instruction
stringclasses
1 value
input
stringlengths
10
1.11k
output
stringlengths
67
7.06k
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Red-Eyes" monster from your hand or field. You can only Special Summon "Red-Eyes Alternative Black Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY, except "Red-Eyes Alternative Black Dragon"; Special Summon it, and if it was a "Red-Eyes Black Dragon" that was Special Summoned, its original ATK becomes doubled.
--真紅眼の亜黒竜 --Red-Eyes Alternative Black Dragon --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.hspcon) e1:SetTarget(s.hsptg) e1:SetOperation(s.hspop) c:RegisterEffect(e1) --Special Summon 1 Level 7 or lower "Red-Eyes" monster from your GY local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_RED_EYES} s.listed_names={id,CARD_REDEYES_B_DRAGON} function s.hspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,true,1,true,c,tp,nil,false,e:GetHandler(),SET_RED_EYES) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,true,true,true,c,nil,nil,false,e:GetHandler(),SET_RED_EYES) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.hspop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp)) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_RED_EYES) and c:IsLevelBelow(7) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and tc:IsCode(CARD_REDEYES_B_DRAGON) then --Double its original ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(tc:GetBaseAttack()*2) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.
--氷水帝エジル・ラーン --Icejade Ran Aegirine --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand then Special Summon 1 "Icejade Token" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Change name to "Icejade Cenote Enion Cradle" while equipped local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CHANGE_CODE) e2:SetRange(LOCATION_MZONE) e2:SetValue(7142724) e2:SetCondition(function(e) return e:GetHandler():GetEquipCount()>0 end) c:RegisterEffect(e2) end s.listed_names={7142724,id+1} s.listed_series={SET_ICEJADE} function s.cfilter(c) return c:IsDiscardable() and (c:IsSetCard(SET_ICEJADE) or (c:IsMonster() and c:IsAttribute(ATTRIBUTE_WATER))) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,c) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,c) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_ICEJADE,TYPES_TOKEN,0,0,3,RACE_AQUA,ATTRIBUTE_WATER) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) --Cannot Special Summon non-WATER monsters from Extra Deck local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetRange(LOCATION_MZONE) e1:SetAbsoluteRange(tp,1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsAttribute(ATTRIBUTE_WATER) end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1,true) --Clock Lizard check local e2=aux.createContinuousLizardCheck(c,LOCATION_MZONE,function(_,c) return not c:IsAttribute(ATTRIBUTE_WATER) end) e2:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e2,true) Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
--融合回収 --Fusion Recovery local s,id=GetID() function s.initial_effect(c) --Add 1 "Polymerization" and 1 monster in your GY that was used as material for a Fusion Summon to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_POLYMERIZATION} function s.filter1(c) return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand() end function s.filter2(c) return (c:GetReason()&(REASON_FUSION|REASON_MATERIAL))==(REASON_FUSION|REASON_MATERIAL) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 6 Dinosaur monsters Cannot be destroyed by card effects while it has material. When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; destroy that monster(s).
--エヴォルカイザー・ソルデ --Evolzar Solda local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DINOSAUR),6,2) c:EnableReviveLimit() --Cannot be destroyed by card effects while it has Xyz Material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.indcon) e1:SetValue(1) c:RegisterEffect(e1) --Summon destruction local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.indcon(e) return e:GetHandler():GetOverlayCount()~=0 end function s.filter(c,e,tp) return c:IsSummonPlayer(1-tp) and (not e or c:IsRelateToEffect(e)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.filter,1,nil,nil,tp) end local g=eg:Filter(s.filter,nil,nil,tp) Duel.SetTargetCard(eg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(s.filter,nil,e,tp) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
--プランキッズ・ロケット --Prank-Kids Rocket Ride --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Fusion summon procedure Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PRANK_KIDS),2) --If fusion summoned, lose 1000 ATK, also can attack directly local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Special summon non-fusion "Prank-Kids" monsters with different names from GY local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_PRANK_KIDS} function s.atkcon(e) return e:GetHandler():IsFusionSummoned() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local atk=c:GetAttack() if not c:IsRelateToEffect(e) or atk<1000 then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-1000) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) if c:GetAttack()-atk==-1000 then --Can attack directly this turn local e2=Effect.CreateEffect(c) e2:SetDescription(3205) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e2) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_PRANK_KIDS) and not c:IsType(TYPE_FUSION) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spcheck(sg,e,tp) return sg:GetClassCount(Card.GetCode)==2 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and aux.SelectUnselectGroup(g,e,tp,2,2,s.spcheck,0) end local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.spcheck,1,tp,HINTMSG_SPSUMMON) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,#tg,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if Duel.GetLocationCount(tp,LOCATION_MZONE)<#g or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end for tc in g:Iter() do if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Cannot attack this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
--コア・ブラスト --Core Blast local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) --maintain local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_KOAKI_MEIRU} function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_KOAKI_MEIRU),tp,LOCATION_MZONE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)-Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,ct,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) local ct=#g-Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) if ct<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=g:Select(tp,ct,ct,nil) Duel.Destroy(dg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
--H・C モーニング・スター --Heroic Challenger - Morning Star --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special Summon itself from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --If Normal or Special Summoned, add 1 "Heroic" Spell/Trap from Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Special summon itself from GY, negate its effects local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1,{id,2}) e4:SetCondition(function(_,tp) return Duel.GetLP(tp)<=500 end) e4:SetTarget(s.sptg) e4:SetOperation(s.ssop) c:RegisterEffect(e4) end --Lists "Heroic" archetype s.listed_series={SET_HEROIC} --Check for 2+ Warriors function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_WARRIOR),tp,LOCATION_MZONE,0,2,nil) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND) end --Special Summon itself from hand function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --Check for "Heroic" Spell/Trap function s.thfilter(c) return c:IsSetCard(SET_HEROIC) and c:IsSpellTrap() and c:IsAbleToHand() end --Activation legality function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end --Add 1 "Heroic" Spell/Trap from Deck function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,g) end end --Special Summon itself from GY function s.ssop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
--呪眼の死徒 メドゥサ --Medusa, Watcher of the Evil Eye --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Add 1 "Evil Eye" card from the GY to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_LEAVE_GRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Banish 1 monster from the opponent's GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCondition(s.rmcon) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --Banish 1 card from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_REMOVE+CATEGORY_LEAVE_GRAVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCountLimit(1) e3:SetCondition(s.rmscon) e3:SetTarget(s.rmstg) e3:SetOperation(s.rmsop) c:RegisterEffect(e3) end s.listed_series={SET_EVIL_EYE} s.listed_names={CARD_EVIL_EYE_SELENE} function s.thfilter(c) return c:IsSetCard(SET_EVIL_EYE) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end function s.rmcon(e) local c=e:GetHandler() local eg=c:GetEquipGroup() return #eg>0 and eg:IsExists(Card.IsCode,1,nil,CARD_EVIL_EYE_SELENE) end function s.rmfilter(c) return c:IsMonster() and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_GRAVE,1,1,nil) if Duel.IsPhase(PHASE_STANDBY) then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,EFFECT_FLAG_OATH,2,Duel.GetTurnCount()) else e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,EFFECT_FLAG_OATH,1) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.rmscon(e,tp,eg,ep,ev,re,r,rp) local label=e:GetHandler():GetFlagEffectLabel(id) return label and label~=Duel.GetTurnCount() end function s.rmstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local sg=Duel.GetMatchingGroup(nil,tp,LOCATION_GRAVE,0,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,sg,1,0,0) end function s.rmsop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_GRAVE,0,1,1,nil) if #g then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During a Battle Phase in which your EARTH Warrior monster battled (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--ウォークライ・バシレオス --War Rock Bashileos local s,id=GetID() function s.initial_effect(c) --If your Earth Warrior monster battles local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) local timing=TIMING_BATTLE_PHASE|TIMING_BATTLE_END|TIMING_DAMAGE_STEP|TIMING_ATTACK|TIMING_BATTLE_START e1:SetHintTiming(timing,timing) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Special summon itself from hand/GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_HAND|LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Condition check for the Quick Effect aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_BATTLED) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end s.listed_series={SET_WAR_ROCK} function s.checkfilter(c) return c and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsDamageCalculated() then return end local bc0,bc1=Duel.GetBattleMonster(0) if s.checkfilter(bc0) then Duel.RegisterFlagEffect(bc0:GetControler(),id,RESET_PHASE|PHASE_END,0,1) end if s.checkfilter(bc1) then Duel.RegisterFlagEffect(bc1:GetControler(),id,RESET_PHASE|PHASE_END,0,1) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() and Duel.GetFlagEffect(tp,id)>0 and aux.StatChangeDamageStepCondition() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_WAR_ROCK),tp,LOCATION_MZONE,0,1,nil) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then --Can attack directly this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3205) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end local atkg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_WAR_ROCK),tp,LOCATION_MZONE,0,nil) for tc in atkg:Iter() do --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) e2:SetValue(200) tc:RegisterEffect(e2) end end function s.cfilter(c,tp) return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsPreviousControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) and ((c:IsLocation(LOCATION_GRAVE) and not eg:IsContains(c)) or (c:IsLocation(LOCATION_HAND))) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it when it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.
--沈黙の剣 --Silent Sword Slash local s,id=GetID() function s.initial_effect(c) --Targeted "Silent Swordsman" gains 1500 ATK/DEF, also unaffected by opponent's card effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_NEGATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Add 1 "Silent Swordsman" monster from deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_SILENT_SWORDSMAN} function s.filter(c) return c:IsSetCard(SET_SILENT_SWORDSMAN) and c:IsFaceup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then --Gains 1500 ATK/DEF local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(1500) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) --Unaffected by opponent's card effects local e3=Effect.CreateEffect(c) e3:SetDescription(3110) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e3:SetRange(LOCATION_MZONE) e3:SetValue(s.efilter) e3:SetReset(RESETS_STANDARD_PHASE_END) e3:SetOwnerPlayer(tp) tc:RegisterEffect(e3) end end function s.efilter(e,re) return e:GetOwnerPlayer()~=re:GetOwnerPlayer() end function s.thfilter(c) return c:IsSetCard(SET_SILENT_SWORDSMAN) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn.
--ボルテスター --Voltester --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.lkfilter(c,oc) return c:GetLinkedGroup():IsContains(oc) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.lkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c) end local g=Duel.GetMatchingGroup(s.lkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.GetPointedGroup(g) local og=Group.CreateGroup() for tc in aux.Next(g) do local lg=tc:GetLinkedGroup() for lc in aux.Next(lg) do lc:RegisterFlagEffect(tc:GetFieldID(),RESET_CHAIN,0,0) og:AddCard(lc) end end return og end function s.idfilter(c,og) for tc in aux.Next(og) do if c:GetFlagEffect(tc:GetFieldID()) then return true end end return false end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.lkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c) if #g>0 then local lg=s.GetPointedGroup(g) if Duel.Destroy(g,REASON_EFFECT)~=0 then local og=Duel.GetOperatedGroup() g=lg:Filter(s.idfilter,c,og) while #g>0 do Duel.BreakEffect() lg=s.GetPointedGroup(g) Duel.Destroy(g,REASON_EFFECT) local og=Duel.GetOperatedGroup() g=lg:Filter(s.idfilter,c,og) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000.
--キングゴブリン --Goblin King local s,id=GetID() function s.initial_effect(c) --cannot be battle target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetCondition(s.ccon) e1:SetValue(aux.imval1) c:RegisterEffect(e1) --atk,def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_SET_ATTACK) e2:SetValue(s.val) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_SET_DEFENSE) c:RegisterEffect(e3) end function s.ccon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FIEND),e:GetHandler():GetControler(),LOCATION_MZONE,0,1,e:GetHandler()) end function s.val(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_FIEND),c:GetControler(),LOCATION_MZONE,LOCATION_MZONE,c)*1000 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 5 cards from your hand. Destroy all cards on the field.
--最終戦争 --Final Destiny local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,5,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,5,5,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
--サイバネティック・レボリューション --Cybernetic Revolution local s,id=GetID() function s.initial_effect(c) --Special summon 1 fusion monster, that lists "Cyber Dragon" as material, from extra deck local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(TIMING_BATTLE_PHASE|TIMING_END_PHASE) c:RegisterEffect(e1) end s.listed_names={CARD_CYBER_DRAGON} function s.cfilter(c,e,tp) return c:IsCode(CARD_CYBER_DRAGON) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,e,tp) end local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,e,tp) Duel.Release(g,REASON_COST) end function s.filter(c,e,tp,mc) return c:IsType(TYPE_FUSION) and c:ListsArchetypeAsMaterial(SET_CYBER_DRAGON) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2) --Cannot attack directly local e1=Effect.CreateEffect(c) e1:SetDescription(3207) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) --Destroy it during next end phase local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCondition(s.descon) e2:SetOperation(s.desop) e2:SetReset(RESET_PHASE|PHASE_END,2) e2:SetCountLimit(1) e2:SetLabel(Duel.GetTurnCount()) e2:SetLabelObject(tc) Duel.RegisterEffect(e2,tp) end Duel.SpecialSummonComplete() end function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(id)~=0 end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Destroy(tc,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.
--竜巻海流壁 --Tornado Wall local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.umicheck) c:RegisterEffect(e1) --avoid battle damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetCondition(s.umicheck) c:RegisterEffect(e2) --self destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_SZONE) e3:SetCode(EFFECT_SELF_DESTROY) e3:SetCondition(aux.NOT(s.umicheck)) c:RegisterEffect(e3) end s.listed_names={CARD_UMI} function s.umicheck() return Duel.IsEnvironment(CARD_UMI) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but negate its effects, also destroy it during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.
--炎王獣 ガネーシャ --Fire King Avatar Arvata local s,id=GetID() function s.initial_effect(c) --Negate monster effect activation local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.negcon) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --Special Summon 1 FIRE monster from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_DESTROY) end) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.negcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() return re:IsMonsterEffect() and not c:IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function s.desfilter(c) return c:IsMonster() and c:IsAttribute(ATTRIBUTE_FIRE) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE|LOCATION_HAND) end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,e:GetHandler()) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local fid=c:GetFieldID() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetCountLimit(1) e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e4:SetLabel(fid) e4:SetLabelObject(tc) e4:SetCondition(s.descon) e4:SetOperation(s.desop) Duel.RegisterEffect(e4,tp) end Duel.SpecialSummonComplete() end function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffectLabel(id)==e:GetLabel() then return true else e:Reset() return false end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Destroy(tc,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon-Type monster and 1 LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; excavate the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000.
--マアト --Ma'at local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --announce 3 cards local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES+CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.anctg) c:RegisterEffect(e3) end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.atchk1,1,nil,sg) end function s.atchk1(c,sg) return c:IsRace(RACE_FAIRY) and sg:FilterCount(Card.IsRace,c,RACE_DRAGON)==1 end function s.spfilter(c,rac) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(rac) and c:IsAbleToGraveAsCost() end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,RACE_FAIRY) local rg2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,RACE_DRAGON) local rg=rg1:Clone() rg:Merge(rg2) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg1>0 and #rg2>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,RACE_FAIRY|RACE_DRAGON) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TOGRAVE) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) g:DeleteGroup() end function s.anctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if not Duel.IsPlayerCanDiscardDeck(tp,3) then return false end local g=Duel.GetDecktopGroup(tp,3) return g:FilterCount(Card.IsAbleToHand,nil)>0 end s.announce_filter={TYPE_EXTRA,OPCODE_ISTYPE,OPCODE_NOT} Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) local ac1=Duel.AnnounceCard(tp,table.unpack(s.announce_filter)) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) local ac2=Duel.AnnounceCard(tp,table.unpack(s.announce_filter)) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) local ac3=Duel.AnnounceCard(tp,table.unpack(s.announce_filter)) e:SetOperation(s.retop(ac1,ac2,ac3)) end function s.hfilter(c,code1,code2,code3) return c:IsCode(code1,code2,code3) and c:IsAbleToHand() end function s.retop(code1,code2,code3) return function (e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanDiscardDeck(tp,3) then return end local c=e:GetHandler() Duel.ConfirmDecktop(tp,3) local g=Duel.GetDecktopGroup(tp,3) local hg=g:Filter(s.hfilter,nil,code1,code2,code3) g:Sub(hg) if #hg~=0 then Duel.DisableShuffleCheck() Duel.SendtoHand(hg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,hg) Duel.ShuffleHand(tp) end if #g~=0 then Duel.DisableShuffleCheck() Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE) end if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(#hg*1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) c:RegisterEffect(e2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.
--スクリーン・オブ・レッド --Red Screen local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE|TIMING_BATTLE_START) e1:SetTarget(s.target) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Your opponent's monsters cannot declare attacks local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) c:RegisterEffect(e2) --Maintenance cost local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e3:SetOperation(s.mtop) c:RegisterEffect(e3) --Special Summon 1 Level 1 Tuner monster from your Graveyard local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetHintTiming(0,TIMING_END_PHASE) e4:SetRange(LOCATION_SZONE) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) e4:SetLabel(1) c:RegisterEffect(e4) end s.listed_names={CARD_RED_DRAGON_ARCHFIEND} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return true end if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_RED_DRAGON_ARCHFIEND),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and c:IsDestructable() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,94) then e:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) e:SetLabel(1) else e:SetCategory(0) e:SetProperty(0) e:SetLabel(0) end end function s.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(tp,1000) then Duel.PayLPCost(tp,1000) else Duel.Destroy(e:GetHandler(),REASON_COST) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_RED_DRAGON_ARCHFIEND),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function s.filter(c,e,tp) return c:IsLevel(1) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return c:IsDestructable() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()~=1 or not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_RED_DRAGON_ARCHFIEND),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)>0 and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
--クリオスフィンクス --Criosphinx local s,id=GetID() function s.initial_effect(c) --reg local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_TO_HAND) e1:SetOperation(s.regop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_CUSTOM+id) e2:SetTarget(s.hdtg) e2:SetOperation(s.hdop) c:RegisterEffect(e2) end function s.filter(c,tp) return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsMonster() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local p1=false local p2=false if eg:IsExists(s.filter,1,nil,0) then p1=true end if eg:IsExists(s.filter,1,nil,1) then p2=true end local c=e:GetHandler() if p1 and p2 then Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,re,r,rp,PLAYER_ALL,0) elseif p1 then Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,re,r,rp,0,0) elseif p2 then Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,re,r,rp,1,0) end end function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,ep,LOCATION_HAND) end function s.hdop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end if ep==PLAYER_ALL then Duel.DiscardHand(0,nil,1,1,REASON_EFFECT) Duel.DiscardHand(1,nil,1,1,REASON_EFFECT) else Duel.DiscardHand(ep,nil,1,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.
--見世物ゴブリン --Goblin Circus local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.cfcon) e2:SetOperation(s.cfop) c:RegisterEffect(e2) end function s.cfcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)~=0 end function s.cfop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetFieldGroup(tp,LOCATION_DECK,0) if #g==0 then return end local tc=g:GetMinGroup(Card.GetSequence):GetFirst() Duel.MoveSequence(tc,0) Duel.ConfirmDecktop(tp,1) if tc:IsAbleToRemove(tp,POS_FACEDOWN) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.DisableShuffleCheck() Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
--デスピアン・プロスケニオン --Despian Proskenion --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DESPIA),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK)) --Banish or Special Summon local e1=Effect.CreateEffect(c) e1:SetCode(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_MAIN_END) e1:SetCountLimit(1,id) e1:SetCondition(s.rmcon) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --Damage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCountLimit(1,{id,1}) e2:SetCondition(aux.bdocon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end s.listed_series={SET_DESPIA} function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() end function s.tgfilter(c,e,tp,lc) return c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) and (c:IsAbleToRemove() or (lc>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local lc=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.tgfilter(chkc,e,tp,lc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp,lc) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp,lc) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,1-tp,LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,g,1,1-tp,LOCATION_GRAVE) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local b1=tc:IsAbleToRemove() local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,0)}, {b2,aux.Stringid(id,1)}) if not op then return end if op==1 then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) elseif op==2 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) local bc=e:GetHandler():GetBattleTarget() local dam=math.max(bc:GetTextAttack(),bc:GetTextDefense()) if chk==0 then return dam>0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if bc then local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=math.max(bc:GetTextAttack(),bc:GetTextDefense()) if dam<0 then dam=0 end Duel.Damage(p,dam,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn.
--クロノダイバー・フライバック --Time Thief Flyback --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Attach from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.mattg) e2:SetOperation(s.matop) c:RegisterEffect(e2) end s.listed_series={SET_TIME_THIEF} function s.xyzfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_TIME_THIEF) end function s.matfilter(c) return c:IsSetCard(SET_TIME_THIEF) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.xyzfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectMatchingCard(tp,s.matfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.Overlay(tc,g) end end end function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.xyzfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToChangeControler,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,1-tp,0) end function s.matop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_XYZ) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToChangeControler,tp,0,LOCATION_GRAVE,1,1,nil) Duel.Overlay(tc,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.
--ガーベージ・オーガ --Garbage Ogre local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={44682448} function s.filter(c) return c:IsCode(44682448) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil) if tc then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
--インフェルニティ・フォース --Infernity Force local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_INFERNITY} function s.condition(e,tp,eg,ep,ev,re,r,rp) local att=eg:GetFirst() return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 and att:IsFaceup() and att:IsSetCard(SET_INFERNITY) end function s.filter(c,e,tp) return c:IsSetCard(SET_INFERNITY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tg=Duel.GetAttacker() if chkc then return false end if chk==0 then return tg:IsOnField() and tg:IsDestructable() and tg:IsCanBeEffectTarget(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetTargetCard(tg) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ex,sg=Duel.GetOperationInfo(0,CATEGORY_SPECIAL_SUMMON) local ex,dg=Duel.GetOperationInfo(0,CATEGORY_DESTROY) local sc=sg:GetFirst() local dc=dg:GetFirst() if dc:IsRelateToEffect(e) and dc:IsAttackPos() then Duel.Destroy(dg,REASON_EFFECT) if sc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) then Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. ---------------------------------------- [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
--レアメタルフォーゼ・ビスマギア --Raremetalfoes Bismugear local s,id=GetID() function s.initial_effect(c) --Pendulum Summon Pendulum.AddProcedure(c) --Destroy target and Set 1 "Metalfoes" Spell/Trap from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Search 1 "Metalfoes" monster during the End Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,id) e2:SetCondition(s.regcon) e2:SetTarget(s.regtg) e2:SetOperation(s.regop) c:RegisterEffect(e2) end s.listed_series={SET_METALFOES} function s.desfilter(c,tp) if c:IsFacedown() then return false end local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if ft==0 and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,true) else return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,false) end end function s.filter(c,ignore) return c:IsSetCard(SET_METALFOES) and c:IsSpellTrap() and c:IsSSetable(ignore) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,tp) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler(),tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,false) if #g>0 then Duel.SSet(tp,g:GetFirst()) end end end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.thcon) e1:SetOperation(s.thop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.thfilter(c) return c:IsSetCard(SET_METALFOES) and c:IsMonster() and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of "The Weather Forecast" once per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn.
--天気予報 --The Weather Forecast --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Can treat "The Weather" cards in your Spell/Trap Zones as Link Material local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_EXTRA_MATERIAL) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET|EFFECT_FLAG_SET_AVAILABLE) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(1,0) e2:SetCountLimit(1,{id,1}) e2:SetOperation(aux.TRUE) e2:SetValue(s.extraval) c:RegisterEffect(e2) local e2a=Effect.CreateEffect(c) e2a:SetType(EFFECT_TYPE_FIELD) e2a:SetCode(EFFECT_ADD_TYPE) e2a:SetRange(LOCATION_FZONE) e2a:SetTargetRange(LOCATION_SZONE,0) e2a:SetCondition(s.addtypecon) e2a:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_THE_WEATHER)) e2a:SetValue(TYPE_MONSTER) c:RegisterEffect(e2a) --Normal Summon 1 "The Weather" monster from your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,{id,2}) e3:SetTarget(s.nstg) e3:SetOperation(s.nsop) c:RegisterEffect(e3) end s.listed_series={SET_THE_WEATHER} function s.plfilter(c,tp) return c:IsSpellTrap() and c:IsSetCard(SET_THE_WEATHER) and not c:IsForbidden() and c:CheckUniqueOnField(tp) and not c:IsType(TYPE_FIELD) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end local g=Duel.GetMatchingGroup(s.plfilter,tp,LOCATION_DECK,0,nil,tp) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local tc=g:Select(tp,1,1,nil):GetFirst() if not tc then return end Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function s.matfilter(c) return c:IsFaceup() and c:IsSetCard(SET_THE_WEATHER) and c:GetSequence()<5 end function s.extraval(chk,summon_type,e,...) if chk==0 then local tp,sc=... if summon_type~=SUMMON_TYPE_LINK or not (sc and sc:IsSetCard(SET_THE_WEATHER)) then return Group.CreateGroup() else Duel.RegisterFlagEffect(tp,id,0,0,1) return Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_SZONE,0,nil) end elseif chk==2 then Duel.ResetFlagEffect(e:GetHandlerPlayer(),id) end end function s.addtypecon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)>0 end function s.nsfilter(c) return c:IsSetCard(SET_THE_WEATHER) and c:IsSummonable(true,nil) end function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end function s.nsop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local tc=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil):GetFirst() if tc then Duel.Summon(tp,tc,true,nil) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no cards in your hand, this card can attack your opponent directly.
--インフェルニティ・アーチャー --Infernity Archer local s,id=GetID() function s.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetCondition(s.con) c:RegisterEffect(e1) end function s.con(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_HAND,0)==0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
--デストラクト・ポーション --Destruct Potion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) if g:GetFirst():IsFaceup() then Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack()) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local atk=tc:IsFaceup() and tc:GetAttack() or 0 if Duel.Destroy(tc,REASON_EFFECT)>0 and atk~=0 then Duel.Recover(tp,atk,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
--メタファイズ・タイラント・ドラゴン --Metaphys Tyrant Dragon local s,id=GetID() function s.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.regcon) e1:SetOperation(s.regop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCountLimit(1) e2:SetRange(LOCATION_REMOVED) e2:SetCondition(s.spcon) e2:SetCost(Cost.SelfToDeck) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_METAPHYS} function s.regcon(e,tp,eg,ep,ev,re,r,rp) return re and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_METAPHYS) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLED) e2:SetOperation(s.caop1) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetOperation(s.caop2) e3:SetReset(RESET_EVENT|RESETS_STANDARD) e3:SetLabelObject(e2) c:RegisterEffect(e3) end function s.efilter(e,re) return re:IsTrapEffect() end function s.caop1(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if e:GetHandler()==a and d then e:SetLabel(1) else e:SetLabel(0) end end function s.caop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if e:GetLabelObject():GetLabel()==1 and c:IsRelateToBattle() and c:CanChainAttack() then Duel.ChainAttack() end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1 end function s.spfilter(c,e,tp) return c:IsSetCard(SET_METAPHYS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetLabel(Duel.GetTurnCount()+1) e2:SetLabelObject(tc) e2:SetCondition(s.descon) e2:SetOperation(s.desop) Duel.RegisterEffect(e2,tp) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(id)~=0 then return Duel.GetTurnCount()==e:GetLabel() else e:Reset() return false end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn.
--マジカル・スター・イリュージョン --Magical Star Illusion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local tc=g:GetFirst() local val1=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil):GetSum(Card.GetLevel)*100 local val2=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil):GetSum(Card.GetLevel)*100 for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) if tc:IsControler(tp) then e1:SetValue(val1) else e1:SetValue(val2) end e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 Level 2 or lower Plant-Type monster from your hand.
--偽りの種 --Seed of Deception local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsLevelBelow(2) and c:IsRace(RACE_PLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
--馬の骨の対価 --White Elephant's Gift local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and not c:IsType(TYPE_EFFECT) and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.
--マッドマーダー --Mad Mauler --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Name becomes "Plaguespreader Zombie" while on the field or in the GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetValue(33420078) c:RegisterEffect(e1) --Reduce targeted monster's level by 2, Special Summon this card from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end --Specifically lists "Plaguespreader Zombie" s.listed_names={33420078} --Check for a level 6+ monster function s.filter(c) return c:IsFaceup() and c:IsLevelAbove(6) end --Activation legality function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_GRAVE) end --Special Summon itself from GY function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) or tc:GetLevel()<3 then return end local c=e:GetHandler() --Decrease Level local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(-2) tc:RegisterEffect(e1) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if not tc:IsImmuneToEffect(e1) and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --Cannot Special Summon non-Zombie monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetRange(LOCATION_MZONE) e2:SetAbsoluteRange(tp,1,0) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetTarget(function(_,c)return not c:IsRace(RACE_ZOMBIE)end) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
--ドットスケーパー --Dotscaper local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,{id,1},EFFECT_COUNT_CODE_DUEL) c:RegisterEffect(e2) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand.
--黒竜降臨 --Dark Dragon Ritual local s,id=GetID() function s.initial_effect(c) Ritual.AddProcGreaterCode(c,4,nil,71408082) --to hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(aux.exccon) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_series={SET_RED_EYES} function s.thfilter(c) return c:IsSetCard(SET_RED_EYES) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
--六芒星の呪縛 --Spellbinding Circle local s,id=GetID() function s.initial_effect(c) aux.AddPersistentProcedure(c,1,nil,CATEGORY_POSITION,nil,nil,nil,nil,nil,nil,nil,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.PersistentTargetFilter) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_ATTACK) c:RegisterEffect(e2) --Destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(s.descon) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end local tc=c:GetFirstCardTarget() return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY) and c:IsRelateToCard(tc) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.
--魔導契約の扉 --Magical Contract Door local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return (c:GetLevel()==7 or c:GetLevel()==8) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSpell,tp,LOCATION_HAND,0,1,e:GetHandler()) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local ag=Duel.SelectMatchingCard(tp,Card.IsSpell,tp,LOCATION_HAND,0,1,1,nil) if #ag>0 then Duel.SendtoHand(ag,1-tp,REASON_EFFECT) Duel.ConfirmCards(tp,ag) Duel.ShuffleHand(tp) Duel.ShuffleHand(1-tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target.
--侵略の波動 --Infestation Wave local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_STEELSWARM} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_STEELSWARM) and c:IsTributeSummoned() and c:IsAbleToHandAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SendtoHand(g,nil,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.
--マザー・ブレイン --Cranium Fish local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_names={45045866} function s.spcon(e,c) if c==nil then return true end return Duel.CheckReleaseGroup(c:GetControler(),Card.IsCode,1,false,1,true,c,c:GetControler(),nil,false,nil,45045866) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,false,true,true,c,nil,nil,false,nil,45045866) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.cfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost() end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.filter(c) return c:IsFacedown() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFacedown() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.
--海造賊-双翼のリュース号 --Plunder Patrollship Lys --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Fusion summon procedure Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PLUNDER_PATROLL),2) --Special summon 1 "Plunder Patroll" monster from hand or S/T zones local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.announcecost) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Negate the activation of opponent's activated monster effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.negcon) e2:SetCost(s.negcost) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_series={SET_PLUNDER_PATROLL} function s.announcecost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() end function s.spfilter(c,e,tp) return c:IsSetCard(SET_PLUNDER_PATROLL) and (c:IsFaceup() or not c:IsLocation(LOCATION_SZONE)) and c:IsOriginalType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_SZONE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_SZONE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_SZONE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep==1-tp and re:IsMonsterEffect() and Duel.IsChainNegatable(ev) end function s.negcfilter(c) return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsDiscardable() end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.negcfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.negcfilter,1,1,REASON_COST|REASON_DISCARD) s.announcecost(e,tp,eg,ep,ev,re,r,rp,chk) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsAbleToHand() end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) and c:GetEquipGroup():IsExists(Card.IsSetCard,1,nil,SET_PLUNDER_PATROLL) then local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.
--切れぎみ隊長 --Motivating Captain local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
--パワー・インベーダー --Power Invader local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) c:RegisterEffect(e1) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>=2 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.
--ライトロード・アテナ ミネルバ --Minerva, the Athenian Lightsworn --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --"Lightsworn" monsters you control cannot be banished by card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_REMOVE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(1,1) e1:SetTarget(s.rmlimit) c:RegisterEffect(e1) --Send "Lightsworn" monsters with different Types from your Deck to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e2:SetCountLimit(1,id) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --Register the number of "Lightsworn" materials used for its summon local e2a=Effect.CreateEffect(c) e2a:SetType(EFFECT_TYPE_SINGLE) e2a:SetCode(EFFECT_MATERIAL_CHECK) e2a:SetValue(s.valcheck) e2a:SetLabelObject(e2) c:RegisterEffect(e2a) --Send cards from the top of your Deck to the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DECKDES) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.toptgcost) e3:SetTarget(s.toptgtg) e3:SetOperation(function(e,tp) Duel.DiscardDeck(tp,e:GetLabel(),REASON_EFFECT) end) c:RegisterEffect(e3) end s.listed_series={SET_LIGHTSWORN} function s.rmlimit(e,c,tp,r) return c:IsSetCard(SET_LIGHTSWORN) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsControler(e:GetHandlerPlayer()) and not c:IsImmuneToEffect(e) and r&REASON_EFFECT>0 end function s.tgfilter(c) return c:IsSetCard(SET_LIGHTSWORN) and c:IsMonster() and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetLabel()>0 and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) if #g==0 then return end local ct=math.min(e:GetLabel(),#g) local tg=aux.SelectUnselectGroup(g,e,tp,1,ct,aux.dpcheck(Card.GetRace),1,tp,HINTMSG_TOGRAVE) if #tg>0 then Duel.SendtoGrave(tg,REASON_EFFECT) end end function s.valcheck(e,c) local ct=c:GetMaterial():FilterCount(Card.IsSetCard,nil,SET_LIGHTSWORN,c,SUMMON_TYPE_SYNCHRO,e:GetHandlerPlayer()) e:GetLabelObject():SetLabel(ct) end function s.costfilter(c) return c:IsSetCard(SET_LIGHTSWORN) and c:IsMonster() and c:IsAbleToRemoveAsCost() end function s.toptgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,nil) end local ct=1 for i=2,4 do if Duel.IsPlayerCanDiscardDeckAsCost(tp,i) then ct=ct+1 end end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,ct,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) e:SetLabel(#g) end function s.toptgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,e:GetLabel()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
--A宝玉獣アンバー・マンモス --Advanced Crystal Beast Amber Mammoth --scripted by Naim local s,id=GetID() function s.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE) --Send itself to the GY if "Adanced Dark" is not face-up in the Field Spell Zone local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_SELF_TOGRAVE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return not Duel.IsEnvironment(CARD_ADVANCED_DARK) end) c:RegisterEffect(e1) --Place itself in the S/T instead of sending it to the GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB) e2:SetCondition(s.replacecon) e2:SetOperation(s.replaceop) c:RegisterEffect(e2) --Negate attack on a "Advanced Crystal Beast" monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.negatkcon) e3:SetOperation(function() Duel.NegateAttack() end) c:RegisterEffect(e3) --Negate the activation of an effect that targets "Advanced Dark" or "Advanced Crystal Beast" cards local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_NEGATE) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetCode(EVENT_CHAINING) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(s.negcon) e4:SetTarget(s.negtg) e4:SetOperation(function(e,tp,eg,ep,ev) Duel.NegateActivation(ev) end) c:RegisterEffect(e4) end s.listed_names={CARD_ADVANCED_DARK} s.listed_series={SET_ADVANCED_CRYSTAL_BEAST} function s.replacecon(e) local c=e:GetHandler() return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY) end function s.replaceop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Treated as a Continuous Spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) c:RegisterEffect(e1) Duel.RaiseEvent(c,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) end function s.negatkcon(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() return d:IsFaceup() and d:IsSetCard(SET_ADVANCED_CRYSTAL_BEAST) and d:IsControler(tp) end function s.advfilter(c,tp) return c:IsControler(tp) and c:IsFaceup() and (c:IsSetCard(SET_ADVANCED_CRYSTAL_BEAST) or c:IsCode(CARD_ADVANCED_DARK)) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) if not (re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return g and g:IsExists(s.advfilter,1,nil,tp) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute than the discarded monster from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name as the one sent to the GY by this effect. You can only use this effect of "Chaos Grepher" once per turn.
--カオス・グレファー --Chaos Grepher --Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Also treated as a DARK monster on the field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_ADD_ATTRIBUTE) e1:SetRange(LOCATION_MZONE) e1:SetValue(ATTRIBUTE_DARK) c:RegisterEffect(e1) --Send 1 LIGHT/DARK monster from your Deck to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCost(s.tgcost) e2:SetOperation(s.tgop) c:RegisterEffect(e2) end function s.cfilter(c,tp) return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and c:IsDiscardable() and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,c:GetAttribute()) end function s.tgfilter(c,att) return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and not c:IsAttribute(att) and c:IsAbleToGrave() end function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,nil,tp) e:SetLabel(Duel.GetOperatedGroup():GetFirst():GetAttribute()) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()):GetFirst() if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then --Cannot Special Summon monsters with the same name local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsCode(e:GetLabel()) end) e1:SetLabel(tc:GetCode()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand), and if you do, it can attack directly this turn. You can only Special Summon "Crimson Firewing Pegasus" once per turn this way. When your opponent activates a monster effect on the field (Quick Effect): You can inflict damage to your opponent equal to the Chain Link number of this effect x 300, also this card cannot be destroyed by effects activated before this one in this Chain. You can only use this effect of "Crimson Firewing Pegasus" once per turn.
--紅天馬ファイヤー・ウイング・ペガサス --Crimson Firewing Pegasus --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Inflict damage to your opponent equal to the Chain Link number of this effect x 300 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.damcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) --It can attack directly this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3205) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD) c:RegisterEffect(e1) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local trig_loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return rp==1-tp and re:IsMonsterEffect() and trig_loc==LOCATION_MZONE end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,Duel.GetCurrentChain()*300) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.Damage(1-tp,Duel.GetCurrentChain()*300,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then --This card cannot be destroyed by card effects activated before this effect in this Chain local e1=Effect.CreateEffect(c) e1:SetDescription(3008) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(function(e,re,rp) return re:IsActivated() end) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_CHAIN) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".
--ZW-玄武絶対聖盾 --ZW - Ultimate Shield local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.eqcon) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) aux.AddZWEquipLimit(c,s.eqcon,function(tc,c,tp) return s.filter(tc) and tc:IsControler(tp) end,s.equipop,e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_UTOPIA} function s.eqcon(e) return e:GetHandler():CheckUniqueOnField(e:GetHandlerPlayer()) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_UTOPIA) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not tc:IsRelateToEffect(e) or tc:IsFacedown() or tc:GetControler()~=tp or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end s.equipop(c,e,tp,tc) end function s.equipop(c,e,tp,tc) if not aux.EquipAndLimitRegister(c,e,tp,tc) then return end --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetValue(2000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.
--リブロマンサー・ライジング --Libromancer First Appearance --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Ritual Summon 1 "Libromancer" monster local e2=Ritual.CreateProc(c,RITPROC_GREATER,aux.FilterBoolFunction(Card.IsSetCard,SET_LIBROMANCER),nil,aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) c:RegisterEffect(e2) end s.listed_series={SET_LIBROMANCER} function s.thfilter(c,tp) return c:IsMonster() and c:IsSetCard(SET_LIBROMANCER) and c:IsAbleToHand() and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,c:GetCode()),tp,LOCATION_ONFIELD,0,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil,tp) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains 500 ATK for each other Machine-Type monster on the field.
--パーフェクト機械王 --Perfect Machine King local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.val) c:RegisterEffect(e1) end function s.val(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_MACHINE),c:GetControler(),LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())*500 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
--システム・ダウン --System Down local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and aux.SpElimFilter(c,true,true) end function s.tfilter(c) return not c:IsAbleToRemove() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil) return #g>0 and not g:IsExists(s.tfilter,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". ---------------------------------------- [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
--DDD超死偉王ダークネス・ヘル・アーマゲドン --D/D/D Super Doom King Dark Armageddon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Pendulum.AddProcedure(c,false) Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DDD),8,2) --special summon 1 "D/D/D" from the Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --attach 1 "D/D/D" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.xyzcon) e2:SetTarget(s.xyztg) e2:SetOperation(s.xyzop) c:RegisterEffect(e2) --cannot be destroyed by effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_PENDULUM)) e3:SetValue(1) c:RegisterEffect(e3) --destroy monsters local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCountLimit(1) e4:SetCost(Cost.DetachFromSelf(1)) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) --move to the pendulum zone local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,3)) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_DESTROYED) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCondition(s.pencon) e5:SetTarget(s.pentg) e5:SetOperation(s.penop) c:RegisterEffect(e5) end s.listed_series={SET_DDD,SET_DD} s.listed_names={id} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),SET_DD) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_DDD) and c:IsType(TYPE_XYZ) and not c:IsCode(id) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.xyzcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() end function s.xyzfilter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(SET_DD) end function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil) end end function s.xyzop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local og=g:Select(tp,1,1,nil) Duel.Overlay(c,og) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsType,TYPE_PENDULUM),tp,LOCATION_MZONE,0,nil) if chk==0 then return ct>0 and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,ct,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,ct,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckPendulumZones(tp) end end function s.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckPendulumZones(tp) then return end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
--灼熱の槍 --Burning Spear local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,s.filter) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(400) c:RegisterEffect(e2) --def down local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(-200) c:RegisterEffect(e3) end function s.filter(c) return c:IsAttribute(ATTRIBUTE_FIRE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
--究極伝導恐獣 --Ultimate Conductor Tyranno local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.sprcon) e1:SetTarget(s.sprtg) e1:SetOperation(s.sprop) c:RegisterEffect(e1) --Destroy 1 monster and change monsters to face-down local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Can attack all monsters local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_ATTACK_ALL) e3:SetValue(1) c:RegisterEffect(e3) --Send defense position monster to the GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DAMAGE+CATEGORY_TOGRAVE) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLE_START) e4:SetTarget(s.tgtg) e4:SetOperation(s.tgop) c:RegisterEffect(e4) end function s.sprfilter(c) return c:IsRace(RACE_DINOSAUR) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg>1 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0) end function s.sprtg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.sprop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.descon() return Duel.IsMainPhase() end function s.posfilter(c) return c:IsFaceup() and c:IsCanTurnSet() end function s.filter(c) return not c:IsPublic() or c:IsMonster() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsMonster,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end local dg=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_HAND|LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil) if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,tp,LOCATION_HAND|LOCATION_MZONE) else Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND|LOCATION_MZONE) end Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectMatchingCard(tp,Card.IsMonster,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil) if #g1>0 and Duel.Destroy(g1,REASON_EFFECT)~=0 then local g2=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil) if #g2>0 then Duel.ChangePosition(g2,POS_FACEDOWN_DEFENSE) end end end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local d=Duel.GetAttackTarget() if chk ==0 then return Duel.GetAttacker()==e:GetHandler() and d and d:IsDefensePos() end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,d,1,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) if Duel.Damage(1-tp,1000,REASON_EFFECT)~=0 then local d=Duel.GetAttackTarget() if d:IsRelateToBattle() and d:IsDefensePos() then Duel.SendtoGrave(d,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
--ふわんだりぃず×ろびーな --Floowandereeze & Robina --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Add 1 level 4 or lower winged beast monster from deck to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SUMMON) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.nstg) e1:SetOperation(s.nsop) c:RegisterEffect(e1) --Banish itself it it leaves the field local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCondition(function(e)return e:GetHandler():IsFaceup()end) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2) --Add this banished card to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCountLimit(1,{id,1}) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetRange(LOCATION_REMOVED) e3:SetCost(s.cost) e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)return eg:IsExists(s.thfilter,1,nil,tp)end) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end --Cannot special summon the turn you activate e1 or e3 function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetDescription(aux.Stringid(id,2)) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,tp) end --Check for a level 4 or lower winged beast monster function s.filter(c) return c:IsLevelBelow(4) and c:IsRace(RACE_WINGEDBEAST) and c:IsAbleToHand() end --Activation legality function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.sumfilter(c) return c:IsRace(RACE_WINGEDBEAST) and c:IsSummonable(true,nil) end --Add 1 level 4 or lower winged beast monster from deck to hand function s.nsop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) if not g:GetFirst():IsLocation(LOCATION_HAND) then return end --Normal summon 1 winged beast monster local sg1=Duel.GetMatchingGroup(s.sumfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil) if #sg1>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.BreakEffect() Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local sg2=sg1:Select(tp,1,1,nil):GetFirst() Duel.Summon(tp,sg2,true,nil) end end end --Check if a winged beast monster is normal summoned to your field function s.thfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsRace(RACE_WINGEDBEAST) end --Activation legality function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0) end --Add this banished card to hand function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn.
--優麗なる霊鏡 --Necroquip Prism --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 monster from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsMonster() and c:IsLevelBelow(4) and not c:IsForbidden() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,c:GetLevel()) end function s.spfilter(c,e,tp,lv) return c:IsMonster() and not c:IsForbidden() and c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft2=Duel.GetLocationCount(tp,LOCATION_SZONE) if not e:GetHandler():IsLocation(LOCATION_SZONE) then ft2=ft2-1 end if chk==0 then return ft1>0 and ft2>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) e:SetLabel(g:GetFirst():GetLevel()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetFirstTarget() local c=e:GetHandler() local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft2=Duel.GetLocationCount(tp,LOCATION_SZONE) if c:IsLocation(LOCATION_SZONE) then ft2=ft2-1 end if ft1<1 or ft2<0 then return false end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetLabel()):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then if tg and tg:IsRelateToEffect(e) then Duel.BreakEffect() Duel.Equip(tp,tg,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) tg:RegisterEffect(e1) --Gains ATK equal to half its original ATK local atk=tg:GetTextAttack()/2 if atk<0 then atk=0 end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(atk) tg:RegisterEffect(e2) --Cannot activate cards/effects with the same name local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetTargetRange(1,0) e3:SetValue(s.aclimit) e3:SetLabelObject(tg) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end end end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.aclimit(e,re,tp) local tc=e:GetLabelObject() return re:GetHandler():IsCode(tc:GetCode()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
--ゴブリン陽動部隊 --Goblin Decoy Squad local s,id=GetID() function s.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --to defense local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE|PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.poscon) e2:SetOperation(s.posop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetAttackedCount()>0 end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESETS_STANDARD_PHASE_END,3) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
--銀河眼の光波竜 --Galaxy-Eyes Cipher Dragon local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,8,2) c:EnableReviveLimit() --control local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_CONTROL) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsControlerCanBeChanged() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.atktg) e1:SetLabel(e:GetHandler():GetFieldID()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetCondition(s.concon) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetCondition(s.concon) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SET_ATTACK_FINAL) e4:SetCondition(s.concon) e4:SetValue(3000) e4:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CHANGE_CODE) e5:SetCondition(s.concon) e5:SetValue(id) e5:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e5) end end function s.concon(e) for _,eff in ipairs({e:GetHandler():GetCardEffect(EFFECT_SET_CONTROL)}) do if eff:GetOwner()==e:GetOwner() then return true end end return false end function s.atktg(e,c) return e:GetLabel()~=c:GetFieldID() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
--速攻のかかし --Swift Scarecrow local s,id=GetID() function s.initial_effect(c) --end battle phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfDiscard) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:GetControler()~=tp and Duel.GetAttackTarget()==nil end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateAttack() then Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
--鎧獄竜-サイバー・ダークネス・ドラゴン --Cyberdarkness Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,s.matfilter,5) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.splimit) c:RegisterEffect(e1) --equip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetTarget(Cyberdark.EquipTarget(aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON|RACE_MACHINE),false,false)) e2:SetOperation(Cyberdark.EquipOperation(aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON|RACE_MACHINE),s.equipop,false)) c:RegisterEffect(e2) aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e2) --Negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.negcon) e3:SetCost(s.negcost) e3:SetTarget(s.negtg) e3:SetOperation(s.negop) c:RegisterEffect(e3) end s.material_setcode={SET_CYBER,SET_CYBERDARK} function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsRace(RACE_DRAGON|RACE_MACHINE) end function s.matfilter(c,fc,sumtype,tp) return c:IsType(TYPE_EFFECT,fc,sumtype,tp) and c:IsSetCard(SET_CYBERDARK,fc,sumtype,tp) end function s.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st) end function s.equipop(c,e,tp,tc) if not c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true) then return end local atk=tc:GetBaseAttack() if atk>0 then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and Duel.IsChainNegatable(ev) end function s.negfilter(c) return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:IsAbleToGraveAsCost() end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.negfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.negfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Dragon Tuner + 1+ non-Tuner Dragon monsters All monsters your opponent controls must attack, if able. Your opponent cannot activate cards or effects during the Battle Phase. If this card is Synchro Summoned: You can change all monsters on the field to Attack Position. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field. You can only use this effect of "Sangenpai Transcendent Dragion" once per Duel.
--燦幻超龍トランセンド・ドラギオン --Sangenpai Transcendent Dragion --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),1,1,Synchro.NonTunerEx(Card.IsRace,RACE_DRAGON),1,99) --Change all monsters on the field to Attack Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) --All your opponent's monsters must attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_MUST_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) c:RegisterEffect(e2) --Your opponent cannot activate cards or effects during the Battle Phase local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,1) e3:SetCondition(function() return Duel.IsBattlePhase() end) e3:SetValue(1) c:RegisterEffect(e3) --Special Summon this card from the GY and destroy 1 card on the field local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_GRAVE) e4:SetHintTiming(0,TIMING_BATTLE_PHASE|TIMING_BATTLE_STEP_END|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER_E) e4:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e4:SetCondition(function() return Duel.GetFlagEffect(0,id)+Duel.GetFlagEffect(1,id)>=3 end) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) --Count attacks declared this turn aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_ATTACK_ANNOUNCE) ge1:SetOperation(function(_,_,_,ep) Duel.RegisterFlagEffect(ep,id,RESET_PHASE|PHASE_END,0,1) end) Duel.RegisterEffect(ge1,0) end) end function s.posfilter(c) return c:IsDefensePos() and c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,PLAYER_ALL,POS_FACEUP_ATTACK) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #g>0 then Duel.ChangePosition(g,POS_FACEUP_ATTACK) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,PLAYER_EITHER,LOCATION_ONFIELD) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local g=Duel.GetFieldGroup(0,LOCATION_ONFIELD,LOCATION_ONFIELD) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=g:Select(tp,1,1,nil) Duel.HintSelection(dg,true) Duel.BreakEffect() Duel.Destroy(dg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn.
--失烙印 --Branded Lost --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Cannot negate the activation of your Fusion Summoning cards/effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_INACTIVATE) e2:SetRange(LOCATION_SZONE) e2:SetValue(s.efilter) c:RegisterEffect(e2) --Cannot activate cards/effects when Fusion Summoning local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.limcon) e3:SetOperation(s.limop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_SZONE) e4:SetCode(EVENT_CHAIN_END) e4:SetOperation(s.limop2) c:RegisterEffect(e4) --Search local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCode(EVENT_SPSUMMON_SUCCESS) e5:SetRange(LOCATION_SZONE) e5:SetCountLimit(1,{id,0}) e5:SetCondition(s.thcon) e5:SetTarget(s.thtg) e5:SetOperation(s.thop) c:RegisterEffect(e5) end s.listed_names={CARD_ALBAZ} function s.efilter(e,ct) local tp=e:GetHandlerPlayer() local te,rp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER) return tp==rp and te:IsHasCategory(CATEGORY_FUSION_SUMMON) end function s.limfilter(c,tp) return c:IsSummonPlayer(tp) and c:IsFusionSummoned() end function s.limcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.limfilter,1,nil,tp) end function s.limop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetCurrentChain()==0 then Duel.SetChainLimitTillChainEnd(s.chainlm) elseif Duel.GetCurrentChain()==1 then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAINING) e1:SetOperation(s.resetop) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_BREAK_EFFECT) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end end function s.resetop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():ResetFlagEffect(id) e:Reset() end function s.limop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetFlagEffect(id)>0 then Duel.SetChainLimitTillChainEnd(s.chainlm) end e:GetHandler():ResetFlagEffect(id) end function s.chainlm(e,rp,tp) return tp==rp end function s.cfilter(c,tp) return c:IsSummonPlayer(tp) and c:IsFusionSummoned() and c:IsType(TYPE_FUSION) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.thfilter(c) return (c:IsCode(CARD_ALBAZ) or (c:IsMonster() and c:ListsCode(CARD_ALBAZ))) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
--アマリリース --Amarylease local s,id=GetID() function s.initial_effect(c) --decrease tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfBanish) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DECREASE_TRIBUTE) e1:SetTargetRange(LOCATION_HAND,0) e1:SetCountLimit(1) e1:SetValue(0x1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, during your Main Phase: You can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 1. ---------------------------------------- [ Monster Effect ] You can Ritual Summon this card with "Miracle Raven". Must be Ritual Summoned. This Ritual Summoned card is unaffected by your opponent's activated effects. If you Ritual Summon exactly 1 Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed for a Ritual Summon: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Miracle Raven" once per turn.
-- --Miracle Raven --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Pendulum.AddProcedure(c) c:AddMustBeRitualSummoned() --Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 1 local e1=Ritual.CreateProc({ handler=c, lvtype=RITPROC_GREATER, filter=function(rc) return rc==c end, lv=1, location=LOCATION_PZONE, desc=aux.Stringid(id,0), self=true }) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) c:RegisterEffect(e1) --This Ritual Summoned card is unaffected by your opponent's activated effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetCondition(function(e) return e:GetHandler():IsRitualSummoned() end) e2:SetValue(function(e,te) return te:IsActivated() and te:GetOwnerPlayer()==1-e:GetHandlerPlayer() end) c:RegisterEffect(e2) --If you Ritual Summon exactly 1 Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute local e3=Ritual.AddWholeLevelTribute(c,aux.TRUE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) --Add 1 Ritual Monster from your Deck to your hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_RELEASE) e4:SetCountLimit(1,id) e4:SetCondition(function(e) return e:GetHandler():IsReason(REASON_RITUAL) end) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_names={id} function s.thfilter(c) return c:IsRitualMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn.
--化合獣オキシン・オックス --Chemicritter Oxy Ox local s,id=GetID() function s.initial_effect(c) Gemini.AddProcedure(c) --Special Summon 1 Gemini monster and change levels to that monster's level local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(Gemini.EffectStatusCondition) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsType(TYPE_GEMINI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.gmfilter(c,lv) return c:IsFaceup() and c:IsType(TYPE_GEMINI) and c:HasLevel() and not c:IsLevel(lv) end function s.spop(e,tp,eg,ep,ev,re,r,rp,chk) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g==0 or Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)==0 then return end local lv=g:GetFirst():GetOriginalLevel() local tg=Duel.GetMatchingGroup(s.gmfilter,tp,LOCATION_MZONE,0,nil,lv) for tc in tg:Iter() do --Change level local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetValue(lv) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.
--Japanese name --Buio the Dawn's Light --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(e,c) return c:IsSequence(0,4) or (Duel.IsDuelType(DUEL_3_COLUMNS_FIELD) and c:IsSequence(1,3)) end) e1:SetValue(1) c:RegisterEffect(e1) --Negate the effects of 1 Fiend Effect Monster you control, and if you do, Special Summon this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Add 1 "Mutiny in the Sky" from your Deck to your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={71593652} --"Mutiny in the Sky" function s.disfilter(c) return c:IsRace(RACE_FIEND) and c:IsType(TYPE_EFFECT) and c:IsNegatableMonster() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,s.disfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then --Negate its effects tc:NegateEffects(c) if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end end function s.thfilter(c) return c:IsCode(71593652) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts battle damage to your opponent: Increase the Level of this card by 1 (max. 12).
--灰塵王 アッシュ・ガッシュ --Gash the Dust Lord local s,id=GetID() function s.initial_effect(c) --lvup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and e:GetHandler():GetLevel()<12 end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can return this face-up card on the field to the hand. Once per battle, during damage calculation, if this card battles (Quick Effect): You can send 1 Normal Monster from your hand to the GY; this card gains 1000 DEF during that damage calculation only.
--ジェムエレファント --Gem-Elephant local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --defup local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.defcon) e2:SetCost(s.defcost) e2:SetOperation(s.defop) c:RegisterEffect(e2) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function s.cfilter(c) return c:IsType(TYPE_NORMAL) and c:IsAbleToGraveAsCost() end function s.defcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c==Duel.GetAttacker() or c==Duel.GetAttackTarget() end function s.defcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) e:GetHandler():RegisterFlagEffect(id,RESET_PHASE|PHASE_DAMAGE_CAL,0,1) end function s.defop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetValue(1000) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster.
--ヒーロー逆襲 --Hero Counterattack local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_ELEMENTAL_HERO} function s.cfilter(c,tp) return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsPreviousControler(tp) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_HAND,0,1,nil,SET_ELEMENTAL_HERO) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) local sg=g:RandomSelect(1-tp,1) local tc=sg:GetFirst() if tc then Duel.ConfirmCards(1-tp,tc) if tc:IsSetCard(SET_ELEMENTAL_HERO) and tc:IsMonster() then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.Destroy(dg,REASON_EFFECT) if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then Duel.ShuffleHand(tp) end else Duel.ShuffleHand(tp) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 monster on the field; destroy it. Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
--ロード・オブ・ザ・レッド --Lord of the Red local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --destroy monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetCondition(s.descon) e1:SetTarget(s.destg1) e1:SetOperation(s.desop1) c:RegisterEffect(e1) --destroy spell & trap local e2=e1:Clone() e2:SetDescription(aux.Stringid(id,1)) e2:SetTarget(s.destg2) e2:SetOperation(s.desop2) c:RegisterEffect(e2) end s.listed_names={45410988,id} function s.descon(e,tp,eg,ep,ev,re,r,rp) return not re:GetHandler():IsCode(id) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) end function s.destg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desfilter2(c) return c:IsSpellTrap() end function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.desfilter2(chkc) end if chk==0 then return Duel.IsExistingTarget(s.desfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop1(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsMonster() then Duel.Destroy(tc,REASON_EFFECT) end end function s.desop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 FIRE monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 "Salamangreat" monster you control and 1 monster in your GY with the same name; shuffle that monster from the GY into the Deck, and if you do, that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use each effect of "Salamangreat Revive" once per turn.
--サラマングレイト・リヴァイブ --Salamangreat Revive --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 FIRE monster from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Shuffle monster into the Deck and increase the ATK of another monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetCondition(aux.StatChangeDamageStepCondition) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_series={SET_SALAMANGREAT} function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.atkfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_SALAMANGREAT) and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil,c:GetCode()) end function s.tdfilter(c,code) return c:IsMonster() and c:IsCode(code) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local tdc=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil,tc:GetFirst():GetCode()) Duel.SetOperationInfo(0,CATEGORY_TODECK,tdc,1,tp,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g==0 then return end local tc=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst() local atkc=g:Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst() if tc and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and atkc and atkc:IsFaceup() and atkc:IsControler(tp) then atkc:UpdateAttack(atkc:GetBaseAttack(),RESETS_STANDARD_PHASE_END,e:GetHandler()) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
--獣神機王バルバロスUr --Beast Machine King Barbaros Ür local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --no battle damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_NO_BATTLE_DAMAGE) c:RegisterEffect(e2) end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.atchk1,1,nil,sg) end function s.atchk1(c,sg) return c:IsRace(RACE_MACHINE) and sg:FilterCount(s.atchk2,c)==1 end function s.atchk2(c) return c:IsRace(RACE_BEASTWARRIOR) end function s.spfilter(c,rac) return c:IsRace(rac) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true,true) end function s.spcon(e,c) local c=e:GetHandler() if c==nil then return true end local tp=c:GetControler() local rg1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE|LOCATION_HAND,0,c,RACE_MACHINE) local rg2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE|LOCATION_HAND,0,c,RACE_BEASTWARRIOR) local rg=rg1:Clone() rg:Merge(rg2) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg1>0 and #rg2>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE|LOCATION_HAND,0,c,RACE_MACHINE) rg:Merge(Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE|LOCATION_HAND,0,c,RACE_BEASTWARRIOR)) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
--エレメントセイバー・マカニ --Elementsaber Makani local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --att change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetTarget(s.atttg) e2:SetOperation(s.attop) c:RegisterEffect(e2) end s.listed_series={SET_ELEMENTSABER,SET_ELEMENTAL_LORD} s.listed_names={} function s.costfilter(c,tp) return c:IsSetCard(SET_ELEMENTSABER) and c:IsMonster() and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) local fg=Group.CreateGroup() for i,pe in ipairs({Duel.IsPlayerAffectedByEffect(tp,61557074)}) do fg:AddCard(pe:GetHandler()) end local loc=LOCATION_HAND if #fg>0 then loc=LOCATION_HAND|LOCATION_DECK end if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,loc,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.costfilter,tp,loc,0,1,1,nil,tp):GetFirst() if tc:IsLocation(LOCATION_DECK) then local fc=nil if #fg==1 then fc=fg:GetFirst() else fc=fg:Select(tp,1,1,nil) end Duel.Hint(HINT_CARD,0,fc:GetCode()) fc:RegisterFlagEffect(61557074,RESETS_STANDARD_PHASE_END,0,0) end Duel.SendtoGrave(tc,REASON_COST) end function s.thfilter(c) return c:IsMonster() and not c:IsCode(id) and (c:IsSetCard(SET_ELEMENTSABER) or c:IsSetCard(SET_ELEMENTAL_LORD)) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local att=c:AnnounceAnotherAttribute(tp) e:SetLabel(att) --Operation info needed to handle the interaction with "Necrovalley" Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,LOCATION_GRAVE) end function s.attop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end --Change Attribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your opponent's End Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon/Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. The first time this card would be destroyed by battle each turn, it is not destroyed. * The above text is unofficial and describes the card's functionality in the OCG.
--デュアル・サモナー --Gemini Summoner local s,id=GetID() function s.initial_effect(c) --battle indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetCountLimit(1) e1:SetValue(s.valcon) c:RegisterEffect(e1) --instant local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetCost(Cost.PayLP(500)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.valcon(e,re,r,rp) return (r&REASON_BATTLE)~=0 end function s.filter(c) return c:IsType(TYPE_GEMINI) and c:CanSummonOrSet(true,nil) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil):GetFirst() if tc then Duel.SummonOrSet(tp,tc,true,nil) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can add 1 Tuner from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.
--幻竜星-チョウホウ --Chaofeng, Phantom of the Yang Zing local s,id=GetID() function s.initial_effect(c) --Synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Material check local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetValue(s.matcheck) c:RegisterEffect(e1) --Prevents the activation of monster's effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) e2:SetLabelObject(e1) c:RegisterEffect(e2) --Add a tuner monster from the Deck to the hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) --Special Summon a Wyrm monster from the Deck local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetRange(LOCATION_MZONE) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e4:SetCountLimit(1) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_YANG_ZING} function s.matcheck(e,c) local g=c:GetMaterial():Filter(Card.IsSetCard,nil,SET_YANG_ZING) local att=0 local tc=g:GetFirst() for tc in aux.Next(g) do att=(att|tc:GetOriginalAttribute()) end e:SetLabel(att) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.aclimit) e1:SetLabelObject(e:GetLabelObject()) c:RegisterEffect(e1) local att=e:GetLabelObject():GetLabel() for _,str in aux.GetAttributeStrings(att) do c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,str) end end function s.aclimit(e,re,tp) local att=e:GetLabelObject():GetLabel() return re:IsMonsterEffect() and (att&re:GetHandler():GetOriginalAttribute())~=0 end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSynchroSummoned() end function s.thfilter(c) return c:IsType(TYPE_TUNER) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.cfilter(c,p) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:GetOriginalAttribute()~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==p end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(s.cfilter,nil,1-tp) if #g>0 then local att=0 local tc=g:GetFirst() for tc in aux.Next(g) do att=(att|tc:GetOriginalAttribute()) end e:SetLabel(att) return true else return false end end function s.spfilter(c,e,tp,att) return c:IsRace(RACE_WYRM) and (att&c:GetOriginalAttribute())~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,e:GetLabel()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel()) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK/200 DEF from your Deck to your hand, then destroy this card. ---------------------------------------- [ Monster Effect ] When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damage Step.
--EMバロックリボー --Performapal Barokuriboh --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Pendulum Summon Pendulum.AddProcedure(c) --Search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE|PHASE_BATTLE_START) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Cannot target other monsters for attacks local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetValue(function(e,c) return c~=e:GetHandler() end) c:RegisterEffect(e3) --Change position local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_DAMAGE_STEP_END) e4:SetCondition(s.poscon) e4:SetOperation(s.posop) c:RegisterEffect(e4) end s.listed_series={SET_ODD_EYES,SET_PERFORMAPAL} function s.thfilter(c) return c:IsAttack(300) and c:IsDefense(200) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,tc) Duel.BreakEffect() Duel.Destroy(c,REASON_EFFECT) end end function s.cfilter(c,tp) return c:IsReason(REASON_BATTLE) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp,chk) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c==Duel.GetAttackTarget() and c:IsRelateToBattle() end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsDefensePos() then Duel.ChangePosition(c,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior monsters you control gain 100 ATK.
--炎舞-「玉衝」 --Fire Formation - Gyokkou local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR)) e2:SetValue(100) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,e:GetHandler()) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then Duel.SetChainLimit(s.limit(g:GetFirst())) end end function s.limit(c) return function (e,lp,tp) return e:GetHandler()~=c end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsFacedown() and tc:IsRelateToEffect(e) then c:SetCardTarget(tc) e:SetLabelObject(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCondition(s.rcon) e1:SetValue(1) tc:RegisterEffect(e1) end end function s.rcon(e) return e:GetOwner():IsHasCardTarget(e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Mystic Lamp" + "Hyosube"
--轟きの大海蛇 --Roaring Ocean Snake local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,98049915,2118022) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
--セコンド・ゴブリン --Second Goblin local s,id=GetID() function s.initial_effect(c) aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsCode,73698349),true) --pos change local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1) e1:SetCondition(aux.IsUnionState) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end s.listed_names={73698349} function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler():GetEquipTarget(),1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.ChangePosition(c:GetEquipTarget(),POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
--潜海奇襲 --Sea Stealth Attack local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Prevent destruction local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1) e2:SetCondition(s.econ) e2:SetCost(s.remcost) e2:SetOperation(s.remop) c:RegisterEffect(e2) --Destroy battling monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_START) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_names={CARD_UMI} function s.filter(c,tp) return c:IsCode(CARD_UMI) and c:GetActivateEffect() and c:GetActivateEffect():IsActivatable(tp,true) and (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,tp) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=g:Select(tp,1,1,nil):GetFirst() if tc:IsType(TYPE_FIELD) then Duel.ActivateFieldSpell(tc,e,tp,eg,ep,ev,re,r,rp) else Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local te=tc:GetActivateEffect() local tep=tc:GetControler() local cost=te:GetCost() if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end end end end function s.econ(e,tp,eg,ep,ev,re,r,rp) return Duel.IsEnvironment(CARD_UMI) end function s.costfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToRemoveAsCost() end function s.remcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE,0,1,1,nil) if Duel.Remove(g,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetLabelObject(g:GetFirst()) e1:SetCountLimit(1) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end function s.remop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetTargetRange(LOCATION_ONFIELD,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSpellTrap)) e1:SetValue(aux.indoval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.descon(e,tp,eg,ep,ev,re,r,rp) if not s.econ(e,tp,eg,ep,ev,re,r,rp) then return false end local tc=Duel.GetAttacker() local bc=Duel.GetAttackTarget() if not bc then return false end if tc:IsControler(1-tp) then tc,bc=bc,tc end if tc:IsFaceup() and tc:GetOriginalLevel()>=5 and tc:IsAttribute(ATTRIBUTE_WATER) then e:SetLabelObject(bc) return true else return false end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local bc=e:GetLabelObject() Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local bc=e:GetLabelObject() if bc and bc:IsRelateToBattle() then Duel.Destroy(bc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can add 1 "Skull Servant" or 1 card that mentions it from your Deck to your hand, except "Moissa Wight", also you cannot Special Summon for the rest of this turn, except Zombie monsters. You can only use this effect of "Moissa Wight" once per turn. During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
--ワンモア・ザ・ワイト --Moissa Wight --scripted by Naim local s,id=GetID() function s.initial_effect(c) --This card's name becomes "Skull Servant" while in the GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_GRAVE) e1:SetValue(CARD_SKULL_SERVANT) c:RegisterEffect(e1) --Add 1 "Skull Servant" or 1 card that mentions it from your Deck to your hand, except "Moissa Wight" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0) e4:SetTarget(function(e,c) return c:IsLevelBelow(4) and c:IsRace(RACE_ZOMBIE) end) c:RegisterEffect(e4) end s.listed_names={CARD_SKULL_SERVANT,id} function s.thfilter(c) return (c:IsCode(CARD_SKULL_SERVANT) or c:ListsCode(CARD_SKULL_SERVANT)) and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end --You cannot Special Summon for the rest of this turn, except Zombie monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsRace(RACE_ZOMBIE) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn.
--鉄獣鳥 メルクーリエ --Tri-Brigade Mercourier --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.negcon) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --Search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={CARD_ALBAZ,id} function s.negconfilter(c) return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_ALBAZ) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() and Duel.IsExistingMatchingCard(s.negconfilter,tp,LOCATION_MZONE,0,1,nil,tp) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsChainDisablable(ev) and not re:GetHandler():IsStatus(STATUS_DISABLED) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end function s.thfilter(c) return (c:IsCode(CARD_ALBAZ) or (c:IsMonster() and c:ListsCode(CARD_ALBAZ))) and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's turn: You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect).
--プリベントマト --Interceptomato local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfBanish) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(s.damval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.damval(e,re,val,r,rp,rc) if (r&REASON_EFFECT)~=0 then return 0 else return val end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this face-up Defense Position card is targeted for an attack, at the end of the Battle Phase: Destroy this card. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard: You can target 1 "Scrap" monster in your Graveyard, except "Scrap Beast"; add that target to your hand.
--スクラップ・ビースト --Scrap Beast local s,id=GetID() function s.initial_effect(c) --Register flag if this card is targeted for an attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetOperation(s.regop) c:RegisterEffect(e1) --Destroy this card at the end of the Battle Phase if it was attacked local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE|PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Add 1 "Scrap" monster from your GY to your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_SCRAP} s.listed_names={id} function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsDefensePos() and c:IsFaceup() then c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE,0,1) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) if not re then return false end local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsLocation(LOCATION_GRAVE) and re:GetHandler():IsSetCard(SET_SCRAP) end function s.thfilter(c) return c:IsSetCard(SET_SCRAP) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.
--パイル・アームド・ドラゴン --Pile Armed Dragon --scripted by Xylen5967 local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_series={SET_ARMED_DRAGON} function s.tgfilter1(c) return (c:IsAttribute(ATTRIBUTE_WIND) or c:IsLevelAbove(7)) and c:IsRace(RACE_DRAGON) and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter1,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter1,tp,LOCATION_HAND,0,1,1,e:GetHandler()) Duel.SendtoGrave(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.tgfilter2(c) return c:IsSetCard(SET_ARMED_DRAGON) and c:IsMonster() and c:IsAbleToGraveAsCost() and not c:IsCode(id) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter2,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter2,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) local atk=g:GetFirst():GetLevel()*300 e:SetLabel(atk) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then --ATK boost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end --Can only attack with 1 monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT) e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(s.limitcon) e2:SetTarget(s.limittg) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetOperation(s.checkop) e3:SetReset(RESET_PHASE|PHASE_END) e3:SetLabelObject(e2) Duel.RegisterEffect(e3,tp) end function s.limitcon(e) return e:GetLabel()~=0 end function s.limittg(e,c) return c:GetFieldID()~=e:GetLabel() end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local fid=eg:GetFirst():GetFieldID() e:GetLabelObject():SetLabel(fid) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You choose the attack targets for your opponent's attacks.
--ノーブル・ド・ノワール --Patrician of Darkness local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_PATRICIAN_OF_DARKNESS) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
--魔法除去 --De-Spell local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFacedown() or c:IsSpell() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,e:GetHandler()) if g:GetFirst():IsFaceup() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if tc:IsFacedown() then Duel.ConfirmCards(tp,tc) end if tc:IsSpell() then Duel.Destroy(tc,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
For each player, the first time they do each of the following per turn, they draw 2 cards. ● Special Summon 5 monsters with different Levels at the same time. ● 1 monster they control battles 5 times. ● Activate a card or effect as Chain Link 5 or higher. ● Roll 1 six-sided die, or toss a coin, 5 times. ● Take damage that made their LP 500 or less.
--エンタメデュエル --Dueltaining local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Draw 2 cards (Special Summon 5 monsters) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) e2:SetCondition(s.spcon(0)) e2:SetOperation(s.drop(0)) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCondition(s.spcon(1)) e3:SetOperation(s.drop(1)) c:RegisterEffect(e3) --Draw 2 cards (Battled 5 times) local e4=e2:Clone() e4:SetCode(EVENT_BATTLED) e4:SetCondition(s.btcon(0)) c:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EVENT_BATTLED) e5:SetCondition(s.btcon(1)) c:RegisterEffect(e5) --Draw 2 cards (Chain Link 5 or higher) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_CHAINING) e0:SetRange(LOCATION_FZONE) e0:SetOperation(aux.chainreg) c:RegisterEffect(e0) local e6=e2:Clone() e6:SetCode(EVENT_CHAIN_SOLVING) e6:SetCondition(s.chcon(0)) c:RegisterEffect(e6) local e7=e3:Clone() e7:SetCode(EVENT_CHAIN_SOLVING) e7:SetCondition(s.chcon(1)) c:RegisterEffect(e7) --Draw 2 cards (Coin/dice tossed 5 times) local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e8:SetCode(EVENT_TOSS_COIN) e8:SetProperty(EFFECT_FLAG_DELAY) e8:SetRange(LOCATION_FZONE) e8:SetOperation(s.tossop) c:RegisterEffect(e8) local e9=e8:Clone() e9:SetCode(EVENT_TOSS_DICE) e9:SetOperation(s.diceop) c:RegisterEffect(e9) --Draw 2 cards (Damage made LP 500 or lower) local ea=e2:Clone() ea:SetCode(EVENT_DAMAGE) ea:SetCondition(s.damcon(0)) c:RegisterEffect(ea) local eb=e3:Clone() eb:SetCode(EVENT_DAMAGE) eb:SetCondition(s.damcon(1)) c:RegisterEffect(eb) end function s.draw(tp) Duel.Hint(HINT_CARD,0,id) Duel.Draw(tp,2,REASON_EFFECT) end function s.spcon(p) return function(e,tp,eg,ep,ev,re,r,rp) return #eg==5 and eg:IsExists(Card.IsSummonPlayer,1,nil,tp~p) and eg:GetClassCount(Card.GetLevel)==5 end end function s.drop(p) return function(e,tp,eg,ep,ev,re,r,rp) s.draw(tp~p) end end function s.btcon(p) return function(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetBattleMonster(tp~p) if a then a:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CONTROL|RESET_PHASE|PHASE_END,0,1) return a:GetFlagEffect(id)==5 else return false end end end function s.chcon(p) return function(e,tp,eg,ep,ev,re,r,rp) return rp==(tp~p) and Duel.GetCurrentChain()>=5 and e:GetHandler():GetFlagEffect(1)>0 end end function s.tossop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local count=aux.GetCoinCountFromEv(ev) local flag_id=id+(ep==tp and 1 or 2) for i=1,count do c:RegisterFlagEffect(flag_id,RESETS_STANDARD_PHASE_END,0,1) end if c:GetFlagEffect(flag_id)>=5 and c:GetFlagEffect(flag_id+2)==0 then s.draw(ep) c:RegisterFlagEffect(flag_id+2,RESETS_STANDARD_PHASE_END,0,1) end end function s.diceop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct1=aux.GetDiceCountSelfFromEv(ev) local ct2=aux.GetDiceCountOppoFromEv(ev) if ep==tp then for i=1,ct1 do c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1) end for i=1,ct2 do c:RegisterFlagEffect(id+2,RESETS_STANDARD_PHASE_END,0,1) end else for i=1,ct2 do c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1) end for i=1,ct1 do c:RegisterFlagEffect(id+2,RESETS_STANDARD_PHASE_END,0,1) end end if c:GetFlagEffect(id+1)>=5 and c:GetFlagEffect(id+3)==0 then s.draw(tp~0) c:RegisterFlagEffect(id+3,RESETS_STANDARD_PHASE_END,0,1) end if c:GetFlagEffect(id+2)>=5 and c:GetFlagEffect(id+4)==0 then s.draw(tp~1) c:RegisterFlagEffect(id+4,RESETS_STANDARD_PHASE_END,0,1) end end function s.damcon(p) return function(e,tp,eg,ep,ev,re,r,rp) tp=tp~p return ep==tp and Duel.GetLP(tp)<=500 and Duel.GetLP(tp)>0 end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
--ジェムナイト・オブシディア --Gem-Knight Obsidian local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_HAND end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Memento" monsters Any monster destroyed by battle with your "Memento" monster is banished. You can only use each of the following effects of "Mementotlan Twin Dragon" once per turn. If this card is Fusion Summoned: You can destroy 1 "Memento" monster in your hand or face-up field, and if you do, add up to 2 "Memento" monsters with different names from your Deck to your hand. If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower "Memento" monster from your GY.
--メメント・ツイン・ドラゴン --Mementotlan Twin Dragon --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion materials: 2 "Memento" monsters Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MEMENTO),2) --Banish monsters destroyed by battle with your "Memento" monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(LOCATION_REMOVED) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MEMENTO)) c:RegisterEffect(e1) --Destroy 1 "Memento" monster in your hand or field and search 2 "Memento" monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Special Summon 1 Level 6 or lower "Memento" monster from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_MEMENTO} function s.desfilter(c) return c:IsSetCard(SET_MEMENTO) and c:IsMonster() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) end function s.thfilter(c) return c:IsSetCard(SET_MEMENTO) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND|LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local desg=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil) if Duel.Destroy(desg,REASON_EFFECT)==0 then return end local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g==0 then return end local sg=aux.SelectUnselectGroup(g,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_ATOHAND) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned() end function s.spfilter(c,e,tp) return c:IsLevelBelow(6) and c:IsSetCard(SET_MEMENTO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
--ジェネクス・ニュートロン --Genex Neutron local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.regop) c:RegisterEffect(e1) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) e1:SetReset(RESET_EVENT|RESET_TOGRAVE|RESET_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_TOFIELD|RESET_PHASE|PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.filter(c) return c:IsRace(RACE_MACHINE) and c:IsType(TYPE_TUNER) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
--幻影解放 --Vision Release --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special summon from the S/T zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Add target from GY to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_VISION_HERO} function s.filter(c,e,sp) return c:IsFaceup() and c:IsSetCard(SET_VISION_HERO) and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_SZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.thfilter(c,e,tp) return c:IsSetCard(SET_VISION_HERO) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)
--戦乙女の戦車 --Valkyrie Chariot --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_FAIRY),false) --Increase ATK by 500 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_SZONE) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker()==e:GetHandler():GetEquipTarget() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetEquipTarget() if c:IsRelateToEffect(e) and tc and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
--A・O・J ライト・ゲイザー --Ally of Justice Light Gazer local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.val) c:RegisterEffect(e1) end function s.val(e,c) return Duel.GetMatchingGroupCount(Card.IsAttribute,c:GetControler(),0,LOCATION_GRAVE,nil,ATTRIBUTE_LIGHT)*200 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
--ネメシス・フラッグ --Nemeses Flag --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --sp summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_NEMESES} function s.tdfilter(c) return c:IsMonster() and c:IsFaceup() and c:IsAbleToDeck() and not c:IsCode(id) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.thfilter(c) return c:IsSetCard(SET_NEMESES) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls.
--オッドアイズ・セイバー・ドラゴン --Odd-Eyes Saber Dragon local s,id=GetID() function s.initial_effect(c) --Special Summon itself local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy 1 monster the opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(aux.bdgcon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_names={53025096} function s.cfilter(c,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) and Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_ONFIELD|LOCATION_HAND|LOCATION_DECK,0,1,c) end function s.tgfilter(c) return c:IsCode(53025096) and c:IsAbleToGrave() and (c:IsLocation(LOCATION_HAND|LOCATION_DECK) or c:IsFaceup()) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_ONFIELD|LOCATION_HAND|LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_ONFIELD|LOCATION_HAND|LOCATION_DECK,0,1,1,nil):GetFirst() if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.
--E・HERO サンダー・ジャイアント-ボルティック・サンダー --Elemental HERO Thunder Giant - Voltic Thunder --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials: 2 "Elemental HERO" monsters with different Attributes Fusion.AddProcMixN(c,true,true,s.matfilter,2) c:AddMustBeFusionSummoned() --Destroy all other cards on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Special Summon 1 "Elemental HERO" monster from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) local c=e:GetHandler() return c:IsFusionSummoned() and c:HasFlagEffect(id) end) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Check if a Normal Monster was used as material for the above effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_MATERIAL_CHECK) e3:SetValue(s.valcheck) c:RegisterEffect(e3) end s.material_setcode={SET_ELEMENTAL_HERO} s.listed_series={SET_ELEMENTAL_HERO} function s.matfilter(c,fc,sumtype,tp,sub,mg,sg) local attr=c:GetAttribute(fc,sumtype,tp) return c:IsSetCard(SET_ELEMENTAL_HERO,fc,sumtype,tp) and attr>0 and (not sg or not sg:IsExists(s.diffattfilter,1,c,attr,fc,sumtype,tp)) end function s.diffattfilter(c,attr,fc,sumtype,tp) return c:IsAttribute(attr,fc,sumtype,tp) and not c:IsHasEffect(511002961) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) if chk==0 then return #g>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local exc=c:IsRelateToEffect(e) and c or nil local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,exc) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.valcheck(e,c) local mg=c:GetMaterial() if mg:IsExists(Card.IsType,1,nil,TYPE_NORMAL) then c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_TEMP_REMOVE|RESET_LEAVE),0,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
--死者への供物 --Offerings to the Doomed local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_DP) e1:SetTargetRange(1,0) if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_DRAW) then e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,2) else e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN) end Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
--トラップ・ジャマー --Trap Jammer local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() and rp==1-tp and re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
--仁王立ち --Rise to Full Height local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --attack target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.tgcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsDefenseAbove,0),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsDefenseAbove,0),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetValue(tc:GetDefense()*2) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) --def to 0 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_TURN_END) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetCountLimit(1) e2:SetOperation(s.ddop) tc:RegisterEffect(e2) end end function s.ddop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetOwner() local tc=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) e:Reset() end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and (Duel.IsAbleToEnterBP() or Duel.IsBattlePhase()) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:GetFlagEffect(id)==0 end if chk==0 then return Duel.IsExistingTarget(aux.FilterEqualFunction(Card.GetFlagEffect,0,id),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,aux.FilterEqualFunction(Card.GetFlagEffect,0,id),tp,LOCATION_MZONE,0,1,1,nil) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_ONLY_ATTACK_MONSTER) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(s.atklimit) e1:SetLabel(tc:GetRealFieldID()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),EFFECT_FLAG_OATH,tp,0,1,aux.Stringid(id,2)) end end function s.atklimit(e,c) return c:GetRealFieldID()==e:GetLabel() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Shaddoll" monster + 1 WATER monster Must first be Fusion Summoned. Neither player can Special Summon Monster Cards from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
--エルシャドール・アノマリリス --El Shaddoll Anoyatyllis local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SHADDOLL),s.matfilter) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetRange(LOCATION_EXTRA) e2:SetValue(aux.fuslimit) c:RegisterEffect(e2) --spsummon limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,1) e3:SetTarget(s.sumlimit) c:RegisterEffect(e3) --tohand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_SHADDOLL} s.material_setcode=SET_SHADDOLL function s.matfilter(c,lc,sumtype,tp) return c:IsAttribute(ATTRIBUTE_WATER,lc,sumtype,tp) or c:IsHasEffect(4904633) end function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return se:IsSpellTrapEffect() and se:IsHasType(EFFECT_TYPE_ACTIONS) and c:IsLocation(LOCATION_GRAVE|LOCATION_HAND) and c:IsMonster() end function s.thfilter(c) return c:IsSetCard(SET_SHADDOLL) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end