instruction
stringclasses
1 value
input
stringlengths
10
1.11k
output
stringlengths
67
7.06k
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
--閃刀姫-ロゼ --Sky Striker Ace - Roze --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Special Summon itself from the GY and negate the effects of 1 monster the opponent controls local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_GRAVE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon2) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop2) c:RegisterEffect(e3) end s.listed_series={SET_SKY_STRIKER_ACE} s.listed_names={id} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SKY_STRIKER_ACE) and not c:IsCode(id) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.cfilter2(c,tp,rp) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousSequence()>4 and c:IsPreviousControler(1-tp) and (c:IsReason(REASON_BATTLE) or (rp==tp and c:IsReason(REASON_EFFECT))) end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter2,1,nil,tp,rp) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,nil) if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() local tc=g:Select(tp,1,1,nil):GetFirst() Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
--忍者マスター SAIZO --Ninja Grandmaster Saizo --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_NINJA),2,2) --set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --cannot be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.tgcon) e2:SetValue(aux.imval1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) end s.listed_series={SET_NINJITSU_ART,SET_NINJA} function s.setfilter(c) return c:IsSetCard(SET_NINJITSU_ART) and c:IsSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end function s.tgcon(e) return #(e:GetHandler():GetLinkedGroup():Filter(Card.IsMonster,nil))>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster.
--ストイック・チャレンジ --Stoic Challenge local s,id=GetID() function s.initial_effect(c) --You can only control 1 "Stoic Challenge" c:SetUniqueOnField(1,0,id) --Equip only to a face-up Xyz Monster that has Xyz Material aux.AddEquipProcedure(c,nil,function(c) return c:IsXyzMonster() and c:GetOverlayCount()>0 end) --It gains 600 ATK for each Xyz Material attached to a monster you control local e1a=Effect.CreateEffect(c) e1a:SetType(EFFECT_TYPE_EQUIP) e1a:SetCode(EFFECT_UPDATE_ATTACK) e1a:SetValue(function(e,c) return Duel.GetOverlayCount(e:GetHandlerPlayer(),1,0)*600 end) c:RegisterEffect(e1a) --And any battle damage your opponent takes from battles involving it and their monster is doubled local e1b=Effect.CreateEffect(c) e1b:SetType(EFFECT_TYPE_EQUIP) e1b:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1b:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e1b:SetCondition(function(e) local bc=e:GetHandler():GetEquipTarget():GetBattleTarget() return bc and bc:IsControler(1-e:GetHandlerPlayer()) end) e1b:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE)) c:RegisterEffect(e1b) --But its effects cannot be activated local e1c=Effect.CreateEffect(c) e1c:SetType(EFFECT_TYPE_EQUIP) e1c:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1c:SetCode(EFFECT_CANNOT_TRIGGER) c:RegisterEffect(e1c) --Send this card to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --When this card leaves the field, destroy the equipped monster local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_names={id} function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,tp,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
--魂の綱 --Soul Rope local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsMonster() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:GetLevel()==4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 or both of these effects (simultaneously); ● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
--鎖付きブーメラン --Kunai with Chain local s,id=GetID() function s.initial_effect(c) --Activate 1 or both of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:SetLabel(1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return e:GetLabel()==2 and chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end local ac=Duel.GetAttacker() local b1=Duel.CheckEvent(EVENT_ATTACK_ANNOUNCE) and ac:IsControler(1-tp) and ac:IsLocation(LOCATION_MZONE) and ac:IsAttackPos() and ac:IsCanChangePosition() and ac:IsCanBeEffectTarget(e) local b2=e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}, {b1 and b2,aux.Stringid(id,3)}) Duel.SetTargetParam(op) e:SetCategory(0) if op==1 or op==3 then e:SetCategory(CATEGORY_POSITION) Duel.SetTargetCard(ac) Duel.SetOperationInfo(0,CATEGORY_POSITION,ac,1,tp,0) end if op==2 or op==3 then e:SetCategory(e:GetCategory()|CATEGORY_EQUIP) if e:GetLabel()==1 then aux.RemainFieldCost(e,tp,eg,ep,ev,re,r,rp,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) e:SetLabelObject(g:GetFirst()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end e:SetLabel(0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local op=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) if op==1 or op==3 then --Change the attacking monster to Defense Position local tc=Duel.GetAttacker() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:CanAttack() and not tc:IsStatus(STATUS_ATTACK_CANCELED) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE) end end if op==2 or op==3 then --Equip this card to a face-up monster you control local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end local tc=e:GetLabelObject() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) and Duel.Equip(tp,c,tc) then --It gains 500 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetValue(function(_e,_c) return _c:IsControler(tp) end) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) else c:CancelToGrave(false) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.
--トリックスター・アクアエンジェル --Trickstar Aqua Angel --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Link Monsters that point to this card cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(e,c) return c:IsLinkMonster() and c:GetLinkedGroup():IsContains(e:GetHandler()) end) e1:SetValue(1) c:RegisterEffect(e1) --Special Summon this card from your hand or GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND|LOCATION_GRAVE) e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Look at your opponent's hand and all face-down cards they control local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_BE_MATERIAL) e3:SetCountLimit(1,{id,1},EFFECT_COUNT_CODE_DUEL) e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_LINK end) e3:SetTarget(s.looktg) e3:SetOperation(s.lookop) c:RegisterEffect(e3) end s.listed_series={SET_TRICKSTAR,SET_MARINCESS} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,{SET_TRICKSTAR,SET_MARINCESS}),tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.looktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_HAND|LOCATION_ONFIELD,1,nil) end end function s.lookop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_HAND|LOCATION_ONFIELD,nil) if #g==0 then return end Duel.ConfirmCards(tp,g) if g:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then Duel.ShuffleHand(1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
--封神鏡 --Fengsheng Mirror local s,id=GetID() function s.initial_effect(c) --Discard 1 spirit monster from the opponent's hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_card_types={TYPE_SPIRIT} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local g=Duel.GetFieldGroup(p,0,LOCATION_HAND) if #g>0 then Duel.ConfirmCards(p,g) local tg=g:Filter(Card.IsType,nil,TYPE_SPIRIT) if #tg>0 then Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TOGRAVE) local sg=tg:Select(p,1,1,nil) Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT) end Duel.ShuffleHand(1-p) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
--ヒーロー・ブラスト --Hero Blast local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_ELEMENTAL_HERO} function s.filter(c) return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsType(TYPE_NORMAL) and c:IsAbleToHand() end function s.dfilter(c,atk) return c:IsFaceup() and c:IsAttackBelow(atk) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) local tc=g:GetFirst() local dg=Duel.GetMatchingGroup(s.dfilter,tp,0,LOCATION_MZONE,nil,tc:GetAttack()) if #dg>0 then Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,s.dfilter,tp,0,LOCATION_MZONE,1,1,nil,tc:GetAttack()) Duel.Destroy(dg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
--F.A.シャイニングスターGT --F.A. Shining Star GT --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x4a) --link summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),2,2) --atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) --avoid damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_NO_BATTLE_DAMAGE) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e3:SetValue(1) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_COUNTER) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetCode(EVENT_CHAINING) e4:SetRange(LOCATION_MZONE) e4:SetCondition(s.ctcon) e4:SetTarget(s.cttg) e4:SetOperation(s.ctop) c:RegisterEffect(e4) --negate local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_QUICK_O) e5:SetCode(EVENT_CHAINING) e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1,id) e5:SetCondition(s.discon) e5:SetCost(s.discost) e5:SetTarget(s.distg) e5:SetOperation(s.disop) c:RegisterEffect(e5) end s.counter_place_list={0x4a0} s.listed_series={SET_FA} function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_FA) and c:GetLevel()>=0 end function s.atkval(e,c) local lg=c:GetLinkedGroup():Filter(s.atkfilter,nil) return lg:GetSum(Card.GetLevel)*300 end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return re:IsSpellTrapEffect() and re:GetHandler():IsSetCard(SET_FA) end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x4a0) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then c:AddCounter(0x4a,1) end end function s.discon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ep==1-tp and re:IsMonsterEffect() and Duel.IsChainNegatable(ev) end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanRemoveCounter(tp,0x4a,1,REASON_COST) end c:RemoveCounter(tp,0x4a,1,REASON_COST) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
--強制退化 --Degen-Force local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,ft,tp) return c:IsLevelAbove(4) and c:IsRace(RACE_DINOSAUR) and (ft>1 or (c:GetSequence()<5 and c:IsControler(tp))) and (c:IsFaceup() or c:IsControler(tp)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>0 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end local rg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,ft,tp) Duel.Release(rg,REASON_COST) end function s.spfilter(c,e,tp) return c:IsLevelBelow(3) and c:IsRace(RACE_REPTILE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 then return false end e:SetLabel(0) return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,2,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_GRAVE) e:SetLabel(0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp) if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,2,2,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Monster Egg" + "Hinotama Soul"
--炎の騎士 キラー --Charubin the Fire Knight local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,36121917,96851799) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of "Materiactor Exareptor" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.
--マテリアクトル・エクサレプト --Materiactor Exareptor --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Add 1 Level 3 Normal Monster from your Deck or GY to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Make 1 Rank 3 Xyz Monster you control gain 1500 ATK until the end of that turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_HAND) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end) e2:SetCost(Cost.SelfDiscard) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsPublic() and Duel.IsExistingMatchingCard(nil,tp,LOCATION_HAND,0,1,c) end Duel.ConfirmCards(1-tp,c) Duel.DiscardHand(tp,nil,1,1,REASON_COST|REASON_DISCARD,c) Duel.SetTargetCard(Duel.GetOperatedGroup():GetFirst()) Duel.ShuffleHand(tp) end function s.thfilter(c) return c:IsLevel(3) and c:IsType(TYPE_NORMAL) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local exc=tc:IsRelateToEffect(e) and tc or nil Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,exc) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end end function s.atkfilter(c) return c:IsRank(3) and c:IsType(TYPE_XYZ) and c:IsFaceup() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --It gains 1500 ATK until the end of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1500) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.
--SPYRAL GEAR-ラスト・リゾート --SPYRAL GEAR - Last Resort local s,id=GetID() function s.initial_effect(c) --Equip this card to 1 "SPYRAL" monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) end s.listed_series={SET_SPYRAL} function s.eqfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SPYRAL) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsControler(1-tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) --The equipped monster cannot be destroyed by battle or card effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e3) --Your opponent cannot target the equipped monster with card effects local e4=e2:Clone() e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetValue(aux.tgoval) c:RegisterEffect(e4) --Allo the equipped monster to attack directly this turn local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_SZONE) e5:SetCountLimit(1) e5:SetCondition(function() return Duel.IsAbleToEnterBP() end) e5:SetCost(s.dircost) e5:SetOperation(s.dirop) e5:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e5) end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.dircost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local g=Group.FromCards(c,c:GetEquipTarget()) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,1,g) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tg=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,1,1,g) Duel.SendtoGrave(tg,REASON_COST) end function s.dirop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_CANNOT_DISABLE) e3:SetCode(EFFECT_DIRECT_ATTACK) e3:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.
--炎熱旋風壁 --Molten Whirlwind Wall local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_LAVAL)) e2:SetValue(s.val) c:RegisterEffect(e2) end s.listed_series={SET_LAVAL} function s.val(e,c) return Duel.GetMatchingGroupCount(Card.IsSetCard,c:GetControler(),LOCATION_GRAVE,0,nil,SET_LAVAL)*100 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster. Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
--究極宝玉神 レインボー・オーバー・ドラゴン --Rainbow Overdragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --fusion summon c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_CRYSTAL_BEAST),7) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(s.hspcon) e2:SetTarget(s.hsptg) e2:SetOperation(s.hspop) c:RegisterEffect(e2) --atk up local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(s.atkcost) e3:SetOperation(s.atkop) c:RegisterEffect(e3) --to deck local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TODECK) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:SetCondition(s.tdcon) e4:SetCost(Cost.SelfTribute) e4:SetTarget(s.tdtg) e4:SetOperation(s.tdop) c:RegisterEffect(e4) end s.listed_series={SET_CRYSTAL_BEAST} function s.hspfilter(c,tp,sc) return c:IsSetCard(SET_ULTIMATE_CRYSTAL,sc,MATERIAL_FUSION,tp) and c:GetLevel()==10 and c:IsControler(tp) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 end function s.hspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.CheckReleaseGroup(tp,s.hspfilter,1,false,1,true,c,tp,nil,false,nil,tp,c) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local g=Duel.SelectReleaseGroup(tp,s.hspfilter,1,1,false,true,true,c,nil,nil,false,nil,tp,c) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.hspop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.cfilter(c) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:GetAttack()>0 and c:IsAbleToRemoveAsCost() end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) e:SetLabel(g:GetFirst():GetAttack()) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFusionSummoned() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)
--コズミック・クェーサー・ドラゴン --Cosmic Quasar Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_SYNCHRO),1,1,Synchro.NonTunerEx(Card.IsType,TYPE_SYNCHRO),2,99) --Must first be Synchro Summoned with the above materials local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.splimit) c:RegisterEffect(e1) --Negate the effects of face-up cards on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) --Special Summon 1 Dragon Synchro Monster from your Extra Deck that lists 2+ non-Tuner Synchros as materials local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e3:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.synchro_tuner_required=1 s.synchro_nt_required=2 function s.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) or ((st&SUMMON_TYPE_SYNCHRO)==SUMMON_TYPE_SYNCHRO and not se) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsNegatable() end if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local c=e:GetHandler() local ct=c:IsSynchroSummoned() and c:GetMaterialCount() or 0 Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct+1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e):Match(Card.IsCanBeDisabledByEffect,nil,e) if #g==0 then return end local c=e:GetHandler() for tc in g:Iter() do --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) tc:RegisterEffect(e2) end end function s.spfilter(c,e,tp,mc) local mt=c:GetMetatable() return mt.synchro_nt_required and mt.synchro_nt_required>=2 and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn.
--夢魔鏡の夢物語 --Dream Mirror Fantasy --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Banish 1 card from the field local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Substitute destruction for a "Dream Mirror" card(s) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_names={CARD_DREAM_MIRROR_JOY,CARD_DREAM_MIRROR_TERROR} s.listed_series={SET_DREAM_MIRROR} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DREAM_MIRROR),tp,LOCATION_MZONE,0,1,nil) end function s.filter(c,e) return c:IsFaceup() and c:IsCode(CARD_DREAM_MIRROR_JOY,CARD_DREAM_MIRROR_TERROR) and c:IsCanBeEffectTarget(e) and c:IsAbleToDeck() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_REMOVED,0,nil,e) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_TODECK) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,#tg,0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_ALL,LOCATION_ONFIELD) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) if #sg>0 then Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) end end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsOnField() and c:IsSetCard(SET_DREAM_MIRROR) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position. If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
--シャドール・ファルコン --Shaddoll Falco local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_SHADDOLL} s.listed_names={id} function s.filter(c,e,tp) return c:IsSetCard(SET_SHADDOLL) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,tc) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)~=0 then Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent.
--古代の機械戦車 --Ancient Gear Tank local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_ANCIENT_GEAR)) --Atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(600) c:RegisterEffect(e2) --damage local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_DAMAGE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(s.damcon) e4:SetTarget(s.damtg) e4:SetOperation(s.damop) c:RegisterEffect(e4) end s.listed_series={SET_ANCIENT_GEAR} function s.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(600) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,600) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
--デュエリスト・アドベント --Duelist Alliance local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_PENDULUM} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,LOCATION_PZONE)>0 end function s.filter(c) return c:IsSetCard(SET_PENDULUM) and c:IsType(TYPE_PENDULUM+TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
--カタパルト・ウォリアー --Catapult Warrior local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_JUNK) end local sg=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_JUNK) local atk=sg:GetFirst():GetTextAttack() if atk<0 then atk=0 end e:SetLabel(atk) Duel.Release(sg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
--『焔聖剣-デュランダル』 --"Infernoble Arms - Durendal" --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --add to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.thfilter(c) return c:IsLevelBelow(5) and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then Duel.ConfirmCards(1-tp,g) Duel.BreakEffect() Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsLocation(LOCATION_GRAVE) end function s.spfilter(c,e,tp) return c:IsLevelBelow(5) and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp) return not c:IsRace(RACE_WARRIOR) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.
--アスポート --Column Switch --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsInMainMZone(tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MMZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) Duel.SelectTarget(tp,nil,tp,LOCATION_MMZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) Duel.MoveSequence(tc,math.log(Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0),2)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn. ---------------------------------------- [ Monster Effect ] 1 "Metalfoes" monster + 1 Fusion Monster If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
--パラメタルフォーゼ・アゾートレス --Parametalfoes Azortless local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Pendulum Summon procedure Pendulum.AddProcedure(c,false) --Fusion Materials: 1 "Metalfoes" monster + 1 Fusion Monster Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_METALFOES),aux.FilterBoolFunctionEx(Card.IsType,TYPE_FUSION)) --Destroy 1 face-up card on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy 1 card your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descon2) e2:SetTarget(s.destg2) e2:SetOperation(s.desop2) c:RegisterEffect(e2) --Place itself into pendulum zone local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.pencon) e3:SetTarget(s.pentg) e3:SetOperation(s.penop) c:RegisterEffect(e3) end s.listed_series={SET_METALFOES} s.material_setcode={SET_METALFOES} function s.cfilter(c,tp) return c:IsReason(REASON_EFFECT) and c:IsPreviousSetCard(SET_METALFOES) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.descon2(e) return e:GetHandler():GetSummonLocation()&LOCATION_EXTRA==LOCATION_EXTRA end function s.tdfilter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck() end function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_EXTRA,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,0,LOCATION_EXTRA) end function s.desop2(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_EXTRA,0,2,2,nil) if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end Duel.Destroy(tc,REASON_EFFECT) end end function s.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckPendulumZones(tp) end end function s.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckPendulumZones(tp) then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
--R-ACEタービュランス --Rescue-ACE Turbulence --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,{id,0}) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) --Destroy 1 card on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,2}) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_RESCUE_ACE} function s.spcostfilter(c) return c:IsSetCard(SET_RESCUE_ACE) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local rg=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) if chk==0 then return #rg>1 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0) end local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.setfilter(c) return c:IsSetCard(SET_RESCUE_ACE) and (c:IsQuickPlaySpell() or c:IsNormalTrap()) and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil) if #g==0 then return end local ft=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),4) local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SET) if #sg>0 then Duel.SSet(tp,sg) end end function s.desconfilter(c,tp) return c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.desconfilter,1,e:GetHandler(),tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.
--モンスターレリーフ --Relieve Monster local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.filter(c,ft) return c:IsAbleToHand() and (ft>0 or c:GetSequence()<5) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,ft) end if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,ft) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,ft) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spfilter(c,e,tp) return c:GetLevel()==4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand.
--サルガッソの灯台 --Sargasso Lighthouse local s,id=GetID() function s.initial_effect(c) --damage change local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(id) e2:SetRange(LOCATION_GRAVE) e2:SetTargetRange(1,0) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={1127737} function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsSpellEffect() and aux.damcon1(e,tp,eg,ep,ev,re,r,rp) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetLabel(cid) e1:SetValue(s.damcon) e1:SetReset(RESET_CHAIN) Duel.RegisterEffect(e1,tp) end function s.damcon(e,re,val,r,rp,rc) local cc=Duel.GetCurrentChain() if cc==0 or (r&REASON_EFFECT)==0 then return val end local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) if cid==e:GetLabel() then return 0 else return val end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsPreviousPosition(POS_FACEDOWN) end function s.filter(c) return c:IsCode(1127737) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil) if tc then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmage" monster, then, if a card is in the Field Zone, that monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmage" cards with different names in your GY; shuffle them into the Deck. You can only use each effect of "Artmage Masterwork -Succession-" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--アルトメギア・マスターワーク-継承- --Artmage Masterwork -Succession- --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Fusion Summon 1 Fusion Monster from your Extra Deck local e1=Fusion.CreateSummonEff({handler=c,extrafil=s.fextra,stage2=s.atkop,extratg=s.atktg}) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCondition(function() return Duel.IsMainPhase() end) c:RegisterEffect(e1) --Shuffle 3 "Artmage" cards with different names from your GY into your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_series={SET_ARTMAGE} function s.matcheck(tp,sg,fc) return sg:IsExists(Card.IsSetCard,1,nil,SET_ARTMAGE,fc,SUMMON_TYPE_FUSION,tp) end function s.fextra(e,tp,mg,sumtype) return nil,s.matcheck end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_ATKCHANGE,nil,1,tp,500) end function s.atkop(e,tc,tp,mg,chk) if chk==1 then if not Duel.IsExistingMatchingCard(nil,0,LOCATION_FZONE,LOCATION_FZONE,1,nil) then return end Duel.BreakEffect() --Gains 500 ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.tdfilter(c,e) return c:IsSetCard(SET_ARTMAGE) and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,e:GetHandler(),e) if chk==0 then return #g>=3 and g:GetClassCount(Card.GetCode)>=3 end local tg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_TODECK) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,3,tp,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
--精神操作 --Mind Control local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:GetControler()~=tp and chkc:IsControlerCanBeChanged() end if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1)~=0 then local e1=Effect.CreateEffect(c) local reset=RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetReset(reset) e1:SetValue(1) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) e2:SetReset(reset) e2:SetValue(1) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_ATTACK) e3:SetReset(reset) tc:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.
--飛龍炎サラマンドラ --Salamandra, the Flying Flame Dragon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --"Flame Swordsman" or a monster that mentions it equipped with this card gains 700 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCondition(s.equipcond) e1:SetValue(700) c:RegisterEffect(e1) --Equip itself to a Warrior monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_HAND|LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) --Search 1 "Salamandra" Spell/Trap card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={CARD_FLAME_SWORDSMAN} s.listed_series={SET_SALAMANDRA} function s.equipcond(e) local ec=e:GetHandler():GetEquipTarget() return ec and (ec:IsCode(CARD_FLAME_SWORDSMAN) or ec:ListsCode(CARD_FLAME_SWORDSMAN)) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsRace(RACE_WARRIOR) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsRace,RACE_WARRIOR),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsRace,RACE_WARRIOR),tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,tp,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not tc:IsControler(tp) then Duel.SendtoGrave(c,REASON_EFFECT) elseif Duel.Equip(tp,c,tc) then --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetValue(function(e,ec) return ec==tc end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.thfilter(c) return c:IsSetCard(SET_SALAMANDRA) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
--リボーンリボン --Ribbon of Rebirth local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,s.filter) --special summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.regcon) e3:SetOperation(s.regop) c:RegisterEffect(e3) end function s.filter(c) return not c:IsHasEffect(EFFECT_CANNOT_SPECIAL_SUMMON) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec:IsReason(REASON_BATTLE) and ec:IsLocation(LOCATION_GRAVE) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetLabelObject(ec) e1:SetReset(RESET_EVENT|RESET_TOGRAVE|RESET_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_TOFIELD|RESET_PHASE|PHASE_END) e:GetHandler():RegisterEffect(e1) ec:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ec=e:GetHandler():GetPreviousEquipTarget() if chk==0 then return ec:GetFlagEffect(id)~=0 end Duel.SetTargetCard(ec) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,ec,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
--鎧皇竜-サイバー・ダーク・エンド・ドラゴン --Cyberdark End Dragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,40418351,1546123) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(s.hspcon) e2:SetTarget(s.hsptg) e2:SetOperation(s.hspop) c:RegisterEffect(e2) --immune local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(s.immval) c:RegisterEffect(e3) --equip local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetCategory(CATEGORY_EQUIP) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetTarget(s.eqtg) e4:SetOperation(s.eqop) c:RegisterEffect(e4) aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e4) --multi local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_EXTRA_ATTACK) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetCondition(s.atkcon) e5:SetValue(s.atkval) c:RegisterEffect(e5) end s.listed_names={40418351,1546123} s.listed_series={SET_CYBERDARK} function s.hspfilter(c,tp,sc) return c:IsType(TYPE_FUSION,sc,MATERIAL_FUSION,tp) and c:IsSetCard(SET_CYBERDARK,sc,MATERIAL_FUSION,tp) and c:IsLevelBelow(10) and c:GetEquipGroup():IsExists(aux.FilterBoolFunction(Card.IsCode,1546123),1,nil) and c:IsControler(tp) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 end function s.hspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.CheckReleaseGroup(tp,s.hspfilter,1,false,1,true,c,tp,nil,false,nil,tp,c) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local g=Duel.SelectReleaseGroup(tp,s.hspfilter,1,1,false,true,true,c,nil,nil,false,nil,tp,c) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.hspop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.immval(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() and te:IsActivated() end function s.eqval(ec,c,tp) return ec:IsControler(tp) end function s.filter(c) return c:IsMonster() and not c:IsForbidden() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,PLAYER_EITHER,LOCATION_GRAVE) end function s.equipop(c,e,tp,tc) c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) local tc=g:GetFirst() if tc then s.equipop(c,e,tp,tc) end end function s.atkcon(e) return e:GetHandler():GetEquipCount()>0 end function s.atkval(e) return e:GetHandler():GetEquipCount()-1 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Maiden of the Millennium Moon" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, for the rest of this turn, your opponent cannot target Level 5 or higher Illusion or Spellcaster monsters you control with card effects.
--ミレニアムーン・メイデン --Maiden of the Millennium Moon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Neither monster can be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.indestg) e1:SetValue(1) c:RegisterEffect(e1) --Place this card face-up in your Spell & Trap Zone as a Continuous Spell local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end) e2:SetOperation(s.plop) c:RegisterEffect(e2) --Special Summon this card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():IsContinuousSpell() end) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.indestg(e,c) local handler=e:GetHandler() return c==handler or c==handler:GetBattleTarget() end function s.plop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end if Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then --Treated as a Continuous Spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) c:RegisterEffect(e1) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_RECOVER,nil,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(e,c) return c:IsLevelAbove(5) and c:IsRace(RACE_ILLUSION|RACE_SPELLCASTER) end) e1:SetValue(aux.tgoval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2)) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up "Gishki" monster to activate and to resolve this effect.
--リチュア・キラー --Gishki Reliever local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_series={SET_GISHKI} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GISHKI) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn.
--ネクロバレーの玉座 --Necrovalley Throne --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) c:RegisterEffect(e1) end s.listed_series={SET_GRAVEKEEPERS} function s.thfilter(c) return c:IsSetCard(SET_GRAVEKEEPERS) and c:IsMonster() and c:IsAbleToHand() end function s.nsfilter(c) return c:IsSetCard(SET_GRAVEKEEPERS) and c:IsSummonable(true,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND,0,1,nil) if chk==0 then return b1 or b2 end local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,0)) else op=Duel.SelectOption(tp,aux.Stringid(id,1))+1 end e:SetLabel(op) if op==0 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e:SetProperty(0) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) e:SetOperation(s.thop) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) else e:SetCategory(CATEGORY_SUMMON) e:SetProperty(0) e:SetOperation(s.nsop) Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end end function s.nsop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local g=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.Summon(tp,tc,true,nil) end end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Draw 2 cards and skip your next 2 Draw Phases.
--無謀な欲張り --Reckless Greed local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_DP) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END,5) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
--道連れ --Michizure local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,tp) return c:IsMonster() and c:IsControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter,1,nil,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.
--Live☆Twin トラブルサン --Live☆Twin Sunny's Snitch --Script by XyLeN local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Gain LP & damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.damcon) e2:SetOperation(s.damop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_EVIL_TWIN,SET_LIVE_TWIN} function s.filter(c) return c:IsSetCard(SET_LIVE_TWIN) and c:IsMonster() and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local cg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil) if #cg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=cg:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) if not eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) then return false end return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_EVIL_TWIN),tp,LOCATION_MZONE,0,1,nil) end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) if Duel.Recover(tp,200,REASON_EFFECT)>0 then Duel.Damage(1-tp,200,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.
--千年の十字 --Millennium Ankh --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_FORBIDDEN_ONE,SET_EXODIA,SET_MILLENNIUM} s.listed_names={83257450} --"The Phantom Exodia Incarnate" function s.spfilter(c,e,tp) return c:IsCode(83257450) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.showfilter(c) return c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsOriginalType(TYPE_MONSTER) and (c:IsLocation(LOCATION_HAND|LOCATION_DECK) or c:IsFaceup()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(s.showfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,5,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_ONFIELD) end function s.tdfilter(c) if (c:IsSetCard(SET_EXODIA) and c:GetOriginalLevel()>=10) or c:IsSetCard(SET_MILLENNIUM) then return false end return c:IsOriginalType(TYPE_MONSTER) and c:IsFaceup() and c:IsAbleToDeck() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local rg=Duel.GetMatchingGroup(s.showfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,nil) if #rg>5 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) rg=Duel.SelectMatchingCard(tp,s.showfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,5,5,nil) end if #rg==5 then Duel.ConfirmCards(1-tp,rg) if rg:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then Duel.ShuffleHand(tp) end if rg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() if sc then local tdg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_ONFIELD,0,nil) Duel.BreakEffect() if Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 and #tdg>0 then Duel.BreakEffect() Duel.SendtoDeck(tdg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end end local c=e:GetHandler() --Cannot Summon monsters for the rest of this turn (but you can Normal Set) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) Duel.RegisterEffect(e3,tp) --Shuffle this card into the Deck instead of sending it to the GY if c:IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then if c:IsHasEffect(EFFECT_CANNOT_TO_DECK) then return end c:CancelToGrave() Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
--R-ACEハイドラント --Rescue-ACE Hydrant --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Cannot be targeted for attacks local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.con) e1:SetValue(aux.imval2) c:RegisterEffect(e1) --Cannot be targeted by the opponent's effects local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --Can activate Spells/Traps the turn they're Set local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e3:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_SZONE,0) e3:SetCountLimit(1,{id,0}) e3:SetTarget(function(_,c) return c:HasFlagEffect(id) end) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_QP_ACT_IN_SET_TURN) c:RegisterEffect(e4) --Search 1 "Rescue-ACE" monster local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1,{id,1}) e5:SetTarget(s.thtg) e5:SetOperation(s.thop) c:RegisterEffect(e5) --Check for Spells/Traps Set by the effect of a "Rescue-ACE" card aux.GlobalCheck(s,function() local ge=Effect.CreateEffect(c) ge:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge:SetCode(EVENT_SSET) ge:SetOperation(s.checkop) Duel.RegisterEffect(ge,0) end) end s.listed_series={SET_RESCUE_ACE} s.listed_names={id} function s.checkop(e,tp,eg,ep,ev,re,r,rp) if not (re and re:GetHandler():IsSetCard(SET_RESCUE_ACE)) then return end local sg=eg:Filter(Card.IsType,nil,TYPE_QUICKPLAY|TYPE_TRAP) for ec in sg:Iter() do ec:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_RESCUE_ACE) and not c:IsCode(id) end function s.con(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.thfilter(c) return c:IsSetCard(SET_RESCUE_ACE) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
--デーモン・テイマー --Shadow Tamer local s,id=GetID() function s.initial_effect(c) --control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_FIEND) and c:IsControlerCanBeChanged() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRace(RACE_FIEND) then Duel.GetControl(tc,tp,PHASE_END,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
--精霊の祝福 --Sprite's Blessing local s,id=GetID() function s.initial_effect(c) Ritual.AddProcEqual(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.
--白銀の城の竜飾灯 --Labrynth Chandraglier --Scripted by Yuno local s,id=GetID() function s.initial_effect(c) --Set 1 "Labrynth" Spell/Trap from the hand or deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(TIMING_END_PHASE,TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.setcost) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --Add itself to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_LABRYNTH} --Set 1 "Labrynth" Spell/Trap from the hand or deck function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end Duel.SendtoGrave(c,REASON_COST) Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.setfilter(c) return c:IsSetCard(SET_LABRYNTH) and c:IsSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end --Add itself to hand function s.cfilter(c,re) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re and re:IsTrapEffect() and re:GetHandler():GetOriginalType()==TYPE_TRAP and eg:IsExists(s.cfilter,1,nil) and not eg:IsContains(e:GetHandler()) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
--パワー・ボンド --Power Bond local s,id=GetID() function s.initial_effect(c) c:RegisterEffect(Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),nil,nil,nil,nil,s.stage2)) end function s.stage2(e,tc,tp,sg,chk) if chk~=1 then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetBaseAttack()) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetLabel(tc:GetBaseAttack()) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetOperation(s.damop) Duel.RegisterEffect(e2,tp) end end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Damage(tp,e:GetLabel(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
--バージェストマ・オパビニア --Paleozoic Opabinia local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,2,2) --Unaffected by monsters' effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) c:RegisterEffect(e1) --Add 1 "Paleozoic" Trap Card from hand to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.thcon) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --"Paleozoic" Trap cards can be activated from the hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_TRAP_ACT_IN_HAND) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_HAND,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_PALEOZOIC)) c:RegisterEffect(e3) end s.listed_series={SET_PALEOZOIC} function s.efilter(e,re) return re:IsMonsterEffect() and re:GetOwner()~=e:GetOwner() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsTrap,1,nil) end function s.thfilter(c) return c:IsSetCard(SET_PALEOZOIC) and c:IsTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
--古代の機械超巨人 --Ancient Gear Megaton Golem --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ANCIENT_GEAR),3) --Can make attacks up to the number of "Ancient Gear Golem" and "Ancient Gear Golem - Ultimate Pound" used for its summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) e2:SetLabelObject(e1) c:RegisterEffect(e2) --Your opponent cannot activate Spell/Trap cards until the End of the Damage Step local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,1) e3:SetValue(function(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) end) e3:SetCondition(function(e) return Duel.GetAttacker()==e:GetHandler() end) c:RegisterEffect(e3) --Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_ANCIENT_GEAR} s.listed_names={12652643,95735217,CARD_ANCIENT_GEAR_GOLEM} --Ultimate Ancient Gear Golem, Ancient Gear Golem - Ultimate Pound function s.valcheck(e,c) e:GetLabelObject():SetLabel(c:GetMaterial():FilterCount(Card.IsCode,nil,CARD_ANCIENT_GEAR_GOLEM,95735217)) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=e:GetLabel() if ct>=2 then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(ct-1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFusionSummoned() and c:GetReasonPlayer()==1-tp and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and c:IsPreviousPosition(POS_FACEUP) end function s.spfilter(c,e,tp) return c:IsCode(12652643) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
--ボーンクラッシャー --Bone Crusher local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetOperation(s.regop) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return re:GetOwner():IsRace(RACE_ZOMBIE) and e:GetHandler():IsSummonLocation(LOCATION_GRAVE) and e:GetHandler():IsPreviousControler(tp) end function s.desfilter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.desfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCountLimit(1) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.sdtg) e1:SetOperation(s.sdop) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.sdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.sdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.Destroy(c,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
--アクセル・シンクロン --Accel Synchron local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --splimit local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.regcon) e1:SetOperation(s.regop) c:RegisterEffect(e1) --lv local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.tgcost) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_SYNCHRON} function s.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTarget(s.splimit) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsCode(id) and (sumtype&SUMMON_TYPE_SYNCHRO)==SUMMON_TYPE_SYNCHRO end function s.filter(c) return c:HasLevel() and c:GetLevel()~=0 and c:IsSetCard(SET_SYNCHRON) and c:IsAbleToGraveAsCost() end function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) e:SetLabelObject(g:GetFirst()) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:HasLevel() end local lv=c:GetLevel() local opt if e:GetLabelObject():GetLevel()<lv then opt=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) else opt=Duel.SelectOption(tp,aux.Stringid(id,2)) end e:SetLabel(opt) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local lv=e:GetLabelObject():GetLevel() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) if e:GetLabel()==0 then e1:SetValue(lv) else e1:SetValue(-lv) end e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return Duel.IsTurnPlayer(1-tp) and (Duel.IsMainPhase()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn. ● When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect. ● If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position.
--夢魔鏡の魘魔-ネイロス --Oneiros, the Dream Mirror Tormentor --Scripted by senpaizuri local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials Fusion.AddProcMixN(c,true,true,s.ffilter,2) --While face-up on the field, this card is also LIGHT-Attribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_ADD_ATTRIBUTE) e1:SetRange(LOCATION_MZONE) e1:SetValue(ATTRIBUTE_LIGHT) c:RegisterEffect(e1) --Negate an activated monster effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(function(e,tp,eg,ep,ev,re) return re:IsMonsterEffect() and s.fzonecon(CARD_DREAM_MIRROR_TERROR) end) e2:SetTarget(s.distg) e2:SetOperation(function(e,tp,eg,ep,ev) Duel.NegateEffect(ev) end) c:RegisterEffect(e2) --Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e3:SetCondition(function() return s.fzonecon(CARD_DREAM_MIRROR_JOY) end) e3:SetCost(Cost.SelfTribute) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_DREAM_MIRROR} s.listed_names={CARD_DREAM_MIRROR_TERROR,CARD_DREAM_MIRROR_JOY,35187185} --"Oneiros, the Dream Mirror Erlking" function s.ffilter(c,fc,sumtype,sp,sub,mg,sg) return c:IsSetCard(SET_DREAM_MIRROR,fc,sumtype,sp) and (not sg or sg:FilterCount(aux.TRUE,c)==0 or not sg:IsExists(Card.IsAttribute,1,c,c:GetAttribute(),fc,sumtype,sp)) end function s.fzonecon(code) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,code),0,LOCATION_FZONE,LOCATION_FZONE,1,nil) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.spfilter(c,e,tp,rc) return c:IsCode(35187185) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and Duel.GetLocationCountFromEx(tp,tp,rc,c)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
--Kozmo-デルタシャトル --Kozmo Delta Shuttle local s,id=GetID() function s.initial_effect(c) --atk/def local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetCost(s.adcost) e1:SetTarget(s.adtg) e1:SetOperation(s.adop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCondition(s.spcon) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_KOZMO} function s.cfilter(c) return c:IsSetCard(SET_KOZMO) and c:IsMonster() and c:IsAbleToGraveAsCost() end function s.adcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() Duel.SendtoGrave(tc,REASON_COST) e:SetLabel(tc:GetLevel()) end function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.adop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local lv=e:GetLabel() --atkdown local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-100*lv) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) --defdown local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsLocation(LOCATION_GRAVE) and aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0) end Duel.Remove(c,POS_FACEUP,REASON_COST) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_KOZMO) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Trickstar" monsters If this card is Link Summoned: You can add 1 "Blue Tears" card from your Deck to your hand. If you have a Fusion Monster in your field or GY: You can target 1 "Trickstar" monster in your GY; Special Summon it. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Trickstar Noble Angel" once per turn.
--トリックスター・ノーブルエンジェル --Trickstar Noble Angel --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_TRICKSTAR),2,2) --Add 1 "Blue Tears" card from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon 1 "Trickstar" monster from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_FUSION),tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Destroy 1 face-up card on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_DAMAGE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,2}) e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT)>0 end) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_TRICKSTAR,SET_BLUE_TEARS} function s.thfilter(c) return c:IsSetCard(SET_BLUE_TEARS) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_TRICKSTAR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn.
--灰燼のアルバス --Albaz the Ashen --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Change name local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetValue(CARD_ALBAZ) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.fuscon) e2:SetValue(s.atkval) c:RegisterEffect(e2) --Opponent cannot target other monsters you control with effects local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.fuscon) e3:SetTarget(function(e,c) return c~=e:GetHandler() end) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --Special Summon this card local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1,id) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_names={CARD_ALBAZ} function s.cfilter(c) return c:IsType(TYPE_FUSION) and c:IsLevel(8) end function s.fuscon(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsMonster,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)*200 end function s.spcfilter(c,tp,rp) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and rp==1-tp and c:IsReason(REASON_EFFECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) if not (not eg:IsContains(e:GetHandler()) and eg:IsExists(s.spcfilter,1,nil,tp,rp)) then return false end local fg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_FUSION) return fg:FilterCount(aux.TRUE,eg)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
--融合武器ムラサメブレード --Fusion Sword Murasame Blade local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR)) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(800) c:RegisterEffect(e2) --immune to des local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetRange(LOCATION_SZONE) e4:SetValue(1) c:RegisterEffect(e4) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
--歯車街 --Geartown local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --decrease tribute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DECREASE_TRIBUTE) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_HAND,LOCATION_HAND) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_ANCIENT_GEAR)) e2:SetValue(0x1) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_ANCIENT_GEAR} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function s.filter(c,e,tp) return c:IsSetCard(SET_ANCIENT_GEAR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.ShuffleDeck(tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.
--冥府の執行者 プルート --The Executor of the Underworld - Pluto --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --change position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e1:SetCondition(aux.NOT(s.setcon)) e1:SetCost(s.setcost) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCondition(s.setcon) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={CARD_SANCTUARY_SKY} s.listed_series={SET_THE_AGENT} function s.setcheck(c) return c:IsCode(CARD_SANCTUARY_SKY) and (c:IsFaceup() or not c:IsOnField()) end function s.setcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.setcheck,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil) end function s.setcfilter(c,tp) return c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c) and Duel.IsExistingTarget(s.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end function s.setfilter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsCanTurnSet() end function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setcfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.setcfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.setfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end function s.thfilter(c) return c:IsCode(CARD_SANCTUARY_SKY) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine Xyz Monsters. You can only use this effect of "Starship Adjust Plane" once per turn.
--スターシップ・アジャスト・プレーン --Starship Adjust Plane --scripted by Naim local s,id=GetID() function s.initial_effect(c) --The Levels of both this card and 1 other Machine monster you control become their combined current Levels local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.lvtg) e1:SetOperation(s.lvop) c:RegisterEffect(e1) end function s.lvlfilter(c) return c:IsFaceup() and c:HasLevel() and c:IsRace(RACE_MACHINE) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvlfilter(chkc) and chkc~=c end if chk==0 then return c:HasLevel() and Duel.IsExistingTarget(s.lvlfilter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.lvlfilter,tp,LOCATION_MZONE,0,1,1,c) g:AddCard(c) Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,2,tp,g:GetSum(Card.GetLevel)) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then local lv=c:GetLevel()+tc:GetLevel() --The Levels of both become their combined current Levels local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(lv) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() tc:RegisterEffect(e2) end --You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetTargetRange(1,0) e3:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not (c:IsRace(RACE_MACHINE) and c:IsType(TYPE_XYZ)) end) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
--海竜-ダイダロス --Levia-Dragon - Daedalus local s,id=GetID() function s.initial_effect(c) --Destroy all cards on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={CARD_UMI} function s.cfilter(c,e,tp) return c:IsFaceup() and c:IsCode(CARD_UMI) and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,Group.FromCards(c,e:GetHandler())) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
--オネスト --Honest local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target1) e1:SetOperation(s.operation1) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetRange(LOCATION_HAND) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCondition(s.condition2) e2:SetCost(Cost.SelfToGrave) e2:SetOperation(s.operation2) c:RegisterEffect(e2) end function s.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.operation1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function s.condition2(e,tp,eg,ep,ev,re,r,rp) local phase=Duel.GetCurrentPhase() if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return d~=nil and d:IsFaceup() and ((a:IsControler(tp) and a:IsAttribute(ATTRIBUTE_LIGHT) and a:IsRelateToBattle()) or (d:IsControler(tp) and d:IsAttribute(ATTRIBUTE_LIGHT) and d:IsRelateToBattle())) end function s.operation2(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not a:IsRelateToBattle() or not d:IsRelateToBattle() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetOwnerPlayer(tp) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) if a:IsControler(tp) then e1:SetValue(d:GetAttack()) a:RegisterEffect(e1) else e1:SetValue(a:GetAttack()) d:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 WIND monster your opponent controls; take control of it while this card is face-up on the field. * The above text is unofficial and describes the card's functionality in the OCG.
--風霊使いウィン --Wynn the Wind Charmer local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND) and c:IsControlerCanBeChanged() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return true end if not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then c:SetCardTarget(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_CONTROL) e1:SetValue(tp) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCondition(s.ctcon) tc:RegisterEffect(e1) end end function s.ctcon(e) local c=e:GetOwner() local h=e:GetHandler() return c:IsHasCardTarget(h) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
--EMガンバッター --Performapal Bowhopper local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_PERFORMAPAL} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_PERFORMAPAL) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_PERFORMAPAL) e:SetLabel(g:GetFirst():GetLevel()*100) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_PERFORMAPAL) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_PERFORMAPAL) e:SetLabelObject(g:GetFirst()) Duel.Release(g,REASON_COST) end function s.thfilter(c) return c:IsSetCard(SET_PERFORMAPAL) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) and chkc~=e:GetLabelObject() end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetLabelObject()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetLabelObject()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.
--ジャンクBOX --Junk Box local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_MORPHTRONIC} function s.filter(c,e,tp) return c:IsSetCard(SET_MORPHTRONIC) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetOperation(s.desop) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetCountLimit(1) tc:RegisterEffect(e1) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.
--スターダスト・イルミネイト --Stardust Illumination --scripted by Rundas local s,id=GetID() function s.initial_effect(c) --Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --Increase or decrease the Level of 1 "Stardust" monster you control by 1 until the end of this turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_LVCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) end s.listed_names={CARD_STARDUST_DRAGON} s.listed_series={SET_STARDUST} function s.spconfilter(c) return (c:IsCode(CARD_STARDUST_DRAGON) or (c:ListsCode(CARD_STARDUST_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsMonster())) and c:IsFaceup() end function s.tgfilter(c,e,tp,stardust_mzone_chk) return c:IsSetCard(SET_STARDUST) and c:IsMonster() and (c:IsAbleToGrave() or (stardust_mzone_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local stardust_mzone_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_ONFIELD,0,1,nil) return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,e,tp,stardust_mzone_chk) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local stardust_mzone_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_ONFIELD,0,1,nil) local hintmsg=stardust_mzone_chk and aux.Stringid(id,2) or HINTMSG_TOGRAVE Duel.Hint(HINT_SELECTMSG,tp,hintmsg) local sc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,stardust_mzone_chk):GetFirst() if not sc then return end local op=1 if stardust_mzone_chk then local b1=sc:IsAbleToGrave() local b2=sc:IsCanBeSpecialSummoned(e,0,tp,false,false) op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) end if op==1 then Duel.SendtoGrave(sc,REASON_EFFECT) elseif op==2 then Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end end function s.lvfilter(c) return c:IsSetCard(SET_STARDUST) and c:HasLevel() and c:IsFaceup() end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,tc,1,tp,1) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:HasLevel() then local op=tc:IsLevelAbove(2) and Duel.SelectOption(tp,aux.Stringid(id,5),aux.Stringid(id,6)) or 0 local lv=op==0 and 1 or -1 --Increase or decrease its Level by 1 until the end of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(lv) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. ---------------------------------------- [ Monster Effect ] If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).
--ダイナミスト・ケラトプス --Dinomist Ceratops local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_PZONE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_SPSUMMON_PROC) e3:SetProperty(EFFECT_FLAG_UNCOPYABLE) e3:SetRange(LOCATION_HAND) e3:SetCondition(s.spcon) c:RegisterEffect(e3) end s.listed_series={SET_DINOMIST} s.listed_names={id} function s.filter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsSetCard(SET_DINOMIST) and not c:IsReason(REASON_REPLACE) and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp)) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return eg:IsExists(s.filter,1,c,tp) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repval(e,c) return s.filter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end function s.cfilter(c) return c:IsFacedown() or c:IsCode(id) or not c:IsSetCard(SET_DINOMIST) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)>0 and not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.
--D-HERO ダイナマイトガイ --Destiny HERO - Dynatag local s,id=GetID() function s.initial_effect(c) --Damage to 0 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.dmcon) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.dmtg) e1:SetOperation(s.dmop) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_series={SET_DESTINY_HERO} function s.dmcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetBattleDamage(tp)>0 end function s.dmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,1000) end function s.dmop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) Duel.Damage(tp,1000,REASON_EFFECT,true) Duel.Damage(1-tp,1000,REASON_EFFECT,true) Duel.RDComplete() end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_DESTINY_HERO) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) e1:SetValue(1000) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn.
--水精鱗-リードアビス --Mermail Abyssleed local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --handes local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCost(s.hdcost) e3:SetTarget(s.hdtg) e3:SetOperation(s.hdop) c:RegisterEffect(e3) end s.listed_series={SET_ABYSS,SET_MERMAIL} function s.cfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,3,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,3,3,REASON_COST|REASON_DISCARD,e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.thfilter(c) return c:IsSetCard(SET_ABYSS) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end function s.costfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSetCard(SET_MERMAIL) end function s.hdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,e:GetHandler()) end local sg=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,e:GetHandler()) Duel.Release(sg,REASON_COST) end function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)~=0 end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_HAND) end function s.hdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) if #g==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck.
--メタボ・シャーク --Metabo-Shark local s,id=GetID() function s.initial_effect(c) --to deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsRace(RACE_FISH) and c:IsAbleToDeck() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn.
--デプス・シャーク --Depth Shark local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.atkcon) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(c:GetAttack()*2) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.
--スターダスト・シンクロン --Stardust Synchron --scripted by Hatter local s,id=GetID() function s.initial_effect(c) --special summon itself from hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --add S/T that lists Stardust Dragon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,{id,1}) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_names={CARD_STARDUST_DRAGON} function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,aux.ReleaseCheckMMZ,nil) end local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,aux.ReleaseCheckMMZ,nil) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,c:GetLocation()) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end --cannot summon extra deck monsters except synchro local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.splimit(e,c) return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_SYNCHRO) end function s.thfilter(c) return c:IsAbleToHand() and c:IsSpellTrap() and c:ListsCode(CARD_STARDUST_DRAGON) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn.
--陽炎獣 ペリュトン --Hazy Flame Peryton local s,id=GetID() function s.initial_effect(c) --cannot be target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetValue(s.splimit) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_HAZY_FLAME} function s.splimit(e,se,sp,st) return se:GetHandler():IsSetCard(SET_HAZY_FLAME) end function s.cfilter(c) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST) Duel.Release(e:GetHandler(),REASON_COST) end function s.filter(c,e,tp) return c:IsSetCard(SET_HAZY_FLAME) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,2,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp) if #g>=2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,2,2,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
--アメイジング・ペンデュラム --Amazing Pendulum local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_MAGICIAN} function s.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.GetFieldCard(tp,LOCATION_PZONE,0) and not Duel.GetFieldCard(tp,LOCATION_PZONE,1) end function s.thfilter(c) return c:IsFaceup() and c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_EXTRA,0,nil) return g:GetClassCount(Card.GetCode)>=2 end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_EXTRA,0,nil) if g:GetClassCount(Card.GetCode)>=2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g1=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g2=g:Select(tp,1,1,nil) g1:Merge(g2) Duel.SendtoHand(g1,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 2 "Ice Barrier" monsters in your GY; shuffle both into the Deck, then each player draws 1 card.
--氷結界の輸送部隊 --Caravan of the Ice Barrier local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_ICE_BARRIER} function s.filter(c) return c:IsSetCard(SET_ICE_BARRIER) and c:IsMonster() and c:IsAbleToDeck() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=2 then return end Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA) if ct==2 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(1-tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Toss a coin: ● Heads: draw 2 cards. ● Tails: your opponent draws 2 cards.
--カップ・オブ・エース --Cup of Ace local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COIN+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.toss_coin=true function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) or Duel.IsPlayerCanDraw(1-tp,2) end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_EITHER,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local coin=Duel.TossCoin(tp,1) local player=(coin==COIN_HEADS and tp) or (coin==COIN_TAILS and 1-tp) or nil if player then Duel.Draw(player,2,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
--超魔導竜騎士-ドラグーン・オブ・レッドアイズ --Red-Eyes Dark Dragoon --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,CARD_DARK_MAGICIAN,{CARD_REDEYES_B_DRAGON,s.ffilter}) --register effect local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_SPSUMMON_SUCCESS) e0:SetCondition(s.regcon) e0:SetOperation(s.regop) c:RegisterEffect(e0) --material count check local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetValue(s.valcheck) e1:SetLabelObject(e0) c:RegisterEffect(e1) --Immune local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetValue(1) c:RegisterEffect(e3) --negate local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_CHAINING) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(s.discon) e4:SetCost(s.discost) e4:SetTarget(s.distg) e4:SetOperation(s.disop) c:RegisterEffect(e4) end s.material={CARD_DARK_MAGICIAN,CARD_REDEYES_B_DRAGON} s.listed_names={CARD_DARK_MAGICIAN,CARD_REDEYES_B_DRAGON} s.material_setcode={SET_RED_EYES,SET_DARK_MAGICIAN} function s.ffilter(c,fc,sumtype,tp) return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:IsType(TYPE_EFFECT,fc,sumtype,tp) end function s.valcheck(e,c) local g=c:GetMaterial() local ct=g:FilterCount(Card.IsType,nil,TYPE_NORMAL) e:GetLabelObject():SetLabel(ct) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFusionSummoned() and e:GetLabel()>0 end function s.chkfilter(c,label) return c:GetFlagEffect(label)>0 end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=e:GetLabel() local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)) e1:SetCountLimit(ct) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_MZONE,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,Card.IsDestructable,tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g) local atk=g:GetFirst():GetTextAttack() if atk<0 then atk=0 end if Duel.Destroy(g:GetFirst(),REASON_EFFECT)~=0 then Duel.Damage(1-tp,atk,REASON_EFFECT) end end end function s.discon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end return Duel.IsChainNegatable(ev) end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 and e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e:GetHandler():RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.
--電撃鞭 --Electro-Whip local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_THUNDER)) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) c:RegisterEffect(e2) --def up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(300) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.
--RAI-JIN --Rai-Jin local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,1,id) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.atktg) e1:SetValue(s.atkval) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.atktg(e,c) return c:IsAttribute(ATTRIBUTE_LIGHT) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsAttribute,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT)*100 end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.filter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
--トリプル・ヴァイパー --Hydra Viper local s,id=GetID() function s.initial_effect(c) --multiattack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(2) c:RegisterEffect(e1) --attack cost local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ATTACK_COST) e2:SetCost(s.atcost) e2:SetOperation(s.atop) c:RegisterEffect(e2) end function s.atcost(e,c,tp) return Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,nil,e:GetHandler(),RACE_AQUA) end function s.atop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsAttackCostPaid()~=2 and e:GetHandler():IsLocation(LOCATION_MZONE) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local tc=Duel.GetReleaseGroup(tp):Filter(Card.IsRace,e:GetHandler(),RACE_AQUA):SelectUnselect(Group.CreateGroup(),tp,Duel.IsAttackCostPaid()==0, Duel.IsAttackCostPaid()==0) if tc then Duel.Release(tc,REASON_COST) Duel.AttackCostPaid() else Duel.AttackCostPaid(2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
--ドリトル・キメラ --Duelittle Chimera --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_FIRE),2,2) c:EnableReviveLimit() --atk/def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_FIRE)) e1:SetValue(500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER)) e3:SetValue(-400) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --tohand local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_TOHAND) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e5:SetCode(EVENT_DESTROYED) e5:SetCountLimit(1,id) e5:SetCondition(s.thcon) e5:SetTarget(s.thtg) e5:SetOperation(s.thop) c:RegisterEffect(e5) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT+REASON_BATTLE)~=0 end function s.thfilter(c) return c:IsMonster() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.
--空牙団の修練 --Training Fur Hire, Fur All Your Training Needs local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(id,0)) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Activate(spsummon) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_DESTROYED) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_FUR_HIRE} function s.spfilter1(c,e,tp) local lv=c:GetLevel() return (c:IsReason(REASON_BATTLE) or (rp~=tp and c:IsReason(REASON_EFFECT))) and c:IsPreviousSetCard(SET_FUR_HIRE) and c:IsMonster() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and c:IsCanBeEffectTarget(e) and lv>0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp,lv) end function s.spfilter2(c,e,tp,lv) return c:GetLevel()<lv and c:IsSetCard(SET_FUR_HIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.spfilter1(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and eg:IsExists(s.spfilter1,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=eg:FilterSelect(tp,s.spfilter1,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not tc:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetLevel()) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card and sent to your GY, if all of the monsters that were used for the Synchro Summon of this card are in your GY: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.
--天穹覇龍ドラゴアセンション --Ascension Sky Dragon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(ct*800) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp~=tp and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) end function s.spfilter(c,e,tp,sync) return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE) and (c:GetReason()&(REASON_SYNCHRO|REASON_MATERIAL))==(REASON_SYNCHRO|REASON_MATERIAL) and c:GetReasonCard()==sync and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local mg=c:GetMaterial() local ct=#mg if chk==0 then return c:IsSynchroSummoned() and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and ct>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>=ct and mg:FilterCount(s.spfilter,nil,e,tp,c)==ct end Duel.SetTargetCard(mg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,mg,ct,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local c=e:GetHandler() local mg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=mg:Filter(Card.IsRelateToEffect,nil,e) if #g<#mg then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<#g then return end local tc=g:GetFirst() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
--インヴェルズ・ローチ --Steelswarm Roach local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --disable spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_SPSUMMON) e1:SetCondition(s.condition) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsLevelAbove(5) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain()==0 and eg:IsExists(s.filter,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=eg:Filter(s.filter,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local g=eg:Filter(s.filter,nil) Duel.NegateSummon(g) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn.
--重力均衡 --Gravity Balance --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,{id,0}) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Substitute destruction local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_G_GOLEM} function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsFaceup() and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.spcheck(sg,e,tp,mg) return sg:GetClassCount(Card.GetCode)==1 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil,e,tp) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and aux.SelectUnselectGroup(g,e,tp,2,2,s.spcheck,0) end local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.spcheck,1,tp,HINTMSG_SPSUMMON) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,2,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local g=Duel.GetTargetCards(e):Filter(Card.IsCanBeSpecialSummoned,nil,e,0,tp,false,false,POS_FACEUP_DEFENSE) if #g<2 then return end local c=e:GetHandler() local fid=c:GetFieldID() for tc in g:Iter() do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) --Change its ATK/DEF to 0 local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_ATTACK_FINAL) e3:SetValue(0) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3,true) local e4=e3:Clone() e4:SetCode(EFFECT_SET_DEFENSE_FINAL) tc:RegisterEffect(e4,true) end Duel.SpecialSummonComplete() g:KeepAlive() --Destroy them during the End Phase local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_PHASE+PHASE_END) e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e5:SetCountLimit(1) e5:SetLabel(fid) e5:SetLabelObject(g) e5:SetCondition(s.descon) e5:SetOperation(s.desop) Duel.RegisterEffect(e5,tp) end function s.desfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.desfilter,nil,e:GetLabel()) Duel.Destroy(tg,REASON_EFFECT) end function s.repfilter(c,tp) return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsSetCard(SET_G_GOLEM) and not c:IsReason(REASON_REPLACE) and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.
--王の襲来 --Generaider Boss Fight --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_GENERAIDER} function s.filter(c,tp) return c:IsSetCard(SET_GENERAIDER) and c:IsType(TYPE_FIELD) and c:GetActivateEffect():IsActivatable(tp,true,true) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp) and Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst() if not Duel.ActivateFieldSpell(tc,e,tp,eg,ep,ev,re,r,rp) then return end Duel.BreakEffect() Duel.Draw(1-tp,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
--竜宮の白タウナギ --Royal Swamp Eel local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION) e1:SetValue(aux.TargetBoolFunction(Card.IsRace,RACE_FISH)) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
--軍神ガープ --Gaap the Divine Soldier local s,id=GetID() function s.initial_effect(c) --Pos Change local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SET_POSITION) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetValue(POS_FACEUP_ATTACK+NO_FLIP_EFFECT) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_CHANGE_POSITION) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1) e3:SetRange(LOCATION_MZONE) e3:SetCost(s.atcost) e3:SetOperation(s.atop) c:RegisterEffect(e3) end function s.cfilter(c) return c:IsRace(RACE_FIEND) and not c:IsPublic() end function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,63,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) e:SetLabel(#g) end function s.atop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(e:GetLabel()*300) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK.
--インセクト・プリンセス --Insect Princess local s,id=GetID() function s.initial_effect(c) --Change position local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SET_POSITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(POS_FACEUP_ATTACK) c:RegisterEffect(e1) --Register local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLED) e2:SetOperation(s.regop) c:RegisterEffect(e2) --Increase ATK local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(s.atkcon) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end function s.target(e,c) return c:IsRace(RACE_INSECT) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if bc and bc:IsRace(RACE_INSECT) then e:GetHandler():RegisterFlagEffect(id,RESET_PHASE|PHASE_DAMAGE,0,1) end end function s.atkcon(e) local bc=e:GetHandler():GetBattleTarget() return bc and e:GetHandler():GetFlagEffect(id)>0 end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.
--ティアラメンツ・ハゥフニス --Tearlaments Havnis --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Fusion Summon local fusparams = {matfilter=Card.IsAbleToDeck,extrafil=s.extramat,extraop=s.extraop,gc=Fusion.ForcedHandler,extratg=s.extratarget} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return Duel.GetCurrentPhase()~=PHASE_DAMAGE and e:GetHandler():IsReason(REASON_EFFECT) end) e2:SetTarget(Fusion.SummonEffTG(fusparams)) e2:SetOperation(Fusion.SummonEffOP(fusparams)) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() and re:GetActivateLocation()==LOCATION_MZONE end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsPlayerCanDiscardDeck(tp,3) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.DiscardDeck(tp,3,REASON_EFFECT) end end function s.extramat(e,tp,mg) return Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,nil) end function s.extratarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE) end function s.extraop(e,tc,tp,sg) local gg=sg:Filter(Card.IsLocation,nil,LOCATION_HAND|LOCATION_GRAVE) if #gg>0 then Duel.HintSelection(gg,true) end local rg=sg:Filter(Card.IsFacedown,nil) if #rg>0 then Duel.ConfirmCards(1-tp,rg) end Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) local dg=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_DECK) local ct=dg:FilterCount(Card.IsControler,nil,tp) if ct>0 then Duel.SortDeckbottom(tp,tp,ct) end if #dg>ct then Duel.SortDeckbottom(tp,1-tp,#dg-ct) end sg:Clear() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 EARTH monster your opponent controls; take control of it while this card is face-up on the field. * The above text is unofficial and describes the card's functionality in the OCG.
--地霊使いアウス --Aussa the Earth Charmer local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsControlerCanBeChanged() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return true end if not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then c:SetCardTarget(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_CONTROL) e1:SetValue(tp) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCondition(s.ctcon) tc:RegisterEffect(e1) end end function s.ctcon(e) local c=e:GetOwner() local h=e:GetHandler() return c:IsHasCardTarget(h) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only use each effect of "GranSolfachord Musecia" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--グランドレミコード・ミューゼシア --GranSolfachord Musecia --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_PENDULUM),2,2) --to hand (extra) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.xthtg) e1:SetOperation(s.xthop) c:RegisterEffect(e1) --to hand (deck) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_SOLFACHORD} function s.xthfilter1(c,tp) return c:IsType(TYPE_PENDULUM) and not c:IsForbidden() and Duel.IsExistingMatchingCard(s.xthfilter2,tp,LOCATION_EXTRA,0,1,c,c) end function s.xthfilter2(c,ac) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() and (c:GetScale()+ac:GetScale()) % 2 ~= 0 end function s.xthtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.xthfilter1,tp,LOCATION_HAND,0,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) end function s.xthop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local xtc=Duel.SelectMatchingCard(tp,s.xthfilter1,tp,LOCATION_HAND,0,1,1,nil,tp):GetFirst() if xtc and Duel.SendtoExtraP(xtc,nil,REASON_EFFECT)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.xthfilter2,tp,LOCATION_EXTRA,0,1,1,xtc,xtc) Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.thfilter1(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_SOLFACHORD) and c:IsSummonPlayer(tp) and c:IsPendulumSummoned() and c:IsCanBeEffectTarget(e) and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil,c:GetScale()) end function s.thfilter2(c,lv) return c:IsType(TYPE_PENDULUM) and c:IsSetCard(SET_SOLFACHORD) and c:IsLevel(lv) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.thfilter1,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT) local g=eg:FilterSelect(tp,s.thfilter1,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc and tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil,tc:GetScale()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
--ゴルゴニック・ゴーレム --Gorgonic Golem local s,id=GetID() function s.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) and e:GetHandler():GetReasonCard():IsRelateToBattle() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local rc=e:GetHandler():GetReasonCard() if rc:IsFaceup() and rc:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1) end end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN) local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,nil) Duel.SetChainLimit(s.limit(g:GetFirst())) end function s.limit(c) return function (e,lp,tp) return e:GetHandler()~=c end end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If the only monsters on the field are this card you control and 4 "Forbidden One" Normal Monsters with different names, your opponent wins the Duel.
--真エクゾディア --True Exodia --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --lose condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_ADJUST) e1:SetOperation(s.loseop) c:RegisterEffect(e1) end s.listed_series={SET_FORBIDDEN_ONE} function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsSetCard(SET_FORBIDDEN_ONE) end function s.loseop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,c) if g:FilterCount(s.filter,nil)==#g and #g==4 and g:GetClassCount(Card.GetCode)==4 then Duel.Win(1-c:GetControler(),WIN_REASON_TRUE_EXODIA) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK. ---------------------------------------- [ Monster Effect ] You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy it.
--クリフォート・ゲノム --Qliphort Helix local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e2:SetRange(LOCATION_PZONE) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) c:RegisterEffect(e2) --atk down local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_PZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetValue(-300) c:RegisterEffect(e3) --summon with no tribute local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SUMMON_PROC) e4:SetCondition(s.ntcon) c:RegisterEffect(e4) --change level local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_SUMMON_COST) e5:SetOperation(s.lvop) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_SPSUMMON_COST) e6:SetOperation(s.lvop2) c:RegisterEffect(e6) --immune local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetCode(EFFECT_IMMUNE_EFFECT) e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_UNCOPYABLE) e7:SetRange(LOCATION_MZONE) e7:SetCondition(s.immcon) e7:SetValue(aux.qlifilter) c:RegisterEffect(e7) --destroy local e8=Effect.CreateEffect(c) e8:SetDescription(aux.Stringid(id,1)) e8:SetCategory(CATEGORY_DESTROY) e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e8:SetCode(EVENT_RELEASE) e8:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e8:SetTarget(s.destg) e8:SetOperation(s.desop) c:RegisterEffect(e8) end s.listed_series={SET_QLI} function s.splimit(e,c) return not c:IsSetCard(SET_QLI) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.lvcon(e) return e:GetHandler():GetMaterialCount()==0 end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.lvcon) e1:SetValue(4) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.lvcon) e2:SetValue(1800) e2:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) c:RegisterEffect(e2) end function s.lvop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(4) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE)&~(RESET_TOFIELD|RESET_LEAVE)) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(1800) e2:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE)&~(RESET_TOFIELD|RESET_LEAVE)) c:RegisterEffect(e2) end function s.immcon(e) return e:GetHandler():IsNormalSummoned() end function s.desfilter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.desfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
--ジャンク・ガードナー --Junk Gardna local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: "Junk Synchron" + 1+ non-Tuner monsters Synchro.AddProcedure(c,s.tunerfilter,1,1,Synchro.NonTuner(nil),1,99) --Change the battle position of 1 monster your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.postg(true)) e1:SetOperation(s.posop(true)) c:RegisterEffect(e1) --Change the battle position of 1 monster on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end) e2:SetTarget(s.postg(false)) e2:SetOperation(s.posop(false)) c:RegisterEffect(e2) end s.material={CARD_JUNK_SYNCHRON} s.listed_names={CARD_JUNK_SYNCHRON} s.material_setcode=SET_SYNCHRON function s.tunerfilter(c,lc,stype,tp) return c:IsSummonCode(lc,stype,tp,CARD_JUNK_SYNCHRON) or c:IsHasEffect(20932152) end function s.postg(oppo) return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return (chkc:IsControler(1-tp) or not oppo) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanChangePosition() end local location=oppo and 0 or LOCATION_MZONE if chk==0 then return Duel.IsExistingTarget(Card.IsCanChangePosition,tp,location,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,location,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,tp,0) end end function s.posop(oppo) return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and (tc:IsControler(1-tp) or not oppo) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).
--先史遺産モアイキャリア --Chronomaly Moai Carrier local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end function s.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_ONFIELD,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_ONFIELD)>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 Gemini monsters When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
--超化合獣メタン・ハイド --Vola-Chemicritter Methydraco local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_GEMINI),8,2) --Special Summon 1 Gemini monster from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Gemini monsters cannot be targeted for attacks local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(s.con) e2:SetValue(s.atlimit) c:RegisterEffect(e2) --Gemini monsters cannot be targeted with effects local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetCondition(s.con) e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_GEMINI)) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --Make the opponent send 1 card from the hand or field to the GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOGRAVE) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetRange(LOCATION_MZONE) e4:SetCondition(s.tgcon) e4:SetCost(Cost.DetachFromSelf(1,1,nil)) e4:SetTarget(s.tgtg) e4:SetOperation(s.tgop) c:RegisterEffect(e4) end function s.spfilter(c,e,tp) return c:IsType(TYPE_GEMINI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.con(e) return e:GetHandler():GetOverlayCount()>0 end function s.atlimit(e,c) return c:IsFaceup() and c:IsType(TYPE_GEMINI) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsType,1,nil,TYPE_GEMINI) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD|LOCATION_HAND)>0 end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,LOCATION_ONFIELD|LOCATION_HAND) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(nil,1-tp,LOCATION_ONFIELD|LOCATION_HAND,0,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) local sg=g:Select(1-tp,1,1,nil) Duel.HintSelection(sg,true) Duel.SendtoGrave(sg,REASON_RULE,PLAYER_NONE,1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Wyrm monsters While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
--天威龍-サハスラーラ --Tenyi Spirit - Sahasrara --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Link Summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WYRM),2) --Cannot be targeted local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetCondition(s.con) e1:SetValue(s.tg) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.tg) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --Special Summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetHintTiming(0,TIMING_END_PHASE) e3:SetCountLimit(1,id) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_names={id+1} --Tenyi Spirit Token function s.con(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsNonEffectMonster),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) end function s.tg(e,c) return s.filter(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_TENYI,TYPES_TOKEN,-2,0,4,RACE_WYRM,ATTRIBUTE_LIGHT) and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_TENYI,TYPES_TOKEN,-2,0,4,RACE_WYRM,ATTRIBUTE_LIGHT) then local token=Duel.CreateToken(tp,id+1) local atk=tc:IsFaceup() and tc:GetBaseAttack() or 0 if Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1) end Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
--ブラック・マジシャン・ガール --Dark Magician Girl local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.val) c:RegisterEffect(e1) end s.listed_names={CARD_DARK_MAGICIAN} function s.val(e,c) return Duel.GetMatchingGroupCount(Card.IsCode,c:GetControler(),LOCATION_GRAVE,LOCATION_GRAVE,nil,30208479,CARD_DARK_MAGICIAN)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card you control is destroyed by a card effect and sent to your Graveyard: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard, except "Seed of Flame"; Special Summon that target, and if you do, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon.
--シード・オブ・フレイム --Seed of Flame local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 4 or lower Plant monster from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={id,38041941} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_PLANT) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_PLANT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE,1-tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and s.spfilter(tc,e,tp)) then return end if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_PLANT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE,1-tp) then local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) --Cannot be Tributed for a Tribute Summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3304) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(1) token:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase or your opponent's Battle Phase: Target 2 or more "Raidraptor" Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck with a Rank equal to their combined Ranks, and if you do, attach the targeted monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 "Rise Rank-Up-Magic Raidraptor's Force" per turn.
--ЯRUM-レイド・ラプターズ・フォース --Rise Rank-Up-Magic Raidraptor's Force --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(function(e,tp) return Duel.IsMainPhase() or (Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase()) end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_RAIDRAPTOR} function s.tgfilter(c,e,tp) return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_RAIDRAPTOR) and c:IsFaceup() and c:IsCanBeXyzMaterial(nil,tp,REASON_EFFECT) and c:IsCanBeEffectTarget(e) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,sg:GetSum(Card.GetRank)) end function s.spfilter(c,e,tp,rk) return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_RAIDRAPTOR) and c:IsRank(rk) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and (not c.rum_limit or g:IsExists(function(mc) return c.rum_limit(mc,e) end,1,nil)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,e,tp) if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,#g,s.rescon,0) end local tg=aux.SelectUnselectGroup(g,e,tp,2,#g,s.rescon,1,tp,HINTMSG_XMATERIAL,s.rescon) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) local gyg=tg:Filter(Card.IsLocation,nil,LOCATION_GRAVE) if #gyg>0 then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,gyg,#gyg,tp,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) local futg=tg:Filter(Card.IsFaceup,nil) if #futg<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,futg:GetSum(Card.GetRank)):GetFirst() if sc and Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then sc:CompleteProcedure() tg=tg:Match(aux.NOT(Card.IsImmuneToEffect),nil,e) if #tg==0 then return end Duel.Overlay(sc,tg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn.
--A・ジェネクス・ケミストリ --Genex Ally Chemistrer local s,id=GetID() function s.initial_effect(c) --Change the Attribute of 1 "Genex" monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.attrtg) e1:SetOperation(s.attrop) c:RegisterEffect(e1) end s.listed_series={SET_GENEX} function s.attrtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsSetCard(SET_GENEX) and chkc:IsAttributeExcept(e:GetLabel()) end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_GENEX),tp,LOCATION_MZONE,0,1,nil) end local g=Duel.GetMatchingGroup(aux.AND(Card.IsCanBeEffectTarget,aux.FaceupFilter(Card.IsSetCard,SET_GENEX)),tp,LOCATION_MZONE,0,nil,e) local att=Duel.AnnounceAnotherAttribute(g,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local sel=g:FilterSelect(tp,Card.IsAttributeExcept,1,1,nil,att) Duel.SetTargetCard(sel) e:SetLabel(att) end function s.attrop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --Change Attribute local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation.
--炎塵爆発 --Dustflame Blast local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_LAVAL} s.check=false function s.cfilter(c) return c:IsSetCard(SET_LAVAL) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) s.check=true if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) e:SetLabel(#g) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if not s.check then return false end s.check=false return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end s.check=false local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetLabel(),e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) end