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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
|
--王の舞台
--Generaider Boss Stage
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon from deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCode(EVENT_TO_HAND)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--special summon tokens
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_FZONE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id)
e3:SetCondition(s.tkcon)
e3:SetTarget(s.tktg)
e3:SetOperation(s.tkop)
c:RegisterEffect(e3)
end
s.listed_names={38053382}
s.listed_series={SET_GENERAIDER}
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_GENERAIDER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.tkfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_GENERAIDER) and c:GetSummonPlayer()==tp
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and eg:IsExists(s.tkfilter,1,nil,tp)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_GENERAIDER,TYPES_TOKEN,1500,1500,4,RACE_FAIRY,ATTRIBUTE_LIGHT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,ft,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ft,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_GENERAIDER,TYPES_TOKEN,1500,1500,4,RACE_FAIRY,ATTRIBUTE_LIGHT) then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local fid=c:GetFieldID()
local g=Group.CreateGroup()
for i=1,ft do
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_ATTACK)
token:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
g:AddCard(token)
end
Duel.SpecialSummonComplete()
g:KeepAlive()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(g)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
function s.desfilter(c,fid)
return c:GetFlagEffectLabel(id)==fid
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local tc=g:Filter(s.desfilter,nil,e:GetLabel())
Duel.Destroy(tc,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.
|
--大霊術-「一輪」
--Grand Spiritual Art - Ichirin
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Negate 1 of opponent's activated monster effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.negcon)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--Add 1 monster with 1500 ATK and 200 DEF from deck
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.negf(c,tp)
return c:IsFaceup() and c:GetDefense()==1500 and c:IsRace(RACE_SPELLCASTER)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.negf,tp,LOCATION_MZONE,0,1,nil)
and rp==1-tp and re:IsMonsterEffect() and Duel.IsChainDisablable(ev)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
Duel.Hint(HINT_CARD,0,id)
Duel.NegateEffect(ev)
end
function s.thfilter(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and not c:IsPublic()
and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil,c:GetAttribute(),e,tp,c)
end
function s.thfilter2(c,att)
return c:GetAttack()==1500 and c:GetDefense()==200 and c:IsAttribute(att) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g1>0 then
Duel.ConfirmCards(1-tp,g1)
e:SetLabel(g1:GetFirst():GetAttribute())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel())
if #g1>0 and #g2>0 then
Duel.SendtoHand(g2,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g2)
Duel.SendtoDeck(g1,tp,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.
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--D・テレホン
--Morphtronic Telefon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Gain LP then Special Summon 1 "Morphtronic" from the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(function(e) return e:GetHandler():IsAttackPos() end)
e1:SetTarget(s.target_a)
e1:SetOperation(s.operation_a)
c:RegisterEffect(e1)
--Exavate and send 1 "Morphtronic" card to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e) return e:GetHandler():IsDefensePos() end)
e2:SetTarget(s.target_d)
e2:SetOperation(s.operation_d)
c:RegisterEffect(e2)
end
s.roll_dice=true
s.listed_series={SET_MORPHTRONIC}
function s.target_a(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,lv,e,tp)
return c:IsSetCard(SET_MORPHTRONIC) and c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation_a(e,tp,eg,ep,ev,re,r,rp)
local res=Duel.TossDice(tp,1)
if Duel.Recover(tp,res*100,REASON_EFFECT)~=res*100 or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,res,e,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=g:Select(tp,1,1,nil):GetFirst()
if sc then
Duel.BreakEffect()
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.target_d(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgfilter(c)
return c:IsSetCard(SET_MORPHTRONIC) and c:IsAbleToGrave()
end
function s.operation_d(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
local res=Duel.TossDice(tp,1)
Duel.ConfirmDecktop(tp,res)
local dg=Duel.GetDecktopGroup(tp,res)
local ct=0
if dg:IsExists(s.tgfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=dg:FilterSelect(tp,s.tgfilter,1,1,nil)
dg:RemoveCard(tg)
Duel.DisableShuffleCheck()
Duel.SendtoGrave(tg,REASON_EFFECT|REASON_EXCAVATE)
ct=1
end
local ac=res-ct
if ac==0 then return end
if Duel.SelectOption(tp,aux.Stringid(id,4),aux.Stringid(id,5))==0 then
Duel.MoveToDeckTop(dg)
Duel.SortDecktop(tp,tp,ac)
else
Duel.MoveToDeckBottom(dg)
Duel.SortDeckbottom(tp,tp,ac)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card.
|
--削りゆく命
--Life Shaver
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
c:EnableCounterPermit(0x208)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e0)
--Add counter
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.ctcon)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--Discard
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.disccon)
e2:SetTarget(s.disctg)
e2:SetOperation(s.discop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.counter_place_list={0x208}
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsCanAddCounter(0x208,1)) then return end
c:AddCounter(0x208,1)
end
function s.disccon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetCounter(0x208)>0 and (Duel.IsMainPhase() or Duel.IsBattlePhase())
end
function s.disctg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(id)==0 and c:IsAbleToGrave()
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,0,LOCATION_HAND,1,nil,REASON_EFFECT) end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,c:GetCounter(0x208))
end
function s.discop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetCounter(0x208)
if not c:IsRelateToEffect(e) or ct==0 then return end
if Duel.SendtoGrave(c,REASON_EFFECT)>0 and c:IsLocation(LOCATION_GRAVE)
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,0,LOCATION_HAND,1,nil,REASON_EFFECT) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
Duel.DiscardHand(1-tp,Card.IsDiscardable,ct,ct,REASON_EFFECT,nil,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.
|
--ダーク・ネフティス
--Dark Nephthys
local s,id=GetID()
function s.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.tgcon)
e1:SetCost(s.tgcost)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_GRAVE,0,3,nil,ATTRIBUTE_DARK)
end
function s.costfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,2,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGrave() end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetTurnID()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:ResetFlagEffect(id)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand.
|
--竜の騎士
--Dragonic Knight
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local g=Group.CreateGroup()
g:KeepAlive()
e1:SetLabelObject(g)
end
function s.filter(c,tp,dg)
return c:IsControler(tp) and dg:IsContains(c)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or not re:IsMonsterEffect() or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not tg or #tg==0 then return false end
local ex,dg,dc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
if not ex or not dg then return false end
local cg=tg:Filter(s.filter,nil,tp,dg)
if #cg>0 then
e:GetLabelObject():Clear()
e:GetLabelObject():Merge(cg)
return true
end
return false
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetLabelObject():FilterCount(Card.IsAbleToGraveAsCost,nil)==e:GetLabelObject():GetCount() end
Duel.SendtoGrave(e:GetLabelObject(),REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=e:GetLabelObject():FilterCount(Card.IsLocation,nil,LOCATION_MZONE)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-ct and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,eg,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 Level 8 monster; draw 2 cards.
|
--トレード・イン
--Trade-In
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:GetLevel()==8 and c:IsDiscardable()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.filter,1,1,REASON_COST|REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
|
--ファーニマル・ラビット
--Fluffal Rabbit
local s,id=GetID()
function s.initial_effect(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_FLUFFAL}
s.listed_names={30068120}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_FUSION
end
function s.filter(c)
return (c:IsCode(30068120) or (c:IsSetCard(SET_FLUFFAL) and c:IsMonster() and not c:IsCode(id)))
and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.
|
--ヘッド・ジャッジング
--Head Judging
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Toss a coin and apply the appropriate effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_COIN+CATEGORY_TOGRAVE+CATEGORY_NEGATE+CATEGORY_CONTROL)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1,id)
e2:SetCondition(s.con)
e2:SetTarget(s.tg)
e2:SetOperation(s.op)
c:RegisterEffect(e2)
end
s.toss_coin=true
function s.con(e,tp,eg,ep,ev,re,r,rp)
return re:IsMonsterEffect() and Duel.IsChainNegatable(ev)
and re:GetActivateLocation()&LOCATION_ONFIELD>0
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGrave()
and (not re:GetHandler():IsRelateToEffect(re) or re:GetHandler():IsAbleToChangeControler()) end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,rp,1)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_NEGATE,re:GetHandler(),1,0,0)
if re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_CONTROL,re:GetHandler(),1,0,0)
end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local p=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER)
if Duel.CallCoin(p) then
Duel.SendtoGrave(c,REASON_EFFECT)
elseif Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.GetControl(re:GetHandler(),1-p)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.
|
--アロマセラフィ-ローズマリー
--Aromaseraphy Rosemary
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--atk & def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(s.adcon)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_PLANT))
e1:SetValue(500)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_RECOVER)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.negcon)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
end
function s.adcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetLP(tp)>Duel.GetLP(1-tp)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsNegatable() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
|
--闇霊術-「欲」
--Dark Spirit Art - Greed
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,1,false,nil,nil,ATTRIBUTE_DARK) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,1,1,false,nil,nil,ATTRIBUTE_DARK)
Duel.Release(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.cfilter(c)
return not c:IsPublic() and c:IsSpell()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.IsChainDisablable(0) then
local g=Duel.GetMatchingGroup(s.cfilter,p,0,LOCATION_HAND,nil)
if #g>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,1-p,HINTMSG_CONFIRM)
local sg=g:Select(1-p,1,1,nil)
Duel.ConfirmCards(p,sg)
Duel.ShuffleHand(1-p)
Duel.NegateEffect(0)
return
end
end
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
|
--アークジェット・ライトクラフター
--Arcjet Lightcraft
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--spsummon limit
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e4:SetTargetRange(1,0)
e4:SetTarget(s.sumlimit)
c:RegisterEffect(e4)
aux.addContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_MACHINE) and c:IsLevelBelow(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CHANGE_LEVEL)
e3:SetValue(9)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e3,true)
end
Duel.SpecialSummonComplete()
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not (c:IsType(TYPE_XYZ) and c:IsRace(RACE_MACHINE))
end
function s.lizfilter(e,c)
return not (c:IsOriginalType(TYPE_XYZ) and c:IsOriginalRace(RACE_MACHINE))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
|
--究極進化薬
--Double Evolution Pill
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.costfilter1(c)
return c:IsMonster() and c:IsRace(RACE_DINOSAUR) and c:IsAbleToRemoveAsCost()
and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true))
end
function s.costfilter2(c)
return c:IsMonster() and not c:IsRace(RACE_DINOSAUR) and c:IsAbleToRemoveAsCost()
and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true))
end
function s.filter(c,e,tp)
return c:IsRace(RACE_DINOSAUR) and c:IsLevelAbove(7) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,nil,e,tp)
local tc=nil
if #g==1 and g:GetFirst():IsLocation(LOCATION_HAND) then tc=g:GetFirst() end
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter1,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,tc)
and Duel.IsExistingMatchingCard(s.costfilter2,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,tc) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectMatchingCard(tp,s.costfilter1,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,1,tc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectMatchingCard(tp,s.costfilter2,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,1,tc)
g1:Merge(g2)
Duel.Remove(g1,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 4 monsters Once per turn, during your opponent's Main Phase: You can detach 1 Xyz Material from this card; this card gains ATK and DEF equal to the total ATK of all face-up Xyz Monsters your opponent currently controls (this is a Quick Effect).
|
--虚構王アンフォームド・ボイド
--Unformed Void
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,3)
c:EnableReviveLimit()
--adup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetCountLimit(1)
e1:SetCondition(s.atkcon)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and (Duel.IsMainPhase())
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
local atk=g:GetSum(Card.GetAttack)
if atk>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.
|
--真紅眼の不死竜皇
--Red-Eyes Zombie Dragon Lord
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Synchro Summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ZOMBIE),1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--Special Summon 1 Zombie during opponent's turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Special Summon this card from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Increase your Life Points by 500 points.
|
--レッド・ポーション
--Red Medicine
local s,id=GetID()
function s.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.
|
--ペンデュラム・パラドックス
--Pendulum Paradox
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter1(c,tp)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,c,c:GetLeftScale(),c:GetCode())
end
function s.filter2(c,sc,cd)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
and c:GetLeftScale()==sc and not c:IsCode(cd)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_EXTRA,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc1=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_EXTRA,0,1,1,nil,tp):GetFirst()
if not tc1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc2=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,tc1,tc1:GetLeftScale(),tc1:GetCode()):GetFirst()
Duel.SendtoHand(Group.FromCards(tc1,tc2),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,Group.FromCards(tc1,tc2))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster.
|
--バク団
--Explossum
local s,id=GetID()
function s.initial_effect(c)
--Equip itself to 1 face-up Xyz monster your opponent controls
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
--Remove 1 material from the equip target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(function(e,c) return c:IsType(TYPE_XYZ) end)
c:RegisterEffect(e1)
--Destroy the equipped monster if it has no materials
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(s.descon)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
end
function s.descon(e)
local ec=e:GetHandler():GetEquipTarget()
return ec and ec:GetOverlayCount()==0
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and e:GetHandler():GetEquipTarget()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetEquipTarget():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local ec=e:GetHandler():GetEquipTarget()
if ec then
ec:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
|
--大騎甲虫インヴィンシブル・アトラス
--Giant Beetrooper Invincible Atlas
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_INSECT),2)
--Your opponent cannot target this card with card effects while this Link Summoned card has 3000 or less ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.protcon)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--Cannot be destroyed by your opponent's card effects while this Link Summoned card has 3000 or less ATK
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--You cannot Special Summon, except Insect monsters
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(1,0)
e3:SetTarget(function(e,c) return not c:IsRace(RACE_INSECT) end)
c:RegisterEffect(e3)
--Activate 1 of these effects
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetCost(s.effcost)
e4:SetTarget(s.efftg)
e4:SetOperation(s.effop)
c:RegisterEffect(e4)
end
s.listed_series={SET_BEETROOPER}
function s.protcon(e)
local c=e:GetHandler()
return c:IsLinkSummoned() and c:IsAttackBelow(3000)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_BEETROOPER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.costfilter(c,tp,tc,spcheck)
return c:IsRace(RACE_INSECT) and (c~=tc or (spcheck and Duel.GetMZoneCount(tp,c)>0))
end
function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local spcheck=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,tp,c,spcheck) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,tp,c,spcheck)
Duel.Release(g,REASON_COST)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
local b2=e:GetHandler():IsLocation(LOCATION_MZONE)
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
elseif op==2 then
e:SetCategory(CATEGORY_ATKCHANGE)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Special Summon 1 "Beetrooper" monster from your Deck
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
elseif op==2 then
--This card gains 2000 ATK until the end of this turn
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
--Gains 2000 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(2000)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Target 1 monster on the field; it cannot attack while this card is face-up on the field.
|
--ダーク・アイズ・イリュージョニスト
--Dark-Eyes Illusionist
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetCondition(s.rcon)
tc:RegisterEffect(e1)
end
end
function s.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.
|
--紅貴士-ヴァンパイア・ブラム
--Crimson Knight Vampire Bram
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ZOMBIE),5,2)
c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(s.spreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_GRAVE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCondition(s.spcon2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.ftarget)
e1:SetLabel(tc:GetFieldID())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
function s.spreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if rp~=tp and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) then
e:SetLabel(Duel.GetTurnCount()+1)
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabelObject():GetLabel()==Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id)>0
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():ResetFlagEffect(id)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
|
--幻想魔獣キマイラ
--Chimera the Illusion Beast
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion procedure
Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ILLUSION),1,99,CARD_CHIMERA_MYTHICAL_BEAST)
--Name is treated as "Chimera the Flying Mythical Beast"
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e1:SetValue(CARD_CHIMERA_MYTHICAL_BEAST)
c:RegisterEffect(e1)
--Register multiple attacks effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(s.matcheck)
c:RegisterEffect(e2)
--Neither monster can be destroyed by battle
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(s.indestg)
e3:SetValue(1)
c:RegisterEffect(e3)
--Change an opponent's monster's ATK to 0 and negate its effects
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DAMAGE_STEP_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.atkcon)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
s.listed_names={CARD_CHIMERA_MYTHICAL_BEAST}
function s.matcheck(e,c)
local g=c:GetMaterial()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(#g-1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD)
c:RegisterEffect(e1)
end
function s.indestg(e,c)
local handler=e:GetHandler()
return c==handler or c==handler:GetBattleTarget()
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsStatus(STATUS_OPPO_BATTLE) and c:IsRelateToBattle() and bc:IsRelateToBattle()
and (not bc:IsAttack(0) or not bc:IsDisabled())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if bc:IsRelateToBattle() and bc:IsFaceup() and bc:IsControler(1-tp) then
--Change its ATK to 0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
bc:RegisterEffect(e1)
--Negate its effects
bc:NegateEffects(c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn.
|
--電脳エナジーショック
--Cyber Energy Shock
--Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 card on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DISABLE+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_JINZO),tp,LOCATION_ONFIELD,0,1,nil) end)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_JINZO}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local istrap=tc:IsTrap()
if not (tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and istrap) then return end
local c=e:GetHandler()
local exc=c:IsRelateToEffect(e) and c or nil
local b1=Duel.IsExistingMatchingCard(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,exc)
local b2=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_JINZO),tp,LOCATION_MZONE,0,1,nil)
if not (b1 or b2) then return end
if not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
Duel.BreakEffect()
if op==1 then
--Negate the effects of 1 face-up card on the field until the end of this turn
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local tc=Duel.SelectMatchingCard(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,exc):GetFirst()
if not tc then return end
Duel.HintSelection(tc,true)
tc:NegateEffects(c,RESET_PHASE|PHASE_END,true)
elseif op==2 then
--All "Jinzo" you control gain 800 ATK
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCode,CARD_JINZO),tp,LOCATION_MZONE,0,nil)
for tc in g:Iter() do
--Gains 800 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn.
|
--夢魔鏡の黒騎士-ルペウス
--Morpheus, the Dream Mirror Black Knight
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 card on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Special summon 1 "Morpheus, the Dream Mirror White Knight" from deck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_DREAM_MIRROR_JOY,1872843}
s.listed_series={SET_DREAM_MIRROR}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
return re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_DREAM_MIRROR)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.sscond(c)
return c:IsFaceup() and c:IsCode(CARD_DREAM_MIRROR_JOY)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.sscond,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil,tp)
and (Duel.IsMainPhase() or Duel.IsBattlePhase())
end
function s.spfilter(c,e,tp)
return c:IsCode(1872843) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.
|
--ヴェルズ・ウロボロス
--Evilswarm Ouroboros
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure
Xyz.AddProcedure(c,nil,4,3)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
local op=e:GetLabel()
if op==2 or not chkc:IsControler(1-tp) then return false end
if op==1 then
return chkc:IsOnField() and chkc:IsAbleToHand()
elseif op==3 then
return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove()
end
end
local c=e:GetHandler()
--Return 1 card your opponent controls to the hand
local b1=not c:HasFlagEffect(id)
and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil)
--Send 1 random card from your opponent's hand to the GY
local b2=not c:HasFlagEffect(id+1)
and Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)>0
--Banish 1 card from your opponent's GY
local b3=not c:HasFlagEffect(id+2)
and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil)
if chk==0 then return b1 or b2 or b3 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)},
{b3,aux.Stringid(id,3)})
e:SetLabel(op)
c:RegisterFlagEffect(id+op-1,RESET_EVENT|RESETS_STANDARD,0,1)
if op==1 then
e:SetCategory(CATEGORY_TOHAND)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
elseif op==2 then
e:SetCategory(CATEGORY_TOGRAVE)
e:SetProperty(0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_HAND)
elseif op==3 then
e:SetCategory(CATEGORY_REMOVE)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Return 1 card your opponent controls to the hand
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
elseif op==2 then
--Send 1 random card from your opponent's hand to the GY
local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
if #g>0 then
local sg=g:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
elseif op==3 then
--Banish 1 card from your opponent's GY
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate 1 of these effects. ● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
|
--八式対魔法多重結界
--Spell Shield Type-8
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition1)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Activate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_CHAINING)
e2:SetCondition(s.condition2)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
if not re or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and #tg==1 and tg:GetFirst():IsLocation(LOCATION_MZONE)
and re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
return re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
return c:IsSpell() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re and re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
|
--紫炎の老中 エニシ
--Enishi, Shien's Chancellor
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Must be special summoned by its own method
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--Special summon procedure (from hand)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Destroy 1 monster on the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SIX_SAMURAI}
function s.spfilter(c,tp)
return c:IsSetCard(SET_SIX_SAMURAI) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg>1 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
--Cannot attack this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e:GetHandler():RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
|
--安全地帯
--Safe Zone
local s,id=GetID()
function s.initial_effect(c)
aux.AddPersistentProcedure(c,nil,s.filter,nil,nil,nil,TIMINGS_CHECK_MONSTER_E,nil,nil,nil,s.op)
--eff
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(aux.PersistentTargetFilter)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetValue(s.tgval)
c:RegisterEffect(e3)
local e4=e1:Clone()
e4:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e4:SetCondition(s.acon)
c:RegisterEffect(e4)
--Destroy
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EVENT_LEAVE_FIELD_P)
e5:SetOperation(s.checkop)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e6:SetCode(EVENT_LEAVE_FIELD)
e6:SetOperation(s.desop)
e6:SetLabelObject(e5)
c:RegisterEffect(e6)
--Destroy2
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e7:SetRange(LOCATION_SZONE)
e7:SetCode(EVENT_LEAVE_FIELD)
e7:SetProperty(EFFECT_FLAG_DELAY)
e7:SetCondition(s.descon2)
e7:SetOperation(s.desop2)
c:RegisterEffect(e7)
end
function s.filter(c)
return c:IsFaceup() and c:IsAttackPos()
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,tp)
end
end
function s.acon(e)
return e:GetHandler():GetFlagEffect(id)>0 and e:GetHandler():GetFlagEffectLabel(id)==e:GetHandler():GetFirstCardTarget():GetControler()
end
function s.efilter(e,re)
return e:GetOwnerPlayer()~=re:GetOwnerPlayer()
end
function s.tgval(e,re,rp)
return rp~=e:GetOwnerPlayer()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsDisabled() then
e:SetLabel(1)
else e:SetLabel(0) end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabelObject():GetLabel()~=0 then return end
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(), REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
|
--ニードル・ウォール
--Needle Wall
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--roll and destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCondition(s.rdcon)
e2:SetTarget(s.rdtg)
e2:SetOperation(s.rdop)
c:RegisterEffect(e2)
end
s.roll_dice=true
function s.rdcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.rdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function s.rdop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local d1=6
while d1==6 do
d1=Duel.TossDice(tp,1)
end
local tc=Duel.GetFieldCard(1-tp,LOCATION_MZONE,d1-1)
if tc then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard.
|
--暴君の暴力
--Tyrant's Tantrum
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
c:RegisterEffect(e1)
--Players must send 1 Spell card from the Deck to activate Spell cards
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_ACTIVATE_COST)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(0,1)
e2:SetCost(s.actcost)
e2:SetTarget(s.actcosttarget)
e2:SetOperation(s.actcostop)
c:RegisterEffect(e2)
--Accumulation
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(id)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
c:RegisterEffect(e3)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,nil,2,nil) end
local rg=Duel.SelectReleaseGroup(tp,nil,2,2,nil)
Duel.Release(rg,REASON_COST)
end
function s.actvcostfilter(c)
return c:IsSpell() and c:IsAbleToGraveAsCost()
end
function s.actcost(e,te,tp)
local ct=#{Duel.GetPlayerEffect(tp,id)}
return Duel.IsExistingMatchingCard(s.actvcostfilter,tp,LOCATION_DECK,0,ct,nil)
end
function s.actcosttarget(e,te,tp)
return te:IsSpellEffect() and te:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcostop(e,tp,eg,ep,ev,re,r,rp)
local ct=#{Duel.GetPlayerEffect(tp,id)}
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.actvcostfilter,tp,LOCATION_DECK,0,ct,ct,nil)
Duel.SendtoGrave(g,REASON_COST)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.
|
--魔導加速
--Mythical Bestiary
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--counter
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_SPELL}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,2) end
Duel.DiscardDeck(tp,2,REASON_COST)
end
function s.filter(c)
return c:IsFaceup() and c:IsCanAddCounter(COUNTER_SPELL,1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,COUNTER_SPELL)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
if tc:IsCanAddCounter(COUNTER_SPELL,2) then
scn=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
tc:AddCounter(COUNTER_SPELL,scn+1)
elseif tc:IsCanAddCounter(COUNTER_SPELL,1) then
tc:AddCounter(COUNTER_SPELL,1)
end
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp~=tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)
end
function s.spfilter(c,e,tp)
return c:IsCanAddCounter(COUNTER_SPELL,1,false,LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
if tc:IsCanAddCounter(COUNTER_SPELL,2) then
scn=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
tc:AddCounter(COUNTER_SPELL,scn+1)
elseif tc:IsCanAddCounter(COUNTER_SPELL,1) then
tc:AddCounter(COUNTER_SPELL,1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
|
--光天使セプター
--Star Seraph Scepter
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--effect gain
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCondition(s.effcon)
e3:SetOperation(s.effop)
c:RegisterEffect(e3)
end
s.listed_series={SET_STAR_SERAPH}
s.listed_names={id}
function s.filter(c)
return c:IsSetCard(SET_STAR_SERAPH) and not c:IsCode(id) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_XYZ and e:GetHandler():GetReasonCard():GetMaterial():IsExists(Card.IsPreviousLocation,3,nil,LOCATION_MZONE)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(rc)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsXyzSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,1,tp,1)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
|
--R-ACEインパルス
--Rescue-ACE Impulse
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Prevent the activation of the target's effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Tribute itself and Special Summon 1 "Rescue-ACE" monster from the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_HAND|LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcond)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_RESCUE_ACE}
function s.cfilter(c)
return c:IsMonster() and c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsHasEffect(EFFECT_CANNOT_TRIGGER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE,nil)
local tg=g:GetMaxGroup(Card.GetAttack)
return tg and #tg>0
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE,nil)
local tg=g:GetMaxGroup(Card.GetAttack)
if not tg or #tg==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=tg:Select(tp,1,1,nil)
if #sg>0 then
Duel.HintSelection(sg,true)
--Cannot activate its effects this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3302)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESETS_STANDARD_PHASE_END)
sg:GetFirst():RegisterEffect(e1,true)
end
end
function s.spcond(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsMonsterEffect() and re:GetActivateLocation()==LOCATION_MZONE
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_RESCUE_ACE) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
|
--トロイメア・ユニコーン
--Knightmare Unicorn
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,nil,2,99,s.lcheck)
c:EnableReviveLimit()
--shuffle card into the deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tdcon)
e1:SetCost(s.tdcost)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--Change draw count
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DRAW_COUNT)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(1,0)
e2:SetValue(s.drval)
c:RegisterEffect(e2)
end
s.listed_series={SET_KNIGHTMARE}
function s.lcheck(g,lc,sumtype,tp)
return g:CheckDifferentProperty(Card.GetCode,lc,sumtype,tp)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLinkSummoned()
end
function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
if e:GetHandler():GetMutualLinkedGroupCount()>0 then
e:SetLabel(1)
else
e:SetLabel(0)
end
local cat=CATEGORY_TODECK
if e:GetLabel()==1 then cat=cat+CATEGORY_DRAW end
e:SetCategory(cat)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and e:GetLabel()==1 and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
if tc:IsLocation(LOCATION_DECK) and tc:IsControler(tp) then
Duel.ShuffleDeck(tp)
end
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.drfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_KNIGHTMARE) and c:GetMutualLinkedGroupCount()>0
end
function s.drval(e)
local g=Duel.GetMatchingGroup(s.drfilter,e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,nil)
if #g<=0 then return 1 end
return g:GetClassCount(Card.GetCode)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Genex" Tuner + 1 or more non-Tuner DARK monsters When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
|
--レアル・ジェネクス・クロキシアン
--Locomotion R-Genex
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GENEX),1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_DARK),1,99)
c:EnableReviveLimit()
--control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.ctcon)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
end
s.listed_series={SET_GENEX}
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.filter(c)
return c:IsFaceup() and c:HasLevel()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
if #g==0 then return end
local sg=g:GetMaxGroup(Card.GetLevel)
if #sg>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
sg=sg:Select(tp,1,1,nil)
end
local tc=sg:GetFirst()
Duel.GetControl(tc,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.
|
--グリム・リチュア
--Gishki Grimness
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Treat as entire tribute requirement
Ritual.AddWholeLevelTribute(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER))
--Special Summon 1 "Gishki" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_GISHKI}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_GISHKI) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Cannot declare attacks, except with Ritual Monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return not c:IsRitualMonster() end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,1),nil)
--Special Summon 1 "Gishki" monster from the deck
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.
|
--アンデット・ネクロナイズ
--Zombie Necronize
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Take control 1 of opponent's monster
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Set itself from GY
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsLevelAbove(5) and c:IsRace(RACE_ZOMBIE)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.GetControl(tc,tp,PHASE_END,1)
end
end
function s.setfilter(c)
return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsAbleToDeck()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable()
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_REMOVED,0,1,1,nil)
if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and c:IsRelateToEffect(e) and c:IsSSetable() then
Duel.SSet(tp,c)
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Toon" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
|
--トゥーン・ドラゴン・エッガー
--Manga Ryu-Ran
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.sdescon)
e2:SetOperation(s.sdesop)
c:RegisterEffect(e2)
--Direct attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DIRECT_ATTACK)
e3:SetCondition(s.dircon)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e4:SetCondition(s.atcon)
e4:SetValue(s.atlimit)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e5:SetCondition(s.atcon)
c:RegisterEffect(e5)
--Cannot attack
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetCode(EVENT_SPSUMMON_SUCCESS)
e6:SetOperation(s.atklimit)
c:RegisterEffect(e6)
--Attack cost
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_ATTACK_COST)
e7:SetCost(s.atcost)
e7:SetOperation(s.atop)
c:RegisterEffect(e7)
end
s.listed_names={15259703}
function s.spcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),aux.TRUE,2,false,2,true,c,c:GetControler(),nil,false,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,15259703),c:GetControler(),LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.SelectReleaseGroup(tp,aux.TRUE,2,2,false,true,true,c,nil,nil,false,nil)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
function s.sfilter(c)
return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==15259703 and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.sdescon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.sfilter,1,nil)
end
function s.sdesop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsType(TYPE_TOON)
end
function s.dircon(e)
return not Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil)
end
function s.atcon(e)
return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil)
end
function s.atlimit(e,c)
return not c:IsType(TYPE_TOON) or c:IsFacedown()
end
function s.atklimit(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function s.atcost(e,c,tp)
return Duel.CheckLPCost(tp,500)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsAttackCostPaid()~=2 and e:GetHandler():IsLocation(LOCATION_MZONE) then
Duel.PayLPCost(tp,500)
Duel.AttackCostPaid()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
|
--ARG☆S-屠龍のエテオ
--Argostars - Slayer Eteo
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
c:RegisterEffect(e0)
--Warrior monsters you control cannot be destroyed by card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c:IsRace(RACE_WARRIOR) end)
e1:SetValue(1)
c:RegisterEffect(e1)
--Special Summon this card as an Effect Monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCost(function(e,tp,eg,ep) return ep==1-tp end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ARGOSTARS}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:HasFlagEffect(id) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END&~(RESET_TOFIELD|RESET_LEAVE|RESET_TURN_SET),0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,PLAYER_EITHER,LOCATION_ONFIELD)
end
function s.argosfilter(c)
return c:IsSetCard(SET_ARGOSTARS) and c:IsMonster() and c:IsFaceup()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT)) then return end
c:AddMonsterAttribute(TYPE_EFFECT|TYPE_TRAP)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
--You can place this card in your Spell & Trap Zone face-up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.pltg)
e1:SetOperation(s.plop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
c:AddMonsterAttributeComplete()
if Duel.SpecialSummonComplete()<1 or not Duel.IsExistingMatchingCard(s.argosfilter,tp,LOCATION_REMOVED,0,1,nil) then return end
--You can return 1 card on the field to the hand
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local sg=g:Select(tp,1,1,nil)
if #sg>0 then
Duel.HintSelection(sg)
Duel.BreakEffect()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card.
|
--エキストラケアトップス
--Extraceratops
--Scripted by AlphaKretin and Andre
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_GRAVE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
local rc=c:GetReasonCard()
return c:IsReason(REASON_BATTLE) and c:GetPreviousSequence()>4
and rc and ((rc:IsLocation(LOCATION_MZONE) and rc:GetSequence()<5) or (not rc:IsLocation(LOCATION_MZONE) and rc:GetPreviousSequence()<5))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local rc=eg:Filter(s.cfilter,nil):GetFirst()
local op=rc and rc:GetOwner() or nil
e:SetLabel(op)
return rc and c:IsCanBeSpecialSummoned(e,1,tp,false,false,POS_FACEUP_DEFENSE,op)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local op=e:GetLabel()
Duel.SpecialSummon(c,1,tp,op,false,false,POS_FACEUP_DEFENSE)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsSummonType(SUMMON_TYPE_SPECIAL+1)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
|
--おジャマッチング
--Ojamatch
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
s.listed_series={SET_OJAMA,SET_ARMED_DRAGON}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.cfilter(c,tp)
return c:IsSetCard(SET_OJAMA) and (c:IsFaceup() or not c:IsOnField()) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,c,c:GetCode())
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,c)
end
function s.filter1(c,cd)
return c:IsMonster() and c:IsSetCard(SET_OJAMA) and not c:IsCode(cd) and c:IsAbleToHand()
end
function s.filter2(c)
return c:IsMonster() and c:IsSetCard(SET_ARMED_DRAGON) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,e:GetHandler(),tp)
end
e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,e:GetHandler(),tp)
e:SetLabelObject(g:GetFirst())
Duel.SendtoGrave(g,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sc=e:GetLabelObject()
local g1=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter1),tp,LOCATION_DECK|LOCATION_GRAVE,0,sc,sc:GetCode())
local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter2),tp,LOCATION_DECK|LOCATION_GRAVE,0,sc)
if #g1==0 or #g2==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local gg=g2:Select(tp,1,1,nil)
g:Merge(gg)
if #g==2 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
local og=Duel.GetOperatedGroup():Filter(Card.IsSummonable,nil,true,nil)
if #og>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=og:Select(tp,1,1,nil):GetFirst()
Duel.Summon(tp,sg,true,nil)
end
end
end
function s.tdfilter(c)
return c:IsFaceup() and c:IsMonster() and c:IsSetCard(SET_OJAMA) and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,3,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg<=0 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.
|
--常夏のカミナリサマー
--Some Summer Summoner
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_THUNDER),2,2)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,nil,1,1,REASON_COST|REASON_DISCARD,nil)
end
function s.filter(c,e,tp,zone)
return c:IsRace(RACE_THUNDER) and not c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local zone=e:GetHandler():GetLinkedZone(tp)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp,zone) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local zone=c:GetLinkedZone(tp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Apply these effects in sequence, based on the number of banished Fish monsters. ● 1+: Your Fish monsters cannot be destroyed by battle this turn. ● 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ● 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Ghoti Cosmos" per turn.
|
--ゴーティス・コスモス
--Ghoti Cosmos
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Apply effects in sequence
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_FISH),tp,LOCATION_REMOVED,LOCATION_REMOVED,nil)
if chk==0 then return ct>0 end
if ct>=8 then
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_FISH),tp,LOCATION_REMOVED,LOCATION_REMOVED,nil)
if ct==0 then return end
local c=e:GetHandler()
local breakc=false
if ct>=1 then
--Your Fish monsters cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FISH))
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,1))
breakc=true
end
if ct>=4 then
if breakc then Duel.BreakEffect() end
--The activation and effects of your Fish monsters on your field cannot be negated
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_INACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.effectfilter)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_DISEFFECT)
Duel.RegisterEffect(e2,tp)
breakc=true
end
if ct>=8 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) then
--Special Summon 1 Fish Synchro monster from the Extra Deck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
if sc then
if breakc then Duel.BreakEffect() end
if Duel.SpecialSummon(sc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
end
end
function s.effectfilter(e,ct)
local p=e:GetHandlerPlayer()
local tp,loc,race=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_RACE)
return p==tp and (loc&LOCATION_ONFIELD)~=0 and race&RACE_FISH>0
end
function s.spfilter(c,e,tp)
local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,c,nil,REASON_SYNCHRO)
return #pg<=0 and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_FISH)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When there are 4 or more monsters on the field: Destroy all face-up monsters.
|
--つり天井
--Needle Ceiling
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE)>=4
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.
|
--霊塞術師 チョウサイ
--Chow Sai the Ghost Stopper
--scripted by Xylen5967
local s,id=GetID()
function s.initial_effect(c)
--actlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,1)
e1:SetValue(s.actlimit)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCondition(s.remcon)
e2:SetTarget(s.remtg)
e2:SetOperation(s.remop)
c:RegisterEffect(e2)
end
function s.actlimit(e,re,tp)
return re:IsSpellTrapEffect() and re:GetHandler():IsLocation(LOCATION_GRAVE)
end
function s.remcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.remfilter(c)
return c:IsSpellTrap() and c:IsAbleToRemove()
end
function s.remtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.remfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.remfilter,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.remfilter,tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.remop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish those monsters. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.
|
--召喚獣マギストス・セリオン
--Invoked Magistus Omega
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster
Fusion.AddProcMix(c,true,true,86120751,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EXTRA))
--Banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY and 1 monster on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={86120751} --"Aleister the Invoker"
s.miracle_synchro_fusion=true
function s.rmfilter(c,e)
return c:IsCanBeEffectTarget(e) and c:IsAbleToRemove() and (c:IsType(TYPE_EXTRA) or c:IsLocation(LOCATION_MZONE))
end
function s.rmrescon(sg,e,tp,mg)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)==1
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,LOCATION_MZONE,nil,e)
if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rmrescon,0) end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rmrescon,1,tp,HINTMSG_REMOVE)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,sg,2,tp,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e):Match(Card.IsMonster,nil)
if #tg>0 then
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsFusionSummoned() and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spfilter(c,e,tp)
return c:IsLevel(4) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0
and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
if Duel.Equip(tp,c,sc) then
--Equip limit registration
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EFFECT_EQUIP_LIMIT)
e0:SetValue(function(e,c) return c==sc end)
e0:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e0)
--The equipped monster gains 1000 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field (if any). * The above text is unofficial and describes the card's functionality in the OCG.
|
--グランドクロス
--Grand Convergence
local s,id=GetID()
function s.initial_effect(c)
--Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field (if any)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_MACRO_COSMOS),tp,LOCATION_ONFIELD,0,1,nil) end)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMING_BATTLE_START|TIMINGS_CHECK_MONSTER_E)
c:RegisterEffect(e1)
end
s.listed_names={CARD_MACRO_COSMOS}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.Damage(1-tp,300,REASON_EFFECT)==0 then return end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.
|
--壱世壊に軋む爪音
--Tearlaments Metanoise
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Flip 1 monster face-down
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_BATTLE_PHASE,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END|TIMING_BATTLE_PHASE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.poscon)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
--Add 1 "Tearalaments" monster to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_VISAS_STARFROST}
s.listed_series={SET_TEARLAMENTS}
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_VISAS_STARFROST),tp,LOCATION_ONFIELD,0,1,nil)
or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_TEARLAMENTS),tp,LOCATION_MZONE,0,1,nil)
end
function s.tgfilter(c)
return c:IsSetCard(SET_TEARLAMENTS) and c:IsMonster() and c:IsAbleToGrave()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsCanTurnSet() end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCanTurnSet),tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCanTurnSet),tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFacedown() or Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_TEARLAMENTS) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase.
|
--甲虫装機 ウィーグ
--Inzektor Earwig
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1)
--equip effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(1000)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(1000)
c:RegisterEffect(e3)
--atkup
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_series={SET_INZEKTOR}
function s.eqval(ec,c,tp)
return ec:IsControler(tp) and ec:IsSetCard(SET_INZEKTOR)
end
function s.filter(c)
return c:IsSetCard(SET_INZEKTOR) and c:IsMonster() and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.equipop(c,e,tp,tc)
c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
s.equipop(c,e,tp,tc)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetEquipTarget()
e:SetLabelObject(ec)
return ec and c:IsLocation(LOCATION_GRAVE) and ec:IsFaceup() and ec:IsLocation(LOCATION_MZONE)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ec=e:GetLabelObject()
Duel.SetTargetCard(ec)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetLabelObject()
if ec:IsLocation(LOCATION_MZONE) and ec:IsFaceup() and ec:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESETS_STANDARD_PHASE_END)
ec:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn.
|
--F.A.シェイクダウン
--F.A. Test Run
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Change battle position, then destroy 1 card on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Destroy 1 card you control and Special Summon 1 "F.A." monster from Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FA}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_FA) and c:IsCanChangePosition()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,0,LOCATION_ONFIELD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)~=0 then
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
if #g==0 then return end
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_FA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(e:GetLabel()) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<-1 then return false end
local loc=LOCATION_ONFIELD
if ft==0 then loc=LOCATION_MZONE end
e:SetLabel(loc)
return Duel.IsExistingTarget(Card.IsFaceup,tp,loc,0,1,nil)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,e:GetLabel(),0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
|
--エーリアン・ヒュプノ
--Alien Hypno
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Take control of 1 monster with an A-Counter
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(Gemini.EffectStatusCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.counter_list={COUNTER_A}
function s.filter(c)
return c:GetCounter(COUNTER_A)>0 and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:GetCounter(COUNTER_A)>0 and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
c:SetCardTarget(tc)
--Change control
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_CONTROL)
e1:SetCondition(s.ctcon)
e1:SetValue(tp)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
--Remove A-Counters on End Phase
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetOperation(s.rmctop)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
--Destroy monster if it has no A-Counters
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SELF_DESTROY)
e3:SetCondition(function(e) return e:GetHandler():GetCounter(COUNTER_A)==0 end)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e3)
end
end
function s.ctcon(e)
local c=e:GetOwner()
return c:IsHasCardTarget(e:GetHandler()) and not c:IsDisabled()
end
function s.rmctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RemoveCounter(tp,COUNTER_A,1,REASON_EFFECT)
Duel.RaiseEvent(c,EVENT_REMOVE_COUNTER+COUNTER_A,e,REASON_EFFECT,tp,tp,1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.
|
--トロイホース
--The Trojan Horse
local s,id=GetID()
function s.initial_effect(c)
--double tribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DOUBLE_TRIBUTE)
e1:SetValue(s.condition)
c:RegisterEffect(e1)
end
function s.condition(e,c)
return c:IsAttribute(ATTRIBUTE_EARTH)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.
|
--女豹の傭兵
--Lady Panther
local s,id=GetID()
function s.initial_effect(c)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,tid)
return c:IsMonster() and c:GetTurnID()==tid and c:IsReason(REASON_BATTLE) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tid=Duel.GetTurnCount()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,tid) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,tid) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,tid)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.
|
--ジャンクリボー
--Junkuriboh
local s,id=GetID()
function s.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_NEGATE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(s.negcon)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsChainNegatable(ev) and aux.damcon1(e,tp,eg,ep,ev,re,r,rp)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Apply 1 of these effects. ● Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except "Vaalmonica" monsters. ● If you control a non-Pendulum "Vaalmonica" monster, take 2 "Vaalmonica" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck. You can only activate 1 "Vaalmonica Invitare" per turn.
|
--ヴァルモニカ・インヴィターレ
--Vaalmonica Invitare
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_VAALMONICA}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_VAALMONICA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.nonpendfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_VAALMONICA) and not c:IsType(TYPE_PENDULUM)
end
function s.cfilter(c)
return c:IsSetCard(SET_VAALMONICA) and c:IsMonster() and c:IsType(TYPE_PENDULUM)
and (c:IsAbleToHand() or not c:IsForbidden())
end
function s.extrachk(c,sg)
return c:IsAbleToHand() and sg:IsExists(aux.TRUE,1,c)
end
function s.rescon(sg,e,tp,mg)
return sg:GetClassCount(Card.GetCode)>=2 and sg:IsExists(s.extrachk,1,nil,sg)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
if b1 then return true end
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil)
local b2=Duel.IsExistingMatchingCard(s.nonpendfilter,tp,LOCATION_MZONE,0,1,nil)
and #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
return b1 or b2
end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil)
local b2=Duel.IsExistingMatchingCard(s.nonpendfilter,tp,LOCATION_MZONE,0,1,nil)
and #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
if not (b1 or b2) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
if op==1 then
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
--Cannot activate effects of monsters, except "Vaalmonica" monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.actfilter)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
--Special Summon 1 "Vaalmonica" monster from your Deck
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #sc>0 then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
elseif op==2 then
--Take 2 "Vaalmonica" Pendulum Monsters from your Deck
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,aux.Stringid(id,4))
if #sg~=2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local thg=sg:FilterSelect(tp,Card.IsAbleToHand,1,1,nil)
Duel.SendtoExtraP(sg:Sub(thg),tp,REASON_EFFECT)
Duel.SendtoHand(thg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,thg)
end
end
function s.actfilter(e,re,tp)
local rc=re:GetHandler()
return re:IsMonsterEffect() and rc:IsOnField() and not rc:IsSetCard(SET_VAALMONICA)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.
|
--ラヴァル・キャノン
--Laval Cannon
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
end
s.listed_series={SET_LAVAL}
function s.filter(c,e,tp)
return c:IsSetCard(SET_LAVAL) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
|
--セイクリッド・トレミスM7
--Constellar Ptolemy M7
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,6,2,s.ovfilter,aux.Stringid(id,1),2,s.xyzop)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
s.listed_series={SET_CONSTELLAR}
function s.ovfilter(c,tp,xyzc)
return c:IsFaceup() and c:IsSetCard(SET_CONSTELLAR,xyzc,SUMMON_TYPE_XYZ,tp) and not c:IsSummonCode(xyzc,SUMMON_TYPE_XYZ,tp,id) and c:IsType(TYPE_XYZ,xyzc,SUMMON_TYPE_XYZ,tp)
end
function s.xyzop(e,tp,chk)
if chk==0 then return true end
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD),0,1)
return true
end
function s.thfilter(c)
return c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return e:GetHandler():GetFlagEffect(id)==0
and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
|
--星痕の機界騎士
--Mekk-Knight Spectrum Supreme
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MEKK_KNIGHT),2)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetCondition(s.dircon)
c:RegisterEffect(e1)
--cannot be target/effect indestructable
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_MEKK_KNIGHT}
function s.dircon(e)
return e:GetHandler():GetColumnGroupCount()==0
end
function s.indcon(e)
local c=e:GetHandler()
return c:GetSequence()>4 and c:GetLinkedGroupCount()==0
end
function s.spcfilter(c,hc)
return c:GetColumnGroup():IsContains(hc) and c:IsAbleToGraveAsCost()
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MEKK_KNIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local loc=LOCATION_ONFIELD
if ft<=0 then loc=LOCATION_MZONE end
if chk==0 then return ft>-1 and Duel.IsExistingMatchingCard(s.spcfilter,tp,loc,0,1,c,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,loc,0,1,1,c,c)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control "Shining Sarcophagus", this card cannot be destroyed by battle, also your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "Moremarshmallon" once per turn. During your opponent's turn, if you control "Shining Sarcophagus" (Quick Effect): You can Special Summon this card from your hand. If this card is destroyed by card effect: You can Special Summon 1 "Moremarshmallon" from your hand, Deck, GY, or banishment, except this card, and if you do, inflict 1000 damage to your opponent.
|
--マシマシュマロン
--Moremarshmallon
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.goldsarccon)
e1:SetValue(1)
c:RegisterEffect(e1)
--Your opponent's monsters cannot target other monsters for attacks
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.goldsarccon)
e2:SetValue(function(e,_c) return _c~=e:GetHandler() end)
c:RegisterEffect(e2)
--Special Summon this card from your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,id)
e3:SetHintTiming(0,TIMING_BATTLE_START|TIMINGS_CHECK_MONSTER_E)
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) and s.goldsarccon(e) end)
e3:SetTarget(s.selfsptg)
e3:SetOperation(s.selfspop)
c:RegisterEffect(e3)
--Special Summon 1 other "Moremarshmallon" and inflict 1000 damage
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
e4:SetTarget(s.marshsptg)
e4:SetOperation(s.marshspop)
c:RegisterEffect(e4)
end
s.listed_names={CARD_SHINING_SARCOPHAGUS,id}
local LOCATIONS_REMOVED_HAND_DECK_GRAVE=LOCATION_REMOVED|LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE
function s.goldsarccon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SHINING_SARCOPHAGUS),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.marshspfilter(c,e,tp)
return c:IsCode(id) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.marshsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.marshspfilter,tp,LOCATIONS_REMOVED_HAND_DECK_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATIONS_REMOVED_HAND_DECK_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.marshspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
local exc=c:IsRelateToEffect(e) and c or nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.marshspfilter),tp,LOCATIONS_REMOVED_HAND_DECK_GRAVE,0,1,1,exc,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.
|
--裏切りの罪宝-シルウィア
--Sinful Spoils of Betrayal - Silvera
--Scripted by Satellaa
local s,id=GetID()
function s.initial_effect(c)
--Negate the effects of 1 face-up card on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetCost(s.discost)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--Negate the opponent's effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.gydiscon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.gydistg)
e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end)
c:RegisterEffect(e2)
end
s.listed_series={SET_DIABELLESTARR,SET_SINFUL_SPOILS}
function s.tgfilter(c,cc)
return c:IsMonster() and c:IsSetCard(SET_DIABELLESTARR) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost()
and Duel.IsExistingTarget(Card.IsNegatable,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,Group.FromCards(c,cc)+c:GetEquipGroup())
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,c)
Duel.SendtoGrave(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsNegatable() and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc:IsNegatable() and tc:IsRelateToEffect(e) then
tc:NegateEffects(e:GetHandler(),nil,true)
end
end
function s.gydiscon(e,tp,eg,ep,ev,re,r,rp)
local ch=ev-1
if ch==0 or not (ep==1-tp and Duel.IsChainDisablable(ev)) or re:GetHandler():IsDisabled() then return false end
local ch_player,ch_eff=Duel.GetChainInfo(ch,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_EFFECT)
local ch_c=ch_eff:GetHandler()
return ch_player==tp and ((ch_c:IsSetCard(SET_DIABELLESTARR) and ch_eff:IsMonsterEffect())
or (ch_c:IsSetCard(SET_SINFUL_SPOILS) and ch_eff:IsSpellTrapEffect()))
end
function s.gydistg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
|
--青眼の亜白龍
--Blue-Eyes Alternative White Dragon
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Special summon procedure (from hand)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Name becomes "Blue-Eyes White Dragon" while on the field on in GY
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e2:SetValue(CARD_BLUEEYES_W_DRAGON)
c:RegisterEffect(e2)
--Destroy monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_BLUEEYES_W_DRAGON}
function s.spcfilter(c,tp)
return c:IsCode(CARD_BLUEEYES_W_DRAGON) and not c:IsPublic()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_HAND,0,nil)
return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_HAND,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_CONFIRM,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
g:DeleteGroup()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
--Cannot attack this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
|
--エンシェント・ドラゴン
--Ancient Dragon
local s,id=GetID()
function s.initial_effect(c)
--atk/lv up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetAttackTarget()==nil
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetValue(1)
c:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
|
--機皇神龍アステリスク
--Meklord Astro Dragon Asterisk
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOGRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
s.listed_series={SET_MEKLORD}
function s.spfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_MEKLORD)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_MZONE,0,3,nil)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_MZONE,0,1,5,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.atkfilter(c,e)
return c:IsRelateToEffect(e) and c:IsFaceup()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.atkfilter,nil,e)
Duel.SendtoGrave(g,REASON_EFFECT)
local ct=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if #ct>0 then
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local atk=0
for tc in aux.Next(ct) do
local oatk=math.max(tc:GetTextAttack(),0)
atk=atk+oatk
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,1,nil,TYPE_SYNCHRO)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local t1=false
local t2=false
local tc=eg:GetFirst()
for tc in aux.Next(eg) do
if tc:IsType(TYPE_SYNCHRO) then
if tc:IsSummonPlayer(tp) then t1=true else t2=true end
end
end
if t1 and not t2 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000)
elseif not t1 and t2 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
else Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,1000) end
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local ex,g,gc,dp,dv=Duel.GetOperationInfo(0,CATEGORY_DAMAGE)
if dp~=PLAYER_ALL then Duel.Damage(dp,1000,REASON_EFFECT)
else
Duel.Damage(tp,1000,REASON_EFFECT,true)
Duel.Damage(1-tp,1000,REASON_EFFECT,true)
Duel.RDComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.
|
--陽炎獣 サーベラス
--Hazy Flame Cerbereus
local s,id=GetID()
function s.initial_effect(c)
--cannot be target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SUMMON_PROC)
e2:SetCondition(s.ntcon)
e2:SetOperation(s.ntop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_HAZY}
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1000)
c:RegisterEffect(e1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY)
end
function s.filter(c)
return c:IsSetCard(SET_HAZY) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.
|
--ユニオン・アクティベーション
--Union Activation
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Send 1 LIGHT Machine Normal/Union monster to the GY and search 1 LIGHT Machine monster with the same ATK but a different original name
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Search 1 monster with 3000 or more ATK then Normal Summon it
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.thcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_card_types={TYPE_UNION}
function s.tgfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_NORMAL|TYPE_UNION) and c:IsAbleToGrave()
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c,c:GetAttack(),c:GetOriginalCodeRule())
end
function s.thfilter(c,atk,code)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsAttack(atk) and not c:IsOriginalCodeRule(code)
and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,tp):GetFirst()
if Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetAttack(),tc:GetOriginalCodeRule())
if #sg>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
function s.thconfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsFaceup() and c:IsSummonPlayer(tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.thconfilter,3,nil,tp)
end
function s.thnsfilter(c)
return c:IsAttackAbove(3000) and c:IsAbleToHand() and c:IsSummonable(true,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thnsfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,s.thnsfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
Duel.Summon(tp,tc,true,nil)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card, then target 1 WATER monster on the field; destroy that target, and if you do, add 1 "Ice Barrier" monster from your Deck to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
|
--氷結界の決起隊
--Shock Troops of the Ice Barrier
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 WATER monster on the field and search 1 "Ice Barrier" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_ICE_BARRIER}
function s.thfilter(c)
return c:IsSetCard(SET_ICE_BARRIER) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsAttribute(ATTRIBUTE_WATER) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WATER),tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WATER),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttribute(ATTRIBUTE_WATER) and Duel.Destroy(tc,REASON_EFFECT)>0) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.
|
--命の代行者 ネプチューン
--The Agent of Life - Neptune
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon from hand or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add "The Sanctuary in the Sky" to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_THE_AGENT,SET_HYPERION}
s.listed_names={CARD_SANCTUARY_SKY}
function s.spfilter(c,e,tp,sanc)
return ((c:IsSetCard(SET_THE_AGENT) and not c:IsCode(id)) or (sanc and c:IsSetCard(SET_HYPERION))) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local sanc=Duel.IsEnvironment(CARD_SANCTUARY_SKY)
or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),e:GetHandlerPlayer(),LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp,sanc)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
local sanc=Duel.IsEnvironment(CARD_SANCTUARY_SKY)
or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),e:GetHandlerPlayer(),LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp,sanc):GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
--Cannot be tributed
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3303)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
e2:SetValue(1)
e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2)
tc:RegisterEffect(e2)
end
end
function s.thfilter(c)
return c:IsCode(CARD_SANCTUARY_SKY) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.
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--F.A.ピットストップ
--F.A. Pit Stop
local s,id=GetID()
function s.initial_effect(c)
--Reduce the level of 1 "F.A." monster by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1.
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_LVCHANGE+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon 1 "F.A." monster from your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FA}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_FA) and c:IsLevelAbove(3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetTargetPlayer(tp)
local ct=Duel.GetMatchingGroupCount(Card.IsCode,tp,LOCATION_GRAVE,0,nil,id)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct+1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local d=Duel.GetMatchingGroupCount(Card.IsCode,p,LOCATION_GRAVE,0,nil,id)+1
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsLevelAbove(3) and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
Duel.Draw(p,d,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_FA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
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--不死之炎鳥
--Fushi No Tori
local s,id=GetID()
function s.initial_effect(c)
Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
--Cannot be Special Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Gain LP equal to battle damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(function(_,tp,_,ep) return ep==1-tp end)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ev)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
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--光の角
--Horn of Light
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(800)
c:RegisterEffect(e2)
--to deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TODECK)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.tdcon)
e4:SetCost(Cost.PayLP(500))
e4:SetTarget(s.tdtg)
e4:SetOperation(s.tdop)
c:RegisterEffect(e4)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation).
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--BF-空風のジン
--Blackwing - Jin the Rain Shadow
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_START)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if d==c then d=Duel.GetAttacker() end
e:SetLabelObject(d)
return d and d:IsFaceup() and d:IsDefenseBelow(c:GetAttack())
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetLabelObject(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=e:GetLabelObject()
if c:IsFaceup() and c:IsRelateToEffect(e) and d:IsRelateToBattle() and d:IsDefenseBelow(c:GetAttack()) then
Duel.Destroy(d,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.
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--ワンダー・クローバー
--Wonder Clover
local s,id=GetID()
function s.initial_effect(c)
--multi attack
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function s.cfilter(c)
return c:GetLevel()==4 and c:IsRace(RACE_PLANT) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(1)
end
function s.filter(c)
return c:IsFaceup() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
if e:GetLabel()==1 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.ftarget)
e1:SetLabel(g:GetFirst():GetFieldID())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
e:SetLabel(0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
function s.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
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--幻創のミセラサウルス
--Miscellaneousaurus
local s,id=GetID()
function s.initial_effect(c)
--immune
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.immcon)
e1:SetCost(s.immcost)
e1:SetOperation(s.immop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,id)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.immcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.immcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() and Duel.GetFlagEffect(tp,id)==0 end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.immop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_DINOSAUR))
e1:SetValue(s.efilter)
if Duel.IsPhase(PHASE_MAIN1) then
e1:SetReset(RESET_PHASE|PHASE_MAIN1)
else
e1:SetReset(RESET_PHASE|PHASE_MAIN2)
end
if Duel.IsPhase(PHASE_MAIN1) then
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_MAIN1,0,1)
else
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_MAIN2,0,1)
end
Duel.RegisterEffect(e1,tp)
end
function s.efilter(e,re)
return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function s.cfilter(c)
return c:IsRace(RACE_DINOSAUR) and c:IsAbleToRemoveAsCost()
end
function s.spfilter(c,e,tp,lv)
return c:IsRace(RACE_DINOSAUR) and c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
local cg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil)
return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,#cg)
end
local cg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil)
local tg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp,#cg)
local lvt={}
local tc=tg:GetFirst()
for tc in aux.Next(tg) do
local tlv=0
tlv=tlv+tc:GetLevel()
lvt[tlv]=tlv
end
local pc=1
for i=1,12 do
if lvt[i] then lvt[i]=nil lvt[pc]=i pc=pc+1 end
end
lvt[pc]=nil
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local lv=Duel.AnnounceNumber(tp,table.unpack(lvt))
local rg1=Group.CreateGroup()
if lv>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg2=cg:Select(tp,lv-1,lv-1,c)
rg1:Merge(rg2)
end
rg1:AddCard(c)
Duel.Remove(rg1,POS_FACEUP,REASON_COST)
e:SetLabel(lv)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.sfilter(c,e,tp,lv)
return c:IsRace(RACE_DINOSAUR) and c:GetLevel()==lv and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local lv=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,lv)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)==e:GetLabel() then
return true
else
e:Reset()
return false
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" per turn.
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--女神スクルドの託宣
--Goddess Skuld's Oracle
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--rearrange
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_VALKYRIE}
s.listed_names={64961254} --"Goddess Verdande's Guidance"
function s.thcfilter(c)
return c:IsFacedown() or not c:IsSetCard(SET_VALKYRIE)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0
and not Duel.IsExistingMatchingCard(s.thcfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.thfilter(c)
return c:IsCode(64961254) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and s.thcon(e,tp,eg,ep,ev,re,r,rp) and
Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>2 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.SortDecktop(tp,1-tp,3)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.sumlimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return not c:IsRace(RACE_FAIRY)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
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--アドバンス・フォース
--Advance Force
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--summon with 1 tribute
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_HAND,0)
e2:SetCode(EFFECT_SUMMON_PROC)
e2:SetCondition(s.otcon)
e2:SetTarget(aux.FieldSummonProcTg(s.ottg,s.ottgsum))
e2:SetOperation(s.otop)
e2:SetValue(SUMMON_TYPE_TRIBUTE)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_SET_PROC)
c:RegisterEffect(e3)
end
function s.otfilter(c,tp)
return c:IsLevelAbove(5) and (c:IsControler(tp) or c:IsFaceup())
end
function s.otcon(e,c,minc)
if c==nil then return true end
if minc>1 then return false end
local tp=c:GetControler()
local mg=Duel.GetMatchingGroup(s.otfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp)
return Duel.CheckTribute(c,1,1,mg)
end
function s.ottg(e,c)
return c:IsLevelAbove(7)
end
function s.ottgsum(e,tp,eg,ep,ev,re,r,rp,chk,c)
local mg=Duel.GetMatchingGroup(s.otfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then
mg:Match(Card.IsControler,nil,tp)
end
local sg=Duel.SelectTribute(tp,c,1,1,mg,nil,nil,true)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
end
return false
end
function s.otop(e,tp,eg,ep,ev,re,r,rp,c)
local sg=e:GetLabelObject()
if not sg then return end
c:SetMaterial(sg)
Duel.Release(sg,REASON_SUMMON|REASON_MATERIAL)
sg:DeleteGroup()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned "Gaia the Dragon Champion" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.
|
--螺旋融合
--Spiral Fusion
--scripted by edo9300
local s,id=GetID()
function s.initial_effect(c)
c:RegisterEffect(Fusion.CreateSummonEff({handler=c,fusfilter=aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),stage2=s.stage2}))
end
s.listed_names={CARD_GAIA_CHAMPION}
function s.stage2(e,tc,tp,sg,chk)
if chk==1 and tc:IsCode(CARD_GAIA_CHAMPION) then
--atk gain
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(2600)
tc:RegisterEffect(e1)
--attack twice
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetDescription(aux.Stringid(id,1))
e2:SetValue(1)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 "Buster Blader" you control; equip this monster from your hand or field to that monster. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the GY; the monster that was equipped with this card gains 1000 ATK until the end of this turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--破壊剣-アームズバスターブレード
--Robot Buster Destruction Sword
local s,id=GetID()
function s.initial_effect(c)
--Equip itself to a "Buster Blader"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
--Spell/Traps face-up on your opponent's field cannot activate their effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,1)
e2:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end)
e2:SetValue(s.aclimit)
c:RegisterEffect(e2)
--Increase the ATK of the equipped monster by 1000
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end)
e3:SetCost(s.dacost)
e3:SetOperation(s.daop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_BUSTER_BLADER}
function s.filter(c)
return c:IsFaceup() and c:IsCode(CARD_BUSTER_BLADER)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.aclimit(e,re,tp)
local loc=re:GetActivateLocation()
return loc==LOCATION_SZONE and not re:IsHasType(EFFECT_TYPE_ACTIVATE) and not re:GetHandler():IsImmuneToEffect(e)
end
function s.dacost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
local tc=e:GetHandler():GetEquipTarget()
Duel.SetTargetCard(tc)
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.daop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn.
|
--方界縁起
--Cubic Causality
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--counters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMING_BATTLE_START)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damact)
c:RegisterEffect(e2)
end
s.counter_place_list={0x1038}
s.listed_series={SET_CUBIC}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_CUBIC)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if ct>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=g:Select(tp,1,ct,nil)
local ac=sg:GetFirst()
for ac in aux.Next(sg) do
ac:AddCounter(0x1038,1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetCondition(s.condition)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
ac:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE)
ac:RegisterEffect(e2)
end
end
end
function s.condition(e)
return e:GetHandler():GetCounter(0x1038)>0
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_CUBIC)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.damact(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_LEAVE_FIELD_P)
e1:SetOperation(s.shchk)
e1:SetLabelObject(tc)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(s.shcon)
e2:SetOperation(s.damop)
e2:SetLabelObject(tc)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_PHASE_END&~(RESET_LEAVE|RESET_TOGRAVE),0,1)
tc:CreateEffectRelation(e1)
end
end
function s.shchk(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc or not tc:IsRelateToEffect(e) then return end
local bt=tc:GetBattleTarget()
for tc in aux.Next(eg) do
if bt==tc and tc:GetCounter(0x1038) > 0 then
tc:RegisterFlagEffect(id+2,RESET_CHAIN,0,1)
end
end
end
function s.shcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local bt=tc:GetBattleTarget()
return tc and tc:GetFlagEffect(id)~=0 and bt and bt:GetFlagEffect(id+2) ~= 0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local bt=tc:GetBattleTarget()
local atk=bt:GetBaseAttack()
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you have no "Let's Go Together" in your face-up field, GY, nor banishment: Banish 7 cards from the top of your Deck, face-down; make your opponent banish 7 cards from their Extra Deck and/or top of their Deck, face-down, and they must declare how many are banished from each beforehand.
|
--夙めてはしろ 二人ではしろ
--Let's Go Together
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Your opponent banishes 7 cards from their Extra Deck and/or the top of their Deck, face-down
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCondition(s.rmcon)
e1:SetCost(s.rmcost)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
end
s.listed_names={id}
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,id),tp,LOCATION_ONFIELD|LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil)
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetDecktopGroup(tp,7)
if chk==0 then return g:FilterCount(Card.IsAbleToRemoveAsCost,nil,POS_FACEDOWN)==7 end
Duel.DisableShuffleCheck()
Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local p=1-tp
local dg=Duel.GetDecktopGroup(p,7)
local exg=Duel.GetFieldGroup(p,LOCATION_EXTRA,0)
return (dg+exg):IsExists(Card.IsAbleToRemove,7,nil,p,POS_FACEDOWN,REASON_EFFECT)
end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,7,1-tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local p=1-tp
local rg=nil
local exg=Duel.GetMatchingGroup(Card.IsAbleToRemove,p,LOCATION_EXTRA,0,nil,p,POS_FACEDOWN,REASON_EFFECT)
if #exg>0 then
local min=math.max(0,7-Duel.GetFieldGroupCount(p,LOCATION_DECK,0))
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_REMOVE)
rg=exg:Select(p,min,7,nil)
rg:Merge(Duel.GetDecktopGroup(p,7-#rg))
else
rg=Duel.GetDecktopGroup(p,7)
end
if #rg>0 then
Duel.DisableShuffleCheck()
Duel.Remove(rg,POS_FACEDOWN,REASON_EFFECT,nil,p)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.
|
--ダイノルフィア・ディプロス
--Dinomorphia Diplos
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Send to GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_DINOMORPHIA}
function s.tgfilter(c)
return c:IsSetCard(SET_DINOMORPHIA) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
and Duel.GetLP(tp)<=2000 then
Duel.BreakEffect()
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT+REASON_BATTLE)~=0
end
function s.spcostfilter(c)
return c:IsTrap() and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tg=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(tg,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DINOMORPHIA) and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
|
--甲虫装機の宝珠
--Inzektor Orb
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetCost(aux.RemainFieldCost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_INZEKTOR}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_INZEKTOR)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
--Atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(500)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(s.eqlimit)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e3)
--negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCategory(CATEGORY_DISABLE)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(s.ngcon)
e4:SetCost(Cost.SelfToGrave)
e4:SetTarget(s.ngtg)
e4:SetOperation(s.ngop)
e4:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e4)
else
c:CancelToGrave(false)
end
end
function s.eqlimit(e,c)
return c:IsSetCard(SET_INZEKTOR)
end
function s.ngcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
local loc,tg=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TARGET_CARDS)
local tc=tg:GetFirst()
if #tg~=1 or not tc:IsLocation(LOCATION_MZONE) or not tc:IsSetCard(SET_INZEKTOR) then return false end
return Duel.IsChainDisablable(ev) and loc~=LOCATION_DECK
end
function s.ngtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.ngop(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.NegateEffect(ev)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.
|
--白き森の聖徒リゼット
--Elzette, Azamina of the White Forest
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "White Forest" or "Azamina" monster from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfReveal)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck
local fusparam=aux.FilterBoolFunction(Card.IsSetCard,SET_AZAMINA)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(Fusion.SummonEffTG(fusparam))
e2:SetOperation(Fusion.SummonEffOP(fusparam))
c:RegisterEffect(e2)
--Add 1 "Sinful Spoils" card from your Deck to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_AZAMINA,SET_WHITE_FOREST,SET_SINFUL_SPOILS}
function s.spfilter(c,e,tp)
return c:IsSetCard({SET_AZAMINA,SET_WHITE_FOREST}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.thfilter(c,e,tp)
return c:IsSetCard(SET_SINFUL_SPOILS) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
|
--星因士 ベガ
--Satellarknight Vega
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega"
local e1a=Effect.CreateEffect(c)
e1a:SetDescription(aux.Stringid(id,0))
e1a:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1a:SetProperty(EFFECT_FLAG_DELAY)
e1a:SetCode(EVENT_SUMMON_SUCCESS)
e1a:SetCountLimit(1,id)
e1a:SetTarget(s.sptg)
e1a:SetOperation(s.spop)
c:RegisterEffect(e1a)
local e1b=e1a:Clone()
e1b:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e1b)
local e1c=e1a:Clone()
e1c:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e1c)
end
s.listed_series={SET_TELLARKNIGHT}
s.listed_names={id}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_TELLARKNIGHT) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated "Materiactor" card to your hand, also place the rest on top of the Deck in any order, then you can add 1 card attached to a Rank 3 Xyz Monster you control to the hand. You can only use this effect of "Materiactor Meltdown" once per turn. If your Xyz Monster activates its effect: You can attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control.
|
--原質の炉心溶融
--Materiactor Meltdown
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Excavate the top 6 cards of your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.exctg)
e1:SetOperation(s.excop)
c:RegisterEffect(e1)
--Attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re:IsMonsterEffect() and re:IsActiveType(TYPE_XYZ) end)
e2:SetTarget(s.attachtg)
e2:SetOperation(s.attachop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MATERIACTOR}
function s.exctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=6 end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_OVERLAY)
end
function s.deckthfilter(c)
return c:IsSetCard(SET_MATERIACTOR) and c:IsAbleToHand()
end
function s.xyzfilter(c)
return c:IsRank(3) and c:IsType(TYPE_XYZ) and c:IsFaceup() and c:GetOverlayGroup():IsExists(Card.IsAbleToHand,1,nil)
end
function s.excop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<6 then return end
local ct=6
Duel.ConfirmDecktop(tp,6)
local g=Duel.GetDecktopGroup(tp,6)
if g:IsExists(s.deckthfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,s.deckthfilter,1,1,nil)
if #sg>0 then
Duel.DisableShuffleCheck()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
ct=ct-1
end
end
Duel.SortDecktop(tp,tp,ct)
local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil)
if #xyzg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
local og=Duel.GetOverlayGroup(tp,1,0,xyzg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=og:FilterSelect(tp,Card.IsAbleToHand,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
local owner=g:GetFirst():GetControler()
Duel.ConfirmCards(1-owner,g)
Duel.ShuffleHand(owner)
end
end
end
function s.attachfilter(c)
return c:IsSetCard(SET_MATERIACTOR) and c:IsType(TYPE_XYZ) and c:IsFaceup()
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
and Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
local xyzc=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if xyzc then
Duel.HintSelection(xyzc)
local g=Duel.GetDecktopGroup(tp,1)
Duel.DisableShuffleCheck()
Duel.Overlay(xyzc,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If the only cards your opponent controls are Defense Position monsters, this card can attack directly.
|
--暗黒恐獣
--Black Tyranno
local s,id=GetID()
function s.initial_effect(c)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetCondition(s.dircon)
c:RegisterEffect(e1)
end
function s.dircon(e)
local tp=e:GetHandler():GetControler()
return Duel.GetFieldGroupCount(tp,0,LOCATION_SZONE)==0
and not Duel.IsExistingMatchingCard(Card.IsAttackPos,tp,0,LOCATION_MZONE,1,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.
|
--ヴァイロン・ステラ
--Vylon Stella
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.eqcon)
e1:SetCost(Cost.PayLP(500))
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Equip(tp,c,tc)
--equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.eqlimit(e,c)
local tp=e:GetHandlerPlayer()
return c:IsControler(tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
local dt=nil
if ec==Duel.GetAttacker() then dt=Duel.GetAttackTarget()
elseif ec==Duel.GetAttackTarget() then dt=Duel.GetAttacker() end
e:SetLabelObject(dt)
return dt and dt:IsRelateToBattle()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetLabelObject(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local dt=e:GetLabelObject()
if dt:IsRelateToBattle() then
Duel.Destroy(dt,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.
|
--トラスト・マインド
--Mind Trust
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetLabel(0)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function s.filter1(c,e,tp)
local lv=math.floor(c:GetLevel()/2)
return lv>0 and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil,lv)
end
function s.filter2(c,lv)
return c:IsLevelBelow(lv) and c:IsType(TYPE_TUNER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter2(chkc,e:GetLabel()) end
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.CheckReleaseGroupCost(tp,s.filter1,1,false,nil,nil,e,tp)
end
local rg=Duel.SelectReleaseGroupCost(tp,s.filter1,1,1,false,nil,nil,e,tp)
local lv=math.floor(rg:GetFirst():GetLevel()/2)
e:SetLabel(lv)
Duel.Release(rg,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil,lv)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
|
--黒熔龍騎ヴォルニゲシュ
--Voloferniges, the Darkest Dragon Doomrider
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 7 monsters
Xyz.AddProcedure(c,nil,7,2)
--Destroy 1 face-up card on the field, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e1:SetCondition(function(e) return not e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_DRAGON) end)
e1:SetCost(Cost.AND(Cost.DetachFromSelf(2),s.descost))
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--This is a Quick Effect if this card has a Dragon monster as material
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_DRAGON) end)
c:RegisterEffect(e2)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetAttackAnnouncedCount()==0 end
--This card cannot attack the turn you activate this effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and tc:IsPreviousLocation(LOCATION_MZONE)
and (tc:HasLevel() or tc:HasRank()) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local sc=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if not sc then return end
Duel.HintSelection(sc)
local lvrk=math.max(tc:GetOriginalLevel(),tc:GetOriginalRank())
--It gains ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(lvrk*300)
e1:SetReset(RESETS_STANDARD_PHASE_END,2)
sc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand.
|
--混沌の使者
--Envoy of Chaos
local s,id=GetID()
function s.initial_effect(c)
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.atkcon1)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.atktg1)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Add itself to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_BLACK_LUSTER_SOLDIER,SET_GAIA_THE_FIERCE_KNIGHT}
function s.atkcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase() and aux.StatChangeDamageStepCondition()
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard({SET_BLACK_LUSTER_SOLDIER,SET_GAIA_THE_FIERCE_KNIGHT})
end
function s.atktg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TODECK|RESET_TEMP_REMOVE|RESET_REMOVE|RESET_TOGRAVE)|RESET_PHASE|PHASE_END,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1500)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.atkcon2)
e2:SetTarget(s.atktg2)
e2:SetValue(s.atkval)
e2:SetLabelObject(tc)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
function s.atkcon2(e)
local tc=e:GetLabelObject()
return Duel.IsPhase(PHASE_DAMAGE_CAL)
and tc:GetFlagEffect(id)~=0 and tc:GetBattleTarget()
end
function s.atktg2(e,c)
return c==e:GetLabelObject():GetBattleTarget()
end
function s.atkval(e,c)
return c:GetBaseAttack()
end
function s.cfilter(c,att)
return c:IsAttribute(att) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c,ATTRIBUTE_LIGHT)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c,ATTRIBUTE_DARK) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c,ATTRIBUTE_LIGHT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c,ATTRIBUTE_DARK)
g1:Merge(g2)
Duel.Remove(g1,POS_FACEUP,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-down monster on the field; change that target to face-up Attack Position.
|
--太陽の書
--Book of Taiyou
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFacedown() then
Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
|
--クイズ
--Question
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsMonster() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil)
if #g==0 then return end
local last=g:GetFirst()
local tc=g:GetNext()
for tc in aux.Next(g) do
if tc:GetSequence()<last:GetSequence() then last=tc end
end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CODE)
local ac=Duel.AnnounceCard(1-tp,TYPE_MONSTER)
if ac~=last:GetCode() then
Duel.SpecialSummon(last,0,tp,tp,false,false,POS_FACEUP)
else
Duel.Remove(last,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.
|
--英知の代行者 マーキュリー
--The Agent of Wisdom - Mercury
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.con)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
function s.con(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.IsTurnPlayer(1-tp) and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.dtg)
e1:SetOperation(s.dop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY)
e:GetHandler():RegisterEffect(e1)
end
function s.dtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.dop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.
|
--ライトレイ ダイダロス
--Lightray Daedalus
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--spsummon limit
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_GRAVE,0,4,nil,ATTRIBUTE_LIGHT)
end
function s.desfilter(c)
return Duel.IsExistingTarget(nil,0,LOCATION_ONFIELD,LOCATION_ONFIELD,2,c)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,2,g1:GetFirst())
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,#g1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
|
--辺境の大賢者
--Frontier Wiseman
local s,id=GetID()
function s.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e1:SetTarget(s.distg)
c:RegisterEffect(e1)
--disable effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--self destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_SELF_DESTROY)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e3:SetTarget(s.distg)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
end
function s.distg(e,c)
return c:GetCardTargetCount()>0 and c:IsSpell()
and c:GetCardTarget():IsExists(s.cfilter,1,nil,e:GetHandlerPlayer())
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if not re:IsSpellEffect() then return end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g or not g:IsExists(s.cfilter,1,nil,tp) then return end
if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(re:GetHandler(),REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Effect Monsters, including a "Madolche" monster If this card is Link Summoned: You can add 1 "Madolche" card from your Deck to your hand. You can target 1 monster in your GY; Special Summon 1 "Madolche" monster from your hand, and if you do, shuffle that target into the Deck, also you cannot activate monster effects for the rest of this turn, except "Madolche" monsters. You can only use each effect of "Madolche Mini Meowcaroons" once per turn.
|
--ミニャーマドルチェ・ニャカロン
--Madolche Mini Meowcaroons
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,nil,s.matcheck)
--Search 1 "Madolche" card when it is Link Summoned
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon 1 "Madolche" monster from your hand and shuffle 1 targeted monster into the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MADOLCHE}
function s.matcheck(g,lnkc,sumtype,sp)
return g:IsExists(Card.IsSetCard,1,nil,SET_MADOLCHE,lnkc,sumtype,sp)
end
function s.thfilter(c)
return c:IsSetCard(SET_MADOLCHE) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MADOLCHE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsMonster() and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsMonster,Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,aux.AND(Card.IsMonster,Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
--You cannot activate non-"Madolche" monster effects for the rest of this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(function(_,re) return re:IsMonsterEffect() and not re:GetHandler():IsSetCard(SET_MADOLCHE) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
|
--騎竜ドラコバック
--Dracoback, the Rideable Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
aux.AddEquipProcedure(c,0)
--Return to the hand 1 card the opponent controls
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Equip itself to "Adventurer Token"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.eqcon)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
s.listed_names={TOKEN_ADVENTURER}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetEquipTarget()
return tc and tc:IsNonEffectMonster()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():CheckUniqueOnField(tp)
end
function s.eqfilter(c)
return c:IsFaceup() and c:IsCode(TOKEN_ADVENTURER)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end
if chk==0 then return c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup()
and tc:IsCode(TOKEN_ADVENTURER) and tc:IsControler(tp) and c:CheckUniqueOnField(tp) then
Duel.Equip(tp,c,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
|
--フォトン・レオ
--Photon Leo
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(1-tp)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g==0 then return end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
Duel.ShuffleDeck(1-tp)
Duel.BreakEffect()
Duel.Draw(1-tp,#g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
|
--バージェストマ・ディノミスクス
--Paleozoic Dinomischus
local s,id=GetID()
function s.initial_effect(c)
--Banish 1 card on the field
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_HANDES+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
c:RegisterEffect(e1)
--Special summon itself from GY as a monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.filter1(c)
return c:IsDiscardable(REASON_EFFECT)
end
function s.filter2(c)
return c:IsFaceup() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter2(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_HAND,0,1,e:GetHandler())
and Duel.IsExistingTarget(s.filter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.DiscardHand(tp,s.filter1,1,1,REASON_EFFECT|REASON_DISCARD,nil)>0 and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) then
c:AddMonsterAttribute(TYPE_NORMAL)
c:AssumeProperty(ASSUME_RACE,RACE_AQUA)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
c:AddMonsterAttributeComplete()
--Unaffected by monster effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(3101)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
--Banish it if it leaves the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(3300)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e2:SetReset(RESET_EVENT|RESETS_REDIRECT)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
end
end
function s.efilter(e,re)
return re:IsMonsterEffect()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.
|
--千年の眠りから覚めし原人
--Sengenjin Wakes from a Millennium
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Cannot be destroyed by monster effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(function(e,re,rp) return re:IsMonsterEffect() end)
c:RegisterEffect(e1)
--Place this card face-up in your Spell & Trap Zone as a Continuous Spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end)
e2:SetOperation(s.plop)
c:RegisterEffect(e2)
--Special Summon this card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e) return e:GetHandler():IsContinuousSpell() end)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_MILLENNIUM_CROSS}
s.listed_series={SET_MILLENNIUM}
function s.plop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end
if Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
--Treated as a Continuous Spell
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
c:RegisterEffect(e1)
end
end
function s.spcostfilter(c)
return c:IsCode(CARD_MILLENNIUM_CROSS) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.CheckLPCost(tp,2000)
local b2=Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,nil)
if chk==0 then return b1 or b2 end
local op=nil
if b1 and b2 then
op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
else
op=(b1 and 1) or (b2 and 2)
end
if op==1 then
Duel.PayLPCost(tp,2000)
elseif op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
return c:IsSetCard(SET_MILLENNIUM) and c:IsMonster() and c:IsAbleToHand()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g==0 then return end
Duel.BreakEffect()
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 "Utopia" monster; destroy all Set Spell and Trap Cards your opponent controls.
|
--リリース・リバース・バースト
--Release, Reverse, Burst
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_UTOPIA) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_UTOPIA)
Duel.Release(g,REASON_COST)
end
function s.filter(c)
return c:IsFacedown() and c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
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