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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
--充電器 --Battery Charger local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(500)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BATTERYMAN} function s.filter(c,e,tp) return c:IsSetCard(SET_BATTERYMAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot attack the turn it is Summoned. Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
--トゥーン・バスター・ブレイダー --Toon Buster Blader local s,id=GetID() function s.initial_effect(c) --Cannot attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.atklimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) --Increase ATK local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetRange(LOCATION_MZONE) e4:SetValue(s.val) c:RegisterEffect(e4) --Direct attack local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_DIRECT_ATTACK) e5:SetCondition(s.dircon) c:RegisterEffect(e5) end s.listed_names={15259703} function s.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.dirfilter1(c) return c:IsFaceup() and c:IsCode(15259703) end function s.dirfilter2(c) return c:IsFaceup() and c:IsType(TYPE_TOON) end function s.dircon(e) return Duel.IsExistingMatchingCard(s.dirfilter1,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) and not Duel.IsExistingMatchingCard(s.dirfilter2,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil) end function s.val(e,c) return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),0,LOCATION_GRAVE|LOCATION_MZONE,nil)*500 end function s.filter(c) return c:IsRace(RACE_DRAGON) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
--E・HERO サンダー・ジャイアント --Elemental HERO Thunder Giant local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,20721928,84327329) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO} function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.filter(c,atk) return c:IsFaceup() and c:GetBaseAttack()<atk end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e:GetHandler():GetAttack()) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e:GetHandler():GetAttack()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetBaseAttack()<c:GetAttack() then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
--炎神機-紫龍 --Pyrotech Mech - Shiryu local s,id=GetID() function s.initial_effect(c) --summon with 1 tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.otcon) e1:SetOperation(s.otop) e1:SetValue(SUMMON_TYPE_TRIBUTE) c:RegisterEffect(e1) --pierce local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) c:RegisterEffect(e2) end function s.otcon(e,c,minc) if c==nil then return true end return c:GetLevel()>6 and minc<=1 and Duel.CheckTribute(c,1) end function s.otop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectTribute(tp,c,1,1) c:SetMaterial(g) Duel.Release(g, REASON_SUMMON+REASON_MATERIAL) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCountLimit(1) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) e1:SetReset(RESET_EVENT|(RESETS_STANDARD|RESET_MSCHANGE|RESET_OVERLAY)&~(RESET_TOFIELD|RESET_LEAVE|RESET_TEMP_REMOVE)) c:RegisterEffect(e1) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn.
--ネコーン --Cattycorn --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Add 1 Field Spell to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Add 1 of your banished "Sky Striker" Spells to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg2) e2:SetOperation(s.thop2) c:RegisterEffect(e2) end function s.thfilter1(c) return c:IsFieldSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.GetFieldCard(tp,LOCATION_FZONE,0) and Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.tgfilter(c,tp) return c:IsFieldSpell() and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil,c:GetCode()) end function s.thfilter2(c,code) return c:IsCode(code) and c:IsAbleToHand() end function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tgfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.thop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil,tc:GetCode()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect. ● Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.
--デコード・トーカー・ヒートソウル --Decode Talker Heatsoul local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 2+ Cyberse monsters with different Attributes Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2,99,s.matcheck) --Gains 500 ATK for each monster it points to local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,c) return c:GetLinkedGroup():FilterCount(Card.IsMonster,nil)*500 end) c:RegisterEffect(e1) --Draw 1 card, then if your LP are 2000 or less, you can apply this effect: ● Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCost(Cost.PayLP(1000)) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_names={id} function s.matcheck(g,lc,sumtype,tp) return g:CheckDifferentPropertyBinary(Card.GetAttribute,lc,sumtype,tp) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spfilter(c,e,tp,mc) return c:IsLinkBelow(3) and c:IsRace(RACE_CYBERSE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function s.drop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)>0 and Duel.GetLP(tp)<=2000 and c:IsRelateToEffect(e) and c:IsAbleToRemove() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() if Duel.Remove(c,POS_FACEUP,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by your opponent: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. * The above text is unofficial and describes the card's functionality in the OCG.
--デーモンの超越 --Archfiend's Ascent --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Xyz.AddProcedure(c,nil,6,2) --Change name local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE) e1:SetValue(CARD_SUMMONED_SKULL) c:RegisterEffect(e1) --Destruction replacement local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) --Special Summon "Summoned Skull" local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_SUMMONED_SKULL} function s.repfilter(c,tp) return c:IsFaceup() and c:IsCode(CARD_SUMMONED_SKULL) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsXyzSummoned() and rp==1-tp and c:IsPreviousControler(tp) end function s.spfilter(c,e,tp) return c:IsCode(CARD_SUMMONED_SKULL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
--トライポッド・フィッシュ --Tripod Fish local s,id=GetID() function s.initial_effect(c) --lv up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA) and c:IsLevelAbove(1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if the previous effect was applied this turn: You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target. * The above text is unofficial and describes the card's functionality in the OCG.
--スターダスト・ドラゴン/バスター --Stardust Dragon/Assault Mode local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --Negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.negcon) e2:SetCost(aux.StardustCost) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) --Revive local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1) e3:SetTarget(s.sumtg) e3:SetOperation(s.sumop) c:RegisterEffect(e3) --Special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_names={CARD_ASSAULT_MODE,CARD_STARDUST_DRAGON} s.assault_mode=CARD_STARDUST_DRAGON function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re)then Duel.Destroy(eg,REASON_EFFECT) end e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,0) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(id)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,true,false,POS_FACEUP) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.spfilter(c,e,tp) return c:IsCode(CARD_STARDUST_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.
--水神の護符 --Sea Lord's Amulet local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER)) e2:SetValue(s.indval) c:RegisterEffect(e2) end function s.indval(e,re,tp) return e:GetHandlerPlayer()==1-tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:GetHandler():SetTurnCounter(0) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_SZONE) e1:SetCondition(s.tgcon) e1:SetOperation(s.tgop) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,3) e:GetHandler():RegisterEffect(e1) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() ct=ct+1 c:SetTurnCounter(ct) if ct==3 then Duel.SendtoGrave(c,REASON_RULE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.
--土地ころがし --Land Flipping --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Banish 1 Field Spell local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_LEAVE_GRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) end function s.rmfilter(c) return c:IsFaceup() and c:IsAbleToRemove() and not c:IsForbidden() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_FZONE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,1-g:GetFirst():GetControler(),LOCATION_GRAVE) end function s.plfilter(c,targ_p,code) return c:IsFieldSpell() and not c:IsForbidden() and not c:IsOriginalCode(code) and (c:IsControler(targ_p) or c:IsAbleToChangeControler()) end function s.placefield(c,tp,targ_p) local fc=Duel.GetFieldCard(targ_p,LOCATION_FZONE,0) if fc then Duel.SendtoGrave(fc,REASON_RULE) Duel.BreakEffect() end return Duel.MoveToField(c,tp,targ_p,LOCATION_FZONE,POS_FACEUP,true) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local old_fp=tc:GetControler() if not tc:IsRelateToEffect(e) or Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_REMOVED) or (tc:IsControler(old_fp) and not tc:IsAbleToChangeControler()) or tc:IsForbidden() then return end Duel.BreakEffect() if not s.placefield(tc,tp,1-old_fp) then return end local g=Duel.GetMatchingGroup(s.plfilter,tc:GetControler(),LOCATION_GRAVE,0,nil,old_fp,tc:GetOriginalCode()) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local pc=g:Select(tp,1,1,nil):GetFirst() if not pc then return end Duel.HintSelection(pc,true) Duel.BreakEffect() s.placefield(pc,tp,old_fp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn.
--ダイナレスラー・イグアノドラッカ --Dinowrestler Iguanodraka --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --spsummon from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --tribute summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCountLimit(1,{id,1}) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_DINOWRESTLER} function s.cfilter(c) return c:IsRace(RACE_DINOSAUR) and c:IsDiscardable() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP) end function s.ctfilter(c,e,tp,ft) return c:IsRace(RACE_DINOSAUR) and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup()) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetOriginalCode()) end function s.spfilter(c,e,tp,code) return c:GetOriginalCode()~=code and c:IsSetCard(SET_DINOWRESTLER) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.ctfilter,1,false,nil,nil,e,tp,ft) end local g=Duel.SelectReleaseGroupCost(tp,s.ctfilter,1,1,false,nil,nil,e,tp,ft) Duel.Release(g,REASON_COST) e:SetLabel(g:GetFirst():GetCode()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,e:GetLabel()) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.
--絶火の竜神ヴァフラム --Vahram, the Magistus Divinity Dragon --Scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Prevent destruction by opponent's Spell/Trap local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(s.indesvalue) c:RegisterEffect(e1) --Destroy all opponent's face-up cards local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,id) e2:SetCondition(s.descon1) e2:SetTarget(s.destg1) e2:SetOperation(s.desop1) c:RegisterEffect(e2) --Destroy battling monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_START) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.descon2) e3:SetTarget(s.destg2) e3:SetOperation(s.desop2) c:RegisterEffect(e3) end s.listed_series={SET_MAGISTUS} function s.indesvalue(e,re,rp) return re:IsSpellTrapEffect() and rp==1-e:GetHandlerPlayer() end function s.descon1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSynchroSummoned() end function s.destg1(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop1(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end function s.descon2(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return ec and ec:GetBattleTarget() end function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ec=e:GetHandler():GetEquipTarget() local bc=ec:GetBattleTarget() Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function s.desop2(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return false end local ec=e:GetHandler():GetEquipTarget() local bc=ec:GetBattleTarget() if ec and bc and bc:IsRelateToBattle() then Duel.Destroy(bc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.
--トリックスター・キャンディナ --Trickstar Candina local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetOperation(s.regop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.damcon) e3:SetOperation(s.damop) c:RegisterEffect(e3) end s.listed_series={SET_TRICKSTAR} function s.filter(c) return c:IsSetCard(SET_TRICKSTAR) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) if rp==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_CHAIN,0,1) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ep~=tp and c:GetFlagEffect(id)~=0 and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Damage(1-tp,200,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
--EMERGENCY! --EMERGENCY! --Scripted by fiftyfour local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position,then Tribute 1 "Rescue-ACE" monster from your hand or field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set 1 "Rescue-ACE" Trap from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_RESCUE_ACE} function s.spfilter(c,e,tp) return c:IsSetCard(SET_RESCUE_ACE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanRelease(tp) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,tp,LOCATION_MZONE|LOCATION_HAND) end function s.trfilter(c) return c:IsSetCard(SET_RESCUE_ACE) and c:IsMonster() and c:IsReleasableByEffect() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local rg=Duel.SelectMatchingCard(tp,s.trfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,nil) if #rg>0 then Duel.BreakEffect() Duel.Release(rg,REASON_EFFECT) end end end function s.setfilter(c) return c:IsSetCard(SET_RESCUE_ACE) and c:IsTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SSet(tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
--バージェストマ・アノマロカリス --Paleozoic Anomalocaris local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,2,3,nil,nil,Xyz.InfiniteMats) --Unnafected by monsters' effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) c:RegisterEffect(e1) --Excavate the top card of your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --Destroy 1 card on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetCondition(s.descon) e3:SetCost(Cost.DetachFromSelf(1,1,nil)) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.efilter(e,re) return re:IsMonsterEffect() and re:GetOwner()~=e:GetOwner() end function s.cfilter(c,tp) return c:IsTrap() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_STZONE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetDecktopGroup(tp,1):GetFirst() if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) and tc:IsAbleToHand() end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end Duel.ConfirmDecktop(tp,1) local g=Duel.GetDecktopGroup(tp,1) local tc=g:GetFirst() if tc:IsTrap() and tc:IsAbleToHand() then Duel.DisableShuffleCheck() Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ShuffleHand(tp) else Duel.DisableShuffleCheck() Duel.SendtoGrave(tc,REASON_EFFECT|REASON_EXCAVATE) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsTrap,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
--高等紋章術 --Advanced Heraldry Art local s,id=GetID() function s.initial_effect(c) --Special Summon 2 "Heraldic Beast" monsters from your GY and Xyz Summon using them as material local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_HERALDIC_BEAST} function s.filter(c,e,tp) return c:IsSetCard(SET_HERALDIC_BEAST) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.xyzfilter(c,mg,tp,chk) return c:IsXyzSummonable(nil,mg,2,2) and (not chk or Duel.GetLocationCountFromEx(tp,tp,mg,c)>0) end function s.mfilter1(c,mg,exg,tp) return mg:IsExists(s.mfilter2,1,c,c,exg,tp) end function s.mfilter2(c,mc,exg,tp) return exg:IsExists(s.xyzfilter,1,nil,Group.FromCards(c,mc),tp,true) end function s.rescon(exg) return function(sg) return #sg==2 and exg:IsExists(Card.IsXyzSummonable,1,nil,nil,sg,2,2) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local mg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e,tp) if chk==0 then return #mg>=2 and Duel.IsPlayerCanSpecialSummonCount(tp,2) and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,mg) end local exg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,mg) local sg=aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon(exg),1,tp,HINTMSG_SPSUMMON) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,2,0,0) end function s.filter2(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetTargetCards(e):Match(s.filter2,nil,e,tp) if #g~=2 then return end if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=2 then return end Duel.BreakEffect() local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,g,tp,true) if #xyzg>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local xyz=xyzg:Select(tp,1,1,nil):GetFirst() Duel.XyzSummon(tp,xyz,g,nil,2,2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
--ゴーストリック・フロスト --Ghostrick Jackfrost local s,id=GetID() function s.initial_effect(c) --summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(s.sumcon) c:RegisterEffect(e1) --turn set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) --pos local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_HAND) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_GHOSTRICK} function s.sfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GHOSTRICK) end function s.sumcon(e) return not Duel.IsExistingMatchingCard(s.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:GetControler()~=tp and Duel.GetAttackTarget()==nil end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local at=Duel.GetAttacker() if chk==0 then return at:IsCanTurnSet() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_POSITION,at,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local at=Duel.GetAttacker() if at:IsControler(1-tp) and at:IsRelateToBattle() and at:IsFaceup() and Duel.ChangePosition(at,POS_FACEDOWN_DEFENSE)>0 then if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)~=0 then Duel.ConfirmCards(1-tp,c) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
--V・HERO ミニマム・レイ --Vision HERO Minimum Ray --Manga version by Larry126, OCG updates by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Place this card in the S/T Zone as a Continuous Trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DAMAGE) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.recon) e1:SetTarget(s.rectg) e1:SetOperation(s.recop) c:RegisterEffect(e1) --Special Summon this card from the S/T Zone local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMING_MAIN_END) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Destroy 1 level 4 or lower monster your opponent controls local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCountLimit(1,{id,2}) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_HERO} function s.recon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and (r&REASON_BATTLE+REASON_EFFECT)~=0 end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.recop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local c=e:GetHandler() Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_TRAP|TYPE_CONTINUOUS) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() and e:GetHandler():IsContinuousTrap() end function s.costfilter(c,tp) return c:IsSetCard(SET_HERO) and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,tp) end local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_SZONE) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevelBelow,4),tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLevelBelow,4),tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsLevelBelow,4),tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.
--陰の光 --Shadow's Light --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 LIGHT monster with the same Type and Level from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,{id,0}) e1:SetLabel(0) e1:SetCost(s.cost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Additional Normal Summon of a LIGHT or DARK monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetLabel(1) e2:SetCondition(function(_,tp) return Duel.IsPlayerCanAdditionalSummon(tp) end) e2:SetCost(s.cost) e2:SetTarget(s.sumtg) e2:SetOperation(s.sumop) c:RegisterEffect(e2) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local label=e:GetLabel() if chk==0 then return Duel.GetCurrentPhase()~=PHASE_MAIN2 and (label==0 or c:IsAbleToRemoveAsCost()) end if label==1 then Duel.Remove(c,POS_FACEUP,REASON_COST) end --Cannot conduct Battle Phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_BP) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.tgfilter(c,e,tp) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:HasLevel() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp,c:GetOriginalLevel(),c:GetOriginalRace()) end function s.spfilter(c,e,tp,lvl,race) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:GetOriginalLevel()==lvl and c:IsOriginalRace(race) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and ((c:IsLocation(LOCATION_DECK) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0) or (c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetOriginalLevel(),tc:GetOriginalRace()) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanSummon(tp) end end function s.sumop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id)~=0 then return end --Additional Normal Summon of a LIGHT or DARK monster local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK|ATTRIBUTE_LIGHT)) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.
--輝光子パラディオス --Starliege Paladynamo local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),4,2) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(2)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3) end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp) and c:GetReasonPlayer()==1-tp end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
--迅雷の魔王-スカル・デーモン --Skull Archfiend of Lightning local s,id=GetID() function s.initial_effect(c) --Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e1:SetOperation(s.mtop) c:RegisterEffect(e1) --Roll a six-sided die when resolving an opponent's card effect that targets this card local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(s.disop) c:RegisterEffect(e2) end s.roll_dice=true function s.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(tp,500) then Duel.PayLPCost(tp,500) else Duel.Destroy(e:GetHandler(),REASON_COST) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local c=e:GetHandler() if not (c:IsRelateToEffect(re) and ep==1-tp) then return end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not tg or not tg:IsContains(c) or not Duel.IsChainDisablable(ev) then return false end local rc=re:GetHandler() Duel.Hint(HINT_CARD,1-tp,id) local dc=Duel.TossDice(tp,1) if dc==1 or dc==3 or dc==6 then if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then Duel.Destroy(rc,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.
--CX-N・As・Ch Knight --CXyz N.As.Ch. Knight --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Xyz Summon procedure Xyz.AddProcedure(c,nil,6,3,s.ovfilter,aux.Stringid(id,0)) c:EnableReviveLimit() --Cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(1) c:RegisterEffect(e1) --Xyz Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_NUMBER} s.listed_names={34876719} function s.ovfilter(c,tp,lc) return c:IsFaceup() and c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,34876719) end function s.spfilter(c,e,tp,mc,pg) local no=c.xyz_number return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_NUMBER) and no and no>=101 and no<=107 and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and (#pg<=0 or pg:IsContains(mc)) and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local c=e:GetHandler() local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,pg) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) if c:IsFaceup() and c:IsRelateToEffect(e) and c:IsControler(tp) and not c:IsImmuneToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c,pg) local sc=g:GetFirst() if sc then sc:SetMaterial(c) Duel.Overlay(sc,c) if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then sc:CompleteProcedure() --Destroy it during your opponent's next End Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabelObject(sc) e1:SetCondition(s.descon) e1:SetOperation(s.desop) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) sc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) Duel.RegisterEffect(e1,tp) end end end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and e:GetLabelObject():GetFlagEffect(id)>0 end function s.desop(e,tp,eg,ep,ev,re,r,rp) local sc=e:GetLabelObject() Duel.Destroy(sc,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot select another face-up "Watt" monster as an attack target, or target them with card effects.
--エレキリギリス --Watthopper local s,id=GetID() function s.initial_effect(c) --untargetable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(s.atlimit) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.tglimit) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) end s.listed_series={SET_WATT} function s.atlimit(e,c) return c:IsFaceup() and c:IsSetCard(SET_WATT) and c~=e:GetHandler() end function s.tglimit(e,c) return c:IsSetCard(SET_WATT) and c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn.
--オッドアイズ・アドバンス・ドラゴン --Odd-Eyes Advance Dragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --summon with 1 tribute local e1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) --destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCountLimit(1,id) e3:SetCondition(aux.bdocon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={id} function s.otfilter(c,tp) return c:IsLevelAbove(5) and (c:IsControler(tp) or c:IsFaceup()) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsTributeSummoned() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE) if chk==0 then return #g>0 end Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local tc=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil):GetFirst() if tc and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Damage(p,tc:GetBaseAttack(),REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsLevelAbove(5) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.
--幻煌龍の浸渦 --Phantasm Spiral Power local s,id=GetID() function s.initial_effect(c) --Decrease the ATK/DEF of a monster by 1000 and negate its effects local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Can be activated from the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(function() return Duel.IsEnvironment(CARD_UMI) end) c:RegisterEffect(e2) --Equip 1 "Phantasm Spiral" Equip Spell to a Normal Monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.eqtg) e3:SetOperation(s.eqop) c:RegisterEffect(e3) end s.listed_series={SET_PHANTASM_SPIRAL} s.listed_names={CARD_UMI} function s.cfilter(c) return c:IsFacedown() or not c:IsType(TYPE_NORMAL) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 and not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and aux.StatChangeDamageStepCondition() end function s.mfilter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.mfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.mfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.mfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local c=e:GetHandler() --Decrease ATK/DEF by 1000 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(-1000) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) --Negate its effects local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_DISABLE_EFFECT) e4:SetValue(RESET_TURN_SET) e4:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e4) end end function s.efilter(c,tp) return c:IsFaceup() and c:IsType(TYPE_NORMAL) and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,c) end function s.eqfilter(c,tc) return c:IsEquipSpell() and c:IsSetCard(SET_PHANTASM_SPIRAL) and c:CheckEquipTarget(tc) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.efilter(chkc,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.efilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.efilter,tp,LOCATION_MZONE,0,1,1,nil,tp) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,tc) local eq=g:GetFirst() if eq then Duel.Equip(tp,eq,tc,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
--風水魔神-ゲート・ガーディアン --Gate Guardian of Wind and Water --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Contact Fusion procedure Fusion.AddProcMix(c,true,true,CARD_KAZEJIN,CARD_SUIJIN) Fusion.AddContactProc(c,s.contactfil,s.contactop,true) --Negate an opponent's Spell/Trap effect on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(2,id) e1:SetCost(s.negcost) e1:SetCondition(s.negcon) e1:SetTarget(s.negtg) e1:SetOperation(function(_,_,_,_,ev) Duel.NegateEffect(ev) end) c:RegisterEffect(e1) aux.DoubleSnareValidity(c,LOCATION_MZONE) --Special Summon 1 banished "Kazejin" or "Suijin" if this card leaves the field by opponent's card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={CARD_KAZEJIN,CARD_SUIJIN} function s.contactfil(tp) return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_ONFIELD,0,nil) end function s.contactop(g) Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL) end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return ep==1-tp and loc&LOCATION_ONFIELD>0 and re:IsSpellTrapEffect() and Duel.IsChainDisablable(ev) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and c:IsSpecialSummoned() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and rp==1-tp end function s.spfilter(c,e,tp) return c:IsCode(CARD_KAZEJIN,CARD_SUIJIN) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
--ライトドラゴン@イグニスター --Light Dragon @Ignister --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 4 monsters Xyz.AddProcedure(c,nil,4,2) --If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.reptg) e1:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end) c:RegisterEffect(e1) --Dstroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Special Summon 1 Link Monster from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_IGNISTER} function s.repfilter(c,tp) return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end return Duel.SelectEffectYesNo(tp,c,96) and c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if chk==0 then return #g>0 and Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_IGNISTER),tp,LOCATION_MZONE,0,nil)>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_IGNISTER),tp,LOCATION_MZONE,0,nil) if ct==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,ct,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local bc=eg:GetFirst() return ep==1-tp and bc:IsControler(tp) and bc:IsRace(RACE_CYBERSE) and bc~=e:GetHandler() end function s.spfilter(c,e,tp) return c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.
--竜殺しの剣 --Sword of Dragon's Soul local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR)) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(700) c:RegisterEffect(e2) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCategory(CATEGORY_DESTROY) e4:SetCode(EVENT_BATTLED) e4:SetRange(LOCATION_SZONE) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler():GetEquipTarget() local bc=c:GetBattleTarget() return bc and bc:IsRace(RACE_DRAGON) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local bc=e:GetHandler():GetEquipTarget():GetBattleTarget() Duel.SetTargetCard(bc) Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local bc=Duel.GetFirstTarget() if bc:IsRelateToEffect(e) then Duel.Destroy(bc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
--エレメンタルバースト --Elemental Burst local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end local ATTRIBUTES=ATTRIBUTE_EARTH|ATTRIBUTE_WATER|ATTRIBUTE_FIRE|ATTRIBUTE_WIND function s.spcheck(sg,tp) return sg:CheckDifferentPropertyBinary(function(c)return c:GetAttribute()&(ATTRIBUTES)end) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,4,false,s.spcheck,nil,ATTRIBUTES) end local sg=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,4,4,false,s.spcheck,nil,ATTRIBUTES) Duel.Release(sg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
--バージェストマ・ハルキゲニア --Paleozoic Hallucigenia local s,id=GetID() function s.initial_effect(c) --Targeted monster has its ATK/DEF halved local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Special summon itself from GY as a monster local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(tc:GetAttack()/2) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetReset(RESETS_STANDARD_PHASE_END) e2:SetValue(tc:GetDefense()/2) tc:RegisterEffect(e2) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) then c:AddMonsterAttribute(TYPE_NORMAL) c:AssumeProperty(ASSUME_RACE,RACE_AQUA) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() --Unaffected by monster effects local e1=Effect.CreateEffect(c) e1:SetDescription(3101) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --Banish it if it leaves the field local e2=Effect.CreateEffect(c) e2:SetDescription(3300) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e2:SetReset(RESET_EVENT|RESETS_REDIRECT) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2,true) Duel.SpecialSummonComplete() end end function s.efilter(e,re) return re:IsMonsterEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Place 1 of your "Ashened" cards that is banished or in your GY on the bottom of your Main Deck, except "Rekindling the Ashened", then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Rekindling the Ashened" per turn.
--灰滅の復燃 --Rekindling the Ashened --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Negate the effects of 1 Effect Monster your opponent controls until the end of the turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_ASHENED} s.listed_names={id} function s.costfilter(c) return c:IsSetCard(SET_ASHENED) and c:IsFaceup() and c:IsAbleToDeckAsCost() and not c:IsCode(id) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,1,nil) Duel.HintSelection(g) Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_COST) end function s.disfilter(c) return c:IsType(TYPE_EFFECT) and c:IsNegatableMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.disfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --Negate its effects until the end of this turn tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
--ネフティスの鳳凰神 --Sacred Phoenix of Nephthys local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_TO_GRAVE) e1:SetOperation(s.spr) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) e2:SetLabelObject(e1) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.spr(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if (r&(REASON_DESTROY|REASON_EFFECT))~=(REASON_DESTROY|REASON_EFFECT) then return end if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then e:SetLabel(Duel.GetTurnCount()) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,2) else e:SetLabel(0) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(id)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:ResetFlagEffect(id) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.desfilter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects. ● When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card. ● When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Dream Mirror Oneiromancy" per turn.
--夢魔鏡の夢占い --Dream Mirror Oneiromancy --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --While "Dream Mirror of Joy" is on the field, negate the activation of opponent's spell/trap card local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition1) e1:SetTarget(s.target1) e1:SetOperation(s.activate1) c:RegisterEffect(e1) --While "Dream Mirror of Terror" is on the field, negate opponent's special summon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_SPSUMMON) e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e2:SetCondition(s.condition2) e2:SetTarget(s.target2) e2:SetOperation(s.activate2) c:RegisterEffect(e2) end s.listed_names={CARD_DREAM_MIRROR_JOY,CARD_DREAM_MIRROR_TERROR} function s.condition1(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DREAM_MIRROR_JOY),tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) end function s.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate1(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.condition2(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and Duel.GetCurrentChain(true)==0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DREAM_MIRROR_TERROR),tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) end function s.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0) end function s.activate2(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. ● You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK. ● You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it.
--擾乱騒蛇ラウドクラウド --Loud Cloud the Storm Serpent --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --destroy monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCost(s.descost1) e2:SetTarget(s.destg1) e2:SetOperation(s.desop1) c:RegisterEffect(e2) --destroy s/t local e3=e2:Clone() e3:SetDescription(aux.Stringid(id,1)) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.descost2) e3:SetTarget(s.destg2) e3:SetOperation(s.desop2) c:RegisterEffect(e3) end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.atchk1,1,nil,sg) end function s.atchk1(c,sg) return c:IsAttribute(ATTRIBUTE_FIRE) and sg:FilterCount(Card.IsAttribute,c,ATTRIBUTE_WIND)==1 end function s.spfilter1(c,att) return c:IsAttribute(att) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcon1(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_FIRE) local rg2=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_WIND) local rg=rg1:Clone() rg:Merge(rg2) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return ft>-2 and #rg1>0 and #rg2>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_FIRE+ATTRIBUTE_WIND) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop1(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.costfilter1(c) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToRemoveAsCost() end function s.descost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter1,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter1,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.destg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and tc:GetBaseAttack()>=0 and c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetValue(tc:GetBaseAttack()) c:RegisterEffect(e1) end end function s.costfilter2(c) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToRemoveAsCost() end function s.desfilter(c) return c:GetSequence()<5 end function s.descost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter2,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter2,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_SZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_SZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects; ● Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. ● Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only use this effect of "Return of the Monarchs" once per turn.
--帝王の開岩 --Return of the Monarchs local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetTarget(s.sumlimit) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) --Lizard lock aux.addContinuousLizardCheck(c,LOCATION_SZONE) end function s.sumlimit(e,c,sump,sumtype,sumpos,targetp) return c:IsLocation(LOCATION_EXTRA) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and eg:GetFirst():IsTributeSummoned() end function s.filter(c,code) return (c:GetAttack()==2400 or c:GetAttack()==2800) and c:GetDefense()==1000 and c:GetCode()~=code and c:IsAbleToHand() end function s.filter2(c,atk,code) return c:GetAttack()==atk and c:GetDefense()==1000 and c:GetCode()~=code and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,eg:GetFirst():GetCode()) end local t1=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil,2400,eg:GetFirst():GetCode()) local t2=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil,2800,eg:GetFirst():GetCode()) if t1 and t2 then e:SetLabel(Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))) elseif t1 then e:SetLabel(Duel.SelectOption(tp,aux.Stringid(id,1))) else e:SetLabel(Duel.SelectOption(tp,aux.Stringid(id,2))+1) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) eg:GetFirst():CreateEffectRelation(e) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local ec=eg:GetFirst() if ec:IsFacedown() or not ec:IsRelateToEffect(e) then return end local atk=e:GetLabel()==0 and 2400 or 2800 Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,nil,atk,ec:GetCode()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your GY. When this card is Special Summoned: You can target 1 monster in either player's GY; Special Summon that target. You can only use this effect of "Grandsoil the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
--地霊神グランソイル --Grandsoil the Elemental Lord local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,id) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --leave local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_LEAVE_FIELD_P) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e4:SetOperation(s.leaveop) c:RegisterEffect(e4) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetMatchingGroupCount(Card.IsAttribute,c:GetControler(),LOCATION_GRAVE,0,nil,ATTRIBUTE_EARTH)==5 end function s.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.leaveop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsFacedown() then return end local effp=e:GetHandler():GetControler() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SKIP_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) if Duel.GetTurnPlayer()==effp then e1:SetLabel(Duel.GetTurnCount()) e1:SetCondition(s.skipcon) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2) else e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,1) end Duel.RegisterEffect(e1,effp) end function s.skipcon(e) return Duel.GetTurnCount()~=e:GetLabel() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ "Altergeist" monsters If this card is Link Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. Once while this card is face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an "Altergeist" monster. You can only use each effect of "Altergeist Adminia" once per turn.
--オルターガイスト・アドミニア --Altergeist Adminia --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon Procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ALTERGEIST),2) --Set 1 "Altergeist" Trap from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --Take control of an opponent's monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_CONTROL) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function() return Duel.IsMainPhase() end) e2:SetCost(s.ctcost) e2:SetTarget(s.cttg) e2:SetOperation(s.ctop) c:RegisterEffect(e2) end s.listed_series={SET_ALTERGEIST} function s.setfilter(c) return c:IsSetCard(SET_ALTERGEIST) and c:IsTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end function s.cstfilter(c) return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(c:GetControler(),c)>0 end function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cstfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cstfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.ctfilter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToChangeControler() end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.ctfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.ctfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.ctfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_EFFECT) and Duel.GetControl(tc,tp) then --Monster is also treated as an "Altergeist" monster local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ADD_SETCODE) e1:SetValue(SET_ALTERGEIST) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_CONTROL) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn.
--巧炎星-エランセイ --Brotherhood of the Fire Fist - Eland --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Set 1 "Fire Formation" spell/trap from deck or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.setcost) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --Negate the effect of opponent's activated monster effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.negcon) e2:SetCost(s.negcost) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_names={93754402,id} s.listed_series={SET_FIRE_FORMATION,SET_FIRE_FIST} function s.setcfilter(c) return c:IsMonster() and c:IsDiscardable() end function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setcfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.setcfilter,1,1,REASON_COST|REASON_DISCARD) end function s.setfilter(c) return c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SSet(tp,g:GetFirst()) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and re:IsMonsterEffect() and Duel.IsChainDisablable(ev) end function s.cfilter(c) return c:IsFaceup() and (c:IsSetCard(SET_FIRE_FIST) or c:IsSetCard(SET_FIRE_FORMATION)) and not c:IsCode(id) and c:IsAbleToGraveAsCost() end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) local nc=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) if chk==0 then if Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) then return true else return nc end end if nc and not (Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) and Duel.SelectYesNo(tp,aux.Stringid(CARD_FIRE_FIST_EAGLE,0))) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Ancient Fairy Dragon" from your Deck to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower LIGHT monster (Beast, Plant, or Fairy) from your hand in Defense Position. You can banish this card from your GY, then target 1 Field Spell in your GY; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Regulus the Fairy Beast" once per turn.
--妖精獣レグルス --Regulus the Fairy Beast --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Add 1 Spell/Trap the mentions "Ancient Fairy Dragon" from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Special Summon 1 Level 4 or lower LIGHT Beast, Plant, or Fairy monster from your hand in Defense Position local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --Place 1 Field Spell from your GY on the bottom of the Deck, then draw 1 card local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1,{id,2}) e4:SetCost(Cost.SelfBanish) e4:SetTarget(s.tdtg) e4:SetOperation(s.tdop) c:RegisterEffect(e4) end s.listed_names={CARD_ANCIENT_FAIRY_DRAGON} function s.thfilter(c) return c:IsSpellTrap() and c:ListsCode(CARD_ANCIENT_FAIRY_DRAGON) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spfilter(c,e,tp) return c:IsRace(RACE_BEAST|RACE_PLANT|RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsFieldSpell() and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(aux.AND(Card.IsFieldSpell,Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,aux.AND(Card.IsFieldSpell,Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,1,tp,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK) and Duel.IsPlayerCanDraw(tp) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
--光竜星-リフン --Chiwen, Light of the Yang Zing local s,id=GetID() function s.initial_effect(c) --Special summon 1 "Yang Zing" monster from deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Special summon itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_YANG_ZING} s.listed_names={id} function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) end function s.filter(c,e,tp) return c:IsSetCard(SET_YANG_ZING) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end function s.cfilter(c,tp) return c:IsSetCard(SET_YANG_ZING) and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
--アビス・シャーク --Abyss Shark --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Special Summon itself and search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Can be treated as Level 3 or 4 for a "Number" Xyz local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_XYZ_LEVEL) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.xyzlv) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_NUMBER} function s.cfilter(c) return not (c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER)) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) return #g>0 and not g:IsExists(s.cfilter,1,nil) end function s.thfilter(c) return c:IsRace(RACE_FISH) and c:IsLevel(3,4,5) and not c:IsCode(id) and c:IsAbleToHand() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Cannot Special Summon, except WATER monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Next battle damage your opponent takes from your "Number" monster is doubled local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) e2:SetCondition(s.damcon) e2:SetValue(DOUBLE_DAMAGE) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #sc>0 and Duel.SendtoHand(sc,tp,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,sc) end end end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsAttribute(ATTRIBUTE_WATER) end function s.damcon(e) local tp=e:GetHandlerPlayer() local bc0,bc1=Duel.GetBattleMonster(tp) if Duel.GetFlagEffect(tp,id)==0 and bc0 and bc1 and bc0:IsSetCard(SET_NUMBER) and bc0:IsStatus(STATUS_OPPO_BATTLE) then Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) return true end return false end function s.xyzlv(e,c,rc) if rc:IsSetCard(SET_NUMBER) then return 4,3,e:GetHandler():GetLevel() else return e:GetHandler():GetLevel() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
--創世神 --The Creator local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_HAND,0,1,1,nil) if #sg==0 then return end if Duel.SendtoGrave(sg,REASON_EFFECT)==0 or not sg:GetFirst():IsLocation(LOCATION_GRAVE) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.
--呪われし竜-カース・オブ・ドラゴン --Curse of Dragon, the Cursed Dragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Add 1 Spell/Trap from the Deck to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Negate the effects of monsters local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.distg) e3:SetOperation(s.disop) c:RegisterEffect(e3) end s.listed_names={CARD_GAIA_CHAMPION} function s.thfilter(c) return c:ListsCode(CARD_GAIA_CHAMPION) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.discfilter(c,tp) return c:IsFaceup() and c:IsCode(CARD_GAIA_CHAMPION) and Duel.IsExistingMatchingCard(s.disfilter,tp,0,LOCATION_MZONE,1,nil,c:GetAttack()) end function s.disfilter(c,atk) return c:IsFaceup() and c:IsAttackBelow(atk) and c:IsNegatableMonster() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.discfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.discfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.discfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not (tc and tc:IsFaceup() and tc:IsRelateToEffect(e)) then return end local g=Duel.GetMatchingGroup(s.disfilter,tp,0,LOCATION_MZONE,nil,tc:GetAttack()) for hc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) hc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESETS_STANDARD_PHASE_END) hc:RegisterEffect(e2) if hc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESETS_STANDARD_PHASE_END) hc:RegisterEffect(e3) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Any card sent to the GY is banished instead.
--光の追放者 --Banisher of the Light local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_TO_GRAVE_REDIRECT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0xff,0xff) e1:SetTarget(s.rmtarget) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) end function s.rmtarget(e,c) return Duel.IsPlayerCanRemove(e:GetHandlerPlayer(),c) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.
--真竜の黙示録 --True Draco Apocalypse local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Destroy and halve ATK/DEF local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_SZONE) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMING_END_PHASE) e1:SetCountLimit(1,{id,0}) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetCost(s.opccost) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Tribute Summon 1 "True Draco" or "True King" monster face-up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMING_MAIN_END) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end) e2:SetCost(s.opccost) e2:SetTarget(s.sumtg) e2:SetOperation(s.sumop) c:RegisterEffect(e2) --Destroy 1 monster on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,2}) e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_SZONE) end) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_TRUE_DRACO_KING} function s.opccost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc~=c and chkc:IsFaceup() and chkc:IsSetCard(SET_TRUE_DRACO_KING) end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_TRUE_DRACO_KING),tp,LOCATION_ONFIELD,0,1,c) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_TRUE_DRACO_KING),tp,LOCATION_ONFIELD,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local c=e:GetHandler() for oc in g:Iter() do --Their ATK/DEF becomes half local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(math.ceil(oc:GetAttack()/2)) e1:SetReset(RESET_EVENT|RESETS_STANDARD) oc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(math.ceil(oc:GetDefense()/2)) oc:RegisterEffect(e2) end end end function s.sumfilter(c) return c:IsSetCard(SET_TRUE_DRACO_KING) and c:IsSummonable(true,nil,1) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local tc=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst() if tc then Duel.Summon(tp,tc,true,nil,1) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card destroys an opponent's monster by battle and sends it to the GY: Equip the destroyed monster to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
--トラックロイド --Truckroid local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCondition(s.eqcon) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,aux.FilterBoolFunction(Card.IsMonster),s.equipop,e1) end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetBattleTarget() return c:IsRelateToBattle() and c:IsFaceup() and tc:IsLocation(LOCATION_GRAVE) and tc:IsMonster() and tc:IsReason(REASON_BATTLE) and not tc:IsForbidden() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local tc=e:GetHandler():GetBattleTarget() Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0) end function s.equipop(c,e,tp,tc) local atk=tc:GetTextAttack() if not c:EquipByEffectAndLimitRegister(e,tp,tc) then return end if atk<0 then atk=0 end if atk>0 then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) end end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then s.equipop(c,e,tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.
--霊神の聖殿 --Palace of the Elemental Lords --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --boost local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetValue(s.atkval) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --search local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) --change cost local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(id) e5:SetRange(LOCATION_FZONE) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetTargetRange(1,0) e5:SetCondition(s.condition) c:RegisterEffect(e5) local e6=e5:Clone() e6:SetType(EFFECT_TYPE_SINGLE) e6:SetProperty(EFFECT_FLAG_CLIENT_HINT) c:RegisterEffect(e6) end s.listed_series={SET_ELEMENTSABER} function s.atkval(e,c) local g=Duel.GetMatchingGroup(Card.IsMonster,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil) return g:GetClassCount(Card.GetAttribute)*200 end function s.thfilter(c) return c:IsSetCard(SET_ELEMENTSABER) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then Duel.ConfirmCards(1-tp,g) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SKIP_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) if Duel.IsTurnPlayer(tp) then e1:SetLabel(Duel.GetTurnCount()) e1:SetCondition(s.skipcon) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2) else e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,1) end Duel.RegisterEffect(e1,tp) end end function s.skipcon(e) return Duel.GetTurnCount()~=e:GetLabel() end function s.condition(e) return e:GetHandler():GetFlagEffect(id)==0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY.
--サイバネット・ユニバース --Cynet Universe local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_LINK)) e2:SetValue(300) c:RegisterEffect(e2) --todeck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) --tograve local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOGRAVE) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.tgcon) e4:SetTarget(s.tgtg) e4:SetOperation(s.tgop) c:RegisterEffect(e4) end function s.tdfilter(c) return c:IsMonster() and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.tgfilter(c) return c:GetSequence()>=5 end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SendtoGrave(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts battle damage to your opponent: You can activate 1 of these effects. ● Target 1 card on the field; return that target to the hand. ● Look at the top card of their Deck, then place it on the top or bottom of the Deck.
--黒蠍-逃げ足のチック --Dark Scorpion - Chick the Yellow local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() end local b1=Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) local b2=Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0 if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_TOHAND) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) else e:SetCategory(0) e:SetProperty(0) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==1 then --Return 1 card on the field to the hand local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end else --Look at the top card of the opponent's Deck local g=Duel.GetDecktopGroup(1-tp,1) if #g>0 then Duel.ConfirmCards(tp,g) Duel.Hint(HINT_SELECTMSG,tp,0) local ac=Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4)) if ac==1 then Duel.MoveSequence(g:GetFirst(),1) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
--アルマの魔導書 --Spellbook of Eternity local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SPELLBOOK} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and c:GetCode()~=id and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
--武装竜の襲雷 --Armed Dragon Blitz --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end function s.counterfilter(c) return c:IsRace(RACE_DRAGON) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end --Cannot Special Summon monsters this turn, except Dragon monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(s.sumlimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsRace(RACE_DRAGON) end function s.filter(c,ft,e,tp) return c:IsFaceup() and c:IsSetCard(SET_ARMED_DRAGON) and Duel.IsExistingMatchingCard(s.opfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,c:GetCode(),ft,e,tp) end function s.opfilter(c,code,ft,e,tp) return c:IsMonster() and c:IsCode(code) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false))) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,ft,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,ft,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,ft,e,tp) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT) local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.opfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tc:GetCode(),ft,e,tp):GetFirst() if not sc then return end aux.ToHandOrElse(sc,tp, function(c) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,true,false) end, function(c) if Duel.SpecialSummonStep(sc,0,tp,tp,true,false,POS_FACEUP) then --Cannot attack directly local e1=Effect.CreateEffect(c) e1:SetDescription(3207) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end, aux.Stringid(id,1) ) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn.
--U.A.ターンオーバー・タクティクス --U.A. Turnover Tactics local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE) c:RegisterEffect(e1) end s.listed_series={SET_UA} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_UA) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil) return g:GetClassCount(Card.GetCode)>=2 end function s.filter(c,e,tp) return c:IsSetCard(SET_UA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.mzfilter(c,tp) return c:GetSequence()<5 and c:IsControler(tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)+g:FilterCount(s.mzfilter,nil,tp)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_DECK) end function s.locfilter(c,sp) return c:IsLocation(LOCATION_DECK) and c:IsControler(sp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.ShuffleDeck(tp) local ct1=Duel.GetOperatedGroup():FilterCount(s.locfilter,nil,tp) local ct2=Duel.GetOperatedGroup():FilterCount(s.locfilter,nil,1-tp) if ct1>Duel.GetLocationCount(tp,LOCATION_MZONE) then ct1=Duel.GetLocationCount(tp,LOCATION_MZONE) end if ct2>Duel.GetLocationCount(1-tp,LOCATION_MZONE) then ct2=Duel.GetLocationCount(1-tp,LOCATION_MZONE) end if ct1<=0 then return end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp) if #g==0 then return end Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode()) ct1=ct1-1 while ct1>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) do Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode()) sg:Merge(g1) ct1=ct1-1 end local sc=sg:GetFirst() for sc in aux.Next(sg) do if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then --Cannot attack this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) sc:RegisterEffect(e1) end end Duel.SpecialSummonComplete() if ct2>0 and Duel.IsExistingMatchingCard(Card.IsCanBeSpecialSummoned,tp,0,LOCATION_DECK,1,nil,e,0,1-tp,false,false) and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local sg2=Duel.SelectMatchingCard(1-tp,Card.IsCanBeSpecialSummoned,tp,0,LOCATION_DECK,1,ct2,nil,e,0,1-tp,false,false) if #sg2>0 then Duel.SpecialSummon(sg2,0,1-tp,1-tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
--バブル・クラッシュ --Bubble Crash local s,id=GetID() function s.initial_effect(c) --Make players send cards to the GY until hand and field have only 5 card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD|LOCATION_HAND,0)>=6 or Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD|LOCATION_HAND)>=6 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,0,PLAYER_ALL,LOCATION_ONFIELD|LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD|LOCATION_HAND,0) local g1=Group.CreateGroup() if ct>=6 then local c=e:GetHandler() local exc=c:IsRelateToEffect(e) and c or nil Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) g1=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD|LOCATION_HAND,0,ct-5,ct-5,exc) end ct=Duel.GetFieldGroupCount(1-tp,LOCATION_ONFIELD|LOCATION_HAND,0) local g2=Group.CreateGroup() if ct>=6 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) g2=Duel.SelectMatchingCard(1-tp,nil,1-tp,LOCATION_ONFIELD|LOCATION_HAND,0,ct-5,ct-5,nil) end Duel.SendtoGrave(g1,REASON_RULE,PLAYER_NONE,1-tp) Duel.SendtoGrave(g2,REASON_RULE,PLAYER_NONE,1-tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target.
--暗黒界の書物 --Dark World Grimoire local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and (r&REASON_ADJUST)~=0 end function s.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and eg:IsExists(s.filter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=eg:FilterSelect(tp,s.filter,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.
--ダーク・スプロケッター --Sinister Sprocket local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BE_MATERIAL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsAttribute(ATTRIBUTE_DARK) end function s.filter(c) return c:IsFaceup() and c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. ---------------------------------------- [ Flavor Text ] This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.
--イグナイト・イーグル --Igknight Crusader local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --tohand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_IGKNIGHT} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),SET_IGKNIGHT) end function s.filter(c) return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local dg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) if #dg<2 then return end if Duel.Destroy(dg,REASON_EFFECT)~=2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 3 monsters with the same Type and Attribute Your opponent cannot target this card with card effects while it has Xyz Material. When your opponent activates the effect of a monster with an Attribute that is not on their field, while they control a face-up monster (Quick Effect): You can detach 2 materials from this card; negate the activation. You can only use this effect of "Virtual World Dragon - Longlong" once per turn.
--電脳堺龍-龍々 --Virtual World Dragon - Longlong --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Xyz.AddProcedure(c,nil,3,2,nil,nil,Xyz.InfiniteMats,nil,false,s.xyzcheck) --Cannot be target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.ntcon) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) --Negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_NEGATE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.discon) e2:SetCost(Cost.DetachFromSelf(2)) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end function s.xyzcheck(g,tp,xyz) return g:GetClassCount(Card.GetRace)==1 and g:GetClassCount(Card.GetAttribute)==1 end function s.ntcon(e) return e:GetHandler():GetOverlayCount()>0 end function s.discon(e,tp,eg,ep,ev,re,r,rp) if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not re:IsMonsterEffect() or not Duel.IsChainNegatable(ev) then return false end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 then return false end local rc=re:GetHandler() return not g:IsExists(Card.IsAttribute,1,nil,rc:GetAttribute()) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.
--召喚の呪詛 --Summoning Curse local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Pay 500 LP as maintenance cost in the End Phase local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.mtcon) e2:SetOperation(s.mtop) c:RegisterEffect(e2) --Banish 1 card from the hand when a monster is Special Summoned local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_SZONE) e3:SetTarget(s.rmtg) e3:SetOperation(s.rmop) c:RegisterEffect(e3) end function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(tp,500) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.PayLPCost(tp,500) else Duel.Destroy(e:GetHandler(),REASON_COST) end end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local rm1=false local rm2=false for tc in eg:Iter() do if tc:IsOnField() then if tc:IsControler(tp) then rm1=true else rm2=true end end end local g=Group.CreateGroup() if rm1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g1=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,1,nil) g:Merge(g1) end if rm2 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE) local g2=Duel.SelectMatchingCard(1-tp,Card.IsAbleToRemove,1-tp,LOCATION_HAND,0,1,1,nil) g:Merge(g2) end Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
--星遺物との邂逅 --World Legacy Discovery local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --boost local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_WORLD_CHALICE)) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetValue(300) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_WORLD_CHALICE} function s.spcfilter(c,tp,rp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousSetCard(SET_WORLD_CHALICE) and (c:IsReason(REASON_BATTLE) or (rp~=tp and c:IsReason(REASON_EFFECT))) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spcfilter,1,nil,tp,rp) end function s.filter(c,e,tp) return c:IsSetCard(SET_WORLD_CHALICE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
--悲劇の引き金 --Remote Revenge local s,id=GetID() function s.initial_effect(c) --Special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.efcon) e1:SetTarget(s.eftg) e1:SetOperation(s.efop) c:RegisterEffect(e1) end function s.efcon(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or #g~=1 then return false end local tc=g:GetFirst() local ex,dg=Duel.GetOperationInfo(0,CATEGORY_DESTROY) return tc:IsControler(tp) and dg and #dg==1 and dg:GetFirst()==tc and tc:IsMonster() end function s.filter(c,ct) return Duel.CheckChainTarget(ct,c) end function s.eftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,ev) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,ev) end function s.efop(e,tp,eg,ep,ev,re,r,rp) local tf=re:GetTarget() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.CheckChainTarget(ev,tc) then local g=Group.FromCards(tc) Duel.ChangeTargetCard(ev,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters with the same Type, except Tokens If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position to your opponent's zone this card points to (but negate its effects), then you can Special Summon 1 monster from your Deck in Defense Position with the same Type as that monster (but negate its effects). If you Summon from your Deck this way, you cannot Special Summon for the rest of this turn, except monsters with that same original Type. You can only use this effect of "Summon Sorceress" once per turn.
--サモン・ソーサレス --Summon Sorceress local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon Procedure Link.AddProcedure(c,aux.NOT(aux.FilterBoolFunctionEx(Card.IsType,TYPE_TOKEN)),2,3,s.lcheck) --Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.lcheck(g,lc,sumtype,tp) return g:CheckSameProperty(Card.GetRace,lc,sumtype,tp) end function s.hspfilter(c,e,tp,zone) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp,zone) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local zone=e:GetHandler():GetLinkedZone(1-tp) if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0 and Duel.IsExistingMatchingCard(s.hspfilter,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.dspfilter(c,e,tp,rac) return c:IsRace(rac) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local zone=c:GetLinkedZone(1-tp) if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local hsc=Duel.SelectMatchingCard(tp,s.hspfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,zone):GetFirst() if hsc and Duel.SpecialSummonStep(hsc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE,zone) then --Negate its effects hsc:NegateEffects(c) end if Duel.SpecialSummonComplete()==0 then return end local rac=hsc:GetRace() if not (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,rac) and Duel.SelectYesNo(tp,aux.Stringid(id,1))) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local dsc=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,rac):GetFirst() if not dsc then return end Duel.BreakEffect() if Duel.SpecialSummonStep(dsc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --Negate its effects dsc:NegateEffects(c) end if Duel.SpecialSummonComplete()==0 then return end --Cannot Special Summon, except monsters with the same original Type as the monster Special Summoned from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsOriginalRace(dsc:GetOriginalRace()) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
--Gゴーレム・クリスタルハート --G Golem Crystal Heart --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x20c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2) --Special Summon 1 EARTH Link monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Increase ATK of co-linked EARTH monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.ecfilter) e2:SetValue(s.atkvalue) c:RegisterEffect(e2) --Additional attack to co-linked EARTH monsters local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.ecfilter) e3:SetValue(1) c:RegisterEffect(e3) --Grants piercing damage to co-linked EARTH monsters local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_PIERCE) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetTarget(s.ecfilter) c:RegisterEffect(e4) end s.counter_place_list={0x20c} function s.spfilter(c,e,tp,zone) return c:IsLinkMonster() and c:IsAttribute(ATTRIBUTE_EARTH) and zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local zone=c:GetFreeLinkedZone()&ZONES_MMZ if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,zone) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local zone=e:GetHandler():GetFreeLinkedZone()&ZONES_MMZ local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and zone~=0 and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,zone)>0 then c:AddCounter(0x20c,1) end end function s.ecfilter(e,c) return e:GetHandler():GetMutualLinkedGroup():IsContains(c) and c:IsAttribute(ATTRIBUTE_EARTH) end function s.atkvalue(e,c) return e:GetHandler():GetCounter(0x20c)*600 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.
--捕食植物ダーリング・コブラ --Predaplant Darlingtonia Cobra local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_series={SET_PREDAPLANT,SET_FUSION} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return re and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_PREDAPLANT) end function s.thfilter(c) return c:IsSetCard(SET_FUSION) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
--BK ラビット・パンチャー --Battlin' Boxer Rabbit Puncher local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_START) e1:SetTarget(s.targ) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.targ(e,tp,eg,ep,ev,re,r,rp,chk) local d=Duel.GetAttackTarget() if chk ==0 then return Duel.GetAttacker()==e:GetHandler() and d~=nil and d:IsDefensePos() and d:IsRelateToBattle() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,d,1,0,0) end function s.op(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() if d~=nil and d:IsRelateToBattle() and d:IsDefensePos() then Duel.Destroy(d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if you control a monster(s) whose original Type is Beast, Insect, Plant, or Rock: You can declare 1 of those Types you control; this card becomes that declared Type. If this card has applied this effect, also apply the following effects while it remains in the Monster Zone. ● All face-up monsters on the field become the same Type as this card. ● Monsters on the field with this card's Type cannot be targeted by either player using the effects of monsters your opponent controls with that same Type.
--プロパ・ガンダケ --Propa Gandake --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Change race local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.chtg) e1:SetOperation(s.chop) c:RegisterEffect(e1) end function s.getraces(g) local rs=0 for c in g:Iter() do rs=rs|c:GetRace() end return rs&(RACE_BEAST|RACE_INSECT|RACE_PLANT|RACE_ROCK) end function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk) local rs=s.getraces(Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,e:GetHandler())) if chk==0 then return rs>0 end e:SetLabel(Duel.AnnounceRace(tp,1,rs)) end function s.chop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local race=e:GetLabel() if race<=0 or not c:IsRelateToEffect(e) then return end --Change this card's race local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_RACE) e1:SetRange(LOCATION_MZONE) e1:SetValue(race) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) if not c:IsImmuneToEffect(e) and c:IsRace(race) then --Change other monsters' race local e2=e1:Clone() e2:SetType(EFFECT_TYPE_FIELD) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(function(e,c) return c~=e:GetHandler() end) e2:SetValue(function(e) return e:GetHandler():GetRace() end) c:RegisterEffect(e2) --Cannot target monsters with the same race as this card local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetTarget(function(e,c) return c:IsRace(e:GetHandler():GetRace()) end) e3:SetValue(s.value) c:RegisterEffect(e3) end end function s.value(e,re,rp) local rc=e:GetHandler():GetRace() local trig_rc,eff=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_RACE,CHAININFO_TRIGGERING_EFFECT) return re:IsMonsterEffect() and re:GetActivateLocation()==LOCATION_MZONE and (re:GetHandler():IsRace(rc) or (eff==re and trig_rc==rc)) and aux.tgoval(e,re,rp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
--勇気機関車ブレイブポッポ --Lionhearted Locomotive local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(math.ceil(c:GetBaseAttack()/2)) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
--墓荒らし --Graverobber local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsSpell() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) tc:RegisterFlagEffect(id,RESET_EVENT|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TODECK|RESET_PHASE|PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.tgcon) e1:SetOperation(s.tgop) e1:SetLabelObject(tc) e1:SetReset(RESET_EVENT|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TODECK|RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAINING) e3:SetCondition(s.actcon) e3:SetOperation(s.actop) e3:SetLabelObject(tc) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) local e4=Effect.CreateEffect(e:GetHandler()) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVED) e4:SetCondition(s.damcon) e4:SetOperation(s.damop) e4:SetLabelObject(tc) e4:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e4,tp) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return tc:GetControler()~=tc:GetOwner() and tc:GetFlagEffect(id)~=0 end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoGrave(tc,REASON_EFFECT) end function s.actcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re:GetHandler()==e:GetLabelObject() and re:GetHandler():GetFlagEffect(id)~=0 end function s.actop(e,tp,eg,ep,ev,re,r,rp) re:GetHandler():RegisterFlagEffect(id+1,RESET_CHAIN,0,1) e:Reset() end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re:GetHandler()==e:GetLabelObject() and re:GetHandler():GetFlagEffect(id+1)~=0 end function s.damop(e,tp,eg,ep,ev,re,r,rp) re:GetHandler():ResetFlagEffect(id+1) Duel.Damage(tp,2000,REASON_EFFECT) e:Reset() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Metalfoes" monsters If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects; ● Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK. ● Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Heavymetalfoes Amalgam" once per turn.
--ヘビーメタルフォーゼ・アマルガム --Heavymetalfoes Amalgam --scripted by Hatter local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_METALFOES),2,2) --equip or special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_METALFOES} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_MZONE) and e:GetHandler():IsReason(REASON_EFFECT) end function s.spfilter(c,ft) return c:IsFaceup() and c:IsSetCard(SET_METALFOES) and (ft>0 or c:GetSequence()<5) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local b1=Duel.IsExistingTarget(Card.IsSetCard,tp,LOCATION_MZONE,0,1,nil,SET_METALFOES) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 local b2=Duel.IsExistingTarget(s.spfilter,tp,LOCATION_ONFIELD,0,1,nil,ft) if chk==0 then return b1 or b2 end local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2)) elseif b2 then op=1 end e:SetLabel(op) if op==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,Card.IsSetCard,tp,LOCATION_MZONE,0,1,1,nil,SET_METALFOES) e:SetCategory(CATEGORY_EQUIP) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_ONFIELD,0,1,1,nil,ft) e:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) then return end if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and not tc:IsFacedown() then Duel.Equip(tp,c,tc) --atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(1000) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) elseif e:GetLabel()==1 and Duel.Destroy(tc,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.eqlimit(e,c) return c==e:GetLabelObject() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
--六武衆のご隠居 --Elder of the Six Samurai local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end function s.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE,nil)>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
--王宮の勅命 --Imperial Order local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e2:SetTarget(s.distarget) c:RegisterEffect(e2) --disable effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetRange(LOCATION_SZONE) e3:SetOperation(s.disoperation) c:RegisterEffect(e3) --maintain local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetCode(EVENT_PHASE|PHASE_STANDBY) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetOperation(s.mtop) c:RegisterEffect(e4) end function s.distarget(e,c) return c~=e:GetHandler() and c:IsSpell() end function s.disoperation(e,tp,eg,ep,ev,re,r,rp) local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) if (tl&LOCATION_SZONE)~=0 and re:IsSpellEffect() then Duel.NegateEffect(ev) end end function s.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(tp,700) then Duel.PayLPCost(tp,700) else Duel.Destroy(e:GetHandler(),REASON_COST) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
--救世の美神ノースウェムコ --Divine Grace - Northwemko local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --set target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --indestructable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetCondition(s.indcon) e2:SetValue(1) c:RegisterEffect(e2) end s.listed_names={60234913} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsRitualSummoned() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsFaceup() and chkc~=e:GetHandler() end if chk==0 then return true end local c=e:GetHandler() local ct=c:GetMaterialCount() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,c) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc=g:GetFirst() local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end for tc in aux.Next(g) do if tc:IsFaceup() and tc:IsRelateToEffect(e) then c:SetCardTarget(tc) end end end function s.indcon(e) return e:GetHandler():GetCardTargetCount()>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects.
--ダイナレスラー・ラアムブラキオ --Dinowrestler Rambrachio --scripted by Naim local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --cannot be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_ONFIELD,0) e2:SetTarget(s.tgtg) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) end s.listed_series={SET_DINOWRESTLER} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() return ep~=tp and tc:IsControler(tp) and tc:IsSetCard(SET_DINOWRESTLER) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.tgtg(e,c) return c:IsSetCard(SET_DINOWRESTLER) and c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up monster(s) you control is destroyed by battle or card effect, except Ritual Monsters: You can Special Summon 1 "Skull Guardian" from your hand or Deck. You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the combined original ATK of the other monsters currently on the field, until the end of this turn. You can only use each effect of "Guardian of the Voiceless Voice" once per turn, and cannot activate more than 1 in the same Chain.
--粛声のガーディアン --Guardian of the Voiceless Voice --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Special Summon 1 "Skull Guardian" from your hand or Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Increase the ATK of 1 Ritual Monster you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_names={3627449} --"Skull Guardian" function s.spconfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and (c:IsPreviousPosition(POS_FACEDOWN) or not c:IsPreviousTypeOnField(TYPE_RITUAL)) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spconfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsCode(3627449) and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.HasFlagEffect(tp,id) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,true,POS_FACEUP) end end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end Duel.SendtoGrave(c,REASON_COST) end function s.atkfilter(c) return c:IsRitualMonster() and c:IsFaceup() and Duel.IsExistingMatchingCard(aux.FaceupFilter(aux.NOT(Card.IsBaseAttack),0),0,LOCATION_MZONE,LOCATION_MZONE,1,c) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end if chk==0 then return not Duel.HasFlagEffect(tp,id) and Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local g=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g:GetFirst(),1,tp,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,tc) if #g==0 then return end local atk=g:GetSum(Card.GetBaseAttack,nil) --Gains ATK equal to the total original ATK of all other monsters on the field, until the end of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.
--A・O・G リターンゼロ --Arms of Genex Return Zero --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 DARK Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),1,1,Synchro.NonTuner(nil),1,99) --Negate monster effect activation local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.negcon) e1:SetCost(s.negcost) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --Shuffle up to 6 "Genex" monsters into the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) --Register Attributes used aux.GlobalCheck(s,function() s.attr_list={} s.attr_list[0]=0 s.attr_list[1]=0 aux.AddValuesReset(function() s.attr_list[0]=0 s.attr_list[1]=0 end) end) end s.listed_series={SET_GENEX} function s.negcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() and Duel.IsChainNegatable(ev) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) end function s.negcostfilter(c,tp,att) return (c:GetAttribute()&att&~s.attr_list[tp])>0 and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) local att=re:GetHandler():GetAttribute() if chk==0 then return Duel.IsExistingMatchingCard(s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp,att) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp,att) s.attr_list[tp]=s.attr_list[tp]|g:GetFirst():GetAttribute() Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) local rc=re:GetHandler() if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.tdfilter(c,e) return c:IsFaceup() and c:IsSetCard(SET_GENEX) and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil,e) if chk==0 then return #g>0 end local tg=aux.SelectUnselectGroup(g,e,tp,1,6,aux.dpcheck(Card.GetAttribute),1,tp,HINTMSG_TODECK) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_STZONE) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg==0 or Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end local ct=tg:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA) if ct==0 then return end local g=Duel.GetFieldGroup(tp,LOCATION_STZONE,LOCATION_STZONE) if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=g:Select(tp,1,ct,nil) if #dg>0 then Duel.HintSelection(dg,true) Duel.BreakEffect() Duel.Destroy(dg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.
--極星天ヴァナディース --Vanadis of the Nordic Ascendant local s,id=GetID() function s.initial_effect(c) --synchro substitute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(id) c:RegisterEffect(e1) --synchro custom local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION) e2:SetValue(aux.TargetBoolFunction(Card.IsSetCard,SET_NORDIC)) c:RegisterEffect(e2) --level change local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1) e3:SetRange(LOCATION_MZONE) e3:SetCost(s.cost) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_NORDIC} function s.cfilter(c,lv) local clv=c:GetLevel() return c:IsSetCard(SET_NORDIC) and clv>0 and clv~=lv and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler():GetLevel()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetHandler():GetLevel()) Duel.SendtoGrave(g,REASON_COST) e:SetLabel(g:GetFirst():GetLevel()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(e:GetLabel()) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
--マリスボラス・フォーク --Malicevorous Fork local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsRace(RACE_FIEND) and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler()) Duel.SendtoGrave(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
--ブリザード・ドラゴン --Blizzard Dragon local s,id=GetID() function s.initial_effect(c) --Targeted monster cannot attack or change its battle position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --Cannot attack local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END,2) tc:RegisterEffect(e1) --Cannot change its battle position local e2=Effect.CreateEffect(e:GetHandler()) e2:SetDescription(3313) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e2:SetReset(RESETS_STANDARD_PHASE_END,2) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.
--フルエルフ --Flelf local s,id=GetID() function s.initial_effect(c) --lvup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.cost) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsMonster() and not c:IsPublic() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) e:SetLabel(g:GetFirst():GetLevel()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn.
--ゴーストリック・リフォーム --Ghostrick Renovation local s,id=GetID() function s.initial_effect(c) --Return 1 "Ghostrick" Field Spell to the hand and activate 1 Field Spell local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Special summon 1 "ghostrick" Xyz monster from the Extra Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GHOSTRICK} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) if chkc then return false end if chk==0 then return tc and tc:IsFaceup() and tc:IsSetCard(SET_GHOSTRICK) and tc:IsAbleToHand() and tc:IsCanBeEffectTarget(e) end if not Duel.CheckPhaseActivity() then Duel.RegisterFlagEffect(tp,CARD_MAGICAL_MIDBREAKER,RESET_CHAIN,0,1) end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,0,0) end function s.actfilter(c,tp) return c:IsFieldSpell() and c:GetActivateEffect():IsActivatable(tp,true,true) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then local g=Duel.GetMatchingGroup(s.actfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,tp) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local sc=g:Select(tp,1,1,nil):GetFirst() Duel.ActivateFieldSpell(sc,e,tp,eg,ep,ev,re,r,rp) end end end function s.filter1(c,e,tp) local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and c:IsSetCard(SET_GHOSTRICK) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetCode(),pg) end function s.filter2(c,e,tp,mc,code,pg) return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_GHOSTRICK) and not c:IsCode(code) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.GetLocationCountFromEx(tp,tp,tc,TYPE_XYZ)<=0 then return end local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ) if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetCode(),pg) local sc=g:GetFirst() if sc then sc:SetMaterial(tc) Duel.Overlay(sc,tc) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.
--咎を擁く魔瞳 --Guilt-Gripping Morganite --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Apply effects for the rest of the Duel local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Place 1 revealed "Morganite" card on the bottom of the Deck, then draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.tddrawcost) e2:SetTarget(s.tddrawtg) e2:SetOperation(s.tddrawop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.HasFlagEffect(tp,id) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.HasFlagEffect(tp,id) then return end Duel.RegisterFlagEffect(tp,id,0,0,1) local c=e:GetHandler() --You cannot activate monster effects in the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(s.aclimit) Duel.RegisterEffect(e1,tp) --You can Normal Summon Level 5 or higher monsters without Tributing. local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,3)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SUMMON_PROC) e2:SetTargetRange(LOCATION_HAND,0) e2:SetCondition(s.nontribcon) e2:SetTarget(aux.FieldSummonProcTg(function(e,c) return c:IsLevelAbove(5) end)) Duel.RegisterEffect(e2,tp) --You do not pay LP to activate Spell/Trap Cards local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_LPCOST_CHANGE) e3:SetTargetRange(1,0) e3:SetValue(s.nolpcost) Duel.RegisterEffect(e3,tp) end s.listed_series={SET_MORGANITE} function s.aclimit(e,re,tp) local rc=re:GetHandler() return rc and rc:IsLocation(LOCATION_HAND) and re:IsMonsterEffect() end function s.nontribcon(e,c,minc) if c==nil then return true end return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.nolpcost(e,re,rp,val) return (re and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsSpellTrap()) and 0 or val end function s.revealfilter(c) return c:IsSetCard(SET_MORGANITE) and not c:IsPublic() end function s.tddrawcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.revealfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Remove(c,POS_FACEUP,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local rc=Duel.SelectMatchingCard(tp,s.revealfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst() Duel.ConfirmCards(1-tp,rc) Duel.ShuffleHand(tp) e:SetLabelObject(rc) Duel.SetTargetCard(rc) end function s.tddrawtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetLabelObject(),1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tddrawop(e,tp,eg,ep,ev,re,r,rp) local rc=e:GetLabelObject() if rc:IsRelateToEffect(e) and Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and Duel.IsPlayerCanDraw(tp) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
--ドッペルゲンガー --Greenkappa local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c,e) return c:IsFacedown() and c:IsCanBeEffectTarget(e) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc,e) end if chk==0 then return true end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,nil,e) if #g<2 then g:Clear() Duel.SetTargetCard(g) return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=g:Select(tp,2,2,nil) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,2,0,0) end function s.dfilter(c,e) return c:IsRelateToEffect(e) and c:IsFacedown() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if not tg then return end local dg=tg:Filter(s.dfilter,nil,e) Duel.Destroy(dg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
--携帯型バッテリー --Portable Battery Pack local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Destroy the Special Summoned monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetOperation(s.desop) e2:SetLabelObject(e1) c:RegisterEffect(e2) --Destroy this card local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(s.descon2) e3:SetOperation(s.desop2) e3:SetLabelObject(e1) c:RegisterEffect(e3) end s.listed_series={SET_BATTERYMAN} function s.filter(c,e,tp) return c:IsSetCard(SET_BATTERYMAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0) if e:GetLabelObject() then e:GetLabelObject():DeleteGroup() end e:SetLabelObject(nil) end function s.sfilter(c,e,tp) return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(s.sfilter,nil,e,tp) local sct=#sg local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if sct==0 or ft<=0 or (sct>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end if sct>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) sg=sg:Select(tp,ft,ft,nil) sct=ft end local tc=sg:GetFirst() while tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) do c:SetCardTarget(tc) tc:CreateRelation(c,RESET_EVENT|RESET_TURN_SET|RESET_TOFIELD) tc=sg:GetNext() end e:SetLabelObject(sg) sg:KeepAlive() Duel.SpecialSummonComplete() end function s.desfilter1(c,rc) return c:IsRelateToCard(rc) and c:IsLocation(LOCATION_MZONE) and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local sg=e:GetLabelObject():GetLabelObject() if not sg then return end Duel.Destroy(sg:Filter(s.desfilter1,nil,c),REASON_EFFECT) sg:DeleteGroup() e:GetLabelObject():SetLabelObject(nil) end function s.descon2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local sg=e:GetLabelObject():GetLabelObject() if not sg or c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end local rg=eg:Filter(Card.IsRelateToCard,nil,c) local tc=rg:GetFirst() for tc in aux.Next(rg) do sg:RemoveCard(tc) end return #sg==0 end function s.desop2(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.
--マジック・ガードナー --Magic Reflector local s,id=GetID() function s.initial_effect(c) --destroy rep local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.addct) e1:SetOperation(s.addc) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsSpell() end function s.addct(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_SZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,0,1,1,e:GetHandler()) end function s.addc(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then tc:AddCounter(0x102a,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetTarget(s.reptg) e1:SetOperation(s.repop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return (r&REASON_REPLACE+REASON_RULE)==0 and e:GetHandler():GetCounter(0x102a)>0 end return true end function s.repop(e,tp,eg,ep,ev,re,r,rp,chk) e:GetHandler():RemoveCounter(tp,0x102a,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn.
--ミナイルカ --Minairuka --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand when the effect of a WATER monster is activated local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Negate the effects of 1 face-up card on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.discost) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local attr=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_ATTRIBUTE) return re:IsMonsterEffect() and attr&ATTRIBUTE_WATER>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.cstfilter(c) return c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA) and c:IsFaceup() and c:IsAbleToRemoveAsCost() and Duel.IsExistingTarget(Card.IsNegatable,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cstfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cstfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsNegatable() end if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local c=e:GetHandler() --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END,2) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=e1:Clone() e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) tc:RegisterEffect(e3) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
--レベル調整 --Level Modulation local s,id=GetID() function s.initial_effect(c) --Opponent draws 2, then you special summon 1 "LV" monster from GY local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_LV} function s.filter(c,e,tp) return c:IsSetCard(SET_LV) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.IsPlayerCanDraw(1-tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,0,0,1-tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Draw(1-tp,2,REASON_EFFECT) Duel.BreakEffect() local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end if Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)==0 then return end local c=e:GetHandler() --Cannot attack local e1=Effect.CreateEffect(c) e1:SetDescription(3206) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1,true) --Cannot apply its effects local e2=Effect.CreateEffect(c) e2:SetDescription(3314) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2,true) --Cannot activate its effects local e3=Effect.CreateEffect(c) e3:SetDescription(3302) e3:SetProperty(EFFECT_FLAG_CLIENT_HINT) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_TRIGGER) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3,true) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Warrior monster. It gains 300 ATK/DEF.
--伝説の剣 --Legendary Sword local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR)) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) c:RegisterEffect(e2) --def up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(300) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.
--アースクエイク・ジャイアント --Earthquake Giant local s,id=GetID() function s.initial_effect(c) --Change battle position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_CHANGE_POS) e1:SetCountLimit(1) e1:SetCondition(s.poscon) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsStatus(STATUS_CONTINUOUS_POS) then return false end if c:IsPosition(POS_FACEUP_ATTACK) then return c:IsPreviousPosition(POS_FACEUP_DEFENSE|POS_FACEDOWN_DEFENSE) elseif c:IsPosition(POS_FACEUP_DEFENSE) then return c:IsPreviousPosition(POS_FACEUP_ATTACK) end end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsCanChangePosition() end if chk==0 then return Duel.IsExistingTarget(Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.
--妖仙獣の神颪 --Yosenju Oroshi Channeling local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_LIMIT_ZONE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetValue(s.zones) c:RegisterEffect(e1) end s.listed_series={SET_YOSENJU} function s.zones(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and 0xff or 0xe end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.thfilter(c) return c:IsSetCard(SET_YOSENJU) and c:IsLevelAbove(5) and c:IsAbleToHand() end function s.pzfilter(c,cd) return c:IsCode(cd) and not c:IsForbidden() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=(Duel.IsExistingMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,1,nil,65025250) and Duel.IsExistingMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,1,nil,91420254) and Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1)) if chk==0 then return b1 or b2 end local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,0)) else op=Duel.SelectOption(tp,aux.Stringid(id,1))+1 end e:SetLabel(op) if op==0 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) else e:SetCategory(0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,2)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end local op=e:GetLabel() if op==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end else if not Duel.CheckPendulumZones(tp) then return end local tc1=Duel.GetFirstMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,nil,65025250) local tc2=Duel.GetFirstMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,nil,91420254) if not (tc1 and tc2) then return end Duel.MoveToField(tc1,tp,tp,LOCATION_PZONE,POS_FACEUP,true) Duel.MoveToField(tc2,tp,tp,LOCATION_PZONE,POS_FACEUP,true) local fid=c:GetFieldID() tc1:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,0,1,fid) tc2:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,0,1,fid) local sg=Group.FromCards(tc1,tc2) sg:KeepAlive() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(sg) e1:SetCondition(s.descon) e1:SetOperation(s.desop) e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) end end function s.splimit(e,c) return not c:IsSetCard(SET_YOSENJU) end function s.desfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if Duel.IsTurnPlayer(tp) then return false end if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.desfilter,nil,e:GetLabel()) Duel.Destroy(tg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.
--インヴェルズ・オリジン --Steelswarm Origin --force effect scripted by edo9300 local ALL_EMZ=0x600060 --0x60 for your EMZs, 0x60<<16 for your opponent's EMZs local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_LSWARM),2,2) c:EnableReviveLimit() --force mzone local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_FORCE_MZONE) e1:SetRange(LOCATION_EMZONE) e1:SetTargetRange(LOCATION_EXTRA,LOCATION_EXTRA) e1:SetValue(s.fmval) c:RegisterEffect(e1) --cannot be target/indestructable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.indcon) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) c:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e5) --special summon local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,0)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_DESTROYED) e6:SetRange(LOCATION_MZONE) e6:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e6:SetCountLimit(1) e6:SetCondition(s.spcon) e6:SetTarget(s.sptg) e6:SetOperation(s.spop) c:RegisterEffect(e6) end s.listed_series={SET_LSWARM} function s.fmval(e,c,fp,rp,r) return e:GetHandler():GetLinkedZone(rp)|ALL_EMZ end function s.indcon(e) return #(e:GetHandler():GetLinkedGroup():Filter(Card.IsMonster,nil))>0 end function s.cfilter(c) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(SET_LSWARM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ct=eg:FilterCount(s.cfilter,nil) ft=math.min(ft,ct) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,ft,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
--暗黒竜 コラプサーペント --Black Dragon Collapserpent local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.condition) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_names={99234526} function s.spfilter(c,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.filter(c) return c:IsCode(99234526) and c:IsAbleToHand() end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
--無限起動トレンチャー --Infinitrack Trencher --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --special summon 2 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_INFINITRACK} function s.cfilter(c,tp) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and (Duel.GetMZoneCount(tp,c,tp)>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup()) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_INFINITRACK) and c:IsLevelBelow(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(id) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
--幻影剣 --Phantom Knights' Sword local s,id=GetID() function s.initial_effect(c) aux.AddPersistentProcedure(c,nil,aux.FilterBoolFunction(Card.IsFaceup),CATEGORY_ATKCHANGE,EFFECT_FLAG_DAMAGE_STEP,TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP,aux.StatChangeDamageStepCondition) --Targeted monster gains 800 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.PersistentTargetFilter) e1:SetValue(800) c:RegisterEffect(e1) --Substitute destruction once for the targeted monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) --Destroy itself if targeted monster leaves field local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(s.descon) e3:SetOperation(s.desop) c:RegisterEffect(e3) --Special summon 1 "The Phantom Knights" monster from GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1,id) e4:SetCost(Cost.SelfBanish) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_THE_PHANTOM_KNIGHTS} function s.repfilter(c,e) return aux.PersistentTargetFilter(e,c) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDestructable(e) and eg:IsExists(s.repfilter,1,nil,e) and not e:GetHandler():IsStatus(STATUS_DESTROY_CONFIRMED) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.repval(e,c) return s.repfilter(c,e) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end local tc=c:GetFirstCardTarget() return tc and eg:IsContains(tc) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a "Nouvelles" Monster Card, all face-up monsters your opponent controls are changed to Attack Position. Each time a monster(s) is Tributed by a Ritual Monster's effect, your opponent pays 850 LP. Once per turn, if you Special Summon a Ritual Monster(s) (except during the Damage Step): You can target 1 of them; add 1 "Recipe" or "Nouvelles" card from your Deck to your hand, except a Continuous Spell, and if you do, increase that monster's Level by 1. You can only activate 1 "Nouvelles Recipe Book "Recettes de Nouvellez"" per turn.
--Recettes de Nouvellez~ヌーベルズのレシピ帳~ --Nouvelles Recipe Book "Recettes de Nouvellez" --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e0) --While you control a "Nouvelles" Monster Card, all face-up monsters your opponent controls are changed to Attack Position local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SET_POSITION) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetCondition(s.atkposcon) e1:SetValue(POS_FACEUP_ATTACK) c:RegisterEffect(e1) --Each time a monster(s) is Tributed by a Ritual Monster's effect, your opponent pays 850 LP local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_RELEASE) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.lpcon) e2:SetOperation(s.lpop) c:RegisterEffect(e2) --Add 1 "Recipe" or "Nouvelles" card from your Deck to your hand, except a Continuous Spell, and if you do, increase the target's Level by 1 local e3a=Effect.CreateEffect(c) e3a:SetDescription(aux.Stringid(id,1)) e3a:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_LVCHANGE) e3a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3a:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3a:SetCode(EVENT_CUSTOM+id) e3a:SetRange(LOCATION_SZONE) e3a:SetCountLimit(1) e3a:SetCondition(function() return not Duel.IsPhase(PHASE_DAMAGE) end) e3a:SetTarget(s.thtg) e3a:SetOperation(s.thop) c:RegisterEffect(e3a) local g=Group.CreateGroup() g:KeepAlive() e3a:SetLabelObject(g) --Register your Special Summoned Ritual Monsters local e3b=Effect.CreateEffect(c) e3b:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3b:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3b:SetCode(EVENT_SPSUMMON_SUCCESS) e3b:SetRange(LOCATION_SZONE) e3b:SetLabelObject(e3a) e3b:SetOperation(s.regsumop) c:RegisterEffect(e3b) end s.listed_seris={SET_NOUVELLES,SET_RECIPE} function s.nouvfilter(c) return c:IsSetCard(SET_NOUVELLES) and c:IsMonsterCard() and c:IsFaceup() end function s.atkposcon(e) return Duel.IsExistingMatchingCard(s.nouvfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) end function s.lpcon(e,tp,eg,ep,ev,re,r,rp) return re and re:IsMonsterEffect() and re:GetHandler():IsRitualMonster() and r&REASON_EFFECT>0 and eg:IsExists(Card.IsMonster,1,nil) end function s.lpop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(1-tp,850) then Duel.Hint(HINT_CARD,1-tp,id) Duel.PayLPCost(1-tp,850) end end function s.lvfilter(c,e,tp) return c:IsRitualMonster() and c:IsSummonPlayer(tp) and c:IsFaceup() and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_MZONE) and c:HasLevel() end function s.thfilter(c) return c:IsSetCard({SET_RECIPE,SET_NOUVELLES}) and not c:IsContinuousSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject():Filter(s.lvfilter,nil,e,tp) if chkc then return g:IsContains(chkc) and s.lvfilter(chkc,e,tp) end if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end local tc=nil if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) tc=g:Select(tp,1,1,nil):GetFirst() else tc=g:GetFirst() end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,tc,1,tp,1) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if sc and Duel.SendtoHand(sc,nil,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,sc) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --Increase that monster's Level by 1 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end end function s.regsumop(e,tp,eg,ep,ev,re,r,rp) local tg=eg:Filter(s.lvfilter,nil,e,tp) if #tg>0 then for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end local g=e:GetLabelObject():GetLabelObject() if Duel.GetCurrentChain()==0 then g:Clear() end g:Merge(tg) g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) e:GetLabelObject():SetLabelObject(g) Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.
--ガトムズの非常召集 --Gottoms' Second Call local s,id=GetID() function s.initial_effect(c) --Special Summon 2 "X-Saber" monsters from your GY ignoring their Summoning conditions local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_X_SABER} function s.spconfilter(c) return c:IsSetCard(SET_X_SABER) and c:IsType(TYPE_SYNCHRO) and c:IsFaceup() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPhase(PHASE_MAIN2) end --You cannot conduct your Battle Phase the turn you activate this card local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_BP) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_X_SABER) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local tg=Duel.GetTargetCards(e):Match(s.spfilter,nil,e,tp) if #tg~=2 then return end local c=e:GetHandler() for tc in tg:Iter() do if Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then --Change their ATK to 0 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end Duel.SpecialSummonComplete() --Destroy them during the End Phase of this turn aux.DelayedOperation(tg,PHASE_END,id,e,tp,function(ag) Duel.Destroy(ag,REASON_EFFECT) end,nil,nil,nil,aux.Stringid(id,2)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 "Centur-Ion" monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 "Emblema Salvation" per turn.
--贖いのエンブレーマ --Emblema Salvation --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Banish 1 card your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetCost(s.rmcost) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --Place 2 "Centur-Ion" monsters in the Spell/Trap Zone local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.plcon) e2:SetTarget(s.pltg) e2:SetOperation(s.plop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_REMOVE) c:RegisterEffect(e3) end s.listed_series={SET_CENTURION} function s.rmcostfilter(c) return c:IsSetCard(SET_CENTURION) and c:IsMonsterCard() and c:IsFaceup() and c:IsAbleToRemoveAsCost() end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rmcostfilter,tp,LOCATION_STZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rmcostfilter,tp,LOCATION_STZONE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.plcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_EFFECT) and re and re:IsActivated() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) end function s.plfilter(c) return c:IsSetCard(SET_CENTURION) and c:IsMonster() and not c:IsForbidden() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND|LOCATION_DECK)) end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if Duel.GetLocationCount(tp,LOCATION_SZONE)<2 then return false end local g=Duel.GetMatchingGroup(s.plfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,nil) return aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE) end function s.plop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<2 then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.plfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,nil) local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_TOFIELD) if #tg~=2 then return end local c=e:GetHandler() for tc in tg:Iter() do if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then --Treat as Continuous Trap local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_TRAP|TYPE_CONTINUOUS) e1:SetReset((RESET_EVENT|RESETS_STANDARD)&~RESET_TURN_SET) tc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
--閃光のイリュージョン --Glorious Illusion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Destroy2 local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(s.descon2) e3:SetOperation(s.desop2) c:RegisterEffect(e3) --discard deck local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCategory(CATEGORY_DECKDES) e4:SetDescription(aux.Stringid(id,0)) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetCondition(s.discon) e4:SetTarget(s.distg) e4:SetOperation(s.disop) c:RegisterEffect(e4) end s.listed_series={SET_LIGHTSWORN} function s.filter(c,e,tp) return c:IsSetCard(SET_LIGHTSWORN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then c:SetCardTarget(tc) end Duel.SpecialSummonComplete() end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end function s.descon2(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() return tc and eg:IsContains(tc) end function s.desop2(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetControler()~=tp or not c:IsRelateToEffect(e) or c:IsFacedown() then return end Duel.DiscardDeck(tp,2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn. ● During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. ● During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.
--遡洸する煉獄 --Void Purification local s,id=GetID() function s.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Add to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(TIMING_STANDBY_PHASE,TIMING_STANDBY_PHASE) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) e2:SetCountLimit(1,id) c:RegisterEffect(e2) --Return to the GY local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCondition(s.tgcon) e3:SetTarget(s.tgtg) e3:SetOperation(s.tgop) e3:SetCountLimit(1,{id,1}) e3:SetLabel(2) c:RegisterEffect(e3) --Send itself to the GY local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_SZONE) e4:SetCode(EFFECT_SELF_TOGRAVE) e4:SetCondition(s.sdcon) c:RegisterEffect(e4) end s.listed_series={SET_INFERNOID} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.thfilter(c) return c:IsSetCard(SET_INFERNOID) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.tgfilter(c) return c:IsFaceup() and c:IsSetCard(SET_INFERNOID) and c:IsMonster() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT|REASON_RETURN) end end function s.sdfilter(c) return c:IsFacedown() or not c:IsSetCard(SET_INFERNOID) end function s.sdcon(e) return Duel.IsExistingMatchingCard(s.sdfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
--バブル・シャッフル --Bubble Shuffle local s,id=GetID() function s.initial_effect(c) --Tribute "Elemental HERO Bubbleman", then special summon 1 "Elemental HERO" monster from hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.postg) e1:SetOperation(s.posop) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) c:RegisterEffect(e1) end s.listed_series={SET_ELEMENTAL_HERO} s.listed_names={79979666} function s.filter1(c,ft) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() and c:IsCode(79979666) and (ft>0 or c:GetSequence()<5) end function s.filter2(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() end function s.spfilter(c,e,tp) return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,ft) and Duel.IsExistingTarget(s.filter2,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,ft) e:SetLabelObject(g1:GetFirst()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g2=Duel.SelectTarget(tp,s.filter2,tp,0,LOCATION_MZONE,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_POSITION,g1,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.pfilter(c,e) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.pfilter,nil,e) if #g==2 then Duel.ChangePosition(g,POS_FACEUP_DEFENSE) local tc=e:GetLabelObject() if not tc:IsImmuneToEffect(e) and tc:IsReleasable() and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or tc:GetSequence()<5) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) Duel.BreakEffect() Duel.Release(tc,REASON_EFFECT) Duel.BreakEffect() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
--シークレット・パスフレーズ --Secret Password --Scripted by AlphaKretin and Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_series={SET_KI_SIKIL,SET_LIL_LA,SET_EVIL_TWIN,SET_LIVE_TWIN} function s.thfilter(c,add) local c1=(c:IsSetCard(SET_EVIL_TWIN) or c:IsSetCard(SET_LIVE_TWIN)) and c:IsSpellTrap() local c2=c:IsSetCard(SET_EVIL_TWIN) and c:IsMonster() return (c1 or (add and c2)) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) local add=g:IsExists(Card.IsSetCard,1,nil,SET_KI_SIKIL) and g:IsExists(Card.IsSetCard,1,nil,SET_LIL_LA) return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,add) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) local add=g:IsExists(Card.IsSetCard,1,nil,SET_KI_SIKIL) and g:IsExists(Card.IsSetCard,1,nil,SET_LIL_LA) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,add) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end