Datasets:
OmniContact Dataset: Contact-Rich Humanoid Object Interaction
This dataset contains human-object interaction motion capture data and processed G1 humanoid trajectories for contact-rich box manipulation and soccer-style interactions. The main entry point is the provided visualizer, which lets users inspect the processed NPZ trajectory, original BVH motion, object pose, and contact labels side by side.
Dataset Structure
| Subset | Description | Source Data | Processed Trajectories |
|---|---|---|---|
npz/box/carry_case_1_4/ |
G1 trajectories for carrying boxes. | In-house MoCap | 388 |
npz/box/punt_case_1_2/ |
G1 trajectories for punting boxes with foot contact. | In-house MoCap | 118 |
npz/box/push_case_1_3/ |
G1 trajectories for pushing boxes with hand contact. | In-house MoCap | 211 |
npz/soccer/case1_forward/ |
Forward soccer-ball kicking motions. | In-house MoCap | 30 |
npz/soccer/case2_r2l/ |
Soccer-ball interaction from right to left. | In-house MoCap | 30 |
npz/soccer/case3_l2r/ |
Soccer-ball interaction from left to right. | In-house MoCap | 30 |
npz/soccer/case4_carry/ |
Carrying the soccer ball. | In-house MoCap | 51 |
npz/soccer/case5_pickball_kick/ |
Picking up and kicking the soccer ball. | In-house MoCap | 59 |
| Total | 917 |
Additional directories:
raw_mocap/box/andraw_mocap/soccer/contain sanitized source captures withmotion_actor.bvh,motion_actor.csv,object_pose_*.csv, andcapture_meta.json.assets/contains the G1 URDF and object meshes used by the visualizer.bvh_cache/contains cached BVH parses for faster loading.metadata/raw_mocap_manifest.csvmaps capture IDs to cases and raw files.metadata/splits.csvprovides the recommended 70/15/15 train/val/test split.demo/mocap_task_videos/contains one rendered mocap preview video for each task.demo/g1_videos/contains recorded G1 trajectory previews for matched examples.demo/g1_glbs/contains uploadable G1 GLB previews exported from processed.npztrajectories.
Data Format
Each processed .npz file contains one trajectory. Common keys include:
fps: Frames per second.base_pos_w: Floating-base position, shape[T, 3].base_quat_w: Floating-base orientation inwxyzorder, shape[T, 4].joint_pos: G1 joint positions, shape[T, 29].body_pos_w: Body positions, shape[T, 39, 3].body_quat_w: Body orientations inwxyzorder, shape[T, 39, 4].object_pos_w: Object position, shape[T, 3].object_quat_w: Object orientation inwxyzorder, shape[T, 4].contact_info: Binary contact labels, shape[T, 4, 1].
The contact-label order is:
left_ankle, right_ankle, left_wrist, right_wrist
Raw mocap folders keep only the files needed to reconstruct motion and object pose. Operator metadata, internal configs, logs, validation reports, quality reports, and ZIP files are excluded.
Quick Usage
# After cloning or downloading this dataset
pip install numpy
import numpy as np
path = "npz/box/carry_case_1_4/20260330000166_1_1775007076_with_contact.npz"
with np.load(path, allow_pickle=False) as data:
joint_pos = data["joint_pos"] # (T, 29)
base_pos = data["base_pos_w"] # (T, 3)
base_quat = data["base_quat_w"] # (T, 4), wxyz
object_pos = data["object_pos_w"] # (T, 3)
contact = data["contact_info"] # (T, 4, 1)
fps = float(data["fps"][0])
Use metadata/splits.csv to select the recommended train/val/test split by capture_id.
Visualize
The repository provides visualize_npz_bvh_minimal.py, a local browser visualizer based on Viser. It shows the processed G1 trajectory, original BVH skeleton, object pose, and contact highlights in one scene.
# Install visualization dependencies
pip install numpy viser yourdfpy scipy
Box example:
python visualize_npz_bvh_minimal.py \
--npz npz/box/carry_case_1_4/20260330000166_1_1775007076_with_contact.npz \
--bvh raw_mocap/box/carry_case_1_4/20260330000166_1_1775007076/motion_actor.bvh \
--object-mesh assets/objects/Box_H1/Box_H_1.obj \
--object-mesh-scale 0.01 \
--port 8092
Soccer example:
python visualize_npz_bvh_minimal.py \
--npz npz/soccer/case1_forward/20260330000511_1_1775214317_with_contact.npz \
--bvh raw_mocap/soccer/case1_forward/20260330000511_1_1775214317/motion_actor.bvh \
--object-mesh assets/objects/soccer/ScoccerBall_A_1.obj \
--object-mesh-scale 0.01 \
--port 8092
Then open http://localhost:8092.
To browse all matched NPZ/BVH samples:
python visualize_npz_bvh_minimal.py \
--npz npz \
--bvh raw_mocap \
--port 8092
Useful options:
--max-frames 600: load a short prefix for quick inspection.--playback-speed 0.5: slow down playback.--sync-mode frame: synchronize NPZ and BVH by frame index.--align-roots: align the first BVH root to the first NPZ root.--npz-offset 1 0 0or--bvh-offset -1 0 0: separate overlays spatially.
Citation
@misc{yu2026omnicontactchainingmetaskillscontact,
title={OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation},
author={Runyi Yu and Xiaoyi Lin and Ji Ma and Yinhuai Wang and Koukou Luo and Jiahao Ji and Huayi Wang and Wenjia Wang and Runhan Zhang and Ping Tan and Ting Wu and Ruoli Dai and Qifeng Chen and Lei Han},
year={2026},
eprint={2606.26201},
archivePrefix={arXiv},
primaryClass={cs.RO},
url={https://arxiv.org/abs/2606.26201},
}
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