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| # GraspNet-1Billion example scene (scene_0000, RealSense, all 256 views) | |
| One complete scene of [GraspNet-1Billion](https://graspnet.net/) (Fang et al., CVPR 2020) with everything needed to | |
| reconstruct it: the 9 object meshes, every per-view object pose, the camera trajectory, and the RGB-D images with | |
| segmentation labels. It is included as the reference for rendering multi-object scenes in the GraspNet style. | |
| **Licence: this folder is CC BY-NC-SA 4.0** (GraspNet team, MVIG, SJTU: free for non-commercial use, redistribution | |
| under the same conditions, https://graspnet.net/about), separate from the CC-BY / CC0 objects in `objects/`. Cite: | |
| ``` | |
| @inproceedings{fang2020graspnet, title={GraspNet-1Billion: A Large-Scale Benchmark for General Object Grasping}, | |
| author={Fang, Hao-Shu and Wang, Chenxi and Gou, Minghao and Lu, Cewu}, booktitle={CVPR}, year={2020}} | |
| ``` | |
| ## Files | |
| ``` | |
| scene_0000_realsense.zip | |
| scene_0000/object_id_list.txt the 9 GraspNet object ids in this scene (14 0 5 15 20 48 66 70 46) | |
| scene_0000/rs_wrt_kn.npy RealSense pose with respect to the Kinect (not needed here) | |
| scene_0000/realsense/camK.npy 3x3 intrinsics (also inside every meta file) | |
| scene_0000/realsense/camera_poses.npy (256,4,4) pose of camera v with respect to camera 0 (view 0) | |
| scene_0000/realsense/cam0_wrt_table.npy (4,4) pose of camera 0 with respect to the table frame (z up) | |
| scene_0000/realsense/rgb/VVVV.png 1280x720 colour | |
| scene_0000/realsense/depth/VVVV.png 16-bit depth in millimetres (divide by factor_depth = 1000) | |
| scene_0000/realsense/label/VVVV.png per-pixel GraspNet object id + 1, 0 = background | |
| scene_0000/realsense/meta/VVVV.mat poses (3,4,N) object->camera transforms in metres, cls_indexes (N,) = object id + 1, | |
| intrinsic_matrix (3,3), factor_depth | |
| scene_0000/realsense/annotations/VVVV.xml the same poses as position + quaternion in the camera frame (graspnetAPI's XML form) | |
| models_scene_0000.zip | |
| models/OID/textured.obj + .mtl + texture image, nontextured.ply, nontextured_simplified.ply (metres, object frame) | |
| reconstruct_scene.py standalone reconstruction and check (numpy, scipy, Pillow, trimesh) | |
| ``` | |
| Views are indexed 0..255 along the recorded camera trajectory; object poses are given per view in that view's camera | |
| frame, so the same scene can be reconstructed from any view. `camera_poses.npy` and `cam0_wrt_table.npy` put all views | |
| in one table frame: `cam_v_wrt_table = cam0_wrt_table @ camera_poses[v]`. | |
| ## Reconstruct | |
| ``` | |
| unzip scene_0000_realsense.zip; unzip models_scene_0000.zip | |
| python reconstruct_scene.py --scene scene_0000 --models models --view 0 --out out # camera frame of view 0 | |
| python reconstruct_scene.py --scene scene_0000 --models models --view 137 --table-frame --out out | |
| ``` | |
| The script prints each object's pose, writes `out/scene_VVVV.glb` (the textured meshes at their poses; add `--no-texture` | |
| for a small file) and `out/depth_VVVV.ply` (the back-projected depth of the object pixels, coloured), and reports the | |
| distance between those depth points and the reconstructed surfaces as a check (a few millimetres for a correct pose | |
| convention). The pose logic follows graspnetAPI's `loadSceneModel` / `generate_scene_model` as used in GraspFormer. | |
| Not included: the grasp labels (`grasp_label/`, per object) and the per-scene collision labels (`collision_label/`, | |
| 184 MB for this scene); both are in the original GraspNet-1Billion release. | |