pretty_name: Behavior-Skill
language:
- en
license: mit
task_categories:
- robotics
tags:
- vision-language-action
- embodied-ai
- mobile-manipulation
- skill-learning
- skill-evaluation
size_categories:
- 100K<n<1M
Behavior-Skill
Behavior-Skill is a skill-centric dataset and evaluation benchmark built on BEHAVIOR-1K for Vision-Language-Action (VLA) policies in long-horizon mobile manipulation tasks. It establishes executable constituent skills as the fundamental unit for both policy learning and evaluation.
Behavior-Skill contains 235,492 skill instances constructed from 10,000 demonstrations across 50 household tasks and 34 semantic skill categories. Each annotated instance contains a skill instruction and its aligned frame interval in the corresponding BEHAVIOR-1K demonstration. For 500 evaluation demonstrations (10 per task), the release additionally provides per-skill BDDL success conditions and restorable OmniGibson states for independent closed-loop evaluation.
The original observations and action trajectories are available from the upstream BEHAVIOR-1K demonstrations and are referenced by frame intervals; they are not duplicated in this repository.
Dataset at a Glance
| Statistic | Value |
|---|---|
| Source benchmark | BEHAVIOR-1K |
| Household tasks | 50 |
| Demonstrations | 10,000 |
| Skill instances | 235,492 |
| Semantic skill categories | 34 |
| Average skill duration | 16.6 s |
| Evaluation demonstrations | 500 (10 per task) |
Repository Contents
| Path | Contents | Primary use |
|---|---|---|
skill_annotations/ |
Episode-level skill instructions and aligned frame intervals for the complete annotation set. | Skill policy training and data analysis |
skill_eval_configs/ |
Episode-level YAML files containing BDDL context and a success goal for every evaluated skill. | Independent skill evaluation |
skill_init_states/ |
Restorable intermediate OmniGibson states and per-episode manifests for the evaluation set. | Initializing skill-level rollouts under valid preconditions |
eval_episodes.json |
Mapping from the 50 tasks to their prompts, task IDs, and 10 evaluation episodes. | Resolving the evaluation subset and file paths |
The annotations cover the complete demonstration set. Evaluation configurations and initial states cover only the 500 evaluation demonstrations, not all 235,492 annotated skill instances.
Directory Structure
Behavior-Skill/
├── README.md
├── LICENSE
├── CITATION.cff
├── eval_episodes.json
├── skill_annotations/
│ ├── task-0000/
│ │ ├── episode_00000010_step.json
│ │ └── ...
│ └── task-0049/
├── skill_eval_configs/
│ ├── turning_on_radio/
│ │ ├── episode_00000010.yaml
│ │ └── ...
│ └── ...
└── skill_init_states/
├── task-0000/
│ ├── episode_00000010/
│ │ ├── skill_00_scene.json
│ │ ├── skill_00_state.npz
│ │ ├── ...
│ │ └── state_manifest.json
│ └── ...
└── task-0049/
Data Formats
Skill annotations
Each skill_annotations/task-XXXX/episode_XXXXXXXX_step.json file describes the ordered constituent skills in one demonstration.
| Field | Description |
|---|---|
task |
Task name |
task_description |
Task-level instruction |
cot_skill_list |
Ordered skill instructions |
cot_skill_frame_duration |
Ordered start and end frames aligned one-to-one with cot_skill_list |
Evaluation configurations
Each skill_eval_configs/<task_name>/episode_XXXXXXXX.yaml file contains task-level BDDL context and an ordered skills list.
| Field | Description |
|---|---|
task_name |
Underscore-separated task name |
activity_definition_id |
BEHAVIOR-1K activity definition ID |
objects_bddl |
Typed BDDL object declarations |
init_bddl |
Relevant initial BDDL facts |
extra_object_name_map |
Optional BDDL-to-scene mappings for objects absent from the original task BDDL |
skills |
Skill-level instructions, categories, types, and BDDL goals |
Each skill entry contains id, instruction, skill_description(the semantic skill category), type, and bddl_goal.
Skill initial states
Each evaluation episode has a directory under skill_init_states/task-XXXX/episode_XXXXXXXX/.
| File | Description |
|---|---|
skill_XX_scene.json |
Restorable OmniGibson scene snapshot for the state immediately before skill XX. |
skill_XX_state.npz |
Alignment metadata containing skill, start_frame, and end_frame. |
state_manifest.json |
Maps every skill index and frame interval to its matching scene and NPZ files and records the source HDF5 path. |
State restoration is version-sensitive. The snapshots were generated with OmniGibson 3.7.2, BDDL 3.7.0, and BEHAVIOR-1K assets 3.7.2rc1; follow the environment specified by the accompanying code release.
Cross-Component Mapping
Task ID, episode ID, and local skill index connect the three components. For example, task-0000, episode 00000010, skill 02 maps to:
| Component | Location |
|---|---|
| Annotation | skill_annotations/task-0000/episode_00000010_step.json → cot_skill_list[2] |
| BDDL goal | skill_eval_configs/turning_on_radio/episode_00000010.yaml → skills[2] |
| State manifest | skill_init_states/task-0000/episode_00000010/state_manifest.json → skills[2] |
| State files | skill_02_scene.json and skill_02_state.npz in the corresponding episode directory |
Download
pip install -U huggingface_hub
hf download mafangniu/Behavior-Skill \
--repo-type dataset \
--local-dir ./Behavior-Skill
To download a single component:
hf download mafangniu/Behavior-Skill \
--repo-type dataset \
--include "skill_eval_configs/**" \
--local-dir ./Behavior-Skill
Use a tagged release or fixed Hub revision for reproducible experiments.
License
The original Behavior-Skill annotations, evaluation configurations, state snapshots, metadata, and documentation are released under the MIT License. Third-party datasets, simulators, and assets remain subject to their respective licenses and terms. See LICENSE for details.
Citation
If you find Behavior-Skill useful in your research, please cite our paper:
@article{ma2026behaviorskill,
title = {{Behavior-Skill}: A Fine-Grained Benchmark for Evaluating Vision-Language-Action Policies in Long-Horizon Tasks},
author = {Ma, Chunyun and Luo, Lun and Luo, Xingjian and Feng, Xiexing and Zhang, Hang and Liu, Wei and Qiao, Feng and Wang, Yaonan and Lu, Huimin and Chen, Xieyuanli},
journal = {arXiv preprint arXiv:2608.30536},
year = {2026},
url = {https://arxiv.org/abs/2608.30536}
}
Please also cite the original BEHAVIOR-1K benchmark:
@inproceedings{li2023behavior,
title={Behavior-1k: A benchmark for embodied ai with 1,000 everyday activities and realistic simulation},
author={Li, Chengshu and Zhang, Ruohan and Wong, Josiah and Gokmen, Cem and Srivastava, Sanjana and Mart{\'\i}n-Mart{\'\i}n, Roberto and Wang, Chen and Levine, Gabrael and Lingelbach, Michael and Sun, Jiankai and others},
booktitle={Conference on Robot Learning},
pages={80--93},
year={2023},
organization={PMLR}
}
Contact
For questions or reproducible data issues, open an issue in the Behavior-Skill code repository or contact Chunyun Ma at mafangniu@gmail.com.