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Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-custom-geometry-cube-vertex-normals.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-custom-geometry-cube.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-custom-geometry-heightmap.html
@@ -19,12 +19,9 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -37,7 +34,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(20, 20, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 0, 0); controls.update();
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-debug-js-clearing-logger.html
@@ -32,11 +32,8 @@ <pre></pre> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; class ClearingLogger { constructor(elem) {
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-debug-js-html-elements.html
@@ -33,11 +33,8 @@ <div>z:<span id="z"></span></div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-debug-js-params.html
@@ -43,11 +43,8 @@ </div> <div id="info">click to launch</div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; /** * Returns the query parameters as a key/value object.
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-debugging-mcve.html
@@ -1,12 +1,9 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -19,7 +16,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 1000, 2000); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update();
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-fog-gui.html
@@ -19,17 +19,14 @@ <body> <canvas id="c"></canvas> </body> -<script src="../3rdparty/dat.gui.min.js"></script> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); const renderer = new THREE.WebGLRenderer({canvas}); - const gui = new dat.GUI(); + const gui = new GUI(); const fov = 75; const aspect = 2; // the canvas default
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-fog.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-fundamentals-3-cubes.html
@@ -9,11 +9,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-fundamentals-with-animation.html
@@ -9,11 +9,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-fundamentals-with-light.html
@@ -9,11 +9,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-fundamentals.html
@@ -9,11 +9,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-game-check-animations.html
@@ -73,14 +73,11 @@ </div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/utils/SkeletonUtils.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {SkeletonUtils} from './resources/threejs/r108/examples/jsm/utils/SkeletonUtils.js'; function main() { const canvas = document.querySelector('#c'); @@ -93,7 +90,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 20, 40); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -130,7 +127,7 @@ knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; { - const gltfLoader = new THREE.GLTFLoader(manager); + const gltfLoader = new GLTFLoader(manager); for (const model of Object.values(models)) { gltfLoader.load(model.url, (gltf) => { model.gltf = gltf; @@ -158,7 +155,7 @@ prepModelsAndAnimations(); Object.values(models).forEach((model, ndx) => { - const clonedScene = THREE.SkeletonUtils.clone(model.gltf.scene); + const clonedScene = SkeletonUtils.clone(model.gltf.scene); const root = new THREE.Object3D(); root.add(clonedScene); scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-game-conga-line-w-notes.html
@@ -149,15 +149,12 @@ </div> <div id="labels"></div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/utils/SkeletonUtils.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {SkeletonUtils} from './resources/threejs/r108/examples/jsm/utils/SkeletonUtils.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -170,7 +167,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 40, 80); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableKeys = false; controls.target.set(0, 5, 0); controls.update(); @@ -208,7 +205,7 @@ knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; { - const gltfLoader = new THREE.GLTFLoader(manager); + const gltfLoader = new GLTFLoader(manager); for (const model of Object.values(models)) { gltfLoader.load(model.url, (gltf) => { model.gltf = gltf; @@ -573,7 +570,7 @@ constructor(gameObject, model) { super(gameObject); this.model = model; - this.animRoot = THREE.SkeletonUtils.clone(this.model.gltf.scene); + this.animRoot = SkeletonUtils.clone(this.model.gltf.scene); this.mixer = new THREE.AnimationMixer(this.animRoot); gameObject.transform.add(this.animRoot); this.actions = {}; @@ -623,7 +620,7 @@ } } - const gui = new dat.GUI(); + const gui = new GUI(); gui.add(globals, 'debug').onChange(showHideDebugInfo); gui.close();
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-game-conga-line.html
@@ -149,15 +149,12 @@ </div> <div id="labels"></div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/utils/SkeletonUtils.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {SkeletonUtils} from './resources/threejs/r108/examples/jsm/utils/SkeletonUtils.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -170,7 +167,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 40, 80); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableKeys = false; controls.target.set(0, 5, 0); controls.update(); @@ -208,7 +205,7 @@ knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; { - const gltfLoader = new THREE.GLTFLoader(manager); + const gltfLoader = new GLTFLoader(manager); for (const model of Object.values(models)) { gltfLoader.load(model.url, (gltf) => { model.gltf = gltf; @@ -498,7 +495,7 @@ constructor(gameObject, model) { super(gameObject); this.model = model; - this.animRoot = THREE.SkeletonUtils.clone(this.model.gltf.scene); + this.animRoot = SkeletonUtils.clone(this.model.gltf.scene); this.mixer = new THREE.AnimationMixer(this.animRoot); gameObject.transform.add(this.animRoot); this.actions = {}; @@ -548,7 +545,7 @@ } } - const gui = new dat.GUI(); + const gui = new GUI(); gui.add(globals, 'debug').onChange(showHideDebugInfo); const labelContainerElem = document.querySelector('#labels');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-game-just-player.html
@@ -79,14 +79,11 @@ </div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/utils/SkeletonUtils.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {SkeletonUtils} from './resources/threejs/r108/examples/jsm/utils/SkeletonUtils.js'; function main() { const canvas = document.querySelector('#c'); @@ -99,7 +96,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 40, 80); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableKeys = false; controls.target.set(0, 5, 0); controls.update(); @@ -137,7 +134,7 @@ knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; { - const gltfLoader = new THREE.GLTFLoader(manager); + const gltfLoader = new GLTFLoader(manager); for (const model of Object.values(models)) { gltfLoader.load(model.url, (gltf) => { model.gltf = gltf; @@ -267,7 +264,7 @@ constructor(gameObject, model) { super(gameObject); this.model = model; - this.animRoot = THREE.SkeletonUtils.clone(this.model.gltf.scene); + this.animRoot = SkeletonUtils.clone(this.model.gltf.scene); this.mixer = new THREE.AnimationMixer(this.animRoot); gameObject.transform.add(this.animRoot); this.actions = {};
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-game-load-models.html
@@ -73,14 +73,11 @@ </div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/utils/SkeletonUtils.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {SkeletonUtils} from './resources/threejs/r108/examples/jsm/utils/SkeletonUtils.js'; function main() { const canvas = document.querySelector('#c'); @@ -93,7 +90,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 20, 40); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -130,7 +127,7 @@ knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; { - const gltfLoader = new THREE.GLTFLoader(manager); + const gltfLoader = new GLTFLoader(manager); for (const model of Object.values(models)) { gltfLoader.load(model.url, (gltf) => { model.gltf = gltf; @@ -158,7 +155,7 @@ prepModelsAndAnimations(); Object.values(models).forEach((model, ndx) => { - const clonedScene = THREE.SkeletonUtils.clone(model.gltf.scene); + const clonedScene = SkeletonUtils.clone(model.gltf.scene); const root = new THREE.Object3D(); root.add(clonedScene); scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-game-player-input.html
@@ -119,14 +119,11 @@ </div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/utils/SkeletonUtils.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {SkeletonUtils} from './resources/threejs/r108/examples/jsm/utils/SkeletonUtils.js'; function main() { const canvas = document.querySelector('#c'); @@ -139,7 +136,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 40, 80); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableKeys = false; controls.target.set(0, 5, 0); controls.update(); @@ -177,7 +174,7 @@ knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; { - const gltfLoader = new THREE.GLTFLoader(manager); + const gltfLoader = new GLTFLoader(manager); for (const model of Object.values(models)) { gltfLoader.load(model.url, (gltf) => { model.gltf = gltf; @@ -458,7 +455,7 @@ constructor(gameObject, model) { super(gameObject); this.model = model; - this.animRoot = THREE.SkeletonUtils.clone(this.model.gltf.scene); + this.animRoot = SkeletonUtils.clone(this.model.gltf.scene); this.mixer = new THREE.AnimationMixer(this.animRoot); gameObject.transform.add(this.animRoot); this.actions = {};
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-indexed-textures-picking-and-highlighting.html
@@ -57,13 +57,10 @@ <div id="labels"></div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -76,7 +73,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -425,7 +422,6 @@ controls.update(); - updateLabels(); renderer.render(scene, camera);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-indexed-textures-picking-debounced.html
@@ -57,13 +57,10 @@ <div id="labels"></div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -76,7 +73,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -453,7 +450,6 @@ controls.update(); - updateLabels(); renderer.render(scene, camera);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-indexed-textures-picking.html
@@ -57,13 +57,10 @@ <div id="labels"></div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -76,7 +73,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -356,7 +353,6 @@ controls.update(); - updateLabels(); renderer.render(scene, camera);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-indexed-textures-random-colors.html
@@ -57,13 +57,10 @@ <div id="labels"></div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -76,7 +73,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -402,7 +399,6 @@ controls.update(); - updateLabels(); renderer.render(scene, camera);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lights-ambient.html
@@ -20,13 +20,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -39,7 +36,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -104,7 +101,7 @@ const light = new THREE.AmbientLight(color, intensity); scene.add(light); - const gui = new dat.GUI(); + const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01); }
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lights-directional-w-helper.html
@@ -20,13 +20,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -39,7 +36,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -124,7 +121,7 @@ } updateLight(); - const gui = new dat.GUI(); + const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lights-directional.html
@@ -20,13 +20,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -39,7 +36,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -107,7 +104,7 @@ scene.add(light); scene.add(light.target); - const gui = new dat.GUI(); + const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light.target.position, 'x', -10, 10);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lights-hemisphere.html
@@ -20,13 +20,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -39,7 +36,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -85,7 +82,6 @@ scene.add(mesh); } - class ColorGUIHelper { constructor(object, prop) { this.object = object; @@ -106,7 +102,7 @@ const light = new THREE.HemisphereLight(skyColor, groundColor, intensity); scene.add(light); - const gui = new dat.GUI(); + const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('skyColor'); gui.addColor(new ColorGUIHelper(light, 'groundColor'), 'value').name('groundColor'); gui.add(light, 'intensity', 0, 2, 0.01);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lights-point-physically-correct.html
@@ -20,13 +20,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -120,7 +117,7 @@ const helper = new THREE.PointLightHelper(light); scene.add(helper); - const gui = new dat.GUI(); + const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'decay', 0, 4, 0.01); gui.add(light, 'power', 0, 1220);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lights-point.html
@@ -20,13 +20,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -39,7 +36,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -120,7 +117,7 @@ helper.update(); } - const gui = new dat.GUI(); + const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light, 'distance', 0, 40).onChange(updateLight);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lights-rectarea.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/lights/RectAreaLightUniformsLib.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {RectAreaLightUniformsLib} from './resources/threejs/r108/examples/jsm/lights/RectAreaLightUniformsLib.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -137,7 +134,7 @@ helper.update(); } - const gui = new dat.GUI(); + const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10, 0.01); gui.add(light, 'width', 0, 20).onChange(updateLight);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lights-spot-w-helper.html
@@ -20,13 +20,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -39,7 +36,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -137,7 +134,7 @@ } updateLight(); - const gui = new dat.GUI(); + const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light, 'distance', 0, 40).onChange(updateLight);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf-animated-cars.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -167,7 +164,7 @@ const cars = []; { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf-car-path-fixed.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -167,7 +164,7 @@ const cars = []; { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf-car-path.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -164,7 +161,7 @@ const cars = []; { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf-dump-scenegraph-extra.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -134,7 +131,7 @@ } { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf-dump-scenegraph.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -124,7 +121,7 @@ } { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf-rotate-cars-fixed.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -113,7 +110,7 @@ const cars = []; { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf-rotate-cars.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -113,7 +110,7 @@ let cars; { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf-shadows.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -41,7 +38,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -178,7 +175,7 @@ } } - const gui = new dat.GUI(); + const gui = new GUI(); gui.close(); gui.add(new VisibleGUIHelper(helper, cameraHelper), 'value').name('show helpers'); gui.add(light.shadow, 'bias', -0.1, 0.1, 0.001); @@ -279,10 +276,9 @@ } } - const cars = []; { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-gltf.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -112,7 +109,7 @@ } { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-obj-auto-camera-xz.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/LoaderSupport.js"></script> -<script src="resources/threejs/r108/js/loaders/OBJLoader2.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {LoaderSupport} from './resources/threejs/r108/examples/jsm/loaders/LoaderSupport.js'; +import {OBJLoader2} from './resources/threejs/r108/examples/jsm/loaders/OBJLoader2.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -112,7 +109,7 @@ } { - const objLoader = new THREE.OBJLoader2(); + const objLoader = new OBJLoader2(); objLoader.load('resources/models/windmill_2/windmill.obj', (event) => { const root = event.detail.loaderRootNode; root.updateMatrixWorld();
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-obj-auto-camera.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/LoaderSupport.js"></script> -<script src="resources/threejs/r108/js/loaders/OBJLoader2.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {LoaderSupport} from './resources/threejs/r108/examples/jsm/loaders/LoaderSupport.js'; +import {OBJLoader2} from './resources/threejs/r108/examples/jsm/loaders/OBJLoader2.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -109,7 +106,7 @@ } { - const objLoader = new THREE.OBJLoader2(); + const objLoader = new OBJLoader2(); objLoader.load('resources/models/windmill_2/windmill.obj', (event) => { const root = event.detail.loaderRootNode; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-obj-materials-fixed.html
@@ -20,15 +20,12 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/LoaderSupport.js"></script> -<script src="resources/threejs/r108/js/loaders/OBJLoader2.js"></script> -<script src="resources/threejs/r108/js/loaders/MTLLoader.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {LoaderSupport} from './resources/threejs/r108/examples/jsm/loaders/LoaderSupport.js'; +import {OBJLoader2} from './resources/threejs/r108/examples/jsm/loaders/OBJLoader2.js'; +import {MTLLoader} from './resources/threejs/r108/examples/jsm/loaders/MTLLoader.js'; function main() { const canvas = document.querySelector('#c'); @@ -41,7 +38,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -87,7 +84,7 @@ } { - const objLoader = new THREE.OBJLoader2(); + const objLoader = new OBJLoader2(); objLoader.loadMtl('resources/models/windmill/windmill-fixed.mtl', null, (materials) => { materials.Material.side = THREE.DoubleSide; objLoader.setMaterials(materials);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-obj-materials-windmill2.html
@@ -20,15 +20,12 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/LoaderSupport.js"></script> -<script src="resources/threejs/r108/js/loaders/OBJLoader2.js"></script> -<script src="resources/threejs/r108/js/loaders/MTLLoader.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {LoaderSupport} from './resources/threejs/r108/examples/jsm/loaders/LoaderSupport.js'; +import {OBJLoader2} from './resources/threejs/r108/examples/jsm/loaders/OBJLoader2.js'; +import {MTLLoader} from './resources/threejs/r108/examples/jsm/loaders/MTLLoader.js'; function main() { const canvas = document.querySelector('#c'); @@ -41,7 +38,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -113,7 +110,7 @@ } { - const objLoader = new THREE.OBJLoader2(); + const objLoader = new OBJLoader2(); objLoader.loadMtl('resources/models/windmill_2/windmill-fixed.mtl', null, (materials) => { objLoader.setMaterials(materials); objLoader.load('resources/models/windmill_2/windmill.obj', (event) => {
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-obj-materials.html
@@ -20,15 +20,12 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/LoaderSupport.js"></script> -<script src="resources/threejs/r108/js/loaders/OBJLoader2.js"></script> -<script src="resources/threejs/r108/js/loaders/MTLLoader.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {LoaderSupport} from './resources/threejs/r108/examples/jsm/loaders/LoaderSupport.js'; +import {OBJLoader2} from './resources/threejs/r108/examples/jsm/loaders/OBJLoader2.js'; +import {MTLLoader} from './resources/threejs/r108/examples/jsm/loaders/MTLLoader.js'; function main() { const canvas = document.querySelector('#c'); @@ -41,7 +38,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -87,7 +84,7 @@ } { - const objLoader = new THREE.OBJLoader2(); + const objLoader = new OBJLoader2(); objLoader.loadMtl('resources/models/windmill/windmill.mtl', null, (materials) => { objLoader.setMaterials(materials); objLoader.load('resources/models/windmill/windmill.obj', (event) => {
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-obj-no-materials.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/LoaderSupport.js"></script> -<script src="resources/threejs/r108/js/loaders/OBJLoader2.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {LoaderSupport} from './resources/threejs/r108/examples/jsm/loaders/LoaderSupport.js'; +import {OBJLoader2} from './resources/threejs/r108/examples/jsm/loaders/OBJLoader2.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -87,7 +84,7 @@ } { - const objLoader = new THREE.OBJLoader2(); + const objLoader = new OBJLoader2(); objLoader.load('resources/models/windmill/windmill.obj', (event) => { const root = event.detail.loaderRootNode; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-load-obj-wat.html
@@ -20,14 +20,11 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/LoaderSupport.js"></script> -<script src="resources/threejs/r108/js/loaders/OBJLoader2.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {LoaderSupport} from './resources/threejs/r108/examples/jsm/loaders/LoaderSupport.js'; +import {OBJLoader2} from './resources/threejs/r108/examples/jsm/loaders/OBJLoader2.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -87,7 +84,7 @@ } { - const objLoader = new THREE.OBJLoader2(); + const objLoader = new OBJLoader2(); objLoader.load('resources/models/windmill_2/windmill.obj', (event) => { const root = event.detail.loaderRootNode; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lots-of-objects-animated.html
@@ -40,14 +40,13 @@ <canvas id="c"></canvas> <div id="ui"></div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/libs/tween.min.js"></script> -<script> -'use strict'; +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {TWEEN} from './resources/threejs/r108/examples/jsm/libs/tween.module.min.js'; -/* global THREE, TWEEN */ +/* global TWEEN */ class TweenManger { constructor() { @@ -92,7 +91,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -217,7 +216,7 @@ }); }); - const mergedGeometry = THREE.BufferGeometryUtils.mergeBufferGeometries( + const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries( geometries, false); const material = new THREE.MeshBasicMaterial({ vertexColors: THREE.VertexColors,
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lots-of-objects-merged-vertexcolors.html
@@ -19,13 +19,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -38,7 +35,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -163,7 +160,7 @@ }); }); - const mergedGeometry = THREE.BufferGeometryUtils.mergeBufferGeometries( + const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries( geometries, false); const material = new THREE.MeshBasicMaterial({ vertexColors: THREE.VertexColors,
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lots-of-objects-merged.html
@@ -19,13 +19,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -38,7 +35,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -139,7 +136,7 @@ }); }); - const mergedGeometry = THREE.BufferGeometryUtils.mergeBufferGeometries( + const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries( geometries, false); const material = new THREE.MeshBasicMaterial({color:'red'}); const mesh = new THREE.Mesh(mergedGeometry, material);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lots-of-objects-morphtargets-w-colors.html
@@ -40,14 +40,11 @@ <canvas id="c"></canvas> <div id="ui"></div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/libs/tween.min.js"></script> -<script> -'use strict'; - -/* global THREE, TWEEN */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {TWEEN} from './resources/threejs/r108/examples/jsm/libs/tween.module.min.js'; class TweenManger { constructor() { @@ -92,7 +89,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -226,7 +223,7 @@ }); }); - return THREE.BufferGeometryUtils.mergeBufferGeometries( + return BufferGeometryUtils.mergeBufferGeometries( geometries, false); }
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lots-of-objects-morphtargets.html
@@ -40,14 +40,11 @@ <canvas id="c"></canvas> <div id="ui"></div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/libs/tween.min.js"></script> -<script> -'use strict'; - -/* global THREE, TWEEN */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {TWEEN} from './resources/threejs/r108/examples/jsm/libs/tween.module.min.js'; class TweenManger { constructor() { @@ -92,7 +89,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -226,7 +223,7 @@ }); }); - return THREE.BufferGeometryUtils.mergeBufferGeometries( + return BufferGeometryUtils.mergeBufferGeometries( geometries, false); }
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lots-of-objects-multiple-data-sets.html
@@ -40,13 +40,10 @@ <canvas id="c"></canvas> <div id="ui"></div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/utils/BufferGeometryUtils.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {BufferGeometryUtils} from './resources/threejs/r108/examples/jsm/utils/BufferGeometryUtils.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -59,7 +56,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2; @@ -184,7 +181,7 @@ }); }); - const mergedGeometry = THREE.BufferGeometryUtils.mergeBufferGeometries( + const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries( geometries, false); const material = new THREE.MeshBasicMaterial({ vertexColors: THREE.VertexColors,
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-lots-of-objects-slow.html
@@ -19,12 +19,9 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -37,7 +34,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2.5; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.enablePan = false; controls.minDistance = 1.2;
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-multiple-scenes-controls.html
@@ -48,12 +48,9 @@ and finding a undiscovered tomb full of mummies and treasure. </p> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/TrackballControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {TrackballControls} from './resources/threejs/r108/examples/jsm/controls/TrackballControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -76,7 +73,7 @@ camera.lookAt(0, 0, 0); scene.add(camera); - const controls = new THREE.TrackballControls(camera, elem); + const controls = new TrackballControls(camera, elem); controls.noZoom = true; controls.noPan = true;
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-multiple-scenes-copy-canvas.html
@@ -43,12 +43,9 @@ and finding a undiscovered tomb full of mummies and treasure. </p> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/TrackballControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {TrackballControls} from './resources/threejs/r108/examples/jsm/controls/TrackballControls.js'; function main() { const canvas = document.createElement('canvas'); @@ -74,7 +71,7 @@ camera.lookAt(0, 0, 0); scene.add(camera); - const controls = new THREE.TrackballControls(camera, elem); + const controls = new TrackballControls(camera, elem); controls.noZoom = true; controls.noPan = true;
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-multiple-scenes-generic.html
@@ -48,11 +48,8 @@ and finding a undiscovered tomb full of mummies and treasure. </p> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-multiple-scenes-selector.html
@@ -48,11 +48,8 @@ and finding a undiscovered tomb full of mummies and treasure. </p> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-multiple-scenes-v1.html
@@ -48,11 +48,8 @@ and finding a undiscovered tomb full of mummies and treasure. </p> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-multiple-scenes-v2.html
@@ -49,11 +49,8 @@ and finding a undiscovered tomb full of mummies and treasure. </p> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-multiple-scenes-v3.html
@@ -49,11 +49,8 @@ and finding a undiscovered tomb full of mummies and treasure. </p> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-offscreencanvas-w-fallback.html
@@ -19,10 +19,9 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> <script src="shared-cubes.js"></script> -<script> -'use strict'; +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; /* global state, init */
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-offscreencanvas-w-orbitcontrols.html
@@ -22,11 +22,10 @@ <body> <canvas id="c" tabindex="1"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> <script src="shared-orbitcontrols.js"></script> -<script> -'use strict'; +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; /* global init */
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-offscreencanvas-w-picking.html
@@ -19,10 +19,9 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> <script src="shared-picking.js"></script> -<script> -'use strict'; +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; /* global state, init, pickPosition */
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-offscreencanvas.html
@@ -31,8 +31,8 @@ <div>no OffscreenCanvas support</div> </div> </body> -<script> -'use strict'; +<script type="module"> + function main() { /* eslint consistent-return: 0 */ const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-picking-gpu.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-picking-raycaster-complex-geo.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-picking-raycaster-transparency.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-picking-raycaster.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-postprocessing-3dlut-identity.html
@@ -19,18 +19,15 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/shaders/CopyShader.js"></script> -<script src="resources/threejs/r108/js/postprocessing/EffectComposer.js"></script> -<script src="resources/threejs/r108/js/postprocessing/RenderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/ShaderPass.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {CopyShader} from './resources/threejs/r108/examples/jsm/shaders/CopyShader.js'; +import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js'; +import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js'; +import {ShaderPass} from './resources/threejs/r108/examples/jsm/postprocessing/ShaderPass.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -43,7 +40,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -92,7 +89,7 @@ const lutSettings = { lut: lutNameIndexMap.identity, }; - const gui = new dat.GUI({ width: 300 }); + const gui = new GUI({ width: 300 }); gui.add(lutSettings, 'lut', lutNameIndexMap); const scene = new THREE.Scene(); @@ -141,7 +138,7 @@ } { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/3dbustchallange_submission/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root); @@ -225,14 +222,14 @@ fragmentShader: lutShader.fragmentShader.replace('#define FILTER_LUT', '//'), }; - const effectLUT = new THREE.ShaderPass(lutShader); + const effectLUT = new ShaderPass(lutShader); effectLUT.renderToScreen = true; - const effectLUTNearest = new THREE.ShaderPass(lutNearestShader); + const effectLUTNearest = new ShaderPass(lutNearestShader); effectLUTNearest.renderToScreen = true; - const renderModel = new THREE.RenderPass(scene, camera); + const renderModel = new RenderPass(scene, camera); renderModel.clear = false; // so we don't clear out the background - const renderBG = new THREE.RenderPass(sceneBG, cameraBG); + const renderBG = new RenderPass(sceneBG, cameraBG); renderModel.clear = false; @@ -241,7 +238,7 @@ magFilter: THREE.LinearFilter, format: THREE.RGBFormat, }; - const composer = new THREE.EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters)); + const composer = new EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters)); composer.addPass(renderBG); composer.addPass(renderModel);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-postprocessing-3dlut-prep.html
@@ -20,13 +20,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; function main() { const canvas = document.querySelector('#c'); @@ -40,7 +37,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -90,7 +87,7 @@ } { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/3dbustchallange_submission/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-postprocessing-3dlut-w-loader.html
@@ -19,20 +19,19 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/shaders/CopyShader.js"></script> -<script src="resources/threejs/r108/js/postprocessing/EffectComposer.js"></script> -<script src="resources/threejs/r108/js/postprocessing/RenderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/ShaderPass.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> <script src="resources/lut-reader.js"></script> <script src="resources/drag-and-drop.js"></script> -<script> -'use strict'; - -/* global THREE, dat, dragAndDrop, lutParser */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {CopyShader} from './resources/threejs/r108/examples/jsm/shaders/CopyShader.js'; +import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js'; +import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js'; +import {ShaderPass} from './resources/threejs/r108/examples/jsm/postprocessing/ShaderPass.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; + +/* global dragAndDrop, lutParser */ function main() { const canvas = document.querySelector('#c'); @@ -45,7 +44,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -137,7 +136,6 @@ }; }(); - lutTextures.forEach((info) => { // if not size set get it from the filename if (!info.size) { @@ -171,7 +169,7 @@ dummy: () => {}, lut: lutNameIndexMap.thermal, }; - const gui = new dat.GUI({ width: 300 }); + const gui = new GUI({ width: 300 }); gui.addFolder('Choose LUT or Drag&Drop LUT File(s)'); let lutGUI; @@ -230,7 +228,7 @@ } { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/3dbustchallange_submission/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root); @@ -314,21 +312,21 @@ fragmentShader: lutShader.fragmentShader.replace('#define FILTER_LUT', '//'), }; - const effectLUT = new THREE.ShaderPass(lutShader); + const effectLUT = new ShaderPass(lutShader); effectLUT.renderToScreen = true; - const effectLUTNearest = new THREE.ShaderPass(lutNearestShader); + const effectLUTNearest = new ShaderPass(lutNearestShader); effectLUTNearest.renderToScreen = true; - const renderModel = new THREE.RenderPass(scene, camera); + const renderModel = new RenderPass(scene, camera); renderModel.clear = false; // so we don't clear out the background - const renderBG = new THREE.RenderPass(sceneBG, cameraBG); + const renderBG = new RenderPass(sceneBG, cameraBG); const rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, }; - const composer = new THREE.EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters)); + const composer = new EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters)); composer.addPass(renderBG); composer.addPass(renderModel);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-postprocessing-3dlut.html
@@ -19,20 +19,17 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r108/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r108/js/shaders/CopyShader.js"></script> -<script src="resources/threejs/r108/js/postprocessing/EffectComposer.js"></script> -<script src="resources/threejs/r108/js/postprocessing/RenderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/ShaderPass.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> <script src="resources/lut-reader.js"></script> <script src="resources/drag-and-drop.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js'; +import {CopyShader} from './resources/threejs/r108/examples/jsm/shaders/CopyShader.js'; +import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js'; +import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js'; +import {ShaderPass} from './resources/threejs/r108/examples/jsm/postprocessing/ShaderPass.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -45,7 +42,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); @@ -137,7 +134,6 @@ }; }(); - lutTextures.forEach((info) => { // if not size set get it from the filename if (!info.size) { @@ -166,7 +162,7 @@ const lutSettings = { lut: lutNameIndexMap.custom, }; - const gui = new dat.GUI({ width: 300 }); + const gui = new GUI({ width: 300 }); gui.add(lutSettings, 'lut', lutNameIndexMap); const scene = new THREE.Scene(); @@ -215,7 +211,7 @@ } { - const gltfLoader = new THREE.GLTFLoader(); + const gltfLoader = new GLTFLoader(); gltfLoader.load('resources/models/3dbustchallange_submission/scene.gltf', (gltf) => { const root = gltf.scene; scene.add(root); @@ -299,21 +295,21 @@ fragmentShader: lutShader.fragmentShader.replace('#define FILTER_LUT', '//'), }; - const effectLUT = new THREE.ShaderPass(lutShader); + const effectLUT = new ShaderPass(lutShader); effectLUT.renderToScreen = true; - const effectLUTNearest = new THREE.ShaderPass(lutNearestShader); + const effectLUTNearest = new ShaderPass(lutNearestShader); effectLUTNearest.renderToScreen = true; - const renderModel = new THREE.RenderPass(scene, camera); + const renderModel = new RenderPass(scene, camera); renderModel.clear = false; // so we don't clear out the background - const renderBG = new THREE.RenderPass(sceneBG, cameraBG); + const renderBG = new RenderPass(sceneBG, cameraBG); const rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, }; - const composer = new THREE.EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters)); + const composer = new EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters)); composer.addPass(renderBG); composer.addPass(renderModel);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-postprocessing-adobe-lut-to-png-converter.html
@@ -30,17 +30,16 @@ <h1>Adobe LUT to PNG converter</h1> <p><button type="button">Save...</button></p> <div id="cube"><canvas id="c"></canvas></div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/shaders/CopyShader.js"></script> -<script src="resources/threejs/r108/js/postprocessing/EffectComposer.js"></script> -<script src="resources/threejs/r108/js/postprocessing/RenderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/ShaderPass.js"></script> <script src="resources/lut-reader.js"></script> <script src="resources/drag-and-drop.js"></script> -<script> -'use strict'; +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {CopyShader} from './resources/threejs/r108/examples/jsm/shaders/CopyShader.js'; +import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js'; +import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js'; +import {ShaderPass} from './resources/threejs/r108/examples/jsm/postprocessing/ShaderPass.js'; -/* global THREE, dragAndDrop, lutParser */ +/* global dragAndDrop, lutParser */ function main() { const canvas = document.querySelector('#c'); @@ -160,17 +159,17 @@ <h1>Adobe LUT to PNG converter</h1> `, }; - const effectLUT = new THREE.ShaderPass(lutShader); + const effectLUT = new ShaderPass(lutShader); effectLUT.renderToScreen = true; - const renderBG = new THREE.RenderPass(sceneBG, cameraBG); + const renderBG = new RenderPass(sceneBG, cameraBG); const rtParameters = { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat, }; - const composer = new THREE.EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters)); + const composer = new EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters)); composer.addPass(renderBG); composer.addPass(effectLUT);
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-postprocessing-custom.html
@@ -19,16 +19,13 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/shaders/CopyShader.js"></script> -<script src="resources/threejs/r108/js/postprocessing/EffectComposer.js"></script> -<script src="resources/threejs/r108/js/postprocessing/RenderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/ShaderPass.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {CopyShader} from './resources/threejs/r108/examples/jsm/shaders/CopyShader.js'; +import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js'; +import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js'; +import {ShaderPass} from './resources/threejs/r108/examples/jsm/postprocessing/ShaderPass.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -73,8 +70,8 @@ makeInstance(geometry, 0xaa8844, 2), ]; - const composer = new THREE.EffectComposer(renderer); - composer.addPass(new THREE.RenderPass(scene, camera)); + const composer = new EffectComposer(renderer); + composer.addPass(new RenderPass(scene, camera)); const colorShader = { uniforms: { @@ -101,7 +98,7 @@ `, }; - const colorPass = new THREE.ShaderPass(colorShader); + const colorPass = new ShaderPass(colorShader); colorPass.renderToScreen = true; composer.addPass(colorPass); @@ -116,7 +113,7 @@ return needResize; } - const gui = new dat.GUI(); + const gui = new GUI(); gui.add(colorPass.uniforms.color.value, 'r', 0, 4).name('red'); gui.add(colorPass.uniforms.color.value, 'g', 0, 4).name('green'); gui.add(colorPass.uniforms.color.value, 'b', 0, 4).name('blue');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-postprocessing-gui.html
@@ -19,20 +19,17 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/shaders/CopyShader.js"></script> -<script src="resources/threejs/r108/js/shaders/ConvolutionShader.js"></script> -<script src="resources/threejs/r108/js/shaders/FilmShader.js"></script> -<script src="resources/threejs/r108/js/postprocessing/EffectComposer.js"></script> -<script src="resources/threejs/r108/js/postprocessing/RenderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/ShaderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/BloomPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/FilmPass.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {CopyShader} from './resources/threejs/r108/examples/jsm/shaders/CopyShader.js'; +import {ConvolutionShader} from './resources/threejs/r108/examples/jsm/shaders/ConvolutionShader.js'; +import {FilmShader} from './resources/threejs/r108/examples/jsm/shaders/FilmShader.js'; +import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js'; +import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js'; +import {ShaderPass} from './resources/threejs/r108/examples/jsm/postprocessing/ShaderPass.js'; +import {BloomPass} from './resources/threejs/r108/examples/jsm/postprocessing/BloomPass.js'; +import {FilmPass} from './resources/threejs/r108/examples/jsm/postprocessing/FilmPass.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -77,18 +74,18 @@ makeInstance(geometry, 0xaa8844, 2), ]; - const composer = new THREE.EffectComposer(renderer); - composer.addPass(new THREE.RenderPass(scene, camera)); + const composer = new EffectComposer(renderer); + composer.addPass(new RenderPass(scene, camera)); - const bloomPass = new THREE.BloomPass( + const bloomPass = new BloomPass( 1, // strength 25, // kernel size 4, // sigma ? 256, // blur render target resolution ); composer.addPass(bloomPass); - const filmPass = new THREE.FilmPass( + const filmPass = new FilmPass( 0.35, // noise intensity 0.025, // scanline intensity 648, // scanline count @@ -108,7 +105,7 @@ return needResize; } - const gui = new dat.GUI(); + const gui = new GUI(); { const folder = gui.addFolder('BloomPass'); folder.add(bloomPass.copyUniforms.opacity, 'value', 0, 2).name('stength');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-postprocessing.html
@@ -19,19 +19,16 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/shaders/CopyShader.js"></script> -<script src="resources/threejs/r108/js/shaders/ConvolutionShader.js"></script> -<script src="resources/threejs/r108/js/shaders/FilmShader.js"></script> -<script src="resources/threejs/r108/js/postprocessing/EffectComposer.js"></script> -<script src="resources/threejs/r108/js/postprocessing/RenderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/ShaderPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/BloomPass.js"></script> -<script src="resources/threejs/r108/js/postprocessing/FilmPass.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {CopyShader} from './resources/threejs/r108/examples/jsm/shaders/CopyShader.js'; +import {ConvolutionShader} from './resources/threejs/r108/examples/jsm/shaders/ConvolutionShader.js'; +import {FilmShader} from './resources/threejs/r108/examples/jsm/shaders/FilmShader.js'; +import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js'; +import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js'; +import {ShaderPass} from './resources/threejs/r108/examples/jsm/postprocessing/ShaderPass.js'; +import {BloomPass} from './resources/threejs/r108/examples/jsm/postprocessing/BloomPass.js'; +import {FilmPass} from './resources/threejs/r108/examples/jsm/postprocessing/FilmPass.js'; function main() { const canvas = document.querySelector('#c'); @@ -76,18 +73,18 @@ makeInstance(geometry, 0xaa8844, 2), ]; - const composer = new THREE.EffectComposer(renderer); - composer.addPass(new THREE.RenderPass(scene, camera)); + const composer = new EffectComposer(renderer); + composer.addPass(new RenderPass(scene, camera)); - const bloomPass = new THREE.BloomPass( + const bloomPass = new BloomPass( 1, // strength 25, // kernel size 4, // sigma ? 256, // blur render target resolution ); composer.addPass(bloomPass); - const filmPass = new THREE.FilmPass( + const filmPass = new FilmPass( 0.35, // noise intensity 0.025, // scanline intensity 648, // scanline count
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-primitives-text.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-primitives.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-render-on-demand-w-damping.html
@@ -19,12 +19,9 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -37,7 +34,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.target.set(0, 0, 0); controls.update();
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-render-on-demand-w-gui.html
@@ -19,13 +19,10 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script src="../3rdparty/dat.gui.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -38,12 +35,12 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.target.set(0, 0, 0); controls.update(); - const gui = new dat.GUI(); + const gui = new GUI(); const scene = new THREE.Scene();
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-render-on-demand.html
@@ -19,12 +19,9 @@ <body> <canvas id="c" tabindex="1"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="resources/threejs/r108/js/controls/OrbitControls.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); @@ -37,7 +34,7 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.z = 2; - const controls = new THREE.OrbitControls(camera, canvas); + const controls = new OrbitControls(camera, canvas); controls.target.set(0, 0, 0); controls.update();
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-render-target.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-responsive-editor.html
@@ -22,6 +22,7 @@ #c { width: 100%; height: 100%; + display: block; } .gutter { background-color: #eee; @@ -47,12 +48,9 @@ </div> </div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="threejs-responsive.js"></script> +<script type="module" src="threejs-responsive.js"></script> <script src="../3rdparty/split.min.js"></script> -<script> -'use strict'; - +<script type="module"> /* global Split */ // This code is only related to handling the split.
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-responsive-hd-dpi.html
@@ -20,11 +20,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-responsive-no-resize.html
@@ -20,11 +20,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-responsive-paragraph.html
@@ -29,7 +29,6 @@ ut, auctor eget massa. </p> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script src="threejs-responsive.js"></script> +<script type="module" src="threejs-responsive.js"></script> </html>
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-responsive-update-camera.html
@@ -20,11 +20,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-responsive.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-car.html
@@ -19,12 +19,9 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> <script src="resources/threejs-lessons-helper.js"></script> <!-- you can and should delete this script. it is only used on the site to help with errors --> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -106,7 +103,6 @@ camera.updateProjectionMatrix(); } - wheelMeshes.forEach((obj) => { obj.rotation.x = time; });
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-sun-earth-moon-axes-grids.html
@@ -45,17 +45,14 @@ <canvas id="c"></canvas> <div id="ui"></div> </body> -<script src="../3rdparty/dat.gui.min.js"></script> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE, dat */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; +import { GUI } from '../3rdparty/dat.gui.module.js'; function main() { const canvas = document.querySelector('#c'); const renderer = new THREE.WebGLRenderer({canvas}); - const gui = new dat.GUI(); + const gui = new GUI(); const fov = 40; const aspect = 2; // the canvas default @@ -114,9 +111,9 @@ objects.push(moonMesh); // Turns both axes and grid visible on/off - // dat.GUI requires a property that returns a bool + // GUI requires a property that returns a bool // to decide to make a checkbox so we make a setter - // can getter for `visible` which we can tell dat.GUI + // can getter for `visible` which we can tell GUI // to look at. class AxisGridHelper { constructor(node, units = 10) {
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-sun-earth-moon-axes.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-sun-earth-moon.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-sun-earth-orbit-fixed.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-sun-earth-orbit.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-sun-earth.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-sun.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-scenegraph-tank.html
@@ -29,11 +29,8 @@ <canvas id="c"></canvas> <div id="info"></div> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-shadertoy-as-texture.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -84,7 +81,6 @@ } `; - const loader = new THREE.TextureLoader(); const texture = loader.load('resources/images/bayer.png'); texture.minFilter = THREE.NearestFilter;
true
Other
mrdoob
three.js
d2fd74e7b551b049b48e30bf191926aae87291fa.json
use modules in all examples
threejs/threejs-shadertoy-basic-x40.html
@@ -19,11 +19,8 @@ <body> <canvas id="c"></canvas> </body> -<script src="resources/threejs/r108/three.min.js"></script> -<script> -'use strict'; - -/* global THREE */ +<script type="module"> +import * as THREE from './resources/threejs/r108/build/three.module.js'; function main() { const canvas = document.querySelector('#c');
true