language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | 6580a6e6d23484e437a4ceb0a968d54a47cc0500.json | Escape strings for use in regex search. (#23729) | docs/index.html | @@ -350,6 +350,12 @@ <h1><a href="https://threejs.org">three.js</a></h1>
}
+ function escapeRegExp( string ) {
+
+ return string.replace( /[.*+?^${}()|[\]\\]/g, '\\$&' ); // https://stackoverflow.com/a/6969486/5250847
+
+ }
+
function updateFilter() {
let v = filterInput.value.trim();
@@ -367,7 +373... | true |
Other | mrdoob | three.js | 6580a6e6d23484e437a4ceb0a968d54a47cc0500.json | Escape strings for use in regex search. (#23729) | examples/index.html | @@ -249,6 +249,12 @@ <h1><a href="https://threejs.org">three.js</a></h1>
}
+ function escapeRegExp( string ) {
+
+ return string.replace( /[.*+?^${}()|[\]\\]/g, '\\$&' ); // https://stackoverflow.com/a/6969486/5250847
+
+ }
+
function updateFilter( files, tags ) {
let v = filterInput.value.trim();
@... | true |
Other | mrdoob | three.js | d28c286c183d6db719240cd214b42c6338d1b326.json | remove author comments | examples/jsm/loaders/3DMLoader.js | @@ -1,7 +1,3 @@
-/**
- * @author Luis Fraguada / https://github.com/fraguada
- */
-
import {
BufferGeometryLoader,
FileLoader, | false |
Other | mrdoob | three.js | 7ab47df7621c655e99fbd4e9f8e934bcf27a3783.json | prefer const updates | examples/js/loaders/EXRLoader.js | @@ -938,15 +938,15 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
for ( let comp = 0; comp < numComp; ++ comp ) {
- let type = channelData[ cscSet.idx[ comp ] ].type;
+ const type = channelData[ cscSet.idx[ comp ] ].type;
for ( let y = 8 * blocky; y < 8 * bl... | false |
Other | mrdoob | three.js | 92b163611488ff62f858a7fd14cd9c85bb1e3c6d.json | maintain texture parameters | examples/jsm/utils/RoughnessMipmapper.js | @@ -7,7 +7,6 @@
*/
import {
- LinearMipMapLinearFilter,
MathUtils,
Mesh,
NoBlending,
@@ -72,7 +71,7 @@ RoughnessMipmapper.prototype = {
if ( width !== roughnessMap.image.width || height !== roughnessMap.image.height ) {
- var newRoughnessTarget = new WebGLRenderTarget( width, height, { minFilter: Li... | false |
Other | mrdoob | three.js | c960bb1b9ce8c409138ac54784e1b44f06477b5e.json | Extend object classes with generic types | src/objects/InstancedMesh.d.ts | @@ -8,7 +8,7 @@ import { Matrix4 } from './../math/Matrix4';
export class InstancedMesh <
TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
TMaterial extends Material | Material[] = Material | Material[]
-> extends Mesh {
+> extends Mesh<TGeometry, TMaterial> {
constructor(
geometry: ... | true |
Other | mrdoob | three.js | c960bb1b9ce8c409138ac54784e1b44f06477b5e.json | Extend object classes with generic types | src/objects/LineLoop.d.ts | @@ -6,7 +6,7 @@ import { BufferGeometry } from '../core/BufferGeometry';
export class LineLoop <
TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
TMaterial extends Material | Material[] = Material | Material[]
-> extends Line {
+> extends Line<TGeometry, TMaterial> {
constructor(
geo... | true |
Other | mrdoob | three.js | c960bb1b9ce8c409138ac54784e1b44f06477b5e.json | Extend object classes with generic types | src/objects/LineSegments.d.ts | @@ -15,7 +15,7 @@ export const LinePieces: number;
export class LineSegments <
TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
TMaterial extends Material | Material[] = Material | Material[]
-> extends Line {
+> extends Line<TGeometry, TMaterial> {
constructor(
geometry?: TGeometry, | true |
Other | mrdoob | three.js | c960bb1b9ce8c409138ac54784e1b44f06477b5e.json | Extend object classes with generic types | src/objects/SkinnedMesh.d.ts | @@ -8,7 +8,7 @@ import { BufferGeometry } from '../core/BufferGeometry';
export class SkinnedMesh <
TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
TMaterial extends Material | Material[] = Material | Material[]
-> extends Mesh {
+> extends Mesh<TGeometry, TMaterial> {
constructor(
... | true |
Other | mrdoob | three.js | a6f25bce55a99918a16c5ff8055ab8a8ea0f577e.json | Remove duplicate transmission property (#22464) | src/materials/MeshPhysicalMaterial.js | @@ -72,7 +72,6 @@ class MeshPhysicalMaterial extends MeshStandardMaterial {
this.sheenTint = new Color( 0x000000 );
this.sheenRoughness = 1.0;
- this.transmission = 0.0;
this.transmissionMap = null;
this.thickness = 0.01;
@@ -88,7 +87,6 @@ class MeshPhysicalMaterial extends MeshStandardMaterial {
th... | false |
Other | mrdoob | three.js | 595987ef5c783603ad93ee39551906a67eb24a8a.json | Prevent infinite loop in Mesh.raycast(). (#22068) | src/objects/Mesh.js | @@ -170,7 +170,7 @@ class Mesh extends Object3D {
const groupMaterial = material[ group.materialIndex ];
const start = Math.max( group.start, drawRange.start );
- const end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
+ const end = Math.min( index.count, ... | false |
Other | mrdoob | three.js | a8ebd6d330ec42f87dc037a2e9e992fe1ecc59f1.json | Use roughness-squared in sheen BRDF | src/renderers/shaders/ShaderChunk/bsdfs.glsl.js | @@ -220,8 +220,10 @@ vec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricCo
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
float D_Charlie( float roughness, float dotNH ) {
+ float alpha = pow2( roughness );
+
// Estevez and Kulla 2017, "Production Friendly Microfa... | false |
Other | mrdoob | three.js | e0dfbc1b44e5c61beaae824e8ed627ba4bdcb23b.json | Improve clearcoat energy conservation (#22389) | src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js | @@ -16,14 +16,10 @@ struct PhysicalMaterial {
};
-#define DEFAULT_SPECULAR_COEFFICIENT 0.04
-
-// Clear coat directional hemishperical reflectance (this approximation should be improved)
-float clearcoatDHRApprox( const in float roughness, const in float dotNL ) {
+// temporary
+vec3 clearcoatSpecular = vec3( 0.0 ... | true |
Other | mrdoob | three.js | e0dfbc1b44e5c61beaae824e8ed627ba4bdcb23b.json | Improve clearcoat energy conservation (#22389) | src/renderers/shaders/ShaderLib/meshphysical_frag.glsl.js | @@ -107,6 +107,16 @@ void main() {
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
+ #ifdef CLEARCOAT
+
+ float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
+
+ vec3 Fcc = F_Schlick( vec3( DEFAULT_SPECULAR_COEFFICIENT ), 1.0, dotNVcc );
+
+ outgoingLight =... | true |
Other | mrdoob | three.js | efba1d0b0150d6fc4987273de0f9fb29275b35f7.json | Build ESM target first. (#22371) | utils/build/rollup.config.js | @@ -275,6 +275,21 @@ ${ code }`;
}
export default [
+ {
+ input: 'src/Three.js',
+ plugins: [
+ addons(),
+ glconstants(),
+ glsl(),
+ header()
+ ],
+ output: [
+ {
+ format: 'esm',
+ file: 'build/three.module.js'
+ }
+ ]
+ },
{
input: 'src/Three.js',
plugins: [
@@ -320,20 +335,5 @@ e... | false |
Other | mrdoob | three.js | fa64d4a0f3b36fc738128c98862f83cf4ec91ea3.json | Remove unused parameter | src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js | @@ -7,7 +7,7 @@ export default /* glsl */`
#endif
- vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {
+ vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry ) {
#if defined( ENVMAP_TYPE_CUBE_UV )
@@ -25,7 +25,7 @@ export default /* gl... | true |
Other | mrdoob | three.js | fa64d4a0f3b36fc738128c98862f83cf4ec91ea3.json | Remove unused parameter | src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js | @@ -18,19 +18,19 @@ export default /* glsl */`
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
- iblIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry, maxMipLevel );
+ iblIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry );
#endi... | true |
Other | mrdoob | three.js | 528ada08ea8abfbe4f81ab1ecb08f63396d8c113.json | Simplify Schlick signature (#22316) | src/renderers/shaders/ShaderChunk/bsdfs.glsl.js | @@ -5,6 +5,7 @@ export default /* glsl */`
// via 'environmentBRDF' from "Physically Based Shading on Mobile"
// https://www.unrealengine.com/blog/physically-based-shading-on-mobile - environmentBRDF for GGX on mobile
vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {
+
const vec4 c0 = ... | true |
Other | mrdoob | three.js | 528ada08ea8abfbe4f81ab1ecb08f63396d8c113.json | Simplify Schlick signature (#22316) | src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js | @@ -13,7 +13,7 @@ material.specularRoughness = min( material.specularRoughness, 1.0 );
#ifdef SPECULAR
- vec3 specularIntensityFactor = vec3( specularIntensity );
+ float specularIntensityFactor = specularIntensity;
vec3 specularTintFactor = specularTint;
#ifdef USE_SPECULARINTENSITYMAP
@@ -28,13 +28,13... | true |
Other | mrdoob | three.js | 528ada08ea8abfbe4f81ab1ecb08f63396d8c113.json | Simplify Schlick signature (#22316) | src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js | @@ -4,7 +4,7 @@ struct PhysicalMaterial {
vec3 diffuseColor;
float specularRoughness;
vec3 specularColor;
- vec3 specularColorF90;
+ float specularF90;
#ifdef CLEARCOAT
float clearcoat;
@@ -93,7 +93,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
float clearcoatDHR ... | true |
Other | mrdoob | three.js | d2fae357d7243cbb219925c2a3f5b8d89e7ebc65.json | improve SkinnedMesh.boneTransform docs (#23422) | docs/api/en/objects/SkinnedMesh.html | @@ -148,9 +148,15 @@ <h3>[method:undefined pose]()</h3>
This method sets the skinned mesh in the rest pose (resets the pose).
</p>
- <h3>[method:Vector3 boneTransform]( [index:Integer], [target:Vector3] )</h3>
+ <h3>[method:Vector3 boneTransform]( [param:Integer index], [param:Vector3 target] )</h3>
<p>
... | false |
Other | mrdoob | three.js | 63cf8afd7c23c03cc2402c7765a7762b0c39d887.json | clarify the example in SkinnedMesh docs (#23423) | docs/api/en/objects/SkinnedMesh.html | @@ -38,7 +38,8 @@ <h2>Code Example</h2>
<code>
const geometry = new THREE.CylinderGeometry( 5, 5, 5, 5, 15, 5, 30 );
- // create the skin indices and skin weights
+ // create the skin indices and skin weights manually
+ // (typically a loader would read this data from a 3D model for you)
const position ... | false |
Other | mrdoob | three.js | b44e5a661e6bea2bdb95543acbb2fd6ead39ca8a.json | Fix Live Editor for r137 (#23373)
This is a more generic fix than hardcoding checks for 'three'.
Also fixes the export function. | manual/examples/resources/editor-settings.js | @@ -61,7 +61,7 @@ function fixSourceLinks(url, source) {
const urlPropRE = /(url:\s*)('|")(.*?)('|")/g;
const workerRE = /(new\s+Worker\s*\(\s*)('|")(.*?)('|")/g;
const importScriptsRE = /(importScripts\s*\(\s*)('|")(.*?)('|")/g;
- const moduleRE = /(import.*?)(?!'three')('|")(.*?)('|")/g;
+ const moduleRE =... | true |
Other | mrdoob | three.js | b44e5a661e6bea2bdb95543acbb2fd6ead39ca8a.json | Fix Live Editor for r137 (#23373)
This is a more generic fix than hardcoding checks for 'three'.
Also fixes the export function. | manual/examples/resources/editor.html | @@ -190,9 +190,6 @@
border-bottom: none !important;
border-top: 5px solid #666 !important;
}
-.button-export {
- display: none; /* TODO: Fix export with import maps */
-}
.button-result {
margin-left: 2em !important;
} | true |
Other | mrdoob | three.js | b44e5a661e6bea2bdb95543acbb2fd6ead39ca8a.json | Fix Live Editor for r137 (#23373)
This is a more generic fix than hardcoding checks for 'three'.
Also fixes the export function. | manual/examples/resources/editor.js | @@ -122,6 +122,26 @@ const htmlParts = {
},
};
+function getRootPrefix(url) {
+ const u = new URL(url, window.location.href);
+ return u.origin;
+}
+
+function removeDotDotSlash(href) {
+ // assumes a well formed URL. In other words: 'https://..//foo.html" is a bad URL and this code would fail.
+ const url = ... | true |
Other | mrdoob | three.js | b3119d196ae99ed45eabbf173671db53a0001a97.json | Update HTMLMesh.js (#23381)
Render number input values in HTMLMesh | examples/jsm/interactive/HTMLMesh.js | @@ -229,7 +229,7 @@ function html2canvas( element ) {
drawBorder( style, 'borderBottom', x, y + height, width, 0 );
drawBorder( style, 'borderRight', x + width, y, 0, height );
- if ( element.type === 'color' || element.type === 'text' ) {
+ if ( element.type === 'color' || element.type === 'text' || elem... | false |
Other | mrdoob | three.js | 941a09bad225f1294ad4295ab9362eb30fae633f.json | add link to github draft PR page
removed add [draft] from title. draft PR is enough and should be perferred | .github/CONTRIBUTING.md | @@ -77,6 +77,6 @@ When you’ve decided to make changes, start with the following:
* Once done with a patch / feature do not add more commits to a feature branch
* Create separate branches per patch or feature.
-* If you make a PR but it is not actually ready to be pulled into the dev branch, add `[Draft]` into the P... | false |
Other | mrdoob | three.js | 724c0bdf8a6ca5a02745fb2778c9e89431215604.json | Fix typo in GLTFLoader.js
accomodate -> accommodate | examples/js/loaders/GLTFLoader.js | @@ -2566,7 +2566,7 @@ THREE.GLTFLoader = ( function () {
* Assigns final material to a Mesh, Line, or Points instance. The instance
* already has a material (generated from the glTF material options alone)
* but reuse of the same glTF material may require multiple threejs materials
- * to accomodate different... | false |
Other | mrdoob | three.js | 761cae1547e0ee5632f242c011ae6fdac187bf2b.json | Fix docs for CurvePath.getCurveLengths | docs/api/en/extras/core/CurvePath.html | @@ -49,8 +49,8 @@ <h3>[method:null add]( [param:Curve curve] )</h3>
<h3>[method:null closePath]()</h3>
<p>Adds a [page:LineCurve lineCurve] to close the path.</p>
- <h3>[method:Float getCurveLengths]()</h3>
- <p>Adds together the lengths of the curves in the [page:.curves] array.</p>
+ <h3>[method:Array getC... | true |
Other | mrdoob | three.js | 761cae1547e0ee5632f242c011ae6fdac187bf2b.json | Fix docs for CurvePath.getCurveLengths | docs/api/zh/extras/core/CurvePath.html | @@ -49,7 +49,7 @@ <h3>[method:null add]( [param:Curve curve] )</h3>
<h3>[method:null closePath]()</h3>
<p>添加一条[page:LineCurve lineCurve]用于闭合路径。</p>
- <h3>[method:Float getCurveLengths]()</h3>
+ <h3>[method:Array getCurveLengths]()</h3>
<p>将[page:.curves]数组中曲线的长度相加。</p>
<h3>[method:Vector getPoint]( [p... | true |
Other | mrdoob | three.js | 7208eb816b10b291540ae7905555697a4a6a1431.json | Replace soft tags with hard tabs | examples/jsm/loaders/GLTFLoader.js | @@ -258,7 +258,7 @@ var GLTFLoader = ( function () {
parser.fileLoader.setRequestHeader( this.requestHeader );
- for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
+ for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
var plugin = this.pluginCallbacks[ i ]( parser );
plugins[ p... | false |
Other | mrdoob | three.js | 74533eefd3ded6327ca08c3cae019947861a7f43.json | Improve ACES Filmic tone mapping | src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js | @@ -31,11 +31,42 @@ vec3 OptimizedCineonToneMapping( vec3 color ) {
}
-// source: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
+// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
+vec3 RRTAndODTFit( vec3 v ) {
+
+ vec3 a = v * ( v + 0.02457... | false |
Other | mrdoob | three.js | dcc6abe55f67242bc333b07aa0f98a799238805f.json | Change screenSpacePanning default value | docs/examples/en/controls/OrbitControls.html | @@ -236,7 +236,8 @@ <h3>[property:Float rotateSpeed]</h3>
<h3>[property:Boolean screenSpacePanning]</h3>
<p>
Defines how the camera's position is translated when panning. If true, the camera pans in screen space.
- Otherwise, the camera pans in the plane orthogonal to the camera's up direction. Default is fal... | true |
Other | mrdoob | three.js | dcc6abe55f67242bc333b07aa0f98a799238805f.json | Change screenSpacePanning default value | docs/examples/zh/controls/OrbitControls.html | @@ -234,7 +234,10 @@ <h3>[property:Float rotateSpeed]</h3>
<h3>[property:Boolean screenSpacePanning]</h3>
<p>
定义当平移的时候摄像机的位置将如何移动。如果为true,摄像机将在屏幕空间内平移。
- 否则,摄像机将在与摄像机向上方向垂直的平面中平移。其默认值为false。
+ 否则,摄像机将在与摄像机向上方向垂直的平面中平移。
+ Defines how the camera's position is translated when panning. If true, the camera p... | true |
Other | mrdoob | three.js | dcc6abe55f67242bc333b07aa0f98a799238805f.json | Change screenSpacePanning default value | examples/js/controls/OrbitControls.js | @@ -64,7 +64,7 @@ THREE.OrbitControls = function ( object, domElement ) {
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
- this.screenSpacePanning = false; // if true, pan in screen-space
+ this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.... | true |
Other | mrdoob | three.js | dcc6abe55f67242bc333b07aa0f98a799238805f.json | Change screenSpacePanning default value | examples/jsm/controls/OrbitControls.js | @@ -73,7 +73,7 @@ var OrbitControls = function ( object, domElement ) {
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
- this.screenSpacePanning = false; // if true, pan in screen-space
+ this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up... | true |
Other | mrdoob | three.js | 14de6bc258762803301a74cf80e137ad25e97f5a.json | Fix a lint error | examples/jsm/loaders/GLTFLoader.js | @@ -1482,7 +1482,7 @@ var GLTFLoader = ( function () {
// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
// expensive work of uploading a texture to the GPU off the main thread.
- if (typeof createImageBitmap !== 'undefined') {
+ if ( typeof createImageBitmap !== 'undefined' ) {
... | true |
Other | mrdoob | three.js | 14de6bc258762803301a74cf80e137ad25e97f5a.json | Fix a lint error | src/loaders/TextureLoader.js | @@ -7,7 +7,7 @@ import { ImageLoader } from './ImageLoader.js';
import { Texture } from '../textures/Texture.js';
import { Loader } from './Loader.js';
-function TextureLoader( manager, imageLoader ) {
+function TextureLoader( manager ) {
Loader.call( this, manager );
@@ -23,7 +23,7 @@ TextureLoader.prototype... | true |
Other | mrdoob | three.js | b4d64ca5fb3d25385709b427dfcd8a9242fec78e.json | Add support for LightProbes | src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js | @@ -13,7 +13,6 @@ backGeometry.viewDir = geometry.viewDir;
vLightFront = vec3( 0.0 );
vIndirectFront = vec3( 0.0 );
-
#ifdef DOUBLE_SIDED
vLightBack = vec3( 0.0 );
vIndirectBack = vec3( 0.0 );
@@ -23,6 +22,18 @@ IncidentLight directLight;
float dotNL;
vec3 directLightColor_Diffuse;
+vIndirectFront += getAm... | true |
Other | mrdoob | three.js | b4d64ca5fb3d25385709b427dfcd8a9242fec78e.json | Add support for LightProbes | src/renderers/shaders/ShaderLib/meshlambert_frag.glsl.js | @@ -52,7 +52,6 @@ void main() {
#include <emissivemap_fragment>
// accumulation
- reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );
#ifdef DOUBLE_SIDED
@@ -81,6 +80,7 @@ void main() {
reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();... | true |
Other | mrdoob | three.js | b886901e6ce83ff42b2286879c58c586e5f2f835.json | Update Collada Exporter to export lightmap uvs | examples/jsm/exporters/ColladaExporter.js | @@ -264,6 +264,13 @@ ColladaExporter.prototype = {
triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="0" />`;
}
+
+ // serialize lightmap uvs
+ if ( 'uv2' in bufferGeometry.attributes ) {
+ var uvName = `${ meshid }-texcoord2`;
+ gnode += getAttribute( buf... | false |
Other | mrdoob | three.js | c0a69a1f79a0b32fcfb69fe6649b933d767be579.json | Add makeEmpty function to Sphere | docs/api/en/math/Sphere.html | @@ -76,6 +76,9 @@ <h3>[method:Float distanceToPoint]( [param:Vector3 point] )</h3>
<h3>[method:Boolean empty]()</h3>
<p>Checks to see if the sphere is empty (the radius set to 0).</p>
+ <h3>[method:Sphere makeEmpty]()</h3>
+ <p>Makes the sphere empty by setting [page:.center center] to (0, 0, 0) and [page:.ra... | true |
Other | mrdoob | three.js | c0a69a1f79a0b32fcfb69fe6649b933d767be579.json | Add makeEmpty function to Sphere | docs/api/zh/math/Sphere.html | @@ -73,6 +73,9 @@ <h3>[method:Float distanceToPoint]( [param:Vector3 point] )</h3>
<h3>[method:Boolean empty]()</h3>
<p>检查球是否为空(其半径设为了0).</p>
+ <h3>[method:Sphere makeEmpty]()</h3>
+ <p>Makes the sphere empty by setting [page:.center center] to (0, 0, 0) and [page:.radius radius] to 0.</p>
+
<h3>[method:Bo... | true |
Other | mrdoob | three.js | c0a69a1f79a0b32fcfb69fe6649b933d767be579.json | Add makeEmpty function to Sphere | src/math/Sphere.d.ts | @@ -15,6 +15,7 @@ export class Sphere {
clone(): this;
copy( sphere: Sphere ): this;
empty(): boolean;
+ makeEmpty(): this;
containsPoint( point: Vector3 ): boolean;
distanceToPoint( point: Vector3 ): number;
intersectsSphere( sphere: Sphere ): boolean; | true |
Other | mrdoob | three.js | c0a69a1f79a0b32fcfb69fe6649b933d767be579.json | Add makeEmpty function to Sphere | src/math/Sphere.js | @@ -75,6 +75,15 @@ Object.assign( Sphere.prototype, {
},
+ makeEmpty: function () {
+
+ this.center.set( 0, 0, 0 );
+ this.radius = 0;
+
+ return this;
+
+ },
+
containsPoint: function ( point ) {
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/CatmullRomCurve3.tests.js | @@ -232,10 +232,10 @@ export default QUnit.module( 'Extras', () => {
];
var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
+ curve.getPointAt( 0, new Vector3() ),
+ curve.getPointAt( 0.3, new Vector3() ),
+ curve.... | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/CubicBezierCurve.tests.js | @@ -116,10 +116,10 @@ export default QUnit.module( 'Extras', () => {
];
var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
+ curve.getPointAt( 0, new Vector2() ),
+ curve.getPointAt( 0.3, new Vector2() ),
+ curve.... | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/CubicBezierCurve3.tests.js | @@ -116,10 +116,10 @@ export default QUnit.module( 'Extras', () => {
];
var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
+ curve.getPointAt( 0, new Vector3() ),
+ curve.getPointAt( 0.3, new Vector3() ),
+ curve.... | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/EllipseCurve.tests.js | @@ -107,13 +107,16 @@ export default QUnit.module( 'Extras', () => {
var testValues = [ 0, 0.3, 0.5, 0.7, 1 ];
- testValues.forEach( function ( val, i ) {
+ var p = new Vector2();
+ var a = new Vector2();
+
+ testValues.forEach( function ( val ) {
var expectedX = Math.cos( val * Math.PI * 2... | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/LineCurve.tests.js | @@ -66,10 +66,10 @@ export default QUnit.module( 'Extras', () => {
];
var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
+ curve.getPointAt( 0, new Vector2() ),
+ curve.getPointAt( 0.3, new Vector2() ),
+ curve.ge... | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/LineCurve3.tests.js | @@ -66,10 +66,10 @@ export default QUnit.module( 'Extras', () => {
];
var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
+ curve.getPointAt( 0, new Vector3() ),
+ curve.getPointAt( 0.3, new Vector3() ),
+ curve.ge... | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/QuadraticBezierCurve.tests.js | @@ -120,10 +120,10 @@ export default QUnit.module( 'Extras', () => {
];
var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
+ curve.getPointAt( 0, new Vector2() ),
+ curve.getPointAt( 0.3, new Vector2() ),
+ curve.... | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/QuadraticBezierCurve3.tests.js | @@ -120,10 +120,10 @@ export default QUnit.module( 'Extras', () => {
];
var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
+ curve.getPointAt( 0, new Vector3() ),
+ curve.getPointAt( 0.3, new Vector3() ),
+ curve.... | true |
Other | mrdoob | three.js | 7630e7a649738cf28ad4fe5a9235da17d74de30c.json | Update unit tests. | test/unit/src/extras/curves/SplineCurve.tests.js | @@ -111,13 +111,15 @@ export default QUnit.module( 'Extras', () => {
QUnit.test( "getPointAt", ( assert ) => {
var curve = _curve;
+ var point = new Vector2();
- assert.ok( curve.getPointAt( 0 ).equals( curve.points[ 0 ] ), "PointAt 0.0 correct" );
- assert.ok( curve.getPointAt( 1 ).equals( curve.... | true |
Other | mrdoob | three.js | 97b1228c876133b07ff14af3d23e62905200c5d6.json | Fix typo in Line3 docs | docs/api/en/math/Line3.html | @@ -98,7 +98,7 @@ <h3>[method:Boolean equals]( [param:Line3 line] )</h3>
<p>
[page:Line3 line] - [page:Line3] to compare with this one.<br /><br />
- Returns true if both line's [page:.start start] and [page:.end en] points are equal.
+ Returns true if both line's [page:.start start] and [page:.end end] poin... | false |
Other | mrdoob | three.js | 75c0df531ebbdcea928eab41e41bb8038d867438.json | Fix binary reading problem of PCD format
PCD binary format could look like this:
```
# .PCD v0.7 - Point Cloud Data file format
VERSION 0.7
FIELDS x y z _ intensity ring _
SIZE 4 4 4 1 4 2 1
TYPE F F F U F U U
COUNT 1 1 1 4 1 1 10
WIDTH 22539
HEIGHT 1
VIEWPOINT 0 0 0 1 0 0 0
POINTS 22539
DATA binary
```
... | examples/jsm/loaders/PCDLoader.js | @@ -210,7 +210,7 @@ PCDLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
} else {
PCDheader.offset[ PCDheader.fields[ i ] ] = sizeSum;
- sizeSum += PCDheader.size[ i ];
+ sizeSum += PCDheader.size[ i ] * PCDheader.count[ i ];
}
| false |
Other | mrdoob | three.js | a5a5351d0125c708bd7a96b6b7f459c3934957ad.json | fix a spelling bug in LineSegmentsGeometry.js | examples/js/lines/LineSegmentsGeometry.js | @@ -133,7 +133,7 @@ THREE.LineSegmentsGeometry.prototype = Object.assign( Object.create( THREE.Insta
},
- fromLineSegements: function ( lineSegments ) {
+ fromLineSegments: function ( lineSegments ) {
var geometry = lineSegments.geometry;
| false |
Other | mrdoob | three.js | e5f6dbd238cbf098d8f44ccab1a282637a2c5290.json | Update valid far range | docs/api/en/cameras/OrthographicCamera.html | @@ -72,7 +72,7 @@ <h3>[property:Float far]</h3>
<p>
Camera frustum far plane. Default is *2000*.<br /><br />
- The valid range is between the current value of the [page:.near near] plane and infinity.
+ Must be greater than the current value of [page:.near near] plane.
</p>
<h3>[property:Float left]</... | true |
Other | mrdoob | three.js | e5f6dbd238cbf098d8f44ccab1a282637a2c5290.json | Update valid far range | docs/api/en/cameras/PerspectiveCamera.html | @@ -63,7 +63,7 @@ <h3>[property:Float far]</h3>
<p>
Camera frustum far plane. Default is *2000*.<br /><br />
- The valid range is between the current value of the [page:.near near] plane and infinity.
+ Must be greater than the current value of [page:.near near] plane.
</p>
<h3>[property:Float film... | true |
Other | mrdoob | three.js | e5f6dbd238cbf098d8f44ccab1a282637a2c5290.json | Update valid far range | docs/api/zh/cameras/OrthographicCamera.html | @@ -75,7 +75,7 @@ <h3>[property:Float bottom]</h3>
<h3>[property:Float far]</h3>
<p>
摄像机视锥体远端面,其默认值为*2000*。<br /><br />
- 其值的有效范围介于[page:.near near](摄像机视锥体近端面)和无穷大之间。
+ Must be greater than the current value of [page:.near near] plane.
</p>
| true |
Other | mrdoob | three.js | e5f6dbd238cbf098d8f44ccab1a282637a2c5290.json | Update valid far range | docs/api/zh/cameras/PerspectiveCamera.html | @@ -62,7 +62,7 @@ <h3>[property:Float far]</h3>
<p>
摄像机的远端面,默认值是*2000*。
<br /><br />
- 其有效值范围是在当前摄像机[page:.near near] plane(近端面)的值到无穷远之间。
+ Must be greater than the current value of [page:.near near] plane.
</p>
<h3>[property:Float filmGauge]</h3> | true |
Other | mrdoob | three.js | 1c27b835f30d4e1ea0692f8997d6fefc19f09f22.json | Specify tonemapping exposure | examples/webgl_loader_gltf.html | @@ -87,6 +87,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
+ renderer.toneMappingExposure = 1;
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( rendere... | true |
Other | mrdoob | three.js | 1c27b835f30d4e1ea0692f8997d6fefc19f09f22.json | Specify tonemapping exposure | examples/webgl_materials_variations_physical.html | @@ -159,6 +159,7 @@
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
+ renderer.toneMappingExposure = 1;
//
| true |
Other | mrdoob | three.js | 1c27b835f30d4e1ea0692f8997d6fefc19f09f22.json | Specify tonemapping exposure | examples/webgl_materials_variations_standard.html | @@ -164,6 +164,7 @@
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
+ renderer.toneMappingExposure = 1;
//
| true |
Other | mrdoob | three.js | 474fd78d229508fa56aa6f790fc408973935250d.json | use regex to test | src/extras/ImageUtils.js | @@ -13,7 +13,7 @@ const ImageUtils = {
let canvas;
var src = image.src;
- if ( src[ 0 ] === "d" && src[ 1 ] === "a" && src[ 2 ] === "t" && src[ 3 ] === "a" && src[ 4 ] === ":" ) {
+ if ( /^data:/i.test( src ) ) {
return image.src;
| false |
Other | mrdoob | three.js | 99cced52d11222fa898f8740bbccef1ac7834651.json | add PointsMaterial node system | examples/jsm/renderers/webgpu/WebGPUNodeBuilder.js | @@ -47,7 +47,7 @@ class WebGPUNodeBuilder extends NodeBuilder {
const material = this.material;
- if ( material.isMeshBasicMaterial ) {
+ if ( material.isMeshBasicMaterial || material.isPointsMaterial ) {
if ( material.colorNode !== undefined ) {
| true |
Other | mrdoob | three.js | 99cced52d11222fa898f8740bbccef1ac7834651.json | add PointsMaterial node system | examples/jsm/renderers/webgpu/WebGPURenderPipelines.js | @@ -797,6 +797,7 @@ class WebGPURenderPipelines {
const ShaderLib = {
mesh_basic: {
vertexShader: `#version 450
+
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 uv;
@@ -818,6 +819,7 @@ const ShaderLib = {
gl_Position = cameraUniforms.projectionMatrix * modelUniforms.modelViewMatri... | true |
Other | mrdoob | three.js | 99cced52d11222fa898f8740bbccef1ac7834651.json | add PointsMaterial node system | examples/webgpu_sandbox.html | @@ -95,6 +95,8 @@
const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
const materialPoints = new THREE.PointsMaterial();
+ materialPoints.colorNode = new Vector3Node( new THREE.Vector3( 0, .6, 1 ) );
+
const pointCloud = new THREE.Points( geometryPoints, materialPoints );
... | true |
Other | mrdoob | three.js | 535a44942e9f2bfef793e2ac55d26773bccd7709.json | move nodes to webgpu_sandbox example | examples/webgpu_sandbox.html | @@ -19,6 +19,10 @@
import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
+ import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
+ import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
+ import Operator... | true |
Other | mrdoob | three.js | 535a44942e9f2bfef793e2ac55d26773bccd7709.json | move nodes to webgpu_sandbox example | examples/webgpu_sandbox_nodes.html | @@ -1,185 +0,0 @@
-<html lang="en">
- <head>
- <title>WebGPU Sandbox</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a h... | true |
Other | mrdoob | three.js | 806eb90507bca48a22c86fd12deae7a05c5936d4.json | add opacityNode and rename to colorNode property | examples/jsm/renderers/webgpu/WebGPUNodeBuilder.js | @@ -49,9 +49,15 @@ class WebGPUNodeBuilder extends NodeBuilder {
if ( material.isMeshBasicMaterial ) {
- if ( material.color.isNode ) {
+ if ( material.colorNode !== undefined ) {
- this.addSlot( 'fragment', new NodeSlot( material.color, 'COLOR', 'vec3' ) );
+ this.addSlot( 'fragment', new N... | true |
Other | mrdoob | three.js | 806eb90507bca48a22c86fd12deae7a05c5936d4.json | add opacityNode and rename to colorNode property | examples/jsm/renderers/webgpu/WebGPURenderPipelines.js | @@ -842,6 +842,10 @@ const ShaderLib = {
outColor.rgb = NODE_COLOR;
#endif
+ #ifdef NODE_OPACITY
+ outColor.a *= NODE_OPACITY;
+ #endif
+
outColor.a *= opacityUniforms.opacity;
}`
}, | true |
Other | mrdoob | three.js | 71a1a013df2bbce56f44cb06f6fd9ba25c4ec532.json | Fix "color" property type on LineBasicMaterial | src/materials/LineBasicMaterial.d.ts | @@ -21,7 +21,7 @@ export class LineBasicMaterial extends Material {
/**
* @default 0xffffff
*/
- color: Color | string | number;
+ color: Color;
/**
* @default 1 | false |
Other | mrdoob | three.js | 87e22024d85b81297c7a5f0b9482b2b36401ea9d.json | Fix TSDoc for CircleGeometry | src/geometries/CircleGeometry.d.ts | @@ -6,7 +6,7 @@ export class CircleGeometry extends Geometry {
* @param [radius=1]
* @param [segments=8]
* @param [thetaStart=0]
- * @param [widthSegments=Math.PI * 2]
+ * @param [thetaLength=Math.PI * 2]
*/
constructor(
radius?: number, | false |
Other | mrdoob | three.js | 5fb40fd5e362fd81c4b427718343127f7c0d0c5a.json | Fix TSDoc for CircleBufferGeometry | src/geometries/CircleBufferGeometry.d.ts | @@ -6,7 +6,7 @@ export class CircleBufferGeometry extends BufferGeometry {
* @param [radius=1]
* @param [segments=8]
* @param [thetaStart=0]
- * @param [widthSegments=Math.PI * 2]
+ * @param [thetaLength=Math.PI * 2]
*/
constructor(
radius?: number, | false |
Other | mrdoob | three.js | 6e6cb3bb651740ff87df93d1190110c169cfdd59.json | Fix typo in ConeGeometry (again) | src/geometries/ConeGeometry.d.ts | @@ -5,7 +5,7 @@ export class ConeGeometry extends CylinderGeometry {
/**
* @param [radius=1] — Radius of the cone base.
* @param [height=1] — Height of the cone.
- * @param [radiusSegments=8] — Number of segmented faces around the circumference of the cone.
+ * @param [radialSegments=8] — Number of segmented ... | false |
Other | mrdoob | three.js | 7fac5aa010769750c040ae8ced46bb9fb0ab418e.json | Fix typo in ConeBufferGeometry (again) | src/geometries/ConeBufferGeometry.d.ts | @@ -5,7 +5,7 @@ export class ConeBufferGeometry extends CylinderBufferGeometry {
/**
* @param [radius=1] — Radius of the cone base.
* @param [height=1] — Height of the cone.
- * @param [radialSegment=8] — Number of segmented faces around the circumference of the cone.
+ * @param [radialSegments=8] — Number of... | false |
Other | mrdoob | three.js | da17ebe2f3ed2c29bef33a438913fe637c98a675.json | Fix typo in ConeBufferGeometry | src/geometries/ConeBufferGeometry.d.ts | @@ -5,7 +5,7 @@ export class ConeBufferGeometry extends CylinderBufferGeometry {
/**
* @param [radius=1] — Radius of the cone base.
* @param [height=1] — Height of the cone.
- * @param [radiusSegments=8] — Number of segmented faces around the circumference of the cone.
+ * @param [radialSegment=8] — Number of... | false |
Other | mrdoob | three.js | 5e2fe49cec5606e6138a1a59e022d5b2c0e32097.json | Fix typo in CylinderGeometry | src/geometries/CylinderGeometry.d.ts | @@ -6,7 +6,7 @@ export class CylinderGeometry extends Geometry {
* @param [radiusTop=1] — Radius of the cylinder at the top.
* @param [radiusBottom=1] — Radius of the cylinder at the bottom.
* @param [height=1] — Height of the cylinder.
- * @param [radiusSegments=8] — Number of segmented faces around the circ... | false |
Other | mrdoob | three.js | 9d521b63ee2ed91f1fd186d999d7efb278aa25d9.json | Fix TSDoc for CylinderBufferGeometry | src/geometries/CylinderBufferGeometry.d.ts | @@ -6,7 +6,7 @@ export class CylinderBufferGeometry extends BufferGeometry {
* @param [radiusTop=1] — Radius of the cylinder at the top.
* @param [radiusBottom=1] — Radius of the cylinder at the bottom.
* @param [height=1] — Height of the cylinder.
- * @param [radiusSegments=8] — Number of segmented faces aro... | false |
Other | mrdoob | three.js | 43fe1848cb4fcbf75a252bf77588c2bcf2a0577b.json | Fix TSDoc for ConeBufferGeometry | src/geometries/ConeBufferGeometry.d.ts | @@ -3,14 +3,13 @@ import { CylinderBufferGeometry } from './CylinderBufferGeometry';
export class ConeBufferGeometry extends CylinderBufferGeometry {
/**
- * @param [radiusTop=0] — Radius of the cylinder at the top.
- * @param [radiusBottom=1] — Radius of the cylinder at the bottom.
- * @param [height=1] — Heig... | false |
Other | mrdoob | three.js | 59c7df7268da43b7bbe8a54fabfb7d46cff67653.json | Fix TSDoc for CylinderGeometry | src/geometries/CylinderGeometry.d.ts | @@ -10,7 +10,7 @@ export class CylinderGeometry extends Geometry {
* @param [heightSegments=1] — Number of rows of faces along the height of the cylinder.
* @param [openEnded=false] - A Boolean indicating whether or not to cap the ends of the cylinder.
* @param [thetaStart=0]
- * @param [widthSegments=Math.PI... | false |
Other | mrdoob | three.js | 0a1c4ec2e92a05af817815f4d1fcfd2587afe8fb.json | Fix ConeGeometry TSDoc | src/geometries/ConeGeometry.d.ts | @@ -3,14 +3,13 @@ import { CylinderGeometry } from './CylinderGeometry';
export class ConeGeometry extends CylinderGeometry {
/**
- * @param [radiusTop=0] — Radius of the cylinder at the top.
- * @param [radiusBottom=1] — Radius of the cylinder at the bottom.
- * @param [height=1] — Height of the cylinder.
- *... | false |
Other | mrdoob | three.js | 455aea186f4c6f85185774b3c4d40b1e32a3598a.json | fix param comment for thetaLength | src/geometries/CylinderBufferGeometry.d.ts | @@ -10,7 +10,7 @@ export class CylinderBufferGeometry extends BufferGeometry {
* @param [heightSegments=1] — Number of rows of faces along the height of the cylinder.
* @param [openEnded=false] - A Boolean indicating whether or not to cap the ends of the cylinder.
* @param [thetaStart=0]
- * @param [widthSegm... | false |
Other | mrdoob | three.js | e89611f6b056d13b0722811e1934f6af43785c12.json | Remove time variable | examples/webgl_shadow_contact.html | @@ -261,7 +261,7 @@
}
- function animate( time ) {
+ function animate( ) {
requestAnimationFrame( animate );
| false |
Other | mrdoob | three.js | 1df61f9c7723dd76841ccf865b0d96574881c7eb.json | Add plane to contact shadow example | examples/webgl_shadow_contact.html | @@ -37,15 +37,21 @@
const CAMERA_HEIGHT = 0.3;
var state = {
- blur: 3.5,
- darkness: 1,
- opacity: 1,
+ shadow: {
+ blur: 3.5,
+ darkness: 1,
+ opacity: 1,
+ },
+ plane: {
+ color: '#ffffff',
+ opacity: 1,
+ },
showWireframe: false,
};
var shadowGroup, ... | false |
Other | mrdoob | three.js | 2508e47271b1c0bd3fa7cc980b87bf0c1d027363.json | Update stats in reder | examples/webgl_shadow_contact.html | @@ -270,6 +270,7 @@
scene.background = initialBackground;
renderer.render( scene, camera );
+ stats.update();
}
| false |
Other | mrdoob | three.js | 39d5365adbd1763057201cfe879d8a68ce417323.json | reverse changes in core files | src/renderers/shaders/ShaderChunk.d.ts | @@ -43,9 +43,6 @@ export let ShaderChunk: {
equirect_vert: string;
fog_fragment: string;
fog_pars_fragment: string;
- geometry_decode_pars_vertex: string;
- geometry_decode_normal_vertex: string;
- geometry_decode_vertex: string;
linedashed_frag: string;
linedashed_vert: string;
lightmap_fragment: string; | true |
Other | mrdoob | three.js | 39d5365adbd1763057201cfe879d8a68ce417323.json | reverse changes in core files | src/renderers/shaders/ShaderChunk.js | @@ -33,9 +33,6 @@ import fog_vertex from './ShaderChunk/fog_vertex.glsl.js';
import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl.js';
import fog_fragment from './ShaderChunk/fog_fragment.glsl.js';
import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js';
-import geometry_decode_pars_vertex... | true |
Other | mrdoob | three.js | 39d5365adbd1763057201cfe879d8a68ce417323.json | reverse changes in core files | src/renderers/shaders/ShaderChunk/geometry_decode_normal_vertex.glsl.js | @@ -1,5 +0,0 @@
-export default /* glsl */`
-#ifdef USE_PACKED_NORMAL
- objectNormal = decodeNormal(objectNormal);
-#endif
-`; | true |
Other | mrdoob | three.js | 39d5365adbd1763057201cfe879d8a68ce417323.json | reverse changes in core files | src/renderers/shaders/ShaderChunk/geometry_decode_pars_vertex.glsl.js | @@ -1,64 +0,0 @@
-export default /* glsl */`
-#ifdef USE_PACKED_NORMAL
-#if USE_PACKED_NORMAL == 0
- vec3 decodeNormal(vec3 packedNormal)
- {
- float x = packedNormal.x * 2.0 - 1.0;
- float y = packedNormal.y * 2.0 - 1.0;
- vec2 scth = vec2(sin(x * PI), cos(x * PI));
- vec2 scphi = vec... | true |
Other | mrdoob | three.js | 39d5365adbd1763057201cfe879d8a68ce417323.json | reverse changes in core files | src/renderers/shaders/ShaderChunk/geometry_decode_vertex.glsl.js | @@ -1,13 +0,0 @@
-export default /* glsl */`
-#ifdef USE_PACKED_POSITION
- #if USE_PACKED_POSITION == 0
- transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
- #endif
-#endif
-
-#ifdef USE_UV
- #ifdef USE_PACKED_UV
- vUv = decodeUV(vUv);
- #endif
-#endif
-`; | true |
Other | mrdoob | three.js | 32f3fe47c4d8265fd49dea4a2b43ec92699082c6.json | Fix CSM shader | examples/jsm/csm/Shader.js | @@ -79,38 +79,46 @@ IncidentLight directLight;
#endif
#if defined( USE_SHADOWMAP ) && defined( CSM_FADE )
+ vec2 cascade;
+ float cascadeCenter;
+ float closestEdge;
+ float margin;
+ float csmx;
+ float csmy;
+
+ #unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = direction... | false |
Other | mrdoob | three.js | 3beb92a363b4ba05fbeb4bf9d686487e437d8aac.json | Remove need to pass camera matrix world to update | examples/jsm/csm/CSM.js | @@ -23,7 +23,6 @@ const _cameraToLightMatrix = new Matrix4();
const _lightSpaceFrustum = new Frustum();
const _frustum = new Frustum();
const _center = new Vector3();
-const _size = new Vector3();
const _bbox = new Box3();
const _uniformArray = [];
const _logArray = [];
@@ -207,8 +206,9 @@ export default class CS... | true |
Other | mrdoob | three.js | 3beb92a363b4ba05fbeb4bf9d686487e437d8aac.json | Remove need to pass camera matrix world to update | examples/webgl_shadowmap_csm.html | @@ -224,7 +224,7 @@
requestAnimationFrame( animate );
camera.updateMatrixWorld();
- csm.update( camera.matrixWorld );
+ csm.update();
controls.update();
if ( params.orthographic ) { | true |
Other | mrdoob | three.js | 159da0de8e515c935d44bea5921fb1c18180776b.json | Use alert to make users more aware of errors | editor/js/Loader.js | @@ -232,7 +232,7 @@ var Loader = function ( editor ) {
if ( isGLTF1( contents ) ) {
- console.error( 'Import of glTF asset not possible. Only versions >= 2.0 are supported. Please try to upgrade the file to glTF 2.0 using glTF-Pipeline.' );
+ alert( 'Import of glTF asset not possible. Only versions ... | false |
Other | mrdoob | three.js | a921b43d7387b617d3682c112a86c1d5743a59ca.json | Add documentation for DataTexture2DArray | docs/api/en/textures/DataTexture2DArray.html | @@ -0,0 +1,94 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="utf-8" />
+ <base href="../../../" />
+ <script src="list.js"></script>
+ <script src="page.js"></script>
+ <link type="text/css" rel="stylesheet" href="page.css" />
+ </head>
+ <body>
+ [page:Texture] →
+
+ <h1>[name]</h1>
+
+ <... | true |
Other | mrdoob | three.js | a921b43d7387b617d3682c112a86c1d5743a59ca.json | Add documentation for DataTexture2DArray | docs/api/zh/textures/DataTexture2DArray.html | @@ -0,0 +1,94 @@
+<!DOCTYPE html>
+<html lang="zh">
+ <head>
+ <meta charset="utf-8" />
+ <base href="../../../" />
+ <script src="list.js"></script>
+ <script src="page.js"></script>
+ <link type="text/css" rel="stylesheet" href="page.css" />
+ </head>
+ <body>
+ [page:Texture] →
+
+ <h1>[name]</h1>
+
+ <... | true |
Other | mrdoob | three.js | a921b43d7387b617d3682c112a86c1d5743a59ca.json | Add documentation for DataTexture2DArray | docs/list.js | @@ -338,6 +338,7 @@ var list = {
"CompressedTexture": "api/en/textures/CompressedTexture",
"CubeTexture": "api/en/textures/CubeTexture",
"DataTexture": "api/en/textures/DataTexture",
+ "DataTexture2DArray": "api/en/textures/DataTexture2DArray",
"DataTexture3D": "api/en/textures/DataTexture3D",
... | true |
Other | mrdoob | three.js | 9175e81dabdffd8967fbf4bf3288de7e4669e302.json | Replace var with let or const in WebGLMorphTargets | src/renderers/webgl/WebGLMorphtargets.js | @@ -19,9 +19,9 @@ function WebGLMorphtargets( gl ) {
const influencesList = {};
const morphInfluences = new Float32Array( 8 );
- var workInfluences = [];
+ const workInfluences = [];
- for ( var i = 0; i < 8; i ++ ) {
+ for ( let i = 0; i < 8; i ++ ) {
workInfluences[ i ] = [ i, 0 ];
@@ -85,8 +85,8 @@ fu... | false |
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