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Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_custom_attributes_points2.html
@@ -150,14 +150,14 @@ uniforms: { amplitude: { value: 1.0 }, - color: { value: new THREE.Color( 0xffffff ) }, - texture: { value: texture } + color: { value: new THREE.Color( 0xffffff ) }, + texture: { value: texture } }, - vertexShader: document.getElementById( 'vertexshader' ).textContent, + vertexShader: document.getElementById( 'vertexshader' ).textContent, fragmentShader: document.getElementById( 'fragmentshader' ).textContent, - transparent: true + transparent: true - }); + } ); //
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_custom_attributes_points3.html
@@ -93,7 +93,7 @@ var renderer, scene, camera, stats; - var object, uniforms, attributes; + var object; var vertices1; @@ -121,11 +121,11 @@ vertex.z = Math.random() * 2 - 1; vertex.multiplyScalar( radius ); - if ( ( vertex.x > inner || vertex.x < -inner ) || - ( vertex.y > inner || vertex.y < -inner ) || - ( vertex.z > inner || vertex.z < -inner ) ) + if ( ( vertex.x > inner || vertex.x < - inner ) || + ( vertex.y > inner || vertex.y < - inner ) || + ( vertex.z > inner || vertex.z < - inner ) ) - vertices.push( vertex ); + vertices.push( vertex ); } @@ -158,26 +158,26 @@ // side 1 - addGeo( geometry2, 0, 110, 110, 0 ); - addGeo( geometry2, 0, 110, -110, 0 ); - addGeo( geometry2, 0, -110, 110, 0 ); - addGeo( geometry2, 0, -110, -110, 0 ); + addGeo( geometry2, 0, 110, 110, 0 ); + addGeo( geometry2, 0, 110, - 110, 0 ); + addGeo( geometry2, 0, - 110, 110, 0 ); + addGeo( geometry2, 0, - 110, - 110, 0 ); // side 2 - addGeo( geometry2, 110, 110, 0, Math.PI/2 ); - addGeo( geometry2, 110, -110, 0, Math.PI/2 ); - addGeo( geometry2, -110, 110, 0, Math.PI/2 ); - addGeo( geometry2, -110, -110, 0, Math.PI/2 ); + addGeo( geometry2, 110, 110, 0, Math.PI / 2 ); + addGeo( geometry2, 110, - 110, 0, Math.PI / 2 ); + addGeo( geometry2, - 110, 110, 0, Math.PI / 2 ); + addGeo( geometry2, - 110, - 110, 0, Math.PI / 2 ); // corner edges var geometry3 = new THREE.BoxGeometry( 0.1 * radius, radius * 1.2, 0.1 * radius, 5, 60, 5 ); - addGeo( geometry3, 110, 0, 110, 0 ); - addGeo( geometry3, 110, 0, -110, 0 ); - addGeo( geometry3, -110, 0, 110, 0 ); - addGeo( geometry3, -110, 0, -110, 0 ); + addGeo( geometry3, 110, 0, 110, 0 ); + addGeo( geometry3, 110, 0, - 110, 0 ); + addGeo( geometry3, - 110, 0, 110, 0 ); + addGeo( geometry3, - 110, 0, - 110, 0 ); var positions = new Float32Array( vertices.length * 3 ); var colors = new Float32Array( vertices.length * 3 ); @@ -222,13 +222,13 @@ uniforms: { amplitude: { value: 1.0 }, - color: { value: new THREE.Color( 0xffffff ) }, - texture: { value: texture } + color: { value: new THREE.Color( 0xffffff ) }, + texture: { value: texture } }, - vertexShader: document.getElementById( 'vertexshader' ).textContent, + vertexShader: document.getElementById( 'vertexshader' ).textContent, fragmentShader: document.getElementById( 'fragmentshader' ).textContent - }); + } ); // @@ -284,7 +284,7 @@ if ( i < vertices1 ) { - attributes.size.array[ i ] = Math.max(0, 26 + 32 * Math.sin( 0.1 * i + 0.6 * time )); + attributes.size.array[ i ] = Math.max( 0, 26 + 32 * Math.sin( 0.1 * i + 0.6 * time ) ); }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_decals.html
@@ -46,7 +46,7 @@ var container = document.getElementById( 'container' ); var renderer, scene, camera, stats; - var mesh, decal; + var mesh; var raycaster; var line; @@ -80,13 +80,12 @@ var position = new THREE.Vector3(); var orientation = new THREE.Euler(); var size = new THREE.Vector3( 10, 10, 10 ); - var up = new THREE.Vector3( 0, 1, 0 ); var params = { minScale: 10, maxScale: 20, rotate: true, - clear: function() { + clear: function () { removeDecals(); @@ -122,7 +121,7 @@ scene.add( light ); var light = new THREE.DirectionalLight( 0xccccff, 1 ); - light.position.set( -1, 0.75, -0.5 ); + light.position.set( - 1, 0.75, - 0.5 ); scene.add( light ); var geometry = new THREE.BufferGeometry(); @@ -143,7 +142,7 @@ var moved = false; - controls.addEventListener( 'change', function() { + controls.addEventListener( 'change', function () { moved = true; @@ -155,7 +154,7 @@ }, false ); - window.addEventListener( 'mouseup', function() { + window.addEventListener( 'mouseup', function () { checkIntersection(); if ( ! moved && intersection.intersects ) shoot(); @@ -238,11 +237,11 @@ } - function loadLeePerrySmith( callback ) { + function loadLeePerrySmith() { var loader = new THREE.GLTFLoader(); - loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function( gltf ) { + loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) { mesh = gltf.scene.children[ 0 ]; mesh.material = new THREE.MeshPhongMaterial( { @@ -282,7 +281,7 @@ function removeDecals() { - decals.forEach( function( d ) { + decals.forEach( function ( d ) { scene.remove( d );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_depth_texture.html
@@ -111,7 +111,7 @@ renderer = new THREE.WebGLRenderer( { canvas: document.querySelector( 'canvas' ) } ); - if ( !renderer.extensions.get( 'WEBGL_depth_texture' ) ) { + if ( ! renderer.extensions.get( 'WEBGL_depth_texture' ) ) { supportsExtension = false; document.querySelector( '#error' ).style.display = 'block'; @@ -158,7 +158,7 @@ } - function setupPost () { + function setupPost() { // Setup post processing stage postCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); @@ -167,19 +167,19 @@ fragmentShader: document.querySelector( '#post-frag' ).textContent.trim(), uniforms: { cameraNear: { value: camera.near }, - cameraFar: { value: camera.far }, - tDiffuse: { value: target.texture }, - tDepth: { value: target.depthTexture } + cameraFar: { value: camera.far }, + tDiffuse: { value: target.texture }, + tDepth: { value: target.depthTexture } } - }); + } ); var postPlane = new THREE.PlaneBufferGeometry( 2, 2 ); var postQuad = new THREE.Mesh( postPlane, postMaterial ); postScene = new THREE.Scene(); postScene.add( postQuad ); } - function setupScene () { + function setupScene() { //var diffuse = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' ); //diffuse.wrapS = diffuse.wrapT = THREE.RepeatWrapping; @@ -224,7 +224,7 @@ function animate() { - if ( !supportsExtension ) return; + if ( ! supportsExtension ) return; requestAnimationFrame( animate );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_effects_anaglyph.html
@@ -49,15 +49,10 @@ } - var container; + var container, camera, scene, renderer, effect; - var camera, scene, renderer, effect; - - var mesh, lightMesh, geometry; var spheres = []; - var directionalLight, pointLight; - var mouseX = 0; var mouseY = 0; @@ -140,7 +135,7 @@ } - function onDocumentMouseMove(event) { + function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ) / 100; mouseY = ( event.clientY - windowHalfY ) / 100;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_effects_parallaxbarrier.html
@@ -49,15 +49,10 @@ } - var container; + var container, camera, scene, renderer, effect; - var camera, scene, renderer, effect; - - var mesh, lightMesh, geometry; var spheres = []; - var directionalLight, pointLight; - var mouseX = 0; var mouseY = 0; @@ -140,7 +135,7 @@ } - function onDocumentMouseMove(event) { + function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ) / 100; mouseY = ( event.clientY - windowHalfY ) / 100;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_effects_peppersghost.html
@@ -63,94 +63,94 @@ function init() { - container = document.createElement( 'div' ); - document.body.appendChild( container ); + container = document.createElement( 'div' ); + document.body.appendChild( container ); - camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 ); + camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 ); - scene = new THREE.Scene(); + scene = new THREE.Scene(); - group = new THREE.Group(); - scene.add( group ); + group = new THREE.Group(); + scene.add( group ); - // Cube + // Cube - var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 ); - geometry = geometry.toNonIndexed(); // ensure unique vertices for each triangle + var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 ); + geometry = geometry.toNonIndexed(); // ensure unique vertices for each triangle - var position = geometry.attributes.position; - var colors = []; - var color = new THREE.Color(); + var position = geometry.attributes.position; + var colors = []; + var color = new THREE.Color(); - // generate for each side of the cube a different color + // generate for each side of the cube a different color - for ( var i = 0; i < position.count; i += 6 ) { + for ( var i = 0; i < position.count; i += 6 ) { - color.setHex( Math.random() * 0xffffff ); + color.setHex( Math.random() * 0xffffff ); - // first face + // first face - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); - // second face + // second face - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); - } + } - geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); + geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); - var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors, overdraw: 0.5 } ); + var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors, overdraw: 0.5 } ); - for ( var i = 0; i < 10; i ++ ) { + for ( var i = 0; i < 10; i ++ ) { - var cube = new THREE.Mesh( geometry, material ); - cube.position.x = Math.random() * 2 - 1; - cube.position.y = Math.random() * 2 - 1; - cube.position.z = Math.random() * 2 - 1; - cube.scale.multiplyScalar( Math.random() + 0.5 ); - group.add( cube ); + var cube = new THREE.Mesh( geometry, material ); + cube.position.x = Math.random() * 2 - 1; + cube.position.y = Math.random() * 2 - 1; + cube.position.z = Math.random() * 2 - 1; + cube.scale.multiplyScalar( Math.random() + 0.5 ); + group.add( cube ); - } + } - renderer = new THREE.WebGLRenderer(); - renderer.setPixelRatio( window.devicePixelRatio ); - container.appendChild( renderer.domElement ); + renderer = new THREE.WebGLRenderer(); + renderer.setPixelRatio( window.devicePixelRatio ); + container.appendChild( renderer.domElement ); - effect = new THREE.PeppersGhostEffect( renderer ); - effect.setSize( window.innerWidth, window.innerHeight ); - effect.cameraDistance = 5; + effect = new THREE.PeppersGhostEffect( renderer ); + effect.setSize( window.innerWidth, window.innerHeight ); + effect.cameraDistance = 5; - window.addEventListener( 'resize', onWindowResize, false ); + window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { - camera.aspect = window.innerWidth / window.innerHeight; - camera.updateProjectionMatrix(); + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); - effect.setSize( window.innerWidth, window.innerHeight ); + effect.setSize( window.innerWidth, window.innerHeight ); } function animate() { - requestAnimationFrame( animate ); + requestAnimationFrame( animate ); - render(); + render(); } function render() { - group.rotation.y += 0.01; + group.rotation.y += 0.01; - effect.render( scene, camera ); + effect.render( scene, camera ); }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_effects_stereo.html
@@ -51,15 +51,10 @@ } - var container; + var container, camera, scene, renderer, effect; - var camera, scene, renderer, effect; - - var mesh, lightMesh, geometry; var spheres = []; - var directionalLight, pointLight; - var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometries.html
@@ -179,7 +179,7 @@ camera.lookAt( scene.position ); - scene.traverse( function( object ) { + scene.traverse( function ( object ) { if ( object.isMesh === true ) {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_colors_lookuptable.html
@@ -104,11 +104,11 @@ renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); - renderer.setSize( window.innerWidth, window.innerHeight ); + renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); window.addEventListener( 'resize', onWindowResize, false ); - window.addEventListener( 'keydown', onKeyDown, true); + window.addEventListener( 'keydown', onKeyDown, true ); } @@ -139,9 +139,9 @@ } - function loadModel ( colorMap, numberOfColors, legendLayout ) { + function loadModel( colorMap, numberOfColors, legendLayout ) { - loader.load( 'models/json/pressure.json', function( geometry ) { + loader.load( 'models/json/pressure.json', function ( geometry ) { geometry.center(); geometry.computeVertexNormals(); @@ -186,24 +186,24 @@ if ( legendLayout === 'horizontal' ) { - legend = lut.setLegendOn( { 'layout':'horizontal', 'position': { 'x': 4, 'y': 0, 'z': 0 } } ); + legend = lut.setLegendOn( { 'layout': 'horizontal', 'position': { 'x': 4, 'y': 0, 'z': 0 } } ); } else { legend = lut.setLegendOn(); } - scene.add ( legend ); + scene.add( legend ); var labels = lut.setLegendLabels( { 'title': 'Pressure', 'um': 'Pa', 'ticks': 5 } ); - scene.add ( labels['title'] ); + scene.add( labels[ 'title' ] ); for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i ++ ) { - scene.add ( labels[ 'ticks' ][ i ] ); - scene.add ( labels[ 'lines' ][ i ] ); + scene.add( labels[ 'ticks' ][ i ] ); + scene.add( labels[ 'lines' ][ i ] ); } @@ -257,7 +257,7 @@ var index = maps.indexOf( colorMap ) >= maps.length - 1 ? 0 : maps.indexOf( colorMap ) + 1; - colorMap = maps [ index ]; + colorMap = maps[ index ]; loadModel( colorMap, numberOfColors, legendLayout ); @@ -267,9 +267,9 @@ var index = colorNumbers.indexOf( numberOfColors ) >= colorNumbers.length - 1 ? 0 : colorNumbers.indexOf( numberOfColors ) + 1; - numberOfColors = colorNumbers [ index ]; + numberOfColors = colorNumbers[ index ]; - loadModel( colorMap , numberOfColors, legendLayout ); + loadModel( colorMap, numberOfColors, legendLayout ); } else if ( e.keyCode === 68 ) { @@ -279,15 +279,15 @@ legendLayout = 'vertical'; - loadModel( colorMap , numberOfColors, legendLayout ); + loadModel( colorMap, numberOfColors, legendLayout ); } else { cleanScene(); legendLayout = lut.setLegendOff(); - loadModel( colorMap , numberOfColors, legendLayout ); + loadModel( colorMap, numberOfColors, legendLayout ); } @@ -299,7 +299,7 @@ lut.setLegendOff(); - if ( legendLayout === 'horizontal') { + if ( legendLayout === 'horizontal' ) { legendLayout = 'vertical'; @@ -309,7 +309,7 @@ } - loadModel( colorMap , numberOfColors, legendLayout ); + loadModel( colorMap, numberOfColors, legendLayout ); }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_convex.html
@@ -139,11 +139,11 @@ } - function randomPoint() { + // function randomPoint() { - return new THREE.Vector3( THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ) ); + // return new THREE.Vector3( THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ) ); - } + // } function onWindowResize() {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_dynamic.html
@@ -56,10 +56,9 @@ var camera, controls, scene, renderer, stats; - var mesh, texture, geometry, material, clock; + var mesh, geometry, material, clock; - var worldWidth = 128, worldDepth = 128, - worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2; + var worldWidth = 128, worldDepth = 128; init(); animate();
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_extrude_shapes.html
@@ -24,8 +24,6 @@ <script> - var container; - var camera, scene, renderer, controls; init(); @@ -67,11 +65,11 @@ // var closedSpline = new THREE.CatmullRomCurve3( [ - new THREE.Vector3( -60, -100, 60 ), - new THREE.Vector3( -60, 20, 60 ), - new THREE.Vector3( -60, 120, 60 ), - new THREE.Vector3( 60, 20, -60 ), - new THREE.Vector3( 60, -100, -60 ) + new THREE.Vector3( - 60, - 100, 60 ), + new THREE.Vector3( - 60, 20, 60 ), + new THREE.Vector3( - 60, 120, 60 ), + new THREE.Vector3( 60, 20, - 60 ), + new THREE.Vector3( 60, - 100, - 60 ) ] ); closedSpline.curveType = 'catmullrom'; @@ -92,7 +90,7 @@ var a = 2 * i / count * Math.PI; - pts.push( new THREE.Vector2 ( Math.cos( a ) * l, Math.sin( a ) * l ) ); + pts.push( new THREE.Vector2( Math.cos( a ) * l, Math.sin( a ) * l ) ); } @@ -118,7 +116,7 @@ } - var randomSpline = new THREE.CatmullRomCurve3( randomPoints ); + var randomSpline = new THREE.CatmullRomCurve3( randomPoints ); // @@ -137,7 +135,7 @@ var a = i / numPts * Math.PI; - pts.push( new THREE.Vector2 ( Math.cos( a ) * l, Math.sin( a ) * l ) ); + pts.push( new THREE.Vector2( Math.cos( a ) * l, Math.sin( a ) * l ) ); } @@ -160,7 +158,7 @@ depth: 20, steps: 1, bevelEnabled: true, - bevelThickness : 2, + bevelThickness: 2, bevelSize: 4, bevelSegments: 1 };
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_extrude_shapes2.html
@@ -237,8 +237,10 @@ case 'T': if ( activeCmd === 'T' ) { + x1 = 2 * x - x1; y1 = 2 * y - y1; + } nx = eatNum(); ny = eatNum(); @@ -292,7 +294,7 @@ if ( laf === sf ) norm = - norm; x2 = norm * rx * y1 / ry; - y2 = norm * -ry * x1 / rx; + y2 = norm * - ry * x1 / rx; // step 3 @@ -338,7 +340,7 @@ return path; - } + }; } @@ -348,7 +350,7 @@ /// Part from g0v/twgeojson /// Graphic Engine and Geo Data Init Functions - var addGeoObject = function( group, svgObject ) { + var addGeoObject = function ( group, svgObject ) { var paths = svgObject.paths; var depths = svgObject.depths; @@ -490,10 +492,10 @@ "M363.4600,128.3904 L366.6300,130.3829 L369.3732,129.3913 L369.5603,125.6695 L374.3989,125.1677 " + "L370.8412,123.6440 L371.0684,118.8252 L369.0431,117.3157 L369.6882,115.7936 L367.8578,112.8749 " + "L368.1217,110.4867 L366.5152,109.2554 L361.9554,112.3435 L358.1163,117.8678 L361.7218,120.2192 " + - "L360.7261,126.3232 L362.8064,125.5221 Z"]; + "L360.7261,126.3232 L362.8064,125.5221 Z" ]; obj.depths = [ 19, 20, 21 ]; - obj.colors = [ 0xC07000, 0xC08000, 0xC0A000 ]; + obj.colors = [ 0xC07000, 0xC08000, 0xC0A000 ]; obj.center = { x: 365, y: 125 }; return obj;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_extrude_splines.html
@@ -48,28 +48,28 @@ var normal = new THREE.Vector3(); var pipeSpline = new THREE.CatmullRomCurve3( [ - new THREE.Vector3( 0, 10, -10 ), new THREE.Vector3( 10, 0, -10 ), - new THREE.Vector3( 20, 0, 0 ), new THREE.Vector3( 30, 0, 10 ), - new THREE.Vector3( 30, 0, 20 ), new THREE.Vector3( 20, 0, 30 ), - new THREE.Vector3( 10, 0, 30 ), new THREE.Vector3( 0, 0, 30 ), - new THREE.Vector3( -10, 10, 30 ), new THREE.Vector3( -10, 20, 30 ), - new THREE.Vector3( 0, 30, 30 ), new THREE.Vector3( 10, 30, 30 ), - new THREE.Vector3( 20, 30, 15 ), new THREE.Vector3( 10, 30, 10 ), - new THREE.Vector3( 0, 30, 10 ), new THREE.Vector3( -10, 20, 10 ), - new THREE.Vector3( -10, 10, 10 ), new THREE.Vector3( 0, 0, 10 ), - new THREE.Vector3( 10, -10, 10 ), new THREE.Vector3( 20, -15, 10 ), - new THREE.Vector3( 30, -15, 10 ), new THREE.Vector3( 40, -15, 10 ), - new THREE.Vector3( 50, -15, 10 ), new THREE.Vector3( 60, 0, 10 ), - new THREE.Vector3( 70, 0, 0 ), new THREE.Vector3( 80, 0, 0 ), - new THREE.Vector3( 90, 0, 0 ), new THREE.Vector3( 100, 0, 0 ) + new THREE.Vector3( 0, 10, - 10 ), new THREE.Vector3( 10, 0, - 10 ), + new THREE.Vector3( 20, 0, 0 ), new THREE.Vector3( 30, 0, 10 ), + new THREE.Vector3( 30, 0, 20 ), new THREE.Vector3( 20, 0, 30 ), + new THREE.Vector3( 10, 0, 30 ), new THREE.Vector3( 0, 0, 30 ), + new THREE.Vector3( - 10, 10, 30 ), new THREE.Vector3( - 10, 20, 30 ), + new THREE.Vector3( 0, 30, 30 ), new THREE.Vector3( 10, 30, 30 ), + new THREE.Vector3( 20, 30, 15 ), new THREE.Vector3( 10, 30, 10 ), + new THREE.Vector3( 0, 30, 10 ), new THREE.Vector3( - 10, 20, 10 ), + new THREE.Vector3( - 10, 10, 10 ), new THREE.Vector3( 0, 0, 10 ), + new THREE.Vector3( 10, - 10, 10 ), new THREE.Vector3( 20, - 15, 10 ), + new THREE.Vector3( 30, - 15, 10 ), new THREE.Vector3( 40, - 15, 10 ), + new THREE.Vector3( 50, - 15, 10 ), new THREE.Vector3( 60, 0, 10 ), + new THREE.Vector3( 70, 0, 0 ), new THREE.Vector3( 80, 0, 0 ), + new THREE.Vector3( 90, 0, 0 ), new THREE.Vector3( 100, 0, 0 ) ] ); var sampleClosedSpline = new THREE.CatmullRomCurve3( [ - new THREE.Vector3( 0, -40, -40 ), - new THREE.Vector3( 0, 40, -40 ), - new THREE.Vector3( 0, 140, -40 ), + new THREE.Vector3( 0, - 40, - 40 ), + new THREE.Vector3( 0, 40, - 40 ), + new THREE.Vector3( 0, 140, - 40 ), new THREE.Vector3( 0, 40, 40 ), - new THREE.Vector3( 0, -40, 40 ) + new THREE.Vector3( 0, - 40, 40 ) ] ); sampleClosedSpline.curveType = 'catmullrom'; @@ -218,24 +218,52 @@ var gui = new dat.GUI( { width: 300 } ); var folderGeometry = gui.addFolder( 'Geometry' ); - folderGeometry.add( params, 'spline', Object.keys( splines ) ).onChange( function( value ) { addTube(); } ); - folderGeometry.add( params, 'scale', 2, 10 ).step( 2 ).onChange( function( value ) { setScale(); } ); - folderGeometry.add( params, 'extrusionSegments', 50, 500 ).step( 50 ).onChange( function( value ) { addTube(); } ); - folderGeometry.add( params, 'radiusSegments', 2, 12 ).step( 1 ).onChange( function( value ) { addTube(); } ); - folderGeometry.add( params, 'closed').onChange( function( value ) { addTube(); } ); + folderGeometry.add( params, 'spline', Object.keys( splines ) ).onChange( function () { + + addTube(); + + } ); + folderGeometry.add( params, 'scale', 2, 10 ).step( 2 ).onChange( function () { + + setScale(); + + } ); + folderGeometry.add( params, 'extrusionSegments', 50, 500 ).step( 50 ).onChange( function () { + + addTube(); + + } ); + folderGeometry.add( params, 'radiusSegments', 2, 12 ).step( 1 ).onChange( function () { + + addTube(); + + } ); + folderGeometry.add( params, 'closed' ).onChange( function () { + + addTube(); + + } ); folderGeometry.open(); var folderCamera = gui.addFolder( 'Camera' ); - folderCamera.add( params, 'animationView').onChange( function( value ) { animateCamera(); } ); - folderCamera.add( params, 'lookAhead').onChange( function( value ) { animateCamera(); } ); - folderCamera.add( params, 'cameraHelper').onChange( function( value ) { animateCamera(); } ); - folderCamera.open(); + folderCamera.add( params, 'animationView' ).onChange( function () { - // controls + animateCamera(); - var controls = new THREE.OrbitControls( camera, renderer.domElement ); + } ); + folderCamera.add( params, 'lookAhead' ).onChange( function () { + + animateCamera(); + + } ); + folderCamera.add( params, 'cameraHelper' ).onChange( function () { - // event listener + animateCamera(); + + } ); + folderCamera.open(); + + var controls = new THREE.OrbitControls( camera, renderer.domElement ); window.addEventListener( 'resize', onWindowResize, false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_hierarchy.html
@@ -21,9 +21,7 @@ <script> - var camera, scene, renderer, stats; - - var geometry, group; + var camera, scene, renderer, stats, group; var mouseX = 0, mouseY = 0;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_hierarchy2.html
@@ -21,9 +21,7 @@ <script> - var camera, scene, renderer, stats; - - var geometry, root; + var camera, scene, renderer, stats, root; var mouseX = 0, mouseY = 0;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_minecraft.html
@@ -63,11 +63,10 @@ var camera, controls, scene, renderer; - var mesh; - - var worldWidth = 128, worldDepth = 128, - worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2, - data = generateHeight( worldWidth, worldDepth ); + var worldWidth = 128, worldDepth = 128; + var worldHalfWidth = worldWidth / 2; + var worldHalfDepth = worldDepth / 2; + var data = generateHeight( worldWidth, worldDepth ); var clock = new THREE.Clock(); @@ -121,7 +120,7 @@ nzGeometry.attributes.uv.array[ 1 ] = 0.5; nzGeometry.attributes.uv.array[ 3 ] = 0.5; nzGeometry.rotateY( Math.PI ); - nzGeometry.translate( 0, 0, -50 ); + nzGeometry.translate( 0, 0, - 50 ); // @@ -221,7 +220,7 @@ function generateHeight( width, height ) { var data = [], perlin = new ImprovedNoise(), - size = width * height, quality = 2, z = Math.random() * 100; + size = width * height, quality = 2, z = Math.random() * 100; for ( var j = 0; j < 4; j ++ ) {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_minecraft_ao.html
@@ -59,17 +59,14 @@ } - var fogExp2 = true; - var container, stats; var camera, controls, scene, renderer; - var mesh, mat; - - var worldWidth = 200, worldDepth = 200, - worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2, - data = generateHeight( worldWidth, worldDepth ); + var worldWidth = 200, worldDepth = 200; + var worldHalfWidth = worldWidth / 2; + var worldHalfDepth = worldDepth / 2; + var data = generateHeight( worldWidth, worldDepth ); var clock = new THREE.Clock(); @@ -321,21 +318,10 @@ } - function loadTexture( path, callback ) { - - var image = new Image(); - - image.onload = function () { callback(); }; - image.src = path; - - return image; - - } - function generateHeight( width, height ) { var data = [], perlin = new ImprovedNoise(), - size = width * height, quality = 2, z = Math.random() * 100; + size = width * height, quality = 2, z = Math.random() * 100; for ( var j = 0; j < 4; j ++ ) { @@ -348,7 +334,7 @@ } - quality *= 4 + quality *= 4; }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_normals.html
@@ -133,7 +133,7 @@ }; gui = new dat.GUI( { width: 350 } ); - gui.add( options, 'Geometry', geometries ).onChange( function( value ) { + gui.add( options, 'Geometry', geometries ).onChange( function () { addMesh();
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_nurbs.html
@@ -45,7 +45,6 @@ var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; init(); animate(); @@ -131,29 +130,29 @@ var nsControlPoints = [ [ - new THREE.Vector4 ( -200, -200, 100, 1 ), - new THREE.Vector4 ( -200, -100, -200, 1 ), - new THREE.Vector4 ( -200, 100, 250, 1 ), - new THREE.Vector4 ( -200, 200, -100, 1 ) + new THREE.Vector4( - 200, - 200, 100, 1 ), + new THREE.Vector4( - 200, - 100, - 200, 1 ), + new THREE.Vector4( - 200, 100, 250, 1 ), + new THREE.Vector4( - 200, 200, - 100, 1 ) ], [ - new THREE.Vector4 ( 0, -200, 0, 1 ), - new THREE.Vector4 ( 0, -100, -100, 5 ), - new THREE.Vector4 ( 0, 100, 150, 5 ), - new THREE.Vector4 ( 0, 200, 0, 1 ) + new THREE.Vector4( 0, - 200, 0, 1 ), + new THREE.Vector4( 0, - 100, - 100, 5 ), + new THREE.Vector4( 0, 100, 150, 5 ), + new THREE.Vector4( 0, 200, 0, 1 ) ], [ - new THREE.Vector4 ( 200, -200, -100, 1 ), - new THREE.Vector4 ( 200, -100, 200, 1 ), - new THREE.Vector4 ( 200, 100, -250, 1 ), - new THREE.Vector4 ( 200, 200, 100, 1 ) + new THREE.Vector4( 200, - 200, - 100, 1 ), + new THREE.Vector4( 200, - 100, 200, 1 ), + new THREE.Vector4( 200, 100, - 250, 1 ), + new THREE.Vector4( 200, 200, 100, 1 ) ] ]; var degree1 = 2; var degree2 = 3; - var knots1 = [0, 0, 0, 1, 1, 1]; - var knots2 = [0, 0, 0, 0, 1, 1, 1, 1]; - var nurbsSurface = new THREE.NURBSSurface(degree1, degree2, knots1, knots2, nsControlPoints); + var knots1 = [ 0, 0, 0, 1, 1, 1 ]; + var knots2 = [ 0, 0, 0, 0, 1, 1, 1, 1 ]; + var nurbsSurface = new THREE.NURBSSurface( degree1, degree2, knots1, knots2, nsControlPoints ); var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' ); map.wrapS = map.wrapT = THREE.RepeatWrapping; @@ -195,7 +194,6 @@ function onWindowResize() { windowHalfX = window.innerWidth / 2; - windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); @@ -227,15 +225,15 @@ } - function onDocumentMouseUp( event ) { + function onDocumentMouseUp() { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false ); document.removeEventListener( 'mouseout', onDocumentMouseOut, false ); } - function onDocumentMouseOut( event ) { + function onDocumentMouseOut() { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_shapes.html
@@ -171,19 +171,19 @@ californiaPts.push( new THREE.Vector2( 180, 640 ) ); californiaPts.push( new THREE.Vector2( 165, 680 ) ); californiaPts.push( new THREE.Vector2( 150, 670 ) ); - californiaPts.push( new THREE.Vector2( 90, 737 ) ); - californiaPts.push( new THREE.Vector2( 80, 795 ) ); - californiaPts.push( new THREE.Vector2( 50, 835 ) ); - californiaPts.push( new THREE.Vector2( 64, 870 ) ); - californiaPts.push( new THREE.Vector2( 60, 945 ) ); + californiaPts.push( new THREE.Vector2( 90, 737 ) ); + californiaPts.push( new THREE.Vector2( 80, 795 ) ); + californiaPts.push( new THREE.Vector2( 50, 835 ) ); + californiaPts.push( new THREE.Vector2( 64, 870 ) ); + californiaPts.push( new THREE.Vector2( 60, 945 ) ); californiaPts.push( new THREE.Vector2( 300, 945 ) ); californiaPts.push( new THREE.Vector2( 300, 743 ) ); californiaPts.push( new THREE.Vector2( 600, 473 ) ); californiaPts.push( new THREE.Vector2( 626, 425 ) ); californiaPts.push( new THREE.Vector2( 600, 370 ) ); californiaPts.push( new THREE.Vector2( 610, 320 ) ); - for( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 ); + for ( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 ); var californiaShape = new THREE.Shape( californiaPts ); @@ -346,17 +346,17 @@ // addShape( shape, color, x, y, z, rx, ry,rz, s ); - addShape( californiaShape, extrudeSettings, 0xf08000, -300, -100, 0, 0, 0, 0, 1 ); - addShape( triangleShape, extrudeSettings, 0x8080f0, -180, 0, 0, 0, 0, 0, 1 ); - addShape( roundedRectShape, extrudeSettings, 0x008000, -150, 150, 0, 0, 0, 0, 1 ); - addShape( trackShape, extrudeSettings, 0x008080, 200, -100, 0, 0, 0, 0, 1 ); - addShape( squareShape, extrudeSettings, 0x0040f0, 150, 100, 0, 0, 0, 0, 1 ); - addShape( heartShape, extrudeSettings, 0xf00000, 60, 100, 0, 0, 0, Math.PI, 1 ); - addShape( circleShape, extrudeSettings, 0x00f000, 120, 250, 0, 0, 0, 0, 1 ); - addShape( fishShape, extrudeSettings, 0x404040, - 60, 200, 0, 0, 0, 0, 1 ); - addShape( smileyShape, extrudeSettings, 0xf000f0, -200, 250, 0, 0, 0, Math.PI, 1 ); - addShape( arcShape, extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 ); - addShape( splineShape, extrudeSettings, 0x808080, - 50, -100, 0, 0, 0, 0, 1 ); + addShape( californiaShape, extrudeSettings, 0xf08000, - 300, - 100, 0, 0, 0, 0, 1 ); + addShape( triangleShape, extrudeSettings, 0x8080f0, - 180, 0, 0, 0, 0, 0, 1 ); + addShape( roundedRectShape, extrudeSettings, 0x008000, - 150, 150, 0, 0, 0, 0, 1 ); + addShape( trackShape, extrudeSettings, 0x008080, 200, - 100, 0, 0, 0, 0, 1 ); + addShape( squareShape, extrudeSettings, 0x0040f0, 150, 100, 0, 0, 0, 0, 1 ); + addShape( heartShape, extrudeSettings, 0xf00000, 60, 100, 0, 0, 0, Math.PI, 1 ); + addShape( circleShape, extrudeSettings, 0x00f000, 120, 250, 0, 0, 0, 0, 1 ); + addShape( fishShape, extrudeSettings, 0x404040, - 60, 200, 0, 0, 0, 0, 1 ); + addShape( smileyShape, extrudeSettings, 0xf000f0, - 200, 250, 0, 0, 0, Math.PI, 1 ); + addShape( arcShape, extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 ); + addShape( splineShape, extrudeSettings, 0x808080, - 50, - 100, 0, 0, 0, 0, 1 ); addLineShape( arcShape.holes[ 0 ], 0x804000, 150, 0, 0, 0, 0, 0, 1 ); @@ -418,15 +418,15 @@ } - function onDocumentMouseUp( event ) { + function onDocumentMouseUp() { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false ); document.removeEventListener( 'mouseout', onDocumentMouseOut, false ); } - function onDocumentMouseOut( event ) { + function onDocumentMouseOut() { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_spline_editor.html
@@ -53,12 +53,11 @@ }; var container, stats; - var camera, scene, renderer, spotlight; - var splineHelperObjects = [], splineOutline; + var camera, scene, renderer; + var splineHelperObjects = []; var splinePointsLength = 4; var positions = []; var point = new THREE.Vector3(); - var options; var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 ); var transformControl; @@ -96,18 +95,17 @@ light.position.set( 0, 1500, 200 ); light.castShadow = true; light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 70, 1, 200, 2000 ) ); - light.shadow.bias = -0.000222; + light.shadow.bias = - 0.000222; light.shadow.mapSize.width = 1024; light.shadow.mapSize.height = 1024; scene.add( light ); - spotlight = light; var planeGeometry = new THREE.PlaneBufferGeometry( 2000, 2000 ); planeGeometry.rotateX( - Math.PI / 2 ); var planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } ); var plane = new THREE.Mesh( planeGeometry, planeMaterial ); - plane.position.y = -200; + plane.position.y = - 200; plane.receiveShadow = true; scene.add( plane ); @@ -133,10 +131,12 @@ var gui = new dat.GUI(); gui.add( params, 'uniform' ); - gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function( value ) { + gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function ( value ) { + splines.uniform.tension = value; updateSplineOutline(); - }); + + } ); gui.add( params, 'centripetal' ); gui.add( params, 'chordal' ); gui.add( params, 'addPoint' ); @@ -149,13 +149,13 @@ controls.damping = 0.2; controls.addEventListener( 'change', render ); - controls.addEventListener( 'start', function() { + controls.addEventListener( 'start', function () { cancelHideTransorm(); } ); - controls.addEventListener( 'end', function() { + controls.addEventListener( 'end', function () { delayHideTransform(); @@ -164,30 +164,32 @@ transformControl = new THREE.TransformControls( camera, renderer.domElement ); transformControl.addEventListener( 'change', render ); transformControl.addEventListener( 'dragging-changed', function ( event ) { - controls.enabled = !event.value - } ); + + controls.enabled = ! event.value; + + } ); scene.add( transformControl ); // Hiding transform situation is a little in a mess :() - transformControl.addEventListener( 'change', function( e ) { + transformControl.addEventListener( 'change', function () { cancelHideTransorm(); } ); - transformControl.addEventListener( 'mouseDown', function( e ) { + transformControl.addEventListener( 'mouseDown', function () { cancelHideTransorm(); } ); - transformControl.addEventListener( 'mouseUp', function( e ) { + transformControl.addEventListener( 'mouseUp', function () { delayHideTransform(); } ); - transformControl.addEventListener( 'objectChange', function( e ) { + transformControl.addEventListener( 'objectChange', function () { updateSplineOutline(); @@ -202,7 +204,7 @@ } ); - dragcontrols.addEventListener( 'hoveroff', function ( event ) { + dragcontrols.addEventListener( 'hoveroff', function () { delayHideTransform(); @@ -219,11 +221,11 @@ function hideTransform() { - hiding = setTimeout( function() { + hiding = setTimeout( function () { transformControl.detach( transformControl.object ); - }, 2500 ) + }, 2500 ); } @@ -259,7 +261,7 @@ curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( { color: 0xff0000, opacity: 0.35 - } ) ); + } ) ); curve.mesh.castShadow = true; splines.uniform = curve; @@ -268,7 +270,7 @@ curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( { color: 0x00ff00, opacity: 0.35 - } ) ); + } ) ); curve.mesh.castShadow = true; splines.centripetal = curve; @@ -277,7 +279,7 @@ curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( { color: 0x0000ff, opacity: 0.35 - } ) ); + } ) ); curve.mesh.castShadow = true; splines.chordal = curve; @@ -289,9 +291,9 @@ } load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ), - new THREE.Vector3( -53.56300074753207, 171.49711742836848, -14.495472686253045 ), - new THREE.Vector3( -91.40118730204415, 176.4306956436485, -6.958271935582161 ), - new THREE.Vector3( -383.785318791128, 491.1365363371675, 47.869296953772746 ) ] ); + new THREE.Vector3( - 53.56300074753207, 171.49711742836848, - 14.495472686253045 ), + new THREE.Vector3( - 91.40118730204415, 176.4306956436485, - 6.958271935582161 ), + new THREE.Vector3( - 383.785318791128, 491.1365363371675, 47.869296953772746 ) ] ); } @@ -356,7 +358,7 @@ for ( var i = 0; i < ARC_SEGMENTS; i ++ ) { - var t = i / ( ARC_SEGMENTS - 1 ); + var t = i / ( ARC_SEGMENTS - 1 ); spline.getPoint( t, point ); position.setXYZ( i, point.x, point.y, point.z ); @@ -375,7 +377,7 @@ for ( var i = 0; i < splinePointsLength; i ++ ) { var p = splineHelperObjects[ i ].position; - strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) ) + strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) ); }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_teapot.html
@@ -50,7 +50,7 @@ //////////////////////////////////////////////////////////////////////////////// // Utah/Newell Teapot demo //////////////////////////////////////////////////////////////////////////////// - /*global THREE, WEBGL, container, dat, window */ + /*global THREE, WEBGL, dat, window */ if ( WEBGL.isWebGLAvailable() === false ) { @@ -63,10 +63,9 @@ var effectController; var teapotSize = 400; var ambientLight, light; - var skybox; - var tess = -1; // force initialization - var bBottom ; + var tess = - 1; // force initialization + var bBottom; var bLid; var bBody; var bFitLid; @@ -93,7 +92,7 @@ // CAMERA camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 80000 ); - camera.position.set( -600, 550, 1300 ); + camera.position.set( - 600, 550, 1300 ); // LIGHTS ambientLight = new THREE.AmbientLight( 0x333333 ); // 0.2 @@ -135,7 +134,7 @@ var materialColor = new THREE.Color(); materialColor.setRGB( 1.0, 1.0, 1.0 ); - wireMaterial = new THREE.MeshBasicMaterial( { color: 0xFFFFFF, wireframe: true } ) ; + wireMaterial = new THREE.MeshBasicMaterial( { color: 0xFFFFFF, wireframe: true } ); flatMaterial = new THREE.MeshPhongMaterial( { color: materialColor, specular: 0x000000, flatShading: true, side: THREE.DoubleSide } ); @@ -185,13 +184,13 @@ ks: 0.2, metallic: true, - hue: 0.121, + hue: 0.121, saturation: 0.73, - lightness: 0.66, + lightness: 0.66, - lhue: 0.04, + lhue: 0.04, lsaturation: 0.01, // non-zero so that fractions will be shown - llightness: 1.0, + llightness: 1.0, // bizarrely, if you initialize these with negative numbers, the sliders // will not show any decimal places. @@ -241,9 +240,9 @@ h = gui.addFolder( "Light direction" ); - h.add( effectController, "lx", -1.0, 1.0, 0.025 ).name( "x" ).onChange( render ); - h.add( effectController, "ly", -1.0, 1.0, 0.025 ).name( "y" ).onChange( render ); - h.add( effectController, "lz", -1.0, 1.0, 0.025 ).name( "z" ).onChange( render ); + h.add( effectController, "lx", - 1.0, 1.0, 0.025 ).name( "x" ).onChange( render ); + h.add( effectController, "ly", - 1.0, 1.0, 0.025 ).name( "y" ).onChange( render ); + h.add( effectController, "lz", - 1.0, 1.0, 0.025 ).name( "z" ).onChange( render ); h = gui.addFolder( "Tessellation control" ); h.add( effectController, "newTess", [ 2, 3, 4, 5, 6, 8, 10, 15, 20, 30, 40, 50 ] ).name( "Tessellation Level" ).onChange( render ); @@ -270,8 +269,7 @@ effectController.body !== bBody || effectController.fitLid !== bFitLid || effectController.nonblinn !== bNonBlinn || - effectController.newShading !== shading ) - { + effectController.newShading !== shading ) { tess = effectController.newTess; bBottom = effectController.bottom; @@ -291,15 +289,12 @@ texturedMaterial.shininess = effectController.shininess; diffuseColor.setHSL( effectController.hue, effectController.saturation, effectController.lightness ); - if ( effectController.metallic ) - { + if ( effectController.metallic ) { // make colors match to give a more metallic look specularColor.copy( diffuseColor ); - } - else - { + } else { // more of a plastic look specularColor.setRGB( 1, 1, 1 ); @@ -358,10 +353,10 @@ teapot = new THREE.Mesh( teapotGeometry, shading === "wireframe" ? wireMaterial : ( - shading === "flat" ? flatMaterial : ( - shading === "smooth" ? gouraudMaterial : ( - shading === "glossy" ? phongMaterial : ( - shading === "textured" ? texturedMaterial : reflectiveMaterial ) ) ) ) ); // if no match, pick Phong + shading === "flat" ? flatMaterial : ( + shading === "smooth" ? gouraudMaterial : ( + shading === "glossy" ? phongMaterial : ( + shading === "textured" ? texturedMaterial : reflectiveMaterial ) ) ) ) ); // if no match, pick Phong scene.add( teapot );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_terrain.html
@@ -58,7 +58,7 @@ var mesh, texture; var worldWidth = 256, worldDepth = 256, - worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2; + worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2; var clock = new THREE.Clock(); @@ -131,13 +131,13 @@ function generateHeight( width, height ) { var size = width * height, data = new Uint8Array( size ), - perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100; + perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100; for ( var j = 0; j < 4; j ++ ) { for ( var i = 0; i < size; i ++ ) { - var x = i % width, y = ~~ ( i / width ); + var x = i % width, y = ~ ~ ( i / width ); data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 ); } @@ -182,6 +182,7 @@ imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 ); imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 ); imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 ); + } context.putImageData( image, 0, 0 ); @@ -201,7 +202,7 @@ for ( var i = 0, l = imageData.length; i < l; i += 4 ) { - var v = ~~ ( Math.random() * 5 ); + var v = ~ ~ ( Math.random() * 5 ); imageData[ i ] += v; imageData[ i + 1 ] += v;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_terrain_fog.html
@@ -23,7 +23,6 @@ } a { - color: #a06851; } @@ -56,8 +55,9 @@ var mesh, texture; - var worldWidth = 256, worldDepth = 256, - worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2; + var worldWidth = 256, worldDepth = 256; + var worldHalfWidth = worldWidth / 2; + var worldHalfDepth = worldDepth / 2; var clock = new THREE.Clock(); @@ -132,13 +132,13 @@ function generateHeight( width, height ) { var size = width * height, data = new Uint8Array( size ), - perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100; + perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100; for ( var j = 0; j < 4; j ++ ) { for ( var i = 0; i < size; i ++ ) { - var x = i % width, y = ~~ ( i / width ); + var x = i % width, y = ~ ~ ( i / width ); data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 ); } @@ -203,7 +203,7 @@ for ( var i = 0, l = imageData.length; i < l; i += 4 ) { - var v = ~~ ( Math.random() * 5 ); + var v = ~ ~ ( Math.random() * 5 ); imageData[ i ] += v; imageData[ i + 1 ] += v;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_terrain_raycast.html
@@ -23,7 +23,6 @@ } a { - color: #a06851; } @@ -59,8 +58,6 @@ var worldWidth = 256, worldDepth = 256, worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2; - var clock = new THREE.Clock(); - var helper; var raycaster = new THREE.Raycaster();
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_geometry_text.html
@@ -52,7 +52,7 @@ THREE.Cache.enabled = true; - var container, stats, permalink, hex, color; + var container, stats, permalink, hex; var camera, cameraTarget, scene, renderer; @@ -70,7 +70,6 @@ bevelThickness = 2, bevelSize = 1.5, - bevelSegments = 3, bevelEnabled = true, font = undefined, @@ -100,8 +99,8 @@ var reverseFontMap = []; var reverseWeightMap = []; - for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i; - for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i; + for ( var i in fontMap ) reverseFontMap[ fontMap[ i ] ] = i; + for ( var i in weightMap ) reverseWeightMap[ weightMap[ i ] ] = i; var targetRotation = 0; var targetRotationOnMouseDown = 0; @@ -110,7 +109,6 @@ var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; var fontIndex = 1; @@ -161,11 +159,11 @@ if ( hash.length !== 0 ) { - var colorhash = hash.substring( 0, 6 ); - var fonthash = hash.substring( 6, 7 ); + var colorhash = hash.substring( 0, 6 ); + var fonthash = hash.substring( 6, 7 ); var weighthash = hash.substring( 7, 8 ); - var bevelhash = hash.substring( 8, 9 ); - var texthash = hash.substring( 10 ); + var bevelhash = hash.substring( 8, 9 ); + var texthash = hash.substring( 10 ); hex = colorhash; pointLight.color.setHex( parseInt( colorhash, 16 ) ); @@ -226,7 +224,7 @@ document.addEventListener( 'keypress', onDocumentKeyPress, false ); document.addEventListener( 'keydown', onDocumentKeyDown, false ); - document.getElementById( "color" ).addEventListener( 'click', function() { + document.getElementById( "color" ).addEventListener( 'click', function () { pointLight.color.setHSL( Math.random(), 1, 0.5 ); hex = decimalToHex( pointLight.color.getHex() ); @@ -235,7 +233,7 @@ }, false ); - document.getElementById( "font" ).addEventListener( 'click', function() { + document.getElementById( "font" ).addEventListener( 'click', function () { fontIndex ++; @@ -246,7 +244,7 @@ }, false ); - document.getElementById( "weight" ).addEventListener( 'click', function() { + document.getElementById( "weight" ).addEventListener( 'click', function () { if ( fontWeight === "bold" ) { @@ -262,9 +260,9 @@ }, false ); - document.getElementById( "bevel" ).addEventListener( 'click', function() { + document.getElementById( "bevel" ).addEventListener( 'click', function () { - bevelEnabled = !bevelEnabled; + bevelEnabled = ! bevelEnabled; refreshText(); @@ -279,7 +277,6 @@ function onWindowResize() { windowHalfX = window.innerWidth / 2; - windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); @@ -379,7 +376,7 @@ bevelSize: bevelSize, bevelEnabled: bevelEnabled - }); + } ); textGeo.computeBoundingBox(); textGeo.computeVertexNormals(); @@ -426,7 +423,7 @@ } - var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x ); + var centerOffset = - 0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x ); textGeo = new THREE.BufferGeometry().fromGeometry( textGeo ); @@ -446,7 +443,7 @@ textMesh2 = new THREE.Mesh( textGeo, materials ); textMesh2.position.x = centerOffset; - textMesh2.position.y = -hover; + textMesh2.position.y = - hover; textMesh2.position.z = height; textMesh2.rotation.x = Math.PI; @@ -465,7 +462,7 @@ group.remove( textMesh1 ); if ( mirror ) group.remove( textMesh2 ); - if ( !text ) return; + if ( ! text ) return; createText(); @@ -492,15 +489,15 @@ } - function onDocumentMouseUp( event ) { + function onDocumentMouseUp() { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false ); document.removeEventListener( 'mouseout', onDocumentMouseOut, false ); } - function onDocumentMouseOut( event ) { + function onDocumentMouseOut() { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_gpgpu_birds.html
@@ -329,7 +329,7 @@ } var hash = document.location.hash.substr( 1 ); - if (hash) hash = parseInt(hash, 0); + if ( hash ) hash = parseInt( hash, 0 ); /* TEXTURE WIDTH FOR SIMULATION */ var WIDTH = hash || 32; @@ -360,57 +360,61 @@ var v = 0; function verts_push() { - for (var i=0; i < arguments.length; i++) { - vertices.array[v++] = arguments[i]; - } - } + + for ( var i = 0; i < arguments.length; i ++ ) { + + vertices.array[ v ++ ] = arguments[ i ]; + + } + + } var wingsSpan = 20; - for (var f = 0; f<BIRDS; f++ ) { + for ( var f = 0; f < BIRDS; f ++ ) { // Body verts_push( - 0, -0, -20, - 0, 4, -20, + 0, - 0, - 20, + 0, 4, - 20, 0, 0, 30 ); // Left Wing verts_push( - 0, 0, -15, - -wingsSpan, 0, 0, + 0, 0, - 15, + - wingsSpan, 0, 0, 0, 0, 15 ); // Right Wing verts_push( 0, 0, 15, wingsSpan, 0, 0, - 0, 0, -15 + 0, 0, - 15 ); } - for( var v = 0; v < triangles * 3; v++ ) { + for ( var v = 0; v < triangles * 3; v ++ ) { - var i = ~~(v / 3); - var x = (i % WIDTH) / WIDTH; - var y = ~~(i / WIDTH) / WIDTH; + var i = ~ ~ ( v / 3 ); + var x = ( i % WIDTH ) / WIDTH; + var y = ~ ~ ( i / WIDTH ) / WIDTH; var c = new THREE.Color( 0x444444 + - ~~(v / 9) / BIRDS * 0x666666 + ~ ~ ( v / 9 ) / BIRDS * 0x666666 ); birdColors.array[ v * 3 + 0 ] = c.r; birdColors.array[ v * 3 + 1 ] = c.g; birdColors.array[ v * 3 + 2 ] = c.b; - references.array[ v * 2 ] = x; + references.array[ v * 2 ] = x; references.array[ v * 2 + 1 ] = y; - birdVertex.array[ v ] = v % 9; + birdVertex.array[ v ] = v % 9; } @@ -422,29 +426,33 @@ var container, stats; - var camera, scene, renderer, geometry, i, h, color; + var camera, scene, renderer, i; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var BOUNDS = 800, BOUNDS_HALF = BOUNDS / 2; - document.getElementById('birds').innerText = BIRDS; + document.getElementById( 'birds' ).innerText = BIRDS; + + function change( n ) { - function change(n) { location.hash = n; location.reload(); return false; - } + +} var options = ''; - for (i=1; i<7; i++) { - var j = Math.pow(2, i); - options += '<a href="#" onclick="return change(' + j + ')">' + (j * j) + '</a> '; - } - document.getElementById('options').innerHTML = options; + for ( i = 1; i < 7; i ++ ) { + + var j = Math.pow( 2, i ); + options += '<a href="#" onclick="return change(' + j + ')">' + ( j * j ) + '</a> '; + +} + document.getElementById( 'options' ).innerHTML = options; var last = performance.now(); @@ -500,7 +508,7 @@ freedom: 0.75 }; - var valuesChanger = function() { + var valuesChanger = function () { velocityUniforms.seperationDistance.value = effectController.seperation; velocityUniforms.alignmentDistance.value = effectController.alignment; @@ -558,8 +566,10 @@ var error = gpuCompute.init(); if ( error !== null ) { + console.error( error ); - } + + } } @@ -578,19 +588,19 @@ // ShaderMaterial var material = new THREE.ShaderMaterial( { - uniforms: birdUniforms, - vertexShader: document.getElementById( 'birdVS' ).textContent, + uniforms: birdUniforms, + vertexShader: document.getElementById( 'birdVS' ).textContent, fragmentShader: document.getElementById( 'birdFS' ).textContent, side: THREE.DoubleSide - }); + } ); var birdMesh = new THREE.Mesh( geometry, material ); birdMesh.rotation.y = Math.PI / 2; birdMesh.matrixAutoUpdate = false; birdMesh.updateMatrix(); - scene.add(birdMesh); + scene.add( birdMesh ); } @@ -692,9 +702,9 @@ function render() { var now = performance.now(); - var delta = (now - last) / 1000; + var delta = ( now - last ) / 1000; - if (delta > 1) delta = 1; // safety cap on large deltas + if ( delta > 1 ) delta = 1; // safety cap on large deltas last = now; positionUniforms.time.value = now;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_gpgpu_protoplanet.html
@@ -284,7 +284,7 @@ var WIDTH = hash || ( ( isIE || isEdge ) ? 4 : 64 ); var container, stats; - var camera, scene, renderer, geometry, controls; + var camera, scene, renderer, geometry; var PARTICLES = WIDTH * WIDTH; @@ -298,10 +298,9 @@ } - var options = ''; - for ( var i = 1; i < 8; i++ ) { + for ( var i = 1; i < 8; i ++ ) { var j = Math.pow( 2, i ); options += '<a href="#" onclick="return change(' + j + ')">' + ( j * j ) + '</a> '; @@ -319,7 +318,6 @@ var gpuCompute; var velocityVariable; var positionVariable; - var positionUniforms; var velocityUniforms; var particleUniforms; var effectController; @@ -343,7 +341,7 @@ renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); - controls = new THREE.OrbitControls( camera, renderer.domElement ); + var controls = new THREE.OrbitControls( camera, renderer.domElement ); effectController = { // Can be changed dynamically @@ -390,7 +388,6 @@ gpuCompute.setVariableDependencies( velocityVariable, [ positionVariable, velocityVariable ] ); gpuCompute.setVariableDependencies( positionVariable, [ positionVariable, velocityVariable ] ); - positionUniforms = positionVariable.material.uniforms; velocityUniforms = velocityVariable.material.uniforms; velocityUniforms.gravityConstant = { value: 0.0 }; @@ -427,23 +424,23 @@ var positions = new Float32Array( PARTICLES * 3 ); var p = 0; - for ( var i = 0; i < PARTICLES; i++ ) { + for ( var i = 0; i < PARTICLES; i ++ ) { - positions[ p++ ] = ( Math.random() * 2 - 1 ) * effectController.radius; - positions[ p++ ] = 0; //( Math.random() * 2 - 1 ) * effectController.radius; - positions[ p++ ] = ( Math.random() * 2 - 1 ) * effectController.radius; + positions[ p ++ ] = ( Math.random() * 2 - 1 ) * effectController.radius; + positions[ p ++ ] = 0; //( Math.random() * 2 - 1 ) * effectController.radius; + positions[ p ++ ] = ( Math.random() * 2 - 1 ) * effectController.radius; } var uvs = new Float32Array( PARTICLES * 2 ); p = 0; - for ( var j = 0; j < WIDTH; j++ ) { + for ( var j = 0; j < WIDTH; j ++ ) { - for ( var i = 0; i < WIDTH; i++ ) { + for ( var i = 0; i < WIDTH; i ++ ) { - uvs[ p++ ] = i / ( WIDTH - 1 ); - uvs[ p++ ] = j / ( WIDTH - 1 ); + uvs[ p ++ ] = i / ( WIDTH - 1 ); + uvs[ p ++ ] = j / ( WIDTH - 1 ); } @@ -461,8 +458,8 @@ // ShaderMaterial var material = new THREE.ShaderMaterial( { - uniforms: particleUniforms, - vertexShader: document.getElementById( 'particleVertexShader' ).textContent, + uniforms: particleUniforms, + vertexShader: document.getElementById( 'particleVertexShader' ).textContent, fragmentShader: document.getElementById( 'particleFragmentShader' ).textContent } ); @@ -573,7 +570,11 @@ folder2.add( effectController, "randVelocity", 0.0, 50.0, 0.1 ); var buttonRestart = { - restartSimulation: function() { restartSimulation(); } + restartSimulation: function () { + + restartSimulation(); + + } }; folder2.add( buttonRestart, 'restartSimulation' );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_gpgpu_water.html
@@ -46,7 +46,6 @@ <script src="js/GPUComputationRenderer.js"></script> - <!-- This is the 'compute shader' for the water heightmap: --> <script id="heightmapFragmentShader" type="x-shader/x-fragment"> @@ -212,14 +211,12 @@ // Texture width for simulation var WIDTH = hash || 128; - var NUM_TEXELS = WIDTH * WIDTH; // Water size in system units var BOUNDS = 512; - var BOUNDS_HALF = BOUNDS * 0.5; var container, stats; - var camera, scene, renderer, controls; + var camera, scene, renderer; var mouseMoved = false; var mouseCoords = new THREE.Vector2(); var raycaster = new THREE.Raycaster(); @@ -233,24 +230,24 @@ var simplex = new SimplexNoise(); - var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; - document.getElementById( 'waterSize' ).innerText = WIDTH + ' x ' + WIDTH; - function change(n) { + function change( n ) { + location.hash = n; location.reload(); return false; - } + } var options = ''; - for ( var i = 4; i < 10; i++ ) { + for ( var i = 4; i < 10; i ++ ) { + var j = Math.pow( 2, i ); options += '<a href="#" onclick="return change(' + j + ')">' + j + 'x' + j + '</a> '; + } - document.getElementById('options').innerHTML = options; + document.getElementById( 'options' ).innerHTML = options; init(); animate(); @@ -270,16 +267,15 @@ scene.add( sun ); var sun2 = new THREE.DirectionalLight( 0x40A040, 0.6 ); - sun2.position.set( -100, 350, -200 ); + sun2.position.set( - 100, 350, - 200 ); scene.add( sun2 ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); - controls = new THREE.OrbitControls( camera, renderer.domElement ); - + var controls = new THREE.OrbitControls( camera, renderer.domElement ); stats = new Stats(); container.appendChild( stats.dom ); @@ -288,7 +284,7 @@ document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); - document.addEventListener( 'keydown', function( event ) { + document.addEventListener( 'keydown', function ( event ) { // W Pressed: Toggle wireframe if ( event.keyCode === 87 ) { @@ -298,19 +294,18 @@ } - } , false ); + }, false ); window.addEventListener( 'resize', onWindowResize, false ); - var gui = new dat.GUI(); var effectController = { mouseSize: 20.0, viscosity: 0.03 }; - var valuesChanger = function() { + var valuesChanger = function () { heightmapVariable.material.uniforms.mouseSize.value = effectController.mouseSize; heightmapVariable.material.uniforms.viscosityConstant.value = effectController.viscosity; @@ -320,25 +315,25 @@ gui.add( effectController, "mouseSize", 1.0, 100.0, 1.0 ).onChange( valuesChanger ); gui.add( effectController, "viscosity", 0.0, 0.1, 0.001 ).onChange( valuesChanger ); var buttonSmooth = { - smoothWater: function() { - smoothWater(); - } + smoothWater: function () { + + smoothWater(); + + } }; gui.add( buttonSmooth, 'smoothWater' ); - initWater(); valuesChanger(); } - function initWater() { var materialColor = 0x0040C0; - var geometry = new THREE.PlaneBufferGeometry( BOUNDS, BOUNDS, WIDTH - 1, WIDTH -1 ); + var geometry = new THREE.PlaneBufferGeometry( BOUNDS, BOUNDS, WIDTH - 1, WIDTH - 1 ); // material: make a ShaderMaterial clone of MeshPhongMaterial, with customized vertex shader var material = new THREE.ShaderMaterial( { @@ -407,7 +402,9 @@ var error = gpuCompute.init(); if ( error !== null ) { + console.error( error ); + } // Create compute shader to smooth the water surface and velocity @@ -419,34 +416,41 @@ var waterMaxHeight = 10; - function noise( x, y, z ) { + function noise( x, y ) { + var multR = waterMaxHeight; var mult = 0.025; var r = 0; - for ( var i = 0; i < 15; i++ ) { + for ( var i = 0; i < 15; i ++ ) { + r += multR * simplex.noise( x * mult, y * mult ); multR *= 0.53 + 0.025 * i; mult *= 1.25; + } return r; + } var pixels = texture.image.data; var p = 0; - for ( var j = 0; j < WIDTH; j++ ) { - for ( var i = 0; i < WIDTH; i++ ) { + for ( var j = 0; j < WIDTH; j ++ ) { + + for ( var i = 0; i < WIDTH; i ++ ) { var x = i * 128 / WIDTH; var y = j * 128 / WIDTH; - pixels[ p + 0 ] = noise( x, y, 123.4 ); + pixels[ p + 0 ] = noise( x, y ); pixels[ p + 1 ] = 0; pixels[ p + 2 ] = 0; pixels[ p + 3 ] = 1; p += 4; + } + } } @@ -456,7 +460,7 @@ var currentRenderTarget = gpuCompute.getCurrentRenderTarget( heightmapVariable ); var alternateRenderTarget = gpuCompute.getAlternateRenderTarget( heightmapVariable ); - for ( var i = 0; i < 10; i++ ) { + for ( var i = 0; i < 10; i ++ ) { smoothShader.uniforms.texture.value = currentRenderTarget.texture; gpuCompute.doRenderTarget( smoothShader, alternateRenderTarget ); @@ -465,15 +469,11 @@ gpuCompute.doRenderTarget( smoothShader, currentRenderTarget ); } - - } + } function onWindowResize() { - windowHalfX = window.innerWidth / 2; - windowHalfY = window.innerHeight / 2; - camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); @@ -502,7 +502,6 @@ setMouseCoords( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - } } @@ -515,7 +514,6 @@ setMouseCoords( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - } } @@ -540,18 +538,22 @@ var intersects = raycaster.intersectObject( meshRay ); if ( intersects.length > 0 ) { + var point = intersects[ 0 ].point; uniforms.mousePos.value.set( point.x, point.z ); - } - else { + } else { + uniforms.mousePos.value.set( 10000, 10000 ); + } mouseMoved = false; - } - else { + + } else { + uniforms.mousePos.value.set( 10000, 10000 ); + } // Do the gpu computation
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_gpu_particle_system.html
@@ -108,7 +108,7 @@ gui.add( options, "turbulence", 0, 1 ); gui.add( spawnerOptions, "spawnRate", 10, 30000 ); - gui.add( spawnerOptions, "timeScale", -1, 1 ); + gui.add( spawnerOptions, "timeScale", - 1, 1 ); // @@ -161,7 +161,7 @@ options.position.y = Math.sin( tick * spawnerOptions.verticalSpeed ) * 10; options.position.z = Math.sin( tick * spawnerOptions.horizontalSpeed + spawnerOptions.verticalSpeed ) * 5; - for ( var x = 0; x < spawnerOptions.spawnRate * delta; x++ ) { + for ( var x = 0; x < spawnerOptions.spawnRate * delta; x ++ ) { // Yep, that's really it. Spawning particles is super cheap, and once you spawn them, the rest of // their lifecycle is handled entirely on the GPU, driven by a time uniform updated below
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_hdr.html
@@ -137,10 +137,10 @@ materialHDR = new THREE.ShaderMaterial( { uniforms: { - tDiffuse: { value: texture }, - exposure: { value: 0.125 }, + tDiffuse: { value: texture }, + exposure: { value: 0.125 }, brightMax: { value: 0.5 } - }, + }, vertexShader: getText( 'vs-hdr' ), fragmentShader: getText( 'fs-hdr' ) @@ -149,7 +149,7 @@ var plane = new THREE.PlaneBufferGeometry( 512, 768 ); quad = new THREE.Mesh( plane, materialHDR ); - quad.position.z = -100; + quad.position.z = - 100; scene.add( quad ); renderer = new THREE.WebGLRenderer(); @@ -208,7 +208,7 @@ if ( materialHDR.uniforms.exposure.value > 5 || materialHDR.uniforms.exposure.value <= 0 ) { - sign *= -1; + sign *= - 1; }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_helpers.html
@@ -67,7 +67,7 @@ scene.add( group ); // To make sure that the matrixWorld is up to date for the boxhelpers - group.updateMatrixWorld(true); + group.updateMatrixWorld( true ); group.add( mesh ); @@ -90,7 +90,7 @@ line.material.depthTest = false; line.material.opacity = 0.25; line.material.transparent = true; - line.position.x = -4; + line.position.x = - 4; group.add( line ); scene.add( new THREE.BoxHelper( line ) );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_buffergeometry.html
@@ -80,7 +80,7 @@ scene.add( light1 ); var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 ); - light2.position.set( 0, -1, 0 ); + light2.position.set( 0, - 1, 0 ); scene.add( light2 ); // @@ -95,8 +95,8 @@ var color = new THREE.Color(); - var n = 800, n2 = n/2; // triangles spread in the cube - var d = 120, d2 = d/2; // individual triangle size + var n = 800, n2 = n / 2; // triangles spread in the cube + var d = 120, d2 = d / 2; // individual triangle size var pA = new THREE.Vector3(); var pB = new THREE.Vector3(); @@ -125,7 +125,7 @@ var cy = y + Math.random() * d - d2; var cz = z + Math.random() * d - d2; - positions[ i ] = ax; + positions[ i ] = ax; positions[ i + 1 ] = ay; positions[ i + 2 ] = az; @@ -153,7 +153,7 @@ var ny = cb.y; var nz = cb.z; - normals[ i ] = nx; + normals[ i ] = nx; normals[ i + 1 ] = ny; normals[ i + 2 ] = nz; @@ -173,7 +173,7 @@ color.setRGB( vx, vy, vz ); - colors[ i ] = color.r; + colors[ i ] = color.r; colors[ i + 1 ] = color.g; colors[ i + 2 ] = color.b; @@ -194,8 +194,8 @@ geometry.computeBoundingSphere(); var material = new THREE.MeshPhongMaterial( { - color: 0xaaaaaa, specular: 0xffffff, shininess: 250, - side: THREE.DoubleSide, vertexColors: THREE.VertexColors + color: 0xaaaaaa, specular: 0xffffff, shininess: 250, + side: THREE.DoubleSide, vertexColors: THREE.VertexColors } ); mesh = new THREE.Mesh( geometry, material );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_cubes.html
@@ -79,7 +79,7 @@ renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); - container.appendChild(renderer.domElement); + container.appendChild( renderer.domElement ); stats = new Stats(); container.appendChild( stats.dom );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_cubes_gpu.html
@@ -164,7 +164,7 @@ highlightBox = new THREE.Mesh( new THREE.BoxBufferGeometry(), new THREE.MeshLambertMaterial( { color: 0xffff00 } - ) ); + ) ); scene.add( highlightBox ); renderer = new THREE.WebGLRenderer( { antialias: true } ); @@ -216,11 +216,11 @@ var id = ( pixelBuffer[ 0 ] << 16 ) | ( pixelBuffer[ 1 ] << 8 ) | ( pixelBuffer[ 2 ] ); var data = pickingData[ id ]; - if ( data) { + if ( data ) { //move our highlightBox so that it surrounds the picked object - if ( data.position && data.rotation && data.scale ){ + if ( data.position && data.rotation && data.scale ) { highlightBox.position.copy( data.position ); highlightBox.rotation.copy( data.rotation );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_cubes_ortho.html
@@ -81,7 +81,7 @@ renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); - container.appendChild(renderer.domElement); + container.appendChild( renderer.domElement ); stats = new Stats(); container.appendChild( stats.dom ); @@ -98,9 +98,9 @@ var aspect = window.innerWidth / window.innerHeight; - camera.left = - frustumSize * aspect / 2; - camera.right = frustumSize * aspect / 2; - camera.top = frustumSize / 2; + camera.left = - frustumSize * aspect / 2; + camera.right = frustumSize * aspect / 2; + camera.top = frustumSize / 2; camera.bottom = - frustumSize / 2; camera.updateProjectionMatrix();
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_draggablecubes.html
@@ -102,8 +102,16 @@ container.appendChild( renderer.domElement ); var dragControls = new THREE.DragControls( objects, camera, renderer.domElement ); - dragControls.addEventListener( 'dragstart', function ( event ) { controls.enabled = false; } ); - dragControls.addEventListener( 'dragend', function ( event ) { controls.enabled = true; } ); + dragControls.addEventListener( 'dragstart', function () { + + controls.enabled = false; + + } ); + dragControls.addEventListener( 'dragend', function () { + + controls.enabled = true; + + } ); var info = document.createElement( 'div' ); info.style.position = 'absolute';
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_instances_gpu.html
@@ -377,7 +377,7 @@ instanceCount = parseInt( instanceCountElm.value ); - instanceCountElm.addEventListener( "change", function() { + instanceCountElm.addEventListener( "change", function () { instanceCount = parseInt( instanceCountElm.value ); initMesh(); @@ -390,7 +390,7 @@ method = methodElm.value; - methodElm.addEventListener( "change", function() { + methodElm.addEventListener( "change", function () { method = methodElm.value; initMesh(); @@ -403,7 +403,7 @@ doAnimate = animateElm.checked; - animateElm.addEventListener( "click", function() { + animateElm.addEventListener( "click", function () { doAnimate = animateElm.checked; animate(); @@ -416,7 +416,7 @@ useOverrideMaterial = overrideElm.checked; - overrideElm.addEventListener( "click", function() { + overrideElm.addEventListener( "click", function () { useOverrideMaterial = overrideElm.checked; initMesh(); @@ -427,7 +427,7 @@ var constructElm = document.getElementById( 'construct' ); - constructElm.addEventListener( "click", function() { + constructElm.addEventListener( "click", function () { initMesh(); @@ -439,13 +439,13 @@ THREE.Cache.clear(); - materialList.forEach( function( m ) { + materialList.forEach( function ( m ) { m.dispose(); } ); - geometryList.forEach( function( g ) { + geometryList.forEach( function ( g ) { g.dispose(); @@ -468,14 +468,14 @@ } - var randomizeMatrix = function() { + var randomizeMatrix = function () { var position = new THREE.Vector3(); var rotation = new THREE.Euler(); var quaternion = new THREE.Quaternion(); var scale = new THREE.Vector3(); - return function( matrix ) { + return function ( matrix ) { position.x = Math.random() * 40 - 20; position.y = Math.random() * 40 - 20; @@ -509,7 +509,7 @@ var start = window.performance.now(); - switch ( method ){ + switch ( method ) { case "merged": makeMerged( geo ); @@ -643,35 +643,41 @@ var matrix = new THREE.Matrix4(); - function onBeforeRender( renderer, scene, camera, geometry, material, group ){ + function onBeforeRender( renderer, scene, camera, geometry, material ) { var updateList = []; var u = material.uniforms; var d = this.userData; - if( u.pickingColor ){ + if ( u.pickingColor ) { + u.pickingColor.value.setHex( d.pickingColor ); updateList.push( "pickingColor" ); + } - if( u.color ){ + if ( u.color ) { + u.color.value.setHex( d.color ); updateList.push( "color" ); + } - if( updateList.length ){ + if ( updateList.length ) { var materialProperties = renderer.properties.get( material ); - if( materialProperties.program ){ + if ( materialProperties.program ) { var gl = renderer.getContext(); var p = materialProperties.program; gl.useProgram( p.program ); var pu = p.getUniforms(); - updateList.forEach( function( name ){ + updateList.forEach( function ( name ) { + pu.setValue( gl, name, u[ name ].value ); + } ); } @@ -703,7 +709,7 @@ object.userData[ "pickingColor" ] = i + 1; object.onBeforeRender = onBeforeRender; - }else { + } else { pickingObject.material = pickingMaterial; pickingObject.userData[ "pickingColor" ] = i + 1; @@ -780,7 +786,7 @@ var colors = new THREE.BufferAttribute( new Float32Array( instanceCount * colCount * 3 ), 3 ); - var randCol = function() { + var randCol = function () { return Math.random(); @@ -887,7 +893,7 @@ igeo.addAttribute( 'mcol2', mcol2 ); igeo.addAttribute( 'mcol3', mcol3 ); - var randCol = function() { + var randCol = function () { return Math.random(); @@ -1008,7 +1014,7 @@ } - function onWindowResize( event ) { + function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); @@ -1045,7 +1051,7 @@ renderer.render( scene, camera, pickingRenderTarget ); scene.overrideMaterial = null; - }else { + } else { renderer.render( pickingScene, camera, pickingRenderTarget );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_lines.html
@@ -27,8 +27,6 @@ var mouse = new THREE.Vector2(); var radius = 100, theta = 0; - var currentIntersected; - init(); animate(); @@ -128,7 +126,7 @@ renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); - container.appendChild(renderer.domElement); + container.appendChild( renderer.domElement ); stats = new Stats(); container.appendChild( stats.dom ); @@ -185,19 +183,15 @@ raycaster.setFromCamera( mouse, camera ); - var intersects = raycaster.intersectObjects( parentTransform.children, true); + var intersects = raycaster.intersectObjects( parentTransform.children, true ); if ( intersects.length > 0 ) { - currentIntersected = intersects[ 0 ].object; - sphereInter.visible = true; sphereInter.position.copy( intersects[ 0 ].point ); } else { - currentIntersected = undefined; - sphereInter.visible = false; }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_points.html
@@ -87,7 +87,7 @@ var renderer, scene, camera, stats; - var particles, uniforms; + var particles; var PARTICLE_SIZE = 20; @@ -139,7 +139,7 @@ var material = new THREE.ShaderMaterial( { uniforms: { - color: { value: new THREE.Color( 0xffffff ) }, + color: { value: new THREE.Color( 0xffffff ) }, texture: { value: new THREE.TextureLoader().load( "textures/sprites/disc.png" ) } }, vertexShader: document.getElementById( 'vertexshader' ).textContent,
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_raycasting_points.html
@@ -62,19 +62,19 @@ init(); animate(); - function generatePointCloudGeometry( color, width, length ){ + function generatePointCloudGeometry( color, width, length ) { var geometry = new THREE.BufferGeometry(); - var numPoints = width*length; + var numPoints = width * length; - var positions = new Float32Array( numPoints*3 ); - var colors = new Float32Array( numPoints*3 ); + var positions = new Float32Array( numPoints * 3 ); + var colors = new Float32Array( numPoints * 3 ); var k = 0; - for( var i = 0; i < width; i++ ) { + for ( var i = 0; i < width; i ++ ) { - for( var j = 0; j < length; j++ ) { + for ( var j = 0; j < length; j ++ ) { var u = i / width; var v = j / length; @@ -91,7 +91,7 @@ colors[ 3 * k + 1 ] = color.g * intensity; colors[ 3 * k + 2 ] = color.b * intensity; - k++; + k ++; } @@ -124,12 +124,12 @@ var k = 0; - for( var i = 0; i < width; i++ ) { + for ( var i = 0; i < width; i ++ ) { - for( var j = 0; j < length; j++ ) { + for ( var j = 0; j < length; j ++ ) { indices[ k ] = k; - k++; + k ++; } @@ -144,20 +144,20 @@ } - function generateIndexedWithOffsetPointcloud( color, width, length ){ + function generateIndexedWithOffsetPointcloud( color, width, length ) { var geometry = generatePointCloudGeometry( color, width, length ); var numPoints = width * length; var indices = new Uint16Array( numPoints ); var k = 0; - for( var i = 0; i < width; i++ ){ + for ( var i = 0; i < width; i ++ ) { - for( var j = 0; j < length; j++ ) { + for ( var j = 0; j < length; j ++ ) { indices[ k ] = k; - k++; + k ++; } @@ -181,22 +181,22 @@ var k = 0; - for( var i = 0; i < width; i++ ) { + for ( var i = 0; i < width; i ++ ) { - for( var j = 0; j < length; j++ ) { + for ( var j = 0; j < length; j ++ ) { var u = i / width; var v = j / length; var x = u - 0.5; - var y = ( Math.cos( u * Math.PI * 8 ) + Math.sin( v * Math.PI * 8) ) / 20; + var y = ( Math.cos( u * Math.PI * 8 ) + Math.sin( v * Math.PI * 8 ) ) / 20; var z = v - 0.5; - var v = new THREE.Vector3( x,y,z ); + var v = new THREE.Vector3( x, y, z ); geometry.vertices.push( v ); var intensity = ( y + 0.1 ) * 7; colors[ k ] = ( color.clone().multiplyScalar( intensity ) ); - k++; + k ++; } @@ -227,24 +227,24 @@ // - var pcBuffer = generatePointcloud( new THREE.Color( 1,0,0 ), width, length ); - pcBuffer.scale.set( 10,10,10 ); - pcBuffer.position.set( -5,0,5 ); + var pcBuffer = generatePointcloud( new THREE.Color( 1, 0, 0 ), width, length ); + pcBuffer.scale.set( 10, 10, 10 ); + pcBuffer.position.set( - 5, 0, 5 ); scene.add( pcBuffer ); - var pcIndexed = generateIndexedPointcloud( new THREE.Color( 0,1,0 ), width, length ); - pcIndexed.scale.set( 10,10,10 ); - pcIndexed.position.set( 5,0,5 ); + var pcIndexed = generateIndexedPointcloud( new THREE.Color( 0, 1, 0 ), width, length ); + pcIndexed.scale.set( 10, 10, 10 ); + pcIndexed.position.set( 5, 0, 5 ); scene.add( pcIndexed ); - var pcIndexedOffset = generateIndexedWithOffsetPointcloud( new THREE.Color( 0,1,1 ), width, length ); - pcIndexedOffset.scale.set( 10,10,10 ); - pcIndexedOffset.position.set( 5,0,-5 ); + var pcIndexedOffset = generateIndexedWithOffsetPointcloud( new THREE.Color( 0, 1, 1 ), width, length ); + pcIndexedOffset.scale.set( 10, 10, 10 ); + pcIndexedOffset.position.set( 5, 0, - 5 ); scene.add( pcIndexedOffset ); - var pcRegular = generateRegularPointcloud( new THREE.Color( 1,0,1 ), width, length ); - pcRegular.scale.set( 10,10,10 ); - pcRegular.position.set( -5,0,-5 ); + var pcRegular = generateRegularPointcloud( new THREE.Color( 1, 0, 1 ), width, length ); + pcRegular.scale.set( 10, 10, 10 ); + pcRegular.position.set( - 5, 0, - 5 ); scene.add( pcRegular ); pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset, pcRegular ]; @@ -254,7 +254,7 @@ var sphereGeometry = new THREE.SphereBufferGeometry( 0.1, 32, 32 ); var sphereMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000 } ); - for ( var i = 0; i < 40; i++ ) { + for ( var i = 0; i < 40; i ++ ) { var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial ); scene.add( sphere ); @@ -325,7 +325,7 @@ var intersections = raycaster.intersectObjects( pointclouds ); intersection = ( intersections.length ) > 0 ? intersections[ 0 ] : null; - if ( toggle > 0.02 && intersection !== null) { + if ( toggle > 0.02 && intersection !== null ) { spheres[ spheresIndex ].position.copy( intersection.point ); spheres[ spheresIndex ].scale.set( 1, 1, 1 ); @@ -335,7 +335,7 @@ } - for ( var i = 0; i < spheres.length; i++ ) { + for ( var i = 0; i < spheres.length; i ++ ) { var sphere = spheres[ i ]; sphere.scale.multiplyScalar( 0.98 );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_interactive_voxelpainter.html
@@ -181,7 +181,7 @@ } - // create cube + // create cube } else { @@ -202,7 +202,7 @@ function onDocumentKeyDown( event ) { - switch( event.keyCode ) { + switch ( event.keyCode ) { case 16: isShiftDown = true; break;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_kinect.html
@@ -25,9 +25,7 @@ } a { - color: #0040ff; - } </style> </head> @@ -98,8 +96,8 @@ var container; - var scene, camera, light, renderer; - var geometry, cube, mesh, material; + var scene, camera, renderer; + var geometry, mesh, material; var mouse, center; var stats; @@ -137,7 +135,7 @@ center.z = - 1000; video = document.createElement( 'video' ); - video.addEventListener( 'loadedmetadata', function ( event ) { + video.addEventListener( 'loadedmetadata', function () { texture = new THREE.VideoTexture( video ); texture.minFilter = THREE.NearestFilter; @@ -163,14 +161,14 @@ uniforms: { - "map": { value: texture }, - "width": { value: width }, - "height": { value: height }, + "map": { value: texture }, + "width": { value: width }, + "height": { value: height }, "nearClipping": { value: nearClipping }, - "farClipping": { value: farClipping }, + "farClipping": { value: farClipping }, - "pointSize": { value: 2 }, - "zOffset": { value: 1000 } + "pointSize": { value: 2 }, + "zOffset": { value: 1000 } }, vertexShader: document.getElementById( 'vs' ).textContent,
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_layers.html
@@ -17,7 +17,7 @@ top: 10px; width: 100%; text-align: center; - z-index: 0; // to not conflict with dat.gui + z-index: 0; /* to not conflict with dat.gui */ display:block; } </style> @@ -92,12 +92,10 @@ } - raycaster = new THREE.Raycaster(); - renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); - container.appendChild(renderer.domElement); + container.appendChild( renderer.domElement ); stats = new Stats(); container.appendChild( stats.dom ); @@ -107,9 +105,21 @@ // // Init gui var gui = new dat.GUI(); - gui.add( layers, 'red' ).onChange( function () { camera.layers.toggle( 0 ); } ); - gui.add( layers, 'green' ).onChange( function () { camera.layers.toggle( 1 ); } ); - gui.add( layers, 'blue' ).onChange( function () { camera.layers.toggle( 2 ); } ); + gui.add( layers, 'red' ).onChange( function () { + + camera.layers.toggle( 0 ); + + } ); + gui.add( layers, 'green' ).onChange( function () { + + camera.layers.toggle( 1 ); + + } ); + gui.add( layers, 'blue' ).onChange( function () { + + camera.layers.toggle( 2 ); + + } ); window.addEventListener( 'resize', onWindowResize, false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lensflares.html
@@ -113,7 +113,7 @@ // lights var dirLight = new THREE.DirectionalLight( 0xffffff, 0.05 ); - dirLight.position.set( 0, -1, 0 ).normalize(); + dirLight.position.set( 0, - 1, 0 ).normalize(); dirLight.color.setHSL( 0.1, 0.7, 0.5 ); scene.add( dirLight ); @@ -124,7 +124,7 @@ var textureFlare3 = textureLoader.load( 'textures/lensflare/lensflare3.png' ); addLight( 0.55, 0.9, 0.5, 5000, 0, - 1000 ); - addLight( 0.08, 0.8, 0.5, 0, 0, - 1000 ); + addLight( 0.08, 0.8, 0.5, 0, 0, - 1000 ); addLight( 0.995, 0.5, 0.9, 5000, 5000, - 1000 ); function addLight( h, s, l, x, y, z ) { @@ -169,7 +169,7 @@ // - function onWindowResize( event ) { + function onWindowResize() { renderer.setSize( window.innerWidth, window.innerHeight );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lights_hemisphere.html
@@ -127,7 +127,7 @@ dirLight = new THREE.DirectionalLight( 0xffffff, 1 ); dirLight.color.setHSL( 0.1, 1, 0.95 ); - dirLight.position.set( -1, 1.75, 1 ); + dirLight.position.set( - 1, 1.75, 1 ); dirLight.position.multiplyScalar( 30 ); scene.add( dirLight ); @@ -138,13 +138,13 @@ var d = 50; - dirLight.shadow.camera.left = -d; + dirLight.shadow.camera.left = - d; dirLight.shadow.camera.right = d; dirLight.shadow.camera.top = d; - dirLight.shadow.camera.bottom = -d; + dirLight.shadow.camera.bottom = - d; dirLight.shadow.camera.far = 3500; - dirLight.shadow.bias = -0.0001; + dirLight.shadow.bias = - 0.0001; dirLightHeper = new THREE.DirectionalLightHelper( dirLight, 10 ); scene.add( dirLightHeper ); @@ -156,8 +156,8 @@ groundMat.color.setHSL( 0.095, 1, 0.75 ); var ground = new THREE.Mesh( groundGeo, groundMat ); - ground.rotation.x = -Math.PI/2; - ground.position.y = -33; + ground.rotation.x = - Math.PI / 2; + ground.position.y = - 33; scene.add( ground ); ground.receiveShadow = true; @@ -167,10 +167,10 @@ var vertexShader = document.getElementById( 'vertexShader' ).textContent; var fragmentShader = document.getElementById( 'fragmentShader' ).textContent; var uniforms = { - topColor: { value: new THREE.Color( 0x0077ff ) }, + topColor: { value: new THREE.Color( 0x0077ff ) }, bottomColor: { value: new THREE.Color( 0xffffff ) }, - offset: { value: 33 }, - exponent: { value: 0.6 } + offset: { value: 33 }, + exponent: { value: 0.6 } }; uniforms.topColor.value.copy( hemiLight.color ); @@ -186,14 +186,14 @@ var loader = new THREE.GLTFLoader(); - loader.load( 'models/gltf/Flamingo.glb', function( gltf ) { + loader.load( 'models/gltf/Flamingo.glb', function ( gltf ) { var mesh = gltf.scene.children[ 0 ]; var s = 0.35; mesh.scale.set( s, s, s ); mesh.position.y = 15; - mesh.rotation.y = -1; + mesh.rotation.y = - 1; mesh.castShadow = true; mesh.receiveShadow = true; @@ -239,21 +239,21 @@ } - function onKeyDown ( event ) { + function onKeyDown( event ) { switch ( event.keyCode ) { case 72: // h - hemiLight.visible = !hemiLight.visible; - hemiLightHelper.visible = !hemiLightHelper.visible; - break; + hemiLight.visible = ! hemiLight.visible; + hemiLightHelper.visible = ! hemiLightHelper.visible; + break; case 68: // d - dirLight.visible = !dirLight.visible; - dirLightHeper.visible = !dirLightHeper.visible; - break; + dirLight.visible = ! dirLight.visible; + dirLightHeper.visible = ! dirLightHeper.visible; + break; }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lights_physical.html
@@ -55,8 +55,7 @@ } var camera, scene, renderer, - bulbLight, bulbMat, hemiLight, - object, loader, stats; + bulbLight, bulbMat, hemiLight, stats; var ballMat, cubeMat, floorMat; @@ -91,12 +90,9 @@ shadows: true, exposure: 0.68, bulbPower: Object.keys( bulbLuminousPowers )[ 4 ], - hemiIrradiance: Object.keys( hemiLuminousIrradiances )[0] + hemiIrradiance: Object.keys( hemiLuminousIrradiances )[ 0 ] }; - - var clock = new THREE.Clock(); - init(); animate(); @@ -109,7 +105,7 @@ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 ); - camera.position.x = -4; + camera.position.x = - 4; camera.position.z = 4; camera.position.y = 2; @@ -122,7 +118,7 @@ emissive: 0xffffee, emissiveIntensity: 1, color: 0x000000 - }); + } ); bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) ); bulbLight.position.set( 0, 2, 0 ); bulbLight.castShadow = true; @@ -136,76 +132,90 @@ color: 0xffffff, metalness: 0.2, bumpScale: 0.0005 - }); + } ); var textureLoader = new THREE.TextureLoader(); - textureLoader.load( "textures/hardwood2_diffuse.jpg", function( map ) { + textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) { + map.wrapS = THREE.RepeatWrapping; map.wrapT = THREE.RepeatWrapping; map.anisotropy = 4; map.repeat.set( 10, 24 ); floorMat.map = map; floorMat.needsUpdate = true; - } ); - textureLoader.load( "textures/hardwood2_bump.jpg", function( map ) { + + } ); + textureLoader.load( "textures/hardwood2_bump.jpg", function ( map ) { + map.wrapS = THREE.RepeatWrapping; map.wrapT = THREE.RepeatWrapping; map.anisotropy = 4; map.repeat.set( 10, 24 ); floorMat.bumpMap = map; floorMat.needsUpdate = true; - } ); - textureLoader.load( "textures/hardwood2_roughness.jpg", function( map ) { + + } ); + textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) { + map.wrapS = THREE.RepeatWrapping; map.wrapT = THREE.RepeatWrapping; map.anisotropy = 4; map.repeat.set( 10, 24 ); floorMat.roughnessMap = map; floorMat.needsUpdate = true; - } ); + + } ); cubeMat = new THREE.MeshStandardMaterial( { roughness: 0.7, color: 0xffffff, bumpScale: 0.002, metalness: 0.2 - }); - textureLoader.load( "textures/brick_diffuse.jpg", function( map ) { + } ); + textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) { + map.wrapS = THREE.RepeatWrapping; map.wrapT = THREE.RepeatWrapping; map.anisotropy = 4; map.repeat.set( 1, 1 ); cubeMat.map = map; cubeMat.needsUpdate = true; - } ); - textureLoader.load( "textures/brick_bump.jpg", function( map ) { + + } ); + textureLoader.load( "textures/brick_bump.jpg", function ( map ) { + map.wrapS = THREE.RepeatWrapping; map.wrapT = THREE.RepeatWrapping; map.anisotropy = 4; map.repeat.set( 1, 1 ); cubeMat.bumpMap = map; cubeMat.needsUpdate = true; - } ); + + } ); ballMat = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0.5, metalness: 1.0 - }); - textureLoader.load( "textures/planets/earth_atmos_2048.jpg", function( map ) { + } ); + textureLoader.load( "textures/planets/earth_atmos_2048.jpg", function ( map ) { + map.anisotropy = 4; ballMat.map = map; ballMat.needsUpdate = true; - } ); - textureLoader.load( "textures/planets/earth_specular_2048.jpg", function( map ) { + + } ); + textureLoader.load( "textures/planets/earth_specular_2048.jpg", function ( map ) { + map.anisotropy = 4; ballMat.metalnessMap = map; ballMat.needsUpdate = true; - } ); + + } ); var floorGeometry = new THREE.PlaneBufferGeometry( 20, 20 ); var floorMesh = new THREE.Mesh( floorGeometry, floorMat ); floorMesh.receiveShadow = true; - floorMesh.rotation.x = -Math.PI / 2.0; + floorMesh.rotation.x = - Math.PI / 2.0; scene.add( floorMesh ); var ballGeometry = new THREE.SphereBufferGeometry( 0.5, 32, 32 ); @@ -217,12 +227,12 @@ var boxGeometry = new THREE.BoxBufferGeometry( 0.5, 0.5, 0.5 ); var boxMesh = new THREE.Mesh( boxGeometry, cubeMat ); - boxMesh.position.set( -0.5, 0.25, -1 ); + boxMesh.position.set( - 0.5, 0.25, - 1 ); boxMesh.castShadow = true; scene.add( boxMesh ); var boxMesh2 = new THREE.Mesh( boxGeometry, cubeMat ); - boxMesh2.position.set( 0, 0.25, -5 ); + boxMesh2.position.set( 0, 0.25, - 5 ); boxMesh2.castShadow = true; scene.add( boxMesh2 ); @@ -255,7 +265,8 @@ gui.add( params, 'exposure', 0, 1 ); gui.add( params, 'shadows' ); gui.open(); - } + +} function onWindowResize() { @@ -283,12 +294,14 @@ renderer.toneMappingExposure = Math.pow( params.exposure, 5.0 ); // to allow for very bright scenes. renderer.shadowMap.enabled = params.shadows; bulbLight.castShadow = params.shadows; - if( params.shadows !== previousShadowMap ) { + if ( params.shadows !== previousShadowMap ) { + ballMat.needsUpdate = true; cubeMat.needsUpdate = true; floorMat.needsUpdate = true; previousShadowMap = params.shadows; - } + + } bulbLight.power = bulbLuminousPowers[ params.bulbPower ]; bulbMat.emissiveIntensity = bulbLight.intensity / Math.pow( 0.02, 2.0 ); // convert from intensity to irradiance at bulb surface
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lights_pointlights.html
@@ -48,8 +48,8 @@ } var camera, scene, renderer, - light1, light2, light3, light4, - object, stats; + light1, light2, light3, light4, + object, stats; var clock = new THREE.Clock(); @@ -134,7 +134,7 @@ var time = Date.now() * 0.0005; var delta = clock.getDelta(); - if( object ) object.rotation.y -= 0.5 * delta; + if ( object ) object.rotation.y -= 0.5 * delta; light1.position.x = Math.sin( time * 0.7 ) * 30; light1.position.y = Math.cos( time * 0.5 ) * 40;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lights_rectarealight.html
@@ -33,7 +33,6 @@ </head> <body> - <div id="container"></div> <div id="info"> <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Demo of RectAreaLight - by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a><br /> Click and drag to move OrbitControls.<br /> @@ -49,8 +48,6 @@ <script> - var container = document.getElementById( 'container' ); - if ( WEBGL.isWebGLAvailable() === false ) { document.body.appendChild( WEBGL.getWebGLErrorMessage() ); @@ -92,7 +89,7 @@ } - if ( ! gl.getExtension('OES_texture_float_linear' ) ) { + if ( ! gl.getExtension( 'OES_texture_float_linear' ) ) { alert( 'OES_texture_float_linear not supported' ); throw 'missing webgl extension';
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lights_spotlight.html
@@ -162,7 +162,7 @@ angle: spotLight.angle, penumbra: spotLight.penumbra, decay: spotLight.decay - } + }; gui.addColor( params, 'light color' ).onChange( function ( val ) {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lights_spotlights.html
@@ -154,14 +154,14 @@ angle: ( Math.random() * 0.7 ) + 0.1, penumbra: Math.random() + 1 }, Math.random() * 3000 + 2000 ) - .easing( TWEEN.Easing.Quadratic.Out ).start(); + .easing( TWEEN.Easing.Quadratic.Out ).start(); new TWEEN.Tween( light.position ).to( { x: ( Math.random() * 30 ) - 15, y: ( Math.random() * 10 ) + 15, z: ( Math.random() * 30 ) - 15 }, Math.random() * 3000 + 2000 ) - .easing( TWEEN.Easing.Quadratic.Out ).start(); + .easing( TWEEN.Easing.Quadratic.Out ).start(); }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lines_colors.html
@@ -11,10 +11,6 @@ overflow: hidden; } - a { - color:#0078ff; - } - #info { position: absolute; top: 10px; width: 100%; @@ -82,7 +78,7 @@ // - var hilbertPoints = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ); + var hilbertPoints = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ); var geometry1 = new THREE.BufferGeometry(); var geometry2 = new THREE.BufferGeometry(); @@ -100,7 +96,7 @@ var spline = new THREE.CatmullRomCurve3( hilbertPoints ); - for ( var i = 0; i < hilbertPoints.length * subdivisions; i++ ) { + for ( var i = 0; i < hilbertPoints.length * subdivisions; i ++ ) { var t = i / ( hilbertPoints.length * subdivisions ); spline.getPoint( t, point ); @@ -137,7 +133,7 @@ colors2 = []; colors3 = []; - for ( var i = 0; i < hilbertPoints.length; i++ ) { + for ( var i = 0; i < hilbertPoints.length; i ++ ) { var point = hilbertPoints[ i ]; @@ -168,21 +164,21 @@ var line, p, scale = 0.3, d = 225; - var parameters = [ + var parameters = [ [ material, scale * 1.5, [ - d, - d / 2, 0 ], geometry1 ], - [ material, scale * 1.5, [ 0, - d / 2, 0 ], geometry2 ], - [ material, scale * 1.5, [ d, - d / 2, 0 ], geometry3 ], + [ material, scale * 1.5, [ 0, - d / 2, 0 ], geometry2 ], + [ material, scale * 1.5, [ d, - d / 2, 0 ], geometry3 ], [ material, scale * 1.5, [ - d, d / 2, 0 ], geometry4 ], - [ material, scale * 1.5, [ 0, d / 2, 0 ], geometry5 ], - [ material, scale * 1.5, [ d, d / 2, 0 ], geometry6 ], + [ material, scale * 1.5, [ 0, d / 2, 0 ], geometry5 ], + [ material, scale * 1.5, [ d, d / 2, 0 ], geometry6 ], ]; - for ( var i = 0; i < parameters.length; i++ ) { + for ( var i = 0; i < parameters.length; i ++ ) { p = parameters[ i ]; - line = new THREE.Line( p[ 3 ], p[ 0 ] ); - line.scale.x = line.scale.y = line.scale.z = p[ 1 ]; + line = new THREE.Line( p[ 3 ], p[ 0 ] ); + line.scale.x = line.scale.y = line.scale.z = p[ 1 ]; line.position.x = p[ 2 ][ 0 ]; line.position.y = p[ 2 ][ 1 ]; line.position.z = p[ 2 ][ 2 ]; @@ -220,6 +216,7 @@ mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; + } function onDocumentTouchStart( event ) { @@ -230,7 +227,9 @@ mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; + } + } function onDocumentTouchMove( event ) { @@ -241,6 +240,7 @@ mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; + } } @@ -269,7 +269,7 @@ if ( object.isLine ) { - object.rotation.y = time * ( i % 2 ? 1 : -1 ); + object.rotation.y = time * ( i % 2 ? 1 : - 1 ); }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lines_dashed.html
@@ -110,41 +110,41 @@ var position = []; position.push( - -h, -h, -h, - -h, h, -h, + - h, - h, - h, + - h, h, - h, - -h, h, -h, - h, h, -h, + - h, h, - h, + h, h, - h, - h, h, -h, - h, -h, -h, + h, h, - h, + h, - h, - h, - h, -h, -h, - -h, -h, -h, + h, - h, - h, + - h, - h, - h, - -h, -h, h, - -h, h, h, + - h, - h, h, + - h, h, h, - -h, h, h, + - h, h, h, h, h, h, h, h, h, - h, -h, h, + h, - h, h, - h, -h, h, - -h, -h, h, + h, - h, h, + - h, - h, h, - -h, -h, -h, - -h, -h, h, + - h, - h, - h, + - h, - h, h, - -h, h, -h, - -h, h, h, + - h, h, - h, + - h, h, h, - h, h, -h, + h, h, - h, h, h, h, - h, -h, -h, - h, -h, h + h, - h, - h, + h, - h, h ); geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); @@ -175,7 +175,7 @@ var time = Date.now() * 0.001; - scene.traverse( function( object ) { + scene.traverse( function ( object ) { if ( object.isLine ) {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_lines_sphere.html
@@ -11,10 +11,6 @@ overflow: hidden; } - a { - color:#0078ff; - } - #info { position: absolute; top: 10px; width: 100%; @@ -59,14 +55,13 @@ var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight, - r = 450, + r = 450, - mouseX = 0, mouseY = 0, + mouseY = 0, - windowHalfX = window.innerWidth / 2, - windowHalfY = window.innerHeight / 2, + windowHalfY = window.innerHeight / 2, - camera, scene, renderer; + camera, scene, renderer; init(); animate(); @@ -79,12 +74,12 @@ scene = new THREE.Scene(); var i, line, material, p, - parameters = [ [ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ], - [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ] ]; + parameters = [[ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ], + [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ]]; var geometry = createGeometry(); - for( i = 0; i < parameters.length; ++ i ) { + for ( i = 0; i < parameters.length; ++ i ) { p = parameters[ i ]; @@ -164,7 +159,6 @@ function onWindowResize() { - windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; @@ -176,7 +170,6 @@ function onDocumentMouseMove( event ) { - mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; } @@ -187,7 +180,6 @@ event.preventDefault(); - mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } @@ -200,7 +192,6 @@ event.preventDefault(); - mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_3ds.html
@@ -72,13 +72,14 @@ if ( child instanceof THREE.Mesh ) { child.material.normalMap = normal; + } } ); scene.add( object ); - }); + } ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_3mf.html
@@ -30,7 +30,6 @@ span { display: inline-block; width: 60px; - float: left; text-align: center; }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_amf.html
@@ -30,7 +30,6 @@ span { display: inline-block; width: 60px; - float: left; text-align: center; } @@ -76,14 +75,14 @@ // Z is up for objects intended to be 3D printed. camera.up.set( 0, 0, 1 ); - camera.position.set( 0, -9, 6 ); + camera.position.set( 0, - 9, 6 ); camera.add( new THREE.PointLight( 0xffffff, 0.8 ) ); scene.add( camera ); var grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 ); - grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI/180 ) ); + grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI / 180 ) ); scene.add( grid ); renderer = new THREE.WebGLRenderer( { antialias: true } );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_assimp.html
@@ -33,7 +33,6 @@ span { display: inline-block; width: 60px; - float: left; text-align: center; } </style>
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_assimp2json.html
@@ -155,6 +155,7 @@ render(); stats.update(); + } //
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_awd.html
@@ -50,8 +50,8 @@ var container, stats; - var camera, scene, renderer, objects, controls; - var particleLight, pointLight; + var camera, scene, renderer; + var pointLight; var trunk; var loader = new THREE.AWDLoader(); @@ -66,8 +66,8 @@ } ); + function createMaterial() { - function createMaterial( name ){ // console.log( name ); // var mat = new THREE.MeshPhongMaterial({ // color: 0xaaaaaa, @@ -76,33 +76,31 @@ // }); // return mat; return null; - } + } function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 ); - camera.position.set( 70, 50, -100 ); + camera.position.set( 70, 50, - 100 ); - controls = new THREE.OrbitControls( camera ); + var controls = new THREE.OrbitControls( camera ); scene = new THREE.Scene(); - // Add the AWD SCENE scene.add( trunk ); - // Lights scene.add( new THREE.AmbientLight( 0x606060 ) ); - var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee ); - directionalLight.position.set( .2, -1, .2 ); + var directionalLight = new THREE.DirectionalLight( /*Math.random() * 0xffffff*/0xeeeeee ); + directionalLight.position.set( .2, - 1, .2 ); directionalLight.position.normalize(); scene.add( directionalLight ); @@ -132,8 +130,6 @@ } - - function render() { requestAnimationFrame( render );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_babylon.html
@@ -65,15 +65,12 @@ if ( xhr.lengthComputable ) { var percentComplete = xhr.loaded / xhr.total * 100; - console.log( Math.round(percentComplete, 2) + '% downloaded' ); + console.log( Math.round( percentComplete, 2 ) + '% downloaded' ); } }; - var onError = function ( xhr ) { - }; - // model var loader = new THREE.BabylonLoader( manager ); @@ -95,7 +92,7 @@ animate(); - }, onProgress, onError ); + }, onProgress, null ); //
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_bvh.html
@@ -46,7 +46,7 @@ animate(); var loader = new THREE.BVHLoader(); - loader.load( "models/bvh/pirouette.bvh", function( result ) { + loader.load( "models/bvh/pirouette.bvh", function ( result ) { skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] ); skeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_collada.html
@@ -70,7 +70,7 @@ // loading manager - var loadingManager = new THREE.LoadingManager( function() { + var loadingManager = new THREE.LoadingManager( function () { scene.add( elf );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_collada_kinematics.html
@@ -52,7 +52,7 @@ var container, stats; - var camera, scene, renderer, objects; + var camera, scene, renderer; var particleLight; var dae; @@ -163,7 +163,7 @@ kinematicsTween = new TWEEN.Tween( tweenParameters ).to( target, duration ).easing( TWEEN.Easing.Quadratic.Out ); - kinematicsTween.onUpdate( function() { + kinematicsTween.onUpdate( function () { for ( var prop in kinematics.joints ) {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_collada_skinning.html
@@ -75,7 +75,7 @@ var animations = collada.animations; var avatar = collada.scene; - avatar.traverse( function( node ) { + avatar.traverse( function ( node ) { if ( node.isSkinnedMesh ) {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_ctm.html
@@ -55,8 +55,6 @@ var camera, scene, renderer; - var mesh, zmesh, geometry; - var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; @@ -66,7 +64,7 @@ var cubeTextureLoader = new THREE.CubeTextureLoader(); var reflectionCube; - document.addEventListener('mousemove', onDocumentMouseMove, false); + document.addEventListener( 'mousemove', onDocumentMouseMove, false ); init(); animate(); @@ -100,7 +98,7 @@ scene.add( ambient ); var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, Math.PI / 6 ); - light.position.set( 0, -100, 500 ); + light.position.set( 0, - 100, 500 ); light.castShadow = true; light.shadow.mapWidth = 1024; @@ -145,37 +143,37 @@ if ( c === 3 ) { var e = Date.now(); - console.log( "Total parse time: " + (e-s) + " ms" ); + console.log( "Total parse time: " + ( e - s ) + " ms" ); } } var loader = new THREE.CTMLoader(); - loader.load( "models/ctm/ben.ctm", function( geometry ) { + loader.load( "models/ctm/ben.ctm", function ( geometry ) { var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: textureLoader.load( "textures/UV_Grid_Sm.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } ); - callbackModel( geometry, 450, material, 0, -200, 0, 0, 0 ); + callbackModel( geometry, 450, material, 0, - 200, 0, 0, 0 ); checkTime(); }, { useWorker: true } ); - loader.load( "models/ctm/WaltHead.ctm", function( geometry ) { + loader.load( "models/ctm/WaltHead.ctm", function ( geometry ) { var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } ); var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } ); var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } ); - callbackModel( geometry, 5, material1, -200, 0, -50, 0, 0 ); - callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 ); - callbackModel( geometry, 2, material3, -100, 0, 125, 0, 0 ); + callbackModel( geometry, 5, material1, - 200, 0, - 50, 0, 0 ); + callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 ); + callbackModel( geometry, 2, material3, - 100, 0, 125, 0, 0 ); checkTime(); }, { useWorker: true } ); - loader.load( "models/ctm/LeePerry.ctm", function( geometry ) { + loader.load( "models/ctm/LeePerry.ctm", function ( geometry ) { var material = new THREE.MeshPhongMaterial( { @@ -213,7 +211,7 @@ // - function onWindowResize( event ) { + function onWindowResize() { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_ctm_materials.html
@@ -60,22 +60,14 @@ var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; - var FLOOR = -250; var container, stats; var camera, scene, controls; var renderer; - var mesh; - var textureCube; - var mouseX = 0, mouseY = 0; - - var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; - init(); animate(); @@ -116,7 +108,7 @@ scene.add( light ); var light = new THREE.PointLight( 0xffffff, 0.75 ); - light.position.set( -12, 4.6, 2.4 ); + light.position.set( - 12, 4.6, 2.4 ); light.position.multiplyScalar( 30 ); scene.add( light ); @@ -144,19 +136,18 @@ // EVENTS window.addEventListener( 'resize', onWindowResize, false ); - window.addEventListener( 'mousemove', onDocumentMouseMove, false ); // LOADER var start = Date.now(); // new way via CTMLoader and separate parts - var position = new THREE.Vector3( -105, -78, -30 ); + var position = new THREE.Vector3( - 105, - 78, - 30 ); var scale = new THREE.Vector3( 30, 30, 30 ); var loader = new THREE.CTMLoader(); - loader.loadParts( "models/ctm/camaro/camaro.js", function( geometries, materials ) { + loader.loadParts( "models/ctm/camaro/camaro.js", function ( geometries, materials ) { hackMaterials( materials ); @@ -185,7 +176,7 @@ var m = materials[ i ]; - if ( m.name.indexOf( "Body" ) !== -1 ) { + if ( m.name.indexOf( "Body" ) !== - 1 ) { var mm = new THREE.MeshStandardMaterial(); @@ -197,7 +188,7 @@ materials[ i ] = mm; - } else if ( m.name.indexOf( "tire_car" ) !== -1 ) { + } else if ( m.name.indexOf( "tire_car" ) !== - 1 ) { var mm = new THREE.MeshStandardMaterial(); @@ -208,7 +199,7 @@ materials[ i ] = mm; - } else if ( m.name.indexOf( "mirror" ) !== -1 ) { + } else if ( m.name.indexOf( "mirror" ) !== - 1 ) { var mm = new THREE.MeshStandardMaterial(); @@ -220,12 +211,11 @@ materials[ i ] = mm; - } else if ( m.name.indexOf( "glass" ) !== -1 ) { + } else if ( m.name.indexOf( "glass" ) !== - 1 ) { var mm = new THREE.MeshStandardMaterial(); mm.color.copy( m.color ); -// mm.lightMap = m.map; mm.envMap = textureCube; mm.metalness = 1; mm.roughtness = 0.1; @@ -234,7 +224,7 @@ materials[ i ] = mm; - } else if ( m.name.indexOf( "Material.001" ) !== -1 ) { + } else if ( m.name.indexOf( "Material.001" ) !== - 1 ) { var mm = new THREE.MeshPhongMaterial( { map: m.map } ); @@ -255,7 +245,7 @@ // - function onWindowResize( event ) { + function onWindowResize() { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; @@ -267,14 +257,6 @@ } - - function onDocumentMouseMove(event) { - - mouseX = ( event.clientX - windowHalfX ); - mouseY = ( event.clientY - windowHalfY ); - - } - // function animate() {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_draco.html
@@ -43,9 +43,11 @@ var camera, scene, renderer; + var container = document.querySelector( '#container' ); + // Configure and create Draco decoder. - THREE.DRACOLoader.setDecoderPath('js/libs/draco/'); - THREE.DRACOLoader.setDecoderConfig({type: 'js'}); + THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/' ); + THREE.DRACOLoader.setDecoderConfig( { type: 'js' } ); var dracoLoader = new THREE.DRACOLoader(); init(); animate(); @@ -67,7 +69,7 @@ plane.rotation.x = - Math.PI / 2; plane.position.y = 0.03; plane.receiveShadow = true; - scene.add(plane); + scene.add( plane ); // Lights var light = new THREE.HemisphereLight( 0x443333, 0x111122 );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_fbx.html
@@ -86,8 +86,8 @@ light.position.set( 0, 200, 100 ); light.castShadow = true; light.shadow.camera.top = 180; - light.shadow.camera.bottom = -100; - light.shadow.camera.left = -120; + light.shadow.camera.bottom = - 100; + light.shadow.camera.left = - 120; light.shadow.camera.right = 120; scene.add( light );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_fbx_nurbs.html
@@ -90,7 +90,7 @@ // model var loader = new THREE.FBXLoader(); - loader.load( 'models/fbx/nurbs.fbx', function( object ) { + loader.load( 'models/fbx/nurbs.fbx', function ( object ) { scene.add( object );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_gcode.html
@@ -36,7 +36,7 @@ <script> - var container, controls; + var container; var camera, scene, renderer; init(); @@ -47,20 +47,20 @@ container = document.createElement( 'div' ); document.body.appendChild( container ); - camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10000); + camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10000 ); camera.position.set( 0, 0, 50 ); - controls = new THREE.OrbitControls( camera ); + var controls = new THREE.OrbitControls( camera ); scene = new THREE.Scene(); var loader = new THREE.GCodeLoader(); loader.load( 'models/gcode/benchy.gcode', function ( object ) { - object.position.set( -100, -20, 100 ); + object.position.set( - 100, - 20, 100 ); scene.add( object ); - }); + } ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_gltf.html
@@ -63,10 +63,10 @@ document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 ); - camera.position.set( -1.8, 0.9, 2.7 ); + camera.position.set( - 1.8, 0.9, 2.7 ); controls = new THREE.OrbitControls( camera ); - controls.target.set( 0, -0.2, -0.2 ); + controls.target.set( 0, - 0.2, - 0.2 ); controls.update(); // envmap
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_gltf_extensions.html
@@ -282,7 +282,7 @@ var loadStartTime = performance.now(); - loader.load( url, function( data ) { + loader.load( url, function ( data ) { gltf = data; @@ -331,7 +331,7 @@ if ( ! envMap ) envMap = getEnvMap(); - object.traverse( function( node ) { + object.traverse( function ( node ) { if ( node.material && ( node.material.isMeshStandardMaterial || ( node.material.isShaderMaterial && node.material.envMap !== undefined ) ) ) {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_imagebitmap.html
@@ -67,10 +67,14 @@ addCube( material ); - }, function( p ) { + }, function ( p ) { + console.log( p ); - }, function( e ) { + + }, function ( e ) { + console.log( e ); + } ); } @@ -80,14 +84,16 @@ new THREE.ImageLoader() .setCrossOrigin( '*' ) .load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(), function ( image ) { - var texture = new THREE.CanvasTexture( image ); - var material = new THREE.MeshBasicMaterial( { color: 0xff8888, map: texture } ); - addCube( material ); - }); + + var texture = new THREE.CanvasTexture( image ); + var material = new THREE.MeshBasicMaterial( { color: 0xff8888, map: texture } ); + addCube( material ); + + } ); } - var geometry = new THREE.BoxBufferGeometry( 1,1,1 ); + var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 ); function addCube( material ) {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_json.html
@@ -51,7 +51,7 @@ } var container, stats, clock, mixer; - var camera, scene, renderer, objects; + var camera, scene, renderer; init(); animate(); @@ -85,25 +85,25 @@ // random placement in a grid - var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 ); + var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 ); var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 ); mesh.position.set( x, 0, z ); var s = THREE.Math.randFloat( 0.00075, 0.001 ); mesh.scale.set( s, s, s ); - mesh.rotation.y = THREE.Math.randFloat( -0.25, 0.25 ); + mesh.rotation.y = THREE.Math.randFloat( - 0.25, 0.25 ); mesh.matrixAutoUpdate = false; mesh.updateMatrix(); scene.add( mesh ); mixer.clipAction( geometry.animations[ 0 ], mesh ) - .setDuration( 1 ) // one second - .startAt( - Math.random() ) // random phase (already running) - .play(); // let's go + .setDuration( 1 ) // one second + .startAt( - Math.random() ) // random phase (already running) + .play(); // let's go } @@ -138,7 +138,7 @@ // - function onWindowResize( event ) { + function onWindowResize() { renderer.setSize( window.innerWidth, window.innerHeight );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_json_claraio.html
@@ -73,8 +73,10 @@ // BEGIN Clara.io JSON loader code var objectLoader = new THREE.ObjectLoader(); - objectLoader.load("models/json/teapot-claraio.json", function ( obj ) { + objectLoader.load( "models/json/teapot-claraio.json", function ( obj ) { + scene.add( obj ); + } ); // END Clara.io JSON loader code
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_kmz.html
@@ -23,14 +23,11 @@ } - a { color: skyblue } - .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer } - .highlight { background:orange; color:#fff; } + a { color: red } span { display: inline-block; width: 60px; - float: left; text-align: center; }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_md2.html
@@ -110,7 +110,7 @@ scene.add( light ); var light = new THREE.SpotLight( 0xffffff, 5, 1000 ); - light.position.set( -100, 350, 350 ); + light.position.set( - 100, 350, 350 ); light.angle = 0.5; light.penumbra = 0.5; @@ -167,13 +167,13 @@ gui = new dat.GUI(); - gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function() { + gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function () { character.setPlaybackRate( playbackConfig.speed ); } ); - gui.add( playbackConfig, 'wireframe', false ).onChange( function() { + gui.add( playbackConfig, 'wireframe', false ).onChange( function () { character.setWireframe( playbackConfig.wireframe ); @@ -187,7 +187,7 @@ body: "ratamahatta.md2", skins: [ "ratamahatta.png", "ctf_b.png", "ctf_r.png", "dead.png", "gearwhore.png" ], - weapons: [ [ "weapon.md2", "weapon.png" ], + weapons: [[ "weapon.md2", "weapon.png" ], [ "w_bfg.md2", "w_bfg.png" ], [ "w_blaster.md2", "w_blaster.png" ], [ "w_chaingun.md2", "w_chaingun.png" ], @@ -198,20 +198,20 @@ [ "w_rlauncher.md2", "w_rlauncher.png" ], [ "w_shotgun.md2", "w_shotgun.png" ], [ "w_sshotgun.md2", "w_sshotgun.png" ] - ] + ] }; character = new THREE.MD2Character(); character.scale = 3; - character.onLoadComplete = function() { + character.onLoadComplete = function () { setupSkinsGUI( character ); setupWeaponsGUI( character ); setupGUIAnimations( character ); - character.setAnimation( character.meshBody.geometry.animations[0].name ) + character.setAnimation( character.meshBody.geometry.animations[ 0 ].name ); }; @@ -223,14 +223,14 @@ // EVENT HANDLERS - function onWindowResize( event ) { + function onWindowResize() { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); - camera.aspect = SCREEN_WIDTH/ SCREEN_HEIGHT; + camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); } @@ -258,9 +258,13 @@ var folder = gui.addFolder( "Weapons" ); - var generateCallback = function( index ) { + var generateCallback = function ( index ) { - return function () { character.setWeapon( index ); }; + return function () { + + character.setWeapon( index ); + + }; }; @@ -283,9 +287,13 @@ var folder = gui.addFolder( "Skins" ); - var generateCallback = function( index ) { + var generateCallback = function ( index ) { + + return function () { - return function () { character.setSkin( index ); }; + character.setSkin( index ); + + }; }; @@ -308,9 +316,13 @@ var folder = gui.addFolder( "Animations" ); - var generateCallback = function( animationClip ) { + var generateCallback = function ( animationClip ) { + + return function () { + + character.setAnimation( animationClip.name ); - return function () { character.setAnimation( animationClip.name ); }; + }; }; @@ -319,7 +331,7 @@ for ( var i = 0; i < animations.length; i ++ ) { - var clip = animations[i]; + var clip = animations[ i ]; playbackConfig[ clip.name ] = generateCallback( clip ); guiItems[ i ] = folder.add( playbackConfig, clip.name, clip.name );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_md2_control.html
@@ -114,10 +114,10 @@ light.shadow.camera.near = 100; light.shadow.camera.far = 1200; - light.shadow.camera.left = -1000; + light.shadow.camera.left = - 1000; light.shadow.camera.right = 1000; light.shadow.camera.top = 350; - light.shadow.camera.bottom = -350; + light.shadow.camera.bottom = - 350; scene.add( light ); // scene.add( new THREE.CameraHelper( light.shadow.camera ) ); @@ -181,7 +181,7 @@ skins: [ "grok.jpg", "ogrobase.png", "arboshak.png", "ctf_r.png", "ctf_b.png", "darkam.png", "freedom.png", "gib.png", "gordogh.png", "igdosh.png", "khorne.png", "nabogro.png", "sharokh.png" ], - weapons: [ [ "weapon.md2", "weapon.jpg" ] ], + weapons: [[ "weapon.md2", "weapon.jpg" ]], animations: { move: "run", idle: "stand", @@ -232,7 +232,7 @@ cloneCharacter.setWeapon( 0 ); cloneCharacter.setSkin( i ); - cloneCharacter.root.position.x = ( i - nSkins/2 ) * 150; + cloneCharacter.root.position.x = ( i - nSkins / 2 ) * 150; cloneCharacter.root.position.z = j * 250; scene.add( cloneCharacter.root ); @@ -257,23 +257,23 @@ // EVENT HANDLERS - function onWindowResize( event ) { + function onWindowResize() { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); - camera.aspect = SCREEN_WIDTH/ SCREEN_HEIGHT; + camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); } - function onKeyDown ( event ) { + function onKeyDown( event ) { event.stopPropagation(); - switch( event.keyCode ) { + switch ( event.keyCode ) { case 38: /*up*/ case 87: /*W*/ controls.moveForward = true; break; @@ -282,10 +282,10 @@ case 83: /*S*/ controls.moveBackward = true; break; case 37: /*left*/ - case 65: /*A*/ controls.moveLeft = true; break; + case 65: /*A*/ controls.moveLeft = true; break; case 39: /*right*/ - case 68: /*D*/ controls.moveRight = true; break; + case 68: /*D*/ controls.moveRight = true; break; //case 67: /*C*/ controls.crouch = true; break; //case 32: /*space*/ controls.jump = true; break; @@ -295,11 +295,11 @@ } - function onKeyUp ( event ) { + function onKeyUp( event ) { event.stopPropagation(); - switch( event.keyCode ) { + switch ( event.keyCode ) { case 38: /*up*/ case 87: /*W*/ controls.moveForward = false; break; @@ -311,7 +311,7 @@ case 65: /*A*/ controls.moveLeft = false; break; case 39: /*right*/ - case 68: /*D*/ controls.moveRight = false; break; + case 68: /*D*/ controls.moveRight = false; break; //case 67: /*C*/ controls.crouch = false; break; //case 32: /*space*/ controls.jump = false; break;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_mmd.html
@@ -57,11 +57,6 @@ var mesh, camera, scene, renderer, effect; var helper, ikHelper, physicsHelper; - var mouseX = 0, mouseY = 0; - - var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; - var clock = new THREE.Clock(); init(); @@ -116,10 +111,8 @@ } - }; + } - function onError( xhr ) { - }; var modelFile = 'models/mmd/miku/miku_v2.pmd'; var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ]; @@ -151,7 +144,7 @@ initGui(); - }, onProgress, onError ); + }, onProgress, null ); var controls = new THREE.OrbitControls( camera, renderer.domElement ); @@ -193,7 +186,9 @@ var gui = new dat.GUI(); gui.add( api, 'animation' ).onChange( function () { + helper.enable( 'animation', api[ 'animation' ] ); + } ); gui.add( api, 'gradient mapping' ).onChange( function () { @@ -214,23 +209,33 @@ } ); gui.add( api, 'ik' ).onChange( function () { + helper.enable( 'ik', api[ 'ik' ] ); + } ); gui.add( api, 'outline' ).onChange( function () { + effect.enabled = api[ 'outline' ]; + } ); gui.add( api, 'physics' ).onChange( function () { + helper.enable( 'physics', api[ 'physics' ] ); + } ); gui.add( api, 'show IK bones' ).onChange( function () { + ikHelper.visible = api[ 'show IK bones' ]; + } ); gui.add( api, 'show rigid bodies' ).onChange( function () { + if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ]; + } ); } @@ -239,9 +244,6 @@ function onWindowResize() { - windowHalfX = window.innerWidth / 2; - windowHalfY = window.innerHeight / 2; - camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix();
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_mmd_audio.html
@@ -51,18 +51,13 @@ <script> - var container, stats; + var container; var mesh, camera, scene, renderer, effect; var helper; var ready = false; - var mouseX = 0, mouseY = 0; - - var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; - var clock = new THREE.Clock(); init(); @@ -109,10 +104,7 @@ } - }; - - function onError( xhr ) { - }; + } var modelFile = 'models/mmd/miku/miku_v2.pmd'; var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ]; @@ -154,13 +146,11 @@ ready = true; - }, onProgress, onError ); - - }, onProgress, onError ); + }, onProgress, null ); - }, onProgress, onError ); + }, onProgress, null ); - document.addEventListener( 'mousemove', onDocumentMouseMove, false ); + }, onProgress, null ); // @@ -170,23 +160,13 @@ function onWindowResize() { - windowHalfX = window.innerWidth / 2; - windowHalfY = window.innerHeight / 2; - camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); effect.setSize( window.innerWidth, window.innerHeight ); } - function onDocumentMouseMove( event ) { - - mouseX = ( event.clientX - windowHalfX ) / 2; - mouseY = ( event.clientY - windowHalfY ) / 2; - - } - // function animate() {
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_mmd_pose.html
@@ -50,15 +50,13 @@ <script> - var container, stats; + var container; var camera, scene, renderer, effect; var mesh, helper; var vpds = []; - var clock = new THREE.Clock(); - init(); animate(); @@ -102,10 +100,7 @@ } - }; - - function onError( xhr ) { - }; + } var modelFile = 'models/mmd/miku/miku_v2.pmd'; var vpdFiles = [ @@ -155,13 +150,13 @@ } - }, onProgress, onError ); + }, onProgress, null ); } loadVpd(); - }, onProgress, onError ); + }, onProgress, null ); // @@ -195,7 +190,7 @@ controls.pose = - 1; - for ( var i = 0; i < vpdFiles.length; i++ ) { + for ( var i = 0; i < vpdFiles.length; i ++ ) { controls[ getBaseName( vpdFiles[ i ] ) ] = false; @@ -217,7 +212,7 @@ var files = { default: - 1 }; - for ( var i = 0; i < vpdFiles.length; i++ ) { + for ( var i = 0; i < vpdFiles.length; i ++ ) { files[ getBaseName( vpdFiles[ i ] ) ] = i; @@ -239,7 +234,7 @@ function onChangeMorph() { - for ( var i = 0; i < keys.length; i++ ) { + for ( var i = 0; i < keys.length; i ++ ) { var key = keys[ i ]; var value = controls[ key ];
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_nrrd.html
@@ -75,7 +75,6 @@ controls, scene, renderer, - gui, container2, renderer2, camera2, @@ -90,8 +89,6 @@ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 ); camera.position.z = 300; - - scene = new THREE.Scene(); scene.add( camera ); @@ -106,6 +103,7 @@ var loader = new THREE.NRRDLoader(); loader.load( "models/nrrd/I.nrrd", function ( volume ) { + var geometry, material, sliceZ, @@ -119,41 +117,61 @@ cube.visible = false; var box = new THREE.BoxHelper( cube ); scene.add( box ); - box.applyMatrix(volume.matrix); + box.applyMatrix( volume.matrix ); scene.add( cube ); //z plane - sliceZ = volume.extractSlice('z',Math.floor(volume.RASDimensions[2]/4)); + sliceZ = volume.extractSlice( 'z', Math.floor( volume.RASDimensions[ 2 ] / 4 ) ); scene.add( sliceZ.mesh ); //y plane - sliceY = volume.extractSlice('y',Math.floor(volume.RASDimensions[1]/2)); + sliceY = volume.extractSlice( 'y', Math.floor( volume.RASDimensions[ 1 ] / 2 ) ); scene.add( sliceY.mesh ); //x plane - sliceX = volume.extractSlice('x',Math.floor(volume.RASDimensions[0]/2)); + sliceX = volume.extractSlice( 'x', Math.floor( volume.RASDimensions[ 0 ] / 2 ) ); scene.add( sliceX.mesh ); - gui.add( sliceX, "index", 0, volume.RASDimensions[0], 1 ).name( "indexX" ).onChange( function () {sliceX.repaint.call(sliceX);} ); - gui.add( sliceY, "index", 0, volume.RASDimensions[1], 1 ).name( "indexY" ).onChange( function () {sliceY.repaint.call(sliceY);} ); - gui.add( sliceZ, "index", 0, volume.RASDimensions[2], 1 ).name( "indexZ" ).onChange( function () {sliceZ.repaint.call(sliceZ);} ); + gui.add( sliceX, "index", 0, volume.RASDimensions[ 0 ], 1 ).name( "indexX" ).onChange( function () { + + sliceX.repaint.call( sliceX ); + + } ); + gui.add( sliceY, "index", 0, volume.RASDimensions[ 1 ], 1 ).name( "indexY" ).onChange( function () { + + sliceY.repaint.call( sliceY ); + + } ); + gui.add( sliceZ, "index", 0, volume.RASDimensions[ 2 ], 1 ).name( "indexZ" ).onChange( function () { + + sliceZ.repaint.call( sliceZ ); + + } ); + + gui.add( volume, "lowerThreshold", volume.min, volume.max, 1 ).name( "Lower Threshold" ).onChange( function () { - gui.add( volume, "lowerThreshold", volume.min, volume.max, 1).name( "Lower Threshold").onChange( function () { volume.repaintAllSlices(); - }); - gui.add( volume, "upperThreshold", volume.min, volume.max, 1).name( "Upper Threshold").onChange( function () { + + } ); + gui.add( volume, "upperThreshold", volume.min, volume.max, 1 ).name( "Upper Threshold" ).onChange( function () { + volume.repaintAllSlices(); - }); - gui.add( volume, "windowLow", volume.min, volume.max, 1).name( "Window Low").onChange( function () { + + } ); + gui.add( volume, "windowLow", volume.min, volume.max, 1 ).name( "Window Low" ).onChange( function () { + volume.repaintAllSlices(); - }); - gui.add( volume, "windowHigh", volume.min, volume.max, 1).name( "Window High").onChange( function () { + + } ); + gui.add( volume, "windowHigh", volume.min, volume.max, 1 ).name( "Window High" ).onChange( function () { + volume.repaintAllSlices(); - }); + + } ); } ); - var vtkmaterial = new THREE.MeshLambertMaterial( {wireframe : false, morphTargets : false, side : THREE.DoubleSide, color : 0xff0000} ); + var vtkmaterial = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xff0000 } ); var vtkloader = new THREE.VTKLoader(); vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) { @@ -163,12 +181,14 @@ var mesh = new THREE.Mesh( geometry, vtkmaterial ); scene.add( mesh ); var visibilityControl = { - visible : true + visible: true }; - gui.add(visibilityControl, "visible").name( "Model Visible").onChange( function () { + gui.add( visibilityControl, "visible" ).name( "Model Visible" ).onChange( function () { + mesh.visible = visibilityControl.visible; renderer.render( scene, camera ); - }); + + } ); } ); // renderer @@ -225,29 +245,22 @@ camera2.lookAt( scene2.position ); renderer.render( scene, camera ); - renderer2.render( scene2, camera2); + renderer2.render( scene2, camera2 ); stats.update(); } - function rotateAroundWorldAxis(object, axis, radians) { - var rotWorldMatrix = new THREE.Matrix4(); - rotWorldMatrix.makeRotationAxis(axis.normalize(), radians); - - object.applyMatrix(rotWorldMatrix); - - } + function setupInset() { - function setupInset () { var insetWidth = 150, insetHeight = 150; - container2 = document.getElementById('inset'); + container2 = document.getElementById( 'inset' ); container2.width = insetWidth; container2.height = insetHeight; // renderer - renderer2 = new THREE.WebGLRenderer({alpha : true}); + renderer2 = new THREE.WebGLRenderer( { alpha: true } ); renderer2.setClearColor( 0x000000, 0 ); renderer2.setSize( insetWidth, insetHeight ); container2.appendChild( renderer2.domElement ); @@ -262,8 +275,8 @@ // axes axes2 = new THREE.AxesHelper( 100 ); scene2.add( axes2 ); - } + } </script>
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_obj.html
@@ -111,7 +111,7 @@ } - function onError( xhr ) {} + function onError() {} var loader = new THREE.OBJLoader( manager );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_obj2.html
@@ -83,11 +83,12 @@ 'use strict'; - var OBJLoader2Example = (function () { + var OBJLoader2Example = ( function () { var Validator = THREE.LoaderSupport.Validator; function OBJLoader2Example( elementToBindTo ) { + this.renderer = null; this.canvas = elementToBindTo; this.aspectRatio = 1; @@ -105,9 +106,11 @@ this.cameraTarget = this.cameraDefaults.posCameraTarget; this.controls = null; + } OBJLoader2Example.prototype.initGL = function () { + this.renderer = new THREE.WebGLRenderer( { canvas: this.canvas, antialias: true, @@ -125,89 +128,112 @@ var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 ); var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 ); - directionalLight1.position.set( -100, -50, 100 ); - directionalLight2.position.set( 100, 50, -100 ); + directionalLight1.position.set( - 100, - 50, 100 ); + directionalLight2.position.set( 100, 50, - 100 ); this.scene.add( directionalLight1 ); this.scene.add( directionalLight2 ); this.scene.add( ambientLight ); var helper = new THREE.GridHelper( 1200, 60, 0xFF4444, 0x404040 ); this.scene.add( helper ); + }; OBJLoader2Example.prototype.initContent = function () { + var modelName = 'female02'; this._reportProgress( { detail: { text: 'Loading: ' + modelName } } ); var scope = this; var objLoader = new THREE.OBJLoader2(); var callbackOnLoad = function ( event ) { + scope.scene.add( event.detail.loaderRootNode ); console.log( 'Loading complete: ' + event.detail.modelName ); scope._reportProgress( { detail: { text: '' } } ); + }; var onLoadMtl = function ( materials ) { + objLoader.setModelName( modelName ); objLoader.setMaterials( materials ); objLoader.setLogging( true, true ); objLoader.load( 'models/obj/female02/female02.obj', callbackOnLoad, null, null, null, false ); + }; objLoader.loadMtl( 'models/obj/female02/female02.mtl', null, onLoadMtl ); + }; - OBJLoader2Example.prototype._reportProgress = function( event ) { + OBJLoader2Example.prototype._reportProgress = function ( event ) { + var output = Validator.verifyInput( event.detail.text, '' ); console.log( 'Progress: ' + output ); document.getElementById( 'feedback' ).innerHTML = output; + }; OBJLoader2Example.prototype.resizeDisplayGL = function () { + this.controls.handleResize(); this.recalcAspectRatio(); this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false ); this.updateCamera(); + }; OBJLoader2Example.prototype.recalcAspectRatio = function () { + this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight; + }; OBJLoader2Example.prototype.resetCamera = function () { + this.camera.position.copy( this.cameraDefaults.posCamera ); this.cameraTarget.copy( this.cameraDefaults.posCameraTarget ); this.updateCamera(); + }; OBJLoader2Example.prototype.updateCamera = function () { + this.camera.aspect = this.aspectRatio; this.camera.lookAt( this.cameraTarget ); this.camera.updateProjectionMatrix(); + }; OBJLoader2Example.prototype.render = function () { + if ( ! this.renderer.autoClear ) this.renderer.clear(); this.controls.update(); this.renderer.render( this.scene, this.camera ); + }; return OBJLoader2Example; - })(); + } )(); var app = new OBJLoader2Example( document.getElementById( 'example' ) ); var resizeWindow = function () { + app.resizeDisplayGL(); + }; var render = function () { + requestAnimationFrame( render ); app.render(); + }; window.addEventListener( 'resize', resizeWindow, false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_obj2_meshspray.html
@@ -82,11 +82,12 @@ 'use strict'; - var MeshSpray = (function () { + var MeshSpray = ( function () { var Validator = THREE.LoaderSupport.Validator; function MeshSpray( manager ) { + this.manager = Validator.verifyInput( manager, THREE.DefaultLoadingManager ); this.logging = { enabled: true, @@ -99,19 +100,24 @@ this.meshBuilder = new THREE.LoaderSupport.MeshBuilder(); this.callbacks = new THREE.LoaderSupport.Callbacks(); this.workerSupport = null; + } MeshSpray.prototype.setLogging = function ( enabled, debug ) { + this.logging.enabled = enabled === true; this.logging.debug = debug === true; this.meshBuilder.setLogging( this.logging.enabled, this.logging.debug ); + }; MeshSpray.prototype.setStreamMeshesTo = function ( streamMeshesTo ) { + this.loaderRootNode = Validator.verifyInput( streamMeshesTo, this.loaderRootNode ); + }; - MeshSpray.prototype.setForceWorkerDataCopy = function ( forceWorkerDataCopy ) { + MeshSpray.prototype.setForceWorkerDataCopy = function () { // nothing to do here }; @@ -136,14 +142,19 @@ var scope = this; var scopeBuilderFunc = function ( payload ) { + var meshes = scope.meshBuilder.processPayload( payload ); var mesh; for ( var i in meshes ) { + mesh = meshes[ i ]; scope.loaderRootNode.add( mesh ); + } + }; - var scopeFuncComplete = function ( message ) { + var scopeFuncComplete = function () { + var callback = scope.callbacks.onLoad; if ( THREE.LoaderSupport.Validator.isValid( callback ) ) callback( { @@ -155,9 +166,11 @@ } ); if ( scope.logging.enabled ) console.timeEnd( 'MeshSpray' + scope.instanceNo ); + }; var buildCode = function ( funcBuildObject, funcBuildSingleton ) { + var workerCode = ''; workerCode += '/**\n'; workerCode += ' * This code was constructed by MeshSpray buildCode.\n'; @@ -167,6 +180,7 @@ workerCode += funcBuildSingleton( 'Parser', Parser ); return workerCode; + }; var libs2Load = [ 'build/three.min.js' ]; this.workerSupport.validate( buildCode, 'Parser', libs2Load, '../' ); @@ -191,9 +205,11 @@ } } ); + }; MeshSpray.prototype._applyPrepData = function ( prepData ) { + if ( Validator.isValid( prepData ) ) { this.setLogging( prepData.logging.enabled, prepData.logging.debug ); @@ -202,22 +218,24 @@ this._setCallbacks( prepData.getCallbacks() ); } + }; MeshSpray.prototype._setCallbacks = function ( callbacks ) { + if ( Validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress ); if ( Validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter ); if ( Validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad ); if ( Validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials ); this.meshBuilder._setCallbacks( this.callbacks ); - }; - + }; - var Parser = ( function () { + var Parser = ( function () { function Parser() { + this.sizeFactor = 0.5; this.localOffsetFactor = 1.0; this.globalObjectCount = 0; @@ -231,15 +249,19 @@ enabled: true, debug: false }; - }; + + } Parser.prototype.setLogging = function ( enabled, debug ) { + this.logging.enabled = enabled === true; this.logging.debug = debug === true; + }; Parser.prototype.parse = function () { - var baseTriangle = [ 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 0.0, -1.0, 1.0 ]; + + var baseTriangle = [ 1.0, 1.0, 1.0, - 1.0, 1.0, 1.0, 0.0, - 1.0, 1.0 ]; var vertices = []; var colors = []; var normals = []; @@ -254,7 +276,8 @@ // local coords offset var localOffsetFactor = this.localOffsetFactor; - for ( var i = 0; i < this.quantity; i++ ) { + for ( var i = 0; i < this.quantity; i ++ ) { + var sizeVaring = this.sizeFactor * Math.random(); s = 2 * Math.PI * Math.random(); @@ -264,13 +287,16 @@ fixedOffsetY = dimensionHalf * Math.random() * Math.sin( s ) * Math.sin( t ); fixedOffsetZ = dimensionHalf * Math.random() * Math.cos( t ); for ( var j = 0; j < baseTriangle.length; j += 3 ) { + vertices.push( baseTriangle[ j ] * sizeVaring + localOffsetFactor * Math.random() + fixedOffsetX ); vertices.push( baseTriangle[ j + 1 ] * sizeVaring + localOffsetFactor * Math.random() + fixedOffsetY ); vertices.push( baseTriangle[ j + 2 ] * sizeVaring + localOffsetFactor * Math.random() + fixedOffsetZ ); colors.push( Math.random() ); colors.push( Math.random() ); colors.push( Math.random() ); + } + } var absoluteVertexCount = vertices.length; @@ -325,7 +351,7 @@ }; this.callbackMeshBuilder( payload ); - this.globalObjectCount++; + this.globalObjectCount ++; this.callbackMeshBuilder( { cmd: 'meshData', @@ -354,27 +380,32 @@ ); if ( this.logging.enabled ) console.info( 'Global output object count: ' + this.globalObjectCount ); + }; return Parser; - })(); + + } )(); Parser.prototype.setSerializedMaterials = function ( serializedMaterials ) { + if ( THREE.LoaderSupport.Validator.isValid( serializedMaterials ) ) { this.serializedMaterials = serializedMaterials; } + }; return MeshSpray; - })(); + } )(); - var MeshSprayApp = (function () { + var MeshSprayApp = ( function () { function MeshSprayApp( elementToBindTo ) { + this.renderer = null; this.canvas = elementToBindTo; this.aspectRatio = 1; @@ -395,9 +426,11 @@ this.cube = null; this.pivot = null; + } MeshSprayApp.prototype.initGL = function () { + this.renderer = new THREE.WebGLRenderer( { canvas: this.canvas, antialias: true, @@ -415,8 +448,8 @@ var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 ); var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 ); - directionalLight1.position.set( -100, -50, 100 ); - directionalLight2.position.set( 100, 50, -100 ); + directionalLight1.position.set( - 100, - 50, 100 ); + directionalLight2.position.set( 100, 50, - 100 ); this.scene.add( directionalLight1 ); this.scene.add( directionalLight2 ); @@ -434,9 +467,11 @@ this.pivot = new THREE.Object3D(); this.pivot.name = 'Pivot'; this.scene.add( this.pivot ); + }; MeshSprayApp.prototype.initContent = function () { + var maxQueueSize = 1024; var maxWebWorkers = 4; var radius = 640; @@ -445,13 +480,18 @@ workerDirector.setCrossOrigin( 'anonymous' ); var callbackOnLoad = function ( event ) { + console.info( 'Worker #' + event.detail.instanceNo + ': Completed loading. (#' + workerDirector.objectsCompleted + ')' ); + }; - var reportProgress = function( event ) { + var reportProgress = function ( event ) { + document.getElementById( 'feedback' ).innerHTML = event.detail.text; console.info( event.detail.text ); + }; var callbackMeshAlter = function ( event ) { + var override = new THREE.LoaderSupport.LoadedMeshUserOverride( false, true ); event.detail.side = THREE.DoubleSide; @@ -460,8 +500,8 @@ override.addMesh( mesh ); return override; - }; + }; var callbacks = new THREE.LoaderSupport.Callbacks(); callbacks.setCallbackOnMeshAlter( callbackMeshAlter ); @@ -473,7 +513,8 @@ var pivot; var s, t, r, x, y, z; var globalObjectCount = 0; - for ( var i = 0; i < maxQueueSize; i++ ) { + for ( var i = 0; i < maxQueueSize; i ++ ) { + prepData = new THREE.LoaderSupport.PrepData( 'Triangles_' + i ); pivot = new THREE.Object3D(); @@ -490,40 +531,51 @@ prepData.quantity = 8192; prepData.dimension = Math.max( Math.random() * 500, 100 ); - prepData.globalObjectCount = globalObjectCount++; + prepData.globalObjectCount = globalObjectCount ++; workerDirector.enqueueForRun( prepData ); + } workerDirector.processQueue(); + }; MeshSprayApp.prototype.resizeDisplayGL = function () { + this.controls.handleResize(); this.recalcAspectRatio(); this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false ); this.updateCamera(); + }; MeshSprayApp.prototype.recalcAspectRatio = function () { + this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight; + }; MeshSprayApp.prototype.resetCamera = function () { + this.camera.position.copy( this.cameraDefaults.posCamera ); this.cameraTarget.copy( this.cameraDefaults.posCameraTarget ); this.updateCamera(); + }; MeshSprayApp.prototype.updateCamera = function () { + this.camera.aspect = this.aspectRatio; this.camera.lookAt( this.cameraTarget ); this.camera.updateProjectionMatrix(); + }; MeshSprayApp.prototype.render = function () { + if ( ! this.renderer.autoClear ) this.renderer.clear(); this.controls.update(); @@ -532,22 +584,27 @@ this.cube.rotation.y += 0.05; this.renderer.render( this.scene, this.camera ); + }; return MeshSprayApp; - })(); + } )(); var app = new MeshSprayApp( document.getElementById( 'example' ) ); // init three.js example application var resizeWindow = function () { + app.resizeDisplayGL(); + }; var render = function () { + requestAnimationFrame( render ); app.render(); + }; window.addEventListener( 'resize', resizeWindow, false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_obj2_options.html
@@ -83,11 +83,12 @@ 'use strict'; - var WWOBJLoader2Example = (function () { + var WWOBJLoader2Example = ( function () { var Validator = THREE.LoaderSupport.Validator; function WWOBJLoader2Example( elementToBindTo ) { + this.renderer = null; this.canvas = elementToBindTo; this.aspectRatio = 1; @@ -111,9 +112,11 @@ this.cube = null; this.pivot = null; + } WWOBJLoader2Example.prototype.initGL = function () { + this.renderer = new THREE.WebGLRenderer( { canvas: this.canvas, antialias: true, @@ -131,8 +134,8 @@ var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 ); var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 ); - directionalLight1.position.set( -100, -50, 100 ); - directionalLight2.position.set( 100, 50, -100 ); + directionalLight1.position.set( - 100, - 50, 100 ); + directionalLight2.position.set( 100, 50, - 100 ); this.scene.add( directionalLight1 ); this.scene.add( directionalLight2 ); @@ -150,15 +153,18 @@ this.pivot = new THREE.Object3D(); this.pivot.name = 'Pivot'; this.scene.add( this.pivot ); + }; WWOBJLoader2Example.prototype.useParseSync = function () { + var modelName = 'female02'; this._reportProgress( { detail: { text: 'Loading: ' + modelName } } ); var scope = this; var objLoader = new THREE.OBJLoader2(); var onLoadMtl = function ( materials ) { + objLoader.setModelName( modelName ); objLoader.setMaterials( materials ); @@ -167,32 +173,38 @@ fileLoader.setResponseType( 'arraybuffer' ); fileLoader.load( 'models/obj/female02/female02.obj', function ( content ) { + var local = new THREE.Object3D(); local.name = 'Pivot_female02'; local.position.set( 75, 0, 0 ); scope.pivot.add( local ); local.add( objLoader.parse( content ) ); scope._reportProgress( { detail: { text: 'Loading complete: ' + modelName } } ); + } ); + }; objLoader.loadMtl( 'models/obj/female02/female02.mtl', null, onLoadMtl ); - }; + }; WWOBJLoader2Example.prototype.useParseAsync = function () { - var modelName = 'female02_vertex' ; + + var modelName = 'female02_vertex'; this._reportProgress( { detail: { text: 'Loading: ' + modelName } } ); var callbackOnLoad = function ( event ) { + var local = new THREE.Object3D(); local.name = 'Pivot_female02_vertex'; - local.position.set( -75, 0, 0 ); + local.position.set( - 75, 0, 0 ); scope.pivot.add( local ); local.add( event.detail.loaderRootNode ); scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } ); + }; var scope = this; @@ -205,70 +217,87 @@ var filename = 'models/obj/female02/female02_vertex_colors.obj'; fileLoader.load( filename, function ( content ) { + objLoader.parseAsync( content, callbackOnLoad ); scope._reportProgress( { detail: { text: 'File loading complete: ' + filename } } ); - } - ); + + } ); + }; WWOBJLoader2Example.prototype.useLoadSync = function () { + var modelName = 'male02'; this._reportProgress( { detail: { text: 'Loading: ' + modelName } } ); var scope = this; var objLoader = new THREE.OBJLoader2(); var callbackOnLoad = function ( event ) { + var local = new THREE.Object3D(); local.name = 'Pivot_male02'; - local.position.set( 0, 0, -75 ); + local.position.set( 0, 0, - 75 ); scope.pivot.add( local ); local.add( event.detail.loaderRootNode ); scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } ); + }; var onLoadMtl = function ( materials ) { + objLoader.setModelName( modelName ); objLoader.setMaterials( materials ); objLoader.setUseIndices( true ); objLoader.load( 'models/obj/male02/male02.obj', callbackOnLoad, null, null, null, false ); + }; objLoader.loadMtl( 'models/obj/male02/male02.mtl', null, onLoadMtl ); + }; WWOBJLoader2Example.prototype.useLoadAsync = function () { + var modelName = 'WaltHead'; this._reportProgress( { detail: { text: 'Loading: ' + modelName } } ); var scope = this; var objLoader = new THREE.OBJLoader2(); var callbackOnLoad = function ( event ) { + objLoader.workerSupport.setTerminateRequested( true ); var local = new THREE.Object3D(); local.name = 'Pivot_WaltHead'; - local.position.set( -125, 50, 0 ); + local.position.set( - 125, 50, 0 ); var scale = 0.5; local.scale.set( scale, scale, scale ); scope.pivot.add( local ); local.add( event.detail.loaderRootNode ); scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } ); + }; var onLoadMtl = function ( materials ) { + objLoader.setModelName( modelName ); objLoader.setMaterials( materials ); objLoader.terminateWorkerOnLoad = false; objLoader.load( 'models/obj/walt/WaltHead.obj', callbackOnLoad, null, null, null, true ); + }; objLoader.loadMtl( 'models/obj/walt/WaltHead.mtl', null, onLoadMtl ); + }; WWOBJLoader2Example.prototype.useRunSync = function () { + var scope = this; var callbackOnLoad = function ( event ) { + scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } ); + }; var prepData = new THREE.LoaderSupport.PrepData( 'cerberus' ); @@ -284,12 +313,16 @@ var objLoader = new THREE.OBJLoader2(); objLoader.run( prepData ); + }; WWOBJLoader2Example.prototype.useRunAsyncMeshAlter = function () { + var scope = this; var callbackOnLoad = function ( event ) { + scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } ); + }; var prepData = new THREE.LoaderSupport.PrepData( 'vive-controller' ); @@ -302,6 +335,7 @@ prepData.useAsync = true; var callbacks = prepData.getCallbacks(); var callbackMeshAlter = function ( event ) { + var override = new THREE.LoaderSupport.LoadedMeshUserOverride( false, true ); var mesh = new THREE.Mesh( event.detail.bufferGeometry, event.detail.material ); @@ -315,52 +349,67 @@ override.addMesh( helper ); return override; + }; callbacks.setCallbackOnMeshAlter( callbackMeshAlter ); callbacks.setCallbackOnProgress( this._reportProgress ); callbacks.setCallbackOnLoad( callbackOnLoad ); var objLoader = new THREE.OBJLoader2(); objLoader.run( prepData ); + }; WWOBJLoader2Example.prototype.finalize = function () { + this._reportProgress( { detail: { text: '' } } ); + }; - WWOBJLoader2Example.prototype._reportProgress = function( event ) { + WWOBJLoader2Example.prototype._reportProgress = function ( event ) { + var output = Validator.verifyInput( event.detail.text, '' ); console.log( 'Progress: ' + output ); document.getElementById( 'feedback' ).innerHTML = output; + }; WWOBJLoader2Example.prototype.resizeDisplayGL = function () { + this.controls.handleResize(); this.recalcAspectRatio(); this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false ); this.updateCamera(); + }; WWOBJLoader2Example.prototype.recalcAspectRatio = function () { + this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight; + }; WWOBJLoader2Example.prototype.resetCamera = function () { + this.camera.position.copy( this.cameraDefaults.posCamera ); this.cameraTarget.copy( this.cameraDefaults.posCameraTarget ); this.updateCamera(); + }; WWOBJLoader2Example.prototype.updateCamera = function () { + this.camera.aspect = this.aspectRatio; this.camera.lookAt( this.cameraTarget ); this.camera.updateProjectionMatrix(); + }; WWOBJLoader2Example.prototype.render = function () { + if ( ! this.renderer.autoClear ) this.renderer.clear(); this.controls.update(); @@ -369,39 +418,53 @@ this.cube.rotation.y += 0.05; this.renderer.render( this.scene, this.camera ); + }; WWOBJLoader2Example.prototype.alterShading = function () { + var scope = this; scope.flatShading = ! scope.flatShading; - console.log( scope.flatShading ? 'Enabling flat shading' : 'Enabling smooth shading'); + console.log( scope.flatShading ? 'Enabling flat shading' : 'Enabling smooth shading' ); scope.traversalFunction = function ( material ) { + material.flatShading = scope.flatShading; material.needsUpdate = true; + }; var scopeTraverse = function ( object3d ) { + scope.traverseScene( object3d ); + }; scope.pivot.traverse( scopeTraverse ); + }; WWOBJLoader2Example.prototype.alterDouble = function () { + var scope = this; scope.doubleSide = ! scope.doubleSide; - console.log( scope.doubleSide ? 'Enabling DoubleSide materials' : 'Enabling FrontSide materials'); + console.log( scope.doubleSide ? 'Enabling DoubleSide materials' : 'Enabling FrontSide materials' ); + + scope.traversalFunction = function ( material ) { - scope.traversalFunction = function ( material ) { material.side = scope.doubleSide ? THREE.DoubleSide : THREE.FrontSide; + }; var scopeTraverse = function ( object3d ) { + scope.traverseScene( object3d ); + }; scope.pivot.traverse( scopeTraverse ); + }; WWOBJLoader2Example.prototype.traverseScene = function ( object3d ) { + if ( object3d.material instanceof THREE.MultiMaterial ) { var materials = object3d.material.materials; @@ -416,11 +479,12 @@ this.traversalFunction( object3d.material ); } + }; return WWOBJLoader2Example; - })(); + } )(); var app = new WWOBJLoader2Example( document.getElementById( 'example' ) ); @@ -438,27 +502,35 @@ var folderOptions = gui.addFolder( 'WWOBJLoader2 Options' ); var controlFlat = folderOptions.add( wwObjLoader2Control, 'flatShading' ).name( 'Flat Shading' ); - controlFlat.onChange( function( value ) { + controlFlat.onChange( function ( value ) { + console.log( 'Setting flatShading to: ' + value ); app.alterShading(); - }); + + } ); var controlDouble = folderOptions.add( wwObjLoader2Control, 'doubleSide' ).name( 'Double Side Materials' ); - controlDouble.onChange( function( value ) { + controlDouble.onChange( function ( value ) { + console.log( 'Setting doubleSide to: ' + value ); app.alterDouble(); - }); + + } ); folderOptions.open(); // init three.js example application var resizeWindow = function () { + app.resizeDisplayGL(); + }; var render = function () { + requestAnimationFrame( render ); app.render(); + }; window.addEventListener( 'resize', resizeWindow, false ); @@ -469,7 +541,6 @@ // kick render loop render(); - // Load a file with OBJLoader.parse synchronously app.useParseSync();
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_obj2_run_director.html
@@ -89,11 +89,12 @@ 'use strict'; - var WWParallels = (function () { + var WWParallels = ( function () { var Validator = THREE.LoaderSupport.Validator; function WWParallels( elementToBindTo ) { + this.renderer = null; this.canvas = elementToBindTo; this.aspectRatio = 1; @@ -126,9 +127,11 @@ this.feedbackArray = null; this.running = false; + } WWParallels.prototype.initGL = function () { + this.renderer = new THREE.WebGLRenderer( { canvas: this.canvas, antialias: true, @@ -146,8 +149,8 @@ var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 ); var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 ); - directionalLight1.position.set( -100, -50, 100 ); - directionalLight2.position.set( 100, 50, -100 ); + directionalLight1.position.set( - 100, - 50, 100 ); + directionalLight2.position.set( 100, 50, - 100 ); this.scene.add( directionalLight1 ); this.scene.add( directionalLight2 ); @@ -158,35 +161,45 @@ this.cube = new THREE.Mesh( geometry, material ); this.cube.position.set( 0, 0, 0 ); this.scene.add( this.cube ); + }; WWParallels.prototype.resizeDisplayGL = function () { + this.controls.handleResize(); this.recalcAspectRatio(); this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false ); this.updateCamera(); + }; WWParallels.prototype.recalcAspectRatio = function () { + this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight; + }; WWParallels.prototype.resetCamera = function () { + this.camera.position.copy( this.cameraDefaults.posCamera ); this.cameraTarget.copy( this.cameraDefaults.posCameraTarget ); this.updateCamera(); + }; WWParallels.prototype.updateCamera = function () { + this.camera.aspect = this.aspectRatio; this.camera.lookAt( this.cameraTarget ); this.camera.updateProjectionMatrix(); + }; WWParallels.prototype.render = function () { + if ( ! this.renderer.autoClear ) this.renderer.clear(); this.controls.update(); @@ -195,18 +208,22 @@ this.cube.rotation.y += 0.05; this.renderer.render( this.scene, this.camera ); + }; - WWParallels.prototype._reportProgress = function( content ) { + WWParallels.prototype._reportProgress = function ( content ) { + var output = content; if ( Validator.isValid( content ) && Validator.isValid( content.detail ) ) output = content.detail.text; output = Validator.verifyInput( output, '' ); - if ( this.logging.enabled ) console.info( 'Progress:\n\t' + output.replace(/\<br\>/g, '\n\t' ) ); + if ( this.logging.enabled ) console.info( 'Progress:\n\t' + output.replace( /\<br\>/g, '\n\t' ) ); document.getElementById( 'feedback' ).innerHTML = output; + }; WWParallels.prototype.enqueueAllAssests = function ( maxQueueSize, maxWebWorkers, streamMeshes ) { + if ( this.running ) { return; @@ -223,7 +240,7 @@ scope.reportDonwload = []; var i; - for ( i = 0; i < maxWebWorkers; i++ ) { + for ( i = 0; i < maxWebWorkers; i ++ ) { scope.feedbackArray[ i ] = 'Worker #' + i + ': Awaiting feedback'; scope.reportDonwload[ i ] = true; @@ -232,6 +249,7 @@ scope._reportProgress( scope.feedbackArray.join( '\<br\>' ) ); var callbackOnLoad = function ( event ) { + var instanceNo = event.detail.instanceNo; scope.reportDonwload[ instanceNo ] = false; scope.allAssets.push( event.detail.loaderRootNode ); @@ -242,22 +260,28 @@ scope._reportProgress( scope.feedbackArray.join( '\<br\>' ) ); if ( scope.workerDirector.objectsCompleted + 1 === maxQueueSize ) scope.running = false; + }; var callbackReportProgress = function ( event ) { + var instanceNo = event.detail.instanceNo; var text = event.detail.text; if ( scope.reportDonwload[ instanceNo ] ) { + var msg = 'Worker #' + instanceNo + ': ' + text; if ( scope.logging.enabled ) console.info( msg ); scope.feedbackArray[ instanceNo ] = msg; scope._reportProgress( scope.feedbackArray.join( '\<br\>' ) ); + } + }; var callbackMeshAlter = function ( event, override ) { + if ( ! Validator.isValid( override ) ) override = new THREE.LoaderSupport.LoadedMeshUserOverride( false, false ); var material = event.detail.material; @@ -274,11 +298,14 @@ } return override; + }; var callbackOnLoadMaterials = function ( materials ) { + console.log( 'Materials loaded' ); return materials; + }; var callbacks = new THREE.LoaderSupport.Callbacks(); @@ -293,7 +320,7 @@ var modelPrepDatas = []; var prepData; prepData = new THREE.LoaderSupport.PrepData( 'male02' ); - prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/male02/male02.obj', 'OBJ ') ); + prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/male02/male02.obj', 'OBJ ' ) ); prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/male02/male02.mtl', 'MTL' ) ); prepData.setLogging( false, false ); modelPrepDatas.push( prepData ); @@ -323,12 +350,12 @@ modelPrepDatas.push( prepData ); var pivot; - var distributionBase = -500; + var distributionBase = - 500; var distributionMax = 1000; var modelPrepDataIndex = 0; var modelPrepData; var scale; - for ( i = 0; i < maxQueueSize; i++ ) { + for ( i = 0; i < maxQueueSize; i ++ ) { modelPrepDataIndex = Math.floor( Math.random() * modelPrepDatas.length ); @@ -348,11 +375,14 @@ modelPrepData.streamMeshesTo = pivot; this.workerDirector.enqueueForRun( modelPrepData ); + } this.workerDirector.processQueue(); + }; WWParallels.prototype.clearAllAssests = function () { + var storedObject3d; for ( var asset in this.allAssets ) { @@ -377,9 +407,13 @@ if ( materials.hasOwnProperty( name ) ) materials[ name ].dispose(); } + } + } + if ( object3d.hasOwnProperty( 'texture' ) ) object3d.texture.dispose(); + }; if ( Validator.isValid( storedObject3d ) ) { @@ -388,19 +422,26 @@ storedObject3d = null; } + } this.allAssets = []; + }; WWParallels.prototype.terminateManager = function () { + this.workerDirector.tearDown(); this.running = false; + }; WWParallels.prototype.terminateManagerAndClearScene = function () { + var scope = this; - var scopedClearAllAssests = function (){ + var scopedClearAllAssests = function () { + scope.clearAllAssests(); + }; if ( this.workerDirector.isRunning() ) { @@ -409,14 +450,16 @@ } else { scopedClearAllAssests(); + } this.running = false; + }; return WWParallels; - })(); + } )(); var app = new WWParallels( document.getElementById( 'example' ) ); @@ -426,13 +469,19 @@ workerCount: 4, streamMeshes: true, run: function () { + app.enqueueAllAssests( this.queueLength, this.workerCount, this.streamMeshes ); + }, terminate: function () { + app.terminateManager(); + }, clearAllAssests: function () { + app.terminateManagerAndClearScene(); + } }; var gui = new dat.GUI( { @@ -441,7 +490,7 @@ } ); var menuDiv = document.getElementById( 'dat' ); - menuDiv.appendChild(gui.domElement); + menuDiv.appendChild( gui.domElement ); var folderQueue = gui.addFolder( 'Web Worker Director Queue Control' ); folderQueue.add( wwParallelsControl, 'queueLength' ).min( 1 ).max( 1024 ).step( 1 ); folderQueue.add( wwParallelsControl, 'workerCount' ).min( 1 ).max( 16 ).step( 1 ); @@ -454,12 +503,16 @@ folderWWControl.add( wwParallelsControl, 'clearAllAssests' ).name( 'Clear Scene' ); var resizeWindow = function () { + app.resizeDisplayGL(); + }; var render = function () { + requestAnimationFrame( render ); app.render(); + }; window.addEventListener( 'resize', resizeWindow, false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_obj_mtl.html
@@ -86,7 +86,7 @@ }; - var onError = function ( xhr ) { }; + var onError = function () { }; THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_pcd.html
@@ -30,7 +30,6 @@ span { display: inline-block; width: 60px; - float: left; text-align: center; } @@ -72,8 +71,8 @@ camera = new THREE.PerspectiveCamera( 15, window.innerWidth / window.innerHeight, 0.01, 40 ); camera.position.x = 0.4; - camera.position.z = -2; - camera.up.set(0,0,1); + camera.position.z = - 2; + camera.up.set( 0, 0, 1 ); controls = new THREE.TrackballControls( camera ); @@ -102,7 +101,7 @@ scene.add( mesh ); var center = mesh.geometry.boundingSphere.center; - controls.target.set( center.x, center.y, center.z); + controls.target.set( center.x, center.y, center.z ); controls.update(); } ); @@ -116,7 +115,7 @@ window.addEventListener( 'resize', onWindowResize, false ); - window.addEventListener('keypress', keyboard); + window.addEventListener( 'keypress', keyboard ); } @@ -129,24 +128,24 @@ } - function keyboard ( ev ) { + function keyboard( ev ) { var ZaghettoMesh = scene.getObjectByName( 'Zaghetto.pcd' ); switch ( ev.key || String.fromCharCode( ev.keyCode || ev.charCode ) ) { case '+': - ZaghettoMesh.material.size*=1.2; + ZaghettoMesh.material.size *= 1.2; ZaghettoMesh.material.needsUpdate = true; break; case '-': - ZaghettoMesh.material.size/=1.2; + ZaghettoMesh.material.size /= 1.2; ZaghettoMesh.material.needsUpdate = true; break; case 'c': - ZaghettoMesh.material.color.setHex(Math.random()*0xffffff); + ZaghettoMesh.material.color.setHex( Math.random() * 0xffffff ); ZaghettoMesh.material.needsUpdate = true; break;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_pdb.html
@@ -121,7 +121,7 @@ scene.add( light ); var light = new THREE.DirectionalLight( 0xffffff, 0.5 ); - light.position.set( -1, -1, 1 ); + light.position.set( - 1, - 1, 1 ); scene.add( light ); root = new THREE.Group(); @@ -162,11 +162,11 @@ function generateButtonCallback( url ) { - return function ( event ) { + return function () { loadMolecule( url ); - } + }; } @@ -178,7 +178,7 @@ button.innerHTML = m; menu.appendChild( button ); - var url = 'models/molecules/' + MOLECULES[ m ]; + var url = 'models/molecules/' + MOLECULES[ m ]; button.addEventListener( 'click', generateButtonCallback( url ), false );
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_ply.html
@@ -30,7 +30,6 @@ span { display: inline-block; width: 60px; - float: left; text-align: center; } @@ -72,7 +71,7 @@ camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 ); camera.position.set( 3, 0.15, 3 ); - cameraTarget = new THREE.Vector3( 0, -0.1, 0 ); + cameraTarget = new THREE.Vector3( 0, - 0.1, 0 ); scene = new THREE.Scene(); scene.background = new THREE.Color( 0x72645b ); @@ -85,8 +84,8 @@ new THREE.PlaneBufferGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) ); - plane.rotation.x = -Math.PI/2; - plane.position.y = -0.5; + plane.rotation.x = - Math.PI / 2; + plane.position.y = - 0.5; scene.add( plane ); plane.receiveShadow = true; @@ -103,7 +102,7 @@ var mesh = new THREE.Mesh( geometry, material ); mesh.position.y = - 0.2; - mesh.position.z = 0.3; + mesh.position.z = 0.3; mesh.rotation.x = - Math.PI / 2; mesh.scale.multiplyScalar( 0.001 ); @@ -138,7 +137,7 @@ scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) ); addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); - addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 ); + addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 ); // renderer @@ -173,18 +172,18 @@ directionalLight.castShadow = true; var d = 1; - directionalLight.shadow.camera.left = -d; + directionalLight.shadow.camera.left = - d; directionalLight.shadow.camera.right = d; directionalLight.shadow.camera.top = d; - directionalLight.shadow.camera.bottom = -d; + directionalLight.shadow.camera.bottom = - d; directionalLight.shadow.camera.near = 1; directionalLight.shadow.camera.far = 4; directionalLight.shadow.mapSize.width = 1024; directionalLight.shadow.mapSize.height = 1024; - directionalLight.shadow.bias = -0.001; + directionalLight.shadow.bias = - 0.001; }
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_prwm.html
@@ -136,7 +136,7 @@ }; - var onError = function ( xhr ) { + var onError = function () { busy = false;
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_sea3d.html
@@ -63,7 +63,7 @@ } - console.log("Visit https://github.com/sunag/sea3d to all codes and builds under development."); + console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." ); var container, stats; @@ -81,13 +81,13 @@ loader = new THREE.SEA3D( { - autoPlay : true, // Auto play animations - container : scene, // Container to add models - progressive : true // Progressive download + autoPlay: true, // Auto play animations + container: scene, // Container to add models + progressive: true // Progressive download } ); - loader.onComplete = function( e ) { + loader.onComplete = function () { // Get camera from SEA3D Studio // use loader.get... to get others objects @@ -96,7 +96,7 @@ //camera.position.copy( cam.position ); //camera.rotation.copy( cam.rotation ); - console.log("SEA3D asset loaded!"); + console.log( "SEA3D asset loaded!" ); };
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_sea3d_hierarchy.html
@@ -48,7 +48,7 @@ <script src="js/loaders/sea3d/SEA3D.js"></script> <script src="js/loaders/sea3d/SEA3DLZMA.js"></script> <script src="js/loaders/sea3d/SEA3DLoader.js"></script> - + <script src="js/libs/o3dgc.js"></script> <script src="js/loaders/sea3d/o3dgc/SEA3DGC.js"></script> @@ -86,7 +86,7 @@ } ); - loader.onComplete = function ( e ) { + loader.onComplete = function () { // play all animations
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_sea3d_keyframe.html
@@ -83,7 +83,7 @@ } ); - loader.onComplete = function ( e ) { + loader.onComplete = function () { // Get the first camera from 3ds Max // use loader.get... to get others objects @@ -211,13 +211,13 @@ } - function onMouseClick( e ) { + function onMouseClick() { // 0 at 3 demos switch ( demoAt = ++ demoAt % 4 ) { - // play all animation to sequence "crash#1" + // play all animation to sequence "crash#1" case 0:
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_sea3d_morph.html
@@ -84,7 +84,7 @@ } ); - loader.onComplete = function ( e ) { + loader.onComplete = function () { // Get the first camera from SEA3D Studio // use loader.get... to get others objects
true
Other
mrdoob
three.js
4894f4e44448fdf18ea5f4181e4eba252e276a88.json
Fix linter errors in examples WebGL A-L
examples/webgl_loader_sea3d_physics.html
@@ -91,7 +91,7 @@ } ); - loader.onComplete = function ( e ) { + loader.onComplete = function () { new THREE.OrbitControls( camera );
true