language stringclasses 1 value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2 classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_sea3d_skinning.html | @@ -86,7 +86,7 @@
} );
- loader.onComplete = function ( e ) {
+ loader.onComplete = function () {
// Get the first camera from SEA3D Studio
// use loader.get... to get others objects
@@ -95,7 +95,7 @@
camera.position.copy( cam.position );
camera.rotation.copy( cam.rotation );
- controls = new THREE.OrbitControls( camera );
+ var controls = new THREE.OrbitControls( camera );
// get meshes
player = loader.getMesh( "Player" ); | true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_sea3d_sound.html | @@ -135,7 +135,7 @@
} );
- loader.onComplete = function ( e ) {
+ loader.onComplete = function () {
audioListener = loader.audioListener;
@@ -183,11 +183,10 @@
var element = document.body;
- var pointerlockchange = function ( event ) {
+ var pointerlockchange = function () {
if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
- controlsEnabled = true;
controls.enabled = true;
blocker.style.display = 'none';
@@ -206,7 +205,7 @@
};
- var pointerlockerror = function ( event ) {
+ var pointerlockerror = function () {
instructions.style.display = '';
@@ -221,7 +220,7 @@
document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
- instructions.addEventListener( 'click', function ( event ) {
+ instructions.addEventListener( 'click', function () {
instructions.style.display = 'none';
| true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_stl.html | @@ -30,7 +30,6 @@
span {
display: inline-block;
width: 60px;
- float: left;
text-align: center;
}
@@ -72,7 +71,7 @@
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
camera.position.set( 3, 0.15, 3 );
- cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
+ cameraTarget = new THREE.Vector3( 0, - 0.25, 0 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x72645b );
@@ -85,8 +84,8 @@
new THREE.PlaneBufferGeometry( 40, 40 ),
new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
);
- plane.rotation.x = -Math.PI/2;
- plane.position.y = -0.5;
+ plane.rotation.x = - Math.PI / 2;
+ plane.position.y = - 0.5;
scene.add( plane );
plane.receiveShadow = true;
@@ -150,8 +149,10 @@
loader.load( './models/stl/binary/colored.stl', function ( geometry ) {
var meshMaterial = material;
- if (geometry.hasColors) {
- meshMaterial = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
+ if ( geometry.hasColors ) {
+
+ meshMaterial = new THREE.MeshPhongMaterial( { opacity: geometry.alpha, vertexColors: THREE.VertexColors } );
+
}
var mesh = new THREE.Mesh( geometry, meshMaterial );
@@ -173,7 +174,7 @@
scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
- addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
+ addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
@@ -207,18 +208,18 @@
directionalLight.castShadow = true;
var d = 1;
- directionalLight.shadow.camera.left = -d;
+ directionalLight.shadow.camera.left = - d;
directionalLight.shadow.camera.right = d;
directionalLight.shadow.camera.top = d;
- directionalLight.shadow.camera.bottom = -d;
+ directionalLight.shadow.camera.bottom = - d;
directionalLight.shadow.camera.near = 1;
directionalLight.shadow.camera.far = 4;
directionalLight.shadow.mapSize.width = 1024;
directionalLight.shadow.mapSize.height = 1024;
- directionalLight.shadow.bias = -0.002;
+ directionalLight.shadow.bias = - 0.002;
}
| true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_svg.html | @@ -79,7 +79,7 @@
group.scale.multiplyScalar( 0.25 );
group.position.x = - 70;
group.position.y = 70;
- group.scale.y *= -1;
+ group.scale.y *= - 1;
for ( var i = 0; i < paths.length; i ++ ) {
@@ -136,7 +136,7 @@
var group = scene.children[ 1 ];
group.traverse( function ( child ) {
- if ( child.material ) child.material.wireframe = !child.material.wireframe;
+ if ( child.material ) child.material.wireframe = ! child.material.wireframe;
} );
| true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_texture_dds.html | @@ -92,24 +92,30 @@
map6.anisotropy = 4;
var cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
+
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
texture.mapping = THREE.CubeReflectionMapping;
material1.needsUpdate = true;
+
} );
var cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
+
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
texture.mapping = THREE.CubeReflectionMapping;
material5.needsUpdate = true;
+
} );
var cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
+
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
texture.mapping = THREE.CubeReflectionMapping;
material6.needsUpdate = true;
+
} );
var material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
@@ -123,25 +129,25 @@
var mesh = new THREE.Mesh( new THREE.TorusBufferGeometry( 100, 50, 32, 16 ), material1 );
- mesh.position.x = -600;
- mesh.position.y = -200;
+ mesh.position.x = - 600;
+ mesh.position.y = - 200;
scene.add( mesh );
meshes.push( mesh );
mesh = new THREE.Mesh( geometry, material2 );
- mesh.position.x = -200;
- mesh.position.y = -200;
+ mesh.position.x = - 200;
+ mesh.position.y = - 200;
scene.add( mesh );
meshes.push( mesh );
mesh = new THREE.Mesh( geometry, material3 );
- mesh.position.x = -200;
+ mesh.position.x = - 200;
mesh.position.y = 200;
scene.add( mesh );
meshes.push( mesh );
mesh = new THREE.Mesh( geometry, material4 );
- mesh.position.x = -600;
+ mesh.position.x = - 600;
mesh.position.y = 200;
scene.add( mesh );
meshes.push( mesh );
@@ -154,13 +160,13 @@
mesh = new THREE.Mesh( geometry, material6 );
mesh.position.x = 200;
- mesh.position.y = -200;
+ mesh.position.y = - 200;
scene.add( mesh );
meshes.push( mesh );
mesh = new THREE.Mesh( geometry, material7 );
mesh.position.x = 600;
- mesh.position.y = -200;
+ mesh.position.y = - 200;
scene.add( mesh );
meshes.push( mesh );
@@ -170,7 +176,6 @@
scene.add( mesh );
meshes.push( mesh );
-
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); | true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_texture_exr.html | @@ -100,7 +100,7 @@
var container, stats;
var camera, scene, renderer;
- var materialHDR, quad, gamma, exposure;
+ var materialHDR, quad;
init();
@@ -115,7 +115,7 @@
var loader = new THREE.EXRLoader();
- loader.load( "textures/piz_compressed.exr", function( texture, textureData ) {
+ loader.load( "textures/piz_compressed.exr", function ( texture, textureData ) {
console.log( textureData.header ); // exr header
@@ -125,17 +125,17 @@
materialHDR = new THREE.ShaderMaterial( {
uniforms: {
- tDiffuse: { value: texture },
- exposure: { value: 1.0 },
+ tDiffuse: { value: texture },
+ exposure: { value: 1.0 },
brightMax: { value: 18.0 }
- },
+ },
vertexShader: getText( 'vs-hdr' ),
fragmentShader: getText( 'fs-hdr' )
} );
quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( textureData.width, textureData.height ), materialHDR );
- quad.position.z = -100;
+ quad.position.z = - 100;
scene.add( quad );
animate();
| true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_texture_hdr.html | @@ -76,7 +76,7 @@
camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
- new THREE.RGBELoader().load( 'textures/miranda_uncropped.hdr', function( texture, textureData ) {
+ new THREE.RGBELoader().load( 'textures/miranda_uncropped.hdr', function ( texture, textureData ) {
//console.log( textureData );
//console.log( texture ); | true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_texture_pvrtc.html | @@ -62,7 +62,7 @@
//
- var onCube1Loaded = function( texture ){
+ var onCube1Loaded = function ( texture ) {
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
@@ -71,7 +71,7 @@
};
- var onCube2Loaded = function( texture ){
+ var onCube2Loaded = function ( texture ) {
texture.magFilter = THREE.LinearFilter;
// texture.minFilter = THREE.LinearMipMapNearestFilter;
@@ -85,25 +85,25 @@
var loader = new THREE.PVRLoader();
- var disturb_4bpp_rgb = loader.load( 'textures/compressed/disturb_4bpp_rgb.pvr');
- var disturb_4bpp_rgb_v3 = loader.load( 'textures/compressed/disturb_4bpp_rgb_v3.pvr');
- var disturb_4bpp_rgb_mips = loader.load( 'textures/compressed/disturb_4bpp_rgb_mips.pvr');
- var disturb_2bpp_rgb = loader.load( 'textures/compressed/disturb_2bpp_rgb.pvr');
- var flare_4bpp_rgba = loader.load( 'textures/compressed/flare_4bpp_rgba.pvr');
- var flare_2bpp_rgba = loader.load( 'textures/compressed/flare_2bpp_rgba.pvr');
- var park3_cube_nomip_4bpp_rgb = loader.load( 'textures/compressed/park3_cube_nomip_4bpp_rgb.pvr', onCube1Loaded );
- var park3_cube_mip_2bpp_rgb_v3 = loader.load( 'textures/compressed/park3_cube_mip_2bpp_rgb_v3.pvr', onCube2Loaded );
+ var disturb_4bpp_rgb = loader.load( 'textures/compressed/disturb_4bpp_rgb.pvr' );
+ var disturb_4bpp_rgb_v3 = loader.load( 'textures/compressed/disturb_4bpp_rgb_v3.pvr' );
+ var disturb_4bpp_rgb_mips = loader.load( 'textures/compressed/disturb_4bpp_rgb_mips.pvr' );
+ var disturb_2bpp_rgb = loader.load( 'textures/compressed/disturb_2bpp_rgb.pvr' );
+ var flare_4bpp_rgba = loader.load( 'textures/compressed/flare_4bpp_rgba.pvr' );
+ var flare_2bpp_rgba = loader.load( 'textures/compressed/flare_2bpp_rgba.pvr' );
+ var park3_cube_nomip_4bpp_rgb = loader.load( 'textures/compressed/park3_cube_nomip_4bpp_rgb.pvr', onCube1Loaded );
+ var park3_cube_mip_2bpp_rgb_v3 = loader.load( 'textures/compressed/park3_cube_mip_2bpp_rgb_v3.pvr', onCube2Loaded );
disturb_2bpp_rgb.minFilter =
disturb_2bpp_rgb.magFilter =
- flare_4bpp_rgba.minFilter =
- flare_4bpp_rgba.magFilter =
+ flare_4bpp_rgba.minFilter =
+ flare_4bpp_rgba.magFilter =
disturb_4bpp_rgb.minFilter =
disturb_4bpp_rgb.magFilter =
disturb_4bpp_rgb_v3.minFilter =
disturb_4bpp_rgb_v3.magFilter =
- flare_2bpp_rgba.minFilter =
- flare_2bpp_rgba.magFilter = THREE.LinearFilter;
+ flare_2bpp_rgba.minFilter =
+ flare_2bpp_rgba.magFilter = THREE.LinearFilter;
var material1 = new THREE.MeshBasicMaterial( { map: disturb_4bpp_rgb } );
var material2 = new THREE.MeshBasicMaterial( { map: disturb_4bpp_rgb_mips } );
@@ -118,13 +118,13 @@
//
var mesh = new THREE.Mesh( geometry, material1 );
- mesh.position.x = -500;
+ mesh.position.x = - 500;
mesh.position.y = 200;
scene.add( mesh );
meshes.push( mesh );
mesh = new THREE.Mesh( geometry, material2 );
- mesh.position.x = -166;
+ mesh.position.x = - 166;
mesh.position.y = 200;
scene.add( mesh );
meshes.push( mesh );
@@ -142,28 +142,28 @@
meshes.push( mesh );
mesh = new THREE.Mesh( geometry, material4 );
- mesh.position.x = -500;
- mesh.position.y = -200;
+ mesh.position.x = - 500;
+ mesh.position.y = - 200;
scene.add( mesh );
meshes.push( mesh );
mesh = new THREE.Mesh( geometry, material5 );
- mesh.position.x = -166;
- mesh.position.y = -200;
+ mesh.position.x = - 166;
+ mesh.position.y = - 200;
scene.add( mesh );
meshes.push( mesh );
- var torus = new THREE.TorusBufferGeometry( 100, 50, 32, 24 );
+ var torus = new THREE.TorusBufferGeometry( 100, 50, 32, 24 );
mesh = new THREE.Mesh( torus, material6 );
mesh.position.x = 166;
- mesh.position.y = -200;
+ mesh.position.y = - 200;
scene.add( mesh );
meshes.push( mesh );
mesh = new THREE.Mesh( torus, material8 );
mesh.position.x = 500;
- mesh.position.y = -200;
+ mesh.position.y = - 200;
scene.add( mesh );
meshes.push( mesh );
| true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_ttf.html | @@ -47,7 +47,7 @@
}
- var container, color;
+ var container;
var camera, cameraTarget, scene, renderer;
var group, textMesh1, textMesh2, textGeo, material;
var firstLetter = true;
@@ -58,8 +58,7 @@
hover = 30,
curveSegments = 4,
bevelThickness = 2,
- bevelSize = 1.5,
- bevelSegments = 3;
+ bevelSize = 1.5;
var font = null;
var mirror = true;
@@ -71,7 +70,6 @@
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
init();
animate();
@@ -115,8 +113,10 @@
var loader = new THREE.TTFLoader();
loader.load( 'fonts/ttf/kenpixel.ttf', function ( json ) {
+
font = new THREE.Font( json );
createText();
+
} );
var plane = new THREE.Mesh(
@@ -149,7 +149,6 @@
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
@@ -219,7 +218,7 @@
bevelSize: bevelSize,
bevelEnabled: true
- });
+ } );
textGeo.computeBoundingBox();
textGeo.computeVertexNormals();
@@ -242,7 +241,7 @@
textMesh2 = new THREE.Mesh( textGeo, material );
textMesh2.position.x = centerOffset;
- textMesh2.position.y = -hover;
+ textMesh2.position.y = - hover;
textMesh2.position.z = height;
textMesh2.rotation.x = Math.PI;
@@ -259,7 +258,7 @@
group.remove( textMesh1 );
if ( mirror ) group.remove( textMesh2 );
- if ( !text ) return;
+ if ( ! text ) return;
createText();
@@ -286,15 +285,15 @@
}
- function onDocumentMouseUp( event ) {
+ function onDocumentMouseUp() {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
- function onDocumentMouseOut( event ) {
+ function onDocumentMouseOut() {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false ); | true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_vtk.html | @@ -54,8 +54,6 @@
var camera, controls, scene, renderer;
- var cross;
-
init();
animate();
| true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_loader_x.html | @@ -53,7 +53,7 @@
<td>mech 1</td>
<td><select id="mech1_anime" onchange="mech1_changeAnime(this.value)">
<option value="stand">stand</option>
- <option value="wark">wark</option>
+ <option value="wark">walk</option>
<option value="attack">attack</option>
</select>
</td>
@@ -81,7 +81,6 @@
var container, stats, controls;
var camera, scene, renderer;
var clock = new THREE.Clock();
- var mixers = [];
var manager = null;
var skeletonHelper = null;
@@ -102,7 +101,7 @@
};
- var onError = function ( xhr ) {};
+ var onError = function () {};
function init() {
@@ -214,7 +213,7 @@
for ( var i = 0; i < animates.length; i ++ ) {
- animates[ i ].update( delta * 1000 );
+ animates[ i ].update( delta * 1000 );
}
| true |
Other | mrdoob | three.js | 4894f4e44448fdf18ea5f4181e4eba252e276a88.json | Fix linter errors in examples WebGL A-L | examples/webgl_lod.html | @@ -51,12 +51,10 @@
}
- var container, stats;
+ var container;
var camera, scene, renderer;
- var geometry, objects;
-
var controls, clock = new THREE.Clock();
init();
@@ -115,7 +113,7 @@
}
lod.position.x = 10000 * ( 0.5 - Math.random() );
- lod.position.y = 7500 * ( 0.5 - Math.random() );
+ lod.position.y = 7500 * ( 0.5 - Math.random() );
lod.position.z = 10000 * ( 0.5 - Math.random() );
lod.updateMatrix();
lod.matrixAutoUpdate = false; | true |
Other | mrdoob | three.js | 9a9d5906c99062e9193fae526b8790b2f31484c6.json | improve some wording in animation docs | docs/manual/en/introduction/Animation-system.html | @@ -52,13 +52,13 @@ <h3>Keyframe Tracks</h3>
<p class="desc">
Inside of such an *AnimationClip* the data for each animated property are stored in a
- separate [page:KeyframeTrack]. Assumed a character object has a [page:Skeleton skeleton],
+ separate [page:KeyframeTrack]. Assuming a character object has a [page:Skeleton skeleton],
one keyframe track could store the data for the position changes of the lower arm bone
over time, a different track the data for the rotation changes of the same bone, a third
the track position, rotation or scaling of another bone, and so on. It should be clear,
that an AnimationClip can be composed of lots of such tracks.<br /><br />
- Assumed the model has [page:Geometry.morphTargets morph targets] (for example one morph
+ Assuming the model has [page:Geometry.morphTargets morph targets] (for example one morph
target showing a friendly face and another showing an angry face), each track holds the
information as to how the [page:Mesh.morphTargetInfluences influence] of a certain morph
target changes during the performance of the clip.
@@ -69,7 +69,7 @@ <h3>Animation Mixer</h3>
<p class="desc">
- The stored data form only the basis for the animations - actual playback is controlled by
+ The stored data forms only the basis for the animations - actual playback is controlled by
the [page:AnimationMixer]. You can imagine this not only as a player for animations, but
as a simulation of a hardware like a real mixer console, which can control several animations
simultaneously, blending and merging them. | false |
Other | mrdoob | three.js | a872fbd32ff390a10933b66ca972dbd10dfabafd.json | extend shadow far | examples/webgl_materials_cars.html | @@ -127,7 +127,7 @@
shadowLight.shadow.camera.bottom = -2;
shadowLight.shadow.camera.left = -2.5;
shadowLight.shadow.camera.right = 2.5;
- shadowLight.shadow.camera.far = 5.5;
+ shadowLight.shadow.camera.far = 5.75;
shadowLight.shadow.bias = -0.025;
lightHolder.add( shadowLight, shadowLight.target ); | false |
Other | mrdoob | three.js | 099d5a377188bf3597de69a0327d179b8d751f89.json | Move statements to individual lines | examples/css3d_molecules.html | @@ -494,9 +494,15 @@
switch ( visualizationType ) {
- case 0: showAtoms(); break;
- case 1: showBonds(); break;
- case 2: showAtomsBonds(); break;
+ case 0:
+ showAtoms();
+ break;
+ case 1:
+ showBonds();
+ break;
+ case 2:
+ showAtomsBonds();
+ break;
}
| false |
Other | mrdoob | three.js | 89db424a342ae0eb339636c64b079deb30d6246e.json | Move statements to seperate lines | examples/canvas_interactive_voxelpainter.html | @@ -165,7 +165,8 @@
switch ( event.keyCode ) {
- case 16: isShiftDown = true; break;
+ case 16: isShiftDown = true;
+ break;
}
@@ -175,7 +176,8 @@
switch ( event.keyCode ) {
- case 16: isShiftDown = false; break;
+ case 16: isShiftDown = false;
+ break;
}
| true |
Other | mrdoob | three.js | 89db424a342ae0eb339636c64b079deb30d6246e.json | Move statements to seperate lines | examples/misc_controls_pointerlock.html | @@ -145,7 +145,8 @@
case 37: // left
case 65: // a
- moveLeft = true; break;
+ moveLeft = true;
+ break;
case 40: // down
case 83: // s | true |
Other | mrdoob | three.js | 89db424a342ae0eb339636c64b079deb30d6246e.json | Move statements to seperate lines | examples/misc_fps.html | @@ -140,7 +140,8 @@
// calculate velocity towards another side of platform from jump pad position
temp.copy( pads[ j ] );
- temp.y = 0; temp.setLength( - 0.8 );
+ temp.y = 0;
+ temp.setLength( - 0.8 );
temp.y = 0.7;
motion.airborne = true;
@@ -227,7 +228,8 @@
// wrap horizontal rotation to 0...2π
- motion.rotation.y += tau; motion.rotation.y %= tau;
+ motion.rotation.y += tau;
+ motion.rotation.y %= tau;
timeLeft -= dt;
@@ -331,7 +333,8 @@
var lastTimeStamp;
var render = function ( timeStamp ) {
- var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0; lastTimeStamp = timeStamp;
+ var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0;
+ lastTimeStamp = timeStamp;
// call our game loop with the time elapsed since last rendering, in ms
gameLoop( timeElapsed ); | true |
Other | mrdoob | three.js | 0f14339f82ece6cd2a15e303b61ae268e94d7812.json | Move statements onto seperate lines | examples/misc_fps.html | @@ -74,7 +74,8 @@
var index = watchedKeyCodes.indexOf( e.keyCode );
if ( index >= 0 ) {
- keysPressed[ watchedKeyCodes[ index ] ] = down; e.preventDefault();
+ keysPressed[ watchedKeyCodes[ index ] ] = down;
+ e.preventDefault();
}
@@ -138,9 +139,13 @@
if ( pads[ j ].distanceToSquared( motion.position ) < 2.3 ) {
// calculate velocity towards another side of platform from jump pad position
- temp.copy( pads[ j ] ); temp.y = 0; temp.setLength( - 0.8 ); temp.y = 0.7;
+ temp.copy( pads[ j ] );
+ temp.y = 0; temp.setLength( - 0.8 );
+ temp.y = 0.7;
- motion.airborne = true; motion.velocity.copy( temp ); break;
+ motion.airborne = true;
+ motion.velocity.copy( temp );
+ break;
}
| false |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_animation_authoring.html | @@ -119,7 +119,7 @@
}
- });
+ } );
window.addEventListener( 'keyup', function ( event ) {
@@ -132,7 +132,7 @@
}
- });
+ } );
var trackInfo = [
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_controls_fly.html | @@ -74,11 +74,11 @@
var MARGIN = 0;
var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
- var SCREEN_WIDTH = window.innerWidth;
+ var SCREEN_WIDTH = window.innerWidth;
var camera, controls, scene, renderer, stats;
var geometry, meshPlanet, meshClouds, meshMoon;
- var dirLight, pointLight, ambientLight;
+ var dirLight;
var composer;
@@ -100,7 +100,7 @@
scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
dirLight = new THREE.DirectionalLight( 0xffffff );
- dirLight.position.set( -1, 0, 1 ).normalize();
+ dirLight.position.set( - 1, 0, 1 ).normalize();
scene.add( dirLight );
var materialNormalMap = new THREE.MeshPhongMaterial( {
@@ -246,10 +246,10 @@
}
- function onWindowResize( event ) {
+ function onWindowResize() {
SCREEN_HEIGHT = window.innerHeight;
- SCREEN_WIDTH = window.innerWidth;
+ SCREEN_WIDTH = window.innerWidth;
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_controls_map.html | @@ -125,9 +125,10 @@
window.addEventListener( 'resize', onWindowResize, false );
- var gui = new dat.GUI();
+ var gui = new dat.GUI();
+
+ gui.add( controls, 'screenSpacePanning' );
- gui.add(controls, 'screenSpacePanning');
}
function onWindowResize() { | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_controls_pointerlock.html | @@ -112,20 +112,20 @@
var blocker = document.getElementById( 'blocker' );
var instructions = document.getElementById( 'instructions' );
- instructions.addEventListener( 'click', function ( event ) {
+ instructions.addEventListener( 'click', function () {
controls.lock();
}, false );
- controls.addEventListener( 'lock', function() {
+ controls.addEventListener( 'lock', function () {
instructions.style.display = 'none';
blocker.style.display = 'none';
} );
- controls.addEventListener( 'unlock', function() {
+ controls.addEventListener( 'unlock', function () {
blocker.style.display = 'block';
instructions.style.display = '';
@@ -168,7 +168,7 @@
var onKeyUp = function ( event ) {
- switch( event.keyCode ) {
+ switch ( event.keyCode ) {
case 38: // up
case 87: // w | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_controls_trackball.html | @@ -107,7 +107,7 @@
scene.add( light );
var light = new THREE.DirectionalLight( 0x002288 );
- light.position.set( -1, -1, -1 );
+ light.position.set( - 1, - 1, - 1 );
scene.add( light );
var light = new THREE.AmbientLight( 0x222222 ); | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_controls_transform.html | @@ -78,15 +78,17 @@
var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
var material = new THREE.MeshLambertMaterial( { map: texture } );
- orbit = new THREE.OrbitControls(camera, renderer.domElement);
+ orbit = new THREE.OrbitControls( camera, renderer.domElement );
orbit.update();
orbit.addEventListener( 'change', render );
control = new THREE.TransformControls( camera, renderer.domElement );
control.addEventListener( 'change', render );
control.addEventListener( 'dragging-changed', function ( event ) {
- orbit.enabled = !event.value;
+
+ orbit.enabled = ! event.value;
+
} );
var mesh = new THREE.Mesh( geometry, material );
@@ -133,24 +135,24 @@
break;
case 88: // X
- control.showX = !control.showX;
+ control.showX = ! control.showX;
break;
case 89: // Y
- control.showY = !control.showY;
+ control.showY = ! control.showY;
break;
case 90: // Z
- control.showZ = !control.showZ;
+ control.showZ = ! control.showZ;
break;
case 32: // Spacebar
- control.enabled = !control.enabled;
+ control.enabled = ! control.enabled;
break;
}
- });
+ } );
window.addEventListener( 'keyup', function ( event ) {
@@ -163,7 +165,7 @@
}
- });
+ } );
}
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_exporter_gltf.html | @@ -51,14 +51,14 @@
var gltfExporter = new THREE.GLTFExporter();
var options = {
- trs: document.getElementById('option_trs').checked,
- onlyVisible: document.getElementById('option_visible').checked,
- truncateDrawRange: document.getElementById('option_drawrange').checked,
- binary: document.getElementById('option_binary').checked,
- forceIndices: document.getElementById('option_forceindices').checked,
- forcePowerOfTwoTextures: document.getElementById('option_forcepot').checked
+ trs: document.getElementById( 'option_trs' ).checked,
+ onlyVisible: document.getElementById( 'option_visible' ).checked,
+ truncateDrawRange: document.getElementById( 'option_drawrange' ).checked,
+ binary: document.getElementById( 'option_binary' ).checked,
+ forceIndices: document.getElementById( 'option_forceindices' ).checked,
+ forcePowerOfTwoTextures: document.getElementById( 'option_forcepot' ).checked
};
- gltfExporter.parse( input, function( result ) {
+ gltfExporter.parse( input, function ( result ) {
if ( result instanceof ArrayBuffer ) {
@@ -166,7 +166,7 @@
// Perspective Camera
// ---------------------------------------------------------------------
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set(600, 400, 0);
+ camera.position.set( 600, 400, 0 );
camera.name = "PerspectiveCamera";
scene1.add( camera );
@@ -190,7 +190,7 @@
// Grid
// ---------------------------------------------------------------------
gridHelper = new THREE.GridHelper( 2000, 20 );
- gridHelper.position.y = -50;
+ gridHelper.position.y = - 50;
gridHelper.name = "Grid";
scene1.add( gridHelper );
@@ -213,7 +213,7 @@
} );
object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 0 ), material );
- object.position.set( -200, 0, 200 );
+ object.position.set( - 200, 0, 200 );
object.name = 'Icosahedron';
scene1.add( object );
@@ -270,7 +270,7 @@
roughness: 1
} );
object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 15, 40, 10 ), material );
- object.position.set( -200, 0, 0 );
+ object.position.set( - 200, 0, 0 );
object.name = "Cylinder";
scene1.add( object );
@@ -282,7 +282,7 @@
material = new THREE.MeshStandardMaterial( { map: mapWood, side: THREE.DoubleSide } );
object = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 100, 100 ), material );
- object.position.set( -200, 0, 400 );
+ object.position.set( - 200, 0, 400 );
object.name = "Cube";
scene1.add( object );
@@ -302,7 +302,7 @@
var group2 = new THREE.Group();
group2.name = "subGroup";
- group2.position.set( 0, 50, 0);
+ group2.position.set( 0, 50, 0 );
group1.add( group2 );
object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 30, 30, 30 ), material );
@@ -314,31 +314,31 @@
// Triangle Strip
// ---------------------------------------------------------------------
var geometry = new THREE.BufferGeometry();
- var positions = new Float32Array([
+ var positions = new Float32Array( [
0, 0, 0,
0, 80, 0,
80, 0, 0,
80, 80, 0,
80, 0, 80,
80, 80, 80,
- ]);
+ ] );
- var colors = new Float32Array([
+ var colors = new Float32Array( [
1, 0, 0,
1, 0, 0,
1, 1, 0,
1, 1, 0,
0, 0, 1,
0, 0, 1,
- ]);
+ ] );
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
object = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } ) );
- object.position.set( 140, -40, -250);
+ object.position.set( 140, - 40, - 250 );
object.setDrawMode( THREE.TriangleStripDrawMode );
object.name = 'Custom buffered';
- object.userData = { data: 'customdata', list: [ 1,2,3,4 ] };
+ object.userData = { data: 'customdata', list: [ 1, 2, 3, 4 ] };
scene1.add( object );
@@ -350,15 +350,17 @@
var numPoints = 100;
var positions = new Float32Array( numPoints * 3 );
- for (var i = 0; i < numPoints; i++ ) {
+ for ( var i = 0; i < numPoints; i ++ ) {
+
positions[ i * 3 ] = i;
positions[ i * 3 + 1 ] = Math.sin( i / 2 ) * 20;
positions[ i * 3 + 2 ] = 0;
+
}
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
- object.position.set(-50, 0, -200);
+ object.position.set( - 50, 0, - 200 );
scene1.add( object );
@@ -370,16 +372,18 @@
var radius = 70;
var positions = new Float32Array( numPoints * 3 );
- for (var i = 0; i < numPoints; i++ ) {
+ for ( var i = 0; i < numPoints; i ++ ) {
+
var s = i * Math.PI * 2 / numPoints;
- positions[ i * 3 ] = radius * Math.sin ( s );
- positions[ i * 3 + 1 ] = radius * Math.cos ( s );
+ positions[ i * 3 ] = radius * Math.sin( s );
+ positions[ i * 3 + 1 ] = radius * Math.cos( s );
positions[ i * 3 + 2 ] = 0;
+
}
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
object = new THREE.LineLoop( geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
- object.position.set(0, 0, -200);
+ object.position.set( 0, 0, - 200 );
scene1.add( object );
@@ -393,31 +397,31 @@
var positions = new Float32Array( ( numElements + outOfRange ) * 3 );
var colors = new Float32Array( ( numElements + outOfRange ) * 3 );
- positions.set([
+ positions.set( [
0, 0, 0,
0, 80, 0,
80, 0, 0,
80, 0, 0,
0, 80, 0,
80, 80, 0
- ]);
+ ] );
- colors.set([
+ colors.set( [
1, 0, 0,
1, 0, 0,
1, 1, 0,
1, 1, 0,
0, 0, 1,
0, 0, 1,
- ]);
+ ] );
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
geometry.setDrawRange( 0, numElements );
object = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } ) );
object.name = 'Custom buffered truncated';
- object.position.set( 340, -40, -200 );
+ object.position.set( 340, - 40, - 200 );
scene1.add( object );
@@ -426,10 +430,12 @@
// ---------------------------------------------------------------------
var numPoints = 100;
var pointsArray = new Float32Array( numPoints * 3 );
- for ( var i = 0; i < numPoints; i++ ) {
- pointsArray[ 3 * i ] = -50 + Math.random() * 100;
+ for ( var i = 0; i < numPoints; i ++ ) {
+
+ pointsArray[ 3 * i ] = - 50 + Math.random() * 100;
pointsArray[ 3 * i + 1 ] = Math.random() * 100;
- pointsArray[ 3 * i + 2 ] = -50 + Math.random() * 100;
+ pointsArray[ 3 * i + 2 ] = - 50 + Math.random() * 100;
+
}
var pointsGeo = new THREE.BufferGeometry();
@@ -438,7 +444,7 @@
var pointsMaterial = new THREE.PointsMaterial( { color: 0xffff00, size: 5 } );
var points = new THREE.Points( pointsGeo, pointsMaterial );
points.name = "Points";
- points.position.set( -200, 0, -200);
+ points.position.set( - 200, 0, - 200 );
scene1.add( points );
// ---------------------------------------------------------------------
@@ -454,15 +460,15 @@
} );
object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
- object.position.set( 200, 0, -400 );
+ object.position.set( 200, 0, - 400 );
scene1.add( object );
object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
- object.position.set( 0, 0, -400 );
+ object.position.set( 0, 0, - 400 );
scene1.add( object );
object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
- object.position.set( -200, 0, -400 );
+ object.position.set( - 200, 0, - 400 );
scene1.add( object );
//
@@ -498,7 +504,7 @@
waltHead = obj;
waltHead.scale.multiplyScalar( 1.5 );
- waltHead.position.set(400, 0, 0);
+ waltHead.position.set( 400, 0, 0 );
scene1.add( waltHead );
} );
@@ -512,7 +518,7 @@
object.position.set( 0, 0, 0 );
object.name = "Cube2ndScene";
scene2.name = 'Scene2';
- scene2.add(object);
+ scene2.add( object );
//
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_exporter_obj.html | @@ -75,17 +75,17 @@
var exporter = new THREE.OBJExporter();
var result = exporter.parse( scene );
floatingDiv.style.display = 'block';
- floatingDiv.innerHTML = result.split( '\n' ).join ( '<br />' );
+ floatingDiv.innerHTML = result.split( '\n' ).join( '<br />' );
}
function addGeometry( type ) {
- for( var i = 0; i < scene.children.length; i ++ ) {
+ for ( var i = 0; i < scene.children.length; i ++ ) {
var child = scene.children[ i ];
- if( child.isMesh ) {
+ if ( child.isMesh ) {
child.geometry.dispose();
scene.remove( child );
@@ -97,31 +97,31 @@
if ( type === 1 ) {
- var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
+ var material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
var geometry = generateTriangleGeometry();
scene.add( new THREE.Mesh( geometry, material ) );
} else if ( type === 2 ) {
- var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
+ var material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
scene.add( new THREE.Mesh( geometry, material ) );
} else if ( type === 3 ) {
- var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
+ var material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
var geometry = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
scene.add( new THREE.Mesh( geometry, material ) );
} else if ( type === 4 || type === 5 ) {
- var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
+ var material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
var geometry = generateTriangleGeometry();
var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = -200;
+ mesh.position.x = - 200;
scene.add( mesh );
var geometry2 = new THREE.BoxBufferGeometry( 100, 100, 100 );
@@ -167,14 +167,38 @@
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseover', onDocumentMouseMove, false );
- document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry( 1 ); } );
- document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry( 2 ); } );
- document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry( 3 ); } );
- document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry( 4 ); } );
- document.getElementById( 'transformed' ).addEventListener( 'click', function() { addGeometry( 5 ); } );
+ document.getElementById( 'triangle' ).addEventListener( 'click', function () {
+
+ addGeometry( 1 );
+
+ } );
+ document.getElementById( 'cube' ).addEventListener( 'click', function () {
+
+ addGeometry( 2 );
+
+ } );
+ document.getElementById( 'cylinder' ).addEventListener( 'click', function () {
+
+ addGeometry( 3 );
+
+ } );
+ document.getElementById( 'both' ).addEventListener( 'click', function () {
+
+ addGeometry( 4 );
+
+ } );
+ document.getElementById( 'transformed' ).addEventListener( 'click', function () {
+
+ addGeometry( 5 );
+
+ } );
exportButton = document.getElementById( 'export' );
- exportButton.addEventListener( 'click', function() { exportToObj(); });
+ exportButton.addEventListener( 'click', function () {
+
+ exportToObj();
+
+ } );
floatingDiv = document.createElement( 'div' );
floatingDiv.className = 'floating';
@@ -187,7 +211,7 @@
var needToClose = true;
var target = event.target;
- while( target !== null ) {
+ while ( target !== null ) {
if ( target === floatingDiv || target === exportButton ) {
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_exporter_stl.html | @@ -116,11 +116,15 @@
//
var params = {
- ASCII: function() {
+ ASCII: function () {
+
exportASCII();
+
},
- Binary: function() {
+ Binary: function () {
+
exportBinary();
+
}
};
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_fps.html | @@ -38,118 +38,145 @@
// player motion parameters
var motion = {
- airborne : false,
- position : new THREE.Vector3(), velocity : new THREE.Vector3(),
- rotation : new THREE.Vector2(), spinning : new THREE.Vector2()
+ airborne: false,
+ position: new THREE.Vector3(), velocity: new THREE.Vector3(),
+ rotation: new THREE.Vector2(), spinning: new THREE.Vector2()
};
- motion.position.y = -150;
+ motion.position.y = - 150;
// game systems code
- var resetPlayer = function() {
- if( motion.position.y < -123 ) {
- motion.position.set( -2, 7.7, 25 );
+ var resetPlayer = function () {
+
+ if ( motion.position.y < - 123 ) {
+
+ motion.position.set( - 2, 7.7, 25 );
motion.velocity.multiplyScalar( 0 );
+
}
+
};
- var keyboardControls = (function() {
+ var keyboardControls = ( function () {
- var keys = { SP : 32, W : 87, A : 65, S : 83, D : 68, UP : 38, LT : 37, DN : 40, RT : 39 };
+ var keys = { SP: 32, W: 87, A: 65, S: 83, D: 68, UP: 38, LT: 37, DN: 40, RT: 39 };
var keysPressed = {};
- (function( watchedKeyCodes ) {
- var handler = function( down ) {
- return function( e ) {
+ ( function ( watchedKeyCodes ) {
+
+ var handler = function ( down ) {
+
+ return function ( e ) {
+
var index = watchedKeyCodes.indexOf( e.keyCode );
- if( index >= 0 ) {
- keysPressed[watchedKeyCodes[index]] = down; e.preventDefault();
+ if ( index >= 0 ) {
+
+ keysPressed[ watchedKeyCodes[ index ] ] = down; e.preventDefault();
+
}
+
};
+
};
window.addEventListener( "keydown", handler( true ), false );
window.addEventListener( "keyup", handler( false ), false );
- })([
+
+ } )( [
keys.SP, keys.W, keys.A, keys.S, keys.D, keys.UP, keys.LT, keys.DN, keys.RT
- ]);
+ ] );
var forward = new THREE.Vector3();
var sideways = new THREE.Vector3();
- return function() {
- if( !motion.airborne ) {
+ return function () {
+
+ if ( ! motion.airborne ) {
// look around
- var sx = keysPressed[keys.UP] ? 0.03 : ( keysPressed[keys.DN] ? -0.03 : 0 );
- var sy = keysPressed[keys.LT] ? 0.03 : ( keysPressed[keys.RT] ? -0.03 : 0 );
+ var sx = keysPressed[ keys.UP ] ? 0.03 : ( keysPressed[ keys.DN ] ? - 0.03 : 0 );
+ var sy = keysPressed[ keys.LT ] ? 0.03 : ( keysPressed[ keys.RT ] ? - 0.03 : 0 );
- if( Math.abs( sx ) >= Math.abs( motion.spinning.x ) ) motion.spinning.x = sx;
- if( Math.abs( sy ) >= Math.abs( motion.spinning.y ) ) motion.spinning.y = sy;
+ if ( Math.abs( sx ) >= Math.abs( motion.spinning.x ) ) motion.spinning.x = sx;
+ if ( Math.abs( sy ) >= Math.abs( motion.spinning.y ) ) motion.spinning.y = sy;
// move around
forward.set( Math.sin( motion.rotation.y ), 0, Math.cos( motion.rotation.y ) );
- sideways.set( forward.z, 0, -forward.x );
+ sideways.set( forward.z, 0, - forward.x );
- forward.multiplyScalar( keysPressed[keys.W] ? -0.1 : (keysPressed[keys.S] ? 0.1 : 0));
- sideways.multiplyScalar( keysPressed[keys.A] ? -0.1 : (keysPressed[keys.D] ? 0.1 : 0));
+ forward.multiplyScalar( keysPressed[ keys.W ] ? - 0.1 : ( keysPressed[ keys.S ] ? 0.1 : 0 ) );
+ sideways.multiplyScalar( keysPressed[ keys.A ] ? - 0.1 : ( keysPressed[ keys.D ] ? 0.1 : 0 ) );
var combined = forward.add( sideways );
- if( Math.abs( combined.x ) >= Math.abs( motion.velocity.x ) ) motion.velocity.x = combined.x;
- if( Math.abs( combined.y ) >= Math.abs( motion.velocity.y ) ) motion.velocity.y = combined.y;
- if( Math.abs( combined.z ) >= Math.abs( motion.velocity.z ) ) motion.velocity.z = combined.z;
+ if ( Math.abs( combined.x ) >= Math.abs( motion.velocity.x ) ) motion.velocity.x = combined.x;
+ if ( Math.abs( combined.y ) >= Math.abs( motion.velocity.y ) ) motion.velocity.y = combined.y;
+ if ( Math.abs( combined.z ) >= Math.abs( motion.velocity.z ) ) motion.velocity.z = combined.z;
//jump
- var vy = keysPressed[keys.SP] ? 0.7 : 0;
+ var vy = keysPressed[ keys.SP ] ? 0.7 : 0;
motion.velocity.y += vy;
+
}
+
};
- })();
- var jumpPads = (function() {
- var pads = [ new THREE.Vector3( -17.5, 8, -10 ), new THREE.Vector3( 17.5, 8, -10 ), new THREE.Vector3( 0, 8, 21 ) ];
+ } )();
+
+ var jumpPads = ( function () {
+
+ var pads = [ new THREE.Vector3( - 17.5, 8, - 10 ), new THREE.Vector3( 17.5, 8, - 10 ), new THREE.Vector3( 0, 8, 21 ) ];
var temp = new THREE.Vector3();
- return function() {
- if( !motion.airborne ) {
- for( var j = 0, n = pads.length; j < n; j++ ) {
- if ( pads[j].distanceToSquared( motion.position ) < 2.3 ) {
+ return function () {
+
+ if ( ! motion.airborne ) {
+
+ for ( var j = 0, n = pads.length; j < n; j ++ ) {
+
+ if ( pads[ j ].distanceToSquared( motion.position ) < 2.3 ) {
// calculate velocity towards another side of platform from jump pad position
- temp.copy( pads[j] ); temp.y = 0; temp.setLength( -0.8 ); temp.y = 0.7;
+ temp.copy( pads[ j ] ); temp.y = 0; temp.setLength( - 0.8 ); temp.y = 0.7;
motion.airborne = true; motion.velocity.copy( temp ); break;
+
}
+
}
+
}
+
};
- })();
- var applyPhysics = (function() {
+ } )();
+
+ var applyPhysics = ( function () {
+
var timeStep = 5;
var timeLeft = timeStep + 1;
var birdsEye = 100;
var kneeDeep = 0.4;
var raycaster = new THREE.Raycaster();
- raycaster.ray.direction.set( 0, -1, 0 );
+ raycaster.ray.direction.set( 0, - 1, 0 );
var angles = new THREE.Vector2();
var displacement = new THREE.Vector3();
- return function( dt ) {
+ return function ( dt ) {
+
var platform = scene.getObjectByName( "platform", true );
- if( platform ) {
+ if ( platform ) {
timeLeft += dt;
// run several fixed-step iterations to approximate varying-step
dt = 5;
- while( timeLeft >= dt ) {
+ while ( timeLeft >= dt ) {
var time = 0.3, damping = 0.93, gravity = 0.01, tau = 2 * Math.PI;
@@ -162,83 +189,98 @@
// are we above, or at most knee deep in, the platform?
- if( ( hits.length > 0 ) && ( hits[0].face.normal.y > 0 ) ) {
- var actualHeight = hits[0].distance - birdsEye;
+ if ( ( hits.length > 0 ) && ( hits[ 0 ].face.normal.y > 0 ) ) {
+
+ var actualHeight = hits[ 0 ].distance - birdsEye;
// collision: stick to the surface if landing on it
- if( ( motion.velocity.y <= 0 ) && ( Math.abs( actualHeight ) < kneeDeep ) ) {
+ if ( ( motion.velocity.y <= 0 ) && ( Math.abs( actualHeight ) < kneeDeep ) ) {
+
motion.position.y -= actualHeight;
motion.velocity.y = 0;
motion.airborne = false;
+
}
+
}
- if( motion.airborne ) motion.velocity.y -= gravity;
+ if ( motion.airborne ) motion.velocity.y -= gravity;
angles.copy( motion.spinning ).multiplyScalar( time );
- if( !motion.airborne ) motion.spinning.multiplyScalar( damping );
+ if ( ! motion.airborne ) motion.spinning.multiplyScalar( damping );
displacement.copy( motion.velocity ).multiplyScalar( time );
- if( !motion.airborne ) motion.velocity.multiplyScalar( damping );
+ if ( ! motion.airborne ) motion.velocity.multiplyScalar( damping );
motion.rotation.add( angles );
motion.position.add( displacement );
// limit the tilt at ±0.4 radians
- motion.rotation.x = Math.max( -0.4, Math.min ( +0.4, motion.rotation.x ) );
+ motion.rotation.x = Math.max( - 0.4, Math.min( + 0.4, motion.rotation.x ) );
// wrap horizontal rotation to 0...2π
motion.rotation.y += tau; motion.rotation.y %= tau;
timeLeft -= dt;
+
}
+
}
+
};
- })();
- var updateCamera = (function() {
+ } )();
+
+ var updateCamera = ( function () {
+
var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
- return function() {
+ return function () {
+
euler.x = motion.rotation.x;
euler.y = motion.rotation.y;
camera.quaternion.setFromEuler( euler );
camera.position.copy( motion.position );
camera.position.y += 3.0;
+
};
- })();
+
+ } )();
// init 3D stuff
function makePlatform( jsonUrl, textureUrl, textureQuality ) {
+
var placeholder = new THREE.Object3D();
var texture = new THREE.TextureLoader().load( textureUrl );
texture.minFilter = THREE.LinearFilter;
texture.anisotropy = textureQuality;
var loader = new THREE.JSONLoader();
- loader.load( jsonUrl, function( geometry ) {
+ loader.load( jsonUrl, function ( geometry ) {
geometry.computeFaceNormals();
- var platform = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial({ map : texture }) );
+ var platform = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
platform.name = "platform";
placeholder.add( platform );
- });
+
+ } );
return placeholder;
+
}
- var renderer = new THREE.WebGLRenderer( { antialias : true } );
+ var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
@@ -252,7 +294,7 @@
'textures/cube/skybox/py.jpg', // top
'textures/cube/skybox/ny.jpg', // bottom
'textures/cube/skybox/pz.jpg', // back
- 'textures/cube/skybox/nz.jpg' // front
+ 'textures/cube/skybox/nz.jpg' // front
] );
envMap.format = THREE.RGBFormat;
@@ -262,48 +304,62 @@
'models/platform/platform.json',
'models/platform/platform.jpg',
renderer.capabilities.getMaxAnisotropy()
- ));
+ ) );
// start the game
- var start = function( gameLoop, gameViewportSize ) {
- var resize = function() {
+ var start = function ( gameLoop, gameViewportSize ) {
+
+ var resize = function () {
+
var viewport = gameViewportSize();
renderer.setSize( viewport.width, viewport.height );
camera.aspect = viewport.width / viewport.height;
camera.updateProjectionMatrix();
+
};
window.addEventListener( 'resize', resize, false );
resize();
var lastTimeStamp;
- var render = function( timeStamp ) {
+ var render = function ( timeStamp ) {
+
var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0; lastTimeStamp = timeStamp;
// call our game loop with the time elapsed since last rendering, in ms
gameLoop( timeElapsed );
renderer.render( scene, camera );
requestAnimationFrame( render );
+
};
requestAnimationFrame( render );
+
};
- var gameLoop = function( dt ) {
+ var gameLoop = function ( dt ) {
+
resetPlayer();
keyboardControls();
jumpPads();
applyPhysics( dt );
updateCamera();
+
};
- var gameViewportSize = function() { return {
- width: window.innerWidth, height: window.innerHeight
- }};
+ var gameViewportSize = function () {
+
+ return {
+
+ width: window.innerWidth, height: window.innerHeight
+
+ };
+
+ };
start( gameLoop, gameViewportSize );
</script> | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_lights_test.html | @@ -13,7 +13,6 @@
font-family:georgia;
text-align:center;
}
- h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; }
@@ -36,13 +35,12 @@
var SCREEN_WIDTH = window.innerWidth / 2;
var SCREEN_HEIGHT = window.innerHeight;
- var FLOOR = -250;
var container, stats;
var camera, scene, canvasRenderer, webglRenderer;
- var mesh, zmesh, geometry, material;
+ var mesh, geometry, material;
var directionalLight, pointLight;
@@ -60,8 +58,8 @@
function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
+ container = document.createElement( 'div' );
+ document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 500;
@@ -97,7 +95,7 @@
scene.add( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff );
- directionalLight.position.set( 0, -70, 100 ).normalize();
+ directionalLight.position.set( 0, - 70, 100 ).normalize();
setTimeout( function () {
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_lookat.html | @@ -39,7 +39,7 @@
var camera, scene, renderer, stats;
- var mesh, geometry, sphere;
+ var sphere;
var mouseX = 0, mouseY = 0;
@@ -107,7 +107,7 @@
}
- function onDocumentMouseMove(event) {
+ function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10; | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_ubiquity_test.html | @@ -25,8 +25,6 @@
<script>
- var AMOUNT = 100;
-
var stats;
var camera, scene;
@@ -52,7 +50,7 @@
// QRCODE
var loader = new THREE.JSONLoader();
- loader.load( 'models/json/QRCode.json', function ( geometry) {
+ loader.load( 'models/json/QRCode.json', function ( geometry ) {
mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { vertexColors: THREE.FaceColors } ) );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
@@ -82,14 +80,14 @@
// PLANE
mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
- mesh.position.y = -500;
+ mesh.position.y = - 500;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.add( mesh );
// CYLINDER
mesh = new THREE.Mesh( new THREE.CylinderBufferGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
- mesh.position.x = -500;
+ mesh.position.x = - 500;
mesh.rotation.x = - Math.PI / 2;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.add( mesh ); | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_ubiquity_test2.html | @@ -65,7 +65,7 @@
// SPRITES - from Sprite Sheet
- texture1 = textureLoader.load( 'textures/UV_Grid_Sm.jpg', function() {
+ texture1 = textureLoader.load( 'textures/UV_Grid_Sm.jpg', function () {
texture1.wrapS = THREE.ClampToEdgeWrapping;
texture1.wrapT = THREE.ClampToEdgeWrapping; | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/misc_uv_tests.html | @@ -18,7 +18,7 @@
* as well as allow a new user to visualize what UVs are about.
*/
- function test(name, geometry) {
+ function test( name, geometry ) {
var d = document.createElement( 'div' );
@@ -34,29 +34,29 @@
for ( var i = 0; i < 10; i ++ ) {
- points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 15 + 50, ( i - 5 ) * 2 ) );
+ points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 15 + 50, ( i - 5 ) * 2 ) );
}
//
- test('new THREE.PlaneBufferGeometry( 100, 100, 4, 4 )', new THREE.PlaneBufferGeometry( 100, 100, 4, 4 ));
+ test( 'new THREE.PlaneBufferGeometry( 100, 100, 4, 4 )', new THREE.PlaneBufferGeometry( 100, 100, 4, 4 ) );
- test('new THREE.SphereBufferGeometry( 75, 12, 6 )', new THREE.SphereBufferGeometry( 75, 12, 6 ));
+ test( 'new THREE.SphereBufferGeometry( 75, 12, 6 )', new THREE.SphereBufferGeometry( 75, 12, 6 ) );
- test('new THREE.IcosahedronBufferGeometry( 30, 1 )', new THREE.IcosahedronBufferGeometry( 30, 1 ));
+ test( 'new THREE.IcosahedronBufferGeometry( 30, 1 )', new THREE.IcosahedronBufferGeometry( 30, 1 ) );
- test('new THREE.OctahedronBufferGeometry( 30, 2 )', new THREE.OctahedronBufferGeometry( 30, 2 ));
+ test( 'new THREE.OctahedronBufferGeometry( 30, 2 )', new THREE.OctahedronBufferGeometry( 30, 2 ) );
- test('new THREE.CylinderBufferGeometry( 25, 75, 100, 10, 5 )', new THREE.CylinderBufferGeometry( 25, 75, 100, 10, 5 ));
+ test( 'new THREE.CylinderBufferGeometry( 25, 75, 100, 10, 5 )', new THREE.CylinderBufferGeometry( 25, 75, 100, 10, 5 ) );
- test('new THREE.BoxBufferGeometry( 100, 100, 100, 4, 4, 4 )', new THREE.BoxBufferGeometry( 100, 100, 100, 4, 4, 4 ));
+ test( 'new THREE.BoxBufferGeometry( 100, 100, 100, 4, 4, 4 )', new THREE.BoxBufferGeometry( 100, 100, 100, 4, 4, 4 ) );
- test('new THREE.LatheBufferGeometry( points, 8 )', new THREE.LatheBufferGeometry( points, 8 ));
+ test( 'new THREE.LatheBufferGeometry( points, 8 )', new THREE.LatheBufferGeometry( points, 8 ) );
- test('new THREE.TorusBufferGeometry( 50, 20, 8, 8 )', new THREE.TorusBufferGeometry( 50, 20, 8, 8 ));
+ test( 'new THREE.TorusBufferGeometry( 50, 20, 8, 8 )', new THREE.TorusBufferGeometry( 50, 20, 8, 8 ) );
- test('new THREE.TorusKnotBufferGeometry( 50, 10, 12, 6 )', new THREE.TorusKnotBufferGeometry( 50, 10, 12, 6 ));
+ test( 'new THREE.TorusKnotBufferGeometry( 50, 10, 12, 6 )', new THREE.TorusKnotBufferGeometry( 50, 10, 12, 6 ) );
</script>
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_cubes.html | @@ -153,19 +153,26 @@
}
function onPointerRestricted() {
+
var pointerLockElement = renderer.domElement;
- if ( pointerLockElement && typeof(pointerLockElement.requestPointerLock) === 'function' ) {
+ if ( pointerLockElement && typeof ( pointerLockElement.requestPointerLock ) === 'function' ) {
+
pointerLockElement.requestPointerLock();
}
+
}
function onPointerUnrestricted() {
+
var currentPointerLockElement = document.pointerLockElement;
var expectedPointerLockElement = renderer.domElement;
- if ( currentPointerLockElement && currentPointerLockElement === expectedPointerLockElement && typeof(document.exitPointerLock) === 'function' ) {
+ if ( currentPointerLockElement && currentPointerLockElement === expectedPointerLockElement && typeof ( document.exitPointerLock ) === 'function' ) {
+
document.exitPointerLock();
+
}
+
}
function onWindowResize() { | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_dragging.html | @@ -77,9 +77,9 @@
light.position.set( 0, 6, 0 );
light.castShadow = true;
light.shadow.camera.top = 2;
- light.shadow.camera.bottom = -2;
+ light.shadow.camera.bottom = - 2;
light.shadow.camera.right = 2;
- light.shadow.camera.left = -2;
+ light.shadow.camera.left = - 2;
light.shadow.mapSize.set( 4096, 4096 );
scene.add( light );
@@ -223,7 +223,7 @@
tempMatrix.identity().extractRotation( controller.matrixWorld );
raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
- raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
+ raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
return raycaster.intersectObjects( group.children );
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_paint.html | @@ -40,16 +40,12 @@
var shapes = {};
var up = new THREE.Vector3( 0, 1, 0 );
- var vector = new THREE.Vector3();
var vector1 = new THREE.Vector3();
var vector2 = new THREE.Vector3();
var vector3 = new THREE.Vector3();
var vector4 = new THREE.Vector3();
- var point4 = new THREE.Vector3();
- var point5 = new THREE.Vector3();
-
init();
initGeometry();
animate();
@@ -113,9 +109,9 @@
light.position.set( 0, 6, 0 );
light.castShadow = true;
light.shadow.camera.top = 2;
- light.shadow.camera.bottom = -2;
+ light.shadow.camera.bottom = - 2;
light.shadow.camera.right = 2;
- light.shadow.camera.left = -2;
+ light.shadow.camera.left = - 2;
light.shadow.mapSize.set( 4096, 4096 );
scene.add( light );
@@ -180,8 +176,8 @@
// var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
pivot.name = 'pivot';
- pivot.position.y = -0.016;
- pivot.position.z = -0.043;
+ pivot.position.y = - 0.016;
+ pivot.position.z = - 0.043;
pivot.rotation.x = Math.PI / 5.5;
controller.add( pivot );
@@ -246,6 +242,7 @@
// Shapes
shapes[ 'tube' ] = getTubeShapes( 1.0 );
+
}
function getTubeShapes( size ) {
@@ -256,16 +253,16 @@
var array = [];
var radius = 0.01 * size;
- for( var i = 0; i < sides; i ++ ) {
+ for ( var i = 0; i < sides; i ++ ) {
var angle = ( i / sides ) * PI2;
array.push( new THREE.Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
}
return array;
- }
+ }
function stroke( controller, point1, point2, matrix1, matrix2 ) {
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_panorama.html | @@ -107,7 +107,7 @@
canvas.height = tileWidth;
canvas.width = tileWidth;
context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
- textures[ i ].image = canvas
+ textures[ i ].image = canvas;
textures[ i ].needsUpdate = true;
} | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_rollercoaster.html | @@ -128,7 +128,7 @@
var t1 = Math.max( 0, t - delta );
var t2 = Math.min( 1, t + delta );
- return vector2.copy( this.getPointAt ( t2 ) )
+ return vector2.copy( this.getPointAt( t2 ) )
.sub( this.getPointAt( t1 ) ).normalize();
} | true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_sandbox.html | @@ -93,7 +93,7 @@
var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
var lensflare = new THREE.Lensflare();
- lensflare.position.set( 0, 5, -5 );
+ lensflare.position.set( 0, 5, - 5 );
lensflare.addElement( new THREE.LensflareElement( texture0, 700, 0 ) );
lensflare.addElement( new THREE.LensflareElement( texture3, 60, 0.6 ) );
lensflare.addElement( new THREE.LensflareElement( texture3, 70, 0.7 ) );
@@ -110,7 +110,7 @@
} );
reflector.position.x = 1;
reflector.position.y = 0.5;
- reflector.position.z = -3;
+ reflector.position.z = - 3;
reflector.rotation.y = - Math.PI / 4;
scene.add( reflector );
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_sculpt.html | @@ -37,7 +37,7 @@
var camera, scene, renderer;
var controller1, controller2;
- var blob, vector;
+ var blob;
var points = [];
@@ -95,9 +95,9 @@
light.position.set( 0, 6, 0 );
light.castShadow = true;
light.shadow.camera.top = 2;
- light.shadow.camera.bottom = -2;
+ light.shadow.camera.bottom = - 2;
light.shadow.camera.right = 2;
- light.shadow.camera.left = -2;
+ light.shadow.camera.left = - 2;
light.shadow.mapSize.set( 4096, 4096 );
scene.add( light );
@@ -160,8 +160,8 @@
// var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
pivot.name = 'pivot';
- pivot.position.y = -0.016;
- pivot.position.z = -0.043;
+ pivot.position.y = - 0.016;
+ pivot.position.z = - 0.043;
pivot.rotation.x = Math.PI / 5.5;
controller.add( pivot );
@@ -212,7 +212,7 @@
function initPoints() {
points = [
- { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
+ { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
{ position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
];
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_vive_paint.html | @@ -43,16 +43,12 @@
var shapes = {};
var up = new THREE.Vector3( 0, 1, 0 );
- var vector = new THREE.Vector3();
var vector1 = new THREE.Vector3();
var vector2 = new THREE.Vector3();
var vector3 = new THREE.Vector3();
var vector4 = new THREE.Vector3();
- var point4 = new THREE.Vector3();
- var point5 = new THREE.Vector3();
-
init();
initGeometry();
animate();
@@ -116,9 +112,9 @@
light.position.set( 0, 6, 0 );
light.castShadow = true;
light.shadow.camera.top = 2;
- light.shadow.camera.bottom = -2;
+ light.shadow.camera.bottom = - 2;
light.shadow.camera.right = 2;
- light.shadow.camera.left = -2;
+ light.shadow.camera.left = - 2;
light.shadow.mapSize.set( 4096, 4096 );
scene.add( light );
@@ -169,8 +165,8 @@
// var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
pivot.name = 'pivot';
- pivot.position.y = -0.016;
- pivot.position.z = -0.043;
+ pivot.position.y = - 0.016;
+ pivot.position.z = - 0.043;
pivot.rotation.x = Math.PI / 5.5;
controller.add( pivot );
@@ -235,6 +231,7 @@
// Shapes
shapes[ 'tube' ] = getTubeShapes( 1.0 );
+
}
function getTubeShapes( size ) {
@@ -245,14 +242,15 @@
var array = [];
var radius = 0.01 * size;
- for( var i = 0; i < sides; i ++ ) {
+ for ( var i = 0; i < sides; i ++ ) {
var angle = ( i / sides ) * PI2;
array.push( new THREE.Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
}
return array;
+
}
@@ -389,7 +387,7 @@
if ( pivot ) {
pivot.material.color.copy( controller.getColor() );
- pivot.scale.setScalar(controller.getSize());
+ pivot.scale.setScalar( controller.getSize() );
var matrix = pivot.matrixWorld;
| true |
Other | mrdoob | three.js | c1f6878d23b0401e718776e9e80b77fa7e25832c.json | Fix linter errors | examples/webvr_vive_sculpt.html | @@ -39,7 +39,7 @@
var camera, scene, renderer;
var controller1, controller2;
- var blob, vector;
+ var blob;
var points = [];
@@ -97,9 +97,9 @@
light.position.set( 0, 6, 0 );
light.castShadow = true;
light.shadow.camera.top = 2;
- light.shadow.camera.bottom = -2;
+ light.shadow.camera.bottom = - 2;
light.shadow.camera.right = 2;
- light.shadow.camera.left = -2;
+ light.shadow.camera.left = - 2;
light.shadow.mapSize.set( 4096, 4096 );
scene.add( light );
@@ -146,8 +146,8 @@
// var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
pivot.name = 'pivot';
- pivot.position.y = -0.016;
- pivot.position.z = -0.043;
+ pivot.position.y = - 0.016;
+ pivot.position.z = - 0.043;
pivot.rotation.x = Math.PI / 5.5;
controller.add( pivot );
@@ -198,7 +198,7 @@
points = [
{ position: new THREE.Vector3(), strength: - 0.08, subtract: 10 },
- { position: new THREE.Vector3(), strength: 0.04, subtract: 10 }
+ { position: new THREE.Vector3(), strength: 0.04, subtract: 10 }
];
} | true |
Other | mrdoob | three.js | baa7bec6fd58d7b0baef2cf79847a91fca495bca.json | remove unnecessary checks | examples/js/loaders/VTKLoader.js | @@ -777,37 +777,10 @@ Object.assign( THREE.VTKLoader.prototype, THREE.EventDispatcher.prototype, {
delete ele[ '#text' ];
- // Get the content and optimize it
- if ( ele.attributes.type === 'Float32' ) {
-
- if ( ele.attributes.format === 'binary' ) {
-
- if ( ! compressed ) {
-
- txt = txt.filter( function ( el, idx ) {
-
- if ( idx !== 0 ) return true;
-
- } );
-
- }
-
- }
-
- } else if ( ele.attributes.type === 'Int64' ) {
+ if ( ele.attributes.type === 'Int64' ) {
if ( ele.attributes.format === 'binary' ) {
- if ( ! compressed ) {
-
- txt = txt.filter( function ( el, idx ) {
-
- if ( idx !== 0 ) return true;
-
- } );
-
- }
-
txt = txt.filter( function ( el, idx ) {
if ( idx % 2 !== 1 ) return true; | false |
Other | mrdoob | three.js | 1e2dcbd8a38475aebabae38785372131cf24159f.json | Use image.src if HTMLCanvasElement is undefined | src/extras/ImageUtils.js | @@ -10,7 +10,11 @@ var ImageUtils = {
var canvas;
- if ( image instanceof HTMLCanvasElement ) {
+ if ( typeof HTMLCanvasElement == 'undefined' ) {
+
+ return image.src;
+
+ } if ( image instanceof HTMLCanvasElement ) {
canvas = image;
| false |
Other | mrdoob | three.js | 269ff3d7dfb2679dcf30c3ff0a15d2ba8dc79766.json | Remove gl variable | examples/webgl_gpgpu_water.html | @@ -633,7 +633,6 @@
var currentRenderTarget = gpuCompute.getCurrentRenderTarget( heightmapVariable );
readWaterLevelShader.uniforms[ "texture" ].value = currentRenderTarget.texture;
- var gl = renderer.context;
for ( var i = 0; i < NUM_SPHERES; i ++ ) {
| false |
Other | mrdoob | three.js | 684eb5ed3910b2b7da5099ece1d5f34f119be070.json | Update code style | editor/js/Sidebar.Geometry.ExtrudeGeometry.js | @@ -12,20 +12,20 @@ Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
var geometry = object.geometry;
var parameters = geometry.parameters;
- var options = parameters.options;
- options.curveSegments = options.curveSegments != undefined ? options.curveSegments : 12;
+ var options = parameters.options;
+ options.curveSegments = options.curveSegments != undefined ? options.curveSegments : 12;
options.steps = options.steps != undefined ? options.steps : 1;
options.depth = options.depth != undefined ? options.depth : 100;
- options.bevelThickness =options.bevelThickness !== undefined ? options.bevelThickness : 6;
- options.bevelSize = options.bevelSize !== undefined ? options.bevelSize : 4;
- options.bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
- options.bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3
-
+ options.bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
+ options.bevelSize = options.bevelSize !== undefined ? options.bevelSize : 4;
+ options.bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
+ options.bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
+
// curveSegments
var curveSegmentsRow = new UI.Row();
- var curveSegments = new UI.Integer( options.curveSegments ).onChange( update ).setRange(1, Infinity);
+ var curveSegments = new UI.Integer( options.curveSegments ).onChange( update ).setRange( 1, Infinity );
curveSegmentsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/curveSegments' ) ).setWidth( '90px' ) );
curveSegmentsRow.add( curveSegments );
@@ -35,7 +35,7 @@ Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
// steps
var stepsRow = new UI.Row();
- var steps = new UI.Integer( options.steps ).onChange( update ).setRange(1, Infinity);
+ var steps = new UI.Integer( options.steps ).onChange( update ).setRange( 1, Infinity );
stepsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/steps' ) ).setWidth( '90px' ) );
stepsRow.add( steps );
@@ -45,7 +45,7 @@ Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
// depth
var depthRow = new UI.Row();
- var depth = new UI.Number( options.depth ).onChange( update ).setRange(1, Infinity);
+ var depth = new UI.Number( options.depth ).onChange( update ).setRange( 1, Infinity );
depthRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/depth' ) ).setWidth( '90px' ) );
depthRow.add( depth );
@@ -55,19 +55,19 @@ Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
// enabled
var enabledRow = new UI.Row();
- var enabled = new UI.Checkbox( options.bevelEnabled ).onChange( update );
+ var enabled = new UI.Checkbox( options.bevelEnabled ).onChange( update );
enabledRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelEnabled' ) ).setWidth( '90px' ) );
enabledRow.add( enabled );
container.add( enabledRow );
- if(options.bevelEnabled === true){
+ if ( options.bevelEnabled === true ) {
// thickness
var thicknessRow = new UI.Row();
- var thickness = new UI.Number( options.bevelThickness ).onChange( update );
+ var thickness = new UI.Number( options.bevelThickness ).onChange( update );
thicknessRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelThickness' ) ).setWidth( '90px' ) );
thicknessRow.add( thickness );
@@ -77,7 +77,7 @@ Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
// size
var sizeRow = new UI.Row();
- var size = new UI.Number( options.bevelSize ).onChange( update );
+ var size = new UI.Number( options.bevelSize ).onChange( update );
sizeRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelSize' ) ).setWidth( '90px' ) );
sizeRow.add( size );
@@ -87,7 +87,7 @@ Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
// offset
var offsetRow = new UI.Row();
- var offset = new UI.Number( options.bevelOffset ).onChange( update );
+ var offset = new UI.Number( options.bevelOffset ).onChange( update );
offsetRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelOffset' ) ).setWidth( '90px' ) );
offsetRow.add( offset );
@@ -97,16 +97,17 @@ Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
// segments
var segmentsRow = new UI.Row();
- var segments = new UI.Integer( options.bevelSegments ).onChange( update ).setRange(0, Infinity);
+ var segments = new UI.Integer( options.bevelSegments ).onChange( update ).setRange( 0, Infinity );
segmentsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelSegments' ) ).setWidth( '90px' ) );
segmentsRow.add( segments );
container.add( segmentsRow );
+
}
- var button = new UI.Button(strings.getKey( 'sidebar/geometry/extrude_geometry/shape' )).onClick(toShape).setWidth('90px').setMarginLeft('90px');
- container.add(button);
+ var button = new UI.Button( strings.getKey( 'sidebar/geometry/extrude_geometry/shape' ) ).onClick( toShape ).setWidth( '90px' ).setMarginLeft( '90px' );
+ container.add( button );
//
@@ -115,24 +116,26 @@ Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
editor.execute( new SetGeometryCommand( object, new THREE[ geometry.type ](
parameters.shapes,
{
- curveSegments : curveSegments.getValue(),
- steps : steps.getValue(),
+ curveSegments: curveSegments.getValue(),
+ steps: steps.getValue(),
depth: depth.getValue(),
- bevelEnabled : enabled.getValue(),
- bevelThickness : thickness !== undefined ? thickness.getValue() : options.bevelThickness,
- bevelSize : size !== undefined ? size.getValue() : options.bevelSize,
- bevelOffset : offset !== undefined ? offset.getValue() : options.bevelOffset,
- bevelSegments : segments !== undefined ? segments.getValue() : options.bevelSegments
+ bevelEnabled: enabled.getValue(),
+ bevelThickness: thickness !== undefined ? thickness.getValue() : options.bevelThickness,
+ bevelSize: size !== undefined ? size.getValue() : options.bevelSize,
+ bevelOffset: offset !== undefined ? offset.getValue() : options.bevelOffset,
+ bevelSegments: segments !== undefined ? segments.getValue() : options.bevelSegments
}
) ) );
}
function toShape() {
+
editor.execute( new SetGeometryCommand( object, new THREE.ShapeBufferGeometry(
parameters.shapes,
options.curveSegments
- )));
+ ) ) );
+
}
return container; | false |
Other | mrdoob | three.js | f04b450af203ecd829516c45ad5cc43b20f9cd96.json | Add all extrude parameters | editor/js/Sidebar.Geometry.ExtrudeGeometry.js | @@ -2,7 +2,7 @@
* @author Temdog007 / http://github.com/Temdog007
*/
-Sidebar.Geometry.BoxGeometry = function ( editor, object ) {
+Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
var strings = editor.strings;
@@ -12,21 +12,20 @@ Sidebar.Geometry.BoxGeometry = function ( editor, object ) {
var geometry = object.geometry;
var parameters = geometry.parameters;
- var options = parameters.options || {
- curveSegments : 12,
- steps : 1,
- depth : 100,
- bevelEnabled : true,
- bevelThickness : 6,
- bevelSize : 4,
- bevelOffset : 0,
- bevelSegments : 3
- };
+ var options = parameters.options;
+ options.curveSegments = options.curveSegments != undefined ? options.curveSegments : 12;
+ options.steps = options.steps != undefined ? options.steps : 1;
+ options.depth = options.depth != undefined ? options.depth : 100;
+ options.bevelThickness =options.bevelThickness !== undefined ? options.bevelThickness : 6;
+ options.bevelSize = options.bevelSize !== undefined ? options.bevelSize : 4;
+ options.bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
+ options.bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3
+
// curveSegments
var curveSegmentsRow = new UI.Row();
- var curveSegments = new UI.Number( options.curveSegments ).onChange( update ).setRange(1, Infinity);
+ var curveSegments = new UI.Integer( options.curveSegments ).onChange( update ).setRange(1, Infinity);
curveSegmentsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/curveSegments' ) ).setWidth( '90px' ) );
curveSegmentsRow.add( curveSegments );
@@ -36,13 +35,79 @@ Sidebar.Geometry.BoxGeometry = function ( editor, object ) {
// steps
var stepsRow = new UI.Row();
- var steps = new UI.Number( options.steps ).onChange( update ).setRange(1, Infinity);
+ var steps = new UI.Integer( options.steps ).onChange( update ).setRange(1, Infinity);
stepsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/steps' ) ).setWidth( '90px' ) );
stepsRow.add( steps );
container.add( stepsRow );
+ // depth
+
+ var depthRow = new UI.Row();
+ var depth = new UI.Number( options.depth ).onChange( update ).setRange(1, Infinity);
+
+ depthRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/depth' ) ).setWidth( '90px' ) );
+ depthRow.add( depth );
+
+ container.add( depthRow );
+
+ // enabled
+
+ var enabledRow = new UI.Row();
+ var enabled = new UI.Checkbox( options.bevelEnabled ).onChange( update );
+
+ enabledRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelEnabled' ) ).setWidth( '90px' ) );
+ enabledRow.add( enabled );
+
+ container.add( enabledRow );
+
+ if(options.bevelEnabled === true){
+
+ // thickness
+
+ var thicknessRow = new UI.Row();
+ var thickness = new UI.Number( options.bevelThickness ).onChange( update );
+
+ thicknessRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelThickness' ) ).setWidth( '90px' ) );
+ thicknessRow.add( thickness );
+
+ container.add( thicknessRow );
+
+ // size
+
+ var sizeRow = new UI.Row();
+ var size = new UI.Number( options.bevelSize ).onChange( update );
+
+ sizeRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelSize' ) ).setWidth( '90px' ) );
+ sizeRow.add( size );
+
+ container.add( sizeRow );
+
+ // offset
+
+ var offsetRow = new UI.Row();
+ var offset = new UI.Number( options.bevelOffset ).onChange( update );
+
+ offsetRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelOffset' ) ).setWidth( '90px' ) );
+ offsetRow.add( offset );
+
+ container.add( offsetRow );
+
+ // segments
+
+ var segmentsRow = new UI.Row();
+ var segments = new UI.Integer( options.bevelSegments ).onChange( update ).setRange(0, Infinity);
+
+ segmentsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelSegments' ) ).setWidth( '90px' ) );
+ segmentsRow.add( segments );
+
+ container.add( segmentsRow );
+ }
+
+ var button = new UI.Button(strings.getKey( 'sidebar/geometry/extrude_geometry/shape' )).onClick(toShape).setWidth('90px').setMarginLeft('90px');
+ container.add(button);
+
//
function update() {
@@ -51,14 +116,27 @@ Sidebar.Geometry.BoxGeometry = function ( editor, object ) {
parameters.shapes,
{
curveSegments : curveSegments.getValue(),
- steps : steps.getValue()
+ steps : steps.getValue(),
+ depth: depth.getValue(),
+ bevelEnabled : enabled.getValue(),
+ bevelThickness : thickness !== undefined ? thickness.getValue() : options.bevelThickness,
+ bevelSize : size !== undefined ? size.getValue() : options.bevelSize,
+ bevelOffset : offset !== undefined ? offset.getValue() : options.bevelOffset,
+ bevelSegments : segments !== undefined ? segments.getValue() : options.bevelSegments
}
) ) );
}
+ function toShape() {
+ editor.execute( new SetGeometryCommand( object, new THREE.ShapeBufferGeometry(
+ parameters.shapes,
+ options.curveSegments
+ )));
+ }
+
return container;
};
-Sidebar.Geometry.BoxBufferGeometry = Sidebar.Geometry.BoxGeometry;
+Sidebar.Geometry.ExtrudeBufferGeometry = Sidebar.Geometry.ExtrudeGeometry; | true |
Other | mrdoob | three.js | f04b450af203ecd829516c45ad5cc43b20f9cd96.json | Add all extrude parameters | editor/js/Strings.js | @@ -143,6 +143,7 @@ var Strings = function ( config ) {
'sidebar/geometry/extrude_geometry/bevelSize': 'Size',
'sidebar/geometry/extrude_geometry/bevelOffset': 'Offset',
'sidebar/geometry/extrude_geometry/bevelSegments': 'Segments',
+ 'sidebar/geometry/extrude_geometry/shape': 'Convert to Shape',
'sidebar/geometry/geometry/vertices': 'Vertices',
'sidebar/geometry/geometry/faces': 'Faces', | true |
Other | mrdoob | three.js | f9b0ba6fd2654861536f89ae0c936d92b901effa.json | Add curve segments to extrude options | editor/js/Sidebar.Geometry.ShapeGeometry.js | @@ -32,7 +32,7 @@ Sidebar.Geometry.ShapeGeometry = function ( editor, object ) {
function changeShape() {
editor.execute( new SetGeometryCommand( object, new THREE[ geometry.type ](
- geometry.parameters.shapes,
+ parameters.shapes,
curveSegments.getValue()
) ) );
@@ -41,7 +41,9 @@ Sidebar.Geometry.ShapeGeometry = function ( editor, object ) {
function toExtrude() {
editor.execute( new SetGeometryCommand( object, new THREE.ExtrudeBufferGeometry(
- geometry.parameters.shapes, {}
+ parameters.shapes, {
+ curveSegments: curveSegments.getValue()
+ }
) ) );
} | false |
Other | mrdoob | three.js | 350a8de17783b0272dabce1efc612df1824f8829.json | Add options to ShapeGeometry | editor/index.html | @@ -131,6 +131,7 @@
<script src="js/Sidebar.Geometry.PlaneGeometry.js"></script>
<script src="js/Sidebar.Geometry.RingGeometry.js"></script>
<script src="js/Sidebar.Geometry.SphereGeometry.js"></script>
+ <script src="js/Sidebar.Geometry.ShapeGeometry.js"></script>
<script src="js/Sidebar.Geometry.TetrahedronGeometry.js"></script>
<script src="js/Sidebar.Geometry.TorusGeometry.js"></script>
<script src="js/Sidebar.Geometry.TorusKnotGeometry.js"></script> | true |
Other | mrdoob | three.js | 350a8de17783b0272dabce1efc612df1824f8829.json | Add options to ShapeGeometry | editor/js/Sidebar.Geometry.ShapeGeometry.js | @@ -0,0 +1,53 @@
+/**
+ * @author Temdog007 / http://github.com/Temdog007
+ */
+
+Sidebar.Geometry.ShapeGeometry = function ( editor, object ) {
+
+ var strings = editor.strings;
+
+ var signals = editor.signals;
+
+ var container = new UI.Row();
+
+ var geometry = object.geometry;
+ var parameters = geometry.parameters;
+
+ // curveSegments
+
+ var curveSegmentsRow = new UI.Row();
+ var curveSegments = new UI.Number( parameters.curveSegments || 12 ).onChange( changeShape );
+
+ curveSegmentsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/shape_geometry/curveSegments' ) ).setWidth( '90px' ) );
+ curveSegmentsRow.add( curveSegments );
+
+ container.add( curveSegmentsRow );
+
+ // to extrude
+ var button = new UI.Button( strings.getKey( 'sidebar/geometry/shape_geometry/extrude' ) ).onClick( toExtrude ).setWidth( '90px' ).setMarginLeft( '90px' );
+ container.add( button );
+
+ //
+
+ function changeShape() {
+
+ editor.execute( new SetGeometryCommand( object, new THREE[ geometry.type ](
+ geometry.parameters.shapes,
+ curveSegments.getValue()
+ ) ) );
+
+ }
+
+ function toExtrude() {
+
+ editor.execute( new SetGeometryCommand( object, new THREE.ExtrudeBufferGeometry(
+ geometry.parameters.shapes, {}
+ ) ) );
+
+ }
+
+ return container;
+
+};
+
+Sidebar.Geometry.ShapeBufferGeometry = Sidebar.Geometry.ShapeGeometry; | true |
Other | mrdoob | three.js | 350a8de17783b0272dabce1efc612df1824f8829.json | Add options to ShapeGeometry | editor/js/Strings.js | @@ -164,6 +164,9 @@ var Strings = function ( config ) {
'sidebar/geometry/ring_geometry/thetastart': 'Theta start',
'sidebar/geometry/ring_geometry/thetalength': 'Theta length',
+ 'sidebar/geometry/shape_geometry/curveSegments': 'Curve Segments',
+ 'sidebar/geometry/shape_geometry/extrude': 'Extrude',
+
'sidebar/geometry/sphere_geometry/radius': 'Radius',
'sidebar/geometry/sphere_geometry/widthsegments': 'Width segments',
'sidebar/geometry/sphere_geometry/heightsegments': 'Height segments', | true |
Other | mrdoob | three.js | 15ee4cf3b3cb6c8bbec642c22b3645e98f1511c8.json | Remove redefinition of fog chunk | examples/js/effects/OutlineEffect.js | @@ -108,8 +108,6 @@ THREE.OutlineEffect = function ( renderer, parameters ) {
var vertexShaderChunk = [
- "#include <fog_pars_vertex>",
-
"uniform float outlineThickness;",
"vec4 calculateOutline( vec4 pos, vec3 objectNormal, vec4 skinned ) {", | false |
Other | mrdoob | three.js | f70703ac764751aef3086a29d02af3c17b073301.json | Add error log if Collada file can't be parsed | examples/js/loaders/ColladaLoader.js | @@ -3824,6 +3824,14 @@ THREE.ColladaLoader.prototype = {
var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
+ var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
+ if ( parserError !== undefined ) {
+
+ console.error( 'ColladaLoader: Failed to parse collada file.', parserError );
+ return null;
+
+ }
+
// metadata
var version = collada.getAttribute( 'version' ); | false |
Other | mrdoob | three.js | 345f9cc287c2a5d5e3c4ac96a4f3cebc6779dfa4.json | Remove unneeded closure | src/loaders/ObjectLoader.js | @@ -580,284 +580,280 @@ Object.assign( ObjectLoader.prototype, {
},
- parseObject: function () {
+ parseObject: function ( data, geometries, materials ) {
- return function parseObject( data, geometries, materials ) {
+ var object;
- var object;
+ function getGeometry( name ) {
- function getGeometry( name ) {
+ if ( geometries[ name ] === undefined ) {
- if ( geometries[ name ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
-
- }
-
- return geometries[ name ];
+ console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
}
- function getMaterial( name ) {
+ return geometries[ name ];
- if ( name === undefined ) return undefined;
+ }
- if ( Array.isArray( name ) ) {
+ function getMaterial( name ) {
- var array = [];
+ if ( name === undefined ) return undefined;
- for ( var i = 0, l = name.length; i < l; i ++ ) {
+ if ( Array.isArray( name ) ) {
- var uuid = name[ i ];
+ var array = [];
- if ( materials[ uuid ] === undefined ) {
+ for ( var i = 0, l = name.length; i < l; i ++ ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
+ var uuid = name[ i ];
- }
+ if ( materials[ uuid ] === undefined ) {
- array.push( materials[ uuid ] );
+ console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
}
- return array;
+ array.push( materials[ uuid ] );
}
- if ( materials[ name ] === undefined ) {
+ return array;
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
+ }
- }
+ if ( materials[ name ] === undefined ) {
- return materials[ name ];
+ console.warn( 'THREE.ObjectLoader: Undefined material', name );
}
- switch ( data.type ) {
+ return materials[ name ];
+
+ }
- case 'Scene':
+ switch ( data.type ) {
- object = new Scene();
+ case 'Scene':
- if ( data.background !== undefined ) {
+ object = new Scene();
- if ( Number.isInteger( data.background ) ) {
+ if ( data.background !== undefined ) {
- object.background = new Color( data.background );
+ if ( Number.isInteger( data.background ) ) {
- }
+ object.background = new Color( data.background );
}
- if ( data.fog !== undefined ) {
+ }
- if ( data.fog.type === 'Fog' ) {
+ if ( data.fog !== undefined ) {
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
+ if ( data.fog.type === 'Fog' ) {
- } else if ( data.fog.type === 'FogExp2' ) {
+ object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
- object.fog = new FogExp2( data.fog.color, data.fog.density );
+ } else if ( data.fog.type === 'FogExp2' ) {
- }
+ object.fog = new FogExp2( data.fog.color, data.fog.density );
}
- break;
+ }
- case 'PerspectiveCamera':
+ break;
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
+ case 'PerspectiveCamera':
- if ( data.focus !== undefined ) object.focus = data.focus;
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
- if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
+ object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
- break;
+ if ( data.focus !== undefined ) object.focus = data.focus;
+ if ( data.zoom !== undefined ) object.zoom = data.zoom;
+ if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
+ if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
+ if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
- case 'OrthographicCamera':
+ break;
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
+ case 'OrthographicCamera':
- break;
+ object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
- case 'AmbientLight':
+ break;
- object = new AmbientLight( data.color, data.intensity );
+ case 'AmbientLight':
- break;
+ object = new AmbientLight( data.color, data.intensity );
- case 'DirectionalLight':
+ break;
- object = new DirectionalLight( data.color, data.intensity );
+ case 'DirectionalLight':
- break;
+ object = new DirectionalLight( data.color, data.intensity );
- case 'PointLight':
+ break;
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
+ case 'PointLight':
- break;
+ object = new PointLight( data.color, data.intensity, data.distance, data.decay );
- case 'RectAreaLight':
+ break;
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
+ case 'RectAreaLight':
- break;
+ object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
- case 'SpotLight':
+ break;
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
+ case 'SpotLight':
- break;
+ object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
- case 'HemisphereLight':
+ break;
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
+ case 'HemisphereLight':
- break;
+ object = new HemisphereLight( data.color, data.groundColor, data.intensity );
- case 'SkinnedMesh':
+ break;
- console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
+ case 'SkinnedMesh':
- case 'Mesh':
+ console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
- var geometry = getGeometry( data.geometry );
- var material = getMaterial( data.material );
+ case 'Mesh':
- if ( geometry.bones && geometry.bones.length > 0 ) {
+ var geometry = getGeometry( data.geometry );
+ var material = getMaterial( data.material );
- object = new SkinnedMesh( geometry, material );
+ if ( geometry.bones && geometry.bones.length > 0 ) {
- } else {
+ object = new SkinnedMesh( geometry, material );
- object = new Mesh( geometry, material );
+ } else {
- }
+ object = new Mesh( geometry, material );
- break;
+ }
- case 'LOD':
+ break;
- object = new LOD();
+ case 'LOD':
- break;
+ object = new LOD();
- case 'Line':
+ break;
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
+ case 'Line':
- break;
+ object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
- case 'LineLoop':
+ break;
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
+ case 'LineLoop':
- break;
+ object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
- case 'LineSegments':
+ break;
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
+ case 'LineSegments':
- break;
+ object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
- case 'PointCloud':
- case 'Points':
+ break;
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
+ case 'PointCloud':
+ case 'Points':
- break;
+ object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
- case 'Sprite':
+ break;
- object = new Sprite( getMaterial( data.material ) );
+ case 'Sprite':
- break;
+ object = new Sprite( getMaterial( data.material ) );
- case 'Group':
+ break;
- object = new Group();
+ case 'Group':
- break;
+ object = new Group();
- default:
+ break;
- object = new Object3D();
+ default:
- }
+ object = new Object3D();
- object.uuid = data.uuid;
+ }
- if ( data.name !== undefined ) object.name = data.name;
- if ( data.matrix !== undefined ) {
+ object.uuid = data.uuid;
- object.matrix.fromArray( data.matrix );
- object.matrix.decompose( object.position, object.quaternion, object.scale );
+ if ( data.name !== undefined ) object.name = data.name;
+ if ( data.matrix !== undefined ) {
- } else {
+ object.matrix.fromArray( data.matrix );
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
- if ( data.position !== undefined ) object.position.fromArray( data.position );
- if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
- if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
- if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
+ } else {
- }
+ if ( data.position !== undefined ) object.position.fromArray( data.position );
+ if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
+ if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
+ if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
- if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
- if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
+ }
- if ( data.shadow ) {
+ if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
+ if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
- if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
- if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
- if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
- if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
+ if ( data.shadow ) {
- }
+ if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
+ if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
+ if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
+ if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
- if ( data.visible !== undefined ) object.visible = data.visible;
- if ( data.userData !== undefined ) object.userData = data.userData;
+ }
- if ( data.children !== undefined ) {
+ if ( data.visible !== undefined ) object.visible = data.visible;
+ if ( data.userData !== undefined ) object.userData = data.userData;
- var children = data.children;
+ if ( data.children !== undefined ) {
- for ( var i = 0; i < children.length; i ++ ) {
+ var children = data.children;
- object.add( this.parseObject( children[ i ], geometries, materials ) );
+ for ( var i = 0; i < children.length; i ++ ) {
- }
+ object.add( this.parseObject( children[ i ], geometries, materials ) );
}
- if ( data.type === 'LOD' ) {
+ }
- var levels = data.levels;
+ if ( data.type === 'LOD' ) {
- for ( var l = 0; l < levels.length; l ++ ) {
+ var levels = data.levels;
- var level = levels[ l ];
- var child = object.getObjectByProperty( 'uuid', level.object );
+ for ( var l = 0; l < levels.length; l ++ ) {
- if ( child !== undefined ) {
+ var level = levels[ l ];
+ var child = object.getObjectByProperty( 'uuid', level.object );
- object.addLevel( child, level.distance );
+ if ( child !== undefined ) {
- }
+ object.addLevel( child, level.distance );
}
}
- return object;
+ }
- };
+ return object;
- }()
+ }
} );
| false |
Other | mrdoob | three.js | 3d3343d9c147816c6f17814befb81e7a3d27691a.json | Update object matrix | src/loaders/ObjectLoader.js | @@ -582,8 +582,6 @@ Object.assign( ObjectLoader.prototype, {
parseObject: function () {
- var matrix = new Matrix4();
-
return function parseObject( data, geometries, materials ) {
var object;
@@ -797,8 +795,8 @@ Object.assign( ObjectLoader.prototype, {
if ( data.name !== undefined ) object.name = data.name;
if ( data.matrix !== undefined ) {
- matrix.fromArray( data.matrix );
- matrix.decompose( object.position, object.quaternion, object.scale );
+ object.matrix.fromArray( data.matrix );
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
} else {
| false |
Other | mrdoob | three.js | 20527db3b58a27a9c0119152ce9840cbbd2c04f6.json | add points to obj loader | examples/js/loaders/OBJLoader.js | @@ -216,6 +216,15 @@ THREE.OBJLoader = ( function () {
},
+ addVertexPoint: function ( a ) {
+
+ var src = this.vertices;
+ var dst = this.object.geometry.vertices;
+
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
+
+ },
+
addVertexLine: function ( a ) {
var src = this.vertices;
@@ -310,6 +319,20 @@ THREE.OBJLoader = ( function () {
},
+ addPointGeometry: function ( vertices ) {
+
+ this.object.geometry.type = 'Points';
+
+ var vLen = this.vertices.length;
+
+ for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
+
+ this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );
+
+ }
+
+ },
+
addLineGeometry: function ( vertices, uvs ) {
this.object.geometry.type = 'Line';
@@ -524,6 +547,13 @@ THREE.OBJLoader = ( function () {
}
state.addLineGeometry( lineVertices, lineUVs );
+ } else if ( lineFirstChar === 'p' ) {
+
+ var lineData = line.substr( 1 ).trim();
+ var pointData = lineData.split( " " );
+
+ state.addPointGeometry( pointData );
+
} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
// o object_name
@@ -608,6 +638,7 @@ THREE.OBJLoader = ( function () {
var geometry = object.geometry;
var materials = object.materials;
var isLine = ( geometry.type === 'Line' );
+ var isPoints = ( geometry.type === 'Points' );
var hasVertexColors = false;
// Skip o/g line declarations that did not follow with any faces
@@ -661,13 +692,32 @@ THREE.OBJLoader = ( function () {
materialLine.lights = false; // TOFIX
material = materialLine;
+ } else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
+
+ var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
+ materialLine.copy( material );
+ material = materialPoints;
+
}
}
if ( ! material ) {
- material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
+ if ( isLine ) {
+
+ material = new THREE.LineBasicMaterial();
+
+ } else if ( isPoints ) {
+
+ material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } );
+
+ } else {
+
+ material = new THREE.MeshPhongMaterial();
+
+ }
+
material.name = sourceMaterial.name;
}
@@ -692,11 +742,35 @@ THREE.OBJLoader = ( function () {
}
- mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
+ if ( isLine ) {
+
+ mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
+
+ } else if ( isPoints ) {
+
+ mesh = new THREE.Points( buffergeometry, createdMaterials );
+
+ } else {
+
+ mesh = new THREE.Mesh( buffergeometry, createdMaterials );
+
+ }
} else {
- mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
+ if ( isLine ) {
+
+ mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
+
+ } else if ( isPoints ) {
+
+ mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
+
+ } else {
+
+ mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
+
+ }
}
| true |
Other | mrdoob | three.js | 20527db3b58a27a9c0119152ce9840cbbd2c04f6.json | add points to obj loader | examples/obj/pointCloudBox/pointCloudBox.obj | @@ -0,0 +1,26 @@
+# Vertices: 8
+# Points: 0
+# Lines: 0
+# Faces: 6
+# Materials: 1
+
+o 1
+
+# Vertex list
+
+v -0.5 -0.5 0.5
+v -0.5 -0.5 -0.5
+v -0.5 0.5 -0.5
+v -0.5 0.5 0.5
+v 0.5 -0.5 0.5
+v 0.5 -0.5 -0.5
+v 0.5 0.5 -0.5
+v 0.5 0.5 0.5
+
+# Point/Line/Face list
+
+usemtl Default
+
+p 1 2 3 4 5 6 7 8
+
+# End of file | true |
Other | mrdoob | three.js | f960bf42a5b6c1accae46557dbdf4084debc032c.json | fix minification bug | examples/js/loaders/FBXLoader.js | @@ -2893,7 +2893,7 @@
},
- parseSubNode( name, node, subNode ) {
+ parseSubNode: function ( name, node, subNode ) {
// special case: child node is single property
if ( subNode.singleProperty === true ) { | false |
Other | mrdoob | three.js | 8e56415cc65d0e0d061e559e94b07006f8a2eaa0.json | Add GLTFLoader PointsMaterial support | examples/js/loaders/GLTFLoader.js | @@ -2120,6 +2120,24 @@ THREE.GLTFLoader = ( function () {
} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
+ var cacheKey = 'PointsMaterial:' + material.uuid;
+
+ var pointsMaterial = scope.cache.get( cacheKey );
+
+ if ( ! pointsMaterial ) {
+
+ pointsMaterial = new THREE.PointsMaterial();
+ THREE.Material.prototype.copy.call( pointsMaterial, material );
+ pointsMaterial.color.copy( material.color );
+ pointsMaterial.map = material.map;
+ pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet
+
+ scope.cache.add( cacheKey, pointsMaterial );
+
+ }
+
+ material = pointsMaterial;
+
mesh = new THREE.Points( geometry, material );
} else { | false |
Other | mrdoob | three.js | 86d299d368eb75cf37abcc911e2d2ad04ac2dca8.json | use Scene.onBeforeRender and .onAfterRender | examples/webgl_tiled_forward.html | @@ -0,0 +1,343 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js webgl - tiled forward lighting</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
+ <style>
+ body {
+ font-family: Monospace;
+ background-color: #101010;
+ color: #fff;
+ margin: 0px;
+ overflow: hidden;
+ }
+ a {
+ color: #f00;
+ }
+
+ #info {
+ position: absolute;
+ left: 0;
+ top: 0px; width: 100%;
+ padding: 5px;
+ display: inline-block;
+ text-align:center;
+ }
+ </style>
+ </head>
+ <body>
+ <div id="info">
+ <a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Tiled forward lighting<br/>
+ Created by <a href="https://github.com/wizgrav" target="_blank" rel="noopener">wizgrav</a>.
+ </div>
+ <script src="../build/three.js"></script>
+ <script src="js/controls/OrbitControls.js"></script>
+ <script src="js/postprocessing/EffectComposer.js"></script>
+ <script src="js/postprocessing/RenderPass.js"></script>
+ <script src="js/postprocessing/MaskPass.js"></script>
+ <script src="js/postprocessing/ShaderPass.js"></script>
+ <script src="js/shaders/CopyShader.js"></script>
+ <script src="js/shaders/ConvolutionShader.js"></script>
+ <script src="js/shaders/LuminosityHighPassShader.js"></script>
+ <script src="js/postprocessing/UnrealBloomPass.js"></script>
+ <script src="js/Detector.js"></script>
+ <script src="js/libs/stats.min.js"></script>
+
+ <script>
+
+ // Simple form of tiled forward lighting
+ // using texels as bitmasks of 32 lights
+
+ var RADIUS = 75;
+
+ THREE.ShaderChunk["lights_pars"] += [
+ "#if defined TILED_FORWARD",
+ "uniform vec4 tileData;",
+ "uniform sampler2D tileTexture;",
+ "uniform sampler2D lightTexture;",
+ "#endif"
+ ].join("\n");
+
+ THREE.ShaderChunk["lights_template"] += [
+ "",
+ "#if defined TILED_FORWARD",
+ "vec2 tUv = floor(gl_FragCoord.xy / tileData.xy * 32.) / 32. + tileData.zw;",
+ "vec4 tile = texture2D(tileTexture, tUv);",
+ "for (int i=0; i < 4; i++) {",
+ " float tileVal = tile.x * 255.;",
+ " tile.xyzw = tile.yzwx;",
+ " if(tileVal == 0.){ continue; }",
+ " float tileDiv = 128.;",
+ " for (int j=0; j < 8; j++) {",
+ " if (tileVal < tileDiv) { tileDiv *= 0.5; continue; }",
+ " tileVal -= tileDiv;",
+ " tileDiv *= 0.5;",
+ " PointLight pointlight;",
+ " float uvx = (float(8 * i + j) + 0.5) / 32.;",
+ " vec4 lightData = texture2D(lightTexture, vec2(uvx, 0.));",
+ " vec4 lightColor = texture2D(lightTexture, vec2(uvx, 1.));",
+ " pointlight.position = lightData.xyz;",
+ " pointlight.distance = lightData.w;",
+ " pointlight.color = lightColor.rgb;",
+ " pointlight.decay = lightColor.a;",
+ " getPointDirectLightIrradiance( pointlight, geometry, directLight );",
+ " RE_Direct( directLight, geometry, material, reflectedLight );",
+ " }",
+ "}",
+ "#endif"
+ ].join("\n");
+
+ var lights = [], objects = [];
+
+ var State = {
+ rows:0,
+ cols:0,
+ width: 0,
+ height: 0,
+ tileData : { type: "v4", value: null },
+ tileTexture: { type: "t", value: null },
+ lightTexture: {
+ type: "t",
+ value: new THREE.DataTexture(new Float32Array(32 * 2 * 4), 32, 2, THREE.RGBAFormat, THREE.FloatType)
+ },
+ };
+
+ function resizeTiles() {
+ var width = window.innerWidth;
+ var height = window.innerHeight;
+
+ State.width = width;
+ State.height = height;
+ State.cols = Math.ceil(width / 32);
+ State.rows = Math.ceil(height / 32);
+ State.tileData.value = [ width, height, 0.5 / Math.ceil( width / 32), 0.5 / Math.ceil( height / 32) ];
+ State.tileTexture.value = new THREE.DataTexture( new Uint8Array(State.cols * State.rows * 4), State.cols, State.rows);
+ }
+
+ // Generate the light bitmasks and store them in the tile texture
+ function tileLights(renderer, scene, camera) {
+ if(!camera.projectionMatrix) return;
+
+ var d = State.tileTexture.value.image.data;
+ var ld = State.lightTexture.value.image.data;
+
+ var viewMatrix = camera.matrixWorldInverse;
+
+ d.fill(0);
+
+ var vector = new THREE.Vector3();
+
+ lights.forEach(function (light, index) {
+
+ vector.setFromMatrixPosition( light.matrixWorld );
+
+ var bs = lightBounds(camera, vector, light._light.radius);
+
+ vector.applyMatrix4( viewMatrix );
+ vector.toArray(ld, 4 * index);
+ ld[4 * index + 3] = light._light.radius;
+ light._light.color.toArray(ld,32 * 4 + 4 * index);
+ ld[32 * 4 + 4 * index + 3] = light._light.decay;
+
+ if(bs[1] < 0 || bs[0] > State.width || bs[3] < 0 || bs[2] > State.height) return;
+ if(bs[0] < 0) bs[0] = 0;
+ if(bs[1] > State.width) bs[1] = State.width;
+ if(bs[2] < 0) bs[2] = 0;
+ if(bs[3] > State.height) bs[3] = State.height;
+
+ var i4 = Math.floor(index / 8), i8 = 7 - (index % 8);
+ for (var i = Math.floor(bs[2] / 32); i <= Math.ceil(bs[3]/32); i++) {
+ for(var j = Math.floor(bs[0]/32); j <= Math.ceil(bs[1]/32); j++) {
+ d[(State.cols * i + j) * 4 + i4] |= 1 << i8;
+ }
+ }
+ });
+
+ State.tileTexture.value.needsUpdate = true;
+ State.lightTexture.value.needsUpdate = true;
+ }
+
+ // Screen rectangle bounds from light sphere's world AABB
+ var lightBounds = function (){
+ v = new THREE.Vector3();
+ return function (camera, pos, r) {
+ var minX = State.width, maxX = 0, minY = State.height, maxY = 0, hw = State.width / 2, hh = State.height / 2;
+ for(var i = 0; i < 8; i++){
+ v.copy(pos);
+ v.x += i & 1 ? r : -r;
+ v.y += i & 2 ? r : -r;
+ v.z += i & 4 ? r : -r;
+ var vector = v.project(camera);
+ var x = (vector.x * hw) + hw;
+ var y = (vector.y * hh) + hh;
+ minX = Math.min(minX, x);
+ maxX = Math.max(maxX, x);
+ minY = Math.min(minY, y);
+ maxY = Math.max(maxY, y);
+ }
+ return [minX, maxX, minY, maxY];
+ }
+ }();
+
+
+ // Rendering
+
+ var container = document.createElement( 'div' );
+ document.body.appendChild( container );
+ var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
+ camera.position.set( 0.0, 0.0, 240.0 );
+ var scene = new THREE.Scene();
+ scene.background = new THREE.Color( 0x111111 );
+
+ var renderer = new THREE.WebGLRenderer( { antialias: false } );
+ renderer.toneMapping = THREE.LinearToneMapping;
+ container.appendChild( renderer.domElement );
+
+ var renderTarget = new THREE.WebGLRenderTarget();
+
+ scene.add( new THREE.AmbientLight( 0xffffff, 0.33 ) );
+ // At least one regular Pointlight is needed to activate light support
+ scene.add(new THREE.PointLight( 0xff0000, 0.1, 0.1 ));
+
+ var bloom = new THREE.UnrealBloomPass( new THREE.Vector2(), 0.8, 0.6, 0.8 );
+ bloom.renderToScreen = true;
+
+ var stats = new Stats();
+ container.appendChild( stats.dom );
+
+ controls = new THREE.OrbitControls( camera, renderer.domElement );
+ controls.minDistance = 120;
+ controls.maxDistance = 320;
+
+ var materials = [];
+
+ var Heads = [
+ { type: "physical", uniforms: { diffuse: 0x888888, metalness: 1.0, roughness: 0.66}, defines: {} },
+ { type: "standard", uniforms: { diffuse: 0x666666, metalness: 0.1, roughness: 0.33}, defines: {} },
+ { type: "phong", uniforms: { diffuse: 0x777777, shininess: 20}, defines: {} },
+ { type: "phong", uniforms: { diffuse: 0x555555, shininess: 10}, defines: { TOON: 1} }
+ ];
+
+ function init (geom) {
+ var sphereGeom = new THREE.SphereBufferGeometry( 0.5, 32, 32 );
+ var tIndex = Math.round(Math.random() * 3);
+ Object.keys(Heads).forEach(function(t, index) {
+ var g = new THREE.Group();
+ var conf = Heads[t];
+ var ml = THREE.ShaderLib[conf.type];
+ var mtl = new THREE.ShaderMaterial({
+ lights: true,
+ fragmentShader: ml.fragmentShader,
+ vertexShader: ml.vertexShader,
+ uniforms: THREE.UniformsUtils.clone(ml.uniforms),
+ defines: conf.defines,
+ transparent: tIndex === index ? true : false,
+
+ });
+ mtl.uniforms.opacity.value = tIndex === index ? 0.9 : 1;
+ mtl.uniforms.tileData = State.tileData;
+ mtl.uniforms.tileTexture = State.tileTexture;
+ mtl.uniforms.lightTexture = State.lightTexture;
+ for( var u in conf.uniforms ) {
+ var vu = conf.uniforms[u];
+ if(mtl.uniforms[u].value.set) {
+ mtl.uniforms[u].value.set(vu);
+ } else {
+ mtl.uniforms[u].value = vu;
+ }
+ }
+ mtl.defines["TILED_FORWARD"] = 1;
+ materials.push(mtl);
+ var obj = new THREE.Mesh(geom, mtl);
+ mtl.side = tIndex === index ? THREE.FrontSide : THREE.DoubleSide;
+
+ g.rotation.y = index * Math.PI / 2;
+ g.position.x = Math.sin(index * Math.PI / 2) * RADIUS;
+ g.position.z = Math.cos(index * Math.PI / 2) * RADIUS;
+ g.add(obj);
+
+ for(var i=0; i < 8; i++) {
+ var sat = Math.floor(33 + 33 * Math.random());
+ var chroma = Math.random() * 100;
+ var l = new THREE.Group();
+
+ l.add(new THREE.Mesh(
+ sphereGeom,
+ new THREE.MeshBasicMaterial( { color: new THREE.Color("hsl(" + chroma + ", " + sat + "%, 50%)") } )
+ ));
+ l.add(new THREE.Mesh(
+ sphereGeom,
+ new THREE.MeshBasicMaterial( {
+ color: new THREE.Color("hsl(" + chroma + ", " + sat + "%, 50%)"),
+ transparent: true,
+ opacity: 0.033
+ } )
+ ));
+ l.children[1].scale.set(6.66,6.66,6.66);
+
+ l._light = {
+ color: new THREE.Color("hsl(" + chroma + ", " + sat + "%, 50%)"),
+ radius: RADIUS,
+ decay: 1,
+ sy: Math.random(),
+ sr: Math.random(),
+ sc: Math.random() ,
+ py: Math.random() * Math.PI ,
+ pr: Math.random() * Math.PI ,
+ pc: Math.random() * Math.PI ,
+ dir: Math.random() > 0.5 ? 1:-1
+ };
+
+ lights.push(l);
+ g.add(l);
+ }
+ scene.add(g);
+ });
+ }
+
+ function update(now) {
+ lights.forEach(function (l) {
+ var ld = l._light;
+ var radius = 0.8 + 0.2 * Math.sin(ld.pr + (0.6 + 0.3 * ld.sr) * now);
+ l.position.x =(Math.sin(ld.pc + (0.8 + 0.2 * ld.sc) * now * ld.dir)) * radius * RADIUS;
+ l.position.z =(Math.cos(ld.pc + (0.8 + 0.2 * ld.sc) * now * ld.dir)) * radius * RADIUS;
+ l.position.y = Math.sin(ld.py + (0.8 + 0.2 * ld.sy) * now) * radius * 32;
+ });
+ }
+
+ function resize() {
+ renderer.setPixelRatio( window.devicePixelRatio );
+ renderer.setSize( window.innerWidth, window.innerHeight );
+ renderTarget.setSize( window.innerWidth, window.innerHeight );
+ bloom.setSize( window.innerWidth, window.innerHeight );
+ camera.aspect = window.innerWidth / window.innerHeight;
+ camera.updateProjectionMatrix();
+ resizeTiles();
+ }
+
+ function postEffect(renderer, camera, scene, renderTarget) {
+ bloom.render(renderer, null, renderTarget);
+ }
+
+ scene.onBeforeRender = tileLights;
+
+ scene.onAfterRender = postEffect;
+
+ var loader = new THREE.JSONLoader();
+
+ loader.load('./obj/walt/WaltHead_slim.js', function(geometry) {
+ window.addEventListener("resize", resize);
+ init(geometry);
+ resize();
+
+ renderer.animate( function(time) {
+ update(time/1000);
+ stats.begin();
+ renderer.render(scene, camera, renderTarget);
+ stats.end();
+ });
+ });
+ </script>
+ </body>
+</html>
\ No newline at end of file | true |
Other | mrdoob | three.js | 86d299d368eb75cf37abcc911e2d2ad04ac2dca8.json | use Scene.onBeforeRender and .onAfterRender | src/renderers/WebGLRenderer.js | @@ -1105,6 +1105,8 @@ function WebGLRenderer( parameters ) {
}
+ scene.onBeforeRender( _this, scene, camera, renderTarget );
+
_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
_frustum.setFromMatrix( _projScreenMatrix );
@@ -1207,6 +1209,8 @@ function WebGLRenderer( parameters ) {
state.setPolygonOffset( false );
+ scene.onAfterRender( _this, scene, camera, renderTarget );
+
if ( vr.enabled ) {
vr.submitFrame(); | true |
Other | mrdoob | three.js | b9ea7e900b1f861f47dd62ffacf330414c594f1b.json | Improve FB2Tex example one more time | examples/webgl_framebuffer_texture.html | @@ -116,10 +116,14 @@
//
- texture = new THREE.Texture();
- texture.image = new Image( imageWidth, imageHeight );
+ var canvas = document.createElement( 'canvas' );
+ canvas.width = imageWidth;
+ canvas.height = imageHeight;
+
+ texture = new THREE.CanvasTexture( canvas );
texture.format = THREE.RGBFormat;
texture.minFilter = texture.magFilter = THREE.NearestFilter;
+ texture.needsUpdate = true;
//
| false |
Other | mrdoob | three.js | 7376beb63a46bd2d068626a646a8a7e12ed14a04.json | Improve FB2Tex example | examples/files.js | @@ -18,6 +18,7 @@ var files = {
"webgl_effects_parallaxbarrier",
"webgl_effects_peppersghost",
"webgl_effects_stereo",
+ "webgl_framebuffer_texture",
"webgl_geometries",
"webgl_geometries_parametric",
"webgl_geometry_colors", | true |
Other | mrdoob | three.js | 7376beb63a46bd2d068626a646a8a7e12ed14a04.json | Improve FB2Tex example | examples/webgl_framebuffer_texture.html | @@ -40,8 +40,8 @@
}
#overlay > div {
- height: 256px;
- width: 256px;
+ height: 128px;
+ width: 128px;
border: 1px solid white;
}
</style>
@@ -75,8 +75,8 @@
var dpr = window.devicePixelRatio;
- var imageWidth = 256 * dpr;
- var imageHeight = 256 * dpr;
+ var imageWidth = 128 * dpr;
+ var imageHeight = 128 * dpr;
init();
animate();
@@ -142,6 +142,7 @@
var overlay = document.getElementById( 'overlay' );
var controls = new THREE.OrbitControls( camera, overlay );
+ controls.enablePan = false;
//
| true |
Other | mrdoob | three.js | 8485ffd4815b506f876b18f8676a50aee13d7a29.json | Add crossFadeFrom & crossFadeTo | test/unit/src/animation/AnimationAction.tests.js | @@ -29,6 +29,32 @@ function createAnimation(){
}
+function createTwoAnimations(){
+
+ var root = new Object3D();
+ var mixer = new AnimationMixer(root);
+ var track = new NumberKeyframeTrack( ".rotation[x]", [ 0, 1000 ], [ 0, 360 ] );
+ var clip = new AnimationClip( "clip1", 1000, [track] );
+ var animationAction = mixer.clipAction( clip );
+
+ var track2 = new NumberKeyframeTrack( ".rotation[y]", [ 0, 1000 ], [ 0, 360 ] );
+ var clip2 = new AnimationClip( "clip2", 1000, [track] );
+ var animationAction2 = mixer.clipAction( clip2 );
+
+ return {
+ root: root,
+ mixer: mixer,
+ track: track,
+ clip: clip,
+ animationAction: animationAction,
+ track2: track2,
+ clip2: clip2,
+ animationAction2: animationAction2
+ };
+
+}
+
+
export default QUnit.module( 'Animation', () => {
QUnit.module( 'AnimationAction', () => {
@@ -233,20 +259,20 @@ export default QUnit.module( 'Animation', () => {
QUnit.test( "setEffectiveWeight", ( assert ) => {
var {animationAction} = createAnimation();
- assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation is created, EffectiveWeight is 1." );
- animationAction.setEffectiveWeight(0.3);
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation is created, EffectiveWeight is 1." );
+ animationAction.setEffectiveWeight(0.3);
assert.equal( animationAction.getEffectiveWeight(), 0.3 , "When EffectiveWeight is set to 0.3 , EffectiveWeight is 0.3." );
var {animationAction} = createAnimation();
- assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation is created, EffectiveWeight is 1." );
- animationAction.enabled = false;
- animationAction.setEffectiveWeight(0.3);
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation is created, EffectiveWeight is 1." );
+ animationAction.enabled = false;
+ animationAction.setEffectiveWeight(0.3);
assert.equal( animationAction.getEffectiveWeight(), 0 , "When EffectiveWeight is set to 0.3 when disabled , EffectiveWeight is 0." );
var { root, mixer,animationAction } = createAnimation();
- animationAction.setEffectiveWeight(0.5);
+ animationAction.setEffectiveWeight(0.5);
animationAction.play();
mixer.update(500);
assert.equal( root.rotation.x, 90 , "When an animation has weight 0.5 and runs half through the animation, it has changed to 1/4." );
@@ -259,26 +285,26 @@ export default QUnit.module( 'Animation', () => {
QUnit.test( "getEffectiveWeight", ( assert ) => {
- var {animationAction} = createAnimation();
- assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation is created, EffectiveWeight is 1." );
- animationAction.setEffectiveWeight(0.3);
+ var {animationAction} = createAnimation();
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation is created, EffectiveWeight is 1." );
+ animationAction.setEffectiveWeight(0.3);
assert.equal( animationAction.getEffectiveWeight(), 0.3 , "When EffectiveWeight is set to 0.3 , EffectiveWeight is 0.3." );
var {animationAction} = createAnimation();
- assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation is created, EffectiveWeight is 1." );
- animationAction.enabled = false;
- animationAction.setEffectiveWeight(0.3);
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation is created, EffectiveWeight is 1." );
+ animationAction.enabled = false;
+ animationAction.setEffectiveWeight(0.3);
assert.equal( animationAction.getEffectiveWeight(), 0 , "When EffectiveWeight is set to 0.3 when disabled , EffectiveWeight is 0." );
} );
QUnit.test( "fadeIn", ( assert ) => {
- var {mixer, animationAction} = createAnimation();
- animationAction.fadeIn(1000);
+ var {mixer, animationAction} = createAnimation();
+ animationAction.fadeIn(1000);
animationAction.play();
- assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation fadeIn is started, EffectiveWeight is 1." );
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation fadeIn is started, EffectiveWeight is 1." );
mixer.update(250);
assert.equal( animationAction.getEffectiveWeight(), 0.25, "When an animation fadeIn happened 1/4, EffectiveWeight is 0.25." );
mixer.update(250);
@@ -293,9 +319,9 @@ export default QUnit.module( 'Animation', () => {
QUnit.test( "fadeOut", ( assert ) => {
var {mixer, animationAction} = createAnimation();
- animationAction.fadeOut(1000);
+ animationAction.fadeOut(1000);
animationAction.play();
- assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation fadeOut is started, EffectiveWeight is 1." );
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation fadeOut is started, EffectiveWeight is 1." );
mixer.update(250);
assert.equal( animationAction.getEffectiveWeight(), 0.75, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
mixer.update(250);
@@ -307,15 +333,49 @@ export default QUnit.module( 'Animation', () => {
} );
- QUnit.todo( "crossFadeFrom", ( assert ) => {
+ QUnit.test( "crossFadeFrom", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
+ var {mixer, animationAction, animationAction2} = createTwoAnimations();
+ animationAction.crossFadeFrom(animationAction2, 1000, false);
+ animationAction.play();
+ animationAction2.play();
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation crossFadeFrom is started, EffectiveWeight is 1." );
+ assert.equal( animationAction2.getEffectiveWeight(), 1 , "When an animation crossFadeFrom is started, EffectiveWeight is 1." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.25, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ assert.equal( animationAction2.getEffectiveWeight(), 0.75, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.5, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ assert.equal( animationAction2.getEffectiveWeight(), 0.5, "When an animation fadeOut is halfway , EffectiveWeight is 0.5." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.75, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ assert.equal( animationAction2.getEffectiveWeight(), 0.25, "When an animation fadeOut is happened 3/4 , EffectiveWeight is 0.25." );
+ mixer.update(500);
+ assert.equal( animationAction.getEffectiveWeight(), 1, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ assert.equal( animationAction2.getEffectiveWeight(), 0, "When an animation fadeOut is ended , EffectiveWeight is 0." );
} );
- QUnit.todo( "crossFadeTo", ( assert ) => {
+ QUnit.test( "crossFadeTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
+ var {mixer, animationAction, animationAction2} = createTwoAnimations();
+ animationAction2.crossFadeTo(animationAction, 1000, false);
+ animationAction.play();
+ animationAction2.play();
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation crossFadeFrom is started, EffectiveWeight is 1." );
+ assert.equal( animationAction2.getEffectiveWeight(), 1 , "When an animation crossFadeFrom is started, EffectiveWeight is 1." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.25, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ assert.equal( animationAction2.getEffectiveWeight(), 0.75, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.5, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ assert.equal( animationAction2.getEffectiveWeight(), 0.5, "When an animation fadeOut is halfway , EffectiveWeight is 0.5." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.75, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ assert.equal( animationAction2.getEffectiveWeight(), 0.25, "When an animation fadeOut is happened 3/4 , EffectiveWeight is 0.25." );
+ mixer.update(500);
+ assert.equal( animationAction.getEffectiveWeight(), 1, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ assert.equal( animationAction2.getEffectiveWeight(), 0, "When an animation fadeOut is ended , EffectiveWeight is 0." );
} );
| false |
Other | mrdoob | three.js | 9e4849ace7b9e8ebfbda022f9f32e3bf18e68dee.json | simplify skeleton building | examples/js/loaders/FBXLoader.js | @@ -2008,67 +2008,16 @@
function bindSkeleton( FBXTree, skeletons, geometryMap, modelMap, connections, sceneGraph ) {
- // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
- sceneGraph.updateMatrixWorld( true );
-
- var worldMatrices = new Map();
-
- // Put skeleton into bind pose.
- if ( 'Pose' in FBXTree.Objects ) {
-
- var BindPoseNode = FBXTree.Objects.Pose;
-
- for ( var nodeID in BindPoseNode ) {
-
- if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
-
- var poseNodes = BindPoseNode[ nodeID ].PoseNode;
-
- if ( Array.isArray( poseNodes ) ) {
-
- poseNodes.forEach( function ( node ) {
-
- var rawMatWrd = new THREE.Matrix4().fromArray( node.Matrix.a );
- worldMatrices.set( parseInt( node.Node ), rawMatWrd );
-
- } );
-
- } else {
-
- var rawMatWrd = new THREE.Matrix4().fromArray( poseNodes.Matrix.a );
- worldMatrices.set( parseInt( poseNodes.Node ), rawMatWrd );
-
- }
-
- }
-
- }
-
- }
-
for ( var ID in skeletons ) {
var skeleton = skeletons[ ID ];
skeleton.bones.forEach( function ( bone, i ) {
- // if the bone's initial transform is set in a poseNode, copy that
- if ( worldMatrices.has( bone.ID ) ) {
-
- var mat = worldMatrices.get( bone.ID );
- bone.matrixWorld.copy( mat );
-
- }
- // otherwise use the transform from the rawBone
- else {
-
- bone.matrixWorld.copy( skeleton.rawBones[ i ].transformLink );
-
- }
+ bone.matrixWorld.copy( skeleton.rawBones[ i ].transformLink );
} );
- // Now that skeleton is in bind pose, bind to model.
var parents = connections.get( parseInt( skeleton.ID ) ).parents;
parents.forEach( function ( parent ) {
@@ -2096,9 +2045,6 @@
}
- //Skeleton is now bound, return objects to starting world positions.
- sceneGraph.updateMatrixWorld( true );
-
}
function parseAnimations( FBXTree, connections ) {
@@ -2633,12 +2579,7 @@
// if the subnode already exists, append it
if ( nodeName in currentNode ) {
- // special case Pose needs PoseNodes as an array
- if ( nodeName === 'PoseNode' ) {
-
- currentNode.PoseNode.push( node );
-
- } else if ( currentNode[ nodeName ].id !== undefined ) {
+ if ( currentNode[ nodeName ].id !== undefined ) {
currentNode[ nodeName ] = {};
currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];
@@ -2654,8 +2595,7 @@
} else if ( nodeName !== 'Properties70' ) {
- if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ];
- else currentNode[ nodeName ] = node;
+ currentNode[ nodeName ] = node;
}
@@ -3049,23 +2989,9 @@
}
- } else {
+ } else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
- if ( subNode.name === 'PoseNode' ) {
-
- if ( ! Array.isArray( node[ subNode.name ] ) ) {
-
- node[ subNode.name ] = [ node[ subNode.name ] ];
-
- }
-
- node[ subNode.name ].push( subNode );
-
- } else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
-
- node[ subNode.name ][ subNode.id ] = subNode;
-
- }
+ node[ subNode.name ][ subNode.id ] = subNode;
}
| false |
Other | mrdoob | three.js | afe2eec9376ec28685cbafec4685917d6c74f359.json | Add tests for fadeIn & fadeOut | test/unit/src/animation/AnimationAction.tests.js | @@ -273,15 +273,37 @@ export default QUnit.module( 'Animation', () => {
} );
- QUnit.todo( "fadeIn", ( assert ) => {
+ QUnit.test( "fadeIn", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
+ var {mixer, animationAction} = createAnimation();
+ animationAction.fadeIn(1000);
+ animationAction.play();
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation fadeIn is started, EffectiveWeight is 1." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.25, "When an animation fadeIn happened 1/4, EffectiveWeight is 0.25." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.5, "When an animation fadeIn is halfway , EffectiveWeight is 0.5." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.75, "When an animation fadeIn is halfway , EffectiveWeight is 0.75." );
+ mixer.update(500);
+ assert.equal( animationAction.getEffectiveWeight(), 1, "When an animation fadeIn is ended , EffectiveWeight is 1." );
} );
- QUnit.todo( "fadeOut", ( assert ) => {
+ QUnit.test( "fadeOut", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
+ var {mixer, animationAction} = createAnimation();
+ animationAction.fadeOut(1000);
+ animationAction.play();
+ assert.equal( animationAction.getEffectiveWeight(), 1 , "When an animation fadeOut is started, EffectiveWeight is 1." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.75, "When an animation fadeOut happened 1/4, EffectiveWeight is 0.75." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.5, "When an animation fadeOut is halfway , EffectiveWeight is 0.5." );
+ mixer.update(250);
+ assert.equal( animationAction.getEffectiveWeight(), 0.25, "When an animation fadeOut is happened 3/4 , EffectiveWeight is 0.25." );
+ mixer.update(500);
+ assert.equal( animationAction.getEffectiveWeight(), 0, "When an animation fadeOut is ended , EffectiveWeight is 0." );
} );
| false |
Other | mrdoob | three.js | c7df4e9fef4107bc580848744ecf7391e545ee6c.json | add real tests | test/unit/src/animation/AnimationAction.tests.js | @@ -1,333 +1,343 @@
-/**
- * @author TristanVALCKE / https://github.com/Itee
- */
-/* global QUnit */
-
-import { AnimationAction } from '../../../../src/animation/AnimationAction';
-import { AnimationMixer } from '../../../../src/animation/AnimationMixer';
-import { AnimationClip } from '../../../../src/animation/AnimationClip';
-import { NumberKeyframeTrack } from '../../../../src/animation/tracks/NumberKeyframeTrack';
-import { Object3D } from '../../../../src/core/Object3D';
-import { LoopOnce, LoopRepeat, LoopPingPong } from '../../../../src/constants';
-
-
-function createAnimation(){
-
- var root = new Object3D();
- var mixer = new AnimationMixer(root);
- var track = new NumberKeyframeTrack( ".rotation[x]", [ 0, 1000 ], [ 0, 360 ] );
- var clip = new AnimationClip( "clip1", 1000, [track] );
-
- var animationAction = mixer.clipAction( clip );
+/**
+ * @author TristanVALCKE / https://github.com/Itee
+ */
+/* global QUnit */
+
+import { AnimationAction } from '../../../../src/animation/AnimationAction';
+import { AnimationMixer } from '../../../../src/animation/AnimationMixer';
+import { AnimationClip } from '../../../../src/animation/AnimationClip';
+import { NumberKeyframeTrack } from '../../../../src/animation/tracks/NumberKeyframeTrack';
+import { Object3D } from '../../../../src/core/Object3D';
+import { LoopOnce, LoopRepeat, LoopPingPong } from '../../../../src/constants';
+
+
+function createAnimation(){
+
+ var root = new Object3D();
+ var mixer = new AnimationMixer(root);
+ var track = new NumberKeyframeTrack( ".rotation[x]", [ 0, 1000 ], [ 0, 360 ] );
+ var clip = new AnimationClip( "clip1", 1000, [track] );
+
+ var animationAction = mixer.clipAction( clip );
return {
root: root,
- mixer: mixer,
+ mixer: mixer,
track: track,
clip: clip,
animationAction: animationAction
- };
-
-}
-
-export default QUnit.module( 'Animation', () => {
-
- QUnit.module( 'AnimationAction', () => {
-
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
-
- var mixer = new AnimationMixer();
- var clip = new AnimationClip( "nonname", - 1, [] );
-
- var animationAction = new AnimationAction( mixer, clip );
- assert.ok( animationAction, "animationAction instanciated" );
-
- } );
-
- // PUBLIC STUFF
- QUnit.test( "play", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- var animationAction2 = animationAction.play();
- assert.equal( animationAction, animationAction2, "AnimationAction.play can be chained." );
-
- var UserException = function () {
-
- this.message = "AnimationMixer must activate AnimationAction on play.";
-
- };
- mixer._activateAction = function ( action ) {
-
- if ( action === animationAction ) {
-
- throw new UserException();
-
- }
-
- };
- assert.throws( () => {
-
- animationAction.play();
-
- }, new UserException() );
-
- } );
-
- QUnit.test( "stop", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- var animationAction2 = animationAction.stop();
- assert.equal( animationAction, animationAction2, "AnimationAction.stop can be chained." );
-
- var UserException = function () {
-
- this.message = "AnimationMixer must deactivate AnimationAction on stop.";
-
- };
- mixer._deactivateAction = function ( action ) {
-
- if ( action === animationAction ) {
-
- throw new UserException();
-
- }
-
- };
- assert.throws( () => {
-
- animationAction.stop();
-
- }, new UserException() );
-
- } );
-
- QUnit.test( "reset", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- var animationAction2 = animationAction.stop();
- assert.equal( animationAction, animationAction2, "AnimationAction.reset can be chained." );
- assert.equal( animationAction2.paused, false, "AnimationAction.reset() sets paused false" );
- assert.equal( animationAction2.enabled, true, "AnimationAction.reset() sets enabled true" );
- assert.equal( animationAction2.time, 0, "AnimationAction.reset() resets time." );
- assert.equal( animationAction2._loopCount, - 1, "AnimationAction.reset() resets loopcount." );
- assert.equal( animationAction2._startTime, null, "AnimationAction.reset() removes starttime." );
-
- } );
-
- QUnit.test( "isRunning", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- assert.notOk( animationAction.isRunning(), "When an animation is just made, it is not running." );
- animationAction.play();
- assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
- animationAction.stop();
- assert.notOk( animationAction.isRunning(), "When an animation is stopped, it is not running." );
- animationAction.play();
- animationAction.paused = true;
- assert.notOk( animationAction.isRunning(), "When an animation is paused, it is not running." );
- animationAction.paused = false;
- animationAction.enabled = false;
- assert.notOk( animationAction.isRunning(), "When an animation is not enabled, it is not running." );
- animationAction.enabled = true;
- assert.ok( animationAction.isRunning(), "When an animation is enabled, it is running." );
-
- } );
-
- QUnit.test( "isScheduled", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- assert.notOk( animationAction.isScheduled(), "When an animation is just made, it is not scheduled." );
- animationAction.play();
- assert.ok( animationAction.isScheduled(), "When an animation is started, it is scheduled." );
- mixer.update(1);
- assert.ok( animationAction.isScheduled(), "When an animation is updated, it is scheduled." );
- animationAction.stop();
- assert.notOk( animationAction.isScheduled(), "When an animation is stopped, it isn't scheduled anymore." );
-
-
- } );
-
- QUnit.test( "startAt", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- animationAction.startAt(2);
- animationAction.play();
- assert.notOk( animationAction.isRunning(), "When an animation is started at a specific time, it is not running." );
- assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time, it is scheduled." );
- mixer.update(1);
- assert.notOk( animationAction.isRunning(), "When an animation is started at a specific time and the interval is not passed, it is not running." );
- assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time and the interval is not passed, it is scheduled." );
- mixer.update(1);
- assert.ok( animationAction.isRunning(), "When an animation is started at a specific time and the interval is passed, it is running." );
- assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time and the interval is passed, it is scheduled." );
- animationAction.stop();
- assert.notOk( animationAction.isRunning(), "When an animation is stopped, it is not running." );
- assert.notOk( animationAction.isScheduled(), "When an animation is stopped, it is not scheduled." );
-
-
- } );
-
- QUnit.test( "setLoop LoopOnce", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- animationAction.setLoop(LoopOnce);
- animationAction.play();
- assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
- mixer.update(500);
- assert.ok( animationAction.isRunning(), "When an animation is in the first loop, it is running." );
- mixer.update(500);
- assert.notOk( animationAction.isRunning(), "When an animation is ended, it is not running." );
- mixer.update(500);
- assert.notOk( animationAction.isRunning(), "When an animation is ended, it is not running." );
-
- } );
-
- QUnit.test( "setLoop LoopRepeat", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- animationAction.setLoop(LoopRepeat,3);
- animationAction.play();
- assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
- mixer.update(500);
- assert.ok( animationAction.isRunning(), "When an animation is in the first loop, it is running." );
- mixer.update(1000);
- assert.ok( animationAction.isRunning(), "When an animation is in second loop when in looprepeat 3 times, it is running." );
- mixer.update(1000);
- assert.ok( animationAction.isRunning(), "When an animation is in third loop when in looprepeat 3 times, it is running." );
- mixer.update(1000);
- assert.ok( animationAction.isRunning(), "When an animation is in fourth loop when in looprepeat 3 times, it is running." );
- mixer.update(1000);
- assert.notOk( animationAction.isRunning(), "When an animation ended his third loop when in looprepeat 3 times, it stays not running anymore." );
-
- } );
-
- QUnit.test( "setLoop LoopPingPong", ( assert ) => {
-
- var {mixer,animationAction} = createAnimation();
- animationAction.setLoop(LoopPingPong,3);
- animationAction.play();
- assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
- mixer.update(500);
- assert.ok( animationAction.isRunning(), "When an animation is in the first loop, it is running." );
- mixer.update(1000);
- assert.ok( animationAction.isRunning(), "When an animation is in second loop when in looprepeat 3 times, it is running." );
- mixer.update(1000);
- assert.ok( animationAction.isRunning(), "When an animation is in third loop when in looprepeat 3 times, it is running." );
- mixer.update(1000);
- assert.ok( animationAction.isRunning(), "When an animation is in fourth loop when in looprepeat 3 times, it is running." );
- mixer.update(1000);
- assert.notOk( animationAction.isRunning(), "When an animation ended his third loop when in looprepeat 3 times, it stays not running anymore." );
-
- } );
-
- QUnit.todo( "setEffectiveWeight", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "getEffectiveWeight", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "fadeIn", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "fadeOut", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "crossFadeFrom", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "crossFadeTo", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "stopFading", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "setEffectiveTimeScale", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "getEffectiveTimeScale", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "setDuration", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "syncWith", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "halt", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "warp", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.todo( "stopWarping", ( assert ) => {
-
- assert.ok( false, "everything's gonna be alright" );
-
- } );
-
- QUnit.test( "getMixer", ( assert ) => {
-
- var { mixer, animationAction } = createAnimation();
- var mixer2 = animationAction.getMixer();
- assert.equal( mixer, mixer2, "mixer should be returned by getMixer." );
-
- } );
-
- QUnit.test("getClip", (assert) => {
-
- var { clip, animationAction } = createAnimation();
- var clip2 = animationAction.getClip();
- assert.equal( clip, clip2, "clip should be returned by getClip." );
-
- } );
-
- QUnit.test( "getRoot", ( assert ) => {
-
- var { root, animationAction } = createAnimation();
- var root2 = animationAction.getRoot();
- assert.equal(root, root2, "root should be returned by getRoot." );
-
- } );
-
- } );
-
-} );
+ };
+
+}
+
+export default QUnit.module( 'Animation', () => {
+
+ QUnit.module( 'AnimationAction', () => {
+
+ // INSTANCING
+ QUnit.test( "Instancing", ( assert ) => {
+
+ var mixer = new AnimationMixer();
+ var clip = new AnimationClip( "nonname", - 1, [] );
+
+ var animationAction = new AnimationAction( mixer, clip );
+ assert.ok( animationAction, "animationAction instanciated" );
+
+ } );
+
+ // PUBLIC STUFF
+ QUnit.test( "play", ( assert ) => {
+
+ var {mixer,animationAction} = createAnimation();
+ var animationAction2 = animationAction.play();
+ assert.equal( animationAction, animationAction2, "AnimationAction.play can be chained." );
+
+ var UserException = function () {
+
+ this.message = "AnimationMixer must activate AnimationAction on play.";
+
+ };
+ mixer._activateAction = function ( action ) {
+
+ if ( action === animationAction ) {
+
+ throw new UserException();
+
+ }
+
+ };
+ assert.throws( () => {
+
+ animationAction.play();
+
+ }, new UserException() );
+
+ } );
+
+ QUnit.test( "stop", ( assert ) => {
+
+ var {mixer,animationAction} = createAnimation();
+ var animationAction2 = animationAction.stop();
+ assert.equal( animationAction, animationAction2, "AnimationAction.stop can be chained." );
+
+ var UserException = function () {
+
+ this.message = "AnimationMixer must deactivate AnimationAction on stop.";
+
+ };
+ mixer._deactivateAction = function ( action ) {
+
+ if ( action === animationAction ) {
+
+ throw new UserException();
+
+ }
+
+ };
+ assert.throws( () => {
+
+ animationAction.stop();
+
+ }, new UserException() );
+
+ } );
+
+ QUnit.test( "reset", ( assert ) => {
+
+ var {mixer,animationAction} = createAnimation();
+ var animationAction2 = animationAction.stop();
+ assert.equal( animationAction, animationAction2, "AnimationAction.reset can be chained." );
+ assert.equal( animationAction2.paused, false, "AnimationAction.reset() sets paused false" );
+ assert.equal( animationAction2.enabled, true, "AnimationAction.reset() sets enabled true" );
+ assert.equal( animationAction2.time, 0, "AnimationAction.reset() resets time." );
+ assert.equal( animationAction2._loopCount, - 1, "AnimationAction.reset() resets loopcount." );
+ assert.equal( animationAction2._startTime, null, "AnimationAction.reset() removes starttime." );
+
+ } );
+
+ QUnit.test( "isRunning", ( assert ) => {
+
+ var {mixer,animationAction} = createAnimation();
+ assert.notOk( animationAction.isRunning(), "When an animation is just made, it is not running." );
+ animationAction.play();
+ assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
+ animationAction.stop();
+ assert.notOk( animationAction.isRunning(), "When an animation is stopped, it is not running." );
+ animationAction.play();
+ animationAction.paused = true;
+ assert.notOk( animationAction.isRunning(), "When an animation is paused, it is not running." );
+ animationAction.paused = false;
+ animationAction.enabled = false;
+ assert.notOk( animationAction.isRunning(), "When an animation is not enabled, it is not running." );
+ animationAction.enabled = true;
+ assert.ok( animationAction.isRunning(), "When an animation is enabled, it is running." );
+
+ } );
+
+ QUnit.test( "isScheduled", ( assert ) => {
+
+ var {mixer,animationAction} = createAnimation();
+ assert.notOk( animationAction.isScheduled(), "When an animation is just made, it is not scheduled." );
+ animationAction.play();
+ assert.ok( animationAction.isScheduled(), "When an animation is started, it is scheduled." );
+ mixer.update(1);
+ assert.ok( animationAction.isScheduled(), "When an animation is updated, it is scheduled." );
+ animationAction.stop();
+ assert.notOk( animationAction.isScheduled(), "When an animation is stopped, it isn't scheduled anymore." );
+
+
+ } );
+
+ QUnit.test( "startAt", ( assert ) => {
+
+ var {mixer,animationAction} = createAnimation();
+ animationAction.startAt(2);
+ animationAction.play();
+ assert.notOk( animationAction.isRunning(), "When an animation is started at a specific time, it is not running." );
+ assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time, it is scheduled." );
+ mixer.update(1);
+ assert.notOk( animationAction.isRunning(), "When an animation is started at a specific time and the interval is not passed, it is not running." );
+ assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time and the interval is not passed, it is scheduled." );
+ mixer.update(1);
+ assert.ok( animationAction.isRunning(), "When an animation is started at a specific time and the interval is passed, it is running." );
+ assert.ok( animationAction.isScheduled(), "When an animation is started at a specific time and the interval is passed, it is scheduled." );
+ animationAction.stop();
+ assert.notOk( animationAction.isRunning(), "When an animation is stopped, it is not running." );
+ assert.notOk( animationAction.isScheduled(), "When an animation is stopped, it is not scheduled." );
+
+
+ } );
+
+ QUnit.test( "setLoop LoopOnce", ( assert ) => {
+
+ var {mixer,animationAction} = createAnimation();
+ animationAction.setLoop(LoopOnce);
+ animationAction.play();
+ assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
+ mixer.update(500);
+ assert.ok( animationAction.isRunning(), "When an animation is in the first loop, it is running." );
+ mixer.update(500);
+ assert.notOk( animationAction.isRunning(), "When an animation is ended, it is not running." );
+ mixer.update(500);
+ assert.notOk( animationAction.isRunning(), "When an animation is ended, it is not running." );
+
+ } );
+
+ QUnit.test( "setLoop LoopRepeat", ( assert ) => {
+
+ var { root, mixer,animationAction } = createAnimation();
+ animationAction.setLoop(LoopRepeat,3);
+ animationAction.play();
+ assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
+ mixer.update(750);
+ assert.equal( root.rotation.x, 270 , "When an animation is 3/4 in the first loop, it has changed to 3/4 when LoopRepeat." );
+ assert.ok( animationAction.isRunning(), "When an animation is in the first loop, it is running." );
+ mixer.update(1000);
+ assert.equal( root.rotation.x, 270 , "When an animation is 3/4 in the second loop, it has changed to 3/4 when LoopRepeat." );
+ assert.ok( animationAction.isRunning(), "When an animation is in second loop when in looprepeat 3 times, it is running." );
+ mixer.update(1000);
+ assert.equal( root.rotation.x, 270 , "When an animation is 3/4 in the third loop, it has changed to 3/4 when LoopRepeat." );
+ assert.ok( animationAction.isRunning(), "When an animation is in third loop when in looprepeat 3 times, it is running." );
+ mixer.update(1000);
+ assert.equal( root.rotation.x, 270 , "When an animation is 3/4 in the fourth loop, it has changed to 3/4 when LoopRepeat." );
+ assert.ok( animationAction.isRunning(), "When an animation is in fourth loop when in looprepeat 3 times, it is running." );
+ mixer.update(1000);
+ assert.equal( root.rotation.x, 0 , "When an animation ended his third loop when in looprepeat 3 times, it stays on the end result." );
+ assert.notOk( animationAction.isRunning(), "When an animation ended his third loop when in looprepeat 3 times, it stays not running anymore." );
+
+ } );
+
+ QUnit.test( "setLoop LoopPingPong", ( assert ) => {
+
+ var {root, mixer,animationAction} = createAnimation();
+ animationAction.setLoop(LoopPingPong,3);
+ animationAction.play();
+ assert.ok( animationAction.isRunning(), "When an animation is started, it is running." );
+ mixer.update(750);
+ assert.equal( root.rotation.x, 270 , "When an animation is 3/4 in the first loop, it has changed to 3/4 when LoopPingPong." );
+ assert.ok( animationAction.isRunning(), "When an animation is in the first loop, it is running." );
+ mixer.update(1000);
+ assert.equal( root.rotation.x, 90 , "When an animation is 3/4 in the second loop, it has changed to 1/4 when LoopPingPong." );
+ assert.ok( animationAction.isRunning(), "When an animation is in second loop when in looprepeat 3 times, it is running." );
+ mixer.update(1000);
+ assert.equal( root.rotation.x, 270 , "When an animation is 3/4 in the third loop, it has changed to 3/4 when LoopPingPong." );
+ assert.ok( animationAction.isRunning(), "When an animation is in third loop when in looprepeat 3 times, it is running." );
+ mixer.update(1000);
+ assert.equal( root.rotation.x, 90 , "When an animation is 3/4 in the fourth loop, it has changed to 1/4 when LoopPingPong." );
+ assert.ok( animationAction.isRunning(), "When an animation is in fourth loop when in looprepeat 3 times, it is running." );
+ mixer.update(1000);
+ assert.equal( root.rotation.x, 0 , "When an animation ended his fourth loop when in looprepeat 3 times, it stays on the end result." );
+ assert.notOk( animationAction.isRunning(), "When an animation ended his fourth loop when in looprepeat 3 times, it stays not running anymore." );
+
+ } );
+
+ QUnit.todo( "setEffectiveWeight", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "getEffectiveWeight", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "fadeIn", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "fadeOut", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "crossFadeFrom", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "crossFadeTo", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "stopFading", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "setEffectiveTimeScale", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "getEffectiveTimeScale", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "setDuration", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "syncWith", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "halt", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "warp", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.todo( "stopWarping", ( assert ) => {
+
+ assert.ok( false, "everything's gonna be alright" );
+
+ } );
+
+ QUnit.test( "getMixer", ( assert ) => {
+
+ var { mixer, animationAction } = createAnimation();
+ var mixer2 = animationAction.getMixer();
+ assert.equal( mixer, mixer2, "mixer should be returned by getMixer." );
+
+ } );
+
+ QUnit.test("getClip", (assert) => {
+
+ var { clip, animationAction } = createAnimation();
+ var clip2 = animationAction.getClip();
+ assert.equal( clip, clip2, "clip should be returned by getClip." );
+
+ } );
+
+ QUnit.test( "getRoot", ( assert ) => {
+
+ var { root, animationAction } = createAnimation();
+ var root2 = animationAction.getRoot();
+ assert.equal(root, root2, "root should be returned by getRoot." );
+
+ } );
+
+ } );
+
+} );
| false |
Other | mrdoob | three.js | 26a4288b01e45d0ba61dc59bb0588642d587db49.json | Restore previous renderTarget after update() | examples/js/pmrem/PMREMGenerator.js | @@ -90,6 +90,7 @@ THREE.PMREMGenerator.prototype = {
var gammaOutput = renderer.gammaOutput;
var toneMapping = renderer.toneMapping;
var toneMappingExposure = renderer.toneMappingExposure;
+ var renderTarget = renderer.getCurrentRenderTarget();
renderer.toneMapping = THREE.LinearToneMapping;
renderer.toneMappingExposure = 1.0;
@@ -109,6 +110,7 @@ THREE.PMREMGenerator.prototype = {
}
+ renderer.setRenderTarget(renderTarget);
renderer.toneMapping = toneMapping;
renderer.toneMappingExposure = toneMappingExposure;
renderer.gammaInput = gammaInput; | false |
Other | mrdoob | three.js | 8ecba818d500f6b8b4453043e08932232e74e3ed.json | Fix markup typos in WebGLRenderTargetCube.html | docs/api/renderers/WebGLRenderTargetCube.html | @@ -1,71 +1,71 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
+<!DOCTYPE html>
+<html lang="en">
+ <head>
<meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:WebGLRenderTarget] →
-
- <h1>[name]</h1>
-
- <div class="desc">
- Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
- </div>
-
- <h2>Examples</h2>
-
- <div>See [page:CubeCamera] for examples.</div>
-
-
- <h2>Constructor</h2>
-
-
- <h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
- <div>
- [page:Float width] - The width of the renderTarget. <br />
- [page:Float height] - The height of the renderTarget. <br />
- options - (optional0 object that holds texture parameters for an auto-generated target
- texture and depthBuffer/stencilBuffer booleans.
-
- For an explanation of the texture parameters see [page:Texture Texture]. The following are
- valid options:<br /><br />
-
- [page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
- [page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
- [page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
- [page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
- [page:Constant format] - default is [page:Textures RGBAFormat]. <br />
- [page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
- [page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
- [page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
- [page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
- [page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
-
- Creates a new [name]]
- </div>
-
- <h2>Properties</h2>
-
- <h3>[property:integer activeCubeFace]</h3>
- <div>
- The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
- used and set internally by the [page:CubeCamera].
- </div>
-
- <h3>See [page:WebGLRenderTarget] for inherited properties</h3>
-
-
- <h2>Methods</h2>
-
- <h3>See [page:WebGLRenderTarget] for inherited methods</h3>
-
-
- <h2>Source</h2>
-
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
-</html>
+ <base href="../../" />
+ <script src="list.js"></script>
+ <script src="page.js"></script>
+ <link type="text/css" rel="stylesheet" href="page.css" />
+ </head>
+ <body>
+ [page:WebGLRenderTarget] →
+
+ <h1>[name]</h1>
+
+ <div class="desc">
+ Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
+ </div>
+
+ <h2>Examples</h2>
+
+ <div>See [page:CubeCamera] for examples.</div>
+
+
+ <h2>Constructor</h2>
+
+
+ <h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
+ <div>
+ [page:Float width] - The width of the renderTarget. <br />
+ [page:Float height] - The height of the renderTarget. <br />
+ options - (optional object that holds texture parameters for an auto-generated target
+ texture and depthBuffer/stencilBuffer booleans.
+
+ For an explanation of the texture parameters see [page:Texture Texture]. The following are
+ valid options:<br /><br />
+
+ [page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
+ [page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
+ [page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
+ [page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
+ [page:Constant format] - default is [page:Textures RGBAFormat]. <br />
+ [page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
+ [page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
+ [page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
+ [page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
+ [page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
+
+ Creates a new [name]
+ </div>
+
+ <h2>Properties</h2>
+
+ <h3>[property:integer activeCubeFace]</h3>
+ <div>
+ The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
+ used and set internally by the [page:CubeCamera].
+ </div>
+
+ <h3>See [page:WebGLRenderTarget] for inherited properties</h3>
+
+
+ <h2>Methods</h2>
+
+ <h3>See [page:WebGLRenderTarget] for inherited methods</h3>
+
+
+ <h2>Source</h2>
+
+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+ </body>
+</html>
| false |
Other | mrdoob | three.js | 3e91cc25eb0d8e8070681a87b0a0e48c5454fda2.json | translate the rest of audio api page. | docs/api/zh/audio/AudioAnalyser.html | @@ -11,15 +11,15 @@
<h1>[name]</h1>
<p class="desc">
- Create a AudioAnalyser object, which uses an [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode]
- to analyse audio data.<br /><br />
+ 创建AudioAnalyser对象, 使用[link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode]
+ 去分析音频数据.<br /><br />
- This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
+ 使用了 [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
</p>
- <h2>Example</h2>
+ <h2>示例</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
@@ -51,48 +51,48 @@ <h2>Example</h2>
</code>
- <h2>Constructor</h2>
+ <h2>构造函数</h2>
<h3>[name]( audio, [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/fftSize fftSize] )</h3>
<p>
- Create a new [page:AudioAnalyser AudioAnalyser].
+ 创建[page:AudioAnalyser AudioAnalyser].
</p>
- <h2>Properties</h2>
+ <h2>属性</h2>
<h3>[property:AnalyserNode analyser]</h3>
- <p>An [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode] used to analyze audio.</p>
+ <p>[link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode]用来分析音频数据.</p>
<h3>[property:Integer fftSize]</h3>
<p>
- A non-zero power of two up to 2048, representing the size of the FFT (Fast Fourier Transform) to be used to determine the frequency domain.
- See [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/fftSize this page] for details.
+ 2的幂次方最高为2048, 用来表示确定频域的FFT (傅立叶变换)大小.
+ 这个[link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/fftSize page]有详细信息.
</p>
<h3>[property:Uint8Array data]</h3>
<p>
- A Uint8Array with size determined by [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/frequencyBinCount analyser.frequencyBinCount]
- used to hold analysis data.
+ 用来分析数据的Uint8Array的大小由[link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/frequencyBinCount analyser.frequencyBinCount]
+ 确定.
</p>
- <h2>Methods</h2>
+ <h2>方法</h2>
<h3>[method:Uint8Array getFrequencyData]()</h3>
<p>
- Uses the Web Audio's [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getByteFrequencyData getByteFrequencyData] method.
- See that page.
+ 使用网络音频的[link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getByteFrequencyData getByteFrequencyData] 方法.
+ 看这个页面.
</p>
<h3>[method:Number getAverageFrequency]()</h3>
<p>
- Get the average of the frequencies returned by the [page:AudioAnalyser.getFrequencyData getFrequencyData] method.
+ 通过方法[page:AudioAnalyser.getFrequencyData getFrequencyData]获取平均频率.
</p>
- <h2>Source</h2>
+ <h2>源码</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body> | true |
Other | mrdoob | three.js | 3e91cc25eb0d8e8070681a87b0a0e48c5454fda2.json | translate the rest of audio api page. | docs/api/zh/audio/AudioContext.html | @@ -12,30 +12,30 @@
<h1>[name]</h1>
<p class="desc">
- This contains methods for setting up an [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext].<br /><br />
+ 包含用来设置[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext]的方法.<br /><br />
- Used internally by the [page:AudioListener AudioListener] and [page:AudioLoader AudioLoader] classes.<br /><br />
+ 在[page:AudioListener AudioListener]和[page:AudioLoader AudioLoader] 类中被使用.<br /><br />
- This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
+ 使用了 [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
</p>
- <h2>Methods</h2>
+ <h2>方法</h2>
<h3>[method:AudioContext getContext]()</h3>
<p>
- Return the value of the variable *context* in the outer scope, if defined,
- otherwise set it to a new [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext].
+ 如果定义了,返回给外部*context*的值,
+ 否则创建一个新的[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext].
</p>
<h3>[method:AudioContext setContext]( [param:AudioConetxt value] )</h3>
<p>
- Set the variable *context* in the outer scope to *value*.
+ 外部用来设置 *context* 的值.
</p>
- <h2>Source</h2>
+ <h2>源码</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body> | true |
Other | mrdoob | three.js | 3e91cc25eb0d8e8070681a87b0a0e48c5454fda2.json | translate the rest of audio api page. | docs/api/zh/audio/AudioListener.html | @@ -13,13 +13,13 @@
<h1>[name]</h1>
<p class="desc">
- The [name] represents a virtual [link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener] of the all positional and non-positional audio effects in the scene.</br>
- A three.js application usually creates a single instance of [name]. It is a mandatory construtor parameter for audios entities like [page:Audio Audio] and [page:PositionalAudio PositionalAudio].</br>
- In most cases, the listener object is a child of the camera. So the 3D transformation of the camera represents the 3D transformation of the listener.
+ [name] 用一个虚拟的[link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener]表示在场景中所有的位置和非位置相关的音效.</br>
+ 一个three.js程序通常创建一个[name]. 它是音频实体构造函数的必须参数,比如 [page:Audio Audio] and [page:PositionalAudio PositionalAudio].</br>
+ 大多数情况下, listener对象是camera的子对象. Camera的3D变换表示了listener的3D变换.
</p>
- <h2>Example</h2>
+ <h2>示例</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
@@ -46,63 +46,62 @@ <h2>Example</h2>
</code>
- <h2>Constructor</h2>
+ <h2>构造函数</h2>
<h3>[name]( )</h3>
<p>
- Create a new AudioListener.
+ 创建一个新的AudioListener.
</p>
- <h2>Properties</h2>
+ <h2>属性</h2>
<h3>[property:AudioContext context]</h3>
- <p>The [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext] of the [page:AudioListener listener] given in the constructor.</p>
+ <p>[page:AudioListener listener]构造函数中的[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext].</p>
<h3>[property:GainNode gain]</h3>
- <p>A [link:https://developer.mozilla.org/en-US/docs/Web/API/GainNode GainNode] created
- using [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createGain AudioContext.createGain]().</p>
+ <p>使用[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createGain AudioContext.createGain]()创建 [link:https://developer.mozilla.org/en-US/docs/Web/API/GainNode GainNode].</p>
<h3>[property:AudioNode filter]</h3>
- <p>Default is *null*.</p>
+ <p>默认为*null*.</p>
- <h2>Methods</h2>
+ <h2>方法</h2>
<h3>[method:GainNode getInput]()</h3>
<p>
- Return the [page:AudioListener.gain gainNode].
+ 返回[page:AudioListener.gain gainNode].
</p>
<h3>[method:AudioListener removeFilter]()</h3>
<p>
- Set the [page:AudioListener.filter filter] property to *null*.
+ 设置[page:AudioListener.filter filter]属性为*null*.
</p>
<h3>[method:AudioNode getFilter]()</h3>
<p>
- Returns the value of the [page:AudioListener.filter filter] property.
+ 返回[page:AudioListener.filter filter]属性的值.
</p>
<h3>[method:AudioListener setFilter]( [param:AudioNode value] )</h3>
<p>
- Set the [page:AudioListener.filter filter] property to *value*.
+ 设置[page:AudioListener.filter filter] 属性的值.
</p>
<h3>[method:Float getMasterVolume]()</h3>
<p>
- Return the volume.
+ 返回音量.
</p>
<h3>[method:AudioListener setMasterVolume]( [param:Number value] )</h3>
<p>
- Set the volume.
+ 设置音量.
</p>
- <h2>Source</h2>
+ <h2>源码</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body> | true |
Other | mrdoob | three.js | 3e91cc25eb0d8e8070681a87b0a0e48c5454fda2.json | translate the rest of audio api page. | docs/api/zh/audio/PositionalAudio.html | @@ -13,13 +13,13 @@
<h1>[name]</h1>
<p class="desc">
- Create a positional audio object.<br /><br />
+ 创建一个位置相关的音频对象.<br /><br />
- This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
+ 使用了[link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
</p>
- <h2>Example</h2>
+ <h2>示例</h2>
<p>
[example:webaudio_orientation webaudio / orientation ]</br>
@@ -54,78 +54,78 @@ <h2>Example</h2>
</code>
- <h2>Constructor</h2>
+ <h2>构造函数</h2>
<h3>[name]( [param:AudioListener listener] )</h3>
<p>
- listener — (required) [page:AudioListener AudioListener] instance.
+ listener — (必须) [page:AudioListener AudioListener] 实例.
</p>
- <h2>Properties</h2>
+ <h2>属性</h2>
<p>
- See the [page:Audio Audio] class for inherited properties.
+ [page:Audio Audio]类的继承属性.
</p>
<h3>[property:PannerNode panner]</h3>
- <p>The PositionalAudio's [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode PannerNode].</p>
+ <p>位置相关音频的[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode PannerNode].</p>
- <h2>Methods</h2>
+ <h2>方法</h2>
<p>
- See the [page:Audio Audio] class for inherited methods.
+ [page:Audio Audio]类的继承方法.
</p>
<h3>[method:PannerNode getOutput]()</h3>
<p>
- Returns the [page:PositionalAudio.panner panner].
+ 返回[page:PositionalAudio.panner panner].
</p>
<h3>[method:Float getRefDistance]()</h3>
<p>
- Returns the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].
+ 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance]的值.
</p>
<h3>[method:PositionalAudio setRefDistance]( [param:Float value] )</h3>
<p>
- Sets the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].
+ 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance]的值.
</p>
<h3>[method:Float getRolloffFactor]()</h3>
<p>
- Returns the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].
+ 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor]的值.
</p>
<h3>[method:PositionalAudio setRolloffFactor]( [param:Float value] )</h3>
<p>
- Sets the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].
+ 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor]的值.
</p>
<h3>[method:String getDistanceModel]()</h3>
<p>
- Returns the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].
+ 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel]的值.
</p>
<h3>[method:PositionalAudio setDistanceModel]( [param:String value] )</h3>
<p>
- Sets the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].
+ 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel]的值.
</p>
<h3>[method:Float getMaxDistance]()</h3>
<p>
- Returns the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].
+ 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance]的值.
</p>
<h3>[method:PositionalAudio setMaxDistance]( [param:Float value] )</h3>
<p>
- Sets the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].
+ 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance]的值.
</p>
<h3>[method:PositionalAudio setDirectionalCone]( [param:Float coneInnerAngle], [param:Float coneOuterAngle], [param:Float coneOuterGain] )</h3>
<p>
- This method can be used in order to transform an omnidirectional sound into a [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode directional sound].
+ 这个方法用来把环绕声音转换为定向声音[link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode directional sound].
</p>
<h2>Source</h2> | true |
Other | mrdoob | three.js | fb0eb7799f247193b286c5ea42020aba0eb6d08c.json | add readme for nrrd model source/license | examples/models/nrrd/README.txt | @@ -0,0 +1,14 @@
+# Source and license of the files in this directory
+
+
+## stent.nrrd
+
+A 3D volume converted from stent.npz from the imageio project.
+https://imageio.readthedocs.io/en/latest/standardimages.html
+
+It is in the public domain.
+
+
+## l.nrrd
+
+Unknown | false |
Other | mrdoob | three.js | 96c1f744eef6498e3c9dd15cc41a2235a070da40.json | Update VRMLLoader to import vertex colors.
#14814
Updates the VRML loader so that it imports vertex colors properly.
Also implements parsing of `colorIndex`, `normalIndex` & `creaseAngle`, which still needs to be properly implemented. | examples/js/loaders/VRMLLoader.js | @@ -210,6 +210,7 @@ THREE.VRMLLoader.prototype = {
scope.angles = [];
break;
+ case 'color':
case 'skyColor':
case 'groundColor':
scope.recordingFieldname = fieldName;
@@ -224,7 +225,9 @@ THREE.VRMLLoader.prototype = {
scope.points = [];
break;
+ case 'colorIndex':
case 'coordIndex':
+ case 'normalIndex':
case 'texCoordIndex':
scope.recordingFieldname = fieldName;
scope.isRecordingFaces = true;
@@ -446,6 +449,7 @@ THREE.VRMLLoader.prototype = {
case 'transparency':
case 'shininess':
case 'ambientIntensity':
+ case 'creaseAngle':
if ( parts.length !== 2 ) {
console.warn( 'THREE.VRMLLoader: Invalid single float value specification detected for %s.', fieldName );
@@ -810,10 +814,11 @@ THREE.VRMLLoader.prototype = {
var geometry = new THREE.BufferGeometry();
var positions = [];
+ var colors = [];
var normals = [];
var uvs = [];
- var position, normal, uv;
+ var position, color, normal, uv;
var i, il, j, jl;
@@ -855,6 +860,23 @@ THREE.VRMLLoader.prototype = {
}
+ // colors
+
+ if ( child.nodeType === 'Color' ) {
+
+ if ( child.color ) {
+
+ for ( j = 0, jl = child.color.length; j < jl; j ++ ) {
+
+ color = child.color[ j ];
+ colors.push( color.r, color.g, color.b );
+
+ }
+
+ }
+
+ }
+
// positions
if ( child.nodeType === 'Coordinate' ) {
@@ -897,10 +919,12 @@ THREE.VRMLLoader.prototype = {
if ( data.coordIndex ) {
var newPositions = [];
+ var newColors = [];
var newNormals = [];
var newUvs = [];
position = new THREE.Vector3();
+ color = new THREE.Color();
normal = new THREE.Vector3();
uv = new THREE.Vector2();
@@ -929,6 +953,17 @@ THREE.VRMLLoader.prototype = {
position.fromArray( positions, i3 * 3 );
newPositions.push( position.x, position.y, position.z );
+ if ( colors.length > 0 ) {
+
+ color.fromArray( colors, i1 * 3 );
+ newColors.push( color.r, color.g, color.b );
+ color.fromArray( colors, i2 * 3 );
+ newColors.push( color.r, color.g, color.b );
+ color.fromArray( colors, i3 * 3 );
+ newColors.push( color.r, color.g, color.b );
+
+ }
+
if ( uvs.length > 0 ) {
uv.fromArray( uvs, i1 * 2 );
@@ -958,6 +993,7 @@ THREE.VRMLLoader.prototype = {
}
positions = newPositions;
+ colors = newColors;
normals = newNormals;
uvs = newUvs;
@@ -980,6 +1016,12 @@ THREE.VRMLLoader.prototype = {
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
+ if ( colors.length > 0 ) {
+
+ geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
+
+ }
+
if ( uvs.length > 0 ) {
geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); | false |
Other | mrdoob | three.js | 7b0c2f2f54f10febf81ada1d4b1774276665cc61.json | translate audio api page. | docs/api/zh/audio/Audio.html | @@ -13,13 +13,13 @@
<h1>[name]</h1>
<p class="desc">
- Create a non-positional ( global ) audio object.<br /><br />
+ 创建一个( 全局 ) audio对象.<br /><br />
- This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
+ 使用 [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
</p>
- <h2>Example</h2>
+ <h2>例子</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
@@ -45,171 +45,167 @@ <h2>Example</h2>
</code>
- <h2>Constructor</h2>
+ <h2>构造函数</h2>
<h3>[name]( [param:AudioListener listener] )</h3>
<p>
- listener — (required) [page:AudioListener AudioListener] instance.
+ listener — (必须) [page:AudioListener AudioListener] 的实例.
</p>
- <h2>Properties</h2>
+ <h2>属性</h2>
<h3>[property:Boolean autoplay]</h3>
- <p>Whether to start playback automatically. Default is *false*.</p>
+ <p>是否自动开始播放. 默认为 *false*.</p>
<h3>[property:AudioContext context]</h3>
- <p>The [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext] of the [page:AudioListener listener] given in the constructor.</p>
+ <p>构造函数中传入[page:AudioListener listener]的[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext].</p>
<h3>[property:Array filters]</h3>
- <p>Represents an array of [link:https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode BiquadFilterNodes]. Can be used to apply a variety of low-order filters to create more complex sound effects. Filters are set via [page:Audio.setFilter] or [page:Audio.setFilters].</p>
+ <p>表示[link:https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode BiquadFilterNodes]的数组. 可以使用多种不同的低阶filters去创建复杂的音效. filters可以通过 [page:Audio.setFilter] 或者 [page:Audio.setFilters]设置.</p>
<h3>[property:GainNode gain]</h3>
- <p>A [link:https://developer.mozilla.org/en-US/docs/Web/API/GainNode GainNode] created
- using [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createGain AudioContext.createGain]().</p>
+ <p>使用[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createGain AudioContext.createGain]()创建的[link:https://developer.mozilla.org/en-US/docs/Web/API/GainNode GainNode].</p>
<h3>[property:Boolean hasPlaybackControl]</h3>
- <p>Whether playback can be controlled using the [page:Audio.play play](),
- [page:Audio.pause pause]() etc. methods. Default is *true*.</p>
+ <p>是否可以使用 [page:Audio.play play](),
+ [page:Audio.pause pause]()等方法控制播放. 默认为 *true*.</p>
<h3>[property:Number playbackRate]</h3>
- <p>Speed of playback. Default is *1*.</p>
+ <p>播放速率. 默认为 *1*.</p>
<h3>[property:Boolean isPlaying]</h3>
- <p>Whether the audio is currently playing.</p>
+ <p>是否正在播放</p>
<h3>[property:Number startTime]</h3>
- <p>The time at which the sound should begin to play. Same as the *when* paramter of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start](). Default is *0*.</p>
+ <p>开始播放的时间. 和[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start]()的*when*参数一样. 默认为 *0*.</p>
<h3>[property:Number offset]</h3>
- <p>An offset to the time within the audio buffer that playback should begin. Same as the *offset* paramter of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start](). Default is *0*.</p>
+ <p>音频开始播放的偏移时间. 和[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start]()的*offset*参数一样. 默认为 *0*.</p>
<h3>[property:String source]</h3>
- <p>An [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode AudioBufferSourceNode] created
- using [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createBufferSource AudioContext.createBufferSource]().</p>
+ <p>使用 [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createBufferSource AudioContext.createBufferSource]()创建的[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode AudioBufferSourceNode].</p>
<h3>[property:String sourceType]</h3>
- <p>Type of the audio source. Default is string 'empty'.</p>
+ <p>音源的类型. 默认为 'empty'.</p>
<h3>[property:String type]</h3>
- <p>String denoting the type, set to 'Audio'.</p>
+ <p>表示类型的字符串, 设置为'Audio'.</p>
- <h2>Methods</h2>
+ <h2>方法</h2>
<h3>[method:Audio connect]()</h3>
<p>
- Connect to the [page:Audio.source]. This is used internally on initialisation and when
- setting / removing filters.
+ 连接[page:Audio.source]. 在初始化和设置/删除filters时使用.
</p>
<h3>[method:Audio disconnect]()</h3>
<p>
- Disconnect from the [page:Audio.source]. This is used internally when
- setting / removing filters.
+ 断开连接[page:Audio.source]. 在设置/删除filters时使用.
</p>
<h3>[method:BiquadFilterNode getFilter]()</h3>
<p>
- Returns the first element of the [page:Audio.filters filters] array.
+ 返回 [page:Audio.filters filters] 数组的第一个元素.
</p>
<h3>[method:Array getFilters]()</h3>
<p>
- Returns the [page:Audio.filters filters] array.
+ 返回[page:Audio.filters filters] 数组.
</p>
<h3>[method:Boolean getLoop]()</h3>
<p>
- Return the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop source.loop]
- (whether playback should loop).
+ 返回[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop source.loop]
+ (是否循环播放)的值.
</p>
<h3>[method:GainNode getOutput]()</h3>
<p>
- Return the [page:Audio.gain gainNode].
+ 返回[page:Audio.gain gainNode].
</p>
<h3>[method:Float getPlaybackRate]()</h3>
<p>
- Return the value of [page:Audio.playbackRate playbackRate].
+ 返回[page:Audio.playbackRate playbackRate]的值.
</p>
<h3>[method:Float getVolume]( value )</h3>
<p>
- Return the current volume.
+ 返回音量.
</p>
<h3>[method:Audio play]()</h3>
<p>
- If [page:Audio.hasPlaybackControl hasPlaybackControl] is true, starts playback.
+ 如果[page:Audio.hasPlaybackControl hasPlaybackControl]是true, 开始播放.
</p>
<h3>[method:Audio pause]()</h3>
<p>
- If [page:Audio.hasPlaybackControl hasPlaybackControl] is true, pauses playback.
+ 如果[page:Audio.hasPlaybackControl hasPlaybackControl]是true, 暂停播放.
</p>
<h3>[method:null onEnded]()</h3>
<p>
- Called automatically when playback finished. Sets If [page:Audio.isPlaying isPlaying] to false.
+ 播放完成后自动调用. 如果[page:Audio.isPlaying isPlaying]设置为false.
</p>
<h3>[method:Audio setBuffer]( audioBuffer )</h3>
<p>
- Setup the [page:Audio.source source] to the audioBuffer, and sets [page:Audio.sourceType sourceType] to 'buffer'.<br />
- If [page:Audio.autoplay autoplay], also starts playback.
+ 设置[page:Audio.source source]给audioBuffer, 和设置[page:Audio.sourceType sourceType]给'buffer'.<br />
+ 如果[page:Audio.autoplay autoplay]为true, 也开始播放.
</p>
<h3>[method:Audio setFilter]( filter )</h3>
<p>
- Applies a single [link:https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode BiquadFilterNode] to the audio.
+ 设置一个[link:https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode BiquadFilterNode]给Audio.
</p>
<h3>[method:Audio setFilters]( [param:Array value] )</h3>
<p>
- value - arrays of filters.<br />
- Applies an array of [link:https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode BiquadFilterNodes] to the audio.
+ value--filters数组.<br />
+ 应用[link:https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode BiquadFilterNodes]数组给Audio.
</p>
<h3>[method:Audio setLoop]( [param:Boolean value] )</h3>
<p>
- Set [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop source.loop] to *value*
- (whether playback should loop).
+ 设置[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop source.loop] 的值
+ (是否循环播放).
</p>
<h3>[method:Audio setMediaElementSource]( mediaElement )</h3>
<p>
- Applies the given object of type [link:https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement HTMLMediaElement] as the source of this audio.<br />
- Also sets [page:Audio.hasPlaybackControl hasPlaybackControl] to false.
+ 应用[link:https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement HTMLMediaElement]类型对象作为音源.<br />
+ 并且设置[page:Audio.hasPlaybackControl hasPlaybackControl]为false.
</p>
<h3>[method:Audio setNodeSource]( audioNode )</h3>
<p>
- Setup the [page:Audio.source source] to the audioBuffer, and sets [page:Audio.sourceType sourceType] to 'audioNode'.<br />
- Also sets [page:Audio.hasPlaybackControl hasPlaybackControl] to false.
+ 设置[page:Audio.source source]给audioBuffer, 和设置[page:Audio.sourceType sourceType]给 'audioNode'.<br />
+ 并且设置[page:Audio.hasPlaybackControl hasPlaybackControl]为false.
</p>
<h3>[method:Audio setPlaybackRate]( [param:Float value] )</h3>
<p>
- If [page:Audio.hasPlaybackControl hasPlaybackControl] is enabled, set the [page:Audio.playbackRate playbackRate] to *value*.
+ 如果[page:Audio.hasPlaybackControl hasPlaybackControl]是true, 设置[page:Audio.playbackRate playbackRate](播放速率) 的值.
</p>
<h3>[method:Audio setVolume]( [param:Float value] )</h3>
<p>
- Set the volume.
+ 设置音量.
</p>
<h3>[method:Audio stop]()</h3>
<p>
- If [page:Audio.hasPlaybackControl hasPlaybackControl] is enabled, stops playback,
- resets [page:Audio.startTime startTime] to *0* and sets [page:Audio.isPlaying isPlaying] to false.
+ 如果[page:Audio.hasPlaybackControl hasPlaybackControl]是true, 停止播放,
+ 重新设置[page:Audio.startTime startTime]为 *0* 和 设置 [page:Audio.isPlaying isPlaying]为false.
</p>
- <h2>Source</h2>
+ <h2>源码</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body> | false |
Other | mrdoob | three.js | eaa0c6d491d2646ebf719f25a1d50638e246fb39.json | Add volume rendering example | examples/js/shaders/VolumeShader.js | @@ -0,0 +1,320 @@
+// Author: Almar Klein
+// Description: Shaders to render 3D volumes using raycasting.
+// The applied techniques are based on similar implementations in the Visvis and Vispy projects.
+// This is not the only approach, therefore it's marked 1.
+
+
+THREE.ShaderLib[ 'volumerender1' ] = {
+ uniforms: {
+ "u_size": { value: [1, 1, 1] },
+ "u_renderstyle": { value: 0 },
+ "u_renderthreshold": { value: 0.5 },
+ "u_clim": { value: [0.0, 1.0] }
+ },
+ vertexShader: [
+ 'varying vec4 v_nearpos;',
+ 'varying vec4 v_farpos;',
+ 'varying vec3 v_position;',
+
+ 'mat4 inversemat(mat4 m) {',
+ // Taken from https://github.com/stackgl/glsl-inverse/blob/master/index.glsl
+ // This function is licenced by the MIT license to Mikola Lysenko
+ 'float',
+ 'a00 = m[0][0], a01 = m[0][1], a02 = m[0][2], a03 = m[0][3],',
+ 'a10 = m[1][0], a11 = m[1][1], a12 = m[1][2], a13 = m[1][3],',
+ 'a20 = m[2][0], a21 = m[2][1], a22 = m[2][2], a23 = m[2][3],',
+ 'a30 = m[3][0], a31 = m[3][1], a32 = m[3][2], a33 = m[3][3],',
+
+ 'b00 = a00 * a11 - a01 * a10,',
+ 'b01 = a00 * a12 - a02 * a10,',
+ 'b02 = a00 * a13 - a03 * a10,',
+ 'b03 = a01 * a12 - a02 * a11,',
+ 'b04 = a01 * a13 - a03 * a11,',
+ 'b05 = a02 * a13 - a03 * a12,',
+ 'b06 = a20 * a31 - a21 * a30,',
+ 'b07 = a20 * a32 - a22 * a30,',
+ 'b08 = a20 * a33 - a23 * a30,',
+ 'b09 = a21 * a32 - a22 * a31,',
+ 'b10 = a21 * a33 - a23 * a31,',
+ 'b11 = a22 * a33 - a23 * a32,',
+
+ 'det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;',
+
+ 'return mat4(',
+ 'a11 * b11 - a12 * b10 + a13 * b09,',
+ 'a02 * b10 - a01 * b11 - a03 * b09,',
+ 'a31 * b05 - a32 * b04 + a33 * b03,',
+ 'a22 * b04 - a21 * b05 - a23 * b03,',
+ 'a12 * b08 - a10 * b11 - a13 * b07,',
+ 'a00 * b11 - a02 * b08 + a03 * b07,',
+ 'a32 * b02 - a30 * b05 - a33 * b01,',
+ 'a20 * b05 - a22 * b02 + a23 * b01,',
+ 'a10 * b10 - a11 * b08 + a13 * b06,',
+ 'a01 * b08 - a00 * b10 - a03 * b06,',
+ 'a30 * b04 - a31 * b02 + a33 * b00,',
+ 'a21 * b02 - a20 * b04 - a23 * b00,',
+ 'a11 * b07 - a10 * b09 - a12 * b06,',
+ 'a00 * b09 - a01 * b07 + a02 * b06,',
+ 'a31 * b01 - a30 * b03 - a32 * b00,',
+ 'a20 * b03 - a21 * b01 + a22 * b00) / det;',
+ '}',
+
+
+ 'void main() {',
+ // Prepare transforms to map to "camera view". See also:
+ // https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
+ 'mat4 viewtransformf = viewMatrix;',
+ 'mat4 viewtransformi = inversemat(viewMatrix);',
+
+ // Project local vertex coordinate to camera position. Then do a step
+ // backward (in cam coords) to the near clipping plane, and project back. Do
+ // the same for the far clipping plane. This gives us all the information we
+ // need to calculate the ray and truncate it to the viewing cone.
+ 'vec4 position4 = vec4(position, 1.0);',
+ 'vec4 pos_in_cam = viewtransformf * position4;',
+
+ // Intersection of ray and near clipping plane (z = -1 in clip coords)
+ 'pos_in_cam.z = -pos_in_cam.w;',
+ 'v_nearpos = viewtransformi * pos_in_cam;',
+
+ // Intersection of ray and far clipping plane (z = +1 in clip coords)
+ 'pos_in_cam.z = pos_in_cam.w;',
+ 'v_farpos = viewtransformi * pos_in_cam;',
+
+ // Set varyings and output pos
+ 'v_position = position;',
+ 'gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;',
+ '}',
+ ].join( '\n' ),
+ fragmentShader: [
+ 'precision highp float;',
+ 'precision mediump sampler3D;',
+
+ 'uniform vec3 u_size;',
+ 'uniform int u_renderstyle;',
+ 'uniform float u_renderthreshold;',
+ 'uniform vec2 u_clim;',
+
+ 'uniform sampler3D u_data;',
+ 'uniform sampler2D u_cmdata;',
+
+ 'varying vec3 v_position;',
+ 'varying vec4 v_nearpos;',
+ 'varying vec4 v_farpos;',
+
+ // The maximum distance through our rendering volume is sqrt(3).
+ 'const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3',
+ 'const int REFINEMENT_STEPS = 4;',
+ 'const float relative_step_size = 1.0;',
+ 'const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);',
+ 'const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);',
+ 'const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);',
+ 'const float shininess = 40.0;',
+
+ 'void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);',
+ 'void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);',
+
+ 'float sample1(vec3 texcoords);',
+ 'vec4 apply_colormap(float val);',
+ 'vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);',
+
+
+ 'void main() {',
+ // Normalize clipping plane info
+ 'vec3 farpos = v_farpos.xyz / v_farpos.w;',
+ 'vec3 nearpos = v_nearpos.xyz / v_nearpos.w;',
+
+ // Calculate unit vector pointing in the view direction through this fragment.
+ 'vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);',
+
+ // Compute the (negative) distance to the front surface or near clipping plane.
+ // v_position is the back face of the cuboid, so the initial distance calculated in the dot
+ // product below is the distance from near clip plane to the back of the cuboid
+ 'float distance = dot(nearpos - v_position, view_ray);',
+ 'distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,',
+ '(u_size.x - 0.5 - v_position.x) / view_ray.x));',
+ 'distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,',
+ '(u_size.y - 0.5 - v_position.y) / view_ray.y));',
+ 'distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,',
+ '(u_size.z - 0.5 - v_position.z) / view_ray.z));',
+
+ // Now we have the starting position on the front surface
+ 'vec3 front = v_position + view_ray * distance;',
+
+ // Decide how many steps to take
+ 'int nsteps = int(-distance / relative_step_size + 0.5);',
+ 'if ( nsteps < 1 )',
+ 'discard;',
+
+ // Get starting location and step vector in texture coordinates
+ 'vec3 step = ((v_position - front) / u_size) / float(nsteps);',
+ 'vec3 start_loc = front / u_size;',
+
+ // For testing: show the number of steps. This helps to establish
+ // whether the rays are correctly oriented
+ //'gl_FragColor = vec4(0.0, float(nsteps) / 1.0 / u_size.x, 1.0, 1.0);',
+ //'return;',
+
+ 'if (u_renderstyle == 0)',
+ 'cast_mip(start_loc, step, nsteps, view_ray);',
+ 'else if (u_renderstyle == 1)',
+ 'cast_iso(start_loc, step, nsteps, view_ray);',
+
+ 'if (gl_FragColor.a < 0.05)',
+ 'discard;',
+ '}',
+
+
+ 'float sample1(vec3 texcoords) {',
+ '/* Sample float value from a 3D texture. Assumes intensity data. */',
+ 'return texture(u_data, texcoords.xyz).r;',
+ '}',
+
+
+ 'vec4 apply_colormap(float val) {',
+ 'val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);',
+ 'return texture2D(u_cmdata, vec2(val, 0.5));',
+ '}',
+
+
+ 'void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {',
+
+ 'float max_val = -1e6;',
+ 'int max_i = 100;',
+ 'vec3 loc = start_loc;',
+
+ // Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
+ // non-constant expression. So we use a hard-coded max, and an additional condition
+ // inside the loop.
+ 'for (int iter=0; iter<MAX_STEPS; iter++) {',
+ 'if (iter >= nsteps)',
+ 'break;',
+ // Sample from the 3D texture
+ 'float val = sample1(loc);',
+ // Apply MIP operation
+ 'if (val > max_val) {',
+ 'max_val = val;',
+ 'max_i = iter;',
+ '}',
+ // Advance location deeper into the volume
+ 'loc += step;',
+ '}',
+
+ // Refine location, gives crispier images
+ 'vec3 iloc = start_loc + step * (float(max_i) - 0.5);',
+ 'vec3 istep = step / float(REFINEMENT_STEPS);',
+ 'for (int i=0; i<REFINEMENT_STEPS; i++) {',
+ 'max_val = max(max_val, sample1(iloc));',
+ 'iloc += istep;',
+ '}',
+
+ // Resolve final color
+ 'gl_FragColor = apply_colormap(max_val);',
+ '}',
+
+
+ 'void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {',
+
+ 'gl_FragColor = vec4(0.0); // init transparent',
+ 'vec4 color3 = vec4(0.0); // final color',
+ 'vec3 dstep = 1.5 / u_size; // step to sample derivative',
+ 'vec3 loc = start_loc;',
+
+ 'float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);',
+
+ // Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
+ // non-constant expression. So we use a hard-coded max, and an additional condition
+ // inside the loop.
+ 'for (int iter=0; iter<MAX_STEPS; iter++) {',
+ 'if (iter >= nsteps)',
+ 'break;',
+
+ // Sample from the 3D texture
+ 'float val = sample1(loc);',
+
+ 'if (val > low_threshold) {',
+ // Take the last interval in smaller steps
+ 'vec3 iloc = loc - 0.5 * step;',
+ 'vec3 istep = step / float(REFINEMENT_STEPS);',
+ 'for (int i=0; i<REFINEMENT_STEPS; i++) {',
+ 'val = sample1(iloc);',
+ 'if (val > u_renderthreshold) {',
+ 'gl_FragColor = add_lighting(val, iloc, dstep, view_ray);',
+ 'return;',
+ '}',
+ 'iloc += istep;',
+ '}',
+ '}',
+
+ // Advance location deeper into the volume
+ 'loc += step;',
+ '}',
+ '}',
+
+
+ 'vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)',
+ '{',
+ // Calculate color by incorporating lighting
+
+ // View direction
+ 'vec3 V = normalize(view_ray);',
+
+ // calculate normal vector from gradient
+ 'vec3 N;',
+ 'float val1, val2;',
+ 'val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));',
+ 'val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));',
+ 'N[0] = val1 - val2;',
+ 'val = max(max(val1, val2), val);',
+ 'val1 = sample1(loc + vec3(0.0, -step[1], 0.0));',
+ 'val2 = sample1(loc + vec3(0.0, +step[1], 0.0));',
+ 'N[1] = val1 - val2;',
+ 'val = max(max(val1, val2), val);',
+ 'val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));',
+ 'val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));',
+ 'N[2] = val1 - val2;',
+ 'val = max(max(val1, val2), val);',
+
+ 'float gm = length(N); // gradient magnitude',
+ 'N = normalize(N);',
+
+ // Flip normal so it points towards viewer
+ 'float Nselect = float(dot(N, V) > 0.0);',
+ 'N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;',
+
+ // Init colors
+ 'vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);',
+ 'vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);',
+ 'vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);',
+
+ // note: could allow multiple lights
+ 'for (int i=0; i<1; i++)',
+ '{',
+ // Get light direction (make sure to prevent zero devision)
+ 'vec3 L = normalize(view_ray); //lightDirs[i];',
+ 'float lightEnabled = float( length(L) > 0.0 );',
+ 'L = normalize(L + (1.0 - lightEnabled));',
+
+ // Calculate lighting properties
+ 'float lambertTerm = clamp(dot(N, L), 0.0, 1.0);',
+ 'vec3 H = normalize(L+V); // Halfway vector',
+ 'float specularTerm = pow(max(dot(H, N), 0.0), shininess);',
+
+ // Calculate mask
+ 'float mask1 = lightEnabled;',
+
+ // Calculate colors
+ 'ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;',
+ 'diffuse_color += mask1 * lambertTerm;',
+ 'specular_color += mask1 * specularTerm * specular_color;',
+ '}',
+
+ // Calculate final color by componing different components
+ 'vec4 final_color;',
+ 'vec4 color = apply_colormap(val);',
+ 'final_color = color * (ambient_color + diffuse_color) + specular_color;',
+ 'final_color.a = color.a;',
+ 'return final_color;',
+ '}',
+ ].join( '\n' )
+}; | true |
Other | mrdoob | three.js | eaa0c6d491d2646ebf719f25a1d50638e246fb39.json | Add volume rendering example | examples/webgl_materials_texture3d_volume1.html | @@ -0,0 +1,294 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js webgl - loaders - vtk loader</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ font-family: Monospace;
+ background-color: #000;
+ color: #fff;
+ margin: 0px;
+ overflow: hidden;
+ }
+ #info {
+ color: #fff;
+ position: absolute;
+ top: 10px;
+ width: 100%;
+ text-align: center;
+ z-index: 5;
+ display:block;
+ }
+ .dg {
+ z-index: 10 !important;
+ }
+ #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
+ #inset {
+ width: 150px;
+ height: 150px;
+ background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
+ border: none; /* or none; */
+ margin: 0;
+ padding: 0px;
+ position: absolute;
+ left: 20px;
+ bottom: 20px;
+ z-index: 100;
+ }
+ </style>
+ </head>
+
+ <body>
+ <div id="info">
+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
+ Float volume render test (mip / isosurface)
+ </div>
+ <div id="inset"></div>
+
+ <script src="../build/three.js"></script>
+
+ <script src="js/controls/TrackballControls.js"></script>
+
+ <script src="js/Volume.js"></script>
+ <script src="js/VolumeSlice.js"></script>
+ <script src="js/loaders/NRRDLoader.js"></script>
+ <script src="js/shaders/VolumeShader.js"></script>
+
+ <script src="js/Detector.js"></script>
+ <script src="js/libs/stats.min.js"></script>
+ <script src="js/libs/gunzip.min.js"></script>
+ <script src="js/libs/dat.gui.min.js"></script>
+
+ <script>
+
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+ var container,
+ stats,
+ camera,
+ controls,
+ scene,
+ renderer,
+ gui,
+ container2,
+ renderer2,
+ camera2,
+ axes2,
+ scene2;
+
+ init();
+ animate();
+
+ function init() {
+
+ // The volume renderer does not work very well with perspective yet
+ //camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
+ camera = new THREE.OrthographicCamera()
+ camera.position.z = 1000;
+ this.camera.right = window.innerWidth / 5.0;
+ this.camera.left = -this.camera.right;
+ this.camera.top = window.innerHeight / 5.0;
+ this.camera.bottom = -this.camera.top;
+ this.camera.near = 0.1;
+ this.camera.far = 5000;
+ this.camera.updateProjectionMatrix();
+
+ scene = new THREE.Scene();
+
+ scene.add( camera );
+
+ // light
+
+ var dirLight = new THREE.DirectionalLight( 0xffffff );
+ dirLight.position.set( 200, 200, 1000 ).normalize();
+
+ camera.add( dirLight );
+ camera.add( dirLight.target );
+
+ var loader = new THREE.NRRDLoader();
+ loader.load( "models/nrrd/stent.nrrd", function ( volume ) {
+ window.volume = volume;
+ if (false) {
+ // Box helper to see the extend of the volume
+ var geometry = new THREE.BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
+ geometry = geometry.translate(+volume.xLength / 2, -volume.yLength / 2, -volume.zLength / 2);
+ var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
+ var cube = new THREE.Mesh( geometry, material );
+ cube.visible = false;
+ var box = new THREE.BoxHelper( cube );
+ scene.add( box );
+ box.applyMatrix(volume.matrix);
+ scene.add( cube );
+ }
+
+ // Texture to hold the volume. We have scalars, so we put our data in the red channel.
+ // THREEJS will select R32F (33326) based on the RedFormat and FloatType.
+ // Also see https://www.khronos.org/registry/webgl/specs/latest/2.0/#TEXTURE_TYPES_FORMATS_FROM_DOM_ELEMENTS_TABLE
+ // TODO: look the dtype up in the volume metadata
+ var texture = new THREE.Texture3D(volume.data, volume.xLength, volume.yLength, volume.zLength, THREE.RedFormat, THREE.FloatType);
+ texture.minFilter = texture.magFilter = THREE.LinearFilter;
+ texture.unpackAlignment = 1;
+ texture.needsUpdate = true;
+
+ // Colormap texture
+ var cmtexture = new THREE.TextureLoader().load( 'textures/cm_viridis.png' ); // e.g. cm_gray or cm_viridis
+
+ // Material (shaders) to render the volume using raycasting
+ var volmaterial = new THREE.ShaderMaterial( THREE.ShaderLib['volumerender1'] );
+ volmaterial.side = THREE.BackSide; // The volume shader uses the backface as its "reference point"
+
+ // Apply volume material uniform info
+ volmaterial.uniforms.u_data = { type: 't', value: texture };
+ volmaterial.uniforms.u_cmdata = { type: 't', value: cmtexture };
+ volmaterial.uniforms.u_size = { type: 'v3', value: [volume.xLength, volume.yLength, volume.zLength] };
+ volmaterial.uniforms.u_renderstyle = {type: 'int', value: 0}; // 0: MIP, 1: ISO
+ volmaterial.uniforms.u_renderthreshold = {type: 'f', value: 0.3}; // For ISO renderstyle
+ volmaterial.uniforms.u_clim = {type: 'v2', value: [0, 1]};
+ volmaterial.needsUpdate = true;
+
+ // Geometry for the volume
+ var volgeometry = new THREE.BoxGeometry( volume.xLength, volume.yLength, volume.zLength );
+ volgeometry = volgeometry.translate(volume.xLength / 2 - 0.5, volume.yLength / 2 - 0.5, volume.zLength / 2 - 0.5);
+ var volcube = new THREE.Mesh(volgeometry, volmaterial);
+ scene.add( volcube );
+
+ // TODO: the texture coordinates currently map directly to world coordinates. That's why we translate
+ // the geometry above. But the extractSlice() below assume that the volume is centered at the origin.
+ // We need to add a material attribute with texture coordinates to fix this.
+ return;
+
+ //z plane
+ var indexZ = 0;
+ var sliceZ = volume.extractSlice('z',Math.floor(volume.RASDimensions[2]/4));
+ scene.add( sliceZ.mesh );
+
+ //y plane
+ var indexY = 0;
+ var sliceY = volume.extractSlice('y',Math.floor(volume.RASDimensions[1]/2));
+ scene.add( sliceY.mesh );
+
+ //x plane
+ var indexX = 0;
+ var sliceX = volume.extractSlice('x',Math.floor(volume.RASDimensions[0]/2));
+ scene.add( sliceX.mesh );
+
+ gui.add( sliceX, "index", 0, volume.RASDimensions[0], 1 ).name( "indexX" ).onChange( function () {sliceX.repaint.call(sliceX);} );
+ gui.add( sliceY, "index", 0, volume.RASDimensions[1], 1 ).name( "indexY" ).onChange( function () {sliceY.repaint.call(sliceY);} );
+ gui.add( sliceZ, "index", 0, volume.RASDimensions[2], 1 ).name( "indexZ" ).onChange( function () {sliceZ.repaint.call(sliceZ);} );
+
+ gui.add( volume, "lowerThreshold", volume.min, volume.max, 1).name( "Lower Threshold").onChange( function () {
+ volume.repaintAllSlices();
+ });
+ gui.add( volume, "upperThreshold", volume.min, volume.max, 1).name( "Upper Threshold").onChange( function () {
+ volume.repaintAllSlices();
+ });
+ gui.add( volume, "windowLow", volume.min, volume.max, 1).name( "Window Low").onChange( function () {
+ volume.repaintAllSlices();
+ });
+ gui.add( volume, "windowHigh", volume.min, volume.max, 1).name( "Window High").onChange( function () {
+ volume.repaintAllSlices();
+ });
+
+ } );
+
+ // renderer
+ var canvas = document.createElement( 'canvas' );
+ var context = canvas.getContext( 'webgl2' );
+ renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
+ renderer.setPixelRatio( window.devicePixelRatio );
+ renderer.setSize( window.innerWidth, window.innerHeight );
+
+ container = document.createElement( 'div' );
+ document.body.appendChild( container );
+ container.appendChild( renderer.domElement );
+
+ controls = new THREE.TrackballControls( camera, renderer.domElement );
+ controls.rotateSpeed = 5.0;
+ controls.zoomSpeed = 5;
+ controls.panSpeed = 2;
+ controls.noZoom = false;
+ controls.noPan = false;
+ controls.staticMoving = true;
+ controls.dynamicDampingFactor = 0.3;
+
+ stats = new Stats();
+ container.appendChild( stats.dom );
+
+ var gui = new dat.GUI();
+
+ setupInset();
+
+ window.addEventListener( 'resize', onWindowResize, false );
+
+ }
+
+ function onWindowResize() {
+
+ camera.aspect = window.innerWidth / window.innerHeight;
+ camera.updateProjectionMatrix();
+
+ renderer.setSize( window.innerWidth, window.innerHeight );
+
+ controls.handleResize();
+
+ }
+
+ function animate() {
+
+ requestAnimationFrame( animate );
+
+ controls.update();
+
+ //copy position of the camera into inset
+ camera2.position.copy( camera.position );
+ camera2.position.sub( controls.target );
+ camera2.position.setLength( 300 );
+ camera2.lookAt( scene2.position );
+
+ renderer.render( scene, camera );
+ renderer2.render( scene2, camera2);
+
+ stats.update();
+
+ }
+
+ function rotateAroundWorldAxis(object, axis, radians) {
+ var rotWorldMatrix = new THREE.Matrix4();
+ rotWorldMatrix.makeRotationAxis(axis.normalize(), radians);
+
+ object.applyMatrix(rotWorldMatrix);
+
+ }
+
+ function setupInset () {
+ var insetWidth = 150,
+ insetHeight = 150;
+ container2 = document.getElementById('inset');
+ container2.width = insetWidth;
+ container2.height = insetHeight;
+
+ // renderer
+ renderer2 = new THREE.WebGLRenderer({alpha : true});
+ renderer2.setClearColor( 0x000000, 0 );
+ renderer2.setSize( insetWidth, insetHeight );
+ container2.appendChild( renderer2.domElement );
+
+ // scene
+ scene2 = new THREE.Scene();
+
+ // camera
+ camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
+ camera2.up = camera.up; // important!
+
+ // axes
+ axes2 = new THREE.AxesHelper( 100 );
+ scene2.add( axes2 );
+ }
+
+
+ </script>
+
+ </body>
+</html> | true |
Other | mrdoob | three.js | 39f09176735e00ceba688722c6fc2843a919d5c4.json | Update VRMLLoader to support normals. #14814
Allows the VRMLLoader to import normals that are defined in the file.
Also fixes a bug where uvs would be an array filled with `undefined` values if model contained no UV coordinates. | examples/js/loaders/VRMLLoader.js | @@ -218,6 +218,7 @@ THREE.VRMLLoader.prototype = {
break;
case 'point':
+ case 'vector':
scope.recordingFieldname = fieldName;
scope.isRecordingPoints = true;
scope.points = [];
@@ -303,6 +304,22 @@ THREE.VRMLLoader.prototype = {
}
+ if ( node.nodeType == 'Normal' ) {
+
+ while ( null !== ( parts = float3_pattern.exec( line ) ) ) {
+
+ point = {
+ x: parseFloat( parts[ 1 ] ),
+ y: parseFloat( parts[ 2 ] ),
+ z: parseFloat( parts[ 3 ] )
+ };
+
+ scope.points.push( point );
+
+ }
+
+ }
+
if ( node.nodeType == 'TextureCoordinate' ) {
while ( null !== ( parts = float2_pattern.exec( line ) ) ) {
@@ -793,9 +810,10 @@ THREE.VRMLLoader.prototype = {
var geometry = new THREE.BufferGeometry();
var positions = [];
+ var normals = [];
var uvs = [];
- var position, uv;
+ var position, normal, uv;
var i, il, j, jl;
@@ -820,6 +838,23 @@ THREE.VRMLLoader.prototype = {
}
+ // normals
+
+ if ( child.nodeType === 'Normal' ) {
+
+ if ( child.points ) {
+
+ for ( j = 0, jl = child.points.length; j < jl; j ++ ) {
+
+ normal = child.points[ j ];
+ normals.push( normal.x, normal.y, normal.z );
+
+ }
+
+ }
+
+ }
+
// positions
if ( child.nodeType === 'Coordinate' ) {
@@ -862,9 +897,11 @@ THREE.VRMLLoader.prototype = {
if ( data.coordIndex ) {
var newPositions = [];
+ var newNormals = [];
var newUvs = [];
position = new THREE.Vector3();
+ normal = new THREE.Vector3();
uv = new THREE.Vector2();
for ( i = 0, il = data.coordIndex.length; i < il; i ++ ) {
@@ -886,19 +923,33 @@ THREE.VRMLLoader.prototype = {
// create non indexed geometry, necessary for face normal generation
position.fromArray( positions, i1 * 3 );
- uv.fromArray( uvs, i1 * 2 );
newPositions.push( position.x, position.y, position.z );
- newUvs.push( uv.x, uv.y );
-
position.fromArray( positions, i2 * 3 );
- uv.fromArray( uvs, i2 * 2 );
newPositions.push( position.x, position.y, position.z );
- newUvs.push( uv.x, uv.y );
-
position.fromArray( positions, i3 * 3 );
- uv.fromArray( uvs, i3 * 2 );
newPositions.push( position.x, position.y, position.z );
- newUvs.push( uv.x, uv.y );
+
+ if ( uvs.length > 0 ) {
+
+ uv.fromArray( uvs, i1 * 2 );
+ newUvs.push( uv.x, uv.y );
+ uv.fromArray( uvs, i2 * 2 );
+ newUvs.push( uv.x, uv.y );
+ uv.fromArray( uvs, i3 * 2 );
+ newUvs.push( uv.x, uv.y );
+
+ }
+
+ if ( normals.length > 0 ) {
+
+ normal.fromArray( normals, i1 * 3 );
+ newNormals.push( normal.x, normal.y, normal.z );
+ normal.fromArray( normals, i2 * 3 );
+ newNormals.push( normal.x, normal.y, normal.z );
+ normal.fromArray( normals, i3 * 3 );
+ newNormals.push( normal.x, normal.y, normal.z );
+
+ }
skip ++;
@@ -907,6 +958,7 @@ THREE.VRMLLoader.prototype = {
}
positions = newPositions;
+ normals = newNormals;
uvs = newUvs;
} else {
@@ -934,7 +986,16 @@ THREE.VRMLLoader.prototype = {
}
- geometry.computeVertexNormals();
+ if (normals.length > 0) {
+
+ geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
+
+ } else {
+
+ geometry.computeVertexNormals();
+
+ }
+
geometry.computeBoundingSphere();
// see if it's a define | false |
Other | mrdoob | three.js | 22a52dc81217260d5d97efdda68bc597eac2029f.json | remove unused variables, correct formatting | examples/webgl_materials_cars.html | @@ -305,10 +305,6 @@
// set materials to the current values of the selection menus
function updateMaterials() {
- var bodyMatName = bodyMatSelect.options[ bodyMatSelect.selectedIndex ].value;
- var rimMatName = rimMatSelect.options[ rimMatSelect.selectedIndex ].value;
- var glassMatName = glassMatSelect.options[ glassMatSelect.selectedIndex ].value;
-
var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
@@ -367,10 +363,10 @@
carModel.getWorldPosition( cameraTarget );
cameraTarget.y = 2.5;
- cameraTarget.z += distance;
+ cameraTarget.z += distance;
camera.position.lerp( cameraTarget, delta * damping );
- camera.lookAt( carModel.position );
+ camera.lookAt( carModel.position );
}
| false |
Other | mrdoob | three.js | f169f50b2e23ee6df276bbc47648cc5fe0ab81d0.json | add eof newline | examples/webgl_materials_cars.html | @@ -397,4 +397,4 @@
</script>
</body>
-</html>
\ No newline at end of file
+</html> | false |
Other | mrdoob | three.js | 1f86be32ff4f1634f187637ae273a7313b99014c.json | switch rotation axes | examples/js/Car.js | @@ -3,9 +3,9 @@
* @author Lewy Blue https://github.com/looeee
*
* The model is expected to follow real world car proportions. You can try unusual car types
- * but your results may be unexpected. Scaled models are also not supported
+ * but your results may be unexpected. Scaled models are also not supported.
*
- * Defaults below are for a Ferrari F50, taken from https://en.wikipedia.org/wiki/Ferrari_F50
+ * Defaults are rough estimates for a real world scale car model
*
*/
@@ -56,23 +56,23 @@ THREE.Car = ( function ( ) {
this.enabled = true;
this.elemNames = {
- flWheel: 'wheelFrontLeft',
- frWheel: 'wheelFrontRight',
- rlWheel: 'wheelBackLeft',
- rrWheel: 'wheelBackRight',
- steeringWheel: null, // disabled by default
+ flWheel: 'wheel_fl',
+ frWheel: 'wheel_fr',
+ rlWheel: 'wheel_rl',
+ rrWheel: 'wheel_rr',
+ steeringWheel: 'steering_wheel', // set to null to disable
};
// km/hr
this.maxSpeed = maxSpeed || 180;
maxSpeedReverse = - this.maxSpeed * 0.25;
// m/s
- this.acceleration = acceleration || 12;
+ this.acceleration = acceleration || 10;
accelerationReverse = this.acceleration * 0.5;
// metres
- this.turningRadius = turningRadius || 24;
+ this.turningRadius = turningRadius || 6;
// m/s
deceleration = this.acceleration * 2;
@@ -81,16 +81,15 @@ THREE.Car = ( function ( ) {
this.brakePower = brakePower || 10;
// exposed so that a user can use this for various effect, e.g blur
- // km / hr
this.speed = 0;
// keys used to control car - by default the arrow keys and space to brake
controlKeys = keys || controlKeys;
- // local axes of rotation
+ // local axes of rotation - these are likely to vary between models
this.wheelRotationAxis = 'x';
this.wheelTurnAxis = 'z';
- this.steeringWheelTurnAxis = 'z';
+ this.steeringWheelTurnAxis = 'y';
document.addEventListener( 'keydown', this.onKeyDown, false );
document.addEventListener( 'keyup', this.onKeyUp, false ); | false |
Other | mrdoob | three.js | 3c9c090fedcbf6761df7d940cfd2ba3b0ecd4990.json | fix bug 2 | src/math/Box3.js | @@ -384,7 +384,7 @@ Object.assign( Box3.prototype, {
}
- return ( min <= -plane.constant && max >= -plane.constant );
+ return ( min <= - plane.constant && max >= - plane.constant );
},
| false |
Other | mrdoob | three.js | 9b7f7851d9be264cad25b4982d768b186e0f8fa7.json | Update Useful-links.html to sync with en doc. | docs/manual/zh/introduction/Useful-links.html | @@ -109,7 +109,7 @@ <h2>示例</h2>
<h2>工具</h2>
<ul>
<li>
- [link:http://www.physgl.org/ physgl.org] - javascript front-end with wrappers to three.js, to bring WebGL
+ [link:http://www.physgl.org/ physgl.org] - JavaScript front-end with wrappers to three.js, to bring WebGL
graphics to students learning physics and math.
</li>
<li>
@@ -127,7 +127,7 @@ <h2>工具</h2>
<h2>WebGL参考</h2>
<ul>
<li>
- [link:https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf] - Reference of all WebGL and GLSL keywords, terminology, syntex and definations.
+ [link:https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf] - Reference of all WebGL and GLSL keywords, terminology, syntax and definitions.
</li>
</ul>
| false |
Other | mrdoob | three.js | 096bcd9c43cf0fd1ca1c4cda27cd4449d774e8f2.json | translate spherical page. | docs/api/zh/math/Spherical.html | @@ -8,26 +8,26 @@
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
- <h1>[name]</h1>
+ <h1>球坐标([name])</h1>
- <p class="desc">A point's [link:https://en.wikipedia.org/wiki/Spherical_coordinate_system spherical coordinates].</p>
+ <p class="desc">一个点的[link:https://en.wikipedia.org/wiki/Spherical_coordinate_system spherical coordinates](球坐标)。</p>
- <h2>Constructor</h2>
+ <h2>构造函数</h2>
<h3>[name]( [param:Float radius], [param:Float phi], [param:Float theta] )</h3>
<p>
- [page:Float radius] - the radius, or the [link:https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance]
- (straight-line distance) from the point to the origin. Default is *1.0*.<br />
+ [page:Float radius] - 半径值,或者说从该点到原点的
+ [link:https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance](欧几里得距离,即直线距离)。默认值为*1.0*。<br />
[page:Float phi] - polar angle from the y (up) axis. Default is *0*.<br />
[page:Float theta] - equator angle around the y (up) axis. Default is *0*.<br /><br />
The poles (phi) are at the positive and negative y axis. The equator (theta) starts at positive z.
</p>
- <h2>Properties</h2>
+ <h2>属性</h2>
<h3>[property:Float radius]</h3>
@@ -36,42 +36,39 @@ <h3>[property:Float phi]</h3>
<h3>[property:Float theta]</h3>
- <h2>Methods</h2>
+ <h2>方法</h2>
<h3>[method:Spherical clone]()</h3>
<p>
- Returns a new plane with the same [page:.radius radius], [page:.phi phi]
- and [page:.theta theta] properties as this one.
+ 返回一个新的球坐标,新的球坐标与该球坐标具有相同的
+ [page:.radius radius]、[page:.phi phi]和[page:.theta theta]。
</p>
<h3>[method:Spherical copy]( [param:Spherical s] )</h3>
<p>
- Copies the values of the passed Spherical's [page:.radius radius], [page:.phi phi]
- and [page:.theta theta] properties to this spherical.
+ 复制所传入的球坐标的[page:.radius radius]、
+ [page:.phi phi] 和[page:.theta theta]属性到该球坐标中。
</p>
<h3>[method:Spherical makeSafe]()</h3>
<p>
- Restricts the polar angle [page:.phi phi] to be between 0.000001 and pi - 0.000001.
+ 将极角 [page:.phi phi] 的值限制在0.000001 和 pi - 0.000001 之间。
</p>
<h3>[method:Spherical set]( [param:Float radius], [param:Float phi], [param:Float theta] )</h3>
- <p>Sets values of this spherical's [page:.radius radius], [page:.phi phi]
- and [page:.theta theta] properties.</p>
+ <p>设置球坐标中[page:.radius radius]、[page:.phi phi] 和 [page:.theta theta] 属性的值。</p>
<h3>[method:Spherical setFromVector3]( [param:Vector3 vec3] )</h3>
<p>
- Sets values of this spherical's [page:.radius radius], [page:.phi phi]
- and [page:.theta theta] properties from the [page:Vector3 Vector3].
+ 从[page:Vector3 Vector3]中设置球坐标的[page:.radius radius]、[page:.phi phi]和[page:.theta theta]值。
</p>
<h3>[method:Spherical setFromCartesianCoords]( [param:Float x], [param:Float y], [param:Float z] )</h3>
<p>
- Sets values of this spherical's [page:.radius radius], [page:.phi phi]
- and [page:.theta theta] properties from Cartesian coordinates.
+ 从笛卡尔坐标系中设置球坐标的[page:.radius radius]、[page:.phi phi]和[page:.theta theta]值。
</p>
- <h2>Source</h2>
+ <h2>源代码</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body> | false |
Other | mrdoob | three.js | 46ef152cf371b14da18a215ad378cc54659b8e1f.json | Pull request comments | examples/js/loaders/GLTFLoader.js | @@ -1528,7 +1528,7 @@ THREE.GLTFLoader = ( function () {
}
- function createGeometryKey( primitiveDef ) {
+ function createPrimitiveKey( primitiveDef ) {
var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
var geometryKey;
@@ -1585,7 +1585,7 @@ THREE.GLTFLoader = ( function () {
for ( var i = 0, il = a.length; i < il; i ++ ) {
- arrayKey += i + createGeometryKey( a[ i ] );
+ arrayKey += i + createPrimitiveKey( a[ i ] );
}
@@ -1595,7 +1595,15 @@ THREE.GLTFLoader = ( function () {
function createMultiPassGeometryKey( geometry, primitives ) {
- return createGeometryKey( geometry ) + createArrayKeyGLTFPrimitive( primitives );
+ var key = createPrimitiveKey( geometry );
+
+ for ( var i = 0, il = primitives.length; i < il; i ++ ) {
+
+ key += i + primitives[ i ].uuid;
+
+ }
+
+ return key;
}
@@ -2520,7 +2528,7 @@ THREE.GLTFLoader = ( function () {
for ( var i = 0, il = primitives.length; i < il; i ++ ) {
var primitive = primitives[ i ];
- var cacheKey = createGeometryKey( primitive );
+ var cacheKey = createPrimitiveKey( primitive );
// See if we've already created this geometry
var cached = cache[ cacheKey ]; | false |
Other | mrdoob | three.js | 9be5d8affd61d600ce5b1790b23a9caf28d5fc40.json | Prevent cursor up and cursor down from scrolling | examples/js/controls/OrbitControls.js | @@ -539,6 +539,10 @@ THREE.OrbitControls = function ( object, domElement ) {
//console.log( 'handleKeyDown' );
+ // prevent the browser from scrolling on cursor up/down
+
+ event.preventDefault();
+
switch ( event.keyCode ) {
case scope.keys.UP: | false |
Other | mrdoob | three.js | 4ef4b6d878060fab2705d3da8e18c3d3bae215d6.json | Add stencil parameter and constants | src/constants.js | @@ -142,3 +142,23 @@ export var BasicDepthPacking = 3200;
export var RGBADepthPacking = 3201;
export var TangentSpaceNormalMap = 0;
export var ObjectSpaceNormalMap = 1;
+
+// StencilOp
+export var ZERO = 0;
+export var KEEP = 7680;
+export var REPLACE = 7681;
+export var INCR = 7682;
+export var DECR = 7683;
+export var INCR_WRAP = 34055;
+export var DECR_WRAP = 34056;
+export var INVERT = 5386;
+
+// StencilFunc
+export var NEVER = 512;
+export var LESS = 513;
+export var EQUAL = 514;
+export var LEQUAL = 515;
+export var GREATER = 516;
+export var NOTEQUAL = 517;
+export var GEQUAL = 518;
+export var ALWAYS = 519; | true |
Other | mrdoob | three.js | 4ef4b6d878060fab2705d3da8e18c3d3bae215d6.json | Add stencil parameter and constants | src/materials/Material.js | @@ -40,6 +40,8 @@ function Material() {
this.depthTest = true;
this.depthWrite = true;
+ this.stencil = null;
+
this.clippingPlanes = null;
this.clipIntersection = false;
this.clipShadows = false; | true |
Other | mrdoob | three.js | 4ef4b6d878060fab2705d3da8e18c3d3bae215d6.json | Add stencil parameter and constants | src/renderers/webgl/WebGLState.js | @@ -677,6 +677,16 @@ function WebGLState( gl, extensions, utils, capabilities ) {
depthBuffer.setMask( material.depthWrite );
colorBuffer.setMask( material.colorWrite );
+ var stencil = material.stencil;
+ var useStencil = stencil !== null;
+ stencilBuffer.setTest( useStencil );
+ if ( useStencil ) {
+
+ stencilBuffer.setFunc( stencil.func, stencil.ref, stencil.mask );
+ stencilBuffer.setOp( stencil.fail, stencil.zfail, stencil.zpass );
+
+ }
+
setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
} | true |
Other | mrdoob | three.js | c57b480e7b7f93c8808bfcd0bd9735e0cb774e26.json | Add newline at end of file | utils/modularize.js | @@ -83,7 +83,7 @@ function convert( path, ignoreList ) {
var keys = Object.keys( dependencies ).sort().map( value => '\n\t' + value ).toString();
var imports = `import {${keys}\n} from "../../../build/three.module.js";`;
- var exports = `export { ${className} };`;
+ var exports = `export { ${className} };\n`;
var output = contents.replace( '_IMPORTS_', imports ) + '\n' + exports;
| false |
Other | mrdoob | three.js | 533ff0ec9caa98639de8bb3f2c9b9a639ff428b8.json | Skip non-POT texture fallback on WebGL2 | src/renderers/webgl/WebGLTextures.js | @@ -83,9 +83,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
}
- function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
+ function textureNeedsGenerateMipmaps( texture, supportsMips ) {
- return texture.generateMipmaps && isPowerOfTwo &&
+ return texture.generateMipmaps && supportsMips &&
texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
}
@@ -355,12 +355,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
}
var image = cubeImage[ 0 ],
- isPowerOfTwoImage = isPowerOfTwo( image ),
+ supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2,
glFormat = utils.convert( texture.format ),
glType = utils.convert( texture.type ),
glInternalFormat = getInternalFormat( glFormat, glType );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
for ( var i = 0; i < 6; i ++ ) {
@@ -418,7 +418,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
}
- if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
// We assume images for cube map have the same size.
generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
@@ -447,11 +447,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
}
- function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
+ function setTextureParameters( textureType, texture, supportsMips ) {
var extension;
- if ( isPowerOfTwoImage ) {
+ if ( supportsMips ) {
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
@@ -539,12 +539,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
var image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
- var isPowerOfTwoImage = isPowerOfTwo( image ),
+ var supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2,
glFormat = utils.convert( texture.format ),
glType = utils.convert( texture.type ),
glInternalFormat = getInternalFormat( glFormat, glType );
- setTextureParameters( textureType, texture, isPowerOfTwoImage );
+ setTextureParameters( textureType, texture, supportsMips );
var mipmap, mipmaps = texture.mipmaps;
@@ -610,7 +610,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
// if there are no manual mipmaps
// set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
+ if ( mipmaps.length > 0 && supportsMips ) {
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
@@ -670,7 +670,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
// if there are no manual mipmaps
// set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
+ if ( mipmaps.length > 0 && supportsMips ) {
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
@@ -691,7 +691,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
}
- if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height );
@@ -880,7 +880,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
+ var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2;
// Setup framebuffer
@@ -941,15 +941,15 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
if ( isCube ) {
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, supportsMips );
for ( var i = 0; i < 6; i ++ ) {
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
}
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
+ if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height );
@@ -960,10 +960,10 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
} else {
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
+ setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, supportsMips );
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
+ if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height );
@@ -986,9 +986,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
function updateRenderTargetMipmap( renderTarget ) {
var texture = renderTarget.texture;
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
+ var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2;
- if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
var webglTexture = properties.get( texture ).__webglTexture; | false |
Other | mrdoob | three.js | cdf0bba21a8b3a264f21dcea59dbca28b39905a5.json | Remove reference to THREE in modules | examples/jsm/controls/MapControls.js | @@ -1036,7 +1036,7 @@ var MapControls = function ( object, domElement ) {
};
MapControls.prototype = Object.create( EventDispatcher.prototype );
-MapControls.prototype.constructor = THREE.MapControls;
+MapControls.prototype.constructor = MapControls;
Object.defineProperties( MapControls.prototype, {
| true |
Other | mrdoob | three.js | cdf0bba21a8b3a264f21dcea59dbca28b39905a5.json | Remove reference to THREE in modules | examples/jsm/controls/OrbitControls.js | @@ -932,7 +932,7 @@ var OrbitControls = function ( object, domElement ) {
};
OrbitControls.prototype = Object.create( EventDispatcher.prototype );
-OrbitControls.prototype.constructor = THREE.OrbitControls;
+OrbitControls.prototype.constructor = OrbitControls;
Object.defineProperties( OrbitControls.prototype, {
| true |
Other | mrdoob | three.js | cdf0bba21a8b3a264f21dcea59dbca28b39905a5.json | Remove reference to THREE in modules | examples/jsm/controls/TrackballControls.js | @@ -623,6 +623,6 @@ var TrackballControls = function ( object, domElement ) {
};
TrackballControls.prototype = Object.create( EventDispatcher.prototype );
-TrackballControls.prototype.constructor = THREE.TrackballControls;
+TrackballControls.prototype.constructor = TrackballControls;
export { TrackballControls }; | true |
Other | mrdoob | three.js | ae9bc8ced64c6343ebb6f6344049ece81e115d68.json | add comments to example | examples/webgl_physics_volume.html | @@ -191,11 +191,15 @@
function processGeometry( bufGeometry ) {
+ // Ony consider the position values when merging the vertices
var posOnlyBufGeometry = new THREE.BufferGeometry();
posOnlyBufGeometry.addAttribute( 'position', bufGeometry.getAttribute( 'position' ) );
posOnlyBufGeometry.setIndex( bufGeometry.getIndex() );
+ // Merge the vertices so the triangle soup is converted to indexed triangles
var indexedBufferGeom = THREE.BufferGeometryUtils.mergeVertices( posOnlyBufGeometry );
+
+ // Create index arrays mapping the indexed vertices to bufGeometry vertices
mapIndices( bufGeometry, indexedBufferGeom );
} | false |
Other | mrdoob | three.js | bd989c1df792b6bd565f7e7038606d5b5d7315a9.json | Use mergeVertices in physics volume example | examples/webgl_physics_volume.html | @@ -31,6 +31,7 @@
<script src="../build/three.js"></script>
<script src="js/libs/ammo.js"></script>
<script src="js/controls/OrbitControls.js"></script>
+ <script src="js/utils/BufferGeometryUtils.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
@@ -190,60 +191,15 @@
function processGeometry( bufGeometry ) {
- // Obtain a Geometry
- var geometry = new THREE.Geometry().fromBufferGeometry( bufGeometry );
+ var posOnlyBufGeometry = new THREE.BufferGeometry();
+ posOnlyBufGeometry.addAttribute( 'position', bufGeometry.getAttribute( 'position' ) );
+ posOnlyBufGeometry.setIndex( bufGeometry.getIndex() );
- // Merge the vertices so the triangle soup is converted to indexed triangles
- geometry.mergeVertices();
-
- // Convert again to BufferGeometry, indexed
- var indexedBufferGeom = createIndexedBufferGeometryFromGeometry( geometry );
-
- // Create index arrays mapping the indexed vertices to bufGeometry vertices
+ var indexedBufferGeom = THREE.BufferGeometryUtils.mergeVertices( posOnlyBufGeometry );
mapIndices( bufGeometry, indexedBufferGeom );
}
- function createIndexedBufferGeometryFromGeometry( geometry ) {
-
- var numVertices = geometry.vertices.length;
- var numFaces = geometry.faces.length;
-
- var bufferGeom = new THREE.BufferGeometry();
- var vertices = new Float32Array( numVertices * 3 );
- var indices = new ( numFaces * 3 > 65535 ? Uint32Array : Uint16Array )( numFaces * 3 );
-
- for ( var i = 0; i < numVertices; i ++ ) {
-
- var p = geometry.vertices[ i ];
-
- var i3 = i * 3;
-
- vertices[ i3 ] = p.x;
- vertices[ i3 + 1 ] = p.y;
- vertices[ i3 + 2 ] = p.z;
-
- }
-
- for ( var i = 0; i < numFaces; i ++ ) {
-
- var f = geometry.faces[ i ];
-
- var i3 = i * 3;
-
- indices[ i3 ] = f.a;
- indices[ i3 + 1 ] = f.b;
- indices[ i3 + 2 ] = f.c;
-
- }
-
- bufferGeom.setIndex( new THREE.BufferAttribute( indices, 1 ) );
- bufferGeom.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
-
- return bufferGeom;
-
- }
-
function isEqual( x1, y1, z1, x2, y2, z2 ) {
var delta = 0.000001; | false |
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