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Other
mrdoob
three.js
9f73975bf84836451c8ac3a7b033a714f027f603.json
fix code style
docs/index.html
@@ -70,7 +70,7 @@ <h1><a href="http://threejs.org">three.js</a> / docs</h1> language = value; createNavigation(); updateFilter(); - autoChangeUrlLanguage(language); + autoChangeUrlLanguage( language ); }
false
Other
mrdoob
three.js
27f51da2ebc001bf8a9e908e12b5d804edb03b27.json
Add window resize support to god rays example This adds window resizing support to the god rays example as well as refactoring some repeated code.
examples/webgl_postprocessing_godrays.html
@@ -59,16 +59,16 @@ var mouseX = 0, mouseY = 0; - var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; - var postprocessing = { enabled: true }; var orbitRadius = 200; var bgColor = 0x000511; var sunColor = 0xffee00; + // Use a smaller size for some of...
false
Other
mrdoob
three.js
a8794dc6bc9de076c07ddacf171fde541436aa7c.json
Upgrade dev dependencies
package-lock.json
@@ -1,6 +1,6 @@ { "name": "three", - "version": "0.98.0", + "version": "0.100.0", "lockfileVersion": 1, "requires": true, "dependencies": { @@ -43,9 +43,9 @@ "dev": true }, "acorn-jsx": { - "version": "5.0.0", - "resolved": "https://registry.npmjs.org/acorn-jsx/-/acorn-jsx-5.0....
true
Other
mrdoob
three.js
a8794dc6bc9de076c07ddacf171fde541436aa7c.json
Upgrade dev dependencies
package.json
@@ -53,15 +53,15 @@ }, "homepage": "https://threejs.org/", "devDependencies": { - "concurrently": "^4.0.1", - "electron": "^3.0.8", - "eslint": "^5.9.0", + "concurrently": "^4.1.0", + "electron": "^4.0.0", + "eslint": "^5.11.1", "eslint-config-mdcs": "^4.2.3", "eslint-plugin-html": ...
true
Other
mrdoob
three.js
a79f8770fd7e41229810fd1b3e2fa5d4f9ede30d.json
Beautify model dropdown list with labels
examples/webgl_loader_ldraw.html
@@ -49,24 +49,24 @@ var ldrawPath = 'models/ldraw/officialLibrary/'; - var modelFileList = [ - 'models/car.ldr_Packed.mpd', - 'models/1621-1-LunarMPVVehicle.mpd_Packed.mpd', - 'models/889-1-RadarTruck.mpd_Packed.mpd', - 'models/4838-1-MiniVehicles.mpd_Packed.mpd', - 'models/4915-1-MiniConstruct...
false
Other
mrdoob
three.js
2f350889c9a3d6696f08006db30c35eeb16c6a9d.json
Copy color to uniforms value
src/renderers/WebGLRenderer.js
@@ -1855,7 +1855,7 @@ function WebGLRenderer( parameters ) { } else if ( material.isShadowMaterial ) { - m_uniforms.color.value = material.color; + m_uniforms.color.value.copy( material.color ); m_uniforms.opacity.value = material.opacity; } @@ -1901,7 +1901,7 @@ function WebGLRenderer( paramet...
false
Other
mrdoob
three.js
2c32a6f18961904cfb8366e48ed56db984571928.json
Use standard for instead for of Signed-off-by: Riccardo Padovani <rpadovani@nextbit.it>
examples/js/loaders/GLTFLoader.js
@@ -1555,9 +1555,9 @@ THREE.GLTFLoader = ( function () { var keys = Object.keys( attributes ).sort(); - for ( var key of keys ) { + for ( var i = 0, il = keys.length; i < il; i ++ ) { - attributesKey += key + attributes[ key ]; + attributesKey += keys[ i ] + attributes[ keys[ i ] ]; }
false
Other
mrdoob
three.js
2da12cc9e312247afe205ef3610be023cdae702e.json
Pull request comments Signed-off-by: Riccardo Padovani <rpadovani@nextbit.it>
examples/js/loaders/GLTFLoader.js
@@ -1553,7 +1553,9 @@ THREE.GLTFLoader = ( function () { var attributesKey = ''; - for ( var key in attributes ) { + var keys = Object.keys( attributes ).sort(); + + for ( var key of keys ) { attributesKey += key + attributes[ key ]; @@ -1569,13 +1571,7 @@ THREE.GLTFLoader = ( function () { for (...
false
Other
mrdoob
three.js
df301630d6c17960ca190d97928f3ea0d7b5abd7.json
Translate some pages in Math
docs/api/zh/extras/core/Curve.html
@@ -8,7 +8,7 @@ <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> - <h1>[name]</h1> + <h1>曲线([name])</h1> <p class="desc"> An abstract base class for creating a [name] object that contains methods for interpolation.
true
Other
mrdoob
three.js
df301630d6c17960ca190d97928f3ea0d7b5abd7.json
Translate some pages in Math
docs/api/zh/math/Quaternion.html
@@ -8,18 +8,16 @@ <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> - <h1>[name]</h1> + <h1>四元数([name])</h1> <p class="desc"> - Implementation of a [link:http://en.wikipedia.org/wiki/Quaternion quaternion]. - This is used for [link:https://en.wikipedia.org/wiki/Quaternions_and_s...
true
Other
mrdoob
three.js
df301630d6c17960ca190d97928f3ea0d7b5abd7.json
Translate some pages in Math
docs/api/zh/math/Sphere.html
@@ -8,22 +8,22 @@ <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> - <h1>[name]</h1> + <h1>球([name])</h1> - <p class="desc">A sphere defined by a center and radius.</p> + <p class="desc">一个球由球心和半径所定义。</p> - <h2>Constructor</h2> + <h2>构造函数</h2> <h3>[name]( [param:Vector3 cente...
true
Other
mrdoob
three.js
df301630d6c17960ca190d97928f3ea0d7b5abd7.json
Translate some pages in Math
docs/api/zh/math/Triangle.html
@@ -8,135 +8,132 @@ <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> - <h1>[name]</h1> + <h1>三角形([name])</h1> <p class="desc"> - A geometric triangle as defined by three [page:Vector3 Vector3s] representing its - three corners. + 一个三角形由三个表示其三个角的[page:Vector3 Vector3]所定义。 <...
true
Other
mrdoob
three.js
9577c9d4d84e086f55dd1fc236549e78c37e8e90.json
Complete those untranslated
docs/api/zh/core/bufferAttributeTypes/BufferAttributeTypes.html
@@ -31,14 +31,14 @@ <h1>BufferAttribute Types</h1> <h2>构造函数</h2> - All of the above are called in the same way. + 所有上述内容都以相同的方式调用。 <h3>TypedBufferAttribute( [param:Array array], [param:Integer itemSize], [param:Boolean normalized] )</h3> <p> - array -- this can be a typed or untyped (normal) array. It ...
false
Other
mrdoob
three.js
6efb8be5dca8b87f643b9dff9fa056cbdb3e9f57.json
Adjust links and line-breaks.
docs/manual/zh/introduction/Animation-system.html
@@ -8,77 +8,79 @@ <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> - <h1>动画系统[name]</h1> + <h1>动画系统([name])</h1> <h2>概述</h2> <p class="desc"> 在three.js动画系统中,您可以为模型的各种属性设置动画: - [page:SkinnedMesh 蒙皮和装配模型]的骨头,[page:Geometry.morphTargets 变形目标],不同的材料属性(颜色, - 不透明度,布尔运算),可见性和...
false
Other
mrdoob
three.js
461f4f68931cbf0b954aeee54fa6dea711ff9d68.json
Fix GLBufferAttribute example
examples/webgl_buffergeometry_points_glbufferattribute.html
@@ -34,12 +34,16 @@ <script src="../build/three.js"></script> - <script src="js/Detector.js"></script> + <script src="js/WebGL.js"></script> <script src="js/libs/stats.min.js"></script> <script> - if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); + if ( WEBGL.isWebGLAvailable() === false ) {...
false
Other
mrdoob
three.js
65afc8d66e120264e1138a2166664d96fdd437f2.json
translate this page into Chinese.
docs/manual/zh/introduction/Loading-3D-models.html
@@ -14,44 +14,36 @@ <h1>[name]</h1> <br /> <p> - 3D models are available in hundreds of file formats, each with different - purposes, assorted features, and varying complexity. Although - <a href="https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders" target="_blank" rel="noopener"> - thre...
false
Other
mrdoob
three.js
17c6b34ff3b713484166a5e96d79c984e151f3a6.json
translate this page completely
docs/manual/zh/introduction/Drawing-lines.html
@@ -11,11 +11,11 @@ <h1>[name]</h1> <div> <p> - Let's say you want to draw a line or a circle, not a wireframe [page:Mesh]. - First we need to setup the [page:WebGLRenderer renderer], [page:Scene scene] and camera (see the Creating a scene page). + 假设你想画一个圆或者画一条线,而不是一个线框或者说[page:Mesh](网格)。 + 第一部我们...
false
Other
mrdoob
three.js
4eb0932b8ff0e8591b1703fce2afeba2db90903c.json
change the position of some texe .
docs/manual/zh/introduction/How-to-run-things-locally.html
@@ -159,7 +159,6 @@ <h3>Chrome</h3> <code>open /Applications/Google\ Chrome.app --args --allow-file-access-from-files</code> </div> - <h3>Firefox</h3> <div> <ol> @@ -179,7 +178,6 @@ <h3>Firefox</h3> <p> 其它简单的替代方案你可以在Stack Overflow上找到:[link:http://stackoverflow.com/q/129054...
false
Other
mrdoob
three.js
5fd04c7880d273e067d0df6e8b8494ec127bce05.json
translate this page completely
docs/manual/zh/introduction/How-to-run-things-locally.html
@@ -10,59 +10,56 @@ <body> <h1>[name]</h1> <p> - If you use just procedural geometries and don't load any textures, webpages should work - straight from the file system, just double-click on HTML file in a file manager and it - should appear working in the browser (you'll see <em>file:///yourFile.html</em...
false
Other
mrdoob
three.js
9ca7264b3e9bda2d2e04533864bbd5cd6477433f.json
change the gamera and continue translation
docs/manual/zh/introduction/Browser-support.html
@@ -13,7 +13,7 @@ <h1>[name]</h1> <h2>总览</h2> <div> <p> - 在所有现代浏览器中,Three.js可以使用WebGL来渲染场景。对于较旧的浏览器,特别是Internet Explorer 10或者更低版本浏览器,你将需要回落到其它[link:https://github.com/mrdoob/three.js/tree/master/examples/js/renderers renderers](CSS2DRenderer、CSS3DRenderer、SVGRenderer、CanvasRenderer)。此外,你或许不得不包含一些polyf...
false
Other
mrdoob
three.js
bdcef27ff473d043c4aebb43cc9c219cbe4eb7ef.json
translate this file
docs/manual/zh/introduction/Creating-a-scene.html
@@ -10,12 +10,12 @@ <body> <h1>[name]</h1><br /> - <p>The goal of this section is to give a brief introduction to three.js. We will start by setting up a scene, with a spinning cube. A working example is provided at the bottom of the page in case you get stuck and need help.</p> + <p>这一部分的目标是对three.js来做一个简要的介绍...
false
Other
mrdoob
three.js
7cbf6e9c69c6be83c2c46f8bc192456691bc6023.json
correct previous change.
examples/webgl_materials_texture3d_volume1.html
@@ -203,7 +203,7 @@ container.appendChild( renderer.domElement ); controls = new THREE.OrthographicTrackballControls( camera, renderer.domElement ); - controls.target = new THREE.Vector3(64, 64, 128); + controls.target.set( 64, 64, 128 ); controls.rotateSpeed = 5.0; controls.zoomSpeed = 5; con...
false
Other
mrdoob
three.js
1a1772c0e8e2b3ca6bd4f98f4e20fc5adc347d00.json
Fix wrong place of isQuaternion property
src/math/Quaternion.js
@@ -19,8 +19,6 @@ function Quaternion( x, y, z, w ) { Object.assign( Quaternion, { - isQuaternion: true, - slerp: function ( qa, qb, qm, t ) { return qm.copy( qa ).slerp( qb, t ); @@ -165,6 +163,8 @@ Object.defineProperties( Quaternion.prototype, { Object.assign( Quaternion.prototype, { + isQuaternion:...
false
Other
mrdoob
three.js
710a530680d744f8282d42253d8ac9e7cab1bcb7.json
Add a comment
examples/js/animation/MMDAnimationHelper.js
@@ -946,6 +946,7 @@ THREE.MMDAnimationHelper = ( function () { if ( this.currentTime < this.delayTime ) return false; + // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration if ( ( this.currentTime - this.delayTime ) > this.audioDuration ) return false; this.a...
false
Other
mrdoob
three.js
835453ca323ac2f0775eb990e6cb426ed5ad737b.json
Add support for horizontal panning
examples/js/controls/OrbitControls.js
@@ -59,6 +59,7 @@ THREE.OrbitControls = function ( object, domElement ) { // Set to false to disable panning this.enablePan = true; + this.panningMode = THREE.ScreenSpacePanning; // alternate THREE.HorizontalPanning this.keyPanSpeed = 7.0; // pixels moved per arrow key push // Set to true to automatically r...
false
Other
mrdoob
three.js
d41afdc45af4853eceaeb6ccb7a3cfd561e475bf.json
catch undefined fileName
examples/js/loaders/FBXLoader.js
@@ -328,19 +328,19 @@ var fileName; + var currentPath = loader.path; + var children = connections.get( textureNode.id ).children; if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) { fileName = images[ children[ 0 ].ID ]; - } - - var currentPath = ...
false
Other
mrdoob
three.js
bd2de3eab6562cc945e8696071874d9f283dac0c.json
Add null-checking for gl.VERSION
src/renderers/webgl/WebGLState.js
@@ -342,8 +342,9 @@ function WebGLState( gl, extensions, utils ) { var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS ); - var version = parseFloat( /^WebGL\ ([0-9])/.exec( gl.getParameter( gl.VERSION ) )[ 1 ] ); - var lineWidthAvailable = parseFloat( version ) >= 1.0; + var version = /^WebGL\...
false
Other
mrdoob
three.js
dfdf633dfd643515fa4e299ef75dafe498be6efd.json
Upgrade dev dependencies
package-lock.json
@@ -49,20 +49,20 @@ "dev": true }, "ajv": { - "version": "5.5.2", - "resolved": "https://registry.npmjs.org/ajv/-/ajv-5.5.2.tgz", - "integrity": "sha1-c7Xuyj+rZT49P5Qis0GtQiBdyWU=", + "version": "6.5.5", + "resolved": "https://registry.npmjs.org/ajv/-/ajv-6.5.5.tgz", + "in...
true
Other
mrdoob
three.js
dfdf633dfd643515fa4e299ef75dafe498be6efd.json
Upgrade dev dependencies
package.json
@@ -31,7 +31,7 @@ "scripts": { "build": "rollup -c", "build-test": "rollup -c test/rollup.unit.config.js", - "build-closure": "rollup -c && java -jar node_modules/google-closure-compiler/compiler.jar --warning_level=VERBOSE --jscomp_off=globalThis --jscomp_off=checkTypes --externs utils/build/externs.js...
true
Other
mrdoob
three.js
26978c4e198ae481fcab3c3b3a1cecc93988715b.json
compute the necessary inverse and reuse it
examples/js/controls/DragControls.js
@@ -20,6 +20,8 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) { var _offset = new THREE.Vector3(); var _intersection = new THREE.Vector3(); var _worldPosition = new THREE.Vector3(); + var _inverseMatrix = new THREE.Matrix4(); + var _selected = null, _hovered = null; // @@ -71,7 +73,7 @...
false
Other
mrdoob
three.js
779784c74c7423e79e4e339d98af42cc3715a746.json
Adjust logic as suggested by WestLangley.
src/geometries/ExtrudeGeometry.js
@@ -392,13 +392,8 @@ function ExtrudeBufferGeometry( shapes, options ) { t = b / bevelSegments; z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = Math.abs( bevelSize ) * Math.sin( t * Math.PI / 2 ); - - if ( bevelSize < 0 ) { - - bs += bevelSize; - - } + var s = Math.sin( t * Math.PI / 2 ); ...
false
Other
mrdoob
three.js
08174e30235eb3b0e96166a5573418debec98c32.json
Remove local variable bevelSubtract.
src/geometries/ExtrudeGeometry.js
@@ -110,14 +110,6 @@ function ExtrudeBufferGeometry( shapes, options ) { var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; var bevelSegments = options.bevelSegments !== undefined ? op...
false
Other
mrdoob
three.js
356453504da0890af808f79092af5b2d63424395.json
Fix jpeg check in TextureLoader
src/loaders/TextureLoader.js
@@ -31,7 +31,7 @@ Object.assign( TextureLoader.prototype, { texture.image = image; // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - var isJPEG = url.search( /\.jpe?g$/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; + var isJPEG = url.search( /\.jpe?g($|\?)/i ) > ...
false
Other
mrdoob
three.js
44d9c06f305d8f85ce7851c14b7473a015f5ff60.json
fix more eslint requirements
src/loaders/ObjectLoader.js
@@ -471,7 +471,7 @@ Object.assign( ObjectLoader.prototype, { var array = []; for ( var j = 0; j < data.materials.length; j ++ ) { - if (cache[ data.materials[ j ].uuid ]) { + if ( cache[ data.materials[ j ].uuid ] ) { array.push( cache[ data.materials[ j ].uuid ] );
false
Other
mrdoob
three.js
6f47a254cd586ca65a6b4b05659f57f5a618ac32.json
fix eslint requirements
src/loaders/ObjectLoader.js
@@ -470,12 +470,17 @@ Object.assign( ObjectLoader.prototype, { // Deprecated var array = []; for ( var j = 0; j < data.materials.length; j ++ ) { - if (cache[data.materials[ j ].uuid]) { - array.push( cache[data.materials[ j ].uuid] ); + + if (cache[ data.materials[ j...
false
Other
mrdoob
three.js
f35784d8b7e647f7b11ca745f87c0187d39c98dc.json
Improve error handling for LoadingManager
examples/js/loaders/GLTFLoader.js
@@ -58,8 +58,8 @@ THREE.GLTFLoader = ( function () { } - scope.manager.itemEnd( url ); scope.manager.itemError( url ); + scope.manager.itemEnd( url ); };
true
Other
mrdoob
three.js
f35784d8b7e647f7b11ca745f87c0187d39c98dc.json
Improve error handling for LoadingManager
src/loaders/FileLoader.js
@@ -141,8 +141,8 @@ Object.assign( FileLoader.prototype, { if ( onError ) onError( error ); - scope.manager.itemEnd( url ); scope.manager.itemError( url ); + scope.manager.itemEnd( url ); }, 0 ); @@ -201,8 +201,8 @@ Object.assign( FileLoader.prototype, { } - scope.manager....
true
Other
mrdoob
three.js
f35784d8b7e647f7b11ca745f87c0187d39c98dc.json
Improve error handling for LoadingManager
src/loaders/ImageBitmapLoader.js
@@ -85,8 +85,8 @@ ImageBitmapLoader.prototype = { if ( onError ) onError( e ); - scope.manager.itemEnd( url ); scope.manager.itemError( url ); + scope.manager.itemEnd( url ); } );
true
Other
mrdoob
three.js
f35784d8b7e647f7b11ca745f87c0187d39c98dc.json
Improve error handling for LoadingManager
src/loaders/ImageLoader.js
@@ -66,8 +66,8 @@ Object.assign( ImageLoader.prototype, { if ( onError ) onError( event ); - scope.manager.itemEnd( url ); scope.manager.itemError( url ); + scope.manager.itemEnd( url ); }
true
Other
mrdoob
three.js
f35784d8b7e647f7b11ca745f87c0187d39c98dc.json
Improve error handling for LoadingManager
src/loaders/ObjectLoader.js
@@ -527,8 +527,8 @@ Object.assign( ObjectLoader.prototype, { }, undefined, function () { - scope.manager.itemEnd( url ); scope.manager.itemError( url ); + scope.manager.itemEnd( url ); } );
true
Other
mrdoob
three.js
b4416217c4b33e8e557f321aa79a769e117deb2a.json
Delete some old line in list.js.
docs/list.js
@@ -385,7 +385,6 @@ var list = { "Plugins": { "LookupTable": "examples/Lut", - "SpriteCanvasMaterial": "examples/SpriteCanvasMaterial" }, "QuickHull": { @@ -397,7 +396,7 @@ var list = { }, "Renderers": { - "CSS2DRenderer": "examples/renderers/CSS2DRenderer", + "CSS2DRenderer": "...
false
Other
mrdoob
three.js
f972e7e4a8d69d6e9e02b8081d64cef3976953f1.json
Translate the How-to-use-WebGL2.html into zh.
docs/manual/zh/introduction/How-to-use-WebGL2.html
@@ -10,28 +10,27 @@ </head> <body> - <h1>[name]</h1> + <h1>如何使用WebGL 2([name])</h1> <br /> <p> - Starting with three.js R95, the engine supports rendering with a WebGL 2 context. By default three.js always uses a - WebGL 1 context when creating an instance of *WebGLRenderer*. If you want use a WebGL 2 conte...
false
Other
mrdoob
three.js
e1cd7374b0ef70bd930eb36cec115a4ba310de58.json
Update Texture docs.
docs/api/en/textures/Texture.html
@@ -250,7 +250,7 @@ <h3>[method:null dispose]()</h3> Call [page:EventDispatcher EventDispatcher].dispatchEvent with a 'dispose' event type. </p> - <h3>[method:null transformUv]( [param:Vector2 uv] )</h3> + <h3>[method:Vector2 transformUv]( [param:Vector2 uv] )</h3> <p> Transform the uv based on the valu...
false
Other
mrdoob
three.js
1e7530bb71b5f1e5f1cd21aa9ae442d4a06ddc3a.json
Load all assets before adding object to scene
examples/webgl_loader_obj.html
@@ -44,6 +44,7 @@ var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; + var object; init(); animate(); @@ -68,45 +69,62 @@ camera.add( pointLight ); scene.add( camera ); - // texture + // manager + + var loadModel = function () { + + object.t...
false
Other
mrdoob
three.js
1060268ab4aa160caeff81587ec0e703c50ddf67.json
Remove dependency on packing shader chunk
examples/js/shaders/BokehShader2.js
@@ -65,7 +65,6 @@ THREE.BokehShader = { fragmentShader: [ "#include <common>", - "#include <packing>", "varying vec2 vUv;",
true
Other
mrdoob
three.js
1060268ab4aa160caeff81587ec0e703c50ddf67.json
Remove dependency on packing shader chunk
examples/webgl_postprocessing_procedural.html
@@ -40,8 +40,7 @@ } </script> <script id="noiseRandom1D-frag" type="x-shader/x-fragment"> - #include <common> - #include <packing> + #include <common> varying vec2 vUv; @@ -52,7 +51,6 @@ </script> <script id="noiseRandom2D-frag" type="x-shader/x-fragment"> #include <common> - #include ...
true
Other
mrdoob
three.js
1060268ab4aa160caeff81587ec0e703c50ddf67.json
Remove dependency on packing shader chunk
src/renderers/shaders/ShaderLib/points_frag.glsl
@@ -2,7 +2,6 @@ uniform vec3 diffuse; uniform float opacity; #include <common> -#include <packing> #include <color_pars_fragment> #include <map_particle_pars_fragment> #include <fog_pars_fragment>
true
Other
mrdoob
three.js
1060268ab4aa160caeff81587ec0e703c50ddf67.json
Remove dependency on packing shader chunk
src/renderers/shaders/ShaderLib/sprite_frag.glsl
@@ -2,7 +2,6 @@ uniform vec3 diffuse; uniform float opacity; #include <common> -#include <packing> #include <uv_pars_fragment> #include <map_pars_fragment> #include <fog_pars_fragment>
true
Other
mrdoob
three.js
77de73cac8dcd14812f2bb90bfc48fa17ae3c189.json
Add tonemapping and encoding support
src/renderers/shaders/ShaderLib/sprite_frag.glsl
@@ -11,10 +11,11 @@ uniform float opacity; void main() { + #include <clipping_planes_fragment> + vec3 outgoingLight = vec3( 0.0 ); vec4 diffuseColor = vec4( diffuse, opacity ); - #include <clipping_planes_fragment> #include <logdepthbuf_fragment> #include <map_fragment> #include <alphatest_fragment> @@...
false
Other
mrdoob
three.js
5c7f0349989de9cdae092dc38cc31bc5b33b3714.json
fix mip levels
examples/js/nodes/bsdfs/RoughnessToBlinnExponentNode.js
@@ -27,10 +27,11 @@ RoughnessToBlinnExponentNode.Nodes = (function() { // float envMapWidth = pow( 2.0, maxMIPLevelScalar ); // float desiredMIPLevel = log2( envMapWidth * sqrt( 3.0 ) ) - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 ); - " float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( p...
true
Other
mrdoob
three.js
5c7f0349989de9cdae092dc38cc31bc5b33b3714.json
fix mip levels
examples/js/nodes/utils/MaxMIPLevelNode.js
@@ -28,7 +28,7 @@ Object.defineProperties( MaxMIPLevelNode.prototype, { var image = this.texture.value.image ? this.texture.value.image[0] : undefined; - this.maxMIPLevel = image !== undefined ? ( Math.log( Math.max( image.width, image.height ) ) + 1 ) * Math.LOG2E : 0; + this.maxMIPLevel = image !== und...
true
Other
mrdoob
three.js
ecf087a8ca65c9d91ab019a7233e4280d19aae92.json
Remove unnecessary debug line
examples/js/loaders/SVGLoader.js
@@ -771,8 +771,6 @@ THREE.SVGLoader.prototype = { var scaleY = getTransformScaleY( currentTransform ); var subpath = new THREE.Path(); - - console.warn( "AMEM: " + scaleX + ", " + scaleY ); if ( Math.abs( scaleX - scaleY ) > 0.00000001 ) {
false
Other
mrdoob
three.js
848a6e201db1621e2ee0f3118a52a3264273cd8b.json
Optimize trig functions
examples/js/loaders/SVGLoader.js
@@ -1101,10 +1101,13 @@ THREE.SVGLoader.prototype = { var rotation = createIdTransform(); - rotation[ 0 ] = Math.cos( angle ); - rotation[ 1 ] = Math.sin( angle ); - rotation[ 2 ] = -Math.sin( angle ); - rotation[ 3 ] = Math.cos( angle ); + var c = Math.cos( angle ); + var s = Math.sin( angle ); + +...
false
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/js/nodes/THREE.Nodes.js
@@ -92,7 +92,7 @@ import { StandardNode, MeshStandardNode, - // utils + // materials NodeMaterial, SpriteNodeMaterial, @@ -200,4 +200,4 @@ THREE.NodeMaterial = NodeMaterial; THREE.SpriteNodeMaterial = SpriteNodeMaterial; THREE.PhongNodeMaterial = PhongNodeMaterial; THREE.StandardNodeMaterial = Standard...
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/js/nodes/accessors/ColorsNode.js
@@ -21,7 +21,7 @@ ColorsNode.prototype.constructor = ColorsNode; ColorsNode.prototype.generate = function ( builder, output ) { - builder.material.requires.color[ this.index ] = true; + builder.requires.color[ this.index ] = true; var result = builder.isShader( 'vertex' ) ? vertexDict[ this.index ] : fragmentD...
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/js/nodes/materials/NodeMaterial.js
@@ -3,11 +3,6 @@ */ import { NodeBuilder } from '../core/NodeBuilder.js'; -import { NodeUniform } from '../core/NodeUniform.js'; -import { NodeLib } from '../core/NodeLib.js'; -import { FunctionNode } from '../core/FunctionNode.js'; -import { ConstNode } from '../core/ConstNode.js'; -import { StructNode } from '.....
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/js/nodes/materials/nodes/SpriteNode.js
@@ -20,23 +20,22 @@ SpriteNode.prototype.nodeType = "Sprite"; SpriteNode.prototype.build = function ( builder ) { - var material = builder.material; var output, code; - material.define( 'SPRITE' ); + builder.define( 'SPRITE' ); - material.requires.lights = false; - material.requires.transparent = this.alpha ...
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/js/nodes/materials/nodes/StandardNode.js
@@ -43,7 +43,7 @@ StandardNode.prototype.build = function ( builder ) { ] ) ); - builder.addVertexParsCode( [ + builder.addParsCode( [ "varying vec3 vViewPosition;", "#ifndef FLAT_SHADED", @@ -170,9 +170,9 @@ StandardNode.prototype.build = function ( builder ) { var clearCoatEnv = useClearCoat &...
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/js/nodes/postprocessing/NodePass.js
@@ -2,6 +2,7 @@ * @author sunag / http://www.sunag.com.br/ */ +import { NodeUtils } from '../core/NodeUtils.js'; import { NodeMaterial } from '../materials/NodeMaterial.js'; import { RawNode } from '../materials/nodes/RawNode.js'; import { ScreenNode } from '../inputs/ScreenNode.js'; @@ -29,7 +30,7 @@ function...
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/webgl_loader_nodes.html
@@ -40,75 +40,10 @@ <script src="js/controls/OrbitControls.js"></script> <script src="js/libs/dat.gui.min.js"></script> - <!-- NodeLibrary --> - <script src="js/nodes/GLNode.js"></script> - <script src="js/nodes/RawNode.js"></script> - <script src="js/nodes/TempNode.js"></script> - <script src="js/nodes/In...
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/webgl_materials_nodes.html
@@ -43,7 +43,8 @@ <script type="module"> import './js/nodes/THREE.Nodes.js'; - + import './js/loaders/NodeMaterialLoader.js'; + var container = document.getElementById( 'container' ); var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/webgl_mirror_nodes.html
@@ -40,68 +40,10 @@ <script src="js/objects/ReflectorRTT.js"></script> <script src="js/controls/OrbitControls.js"></script> - <!-- NodeLibrary --> - <script src="js/nodes/GLNode.js"></script> - <script src="js/nodes/RawNode.js"></script> - <script src="js/nodes/TempNode.js"></script> - <script src="js/node...
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/webgl_postprocessing_nodes.html
@@ -41,57 +41,11 @@ <script src="js/postprocessing/MaskPass.js"></script> <script src="js/postprocessing/ShaderPass.js"></script> - <!-- NodeLibrary --> - <script src="js/nodes/GLNode.js"></script> - <script src="js/nodes/RawNode.js"></script> - <script src="js/nodes/TempNode.js"></script> - <script src="j...
true
Other
mrdoob
three.js
dbb81cd0b6cf2a03a25de04a9bc4004352b41704.json
fix node examples
examples/webgl_sprites_nodes.html
@@ -39,71 +39,10 @@ <script src="js/controls/OrbitControls.js"></script> <script src="js/libs/dat.gui.min.js"></script> - <!-- NodeLibrary --> - <script src="js/nodes/GLNode.js"></script> - <script src="js/nodes/RawNode.js"></script> - <script src="js/nodes/TempNode.js"></script> - <script src="js/nodes/In...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/css2d_label.html
@@ -46,8 +46,8 @@ <script> - var camera, scene, scene2, renderer, labelRenderer; - var controls; + var camera, scene, renderer, labelRenderer; + var clock = new THREE.Clock(); var textureLoader = new THREE.TextureLoader(); @@ -64,12 +64,10 @@ camera = new THREE.PerspectiveCamera( 45, window....
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/css3d_molecules.html
@@ -180,11 +180,11 @@ function generateButtonCallback( url ) { - return function ( event ) { + return function () { loadMolecule( url ); - } + }; } @@ -196,7 +196,7 @@ button.innerHTML = m; menu.appendChild( button ); - var url = "models/molecules/" + MOLECULES[ ...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/css3d_orthographic.html
@@ -42,8 +42,6 @@ var scene2, renderer2; - var controls; - init(); animate(); @@ -55,7 +53,7 @@ camera.position.set( - 200, 200, 200 ); - controls = new THREE.OrbitControls( camera ); + var controls = new THREE.OrbitControls( camera ); scene = new THREE.Scene(); scene.back...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/css3d_panorama.html
@@ -38,7 +38,6 @@ <script> var camera, scene, renderer; - var geometry, material, mesh; var target = new THREE.Vector3(); var lon = 90, lat = 0; @@ -58,32 +57,32 @@ var sides = [ { url: 'textures/cube/Bridge2/posx.jpg', - position: [ -512, 0, 0 ], + position: [ - 512, 0,...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/css3d_panorama_deviceorientation.html
@@ -40,7 +40,6 @@ var camera, scene, renderer; var controls; - var geometry, material, mesh; init(); animate(); @@ -56,32 +55,32 @@ var sides = [ { url: 'textures/cube/Bridge2/posx.jpg', - position: [ -512, 0, 0 ], + position: [ - 512, 0, 0 ], rotation: [ 0, Math...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/css3d_periodictable.html
@@ -262,7 +262,7 @@ var number = document.createElement( 'div' ); number.className = 'number'; - number.textContent = (i/5) + 1; + number.textContent = ( i / 5 ) + 1; element.appendChild( number ); var symbol = document.createElement( 'div' ); @@ -299,7 +299,7 @@ for ( var i =...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/css3d_sprites.html
@@ -64,7 +64,7 @@ scene = new THREE.Scene(); var image = document.createElement( 'img' ); - image.addEventListener( 'load', function ( event ) { + image.addEventListener( 'load', function () { for ( var i = 0; i < particlesTotal; i ++ ) { @@ -135,7 +135,7 @@ for ( var i = 0; i < parti...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/css3d_youtube.html
@@ -11,7 +11,6 @@ } #blocker { position: absolute; - /* background-color: rgba(255, 0, 0, 0.5); */ top: 0px; left: 0px; width: 100%; @@ -87,8 +86,16 @@ var blocker = document.getElementById( 'blocker' ); blocker.style.display = 'none'; - document.addEventListener( 'mousedow...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/raytracing_sandbox.html
@@ -25,7 +25,7 @@ var container, info; - var camera, controls, scene, renderer; + var camera, scene, renderer; var group; init(); @@ -266,7 +266,7 @@ container.appendChild( renderer.domElement ); - window.addEventListener( 'resize', function( e ) { + window.addEventListener( 'resize...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/software_lines_splines.html
@@ -56,10 +56,10 @@ var mouseX = 0, mouseY = 0, - windowHalfX = window.innerWidth / 2, - windowHalfY = window.innerHeight / 2, + windowHalfX = window.innerWidth / 2, + windowHalfY = window.innerHeight / 2, - camera, scene, renderer, material, stats; + camera, scene, renderer, material, stats; ...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/software_sandbox.html
@@ -83,25 +83,25 @@ var loader = new THREE.TextureLoader(); var map = loader.load( 'textures/brick_diffuse.jpg' ); texCube = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: map, overdraw: 0.5 } ) ); - texCube.position.set( -300, 0, 0 ); + texCube.position.set( - 300, 0, 0 ); sc...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/svg_sandbox.html
@@ -40,7 +40,7 @@ // QRCODE var loader = new THREE.JSONLoader(); - loader.load( 'models/json/QRCode.json', function ( geometry) { + loader.load( 'models/json/QRCode.json', function ( geometry ) { mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexCo...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/webaudio_orientation.html
@@ -135,8 +135,8 @@ light.position.set( 0, 200, 100 ); light.castShadow = true; light.shadow.camera.top = 180; - light.shadow.camera.bottom = -100; - light.shadow.camera.left = -120; + light.shadow.camera.bottom = - 100; + light.shadow.camera.left = - 120; light.shadow.camera.right = 120; scene.add( ...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/webaudio_sandbox.html
@@ -94,8 +94,7 @@ } - var camera, controls, scene, renderer; - var light, pointLight; + var camera, controls, scene, renderer, light; var material1, material2, material3; @@ -135,15 +134,17 @@ var audioLoader = new THREE.AudioLoader(); var mesh1 = new THREE.Mesh( sphere, material1 ); -...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/webaudio_timing.html
@@ -93,7 +93,7 @@ } - var scene, camera, renderer, audio; + var scene, camera, renderer; var objects = []; @@ -211,7 +211,7 @@ } - function onWindowResize( event ) { + function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix();
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/webgl2_materials_texture3d.html
@@ -119,33 +119,33 @@ .setResponseType( 'arraybuffer' ) .load( 'textures/3d/head256x256x109.zip', function ( data ) { - var zip = new JSZip( data ); - var array = zip.files[ 'head256x256x109' ].asUint8Array(); + var zip = new JSZip( data ); + var array = zip.files[ 'head256x256x109' ].as...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/webgl2_materials_texture3d_volume.html
@@ -151,9 +151,9 @@ uniforms.u_cmdata.value = cmtextures[ volconfig.colormap ]; material = new THREE.ShaderMaterial( { - uniforms : uniforms, - vertexShader : shader.vertexShader, - fragmentShader : shader.fragmentShader, + uniforms: uniforms, + vertexShader: shader.vertexShad...
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/webgl2_sandbox.html
@@ -117,7 +117,7 @@ } - function onDocumentMouseMove(event) { + function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ) * 10; mouseY = ( event.clientY - windowHalfY ) * 10;
true
Other
mrdoob
three.js
4ebbdc8f64fc7f2e9f8bd2c928136ce9b0f63e94.json
Fix linter errors
examples/webgldeferred_animation.html
@@ -109,15 +109,15 @@ var loader = new THREE.JSONLoader(); - loader.load( "models/skinned/knight.js", function( geometry, materials ) { + loader.load( "models/skinned/knight.js", function ( geometry, materials ) { var material = materials[ 0 ]; material.emissive.set( 0x101010 ); mater...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_camera_orthographic.html
@@ -112,9 +112,9 @@ var aspect = window.innerWidth / window.innerHeight; - camera.left = - frustumSize * aspect / 2; - camera.right = frustumSize * aspect / 2; - camera.top = frustumSize / 2; + camera.left = - frustumSize * aspect / 2; + camera.right = frustumSize * aspect / 2; + ca...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_geometry_birds.html
@@ -43,15 +43,15 @@ THREE.Geometry.call( this ); - v( 5, 0, 0 ); - v( - 5, - 2, 1 ); - v( - 5, 0, 0 ); + v( 5, 0, 0 ); + v( - 5, - 2, 1 ); + v( - 5, 0, 0 ); v( - 5, - 2, - 1 ); - v( 0, 2, - 6 ); - v( 0, 2, 6 ); - v( 2, 0, 0 ); - v( - 3, 0, 0 ...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_geometry_cube.html
@@ -37,7 +37,6 @@ var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; init(); animate(); @@ -112,7 +111,6 @@ function onWindowResize() { windowHalfX = window.innerWidth / 2; - windowHalfY = window.innerHeight / 2; cam...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_geometry_hierarchy.html
@@ -27,9 +27,7 @@ var container, stats; - var camera, scene, renderer; - - var geometry, group; + var camera, scene, renderer, group; var mouseX = 0, mouseY = 0; @@ -99,7 +97,7 @@ } - function onDocumentMouseMove(event) { + function onDocumentMouseMove( event ) { mouseX = ( even...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_geometry_nurbs.html
@@ -49,7 +49,6 @@ var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; init(); animate(); @@ -149,7 +148,6 @@ function onWindowResize() { windowHalfX = window.innerWidth / 2; - windowHalfY = window.innerHeight / 2; cam...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_geometry_panorama.html
@@ -42,14 +42,11 @@ var camera, scene, renderer; var texture_placeholder, - isUserInteracting = false, - onMouseDownMouseX = 0, onMouseDownMouseY = 0, - onPointerDownPointerX = 0, onPointerDownPointerY = 0, - onPointerDownLon = 0, onPointerDownLat = 0, - lon = 90, onMouseDownLon = 0, - lat = 0, on...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_geometry_panorama_fisheye.html
@@ -42,14 +42,11 @@ var camera, scene, renderer; var texture_placeholder, - isUserInteracting = false, - onMouseDownMouseX = 0, onMouseDownMouseY = 0, - onPointerDownPointerX = 0, onPointerDownPointerY = 0, - onPointerDownLon = 0, onPointerDownLat = 0, - lon = 90, onMouseDownLon = 0, - lat = 0, on...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_geometry_shapes.html
@@ -36,9 +36,7 @@ var container, stats; - var camera, scene, renderer; - - var group, text, plane; + var camera, scene, renderer, group; var targetRotation = 0; var targetRotationOnMouseDown = 0; @@ -47,7 +45,6 @@ var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; - ...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_geometry_text.html
@@ -39,7 +39,6 @@ var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; var loader = new THREE.FontLoader(); loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) { @@ -87,11 +86,11 @@ height: 20, curveSegment...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_interactive_cubes.html
@@ -127,8 +127,8 @@ event.preventDefault(); - event.clientX = event.touches[0].clientX; - event.clientY = event.touches[0].clientY; + event.clientX = event.touches[ 0 ].clientX; + event.clientY = event.touches[ 0 ].clientY; onDocumentMouseDown( event ); } @@ -163,6 +163,7 @@ } ...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_interactive_cubes_tween.html
@@ -27,7 +27,7 @@ var container, stats; var camera, scene, renderer; - + var raycaster; var mouse; @@ -71,16 +71,16 @@ scene.add( object ); } - + // - + raycaster = new THREE.Raycaster(); mouse = new THREE.Vector2(); renderer = new THREE.CanvasRenderer()...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_interactive_voxelpainter.html
@@ -96,7 +96,7 @@ renderer = new THREE.CanvasRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); - container.appendChild(renderer.domElement); + container.appendChild( renderer.domElement ); document.addEventListener( 'mou...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_lights_pointlights.html
@@ -47,8 +47,8 @@ <script> var camera, scene, renderer, - light1, light2, light3, - loader, mesh; + light1, light2, light3, + loader, mesh; init(); animate();
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_lines.html
@@ -26,19 +26,18 @@ <script> var mouseX = 0, mouseY = 0, + windowHalfX = window.innerWidth / 2, + windowHalfY = window.innerHeight / 2, - windowHalfX = window.innerWidth / 2, - windowHalfY = window.innerHeight / 2, - - camera, scene, renderer; + camera, scene, renderer; init(); anima...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_lines_colors.html
@@ -202,6 +202,7 @@ mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; + } } @@ -230,7 +231,7 @@ if ( object.isLine ) { - object.rotation.y = time * ( i % 2 ? 1 : -1 ); + object.rotation.y = time * ( i % 2 ? 1 : - 1 ); }...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_lines_dashed.html
@@ -61,7 +61,7 @@ var subdivisions = 3; var recursion = 1; - var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 ); + var points = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 ); var spline = new THREE.CatmullRomCurve3( p...
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_materials.html
@@ -34,8 +34,8 @@ function init() { - container = document.createElement('div'); - document.body.appendChild(container); + container = document.createElement( 'div' ); + document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1...
true