language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | d64380e8aa074c323d58735d135fad199791f059.json | update xmove function
Moved and modded as westLangley proposed | examples/webgl_geometry_text_shapes.html | @@ -65,6 +65,12 @@
side: THREE.DoubleSide
} );
+ var xMove = function( shape, shapeMid ) {
+
+ return shape.translate( shapeMid, 0, 0 );
+
+ }
+
var message = " Three.js\nSimple text.";
var shapes = font.generateShapes( message, 100, 2 );
@@ -126,12 +132,6 @@
} // end i... | false |
Other | mrdoob | three.js | ae249e1bf75acb093a87d2ef32335968ad76e6cd.json | move texture.image order | src/loaders/TextureLoader.js | @@ -23,13 +23,12 @@ Object.assign( TextureLoader.prototype, {
var loader = new ImageLoader( this.manager );
loader.setCrossOrigin( this.crossOrigin );
loader.setPath( this.path );
- loader.load( url, function ( image ) {
+ var image = loader.load( url, function ( image ) {
// JPEGs can't have an alpha ... | false |
Other | mrdoob | three.js | 7ed394f1b33db49bcea386b11a3cbf566f2f328d.json | Remove MultiMaterial from MMDLoader | examples/js/loaders/MMDLoader.js | @@ -495,7 +495,7 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
var scope = this;
var geometry = new THREE.BufferGeometry();
- var material = new THREE.MultiMaterial();
+ var materials = [];
var helper = new THREE.MMDLoader.DataCreationHelper();
var buffer = {};
@@ -1329... | true |
Other | mrdoob | three.js | 7ed394f1b33db49bcea386b11a3cbf566f2f328d.json | Remove MultiMaterial from MMDLoader | examples/webgl_loader_mmd.html | @@ -177,7 +177,7 @@
}
- phongMaterials = new THREE.MultiMaterial( array );
+ phongMaterials = array;
}
@@ -202,7 +202,7 @@
gui.add( api, 'gradient mapping' ).onChange( function () {
if ( originalMaterials === undefined ) originalMaterials = mesh.material;
- if ( phongMater... | true |
Other | mrdoob | three.js | 8f319e4a2c7af16435d0bbe6ae90f2a7e34af631.json | Remove MultiMaterial from OutlineEffect | examples/js/effects/OutlineEffect.js | @@ -13,11 +13,11 @@
*
* // How to set outline parameters for each material
* material.outlineParameters = {
- * thickNess: 0.01, // this paremeter won't work for MultiMaterial
- * color: new THREE.Color( 0x888888 ), // this paremeter won't work for MultiMaterial
- * alpha: 0.8, ... | false |
Other | mrdoob | three.js | 6a3cdc83dc0f6c22666af749ecf3758a4b9b727d.json | Add files via upload | docs/api/loaders/FontLoader.html | @@ -21,6 +21,7 @@ <h1>[name]</h1>
<h2>Examples</h2>
<div>
+ [example:webgl_geometry_text_shapes geometry / text / shapes ]<br/>
[example:webgl_geometry_text geometry / text ]<br />
[example:webgl_geometry_text_earcut geometry / text / earcut]<br />
[example:webgl_geometry_text_pnltri geometry / text /... | false |
Other | mrdoob | three.js | 3f055db652621f7679fa940d556f70ab4d06a9ee.json | Add files via upload | docs/api/extras/core/Font.html | @@ -16,6 +16,13 @@ <h1>[name]</h1>
This is used internally by the [page:FontLoader].
</div>
+ <h2>Examples</h2>
+
+ <div>
+ [example:webgl_geometry_text_shapes geometry / text / shapes ]<br/>
+ [example:webgl_shaders_vector vector / text ]<br/>
+ </div>
+
<h2>Constructor</h2>
<h3>[name]( data )</h3... | false |
Other | mrdoob | three.js | edb5771db148cb6f701bae3f8f84b81c4cfb1425.json | Create GLTF2Loader fork. | docs/examples/loaders/GLTFLoader.html | @@ -23,10 +23,6 @@ <h2>Notes</h2>
When using custom shaders provided within a glTF file [page:THREE.GLTFLoader.Shaders] should be updated on each render loop. See [example:webgl_loader_gltf] demo source code for example usage.
</div>
- <div>
- This class is often used with [page:THREE.GLTFLoader.Animations TH... | true |
Other | mrdoob | three.js | edb5771db148cb6f701bae3f8f84b81c4cfb1425.json | Create GLTF2Loader fork. | examples/js/loaders/GLTF2Loader.js | @@ -0,0 +1,2183 @@
+/**
+ * @author Rich Tibbett / https://github.com/richtr
+ * @author mrdoob / http://mrdoob.com/
+ * @author Tony Parisi / http://www.tonyparisi.com/
+ * @author Takahiro / https://github.com/takahirox
+ * @author Don McCurdy / https://www.donmccurdy.com
+ */
+
+THREE.GLTF2Loader = ( function () {
+... | true |
Other | mrdoob | three.js | edb5771db148cb6f701bae3f8f84b81c4cfb1425.json | Create GLTF2Loader fork. | examples/webgl_loader_gltf.html | @@ -95,7 +95,7 @@
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
- <script src="js/loaders/GLTFLoader.js"></script>
+ <script src="js/loaders/GLTF2Loader.js"></script>
<script>
var orbitControls = null;
@@ -202,8 +202,8 @@
scene.add(ground)... | true |
Other | mrdoob | three.js | 9d72e97f9d5e1bcffd14cb9ed0763be1260731e4.json | Fix Sprite raycast intersection distance
The existing code used the distance between the sprite and the closest point on the ray. However, this is inconsistent with both the documentation and other objects, which return the distance between the intersection and the ray origin.
The new code is similar to the Point r... | src/objects/Sprite.js | @@ -25,25 +25,25 @@ Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
raycast: ( function () {
+ var intersectPoint = new Vector3();
var matrixPosition = new Vector3();
return function raycast( raycaster, intersects ) {
matrixPosition.setFromMatrixPosition( this.matrixWorld )... | false |
Other | mrdoob | three.js | f9ea222f1daf8460bff0722b6ad4b6554a85dc2f.json | Fix syntax error on older builds of IE11 #11440 | src/loaders/BufferGeometryLoader.js | @@ -93,7 +93,7 @@ Object.assign( BufferGeometryLoader.prototype, {
var TYPED_ARRAYS = {
Int8Array: Int8Array,
Uint8Array: Uint8Array,
- Uint8ClampedArray: Uint8ClampedArray,
+ Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
Int16Array: Int16Array,
Uint16Array: Uint... | false |
Other | mrdoob | three.js | 8743685a9556f13dbfdb7028f885ab844ce3b891.json | Optimize Ray.applyMatrix4 performance | src/math/Ray.js | @@ -515,10 +515,8 @@ Object.assign( Ray.prototype, {
applyMatrix4: function ( matrix4 ) {
- this.direction.add( this.origin ).applyMatrix4( matrix4 );
this.origin.applyMatrix4( matrix4 );
- this.direction.sub( this.origin );
- this.direction.normalize();
+ this.direction.transformDirection( matrix4 );
... | false |
Other | mrdoob | three.js | 8f1a4323de3b53700e6cd01d1e9aa25011ff8726.json | Fix renderer.render check camera bug | src/renderers/WebGLRenderer.js | @@ -1082,8 +1082,7 @@ function WebGLRenderer( parameters ) {
// Rendering
this.render = function ( scene, camera, renderTarget, forceClear ) {
-
- if ( camera !== undefined && camera.isCamera !== true ) {
+ if ( ! ( camera && camera.isCamera ) ) {
console.error( 'THREE.WebGLRenderer.render: camera is not ... | false |
Other | mrdoob | three.js | e0f84b07ac779bfb70227270532306d4296e9625.json | Fix geometry.mergeMesh determine mesh bug | src/core/Geometry.js | @@ -820,7 +820,7 @@ Object.assign( Geometry.prototype, EventDispatcher.prototype, {
mergeMesh: function ( mesh ) {
- if ( ( mesh && mesh.isMesh ) === false ) {
+ if ( !mesh || !mesh.isMesh ) {
console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
return; | false |
Other | mrdoob | three.js | 9de93ad036e544591c2747285c953d502dd33c36.json | remove debug code | src/renderers/WebGLRenderer.js | @@ -2677,7 +2677,7 @@ function WebGLRenderer( parameters ) {
state.scissor( _currentScissor );
state.setScissorTest( _currentScissorTest );
- !window.xx && state.viewport( _currentViewport );
+ state.viewport( _currentViewport );
if ( isCube ) {
| false |
Other | mrdoob | three.js | ee87cc5c239c4286f558d5be1c0b30871bec78a2.json | Update morph of GLTF2Loader | examples/js/loaders/GLTF2Loader.js | @@ -2161,16 +2161,19 @@ THREE.GLTF2Loader = ( function () {
var targets = primitive.targets;
var morphAttributes = geometry.morphAttributes;
+ morphAttributes.position = [];
+ morphAttributes.normal = [];
+
+ material.morphTargets = true;
+
for ( var i = 0, il = targets.lengt... | false |
Other | mrdoob | three.js | ebc6324710adc5657855b27a39beb9bbd89237fb.json | Remove unnecessary lines | examples/js/loaders/FBXLoader2.js | @@ -1516,31 +1516,13 @@
var PoseNode = BindPoseNode.subNodes.PoseNode;
var worldMatrices = new Map();
- if ( Array.isArray( PoseNode ) ) {
+ for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
- for ( var PoseNodeIndex = 0, PoseNodeLengt... | false |
Other | mrdoob | three.js | 322ff6444e7332bbdc35f7d506ebfa3688ff2f36.json | Support FBX Binary format | examples/js/loaders/FBXLoader2.js | @@ -1,8 +1,9 @@
/**
* @author Kyle-Larson https://github.com/Kyle-Larson
+ * @author Takahiro https://github.com/takahirox
*
* Loader loads FBX file and generates Group representing FBX scene.
- * Requires FBX file to be >= 7.0 and in ASCII format.
+ * Requires FBX file to be >= 7.0 and in ASCII or to be any ver... | false |
Other | mrdoob | three.js | f5f68fcaf89e32c35844b28a5e1cace9a7060e40.json | Update docs on aoMap channel and UVs. | docs/api/materials/MeshBasicMaterial.html | @@ -63,7 +63,7 @@ <h3>[property:Texture alphaMap]</h3>
</div>
<h3>[property:Texture aoMap]</h3>
- <div>The ambient occlusion map. Default is null.</div>
+ <div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<h3>[propert... | true |
Other | mrdoob | three.js | f5f68fcaf89e32c35844b28a5e1cace9a7060e40.json | Update docs on aoMap channel and UVs. | docs/api/materials/MeshLambertMaterial.html | @@ -74,7 +74,7 @@ <h3>[property:Texture alphaMap]</h3>
</div>
<h3>[property:Texture aoMap]</h3>
- <div>The ambient occlusion map. Default is null.</div>
+ <div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<h3>[propert... | true |
Other | mrdoob | three.js | f5f68fcaf89e32c35844b28a5e1cace9a7060e40.json | Update docs on aoMap channel and UVs. | docs/api/materials/MeshPhongMaterial.html | @@ -73,7 +73,7 @@ <h3>[property:Texture alphaMap]</h3>
</div>
<h3>[property:Texture aoMap]</h3>
- <div>The ambient occlusion map. Default is null.</div>
+ <div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<h3>[propert... | true |
Other | mrdoob | three.js | f5f68fcaf89e32c35844b28a5e1cace9a7060e40.json | Update docs on aoMap channel and UVs. | docs/api/materials/MeshStandardMaterial.html | @@ -97,7 +97,7 @@ <h3>[property:Texture alphaMap]</h3>
</div>
<h3>[property:Texture aoMap]</h3>
- <div>The red channel of this texture is used as the ambient occlusion map. Default is null.</div>
+ <div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a... | true |
Other | mrdoob | three.js | 78b236bbef3c631800b9bfc209341360307b4c28.json | add missing newline | src/renderers/shaders/ShaderChunk/project_vertex.glsl | @@ -1,3 +1,3 @@
vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
-gl_Position = projectionMatrix * mvPosition;
\ No newline at end of file
+gl_Position = projectionMatrix * mvPosition; | false |
Other | mrdoob | three.js | fb46e685fad9f3fd6b31ddfecfc0c09d753773c8.json | Use boombox as first example. | examples/webgl_loader_gltf2.html | @@ -415,15 +415,6 @@
}
var sceneList = [
- {
- name : 'Duck', url : './models/gltf/Duck/%s/duck.gltf',
- cameraPos: new THREE.Vector3(0, 3, 5),
- addLights:true,
- addGround:true,
- shadows:true,
- // TODO: 'glTF-MaterialsCommon', 'glTF-techniqueWebGL'
- extensions: ['glTF', 'gl... | false |
Other | mrdoob | three.js | bbd838eed5bc0a3f027ee933924c27365bc7ff2a.json | Fix skinned animation for glTF2.0. | examples/js/loaders/GLTF2Loader.js | @@ -2380,7 +2380,7 @@ THREE.GLTF2Loader = ( function () {
var _skin = {
bindShapeMatrix: bindShapeMatrix,
- jointNames: skin.jointNames,
+ joints: skin.joints,
inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
};
@@ -2665,24 +2665,8 @@ THREE.GLTF2Loader = ( functi... | false |
Other | mrdoob | three.js | b21159859dc06e170d0590b919e08d2047755aae.json | Update demos for duck. | examples/webgl_loader_gltf.html | @@ -381,14 +381,6 @@
addGround:true,
extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
},
- {
- name : "Duck", url : "./models/gltf/duck/%s/duck.gltf",
- cameraPos: new THREE.Vector3(0, 3, 5),
- addLights:true,
- addGround:true,
- shadows:true,
- extensions: ["glTF"... | true |
Other | mrdoob | three.js | b21159859dc06e170d0590b919e08d2047755aae.json | Update demos for duck. | examples/webgl_loader_gltf2.html | @@ -86,10 +86,12 @@
<div>
Extension
<select id="extensions_list" onchange="selectExtension();">
- <option value="glTF">None</option>
- <option value="glTF-MaterialsCommon">Built-in shaders</option>
- <option value="glTF-pbrSpecularGlossiness">Specular-Glossiness</option>
- <option value="glTF-Bin... | true |
Other | mrdoob | three.js | 0fccdc2267e0b0c3793ef6c32eb9ca98e1e9e1bd.json | fix broken link | docs/api/lights/DirectionalLight.html | @@ -43,7 +43,7 @@ <h2>Example</h2>
[example:canvas_morphtargets_horse morphtargets / horse ]<br />
[example:misc_controls_fly controls / fly ]<br />
[example:misc_lights_test lights / test ]<br />
- [example:vr_cubes cubes ]<br />
+ [example:webvr_cubes cubes ]<br />
[example:webgl_effects_parallaxb... | false |
Other | mrdoob | three.js | 315e63685970967d7e1f5d5ddd226183b27a31a4.json | remove unused variables | examples/webgl_nearestneighbour.html | @@ -72,11 +72,8 @@
<script>
var camera, scene, renderer;
- var geometry, mesh;
var controls;
- var objects = [];
-
var amountOfParticles = 500000, maxDistance = Math.pow( 120, 2 );
var positions, alphas, particles, _particleGeom;
| false |
Other | mrdoob | three.js | 7fbd12b5f4fc8b6d4228589ba671b87616d90ff7.json | Add color keyframe and clean up | examples/misc_animation_keys.html | @@ -70,36 +70,36 @@
//
var geometry = new THREE.BoxBufferGeometry( 5, 5, 5 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
+ var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
/... | false |
Other | mrdoob | three.js | 951e67cd17f3b2591329ae500173da5425706253.json | remove excess colon | src/math/Matrix3.js | @@ -203,7 +203,7 @@ Object.assign( Matrix3.prototype, {
if ( det === 0 ) {
- var msg = "THREE.Matrix3: .getInverse(): can't invert matrix, determinant is 0";
+ var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
if ( throwOnDegenerate === true ) {
| true |
Other | mrdoob | three.js | 951e67cd17f3b2591329ae500173da5425706253.json | remove excess colon | src/math/Matrix4.js | @@ -555,7 +555,7 @@ Object.assign( Matrix4.prototype, {
if ( det === 0 ) {
- var msg = "THREE.Matrix4: .getInverse(): can't invert matrix, determinant is 0";
+ var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
if ( throwOnDegenerate === true ) {
| true |
Other | mrdoob | three.js | 58198fc113c9dc30c88b56dd8fc44a30a4c58fee.json | remove -o- prefix css | examples/js/renderers/CSS3DRenderer.js | @@ -59,7 +59,6 @@ THREE.CSS3DRenderer = function () {
cameraElement.style.WebkitTransformStyle = 'preserve-3d';
cameraElement.style.MozTransformStyle = 'preserve-3d';
- cameraElement.style.oTransformStyle = 'preserve-3d';
cameraElement.style.transformStyle = 'preserve-3d';
domElement.appendChild( cameraElem... | false |
Other | mrdoob | three.js | 56cc2c5116cc53f597f3708eb5bbc438e1dfb445.json | remove unnecessary lines | examples/webgl_postprocessing_outline.html | @@ -41,13 +41,11 @@
<script src="js/Detector.js"></script>
<script src="js/shaders/CopyShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
+ <script src="js/shaders/F... | false |
Other | mrdoob | three.js | ce190ebd7d6c16fcab98f305c4b811ae00a0d885.json | Convert primitive warning to error. | examples/js/loaders/GLTF2Loader.js | @@ -1809,7 +1809,7 @@ THREE.GLTF2Loader = ( function () {
} else {
- console.warn( "Only triangular and line primitives are supported" );
+ throw new Error( "Only triangular and line primitives are supported" );
}
| false |
Other | mrdoob | three.js | d1e2a494d8d7426eec4805bd0eb4eeeb8de91543.json | Parse second UV channel | examples/js/loaders/GLTF2Loader.js | @@ -1719,6 +1719,10 @@ THREE.GLTF2Loader = ( function () {
geometry.addAttribute( 'uv', bufferAttribute );
break;
+ case 'TEXCOORD_1':
+ geometry.addAttribute( 'uv2', bufferAttribute );
+ break;
+
case 'COLOR_0':
case 'COLOR0':
case 'COLOR': | true |
Other | mrdoob | three.js | d1e2a494d8d7426eec4805bd0eb4eeeb8de91543.json | Parse second UV channel | examples/js/loaders/GLTFLoader.js | @@ -1625,6 +1625,10 @@ THREE.GLTFLoader = ( function () {
geometry.addAttribute( 'uv', bufferAttribute );
break;
+ case 'TEXCOORD_1':
+ geometry.addAttribute( 'uv2', bufferAttribute );
+ break;
+
case 'COLOR_0':
case 'COLOR0':
case 'COLOR': | true |
Other | mrdoob | three.js | beb9bf0e505c79852dcf080a9b26d926fc898dfd.json | Use TextDecoder for PCDLoader | examples/js/loaders/PCDLoader.js | @@ -35,9 +35,16 @@ THREE.PCDLoader.prototype = {
binarryToStr: function ( data ) {
- var text = "";
var charArray = new Uint8Array( data );
- for ( var i = 0; i < data.byteLength; i ++ ) {
+
+ if ( window.TextDecoder !== undefined ) {
+
+ return new TextDecoder().decode( charArray );
+
+ }
+
+ var text ... | false |
Other | mrdoob | three.js | 754b94720b29e7589ae5432dc8f6512fd1580c4f.json | Fix an offset bug in BinaryLoader | examples/js/loaders/BinaryLoader.js | @@ -250,7 +250,7 @@ THREE.BinaryLoader.prototype = {
for ( var i = 0; i < length; i ++ ) {
- text += String.fromCharCode( charArray[ offset + i ] );
+ text += String.fromCharCode( charArray[ i ] );
}
| false |
Other | mrdoob | three.js | c2e03ce8162036e5856448264e9687912e98ee3e.json | Accept animation.target.node=0 in GLTF2Loader | examples/js/loaders/GLTF2Loader.js | @@ -2309,7 +2309,7 @@ THREE.GLTF2Loader = ( function () {
if ( sampler ) {
var target = channel.target;
- var name = target.node || target.id; // NOTE: target.id is deprecated.
+ var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
var input =... | false |
Other | mrdoob | three.js | 5622169499f72768399f7430f6cd3ce0f0b50f72.json | Remove unnecessary lines in GLTF2Loader | examples/js/loaders/GLTF2Loader.js | @@ -2180,8 +2180,6 @@ THREE.GLTF2Loader = ( function () {
// TODO: implement
if ( target.TANGENT !== undefined ) {
- console.log( dependencies.accessors[ target.NORMAL ] );
-
}
}
@@ -2362,7 +2360,6 @@ THREE.GLTF2Loader = ( function () {
var target = channel.target... | false |
Other | mrdoob | three.js | 0d40bfdac25e852acbae35306e8bda347dfb489b.json | Add comment about techniques to GLTF2Loader | examples/js/loaders/GLTF2Loader.js | @@ -1668,6 +1668,12 @@ THREE.GLTF2Loader = ( function () {
materialType = DeferredShaderMaterial;
+ // I've left the existing json.techniques code as is so far though
+ // techniques is moved to extension in glTF 2.0 because
+ // it seems there still be many models which have techniques under json... | false |
Other | mrdoob | three.js | 7ffac6f5df245129f6841a5dfee01c015176c253.json | Add renderer.gammaOutput to program code | src/renderers/webgl/WebGLPrograms.js | @@ -239,6 +239,8 @@ function WebGLPrograms( renderer, capabilities ) {
}
+ array.push( renderer.gammaOutput );
+
return array.join();
}; | false |
Other | mrdoob | three.js | 5c521f8da5e7972f7cc22729ffaa80efae2b70a3.json | Compute flat normals when detail is zero | src/geometries/PolyhedronGeometry.js | @@ -77,7 +77,7 @@ function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
if ( detail === 0 ) {
- BufferGeometry.prototype.computeVertexNormals.call( this ); // flat normals
+ this.computeVertexNormals(); // flat normals
} else {
| false |
Other | mrdoob | three.js | cd71783f755a3c2f79e496a0a874a0c2cc522d0b.json | Compute flat normals when detail is zero | src/geometries/PolyhedronGeometry.js | @@ -74,7 +74,16 @@ function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvB... | false |
Other | mrdoob | three.js | 488437c791f0f64e518ca7e796e9197c78598b94.json | Fix Markdown syntax typo in Testing-with-NPM.html | docs/manual/buildTools/Testing-with-NPM.html | @@ -187,7 +187,7 @@ <h2>Add your own code</h2>
<ol>
<li>
Write a test for the expected behaviour of your code, and place it under test/.
- [linkk:https://github.com/air/encounter/blob/master/test/Physics-test.js Here] is an example from a real project.
+ [link:https://github.com/air/encounter/blo... | false |
Other | mrdoob | three.js | d96f03d9470321996cad163b61bac37e41c89d9a.json | add reference to Module | examples/js/loaders/DRACOLoader.js | @@ -18,6 +18,7 @@ THREE.DRACOLoader = function(manager) {
this.materials = null;
};
+const DracoModule = Module;
THREE.DRACOLoader.prototype = {
@@ -51,12 +52,12 @@ THREE.DRACOLoader.prototype = {
*/
const geometryType = wrapper.GetEncodedGeometryType(buffer);
if (geometryType =... | false |
Other | mrdoob | three.js | 5d32ac4d8a1795f2d81f77afc00ebe675d842fa3.json | add .vscode directory to .gitignore | .gitignore | @@ -3,4 +3,6 @@
.project
node_modules
.idea/
+.vscode/
npm-debug.log
+ | false |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/animation/AnimationAction.js | @@ -78,8 +78,6 @@ function AnimationAction( mixer, clip, localRoot ) {
Object.assign( AnimationAction.prototype, {
- constructor: AnimationAction,
-
// State & Scheduling
play: function() { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/animation/AnimationClip.js | @@ -310,8 +310,6 @@ Object.assign( AnimationClip, {
Object.assign( AnimationClip.prototype, {
- constructor: AnimationClip,
-
resetDuration: function() {
var tracks = this.tracks, | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/animation/AnimationMixer.js | @@ -29,8 +29,6 @@ function AnimationMixer( root ) {
Object.assign( AnimationMixer.prototype, EventDispatcher.prototype, {
- constructor: AnimationMixer,
-
_bindAction: function ( action, prototypeAction ) {
var root = action._localRoot || this._root, | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/animation/AnimationObjectGroup.js | @@ -73,8 +73,6 @@ function AnimationObjectGroup( var_args ) {
Object.assign( AnimationObjectGroup.prototype, {
- constructor: AnimationObjectGroup,
-
isAnimationObjectGroup: true,
add: function( var_args ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/animation/PropertyBinding.js | @@ -19,8 +19,6 @@ function Composite ( targetGroup, path, optionalParsedPath ) {
Object.assign( Composite.prototype, {
- constructor: Composite,
-
getValue: function( array, offset ) {
this.bind(); // bind all binding
@@ -226,8 +224,6 @@ Object.assign( PropertyBinding, {
Object.assign( PropertyBinding.pr... | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/animation/PropertyMixer.js | @@ -58,8 +58,6 @@ function PropertyMixer( binding, typeName, valueSize ) {
Object.assign( PropertyMixer.prototype, {
- constructor: PropertyMixer,
-
// accumulate data in the 'incoming' region into 'accu<i>'
accumulate: function( accuIndex, weight ) {
| true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/BufferAttribute.js | @@ -44,8 +44,6 @@ Object.defineProperty( BufferAttribute.prototype, "needsUpdate", {
Object.assign( BufferAttribute.prototype, {
- constructor: BufferAttribute,
-
isBufferAttribute: true,
setArray: function ( array ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/BufferGeometry.js | @@ -43,8 +43,6 @@ BufferGeometry.MaxIndex = 65535;
Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
- constructor: BufferGeometry,
-
isBufferGeometry: true,
getIndex: function () { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/Clock.js | @@ -16,8 +16,6 @@ function Clock( autoStart ) {
Object.assign( Clock.prototype, {
- constructor: Clock,
-
start: function () {
this.startTime = ( performance || Date ).now(); | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/Face3.js | @@ -24,8 +24,6 @@ function Face3( a, b, c, normal, color, materialIndex ) {
Object.assign( Face3.prototype, {
- constructor: Face3,
-
clone: function () {
return new this.constructor().copy( this ); | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/Geometry.js | @@ -61,8 +61,6 @@ function Geometry() {
Object.assign( Geometry.prototype, EventDispatcher.prototype, {
- constructor: Geometry,
-
isGeometry: true,
applyMatrix: function ( matrix ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/InterleavedBuffer.js | @@ -33,8 +33,6 @@ Object.defineProperty( InterleavedBuffer.prototype, "needsUpdate", {
Object.assign( InterleavedBuffer.prototype, {
- constructor: InterleavedBuffer,
-
isInterleavedBuffer: true,
setArray: function ( array ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/InterleavedBufferAttribute.js | @@ -42,8 +42,6 @@ Object.defineProperties( InterleavedBufferAttribute.prototype, {
Object.assign( InterleavedBufferAttribute.prototype, {
- constructor: InterleavedBufferAttribute,
-
isInterleavedBufferAttribute: true,
setX: function ( index, x ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/Layers.js | @@ -10,8 +10,6 @@ function Layers() {
Object.assign( Layers.prototype, {
- constructor: Layers,
-
set: function ( channel ) {
this.mask = 1 << channel; | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/Object3D.js | @@ -103,8 +103,6 @@ Object3D.DefaultMatrixAutoUpdate = true;
Object.assign( Object3D.prototype, EventDispatcher.prototype, {
- constructor: Object3D,
-
isObject3D: true,
applyMatrix: function ( matrix ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/core/Raycaster.js | @@ -61,8 +61,6 @@ function intersectObject( object, raycaster, intersects, recursive ) {
Object.assign( Raycaster.prototype, {
- constructor: Raycaster,
-
linePrecision: 1,
set: function ( origin, direction ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/extras/core/Curve.js | @@ -41,8 +41,6 @@ function Curve() {}
Object.assign( Curve.prototype, {
- constructor: Curve,
-
// Virtual base class method to overwrite and implement in subclasses
// - t [0 .. 1]
| true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/loaders/Loader.js | @@ -67,8 +67,6 @@ Loader.Handlers = {
Object.assign( Loader.prototype, {
- constructor: Loader,
-
crossOrigin: undefined,
extractUrlBase: function ( url ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/materials/Material.js | @@ -82,8 +82,6 @@ Object.defineProperty( Material.prototype, "needsUpdate", {
Object.assign( Material.prototype, EventDispatcher.prototype, {
- constructor: Material,
-
isMaterial: true,
setValues: function ( values ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/materials/MultiMaterial.js | @@ -18,8 +18,6 @@ function MultiMaterial( materials ) {
Object.assign( MultiMaterial.prototype, {
- constructor: MultiMaterial,
-
isMultiMaterial: true,
toJSON: function ( meta ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Box2.js | @@ -13,8 +13,6 @@ function Box2( min, max ) {
Object.assign( Box2.prototype, {
- constructor: Box2,
-
set: function ( min, max ) {
this.min.copy( min ); | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Box3.js | @@ -15,8 +15,6 @@ function Box3( min, max ) {
Object.assign( Box3.prototype, {
- constructor: Box3,
-
isBox3: true,
set: function ( min, max ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Color.js | @@ -44,8 +44,6 @@ function Color( r, g, b ) {
Object.assign( Color.prototype, {
- constructor: Color,
-
isColor: true,
r: 1, g: 1, b: 1, | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Cylindrical.js | @@ -17,8 +17,6 @@ function Cylindrical( radius, theta, y ) {
Object.assign( Cylindrical.prototype, {
- constructor: Cylindrical,
-
set: function ( radius, theta, y ) {
this.radius = radius; | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Euler.js | @@ -96,8 +96,6 @@ Object.defineProperties( Euler.prototype, {
Object.assign( Euler.prototype, {
- constructor: Euler,
-
isEuler: true,
set: function ( x, y, z, order ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Frustum.js | @@ -25,8 +25,6 @@ function Frustum( p0, p1, p2, p3, p4, p5 ) {
Object.assign( Frustum.prototype, {
- constructor: Frustum,
-
set: function ( p0, p1, p2, p3, p4, p5 ) {
var planes = this.planes; | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Interpolant.js | @@ -34,8 +34,6 @@ function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer
Object.assign( Interpolant.prototype, {
- constructor: Interpolant,
-
evaluate: function( t ) {
var pp = this.parameterPositions, | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Line3.js | @@ -14,8 +14,6 @@ function Line3( start, end ) {
Object.assign( Line3.prototype, {
- constructor: Line3,
-
set: function ( start, end ) {
this.start.copy( start ); | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Matrix3.js | @@ -27,8 +27,6 @@ function Matrix3() {
Object.assign( Matrix3.prototype, {
- constructor: Matrix3,
-
isMatrix3: true,
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Matrix4.js | @@ -35,8 +35,6 @@ function Matrix4() {
Object.assign( Matrix4.prototype, {
- constructor: Matrix4,
-
isMatrix4: true,
set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Plane.js | @@ -14,8 +14,6 @@ function Plane( normal, constant ) {
Object.assign( Plane.prototype, {
- constructor: Plane,
-
set: function ( normal, constant ) {
this.normal.copy( normal ); | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Quaternion.js | @@ -163,8 +163,6 @@ Object.defineProperties( Quaternion.prototype, {
Object.assign( Quaternion.prototype, {
- constructor: Quaternion,
-
set: function ( x, y, z, w ) {
this._x = x; | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Ray.js | @@ -13,8 +13,6 @@ function Ray( origin, direction ) {
Object.assign( Ray.prototype, {
- constructor: Ray,
-
set: function ( origin, direction ) {
this.origin.copy( origin ); | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Sphere.js | @@ -15,8 +15,6 @@ function Sphere( center, radius ) {
Object.assign( Sphere.prototype, {
- constructor: Sphere,
-
set: function ( center, radius ) {
this.center.copy( center ); | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Spherical.js | @@ -22,8 +22,6 @@ function Spherical( radius, phi, theta ) {
Object.assign( Spherical.prototype, {
- constructor: Spherical,
-
set: function ( radius, phi, theta ) {
this.radius = radius; | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Triangle.js | @@ -104,8 +104,6 @@ Object.assign( Triangle, {
Object.assign( Triangle.prototype, {
- constructor: Triangle,
-
set: function ( a, b, c ) {
this.a.copy( a ); | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Vector2.js | @@ -50,8 +50,6 @@ Object.defineProperties( Vector2.prototype, {
Object.assign( Vector2.prototype, {
- constructor: Vector2,
-
isVector2: true,
set: function ( x, y ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Vector3.js | @@ -21,8 +21,6 @@ function Vector3( x, y, z ) {
Object.assign( Vector3.prototype, {
- constructor: Vector3,
-
isVector3: true,
set: function ( x, y, z ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/math/Vector4.js | @@ -17,8 +17,6 @@ function Vector4( x, y, z, w ) {
Object.assign( Vector4.prototype, {
- constructor: Vector4,
-
isVector4: true,
set: function ( x, y, z, w ) { | true |
Other | mrdoob | three.js | 08c40e22c7cec08cb4df7b3552392eff50a125c1.json | Remove unecessary constructor assignments | src/renderers/WebGLRenderTarget.js | @@ -41,8 +41,6 @@ function WebGLRenderTarget( width, height, options ) {
Object.assign( WebGLRenderTarget.prototype, EventDispatcher.prototype, {
- constructor: WebGLRenderTarget,
-
isWebGLRenderTarget: true,
setSize: function ( width, height ) { | true |
Other | mrdoob | three.js | 246393ebf1af7a285886fd906287cc9a60423df8.json | Implement LineLoop using `LINE_LOOP` rendering | docs/api/objects/LineLoop.html | @@ -0,0 +1,55 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="utf-8" />
+ <base href="../../" />
+ <script src="list.js"></script>
+ <script src="page.js"></script>
+ <link type="text/css" rel="stylesheet" href="page.css" />
+ </head>
+ <body>
+ [page:Object3D] → [page:Line] →
+
+ <h1>[... | true |
Other | mrdoob | three.js | 246393ebf1af7a285886fd906287cc9a60423df8.json | Implement LineLoop using `LINE_LOOP` rendering | docs/list.js | @@ -286,6 +286,7 @@ var list = {
[ "Group", "api/objects/Group" ],
[ "LensFlare", "api/objects/LensFlare" ],
[ "Line", "api/objects/Line" ],
+ [ "LineLoop", "api/objects/LineLoop" ],
[ "LineSegments", "api/objects/LineSegments" ],
[ "LOD", "api/objects/LOD" ],
[ "Mesh", "api/objects/Mesh" ], | true |
Other | mrdoob | three.js | 246393ebf1af7a285886fd906287cc9a60423df8.json | Implement LineLoop using `LINE_LOOP` rendering | examples/js/loaders/GLTFLoader.js | @@ -1940,6 +1940,10 @@ THREE.GLTFLoader = ( function () {
child = new THREE.LineSegments( originalGeometry, material );
break;
+ case 'LineLoop':
+ child = new THREE.LineLoop( originalGeometry, material );
+ break;
+
case 'Line':
child = new THREE.L... | true |
Other | mrdoob | three.js | 246393ebf1af7a285886fd906287cc9a60423df8.json | Implement LineLoop using `LINE_LOOP` rendering | src/Three.js | @@ -19,6 +19,7 @@ export { Skeleton } from './objects/Skeleton.js';
export { Bone } from './objects/Bone.js';
export { Mesh } from './objects/Mesh.js';
export { LineSegments } from './objects/LineSegments.js';
+export { LineLoop } from './objects/LineLoop.js';
export { Line } from './objects/Line.js';
export { Poi... | true |
Other | mrdoob | three.js | 246393ebf1af7a285886fd906287cc9a60423df8.json | Implement LineLoop using `LINE_LOOP` rendering | src/loaders/ObjectLoader.js | @@ -666,6 +666,12 @@ Object.assign( ObjectLoader.prototype, {
break;
+ case 'LineLoop':
+
+ object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
+
+ break;
+
case 'LineSegments':
object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.... | true |
Other | mrdoob | three.js | 246393ebf1af7a285886fd906287cc9a60423df8.json | Implement LineLoop using `LINE_LOOP` rendering | src/objects/LineLoop.js | @@ -0,0 +1,24 @@
+import { Line } from './Line';
+
+/**
+ * @author mgreter / http://github.com/mgreter
+ */
+
+function LineLoop( geometry, material ) {
+
+ Line.call( this, geometry, material );
+
+ this.type = 'LineLoop';
+
+}
+
+LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
+
+ constructor:... | true |
Other | mrdoob | three.js | 246393ebf1af7a285886fd906287cc9a60423df8.json | Implement LineLoop using `LINE_LOOP` rendering | src/renderers/WebGLRenderer.js | @@ -855,6 +855,10 @@ function WebGLRenderer( parameters ) {
renderer.setMode( _gl.LINES );
+ } else if ( object.isLineLoop ) {
+
+ renderer.setMode( _gl.LINE_LOOP );
+
} else {
renderer.setMode( _gl.LINE_STRIP ); | true |
Other | mrdoob | three.js | 945c76723e98de898d90eebf3bbed8a841238395.json | add UI for size selection | examples/js/vr/PaintViveController.js | @@ -47,19 +47,53 @@ THREE.PaintViveController = function ( id ) {
}
+ // COLOR UI
+
var geometry = new THREE.CircleGeometry( 1, 32 );
var material = new THREE.MeshBasicMaterial( { map: generateHueTexture() } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( 0, 0.005, 0.0495 );
- mesh.... | false |
Other | mrdoob | three.js | 2254a241d084615ad5fe5fa35e515c6c2f556041.json | Fix Interpolant alias | src/math/Interpolant.js | @@ -36,12 +36,6 @@ Object.assign( Interpolant.prototype, {
constructor: Interpolant,
- beforeStart_: //( 0, t, t0 ), returns this.resultBuffer
- Interpolant.prototype.copySampleValue_,
-
- afterEnd_: //( N-1, tN-1, t ), returns this.resultBuffer
- Interpolant.prototype.copySampleValue_,
-
evaluate: function( ... | false |
Other | mrdoob | three.js | 9ee0f7dddb7b38f2706acb450d2539cd5dc615ee.json | Fix Texture accessors | src/textures/Texture.js | @@ -59,17 +59,17 @@ function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, ty
Texture.DEFAULT_IMAGE = undefined;
Texture.DEFAULT_MAPPING = UVMapping;
-Object.assign( Texture.prototype, EventDispatcher.prototype, {
+Object.defineProperty( Texture.prototype, "needsUpdate", {
- constructor: Te... | false |
Other | mrdoob | three.js | 13f13397e9b59afb9e9c920f329e52309a2d7088.json | Fix Vector2 accessors | src/math/Vector2.js | @@ -12,37 +12,26 @@ function Vector2( x, y ) {
}
-Object.assign( Vector2.prototype, {
-
- constructor: Vector2,
-
- isVector2: true,
-
- get width() {
-
- return this.x;
+Object.defineProperties( Vector2.prototype, {
+ "width" : {
+ get: function () { return this.x; },
+ set: function ( value ) { this.x = val... | false |
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