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Other
mrdoob
three.js
796539369ef1a808ccd6b250ec2b2a327cf7bd37.json
Simplify regex a bit, update comments.
test/unit/src/animation/PropertyBinding.js
@@ -2,7 +2,7 @@ * @author TristanVALCKE / https://github.com/TristanVALCKE */ -QUnit.module( 'BufferAttribute' ); +QUnit.module( 'PropertyBinding' ); QUnit.test( 'parseTrackName' , function( assert ) {
true
Other
mrdoob
three.js
eb71b74d47cd3d6605d1069d38f708aa01e80735.json
Set camera to 0,0,0 in webvr_shadow.
examples/webvr_shadow.html
@@ -43,18 +43,14 @@ scene = new THREE.Scene(); - var dummy = new THREE.Camera(); - dummy.position.set( 0, 0.5, 3 ); - dummy.lookAt( new THREE.Vector3( 0, 0.5, 0 ) ); - scene.add( dummy ); - camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 ); - dummy....
false
Other
mrdoob
three.js
bf1efc61c7c48f119c405b1cb3d19f80d0b9f4cf.json
Improve documentation of TextGeometry usage
docs/api/geometries/TextGeometry.html
@@ -12,7 +12,11 @@ <h1>[name]</h1> - <div class="desc">This object creates a 3D object of text as a single object.</div> + <div class="desc"> + A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of + parameters consisting of a loaded [page:F...
true
Other
mrdoob
three.js
bf1efc61c7c48f119c405b1cb3d19f80d0b9f4cf.json
Improve documentation of TextGeometry usage
docs/manual/introduction/Creating-text.html
@@ -61,13 +61,19 @@ <h2>3. Create a model in your favourite 3D application and export to three.js</h <h2>4. Procedural Text Geometry</h2> <div> <p> - Use this method if you prefer to work purely in three.js or create procedural and dynamic 3d - text geometries. However, font data files in THREE.js JSON ...
true
Other
mrdoob
three.js
2944a3f061ddec5350cc941fe5afe15a0f4b4803.json
add support for Lightimport in VRML for import PointLight and SpotLight. An AmbientLight is emitted when in the name "AmbientLight" occurs. exampel: vrml-Code: DEF Licht_AmbientLight Transform { translation 0 4.274257 0 children [ DEF LIGHT_Licht_AmbientLight PointLight { location 0 0 0 rad...
examples/js/loaders/VRMLLoader.js
@@ -415,7 +415,9 @@ THREE.VRMLLoader.prototype = { }; break; - + ++ case 'location': ++ case 'direction': case 'translation': case 'scale': case 'size': @@ -434,6 +436,8 @@ THREE.VRMLLoader.prototype = { break; + case 'intensity': + case ...
false
Other
mrdoob
three.js
15544dface5b05cc7ec14f39e211b5fcbda17d24.json
Add missing Toon Material and shader files
src/materials/MeshToonMaterial.js
@@ -0,0 +1,171 @@ +import { Material } from './Material'; +import { MultiplyOperation } from '../constants'; +import { Vector2 } from '../math/Vector2'; +import { Color } from '../math/Color'; + +/** + * @author takahirox / http://github.com/takahirox + * + * parameters = { + * color: <hex>, + * specular: <hex>, + * ...
true
Other
mrdoob
three.js
15544dface5b05cc7ec14f39e211b5fcbda17d24.json
Add missing Toon Material and shader files
src/renderers/shaders/ShaderLib/meshtoon_frag.glsl
@@ -0,0 +1,68 @@ +#define TOON + +uniform vec3 diffuse; +uniform vec3 emissive; +uniform vec3 specular; +uniform float shininess; +uniform float opacity; + +#include <common> +#include <packing> +#include <color_pars_fragment> +#include <uv_pars_fragment> +#include <uv2_pars_fragment> +#include <map_pars_fragment> +#in...
true
Other
mrdoob
three.js
15544dface5b05cc7ec14f39e211b5fcbda17d24.json
Add missing Toon Material and shader files
src/renderers/shaders/ShaderLib/meshtoon_vert.glsl
@@ -0,0 +1,55 @@ +#define TOON + +varying vec3 vViewPosition; + +#ifndef FLAT_SHADED + + varying vec3 vNormal; + +#endif + +#include <common> +#include <uv_pars_vertex> +#include <uv2_pars_vertex> +#include <displacementmap_pars_vertex> +#include <envmap_pars_vertex> +#include <color_pars_vertex> +#include <morphtarget...
true
Other
mrdoob
three.js
0c5e84eac5d07aec1de6ae5f0f4286a7dd7f68ee.json
Update shared MMDPhysics
examples/js/animation/MMDPhysics.js
@@ -131,6 +131,14 @@ THREE.MMDPhysics.prototype = { update: function ( delta ) { + this.updateRigidBodies(); + this.stepSimulation( delta ); + this.updateBones(); + + }, + + stepSimulation: function ( delta ) { + var unitStep = this.unitStep; var stepTime = delta; var maxStepNum = ( ( delta / unitStep...
true
Other
mrdoob
three.js
0c5e84eac5d07aec1de6ae5f0f4286a7dd7f68ee.json
Update shared MMDPhysics
examples/js/loaders/MMDLoader.js
@@ -2223,6 +2223,9 @@ THREE.MMDHelper = function ( renderer ) { this.doOutlineDrawing = true; this.doCameraAnimation = true; + this.sharedPhysics = false; + this.masterPhysics = null; + this.audioManager = null; this.camera = null; @@ -2296,31 +2299,31 @@ THREE.MMDHelper.prototype = { setPhysicses: func...
true
Other
mrdoob
three.js
0c82ecf8a5b7878ac0dff9e94c621692315d1b6f.json
Remove side effect of MMDLoader.loadVmds()
examples/js/loaders/MMDLoader.js
@@ -123,6 +123,7 @@ THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onEr var scope = this; var vmds = []; + urls = urls.slice(); function run () {
false
Other
mrdoob
three.js
f1db204e2d7ebdec7db6cc4b4e8ae7d9d6562c75.json
remove obsolete uniform type properties
examples/js/renderers/WebGLDeferredRenderer.js
@@ -1623,13 +1623,13 @@ THREE.ShaderDeferred = { uniforms: { - map: { type: "t", value: null }, - offsetRepeat: { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }, + map: { value: null }, + offsetRepeat: { value: new THREE.Vector4( 0, 0, 1, 1 ) }, - diffuse: { type: "c", value: new THREE.Color( 0...
false
Other
mrdoob
three.js
61efe3aad888d3c17ee761664ca7edfa59af5f18.json
update outdated devdependencies
package.json
@@ -51,8 +51,8 @@ "eslint": "^3.10.1", "eslint-config-mdcs": "^4.2.2", "qunitjs": "^2.1.1", - "rollup": "^0.36.3", - "rollup-watch": "^2.5.0", + "rollup": "^0.41.4", + "rollup-watch": "^3.2.2", "uglify-js": "^2.6.0" } }
false
Other
mrdoob
three.js
df1be793fd36a31b94931265d7c756a274985a94.json
Add Normals + groups
src/geometries/ExtrudeGeometry.js
@@ -69,7 +69,7 @@ function ExtrudeBufferGeometry( shapes, options ) { this.addShapeList( shapes, options ); - this.computeFaceNormals(); + this.computeVertexNormals(); // can't really use automatic vertex normals // as then front and back sides get smoothed too @@ -567,6 +567,8 @@ ExtrudeBufferGeometry.prot...
false
Other
mrdoob
three.js
c720cc8c0bcd94d5e989474d637bedc4d3bc2c11.json
Change extrudegeometry to buffergeometry
src/geometries/ExtrudeGeometry.js
@@ -1,4 +1,6 @@ -import { Geometry } from '../core/Geometry'; +//import { Geometry } from '../core/Geometry'; +import { BufferGeometry } from '../core/BufferGeometry'; +import { Float32BufferAttribute } from '../core/BufferAttribute'; import { Vector2 } from '../math/Vector2'; import { Face3 } from '../core/Face3'; ...
false
Other
mrdoob
three.js
17cc0b08bd357d8cff144bcf2d066f8bf1ee7028.json
Use quatEquals on quaternions eulerEquals was being used to compare quaternions. The fix should have no effects on behaviour.
test/unit/src/math/Euler.js
@@ -80,7 +80,7 @@ QUnit.test( "Quaternion.setFromEuler/Euler.fromQuaternion", function( assert ) { var v2 = new THREE.Euler().setFromQuaternion( q, v.order ); var q2 = new THREE.Quaternion().setFromEuler( v2 ); - assert.ok( eulerEquals( q, q2 ), "Passed!" ); + assert.ok( quatEquals( q, q2 ), "Passed!" ); } ...
false
Other
mrdoob
three.js
241247c85262d6af884e7f0973a04448376008e3.json
Add channel note to aoMap.
docs/api/materials/MeshStandardMaterial.html
@@ -97,7 +97,7 @@ <h3>[property:Texture alphaMap]</h3> </div> <h3>[property:Texture aoMap]</h3> - <div>The ambient occlusion map. Default is null.</div> + <div>The red channel of this texture is used as the ambient occlusion map. Default is null.</div> <h3>[property:Float aoMapIntensity]</h3> <div>Int...
false
Other
mrdoob
three.js
06b27286cbb551ae0711ec0df71a5900e94aae48.json
remove MultiMaterial from canvas examples
examples/canvas_geometry_panorama.html
@@ -81,7 +81,7 @@ ]; - mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), new THREE.MultiMaterial( materials ) ); + mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), materials ); mesh.scale.x = - 1; scene.add( mesh );
true
Other
mrdoob
three.js
06b27286cbb551ae0711ec0df71a5900e94aae48.json
remove MultiMaterial from canvas examples
examples/canvas_geometry_panorama_fisheye.html
@@ -81,7 +81,7 @@ ]; - mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), new THREE.MultiMaterial( materials ) ); + mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), materials ); mesh.scale.x = - 1; scene.add( mesh );
true
Other
mrdoob
three.js
06b27286cbb551ae0711ec0df71a5900e94aae48.json
remove MultiMaterial from canvas examples
examples/canvas_geometry_text.html
@@ -92,12 +92,12 @@ var centerOffset = -0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x ); - var material = new THREE.MultiMaterial( [ + var materials = [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } ), new THREE.MeshBasicMaterial( { color: 0...
true
Other
mrdoob
three.js
06b27286cbb551ae0711ec0df71a5900e94aae48.json
remove MultiMaterial from canvas examples
examples/canvas_materials.html
@@ -93,7 +93,7 @@ } - materials.push( new THREE.MultiMaterial( materials ) ); + materials.push( materials ); objects = [];
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/js/Car.js
@@ -299,8 +299,8 @@ THREE.Car = function () { var s = scope.modelScale, delta = new THREE.Vector3(); - var bodyFaceMaterial = new THREE.MultiMaterial( scope.bodyMaterials ); - var wheelFaceMaterial = new THREE.MultiMaterial( scope.wheelMaterials ); + var bodyFaceMaterial = scope.bodyMaterials; + var ...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/js/UCSCharacter.js
@@ -44,7 +44,7 @@ THREE.UCSCharacter = function() { geometry.computeBoundingBox(); geometry.computeVertexNormals(); - mesh = new THREE.SkinnedMesh( geometry, new THREE.MultiMaterial() ); + mesh = new THREE.SkinnedMesh( geometry, [] ); mesh.name = config.character; scope.root.add( mesh );
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_animation_skinning_morph.html
@@ -215,7 +215,7 @@ } - mesh = new THREE.SkinnedMesh( geometry, new THREE.MultiMaterial( materials ) ); + mesh = new THREE.SkinnedMesh( geometry, materials ); mesh.name = "Knight Mesh"; mesh.position.set( x, y - bb.min.y * s, z ); mesh.scale.set( s, s, s ); @@ -225,7 +225,7 @@ mesh.re...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_effects_parallaxbarrier.html
@@ -517,7 +517,7 @@ } - function attachButtonMaterials( materials, faceMaterial, material_indices, car ) { + function attachButtonMaterials( materials, faceMaterials, material_indices, car ) { for( var i = 0; i < materials.length; i++ ) { @@ -526,7 +526,7 @@ for ( var j = 0; j < material_i...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_geometry_colors_blender.html
@@ -107,7 +107,7 @@ materials[ 0 ].shading = THREE.FlatShading; - mesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) ); + mesh = new THREE.Mesh( geometry, materials ); mesh.position.x = 400; mesh.scale.x = mesh.scale.y = mesh.scale.z = 250; scene.add( mesh ); @@ -118,7 +...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_geometry_extrude_shapes.html
@@ -170,7 +170,7 @@ var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings ); - var mesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) ); + var mesh = new THREE.Mesh( geometry, materials ); mesh.position.set( 50, 100, 50 );
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_geometry_text.html
@@ -52,7 +52,7 @@ var camera, cameraTarget, scene, renderer; - var group, textMesh1, textMesh2, textGeo, material; + var group, textMesh1, textMesh2, textGeo, materials; var firstLetter = true; @@ -181,10 +181,10 @@ } - material = new THREE.MultiMaterial( [ + materials = [ new T...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_geometry_text_earcut.html
@@ -110,7 +110,7 @@ var camera, cameraTarget, scene, renderer; - var group, textMesh1, textMesh2, textGeo, material; + var group, textMesh1, textMesh2, textGeo, materials; var firstLetter = true; @@ -239,10 +239,10 @@ } - material = new THREE.MultiMaterial( [ + materials = [ new...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_geometry_text_pnltri.html
@@ -82,7 +82,7 @@ var camera, cameraTarget, scene, renderer; - var group, textMesh1, textMesh2, textGeo, material; + var group, textMesh1, textMesh2, textGeo, materials; var firstLetter = true; @@ -211,10 +211,10 @@ } - material = new THREE.MultiMaterial( [ + materials = [ new T...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_loader_ctm_materials.html
@@ -254,23 +254,6 @@ // - function createScene( geometry, materials, x, y, z, s ) { - - geometry.center(); - - hackMaterials( materials ); - - var material = new THREE.MultiMaterial( materials ); - - mesh = new THREE.Mesh( geometry, material ); - mesh.position.set( x, y, z ); - mesh.scale.se...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_loader_json_blender.html
@@ -108,8 +108,6 @@ material.morphTargets = true; material.color.setHex( 0xffaaaa ); - var faceMaterial = new THREE.MultiMaterial( materials ); - for ( var i = 0; i < 729; i ++ ) { // random placement in a grid @@ -121,7 +119,7 @@ if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) c...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_loader_json_objconverter.html
@@ -217,7 +217,7 @@ <h1>OBJ to Three.js converter test</h1> function createScene( geometry, materials, x, y, z, b ) { - zmesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) ); + zmesh = new THREE.Mesh( geometry, materials ); zmesh.position.set( x, y, z ); zmesh.scale.set( 3, 3,...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_materials.html
@@ -108,7 +108,7 @@ } - addMesh( geometry, new THREE.MultiMaterial( materials ) ); + addMesh( geometry, materials ); particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ); scene.add( particleLight );
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_materials_cars.html
@@ -516,7 +516,7 @@ } - function attachButtonMaterials( materials, faceMaterial, material_indices, car ) { + function attachButtonMaterials( materials, faceMaterials, material_indices, car ) { for( var i = 0; i < materials.length; i ++ ) { @@ -525,7 +525,7 @@ for ( var j = 0; j < material_...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_materials_lightmap.html
@@ -149,7 +149,7 @@ } - var mesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) ); + var mesh = new THREE.Mesh( geometry, materials ); mesh.scale.multiplyScalar( 100 ); scene.add( mesh );
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_nearestneighbour.html
@@ -109,7 +109,7 @@ ]; - mesh = new THREE.Mesh( new THREE.BoxGeometry( 10000, 10000, 10000, 7, 7, 7 ), new THREE.MultiMaterial( materials ) ); + mesh = new THREE.Mesh( new THREE.BoxGeometry( 10000, 10000, 10000, 7, 7, 7 ), materials ); mesh.scale.x = - 1; scene.add(mesh);
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_objects_update.html
@@ -47,22 +47,22 @@ // - var object = createObject( createMultiMaterial(), 1 ); + var object = createObject( createMaterials(), 1 ); object.position.set( -100, 100, 0 ); scene.add( object ); objectNewGeometry = object; - object = createObject( createMultiMaterial(), 1 ); + object =...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_panorama_cube.html
@@ -74,7 +74,7 @@ } - var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MultiMaterial( materials ) ); + var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), materials ); skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) ); scene.add( skyBox );
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_simple_gi.html
@@ -42,7 +42,9 @@ THREE.Mesh.prototype.clone = function () { - return new this.constructor( this.geometry.clone(), this.material.clone() ).copy( this ); + var newMaterial = ( this.material.isMaterial ) ? this.material.clone() : this.material.slice(); + + return new this.constructor( this.geometry.clone...
true
Other
mrdoob
three.js
9f9fbdee47a5a227fcf334c427dfd81689f297ee.json
remove use of MuliMaterial in webGL examples
examples/webgl_skinning_simple.html
@@ -69,7 +69,7 @@ } - skinnedMesh = new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials)); + skinnedMesh = new THREE.SkinnedMesh(geometry, materials ); skinnedMesh.scale.set( 1, 1, 1 ); // Note: We test the corresponding code path with this example -
true
Other
mrdoob
three.js
6028312ec0fe149b5534dd5de7b875eaeb148fbc.json
Revise logic as per discussion in #10883
examples/js/loaders/STLLoader.js
@@ -70,55 +70,23 @@ THREE.STLLoader.prototype = { } - // Do we see 'solid' in the first few bytes of the data? - // An ASCII STL data must begin with 'solid ' as the first six bytes. // However, ASCII STLs lacking the SPACE after the 'd' are known to be - // plentiful. - - // This check can likely...
false
Other
mrdoob
three.js
de1531b3185590e1b4f50c0e895bca786c801715.json
ignore plane render
examples/js/Mirror.js
@@ -6,6 +6,8 @@ THREE.Mirror = function ( width, height, options ) { THREE.Mesh.call( this, new THREE.PlaneBufferGeometry( width, height ) ); + if ( options.render === false ) this.geometry.setDrawRange( 0, 0 ); + var scope = this; scope.name = 'mirror_' + scope.id;
true
Other
mrdoob
three.js
de1531b3185590e1b4f50c0e895bca786c801715.json
ignore plane render
examples/webgl_mirror_nodes.html
@@ -152,7 +152,7 @@ var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 ); // MIRROR planes - var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT } ); + var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH...
true
Other
mrdoob
three.js
fae0177d6fca237b6b66d91b556f075a797fe7bd.json
update mirror nodes
examples/js/nodes/inputs/MirrorNode.js
@@ -1,10 +1,10 @@ -THREE.MirrorNode = function( renderer, camera, options ) { +THREE.MirrorNode = function( mirror, camera, options ) { THREE.TempNode.call( this, 'v4' ); - this.mirror = renderer instanceof THREE.Mirror ? renderer : new THREE.Mirror( renderer, camera, options ); + this.mirror = mirror; - this.t...
true
Other
mrdoob
three.js
fae0177d6fca237b6b66d91b556f075a797fe7bd.json
update mirror nodes
examples/webgl_mirror_nodes.html
@@ -119,7 +119,6 @@ var gui = new dat.GUI(); - var groundMirror; var sphereGroup, smallSphere; var groundMirrorMaterial; @@ -153,7 +152,7 @@ var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 ); // MIRROR planes - groundMirror = new THREE.Mirror( renderer, camera, { clipBias: ...
true
Other
mrdoob
three.js
48cfde8e8f17b4a775d0e23372c1b121eb1adc1e.json
Remove unnecessary delete.
examples/js/loaders/GLTFLoader.js
@@ -1118,8 +1118,6 @@ THREE.GLTFLoader = ( function () { materialParams.specularMap = dependencies.textures[ materialValues.specular ]; - delete materialParams.specular; - } if ( materialValues.shininess !== undefined ) {
false
Other
mrdoob
three.js
b2fba537f0e0103efebbef9813313fa7ee5e6a11.json
Add support for glTF emission textures.
examples/js/loaders/GLTFLoader.js
@@ -1088,8 +1088,14 @@ THREE.GLTFLoader = ( function () { materialParams.emissive = new THREE.Color().fromArray( materialValues.emission ); + } else if ( typeof( materialValues.emission ) === 'string' ) { + + materialParams.map = dependencies.textures[ materialValues.emission ]; + } + delete ...
false
Other
mrdoob
three.js
465d2afed38e24972f381118eee9916a275a78aa.json
Set key event handler on control DOM element
examples/js/controls/FirstPersonControls.js
@@ -266,8 +266,8 @@ THREE.FirstPersonControls = function ( object, domElement ) { this.domElement.removeEventListener( 'mousemove', _onMouseMove, false ); this.domElement.removeEventListener( 'mouseup', _onMouseUp, false ); - window.removeEventListener( 'keydown', _onKeyDown, false ); - window.removeEventList...
true
Other
mrdoob
three.js
465d2afed38e24972f381118eee9916a275a78aa.json
Set key event handler on control DOM element
examples/js/controls/FlyControls.js
@@ -267,8 +267,8 @@ THREE.FlyControls = function ( object, domElement ) { this.domElement.removeEventListener( 'mousemove', _mousemove, false ); this.domElement.removeEventListener( 'mouseup', _mouseup, false ); - window.removeEventListener( 'keydown', _keydown, false ); - window.removeEventListener( 'keyup',...
true
Other
mrdoob
three.js
465d2afed38e24972f381118eee9916a275a78aa.json
Set key event handler on control DOM element
examples/js/controls/OrbitControls.js
@@ -221,7 +221,7 @@ THREE.OrbitControls = function ( object, domElement ) { document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); - window.removeEventListener( 'keydown', onKeyDown, false ); + scope.domElement.removeEventListener( 'keydow...
true
Other
mrdoob
three.js
465d2afed38e24972f381118eee9916a275a78aa.json
Set key event handler on control DOM element
examples/js/controls/OrthographicTrackballControls.js
@@ -379,7 +379,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) { if ( _this.enabled === false ) return; - window.removeEventListener( 'keydown', keydown ); + _this.domElement.removeEventListener( 'keydown', keydown ); _prevState = _state; @@ -409,7 +409,7 @@ THREE.Orthographic...
true
Other
mrdoob
three.js
465d2afed38e24972f381118eee9916a275a78aa.json
Set key event handler on control DOM element
examples/js/controls/TrackballControls.js
@@ -356,7 +356,7 @@ THREE.TrackballControls = function ( object, domElement ) { if ( _this.enabled === false ) return; - window.removeEventListener( 'keydown', keydown ); + _this.domElement.removeEventListener( 'keydown', keydown ); _prevState = _state; @@ -386,7 +386,7 @@ THREE.TrackballControls = func...
true
Other
mrdoob
three.js
6c513a0660a299649f121717b3fc26801dc5af22.json
Fix Quaternion accessors
src/math/Quaternion.js
@@ -89,61 +89,81 @@ Object.assign( Quaternion, { } ); -Object.assign( Quaternion.prototype, { +Object.defineProperties( Quaternion.prototype, { - constructor: Quaternion, + "x" : { - get x () { + get: function () { - return this._x; + return this._x; - }, + }, - set x ( value ) { + set: function ( ...
false
Other
mrdoob
three.js
e0f8526922ae92a9e3eb289c58e9a19ba92de6f6.json
Fix Euler accessors
src/math/Euler.js
@@ -22,63 +22,83 @@ Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; Euler.DefaultOrder = 'XYZ'; -Object.assign( Euler.prototype, { +Object.defineProperties( Euler.prototype, { - constructor: Euler, + "x" : { - isEuler: true, + get: function () { - get x () { + return this._x; - ret...
false
Other
mrdoob
three.js
d4ee29216cfbd37cff37d02efbf0ed5179745376.json
Fix Material accessors
src/materials/Material.js
@@ -63,24 +63,27 @@ function Material() { } -Object.assign( Material.prototype, EventDispatcher.prototype, { - - constructor: Material, - - isMaterial: true, +Object.defineProperty( Material.prototype, "needsUpdate", { - get needsUpdate() { + get: function() { return this._needsUpdate; }, - - set needsU...
false
Other
mrdoob
three.js
9757d97f67c70d6c85c828d0973aa85bab7a2b3c.json
Fix BufferAttribute accessors
src/core/BufferAttribute.js
@@ -32,6 +32,12 @@ function BufferAttribute( array, itemSize, normalized ) { } +Object.defineProperty( BufferAttribute.prototype, "needsUpdate", { + + set: function(value) { if ( value === true ) this.version ++; } + +}); + Object.assign( BufferAttribute.prototype, { constructor: BufferAttribute,
false
Other
mrdoob
three.js
5f2187fbef3960f2111d498adf5e6a8c50404946.json
Improve Vector2 closure performance
src/math/Vector2.js
@@ -269,17 +269,11 @@ Object.assign( Vector2.prototype, { clampScalar: function () { - var min, max; + var min = new Vector2(); + var max = new Vector2(); return function clampScalar( minVal, maxVal ) { - if ( min === undefined ) { - - min = new Vector2(); - max = new Vector2(); - - } - mi...
false
Other
mrdoob
three.js
d5b9bc6806ea51490eed10ce56f550cf9459bb80.json
Improve Triangle closure performance
src/math/Triangle.js
@@ -193,19 +193,13 @@ Object.assign( Triangle.prototype, { closestPointToPoint: function () { - var plane, edgeList, projectedPoint, closestPoint; + var plane = new Plane(); + var edgeList = [ new Line3(), new Line3(), new Line3() ]; + var projectedPoint = new Vector3(); + var closestPoint = new Vector3(); ...
false
Other
mrdoob
three.js
563060ae23cc8602b84588e89a49a5c17428fc6c.json
Improve Quaternion closure performance
src/math/Quaternion.js
@@ -332,7 +332,8 @@ Object.assign( Quaternion.prototype, { // assumes direction vectors vFrom and vTo are normalized - var v1, r; + var v1 = new Vector3(); + var r; var EPS = 0.000001;
false
Other
mrdoob
three.js
bece17cccaf55fd8f727bef023036fb74292132f.json
Improve Matrix4 closure performance
src/math/Matrix4.js
@@ -119,12 +119,10 @@ Object.assign( Matrix4.prototype, { extractRotation: function () { - var v1; + var v1 = new Vector3(); return function extractRotation( m ) { - if ( v1 === undefined ) v1 = new Vector3(); - var te = this.elements; var me = m.elements; @@ -317,18 +315,12 @@ Object.assign(...
false
Other
mrdoob
three.js
2b46f6288c2c570c0eea2471d9c79deff2a06ffd.json
Improve Matrix3 closure performance
src/math/Matrix3.js
@@ -97,12 +97,10 @@ Object.assign( Matrix3.prototype, { applyToBufferAttribute: function () { - var v1; + var v1 = new Vector3(); return function applyToBufferAttribute( attribute ) { - if ( v1 === undefined ) v1 = new Vector3(); - for ( var i = 0, l = attribute.count; i < l; i ++ ) { v1.x =...
false
Other
mrdoob
three.js
e3eb4e545a009b6900f2392c445c606e420294df.json
Improve Euler closure performance
src/math/Euler.js
@@ -237,12 +237,10 @@ Object.assign( Euler.prototype, { setFromQuaternion: function () { - var matrix; + var matrix = new Matrix4(); return function setFromQuaternion( q, order, update ) { - if ( matrix === undefined ) matrix = new Matrix4(); - matrix.makeRotationFromQuaternion( q ); return t...
false
Other
mrdoob
three.js
7ea7d9db8968e446fff6a92573a4685293b1be70.json
Improve Box3 closure performance
src/math/Box3.js
@@ -300,12 +300,10 @@ Object.assign( Box3.prototype, { intersectsSphere: ( function () { - var closestPoint; + var closestPoint = new Vector3(); return function intersectsSphere( sphere ) { - if ( closestPoint === undefined ) closestPoint = new Vector3(); - // Find the point on the AABB closest to ...
false
Other
mrdoob
three.js
bdef09a91e2aaadde02e62fea7bc3f78f0fbd52e.json
Improve Loader closure performance
src/loaders/Loader.js
@@ -108,14 +108,12 @@ Object.assign( Loader.prototype, { CustomBlending: CustomBlending }; - var color, textureLoader, materialLoader; + var color = new Color(); + var textureLoader = new TextureLoader(); + var materialLoader = new MaterialLoader(); return function createMaterial( m, texturePath, cros...
false
Other
mrdoob
three.js
1be82538036931f87fb068f7d6fa85ea60681070.json
Improve BufferGeometry closure performance
src/core/BufferGeometry.js
@@ -166,12 +166,10 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, { // rotate geometry around world x-axis - var m1; + var m1 = new Matrix4(); return function rotateX( angle ) { - if ( m1 === undefined ) m1 = new Matrix4(); - m1.makeRotationX( angle ); this.applyMatri...
false
Other
mrdoob
three.js
9d3f35969330cb23b96220c1f9f2267a2b798141.json
Fix InterleavedBufferAttribute acessor assignement
src/core/InterleavedBufferAttribute.js
@@ -16,23 +16,19 @@ function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normal } -Object.assign( InterleavedBufferAttribute.prototype, { - - constructor: InterleavedBufferAttribute, +Object.defineProperties( InterleavedBufferAttribute.prototype, { - isInterleavedBufferAttribute: true, - - g...
false
Other
mrdoob
three.js
aa074e0869c2bb8233eeaaf3c03cf8ff0f863423.json
Move Vector3.applyProjection into Three.Legacy.js
src/Three.Legacy.js
@@ -570,6 +570,12 @@ Object.assign( Vector3.prototype, { console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); return this.setFromMatrixColumn( matrix, index ); + }, + applyProjection: function ( m ) { + + console.warn( 'THREE.Vector3: .applyProjection() has been ...
true
Other
mrdoob
three.js
aa074e0869c2bb8233eeaaf3c03cf8ff0f863423.json
Move Vector3.applyProjection into Three.Legacy.js
src/math/Vector3.js
@@ -310,14 +310,6 @@ Vector3.prototype = { }, - applyProjection: function ( m ) { - - console.warn( 'THREE.Vector3: .applyProjection() is deprecated. Use .applyMatrix4( m ) instead.' ); - - return this.applyMatrix4( m ); - - }, - applyQuaternion: function ( q ) { var x = this.x, y = this.y, z = this.z;
true
Other
mrdoob
three.js
9d6f2d4ad2a7adbd61e060f494509afc6ff936af.json
Make applyMatrix4 branchless, clean up docs
docs/api/math/Vector3.html
@@ -108,9 +108,7 @@ <h3>[method:Vector3 applyMatrix3]( [page:Matrix3 m] )</h3> <h3>[method:Vector3 applyMatrix4]( [page:Matrix4 m] )</h3> <div> - [page:Matrix4 m] - [page:Matrix4] projection matrix.<br /><br /> - - Multiplies this vector and m, and divides by perspective. + Multiplies this vector (with an im...
true
Other
mrdoob
three.js
9d6f2d4ad2a7adbd61e060f494509afc6ff936af.json
Make applyMatrix4 branchless, clean up docs
src/math/Vector3.js
@@ -299,16 +299,12 @@ Vector3.prototype = { this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ]; - var w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ]; + var w = e[ 3 ] * x + e[ 7 ] *...
true
Other
mrdoob
three.js
643f292e9522a5031d4dcdfe6d2cfeaf0f31d008.json
Combine Vector3.applyMatrix4 and applyProjection
src/math/Vector3.js
@@ -293,32 +293,32 @@ Vector3.prototype = { applyMatrix4: function ( m ) { - // input: THREE.Matrix4 affine matrix - var x = this.x, y = this.y, z = this.z; var e = m.elements; this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; thi...
false
Other
mrdoob
three.js
d9ca12ad15fa6867745563d4e0908ab3e00ec019.json
Ignore npm-debug.log files
.gitignore
@@ -2,4 +2,5 @@ *.swp .project node_modules -.idea/ \ No newline at end of file +.idea/ +npm-debug.log
false
Other
mrdoob
three.js
ef27e7f1933fbdda8a30a9004ab4eee7f9c91127.json
Fix typo in GLTFLoader
examples/js/loaders/GLTFLoader.js
@@ -2049,7 +2049,7 @@ THREE.GLTFLoader = ( function () { } else { - console.warn( "WARNING: joint: ''" + jointId + "' could not be found" ); + console.warn( "WARNING: joint: '" + jointId + "' could not be found" ); }
false
Other
mrdoob
three.js
8583c8e13aba7afc8eae9dd838da74e2a8cd98e7.json
Fix typo in Skeleton
src/objects/Skeleton.js
@@ -64,7 +64,7 @@ function Skeleton( bones, boneInverses, useVertexTexture ) { } else { - console.warn( 'THREE.Skeleton bonInverses is the wrong length.' ); + console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); this.boneInverses = [];
false
Other
mrdoob
three.js
5a7837eb729f1481baadc454671dad933701faab.json
revert unwanted change
build/three.js
@@ -4781,7 +4781,7 @@ var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); - for ( var i = 0; i < n; ++ i ) { + for ( var i = 0; i !== n; ++ i ) { var info = gl.getActiveUniform( program, i ), path = info.name,
true
Other
mrdoob
three.js
5a7837eb729f1481baadc454671dad933701faab.json
revert unwanted change
build/three.module.js
@@ -4775,7 +4775,7 @@ function WebGLUniforms( gl, program, renderer ) { var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); - for ( var i = 0; i < n; ++ i ) { + for ( var i = 0; i !== n; ++ i ) { var info = gl.getActiveUniform( program, i ), path = info.name,
true
Other
mrdoob
three.js
5a7837eb729f1481baadc454671dad933701faab.json
revert unwanted change
src/renderers/webgl/WebGLUniforms.js
@@ -481,7 +481,7 @@ function WebGLUniforms( gl, program, renderer ) { var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); - for ( var i = 0; i < n; ++ i ) { + for ( var i = 0; i !== n; ++ i ) { var info = gl.getActiveUniform( program, i ), path = info.name,
true
Other
mrdoob
three.js
9aab3c6b983a9876ee567c9370fb7987344ebcf1.json
Provide AnimationClip objects from GLTFLoader. Replaces GLTFLoader.Animations, GLTFAnimation and GLTFInterpolator, and adds support for AnimationMixer / AnimationAction controls.
examples/js/loaders/GLTFLoader.js
@@ -54,14 +54,14 @@ THREE.GLTFLoader = ( function () { } ); - parser.parse( function ( scene, cameras, animations ) { + parser.parse( function ( scene, cameras, clips ) { console.timeEnd( 'GLTFLoader' ); var glTF = { "scene": scene, "cameras": cameras, - "animations": animation...
true
Other
mrdoob
three.js
9aab3c6b983a9876ee567c9370fb7987344ebcf1.json
Provide AnimationClip objects from GLTFLoader. Replaces GLTFLoader.Animations, GLTFAnimation and GLTFInterpolator, and adds support for AnimationMixer / AnimationAction controls.
examples/webgl_loader_gltf.html
@@ -137,6 +137,8 @@ var cameraNames = []; var defaultCamera = null; var gltf = null; + var mixer = null; + var clock = new THREE.Clock(); function onload() { @@ -312,17 +314,18 @@ } - if (gltf.animations && gltf.animations.length) { + if (gltf.clips && gltf.clips.length) { - ...
true
Other
mrdoob
three.js
52836bac07ba318fbed18e918e78012ca6215d6b.json
fix unique node
examples/js/nodes/TempNode.js
@@ -49,6 +49,12 @@ THREE.TempNode.prototype.build = function( builder, output, uuid, ns ) { return THREE.GLNode.prototype.build.call( this, builder, output, uuid ); + } else if ( isUnique ) { + + data.name = data.name || THREE.GLNode.prototype.build.call( this, builder, output, uuid ) + + return data.name;...
false
Other
mrdoob
three.js
0d1e85694731632281bdc351ae33d4d2b55c89ac.json
fix auto transparency
examples/js/nodes/NodeMaterial.js
@@ -212,7 +212,7 @@ THREE.NodeMaterial.prototype.build = function() { } this.lights = this.requestAttribs.light; - this.transparent = this.requestAttribs.transparent || this.blendMode > THREE.NormalBlending; + this.transparent = this.requestAttribs.transparent || this.blending > THREE.NormalBlending; this.ver...
false
Other
mrdoob
three.js
74cc4b17bb52a3238cca4dba8cafab656027a879.json
fix a space
examples/js/loaders/AssimpLoader.js
@@ -1871,7 +1871,9 @@ mesh.mIndexArray.push( f.mIndices[ 0 ] ); } else { + throw ( new Error( "Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp." )) + }
false
Other
mrdoob
three.js
a14d4d60eb4d7fcf9a20a23eeeff19a80dcce5bf.json
remove old loader
examples/js/loaders/ABINloader.js
@@ -1,2055 +0,0 @@ - -(function(){ - - -var Virtulous = {}; - - -Virtulous.KeyFrame = function( time, matrix ) { - - this.time = time; - this.matrix = matrix.clone(); - this.position = new THREE.Vector3(); - this.quaternion = new THREE.Quaternion(); - this.scale = new THREE.Vector3( 1, 1, 1 ...
false
Other
mrdoob
three.js
7744b5a7019063d53161e4104016639b85da26cb.json
remove math spherical example
examples/files.js
@@ -158,7 +158,6 @@ var files = { "webgl_materials_variations_toon", "webgl_materials_video", "webgl_materials_wireframe", - "webgl_math_spherical_distribution", "webgl_mirror", "webgl_mirror_nodes", "webgl_modifier_simplifier",
true
Other
mrdoob
three.js
7744b5a7019063d53161e4104016639b85da26cb.json
remove math spherical example
examples/webgl_math_spherical_distribution.html
@@ -1,238 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <title>three.js webgl - geometries</title> - <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> - <style> - body { - font-family: Monospace; - background-color: #...
true
Other
mrdoob
three.js
6439d83fff9e1d41c81a538665ee2dfa28df3709.json
Fix example reference in SpotLight docs Fix reference to the webgl_shadowmap_performance example
docs/api/lights/SpotLight.html
@@ -55,7 +55,7 @@ <h2>Extra Examples</h2> [example:webgl_materials_bumpmap materials / bumpmap]<br/> [example:webgl_shading_physical shading / physical]<br/> [example:webgl_shadowmap shadowmap]<br/> - [example:webgl_shadowmap_viewer shadowmap / performance]<br/> + [example:webgl_shadowmap_performance sha...
false
Other
mrdoob
three.js
e65efda9df9aac730c5883f788bbc771e4d176a0.json
Fix old reference to gltf.clips
examples/webgl_loader_gltf.html
@@ -541,11 +541,11 @@ function toggleAnimations() { - var i, len = gltf.clips.length; + var i, len = gltf.animations.length; for (i = 0; i < len; i++) { - var clip = gltf.clips[i]; + var clip = gltf.animations[i]; var action = mixer.existingAction( clip ); if (action.isRunni...
false
Other
mrdoob
three.js
81e173ab2354b987e1a4c0138dd2c2b7c765fa18.json
add makeEmpty again
src/math/Box3.js
@@ -96,6 +96,8 @@ Box3.prototype = { setFromPoints: function ( points ) { + this.makeEmpty(); + for ( var i = 0, il = points.length; i < il; i ++ ) { this.expandByPoint( points[ i ] );
false
Other
mrdoob
three.js
306a8f1d9c4522292b8ffff5e285c150e84253db.json
return this (line)
src/math/Box3.js
@@ -58,6 +58,7 @@ Box3.prototype = { this.max.set( maxX, maxY, maxZ ); return this; + }, setFromBufferAttribute: function ( attribute ) {
false
Other
mrdoob
three.js
549f3ab6d0665efdade2f100c7e44ebeedbcf7fe.json
Fix typo with stars geometry There was no instance of 'geometry', yet vertices were being added to it, and a mesh was being created from it.
docs/api/materials/PointsMaterial.html
@@ -44,13 +44,13 @@ <h2>Examples</h2> star.y = THREE.Math.randFloatSpread( 2000 ); star.z = THREE.Math.randFloatSpread( 2000 ); - geometry.vertices.push( star ); + starsGeometry.vertices.push( star ) } var starsMaterial = new THREE.PointsMaterial( { color: 0x888888 } ) -var starField = new THREE.Points( g...
false
Other
mrdoob
three.js
088a75b92c6d4d27c2348e32e0ed300c5c938339.json
remove bower.json from package.json
package.json
@@ -15,8 +15,7 @@ "build/three.module.js", "src", "examples/js", - "examples/fonts", - "bower.json" + "examples/fonts" ], "directories": { "doc": "docs",
false
Other
mrdoob
three.js
d707242f4143eb5dcbada19858ffb1c8ab46d4e5.json
Fix object flickering with CanvasRenderer `Projector` loops over all visible objects using `o` as the loop variable, but another loop inside that one also uses `o`. Since `var`s are function-scoped, not block-scoped, this can prematurely advance the outer loop and skip rendering some objects entirely.
examples/js/renderers/Projector.js
@@ -444,9 +444,9 @@ THREE.Projector = function () { if ( groups.length > 0 ) { - for ( var o = 0; o < groups.length; o ++ ) { + for ( var g = 0; g < groups.length; g ++ ) { - var group = groups[ o ]; + var group = groups[ g ]; for ( var i = group.start, l = group.start ...
false
Other
mrdoob
three.js
62e9cf5d740e1c87e39b6a4c05802a1ad65e0e9a.json
Remove extra semicolon in webvr_shadow
examples/webvr_shadow.html
@@ -47,7 +47,7 @@ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 ); dummy.add( camera ); - var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );; + var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 ); var material = new THREE.Mes...
false
Other
mrdoob
three.js
7180e8f9b299967d27b9e2ad2737c36ee2c871e1.json
Remove unnecessary comma in webgl_rollercoaster
examples/webvr_rollercoaster.html
@@ -241,7 +241,7 @@ effect.render( scene, camera ); - }; + } effect.requestAnimationFrame( animate );
false
Other
mrdoob
three.js
a40964740d4e68cc6c9da9090ef2368b971b9ebf.json
Remove extra semicolon in webl_tonemapping
examples/webgl_tonemapping.html
@@ -132,7 +132,7 @@ group = new THREE.Group(); scene.add( group ); - var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );; + var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 ); var mesh = new THREE.Mesh( geometry, standardMaterial ); mesh.castShadow = true; mesh.recei...
false
Other
mrdoob
three.js
aad415671ab6bbe50d2bf7a2eb188a16dd6f975f.json
Fix extra text in css tag in webgl_shaders_sky
examples/webgl_shaders_sky.html
@@ -16,7 +16,6 @@ background-color: #fff; margin: 0px; overflow: hidden; - text } #info {
false
Other
mrdoob
three.js
616d54fc9b5b0fb8b10097ed9ae6ec3eee7ce68c.json
Remove unnecessary comma in webgl_shaders_ocean
examples/webgl_shaders_ocean.html
@@ -108,7 +108,7 @@ sunDirection: light.position.clone().normalize(), sunColor: 0xffffff, waterColor: 0x001e0f, - distortionScale: 50.0, + distortionScale: 50.0 } );
false
Other
mrdoob
three.js
71db6586cd8843abbbdc9d9d6af5653f87eb7f8a.json
Add missing semicolon in webgl_physics_cloth
examples/webgl_physics_cloth.html
@@ -239,8 +239,8 @@ //var clothGeometry = new THREE.BufferGeometry(); var clothGeometry = new THREE.PlaneBufferGeometry( clothWidth, clothHeight, clothNumSegmentsZ, clothNumSegmentsY ); - clothGeometry.rotateY( Math.PI * 0.5 ) - clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clothPos...
false
Other
mrdoob
three.js
65cefeda8c482e9a3d47b7b2ee52978e1c5b58c7.json
Remove unnecessary comma in webgl_nearestnaighbour
examples/webgl_nearestneighbour.html
@@ -128,7 +128,7 @@ pointShaderMaterial = new THREE.ShaderMaterial( { uniforms: { tex1: { value: imagePreviewTexture }, - zoom: { value: 9.0 }, + zoom: { value: 9.0 } }, vertexShader: document.getElementById( 'vertexshader' ).textContent, fragmentShader: document.getEleme...
false