language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | 8ed3615868c79154cb9f21474321b65750b3f7b2.json | add support for cineon tone mapping. | src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl | @@ -3,23 +3,37 @@
uniform float toneMappingExposure;
uniform float toneMappingWhitePoint;
+// exposure only
vec3 LinearToneMapping( vec3 color ) {
return toneMappingExposure * color;
}
+
+// source: https://www.cs.utah.edu/~reinhard/cdrom/
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMapping... | true |
Other | mrdoob | three.js | 8ed3615868c79154cb9f21474321b65750b3f7b2.json | add support for cineon tone mapping. | src/renderers/webgl/WebGLProgram.js | @@ -59,6 +59,9 @@ THREE.WebGLProgram = ( function () {
case THREE.Uncharted2ToneMapping:
toneMappingName = "Uncharted2";
break;
+ case THREE.CineonToneMapping:
+ toneMappingName = "OptimizedCineon";
+ break;
default:
throw new Error( 'unsupported toneMapping: ' + toneMapping );
| true |
Other | mrdoob | three.js | b39d8c896a0e33ef4cbb5cf527680f03fd170f7e.json | add premultiplied alpha example. | examples/files.js | @@ -135,6 +135,7 @@ var files = {
"webgl_materials_texture_manualmipmap",
"webgl_materials_texture_pvrtc",
"webgl_materials_texture_tga",
+ "webgl_materials_transparency",
"webgl_materials_variations_basic",
"webgl_materials_variations_lambert",
"webgl_materials_variations_phong", | true |
Other | mrdoob | three.js | b39d8c896a0e33ef4cbb5cf527680f03fd170f7e.json | add premultiplied alpha example. | examples/webgl_materials_transparency.html | @@ -0,0 +1,252 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>threejs webgl - materials</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ color: #fff;
+ font-family:Monospace;
+ font... | true |
Other | mrdoob | three.js | 03cf74ccffe7b931c052f357bb43123ba0749d67.json | Fix proposal for #8244
Make the parseTrackNam()e regular expression more lenient to accommodate
bone names that contain '-' characters. | src/animation/PropertyBinding.js | @@ -543,7 +543,7 @@ THREE.PropertyBinding.parseTrackName = function( trackName ) {
// .bone[Armature.DEF_cog].position
// created and tested via https://regex101.com/#javascript
- var re = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_. ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/;
+ var re = /^(([\w]+\/... | false |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/materials/Material.js | @@ -40,6 +40,8 @@ THREE.Material = function () {
this.alphaTest = 0;
+ this.premultipliedAlpha = false;
+
this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
this.visible = true; | true |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/renderers/shaders/ShaderChunk/premultiply_alpha_fragment.glsl | @@ -0,0 +1,6 @@
+#if PREMULTIPLIED_ALPHA
+
+ // Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
+ gl_FragColor.rgb *= gl_FragColor.a;
+
+#endif | true |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/renderers/shaders/ShaderLib/linedashed_frag.glsl | @@ -30,5 +30,6 @@ void main() {
gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );
#include <fog_fragment>
+ #include <premultiply_alpha_fragment>
} | true |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/renderers/shaders/ShaderLib/meshbasic_frag.glsl | @@ -45,5 +45,6 @@ void main() {
gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );
#include <fog_fragment>
+ #include <premultiply_alpha_fragment>
} | true |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/renderers/shaders/ShaderLib/meshlambert_frag.glsl | @@ -72,5 +72,6 @@ void main() {
gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );
#include <fog_fragment>
+ #include <premultiply_alpha_fragment>
} | true |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/renderers/shaders/ShaderLib/meshphong_frag.glsl | @@ -56,5 +56,6 @@ void main() {
gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );
#include <fog_fragment>
+ #include <premultiply_alpha_fragment>
} | true |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/renderers/shaders/ShaderLib/meshstandard_frag.glsl | @@ -68,5 +68,6 @@ void main() {
gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );
#include <fog_fragment>
+ #include <premultiply_alpha_fragment>
} | true |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/renderers/shaders/ShaderLib/points_frag.glsl | @@ -23,5 +23,6 @@ void main() {
gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );
#include <fog_fragment>
+ #include <premultiply_alpha_fragment>
} | true |
Other | mrdoob | three.js | 92361214137bb261bc86d024cd2640b89bf6e404.json | support pre-multipled alpha on materials. | src/renderers/webgl/WebGLProgram.js | @@ -491,6 +491,8 @@ THREE.WebGLProgram = ( function () {
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
parameters.pointLightShadows > 0 ? '#define POINT_LIGHT_SHADOWS' : '',
+ parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : ''
+
parameters.logarithmicDepthBuffe... | true |
Other | mrdoob | three.js | 964e08beef081892f95434567136986c25e53596.json | fix bug in encodings.glsl | examples/js/pmrem/PMREMGenerator.js | @@ -82,7 +82,7 @@ THREE.PMREMGenerator.prototype = {
renderer.gammaInput = renderer.gammaInput;
renderer.gammaOutput = renderer.gammaOutput;
-
+
},
renderToCubeMapTarget: function( renderer, renderTarget ) {
@@ -219,7 +219,13 @@ THREE.PMREMGenerator.prototype = {
rgbColor /= float(NumS... | true |
Other | mrdoob | three.js | 964e08beef081892f95434567136986c25e53596.json | fix bug in encodings.glsl | examples/js/pmrem/PMREM_CubeUVPacker.js | @@ -11,7 +11,7 @@ THREE.PMREM_CubeUVPacker = function( cubeTextureLods, numLods ) {
var size = cubeTextureLods[ 0 ].width * 4;
this.CubeUVRenderTarget = new THREE.WebGLRenderTarget( size, size,
- { format: THREE.RGBAFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter, type:cubeTextureLods[ 0 ].ty... | true |
Other | mrdoob | three.js | 964e08beef081892f95434567136986c25e53596.json | fix bug in encodings.glsl | examples/webgl_materials_envmaps_hdr.html | @@ -99,20 +99,23 @@
renderer = new THREE.WebGLRenderer( { alpha:true, antialias: true } );
var hdrType = THREE.UnsignedByteType;
- /* if ( renderer.extensions.get( 'OES_texture_half_float' ) && renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {
+ if ( renderer.extensions.get( 'OES_textu... | true |
Other | mrdoob | three.js | 964e08beef081892f95434567136986c25e53596.json | fix bug in encodings.glsl | src/renderers/shaders/ShaderChunk/encodings.glsl | @@ -19,12 +19,12 @@ vec4 LinearTosRGB( in vec4 value ) {
}
vec4 RGBEToLinear( in vec4 value ) {
- return vec4( value.rgb * exp2( value.a * 256.0 - 128.0 ), 1.0 );
+ return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );
}
vec4 LinearToRGBE( in vec4 value ) {
float maxComponent = max( max( value.r, ... | true |
Other | mrdoob | three.js | 55a5c38d1aae9a00e82c3885c236853906604e30.json | remove unused code. | examples/js/pmrem/PMREM_CubeUVPacker.js | @@ -45,17 +45,6 @@ THREE.PMREM_CubeUVPacker = function( cubeTextureLods, numLods ) {
var mipOffsetY = 0;
var mipSize = size;
- /*
- var testColor = [];
- testColor.push( new THREE.Vector3( 1, 0, 0 ) );
- testColor.push( new THREE.Vector3( 0, 1, 0 ) );
- testColor.push( new THREE.Vector3( 0, 0, 1 ... | false |
Other | mrdoob | three.js | 54d2c68d934f8bd696d555b5322df750d9f76581.json | add proper source for toHalf. | examples/js/Half.js | @@ -1,5 +1,5 @@
/**
- * @author Prashant Sharma / spidersharma03
+ * Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
*/
THREE.toHalf = (function() { | false |
Other | mrdoob | three.js | e8f7f3df96fcf4a1af6a4e16190b14d57b2c6fdd.json | add bevelSegments parameter | docs/api/geometries/TextGeometry.html | @@ -1,138 +1,139 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
+<!DOCTYPE html>
+<html lang="en">
+ <head>
<meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [... | false |
Other | mrdoob | three.js | 73f36b774ca99b66c68b18a1353fbf1b1e7a3fd2.json | Update scene and camera matrices once, globally. | examples/js/loaders/GLTFLoader.js | @@ -107,6 +107,15 @@ THREE.GLTFLoader = ( function () {
update: function ( scene, camera ) {
+ // update scene graph
+
+ scene.updateMatrixWorld();
+
+ // update camera matrices and frustum
+
+ camera.updateMatrixWorld();
+ camera.matrixWorldInverse.getInverse( camera.matrixWorld );
+
for ( ... | false |
Other | mrdoob | three.js | c728a0538308874de38b0fc98882876cd55766b5.json | Implement issue #10506 | src/renderers/shaders/ShaderLib/normal_frag.glsl | @@ -28,7 +28,4 @@ void main() {
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
- #include <premultiplied_alpha_fragment>
- #include <encodings_fragment>
-
} | false |
Other | mrdoob | three.js | d22e472012f1c3891ee450c8ed5b26ec75f1432d.json | Add an author | examples/js/loaders/GLTFLoader.js | @@ -2,6 +2,7 @@
* @author Rich Tibbett / https://github.com/richtr
* @author mrdoob / http://mrdoob.com/
* @author Tony Parisi / http://www.tonyparisi.com/
+ * @author Takahiro / https://github.com/takahirox
*/
THREE.GLTFLoader = ( function () { | false |
Other | mrdoob | three.js | 756df409752902dd860790bcebb25d6f6cdc8c09.json | Add WEBGL constants for some technique.states | examples/js/loaders/GLTFLoader.js | @@ -345,6 +345,48 @@ THREE.GLTFLoader = ( function () {
10497: THREE.RepeatWrapping
};
+ var WEBGL_SIDES = {
+ 1028: THREE.BackSide, // Culling front
+ 1029: THREE.FrontSide // Culling back
+ //1032: THREE.NoSide // Culling front and back, what to do?
+ };
+
+ var WEBGL_DEPTH_FUNCS = {
+ 512: THREE.Never... | false |
Other | mrdoob | three.js | 169e97e97226653691446334cddf374065ba3537.json | Replace a tab with a space | examples/js/loaders/GLTFLoader.js | @@ -1044,7 +1044,7 @@ THREE.GLTFLoader = ( function () {
}
- } else {
+ } else {
if ( shaderParam && shaderParam.value ) {
| false |
Other | mrdoob | three.js | 6a53e95c2257c39d8a15b76779f38175c899ed8c.json | Add bone graph to SkinnedMesh | examples/js/loaders/GLTFLoader.js | @@ -1622,6 +1622,31 @@ THREE.GLTFLoader = ( function () {
child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
+ var buildBoneGraph = function ( parentJson, parentObject, property ) {
+
+ var children = parentJson[ property ];
+
+ if ( childr... | false |
Other | mrdoob | three.js | 654e95dc47d1a143efdf074d9a6736ef0531f901.json | Add default material | examples/js/loaders/GLTFLoader.js | @@ -534,6 +534,20 @@ THREE.GLTFLoader = ( function () {
}
+ function createDefaultMaterial() {
+
+ return new THREE.MeshPhongMaterial( {
+ color: 0x00000,
+ emissive: 0x888888,
+ specular: 0x000000,
+ shininess: 0,
+ transparent: false,
+ depthTest: true,
+ side: THREE.FrontSide
+ } );
+
+ };
+
... | false |
Other | mrdoob | three.js | 5cb64c0324cf67c5dff50aca13c7e6a5f50e9d78.json | Remove Bone.skin assignment | examples/js/loaders/GLTFLoader.js | @@ -1590,7 +1590,6 @@ THREE.GLTFLoader = ( function () {
if ( jointNode ) {
- jointNode.skin = child;
bones.push( jointNode );
var m = skinEntry.inverseBindMatrices.array; | false |
Other | mrdoob | three.js | 96893766ca6adf918cb21a30e8abc4b3b7c18223.json | Remove _node.matrixAutoUpdate = false; | examples/js/loaders/GLTFLoader.js | @@ -1447,8 +1447,6 @@ THREE.GLTFLoader = ( function () {
if ( node.extras ) _node.userData = node.extras;
- _node.matrixAutoUpdate = false;
-
if ( node.matrix !== undefined ) {
matrix.fromArray( node.matrix ); | false |
Other | mrdoob | three.js | 9020017a802f693a1b00d28921af1b9b76c514c0.json | Support non-declared buffer.type | examples/js/loaders/GLTFLoader.js | @@ -694,7 +694,7 @@ THREE.GLTFLoader = ( function () {
return _each( json.buffers, function ( buffer ) {
- if ( buffer.type === 'arraybuffer' ) {
+ if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
return new Promise( function ( resolve ) {
@@ -708,6 +708,10 @@ THREE.GLTFLoader = (... | false |
Other | mrdoob | three.js | 1f8fd19d67108970fcfbc876432d6a51ebc9d5ba.json | Remove an extra space | examples/js/loaders/GLTFLoader.js | @@ -1676,7 +1676,7 @@ THREE.GLTFLoader = ( function () {
lightNode = new THREE.PointLight( color );
break;
- case "spot ":
+ case "spot":
lightNode = new THREE.SpotLight( color );
lightNode.position.set( 0, 0, 1 );
break; | false |
Other | mrdoob | three.js | 49648f31e09e38ae4eb0d8ad5f6e2be84340c74c.json | Remove intermediate interpolators. | examples/js/loaders/GLTFLoader.js | @@ -254,36 +254,6 @@ THREE.GLTFLoader = ( function () {
};
- function createAnimation( name, interps ) {
-
- var tracks = [];
-
- for ( var i = 0, len = interps.length; i < len; i ++ ) {
-
- var interp = interps[ i ];
-
- // KeyframeTrack.optimize() will modify given 'times' and 'values'
- // buffers befo... | false |
Other | mrdoob | three.js | 7c0a7849c093e4fa46c9c3b29d1e2f6d68d7c3ee.json | Keep mesh names
`name` is the primitive index. Since most meshes have only one
primitive, just use the group name for index 0. | examples/js/loaders/GLTFLoader.js | @@ -1224,6 +1224,7 @@ THREE.GLTFLoader = ( function () {
var meshNode = new THREE.Mesh( geometry, material );
meshNode.castShadow = true;
+ meshNode.name = ( name === "0" ? group.name : group.name + name );
if ( primitive.extras ) meshNode.userData = primitive.extras;
@@ -1271,6 +1272,8 ... | false |
Other | mrdoob | three.js | a44f6e6cd9fa60f3b50113615ab1fdcbf2887eb4.json | remove calculations inside 'const' declarations | examples/js/SkyShader.js | @@ -49,17 +49,20 @@ THREE.ShaderLib[ 'sky' ] = {
// wavelength of used primaries, according to preetham
"const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
- // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function
+ // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function... | false |
Other | mrdoob | three.js | d6dd44d2470c86e2b35aff1502271ecb414482b9.json | Fix default value for divisions | src/extras/core/Curve.js | @@ -67,7 +67,7 @@ Curve.prototype = {
getPoints: function ( divisions ) {
- if ( ! divisions ) divisions = 5;
+ if ( isNaN( divisions ) ) divisions = 5;
var points = [];
@@ -85,7 +85,7 @@ Curve.prototype = {
getSpacedPoints: function ( divisions ) {
- if ( ! divisions ) divisions = 5;
+ if ( isNa... | true |
Other | mrdoob | three.js | d6dd44d2470c86e2b35aff1502271ecb414482b9.json | Fix default value for divisions | src/extras/core/CurvePath.js | @@ -139,7 +139,7 @@ CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
getSpacedPoints: function ( divisions ) {
- if ( ! divisions ) divisions = 40;
+ if ( isNaN( divisions ) ) divisions = 40;
var points = [];
| true |
Other | mrdoob | three.js | d324144d5e4c16aef5894ccceb9ff390e0a66d2f.json | remove duplicate start end points | examples/webgl_geometry_text_earcut.html | @@ -47,38 +47,54 @@
<!-- replace built-in triangulation with Earcut -->
<script src="js/libs/earcut.js"></script>
<script>
+
+ function removeDupEndPts(points) {
+
+ var l = points.length;
+ if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
+ points.pop();
+ }
+ }
+
functio... | false |
Other | mrdoob | three.js | 5b1b197305a7bdfa58e118ece1ee7375a6560dbf.json | Fix DragControls for containers not at (0,0)
If the container (renderer.domElement) is not at the top-left corner of the browser,
the hit-test will always fail.
The `TransformControl` is using the correct way, so it doesn't have such issue. | examples/js/controls/DragControls.js | @@ -52,8 +52,10 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
event.preventDefault();
- _mouse.x = ( event.clientX / _domElement.clientWidth ) * 2 - 1;
- _mouse.y = - ( event.clientY / _domElement.clientHeight ) * 2 + 1;
+ var rect = _domElement.getBoundingClientRect();
+
+ _mouse.x =... | false |
Other | mrdoob | three.js | f0cace5c2c9d7a22cec30a50ee61125e1de5f551.json | docs list.js code style whitespace | docs/list.js | @@ -1,5 +1,7 @@
var list = {
+
"Manual": {
+
"Getting Started": {
"Creating a scene": "manual/introduction/Creating-a-scene",
"Detecting WebGL and browser compatibility": "manual/introduction/Detecting-WebGL-and-browser-compatibility",
@@ -11,16 +13,21 @@ var list = {
... | false |
Other | mrdoob | three.js | 63e96283bc23e6ea7f9544d4f31881b5518c724a.json | Compute ParametricGeometry normals from derivative | src/geometries/ParametricGeometry.js | @@ -36,6 +36,7 @@ ParametricGeometry.prototype.constructor = ParametricGeometry;
import { BufferGeometry } from '../core/BufferGeometry';
import { Float32BufferAttribute } from '../core/BufferAttribute';
+import { Vector3 } from '../math/Vector3';
function ParametricBufferGeometry( func, slices, stacks ) {
@@ ... | false |
Other | mrdoob | three.js | 64eda9dac1be2cd68ad665ff945d155940f6c364.json | add target to iframe on links | examples/index.html | @@ -249,7 +249,7 @@ <h1><a href="http://threejs.org">three.js</a> / examples</h1>
</div>
<div id="content"></div>
</div>
- <iframe id="viewer" allowfullscreen onmousewheel=""></iframe>
+ <iframe id="viewer" name="viewer" allowfullscreen onmousewheel=""></iframe>
<script src="files.js"></script>
<sc... | false |
Other | mrdoob | three.js | a38973324823f5724d555f6ea1e2d9f00188ed8f.json | Add AudioLoader.js to common.json | utils/build/includes/common.json | @@ -68,6 +68,7 @@
"src/lights/HemisphereLight.js",
"src/lights/PointLight.js",
"src/lights/SpotLight.js",
+ "src/loaders/AudioLoader.js",
"src/loaders/Cache.js",
"src/loaders/Loader.js",
"src/loaders/XHRLoader.js", | false |
Other | mrdoob | three.js | 93700224815b452b9592f195a66345d28b548e31.json | Fix missing return | src/audio/Audio.js | @@ -47,6 +47,8 @@ THREE.Audio.prototype.load = function( url ) {
this.setBuffer( buffer );
});
+ return this;
+
};
THREE.Audio.prototype.setNodeSource = function( audioNode ) { | false |
Other | mrdoob | three.js | bf5d23f461f0ecc5ab18a78469877998085ffa7b.json | Add backwards compatibility to THREE.Audio's .load | src/audio/Audio.js | @@ -37,10 +37,16 @@ THREE.Audio.prototype.getOutput = function() {
};
-THREE.Audio.prototype.load = function() {
+THREE.Audio.prototype.load = function( url ) {
console.warn( 'THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.' );
+ var audioLoader = new THREE.AudioLoader(this.context);
+
... | false |
Other | mrdoob | three.js | 885c49edd3e09a5fc5dd3ff8cde1b03d6f4c1ac9.json | Update misc_sound example to use THREE.AudioLoader | examples/misc_sound.html | @@ -78,6 +78,8 @@
var listener = new THREE.AudioListener();
camera.add( listener );
+ var audioLoader = new THREE.AudioLoader(listener.context);
+
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
@@ -99,9 +101,11 @@
scene.add( mesh1 );
var sound1 = new... | false |
Other | mrdoob | three.js | 990d18910101fa60f431b4fe985503944cd9c842.json | Set flipY to true on loaded tga textures | examples/webgl_materials_texture_tga.html | @@ -43,7 +43,7 @@
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
- var container,stats;
+ var container, stats;
var camera, scene, renderer;
@@ -62,34 +62,38 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
- camera = new THREE.PerspectiveCam... | false |
Other | mrdoob | three.js | 1a08f3b76d463f41e92a41a4dceaba8780336e62.json | Add AudioLoader documentation | docs/api/loaders/AudioLoader.html | @@ -0,0 +1,90 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="utf-8" />
+ <base href="../../" />
+ <script src="list.js"></script>
+ <script src="page.js"></script>
+ <link type="text/css" rel="stylesheet" href="page.css" />
+ </head>
+ <body>
+ <h1>[name]</h1>
+
+ <div class="desc">Class for loa... | false |
Other | mrdoob | three.js | f8aedef34c3d98441585211d03d25a45504c9ec3.json | Add support for SkinnedMesh and Bone object types | src/loaders/ObjectLoader.js | @@ -605,6 +605,21 @@ Object.assign( ObjectLoader.prototype, {
break;
+ case 'SkinnedMesh':
+
+ var geometry = getGeometry( data.geometry );
+ var material = getMaterial( data.material );
+
+ object = new SkinnedMesh( geometry, material );
+
+ break;
+
+ case 'Bone':
+
+ object = new ... | false |
Other | mrdoob | three.js | e0df8d13c12bf1b261a4f14430e94cada838e307.json | Add clearDepth attribute to RenderPass | examples/js/postprocessing/RenderPass.js | @@ -15,6 +15,7 @@ THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clear
this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
this.clear = true;
+ this.clearDepth = false;
this.needsSwap = false;
};
@@ -41,6 +42,12 @@ THREE.RenderPass.prototype = Object.assign( Object.cr... | false |
Other | mrdoob | three.js | d83f5f0c5927054c445af0f44537a16cbf2967b5.json | remove use of non existent parameters | examples/webgl_materials_cubemap_dynamic.html | @@ -319,11 +319,11 @@
var params = {
- "a" : { map: flareA, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
- "b" : { map: flareB, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
+ "a" : { map: flareA, color: 0xffffff, blendin... | false |
Other | mrdoob | three.js | 4960478a4794429a47b7de6942abcfb71a6adda9.json | remove file from tree | gulpfile.js | @@ -1,12 +0,0 @@
-var gulp = require( 'gulp' );
-var pump = require( 'pump' );
-var connect = require( 'gulp-connect' );
-
-
-gulp.task('runserver', function() {
-
- connect.server( { root: '.', port: 8888 } );
-
-});
-
- gulp.task( 'default', [ 'runserver' ] ); | false |
Other | mrdoob | three.js | a9720c710acbdb245afff7eda29d892b7c623876.json | Fix missing scope in MMDLoader | examples/js/loaders/MMDLoader.js | @@ -858,8 +858,8 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
var initMaterials = function () {
var textures = [];
- var textureLoader = new THREE.TextureLoader( this.manager );
- var tgaLoader = new THREE.TGALoader( this.manager );
+ var textureLoader = new THREE.Textur... | false |
Other | mrdoob | three.js | 4dbe138d095ab099cfc01fec9543a1d7513396a3.json | Remove z-index of #info style from MMD examples | examples/webgl_loader_mmd.html | @@ -18,7 +18,6 @@
top: 10px;
width: 100%;
text-align: center;
- z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer } | true |
Other | mrdoob | three.js | 4dbe138d095ab099cfc01fec9543a1d7513396a3.json | Remove z-index of #info style from MMD examples | examples/webgl_loader_mmd_audio.html | @@ -18,7 +18,6 @@
top: 10px;
width: 100%;
text-align: center;
- z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer } | true |
Other | mrdoob | three.js | 4dbe138d095ab099cfc01fec9543a1d7513396a3.json | Remove z-index of #info style from MMD examples | examples/webgl_loader_mmd_pose.html | @@ -18,7 +18,6 @@
top: 10px;
width: 100%;
text-align: center;
- z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer } | true |
Other | mrdoob | three.js | 6c2627ad2f910b17e1ea8205f471134322d01365.json | remove UniformsUtils.* use in terrain/dynamic | examples/js/ShaderTerrain.js | @@ -15,10 +15,8 @@ THREE.ShaderTerrain = {
'terrain' : {
- uniforms: THREE.UniformsUtils.merge( [
+ uniforms: Object.assign(
- THREE.UniformsLib[ "fog" ],
- THREE.UniformsLib[ "lights" ],
{
@@ -49,9 +47,12 @@ THREE.ShaderTerrain = {
"uOffset": { value: new THREE.Vector2( 0, 0 ) }
- }
+ ... | true |
Other | mrdoob | three.js | 6c2627ad2f910b17e1ea8205f471134322d01365.json | remove UniformsUtils.* use in terrain/dynamic | examples/webgl_terrain_dynamic.html | @@ -304,7 +304,7 @@
};
- uniformsNormal = THREE.UniformsUtils.clone( normalShader.uniforms );
+ uniformsNormal = Object.assign( {}, normalShader.uniforms );
uniformsNormal.height.value = 0.05;
uniformsNormal.resolution.value.set( rx, ry );
@@ -335,7 +335,7 @@
var terrainShader = THREE.... | true |
Other | mrdoob | three.js | 6c2627ad2f910b17e1ea8205f471134322d01365.json | remove UniformsUtils.* use in terrain/dynamic | gulpfile.js | @@ -0,0 +1,12 @@
+var gulp = require( 'gulp' );
+var pump = require( 'pump' );
+var connect = require( 'gulp-connect' );
+
+
+gulp.task('runserver', function() {
+
+ connect.server( { root: '.', port: 8888 } );
+
+});
+
+ gulp.task( 'default', [ 'runserver' ] ); | true |
Other | mrdoob | three.js | a12710d5789a71637be1c69388092d07adefbc66.json | fix terrain/dynamic so it works | examples/webgl_terrain_dynamic.html | @@ -214,7 +214,7 @@
var camera, scene;
var cameraOrtho, sceneRenderTarget;
- var uniformsNoise, uniformsNormal,
+ var uniformsNoise, uniformsNormal, uniformsTerrain,
heightMap, normalMap,
quadTarget;
@@ -335,7 +335,7 @@
var terrainShader = THREE.ShaderTerrain[ "terrain" ];
- var un... | false |
Other | mrdoob | three.js | c03600ba3f93426075b575f5120b2c7a2a691f8b.json | Add sourcemaps (#9949)
This would create `build/three.js.map` and `build/three.modules.js.map` alongside the bundles. If you wanted inline sourcemaps instead (not recommended, but possible!) you would use `sourceMap: 'inline'`.
Ref https://github.com/mrdoob/three.js/issues/9941 | rollup.config.js | @@ -42,5 +42,6 @@ export default {
dest: 'build/three.modules.js'
}
],
- outro: outro
+ outro: outro,
+ sourceMap: true
}; | false |
Other | mrdoob | three.js | b781b229f82cfef4ae779432319eb5761942adbf.json | Simplify repository url (#9947)
https://docs.npmjs.com/files/package.json#repository | package.json | @@ -3,6 +3,7 @@
"version": "0.82.0",
"description": "JavaScript 3D library",
"main": "build/three.js",
+ "repository": "mrdoob/three.js",
"jsnext:main": "build/three.modules.js",
"files": [
"package.json",
@@ -28,10 +29,6 @@
"dev": "rollup -c -w",
"test": "echo \"Error: no test specified\... | false |
Other | mrdoob | three.js | c6f7ce7eb0d289ee6ccc53dee10221da43c50902.json | Add ToonMap support to MaterialLoader | src/loaders/MaterialLoader.js | @@ -140,6 +140,9 @@ Object.assign( MaterialLoader.prototype, {
if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
+ if ( json.toonMap !== undefined ) material.toonMap = getTexture( json.toonMap );
+ ... | false |
Other | mrdoob | three.js | 8463151bcda6e5b5a5749d4dc5f223faf3ae4697.json | Update doc to match code (#9938) | docs/api/loaders/MTLLoader.html | @@ -1,57 +1,99 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
+<!DOCTYPE html>
+<html lang="en">
+ <head>
<meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
-
- <... | false |
Other | mrdoob | three.js | d9a7ea4945007d0f1d8f22d310c367ddf9dc2697.json | Fix Matrix3, Matix4 applyToBuffer (#9910)
* Fix Matix4 applyToBuffer
`BufferAttribute.setXYZ` was missing `index` argument.
* Fix Matrix3 applyToBuffer | src/math/Matrix3.js | @@ -137,7 +137,7 @@ Matrix3.prototype = {
v1.applyMatrix3( this );
- buffer.setXYZ( v1.x, v1.y, v1.z );
+ buffer.setXYZ( j, v1.x, v1.y, v1.z );
}
| true |
Other | mrdoob | three.js | d9a7ea4945007d0f1d8f22d310c367ddf9dc2697.json | Fix Matrix3, Matix4 applyToBuffer (#9910)
* Fix Matix4 applyToBuffer
`BufferAttribute.setXYZ` was missing `index` argument.
* Fix Matrix3 applyToBuffer | src/math/Matrix4.js | @@ -490,7 +490,7 @@ Matrix4.prototype = {
v1.applyMatrix4( this );
- buffer.setXYZ( v1.x, v1.y, v1.z );
+ buffer.setXYZ( j, v1.x, v1.y, v1.z );
}
| true |
Other | mrdoob | three.js | c18be1eca38a1f3c779e8dcb168edf06ee9441ad.json | Update documentation for r81 (#9919) | docs/api/math/Box2.html | @@ -86,7 +86,7 @@ <h3>[method:Box2 setFromPoints]( [page:Array points] ) [page:Box2 this]</h3>
Sets the upper and lower bounds of this box to include all of the points in *points*.
</div>
- <h3>[method:Vector2 size]( [page:Vector2 optionalTarget] ) [page:Box2 this]</h3>
+ <h3>[method:Vector2 getSize]( [page:V... | true |
Other | mrdoob | three.js | c18be1eca38a1f3c779e8dcb168edf06ee9441ad.json | Update documentation for r81 (#9919) | docs/api/math/Box3.html | @@ -112,7 +112,7 @@ <h3>[method:Box3 setFromObject]( [page:Object3D object] ) [page:Box3 this]</h3>
- <h3>[method:Vector3 size]( [page:Vector3 optionalTarget] ) [page:Box3 this]</h3>
+ <h3>[method:Vector3 getSize]( [page:Vector3 optionalTarget] ) [page:Box3 this]</h3>
<div>
optionalTarget -- If specified,... | true |
Other | mrdoob | three.js | c18be1eca38a1f3c779e8dcb168edf06ee9441ad.json | Update documentation for r81 (#9919) | docs/api/math/Line3.html | @@ -95,7 +95,7 @@ <h3>[method:Vector3 at]( [page:Float t], [page:Vector3 optionalTarget] )</h3>
Return a vector at a certain position along the line. When t = 0, it returns the start vector, and when t=1 it returns the end vector.
</div>
- <h3>[method:Vector3 center]( [page:Vector3 optionalTarget] )</h3>
+ <h... | true |
Other | mrdoob | three.js | 0eaa2c674298858bdb5be7bd002c36d7e84bbe14.json | Fix some MMDLoader bugs (#9920) | examples/js/loaders/MMDLoader.js | @@ -2253,7 +2253,7 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
m.skinning = geometry.bones.length > 0 ? true : false;
m.morphTargets = geometry.morphTargets.length > 0 ? true : false;
m.lights = true;
- m.side = p.side;
+ m.side = ( model.metadata.format === 'pmx'... | false |
Other | mrdoob | three.js | 0a5d2c1e0b3be0f08fede84a92c3d7b40b78b987.json | Restore light setting for MMDLoader example. | examples/webgl_loader_mmd.html | @@ -76,10 +76,10 @@
scene = new THREE.Scene();
- var ambient = new THREE.AmbientLight( 0x444444 );
+ var ambient = new THREE.AmbientLight( 0x666666 );
scene.add( ambient );
- var directionalLight = new THREE.DirectionalLight( 0x888888 );
+ var directionalLight = new THREE.DirectionalLight( 0... | false |
Other | mrdoob | three.js | 1e6894562b43bcc81dac6d3c91121f07260d41e4.json | Improve robustness of retrieving WebGL version | src/renderers/webgl/WebGLState.js | @@ -336,7 +336,9 @@ function WebGLState( gl, extensions, paramThreeToGL ) {
var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
- var lineWidthAvailable = parseFloat(gl.getParameter(gl.VERSION).split(' ')[1]) >= 1.0;
+ var glVersion = gl.getParameter(gl.VERSION).split(' ')[1];
+ var glMajorVersion = ... | false |
Other | mrdoob | three.js | d8e0e3db7fc2a995d67a26fae28213412a1bba04.json | add documentation for the Layers object. (#9892) | docs/api/cameras/Camera.html | @@ -33,6 +33,10 @@ <h3>[property:Matrix4 matrixWorldInverse]</h3>
<h3>[property:Matrix4 projectionMatrix]</h3>
<div>This is the matrix which contains the projection.</div>
+ <h3>[property:Layers layers]</h3>
+ <div>
+ The layer membership of the camera. Only objects that have at least one layer in commo... | true |
Other | mrdoob | three.js | d8e0e3db7fc2a995d67a26fae28213412a1bba04.json | add documentation for the Layers object. (#9892) | docs/api/core/Layers.html | @@ -0,0 +1,81 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="utf-8" />
+ <base href="../../" />
+ <script src="list.js"></script>
+ <script src="page.js"></script>
+ <link type="text/css" rel="stylesheet" href="page.css" />
+ </head>
+ <body>
+ <h1>[name]</h1>
+
+ <div class="desc">
+ An object... | true |
Other | mrdoob | three.js | d8e0e3db7fc2a995d67a26fae28213412a1bba04.json | add documentation for the Layers object. (#9892) | docs/api/core/Object3D.html | @@ -153,6 +153,11 @@ <h3>[property:Number renderOrder]</h3>
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently. Sorting is from lowest to highest renderOrder. Default value is 0.
</div>
+ <h3>[property:Layers... | true |
Other | mrdoob | three.js | d8e0e3db7fc2a995d67a26fae28213412a1bba04.json | add documentation for the Layers object. (#9892) | docs/list.js | @@ -31,6 +31,7 @@ var list = {
[ "EventDispatcher", "api/core/EventDispatcher" ],
[ "Face3", "api/core/Face3" ],
[ "Geometry", "api/core/Geometry" ],
+ [ "Layers", "api/core/Layers" ],
[ "Object3D", "api/core/Object3D" ],
[ "Raycaster", "api/core/Raycaster" ],
[ "Uniform", "api/core/Uniform"] | true |
Other | mrdoob | three.js | 435ed397331d5c2e9cc041e52d6e4a3f0a9391d1.json | Add missing semicolon in webgl_gpu_particle_system | examples/webgl_gpu_particle_system.html | @@ -80,7 +80,7 @@
horizontalSpeed: 1.5,
verticalSpeed: 1.33,
timeScale: 1
- }
+ };
gui.add(options, "velocityRandomness", 0, 3);
gui.add(options, "positionRandomness", 0, 3); | false |
Other | mrdoob | three.js | c6e3f5aeb24760e2fbabc937702212d58e8b82c3.json | Remove unnecessary comme in webgl_extrude_splines | examples/webgl_geometry_extrude_splines.html | @@ -66,7 +66,7 @@
new THREE.Vector3( 0, 40, -40 ),
new THREE.Vector3( 0, 140, -40 ),
new THREE.Vector3( 0, 40, 40 ),
- new THREE.Vector3( 0, -40, 40 ),
+ new THREE.Vector3( 0, -40, 40 )
] );
sampleClosedSpline.type = 'catmullrom'; | false |
Other | mrdoob | three.js | b7249cb312e42d75d463de2d2bcea1cdac130833.json | Remove unnecessary comme in webgl_extrude_shape2 | examples/webgl_geometry_extrude_shapes2.html | @@ -292,7 +292,7 @@
color = new THREE.Color( theColors[i] );
material = new THREE.MeshLambertMaterial({
color: color,
- emissive: color,
+ emissive: color
});
amount = theAmounts[i];
simpleShapes = path.toShapes(true); | false |
Other | mrdoob | three.js | 8360e8358876305d7ed46c1ad735d5b0c540c83c.json | Remove unnecessary comme in webgl_extrude_shapes | examples/webgl_geometry_extrude_shapes.html | @@ -165,7 +165,7 @@
bevelEnabled : true,
bevelThickness : 2,
bevelSize : 4,
- bevelSegments : 1,
+ bevelSegments : 1
};
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings ); | false |
Other | mrdoob | three.js | 399d806f01982b0105d46287f660fa8638a2a016.json | Add missing semicolon in webgl_depth_texture | examples/webgl_depth_texture.html | @@ -196,7 +196,7 @@
// Setup some geometries
var geometry = new THREE.TorusKnotGeometry(1, 0.3, 128, 64);
- var material = new THREE.MeshBasicMaterial({ color: 'blue' })
+ var material = new THREE.MeshBasicMaterial({ color: 'blue' });
var count = 50;
var scale = 5; | false |
Other | mrdoob | three.js | c86d149f5236185826de5bb800ad98d3eb8f943d.json | Add missing semicolon in webgl_animation_cloth | examples/webgl_animation_cloth.html | @@ -295,7 +295,7 @@
window.addEventListener( 'resize', onWindowResize, false );
- sphere.visible = ! true
+ sphere.visible = ! true;
}
| false |
Other | mrdoob | three.js | 5a0df2a6261ee5aa04d6999baf84380f8610e5b6.json | Add missing semicolon in software_sandbox | examples/software_sandbox.html | @@ -104,7 +104,7 @@
var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
var spline = new THREE.Spline( points );
var n_sub = 6, colors = [], line;
- var lineGeometry = new THREE.Geometry()
+ var lineGeometry = new THREE.Geometry();
for ( i = 0; i < points.... | false |
Other | mrdoob | three.js | b18791818da7f24a04d79bd796035f6b626f0784.json | Add missing semicolon in raytracing_sandbox | examples/raytracing_sandbox.html | @@ -247,7 +247,7 @@
info.style.textAlign = 'center';
container.appendChild( info );
- updateWorkers()
+ updateWorkers();
//
| false |
Other | mrdoob | three.js | 3e224e091e01f987e002f743d4343298d4b0929d.json | Add missing semicolon in misc_sound | examples/misc_sound.html | @@ -171,7 +171,7 @@
var GeneratorControls = function() {
this.frequency = oscillator.frequency.value;
this.wavetype = oscillator.type;
- }
+ };
var gui = new dat.GUI();
var soundControls = new SoundControls();
var generatorControls = new GeneratorControls(); | false |
Other | mrdoob | three.js | a9905bc6ffb01f7bd546770e1379417dba9ec4ae.json | Add missing semicolon in index.html | examples/index.html | @@ -244,7 +244,7 @@ <h1><a href="http://threejs.org">three.js</a> / examples</h1>
<script>
function extractQuery() {
- var p = window.location.search.indexOf( '?q=' )
+ var p = window.location.search.indexOf( '?q=' );
if( p !== -1 ) {
return window.location.search.substr( 3 );
}
@@ -383,7 +383,... | false |
Other | mrdoob | three.js | d8a6ab85bd1016c5628cf00cd5ea174d9b8cfc8f.json | Add missing semicolon in VolumeSlice | examples/js/VolumeSlice.js | @@ -85,7 +85,7 @@ THREE.VolumeSlice = function( volume, index, axis ) {
*/
-}
+};
THREE.VolumeSlice.prototype = {
@@ -214,4 +214,4 @@ THREE.VolumeSlice.prototype = {
}
-}
+}; | false |
Other | mrdoob | three.js | f81eb19ea78cbd5ce69db8ac3f51efc5a7f035b5.json | Remove unnecessary comma in SkyShader | examples/js/SkyShader.js | @@ -98,7 +98,7 @@ THREE.ShaderLib[ 'sky' ] = {
// mie coefficients
"vBetaM = totalMie(lambda, turbidity) * mieCoefficient;",
- "}",
+ "}"
].join( "\n" ),
@@ -201,7 +201,7 @@ THREE.ShaderLib[ 'sky' ] = {
"gl_FragColor.rgb = retColor;",
"gl_FragColor.a = 1.0;",
- "}",
+ "}"
].join( "\n" ... | false |
Other | mrdoob | three.js | 98da28a50e97792e1e9a3746266c88028f65fb41.json | Add missing semicolon in RollerCoaster | examples/js/RollerCoaster.js | @@ -265,19 +265,19 @@ var RollerCoasterLiftersGeometry = function ( curve, size ) {
var point1 = shape[ j ];
var point2 = shape[ ( j + 1 ) % jl ];
- vector1.copy( point1 )
+ vector1.copy( point1 );
vector1.applyQuaternion( quaternion );
vector1.add( fromPoint );
- vector2.copy( point2 )
+ ve... | false |
Other | mrdoob | three.js | bd958a146ad1423f2775d942649cb017544edd3e.json | Add missing semicolon in GPUComputationRenderer | examples/js/GPUComputationRenderer.js | @@ -258,7 +258,7 @@ function GPUComputationRenderer( sizeX, sizeY, renderer ) {
materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed( 1 ) + ', ' + sizeY.toFixed( 1 ) + " )";
- };
+ }
this.addResolutionDefine = addResolutionDefine;
@@ -277,7 +277,7 @@ function GPUComputationRenderer( sizeX, sizeY, r... | false |
Other | mrdoob | three.js | 65adaab2e52f6d3e93106425c10db6f912386daa.json | Add missing semicolon in Encodings | examples/js/Encodings.js | @@ -5,7 +5,7 @@
THREE.Encodings = function() {
if( THREE.toHalf === undefined ) throw new Error("THREE.Encodings is required for HDRCubeMapLoader when loading half data.");
-}
+};
THREE.Encodings.RGBEByteToRGBFloat = function( sourceArray, sourceOffset, destArray, destOffset ) {
var e = sourceArray[sourceOf... | false |
Other | mrdoob | three.js | 79eba2ac3596a3be6c88640d8abe297636d914ea.json | Remove unnecessary comma in TechnicolorShader | examples/js/shaders/TechnicolorShader.js | @@ -11,7 +11,7 @@ THREE.TechnicolorShader = {
uniforms: {
- "tDiffuse": { value: null },
+ "tDiffuse": { value: null }
},
| false |
Other | mrdoob | three.js | e2773b2bc6942f685210709c313d3c62750b697b.json | Remove unnecessary comma in ParallaxShader | examples/js/shaders/ParallaxShader.js | @@ -10,7 +10,7 @@ THREE.ParallaxShader = {
basic: 'USE_BASIC_PARALLAX',
steep: 'USE_STEEP_PARALLAX',
occlusion: 'USE_OCLUSION_PARALLAX', // a.k.a. POM
- relief: 'USE_RELIEF_PARALLAX',
+ relief: 'USE_RELIEF_PARALLAX'
},
uniforms: {
@@ -177,7 +177,7 @@ THREE.ParallaxShader = {
"vec2 mapUv = perturbUv... | false |
Other | mrdoob | three.js | 59162563eddb4fab7f294560bdfdf2cc0c5abfd7.json | Remove unnecessary comma in OceanShader | examples/js/shaders/OceanShaders.js | @@ -86,7 +86,7 @@ THREE.ShaderLib[ 'ocean_initial_spectrum' ] = {
uniforms: {
"u_wind": { value: new THREE.Vector2( 10.0, 10.0 ) },
"u_resolution": { value: 512.0 },
- "u_size": { value: 250.0 },
+ "u_size": { value: 250.0 }
},
fragmentShader: [
'precision highp float;',
@@ -163,7 +163,7 @@ THREE.Shade... | false |
Other | mrdoob | three.js | e40766b5e819230f6ecfc6b8b6b8d83ca7f37b5e.json | Remove unnecessary comma in GammaCorrectionShader | examples/js/shaders/GammaCorrectionShader.js | @@ -9,7 +9,7 @@ THREE.GammaCorrectionShader = {
uniforms: {
- "tDiffuse": { value: null },
+ "tDiffuse": { value: null }
},
| false |
Other | mrdoob | three.js | f32d8bf75146a4ea5ed836674eed13b5990ad04b.json | Remove unnecessary comma in EdgeShader2 | examples/js/shaders/EdgeShader2.js | @@ -12,7 +12,7 @@ THREE.EdgeShader2 = {
uniforms: {
"tDiffuse": { value: null },
- "aspect": { value: new THREE.Vector2( 512, 512 ) },
+ "aspect": { value: new THREE.Vector2( 512, 512 ) }
},
vertexShader: [
@@ -66,7 +66,7 @@ THREE.EdgeShader2 = {
"}",
"gl_FragColor = vec4(0.5 * sqrt(cnv[0... | false |
Other | mrdoob | three.js | 67986fe8f2892733300066fc1bcbbbf767486106.json | Remove unnecessary comma in ConvolutionShader | examples/js/shaders/ConvolutionShader.js | @@ -11,7 +11,7 @@ THREE.ConvolutionShader = {
defines: {
"KERNEL_SIZE_FLOAT": "25.0",
- "KERNEL_SIZE_INT": "25",
+ "KERNEL_SIZE_INT": "25"
},
| false |
Other | mrdoob | three.js | 1ff4e4568d3d2623b3e7af45cd3d8a51f5ec2d60.json | Remove unnecessary comma in BokehShader2 | examples/js/shaders/BokehShader2.js | @@ -44,7 +44,7 @@ THREE.BokehShader = {
"pentagon": { value: 0 },
"shaderFocus": { value: 1 },
- "focusCoords": { value: new THREE.Vector2() },
+ "focusCoords": { value: new THREE.Vector2() }
}, | false |
Other | mrdoob | three.js | af43c8797a337aaa288f5b338ef38dcd6557f7c0.json | Update Creating-a-scene.html (#9759)
Corrected the spelling of argument in docs/manual/introduction/Creating-a-scene.html | docs/manual/introduction/Creating-a-scene.html | @@ -61,7 +61,7 @@ <h2>Creating the scene</h2>
<div>In addition to creating the renderer instance, we also need to set the size at which we want it to render our app. It's a good idea to use the width and height of the area we want to fill with our app - in this case, the width and height of the browser window. For... | false |
Other | mrdoob | three.js | bc0696718d5fc2ee4c83acd0906559a83a547983.json | Add Delimiter to regex for trackName (#9696) | src/animation/PropertyBinding.js | @@ -540,10 +540,11 @@ PropertyBinding.parseTrackName = function( trackName ) {
// uuid.objectName[objectIndex].propertyName[propertyIndex]
// parentName/nodeName.property
// parentName/parentName/nodeName.property[index]
- // .bone[Armature.DEF_cog].position
+ // .bone[Armature.DEF_cog].position
+ /... | false |
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