content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
local Render = require("talk.game.backgammon._render_shell")
local StringBuffer = require("string_buffer")
Render.initialize()
return {
{
id = "OnBackgammonRender",
content = function(shiori, ref)
local __ = shiori.var
local render_collision_dice = ref[0] == "true"
local render_c... | nilq/small-lua-stack | null |
local SceneManager = require(_G.engineDir .. "baw.object.manager"):new();
local Scene = require(_G.componentDir .. "scene")
local MainScene = require(_G.engineDir .. "middleclass")("MainScene", Scene)
-- Le nom de la class sera utiliser pour changer de scene
function MainScene:initialize(gameobjects)
... | nilq/small-lua-stack | null |
require("basic.settings")
require("basic.keybinds")
require("basic.config")
require("basic.plugins")
-- ~/.config/nvim/lua/basic/settings.lua
-- ~/.config/nvim/lua/basic/config.lua
-- ~/.config/nvim/lua/basic/plugins.lua
-- ~/.config/nvim/lua/conf/catppuccin.lua
-- ~/.config/nvim/lua/conf/nvim-tree.lua
-- ~/.config/nv... | nilq/small-lua-stack | null |
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- VEAF flight plan editor tool for DCS World
-- By Zip (2021)
--
-- Features:
-- ---------
-- * This tool processes a mission and update flight plans.
-- * The f... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: airfi
-- Date: 16/2/2019
-- Time: 17:52
-- To change this template use File | Settings | File Templates.
--
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Code ... | nilq/small-lua-stack | null |
return require('packer').startup(function()
-- Packer can manage itself
use 'wbthomason/packer.nvim'
-- Color Scheme
use "catppuccin/nvim" as = "catppuccin"
-- Icons
use 'kyazdani42/nvim-web-devicons'
-- File Explorer
use 'kyazdani42/nvim-tree.lua'
-- Collection of configurations for the built-in LSP ... | nilq/small-lua-stack | null |
local helpers = {}
local busted = require("plenary/busted")
local eq = assert.are.same
local cur_dir = vim.fn.expand("%:p:h")
local ulog = require('go.utils').log
describe(
"should run gotags",
function()
--vim.fn.readfile('minimal.vim')
-- vim.fn.writefile(vim.fn.readfile('fixtures/fmt/hello.go'), name)
... | nilq/small-lua-stack | null |
local KUI, E, L, V, P, G = unpack(select(2, ...))
--Cache global variables
--Lua functions
local _G = _G
local match = match
local tonumber = tonumber
--WoW API / Variables
local IsModifierKeyDown = IsModifierKeyDown
--Global variables that we don't cache, list them here for the mikk's Find Globals script
-- GLOBALS:... | nilq/small-lua-stack | null |
-- use: This was the output of a simple bit of code that looks for scenery object 'helipad'
-- nothing special, back of cig packet thing, which ran in a console over the mission so
-- could visually see where they all were with markers, then get the locations of the pads,
-- then i also looked at the types of buildings... | nilq/small-lua-stack | null |
--Boarding School Exterior Dusk, Admin Building WarpPoint
kStartingPos = nil --Use Scene Default
kStartingRot = nil --Use Scene Default
dofile("BoardingSchoolExteriorDuskAmb.lua")
| nilq/small-lua-stack | null |
riven_ki_burst = class({})
LinkLuaModifier( "modifier_riven_ki_burst", "custom_abilities/riven_ki_burst/modifier_riven_ki_burst", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_generic_stunned_lua", "lua_abilities/generic/modifier_generic_stunned_lua", LUA_MODIFIER_MOTION_NONE )
--------------------------------... | nilq/small-lua-stack | null |
local Class = require("class")
local Conv = require("conv")
local SaoriBasic = require("saori_basic")
local SaoriUniversal = require("saori_universal")
local Module = require("ukagaka_module.saori")
local Protocol = Module.Protocol
local M = Class()
M.__index = M
local CRLF = string.char(0x0d, 0x0a)
local... | nilq/small-lua-stack | null |
local Ball = Shape:extend()
local SPD = 35
local SLOW_SPD = 10
local rects
local function initRects(shapeList)
if rects ~= nil then
return
end
rects = {}
for key, obj in pairs(shapeList) do
if obj:is(Rect) and not obj:is(Player) then
table.insert(rects, obj)
end
... | nilq/small-lua-stack | null |
--[[
A "handler look-up table".
A common pattern that I came across during code for both pipeworks and libmt_node_network:
* I would have a table mapping node names to functions for some purpose.
e.g. let's say it's a function to determine connectable sides.
* When examining a node, there would be a query operation w... | nilq/small-lua-stack | null |
local SharedMedia = LibStub("LibSharedMedia-3.0");
-- Credit to CommanderSirow for taking the time to properly craft the ApplyTransform function
-- to the enhance the abilities of Progress Textures.
-- NOTES:
-- Most SetValue() changes are quite equal (among compress/non-compress)
-- (There is no GUI button for mi... | nilq/small-lua-stack | null |
function EOT_CopyRoster()
-- Iterate over raid roster and concatenate to raidRoster string
local raidRoster = ""
EOT_ForEachGroupMember(
function (name)
raidRoster = raidRoster .. name .. "\n"
end
)
-- Set editBox text to raidRoster string
EOT_CopyBox(raidRoster, true)
end
| nilq/small-lua-stack | null |
local t = Def.ActorFrame {};
local gc = Var("GameCommand");
local max_stages = PREFSMAN:GetPreference( "SongsPerPlay" );
local index = gc:GetIndex();
local c = 0;
if index == 0 then
c = 1;
elseif index == 1 then
c = 1;
elseif index == 2 then
c = 0;
elseif index == 3 then
c = 0;
elseif index == 4 then
c = 0;
end
--... | nilq/small-lua-stack | null |
local playeraccountbus = require "Scripts/UI/PlayerAccount/playeraccountbus"
local ChangePassword =
{
Properties =
{
Username = {default = EntityId()},
OldPassword = {default = EntityId()},
NewPassword = {default = EntityId()},
ConfirmNewPassword = {default = EntityId()},
MainMenu = {default = EntityId... | nilq/small-lua-stack | null |
local json = require 'json'
local pcall = pcall
local tonumber = tonumber
local util = require 'utility'
---@class jsonrpc
local m = {}
m.type = 'jsonrpc'
function m.encode(pack)
pack.jsonrpc = '2.0'
local content = json.encode(pack)
local buf = ('Content-Length: %d\r\n\r\n%s'):format(#content,... | nilq/small-lua-stack | null |
local Library = require "CoronaLibrary"
-- Create library
local lib = Library:new{ name='plugin.cafebazaar.iap', publisherId='com.coronalabs' }
-------------------------------------------------------------------------------
-- BEGIN (Insert your implementation starting here)
------------------------------------------... | nilq/small-lua-stack | null |
-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local t_concat, t_insert = table.concat, table.insert;
local char, format = string.char, string.format;
... | nilq/small-lua-stack | null |
includeFile("townsperson/agriculturalist.lua")
includeFile("townsperson/artisan.lua")
includeFile("townsperson/bartender.lua")
includeFile("townsperson/businessman.lua")
includeFile("townsperson/cll8_binary_load_lifter.lua")
includeFile("townsperson/commoner.lua")
includeFile("townsperson/commoner_fat.lua")
includeFile... | nilq/small-lua-stack | null |
return {
tllarchnano = {
acceleration = 0.36,
brakerate = 0.21,
buildcostenergy = 3605,
buildcostmetal = 223,
builddistance = 160,
builder = true,
buildpic = "tllarchnano.dds",
buildtime = 9000,
cainrepair = 1,
canguard = true,
canmove = true,
canpatrol = true,
canreclamate = 1,... | nilq/small-lua-stack | null |
local Swords = script:GetCustomProperty("Swords"):WaitForObject()
local Sword1 = script:GetCustomProperty("Sword1"):WaitForObject()
local Blade1 = Sword1:GetCustomProperty("Blade"):WaitForObject()
local Sword2 = script:GetCustomProperty("Sword2"):WaitForObject()
local Blade2 = Sword2:GetCustomProperty("Blade"):WaitForO... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2018, Vsevolod Stakhov <vsevolod@highsecure.ru>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law ... | nilq/small-lua-stack | null |
#!/usr/bin/env tarantool
-- luacheck: globals box
local reload = require 'reload'
local fio = require 'fio'
local errno = require('errno')
local function write_file(path, data)
local file = fio.open(path, {'O_RDWR', 'O_CREAT', 'O_TRUNC'}, 644)
if file == nil then
error(string.format('Failed to open f... | nilq/small-lua-stack | null |
-- Selection Controller is incharge of storing and managing the user’s selection
local controller = {}
local boundingBox = engine.construct("block", workspace, {
name = "_bounding",
wireframe = true,
static = true,
physics = false,
workshopLocked = true,
doNotSerialise = true,
position = vector3(0, -100, 0)
}... | nilq/small-lua-stack | null |
ITEM.name = "Арбалетные болты"
ITEM.model = "models/dawnguardd/weapon_dawnguardcrossbow_dawnguardquiver.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.iconCam = {
pos = Vector(0, 0, 22.060123443604),
ang = Angle(90, 0, -52.291660308838),
fov = 45
}
ITEM.ammo = "Pistol" // type of the ammo
ITEM.ammoAmount = 10 // amount o... | nilq/small-lua-stack | null |
local map_converter = {}
-- list of supported special arguments
local specials = {"buffer", "nowait", "silent", "script", "expr", "unique"}
-- supported formatters
local formatters = {}
-- default settings
map_converter.config = {
default_formatter = "neovim",
mapper = {
package = "M",
catego... | nilq/small-lua-stack | null |
Config.Filters.Convenience = {
item = {
-- Food.
["Choco Rings"] = true,
["Corn Dog"] = true,
["Crackles O Dawn"] = true,
["Cup Noodles"] = true,
["Ego Chaser"] = true,
["Fat Chips"] = true,
["Meteorite Bar"] = true,
["Peanuts"] = true,
["Ps & Qs"] = true,
["Rails"] = true,
["Release Gum"] = tr... | nilq/small-lua-stack | null |
-- BIN
-- binary reading and writing for ComputerCraft FS API
-- lib by BigBang1112
-- license: MIT
bin = {
handle = nil
}
function bin.write_string(self, str, no_prefix)
local h = self.handle
if str == nil then
h.write(0)
else
if #str > 255 then
error("string longer than ... | nilq/small-lua-stack | null |
local day24 = require("day24")
local List = require("pl.List")
describe("day24", function()
describe("parse_line", function()
it("esenee: move one tile east, one tile southeast, one tile northeast, and one tile east", function()
local directions = day24.parse_line("esenee")
assert.are.equal(List({ "e", "se", ... | nilq/small-lua-stack | null |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/props_wasteland/laundry_cart001.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
lo... | nilq/small-lua-stack | null |
local class = require "xgame.class"
local Align = require "xgame.ui.Align"
local ScrollBase = require "xgame.ui.ScrollBase"
local ScrollImpl = require "xgame.ui.ScrollImpl"
local UIScroller = class("UIScroller", ScrollBase)
function UIScroller:ctor()
self.touchChildren = false
self.touch... | nilq/small-lua-stack | null |
local cfg = {
vital_display = true,
vital_display_anchor = "minimap",
water_per_minute = 0.025,
food_per_minute = 0.0125,
overflow_damage_factor = 2,
pvp = true,
police = false
}
return cfg
| nilq/small-lua-stack | null |
object_tangible_collection_col_tatooine_vistas_marker_03 = object_tangible_collection_shared_col_tatooine_vistas_marker_03:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_tatooine_vistas_marker_03, "object/tangible/collection/col_tatooine_vistas_marker_03.iff") | nilq/small-lua-stack | null |
return function(port)
local httpsrv = net.createServer(net.TCP, 180)
httpsrv:listen(port, function(socket)
fullPayload = nil
bBodyMossing = nil
local function onReceive(connection, payload)
collectgarbage()
--print("httpserver: onReceive() heap="..node.heap())
payload, fullPayload... | nilq/small-lua-stack | null |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_spirit_br... | nilq/small-lua-stack | null |
-- draw an Image
function drawImage(img, x, y)
love.graphics.push()
love.graphics.translate(x,y)
love.graphics.scale(0.3, 0.3)
local width, height = img:getDimensions()
love.graphics.draw(img, -width/2, -height/2)
love.graphics.pop()
end
--The error handler, used to display error messages... | nilq/small-lua-stack | null |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local BitBuffer = require(ReplicatedStorage.Packages.BitBuffer)
local bytes = table.create(256)
for i = 1, 256 do
bytes[i] = string.rep(string.char(i - 1), 8)
end
return function(b)
local buffer = BitBuffer.new()
b.start()
for i = 1, 2^14 / 128 do
... | nilq/small-lua-stack | null |
--[[
Title: Result
Author(s): big
Date: 2019.01.23
Place: Foshan
use the lib:
------------------------------------------------------------
local Result = NPL.load("(gl)Mod/ExplorerApp/pages/PurchasingCode/Result/Result.lua")
------------------------------------------------------------
]]
local Wallet = NPL.load('(gl)... | nilq/small-lua-stack | null |
do
local function parsed_url(link)
local parsed_link = URL.parse(link)
local parsed_path = URL.parse_path(parsed_link.path)
return parsed_path[2]
end
function run(msg, matches)
local hash = parsed_url(matches[1])
join = import_chat_link(hash,ok_cb,false)
end
return {
description = "Invite me into a g... | nilq/small-lua-stack | null |
local EdburPostLament = File:extend()
function EdburPostLament:new(first, revive)
EdburPostLament.super.new(self, "weapon shop")
Art.new(self, "weapon_shop")
self.anim:add("blush", 6)
self.anim:add("idle", 4)
if revive then
self.revived = revive
end
if self.revived then
self:room(s... | nilq/small-lua-stack | null |
-- This is the starting point of the build scripts for the project.
-- It defines the common build settings that all the projects share
-- and calls the build scripts of all the sub-projects.
config = {}
include "Helpers.lua"
include "LLVM.lua"
workspace "CppSharp"
configurations { "Debug", "Release" }
platform... | nilq/small-lua-stack | null |
local mod = {}
local log = require "log"
local namespaces = require "namespaces"
local dpdkc = require "dpdkc"
local ffi = require "ffi"
local serpent = require "Serpent"
mod.config = namespaces:get()
mod.config.appName = "libmoon"
mod.config.includeSharedCores = false---Set true if you have a h... | nilq/small-lua-stack | null |
local lush = require('lush')
local hsl = lush.hsl
local jellybeans = require('lush_theme.jellybeans-nvim')
local spec = lush.extends({jellybeans}).with(function()
return {
-- Better colors for popup menus
Pmenu { bg = "#303030", fg = "#D6D6D6" },
PmenuSel { bg = "#D6D6D6", fg = "#2B2B2B" },
CocErro... | nilq/small-lua-stack | null |
function Client_PresentSettingsUI(rootParent)
local vert = UI.CreateVerticalLayoutGroup(rootParent);
UI.CreateLabel(vert).SetText("Number of territories to auto distribute to each player: " .. Mod.Settings.NumTerritories);
end
| nilq/small-lua-stack | null |
Colors = {}
local THEME_NAMES = {"purple", "blue", "red"}
local DEFAULT_THEME_NAME = "red"
local DEFAULT_THEME = {
white = {255, 255, 255},
black = {0, 0, 0},
gray_darker = {29, 29, 29},
gray_dark = {42, 40, 41},
gray = {54, 52, 53},
gray_light = {196, 203, 209},
gray_lighter = {222, 230, 233},
... | nilq/small-lua-stack | null |
Storyboard = {mId ="storybaord"}
Storyboard.__index = Storyboard
function Storyboard:Create(stack, events, handIn)
local this =
{
mStack = stack,
mEvents = events,
mStates = {},
mSubStack = StateStack:Create(),
mPlayingSounds = {}
}
setmetatable(thi... | nilq/small-lua-stack | null |
QBCore = nil
Citizen.CreateThread(function()
while QBCore == nil do
TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end)
Citizen.Wait(200)
end
end)
RegisterNetEvent('wht:cantaac')
AddEventHandler('wht:cantaac', function()
TriggerServerEvent("inventory:server:OpenInventory", "stash", "Bag "..Q... | nilq/small-lua-stack | null |
local v33xAndv4b1DisplayCars = {{Position = Vector(6847, -4751, 56), Ang = Angle(0, 90, 0), Model = "models/tdmcars/aud_rs4avant.mdl"},
{Position = Vector(4251, -5309, 56), Ang = Angle(0, 180, 0), Model = "models/tdmcars/for_mustanggt.mdl"},
{Position = Vector(5706, -5299, 56), Ang = Angle(0, 180, 0), M... | nilq/small-lua-stack | null |
local Q = require 'Q/q_export'
local qc = require 'Q/UTILS/lua/q_core'
local lVector = require 'Q/RUNTIME/VCTR/lua/lVector'
local qconsts = require 'Q/UTILS/lua/q_consts'
local ffi = require 'ffi'
local get_ptr = require 'Q/UTILS/lua/get_ptr'
local cmem = require 'libcmem'
... | nilq/small-lua-stack | null |
-- @file register_in_editor_callbacks.lua Entrypoint for registering in editor callbacks
-- This file is part of Godot Lua PluginScript: https://github.com/gilzoide/godot-lua-pluginscript
--
-- Copyright (C) 2021 Gil Barbosa Reis.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- o... | nilq/small-lua-stack | null |
-- vim.opt: https://github.com/neovim/neovim/pull/13479
vim.cmd("syntax on")
vim.cmd("filetype plugin indent on")
vim.o.number = true
vim.wo.number = true
vim.o.relativenumber = true
vim.wo.relativenumber = true
vim.o.expandtab = true
vim.bo.expandtab = true
vim.o.smartindent = true
vim.bo.smartindent = true
vim.o.t... | nilq/small-lua-stack | null |
return function(specification)
local t = { }
for k, v in pairs(specification.features.normal) do
local n = tonumber(k)
if n then
t[n] = v
end
end
for k, v in ipairs(t) do
local name, rest = string.match(v,"^(.-){(.*)}$")
if rest then
t[k] ... | nilq/small-lua-stack | null |
-- return a function can get next element of table
local function table_iter(tab)
i = 0
return function ()
i = i + 1
return tab[i]
end
end
-- main
local function main( ... )
local good = {"Jerry", "is", "my", "lover"}
iter = table_iter(good)
-- Generic for just call the iterator as a function
-... | nilq/small-lua-stack | null |
local addon = LibStub("AceAddon-3.0"):GetAddon("WSAttendance")
addon.popups = {}
local popups = addon.popups
local L = LibStub("AceLocale-3.0"):GetLocale("WSAttendance")
StaticPopupDialogs["WSATTENDANCE_DELETE_LOG"] = {
text = L.confirm_delete_log,
button1 = L.yes,
button2 = L.no,
timeout = 0,
whil... | nilq/small-lua-stack | null |
#!/usr/bin/env tarantool
require('strict').on()
local remote_control = require('cartridge.remote-control')
local ok, err = remote_control.bind(
'0.0.0.0',
os.getenv('TARANTOOL_LISTEN') or '13301'
)
assert(ok, err)
remote_control.accept({
username = 'admin',
password = '',
})
| nilq/small-lua-stack | null |
Locales['en'] = {
['no_item'] = "You dont have a mobile phone",
['send_yourself'] = "You can't send money to yourself",
['not_enough_money'] = "Not Enough Money in Your Account",
['bank_sending'] = " You have transferred money",
['bank_incoming'] = " came to your account",
... | nilq/small-lua-stack | null |
local JSON = require "JSON"
local config = require "Config"
local FrequencyData = {}
function FrequencyData.processWordListCTA()
local files = {
config.frequencyData .. "Jieba.txt",
config.frequencyData .. "Beijing Language and Culture University Corpus.txt",
config.frequencyData .. "Loach.... | nilq/small-lua-stack | null |
set_xmakever("2.3.3")
add_rules("mode.debug", "mode.release")
add_requires("libxmake", "lief")
if is_plat("windows") then
if is_mode("release") then
add_cxflags("-MT")
elseif is_mode("debug") then
add_cxflags("-MTd")
end
add_cxxflags("-EHsc", "-FIiso646.h")
add_ldflags("-nodefau... | nilq/small-lua-stack | null |
os.loadAPI("/lib/ic2batbox")
os.loadAPI("/lib/ic2reactors")
print("Energy storage devices: "..ic2batbox.getDevicesCount())
print("Stored energy: "..ic2batbox.getTotalStoredEnergy())
print("Total capacity: "..ic2batbox.getTotalCapacity())
print("Reactor units: "..ic2reactors.getDevicesCount())
| nilq/small-lua-stack | null |
ITEM.name = "Book"
ITEM.description = "A book that you can write on."
ITEM.model = Model("models/props_c17/paper01.mdl") | nilq/small-lua-stack | null |
_G['lcm_modules'] = {} -- contains module base paths
local pwd = os.getenv('PWD')
local home = os.getenv('HOME')
local lcm_home = (os.getenv('LCM_HOME') or home .. '/.lcm/')
-- escape path for pattern matching
local function escape_pattern(path)
return path:gsub('([%(%)%.%%%+%-%*%?%[%^%$])', '%%%1')
end
-- clean up... | nilq/small-lua-stack | null |
vim.cmd [[colorscheme gruvbox]]
| nilq/small-lua-stack | null |
ITEM.name = "MK18 Mod 1"
ITEM.description = "A Close-Quarters weapon, the MK18 is a performance-built M4A1 with a shorter upper reciever and adjustable stock meant to be used by special units who have a need for reliable firepower in close to medium range engagements. This particular one has had some relatively minor Q... | nilq/small-lua-stack | null |
local PLUGIN = PLUGIN
PLUGIN.craft = PLUGIN.craft or {}
PLUGIN.craft.recipes = PLUGIN.craft.recipes or {}
PLUGIN.craft.stations = PLUGIN.craft.stations or {}
function PLUGIN.craft.LoadFromDir(directory, pathType)
for _, v in ipairs(file.Find(directory.."/sh_*.lua", "LUA")) do
local niceName = v:sub(4, -5)
if (... | nilq/small-lua-stack | null |
require('tostring')
function log(stuff)
printh(''..tostring(stuff))
end
return log
| nilq/small-lua-stack | null |
local j = 1e4
local co = coroutine.create(function() t = {} for i = 1, j do t[i] = i end return unpack(t) end)
local ok, err = coroutine.resume(co)
assert(not ok and string.find(err, "unpack"))
| nilq/small-lua-stack | null |
local fs = require("filesystem")
local comp = require("component")
local function new_node(parent, name, is_dir, proxy)
local node = {parent=parent, name=name, is_dir=is_dir, proxy=proxy}
if not proxy then
node.children = {}
end
return node
end
local function new_devfs_dir(name)
local sys = {}
sys.mta... | nilq/small-lua-stack | null |
-- module to download a random image from getwallpapers.com
function InitGetWallpapers()
local mod={}
mod.image_urls={}
mod.div_tag=function(self, data)
local toks, tok, url
local is_preload=false
toks=strutil.TOKENIZER(data, "\\S")
tok=toks:next()
while tok ~= nil
do
if string.sub(tok, 1, 13) == 'data-fullimg=' ... | nilq/small-lua-stack | null |
id = 'V-54381'
severity = 'medium'
weight = 10.0
title = 'The audit system must switch the system to single-user mode when available audit storage volume becomes dangerously low.'
description = 'Administrators should be made aware of an inability to record audit records. If a separate partition or logical volume of ade... | nilq/small-lua-stack | null |
Talk(0, "这里有本书,书名是.....”雪山飞狐”..原来”雪山飞狐”藏在这,胡大哥的军刀果然有用.咦!这边有张字条,写些什么来着...自受到金先生恩惠以来,即无时无刻不想着今生该如何报答.日前自恶人手中夺回”雪山飞狐”一书,其余十三本则还流落在外,吾发誓有生之年定要竭尽所能将书找齐,送回圣堂..今日看见此书书名,觉得非常有意思,内人分娩日子将近,如果生下男孩,就叫他胡斐吧.哈!”飞狐”,”胡斐”.哈!哈!哈!有意思..........胡一刀留原来还有这段典故.", "talkname0", 1);
ModifyEvent(-2, -2, -1, -1, -1, -1, -1, 3500, 3500, 3500, -2, -... | nilq/small-lua-stack | null |
--! @file tx-from-pcap.lua
--! @brief Replay from Pcap with correct delays
local mg = require "dpdk"
local memory = require "memory"
local device = require "device"
local log = require "log"
local ts = require "timestamping"
local pcap = require "pcap"
local stats = require "stats"
function master(txPort, maxp,... | nilq/small-lua-stack | null |
-- Here are the values that are shared across different files.
local more_module_slots_defines = {}
-- Mod ID.
more_module_slots_defines.mod_id = 'more-module-slots'
-- Prefix of the names.
more_module_slots_defines.name_prefix = more_module_slots_defines.mod_id .. '_'
-- Names.
more_module_slots_defines.names = {}
-... | nilq/small-lua-stack | null |
if _VERSION ~= "Lua 5.3" then
error "Use lua 5.3"
end
package.cpath = "./luaclib/?.so"
local socket = require "clientsocket"
local fd = assert(socket.connect("127.0.0.1", 6666))
local function send_package(fd, pack)
local package = string.pack(">s2", pack)
--print(tonumber(package[1]).." "..tonumber(package[2]))... | nilq/small-lua-stack | null |
function level_create(level_number)
local map_offset = make_uv_point(
(level_number % 8) * map_width_tiles,
flr(level_number / 8) * map_height_tiles
)
local start = make_uv_point(0, 0)
local finish = make_uv_point(0, 0)
for u = 0, map_width_tiles - 1 do
for v = 0, map_height_tiles - 1 do
local sprite = ... | nilq/small-lua-stack | null |
--
-- Copyright (C) 2021 Masatoshi Fukunaga
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, ... | nilq/small-lua-stack | null |
return PlaceObj(
"ModDef",
{
"title", "Autosave Frequency",
"description", "Set the Autosave Interval to 1 Sol with 5 Autosave Files being kept",
"author", "Dawnmist",
"id", "Dawnmist_AutosaveFrequency",
"code", {
"Code/AutosaveFrequency.lua"
},
... | nilq/small-lua-stack | null |
includeFile("custom_content/tangible/holiday/empire_day/component/aa1n_central_processor.lua")
includeFile("custom_content/tangible/holiday/empire_day/component/aa1n_circuit_board.lua")
includeFile("custom_content/tangible/holiday/empire_day/component/aa1n_io_bus_port.lua")
includeFile("custom_content/tangible/holiday/... | nilq/small-lua-stack | null |
-- get the relative path
local thispath = select('1', ...):match(".+%.") or ""
local parent = "unittests."
thispath = string.sub(thispath, 1, string.len(thispath) - string.len(parent))
-- load skeletor module
local Skeletor = require(thispath..'skeletor')
skeletor = Skeletor()
-- test skeletor:newSkeleton()
skeletor:... | nilq/small-lua-stack | null |
class 'graphs'
-- container for graphs of all players
function graphs:graphs() self.player_graphs = {} end
-- provided with graph and player name adds graph
-- to container if not exists and returns player graph
function graphs:add_player_graph(graph, player_name)
if not self.player_graphs[player_name] then self.... | nilq/small-lua-stack | null |
-- Copyright (C) 2015 Tomoyuki Fujimori <moyu@dromozoa.com>
--
-- This file is part of dromozoa-utf8.
--
-- dromozoa-utf8 is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-... | nilq/small-lua-stack | null |
-- luacheck: ignore messenger stream freeswitch argv
-- usage
if not argv[1] then
stream:write(' routes reload\n')
return
end
local action = argv[2]
if action == 'reload' then
local response = messenger:routeReload()
if response then
stream:write(response)
else
stream:write('-ERR no response')
end
return
... | nilq/small-lua-stack | null |
local cs = require("boo-colorscheme")
describe("colorscheme", function()
it("should not error", function()
assert.has_no.errors(cs.setup)
end)
end)
| nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- Module declaration
--
local mod, CL = BigWigs:NewBoss("Selin Fireheart", 585, 530)
if not mod then return end
mod:RegisterEnableMob(24723)
mod.engageId = 1897
-- mod.respawnTime = 0 -- resets, doesn't respawn
------------------------... | nilq/small-lua-stack | null |
object_tangible_wearables_helmet_helmet_fighter_privateer_ace_craft = object_tangible_wearables_helmet_shared_helmet_fighter_privateer_ace_craft:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_helmet_helmet_fighter_privateer_ace_craft, "object/tangible/wearables/helmet/helmet_fighter_privateer_ace_craft... | nilq/small-lua-stack | null |
--[[ Copyright 2019 The Spin-Scenario Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or... | nilq/small-lua-stack | null |
music = "castle.ogg"
function start()
down = Portal:new{x=1, y=5, width=1, height=1}
guy = Object:new{x=4, y=5, anim_set="ring_bearer", person=true, move_type=MOVE_WANDER}
end
function stop()
end
function update(step)
down:update()
if (down.go_time) then
change_areas("castle_tower4_1", 1, 5, DIRECTION_EAST)
... | nilq/small-lua-stack | null |
--
--
-- UTF-8 file
--
if GetLocale() ~= "esES" then return end
local G = Grail.quest.name
local _, release, _, interface = GetBuildInfo()
release = tonumber(release)
interface = tonumber(interface)
if release >= 0 and interface >= 50300 then
G[1]='Bogus Quest For Prerequisite Work'
G[2]='La garfa de Garfafilada'
G[1... | nilq/small-lua-stack | null |
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 3,["5"] = 4,["6"] = 5,["7"] = 6,["8"] = 12,["9"] = 13,["10"] = 12,["11"] = 15,["12"] = 16,["13"] = 15,["14"] = 18,["15"] = 19,["16"] = 18,["17"] = 21,["18"] =... | nilq/small-lua-stack | null |
-- tools common
local _M = {
__VERSION = "1.0"
}
-- _M.osSep = (function()
-- local result = io.popen("uname -s"):read("*l")
-- if not result or result == "" then
-- return "\\"
-- end
-- return "/"
-- end)()
_M.isNgx = not not ngx
_M.splitNgx = function(str, pat)
local ngx_re =... | nilq/small-lua-stack | null |
AddCSLuaFile( )
ENT.Base = "gasl_base_ent"
ENT.AutomaticFrameAdvance = true
local TurretDeployingWidth = 9
local TurretSearthingTimeSeconds = 4.0
function ENT:SetupDataTables()
self:NetworkVar( "Entity", 0, "TargetEntity" )
self:NetworkVar( "Vector", 0, "TargetEntityVector" )
self:NetworkVar( "Bool", 1, "Acti... | nilq/small-lua-stack | null |
local storysPY={
{name="original_女主长安",
action={ { type="DIALOG", value=[[ 主角#啊,是$FEMALE$... ]], },{ type="SELECT", value=[[ 主角#说些什么好呢?#最近还好吗?#要不要和我一起闯江湖? ]], }, },
result={ {ret="0",type="story",value="original_女主长安接任务",
condition={ { type="", }, },},{ret="1",type="story",value="original_女主长安加入队伍判断",
condition={ { ... | nilq/small-lua-stack | null |
module(...,package.seeall)
local ffi = require("ffi")
local C = ffi.C
local lib = require("core.lib")
require("lib.hardware.pci_h")
--- ### Hardware device information
devices = {}
--- Array of all supported hardware devices.
---
--- Each entry is a "device info" table with these attributes:
---
--- * `pciaddress... | nilq/small-lua-stack | null |
--
-- Licensed to the Apache Software Foundation (ASF) under one or more
-- contributor license agreements. See the NOTICE file distributed with
-- this work for additional information regarding copyright ownership.
-- The ASF licenses this file to You under the Apache License, Version 2.0
-- (the "License"); you may ... | nilq/small-lua-stack | null |
--[[
Seriál "Programovací jazyk Lua"
Demonstrační příklad k článku:
Podpora funkcionálního programovaní v jazyku Lua s využitím knihovny Moses
]]
-- načtení knihovny Moses a současně import symbolů do globálního jmenného prostoru
M = require "moses"
M.import()
-- tisk obsahu pole
function printArray(ar... | nilq/small-lua-stack | null |
return {
-- Tag is used with CollectionService to mark an object as a plugin.
Tag = "\27~hotswap#",
-- ID contains identifiers that must be unique in the Studio namespace.
ID = {
ToolbarTogglePanel = "HotSwap_Toolbar_TogglePanel",
ActionTogglePanel = "HotSwap_Action_TogglePanel",
ActionToggleEnabled = "Hot... | nilq/small-lua-stack | null |
return
{id1=1,id2=1,id3="ab1",num=1,desc="desc1",} | nilq/small-lua-stack | null |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'Add security tokens to server events.'
client_scripts {
'config.lua',
'client.lua'
}
server_scripts {
'config.lua',
'server.lua'
}
exports {
'setupClientResource'
}
server_exports {
'setupServerResource',
'secureServerEvent',
'ge... | nilq/small-lua-stack | null |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.