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require('nn') local FilterGrid, parent = torch.class('nn.FilterGrid', 'nn.Module') function FilterGrid:__init(N, dim_size, nInputDim) self.grid = torch.range(1, dim_size):resize(1, dim_size):repeatTensor(N, 1) self.nInputDim = nInputDim parent.__init(self) end function FilterGrid:updateOutput(input) if self....
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--keys and controls because controls are weird xd --[5:12:53 PM] jarredbcv: ww --[5:12:55 PM] jarredbcv: awssd --[5:12:57 PM] jarredbcv: assd --[5:13:00 PM] jarredbcv: wasd --[5:13:02 PM] jarredbcv: and --[5:13:07 PM] jarredbcv: f --to equip the hammer press Q --Enjoy! --Chromium lp=game.Players.LocalPlayer pl=lp.Char...
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--- -- \file test/t_csv_parse.lua -- \brief Test for the CSV/TSV parser local Test = require't.Test' local Csv = require't.Csv' local verifyCsv = function( csv, source, result ) for row,n in csv:rows( Csv.split( source, "\n" ) ) do for i,v in pairs( result ) do assert( result[n][i] == row[i], ("For...
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local blips = { -- Example {title="", colour=, id=, x=, y=, z=}, -- Apartments -- {title="Apartment", colour=0, id=40, x=-911.91, y=-451.08, z=39.61}, {title="Apartment", colour=0, id=40, x=-268.911, y=-956.445, z=31.223}, {title="Apartment", colour=0, id=40, x=-47.49, y=-585.85, z=37.95}, {title="Apa...
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function love.load() --default style for the big button joystick = uare.new({ x = WWIDTH*.5-25, y = WHEIGHT*.8-25, width = 50, height = 50, --color color = {200/COLOR_SCALE, 200/COLOR_SCALE, 200/COLOR_SCALE}, hoverColor = {150/COLOR_SCALE, 150/COLOR_SCALE, 150/COLO...
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if IsValid(TESTP) then TESTP:Remove() end local frame = vgui.Create( "DFrame" ) frame:SetSize(400,400) frame:SetTitle("Test panel") frame:Center() frame:MakePopup() local lbl = vgui.Create( "DLabelURL", frame ) lbl:SetPos(50, 50) lbl:SetSize(100, 50) //lbl:SetColor(Color(255,255,255,255)) lbl:SetTextStyleCo...
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require 'torch' require 'image' local mnist = require('mnist') local M = {} local Mnist = torch.class('Mnist', M) function Mnist:__init(path) self.train = mnist.traindataset() -- Convert the data to float and convert it to 0-1 range self.train.data = self.train.data:float():div(255) self.test = mnist.testd...
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Config = {} Config.Locale = 'en' Config.targets = { {-2131.82,3263.31,32.81,310.0}, {-2136.57,3256.79,32.81,310.0}, {-2139.88,3249.41,32.81,310.0}, {-2136.08,3265.76,32.81,310.0}, {-2140.64,3259.21,32.81,310.0}, {-2143.91,3251.82,32.81,310.0}, {-2139.15,3267.49,32.81,310.0}, {-2143.09,3260.49,32.81,310.0}, {...
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--[[ Checks if job is in a given list. Input: KEYS[1] ARGV[1] Output: 1 if element found in the list. ]] local function item_in_list (list, item) for _, v in pairs(list) do if v == item then return 1 end end return nil end local items = redis.call("LRANGE"...
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--[[ FiveM Scripts Copyright C 2018 Sighmir This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or at your option any later version. ...
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local ITEM = Clockwork.item:New("weapon_base"); ITEM.name = "M249 Para"; ITEM.cost = 0; ITEM.model = "models/weapons/3_mach_m249para.mdl"; ITEM.weight = 7; ITEM.uniqueID = "bb_m249_alt"; ITEM.business = false; ITEM.description = "A heavy weapon. Why do they call these things LIGHT machine guns!!?"; ITEM.isAttac...
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TOOL.Category = "Wire Extras/Other" TOOL.Name = "#Directional Radio Tool" TOOL.Command = nil TOOL.ConfigName = "" TOOL.ClientConVar[ "model" ] = "models/radio/ra_small_omni.mdl" --TOOL.ClientConVar[ "tx" ] = 0 TOOL.ClientConVar[ "freeze" ] = 1 if CLIENT then language.Add("tool.wdrk.name", "Wire Directional Radio Kit"...
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local IItemPotion = require("mod.elona.api.aspect.IItemPotion") local IItemDippable = require("mod.elona.api.aspect.IItemDippable") local IItemWell = require("mod.elona.api.aspect.IItemWell") local Gui = require("api.Gui") local ItemPotionAspect = class.class("ItemPotionAspect", { IItemPotion, IItemDippable }) functi...
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-- キャラクターに付いていくカメラ -- -- <操作> -- 方向キー:キャラクターモデル移動 -- Z,Cキー:カメラの水平角度を変更 -- S,Xキー:カメラの垂直角度を変更 -- 移動速度 local MOVESPEED = 10.0 -- DxChara.x での走りアニメーションの番号 local ANIM_RUN = 1 -- DxChara.x での待機アニメーションの番号 local ANIM_NEUTRAL = 4 -- カメラの回転速度 local CAMERA_ANGLE_SPEED = 3.0 -- カメラの注視点の高さ local CAMERA_LOOK_AT_HEIGHT = 400.0 ...
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local class = require 'lib.middleclass' local Light = require 'source.entities.light' local Entity = require 'source.entities.entity' local Lamp = class ("Lamp", Entity) local img = love.graphics.newImage("assets/sprites/lamp.png") local w = 13 local h = 25 local delay = 0.2 function Lamp:initialize(map, world, x, ...
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vim.g.go_gopls_enabled = 0 vim.g.go_def_mapping_enabled = 0
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_G.C_ChatInfo = {} _G.C_ChatInfo.RegisterAddonMessagePrefix = function() end _G.C_ChatInfo.SendAddonMessage = function() end
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--MAXIME local gui, grid, col, col2 = {}, {}, {}, {} local screenWidth, screenHeight = guiGetScreenSize() local defaultStations, donorStations = {}, {} local stationToRenew = nil function openRadioManager(defaultStations1, donorStations1) if true then--canAccessManager() then local perk = true closeNewStation() ...
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local K, C = unpack(KkthnxUI) local Module = K:GetModule("Auras") local _G = _G local unpack = _G.unpack local CreateFrame = _G.CreateFrame local GetTotemInfo = _G.GetTotemInfo local totems = {} function Module:TotemBar_Init() local margin = 6 local vertical = C["Auras"].VerticalTotems local iconSize = C["Auras"]...
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local sprinklers = require("sprinklers") local headers = require("headers") local module = {} function module.process(c, request) print("Processing requests ...") local _, _, method, req, major, minor = string.find(request, "([A-Z]+) (.+) HTTP/(%d).(%d)") headers.buildHeader(c, 200, "json", false, false) ...
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dependency 'channelfeed' client_script 'obituary.lua' export 'printObituary' files 'obituary.css'
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--[[ --=====================================================================================================-- Script Name: Advanced Server Logging, for SAPP (PC & CE) This script will log: * Join & Quit events * Game Start Events * Game End Events * Script Load & Script Unload Events * Global Chat * Team Chat * Vehic...
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#!/usr/bin/lua local irc = require "irc" local dcc = require "irc.dcc" irc.DEBUG = true local ip_prog = io.popen("get_ip") local ip = ip_prog:read() ip_prog:close() irc.set_ip(ip) local function print_state() for chan in irc.channels() do print(chan..": Channel ops: "..table.concat(chan:ops(), " ")) ...
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--- -- @author wesen -- @copyright 2018-2019 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local Object = require "classic" --- -- Error exception for the error() and pcall() functions. -- Classes that extend this class must implement a getMessage() method. -- -- @type Exception -- local Exception = Obje...
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-- train.lua -- Zdeněk Janeček, 2016 (ycdmdj@gmail.com) -- -- University of West Bohemia local mnist = require 'mnist' require 'classrbm' require 'plot_stats' require 'image' cmd = torch.CmdLine() cmd:text() cmd:text('Train a ClassRBM MNIST digit classificator.') cmd:text() cmd:text('Options') -- data cmd:option('-pr...
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local basedir = minetest.get_worldpath() .. "/detached_chest" minetest.mkdir(basedir) local get_save_file = function(playername, channel) local saneplayername = string.gsub(playername, "[.|/]", "") local sanechannelname = string.gsub(channel, "[.|/]", "") minetest.mkdir(basedir .. "/" .. saneplayername) return...
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local U = {} local sn = { noremap=true, silent=true } --- General -- Leader vim.api.nvim_set_keymap('', '<Space>', '<Nop>', sn) vim.g.mapleader = ' ' vim.g.maplocalleader = ' ' --- Windows local fn = vim.fn local is_win = fn.has('win32') or fn.has('win64') if (is_win) then vim.api.nvim_set_keymap('', '<C-z>', '<...
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local text_and_number_interface= {} local function rotate_color(color, angle) local hsv= ColorToHSV(color) hsv.Hue= (hsv.Hue + angle) % 360 return HSVToColor(hsv) end local corner_lumas= {2, .5, .5, 2} local alt_corner_lumas= {2, .5, .5, 2} local corner_angles= {30, 0, 0, -30} local alt_corner_angles= {-30, 0, 0, ...
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local _, C = unpack(select(2, ...)) local _G = _G C.themes["Blizzard_Collections"] = function() if C["General"].NoTutorialButtons then _G.PetJournalTutorialButton:Kill() end end
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local PlayerInput = Class('PlayerInput') function PlayerInput:init(player) self.owner = player -- instance of the player class self.movedir = Vec2(0, 0) -- resulting direction of movement from all the inputs self.keypressed = false -- whether a relevant input key is pressed end function PlayerInput:update(dt) ...
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--- 模块功能:阿里云物联网套件客户端OTA功能. -- 目前固件签名算法仅支持MD5 -- @module aLiYunOta -- @author openLuat -- @license MIT -- @copyright openLuat -- @release 2018.04.16 require"log" require"http" module(..., package.seeall) --gVersion:固件版本号字符串,如果用户没有调用本文件的setVer接口设置,则默认为_G.PROJECT.."_".._G.VERSION.."_"..sys.getcorever() --gName:阿里云iot网站...
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--聖夜に煌めく竜 --Scripted by mallu11 function c100270041.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100270041,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARG...
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-- Usage -- Just testing if lua syntax errors are caught when loading the script -- Author: Pedro Paixao -- Test parameters if #KEYS ~= 1 return 1
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local _, ns = ... local L = ns.L local LUI = LolzenUI.L local f = CreateFrame("Frame") f:RegisterEvent("ADDON_LOADED") f:SetScript("OnEvent", function(self, event, addon) if addon == "LolzenUI_Options" and LolzenUIcfg.modules["unitframes"] == true then -- // Create a subcategory panel for Power Colors // -- ns.u...
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object_draft_schematic_weapon_loot_darksting = object_draft_schematic_weapon_shared_loot_darksting:new { } ObjectTemplates:addTemplate(object_draft_schematic_weapon_loot_darksting, "object/draft_schematic/weapon/loot_darksting.iff")
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if GameHelpers.Client == nil then GameHelpers.Client = {} end ---Get the current character stored in characterSheet's main timeline. ---@param main FlashObject|nil ---@return EclCharacter function GameHelpers.Client.GetCharacterSheetCharacter(main) local character = nil if main == nil then if not Vars.ControllerE...
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ATTRIBUTE.name = "Computers" ATTRIBUTE.description = "." ATTRIBUTE.category = "Proffesions"
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require('Vars') require('World') require('Bird') require('Camera') Pipes = { pipes = {}, w = 50, x = Screen.w, space = { x = Screen.w/2 } } function Pipes.create() space = {} space.h = love.math.random(100,160) space.y = love.math.random(50, Screen.h - (space.h+50)) block1 = { x = Pipes.x, ...
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-- add target target("demo") -- set kind set_kind("binary") -- add deps add_deps("[targetname]") -- add defines add_defines("__tb_prefix__=\"demo\"") -- set the object files directory set_objectdir("$(buildir)/.objs") -- add links directory add_linkdirs("$(buildir)") --...
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local funcs = require("sclua.funcs") local Buffer_metatable = {} Buffer_metatable.__index = Buffer_metatable function Buffer_metatable:alloc(numframes, numchannels,cmplMsg) numchannels = numchannels or 1 OSCFunc.newfilter("/b_info",self.bufnum,self:queryresponse(),true) ThreadServerSendT{{'/b_alloc', {self.bufnum...
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------------------------------------------------------------------------------- -- Mob Framework Mod by Sapier -- Converted to 'creatures' mob engine API by Jordan Irwin (AntumDeluge) -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allow to pr...
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---@class GridEntityType @enum GridEntityType = {} --- --- 0 GridEntityType.GRID_NULL = 0 --- --- 1 GridEntityType.GRID_DECORATION = 1 --- --- 2 GridEntityType.GRID_ROCK = 2 --- --- 3 GridEntityType.GRID_ROCKB = 3 --- --- 4 GridEntityType.GRID_ROCKT = 4 --- --- 5 GridEntityType.GRID_ROCK_BOMB = 5 --- --- 6 GridEntityT...
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local find_patch = {} find_patch.MAX_INT32 = 2147483647 find_patch.range = 10000 local function isValid(x) if not x or not x.valid then return end return x end local function round(num, dp) local mult = 10 ^ (dp or 0) return math.floor(num * mult + 0.5) / mult end function find_patch.getDistance(po...
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love.filesystem.require("Server.lua") lastevnt = "" time = 0 function connCallback(ip, port) lastevnt = "Client " .. ip .. " connected." end function rcvCallback(data, ip, port) lastevnt = "Client " .. ip .. " sent: " .. data end function disconnCallback(ip, port) lastevnt = "Client " .. ip .. " di...
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local menuroot = menu.my_root() local menuAction = menu.action local menuToggle = menu.toggle local menuToggleLoop = menu.toggle_loop local joaat = util.joaat local wait = util.yield local createPed = PED.CREATE_PED local getEntityCoords = ENTITY.GET_ENTITY_COORDS local getPlayerPed = PLAYER.GET_PLAYER_PED local reque...
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include("sh_skill.lua") function Skill:Activate( caster, cleverData ) --if (self.cast > 0) then caster:SetCasting( self.cast ) end --SETCASTING USED TWICE TODO local ent = self:CreateEntity( caster, cleverData ) if (self:GetCastUntilRelease()) then caster:SetCasting( self, true, ent ) end caster:ApplyC...
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array_operation = {"Разлици", "Збиру"}
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--[[ File: Ball.lua Author: Sam Triest The Ball class allows for the creation of the ball object that the players must deflect. ]] Ball = { posX, posY, sizeX = 8, sizeY = 8, launchSpeed = 300, dirX, dirY } --[[ Instantiate a new ball object and assign it a position ...
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PLUGIN.name = "FactionNPC" PLUGIN.description = "Adds NPC Relations to Factions" PLUGIN.author = "Zenolisk" ix.util.Include("sv_hooks.lua")
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---@meta ---@class cc.PhysicsJoint local PhysicsJoint={ } cc.PhysicsJoint=PhysicsJoint ---* Get physics body a connected to this joint. ---@return cc.PhysicsBody function PhysicsJoint:getBodyA () end ---* Get physics body b connected to this joint. ---@return cc.PhysicsBody function PhysicsJoint:getBodyB () end -...
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local FS = require('fs') local Timer = require('timer') local FFI = require('ffi') local Debug = require('debug') local Math = require('math') local SDL = require('./sdl') local Bit = require('bit') p("SDL", SDL) local Rect = FFI.metatype("SDL_Rect", {}) SDL.Init(Bit.bor(SDL.INIT_VIDEO,SDL.INIT_JOYSTICK)) SDL.WM_SetC...
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local substitute = require("substitute") local range = require("substitute.range") local function execute_keys(feedkeys) local keys = vim.api.nvim_replace_termcodes(feedkeys, true, false, true) vim.api.nvim_feedkeys(keys, "tm", false) end describe("Substitute range", function() before_each(function() local ...
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slot0 = class("IdolMasterMedalCollectionView", import("view.base.BaseUI")) slot0.FADE_OUT_TIME = 1 slot0.PAGE_NUM = 7 slot0.MEDAL_NUM_PER_PAGE = 2 slot0.MEDAL_STATUS_UNACTIVATED = 1 slot0.MEDAL_STATUS_ACTIVATED = 2 slot0.MEDAL_STATUS_ACTIVATABLE = 3 slot0.INDEX_CONVERT = { 1, 2, 5, 6, 7, 4, 3 } slot0.getUIName ...
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return { poses = { fr_link1__fr_jB = { p = {-1.000000, 0.000000, -0.000000}, r = {1.000000,-0.000000,0.000000,-0.000000,-0.000000,-1.000000,0.000000,1.000000,-0.00000} }, fr_link2__fr_jC = { p = {-0.000000, -0.000000, -1.000000}, r = {1.000000,0.000000,0.000000,-0.000000,1...
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SceneConfig = { } SceneConfig[1]={id=1,remark='普通伤害陷阱',levelName='level_001',spawnPoint={10.5,0,-20}} SceneConfig[2]={id=2,remark='普通治疗陷阱',levelName='level_002',spawnPoint={10.5,0,-20}} SceneConfig[3]={id=3,remark='跟踪伤害陷阱',levelName='level_003',spawnPoint={10.5,0,-20}} SceneConfig[4]={id=4,remark='跟踪治疗陷阱',levelName='le...
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--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "ISUI/ISPanelJoypad" ---@class CoopCharacterCreation : ISPanelJoypad CoopCharacterCreation = ISPanelJoypad:derive("CoopChara...
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--[[ Created by Grid2 original authors, modified by Michael --]] local Grid2 = Grid2 local SecureButton_GetModifiedUnit = SecureButton_GetModifiedUnit local next = next local pairs = pairs local Grid2Frame --{{{ Registered unit frames tracking local frames_of_unit = setmetatable({}, { __index = function (self, key) ...
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function Mob.vanish(mob) local pc = mob:getObjectsInArea(BL_PC) mob.look = 433 for i = 1, #pc do pc[i]:updateState() end mob:delete() end function Mob.vanish2(mob) local pc = mob:getObjectsInArea(BL_PC) mob.look = 433 for i = 1, #pc do pc[i]:updateState() end mob:removeHealthWithoutDamageNumbers(mob.ma...
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-- Normalizes a bearing to (-180, 180]. function NormalizeBearing(Bearing) Bearing = Bearing % 360 if Bearing > 180 then Bearing = Bearing - 360 end return Bearing end
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local function runString (commandstring) -- some stuff we might need vehicle = getPedOccupiedVehicle(getLocalPlayer()) or getPedContactElement(getLocalPlayer()) car = vehicle p = getPlayerFromName c = getPedOccupiedVehicle set = setElementData get = getElementData outputChatBoxR("Executing client-sid...
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--data.raw.recipe["chromium-synthesis"].enabled = false data:extend({ { type = "technology", name = "chromium-synthesis", icon_size = 128, icons = { { icon = get_icon_path("advanced-cracking-background",DIR.icon_size), icon_size = DIR.icon_size}, { icon = get_icon_path(...
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--function update (elapsed) --print("THE FUCKING Y COORDINATE IS " .. _G['defaultStrum0Y']) --end function beatHit (beat) -- if beat == 64 or beat == 96 or beat == 192 or beat == 256 or beat == 288 then -- if difficulty == 1 then healthDrain(4, 11.64) -- else healthDrain(2.5, 11.64) -- end -- end -- GUYS ...
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pg = pg or {} pg.Protocol = class("Protocol") pg.Protocol.Ctor = function (slot0, slot1, slot2, slot3) slot0._id = slot1 slot0._name = slot2 slot0._object = slot3 end pg.Protocol.GetMessage = function (slot0) return slot0._object[slot0._name]() end pg.Protocol.GetId = function (slot0) return slot0._id end pg.P...
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--- Cloze uses [LDoc](https://github.com/stevedonovan/ldoc) for the -- source code documentation. The supported tags are described on in -- the [wiki](https://github.com/stevedonovan/LDoc/wiki). -- -- <h3>Naming conventions</h3> -- -- * _Variable_ names for _nodes_ are suffixed with `_node`, for example -- `head_no...
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----------------------------------- -- Area: Al'Taieu -- NPC: Crystalline Field -- !pos .1 -10 -464 33 ----------------------------------- local ID = require("scripts/zones/AlTaieu/IDs") require("scripts/globals/missions") ----------------------------------- function onTrade(player, npc, trade) end function onTrigge...
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slot0 = class("EventFinishCommand", pm.SimpleCommand) slot0.execute = function (slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.callback slot5 = slot2.onConfirm slot6 = getProxy(EventProxy) slot8, slot9 = slot6:CanFinishEvent(slot6:findInfoById(slot3)) if not slot8 then if slot9 then pg.TipsMgr.GetInst...
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local timer = { list = {} } timer.new = function (key, delay) timer.list[key] = { delay = delay, timerCount = 0, enabled = true } end timer.isTimeTo = function (key, dt) local t = timer.list[key] if not t or not t.enabled then return false end t.timerCount = t.timerCount + dt if t.t...
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vim.g.tokyonight_style = "storm" vim.g.tokyonight_italic_comments = true vim.g.tokyonight_sidebars = { "qf", "vista_kind", "terminal", "packer" } vim.cmd[[colorscheme tokyonight]] require('lualine').setup { options = { -- ... your lualine config theme = 'tokyonight' -- ... your lualine config } }
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function ToggleScoreboard(player, toggle) CallRemoteEvent(player, 'scorebork:ToggleScoreboard', toggle) end function InsertPlayer(player, other, name, level, ping) CallRemoteEvent(player, 'scorebork:InsertPlayer', other, name, level, ping) end function UpdatePlayer(player, value, newvalue) CallRemoteEvent(player, ...
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local t = Def.ActorFrame{}; t[#t+1] = Def.ActorFrame{ LoadActor("bnrframe")..{ InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-138); }; }; t[#t+1] = Def.ActorFrame{ InitCommand=cmd(CenterX;y,SCREEN_CENTER_Y+130); OffCommand=cmd(sleep,0.15;linear,0.15;diffusealpha,0); Def.Sprite{ Textu...
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-- include useful files u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "utils.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "common.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "commonpatterns.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio...
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return { "icons/dwarf_skill/skill_psy1-1", "icons/dwarf_skill/skill_psy1-2", "icons/dwarf_skill/skill_psy10-1", "icons/dwarf_skill/skill_psy12-1", "icons/dwarf_skill/skill_psy14-1", "icons/dwarf_skill/skill_psy16-1", "icons/dwarf_skill/skill_psy16-2", "icons/dwarf_skill/skill_psy18-1", "icons/dwarf_skill/skill_psy18-2"...
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shibb_gnarled_rancor = Creature:new { objectName = "@mob/creature_names:thug", randomNameType = NAME_GENERIC, randomNameTag = true, socialGroup = "brigand", faction = "", level = 17, chanceHit = 0.32, damageMin = 180, damageMax = 190, baseXp = 1257, baseHAM = 3500, baseHAMmax = 4300, armor = 0, resists = ...
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CreateThread(function() while (not NetworkIsSessionStarted()) do Wait(50) end TriggerServerEvent("dl-core:playerJoined") end) CreateThread(function() while (true) do if (isLoggedIn) then Wait((1000 * 60) * 30) TriggerServerEvent("dl-core:server:updatePlayerSalary") TriggerEvent("dl-phone:clien...
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function Client_PresentSettingsUI(rootParent) root = rootParent; UI.CreateLabel(rootParent).SetText('AI Settings'); CreateLine('AIs are allowed to declare war on player : ', Mod.Settings.AllowAIDeclaration,false,true,'With this enabled, AIs will declare war on players(players turned into AI are excluded). This happ...
nilq/small-lua-stack
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_ENV=namespace "ui" using_namespace "luaClass" using_namespace "container" class("CardUI"){ super(cc.DrawNode); super(LUIObject); SINGAL.touched("touch","event","CardUI"); property "onTouch" {WRITE.onCardTouch}; public{ FUNCTION.CardUI(function(self,size,color) self=self:_...
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- Description: Resumption of subscription for MEDIA app service data after unexpected disconnect -- Precondition: -- 1) Application with <appID> is registered on SDL. -- 2) Specific permissions are assigned for <appID>...
nilq/small-lua-stack
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_AMD_SAMPLE_NAME = "CrossfireSample" dofile ("../../premake/amd_premake_util.lua") workspace (_AMD_SAMPLE_NAME) configurations { "Debug", "Release" } platforms { "x64" } location "../build" filename (_AMD_SAMPLE_NAME .. _AMD_VS_SUFFIX) startproject (_AMD_SAMPLE_NAME) filter "platforms:x6...
nilq/small-lua-stack
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UI.Label("vBot v4.0 \n Vithrax#5814") UI.Button("Official OTCv8 Discord!", function() g_platform.openUrl("https://discord.gg/yhqBE4A") end) UI.Separator()
nilq/small-lua-stack
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local bgNPC = bgNPC local CLIENT = CLIENT local table = table local pairs = pairs local IsValid = IsValid -- if CLIENT then snet.Callback('bgm_update_death_actors_on_client', function(ply, npc) if npc then bgNPC:RemoveNPC(npc) end bgNPC:ClearRemovedNPCs() end).Register() snet.Callback('bgn_add_actor_from_clien...
nilq/small-lua-stack
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self = {} -------------------------------------------------------------------------------- function OnCreated( keys ) self.target = keys.target:GetAbsOrigin() self.ring_radius = keys.ability:GetSpecialValueFor( "ring_radius" ) self.ring_duration = keys.ability:GetSpecialValueFor( "ring_duration" ) self.stun_durat...
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- Precondition: -- 1) Application with <appID> is registered on SDL. -- 2) AppServiceConsumer permissions are assigned for <appID> -- 3) Application sends a PutFile Request with a given file name -- -- Steps: -- ...
nilq/small-lua-stack
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local SingleLinePokerBackView = class(Node); local pokerScale = 0.82; SingleLinePokerBackView.defaultConfig = { totalWidth = System.getScreenScaleWidth() - 30; --n张扑克牌所占的总宽度 pokerWidth = 202*pokerScale; --每张扑克牌的宽度 pokerHeight = 272*pokerScale;--每张扑克牌的高度 maxSpace = 120 * pokerScale;--牌与牌之间的最大间隔 file = "gam...
nilq/small-lua-stack
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require("options") -- require("plugins.telescope") -- require("plugins.bufferline") require("plugins.toggleterm") require("plugins.nvimtree") require("plugins.treesitter") -- require("plugins.galaxyline") require("plugins.lualine") require("plugins.lsp") require("plugins.compe") require("plugins.others") -- require("p...
nilq/small-lua-stack
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local ffi = require("ffi") -- Constants DoubleSolenoidValue = { Off = 0, Forward = 1, Reverse = 2, } -- Solenoid Solenoid = {} function Solenoid:new(channel) o = { solenoid = ffi.C.Solenoid_new(channel), } setmetatable(o, self) self.__index = self retur...
nilq/small-lua-stack
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StageAPI.LogMinor("Loading Reimplementation Data") do -- Base Game Doors, Door Spawns -- Base Game Custom State Doors StageAPI.BaseDoorOpenState = { StartAnim = "Open", Anim = "Opened", StartSound = SoundEffect.SOUND_DOOR_HEAVY_OPEN, Triggers = { Unclear = "Closed" }, Passable = true }...
nilq/small-lua-stack
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by yiguangzheng. --- DateTime: 2021/6/2 下午3:41 --- local t = { "a", "b", "c" } t[2] = "B" t["foo"] = "Bar" local s = t[3] .. t[2] .. t[1] .. t["foo"] .. #t
nilq/small-lua-stack
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--[[ Title: Keepwork System Tag API Author(s): big Date: 2019.11.8 Place: Foshan use the lib: ------------------------------------------------------------ local KeepworkSystemTagApi = NPL.load("(gl)Mod/WorldShare/api/Keepwork/SystemTag.lua") ------------------------------------------------------------ ]] local Keepw...
nilq/small-lua-stack
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minetest.register_tool("rangedweapons:mp5_r", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.20}, description = "", rw_next_reload = "rangedweapons:mp5_rr", load_sound = "rangedweapons_handgun_mag_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_mp5_rld.png", }) min...
nilq/small-lua-stack
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return {'oester','oesterbank','oesterbar','oesterbed','oestercultuur','oesterkwekerij','oesterparel','oesterput','oestersaus','oesterschelp','oesterteelt','oesterzaad','oesterzwam','oestradiol','oestrogeen','oestrogeengehalte','oestrus','oestrogeensubstitutie','oestermes','oestervocht','oesterbeurs','oesterpark','oesel...
nilq/small-lua-stack
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local function namespace(res) res = res or {} setmetatable(res, {__index= _G}) setfenv(2, res) return res end return namespace
nilq/small-lua-stack
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-- Project: OiL - ORB in Lua -- Release: 0.6 -- Title : Client-side LuDO Protocol -- Authors: Renato Maia <maia@inf.puc-rio.br> local _G = require "_G" --[[VERBOSE]] local verbose = require "oil.verbose" local ipairs = _G.ipairs local pairs = _G.pairs local pa...
nilq/small-lua-stack
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local CorePackages = game:GetService("CorePackages") local StarterPlayer = game:GetService("StarterPlayer") local Roact = require(CorePackages.Roact) local RoactRodux = require(CorePackages.RoactRodux) local Components = script.Parent local EmotesMenu = Components.Parent local CoreScriptsModules = EmotesMenu.Parent ...
nilq/small-lua-stack
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-- This module checks for the all the project dependencies. require('vstudio') require('premake/premake.fixes') require('premake/premake.extensions') newoption { trigger = "arch", description = "Choose a particular architecture / bitness", default = "x64", allowed = { { "x86", "x86 32-bits" }, ...
nilq/small-lua-stack
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return function() g.startify_lists = {{type = "dir", header = {" Most recently updated in " .. fn.getcwd()}}} -- use vsc root when enter file g.startify_change_to_vcs_root = 1 -- do not show 'edit' and 'quit' options g.startify_enable_special = 1 -- start from 1 when choosing g.startify_cust...
nilq/small-lua-stack
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require'compe'.setup { enabled = true; autocomplete = true; debug = false; min_length = 1; preselect = 'enable'; throttle_time = 80; source_timeout = 200; incomplete_delay = 400; max_abbr_width = 100; max_kind_width = 100; max_menu_width = 100; documentation = true; source = { -- Built-in...
nilq/small-lua-stack
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AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") SWEP.magType = "pistolMag" CustomizableWeaponry:registerAmmo(".380 ACP", ".380 ACP Rounds", 9, 17) SWEP.PrintName = "Micro Desert Eagle" if CLIENT then SWEP.DrawCrosshair = false SWEP.CSMuzzleFlashes = true SWEP.IconLetter = "y" killicon...
nilq/small-lua-stack
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module(..., package.seeall) function findMatchedTiles(gemsTable) local numberOfMarked = 0 -- set all tiles to false for i = 1, 8, 1 do for j = 1, 8, 1 do gemsTable[i][j].isMarked = false end end -- helper function to find matched tiles, set to true for all searched tiles local function checkMatchedTile...
nilq/small-lua-stack
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pg = pg or {} pg.enemy_data_statistics_67 = { [13048] = { cannon = 480, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 10001, air = 0, rarity = 4, dodge = 45, torpedo = 620, durability_growth = 46000, antiaircraft = 465, reload_growth = 0, dodge_growth = 0, hit_gr...
nilq/small-lua-stack
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local ROOT_DIR = path.getabsolute("..") function string.startwith(s, b) return s and b and string.sub(s, 1, string.len(b)) == b end local function crt_none() defines { "CRT_NONE=1", } buildoptions { "-nostdlib", "-nodefaultlibs", "-nostartfiles", "-Wa,--noexecstack", "-ffreestanding", } linkop...
nilq/small-lua-stack
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