content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
object_mobile_azure_cabal_sb_slayer_01 = object_mobile_shared_azure_cabal_sb_slayer_01:new {
}
ObjectTemplates:addTemplate(object_mobile_azure_cabal_sb_slayer_01, "object/mobile/azure_cabal_sb_slayer_01.iff")
| nilq/small-lua-stack | null |
--Server Round Manager
resource.AddFile("3_minutes_remain.wav")
resource.AddFile("2_minutes_remain.wav")
resource.AddFile("1_minute_remains.wav")
util.AddNetworkString(ERoundEvents.R_STARTED)
util.AddNetworkString(ERoundEvents.R_ENDED)
util.AddNetworkString(ERoundEvents.R_WARNING)
RoundManager = {
InRound = false... | nilq/small-lua-stack | null |
if SERVER then
include( 'glayout/init.lua' )
else
include( 'glayout/glayout.lua' )
include( 'glayout/cl_init.lua' )
end | nilq/small-lua-stack | null |
-- lerror | 15.07.2018
-- By daelvn
-- Lua Errors and Exceptions
--# Namespace #--
local lerror = {}
--# Functions #--
-- The reason for this is to allow lerror.exceptions to replace normal Lua errors with lerror Exceptions
lerror.pcall = pcall
-- .throw
function lerror.throw (e)
if e "type":match "[Ee]xception" th... | nilq/small-lua-stack | null |
object_tangible_saga_system_saga_relic_generic = object_tangible_saga_system_shared_saga_relic_generic:new {
}
ObjectTemplates:addTemplate(object_tangible_saga_system_saga_relic_generic, "object/tangible/saga_system/saga_relic_generic.iff")
| nilq/small-lua-stack | null |
return function()
local Symbol = require(script.Parent.Symbol)
describe("named", function()
it("should give an opaque object", function()
local symbol = Symbol.named("foo")
expect(symbol).to.be.a("userdata")
end)
it("should coerce to the given name", function()
local symbol = Symbol.named("foo")
... | nilq/small-lua-stack | null |
testMipmap = function()
local f = {0}
local g = {}
local h = {6}
local k = {0}
f[1] = f[1] + 1
k[1] = h[1] - f[1];
g[1] = k[1]^2
print (g[1])
end
testMipmap()
| nilq/small-lua-stack | null |
local mType = Game.createMonsterType("Ancient Lion Knight")
local monster = {}
monster.description = "an ancient lion knight"
monster.experience = 8100
monster.outfit = {
lookType = 1071,
lookHead = 57,
lookBody = 78,
lookLegs = 76,
lookFeet = 76,
lookAddons = 1,
lookMount = 0
}
monster.health = 9100
monster.m... | nilq/small-lua-stack | null |
Button = Class('Button')
function Button.new(x, y, w, h, value)
local self = inherit(Component.new("button", x, y, w, h), Button)
self.value = value or ""
self.color = tocolor(39, 174, 95, 255)
return self
end
function Button:draw()
if self.mouseDown and self.mouseOver then
dxDrawRectangle(self.x, self.y, sel... | nilq/small-lua-stack | null |
local marker_lookup = {};
-- Format marker ids to allow their use as formspec element ids.
-- We're mostly concerned with guarding against the : character because it is
-- common for ids and has an alternate meaning in formspecs.
--
-- id: The id to format
--
-- Returns the formatted id
local function format_marker_id... | nilq/small-lua-stack | null |
print("nav-testbed-launcher.lua starting up...")
require("nav-app-skeleton")
print("Parsing arguments")
-- Override the stock initScene with one to load the provided script.
script = arg[1]
do
local oldInitScene = osgnav.initScene
function osgnav:initScene()
oldInitScene(self)
dofile(script)
end
end
for i = ... | nilq/small-lua-stack | null |
-- power/ctrl.lua
local me = microexpansion
-- [register node] Controller
me.register_node("ctrl", {
description = "Power Controller",
tiles = {
"ctrl_sides",
"ctrl_bottom",
"ctrl_sides",
"ctrl_sides",
"ctrl_sides",
"ctrl_sides"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type =... | nilq/small-lua-stack | null |
sptbl["vdelay"] = {
files = {
module = "vdelay.c",
header = "vdelay.h",
example = "ex_vdelay.c",
},
func = {
create = "sp_vdelay_create",
destroy = "sp_vdelay_destroy",
init = "sp_vdelay_init",
compute = "sp_vdelay_compute",
},
params = {
... | nilq/small-lua-stack | null |
local w = require('tables').wrap
local parser = clink.arg.new_parser
local function trim (string_to_trim)
return string_to_trim:match("^%s*(.-)%s*$")
end
local function get_command (line)
return trim(line):match("^(%S+) ")
end
local function read_lines (command, start, stop)
local lines = w({})
local f = i... | nilq/small-lua-stack | null |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.Spawnable = false
ENT.AdminOnly = false | nilq/small-lua-stack | null |
----------------------------
-- Bunny Hop --
-- Created by Skeyler.com --
----------------------------
function ENT:SetupDataTables()
self:NetworkVar("Bool",0,"Spawn")
end | nilq/small-lua-stack | null |
SWEP.Base = "arccw_halo_subbase"
SWEP.Spawnable = true -- this obviously has to be set to true
SWEP.Category = "ArcCW - Halo 3" -- edit this if you like
SWEP.AdminOnly = false
SWEP.PrintName = "Plasma Rifle"
SWEP.TrueName = "Type-25 Plasma Rifle"
SWEP.Trivia_Class = "Rifle"
SWEP.Trivia_Desc = "This is a Type-25 Direct... | nilq/small-lua-stack | null |
--[[
Provides `Composite` for `Class`es.
When the `combine` method is called, the subject is not yet fully initialized.
Therefore, protocol methods can not be called immediately. A `Composite` can
return a callback which gets executed _after_ the subject is initialized. This
allows a composite to set state a... | nilq/small-lua-stack | null |
function autologinRemember(username, password)
local f
if not fileExists("@autologin") then
f = fileCreate("@autologin")
else
f = fileOpen("@autologin")
end
if not f then
return
end
local fields = {
username = username,
password = password
}
... | nilq/small-lua-stack | null |
InputController = Class {
init = function(self)
--cargo doesnt cooperate with new cursor easy cause we cant :getData() in LOVE >11.0.
self.isPlacingTower = false
self.mouse = Mouse(Vector(love.mouse.getPosition()))
end;
update = function(self, dt)
self.mouse:update(dt)
e... | nilq/small-lua-stack | null |
local class = require('lib.middleclass')
local Mixin = class('mixin.shoot')
function Mixin:initialize(shoot)
self.shoot = shoot or false
end
return Mixin
| nilq/small-lua-stack | null |
function onCreate()
-- background shit
makeLuaSprite('boxingnight1', 'boxingnight1', -450, -250);
setScrollFactor('boxingnight1', 0.9, 0.9);
makeLuaSprite('boxingnight2', 'boxingnight2', -450, -250);
setScrollFactor('boxingnight2', 0.9, 0.9);
-- sprites that only load if Low Quality is turned off
if n... | nilq/small-lua-stack | null |
data:extend(
{
{
type = "technology",
name = "robotics",
icon = "__base__/graphics/technology/robotics.png",
prerequisites = {"advanced-electronics-2", "electric-engine"},
unit =
{
count = 100,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
... | nilq/small-lua-stack | null |
--DEPRECATED
local widget = require( "widget" )
local composer = require( "composer" )
local json = require ("json")
local myData = require ("mydata")
local videoLoadingScene = composer.newScene()
---------------------------------------------------------------------------------
----------------------------------------... | nilq/small-lua-stack | null |
local Magic = require("mod.elona_sys.api.Magic")
local Effect = require("mod.elona.api.Effect")
local Rand = require("api.Rand")
local Event = require("api.Event")
local Gui = require("api.Gui")
local DeferredEvent = require("mod.elona_sys.api.DeferredEvent")
local Chara = require("api.Chara")
local Input = require("ap... | nilq/small-lua-stack | null |
local Tunnel = module("_core", "lib/Tunnel")
local Proxy = module("_core", "lib/Proxy")
API = Proxy.getInterface("API")
cAPI = Tunnel.getInterface("API")
RegisterServerEvent('FRP:TITLESWASH:washMoney')
AddEventHandler('FRP:TITLESWASH:washMoney', function()
local _source = source
local User = API.getUserFromSo... | nilq/small-lua-stack | null |
local metadata = {
name = "Bulbous",
description = "A simple lighting library.",
version = "0.1.0",
author = "Tachytaenius",
license = [[
MIT License
Copyright (c) 2018 Henry Fleminger Thomson
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated d... | nilq/small-lua-stack | null |
local MinigameController = class("MinigameController", Entity)
local Transition = require("transition.CurtainsTransition")
local Candle = require("scenes.minigame.Candle")
local HintText = require("scenes.minigame.HintText")
MinigameController.static.MAX_TIME = 5
function MinigameController:initialize(hint)
Entity.... | nilq/small-lua-stack | null |
require("stategraphs/commonstates")
local WALK_SPEED = 5
local actionhandlers =
{
ActionHandler(ACTIONS.GOHOME, "action"),
ActionHandler(ACTIONS.POLLINATE, function(inst)
if inst.sg:HasStateTag("landed") then
return "pollinate"
else
return "land"
end
end),
}
local events=
{
EventHandler... | nilq/small-lua-stack | null |
local Respones = require("Respones")
local Stype = require("ServiceType")
local CmdType = require("logic/const/CmdType")
local config= require("GameConfig");
local MatchMgr=require("logic/MatchMgr");
local logicServerConfig=config.servers[Stype.Logic];
local LogicConfig=require("logic/LogicConfig");
local function lo... | nilq/small-lua-stack | null |
--[[
s:UI Player Helper Functions
Martin Karer / Sezz, 2014
http://www.sezz.at
--]]
local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI");
-----------------------------------------------------------------------------
-- Generic Player Data
-------------------------------------... | nilq/small-lua-stack | null |
local thisFile = 'joinRoom'
if (dbg) then dbg.file(thisFile) end
--------------------------------------------------------------------------------------------------
-- setup storyboard
--****************************************************
local scene = sb.newScene()
-- forward declarations
local object1, object2
lo... | nilq/small-lua-stack | null |
local event = require 'utils.event'
local math_random = math.random
local valid_entities = {
["rock-big"] = true,
["rock-huge"] = true,
["sand-rock-big"] = true
}
local rock_mining_chance_weights = {
{"iron-ore", 25},
{"copper-ore",18},
{"coal",14},
{"stone",10},
{"uranium-ore",3}
}
local ore_raffle = {} ... | nilq/small-lua-stack | null |
TestSingleton = {}
function TestSingleton:test()
local a = BasicSingle:New()
local b = BasicSingle:New()
lu.assertEquals( a, b )
a = nil
b = nil
collectgarbage( "collect" )
end
function TestSingleton:testGCLeaks()
local a = BasicSingle:New()
local b = BasicSingle:New()
local strID = tostring( a )
lu.asse... | nilq/small-lua-stack | null |
require "warp"
function mu(x, y, z)
return 1.0
end
function lam(x, y, z)
return 2.0
end
function force(x, y, z)
return math.pi*(-3.0*math.pi*math.sin(math.pi*x)*math.sin(math.pi*z) + 5.0*math.pi*math.cos(math.pi*x)*math.cos(math.pi*y)), -3.0*math.pi^2*math.sin(math.pi*x)*math.sin(math.pi*y), 5.0*math.pi^... | nilq/small-lua-stack | null |
--- HTTP response
-- @classmod haproxy.embed.Response
-- @pragma nostrip
local class = require('pl.class')
local tablex = require('pl.tablex')
local http = require('haproxy.embed.http')
--- A Response represents an API response.
local Response = class()
--- Construct an API response.
-- @tparam[opt=200] int status... | nilq/small-lua-stack | null |
player = {
name = "Bob",
isSpawned = false
}
function fib(number)
if number < 2 then
return 1
end
return fib(number - 2) + fib(number -1)
end
My_Func()
| nilq/small-lua-stack | null |
class "job.mime" ("job")
local mime = job.mime
mime.title = "Mime"
mime.access = { "theatre" }
mime.total_positions = 1
mime.spawn_positions = 1 -- how many players can spawn in as this job? --[[ TODO change this value on map-load. Create a `player_spawn` entity which mutates this. ]]
mim... | nilq/small-lua-stack | null |
minetest.register_node("bt_core:wild_cotton", {
description = "Wild Cotton",
waving = "1",
drawtype = "plantlike",
drop = {
max_items = 2,
items = {
{
items = {"bt_core:cotton_ball 3"},
},
{
items = {"bt_core:cotton_1 2"... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- 81-722 async inverter and motors
--------------------------------------------------------------------------------
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.txt for a... | nilq/small-lua-stack | null |
--[[
� CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]
local THEME = Clockwork.theme:Begin(true);
local FONT_USED = "Mailart Rubberstamp"; -- "Accidental Presidency"
-- Called when fonts should be created.
function THEME:CreateFonts()
surface.Crea... | nilq/small-lua-stack | null |
return {'hepatitis','heptameter','heptaeder','heppen','heppener','hepkema','heppe','hepen','heptameters'} | nilq/small-lua-stack | null |
bow = {
checkEquip = function(player)
local val = false
local bow, quiver = player:getEquippedItem(EQ_WEAP), player:getEquippedItem(EQ_SHIELD)
if bow ~= nil and bow.thrown then
if quiver ~= nil and quiver.thrown then
val = true
end
end
return val
end,
thrown = function(player)
local weap, qui... | nilq/small-lua-stack | null |
--[[
Name: sv_drugs.lua
For: TalosLife
By: TalosLife
]]--
GM.Drugs = {}
GM.Drugs.m_tblEffects = {}
function GM.Drugs:RegisterEffect( tblEffect )
self.m_tblEffects[tblEffect.Name] = tblEffect
if tblEffect.PacOutfit and tblEffect.PacOutfitSlot then
GM.Inv:RegisterEquipSlot( tblEffect.PacOutfitSlot.Name, tblEffe... | nilq/small-lua-stack | null |
workspace "Horizon"
architecture "x64"
startproject "Sandbox"
language "C++"
configurations
{
"Debug",
"Release"
}
flags
{
"MultiProcessorCompile"
}
filter "system:windows"
defines
{
"HRZ_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
defines "HRZ_DEBUG"
runtime "Debug"
symbols "o... | nilq/small-lua-stack | null |
local Draw = require("api.Draw")
local I18N = require("api.I18N")
local Ui = require("api.Ui")
local MapObjectBatch = require("api.draw.MapObjectBatch")
local Gui = require("api.Gui")
local ICharaElonaFlags = require("mod.elona.api.aspect.chara.ICharaElonaFlags")
local IUiLayer = require("api.gui.IUiLayer")
local Inpu... | nilq/small-lua-stack | null |
------------------------------------------------------------------------------
--
-- This file is part of the Corona game engine.
-- For overview and more information on licensing please refer to README.md
-- Home page: https://github.com/coronalabs/corona
-- Contact: support@coronalabs.com
--
------------------------... | nilq/small-lua-stack | null |
object_building_player_construction_construction_player_guildhall_02 = object_building_player_construction_shared_construction_player_guildhall_02:new {
}
ObjectTemplates:addTemplate(object_building_player_construction_construction_player_guildhall_02, "object/building/player/construction/construction_player_guildhall_... | nilq/small-lua-stack | null |
local time = require "util.time";
local distance = 0;
local api = {};
local data = {}
function api:set_distance(d)
distance = d;
end
function api:incoming(id, callback)
if not data[id] then data[id] = {}; end
-- directly call callback() if the last call for this id was more than `distance` seconds away
if not da... | nilq/small-lua-stack | null |
local Class = require("class")
local M = Class()
M.__index = M
function M:_init()
self._data = {}
end
function M:add(talk)
talk.id = talk.id or ""
--print("id: <" .. talk.id .. ">")
if talk.id then
if self._data[talk.id] == nil then
self._data[talk.id] = {}
end
table.insert(self._data[ta... | nilq/small-lua-stack | null |
acklibrary {
name = "internal",
hdrs = { "./*.h" }
}
local bdos_calls = {
[ 0] = "cpm_exit",
[ 1] = "cpm_conin",
[ 2] = "cpm_conout",
[ 3] = "cpm_auxin",
[ 4] = "cpm_auxout",
[ 5] = "cpm_lstout",
[ 6] = "cpm_conio",
[ 7] = "cpm_get_iobyte",
[ 8] = "cpm_set_iobyte",
[ 9] ... | nilq/small-lua-stack | null |
-- Blip Class
-- Created for:
-- Easy blip creation.
-- Usage:
-- No intended usage outside of BlipHandler.lua
Blip = function(x,y,z,sprite,color,text,scale,display,shortRange,highDetail)
local blip = AddBlipForCoord((x or 0.0),(y or 0.0),(z or 0.0))
SetBlipSprite (blip, (sprite or 1))
SetBlipDis... | nilq/small-lua-stack | null |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
nightsister_vibro_unit = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/component/weapon/vibro_unit_nightsister.iff",
craftingValues = {
{"mindamage",34,75,0},
{"maxdamage",34,75,0},
{"at... | nilq/small-lua-stack | null |
--
-- fuel
--
nautilus.GAUGE_FUEL_POSITION = {x=0,y=-8.45,z=5.31}
nautilus.MAX_FUEL = minetest.settings:get("nautilus_max_fuel") or 10
nautilus.FUEL_CONSUMPTION = minetest.settings:get("nautilus_fuel_consumption") or 6000
minetest.register_entity('nautilus:pointer',{
initial_properties = {
physical = false,
collide_... | nilq/small-lua-stack | null |
local lsp = require('languages.lsp')
local M = {}
M.efm = {
{
formatCommand = 'black --quiet -',
formatStdin = true,
},
{
lintCommand = 'flake8 --stdin-display-name ${INPUT} -',
lintStdin = true,
lintFormats = {
'%f:%l:%c: %m',
},
},
}
M.all_... | nilq/small-lua-stack | null |
include("HSE_utils")
civDataCacheEDR = {}
print("Loading LeaderIcon.lua from Better Leader Icon version "..GlobalParameters.BLI_VERSION_MAJOR.."."..GlobalParameters.BLI_VERSION_MINOR.." (compatibility with Hide Stats Evolved)");
-- ===========================================================================
-- Better ... | nilq/small-lua-stack | null |
local process = ...
local misc = {
help = {
{"coinflip","","Flips a coin."},
{"diceroll","[sides]","Rolls an N-sided die."},
{"timer","[time]","Starts and stops a timer."},
{"server","","Returns information about the server."}
}
}
function misc:init(process)
process:registerCallback(self,"command",1,self.co... | nilq/small-lua-stack | null |
local isMenuInitialized = false
-- Update ragdoll fading speed/time
net.Receive("NBC_UpdateFadingTime", function()
RunConsoleCommand("g_ragdoll_fadespeed", net.ReadString())
end)
-- Run commands os the server
local function NBC_SendToServer(command, value)
if not isMenuInitialized then return end
net.Start("NBC_U... | nilq/small-lua-stack | null |
local _E
local hook
if not tdBag2 then return end
if not tdBag2.RegisterPlugin then return end
local function pipe(item)
local name = item:GetName()
local slotFrame = _G[name]
local itemLink = GetContainerItemLink(item.bag, item.slot)
SyLevel:CallFilters("tdbag2", slotFrame, _E and itemLink, item.bag, item.slot)
... | nilq/small-lua-stack | null |
--- File manipulation utilities
local M = {}
--- Fix a filename to ensure that it doesn't contain any illegal characters
-- @param filename
-- @return Filename with illegal characters replaced
function M.fix(filename)
filename = filename:gsub("([^0-9a-zA-Z%._ ])", function(c) return string.format("%%%02X", string.by... | nilq/small-lua-stack | null |
local function GetBlockInfo(blockPos)
print("Request data for "..blockPos)
local bi = BlockInfo.new()
bi.collides = true
bi.blockstate = ""
bi.variant = ""
return bi
end
local function RegisterBlocks()
AC.RegisterBlock(BlockId.new(1,0), true, "stone", "normal")
AC.RegisterBlock(BlockId.... | nilq/small-lua-stack | null |
local skynet = require "skynet"
local crypt = require "skynet.crypt"
local httpc = require "http.httpc"
local json = require 'cjson.safe'
local setmetatable = setmetatable
local tonumber = tonumber
local byte = string.byte
local type = type
local null = nil
local webclient
local ok, new_tab = pcall(require, "table.ne... | nilq/small-lua-stack | null |
local l = ClassE();
assert(l:methdA() == 0);
assert(l:methdB() == 0);
assert(l:methdC() == 0);
assert(l:methdD() == 0);
assert(l:methdE() == 0);
| nilq/small-lua-stack | null |
vim.cmd [[packadd packer.nvim]]
return require('packer').startup(function()
use 'wbthomason/packer.nvim'
use 'gruvbox-community/gruvbox'
use {
'nvim-telescope/telescope.nvim',
requires = { {'nvim-lua/plenary.nvim'} }
}
use {
'nvim-treesitter/nvim-treesitter',
run = ':TSUpdate'
... | nilq/small-lua-stack | null |
local _M = {
_VERSION = '0.09'
}
local mt = { __index = _M }
function _M.new(size)
return setmetatable({}, mt)
end
function _M.get(self, key)
return nil
end
function _M.set(self, key, value, ttl)
end
function _M.flush_all(self)
end
package.loaded["resty.lrucache"] = _M
local cjson_decode = require('cjson').... | nilq/small-lua-stack | null |
local crud = require "kong.api.crud_helpers"
return {
["/consumers/:username_or_id/acls/"] = {
before = function(self, dao_factory, helpers)
crud.find_consumer_by_username_or_id(self, dao_factory, helpers)
self.params.consumer_id = self.consumer.id
end,
GET = function(self, dao_factory)
... | nilq/small-lua-stack | null |
function greetPlayersAsTheyJoin(player)
print("Hello, " .. player.name .. "!")
end
Game.playerJoinedEvent:Connect(greetPlayersAsTheyJoin)
Game.playerJoinedEvent:Connect(function (player) print("Hello2, " .. player.name .. "!")end)
local card01 = World.FindObjectById('AD0C7E624EDE6418:card')
loca... | nilq/small-lua-stack | null |
--[[
Adds a button to the Shrine of Solace's Offer page to lock selected traits before rerolling.
This way you are guaranteed to get an item with desired traits.
Author: UnShame
]] --
local mod = {}
local mod_name = "LockTraits"
-- Returns index of object o in table t or nil if t doesn't have o
mod.table_... | nilq/small-lua-stack | null |
measure = {"length", "mass", "volume", "time"}
name = {"a metre", "a gram", "a litre", "a second"}
| nilq/small-lua-stack | null |
local origGetMaterialXYOffset = GetMaterialXYOffset
function GetMaterialXYOffset(techId)
if techId == kTechId.HealingField then
techId = kTechId.MedPack
end
return origGetMaterialXYOffset(techId)
end | nilq/small-lua-stack | null |
return {
corshock = {
acceleration = 0.16,
activatewhenbuilt = true,
airsightdistance = 1000,
bankscale = 0.5,
blocking = false,
brakerate = 0.375,
buildcostenergy = 415057,
buildcostmetal = 14269,
builder = false,
buildpic = "corshock.dds",
buildtime = 350000,
canattack = true,
canfly = true... | nilq/small-lua-stack | null |
local fs = require 'bee.filesystem'
local pf = require 'bee.platform'
print(package.cpath)
local function getExtensionDirName(packageDir)
local publisher,name,version
for line in io.lines(packageDir .. '/package.json') do
if not publisher then
publisher = line:match('"publisher": "([^"]+)"... | nilq/small-lua-stack | null |
local skynet = require "skynet"
local socketManager = require("byprotobuf/socketManager")
local socketCmd = require("logic/common/socketCmd")
local queue = require("skynet.queue")
local cs = queue()
local TAG = "HallAgent"
HallAgent = class()
function HallAgent:start(conf)
self.m_pUserId = nil
self.m_gamebale = n... | nilq/small-lua-stack | null |
package.path = "/home/christian/devel/cadet/?.lua;" .. package.path
local cadet = require("cadet")
App = {
index = function(env, headers, query)
local res = cadet.response
view = {
title = "Test Application!",
question = "What do we want?",
answer = "I don't know, but we want it now!",
... | nilq/small-lua-stack | null |
return Def.ActorFrame{
InitCommand=function(self) self:Center() end,
LoadActor("usbicon.png")..{
InitCommand=function(self) self:shadowlength(1) end,
OnCommand=function(self)
self:zoom(0.6):glow(1,1,1,1): glowshift():diffusealpha(0):sleep(1.0):decelerate(2):diffusealpha(1):sleep(6):linear(0.75):diffusealpha(0... | nilq/small-lua-stack | null |
--[[
bbbbbbbb
b::::::b iiii lllllll lllllll ))))))
b::::::b i::::i l:::::l l:::::l ... | nilq/small-lua-stack | null |
local radius = variable("Radius")
local pos = get_position()
for radians = 0, math.pi * 2, 0.2 do
x = pos.x + (radius * math.cos(radians))
y = pos.y + (radius * math.sin(radians))
move_absolute(x, y, pos.z, 50)
end
| nilq/small-lua-stack | null |
-- See Copyright Notice in lal.lua
local function class()
local class
class = { }
class.__index = class
class = setmetatable(class, {
__call = function (_, ...)
local instance = setmetatable({ }, class)
if (class.init) then instance:init(...) end
... | nilq/small-lua-stack | null |
require 'utils'
local car = getCar()
-- Positive cases. Can't print the result because the address may change
-- from run to run.
--
dbgscript.searchMemory(car:f('name').address-16, 100, 'FooCar', 1)
dbgscript.searchMemory(car:f('name').address-16, 100, 'FooCar', 2)
-- Negative cases.
--
-- 4 is not a ... | nilq/small-lua-stack | null |
local luatest = require('luatest')
local tarantool = require('tarantool')
-- Returns true if Tarantool build type is Debug.
local function is_debug_build()
return tarantool.build.target:endswith('-Debug')
end
-- Returns true if Tarantool package is Enterprise.
local function is_enterprise_package()
return tar... | nilq/small-lua-stack | null |
-- This script tests some basic spherical harmonics functionality
print("Harmonics test script")
quad0_handle = chiCreateProductQuadrature(GAUSS_LEGENDRE_CHEBYSHEV,32,32)
quad0 = chiGetProductQuadrature(quad0_handle)
quad1_handle = chiCreateProductQuadrature(GAUSS_LEGENDRE_CHEBYSHEV,4,4)
quad1 = chiGetProductQuadrat... | nilq/small-lua-stack | null |
proc = "%"
ind = math.random(2)
denom = 10^ind
enum = 2 + math.random(2*denom - 5);
if (enum == denom) then
enum = enum - math.random(5)
end
value = enum / denom
per = math.floor(value * 100)
number = 2 + math.random(27)
result = lib.dec_to_str(lib.math.round_dec(value * number, ind))
... | nilq/small-lua-stack | null |
include "dependencies.lua"
workspace "openGL"
characterset "MBCS"
architecture "x64"
configurations {"Debug", "Release"}
flags {"MultiProcessorCompile"}
group "Dependencies"
include "vendor/GLFW"
include "vendor/glad33"
include "vendor/ImGui"
group ""
include "0_window"
include "01_opengl"
include "02_eleme... | nilq/small-lua-stack | null |
-- Copyright 2013 Arman Darini
display.setStatusBar(display.HiddenStatusBar)
-- these are used almost everywhere, so make they global
_utils = require("lib.utils")
_math = require("lib.math2")
_helpers = require("lib.helpers")
_widget = require("widget")
_storyboard = require("storyboard")
_storyboard.purgeOnSceneCha... | nilq/small-lua-stack | null |
local lib = {
default_repository = 'JawaskaTeamCC'
}
local token
do
local f = io.open('.github', 'r')
if f ~= nil then
token = f:read('*all')
f:close()
end
end
local KVFile
do
local _class_0
local _base_0 = {
open = function(path, mode)
local file = KVFile(path, mode)
if file.handle ... | nilq/small-lua-stack | null |
local AS = unpack(AddOnSkins)
if not AS:CheckAddOn('Dresser') then return end
function AS:Dresser()
for i = 1, 4 do
local Button = _G['DressUpFrameLegacyDresser'..i]
AS:SkinButton(Button)
Button:SetSize(38, 22)
end
DressUpFrameLegacyDresser1:SetPoint('RIGHT', DressUpFrameResetButton, 'LEFT', -2, 0)
DressU... | nilq/small-lua-stack | null |
local ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
math.randomseed(math.floor(os.time() + math.random(100)))
-- Player loaded
AddEventHandler('es:playerLoaded', function( source )
getIdentity(source, function(data)
-- print(data.firstname)
if data.firstname == '' or data.firstn... | nilq/small-lua-stack | null |
object_tangible_tcg_series7_garage_display_vehicles_speederbike = object_tangible_tcg_series7_garage_display_vehicles_shared_speederbike:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series7_garage_display_vehicles_speederbike, "object/tangible/tcg/series7/garage_display_vehicles/speederbike.iff") | nilq/small-lua-stack | null |
local autopairs = require 'nvim-autopairs'
local cmp_autopairs = require 'nvim-autopairs.completion.cmp'
local cmp = require 'cmp'
autopairs.setup {
disable_filetype = { 'TelescopePrompt' },
}
cmp.event:on('confirm_done', cmp_autopairs.on_confirm_done { map_char = { tex = '' } })
| nilq/small-lua-stack | null |
data:extend({
{
type = "item",
name = "orbital-fabricator-component",
icon = "__expanded-rocket-payloads__/graphic/space-fabricator-32.png",
icon_size = 32,
flags = {"goes-to-main-inventory"},
subgroup = "buildings",
order = "n",
stack_size = 1
},
{... | nilq/small-lua-stack | null |
--[[
Copyright (C) 2006-2007 Nymbia
Copyright (C) 2010-2017 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, ... | nilq/small-lua-stack | null |
-- Copyright 2019 Xingwang Liao <kuoruan@gmail.com>
-- Licensed to the public under the MIT License.
local uci = require "luci.model.uci".cursor()
local util = require "luci.util"
local fs = require "nixio.fs"
local sys = require "luci.sys"
local m, s, o
local server_table = { }
uci:foreach("frpc", "server", functio... | nilq/small-lua-stack | null |
--特定のアドレスに対する入金を監視する
--watch payments into spcific address
local address = "YOUR_ADDRESS"
--txidを受け取ったトランザクションの中にaddress宛のtxoutがあればtableにそのモナの量と承認数を入れて返す関数
--If there are txouts for address in received txid's transaction, return table containing mona value and confirmation number.
function SearchTransaction(txid)
... | nilq/small-lua-stack | null |
--[[
s:UI Bag Opener
Martin Karer / Sezz, 2014
http://www.sezz.at
--]]
local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI");
local AutomationCore = S:GetModule("AutomationCore");
local M = AutomationCore:CreateSubmodule("vendor");
local log;
---------------------------------... | nilq/small-lua-stack | null |
local WIDGET, VERSION = 'BottomTabButton', 2
local GUI = LibStub('NetEaseGUI-2.0')
local BottomTabButton = GUI:NewClass(WIDGET, GUI:GetClass('TabItemButton'), VERSION)
if not BottomTabButton then
return
end
function BottomTabButton:Constructor()
self:SetSize(10, 32)
self.tLeft = self:CreateTexture(nil, ... | nilq/small-lua-stack | null |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... | nilq/small-lua-stack | null |
data:extend({
{ --------- ramp entity -------------
type = "rail-signal",
name = "RTTrainRamp",
icon = "__RnD_Labs_Bridges__/graphics/TrainRamp/icon.png",
icon_size = 64,
flags = {"placeable-neutral", "player-creation", "filter-directions", "fast-replaceable-no-build-while-moving"},
minabl... | nilq/small-lua-stack | null |
--- Androlua plot library.
-- @module android.plot
local G = luajava.package 'android.graphics'
local L = luajava.package 'java.lang'
local V = luajava.package 'android.view'
local array = require 'android.array'
local append = table.insert
local Plot = { array = array }
-- OOP support
local function make_object (obj... | nilq/small-lua-stack | null |
function GM:ShowHelp()
local h = self:CreateFrame( "Help", 300, 400 );
h:DockPadding( 10, 34, 10, 10 );
h:SetBackgroundBlur( true );
local t = self:CreateLabel( h, FILL, "COI 18", I18( "help_text" ), 7 );
t:SetWrap( true );
end | nilq/small-lua-stack | null |
-----------------------------------
--
-- tpz.effect.SPONTANEITY
--
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onEffectGain(target, effect)
target:addMod(tpz.mod.UFASTCAST, 150)
effect:setFlag(tpz.effectFlag.MAGIC_BEGIN)
end
function ... | nilq/small-lua-stack | null |
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