content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
--
-- TARGET_FX FUNCTIONS
--
function tr3b_rain_RainGrid512(origin, dir)
-- spawn particles in a 512x512 grid
tr3b_rain_RainGrid(origin, dir, 512, 16)
end
function tr3b_rain_RainGrid256(origin, dir)
-- spawn particles in a 256x256 grid
tr3b_rain_RainGrid(origin, dir, 256, 16)
end
function tr3b_rain... | nilq/small-lua-stack | null |
-- Functions.lua
-- Contains all the global functions used in this plugin
-- Loads all the catastrophes into g_Catastrophes
function LoadCatastrophes()
local CurrentPath = cPluginManager:GetCurrentPlugin():GetLocalFolder() .. "/Catastrophes"
local Catastrophes = cFile:GetFolderContents(CurrentPath)
for Idx,... | nilq/small-lua-stack | null |
compareKey = function(key, path, file)
local results = {}
local fs = require("hs.fs")
local plist = require("hs.plist")
for entry in fs.dir(path) do
if entry:match(".lproj") then
local targetFile = path .. "/" .. entry .. "/" .. file
if fs.attributes(targetFile) then
... | nilq/small-lua-stack | null |
AUTH_TOKEN='LICENSE_ID' | nilq/small-lua-stack | null |
local Flavour = {}
function Flavour:init(id, name, image)
self.id = id
self.name = name
self.image = 'images/coffee_' .. image .. '.jpg' --TODO: png
end
function Flavour:show(control_index)
local control = 'flavours_layer.flavour_' .. control_index
local fields = {}
fields[control .. '.flavour'] = se... | nilq/small-lua-stack | null |
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras of Aerie ... | nilq/small-lua-stack | null |
local LocalPlayer = game.Players.LocalPlayer
local Backpack = LocalPlayer.Backpack
local Mouse = LocalPlayer:GetMouse()
local api = {}
if not getgenv().APIranbefore then getgenv().APIranbefore = true; warn("\n This API might not work anymore and has limited features.\n You can update the repo yourself at https:... | nilq/small-lua-stack | null |
return {
{
effect_list = {
{
type = "BattleBuffCastSkill",
trigger = {
"onAttach"
},
arg_list = {
rant = 3500,
target = "TargetSelf",
skill_id = 12608
}
}
}
},
{
effect_list = {
{
type = "BattleBuffCastSkill",
trigger = {
"onAttach"
},
arg_l... | nilq/small-lua-stack | null |
-- Services
local repl = game:GetService('ReplicatedStorage')
-- Locals
local remotes = repl.Remotes
-- Remotes
local ar = remotes.AbilityRequest
-- Variables
local whitelisted = { Enum.KeyCode.G }
-- Module
local util = {}
function util.HookInput(input, gpe)
if (gpe) then return end
if (table.find(whitelisted,... | nilq/small-lua-stack | null |
local main = setmetatable({}, {});
-- arrays, variables and others
main.space = {};
main.robloxSpace = {};
main.workspace = setmetatable({}, {});
-- methods
function main.getMetaData(this)
local metaData = {};
function metaData:__index(index)
local ro;
pcall(function()
local i = index:sub(1,1);... | nilq/small-lua-stack | null |
--New
includeFile("custom_content/building/mustafar/dungeon/mining_tunnel_01/must_mining_tunnel_01.lua")
| nilq/small-lua-stack | null |
----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local simdefs = include( "sim/simdefs" )
local simquery = include( "sim/simquery" )
local mazegen = inc... | nilq/small-lua-stack | null |
print('Iniciando servidor...')
local sck = Socket(2, 1, 6)
sck:bind('127.0.0.1', 5000)
sck:listen(128)
local client = sck:accept()
print('Conexao aceita!')
while true do
local av = client:avaliable()
if av > 0 then
print(av .. ' bytes disponiveis...')
print('Recebeu: ' .. client:receive(av))
break
end... | nilq/small-lua-stack | null |
local S = homedecor_i18n.gettext
minetest.register_node("lrfurn:endtable", {
description = S("End Table"),
drawtype = "nodebox",
tiles = {"lrfurn_coffeetable_back.png", "lrfurn_coffeetable_back.png", "lrfurn_coffeetable_back.png", "lrfurn_coffeetable_back.png", "lrfurn_coffeetable_back.png", "lrfurn_coffeetabl... | nilq/small-lua-stack | null |
CodexDB["professions"]["enUS"]={
[6]="Frost",
[8]="Fire",
[26]="Arms",
[38]="Combat",
[39]="Subtlety",
[40]="Poisons",
[43]="Swords",
[44]="Axes",
[45]="Bows",
[46]="Guns",
[50]="Beast Mastery",
[51]="Survival",
[54]="Maces",
[55]="Two-Handed Swords",
[56]="Holy",
[78]="Shadow Magic",
[95]="Defense",
[98]="Language: Co... | nilq/small-lua-stack | null |
local widget, version = "DropDown", 3
local LBO = LibStub("LibLimeOption-1.0")
if not LBO:NewWidget(widget, version) then return end
local _G = _G
local type = _G.type
local max = _G.math.max
local CreateFrame = _G.CreateFrame
local menu = LibLimeOption10DropDownMenu or nil
local function update(self)
if self then
... | nilq/small-lua-stack | null |
BBBankingCore = {}
BBBankingCore['config'] = {
['enableHud'] = false, -- Enables HUD - /cash command, notifications etc..
['enableATMs'] = true, -- Enables /atm Command.
['enableWallet'] = true, -- Enables wallet - ATTENTION: Without it, players will not be able to transfer cards ... | nilq/small-lua-stack | null |
---@meta
---@class cc.EventListenerFocus :cc.EventListener
local EventListenerFocus={ }
cc.EventListenerFocus=EventListenerFocus
---*
---@return boolean
function EventListenerFocus:init () end
---* / Overrides
---@return self
function EventListenerFocus:clone () end
---*
---@return boolean
function EventListener... | nilq/small-lua-stack | null |
--- ioloop module
-- @module mqtt.ioloop
-- @alias ioloop
--[[
ioloop module
In short: allowing you to work with several MQTT clients in one script, and allowing them to maintain
a long-term connection to broker, using PINGs.
NOTE: this module will work only with MQTT clients using standard luasocket/luasocket_s... | nilq/small-lua-stack | null |
--https://github.com/Mokiros/roblox-FE-compatibility
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;scr... | nilq/small-lua-stack | null |
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KS = KUI:GetModule("KuiSkins")
local S = E:GetModule("Skins")
--Cache global variables
--Lua functions
local _G = _G
local select, unpack = select, unpack
--WoW API / Variables
local IsAddOnLoaded = IsAddOnLoaded
--Global variables that we don't cache, list them... | nilq/small-lua-stack | null |
--[=[
WindShake- High performance wind effect for leaves and foliage
by: boatbomber, CloneTrooper1019
Docs: https://devforum.roblox.com/t/wind-shake-high-performance-wind-effect-for-leaves-and-foliage/1039806/1
--]=]
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("... | nilq/small-lua-stack | null |
local sunkencity = {}
sunkencity.creatures={'electriceel','merfolkhunter','squid','sharkman','hydromancer'}
sunkencity.genericName = "The Sunken City"
sunkencity.boss="seamonster"
sunkencity.tileset="sunkencity"
sunkencity.depth=4
sunkencity.description="Long ago, a magnificent city sank beneath the waves. It has now b... | nilq/small-lua-stack | null |
-- [Rule] or [Rule]History to [Rule]Super converter,
-- intended to be mapped to a keyboard shortcut, e.g., Alt+G
local g = golly()
local rule = g.getrule()
local algo = g.getalgo()
-- deal with bounded-universe syntax appropriately
suffix = ""
baserule = rule
ind = string.find(rule, ":")
if (ind) then
suffix ... | nilq/small-lua-stack | null |
Test = require('connecttest')
require('cardinalities')
local events = require('events')
local mobile_session = require('mobile_session')
local mobile = require('mobile_connection')
local tcp = require('tcp_connection')
local file_connection = require('file_connection')
local commonSteps = require('user_modules/share... | nilq/small-lua-stack | null |
-- extlib.lua
-- a useful set of SciTE Lua functions
scite_require 'class.lua'
local sub = string.sub
local append = table.insert
local find = string.find
local colours = {red = "#FF0000", blue = '#0000FF', green = '#00FF00',pink ="#FFAAAA" ,
black = '#000000', lightblue = '#AAAAFF',lightgreen = '#AAFFAA'}
local ... | nilq/small-lua-stack | null |
local ChaserEnemy, super = Class(Character)
function ChaserEnemy:init(actor, x, y, properties)
super:init(self, actor, x, y)
properties = properties or {}
self.encounter = properties["encounter"]
self.path = properties["path"]
self.speed = properties["speed"] or 6
self.progress = (properties... | nilq/small-lua-stack | null |
--proc/system/registry: Registry API
--Written by Cosmin Apreutesei. Public Domain.
setfenv(1, require'winapi')
| nilq/small-lua-stack | null |
local scheduler = CCDirector:sharedDirector():getScheduler()
local kTagLabel = 1
local kTagSprite1 = 2
local kTagSprite2 = 3
local originCreateLayer = createTestLayer
local function createTestLayer(title, subtitle)
local ret = originCreateLayer(title, subtitle)
Helper.titleLabel:setTag(kTagLabel)
... | nilq/small-lua-stack | null |
-- package.path = package.path .. ";../external/?.lua"
-- inspect = require("inspect")
--[[
The Porter Stemming Algorithm
* This code is ported to Lua using the Python implementation on Martin Porter's website: https://tartarus.org/martin/PorterStemmer/python.txt
* Porter algorithm paper: https://tartarus.org/martin/... | nilq/small-lua-stack | null |
-- ===========================================================================
-- Base File
-- ===========================================================================
include("GovernmentScreen");
include("governmentscreen_CQUI.lua"); | nilq/small-lua-stack | null |
--New
object_building_military_shared_eow_imperial_endor_base = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/military/shared_eow_imperial_endor_base.iff"
}
ObjectTemplates:addClientTemplate(object_building_military_shared_eow_imperial_endor_base, "object/building/military/shared_eow_imp... | nilq/small-lua-stack | null |
Mission = Mission or {}
--- mark a mission as relevant for a player
--- @param self
--- @param mission Mission
--- @param initPlayer PlayerSpaceship
Mission.forPlayer = function(self, mission, initPlayer)
if not Mission:isMission(mission) then error("Expected mission to be a Mission, but " .. typeInspect(mission) ... | nilq/small-lua-stack | null |
TianxiangeFbCfg = TianxiangeFbCfg or BaseClass(BaseHotUpdate)
function TianxiangeFbCfg:__init(path)
if TianxiangeFbCfg.Instance then
ErrorLog("[TianxiangeFbCfg] Attemp to create a singleton twice !")
end
TianxiangeFbCfg.Instance = self
self.path = path
self.level_cfg = {}
self.refresh_cfg = {}
end
function ... | nilq/small-lua-stack | null |
local _ = function(k, ...) return ImportPackage("i18n").t(GetPackageName(), k, ...) end
local taxiTableCached = {}
local taxiTable = {
{
location = { 176352, 159675, 4820, 20},
spawn = { 175725, 159235, 4818, 20}
}
}
AddEvent("OnPackageStart", function(player)
for k,v in pairs(taxiTable) do
... | nilq/small-lua-stack | null |
#!/usr/local/bin/lua
require "groove"
--For output. Machine controller runs on windows, so carriage returns included.
newline = "\r\n"
--reads a hardcoded subprogram to call at each bolthole for now
local f = io.open("sub.eia", "r")
local subname = f:read("*line")
--check for a comment in the title string (looks l... | nilq/small-lua-stack | null |
local util = require 'util'
local M = {}
M = util.merge_tables(
require 'db.session',
require 'db.node',
require 'db.message',
require 'db.task'
)
return M
| nilq/small-lua-stack | null |
local util = require(script.Parent.Util)
local pluginError = util.pluginError
local escapeString = util.escapeString
local powers_of_10 = {}
for i = 0, 10 do
powers_of_10[i] = 10 ^ i
end
local function round(n, prec)
local pow = powers_of_10[prec]
return math.floor(n * pow + 0.5) / pow
end
local function genEnum... | nilq/small-lua-stack | null |
class 'para_goomba'
local AI_WALKING = 0
local AI_JUMPING = 1
function para_goomba:initProps()
-- Animation properties
self.cur_anim = self.def_animWalking
-- Currents
self.cur_mode = AI_WALKING
-- FOR AI_WALKING
self.cur_walkingTicks = 0
self.cur_normalJumpsLeft = ... | nilq/small-lua-stack | null |
-- Created by LuaView.
-- Copyright (c) 2017, Alibaba Group. All rights reserved.
--
-- This source code is licensed under the MIT.
-- For the full copyright and license information,please view the LICENSE file in the root directory of this source tree.
w, h = System.screenSize();
local vibrator = Vibrator();
butto... | nilq/small-lua-stack | null |
local configs = require 'lspconfig/configs'
local util = require 'lspconfig/util'
configs.nickel_ls = {
default_config = {
cmd = { 'nls' },
filetypes = { 'ncl', 'nickel' },
root_dir = util.find_git_ancestor,
},
docs = {
description = [[
Nickel Language Server
https://github.com/tweag/nickel
`n... | nilq/small-lua-stack | null |
local tools = {}
local function conf(config_name)
return require(string.format("modules.tools.%s", config_name))
end
tools['tpope/vim-fugitive'] = {}
tools["akinsho/toggleterm.nvim"] = {
config = conf("toggleterm")
}
return tools
| nilq/small-lua-stack | null |
----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local util = include( "modules/util" )
local binops = include( "modules/binary_ops" )
local mathutil = ... | nilq/small-lua-stack | null |
---@class RaidLocks
C_RaidLocks = {}
---@param mapID number
---@param encounterID number
---@param difficultyID number @ [OPTIONAL]
---@overload fun(mapID:number, encounterID:number)
---@return bool encounterIsComplete
function C_RaidLocks.IsEncounterComplete(mapID, encounterID, difficultyID) end
| nilq/small-lua-stack | null |
-- This list is obsoleted and its content was moved to base installation
| nilq/small-lua-stack | null |
---@class BuildingDef : zombie.iso.BuildingDef
---@field squareChoices ArrayList|Unknown
---@field public emptyoutside ArrayList|Unknown
---@field public _table KahluaTable
---@field public seen boolean
---@field public hasBeenVisited boolean
---@field public stash String
---@field public lootRespawnHour int
---@field ... | nilq/small-lua-stack | null |
-- This file contains implementation for the old inventory library functions.
-- But, these really should not be used.
-- Alias to new inventory instance list.
nut.item.inventories = nut.inventory.instances
local function DEPRECATED()
if !SHOW_DEPRECATED_WARNINGS then return end
local warning = debug.getinfo(2, "n... | nilq/small-lua-stack | null |
---
-- @author wesen
-- @copyright 2017-2021 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local MapScoreModel = require "ORM.Models.MapRecord"
local MapScore = require "GemaScoreManager.MapScore.MapScore"
local MapModel = require "ORM.Models.Map"
local Object = require "classic"
local Player = require "P... | nilq/small-lua-stack | null |
local M = {}
local RequireHook = {}
RequireHook.__index = RequireHook
M.RequireHook = RequireHook
function RequireHook.create(plugin_name, module_name, post_hook_file)
local root = vim.split(module_name:gsub("/", "."), ".", true)[1]
local tbl = {
_plugin_name = plugin_name,
_root_module_name = root,
_... | nilq/small-lua-stack | null |
return {
control_schemes = {
left_control_scheme = 0,
right_control_scheme = 1,
controller = 2
}
}
| nilq/small-lua-stack | null |
local Flags = {}
Flags.RIMFIRE = 1 -- rimfire cartridge
Flags.PISTOL = 2 -- 'pistol' calibers
Flags.RIFLE = 4 -- 'rifle' calibers
Flags.SHOTGUN = 8 -- shotgun shells
-- variant specific
Flags.HOLLOWPOINT = 16 -- hollow point
Flags.JACKETED = 32 -- jacketed, partial or full
Flags.SOFTPOINT = 64 -- lead tipped bullet
Fl... | nilq/small-lua-stack | null |
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... | nilq/small-lua-stack | null |
-- per-player upper half of ScreenEvaluation
local player = ...
return Def.ActorFrame{
Name=ToEnumShortString(player).."_AF_Upper",
OnCommand=function(self)
if player == PLAYER_1 then
self:x(_screen.cx - 155)
elseif player == PLAYER_2 then
self:x(_screen.cx + 155)
end
end,
-- letter grade
LoadActor(... | nilq/small-lua-stack | null |
DAMAGE_TEXT_FONT = "Fonts\\DAMAGE.ttf" | nilq/small-lua-stack | null |
------------------------------
local function f() end
local a,b,c = f(1,2,3,4)
------------------------------
success compiling learn.lua
; source chunk: learn.lua
; x86 standard (32-bit, little endian, doubles)
; function [0] definition (level 1) 0
; 0 upvalues, 0 params, is_vararg = 2, 6 stacks
.function 0 0 2 6
.l... | nilq/small-lua-stack | null |
object_mobile_dressed_bh_female_human_02 = object_mobile_shared_dressed_bh_female_human_02:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_bh_female_human_02, "object/mobile/dressed_bh_female_human_02.iff")
| nilq/small-lua-stack | null |
local headerHeight = 25
local rowHeight = 16
-- we'll figure out how many rows (that is, how many mappable buttons) there are
-- after the screen has initialized and we can get the scroller via SCREENMAN
local num_buttons
-- same with scroller_y; define to be 0 for now
local scroller_y = 0
-- First row y from ... | nilq/small-lua-stack | null |
local lapis = require "lapis"
local r2 = require("lapis.application").respond_to
local app = lapis.Application()
app:enable("etlua")
app.layout = require "views.layout"
app:match("index", "/", r2(require "actions.index"))
return app
| nilq/small-lua-stack | null |
require 'bit'
local SDL = require "LuaSDL2"
local function init()
SDL.init()
local formats = bit.bor(SDL.IMG_INIT_JPG, SDL.IMG_INIT_PNG, SDL.IMG_INIT_TIF, SDL.IMG_INIT_WEBP)
local i = SDL.imageInit(formats)
if bit.bxor(i, formats) ~= 0 then
print(i, formats, bit.bxor(i, formats))
end
end
local T = 0
local ru... | nilq/small-lua-stack | null |
require('zhuw31')
| nilq/small-lua-stack | null |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... | nilq/small-lua-stack | null |
module(..., package.seeall)
--------------------------------------------------------------------------------
-- Event Handler
--------------------------------------------------------------------------------
function onCreate(e)
layer = flower.Layer()
layer:setScene(scene)
layer:setSortMode(MOAILayer.SORT_... | nilq/small-lua-stack | null |
---
-- @class PANEL
-- @section DTooltipTTT2
local PANEL = {}
---
-- @ignore
function PANEL:Init()
self:SetText("")
self:SetDrawOnTop(true)
self.deleteContentsOnClose = false
end
---
-- @param table skin
-- @return Color
-- @realm client
function PANEL:UpdateColours(skin)
return self:SetTextStyleColor(skin.Colo... | nilq/small-lua-stack | null |
local _M = {}
local utils = require("core.utils.utils")
local cjson = require("cjson")
local user_log = require("core.log.user_log")
function _M.query_info_by_id(store,id)
local flag, info= store:query({
sql = "select * from c_co_parameter where id = ?",
params ={
id
}
})
... | nilq/small-lua-stack | null |
object_tangible_storyteller_prop_pr_at_at = object_tangible_storyteller_prop_shared_pr_at_at:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_at_at, "object/tangible/storyteller/prop/pr_at_at.iff")
| nilq/small-lua-stack | null |
--
-- phylip-suite 3.697 modulefile
--
-- "URL: https://www.psc.edu/resources/software"
-- "Category: Biological Sciences"
-- "Description: PHYLIP is a free package of programs for inferring phylogenies."
-- "Keywords: singularity bioinformatics"
whatis("Name: phylip-suite")
whatis("Version: 3.697")
whatis("Category: ... | nilq/small-lua-stack | null |
----------------------------------------
--
-- VerticallyScalingListFrame
--
-- Creates a frame that organizes children into a list layout.
-- Will scale dynamically as children grow.
-- Modified from ROBLOX's to use a ScrollingFrame instead to support horizontal shifts
--
----------------------------------------
Verti... | nilq/small-lua-stack | null |
function onCreate()
makeLuaSprite('hill', 'hill', -600, -300);
addLuaSprite('stageback', false)
setScrollFactor('stageback', 0.9, 0.9);
close(true);
end | nilq/small-lua-stack | null |
--[[local range = 30
addEventHandler ( "onClientPlayerVoiceStart", root,
function()
if (source and isElement(source) and getElementType(source) == "player") and localPlayer ~= source then
local sX, sY, sZ = getElementPosition(localPlayer)
local rX, rY, rZ = getElementPosition(source)
l... | nilq/small-lua-stack | null |
-- Simple event dispatcher class
local EventDispatcher = class("EventDispatcher")
function EventDispatcher:__construct()
self.event_listeners = {}
end
-- listen event for a specific callback
function EventDispatcher:listen(name, callback)
local listeners = self.event_listeners[name]
if not listeners then -- cr... | nilq/small-lua-stack | null |
workspace "Kanto"
architecture "x86_64"
configurations
{
"Debug",
"Release",
"Dist"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- needs to be before includedir crap
startproject "Sandbox"
-- Include directories relative to root folder (sol... | nilq/small-lua-stack | null |
fx_version 'cerulean'
games { 'gta5' }
author 'MOXHA'
server_only 'yes'
shared_scripts {
'@qb-core/import.lua',
}
server_scripts {
'server.lua',
'bot.js'
}
| nilq/small-lua-stack | null |
local conjure_eval, conjure_promise = unpack({require("conjure.eval"), require("conjure.promise")})
local conjure_source = {["promise-id"] = nil, timer = nil}
local function uid(m)
local key = nil
while (not key or m[key]) do
key = (math.random() * 1000)
end
return key
end
local function map(f, ls)
local ... | nilq/small-lua-stack | null |
require 'version'
local file = fs.ydwe_path() / "bin" / "EverConfig.cfg"
local tbl_index = {
MapSave = {
Option = "0"
},
HostTest = {
Option = "0"
},
War3Patch = {
Option = "0"
},
MapTest = {
EnableHost = "0",
EnableMapSlk = "0",
LaunchRenderingEngine = "Direct3D 8",
... | nilq/small-lua-stack | null |
--[[
A symbol for representing nil values in contexts where nil is not usable.
]]
return {
type = "Symbol",
name = "None"
} | nilq/small-lua-stack | null |
-----------------------------------
-- Blade Metsu
-- Katana weapon skill
-- Skill Level: N/A
-- Additional effect: Paralysis
-- Hidden effect: temporarily enhances Subtle Blow tpz.effect.
-- One hit weapon skill, despite non single-hit animation.
-- This weapon skill is only available with the stage 5 relic Katana Kik... | nilq/small-lua-stack | null |
return {
PlaceObj("ModItemOptionToggle", {
"name", "HideCheatsMenu",
"DisplayName", T(302535920001640, "Hide Cheats Menu"),
"Help", T(302535920001639, "Hide a menu entry to reduce horizontal space."),
"DefaultValue", false,
}),
PlaceObj("ModItemOptionToggle", {
"name", "HideECMMenu",
"DisplayNam... | nilq/small-lua-stack | null |
local colors = _G.colors
local _rep = string.rep
local _sub = string.sub
local Blit = { }
Blit.colorPalette = { }
Blit.grayscalePalette = { }
for n = 1, 16 do
Blit.colorPalette[2 ^ (n - 1)] = _sub("0123456789abcdef", n, n)
Blit.grayscalePalette[2 ^ (n - 1)] = _sub("088888878877787f", n, n)
end
-- default ... | nilq/small-lua-stack | null |
local packer = require('packer')
local plugins = require('jonz94.plugins')
local is_windows = vim.fn.has('win32') == 1
-- initialize packer settings
packer.init({
maxjobs = is_windows and 10 or nil,
display = {
working_sym = ' ',
error_sym = ' ',
done_sym = ' ',
removed_sym = ' ',
moved_sy... | nilq/small-lua-stack | null |
imageUrl = "http://ico.ooopic.com/ajax/iconpng/?id=96776.png";
imageRander0 = Image();
imageRander0:frame(0,100,100,100);
imageRander1 = Image();
imageRander1:frame(0,100,90,90);
imageRander0:image(imageUrl,function()
imageRander1:render(imageRander0,0);
imageRander1:alpha(0.98)
end);
w,h = System:screenSiz... | nilq/small-lua-stack | null |
-- The queue for the rendered icons.
renderdIcons = renderdIcons or {}
-- To make making inventory variant, This must be followed up.
function renderNewIcon(panel, itemTable)
-- re-render icons
if ((itemTable.iconCam and !renderdIcons[string.lower(itemTable.model)]) or itemTable.forceRender) then
local iconCam = i... | nilq/small-lua-stack | null |
local s = [[
local dbcontext = require "dbcontext"
local cls = class("%s", dbcontext)
function cls:ctor(env, rdb, wdb, ... )
-- body
assert(env and rdb and wdb)
cls.super.ctor(self, env, rdb, wdb)
self._dbset = {}
return self
end
%s
return cls
]]
return s | nilq/small-lua-stack | null |
--[[
MTA Role Play (mta-rp.pl)
Autorzy poniższego kodu:
- Patryk Adamowicz <patrykadam.dev@gmail.com>
Discord: PatrykAdam#1293
Link do githuba: https://github.com/PatrykAdam/mtarp
--]]
local vehicles = {}
vehiclesData = {}
function vehicles.load()
local count = 0
local query = exports.sarp_my... | nilq/small-lua-stack | null |
local fontName = "BaseWars.MoneyPrinter"
ENT.Base = "bw_base_electronics"
ENT.Model = "models/props_lab/reciever01a.mdl"
ENT.Skin = 0
ENT.Capacity = 10000
ENT.Money = 0
ENT.MaxPaper = 2500
ENT.PrintInterval = 1
ENT.PrintAmount = 8
ENT.MaxLevel = 25
ENT.UpgradeCost = 1000
ENT.PrintName = "Basic Printer"... | nilq/small-lua-stack | null |
local status_ok, null_ls = pcall(require, "null-ls")
if status_ok then
-- Check supported formatters
-- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/formatting
local formatting = null_ls.builtins.formatting
-- Check supported linters
-- https://github.com/jose-elias-alvarez/nu... | nilq/small-lua-stack | null |
-- queue containing the updates that need to be applied to the minecraft world
UpdateQueue = nil
-- array of container objects
Containers = {}
--
SignsToUpdate = {}
-- as a lua array cannot contain nil values, we store references to this object
-- in the "Containers" array to indicate that there is no container at a... | nilq/small-lua-stack | null |
JxlwModel = class(slot1)
JxlwModel.ctor = function (slot0)
slot10 = true
ClassUtil.extends(slot2, slot0, BaseGameModel, true, GameKind_JXLW, nil, nil, nil)
slot0._loadingDuration = 1
slot6 = true
createSetterGetter(slot2, slot0, "isShowingBtnBack", false)
slot6 = true
createSetterGetter(slot2, slot0, "isSh... | nilq/small-lua-stack | null |
mageDispelRange="Remove Lesser Curse"
mageDecurse={Curse=true}
function MageDispel(lTargetList)
mageDispel(lTargetList)
end
-- /script MageDispel(azs.targetList.all)
function mageDispel(lTargetList)
lTargetList=lTargetList or azs.targetList.all
if SpellCastReady(mageDispelRange,false) then
local tar... | nilq/small-lua-stack | null |
function foo()
return 1
end
| nilq/small-lua-stack | null |
-----------------------------------------
-- ID: 4726
-- Scroll of Enthunder II
-- Teaches the white magic Enthunder II
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(316)
end
function onItemUse(target)
target:addSpell(316)
end
| nilq/small-lua-stack | null |
local mod = get_mod("GiveWeapon")
mod:hook(BackendUtils, "get_item_units", function(func, item_data, ...)
if not mod:get(mod.SETTING_NAMES.FORCE_WOODEN_HAMMER) then
return func(item_data, ...)
end
local units = func(item_data, ...)
if item_data.item_type == "es_2h_war_hammer"
and units
and units.right_hand_un... | nilq/small-lua-stack | null |
return {'fylogenese','fylogenetisch','fylum','fylogenetische'} | nilq/small-lua-stack | null |
local TestEZ = require(script.Parent.Parent.TestEZ)
return {
function()
assert(typeof(TestEZ) == "table")
assert(typeof(TestEZ.run) == "function")
end,
} | nilq/small-lua-stack | null |
require 'image'
require 'cutorch'
require 'cunn'
require 'cudnn'
-- Custom files
require 'model-rgb'
require 'sys'
-- require 'qtwidget' -- for visualizing images
dofile('util-rgb.lua')
opt_string = [[
-h,--help print help
-b,--batchSize (default 32) batch size
-g,--gpu_index (default 0) GPU ... | nilq/small-lua-stack | null |
C_ItemSocketInfo = {}
---[Documentation](https://wow.gamepedia.com/API_C_ItemSocketInfo.CompleteSocketing)
function C_ItemSocketInfo.CompleteSocketing() end
| nilq/small-lua-stack | null |
local sprite = BaseSprite:extend({ type = 'wall' })
function sprite:constructor (x, y)
self.destroyed = false
self.visible = true
self.x = x
self.y = y
self.behavior = Behavior {
default = {
{ duration = 1, quad = Quads.tiles[1][2] },
},
}
end
function sprite:update (dt)
self.behavior:upda... | nilq/small-lua-stack | null |
local has_telescope, telescope = pcall(require, 'telescope')
if not has_telescope then
error 'This plugin requires telescope.nvim (https://github.com/nvim-telescope/telescope.nvim)'
end
local pickers = require 'telescope.pickers'
local finders = require 'telescope.finders'
local make_entry = require 'telescope.make... | nilq/small-lua-stack | null |
--MoveCurve
--B_30101/curve_RushL_1 curve_RushL_1
return
{
filePath = "B_30101/curve_RushL_1",
startTime = Fixed64(0) --[[0]],
startRealTime = Fixed64(0) --[[0]],
endTime = Fixed64(104857600) --[[100]],
endRealTime = Fixed64(629146) --[[0.6]],
isZoom = false,
isCompensate = false,
curve = {
[1] = {
time =... | nilq/small-lua-stack | null |
--
-- PktgenGUI.lua
--
-- SPDX-License-Identifier: BSD-3-Clause
gui = {}
function gui.msg(...)
str = strfmt("msg=%s\n",strfmt(...));
io.write(str);
io.flush();
end
function gui.dumpStats(func, name, portlist)
stats = func(portlist);
printf("%s={ ", name);
st = stats[0];
for k,v in pairs(st) do
printf("%s "... | nilq/small-lua-stack | null |
local cmd = vim.cmd
local g = vim.g
local tree = require('nvim-tree')
local wk = require('which-key')
wk.register(
{
t = { '<Cmd>NvimTreeToggle<Cr>', 'Toggle File Tree' },
T = { '<Cmd>NvimTreeFindFile<Cr>', 'Show Current File in Tree' },
},
{
prefix = '<Leader>',
}
)
local tree_cb = require('nvim-... | nilq/small-lua-stack | null |
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