content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Bing Lau.
--- DateTime: 2021/8/11 18:03
---
---
Mathf = require "Lib.UnityEngine.Mathf"
Vector3 = require "Lib.UnityEngine.Vector3"
Quaternion = require "Lib.UnityEngine.Quaternion"
Vector2 = require "Lib.UnityEngine.Vector2"
Vector4 = require "Li... | nilq/small-lua-stack | null |
-- Make unpack and table.unpack be the same function, regardless of version
if table.unpack then
unpack = table.unpack
else
table.unpack = unpack
end
-- table.pack taken from penlight
if not table.pack then
function table.pack (...)
return { n = select('#',...); ... }
end
end
| nilq/small-lua-stack | null |
local Lambda = wickerrequire "paradigms.functional"
local FunctionQueue = wickerrequire "gadgets.functionqueue"
wickerrequire "plugins.addworldgenmainpostload"
local preinits = FunctionQueue()
local function AddGenerateNewPreInit(fn)
table.insert(preinits, fn)
end
local function PatchGenerateNew(generate_new)
... | nilq/small-lua-stack | null |
--
-- lua-Coat : <http://fperrad.github.io/lua-Coat/>
--
local basic_type = type
local setmetatable = setmetatable
local next = next
local _ENV = nil
local _M = {}
local _classes = {}
local _classnames = {}
function _M.add_class (name, class)
_classes[name] = class
_classnames[#_classnames+1] = name
end
fu... | nilq/small-lua-stack | null |
object_static_worldbuilding_vehicles_pv_snowspeeder = object_static_worldbuilding_vehicles_shared_pv_snowspeeder:new {
}
ObjectTemplates:addTemplate(object_static_worldbuilding_vehicles_pv_snowspeeder, "object/static/worldbuilding/vehicles/pv_snowspeeder.iff")
| nilq/small-lua-stack | null |
--[[
An animation over a single value to a single other value.
Combined via AnimationSequence to produce coordinated animations.
]]
local Signal = require(script.Parent.Signal)
local Animation = {}
Animation.__index = Animation
--[[
Creates a new Animation.
]]
function Animation.new(value, tweenInfo, to)
local s... | nilq/small-lua-stack | null |
local Route = class()
function Route:__constructor (base, ...)
self.base = base
self.full = base:format(...)
end
return Route | nilq/small-lua-stack | null |
BattleSeekLayer = class("BattleSeekLayer", function ( ... )
return cc.Layer:create(...)
end)
BattleSeekLayer.touchType = nil
BattleSeekLayer.effectNode = nil
BattleSeekLayer.btnEnemy = nil
function BattleSeekLayer.touchBegan(self, touch, event)
self.touchType = "addAttacker"
return true
end
function BattleSee... | nilq/small-lua-stack | null |
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)... | nilq/small-lua-stack | null |
function MoneyManager:on_sell_weapon(category, slot)
local amount = self:get_weapon_slot_sell_value(category, slot)
self:_add_to_total(amount, {
no_offshore = false
})
end | nilq/small-lua-stack | null |
--[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is dis... | nilq/small-lua-stack | null |
--should rename it to _wp22, cause Walther
SWEP.Base = "hmcd_weapon_base"
SWEP.PrintName = "Walther P22"
SWEP.Instructions = "This is .22 Long Rifle pistol, very weak and light. \n\nLMB to fire.\nRMB to aim.\nRELOAD to reload.\nShot placement counts.\nCrouching helps stability.\nBullets can ricochet and penetrate."
... | nilq/small-lua-stack | null |
Player = game:GetService("Players").luxulux
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = ... | nilq/small-lua-stack | null |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... | nilq/small-lua-stack | null |
--- === plugins.core.tangent.manager.group ===
---
--- Represents a Tangent Group. Groups can also be used to enable/disable multiple
--- Parameters/Actions/Menus by enabling/disabling the containing group.
-- local log = require "hs.logger" .new "group"
local require = require
local class ... | nilq/small-lua-stack | null |
local L = ElvUI[1].Libs.ACL:NewLocale("ElvUI", "ptBR")
if not L then return end
--@localization(locale="ptBR", format="lua_additive_table") | nilq/small-lua-stack | null |
return function(solution_name)
solution(solution_name)
configurations { "Debug", "Release" }
location "build"
filter "configurations:Debug"
targetdir "build/bin/debug"
filter "configurations:Release"
targetdir "build/bin/release"
return {
type = "solution",
name = solution_name
}
end | nilq/small-lua-stack | null |
if not modules then modules = { } end modules ['font-otf'] = {
version = 1.001,
comment = "companion to font-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- langs -> languages e... | nilq/small-lua-stack | null |
-- tapedeck v0.1.1
-- tape emulator fx
--
-- llllllll.co/t/tapedeck
--
--
--
-- ▼ instructions below ▼
--
-- K2/K3 toggles stages
-- E1/E2/E3 changes parameters
--
engine.name="Tapedeck"
counter=0
tape_spin=0
font_level=15
message="drive=0.5"
pcur=1
groups={
{"tape_wet","saturation","drive"},
{"dist_wet","low... | nilq/small-lua-stack | null |
ITEM.name = "Galvanic Rifle"
ITEM.description = "The Mark IV Arkhan Galvanic Rifle, modelled after the hunting flintlocks of Mars' distant colonial past, is a precision tool in the hands of a Skitarii Ranger."
ITEM.model = "models/weapons/w_sr.mdl"
ITEM.class = "weapon_cei"
ITEM.weaponCategory = "Primary"
ITEM.width = ... | nilq/small-lua-stack | null |
local cur_path = (...):match("(.-)[^%(.|/)]+$")
local ffi = require('ffi')
local Socket = require(cur_path..'socket')
local wpa_ctrl = {}
ffi.cdef[[
unsigned int sleep(unsigned int seconds);
struct sockaddr_un {
short unsigned int sun_family;
char sun_path[108];
};
int unlink(const char *) __attribute__((__nothro... | nilq/small-lua-stack | null |
--[[
© 2018 Thriving Ventures AB do not share, re-distribute or modify
without permission of its author (gustaf@thrivingventures.com).
]]
--- ## Shared
--- Extension of util library to provide convenience functions.
-- @module util
color_white = Color(255, 255, 255, 255)
color_black = Color(0, 0, 0, 255)
color_red ... | nilq/small-lua-stack | null |
local cmd = vim.cmd
local opt = vim.opt
cmd 'syntax on'
cmd 'filetype indent plugin on'
opt.path = opt.path + '**';
opt.re = 0
opt.encoding = 'utf8'
opt.tabstop = 4
opt.softtabstop = 4
opt.shiftwidth = 4
opt.expandtab = true
opt.nu = true
opt.smartindent = true
opt.wrap = false
opt.smartcase = true
opt.swapfile = fal... | nilq/small-lua-stack | null |
--[[
The PiBot is the basic opponent in the game and is the first robot players will face. When they see a player, they move closer to that player and launch pies.
--]]
-- MODULES --
local _G_AI_RobotController = require( game.ServerStorage.RobotScripts[ "AI Robot Controller" ] );
-- CONSTANTS --
local CLEAN_UP_TI... | nilq/small-lua-stack | null |
---@meta
---@class cc.EaseCubicActionInOut :cc.ActionEase
local EaseCubicActionInOut={ }
cc.EaseCubicActionInOut=EaseCubicActionInOut
---*
---@param action cc.ActionInterval
---@return self
function EaseCubicActionInOut:create (action) end
---*
---@return self
function EaseCubicActionInOut:clone () end
---*
---... | nilq/small-lua-stack | null |
--[[
MailSlurp API
MailSlurp is an API for sending and receiving emails from dynamically allocated email addresses. It's designed for developers and QA teams to test applications, process inbound emails, send templated notifications, attachments, and more. ## Resources - [Homepage](https://www.mailslurp.com) - ... | nilq/small-lua-stack | null |
require 'hdf5'
local utils = require 'misc.utils'
local npy4th = require 'npy4th'
local DataLoaderWE = torch.class('DataLoaderWE')
function DataLoaderWE:__init(opt)
-- load the json file which contains additional information about the dataset
print('DataLoaderWE loading json file: ', opt.root_dir .. opt.dataset... | nilq/small-lua-stack | null |
add_rules("mode.debug", "mode.release")
target("test")
add_rules("xcode.framework")
add_files("src/test.m")
add_files("src/Info.plist")
add_headerfiles("src/*.h")
target("demo")
set_kind("binary")
add_deps("test")
add_files("src/main.m")
| nilq/small-lua-stack | null |
package.path = package.path..";".."E:/Documents/Lua-Projs/ZeroBraineIDE/myprograms/?.lua"
local common = require("common")
local sRoot = common.normFolder("E:/Documents/Lua-Projs/ZeroBraineIDE/ZeroBraineProjects")
common.addLibrary(sRoot, "ExtractWireWiki", "dvdlualib")
local sProject = "/GmodSpawnlist"
local spa... | nilq/small-lua-stack | null |
--[[
Localization.lua
Translations for Dominos Cast (English - Default Version)
--]]
local L = LibStub('AceLocale-3.0'):NewLocale('Dominos-CastBar', 'enUS', true)
L.Texture = 'Texture'
L.Width = 'Width'
L.Height = 'Height'
L.Display_time = "Show Time"
L.Display_icon = 'Show Icon'
L.Display_border = 'Show Border'
L... | nilq/small-lua-stack | null |
return {
armdfly = {
acceleration = 0.2,
bankscale = 1,
blocking = false,
brakerate = 0.625,
buildcostenergy = 14918,
buildcostmetal = 585,
builder = false,
buildpic = "armdfly.dds",
buildtime = 12000,
canattack = true,
canfly = true,
canguard = true,
canload = 1,
canmove = t... | nilq/small-lua-stack | null |
object_draft_schematic_space_reactor_elite_reactor = object_draft_schematic_space_reactor_shared_elite_reactor:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_space_reactor_elite_reactor, "object/draft_schematic/space/reactor/elite_reactor.iff")
| nilq/small-lua-stack | null |
--破魔のカラス天狗
--
--script by pyrQ
function c100200196.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100200196)
... | nilq/small-lua-stack | null |
--------------------------------
-- @module Grid3DAction
-- @extend GridAction
-- @parent_module cc
--------------------------------
-- brief Get the effect grid rect.<br>
-- return Return the effect grid rect.
-- @function [parent=#Grid3DAction] getGridRect
-- @param self
-- @return rect_table#rect_table ret (retur... | nilq/small-lua-stack | null |
------------------------------------------------------------------------------------
-- TEST ROOMS -----------------------------------------------------------------------
------------------------------------------------------------------------------------
AddRoom("MaxPuzzle1", {
colour={r=0.3,g=.8,b=.5,a=.50},
... | nilq/small-lua-stack | null |
function MouseEnter(Button) end
function MouseLeave(Button) end
function MouseButton1Down(Button) end
function MouseButton1Up(Button) end
function MouseButton1Click(Button) end
function MouseButton2Down(Button) end
function MouseButton2Up(Button) end
function MouseButton2Click(Button) end
return {MouseEnter, MouseLeav... | nilq/small-lua-stack | null |
--[[
Cops and Robbers: Character Creation (CLIENT)
Created by Michael Harris (mike@harrisonline.us)
05/11/2019
This file handles all client-sided interaction to verifying character
information, switching characters, and creating characters.
Permission is granted only for executing this script for the... | nilq/small-lua-stack | null |
local tabler = require 'nelua.utils.tabler'
local platform = require 'nelua.utils.platform'
local cdefs = {}
cdefs.primitive_typenames = {
nlisize = {'intptr_t', '<stdint.h>'},
nlint8 = {'int8_t', '<stdint.h>'},
nlint16 = {'int16_t', '<stdint.h>'},
nlint32 = {'int32_t', '<stdint.h>'},... | nilq/small-lua-stack | null |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
group = "Infopanel Sections",
id = "sectionTraits",
PlaceObj('XTemplateGroup', {
'__condition', function (parent, context) return IsKindOfClasses(context, "School", "Sanatorium") end,
}, {
PlaceObj('XTemplateForEach', {
... | nilq/small-lua-stack | null |
---------------------------
-- Default awesome theme --
---------------------------
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local themes_path = "~/.config/awesome/themes/"
local theme = {}
theme.font = "D2Coding Ligature 10"
-- theme.bg_normal = "#232831"
--... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: nander
-- Date: 01/12/2018
-- Time: 14:07
-- To change this template use File | Settings | File Templates.
--
-- if a ship is on a planet, this screen allows the player to select cargo etc.
local RX, RY, RS = 20, 80, 64;
local funcs = {}
local action
local function canPlace(... | nilq/small-lua-stack | null |
local skills = {
"std",
"pro",
"poor"
}
function setupWeaponProps()
for name, props in pairs(Config.overrideWeaponProperties) do
for k, v in pairs(props) do
for i, skill in ipairs(skills) do
setWeaponProperty(name, skill, k, v)
end
end
end
end... | nilq/small-lua-stack | null |
--
-- Hover Events
-- These are definitions
--
local hoverEvents = require("lukkit/chat").hoverEvents
-- Plain text
hoverEvents.SHOW_TEXT = 1
-- Show an achievement or advancment
hoverEvents.SHOW_ACHIEVEMENT = 2
-- Alias of hoverEvents.SHOW_ACHIEVEMENT
hoverEvents.SHOW_ADVANCEMENT = 3
-- Show an item
hoverEvents.SHO... | nilq/small-lua-stack | null |
--- This file is generated by ava-x2l.exe,
--- Don't change it manaully.
--- @copyright Lilith Games, Project Da Vinci(Avatar Team)
--- @see Official Website: https://www.projectdavinci.com/
--- @see Dev Framework: https://github.com/lilith-avatar/avatar-ava
--- @see X2L Tool: https://github.com/lilith-avatar/avatar-av... | nilq/small-lua-stack | null |
workspace "Spectrum"
architecture "x64"
startproject "Sandbox"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-x64"
-- Include directories relative to root folder (solution directory)
IncludeDir ={}
IncludeDir["GLFW"]="Spectrum/vendor/GLFW/include"
IncludeDir["Glad"]="Spectrum/... | nilq/small-lua-stack | null |
local test = require("cp.test")
local WaitUntil = require("cp.rx.go.WaitUntil")
local Subject = require("cp.rx").Subject
return test.suite("cp.rx.go.WaitUntil"):with {
test("WaitUntil", function()
-- local scheduler = rx.CooperativeScheduler.create(0)
local subject = Subject.c... | nilq/small-lua-stack | null |
function CHSpectate(ply)
local ateam = team.GetPlayers(ply:Team())
for k,v in pairs(ateam)do
if(!v:Alive())then
table.remove(ateam,k)
end
end
if(table.Count(ateam) > 0)then
net.Start("Cheats:CHDeathr")
net.Send(ply)
ply:Spectate(OBS_MODE_IN_EYE)
ply:SpectateEntity(ateam[1])
ply.SpecTarget = 1
end
... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- Helper: Temporary Table (AT)
if not tempTable then
tempTable = {}
tempTable.table = {}
end
function tempTable:GetATEmptyKey()
local i = 1
while self.table[i]~=nil do
i = i+1
end
return i
end
function tempTable:AddATValue( valu... | nilq/small-lua-stack | null |
function CreateTownMap(state)
local id = "town"
local townState = state.maps[id]
local shopDefPotions =
{
name = "Potion Shop",
stock =
{
{ id = 10, price = 50 },
{ id = 11, price = 500 },
{ id = 12, price = 100 },
},
sell_filter = "support",
}
local shopDefArm... | nilq/small-lua-stack | null |
local Paths = {}
local ServerMessage
local MessageLabel
local List
local SelectedPath
local SelectedColor = Color(255,0,0)
local DeSelectedColor = color_white
local function RemovePath(pathid)
RunConsoleCommand("metrostroi_trackeditor_removepath",pathid)
end
local function TeleToStart(pathid)
RunConsoleCommand("m... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2009, CMTitan
Copyright (c) 2009-2017, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
Based on Nevcairiel's RepXPBar.lua
All rights to be transferred to Nevcairiel upon inclusion into Bartender4.
All rights reserved, otherwise.
]]
local _, Bartender4 = ...
-- fetch upvalues
... | nilq/small-lua-stack | null |
object_tangible_collection_deathtrooper_alpha_signal_flare_01 = object_tangible_collection_shared_deathtrooper_alpha_signal_flare_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_deathtrooper_alpha_signal_flare_01, "object/tangible/collection/deathtrooper_alpha_signal_flare_01.i... | nilq/small-lua-stack | null |
local messageQueue = {}
messageQueue.new = function(handlers)
local self = {handlers = handlers}
local messages = {}
function self.createMsg(handler, to, from, type, data)
return {
handler = handler, -- handler (can be single (powerups, bullets), but also "all", comma separated, etc ... | nilq/small-lua-stack | null |
function DisplayHelpText(str)
SetTextComponentFormat("STRING")
AddTextComponentString(str)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
end
--[[
Coords for all shops
x=-46.313, y=-1757.504, z=29.421, a=46.395
x=24.376, y=-1345.558, z=29.421, a=267.940
x=1134.182, y=-982.477, z=46.416, a=275.432
x=373.0... | nilq/small-lua-stack | null |
local resmatch = {}
-- The shortcut layer is either identity or 1x1 convolution
local function shortcut(nInputPlane, nOutputPlane, stride, shortcutType)
if shortcutType == 'A' or shortcutType == 'B' or shortcutType == 'C' then
local useConv = shortcutType == 'C' or
(shortcutType == 'B' and nInputPlane ... | nilq/small-lua-stack | null |
-- Luapress
-- File: luapress/util.lua
-- Desc: internal Luapress utilities!
local os = os
local io = io
local print = print
local pairs = pairs
local error = error
local table = table
local string = string
local lfs = require('lfs')
local template = require('luapress.template')
local markdown = require('luapress.li... | nilq/small-lua-stack | null |
--Discörd Böt commands manager
local commandsManager = {}
local pluginsManager = require("bot.plugins_manager")
local dataStorage = require("bot.data_storage")
--[[Used data storages:
commands_manager/prefix
coomands_manager/disabled_plugins
commands_manager/command_statistics
commands_manager/usage_statistics
]]
--... | nilq/small-lua-stack | null |
require 'image'
require 'nn'
require 'nngraph'
util = paths.dofile('util/util.lua')
torch.setdefaulttensortype('torch.FloatTensor')
require 'lib/MaxCoord'
require 'lib/InstanceNormalization'
require 'lib/innerTripleShift'
require 'lib/myUtils'
require 'lib/innerCos'
opt = {
mask_type = 'center', -- random or ... | nilq/small-lua-stack | null |
return {
-- 集群
cluster = {
node1 = "10.0.4.5:7001",
node2 = "10.0.4.5:7002"
},
agentmgr = {
node = "node1"
},
scene = {
node1 = {1001, 1002},
-- node2 = {1003}
},
--节点1
node1 = {
debug = {
port = 8100
},
gat... | nilq/small-lua-stack | null |
fiber = require 'fiber'
test_run = require('test_run').new()
net = require('net.box')
--
-- On_connect/disconnect triggers.
--
test_run:cmd('create server connecter with script = "box/proxy.lua"')
test_run:cmd('start server connecter')
test_run:cmd("set variable connect_to to 'connecter.listen'")
conn = net.connect(co... | nilq/small-lua-stack | null |
TUTORIALS['en'][#TUTORIALS['en'] + 1] = {
name = "Top Buttons",
contents = {
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/top_left_icons.png"},
{type = CONTENT_TYPES.TEXT, value = "This upper area you will find important game configuration buttons\n\n1 - Exit - disconnects your charact... | nilq/small-lua-stack | null |
local count = 20
local buildNewTable = function()
local queries = {}
for i = 1, count, 1 do
queries[i] = {
text = hs.host.uuid(),
subText = hs.host.globallyUniqueString(),
}
end
return queries
end
chooser = hs.chooser.new(function(result)
print((hs.inspec... | nilq/small-lua-stack | null |
scene_ = nil
cameraNode_ = nil
drawDebug_ = false
gamePaused_ = false
categories_ = {
BOUNDARY = 1,
ASTEROID = 2,
FRIENDLY_SHIP = 4,
ENEMY_SHIP = 8,
FRIENDLY_PROJECTILE = 16,
ENEMY_PROJECTILE = 32
}
MIN_ASTEROIDS = 8
ARENA_SIZE = 20
--local SceneManage... | nilq/small-lua-stack | null |
return {
version = "1.1",
luaversion = "5.1",
orientation = "orthogonal",
width = 100,
height = 50,
tilewidth = 32,
tileheight = 32,
properties = {
["book_count"] = "2",
["next_level"] = "2"
},
tilesets = {
{
name = "tiles",
firstgid = 1,
tilewidth = 32,
tileheigh... | nilq/small-lua-stack | null |
local ParticleTimerComponent = Component.create("ParticleTimerComponent")
function ParticleTimerComponent:initialize(particlelife, emitterlife)
self.particlelife = particlelife + 0.2
self.emitterlife = emitterlife
end
| nilq/small-lua-stack | null |
object_intangible_vehicle_pod_racer_two_pcd = object_intangible_vehicle_shared_pod_racer_two_pcd:new {
}
ObjectTemplates:addTemplate(object_intangible_vehicle_pod_racer_two_pcd, "object/intangible/vehicle/pod_racer_two_pcd.iff") | nilq/small-lua-stack | null |
/*
CREATE TABLE `rewards` (
`userid` VARCHAR(32) NOT NULL,
`type` VARCHAR(64) NOT NULL,
`progress` INT(32),
`updated` INT(32) NOT NULL,
UNIQUE KEY `unique_index` (`userid`, `type`)
)
*/
function Rewards.Database.LoadPlayer(ply)
XYZShit.DataBase.Query(string.format("SELECT * FROM rewards WHERE userid='%s'", ply:S... | nilq/small-lua-stack | null |
id = 'V-38469'
severity = 'medium'
weight = 10.0
title = 'All system command files must have mode 755 or less permissive.'
description = 'System binaries are executed by privileged users, as well as system services, and restrictive permissions are necessary to ensure execution of these programs cannot be co-opted.'
fix... | nilq/small-lua-stack | null |
--[[
Write an iterator that returns all non-empty substrings of a given string. (You will need the string.sub function.)
]]
function substrings(s)
local pos = 1
local ssend = 1
return function()
if ssend > #s then
pos = pos + 1
ssend = pos
end
if pos > #s then
return nil
end
... | nilq/small-lua-stack | null |
-- gonzalez, j | december 2017
-- lhashdos.lua
local ffi = require 'ffi'
local bit = require 'bit'
local char_array
do
math.randomseed(os.time())
char_array = ffi.new 'char[15]'
local lowest_char = math.random((' o'):byte(1, 2))
for i = lowest_char, lowest_char + 15 do
char_array[i - lowest_char] = i
end
... | nilq/small-lua-stack | null |
-- A function to get lowercase type of an object.
function typeof(obj)
return string.lower(type(obj))
end
function Try(id, func, ...)
id = id or 'Try'
local result = { pcall(func, ...) }
local success = result[1]
table.remove(result, 1)
if !success then
ErrorNoHalt('[Try:'..id..'] Failed to run the fu... | nilq/small-lua-stack | null |
Label = {}--{ prompt = "$USER$ on $MACHINE$ in $PATH$"}
Label.__index = Label
local lg = love.graphics
function Label.new()
local self = setmetatable({}, shell)
--local self = {}
self.name = "Frodo"
return self
end
function Label:draw()
lg.push()
lg.print("Label::draw", 50, 50)
pri... | nilq/small-lua-stack | null |
--[[
Copyright 2016-2020 The Node.lua Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable la... | nilq/small-lua-stack | null |
DOORSLOTS = {}
function JObjectToLuaTable(obj)
local ret = {}
if obj:GetType():ToString() == "Newtonsoft.Json.Linq.JObject" then
local vals = obj:GetValue("Values")
local curKey = obj:GetValue("Keys").First
local curVal = vals.First
while (true)
do
ret[curKey... | nilq/small-lua-stack | null |
--ガジェット・ボックス
--
--Script by Trishula9
function c100290019.initial_effect(c)
c:EnableCounterPermit(0x8)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100290019+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c1002... | nilq/small-lua-stack | null |
local awful = require("awful")
local wibox = require("wibox")
local beautiful = require("beautiful")
local vicious = require("vicious")
local naughty = require("naughty")
-- CONSTANTS
-- -----------------------------------------------------------------------
local HOME = os.getenv('HOME')
local ICONS = '.config/aw... | nilq/small-lua-stack | null |
--[[*]]-- RotatorsLib --[[*]]--
require "ISUI/ISEquippedItem"
require "rLib.Shared"
rLib.SidePanel = { Buttons = {} }
function rLib.SidePanel.AddButton(texture, onClickTarget, onClickFunc)
position = position or "normal"
if not ISEquippedItem or not ISEquippedItem.instance or not ISEquippedItem.instance.invBtn t... | nilq/small-lua-stack | null |
local spawn = require('coro-spawn')
local split = require('coro-split')
local parse = require('url').parse
local discordia = require('discordia')
local json = require('json')
local http = require('http')
local client = discordia.Client()
local connection
local msg = ''
local channel
local playingURL = ''
local playing... | nilq/small-lua-stack | null |
local function IndexBuilder(adapter)
local self = {}
function self.buildIndex(selector, tiledTable)
local index = self.createIndex(adapter.indices)
local dataIterator = adapter.getDataIterator(tiledTable)
for data in dataIterator do
local adapted = adapter.adaptData(selector, data)
self.add... | nilq/small-lua-stack | null |
if not SILE.shapers then SILE.shapers = { } end
SILE.settings.declare({
name = "shaper.spacepattern",
type = "string",
default = "%s+",
help = "The Lua pattern used for splitting words on spaces"
})
SILE.shapers.base = std.object {
-- Return the length of a space character
-- with a particular set of fon... | nilq/small-lua-stack | null |
local eq = assert.are.same
describe("coursier", function()
local coursier = require("scala-utils.coursier")
it("can complete given partial org", function()
local completions = coursier.complete("org.scala-sb")
local expected = { "org.scala-sbt" }
eq(completions, expected)
end)
it("can complete gi... | nilq/small-lua-stack | null |
local gm_cmd_const = require("gm_cmd_const")
local function addKeyWord(sendT)
local userIdArr = sendT.userIdArr
local user_idCommaArr = table.concat(userIdArr,",")
return {p4=user_idCommaArr}
end
local function sendEmails(sendT)
local userIdArr = sendT.userIdArr
local user_idCommaArr = table.concat(userIdArr,","... | nilq/small-lua-stack | null |
-- ================================================
-- user-tools
--
-- Author: stuntguy3000
-- Version: 1.0
--
-- Responsible for main server activities.
--
-- - Various user related tools and functions
--
-- ================================================
os.loadAPI("/script/util/common")
os.loadAPI("/... | nilq/small-lua-stack | null |
local http_client = require("rubberduck.http_clients.plenary_curl")
return http_client
| nilq/small-lua-stack | null |
return Def.Sprite {
Texture=NOTESKIN:GetPath( '', '_arrow' );
Frame0000=0;
Delay0000=1;
}; | nilq/small-lua-stack | null |
-- Called OnSpellStart
-- Blinks the target to the target point, if the point is beyond max blink range then blink the maximum range
function Blink(keys)
local point = keys.target_points[1]
local caster = keys.caster
local ability = keys.ability
local caster_pos = caster:GetAbsOrigin()
local caster_team = caste... | nilq/small-lua-stack | null |
-- taken from https://github.com/S-S-X/dftest/blob/master/init.lua
local has_beerchat = minetest.get_modpath("beerchat")
local df = {
"35445d24f",
"5131675a6",
"f3e741dad",
"96a37aed3",
"d08242316",
"ce0d81a82",
"b7abc8df2",
"4f613bbf5",
"c86dcd0f6",
"b84ed7d0b",
"26cfbda65",
"6dc7a65d9",
"7d7d4d675",
"... | nilq/small-lua-stack | null |
PenPoint = class()
function PenPoint:init(x, y, s)
-- just a little way to doodle
self.x = x
self.y = y
self.status = s
end | nilq/small-lua-stack | null |
serpent = dofile("./File_Libs/serpent.lua")
https = require("ssl.https")
http = require("socket.http")
JSON = dofile("./File_Libs/JSON.lua")
local database = dofile("./File_Libs/redis.lua").connect("127.0.0.1", 6379)
Server_apro = io.popen("echo $SSH_CLIENT | awk '{ print $1}'"):read('*a')
local AutoFiles_apro = ... | nilq/small-lua-stack | null |
--[[
LuaSocket 2.0.2 license
Copyright � 2004-2007 Diego Nehab
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, me... | nilq/small-lua-stack | null |
local players = game:GetService('Players')
local replicatedStorage = game:GetService('ReplicatedStorage')
local tweenService = game:GetService('TweenService')
local Parts = workspace.gameObjects.Parts
local HotelSections = workspace.gameObjects.HotelSections
local RHH = Parts.RHH
local Remotes = replicatedStorage.Rem... | nilq/small-lua-stack | null |
local composer = require( "composer" )
local physics = require( "physics" )
local sprite = require( "src.images.sprite" )
local image = require( "src.images.image" )
local enemies = require( "src.objects.enemies" )
local star = require( "src.objects.star" )
local laser = require( "src.objects.laser" )
local shipAction ... | nilq/small-lua-stack | null |
#!/usr/bin/env luajit
-- (c) 2014 Team THORwIn
local ok = pcall(dofile,'../fiddle.lua')
if not ok then dofile'fiddle.lua' end
local t_last = Body.get_time()
local tDelay = 0.05*1E6
local RAD_TO_DEG= 180/math.pi
local getch = require'getch'
local util = require'util'
local running = true
local key_code
local sfor... | nilq/small-lua-stack | null |
-- libs
local Gamestate = require 'src.lib.hump.gamestate'
-- modules
require 'src.player'
require 'src.world'
require 'src.ship.ship'
require 'src.ship.ship_room'
require 'src.ship.ship_items.engine_control'
require 'src.ship.ship_items.cockpit'
require 'src.ship.ship_items.fetcher'
-- views
local ship_view = requir... | nilq/small-lua-stack | null |
local setmetatable = setmetatable
local mt_call = function(cls)
return setmetatable({}, cls)
end
local mt_call_ctor = function(cls, ...)
local self = setmetatable({}, cls)
cls.ctor(self, ...)
return self
end
return function(base, cls)
local mt = {}
if cls then
mt.__index = base
else
c... | nilq/small-lua-stack | null |
wait(2)
local plr = game:GetService("Players").LocalPlayer
local char,mouse = plr.Character,plr:GetMouse()
local camera = game:GetService("Workspace").CurrentCamera
local fly = false
local campos = CFrame.new(0,0,0)
local wd,ad,sd,dd,qd,ed,rd,fd,moused = false,false,false,false,false,false,false,false,false
local re... | nilq/small-lua-stack | null |
-- add modes: debug and release
add_rules("mode.debug", "mode.release")
-- add target
target("${TARGETNAME}")
-- set kind
set_kind("binary")
-- add files
add_files("src/*.m")
-- add frameworks
add_frameworks("Foundation", "CoreFoundation")
-- for macosx or ios
if is_os("macosx", "io... | nilq/small-lua-stack | null |
package.path = package.path .. ';/snap/cumulocity-agent/current/usr/share/lua/5.2/?.lua'
package.cpath = package.cpath .. ';/snap/cumulocity-agent/current/usr/lib/x86_64-linux-gnu/lua/5.2/?.so'
local socket = require("socket")
local sock
local codev = {}
local cotype = {}
local alarms = {}
local Type
local transmitTim... | nilq/small-lua-stack | null |
Hallway = class('Hallway', Entity)
Hallway.static.SQUARE_PERIOD = 4.0
Hallway.static.NUM_SQUARES = 20
function Hallway:initialize()
Entity.initialize(self, 'background', -5, vector(0, 0))
self.squares = {}
for i=1,Hallway.NUM_SQUARES do
table.insert(self.squares, (i / Hallway.NUM_SQUARES) * Hallway.... | nilq/small-lua-stack | null |
function try_parse_headers(directory)
local dir = io.popen('ls '..directory)
local ffi = require "ffiex.init"
local blacklist
if ffi.os == "OSX" then
blacklist = {
"cxxabi.h", -- namespace is contained
"nc_tparm.h", -- TPARM_1 declared twice
"standards.h", -- ... | nilq/small-lua-stack | null |
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