content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
local _;
local VUHDO_MIN_MAX_CONSTRAINTS = 1;
local VUHDO_ENUMERATOR_CONSTRAINTS = 2;
local VUHDO_BOOLEAN_CONSTRAINTS = 3;
local VUHDO_TEXT_OPTIONS_CONSTRAINTS = 4;
--
local sIndicatorMetaModel = {
{ -- Outer Border
["name"] = VUHDO_I18N_OUTER_BORDER,
["model"] = "VUHDO_INDICATOR_CONFIG.BOUQUETS.BAR_BORDER",
... | nilq/small-lua-stack | null |
local msrpc = require "msrpc"
local nmap = require "nmap"
local smb = require "smb"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
local vulns = require "vulns"
description = [[
Detects Microsoft Windows systems with Ras RPC service vulnerable to MS06-025.
MS06-025 targe... | nilq/small-lua-stack | null |
local M = {}
function M.md5sum(params)
return { md5 = utils.md5sum(params.path) }
end
function M.remove(params)
os.remove(params.path)
end
return M
| nilq/small-lua-stack | null |
project "Hex"
kind "SharedLib"
language "C++"
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
targetdir ("%{wks.location}/bin/"..outputdir.."/%{prj.name}")
objdir ("%{wks.location}/bin-int/"..outputdir.."/%{prj.name}")
-- adds files to the project
files {
"*.h",
"*.cpp",
"src/**.h",
"s... | nilq/small-lua-stack | null |
AuctionatorConfigFrameMixin = CreateFromMixins(AuctionatorPanelConfigMixin)
function AuctionatorConfigFrameMixin:OnLoad()
Auctionator.Debug.Message("AuctionatorConfigFrameMixin:OnLoad()")
self.name = "Auctionator"
self:SetupPanel()
end
function AuctionatorConfigFrameMixin:Show()
InterfaceOptionsFrame_OpenTo... | nilq/small-lua-stack | null |
-- This file contains the database of mathematical concepts
-- FOUNDATIONAL concepts. These concepts are considered fundamental in the context of the current study.
-- NOTE: Concepts considered foundational are subjective and should be changed depending on the course.
addition = "addition"
subtraction = "subtraction"... | nilq/small-lua-stack | null |
function onUse(cid, item, frompos, item2, topos)
if not isCreature(item2.uid) then return true end
if isInDuel(cid) then
return doPlayerSendCancel(cid, "You can't do that while a duel.")
end
if getPlayerStorageValue(cid, 990) >= 1 then
doPlayerSendCancel(cid, "You can't use medicine during gym battles."... | nilq/small-lua-stack | null |
local class = require("heart.class")
local M = class.newClass()
function M:init(engine, config)
end
function M:createComponent(entityId, config)
end
function M:destroyComponent(entityId)
end
return M
| nilq/small-lua-stack | null |
local _, MazeHelper = ...;
local L, E, M = MazeHelper.L, MazeHelper.E, MazeHelper.M;
local FRAME_SIZE = 300;
local X_OFFSET = 6;
local MAX_BUTTONS = 4;
local BUTTON_SIZE = 64;
local buttons = {};
local solutionButtonIndex;
local isLocked = false;
local SOUND_CHANNEL = 'SFX';
local Sets = {
[1] = {
solut... | nilq/small-lua-stack | null |
--require("updater");
term.setCursorPos(1,1);
term.clear();
print("PERPARING...");
sleep(2.3);
print("LOADING...");
sleep(1);
print("STARTING...");
sleep(5);
shell.run("bg PocketOS");
| nilq/small-lua-stack | null |
--[[
OEML - REST API
This section will provide necessary information about the `CoinAPI OEML REST API` protocol. <br/> This API is also available in the Postman application: <a href=\"https://postman.coinapi.io/\" target=\"_blank\">https://postman.coinapi.io/</a> <br/><br/> Implemented Standards: * [HTTP1... | nilq/small-lua-stack | null |
local jautils = require("mods").requireFromPlugin("libraries.jautils")
local defaultDirectory = "theAbyssJumpStar"
local jumpStar = {
name = "FrostHelper/JumpStar",
depth = 100,
}
local jumpStarModes = {
"Jump",
"Dash",
}
jautils.createPlacementsPreserveOrder(jumpStar, "default", {
{ "directory"... | nilq/small-lua-stack | null |
-- Adapted based on SOM benchmark.
-- Ported on Lua by Francois Perrad <francois.perrad@gadz.org>
--
-- Copyright 2011 Google Inc.
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
... | nilq/small-lua-stack | null |
local u = require("nvim-lsp-ts-utils.utils")
local lsp = vim.lsp
local exec_at_index = function(actions, index)
if not actions or not actions[index] then
u.print_no_actions_message()
return
end
local action = actions[index]
lsp.buf.execute_command(type(action.command) == "table" and a... | nilq/small-lua-stack | null |
emancipationgrill = class("emancipationgrill")
function emancipationgrill:init(x, y, r)
self.x = x
self.y = y
self.r = {unpack(r)}
self.dir = "hor"
self.active = true
self.inputstate = "off"
table.remove(self.r, 1)
table.remove(self.r, 1)
--Input list
--DIR
if #self.r > 0 and self.r[1] ~= "link" then
... | nilq/small-lua-stack | null |
--- The things I do for testing...
-- @author Quenty
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Signal = require(script.Parent.Signal)
local SelectionFacade = {}
SelectionFacade.__index = SelectionFacade
SelectionFacade.ClassName = "SelectionFacade"
... | nilq/small-lua-stack | null |
--== Load required libs / files ==--
--#ignore 2
local surface = require("surface.lua")
local fontData = require("font.lua")
--#require "vendor/surface.lua" as surface
--#require "src/font.lua" as fontData
local font = surface.loadFont(surface.load(fontData, true))
--#ignore 9
local json = require("../vendor/json.l... | nilq/small-lua-stack | null |
local v,s,t,f = require("Vec2"),require("Size"),true,false
return {"Array",{"Phyx.Rect","rect","Dynamic",v(0,0),0,v(0,0),s(119,119),1,0.4,0.4,0,0,f,v(0,-10),f,f,0,f,"Model/duality.clip|quit",v(0,0)}}
| nilq/small-lua-stack | null |
-- functions.lua
-- Contains global functions.
-- Returns the block type (and block meta) from a string. This can be something like "1", "1:0", "stone" and "stone:0".
-- If a string with a percentage sign is given it will take the second half of the string (With "40%1:0" it uses only "1:0")
function G... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: Noneatme
-- Date: 05.01.2015
-- Time: 22:24
-- Project: MTA iLife
--
cHandyAppElement = {};
--[[
]]
local valid_hovermethods =
{
["size"] = true,
["none"] = true,
}
-- ///////////////////////////////
-- ///// OnClick //////
-- ///// Returns: void //////
-- ///////////... | nilq/small-lua-stack | null |
pg = pg or {}
pg.enemy_data_statistics_135 = {
[10052017] = {
cannon = 60,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 80000,
air = 0,
rarity = 1,
dodge = 0,
torpedo = 120,
durability_growth = 2550,
antiaircraft = 0,
reload_growth = 0,
dodge_growth = 0,
hit_gro... | nilq/small-lua-stack | null |
-- require 'path'
require 'lfs'
require 'nn'
--local BatchCreator = torch.class('util.BatchCreator')
BatchCreator = {}
BatchCreator.__index = BatchCreator
function BatchCreator.create(input_params)
local self = {}
setmetatable(self, BatchCreator)
self.inputfile = input_params.input_file
self.vocabfile = input_... | nilq/small-lua-stack | null |
require("firecast.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
require("locale.lua");
local __o_Utils = require("utils.lua");
local function constructNew_frmACN3()
local obj = GUI.fromHandle(_obj_newObject("form... | nilq/small-lua-stack | null |
local M = {}
M.plugins = function(use)
-- Add your own plugins
-- use 'kyazdani42/nvim-tree.lua'
-- use '~/my-prototype-plugin'
-- see :help packer for more options
end
return M
| nilq/small-lua-stack | null |
-----------------------------------
-- Area: Yuhtunga Jungle
-- Mob: Overgrown Rose
-----------------------------------
local ID = require("scripts/zones/Yuhtunga_Jungle/IDs")
function onMobSpawn(mob)
if mob:getID() == ID.mob.ROSE_GARDEN_PH then
mob:setLocalVar("timeToGrow", os.time() + math.random(36000,... | nilq/small-lua-stack | null |
local class = require('./new')
local Cache = class()
function Cache:__constructor (discriminator)
self.discriminator = discriminator or 'id'
self.__typeComparsion = tostring
self.__data = {}
end
function Cache:get (key, value)
for _,v in ipairs(self.__data) do
if self.__typeComparsion(v[key]) == self.__typeCom... | nilq/small-lua-stack | null |
package.cpath = '../unix/?.so;'..package.cpath
package.path = '../../Util/?.lua;'..package.path
require'unix'
local torch = require 'torch'
local util = require 'util'
local msgpack = require 'msgpack'
torch.Tensor = torch.DoubleTensor
local aa = torch.rand(10000)
print(aa[1])
t0 = unix.time()
raw_str = msgpack.pack(a... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Southern San d'Oria
-- NPC: Adaunel
-- General Info NPC
-- !pos 80 -7 -22 230
------------------------------------
local ID = require("scripts/zones/Southern_San_dOria/IDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
---------------------------... | nilq/small-lua-stack | null |
local keymap = require("gb.utils").map
-- keymap("n", "<leader>da", ":call vimspector#Launch()<CR>")
-- keymap("n", "<leader>dd", ":TestNearest -strategy=jest<CR>")
-- keymap("n", "<leader>dc", ":call GotoWindow(g:vimspector_session_windows.code)<CR>")
-- keymap("n", "<leader>dv", ":call GotoWindow(g:vimspector_session... | nilq/small-lua-stack | null |
require "Polycode/SceneEntity"
class "SceneLight" (SceneEntity)
AREA_LIGHT = 0
SPOT_LIGHT = 1
function SceneLight:__index__(name)
if name == "lightColor" then
retVal = Polycore.SceneLight_get_lightColor(self.__ptr)
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
P... | nilq/small-lua-stack | null |
ITEM.name = "Autogun Pistol Grip"
ITEM.description = "A generic Autogun pistol grip."
ITEM.model = "models/props_lab/box01a.mdl"
ITEM.price = 25
ITEM.weight = .6
ITEM.exRender = true | nilq/small-lua-stack | null |
return function()
local StringSplit = require(script.Parent.StringSplit)
describe("Normal usage", function()
it("should split a string by a one character separator", function()
local str = "Roblox Powering Imagination"
local words = StringSplit(str, " ")
expect(#words).to.equal(3)
expect(words[1]).to... | nilq/small-lua-stack | null |
require("config")
function define_colspan()
local n_tech = 0
for _, tech in pairs(game.forces.player.technologies) do
if not tech.upgrade then n_tech = n_tech +1 end
end
local set_colspan = 5
while n_tech / set_colspan > rq.research_table_height do
if rq.research_table_width > set_colspan then
s... | nilq/small-lua-stack | null |
local local0 = 0.4
local local1 = 0 - local0
local local2 = 0 - local0
local local3 = 0 - local0
local local4 = 0 - local0
local local5 = 10.2 - local0
local local6 = 0 - local0
local local7 = 0 - local0
local local8 = 0 - local0
local local9 = 0 - local0
local local10 = 0 - local0
local local11 = 0 - local0
local loca... | nilq/small-lua-stack | null |
-- refactored a bit but still needs work -mina
local collapsed = false
local rtTable
local rates
local rateIndex = 1
local scoreIndex = 1
local score
local pn = GAMESTATE:GetEnabledPlayers()[1]
local nestedTab = 1
local nestedTabs = {"Local", "Online"}
local frameX = 141.5
local frameY = -6
local frameWidth = SCREEN_W... | nilq/small-lua-stack | null |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
__is_kind_of = "XPropControl",
group = "PreGame",
id = "PropUrl",
PlaceObj('XTemplateWindow', {
'__class', "XPropControl",
'RolloverOnFocus', true,
'MouseCursor', "UI/Cursors/Rollover.tga",
'FXMouseIn', "MenuItemHover... | nilq/small-lua-stack | null |
-- Copyright 2004-present Facebook. All Rights Reserved.
require('fb.luaunit')
require('fbtorch')
require('nn')
require('cutorch')
require('fbcunn')
require('fbnn')
require('ccn2')
local jac = nn.Jacobian
local function assertTensorEq(a, b, msg, precision)
precision = precision or 1e-5
local diff = torch.dist(... | nilq/small-lua-stack | null |
--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 9 and put your name where it says "YOUR NAME HERE"
print("Deamon Loaded")
if (script.Parent.className ~= "HopperBin") then
local h = Instance.new("HopperBin")
h.Name = "Deamon"
h.Parent = game.Players["ic3w0lf589"].Backpack
script.Parent = h
scrip... | nilq/small-lua-stack | null |
local help_message = [[
This is a module file for the container biocontainers/epigrass:v2.4.7-1-deb_cv1, which exposes the
following programs:
- acyclic
- assistant
- bcomps
- ccomps
- chardet
- circo
- cluster
- cpp-6
- createfontdatachunk.py
- cs2cs
- delaunay
- designer
- dh_numpy
- dh_pypy
- dh_pyth... | nilq/small-lua-stack | null |
PPWM = {}
PPWM.__index = PPWM
function PPWM:create(pin, clock, current_duty, duty_limit)
local this = {
-- This is the width of the pulse based on the hardware. This can be adjusted to determine the
-- output power. e.g maximum duty cycle would be classed as "on" while 0 could be classed as
-- "off". Making su... | nilq/small-lua-stack | null |
local anm = {}
local funcs = {}
local sefuncs = {}
local shfuncs = {}
local floor = math.floor
local function copy_to_table(from, to)
for k, v in pairs(from) do
to[k] = v
end
end
function anm.newSequence(images, speed, range)
local new = {
images = images,
speed = speed or 30,
frame = 1,
time = 0,
pla... | nilq/small-lua-stack | null |
--[[
================================================================================
ProjectNukeCoreEncryptionUtil
Provides SHA256 Encryption abilities.
================================================================================
Author: Unknown
--]]
local MOD = 2^32
local MODM = MOD-1
local function... | nilq/small-lua-stack | null |
-- Private table of Rust functions
-- Our connection to Rust functions exposed by Way Cooler
local rust = __rust
__rust = nil
-- The table that the user sees
way_cooler = {}
-- The meta table magic that way_cooler uses to talk to Way Cooler
local way_cooler_mt = {}
-- The commands that way_cooler can run, e.g way_coo... | nilq/small-lua-stack | null |
if data.raw["map-gen-presets"] and data.raw["map-gen-presets"].default then
for name, preset in pairs(data.raw["map-gen-presets"].default) do
if type(preset) == "table" and
preset.basic_settings and
preset.basic_settings.autoplace_controls and
preset.basic_settings.autoplace_controls["iron-o... | nilq/small-lua-stack | null |
onScriptedTilesElixir = function(player)
if player.mapTitle == "Elixir Hall" then
if player.y == 6 then
local m = core.gameRegistry["elixirMap"]
if player.registry["elixirTeam"] == 0 then
player:warp(player.m, player.x, player.y + 5)
player:sendMinitext("Not on an elixir team.")
return
end
... | nilq/small-lua-stack | null |
local AddonName, AddonTable = ...
-- WoD Junk
AddonTable.junk = {
56046,
83156,
106285,
106289,
106290,
106291,
106292,
106293,
106294,
106295,
106296,
106297,
106298,
106299,
106300,
106301,
106302,
106303,
106304,
106305,
106306,
... | nilq/small-lua-stack | null |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
CW_SWEDISH = Clockwork.lang:GetTable("Swedish");
CW_SWEDISH["SalesmenYouPurchased... | nilq/small-lua-stack | null |
vehicle_generator "airtug" { -54.26639938354492, -1679.548828125, 28.4414, heading = 228.2736053466797 }
spawnpoint 'a_m_y_hipster_01' { x = 1164.4, y = -3191.67, z = -39.01, heading = 87.42 }
| nilq/small-lua-stack | null |
local M = {}
local Devicons = require("nvim-web-devicons")
M.init = function(opts)
if not opts.devicons then
opts.diricon = ""
return opts
end
for _, path in ipairs(opts.paths) do
local icon, hlname
if path:is_dir() then
icon = ""
else
local... | nilq/small-lua-stack | null |
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
if p[i].Name ~= "Shane" then
p[i]:remove()
end
end
end | nilq/small-lua-stack | null |
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- VEAF carrier command and functions for DCS World
-- By zip (2018)
--
-- Features:
-- ---------
-- * Radio menus allow starting and ending carrier operations. C... | nilq/small-lua-stack | null |
require("gameData/gameData");
--@brief 每日奖励数据源
DayRewardData = class(GameData);
DayRewardData.Delegate = {
onGetSigninInfosCallBack = "onGetSigninInfosCallBack";
onGetSigninCalendarCallBack = "onGetSigninCalendarCallBack";
onSigninCallBack = "onSigninCallBack";
};
DayRewardData.initData = function(se... | nilq/small-lua-stack | null |
local Speech = require("speech")
local talker
function _init(args)
talker = Speech:new()
print("Ready...")
end
function _step(t)
local line = readln()
if line then
audio.play(1, talker:renderspeech(talker:texttophones(line)))
end
end
local _line = ""
function readln()
local line
_line = _line .. sy... | nilq/small-lua-stack | null |
require "IrrLua"
--[[
This tutorial will briefly show how to use the terrain renderer of Irrlicht. It will also
show the terrain renderer triangle selector to be able to do collision detection with
terrain.
Note that the Terrain Renderer in Irrlicht is based on Spintz' GeoMipMapSceneNode, lots
of thanks go to him.
... | nilq/small-lua-stack | null |
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
local M = { }
f... | nilq/small-lua-stack | null |
local L = require "lpeg"
local s = require "status:status" ()
s.verbose = false
local pl_mini = require "orb:util/plmini"
local getfiles = pl_mini.dir.getfiles
local makepath = pl_mini.dir.makepath
local getdirectories = pl_mini.dir.getdirectories
local extension = pl_mini.path.extension
local dirname = pl_... | nilq/small-lua-stack | null |
-- domain.lua
local ffi = require("ffi")
local bit = require("bit")
local bor = bit.bor;
local band = bit.band;
local libvirt, err = require("libvirt")
local Domain = {}
setmetatable(Domain, {
__call = function(self, ...)
return self:open(...)
end,
})
local Domain_mt = {
__index = Domain
}
-- for destructor
-... | nilq/small-lua-stack | null |
--[[
redis连接id, redis地址, redis端口, redis库名, redis验证, 注释
id, host, port, db, auth, desc
]]
local redis_config = {
[1] = {
id = 1,
host = "127.0.0.1",
port = 6379,
db = 0,
auth = nil,
desc = [[全局数据缓存]],
},
[2] = {
id = 2,
host = "127.0.0.1",
port = 6379,
db = 1,
auth = nil,
desc =... | nilq/small-lua-stack | null |
DeriveGamemode("sandbox")
local function IncludeCS(File)
include(File)
if SERVER then
AddCSLuaFile(File)
end
end
local function LoadFileCS(File)
if CLIENT then
include(File)
else
AddCSLuaFile(File)
end
end
local function IncludeSV(file)
if SERVER then
include(file)
end
end
do
IncludeCS("shared.lua... | nilq/small-lua-stack | null |
local TextPart = require(script.Parent:WaitForChild("TextPart"))
local Tile
do
local _class_0
local _parent_0 = TextPart
local _base_0 = {
Activate = function(self)
if self.Activated then
return
end
self.Activated = true
self:UnregisterClick()
return self:Reveal()
en... | nilq/small-lua-stack | null |
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("Sleep", function()
local sleep = require "moonpie.utility.sleep"
it("waits for a certain number of milliseconds before returning", function()
... | nilq/small-lua-stack | null |
local Url = {}
function Url.parse(url)
local href = url
local chunk, protocol = url:match("^(([a-z0-9+]+)://)")
url = url:sub((chunk and #chunk or 0) + 1)
local host = url:match("^([^/]+)")
if host then
local hostname = host:match("^([^:/]+)")
local port = host:match(":(%d+)$")
end
url = url:sub... | nilq/small-lua-stack | null |
--[[
Lettersmith Hash
Returns a transformer that fills in the 'hash' metadata field of a docs iterator.
This field contains the 32 hexadecimal digits of the md5sum of the document contents.
Fields from document take precedence.
--]]
local map = require("lettersmith.transducers").map
local transformer = require("letter... | nilq/small-lua-stack | null |
-- th compute_ssim_psnr_sharpness.lua ./realimage_folder ./fakeimage_folder
require 'torch'
require 'paths'
require 'image'
require 'my_image_error_measures'
local lfs = require 'lfs'
path_true = arg[1]
path_synthesized = arg[2]
local list_of_filenames = {}
local filenamesonly_no_dir = {}
for file in lfs.dir(... | nilq/small-lua-stack | null |
--[[
* The `Matter.Bounds` module contains methods for creating and manipulating axis-aligned bounding boxes (AABB).
*
* @class Bounds
]]--
Bounds = {}
Bounds.__index = Bounds
--[[
* Creates a new axis-aligned bounding box (AABB) for the given vertices.
* @method create
* @param {vertices} vertices
* @return {b... | nilq/small-lua-stack | null |
--[[
class GcCallbacks
execute callbacks on gc
]]
local Lplus = require "Lplus"
local newproxy = newproxy
local getmetatable = getmetatable
local setmetatable = setmetatable
local error = error
local pairs = pairs
local tostring = tostring
local type = type
local _G = _G
local _VERSION = _VERSION
loca... | nilq/small-lua-stack | null |
local api = vim.api
local handle = io.popen("command -v stylua")
local out = handle:read("*a")
handle:close()
if out == "" then
api.nvim_command('echoerr "Could not find stylua."')
return
end
local function formatBuffer()
local bufLines = api.nvim_buf_get_lines(0, 0, -1, 1)
local bufLine = table.concat(bufLines,... | nilq/small-lua-stack | null |
gravin_attal_missions =
{
{
missionType = "retrieve",
primarySpawns =
{
{ npcTemplate = "smuggler_quest_gravin", npcName = "a Smuggler" }
},
secondarySpawns =
{
},
itemSpawns =
{
{ itemTemplate = "object/tangible/mission/quest_item/gravin_attal_q1_needed.iff", itemName = "" }
},... | nilq/small-lua-stack | null |
return Def.ActorFrame{
Def.Sprite{
Texture=ddrgame..lang.."centered",
InitCommand=function(s) s:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) end
},
Def.Actor{
OnCommand=function(s)
SOUND:PlayAnnouncer("caution");
end
},
} | nilq/small-lua-stack | null |
function activate(fireMode, shiftHeld)
activeItem.interact("ScriptPane", "/interface/scripted/xcustomcodex/xcodexui.config")
animator.playSound("enable")
end
function update()
if mcontroller.crouching() then
activeItem.setArmAngle(-0.15)
else
activeItem.setArmAngle(-0.5)
end
end | nilq/small-lua-stack | null |
--[[
Name: chevrolet.lua
For: TalosLife
By: TalosLife
]]--
local Car = {}
Car.Make = "Chevrolet"
Car.Name = "Chevrolet Blazer"
Car.UID = "chevrolet_blazer"
Car.Desc = "The Chevrolet, gmod-able by TDM"
Car.Model = "models/tdmcars/chev_blazer.mdl"
Car.Script = "scripts/vehicles/TDMCars/che_blazer.txt"
Car.Price = 850... | nilq/small-lua-stack | null |
-- Routine for NPC "Luv"
velocity = 40
loadRoutine = function(R, W)
if (W:isConditionFulfilled("npc_leeluv","gone")) then
R:setDisposed()
else
R:setTilePosition(68,58)
R:goToTile(66,58)
R:setFacingLeft()
R:wait(5000)
R:goToTile(68,58)
R:goToTile(68,52)
R:goToTile(73,52)
R:goToTile(73,56)
R:... | nilq/small-lua-stack | null |
--Стандартный библиотеки
local gears = require("gears")
local awful = require("awful")
awful.rules = require("awful.rules")
require("awful.autofocus")
--Библиотеки виджетов и лайоутов
local wibox = require("wibox")
--Настройки тем
local beautiful = require("beautiful")
--Библиотеки для оповещения
naughty = require("nau... | nilq/small-lua-stack | null |
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "1.1.5",
orientation = "orthogonal",
renderorder = "right-down",
width = 44,
height = 26,
tilewidth = 32,
tileheight = 32,
nextobjectid = 37,
properties = {},
tilesets = {
{
name = "tile_stone_platform",
... | nilq/small-lua-stack | null |
class "Font"
function Font:Font(...)
for k,v in pairs(arg) do
if type(v) == "table" then
if v.__ptr ~= nil then
arg[k] = v.__ptr
end
end
end
if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
self.__ptr = Polycore.Font(unpack(arg))
Polycore.__ptr_lookup[self.__ptr] = self
end
end
funct... | nilq/small-lua-stack | null |
game = {spellButtons={},sidebarCreats={},hoveringCreat=nil,hp=0,playerID=nil,eventualHP=0,targetHP=0,targetEventualHP=0,targetID=nil,batches={},batchesDark={}}
function game:enter()
love.graphics.setFont(fonts.mapFontWithImages)
love.mouse.setGrabbed(true)
end
function game:leave()
love.graphics.setFont(fonts... | nilq/small-lua-stack | null |
-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local server = require"net.http.server";
local lfs = require "lfs";
local new_cache = require "util.cache"... | nilq/small-lua-stack | null |
--- === Fenestra ===
--- Method
--- * Window Manipulaiton
--- * Borrowed undo implementation from:
--- * github.com/heptal // https://goo.gl/HcebTk
-- other interesting ideas:
-- layouts (http://lowne.github.io/hammerspoon-extensions/)
-- snapping (ibid)
--[[
Todo:
- Window snapping?
- Forced layo... | nilq/small-lua-stack | null |
local Model
do
local _parent_0 = nil
local _base_0 = {
counter_key_for = function(self, counter)
return self:key() .. ':' .. counter
end,
get_counter = function(self, counter)
local value = self.__class.client:get(self:counter_key_for(counter))
return value or 0
end,
inc_counte... | nilq/small-lua-stack | null |
return (function(self, event)
local ud = u(self)
return ud.registeredAllEvents or not not ud.registeredEvents[string.lower(event)]
end)(...)
| nilq/small-lua-stack | null |
class.name = "math.frustum"
local function normalise(frustum, side)
local i = side * 4
local a = frustum[i + 1]
local b = frustum[i + 2]
local c = frustum[i + 3]
local d = frustum[i + 4]
local magnitude = math.sqrt(a * a + b * b + c * c)
frustum[i + 1] = a / magnitude
frustum[i + 2] = b / magnitude
frustum... | nilq/small-lua-stack | null |
local cartridge = require('cartridge')
local argparse = require('cartridge.argparse')
local metrics = require('metrics')
local checks = require('checks')
local handlers = {
['json'] = function(req)
local json_exporter = require('metrics.plugins.json')
return req:render({ text = json_exporter.export... | nilq/small-lua-stack | null |
-- you can easily test specific units like this:
-- th -lnn -e "nn.test{'ParallelCriterionIgnoreLabel'}"
require 'nn'
-- Make sure that directory structure is always the same
local init_file = paths.thisfile():gsub("/test/.*.lua", "/init.lua")
-- Include Dataframe lib
local criterion_ignore = paths.dofile(init_file)
... | nilq/small-lua-stack | null |
require('libraries/playertables')
require('libraries/containers')
local unit = PlayerResource:GetSelectedHeroEntity(0)
GameRules:SetUseUniversalShopMode(true)
if cc then
cc:Delete()
end
cc = Containers:CreateContainer({
layout = {3,4,4},
skins = {},
headerText = "Equipment",
pids = {0},
... | nilq/small-lua-stack | null |
local data_util = require("__flib__.data-util")
local shortcut_sheet = "__RateCalculator__/graphics/shortcut.png"
data:extend{
-- custom input
{
type = "custom-input",
name = "rcalc-get-selection-tool",
key_sequence = "ALT + X",
action = "spawn-item",
item_to_spawn = "rcalc-selection-tool"
}... | nilq/small-lua-stack | null |
local Native = require('lib.native.native')
---@class AbilityStringLevelField
local AbilityStringLevelField = {
IconNormal = Native.ConvertAbilityStringLevelField(0x61617274), --ABILITY_SLF_ICON_NORMAL
Caster = Native.ConvertAbilityStringLevelField(0x61636174), --ABILITY_SLF_CASTER
Target = Native.ConvertA... | nilq/small-lua-stack | null |
local table = require '__stdlib__/stdlib/utils/table'
local KC = require 'klib/container/container'
local LazyTable = require 'klib/utils/lazy_table'
local dlog = require 'klib/utils/dlog'
-- 定义子类来控制 UI, 每个子类都应该是单例
local AbstractComponent = KC.class('klib.gui.component.AbstractComponent', function(self)
self.elem... | nilq/small-lua-stack | null |
local local0 = 1.9
local local1 = 0.3 - local0
local local2 = 0.3 - local0
local local3 = 0.3 - local0
local local4 = 0.3 - local0
local local5 = 0.3 - local0
local local6 = 4.7 - local0
local local7 = 0.3 - local0
local local8 = 4.7 - local0
local local9 = 0.3 - local0
local local10 = 4.7 - local0
local local11 = 0.3 ... | nilq/small-lua-stack | null |
--[[Copyright © 2016, Burntwaffle@Odin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the ... | nilq/small-lua-stack | null |
local _, CLM = ...
local getGuidFromInteger = CLM.UTILS.getGuidFromInteger
local Loot = {}
function Loot:New(entry, owner)
local o = {}
setmetatable(o, self)
self.__index = self
o.entry = entry -- ledger entry reference
o.owner = owner
return o
end
function Loot:Owner()
return self.ow... | nilq/small-lua-stack | null |
-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
function irc:player_part(name)
if not self.joined_players[name] then
minetest.chat_send_player(name, "IRC: You are not in the channel.")
return
end
self.joined_players[name] = nil
minetest.chat_send_player(na... | nilq/small-lua-stack | null |
if UseItem(183) == true then goto label0 end;
do return end;
::label0::
AddEthics(-14);
AddItemWithoutHint(183, -1);
Talk(0, "乔峰,你看这是什么?", "talkname0", 1);
Talk(50, "是什么?", "talkname50", 0);
Talk(0, "你看了便知道.", "talkname0", 1);
DarkScence();
PlayMusic(9);
LightScence();
Talk(50, "... | nilq/small-lua-stack | null |
--白泽球式三段冲
function c22221002.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c22221002.descon)
e1:SetTarget(c22221002.destg)
e1:SetOperation(c22221002.desop)
c:RegisterEffect(e1)
end
c222... | nilq/small-lua-stack | null |
require("@vue/compiler-core")
require("@vue/compiler-core/NodeTypes")
require("@vue/compiler-core/ErrorCodes")
require("@vue/compiler-core/ElementTypes")
require("compiler-dom/src/parserOptions")
require("compiler-dom/src/parserOptions/DOMNamespaces")
local parse = baseParse
describe('DOM parser', function()
describ... | nilq/small-lua-stack | null |
-- set leader to ,
vim.g.mapleader = ","
--Incremental live completion (note: this is now a default on master)
vim.o.inccommand = 'nosplit'
--Set highlight on search
vim.o.hlsearch = false
--Make line numbers default
vim.wo.number = true
--Do not save when switching buffers (note: this is now a default on master)
v... | nilq/small-lua-stack | null |
-- Copyright 2016 The Cartographer Authors
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or... | nilq/small-lua-stack | null |
local uwebsocket = require "lluv.websocket"
local websocket = require "websocket"
local bit = require "lluv.websocket.bit"
assert(websocket.client.lluv)
assert(websocket.client.lluv.sync)
assert(websocket.server.lluv)
local ch = '\239'
local m = 0x0F
local b = string.byte(ch)
local v = bit.bxor(b, m)
local... | nilq/small-lua-stack | null |
local ProgressCallback = {
update = 1,
finish = 2
}
local ORIENTATIONS = {}
ORIENTATIONS.HORIZONTAL = 0
ORIENTATIONS.VERTICAL = 1
pokemonMovesWindow = nil
local COOLDOWN_RECTS = {}
local orientation = ORIENTATIONS.HORIZONTAL
local defaultWidth = 0
local defaultHeight = 0
--
function removeCooldown(progress... | nilq/small-lua-stack | null |
package.cpath = "luaclib/?.so"
package.path = "lualib/?.lua;examples/?.lua"
local socket = require "client.socket"
local fd = assert(socket.connect("127.0.0.1", 3000))
local function send_package(fd, pack)
local package = string.pack(">s2", pack)
socket.send(fd, package)
end
local function unpack_package(te... | nilq/small-lua-stack | null |
GUI_Config={['avs']=
{
{x=0,y=0,class="label",label="avs4x26x.exe:"},
{x=1,y=0,width=6,class="edit",name="modpath",value=modpath or ""},
{x=0,y=1,class="label",label="x264.exe:"},
{x=1,y=1,width=6,class="edit",name="xpath",value=xpath or ""},
{x=7,y=1,class="label",label=" ffms2.dll:"},
{x=8,y=1,width=2,class="ed... | nilq/small-lua-stack | null |
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