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local MAX_AGE = 400 local SPAWN_MARGIN = 50 local DAMPING_FACTOR = 0.95 local CENTER_X = love.graphics.getWidth() * 0.5 local CENTER_Y = love.graphics.getHeight() * 0.5 local SPAWN_RATE = 0.15 local spawnTimer = 0 local bubbles = {} local mouse = {} mouse.radius = 400 mouse.x, mouse.y = love.mouse.getPosition() l...
--[[ -- Telescope configuration setup. -- -- Author: Nicholas O'Kelley -- Updated: Jan 9, 2022 --]] local ok, telescope = pcall(require, "telescope") if not ok then return end --------- Telescope Keymappings --------- local utils = require "utils" local opts = { silent = true } utils.map( "n", "<leader...
--[[ ################################################################################ # # Copyright (c) 2014-2020 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in th...
local log = require("netman.utils").log local notify = require("netman.utils").notify local shell = require("netman.utils").run_shell_command local shell_escape = require("netman.utils").escape_shell_command local command_flags = require("netman.options").utils.command local api_flags = require("netman.options").api lo...
local Chassi = table.deepcopy(data.raw["item"]["flying-robot-frame"]) Chassi.name = "early-flying-robot-frame" Chassi.icon = "__ZEarlyBots__/Graphics/Icons/robots/early-flying-robot-frame.png" local Recipe = table.deepcopy(data.raw["recipe"]["flying-robot-frame"]) Recipe.enabled = true Recipe.name = "early-fly...
local component=require("component") local serialization = require("serialization") local filesystem=require("filesystem") function getWorldTimestamp() local name=os.tmpname() local f=io.open(name,"w") f:close() local ts=filesystem.lastModified(name) filesystem.remove(name) return ts end funct...
object_tangible_collection_col_tatooine_vistas_marker_08 = object_tangible_collection_shared_col_tatooine_vistas_marker_08:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_col_tatooine_vistas_marker_08, "object/tangible/collection/col_tatooine_vistas_marker_08.iff")
-------------------------------------------------------------------------------- -- simple-test-2.lua: suite used for simple suite tests -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) ---------------------------------------------------------------...
function plugindef() finaleplugin.Author = "CJ Garcia" finaleplugin.Copyright = "ยฉ 2020 CJ Garcia Music" finaleplugin.Version = "1.0" finaleplugin.Date = "June 22, 2020" finaleplugin.CategoryTags = "Articulation" return "Remove Duplicate Articulations", "Remove Duplicate Articulations", "Remove ...
---@class TMap local TMap = {} return TMap
local group = "user" local states = {} states.frozen = false states.frozenPos = nil Citizen.CreateThread(function() while true do Citizen.Wait(0) if (IsControlJustPressed(1, 212) and IsControlJustPressed(1, 213)) then if true then SetNuiFocus(true, true) SendNUIMessage({type = 'open', players = getP...
local drawBorder = require('ext.drawing').drawBorder local cache = {} local module = { cache = cache } module.start = function() cache.filter = hs.window.filter.new() :setCurrentSpace(true) :setDefaultFilter() :setOverrideFilter({ fullscreen = false, allowRoles = { 'AXStandardWindow' } ...
๏ปฟDB_TEMPLATE_PLAYER = { Leonard = {name = "Leonard", className = "classHuman", job = "swordMan", jobName = "", str = 16, dex = 12, mind = 8, con = 14, hitPoint = 0, manaPoint = 0, attack = 8, defense = 2, mAttack = 0, speed = 0, movePoint = 5, resist = {3,3,3,3,3}, accuracy = 5, avoid = 1, critical = 10, counter = 4, ...
local List = script.Parent local Llama = List.Parent local t = require(Llama.t) local function alwaysTrue() return true end local validate = t.tuple(t.table, t.optional(t.callback)) local function count(list, predicate) assert(validate(list, predicate)) predicate = predicate or alwaysTrue loca...
function(data, out, bakeLight) local vtxFormat = MOAIVertexFormat.new() vtxFormat:declareCoord ( 1, MOAIVertexFormat.GL_FLOAT, 3 ) vtxFormat:declareUV ( 2, MOAIVertexFormat.GL_FLOAT, 2 ) -- bone weight[4] vtxFormat:declareAttribute ( 3, MOAIVertexFormat.GL_FLOAT, 4, false, MOAIVertexFo...
local mod = foundation.new_module("foundation_dep", "1.0.0")
Queue = { new = function () q = {} setmetatable(q, Queue) return q end, add = function (self, value) self[#self + 1] = value end, remove = function (self) local value = self[#self] self[#self] = nil return value end, } Queue.__index = Queue local q = Queue.new() q:add("item") ...
local args = {...} local mainContainer, window, localization = args[1], args[2], args[3] require("advancedLua") local component = require("component") local computer = require("computer") local GUI = require("GUI") local buffer = require("doubleBuffering") local image = require("image") local MineOSPaths = require("M...
local common = require("db.api.common") local json = require "json" local uuid = require "uuid" local exception = require "exception" local property = require "property" local util = require "util" -- -- forward declaration of functions and private properties -- local connection local connectToDatabase l...
local util = require("gruvbox.utils") local M = {} function M.get(cp) return { DapUIFloatBorder = { fg = cp.blue }, debugPC = { bg = util.darken(cp.yellow, 0.25, cp.bg1) }, DebugBreakpoint = { fg = cp.red }, DebugBreakpointConditional = { fg = cp.cyan }, DebugBreakpointRejected = { fg = ...
waypointlists = {}; waypointlists.settings = {}; -- turn the test mode on for waypointlist waypointlists.settings["test"] = true; --rewrite XML waypoint files yes or no? waypointlists.settings["rewrite_waypoint"] = true; --remove later waypointlists.settings["WPT_FORWARD"] = 1; waypointlists.settings["WPT_BACKWARD"] = ...
-- I do not know what luarocks guys have in mind -- If they depend on external commands, it seems -- completely irrelevant to install packages to -- replace those commands (as you need these freaking -- commands anyways to install the first modules!!) -- On top of that it breaks features. BOUH. fs_use_modules = false ...
vim.g.nvim_tree_ignore = { ".git", "node_modules", ".cache", "*.meta" } vim.g.nvim_tree_gitignore = 2 vim.g.nvim_tree_auto_close = 0 vim.g.nvim_tree_indent_markers = 1 vim.g.nvim_tree_hide_dotfiles = 1 vim.g.nvim_tree_git_hl = 1 vim.g.nvim_tree_allow_resize = 1 vim.g.nvim_tree_show_icons = { git = 1, folders = 1, f...
cc = cc or {} ---Terrain object ---@class Terrain : Node local Terrain = {} cc.Terrain = Terrain -------------------------------- ---initialize heightMap data ---@param heightMap string ---@return bool function Terrain:initHeightMap(heightMap) end -------------------------------- ---set the MaxDetailAmount. ---@param...
return { id = 10, }
data:extend({ { type = "int-setting", name = "exploding-trees-probability", setting_type = "runtime-global", order = "a", default_value = 20, minimum_value = 0, maximum_value = 100 } })
--[[ #part of the 3DreamEngine by Luke100000 resources.lua - resource loader --]] local lib = _3DreamEngine --master resource loader lib.resourceJobs = { } lib.lastResourceJob = 0 lib.threads = { } function lib:addResourceJob(typ, obj, priority, ...) self.lastResourceJob = self.lastResourceJob + 1 self.resourceJob...
function onUse(player, item, fromPosition, target, toPosition, isHotkey) if target.itemid ~= 5554 then return false end if math.random(100) ~= 1 then player:say("The golden fish escaped.", TALKTYPE_MONSTER_SAY) return true end player:say("You catch a golden fish in the bowl.", TALKTYPE_MONSTER_SAY) item:t...
-- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 27.01.2015 -- Time: 19:34 -- To change this template use File | Settings | File Templates. -- cRadarfalle = {}; --[[ ]] -- /////////////////////////////// -- ///// New ////// -- ///// Returns: Object ////// -- /////////////////////////////// function c...
local argparse = require("argparse") local Editor = require("gutter.editor.Editor") local Slab = require("Slab") function love.load(arg) local parser = argparse("love <directory>", "Mesh and draw a CSG model") parser:flag("--fullscreen", "Enable fullscreen mode") parser:flag("--high-dpi", "Enable high DPI mode"...
local Header = { width = 1082, height = 86, y = 32 } local Glow = { width = 1020, } local offset = { -1, 0, 1 } local align = { 1, 0.5, 0 } local t = Def.ActorFrame{} t[#t+1] = Def.Quad{ InitCommand=function(self) self:align(0.5, 0) self:zoomto(Header.width + 32, Header.height - ...
VERSION = "1.0.0" local config = import("micro/config") config.AddRuntimeFile("duzcol", config.RTColorscheme, "colorschemes/duzcol.micro") config.AddRuntimeFile("duzcol", config.RTHelp, "help/duzcol.md")
function love.conf(t) t.window.width = 960 t.window.height = 640 end
ITEM.name = "Cookable Consumable" ITEM.description = "Consumable that can be cooked." ITEM.category = "Cookable Meat" ITEM.model = "models/lostsignalproject/items/consumable/meat_dog.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.price = 0 ITEM.meattier = 1 ITEM.WeightPerThirst = -0.25 ITEM.WeightPerHunger = 0.5 ITEM.cooka...
require("lang.ruby").format() require("lang.ruby").lint() require("lang.ruby").lsp() require("lang.ruby").dap()
return {'oduber'}
Locales['en'] = { ['mechanic'] = 'Mecรขnico', ['drive_to_indicated'] = '~y~Dirija~s~ para a localizaรงรฃo indicada.', ['mission_canceled'] = 'Missรฃo ~r~cancelada~s~', ['vehicle_list'] = 'Lista de veรญculos', ['work_wear'] = 'Vestuรกrio de trabalho', [...
--------------------------------------------------------------------------------------------------- -- Common module --------------------------------------------------------------------------------------------------- --[[ General configuration parameters ]] config.defaultProtocolVersion = 2 --[[ Required Shared libra...
print("\n") print("\nS y s i n f o . l u a\n") print("(c) xshotD/S Stewart <hi@youneeda.pw>") print("MIT License.") print("Your uptime") os.execute(uptime)
local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) local t = require(CorePackages.Packages.t) local UIBlox = require(CorePackages.UIBlox) local AvatarExperienceDeps = require(CorePackages.AvatarExperienceDeps) local Text = require(CorePackages.AppTempCommon.Common.Text) loc...
local string = require"luv.string" local table = require"luv.table" local io, tostring, tonumber, pairs, ipairs, type, getmetatable, unpack, next = io, tostring, tonumber, pairs, ipairs, type, getmetatable, unpack, next local SqlDriver, LuaSql = require"luv.db".SqlDriver, require"luasql.mysql" module(...) local Excep...
-------------------------------- -- @module EventDispatcher -- @extend Ref -- @parent_module cc -------------------------------- -- Pauses all listeners which are associated the specified target.<br> -- param target A given target node.<br> -- param recursive True if pause recursively, the default value is false. --...
package.path = package.path .. ';../src/?.lua;src/?.lua;' local Interpreter = require 'interpreter' EXPORT_ASSERT_TO_GLOBALS = true require('resources.luaunit') TestInterpreter = {} local compiled = { ['op'] = 'seq', ['seq'] = { { ['op'] = 'set', ['var'] = 'group_size', ['valu...
#!/usr/bin/env luajit package.path = "../?.lua" --[[ This little utility sets a /proc/sys/kernel/* value You can use it simply by doing: $ ./set_kernelinfo.lua key value where 'key' is one of the files in the /proc/sys/kernel directory and 'value' is a string value appropriate for that particular entry --]] lo...
_G.requireInjector() local InventoryAdapter = require('inventoryAdapter') local Event = require('event') local UI = require('ui') local Util = require('util') local colors = _G.colors local multishell = _ENV.multishell local storage = InventoryAdapter.wrap() if not storage th...
MINIGAME.Time = 120 --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:Start() print(self.Name .. " has started.") self.BaseClass.Start(self) self:SpawnIce() end --------------------------------------------------------- -- -...
-- ProbablyEngine Rotations -- Released under modified BSD, see attached LICENSE. NeP.Listener = {} local listener = NeP.Listener local listeners = {} local function onEvent(self, event, ...) if not listeners[event] then return end for i = 1, #listeners[event] do --debug.print('Event Called: ' .. event .. ', ' ....
--โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”-- --โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€-- -- Plugin: nvim-bufferline.lua -- Github: github.com/akinsho/nvim-bufferline.lua --โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€-- --โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”-- --โ”โ”โ”โ”โ”โ”...
require("__5dim_core__.lib.battlefield.tesla-turret.generation-tesla-turret") local rango = 50 local shootingSpeed = 60 local damageModif = 25 local color = {r = 0.9, g = 0.1, b = 0.9, a = 1} local hp = 1500 local techCount = 300 -- Tesla turret 01 genTeslaTurrets { number = "01", subgroup = "defense-tesla", ...
-- { name = "Muldraugh, KY - Spawn at Home", file = "media/maps/Muldraugh, KY - Home/spawnregions.lua" }, function SpawnPoints() return { -- Poor unemployed = { -- 34x35 34x36 Trailerpark {worldX=35, worldY=34, posX=250, posY=242}, -- Trailer {worldX=35, worldY=34, ...
local outputs = { "A1", "A2", "A3", "A4", "A5", "A6", "B1", "B2", "B3", "B4", "B5", "B6" } local input = {} for k, output in pairs(outputs) do input[#input + 1] = string.format("SwitchGesture%s = gestureFunction{ on_tap = \"SwitchTap%s\" }", output, output) input[#input + 1] = string.format("SwitchTap%s = switchT...
local tag = arg[2] or 'wow_classic' local api = require('wowless.runner').run({ loglevel = arg[1] and tonumber(arg[1]) or 0, dir = 'extracts/' .. tag, version = arg[3] or 'TBC', otherAddonDirs = { arg[4] }, }) if api.GetErrorCount() ~= 0 then io.stderr:write('failure on ' .. tag .. '\n') os.exit(1) end
return {'ounce'}
local imap = require("tombell.keymap").imap local nmap = require("tombell.keymap").nmap local lspconfig = require "lspconfig" vim.lsp.handlers["textDocument/publishDiagnostics"] = vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics, { update_in_insert = false, }) local on_attach = function(client, bufnr) vim....
project "SharpLang.Compiler.Tests" kind "SharedLib" language "C#" flags { "Unsafe" } SetupManagedProject() files { "*.cs" } excludes { "obj/**" } links { "System", "System.Core", "System.Data", "System.Data.DataSetExtensions", "System.Xml", "System.Xml.Linq", "SharpLang.C...
------------------------------------------------------------------------ --- @file esp.lua --- @brief ESP utility. --- Utility functions for the esp_header structs --- defined in \ref headers.lua . \n --- Includes: --- - ESP constants --- - IPsec IV --- - ESP header utility --- - Definition of esp packets ------------...
local config = require 'config' local strings = {} -- internal array with translated strings -- Evaluates the Lua's expression local function eval(str) return load('return ' .. str)() end -- Parses the file with translation and returns a table with English strings as -- keys and translated strings as values. The ke...
local AddonName, Addon = ... local L = Addon:GetLocale() Addon.RuleFunctions = {} Addon.RuleFunctions.CURRENT_EXPANSION = LE_EXPANSION_SHADOWLANDS; Addon.RuleFunctions.BATTLE_FOR_AZEROTH = LE_EXPANSION_BATTLE_FOR_AZEROTH; --7 Addon.RuleFunctions.SHADOWLANDS = LE_EXPANSION_SHADOWLANDS; -- 8 Addon.RuleFunctions.POOR = 0...
-- provide unit classification to frame state -- provide RareIcon and BossIcon elements local addon = KuiNameplates local ele = addon:NewElement('Classification',1) -- prototype additions ######################################################### function addon.Nameplate.UpdateClassification(f,on_show) f = f.parent ...
QhunCore.TextboxUiElement = {} QhunCore.TextboxUiElement.__index = QhunCore.TextboxUiElement -- constructor --[[ { label: string, storageIdentifyer: string, settings?: { boxWidth?: number = 20 padding?: number = 0 } } ]] function QhunCore.TextboxUiElement...
local playerInjury = {} function GetCharsInjuries(source) return playerInjury[source] end RegisterServerEvent('npc-hospital:server:SyncInjuries') AddEventHandler('npc-hospital:server:SyncInjuries', function(data) playerInjury[source] = data end)
--------------------------------------------------------------- -- Copyright 2021 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/deviap-main/blob/master/LICENSE -- ...
function onCreate() makeLuaSprite('pibby-corrupted-stage', 'pibby-corrupted-stage', -600, -300); addLuaSprite('pibby-corrupted-stage', false); makeAnimatedLuaSprite('pibby-corrupted-glitchattack','pibby-corrupted-glitchattack',700,30) addAnimationByPrefix('pibby-corrupted-glitchattack','blank','nonglitch',...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] CRadio = {} function CRadio:updateRadioChannels() channels = ...
vim.g.copilot_no_tab_map = false
ELEMENTAL.Name = "shield" ELEMENTAL.Combo = "UP RIGHT DOWN RIGHT" ELEMENTAL.Instructions = { {"SetPos", -10, 0}, {"Move", 0, 1, 30}, {"Move", 1, 0, 10}, {"Move", 0, -1, 30}, {"Move", 1, 0, 10}, }
local id = 1 local connURL = "localhost:8080/?type=input&id=" .. id print("Input a username:") local username = read() local monitorShell = multishell.launch({}, "path/to/monitor.lua") multishell.setTitle(monitorShell, "Chat") multishell.setTitle(multishell.getCurrent(), "Input") term.clear() print("Connected as: ...
local Pattern = require'compe.pattern' local Character = require'compe.utils.character' local Private = {} Private.DEFAULT_INVALID_BYTES = {} Private.DEFAULT_INVALID_BYTES[string.byte('=', 1)] = true Private.DEFAULT_INVALID_BYTES[string.byte('(', 1)] = true Private.DEFAULT_INVALID_BYTES[string.byte('$', 1)] = true Pr...
local ffi = require 'ffiex.init' local st = ffi.cdef [[ #define DEREF(p) (*(int *)p) ]] local ffi_ptr = ffi.new('int[1]') ffi_ptr[0] = 111 assert(ffi.defs.DEREF(tostring(ffi.cast('intptr_t', ffi_ptr))) == 111) return true
-- Dialogue for NPC "npc_royalguard_t" loadDialogue = function(DL) if (not DL:isConditionFulfilled("npc_royalguard_t", "talked")) then DL:setRoot(1) else DL:setRoot(3) end if (not DL:isConditionFulfilled("npc_royalguard_t", "talked")) then DL:createNPCNode(1, 2, "DL_Royalguard_Hey") -- Hey you! How ...
--[[ When writing text, people sometimes rely on braces to inject additional details to certain statements. Due to human defectiveness, braces (especially closing ones are prone to be missing. A different race - the compilers - heavily relies on braces to be balanced and well nested. To prevent misapprehensions and ...
local cooler0Socket = scene:getObjects("cooler0_socket")[1]; local cooler1Socket = scene:getObjects("cooler1_socket")[1]; local cooler0Plug = scene:getObjects("cooler0_plug")[1]; local cooler1Plug = scene:getObjects("cooler1_plug")[1]; local press1Joint = scene:getJoints("press1_joint")[1]; -- main makeDoor("door8", ...
local Node = require('gui.node') local ceil = math.ceil --- For displaying what biome the player is in. local Hearts = {} Hearts.__index = Hearts setmetatable(Hearts, {__index = Node}) function Hearts.new(player) local self = setmetatable(Node.new(), Hearts) self.w = 16 self.h = 16 self.player = playe...
object_draft_schematic_weapon_lightsaber_lightsaber_one_hand_gen4_must = object_draft_schematic_weapon_lightsaber_shared_lightsaber_one_hand_gen4_must:new { } ObjectTemplates:addTemplate(object_draft_schematic_weapon_lightsaber_lightsaber_one_hand_gen4_must, "object/draft_schematic/weapon/lightsaber/lightsaber_one_ha...
return function(entity) entity.items = {} entity.equipment = {} entity.addItem = function(self, item) add(self.items, item) end end
local storeBundle = require('yode-nvim.redux.index') local store = storeBundle.store local tutil = require('yode-nvim.tests.util') local eq = assert.are.same local seditorText = [[ async function createSeditor(nvim, text, row, height) { const buffer = await nvim.createBuffer(false, false) const foo = 'bar' ...
local ns2_Player_CopyPlayerDataFrom = Player.CopyPlayerDataFrom function Player:CopyPlayerDataFrom(player) ns2_Player_CopyPlayerDataFrom(self, player) self.currentCreateStructureTechId = player.currentCreateStructureTechId end -- A table of tech Ids is passed in. function Player:ProcessBuyAction(t...
animatedtiletrigger = class("animatedtiletrigger") function animatedtiletrigger:init(x, y, r) self.x = x self.y = y self.r = {unpack(r)} table.remove(self.r, 1) table.remove(self.r, 1) self.visible = true --VISIBLE if #self.r > 0 and self.r[1] ~= "link" then self.visible = (self.r[1] == "true") table.r...
local oop = medialib.load("oop") local VimeoService = oop.class("VimeoService", "HTMLService") VimeoService.identifier = "vimeo" local all_patterns = { "https?://www.vimeo.com/([0-9]+)", "https?://vimeo.com/([0-9]+)", "https?://www.vimeo.com/channels/staffpicks/([0-9]+)", "https?://vimeo.com/channels/staffpicks/(...
object_mobile_dressed_dark_jedi_male_human_06 = object_mobile_shared_dressed_dark_jedi_male_human_06:new { } ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_male_human_06, "object/mobile/dressed_dark_jedi_male_human_06.iff")
---- shape gfx local tau = math.pi * 2 local sin, cos = math.sin, math.cos local floor, ceil = math.floor, math.ceil -- clear screen with color function clear(color) love.graphics.clear( getColor(color or 1) ) end -- draw rectangle function rectangle(x1,y1,w,h, color, drawMode) love.graphics.setShader() se...
local reduce = require('cherry.libs.ludash').reduce local function centroid (points) local l = #points return reduce(points, function (center, p, i) center.x = center.x + p.x center.y = center.y + p.y if (i == l) then center.x = center.x / l center.y = center.y / l end return...
-- Base16 Equilibrium Dark color -- Author: Carlo Abelli -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#0c1118" -- ---- M.base01 = "#181c22" -- --- M.base02 = "#22262d" -- -- M.base03 = "#7b776e" -- - M.base04 = "#949088" -- + M.base05 = ...
-- LuaTools้œ€่ฆPROJECTๅ’ŒVERSION่ฟ™ไธคไธชไฟกๆฏ PROJECT = "adcdemo" VERSION = "1.0.0" log.info("main", PROJECT, VERSION) -- ไธ€ๅฎš่ฆๆทปๅŠ sys.lua !!!! local sys = require "sys" --ๆทปๅŠ ็กฌ็‹—้˜ฒๆญข็จ‹ๅบๅกๆญป wdt.init(15000)--ๅˆๅง‹ๅŒ–watchdog่ฎพ็ฝฎไธบ15s sys.timerLoopStart(wdt.feed, 10000)--10sๅ–‚ไธ€ๆฌก็‹— sys.taskInit(function() while 1 do adc.open(0) -- ๆจกๅ—ไธŠ็š„AD...
------------------------------------------------------------------ -- WidgetManager Extension -- ------------------------------------------------------------------ WidgetManager = {} function WidgetManager:ext() self.widgets = {} self.focus = 0 end function WidgetManager:resiz...
local _0_0 = nil do local name_0_ = "kkslider.aniseed.fennel" local loaded_0_ = package.loaded[name_0_] local module_0_ = nil if ("table" == type(loaded_0_)) then module_0_ = loaded_0_ else module_0_ = require("kkslider.aniseed.deps.fennel") end module_0_["aniseed/module"] = name_0_ module_0_["a...
-------------------------------- -- @module PhysicsShapeEdgeChain -- @extend PhysicsShape -- @parent_module cc -------------------------------- -- -- @function [parent=#PhysicsShapeEdgeChain] getPointsCount -- @param self -- @return int#int ret (return value: int) ------------------------------...
--[[ ยฉ CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local SKIN = { DermaVersion = 1, PrintName = "Clockwork", Author = "kurozael" }...
local number = 600851475143 local factor = 0 while number > factor do factor = (function(n) for i = 2, math.sqrt(n) do if n % i == 0 then return i end end return n end)(number) number = number / factor end print(factor)
-- Copyright 2012 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information -- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd...
function testAppFromName() local app = hs.appfinder.appFromName("Finder") assertIsUserdata(app) assertIsEqual("Finder", app:name()) assertIsNil(hs.appfinder.appFromName("Non-never-not-existingApp")) return success() end function testAppFromWindowTitle() hs.openConsole() local app = hs.appfinder.appFrom...
-------------------------------------------------------------------------------- -- This class implements the Func Mux task. -- See README.md for details. -------------------------------------------------------------------------------- require("tasks.task") local FuncMux, Parent = torch.class("FuncMux", "Task") func...
require "_Utils" local XmlWriter = require_local_path("LuaTools/", "XmlWriter") local slaxmldom = require_local_path("SLAXML/", "slaxdom") local trans = require "_TranslateXML" local hFile = io.open("vk_new.xml") assert(hFile, "???") local str = hFile:read("*a") hFile:close() local vk_new = slaxmldom:dom(st...
ENT.Base = "base_entity" ENT.Type = "brush" --[[--------------------------------------------------------- Name: Initialize -----------------------------------------------------------]] function ENT:Initialize() end --[[--------------------------------------------------------- Name: StartTouch ---------...
require(settings.get("ghu.base").."core/apis/ghu")local a=require("am.tree")local b=require("am.core")local function c(d)if d==nil then d="true"end;d=b.strBool(d)a.harvestTrees(not d)end;c(arg[1])
local S = core.get_translator(skeleton.modname) local bones_sound, death_sound if core.global_exists("sounds") then if sounds.skeleton then bones_sound = sounds.skeleton:get(1) end if sounds.zombie_death then death_sound = sounds.zombie_death:get(1) end end local mob_name = "skeleton:skeleton" local base_d...
local BaseClass = require "NJLI.STATEMACHINE.SceneEntityState" local Leaderboards = {} Leaderboards.__index = Leaderboards --############################################################################# --DO NOT EDIT ABOVE --############################################################################# --############...
local coroutine = require "coroutine" local mq = require "koh.mq" local JSON = require "luvit.json" local url = require "luvit.url" local http = require "luvit.http" local https = require "luvit.https" local odbxuv = require "odbxuv" local epoch = require "luautil.epoch" local ibmt = require "ibmt" local createQueryBu...
local ADDDONNAME, CFR = ... function CFR:GetPlayerCovenant() local covenantID = C_Covenants.GetActiveCovenantID() return covenantID end function CFR:HasItemReward(itemID) return not not self:GetThemeForItem(itemID) end function CFR:GetCovenantForItem(itemID) if self.kyrian_items[itemID] then ...
return { armundertow = { acceleration = 0.04, activatewhenbuilt = true, brakerate = 0.24, buildcostenergy = 5018, buildcostmetal = 390, builder = false, buildpic = "armundertow.dds", buildtime = 7500, canattack = true, canguard = true, canhover = true, canmove = true, canpatrol = true, cans...