content stringlengths 5 1.05M |
|---|
-----------------------------------
-- Area: Kazham (250)
-- NPC: Jakoh Wahcondalo
-- !pos 101 -16 -115 250
-- Starts Quests: A Question of Taste, Cloak and Dagger, Everyone's Grudging
-- Inovlved in Missions: ZM3 Kazham's Chieftainess, WM7-2 Awakening of the Gods
-- Involved in Quests: Tuning Out
---------------------... |
-- Tuple of profile has always 2 fields.
-- Field 1 -- user-id
-- Field 2 -- key/value dict. Key is always a number.
proscribe_host = '10.161.41.111'
proscribe_port = 27017
keys_to_proscribe = {324}
-- Create a user, then init storage, create functions and then revoke ALL priveleges from user
local function init_stor... |
-- author chenjian@eventmosh.com
-- 此列表需要全匹配 '111.111.111.111'
local white_list = {
};
-- 此列表只需要匹配前两位 '111.111'
local white_list_16 = {
}
-- 此列表只需要匹配前三位 '111.111.111'
local white_list_24 = {
}
local function ignoreWhitelist(ip)
local tips = false;
for key,value in ipairs(white_list)
do
if ip == val... |
#!/usr/bin/env luajit
--[[
kerr in cartesian form:
Alcubierre p. 56, Baumgarte & Shapiro p. 52
ds^2 = (eta_uv + 2 H l_u l_v)
for eta_uv = diag(-1,1,1,1)
H = (r M - Q^2 / 2) / (r^2 + a^2 z^2 / r^2)
l_u = (1, (rx + ay) / (r^2 + a^2), (ry - ax) / (r^2 + a^2), z / r)
r is defined as (x^2 + y^2) / (r^2 + a^2) + z^2... |
vim.api.nvim_exec(
[[
function! FzfWrapHelper(opts)
call fzf#run(fzf#wrap(a:opts))
endfunction
]],
false
)
return vim.fn["FzfWrapHelper"]
|
require 'lfs'
-- Ensure the test is launched within the specs/ folder
assert(string.match(lfs.currentdir(), "specs")~=nil, "You must run this test in specs folder")
local initial_dir = lfs.currentdir()
-- Go to specs folder
while (not string.match(lfs.currentdir(), "/specs$")) do
lfs.chdir("..")
end
local specs_d... |
-------------
-- lua sandboxed environment
-- function to cross out functions and userdata.
-- modified from dump()
function atlatc.remove_invalid_data(o, nested)
if o==nil then return nil end
local valid_dt={["nil"]=true, boolean=true, number=true, string=true}
if type(o) ~= "table" then
--check valid data type
... |
function UnitNetworkHandler:give_weapon(is_secondary, weapon_factory_id, skin_id)
if not self._verify_gamestate(self._gamestate_filter.any_ingame) or not self._verify_sender(sender) then
return
end
local primary = {
equipped = true,
factory_id = weapon_factory_id,
blueprint = manager... |
if (get_window_name() == "Clocks") then
set_window_position(2500, 550);
end
|
ITEM.name = "TOZ-34 Hunting Shotgun"
ITEM.description= "A break-action hunting shotgun firing 12 gauge shells."
ITEM.longdesc = "A double barrel hunting shotgun, a classic Russian design popular with hunters and loners alike.\nThe cheap price and long barrel makes it useful for engaging animals and unarmed targets at r... |
local misc = require('cmp.utils.misc')
local vim_source = {}
---@param id number
---@param args any[]
vim_source.on_callback = function(id, args)
if vim_source.to_callback.callbacks[id] then
vim_source.to_callback.callbacks[id](unpack(args))
end
end
---@param callback function
---@return number
vim_source.to... |
local BaseAPI = require("orange.plugins.base_api")
local common_api = require("orange.plugins.common_api")
local api = BaseAPI:new("redirect-api", 2)
api:merge_apis(common_api("redirect"))
return api
|
local inertic = {}
local function toRad(x)
return x * (22fx/7fx) / 180fx
end
local function toDeg(x)
return x * 180fx / (22fx/7fx)
end
function inertic.new(x, y, rotato)
local pentagon1 = pewpew.new_customizable_entity(x, y)
pewpew.customizable_entity_set_mesh(pentagon1, "/dynamic/p... |
local plyMeta = FindMetaTable("Player")
function plyMeta:isArrested()
return false
end |
AddCSLuaFile()
NIXBOT_MODULES_ENABLED = {
"hook",
"derma",
"ui"
}
|
--[[
number格式化
]]
local NumberLib = {}
--判断参数是非数字(not a number)
function NumberLib.isNum(_n)
return tonumber(_n) and true or false;
end
--转换成数字,若无法转换成数字,返回默认值,没给定默认值则返回0
function NumberLib.valueOf(_s, _d)
return tonumber(_s) or (_d or 0);
end
-- 获取随机数
function NumberLib.getRandom(round)
return math.random(round)... |
local json = require("dkjson");
local tbl = getDeviceInfo();
local str = json.encode (tbl, { indent = true });
print (str)
|
local server = require "resty.websocket.server"
local rpc = require "util.rpc"
local wb, err = server:new{
timeout = 10, -- in milliseconds
max_payload_len = 5242880, -- 5M
}
if not wb then
ngx.log(ngx.ERR, "failed to new websocket: ", err)
return ngx.exit(444)
end
local handler = rpc:new_handler(wb)... |
test = require 'u-test'
common = require 'common'
function SocialManager1Cpp_Handler()
StartSocialManagerDoWorkLoopCpp()
Sleep(1000)
StopSocialManagerDoWorkLoopCpp()
test.stopTest();
end
test.SocialManager1Cpp = function()
common.init(SocialManager1Cpp_Handler)
end
function OnSocialManagerDoWorkC... |
print ([[
A depth-first traversal of a feature node graph starts at the top-level feature
node (or pseudo-node) and explores as far along each branch as possible before
backtracking. Let's assume that the feature nodes are stored in a list in the
order of their traversal (called the ``feature node list'').
Two featur... |
local FOLDER_NAME, private = ...
local L = LibStub("AceLocale-3.0"):NewLocale(FOLDER_NAME, "ptBR", false)
if not L then return end
L["ALT_KEY"] = "Alt-"
L["COLLAPSE_SECTION"] = "Recolher"
L["COLUMN_LABEL_REALM"] = "Servidor"
L["CONTROL_KEY"] = "Ctrl-"
L["EXPAND_SECTION"] = "Expandir"
L["LEFT_CLICK"] = "Botão da Esque... |
-- Following Websocket RFC: http://tools.ietf.org/html/rfc6455
local struct = require'struct'
local bit = require'websocket.bit'
local band = bit.band
local bxor = bit.bxor
local bor = bit.bor
local tremove = table.remove
local srep = string.rep
local ssub = string.sub
local sbyte = string.byte
local schar = string.cha... |
local apply_cli_cell = system_load("cells/shared/fsrv.lua")()
local function deploy_pipeline(monitor)
local prev
monitor = monitor.head
-- in build-pipe we check so that there is > 1 entry in the chain
while monitor do
prev = monitor
monitor = monitor.next
-- blob transfers (blob=true) instead of state transf... |
--
local M = {}
M.AliceBlue = cc.c4b(240, 248, 255, 255)
M.AntiqueWhite = cc.c4b(250, 235, 215, 255)
M.Aqua = cc.c4b(0, 255, 255, 255)
M.Aquamarine = cc.c4b(127, 255, 212, 255)
M.Azure = cc.c4b(240, 255, 255, 255)
M.Beige = cc.c4b(245, 245, 220, 255)
M.Bisque = cc.c4b(255, 228, 196, 255)
M.Black = cc.c4b(0, 0, 0, 255)... |
local skynet = require "skynet"
local socket = require "skynet.socket"
local sproto = require "sproto"
local sprotoloader = require "sprotoloader"
local pb = require "pb"
local invoke = require "service.invoke"
local logger = require "logger"
local netpack = require "net.netpack"
require "tools/stringtool"
local WATCH... |
--https://love2d.org/wiki/Tutorial:Fire_Toward_Mouse for the overall bullet implementation
--https://love2d.org/forums/viewtopic.php?t=47565 to make the bullets fire based on player direction and not mouse direction
bullet = {}
bullet.animation = {}
bullet.food = {}
bulletSpeed = 0
local collision = require("entities/... |
object_tangible_storyteller_event_props_pr_love_day_fountain = object_tangible_storyteller_event_props_shared_pr_love_day_fountain:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_event_props_pr_love_day_fountain, "object/tangible/storyteller/event_props/pr_love_day_fountain.iff")
|
SetupProject("Tut_06_Translation", "Translation.cpp",
"data/ColorPassthrough.frag", "data/PosColorLocalTransform.vert")
SetupProject("Tut_06_Scale", "Scale.cpp",
"data/ColorPassthrough.frag", "data/PosColorLocalTransform.vert")
SetupProject("Tut_06_Rotations", "Rotations.cpp",
"data/ColorPassthrough.frag", "data/Po... |
minetest.register_abm({
-- change wetness of soil by time
label = "Farming soil",
nodenames = {"group:field"},
interval = 15,
chance = 4,
action = function(pos, node)
local starttime=os.clock()
local n_def = minetest.registered_nodes[node.name] or nil
if not n_def then
return
end
local wet = n_def.s... |
--[[---------------------------------------------------------------------------
Here's an example weapon that you can edit
---------------------------------------------------------------------------]]
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "AK47" -- The name that shows in the scroll menu and when you hover ov... |
BorderPatrolNpc = {
click = async(function(player, npc)
local t = {
graphic = convertGraphic(npc.look, "monster"),
color = npc.lookColor
}
player.npcGraphic = t.graphic
player.npcColor = t.color
player.dialogType = 0
player.lastClick = npc.ID
if player.quest["leviathan"] == 0 then
player:dialog... |
require("null-ls").setup({
sources = {
require("null-ls").builtins.code_actions.gitsigns,
require("null-ls").builtins.diagnostics.write_good,
require("null-ls").builtins.diagnostics.markdownlint,
require("null-ls").builtins.diagnostics.shellcheck.with({ diagnostics_format = "[#{c}] #... |
require("unitAI/human_king_ai")
require("unitAI/undead_king_ai")
if Base == nil then
_G.Base = class({})
end
function Base:CreateHumanBase()
local team = DOTA_TEAM_GOODGUYS
local king_spawn_point = Entities:FindByName(nil, "human_king"):GetAbsOrigin()
local blacksmith_position = Entities:FindByName(ni... |
if not mylib then mylib = {} end
function mylib.add_angel_num_icon(table_name, num, x, y, ratio)
if ratio==nil then ratio = 0.32 end
if x==nil then x = -12 end
if y==nil then y = -12 end
if angelsmods and angelsmods.petrochem and num<=5 then
table.insert(table_name.icons, {
icon = "__angelspetrochem__/g... |
--[[
Distribution of jobs to engies based on priorities and location of units
TODOs:
Add support for assistance
Respect component location requirements
Add support for marker based mobile jobs (mexes / hydros)
Handle failures to find locations better
Flag engies / jobs th... |
local M = require('xe.node_def._checker')
local CalcParamNum = M.CalcParamNum
local CheckName = M.CheckName
local CheckVName = M.CheckVName
local CheckExpr = M.CheckExpr
local CheckPos = M.CheckPos
local CheckExprOmit = M.CheckExprOmit
local CheckCode = M.CheckCode
local CheckParam = M.CheckParam
local CheckNonBlank = ... |
CF = nil
Citizen.CreateThread(function()
while CF == nil do
Citizen.Wait(0)
TriggerEvent('cf:getSharedObject', function(obj) CF = obj end)
end
end)
RegisterCommand("help", function(source, args, raw)
menu()
end)
function menu()
local _elements = {}
table.insert(_ele... |
mapFields = require("lib/mapFields")
self.say("Bowmen are blessed with dexterity and power, taking charge of long-distance attacks, providing support for those at the front line of the battle. Very adept at using landscape as part of the arsenal.")
self.say("If you wish to experience what it's like to be a Bowman, com... |
-- flags
local disable_virtual_hooks = true
local enable_pure_virtual = true
local default_private_access = false
local access = {public = 0, protected = 1, private = 2}
function preparse_hook(p)
if default_private_access then
-- we need to make all structs 'public' by default
p.code = string.gsub(p.code, "... |
--[[
This prompt shows up when your character is R15 and has layered clothing equipped, and you try to switch to R6.
It warns that R6 does not support layered clothing and therefore all layered clothing items will be removed.
Action buttons:
- Cancel (character stays as R15)
- Confirm (character becomes R6, all ... |
package.path = package.path .. ';../spec/?.lua'
describe("Fuzzel", function()
describe(variant, function()
fuzzel = require('utilities.fuzzy.fuzzel')
setup(function()
a = "abcdefg"
b = "lbcedfg"
c = "badcfeh"
d = "hijklmn"
end)
describe("DamerauLevenshtein_extended", functio... |
-- the key binding
local bindKeys = {"ctrl", "shift"}
-- arrange windows
hs.grid.setGrid('8x8')
hs.grid.setMargins('0x0')
local gw = hs.grid.GRIDWIDTH
local gh = hs.grid.GRIDHEIGHT
local windowset = function(x, y, w, h)
return function()
local win = hs.window.focusedWindow()
local f = win:frame()
f.x = x
f... |
local playsession = {
{"4xBen", {215937}},
{"snoetje", {17954}},
{"RagingPotato", {3402}},
{"Ybloc", {82778}},
{"soapster", {15986}}
}
return playsession |
--[[ RealMobHealth Overrides Module
by SDPhantom
https://www.wowinterface.com/forums/member.php?u=34145 ]]
------------------------------------------------------------------
--------------------------
--[[ Namespace ]]
--------------------------
local AddOn=select(2,...);
AddOn.API=AddOn.API or {};
----------------... |
--====================================================================--
-- dmc_widget/widget_background/view_factory.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2015 David McCuskey
Permissi... |
-- VARIABLES ===================================================================
local playerTransform = nil
local ownerTransform = nil
local jailFenceTransform = nil
local slimeTransform = nil
local originalRotation = Vector3()
local owner_audioEmitter = nil
local callOnce = true
local minDist = 8
local minHeight = 0... |
local STRINGS = GLOBAL.STRINGS
STRINGS.CIVI_GEMS = {}
-- character --
STRINGS.CHARACTER_NAMES.civi = "Civi"
STRINGS.CHARACTER_TITLES.civi = "光暗魔法使"
STRINGS.CHARACTER_ABOUTME.civi = "控制光与暗的魔法使, 拥有超强的适应能力和战斗能力."
STRINGS.CHARACTER_DESCRIPTIONS.civi = "*通过黑/白宝石升降级\n*能够操纵噩梦"
STRINGS.CHARACTER_QUOTES.civi = "\"大幻梦森罗万象... |
--=========== Copyright © 2020, Planimeter, All rights reserved. ===========--
--
-- Purpose:
--
--==========================================================================--
local ffi = require( "ffi" )
local SDL = require( "sdl" )
io.input( framework.execdir .. "include/glcorearb.h" )
ffi.cdef( io.read( "*all" ) )
... |
local mmmtest = {}
function mmmtest.add(a, b)
return a + b
end
function mmmtest.sub(a, b)
return a - b
end
|
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
function AbilityLe... |
local Class = require 'lib/middleclass'
local Object = require 'object'
local Cabbage = Class('Cabbage', Object)
local IMAGE = love.graphics.newImage('asset/cabbage.png')
local QUAD = love.graphics.newQuad(0, 0, 16, 16, IMAGE:getDimensions())
Cabbage.static.drawGoal = function(r, c)
local cr, cg, cb, ca = love.gr... |
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,un... |
include("terms")
enum = 1 + math.random(15);
denom = 1 + math.random(20);
temp1 = math.floor(enum/denom)
rest1 = enum - temp1 * denom
temp2 = math.floor(denom/enum)
rest2 = denom - temp2 * enum
if (rest1 == 0 or rest2 == 0) then
enum = enum + 1
end
q = lib.math.gcd(enum, denom)
broj = enum/q
imen = denom/q
... |
local jchash = require "chash.jchash"
local ok, new_table = pcall(require, "table.new")
if not ok then
new_table = function (narr, nrec) return {} end
end
local function stname(string)
-- @string: {string, weight}
return string.format("%s#%s", tostring(string[1]), tostring(string[2]))
end
local function ... |
local args = { ... }
local b = require "utils.build"
local builder = b.new_builder( ".build/cross-lua" )
local utils = b.utils
local sf = string.format
builder:init( args )
builder:set_build_mode( builder.BUILD_DIR_LINEARIZED )
local suffix = utils.is_windows() and '.exe' or ''
local output = 'luac.cross' .. suffix
lo... |
PLUGIN.name = "Traits"
PLUGIN.author = "Pilot"
PLUGIN.desc = "Adds traits for characters."
-- I hate the way Chessnut makes me add columns
if (SERVER) then
nut.db.waitForTablesToLoad()
:next(function()
nut.db.query("ALTER TABLE nut_characters ADD COLUMN _trait INTEGER")
:catch(function() end)
end)
en... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
include("entities/base_wire_entity.lua")
util.AddNetworkString("wac.seatSwitcher.switch")
function ENT:Initialize()
self.Entity:SetModel("models/props_c17/consolebox01a.mdl")
self.Entity:PhysicsInit(SOLID_VPHYSICS)
self.En... |
state = {}
print("Loaded gamestate system ...")
state.currentState = "splash"
-- Change the current gamestate.
function state:changeState(input)
self.currentState = input
end
-- Get the current gamestate.
function state:getState()
return self.currentState
end
-- Check if the current gamestate is a certain one... |
local LSM = LibStub("LibSharedMedia-3.0")
if LSM == nil then return end
|
RUSSIAN = {}
--Updater
RUSSIAN["UPDATER_AVAILABLE"] = "доступна."
RUSSIAN["UPDATER_QUESTION_UPDATE"] = "Вы хотите обновить приложение?"
RUSSIAN["UPDATER_DOWNLOADING"] = "Загрузка обновления..."
RUSSIAN["UPDATER_PERCENT"] = "Заверше... |
--[[
********************************************************************************
Project owner: RageQuit community
Project name: GTW-RPG
Developers: Mr_Moose
Source code: https://github.com/GTWCode/GTW-RPG
Bugtracker: https://forum.404rq.com/bug-reports
Suggestions: https://forum.404rq.com/mta-se... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BUBBLES)
combat:setArea(createCombatArea(AREA_CIRCLE6X6))
function onTargetCreature(creature, target)
creature:addDamageCondition(target, CONDITION_DROWN, DAMAGELIST_CONSTANT_PERIOD, 20... |
if RequiredScript == "lib/managers/enemymanager" then
EnemyManager._MAX_NR_CORPSES = 0
EnemyManager.MAX_MAGAZINES = 0
local old_init = EnemyManager.init
function EnemyManager:init(...)
old_init(self, ...)
self._corpse_disposal_upd_interval = 0
self._shield_disposal_upd_interval = 0
self._shield_disposal_lif... |
-- FOOD MOD
-- A mod written by rubenwardy that adds
-- food to the minetest game
-- =====================================
-- >> food/support.lua
-- Support external mods
-- =====================================
-- The following ingredient list is licensed under WTFPL
-- You may use the list in your mod. I am doing th... |
RNG_BYTES = { 0x0133, 0x0134, 0x0135, 0x0136, 0x0137, 0x0138, 0x0139, 0x013A }
RNG_NUMBER = 0x00
function unrandomize()
for _, rng_byte in pairs(RNG_BYTES) do
memory2.WRAM:byte(rng_byte, RNG_NUMBER)
end
end
function on_input()
unrandomize()
end |
local path = ...
local folder = string.match(path, ".*/") or ""
local splash = {}
local runtime, tilt, length, heart, powered, win
function splash.load()
splash = {}
win = {}
runtime = 0
tilt = 0
length = 9
win.w, win.h, win.flags = love.window.getMode()
heart = love.graphics.newImage(folder .... |
-- 2020 (c) kontakt@herrsch.de
local getn = table.getn or function(t) return #t end -- Lua > 5.1 idom
local hotload = require "hotload"
local class = hotload "class"
local Database = hotload "database"
local Storage = class(Database)
function Storage:new(table, column1, column2, database)
Database.new(self, dat... |
function GM:InitializePlayer(ply)
ply.rtg_Level = 1
ply.rtg_XP = 0
ply.rtg_SkillAmount = 0
ply.rtg_Skills = {}
ply.rtg_gBalloonPops = 0
end |
local Sources = ACF.LaserSources
net.Receive("ACF_SetupLaserSource", function()
local Entity = net.ReadEntity()
local NetVar = net.ReadString()
local Offset = net.ReadVector()
local Direction = net.ReadVector()
local Filter = net.WriteType()
ACF.AddLaserSource(Entity, NetVar, Offset, Direction, nil, Filter)
end... |
local skynet = require "skynet"
local harbor = require("skynet.harbor")
local AGENT_MAX = 20
local mode,handlePath = ...
if mode == "agent" then
local handle = require(handlePath)
skynet.start(function()
skynet.dispatch("lua", function (_,_,cmd,...)
local f = assert(handle[cmd])
skynet.ret(skynet.pack(f(...)))... |
data:extend(
{
{
type = "equipment-grid",
name = "grid-alpha",
width = 14,
height = 14,
equipment_categories = {"armor"}
},
{
type = "equipment-grid",
name = "grid-omega",
width = 20,
height = 20,
equipment_categories = {"armor"}
}
}
) |
local CONFIG_FILE_PREFIX = "dfcaverns_"
df_mapitems.config = {}
local print_settingtypes = false
local function setting(stype, name, default, description)
local value
if stype == "bool" then
value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name, default)
elseif stype == "string" then
value = minetest.se... |
local class = require("pl.class")
local CommandType = require("core.CommandType")
local PlayerRoles = require("core.PlayerRoles")
---@class Command : Class
local M = class()
function M:_init(bundle, name, def, file)
self.bundle = bundle
self.type = def.type or CommandType.COMMAND
self.name = nam... |
local mage = {1, 2, 5, 6}
local paladin = {3, 7}
local knight = {4, 8}
local combat = {}
for i = 45, 60 do
combat[i] = Combat()
local condition1 = Condition(CONDITION_ATTRIBUTES)
condition1:setParameter(CONDITION_PARAM_TICKS, 7000)
condition1:setParameter(CONDITION_PARAM_SKILL_MELEEPERCENT, i)
condition1:setPa... |
-- lua script for GPON exploit
local url = require "http/util/url"
function canHandle(message)
if string.match(message, 'gpon.php') then
return true
end
return false
end
function handle(message)
local foundURL = url.retrieve(message);
if (foundURL and string.match(foundURL, 'gpon.php')) th... |
--
-- c_exported_functions.lua
--
function createPointLight(posX,posY,posZ,colorR,colorG,colorB,colorA,attenuation,...)
local reqParam = {posX,posY,posZ,colorR,colorG,colorB,colorA,attenuation}
local isThisValid = true
local countParam = 0
for m, param in ipairs(reqParam) do
countParam = countParam + 1
isThisV... |
-- Handles populating the recipe dialog
function open_recipe_dialog(flow_modal_dialog, modal_data)
local player = game.get_player(flow_modal_dialog.player_index)
local product = modal_data.product
flow_modal_dialog.parent.caption = {"fp.add_recipe"}
-- Result is either the single possible recipe_id, o... |
heavy_rocket_launcher = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Heavy rocket launcher",
directObjectTemplate = "object/weapon/ranged/heavy/heavy_rocket_launcher.iff",
craftingValues = {
{"mindamage",900,1350,0},
{"maxdamage",1550,4500,0},
{"attackspeed",12.0,7.0,1},
{"woundchance",17,31,... |
-----------------------------------
-- Area: Garlaige Citadel
-- Mob: Citadel Bats
-----------------------------------
require("scripts/globals/regimes")
-----------------------------------
function onMobDeath(mob, player, isKiller)
tpz.regime.checkRegime(player, mob, 705, 2, tpz.regime.type.GROUNDS)
end
|
cut = 316
niteSings = {{17,30}, {49,64}, {81,96}, {113,130}, {133,138}, {141,162}, {177, 180}, {185,200}, {217,232}, {249, 298}, {313,329}}
singIdx = 1
prevCombo = 0
currentBeat = 0
-- So the way we are checking if the current beat is within "nite's turn"
-- is a bit more efficient than simply looping through the arr... |
require 'busted.runner'()
local fun = require "fun"
local Text = require "../Text"
describe("Text", function ()
it("Vectorise tokens", function ()
local tokens = fun.iter({ "a", "b", "ab" }):map(Text.tokeniseWord)
local characters, characterToIndex = Text.lookupTable(tokens)
assert.are.same(charact... |
-----------------------------------
-- Area: Northern San d'Oria
-- NPC: Helaku
-- Involved in Missions 2-3
-- !pos 49 -2 -12 231
-----------------------------------
local ID = require("scripts/zones/Northern_San_dOria/IDs")
require("scripts/globals/settings")
require("scripts/globals/keyitems")
require("scripts/globa... |
-- https://vi.stackexchange.com/a/3749/38754
local function open_file_branch(branch, fname)
vim.api.nvim_exec('silent r! git show ' .. branch .. ':./' .. fname, false)
vim.api.nvim_command('1d')
local fname_without_path = fname:match( "([^/]+)$")
local base_bufcmd = 'silent file [' .. branch .. '] ' .. ... |
function sleeprint(n)
local t0 = os.time()
while os.time() - t0 <= n do
coroutine.yield(false)
end
print(n)
return true
end
coroutines = {}
for i=1, #arg do
wrapped = coroutine.wrap(sleeprint)
table.insert(coroutines, wrapped)
wrapped(tonumber(arg[i]))
end
done = false
while not done do
done = t... |
local math = require("math")
local math_floor = math.floor
local ngx_now = ngx.now
local setmetatable = setmetatable
local _M = {
_VERSION = '0.01'
}
local mt = {
__index = _M
}
function _M.new(reqs, window, cache, expire)
if not expire then
expire = window * 1.5
else
expire = expire
... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
#!/usr/bin/lua
local Heapsort = {}
-----------------------------------------------------------
Heapsort.bubble_down = function(table, begin, last)
local root = begin
local swap = root
local child = root * 2
while child <= last do
if table[swap] < table[child] then
swap = child
end
if child + 1 <... |
return (function(self, name)
if name == nil then
-- TODO error here instead of silently ignoring
return
end
local t = api.env.C_Texture.GetAtlasInfo(name)
if t == nil then
-- TODO determine if we should error here instead of silently ignoring
return
end
m(self, 'SetTexture', t.filename or to... |
createObject(2066,348.49166870117,166.05429077148,1013.1875,0,0,0,3,837)
createObject(14455,344.10083007813,163.92903137207,1014.8592529297,0,0,270.26989746094,3,837)
createObject(1714,347.11071777344,163.90995788574,1013.1875,0,0,0,3,837)
createObject(1998,336.17868041992,174.39768981934,1013.1875,0,0,0,3,837)
cre... |
-- See LICENSE for terms
if not g_AvailableDlc.shepard then
print("Block Pets needs DLC Installed: Project Laika!")
return
end
local mod_EnableMod
-- fired when settings are changed/init
local function ModOptions()
mod_EnableMod = CurrentModOptions:GetProperty("EnableMod")
end
-- load default/saved settings
OnMs... |
FACTION.name = "Cremator"
FACTION.description = "--."
FACTION.color = Color(0, 150, 0)
FACTION.pay = 10
FACTION.models = {"models/cremator.mdl"}
FACTION.weapons = {"weapon_crem_immolator"} -- uncomment this if you using vfire
-- FACTION.weapons = {"weapon_bp_flamethrower_edited", "weapon_bp_immolator_edited"} -- uncom... |
function setDefault(id)
_G['defaultStrum'..id..'X'] = defaultX(id)
_G['defaultStrum'..id..'Y'] = defaultY(id)
setActorAngle(0,id)
x0 = getActorX(0)
x1 = getActorX(1)
x2 = getActorX(2)
x3 = getActorX(3)
x4 = getActorX(4)
x5 = getActorX(5)
x6 = getActorX(6)
x7 = getActorX(7)
y0 = getActorY(0)
... |
test = {"т", "т", "н", "н", "т", "н", "т", "т", "т", "н", "н", "н", "т", "н", "т", "т", "т", "н"}
|
operation = {"Increase", "Decrease"}
|
-- identify script
script = {
name = "Test",
version = "0.1.0.0"
}
--[[
versions = {
lua = _VERSION,
hub,
hub_api,
lua_plugin
}
user = {
name,
email,
share = {
bytes
},
soft = {
name,
vers
},
hubs = {
normal,
registered,
operator
},
slots = {
total
},
... |
---@meta
---@class cc.PhysicsJointGroove :cc.PhysicsJoint
local PhysicsJointGroove={ }
cc.PhysicsJointGroove=PhysicsJointGroove
---* Set the anchor point on body b.
---@param anchr2 vec2_table
---@return self
function PhysicsJointGroove:setAnchr2 (anchr2) end
---* Set the line begin position
---@param grooveA ve... |
ESX.Math = {}
ESX.Math.Round = function(value, numDecimalPlaces)
if numDecimalPlaces then
local power = 10^numDecimalPlaces
return math.floor((value * power) + 0.5) / (power)
else
return math.floor(value + 0.5)
end
end
-- credit http://richard.warburton.it
ESX.Math.GroupDigits = function(value)
local left,n... |
return {
gen_target = "5.1",
gen_compat = "off",
global_env_def = "types",
include_dir = { "teal", "types" },
source_dir = "teal",
build_dir = "lua",
}
|
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeSce... |
-- module_equip.lua
-- Written by fuba (fuba82 on CurseForge) and updated by KyrosKrane Sylvanblade (kyros@kyros.info)
-- Copyright (c) 2020 fuba and KyrosKrane Sylvanblade
-- Licensed under the MIT License, as per the included file.
-- Addon version: @project-version@
-- This file defines a module that APR can handle... |
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