content stringlengths 5 1.05M |
|---|
addCommandHandler ( "cc", function ( p, _, ... )
if ( isPlayerMuted ( p ) ) then
return exports['VDBGMessages']:sendClientMessage ( "Você está mutado.", p, 255, 0, 0 )
end
if ( isPedInVehicle ( p ) ) then
if ( ... ) then
local car = getPedOccupiedVehicle ( p )
if ( car ) then
local msg = table.concat (... |
return PlaceObj("ModDef", {
"title", "Lower Maintenance In Dome",
"id", "ChoGGi_LowerMaintenanceInDome",
"steam_id", "2605631213",
"pops_any_uuid", "2c4fa29a-c56b-4954-bbd5-b595b7b7d8eb",
"lua_revision", 1007000, -- Picard
"version", 1,
"version_major", 0,
"version_minor", 1,
"image", "Preview.jpg",
"author",... |
function MarineTeam:InitTechTree()
PlayingTeam.InitTechTree(self)
-- Marine tier 1
self.techTree:AddBuildNode(kTechId.CommandStation, kTechId.None, kTechId.None)
self.techTree:AddBuildNode(kTechId.Extractor, kTechId.None, kTechId.None)
self... |
slot0 = class("LinkLinkScene", import("..base.BaseUI"))
slot0.MAX_ROW = 6
slot0.MAX_COLUMN = 11
slot0.COUNT_DOWN = 3
slot0.RESET_CD = 5
slot0.GAME_STATE_BEGIN = 0
slot0.GAME_STATE_GAMING = 1
slot0.GAME_STATE_END = 2
slot0.CARD_STATE_NORMAL = 0
slot0.CARD_STATE_LINKED = 1
slot0.CARD_STATE_BLANK = 2
slot0.getUIName = fu... |
object_tangible_dungeon_ddf_key = object_tangible_dungeon_shared_ddf_key:new {
}
ObjectTemplates:addTemplate(object_tangible_dungeon_ddf_key, "object/tangible/dungeon/ddf_key.iff")
|
-------------------------------------------------------------------------------------------
--
-- raylib [shaders] example - Apply a shader to some shape or texture
--
-- NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
-- OpenGL 1.1 does not support shaders, recompile raylib ... |
--tool generate, do not modify by you own except you know what to do
--tool author cclin 2015.08.24
module(...,package.seeall);
--当需要强制客户端更新协议时,修改此字段
-----------------------------------------------------------------GameServer
JSQY_GS = 0x0001 --1 --< GameServer
JSQY_USR_KEEPALIVE = 0x0002 --2 --< 保持连接使用的空包
-- JSQY... |
--パラレルエクシード
--Scripted by mallu11
function c101012001.initial_effect(c)
--spsummon1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101012001,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FL... |
local go = {
node = require "skyla.game_object.node",
sprite = require "skyla.game_object.sprite",
spine = require "skyla.game_object.spine",
scale9sprite = require "skyla.game_object.scale9sprite",
panel = require "skyla.game_object.panel",
primitive = require "skyla.game_object.primitive",
... |
local char = script.Parent.Parent
local torso = script.Parent
local hum = char.Humanoid
local origvel = torso.Velocity
local origrot = torso.RotVelocity
repeat
wait(0.1)
hum.PlatformStand = true
torso.Velocity = Vector3.new(math.random(-10,10),-5,math.random(-10,10))
torso.RotVelocity = Vector3.new(math.random(... |
function lua_intArray_test(intArray)
print("lua_intArray: "..intArray[0]..", "..intArray[1]..", "..intArray[2]..", "..intArray[3]);
intArray[0] = 9001;
intArray[1] = 9002;
intArray[2] = 9003;
intArray[3] = 9004;
end
function lua_structArray_test(structArray)
print("lua_structArray: "..structArray[0].intProp..", ... |
require("which-key").setup { }
|
--------------------------------
-- @module ReuseGrid
-- @extend ActionInstant
-- @parent_module cc
--------------------------------
-- @function [parent=#ReuseGrid] create
-- @param self
-- @param #int int
-- @return ReuseGrid#ReuseGrid ret (return value: cc.ReuseGrid)
--------------------------------
-- @... |
module(..., package.seeall)
local data = jester.modules.data
--[[
ODBC action handlers.
]]
function load_data_odbc(action)
require("jester.modules.data.odbc")
data.odbc.load_data(action)
end
function load_data_odbc_count(action)
require("jester.modules.data.odbc")
data.odbc.load_data_count(action)
end
fun... |
local classic = require 'classic'
local TruncationHandler = require 'utils.truncationHandler'
local ArtTruncationHandler = classic.class('ArtTruncationHandler', TruncationHandler)
function ArtTruncationHandler:_init(opts)
self.truncationTable = {1}
self.t0 = opts.t0
self.alpha = opts.alpha
end
function Ar... |
local LuanoidClass = require(script.Luanoid)
local buildRigFromAttachments = require(script.buildRigFromAttachments)
local luanoids = setmetatable({}, {__mode = "kv"})
local LuanoidService = {}
function LuanoidService.new(...)
local luanoid = LuanoidClass(...)
luanoids[luanoid.Character] = luanoid
return... |
local Point = require("point/point")
describe("#Point", function() -- tagged as "Point"
it("Constructor", function()
for i = 0, 9, 1 do
point = Point:new(i, j)
assert.are.equal(point.x, i)
assert.are.equal(point.y, j)
end
end)
it("sum", function()
p... |
slot0 = class("GuildRankPage", import("...base.GuildBasePage"))
slot0.getTargetUI = function (slot0)
return "GuildRankBluePage", "GuildRankRedPage"
end
slot1 = {
"commit",
"task",
"battle"
}
slot2 = {
i18n("guild_member_rank_title_donate"),
i18n("guild_member_rank_title_finish_cnt"),
i18n("guild_member_rank_ti... |
local ui, uiu, uie = require("ui").quick()
local scener = require("scener")
local alert = require("alert")
local scene = {
name = "Scene List"
}
local root = uie.column({
uie.image("header"),
uie.scrollbox(
uie.list({
}):with({
grow = false
}):with(uiu.fillWidth):with... |
------------------------------------------------------------------------------
--
-- This file is part of the Corona game engine.
-- For overview and more information on licensing please refer to README.md
-- Home page: https://github.com/coronalabs/corona
-- Contact: support@coronalabs.com
--
------------------------... |
--[[
Name: LabelColor.lua
From roblox-trello v2
Description: Collection of label colors
Copyright (c) 2019 Luis, David Duque
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the S... |
--[[
TheNexusAvenger
Project for the Nexus Unit Testing Plugin.
--]]
local NexusProject = require(script:WaitForChild("NexusProject"))
local NexusPluginFrameworkPluginProject = NexusProject.new(script)
return NexusPluginFrameworkPluginProject |
local ext = {
"mkv","mp4","webm","wmv","avi","3gp","ogv","mpg","mpeg","mov","vob" ,"ts","m2ts","divx","flv","asf","m4v","h264","h265","rmvb","rm","ogm"
}
local valid = {}
for i = 1, #ext do
valid[ext[i]] = true
end
local function main()
local playlist = mp.get_property_native('playlist')
l... |
-- test_OSModule.lua
--
--
--[[
OSModule - This is a rough substitute for
using ffi.load, ffi.C and ffi.typeof
Usage:
local k32 = OSModule("kernel32")
local GetConsoleMode = k32.GetConsoleMode;
print("GetConsoleMode", GetConsoleMode);
local lpMode = ffi.new("DWORD[1]");
local status = GetConsoleMode(nil, lp... |
canvasSize = {20, 15}
tiles16 = TileSet
{
filename = "tiles16.tga",
size = {10, 9}
}
tiles32 = TileSet
{
filename = "tiles32.tga",
size = {8, 3}
}
custom1 = TileSet
{
filename = "custom1.tga",
size = {12, 9}
}
custom2 = TileSet
{
filename = "custom2.tga",
size = {12, 8}
}
custom3 = ... |
local image = require 'src/image'
local oop = require 'src/oop'
local dialog = require 'ui/dialog'
local go_screen = require 'battle/go_screen'
local customize = oop.class {
transparent = true,
}
function customize:init (battle, folder, queue)
self.battle = battle
self.queue = queue
self.folder = folder... |
-- 先这样判断是不是Windows
if package.config:sub(1, 1) == "\\" then
package.cpath = package.cpath .. ";../colib/?.dll"
else
package.cpath = package.cpath .. ";../colib/?.so"
end
package.path = package.path ..";../colib/?.lua"
local Timer = require "mhtimer"
local currtime = 0
do
local timer = Timer.new()
f... |
data:extend(
{
{
type = "item",
name = "borehole",
icon = "__BoreHole__/graphics/icons/borehole.png",
icon_size = 32,
flags = {},
subgroup = "extraction-machine",
place_result = "borehole",
stack_size = 10,
},
{
type = "item",
name = "borehole-energy",
icon =... |
pfUI:RegisterSkin("Flightmaster", "vanilla:tbc", function ()
StripTextures(TaxiFrame)
CreateBackdrop(TaxiFrame, nil, nil, .75)
CreateBackdropShadow(TaxiFrame)
TaxiFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
TaxiFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 72)
TaxiFrame:SetHitRectInsets(10,32,10,72)
Enable... |
----------------------------------------------------------------------------------
-- Total RP 3
-- Russian locale
-- ---------------------------------------------------------------------------
-- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be)
--
-- Licensed under the Apache License, Version 2.0 (t... |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the license found in the LICENSE file in
-- the root directory of this source tree. An additional grant of patent rights
-- can be found in the PATENTS file in the same directory.
--
--[[
--
-- The BLSTM model... |
local encode = require "cjson.safe".encode
local ngx_header = ngx.header
local string_format = string.format
local ngx_redirect = ngx.redirect
local ngx_print = ngx.print
local version = '1.0'
local function JsonResponse(json, status)
return function ()
local json, err = encode(json)
if not js... |
-----------------------------------------------------------------------------------------------
-- CRIADOR DO SCRIPT: Paulo Ricardo -----------------------------------------------------------
-- DISCORD DO CRIADOR: PR#0001 ----------------------------------------------------------------
-- GITHUB: https://github.com... |
include("shared.lua");
include("../../../gamemode/gui/cl_inventory.lua");
function ENT:Initialize()
self.Rotation = 0;
self.LastTime = SysTime();
self.Hovering = false;
net.Receive("ItemEntitySetItem", function()
local rxTable = net.ReadTable();
self.Item = rxTable["item"];
self.ItemName = rxTable... |
local K, C, L = select(2, ...):unpack()
if C.Misc.ItemLevel ~= true then return end
local OnEvent = CreateFrame("Frame", nil, UIParent)
local OnLoad = CreateFrame("Frame", nil, UIParent)
-- Item level on slot buttons in Character / InspectFrame (by Tukz)
local slots = {
"HeadSlot", "NeckSlot", "ShoulderSlot", "BackS... |
PROJECT_NAME = path.getname(os.getcwd())
minko.project.library("minko-plugin-" .. PROJECT_NAME)
removeplatforms { "android", "ios", "html5" }
files {
"lib/**.hpp",
"lib/**.h",
"lib/**.cpp",
"lib/**.c",
"include/**.hpp",
"src/**.cpp"
}
configuration {"linux32 or linux64 or osx64"}
includedirs {
... |
local composer = require( "composer" )
local scene = composer.newScene()
local function gotoGame()
composer.gotoScene( "game" )
end
local function gotoHighscores()
composer.gotoScene( "highscores" )
end
function scene:create( event )
local sceneGroup = self.view
local background = display.newImageRect( sceneG... |
local get_user = require("api-umbrella.proxy.user_store").get
return function(settings)
-- Retrieve the API key found in the resolve_api_key middleware.
local api_key = ngx.ctx.api_key
if not api_key then
if settings and settings["disable_api_key"] then
return nil
else
return nil, "api_key_mi... |
local RUF = LibStub('AceAddon-3.0'):GetAddon('RUF')
local L = LibStub('AceLocale-3.0'):GetLocale('RUF')
local RUF_Options = RUF:GetModule('Options')
local LSM = LibStub('LibSharedMedia-3.0')
local _, ns = ...
local oUF = ns.oUF
local _, PlayerClass = UnitClass('player')
local TagList = {}
local LocalisedTags = {}
loca... |
util.AddNetworkString( "AutoBodyNPC_UpdateVehicle" )
local function UpdateVehicle( _, ply )
local npc = net.ReadEntity( )
local vehicle = net.ReadEntity( )
local to_change = net.ReadUInt( 3 ) -- 1 = respray, 2 = skin, 3 = bodygroup, 4 = engine, 5 = underglow
if not isentity( npc ) or not isentity( vehicle ) or np... |
--[[
This script validates the conflict for port:pin when using the simple_led
and simple_button component in a zigbee application
This script iterates through all the instances of simple_led and
simple_button, compares the port/pin for the instances.
--]]
if slc.is_selected("simple_led") == true and s... |
--[[ A telnet server T. Ellison, May 2018
This version is more complex than the simple Lua example previously provided in our
distro. The main reason is that a single Lua command can produce a LOT of output,
and the server has to work within four constraints:
- The SDK rules are that you can only issue one se... |
--[[
MIT License
Copyright (c) 2022 Ilyas TAOUAOU (CodesOtaku)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, mod... |
return function(client)
client:on("messageCreate", function(message)
local strContent = message.content
local uAuthor = message.author
local mMember = message.member
local cChannel = message.channel
local tblArgs = strContent:split(" ")
local gGuild = message.ch... |
require("prototypes.metalworking.defines")
data:extend(
{
{
type = "item",
name = "cobalt-plate",
icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/cobalt-plate.png",
flags = {"goes-to-main-inventory"},
subgroup = "cobalt-processing",
order = "c-a-j[cobalt-plate]",
stack_s... |
--[[
MIT License
Copyright (c) 2021 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, mod... |
-- Copyright 2016 The Arken Platform Authors.
-- All rights reserved.
-- Use of this source code is governed by a BSD-style
-- license that can be found in the LICENSE file.
ARKEN_ENV = os.getenv("ARKEN_ENV") or "test"
local empty = require('arken.empty')
local test = require('arken.test')
local buffer = ""
prin... |
local pingstrings = require "environmentpinger/pingstrings"
local Image = require "widgets/image"
local ImageButton = require "widgets/imagebutton"
local PingImageManager = require "widgets/pingimagemanager"
local Encryptor = require "environmentpinger/encryptor"
local cooldown_thread = nil
local function LoadConfig(na... |
local reverse_string = require('reverse-string')
describe('reverse-string', function()
it('an empty string', function()
assert.are.equal('', reverse_string(''))
end)
it('a word', function()
assert.are.equal('tobor', reverse_string('robot'))
end)
it('a capitalized word', function()
assert.are.eq... |
love_ring_delay = {
cast = function(player)
player:setDuration("love_ring_delay", Config.loveRingDelay)
end,
}
|
data.raw["gui-style"].default["tsh_button"] = {
type = "button_style",
parent = "tool_button_blue",
height = 38,
width = 38,
padding = 7,
}
data.raw["gui-style"].default["tsh_heading_filler"] = {
type = "empty_widget_style",
parent = "draggable_space_header",
height = 24,
... |
getglobal game
getfield -1 GetService
pushvalue -2
pushstring ReplicatedStorage
pcall 2 1 0
getfield -1 Dark
getfield -1 Clone
pushvalue -2
pcall 1 1 0
getglobal game
getfield -1 GetService
pushvalue -2
pushstring Players
pcall 2 1 0
getfield -1 LocalPlayer
getfield -1 Backpack
pushvalue -1
setfield -6 Parent
emptystac... |
thisThread = love.thread.getThread()
--package.path = "Scripts/?.lua;" .. package.path
require("love.filesystem")
pcall(require,"mapUtils")
pcall(require,"Scripts/mapUtils")
pcall(require,"TSerial")
pcall(require,"Scripts/TSerial")
pcall(require,"misc")
pcall(require,"socket")
require("Scripts/misc")
ip = thisThre... |
battleWindow = nil
battleButton = nil
battlePanel = nil
filterPanel = nil
toggleFilterButton = nil
lastBattleButtonSwitched = nil
battleButtonsByCreaturesList = {}
creatureAgeList = {}
mouseWidget = nil
sortTypeBox = nil
sortOrderBox = nil
hidePlayersButton = nil
hideNPCsButton = nil
hideMonstersButton = nil
hideSkul... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
local command = {}
command.PermissionLevel = 1
command.Shorthand = {"logs","alog"}
command.Params = {"Optional:String","..."}
command.Usage = "adminlog"
command.Description = [[Displays a log of all commands that were run. Currently
the only available option is "search".]]
local rstore = game:GetService("ReplicatedSt... |
DuduTree = {}
function DuduTree:Filter(raw)
ret = ""
current = self.tree
matching = false
censored = ""
original = ""
for uchar in string.gfind(raw, "([%z\1-\127\194-\244][\128-\191]*)") do
if not matching then
if current[uchar] ~= nil then
matching = true
current = current[uchar]
c... |
local spawnmenu_engine = spawnmenu
module( "spawnmenu", package.seeall )
local g_ToolMenu = {}
local CreationMenus = {}
local PropTable = {}
local PropTableCustom = {}
local ActiveToolPanel = nil
local ActiveSpawnlistID = 1000
function SetActiveControlPanel( pnl )
ActiveToolPanel = pnl
end
function ActiveControl... |
_32BitSupport = false
-- Windows only. for Linux, "on" is hardcoded
StaticRuntime = "on"
SandboxHideConsole = false
OverEditorHideConsole = false
workspace "OverEngine"
startproject "OverEditor"
configurations
{
"Debug",
"DebugOptimized",
"Release",
"Dist"
}
if (_32BitSupport) then
platforms {"x8... |
---@private 信使技能缓存
slkHelper.courierBlink = nil
slkHelper.courierRangePickUp = nil
slkHelper.courierSeparate = nil
slkHelper.courierDeliver = nil
--- 获取自动配置的信使技能
slkHelper.courierAutoSkill = function()
if (slkHelper.courierBlink == nil) then
local Name = "信使-闪烁"
local obj = slk.ability.AEbl:new("sl... |
local RunService = game:GetService("RunService")
local Logger = {}
local function genBase()
local ret = ""
if RunService:IsStudio() then
ret = ret .. "[TEST] "
else
ret = ret .. "[RELEASE] "
end
if RunService:IsClient() then
ret = ret .. "[CLIENT] "
else
ret ... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
PLUGIN.name = "Token Distributor";
PLUGIN.description = "Distribute tokens to the CWU members so that they can reward workers.";
PLUGIN.author = "theHandgun";
ix.util.Include("sv_hooks.lua");
ix.util.Include("cl_hooks... |
require("dapui").setup()
vim.api.nvim_set_keymap('n', '<leader>duo', "<cmd>lua require'dapui'.open()<CR>", {})
vim.api.nvim_set_keymap('n', '<leader>duc', "<cmd>lua require'dapui'.close()<CR>", {})
vim.api.nvim_set_keymap('n', '<leader>dut', "<cmd>lua require'dapui'.toggle()<CR>", {})
|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
--include('entities/base_wire_entity/init.lua')
include( 'shared.lua' )
util.PrecacheSound( "ambient/atmosphere/outdoor2.wav" )
util.PrecacheSound( "ambient/atmosphere/indoor1.wav" )
util.PrecacheSound( "buttons/button1.wav" )
util.PrecacheSound( "buttons/butt... |
viewport = {
getX = function ()
return mem.wram(0x0000C0, 2)
end,
getY = function ()
return mem.wram(0x0000C4, 2)
end
}
|
local tp = "odd"
local mirrorMaster = function(class, existing, new)
-- Frames in one master can't "see" frames in another, so we have to get creative
-- XXX This knows altogether too much about the implementation of masters
if not SILE.scratch.masters[new] then SILE.scratch.masters[new] = {frames={}} end
if no... |
--[[
Name: "cl_player.lua".
Product: "kuroScript".
--]]
kuroScript.player = {};
-- A function to get the local player's action.
function kuroScript.player.GetAction(player, percentage)
local startActionTime = player:GetSharedVar("ks_StartActionTime");
local actionDuration = player:GetSharedVar("ks_ActionDuration")... |
local schema = require "kong.plugins.ndfd-xml-as-json.schema"
describe("kong.plugins.ndfd-xml-as-json.schema", function()
it("should return a table", function()
assert.is.equal("table", type(schema))
end)
it("is a global plugin", function()
assert.is.True(schema.no_consumer)
end)
it("defines the c... |
--
-- d/tools/ldc.lua
-- Provides LDC-specific configuration strings.
-- Copyright (c) 2013-2015 Andrew Gough, Manu Evans, and the Premake project
--
local p = premake
p.tools.ldc = { }
local ldc = p.tools.ldc
local project = p.project
local config = p.config
local d = p.modules.d
--
-- Set default tools
--
... |
--[[
@Authors: Ben Dol (BeniS)
@Details: Extension functions that extend the Player class.
]]
function Player:getMoney()
return self:getItemsCount(3031) + (self:getItemsCount(3035)
* 100) + (self:getItemsCount(3043) * 10000)
end
function Player:getFlaskItems()
local count = 0
for i=1,#Flasks do
cou... |
local trigger = {}
trigger.name = "ExtendedVariantMode/IntegerExtendedVariantTrigger"
trigger.placements = {
name = "trigger",
data = {
variantChange = "DashCount",
enable = true,
newValue = 1,
revertOnLeave = false,
revertOnDeath = true,
delayRevertOnDeath = fal... |
local Module = torch.class('nn.Module')
function Module:__init()
self.gradInput = torch.Tensor()
self.output = torch.Tensor()
end
function Module:parameters()
if self.weight and self.bias then
return {self.weight, self.bias}, {self.gradWeight, self.gradBias}
elseif self.weight then
return {sel... |
DxRadioButton = inherit(DxElement)
function DxRadioButton:constructor(x, y, width, height, text, selected)
self.type = "dx-radiobutton"
self.text = text
self.textColor = getStyleSetting("radiobutton", "text_color")
self.radiobutton = {
width = math.min(height, 22),
height = math.min(height, 22),
selec... |
return {
cornanotc4 = {
acceleration = 0.2,
brakerate = 2,
buildcostenergy = 580188,
buildcostmetal = 31813,
builddistance = 1500,
builder = true,
buildpic = "cornanotc4.dds",
buildtime = 300000,
canassist = true,
canguard = true,
canmove = false,
canpatrol = true,
canreclaim = ... |
local CurrentPage = PageNames[props["page_index"].Value]
if CurrentPage == "Control" then
table.insert(graphics,{
Type = "GroupBox",
Fill = {220,220,220},
StrokeWidth = 2,
CornerRadius = 5,
Position = {9,17},
Size = {261,204}
})
table.insert(graphics,{
Type = "Text",
Text = "Click ... |
local Command = VH_CommandLib.Command:new("Spectate", VH_CommandLib.UserTypes.Admin, "Spectates the player.", "")
Command:addArg(VH_CommandLib.ArgTypes.Plr, {required = true, notSelf = true})
Command:addAlias({Prefix = "!", Alias = "spectate"})
Command.Callback = function(Sender, Alias, Target)
-- Todo, right click t... |
local Color = require('Color')
local CountDown = {
}
-- Displays a countdown
function CountDown:count()
self.timeLimit = self.timeLimit-1
self.timeLeft.text = self.timeLimit
if(self.timeLimit == 0)then
self.timeLeft.text = "GO!"
-- flash text
self.timeLeft:setTextColor(unpack(Color.green))
time... |
counter = 0
-- Initialize the pseudo random number generator - http://lua-users.org/wiki/MathLibraryTutorial
math.randomseed(os.time())
math.random(); math.random(); math.random()
function file_exists(file)
local f = io.open(file, "rb")
if f then f:close() end
return f ~= nil
end
function shuffle(paths)
loca... |
--Copyright © 2021, Zubis
--All rights reserved.
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the fol... |
object_tangible_furniture_city_road_torch_6x64_03 = object_tangible_furniture_city_shared_road_torch_6x64_03:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_city_road_torch_6x64_03, "object/tangible/furniture/city/road_torch_6x64_03.iff")
|
local luaunit = require 'luaunit'
local mock_turtle = require 'me.strangepan.libs.computercraft.mock.v1.turtle'
local move = require 'me.strangepan.libs.computercraft.turtle.v1.move'
TestObject = {}
function TestObject:setup()
self._system_turtle = turtle
turtle = mock_turtle.builder():build()
self.under_test ... |
-- MyConstructor
local isConstruct = false
-- Components
local spawnPoints = nil
local bossPoints = nil
local owner_healthScript = nil
local owner_transform = nil
local owner_meshAnimator = nil
local owner_audioEmitter = nil
-- Animations
local switchAn... |
-----------------------------------
-- Ability: Call Wyvern
-- Summons a Wyvern to fight by your side.
-- Obtained: Dragoon Level 1
-- Recast Time: 20:00
-- Duration: Instant
-- Special: Only available if Dragoon is your main class.
-----------------------------------
require("scripts/globals/settings")
require("script... |
Keybind.g({
--[[
#------------------------------------------------------------------------------#
# CONFIG #
#------------------------------------------------------------------------------#
--]]
-- reload nvim configuration file
{ 'n', '... |
-- debugger = require('fb.debugger')
require('train/init')
tokenizer = require 'libs/tokenizer'
function accuracy(pred, gold)
return torch.eq(pred, gold):sum() / pred:size(1)
end
function header(s)
print(string.rep('=', 50))
print(" "..s)
print(string.rep('=', 50))
end
nngraph.setDebug(true)
local TEST = ... |
-- HYDRO_TURBINE
-- Water turbine:
-- Active if flowing >water< above it
-- (does not work with other liquids)
minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
tiles = {
"jeija_hydro_turbine_sides_off.png",
"jeija_hydro_turbine_top_bottom.p... |
-----------------------------------
-- Area: Norg
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[tpz.zone.NORG] =
{
text =
{
HOMEPOINT_SET = 2, -- Home point set!
ITEM_CANNOT_BE_OBTAINED = 64... |
-----------------------------------
-- Area: Talacca_Cove
-- NPC: rock slab (corsair job flag quest)
-- !pos -99 -7 -91 57
-----------------------------------
local ID = require("scripts/zones/Talacca_Cove/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/quests")
require("scripts/globals/status")
req... |
-- work only with ilu and frame.lua
u = {}
u.scene = {}
u.scene.name = "hello"
u.load = function()
-- body
end
u.update = function ()
-- body
end
u.draw = function ()
love.graphics.print("hello, world", 200, 200)
end
--
return u
|
object_draft_schematic_furniture_must_table_medium_01 = object_draft_schematic_furniture_shared_must_table_medium_01:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_furniture_must_table_medium_01, "object/draft_schematic/furniture/must_table_medium_01.iff")
|
_addon.name = 'TPSreport'
_addon.author = 'Lili'
_addon.version = '0.0.3'
_addon.command = 'tpsreport'
require('logger')
require('xml')
files = require('files')
packets = require('packets')
res_jobs = require('resources').jobs
local party = windower.ffxi.get_party()
local current_members = T{}
local known_players = T... |
return function()
local Type = require(script.Parent.Parent.Type)
local Change = require(script.Parent.Change)
it("should yield change listener objects when indexed", function()
expect(Type.of(Change.Text)).to.equal(Type.HostChangeEvent)
expect(Type.of(Change.Selected)).to.equal(Type.HostChangeEvent)
end)
i... |
-- pico-8 to html host communication (synchronous)
local comm_gpio = {
size = 0,
base = 1,
}
local gpio_address = 0x5f80
function comm_gpio_write(index, byte)
poke(gpio_address + index, byte)
end
function comm_gpio_read(index)
return peek(gpio_address + index)
end
function comm_send(bytes)
comm_g... |
fx_version 'bodacious'
games { 'gta5' }
server_scripts {
'index.js'
}
dependencies {
'yarn'
}
|
--[[
© 2018 Thriving Ventures AB do not share, re-distribute or modify
without permission of its author (gustaf@thrivingventures.com).
]]
local plugin = plugin
local command = {}
command.help = "Create a vote."
command.command = "vote"
command.arguments = {"title"}
command.optionalArguments = {"options"}
command... |
require 'lib.behavior3.core.Action'
local attack = b3.Class("Attack", b3.Action)
b3.Attack = attack
function attack:ctor(settings)
b3.Action.ctor(self)
self.name = "Attack"
self.title = "Attack"
self.properties = {skill = ''}
end
function attack:tick(tick)
local actor = tick.blackboard:get('actor')
local ta... |
for n,o in pairs({(function(n,...)local D="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local f=n['xQ2Js'];local P=n[(352131843)];local T=n[(931295757)];local d=n[(851712440)];local m=n[((977211171-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J18... |
--@import see.base.String
--@import see.io.Rednet
--@import see.util.ArgumentUtils
--[[
A way of managing a single rednet connection
]]
--[[
Constructs a new RednetConnection
@param number:id The id of the computer to send and receive from
@param see.base.String:protocol The protocol to send and recieve ... |
local Peg = require "espalier:peg"
local table = require "core:core/table"
local Twig = require "orb:orb/metas/twig"
local Header = require "orb:orb/header"
local Codeblock = require "orb:orb/codeblock"
local Table = require "orb:orb/table"
local Prose = require "orb:orb/pros... |
local pcall = pcall
local ngx_log = ngx.log
local ERR = ngx.ERR
local _M = {}
do
local ngx_req_get_post_args = ngx.req.get_post_args
function _M.get_post_args()
local ok, res, err = pcall(ngx_req_get_post_args)
if not ok or err then
local msg = res and res or err
ngx_log(ERR, "could not ge... |
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