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local widget = require( "widget" ) local composer = require( "composer" ) local json = require ("json") local loadsave = require( "loadsave" ) local myData = require ("mydata") local crewLogsTutScene = composer.newScene() local tutPage=1 --------------------------------------------------------------------------------- ...
package.path = "../?.lua;"..package.path local octetstream = require("wordplay.octetstream") local mmap = require("wordplay.mmap") local json_common = require("json_common") local TokenType = json_common.TokenType local JSONVM = require("json_vm") local collections = require("wordplay.collections") local stack = coll...
--[[ GD50 Legend of Zelda Author: Colton Ogden cogden@cs50.harvard.edu ]] GameObject = Class{} function GameObject:init(def, x, y) -- string identifying this object type self.type = def.type self.texture = def.texture self.frame = def.frame or 1 -- whether it acts as an obstacle or not self.solid = def.s...
local Log = require("uic/log"); local Components = require("uic/components"); local Util = {}; --# assume Util: UTIL local ComponentsMapped = {} --: map<string, COMPONENT_TYPE> function Util.init() local root = core:get_ui_root(); root:CreateComponent("Garbage", "UI/campaign ui/script_dummy"); local comp...
--[[-- id_string = request.get_id_string() Returns the requested id for a view as a string (unprocessed). Use param.get_id(...) to get a processed version. --]]-- function request.get_id_string() return request._route.id end
-- ================= -- HIGHLIGHT FACTORY -- ================= -- Created by datwaft <github.com/datwaft> -- ======== -- Preamble -- ======== -- Extraction from utils local titlecase = require'bubbly.utils.string'.titlecase local highlight = require'bubbly.utils.highlight'.highlight local hlparser = requir...
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope th...
local function create_bonus_entity(base_entity, bonus) -- Ignore this mod's entities if base_entity.name:sub(1, 18) == "burner-fuel-bonus-" then return end -- Check for duplicates local name = "burner-fuel-bonus-" .. base_entity.name .. "-x" .. bonus if data.raw[base_entity.type][name] then return ...
local octet = require'octet' function zentype(data) if(type(data):sub(1,7) == "zenroom") then return true else return false end end -- implicit functions to convert both ways function hex(data) if (type(data) == "string") then return octet.hex(data) elseif(type(data) == "zenroom.octet") then ...
--[[ Copyright (c) 2015 raksoras Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, subl...
local base = require('imgui.Widget') ---@class im.SelectableGroup:im.Widget local M = class('im.SelectableGroup', base) function M:ctor(labels, current, flags, sizes) assert(#labels > 0) self._labels = labels self._cur = current self._flags = {} if flags then if type(flags) == 'number' the...
require 'paths' require 'sys' cmd = torch.CmdLine() cmd:text() cmd:text('Options:') cmd:option('-inputDir', '', "The directory to read the results from. The input directory contains other directories for each category (e.g. airplane, car etc).") cmd:option('-outputDir', '', "The directory to output the .ply files") c...
#!/usr/bin/lua5.3 -- Euler1 in Lua function euler(n, acc) if n == 1 then return acc end if n%3 == 0 or n%5 == 0 then return euler(n-1, acc+n) end return euler(n-1, acc) end function euler1(n) return euler(n, 0) end print (string.format("Euler1 = %d", euler1(999)))
do function get_last_id() local res,code = https.request("http://xkcd.com/info.0.json") if code ~= 200 then return "HTTP ERROR" end local data = json:decode(res) return data.num end function get_xkcd(id) local res,code = http.request("http://xkcd.com/"..id.."/info.0.json") if code ~= 200...
--[[ Copyright 2021 Flant JSC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dis...
local BAD_LIQUIDS = { plastic_molten = true, plastic_prop_molten = true, plaastic_red_molten = true } local LIQUIDS = {} for _, v in ipairs(CellFactory_GetAllLiquids()) do if not BAD_LIQUIDS[v] then table.insert(LIQUIDS, {v, resolve_localized_name("$mat_" .. v)}) end end -- Note here we ma...
--giveRescuerScore addEvent("giveRescuerScore", true) function score( ammount) exports.CSGscore:givePlayerScore(source, ammount) end addEventHandler("giveRescuerScore", getRootElement(), score) addEvent("giveRescuerMoney", true) function money( ammount) ---givePlayerMoney(source, ammount) exports.CSGranks:addStat(s...
wait(); local ta1 = 5; Player = game:GetService("Players") me = Player.kash5 char = me.Character Modelname = "SwordV10" local HIT = false local DMG = 200 local AIM = false local Trans = false Busy = false Onfire = false torso = char.Torso neck = torso.Neck hum = char.Humanoid rightarm = char["Right Arm"] leftarm = ch...
---@class lstg.keycode local M = {} ---@class lstg.keycode.Keyboard local Keyboard = { NULL=0x00, LBUTTON=0x01, RBUTTON=0x02, MBUTTON=0x04, ESCAPE=0x1B, BACKSPACE=0x08, TAB=0x09, ENTER=0x0D, SPACE=0x20, SHIFT=0x10, CTRL=0x11, ALT=0x12, LWIN=0x5B, ...
--[=[ Generic IsA interface for Lua classes. @class IsAMixin ]=] local IsAMixin = {} --[=[ Adds the IsA function to a class and all descendants @param class table ]=] function IsAMixin:Add(class) assert(not class.IsA, "class already has an IsA method") assert(not class.CustomIsA, "class already has an CustomIsA...
SpatialBatchNormalization_nc, _ = torch.class('nn.SpatialBatchNormalization_nc', 'nn.SpatialBatchNormalization') function SpatialBatchNormalization_nc:updateGradInput(input, gradOutput) assert(input:dim() == 4, 'only mini-batch supported') assert(gradOutput:dim() == 4, 'only mini-batch supported') assert(self...
local lor = require("lor.index") local redis_pool = require("app.config.config").redis_pool local redis_group = require("app.config.config").redis_group local pagination = require("app.config.config").pagination local http_model = require("app.models.http") local redis_model = require("app.models.redis") local redisRou...
-- -- Lua version parse file. -- -- @filename Version.lua -- @copyright Copyright (c) 2015 Yaukey/yaukeywang/WangYaoqi (yaukeywang@gmail.com) all rights reserved. -- @license The MIT License (MIT) -- @author Yaukey -- @date 2015-06-08 -- -- Get global declare. local YwDeclare = require "Base/YwGlobal" -- G...
local Clojure = {} local h = require("helpers") local map = h.map local types = {} -- ------------------------------------------ -- -- Use Tree-Sitter to parse Clojure Code into -- -- a Lua datastructure -- -- ------------------------------------------ -- local concat = function(tbl, separator) ...
function love.conf(t) t.window.title = "platformer-example" end
-- scaffolding entry point for webp-wic-codec return dofile("webp-wic-codec.lua")
require("directories") require("gmodlib") require("asmlib") local common = require("common") local asmlib = trackasmlib asmlib.InitBase("track", "assembly") asmlib.SetOpVar("MODE_DATABASE", "LUA") asmlib.SetOpVar("DATE_FORMAT","%d-%m-%y") asmlib.SetOpVar("TIME_FORMAT","%H:%M:%S") asmlib.SetIndexes("V",1,2,3)...
require "paflua" paf.pafcore.System.LoadDLL("LuaNamepipeServer.dll") local nps = paf.Namepipe.Server() local nps_skynet = nps:CheckServerProcessExist("skynet.exe")._ --print(tostring(nps_mpn)) return nps_skynet
--lib --cpp้กน็›ฎ็ผบ็œๆ‰ฉๅฑ•ๅ DEF_CPP_EXT_LS={"cpp","cc","h", "hpp", "txt", "lua"} local action = _ACTION or "" local outdir = action function WorkSpaceInit(name) workspace(name) configurations { "Debug", --"Release" } location (outdir) end --่ทฏๅพ„ๅˆ—่กจๅŠ ๅ…ฅๆ‰ฉๅฑ•ๅๅˆ—่กจ --ๆฏ”ๅฆ‚๏ผš --[[ path_list={ "../lib_prj/**"} ext_ls={"cp...
local M = {} M.config = function() local status_ok, tabout = pcall(require, "tabout") if not status_ok then return end tabout.setup { completion = false, ignore_beginning = false, tabouts = { { open = "'", close = "'" }, { open = '"', close = '"'...
local noise = require("noise") -- From the core mod if settings.startup['ctg-enable'].value and settings.startup['ctg-remove-default-water'].value then -- Note sure what probability_expression does. Setting it to zero does not turn off water. local nowater = { probability_expression = noise.to_nois...
local commandHandler = require("../commandHandler") local utils = require("../miscUtils") return { name = "avatar", description = "Show a user's avatar in full size.", usage = "avatar <user ID or ping>", visible = true, permissions = {}, run = function(self, message, argString, args, guildSettings, conn...
--[[ PROYECTO DE TITULO Pamela Vilches Ivelic ]] PlayState = Class{__includes = BaseState} function PlayState:init() Timer.clear() self.levelSizeX = 100 self.levelSizeY = 10 self.start = true self.background1Scroll = 0 self.background2Scroll = 0 self.currentNote = 'hihat' self...
local _, ns = ... local config = ns.Config local floor = floor local select = select local tonumber = tonumber local modf = math.modf local fmod = math.fmod local floor = math.floor local gsub = string.gsub local format = string.format local GetTime = GetTime local day, hour, minute = 86400, 3600, 60 local charTex...
Media = Object:extend() Media:implement(State) function Media:init(name) self:init_state(name) end function Media:on_enter(from) camera.x, camera.y = gw/2, gh/2 self.main = Group() self.effects = Group() self.ui = Group() graphics.set_background_color(blue[0]) Text2{group = self.ui, x = gw/2, y = gh/2,...
return { en = { ["ci:description" ] = "cosy continuous integration", ["ci:command:build" ] = "guess build dependencies", ["ci:flag:verbose" ] = "enable verbose output", ["ci:flag:quiet" ] = "disable all output", ["ci:option:locale" ] = "locale to use", ["ci:...
--[[ basicFilters.lua Basic item filters based on item classes --]] local ADDON, Addon = ... local Normal = VOICE_CHAT_NORMAL local Reagents = MINIMAP_TRACKING_VENDOR_REAGENT local Key = GetItemClassInfo(LE_ITEM_CLASS_KEY) local Quiver = GetItemClassInfo(LE_ITEM_CLASS_QUIVER) local Equipment = BAG_FILTER_EQUIPMEN...
package.path = "../lua/?.lua" local evdtest = require("evdtest") function foo() evdtest.waitevent("foo", true) end function bar() evdtest.waitevent("bar", true, 0) end evdtest.startcoroutine(foo) evdtest.startcoroutine(bar) evdtest.waitevent("hello world")
-- This script pauses playback when minimizing the window, and resumes playback -- if it's brought back again. If the player was already paused when minimizing, -- then try not to mess with the pause state. local did_minimize = false mp.observe_property("window-minimized", "bool", function(name, value) local paus...
local path = string.sub(..., 1, string.len(...) - string.len(".shell.checkbox")) local state = require(path.. ".hooks.state") local input = require(path.. ".core.input") ---@class checkboxState ---@param down boolean @indicates whether this element is currently held down ---@param toggled boolean @current state of the...
local _0_0 = nil do local name_23_0_ = "conjure.client.clojure.nrepl" local loaded_23_0_ = package.loaded[name_23_0_] local module_23_0_ = nil if ("table" == type(loaded_23_0_)) then module_23_0_ = loaded_23_0_ else module_23_0_ = {} end module_23_0_["aniseed/module"] = name_23_0_ module_23_0_["...
LinkLuaModifier("modifier_ramza_dragoon_dragonheart", "heroes/ramza/ramza_dragoon_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_ramza_dragoon_jump", "heroes/ramza/ramza_dragoon_modifiers.lua", LUA_MODIFIER_MOTION_BOTH) LinkLuaModifier("modifier_ramza_dragoon_jump_slow", "heroes/ramza/ramza_dragoon...
local playsession = { {"Redbeard28", {748128}}, {"sky_2017", {778112}}, {"Bartell", {58256}}, {"adam1285", {682164}}, {"Dammpi", {644226}}, {"Scuideie-Guy", {354741}}, {"Jardee", {263889}}, {"meteorsbor", {2206}}, {"cubun_2009", {138769}}, {"Ulygold", {1570}}, {"625dennis", {498115}}, {"Vegadyn", {9530}}, ...
-- local NXFS = require "nixio.fs" local SYS = require "luci.sys" local HTTP = require "luci.http" local DISP = require "luci.dispatcher" local UTIL = require "luci.util" m = Map("openclash", translate("Rules Setting")) s = m:section(TypedSection, "openclash") s.anonymous = true o = s:option(ListValue, "enable_custo...
EffectsList = { [0] = "Shaky3D", "Waves3D", "FlipX3D", "FlipY3D", "Lens3D", "Ripple3D", "Liquid", "Waves", "Twirl", "ShakyTiles3D", "ShatteredTiles3D", "ShuffleTiles", "FadeOutTRTiles", "FadeOutBLTiles", "FadeOutUpTiles", "FadeOutDownTil...
function run(f) local timer = 0 local coStatus, choiceRange, maxtime = coroutine.resume(f) if not coStatus then error(choiceRange) end return function(dt, input) timer = timer + dt if timer > maxtime or (input and input > 0 and input <= choiceRange) then coStatus, choiceRange,maxtime = coroutine...
----------------------------------- -- -- tpz.effect.VIT_DOWN -- ----------------------------------- require("scripts/globals/status") ----------------------------------- function onEffectGain(target,effect) if ((target:getStat(tpz.mod.VIT) - effect:getPower()) < 0) then effect:setPower(target:getStat(...
local IniEditor = require("vr-radio-helper.shared_components.ini_editor") local Utilities = require("vr-radio-helper.shared_components.utilities") TestIniEditor = { TestKeyMatcher = "^.-Key$", TestFilePath = ".\\test\\shared_components\\test_ini_file.ini", TestFileDuplicateKeysPath = ".\\test\\shared_compo...
local options = { gamma = 2.2, deffered = false, flight = false, mouseSensetivity = 0.1, renderDistance = 2, resolutionScale = 1.0, targetFps = 60, vsync = false, wireframe = false, smoothlight = false, ssaoSamples = 0, ssaoScale = 0.5, } function OpenOptions(doc) optionsRetu...
ls_polearm_gen5_scheme = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Polearm 5th Gen Lightsaber Schematic", directObjectTemplate = "object/tangible/loot/loot_schematic/sword_lightsaber_polearm_gen5.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTe...
function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix(element) local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3]...
CaveBot.Extensions.OpenDoors = {} CaveBot.Extensions.OpenDoors.setup = function() CaveBot.registerAction("OpenDoors", "#00FFFF", function(value, retries) local pos = string.split(value, ",") local key = nil if #pos == 4 then key = tonumber(pos[4]) end if not pos[1] then warn("CaveBot[...
includeFile("tangible/tcg/series7/painting_lando_poster.lua") includeFile("tangible/tcg/series7/combine_reward_deed_republic_gunship.lua") includeFile("tangible/tcg/series7/painting_commando.lua")
local onAttach = require'lsp/lsp-attach' --Enable (broadcasting) snippet capability for completion local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true require'lspconfig'.cssls.setup{ cmd = { "vscode-css-language-server.cmd", "--s...
local Import = require"Toolbox.Import" local Tools = require"Toolbox.Tools" local Vlpeg = Import.Module.Relative"Vlpeg" local Object = Import.Module.Relative"Object" return Object( "Nested.PEG.Range", { Construct = function(self, ...) self.Sets = {...} end; Decompose = function(self) return Vlpeg.Range...
--[[ Name: cl_hud_car.lua By: unknown/1.0 devs ]]-- local seatbelt_mat = Material( "santosrp/seatbelt.png", "unlitgeneric smooth" ) local MAT_CARSPEED = Material( "santosrp/speed.png" ) local MAT_NEEDLE = Material( "santosrp/needle.png" ) local MAT_FUEL = Material( "santosrp/fuel.png" ) function GM.HUD:DrawCarHUD()...
-------------------------------------------------------------------------------- ----------------------------------- DevDokus ----------------------------------- -------------------------------------------------------------------------------- local VorpCore = {} TriggerEvent("getCore",function(core) VorpCore = core end...
--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apach...
local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKS...
charCam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true) --SetCamActive(charCam, true) -- Blend in --RenderScriptCams(true, true, 0, true, true) --ShakeCam(charCam, "JOLT_SHAKE", 2.0) local shakeAmount = 0.0 local bIsShaking = false Citizen.CreateThread(function() while true do Citizen.Wait(1) Set...
----------------------------------------- -- ID: 5750 -- Item: bowl_of_goulash -- Food Effect: 3Hrs, All Races ----------------------------------------- -- VIT +3 -- INT -2 -- Accuracy +10% (cap 54) -- DEF +10% (cap 30) ----------------------------------------- require("scripts/globals/status") require("scripts/globals...
pcall(require, "luacov") local HAS_RUNNER = not not lunit local lunit = require "lunit" local function prequire(name) local ok, mod = pcall(require, name) if not ok then return nil, mod end return mod, name end local aes = require "bgcrypto.aes" local cmac = require "bgcrypto.cmac" -- use to test lighuserdat...
1. The species wants to conquer the world with their hair color. 2. Humans are working at their side. 3. They want to turn people into potatoes. 4. They can shape-shift. 5. They call the leader Nitsuater. Sounds like Terminator to me. 6. Seems to be afk a lot. Maybe working on a plan to end all. 7. Is sleep-deprived 8....
--EVAL 'this script' 1 some-key '{"some": "json"}' local key = KEYS[1]; local value = ARGV[1]; local mvalue = cmsgpack.pack(cjson.decode(value)); return redis.call('SET', key, mvalue);
return function() local tree = {} local get_left_child = function(parent_index) return tree[parent_index * 2], parent_index * 2 end local get_right_child = function(parent_index) return tree[(parent_index * 2) + 1], (parent_index * 2) + 1 end return { insert = function(values) for _, v...
-- (c) 2009-2011 John MacFarlane. Released under MIT license. -- See the file LICENSE in the source for details. --- Provides access to all lunamark readers without preloading -- them. Reader modules are loaded only when needed. -- -- local readers = require("lunamark.reader") -- local htmlreader = readers.h...
local Plugin = script.Parent.Parent local Roact = require(Plugin.Vendor.Roact) local StudioComponents = require(Plugin.Vendor.StudioComponents) local Widget = StudioComponents.Widget local Label = StudioComponents.Label local TextInput = StudioComponents.TextInput local Button = StudioComponents.Button local MainButt...
-- -- Copyright (c) 2021 lalawue -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the MIT license. See LICENSE for details. -- local tree = require("balance-tree").new(function(a, b) return a - b end) function test_rebalance(tree) print("\n0) test insert:") ...
local Prop = {} Prop.Name = "Electronic Store" Prop.Government = true Prop.Doors = { Vector( 7178, 3964, 190 ), Vector( 7296, 3964, 190 ), } GM.Property:Register( Prop )
kakashi_bunshin = kakashi_bunshin or class({}) LinkLuaModifier("modifier_kakashi_bunshin_charge", "scripts/vscripts/abilities/heroes/kakashi/modifiers/modifier_kakashi_bunshin_charge.lua", LUA_MODIFIER_MOTION_NONE) function kakashi_bunshin:Precache(context) PrecacheResource("soundfile", "soundevents/heroes/kakashi/...
local Observable = require 'reactivex.observable' require("reactivex.operators.reduce") --- Returns an Observable that produces a single value representing the sum of the values produced -- by the original. -- @returns {Observable} function Observable:sum() return self:reduce(function(x, y) return x + y end, 0) end...
local plugin_config_iterator = require("kong.dao.migrations.helpers").plugin_config_iterator return { { name = "2018-01-20-custom-jwt-auth", up = [[ CREATE TABLE IF NOT EXISTS jwt_secrets( id uuid, consumer_id uuid REFERENCES consumers (id) ON DELETE CASCADE, key text UNIQUE, ...
local Eater = Class(function(self, inst) self.inst = inst self.eater = false self.strongstomach = false self.foodprefs = { "GENERIC" } self.ablefoods = { "MEAT", "VEGGIE", "INSECT", "SEEDS", "GENERIC" } self:SetOmnivore() self.oneatfn = nil self.lasteattime = nil self.ignoresspoilage...
local json = require("json") local imlib = require("imlib2") local _M = { } _M._VERSION = "1.0" _M._COPYRIGHT = "copyright (C) 2017 FiniteReality" local function create_jsong(file, location) local img = assert(imlib.image.load(file)) local result = { version = "1.0", transparency = img:has_alpha(), size = { ...
serialization_version = 1.0 FOREST_BAT = {} FOREST_BAT.initializeEnt = function (self,ent, x, y) ent.agro_ticks = 30 ent.triggered = false ent.move = 0 ent.instance_rand = math.random() * 1000 ent.active_time = 0 ent.canRemove = function(self) return self.health <= 0 end end FOREST_BAT.executeAI ...
local ffi = require("ffi"); local bit = require("bit"); local bor = bit.bor; local WinError = require("win_error"); local errorhandling = require("core_errorhandling_l1_1_1"); local lsalookup = require("security_lsalookup_l2_1_0"); local core_string = require("core_string_l1_1_0"); local L = core_string.toUnicode; ...
-- Original concept by -- HydroNitrogen (a.k.a. GoogleTech, Wendelstein7) -- Bram S. (a.k.a ThatBram0101, bram0101) -- see: https://energetic.pw/computercraft/ore3d/assets/ore3d.lua -- Updated to use new(ish) canvas3d local Config = require('opus.config') local GPS = require('opus.gps') local UI = require(...
local ITEM = Clockwork.item:New("weapon_base"); ITEM.name = "USP"; ITEM.cost = 0; ITEM.model = "models/weapons/3_pist_usp.mdl"; ITEM.weight = 1.6; ITEM.uniqueID = "bb_usp_alt"; ITEM.business = false; ITEM.description = "A lightweight pistol. Good for scouting."; ITEM.isAttachment = false; ITEM:Register();
ActivityRewardWidget = Inherit(NZLuaSimpleViewClass) ActivityRewardWidget.BpClassPath = '/Game/UI/UIBP/FrontEnd/ActivityUI/Lua/ActivityReward.ActivityReward_C' requirecpp "FActivityProp" function ActivityRewardWidget:LuaSetPropInfoAsAward(Data, Index) local PropInfo = FActivityProp.Temp() PropInfo.ItemId = Data.Id ...
require("hall/gameData/pay/payConfig"); require("hall/gameData/appData"); --WIKI -> http://paywiki.oa.com/doku.php?id=%E6%8E%A5%E5%85%A5%E6%96%87%E6%A1%A3:%E5%8A%A8%E6%80%81%E8%A3%B8%E7%A0%81%E6%94%AF%E4%BB%98:%E6%8E%A5%E5%85%A5api GodSDKPayHelper = {}; GodSDKPayHelper.getPayParams = function(pmode, rechargeD...
SF.Angles = {} --- Angle Type -- @shared local ang_methods, ang_metamethods = SF.Typedef( "Angle" ) local wrap, unwrap = SF.CreateWrapper( ang_metamethods, true, false, debug.getregistry().Angle ) SF.DefaultEnvironment.Angle = function ( ... ) return wrap( Angle( ... ) ) end SF.Angles.Wrap = wrap SF.Angles.Unwrap =...
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/SmartDeviceLink/sdl_core/issues/3717 --------------------------------------------------------------------------------------------------- -- Description: Check SDL ignores value of 'frameInfo'...
local table = require("hs/lang/table") local Layer = require("hs/core/Layer") -------------------------------------------------------------------------------- -- Layerใ‚’ใƒ™ใƒผใ‚นใซใ—ใŸViewใฎๅŸบๆœฌใ‚ฏใƒฉใ‚นใงใ™ใ€‚ -- -------------------------------------------------------------------------------- local View = Layer() return View
#!/usr/bin/env lua -------------------------------------------------------------------------------- -- @script OiL Event Channel Daemon -- @version 1.1 -- @author Renato Maia <maia@tecgraf.puc-rio.br> -- print("OiL Event Channel 1.1 Copyright (C) 2006-2008 Tecgraf, PUC-Rio") local select = select local io = req...
return function(sum) local function from_a(x) -- Given that: -- (1) a + b + c = p -- (2) a ^ 2 + b ^ 2 = c ^ 2 -- (2) c = sqrt(a ^ 2 + b ^ 2) -- -- (2) -> (1) a + b + sqrt(a ^ 2 + b ^ 2) = p -- -- Rearranging we get: -- b = 0.5 * (p - (pa / (p - a))) return (sum - sum * x / (s...
local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") src = {} Tunnel.bindInterface("org_criminosas",src) orgSERVER = Tunnel.getInterface("org_criminosas") --[ VARIรVEIS ]--------------------------------------------------------------------------------------...
--------------------------------------------------- -- Spikeball -- Throws a spiky projectile at a single target. Additional effect: Poison --------------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") ----------------...
hook.Add("VurtualAmmotypes","vammo_545x39", function() local tbl = table.Copy(kswep_default_ammo) tbl.vestpenetration=KSWEP_ARMOR_III --TODO make this different tbl.dmgbase=10 tbl.dmgvitalmin=5 tbl.dmgvitalmax=8 tbl.name = "vammo_545x39_7n6" tbl.printname = "5.45x39mm 7N6" tbl.diameter = 0.22 tbl.calib...
object_mobile_outbreak_pram_dramango = object_mobile_shared_outbreak_pram_dramango:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_pram_dramango, "object/mobile/outbreak_pram_dramango.iff")
--------------------------------------------------------------------------- -- The dynamically loadable part of the demonstration Lua widget. -- -- -- -- Author: Jesper Frickmann -- -- Date: ...
ESX = nil percent = false searching = false cachedBins = {} closestBin = { 'prop_dumpster_01a', 'prop_dumpster_02a', 'prop_dumpster_02b' } Citizen.CreateThread(function() while ESX == nil do Citizen.Wait(5) TriggerEvent("esx:getSharedObject", function(library) ES...
object_mobile_dressed_stormtrooper_sandtrooper_m = object_mobile_shared_dressed_stormtrooper_sandtrooper_m:new { } ObjectTemplates:addTemplate(object_mobile_dressed_stormtrooper_sandtrooper_m, "object/mobile/dressed_stormtrooper_sandtrooper_m.iff")
-- global shared dict local config = ngx.shared.nla_config local _M = {} _M.CAPTCHA_VALIDATE_PAGE = config:get("captcha_validate_page") _M.CAPTCHA_VALIDATE_API = config:get("captcha_validate_api") _M.CAPTCHA_COOKIE_NAME = config:get("captcha_cookie_name") _M.challenge_code_tmpl = [[ <html> <head> <script type="t...
workspace "Rubr" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Include directories relative to root folder IncludeDir = {} IncludeDir["GLFW"] = "Rubr/vendor/GLFW/include" IncludeDir["Glad"] = "Rubr/vendor/Glad/include...
/* Coded by C4NC3R - ยฉ Copyright 2017 C4NC3R All rights reserved. */ ragistable = ragistable or {} ragistable.config = ragistable.config or {} /* โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ• โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ• โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ• โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•‘ ...
local _2afile_2a = "fnl/snap/producer/vim/buffer.fnl" local function get_buffers() local function _1_(_241) return vim.fn.bufname(_241) end local function _2_(_241) return ((vim.fn.bufname(_241) ~= "") and (vim.fn.buflisted(_241) == 1) and (vim.fn.bufexists(_241) == 1)) end return vim.tbl_map(_1_, vim...
game.Players.LocalPlayer.Character.Head.face:Remove()
{data={name="", author="Magnus siiftun1857 Frankline"}, blocks={ {1881000, {-10.435, 0}}, {1881001, {-0.435, 0}, 1.571}, {1881002, {-0.435, 10}, -1.571}, {1881002, {-0.435, -10}, 1.571}, {1881001, {9.565, 10}, -1.571}, {1881001, {9.565, -10}, 1.571}, {1881002, {9.565, -20}, -1.571}, {18...
-- FOR ALL LSP in neovim -- https://github.com/neovim/nvim-lsponfig/blob/master/CONFIG.md local lsp = require("lspconfig") local coq = require("coq") -- Use an on_attach function to only map the following keys -- after the language server attaches to the current buffer local on_attach = function(client, bufnr) l...
--[[ File: src/utils.lua Author: Daniel "lytedev" Flanagan Website: http://dmf.me Defines basic utility/helper functions. ]]-- -- Load standard classes vector = require("lib.hump.vector") Class = require("lib.hump.class") Gamestate = require("lib.hump.gamestate") assetManager = require("lib.assetmanager")() deb...