content
stringlengths
5
1.05M
ys = ys or {} slot1 = pg ys or .MVC = ys.MVC or {} ys or .MVC.Facade = singletonClass("MVC.Facade") ys or .MVC.Facade.__name = "MVC.Facade" ys or .MVC.Facade.Ctor = function (slot0) slot0:Initialize() end ys or .MVC.Facade.AddDataProxy = function (slot0, slot1) slot1._state = slot0 slot1:ActiveProxy() slot0._pr...
local laoi = require "laoi" local OBJ = {} local check_leave_aoi = true local map_size = {100,100,100} local view_size = {4.5,4.5,4.5} -- 2d --local map_size = {100,100,0} --local view_size = {4.5,4.5,0} function init_obj(id,pos,v,mode) OBJ[id] = { pos = pos, v = v, mode = mode, } end function update_obj(aoi...
--data.lua require("prototypes.item")
Locales['fr'] = { ['no_hands_up'] = 'La cible n\'a pas les mains en l\'air !', ['cash'] = 'Cash', ['black_money'] = 'Argent Sale', ['inventory'] = 'Inventaire', ['target_inventory'] = 'Inventaire de la cible', ['steal'] = 'Voler', ['r...
local ls = require("luasnip") -- some shorthands... local s = ls.snippet local sn = ls.snippet_node local t = ls.text_node local i = ls.insert_node local f = ls.function_node local c = ls.choice_node local d = ls.dynamic_node local r = ls.restore_node local l = require("luasnip.extras").lambda local rep = require("luas...
--[[ Configuration Module for CrescentShell ]] local file = require('modules/file') -- File Reader local inspect = require('modules/inspect') local configuration = { _version = "0.5.0", cfg = nil, aliases = nil } local defaultConfig = { color = { blue = 255, green = 255, r...
require('prototypes/uraniumLandfill') if (settings.startup['woodenLandfill'].value) then require('prototypes/woodenLandfill') end if (settings.startup['coalLandfill'].value) then require('prototypes/coalLandfill') end
AddCSLuaFile() ENT.Base = "gballoon_tower_base" ENT.Type = "anim" ENT.PrintName = "Pill Lobber" ENT.Category = "RotgB: Towers" ENT.Author = "Piengineer" ENT.Contact = "http://steamcommunity.com/id/Piengineer12/" ENT.Purpose = "This tower very slowly lobs pills that deal damage on direct hits, as well as splash damage ...
function saida(a) for i=1,a,2 do io.write(i,"\n") end end a=tonumber(io.read()) saida(a)
load(Base64Decode("G0x1YVIAAQQEBAgAGZMNChoKnNliQqKb5EAAAXmEBAAAAQAAAEFAAACBgAAAwcAAAAEBAQBBQQEAhoFBAMUBAAAGwkEARgJCAIQCAAFLAwAApQMAAEqDg4RKw0KFpUMAAEqDA4algwAASoODhoxDwwYABIAGnUOAAYsDAADAAwAEAAQAA90DAQEXAAGADEXDBoAFAAnDBYAAHYUAAorDBArigwAAYwT+f+XDAAAlBAEAZUQBAIsEAADBhAAAAYUDAEHFAwCBRQAAwQUEAAFGBABBhgQAgcYEAMEGBQABRwUA...
return wincent.autoload('wincent.vim')
object_building_player_construction_shared_construction_player_barn = SharedInstallationObjectTemplate:new { clientTemplateFileName = "object/building/player/construction/shared_construction_player_barn.iff" } ObjectTemplates:addClientTemplate(object_building_player_construction_shared_construction_player_barn, "obje...
local httpclient = require("framework.libs.httpclient"):new() local QueryBuilder = require "framework.api.query_builder" local cjson = require "cjson.safe" local function tappend(t, v) t[#t+1] = v end local Query = {} Query.__index = Query function Query:new(model_class) return setmetatable({ model_clas...
-- -- _jcdb.lua -- Define the compile_commands.json action(s). -- Copyright (c) 2020 Johan Skoeld -- newaction { trigger = "jcdb", shortname = "compile_commands.json", description = "Generate a compile_commands.json file.", valid_kinds = { "ConsoleApp", "WindowedApp", "StaticLib", "SharedLib", "Bundle" }, valid_...
local sounds = {} sounds.sfx = {volume = 1.0} sounds.music = {volume = 1.0} function sounds.newSFX(path, tag) sounds.sfx[tag] = love.audio.newSource(path, "static") end function sounds.newMusic(path, tag, name, by) local t = { source = love.audio.newSource(path, "stream"), name = name, by = by } sounds....
return _csharp_getAssemblyType("LuaBuildEvents.SSH.LuaPrivateKeyAuthenticationMethod");
module 'mock' CLASS: UIToggleButton ( UIButton ) :MODEL{ Field 'checked' :boolean() :isset( 'Checked' ) } :SIGNAL{ valueChanged = ''; } function UIToggleButton:__init() self.checked = false end function UIToggleButton:toggleChecked() return self:setChecked( not self.checked ) end function UIToggleButton:s...
--[[ Simple world scanner. Deposits to a map.nft file. Must be run on a command PC! --]] local blockColors = { ["minecraft:stone"] = "lightGray", ["minecraft:stone_bricks"] = "gray", ["minecraft:water"] = "blue", ["computercraft:computer_command"] = "orange", ["minecraft:grass_block"] = "green", ["mine...
SWEP.Sounds = { base_draw = { {time = 0, sound = "INS2SHARED_DRAW"}, }, base_reload = { {time = 5/33.5, sound = "INS2RPG7_FETCH"}, {time = 81/33.5, sound = "INS2RPG7_LOAD1"}, {time = 101/33.5, sound = "INS2RPG7_LOAD2"}, {time = 140/33.5, sound = "INS2RPG7_RATTLE"}, } }
-- -- Created by IntelliJ IDEA. -- User: jufeng -- Date: 19/12/2019 -- Time: 上午10:15 -- router crud -- local require = require local ngx = ngx local rock_core = require('rock.core') local router_cache = require('rock.router') local quote_sql_str = ngx.quote_sql_str --- 防止sql注入 local router_key = "rock_router" local _...
DEFINE_BASECLASS( "mp_service_browser" ) SERVICE.Name = "Vimeo" SERVICE.Id = "vm" SERVICE.Base = "browser" function SERVICE:New( url ) local obj = BaseClass.New(self, url) obj._data = obj:GetVimeoVideoId() return obj end function SERVICE:Match( url ) return string.find( url, "vimeo.com/%d+" ) end function S...
list.Set( "clothing_system", "fg_human_lamp_head", { Name = "Lamp hat", Category = "Hats", WireModel = "models/props_wasteland/light_spotlight01_lamp.mdl", FoldedModel = "models/props_wasteland/light_spotlight01_lamp.mdl", PlayerBase = "hl2_player", EquipSound = "items/flashlight1.wav", UnEq...
return (function(self, type) local ltype = (type or 'animation'):lower() assert(api.InheritsFrom(ltype, 'animation')) return api.CreateUIObject(ltype, nil, self) end)(...)
local Turner = {} Turner.__index = Turner function Turner.new(vehicle, config) local turner = setmetatable({}, Turner) turner.vehicle = assert(vehicle) local world = turner.vehicle.body:getWorld() turner.body = love.physics.newBody(world, 0, 0, "kinematic") turner.joint = love.physics.newFrictionJo...
return function() local AppStyle = require(script.Parent.AppStyle) local testTheme = { Background1 = { Color = Color3.fromRGB(0, 0, 0), Transparency = 0, }, Background2 = { Color = Color3.fromRGB(0, 0, 0), Transparency = 0, }, Background3 = { Color = Color3.fromRGB(0, 0, 0), Transparency ...
object_tangible_loot_creature_loot_kashyyyk_loot_corrupted_fruit = object_tangible_loot_creature_loot_kashyyyk_loot_shared_corrupted_fruit:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_corrupted_fruit, "object/tangible/loot/creature_loot/kashyyyk_loot/corrupted_fruit.iff")
local Player = FindMetaTable("Player") function Player:AddStat(strStat, intAmount) self.Stats = self.Stats or {} if intAmount ~= 0 then local intDirection = math.abs(intAmount) / intAmount self:SetStat(strStat, self:GetStat(strStat) + (intDirection * math.ceil(math.abs(intAmount)))) end end function Player:SetSt...
--[[ Usage at the beginning of a file: -- UseNoGlobals: report error when using globals but continue without halting local G, _ADDON = LibEnv.UseNoGlobals(...) local G, _ADDON = LibEnv.UseAddonEnv(...) local G, _ADDON = LibEnv.UseGlobalEnv(...) local ADDON_NAME = ... -- if necessary -- UseAddonAndGlobalEnv: use va...
local Map = IceRunner.Map local MapKit = IceRunner.MapKit local Up = IceRunner.MapTools.UpExtent local Down = IceRunner.MapTools.DownExtent local Left = IceRunner.MapTools.LeftExtent local Right = IceRunner.MapTools.RightExtent local Wall = IceRunner.Map.Wall local MapKit = IceRunner.MapTools.MapKit local Player = Map....
dofile("common.inc"); askText = "Hover over ATITD window and hit SHIFT.\n\nClick on a field to Harvest and Replant same seeds." .. "\n\nMake sure you are not holding other vegetable seeds before you start, otherwise it may plant the wrong seed."; veg_field = "Vegetable Field"; harvest_text = "Harvest Crop"; ...
--[[ The MIT License (MIT) Copyright (c) 2015 Christoph Kubisch Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, ...
_GATES = { n_ands = 0, n_gtes = 0, trgs = { 0 }, -- 0=all undefined should point to [0] } local INTS = {} -- variables that are internal events function alloc (tp, n) local g = _GATES[tp] _GATES[tp] = _GATES[tp] + (n or 1) return g end F = { Root = function ...
return { en = { hello = "hello", } }
--[[ Name: "cl_hooks.lua". Product: "kuroScript". --]] local MOUNT = MOUNT; -- Called when the local player has entered an area. function MOUNT:PlayerEnteredArea(name, minimum, maximum) datastream.StreamToServer( "ks_EnteredArea", {name, minimum, maximum} ); end; -- Called each tick. function MOUNT:Tick() if ( Val...
require "xlog" local socket = require "socket" local log = xlog("xsocket") local sendt = {} local recvt = {} local slept = {} local wrapped = setmetatable({}, {__mode = "kv"}) local wrapper wrapper = setmetatable( { error = function (self, err) if err ~= "closed" then log("debug", "socket error: %s", err) en...
-------------------------------------------------------------------------------- -- Recycling embedding training example -------------------------------------------------------------------------------- -- Alfredo Canziani, Apr 15 -------------------------------------------------------------------------------- package....
local generate = require('apicast.cli.command.generate') local pl = require'pl.import_into'() local function call(options) generate.copy(options.template, options.apicast, { _brackets = '{}', policy = { file = options.name, name = options.name, version = options.version, summary = opt...
local mainGameStateManager = script:GetCustomProperty("GAMESTATE_MainGameStateManagerServer"):WaitForObject() local lastTeamStandingServer = script:GetCustomProperty("GAMESTATE_LastTeamStandingServer"):WaitForObject() local settings = script:GetCustomProperty("Settings"):WaitForObject() local lastTeamStandingUI = scri...
PlayerAssistant = { corners = {-6, 5, -22, -0.5} } PlayerAssistant.__index = PlayerAssistant local PLAYER_ID = 1 local FLY_SPEED = 400 local MAX_FLY_SPEED = 160 local MAX_FLY_SPEED_CARRY = 90 local GRAVITY = 350 PS_RUN, PS_CARRY, PS_THROW = 0,1,2 local lg = love.graphics function PlayerAssistant.create(x, y, level)...
local player = Var "Player" local pulse = function(self) self:stoptweening() self:zoomx(1.3):zoomy(1.2) self:decelerate(0.075) self:zoom(1) self:sleep(0.725):linear(0.12) self:zoom(0.5) self:sleep(0.5):linear(0.15) self:zoom(0.25) end local fadeout = function(self) self:stoptweening() self:sleep(0.8):linear(...
require("tests/testsuite") Cmd.SetMark() Cmd.InsertStringIntoParagraph("foo bar baz") AssertTableEquals({"foo", "bar", "baz"}, Document[1]) Cmd.DeleteWordLeftOfCursor() AssertTableEquals({"foo", "bar", ""}, Document[1]) Cmd.DeletePreviousChar() AssertTableEquals({"foo", "bar"}, Document[1]) Cmd.GotoPreviousCharW()...
local function has(name) return vim.fn.has(name) == 1 end local is_nvim_cache local function is_nvim() if is_nvim_cache == nil then is_nvim_cache = has('nvim') end return is_nvim_cache end local is_windows_cache local function is_windows() if is_windows_cache == nil then is_windows_cache = has('win32') en...
-- npm install -g dockerfile-language-server-nodejs require'lspconfig'.dockerls.setup { cmd = {DATA_PATH .. "/lspinstall/dockerfile/node_modules/.bin/docker-langserver", "--stdio"}, on_attach = require'lsp'.common_on_attach, root_dir = vim.loop.cwd }
--require "dumper" -- Define a shortcut function for testing --function dump(...) -- print(DataDumper(...), "\n---") --end function dump(o) if type(o) == 'table' then local s = '{ ' for k,v in pairs(o) do if type(k) ~= 'number' then k = '"'..k..'"' end s = s .. '['..k..'] = ' .. dump(v) .. ',' end retu...
require("KPrediction") KPred = KPrediction() function OnLoad() QSkill = KPSkillshot({type = "DelayLine", range = 1175, speed = 1200, width = 80, delay = 0.25, collisionM = 1, collisionH = 1}) print("Test") for _,v in pairs(GetEnemyHeroes()) do a,b,c,d = KPred:GetPrediction(QSkill, v, myHero, nil, true) end pr...
function MoonGlare.LookForProjects() local i,v for i,v in ipairs(os.matchfiles(dir.root .. "Doc/project.lua")) do print("Found project: " .. path.getrelative(dir.root, v)) dofile(v) end for i,v in ipairs(os.matchfiles(dir.root .. "Source/**/project.lua")) do print("Found project: " .. path.getrelative(dir.ro...
-- very simple test client, just connects to the server, sends what -- you type and prints what you receive. -- Demonstrates how to set up a unix domain client socket and communicate -- through it, and how to determine whether the server has terminated. -- -- Gunnar Zötl <gz@tset.de>, 2013-2015 -- Released under the te...
if SheetManager.UI == nil then SheetManager.UI = {} end ---@class CharacterSheetWrapper:LeaderLibUIWrapper local CharacterSheet = Classes.UIWrapper:CreateFromType(Data.UIType.characterSheet, {ControllerID = Data.UIType.statsPanel_c, IsControllerSupported = true, IsOpen = false}) local self = CharacterSheet SheetManag...
--[[ author: jacklarnes email: christucket@gmail.com reddit: /u/jacklarnes Date: 05.04.2015. ]] --[[ issues: partical doesn't follow the unit ]] function diabolic_edict_start( keys ) local caster = keys.caster local ability = keys.ability ability.num_explosions = ability:GetLevelSpec...
--------------------------------------------- -- Gorgon Dance -- -- Description: Petrifies all targets in an area of effect. -- Type: Enfeebling -- Utsusemi/Blink absorb: Ignores shadows -- Range: 10' radial? -- Notes: Used only by Medusa. Starts using it at 25%. --------------------------------------------- require("s...
local module = {} local superRootDialogueData --[[ dialogueData {} string id string dialogue table responses [string playerResponse] = <dialogData> dialogueHandler {} instance dialogUI instance currentSpeaker dialogueData rootDialogueData dialogueData currentDialogueData dialogueData previousD...
return {'tzatziki'}
local ok, bufferline = pcall(require, "bufferline") if not ok then return end local hi = require "as.highlights" local col_theme = require("as.plugins.gui._colhelper").theme local colNormBg = hi.get_hl("ColorColumn", "bg") or "#333" local colNormFg = hi.get_hl("LineNr", "fg") or "#333" local colDiagnosticNormBg =...
--[[ The commenting was a little lackluster at the time of writing this service, so I'll aim to re-highlight more clearly and in greater detail sometime. In short, it provides and abstraction of MessagingService using 'Senders' and 'Receivers', with methods similar to RemoteEvents and RemoteFunctions, to make communica...
-- color.lua -- -- originally from: -- Copyright (C) 2012 Ross Andrews -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any la...
--[[ https://github.com/minetest-mods/hopper/ - hopper mod must have ability to use functions instead of inventories - running the following code will patch the hopper mod (cd ~/.minetest/mods/hopper ; patch -p1 < ~/.minetest/mods/storage_barrels/patches/hopper.patch) - then add the follow line to ~/.minetest/m...
solution ("L_System_solution_" .. _ACTION) configurations { "Debug", "Release" } platforms { "x32", "x64" } location ("build") language "C" kind "ConsoleApp" language "C++" kind "ConsoleApp" projects = { "PR0_Base"} for i, prj in ipairs(projects) do project (prj) targetname (prj) prj_path = "./b...
-- size of our actual window WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720 -- size we're trying to emulate with push VIRTUAL_WIDTH = 432 VIRTUAL_HEIGHT = 243 PADDLE_SPEED = 200
Drops = {} Inventories = {} Datastore = {} Shops = {} Opened = {} Status = {'starting', ''} AddEventHandler('playerConnecting', function(name, setCallback, deferrals) deferrals.defer() Citizen.Wait(1000) if Status ~= 'ready' then deferrals.done('Inventory system has not yet loaded') else deferrals...
#!lua workspace "Octo" configurations { "Debug", "Release" } project "Octo" kind "ConsoleApp" language "C++" files { "**.h", "**.cpp" } includedirs { "depend/SDL2-2.0.5/include", "depend/SDL2_mixer-2.0.1/include", "depend/nativefiledialog-master/src/include" } libdirs { "depend/SDL2-2.0....
WOW_PROJECT_ID = 0 WOW_PROJECT_MAINLINE = 1 WOW_PROJECT_CLASSIC = 2 WOW_PROJECT_BURNING_CRUSADE_CLASSIC = 5
local Tunnel = module('_core', 'libs/Tunnel') local Proxy = module('_core', 'libs/Proxy') local hpp = Tunnel.getInterface("hpp_cet") hppC = {} Tunnel.bindInterface("hpp_cet", hppC) API = Proxy.getInterface('API') cAPI = Tunnel.getInterface('cAPI') local cfg = module("hpp_cet", "config/cfg") animApi = module("_core...
local tbTable = GameMain:GetMod("_ModifierScript") local tbModifier = tbTable:GetModifier("modifier_ZWX") function tbModifier:Enter(modifier, npc) npc.LuaHelper:TriggerStory("ZT_HGSJ") end function tbModifier:Step(modifier, npc, dt) end function tbModifier:UpdateStack(modifier, npc, add) end function tbMo...
local cache = require('app.helpers.cache') local GameLogic = require('app.libs.paijiu.PJGameLogic') local SUIT = { ['♠'] = 'h', ['♣'] = 'm', ['♥'] = 'z', ['♦'] = 'f', ['★'] = 'j1', ['☆'] = 'j2', } local CARD = { ['♠A'] = 1, ['♠2'] = 2, ['♠3'] = 3, ['♠4'] = 4, ['♠5'] = 5, ['♠6'] = 6...
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0240-sdl-js-pwa.md -- -- Description: -- Processing of the UpdateAppList request to HMI if Web application is unregistered -- -- Precond...
-- This module was authored by dmitmel, see: -- <https://github.com/dmitmel/dotfiles/blob/b023ce0774/nvim/lua/dotfiles/autoload.lua> -- I am vendoring it for convenience because I like it -- Something similar to Vimscript's autoloading system, but for Lua, in -- particular its aspect of being able to reload a module b...
FloatingChatFrame_OnMouseScroll = function(self, dir) if(dir > 0) then if(IsShiftKeyDown()) then self:ScrollToTop() else self:ScrollUp() end else if(IsShiftKeyDown()) then self:ScrollToBottom() else self:ScrollDown() end end end
CloneClass( BlackMarketTweakData ) Hooks:RegisterHook("BlackMarketTweakDataPostInitGrenades") function BlackMarketTweakData._init_grenades(self) self.orig._init_grenades(self) Hooks:Call("BlackMarketTweakDataPostInitGrenades", self) end
-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("imports_abs") TestImportsAbs = {} function TestImportsAbs:test_imports_abs() local r = ImportsAbs:from_file("src/fixed_struct.bin") luaunit.assertEquals(r.len.value, 80) luaunit.as...
local test_env = require("test/test_environment") local run = test_env.run test_env.unload_luarocks() describe("LuaRocks refresh_cache tests #blackbox #b_refresh_cache", function() before_each(function() test_env.setup_specs() end) describe("LuaRocks-admin refresh cache tests #ssh", function() ...
lib.engine = new("lib.engine") function lib.engine.prototype.____constructor() self.events = {} self.validEvents = { ["mouseIn"] = true, ["mouseOut"] = true, ["remove"] = true, ["click"] = true } return true end --[[ **lib.engine:parent() ** Get/set parent ele...
Wall = { Name = "Wall", Components = { { _class = "SpriteComponent", Parameters = { Sprite = { Texture = "@Arenas/Common/VerticalWall.png" }, RenderLayer = "ArenaOverlay1", } }, { _class = "RigidBodyComponent", Parameters = { Collision = "@Arenas/Common/VerticalWallCollision....
do local _ = { ['repair-pack'] = { icon = '__base__/graphics/icons/repair-pack.png', name = 'repair-pack', icon_mipmaps = 4, speed = 2, type = 'repair-tool', order = 'b[repair]-a[repair-pack]', subgroup = 'tool', ...
include("shared.lua") ENT.thirdPerson = { distance = 800 } function ENT:DrawWeaponSelection() end local function DrawLine(v1,v2) surface.DrawLine(v1.y,v1.z,v2.y,v2.z) end local mHorizon0=Material("WeltEnSTurm/WAC/Helicopter/hud_line_0") local HudCol=Color(70,199,50,150) local Black=Color(0,0,0,200...
EditorAlertTrigger = EditorAlertTrigger or class(MissionScriptEditor) function EditorAlertTrigger:create_element() self.super.create_element(self) self._element.class = "ElementAlertTrigger" self._element.values.filter = "0" self._element.values.alert_types = {} end function EditorAlertTrigger:_build_panel() sel...
object_mobile_som_orf_whisper_bird = object_mobile_som_shared_orf_whisper_bird:new { } ObjectTemplates:addTemplate(object_mobile_som_orf_whisper_bird, "object/mobile/som/orf_whisper_bird.iff")
m = require('wbmqtt') -- MQTT interface definitions are resembling https://github.com/contactless/homeui/blob/contactless/conventions.md -- Supported parameters: -- name anything -- type see above conventions document -- readonly 1 or 0 -- on_connect called after establishing connection to the br...
-- Internal custom properties local AR = require(script:GetCustomProperty("API")) local EQUIPMENT = script:FindAncestorByType("Equipment") local ADDITIVE = script:GetCustomProperty("Additive") local RESOURCE = script:GetCustomProperty("Resource") local PARENT = script.parent local UPGRADE_EFFECT = script:GetCustomProp...
local class = require 'ext.class' local Function = require 'symmath.Function' local atan2 = class(Function) atan2.name = 'atan2' atan2.realFunc = math.atan2 atan2.cplxFunc = require 'symmath.complex'.atan2 function atan2:evaluateDerivative(deriv, ...) local y, x = table.unpack(self) y, x = y:clone(), x:clone() ret...
--Copyright (c) 2014, Byrthnoth --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and t...
return function(fn) coroutine.wrap(function () local success, result = xpcall(fn, debug.traceback) if not success then print(err) else return result end end)() end
-- implements a mouse look for spectating e.g. vehicles, as MTA's setCameraTarget only supports players local screenWidth, screenHeight = guiGetScreenSize() local phi, theta = false, false local target local distance = false local sin = math.sin local cos = math.cos local pi = math.pi local _setCameraMa...
local luaunit = dofile "./luaunit/luaunit.lua" local function startswith(str,start) return (string.find(str,start,1,true) == 1) end local function docmd(cmd) local status = os.execute(cmd) if status == 0 or status == true then return true end return false end local function docctangle(filename) print("cc...
---@meta ---@class cc.TMXObjectGroup :cc.Ref local TMXObjectGroup={ } cc.TMXObjectGroup=TMXObjectGroup ---* Sets the offset position of child objects. <br> ---* param offset The offset position of child objects. ---@param offset vec2_table ---@return self function TMXObjectGroup:setPositionOffset (offset) end ---...
--黒竜の雛 function c362620240.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(362620240,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(c362620240.spcost) e1:SetTarget(c362620240.sptg) e...
--[[ LuCI - Lua Configuration Interface - Shairplay support Copyright 2014 Álvaro Fernández Rojas <noltari@gmail.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/license...
updateAbilities = function(pAbility, pAmount) if pAbility == "Stamina" then local currentStamina = CurrentAbilities["Stamina"] CurrentAbilities["Stamina"] = currentStamina + pAmount if CurrentAbilities["Stamina"] > 100 then CurrentAbilities["Stamina"] = 100 end i...
Save = { filename = "best.eki", defaultSave = { ["bestScore"] = 0, ["currentColor"] = 1, ["coins"] = 0, ["inventory"] = { ["equippedItemIdByType"] = {}, ["itemsIds"] = {}, } } } function Save:read() if love.filesystem.getInfo(self.filena...
finishedGameover = false; startedPlaying = false; function onCreate() setPropertyFromClass('GameOverSubstate', 'characterName', 'fleetway_death_BF'); setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'laser_moment'); setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'chaosgameover'); setPro...
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Script: anti rollover brake -- Version: 1.2 -- Build: 2017-04-16 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Description: -- Providing a custom c...
if UseItem(37) == true then goto label0 end; do return end; ::label0:: AddItem(37, -1); Talk(47, "小子,你捉到这冰蚕了.好,有了它,我这毒掌威力就更大了.", "talkname47", 0); ModifyEvent(-2, 3, -2, -2, 561, -1, -1, -2, -2, -2, -2, -2, -2); ModifyEvent(-2, 4, -2, -2, 562, -1, -1, -2, -2, -2, -2, -2, -2); do return end;
if not modules then modules = { } end modules ['pack-rul'] = { version = 1.001, comment = "companion to pack-rul.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } --[[ldx-- <p>An explana...
-- Copyright (C) 2020 jerrykuku <jerrykuku@gmail.com> -- Licensed to the public under the GNU General Public License v3. package.path = package.path .. ';/usr/share/ttnode/?.lua' require 'luci.http' require 'luci.dispatcher' require 'luci.model.uci' require 'luci.sys' local ttnode = require('ttnode') local config = 'tt...
-- This contains both the UI handling for view states, as well as the amount conversions view_state = {} -- ** LOCAL UTIL ** local processors = {} -- individual functions for each kind of view state function processors.items_per_timescale(metadata, raw_amount, item_proto, _) local number = ui_util.format_number(r...
local config = require'lspconfig'.clangd.document_config require'lspconfig/configs'.clangd = nil -- important, immediately unset the loaded config again config.default_config.cmd[1] = "./clangd/bin/clangd" return vim.tbl_extend('error', config, { install_script = [[ os=$(uname -s | tr "[:upper:]" "[:lower:]") c...
require "common" solution "esteid" location ("build/" .. _ACTION) platforms { "x32" , "x64" } configurations { "Debug", "Release" } if os.is("macosx") then includedirs { "/System/Library/Frameworks/PCSC.framework/Versions/A/Headers" } end include "smartcard++" include "src/utility" include "s...
ChangeScencePic(-2, 0, 990, 994); jyx2_ReplaceSceneObject("", "Bake/Static/stone", ""); ModifyEvent(-2, 0, -2, -2, -1, -1, 416, -1, -1, -1, -2, -2, -2);--by fanyu 启动脚本416 场景21-编号0 ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -2, -2, -2); do return end;
function getPieceState() -- pieceState is a thing for the current piece about which "routine" it's in, like piece dropping, line checks, line clears, etc return memory.readbyte(0x0048) end function getGameState() -- gameState is a global thing for which menu/demo/gameplay you're in return memory.readbyte(0x00C...
dofile("common.inc"); ---------------------------------------- -- Global Variables -- ---------------------------------------- window_w = 377; window_h = 246; tol = 8000; per_click_delay = 20; readDelay = 110; tick_time = 500; num_rounds = 1; ---------------------------------------- fu...
local base = {} --- function function base.sign(number) if number > 0 then return 1 elseif number < 0 then return -1 else return 0 end end function base.print(string, x, y, xMode, yMode) -- easy text print, xMode using love.graphics.printf(), yMode get font's pixels height a...