content stringlengths 5 1.05M |
|---|
--- A color picker
-- @usage include("azimuthlib-uicolorpicker")
-- @module UIColorPicker
include("utility")
include("azimuthlib-uiproportionalsplitter")
include("azimuthlib-uirectangle")
local elements = {}
local ColorMode = { HS = 1, HSA = 2, HSV = 3, HSVA = 4, HV = 5, HVA = 6, HVS = 7, HVSA = 8 }
local properties... |
------------------------------------------
--- HotFix - 运行时HotFix支持 参考云风方案
--- 替换运行环境中的函数,保持upvalue和运行时的table
--- 为开发期设计,尽量替换。最差的结果就是重新启动
--- 原表改变,类型改变 后逻辑由业务保证正确
--- 基于lua 5.3,重定向require,使用env加载实现沙盒
--- 提供一系列回调注册,可以在hotfix前后做处理
------------------------------------------
--在Module中如果定义此标记,则对此module进行reload操作
--like loc... |
local ButtonSFX = script:GetCustomProperty("ButtonSFX")
Button = script.parent
function Pressed()
World.SpawnAsset(ButtonSFX)
Events.Broadcast("CreditPurchaseOpen")
Events.Broadcast("ClosePurchasePanel")
end
function Close()
Events.Broadcast("CreditPurchaseClose")
end
Button.releasedEvent:Connec... |
pg = pg or {}
pg.ViewUtils = class("ViewUtils")
pg.ViewUtils.SetLayer = function (slot0, slot1)
if IsNil(go(slot0)) then
return
end
go(slot0).layer = slot1
for slot6 = 0, slot0.childCount - 1, 1 do
slot0.SetLayer(slot0:GetChild(slot6), slot1)
end
end
pg.ViewUtils.SetSortingOrder = function (slot0, slot1)
... |
require 'nn'
local NonparametricPatchAutoencoderFactory = torch.class('NonparametricPatchAutoencoderFactory')
function NonparametricPatchAutoencoderFactory.buildAutoencoder(target_img, patch_size, stride, shuffle, normalize, interpolate)
local nDim = 3
assert(target_img:nDimension() == nDim, 'target image must... |
-- Ingenuity Lua Math Performance Test
-- BE WARNED, THIS SCRIPT COULD BE UNRESPONSIVE FOR UP TO A MINUTE!
-- Observed Results:
-- -- LuaJIT:
-- -- -- C++ GLM: 1.4ms
-- -- -- luaMatrix: 2.0ms
-- -- Lua:
-- -- -- C++ GLM: 4.4ms
-- -- -- luaMatrix: ~40ms!
Require("ProjectDir","matrix.lua","matrix");
function Begin()
... |
local M = {}
M.setup = {
cmd = { "lua-language-server" },
root_dir = require("lspconfig.util").root_pattern("stylua.toml", "rc.lua", ".git") or vim.loop.cwd,
settings = {
Lua = {
completion = {
enable = true,
callSnippet = "Replace",
},
runtime = {
version = "LuaJIT"... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Message"
ENT.Spawnable = true
ENT.Category = "BLUES BAR"
function ENT:SetupDataTables()
self:NetworkVar( "Int", 0, "MessageType")
self:NetworkVar( "String", 1, "MessageText")
end |
-- INSTRUCTIONS
-- In the DCS mission do a single trigger, time more (1) that does a DO SCRIPT event
-- Paste this code into the DO SCRIPT:
-- assert(loadfile("C:/HypeMan/mission_script_loader.lua"))()
-- Script File Versions
-- Moose version 08 25 2019 (August 25, 2019)
-- Mist version 4.3.74
-- HypeMan vers... |
--[[
Core - informacje pokazywane podczas pobierania zasobów
@author Jakub 'XJMLN' Starzak <jack@pszmta.pl
@package PSZMTA.psz-core
@copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl>
Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie.
]]--
local T_OPIS="Trwa pobieranie zasobów ser... |
local driver = require "luasql.postgres"
local env = driver.postgres()
local conn = env:connect('fusion_development', 'postgres', '', 'localhost')
local cursor, message = conn:execute([[ SELECT attname FROM pg_attribute ]])
local row = cursor:fetch ({}, "a")
while row do
local attnanem = row.attname
--print( r... |
-- handles plugin system
gLoadedPlugins = {}
-- lists all lua files in pluginDir and executes them
function LoadPlugins (pluginDir,bQuietLoading)
local arr_files = dirlist(pluginDir,false,true)
local sortedfilenames = {}
for k,filename in pairs(arr_files) do table.insert(sortedfilenames,filename) end
table.sort(s... |
local socket = require("socket")
local bit = require("bit")
local lpack = require('pack')
--message handler
--[[
lpack format
#define OP_ZSTRING 'z' /* zero-terminated string */
#define OP_BSTRING 'p' /* string preceded by length byte */
#define OP_WSTRING 'P' /* string preceded by length word */
#define OP_SSTRI... |
vim.opt_local.spell=true
|
local L = LibStub('AceLocale-3.0'):NewLocale(..., 'enUS', true)
if not L then return end
--[===[@debug@
--[[
--@end-debug@]===]
L["Bag button features"] = true
L["Bank button features"] = true
L["Enable chat message"] = true
L["KEYWORD_CLASS"] = "Classes"
L["KEYWORD_CONJURED_ITEM"] = "Conjured Item"
L["KEYWORD_FOOD"]... |
local old = workspace.CameraSystemOld
local new = workspace.CameraSystem
for i,v in pairs(old.Cameras.Static:GetChildren()) do
local name = v.Name
local part = v.Cam
part.Parent = new.Cameras.Static
part.Name = name
end
for i,v in pairs(old.Cameras.Moving:GetChildren()) do
v.Parent = new.Cameras.Moving
end
new.... |
local function isprime(num)
local check = 3
while check * check <= num do
if num % check == 0 then
return 0
end
check = check + 2
end
return 1
end
local function primes(upto)
local count = 2
local val = 5
while val < upto do
count = count + ispri... |
return function(decompiler)
local format = {}
do
local function R(name)
return {"reg", name}
end
local function K(name)
return {"kst", name}
end
local function RK(name)
return {"regkst", name}
end
local function RR(fromName, toName)
return {"regrange", fromName, toName}
end
local functi... |
---
-- @author wesen
-- @copyright 2019-2020 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local TestCase = require "wLuaUnit.TestCase"
---
-- Checks that the RowFieldNode works as expected.
--
-- @type TestRowFieldNode
--
local TestRowFieldNode = TestCase:extend()
---
-- The require path for the class... |
return function()
local Carousel = script.Parent
local Container = Carousel.Parent
local App = Container.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent
local Roact = require(Packages.Roact)
local mockStyleComponent = require(UIBlox.Utility.mockStyleComponent)
local CarouselHeader = require(s... |
map = require("src.map")
player = require("src.player")
clam = require("src.clam")
hud = require("src.hud")
worker = require("src.worker")
sound = require("src.sound")
function distance (x1, y1, x2, y2)
local dx = x1 - x2
local dy = y1 - y2
return math.sqrt ( dx * dx + dy * dy )
end
colors = {}
colors["BLUE-D"... |
local install_path = vim.fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim"
local packer_bootstrap
if vim.fn.isdirectory(install_path) == 0 then
packer_bootstrap = vim.fn.system({ "git", "clone", "https://github.com/wbthomason/packer.nvim", install_path })
vim.cmd([[packadd packer.nvim]])
end
require("pa... |
local socksleep = require 'socket'.sleep
local sleep = function (msec)
assert (type(msec) == 'number', "invalid msec parameter for sleep")
socksleep (msec * 1E-3)
end
return sleep
|
--[[
helper function for ...
expects obj.name to exist
assigns a 'symbolPrefix' to the obj based on the obj's Lua ptr (in code.uid)
then assigns a 'symbols' table with the prefix assigned to each
--]]
return function(obj, fields)
local uid = require 'hydro.code.uid'(obj)
obj.symbolPrefix = obj.name..'_'..uid..'_'
o... |
function getInfo()
return {
onNoUnits = SUCCESS, -- instant success
tooltip = "Gives attack order to units",
parameterDefs = {
{
name = "unitsGroup",
variableType = "expression",
componentType = "editBox",
defaultVal... |
-----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Kazween
-- Type: Item Deliverer
-- !pos -130 -6 95 50
-----------------------------------
local ID = require("scripts/zones/Aht_Urhgan_Whitegate/IDs")
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigge... |
local rd = {}
local join = NONE
local diff
local frame = CreateUIComponent("Frame", "RaidSaveFrame", "UIParent")
local function Print(str, ...)
DEFAULT_CHAT_FRAME:AddMessage(str:format(...), 1, 1, 1)
end
SLASH_RdSave1 = "/rds"
function SlashCmdList.RdSave()
if GetNumPartyMembers()>0 or GetNumRaidMembers()>0 then
r... |
-- mpv issue 5222
-- Automatically set loop-file=inf for duration <= given length. Default is 5s
-- Use autoloop_duration=n in script-opts/autoloop.conf to set your preferred length
-- Alternatively use script-opts=autoloop-autoloop_duration=n in mpv.conf (takes priority)
-- Also disables the save-position-on-quit for ... |
-- smoketest.lua: quick and dirty test of the major luatweetnacl functions
local nacl = require "luatweetnacl"
function hex(s) -- return the hex representation of a string
return s:gsub(".", function(c)
return string.format("%02x", string.byte(c))
end)
end
function hextos(h) -- parse a hex string
return h:gs... |
local M = {}
function M.parse (arg)
local cmd = torch.CmdLine()
cmd:option('-ds', 'kitti', 'Dataset')
cmd:option('-mc', 'resmatch', 'Matching cost network architecture')
cmd:option('-m', 'acrt', 'Training mode (fast | acrt)')
cmd:option('-gdn', '', 'Global disparity network architecture')
cmd:optio... |
local ssl = require 'openssl'
local bit = require 'bit'
local bor, bxor = bit.bor, bit.bxor
local ceil, fmod, max = math.ceil, math.fmod, math.max
local byte, char, len, sub = string.byte, string.char, string.len, string.sub
local pack = string.pack
local concat = table.concat
local crypto = {}
function crypto.xor_... |
require 'nn';
require 'paths';
print("Loading data")
if (not paths.filep("cifar10torchsmall.zip")) then
os.execute('wget -c https://s3.amazonaws.com/torch7/data/cifar10torchsmall.zip')
os.execute('unzip cifar10torchsmall.zip')
end
trainset = torch.load('cifar10-train.t7')
testset = torch.load('cifar10-test.t7'... |
package.path = package.path .. ";../?.lua;../?/init.lua"
local hui = require "hui"
local font = of.TrueTypeFont()
font:load("data/font/PrintChar21.ttf", 12)
-- set default label font
hui.Label.font = font
-- set global font offset as some fonts need a litte nudge
hui.Label.textOffset.horz = -2
local wm = hui.Win... |
-- Translated by @deenz#1284
Locales = {
-- NUI
Nui = {
-- LeftNav
leftNav = {
actions = 'Acciones',
savingAccountCont = 'Cuenta De Ahorros',
creditCardsCont = 'Tarjetas de Crédito/Débito',
cryptoCurrencyCont = "Criptomoneda <sup class='text-dang... |
require 'torch'
require 'hdf5'
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function readClassesHist(file, num_classes)
assert(paths.filep(file))
counts = torch.zeros(num_classes)
for line in io.lines(file) do
--split line by whitespace
parts = {}
for p in line:g... |
--[[
Test the data generator.
--]]
require 'torch'
require 'paths'
require 'string'
require 'nn'
require 'cudnn'
require 'nngraph'
torch.setdefaulttensortype('torch.FloatTensor')
local i1 = nn.Identity()()
local i2 = nn.Identity()()
local conv1 = nn.SpatialConvolutionMM(10,20,3,3,1,1)(i1)
local conv2 = nn.Spati... |
data.raw["gui-style"]["default"]["cc-scroll-pane"] =
{
type = "scroll_pane_style",
maximal_height = 400,
maximal_width = 600
} |
if ( SERVER ) then return end
local PanelFactory = {}
local panel_metatable = FindMetaTable( "Panel" )
baseclass.Set( "Panel", panel_metatable )
baseclass.Set( "Label", panel_metatable )
baseclass.Set( "EditablePanel", panel_metatable )
-- Keep the old function
vgui.CreateX = vgui.Create
function vgui.GetC... |
--[[
Variables
]]
local Scoreboard = {}
Scoreboard.Players = {}
Scoreboard.Recent = {}
--[[
Events
]]
RegisterNetEvent("caue-base:sessionStarted")
AddEventHandler("caue-base:sessionStarted", function()
local src = source
local ids = GetIds(src)
TriggerClientEvent("caue-scoreboard:AddAllPlaye... |
#!/usr/bin/env lua
local files={"test.lua"}
luacheck = require("luacheck/init")
local report = luacheck.check_files(files)
for i, file_report in ipairs(report) do
print("\n\nreport",i," ",files[i])
for k,v in pairs(file_report) do
print(luacheck.get_message(v))
end
end
|
local counter = {}
local max_bits = 12
for _ = 1, max_bits do
table.insert(counter, 0)
end
local total_lines = 0
for line in io.lines() do
total_lines = total_lines + 1
for i = 1, #line do
local c = line:sub(i, i)
if c == '1' then
local idx = #line - i + 1
counter[idx] = coun... |
local function ClassHook(inst)
local oldrefresh = inst.Refresh
function inst:Refresh()
-- call vanilla routine first. then work on the result and adjust it
oldrefresh(inst) -- call with inst here, to mimic "self" in inst.Refresh
local preferred = 2 -- the preferred skin to use (not 1... |
local _G = require "_G"
local rawget = _G.rawget
local utils = require "oil.kernel.base.Proxies.utils"
local TimeoutKey = utils.keys.timeout
return function(invoker)
return function(self, ...)
return invoker(self, ...):getreply(self[TimeoutKey], "cancel")
end
end
|
local SoundEffect = require 'utility/SoundEffect'
return function(scene, dt)
for event in pairs(scene:entities_with('event', 'death')) do
local entity = event.death.entity
if entity.death_sound then
SoundEffect(entity.death_sound):play()
end
end
end
|
local wibox = require('wibox')
local gears = require('gears')
local beautiful = require('beautiful')
local pi = require('util.panel_item')
local dpi = beautiful.xresources.apply_dpi
local dir = 'widget.button'
local notify = require(dir..'.notif')
local settings = require(dir..'.settings')
local power = require(dir..'... |
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local MainGui = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local Header = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local HeaderText = Instance.new("TextLabel")
local Close = Instance.new("ImageButton")
local Notific... |
return require("packer").startup({
function()
use("wbthomason/packer.nvim")
use("kyazdani42/nvim-tree.lua")
use("kyazdani42/nvim-web-devicons")
use("akinsho/bufferline.nvim")
use("lukas-reineke/indent-blankline.nvim")
use("numToStr/FTerm.nvim")
use("norcalli/nvim-colorizer.lua")
use({ "catppuccin/nvim... |
net = require('net.box')
errinj = box.error.injection
box.schema.user.grant('guest', 'execute', 'universe')
-- Check that formats created by net.box for schema are reused (gh-6217).
COUNT = 100
errinj.set('ERRINJ_TUPLE_FORMAT_COUNT', COUNT)
connections = {}
for i = 1, COUNT do ... |
module("toycms", package.seeall)
function plugins.date(web)
return {
today_day = tonumber(os.date("%d", os.time())),
today_month_name = month_names[tonumber(os.date("%m", os.time()))],
today_year = tonumber(os.date("%Y", os.time()))
}
end
function plugins.archive(web)
return {
month_list = funct... |
object_mobile_azure_cabal_mystril_slicer_03 = object_mobile_shared_azure_cabal_mystril_slicer_03:new {
}
ObjectTemplates:addTemplate(object_mobile_azure_cabal_mystril_slicer_03, "object/mobile/azure_cabal_mystril_slicer_03.iff")
|
if not modules then modules = { } end modules ['l-table'] = {
version = 1.001,
comment = "companion to luat-lib.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local type, next, tostri... |
local playsession = {
{"Nikkichu", {827922}},
{"Maggnz", {107478}},
{"cahesar", {42716}},
{"KIRkomMAX", {511989}},
{"firstandlast", {26568}},
{"wotwotvodka", {290548}},
{"kendoctor", {821904}},
{"Chesmu", {791142}},
{"hinr", {4782}},
{"Zorky", {11243}},
{"WorldofWarIII", {702265}},
{"yulingqixiao", {676460}... |
class("TacticsShipItem", import(".DockyardShipItem")).UpdateExpBuff = function (slot0)
return
end
return class("TacticsShipItem", import(".DockyardShipItem"))
|
object_mobile_hologram_wookiee_female = object_mobile_hologram_shared_wookiee_female:new {
}
ObjectTemplates:addTemplate(object_mobile_hologram_wookiee_female, "object/mobile/hologram/wookiee_female.iff")
|
local n1 = { name = "default:dirt_with_grass" }
local n2 = { name = "air" }
local n3 = { name = "air", param2 = 240 }
local n4 = { name = "default:desert_sandstone_brick" }
local n5 = { name = "stairs:stair_desert_sandstone_brick", param2 = 16 }
local n6 = { name = "stairs:stair_desert_sandstone_brick", param2 = 12 }
l... |
return {
name = "truemedian/musicord",
version = "1.0.0",
description = "A port of xieve/musicord for discordia 2.x",
tags = { "lua", "discord" },
license = "Unlicense",
author = { name = "Nameless", email = "truemedian@gmail.com" },
homepage = "https://github.com/truemedian/musicord",
... |
object_tangible_storyteller_prop_pr_eqp_bacta_tank_lg = object_tangible_storyteller_prop_shared_pr_eqp_bacta_tank_lg:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_eqp_bacta_tank_lg, "object/tangible/storyteller/prop/pr_eqp_bacta_tank_lg.iff")
|
local mod = DBM:NewMod(2030, "DBM-Party-BfA", 1, 968)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20190505173730")
mod:SetCreatureID(122968)
mod:SetEncounterID(2087)
mod:SetZone()
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_AURA_APPLIED 250036",
"SPELL_CAST_START 249923 259187 250096 ... |
local Queue = {}
Queue.__index = Queue
function Queue.new()
local queue = {first = 0, last = -1, n = 0}
setmetatable(queue, Queue)
return queue
end
function Queue:lpush(value)
local first = self.first - 1
self.first = first
self[first] = value
self.n = self.n + 1
end
function Queue:rpush(value)
local last =... |
--[[Compys(TM) TapFAT Tape Configuration Tool v1.54
2021 (C) Compys S&N Systems
This is a tool for do some manipulations with TapFAT tapes
Please, load "tfatinit" driver firstly
]]
local comp = require('component')
local fs = require('filesystem')
local term = require('term')
local event = require('event')
local uni... |
local Sprite = require 'sprite'
local U = require 'util'
local Segment = Sprite:extend()
function Segment.set(self, x, y, radians)
local img = self.images[math.random(#self.images)]
Sprite.set(self, img, x, y, radians, 0.45, 0.5)
self.shards = {}
self.rightHanded = math.random() < 0.7
self.handDelay = 0.3 -- se... |
--- The Brogue Map Generator.
-- Based on the description of Brogues level generation at http://brogue.wikia.com/wiki/Level_Generation
-- @module ROT.Map.Brogue
local ROT = require((...):gsub(('.[^./\\]*'):rep(2) .. '$', ''))
local Brogue=ROT.Map.Dungeon:extend("Brogue")
local PointSet = ROT.Type.PointSet
--- Constru... |
local json = require("cjson")
local encode_base64, decode_base64, hmac_sha1
do
local _table_0 = require("lapis.util.encoding")
encode_base64, decode_base64, hmac_sha1 = _table_0.encode_base64, _table_0.decode_base64, _table_0.hmac_sha1
end
local config = require("lapis.config").get()
local hmac
hmac = function(str)... |
fx_version 'adamant'
game 'gta5'
this_is_a_map 'yes'
supersede_radio "RADIO_01_CLASS_ROCK" { url = "https://stream.live.vc.bbcmedia.co.uk/bbc_radio_one", volume = 0.2, name = "BBC radio 1" }
supersede_radio "RADIO_02_POP" { url = "https://media-ssl.musicradio.com/SmoothLondonMP3", volume = 0.2, name = "Smooth Radio" }... |
local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
local __TS__SourceMapTraceBack = ____lualib.__TS__SourceMapTraceBack
_... |
AutoCamerable = {
getCameras = function()
if(autoCamera~=nil) then return {autoCamera} end
return {passion.graphics.defaultCamera}
end
}
|
minetest.register_on_newplayer(function(player)
--print("on_newplayer")
if minetest.setting_getbool("give_initial_stuff") then
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
player:get_inventory():add_item('main', 'default:pick_steel')
player:get_inventory():add_item('main',... |
local awful = require("awful")
local beautiful = require("beautiful")
require("widgets.mainmenu")
local mylauncher = awful.widget.launcher({
image = beautiful.awesome_icon,
menu = mymainmenu
})
return mylauncher
|
BaseNpc_AddItemToNpc(BaseNpc_GetNpcById({{ action.npc.fields.Id.value }}), "{{ action.selected_item.fields.ScriptName.value }}", {{ action.quantity }}) |
-- oUF_OrbsConfig: init
-- zork, 2018
-----------------------------
-- Variables
-----------------------------
local A, L = ...
--config table
L.C = {}
--tag method and event table
L.C.tagMethods = {}
L.C.tagEvents = {}
--config to global scope
oUF_OrbsConfig = L.C
|
fx_version 'cerulean'
game 'gta5'
server_scripts {
'server.lua',
}
client_scripts {
'client.lua',
} |
-- Generate schematics
local air = {name = "air"}
local san = {name = "default:sand"}
local sst = {name = "default:sandstone"}
local ssb = {name = "default:sandstonebrick"}
local luc = {name = "lucky_block:lucky_block"}
local lav = {name = "default:lava_source"}
local dir = {name = "default:dirt"}
local sow = {name =... |
global = require "lib/global"
utils = require "lib/utils"
local function countDistribution (ownDices, totalDiceCount)
unknownDiceCount = totalDiceCount - #ownDices
distribution = {}
for k, v in pairs(global.diceValues) do
ownCount = 0
for ok, ov in pairs(ownDices) do
if ov == v or ov == global.sta... |
function rename(arg)
-- return os.rename(arg.old, arg.new)
print("This will rename from " .. arg.old .. " to " .. arg.new)
end
rename {old = "temp.lua", new = "temp1.lua"}
|
slot0 = class("WarspiteTransformationPage", import("view.base.BaseActivityPage"))
slot0.OnInit = function (slot0)
slot0.bg = slot0:findTF("AD", slot0._tf)
slot0.btn = slot0:findTF("battle_btn", slot0.bg)
slot0.tip = slot0:findTF("help", slot0.bg)
slot0.mainAward = slot0:findTF("award", slot0.bg)
slot0.subAwards =... |
return function() print("fu/init.lua") end
|
--
-- globals.lua
-- Global tables and variables, replacements and extensions to Lua's global functions.
-- Copyright (c) 2002-2011 Jason Perkins and the Premake project
--
-- The list of supported platforms; also update list in cmdline.lua
premake.platforms =
{
Native =
{
cfgsuffix = "",
},
x... |
--[[
-- added by wsh @ 2017-12-19
-- 协程模块:对Lua协程conroutine进行扩展,使其具有Unity侧协程的特性
-- 注意:
-- 1、主线程使用coroutine.start启动协程,协程启动以后,首次挂起时主线程继续往下执行,这里和Unity侧表现是一致的
-- 2、协程里可以再次使用coroutine.start启动协程,和在Unity侧协程中使用StartCoroutine表现一致
-- 3、协程里启动子级协程并等待其执行完毕,在Unity侧是yield return StartCoroutine,但是在Lua不需要另外启动协程,直接调用函数即可
-- 4、如果lua侧协程不使用... |
local my_c_module = require 'my_c_module'
for i = 1,10 do
print(my_c_module.self())
end
|
local app = app
local Class = require "Base.Class"
local SpottedControl = require "SpottedStrip.Control"
local ply = app.SECTION_PLY
local Control = Class {}
Control:include(SpottedControl)
function Control:init(source, label)
SpottedControl.init(self)
self:setClassName("Source.ExternalChooser.Control")
self.so... |
--- Fluid
-- @classmod Fluid
local Fluid = {}
setmetatable(Fluid, {__index = require("stdlib/data/core")})
function Fluid:get(fluid, opts)
self.fail_if_missing(fluid, "fluid is required")
local object = self.get_object(fluid, "fluid")
if object then
return setmetatable(object, Fluid._mt):extend(... |
local QuestManager = require("managers.quest.quest_manager")
oldManIntroConvoHandler = conv_handler:new {}
function oldManIntroConvoHandler:getInitialScreen(pPlayer, pNpc, pConvTemplate)
local convoTemplate = LuaConversationTemplate(pConvTemplate)
if OldManOutroEncounter:doesOldManBelongToThePlayer(pPlayer, pNpc) t... |
Main = {
peds = {},
players = {},
cooldowns = {},
}
--[[ Functions ]]--
function Main:SetState(source, ped, state)
-- Check entity.
if not DoesEntityExist(ped) then return end
-- Get entity.
local entity = Entity(ped)
if not entity or entity.mugged then return end
-- Get player.
local player = self.players... |
local fs = require 'bee.filesystem'
local platform = require 'bee.platform'
local type = type
local ioOpen = io.open
local pcall = pcall
local pairs = pairs
local setmetatable = setmetatable
local next = next
local ipairs = ipairs
local tostring = tostring
lo... |
--[[请不要修改该文件,2014.4.1]]
boyaaCopyright="Copyright © 2008 - 2014 Boyaa Interactive"; |
music = {
alpha = 0,
progress = 0,
search = false
}
enableMusic = {
state = false
}
radios = {
{img = "files/img/music/radio_1.png", state = false, ip = "http://streaming.shoutcast.com/RadioHunter-TheHitzChannel"},
{img = "files/img/music/radio_2.png", state = false, ip = "http://de-hz-fal-stream01.rautemus... |
local Native = require('lib.native.native')
---@class SubAnimType
local SubAnimType = {
Rooted = Native.ConvertSubAnimType(11), --SUBANIM_TYPE_ROOTED
AlternateEx = Native.ConvertSubAnimType(12), --SUBANIM_TYPE_ALTERNATE_EX
Looping = Native.ConvertSubAnimType(13), --SUBANIM_TYPE_LOOPING
Slam = Native.Co... |
local function get(colorscheme, setting, default)
local key = colorscheme .. "_" .. setting
if vim.g[key] == nil then return default end
return vim.g[key]
end
local config = function(colorscheme)
return {
bg = get(colorscheme, "transparent_background", false),
italic = get(colorscheme, ... |
Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
modelname = "pips"
me = game.Players.ImTheCop
allowed = {{me.Name, 10}, {"Zewl", 9}, {"Fenrier", 9}}
Pos = Vector3.new(-100,1,0)
function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break, CF)
... |
-- Local variables
local duelIcon = nil
local bagIcon = nil
local fishingIcon = nil
local pokedexIcon = nil
local caughtsIcon = nil
local ropeIcon = nil
local path = '/images/topbuttons/'
local currentSlot = 0
-- End local variables
-- Public functions
function init()
pokedexIcon = modules.client_topmenu.addRightG... |
local authcookie = require 'http.middleware.authcookie'
local describe, it, assert = describe, it, assert
describe('http.middleware.authcookie', function()
it('', function()
assert.not_nil(authcookie)
end)
end)
|
-- Remote lets you listen for and dispatch remote events.
--
-- Slash.notime = Remote["g:NoTime.Chat"];
-- Remote["g:NoTime.Chat"](function(message, who)
-- print(("%s said %q"):format(who, message));
-- end);
--
-- /notime Hello, everyone!
--
-- Remote does no serialization, so it doesn't translate anything other tha... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local h = require("null-ls.helpers")
local methods = require("null-ls.methods")
local DIAGNOSTICS = methods.internal.DIAGNOSTICS
local function find_file_output(output, filename)
if not output.files then
return nil
end
for _, file in ipairs(output.files) do
if file.filename == filename the... |
local test = require('test')
local Vertex = Vertex
local Mesh = Mesh
local tostring = tostring
test.suite('Mesh Library')
test.test('creation', function()
local m = Mesh.new()
test.assert_equal(#m:getVertices(), 0)
test.assert_equal(#m:getIndices(), 0)
m = Mesh.new{Vertex.new{1, 2, 3}, Vertex.new{4, ... |
-- vim.cmd('source ~/.config/nvim/old_init.vim')
require("options")
require("plugins")
require("plugin-config")
require("mappings")
|
--[[
layout 默认是绝对布局排列方式的
当设置排列方式(横/纵向)后,子节点会自动计算size及position,
从layout左上角开始排列,设置子view position没有效果
Layout容器下布局
ccui.LayoutType =
{
ABSOLUTE = 0, --绝对布局 默认 子元素按照绝对位置排列
VERTICAL = 1, --垂直平铺
HORIZONTAL = 2, --横向平铺
RELATIVE = 3, --相对布局
}
ccui.LinearGravity =
{
none = 0,
left = 1, --左侧对齐
... |
local env = {
assert = assert,
type = type,
tonumber = tonumber,
tostring = tostring,
require = require,
error = error,
getmetatable = getmetatable,
setmetatable = setmetatable,
string = string,
table = table,
}
setfenv(1, env)
local path = (...):gsub("[^%.]*$", "")
local M = r... |
return {'toeareg','toe','toean','toebedeeld','toebedelen','toebedeling','toebedenken','toebehoren','toebereiden','toebereiding','toebereidselen','toebijten','toebinden','toeblaffen','toebrengen','toebroek','toebrullen','toebuigen','toeclip','toedammen','toedekken','toedelen','toedeling','toedenken','toedichten','toedie... |
local singbar_details = {}
local Screen_width = 0
local detail_width = 0
local proofread = 25
local x_while_left = 0
local x_while_right = 0
local type_desc_list = {
[1] = "受到普通攻击时本回合吟唱的效率减半\n受到眩晕、沉默等控制技能时会被打断吟唱",
[2] = "受到普通攻击时不会降低吟唱的效率\n受到眩晕、沉默等控制技能时会被打断吟唱",
[3] = "受到普通攻击时本回合吟唱的效率减半\n受到眩晕、沉默等控制技能时不会被打断吟... |
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