content stringlengths 5 1.05M |
|---|
--[[ Description: Utility functions used for loading data.
]]
local csv = csv or require("csv")
local myUtil = myUtil or require('./common_util.lua')
local dataLoad = {}
do
function dataLoad.pri_getSortedKeysTable(taInput)
local taRes = {}
for k, v in pairs(taInput) do
table.insert(taRes, k)
end
... |
--[[
* ReaScript Name: Open project folder in explorer or finder
* Description: See title.
* Instructions: Run.
* Author: X-Raym
* Author URI: http://extremraym.com
* Repository: GitHub > X-Raym > EEL Scripts for Cockos REAPER
* Repository URI: https://github.com/X-Raym/REAPER-EEL-Scripts
* File URl:
* Licence... |
function Server_AdvanceTurn_Order(game, order, result, skipThisOrder, addNewOrder)
if (order.proxyType == 'GameOrderAttackTransfer') then
if(result.IsSuccessful and result.IsAttack)then
--Should still support a little bit the older versions
if(game.ServerGame.LatestTurnStanding.Territories[order.To].OwnerP... |
-------------------------------------------------------------------------
-- AwesomeWM Library
local gears = require("gears")
local awful = require("awful")
local wibox = require("wibox")
local beautiful = require("beautiful")
local naughty = require("naughty")
--
-----------------------------------------... |
function activate(fireMode)
if fireMode == "primary" then
activeItem.interact("ScriptPane", "/interface/scripted/fm_musicplayer/fm_musicplayer.config")
elseif fireMode == "alt" then
world.sendEntityMessage(player.id(), "stopAltMusic", 2.0)
end
end
function update()
if mcontroller.crouching() then
activeIt... |
local cmd = {}
-- public
local function create(self, name, bang, fun, args)
args = args or {}
local cmd_str = ''
cmd_str = cmd_str .. self.__generate_header(name, bang, args) .. ' '
if type(fun) == 'function' then
self.__storage[self.__key(name)] = fun
cmd_str = cmd_str .. self.__generate_brigde(name... |
Bubble = Core.class(Sprite)
function Bubble:init(xradius, xsteps, xcolor)
-- circle
--function xCircle:init(radius, steps, color)
local mybubble = xCircle.new(xradius, xsteps, xcolor)
self:addChild(mybubble)
-- fx
local mylittlebubble = xCircle.new(xradius / 2, xsteps / 2, colors_bgs[2])
mylittlebubble:setAlph... |
local AddonName, AddonTable = ...
AddonTable.enchanting = {
-- Materials
109693,
111245,
113588,
115504,
-- Enchants
110656,
}
|
require('gitsigns').setup({
signcolumn = true, -- Toggle with `:Gitsigns toggle_signs`
numhl = true, -- Toggle with `:Gitsigns toggle_numhl`
linehl = false, -- Toggle with `:Gitsigns toggle_linehl`
word_diff = true, -- Toggle with `:Gitsigns toggle_word_diff`
})
vim.api.nvim_set_keymap("n", "]g", ":... |
--[[ LUA TUTORIAL --]]
--[[ CHAPTER 7: LOOPS --]]
a = 10
while (a < 20) do
print("Value of a: ", a)
a = a + 1
end
for i = 10, 1, -1 do
print(i)
end
--[ local variable definition --]
a = 10
--[ repeat loop execution --]
repeat
print("Value of a: ", a)
a = a + 1
until (a > 15)
j = 2
for i = 2, ... |
local data = {}
-- {{{ buttons
data.buttons = {
'a', 'b', 'x', 'y',
'leftshoulder', 'rightshoulder',
'leftstick', 'rightstick',
'dpup', 'dpdown', 'dpright', 'dpleft',
'leftup', 'leftdown', 'leftright', 'leftleft',
'rightup', 'rightdown', 'rightleft', 'rightright',
'start', 'back', 'guide',
}
data.axes = {
'tr... |
local t = Def.ActorFrame{}
function IsRDG()
if GAMESTATE then
local env = GAMESTATE:Env()
if GAMESTATE:Env() then
return true
end
end
end
--Common Objects
t[#t+1] = Def.ActorFrame{
LoadFont("_handelgothic bt 40px")..{
InitCommand=cmd(xy,SCREEN_CENTER_X,SCREEN_CENTER_Y-40;
strokecolor,color("0,0,0,1");... |
return require "lovesnow.db.mongo" |
print("In Lua script initialize-devices.lua")
print("CTEST_FULL_OUTPUT")
vrjKernel.loadConfigFile("standalone.jconf")
vrjKernel.start()
print("Setting up position interface")
wand = gadget.PositionInterface("VJWand")
print("Setting up digital interface")
button = gadget.DigitalInterface("VJButton0")
print("Setting ... |
local styles = require 'styles'
function getn (t)
if type(t.n) == "number" then return t.n end
local max = 0
for i, _ in t do
if type(i) == "number" and i>max then max=i end
end
return max
end
local Orbit = {
style = styles.line
}
function Orbit:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self... |
-- Event notes hooks
alreadySwapped = false;
function onCreate()
for i = 0, getProperty('unspawnNotes.length') do
if getPropertyFromGroup('unspawnNotes', i, 'noteType') == 'Inversed Note' then
setPropertyFromGroup('unspawnNotes', i, 'copyX', false);
end
end
end
function onEvent(name, value1, value2)... |
-- if we're in CourseMode, bail now
-- the normal LifeMeter graph (Def.GraphDisplay) will be drawn
if GAMESTATE:IsCourseMode() then return end
-- arguments passed in from Graphs.lua
local args = ...
local player = args.player
if not GAMESTATE:IsHumanPlayer(player) then return end
--if we have FA+ tracking enabled th... |
-- alias --
local g = vim.g
local o = vim.o
local bo = vim.bo
-- indent with 2 spaces
o.tabstop = 2
o.shiftwidth = 2
o.expandtab = true
-- relative line numbering with absolute current line
o.relativenumber = true
o.number = true
-- always show 3 lines above and below cursor
o.scrolloff = 3
-- always show 3 columns... |
object_draft_schematic_dance_prop_prop_sparkler_r_s04 = object_draft_schematic_dance_prop_shared_prop_sparkler_r_s04:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_sparkler_r_s04, "object/draft_schematic/dance_prop/prop_sparkler_r_s04.iff")
|
-- 公共方法 {{{
local debug = function(key, value)
ngx.print(key .. ': ' .. value);
ngx.exit(200);
end
-- 检测路径是否目录
local function is_dir(sPath)
-- debug('sPath', sPath);
if type(sPath) ~= "string" then
return false
end
local response = os.execute( "cd " .. sPath .. " 2>&1");
if respon... |
for n,e in pairs({(function(e,...)local k="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local H=e[(76433051)];local T=e.skncgVI7;local a=e[((#{(function(...)return 846;end)()}+287313931))];local V=e[(166836022)];local _=e['eIoUZzBB0'];local D=e[(546291282)];local b=e[((93... |
package.loaded.ffi = {typeof=function() end}
os = {getenv=function() end}
io = {open=function() end}
bit = {band = function(a,b) return a & b end,
rshift=function(a,b) return a >> b end}
unpack = table.unpack
local antifennel = dofile("antifennel.lua")
local fennel = require("fennel")
local js = require("js")
... |
function Kanagawa()
local colors = require("kanagawa.colors").setup()
require("kanagawa").setup {
keywordStyle = "NONE",
variablebuiltinStyle = "NONE",
overrides = {
Cursor = { bg = colors.springGreen, fg = colors.bg },
CursorIM = { bg = colors.crystalBlue },
CursorRM = { bg = colors.a... |
slot2 = "dntgtest.fishConfig.globalDefine"
requireLuaFromModule(slot1)
slot2 = "dntgtest.fishConfig.protCS"
requireLuaFromModule(slot1)
return
|
AddCSLuaFile()
AddCSLuaFile("sh_sounds.lua")
include("sh_sounds.lua")
if CLIENT then
SWEP.DrawCrosshair = false
SWEP.PrintName = "Stechkin APS"
SWEP.CSMuzzleFlashes = true
SWEP.SelectIcon = surface.GetTextureID("VGUI/hud/ma85_wf_pt10")
killicon.Add("cw_stechaps", "VGUI/hud/ma85_wf_pt10", Color(255, 255, 255, 255)... |
return {
nodes = {
{x=0, y=0, id="1"},
{x=0, y=1, id="2"},
{x=1, y=0, id="4"},
{x=1, y=1, id="3"},
},
edges = {
{from={x=0, y=0}, to={x=0, y=1}, cost=1}, {to={x=0, y=0}, from={x=0, y=1}, cost=1},
{from={x=0, y=0}, to={x=1, y=0}, cost=1}, {to={x=0, y=0}, from={... |
module(...,package.seeall)
local wstr=require("wetgenes.string")
local wpath=require("wetgenes.path")
local pa="/test/this/path/"
local pb="/test/this/path/to/a/file.ext"
function test_path1()
local ps=wpath.split(pb)
assert( pb == wpath.join(ps) )
end
function test_path2()
assert( wpath.rela... |
local asserts = require 'testing.asserts'
local test_runner = require 'testing.test_runner'
local combinatorics = require 'common.combinatorics'
local set = require 'common.set'
local tests = {}
-- Return a set containing every possible result of
-- combinatorics.twoItemSelection(idx, n) for the given `n`.
local fun... |
sona_crescendo = class({})
LinkLuaModifier( "modifier_sona_crescendo", "custom_abilities/sona_crescendo/modifier_sona_crescendo", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_sona_crescendo_valor", "custom_abilities/sona_crescendo/modifier_sona_crescendo_valor", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "mod... |
--[[
Copyright 2017 wrxck <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local identicon = {}
local mattata = require('mattata')
local url = require('socket.url')
function identicon:init()
identicon.commands = mattata.commands(
self.info.username
... |
luafft = require("LuaFFT/src/luafft")
abs = math.abs
newC = complex.new
--Because ~bugs~
local debugging = false
local function msg(...)
if debugging == true then
print(...)
end
return ...
end
fftvis = {}
--Call this before anything else.
--This function sets up the whole module with the proper variables.
fun... |
-- example script that demonstrates use of setup() to pass
-- a random server address to each thread
local addrs = nil
function setup(thread)
if not addrs then
addrs = wrk.lookup(wrk.host, wrk.port or "http")
for i = #addrs, 1, -1 do
if not wrk.connect(addrs[i]) then
table.remove(a... |
-- Photo Info Dumper Lightroom Plug-in
--
-- @copyright 2020 LiosK
-- @license: Apache-2.0
return {
LrSdkVersion = 10.0,
LrToolkitIdentifier = "net.liosk.lightroom.PhotoInfoDumper",
LrPluginName = "Photo Info Dumper",
LrPluginInfoUrl = "https://github.com/LiosK/PhotoInfoDumper.lrplugin",
VERSION = {
major... |
require "crypto.cert"
require "crypto.Crypto"
require "crypto.Hash"
require "crypto.Key"
|
---
--- LazerEmitter.lua
---
--- Copyright (C) 2018 Xrysnow. All rights reserved.
---
local mbg = require('util.mbg.main')
---@class mbg.LazerEmitter
local LazerEmitter = {}
mbg.LazerEmitter = LazerEmitter
local function _LazerEmitter()
---@type mbg.LazerEmitter
local ret = {}
ret['ID'] = 0
ret['层ID'... |
----------------------------------------------------------------------
-- Generates unit test data to test Torch to DeepBoof
--
-- Peter Abeles
----------------------------------------------------------------------
require 'torch'
require 'nn'
require 'boof'
operation_name = "spatial_dropout"
for k,data_type in pa... |
--[[
Name: "sh_info.lua".
Product: "nexus".
--]]
local MOUNT = MOUNT;
MOUNT.name = "Animated Legs";
MOUNT.author = "kuropixel";
MOUNT.description = "Gives characters animated legs that they can physically see."; |
-- lua script for merchant 'Waldemar'
wares =
{
{"eq_back_necrot1", 1},
{"eq_head_necrot1", 1},
{"eq_body_necrot1", 1},
{"eq_back_necrot2", 1},
{"eq_head_necrot2", 1},
{"eq_body_necrot2", 1},
{"eq_back_necrot3", 1},
{"eq_head_necrot3", 1},
{"eq_body_necrot3", 1},
{"we_bonescythe", 1},
{"fo_lesserhealingp... |
require 'torch'
require 'nn'
require 'image'
require 'paths'
require 'loadcaffe'
paths.dofile('mylib/myoptimizer.lua')
paths.dofile('mylib/tv.lua')
paths.dofile('mylib/mrf.lua')
paths.dofile('mylib/helper.lua')
paths.dofile('mylib/content.lua')
torch.setdefaulttensortype('torch.FloatTensor') -- float as default tenso... |
local function findScript(name)
local function add(tables)
local big = {}
for i, v in pairs(tables) do
for ii,vv in pairs(v:GetChildren()) do
big[#big+1] = vv
end
end
return big
end
local all = add({game.ServerScriptService,game.ServerStorage,game.Workspace,game.StarterPlayer.StarterCharacterScript... |
local function DisallowSpawnMenu( )
if not LocalPlayer():IsAdmin() then
return false
end
end
hook.Add( "SpawnMenuOpen", "DisallowSpawnMenu", DisallowSpawnMenu)
|
local socket = require('socket')
local ip_tbl = socket.dns.getaddrinfo('www.kame.net')
for _, v in ipairs(ip_tbl) do
io.write(string.format('%s: %s\n', v.family, v.addr))
end
|
tile = class("tile")
function tile:init(x, y, slant)
self.cox = x+1
self.coy = y+1
self.x = x
self.y = y
self.speedx = 0
self.speedy = 0
self.width = 1
self.height = 1
self.active = true
self.static = true
self.category = 2
self.mask = {true}
end
|
vim.cmd([[
vmap <expr> ++ VMATH_YankAndAnalyse()
nmap ++ vip++
]])
|
-- square.lua 长方形模块
local _M = {} -- 局部的变量
_M._VERSION = '1.0' -- 模块版本
local mt = { __index = _M }
function _M.new(self, width, height)
return setmetatable({ width=width, height=height }, mt)
end
function _M.get_square(self)
return self.width * self.height
end
function _M.get_circumference(sel... |
Main.vehicles = {}
Main.vinCache = {}
--[[ Functions: Main ]]--
function Main:Init()
self:CacheParts(Config.Parts)
end
function Main:CacheParts(parts)
self.parts = {}
for k, part in ipairs(parts) do
local bone = part.Bone or -1
if type(bone) == "table" then
for _k, _bone in ipairs(bone) do
self:CacheBon... |
require 'res/scripts/Resources'
local CharAnimTable = enum {
"Swordsman_Idle",
"Swordsman_Run",
"Swordsman_Squat",
"Swordsman_Attack_1",
"Swordsman_Attack_2",
"Swordsman_Attack_3",
"ElfMale_Idle",
"ElfMale_Run"
}
CharAnimation = {}
CharAnimation.ElfMale = {
idle = {
id = C... |
do interface "InterfaceA"
{}
function InterfaceA_A( self )
end
function InterfaceA_B( self )
end
end |
ngx.log(ngx.INFO, 'service_provider_init.lua start')
;(function()
local xmlsec = require "saml.service_provider.xmlsec"
local config = require "saml.service_provider.config"
config.response.idp_certificate = xmlsec.readfile('/etc/nginx/saml/idp.example.com.crt')
xmlsec.load_xsd_files('/etc/nginx/saml')
end)()
ngx.l... |
local byte = require 'parse.substitution.charset.byte'
return byte + {
['\x80'] = '\u{402}'; -- cyrillic capital letter dje
['\x81'] = '\u{403}'; -- cyrillic capital letter gje
['\x82'] = '\u{201a}'; -- single low-9 quotation mark
['\x83'] = '\u{453}'; -- cyrillic small letter gje
['\x84'] = '\u{201e}'; -- doubl... |
local Camp=GetFileConfig(OUTPUTBASE.."server/setting/common_const.lua").CAMP
return function(Data)
assert(Camp[Data],"阵营"..Data.."不存在,请查看《C常量表》的CAMP定义")
return Camp[Data]
end
|
require("pk_pills")
//require("momo")
AddCSLuaFile()
if SERVER then
//resource.AddWorkshop("106427033")
//include("include/drivemodes.lua")
end
//game.AddParticles("particles/Vortigaunt_FX.pcf")
//PrecacheParticleSystem("vortigaunt_beam")
//PrecacheParticleSystem("vortigaunt_beam_b")
//include("includ... |
local camera_factory = {}
function camera_factory.make(x, y, sx, sy, r)
local camera = {
x = x,
y = y,
sx = sx,
sy = sy,
r = r,
}
function camera:set()
love.graphics.push()
love.graphics.rotate(-self.r)
love.graphics.scale(1 / self.sx, 1 / self.sy)
love.graphics.translate(... |
debugMode = get("*stats_debug_messages") == "true"
debugMode2 = get("*stats_debug_messages2") == "true"
allStats = {
["temp_id1"] = "Race Starts",
["id2"] = "Race Finishes",
["id3"] = "Race Wins",
["temp_id4"] = "Checkpoints Collected",
["id5"] = "Playtime",
["temp_id6"] = "Total Deaths",
["temp_id7"] = "NTS S... |
-- Obtain the redis client
local client = require("redis")
local function bool2int (result)
if result then
return 1
else
return 0
end
end
local redis = {
hsetnx = bool2int,
exists = bool2int
}
redis.connect = function (...)
redis.client = client.connect(unpack(arg))
end
redis.... |
ITEM.name = "Стальной кинжал"
ITEM.desc = "Популярен из-за своих маленьких размеров и смертельной остроты."
ITEM.class = "nut_dagger_steel"
ITEM.weaponCategory = "secondary"
ITEM.price = 200
ITEM.category = "Оружие"
ITEM.model = "models/morrowind/silver/dagger/w_silverdagger.mdl"
ITEM.width = 2
ITEM.height = 1
ITEM.ico... |
FactoryRebornCore.Core.World.Block = {}
FactoryRebornCore.RelativeModLoad("core/world/block/BlocksStorage.lua")
FactoryRebornCore.RelativeModLoad("core/world/block/BaseBlock.lua")
FactoryRebornCore.Debug("Block Loaded!") |
local utils = require 'renamer.utils'
local eq = assert.are.same
describe('utils', function()
describe('get_value_or_default', function()
it('should return value, for valid table', function()
local expected_table_key = 'test'
local expected_table_value = 'test'
local ex... |
-- $Id: DiesalStyle-1.0.lua 52 2014-04-08 11:52:40Z diesal@reece-tech.com $
local MAJOR, MINOR = "DiesalStyle-1.0", "$Rev: 52 $"
local DiesalStyle, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not DiesalStyle then return end -- No Upgrade needed.
-- ~~| Libraries |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~... |
----------------------------------------------
-- External Vehicle Commands, Made by TheBeast --
----------------------------------------------
function ShowInfo(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
RegisterCommand("trunk", function(source, args, ... |
--[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable ... |
local helpers = require("/dynamic/helpers/mesh_helpers.lua")
function create_shield_inner_mesh()
local mesh = {}
local a = 3
local b = 10
local c = 0xffff00ff
mesh.vertexes = {
{b, -a}, {b, a}, {a, a}, {a, b}, {-a, b}, {-a, a}, {-b, a}, {-b, -a}, {-a, -a}, {-a, -b},
{a, -b}, {a, -a},
}
mesh.segme... |
require('nvim-treesitter.configs').setup {
highlight = {
enable = false,
}
}
|
local core = require "sys.core"
local patch = require "sys.patch"
local console = require "sys.console"
local proto = require "rpcproto"
local rpc = require "saux.rpc"
local DO = require "rpcl"
local server = rpc.createserver {
addr = core.envget "rpcd_port",
-- addr = "127.0.0.1:9002",
proto = proto,
accept = fun... |
------------------------------------------------
-- CQuestTracker
-- Japanese localization
------------------------------------------------
-- Localization Strings
SafeAddString(SI_CQT_WELCOME_TEXT1, "CQuestTrackerアドオンへようこそ!", 1)
SafeAddString(SI_CQT_WELCOME_TEXT2, " このクエストトラッカーは、表示されているリストを自動的に更新し、最近進行中... |
local signal = require(script.Signal).New()
local connection = signal:Connect(function(...)
print(...)
end)
task.spawn(function()
task.wait(2)
signal:Fire('Hello', 'World!')
connection.Disconnect()
end)
signal:Wait() |
-- remove trailing and leading whitespace from string.
-- http://en.wikipedia.org/wiki/Trim_(programming)
local utils = {}
utils.trim = function(s)
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
utils.isTerm = function(appName)
if (appName == "iTerm2") or (appName == "MacVim") or (appName == ... |
require 'torch'
distributions.util = {}
--[[
Return true if the given matrix is positive-definite, and false if it is not.
]]
function distributions.util.isposdef(m)
local fullRank, decomposed =
pcall(
function()
return torch.potrf(m):triu()
end
)
return... |
local LibClientBuild = Wheel("LibClientBuild")
assert(LibClientBuild, "GenericAzeritePower requires LibClientBuild to be loaded.")
-- This library is for Retail only!
if (not LibClientBuild:IsRetail()) then
return
end
local LibNumbers = Wheel("LibNumbers")
assert(LibNumbers, "GenericAzeritePower requires Li... |
HumanV=UGen:new{name='HumanV'}
function HumanV.ar(input,loss,rg,rl,areas,mul,add)
input=input or 0;loss=loss or 1;mul=mul or 1;add=add or 0;
rg = rg or 1;rl = rl or -1;
return HumanV:MultiNew{2,input,loss,rg,rl,unpack(areas)}:madd(mul,add)
end
HumanVdel=UGen:new{name='HumanVdel'}
function HumanVdel.ar(input,loss,rg... |
object_tangible_component_droid_mark_iv_sentry_droid_chassis = object_tangible_component_droid_shared_mark_iv_sentry_droid_chassis:new {
}
ObjectTemplates:addTemplate(object_tangible_component_droid_mark_iv_sentry_droid_chassis, "object/tangible/component/droid/mark_iv_sentry_droid_chassis.iff")
|
--[[**********************************
*
* Multi Theft Auto - Admin Panel
*
* admin_gui.lua
*
* Original File by lil_Toady
*
**************************************]]
_guiprotected = {}
function guiCreateHeader ( x, y, w, h, text, relative, parent )
local header = guiCreateLabel ( x, y, w, h, text, relativ... |
local env_creature = {};
local drawing;
local customization_menu;
local singletons;
local config;
local table_helpers;
env_creature.list = {};
function env_creature.new(REcreature)
local creature = {};
creature.life = 0;
creature.name = "Env Creature";
creature.is_inactive = true;
creature.game_object = nil;
... |
local info = debug.getinfo(1,'S');
local script_path = info.source:match[[^@?(.*[\/])[^\/]-$]]
loadfile(script_path .. "lib/reacoma.lua")()
if reacoma.settings.fatal then return end
local exe = reacoma.utils.doublequote(
reacoma.settings.path .. "/fluid-ampslice"
)
local num_selected_items = reaper.CountSelected... |
function block_draw(gx, gy, gz, v)
-- check if player must be drawn instead of our block
v = player:check(gx, gy, gz) and "player" or v
-- abort if there is no block to draw
if not v or v == "empty" then return end
-- get block corners coordinates
local
x1, y1, x2, y2, x3, y3, x4, y4,
x5, y5, x6, y6, x7, y7,... |
return Def.ActorFrame {
LoadActor('logo');
LoadFont('Common Normal')..{
Text = 'Powered by';
InitCommand = function(self)
self:diffuse(Color('White'))
self:strokecolor(Color('Outline'))
self:horizalign(center)
self:zoom(2)
self:addy(-100)
end;
};
LoadFont('Common Normal')..{
InitCommand = fun... |
--!strict
local Types = require(script.Parent.Parent.Types)
local spec: Types.Spec = function(practModule, describe)
local combine = (require :: any)(practModule.combine)
local index = (require :: any)(practModule.index)
local Symbols = (require :: any)(practModule.Symbols)
describe('combine', functi... |
local core = require "gooey.internal.core"
local M = {}
local buttons = {}
-- instance functions
local BUTTON = {}
function BUTTON.refresh(button)
if button.refresh_fn then button.refresh_fn(button) end
end
function BUTTON.set_visible(button, visible)
gui.set_enabled(button.node, visible)
end
function BUTTON.set_l... |
local require = require
--- The operator settings
--- @class aspect.ast.op
--- @field order number operator precedence (from lower to higher)
--- @field token string operator template token
--- @field type string type of operator& one of: unary, binary, ternary
--- @field parser fun(c:aspect.compiler, tok:aspect.token... |
local AddonName, AddonTable = ...
AddonTable.alchemy = {
-- Materials
109123, -- Crescent Oil
108996, -- Alchemical Catalyst
-- Items
109262, -- Draenic Philosopher's Stone
128159, -- Elemental Distillate
128158, -- Wilswater
122604, -- Stone of Fire
122602, -- Stone of the Earth
... |
-- Do you read me? --
local cursor = " "
local acceptedChars = {}
for i=32, 126, 1 do
acceptedChars[string.char(i)] = true
end
-- @arg @replace: Character with which to replace every character in the entered string.
-- @arg @history: Table of history
function read(replace, history)
local str = ""
local cursorP... |
import("core.base.socket")
function main()
local addr = "127.0.0.1"
local port = 9001
print("connect %s:%d ..", addr, port)
local sock = socket.connect(addr, port)
print("%s: connected!", sock)
local count = 0
while count < 10000 do
local send = sock:send("hello world..", {block = t... |
require ("lib.lclass")
class "Command"
function Command:Command (name)
self.name = name or ("NONAME" .. os.time ())
end
function Command:execute (dt)
-- do nothing
end
|
-- Function Availability
FileWriteLineFast("test/output.txt", "Function Availability", FM_WRITE);
local fa = dofile("test/common/function_availability.lua");
fa.FunctionSupported(Sin_f, "MTR_Sin_f", MathFunctionSupported);
fa.FunctionSupported(Sin_d, "MTR_Sin_d", MathFunctionSupported);
fa.FunctionSupported(SinFast_f,... |
-- mdotengine - settings file
-- global Love2D framework functions
Filesystem = love.filesystem
Keyboard = love.keyboard
Graphics = love.graphics
Window = love.window
Event = love.event
Mouse = love.mouse
Timer = love.timer
-- math functions
Random = math.random
Floor = math.floor
Ceil = mat... |
-- Emulation of https://github.com/o-lim/luasystem
local js = require "js"
local node_process = js.global.process
local node_child_process = node_process.mainModule:require "child_process"
local M = {}
M.gettime = function()
local t = node_process:hrtime()
return t[0] + t[1]*1e-9
end
local zero_time = node_proces... |
local Behavior = CreateAIBehavior("VtolIgnorant", "HeliIgnorant",
{
Alertness = 0,
})
|
local evijaImg = actor.LoadSprite("image/evija.png", { 64, 64 })
local function DoJump(player)
eapi.PlaySound(gameWorld, "sound/woosh.ogg")
eapi.AddTimer(player.body, player.accDelay, player.Gravity)
eapi.SetVel(player.body, player.vel)
eapi.SetFrame(player.layer, 25)
eapi.SetFrame(player.tile, 25)
player.onGrou... |
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--HerrSubset's Shopping List Manager
--
--Compare prices at different stores and keep them up to date. Conveniently
--shows you where the lowest price for each ... |
local invitational_share = require(ViewPath.."hall/invitational/invitational_share")
-- 邀请赛分享
local InvitationalShare = class(CommonGameLayer, false)
InvitationalShare.Delegate = {
}
InvitationalShare.s_cmds =
{
}
InvitationalShare.ctor = function(self, data)
super(self, invitational_share);
se... |
local height = 20
local top
local t = Def.ActorFrame{
OnCommand = function(self)
top = SCREENMAN:GetTopScreen()
end
}
t[#t+1] = quadButton(3)..{
InitCommand = function(self)
self:xy(SCREEN_CENTER_X,0)
self:valign(0)
self:zoomto(SCREEN_WIDTH,height)
self:diffuse(getMainColor("frame")):diffusealpha(0.8)
... |
function generate_library(in_library_name --[[str]])
dofile (in_library_name)
end
function project_directory(in_project_name --[[str]], in_is_library --[[bool]])
return path.join(in_is_library and LIB_DIRECTORY or ROOT_DIRECTORY, in_project_name, "projects", PLATFORM_NAME)
end
function create_project(in_project_n... |
function love.conf(t)
t.window.title = "Metal Fighter"
t.window.width = 320
t.window.height = 240
t.modules.mouse = false
t.modules.touch = false
t.accelerometerjoystick = false -- false, because Gameshell doesn't have a accelerometer
end |
--[[
EVAL
EVALSHA
]]
if redis.call("EXISTS", KEYS[1]) == 1 then
redis.call("LPUSH", "c1","chan1")
redis.call("PUBLISH", "c1","new")
-- {a}
local payload = redis.call("GET", KEYS[1])
if payload == ARGV[1] then
return "same"
else
redi... |
--[[
Use the source, Luke!
Copyright (C) 2014-2021 Gary V. Vaughan
]]
local _ENV = require 'std.normalize' {}
local methods = {
eof = function(self)
return self.i >= self.n
end,
advance = function(self, o)
o = int(o) or 1
while o > 0 do
self.i, o = self.i + 1, o - 1
if ... |
-- HiSilicon Linux SDK
template { 'rootfs_package',
{ 'install',
{ 'rootfs', 'compile', 'target' }
}
}
template { 'firmware_package',
install = {
prefix = '/usr'
},
{ 'install',
{ 'firmware', 'compile', 'target' }
}
}
package { 'hi-sdk', 'target',
{ 'configure',
... |
local z = ...
return function(c,p,u)
package.loaded[z] = nil
z = nil
if u > 1 then
require("rs")(c, 401)
return
end
require("respFile")(c, p and p.name, "json")
end
|
--[[
Copyright 2012 Rackspace
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
dis... |
---------------------------------------------------
-- Licensed under the GNU General Public License v2
-- * (c) 2012, jinleileiking. <jinleileiking@gmail.com>
---------------------------------------------------
-- {{{ Grab environment
local tonumber = tonumber
local math = { ceil = math.ceil }
local setmetatable = s... |
-- game application for state: stage_clear
-- used by main and itest_main
-- this really only defines used gamestates
-- and wouldn't be necessary if we injected gamestates from main scripts
local picosonic_app_base = require("application/picosonic_app_base")
local stage_clear_state = require("stage_clear/stage_cle... |
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