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local skynet = require "skynet" local runconf = require(skynet.getenv("runconfig")) local prototype = runconf.prototype local protopack = runconf.protopack return require("libsocket_"..prototype)
Cutscene.text("* These [color:yellow]bananas[color:reset] are [color:yellow]Pissing[color:reset] me\noff...") Cutscene.text("* I'm the original [color:yellow]Starwalker[color:reset]")
local function LoadBackgrounds(directoryName) Backgrounds = { NONE = {} } local files = love.filesystem.getDirectoryItems(directoryName) local lambdas = {} for index, background in ipairs(files) do lambdas[index] = function() if string.match(background, ".png") then ...
------------------------------------------------------------------------------------------------------------------------ -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md ------------------------------------------------------------------...
local util = script.Parent.Parent.Util local import = require(util.Import) local class = import("../Util/Class") local themeManager = import("../Util/ThemeManager") local windowHeader = import("./WindowHeader") local component = class(script.Name) function component:__init(properties) self.object = script.Comp:C...
return { id = "louie", name = "Louie", description = "What a cool guy", type = "hat", rarity = 1, hidden = false, }
local cx,cy = display.contentCenterX,display.contentCenterY local ch,cw = display.contentHeight, display.contentWidth local widget = require "widget" -- requires local composer = require "composer" local function gotoGame() composer.removeScene( "game" ) openChest:play() composer.gotoScene("game", { time = 200...
-- ======================================================================= -- ====================== FSAC EXTRA REGISTRATIONS ====================== -- ======================================================================= FSACExtra = {} FSACExtra.registrations = {} FSACExtra.run_registrations = function(admin) ...
{{Tale_Action_WaitType_RealTime_Start}}Sleep({{Tale_Action_WaitAmount}}{{Tale_Action_WaitUnit_Seconds_Start}} * 1000{{Tale_Action_WaitUnit_Seconds_End}}{{Tale_Action_WaitUnit_Minutes_Start}} * 1000 * 60{{Tale_Action_WaitUnit_Minutes_End}}){{Tale_Action_WaitType_RealTime_End}}{{Tale_Action_WaitType_GameTime_Start}}SetGa...
-- P37 - [1.3.1 过程作为参数] function sum_integers(a, b) if a > b then return 0 else return a + sum_integers(a + 1, b) end end function cube(x) return x * x * x end function sum_cubes(a, b) if a > b then return 0 else return cube(a) + sum_cubes(a + 1, b) en...
-------------------------------------------------------------------------------- -- Function......... : easeInOutQuint -- Author........... : -- Description...... : -------------------------------------------------------------------------------- --------------------------------------------------------------------...
-- Gruvbox-material vim.g.gruvbox_material_enable_italic = 0 vim.g.gruvbox_material_disable_italic_comment = 1 vim.g.gruvbox_material_background = 'medium' -- Avalible 'soft', 'medium', 'hard' vim.g.gruvbox_material_enable_bold = 1 vim.g.gruvbox_material_transparent_background = 0 vim.g.gruvbox_material_palette = 'ori...
local gl = require('galaxyline') local section = gl.section local colors = require('colors') local condition = require("galaxyline.condition") local vcs = require("galaxyline.provider_vcs") local fileinfo = require('galaxyline.provider_fileinfo') local mode_text = { n = 'normal', niI = 'normal (insert)', niR = 'nor...
----------------------------------------------------------- -- (c) 2020 Mustafa Erkam Badin -- ----------------------------------------------------------- -- Source: https://github.com/arthurealike/turtle.lua -- ----------------------------------------------------------- package.path = packa...
local love = require("love") local math = math local function getDPIScale() return math.min(love.graphics.getDPIScale(), 2) end local class = require("30log") local Toast = class("Toast") function Toast:init() self:center() self.eyes = {} self.eyes.closed_t = 0 self.eyes.blink_t = 2 self.look = {} self.loo...
----------------------------------- -- Area: Chamber of Oracles -- Name: Shattering stars - Maat Fight -- !pos -221 -24 19 206 ----------------------------------- local ID = require("scripts/zones/Chamber_of_Oracles/IDs") require("scripts/globals/battlefield") require("scripts/globals/quests") require("scripts/globals/...
plr=game.Players.peyquinn w=Instance.new("Weld", plr.Character.Head) w.Part0 = plr.Character.Head w.Part1 = plr.Character.Torso w.C0 = CFrame.new(0,-1.5,0) * CFrame.Angles(0,0,0) num = -3 while true do for i = 1, 8 do wait() num = num + 1 w.C0 = CFrame.new(0,-1.5,0) * CFrame.Angles(math.pi/180*num*8,0,0) end for i...
--#{ --/** \defgroup Lua_Callbacks Callbacks --\ingroup Lua_chil -- --Scripted object for handling **callbacks**. Requires that an object has function --called **callbackFunction**. -- -- ## Example --\code --SomeObject = {}; --SomeObject.callbackFunction = function(this) -- --Handle events --end ---- --callBackObj = ...
-------------------------------------------------------------------------------- -- Easy Doorbell Button Entity Client Init -------------------------------------------------------------------------------- include( "shared.lua" ) function ENT:Draw() self:DrawModel() end
--[[ Config for plugin, vimwiki/vimwiki See: https://github.com/vimwiki/vimwiki https://github.com/vimwiki/testwikis --]] local user_home = vim.fn.expand('$HOME') local wiki_root_path = user_home .. '/vimwiki' -- My wikis are in markdown -- See https://vimwiki.github.io/vimwikiwiki/Tips%20and%20Snips.html#Tips%2...
local L = LANG.GetLanguageTableReference("fr") -- GENERAL ROLE LANGUAGE STRINGS L[SUPERVILLAIN.name] = "Super-Vilain" L["info_popup_" .. SUPERVILLAIN.name] = [[Vous êtes un Super-Vilain! Essayez de détruire des cristaux avec votre couteau pour gagner des crédits! La destruction des cristaux supprime également le pouvo...
#!/usr/bin/env lua local state = require("utils.luastate") local pretty = require("pl.pretty") local l2dbus = require("l2dbus") local function onTimeout(tm, user) print("OnTimeout => Resuming coroutine") local res, msg = coroutine.resume(user.co, user.disp, user.conn) if res == false then print("Error executing ...
local M = {} local windline = require('windline') local cache_utils = require('windline.cache_utils') local state = windline.state local get_diagnostics_count = function(bufnr) bufnr = bufnr or 0 local error = vim.lsp.diagnostic.get_count(bufnr, [[Error]]) local warning = vim.lsp.diagnostic.get_count(bufn...
while 1 do print("x") work() end
--[[ TTT -> Entities -> ttt_traitor_button (ClientSide) Ported from: https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/terrortown/entities/entities/ttt_traitor_button.lua --]] include("shared.lua")
-------------------------------------------------------------------------------- ---------------------- ## ##### ##### ###### ----------------------- ---------------------- ## ## ## ## ## ## ## ----------------------- ---------------------- ## ## ## ## ## ###### --------------------...
local timer function locationUpdate() local alt = 500 latitudes = {46.94575870730012, 46.945528153617005, 46.94781710864971, 46.9500378526418, 46.94976419966603, 46.9458000973342} longitudes = {7.453964912254063, 7.455323039921953, 7.4585906042915395, 7.457921237661333, 7.4508...
--------------------------------------------------------------------------------------------------- ---author: Karl ---date created: 2021.8.13 ---desc: Defines some global variables for scripting; note since this file will modify functions of --- other files, it needs to be required before those functions are execu...
local camera = {} camera.x = 0 camera.y = 0 camera.scale_x = 1 camera.scale_y = 1 camera.rotation = 0 camera.layers = {} function camera:new() return setmetatable({}, {__index = self}) end function camera:new_layer(scale, func) table.insert(self.layers, {draw = func, scale = scale}) table.sort(self.layer...
SetupProject("Tut02FragmentPosition", "FragPosition.cpp", "data/FragPosition.frag", "data/FragPosition.vert") SetupProject("Tut02VertexColors", "VertexColors.cpp", "data/VertexColors.frag", "data/VertexColors.vert")
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] -- A function to load the surface texts. function cwSurfaceTexts:LoadSurfaceTexts(...
slot0 = class("EnemyEggCellView", import("view.level.cell.StaticCellView")) slot0.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1) slot0.config = nil slot0.chapter = nil slot0._live2death = nil slot0._loadedSpineName = nil end slot0.GetOrder = function (slot0) return (slot0.info and slot0.info.fla...
-- ################################################## CAR KEY TRINKET ################################################## -- While held, if Isaac collides with a locked object with a speed greater than his current maximum possible speed, it will be -- unlocked. -- Locked objects include: Chests (golden + eternal), Doors...
local awful = require("awful") local wibox = require("wibox") -- Volume Control -- vcontrol.mt: module (class) metatable -- vcontrol.wmt: widget (instance) metatable local vcontrol = { mt = {}, wmt = {} } vcontrol.wmt.__index = vcontrol ------------------------------------------ -- Private utility functions -------...
fx_version 'cerulean' game 'gta5' author 'uyuyorum' description 'UM - Taco' version '2.0.0' shared_script {'config.lua'} client_script {'client/client.lua'} server_script {'server/server.lua'}
local kuku = {} -- 九九表を作成 function kuku.createTable(min, max) local t = {} for i = 1, max - min + 1 do t[i] = {} for j = 1, max do t[i][j] = (min + i - 1) * j end end return t end -- 九九表をCSV形式に変換 function kuku.ary2csv(ary) local result = '' for i, v in ipairs...
-- << Services >> -- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local Debris = game:GetService("Debris") local Teams = game:GetService("Teams") -- << Constants >> -- local CLIENT = script.Paren...
----------------------------------- -- Area: Den of Rancor -- Mob: Bifrons -- Note: PH for Friar Rush ----------------------------------- local ID = require("scripts/zones/Den_of_Rancor/IDs") require("scripts/globals/mobs") ----------------------------------- function onMobDeath(mob, player, isKiller) end function o...
if type(love._version)~='string' then error('love 0.8+ required!') end local lg=love.graphics --W,H=512, 512 W,H=90,90 local O=require 'O'(W, H):setPosition(W/4, H/4):setScale(0.5) local B=require 'B'(W, H):setPosition(3*W/4, H/4):setScale(0.5) local E=require 'E'(W, H):setPosition(W/4, 3*H/4):setScale(0.5) local Y...
local M = {} M.constants = {} function M.get() local constants = render.constant_buffer() for k,v in pairs(M.constants) do constants[k] = v end return constants end function M.set(id, value) M.constants[id] = value end function M.reset() M.constants = {} end return M
workspace "PathTracer" architecture "x64" startproject "TesterProject" configurations { "Debug", "Release" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "%{wks.location}/PathTracer/...
local lspconfig_ok, lspconfig = pcall(require, "lspconfig") if not lspconfig_ok then return end local lspkind_ok, lspkind = pcall(require, "lspkind") if lspkind_ok then lspkind.init { move = "symbol_text" } end local on_attach = function(client) vim.lsp.handlers["textDocument/publishDiagnostics"] = vim.lsp.with...
Modules = Modules or {} Modules.Vec = Modules.Vec or require "modules.vec" local Vec = Modules.Vec --* Collider Class local Collider = {} Collider.__index = Collider -- (Vec, Vec) -- (int, int, int, int) function Collider:new(x1, y1, x2, y2) local vec1, vec2 if x2 == nil then vec1 = x1 vec2 = ...
-- Prescribed Material design Beziers and optimized Robert Penner functions -- @author Robert Penner local Bezier = require(assert(script.Parent:FindFirstChild("cubic-bezier"), "[@rbxts/easing-functions] Please `npm install @rbxts/cubic-bezier` to use this library.")) -- @specs https://material.io/design/motion/speed...
--[[ --MIT License -- --Copyright (c) 2019 manilarome --Copyright (c) 2020 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the ...
local cpath = select(1, ...) or "" -- callee path local function nTimes(n, f, x) for i = 0, n - 1 do x = f(x) end return x end -- calls n times f(x) local function rmlast(str) return str:sub(1, -2):match(".+[%./]") or "" end -- removes last dir / file from the callee path local cppdpath = nTimes(3, rmlast, cpath) -- ca...
ui.title(_"Broken delegations") execute.view{ module = "delegation", view = "_list", params = { delegations_selector = Delegation:selector_for_broken(app.session.member_id), outgoing = true } }
-- load test base ClassicWoT = require("testbase") describe("ClassicWoT.Network", function() it("can be initialized", function() db = LibStub("AceDB-3.0"):New("ClassicWoT_DB", ClassicWoT.DefaultDB, true) ClassicWoT.WoT(ClassicWoT.Core("Nub", "NubVille"), db, ClassicWoT.Network(), ClassicWoT.EventBu...
LevelEnum = LevelEnum or {} LevelEnum[1] = "凡人" LevelEnum[2] = "炼气期" LevelEnum[3] = "筑基期" LevelEnum[4] = "金丹期" LevelEnum[5] = "元婴期" LevelEnum[6] = "化神期" LevelEnum[7] = "炼虚期" LevelEnum[8] = "合体期" LevelEnum[9] = "大乘期" LevelEnum[10] = "渡劫期" LevelEnum[11] = "真仙期" LevelEnum[12] = "金仙" LevelEnum[13] = "太乙玉仙" LevelEnum[14] =...
local lpeg = require "lpeg" local util = require "digestif.util" local B, P, R, S, V = lpeg.B, lpeg.P, lpeg.R, lpeg.S, lpeg.V local C, Cc, Cp, Ct, Cmt, Cg = lpeg.C, lpeg.Cc, lpeg.Cp, lpeg.Ct, lpeg.Cmt, lpeg.Cg local concat = table.concat local merge = util.merge local search, gobble_until, case_fold = util.searc...
---@meta ---@class cc.GridBase :cc.Ref local GridBase={ } cc.GridBase=GridBase ---* Set the size of the grid. ---@param gridSize size_table ---@return self function GridBase:setGridSize (gridSize) end ---* brief Set the effect grid rect.<br> ---* param rect The effect grid rect. ---@param rect rect_table ---@retur...
--[[ Stringminimizer for "Filthy Peasants" ©LazyProggers Description pending. ]]-- -- LIBARIES (uncomment to use) -- require "peasant" -- Peasant class for peasant creation, deletion, adjustment -- require "gamer" -- Class for global variables and some player content -- require "fp_filemanagement" -- Class for ...
width = 200 height = 300 background = {r=10,g=200,b=33}
-- Until now, coroutines look like nothing more than a complicated -- way to call functions. The real power of coroutines stems from -- the yield function, which allows a running coroutine to suspend its -- execution so that it can be resumed later. Let us see a simple example: co = coroutine.create( function(...
return { { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetNil", targetAniEffect = "", arg_list = { weapon_id = 66761, emitter = "BattleBulletEmitter" } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffe...
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
local vim = vim local ts_config = require 'nvim-treesitter.configs' local M = {} function M.setup() ts_config.setup { ensure_installed = "maintained", -- ensure_installed = { "bash", "c", "cpp", "css", "go", "html", "java", "latex", "lua", "php", "python", "rust", "vim", "norg", "query" }, ...
local class = require "xgame.class" local swf = require "xgame.swf.swf" local FLBitmapData = class("FLBitmapData") function FLBitmapData:ctor(width, height, smooth) self.cobj = swf.BitmapData.new(width, height, smooth) end function FLBitmapData.Get:width() local w = self.cobj:getSize() return w end fu...
SWEP.VElements = { ["lanternmedieval"] = { type = "Model", model = "models/aoc_objects/lamp_02.mdl", bone = "lantern", rel = "", pos = Vector(6.752, 0.518, -11), angle = Angle(5.843, -85.325, -1.17), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygrou...
MCHN_Editor_ModelList={ ["Junk"]={ "models/props_borealis/bluebarrel001.mdl", "models/props_junk/garbage_carboard002a.mdl", } } MCHN_Editor_ModelPaths={ ["Wood"]={ {"models/props_phx/construct/wood/","*.mdl","GAME"} } }
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' client_scripts { "client.lua", -- add skins here "skins/default.lua", "skins/default_middle.lua", } exports { "getAvailableSkins", "changeSkin", "addSkin", "toggleSpeedo", "getCurrentSkin", "addSkin", }
-- Copyright (C) 2018 The Dota IMBA Development Team -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable ...
function Think() -- Do nothing end
local t = Def.ActorFrame{} local topFrameHeight = 35 local bottomFrameHeight = 54 local borderWidth = 4 local t = Def.ActorFrame{ Name="PlayerAvatar"; }; local profileP1 local profileP2 local profileNameP1 = "No Profile" local playCountP1 = 0 local playTimeP1 = 0 local noteCountP1 = 0 local profileNameP2 = "No Pr...
obj.spec.paused = true return obj
--[[ © 2018 Thriving Ventures AB do not share, re-distribute or modify without permission of its author (gustaf@thrivingventures.com). _______ _ _ _ _____ |__ __(_) | | | |_ _| | | _ __ _ ___ _ __ | | | | | | | | | |/ _` |/ _ \ '__| | | | | | | ...
file.open("first_setup.lua", "w") file.write([[ file.open("config.lua", "r") ssid = file.read('\r') pass = file.read('\r') name = file.read('\r') file.close() file.open("init.lua", "w") file.writeline('wifi.setmode(wifi.STATION) wifi.sta.config('..ssid..','..pass..')dofile("conf_server.lua")') file.close() node.resta...
local ringbuffer = require "resty.kafka.ringbuffer" local sendbuffer = require "resty.kafka.sendbuffer" describe("Test buffers: ", function() it("overflow sendbuffer", function() local buffer = sendbuffer:new(2, 20) local topic = "test" local partition_id = 1 local key = "key" local message = "h...
local handlers = {}; handlers.handle_request = function () -- { local return_string = 'Hello from LUA handler'; local request = platform.get_http_request(); local form = request:parse_req_form(); local response = platform.get_http_response(); --[[ local c1 = platform.nb_make_http_connection('localhost', 9980); ...
-- @info 存储模型 local RedisModelsDeviceInfo = require("./RedisModels/DeviceInfo.lua") local RedisModelsGatewayInfo = require("./RedisModels/GatewayInfo.lua") local MySQLModelsAppInfo = require("./MySQLModels/AppInfo.lua") local MySQLModelsDeviceInfo = require("./MySQLModels/DeviceInfo.lua") local MySQLModelsDeviceConfig...
local defaultCharacters = string.split("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", ""); return function(length, entries, separator) length = length or 5 entries = entries or defaultCharacters separator = separator or "" local entriesLength = #entries local result = table.create(length) for...
-- Use a protected call so we don't error out on first use local status_ok, _ = pcall(require, "diffview") if not status_ok then return end require('diffview').setup()
--Documentation updated for T7 firmware 1.0161 or newer, T4 firmware 1.0 or newer --This is the list of LabJack-specific functions. There are many more native Lua functions --http://www.lua.org/manual/5.2/manual.html#3 --All LabJack addresses can be found in the Register Matrix(Modbus Map) --https://labjack.com/suppor...
-- Event when Client calls to spawn a Light Events:Subscribe("SpawnLight", function(player, spawn_location, direction, entity, distance_trace_object) local rotation = direction:Rotation() + Rotator(90, 0, 0) -- Spawns a Light Bulb prop local prop_light = Prop(spawn_location, Rotator(), "NanosWorld::SM_Lamp", Collis...
-- This script based on the given example on https://moneymoney-app.com/api/import/ -- It is more or less a working in progress thing Importer{version = 0.01, format = "Import from Splittr", fileExtension = "csv", description = "Import transactions from CSV file ex...
return { name = "intro", bricks = { {00, 00, 00, 00, 00, 00, 00, 00}, {00, 11, 12, 13, 13, 12, 11, 00}, {00, 11, 12, 13, 13, 12, 11, 00}, {00, 11, 12, 13, 13, 12, 11, 00}, {00, 11, 12, 13, 13, 12, 11, 00}, {00, 11, 12, 13, 13, 12, 11, 00}, {00, 00, 00, 00, 00, 00, 00, 00}...
include "app.ui.base.init" include "app.ui.MatUI" _ENV=namespace "ui" using_namespace "luaClass" using_namespace "container" using_namespace "game" class("HeadSelectUI"){ super(cc.Layer); super(LUIObject); protected{ MEMBER._role(); MEMBER._mat(); MEMBER._tips(); }; publi...
local QuotesClient = { BUY = 1, SELL = 2 } function QuotesClient:new(params) local this = {} this.requiredParams = { 'rpcClient' } function this:checkRequiredParams(params) for i, key in ipairs(this.requiredParams) do if params[key] == nil then error(...
-- https://github.com/ImagicTheCat/lua-emgr -- MIT license (see LICENSE or src/emgr.lua) --[[ MIT License Copyright (c) 2021 ImagicTheCat Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without r...
local ADDONNAME = ... local debug = false -- luacheck: ignore 311/debug --@debug@ debug = true --@end-debug@ local L = LibStub("AceLocale-3.0"):NewLocale(ADDONNAME, "enUS", true, debug) -- luacheck: ignore 113/LibStub if not L then return end L.NO_POSITION_FOUND_S = "%s: Try to stand still for the next one for a mome...
object_building_kashyyyk_mun_kachirho_starport = object_building_kashyyyk_shared_mun_kachirho_starport:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_mun_kachirho_starport, "object/building/kashyyyk/mun_kachirho_starport.iff")
-- Contains everything associated with the player class -- Starting position of the player at each level playerStartX = 100 playerStartY = 150 -- Create the player which is dynamic (affected by force). Related collision class is also attached to it player = world:newRectangleCollider(playerStartX, playerStar...
local ffi = require('ffi') local hd = require('hoedown') local bundle = require('luvi').bundle local flags = hd.HOEDOWN_HTML_ESCAPE local renderer = hd.hoedown_html_renderer_new(flags, 0) local extensions = bit.bor( hd.HOEDOWN_EXT_BLOCK, hd.HOEDOWN_EXT_SPAN ) local document = hd.hoedown_document_new(renderer, ex...
local playsession = { {"cogito123", {143948}}, {"belbo", {143760}}, {"pickles28", {111014}}, {"SilentShInI", {91681}}, {"drill95", {72441}}, {"akrause", {921}}, {"AdvisableData", {28749}}, {"Fantomlord5", {17270}}, {"Farglon", {47315}}, {"Lillbirro", {9210}}, {"remarkablysilly", {1914}} } return playsession
-- @Author: Ritesh Pradhan -- @Date: 2016-04-13 23:36:56 -- @Last Modified by: Ritesh Pradhan -- @Last Modified time: 2016-04-21 14:36:01 -- Collectible: coin -- Long term Bonus -- Derived from collectible class -- can increase overall level of health, ammo and fuel local physics = require("physics") local coll...
ESX = nil Items = {} Usables = {} Players = {} Drops = {} Inventories = {} Datastore = {} Shops = {} Opened = {} Status = {'starting', ''} local failed = function(msg) Status[1], Status[2] = 'error', msg end local message = function(msg, colour) local type if colour == 1 then type = 'error' else...
local backgroundTexture = game.gui.getTexture("res/menu_bg.png") local logoTexture = game.gui.getTexture("res/logo.png") local function onCreate(overlay) local menu = StackMenu:create(900, overlay, 15) menu:setBackground(backgroundTexture) menu:addImage(logoTexture, 1064, 138) menu:pad(150) local...
sp = {} sp.logfile = "sp_log.txt" do local f = io.open(sp.logfile, 'w') f:close() end function sp.logWrite(str) local f = io.open(sp.logfile, 'a+') f:write(str .. "\n") f:close() end function sp.Print(...) local list = { ... } for i, v in ipairs(list) do list[i] = tostring(v) en...
--[[ Variables ]] local Config = { ["clothing"] = { ["text"] = "Loja de Roupas", ["sprite"] = 73, ["scale"] = 0.6, ["colour"] = 2, ["default"] = true, ["blips"] = { { ["pos"] = vector3(1692.16, 4822.06, 42.06) }, { ["pos"] = vector3(-7...
object_mobile_wod_reanimated_witch_07 = object_mobile_shared_wod_reanimated_witch_07:new { } ObjectTemplates:addTemplate(object_mobile_wod_reanimated_witch_07, "object/mobile/wod_reanimated_witch_07.iff")
local obstructor_cost_per_cm_r = 3 local obstructor_work_cost_m = 3 function GetWasteRockAmountForObj(obj, m) local c = WasteRockAmountsByEntity[obj.entity] if c then return c * const.ResourceScale end return obj:GetRadius() * obstructor_cost_per_cm_r end function RemoveRock(rock) GetFlightSystem(rock):Unmar...
local utils = require "limgui.utils" local maf = require "mafex" local M = {} ---@class TRS ---@field t vec3 ---@field r quat ---@field s vec3 ---@field matrix mat4 ---@class SceneNode ---@field name string ---@field transform TRS ---@field mesh SceneMesh ---@field parent SceneNode ---@field children SceneNode[] M.Sc...
--------------------------------------------------------------------------------------------------- -- User story: https://github.com/smartdevicelink/sdl_requirements/issues/10 -- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/RC/resource_allocation.md -- Item: Use Case 1: Alter...
vim.opt_local.bufhidden = 'hide' vim.opt_local.cursorline = false vim.opt_local.number = true vim.opt_local.signcolumn = 'no' vim.opt_local.spell = false vim.opt_local.undolevels = -1
local carrying = {} --carrying[source] = targetSource, source is carrying targetSource local carried = {} --carried[targetSource] = source, targetSource is being carried by source RegisterServerEvent("CarryPeople:sync") AddEventHandler("CarryPeople:sync", function(targetSrc) local source = source local sourcePed = G...
-- 条件判断 members = {Tom = 10,Jake = 11,Dodo = 12,Jhon = 16} for k,v in pairs(members) do if v==10 then print(k,'is 10 years old') elseif v==11 then print(k,'is 11 years old') elseif v==12 then print(k,'is 12 years old') else print(k,"is not 10,11,12 years old") ...
local F, C = unpack(select(2, ...)) C.themes["Blizzard_PVPUI"] = function() local r, g, b = C.r, C.g, C.b local PVPQueueFrame = PVPQueueFrame local HonorFrame = HonorFrame local ConquestFrame = ConquestFrame -- Category buttons local iconSize = 60-2*C.Mult for i = 1, 3 do local bu = PVPQueueFrame["Category...
require 'torch' torch.setdefaulttensortype('torch.FloatTensor') local ffi = require 'ffi' local class = require('pl.class') local dir = require 'pl.dir' local tablex = require 'pl.tablex' local argcheck = require 'argcheck' local flowX = require 'flowExtensions' require 'sys' require 'xlua' require 'image' local datas...
local skynet = require "skynet" local args = {...} if #args == 0 then table.insert(args, "1_base") end -- 查询接口 -- function skynet.queryservice(global, ...) -- 假如不清楚当前创建了此全局服务没有,可以通过以下接口来查询 -- 如果还没有创建过目标则一直等下去,直到目标服务被(其他服务触发)创建。 -- 当参数global为true时,则表示查询在所有节点中唯一的服务是否存在。 skynet.start(function() local us skynet.error...
local NPC = {__type="NPC"} local NPCFields = {} NPCFields.attachedLayerName = "" NPCFields.layerName = "" NPCFields.activateEventName = "" NPCFields.deathEventName = "" NPCFields.talkEventName = "" NPCFields.noMoreObjInLayer = "" NPCFields.spawnId = 0 NPCFields.spawnDirection = 0 NPCFields.spawnAi1 = ...