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package("partio") set_homepage("http://partio.us/") set_description("Partio is an open source C++ library for reading, writing and manipulating a variety of standard particle formats (GEO, BGEO, PTC, PDB, PDA).") set_license("BSD-3-Clause") add_urls("https://github.com/wdas/partio/archive/refs/tags/$(version).tar.gz", "https://github.com/wdas/partio.git") add_versions("v1.14.0", "f98874b781e92ab9b5d0575cabc437d27274cd91cb581f80960918efa491f902") add_deps("cmake", "python", "zlib") on_install("windows", "macosx", "linux", function (package) io.gsub("CMakeLists.txt", "add%_subdirectory%(.+%)", "add_subdirectory(src/lib)") io.gsub("CMakeLists.txt", "find%_package%(GLUT REQUIRED%)", "") local configs = {} table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) if package:config("pic") ~= false then table.insert(configs, "-DCMAKE_POSITION_INDEPENDENT_CODE=ON") end import("package.tools.cmake").install(package, configs) end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ void test() { Partio::ParticlesDataMutable* particles=Partio::createInterleave(); particles->addParticles(10); } ]]}, {configs = {languages = "c++11"}, includes = "Partio.h"})) end)
local M = {} --- Add a plugin. --- @param full_name string: {account_name}/{plugin_name} format --- @param opts table|nil: |optpack.nvim-add-option| function M.add(full_name, opts) require("optpack.command").add(full_name, opts) end --- Returns list of plugins. --- @return table: list of |optpack.nvim-plugin| function M.list() return require("optpack.command").list() end --- Returns a plugin. --- @param plugin_name string: --- @return table: |optpack.nvim-plugin| function M.get(plugin_name) return require("optpack.command").get(plugin_name) end --- Install plugins. --- @param opts table|nil: |optpack.nvim-install-or-update-option| function M.install(opts) require("optpack.command").install_or_update("install", opts) end --- Update plugins. --- @param opts table|nil: |optpack.nvim-install-or-update-option| function M.update(opts) require("optpack.command").install_or_update("update", opts) end --- Load a plugin. --- @param plugin_name string: function M.load(plugin_name) require("optpack.command").load(plugin_name) end -- helper function M.load_by_expr_keymap(...) M.load(...) return "" end --- Set default setting. --- @param setting table: |optpack.nvim-setting| function M.set_default(setting) require("optpack.command").set_default(setting) end return M
data:extend({ { type = "string-setting", name = "autofilter_mode", default_value = "contents belt", setting_type = "runtime-per-user", order = "autofilter", }, })
local request = require('http/request') local url = 'http://node.sz.com/' request(url, function(error, response, body) print(error, response, body) end) local url = 'http://node.sz.com/' request(url, function(error, response, body) print(error, response, body) end)
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] -- Called when Clockwork has loaded all of the entities. function cwSpawnPoints:ClockworkInitPostEntity() self:LoadSpawnPoints(); end; -- Called when a player spawns. function cwSpawnPoints:PlayerSpawn(player) if (player:HasInitialized()) then local position = nil; local rotate = nil; local randomSpawn = nil; local faction = player:GetFaction(); local class = Clockwork.class:FindByID(player:Team()); if (class) then if (self.spawnPoints[class.name] and #self.spawnPoints[class.name] > 0) then randomSpawn = math.random(1, #self.spawnPoints[class.name]); position = self.spawnPoints[class.name][randomSpawn].position; rotate = self.spawnPoints[class.name][randomSpawn].rotate; if (position) then player:SetPos(position + Vector(0, 0, 8)); end; if (rotate) then player:SetEyeAngles(Angle(0, rotate, 0)); end; end; end; if (!position) then if (self.spawnPoints[faction] and #self.spawnPoints[faction] > 0) then randomSpawn = math.random(1, #self.spawnPoints[faction]); position = self.spawnPoints[faction][randomSpawn].position; rotate = self.spawnPoints[faction][randomSpawn].rotate; if (position) then player:SetPos(position + Vector(0, 0, 8)); end; if (rotate) then player:SetEyeAngles(Angle(0, rotate, 0)); end; elseif (self.spawnPoints["default"]) then if (#self.spawnPoints["default"] > 0) then randomSpawn = math.random(1, #self.spawnPoints["default"]); position = self.spawnPoints["default"][randomSpawn].position; rotate = self.spawnPoints["default"][randomSpawn].rotate; if (position) then player:SetPos(position + Vector(0, 0, 8)); end; if (rotate) then player:SetEyeAngles(Angle(0, rotate, 0)); end; end; end; end; if (player:IsAdmin()) then Clockwork.datastream:Start(player, "SpawnPointESPSync", self:GetSpawnPoints()); end; end; end; local groupCheck = { owner = true, superadmin = true, admin = true, operator = true }; -- Called when a player's usergroup has been set. function cwSpawnPoints:OnPlayerUserGroupSet(player, usergroup) if (groupCheck[string.lower(usergroup)]) then Clockwork.datastream:Start(player, "SpawnPointESPSync", self:GetSpawnPoints()); end; end;
function AreStagePlayerModsForced() return false end function AreStageSongModsForced() return false end function ScreenSelectMusic:setupmusicstagemods() return self end function ScreenSelectMusic:setupcoursestagemods() local mode = GAMESTATE:GetPlayMode() if mode == "PlayMode_Oni" then local po = "clearall,default" -- Let SSMusic set battery. -- local so = "failimmediate,battery" local so = "failimmediate" local Reverse = PlayerNumber:Reverse() for pn in ivalues(GAMESTATE:GetHumanPlayers()) do GAMESTATE:GetPlayerState(pn):SetPlayerOptions("ModsLevel_Stage", po) MESSAGEMAN:Broadcast("PlayerOptionsChanged", {PlayerNumber = pn}) end GAMESTATE:SetSongOptions("ModsLevel_Stage", so) MESSAGEMAN:Broadcast("SongOptionsChanged") end return self end -- (c) 2006-2007 Steve Checkoway -- All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- distribute, and/or sell copies of the Software, and to permit persons to -- whom the Software is furnished to do so, provided that the above -- copyright notice(s) and this permission notice appear in all copies of -- the Software and that both the above copyright notice(s) and this -- permission notice appear in supporting documentation. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF -- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS -- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT -- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS -- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR -- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR -- PERFORMANCE OF THIS SOFTWARE.
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-- Quick and dirty script of OCRopus(0.3)-NHocr bridge -- by Hideaki Goto on May 15, 2009 -- -- Example of using NHocr as a line recognizer -- with OCRopus layout analysis. -- -- Installation: -- Save this Lua script as -- ${OCROPUS_INSTALLDIR}/share/ocropus/scripts/rec-nhocr.lua -- -- Usage: -- $ OCROSCRIPTS=${OCROPUS_INSTALLDIR}/share/ocropus/scripts \ -- ocroscript rec-nhocr input_image_file > output.txt -- -- Notes: -- This script produces a temporary file line.pgm in the current directory. -- Please be sure to run ocroscript in a user-writable directory. import_all(ocr) import_all(iulib) if #arg < 1 then print("Usage: ocroscript rec-nhocr input_image_file > output.txt ") os.exit(1) end pages = Pages() pages:parseSpec(arg[1]) segmenter = make_SegmentPageByRAST() page_image = bytearray() page_segmentation = intarray() line_image = bytearray() while pages:nextPage() do pages:getBinary(page_image) segmenter:segment(page_segmentation,page_image) regions = RegionExtractor() regions:setPageLines(page_segmentation) for i = 1,regions:length()-1 do regions:extract(line_image,page_image,i,1) write_image_gray("line.pgm", line_image) os.execute("/opt/nhocr/bin/nhocr -line -o - line.pgm ; rm line.pgm") end end
require('constants') local literacy = get_skill_value(PLAYER_ID, CSKILL_GENERAL_LITERACY) if literacy == 0 then local currency = get_item_count(PLAYER_ID, CURRENCY_ID) if currency >= 2000 then if add_confirmation_message("TEMPLE_TUTOR_LITERACY_SID") then clear_and_add_message("TEMPLE_TUTOR_LITERACY_ACCEPT_SID") remove_object_from_player(CURRENCY_ID, 2000) local literacy_val = RNG_range(1, 40) set_skill_value(PLAYER_ID, CSKILL_GENERAL_LITERACY, literacy_val) else clear_and_add_message("TEMPLE_TUTOR_LITERACY_DECLINE_SID") end else clear_and_add_message("TEMPLE_TUTOR_NSF_SID") end else clear_and_add_message("TEMPLE_TUTOR_SPEECH_TEXT_SID") end
local _,L = ... if GetLocale()=="frFR" then -- Main.lua L["Rematch"] = nil L["Toggle Window"] = "Basculer la fenêtre" L["Auto Load"] = "Chargement auto" L["Team Notes"] = "Notes d'équipe" L["Pets Tab"] = "Onglet de mascottes" L["Teams Tab"] = "Onglet d'équipes" L["Queue Tab"] = "Onglet de file" L["Toggle Rematch"] = "Basculer Rematch" L["Load this team?"] = "Charger cette équipe ?" L["They do not appear to be online."] = "Semble ne pas être en ligne." L["has also been added to your leveling queue!"] = "peut aussi être ajoutée à votre file de leveling !" L["The team named '%s' can't be found."] = "L'équipe '%s' ne peut être trouvée." L["Rematch Debug Info"] = "Infos de débogage Rematch" -- Utils.lua L["Leveling Pet"] = "Mascotte de leveling" -- Widgets\PetListButtons.lua L["Empty Battle Pet Slot"] = "Emplacement de combat vide" L["This pet can't level."] = "Cette mascotte ne peut monter de niveau." L["Only pets that can battle and are under 25 can go in the leveling queue."] = "Seules les mascottes pouvant combattre et d'un niveau inférieur à 25 peuvent être placées dans la file." -- Widgets\Toolbar.lua L["Total Pets"] = "Totales" L["Unique Pets"] = "Uniques" L["Save As..."] = "Sauver sous..." L["Save the currently loaded pets to a new team."] = "Enregistre les mascottes actuellement chargées dans une nouvelle équipe." L["Save the currently loaded pets to the loaded team."] = "Enregistre les mascottes actuellement chargées dans l'équipe chargée." L["Dismiss Pet"] = "Renvoyer la mascotte" L["Summon Pet"] = "Invoquer la mascotte" L["Summons a random pet from your favorites."] = "Invoque une mascotte aléatoire depuis vos favoris." L["Random Favorite"] = "Favorite aléatoire" L["Random From All"] = "Aléatoire entre toutes" L["All pets are at full health."] = "Toutes les mascottes possèdent tous leurs points de vie." L["This treat's buff is already active."] = "Cette amélioration est déjà active." L["%s\n\nPets At Max Level: %s%d\124r\nPets Not Collected: %s%d\124r\n\n%s Click to display more about your collection."] = "%s\n\nMascottes au niveau max : %s%d\124r\nMascottes non collectées : %s%d\124r\n\n%s Cliquez pour en savoir plus sur votre collection." -- Widgets\MinimapButton.lua L["Load Favorite Team"] = "Charger l'équipe favorite" L["Favorite Teams"] = "Équipes favorites" -- Widgets\PanelTabs.lua -- Process\PetLoading.lua L["You can't load a team during combat."] = "Vous ne pouvez pas charger une équipe pendant un combat." L["You can't load a team during a pet battle."] = "Vous ne pouvez pas charger une équipe pendant un combat de mascotte." L["You can't load a team in a matched pet battle."] = "Vous ne pouvez pas charger une équipe dans un combat de mascotte adapté." L["Loading..."] = "Chargement..." L["Pets are missing from this team!"] = "Mascottes absentes de cette équipe !" L["Substitutes were found. Please review the loaded team and click Save if you'd like to keep the chosen pets."] = "Des remplaçantes ont été trouvées. Merci de vérifier l'équipe chargée et de cliquer sur Enregistrer si vous souhaitez garder les mascottes choisies." L["Don't Warn About Missing Pets"] = "Ne pas m'alerter des mascottes manquantes" -- Process\Roster.lua -- Process\Filters.lua L["Favorites"] = "Favorites" L["Types"] = "Types" L["Strong Vs"] = "Fortes contre" L["Tough Vs"] = "Difficulté contre" L["Breed"] = "Race" L["Similar"] = "Similaire" L["Script"] = "Script" L["Level"] = "Niveau" L["Leveling"] = "En cours de leveling" L["Tradable"] = "Négociable" L["Battle"] = "Combat" L["Quantity"] = "Quantité" L["Team"] = "Équipe" L["Hidden"] = "Masquées" L["Zone"] = "Zone" L["Notes"] = "Notes" L["Search"] = "Rechercher" L["Sort"] = "Trier" L["Stats Search"] = "Statistiques de recherche" -- Process\PetList.lua -- Process\QueueProcess.lua L["Now leveling:"] = "En cours de leveling :" L["Rematch's leveling queue is empty"] = "La file de leveling Rematch est vide" L["All done leveling pets!"] = "Mascottes de leveling terminées !" -- Process\Sanctuary.lua -- Menus\Menu.lua L["Help"] = "Aide" -- Menus\TeamMenus.lua L["Edit Win Record"] = "Modifier le nombre de victoire" L["Change Name Or Target"] = "Changer le nom ou la cible" L["Edit Team"] = "Modifier l'équipe" L["Set Notes"] = "Écrire une note" L["Leveling Preferences"] = "Préférences de leveling" L["Move To"] = "Déplacer vers" L["Move To Top"] = "Placer en haut" L["Move Up"] = "Monter" L["Move Down"] = "Descendre" L["Move To End"] = "Placer à la fin" L["Share"] = "Partager" L["Delete this team?"] = "Supprimer cette équipe ?" L["Unload Team"] = "Décharger l'équipe" L["Put Leveling Pet Here"] = "Définir comme emplacement de leveling" L["Add a leveling pet to this team?"] = "Ajouter une mascotte à cette équipe ?" L["About Teams"] = "À propos des équipes" L["Teams named in %sWhite\124r have a target stored within them.\nTeams named in Gold do not.\n\n%sTo change pets or abilities in a team:\124r\n1) Load the team.\n2) Make any changes.\n3) Click Save at the bottom of the window."] = "Les équipes écrites en %sBlanc\124r possèdent une cible stockée avec elles.\nLes équipes écrites en Jaune n'en ont pas.\n\n%sPour changer les mascottes ou les compétences d'une équipe : \124r\n1) Chargez l'équipe.\n2) Apportez vos modifications.\n3) Cliquez sur Enregistrer en bas de la fenêtre." L["Export As Plain Text"] = "Exporter en texte brut" L["Export this team in plain text that you can copy elsewhere, such as forums or emails.\n\nThe plain text format is best for sharing a team with others that may not use Rematch.\n\nOther Rematch users can paste this team into their Rematch via Import Team."] = "Exporter cette équipe en texte brut que vous pouvez copier ailleurs, comme sur des forums ou des emails.\n\nLe format texte brut est meilleur pour partager une équipe avec d'autres personnes n'utilisant pas Rematch.\n\nLes autres utilisateurs de Rematch peuvent récupérer cette équipe dans leur Rematch via Importer une équipe." L["Export As String"] = "Exporter en tant que chaîne" L["Export this team as a string you can copy elsewhere, such as forums or emails.\n\nThe string format is best for copying multiple teams to be imported together, or for sharing teams with someone in another language.\n\nOther Rematch users can paste this team into their Rematch via Import Team."] = "Exporter cette équipe sous forme de chaîne que vous pouvez copier ailleurs, comme sur des forums ou des emails.\n\nLe format chaîne est meilleur pour copier plusieurs équipes qui pourront être importer ensemble, ou pour partager des équipes avec quelqu'un utilisant une autre langue.\n\nLes autres utilisateurs de Rematch peuvent récupérer cette équipe dans leur Rematch via Importer une équipe." L["Import Team"] = "Importer une équipe" L["Import a single team or many teams that was exported from Rematch."] = "Importer une ou plusieurs équipes qui ont été exportées depuis Rematch." L["Send Team"] = "Partager l'équipe" L["Sharing is disabled in options."] = "Le partage est désactivé dans les options." L["Send this team to another online user of Rematch."] = "Envoyer cette équipe à un autre utilisateur de Rematch connecté." L["Prompt To Load"] = "Proposer de charger l'équipe" L["When your new target has a saved team not already loaded, and the target panel isn't on screen, display a popup asking if you want to load the team.\n\nThis is only for the first interaction with a target. You can always load a target's team from the target panel."] = "Lorsque votre nouvelle cible possède une équipe enregistrée mais pas encore chargée, et que le panneau de cible n'est pas à l'écran, afficher une popup demandant si vous souhaitez charger l'équipe.\n\nAgit uniquement lors de la première interaction avec une cible. Vous pouvez toujours charger l'équipe associée à une cible depuis le panneau de cible." L["With Rematch Window"] = "Avec la fenêtre Rematch" L["Prompt to load with the Rematch window instead of a separate popup dialog."] = "Demander à charger l'équipe avec la fenêtre Rematch plutôt qu'une fenêtre de dialogue séparée." L["Always Prompt"] = "Toujours demander" L["Prompt every time you interact with a target with a saved team not already loaded, instead of only the first time."] = "Demander à chaque fois que vous interagissez avec une cible qui possède une équipe enregistrée mais pas encore chargée, au lieu de demander seulement la première fois." L["When you mouseover a new target that has a saved team not already loaded, immediately load it.\n\nThis is only for the first interaction with a target. You can always load a target's team from the target panel."] = "Lorsque vous passez la souris sur une nouvelle cible qui possède une équipe enregistrée pas encore chargée, charger automatiquement celle-ci.\n\nAgit uniquement lors de la première interaction avec une cible. Vous pouvez toujours charger l'équipe associée à une cible depuis le panneau de cible." L["Show After Loading"] = "Afficher après le chargement" L["After a team auto loads, show the Rematch window."] = "Après qu'une équipe soit automatiquement chargée, afficher la fenêtre Rematch." L["Show On Injured"] = "Afficher sur les blessés" L["When a team auto loads, show the Rematch window if any pets are injured."] = "Lorsqu'une équipe charge automatiquement, afficher la fenêtre Rematch si les mascottes ne sont pas au maximum de leurs points de vie." L["On Target Only"] = "Sur ciblage uniquement" L["Auto load upon targeting only, not mouseover.\n\n\124cffff4040WARNING!\124r This is not recommended! It can be too late to load pets if you target with right-click!"] = "Charger automatiquement lors du ciblage uniquement, et non sur le passage de la souris.\n\n\124cffff4040ATTENTION !\124r Ceci n'est pas recommandé ! Il sera peut-être trop tard pour charger les mascottes si vous ciblez avec un clic-droit !" L["Export Listed Teams"] = "Exporter les équipes listées" L["Export all teams listed below to a string you can copy elsewhere, such as forums or emails.\n\nOther Rematch users can then paste these teams into their Rematch via Import Teams.\n\nYou can export a single team by right-clicking one and choosing its Share menu."] = "Exporter toutes les équipes listées ci-dessous vers une chaîne que vous pouvez copier ailleurs, comme sur des forums ou des emails.\n\nLes autres utilisateurs de Rematch peuvent alors récupérer ces équipes dans leur Rematch via Importer des équipes.\n\nVous pouvez exporter une seule équipe en utilisant le clic-droit sur celle-ci et en choisissant son menu Partager." L["Backup All Teams"] = "Sauvegarder toutes les équipes" L["This will export all teams across all tabs into text that you can paste elsehwere, such as an email to yourself or a text file someplace safe. You can later restore these teams with the Import Teams option."] = "Cela exportera toutes les équipes de tous les onglets en texte que vous pourrez coller ailleurs, comme un email à vous-même ou un fichier texte dans un endroit sûr. Vous pourrez restaurer ces équipes plus tard avec l'option Importer des équipes." L["Import Teams"] = "Importer des équipes" L["Import From Pet Battle Teams"] = "Importer depuis les équipes de combat" L["Copy your existing teams from Pet Battle Teams to Rematch."] = "Copiez vos équipes existantes depuis vos équipes de combat de mascotte vers Rematch." -- Menus\PetMenus.lua L["Unnamed Pets"] = "Mascottes sans nom" L["-- Collected pets that still have their original name.\n\nreturn owned and not customName"] = "-- Mascottes collectées qui possèdent toujours leur nom original.\n\nRetourne leur propre nom et non le nom personnalisé" L["Partially Leveled"] = "Partiellement montée" L["-- Pets that have earned some xp in battle.\n\nreturn xp and xp>0"] = "-- Mascottes qui ont gagné quelques xp en combat.\n\nRetourne l'xp et l'xp > 0" L["Unique Abilities"] = "Compétences uniques" L["-- Pets with abilities not shared by other pets.\n\nif not count then\n -- create count of each ability per species\n count = {}\n for speciesID in AllSpeciesIDs() do\n for abilityID in AllAbilities(speciesID) do\n if not count[abilityID] then\n count[abilityID] = 0\n end\n count[abilityID] = count[abilityID] + 1\n end\n end\nend\n\nfor _,abilityID in ipairs(abilityList) do\n if count[abilityID]==1 then\n return true\n end\nend"] = "-- Mascottes possédant des compétences non partagées par d'autres mascottes.\n\nif not count then\n -- crée un compteur par spécialité\n count = {}\n for speciesID in AllSpeciesIDs() do\n for abilityID in AllAbilities(speciesID) do\n if not count[abilityID] then\n count[abilityID] = 0\n end\n count[abilityID] = count[abilityID] + 1\n end\n end\nend\n\nfor _,abilityID in ipairs(abilityList) do\n if count[abilityID]==1 then\n return true\n end\nend" L["Pets Without Rares"] = "Mascottes ne possédant pas de rares" L["-- Collected battle pets that have no rare version.\n\nif not rares then\n rares = {}\n for petID in AllPetIDs() do\n if select(5,C_PetJournal.GetPetStats(petID))==4 then\n rares[C_PetJournal.GetPetInfoByPetID(petID)]=true\n end\n end\nend\n\nif canBattle and owned and not rares[speciesID] then\n return true\nend"] = "-- Mascottes collectées qui n'ont pas de version rare.\n\nif not rares then\n rares = {}\n for petID in AllPetIDs() do\n if select(5,C_PetJournal.GetPetStats(petID))==4 then\n rares[C_PetJournal.GetPetInfoByPetID(petID)]=true\n end\n end\nend\n\nif canBattle and owned and not rares[speciesID] then\n return true\nend" L["Hybrid Counters"] = "Compteurs hybrides" L["-- Pets with three or more attack types different than their pet type.\n\nlocal count = 0\nfor _,abilityID in ipairs(abilityList) do\n local abilityType,noHints = select(7, C_PetBattles.GetAbilityInfoByID(abilityID) )\n if not noHints and abilityType~=petType then\n count = count + 1\n end\nend\n\nreturn count>=3\n"] = "-- Mascottes possédant 3 attaques ou plus que leur type de mascotte.\n\nlocal count = 0\nfor _,abilityID in ipairs(abilityList) do\n local abilityType,noHints = select(7, C_PetBattles.GetAbilityInfoByID(abilityID) )\n if not noHints and abilityType~=petType then\n count = count + 1\n end\nend\n\nreturn count>=3\n" L["Stop Leveling This Slot"] = "Arrêter de monter de niveau cet emplacement" L["Find Similar"] = "Trouver les identiques" L["Enter a new name"] = "Entrez un nouveau nom" L["List %d Teams"] = "Voir les %d équipes" L["Hide Pet"] = "Masquer la mascotte" L["Unhide Pet"] = "Voir la mascotte" L["Slotted pets cannot be released."] = "Les mascottes dans un emplacement ne peuvent être relâchées." L["Release this pet?"] = "Relâcher cette mascotte ?" L["Once released, this pet is gone forever!"] = "Une fois relâchée, cette mascotte est partie pour toujours !" L["Slotted pets cannot be caged."] = "Les mascottes dans un emplacement ne peuvent être mises en cage." L["Injured pets cannot be caged."] = "Les mascottes blessées ne peuvent être mises en cage." L["Cage this pet?"] = "Mettre en cage cette mascotte ?" L["Start Leveling"] = "Débuter le leveling" L["Add To Leveling Queue"] = "Ajouter à la file de leveling" L["Stop Leveling"] = "Arrêter le leveling" L["Only Favorites"] = "Favorites uniquement" L["Favorite Filters"] = "Filtres favoris" L["Pet Filter"] = "Filtre de mascotte" L["In addition to the filters in this menu, you can further refine the pet list with the search box. Some search examples:\n\nPets: %sBlack Tabby\124r\nZones: %sSilithus\124r\nAbilities: %sSandstorm\124r\nText in abilities: %sBleed\124r\nLevels: %slevel=21-23\124r\nStats: %sspeed>300\124r\n\nSearches in \"quotes\" will limit results to only complete matches.\n\nSearch results will be sorted by relevance unless the option %sDon't Sort By Relevance\124r is checked in the Options tab."] = "En plus des filtres de ce menu, vous pouvez affiner la liste de mascottes avec la barre de recherche. Quelques exemples de recherche\n\nMascottes : %sTigré noir\124r\nZones : %sSilithus\124r\nCompétences : %sTempête de sable\124r\nTexte de compétences : %sRace\124r\nNiveaux : %slevel=21-23\124r\nStatistiques: %sspeed>300\124r\n\nLes recherches entre \"quotes\" limitent les résultats à une correspondance complète.\n\nLes recherches seront triées par correspondance sauf si l'option %sNe pas trier par correspondance\124r est cochée dans l'onglet d'options." L["Reset All"] = "Réinitialiser tout" L["Checkbox Groups"] = "Cases à cocher" L["In filter menus, checkbox groups assume if nothing is checked you want to view all choices.\n\nYou can also:\n\n%s[Shift]+Click\124r to check all except the box clicked.\n\n%s[Alt]+Click\124r to uncheck all except the box clicked."] = "Dans les menus de filtre, on suppose que si aucune case n'est cochée dans les groupes de cases c'est que vous voulez voir tous les choix.\n\nVous pouvez aussi :\n\n%s[Maj]+Clic\124r pour tout cocher exceptée la case cliquée.\n\n%s[Alt]+Clic\124r pour tout décocher exceptée la case cliquée." L["Low Level (1-7)"] = "Bas niveau (1-7)" L["Mid Level (8-14)"] = "Niveau moyen (8-14)" L["High Level (15-24)"] = "Haut niveau (15-24)" L["Max Level (25)"] = "Niveau max (25)" L["Without Any 25s"] = "Sans niveau 25" L["Moveset Not At 25"] = "Moveset Not At 25" L["You can filter to a specific level or range of levels in the search box. For example, search for:\n\n\%slevel=1\124r\nor\n\%slevel=21-23\124r"] = "Vous pouvez filtrer à un niveau spécifique ou une fourchette de niveaux dans la zone de recherche. Par exemple, recherchez :\n\n\%slevel=1\124r\nor\n\%slevel=21-23\124r" L["All breed data is pulled from your installed %s%s\124r addon.\n\nThe breed \"New\" categorizes pets with no breed data. Keep your breed addon up to date to see if they have new data."] = "Toutes les données de race sont issues de votre addon %s%s\124r installé.\n\nLa race \"Nouvelle\" catégorise les mascottes qui ne possèdent pas encore de données de races. Maintenez votre addon de race à jour pour voir s'il y a de nouvelles données." L["Not Leveling"] = "Pas en cours de leveling" L["Not Tradable"] = "Pas négociable" L["Can Battle"] = "Peut se battre" L["Can't Battle"] = "Ne peut se battre" L["One Copy"] = "Un exemplaire" L["Two+ Copies"] = "Deux exemplaires ou plus" L["Three+ Copies"] = "Trois exemplaires ou plus" L["In A Team"] = "Dans une équipe" L["Not In A Team"] = "Pas dans une équipe" L["Current Zone"] = "Zone actuelle" L["Hidden Pets"] = "Mascottes cachées" L["Has Notes"] = "Possède des notes" L["Reverse Sort"] = "Inverser le tri" L["Favorites First"] = "Favorites en premier" L["Sort By"] = "Trier par" L["You can filter to a specific range of stats too. For example, search for:\n\n\%shealth>500\124r\nor\n\%sspeed=200-300\124r\n\nThe sort order is not ordinarily reset when filters are reset. The option %sReset Sort With Filters\124r in the Options tab will reset the sort when you reset the filters."] = "Vous pouvez aussi filtrer sur une fourchette de statistiques. Par exemple, recherchez :\n\n\%shealth>500\124r\nor\n\%sspeed=200-300\124r\n\nL'ordre de tri n'est normalement pas réinitialisé lorsque les filtres le sont. L'option %sRéinitialiser le tri avec les filtres\124r dans l'onglet d'options réinitialisera le tri lorsque vous réinitialiserez les filtres." L["Find Pets With This Ability"] = "Trouver les mascottes avec cette compétence" L["Hide this pet?"] = "Masquer cette mascotte ?" L["Don't Ask When Hiding Pets"] = "Ne pas demander confirmation lors du masquage de mascottes" L["Are you sure you want to hide all versions of %s%s\124r?\n\nHidden pets will not show up in the pet list or searches. You can view or unhide these pets in the 'Other' filter."] = "Êtes-vous sûr de vouloir masquer toutes les versions de %s%s\124r ?\n\nLes mascottes cachées n'apparaîtront plus dans la liste de mascottes ou lors des recherches. Vous pouvez les voir ou les ré-afficher dans le filtre 'Autre'." L["Save Filter"] = "Enregistrer le filtre" L["A filter must be active before it can be saved."] = "Un filtre doit être actif avant qu'il puisse être enregistré." L["Save this as a favorite filter?"] = "Enregistrer ce filtre comme filtre favoris ?" L["Filters: %s%s\124r\n\nChoose a name to use in the Favorite Filters menu:"] = "Filtres : %s%s\124r\n\nChoisissez un nom à utiliser dans le menu des filtres favoris :" L["Note: Search text and Sort order are not included in the filter."] = "À noter : Le texte de recherche et l'ordre de tri ne sont pas inclus dans le filtre." L["Delete Filter"] = "Supprimer le filtre" L["Are you sure you want to delete the filter named %s%s\124r?"] = "Êtes-vous sûr de vouloir supprimer le filtre %s%s\124r ?" L["New Script"] = "Nouveau script" L["Create a new pet filter."] = "Créer un nouveau filtre de mascotte." L["Delete Script"] = "Supprimer le script" L["Are you sure you want to delete the script named %s%s\124r?"] = "Êtes-vous sûr de vouloir supprimer le script %s%s\124r ?" -- Menus\Npcs.lua L["Eastern Kingdom"] = "Royaumes de l'Est" L["Kalimdor"] = "Kalimdor" L["Outland"] = "Outreterre" L["Northrend"] = "Norfendre" L["Cataclysm"] = "Cataclysme" L["Pandaria"] = "Pandarie" L["Beasts of Fable"] = "Mythes et légendes" L["Celestial Tournament"] = "Tournois Célestes" L["Draenor"] = "Draenor" L["Garrison"] = "Fief" L["Menagerie"] = "Ménagerie" L["Tanaan Jungle"] = "Jungle de Tanaan" L["Val'sharah"] = "Val'sharah" L["Suramar"] = "Suramar" L["Stormheim"] = "Tornheim" L["Highmountain"] = "Haut-Roc" L["Dalaran"] = "Dalaran" L["Azsuna"] = "Azsuna" L["No Target"] = "Pas de cible" L["Noteworthy Targets"] = "Cibles notables" L["These are noteworthy targets such as tamers and legendary pets.\n\nChoose one to view the pets you would battle.\n\nTargets with a \124TInterface\\RaidFrame\\ReadyCheck-Ready:14\124t already have a team saved."] = "Il y a des cibles notables comme les dompteurs et mascottes légendaires.\n\nChoisissez-en une pour voir les mascottes que vous souhaiteriez combattre.\n\nLes cibles avec un \124TInterface\\RaidFrame\\ReadyCheck-Ready:14\124t possèdent déjà une équipe enregistrée." -- Dialogs\Dialog.lua L["Tab:"] = "Onglet :" -- Cards\PetCard.lua L["Damage\nTaken"] = "Dégâts\nsubis" L["from"] = "avec" L["abilities"] = "compétences" L["Unpin Pet Card"] = "Détacher la fiche de mascotte" L["While pinned, the pet card will display where you last moved it.\n\nClick this to unpin the pet card and snap it back to the pets."] = "Tant qu'épinglée, la fiche de mascotte sera affichée au dernier endroit où vous l'aviez placé.\n\nCliquez ici pour détacher la fiche de mascotte et la re-positionner avec les mascottes" L["Pet Card"] = "Fiche de mascotte" L["Hold [Alt] to view more about this pet."] = "Maintenez [Alt] pour en savoir plus sur cette mascotte." L["XP: %d/%d (%d%%)"] = nil L["Possible Breeds"] = "Races possibles" L["Slotted"] = "Placée" L["This pet is loaded in one of the three battle pet slots."] = "Cette mascotte est chargée dans l'un des trois emplacements de combat de mascotte." L["Favorite"] = "Favorite" L["This pet is marked as a Favorite from its right-click menu."] = "Cette mascotte est marquée comme favorite depuis son menu contextuel." L["This pet is in Rematch's leveling queue."] = "Cette mascotte est dans la file d'attente de leveling Rematch." L["Determines how stats are distributed. All breed data is pulled from your installed %s%s\124r addon."] = "Détermine comment les statistiques sont distribués. Toute donnée de race est issue de votre addon %s%s\124r." L["Species ID"] = "ID d'espèce" L["All versions of this pet share this unique \"species\" number."] = "Toutes les versions de cette mascotte partagent ce numéro unique \"d'espèce\"." L["%d Teams"] = "%d équipes" L["Teams"] = "Équipes" L["%s Click to search for all teams that include this pet."] = "%s Cliquez pour rechercher toutes les équipes incluant cette mascotte." L["%s Click to search for all versions of this pet."] = "%s Cliquez pour rechercher toutes les versions de cette mascotte." L["When this team loads, your current leveling pet will go in this spot."] = "Lorsque cette équipe charge, votre mascotte actuelle de leveling va dans cet emplacement." L["This is an opponent pet."] = "Mascotte d'un adversaire." L["All breed data pulled from %s%s\124r."] = "Toutes les données de race sont issues de %s%s\124r." L["Stats At Level 25 \124cff0070ddRare"] = "Statistiques au niveau 25 \124cff0070ddRare" L["No known breeds :("] = "Race inconnue :(" -- Cards\AbilityCard.lua L["Vs"] = nil -- Cards\Notes.lua L["Pet Notes"] = "Notes" L["Delete Notes"] = "Supprimer les notes" L["Are you sure you want to delete the notes for %s\124r?"] = "Êtes-vous sûr de vouloir supprimer les notes pour %s\124r ?" -- Cards\WinRecord.lua L["Win Record"] = "Enregistrement de victoire" L["Hold [Alt] to view totals for all teams."] = "Maintenez [Alt] pour voir les totaux de toutes les équipes." L["Wins:"] = "Victoires :" L["Losses:"] = "Défaites :" L["Draws:"] = "Matchs nuls :" L["Totals Across All Teams"] = "Totaux toutes équipes confondues" L["%s%s\124r Battles"] = "Combats %s%s\124r" L["+1 Win"] = "+1 Victoire" L["+1 Loss"] = "+1 Défaite" L["+1 Draw"] = "+1 Match nul" L["Reset Win Record"] = "Réinitialiser les enregistrements de victoire" L["Are you sure you want to remove all wins, losses and draws from the team \"%s\"?"] = "Êtes-vous sûr de vouloir supprimer toutes les victoires, défaites et matchs nuls de l'équipe \"%s\" ?" L["Reset All Win Records"] = "Réinitialiser tous les enregistrements de victoire" L["Are you sure?"] = "Êtes-vous sûr ?" L["This will remove win record data for all teams and cannot be undone!"] = "Cela supprimera toutes les données d'enregistrement de victoire pour toutes les équipes et c'est irréversible !" L["Convert Team Names To Win Records"] = "Convertir les noms d'équipes en enregistrements de victoires" L["Convert"] = "Convertir" L["This will look for teams with names that may include win-loss-draw stats and pull those into an actual win record before removing the numbers from the team name.\n\nDo you want to convert these teams?\n\nThe currently loaded team will be unloaded to prevent major complications.\n\n\124cffff1111Please backup your teams before attempting this!"] = "Cela va chercher les équipes avec des noms qui peuvent inclure des statistiques de victoire-défaite-match nul et récupérer celles-ci dans un enregistrement de victoire actuel avant de supprimer les nombres de leur nom d'équipe.\n\nVoulez-vous convertir cette équipe ?\n\nL'équipe actuellement chargée sera déchargée pour éviter des complications.\n\n\124cffff1111Merci de sauvegarder vos équipes avant de tenter cette manip !" L["Done!"] = "Fait !" L["%s%d teams and %d battles were converted."] = "%s%d équipes et %d combats ont été convertis." -- Panels\PetPanel.lua L["Strong vs"] = "Forte vs" L["Tough vs"] = "Difficulté vs" L["Pets: %s%d"] = "Mascottes : %s%d" L["Filters: %s%s"] = "Filtres : %s%s" -- Panels\LoadoutPanel.lua L["Target has a saved team"] = "Possède une équipe" L["Load"] = "Charger" L["Load the team saved for this target."] = "Charge l'équipe enregistrée pour cette cible." L["This target has no saved team"] = "Pas d'équipe enregistrée" L["Save the currently loaded pets to this target."] = "Enregistre les mascottes actuellement chargées pour cette cible." -- Panels\TeamPanel.lua -- Panels\QueuePanel.lua L["Ascending Level"] = "Niveau croissant" L["Descending Level"] = "Niveau décroissant" L["Median Level"] = "Niveau médian" L["Type"] = "Type" L["Queue"] = "File" L["This is the leveling queue. Drag pets you want to level here.\n\nRight click any of the three battle pet slots and choose 'Put Leveling Pet Here' to mark it as a leveling slot you want controlled by the queue.\n\nWhile a leveling slot is active, the queue will fill the slot with the top-most pet in the queue. When this pet reaches level 25 (gratz!) it will leave the queue and the next pet in the queue will take its place.\n\nTeams saved with a leveling slot will reserve that slot for future leveling pets."] = "Il s'agit de la file d'attente de leveling. Déplacez les mascottes que vous souhaitez monter ici.\n\nFaites un clic-droit sur n'importe lequel des trois emplacements de combat de mascotte et sélectionnez 'Mettre une mascotte de leveling ici' pour le marquer comme emplacement de leveling que vous souhaitez contrôler avec la file d'attente.\n\nTant qu'un emplacement de leveling est actif, la file d'attente le remplira avec la meilleure mascotte de la file. Quand cette mascotte sera niveau 25 (félicitation !) elle quittera la file et la mascotte suivante prendra sa place.\n\nLes équipes enregistrées avec un emplacement de leveling conserveront cet emplacement pour les futures mascottes de leveling." L["Sort by:"] = "Trier par :" L["Sort all pets in the queue from level 1 to level 24."] = "Trie toutes les mascottes de la file du niveau 1 au niveau 24." L["Sort all pets in the queue for levels closest to 10.5."] = "Trie toutes les mascottes de la file pour les niveaux les plus proche de 10,5." L["Sort all pets in the queue from level 24 to level 1."] = "Trie toutes les mascottes de la file du niveau 24 au niveau 1." L["Sort all pets in the queue by their types."] = "Trie toutes les mascottes de la file par leur type." L["Active Sort"] = "Tri actif" L["The queue will stay sorted in the order chosen. The order of pets may automatically change as they gain xp or get added/removed from the queue.\n\nYou cannot manually change the order of pets while the queue is actively sorted."] = "La file restera triée dans l'ordre choisi. L'ordre des mascottes peut automatiquement changer en fonction de leur gain d'xp ou de leur ajout/suppression de la file.\n\nVous ne pouvez pas changer manuellement l'ordre des mascottes tant que la file est triée." L["Pause Preferences"] = "Suspendre les préférences" L["Suspend all preferred loading of pets from the queue, except for pets that can't load."] = "Suspend tous les chargements de mascottes préférés depuis la file, excepté pour les mascottes qui ne peuvent être chargée." L["Fill Queue"] = "Remplir la file" L["Fill the leveling queue with one of each version of a pet that can level from the filtered pet list, and for which you don't have a level 25 or one in the queue already."] = "Remplir la file de leveling avec une version de chaque mascotte qui peut monter de niveau depuis la liste de mascottes filtrée, et pour lesquelles vous n'avez de niveau 25 ou une version déjà présente dans la file." L["Fill Queue More"] = "Remplir plus la file" L["Fill the leveling queue with one of each version of a pet that can level from the filtered pet list, regardless whether you have any at level 25 or one in the queue already."] = "Remplir la file de leveling avec une version de chaque mascotte qui peut monter de niveau depuis la liste de mascottes filtrée, peu importe si vous en possédez déjà une version au niveau 25 ou une version déjà présente dans la file." L["Empty Queue"] = "Vider la file" L["Remove all leveling pets from the queue."] = "Supprime toutes les mascottes de leveling de la file d'attente." L["Are you sure you want to remove all pets from the leveling queue?"] = "Êtes-vous sûr de vouloir supprimer toutes les mascottes de la file de leveling ?" L["Leveling Queue"] = "File de leveling" L["No Active Sort"] = "Pas de tri actif" L["Turn off Active Sort. Queued pets can then be rearranged and will not automatically reorder themselves.\n\nTo turn Active Sort back on, check %sActive Sort\124r in the Queue menu."] = "Désactive le tri actif. Les mascottes dans la file peuvent alors être réarrangées et ne seront pas automatiquement retriées par elles-même.\n\nPour réactiver le tri actif, cochez %sTri actif\124r dans le menu de la file." L["Turn Off Active Sort?"] = "Désactiver le tri actif ?" L["Leveling Pets: %s%s"] = "Mascottes : %s%s" L["Active Sort:"] = "Tri actif :" L["Add these pets to the queue?"] = "Ajouter ces mascottes à la file ?" L["This will add %s%d\124r pets to the leveling queue.\n\nYou can be more selective by filtering pets.\n\nFor instance, if you filter pets to High Level (15-24) and Rare, Fill Queue will only add rare pets between level 15 and 24."] = "Cela ajoutera %s%d\124r mascottes à la file de leveling.\n\nVous pouvez être plus sélectif en filtrant les mascottes.\n\nPar exemple, si vous filtrez les mascottes sur Haut niveau (15-24) et Rare, Remplir la file ajoutera uniquement les mascottes rares entre le niveau 15 et le niveau 24." L["This will add %s%d\124r pets to the leveling queue."] = "Cela ajoutera %s%d\124r mascottes à la file de leveling." -- Panels\MiniQueue.lua -- Panels\MiniPanel.lua L["This target has a saved team"] = "Possède une équipe" -- Panels\OptionPanel.lua L["All Options"] = "Toutes les options" L["Targeting Options"] = "Options de ciblage" L["Auto load upon targeting only, not mouseover.\n\n\124cffff4040WARNING!\124r This is not recommended! It can be too late to load pets if you target with right click!"] = "Charger automatiquement lors du ciblage uniquement, et non sur le passage de la souris.\n\n\124cffff4040ATTENTION !\124r Ceci n'est pas recommandé ! Il sera peut-être trop tard pour charger les mascottes si vous ciblez avec un clic-droit !" L["Always Show When Targeting"] = "Toujours afficher lors du ciblage" L["Regardless whether a target's team is already loaded, show the Rematch window when you target something with a saved team."] = "Peu importe si une équipe liée à une cible est chargée, monter la fenêtre Rematch quand vous ciblez quelque chose avec une équipe enregistrée." L["Preferred Window Mode"] = "Mode fenêtré préféré" L["Minimized Standalone"] = "Autonome minimisée" L["When automatically showing the Rematch window, show the minimized standalone window."] = "Lors de l'affichage automatique de la fenêtre Rematch, afficher la fenêtre autonome minimisée." L["Maximized Standalone"] = "Autonome maximisée" L["When automatically showing the Rematch window, show the maximized standalone window."] = "Lors de l'affichage automatique de la fenêtre Rematch, afficher la fenêtre autonome maximisée." L["Pet Journal"] = "Journal de mascottes" L["When automatically showing the Rematch window, show the pet journal."] = "Lors de l'affichage automatique de la fenêtre Rematch, afficher le journal de mascottes." L["Standalone Window Options"] = "Options de fenêtre autonome" L["Use Custom Scale"] = "Utiliser une échelle personnalisée" L["Change the relative size of the standalone window to anywhere between 50% and 200% of its standard size."] = "Change la taille relative de la fenêtre autonome pour quelque part entre 50% et 200% de sa taille standard." L["Single Panel Mode"] = "Mode panneau simple" L["Collapse the maximized standalone window to one panel instead of two side by side.\n\nUsers of earlier versions of Rematch may find this mode more familiar."] = "Réduit la taille maximale de la fenêtre autonome en un seul panneau plutôt que deux côte à côte.\n\nLes utilisateurs des versions précédentes de Rematch peuvent trouver ce mode plus familier." L["Combine Pets And Queue"] = "Combiner mascottes et file" L["In single panel mode, combine the Pets and Queue tabs together. A narrow queue will display to the right of the pet list instead of in a separate tab."] = "En mode simple panneau, combine les onglets de mascottes et de file d'attente ensemble. Une file d'attente étroite s'affiche à droite de la liste de mascottes plutôt que dans un onglet séparé." L["Keep Window On Screen"] = "Garder la fenêtre à l'écran" L["Don't hide the standalone window when the ESCape key is pressed or most other times it would hide, such as going to the game menu."] = "Ne pas masquer la fenêtre autonome quand la touche Echap est pressée ou les autres fois où elle devrait être masquée, comme en allant dans le menu du jeu." L["Even For Pet Battles"] = "Même pour les combats de mascotte" L["Keep the standalone window on the screen even when you enter pet battles."] = "Garder la fenêtre autonome à l'écran même quand vous entrez dans un combat de mascotte." L["Even Across Sessions"] = "Même entre sessions de jeu" L["If the standalone window was on screen when logging out, automatically summon it on next login."] = "Si la fenêtre autonome était à l'écran lors de la déconnexion, la réinvoquer automatiquement à la prochaine connexion." L["Don't Minimize With ESC Key"] = "Ne pas minimiser avec la touche Echap" L["Don't minimize the standalone window when the ESCape key is pressed."] = "Ne pas minimiser la fenêtre autonome quand la touche Echap est pressée." L["Lower Window Behind UI"] = "Fenêtre plus petite derrière l'interface" L["Push the standalone window back behind other parts of the UI so other parts of the UI can appear ontop."] = "Pousser la fenêtre autonome derrière les autres parties de l'interface, les autres parties de l'interface s'afficheront donc au premier plan." L["Move Panel Tabs To Right"] = "Déplacer le panneau d'onglets à droite" L["Align the Pets, Teams, Queue and Options tabs to the right side of the standalone window."] = "Aligner les onglets de mascottes, d'équipes, de file d'attente et d'options du côté droit de la fenêtre autonome." L["Minimal Minimized Window"] = "Fenêtre minimisée minimale" L["Remove the titlebar and tabs when the standalone window is minimized."] = "Supprimer la barre de titre et les onglets lorsque la fenêtre autonome est minimisée." L["Appearance Options"] = "Options d'apparence" L["Compact List Format"] = "Format de liste compacte" L["Use an alternate style of lists for Pets, Teams and Queue to display more on the screen at once.\n\n\124cffff4040This option requires a Reload."] = "Utiliser un style de liste alternatif pour les mascottes, les équipes et la file d'attente pour en afficher plus à l'écran à la fois.\n\n\124cffff4040Cette option exige un rechargement de l'interface." L["Use Smaller Text Too"] = "Utiliser des textes plus petits également" L["Also use smaller text in the Compact List Format so more text displays on each button."] = "Utiliser aussi des textes plus petits dans la liste au format compact, plus de texte sera donc affiché sur chaque bouton." L["Color Pet Names By Rarity"] = "Colorer les noms par rareté" L["Make the names of pets you own the same color as its rarity. Blue for rare, green for uncommon, etc."] = "Colorer les noms de mascottes de la même couleur que leur rareté. Bleu pour rare, vert pour inhabituel, etc." L["Hide Rarity Borders"] = "Masquer les bords de rareté" L["Don't color the icon border for pets you own in the same color as its rarity."] = "Ne pas colorer les bords des icônes de mascottes en fonction de leur rareté." L["Hide Level At Max Level"] = "Masquer le niveau au niveau max" L["If a pet is level 25, don't show its level on the pet icon."] = "Si une mascotte est niveau 25, ne pas afficher son niveau sur son icône." L["Show Ability Numbers"] = "Afficher le numéro de compétence" L["In the ability flyout, show the numbers 1 and 2 to help with the common notation such as \"Pet Name 122\" to know which abilities to use."] = "Dans le menu contextuel de compétence, afficher les nombres 1 et 2 pour aider avec les notations communes comme \"Nom de mascotte 122\" pour connaître les compétences à utiliser." L["Toolbar Options"] = "Options de barre d'outil" L["Move Toolbar To Bottom"] = "Placer la barre d'outil en bas" L["Move the toolbar buttons (Revive Battle Pets, Battle Pet Bandages, Safari Hat, etc) to the bottom of the standalone window.\n\nAlso convert the red panel buttons (Save, Save As, Find Battle) to toolbar buttons."] = "Déplacer les boutons de la barre d'outil (Ranimer les mascottes, Bandages de mascottes, etc) en bas de la fenêtre autonome.\nConvertir également les boutons rouges du panneau (Enregistrer, Enregistrer sous, Trouver un combat) en boutons de la barre d'outil." L["Reverse Toolbar Buttons"] = "Inverser les boutons de la barre d'outil" L["Reverse the order of the toolbar buttons (Revive Battle Pets, Battle Pet Bandages, Safari Hat, etc)."] = "Inverse l'ordre des boutons de la barre d'outil (Ranimer les mascottes, Bandages pour mascottes, etc)." L["Hide On Toolbar Right Click"] = "Masquer sur clic-droit de la barre d'outil" L["When a toolbar button is used with a right click, dismiss the Rematch window after performing its action."] = "Lorsqu'un un bouton de la barre d'outil est utilisé avec un clic-droit, dissimuler la fenêtre Rematch après avoir réalisé l'action associée." L["Safari Hat Reminder"] = "Rappel pour Chapeau de Safari" L["Draw attention to the safari hat button while a pet below max level is loaded.\n\nAlso show the Rematch window when a low level pet loads and the safari hat is not equipped."] = "Attirer l'attention sur le bouton Chapeau de Safari lorsqu'une mascotte de niveau maximum est chargée.\n\nMontrer également la fenêtre Rematch lorsqu'une mascotte de bas niveau charge et que le Chapeau de Safari n'est pas équipé." L["Pet Card & Notes Options"] = "Options de fiche de mascotte & de notes" L["Allow Pet Cards To Be Pinned"] = "Permettre à la fiche de mascotte d'être épinglée" L["When dragging a pet card to another part of the screen, pin the card so all future pet cards display in the same spot, until the pet card is moved again or the unpin button is clicked."] = "Lors du glissement d'une fiche de mascotte vers une autre partie de l'écran, épingler la fiche de manière à ce que toutes les futures fiches de mascotte s'affichent au même endroit, jusqu'à ce que la fiche soit déplacée à nouveau ou que le bouton Détacher soit cliqué." L["Click For Pet Cards & Notes"] = "Cliquer pour fiche de mascotte & notes" L["Instead of automatically showing pet cards and notes when you mouseover them, require clicking the pet or notes button to display them."] = "Plutôt que d'afficher automatiquement les fiches de mascotte et les notes lorsque vous passez la souris dessus, exiger un clic sur la mascotte ou sur le bouton de notes pour les afficher." L["Faster Pet Cards & Notes"] = "Fiche de mascottes & notes plus rapides" L["Instead of a small delay before showing pet cards and notes, immediately show them as you mouseover pets and notes buttons."] = "Au lieu d'avoir un petit délai avant d'afficher les fiches de mascottes et les notes, les afficher immédiatement lors du passage de la souris sur les mascottes et les boutons de notes." L["Use Pet Cards In Battle"] = "Utiliser les fiches de mascotte en combat" L["Use the pet card on the unit frames during a pet battle instead of the default tooltip."] = "Utiliser la fiche de mascotte sur le cadre d'unité pendant un combat de mascotte au lieu de l'infobulle par défaut." L["Use Pet Cards For Links"] = "Utiliser les fiches de mascottes pour les liens" L["Use the pet card when viewing a link of a pet someone else sent you instead of the default link."] = "Utiliser la fiche de mascotte lorsque vous visualisez un lien d'une mascotte que quelqu'un d'autre vous a envoyé, plutôt que d'utiliser le lien par défaut." L["Show Team Cards"] = "Afficher les fiches d'équipe" L["Show a card with team details when you mouseover a team.\n\n%sIMPORTANT:\124r While this option is enabled, clicking a team will lock the team card instead of loading it. %sDouble-Click\124r to load a team with this option enabled, just as you would Double-Click a pet to summon it."] = "Afficher une fiche avec les détails de l'équipe lorsque vous passez la souris sur une équipe.\n\n%sIMPORTANT :\124r Tant que cette option est activée, le fait de cliquer sur une équipe verrouillera la fiche de l'équipe plutôt que de charger l'équipe. %sDouble-Cliquez\124r pour charger une équipe avec cette option activée, simplement comme vous le feriez pour invoquer une mascotte." L["Keep Notes On Screen"] = "Garder les notes à l'écran" L["Don't hide notes when the ESCape key is pressed or other times it would hide, such as changing tabs or closing Rematch."] = "Ne pas masquer les notes lorsque la touche Echap est pressée ou les autres fois où elle seraient masquée, comme lors du changement d'onglet ou de la fermeture de Rematch." L["Show Notes Upon Targeting"] = "Afficher les notes lors du ciblage" L["When your target has a saved team with notes, automatically display and lock the notes."] = "Lorsque votre cible dispose d'une équipe enregistrée possédant des notes, afficher et verrouiller automatiquement les notes." L["Show Notes In Battle"] = "Afficher les notes pendant un combat" L["If the loaded team has notes, display and lock the notes when you enter a pet battle."] = "Si l'équipe chargée possède des notes, afficher et verrouiller ces notes lorsque vous entrez dans un combat de mascotte." L["Only Once Per Team"] = "Seulement une fois par équipe" L["Only display notes automatically the first time entering battle, until another team is loaded."] = "Afficher les notes automatiquement uniquement la première fois que l'équipe commence un combat, jusqu'à ce qu'une autre équipe soit chargée." L["Alternate Lore Font"] = "Police de connaissance alternée" L["Use a more normal-looking font for lore text on the back of the pet card."] = "Utiliser une police avec un look plus classique pour le texte des connaissances en bas de le fiche de mascotte." L["Show Species ID On Pet Cards"] = "Afficher l'ID d'espèce sur la fiche" L["Display the numerical species ID of a pet as a stat on their pet card."] = "Afficher l'ID numérique de l'espèce d'une mascotte comme une caractéristique sur leur fiche de mascotte." L["Team Options"] = "Options d'équipe" L["Hide Targets Below Teams"] = "Masquer les cibles sous les équipes" L["Hide the target name that appears beneath a team that is not named the same as its target."] = "Masquer le nom de la cible qui apparaît sous une équipe qui ne s'appelle pas pareil que sa cible." L["Always Show Team Tabs"] = "Toujours afficher les onglets d'équipe" L["Show team tabs along the right side of the window even if you're not on the team panel."] = "Afficher les onglets d'équipe sur le côté droit de la fenêtre même si vous n'êtes pas sur le panneau d'équipe." L["Move Team Tabs To Left"] = "Déplacer les onglets d'équipe à gauche" L["Move the team tabs along the right side of the standalone window to the left side."] = "Déplace les onglets d'équipe du côté droit de la fenêtre vers le côté gauche." L["Auto Track Win Record"] = "Suivre automatiquement les victoires" L["At the end of each battle, automatically record whether the loaded team won or lost.\n\nForfeits always count as a loss.\n\nYou can still manually update a team's win record at any time."] = "À la fin de chaque combat, enregistrer automatiquement le fait que l'équipe chargée ait gagné ou perdu.\n\nLes forfaits compte toujours comme une défaite.\n\nVous pouvez toujours, à tout moment, mettre à jour manuellement un enregistrement de victoire d'une équipe." L["For PVP Battles Only"] = "Pour les combat JcJ uniquement" L["Automatically track whether the loaded team won or lost only in a PVP battle and never for a PVE battle."] = "Suivre automatiquement si l'équipe chargée a gagné ou perdu uniquement dans les combats JcJ et jamais pour les combats classiques." L["Display Total Wins Instead"] = "Afficher plutôt le total de victoires" L["Instead of displaying the win percentage of a team on the win record button, display the total number of wins.\n\nTeam tabs that are sorted by win record will sort by total wins also."] = "Au lieu d'afficher le pourcentage de victoires d'une équipe sur le bouton d'enregistrement de victoire, afficher le nombre total de victoire.\n\nLes onglets d'équipe qui sont triés par enregistrement de victoire seront triés par nombre de victoires total aussi." L["Hide Win Record Buttons"] = "Masquer les boutons de victoires" L["Hide the win record button displayed to the right of each team.\n\nYou can still manually edit a team's win record from its right-click menu and automatic tracking will continue if enabled."] = "Masquer le bouton d'enregistrement de victoire affiché à droite de chaque équipe.\n\nVous pouvez toujours modifier manuellement les enregistrement de victoire d'une équipe depuis son menu clic-droit et le suivi automatique continuera s'il est activé." L["Leveling Queue Options"] = "Options de la file de leveling" L["Prefer Living Pets"] = "Préférer les mascottes vivantes" L["When loading pets from the queue, skip dead pets and load living ones first."] = "Lors du chargement des mascottes depuis la file, passe les mascottes mortes et charge celles vivantes en premier." L["And At Full Health"] = "Et avec points de vie max" L["Also prefer uninjured pets when loading pets from the queue."] = "Préférer également les mascottes qui possèdent leur maximum de points de vie lors du chargement des mascottes depuis la file." L["Double Click To Send To Top"] = "Double-clic pour envoyer en tête" L["When a pet in the queue panel is double clicked, send it to the top of the queue instead of summoning it."] = "Lorsqu'une mascotte de la file est double-cliquée, l'envoyer en tête de la file plutôt que de l'invoquer." L["Hide Leveling Pet Toast"] = "Masquer les popup des mascottes de leveling" L["Don't display the popup 'toast' when a new pet is automatically loaded from the leveling queue."] = "Ne pas afficher les popup 'toast' lorsqu'une nouvelle mascotte est automatiquement chargée depuis la file de leveling." L["Automatically Level New Pets"] = "Monter automatiquement les nouvelles mascottes" L["When you capture or learn a pet, automatically add it to the leveling queue."] = "Lorsque vous capturez ou apprenez une nouvelle mascotte, l'ajouter automatiquement à la file de leveling." L["Only Pets Without A 25"] = "Mascottes sans 25 uniquement" L["Only automatically level pets which don't have a version already at 25 or in the queue."] = "Monter automatiquement uniquement les mascottes qui ne possèdent pas déjà une version au niveau 25 ou déjà dans la file de leveling." L["Only Rare Pets"] = "Mascottes rares uniquement" L["Only automatically level rare quality pets."] = "Monter automatiquement uniquement les mascottes de qualité rare." L["Pet Filter Options"] = "Options de filtre de mascotte" L["Reset Filters On Login"] = "Réinitialiser les filtres à la connexion" L["When logging in, start with all pets listed and no filters active."] = "Lors de la connexion, commencer avec toutes les mascottes affichées et aucun filtre actif." L["Reset Sort With Filters"] = "Réinitialiser le tri avec les filtres" L["When clearing filters, also reset the sort back to the default: Sort by Name, Favorites First."] = "Lors du nettoyage des filtres, réinitialiser également le tri par défaut : Triées par Nom, Favorites en premier." L["Don't Reset Search With Filters"] = "Ne pas réinitialiser la recherche avec les filtres" L["When manually clearing filters, don't clear the search box too.\n\nSome actions, such as logging in or Find Similar, will always clear search regardless of this setting."] = "Lors du nettoyage manuel des filtres, ne pas nettoyer la barre de recherche en même temps.\n\nPlusieurs actions, comme la connexion ou la recherche des similaires, nettoyeront toujours la recherche peu importe ce paramètre." L["Sort By Chosen Name"] = "Trier par surnom" L["When pets are sorted by name, sort them by the name given with the Rename option instead of their original name."] = "Lorsque les mascottes sont triées par nom, les trier sur le nom donné via l'option Renommer plutôt que leur nom original." L["Don't Sort By Relevance"] = "Ne pas trier par pertinence" L["When searching for something by name in the search box, do not sort the results by relevance.\n\nWhen sorted by relevance, pets with the search term in their name are listed first, followed by terms in notes, then abilities and then source text last."] = "Lors de la recherche de quelque chose par nom dans la barre de recherche, ne pas trier les résultats par pertinence.\n\nLorsque triés par pertinence, les mascottes avec les mots-clés de recherche dans leur nom sont listées en premier, puis celles qui ont les mots-clés dans leurs notes, puis les compétences et la source en dernier." L["Confirmation Options"] = "Options de confirmation" L["Don't display a popup when a team loads and a pet within the team can't be found."] = "Ne pas afficher d'alerte lors du chargement d'une équipe si une mascotte de celle-ci ne peut être trouvée." L["Don't ask for confirmation when hiding a pet.\n\nYou can view hidden pets in the 'Other' pet filter."] = "Ne pas demander de confirmation lors du masquage d'une mascotte.\n\nVous pouvez voir les mascottes masquées dans le filtre 'Autres'." L["Don't Remind About Backups"] = "Pas de rappel pour les sauvegardes" L["Don't show a popup offering to backup teams every once in a while. Generally, the popup appears sometime after the number of teams increases by 50."] = "Ne pas afficher de popup proposant de sauvegarder les équipes régulièrement. En règle générale, la popup apparaît quelques temps après que le nombre d'équipes ait dépassé les 50." L["Miscellaneous Options"] = "Options diverses" L["Show After Pet Battle"] = "Afficher après un combat de mascotte" L["Show the Rematch window after leaving a pet battle."] = "Afficher la fenêtre Rematch après avoir quitté un combat de mascotte." L["Disable Sharing"] = "Désactiver le partage" L["Disable the Send button and also block any incoming pets sent by others. Import and Export still work."] = "Désactive le bouton Envoyer et bloque également la récéption de mascottes par d'autres joueurs. Importer et Exporter continuent de fonctionner." L["Use Minimap Button"] = "Utiliser le bouton de la minicarte" L["Place a button on the minimap to toggle Rematch and load favorite teams."] = "Place un bouton sur la minicarte pour activer/descativer Rematch et charger les équipes favorites." L["Keep Companion"] = "Garder le compagnon" L["After a team is loaded, summon back the companion that was at your side before the load; or dismiss the pet if you had none summoned."] = "Après qu'une équipe soit chargée, réinvoquer la mascotte qui était à vos côtés avant le chargement; ou renvoyer la mascotte si vous n'en avez pas à vos côtés." L["Hide Tooltips"] = "Masquer les infobulles" L["Hide the more common tooltips in Rematch."] = "Masque la plupart des infobulles de Rematch." L["Hide Extra Help"] = "Masquer l'aide complémentaire" L["Hide the informational \"Help\" items found in many menus and on the pet card."] = "Masque les items \"Aide\" que l'on trouve dans plusieurs menus et sur la fiche de mascotte." L["Use Default Pet Journal"] = "Utiliser le codex de mascottes par défaut" L["Turn off Rematch integration with the default pet journal.\n\nYou can still use Rematch in its standalone window, accessed via key binding, /rematch command or from the Minimap button if enabled in options."] = "Désactive l'intégration de Rematch avec le codex de mascottes original.\n\nVous pouvez toujours utiliser Rematch dans sa fenêtre autonome, accessible via une touche de raccourci, la commande /rematch ou depuis le bouton de la minicarte si activé dans les options." L["Rematch version %s"] = "Rematch version %s" L["The%s icon indicates new options."] = "L'icône %s indique de nouvelles options." L["Anchor"] = "Ancrage" L["Bottom Right"] = "En bas à droite" L["Top Right"] = "En haut à droite" L["Bottom Left"] = "En bas à gauche" L["Top Left"] = "En haut à gauche" L["Anchor: %s"] = "Ancrage : %s" L["When the standlone window is minimized, send it to the %s corner."] = "Lorsque la fenêtre autonome est minimisée, l'envoyer dans le coin %s." L["Current Scale: %d%%"] = "Échelle actuelle : %d%%" L["Click here to choose a different scale for the standalone window."] = "Cliquez ici pour choisir une échelle différente pour la fenêtre autonome." L["\n\n%sThis will close the journal and open the standalone window."] = "\n\n%s Cela fermera le codex et ouvrira la fenêtre autonome." L["Reload the UI now?"] = "Recharger l'interface maintenant ?" L["You've chosen to change the setting for Compact List Format.\n\nThis change doesn't take effect until a reload or logout."] = "Vous avez choisi de changer le paramètre pour le format de liste compacte.\n\nCe changement ne prendra effet qu'après un rechargement de l'interface ou une déconnexion." L["Custom Scale"] = "Échelle personnalisée" L["Keep this scale?"] = "Garder cette échelle ?" L["This scale determines the relative size of the standalone window, where 100% is the standard size."] = "Cette échelle détermine la taille relative de la fenêtre autonome, où 100% est la taille normale." -- Widgets\BottomPanel.lua L["You can also double-click a pet to summon or dismiss it."] = "Vous pouvez aussi double-cliquer sur une mascotte pour l'invoquer ou la renvoyer." L["Disable Rematch"] = "Désactiver Rematch" L["Uncheck this to restore the default pet journal.\n\nYou can still use Rematch in its standlone window, accessed via key binding, /rematch command or from the Minimap button if enabled in options."] = "Décocher cette case pour revenir au codex de mascottes standard.\n\nVous pouvez toujours utiliser Rematch dans sa fenêtre autonome, accessible via une touche de raccourci, la commande /rematch ou depuis le bouton de la minicarte si activé dans les options." -- Widgets\TeamTabs.lua L["Edit Tab"] = "Modifier l'onglet" L["Change the name or icon of this tab."] = "Changer le nom ou l'icône de cet onglet." L["Custom Sort"] = "Tri personnalisé" L["Remove Custom Sort"] = "Supprimer le tri personnalisé" L["Are you sure you want to remove the custom sort order?\n\nThe saved order of teams will be lost and turning this option back on will not restore the old order."] = "Êtes-vous sûr de vouloir supprimer l'ordre de tri personnalisé ?\n\nL'ordre des équipes enregistré sera perdu et réactiver cette option ne permettra pas de récupérer l'ancien ordre de tri." L["While checked, you can rearrange the order of teams within this tab from the teams' right-click menu."] = "Tant que cette case est cochée, vous pouvez réarranger l'ordre des équipes à l'intérieur de cet onglet depuis le menu clic-droit des équipes." L["Sort By Wins"] = "Trier par victoires" L["This option is disabled while Custom Sort is active."] = "Cette option est désactivée tant que le tri personnalisé est actif." L["Sort teams in this tab by their wins.\n\nFavorited teams will still list at the top."] = "Tri les équipes de cet onglet en fonction de leurs victoires.\n\nLes équipes favorites resteront listées en premier." L["Set leveling preferences for all teams within this tab.\n\nIf a team within this tab also has preferences, the tab's preferences will take priority over the team's preferences."] = "Définir les préférences de leveling pour toutes les équipes de cet onglet.\n\nSi une équipe de cet onglet possède déjà des préférences, les préférences d'onglet prennent la priorité sur les préférences d'équipe." L["Export Tab"] = "Exporter l'onglet" L["Export all teams in this tab to a string you can copy elsewhere, such as forums or emails.\n\nOther Rematch users can then paste these teams into their Rematch via Import Teams.\n\nYou can export a single team by right-clicking one and choosing its Share menu."] = "Exporte toutes les équipes de cet onglet vers une chaîne que vous pouvez copier ailleurs, comme sur des forums ou dans des emails.\n\nLes autres utilisateurs de Rematch peuvent alors coller ces équipes dans leur Rematch via Importer des équipes.\n\nVous pouvez exporter une simple équipe en faisant un clic-droit dessus et en délectionnant le menu Partager." L["Delete Tab"] = "Supprimer l'onglet" L["Delete this tab and move all of its teams to the default tab."] = "Supprime cet onglet et déplace toutes ses équipes dans l'onglet par défaut." L["Create New Tab"] = "Créer un nouvel onglet" L["Teams: %d"] = "Équipes : %d" L["New Tab"] = "Nouvel onglet" L["Choose a name and icon"] = "Choisissez un nom et une icône" L["Delete this tab?"] = "Supprimer cet onglet ?" L["Deleting this tab will move its teams to the %s tab."] = "Supprimer cet onglet déplacera ses équipes vers l'onglet %s." -- Widgets\LoadedTeamPanel.lua L["Reload Team"] = "Recharger l'équipe" L["When a team is loaded its name goes here. You can reload the team by clicking here or right-click for team options such as setting notes."] = "Lorsqu'une équipe est chargée son nom apparaît ici. Vous pouvez recharger l'équipe en cliquant ici ou en cliquant droit pour les options d'équipe, comme écrire une note." L["Last Loaded Team"] = "Dernière équipe chargée" -- Dialogs\Save.lua L["Target For This Team"] = "Cible pour cette équipe" L["A target stored in a team is used to decide which team to load when you return to that target.\n\nYou can save an unlimited number of teams to fight a target, but a target can only be saved in one team."] = "Une cible définie dans une équipe permet de décider quelle équipe charger quand vous retourner voir cette cible.\n\nVous pouvez enregistrer un nombre illimité d'équipes pour battre une cible, mais une cible peut uniquement être enregistrée dans une équipe." L["Name:"] = "Nom :" L["Target:"] = "Cible :" L["Save As.."] = "Sauver sous..." L["Save this team?"] = "Enregistrer cette équipe ?" L["Save Notes & Preferences Too"] = "Enregistrer aussi les notes et les préférences" L["All teams must have a name."] = "Toutes les équipes doivent avoir un nom." L["This target already has a team."] = "Cette cible a déjà une équipe." L["A team already has this name."] = "Une équipe possède déjà ce nom." L["Overwrite Team"] = "Écraser l'équipe" L["Overwrite this team?"] = "Écraser cette équipe ?" L["The target %s%s\124r already has a team.\n\nA target can only have one team."] = "La cible %s%s\124r possède déjà une équipe.\n\nUne cible ne peut avoir qu'une seule équipe." L["A team named %s%s\124r already exists.\n\nTeams without a target must have a unique name."] = "Une équipe nommée %s%s\124r existe déjà.\n\nLes équipes sans cible doivent avoir un nom unique." -- Dialogs\Preferences.lua L["Minimum Health"] = "Vie minimale" L["This is the minimum health preferred for a leveling pet.\n\nThe queue will prefer leveling pets with at least this much health (adjusted by expected damage taken if any chosen)."] = "Il s'agit du nombre de points de vie minimum préféré pour une mascotte de leveling.\n\nLa file préfèrera les mascottes de leveling avec au moins ce nombre de point de vie (ajusté en fonction des dégâts subis attendus le cas échéant)." L["Minimum Level"] = "Niveau minimum" L["This is the minimum level preferred for a leveling pet.\n\nLevels can be partial amounts. Level 4.33 is level 4 with 33% xp towards level 5."] = "Il s'agit du niveau minimum préféré pour une mascotte de leveling.\n\nLes niveaux peuvent être des nombres partiels. Le niveau 4.33 correspond au niveau 4 avec 33% d'xp pour atteindre le niveau 5." L["Maximum Health"] = "Vie maximale" L["This is the maximum health preferred for a leveling pet."] = "Il s'agit du nombre maximum de points de vie préféré pour une mascotte de leveling." L["Maximum Level"] = "Niveau maximum" L["This is the maximum level preferred for a leveling pet.\n\nLevels can be partial amounts. Level 23.45 is level 23 with 45% xp towards level 24."] = "Il s'agit du niveau maximum préféré pour une mascotte de leveling.\n\nLes niveaux peuvent être des nombres partiels. Le niveau 23.45 correspond au niveau 23 avec 45% d'xp pour atteindre le niveau 24." L["Or any"] = "Ou tout" L["Allow low-health Magic and Mechanical pets to ignore the Minimum Health, since their racials allow them to often survive a hit that would ordinarily kill them."] = "Autorise les mascottes de types Magique ou Mécanique avec un faible niveau de vie à ignorer la Vie minimale, puisque leurs races leur permet souvent de survivre à un coup qui les aurait tué normalement." L["Expected Damage Taken"] = "Dégâts subis attendus" L["Tab"] = "Onglet" L["Team Preferences"] = "Préférences d'équipe" L["Tab Preferences"] = "Préférences d'onglet" L[" For %s pets: %s%d%s"] = " Pour les mascottes %s : %s%d%s" L["%s %sTab Preferences"] = "%s Préférences de l'onglet %s" L["%s%s Preferences Paused"] = "%s%s Préférences suspendues" L["%s Resume Preferences"] = "%s Reprendre les préférences" L["%s Pause Preferences"] = "%s Suspendre les préférences" L["Leveling Preferences For %s:"] = "Préférences de leveling pour %s :" L["Expected damage taken"] = "Dégâts subis attendus" L["The minimum health of pets can be adjusted by the type of damage they are expected to receive."] = "Les points de vie minimum des mascottes peuvent être ajustés en fonction du type de dégâts qu'ils s'attendent à recevoir." L["Damage expected"] = "Dégâts subis" L[" For %s pets: \124cffffd200%d"] = " Pour les mascottes %s : \124cffffd200%d" -- Dialogs\Sideline.lua L["New Team"] = "Nouvelle équipe" -- Dialogs\Share.lua L["^(.-)%(.-NPC#(%d+)%)"] = nil L[":([^\n]-)[%(%[]*([12]).([12]).([12])[%)%]]*.-[\n]*"] = nil L[":([^\n]+)"] = nil L["\n%s*Preferred leveling pets: ([^\n]+)%."] = "\n%s*Mascottes de leveling préférées : ([^\n]+)%." L["at least (%d+) health"] = "au moins (%d+) de vie" L["or any Magic/Mechanical"] = "ou toute Magique/Mécanique" L[".+[,%(](.-)damage expected%)"] = ".+[,%(](.-)dégâts attendus%)" L["at most (%d+) health"] = "au mieux (%d+) de vie" L["at least level ([%d%.]+)"] = "au moins niveau ([%d%.]+)" L["at most level ([%d%.]+)"] = "au mieux niveau ([%d%.]+)" L["^[Ll][Ee][Vv][Ee][Ll][Ii][Nn][Gg] [Pp][Ee][Tt]$"] = nil L["^[Cc][Aa][Rr][Rr][Yy] [Pp][Ee][Tt]$"] = nil L["%s (NPC#%d)"] = nil L["%s (%s NPC#%d)"] = nil L["%d: %s"] = nil L["%d: %s (%d,%d,%d)"] = nil L["Preferred leveling pets: %s."] = "Mascottes de leveling préférées : %s." L["at least %d health"] = "au moins %d de vie" L["at least %d health (or any Magic/Mechanical)"] = "au moins %d de vie (ou toute Magique/Mécanique)" L["at least %d health (%s damage expected)"] = "au moins %d de vie (%s dégâts attendus)" L["at least %d health (or any Magic/Mechanical, %s damage expected)"] = "au moins %d de vie (ou toute Magique/Mécanique, %s dégâts attendus)" L["at most %d health"] = "au mieux %d de vie" L["at least level %s"] = "au moins niveau %s" L["at most level %s"] = "au mieux niveau %s" L["Export Team"] = "Exporter l'équipe" L["Press Ctrl+C to copy these teams to the clipboard."] = "Faites Ctrl+C pour copier ces équipes dans le presse-papier." L["Press Ctrl+C to copy this team to the clipboard."] = "Faites Ctrl+C pour copier cette équipe dans le presse-papier." L["Include Preferences"] = "Inclure les préférences" L["Include Notes"] = "Inclure les notes" L["Press Ctrl+V to paste a team from the clipboard."] = "Faites Ctrl+V pour coller une équipe depuis le presse-papier." L["This is not a recognizable team."] = "Il ne s'agit pas d'une équipe reconnue." L["An existing team already has this %s."] = "Une équipe existante possède déjà %s." L["target"] = "cible" L["name"] = "nom" L["Create a new copy"] = "Créer une nouvelle copie" L["Overwrite existing team"] = "Écraser l'équipe existante" L["%s%d\124r teams are in this import."] = "%s%d\124r équipes sont dans cet import." L["%s%d\124r have a name or target already used."] = "%s%d\124r possède un nom ou une cible déjà utilisé." L["Create new copies"] = "Créer de nouvelles copies" L["Overwrite existing teams"] = "Écraser les équipes existantes" L["Send"] = "Partager" L["Who do you want to send this team to?"] = "À qui souhaitez-vous envoyer cette équipe ?" L["Sending..."] = "Envoi..." L["No response. Lag or they don't have Rematch?"] = "Pas de réponse. Délai trop long ou le joueur ne possède pas Rematch ?" L["Team successfully received!"] = "Équipe correctement reçue !" L["Sending...%d%%"] = "Envoi...%d%%" L["They're busy. Try again later."] = "Le joueur est occupé. Réessayez plus tard." L["They're in combat. Try again later."] = "Le joueur en combat. Réessayez plus tard." L["They have team sharing disabled."] = "Le joueur a désactivé le partage d'équipe." L["Incoming Rematch Team!"] = "Équipe Rematch en arrivée !" L["%s%s\124r has sent you a team named \"%s\" (for %s)."] = "%s%s\124r vous a envoyé une équipe nommée \"%s\" (pour %s)." L["%s%s\124r has sent you a team for %s."] = "%s%s\124r vous a envoyé une équipe pour %s." L["%s%s\124r has sent you a team named \"%s\"."] = "%s%s\124r vous a envoyé une équipe nommée \"%s\"." L["Import these teams?"] = "Importer ces équipes ?" L["Import"] = "Importer" L["%s%d\124r Rematch teams have the same name."] = "%s%d\124r équipes Rematch ont le même nom." L["Please Wait..."] = "Patienter..." L["Note: These are just your teams and their notes and preferences. Tab information, sort orders, win records, specific breeds and other settings are not included.\n\nFor the most complete backup of all your addon data, please backup your Word of Warcraft\\WTF folder."] = "À noter : Il n'y a que vos équipes et leurs notes et préférences. L'onglet d'information, les ordres de tri, les victoires, les races spécifiques et les autres paramètres ne sont pas inclus.\n\nPour une sauvegarde plus complète de toutes les données de votre addon, merci de sauvegarder votre dossier World of Warcraft\\WTF." L["Press Ctrl+C to copy these teams to the clipboard. Then paste them into an email to yourself or a text file someplace safe.\n\nIf you ever need to restore your teams, paste them back in with Import Teams."] = "Faites Ctrl+C pour copier ces équipes dans le presse-papier. Puis coller-les dans un email que vous vous envoyez ou dans un fichier texte dans un endroit sûr.\n\nSi vous avez besoin de restaurer vos équipes, collez-les de nouveau dans Importer des équipes." L["Backup All Rematch Teams?"] = "Sauvegarder toutes les équipes Rematch ?" L["You have %s%d\124r Rematch teams.\n\nWould you like to back them up?"] = "Vous avez %s%d\124r équipes Rematch.\n\nSouhaitez-vous les sauvegarder ?" L["Choosing Yes will export all teams to copy and paste in an email to yourself or someplace safe.\n\nYou can also do this at any time from the Teams button at the top of the Teams panel of Rematch."] = "En choisissant Oui cela exportera toutes les équipes pour les copier-coller dans un email à vous-même ou dans un endroit sûr.\n\nVous pouvez aussi faire cela à tout moment depuis le bouton Équipes en haut du panneau d'équipes de Rematch." -- Dialogs\Tooltip.lua -- Dialogs\ScriptFilter.lua L["Pet Variables"] = "Variables de mascotte" L["Exposed API"] = "API disponible" L["Test"] = "Test" L["line "] = "Ligne" L["Pet Filter Script Error"] = "Erreur de script de filtre de mascotte" L["Error in %s"] = "Erreur dans %s" L["\124TInterface\\RaidFrame\\ReadyCheck-NotReady:16\124t Error %s"] = nil L["\124TInterface\\RaidFrame\\ReadyCheck-Ready:16\124t Script ran without errors!"] = "\124TInterface\\RaidFrame\\ReadyCheck-Ready:16\124t Le script s'est exécuté sans erreur !" L["\124cffffd200-\124r Scripts are a way to create custom pet filters.\n\n\124cffffd200-\124r Scripts are Lua code and require some knowledge of the language and API to create your own filters.\n\n\124cffffd200-\124r Scripts run for each pet and should return true if the pet is to be listed.\n\n\124cffffd200-\124r Some variables are filled in as the script runs for each pet. See \124cffffd200Pet Variables\124r.\n\n\124cffffd200-\124r Scripts run in a restricted environment with no access outside its environment. See \124cffffd200Exposed API\124r.\n\n\124cffffd200-\124r All variables/tables created exist only in this environment and disappear when the filter finishes.\n\n\124cffffd200-\124r If the first line of the script is a --comment, it will be used as a tooltip in the Script menu."] = "\124cffffd200-\124r Les scripts sont un moyen de créer des filtres de mascotte.\n\n\124cffffd200-\124r Les scripts sont écrits avec du code Lua et exigent quelques connaissances du langage et de l'API pour créer vos propres filtres.\n\n\124cffffd200-\124r Les scripts s'exécutent pour chaque mascotte et retournent true si la mascotte doit être listée.\n\n\124cffffd200-\124r Plusieurs variables sont remplies au fur et à mesure que le script s'exécute pour chaque mascotte. Voir \124cffffd200Variables de mascotte\124r.\n\n\124cffffd200-\124r Les scripts s'exécutent dans un environnement restreint sans aucun accès en dehors de cet environnement. Voir \124cffffd200API disponible\124r.\n\n\124cffffd200-\124r Toutes les variables/tables créées n'existent que dans cet environnement et disparaissent lorsque le filtre a fini.\n\n\124cffffd200-\124r Si la première ligne du script est --comment, elle sera utilisée comme infobulle dans le menu du script." L["These variables are defined as the script runs for each pet:\n\n\124cffffd200owned\124r \124cffaaaaaa(boolean)\124r\nWhether the pet is owned by the player.\n\n\124cffffd200petID\124r \124cffaaaaaa(string)\124r\nUnique ID of the owned pet, such as \"BattlePet-0-000004A98F18\".\n\n\124cffffd200speciesID\124r \124cffaaaaaa(number)\124r\nShared ID of the pet's family. Black Tabby Cats are species 42.\n\n\124cffffd200customName\124r \124cffaaaaaa(string)\124r\nName given to the pet by the player.\n\n\124cffffd200level\124r \124cffaaaaaa(number)\124r\nLevel of the pet, or nil for uncollected pets.\n\n\124cffffd200xp\124r \124cffaaaaaa(number)\124r\nAmount of xp the pet has in its current level.\n\n\124cffffd200maxXp\124r \124cffaaaaaa(number)\124r\nTotal amount of xp required to reach the pet's next level.\n\n\124cffffd200displayID\124r \124cffaaaaaa(number)\124r\nA numeric representation of a pet's model skin.\n\n\124cffffd200isFavorite\124r \124cffaaaaaa(boolean)\124r\nWhether the pet is favorited by the player.\n\n\124cffffd200name\124r \124cffaaaaaa(string)\124r\nTrue name of the pet species.\n\n\124cffffd200icon\124r \124cffaaaaaa(string)\124r\nTexture path of the pet's icon.\n\n\124cffffd200petType\124r \124cffaaaaaa(number)\124r\nValue between 1 and 10 for its type. 1=Humanoid, 2=Dragonkin, etc.\n\n\124cffffd200creatureID\124r \124cffaaaaaa(number)\124r\nThe npcID of the pet when it's summoned.\n\n\124cffffd200sourceText\124r \124cffaaaaaa(string)\124r\nFormatted text describing where the pet is from.\n\n\124cffffd200description\124r \124cffaaaaaa(string)\124r\nLore text of the species.\n\n\124cffffd200isWild\124r \124cffaaaaaa(boolean)\124r\nWhether the pet was a captured wild pet.\n\n\124cffffd200canBattle\124r \124cffaaaaaa(boolean)\124r\nWhether the pet can battle.\n\n\124cffffd200tradable\124r \124cffaaaaaa(boolean)\124r\nWhether the pet can be caged.\n\n\124cffffd200unique\124r \124cffaaaaaa(boolean)\124r\nWhether no more than one of the pet can be known at a time.\n\n\124cffffd200abilityList\124r \124cffaaaaaa(table)\124r\nArray of abilityIDs used by the species.\n\n\124cffffd200levelList\124r \124cffaaaaaa(table)\124r\nArray of levels the abilityIDs are learned."] = "Ces variables sont définies lors de l'exécution du script pour chaque mascotte :\n\n\124cffffd200owned\124r \124cffaaaaaa(boolean)\124r\nLa mascotte est détenue par le joueur.\n\n\124cffffd200petID\124r \124cffaaaaaa(string)\124r\nID unique de la mascotte possédée, par exemple \"BattlePet-0-000004A98F18\".\n\n\124cffffd200speciesID\124r \124cffaaaaaa(number)\124r\nID partagé de la famille de mascotte. Les Chats tigrés noirs ont un ID d'espèce à 42.\n\n\124cffffd200customName\124r \124cffaaaaaa(string)\124r\nNom donné à la mascotte par le joueur.\n\n\124cffffd200level\124r \124cffaaaaaa(number)\124r\nNiveau de la mascotte, ou nil pour les mascottes non collectées.\n\n\124cffffd200xp\124r \124cffaaaaaa(number)\124r\nLe nombre d'xp que possède la mascotte au niveau actuel.\n\n\124cffffd200maxXp\124r \124cffaaaaaa(number)\124r\nNombre total d'xp nécessaire pour atteindre le niveau suivant.\n\n\124cffffd200displayID\124r \124cffaaaaaa(number)\124r\nUne représentation numérique du modèle de présentation.\n\n\124cffffd200isFavorite\124r \124cffaaaaaa(boolean)\124r\nIndique si la mascotte est taggée comme favortie par le joueur.\n\n\124cffffd200name\124r \124cffaaaaaa(string)\124r\nVrai nom de l'espèce de mascotte.\n\n\124cffffd200icon\124r \124cffaaaaaa(string)\124r\nChemin d'accès à la texture de l'icône de mascotte.\n\n\124cffffd200petType\124r \124cffaaaaaa(number)\124r\nValeur entre 1 et 10 pour ce type. 1=Humanoïde, 2=Draconien, etc.\n\n\124cffffd200creatureID\124r \124cffaaaaaa(number)\124r\nL'ID de PNJ de la mascotte lorsqu'elle est invoquée.\n\n\124cffffd200sourceText\124r \124cffaaaaaa(string)\124r\nTexte mis en forme décrivant d'où vient la mascotte.\n\n\124cffffd200description\124r \124cffaaaaaa(string)\124r\nTexte original de l'espèce.\n\n\124cffffd200isWild\124r \124cffaaaaaa(boolean)\124r\nIndique si la mascotte était une mascotte sauvage capturée.\n\n\124cffffd200canBattle\124r \124cffaaaaaa(boolean)\124r\nIndique si la mascotte peut se battre.\n\n\124cffffd200tradable\124r \124cffaaaaaa(boolean)\124r\nIndique si la mascotte peut être mise en cage.\n\n\124cffffd200unique\124r \124cffaaaaaa(boolean)\124r\nIndique qu'il s'agit d'une mascotte unique.\n\n\124cffffd200abilityList\124r \124cffaaaaaa(table)\124r\nTableau d'ID de compétences utilisées par la mascotte.\n\n\124cffffd200levelList\124r \124cffaaaaaa(table)\124r\nTableau indiquant le niveau auquel la compétence est acquise." L["The script environment is restricted with access to only common Lua and the following:\n\n\124cffffd200C_PetJournal \124cffaaaaaa(table)\124r\nThe default API for journal functions.\n\n\124cffffd200C_PetBattles \124cffaaaaaa(table)\124r\nThe default API for the battle UI.\n\n\124cffffd200GetBreed \124cffaaaaaa(function)\nArgument:\124r petID\n\124cffaaaaaaReturns:\124r The numeric breed (3-12) of a petID if one of the supported breed addons is enabled.\n\n\124cffffd200GetSource \124cffaaaaaa(function)\nArgument:\124r speciesID\n\124cffaaaaaaReturns:\124r The numeric source (1-10) of a speciesID. 1=Drop, 2=Quest, etc.\n\nA few iterator functions are also provided if you need to compare a pet against others. These are used in a for loop such as:\n\n\124cffcccccc for speciesID in \124cffffd200AllSpeciesIDs()\124cffcccccc do\n -- do something with speciesID\n end\124r\n\n\124cffffd200AllSpeciesIDs \124cffaaaaaa(iterator function)\nReturns:\124r The next speciesID of all existing unique pets.\n\n\124cffffd200AllPetIDs \124cffaaaaaa(iterator function)\nReturns:\124r The next petID of all owned pets.\n\n\124cffffd200AllPets \124cffaaaaaa(iterator function)\nReturns:\124r The next petID or speciesID of all pets in the master list. Owned pets return a petID string, uncollected pets return a speciesID number.\n\n\124cffffd200AllAbilities \124cffaaaaaa(iterator function)\nArgument:\124r speciesID\n\124cffaaaaaaReturns:\124r The next abilityID and level of the ability for a speciesID.\n\124cffffd200Note:\124r abilityList and levelList are already defined for each pet as your script runs. Use this iterator if you need to gather abilities of other pets for comparison. See the Unique Abilities script for an example.\n\n\124cffffd200If you would like anything else exposed please post a comment on wowinterface, curse or warcraftpet's Rematch 4.0 thread."] = "L'environnement de script est restreint à un accès au Lua commun et à ce qui suit :\n\n\124cffffd200C_PetJournal \124cffaaaaaa(table)\124r\nl'API par défaut pour les fonctions du codex.\n\n\124cffffd200C_PetBattles \124cffaaaaaa(table)\124r\nL'API par défaut pour l'interface des combats.\n\n\124cffffd200GetBreed \124cffaaaaaa(function)\nArgument:\124r petID\n\124cffaaaaaaReturns:\124r La race numérique (3-12) d'un petID si un des addons de race supportés est activé.\n\n\124cffffd200GetSource \124cffaaaaaa(function)\nArgument:\124r speciesID\n\124cffaaaaaaReturns:\124r La source numérique (1-10) d'un speciesID. 1=Abandon, 2=Quête, etc.\n\nQuelques fonctions d'itération sont aussi disponibles si vous avez besoin de comparer une mascotte face à une autre. Elles sont utilisée dans une boocle for comme :\n\n\124cffcccccc for speciesID in \124cffffd200AllSpeciesIDs()\124cffcccccc do\n -- faire quelque chose avec le speciesID\n end\124r\n\n\124cffffd200AllSpeciesIDs \124cffaaaaaa(iterator function)\nReturns:\124r Le speciesID suivant parmi toutes les mascottes uniques existantes.\n\n\124cffffd200AllPetIDs \124cffaaaaaa(iterator function)\nReturns:\124r Le petID suivant parmi toutes les mascottes détenues.\n\n\124cffffd200AllPets \124cffaaaaaa(iterator function)\nReturns:\124r Le petID ou le speciesID suivant parmi toutes les mascottes de la liste principale. Les mascottes obtenues retournent une chaîne de petID, les mascottes non détenues retournent un nombre speciesID.\n\n\124cffffd200AllAbilities \124cffaaaaaa(iterator function)\nArgument:\124r speciesID\n\124cffaaaaaaReturns:\124r Le abilityID et le niveau de la compétence pour un speciesID.\n\124cffffd200À noter :\124r abilityList et levelList sont déjà définis pour chaque mascotte au fur et à mesure que votre script s'exécute. Utilisez cet itérateur si vous avez besoin de recueillir les compétences des autres mascottes pour comparer. Voir le script de compétences uniques pour un exemple.\n\n\124cffffd200Si vous souhaitez voir autre chose exposé, merci de poster un commentaire sur wowinterface, curse ou le sujet Rematch 4.0 de warcraftpet." -- Dialogs\Collection.lua L["Total Collected Pets"] = "Mascottes totales collectées" L["Unique Collected Pets"] = "Mascottes uniques collectées" L["Pets Not Collected"] = "Mascottes non collectées" L["Percent Collected"] = "Pourcentage collecté" L["Max Level Pets"] = "Mascottes niveau max" L["Rare Quality Pets"] = "Mascottes rares" L["Unique Pets In The Game"] = "Mascottes uniques dans le jeu" L["Collection Statistics"] = "Statistiques de la collection" L["There are %s%d\124r unique pets in the game."] = "Il y a %s%d\124r mascottes uniques dans le jeu." L["Pets Collected"] = "Mascottes collectées" L["Pets At Max Level"] = "Mascottes niveau max" L["Total"] = "Total" L["Unique"] = "Unique" L["Duplicate Collected Pets"] = "Mascottes en double" L["Average Battle Pet Level"] = "Niveau moyen de mascotte" L["You have %s%.1f%%\124r of all unique pets."] = "Vous avez %s%.1f%%\124r de mascottes uniques." L["All unique pets in the game."] = "Toutes les mascottes unique dans le jeu." L["All pets you've collected, including duplicates."] = "Toutes les mascottes collectées, incluant les doublons." L["The unique pets you've collected, not including duplicates."] = "Les mascottes uniques que vous avez collecté, incluant les doublons." L["The unique pets you're missing."] = "Les mascottes uniques manquantes." L["How much of each category's unique pets you've collected as a percent."] = "Combien de mascotte de chaque catégorie unique vous avez collecté en pourcentage." L["All of your level 25 pets, including duplicates."] = "Toutes vos mascottes niveau 25, incluant les doublons." L["All of your rare quality pets, including duplicates."] = "Toutes vos mascottes rares, incluant les doublons." L["Pet Types"] = "Types" L["Sources"] = "Sources" -- Frames\Frame.lua L["Pets"] = "Mascottes" L["Options"] = "Options" L["Toggle Single Panel Mode"] = "Basculer en mode 1 panneau" L["Toggle between one panel or two panels side by side."] = "Basculer entre un panneau et deux panneaux côte à côte." L["You are in combat. Try again when out of combat."] = "Vous êtes en combat. Réessayez lorsque vous n'y serez plus." -- Frames\Configure.lua -- Frames\Journal.lua L["Enable Rematch"] = "Activer Rematch" L["Check this to use Rematch in the pet journal."] = "Cochez cette case pour uiliser Rematch dans le journal de mascottes." -- Frames\Battle.lua -- Process\Battle.lua L["Show Pet Card"] = "Voir la fiche de mascotte" -- Process\Breeds.lua end
return {'addax','addenda','addendum','adder','adderbeet','adderen','adderengebroed','addergebroed','addergif','adderkruid','addernest','addertong','adderwortel','addict','additie','additief','additioneel','addenoi','addink','addens','adda','adderbeten','addernesten','adders','addertje','addertongen','adderwortels','addities','additieve','additieven','additionele','addertjes','addicts','addaxen'}
local UI = require("rb.ui") local obj = {} local _appObj = nil local function goBack(appObj) for _, option in ipairs({"AXToolbar", "AXGroup"}) do local element = UI.getUIElement(appObj:mainWindow(), {{option, 1}, {"AXButton", "AXTitle", "Go Back"}}) if element then element:performAction("AXPress") return end end end obj.modal = nil obj.actions = { goBack = { action = function() goBack(_appObj) end, goBack = {"cmd", "["} } } function obj:start(appObj) _appObj = appObj obj.modal:enter() return self end function obj:stop() obj.modal:exit() return self end return obj
--[[ Track clip linearly, by The0x539 Track a rectangular \clip along with a \move. The \move tag _must_ have all six parameters, \move(x1,y1,x2,y2,t1,t2) ]] local function fmt_float(n) return ('%f'):format(n):gsub('0+$', ''):gsub('%.$', '') end local m_x1, m_y1, m_x2, m_y2, t1, t2 = get('move') local dx, dy = m_x2-m_x1, m_y2-m_y1 local x1, y1, x2, y2 = get('clip') local new_tag = ('(%d,%d,\\clip(%s,%s,%s,%s))'):format(t1, t2, fmt_float(x1+dx), fmt_float(y1+dy), fmt_float(x2+dx), fmt_float(y2+dy)) mod('t', rep(new_tag))
--[[============================================================ --= --= Dialogs --= --=------------------------------------------------------------- --= --= MyHappyList - manage your AniDB MyList --= - Written by Marcus 'ReFreezed' Thunström --= - MIT License (See main.lua) --= --============================================================== about addmylist changelog credentials missingFile settings updateApp --============================================================]] -- Max length of UDP packages (over PPPoE) is 1400 bytes. Let's try to -- stay within the bounds before attempting to send MYLISTADD. -- -- https://wiki.anidb.net/w/UDP_API_Definition#General -- -- UDP message example when adding: -- MYLISTADD ed2k=4b7e0f1101fb3ef95e187f6f086cf6b3&other=&s=GM3Fz97&size=3669066876&source=&state=2&storage=&tag=#a01340e&viewdate=1333248804&viewed=1 -- local MAX_UDP_MESSAGE_LENGTH = 1400 local APPROX_BASE_MESSAGE_LENGTH = 150 local SAFETY_MESSAGE_LENGTH = 20 local VIEWED_STATES = { {value=nil, separateDate=false}, {value=false, separateDate=false}, {value=true, separateDate=false}, {value=true, separateDate=true}, } local MYLIST_STATES = { {value=nil}, {value=MYLIST_STATE_UNKNOWN}, {value=MYLIST_STATE_INTERNAL_STORAGE}, {value=MYLIST_STATE_EXTERNAL_STORAGE}, {value=MYLIST_STATE_REMOTE_STORAGE}, {value=MYLIST_STATE_DELETED}, } local dialogs = {} --============================================================== --============================================================== --============================================================== local addMylistaddFields -- ... = addMylistaddFields( parent, sizerParent [, valuesCurrent, mylistEntry ] ) function addMylistaddFields(parent, sizerParent, valuesCurrent, mylistEntry) -- Viewed. ---------------------------------------------------------------- local labels = {} for i, state in ipairs(VIEWED_STATES) do if state.value ~= nil then labels[i] = T( state.value and ( valuesCurrent and "label_yes" or (state.separateDate and "label_yesAtDate" or "label_yesNow") ) or "label_no" ) end end labels[1] = valuesCurrent and T"label_option_default" or T"label_option_doNotChange" if valuesCurrent then labels[#labels] = nil end local viewedRadio = wxRadioBox( parent, wxID_ANY, T"label_watched", wxDEFAULT_POSITION, wxDEFAULT_SIZE, labels, 0, wxRA_SPECIFY_ROWS ) sizerParent:Add(viewedRadio, 0, wxGROW) if valuesCurrent and valuesCurrent.viewed ~= nil then viewedRadio.Selection = indexWith(VIEWED_STATES, "value", valuesCurrent.viewed)-1 end -- View date. local viewDateInput = nil if not valuesCurrent then local panel = wxPanel(parent, wxID_ANY) local sizerPanel = wxBoxSizer(wxHORIZONTAL) local textObj = wxStaticText(panel, wxID_ANY, T"label_viewDate".." (YYYY-MM-DD):") sizerPanel:Add(textObj, 0, wxALIGN_CENTRE_VERTICAL + wxRIGHT, MARGIN_XS) local validator = wxTextValidator(wxFILTER_INCLUDE_CHAR_LIST) validator:SetIncludes{"0","1","2","3","4","5","6","7","8","9"," ","-","/",":"} viewDateInput = wxTextCtrl( panel, wxID_ANY, (mylistEntry and mylistEntry.viewdate ~= 0 and os.date("%Y-%m-%d %H:%M:%S", mylistEntry.viewdate) or ""), wxDEFAULT_POSITION, wxDEFAULT_SIZE, 0, validator ) viewDateInput:SetSizeHints(130, getHeight(viewDateInput)) viewDateInput:Enable(false) sizerPanel:Add(viewDateInput) on({panel,textObj}, "LEFT_DOWN", function(e) if not viewDateInput:IsEnabled() then viewedRadio:SetSelection(indexWith(VIEWED_STATES, "separateDate",true)-1) viewDateInput:Enable(true) viewDateInput:SetFocus() end end) on(viewedRadio, "COMMAND_RADIOBOX_SELECTED", function(e, wxIndex) viewDateInput:Enable(VIEWED_STATES[wxIndex+1].separateDate) end) panel.AutoLayout = true panel.Sizer = sizerPanel sizerParent:Add(panel, 0, wxGROW + wxTOP, MARGIN_S) end -- MyList state. ---------------------------------------------------------------- sizerParent:AddSpacer(MARGIN_S) local labels = {} for i, state in ipairs(MYLIST_STATES) do if state.value then labels[i] = T("label_mylistState_"..state.value) end end labels[1] = valuesCurrent and T"label_option_default" or T"label_option_doNotChange" local mylistStateRadio = wxRadioBox( parent, wxID_ANY, T"label_state", wxDEFAULT_POSITION, wxDEFAULT_SIZE, labels, 0, wxRA_SPECIFY_ROWS ) sizerParent:Add(mylistStateRadio, 0, wxGROW) if valuesCurrent and valuesCurrent.state ~= nil then mylistStateRadio.Selection = indexWith(MYLIST_STATES, "value", valuesCurrent.state)-1 end -- Source. ---------------------------------------------------------------- sizerParent:AddSpacer(MARGIN_S) local panel = wxPanel(parent, wxID_ANY) local sizerPanel = wxBoxSizer(wxHORIZONTAL) local sourceCheckbox = wxCheckBox(panel, wxID_ANY, T"label_source"..":") sourceCheckbox:SetSizeHints(80, getHeight(sourceCheckbox)) sourceCheckbox:SetToolTip(T"label_source_tip") sourceCheckbox.Value = (valuesCurrent ~= nil and valuesCurrent.source ~= nil) sizerPanel:Add(sourceCheckbox, 0, wxGROW) local sourceInput = wxTextCtrl(panel, wxID_ANY, (valuesCurrent and valuesCurrent.source or "")) sourceInput:SetSizeHints(220, getHeight(sourceInput)) sourceInput.MaxLength = MAX_UDP_MESSAGE_LENGTH - APPROX_BASE_MESSAGE_LENGTH - SAFETY_MESSAGE_LENGTH sourceInput:SetToolTip(sourceCheckbox.ToolTip.Tip) sizerPanel:Add(sourceInput, 0, wxGROW) if not (valuesCurrent and valuesCurrent.source) then sourceInput:Enable(false) end if not valuesCurrent and mylistEntry and mylistEntry.source then sourceInput.Value = mylistEntry.source end on(sourceCheckbox, "COMMAND_CHECKBOX_CLICKED", function(e) sourceInput:Enable(e:IsChecked()) sourceInput:SetFocus() end) on(panel, "LEFT_DOWN", function(e) if not sourceCheckbox:IsChecked() then checkBoxClick(sourceCheckbox) end end) panel.AutoLayout = true panel.Sizer = sizerPanel sizerParent:Add(panel, 0, wxGROW) -- Storage. ---------------------------------------------------------------- sizerParent:AddSpacer(MARGIN_S) local panel = wxPanel(parent, wxID_ANY) local sizerPanel = wxBoxSizer(wxHORIZONTAL) local storageCheckbox = wxCheckBox(panel, wxID_ANY, T"label_storage"..":") storageCheckbox:SetSizeHints(80, getHeight(storageCheckbox)) storageCheckbox:SetToolTip(T"label_storage_tip") storageCheckbox.Value = (valuesCurrent ~= nil and valuesCurrent.storage ~= nil) sizerPanel:Add(storageCheckbox, 0, wxGROW) local storageInput = wxTextCtrl(panel, wxID_ANY, (valuesCurrent and valuesCurrent.storage or "")) storageInput:SetSizeHints(220, getHeight(storageInput)) storageInput.MaxLength = MAX_UDP_MESSAGE_LENGTH - APPROX_BASE_MESSAGE_LENGTH - SAFETY_MESSAGE_LENGTH storageInput:SetToolTip(storageCheckbox.ToolTip.Tip) sizerPanel:Add(storageInput, 0, wxGROW) if not (valuesCurrent and valuesCurrent.storage) then storageInput:Enable(false) end if not valuesCurrent and mylistEntry and mylistEntry.storage then storageInput.Value = mylistEntry.storage end on(storageCheckbox, "COMMAND_CHECKBOX_CLICKED", function(e) storageInput:Enable(e:IsChecked()) storageInput:SetFocus() end) on(panel, "LEFT_DOWN", function(e) if not storageCheckbox:IsChecked() then checkBoxClick(storageCheckbox) end end) panel.AutoLayout = true panel.Sizer = sizerPanel sizerParent:Add(panel, 0, wxGROW) -- Other. ---------------------------------------------------------------- sizerParent:AddSpacer(MARGIN_M) local panel = wxPanel(parent, wxID_ANY) local sizerPanel = wxBoxSizer(wxHORIZONTAL) local otherCheckbox = wxCheckBox(panel, wxID_ANY, T"label_note"..":") otherCheckbox:SetSizeHints(80, getHeight(otherCheckbox)) otherCheckbox.Value = (valuesCurrent ~= nil and valuesCurrent.other ~= nil) sizerPanel:Add(otherCheckbox) local otherInput = wxTextCtrl( panel, wxID_ANY, (valuesCurrent and valuesCurrent.other or ""), wxDEFAULT_POSITION, wxSize(220, 100), wxTE_MULTILINE ) local colorOn = otherInput.BackgroundColour local colorOff = wxSystemSettings.GetColour(wxSYS_COLOUR_3DFACE) otherInput.MaxLength = MAX_UDP_MESSAGE_LENGTH - APPROX_BASE_MESSAGE_LENGTH - SAFETY_MESSAGE_LENGTH sizerPanel:Add(otherInput, 0, wxGROW) if not (valuesCurrent and valuesCurrent.other) then otherInput:Enable(false) otherInput.BackgroundColour = colorOff end if not valuesCurrent and mylistEntry and mylistEntry.other then otherInput.Value = mylistEntry.other end on(otherCheckbox, "COMMAND_CHECKBOX_CLICKED", function(e) otherInput:Enable(e:IsChecked()) otherInput.BackgroundColour = e:IsChecked() and colorOn or colorOff otherInput:SetFocus() end) on(otherInput, "KEY_DOWN", function(e, kc) if kc == KC_A and e.Modifiers == wxMOD_CONTROL then textCtrlSelectAll(otherInput) else e:Skip() end end) on(panel, "LEFT_DOWN", function(e) if not otherCheckbox:IsChecked() then checkBoxClick(otherCheckbox) end end) panel.AutoLayout = true panel.Sizer = sizerPanel sizerParent:Add(panel, 0, wxGROW) ---------------------------------------------------------------- return viewedRadio, viewDateInput, mylistStateRadio, storageCheckbox, storageInput, sourceCheckbox, sourceInput, otherCheckbox, otherInput end --============================================================== --============================================================== --============================================================== function dialogs.about() local title = "MyHappyList "..APP_VERSION local copyright = F("Copyright © 2018-%s Marcus 'ReFreezed' Thunström. MIT license.", os.date"%Y") local desciption = "MyHappyList is made using Lua, wxLua, LuaSocket, LuaZip, LuaSec and rhash. " .."The executable is built using srlua, ResourceHacker and ImageMagick." local dialog = wxDialog(topFrame, wxID_ANY, T"label_aboutApp") local sizer = wxBoxSizer(wxVERTICAL) -- Icon. local bm = wxBitmap() bm:CopyFromIcon(appIcons:GetIcon(32)) local bmObj = wxStaticBitmap(dialog, wxID_ANY, bm) sizer:Add(bmObj, 0, wxALIGN_CENTRE_HORIZONTAL) sizer:AddSpacer(MARGIN_M) -- Title. local textObj = wxStaticText(dialog, wxID_ANY, title, wxDEFAULT_POSITION, wxDEFAULT_SIZE, wxALIGN_CENTRE_HORIZONTAL) textObj.Font = fontTitle sizer:Add(textObj, 0, wxGROW) sizer:AddSpacer(MARGIN_M) -- Copyright. local textObj = wxStaticText(dialog, wxID_ANY, copyright, wxDEFAULT_POSITION, wxDEFAULT_SIZE, wxALIGN_CENTRE_HORIZONTAL) sizer:Add(textObj, 0, wxGROW) sizer:AddSpacer(MARGIN_M) -- Description. local textObj = wxStaticText(dialog, wxID_ANY, desciption) textObj:Wrap(400) sizer:Add(textObj, 0, wxGROW) sizer:AddSpacer(MARGIN_L) -- Close button. local button = newButton(dialog, wxID_OK, T"label_close") button:SetSizeHints(100, getHeight(button)+2*3) sizer:Add(button, 0, wxALIGN_CENTRE_HORIZONTAL) local sizerWrapper = wxBoxSizer(wxHORIZONTAL) sizerWrapper:Add(sizer, 0, wxGROW_ALL, MARGIN_L) dialog.AutoLayout = true dialog.Sizer = sizerWrapper dialog:Fit() dialog:Centre() showModalAndDestroy(dialog) end function dialogs.addmylist(fileInfosToAddOrEdit) local fileInfoFirst = fileInfosToAddOrEdit[1] if not fileInfoFirst then return end local mylistEntry = nil if not fileInfosToAddOrEdit[2] and fileInfoFirst.lid ~= -1 then mylistEntry = anidb:getCacheMylist(fileInfoFirst.lid) end local dialog = wxDialog(topFrame, wxID_ANY, T"label_addToOrEditMylist") local sizerDialog = wxBoxSizer(wxVERTICAL) -- File count text. ---------------------------------------------------------------- local textObj = newText(dialog, T( "message_editingNumFiles"..(#fileInfosToAddOrEdit == 1 and "_single" or ""), {n=#fileInfosToAddOrEdit} )) sizerDialog:Add(textObj) sizerDialog:AddSpacer(MARGIN_S) local line = wxStaticLine(dialog, wxID_ANY) sizerDialog:Add(line, 0, wxGROW) -- Mylist fields. ---------------------------------------------------------------- sizerDialog:AddSpacer(MARGIN_S) local viewedRadio, viewDateInput, mylistStateRadio, storageCheckbox, storageInput, sourceCheckbox, sourceInput, otherCheckbox, otherInput = addMylistaddFields(dialog, sizerDialog, nil, mylistEntry) -- Buttons. ---------------------------------------------------------------- sizerDialog:AddSpacer(MARGIN_S) local line = wxStaticLine(dialog, wxID_ANY) sizerDialog:Add(line, 0, wxGROW) sizerDialog:AddSpacer(MARGIN_S) local sizerButtons = wxStdDialogButtonSizer() local button = newButton(dialog, wxID_OK, T"label_addOrEdit", function(e) local viewed = VIEWED_STATES[viewedRadio.Selection+1].value local viewdateStr = viewDateInput.Value local state = MYLIST_STATES[mylistStateRadio.Selection+1].value local storage = storageCheckbox:IsChecked() and storageInput.Value or nil local source = sourceCheckbox:IsChecked() and sourceInput.Value or nil local other = otherCheckbox:IsChecked() and otherInput.Value or nil local totalStrLen = #(storage or "") + #(source or "") + #(other or ""):gsub("\n", "<br />") if APPROX_BASE_MESSAGE_LENGTH + totalStrLen > MAX_UDP_MESSAGE_LENGTH - SAFETY_MESSAGE_LENGTH then showWarning( T("error_tooLongTexts"), T("error_tooLongTexts_text", { maxChars = MAX_UDP_MESSAGE_LENGTH - APPROX_BASE_MESSAGE_LENGTH - SAFETY_MESSAGE_LENGTH }) ) return -- Don't close the dialog. end local viewdate = nil if viewed and VIEWED_STATES[viewedRadio.Selection+1].separateDate and viewdateStr then viewdateStr = trim(viewdateStr) local year, month, day, hour, min, sec = viewdateStr:match"^(%d%d%d%d)[-/](%d%d?)[-/](%d%d?) +(%d%d?):(%d%d?):(%d%d?)$" if not year then year, month, day, hour, min = viewdateStr:match"^(%d%d%d%d)[-/](%d%d?)[-/](%d%d?) +(%d%d?):(%d%d?)$" end if not year then year, month, day = viewdateStr:match"^(%d%d%d%d)[-/](%d%d?)[-/](%d%d?)$" end if not year then year, month = viewdateStr:match"^(%d%d%d%d)[-/](%d%d?)$" end if not year then year = viewdateStr:match"^(%d%d%d%d)$" end if not year then showWarning(T"label_viewDate", "Error: "..T"error_dateInvalid") viewDateInput:SetFocus() return -- Don't close the dialog. end year = tonumber(year) month = tonumber(month) or 1 day = tonumber(day) or 1 hour = tonumber(hour) or 0 min = tonumber(min) or 0 sec = tonumber(sec) or 0 viewdate = os.time{year=year, month=month, day=day, hour=hour, min=min, sec=sec} if os.date("%Y%m%d%H%M%S", viewdate) ~= F("%04d%02d%02d%02d%02d%02d", year,month,day,hour,min,sec) then showWarning(T"label_viewDate", "Error: "..T"error_dateOutOfRange") viewDateInput:SetFocus() return -- Don't close the dialog. end end local values = { viewed = viewed, viewdate = viewdate, state = state, storage = storage, source = source, other = other, } for _, fileInfo in ipairs(fileInfosToAddOrEdit) do if fileInfo.lid ~= -1 then if next(values) then anidb:editMylist(fileInfo.lid, values) end elseif fileInfo.ed2k ~= "" then anidb:addMylistByEd2k(fileInfo.ed2k, fileInfo.size, values) end end e:Skip() end) sizerButtons.AffirmativeButton = button local button = newButton(dialog, wxID_CANCEL, T"label_cancel") sizerButtons.CancelButton = button sizerButtons:Realize() sizerDialog:Add(sizerButtons, 0, wxGROW) ---------------------------------------------------------------- local sizerWrapper = wxBoxSizer(wxHORIZONTAL) sizerWrapper:Add(sizerDialog, 0, wxGROW_ALL, MARGIN_M) dialog.AutoLayout = true dialog.Sizer = sizerWrapper dialog:Fit() dialog:Centre() showModalAndDestroy(dialog) end function dialogs.credentials() local dialog = wxDialog(topFrame, wxID_ANY, T"label_anidbCredentials") local sizerDialog = wxBoxSizer(wxVERTICAL) -- Inputs. ---------------------------------------------------------------- local user, pass = anidb:getCredentials() -- Username. 3-16 characters. A-Z, a-z, 0-9, - and _ only. local sizerSection = wxBoxSizer(wxHORIZONTAL) local textObj = wxStaticText(dialog, wxID_ANY, T"label_username"..":") textObj:SetSizeHints(90, getHeight(textObj)) sizerSection:Add(textObj) local userInput = wxTextCtrl(dialog, wxID_ANY, (user or "")) userInput.MaxLength = 16 sizerSection:Add(userInput, 1, wxGROW) sizerDialog:Add(sizerSection, 1, wxGROW) sizerDialog:AddSpacer(MARGIN_XS) -- Password. 4-64 characters. ASCII only. local sizerSection = wxBoxSizer(wxHORIZONTAL) local textObj = wxStaticText(dialog, wxID_ANY, T"label_password"..":") textObj:SetSizeHints(90, getHeight(textObj)) sizerSection:Add(textObj) local passInput = wxTextCtrl(dialog, wxID_ANY, (pass or ""), wxDEFAULT_POSITION, wxDEFAULT_SIZE, wxTE_PASSWORD) passInput.MaxLength = 64 sizerSection:Add(passInput, 1, wxGROW) sizerDialog:Add(sizerSection, 1, wxGROW) -- Text. ---------------------------------------------------------------- sizerDialog:AddSpacer(MARGIN_M) local textObj = wxStaticText(dialog, wxID_ANY, F("%s:\n%s/login", T"message_anidbCredentialsLocation", DIR_CONFIG)) sizerDialog:Add(textObj, 0, wxGROW) -- Buttons. ---------------------------------------------------------------- sizerDialog:AddSpacer(MARGIN_M) local sizerButtons = wxStdDialogButtonSizer() local button = newButton(dialog, wxID_OK, T"label_save", function(e) local user = userInput.Value local pass = passInput.Value -- Username. 3-16 characters. A-Z, a-z, 0-9, - and _ only. if #user < 3 or #user > 16 or user:find"[^-%w_]" then showMessage(T"label_username", T"error_badUsername") userInput:SetFocus() -- Password. 4-64 characters. ASCII only. elseif #pass < 4 or #pass > 64 or pass:find"[%z\1-\31\128-\255]" then showMessage(T"label_password", T"error_badPassword") passInput:SetFocus() else anidb:setCredentials(user, pass) hide(loginButton, topPanel) e:Skip() end end) sizerButtons.AffirmativeButton = button local button = newButton(dialog, wxID_CANCEL, T"label_cancel") sizerButtons.CancelButton = button sizerButtons:Realize() sizerDialog:Add(sizerButtons, 0, wxGROW) ---------------------------------------------------------------- local sizerWrapper = wxBoxSizer(wxHORIZONTAL) sizerWrapper:Add(sizerDialog, 0, wxGROW_ALL, MARGIN_M) dialog.AutoLayout = true dialog.Sizer = sizerWrapper dialog:Fit() dialog:Centre() show(loginButton, topPanel) pause("credentials") showModalAndDestroy(dialog) unpause("credentials") end local FILE_EXTENSIONS_INPUT_HEIGHT = 120 function dialogs.settings() local dialog = wxDialog(topFrame, wxID_ANY, T"label_settings") local sizerDialog = wxBoxSizer(wxVERTICAL) local sizerGrid = wxGridBagSizer(MARGIN_L, MARGIN_L) -- 2x3 on(dialog, "CHAR_HOOK", function(e, kc) if kc == KC_ESCAPE then -- @Incomplete: Confirm close, if any setting changed. if DEBUG then e:Skip() end else e:Skip() end end) -- General. ---------------------------------------------------------------- local sizerBox = wxStaticBoxSizer(wxVERTICAL, dialog, T"label_general") sizerBox.StaticBox.Font = fontTitle ------ Language. local translations = getTranslations() local currentLangTitle = itemWith(translations, "code", appSettings.language).title local sizerRow = wxBoxSizer(wxHORIZONTAL) local textObj = wxStaticText(dialog, wxID_ANY, T"label_language"..":") sizerRow:Add(textObj, 0, wxALIGN_CENTRE_VERTICAL + wxRIGHT, MARGIN_XS) local languageList = wxComboBox( dialog, wxID_ANY, currentLangTitle, wxDEFAULT_POSITION, wxDEFAULT_SIZE, getColumn(translations, "title"), wxCB_DROPDOWN + wxCB_READONLY ) languageList:SetSizeHints(140, getHeight(languageList)) sizerRow:Add(languageList, 0, wxGROW) sizerBox:Add(sizerRow, 0, wxGROW) ------ local autoHashCheckbox = wxCheckBox(dialog, wxID_ANY, T"label_autoHashFiles") autoHashCheckbox.Value = appSettings.autoHash sizerBox:Add(autoHashCheckbox, 0, wxTOP, MARGIN_S) local autoAddToMylistCheckbox = wxCheckBox(dialog, wxID_ANY, T"label_autoAddFilesToMylist") autoAddToMylistCheckbox.Value = appSettings.autoAddToMylist sizerBox:Add(autoAddToMylistCheckbox, 0, wxTOP, MARGIN_S) local autoRemoveDeletedFilesCheckbox = wxCheckBox(dialog, wxID_ANY, T"label_autoRemoveFilesFromList") autoRemoveDeletedFilesCheckbox.Value = appSettings.autoRemoveDeletedFiles sizerBox:Add(autoRemoveDeletedFilesCheckbox, 0, wxTOP, MARGIN_S) local truncateFoldersCheckbox = wxCheckBox(dialog, wxID_ANY, T"label_truncateFolders") truncateFoldersCheckbox.Value = appSettings.truncateFolders sizerBox:Add(truncateFoldersCheckbox, 0, wxTOP, MARGIN_M) sizerGrid:Add(sizerBox, wxGBPosition(0, 0), wxGBSpan(1, 1), wxGROW) -- Advanced. ---------------------------------------------------------------- local sizerBox = wxStaticBoxSizer(wxVERTICAL, dialog, T"label_advanced") sizerBox.StaticBox.Font = fontTitle ------ Timeout. local sizerRow = wxBoxSizer(wxHORIZONTAL) local textObj = wxStaticText(dialog, wxID_ANY, T"label_serverResponseTimeout"..":") textObj:SetToolTip(T("label_serverResponseTimeout_tip", {n=DEFAULT_SERVER_RESPONSE_TIMEOUT})) sizerRow:Add(textObj, 0, wxALIGN_CENTRE_VERTICAL + wxRIGHT, MARGIN_XS) local validator = wxTextValidator(wxFILTER_INCLUDE_CHAR_LIST) validator:SetIncludes{"0","1","2","3","4","5","6","7","8","9"} local timeoutInput = wxTextCtrl( dialog, wxID_ANY, F("%d", appSettings.serverResponseTimeout), wxDEFAULT_POSITION, wxDEFAULT_SIZE, 0, validator ) timeoutInput:SetSizeHints(40, getHeight(timeoutInput)) -- Highest number is 999 means almost 17 minutes which should be enough for any situation, I think. timeoutInput.MaxLength = 3 timeoutInput:SetToolTip(textObj.ToolTip.Tip) sizerRow:Add(timeoutInput, 0, wxRIGHT, MARGIN_XS) local textObj = wxStaticText(dialog, wxID_ANY, T"label_seconds") sizerRow:Add(textObj, 0, wxALIGN_CENTRE_VERTICAL) sizerBox:Add(sizerRow, 0, wxGROW) ------ sizerGrid:Add(sizerBox, wxGBPosition(1, 0), wxGBSpan(1, 1), wxGROW) -- File extensions. ---------------------------------------------------------------- local sizerBox = wxStaticBoxSizer(wxVERTICAL, dialog, T"label_fileExtensions") sizerBox.StaticBox.Font = fontTitle local textObj = wxStaticText(dialog, wxID_ANY, T"message_fileExtensionsInfo") textObj:Wrap(250) sizerBox:Add(textObj, 0, wxGROW_ALL, MARGIN_S) local textObj = wxStaticText(dialog, wxID_ANY, T"message_oneFileExtensionPerLine") textObj:Wrap(250) sizerBox:Add(textObj, 0, wxGROW_ALL, MARGIN_S) local extensionsInput = wxTextCtrl( dialog, wxID_ANY, table.concat(appSettings.movieExtensions, "\n"), wxDEFAULT_POSITION, wxSize(100, FILE_EXTENSIONS_INPUT_HEIGHT), wxTE_MULTILINE ) sizerBox:Add(extensionsInput, 0, wxGROW) sizerGrid:Add(sizerBox, wxGBPosition(2, 0), wxGBSpan(1, 1), wxGROW) -- MyList defaults. ---------------------------------------------------------------- local sizerBox = wxStaticBoxSizer(wxVERTICAL, dialog, T"label_mylistDefaults") sizerBox.StaticBox.Font = fontTitle local viewedRadio, viewDateInput, mylistStateRadio, storageCheckbox, storageInput, sourceCheckbox, sourceInput, otherCheckbox, otherInput = addMylistaddFields(dialog, sizerBox, appSettings.mylistDefaults, nil) sizerGrid:Add(sizerBox, wxGBPosition(0, 1), wxGBSpan(3, 1), wxGROW) ---------------------------------------------------------------- sizerDialog:Add(sizerGrid, 1, wxGROW) -- Buttons. ---------------------------------------------------------------- sizerDialog:AddSpacer(MARGIN_L) local sizerButtons = wxStdDialogButtonSizer() local button = newButton(dialog, wxID_OK, T"label_save", function(e) local viewed = VIEWED_STATES[viewedRadio.Selection+1].value local state = MYLIST_STATES[mylistStateRadio.Selection+1].value local storage = storageCheckbox:IsChecked() and storageInput.Value or nil local source = sourceCheckbox:IsChecked() and sourceInput.Value or nil local other = otherCheckbox:IsChecked() and otherInput.Value or nil local totalStrLen = #(storage or "") + #(source or "") + #(other or ""):gsub("\n", "<br />") if APPROX_BASE_MESSAGE_LENGTH + totalStrLen > MAX_UDP_MESSAGE_LENGTH - SAFETY_MESSAGE_LENGTH then showWarning( T("error_tooLongTexts"), T("error_tooLongTexts_text", { maxChars = MAX_UDP_MESSAGE_LENGTH - APPROX_BASE_MESSAGE_LENGTH - SAFETY_MESSAGE_LENGTH }) ) return -- Don't close the dialog. end local langCode = itemWith(translations, "title", languageList:GetValue()).code local languageChanged = langCode ~= appSettings.language local timeout = clamp((tonumber(timeoutInput.Value) or DEFAULT_SERVER_RESPONSE_TIMEOUT), 10, 999) local mylistDefaults = { viewed = viewed, state = state, storage = storage, source = source, other = other, } local exts = splitString(extensionsInput.Value, "\n", 1, true) local extExisting = {[""]=true} for i, ext in ipairsr(exts) do ext = trim(ext) exts[i] = ext if extExisting[ext] then table.remove(exts, i) end extExisting[ext] = true end sortNatural(exts) setSetting("autoAddToMylist", autoAddToMylistCheckbox:IsChecked()) setSetting("autoHash", autoHashCheckbox:IsChecked()) setSetting("autoRemoveDeletedFiles", autoRemoveDeletedFilesCheckbox:IsChecked()) setSetting("truncateFolders", truncateFoldersCheckbox:IsChecked()) setSetting("language", langCode) setSetting("serverResponseTimeout", timeout) setSetting("movieExtensions", exts) setSetting("mylistDefaults", mylistDefaults) if languageChanged then -- This message should be in the newly chosen language. showMessage(T"label_language", T"message_restartAfterLanguageChange") end checkFileInfos() updateFileList() e:Skip() end) sizerButtons.AffirmativeButton = button local button = newButton(dialog, wxID_CANCEL, T"label_cancel") sizerButtons.CancelButton = button local button = newButton(dialog, wxID_RESET, T"label_restoreDefaultSettings", function(e) if not confirm( T"label_restoreDefaultSettings", T"message_restoreDefaultSettings", T"label_restoreDefaultSettings", nil, wxICON_EXCLAMATION ) then return end restoreDefaultSettings() showMessage(T"label_restoreDefaultSettings", T"message_restartForChangesToTakeEffect") dialog:Close() end) sizerButtons.NegativeButton = button sizerButtons:Realize() sizerDialog:Add(sizerButtons, 0, wxGROW) ---------------------------------------------------------------- local sizerWrapper = wxBoxSizer(wxHORIZONTAL) sizerWrapper:Add(sizerDialog, 0, wxGROW_ALL, MARGIN_L) dialog.AutoLayout = true dialog.Sizer = sizerWrapper dialog:Fit() dialog:Centre() showModalAndDestroy(dialog) end -- newPath, setMylistToDeleted = dialogs.missingFile( path [, showMylistOptions=false ] ) -- newPath == string -- Chosen new path. -- newPath == "" -- Remove file from list. -- newPath == nil -- No new path chosen / Abort. function dialogs.missingFile(path, showMylistOptions) local pathNew = "" local function chooseNewLocation(e) local topmostExistingDir = getDirectory(path) while not isDirectory(topmostExistingDir) do topmostExistingDir = getDirectory(topmostExistingDir) if topmostExistingDir == "" then break end end local ext = getExtension(path) local movieExtensionList = appSettings.movieExtensions[1] and "*."..table.concat(appSettings.movieExtensions, ";*.") or "-" local dialog = wxFileDialog( topFrame, wxFILE_SELECTOR_PROMPT_STR, topmostExistingDir, getFilename(path), F( "*.%s|*.%s|%s (%s)|%s|%s (*.*)|*.*", ext, ext, T"label_files_movie", movieExtensionList, movieExtensionList, T"label_files_all" ), wxDEFAULT_DIALOG_STYLE + wxRESIZE_BORDER + wxFILE_MUST_EXIST ) local id = showModalAndDestroy(dialog) if id == wxID_CANCEL then cast(e.EventObject):SetFocus() -- Fixes the dialog not getting back focus. return end pathNew = toNormalPath(dialog.Path) e:Skip() -- Continue closing the dialog. end local idRemoveAndUpdateMylist = wxNewId() local labels = { wxID_OK, T"label_chooseNewLocation", chooseNewLocation, wxID_REMOVE, T"label_removeFromList", -- idRemoveAndUpdateMylist, T"label_removeFromListAndUpdateMylist", showMylistOptions, wxID_CANCEL, T"label_cancel", -- } local id = showButtonDialog(T"label_fileIsMissing", F("%s:\n\n%s", T"message_fileMovedOrDeleted", path), labels) if id == wxID_OK then return pathNew, false elseif id == wxID_REMOVE then return "", false elseif id == idRemoveAndUpdateMylist then return "", true else return nil, false end end function dialogs.changelog() local dialog = wxDialog(topFrame, wxID_ANY, T"label_changelog") local sizer = wxBoxSizer(wxVERTICAL) local changelog = getFileContents"Changelog.txt":gsub("\r", "") local textCtrl = wxTextCtrl( dialog, wxID_ANY, changelog, wxDEFAULT_POSITION, wxSize(500, 300), wxTE_MULTILINE + wxTE_READONLY ) sizer:Add(textCtrl, 0, wxGROW) local button = newButton(dialog, wxID_OK, T"label_close") button:SetSizeHints(100, getHeight(button)+2*3) sizer:Add(button, 0, wxALIGN_CENTRE_HORIZONTAL + wxALL, MARGIN_M) dialog.AutoLayout = true dialog.Sizer = sizer dialog:Fit() dialog:Centre() showModalAndDestroy(dialog) end do local latestVersion = "" local downloadUrl = "" --[[ DEBUG latestVersion = "99.0.0" downloadUrl = "https://api.github.com/repos/ReFreezed/MyHappyList/releases/assets/8247018" --]] -- success = maybeGetLatestVersionNumber( ) local function maybeGetLatestVersionNumber() if latestVersion ~= "" then if latestVersion ~= APP_VERSION or DEBUG_NEVER_UP_TO_DATE then eventQueue:addEvent("git:version_new_available", latestVersion, downloadUrl) else eventQueue:addEvent("git:version_up_to_date") end return true end if isScriptRunning"getLatestVersionNumber" then return true end local ok = scriptCaptureAsync("getLatestVersionNumber", function(output) local status, body = matchLines(output, 1, true) if status == ":version" then local _latestVersion, _downloadUrl = matchLines(body, 2) if not _latestVersion then logprinterror("getLatestVersionNumber", output) eventQueue:addEvent("git:version_fail", "getLatestVersionNumber: "..T"error_script_internal") return end latestVersion = _latestVersion downloadUrl = _downloadUrl if latestVersion ~= APP_VERSION or DEBUG_NEVER_UP_TO_DATE then eventQueue:addEvent("git:version_new_available", latestVersion, downloadUrl) else eventQueue:addEvent("git:version_up_to_date") end else local err if status == ":error_request" then err = trim(body) eventQueue:addEvent("git:version_fail", F("%s: %s", T"error_github_request", err)) elseif status == ":error_http" then local statusCode, statusText = matchLines(body, 2) err = F("%s: %s", T"error_github_badResponse", statusText) elseif status == ":error_malformed_response" then err = trim(body) if err == "" then err = "?" end err = F("%s: %s", T"error_github_malformedResponse", err) else err = trim(output) if err == "" then err = "?" end err = F("%s: %s", T"error_github_unknown", err) end logprinterror("getLatestVersionNumber", output) eventQueue:addEvent("git:version_fail", err) end end) if not ok then showError("Error", "getLatestVersionNumber: "..T"error_script_failedRun") return false end return true end local function listenStart(dialog, textObj, updateButton) local eventHandlers = require"eventHandlers" eventHandlers["git:version_up_to_date"] = function() textObj.Label = T"message_haveLatestVersion" dialog:Fit() dialog:Layout() end eventHandlers["git:version_new_available"] = function(_latestVersion, _downloadUrl) textObj.Label = T("message_newVersionAvailable_numbers", {newVersion=_latestVersion, currentVersion=APP_VERSION}) updateButton:Enable(true) dialog:Fit() dialog:Layout() end eventHandlers["git:version_fail"] = function(userMessage) textObj.Label = "Error: "..userMessage dialog:Fit() dialog:Layout() end end local function listenStop() local eventHandlers = require"eventHandlers" eventHandlers["git:version_up_to_date"] = nil eventHandlers["git:version_new_available"] = nil eventHandlers["git:version_fail"] = nil end function dialogs.updateApp() if not maybeGetLatestVersionNumber() then return end local dialog = wxDialog(topFrame, wxID_ANY, T"label_updateApp") local sizerDialog = wxBoxSizer(wxVERTICAL) local updateButton, cancelButton local isDownloading = false on(dialog, wxID_CANCEL, "COMMAND_BUTTON_CLICKED", function(e) if isDownloading then return end -- Abort closing. e:Skip() -- Proceed with closing. end) -- Text. ---------------------------------------------------------------- local textObj = wxStaticText( dialog, wxID_ANY, T"message_checkingVersion", wxDEFAULT_POSITION, wxDEFAULT_SIZE, wxTE_CENTRE ) textObj:SetSizeHints(300, getHeight(textObj)) sizerDialog:Add(textObj, 0, wxGROW) -- Buttons. ---------------------------------------------------------------- local sizerButtons = wxStdDialogButtonSizer() updateButton = newButton(dialog, wxID_OK, T"label_update", function(e) local path = DIR_TEMP.."/LatestVersion.zip" local ok = scriptCaptureAsync("download", function(output) isDownloading = false local status, rest = matchLines(output, 1, true) if status ~= ":success" then logprinterror("download", "Could not download '%s' to '%s':\n%s", downloadUrl, path, output) dialog:EndModal(wxID_CANCEL) showError("Error", T"error_updater_download") return end if not cmdDetached("misc/Update/wlua5.1.exe", "misc/Update/update.lua", path, wxGetProcessId()) then dialog:EndModal(wxID_CANCEL) showError("Error", T"error_updater_run") return end -- Don't remove the downloaded file! clearTempDirOnExit = false -- Should we force quit here? Surely no one would update while -- AniDB messages are in transit or anything. Surely. <_< quit() end, downloadUrl, path) if not ok then showError("Error", "download: "..T"error_script_failedRun") e:Skip() return end isDownloading = true updateButton.Label = T"label_updating" -- @Incomplete: Show an animated working indicator when updating. updateButton:Enable(false) cancelButton:Enable(false) -- pause("updating") -- Bad! We need events to flow! end) updateButton:Enable(false) sizerButtons.AffirmativeButton = updateButton cancelButton = newButton(dialog, wxID_CANCEL, T"label_cancel") sizerButtons.CancelButton = cancelButton sizerButtons:Realize() sizerDialog:Add(sizerButtons, 0, wxTOP + wxALIGN_CENTRE_HORIZONTAL, MARGIN_M) ---------------------------------------------------------------- local sizerWrapper = wxBoxSizer(wxHORIZONTAL) sizerWrapper:Add(sizerDialog, 0, wxGROW_ALL, MARGIN_M) dialog.AutoLayout = true dialog.Sizer = sizerWrapper dialog:Fit() dialog:Centre() listenStart(dialog, textObj, updateButton) showModalAndDestroy(dialog) listenStop() end end return dialogs
function toxml(s) s = string.gsub(s, "\\(%a+)(%b{})", function(tag, body) body = string.sub(body, 2, -2) -- remove the brackets body = toxml(body) -- handle nested command return string.format("<%s>%s</%s>", tag, body, tag) end) return s end print(toxml("\\title{The \\bold{big} example}"))
GCSR = Mat.new( "GCSR" ) -- eof
#! /usr/bin/lua require 'DataDumper' -- http://lua-users.org/wiki/DataDumper ------------------------ test infrastructure -------------------- local function warn(str) io.stderr:write(str,'\n') end local function die(str) io.stderr:write(str,'\n') os.exit(1) end local function equals(t1,t2) if DataDumper(t1) == DataDumper(t2) then return true else return false end end local function readOnly(t) -- Programming in Lua, page 127 local proxy = {} local mt = { __index = t, __newindex = function (t, k, v) die("attempt to update a read-only table") end } setmetatable(proxy, mt) return proxy end local function deepcopy(object) -- http://lua-users.org/wiki/CopyTable local lookup_table = {} local function _copy(object) if type(object) ~= "table" then return object elseif lookup_table[object] then return lookup_table[object] end local new_table = {} lookup_table[object] = new_table for index, value in pairs(object) do new_table[_copy(index)] = _copy(value) end return setmetatable(new_table, getmetatable(object)) end return _copy(object) end local Test = 24 ; local i_test = 0; local Failed = 0; function ok(b,s) i_test = i_test + 1 if b then io.write('ok '..i_test..' - '..s.."\n") else io.write('not ok '..i_test..' - '..s.."\n") Failed = Failed + 1 end return b end ------------------------------------------------------------- ALSA = require 'midialsa' -- print("ALSA="..DataDumper(ALSA)) -- for index, value in pairs(ALSA) do --- 5.2 -- print("index="..index.." "..type(value)) -- end function fwrite (fmt, ...) return io.write(string.format(fmt, ...)) end warn('# This test script is not very portable: it depends') warn('# on virmidi ports on 20:0 and 21:0, for example...') rc = ALSA.inputpending() ok(not rc, "inputpending() with no client returned "..tostring(rc)) cl,po = ALSA.parse_address('97:3'); ok((cl==97) and (po==3), "parse_address('97:3') with no client returned 97,3"); local my_name='test_a_lua' rc = ALSA.client(my_name,2,2,1) ok(rc, "client('"..my_name.."',2,2,1)") -- my ($seconds, $microseconds) = Time::HiRes::gettimeofday; -- my $start_time = $seconds + 1.0E-6 * $microseconds; -- No builtin sub-second time; could usedate +%s.%N -- As a cheapo, use 2.5 id = ALSA.id() ok(id > 0, 'id() returns '..id) cl,po = ALSA.parse_address(my_name) if not ok(cl==id, "parse_address('"..my_name.."') returns "..id..","..po) then print('# it returned instead: '..cl..','..po) end cl,po = ALSA.parse_address('test_a') if not ok(cl==id, "parse_address('test_a') returns "..id..","..po) then print('# it returned instead: '..cl..','..po) end local vm = 20 -- you may have to change this on your system... rc = ALSA.connectfrom(1,vm,0) ok(rc, 'connectfrom(1,'..vm..',0)') rc = ALSA.connectfrom(1,133,0) ok(not rc, 'connectfrom(1,133,0) correctly reported failure') rc = ALSA.connectto(2,21,0) ok(rc, 'connectto(2,21,0)') rc = ALSA.connectto(1,133,0) ok(not rc, 'connectto(1,133,0) correctly reported failure') rc = ALSA.start() ok(rc, 'start()') local qid = ALSA.queue_id() if not ok((qid >= 0 and qid ~= ALSA.SND_SEQ_QUEUE_DIRECT), "queue_id is not negative and not SND_SEQ_QUEUE_DIRECT") then print('# queue_id() returned '..qid) end fd = ALSA.fd() ok(fd > 0, 'fd()') num2name = ALSA.listclients(); ok(num2name[id] == my_name, "listclients()"); num2nports = ALSA.listnumports(); ok(num2nports[id] == 4, "listnumports()"); local inp = assert(io.open('/dev/snd/midiC1D0','wb')) -- client 20 local oup = assert(io.open('/dev/snd/midiC1D1','rb')) -- client 21 warn('# feeding ourselves a patch_change event...') assert(inp:write(string.char(12*16, 99))) -- {'patch_change',0,0,99} assert(inp:flush()) rc = ALSA.inputpending() ok(rc > 0, 'inputpending() returns '..rc) local alsaevent = ALSA.input() correct = {11, 1, 0, 1, 300, {vm,0}, {id,1}, {0, 0, 0, 0, 0, 99} } alsaevent[4] = 1 alsaevent[5] = 300 if not ok(equals(alsaevent, correct), 'input() returns {11,1,0,1,300,{vm,0},{id,1},{0,0,0,0,0,99}}') then print("# alsaevent="..DataDumper(alsaevent)); print("# correct="..DataDumper(correct)); end local e = ALSA.alsa2scoreevent(alsaevent) correct = {'patch_change',300000,0,99} ok(equals(e, correct), 'alsa2scoreevent() returns {"patch_change",300000,0,99}') warn('# feeding ourselves a control_change event...') assert(inp:write(string.char(11*16+2,10,103))) -- {'control_change',3,2,10,103} assert(inp:flush()) rc = ALSA.inputpending() local alsaevent = ALSA.input() correct = {10, 1, 0, 1, 300, {vm,0}, {id,1}, {2, 0, 0, 0,10,103} } alsaevent[5] = 300 if not ok(equals(alsaevent, correct), 'input() returns {10,1,0,1,300,{vm,0},{id,1},{2,0,0,0,10,103}}') then print("# alsaevent="..DataDumper(alsaevent)); print("# correct="..DataDumper(correct)); end local e = ALSA.alsa2scoreevent(alsaevent) correct = {'control_change',300000,2,10,103} ok(equals(e, correct), 'alsa2scoreevent() returns {"control_change",300000,2,10,103}') warn('# feeding ourselves a note_on event...') assert(inp:write(string.char(9*16, 60,101))) -- {'note_on',0,60,101} assert(inp:flush()) local alsaevent = ALSA.input() local save_time = alsaevent[5] correct = { 6, 1, 0, 1, 300, { vm, 0 }, { id, 1 }, { 0, 60, 101, 0, 0 } } alsaevent[5] = 300 alsaevent[8][5] = 0 if not ok(equals(alsaevent, correct), 'input() returns {6,1,0,1,300,{vm,0},{id,1},{0,60,101,0,0}}') then print("# alsaevent="..DataDumper(alsaevent)); print("# correct="..DataDumper(correct)); end local scoreevent = ALSA.alsa2scoreevent(alsaevent) warn('# feeding ourselves a note_off event...') assert(inp:write(string.char(8*16, 60,101))) -- {'note_off',0,60,101} assert(inp:flush()) rc = ALSA.inputpending() local alsaevent = ALSA.input() local save_time = alsaevent[5] correct = { 7, 1, 0, 1, 301, { vm, 0 }, { id, 1 }, { 0, 60, 101, 0, 0 } } alsaevent[5] = 301 alsaevent[8][5] = 0 ok(equals(alsaevent, correct), 'input() returns {7,1,0,1,301,{vm,0},{id,1},{0,60,101,0,0}}') scoreevent = ALSA.alsa2scoreevent(alsaevent) -- print("scoreevent="..DataDumper(scoreevent)) scoreevent[2] = 300000 correct = {'note',300000,1000,0,60,101} if not ok(equals(scoreevent, correct), 'alsa2scoreevent() returns {"note",300000,1000,0,60,101}') then print("# alsaevent="..DataDumper(alsaevent)); print("# correct="..DataDumper(correct)); end warn("# feeding ourselves a sysex_f0 event...") assert(inp:write("\240}hello world\247")) assert(inp:flush()) alsaevent = ALSA.input(); save_time = alsaevent[5]; correct = {130, 5, 0, 1, 300, {vm,0}, {id,1}, {"\240}hello world\247",nil,nil,nil,0} } alsaevent[5] = 300; alsaevent[8][5] = 0; if not ok(equals(alsaevent, correct), 'input() returns {130,5,0,1,300,{vm,0},{id,1},{"\\240}hello world\\247"}}') then print("# alsaevent="..DataDumper(alsaevent)); print("# correct="..DataDumper(correct)); end scoreevent = ALSA.alsa2scoreevent(alsaevent); scoreevent[2] = 300000; correct = {'sysex_f0',300000,"}hello world\247"} ok(equals(scoreevent, correct), 'alsa2scoreevent() returns {"sysex_f0",300000,"}hello world\\247"}'); to = ALSA.listconnectedto() correct = {{2,21,0},} --print('to='..DataDumper(to)) ok(equals(to, correct), "listconnectedto() returns {{2,21,0}}") from = ALSA.listconnectedfrom() correct = {{1,vm,0},} --print('from='..DataDumper(from)) ok(equals(from, correct), "listconnectedfrom() returns {{1,vm,0}}") warn('# outputting a patch_change event...') alsaevent = {11, 1, 0, 1, 0.5, {id,1}, {21,0}, {0, 0, 0, 0, 0, 99} } rc = ALSA.output(alsaevent) bytes = assert(oup:read(2)) -- warn('# bytes = '..string.format('%d %d',string.byte(bytes),string.byte(bytes,2))) ok(equals(bytes, string.char(12*16, 99)), 'patch_change event detected') warn('# outputting a control_change event...') alsaevent = {10, 1, 0, 1, 1.5, {id,1}, {21,0}, {2, 0, 0, 0,10,103} } rc = ALSA.output(alsaevent) bytes = assert(oup:read(3)) ok(equals(bytes, string.char(11*16+2,10,103)), 'control_change event detected') warn('# outputting a note_on event...') alsaevent = { 6, 1, 0, 1, 2.0, {id,1}, {21,0}, { 0, 60, 101, 0, 0 } } rc = ALSA.output(alsaevent) bytes = assert(oup:read(3)) ok(equals(bytes, string.char(9*16, 60,101)), 'note_on event detected') warn('# outputting a note_off event...') alsaevent = { 7, 1, 0, 1, 2.5, {id,1}, {21,0}, { 0, 60, 101, 0, 0 } } rc = ALSA.output(alsaevent) bytes = assert(oup:read(3)) ok(equals(bytes, string.char(8*16, 60,101)), 'note_off event detected') warn('# running aconnect -d '..vm..' '..id..':1 ...') os.execute('aconnect -d '..vm..' '..id..':1') for i=1,5 do -- 1.17 rc = ALSA.inputpending() alsaevent = ALSA.input() if alsaevent[1] ~= ALSA.SND_SEQ_EVENT_SENSING then break end local cl = table.concat(alsaevent[6],":") print ("# discarding a SND_SEQ_EVENT_SENSING event from "..cl) end if not ok(alsaevent[1] == ALSA.SND_SEQ_EVENT_PORT_UNSUBSCRIBED, 'SND_SEQ_EVENT_PORT_UNSUBSCRIBED event received') then print("# inputpending returned "..rc) print("# alsaevent="..DataDumper(alsaevent)); end rc = ALSA.disconnectto(2,21,0) ok(rc, "disconnectto(2,21,0)") rc = ALSA.connectto(2, my_name..":1") ok(rc, "connectto(2,'"..my_name..":1') connected to myself by name") correct = {11, 1, 0, qid, 2.8, {id,2}, {id,1}, {0, 0, 0, 0, 0, 99} } rc = ALSA.output(correct) for i=1,5 do -- 1.17 rc = ALSA.inputpending() alsaevent = ALSA.input() if alsaevent[1] ~= ALSA.SND_SEQ_EVENT_SENSING then break end local cl = table.concat(alsaevent[6],":") print ("# discarding a SND_SEQ_EVENT_SENSING event from "..cl) end latency = math.floor(0.5 + 1000000 * (alsaevent[5]-correct[5])) -- alsaevent[4] = 1 -- sometimes it's 0 alsaevent[5] = correct[5] if not ok(equals(alsaevent, correct), "received an event from myself") then print("# alsaevent="..DataDumper(alsaevent)); print("# correct="..DataDumper(correct)); end ok(latency < 10000, "latency was "..latency.." microsec") rc = ALSA.disconnectfrom(1,id,2) ok(rc, "disconnectfrom(1,"..id..",2)") a={} a = ALSA.status(); ok(a[1], 'status() reports running'); abs_error = 2.8 - a[2] if abs_error < 0 then abs_error = 0-abs_error end ok(abs_error < 0.1, "status() reports time = "..a[2].." not 2.8"); os.execute('sleep 1'); a = ALSA.status(); abs_error = 3.8 - a[2] if abs_error < 0 then abs_error = 0-abs_error end ok(abs_error < 0.1, "status() reports time = "..a[2].." not 3.8"); rc = ALSA.stop() ok(rc,'stop() returns success') alsaevent = ALSA.noteonevent(15, 72, 100, 2.7) correct = {6,1,0,qid,2.7,{0,0},{0,0},{15,72,100,0,0}} -- print("alsaevent="..DataDumper(alsaevent)) -- print(" correct ="..DataDumper(correct)) ok(equals(alsaevent, correct), 'noteonevent()') alsaevent = ALSA.noteoffevent(15, 72, 100, 2.7) correct = {7,1,0,qid,2.7,{0,0},{0,0},{15,72,100,100,0}} -- print("alsaevent="..DataDumper(alsaevent)) -- print(" correct ="..DataDumper(correct)) ok(equals(alsaevent, correct), 'noteoffevent()') alsaevent = ALSA.noteevent(15, 72, 100, 2.7, 3.1) scoreevent = ALSA.alsa2scoreevent(alsaevent) correct = {'note',2700,3100,15,72,100} ok(equals(scoreevent, correct), 'noteevent()') alsaevent = ALSA.pgmchangeevent(11, 98, 2.7) scoreevent = ALSA.alsa2scoreevent(alsaevent) correct = {'patch_change',2700,11,98} ok(equals(scoreevent, correct), 'pgmchangeevent() with time>=0') alsaevent = ALSA.pgmchangeevent(11, 98) scoreevent = ALSA.alsa2scoreevent(alsaevent) correct = {'patch_change',0,11,98} ok(equals(scoreevent, correct), 'pgmchangeevent() with time undefined') alsaevent = ALSA.pitchbendevent(11, 98, 2.7) scoreevent = ALSA.alsa2scoreevent(alsaevent) correct = {'pitch_wheel_change',2700,11,98} ok(equals(scoreevent, correct), 'pitchbendevent() with time>=0') alsaevent = ALSA.pitchbendevent(11, 98) scoreevent = ALSA.alsa2scoreevent(alsaevent) correct = {'pitch_wheel_change',0,11,98} ok(equals(scoreevent, correct), 'pitchbendevent() with time undefined') alsaevent = ALSA.chanpress(11, 98, 2.7) scoreevent = ALSA.alsa2scoreevent(alsaevent) correct = {'channel_after_touch',2700,11,98} ok(equals(scoreevent, correct), 'chanpress() with time>=0') alsaevent = ALSA.chanpress(11, 98) scoreevent = ALSA.alsa2scoreevent(alsaevent) correct = {'channel_after_touch',0,11,98} ok(equals(scoreevent, correct), 'chanpress() with time undefined') correct = {'note',0,1000,15,72,100} alsaevent = ALSA.scoreevent2alsa(correct) scoreevent = ALSA.alsa2scoreevent(alsaevent); ok(equals(scoreevent, correct), 'scoreevent2alsa({"note"...})'); correct = {'control_change',10,15,72,100} alsaevent = ALSA.scoreevent2alsa(correct); scoreevent = ALSA.alsa2scoreevent(alsaevent); ok(equals(scoreevent, correct), 'scoreevent2alsa({"control_change"...})'); correct = {'patch_change',10,15,72} alsaevent = ALSA.scoreevent2alsa(correct); scoreevent = ALSA.alsa2scoreevent(alsaevent); ok(equals(scoreevent, correct), 'scoreevent2alsa({"patch_change"...})'); correct = {'pitch_wheel_change',10,15,3232} alsaevent = ALSA.scoreevent2alsa(correct); scoreevent = ALSA.alsa2scoreevent(alsaevent); ok(equals(scoreevent, correct), 'scoreevent2alsa({"pitch_wheel_change"...})'); correct = {'channel_after_touch',10,15,123} alsaevent = ALSA.scoreevent2alsa(correct); scoreevent = ALSA.alsa2scoreevent(alsaevent); ok(equals(scoreevent, correct), 'scoreevent2alsa({"channel_after_touch"...})'); correct = {'sysex_f0',2,"}hello world\247"} alsaevent = ALSA.scoreevent2alsa(correct); scoreevent = ALSA.alsa2scoreevent(alsaevent); ok(equals(scoreevent, correct), 'scoreevent2alsa({"sysex_f0"...})'); correct = {'sysex_f7',2,"that's all folks\xF7"} alsaevent = ALSA.scoreevent2alsa(correct); -- print "alsaevent=",Dumper(alsaevent); scoreevent = ALSA.alsa2scoreevent(alsaevent); -- print "scoreevent=",Dumper(scoreevent),"correct=",Dumper(correct); ok(equals(scoreevent, correct), 'scoreevent2alsa({"sysex_f7"...})');
-- A maze runner. -- -- This program is a maze running game. There's not death, no time limits and -- nothing in the way of story. Go from the green square to the red, little -- golden square! -- -- Inspired by https://love2d.org/wiki/Tutorial:Gridlocked_Player -- -- Developed with love 0.8.0, straight out of bitbucket tip. -- Pre-define some colors. Love doesn't have any built in and it's rather nice -- to refer to color names. white = { 255, 255, 255, 255 } grey = { 128, 128, 128, 255 } red = { 255, 0, 0, 255 } green = { 0, 255, 0, 255 } blue = { 0, 0, 255, 255 } gold = { 255, 215, 0, 255 } -- Defines the dimensions of the world. When possible, we refer only to grid -- numbers, but love2d's calls require pixel values. base_size refers to the -- width and height of one grid cell. x_grid_max = 130 y_grid_max = 99 base_size = 8 width = base_size*(x_grid_max+1) height = base_size*(y_grid_max+1) love.graphics.setMode( width, height ) -- All cells are one of three types, only OPEN is passable by the player and the -- maze carving algorithm. The maze is surrounded by a 'moat' of water, which is -- really just a hack to make the mathematics of this simplistic. No edge cases. WATER = 2 WALL = 1 OPEN = 0 -- -- Framework Functions -- -- love.load, well, loads all of the preliminary data for the program. 'player' -- is what you might expect, 'maze' the object (is that the right lua term) that -- holds the position of the 'start' and 'exit' squares and 'map' which is the -- world in which the player will move. -- -- I also set the random seed based on current time. Bit of a gripe: os.time -- returns in millisecond range, meaning the random seed isn't going to be that -- great. -- function love.load() player = { grid_x = 1, grid_y = 1, } maze = { ["exit"] = { grid_x = x_grid_max - 1, grid_y = y_grid_max - 1 }, ["start"] = { grid_x = 1, grid_y = 1 } } time = os.time() math.randomseed( time ) map = generate_maze() end -- love.draw updates the screen for every tick. We first layer in the maze -- itself from 'map', then drop in the exit, start and player squares. The -- player is a tasteful gold, but not dangerous like Midas. function love.draw() -- the maze for x=0, x_grid_max do for y=0, y_grid_max do if map[y][x] == OPEN then love.graphics.setColor( white ) love.graphics.rectangle("fill", x * base_size, y * base_size, base_size, base_size) elseif map[y][x] == WALL then love.graphics.setColor( grey ) love.graphics.rectangle("line", x * base_size, y * base_size, base_size, base_size) elseif map[y][x] == WATER then love.graphics.setColor( blue ) love.graphics.rectangle("fill", x * base_size, y * base_size, base_size, base_size) end end end -- the exit love.graphics.setColor( red ) love.graphics.rectangle("fill", maze.exit.grid_x*base_size, maze.exit.grid_y*base_size, base_size, base_size) -- the start love.graphics.setColor( green ) love.graphics.rectangle("fill", maze.start.grid_x*base_size, maze.start.grid_y*base_size, base_size, base_size) -- the player love.graphics.setColor( gold ) love.graphics.rectangle("fill", player.grid_x*base_size, player.grid_y*base_size, base_size, base_size) end -- love.keypressed handles inputs per tick; I handle only movement and -- escaping. That lua doesn't have a switch statement is somewhat irking to me, -- but I suppose love2d is meant for prototypes? I'm certainly inexperienced -- with both the language and the library. I _think_ love.draw consumes a -- powerful amount of CPU in re-drawing the maze per tick. function love.keypressed(key) if key == "up" then if collide(-1, 0) then player.grid_y = player.grid_y - 1 end elseif key == "down" then if collide(1, 0) then player.grid_y = player.grid_y + 1 end elseif key == "left" then if collide(0, -1) then player.grid_x = player.grid_x - 1 end elseif key == "right" then if collide(0, 1) then player.grid_x = player.grid_x + 1 end elseif key == 'escape' then love.event.push('quit') end end -- -- Internal Functions -- -- generate_maze does what you might think. The algorithm is something like -- Prim's. function generate_maze() -- fill map entirely map = {} for i=0, y_grid_max do map[i] = {} for j=0, x_grid_max do map[i][j] = WALL end end -- build the moat for i=0, y_grid_max do for j=0, x_grid_max do map[0][j] = WATER map[y_grid_max][j] = WATER end map[i][x_grid_max] = WATER map[i][0] = WATER end -- craft the maze map[maze.start.grid_y][maze.start.grid_x] = OPEN --mark the entrance ---- walls contains those positions known to be walls. The function index is ---- a hash of the (y,x) coordinates. The algorithm will strip one wall ---- randomly out of walls, possibly mark it as open space and, possibly, add ---- the neighbor cells into 'walls'. walls = { ["0102"] = { y=1, x=2 }, ["0201"] = { y=2, x=1 } } seen = { ["0101"] = { x=1, y=1 } } while next(walls) ~= nil do key = rand_key(walls) wall = walls[key] walls[key] = nil seen[key] = wall y = wall.y x = wall.x north = is_open(map, y-1, x) south = is_open(map, y+1, x) west = is_open(map, y, x-1) east = is_open(map, y, x+1) -- Directions are named in terms of the cardinal directions. Up and down -- the Y-axis is N/S, left and right on the X-axis is W/E. is_center -- asserts that any new OPEN space cannot join some tunnels, although it -- does not disallow diagonal OPEN cells, which I dislike the look of. is_center = (north and south) or (north and west) or (north and east) or (south and west) or (south and east) or (east and west) if not is_center then map[y][x] = OPEN add_wall(walls, seen, map, y-1, x) -- north add_wall(walls, seen, map, y+1, x) -- south add_wall(walls, seen, map, y, x-1) -- east add_wall(walls, seen, map, y, x+1) -- west end end -- search for the exit for i=1, y_grid_max-1 do if map[i][x_grid_max-1] == OPEN then maze.exit.grid_y = i end end return map end -- Possibly add the wall at (y,x) into 'walls', unless it is not a WALL or is in -- 'seen', meaning we've already ruled it out as a candidate to go OPEN. function add_wall(walls, seen, map, y, x) key = string.format("%.2d%.2d", y, x) if (map[y][x] == WALL) and (seen[key] == nil) then walls[key] = { y=y, x=x } end end -- This seems like a bitterly ugly hack: pull a random key out of a given table. function rand_key(hash) ks = {} for k,v in pairs(hash) do table.insert(ks, k) end return ks[math.random(1, #ks)] end -- Determines if a given cell is, indeed, OPEN. function is_open(map, y, x) if map[y][x] == OPEN then return true else return false end end -- Has the player hit somthing? This function performs the check. function collide(y, x) if map[player.grid_y + y][player.grid_x + x] ~= OPEN then return false end return true end
-- include useful files execScript("utils.lua") execScript("common.lua") execScript("commonpatterns.lua") -- this function adds a pattern to the timeline based on a key function addPattern(mKey) if mKey == 0 then pAltBarrage(math.random(2, 4), 2) elseif mKey == 1 then pMirrorSpiral(math.random(3, 6), 0) elseif mKey == 2 then pBarrageSpiral(math.random(0, 3), 1, 1) elseif mKey == 3 then pBarrageSpiral(math.random(0, 2), 1.2, 2) elseif mKey == 4 then pBarrageSpiral(2, 0.7, 1) elseif mKey == 5 then pInverseBarrage(0) elseif mKey == 6 then pTunnel(math.random(1, 3)) elseif mKey == 7 then pMirrorWallStrip(1, 0) elseif mKey == 8 then pWallExVortex(0, 1, 1) elseif mKey == 9 then pDMBarrageSpiral(math.random(4, 7), 0.38, 1) wait(10) elseif mKey == 10 then pRandomBarrage(math.random(2, 4), 2.25) end end -- shuffle the keys, and then call them to add all the patterns -- shuffling is better than randomizing - it guarantees all the patterns will be called keys = { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 7, 8, 10, 10, 10 } keys = shuffle(keys) index = 0 -- onLoad is an hardcoded function that is called when the level is started/restarted function onLoad() log("level onLoad") end -- onStep is an hardcoded function that is called when the level timeline is empty -- onStep should contain your pattern spawning logic function onStep() addPattern(keys[index]) index = index + 1 if index - 1 == table.getn(keys) then index = 1 end end -- onIncrement is an hardcoded function that is called when the level difficulty is incremented function onIncrement() end -- onUnload is an hardcoded function that is called when the level is closed/restarted function onUnload() end n = -1 ctime = 4 rot = 0 -- onUpdate is an hardcoded function that is called every frame function onUpdate(mFrameTime) if(ctime < 0) then rot = getLevelValueFloat("quake") * n n = n * -1 ctime = 4 + ctime end ctime = ctime - mFrameTime setLevelValueFloat("rotation_speed", getLevelValueFloat("twist") + rot) end
require 'config' local ngx_match=ngx.re.match local unescape=ngx.unescape_uri open_url_filter=true open_logging=true -- 记录debug日志 function record_debug_log(msg) if open_logging then local logfile = log_path..'/'.."debug.log" write(logfile,msg) end end -- 判断table内是否含有元素 function tableFind(value, tbl) for k,v in ipairs(tbl) do -- 防止出现空格 re = string.find(v, value, nil) if re ~= nil then return true; end end return false; end -- 读取规则 function read_rule(path,var) local file = assert(io.open(path..var,'r')) local result = {}; for line in file:lines() do result[#result+1] = line; end file:close() return(result) end -- 读取url拦截规则 local urlrules=read_rule(black_rule_path,'url') -- 读取agetn拦截规则 local bad_agents=read_rule(black_rule_path,'user-agent') -- 读取args拦截规则 local bad_args=read_rule(black_rule_path,'args') -- 读取post body拦截规则 local postrules=read_rule(black_rule_path,'post') -- 读取http method白名单 local valid_methods=read_rule(white_rule_path,'method') -- 读取http Host白名单 local valid_hosts=read_rule(white_rule_path,'host') -- 读取 referer 白名单 local valid_referers=read_rule(white_rule_path,'referer') -- 获取客户端IP function get_client_ip() local headers=ngx.req.get_headers() local ip=headers["X-REAL-IP"] or headers["X_FORWARDED_FOR"] or ngx.var.remote_addr or "0.0.0.0" return ip end -- 写入文件 function write(file,msg) local fd = io.open(file,"ab") if fd == nil then return end fd:write(msg) fd:flush() fd:close() end -- 记录waf日志 function record_attack_log(identifier) if open_logging then local realIP = get_client_ip() local agent = ngx.var.http_user_agent local time=ngx.localtime() logformat = "-----".."\n".."ClientIP: "..realIP.."\n".."Host: "..ngx.var.http_host.."\n".."time: "..time.."\n".."uri: "..ngx.var.request_uri.."\n".."User-Agent: "..agent.."\n".."deny_rule: "..identifier.."\n".."-----".."\n" local logfile = log_path..'/'.."waf.log" write(logfile,logformat) end end -- 检测方法合法性 function method_check(method) record_debug_log(method) if tableFind(method,valid_methods) == false then record_attack_log("BadHttpMethod") ngx.exit(405) end end function fileExtCheck(ext) local items = Set(black_fileExt) ext=string.lower(ext) if ext then for rule in pairs(items) do if ngx.re.match(ext,rule,"isjo") then record_attack_log("file attack with ext "..ext) end end end return false end function get_boundary() local header = ngx.req.get_headers()["content-type"] if not header then return nil end if type(header) == "table" then header = header[1] end local m = string.match(header, ";%s*boundary=\"([^\"]+)\"") if m then return m end return string.match(header, ";%s*boundary=([^\",;]+)") end -- 校验url function url_check() if open_url_filter then for _,rule in pairs(urlrules) do if rule ~="" and ngx_match(ngx.var.request_uri,rule,"isjo") then record_attack_log("BadUrl") -- ngx.redirect("/deny") ngx.exit(402) return true end end end return false end -- 校验Host合法性 function host_check(host) if tableFind(host,valid_hosts) == false then record_attack_log("BadHost") ngx.exit(444) end end -- 校验Referer合法性 function referer_check(refer,host) if refer ~= nil and string.find(refer,host) == nil then if tableFind(refer,valid_referers) == false then record_attack_log("BadRefer") ngx.exit(444) end end end -- 校验Agent合法性 function agent_check(user_agent) if user_agent ~= nil then for _,rule in pairs(bad_agents) do if rule ~="" and ngx_match(user_agent,rule,"isjo") then record_attack_log("BadAgent") ngx.exit(402) end end end end function args_check() for _,rule in pairs(bad_args) do local args = ngx.req.get_uri_args() for key, val in pairs(args) do if type(val)=='table' then local t={} for k,v in pairs(val) do if v == true then v="" end table.insert(t,v) end data=table.concat(t, " ") else data=val end if data and type(data) ~= "boolean" and rule ~="" and ngx_match(unescape(data),rule,"isjo") then record_attack_log("BadArgs") ngx.exit(402) end end end end function analysis_body() if ngx.var.request_method =="POST" then -- 获取body大小,为空视为攻击 local content_length=tonumber(ngx.req.get_headers()['content-length']) if content_length == 0 then record_attack_log("空body") ngx.exit(402) end end end function body_check(data) for _,rule in pairs(postrules) do if rule ~="" and data~="" and ngx_match(unescape(data),rule,"isjo") then record_attack_log("BadBody") return true end end return false end
local unit1 = system.loadunit 'unit1' local forms = system.loadunit 'forms' local controls = system.loadunit 'controls' unit1.form1.oncreate() unit1.apfs_move[ 1 ].data = system.loadbin( 'Move_nw.pcm' ) unit1.apfs_move[ 2 ].data = system.loadbin( 'Move_ne.pcm' ) unit1.apfs_move[ 3 ].data = system.loadbin( 'Move_sw.pcm' ) unit1.apfs_move[ 4 ].data = system.loadbin( 'Move_se.pcm' ) unit1.pfs_gameover.data = system.loadbin( 'Gameover.pcm' ) unit1.pfs_miss.data = system.loadbin( 'Miss.pcm' ) unit1.pfs_point.data = system.loadbin( 'Point.pcm' ) unit1.bsound = true unit1.imode = 1 unit1.form1.gam_set_mode() local zoom = { left = 175, top = 103, width = 309, height = 193 } local left, right = system.splith( zoom ) local nw, sw = system.splitv( left ) local ne, se = system.splitv( right ) return system.init{ background = unit1.form1.im_background, zoom = zoom, controls = { { button = unit1.form1.btn_game_a_top, label = 'Game A' }, { button = unit1.form1.btn_game_b_top, label = 'Game B' }, { button = unit1.form1.btn_time_top, label = 'Time' }, { button = unit1.form1.btn_acl_top, label = 'ACL' }, { button = unit1.form1.btn_1_nw_down, zone = nw, label = 'Northwest', keys = { up = true }, xkeys = { forms.vk_up, forms.vk_left } }, { button = unit1.form1.btn_3_sw_down, zone = sw, label = 'Southwest', keys = { down = true }, xkeys = { forms.vk_down, forms.vk_left } }, { button = unit1.form1.btn_2_ne_down, zone = ne, label = 'Northeast', keys = { x = true }, xkeys = { forms.vk_up, forms.vk_right } }, { button = unit1.form1.btn_4_se_down, zone = se, label = 'Southeast', keys = { b = true }, xkeys = { forms.vk_down, forms.vk_right } } }, timers = { unit1.form1.timer_chance, unit1.form1.timer_clock, unit1.form1.timer_game, unit1.form1.timer_game_over, unit1.form1.timer_miss_long, unit1.form1.timer_miss_short, unit1.form1.timer_point, unit1.form1.timer_observer, unit1.form1.timer_show_miss }, onkey = function( key, pressed ) local handler = pressed and unit1.form1.onkeydown or unit1.form1.onkeyup handler( nil, key, 0 ) end, onbutton = function( button, pressed ) local handler = pressed and button.onmousedown or button.onmouseup handler( nil, controls.mbleft, false, 0, 0 ) end }
return {'dokkumer','dok','doka','doken','dokhaven','dokken','dokker','dokkeren','dokmeester','doks','doksaal','dokter','dokteren','dokteres','doktersadvies','doktersassistent','doktersassistente','doktersattest','doktersbehandeling','doktersbezoek','doktersgang','doktershulp','doktersjas','dokterskabinet','dokterskosten','dokterspraktijk','doktersrecept','doktersrekening','doktersroman','dokterstas','dokterstelefoon','doktersverklaring','doktersvisite','doktersvoorschrift','doktersvrouw','dokwerker','doktersdienst','doktershuis','dokterskamer','dokterspost','dokterswoning','doktersafspraak','doktersonderzoek','dokkum','dokkums','dokman','dokkerde','dokkerden','dokkert','dokmeesters','doksalen','dokt','dokte','dokten','dokterde','dokterden','dokteressen','dokters','doktersassistenten','doktersbehandelingen','doktersbriefje','doktersrekeningen','doktersverklaringen','doktersvisites','doktert','doktoren','dokwerkers','dokhavens','doktersassistentes','doktersbezoeken','doktersjassen','dokterspraktijken','doktersromannetje','doktersromans','doktersvoorschriften','doktersvrouwen','doktertje','dokkumers','dokas','doksen','doktersadviezen','doktersbezoekje','doktersposten','doktersrecepten','doktersromannetjes','doktersattesten','doktersvrouwtje','doktertjes','doktersonderzoeken','dokterskabinetten'}
m = {} function m.add(a, b) return a + b end function m.subtract(a, b) return a - b end return m
----------------------------------- -- Area: Gusgen Mines -- NPC: qm4 (???) -- Involved In Quest: Ghosts of the Past -- !pos -174 0 369 196 ----------------------------------- local ID = require("scripts/zones/Gusgen_Mines/IDs"); require("scripts/globals/npc_util"); require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) -- GHOSTS OF THE PAST: Pickaxe if ( player:getQuestStatus(BASTOK, tpz.quest.id.bastok.GHOSTS_OF_THE_PAST) == QUEST_ACCEPTED and npcUtil.tradeHas(trade, 605) and not player:hasItem(13122) and not GetMobByID(ID.mob.WANDERING_GHOST):isSpawned() ) then player:confirmTrade(); SpawnMob(ID.mob.WANDERING_GHOST):updateClaim(player); end end; function onTrigger(player,npc) player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
require "Scripts/PlayerAccount/changepasswordmenu" require "Scripts/PlayerAccount/confirmsignupmenu" require "Scripts/PlayerAccount/createaccountmenu" require "Scripts/PlayerAccount/editaccountmenu" require "Scripts/PlayerAccount/editplayernamemenu" require "Scripts/PlayerAccount/forcechangepasswordmenu" require "Scripts/PlayerAccount/forgotpasswordmenu" require "Scripts/PlayerAccount/mainmenu" require "Scripts/PlayerAccount/manageaccountmenu" require "Scripts/PlayerAccount/signinmenu" menumanager = { Properties = {}, tasks = {}, } function menumanager:OnActivate() self.menus = { ChangePassword = changepasswordmenu, ConfirmSignUp = confirmsignupmenu, CreateAccount = createaccountmenu, EditAccount = editaccountmenu, EditPlayerName = editplayernamemenu, ForceChangePassword = forcechangepasswordmenu, ForgotPassword = forgotpasswordmenu, MainMenu = mainmenu, ManageAccount = manageaccountmenu, SignIn = signinmenu } self.context = {} local util = require("scripts.util") util.SetMouseCursorVisible(true) self:ShowMenu("MainMenu") self.tickBusHandler = TickBus.Connect(self, self.entityId); self.clientManagerNotificationHandler = ClientManagerNotificationBus.Connect(self) end function menumanager:OnDeactivate() if self.tickBusHandler then self.tickBusHandler:Disconnect(); self.tickBusHandler = nil end if self.clientManagerNotificationHandler then self.clientManagerNotificationHandler:Disconnect() self.clientManagerNotificationHandler = nil end if self.menu then self.menu:Hide() self.menu = nil end end function menumanager:OnTick(deltaTime, timePoint) local task = nil repeat task = table.remove(self.tasks) if task then task() end until not task end function menumanager:OnAfterConfigurationChange() if self.menu then self.menu:OnAfterConfigurationChange() end end function menumanager:RunOnMainThread(task) table.insert(self.tasks, task) end function menumanager:ShowMenu(menuName, context) if not self.menus[menuName] then Debug.Log("Menu '" .. menuName .. "' is not configured") return end if self.menu then self.menu:Hide() end self.menu = self.menus[menuName]:new{ menuManager = self, entityId = self.entityId, context = self.context } self.menu:Show(context) end return menumanager
function Client_PresentConfigureUI(rootParent) local initialValue = Mod.Settings.Amount; local initialNegatives = Mod.Settings.ChangeNegavtive; local initialMultiply = Mod.Settings.Multiply; local initialBonusValue = Mod.Settings.ChangeDefaultBonus; local initialValueRandom = Mod.Settings.RandomFactor; local initialChangeSuperBonuses = Mod.Settings.ChangeSuperBonuses; local initialDefineSuperBonus = Mod.Settings.SuperBonus; local initialSmalSuperBonuses = Mod.Settings.SmalSuperBonuses if initialValue == nil then initialValue = -1; end if initialNegatives == nil then initialNegatives = false; end if initialMultiply == nil then initialMultiply = false; end if initialBonusValue == nil then initialBonusValue = false; end if initialValueRandom == nil then initialValueRandom = 0; end if initialChangeSuperBonuses == nil then initialChangeSuperBonuses = false; end if initialDefineSuperBonus == nil then initialDefineSuperBonus = 15; end if initialSmalSuperBonuses == nil then initialSmalSuperBonuses = false; end local mainContainer = UI.CreateVerticalLayoutGroup(rootParent); local vert = UI.CreateVerticalLayoutGroup(mainContainer); UI.CreateLabel(vert).SetText("T defines the minimum territories for a superbonus. By default superbonuses are NOT changed."); local slidersNXT = UI.CreateHorizontalLayoutGroup(mainContainer); UI.CreateLabel(slidersNXT).SetText('N: '); numberInputField = UI.CreateNumberInputField(slidersNXT) .SetSliderMinValue(-5) .SetSliderMaxValue(5) .SetValue(initialValue); UI.CreateLabel(slidersNXT).SetText('X: '); numberInputFieldRandomFactor = UI.CreateNumberInputField(slidersNXT) .SetSliderMinValue(0) .SetSliderMaxValue(10) .SetValue(initialValueRandom); UI.CreateLabel(slidersNXT).SetText('T: '); numberInputFieldDefineSuperBonus = UI.CreateNumberInputField(slidersNXT) .SetSliderMinValue(10) .SetSliderMaxValue(20) .SetValue(initialDefineSuperBonus); local checkBoxses = UI.CreateVerticalLayoutGroup(mainContainer); changeMultiply = UI.CreateCheckBox(checkBoxses).SetText('Multiplier').SetIsChecked(initialMultiply); UI.CreateLabel(checkBoxses).SetText("Make N work as a multplier. The function is then BonusValue = numberOfTerritories * N"); changeDefaultBonus = UI.CreateCheckBox(checkBoxses).SetText('Default Bonuse Value').SetIsChecked(initialBonusValue); UI.CreateLabel(checkBoxses).SetText("Use the default bonuse values. If this is checked, then the multplier uses BonusValue = defaultBonusValue * N. While the default formula is no longer using numberOfTerritories. Instead N is now a flat change, BonusValue = defaultBonusValue + N."); local checkBoxsesSuperBonuses = UI.CreateHorizontalLayoutGroup(checkBoxses); ChangeSuperBonuses = UI.CreateCheckBox(checkBoxsesSuperBonuses).SetText('Change Superbonuses').SetIsChecked(initialChangeSuperBonuses); SmalSuperBonuses = UI.CreateCheckBox(checkBoxsesSuperBonuses).SetText('Small Superbonuses').SetIsChecked(initialsmallSuperBonuses); UI.CreateLabel(checkBoxses).SetText("Normally, superbonuses will NOT be modified."); UI.CreateLabel(checkBoxses).SetText("Small Superbonuses sets them to 1, IF Change Superbonuses is also cheked."); changeNegative = UI.CreateCheckBox(checkBoxses).SetText('Change Negative Bonuses').SetIsChecked(initialNegatives); UI.CreateLabel(checkBoxses).SetText("Normally, negative and 0 bonuses will NOT be modified."); end
object_tangible_quest_talus_selonian_food_container_01 = object_tangible_quest_shared_talus_selonian_food_container_01:new { } ObjectTemplates:addTemplate(object_tangible_quest_talus_selonian_food_container_01, "object/tangible/quest/talus_selonian_food_container_01.iff")
----------------------------------------- -- Spell: Sound Blast -- Lowers Intelligence of enemies within range. -- Spell cost: 25 MP -- Monster Type: Birds -- Spell Type: Magical (Fire) -- Blue Magic Points: 1 -- Stat Bonus: None -- Level: 32 -- Casting Time: 4 seconds -- Recast Time: 30 seconds -- Magic Bursts on: Liquefaction, Fusion, and Light -- Combos: Magic Attack Bonus ----------------------------------------- require("scripts/globals/bluemagic") require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end function onSpellCast(caster, target, spell) local params = {} params.attribute = tpz.mod.INT params.skillType = tpz.skill.BLUE_MAGIC params.effect = tpz.effect.INT_DOWN local resist = applyResistance(caster, target, spell, params) local duration = 30 * resist local power = 6 if (resist > 0.5) then -- Do it! if (target:addStatusEffect(params.effect, power, 0, duration)) then spell:setMsg(tpz.msg.basic.MAGIC_ENFEEB_IS) else spell:setMsg(tpz.msg.basic.MAGIC_NO_EFFECT) end else spell:setMsg(tpz.msg.basic.MAGIC_RESIST) end return params.effect end
function TRP_InitialiseStaticPopup() StaticPopupDialogs["TRP_REG_EPURER_LISTE"] = { text = TRP_ENTETE..EPURERLISTE.."\n\n"..TRP_TEXT_STATIC_POPUP.TRP_REG_EPURER_LISTE..CAREFULL, button1 = "Accept", button2 = "Cancel", OnShow = function() ShadeSecondPlan(0.5); end, OnAccept = function() epurerListe(); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_REG_DELETE_PERSO"] = { text = TRP_ENTETE..DELETEPERSO.."\n\n"..TRP_TEXT_STATIC_POPUP.TRP_REG_DELETE_PERSO..CAREFULL, button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) deletePersonnage(self.trparg1); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_REG_GLOBAL_RELATION"] = { text = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", button1 = "Ok", timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_INV_DELETE_OBJECT"] = { text = "\n\n\n\n\n\n\n", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) proceedDeleteObject(self.trparg1,self.trparg2); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_INV_DELETE_OBJECT_AMOUNT"] = { text = "\n\n\n\n\n\n\n\n", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) if getglobal(this:GetParent():GetName().."EditBox"):GetText() and getglobal(this:GetParent():GetName().."EditBox"):GetText() ~= "" and tonumber(getglobal(this:GetParent():GetName().."EditBox"):GetText()) > 0 then proceedDeleteObject(self.trparg1,tonumber(getglobal(this:GetParent():GetName().."EditBox"):GetText())); end ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1 }; StaticPopupDialogs["TRP_EMOTEGLOBAL"] = { text = TRP_ENTETE.."Enter No-targeted emote to play. \n\nA No-targeted emote is an emote that is not played by a character. \nExample: \"A sound is heard.\"", button1 = "Accept", button2 = "Cancel", OnShow = function(self) end, OnAccept = function(self) if getglobal(this:GetParent():GetName().."EditBox"):GetText() and getglobal(this:GetParent():GetName().."EditBox"):GetText() ~= "" then local texte = getglobal(this:GetParent():GetName().."EditBox"):GetText(); texte = setTRPColorToString(texte,true); SendChatMessage("|| "..texte,"EMOTE"); end end, EditBoxOnEnterPressed = function(self) if self:GetText() and self:GetText() ~= "" then local texte = self:GetText(); texte = setTRPColorToString(texte,true); SendChatMessage("|| "..texte,"EMOTE"); end self:GetParent():Hide(); end, OnCancel = function(arg1,arg2) end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1, hideOnEscape = 1, }; StaticPopupDialogs["TRP_EMOTENAMEDIRE"] = { text = TRP_ENTETE.."Enter the name of the person who will speak.", button1 = "Accept", button2 = "Cancel", OnShow = function(self) end, OnAccept = function(self) if getglobal(this:GetParent():GetName().."EditBox"):GetText() and getglobal(this:GetParent():GetName().."EditBox"):GetText() ~= "" then local texte = getglobal(this:GetParent():GetName().."EditBox"):GetText(); texte = setTRPColorToString(texte,true); StaticPopupDialogs["TRP_EMOTENPCDIRE"].text = TRP_ENTETE.."Enter the dialogue "..texte.." will tell.\nThis is a spoken dialogue (/ say)."; TRP_ShowStaticPopup("TRP_EMOTENPCDIRE",nil,nil,texte); end end, EditBoxOnEnterPressed = function(self) if self:GetText() and self:GetText() ~= "" then local texte = self:GetText(); texte = setTRPColorToString(texte,true); StaticPopupDialogs["TRP_EMOTENPCDIRE"].text = TRP_ENTETE.."Enter the dialogue "..texte.." will tell.\nThis is a spoken dialogue (/ say)."; TRP_ShowStaticPopup("TRP_EMOTENPCDIRE",nil,nil,texte); end self:GetParent():Hide(); end, OnCancel = function(arg1,arg2) end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1, hideOnEscape = 1, }; StaticPopupDialogs["TRP_EMOTENAME"] = { text = TRP_ENTETE.."Enter the name of the person who will perform the emote.", button1 = "Accept", button2 = "Cancel", OnShow = function(self) end, OnAccept = function(self) if getglobal(this:GetParent():GetName().."EditBox"):GetText() and getglobal(this:GetParent():GetName().."EditBox"):GetText() ~= "" then local texte = getglobal(this:GetParent():GetName().."EditBox"):GetText(); texte = setTRPColorToString(texte,true); StaticPopupDialogs["TRP_EMOTENPC"].text = TRP_ENTETE.."Enter the emote"..texte.." will play.\nIt is an emote /me."; TRP_ShowStaticPopup("TRP_EMOTENPC",nil,nil,texte); end end, EditBoxOnEnterPressed = function(self) if self:GetText() and self:GetText() ~= "" then local texte = self:GetText(); texte = setTRPColorToString(texte,true); StaticPopupDialogs["TRP_EMOTENPC"].text = TRP_ENTETE.."Enter the emote"..texte.." will play.\nIt is an emote /me."; TRP_ShowStaticPopup("TRP_EMOTENPC",nil,nil,texte); end self:GetParent():Hide(); end, OnCancel = function(arg1,arg2) end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1, hideOnEscape = 1, }; StaticPopupDialogs["TRP_EMOTENPC"] = { text = TRP_ENTETE.."Enter the emote to play by the selected character. \nIt an emote /e.", button1 = "Accept", button2 = "Cancel", OnShow = function(self) end, OnAccept = function(self) if getglobal(this:GetParent():GetName().."EditBox"):GetText() then local texte = getglobal(this:GetParent():GetName().."EditBox"):GetText(); texte = setTRPColorToString(texte,true); while strfind(texte," ") == 1 do texte = strsub(texte,2,strlen(texte)); end if texte ~= "" then SendChatMessage("|| "..self.trparg1.." "..texte,"EMOTE"); end end end, EditBoxOnEnterPressed = function(self) if self:GetText() then local texte = self:GetText(); texte = setTRPColorToString(texte,true); while strfind(texte," ") == 1 do texte = strsub(texte,2,strlen(texte)); end if texte ~= "" then SendChatMessage("|| "..self:GetParent().trparg1.." "..texte,"EMOTE"); end end self:GetParent():Hide(); end, OnCancel = function(arg1,arg2) end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1, hideOnEscape = 1, }; StaticPopupDialogs["TRP_EMOTENPCDIRE"] = { text = TRP_ENTETE.."Enter the dialogue that the target will tell. \nIt's a spoken dialogue (/say).", button1 = "Accept", button2 = "Cancel", OnShow = function(self) end, OnAccept = function(self) if getglobal(this:GetParent():GetName().."EditBox"):GetText() then local texte = getglobal(this:GetParent():GetName().."EditBox"):GetText(); texte = setTRPColorToString(texte,true); while strfind(texte," ") == 1 do texte = strsub(texte,2,strlen(texte)); end if texte ~= "" then SendChatMessage("|| "..self.trparg1.." says : "..texte,"EMOTE"); end end end, EditBoxOnEnterPressed = function(self) if self:GetText() then local texte = self:GetText(); texte = setTRPColorToString(texte,true); while strfind(texte," ") == 1 do texte = strsub(texte,2,strlen(texte)); end if texte ~= "" then SendChatMessage("|| "..self:GetParent().trparg1.." says : "..texte,"EMOTE"); end end self:GetParent():Hide(); end, OnCancel = function(arg1,arg2) end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1, hideOnEscape = 1, }; StaticPopupDialogs["TRP_SAISIESOUND"] = { text = TRP_ENTETE.."Enter the path of the sound (from the root of the game and without the extension \".wav\".).\nPress Enter for preview.", button1 = "Local", button2 = "Cancel", button3 = "Global", OnShow = function(self) end, OnAccept = function(self) if getglobal(this:GetParent():GetName().."EditBox"):GetText() and getglobal(this:GetParent():GetName().."EditBox"):GetText() ~= "" then local texte = getglobal(this:GetParent():GetName().."EditBox"):GetText(); TRPPlaySoundGlobal(texte,false,true); TRPPlaySound(texte); end end, EditBoxOnEnterPressed = function(self) if self:GetText() and self:GetText() ~= "" then local texte = self:GetText(); TRPPlaySound(texte) end end, OnCancel = function(arg1,arg2) end, OnAlt = function(self) if getglobal(this:GetParent():GetName().."EditBox"):GetText() and getglobal(this:GetParent():GetName().."EditBox"):GetText() ~= "" then local texte = getglobal(this:GetParent():GetName().."EditBox"):GetText(); TRPPlaySoundGlobal(texte,"1",true) TRPPlaySound(texte); end end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1, hideOnEscape = 1, }; StaticPopupDialogs["TRP_REF_ASKING"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) ProceedObjetRefExchange(1,self.trparg1,self.trparg2,self.trparg3,self.trparg4); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ProceedObjetRefExchange(0); ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_OBJ_ASKING"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) ProceedObjetExchange(1,self.trparg1,self.trparg2,self.trparg3,self.trparg4); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ProceedObjetExchange(0); ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_DOC_ASKING"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) ProceedDocument(self.trparg1,self.trparg2,1,self.trparg3); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ProceedDocument(nil,nil,0,nil); ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_INV_DELETE_REF"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) DeleteObjetPerso(self.trparg1); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_CREATE_PLANQUE"] = { text = TRP_ENTETE.."Create a hiding place: \n\nPlease enter a short description of your hiding place. This description will help you remember exactly where it is.", button1 = "Accept", button2 = "Cancel", OnShow = function(self) end, OnAccept = function(self) CreerPlanque(getglobal(this:GetParent():GetName().."EditBox"):GetText()); end, EditBoxOnEnterPressed = function(self) CreerPlanque(getglobal(this:GetParent():GetName().."EditBox"):GetText()); self:GetParent():Hide(); end, OnCancel = function(arg1,arg2) end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1, hideOnEscape = 1, }; StaticPopupDialogs["TRP_TEXT_ONLY_SHADE"] = { text = "", button1 = "Ok", OnShow = function() ShadeSecondPlan(0.5); end, OnAccept = function() ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_ECRASE_SLOT"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) TRP_ShowStaticPopup("TRP_SAVE_PERSO",nil,nil,self.trparg1); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_INV_GIVE_AMOUNT"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) local qte = tonumber(getglobal(this:GetParent():GetName().."EditBox"):GetText()); if qte == nil then qte = 0; end if qte > self.trparg4 then qte = self.trparg4; end if qte > 0 then DonnerObjet(self.trparg1,self.trparg2,self.trparg3,qte); end ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1 }; StaticPopupDialogs["TRP_INV_DELETE_DOCU"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) wipe(TRP_Module_Documents[self.trparg1]); TRP_Module_Documents[self.trparg1] = nil; PanelOpen("FicheJoueurOngletDocument","DocumentsPanelListe"); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_INV_AJOUT_OBJ_PERSO"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) local qte = tonumber(getglobal(this:GetParent():GetName().."EditBox"):GetText()); if qte == nil then qte = 0; end if qte > 0 then GetObjets(self.trparg1,-1,qte); end ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1 }; StaticPopupDialogs["TRP_INV_DELETE_REF"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) DeleteObjetPerso(self.trparg1); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_INV_DELETE_PLANQUE"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) DeletePlanque(); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_INV_DELETE_COURRIER"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) deleteCourrier(self.trparg1,self.trparg2); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_AVERT_USE_CHAT"] = { text = setTRPColorToString(TRP_ENTETE..TRP_TEXT_STATIC_POPUP["TRP_AVERT_USE_CHAT"]), button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) ReloadUI(); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; StaticPopupDialogs["TRP_SAVE_PERSO"] = { text = TRP_ENTETE.."Enter the name of the profile.", button1 = "Accept", button2 = "Cancel", OnShow = function(self) end, OnAccept = function(self) SavePerso(self.trparg1,getglobal(this:GetParent():GetName().."EditBox"):GetText()); end, EditBoxOnEnterPressed = function(self) SavePerso(self:GetParent().trparg1,getglobal(this:GetParent():GetName().."EditBox"):GetText()); self:GetParent():Hide(); end, OnCancel = function(arg1,arg2) end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1, hideOnEscape = 1, }; StaticPopupDialogs["TRP_OBJCREA_QTE"] = { text = "", button1 = "Accept", button2 = "Cancel", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) local qte = tonumber(getglobal(this:GetParent():GetName().."EditBox"):GetText()); if qte == nil or qte < 1 then qte = 1; end self.trparg1.Qte = qte; ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1, hasEditBox = 1 }; StaticPopupDialogs["TRP_DOCU_CREATEOBJ"] = { text = "", button1 = "Yes", button2 = "No", OnShow = function(self) ShadeSecondPlan(0.5); end, OnAccept = function(self) PanelOpen("FicheJoueurOngletInventaire","InventaireOngletCreation"); createEmptyObjetForDocument(self.trparg1); ShadeSecondPlan(1); end, OnCancel = function(arg1,arg2) PanelOpen("FicheJoueurOngletDocument","DocumentsPanelListe"); ShadeSecondPlan(1); end, timeout = 0, whileDead = 1, hideOnEscape = 1 }; end function TRP_ShowStaticPopup(popuptoshow,titre,message,trparg1,trparg2,trparg3,trparg4,bNumeric,Init) local dialog = StaticPopup_Show(popuptoshow); if(dialog) then if trparg1 then dialog.trparg1 = trparg1; end if trparg2 then dialog.trparg2 = trparg2; end if trparg3 then dialog.trparg3 = trparg3; end if trparg4 then dialog.trparg4 = trparg4; end if bNumeric then getglobal(dialog:GetName().."EditBox"):SetNumeric(bNumeric); else getglobal(dialog:GetName().."EditBox"):SetNumeric(0); end if Init then getglobal(dialog:GetName().."EditBox"):SetText(Init); getglobal(dialog:GetName().."EditBox"):HighlightText(); else getglobal(dialog:GetName().."EditBox"):SetText(""); end end end
local __exports = LibStub:NewLibrary("ovale/scripts/ovale_hunter_spells", 80300) if not __exports then return end __exports.registerHunterSpells = function(OvaleScripts) local name = "ovale_hunter_spells" local desc = "[9.0] Ovale: Hunter spells" local code = [[Define(a_murder_of_crows 131894) # Summons a flock of crows to attack your target, dealing 131900s1*16 Physical damage over 15 seconds. If the target dies while under attack, A Murder of Crows' cooldown is reset. SpellInfo(a_murder_of_crows focus=30 cd=60 duration=15 tick=1 talent=a_murder_of_crows_talent_survival) # Under attack by a flock of crows. SpellAddTargetDebuff(a_murder_of_crows a_murder_of_crows=1) Define(aimed_shot 19434) # A powerful aimed shot that deals s1 Physical damage. SpellInfo(aimed_shot focus=35 cd=12) Define(ancestral_call 274738) # Invoke the spirits of your ancestors, granting you a random secondary stat for 15 seconds. SpellInfo(ancestral_call cd=120 duration=15 gcd=0 offgcd=1) SpellAddBuff(ancestral_call ancestral_call=1) Define(arcane_shot 185358) # A quick shot that causes sw2 Arcane damage. # Rank 2: Arcane Shot Focus cost reduced by s1. SpellInfo(arcane_shot focus=40) Define(arcane_torrent_0 25046) # Remove s1 beneficial effect from all enemies within A1 yards and restore m2 Energy. SpellInfo(arcane_torrent_0 cd=120 gcd=1 energy=-15) Define(arcane_torrent_1 28730) # Remove s1 beneficial effect from all enemies within A1 yards and restore s2 of your Mana. SpellInfo(arcane_torrent_1 cd=120) Define(arcane_torrent_2 50613) # Remove s1 beneficial effect from all enemies within A1 yards and restore m2/10 Runic Power. SpellInfo(arcane_torrent_2 cd=120 runicpower=-20) Define(arcane_torrent_3 69179) # Remove s1 beneficial effect from all enemies within A1 yards and increase your Rage by m2/10.rn SpellInfo(arcane_torrent_3 cd=120 rage=-15) Define(arcane_torrent_4 80483) # Remove s1 beneficial effect from all enemies within A1 yards and restore s2 of your Focus. SpellInfo(arcane_torrent_4 cd=120 focus=-15) Define(arcane_torrent_5 129597) # Remove s1 beneficial effect from all enemies within A1 yards and restore ?s137025[s2 Chi][]?s137024[s3 of your mana][]?s137023[s4 Energy][]. SpellInfo(arcane_torrent_5 cd=120 gcd=1 chi=-1 energy=-15) Define(arcane_torrent_6 155145) # Remove s1 beneficial effect from all enemies within A1 yards and restore s2 Holy Power. SpellInfo(arcane_torrent_6 cd=120 holypower=-1) Define(arcane_torrent_7 202719) # Remove s1 beneficial effect from all enemies within A1 yards and generate ?s203513[m3/10 Pain][m2 Fury]. SpellInfo(arcane_torrent_7 cd=120 fury=-15 pain=-15) Define(arcane_torrent_8 232633) # Remove s1 beneficial effect from all enemies within A1 yards and restore ?s137033[s3/100 Insanity][s2 of your mana]. SpellInfo(arcane_torrent_8 cd=120 insanity=-1500) Define(aspect_of_the_eagle 186289) # Increases the range of your ?s259387[Mongoose Bite][Raptor Strike] to 265189r yds for 15 seconds. SpellInfo(aspect_of_the_eagle cd=90 duration=15 gcd=0 offgcd=1) # The range of ?s259387[Mongoose Bite][Raptor Strike] is increased to 265189r yds. SpellAddBuff(aspect_of_the_eagle aspect_of_the_eagle=1) Define(aspect_of_the_wild 193530) # Grants you and your pet s2 Focus per sec and s1 increased critical strike chance for 20 seconds. SpellInfo(aspect_of_the_wild cd=120 duration=20 channel=20 gcd=0 offgcd=1 tick=1) # Gaining s2 Focus per sec.rnCritical Strike chance increased by s1. SpellAddBuff(aspect_of_the_wild aspect_of_the_wild=1) Define(bag_of_tricks 312411) # Pull your chosen trick from the bag and use it on target enemy or ally. Enemies take <damage> damage, while allies are healed for <healing>. SpellInfo(bag_of_tricks cd=90) Define(barbed_shot 217200) # Fire a shot that tears through your enemy, causing them to bleed for s1*s2 damage over 8 seconds.rnrnSends your pet into a frenzy, increasing attack speed by 272790s1 for 8 seconds, stacking up to 272790u times.rnrn|cFFFFFFFFGenerates 246152s1*8 seconds/246152t1 Focus over 8 seconds.|r SpellInfo(barbed_shot cd=12 duration=8 tick=2) # Suffering sw1 damage every t1 sec. SpellAddTargetDebuff(barbed_shot barbed_shot=1) Define(barrage 120360) # Rapidly fires a spray of shots for 3 seconds, dealing an average of <damageSec> Physical damage to up to 120361I enemies in front of you. Usable while moving. SpellInfo(barrage focus=60 cd=20 duration=3 channel=3 tick=0.2 talent=barrage_talent_marksmanship) Define(berserking 59621) # Permanently enchant a melee weapon to sometimes increase your attack power by 59620s1, but at the cost of reduced armor. Cannot be applied to items higher than level ecix SpellInfo(berserking gcd=0 offgcd=1) Define(berserking_buff 200953) # Rampage and Execute have a chance to activate Berserking, increasing your attack speed and critical strike chance by 200953s1 every 200951t1 sec for 12 seconds. SpellInfo(berserking_buff duration=3 max_stacks=12 gcd=0 offgcd=1) # Attack speed and critical strike chance increased by s1. SpellAddBuff(berserking_buff berserking_buff=1) Define(bestial_wrath 19574) # Sends you and your pet into a rage, instantly dealing <damage> Physical damage to its target, and increasing all damage you both deal by s1 for 15 seconds. ?s231548&s217200[rnrnBestial Wrath's remaining cooldown is reduced by s3 sec each time you use Barbed Shot.][] # Rank 2: Bestial Wrath's remaining cooldown is reduced by 19574s3 sec each time you use Barbed Shot. SpellInfo(bestial_wrath cd=90 duration=15 channel=15) # Damage dealt increased by w1. SpellAddBuff(bestial_wrath bestial_wrath=1) Define(blood_fury_0 20572) # Increases your attack power by s1 for 15 seconds. SpellInfo(blood_fury_0 cd=120 duration=15 gcd=0 offgcd=1) # Attack power increased by w1. SpellAddBuff(blood_fury_0 blood_fury_0=1) Define(blood_fury_1 24571) # Instantly increases your rage by 300/10. SpellInfo(blood_fury_1 gcd=0 offgcd=1 rage=-30) Define(blood_fury_2 33697) # Increases your attack power and Intellect by s1 for 15 seconds. SpellInfo(blood_fury_2 cd=120 duration=15 gcd=0 offgcd=1) # Attack power and Intellect increased by w1. SpellAddBuff(blood_fury_2 blood_fury_2=1) Define(blood_fury_3 33702) # Increases your Intellect by s1 for 15 seconds. SpellInfo(blood_fury_3 cd=120 duration=15 gcd=0 offgcd=1) # Intellect increased by w1. SpellAddBuff(blood_fury_3 blood_fury_3=1) Define(blood_of_the_enemy_0 297969) # Infuse your Heart of Azeroth with Blood of the Enemy. SpellInfo(blood_of_the_enemy_0) Define(blood_of_the_enemy_1 297970) # Infuse your Heart of Azeroth with Blood of the Enemy. SpellInfo(blood_of_the_enemy_1) Define(blood_of_the_enemy_2 297971) # Infuse your Heart of Azeroth with Blood of the Enemy. SpellInfo(blood_of_the_enemy_2) Define(blood_of_the_enemy_3 299039) # Infuse your Heart of Azeroth with Blood of the Enemy. SpellInfo(blood_of_the_enemy_3) Define(bloodlust 2825) # Increases haste by (25 of Spell Power) for all party and raid members for 40 seconds.rnrnAllies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 600 seconds. SpellInfo(bloodlust cd=300 duration=40 channel=40 gcd=0 offgcd=1) # Haste increased by w1. SpellAddBuff(bloodlust bloodlust=1) Define(bloodshed 321530) # Command your pet to tear into your target, causing your target to bleed for <damage> over 18 seconds and increase all damage taken from your pet by 321538s2 for 18 seconds. SpellInfo(bloodshed cd=60 channel=0 talent=bloodshed_talent) Define(blur_of_talons_buff 277966) # During Coordinated Assault, ?s259387[Mongoose Bite][Raptor Strike] increases your Agility by s1 and your Speed by s2 for 6 seconds. Stacks up to 277969u times. SpellInfo(blur_of_talons_buff channel=-0.001 gcd=0 offgcd=1) Define(butchery 212436) # Attack up to I nearby enemies in a flurry of strikes, inflicting s1 Physical damage to each.?s294029[rnrnReduces the remaining cooldown on Wildfire Bomb by <cdr> sec for each target hit.][] SpellInfo(butchery focus=30 cd=9 talent=butchery_talent) Define(carve 187708) # A sweeping attack that strikes up to I enemies in front of you for s1 Physical damage.?s294029[rnrnReduces the remaining cooldown on Wildfire Bomb by <cdr> sec for each target hit, up to s3.][] # Rank 2: Carve reduces the remaining cooldown on Wildfire Bomb by 187708s2/1000 sec for each target hit, up to 187708s3. SpellInfo(carve focus=35 cd=6) Define(chakrams 259391) # Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for <damage> Physical damage. The chakrams will return to you, damaging enemies again.rnrnYour primary target takes 259398s2 increased damage. SpellInfo(chakrams focus=15 cd=20 talent=chakrams_talent) Define(chimaera_shot 53209) # A two-headed shot that hits your primary target and another nearby target, dealing 171457sw2 Nature damage to one and 171454sw2 Frost damage to the other.?s137015[rnrn|cFFFFFFFFGenerates 204304s1 Focus for each target hit.|r][] SpellInfo(chimaera_shot cd=15 talent=chimaera_shot_talent_beast_mastery) Define(chimaera_shot_marksmanship 342049) # A two-headed shot that hits your primary target for 344120sw1 Nature damage and another nearby target for 344121sw1*(s1/100) Frost damage. SpellInfo(chimaera_shot_marksmanship focus=20 talent=chimaera_shot_talent) Define(cobra_shot 193455) # A quick shot causing s2*<mult> Physical damage.rnrnReduces the cooldown of Kill Command by s3 sec. # Rank 2: Cobra Shot deals s1 increased damage. SpellInfo(cobra_shot focus=35) SpellInfo(steady_shot replaced_by=cobra_shot) Define(concentrated_flame_0 295368) # Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg)?a295377[, then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds][]. rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast. SpellInfo(concentrated_flame_0 duration=6 channel=6 gcd=0 offgcd=1 tick=2) # Suffering w1 damage every t1 sec. SpellAddTargetDebuff(concentrated_flame_0 concentrated_flame_0=1) Define(concentrated_flame_1 295373) # Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg)?a295377[, then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds][]. rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast. SpellInfo(concentrated_flame_1 cd=30 channel=0) SpellAddTargetDebuff(concentrated_flame_1 concentrated_flame_3=1) Define(concentrated_flame_2 295374) # Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg)?a295377[, then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds][]. rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast. SpellInfo(concentrated_flame_2 channel=0 gcd=0 offgcd=1) Define(concentrated_flame_3 295376) # Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg)?a295377[, then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds][]. rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast. SpellInfo(concentrated_flame_3 channel=0 gcd=0 offgcd=1) Define(concentrated_flame_4 295380) # Concentrated Flame gains an enhanced appearance. SpellInfo(concentrated_flame_4 channel=0 gcd=0 offgcd=1) SpellAddBuff(concentrated_flame_4 concentrated_flame_4=1) Define(concentrated_flame_5 299349) # Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg), then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds.rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast. SpellInfo(concentrated_flame_5 cd=30 channel=0 gcd=1) SpellAddTargetDebuff(concentrated_flame_5 concentrated_flame_3=1) Define(concentrated_flame_6 299353) # Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg), then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds.rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast.rn|cFFFFFFFFMax s1 Charges.|r SpellInfo(concentrated_flame_6 cd=30 channel=0 gcd=1) SpellAddTargetDebuff(concentrated_flame_6 concentrated_flame_3=1) Define(coordinated_assault 266779) # You and your pet attack as one, increasing all damage you both deal by s1 for 20 seconds.?s263186[rnrnWhile Coordinated Assault is active, Kill Command's chance to reset is increased by s4.][] SpellInfo(coordinated_assault cd=120 duration=20 gcd=0 offgcd=1) # Damage dealt increased by s1.?s263186[rnKill Command's chance to reset increased by s4.][] SpellAddBuff(coordinated_assault coordinated_assault=1) Define(counter_shot 147362) # Interrupts spellcasting, preventing any spell in that school from being cast for 3 seconds. SpellInfo(counter_shot cd=24 duration=3 gcd=0 offgcd=1 interrupt=1) Define(cyclotronic_blast 293491) # Channel a cyclotronic blast, dealing a total of o1 Fire damage over D. SpellInfo(cyclotronic_blast cd=120 duration=2.5 channel=2.5 tick=0.5) # Burning for o1 Fire damage. SpellAddTargetDebuff(cyclotronic_blast cyclotronic_blast=1) Define(dance_of_death_buff 274442) # Barbed Shot has a chance equal to your critical strike chance to grant you s1 Agility for 8 seconds. SpellInfo(dance_of_death_buff channel=-0.001 gcd=0 offgcd=1) Define(dire_beast 120679) # Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 281036s1 for 8 seconds. SpellInfo(dire_beast cd=20 duration=8 talent=dire_beast_talent) SpellAddTargetDebuff(dire_beast dire_beast=1) Define(double_tap 260402) # Your next Aimed Shot will fire a second time instantly at s4 power without consuming Focus, or your next Rapid Fire will shoot s3 additional shots during its channel. SpellInfo(double_tap cd=60 duration=15 talent=double_tap_talent) # Your next Aimed Shot will fire a second time instantly at s4 power and consume no Focus, or your next Rapid Fire will shoot s3 additional shots during its channel. SpellAddBuff(double_tap double_tap=1) Define(explosive_shot 212431) # Fires an explosive shot at your target. After t1 sec, the shot will explode, dealing 212680s1 Fire damage to up to 212680I enemies within 212680A1 yards. SpellInfo(explosive_shot focus=20 cd=30 duration=3 tick=3 talent=explosive_shot_talent) # Exploding for 212680s1 Fire damage after t1 sec. SpellAddTargetDebuff(explosive_shot explosive_shot=1) Define(fireblood_0 265221) # Removes all poison, disease, curse, magic, and bleed effects and increases your ?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] by 265226s1*3 and an additional 265226s1 for each effect removed. Lasts 8 seconds. ?s195710[This effect shares a 30 sec cooldown with other similar effects.][] SpellInfo(fireblood_0 cd=120 gcd=0 offgcd=1) Define(fireblood_1 265226) # Increases ?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] by s1. SpellInfo(fireblood_1 duration=8 max_stacks=6 gcd=0 offgcd=1) # Increases ?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] by w1. SpellAddBuff(fireblood_1 fireblood_1=1) Define(flanking_strike 269751) # You and your pet leap to the target and strike it as one, dealing a total of <damage> Physical damage.rnrn|cFFFFFFFFGenerates 269752s2 Focus for you and your pet.|r SpellInfo(flanking_strike cd=30 channel=0 talent=flanking_strike_talent) Define(focused_azerite_beam_0 295258) # Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing m1*10 Fire damage to all enemies in front of you over 3 seconds.?a295263[ Castable while moving.][] SpellInfo(focused_azerite_beam_0 cd=90 duration=3 channel=3 tick=0.33) SpellAddBuff(focused_azerite_beam_0 focused_azerite_beam_0=1) SpellAddBuff(focused_azerite_beam_0 focused_azerite_beam_1=1) Define(focused_azerite_beam_1 295261) # Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing m1*10 Fire damage to all enemies in front of you over 3 seconds.?a295263[ Castable while moving.][] SpellInfo(focused_azerite_beam_1 cd=90) Define(focused_azerite_beam_2 299336) # Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing m1*10 Fire damage to all enemies in front of you over 3 seconds. SpellInfo(focused_azerite_beam_2 cd=90 duration=3 channel=3 tick=0.33) SpellAddBuff(focused_azerite_beam_2 focused_azerite_beam_0=1) SpellAddBuff(focused_azerite_beam_2 focused_azerite_beam_1=1) Define(focused_azerite_beam_3 299338) # Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing m1*10 Fire damage to all enemies in front of you over 3 seconds. Castable while moving. SpellInfo(focused_azerite_beam_3 cd=90 duration=3 channel=3 tick=0.33) SpellAddBuff(focused_azerite_beam_3 focused_azerite_beam_0=1) SpellAddBuff(focused_azerite_beam_3 focused_azerite_beam_1=1) Define(guardian_of_azeroth_0 295840) # Call upon Azeroth to summon a Guardian of Azeroth for 30 seconds who impales your target with spikes of Azerite every s1/10.1 sec that deal 295834m1*(1+@versadmg) Fire damage.?a295841[ Every 303347t1 sec, the Guardian launches a volley of Azerite Spikes at its target, dealing 295841s1 Fire damage to all nearby enemies.][]?a295843[rnrnEach time the Guardian of Azeroth casts a spell, you gain 295855s1 Haste, stacking up to 295855u times. This effect ends when the Guardian of Azeroth despawns.][]rn SpellInfo(guardian_of_azeroth_0 cd=180 duration=30) SpellAddBuff(guardian_of_azeroth_0 guardian_of_azeroth_0=1) Define(guardian_of_azeroth_1 295855) # Each time the Guardian of Azeroth casts a spell, you gain 295855s1 Haste, stacking up to 295855u times. This effect ends when the Guardian of Azeroth despawns. SpellInfo(guardian_of_azeroth_1 duration=60 max_stacks=5 gcd=0 offgcd=1) # Haste increased by s1. SpellAddBuff(guardian_of_azeroth_1 guardian_of_azeroth_1=1) Define(guardian_of_azeroth_2 299355) # Call upon Azeroth to summon a Guardian of Azeroth for 30 seconds who impales your target with spikes of Azerite every 295840s1/10.1 sec that deal 295834m1*(1+@versadmg)*(1+(295836m1/100)) Fire damage. Every 303347t1 sec, the Guardian launches a volley of Azerite Spikes at its target, dealing 295841s1 Fire damage to all nearby enemies. SpellInfo(guardian_of_azeroth_2 cd=180 duration=30 gcd=1) SpellAddBuff(guardian_of_azeroth_2 guardian_of_azeroth_2=1) Define(guardian_of_azeroth_3 299358) # Call upon Azeroth to summon a Guardian of Azeroth for 30 seconds who impales your target with spikes of Azerite every 295840s1/10.1 sec that deal 295834m1*(1+@versadmg)*(1+(295836m1/100)) Fire damage. Every 303347t1 sec, the Guardian launches a volley of Azerite Spikes at its target, dealing 295841s1 Fire damage to all nearby enemies.rnrnEach time the Guardian of Azeroth casts a spell, you gain 295855s1 Haste, stacking up to 295855u times. This effect ends when the Guardian of Azeroth despawns. SpellInfo(guardian_of_azeroth_3 cd=180 duration=20 gcd=1) SpellAddBuff(guardian_of_azeroth_3 guardian_of_azeroth_3=1) Define(guardian_of_azeroth_4 300091) # Call upon Azeroth to summon a Guardian of Azeroth to aid you in combat for 30 seconds. SpellInfo(guardian_of_azeroth_4 cd=300 duration=30 gcd=1) Define(guardian_of_azeroth_5 303347) SpellInfo(guardian_of_azeroth_5 gcd=0 offgcd=1 tick=8) SpellAddBuff(guardian_of_azeroth_5 guardian_of_azeroth_buff=1) Define(guardian_of_azeroth_buff 303349) SpellInfo(guardian_of_azeroth_buff gcd=0 offgcd=1) Define(harpoon 190925) # Hurls a harpoon at an enemy, rooting them in place for 3 seconds and pulling you to them. # Rank 2: The cooldown of Harpoon is reduced by m1/-1000 sec. SpellInfo(harpoon cd=1 charge_cd=30 duration=3 gcd=0 offgcd=1) # Rooted. SpellAddTargetDebuff(harpoon harpoon=1) Define(in_the_rhythm 272733) # When Rapid Fire finishes fully channeling, your Haste is increased by s1 for 8 seconds. SpellInfo(in_the_rhythm duration=8 gcd=0 offgcd=1) # Haste increased by w1. SpellAddBuff(in_the_rhythm in_the_rhythm=1) Define(kill_command_0 34026) # Give the command to kill, causing your pet to savagely deal <damage> Physical damage to the enemy. # Rank 2: Kill Command has a 259489s2 chance to immediately reset its cooldown.rnrnCoordinated Assault increases this chance by another 266779s4. SpellInfo(kill_command_0 focus=30 cd=7.5 channel=0) Define(kill_command_1 259489) # Give the command to kill, causing your pet to savagely deal <damage> Physical damage to the enemy.?s263186[rnrnHas a s2 chance to immediately reset its cooldown.][]rnrn|cFFFFFFFFGenerates s3 Focus.|r SpellInfo(kill_command_1 cd=6 channel=0 focus=-15) Define(kill_shot 320976) # You attempt to finish off a wounded target, dealing s1 Physical damage. Only usable on enemies with less than s2 health. # Rank 2: Kill Shot's critical damage is increased by s1. SpellInfo(kill_shot focus=10 cd=10) Define(latent_poison_0 273286) # Serpent Sting damage applies Latent Poison, stacking up to 273286u times. Your ?s259387[Mongoose Bite][Raptor Strike] consumes all applications of Latent Poison to deal s1 Nature damage per stack. SpellInfo(latent_poison_0 duration=20 max_stacks=10 gcd=0 offgcd=1) # The Hunter's next Raptor Strike or Mongoose Bite will consume all stacks of Latent Poison to deal additional Nature damage. SpellAddTargetDebuff(latent_poison_0 latent_poison_0=1) Define(latent_poison_1 273289) # Serpent Sting damage applies Latent Poison, stacking up to 273286u times. Your ?s259387[Mongoose Bite][Raptor Strike] consumes all applications of Latent Poison to deal s1 Nature damage per stack. SpellInfo(latent_poison_1 gcd=0 offgcd=1) Define(lights_judgment 255647) # Call down a strike of Holy energy, dealing <damage> Holy damage to enemies within A1 yards after 3 sec. SpellInfo(lights_judgment cd=150) Define(memory_of_lucid_dreams_0 299300) # Infuse your Heart of Azeroth with Memory of Lucid Dreams. SpellInfo(memory_of_lucid_dreams_0) Define(memory_of_lucid_dreams_1 299302) # Infuse your Heart of Azeroth with Memory of Lucid Dreams. SpellInfo(memory_of_lucid_dreams_1) Define(memory_of_lucid_dreams_2 299304) # Infuse your Heart of Azeroth with Memory of Lucid Dreams. SpellInfo(memory_of_lucid_dreams_2) Define(mongoose_bite 259387) # A brutal attack that deals s1 Physical damage and grants you Mongoose Fury.rnrn|cFFFFFFFFMongoose Fury|rrnIncreases the damage of Mongoose Bite by 259388s1 for 14 seconds, stacking up to 259388u times. Successive attacks do not increase duration. SpellInfo(mongoose_bite focus=30 talent=mongoose_bite_talent) Define(mongoose_fury 259388) # A brutal attack that deals s1 Physical damage and grants you Mongoose Fury.rnrn|cFFFFFFFFMongoose Fury|rrnIncreases the damage of Mongoose Bite by 259388s1 for 14 seconds, stacking up to 259388u times. Successive attacks do not increase duration. SpellInfo(mongoose_fury duration=14 max_stacks=5 gcd=0 offgcd=1) # Mongoose Bite damage increased by s1. SpellAddBuff(mongoose_fury mongoose_fury=1) Define(muzzle 187707) # Interrupts spellcasting, preventing any spell in that school from being cast for 3 seconds. SpellInfo(muzzle cd=15 duration=3 gcd=0 offgcd=1 interrupt=1) Define(precise_shots 260240) # Aimed Shot causes your next 1-260242u ?s342049[Chimaera Shots][Arcane Shots] or Multi-Shots to deal 260242s1 more damage. SpellInfo(precise_shots channel=0 gcd=0 offgcd=1) SpellAddBuff(precise_shots precise_shots=1) Define(purifying_blast_0 295337) # Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds.?a295364[ Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.][]?a295352[rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.][]rnrnAny Aberration struck by the beam is stunned for 3 seconds. SpellInfo(purifying_blast_0 cd=60 duration=6) Define(purifying_blast_1 295338) # Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds.?a295364[ Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.][]?a295352[rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.][]rnrnAny Aberration struck by the beam is stunned for 3 seconds. SpellInfo(purifying_blast_1 channel=0 gcd=0 offgcd=1) Define(purifying_blast_2 295354) # When an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds. SpellInfo(purifying_blast_2 duration=8 gcd=0 offgcd=1) # Damage dealt increased by s1. SpellAddBuff(purifying_blast_2 purifying_blast_2=1) Define(purifying_blast_3 295366) # Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds.?a295364[ Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.][]?a295352[rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.][]rnrnAny Aberration struck by the beam is stunned for 3 seconds. SpellInfo(purifying_blast_3 duration=3 gcd=0 offgcd=1) # Stunned. SpellAddTargetDebuff(purifying_blast_3 purifying_blast_3=1) Define(purifying_blast_4 299345) # Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds. Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.?a295352[rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.][]rnrnAny Aberration struck by the beam is stunned for 3 seconds. SpellInfo(purifying_blast_4 cd=60 duration=6 channel=6 gcd=1) Define(purifying_blast_5 299347) # Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds. Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.rnrnAny Aberration struck by the beam is stunned for 3 seconds. SpellInfo(purifying_blast_5 cd=60 duration=6 gcd=1) Define(quaking_palm 107079) # Strikes the target with lightning speed, incapacitating them for 4 seconds, and turns off your attack. SpellInfo(quaking_palm cd=120 duration=4 gcd=1) # Incapacitated. SpellAddTargetDebuff(quaking_palm quaking_palm=1) Define(rapid_fire 257044) # Shoot a stream of s1 shots at your target over 2 seconds, dealing a total of m1*257045sw1 Physical damage. ?s321281[rnrnEach shot generates 263585s1 Focus.][]rnrnUsable while moving. # Rank 2: Each shot of Rapid Fire now generates 263585s1 Focus. SpellInfo(rapid_fire cd=20 duration=2 channel=2 tick=0.33) # Being targeted by Rapid Fire. SpellAddTargetDebuff(rapid_fire rapid_fire=1) Define(raptor_strike 186270) # A vicious slash dealing s1 Physical damage. SpellInfo(raptor_strike focus=30) Define(razor_coral_0 303564) # ?a303565[Remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.][Deal 304877s1*(1+@versadmg) Physical damage and apply Razor Coral to your target, giving your damaging abilities against the target a high chance to deal 304877s1*(1+@versadmg) Physical damage and add a stack of Razor Coral.rnrnReactivating this ability will remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.] SpellInfo(razor_coral_0 cd=20 channel=0 gcd=0 offgcd=1) Define(razor_coral_1 303565) # ?a303565[Remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.][Deal 304877s1*(1+@versadmg) Physical damage and apply Razor Coral to your target, giving your damaging abilities against the target a high chance to deal 304877s1*(1+@versadmg) Physical damage and add a stack of Razor Coral.rnrnReactivating this ability will remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.]rn SpellInfo(razor_coral_1 duration=120 max_stacks=100 gcd=0 offgcd=1) SpellAddBuff(razor_coral_1 razor_coral_1=1) Define(razor_coral_2 303568) # ?a303565[Remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.][Deal 304877s1*(1+@versadmg) Physical damage and apply Razor Coral to your target, giving your damaging abilities against the target a high chance to deal 304877s1*(1+@versadmg) Physical damage and add a stack of Razor Coral.rnrnReactivating this ability will remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.]rn SpellInfo(razor_coral_2 duration=120 max_stacks=100 gcd=0 offgcd=1) # Withdrawing the Razor Coral will grant w1 Critical Strike. SpellAddTargetDebuff(razor_coral_2 razor_coral_2=1) Define(razor_coral_3 303570) # ?a303565[Remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.][Deal 304877s1*(1+@versadmg) Physical damage and apply Razor Coral to your target, giving your damaging abilities against the target a high chance to deal 304877s1*(1+@versadmg) Physical damage and add a stack of Razor Coral.rnrnReactivating this ability will remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.]rn SpellInfo(razor_coral_3 duration=20 channel=20 max_stacks=100 gcd=0 offgcd=1) # Critical Strike increased by w1. SpellAddBuff(razor_coral_3 razor_coral_3=1) Define(razor_coral_4 303572) # ?a303565[Remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.][Deal 304877s1*(1+@versadmg) Physical damage and apply Razor Coral to your target, giving your damaging abilities against the target a high chance to deal 304877s1*(1+@versadmg) Physical damage and add a stack of Razor Coral.rnrnReactivating this ability will remove Razor Coral from your target, granting you 303573s1 Critical Strike per stack for 20 seconds.]rn SpellInfo(razor_coral_4 channel=0 gcd=0 offgcd=1) Define(reaping_flames_0 310690) # Burn your target with a bolt of Azerite, dealing 310712s3 Fire damage. If the target has less than s2 health?a310705[ or more than 310705s1 health][], the cooldown is reduced by s3 sec.?a310710[rnrnIf Reaping Flames kills an enemy, its cooldown is lowered to 310710s2 sec and it will deal 310710s1 increased damage on its next use.][] SpellInfo(reaping_flames_0 cd=45 channel=0) Define(reaping_flames_1 311194) # Burn your target with a bolt of Azerite, dealing 310712s3 Fire damage. If the target has less than s2 health or more than 310705s1 health, the cooldown is reduced by m3 sec. SpellInfo(reaping_flames_1 cd=45 channel=0) Define(reaping_flames_2 311195) # Burn your target with a bolt of Azerite, dealing 310712s3 Fire damage. If the target has less than s2 health or more than 310705s1 health, the cooldown is reduced by m3 sec.rnrnIf Reaping Flames kills an enemy, its cooldown is lowered to 310710s2 sec and it will deal 310710s1 increased damage on its next use. SpellInfo(reaping_flames_2 cd=45 channel=0) Define(reaping_flames_3 311202) # Burn your target with a bolt of Azerite, dealing 310712s3 Fire damage. If the target has less than s2 health?a310705[ or more than 310705s1 health][], the cooldown is reduced by s3 sec.?a310710[rnrnIf Reaping Flames kills an enemy, its cooldown is lowered to 310710s2 sec and it will deal 310710s1 increased damage on its next use.][] SpellInfo(reaping_flames_3 duration=30 gcd=0 offgcd=1) # Damage of next Reaping Flames increased by w1. SpellAddBuff(reaping_flames_3 reaping_flames_3=1) Define(reaping_flames_4 311947) SpellInfo(reaping_flames_4 duration=2 gcd=0 offgcd=1) SpellAddTargetDebuff(reaping_flames_4 reaping_flames_4=1) Define(reckless_force_buff_0 298409) # When an ability fails to critically strike, you have a high chance to gain Reckless Force. When Reckless Force reaches 302917u stacks, your critical strike is increased by 302932s1 for 4 seconds. SpellInfo(reckless_force_buff_0 max_stacks=5 gcd=0 offgcd=1 tick=10) # Gaining unstable Azerite energy. SpellAddBuff(reckless_force_buff_0 reckless_force_buff_0=1) Define(reckless_force_buff_1 304038) # When an ability fails to critically strike, you have a high chance to gain Reckless Force. When Reckless Force reaches 302917u stacks, your critical strike is increased by 302932s1 for 4 seconds. SpellInfo(reckless_force_buff_1 channel=-0.001 gcd=0 offgcd=1) SpellAddBuff(reckless_force_buff_1 reckless_force_buff_1=1) Define(reckless_force_counter 302917) # When an ability fails to critically strike, you have a high chance to gain Reckless Force. When Reckless Force reaches 302917u stacks, your critical strike is increased by 302932s1 for 4 seconds. SpellInfo(reckless_force_counter duration=60 channel=60 max_stacks=20 gcd=0 offgcd=1) # Upon reaching u stacks, you gain 302932s~1 Critical Strike for 302932d. SpellAddBuff(reckless_force_counter reckless_force_counter=1) Define(revive_pet 982) # Revives your pet, returning it to life with s1 of its base health. SpellInfo(revive_pet focus=35 duration=3 channel=3) SpellAddBuff(revive_pet revive_pet=1) Define(ripple_in_space_0 299306) # Infuse your Heart of Azeroth with Ripple in Space. SpellInfo(ripple_in_space_0) Define(ripple_in_space_1 299307) # Infuse your Heart of Azeroth with Ripple in Space. SpellInfo(ripple_in_space_1) Define(ripple_in_space_2 299309) # Infuse your Heart of Azeroth with Ripple in Space. SpellInfo(ripple_in_space_2) Define(ripple_in_space_3 299310) # Infuse your Heart of Azeroth with Ripple in Space. SpellInfo(ripple_in_space_3) Define(serpent_sting_0 259491) # Fire a poison-tipped arrow at an enemy, dealing s1 Nature damage instantly and an additional o2 damage over 12 seconds. SpellInfo(serpent_sting_0 focus=20 duration=12 tick=3) # Suffering w2 Nature damage every t2 sec.?a265428[ The Hunter's pet deals w3 increased damage to you.][] SpellAddTargetDebuff(serpent_sting_0 serpent_sting_0=1) Define(serpent_sting_1 271788) # Fire a shot that poisons your target, causing them to take s1 Nature damage instantly and an additional o2 Nature damage over 18 seconds. SpellInfo(serpent_sting_1 focus=10 duration=18 tick=3 talent=serpent_sting_talent) # Suffering s2 Nature damage every t2 sec. SpellAddTargetDebuff(serpent_sting_1 serpent_sting_1=1) Define(shrapnel_bomb_debuff 270336) # Hurl a bomb at the target, exploding for 270338s1 Fire damage in a cone and impaling enemies with burning shrapnel, scorching them for 270339o1 Fire damage over 6 seconds.rnrn?s259387[Mongoose Bite][Raptor Strike] and ?s212436[Butchery][Carve] apply Internal Bleeding, causing 270343o1 damage over 9 seconds. Internal Bleeding stacks up to 270343u times. SpellInfo(shrapnel_bomb_debuff duration=0.5 channel=0.5 gcd=0 offgcd=1) Define(stampede 201430) # Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 seconds. SpellInfo(stampede cd=120 duration=12 channel=12 talent=stampede_talent) SpellAddBuff(stampede stampede=1) Define(steady_shot 56641) # A steady shot that causes s1 Physical damage.rnrnUsable while moving.?s321018[rnrn|cFFFFFFFFGenerates s2 Focus.][] # Rank 2: Steady Shot now generates s1 Focus. SpellInfo(steady_shot) Define(steel_trap 162488) # Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 seconds and causing them to bleed for 162487o1 damage over 20 seconds. rnrnDamage other than Steel Trap may break the immobilization effect. Trap will exist for 60 seconds. Limit 1. SpellInfo(steel_trap cd=30 talent=steel_trap_talent) Define(the_unbound_force_0 299321) # Infuse your Heart of Azeroth with The Unbound Force. SpellInfo(the_unbound_force_0) Define(the_unbound_force_1 299322) # Infuse your Heart of Azeroth with The Unbound Force. SpellInfo(the_unbound_force_1) Define(the_unbound_force_2 299323) # Infuse your Heart of Azeroth with The Unbound Force. SpellInfo(the_unbound_force_2) Define(the_unbound_force_3 299324) # Infuse your Heart of Azeroth with The Unbound Force. SpellInfo(the_unbound_force_3) Define(tip_of_the_spear 260285) # Kill Command increases the damage of your next ?s259387[Mongoose Bite][Raptor Strike] by 260286s1, stacking up to 260286u times. SpellInfo(tip_of_the_spear channel=0 gcd=0 offgcd=1 talent=tip_of_the_spear_talent) SpellAddBuff(tip_of_the_spear tip_of_the_spear=1) Define(trick_shots 257621) # When Multi-Shot hits s2 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to s1 additional targets for s4 of normal damage. SpellInfo(trick_shots channel=0 gcd=0 offgcd=1) SpellAddBuff(trick_shots trick_shots=1) Define(trueshot 288613) # Reduces the cooldown of your Aimed Shot and Rapid Fire by m1/4, and causes Aimed Shot to cast s4 faster for 15 seconds. SpellInfo(trueshot cd=120 duration=15 gcd=0 offgcd=1) # The cooldown of Aimed Shot and Rapid Fire is reduced by m1/4, and Aimed Shot casts s4 faster. SpellAddBuff(trueshot trueshot=1) Define(unbridled_fury 300714) # Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional 300717s1 Fire damage to your target. Lasts 60 seconds. SpellInfo(unbridled_fury duration=60 gcd=0 offgcd=1) # Chance to deal an extra 300717s1 Fire damage to your current target. SpellAddBuff(unbridled_fury unbridled_fury=1) Define(unerring_vision_buff_0 274445) # While Trueshot is active you gain s1 Critical Strike rating every sec, stacking up to 10 times. SpellInfo(unerring_vision_buff_0 channel=-0.001 gcd=0 offgcd=1) Define(unerring_vision_buff_1 274447) # While Trueshot is active you gain s1 Critical Strike rating every sec, stacking up to 10 times. SpellInfo(unerring_vision_buff_1 duration=5 max_stacks=10 gcd=0 offgcd=1) # Critical Strike increased by w1. SpellAddBuff(unerring_vision_buff_1 unerring_vision_buff_1=1) Define(vipers_venom_buff 268552) # ?s259387[Mongoose Bite][Raptor Strike] has a chance to make your next Serpent Sting cost no Focus and deal an additional 268552s1 initial damage. SpellInfo(vipers_venom_buff duration=8 channel=8 gcd=0 offgcd=1) # Your next Serpent Sting costs no Focus, and will deal s1 increased initial damage. SpellAddBuff(vipers_venom_buff vipers_venom_buff=1) Define(volley 260243) # Rain a volley of arrows down over 6 seconds, dealing up to 260247s1*12 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. SpellInfo(volley cd=45 duration=6 tick=0.5 talent=volley_talent) # Raining arrows down in the target area. SpellAddBuff(volley volley=1) Define(war_stomp 20549) # Stuns up to i enemies within A1 yds for 2 seconds. SpellInfo(war_stomp cd=90 duration=2 gcd=0 offgcd=1) # Stunned. SpellAddTargetDebuff(war_stomp war_stomp=1) Define(wildfire_bomb 259495) # Hurl a bomb at the target, exploding for 265157s1 Fire damage in a cone and coating enemies in wildfire, scorching them for 269747o1 Fire damage over 6 seconds. SpellInfo(wildfire_bomb cd=18) SpellAddTargetDebuff(wildfire_bomb wildfire_bomb_debuff=1) Define(wildfire_bomb_debuff 265163) # Hurl a bomb at the target, exploding for 265157s1 Fire damage in a cone and coating enemies in wildfire, scorching them for 269747o1 Fire damage over 6 seconds. SpellInfo(wildfire_bomb_debuff duration=0.5 channel=0.5 gcd=0 offgcd=1) Define(worldvein_resonance_0 298606) # Infuse your Heart of Azeroth with Worldvein Resonance. SpellInfo(worldvein_resonance_0) Define(worldvein_resonance_1 298607) # Infuse your Heart of Azeroth with Worldvein Resonance. SpellInfo(worldvein_resonance_1) Define(worldvein_resonance_2 298609) # Infuse your Heart of Azeroth with Worldvein Resonance. SpellInfo(worldvein_resonance_2) Define(worldvein_resonance_3 298611) # Infuse your Heart of Azeroth with Worldvein Resonance. SpellInfo(worldvein_resonance_3) Define(worldvein_resonance_buff 295206) SpellInfo(worldvein_resonance_buff channel=0 gcd=0 offgcd=1) SpellList(blood_fury blood_fury_0 blood_fury_1 blood_fury_2 blood_fury_3) SpellList(blood_of_the_enemy blood_of_the_enemy_0 blood_of_the_enemy_1 blood_of_the_enemy_2 blood_of_the_enemy_3) SpellList(concentrated_flame concentrated_flame_0 concentrated_flame_1 concentrated_flame_2 concentrated_flame_3 concentrated_flame_4 concentrated_flame_5 concentrated_flame_6) SpellList(fireblood fireblood_0 fireblood_1) SpellList(focused_azerite_beam focused_azerite_beam_0 focused_azerite_beam_1 focused_azerite_beam_2 focused_azerite_beam_3) SpellList(guardian_of_azeroth guardian_of_azeroth_0 guardian_of_azeroth_1 guardian_of_azeroth_2 guardian_of_azeroth_3 guardian_of_azeroth_4 guardian_of_azeroth_5) SpellList(kill_command kill_command_0 kill_command_1) SpellList(memory_of_lucid_dreams memory_of_lucid_dreams_0 memory_of_lucid_dreams_1 memory_of_lucid_dreams_2) SpellList(purifying_blast purifying_blast_0 purifying_blast_1 purifying_blast_2 purifying_blast_3 purifying_blast_4 purifying_blast_5) SpellList(razor_coral razor_coral_0 razor_coral_1 razor_coral_2 razor_coral_3 razor_coral_4) SpellList(reaping_flames reaping_flames_0 reaping_flames_1 reaping_flames_2 reaping_flames_3 reaping_flames_4) SpellList(reckless_force_buff reckless_force_buff_0 reckless_force_buff_1) SpellList(ripple_in_space ripple_in_space_0 ripple_in_space_1 ripple_in_space_2 ripple_in_space_3) SpellList(the_unbound_force the_unbound_force_0 the_unbound_force_1 the_unbound_force_2 the_unbound_force_3) SpellList(worldvein_resonance worldvein_resonance_0 worldvein_resonance_1 worldvein_resonance_2 worldvein_resonance_3) SpellList(serpent_sting serpent_sting_0 serpent_sting_1) SpellList(unerring_vision_buff unerring_vision_buff_0 unerring_vision_buff_1) SpellList(arcane_torrent arcane_torrent_0 arcane_torrent_1 arcane_torrent_2 arcane_torrent_3 arcane_torrent_4 arcane_torrent_5 arcane_torrent_6 arcane_torrent_7 arcane_torrent_8) SpellList(latent_poison latent_poison_0 latent_poison_1) Define(a_murder_of_crows_talent_survival 12) #22299 # Summons a flock of crows to attack your target, dealing 131900s1*16 Physical damage over 15 seconds. If the target dies while under attack, A Murder of Crows' cooldown is reset. Define(alpha_predator_talent 3) #22296 # Kill Command now has s1+1 charges, and deals s2 increased damage. Define(barrage_talent_marksmanship 5) #22497 # Rapidly fires a spray of shots for 3 seconds, dealing an average of <damageSec> Physical damage to up to 120361I enemies in front of you. Usable while moving. Define(birds_of_prey_talent 19) #22272 # Attacking your pet's target with ?s259387[Mongoose Bite][Raptor Strike] or ?s212436[Butchery][Carve] extends the duration of Coordinated Assault by <duration> sec. Define(bloodshed_talent 21) #22295 # Command your pet to tear into your target, causing your target to bleed for <damage> over 18 seconds and increase all damage taken from your pet by 321538s2 for 18 seconds. Define(butchery_talent 6) #22297 # Attack up to I nearby enemies in a flurry of strikes, inflicting s1 Physical damage to each.?s294029[rnrnReduces the remaining cooldown on Wildfire Bomb by <cdr> sec for each target hit.][] Define(calling_the_shots_talent 19) #22274 # Casting ?s342049[Chimaera Shot][Arcane Shot] or Multi-Shot reduces the cooldown of Trueshot by m1/1000.1 sec. Define(careful_aim_talent 4) #22495 # Aimed Shot deals s3 bonus damage to targets who are above s1 health. Define(chakrams_talent 21) #23105 # Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for <damage> Physical damage. The chakrams will return to you, damaging enemies again.rnrnYour primary target takes 259398s2 increased damage. Define(chimaera_shot_talent 12) #21998 # A two-headed shot that hits your primary target for 344120sw1 Nature damage and another nearby target for 344121sw1*(s1/100) Frost damage. Define(chimaera_shot_talent_beast_mastery 6) #22290 # A two-headed shot that hits your primary target and another nearby target, dealing 171457sw2 Nature damage to one and 171454sw2 Frost damage to the other.?s137015[rnrn|cFFFFFFFFGenerates 204304s1 Focus for each target hit.|r][] Define(dire_beast_talent 3) #22282 # Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 281036s1 for 8 seconds. Define(double_tap_talent 18) #22287 # Your next Aimed Shot will fire a second time instantly at s4 power without consuming Focus, or your next Rapid Fire will shoot s3 additional shots during its channel. Define(explosive_shot_talent 6) #22498 # Fires an explosive shot at your target. After t1 sec, the shot will explode, dealing 212680s1 Fire damage to up to 212680I enemies within 212680A1 yards. Define(flanking_strike_talent 18) #22271 # You and your pet leap to the target and strike it as one, dealing a total of <damage> Physical damage.rnrn|cFFFFFFFFGenerates 269752s2 Focus for you and your pet.|r Define(guerrilla_tactics_talent 4) #21997 # Wildfire Bomb now has s1+1 charges, and the initial explosion deals s2 increased damage. Define(hydras_bite_talent 5) #22769 # Serpent Sting fires arrows at s1 additional enemies near your target, and its damage over time is increased by s2. Define(killer_instinct_talent 1) #22291 # Kill Command deals s1 increased damage against enemies below s2 health. Define(lethal_shots_talent 16) #23063 # ?s342049[Chimaera Shot][Arcane Shot] and Multi-Shot have a h chance to reduce the cooldown of Rapid Fire by m1/10.1 sec. Define(mongoose_bite_talent 17) #22278 # A brutal attack that deals s1 Physical damage and grants you Mongoose Fury.rnrn|cFFFFFFFFMongoose Fury|rrnIncreases the damage of Mongoose Bite by 259388s1 for 14 seconds, stacking up to 259388u times. Successive attacks do not increase duration. Define(one_with_the_pack_talent 5) #22266 # Wild Call has a s1 increased chance to reset the cooldown of Barbed Shot. Define(serpent_sting_talent 2) #22501 # Fire a shot that poisons your target, causing them to take s1 Nature damage instantly and an additional o2 Nature damage over 18 seconds. Define(stampede_talent 18) #23044 # Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 seconds. Define(steel_trap_talent 11) #19361 # Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 seconds and causing them to bleed for 162487o1 damage over 20 seconds. rnrnDamage other than Steel Trap may break the immobilization effect. Trap will exist for 60 seconds. Limit 1. Define(streamline_talent 11) #22286 # Rapid Fire's damage is increased by s1, and Rapid Fire also causes your next Aimed Shot to cast 342076s1 faster. Define(terms_of_engagement_talent 2) #22283 # Harpoon deals 271625s1 Physical damage and generates (265898s1/5)*10 seconds Focus over 10 seconds. Killing an enemy resets the cooldown of Harpoon. Define(tip_of_the_spear_talent 16) #22300 # Kill Command increases the damage of your next ?s259387[Mongoose Bite][Raptor Strike] by 260286s1, stacking up to 260286u times. Define(vipers_venom_talent 1) #22275 # ?s259387[Mongoose Bite][Raptor Strike] has a chance to make your next Serpent Sting cost no Focus and deal an additional 268552s1 initial damage. Define(volley_talent 21) #22288 # Rain a volley of arrows down over 6 seconds, dealing up to 260247s1*12 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. Define(wildfire_infusion_talent 20) #22301 # Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:rnrn|cFFFFFFFFShrapnel Bomb: |rShrapnel pierces the targets, causing ?s259387[Mongoose Bite][Raptor Strike] and ?s212436[Butchery][Carve] to apply a bleed for 9 seconds that stacks up to 270343u times.rnrn|cFFFFFFFFPheromone Bomb: |rKill Command has a 270323s2 chance to reset against targets coated with Pheromones.rnrn|cFFFFFFFFVolatile Bomb: |rReacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings. Define(azsharas_font_of_power_item 169314) Define(cyclotronic_blast_item 167672) Define(unbridled_fury_item 169299) Define(variable_intensity_gigavolt_oscillating_reactor_item 165572) Define(dance_of_death_trait 274441) Define(primal_instincts_trait 279806) Define(rapid_reload_trait 278530) Define(focused_fire_trait 278531) Define(in_the_rhythm_trait 264198) Define(surging_shots_trait 287707) Define(unerring_vision_trait 274444) Define(blur_of_talons_trait 277653) Define(latent_poison_trait 273283) Define(wilderness_survival_trait 278532) Define(blood_of_the_enemy_essence_id 23) Define(condensed_lifeforce_essence_id 14) Define(essence_of_the_focusing_iris_essence_id 5) Define(vision_of_perfection_essence_id 22) Define(memory_of_lucid_dreams_essence_id 27) ]] OvaleScripts:RegisterScript("HUNTER", nil, name, desc, code, "include") end
local helpers = require "spec.helpers" local TestHelper = {} function TestHelper.setup_service() return assert(helpers.admin_client():send { method = "POST", path = "/services/", body = { name = 'testservice', url = 'http://mockbin:8080/request', }, headers = { ["Content-Type"] = "application/json" } }) end function TestHelper.setup_route_for_service(service_id, path) return assert(helpers.admin_client():send { method = "POST", path = "/services/" .. service_id .. "/routes/", body = { paths = {path}, }, headers = { ["Content-Type"] = "application/json" } }) end function TestHelper.setup_plugin_for_service(service_id, plugin_name, config) local request_body = {name = plugin_name} if config ~= nil then request_body.config = config end return assert(helpers.admin_client():send { method = "POST", path = "/services/" .. service_id .. "/plugins/", body = request_body, headers = { ["Content-Type"] = "application/json" } }) end function TestHelper.setup_consumer(customer_name) return assert(helpers.admin_client():send { method = "POST", path = "/consumers/", body = { username = customer_name, }, headers = { ["Content-Type"] = "application/json" } }) end return TestHelper
require "luaunit" require "test_data_structures" require "test_determinize" require "test_intfa" require "test_ll" require "test_minimize" require "test_misc" LuaUnit:run(unpack(arg))
local StaticLayout = require "map/static_layout" --- local FunctionQueue = wickerrequire "gadgets.functionqueue" local preinits = FunctionQueue() StaticLayout.Get = (function() local Get = assert( StaticLayout.Get ) local processed_layouts = {} return function(name, ...) if not processed_layouts[name] then processed_layouts[name] = true preinits( require(name), name, ... ) end return Get(name, ...) end end)() --- local function AddStaticLayoutPreInitAny(fn) table.insert(preinits, fn) end TheMod:EmbedHook("AddStaticLayoutPreInitAny", AddStaticLayoutPreInitAny)
function AncientGate.isTransferrable() -- gates shouldn't be transferrable return false end
-- This is just an example, but you can fill it with alt = main entries local alts = { somealt1 = "somemain1", somealt2 = "somemain2", somealt3 = "somemain1", } -- This function actually loads the alt data, you should modify this local function loadAlts() local altregistry = LibStub("LibAlts-1.0") -- Load shared Alts data for alt,main in pairs(alts) do altregistry:SetAlt(main,alt) end end local function onEvent(self, event, ...) if event == "PLAYER_LOGIN" then self:UnregisterAllEvents() self:Hide() loadAlts() end end -- Delay loading the alt data until some event fires local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_LOGIN") f:SetScript("OnEvent", onEvent) f:Show()
ODC_DB = { ["风雨思年华-森金"] = { ["inventory"] = { { "1@|cff0070dd|Hitem:139710::::::::120:254::11:2:3386:3381:::|h[隐秘通途面甲]|h|r", -- [1] "1@|cff0070dd|Hitem:136733::::::::120:254::25:3:1824:1471:1675:::|h[守望者吊坠]|h|r", -- [2] "1@|cff0070dd|Hitem:134213::::::::120:254::26:3:1825:1472:1675:::|h[蔑潮护肩]|h|r", -- [3] "1@|cff0070dd|Hitem:137354::::::::120:254::1:2:1826:1470:::|h[尖啸大地外套]|h|r", -- [4] "1@|cff1eff00|Hitem:130297::::::::120:254:512:11:1:768:108:::|h[深海行者腰带]|h|r", -- [5] "1@|cff0070dd|Hitem:134474::::::::120:254::1:2:1826:1470:::|h[断层护腿]|h|r", -- [6] "1@|cff0070dd|Hitem:23824::::::::120:254::::::|h[超级火箭靴]|h|r", -- [7] "1@|cffa335ee|Hitem:140612::::::::120:254:512:11:2:1793:1741:109:::|h[阵亡者护腕]|h|r", -- [8] "1@|cff0070dd|Hitem:141009::::::::120:254::11::::|h[大地卫士手套]|h|r", -- [9] "1@|cff0070dd|Hitem:139065::::::::120:254::26:3:1825:1472:3339:::|h[梦游者指环]|h|r", -- [10] "1@|cff1eff00|Hitem:129171::::::::120:254:512:11:1:664:109:::|h[侵蚀指环]|h|r", -- [11] "1@|cff1eff00|Hitem:121730::::::::120:254:512:11:1:767:108:::|h[铁牛的牺牲]|h|r", -- [12] "1@|cff0070dd|Hitem:139113::::::::120:254::26:4:1825:607:1472:1675:::|h[安瑟的诡诈徽记]|h|r", -- [13] "1@|cff0070dd|Hitem:121804::::::::120:254::11::::|h[永生守护者斗篷]|h|r", -- [14] "1@|cffe6cc80|Hitem:128826::::::::120:254:256:9:1:727:210:::|h[萨斯多拉,风行者的遗产]|h|r", -- [15] }, -- [1] }, ["reagent"] = { { "58@|cffffffff|Hitem:72988::::::::120:254::::::|h[风绒布]|h|r", -- [1] "12@|cffffffff|Hitem:123919::::::::120:254::::::|h[邪能页岩]|h|r", -- [2] "8@|cffffffff|Hitem:23445::::::::120:254::::::|h[魔铁锭]|h|r", -- [3] "5@|cffffffff|Hitem:12804::::::::120:254::::::|h[强力魔精]|h|r", -- [4] "9@|cffffffff|Hitem:2319::::::::120:254::::::|h[中皮]|h|r", -- [5] "2@|cffffffff|Hitem:4234::::::::120:254::::::|h[重皮]|h|r", -- [6] "4@|cffffffff|Hitem:21887::::::::120:254::::::|h[结缔皮]|h|r", -- [7] "8@|cffffffff|Hitem:23793::::::::120:254::::::|h[重结缔皮]|h|r", -- [8] "4@|cffffffff|Hitem:19768::::::::120:254::::::|h[原始虎皮]|h|r", -- [9] "25@|cffffffff|Hitem:15994::::::::120:254::::::|h[瑟银零件]|h|r", -- [10] "6@|cffffffff|Hitem:23784::::::::120:254::::::|h[精金框架]|h|r", -- [11] "9@|cffffffff|Hitem:16000::::::::120:254::::::|h[瑟银管]|h|r", -- [12] "59@|cffffffff|Hitem:4404::::::::120:254::::::|h[银触媒]|h|r", -- [13] "15@|cffffffff|Hitem:4389::::::::120:254::::::|h[发条式同步协调陀螺仪]|h|r", -- [14] "16@|cffffffff|Hitem:10559::::::::120:254::::::|h[秘银管]|h|r", -- [15] "31@|cffffffff|Hitem:23781::::::::120:254::::::|h[元素炸药粉]|h|r", -- [16] "7@|cff0070dd|Hitem:23572::::::::120:254::::::|h[源生虚空]|h|r", -- [17] "2@|cff0070dd|Hitem:22448::::::::120:254::::::|h[小块棱光碎片]|h|r", -- [18] "16@|cffffffff|Hitem:2589::::::::120:254::::::|h[亚麻布]|h|r", -- [19] "200@|cffffffff|Hitem:14047::::::::120:254::::::|h[符文布]|h|r", -- [20] "71@|cffffffff|Hitem:14047::::::::120:254::::::|h[符文布]|h|r", -- [21] "1@|cffffffff|Hitem:3576::::::::120:254::::::|h[锡锭]|h|r", -- [22] "8@|cffffffff|Hitem:3860::::::::120:254::::::|h[秘银锭]|h|r", -- [23] "8@|cffffffff|Hitem:12359::::::::120:254::::::|h[瑟银锭]|h|r", -- [24] "12@|cffffffff|Hitem:2841::::::::120:254::::::|h[青铜锭]|h|r", -- [25] "16@|cffffffff|Hitem:3575::::::::120:254::::::|h[铁锭]|h|r", -- [26] "7@|cffffffff|Hitem:2770::::::::120:254::::::|h[铜矿石]|h|r", -- [27] "5@|cff1eff00|Hitem:3577::::::::120:254::::::|h[金锭]|h|r", -- [28] "2@|cff1eff00|Hitem:22457::::::::120:254::::::|h[源生法力]|h|r", -- [29] "4@|cff1eff00|Hitem:21884::::::::120:254::::::|h[源生火焰]|h|r", -- [30] "4@|cffffffff|Hitem:23425::::::::120:254::::::|h[精金矿石]|h|r", -- [31] "1@|cffa335ee|Hitem:36934::::::::120:254::::::|h[祖尔之眼]|h|r", -- [32] "1@|cffa335ee|Hitem:36919::::::::120:254::::::|h[赤玉石]|h|r", -- [33] "3@|cff1eff00|Hitem:111366::::::::120:254::::::|h[弹簧齿轮]|h|r", -- [34] "8@|cffffffff|Hitem:17056::::::::120:254::::::|h[轻羽毛]|h|r", -- [35] "36@|cffa335ee|Hitem:71998::::::::120:254::::::|h[毁灭精华]|h|r", -- [36] "11@|cff0070dd|Hitem:49908::::::::120:254::::::|h[源生萨隆邪铁]|h|r", -- [37] "14@|cff0070dd|Hitem:47556::::::::120:254::::::|h[十字军宝珠]|h|r", -- [38] "2@|cff0070dd|Hitem:32428::::::::120:254::::::|h[黑暗之心]|h|r", -- [39] "10@|cff0070dd|Hitem:124124::::::::120:254::::::|h[萨格拉斯之血]|h|r", -- [40] "2@|cffffffff|Hitem:52325::::::::120:254::::::|h[动燃火焰]|h|r", -- [41] "4@|cffffffff|Hitem:124119::::::::120:254::::::|h[大块异香肋排]|h|r", -- [42] "4@|cffffffff|Hitem:31671::::::::120:254::::::|h[蛇肉]|h|r", -- [43] "30@|cffffffff|Hitem:123918::::::::120:254::::::|h[魔石矿石]|h|r", -- [44] "5@|cffffffff|Hitem:124437::::::::120:254::::::|h[夏多雷丝绸]|h|r", -- [45] }, -- [1] }, ["whisperlog"] = { { "与[猎尽天下]交易成功。(交出)|cffa335ee|Hitem:78471::::::::110:253::::::|h[维沙卡,大地之颚]|h|r", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567181363, -- [3] "WHISPER_INFORM", -- [4] }, -- [1] { "与[风雨思年华]交易成功。 (收到)|cffa335ee|Hitem:78471::::::::119:253::::::|h[维沙卡,大地之颚]|h|r", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567181363, -- [3] "WHISPER", -- [4] }, -- [2] { "《卖卖卖》/. √永√恒√~~王√宫√ 《装备》- ~现~在~打,)!", -- [1] "|Hplayer:欲速不达-安加萨|h[|cfffef367欲速不达-安加萨|r]|h", -- [2] 1568633348, -- [3] "WHISPER", -- [4] }, -- [3] { " 英雄永恒王宫,新CD,,- -要-来-消-费-装-备-吗? ", -- [1] "|Hplayer:禁忌的古树-塞纳留斯|h[|cffa22fc8禁忌的古树-塞纳留斯|r]|h", -- [2] 1568633348, -- [3] "WHISPER", -- [4] }, -- [4] { " -《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,) ", -- [1] "|Hplayer:谁非过客-踏梦者|h[|cfff38bb9谁非过客-踏梦者|r]|h", -- [2] 1568633348, -- [3] "WHISPER", -- [4] }, -- [5] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:有朋自远方莱-斯克提斯|h[|cffa9d271有朋自远方莱-斯克提斯|r]|h", -- [2] 1568633348, -- [3] "WHISPER", -- [4] }, -- [6] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,) ", -- [1] "|Hplayer:走心戰士-巴尔古恩|h[|cffc31d39走心戰士-巴尔古恩|r]|h", -- [2] 1568633348, -- [3] "WHISPER", -- [4] }, -- [7] { "--√永√恒√~~王√宫√ -要-来-消-费-装-备-吗? anx", -- [1] "|Hplayer:老板买装备吗-亚雷戈斯|h[|cffc31d39老板买装备吗-亚雷戈斯|r]|h", -- [2] 1568633348, -- [3] "WHISPER", -- [4] }, -- [8] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:小小悦儿-泰兰德|h[|cff3ec5e9小小悦儿-泰兰德|r]|h", -- [2] 1568633348, -- [3] "WHISPER", -- [4] }, -- [9] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:亲亲小燕-泰兰德|h[|cff006fdc亲亲小燕-泰兰德|r]|h", -- [2] 1568633349, -- [3] "WHISPER", -- [4] }, -- [10] { "《卖卖卖》/. √永√恒√~~王√宫√ 《装备》- ~现~在~打,)!", -- [1] "|Hplayer:盼盼嘟嘟的猪-火焰之树|h[|cff00fe95盼盼嘟嘟的猪-火焰之树|r]|h", -- [2] 1568633366, -- [3] "WHISPER", -- [4] }, -- [11] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)", -- [1] "|Hplayer:无敌呼啦圈-梦境之树|h[|cfffef367无敌呼啦圈-梦境之树|r]|h", -- [2] 1568633368, -- [3] "WHISPER", -- [4] }, -- [12] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:暗夜战神风-泰兰德|h[|cffc59a6c暗夜战神风-泰兰德|r]|h", -- [2] 1568633395, -- [3] "WHISPER", -- [4] }, -- [13] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ~^_^", -- [1] "|Hplayer:Htrgegwer-安东尼达斯|h[|cfffef367Htrgegwer-安东尼达斯|r]|h", -- [2] 1568638801, -- [3] "WHISPER", -- [4] }, -- [14] { "--永-恒---王--宫--需--采--购-装-备-吗? uae", -- [1] "|Hplayer:史塔盖-瑞文戴尔|h[|cff8686ec史塔盖-瑞文戴尔|r]|h", -- [2] 1568638835, -- [3] "WHISPER", -- [4] }, -- [15] { "我就问问拿齐多钱,别组我。", -- [1] "|Hplayer:Htrgegwer-安东尼达斯|h[|cfffef367Htrgegwer-安东尼达斯|r]|h", -- [2] 1568639013, -- [3] "WHISPER_INFORM", -- [4] }, -- [16] { "80起", -- [1] "|Hplayer:丨暮然回首-凤凰之神|h[|cffc31d39丨暮然回首-凤凰之神|r]|h", -- [2] 1568639033, -- [3] "WHISPER", -- [4] }, -- [17] { "来吗", -- [1] "|Hplayer:丨暮然回首-凤凰之神|h[|cffc31d39丨暮然回首-凤凰之神|r]|h", -- [2] 1568639062, -- [3] "WHISPER", -- [4] }, -- [18] { " 卖装备吗", -- [1] "|Hplayer:Htrgegwer-安东尼达斯|h[|cfffef367Htrgegwer-安东尼达斯|r]|h", -- [2] 1568639164, -- [3] "WHISPER", -- [4] }, -- [19] { "算了 我本来想80拿一套 400装等的", -- [1] "|Hplayer:丨暮然回首-凤凰之神|h[|cffc31d39丨暮然回首-凤凰之神|r]|h", -- [2] 1568639356, -- [3] "WHISPER_INFORM", -- [4] }, -- [20] { "算了 我本来想80拿一套 400装等的", -- [1] "|Hplayer:Htrgegwer-安东尼达斯|h[|cfffef367Htrgegwer-安东尼达斯|r]|h", -- [2] 1568639417, -- [3] "WHISPER_INFORM", -- [4] }, -- [21] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ^_^", -- [1] "|Hplayer:爱你丨三千-回音山|h[|cfffefefe爱你丨三千-回音山|r]|h", -- [2] 1568640493, -- [3] "WHISPER", -- [4] }, -- [22] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ~^_^", -- [1] "|Hplayer:Htrgegwer-安东尼达斯|h[|cfffef367Htrgegwer-安东尼达斯|r]|h", -- [2] 1568641930, -- [3] "WHISPER", -- [4] }, -- [23] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ^_^", -- [1] "|Hplayer:爱你丨三千-回音山|h[|cfffefefe爱你丨三千-回音山|r]|h", -- [2] 1568643286, -- [3] "WHISPER", -- [4] }, -- [24] { "拿齐多钱。直接报价 合适就去", -- [1] "|Hplayer:爱你丨三千-回音山|h[|cfffefefe爱你丨三千-回音山|r]|h", -- [2] 1568643306, -- [3] "WHISPER_INFORM", -- [4] }, -- [25] { "1", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568643328, -- [3] "WHISPER", -- [4] }, -- [26] { "80", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568643333, -- [3] "WHISPER", -- [4] }, -- [27] { "来么 ", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568643344, -- [3] "WHISPER", -- [4] }, -- [28] { "拿齐一套80 还是?", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568643350, -- [3] "WHISPER_INFORM", -- [4] }, -- [29] { "1个", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568643354, -- [3] "WHISPER", -- [4] }, -- [30] { "--永-恒---王--宫--需--采--购-装-备-吗? rmu", -- [1] "|Hplayer:老板买装备吗-踏梦者|h[|cffc31d39老板买装备吗-踏梦者|r]|h", -- [2] 1568643370, -- [3] "WHISPER", -- [4] }, -- [31] { "一件80 一套都要上千了。", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568643387, -- [3] "WHISPER_INFORM", -- [4] }, -- [32] { "--永-恒---王--宫--需--采--购-装-备-吗? dwq", -- [1] "|Hplayer:老板买点东西-泰兰德|h[|cffc31d39老板买点东西-泰兰德|r]|h", -- [2] 1568643428, -- [3] "WHISPER", -- [4] }, -- [33] { "一套15件多钱?", -- [1] "|Hplayer:老板买装备吗-踏梦者|h[|cffc31d39老板买装备吗-踏梦者|r]|h", -- [2] 1568643535, -- [3] "WHISPER_INFORM", -- [4] }, -- [34] { "进组,英雄永恒王宫,新CD,给你介绍一下!", -- [1] "|Hplayer:永恒丨联盟-凤凰之神|h[|cff00fe95永恒丨联盟-凤凰之神|r]|h", -- [2] 1568643551, -- [3] "WHISPER", -- [4] }, -- [35] { "我们出一件卖一件", -- [1] "|Hplayer:永恒丨联盟-凤凰之神|h[|cff00fe95永恒丨联盟-凤凰之神|r]|h", -- [2] 1568643558, -- [3] "WHISPER", -- [4] }, -- [36] { "你要打吗 新CD", -- [1] "|Hplayer:永恒丨联盟-凤凰之神|h[|cff00fe95永恒丨联盟-凤凰之神|r]|h", -- [2] 1568643570, -- [3] "WHISPER", -- [4] }, -- [37] { "不了 那我还是去TB买吧", -- [1] "|Hplayer:永恒丨联盟-凤凰之神|h[|cff00fe95永恒丨联盟-凤凰之神|r]|h", -- [2] 1568643582, -- [3] "WHISPER_INFORM", -- [4] }, -- [38] { " 《买》《装》《备》《么》? _ 《英雄》《》 《永恒》《王宫》, , 一//号√面√前。M√我√进√组!!! ", -- [1] "|Hplayer:骨千五儿啊-诺兹多姆|h[|cff3ec5e9骨千五儿啊-诺兹多姆|r]|h", -- [2] 1569911299, -- [3] "WHISPER", -- [4] }, -- [39] { " 《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:小可爱美美-梦境之树|h[|cff00fe95小可爱美美-梦境之树|r]|h", -- [2] 1569914635, -- [3] "WHISPER", -- [4] }, -- [40] { "  《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!! ", -- [1] "|Hplayer:爱你如故-霜之哀伤|h[|cfffefefe爱你如故-霜之哀伤|r]|h", -- [2] 1569914636, -- [3] "WHISPER", -- [4] }, -- [41] { ".-.-___馬√上√开√,,,^^《√√-永--恒--迋--宮》-- 欢^ ^迎 <新^人>-<回-归>!、須^/(装))^((备))^ kig", -- [1] "|Hplayer:午夜凝眸-安苏|h[|cfffe7b09午夜凝眸-安苏|r]|h", -- [2] 1569914636, -- [3] "WHISPER", -- [4] }, -- [42] { "《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!! kig", -- [1] "|Hplayer:兄弟买装备吗-末日行者|h[|cffc31d39兄弟买装备吗-末日行者|r]|h", -- [2] 1569914636, -- [3] "WHISPER", -- [4] }, -- [43] { "哥 ,需/球~/-裝- 备 ~的 請 ,進《永★恒》《王★宮》,~馬~上~开~始,!~ 欢--Welcome-迎 nfu", -- [1] "|Hplayer:国庆的快乐-迦拉克隆|h[|cffc31d39国庆的快乐-迦拉克隆|r]|h", -- [2] 1569914640, -- [3] "WHISPER", -- [4] }, -- [44] { "哥 ,需/球~/-裝- 备 ~的 請 ,進《永★恒》《王★宮》,~馬~上~开~始,!~ 欢--Welcome-迎 ejm", -- [1] "|Hplayer:国庆的快乐-迦拉克隆|h[|cffc31d39国庆的快乐-迦拉克隆|r]|h", -- [2] 1569914640, -- [3] "WHISPER", -- [4] }, -- [45] { " 《 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了", -- [1] "|Hplayer:纳格兰丶靑蟲-主宰之剑|h[|cff3ec5e9纳格兰丶靑蟲-主宰之剑|r]|h", -- [2] 1570646207, -- [3] "WHISPER", -- [4] }, -- [46] { " 需<<-裝->>...<<-备->>.......<--永-√-恒->...<-王...../宫->.《<-要_的-MM>》.._MMM!!!", -- [1] "|Hplayer:菓菓甜索索-霜之哀伤|h[|cffc31d39菓菓甜索索-霜之哀伤|r]|h", -- [2] 1570646218, -- [3] "WHISPER", -- [4] }, -- [47] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570646334, -- [3] "WHISPER_INFORM", -- [4] }, -- [48] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570646334, -- [3] "WHISPER_INFORM", -- [4] }, -- [49] { "1", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570646334, -- [3] "WHISPER_INFORM", -- [4] }, -- [50] { "您已经加入队列,当前排在第 1 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570646334, -- [3] "WHISPER", -- [4] }, -- [51] { "你排在第 1 名,预计等待 0 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570646334, -- [3] "WHISPER", -- [4] }, -- [52] { "进组后请尽快进本, 我将在{15}秒后退组, 要切H难度请在队伍打{YX10}, 冰冠堡垒必须25人普通难度进本, 进本后得到队长, 自己切25人英雄!(命令不包括括号)。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570646336, -- [3] "WHISPER", -- [4] }, -- [53] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570646354, -- [3] "WHISPER_INFORM", -- [4] }, -- [54] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570646354, -- [3] "WHISPER_INFORM", -- [4] }, -- [55] { "私聊我(44296)即可进组.完全免费.任何兜售的都是骗子.关注微信公众号(WOWWHT)了解更多.", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570646354, -- [3] "WHISPER", -- [4] }, -- [56] { "您已不在队列,感谢您使用退组宏(此宏不要重复点击!)", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570646354, -- [3] "WHISPER", -- [4] }, -- [57] { "0", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570646364, -- [3] "WHISPER_INFORM", -- [4] }, -- [58] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570646364, -- [3] "WHISPER_INFORM", -- [4] }, -- [59] { "感谢退出队列。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570646364, -- [3] "WHISPER", -- [4] }, -- [60] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570646367, -- [3] "WHISPER_INFORM", -- [4] }, -- [61] { "您已不在队列,感谢您使用退组宏(此宏不要重复点击!)", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570646367, -- [3] "WHISPER", -- [4] }, -- [62] { "0", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570646384, -- [3] "WHISPER_INFORM", -- [4] }, -- [63] { "感谢退出队列。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570646385, -- [3] "WHISPER", -- [4] }, -- [64] }, ["bag"] = { { "1@|cffa335ee|Hitem:34244::::::::120:254::::::|h[狡诈之盔]|h|r", -- [1] "1@|cffa335ee|Hitem:71429::::::::120:254::5::::|h[熔火之羽腿甲]|h|r", -- [2] "1@|cffa335ee|Hitem:71431::::::::120:254::5::::|h[熔岩虫腿铠]|h|r", -- [3] "1@|cffa335ee|Hitem:71679::::::::120:254::5::::|h[火焰征服者的胸甲]|h|r", -- [4] "1@|cffa335ee|Hitem:71431::::::::120:254::5::::|h[熔岩虫腿铠]|h|r", -- [5] "1@|cffa335ee|Hitem:71438::::::::120:254::5::::|h[火山烈焰肩甲]|h|r", -- [6] "1@|cff0070dd|Hitem:97557::::::::120:254::::::|h[灿烂的凤头隼羽毛]|h|r", -- [7] "1@|cffa335ee|Hitem:69149::::::::120:254::5::::|h[炽焰能量之眼]|h|r", -- [8] "1@|cffa335ee|Hitem:52027::::::::120:254::::::|h[征服者的圣洁徽记]|h|r", -- [9] "1@|cffa335ee|Hitem:50425::::::::120:254::::::|h[缚誓者,游侠将军的战刃]|h|r", -- [10] "1@|cffa335ee|Hitem:49981::::::::120:254::::::|h[法林鲁什,奎尔萨拉斯护卫者]|h|r", -- [11] "1@|cffa335ee|Hitem:50012::::::::120:254::::::|h[浩劫的召唤,洛丹伦王权之斧]|h|r", -- [12] "1@|cffa335ee|Hitem:34180::::::::120:254::::::|h[魔怒腿铠]|h|r", -- [13] "1@|cffa335ee|Hitem:34352::::::::120:254::::::|h[堡垒手套]|h|r", -- [14] "1@|cffa335ee|Hitem:34186::::::::120:254::::::|h[雷暴锁链护腿]|h|r", -- [15] "1@|cffa335ee|Hitem:34185::::::::120:254::::::|h[折戟壁垒]|h|r", -- [16] "1@|cffa335ee|Hitem:34352::::::::120:254::::::|h[堡垒手套]|h|r", -- [17] "1@|cff9d9d9d|Hitem:25402::::::::120:254::::::|h[有坚不摧之力]|h|r", -- [18] "1@|cffa335ee|Hitem:34202::::::::120:254::::::|h[奇迹披肩]|h|r", -- [19] "2@|cffffffff|Hitem:89112::::::::120:254::::::|h[祥和微粒]|h|r", -- [20] "1@|cffa335ee|Hitem:34194::::::::120:254::::::|h[金色森林护肩]|h|r", -- [21] "1@|cffa335ee|Hitem:34199::::::::120:254::::::|h[执政官之槌]|h|r", -- [22] "1@|cffa335ee|Hitem:34197::::::::120:254::::::|h[重伤刺刃]|h|r", -- [23] "1@|cffa335ee|Hitem:32228::::::::120:254::::::|h[天蓝宝石]|h|r", -- [24] "1@|cffa335ee|Hitem:34189::::::::120:254::::::|h[灾难指环]|h|r", -- [25] "1@|cff1eff00|Hitem:24911::::::::120:254:::1:1677:::|h[快刀之虚空风暴胫甲]|h|r", -- [26] "1@|cffa335ee|Hitem:34427::::::::120:254::::::|h[灰暗的纳鲁薄片]|h|r", -- [27] "1@|cffa335ee|Hitem:34215::::::::120:254::::::|h[鲁莽怒火战甲]|h|r", -- [28] "1@|cffa335ee|Hitem:34429::::::::120:254::::::|h[变幻的纳鲁薄片]|h|r", -- [29] "1@|cffa335ee|Hitem:34214::::::::120:254::::::|h[村正]|h|r", -- [30] "1@|cffa335ee|Hitem:34344::::::::120:254::::::|h[诸界亵渎护手]|h|r", -- [31] "1@|cffa335ee|Hitem:34336::::::::120:254::::::|h[日灸]|h|r", -- [32] "1@|cff0070dd|Hitem:142089::::::::120:254::3::::|h[发光的线团]|h|r", -- [33] "1@|cffa335ee|Hitem:34333::::::::120:254::::::|h[奥蕾莉亚的头盔]|h|r", -- [34] "2@|cff1eff00|Hitem:32897::::::::120:254::::::|h[伊利达雷印记]|h|r", -- [35] "1@|cff1eff00|Hitem:24683::::::::120:254:::1:1693:::|h[燎火之大法师的衬肩]|h|r", -- [36] "1@|cff0070dd|Hitem:23572::::::::120:254::::::|h[源生虚空]|h|r", -- [37] "18@|cffffffff|Hitem:21877::::::::120:254::::::|h[灵纹布]|h|r", -- [38] "1@|cff0070dd|Hitem:142095::::::::120:254::::::|h[血兽遗体]|h|r", -- [39] "22@|cff0070dd|Hitem:45087::::::::120:254::::::|h[符文宝珠]|h|r", -- [40] "2@|cffa335ee|Hitem:32231::::::::120:254::::::|h[焚石]|h|r", -- [41] "1@|cff0070dd|Hitem:142093::::::::120:254::3::::|h[蠕动暗影]|h|r", -- [42] "1@|cff1eff00|Hitem:24674::::::::120:254:::1:1709:::|h[曙光之埃尔德南短裤]|h|r", -- [43] "1@|cffffffff|Hitem:94130::::::::120:254::9::::|h[海磬的咒语]|h|r", -- [44] "2@|cffa335ee|Hitem:32230::::::::120:254::::::|h[影歌紫玉]|h|r", -- [45] "54@|cffffffff|Hitem:94288::::::::120:254::::::|h[巨型恐龙骨头]|h|r", -- [46] "1@|cff9d9d9d|Hitem:25347::::::::120:254::::::|h[破损的布质护肩]|h|r", -- [47] "1@|cffffffff|Hitem:110560::::::::120:254::::::|h[要塞炉石]|h|r", -- [48] "1@|cffffffff|Hitem:124496::::::::120:254::::::|h[邪能页岩矿脉样本]|h|r", -- [49] "11@|cffffffff|Hitem:35230::::::::120:254::::::|h[达纳里安的传送卷轴]|h|r", -- [50] "1@|cffffffff|Hitem:141351::::::::120:254::::::|h[艾露恩之泪]|h|r", -- [51] "1@|cffffffff|Hitem:82870::::::::120:254::::::|h[奇怪的遗物]|h|r", -- [52] "1@|cff1eff00|Hitem:24679::::::::120:254:::1:1681:::|h[快刀之大法师的长袍]|h|r", -- [53] "1@|cffa335ee|Hitem:34179::::::::120:254::::::|h[深渊之心]|h|r", -- [54] "1@|cffa335ee|Hitem:34180::::::::120:254::::::|h[魔怒腿铠]|h|r", -- [55] "1@|cffa335ee|Hitem:34176::::::::120:254::::::|h[哀难]|h|r", -- [56] "1@|cffffffff|Hitem:19028::::::::120:254::::::|h[端庄的裙子]|h|r", -- [57] "1@|cffffffff|Hitem:6948::::::::120:254::::::|h[炉石]|h|r", -- [58] "3@|cff0070dd|Hitem:69237::::::::120:254::::::|h[永生烈焰]|h|r", -- [59] "1@|cffffffff|Hitem:140192::::::::120:254::::::|h[达拉然炉石]|h|r", -- [60] "10@|cffffffff|Hitem:37604::::::::120:254::::::|h[牙签]|h|r", -- [61] "72@|cffffffff|Hitem:29736::::::::120:254::::::|h[奥术符文]|h|r", -- [62] "1@|cff0070dd|Hitem:142089::::::::120:254::3::::|h[发光的线团]|h|r", -- [63] "5@|cff1eff00|Hitem:141446::::::::120:254::::::|h[宁神书卷]|h|r", -- [64] "4@|cff1eff00|Hitem:138875::::::::120:254::::::|h[小块魔网水晶]|h|r", -- [65] "1@|cffa335ee|Hitem:34165::::::::120:254::::::|h[卡雷苟斯之牙]|h|r", -- [66] "1@|cff0070dd|Hitem:141605::::::::120:254::11::::|h[飞行管理员的哨子]|h|r", -- [67] "1@|cffa335ee|Hitem:34852::::::::120:254::::::|h[遗忘胜利者的护腕]|h|r", -- [68] "1@|cffa335ee|Hitem:34166::::::::120:254::::::|h[光棱指环]|h|r", -- [69] "1@|cff0070dd|Hitem:142090::::::::120:254::3::::|h[不祥的雪堆]|h|r", -- [70] "1@|cff0070dd|Hitem:31894::::::::120:254::::::|h[风暴之五]|h|r", -- [71] "12@|cff0070dd|Hitem:34664::::::::120:254::::::|h[太阳之尘]|h|r", -- [72] "8@|cff0070dd|Hitem:49908::::::::120:254::::::|h[源生萨隆邪铁]|h|r", -- [73] "1@|cffa335ee|Hitem:34848::::::::120:254::::::|h[遗忘征服者的护腕]|h|r", -- [74] "1@|cff9d9d9d|Hitem:25377::::::::120:254::::::|h[锈蚀的锁甲头饰]|h|r", -- [75] "1@|cffa335ee|Hitem:32405::::::::120:254::::::|h[翠绿的魔珠]|h|r", -- [76] "1@|cffa335ee|Hitem:44577::::::::120:254::::::|h[英雄聚焦之虹的钥匙]|h|r", -- [77] "1@|cffa335ee|Hitem:49643::::::::120:254::::::|h[奥妮克希亚的头颅]|h|r", -- [78] "40@|cffa335ee|Hitem:71998::::::::120:254::::::|h[毁灭精华]|h|r", -- [79] "23@|cffff8000|Hitem:45038::::::::120:254::::::|h[瓦兰奈尔的碎片]|h|r", -- [80] "1@|cffe6cc80|Hitem:128808::::::::120:254:256:9:1:728:125:::|h[雄鹰之爪]|h|r", -- [81] "1@|cffe6cc80|Hitem:128861::133124:141266:::::120:254:256:9:2:726:1489:288:3:1792:1495:1809:3:1824:1471:1675:|h[泰坦之击]|h|r", -- [82] }, -- [1] }, ["tradelog"] = { { { { "|cffa335ee|Hitem:78471::::::::110:253::::::|h[维沙卡,大地之颚]|h|r", -- [1] }, -- [1] { 1, -- [1] }, -- [2] }, -- [1] { { }, -- [1] { }, -- [2] }, -- [2] 1567181363, -- [3] ["targetMoney"] = 0, ["playerMoney"] = 0, ["level"] = 119, ["target"] = "猎尽天下", ["class"] = "HUNTER", ["result"] = "complete", ["location"] = "巨龙之魂", }, -- [1] }, ["voidstorage"] = { }, ["bank"] = { }, }, ["奶奶的大刀-森金"] = { ["inventory"] = { { "1@|cff0070dd|Hitem:139718::::::::120:577::11:2:3385:3381:::|h[破碎深渊头盔]|h|r", -- [1] "1@|cff0070dd|Hitem:129329::::::::120:577:512:11:2:664:1736:109:::|h[鲜血领主的护符]|h|r", -- [2] "1@|cff0070dd|Hitem:139072::::::::120:577::26:4:1825:42:1472:1675:::|h[静枝护肩]|h|r", -- [3] "1@|cff0070dd|Hitem:136743::::::::120:577::25:3:1824:1472:3339:::|h[暗影追猎者外套]|h|r", -- [4] "1@|cff0070dd|Hitem:134243::::::::120:577::26:3:1825:1473:3339:::|h[盐浸皮革腰带]|h|r", -- [5] "1@|cff0070dd|Hitem:134194::::::::120:577::26:4:1825:1808:1472:3339:::|h[白熊皮长裤]|h|r", -- [6] "1@|cff0070dd|Hitem:129994::::::::120:577:512:11:1:1792:106:::|h[貂皮裹足]|h|r", -- [7] "1@|cff1eff00|Hitem:129228::::::::120:577:512:11:1:768:108:::|h[符誓腕甲]|h|r", -- [8] "1@|cff0070dd|Hitem:129325::::::::120:577:512:11:1:1792:108:::|h[阿雷菲尔收割手套]|h|r", -- [9] "1@|cffa335ee|Hitem:143904::::::::120:577::1:1:3493:::|h[惊悚欢愉印戒]|h|r", -- [10] "1@|cffa335ee|Hitem:141492::::::::120:577::3:1:1472:::|h[黯淡的苏拉玛商人玺戒]|h|r", -- [11] "1@|cff0070dd|Hitem:139113::::::::120:577::26:4:1825:604:1472:1675:::|h[安瑟的诡诈徽记]|h|r", -- [12] "1@|cff0070dd|Hitem:139075::::::::120:577::26:4:1825:603:1472:3339:::|h[森林爬行者的狡诈]|h|r", -- [13] "1@|cffa335ee|Hitem:121804::::::::120:577::11:1:665:::|h[永生守护者斗篷]|h|r", -- [14] "1@|cffe6cc80|Hitem:127829::141277:132852:::::120:577:256:9:2:719:1489:27:3:1824:1471:1675:3:1793:1496:1809:|h[欺诈者的双刃]|h|r", -- [15] "1@|cffe6cc80|Hitem:127830::::::::120:577:256:::27:::|h[欺诈者的双刃]|h|r", -- [16] }, -- [1] }, ["reagent"] = { { "59@|cffffffff|Hitem:124439::::::::120:577::::::|h[坚固利齿]|h|r", -- [1] "5@|cff1eff00|Hitem:111366::::::::120:577::::::|h[弹簧齿轮]|h|r", -- [2] "31@|cffffffff|Hitem:124438::::::::120:577::::::|h[坚固利爪]|h|r", -- [3] "13@|cff1eff00|Hitem:35624::::::::120:577::::::|h[永恒之土]|h|r", -- [4] "3@|cff1eff00|Hitem:35623::::::::120:577::::::|h[永恒空气]|h|r", -- [5] "14@|cffffffff|Hitem:124120::::::::120:577::::::|h[魔力之血]|h|r", -- [6] "3@|cffffffff|Hitem:39681::::::::120:577::::::|h[钴螺丝]|h|r", -- [7] "4@|cffffffff|Hitem:17056::::::::120:577::::::|h[轻羽毛]|h|r", -- [8] "25@|cffffffff|Hitem:36913::::::::120:577::::::|h[萨隆邪铁锭]|h|r", -- [9] "5@|cffffffff|Hitem:39683::::::::120:577::::::|h[霜钢管]|h|r", -- [10] "6@|cff0070dd|Hitem:124124::::::::120:577::::::|h[萨格拉斯之血]|h|r", -- [11] "7@|cffffffff|Hitem:89112::::::::120:577::::::|h[祥和微粒]|h|r", -- [12] "2@|cff1eff00|Hitem:21885::::::::120:577::::::|h[源生之水]|h|r", -- [13] "116@|cffffffff|Hitem:109128::::::::120:577::::::|h[纳格兰箭叶花]|h|r", -- [14] "200@|cffffffff|Hitem:109119::::::::120:577::::::|h[真铁矿石]|h|r", -- [15] "1@|cffffffff|Hitem:109119::::::::120:577::::::|h[真铁矿石]|h|r", -- [16] "6@|cffffffff|Hitem:109118::::::::120:577::::::|h[黑石矿石]|h|r", -- [17] "12@|cffffffff|Hitem:2841::::::::120:577::::::|h[青铜锭]|h|r", -- [18] "25@|cffffffff|Hitem:2836::::::::120:577::::::|h[粗糙的石头]|h|r", -- [19] "23@|cffffffff|Hitem:2840::::::::120:577::::::|h[铜锭]|h|r", -- [20] "11@|cffffffff|Hitem:2835::::::::120:577::::::|h[劣质的石头]|h|r", -- [21] "53@|cffffffff|Hitem:53010::::::::120:577::::::|h[烬丝布]|h|r", -- [22] "166@|cffffffff|Hitem:2592::::::::120:577::::::|h[毛料]|h|r", -- [23] "25@|cffffffff|Hitem:2589::::::::120:577::::::|h[亚麻布]|h|r", -- [24] "34@|cffffffff|Hitem:4375::::::::120:577::::::|h[高速青铜齿轮]|h|r", -- [25] "1@|cffffffff|Hitem:4371::::::::120:577::::::|h[青铜管]|h|r", -- [26] "14@|cffffffff|Hitem:4364::::::::120:577::::::|h[粗制火药粉]|h|r", -- [27] "26@|cffffffff|Hitem:4359::::::::120:577::::::|h[一把螺栓]|h|r", -- [28] "18@|cffffffff|Hitem:39690::::::::120:577::::::|h[敏锐爆炸触发器]|h|r", -- [29] "7@|cffffffff|Hitem:123918::::::::120:577::::::|h[魔石矿石]|h|r", -- [30] "2@|cffffffff|Hitem:124119::::::::120:577::::::|h[大块异香肋排]|h|r", -- [31] "2@|cffffffff|Hitem:62778::::::::120:577::::::|h[韧化之肉]|h|r", -- [32] "1@|cffa335ee|Hitem:36931::::::::120:577::::::|h[紫黄晶]|h|r", -- [33] "9@|cff1eff00|Hitem:35627::::::::120:577::::::|h[永恒暗影]|h|r", -- [34] "6@|cffffffff|Hitem:123919::::::::120:577::::::|h[邪能页岩]|h|r", -- [35] "8@|cffffffff|Hitem:39682::::::::120:577::::::|h[超载电容器]|h|r", -- [36] "12@|cffffffff|Hitem:124118::::::::120:577::::::|h[肥美熊肉排]|h|r", -- [37] "11@|cffffffff|Hitem:124437::::::::120:577::::::|h[夏多雷丝绸]|h|r", -- [38] "4@|cffffffff|Hitem:124121::::::::120:577::::::|h[野雉蛋]|h|r", -- [39] "4@|cffffffff|Hitem:52327::::::::120:577::::::|h[动燃之土]|h|r", -- [40] }, -- [1] }, ["whisperlog"] = { { "大哥在么", -- [1] "|Hplayer:墨祤-黑龙军团|h[|cffa22fc8墨祤-黑龙军团|r]|h", -- [2] 1568656381, -- [3] "WHISPER_INFORM", -- [4] }, -- [1] { "您-好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ~^_^", -- [1] "|Hplayer:沧海桑田啦-冬泉谷|h[|cfffef367沧海桑田啦-冬泉谷|r]|h", -- [2] 1568814103, -- [3] "WHISPER", -- [4] }, -- [2] { "<购》装。俻吗,顶-级-副-本-出1-付⑴件,满级-可-进//,~马上開~打~~", -- [1] "|Hplayer:好运练练-麦姆|h[|cff00fe95好运练练-麦姆|r]|h", -- [2] 1568814103, -- [3] "WHISPER", -- [4] }, -- [3] { "您-好-√永√恒√~王√宫√ -要-买 装-备- 吗√√√??", -- [1] "|Hplayer:燕宝儿-麦姆|h[|cfffef367燕宝儿-麦姆|r]|h", -- [2] 1568814108, -- [3] "WHISPER", -- [4] }, -- [4] { "-晚-上-好!-最,-新,-团本 来玩么?老 --木反,430-455 一趟 拿齐,一号-面-前-,来了开打 ^_^", -- [1] "|Hplayer:三二一开-冬寒|h[|cfffefefe三二一开-冬寒|r]|h", -- [2] 1568814125, -- [3] "WHISPER", -- [4] }, -- [5] { "好了 终于回来了,炉石让删除了 回不来奥格。谢谢您啊", -- [1] "|Hplayer:关语馨-森金|h[|cfffefefe关语馨-森金|r]|h", -- [2] 1568814125, -- [3] "WHISPER_INFORM", -- [4] }, -- [6] { "您-好-√永√恒√~王√宫√ -要-买 装-备- 吗√√√??一..号.面.前", -- [1] "|Hplayer:晓姐姐带你灰-瓦拉纳|h[|cffc59a6c晓姐姐带你灰-瓦拉纳|r]|h", -- [2] 1568814148, -- [3] "WHISPER", -- [4] }, -- [7] { "需^^要^^-mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宫》 马^^上^^开^^^^一^^号^^ 前", -- [1] "|Hplayer:百发百中-塞拉赞恩|h[|cffa9d271百发百中-塞拉赞恩|r]|h", -- [2] 1569239017, -- [3] "WHISPER", -- [4] }, -- [8] { " -----《出》.....《售》{{{{{永--恒}}}}~~王.√宫.√(裝...。备) ---马^--上--开!", -- [1] "|Hplayer:回忆流年他-泰兰德|h[|cff3ec5e9回忆流年他-泰兰德|r]|h", -- [2] 1569239017, -- [3] "WHISPER", -- [4] }, -- [9] { "需^^要^^-mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宫》 马^^上^^开^^^^一^^号^^ 前", -- [1] "|Hplayer:小怀歌阿三-奥特兰克|h[|cff00fe95小怀歌阿三-奥特兰克|r]|h", -- [2] 1569239017, -- [3] "WHISPER", -- [4] }, -- [10] { "-----《出》《售》<<<永--恒>>>~~王√宫√(裝...。备)---马^--上--开! 刚滿级可进//", -- [1] "|Hplayer:梦见了你-加基森|h[|cff3ec5e9梦见了你-加基森|r]|h", -- [2] 1569239017, -- [3] "WHISPER", -- [4] }, -- [11] { "-----《出.》《售.》{{{{永.--恒}}}}(娤>....。备.)----马.^---上----开!", -- [1] "|Hplayer:一杯敬过往丶-暗影迷宫|h[|cff8686ec一杯敬过往丶-暗影迷宫|r]|h", -- [2] 1569239022, -- [3] "WHISPER", -- [4] }, -- [12] { " -----《出》《售》<<<永--恒>>>~~王√宫√(裝...。备)---马^--上--开! 刚滿级可进// ", -- [1] "|Hplayer:愛你如故-神圣之歌|h[|cfffefefe愛你如故-神圣之歌|r]|h", -- [2] 1569239023, -- [3] "WHISPER", -- [4] }, -- [13] { "-----《出.》《售.》<<<永.--恒.>>>~~~王√宫√ (娤....。备.) ---马.^--上.--开! 滿级可进//", -- [1] "|Hplayer:坠入爱河理-亚雷戈斯|h[|cff00fe95坠入爱河理-亚雷戈斯|r]|h", -- [2] 1569239120, -- [3] "WHISPER", -- [4] }, -- [14] { "-----《出.》《售.》{{{{永.--恒}}}}(娤>....。备.)----马.^---上----开!", -- [1] "|Hplayer:筱筱的妹-暗影迷宫|h[|cfffefefe筱筱的妹-暗影迷宫|r]|h", -- [2] 1569240433, -- [3] "WHISPER", -- [4] }, -- [15] { "-----需^^要--mai--装^备^吗^^《咏\\^恒^王^宫》 马-上-开^一^号/^前", -- [1] "|Hplayer:欢天喜地来战-神圣之歌|h[|cfffefefe欢天喜地来战-神圣之歌|r]|h", -- [2] 1569325483, -- [3] "WHISPER", -- [4] }, -- [16] { "  《买》 《装》《备》《吗》 ?《英雄》 《》 《永恒》 《王宫》,, _ 一//号√面√前.!! ", -- [1] "|Hplayer:爱你如故-亚雷戈斯|h[|cfffefefe爱你如故-亚雷戈斯|r]|h", -- [2] 1570000319, -- [3] "WHISPER", -- [4] }, -- [17] { "《买》《裝》《备》《么》?_《英{rt1}雄》《》《永{rt1}恒》《王{rt1}宫》,,一//号√面√前。M√我√进√组!", -- [1] "|Hplayer:兰儿-冬寒|h[|cff00fe95兰儿-冬寒|r]|h", -- [2] 1570000325, -- [3] "WHISPER", -- [4] }, -- [18] { "《买》 《装》《备》《么》? 一//号√面√前,_ 《英雄》《》 《永恒》《王宫》, ,M√我√进√组!!!", -- [1] "|Hplayer:左手画条龙-埃克索图斯|h[|cff00fe95左手画条龙-埃克索图斯|r]|h", -- [2] 1570000334, -- [3] "WHISPER", -- [4] }, -- [19] { " <买/装/备/么?> ---- <永恒》《王/宫> 3O,团//队//本, 须、要、的、M、我、进~ 即//将//开//始! ", -- [1] "|Hplayer:美兔兔-安威玛尔|h[|cffa22fc8美兔兔-安威玛尔|r]|h", -- [2] 1570000426, -- [3] "WHISPER", -- [4] }, -- [20] { "  《买》 《装》《备》《吗》 ?《英雄》 《》 《永恒》 《王宫》,, _ 一//号√面√前.!! ", -- [1] "|Hplayer:一骑挡仟-风行者|h[|cfff38bb9一骑挡仟-风行者|r]|h", -- [2] 1570000605, -- [3] "WHISPER", -- [4] }, -- [21] { "1", -- [1] "|Hplayer:熊奶奶-屠魔山谷|h[|cff00fe95熊奶奶-屠魔山谷|r]|h", -- [2] 1570000773, -- [3] "WHISPER_INFORM", -- [4] }, -- [22] { "1", -- [1] "|Hplayer:熊奶奶-屠魔山谷|h[|cff00fe95熊奶奶-屠魔山谷|r]|h", -- [2] 1570000777, -- [3] "WHISPER", -- [4] }, -- [23] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570002540, -- [3] "WHISPER_INFORM", -- [4] }, -- [24] { "您已经加入队列,当前排在第 1 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570002540, -- [3] "WHISPER", -- [4] }, -- [25] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570002540, -- [3] "WHISPER_INFORM", -- [4] }, -- [26] { "你排在第 2 名,预计等待 30 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570002540, -- [3] "WHISPER", -- [4] }, -- [27] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570002568, -- [3] "WHISPER_INFORM", -- [4] }, -- [28] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570002568, -- [3] "WHISPER_INFORM", -- [4] }, -- [29] { "您已被移出了队列,非常感谢您主动使用退组宏,为他人让路等于为自己让路", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570002568, -- [3] "WHISPER", -- [4] }, -- [30] { "__<<买>><<裝>><<备>><<吗>>?_《英√雄》《模√式》《永√恒》《王{√宫》,M√我√进√组!!!,一//号※面※前!!!", -- [1] "|Hplayer:Dqwgq-死亡之翼|h[|cfffef367Dqwgq-死亡之翼|r]|h", -- [2] 1570003043, -- [3] "WHISPER", -- [4] }, -- [31] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570003165, -- [3] "WHISPER_INFORM", -- [4] }, -- [32] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570003165, -- [3] "WHISPER_INFORM", -- [4] }, -- [33] { "你排在第 1 名,预计等待 0 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570003165, -- [3] "WHISPER", -- [4] }, -- [34] { "您已经加入队列,当前排在第 2 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570003165, -- [3] "WHISPER", -- [4] }, -- [35] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570003196, -- [3] "WHISPER_INFORM", -- [4] }, -- [36] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570003196, -- [3] "WHISPER_INFORM", -- [4] }, -- [37] { "您已被移出了队列,非常感谢您主动使用退组宏,为他人让路等于为自己让路", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570003196, -- [3] "WHISPER", -- [4] }, -- [38] { "私聊我(44296)即可进组.完全免费.任何兜售的都是骗子.关注微信公众号(WOWWHT)了解更多.", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570003196, -- [3] "WHISPER", -- [4] }, -- [39] { "《// 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了 ..请-进-团", -- [1] "|Hplayer:好运连连-洛肯|h[|cff3ec5e9好运连连-洛肯|r]|h", -- [2] 1570639750, -- [3] "WHISPER", -- [4] }, -- [40] { " 《 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了", -- [1] "|Hplayer:纳格兰丶靑蟲-主宰之剑|h[|cff3ec5e9纳格兰丶靑蟲-主宰之剑|r]|h", -- [2] 1570639750, -- [3] "WHISPER", -- [4] }, -- [41] { ".专.业.团.队.领. 你《- 永 -√-- 恒-》。《... 王 .... 宮..》体. 验. 战. 斗 . 精 . 彩。。<<-..裝..->>..<<-.备.->>要的MMMMM", -- [1] "|Hplayer:榐寷-古拉巴什|h[|cffc31d39榐寷-古拉巴什|r]|h", -- [2] 1570639750, -- [3] "WHISPER", -- [4] }, -- [42] { " 《//__ 买__装__备_来_不 ? 》,最//新//团//队//本, ----马---上---开---了 ..请-进-团", -- [1] "|Hplayer:兰小兔-麦姆|h[|cff00fe95兰小兔-麦姆|r]|h", -- [2] 1570639750, -- [3] "WHISPER", -- [4] }, -- [43] { " 需<<-裝->>...<<-备->>.......<--永-√-恒->...<-王...../宫->.《<-要_的-MM>》.._MMM!!!", -- [1] "|Hplayer:菓菓甜索索-霜之哀伤|h[|cffc31d39菓菓甜索索-霜之哀伤|r]|h", -- [2] 1570639758, -- [3] "WHISPER", -- [4] }, -- [44] { "9", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570640481, -- [3] "WHISPER_INFORM", -- [4] }, -- [45] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570640481, -- [3] "WHISPER_INFORM", -- [4] }, -- [46] { "你排在第 3 名,预计等待 60 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570640481, -- [3] "WHISPER", -- [4] }, -- [47] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570640481, -- [3] "WHISPER_INFORM", -- [4] }, -- [48] { "您已经加入队列,当前排在第 3 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570640481, -- [3] "WHISPER", -- [4] }, -- [49] { "您已报名,排在队列第 3 名,请耐心等待~~【特别提示:染CD完全免费,我们从未与任何收费团体合作,某些收钱给你CD宏或插件说是合作的家伙都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570640481, -- [3] "WHISPER", -- [4] }, -- [50] { "1", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570640482, -- [3] "WHISPER_INFORM", -- [4] }, -- [51] { "CD君有点忙,您前面还有{3}人在排队,请稍等。放弃排队请密{0}退出队列。查询队列请密{R}请不要重复使用进组宏,重复排队只会更慢。(命令不包括括号)", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570640482, -- [3] "WHISPER", -- [4] }, -- [52] { "0", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570640508, -- [3] "WHISPER_INFORM", -- [4] }, -- [53] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570640508, -- [3] "WHISPER_INFORM", -- [4] }, -- [54] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570640508, -- [3] "WHISPER_INFORM", -- [4] }, -- [55] { "您已被移出了队列,感谢您的支持,关注微信公众号(WOWWHT)自助解决问题.成就坐骑玩具攻略.最新资讯和活动信息", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570640508, -- [3] "WHISPER", -- [4] }, -- [56] { "当前无人值守,排队密2,查询,密3.【特别提示:染CD完全免费,我们从未与任何收费团体合作,任何收费提供的CD宏或插件都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570640508, -- [3] "WHISPER", -- [4] }, -- [57] { "您已不在队列,感谢您使用退组宏(此宏不要重复点击!)", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570640508, -- [3] "WHISPER", -- [4] }, -- [58] { "0", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570640518, -- [3] "WHISPER_INFORM", -- [4] }, -- [59] { "感谢退出队列。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570640518, -- [3] "WHISPER", -- [4] }, -- [60] { "《 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了 ..请-进-团 ouj", -- [1] "|Hplayer:无限生命-神圣之歌|h[|cfff38bb9无限生命-神圣之歌|r]|h", -- [2] 1570640658, -- [3] "WHISPER", -- [4] }, -- [61] { "《 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了 ..请-进-团 ouj", -- [1] "|Hplayer:无限生命-神圣之歌|h[|cfff38bb9无限生命-神圣之歌|r]|h", -- [2] 1570640658, -- [3] "WHISPER", -- [4] }, -- [62] }, ["bag"] = { { "1@|cffa335ee|Hitem:49643::::::::120:577::::::|h[奥妮克希亚的头颅]|h|r", -- [1] "1@|cffa335ee|Hitem:71686::::::::120:577::5::::|h[火焰保护者的胸甲]|h|r", -- [2] "1@|cffa335ee|Hitem:71438::::::::120:577::5::::|h[火山烈焰肩甲]|h|r", -- [3] "1@|cffa335ee|Hitem:71435::::::::120:577::5::::|h[灼焰波涛护腿]|h|r", -- [4] "1@|cff0070dd|Hitem:69237::::::::120:577::::::|h[永生烈焰]|h|r", -- [5] "1@|cffa335ee|Hitem:50730::::::::120:577::::::|h[格罗萨格,白银之手骑士团圣剑]|h|r", -- [6] "1@|cff0070dd|Hitem:49908::::::::120:577::::::|h[源生萨隆邪铁]|h|r", -- [7] "1@|cffa335ee|Hitem:52025::::::::120:577::::::|h[胜利者的圣洁印记]|h|r", -- [8] "1@|cffa335ee|Hitem:50735::::::::120:577::::::|h[缚誓者,游侠将军的战刃]|h|r", -- [9] "1@|cffa335ee|Hitem:50733::::::::120:577::::::|h[法林鲁什,奎尔萨拉斯护卫者]|h|r", -- [10] "1@|cffa335ee|Hitem:50731::::::::120:577::::::|h[亚库斯,安东尼达斯的圣杖]|h|r", -- [11] "1@|cffa335ee|Hitem:52026::::::::120:577::::::|h[保护者的圣洁徽记]|h|r", -- [12] "1@|cffa335ee|Hitem:50736::::::::120:577::::::|h[天堂陨落,大谎言之刃]|h|r", -- [13] "1@|cffa335ee|Hitem:50738::::::::120:577::::::|h[米瑟里奥斯,铜须的遗产]|h|r", -- [14] "1@|cffa335ee|Hitem:71672::::::::120:577::5::::|h[火焰胜利者的胸甲]|h|r", -- [15] "1@|cffa335ee|Hitem:71431::::::::120:577::5::::|h[熔岩虫腿铠]|h|r", -- [16] "1@|cffa335ee|Hitem:71774::::::::120:577::5::::|h[纯焰香炉]|h|r", -- [17] "1@|cffa335ee|Hitem:71430::::::::120:577::5::::|h[馋痨巨盔]|h|r", -- [18] "1@|cffa335ee|Hitem:71617::::::::120:577::::::|h[火石结晶]|h|r", -- [19] "1@|cffa335ee|Hitem:71672::::::::120:577::5::::|h[火焰胜利者的胸甲]|h|r", -- [20] "1@|cffa335ee|Hitem:46097::::::::120:577::3::::|h[疯狂之吻]|h|r", -- [21] "1@|cffffffff|Hitem:124489::::::::120:577::::::|h[魔石矿脉样本]|h|r", -- [22] "1@|cffffffff|Hitem:141351::::::::120:577::::::|h[艾露恩之泪]|h|r", -- [23] "1@|cffffffff|Hitem:133761::::::::120:577::11::::|h[弗林特洛克的头戴式机枪原型]|h|r", -- [24] "1@|cffa335ee|Hitem:46312::::::::120:577::3::::|h[被征服的尤格-萨隆之爪]|h|r", -- [25] "1@|cffa335ee|Hitem:45531::::::::120:577::3::::|h[堕落神明胸甲]|h|r", -- [26] "1@|cffa335ee|Hitem:46031::::::::120:577::3::::|h[疯狂之触]|h|r", -- [27] "1@|cffa335ee|Hitem:45535::::::::120:577::3::::|h[信仰的证明]|h|r", -- [28] "1@|cffa335ee|Hitem:45527::::::::120:577::3::::|h[灵魂之痕]|h|r", -- [29] "1@|cffa335ee|Hitem:46030::::::::120:577::3::::|h[巨龙议会之靴]|h|r", -- [30] "1@|cffa335ee|Hitem:71617::::::::120:577::::::|h[火石结晶]|h|r", -- [31] "1@|cffa335ee|Hitem:71439::::::::120:577::5::::|h[火鹰主母之拥]|h|r", -- [32] "1@|cffa335ee|Hitem:71429::::::::120:577::5::::|h[熔火之羽腿甲]|h|r", -- [33] "1@|cffffffff|Hitem:6948::::::::120:577::::::|h[炉石]|h|r", -- [34] "1@|cffffffff|Hitem:140192::::::::120:577::::::|h[达拉然炉石]|h|r", -- [35] "2@|cff0070dd|Hitem:45087::::::::120:577::::::|h[符文宝珠]|h|r", -- [36] "1@|cffa335ee|Hitem:46097::::::::120:577::3::::|h[疯狂之吻]|h|r", -- [37] "1@|cffa335ee|Hitem:46068::::::::120:577::3::::|h[非凡恐怖肩饰]|h|r", -- [38] "4@|cff1eff00|Hitem:141446::::::::120:577::::::|h[宁神书卷]|h|r", -- [39] "1@|cffa335ee|Hitem:46312::::::::120:577::3::::|h[被征服的尤格-萨隆之爪]|h|r", -- [40] "1@|cff0070dd|Hitem:142093::::::::120:577::3::::|h[蠕动暗影]|h|r", -- [41] "1@|cffa335ee|Hitem:45532::::::::120:577::3::::|h[黑暗低语兜帽]|h|r", -- [42] "1@|cffa335ee|Hitem:45524::::::::120:577::3::::|h[阴险意图胸甲]|h|r", -- [43] "1@|cff1eff00|Hitem:109253::::::::120:577::::::|h[终极版侏儒军刀]|h|r", -- [44] "1@|cff0070dd|Hitem:141605::::::::120:577::11::::|h[飞行管理员的哨子]|h|r", -- [45] "1@|cffa335ee|Hitem:46096::::::::120:577::3::::|h[悲歌徽记]|h|r", -- [46] "1@|cffa335ee|Hitem:46068::::::::120:577::3::::|h[非凡恐怖肩饰]|h|r", -- [47] "1@|cffa335ee|Hitem:52027::::::::120:577::::::|h[征服者的圣洁徽记]|h|r", -- [48] "1@|cffa335ee|Hitem:50730::::::::120:577::::::|h[格罗萨格,白银之手骑士团圣剑]|h|r", -- [49] "1@|cffa335ee|Hitem:32405::::::::120:577::::::|h[翠绿的魔珠]|h|r", -- [50] "1@|cffa335ee|Hitem:44577::::::::120:577::::::|h[英雄聚焦之虹的钥匙]|h|r", -- [51] "28@|cffff8000|Hitem:45038::::::::120:577::::::|h[瓦兰奈尔的碎片]|h|r", -- [52] "1@|cffe6cc80|Hitem:128832::::::::120:577:256:9:1:721:554:::|h[奥达奇战刃]|h|r", -- [53] }, -- [1] }, ["tradelog"] = { }, ["voidstorage"] = { }, ["bank"] = { }, }, ["午盾-森金"] = { ["inventory"] = { { "1@|cff0070dd|Hitem:139684::::::::120:71::11:2:3385:3381:::|h[战争领主头盔]|h|r", -- [1] "1@|cff0070dd|Hitem:129316::::::::120:71:512:11:2:767:1733:106:::|h[守护者的勇气垂饰]|h|r", -- [2] "1@|cffa335ee|Hitem:121516::::::::120:71:512:11:2:1792:1738:106:::|h[托林尼尔重型肩甲]|h|r", -- [3] "1@|cff0070dd|Hitem:130012::::::::120:71::11::::|h[莎拉达希尔胸甲]|h|r", -- [4] "1@|cff0070dd|Hitem:132773::::::::120:71:512:11:2:767:1733:106:::|h[恐誓护腰]|h|r", -- [5] "1@|cffa335ee|Hitem:132756::::::::120:71:512:11:2:664:1737:106:::|h[恐誓板甲护腿]|h|r", -- [6] "1@|cff1eff00|Hitem:121117::::::::120:71:512::2:1812:1689:106:::|h[无双之英灵战靴]|h|r", -- [7] "1@|cff1eff00|Hitem:129226::::::::120:71:512:11:1:768:107:::|h[恐誓臂甲]|h|r", -- [8] "1@|cff1eff00|Hitem:121582::::::::120:71:512:11:1:664:105:::|h[鸦堡卫队手甲]|h|r", -- [9] "1@|cffa335ee|Hitem:143903::::::::120:71::1:1:3493:::|h[骑士之戒]|h|r", -- [10] "1@|cffa335ee|Hitem:143901::::::::120:71::1:1:3493:::|h[石化南瓜指环]|h|r", -- [11] "1@|cff0070dd|Hitem:121570::::::::120:71:512:11:1:1793:107:::|h[被遗忘者之力]|h|r", -- [12] "1@|cff1eff00|Hitem:129319::::::::120:71:512:11:1:664:106:::|h[破风者的磁石]|h|r", -- [13] "1@|cff1eff00|Hitem:129339::::::::120:71:512:11:1:768:107:::|h[不死骑兵披风]|h|r", -- [14] "1@|cffe6cc80|Hitem:128910::132830:132846:::::120:71:256:9:2:750:1489:295:3:1793:1494:1809:4:1793:1741:1495:1809:|h[斯多姆卡,灭战者]|h|r", -- [15] }, -- [1] }, ["reagent"] = { { }, -- [1] }, ["whisperlog"] = { { "《卖卖卖》/. √永√恒√~~王√宫√ 《装备》- ~现~在~打,)!", -- [1] "|Hplayer:欲速不达-安加萨|h[|cfffef367欲速不达-安加萨|r]|h", -- [2] 1568633547, -- [3] "WHISPER", -- [4] }, -- [1] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:有朋自远方莱-斯克提斯|h[|cffa9d271有朋自远方莱-斯克提斯|r]|h", -- [2] 1568633547, -- [3] "WHISPER", -- [4] }, -- [2] { " -《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,) ", -- [1] "|Hplayer:谁非过客-踏梦者|h[|cfff38bb9谁非过客-踏梦者|r]|h", -- [2] 1568633548, -- [3] "WHISPER", -- [4] }, -- [3] { " 英雄永恒王宫,新CD,,- -要-来-消-费-装-备-吗? ", -- [1] "|Hplayer:禁忌的古树-塞纳留斯|h[|cffa22fc8禁忌的古树-塞纳留斯|r]|h", -- [2] 1568633548, -- [3] "WHISPER", -- [4] }, -- [4] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:亲亲小燕-泰兰德|h[|cff006fdc亲亲小燕-泰兰德|r]|h", -- [2] 1568633548, -- [3] "WHISPER", -- [4] }, -- [5] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:小小悦儿-泰兰德|h[|cff3ec5e9小小悦儿-泰兰德|r]|h", -- [2] 1568633549, -- [3] "WHISPER", -- [4] }, -- [6] { "--√永√恒√~~王√宫√ -要-来-消-费-装-备-吗? cqh", -- [1] "|Hplayer:老板买装备吗-亚雷戈斯|h[|cffc31d39老板买装备吗-亚雷戈斯|r]|h", -- [2] 1568633551, -- [3] "WHISPER", -- [4] }, -- [7] { "--√永√恒√~~王√宫√ 新CD -要-来-消-费-装-备-吗? uur", -- [1] "|Hplayer:Asely-奈法利安|h[|cfffef367Asely-奈法利安|r]|h", -- [2] 1568633556, -- [3] "WHISPER", -- [4] }, -- [8] { " -《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)", -- [1] "|Hplayer:愛你三千丶丶-回音山|h[|cfffefefe愛你三千丶丶-回音山|r]|h", -- [2] 1568633558, -- [3] "WHISPER", -- [4] }, -- [9] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:暗夜战神风-泰兰德|h[|cffc59a6c暗夜战神风-泰兰德|r]|h", -- [2] 1568633560, -- [3] "WHISPER", -- [4] }, -- [10] { "《卖卖卖》/. √永√恒√~~王√宫√ 《装备》- ~现~在~打,)!", -- [1] "|Hplayer:盼盼嘟嘟的猪-火焰之树|h[|cff00fe95盼盼嘟嘟的猪-火焰之树|r]|h", -- [2] 1568633563, -- [3] "WHISPER", -- [4] }, -- [11] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)", -- [1] "|Hplayer:无敌呼啦圈-梦境之树|h[|cfffef367无敌呼啦圈-梦境之树|r]|h", -- [2] 1568633565, -- [3] "WHISPER", -- [4] }, -- [12] { "  《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!! ", -- [1] "|Hplayer:爱你如故-霜之哀伤|h[|cfffefefe爱你如故-霜之哀伤|r]|h", -- [2] 1569915721, -- [3] "WHISPER", -- [4] }, -- [13] { ".-.-___馬√上√开√,,,^^《√√-永--恒--迋--宮》-- 欢^ ^迎 <新^人>-<回-归>!、須^/(装))^((备))^ jwo", -- [1] "|Hplayer:兄弟买装备吗-贫瘠之地|h[|cffc31d39兄弟买装备吗-贫瘠之地|r]|h", -- [2] 1569915721, -- [3] "WHISPER", -- [4] }, -- [14] { " 《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:天使的面孔-泰兰德|h[|cff00fe95天使的面孔-泰兰德|r]|h", -- [2] 1569915721, -- [3] "WHISPER", -- [4] }, -- [15] { "  《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!! ", -- [1] "|Hplayer:愛你如故-厄祖玛特|h[|cfffefefe愛你如故-厄祖玛特|r]|h", -- [2] 1569915721, -- [3] "WHISPER", -- [4] }, -- [16] { "哥 ,需/球~/-裝- 备 ~的 請 ,進《永★恒》《王★宮》,~馬~上~开~始,!~ 欢--Welcome-迎 urz", -- [1] "|Hplayer:国庆的快乐-迦拉克隆|h[|cffc31d39国庆的快乐-迦拉克隆|r]|h", -- [2] 1569915721, -- [3] "WHISPER", -- [4] }, -- [17] { "哥 ,需/球~/-裝- 备 ~的 請 ,進《永★恒》《王★宮》,~馬~上~开~始,!~ 欢--Welcome-迎 hnh", -- [1] "|Hplayer:国庆的快乐-迦拉克隆|h[|cffc31d39国庆的快乐-迦拉克隆|r]|h", -- [2] 1569915721, -- [3] "WHISPER", -- [4] }, -- [18] { "《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:无敌的小憨憨-埃克索图斯|h[|cff006fdc无敌的小憨憨-埃克索图斯|r]|h", -- [2] 1569915796, -- [3] "WHISPER", -- [4] }, -- [19] { " 《买》《装》《备》《么》? _ 《英雄》《》 《永恒》《王宫》, , 一//号√面√前。M√我√进√组!!! ", -- [1] "|Hplayer:天天灬向尚-遗忘海岸|h[|cfff38bb9天天灬向尚-遗忘海岸|r]|h", -- [2] 1569915818, -- [3] "WHISPER", -- [4] }, -- [20] { " 《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!!", -- [1] "|Hplayer:罗伯特米尔斯-格瑞姆巴托|h[|cfff38bb9罗伯特米尔斯-格瑞姆巴托|r]|h", -- [2] 1569915981, -- [3] "WHISPER", -- [4] }, -- [21] { "  《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!! ", -- [1] "|Hplayer:爱你如故-霜之哀伤|h[|cfffefefe爱你如故-霜之哀伤|r]|h", -- [2] 1569919854, -- [3] "WHISPER", -- [4] }, -- [22] { " 《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:天神有才-天谴之门|h[|cff3ec5e9天神有才-天谴之门|r]|h", -- [2] 1569919854, -- [3] "WHISPER", -- [4] }, -- [23] { "  《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!! ", -- [1] "|Hplayer:愛你如故-厄祖玛特|h[|cfffefefe愛你如故-厄祖玛特|r]|h", -- [2] 1569919854, -- [3] "WHISPER", -- [4] }, -- [24] { " 《买》《装》《备》《么》? _ 《英雄》《》 《永恒》《王宫》, , 一//号√面√前。M√我√进√组!!! ", -- [1] "|Hplayer:肖邦-沃金|h[|cffc31d39肖邦-沃金|r]|h", -- [2] 1569919854, -- [3] "WHISPER", -- [4] }, -- [25] { "《买》《裝》《备》《么》?_《英{rt4}雄》《》《永{rt4}恒》《王{rt4}宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:大梦羽-罗宁|h[|cff3ec5e9大梦羽-罗宁|r]|h", -- [2] 1569919854, -- [3] "WHISPER", -- [4] }, -- [26] { "《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:无敌的小憨憨-埃克索图斯|h[|cff006fdc无敌的小憨憨-埃克索图斯|r]|h", -- [2] 1569919856, -- [3] "WHISPER", -- [4] }, -- [27] { " 《 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了", -- [1] "|Hplayer:纳格兰丶靑蟲-主宰之剑|h[|cff3ec5e9纳格兰丶靑蟲-主宰之剑|r]|h", -- [2] 1570645133, -- [3] "WHISPER", -- [4] }, -- [28] { " 需<<-裝->>...<<-备->>.......<--永-√-恒->...<-王...../宫->.《<-要_的-MM>》.._MMM!!!", -- [1] "|Hplayer:菓菓甜索索-霜之哀伤|h[|cffc31d39菓菓甜索索-霜之哀伤|r]|h", -- [2] 1570645497, -- [3] "WHISPER", -- [4] }, -- [29] }, ["bag"] = { { "1@|cffffffff|Hitem:6948::::::::120:71::::::|h[炉石]|h|r", -- [1] "1@|cffffffff|Hitem:110560::::::::120:71::::::|h[要塞炉石]|h|r", -- [2] "14@|cffff8000|Hitem:45038::::::::120:71::::::|h[瓦兰奈尔的碎片]|h|r", -- [3] "1@|cffe6cc80|Hitem:128908::133096:133124:::::120:71:256:9:2:751:1483:654:3:664:1484:1809:3:1792:1486:1809:|h[瓦拉加尔战剑]|h|r", -- [4] "1@|cffe6cc80|Hitem:128289::::::::120:71:256:9:1:752:66:::|h[大地守护者之鳞]|h|r", -- [5] "34@|cffa335ee|Hitem:71998::::::::120:71::::::|h[毁灭精华]|h|r", -- [6] "5@|cff0070dd|Hitem:69237::::::::120:71::::::|h[永生烈焰]|h|r", -- [7] "10@|cff0070dd|Hitem:49908::::::::120:71::::::|h[源生萨隆邪铁]|h|r", -- [8] "8@|cff0070dd|Hitem:47556::::::::120:71::::::|h[十字军宝珠]|h|r", -- [9] "90@|cff0070dd|Hitem:45087::::::::120:71::::::|h[符文宝珠]|h|r", -- [10] "4@|cffa335ee|Hitem:30183::::::::120:71::::::|h[虚空漩涡]|h|r", -- [11] "1@|cffa335ee|Hitem:36931::::::::120:71::::::|h[紫黄晶]|h|r", -- [12] "1@|cffa335ee|Hitem:36934::::::::120:71::::::|h[祖尔之眼]|h|r", -- [13] "1@|cffa335ee|Hitem:36925::::::::120:71::::::|h[巨锆石]|h|r", -- [14] "1@|cffa335ee|Hitem:49643::::::::120:71::::::|h[奥妮克希亚的头颅]|h|r", -- [15] "1@|cffa335ee|Hitem:44577::::::::120:71::::::|h[英雄聚焦之虹的钥匙]|h|r", -- [16] "1@|cff1eff00|Hitem:141446::::::::120:71::::::|h[宁神书卷]|h|r", -- [17] "1@|cffa335ee|Hitem:69224::::::::120:71::::::|h[米拉盖佐尔的灼热之卵]|h|r", -- [18] "1@|cffa335ee|Hitem:32405::::::::120:71::::::|h[翠绿的魔珠]|h|r", -- [19] "1@|cff0070dd|Hitem:142089::::::::120:71::3::::|h[发光的线团]|h|r", -- [20] "1@|cffa335ee|Hitem:71617::::::::120:71::::::|h[火石结晶]|h|r", -- [21] "1@|cffa335ee|Hitem:71428::::::::120:71::5:1:1708:::|h[曙光之耀光腕带]|h|r", -- [22] "1@|cffa335ee|Hitem:71679::::::::120:71::5::::|h[火焰征服者的胸甲]|h|r", -- [23] "1@|cffa335ee|Hitem:71672::::::::120:71::5::::|h[火焰胜利者的胸甲]|h|r", -- [24] "1@|cffa335ee|Hitem:71786::::::::120:71::5::::|h[内脏清理器]|h|r", -- [25] "1@|cffa335ee|Hitem:71432::::::::120:71::5::::|h[复生之焰肩铠]|h|r", -- [26] "1@|cffffffff|Hitem:140192::::::::120:71::::::|h[达拉然炉石]|h|r", -- [27] }, -- [1] }, ["tradelog"] = { }, ["voidstorage"] = { }, ["bank"] = { }, }, ["独孤牛儿-森金"] = { ["inventory"] = { { "1@|cff0070dd|Hitem:139726::::::::120:102::11:2:3385:3381:::|h[梦境林地兜帽]|h|r", -- [1] "1@|cff0070dd|Hitem:131921::::::::120:102:512::1:1794:109:::|h[流梦项圈]|h|r", -- [2] "1@|cff0070dd|Hitem:121673::::::::120:102:512:11:1:1793:110:::|h[卓格巴尔缝合肩甲]|h|r", -- [3] "1@|cff1eff00|Hitem:6795::::::::120:102::::::|h[白色冒险者衬衣]|h|r", -- [4] "1@|cff0070dd|Hitem:129993::::::::120:102::11::::|h[莎拉达希尔外套]|h|r", -- [5] "1@|cffa335ee|Hitem:121443::::::::120:102:512:11:2:1793:1741:106:::|h[遗迹行者腰带]|h|r", -- [6] "1@|cff0070dd|Hitem:132112::::::::120:102:512:11:1:1793:109:::|h[爆裂河豚绑腿]|h|r", -- [7] "1@|cff1eff00|Hitem:121273::::::::120:102:512::2:1812:1703:110:::|h[灼光之月落软鞋]|h|r", -- [8] "1@|cff1eff00|Hitem:130314::::::::120:102:512:11:1:768:109:::|h[吸汗臂甲]|h|r", -- [9] "1@|cff0070dd|Hitem:121660::::::::120:102:512:11:2:768:1739:108:::|h[卓格巴尔缝合手套]|h|r", -- [10] "1@|cff0070dd|Hitem:134279::::::::120:102::25:3:1824:1471:1675:::|h[夜之子玺戒]|h|r", -- [11] "1@|cff0070dd|Hitem:131797::::::::120:102:512::1:1794:109:::|h[沼岩回收指环]|h|r", -- [12] "1@|cff1eff00|Hitem:121730::::::::120:102:512:11:1:767:109:::|h[铁牛的牺牲]|h|r", -- [13] "1@|cff0070dd|Hitem:132091::::::::120:102:512:11:1:1792:109:::|h[乌拉的温暖]|h|r", -- [14] "1@|cff0070dd|Hitem:121804::::::::120:102::11::::|h[永生守护者斗篷]|h|r", -- [15] "1@|cffe6cc80|Hitem:128858::132787:132311:::::120:102:256:9:2:722:1483:244:4:767:1733:1486:1809:3:664:1482:1809:|h[月神镰刀]|h|r", -- [16] "1@|cff1eff00|Hitem:43154::::::::120:102::::::|h[银色北伐军战袍]|h|r", -- [17] }, -- [1] }, ["reagent"] = { { "18@|cffffffff|Hitem:124439::::::::120:102::::::|h[坚固利齿]|h|r", -- [1] "59@|cffffffff|Hitem:124117::::::::120:102::::::|h[精瘦腿肉]|h|r", -- [2] "122@|cffffffff|Hitem:124437::::::::120:102::::::|h[夏多雷丝绸]|h|r", -- [3] "14@|cffffffff|Hitem:124438::::::::120:102::::::|h[坚固利爪]|h|r", -- [4] "15@|cffffffff|Hitem:124121::::::::120:102::::::|h[野雉蛋]|h|r", -- [5] "10@|cffffffff|Hitem:124120::::::::120:102::::::|h[魔力之血]|h|r", -- [6] "38@|cffffffff|Hitem:124118::::::::120:102::::::|h[肥美熊肉排]|h|r", -- [7] "111@|cffffffff|Hitem:3371::::::::120:102::::::|h[水晶瓶]|h|r", -- [8] "96@|cffffffff|Hitem:36906::::::::120:102::::::|h[冰棘草]|h|r", -- [9] "1@|cff1eff00|Hitem:35627::::::::120:102::::::|h[永恒暗影]|h|r", -- [10] "2@|cffffffff|Hitem:37700::::::::120:102::::::|h[空气结晶]|h|r", -- [11] "90@|cffffffff|Hitem:22786::::::::120:102::::::|h[梦露花]|h|r", -- [12] "95@|cffffffff|Hitem:22793::::::::120:102::::::|h[法力蓟]|h|r", -- [13] "7@|cff1eff00|Hitem:36908::::::::120:102::::::|h[雪莲花]|h|r", -- [14] "3@|cffffffff|Hitem:22791::::::::120:102::::::|h[虚空花]|h|r", -- [15] "3@|cff0070dd|Hitem:43102::::::::120:102::::::|h[冰冻宝珠]|h|r", -- [16] "20@|cffffffff|Hitem:3357::::::::120:102::::::|h[活根草]|h|r", -- [17] "20@|cffffffff|Hitem:3821::::::::120:102::::::|h[金棘草]|h|r", -- [18] "13@|cffffffff|Hitem:3819::::::::120:102::::::|h[龙齿草]|h|r", -- [19] "17@|cffffffff|Hitem:13463::::::::120:102::::::|h[梦叶草]|h|r", -- [20] "17@|cffffffff|Hitem:13464::::::::120:102::::::|h[黄金参]|h|r", -- [21] "7@|cffffffff|Hitem:37704::::::::120:102::::::|h[生命结晶]|h|r", -- [22] "120@|cffffffff|Hitem:36904::::::::120:102::::::|h[卷丹]|h|r", -- [23] "4@|cffffffff|Hitem:37703::::::::120:102::::::|h[暗影结晶]|h|r", -- [24] "40@|cffffffff|Hitem:37921::::::::120:102::::::|h[死亡荨麻]|h|r", -- [25] "2@|cff1eff00|Hitem:36860::::::::120:102::::::|h[永恒火焰]|h|r", -- [26] "1@|cff0070dd|Hitem:36930::::::::120:102::::::|h[帝黄晶]|h|r", -- [27] "6@|cffffffff|Hitem:37705::::::::120:102::::::|h[水之结晶]|h|r", -- [28] "8@|cffffffff|Hitem:39970::::::::120:102::::::|h[火叶]|h|r", -- [29] "20@|cffffffff|Hitem:36903::::::::120:102::::::|h[蛇信草]|h|r", -- [30] "20@|cffffffff|Hitem:36907::::::::120:102::::::|h[塔兰德拉的玫瑰]|h|r", -- [31] "12@|cff1eff00|Hitem:35625::::::::120:102::::::|h[永恒生命]|h|r", -- [32] "6@|cffffffff|Hitem:37701::::::::120:102::::::|h[土之结晶]|h|r", -- [33] "3@|cffffffff|Hitem:37702::::::::120:102::::::|h[火焰结晶]|h|r", -- [34] "17@|cffffffff|Hitem:22789::::::::120:102::::::|h[泰罗果]|h|r", -- [35] "72@|cffffffff|Hitem:22785::::::::120:102::::::|h[魔草]|h|r", -- [36] "23@|cffffffff|Hitem:22792::::::::120:102::::::|h[噩梦藤]|h|r", -- [37] "9@|cffffffff|Hitem:3575::::::::120:102::::::|h[铁锭]|h|r", -- [38] "5@|cffffffff|Hitem:8831::::::::120:102::::::|h[紫莲花]|h|r", -- [39] "3@|cff1eff00|Hitem:35622::::::::120:102::::::|h[永恒之水]|h|r", -- [40] "1@|cff1eff00|Hitem:35624::::::::120:102::::::|h[永恒之土]|h|r", -- [41] "1@|cffa335ee|Hitem:36919::::::::120:102::::::|h[赤玉石]|h|r", -- [42] "19@|cffffffff|Hitem:124119::::::::120:102::::::|h[大块异香肋排]|h|r", -- [43] "5@|cff0070dd|Hitem:124124::::::::120:102::::::|h[萨格拉斯之血]|h|r", -- [44] "4@|cff1eff00|Hitem:108996::::::::120:102::::::|h[炼金催化剂]|h|r", -- [45] "4@|cffffffff|Hitem:31671::::::::120:102::::::|h[蛇肉]|h|r", -- [46] }, -- [1] }, ["whisperlog"] = { { "打史诗吗", -- [1] "|Hplayer:翎灬僧-燃烧之刃|h[|cff00fe95翎灬僧-燃烧之刃|r]|h", -- [2] 1567927094, -- [3] "WHISPER", -- [4] }, -- [1] { "可以打 但是 血魔的成就我们不会做 正在尝试呢", -- [1] "|Hplayer:翎灬僧-燃烧之刃|h[|cff00fe95翎灬僧-燃烧之刃|r]|h", -- [2] 1567927121, -- [3] "WHISPER_INFORM", -- [4] }, -- [2] { "您会不", -- [1] "|Hplayer:翎灬僧-燃烧之刃|h[|cff00fe95翎灬僧-燃烧之刃|r]|h", -- [2] 1567927125, -- [3] "WHISPER_INFORM", -- [4] }, -- [3] { "就差 几个了", -- [1] "|Hplayer:翎灬僧-燃烧之刃|h[|cff00fe95翎灬僧-燃烧之刃|r]|h", -- [2] 1567927138, -- [3] "WHISPER_INFORM", -- [4] }, -- [4] { "做成就 不能打史诗啊", -- [1] "|Hplayer:翎灬僧-燃烧之刃|h[|cff00fe95翎灬僧-燃烧之刃|r]|h", -- [2] 1567927141, -- [3] "WHISPER", -- [4] }, -- [5] { "我们是史诗的成就", -- [1] "|Hplayer:翎灬僧-燃烧之刃|h[|cff00fe95翎灬僧-燃烧之刃|r]|h", -- [2] 1567927150, -- [3] "WHISPER", -- [4] }, -- [6] { "哦 我们是地狱火团队的荣耀 成就, 想拿个坐骑", -- [1] "|Hplayer:翎灬僧-燃烧之刃|h[|cff00fe95翎灬僧-燃烧之刃|r]|h", -- [2] 1567927166, -- [3] "WHISPER_INFORM", -- [4] }, -- [7] { "地狱火荣耀成就:快到肚里来,这个成就你们做过吗? 血魔肚子里", -- [1] "|HBNplayer:|Kq14|k:8|h[|Kq14|k]|h", -- [2] 1567931313, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [8] { "地狱火荣耀成就:快到肚里来,这个成就你们做过吗? 血魔肚子里", -- [1] "|HBNplayer:|Kq12|k:16|h[|Kq12|k]|h", -- [2] 1567931317, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [9] { "地狱火荣耀成就:快到肚里来,这个成就你们做过吗? 血魔肚子里", -- [1] "|HBNplayer:|Kq10|k:3|h[|Kq10|k]|h", -- [2] 1567931320, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [10] { "地狱火荣耀成就:快到肚里来,这个成就你们做过吗? 血魔肚子里", -- [1] "|HBNplayer:|Kq3|k:19|h[|Kq3|k]|h", -- [2] 1567931323, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [11] { "地狱火荣耀成就:快到肚里来,这个成就你们做过吗? 血魔肚子里", -- [1] "|HBNplayer:|Kq1|k:17|h[|Kq1|k]|h", -- [2] 1567931327, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [12] { "没", -- [1] "|HBNplayer:|Kq14|k:8|h[|Kq14|k]|h", -- [2] 1567931333, -- [3] "BN_WHISPER", -- [4] }, -- [13] { "我都不做成就的 你百度一下 应该有的", -- [1] "|HBNplayer:|Kq3|k:19|h[|Kq3|k]|h", -- [2] 1567931353, -- [3] "BN_WHISPER", -- [4] }, -- [14] { "之前跟团做的忘记怎么做了。。。", -- [1] "|HBNplayer:|Kq1|k:17|h[|Kq1|k]|h", -- [2] 1567931356, -- [3] "BN_WHISPER", -- [4] }, -- [15] { "与[独孤牛儿]交易取消: 对方取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567939825, -- [3] "WHISPER", -- [4] }, -- [16] { "与[猎尽天下]交易取消: 我取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567939825, -- [3] "WHISPER_INFORM", -- [4] }, -- [17] { "与[猎尽天下]交易成功, 但是没有做任何交换。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567939883, -- [3] "WHISPER_INFORM", -- [4] }, -- [18] { "与[独孤牛儿]交易成功, 但是没有做任何交换。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567939883, -- [3] "WHISPER", -- [4] }, -- [19] { "与[猎尽天下]交易取消: 我取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567939971, -- [3] "WHISPER_INFORM", -- [4] }, -- [20] { "与[独孤牛儿]交易取消: 对方取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567939971, -- [3] "WHISPER", -- [4] }, -- [21] { "您-好-√永√恒√~王√宫√ -要-买 装-备-吗?", -- [1] "|Hplayer:小学生学霸-奥特兰克|h[|cffa9d271小学生学霸-奥特兰克|r]|h", -- [2] 1568638533, -- [3] "WHISPER", -- [4] }, -- [22] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ^_^", -- [1] "|Hplayer:爱你丨三千-回音山|h[|cfffefefe爱你丨三千-回音山|r]|h", -- [2] 1568638533, -- [3] "WHISPER", -- [4] }, -- [23] { "--永-恒---王--宫--需--采--购-装-备-吗? ouz", -- [1] "|Hplayer:求同存异-拉文凯斯|h[|cffa9d271求同存异-拉文凯斯|r]|h", -- [2] 1568638537, -- [3] "WHISPER", -- [4] }, -- [24] { "您-好-√永√恒√~王√宫√ -要-买 装-备-吗? P", -- [1] "|Hplayer:杜绝可爱-海克泰尔|h[|cff006fdc杜绝可爱-海克泰尔|r]|h", -- [2] 1568638537, -- [3] "WHISPER", -- [4] }, -- [25] { "--永-恒---王--宫--需--采--购-装-备-吗? qrk", -- [1] "|Hplayer:史塔盖-瑞文戴尔|h[|cff8686ec史塔盖-瑞文戴尔|r]|h", -- [2] 1568638592, -- [3] "WHISPER", -- [4] }, -- [26] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ~^_^", -- [1] "|Hplayer:Htrgegwer-安东尼达斯|h[|cfffef367Htrgegwer-安东尼达斯|r]|h", -- [2] 1568638611, -- [3] "WHISPER", -- [4] }, -- [27] { " √永√恒√~~王√宫√ ~现~在~开~打,①^号^前 滿级』就可进// ", -- [1] "|Hplayer:谁非过客-托尔巴拉德|h[|cfff38bb9谁非过客-托尔巴拉德|r]|h", -- [2] 1568638695, -- [3] "WHISPER", -- [4] }, -- [28] { "咋卖", -- [1] "|Hplayer:求同存异-拉文凯斯|h[|cffa9d271求同存异-拉文凯斯|r]|h", -- [2] 1568638707, -- [3] "WHISPER_INFORM", -- [4] }, -- [29] { "进组,英雄永恒王宫,新CD,给你介绍一下!", -- [1] "|Hplayer:永恒丨联盟-凤凰之神|h[|cff00fe95永恒丨联盟-凤凰之神|r]|h", -- [2] 1568638717, -- [3] "WHISPER", -- [4] }, -- [30] { "咋卖", -- [1] "|Hplayer:爱你丨三千-回音山|h[|cfffefefe爱你丨三千-回音山|r]|h", -- [2] 1568638719, -- [3] "WHISPER_INFORM", -- [4] }, -- [31] { "来", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568638736, -- [3] "WHISPER", -- [4] }, -- [32] { "80起", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568638741, -- [3] "WHISPER", -- [4] }, -- [33] { "新CD", -- [1] "|Hplayer:永恒丨联盟-凤凰之神|h[|cff00fe95永恒丨联盟-凤凰之神|r]|h", -- [2] 1568638747, -- [3] "WHISPER", -- [4] }, -- [34] { "马上开打", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568638748, -- [3] "WHISPER", -- [4] }, -- [35] { " 进组 给你介绍一下", -- [1] "|Hplayer:永恒丨联盟-凤凰之神|h[|cff00fe95永恒丨联盟-凤凰之神|r]|h", -- [2] 1568638751, -- [3] "WHISPER", -- [4] }, -- [36] { "来么 ", -- [1] "|Hplayer:邦桑迪迪丶丶-梦境之树|h[|cffc31d39邦桑迪迪丶丶-梦境之树|r]|h", -- [2] 1568638753, -- [3] "WHISPER", -- [4] }, -- [37] { "<购》装。俻吗,顶-级-副-本-出1-付⑴件,满级-可-进//,~马上開~打~~", -- [1] "|Hplayer:放松放啊-洛肯|h[|cff3ec5e9放松放啊-洛肯|r]|h", -- [2] 1568638767, -- [3] "WHISPER", -- [4] }, -- [38] { " 您-好-√永√恒√~王√宫√ -要-买 装-备-吗?", -- [1] "|Hplayer:小小青鱼-密林游侠|h[|cffc59a6c小小青鱼-密林游侠|r]|h", -- [2] 1568638769, -- [3] "WHISPER", -- [4] }, -- [39] { "<买/装/备/么?> ---- <永恒》王/宫> ,团//队//本, 、要、的、M、我、进~ 马//上//开//打~", -- [1] "|Hplayer:哈七月-麦姆|h[|cfffef367哈七月-麦姆|r]|h", -- [2] 1570081550, -- [3] "WHISPER", -- [4] }, -- [40] { " +《mai》 《裝》《备》《吗》 ?《英雄》 《》 《永恒》 《王宫》,, _ 一//号√面√前.!!", -- [1] "|Hplayer:哈兰小华-哈兰|h[|cff3ec5e9哈兰小华-哈兰|r]|h", -- [2] 1570081550, -- [3] "WHISPER", -- [4] }, -- [41] { " __<<买>><<裝>><<备>><<>>?_《英√雄》《模√式》《永√恒》《王{√宫》,!!!,一//号※※前!!! ", -- [1] "|Hplayer:别害怕啊-梦境之树|h[|cffc59a6c别害怕啊-梦境之树|r]|h", -- [2] 1570081550, -- [3] "WHISPER", -- [4] }, -- [42] { " __<<买>><<裝>><<备>><<吗>>?_《英√雄》《模√式》《永√恒》《王{√宫》,M√我√进√组!!!,一//号※面※前!!!", -- [1] "|Hplayer:我崩溃了真的-梦境之树|h[|cff8686ec我崩溃了真的-梦境之树|r]|h", -- [2] 1570081550, -- [3] "WHISPER", -- [4] }, -- [43] { "《√..永--.恒--.迋--.宮》_ 一.//..号√.面.√前.!!..欢 .. 迎 .. .各..系!、.須../(.装))...((备))___馬√上√开√,,,", -- [1] "|Hplayer:playerICXHLS-红云台地|h[|cffa9d271playerICXHLS-红云台地|r]|h", -- [2] 1570081650, -- [3] "WHISPER", -- [4] }, -- [44] { "9", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570081707, -- [3] "WHISPER_INFORM", -- [4] }, -- [45] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570081707, -- [3] "WHISPER_INFORM", -- [4] }, -- [46] { "您已报名,排在队列第 72 名,请耐心等待~~【特别提示:染CD完全免费,我们从未与任何收费团体合作,某些收钱给你CD宏或插件说是合作的家伙都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570081707, -- [3] "WHISPER", -- [4] }, -- [47] { "你排在第 60 名,预计等待 1770 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570081707, -- [3] "WHISPER", -- [4] }, -- [48] { "0", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570081735, -- [3] "WHISPER_INFORM", -- [4] }, -- [49] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570081735, -- [3] "WHISPER_INFORM", -- [4] }, -- [50] { "1.400DX", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570081735, -- [3] "WHISPER_INFORM", -- [4] }, -- [51] { " 您已被移出了队列,感谢您的支持。请注意,目前不少GZS谎称与我们有合作,收费提供CD宏,再次声明:免费CD云分流未与任何收费团体合作,收钱给用宏的都是骗子!~", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570081735, -- [3] "WHISPER", -- [4] }, -- [52] { "您已被移出了队列,感谢您的支持,关注微信公众号(WOWWHT)自助解决问题.成就坐骑玩具攻略.最新资讯和活动信息", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570081735, -- [3] "WHISPER", -- [4] }, -- [53] { "您的版本已过期,请更新!", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570081735, -- [3] "WHISPER", -- [4] }, -- [54] { "9", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570082247, -- [3] "WHISPER_INFORM", -- [4] }, -- [55] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570082247, -- [3] "WHISPER_INFORM", -- [4] }, -- [56] { "您已报名,排在队列第 41 名,请耐心等待~~【特别提示:染CD完全免费,我们从未与任何收费团体合作,某些收钱给你CD宏或插件说是合作的家伙都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570082247, -- [3] "WHISPER", -- [4] }, -- [57] { "你排在第 56 名,预计等待 1650 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570082247, -- [3] "WHISPER", -- [4] }, -- [58] { "一//号√面√前.《英》 《雄》 《王》 《宫》,《购》 《装》《备》《么》 ?", -- [1] "|Hplayer:蒙牛十佳员工-克尔苏加德|h[|cff3ec5e9蒙牛十佳员工-克尔苏加德|r]|h", -- [2] 1570082359, -- [3] "WHISPER", -- [4] }, -- [59] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570082675, -- [3] "WHISPER_INFORM", -- [4] }, -- [60] { "0", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570082675, -- [3] "WHISPER_INFORM", -- [4] }, -- [61] { "1.400DX", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570082675, -- [3] "WHISPER_INFORM", -- [4] }, -- [62] { "您的版本已过期,请更新!", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570082676, -- [3] "WHISPER", -- [4] }, -- [63] { "私聊我(44296)即可进组.完全免费.任何兜售的都是骗子.关注微信公众号(WOWWHT)了解更多.", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570082676, -- [3] "WHISPER", -- [4] }, -- [64] { " +《mai》 《裝》《备》《吗》 ?《英雄》 《》 《永恒》 《王宫》,, _ 一//号√面√前.!!", -- [1] "|Hplayer:哈兰小华-哈兰|h[|cff3ec5e9哈兰小华-哈兰|r]|h", -- [2] 1570083763, -- [3] "WHISPER", -- [4] }, -- [65] { "<买/装/备/么?> ---- <永恒》王/宫> ,团//队//本, 、要、的、M、我、进~ 马//上//开//打~", -- [1] "|Hplayer:哈七月-麦姆|h[|cfffef367哈七月-麦姆|r]|h", -- [2] 1570083763, -- [3] "WHISPER", -- [4] }, -- [66] { "9", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570084557, -- [3] "WHISPER_INFORM", -- [4] }, -- [67] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570084557, -- [3] "WHISPER_INFORM", -- [4] }, -- [68] { "您已报名,排在队列第 45 名,请耐心等待~~【特别提示:染CD完全免费,我们从未与任何收费团体合作,某些收钱给你CD宏或插件说是合作的家伙都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570084557, -- [3] "WHISPER", -- [4] }, -- [69] { "你排在第 54 名,预计等待 1590 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570084557, -- [3] "WHISPER", -- [4] }, -- [70] { "0", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570084938, -- [3] "WHISPER_INFORM", -- [4] }, -- [71] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570084938, -- [3] "WHISPER_INFORM", -- [4] }, -- [72] { "1.400DX", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570084938, -- [3] "WHISPER_INFORM", -- [4] }, -- [73] { "私聊我(44296)即可进组.完全免费.任何兜售的都是骗子.关注微信公众号(WOWWHT)了解更多.", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570084938, -- [3] "WHISPER", -- [4] }, -- [74] { "当前无人值守,排队密2,查询,密3.【特别提示:染CD完全免费,我们从未与任何收费团体合作,任何收费提供的CD宏或插件都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570084938, -- [3] "WHISPER", -- [4] }, -- [75] { "您的版本已过期,请更新!", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570084938, -- [3] "WHISPER", -- [4] }, -- [76] }, ["bag"] = { { "5@|cffa335ee|Hitem:71998::::::::120:102::::::|h[毁灭精华]|h|r", -- [1] "1@|cffa335ee|Hitem:36925::::::::120:102::::::|h[巨锆石]|h|r", -- [2] "1@|cffa335ee|Hitem:71429::::::::120:102::5::::|h[熔火之羽腿甲]|h|r", -- [3] "1@|cffa335ee|Hitem:71431::::::::120:102::5::::|h[熔岩虫腿铠]|h|r", -- [4] "1@|cffa335ee|Hitem:71438::::::::120:102::5::::|h[火山烈焰肩甲]|h|r", -- [5] "1@|cffffffff|Hitem:8383::::::::120:102::::::|h[普通信件]|h|r", -- [6] "1@|cffffffff|Hitem:140192::::::::120:102::::::|h[达拉然炉石]|h|r", -- [7] "1@|cffffffff|Hitem:6948::::::::120:102::::::|h[炉石]|h|r", -- [8] "1@|cffa335ee|Hitem:71781::::::::120:102::5::::|h[佐德的火光巨剑]|h|r", -- [9] "7@|cff0070dd|Hitem:45087::::::::120:102::::::|h[符文宝珠]|h|r", -- [10] "1@|cffa335ee|Hitem:71435::::::::120:102::5::::|h[灼焰波涛护腿]|h|r", -- [11] "1@|cffa335ee|Hitem:71435::::::::120:102::5::::|h[灼焰波涛护腿]|h|r", -- [12] "1@|cff0070dd|Hitem:142093::::::::120:102::3::::|h[蠕动暗影]|h|r", -- [13] "1@|cffa335ee|Hitem:46018::::::::120:102::3::::|h[判决]|h|r", -- [14] "1@|cffffffff|Hitem:138111::::::::120:102::::::|h[雷铸爪钩枪]|h|r", -- [15] "1@|cffa335ee|Hitem:46025::::::::120:102::3::::|h[虔诚]|h|r", -- [16] "1@|cffa335ee|Hitem:46097::::::::120:102::3::::|h[疯狂之吻]|h|r", -- [17] "1@|cffa335ee|Hitem:46312::::::::120:102::3::::|h[被征服的尤格-萨隆之爪]|h|r", -- [18] "1@|cffa335ee|Hitem:46095::::::::120:102::3::::|h[噬灵束带]|h|r", -- [19] "1@|cffa335ee|Hitem:45637::::::::120:102::3::::|h[固执胜利者的护胸]|h|r", -- [20] "1@|cffffffff|Hitem:135506::::::::120:102::11::::|h[一杯月井水]|h|r", -- [21] "1@|cffa335ee|Hitem:45533::::::::120:102::3::::|h[堕落黑暗之刃]|h|r", -- [22] "1@|cff0070dd|Hitem:142089::::::::120:102::3::::|h[发光的线团]|h|r", -- [23] "10@|cffffffff|Hitem:37604::::::::120:102::::::|h[牙签]|h|r", -- [24] "1@|cffffffff|Hitem:116853::::::::120:102::11::::|h[万圣节魔杖 - 恶鬼]|h|r", -- [25] "2@|cff0070dd|Hitem:69237::::::::120:102::::::|h[永生烈焰]|h|r", -- [26] "1@|cffffffff|Hitem:18640::::::::120:102::::::|h[趣味石块]|h|r", -- [27] "1@|cff1eff00|Hitem:141446::::::::120:102::::::|h[宁神书卷]|h|r", -- [28] "10@|cff1eff00|Hitem:140394::::::::120:102::::::|h[荆棘倒钩]|h|r", -- [29] "5@|cff1eff00|Hitem:138875::::::::120:102::::::|h[小块魔网水晶]|h|r", -- [30] "1@|cff1eff00|Hitem:29460::::::::120:102::::::|h[复仇军监牢钥匙]|h|r", -- [31] "5@|cff1eff00|Hitem:108996::::::::120:102::::::|h[炼金催化剂]|h|r", -- [32] "4@|cff1eff00|Hitem:140439::::::::120:102::::::|h[太阳花粉]|h|r", -- [33] "1@|cff0070dd|Hitem:141605::::::::120:102::11::::|h[飞行管理员的哨子]|h|r", -- [34] "1@|cff0070dd|Hitem:141652::::::::120:102::11::::|h[魔力探测石]|h|r", -- [35] "1@|cffa335ee|Hitem:71141::::::::120:102::::::|h[永恒余烬]|h|r", -- [36] "1@|cff0070dd|Hitem:142094::::::::120:102::::::|h[冻骨碎片]|h|r", -- [37] "1@|cff0070dd|Hitem:75525::::::::120:102::::::|h[炼金师的合剂]|h|r", -- [38] "1@|cff0070dd|Hitem:43570::::::::120:102::::::|h[无尽法力药水]|h|r", -- [39] "1@|cffa335ee|Hitem:32405::::::::120:102::::::|h[翠绿的魔珠]|h|r", -- [40] "1@|cffa335ee|Hitem:44577::::::::120:102::::::|h[英雄聚焦之虹的钥匙]|h|r", -- [41] "1@|cffa335ee|Hitem:49643::::::::120:102::::::|h[奥妮克希亚的头颅]|h|r", -- [42] "1@|cffa335ee|Hitem:36919::::::::120:102::::::|h[赤玉石]|h|r", -- [43] "4@|cffa335ee|Hitem:36934::::::::120:102::::::|h[祖尔之眼]|h|r", -- [44] "1@|cffa335ee|Hitem:35760::::::::120:102::::::|h[鲁莽焚石]|h|r", -- [45] "1@|cffa335ee|Hitem:32209::::::::120:102::::::|h[秘法狮眼石]|h|r", -- [46] "1@|cffa335ee|Hitem:32206::::::::120:102::::::|h[刚硬天蓝宝石]|h|r", -- [47] "30@|cffff8000|Hitem:45038::::::::120:102::::::|h[瓦兰奈尔的碎片]|h|r", -- [48] "1@|cffe6cc80|Hitem:128860::133108:133116:::::120:102:256:9:2:723:1489:287:3:664:1494:1809:3:1792:1496:1809:|h[阿莎曼之牙]|h|r", -- [49] }, -- [1] }, ["voidstorage"] = { }, ["tradelog"] = { { { }, -- [1] { }, -- [2] 1567939825, -- [3] ["target"] = "猎尽天下", ["targetMoney"] = 0, ["playerMoney"] = 0, ["class"] = "HUNTER", ["location"] = "地狱火堡垒", ["level"] = 120, ["result"] = "cancelled", ["reason"] = "self", }, -- [1] { { { }, -- [1] { }, -- [2] }, -- [1] { { }, -- [1] { }, -- [2] }, -- [2] 1567939882, -- [3] ["targetMoney"] = 0, ["playerMoney"] = 0, ["location"] = "地狱火堡垒", ["target"] = "猎尽天下", ["level"] = 120, ["result"] = "complete", ["class"] = "HUNTER", }, -- [2] { { }, -- [1] { }, -- [2] 1567939971, -- [3] ["target"] = "猎尽天下", ["targetMoney"] = 0, ["playerMoney"] = 0, ["class"] = "HUNTER", ["location"] = "地狱火堡垒", ["level"] = 120, ["result"] = "cancelled", ["reason"] = "self", }, -- [3] }, ["bank"] = { }, }, ["牛爹爹-屠魔山谷"] = { ["inventory"] = { { "1@|cffa335ee|Hitem:155888::::::::120:269::23:5:4819:1572:4786:6261:4775:::|h[铁潮船长之帽]|h|r", -- [1] "1@|cffe6cc80|Hitem:158075::::::::120:269::11:4:4932:4933:6316:1556:::|h[艾泽拉斯之心]|h|r", -- [2] "1@|cffa335ee|Hitem:159299::::::::120:269::23:4:4819:1572:4786:6262:::|h[金色流苏肩饰]|h|r", -- [3] "1@|cffa335ee|Hitem:159335::::::::120:269::23:5:4819:1572:4786:6260:4775:::|h[枯败部族外衣]|h|r", -- [4] "1@|cffa335ee|Hitem:170368::::::::120:269:::4:6300:6290:1492:4786:::|h[维姆的碎鳞者腰甲]|h|r", -- [5] "1@|cffa335ee|Hitem:167763::::::::120:269:::4:6300:6289:1487:4786:::|h[猎渊者裹腿]|h|r", -- [6] "1@|cffa335ee|Hitem:159347::::::::120:269::23:3:4779:1572:4786:::|h[覆苔羽末皮靴]|h|r", -- [7] "1@|cffa335ee|Hitem:159340::::::::120:269::23:4:4779:1572:5850:4783:::|h[恶疾护腕]|h|r", -- [8] "1@|cffa335ee|Hitem:159346::::::::120:269::23:3:4779:1572:4786:::|h[肮脏的仆从抓取手套]|h|r", -- [9] "1@|cffa335ee|Hitem:158314::::::::120:269::23:3:4779:1572:4786:::|h[可疑忠诚印戒]|h|r", -- [10] "1@|cffa335ee|Hitem:158362::::::::120:269::23:3:4779:1572:4786:::|h[维克雷斯勋爵之戒]|h|r", -- [11] "1@|cffa335ee|Hitem:167555::167556:168752:::::120:269::11:1:1476:::|h[口袋计算装置]|h|r", -- [12] "1@|cff0070dd|Hitem:158153::::::::120:269::26:4:4803:1577:5850:4781:::|h[鎏金洛阿神灵造像]|h|r", -- [13] "1@|cffa335ee|Hitem:163360::::::::120:269::28:3:5125:1597:4786:::|h[荣耀战团前锋的斗篷]|h|r", -- [14] "1@|cffa335ee|Hitem:159659::::::::120:269::23:4:4779:4802:1572:4786:::|h[不祥柳魔利爪]|h|r", -- [15] "1@|cffa335ee|Hitem:163866::::::::120:269::30:2:1562:4786:::|h[荣耀战团斩首斧]|h|r", -- [16] }, -- [1] }, ["reagent"] = { { "2@|cffffffff|Hitem:124109::::::::120:269::::::|h[至高岭鲑鱼]|h|r", -- [1] "13@|cff0070dd|Hitem:124124::::::::120:269::::::|h[萨格拉斯之血]|h|r", -- [2] "1@|cffa335ee|Hitem:36934::::::::120:269::::::|h[祖尔之眼]|h|r", -- [3] "144@|cffffffff|Hitem:124437::::::::120:269::::::|h[夏多雷丝绸]|h|r", -- [4] "4@|cff0070dd|Hitem:23572::::::::120:269::::::|h[源生虚空]|h|r", -- [5] "24@|cffffffff|Hitem:124120::::::::120:269::::::|h[魔力之血]|h|r", -- [6] "6@|cff0070dd|Hitem:49908::::::::120:269::::::|h[源生萨隆邪铁]|h|r", -- [7] "1@|cffa335ee|Hitem:36931::::::::120:269::::::|h[紫黄晶]|h|r", -- [8] "2@|cffffffff|Hitem:31671::::::::120:269::::::|h[蛇肉]|h|r", -- [9] "3@|cffffffff|Hitem:124103::::::::120:269::::::|h[狐尾花]|h|r", -- [10] "46@|cffffffff|Hitem:124439::::::::120:269::::::|h[坚固利齿]|h|r", -- [11] "58@|cffffffff|Hitem:124117::::::::120:269::::::|h[精瘦腿肉]|h|r", -- [12] "34@|cffffffff|Hitem:124438::::::::120:269::::::|h[坚固利爪]|h|r", -- [13] "42@|cffffffff|Hitem:124118::::::::120:269::::::|h[肥美熊肉排]|h|r", -- [14] "1@|cff0070dd|Hitem:69237::::::::120:269::::::|h[永生烈焰]|h|r", -- [15] }, -- [1] }, ["whisperlog"] = { { "你多少极了", -- [1] "|HBNplayer:|Kq4|k:18|h[|Kq4|k]|h", -- [2] 1566112356, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [1] { "在吗", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112358, -- [3] "WHISPER", -- [4] }, -- [2] { "能带我刷个坐骑吗", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112396, -- [3] "WHISPER", -- [4] }, -- [3] { "我刚回归,你想刷啥", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112417, -- [3] "WHISPER_INFORM", -- [4] }, -- [4] { "哇 都可以", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112424, -- [3] "WHISPER", -- [4] }, -- [5] { "我都还没玩明白", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112437, -- [3] "WHISPER", -- [4] }, -- [6] { "玩的懵逼", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112443, -- [3] "WHISPER", -- [4] }, -- [7] { "你都110级了", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112449, -- [3] "WHISPER_INFORM", -- [4] }, -- [8] { "站桩", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112455, -- [3] "WHISPER", -- [4] }, -- [9] { "我刚回来1天,一粒爱你懵逼 整搞插件呢", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112470, -- [3] "WHISPER_INFORM", -- [4] }, -- [10] { "好吧", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112480, -- [3] "WHISPER", -- [4] }, -- [11] { "头大了", -- [1] "|Hplayer:陈吉不卖手机-卡拉赞|h[|cfffefefe陈吉不卖手机-卡拉赞|r]|h", -- [2] 1566112489, -- [3] "WHISPER", -- [4] }, -- [12] { "与[牛爹爹-屠魔山谷]交易取消: 对方取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1566675280, -- [3] "WHISPER", -- [4] }, -- [13] { "与[猎尽天下-森金]交易取消: 我取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1566675280, -- [3] "WHISPER_INFORM", -- [4] }, -- [14] { "与[猎尽天下-森金]交易取消: 我取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1568648406, -- [3] "WHISPER_INFORM", -- [4] }, -- [15] { "与[牛爹爹-屠魔山谷]交易取消: 对方取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1568648406, -- [3] "WHISPER", -- [4] }, -- [16] { "*需---*要---《购》 -点 -/装~备-~吗?--《永-恒~王~-宫》 马 / 上 /打", -- [1] "|Hplayer:亲亲小倩-亚雷戈斯|h[|cfffef367亲亲小倩-亚雷戈斯|r]|h", -- [2] 1568990820, -- [3] "WHISPER", -- [4] }, -- [17] { " 您--好--永--恒--王--宫--要--买--装--备--吗√-√-√-??《①-号-面~前~买 ~装~备-~吗√√√??一.~号~面~前", -- [1] "|Hplayer:丨魔鹰丶-埃基尔松|h[|cff00fe95丨魔鹰丶-埃基尔松|r]|h", -- [2] 1568990821, -- [3] "WHISPER", -- [4] }, -- [18] { "--要---《购》??-点?-/装~备-~吗?--《永-恒~王~-宫》?马?/?上?/打????hsn", -- [1] "|Hplayer:神谋魔道-阿尔萨斯|h[|cffa9d271神谋魔道-阿尔萨斯|r]|h", -- [2] 1568990824, -- [3] "WHISPER", -- [4] }, -- [19] { " 您--好--永--恒--王--宫--要--买--装--备--吗√-√-√-??《①-号-面~前~买 ~装~备-~吗√√√??一.~号~面~前 ", -- [1] "|Hplayer:娃哈哈漂移-法拉希姆|h[|cffc59a6c娃哈哈漂移-法拉希姆|r]|h", -- [2] 1568991248, -- [3] "WHISPER", -- [4] }, -- [20] { "您--好--永--恒--王--宫--要--买--装--备--吗√-√-√-??《①-号-面~前~买 ~装~备-~吗√√√??一.~号~面~前", -- [1] "|Hplayer:你好朋友-泰兰德|h[|cff3ec5e9你好朋友-泰兰德|r]|h", -- [2] 1568991804, -- [3] "WHISPER", -- [4] }, -- [21] { "√永√恒√~~王√宫√  ~现~在~开~打,刚滿级可进// ----买----裝---备-吗??", -- [1] "|Hplayer:等我大自然-回音山|h[|cff8686ec等我大自然-回音山|r]|h", -- [2] 1569127575, -- [3] "WHISPER", -- [4] }, -- [22] { "√永√恒√~~王√宫√  ~现~在~开~打,刚滿级可进// ----买----裝---备-吗?? rux", -- [1] "|Hplayer:麦丶瑟琳-熵魔|h[|cfffefefe麦丶瑟琳-熵魔|r]|h", -- [2] 1569127576, -- [3] "WHISPER", -- [4] }, -- [23] { " ----马----上----打----永---恒---王----宫----买---装---备----吗--? ", -- [1] "|Hplayer:猪肉男-巨龙之吼|h[|cff8686ec猪肉男-巨龙之吼|r]|h", -- [2] 1569127576, -- [3] "WHISPER", -- [4] }, -- [24] { "√永√恒√~~王√宫√  ~现~在~开~打,刚滿级可进// ----买----裝---备-吗?? ", -- [1] "|Hplayer:愛你如故-丹莫德|h[|cff3ec5e9愛你如故-丹莫德|r]|h", -- [2] 1569127576, -- [3] "WHISPER", -- [4] }, -- [25] { " 需要/~/买~装~备<~吗--《永-恒~王~-.<宫》 马上开", -- [1] "|Hplayer:最爱最恨-黑暗虚空|h[|cffc59a6c最爱最恨-黑暗虚空|r]|h", -- [2] 1569127577, -- [3] "WHISPER", -- [4] }, -- [26] { "--需要/~/买~装~备<~吗--《永-恒~王~-.<宫》 马上开----", -- [1] "|Hplayer:晓晓欣儿-暗影迷宫|h[|cff006fdc晓晓欣儿-暗影迷宫|r]|h", -- [2] 1569127577, -- [3] "WHISPER", -- [4] }, -- [27] { "---------永----恒-王-----宫--- 买---装----备-吗?----马----上-打-------", -- [1] "|Hplayer:情深深雨蒙蒙-银松森林|h[|cffc59a6c情深深雨蒙蒙-银松森林|r]|h", -- [2] 1569127579, -- [3] "WHISPER", -- [4] }, -- [28] { "----------永----.恒-.王-----.宫--- .买---.装----.备-.吗?----马----上-打------- zhm", -- [1] "|Hplayer:哎呦我的你-回音山|h[|cfffefefe哎呦我的你-回音山|r]|h", -- [2] 1569127585, -- [3] "WHISPER", -- [4] }, -- [29] { "----------永.----恒.-王.-----宫.--- 买.---装.----备.-吗?----马----上-打------- zpm", -- [1] "|Hplayer:我们真的红-暗影裂口|h[|cff8686ec我们真的红-暗影裂口|r]|h", -- [2] 1569127854, -- [3] "WHISPER", -- [4] }, -- [30] { "--需要/~/买~装~备<~吗--《永-恒~王~-.<宫》 马上开----", -- [1] "|Hplayer:西湖牛肉羹-银松森林|h[|cff3ec5e9西湖牛肉羹-银松森林|r]|h", -- [2] 1569136616, -- [3] "WHISPER", -- [4] }, -- [31] { "----------永----.恒-.王-----.宫---?.买---.装----.备-.吗?----马----上-打-------???", -- [1] "|Hplayer:恶魔丿战刃-暗影迷宫|h[|cffa22fc8恶魔丿战刃-暗影迷宫|r]|h", -- [2] 1569136640, -- [3] "WHISPER", -- [4] }, -- [32] { "√永√恒√~~王√宫√  ~现~在~开~打,刚滿级可进// ----买----裝---备-吗??", -- [1] "|Hplayer:摸摸哒呵呵-梦境之树|h[|cff00fe95摸摸哒呵呵-梦境之树|r]|h", -- [2] 1569136640, -- [3] "WHISPER", -- [4] }, -- [33] { "√永√恒√~~王√宫√  ~现~在~开~打,刚滿级可进// ----买----裝---备-吗?? ", -- [1] "|Hplayer:愛你如故-伊森德雷|h[|cff3ec5e9愛你如故-伊森德雷|r]|h", -- [2] 1569136641, -- [3] "WHISPER", -- [4] }, -- [34] { "+--出--+ +--售--+(咏_*恒*_王*_宫)《装》-《备》③0人_团_*马*上__ 开打了//_M*我_进_团!!!", -- [1] "|Hplayer:灬爱你三千-银松森林|h[|cff3ec5e9灬爱你三千-银松森林|r]|h", -- [2] 1569602892, -- [3] "WHISPER", -- [4] }, -- [35] { " “买》__((裝- 备))来,最//新//团//队//本,《永.恒》《王.宮》,~。 ~.)___马-~上-~开^~一了~^一 ~号/BOSS~^前~~", -- [1] "|Hplayer:杨小贱丶丶-主宰之剑|h[|cff006fdc杨小贱丶丶-主宰之剑|r]|h", -- [2] 1570719988, -- [3] "WHISPER", -- [4] }, -- [36] { " 《.英_√雄√√_.》《_.王√宫√√》—马-上-开√√-,来√吗 !756", -- [1] "|Hplayer:威隆杜恩-格瑞姆巴托|h[|cffa9d271威隆杜恩-格瑞姆巴托|r]|h", -- [2] 1570720570, -- [3] "WHISPER", -- [4] }, -- [37] { "  “买》__((裝- 备))来,最//新//团//队//本,《永.恒》《王.宮》,~。 ~.)___马-~上-~开^~一了~^一 ~号/BOSS~^前~~", -- [1] "|Hplayer:Tatagilent-洛肯|h[|cffc59a6cTatagilent-洛肯|r]|h", -- [2] 1570721042, -- [3] "WHISPER", -- [4] }, -- [38] }, ["bag"] = { { "1@|cffa335ee|Hitem:96471::::::::120:269::::::|h[季鹍的复苏之风]|h|r", -- [1] "11@|cff9d9d9d|Hitem:81200::::::::120:269::::::|h[一瓶旋转的迷雾]|h|r", -- [2] "1@|cffa335ee|Hitem:96474::::::::120:269::::::|h[衰变者腰链]|h|r", -- [3] "1@|cffa335ee|Hitem:96482::::::::120:269::::::|h[汲命者的卑劣之握]|h|r", -- [4] "1@|cffa335ee|Hitem:96481::::::::120:269::::::|h[杜鲁姆的断裂触须]|h|r", -- [5] "1@|cffa335ee|Hitem:96499::::::::120:269::::::|h[蛇鳞鲜血斗篷]|h|r", -- [6] "1@|cffa335ee|Hitem:96509::::::::120:269::::::|h[清心头盔]|h|r", -- [7] "1@|cffa335ee|Hitem:96501::::::::120:269::::::|h[普利莫修斯的狂怒护符]|h|r", -- [8] "1@|cffffffff|Hitem:81412::::::::120:269::::::|h[白灼金针菇]|h|r", -- [9] "1@|cff9d9d9d|Hitem:90747::::::::120:269::::::|h[污板腰带]|h|r", -- [10] "1@|cffa335ee|Hitem:96520::::::::120:269::::::|h[心环之指]|h|r", -- [11] "1@|cffa335ee|Hitem:96523::::::::120:269::::::|h[嗜血者的精致小瓶]|h|r", -- [12] "1@|cffa335ee|Hitem:96976::::::::120:269::::::|h[费恩的注视之匕]|h|r", -- [13] "1@|cff0070dd|Hitem:97153::::::::120:269::11::::|h[雷电之王的战利品]|h|r", -- [14] "1@|cffa335ee|Hitem:96527::::::::120:269::::::|h[鞍痕护腿]|h|r", -- [15] "1@|cffa335ee|Hitem:96528::::::::120:269::::::|h[玳刃的冰冻护足]|h|r", -- [16] "15@|cff9d9d9d|Hitem:81194::::::::120:269::::::|h[锋利的牙齿]|h|r", -- [17] "4@|cff9d9d9d|Hitem:81212::::::::120:269::::::|h[大牙齿]|h|r", -- [18] "1@|cffa335ee|Hitem:96905::::::::120:269::::::|h[缚缰者之拳]|h|r", -- [19] "1@|cffa335ee|Hitem:96535::::::::120:269::::::|h[舞兰,双后的利刃之扇]|h|r", -- [20] "1@|cffa335ee|Hitem:96624::::::::120:269::::::|h[闪耀征服者头盔]|h|r", -- [21] "1@|cffa335ee|Hitem:96916::::::::120:269::::::|h[月玉项链]|h|r", -- [22] "1@|cffa335ee|Hitem:96561::::::::120:269::::::|h[闪电圣杯]|h|r", -- [23] "1@|cffa335ee|Hitem:96556::::::::120:269::::::|h[集群裹腿]|h|r", -- [24] "1@|cffa335ee|Hitem:96931::::::::120:269::::::|h[拓烙,碎裂王座之锤]|h|r", -- [25] "1@|cffa335ee|Hitem:95032::::::::120:269::::::|h[蔓延光阴长袍]|h|r", -- [26] "1@|cffa335ee|Hitem:95031::::::::120:269::::::|h[奇境护腿]|h|r", -- [27] "1@|cffa335ee|Hitem:95021::::::::120:269::::::|h[莱登的迅捷之印]|h|r", -- [28] "1@|cff0070dd|Hitem:76061::::::::120:269::::::|h[祥和之灵]|h|r", -- [29] "1@|cff1eff00|Hitem:82294::::::::120:269:::1:1705:::|h[曙光之寺院之盾]|h|r", -- [30] "1@|cffa335ee|Hitem:95216::::::::120:269::::::|h[宝库行者战靴]|h|r", -- [31] "1@|cffa335ee|Hitem:96412::::::::120:269::::::|h[赞达拉终极仪式长袍]|h|r", -- [32] "1@|cffa335ee|Hitem:96420::::::::120:269::::::|h[怒灵护符]|h|r", -- [33] "1@|cffa335ee|Hitem:96412::::::::120:269::::::|h[赞达拉终极仪式长袍]|h|r", -- [34] "1@|cffa335ee|Hitem:96437::::::::120:269::::::|h[吸血蝠皮护腕]|h|r", -- [35] "1@|cffa335ee|Hitem:96432::::::::120:269::::::|h[蔚蓝甲壳护腕]|h|r", -- [36] "1@|cffa335ee|Hitem:96441::::::::120:269::::::|h[托多斯的攫甲者]|h|r", -- [37] "1@|cffa335ee|Hitem:49643::::::::120:269::::::|h[奥妮克希亚的头颅]|h|r", -- [38] "1@|cffa335ee|Hitem:44577::::::::120:269::::::|h[英雄聚焦之虹的钥匙]|h|r", -- [39] "1@|cff0070dd|Hitem:141193::::::::120:269::::::|h[浸水的信]|h|r", -- [40] "1@|cffffffff|Hitem:168081::::::::120:269::::::|h[卤岩矿锄]|h|r", -- [41] "1@|cffffffff|Hitem:136272::::::::120:269::::::|h[影沼传家宝]|h|r", -- [42] "1@|cff9d9d9d|Hitem:82300::::::::120:269::::::|h[蝙蝠粪石]|h|r", -- [43] "1@|cff9d9d9d|Hitem:82333::::::::120:269::::::|h[蝙蝠毛]|h|r", -- [44] "2@|cff1eff00|Hitem:141446::::::::120:269::::::|h[宁神书卷]|h|r", -- [45] "5@|cff1eff00|Hitem:138875::::::::120:269::::::|h[小块魔网水晶]|h|r", -- [46] "1@|cffa335ee|Hitem:32405::::::::120:269::::::|h[翠绿的魔珠]|h|r", -- [47] "1@|cffa335ee|Hitem:45857::::::::120:269::::::|h[档案馆数据圆盘]|h|r", -- [48] "1@|cffa335ee|Hitem:45506::::::::120:269::::::|h[档案馆数据圆盘]|h|r", -- [49] "1@|cff9d9d9d|Hitem:81205::::::::120:269::::::|h[骨灰]|h|r", -- [50] "1@|cffa335ee|Hitem:96825::::::::120:269::::::|h[墨格瑞拉的闪光之眼]|h|r", -- [51] "1@|cffa335ee|Hitem:96603::::::::120:269::::::|h[弥拉克兰,热情之弦]|h|r", -- [52] "1@|cffa335ee|Hitem:96817::::::::120:269::::::|h[燃烬血肉之握]|h|r", -- [53] "7@|cff9d9d9d|Hitem:62520::::::::120:269::::::|h[腐臭之苔]|h|r", -- [54] "1@|cff9d9d9d|Hitem:97161::::::::120:269::::::|h[蜗牛壳]|h|r", -- [55] "1@|cffa335ee|Hitem:96631::::::::120:269::::::|h[闪耀胜利者护腿]|h|r", -- [56] "1@|cffa335ee|Hitem:96464::::::::120:269::::::|h[佐治亚的纯心羽杖]|h|r", -- [57] "1@|cffe6cc80|Hitem:128940::141258:141262:::::120:269:256:9:2:734:1490:290:3:3395:1475:3337:3:1825:1472:3339:|h[诸天之拳]|h|r", -- [58] "1@|cff0070dd|Hitem:142092::::::::120:269::3::::|h[超级复杂的遥控器]|h|r", -- [59] "1@|cffffffff|Hitem:6948::::::::120:269::::::|h[炉石]|h|r", -- [60] "1@|cffffffff|Hitem:140192::::::::120:269::11::::|h[达拉然炉石]|h|r", -- [61] "1@|cff0070dd|Hitem:141605::::::::120:269::11::::|h[飞行管理员的哨子]|h|r", -- [62] "1@|cffffffff|Hitem:89112::::::::120:269::::::|h[祥和微粒]|h|r", -- [63] "1@|cff1eff00|Hitem:82289::::::::120:269:::1:1692:::|h[燎火之寺院束腰]|h|r", -- [64] "1@|cff9d9d9d|Hitem:90810::::::::120:269::::::|h[火燎钉锤]|h|r", -- [65] "1@|cffffffff|Hitem:128270::::::::120:269::::::|h[装备图纸:陀螺稳定仪]|h|r", -- [66] "20@|cffffffff|Hitem:72988::::::::120:269::::::|h[风绒布]|h|r", -- [67] "30@|cffff8000|Hitem:45038::::::::120:269::::::|h[瓦兰奈尔的碎片]|h|r", -- [68] "1@|cffffffff|Hitem:169817::::::::120:269::11::::|h[占卜石]|h|r", -- [69] "9@|cffffffff|Hitem:37604::::::::120:269::::::|h[牙签]|h|r", -- [70] "1@|cffa335ee|Hitem:96374::::::::120:269::::::|h[剧烈爆破胸甲]|h|r", -- [71] "1@|cffa335ee|Hitem:96379::::::::120:269::::::|h[奥赛特的刑罚护腿]|h|r", -- [72] "1@|cffe6cc80|Hitem:128938::::::::120:269:256:9:1:732:289:::|h[福枬,云游者之友]|h|r", -- [73] "1@|cffe6cc80|Hitem:128937::::::::120:269:256:9:1:733:123:::|h[神龙,迷雾之杖]|h|r", -- [74] "1@|cffa335ee|Hitem:96749::::::::120:269::::::|h[金罗克的灵魂水晶]|h|r", -- [75] "1@|cffa335ee|Hitem:170518::::::::120:269::11:3:1577:4786:5413:::|h[荣耀战团前锋的外衣]|h|r", -- [76] "2@|cff9d9d9d|Hitem:81212::::::::120:269::::::|h[大牙齿]|h|r", -- [77] "8@|cff9d9d9d|Hitem:81194::::::::120:269::::::|h[锋利的牙齿]|h|r", -- [78] "1@|cffa335ee|Hitem:96390::::::::120:269::::::|h[活化毒素护符]|h|r", -- [79] "1@|cffa335ee|Hitem:96390::::::::120:269::::::|h[活化毒素护符]|h|r", -- [80] "1@|cffa335ee|Hitem:96761::::::::120:269::::::|h[废墟行者的涌砂斗篷]|h|r", -- [81] "1@|cffffffff|Hitem:81414::::::::120:269::::::|h[珍珠奶茶]|h|r", -- [82] "12@|cff0070dd|Hitem:45087::::::::120:269::::::|h[符文宝珠]|h|r", -- [83] "1@|cffffffff|Hitem:81413::::::::120:269::::::|h[花生烤鸡串]|h|r", -- [84] "10@|cff9d9d9d|Hitem:83156::::::::120:269::::::|h[震颤的石头碎片]|h|r", -- [85] "1@|cffffffff|Hitem:95568::::::::120:269::11::::|h[夺日者信标]|h|r", -- [86] "20@|cff9d9d9d|Hitem:83156::::::::120:269::::::|h[震颤的石头碎片]|h|r", -- [87] "1@|cff1eff00|Hitem:82246::::::::120:269:::1:1709:::|h[曙光之牦牛腿甲]|h|r", -- [88] "20@|cff9d9d9d|Hitem:83156::::::::120:269::::::|h[震颤的石头碎片]|h|r", -- [89] }, -- [1] }, ["voidstorage"] = { { }, -- [1] }, ["tradelog"] = { { { }, -- [1] { }, -- [2] 1566675280, -- [3] ["target"] = "猎尽天下-森金", ["targetMoney"] = 0, ["playerMoney"] = 0, ["class"] = "HUNTER", ["location"] = "火焰之地", ["level"] = 115, ["result"] = "cancelled", ["reason"] = "self", }, -- [1] { { }, -- [1] { }, -- [2] 1568648406, -- [3] ["location"] = "奥格瑞玛", ["targetMoney"] = 0, ["playerMoney"] = 0, ["level"] = 120, ["target"] = "猎尽天下-森金", ["class"] = "HUNTER", ["result"] = "cancelled", ["reason"] = "self", }, -- [2] }, ["bank"] = { { "3@|cff0070dd|Hitem:137642::::::::120:269::::::|h[荣耀印记]|h|r", -- [1] }, -- [1] }, }, ["仔酷-森金"] = { ["inventory"] = { { "1@|cff0070dd|Hitem:139676::::::::120:252::11:2:3385:3381:::|h[死亡领主头盔]|h|r", -- [1] "1@|cff1eff00|Hitem:121563::::::::120:252:512:11:1:664:108:::|h[掠魂者的骨质项圈]|h|r", -- [2] "1@|cff0070dd|Hitem:121595::::::::120:252:512:11:1:1792:109:::|h[鸦堡卫队肩甲]|h|r", -- [3] "1@|cff0070dd|Hitem:121574::::::::120:252:512:11:1:1794:109:::|h[鸦堡卫队胸甲]|h|r", -- [4] "1@|cff1eff00|Hitem:121213::::::::120:252:512::2:1812:1708:108:::|h[曙光之新月谷束带]|h|r", -- [5] "1@|cff0070dd|Hitem:132756::::::::120:252:512:11:2:664:1736:107:::|h[恐誓板甲护腿]|h|r", -- [6] "1@|cffa335ee|Hitem:121577::::::::120:252:512:11:2:767:1734:109:::|h[鸦堡卫队战靴]|h|r", -- [7] "1@|cff1eff00|Hitem:129338::::::::120:252:512:11:1:664:107:::|h[恐誓护腕]|h|r", -- [8] "1@|cff1eff00|Hitem:130014::::::::120:252:512:11:1:767:109:::|h[鸦堡卫队之握]|h|r", -- [9] "1@|cffa335ee|Hitem:143904::::::::120:252::1:1:3493:::|h[惊悚欢愉印戒]|h|r", -- [10] "1@|cff0070dd|Hitem:130127::::::::120:252:512:11:1:1794:109:::|h[辛德瑞拉的宝贝戒指]|h|r", -- [11] "1@|cff1eff00|Hitem:141618::::::::120:252:512:11:1:767:108:::|h[赐生浆果]|h|r", -- [12] "1@|cff1eff00|Hitem:121649::::::::120:252:512:11:1:664:109:::|h[震颤的神殿石砖]|h|r", -- [13] "1@|cff1eff00|Hitem:121646::::::::120:252:512:11:1:767:109:::|h[巫母斗篷]|h|r", -- [14] "1@|cffe6cc80|Hitem:128403:3368:132790:132817:::::120:252:256:9:2:718:1488:110:3:767:1494:1809:3:664:1494:1809:|h[天启]|h|r", -- [15] }, -- [1] }, ["reagent"] = { { }, -- [1] }, ["whisperlog"] = { { "与[猎尽天下]交易成功。(交出)700金币", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1568637048, -- [3] "WHISPER_INFORM", -- [4] }, -- [1] { "与[仔酷]交易成功。 (收到)700金币", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1568637049, -- [3] "WHISPER", -- [4] }, -- [2] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ^_^", -- [1] "|Hplayer:哈提快上-麦姆|h[|cffa9d271哈提快上-麦姆|r]|h", -- [2] 1568637197, -- [3] "WHISPER", -- [4] }, -- [3] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:有朋自远方莱-梅尔加尼|h[|cffa9d271有朋自远方莱-梅尔加尼|r]|h", -- [2] 1568637198, -- [3] "WHISPER", -- [4] }, -- [4] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:天鹅向前飞-回音山|h[|cff3ec5e9天鹅向前飞-回音山|r]|h", -- [2] 1568637199, -- [3] "WHISPER", -- [4] }, -- [5] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ^_^", -- [1] "|Hplayer:爱你丨三千-回音山|h[|cfffefefe爱你丨三千-回音山|r]|h", -- [2] 1568637201, -- [3] "WHISPER", -- [4] }, -- [6] { "<购》装。俻吗,顶-级-副-本-出1-付⑴件,满级-可-进//,马上開~打~~", -- [1] "|Hplayer:色涩发抖-银松森林|h[|cfffef367色涩发抖-银松森林|r]|h", -- [2] 1568637212, -- [3] "WHISPER", -- [4] }, -- [7] { " 您-好-√永√恒√~王√宫√ -要-买 装-备-吗?", -- [1] "|Hplayer:小小青鱼-密林游侠|h[|cffc59a6c小小青鱼-密林游侠|r]|h", -- [2] 1568637213, -- [3] "WHISPER", -- [4] }, -- [8] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:一抹安静的笑-洛肯|h[|cfffef367一抹安静的笑-洛肯|r]|h", -- [2] 1568637216, -- [3] "WHISPER", -- [4] }, -- [9] { " √永√恒√~~王√宫√ ~现~在~开~打,①^号^前 滿级』就可进// ", -- [1] "|Hplayer:谁非过客-托尔巴拉德|h[|cfff38bb9谁非过客-托尔巴拉德|r]|h", -- [2] 1568637404, -- [3] "WHISPER", -- [4] }, -- [10] { "您-好-√永√恒√~王√宫√ -要-买 装-备-吗?", -- [1] "|Hplayer:小学生学霸-白银之手|h[|cffa9d271小学生学霸-白银之手|r]|h", -- [2] 1568637653, -- [3] "WHISPER", -- [4] }, -- [11] { ":需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前 nzk", -- [1] "|Hplayer:鬼族灬神枪-晴日峰(江苏)|h[|cffa9d271鬼族灬神枪-晴日峰(江苏)|r]|h", -- [2] 1569341867, -- [3] "WHISPER", -- [4] }, -- [12] { ":需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前 whf", -- [1] "|Hplayer:鬼族灬神枪-晴日峰(江苏)|h[|cffa9d271鬼族灬神枪-晴日峰(江苏)|r]|h", -- [2] 1569341868, -- [3] "WHISPER", -- [4] }, -- [13] { " 需^^要--mai--装^备^吗^^《咏^恒^王^宫》 马-上-开^一^号^前", -- [1] "|Hplayer:冲鸭丶冲鸭-回音山|h[|cffc59a6c冲鸭丶冲鸭-回音山|r]|h", -- [2] 1569342268, -- [3] "WHISPER", -- [4] }, -- [14] { "需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前", -- [1] "|Hplayer:揽月细挽流风-黑铁|h[|cfffef367揽月细挽流风-黑铁|r]|h", -- [2] 1569342268, -- [3] "WHISPER", -- [4] }, -- [15] { " 需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前", -- [1] "|Hplayer:晓晓芹儿-奥特兰克|h[|cffc59a6c晓晓芹儿-奥特兰克|r]|h", -- [2] 1569342271, -- [3] "WHISPER", -- [4] }, -- [16] { "需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前", -- [1] "|Hplayer:芙萝槿月笙-埃德萨拉|h[|cfffef367芙萝槿月笙-埃德萨拉|r]|h", -- [2] 1569342966, -- [3] "WHISPER", -- [4] }, -- [17] { "--需-------要^《-采^--^购》^《装^备》^吗? 《咏--恒--皇--宫》^^-^马^上^开^--", -- [1] "|Hplayer:法神三三-雷斧堡垒|h[|cff3ec5e9法神三三-雷斧堡垒|r]|h", -- [2] 1569414710, -- [3] "WHISPER", -- [4] }, -- [18] { "--需-------要^《-采^--^购》^《装^备》^吗? 《咏--恒--皇--宫》^^-^马^上^开^--", -- [1] "|Hplayer:哥哥带带我-麦姆|h[|cfffef367哥哥带带我-麦姆|r]|h", -- [2] 1569414711, -- [3] "WHISPER", -- [4] }, -- [19] { "^^马^上^开^^--《咏--恒--皇--宫》需^^要--mai--装^^备^^吗^^", -- [1] "|Hplayer:鸡有鸡味哈-霜之哀伤|h[|cff00fe95鸡有鸡味哈-霜之哀伤|r]|h", -- [2] 1569414711, -- [3] "WHISPER", -- [4] }, -- [20] { " --需--*--要^《-采^--^购》^《装^备》^吗? 《咏--恒--皇--宫》^^-^马^上^开^-- ", -- [1] "|Hplayer:雪月小石-回音山|h[|cffa9d271雪月小石-回音山|r]|h", -- [2] 1569414714, -- [3] "WHISPER", -- [4] }, -- [21] { "--需-------要^《-采^--^购》^《装^备》^吗? 《咏--恒--皇--宫》^^-^马^上^开^--", -- [1] "|Hplayer:蝶恋花惜离别-耳语海岸|h[|cfffef367蝶恋花惜离别-耳语海岸|r]|h", -- [2] 1569414716, -- [3] "WHISPER", -- [4] }, -- [22] { "-~~-需-----^要-^麥--装^--备^--么^^《咏~^恒~^王~^宫》 马-~上-~开^~一~^号/~^前~~", -- [1] "|Hplayer:最初的梦想丶-玛洛加尔|h[|cfffefefe最初的梦想丶-玛洛加尔|r]|h", -- [2] 1569414716, -- [3] "WHISPER", -- [4] }, -- [23] { "-~~-需-----^要-^麥--装^--备^--么^^《咏~^恒~^王~^宫》 马-~上-~开^~一~^号/~^前~~", -- [1] "|Hplayer:无敌基佬鸭-玛洛加尔|h[|cff3ec5e9无敌基佬鸭-玛洛加尔|r]|h", -- [2] 1569414735, -- [3] "WHISPER", -- [4] }, -- [24] { "--需--**-要^《-采^--^购》^《装^备》^吗? 《咏--恒--皇--宫》^^-^马^上^开^-- *", -- [1] "|Hplayer:别苑清曲折-布兰卡德|h[|cfffef367别苑清曲折-布兰卡德|r]|h", -- [2] 1569415650, -- [3] "WHISPER", -- [4] }, -- [25] { "~~-需-----^要-^麥--装^--备^--么^^《咏~^恒~^王~^宫》 马-~上-~开^~一~^号/~^前~~", -- [1] "|Hplayer:消失的美味-遗忘海岸|h[|cffc31d39消失的美味-遗忘海岸|r]|h", -- [2] 1569415902, -- [3] "WHISPER", -- [4] }, -- [26] { "--需____要^《-采^--^购》^《装^备》^吗? 《咏--恒--皇--宫》^^-^马^上^开^--", -- [1] "|Hplayer:爱你三千呐-回音山|h[|cffc59a6c爱你三千呐-回音山|r]|h", -- [2] 1569415951, -- [3] "WHISPER", -- [4] }, -- [27] { " 英雄永恒王宫,新CD,,我们拉您进团本,给您介绍价格 ", -- [1] "|Hplayer:我的人鱼线-神圣之歌|h[|cffc59a6c我的人鱼线-神圣之歌|r]|h", -- [2] 1569415987, -- [3] "WHISPER", -- [4] }, -- [28] { " 《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:天神有才-天谴之门|h[|cff3ec5e9天神有才-天谴之门|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [29] { "  《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!! ", -- [1] "|Hplayer:爱你如故-霜之哀伤|h[|cfffefefe爱你如故-霜之哀伤|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [30] { "《买》《裝》《备》《么》?_《英{rt4}雄》《》《永{rt4}恒》《王{rt4}宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:大梦羽-罗宁|h[|cff3ec5e9大梦羽-罗宁|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [31] { "《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!! ycn", -- [1] "|Hplayer:与你相见-血环|h[|cffc31d39与你相见-血环|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [32] { "  《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!! ", -- [1] "|Hplayer:愛你如故-厄祖玛特|h[|cfffefefe愛你如故-厄祖玛特|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [33] { ".-.-___馬√上√开√,,,^^《√√-永--恒--迋--宮》-- 欢^ ^迎 <新^人>-<回-归>!、須^/(装))^((备))^ ycn", -- [1] "|Hplayer:兄弟买装备吗-贫瘠之地|h[|cffc31d39兄弟买装备吗-贫瘠之地|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [34] { "《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:无敌的小憨憨-埃克索图斯|h[|cff006fdc无敌的小憨憨-埃克索图斯|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [35] { " 《买》《装》《备》《么》? _ 《英雄》《》 《永恒》《王宫》, , 一//号√面√前。M√我√进√组!!! ", -- [1] "|Hplayer:肖邦-沃金|h[|cffc31d39肖邦-沃金|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [36] { "哥 ,需/球~/-裝- 备 ~的 請 ,進《永★恒》《王★宮》,~馬~上~开~始,!~ 欢--Welcome-迎 kfy", -- [1] "|Hplayer:国庆的快乐-迦拉克隆|h[|cffc31d39国庆的快乐-迦拉克隆|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [37] { "哥 ,需/球~/-裝- 备 ~的 請 ,進《永★恒》《王★宮》,~馬~上~开~始,!~ 欢--Welcome-迎 gzq", -- [1] "|Hplayer:国庆的快乐-迦拉克隆|h[|cffc31d39国庆的快乐-迦拉克隆|r]|h", -- [2] 1569919916, -- [3] "WHISPER", -- [4] }, -- [38] { "哥 ,需/球~/-裝- 备 ~的 請 ,進《永★恒》《王★宮》,~馬~上~开~始,!~ 欢--Welcome-迎", -- [1] "|Hplayer:洛丹伦丶伤-伊兰尼库斯|h[|cff8686ec洛丹伦丶伤-伊兰尼库斯|r]|h", -- [2] 1569920077, -- [3] "WHISPER", -- [4] }, -- [39] { " 《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!!", -- [1] "|Hplayer:罗伯特米尔斯-格瑞姆巴托|h[|cfff38bb9罗伯特米尔斯-格瑞姆巴托|r]|h", -- [2] 1569920293, -- [3] "WHISPER", -- [4] }, -- [40] { "哥 ,需/球~/-裝- 备 ~的 請 ,進《永★恒》《王★宮》,~馬~上~开~始,!~ 欢--Welcome-迎", -- [1] "|Hplayer:洛丹伦丶伤-伊兰尼库斯|h[|cff8686ec洛丹伦丶伤-伊兰尼库斯|r]|h", -- [2] 1569920531, -- [3] "WHISPER", -- [4] }, -- [41] { "《买》《裝》《备》《么》?_《英雄》《》《永恒》《王宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:无敌的小憨憨-埃克索图斯|h[|cff006fdc无敌的小憨憨-埃克索图斯|r]|h", -- [2] 1569920821, -- [3] "WHISPER", -- [4] }, -- [42] { "-《买》-《裝》-《备》-《么》?_《英{rt1}雄》《》《永{rt1}恒》《王{rt1}宫》,,一//号√面√前。M√我√进√组!", -- [1] "|Hplayer:灬爱你三千灬-冬寒|h[|cff3ec5e9灬爱你三千灬-冬寒|r]|h", -- [2] 1569935064, -- [3] "WHISPER", -- [4] }, -- [43] { "《买》《裝》《备》《么》?_《英{rt4}雄》《》《永{rt4}恒》《王{rt4}宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:晓晓燕儿-罗宁|h[|cff8686ec晓晓燕儿-罗宁|r]|h", -- [2] 1569935076, -- [3] "WHISPER", -- [4] }, -- [44] { " 《 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了", -- [1] "|Hplayer:纳格兰丶靑蟲-主宰之剑|h[|cff3ec5e9纳格兰丶靑蟲-主宰之剑|r]|h", -- [2] 1570644102, -- [3] "WHISPER", -- [4] }, -- [45] { ".专.业.团.队.领. 你《- 永 -√-- 恒-》。《... 王 .... 宮..》体. 验. 战. 斗 . 精 . 彩。。<<-..裝..->>..<<-.备.->>要的MMMMM", -- [1] "|Hplayer:榐寷-古拉巴什|h[|cffc31d39榐寷-古拉巴什|r]|h", -- [2] 1570644104, -- [3] "WHISPER", -- [4] }, -- [46] { " 需<<-裝->>...<<-备->>.......<--永-√-恒->...<-王...../宫->.《<-要_的-MM>》.._MMM!!!", -- [1] "|Hplayer:菓菓甜索索-霜之哀伤|h[|cffc31d39菓菓甜索索-霜之哀伤|r]|h", -- [2] 1570644118, -- [3] "WHISPER", -- [4] }, -- [47] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570644407, -- [3] "WHISPER_INFORM", -- [4] }, -- [48] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570644407, -- [3] "WHISPER_INFORM", -- [4] }, -- [49] { "您已经加入队列,当前排在第 1 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570644407, -- [3] "WHISPER", -- [4] }, -- [50] { "你排在第 1 名,预计等待 0 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570644407, -- [3] "WHISPER", -- [4] }, -- [51] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570644421, -- [3] "WHISPER_INFORM", -- [4] }, -- [52] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570644421, -- [3] "WHISPER_INFORM", -- [4] }, -- [53] { "您已被移出了队列,感谢您的支持,关注微信公众号(WOWWHT)自助解决问题.成就坐骑玩具攻略.最新资讯和活动信息", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570644421, -- [3] "WHISPER", -- [4] }, -- [54] { "您已不在队列,感谢您使用退组宏(此宏不要重复点击!)", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570644421, -- [3] "WHISPER", -- [4] }, -- [55] }, ["bag"] = { { "1@|cffa335ee|Hitem:36934::::::::120:252::::::|h[祖尔之眼]|h|r", -- [1] "1@|cff0070dd|Hitem:142089::::::::120:252::3::::|h[发光的线团]|h|r", -- [2] "1@|cffffffff|Hitem:138111::::::::120:252::::::|h[雷铸爪钩枪]|h|r", -- [3] "1@|cffffffff|Hitem:110560::::::::120:252::::::|h[要塞炉石]|h|r", -- [4] "1@|cff0070dd|Hitem:142092::::::::120:252::3::::|h[超级复杂的遥控器]|h|r", -- [5] "74@|cff0070dd|Hitem:45087::::::::120:252::::::|h[符文宝珠]|h|r", -- [6] "3@|cff0070dd|Hitem:69237::::::::120:252::::::|h[永生烈焰]|h|r", -- [7] "9@|cff0070dd|Hitem:47556::::::::120:252::::::|h[十字军宝珠]|h|r", -- [8] "12@|cff0070dd|Hitem:49908::::::::120:252::::::|h[源生萨隆邪铁]|h|r", -- [9] "1@|cffffffff|Hitem:6948::::::::120:252::::::|h[炉石]|h|r", -- [10] "1@|cffffffff|Hitem:140192::::::::120:252::::::|h[达拉然炉石]|h|r", -- [11] "1@|cffa335ee|Hitem:71437::::::::120:252::5::::|h[炽炎之爪护手]|h|r", -- [12] "1@|cffa335ee|Hitem:71686::::::::120:252::5::::|h[火焰保护者的胸甲]|h|r", -- [13] "1@|cffa335ee|Hitem:71433::::::::120:252::5::::|h[奥利瑟拉佐尔指环]|h|r", -- [14] "1@|cffa335ee|Hitem:71672::::::::120:252::5::::|h[火焰胜利者的胸甲]|h|r", -- [15] "1@|cffa335ee|Hitem:71427::::::::120:252::5::::|h[奥利瑟拉之锋]|h|r", -- [16] "1@|cffa335ee|Hitem:71433::::::::120:252::5::::|h[奥利瑟拉佐尔指环]|h|r", -- [17] "1@|cffa335ee|Hitem:52029::::::::120:252::::::|h[保护者的圣洁徽记]|h|r", -- [18] "1@|cffa335ee|Hitem:50737::::::::120:252::::::|h[浩劫的召唤,洛丹伦王权之斧]|h|r", -- [19] "1@|cffa335ee|Hitem:50731::::::::120:252::::::|h[亚库斯,安东尼达斯的圣杖]|h|r", -- [20] "1@|cffa335ee|Hitem:50734::::::::120:252::::::|h[泰瑞纳斯二世的皇家权杖]|h|r", -- [21] "1@|cffa335ee|Hitem:49643::::::::120:252::::::|h[奥妮克希亚的头颅]|h|r", -- [22] "1@|cffa335ee|Hitem:50738::::::::120:252::::::|h[米瑟里奥斯,铜须的遗产]|h|r", -- [23] "44@|cffa335ee|Hitem:71998::::::::120:252::::::|h[毁灭精华]|h|r", -- [24] "2@|cffa335ee|Hitem:36925::::::::120:252::::::|h[巨锆石]|h|r", -- [25] "1@|cff0070dd|Hitem:138955::::::::120:252::::::|h[幻象:冰锋符文]|h|r", -- [26] "13@|cffff8000|Hitem:45038::::::::120:252::::::|h[瓦兰奈尔的碎片]|h|r", -- [27] "1@|cffe6cc80|Hitem:128292::::::::120:252:256:9:1:717:111:::|h[堕落王子之剑]|h|r", -- [28] "1@|cffe6cc80|Hitem:128402::132846:132832:::::120:252:256:9:2:716:1489:107:3:1793:1495:1809:3:1793:1495:1809:|h[诅咒之喉]|h|r", -- [29] }, -- [1] }, ["voidstorage"] = { }, ["tradelog"] = { { { { }, -- [1] { }, -- [2] }, -- [1] { { }, -- [1] { }, -- [2] }, -- [2] 1568637048, -- [3] ["targetMoney"] = 0, ["playerMoney"] = 7000000, ["target"] = "猎尽天下", ["location"] = "战争之矛", ["class"] = "HUNTER", ["result"] = "complete", ["level"] = 120, }, -- [1] }, ["bank"] = { }, }, ["巨目巨目巨目-森金"] = { ["inventory"] = { { "1@|cff0070dd|Hitem:139765::::::::120:267::11:2:3386:3381:::|h[黑暗收割假面]|h|r", -- [1] "1@|cff1eff00|Hitem:121563::::::::120:267:512:11:1:664:107:::|h[掠魂者的骨质项圈]|h|r", -- [2] "1@|cff0070dd|Hitem:121517::::::::120:267:512:11:1:1792:106:::|h[托林尼尔惩罚者肩饰]|h|r", -- [3] "1@|cff0070dd|Hitem:129985::::::::120:267::11::::|h[莎拉达希尔罩衣]|h|r", -- [4] "1@|cff1eff00|Hitem:121520::::::::120:267:512:11:1:767:106:::|h[带电风翼腰带]|h|r", -- [5] "1@|cff1eff00|Hitem:141628::::::::120:267:512:11:1:767:108:::|h[窃魂者的绑腿]|h|r", -- [6] "1@|cff1eff00|Hitem:129229::::::::120:267:512:11:1:664:107:::|h[符语者软鞋]|h|r", -- [7] "1@|cff0070dd|Hitem:129225::::::::120:267:512:11:2:768:1739:108:::|h[符语者护腕]|h|r", -- [8] "1@|cff1eff00|Hitem:134554::::::::120:267:512:11:1:767:105:::|h[符语者手套]|h|r", -- [9] "1@|cff1eff00|Hitem:129353::::::::120:267:512:11:1:664:107:::|h[看护者赫塔的指环]|h|r", -- [10] "1@|cffa335ee|Hitem:143904::::::::120:267::1:1:3493:::|h[惊悚欢愉印戒]|h|r", -- [11] "1@|cff0070dd|Hitem:121568::::::::120:267:512:11:1:1793:108:::|h[女妖之王的祝福]|h|r", -- [12] "1@|cff1eff00|Hitem:129317::::::::120:267:512:11:1:664:106:::|h[秘法师的磁石]|h|r", -- [13] "1@|cff1eff00|Hitem:129339::::::::120:267:512:11:1:768:107:::|h[不死骑兵披风]|h|r", -- [14] "1@|cffe6cc80|Hitem:128941::132286:132308:::::120:267:256::2:749:1482:188:4:664:1736:1484:1809:3:664:1482:1809:|h[萨格拉斯权杖]|h|r", -- [15] }, -- [1] }, ["reagent"] = { { }, -- [1] }, ["whisperlog"] = { { "与[猎尽天下]交易成功。(交出)|cffa335ee|Hitem:43954::::::::110:267::::::|h[暮光幼龙的缰绳]|h|r", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567442905, -- [3] "WHISPER_INFORM", -- [4] }, -- [1] { "与[巨目巨目巨目]交易成功。 (收到)|cffa335ee|Hitem:43954::::::::120:253::::::|h[暮光幼龙的缰绳]|h|r", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567442905, -- [3] "WHISPER", -- [4] }, -- [2] { " 英雄永恒王宫,新CD,,- -要-来-消-费-装-备-吗? ", -- [1] "|Hplayer:禁忌的古树-塞纳留斯|h[|cffa22fc8禁忌的古树-塞纳留斯|r]|h", -- [2] 1568633615, -- [3] "WHISPER", -- [4] }, -- [3] { "《卖卖卖》/. √永√恒√~~王√宫√ 《装备》- ~现~在~打,)!", -- [1] "|Hplayer:欲速不达-安加萨|h[|cfffef367欲速不达-安加萨|r]|h", -- [2] 1568633615, -- [3] "WHISPER", -- [4] }, -- [4] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:有朋自远方莱-梅尔加尼|h[|cffa9d271有朋自远方莱-梅尔加尼|r]|h", -- [2] 1568633615, -- [3] "WHISPER", -- [4] }, -- [5] { " -《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,) ", -- [1] "|Hplayer:谁非过客-踏梦者|h[|cfff38bb9谁非过客-踏梦者|r]|h", -- [2] 1568633615, -- [3] "WHISPER", -- [4] }, -- [6] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:小小悦儿-泰兰德|h[|cff3ec5e9小小悦儿-泰兰德|r]|h", -- [2] 1568633615, -- [3] "WHISPER", -- [4] }, -- [7] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:亲亲小燕-泰兰德|h[|cff006fdc亲亲小燕-泰兰德|r]|h", -- [2] 1568633615, -- [3] "WHISPER", -- [4] }, -- [8] { "--√永√恒√~~王√宫√ -要-来-消-费-装-备-吗? aun", -- [1] "|Hplayer:老板买装备吗-亚雷戈斯|h[|cffc31d39老板买装备吗-亚雷戈斯|r]|h", -- [2] 1568633626, -- [3] "WHISPER", -- [4] }, -- [9] { "--√永√恒√~~王√宫√ 新CD -要-来-消-费-装-备-吗? qry", -- [1] "|Hplayer:Asely-奈法利安|h[|cfffef367Asely-奈法利安|r]|h", -- [2] 1568633636, -- [3] "WHISPER", -- [4] }, -- [10] { "《卖卖卖》/. √永√恒√~~王√宫√ 《装备》- ~现~在~打,)!", -- [1] "|Hplayer:盼盼嘟嘟的猪-火焰之树|h[|cff00fe95盼盼嘟嘟的猪-火焰之树|r]|h", -- [2] 1568633636, -- [3] "WHISPER", -- [4] }, -- [11] { " -《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)", -- [1] "|Hplayer:愛你三千丶丶-回音山|h[|cfffefefe愛你三千丶丶-回音山|r]|h", -- [2] 1568633638, -- [3] "WHISPER", -- [4] }, -- [12] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)", -- [1] "|Hplayer:无敌呼啦圈-梦境之树|h[|cfffef367无敌呼啦圈-梦境之树|r]|h", -- [2] 1568633639, -- [3] "WHISPER", -- [4] }, -- [13] { " 需^^要^《-采^^购》^装^备^吗 《咏--恒--皇--宫》^^马^上^开^ ", -- [1] "|Hplayer:你我他她我-诺兹多姆|h[|cff3ec5e9你我他她我-诺兹多姆|r]|h", -- [2] 1569334779, -- [3] "WHISPER", -- [4] }, -- [14] { " 需^^要--mai--装^备^吗^^《咏^恒^王^宫》 马-上-开^一^号^前", -- [1] "|Hplayer:冲鸭丶冲鸭-回音山|h[|cffc59a6c冲鸭丶冲鸭-回音山|r]|h", -- [2] 1569334779, -- [3] "WHISPER", -- [4] }, -- [15] { "需^^要^《-采^^购》^装^备^吗 《咏--恒--皇--宫》^^马^上^开^ ", -- [1] "|Hplayer:爱你如故-埃苏雷格|h[|cfffefefe爱你如故-埃苏雷格|r]|h", -- [2] 1569334779, -- [3] "WHISPER", -- [4] }, -- [16] { " 需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前", -- [1] "|Hplayer:晓晓欣儿-回音山|h[|cffc31d39晓晓欣儿-回音山|r]|h", -- [2] 1569334781, -- [3] "WHISPER", -- [4] }, -- [17] { "需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前", -- [1] "|Hplayer:揽月细挽流风-黑铁|h[|cfffef367揽月细挽流风-黑铁|r]|h", -- [2] 1569334795, -- [3] "WHISPER", -- [4] }, -- [18] { "需^^要^^-mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宫》 马^^上^^开^^^^一^^号^^ 前", -- [1] "|Hplayer:畅想圣光-艾莫莉丝|h[|cfff38bb9畅想圣光-艾莫莉丝|r]|h", -- [2] 1569334805, -- [3] "WHISPER", -- [4] }, -- [19] { ":需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前 ltz", -- [1] "|Hplayer:鬼族灬神枪-晴日峰(江苏)|h[|cffa9d271鬼族灬神枪-晴日峰(江苏)|r]|h", -- [2] 1569334811, -- [3] "WHISPER", -- [4] }, -- [20] { ":需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前 yxt", -- [1] "|Hplayer:鬼族灬神枪-晴日峰(江苏)|h[|cffa9d271鬼族灬神枪-晴日峰(江苏)|r]|h", -- [2] 1569334811, -- [3] "WHISPER", -- [4] }, -- [21] { " 《永》《恆》 装偹 随意采购 1号面前 马上打 组您么? ", -- [1] "|Hplayer:海底的鱼-哈卡|h[|cffa9d271海底的鱼-哈卡|r]|h", -- [2] 1569334853, -- [3] "WHISPER", -- [4] }, -- [22] { "-----需^^要--mai--装^备^吗^^《咏\\^恒^王^宫》 马-上-开^一^号/^前", -- [1] "|Hplayer:欢天喜地来战-神圣之歌|h[|cfffefefe欢天喜地来战-神圣之歌|r]|h", -- [2] 1569334883, -- [3] "WHISPER", -- [4] }, -- [23] { "需^^要--mai--装^^备^^吗--^^《咏^-恒^王^宫》马^上^开^^一^号^前", -- [1] "|Hplayer:不醉不归夜-塞拉摩|h[|cff00fe95不醉不归夜-塞拉摩|r]|h", -- [2] 1569334885, -- [3] "WHISPER", -- [4] }, -- [24] { "需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前", -- [1] "|Hplayer:芙萝槿月笙-埃德萨拉|h[|cfffef367芙萝槿月笙-埃德萨拉|r]|h", -- [2] 1569335641, -- [3] "WHISPER", -- [4] }, -- [25] { "需^^要^^-mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宫》 马^^上^^开^^^^一^^号^^ 前", -- [1] "|Hplayer:同样是法神-艾莫莉丝|h[|cff3ec5e9同样是法神-艾莫莉丝|r]|h", -- [2] 1569340462, -- [3] "WHISPER", -- [4] }, -- [26] { " 需^^要--mai--装^备^吗^^《咏^恒^王^宫》 马-上-开^一^号^前", -- [1] "|Hplayer:冲鸭丶冲鸭-回音山|h[|cffc59a6c冲鸭丶冲鸭-回音山|r]|h", -- [2] 1569340645, -- [3] "WHISPER", -- [4] }, -- [27] { "需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前", -- [1] "|Hplayer:芙萝槿月笙-埃德萨拉|h[|cfffef367芙萝槿月笙-埃德萨拉|r]|h", -- [2] 1569341365, -- [3] "WHISPER", -- [4] }, -- [28] { " 需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前", -- [1] "|Hplayer:晓晓芹儿-奥特兰克|h[|cffc59a6c晓晓芹儿-奥特兰克|r]|h", -- [2] 1569341372, -- [3] "WHISPER", -- [4] }, -- [29] { "《买》《裝》《备》《么》?_《英{rt4}雄》《》《永{rt4}恒》《王{rt4}宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:晓晓燕儿-罗宁|h[|cff8686ec晓晓燕儿-罗宁|r]|h", -- [2] 1569935168, -- [3] "WHISPER", -- [4] }, -- [30] { "-《买》-《裝》-《备》-《么》?_《英{rt1}雄》《》《永{rt1}恒》《王{rt1}宫》,,一//号√面√前。M√我√进√组!", -- [1] "|Hplayer:灬爱你三千灬-冬寒|h[|cff3ec5e9灬爱你三千灬-冬寒|r]|h", -- [2] 1569935168, -- [3] "WHISPER", -- [4] }, -- [31] { "《买》《裝》《备》《么》?_《英{rt4}雄》《》《永{rt4}恒》《王{rt4}宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:晓晓燕儿-罗宁|h[|cff8686ec晓晓燕儿-罗宁|r]|h", -- [2] 1569937698, -- [3] "WHISPER", -- [4] }, -- [32] { "《买》《裝》《备》《么》?_《英{rt4}雄》《》《永{rt4}恒》《王{rt4}宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:晓晓信儿-罗宁|h[|cff3ec5e9晓晓信儿-罗宁|r]|h", -- [2] 1569956484, -- [3] "WHISPER", -- [4] }, -- [33] { "《买》《裝》《备》《么》?_《英{rt4}雄》《》《永{rt4}恒》《王{rt4}宫》,,一//号√面√前。M√我√进√组!!!", -- [1] "|Hplayer:晓晓信儿-罗宁|h[|cff3ec5e9晓晓信儿-罗宁|r]|h", -- [2] 1569996916, -- [3] "WHISPER", -- [4] }, -- [34] { "<买/装/备/么?> ---- <永恒》《王/宫> 3O,团//队//本, 须、要、的、M、我、进~ 即//将//开//始!", -- [1] "|Hplayer:十三月的夏天-冬泉谷|h[|cff3ec5e9十三月的夏天-冬泉谷|r]|h", -- [2] 1569996916, -- [3] "WHISPER", -- [4] }, -- [35] { "《买》《裝》《备》《么》?_《英{rt1}雄》《》《永{rt1}恒》《王{rt1}宫》,,一//号√面√前。M√我√进√组!", -- [1] "|Hplayer:兰儿-冬寒|h[|cff00fe95兰儿-冬寒|r]|h", -- [2] 1569996916, -- [3] "WHISPER", -- [4] }, -- [36] { " <买/装/备/么?> ---- <永恒》《王/宫> 3O,团//队//本, 须、要、的、M、我、进~ 即//将//开//始! ", -- [1] "|Hplayer:军情七处要犯-冰风岗|h[|cffa9d271军情七处要犯-冰风岗|r]|h", -- [2] 1569997238, -- [3] "WHISPER", -- [4] }, -- [37] { "你好帮个忙吧", -- [1] "|Hplayer:恐佈份籽-加基森|h[|cfff38bb9恐佈份籽-加基森|r]|h", -- [2] 1570001139, -- [3] "WHISPER_INFORM", -- [4] }, -- [38] { "拉个人", -- [1] "|Hplayer:恐佈份籽-加基森|h[|cfff38bb9恐佈份籽-加基森|r]|h", -- [2] 1570001142, -- [3] "WHISPER_INFORM", -- [4] }, -- [39] { "微信搜索,魔兽世界万花筒,公众号里面就有", -- [1] "|Hplayer:脱缰的脂肪-能源舰|h[|cfffe7b09脱缰的脂肪-能源舰|r]|h", -- [2] 1570001375, -- [3] "WHISPER", -- [4] }, -- [40] { "好的 谢谢大哥", -- [1] "|Hplayer:脱缰的脂肪-能源舰|h[|cfffe7b09脱缰的脂肪-能源舰|r]|h", -- [2] 1570001389, -- [3] "WHISPER_INFORM", -- [4] }, -- [41] { "没事", -- [1] "|Hplayer:脱缰的脂肪-能源舰|h[|cfffe7b09脱缰的脂肪-能源舰|r]|h", -- [2] 1570001398, -- [3] "WHISPER", -- [4] }, -- [42] { "大哥帮忙拉个人", -- [1] "|Hplayer:尼尔罗特-战歌|h[|cffa9d271尼尔罗特-战歌|r]|h", -- [2] 1570001934, -- [3] "WHISPER_INFORM", -- [4] }, -- [43] { "大哥帮忙拉个人号码", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570001949, -- [3] "WHISPER_INFORM", -- [4] }, -- [44] { "好", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570002009, -- [3] "WHISPER", -- [4] }, -- [45] { "OK了吧", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570002054, -- [3] "WHISPER", -- [4] }, -- [46] { "没来吗??", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570002073, -- [3] "WHISPER", -- [4] }, -- [47] { "等下 点错了", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570002085, -- [3] "WHISPER_INFORM", -- [4] }, -- [48] { "熊奶奶", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570002094, -- [3] "WHISPER_INFORM", -- [4] }, -- [49] { "OK了", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570002115, -- [3] "WHISPER_INFORM", -- [4] }, -- [50] { "谢谢大哥", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570002117, -- [3] "WHISPER_INFORM", -- [4] }, -- [51] { "88d", -- [1] "|Hplayer:狂牛霸霸-洛丹伦|h[|cffc31d39狂牛霸霸-洛丹伦|r]|h", -- [2] 1570002124, -- [3] "WHISPER", -- [4] }, -- [52] { "__<<买>><<裝>><<备>><<吗>>?_《英√雄》《模√式》《永√恒》《王{√宫》,M√我√进√组!!!,一//号※面※前!!!", -- [1] "|Hplayer:晓晓欣儿-死亡之翼|h[|cffa9d271晓晓欣儿-死亡之翼|r]|h", -- [2] 1570004593, -- [3] "WHISPER", -- [4] }, -- [53] { "  《买》 《装》《备》《吗》 ?《英雄》 《》 《永恒》 《王宫》,, _ 一//号√面√前.!! ", -- [1] "|Hplayer:爱你如故-远古海滩|h[|cfffef367爱你如故-远古海滩|r]|h", -- [2] 1570004595, -- [3] "WHISPER", -- [4] }, -- [54] { "  《买》 《装》《备》《吗》 ?《英雄》 《》 《永恒》 《王宫》,, _ 一//号√面√前.!! ", -- [1] "|Hplayer:嗳你如故-麦姆|h[|cfffefefe嗳你如故-麦姆|r]|h", -- [2] 1570004595, -- [3] "WHISPER", -- [4] }, -- [55] { " <买/装/备/么?> ---- <永恒》《王/宫> 3O,团//队//本, 须、要、的、M、我、进~ 即//将//开//始! ", -- [1] "|Hplayer:戈斯-雷斧堡垒|h[|cff00fe95戈斯-雷斧堡垒|r]|h", -- [2] 1570004655, -- [3] "WHISPER", -- [4] }, -- [56] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570048277, -- [3] "WHISPER_INFORM", -- [4] }, -- [57] { "您已经加入队列,当前排在第 1 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570048277, -- [3] "WHISPER", -- [4] }, -- [58] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570048277, -- [3] "WHISPER_INFORM", -- [4] }, -- [59] { "你排在第 1 名,预计等待 0 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570048277, -- [3] "WHISPER", -- [4] }, -- [60] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570048288, -- [3] "WHISPER_INFORM", -- [4] }, -- [61] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570048288, -- [3] "WHISPER_INFORM", -- [4] }, -- [62] { "您已不在队列,感谢您使用退组宏(此宏不要重复点击!)", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570048288, -- [3] "WHISPER", -- [4] }, -- [63] { "《// 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了 ..请-进-团", -- [1] "|Hplayer:好运连连-洛肯|h[|cff3ec5e9好运连连-洛肯|r]|h", -- [2] 1570641610, -- [3] "WHISPER", -- [4] }, -- [64] { ".专.业.团.队.领. 你《- 永 -√-- 恒-》。《... 王 .... 宮..》体. 验. 战. 斗 . 精 . 彩。。<<-..裝..->>..<<-.备.->>要的MMMMM", -- [1] "|Hplayer:榐寷-古拉巴什|h[|cffc31d39榐寷-古拉巴什|r]|h", -- [2] 1570641610, -- [3] "WHISPER", -- [4] }, -- [65] { " 《 买__装__备_来_不 ?? 》,最//新//团//队//本, ----马---上---开---了", -- [1] "|Hplayer:纳格兰丶靑蟲-主宰之剑|h[|cff3ec5e9纳格兰丶靑蟲-主宰之剑|r]|h", -- [2] 1570641610, -- [3] "WHISPER", -- [4] }, -- [66] { " 《//__ 买__装__备_来_不 ? 》,最//新//团//队//本, ----马---上---开---了 ..请-进-团", -- [1] "|Hplayer:兰小兔-麦姆|h[|cff00fe95兰小兔-麦姆|r]|h", -- [2] 1570641610, -- [3] "WHISPER", -- [4] }, -- [67] { " 需<<-裝->>...<<-备->>.......<--永-√-恒->...<-王...../宫->.《<-要_的-MM>》.._MMM!!!", -- [1] "|Hplayer:菓菓甜索索-霜之哀伤|h[|cffc31d39菓菓甜索索-霜之哀伤|r]|h", -- [2] 1570641610, -- [3] "WHISPER", -- [4] }, -- [68] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570642265, -- [3] "WHISPER_INFORM", -- [4] }, -- [69] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570642265, -- [3] "WHISPER_INFORM", -- [4] }, -- [70] { "您已经加入队列,当前排在第 1 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570642265, -- [3] "WHISPER", -- [4] }, -- [71] { "你排在第 1 名,预计等待 0 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570642265, -- [3] "WHISPER", -- [4] }, -- [72] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570642281, -- [3] "WHISPER_INFORM", -- [4] }, -- [73] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570642281, -- [3] "WHISPER_INFORM", -- [4] }, -- [74] { "您已不在队列,感谢您使用退组宏(此宏不要重复点击!)", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570642281, -- [3] "WHISPER", -- [4] }, -- [75] { "太-阳-公-会.团.队.领. 你. 体 验. <永...恒><皇..宮> 精 . 彩.战. 斗 . 另.外.团.本.里<装备>>也<出..售>.的.。。咪..我.进.组", -- [1] "|Hplayer:薽騶-黑龙军团|h[|cffc31d39薽騶-黑龙军团|r]|h", -- [2] 1570724232, -- [3] "WHISPER", -- [4] }, -- [76] { "“买》__((裝- 备))来,最//新//团//队//本,《永.恒》《王.宮》,~。 ~.)___马-~上-~开^~一了~^一 ~号/BOSS~^前~~", -- [1] "|Hplayer:晓晓心儿-血羽|h[|cfffef367晓晓心儿-血羽|r]|h", -- [2] 1570724232, -- [3] "WHISPER", -- [4] }, -- [77] { "“买》__((裝- 备))来,最//新//团//队//本,《永.恒》《王.宮》,~。 ~.)___马-~上-~开^~一了~^一 ~号/BOSS~^前~~", -- [1] "|Hplayer:永恒雪月-永恒之井|h[|cff3ec5e9永恒雪月-永恒之井|r]|h", -- [2] 1570724232, -- [3] "WHISPER", -- [4] }, -- [78] { " “买》__((裝- 备))来,最//新//团//队//本,《永.恒》《王.宮》,~。 ~.)___马-~上-~开^~一了~^一 ~号/BOSS~^前~~ ", -- [1] "|Hplayer:永恒超强团队-塞拉摩|h[|cffc31d39永恒超强团队-塞拉摩|r]|h", -- [2] 1570724232, -- [3] "WHISPER", -- [4] }, -- [79] { "买》__((裝- 备))-来-《永.恒》《王.宮》,~最//新//团//本___马-~上-~开^~一了~^一 ~号/BOSS~^前~~ ", -- [1] "|Hplayer:完美的转身-遗忘海岸|h[|cff3ec5e9完美的转身-遗忘海岸|r]|h", -- [2] 1570724232, -- [3] "WHISPER", -- [4] }, -- [80] { " 买》__((裝- 备))-来-《永.恒》《王.宮》,。最//新//团//队//本 ___马-~上-~开^~一了~^一 ~号/BOSS~^前~~ ", -- [1] "|Hplayer:宝儿十八锹-外域|h[|cff00fe95宝儿十八锹-外域|r]|h", -- [2] 1570724232, -- [3] "WHISPER", -- [4] }, -- [81] { "《够...入_-((裝--备))-_-》,《永.恒》《王.宮》-~,~---马-~上-~开^-了—要...的~~~MMM.!!!243", -- [1] "|Hplayer:飞单身告白-遗忘海岸|h[|cff00fe95飞单身告白-遗忘海岸|r]|h", -- [2] 1570724249, -- [3] "WHISPER", -- [4] }, -- [82] { " 《.英_√雄√√_.》《_.王√宫√√》—马-上-开√√-,来√吗 !021", -- [1] "|Hplayer:威隆杜恩-格瑞姆巴托|h[|cffa9d271威隆杜恩-格瑞姆巴托|r]|h", -- [2] 1570724307, -- [3] "WHISPER", -- [4] }, -- [83] { "买》__((裝- 备))-来-《永.恒》《王.宮》,~最//新//团//本___马-~上-~开^~一了~^一 ~号/BOSS~^前~~ ", -- [1] "|Hplayer:完美的转身-遗忘海岸|h[|cff3ec5e9完美的转身-遗忘海岸|r]|h", -- [2] 1570724313, -- [3] "WHISPER", -- [4] }, -- [84] { "  “买》__((裝- 备))来,最//新//团//队//本,《永.恒》《王.宮》,~。 ~.)___马-~上-~开^~一了~^一 ~号/BOSS~^前~~", -- [1] "|Hplayer:Tatagilent-洛肯|h[|cffc59a6cTatagilent-洛肯|r]|h", -- [2] 1570725080, -- [3] "WHISPER", -- [4] }, -- [85] { " 买》__((裝- 备))-来-《永.恒》《王.宮》,。最//新//团//队//本 ___马-~上-~开^~一了~^一 ~号/BOSS~^前~~ ", -- [1] "|Hplayer:宝儿十八锹-外域|h[|cff00fe95宝儿十八锹-外域|r]|h", -- [2] 1570725678, -- [3] "WHISPER", -- [4] }, -- [86] { "“买》__((裝- 备))来,最//新//团//队//本,《永.恒》《王.宮》,~。 ~.)___马-~上-~开^~一了~^一 ~号/BOSS~^前~~", -- [1] "|Hplayer:永恒雪月-永恒之井|h[|cff3ec5e9永恒雪月-永恒之井|r]|h", -- [2] 1570726228, -- [3] "WHISPER", -- [4] }, -- [87] { "“买》__((裝- 备))来,最//新//团//队//本,《永.恒》《王.宮》,~。 ~.)___马-~上-~开^~一了~^一 ~号/BOSS~^前~~", -- [1] "|Hplayer:晓晓心儿-血羽|h[|cfffef367晓晓心儿-血羽|r]|h", -- [2] 1570726228, -- [3] "WHISPER", -- [4] }, -- [88] }, ["bag"] = { { "1@|cffffffff|Hitem:46029::::::::120:267::3::::|h[磁核]|h|r", -- [1] "1@|cff0070dd|Hitem:152977::::::::120:267::::::|h[震动的石头]|h|r", -- [2] "1@|cffa335ee|Hitem:32405::::::::120:267::::::|h[翠绿的魔珠]|h|r", -- [3] "1@|cffffffff|Hitem:5512::::::::120:267::3::::|h[治疗石]|h|r", -- [4] "1@|cffffffff|Hitem:6948::::::::120:267::::::|h[炉石]|h|r", -- [5] "1@|cffffffff|Hitem:110560::::::::120:267::::::|h[要塞炉石]|h|r", -- [6] "1@|cff0070dd|Hitem:141605::::::::120:267::11::::|h[飞行管理员的哨子]|h|r", -- [7] "18@|cffff8000|Hitem:45038::::::::120:267::::::|h[瓦兰奈尔的碎片]|h|r", -- [8] "1@|cffe6cc80|Hitem:128942::132852:132826:::::120:267:256:9:2:747:1489:320:4:1793:1741:1495:1809:3:1793:1494:1809:|h[乌萨勒斯,逆风收割者]|h|r", -- [9] "1@|cffe6cc80|Hitem:128943:::133129:::::120:267:256:9:2:748:1480:811::4:1793:1741:1492:1809:|h[堕落者之颅]|h|r", -- [10] "23@|cffa335ee|Hitem:71998::::::::120:267::::::|h[毁灭精华]|h|r", -- [11] "2@|cff0070dd|Hitem:69237::::::::120:267::::::|h[永生烈焰]|h|r", -- [12] "5@|cff0070dd|Hitem:49908::::::::120:267::::::|h[源生萨隆邪铁]|h|r", -- [13] "3@|cff0070dd|Hitem:47556::::::::120:267::::::|h[十字军宝珠]|h|r", -- [14] "94@|cff0070dd|Hitem:45087::::::::120:267::::::|h[符文宝珠]|h|r", -- [15] "4@|cffa335ee|Hitem:30183::::::::120:267::::::|h[虚空漩涡]|h|r", -- [16] "1@|cff0070dd|Hitem:23572::::::::120:267::::::|h[源生虚空]|h|r", -- [17] "1@|cffa335ee|Hitem:36931::::::::120:267::::::|h[紫黄晶]|h|r", -- [18] "1@|cffa335ee|Hitem:36922::::::::120:267::::::|h[王者琥珀]|h|r", -- [19] "1@|cffa335ee|Hitem:49643::::::::120:267::::::|h[奥妮克希亚的头颅]|h|r", -- [20] "1@|cffffffff|Hitem:139034::::::::120:267::::::|h[古尔丹的信]|h|r", -- [21] }, -- [1] }, ["voidstorage"] = { }, ["tradelog"] = { { { { "|cffa335ee|Hitem:43954::::::::110:267::::::|h[暮光幼龙的缰绳]|h|r", -- [1] }, -- [1] { 1, -- [1] }, -- [2] }, -- [1] { { }, -- [1] { }, -- [2] }, -- [2] 1567442905, -- [3] ["targetMoney"] = 0, ["playerMoney"] = 0, ["location"] = "黑曜石圣殿", ["target"] = "猎尽天下", ["level"] = 120, ["result"] = "complete", ["class"] = "HUNTER", }, -- [1] }, ["bank"] = { }, }, ["雄奶奶-森金"] = { ["inventory"] = { { "1@|cffa335ee|Hitem:163426::::::::120:64::11:5:5125:1562:4786:5399:4775:::|h[荣耀战团技师的面具]|h|r", -- [1] "1@|cffe6cc80|Hitem:158075::::::::120:64::11:4:4932:4933:6316:1590:::|h[艾泽拉斯之心]|h|r", -- [2] "1@|cff0070dd|Hitem:157907::::::::120:64::26:3:1562:4785:6256:::|h[沙德拉缠丝护肩]|h|r", -- [3] "1@|cffa335ee|Hitem:170516::::::::120:64::11:4:1577:4786:5413:4775:::|h[荣耀战团技师的长袍]|h|r", -- [4] "1@|cffa335ee|Hitem:167757::::::::120:64:::3:6288:6300:4802:::|h[希拉凯斯束腰]|h|r", -- [5] "1@|cffa335ee|Hitem:167755::::::::120:64:::4:6300:6289:1487:4786:::|h[希拉凯斯护腿]|h|r", -- [6] "1@|cff0070dd|Hitem:157871::::::::120:64::26:3:4803:1562:4785:::|h[沼魂裹足]|h|r", -- [7] "1@|cffa335ee|Hitem:167980::::::::120:64::13:1:1689:::|h[无双之罪邪争斗者的绸缎护腕]|h|r", -- [8] "1@|cff0070dd|Hitem:163428::::::::120:64::28:3:5125:1547:4785:::|h[荣耀战团技师的手套]|h|r", -- [9] "1@|cff0070dd|Hitem:158151::::::::120:64::26:3:4803:1562:4785:::|h[赞达拉玺戒]|h|r", -- [10] "1@|cff0070dd|Hitem:165680::::::::120:64::25:3:4803:1522:4785:::|h[火岩蔑冬指环]|h|r", -- [11] "1@|cffa335ee|Hitem:167555::::::::120:64::11::::|h[口袋计算装置]|h|r", -- [12] "1@|cff0070dd|Hitem:158155::::::::120:64::27:3:4803:1542:4785:::|h[恐龙骨护符]|h|r", -- [13] "1@|cff0070dd|Hitem:161183::::::::120:64:512:11:2:4793:4794:120:::|h[荣耀虎神披风]|h|r", -- [14] "1@|cffa335ee|Hitem:163872::::::::120:64::30:2:1562:4786:::|h[荣耀战团战争法杖]|h|r", -- [15] }, -- [1] }, ["reagent"] = { { "1@|cff0070dd|Hitem:80433::::::::120:64::::::|h[血魂]|h|r", -- [1] "90@|cffffffff|Hitem:124437::::::::120:64::::::|h[夏多雷丝绸]|h|r", -- [2] "2@|cffffffff|Hitem:17056::::::::120:64::::::|h[轻羽毛]|h|r", -- [3] "2@|cff0070dd|Hitem:23572::::::::120:64::::::|h[源生虚空]|h|r", -- [4] "19@|cffffffff|Hitem:124121::::::::120:64::::::|h[野雉蛋]|h|r", -- [5] "26@|cffffffff|Hitem:124438::::::::120:64::::::|h[坚固利爪]|h|r", -- [6] "48@|cffffffff|Hitem:124117::::::::120:64::::::|h[精瘦腿肉]|h|r", -- [7] "18@|cffffffff|Hitem:124119::::::::120:64::::::|h[大块异香肋排]|h|r", -- [8] "9@|cffffffff|Hitem:52325::::::::120:64::::::|h[动燃火焰]|h|r", -- [9] "41@|cffffffff|Hitem:124120::::::::120:64::::::|h[魔力之血]|h|r", -- [10] "19@|cffffffff|Hitem:124439::::::::120:64::::::|h[坚固利齿]|h|r", -- [11] }, -- [1] }, ["whisperlog"] = { { "等你不", -- [1] "|Hplayer:芙蓉梦蝶-燃烧军团|h[|cff8686ec芙蓉梦蝶-燃烧军团|r]|h", -- [2] 1566743207, -- [3] "WHISPER_INFORM", -- [4] }, -- [1] { "大哥 帮忙大哥乖吧", -- [1] "|Hplayer:研究者-哈卡|h[|cffc59a6c研究者-哈卡|r]|h", -- [2] 1566836739, -- [3] "WHISPER_INFORM", -- [4] }, -- [2] { "哦", -- [1] "|Hplayer:研究者-哈卡|h[|cffc59a6c研究者-哈卡|r]|h", -- [2] 1566836756, -- [3] "WHISPER", -- [4] }, -- [3] { "谢谢你啊。我打不过 25W血", -- [1] "|Hplayer:研究者-哈卡|h[|cffc59a6c研究者-哈卡|r]|h", -- [2] 1566836765, -- [3] "WHISPER_INFORM", -- [4] }, -- [4] { "谢谢大哥", -- [1] "|Hplayer:研究者-哈卡|h[|cffc59a6c研究者-哈卡|r]|h", -- [2] 1566836808, -- [3] "WHISPER_INFORM", -- [4] }, -- [5] { "不客气 再见", -- [1] "|Hplayer:研究者-哈卡|h[|cffc59a6c研究者-哈卡|r]|h", -- [2] 1566836821, -- [3] "WHISPER", -- [4] }, -- [6] { " 永√恒~~王√宫 英~雄 1~8 ①^号^面前 !欢迎新手,回归玩家,小号进团(提笙)裝唄!滿120级即可~~ ", -- [1] "|Hplayer:鱼默默-达克萨隆|h[|cfffe7b09鱼默默-达克萨隆|r]|h", -- [2] 1567323217, -- [3] "WHISPER", -- [4] }, -- [7] { "√永~~姮∠仼∠宫--现阶段∠最棒团-本-马-上-开-打/1》8》出-㈠-件..拿-①-件! 欢迎-小号-回归玩家-有意向的私聊。", -- [1] "|Hplayer:先来先得-霜之哀伤|h[|cff00fe95先来先得-霜之哀伤|r]|h", -- [2] 1567323218, -- [3] "WHISPER", -- [4] }, -- [8] { "《咏.><恒.<.惶><宮>》.现.在.最.新.本/-》躺..>拿>> 430+>>顶>.级>装>贝>>>》. 密》>>我>进》本。", -- [1] "|Hplayer:上善签阿弥-暗影迷宫|h[|cff3ec5e9上善签阿弥-暗影迷宫|r]|h", -- [2] 1567323220, -- [3] "WHISPER", -- [4] }, -- [9] { "永~恒~~王~宫~H~英~雄 1~8 ①~号~面~前 !欢~迎新手,刚~回归,小~号进团(提~笙)裝~唄!滿~120级即可~~~进~组~密~我 ~速~开~", -- [1] "|Hplayer:我是大渣渣辉-回音山|h[|cff006fdc我是大渣渣辉-回音山|r]|h", -- [2] 1567323220, -- [3] "WHISPER", -- [4] }, -- [10] { "永√恒~~王√宫·H·英~雄. 1~8 ①^号^面前 !欢迎新手,刚/回/归,小号进团..(提笙)裝唄!滿.I20级即可~~★.进.★.组.★.密.★.我", -- [1] "|Hplayer:你看我偶-麦姆|h[|cffc59a6c你看我偶-麦姆|r]|h", -- [2] 1567323223, -- [3] "WHISPER", -- [4] }, -- [11] { "<永恒/>王-宫//-30人团-本-现-在-开-打///出①件..拿㈠件! 欢迎-小号--来-缇-升-//。满级就可进~~需要的M我。", -- [1] "|Hplayer:Butirff-霜之哀伤|h[|cfffef367Butirff-霜之哀伤|r]|h", -- [2] 1567323225, -- [3] "WHISPER", -- [4] }, -- [12] { " 永√恒~~王√宫·H·英~雄. 1~8 ①^号^面前 !欢迎新手,刚/回/归,小号进团..(提笙)裝唄!滿.I20级即可~~★.进.★.组.★.密.★.我", -- [1] "|Hplayer:你看呦-霜之哀伤|h[|cffc59a6c你看呦-霜之哀伤|r]|h", -- [2] 1567323237, -- [3] "WHISPER", -- [4] }, -- [13] { "咏√恒~~惶√宫·H·英~雄. ①^号^面前 !欢/迎/新/手刚/回/归,小号进团..(提笙)裝唄!滿.I20级可~~★.进.★.组.★.密.★.我", -- [1] "|Hplayer:天地天地-扎拉赞恩|h[|cfffef367天地天地-扎拉赞恩|r]|h", -- [2] 1567323548, -- [3] "WHISPER", -- [4] }, -- [14] { "《咏.><恒.<.惶><宮>》.现.在.最.新.本/-》躺..>拿>> 430+>>顶>.级>装>贝>>>》. 密》>>我>进》本。", -- [1] "|Hplayer:海老名小鸟-暗影迷宫|h[|cff3ec5e9海老名小鸟-暗影迷宫|r]|h", -- [2] 1567327668, -- [3] "WHISPER", -- [4] }, -- [15] { "永√恒~~王√宫·H·英~雄. 1~8 ①^号^面前 !欢迎新手,刚/回/归,小号进团..(提笙)裝唄!滿.I20级即可~~★.进.★.组.★.密.★.我", -- [1] "|Hplayer:一天一梦-霜之哀伤|h[|cffc59a6c一天一梦-霜之哀伤|r]|h", -- [2] 1567327669, -- [3] "WHISPER", -- [4] }, -- [16] { "太不容易了。排了3个小时", -- [1] "|HBNplayer:|Kq12|k:16|h[|Kq12|k]|h", -- [2] 1567783027, -- [3] "BN_WHISPER", -- [4] }, -- [17] { "不玩怀旧服 感觉没意思", -- [1] "|HBNplayer:|Kq12|k:16|h[|Kq12|k]|h", -- [2] 1567783047, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [18] { "你没有在怀旧服?", -- [1] "|HBNplayer:|Kq12|k:16|h[|Kq12|k]|h", -- [2] 1567783072, -- [3] "BN_WHISPER", -- [4] }, -- [19] { "姐夫 你怀旧服几级了?", -- [1] "|HBNplayer:|Kq12|k:16|h[|Kq12|k]|h", -- [2] 1567783408, -- [3] "BN_WHISPER", -- [4] }, -- [20] { "姐夫?你认错人了吧", -- [1] "|HBNplayer:|Kq12|k:16|h[|Kq12|k]|h", -- [2] 1567783428, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [21] { "哈哈 、、。。", -- [1] "|HBNplayer:|Kq12|k:16|h[|Kq12|k]|h", -- [2] 1567783438, -- [3] "BN_WHISPER", -- [4] }, -- [22] { "sorry", -- [1] "|HBNplayer:|Kq12|k:16|h[|Kq12|k]|h", -- [2] 1567783449, -- [3] "BN_WHISPER", -- [4] }, -- [23] { "出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗?", -- [1] "|Hplayer:伏吖-安苏|h[|cffa9d271伏吖-安苏|r]|h", -- [2] 1567866741, -- [3] "WHISPER", -- [4] }, -- [24] { "出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗?", -- [1] "|Hplayer:梦梦溪笔谈-霜之哀伤|h[|cffc59a6c梦梦溪笔谈-霜之哀伤|r]|h", -- [2] 1567866750, -- [3] "WHISPER", -- [4] }, -- [25] { "//~永//~恒/~王//~宮<>30人-团-本-①^号^面~前?!滿~→『120级』即可,///,欢迎~新手,刚回~归,小号来(提↑↑呏)裝>唄!", -- [1] "|Hplayer:奇怪的高压-泰兰德|h[|cff006fdc奇怪的高压-泰兰德|r]|h", -- [2] 1567866789, -- [3] "WHISPER", -- [4] }, -- [26] { "//~永//~恒/~王//~宮<>30人-团-本-①^号^面~前?!滿~→『120级』即可,///,欢迎~新手,刚回~归,小号来(提↑↑呏)裝>唄!", -- [1] "|Hplayer:人生之巅-凤凰之神|h[|cff00fe95人生之巅-凤凰之神|r]|h", -- [2] 1567866795, -- [3] "WHISPER", -- [4] }, -- [27] { " 出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗? ", -- [1] "|Hplayer:小刀有点厉-奥特兰克|h[|cfffefefe小刀有点厉-奥特兰克|r]|h", -- [2] 1567866848, -- [3] "WHISPER", -- [4] }, -- [28] { " 出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗? ", -- [1] "|Hplayer:永恒团来客户-格瑞姆巴托|h[|cffc59a6c永恒团来客户-格瑞姆巴托|r]|h", -- [2] 1567867130, -- [3] "WHISPER", -- [4] }, -- [29] { " 出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗? ghp", -- [1] "|Hplayer:永恒团来客-暗影迷宫|h[|cffc31d39永恒团来客-暗影迷宫|r]|h", -- [2] 1567869326, -- [3] "WHISPER", -- [4] }, -- [30] { " 出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗? ghp", -- [1] "|Hplayer:永恒团来客-暗影迷宫|h[|cffc31d39永恒团来客-暗影迷宫|r]|h", -- [2] 1567869326, -- [3] "WHISPER", -- [4] }, -- [31] { "与[猎尽天下]交易取消: 我取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567870855, -- [3] "WHISPER_INFORM", -- [4] }, -- [32] { "与[雄奶奶]交易取消: 对方取消了交易。", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1567870855, -- [3] "WHISPER", -- [4] }, -- [33] { "<泳>√<恒><惶>√<宫>··英~H. 顶. 端/.装.(.蕞、、高.)幅~本!滿~I 2 0.级~可~~★.进.★.组.★的~说★..", -- [1] "|Hplayer:美丽达人-黑龙军团|h[|cfffef367美丽达人-黑龙军团|r]|h", -- [2] 1567926195, -- [3] "WHISPER", -- [4] }, -- [34] { " 出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗?", -- [1] "|Hplayer:菊花撕裂者-戈提克|h[|cff006fdc菊花撕裂者-戈提克|r]|h", -- [2] 1567926195, -- [3] "WHISPER", -- [4] }, -- [35] { "一永/恒//王/宫//团~本一》~现~在~开~打一一出①件--付㈠件~!~! 欢迎/小号--来/缇-升-//。120级就可进~~唻的M~", -- [1] "|Hplayer:年年有鱼吃-塞拉摩|h[|cff3ec5e9年年有鱼吃-塞拉摩|r]|h", -- [2] 1567926195, -- [3] "WHISPER", -- [4] }, -- [36] { " //.永//.恒//.王//.宮 ⋋30人团-本-①^号^面前 !滿 →『120级』即可,///,欢迎新手,刚回归,小号来(提↑↑呏)裝唄! ", -- [1] "|Hplayer:鱼默默-菲拉斯|h[|cff006fdc鱼默默-菲拉斯|r]|h", -- [2] 1567926195, -- [3] "WHISPER", -- [4] }, -- [37] { "//~永//~恒/~王//~宮<>30人-团-本-①^号^面~前?!滿~→『120级』即可,///,欢迎~新手,刚回~归,小号来(提↑↑呏)裝>唄!", -- [1] "|Hplayer:雷迪丶嘎嘎-泰兰德|h[|cff8686ec雷迪丶嘎嘎-泰兰德|r]|h", -- [2] 1567926195, -- [3] "WHISPER", -- [4] }, -- [38] { " 出 /售--《永-恒 -王-宮》的 装- 备 要 吗? fzz", -- [1] "|Hplayer:永恒团来客-泰兰德|h[|cffc31d39永恒团来客-泰兰德|r]|h", -- [2] 1567926195, -- [3] "WHISPER", -- [4] }, -- [39] { "出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗?", -- [1] "|Hplayer:白璧无暇-海克泰尔|h[|cff8686ec白璧无暇-海克泰尔|r]|h", -- [2] 1567954547, -- [3] "WHISPER", -- [4] }, -- [40] { "一永/恒//王/宫//团~本一》~现~在~开~打一一出①件--付㈠件~!~! 欢迎/小号--来/缇-升-//。120级就可进~~唻的M~", -- [1] "|Hplayer:大哥哥威武-洛肯|h[|cff3ec5e9大哥哥威武-洛肯|r]|h", -- [2] 1567954583, -- [3] "WHISPER", -- [4] }, -- [41] { "出- / .售- ★咏★-恒★-惶★-宮★.- ①^号^、面/前 .装--呗 有/兴/趣/进/组 。", -- [1] "|Hplayer:达能冠军-伊利丹|h[|cff006fdc达能冠军-伊利丹|r]|h", -- [2] 1567954620, -- [3] "WHISPER", -- [4] }, -- [42] { "出- / .售- ★咏★-恒★-惶★-宮★.- ①^号^、面/前 .装--呗 有/兴/趣/进/组 。 fie", -- [1] "|Hplayer:老板买装备不-雷斧堡垒|h[|cffc31d39老板买装备不-雷斧堡垒|r]|h", -- [2] 1567955192, -- [3] "WHISPER", -- [4] }, -- [43] { "出/售---永- 恒 /王-/ 宮- 装- 备 // 打 吗?", -- [1] "|Hplayer:白璧无暇-海克泰尔|h[|cff8686ec白璧无暇-海克泰尔|r]|h", -- [2] 1567958059, -- [3] "WHISPER", -- [4] }, -- [44] { "√永√姮√王√宮√4.3.0.+装√备√出√售-》~现√在√打一一出√㈠.件√付㈠.√件~!打√吗 ??", -- [1] "|Hplayer:宝宝贝贝啊-国王之谷|h[|cff00fe95宝宝贝贝啊-国王之谷|r]|h", -- [2] 1568305216, -- [3] "WHISPER", -- [4] }, -- [45] { ".√永//姮//王//宮√4.3.0.+装√备//出//售-》~现//在//打一一出//㈠.件//付㈠.√件~!打//吗?994", -- [1] "|Hplayer:你们掉来我这-梦境之树|h[|cfffefefe你们掉来我这-梦境之树|r]|h", -- [2] 1568305216, -- [3] "WHISPER", -- [4] }, -- [46] { " //.永//.恒//.王//.宮 滿120级』就可进//,出430-455装备//,要来么?", -- [1] "|Hplayer:冰法真厉害-洛肯|h[|cff3ec5e9冰法真厉害-洛肯|r]|h", -- [2] 1568305216, -- [3] "WHISPER", -- [4] }, -- [47] { "。√永√姮√王√宮√4.3.0.+装√备√出√售-》~现√在√打一一出√㈠.件√付㈠.√件~!打√吗 ?? hug", -- [1] "|Hplayer:闪电般的身材-银松森林|h[|cffc59a6c闪电般的身材-银松森林|r]|h", -- [2] 1568305216, -- [3] "WHISPER", -- [4] }, -- [48] { " √永√恒√~~王√宫√·H·英~雄 1~8 ①^号^面前 !滿120级』就可进//,出430-455装备//,要来么? ", -- [1] "|Hplayer:半执浅离-古加尔|h[|cfff38bb9半执浅离-古加尔|r]|h", -- [2] 1568305264, -- [3] "WHISPER", -- [4] }, -- [49] { " √永√恒√~~王√宫√·H·英~雄 1~8 ①^号^面前 !欢√迎√新√手,刚√回√归,小号进团(提√笙)裝√唄!滿120级即可~~√进√组√密√我 ", -- [1] "|Hplayer:西柚加冰-白银之手|h[|cffa9d271西柚加冰-白银之手|r]|h", -- [2] 1568305566, -- [3] "WHISPER", -- [4] }, -- [50] { " √永√恒√~~王√宫√·H·英~雄 1~8 ①^号^面前 !欢√迎√新√手,刚√回√归,小号进团(提√笙)裝√唄!滿120级即可~~√进√组√密√我 ", -- [1] "|Hplayer:西柚加冰-白银之手|h[|cffa9d271西柚加冰-白银之手|r]|h", -- [2] 1568308942, -- [3] "WHISPER", -- [4] }, -- [51] { "--岀--/.售 -//英~雄//模式 √永√恒√~~王√宫√ √裝.√备 一^号^前 滿120级』就可进// ~现~在~开~打,)", -- [1] "|Hplayer:时崎丨狂三灬-遗忘海岸|h[|cfffefefe时崎丨狂三灬-遗忘海岸|r]|h", -- [2] 1568532531, -- [3] "WHISPER", -- [4] }, -- [52] { "√√詠√√恒√√迋√√宮 --√/ 一^号^前.打.★ ..滿 、-【12o級.】.即.。.鈳,唻...打...嗎?. ", -- [1] "|Hplayer:晴火-血吼|h[|cfff38bb9晴火-血吼|r]|h", -- [2] 1568532555, -- [3] "WHISPER", -- [4] }, -- [53] { " ---岀--.售/. √永√恒√~~王√宫√ -//H//模/式  √裝.√备 一^号^前 滿120级』就可进// ~现~在~打,)!", -- [1] "|Hplayer:小小鑫儿-密林游侠|h[|cffc59a6c小小鑫儿-密林游侠|r]|h", -- [2] 1568532563, -- [3] "WHISPER", -- [4] }, -- [54] { "--岀--/.售 -//英~雄//模式 √永√恒√~~王√宫√ √裝.√备 一^号^前 滿120级』就可进// ~现~在~开~打,)", -- [1] "|Hplayer:七战匈奴卫青-卡拉赞|h[|cff00fe95七战匈奴卫青-卡拉赞|r]|h", -- [2] 1568532596, -- [3] "WHISPER", -- [4] }, -- [55] { " √H√√~~王√宫√ √裝.√呗 一^号^前 滿120级』就可进// ~现~在~开~打,) ", -- [1] "|Hplayer:持续吃-金色平原|h[|cff3ec5e9持续吃-金色平原|r]|h", -- [2] 1568532809, -- [3] "WHISPER", -- [4] }, -- [56] { " 英雄永恒王宫,新CD,,- -要-来-消-费-装-备-吗? ", -- [1] "|Hplayer:禁忌的古树-塞纳留斯|h[|cffa22fc8禁忌的古树-塞纳留斯|r]|h", -- [2] 1568633088, -- [3] "WHISPER", -- [4] }, -- [57] { " -《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,) ", -- [1] "|Hplayer:谁非过客-踏梦者|h[|cfff38bb9谁非过客-踏梦者|r]|h", -- [2] 1568633088, -- [3] "WHISPER", -- [4] }, -- [58] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:有朋自远方莱-斯克提斯|h[|cffa9d271有朋自远方莱-斯克提斯|r]|h", -- [2] 1568633088, -- [3] "WHISPER", -- [4] }, -- [59] { "《卖卖卖》/. √永√恒√~~王√宫√ 《装备》- ~现~在~打,)!", -- [1] "|Hplayer:欲速不达-安加萨|h[|cfffef367欲速不达-安加萨|r]|h", -- [2] 1568633088, -- [3] "WHISPER", -- [4] }, -- [60] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,) ", -- [1] "|Hplayer:走心戰士-巴尔古恩|h[|cffc31d39走心戰士-巴尔古恩|r]|h", -- [2] 1568633089, -- [3] "WHISPER", -- [4] }, -- [61] { "--√永√恒√~~王√宫√ -要-来-消-费-装-备-吗? odu", -- [1] "|Hplayer:老板买装备吗-亚雷戈斯|h[|cffc31d39老板买装备吗-亚雷戈斯|r]|h", -- [2] 1568633096, -- [3] "WHISPER", -- [4] }, -- [62] { "《卖卖卖》/. √永√恒√~~王√宫√ 《装备》- ~现~在~打,)!", -- [1] "|Hplayer:盼盼嘟嘟的猪-火焰之树|h[|cff00fe95盼盼嘟嘟的猪-火焰之树|r]|h", -- [2] 1568633109, -- [3] "WHISPER", -- [4] }, -- [63] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)", -- [1] "|Hplayer:无敌呼啦圈-梦境之树|h[|cfffef367无敌呼啦圈-梦境之树|r]|h", -- [2] 1568633109, -- [3] "WHISPER", -- [4] }, -- [64] { "-《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:暗夜战神风-泰兰德|h[|cffc59a6c暗夜战神风-泰兰德|r]|h", -- [2] 1568633150, -- [3] "WHISPER", -- [4] }, -- [65] { "--√永√恒√~~王√宫√ -要-来-消-费-装-备-吗? mgl", -- [1] "|Hplayer:怒火铜钉-太阳之井|h[|cff3ec5e9怒火铜钉-太阳之井|r]|h", -- [2] 1568633184, -- [3] "WHISPER", -- [4] }, -- [66] { " -《售/-?卖》/. √永√恒√~~王√宫√《裝备》 -~现~在~打,)!", -- [1] "|Hplayer:一行三师-密林游侠|h[|cfffef367一行三师-密林游侠|r]|h", -- [2] 1568636005, -- [3] "WHISPER", -- [4] }, -- [67] { "与[猎尽天下]交易成功。(交出)245000金币", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1568636172, -- [3] "WHISPER_INFORM", -- [4] }, -- [68] { "与[雄奶奶]交易成功。 (收到)245000金币", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1568636172, -- [3] "WHISPER", -- [4] }, -- [69] { "与[猎尽天下]交易成功。(交出)870金币", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1568636249, -- [3] "WHISPER_INFORM", -- [4] }, -- [70] { "与[雄奶奶]交易成功。 (收到)870金币", -- [1] "|Hplayer:猎尽天下-森金|h[|cffa9d271猎尽天下-森金|r]|h", -- [2] 1568636249, -- [3] "WHISPER", -- [4] }, -- [71] { "晚上好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ~^_^", -- [1] "|Hplayer:Htrgegwer-安东尼达斯|h[|cfffef367Htrgegwer-安东尼达斯|r]|h", -- [2] 1568648482, -- [3] "WHISPER", -- [4] }, -- [72] { "--永-恒---王--宫--需--采--购-装-备-吗? qoj", -- [1] "|Hplayer:老板买点东西-泰兰德|h[|cffc31d39老板买点东西-泰兰德|r]|h", -- [2] 1568648953, -- [3] "WHISPER", -- [4] }, -- [73] { " 您-好-√永√恒√~王√宫√ -要-买 装-备-吗? ", -- [1] "|Hplayer:无敌呼啦圈-麦姆|h[|cfffefefe无敌呼啦圈-麦姆|r]|h", -- [2] 1568650998, -- [3] "WHISPER", -- [4] }, -- [74] { "帮个忙 组个队,等下我换小号开个门 再组下我可以吗?", -- [1] "|Hplayer:关语馨-森金|h[|cfffefefe关语馨-森金|r]|h", -- [2] 1568813828, -- [3] "WHISPER_INFORM", -- [4] }, -- [75] { "哦", -- [1] "|Hplayer:关语馨-森金|h[|cfffefefe关语馨-森金|r]|h", -- [2] 1568813844, -- [3] "WHISPER", -- [4] }, -- [76] { "谢谢 我换角色", -- [1] "|Hplayer:关语馨-森金|h[|cfffefefe关语馨-森金|r]|h", -- [2] 1568813868, -- [3] "WHISPER_INFORM", -- [4] }, -- [77] { "您-好!最,新,团本 来玩么?老 木反,430-455 一趟 拿齐 ~^_^", -- [1] "|Hplayer:沧海桑田啦-冬泉谷|h[|cfffef367沧海桑田啦-冬泉谷|r]|h", -- [2] 1568814771, -- [3] "WHISPER", -- [4] }, -- [78] { "您-好-√永√恒√~王√宫√ -要-买 装-备- 吗√√√??", -- [1] "|Hplayer:卖萌掉兔兔-塞拉摩|h[|cfffefefe卖萌掉兔兔-塞拉摩|r]|h", -- [2] 1568814772, -- [3] "WHISPER", -- [4] }, -- [79] { "-你。。好-√永√恒√~王√宫√ -要-买 裝-备-吗? 一号前 马上开!!", -- [1] "|Hplayer:初中毕业的我-天谴之门|h[|cffa9d271初中毕业的我-天谴之门|r]|h", -- [2] 1568814903, -- [3] "WHISPER", -- [4] }, -- [80] { "退队", -- [1] "|HBNplayer:|Kq11|k:19|h[|Kq11|k]|h", -- [2] 1568815456, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [81] { "退队", -- [1] "|HBNplayer:|Kq11|k:19|h[|Kq11|k]|h", -- [2] 1568815475, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [82] { " -你。。好-√永√恒√~王√宫√ -要-买 裝-备-吗? 一号前 马上开!! ", -- [1] "|Hplayer:都是菜鸡-海克泰尔|h[|cff3ec5e9都是菜鸡-海克泰尔|r]|h", -- [2] 1568816201, -- [3] "WHISPER", -- [4] }, -- [83] { "要绝望", -- [1] "|HBNplayer:|Kq9|k:20|h[|Kq9|k]|h", -- [2] 1568827494, -- [3] "BN_WHISPER_INFORM", -- [4] }, -- [84] { "需^^要^^-mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宫》 马^^上^^开^^^^一^^号^^ 前", -- [1] "|Hplayer:小哥阿三-麦姆|h[|cff00fe95小哥阿三-麦姆|r]|h", -- [2] 1569162094, -- [3] "WHISPER", -- [4] }, -- [85] { "-- 《岀》《售》 <<<永-恒-王-宮>>> (裝.备+) 満 <1.2.O>>就^可^ 进------马----上---开! ", -- [1] "|Hplayer:兰蒂灬斯娜-回音山|h[|cff006fdc兰蒂灬斯娜-回音山|r]|h", -- [2] 1569162446, -- [3] "WHISPER", -- [4] }, -- [86] { "-- 《岀》《售》 <<<永-恒-王-宮>>> (裝.备+) 満 <1.2.O>>就^可^ 进------马----上---开!", -- [1] "|Hplayer:酋长让我来当-梦境之树|h[|cff3ec5e9酋长让我来当-梦境之树|r]|h", -- [2] 1569162766, -- [3] "WHISPER", -- [4] }, -- [87] { "需^^要^^-mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宫》 马^^上^^开^^^^一^^号^^ 前", -- [1] "|Hplayer:小哥阿三-麦姆|h[|cff00fe95小哥阿三-麦姆|r]|h", -- [2] 1569163927, -- [3] "WHISPER", -- [4] }, -- [88] { "-- 《岀》《售》 <<<永-恒-王-宮>>> (裝.备+) 満 <1.2.O>>就^可^ 进------马----上---开!", -- [1] "|Hplayer:酋长让我来当-梦境之树|h[|cff3ec5e9酋长让我来当-梦境之树|r]|h", -- [2] 1569164369, -- [3] "WHISPER", -- [4] }, -- [89] { "-- 《岀》《售》 <<<永-恒-王-宮>>> (裝.备+) 満 <1.2.O>>就^可^ 进------马----上---开!", -- [1] "|Hplayer:一马当先哦-梦境之树|h[|cff00fe95一马当先哦-梦境之树|r]|h", -- [2] 1569165704, -- [3] "WHISPER", -- [4] }, -- [90] { "法师爷爷,能帮我开个斯通纳德的传送门吗?谢谢您了·", -- [1] "|Hplayer:Ps-巫妖之王|h[|cffc59a6cPs-巫妖之王|r]|h", -- [2] 1569166449, -- [3] "WHISPER", -- [4] }, -- [91] { "-- 《岀》《售》 <<<永-恒-王-宮>>> (裝.备+) 満 <1.2.O>>就^可^ 进------马----上---开! ", -- [1] "|Hplayer:兰蒂灬斯娜-回音山|h[|cff006fdc兰蒂灬斯娜-回音山|r]|h", -- [2] 1569166571, -- [3] "WHISPER", -- [4] }, -- [92] { "需^^要^^-mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宫》 马^^上^^开^^^^一^^号^^ 前", -- [1] "|Hplayer:小怀歌阿三-奥特兰克|h[|cff00fe95小怀歌阿三-奥特兰克|r]|h", -- [2] 1569242735, -- [3] "WHISPER", -- [4] }, -- [93] { " -----《出》.....《售》{{{{{永--恒}}}}~~王.√宫.√(裝...。备) ---马^--上--开!", -- [1] "|Hplayer:回忆青春的她-麦姆|h[|cfffef367回忆青春的她-麦姆|r]|h", -- [2] 1569242737, -- [3] "WHISPER", -- [4] }, -- [94] { "需^^要^^-买^装^备^吗^^《咏^恒^王^宫》 马^上^开^一^号^前 ngb", -- [1] "|Hplayer:全身都是演技-死亡之翼|h[|cfffefefe全身都是演技-死亡之翼|r]|h", -- [2] 1569242785, -- [3] "WHISPER", -- [4] }, -- [95] { "需^^要^^-买^装^备^吗^^《咏^恒^王^宫》 马^上^开^一^号^前 ngb", -- [1] "|Hplayer:全身都是演技-死亡之翼|h[|cfffefefe全身都是演技-死亡之翼|r]|h", -- [2] 1569242785, -- [3] "WHISPER", -- [4] }, -- [96] { "-----《出.》《售.》{{{{永.--恒}}}}(娤>....。备.)----马.^---上----开!", -- [1] "|Hplayer:一杯敬过往丶-暗影迷宫|h[|cff8686ec一杯敬过往丶-暗影迷宫|r]|h", -- [2] 1569242836, -- [3] "WHISPER", -- [4] }, -- [97] { "需^^要^^-mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宫》 马^^上^^开^^^^一^^号^^ 前", -- [1] "|Hplayer:小怀歌阿三-奥特兰克|h[|cff00fe95小怀歌阿三-奥特兰克|r]|h", -- [2] 1569244225, -- [3] "WHISPER", -- [4] }, -- [98] { " -----《出》《售》<<<永--恒>>>~~王√宫√(裝...。备)---马^--上--开! 刚滿级可进//", -- [1] "|Hplayer:无敌小火车-洛肯|h[|cffc59a6c无敌小火车-洛肯|r]|h", -- [2] 1569244654, -- [3] "WHISPER", -- [4] }, -- [99] { "需^^要^^-买^装^备^吗^^《咏^恒^王^宫》 马^上^开^一^号^前 odk", -- [1] "|Hplayer:十月二十四号-斯坦索姆|h[|cfff38bb9十月二十四号-斯坦索姆|r]|h", -- [2] 1569245437, -- [3] "WHISPER", -- [4] }, -- [100] { "需^^要^^-买^装^备^吗^^《咏^恒^王^宫》 马^上^开^一^号^前 qbo", -- [1] "|Hplayer:十月二十四号-斯坦索姆|h[|cfff38bb9十月二十四号-斯坦索姆|r]|h", -- [2] 1569245437, -- [3] "WHISPER", -- [4] }, -- [101] { "----《出.》《售.》{{{{永.--恒}}}}(娤>....。备.)----马.^---上----开!", -- [1] "|Hplayer:月影传-回音山|h[|cfffef367月影传-回音山|r]|h", -- [2] 1569247387, -- [3] "WHISPER", -- [4] }, -- [102] { " -----《出》《售》<<<永--恒>>>~~王√宫√(裝...。备)---马^--上--开! 刚滿级可进//", -- [1] "|Hplayer:无敌小火车-洛肯|h[|cffc59a6c无敌小火车-洛肯|r]|h", -- [2] 1569250359, -- [3] "WHISPER", -- [4] }, -- [103] { "----《出.》《售.》{{{{永.--恒}}}}(娤>....。备.)----马.^---上----开!", -- [1] "|Hplayer:月影传-回音山|h[|cfffef367月影传-回音山|r]|h", -- [2] 1569250653, -- [3] "WHISPER", -- [4] }, -- [104] { "-----《出.》《售.》{{{{永.--恒}}}}(娤>....。备.)----马.^---上----开!", -- [1] "|Hplayer:闭月羞花丶-银松森林|h[|cfffefefe闭月羞花丶-银松森林|r]|h", -- [2] 1569251586, -- [3] "WHISPER", -- [4] }, -- [105] { "需^^要--mai--装^^备^^吗--^^《咏^-恒^王^宫》马^上^开^^一^号^前", -- [1] "|Hplayer:不醉不归夜-塞拉摩|h[|cff00fe95不醉不归夜-塞拉摩|r]|h", -- [2] 1569325780, -- [3] "WHISPER", -- [4] }, -- [106] { " 您-好---出>>《永》《恆》 装偹 随意购物狂欢 1号面前 马上打 组您么? ", -- [1] "|Hplayer:背后射一剑-死亡之翼|h[|cffa9d271背后射一剑-死亡之翼|r]|h", -- [2] 1569325802, -- [3] "WHISPER", -- [4] }, -- [107] { "-----需^^要--mai--装^备^吗^^《咏\\^恒^王^宫》 马-上-开^一^号/^前", -- [1] "|Hplayer:狂浪的态度-银松森林|h[|cfffefefe狂浪的态度-银松森林|r]|h", -- [2] 1569325893, -- [3] "WHISPER", -- [4] }, -- [108] { "需^^要^《-采^^购》^装^备^吗 《咏--恒--皇--宫》^^马^上^开^ ", -- [1] "|Hplayer:晓梦未星-金度|h[|cfffefefe晓梦未星-金度|r]|h", -- [2] 1569325921, -- [3] "WHISPER", -- [4] }, -- [109] { " 需^^要^《-采^^购》^装^备^吗 《咏--恒--皇--宫》^^马^上^开^ ", -- [1] "|Hplayer:青春的回忆他-梦境之树|h[|cff3ec5e9青春的回忆他-梦境之树|r]|h", -- [2] 1569326024, -- [3] "WHISPER", -- [4] }, -- [110] { "需^^要--mai--装^备^吗^^《咏^恒^王^宫》 马-上-开^一^号^前", -- [1] "|Hplayer:神圣丶战-泰兰德|h[|cffc59a6c神圣丶战-泰兰德|r]|h", -- [2] 1569326287, -- [3] "WHISPER", -- [4] }, -- [111] { ":需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前 loe", -- [1] "|Hplayer:鬼族灬神枪-晴日峰(江苏)|h[|cffa9d271鬼族灬神枪-晴日峰(江苏)|r]|h", -- [2] 1569326354, -- [3] "WHISPER", -- [4] }, -- [112] { ":需^^要^^mai^^装^^备^^^^吗--^^《咏^^-恒^^王^^^宮》马^^上^^开^^da^^一^^号^^前 ndu", -- [1] "|Hplayer:鬼族灬神枪-晴日峰(江苏)|h[|cffa9d271鬼族灬神枪-晴日峰(江苏)|r]|h", -- [2] 1569326354, -- [3] "WHISPER", -- [4] }, -- [113] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570004836, -- [3] "WHISPER_INFORM", -- [4] }, -- [114] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570004836, -- [3] "WHISPER_INFORM", -- [4] }, -- [115] { "您已经加入队列,当前排在第 1 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570004836, -- [3] "WHISPER", -- [4] }, -- [116] { "你排在第 1 名,预计等待 0 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570004837, -- [3] "WHISPER", -- [4] }, -- [117] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570004853, -- [3] "WHISPER_INFORM", -- [4] }, -- [118] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570004853, -- [3] "WHISPER_INFORM", -- [4] }, -- [119] { "您已不在队列,感谢您使用退组宏(此宏不要重复点击!)", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570004853, -- [3] "WHISPER", -- [4] }, -- [120] { "  《买》 《装》《备》《吗》 ?《英雄》 《》 《永恒》 《王宫》,, _ 一//号√面√前.!! ", -- [1] "|Hplayer:爱你如故-远古海滩|h[|cfffef367爱你如故-远古海滩|r]|h", -- [2] 1570005012, -- [3] "WHISPER", -- [4] }, -- [121] { "  《买》 《装》《备》《吗》 ?《英雄》 《》 《永恒》 《王宫》,, _ 一//号√面√前.!! ", -- [1] "|Hplayer:嗳你如故-麦姆|h[|cfffefefe嗳你如故-麦姆|r]|h", -- [2] 1570005012, -- [3] "WHISPER", -- [4] }, -- [122] { " <买/装/备/么?> ---- <永恒》《王/宫> 3O,团//队//本, 须、要、的、M、我、进~ 即//将//开//始! ", -- [1] "|Hplayer:戈斯-雷斧堡垒|h[|cff00fe95戈斯-雷斧堡垒|r]|h", -- [2] 1570005013, -- [3] "WHISPER", -- [4] }, -- [123] { " 《买》 《装》《备》《么》 ?_ 一//号√面√前.《英雄》 《》 《永恒》 《王宫》,,M√我√进√组!!!", -- [1] "|Hplayer:夏夜浅酌-血色十字军|h[|cffc31d39夏夜浅酌-血色十字军|r]|h", -- [2] 1570005297, -- [3] "WHISPER", -- [4] }, -- [124] { "大哥 飞行任务号解锁码", -- [1] "|Hplayer:方了-战歌|h[|cfffe7b09方了-战歌|r]|h", -- [2] 1570007384, -- [3] "WHISPER_INFORM", -- [4] }, -- [125] { "额,不太好", -- [1] "|Hplayer:方了-战歌|h[|cfffe7b09方了-战歌|r]|h", -- [2] 1570007406, -- [3] "WHISPER", -- [4] }, -- [126] { ".....", -- [1] "|Hplayer:方了-战歌|h[|cfffe7b09方了-战歌|r]|h", -- [2] 1570007434, -- [3] "WHISPER_INFORM", -- [4] }, -- [127] { "好绝望", -- [1] "|Hplayer:方了-战歌|h[|cfffe7b09方了-战歌|r]|h", -- [2] 1570007440, -- [3] "WHISPER_INFORM", -- [4] }, -- [128] { "这摩托好弄吗", -- [1] "|Hplayer:梅川裤子-无尽之海|h[|cffc31d39梅川裤子-无尽之海|r]|h", -- [2] 1570039075, -- [3] "WHISPER_INFORM", -- [4] }, -- [129] { "看运气", -- [1] "|Hplayer:梅川裤子-无尽之海|h[|cffc31d39梅川裤子-无尽之海|r]|h", -- [2] 1570039126, -- [3] "WHISPER", -- [4] }, -- [130] { "1", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570046940, -- [3] "WHISPER_INFORM", -- [4] }, -- [131] { "您已经加入队列,当前排在第 1 名,请耐心等待,请勿再重复密语,避免拉黑你。前面可能还有人在染CD,请确保您的免费CD插件或宏更新到最新版!并将您的默认团本难度调整为25普通……", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570046940, -- [3] "WHISPER", -- [4] }, -- [132] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570046940, -- [3] "WHISPER_INFORM", -- [4] }, -- [133] { "你排在第 1 名,预计等待 0 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570046940, -- [3] "WHISPER", -- [4] }, -- [134] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570046955, -- [3] "WHISPER_INFORM", -- [4] }, -- [135] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570046955, -- [3] "WHISPER_INFORM", -- [4] }, -- [136] { "您已被移出了队列,非常感谢您主动使用退组宏,为他人让路等于为自己让路", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570046955, -- [3] "WHISPER", -- [4] }, -- [137] { "私聊我(44296)即可进组.完全免费.任何兜售的都是骗子.关注微信公众号(WOWWHT)了解更多.", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570046955, -- [3] "WHISPER", -- [4] }, -- [138] { "0", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570046965, -- [3] "WHISPER_INFORM", -- [4] }, -- [139] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570046965, -- [3] "WHISPER_INFORM", -- [4] }, -- [140] { "您已不在队列,感谢您使用退组宏(此宏不要重复点击!)", -- [1] "|Hplayer:阿焦大做饭-希尔瓦娜斯|h[|cffa22fc8阿焦大做饭-希尔瓦娜斯|r]|h", -- [2] 1570046965, -- [3] "WHISPER", -- [4] }, -- [141] { "9", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570085626, -- [3] "WHISPER_INFORM", -- [4] }, -- [142] { "您已报名,排在队列第 63 名,请耐心等待~~【特别提示:染CD完全免费,我们从未与任何收费团体合作,某些收钱给你CD宏或插件说是合作的家伙都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570085627, -- [3] "WHISPER", -- [4] }, -- [143] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570085627, -- [3] "WHISPER_INFORM", -- [4] }, -- [144] { "你排在第 76 名,预计等待 2250 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570085627, -- [3] "WHISPER", -- [4] }, -- [145] { "1", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570085713, -- [3] "WHISPER_INFORM", -- [4] }, -- [146] { "CD君有点忙,您前面还有{30}人在排队,请稍等。放弃排队请密{0}退出队列。查询队列请密{R}请不要重复使用进组宏,重复排队只会更慢。(命令不包括括号)", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570085714, -- [3] "WHISPER", -- [4] }, -- [147] { "R", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570085795, -- [3] "WHISPER_INFORM", -- [4] }, -- [148] { "您前面还有{23}人在排队,请稍等。放弃排队请密{0}退出队列。(命令不包括括号)", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570085795, -- [3] "WHISPER", -- [4] }, -- [149] { "进组后请尽快进本, 我将在{15}秒后退组, 要切H难度请在队伍打{YX10}, 冰冠堡垒必须25人普通难度进本, 进本后得到队长, 自己切25人英雄!(命令不包括括号)。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570086080, -- [3] "WHISPER", -- [4] }, -- [150] { "熊爷爷?", -- [1] "|Hplayer:梅花六-密林游侠|h[|cff006fdc梅花六-密林游侠|r]|h", -- [2] 1570086091, -- [3] "WHISPER", -- [4] }, -- [151] { "0", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570086091, -- [3] "WHISPER_INFORM", -- [4] }, -- [152] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570086091, -- [3] "WHISPER_INFORM", -- [4] }, -- [153] { " 您已被移出了队列,感谢您的支持。请注意,目前不少GZS谎称与我们有合作,收费提供CD宏,再次声明:免费CD云分流未与任何收费团体合作,收钱给用宏的都是骗子!~", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570086091, -- [3] "WHISPER", -- [4] }, -- [154] { "您已被移出了队列,感谢您的支持,关注微信公众号(WOWWHT)自助解决问题.成就坐骑玩具攻略.最新资讯和活动信息", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570086092, -- [3] "WHISPER", -- [4] }, -- [155] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570086101, -- [3] "WHISPER_INFORM", -- [4] }, -- [156] { "0", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570086101, -- [3] "WHISPER_INFORM", -- [4] }, -- [157] { "0", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570086101, -- [3] "WHISPER_INFORM", -- [4] }, -- [158] { "感谢退出队列。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570086102, -- [3] "WHISPER", -- [4] }, -- [159] { "0", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570086121, -- [3] "WHISPER_INFORM", -- [4] }, -- [160] { "感谢退出队列。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570086122, -- [3] "WHISPER", -- [4] }, -- [161] { "9", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570086944, -- [3] "WHISPER_INFORM", -- [4] }, -- [162] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570086944, -- [3] "WHISPER_INFORM", -- [4] }, -- [163] { "你排在第 50 名,预计等待 1470 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570086945, -- [3] "WHISPER", -- [4] }, -- [164] { "您已报名,排在队列第 43 名,请耐心等待~~【特别提示:染CD完全免费,我们从未与任何收费团体合作,某些收钱给你CD宏或插件说是合作的家伙都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570086945, -- [3] "WHISPER", -- [4] }, -- [165] { "1", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570086953, -- [3] "WHISPER_INFORM", -- [4] }, -- [166] { "CD君有点忙,您前面还有{26}人在排队,请稍等。放弃排队请密{0}退出队列。查询队列请密{R}请不要重复使用进组宏,重复排队只会更慢。(命令不包括括号)", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570086954, -- [3] "WHISPER", -- [4] }, -- [167] { "进组后请尽快进本, 我将在{15}秒后退组, 要切H难度请在队伍打{YX10}, 冰冠堡垒必须25人普通难度进本, 进本后得到队长, 自己切25人英雄!(命令不包括括号)。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570087216, -- [3] "WHISPER", -- [4] }, -- [168] { "0", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570087231, -- [3] "WHISPER_INFORM", -- [4] }, -- [169] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570087231, -- [3] "WHISPER_INFORM", -- [4] }, -- [170] { " 您已被移出了队列,感谢您的支持。请注意,目前不少GZS谎称与我们有合作,收费提供CD宏,再次声明:免费CD云分流未与任何收费团体合作,收钱给用宏的都是骗子!~", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570087231, -- [3] "WHISPER", -- [4] }, -- [171] { "您已被移出了队列,感谢您的支持,关注微信公众号(WOWWHT)自助解决问题.成就坐骑玩具攻略.最新资讯和活动信息", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570087231, -- [3] "WHISPER", -- [4] }, -- [172] { "0", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570087241, -- [3] "WHISPER_INFORM", -- [4] }, -- [173] { "感谢退出队列。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570087242, -- [3] "WHISPER", -- [4] }, -- [174] { "1", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570087302, -- [3] "WHISPER_INFORM", -- [4] }, -- [175] { "CD君有点忙,您前面还有{30}人在排队,请稍等。放弃排队请密{0}退出队列。查询队列请密{R}请不要重复使用进组宏,重复排队只会更慢。(命令不包括括号)", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570087303, -- [3] "WHISPER", -- [4] }, -- [176] { "44296", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570087312, -- [3] "WHISPER_INFORM", -- [4] }, -- [177] { "9", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570087312, -- [3] "WHISPER_INFORM", -- [4] }, -- [178] { "您已报名,排在队列第 34 名,请耐心等待~~【特别提示:染CD完全免费,我们从未与任何收费团体合作,某些收钱给你CD宏或插件说是合作的家伙都是冒充的骗子!】", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570087313, -- [3] "WHISPER", -- [4] }, -- [179] { "你排在第 42 名,预计等待 1230 秒.请更新至19年8月2号发布的最新版本分流宏,两分钟内即可拿到CD。关注微信公众号(WOWWHT)获取", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570087313, -- [3] "WHISPER", -- [4] }, -- [180] { "__ 《买_》装_偹_吗?_? ->>>_永恒_王/宫> 副__/本__ 马/_上/_开/_打~咪——我——进—组~", -- [1] "|Hplayer:逐风殇-奎尔萨拉斯|h[|cfffe7b09逐风殇-奎尔萨拉斯|r]|h", -- [2] 1570087475, -- [3] "WHISPER", -- [4] }, -- [181] { "进组后请尽快进本, 我将在{15}秒后退组, 要切H难度请在队伍打{YX10}, 冰冠堡垒必须25人普通难度进本, 进本后得到队长, 自己切25人英雄!(命令不包括括号)。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570087648, -- [3] "WHISPER", -- [4] }, -- [182] { "0", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570087649, -- [3] "WHISPER_INFORM", -- [4] }, -- [183] { "0", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570087649, -- [3] "WHISPER_INFORM", -- [4] }, -- [184] { " 您已被移出了队列,感谢您的支持。请注意,目前不少GZS谎称与我们有合作,收费提供CD宏,再次声明:免费CD云分流未与任何收费团体合作,收钱给用宏的都是骗子!~", -- [1] "|Hplayer:郑矢娜-战歌|h[|cff3ec5e9郑矢娜-战歌|r]|h", -- [2] 1570087649, -- [3] "WHISPER", -- [4] }, -- [185] { "私聊我(44296)即可进组.完全免费.任何兜售的都是骗子.关注微信公众号(WOWWHT)了解更多.", -- [1] "|Hplayer:月色下的乞丐-辛达苟萨|h[|cff3ec5e9月色下的乞丐-辛达苟萨|r]|h", -- [2] 1570087649, -- [3] "WHISPER", -- [4] }, -- [186] { "0", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570087658, -- [3] "WHISPER_INFORM", -- [4] }, -- [187] { "感谢退出队列。", -- [1] "|Hplayer:随心而遇-战歌|h[|cffa22fc8随心而遇-战歌|r]|h", -- [2] 1570087659, -- [3] "WHISPER", -- [4] }, -- [188] { "__ 《买_》装_备_吗?_? ->>>_永恒_王/宫>副__/本__ 马/_上/_开/_打~ 咪——我——进—组~", -- [1] "|Hplayer:陈晓蝶-阿比迪斯|h[|cff006fdc陈晓蝶-阿比迪斯|r]|h", -- [2] 1570088121, -- [3] "WHISPER", -- [4] }, -- [189] { "__ 《买_》装_备_吗?_? ->>>_永恒_王/宫>副__/本__ 马/_上/_开/_打~ 咪——我——进—组~", -- [1] "|Hplayer:右手画彩红-安苏|h[|cfffe7b09右手画彩红-安苏|r]|h", -- [2] 1570088515, -- [3] "WHISPER", -- [4] }, -- [190] { "— 《买...》装_备_吗??->>>_永恒_王/宮>//本。。马/上//开__咪—我——进—组~", -- [1] "|Hplayer:裃赆顲祎闞-远古海滩|h[|cffc31d39裃赆顲祎闞-远古海滩|r]|h", -- [2] 1570088885, -- [3] "WHISPER", -- [4] }, -- [191] { "没检书的啊", -- [1] "|Hplayer:买买丶黑屏-布鲁塔卢斯|h[|cfff38bb9买买丶黑屏-布鲁塔卢斯|r]|h", -- [2] 1570090037, -- [3] "WHISPER_INFORM", -- [4] }, -- [192] { "在吉安频道瓦伦丁的位置", -- [1] "|Hplayer:买买丶黑屏-布鲁塔卢斯|h[|cfff38bb9买买丶黑屏-布鲁塔卢斯|r]|h", -- [2] 1570090054, -- [3] "WHISPER", -- [4] }, -- [193] { "房子头顶有个个查看", -- [1] "|Hplayer:买买丶黑屏-布鲁塔卢斯|h[|cfff38bb9买买丶黑屏-布鲁塔卢斯|r]|h", -- [2] 1570090056, -- [3] "WHISPER_INFORM", -- [4] }, -- [194] { "SHIBUSHI 是不是杀怪 就能充满需控制权", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092056, -- [3] "WHISPER_INFORM", -- [4] }, -- [195] { "虚空之泉", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092063, -- [3] "WHISPER_INFORM", -- [4] }, -- [196] { "嗯", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092065, -- [3] "WHISPER", -- [4] }, -- [197] { "是不是在做 飞行任务", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092134, -- [3] "WHISPER_INFORM", -- [4] }, -- [198] { "我在做主线", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092144, -- [3] "WHISPER", -- [4] }, -- [199] { "飞行好难开啊 也得主线做完", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092154, -- [3] "WHISPER_INFORM", -- [4] }, -- [200] { "就是啊", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092163, -- [3] "WHISPER", -- [4] }, -- [201] { "我大约到5地啊你多就得出去了。", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092295, -- [3] "WHISPER_INFORM", -- [4] }, -- [202] { "晚上 再回来玩", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092300, -- [3] "WHISPER_INFORM", -- [4] }, -- [203] { "5点多", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092308, -- [3] "WHISPER_INFORM", -- [4] }, -- [204] { "好的", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092308, -- [3] "WHISPER", -- [4] }, -- [205] { "任务真多", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092422, -- [3] "WHISPER_INFORM", -- [4] }, -- [206] { "一直都是", -- [1] "|Hplayer:牧奶伊-塞拉赞恩|h[|cfffefefe牧奶伊-塞拉赞恩|r]|h", -- [2] 1570092450, -- [3] "WHISPER", -- [4] }, -- [207] { ".....", -- [1] "|Hplayer:昶轩雪糕-伊萨里奥斯|h[|cffc59a6c昶轩雪糕-伊萨里奥斯|r]|h", -- [2] 1570092946, -- [3] "WHISPER_INFORM", -- [4] }, -- [208] { "什么鬼", -- [1] "|Hplayer:昶轩雪糕-伊萨里奥斯|h[|cffc59a6c昶轩雪糕-伊萨里奥斯|r]|h", -- [2] 1570092956, -- [3] "WHISPER", -- [4] }, -- [209] { "。。。。。。4个亿血的鲨鱼", -- [1] "|Hplayer:昶轩雪糕-伊萨里奥斯|h[|cffc59a6c昶轩雪糕-伊萨里奥斯|r]|h", -- [2] 1570092967, -- [3] "WHISPER_INFORM", -- [4] }, -- [210] { "正好游到咱俩跟前", -- [1] "|Hplayer:昶轩雪糕-伊萨里奥斯|h[|cffc59a6c昶轩雪糕-伊萨里奥斯|r]|h", -- [2] 1570093001, -- [3] "WHISPER_INFORM", -- [4] }, -- [211] { ".....卧槽 又死了", -- [1] "|Hplayer:昶轩雪糕-伊萨里奥斯|h[|cffc59a6c昶轩雪糕-伊萨里奥斯|r]|h", -- [2] 1570093063, -- [3] "WHISPER_INFORM", -- [4] }, -- [212] { "太危险了", -- [1] "|Hplayer:昶轩雪糕-伊萨里奥斯|h[|cffc59a6c昶轩雪糕-伊萨里奥斯|r]|h", -- [2] 1570093081, -- [3] "WHISPER", -- [4] }, -- [213] { "应该是把头灯关掉", -- [1] "|Hplayer:昶轩雪糕-伊萨里奥斯|h[|cffc59a6c昶轩雪糕-伊萨里奥斯|r]|h", -- [2] 1570093094, -- [3] "WHISPER_INFORM", -- [4] }, -- [214] { "哇", -- [1] "|Hplayer:买买丶黑屏-布鲁塔卢斯|h[|cfff38bb9买买丶黑屏-布鲁塔卢斯|r]|h", -- [2] 1570093264, -- [3] "WHISPER", -- [4] }, -- [215] { "船舱", -- [1] "|Hplayer:Despicableme-法拉希姆|h[|cffc59a6cDespicableme-法拉希姆|r]|h", -- [2] 1570111267, -- [3] "WHISPER", -- [4] }, -- [216] { "找了一圈了", -- [1] "|Hplayer:Despicableme-法拉希姆|h[|cffc59a6cDespicableme-法拉希姆|r]|h", -- [2] 1570111279, -- [3] "WHISPER_INFORM", -- [4] }, -- [217] { "找到了", -- [1] "|Hplayer:Despicableme-法拉希姆|h[|cffc59a6cDespicableme-法拉希姆|r]|h", -- [2] 1570111288, -- [3] "WHISPER_INFORM", -- [4] }, -- [218] { "谢谢a ", -- [1] "|Hplayer:Despicableme-法拉希姆|h[|cffc59a6cDespicableme-法拉希姆|r]|h", -- [2] 1570111290, -- [3] "WHISPER_INFORM", -- [4] }, -- [219] { "— 《买...》装_备_吗??->>>_永恒_王/宮>//本。。马/上//开__咪—我——进—组~", -- [1] "|Hplayer:Askdiqkadsdj-克苏恩|h[|cffc31d39Askdiqkadsdj-克苏恩|r]|h", -- [2] 1570123172, -- [3] "WHISPER", -- [4] }, -- [220] { " 《买_》《装_备》_吗?《英√雄》《模√式》《永灬恒√王灬宫》 <<①>><<号>>《面√前》,馬√上丨开!!M√我√进√组!!", -- [1] "|Hplayer:讴歌变俗人-格瑞姆巴托|h[|cff006fdc讴歌变俗人-格瑞姆巴托|r]|h", -- [2] 1570123172, -- [3] "WHISPER", -- [4] }, -- [221] { "你背上的是什么幻化", -- [1] "|Hplayer:秋裤少年-太阳之井|h[|cff006fdc秋裤少年-太阳之井|r]|h", -- [2] 1570123826, -- [3] "WHISPER_INFORM", -- [4] }, -- [222] { "传承幻化1", -- [1] "|Hplayer:秋裤少年-太阳之井|h[|cff006fdc秋裤少年-太阳之井|r]|h", -- [2] 1570123848, -- [3] "WHISPER", -- [4] }, -- [223] { "__ 《买_》装_偹_吗?_? ->>>_永恒_王/宫> 副__/本__ 马/_上/_开/_打~咪——我——进—组~", -- [1] "|Hplayer:流浪的小憨憨-幽暗沼泽|h[|cff006fdc流浪的小憨憨-幽暗沼泽|r]|h", -- [2] 1570124192, -- [3] "WHISPER", -- [4] }, -- [224] { "——《出》《售》___《永√恒》《王※宫》<<裝>><<备>>——《新》《CD》___M√我√进√团 !!!", -- [1] "|Hplayer:无尽怒火-太阳之井|h[|cffc31d39无尽怒火-太阳之井|r]|h", -- [2] 1570213186, -- [3] "WHISPER", -- [4] }, -- [225] { "——《出》《售》___《永√恒》《王※宫》<<裝>><<备>>——《新》《CD》___M√我√进√团 !!! yzx", -- [1] "|Hplayer:要买点装备吗-晴日峰(江苏)|h[|cffc31d39要买点装备吗-晴日峰(江苏)|r]|h", -- [2] 1570213194, -- [3] "WHISPER", -- [4] }, -- [226] { "需《购...入》.装._备._吗??HHHHHHHHHHHHHHHHHHHH有团,马上开打,需要的咪 yzx", -- [1] "|Hplayer:要来买装备吗-沃金|h[|cffc31d39要来买装备吗-沃金|r]|h", -- [2] 1570213194, -- [3] "WHISPER", -- [4] }, -- [227] { "——《出》《售》___《永√恒》《王※宫》<<裝>><<备>>——《新》《CD》___M√我√进√团 !!!", -- [1] "|Hplayer:无尽怒火阿-暗影迷宫|h[|cffc31d39无尽怒火阿-暗影迷宫|r]|h", -- [2] 1570213206, -- [3] "WHISPER", -- [4] }, -- [228] { " 《-永--恒..王/※/宫-》..《欢~迎》~《新-手》..《刚.回.归》~..提..高..《装..等》.《毕.业.快》《不~强~制》 ", -- [1] "|Hplayer:广场小仙女-嚎风峡湾|h[|cffc59a6c广场小仙女-嚎风峡湾|r]|h", -- [2] 1570458133, -- [3] "WHISPER", -- [4] }, -- [229] { " _>买》 装—俻_>么? 团----队/副__本,①号__BOSs 遤》_上_> 开—打, 来...不...?", -- [1] "|Hplayer:御林军藏宝图-末日行者|h[|cfffefefe御林军藏宝图-末日行者|r]|h", -- [2] 1570458134, -- [3] "WHISPER", -- [4] }, -- [230] { "  《-永--恒..王/※/宫-》...《新-手》....《刚.回.归》《第一次玩》..提...高...《装...等》", -- [1] "|Hplayer:程歌云-试炼之环|h[|cffa22fc8程歌云-试炼之环|r]|h", -- [2] 1570458170, -- [3] "WHISPER", -- [4] }, -- [231] { " _>买》 装—俻_>么? 团----队/副__本,①号__BOSs 遤》_上_> 开—打, 来...不...?", -- [1] "|Hplayer:肉仔小屯坑-末日行者|h[|cff00fe95肉仔小屯坑-末日行者|r]|h", -- [2] 1570468711, -- [3] "WHISPER", -- [4] }, -- [232] { " _>买》 装—俻_>么? 团----队/副__本,①号__BOSs 遤》_上_> 开—打, 来...不...?", -- [1] "|Hplayer:Wdasdasqd-末日行者|h[|cff3ec5e9Wdasdasqd-末日行者|r]|h", -- [2] 1570474211, -- [3] "WHISPER", -- [4] }, -- [233] { "|cffa335ee|Hitem:138387::::::::110:262::::::|h[骑乘巨鼠]|h|r,|cffa335ee|Hitem:103638::::::::110:262::::::|h[灰皮穆山兽缰绳]|h|r ——座骑一支八园 两之1⒌ 需要打 1 组你 —— 1. ", -- [1] "|Hplayer:卧槽缠人啊-雷斧堡垒|h[|cff006fdc卧槽缠人啊-雷斧堡垒|r]|h", -- [2] 1570474213, -- [3] "WHISPER", -- [4] }, -- [234] { "在么 问个问题,我完成了世界任务4个。应该奖励棱彩发力珍珠的25个。结果我看我现在是26个。而我之前应该还有10多个啊。 应该是30多个的", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545623, -- [3] "WHISPER_INFORM", -- [4] }, -- [235] { "这是咋回事? 还需要点击什么地方领取吗?", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545635, -- [3] "WHISPER_INFORM", -- [4] }, -- [236] { "4个世界任务都打对勾了", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545646, -- [3] "WHISPER_INFORM", -- [4] }, -- [237] { "你做了个任务升级你的底栖装备用了20个珍珠", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545658, -- [3] "WHISPER", -- [4] }, -- [238] { "嗯 那个抛开不算。 升级完后在后边的任务中,又得了10多个", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545687, -- [3] "WHISPER_INFORM", -- [4] }, -- [239] { "那我就不知道了", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545702, -- [3] "WHISPER", -- [4] }, -- [240] { "刚看到 4个世界任务给25个 结果我现在26,很奇怪。 这4个任务完成 都是直接给的吧。奖励。", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545719, -- [3] "WHISPER_INFORM", -- [4] }, -- [241] { "是的", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545782, -- [3] "WHISPER", -- [4] }, -- [242] { "谢谢啊 那我知道了", -- [1] "|Hplayer:幕後杀手-玛法里奥|h[|cffc59a6c幕後杀手-玛法里奥|r]|h", -- [2] 1570545788, -- [3] "WHISPER_INFORM", -- [4] }, -- [243] { " .....《 卖 》....《-永--√--恒-》...《-皇/...../宫-》...<<-裝->>...<<-备->>...《-新-》.....《-C-D-》....", -- [1] "|Hplayer:灬诡刺灬-麦姆|h[|cfffe7b09灬诡刺灬-麦姆|r]|h", -- [2] 1570555219, -- [3] "WHISPER", -- [4] }, -- [244] }, ["bag"] = { { "1@|cffffffff|Hitem:158916::::::::120:64::::::|h[坚韧的赤岩之颚]|h|r", -- [1] "1@|cffffffff|Hitem:158910::::::::120:64::::::|h[充电的球潮虫触须]|h|r", -- [2] "1@|cffffffff|Hitem:157797::::::::120:64::::::|h[邪鳞珍珠]|h|r", -- [3] "1@|cffffffff|Hitem:157794::::::::120:64::::::|h[覆羽蛇鳞]|h|r", -- [4] "1@|cffffffff|Hitem:156963::::::::120:64::::::|h[金色暴掠龙蛋]|h|r", -- [5] "1@|cffa335ee|Hitem:49643::::::::120:64::::::|h[奥妮克希亚的头颅]|h|r", -- [6] "1@|cffa335ee|Hitem:44577::::::::120:64::::::|h[英雄聚焦之虹的钥匙]|h|r", -- [7] "1@|cffa335ee|Hitem:32405::::::::120:64::::::|h[翠绿的魔珠]|h|r", -- [8] "18@|cffffffff|Hitem:160735::::::::120:64::::::|h[艾什凡衣物碎片]|h|r", -- [9] "1@|cffffffff|Hitem:163472::::::::120:64::::::|h[赤潮饮水角]|h|r", -- [10] "20@|cff1eff00|Hitem:166846::::::::120:64::::::|h[备用零件]|h|r", -- [11] "1@|cff0070dd|Hitem:170191::::::::120:64::::::|h[骸骨之手]|h|r", -- [12] "1@|cff0070dd|Hitem:159241::::::::120:64::2:4:4818:1557:4785:6257:::|h[鲜血浸染长袍]|h|r", -- [13] "1@|cff0070dd|Hitem:159268::::::::120:64::2:4:4818:1557:4785:6257:::|h[囚徒的束袍]|h|r", -- [14] "1@|cffffffff|Hitem:152610::::::::120:64::11::::|h[苏尔加安的抓钩]|h|r", -- [15] "3@|cff1eff00|Hitem:169280::::::::120:64::::::|h[鳗鱼串]|h|r", -- [16] "1@|cff0070dd|Hitem:169332::::::::120:64::::::|h[奇怪的矿物质水]|h|r", -- [17] "1@|cffe6cc80|Hitem:168612::::::::120:64::11::::|h[灿梦龙鳞]|h|r", -- [18] "1@|cff0070dd|Hitem:157907::::::::120:64::28:3:1547:4785:5466:::|h[沙德拉缠丝护肩]|h|r", -- [19] "1@|cffe6cc80|Hitem:168615::::::::120:64::11::::|h[不稳定的世界血脉]|h|r", -- [20] "47@|cff0070dd|Hitem:45087::::::::120:64::::::|h[符文宝珠]|h|r", -- [21] "1@|cffffffff|Hitem:6948::::::::120:64::::::|h[炉石]|h|r", -- [22] "1@|cffffffff|Hitem:140192::::::::120:64::11::::|h[达拉然炉石]|h|r", -- [23] "1@|cff0070dd|Hitem:141605::::::::120:64::11::::|h[飞行管理员的哨子]|h|r", -- [24] "3@|cff0070dd|Hitem:166970::::::::120:64::::::|h[能量电池]|h|r", -- [25] "20@|cffff8000|Hitem:45038::::::::120:64::::::|h[瓦兰奈尔的碎片]|h|r", -- [26] "7@|cffffffff|Hitem:37604::::::::120:64::::::|h[牙签]|h|r", -- [27] "10@|cff1eff00|Hitem:159827::::::::120:64::::::|h[死神魔精炸弹]|h|r", -- [28] "10@|cffe6cc80|Hitem:169687::::::::120:64::::::|h[泽姆兰的失落藏宝图碎片]|h|r", -- [29] "12@|cffffffff|Hitem:113509::::::::120:64::::::|h[魔法汉堡]|h|r", -- [30] "9@|cffffffff|Hitem:152875::::::::120:64::::::|h[幽影之尘]|h|r", -- [31] "4@|cff1eff00|Hitem:152577::::::::120:64::::::|h[深海绸缎]|h|r", -- [32] "1@|cffffffff|Hitem:46106::::::::120:64::2::::|h[银色长枪]|h|r", -- [33] "6@|cff0070dd|Hitem:137642::::::::120:64::::::|h[荣耀印记]|h|r", -- [34] "1@|cff0070dd|Hitem:152876::::::::120:64::::::|h[幽界碎片]|h|r", -- [35] "1@|cff0070dd|Hitem:167893::::::::120:64::::::|h[幻灵晶体]|h|r", -- [36] "250@|cff1eff00|Hitem:166846::::::::120:64::::::|h[备用零件]|h|r", -- [37] "5@|cff1eff00|Hitem:154722::::::::120:64::::::|h[风暴皮革]|h|r", -- [38] "1@|cff1eff00|Hitem:167077::::::::120:64::11::::|h[占卜石]|h|r", -- [39] "1@|cff1eff00|Hitem:154850::::::::120:64:512::2:4796:1709:120:::|h[曙光之赤林之靴]|h|r", -- [40] "7@|cffffffff|Hitem:152576::::::::120:64::::::|h[浪息亚麻布]|h|r", -- [41] "1@|cff1eff00|Hitem:154850::::::::120:64:512::3:4796:4802:1678:120:::|h[快刀之赤林之靴]|h|r", -- [42] "1@|cff9d9d9d|Hitem:158857::::::::120:64::::::|h[未被污染的柳魔像]|h|r", -- [43] "1@|cff0070dd|Hitem:157907::::::::120:64::25:4:1502:4785:5436:4775:::|h[沙德拉缠丝护肩]|h|r", -- [44] "1@|cff1eff00|Hitem:167738::::::::120:64::::::|h[鎏金海纹布]|h|r", -- [45] }, -- [1] }, ["tradelog"] = { { { }, -- [1] { }, -- [2] 1567870855, -- [3] ["location"] = "地狱火堡垒", ["targetMoney"] = 0, ["playerMoney"] = 0, ["level"] = 120, ["target"] = "猎尽天下", ["class"] = "HUNTER", ["result"] = "cancelled", ["reason"] = "self", }, -- [1] { { { }, -- [1] { }, -- [2] }, -- [1] { { }, -- [1] { }, -- [2] }, -- [2] 1568636172, -- [3] ["targetMoney"] = 0, ["playerMoney"] = 2450000000, ["location"] = "奥格瑞玛", ["target"] = "猎尽天下", ["level"] = 120, ["result"] = "complete", ["class"] = "HUNTER", }, -- [2] { { { }, -- [1] { }, -- [2] }, -- [1] { { }, -- [1] { }, -- [2] }, -- [2] 1568636249, -- [3] ["targetMoney"] = 0, ["playerMoney"] = 8700000, ["location"] = "奥格瑞玛", ["target"] = "猎尽天下", ["level"] = 120, ["result"] = "complete", ["class"] = "HUNTER", }, -- [3] }, ["voidstorage"] = { }, ["bank"] = { { "1@|cff0070dd|Hitem:139049::::::::120:63::9::::|h[大型军团箱子]|h|r", -- [1] "1@|cff0070dd|Hitem:139049::::::::120:63::9::::|h[大型军团箱子]|h|r", -- [2] "1@|cff0070dd|Hitem:139049::::::::120:63::9::::|h[大型军团箱子]|h|r", -- [3] "1@|cff0070dd|Hitem:139049::::::::120:63::9::::|h[大型军团箱子]|h|r", -- [4] "1@|cffe6cc80|Hitem:128820::141261:141266:::::120:63:256:9:2:730:1489:490:3:1825:1472:3339:3:3395:1473:1675:|h[烈焰之击]|h|r", -- [5] "1@|cff0070dd|Hitem:139049::::::::120:63::9::::|h[大型军团箱子]|h|r", -- [6] "1@|cffe6cc80|Hitem:128862::132350:132316:::::120:63:256:9:2:731:1490:169:4:1793:1741:1497:1809:3:664:1495:1809:|h[黑檀之寒]|h|r", -- [7] "1@|cffe6cc80|Hitem:127857::::::::120:63:256:9:1:729:126:::|h[艾露尼斯]|h|r", -- [8] "1@|cff0070dd|Hitem:141652::::::::120:63::11::::|h[魔力探测石]|h|r", -- [9] "1@|cff1eff00|Hitem:131809::::::::120:63::::::|h[荧光鹏羽]|h|r", -- [10] "1@|cffffffff|Hitem:8383::::::::120:63::::::|h[普通信件]|h|r", -- [11] "1@|cff0070dd|Hitem:31898::::::::120:63::::::|h[风暴之六]|h|r", -- [12] "1@|cff0070dd|Hitem:31882::::::::120:63::::::|h[祝福之一]|h|r", -- [13] }, -- [1] }, }, } ODC_Config = { ["Options"] = { ["whisperlog"] = { ["maxmsg"] = 500, }, ["tradelog"] = { ["maxmsg"] = 50, ["autowhisper"] = "whisper", }, }, ["UI"] = { ["activePage"] = "inventory", }, ["DBver"] = 50, ["icon"] = { ["minimapPos"] = 195, ["radius"] = 80, ["hide"] = false, }, ["toggle"] = { ["inventory"] = true, ["reagent"] = true, ["whisperlog"] = true, ["bag"] = true, ["tradelog"] = true, ["voidstorage"] = true, ["bank"] = true, }, } MB_DB = nil BB_DB = nil IN_DB = nil MB_Config = nil
SCONFIG = L2TConfig.GetConfig(); moveDistance = 30; ShowToClient("Q6", "Quest Searching for New Power [Elf] - Started"); LearnAllSkills(); MoveTo(-116651, 255544, -1429, moveDistance); MoveTo(-116672, 255526, -1428, moveDistance); TargetNpc("Gallint", 32980); Talk(); ClickAndWait("talk_select", "Quest"); ClickAndWait("quest_choice?choice=3&option=1", "[532501]"); ClickAndWait("menu_select?ask=10325&reply=1", "\"I haven't met them yet, actually.\""); ClickAndWait("quest_accept?quest_id=10325", "\"Wait! Who's my race master?\""); MoveTo(-116672, 255526, -1428, moveDistance); MoveTo(-116677, 255492, -1428, moveDistance); MoveTo(-116722, 255389, -1429, moveDistance); MoveTo(-116920, 255455, -1339, moveDistance); MoveTo(-117251, 255572, -1298, moveDistance); MoveTo(-117593, 255412, -1298, moveDistance); TargetNpc("Cindet", 32148); Talk(); ClickAndWait("talk_select", "Quest"); MoveTo(-117593, 255412, -1298, moveDistance); MoveTo(-117236, 255520, -1298, moveDistance); MoveTo(-117063, 255501, -1298, moveDistance); MoveTo(-116692, 255428, -1431, moveDistance); MoveTo(-116671, 255506, -1428, moveDistance); TargetNpc("Gallint", 32980); Talk(); ClickAndWait("talk_select", "Quest"); ClickAndWait("quest_choice?choice=7&option=1", "[532502]"); ClearTargets(); ShowToClient("Q6", "Quest Searching for New Power [Elf] - Finished");
--[[-------------------------------------------------------------------- llex.lua: Lua 5.1 lexical analyzer in Lua This file is part of LuaSrcDiet, based on Yueliang material. Copyright (c) 2008 Kein-Hong Man <khman@users.sf.net> The COPYRIGHT file describes the conditions under which this software may be distributed. See the ChangeLog for more information. ----------------------------------------------------------------------]] --[[-------------------------------------------------------------------- -- NOTES: -- * This is a version of the native 5.1.x lexer from Yueliang 0.4.0, -- with significant modifications to handle LuaSrcDiet's needs: -- (1) llex.error is an optional error function handler -- (2) seminfo for strings include their delimiters and no -- translation operations are performed on them -- * ADDED shbang handling has been added to support executable scripts -- * NO localized decimal point replacement magic -- * NO limit to number of lines -- * NO support for compatible long strings (LUA_COMPAT_LSTR) -- * Please read technotes.txt for more technical details. ----------------------------------------------------------------------]] local c = _G local h = require "string" module "llex" local l = h.find local m = h.match local n = h.sub ---------------------------------------------------------------------- -- initialize keyword list, variables ---------------------------------------------------------------------- local w = {} for e in h.gmatch([[ and break do else elseif end false for function if in local nil not or repeat return then true until while]], "%S+") do w[e] = true end -- NOTE: see init() for module variables (externally visible): -- tok, seminfo, tokln local e, -- source stream r, -- name of source a, -- position of lexer i, -- buffer for strings s -- line number ---------------------------------------------------------------------- -- add information to token listing ---------------------------------------------------------------------- local function o(t, a) local e = #tok + 1 tok[e] = t seminfo[e] = a tokln[e] = s end ---------------------------------------------------------------------- -- handles line number incrementation and end-of-line characters ---------------------------------------------------------------------- local function d(t, h) local n = n local i = n(e, t, t) t = t + 1 -- skip '\n' or '\r' local e = n(e, t, t) if (e == "\n" or e == "\r") and (e ~= i) then t = t + 1 -- skip '\n\r' or '\r\n' i = i..e end if h then o("TK_EOL", i) end s = s + 1 a = t return t end ---------------------------------------------------------------------- -- initialize lexer for given source _z and source name _sourceid ---------------------------------------------------------------------- function init(i, t) e = i -- source r = t -- name of source a = 1 -- lexer's position in source s = 1 -- line number tok = {} -- lexed token list* seminfo = {} -- lexed semantic information list* tokln = {} -- line numbers for messages* -- (*) externally visible thru' module -------------------------------------------------------------------- -- initial processing (shbang handling) -------------------------------------------------------------------- local t, n, e, i = l(e, "^(#[^\r\n]*)(\r?\n?)") if t then -- skip first line a = a + #e o("TK_COMMENT", e) if #i > 0 then d(a, true) end end end ---------------------------------------------------------------------- -- returns a chunk name or id, no truncation for long names ---------------------------------------------------------------------- function chunkid() if r and m(r, "^[=@]") then return n(r, 2) -- remove first char end return "[string]" end ---------------------------------------------------------------------- -- formats error message and throws error -- * a simplified version, does not report what token was responsible ---------------------------------------------------------------------- function errorline(e, a) local t = error or c.error t(h.format("%s:%d: %s", chunkid(), a or s, e)) end local r = errorline ------------------------------------------------------------------------ -- count separators ("=") in a long string delimiter ------------------------------------------------------------------------ local function u(t) local i = n local n = i(e, t, t) t = t + 1 local o = #m(e, "=*", t) -- note, take the length t = t + o a = t return (i(e, t, t) == n) and o or (-o) - 1 end ---------------------------------------------------------------------- -- reads a long string or long comment ---------------------------------------------------------------------- local function f(h, s) local t = a + 1 -- skip 2nd '[' local n = n local o = n(e, t, t) if o == "\r" or o == "\n" then -- string starts with a newline? t = d(t) -- skip it end local o = t while true do local o, c, l = l(e, "([\r\n%]])", t) -- (long range) if not o then r(h and "unfinished long string" or "unfinished long comment") end t = o if l == "]" then -- delimiter test if u(t) == s then i = n(e, i, a) a = a + 1 -- skip 2nd ']' return i end t = a else -- newline i = i.."\n" t = d(t) end end--while end ---------------------------------------------------------------------- -- reads a string ---------------------------------------------------------------------- local function y(u) local t = a local s = l local h = n while true do local n, l, o = s(e, "([\n\r\\\"\'])", t) -- (long range) if n then if o == "\n" or o == "\r" then r("unfinished string") end t = n if o == "\\" then -- handle escapes t = t + 1 o = h(e, t, t) if o == "" then break end -- (EOZ error) n = s("abfnrtv\n\r", o, 1, true) ------------------------------------------------------ if n then -- special escapes if n > 7 then t = d(t) else t = t + 1 end ------------------------------------------------------ elseif s(o, "%D") then -- other non-digits t = t + 1 ------------------------------------------------------ else -- \xxx sequence local o, e, a = s(e, "^(%d%d?%d?)", t) t = e + 1 if a + 1 > 256 then -- UCHAR_MAX r("escape sequence too large") end ------------------------------------------------------ end--if p else t = t + 1 if o == u then -- ending delimiter a = t return h(e, i, t - 1) -- return string end end--if r else break -- (error) end--if p end--while r("unfinished string") end ------------------------------------------------------------------------ -- main lexer function ------------------------------------------------------------------------ function llex() local s = l local l = m while true do--outer local t = a -- inner loop allows break to be used to nicely section tests while true do--inner ---------------------------------------------------------------- local m, p, h = s(e, "^([_%a][_%w]*)", t) if m then a = t + #h if w[h] then o("TK_KEYWORD", h) -- reserved word (keyword) else o("TK_NAME", h) -- identifier end break -- (continue) end ---------------------------------------------------------------- local h, w, m = s(e, "^(%.?)%d", t) if h then -- numeral if m == "." then t = t + 1 end local u, d, i = s(e, "^%d*[%.%d]*([eE]?)", t) t = d + 1 if #i == 1 then -- optional exponent if l(e, "^[%+%-]", t) then -- optional sign t = t + 1 end end local i, t = s(e, "^[_%w]*", t) a = t + 1 local e = n(e, h, t) -- string equivalent if not c.tonumber(e) then -- handles hex test also r("malformed number") end o("TK_NUMBER", e) break -- (continue) end ---------------------------------------------------------------- local m, c, w, h = s(e, "^((%s)[ \t\v\f]*)", t) if m then if h == "\n" or h == "\r" then -- newline d(t, true) else a = c + 1 -- whitespace o("TK_SPACE", w) end break -- (continue) end ---------------------------------------------------------------- local h = l(e, "^%p", t) if h then i = t local d = s("-[\"\'.=<>~", h, 1, true) if d then -- two-level if block for punctuation/symbols -------------------------------------------------------- if d <= 2 then if d == 1 then -- minus local r = l(e, "^%-%-(%[?)", t) if r then t = t + 2 local h = -1 if r == "[" then h = u(t) end if h >= 0 then -- long comment o("TK_LCOMMENT", f(false, h)) else -- short comment a = s(e, "[\n\r]", t) or (#e + 1) o("TK_COMMENT", n(e, i, a - 1)) end break -- (continue) end -- (fall through for "-") else -- [ or long string local e = u(t) if e >= 0 then o("TK_LSTRING", f(true, e)) elseif e == -1 then o("TK_OP", "[") else r("invalid long string delimiter") end break -- (continue) end -------------------------------------------------------- elseif d <= 5 then if d < 5 then -- strings a = t + 1 o("TK_STRING", y(h)) break -- (continue) end h = l(e, "^%.%.?%.?", t) -- .|..|... dots -- (fall through) -------------------------------------------------------- else -- relational h = l(e, "^%p=?", t) -- (fall through) end end a = t + #h o("TK_OP", h) -- for other symbols, fall through break -- (continue) end ---------------------------------------------------------------- local e = n(e, t, t) if e ~= "" then a = t + 1 o("TK_OP", e) -- other single-char tokens break end o("TK_EOS", "") -- end of stream, return -- exit here ---------------------------------------------------------------- end--while inner end--while outer end return c.getfenv()
local M = { pinConfig = { m1a=8, m1b=7, m1e=3, m2a=4, m2b=6, m2e=5, aux=0 }, port=6666, blinkC=0 } function M.drive(m1, m2) if m1>0 then gpio.write(M.pinConfig.m1a,gpio.HIGH) gpio.write(M.pinConfig.m1b,gpio.LOW) pwm.setduty(M.pinConfig.m1e, m1) elseif m1<0 then gpio.write(M.pinConfig.m1a,gpio.LOW) gpio.write(M.pinConfig.m1b,gpio.HIGH) pwm.setduty(M.pinConfig.m1e, -m1) else gpio.write(M.pinConfig.m1a,gpio.HIGH) gpio.write(M.pinConfig.m1b,gpio.HIGH) pwm.setduty(M.pinConfig.m1e, 0) end if m2>0 then gpio.write(M.pinConfig.m2a,gpio.HIGH) gpio.write(M.pinConfig.m2b,gpio.LOW) pwm.setduty(M.pinConfig.m2e, m2) elseif m2<0 then gpio.write(M.pinConfig.m2a,gpio.LOW) gpio.write(M.pinConfig.m2b,gpio.HIGH) pwm.setduty(M.pinConfig.m2e, -m2) else gpio.write(M.pinConfig.m2a,gpio.HIGH) gpio.write(M.pinConfig.m2b,gpio.HIGH) pwm.setduty(M.pinConfig.m2e, 0) end end function M.aux(on) if on then gpio.write(M.pinConfig.aux, gpio.HIGH) else gpio.write(M.pinConfig.aux, gpio.LOW) end end function M.stop() if M.server then M.server:close() M.server = nil end end function M.blink(count, delay) M.blinkC = count if count>0 then M.aux(true) tmr.alarm(2,delay,tmr.ALARM_SINGLE, function() M.aux(false) tmr.alarm(3,delay,tmr.ALARM_SINGLE, function () M.blink(count-1, delay) end) end) end end function M.start() M.stop() for k,v in pairs(M.pinConfig) do gpio.mode(v, gpio.OUTPUT) gpio.write(v, gpio.LOW) end pwm.setup(M.pinConfig.m1e, 100, 0) pwm.setup(M.pinConfig.m2e, 100, 0) M.server = net.createServer(net.UDP) M.server:on("receive", function(srv, pl) local m1,m2,aux = pl:match("^A([0-9A-F][0-9A-F][0-9A-F])([0-9A-F][0-9A-F][0-9A-F])(%d)$") if m1 == nil then return end m1 = tonumber(m1, 16) m2 = tonumber(m2, 16) aux = tonumber(aux) if m1>2046 then m1=1023 else m1=m1-1023 end if m2>2046 then m2=1023 else m2=m2-1023 end M.drive(m1,m2) if M.blinkC == 0 then M.aux(aux ~= 0) end end) M.server:listen(M.port) end return M
--[[ This file contains the food object Soylent. This object looks like vegemite and moves around in a randomish pattern. Written by: Kilen Multop License: MIT License, see LICENSE file in this repo. --]] --[[ Description of Soylent: Soylent has the following parameters/members: x - x coordinate value y - y coordinate value pleasure - an inherited value, not used by Soylent persistence - used with speedx & speedy to determine movement. Persistence determines how long soylent moves in a particular direction speedx - the x distance moved each update. Can be any value between -1 and 1 speedy - the y distance moved each update. Can be any value between -1 and 1 --]] Soylent = {x = 500, y = 500, pleasure = 50, persistence = 100, speedx = .1, speedy = 0.1, vegemite=love.graphics.newImage("Vegemite-Jar-2013.jpg"), imgSpec = 1} --Constuctor for the Soylent class function Soylent:new (o) --if given a table, use it, otherwise assign an empty table to o local o = o or {} --set the metatable given o setmetatable(o, self) self.__index = self return o end function Soylent:loiter (envSpeed) --the next four lines reset direction, speed and distance whenever persistence gets low if (self.persistence < 1)then self.persistence = love.math.random(50,200) self.speedx = (love.math.random(-10,10))/10 self.speedy = (love.math.random(-10,10))/10 else --double check we aren't running into the window wall if((self.x + 1) >= love.graphics.getWidth() or (self.x - 1) < 1)then --go in opposite direction if you hit the wall self.speedx = -(self.speedx) end --double check we aren't running into the window wall if((self.y + 1) >= love.graphics.getHeight() or (self.y - 1) < 1)then --go in opposite direction if you hit the wall self.speedy = -(self.speedy) end --decrement persistence every time self moves self.persistence = self.persistence - 1*envSpeed --move x for speedx and y for speedy, multiply by environment speed. self.x = self.x + (self.speedx*envSpeed) self.y = self.y + (self.speedy*envSpeed) end end function Soylent:draw () --get the image from local directory, then draw it with our current x and y values love.graphics.draw(self.vegemite, self.x, self.y, 0, self.imgSpec, self.imgSpec) end return Soylent
kGorgeCost = 10 kLerkCost = 21 kFadeCost = 35 kOnosCost = 55 kMarineInitialIndivRes = 20 kAlienInitialIndivRes = 15 kPlayerResPerInterval = 0.1
local pcall = pcall local ngx_log = ngx.log local ERR = ngx.ERR local _M = {} do local multipart = require "multipart" local cjson = require "cjson.safe" local utils = require "kong.tools.utils" local str_find = string.find local str_format = string.format local ngx_req_get_post_args = ngx.req.get_post_args local ngx_req_get_body_data = ngx.req.get_body_data local MIME_TYPES = { form_url_encoded = 1, json = 2, xml = 3, multipart = 4, text = 5, html = 6, } local ERRORS = { no_ct = 1, [1] = "don't know how to parse request body (no Content-Type)", unknown_ct = 2, [2] = "don't know how to parse request body (" .. "unknown Content-Type '%s')", unsupported_ct = 3, [3] = "don't know how to parse request body (" .. "can't decode Content-Type '%s')", } _M.req_mime_types = MIME_TYPES _M.req_body_errors = ERRORS local MIME_DECODERS = { [MIME_TYPES.multipart] = function(content_type) local raw_body = ngx_req_get_body_data() if not raw_body then ngx_log(ERR, "could not read request body (ngx.req.get_body_data() ", "returned nil)") return {}, raw_body end local args = multipart(raw_body, content_type):get_all() return args, raw_body end, [MIME_TYPES.json] = function() local raw_body = ngx_req_get_body_data() if not raw_body then ngx_log(ERR, "could not read request body (ngx.req.get_body_data() ", "returned nil)") return {}, raw_body end local args, err = cjson.decode(raw_body) if err then ngx_log(ERR, "could not decode JSON body args: ", err) return {}, raw_body end return args, raw_body end, [MIME_TYPES.form_url_encoded] = function() local ok, res, err = pcall(ngx_req_get_post_args) if not ok or err then local msg = res and res or err ngx_log(ERR, "could not get body args: ", msg) return {} end -- don't read raw_body if not necessary -- if we called get_body_args(), we only want the parsed body return res end, } local function get_body_info() local content_type = ngx.var.http_content_type if not content_type or content_type == "" then ngx_log(ERR, ERRORS[ERRORS.no_ct]) return {}, ERRORS.no_ct end local req_mime if str_find(content_type, "multipart/form-data", nil, true) then req_mime = MIME_TYPES.multipart elseif str_find(content_type, "application/json", nil, true) then req_mime = MIME_TYPES.json elseif str_find(content_type, "application/www-form-urlencoded", nil, true) or str_find(content_type, "application/x-www-form-urlencoded", nil, true) then req_mime = MIME_TYPES.form_url_encoded elseif str_find(content_type, "text/plain", nil, true) then req_mime = MIME_TYPES.text elseif str_find(content_type, "text/html", nil, true) then req_mime = MIME_TYPES.html elseif str_find(content_type, "application/xml", nil, true) or str_find(content_type, "text/xml", nil, true) or str_find(content_type, "application/soap+xml", nil, true) then -- considering SOAP 1.1 (text/xml) and SOAP 1.2 (application/soap+xml) -- as XML only for now. req_mime = MIME_TYPES.xml end if not req_mime then -- unknown Content-Type ngx_log(ERR, str_format(ERRORS[ERRORS.unsupported_ct], content_type)) return {}, ERRORS.unknown_ct end if not MIME_DECODERS[req_mime] then -- known Content-Type, but cannot decode ngx_log(ERR, str_format(ERRORS[ERRORS.unsupported_ct], content_type)) return {}, ERRORS.unsupported_ct, nil, req_mime end -- decoded Content-Type local args, raw_body = MIME_DECODERS[req_mime](content_type) return args, nil, raw_body, req_mime end function _M.get_body_args() -- only return args return (get_body_info()) end function _M.get_body_info() local args, err_code, raw_body, req_mime = get_body_info() if not raw_body then -- if our body was form-urlencoded and read via ngx.req.get_post_args() -- we need to retrieve the raw body because it was not retrieved by the -- decoder raw_body = ngx_req_get_body_data() end return args, err_code, raw_body, req_mime end -- Obtain the unique node id for this node. do local node_id function _M.get_node_id() if node_id then return node_id end if ngx.get_phase() == "init" then error("API disabled in the context of init_by_lua", 2) end local shm = ngx.shared.kong local NODE_ID_KEY = "kong:node_id" local ok, err = shm:safe_add(NODE_ID_KEY, utils.uuid()) if not ok and err ~= "exists" then return nil, "failed to set 'node_id' in shm: " .. err end node_id, err = shm:get(NODE_ID_KEY) if err then return nil, "failed to get 'node_id' in shm: " .. err end if not node_id then return nil, "no 'node_id' set in shm" end return node_id end end end return _M
--[[ Brutallus.lua Author: Rewritten by Shorts ******************************** * * * The LUA++ Scripting Project * * * ******************************** This software is provided as free and open source by the staff of The LUA++ Scripting Project, in accordance with the AGPL license. This means we provide the software we have created freely and it has been thoroughly tested to work for the developers, but NO GUARANTEE is made it will work for you as well. Please give credit where credit is due, if modifying, redistributing and/or using this software. Thank you. ~~End of License Agreement -- LUA++ staff, March 26, 2008. ]] --[[Brutallus Script AI Brutallus yells: Bagh! Your magic is weak! Brutallus yells: Come try your luck! Brutallus yells: Puny lizard! Death is the only answer you'll find here! Brutallus yells: That was fun, but I still await a true challenge!]] function Brut_OnCombat(pUnit, Event) pUnit:SendChatMessage(14, 0, "Ah, more lambs to the slaughter!") pUnit:PlaySoundToSet(12463) pUnit:RegisterEvent("Combat_Talk", 30000, 0) --pUnit:RegisterEvent("Meteor_Slash", 60000, 0) pUnit:RegisterEvent("Burn", 70000, 0) pUnit:RegisterEvent("Stomp", 45000, 0) pUnit:RegisterEvent("Enrage", 360000, 1) end function Brut_OnLeaveCombat(pUnit, Event) pUnit:RemoveEvents() end function Brut_OnKilledTarget (pUnit, Event) local Choice = math.random(1, 3) if(Choice == 1) then pUnit:SendChatMessage(14, 0, "Perish, insect!") pUnit:PlaySoundToSet(12464) elseif(Choice == 2) then pUnit:SendChatMessage(14, 0, "You are meat!") pUnit:PlaySoundToSet(12465) elseif(Choice == 3) then pUnit:SendChatMessage(14, 0, "Too easy!") pUnit:PlaySoundToSet(12466) end end function Brut_OnDied(pUnit, Event) pUnit:SendChatMessage(14, 0, "Agghh! Well done! Now this gets... interesting...") pUnit:PlaySoundToSet(12471) pUnit:RemoveEvents() end function Enrage(pUnit, Event) pUnit:CastSpell(26662) pUnit:SendChatMessage(14, 0, "So much for a real challenge. Die!") pUnit:PlaySoundToSet(12470) end function Stomp(pUnit, Event) local stomptarget = pUnit:GetMainTank(); pUnit:FullCastSpellOnTarget(45185, stomptarget) stomptarget:RemoveAura(46394) end function Burn(pUnit, Event) pUnit:CastSpellOnTarget(46394, pUnit:GetRandomPlayer(0)) end --function Meteor_Slash(pUnit, Event) --pUnit:FullCastSpell(45150) --end function Combat_Talk(pUnit, Event) local Choice = math.random(1, 3) if(Choice == 1) then pUnit:SendChatMessage(14, 0, "I will crush you!") pUnit:PlaySoundToSet(12467) elseif(Choice == 2) then pUnit:SendChatMessage(14, 0, "Another day, another glorious battle!") pUnit:PlaySoundToSet(12468) elseif(Choice == 3) then pUnit:SendChatMessage(14, 0, "I live for this!") pUnit:PlaySoundToSet(12469) end end RegisterUnitEvent(24882, 1, "Brut_OnCombat") RegisterUnitEvent(24882, 2, "Brut_OnLeaveCombat") RegisterUnitEvent(24882, 3, "Brut_OnKilledTarget") RegisterUnitEvent(24882, 4, "Brut_OnDied")
-- big ol gameplay controller local CoreGameplay = {} local function Update(delta) end local function Draw() love.graphics.setColor(1, 1, 1, 1) TerminalVector:SetFont(28) love.graphics.printf("Title Card :O", 0, 100, 800, "center") end function CoreGameplay:Init() end function CoreGameplay:Uninit() end return CoreGameplay
Dec = luajava.bindClass('java.math.BigDecimal') Dec.mt={} function Dec.new( a ) setmetatable( a, Dec.mt ) return a end Dec.mt.__call = function(tb, key) { }
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] local UPDATE_RATE = 1 ZO_MapKeepSummary_Shared = ZO_Object:Subclass() function ZO_MapKeepSummary_Shared:New(...) local object = ZO_Object.New(self) object:Initialize(...) return object end function ZO_MapKeepSummary_Shared:Initialize(control) self.control = control control:SetHandler("OnUpdate", function(_, time) if(self.nextUpdate == nil or time > self.nextUpdate) then self:RefreshTimeDependentControls() self.nextUpdate = time + UPDATE_RATE end end) self.fragment = ZO_FadeSceneFragment:New(control) self.fragment:RegisterCallback("StateChange", function(oldState, newState) if(newState == SCENE_FRAGMENT_SHOWING) then self:RefreshAll() elseif(newState == SCENE_FRAGMENT_HIDDEN) then self.keepUpgradeObject = nil end end) local function IfShowing(f) if(self.fragment:IsShowing()) then f(self) end end local function IfShowingKeep(keepId, bgQueryType, f) if(self.keepUpgradeObject and keepId == self.keepUpgradeObject:GetKeep() and DoBattlegroundContextsIntersect(bgQueryType, self.keepUpgradeObject:GetBGQueryType())) then f(self) end end CALLBACK_MANAGER:RegisterCallback("OnWorldMapKeepChanged", function() IfShowing(self.RefreshAll) end) control:RegisterForEvent(EVENT_GUILD_NAME_AVAILABLE, function() IfShowing(self.RefreshGuildOwner) end) control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function(_, keepId, bgContext) IfShowingKeep(keepId, bgContext, self.RefreshAll) end) control:RegisterForEvent(EVENT_KEEP_GUILD_CLAIM_UPDATE, function(_, keepId, bgContext) IfShowingKeep(keepId, bgContext, self.RefreshGuildOwner) end) control:RegisterForEvent(EVENT_KEEP_INITIALIZED, function(_, keepId, bgContext) IfShowingKeep(keepId, bgContext, self.RefreshAll) end) control:RegisterForEvent(EVENT_KEEPS_INITIALIZED, function() IfShowing(self.RefreshAll) end) self.rowPool = ZO_ControlPool:New(self.rowLayout, control, "UpgradeRow") self.rowPool:SetCustomFactoryBehavior(function(control) control.allianceTexture = control:GetNamedChild("Alliance") end) end function ZO_MapKeepSummary_Shared:InitializeRows() self.rowPool:ReleaseAllObjects() local lastRow local keepId = self.keepUpgradeObject:GetKeep() local keepType = GetKeepType(keepId) for i = 1, self.keepUpgradeObject:GetNumUpgradeTypes() do local row = self.rowPool:AcquireObject(i) if(keepType == KEEPTYPE_KEEP) then self.keepUpgradeObject:SetResourceType(i) else self.keepUpgradeObject:SetUpgradePath(i) end row:GetNamedChild("ResourceName"):SetText(self.keepUpgradeObject:GetUpgradeTypeName()) if(lastRow) then row:SetAnchor(TOPLEFT, lastRow, BOTTOMLEFT, 0, 20) else row:SetAnchor(TOPLEFT, self.control:GetNamedChild("Alliance"), BOTTOMLEFT, 0, 37) end lastRow = row end end function ZO_MapKeepSummary_Shared:RefreshAll() self:RefreshData() self:RefreshAlliance() self:RefreshGuildOwner() self:RefreshTimeDependentControls() end function ZO_MapKeepSummary_Shared:GetFragment() return self.fragment end function ZO_MapKeepSummary_Shared:GetKeepUpgradeObject() -- stub end function ZO_MapKeepSummary_Shared:RefreshData() self.keepUpgradeObject = self:GetKeepUpgradeObject() self:InitializeRows() end function ZO_MapKeepSummary_Shared:RefreshAlliance() local alliance = self.keepUpgradeObject:GetAlliance() local allianceControl = self.control:GetNamedChild("Alliance") allianceControl.alliance = alliance allianceControl:SetTexture(GetLargeAllianceSymbolIcon(alliance)) end function ZO_MapKeepSummary_Shared:RefreshGuildOwner() local guildName = self.keepUpgradeObject:GetGuildOwner() if(guildName == "") then guildName = GetString(SI_KEEP_UNCLAIMED) end self.control:GetNamedChild("GuildOwner"):SetText(guildName) end function ZO_MapKeepSummary_Shared:GenerateRemainingTimeLabel(current, forNextLevel, resourceRate, level) if self.keepUpgradeObject:IsInputEnemyControlled() then return GetString(SI_KEEP_UPGRADE_ENEMY_CONTROLLED) elseif level >= GetKeepMaxUpgradeLevel(self.keepUpgradeObject:GetKeep()) then return GetString(SI_KEEP_UPGRADE_AT_MAX) elseif forNextLevel <= 0 or resourceRate <= 0 or current > forNextLevel then return GetString(SI_KEEP_UPGRADE_TIME_TO_NEXT_LEVEL_INVALID) else local timeRemaining = ((forNextLevel - current) / resourceRate) * 60 local timeText = ZO_FormatCountdownTimer(timeRemaining) return zo_strformat(SI_KEEP_UPGRADE_TIME_TO_NEXT_LEVEL, timeText) end end function ZO_MapKeepSummary_Shared:RefreshTimeDependentControls() local keepId = self.keepUpgradeObject:GetKeep() local keepType = GetKeepType(keepId) for i, row in ipairs(self.rowPool:GetActiveObjects()) do if(keepType == KEEPTYPE_KEEP) then self.keepUpgradeObject:SetResourceType(i) else self.keepUpgradeObject:SetUpgradePath(i) end if(keepType == KEEPTYPE_KEEP) then local resourceKeepId = GetResourceKeepForKeep(keepId, i) local alliance = GetKeepAlliance(resourceKeepId, self.keepUpgradeObject:GetBGQueryType()) row.allianceTexture:SetHidden(false) row.allianceTexture.alliance = alliance row.allianceTexture:SetTexture(GetLargeAllianceSymbolIcon(alliance)) else row.allianceTexture:SetHidden(true) end local level = self.keepUpgradeObject:GetUpgradeLevel() row:GetNamedChild("Level"):SetText(level) local current, forNextLevel = self.keepUpgradeObject:GetUpgradeLevelProgress(level) local resourceRate = self.keepUpgradeObject:GetRate() local remainingTimeText = self:GenerateRemainingTimeLabel(current, forNextLevel, resourceRate, level) row:GetNamedChild("TimeUntilNextLevel"):SetText(remainingTimeText) end end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] CW_KOREAN = Clockwork.lang:GetTable("Korean"); CW_KOREAN["ThirdPerson"] = "3인칭 시점"; CW_KOREAN["EnableThirdPerson"] = "3인칭 시점"; CW_KOREAN["EnableThirdPersonDesc"] = "플레이어가 3인칭 시점을 사용할 수 있는지에 대한 여부입니다."; CW_KOREAN["EnableThirdPersonView"] = "3인칭 시점 활성화"; CW_KOREAN["EnableThirdPersonViewDesc"] = "3인칭 시점을 사용하는지에 대한 여부입니다."; CW_KOREAN["BackPosition"] = "뒤 간격"; CW_KOREAN["BackPositionDesc"] = "시점이 캐릭터로 부터 얼마나 멀어질지에 대한 값입니다."; CW_KOREAN["RightPosition"] = "옆 위치"; CW_KOREAN["RightPositionDesc"] = "시점이 캐릭터로 부터 얼마나 옆으로 이동할지에 대한 값입니다."; CW_KOREAN["UpPosition"] = "윗 위치"; CW_KOREAN["UpPositionDesc"] = "시점이 캐릭터로 부터 얼마나 위 아래로 이동할지에 대한 값입니다.";
-- make generated variable nicer. set_variable_format "%s%d" -- define the 'bench' module c_module "bench" { use_globals = false, hide_meta_info = false, luajit_ffi = true, --luajit_ffi = false, luajit_ffi_load_cmodule = true, -- here we include the bindings file for each object into this module. subfiles { "bench/method_call.nobj.lua" } }
-- You can use the model search path to find models manually, or find other files. -- This function looks thruogh the model search path for the given file, and if it finds it, it returns the full path. print(vrjLua.findInModelSearchPath("assets/fonts/droid-fonts/DroidSans.ttf")) -- In this case, we're looking for a ttf (font) file that is bundled, but because you can modify the search path, you can find all kinds of things.
local format = {} function format:getType() return "raster" end function format:isSupported(file) local signature = file:read(2) return signature == "BM" end function format:decode(file) local function trailingZeroBits(bitmask) local copy = bitmask local bits = 0 while (copy & 1) == 0 do copy = copy >> 1 bits = bits + 1 if bits > 32 then return 0 end end return bits end -- color used for transparency local BG_COLOR = 0x000000 file:read(10) -- skip over unused data local pixelStart = string.unpack("<I4", file:read(4)) local dibSize = string.unpack("<I4", file:read(4)) local width = string.unpack("<i4", file:read(4)) local height = string.unpack("<i4", file:read(4)) file:read(2) -- color planes local bpp = string.unpack("<I2", file:read(2)) local bytes = math.ceil(bpp / 8) local compressionMethod = string.unpack("<I4", file:read(4)) file:read(20) -- read unused data local redBitMask = 0x000000FF local greenBitMask = 0x0000FF00 local blueBitMask = 0x00FF0000 local alphaBitMask = 0xFF000000 local redShift = 0 local greenShift = 8 local blueShift = 16 local alphaShift = 24 if dibSize == 124 and compressionMethod == 3 then -- BITMAPV5HEADER and BI_BITFIELDS redBitMask = string.unpack(">I4", file:read(4)) greenBitMask = string.unpack(">I4", file:read(4)) blueBitMask = string.unpack(">I4", file:read(4)) alphaBitMask = string.unpack(">I4", file:read(4)) redShift = trailingZeroBits(redBitMask) greenShift = trailingZeroBits(greenBitMask) blueShift = trailingZeroBits(blueBitMask) alphaShift = trailingZeroBits(alphaBitMask) end file:seek("set", pixelStart) local pixels = {} for j=height, 1, -1 do for i=1, width do local pixel = string.unpack(">I" .. bytes, file:read(bytes)) local a = (bpp == 24 and 255) or (pixel & alphaBitMask) >> alphaShift local r = (pixel & redBitMask) >> redShift local g = (pixel & greenBitMask) >> greenShift local b = (pixel & blueBitMask) >> blueShift --if opts["grayscale"] then -- local avg = math.floor((0.2126*r + 0.7152*g + 0.0722*b)) -- r = avg; g = avg; b = avg; --end if a < 128 and alphaBitMask ~= 0 then -- atleast semi-transparent r = (BG_COLOR >> 16) & 0xFF g = (BG_COLOR >> 8) & 0xFF b = BG_COLOR & 0xFF end local rgb = (r << 16) | (g << 8) | b if not pixels[i] then pixels[i] = {} end pixels[(j-1)*width + i] = rgb end if width*bytes % 4 ~= 0 then file:read(4 - width*bytes % 4) end end return { width = width, height = height, pixels = pixels } end return format
if script.Parent.className ~= "HopperBin" then local H = Instance.new("HopperBin") H.Parent = game:service("Players").xSoulStealerx.Backpack H.Name = "Tornado" script.Parent = H end plr=game.Players.xSoulStealerx sp=script.Parent tab = {} function Clicked(Mouse) local hitta = Mouse.Hit for size = 1, 10, 0.2 do p = Instance.new("Part") p.Parent = game.Workspace p.Anchored = true p.Size = Vector3.new(size,0,size) p.CFrame = CFrame.new(hitta.p.X, hitta.p.Y + size, hitta.p.Z) * CFrame.Angles(0,size,0) table.insert(tab, p) wait() end end function UnClicked(Mouse) for i=1, #tab do tab[i].Parent = nil tab[i]:remove() end end function onKeyDown(key) end function Selected(Mouse) Mouse.KeyDown:connect(onKeyDown) Mouse.Button1Down:connect(function()Clicked(Mouse)end) Mouse.Button1Up:connect(function()UnClicked(Mouse)end) end function Deselected(Mouse) end sp.Selected:connect(Selected) sp.Deselected:connect(Deselected)
local C_MECH = 0 local napisy = { {2654.35,1218.05,11.48, 0, 0}, -- LV } for i,v in ipairs(napisy) do v.d3text = createElement("ctext") setElementPosition(v.d3text,v[1],v[2],v[3]+0.4) setElementData(v.d3text,"ctext","Ilość mechaników:"..C_MECH.."/5") setElementData(v.d3text,"f:text",5) setElementDimension(v.d3text,v[5]) setElementInterior(v.d3text,v[4]) end local col_warsztat = createColCuboid(2617.24, 1163.43, 9.57,60.25,79.75,50) function startPlayerDuty() local nick = getPlayerName(source) if (getElementData(source,"duty:mechanik")) then local newNick = getElementData(source,"duty:nick") removeElementData(source,"duty:mechanik") removeElementData(source,"faction:id") local idskin = getElementData(source,"skin:last") setElementModel(source,tonumber(idskin)) setPlayerName(source,newNick) -- tutaj wystepuje blad z zmiana nicku! setPlayerNametagColor(source,math.random(0,255),math.random(0,255),math.random(0,255)) C_MECH = C_MECH - 1 if C_MECH < 0 then C_MECH = 0 end exports['psz-frakcje']:updateAllTxt(5,C_MECH) removeElementData(source,"duty:nick") removeElementData(source,"skin:last") outputChatBox("* Zakończyłeś pracę mechanika.",source) else if (getElementData(source,"duty:policja")) or (getElementData(source,"duty:strazak")) or (getElementData(source,"duty:lekarz")) or (getElementData(source,"duty:cnn")) then outputChatBox("* Aktualnie pełnisz funkcję w innej pracy, zakończ pracę i wtedy rozpocznij kolejną.",source) return false end if C_MECH>= 5 then return end setElementData(source,"duty:mechanik",true) setElementData(source,"duty:nick",nick) local skinid = getElementModel(source) setElementData(source,"skin:last",tonumber(skinid)) setElementData(source,"faction:id",tonumber(5)) setElementModel(source,50) setPlayerNametagColor(source,math.random(0,255),147,math.random(0,150)) string.gsub(nick,"|MECH|","") setPlayerName(source,"|MECH|"..nick) outputChatBox("* Rozpoczynasz pracę jako mechanik.",source) C_MECH = C_MECH + 1 exports['psz-frakcje']:updateAllTxt(5,C_MECH) end end addEvent("onPlayerRequestJoinMechanik",true) addEventHandler("onPlayerRequestJoinMechanik",root, startPlayerDuty) function onPlayerQuitDuty() if getElementData(source,"duty:mechanik") then C_MECH = C_MECH - 1 exports['psz-frakcje']:updateAllTxt(5,C_MECH) end end addEventHandler ( "onPlayerQuit", getRootElement(), onPlayerQuitDuty) function onPlayerLeavePlace(thePlayer) if getElementData(thePlayer,"duty:mechanik") then removeElementData(thePlayer,"duty:mechanik") outputChatBox("Opuściłeś teren warsztatu, zostałeś wyrzucony z pracy.",thePlayer,255,0,0) setPlayerName(thePlayer,getElementData(thePlayer,"duty:nick")) setPlayerNametagColor(thePlayer,math.random(0,255),math.random(0,255),math.random(0,255)) setElementModel(thePlayer,getElementData(thePlayer,"skin:last")) removeElementData(thePlayer,"duty:nick") removeElementData(thePlayer,"skin:last") removeElementData(thePlayer,"faction:id") C_MECH = C_MECH - 1 if C_MECH < 0 then C_MECH = 0 end exports['psz-frakcje']:updateAllTxt(5,C_MECH) end if getElementType(thePlayer) == "vehicle" then local occupants = getVehicleOccupants(thePlayer) for seat, player in pairs(occupants) do if (player and getElementType(player) == "player") then if getElementData(player,"duty:mechanik") then removeElementData(player,"duty:mechanik") outputChatBox("Opuściłeś teren warsztatu, zostałeś wyrzucony z pracy.",player,255,0,0) setPlayerName(player,getElementData(player,"duty:nick")) setPlayerNametagColor(player,math.random(0,255),math.random(0,255),math.random(0,255)) setElementModel(player,getElementData(player,"skin:last")) removeElementData(player,"duty:nick") removeElementData(player,"skin:last") removeElementData(player,"faction:id") C_MECH = C_MECH - 1 if C_MECH < 0 then C_MECH = 0 end exports['psz-frakcje']:updateAllTxt(5,C_MECH) end end end end end addEventHandler("onColShapeLeave",col_warsztat,onPlayerLeavePlace)
function typeof(obj) local t = type(obj) if t == "table" then if type(obj.__name) == "string" then return obj.__name end elseif t == "userdata" then local mt = getmetatable(obj) if mt ~= nil and type(mt.__name) == "string" then return mt.__name end end return t end function serialize(obj) local mfile = io.newMemoryFile() local writer = io.newWriter(mfile) local classname = typeof(obj) local class = _G[classname] if class == nil or class.__serialize == nil then -- object not serializable error("objects of type '"..classname.."' not serializable") end local objdata = class.__serialize(obj) -- write class name writer:writeUint32(#classname) writer:writeString(classname) -- write object data writer:writeUint32(#objdata) writer:writeBytes(objdata) return mfile:copyBuffer() end function deserialize(data) local mfile = io.newMemoryFile(data) local reader = io.newReader(mfile) -- read class name local classname = reader:readString(reader:readUint32()) -- read object data local objdata = reader:readBytes(reader:readUint32()) assert(#classname > 0 and not mfile.eof) local class = _G[classname] assert(class ~= nil and class.__deserialize ~= nil) return class.__deserialize(objdata) end
local gears = require("gears") local gfs = require("gears.filesystem") local theme_assets = require("beautiful.theme_assets") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi local wibox = require("wibox") local themes_path = gfs.get_themes_dir() local theme = dofile(themes_path .. "default/theme.lua") theme.layoutlist_shape_selected = function(cr, w, h) gears.shape.rounded_rect(cr, w, h, 4) end theme.layoutlist_bg_selected = theme.lighter_bg theme.font_name = "Iosevka " theme.icon_font_name = "Iosevka " theme.font = theme.font_name .. "Medium 15" theme.title_font = theme.font_name .. "Medium 15" theme.icon_font = "Material Icons " theme.icon_theme = "Papirus-Dark" theme.awesome_icon = theme_assets.awesome_icon(dpi(30), theme.xbackground, theme.xforeground) theme.xbackground = "#181c14" theme.xforeground = "#D9D7D6" theme.xcolor0 = "#1C252C" theme.xcolor1 = "#DF5B61" theme.xcolor2 = "#78B892" theme.xcolor3 = "#DE8F78" theme.xcolor4 = "#6791C9" theme.xcolor5 = "#BC83E3" theme.xcolor6 = "#67AFC1" theme.xcolor7 = "#D9D7D6" theme.xcolor8 = "#484E5B" theme.xcolor9 = "#F16269" theme.xcolor10 = "#8CD7AA" theme.xcolor11 = "#E9967E" theme.xcolor12 = "#79AAEB" theme.xcolor13 = "#C488EC" theme.xcolor14 = "#7ACFE4" theme.xcolor15 = "#E5E5E5" theme.darker_bg = "#181c14" theme.lighter_bg = "#162026" theme.transparent = "#00000000" theme.foreground = "#ffffff" theme.foreground1 = "#D8DEE9" theme.foreground2 = "#C8CED9" theme.background = "#1c1b22" theme.background1 = "#282c34" theme.background2 = "#3C3B47" theme.black = "#1C252C" theme.red = "#DF5B61" theme.green = "#78B892" theme.orange = "#DE8F78" theme.blue = "#6791C9" theme.purple = "#BC83E3" theme.sky = "#67AFC1" theme.white = "#D9D7D6" theme.gray = "#484E5B" theme.taglist_fg_focus = theme.xcolor12 theme.fg_normal = theme.foreground theme.titlebar_bg = theme.darker_bg theme.useless_gap = dpi(4) theme.border_width = dpi(0) theme.oof_border_width = dpi(0) theme.border_color_marked = theme.titlebar_bg theme.border_color_active = theme.titlebar_bg theme.border_color_normal = theme.titlebar_bg theme.border_color_new = theme.titlebar_bg theme.border_color_urgent = theme.titlebar_bg theme.border_color_floating = theme.titlebar_bg theme.border_color_maximized = theme.titlebar_bg theme.border_color_fullscreen = theme.titlebar_bg theme.border_radius = dpi(6) local taglist_square_size = dpi(0) theme.taglist_squares_sel = theme_assets.taglist_squares_sel(taglist_square_size, theme.fg_normal) theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(taglist_square_size, theme.fg_normal) theme.taglist_fg_focus = theme.blue theme.taglist_bg_focus = theme.blue theme.taglist_bg_occupied = theme.background1 theme.taglist_fg_urgent = theme.blue theme.taglist_bg_urgent = theme.background1 theme.taglist_bg_empty = theme.background1 theme.wallpaper = ".xmonad/wallpapers/大鱼海棠8.jpg" theme.pfp = gears.surface.load_uncached(".config/eww/images/profile.jpg") theme.systray_icon_spacing = 4 theme.bg_systray = theme.background2 --[[ Bling theme variables template This file has all theme variables of the bling module. Every variable has a small comment on what it does. You might just want to copy that whole part into your theme.lua and start adjusting from there. --]] -- window swallowing theme.dont_swallow_classname_list = { "firefox", "Gimp" } -- list of class names that should not be swallowed theme.dont_swallow_filter_activated = true -- whether the filter above should be active -- flash focus theme.flash_focus_start_opacity = 0.6 -- the starting opacity theme.flash_focus_step = 0.01 -- the step of animation -- playerctl signal theme.playerctl_backend = "playerctl_cli" -- backend to use theme.playerctl_ignore = {} -- list of players to be ignored theme.playerctl_player = {} -- list of players to be used in priority order theme.playerctl_update_on_activity = true -- whether to prioritize the most recently active players or not theme.playerctl_position_update_interval = 1 -- the update interval for fetching the position from playerctl -- tabbed theme.tabbed_spawn_in_tab = false -- whether a new client should spawn into the focused tabbing container -- tabbar general theme.tabbar_ontop = false theme.tabbar_radius = 0 -- border radius of the tabbar theme.tabbar_style = "default" -- style of the tabbar ("default", "boxes" or "modern") theme.tabbar_font = "Sans 11" -- font of the tabbar theme.tabbar_size = 40 -- size of the tabbar theme.tabbar_position = "top" -- position of the tabbar theme.tabbar_bg_normal = "#000000" -- background color of the focused client on the tabbar theme.tabbar_fg_normal = "#ffffff" -- foreground color of the focused client on the tabbar theme.tabbar_bg_focus = "#1A2026" -- background color of unfocused clients on the tabbar theme.tabbar_fg_focus = theme.blue -- foreground color of unfocused clients on the tabbar theme.tabbar_bg_focus_inactive = nil -- background color of the focused client on the tabbar when inactive theme.tabbar_fg_focus_inactive = nil -- foreground color of the focused client on the tabbar when inactive theme.tabbar_bg_normal_inactive = nil -- background color of unfocused clients on the tabbar when inactive theme.tabbar_fg_normal_inactive = nil -- foreground color of unfocused clients on the tabbar when inactive theme.tabbar_disable = false -- disable the tab bar entirely -- mstab theme.mstab_bar_disable = false -- disable the tabbar theme.mstab_bar_ontop = false -- whether you want to allow the bar to be ontop of clients theme.mstab_dont_resize_slaves = false -- whether the tabbed stack windows should be smaller than the -- currently focused stack window (set it to true if you use -- transparent terminals. False if you use shadows on solid ones theme.mstab_bar_padding = "default" -- how much padding there should be between clients and your tabbar -- by default it will adjust based on your useless gaps. -- If you want a custom value. Set it to the number of pixels (int) theme.mstab_border_radius = 0 -- border radius of the tabbar theme.mstab_bar_height = 40 -- height of the tabbar theme.mstab_tabbar_position = "top" -- position of the tabbar (mstab currently does not support left,right) theme.mstab_tabbar_style = "default" -- style of the tabbar ("default", "boxes" or "modern") -- defaults to the tabbar_style so only change if you want a -- different style for mstab and tabbed -- the following variables are currently only for the "modern" tabbar style theme.tabbar_color_close = "#f9929b" -- chnges the color of the close button theme.tabbar_color_min = "#fbdf90" -- chnges the color of the minimize button theme.tabbar_color_float = "#ccaced" -- chnges the color of the float button -- tag preview widget theme.tag_preview_widget_border_radius = 16 -- Border radius of the widget (With AA) theme.tag_preview_client_border_radius = 16 -- Border radius of each client in the widget (With AA) theme.tag_preview_client_opacity = 1 -- Opacity of each client theme.tag_preview_client_bg = theme.background -- The bg color of each client theme.tag_preview_client_border_color = theme.xcolor12 -- The border color of each client theme.tag_preview_client_border_width = 2 -- The border width of each client theme.tag_preview_widget_bg = theme.background -- The bg color of the widget theme.tag_preview_widget_border_color = theme.blue -- The border color of the widget theme.tag_preview_widget_border_width = 3 -- The border width of the widget theme.tag_preview_widget_margin = 2 -- The margin of the widget -- task preview widget theme.task_preview_widget_border_radius = 0 -- Border radius of the widget (With AA) theme.task_preview_widget_bg = theme.background -- The bg color of the widget theme.task_preview_widget_border_color = theme.foreground2 -- The border color of the widget theme.task_preview_widget_border_width = 3 -- The border width of the widget theme.task_preview_widget_margin = 0 -- The margin of the widget -- tabbed misc widget(s) theme.bling_tabbed_misc_titlebar_indicator = { layout_spacing = dpi(4), icon_size = dpi(20), icon_margin = dpi(4), bg_color_focus = theme.background2, bg_color = "#00000000", icon_shape = function(cr, w, h) gears.shape.rounded_rect(cr, w, h, 0) end, layout = wibox.layout.fixed.horizontal, } theme.window_switcher_widget_bg = theme.background .. "c0" -- The bg color of the widget theme.window_switcher_widget_border_width = 3 -- The border width of the widget theme.window_switcher_widget_border_radius = 8 -- The border radius of the widget theme.window_switcher_widget_border_color = theme.background2 -- The border color of the widget theme.window_switcher_clients_spacing = 20 -- The space between each client item theme.window_switcher_client_icon_horizontal_spacing = 5 -- The space between client icon and text theme.window_switcher_client_width = 300 -- The width of one client widget theme.window_switcher_client_height = 500 -- The height of one client widget theme.window_switcher_client_margins = 10 -- The margin between the content and the border of the widget theme.window_switcher_thumbnail_margins = 10 -- The margin between one client thumbnail and the rest of the widget theme.thumbnail_scale = false -- If set to true, the thumbnails fit policy will be set to "fit" instead of "auto" theme.window_switcher_name_margins = 10 -- The margin of one clients title to the rest of the widget theme.window_switcher_name_valign = "top" -- How to vertically align one clients title theme.window_switcher_name_forced_width = 400 -- The width of one title theme.window_switcher_name_font = theme.font_name -- The font of all titles theme.window_switcher_name_normal_color = "#ffffff" -- The color of one title if the client is unfocused theme.window_switcher_name_focus_color = theme.foreground2 -- The color of one title if the client is focused theme.window_switcher_icon_valign = "top" -- How to vertically align the one icon theme.window_switcher_icon_width = 32 -- The width of one icon theme.progressbar_bg = theme.background2 theme.progressbar_fg = theme.foreground -- theme.progressbar_shape = gears.shape.rounded_bar theme.progressbar_border_color = theme.background2 theme.progressbar_border_width = 0 theme.progressbar_bar_shape = gears.shape.rounded_bar theme.progressbar_bar_border_width = 1 theme.progressbar_bar_border_color = theme.foreground theme.progressbar_margins = 1 theme.progressbar_paddings = 1 return theme
local vs = [[ VK_UNIFORM_BINDING(0) uniform PerView { mat4 u_view_matrix; mat4 u_projection_matrix; vec4 u_camera_pos; vec4 u_time; }; VK_UNIFORM_BINDING(1) uniform PerRenderer { mat4 u_model_matrix; }; layout(location = 0) in vec4 i_vertex; layout(location = 2) in vec2 i_uv; VK_LAYOUT_LOCATION(0) out vec2 v_uv; VK_LAYOUT_LOCATION(1) out vec4 v_time; void main() { mat4 model_matrix = u_model_matrix; gl_Position = i_vertex * model_matrix * u_view_matrix * u_projection_matrix; v_uv = i_uv; v_time = u_time; vk_convert(); } ]] local fs = [[ precision highp float; VK_SAMPLER_BINDING(0) uniform sampler2D _MainTex; VK_UNIFORM_BINDING(4) uniform PerMaterialFragment { vec4 _Amplitude; vec4 _Speed; }; VK_LAYOUT_LOCATION(0) in vec2 v_uv; VK_LAYOUT_LOCATION(1) in vec4 v_time; layout(location = 0) out vec4 o_color; void main() { vec2 d = _Speed.xy * v_time.y; vec4 c = texture(_MainTex, v_uv + d); c.rgb = c.rgb * _Amplitude.x; o_color = c; } ]] --[[ Cull Back | Front | Off ZTest Less | Greater | LEqual | GEqual | Equal | NotEqual | Always ZWrite On | Off SrcBlendMode DstBlendMode One | Zero | SrcColor | SrcAlpha | DstColor | DstAlpha | OneMinusSrcColor | OneMinusSrcAlpha | OneMinusDstColor | OneMinusDstAlpha CWrite On | Off Queue Background | Geometry | AlphaTest | Transparent | Overlay LightMode None | Forward ]] local rs = { Cull = Off, ZTest = LEqual, ZWrite = Off, SrcBlendMode = SrcAlpha, DstBlendMode = OneMinusSrcAlpha, CWrite = On, Queue = Transparent, } local pass = { vs = vs, fs = fs, rs = rs, uniforms = { { name = "PerView", binding = 0, members = { { name = "u_view_matrix", size = 64, }, { name = "u_projection_matrix", size = 64, }, { name = "u_camera_pos", size = 16, }, { name = "u_time", size = 16, }, }, }, { name = "PerRenderer", binding = 1, members = { { name = "u_model_matrix", size = 64, }, }, }, { name = "PerMaterialFragment", binding = 4, members = { { name = "_Amplitude", size = 16, }, { name = "_Speed", size = 16, }, }, }, }, samplers = { { name = "PerMaterialFragment", binding = 4, samplers = { { name = "_MainTex", binding = 0, }, }, }, }, } -- return pass array return { pass }
return function() local neogit = safe_require 'neogit' if not neogit then return end neogit.setup { disable_signs = false, disable_context_highlighting = false, disable_commit_confirmation = false, -- customize displayed signs signs = { -- { CLOSED, OPENED } section = { '>', 'v' }, item = { '>', 'v' }, hunk = { '', '' }, }, integrations = { diffview = true }, } end
local class = require 'lib.middleclass' local anim8 = require 'lib.anim8' local Entity = require 'entities.entity' local Pickup = class('Pickup', Entity) function Pickup:initialize(name, drawable) self.kind = self.kind or "pickup" self.name = name or "Pickup" self.drawable = drawable Entity.initialize(self, name, drawable) end ---- SPAWN ---- function Pickup:spawn(bumpWorld, x, y) Entity.spawn(self, bumpWorld, x, y) end ---- UPDATE ---- function Pickup:update(dt) end return Pickup
local ObjectManager = require("managers.object.object_manager") local QuestManager = require("managers.quest.quest_manager") villageWhipPhase2ConvoHandler = conv_handler:new {} function villageWhipPhase2ConvoHandler:getInitialScreen(pPlayer, pNpc, pConvTemplate) local convoTemplate = LuaConversationTemplate(pConvTemplate) if (VillageJediManagerTownship:getCurrentPhase() ~= 2 or not VillageJediManagerCommon.isVillageEligible(pPlayer)) then return convoTemplate:getScreen("intro_not_eligible") elseif (readData(SceneObject(pPlayer):getObjectID() .. ":failedWhipPhase2") == 1) then return convoTemplate:getScreen("intro_quest_failed") elseif (QuestManager.hasCompletedQuest(pPlayer, QuestManager.quests.FS_REFLEX_FETCH_QUEST_04)) then return convoTemplate:getScreen("intro_quest_completed") elseif (QuestManager.hasActiveQuest(pPlayer, QuestManager.quests.FS_REFLEX_FETCH_QUEST_00) and not QuestManager.hasActiveQuest(pPlayer, QuestManager.quests.FS_REFLEX_FETCH_QUEST_03)) then return convoTemplate:getScreen("intro_quest_inprogress") elseif (QuestManager.hasActiveQuest(pPlayer, QuestManager.quests.FS_REFLEX_FETCH_QUEST_03) and not self:hasSupplies(pPlayer)) then return convoTemplate:getScreen("intro_quest_inprogress") elseif (QuestManager.hasActiveQuest(pPlayer, QuestManager.quests.FS_REFLEX_FETCH_QUEST_03) and self:hasSupplies(pPlayer) and FsReflex2:getFetchCount(pPlayer) < 5) then return convoTemplate:getScreen("intro_quest_continue") elseif (QuestManager.hasActiveQuest(pPlayer, QuestManager.quests.FS_REFLEX_FETCH_QUEST_03) and self:hasSupplies(pPlayer) and FsReflex2:getFetchCount(pPlayer) == 5) then return convoTemplate:getScreen("intro_quest_completed") elseif (VillageJediManagerCommon.hasCompletedQuestThisPhase(pPlayer)) then return convoTemplate:getScreen("intro_completed_other_quest") elseif (VillageJediManagerCommon.hasActiveQuestThisPhase(pPlayer)) then return convoTemplate:getScreen("intro_has_other_quest") else return convoTemplate:getScreen("intro") end end function villageWhipPhase2ConvoHandler:hasSupplies(pPlayer) local pInventory = CreatureObject(pPlayer):getSlottedObject("inventory") if pInventory == nil then return false end local pSupplies = getContainerObjectByTemplate(pInventory, "object/tangible/item/quest/force_sensitive/fs_reflex_supply_crate.iff", false) return pSupplies ~= nil end function villageWhipPhase2ConvoHandler:runScreenHandlers(pConvTemplate, pPlayer, pNpc, selectedOption, pConvScreen) local screen = LuaConversationScreen(pConvScreen) local screenID = screen:getScreenID() local pConvScreen = screen:cloneScreen() local clonedConversation = LuaConversationScreen(pConvScreen) if (screenID == "here_is_location") then VillageJediManagerCommon.setActiveQuestThisPhase(pPlayer, VILLAGE_PHASE2_WHIP) FsReflex2:setFetchCount(pPlayer, 0) FsReflex2:startQuest(pPlayer) elseif (screenID == "intro_quest_failed" or screenID == "beacons_not_reliable") then FsReflex2:restartQuest(pPlayer) elseif ((screenID == "intro_quest_completed" or screenID == "intro_quest_continue") and FsReflex2:getFetchCount(pPlayer) < 6 and self:hasSupplies(pPlayer)) then local pInventory = CreatureObject(pPlayer):getSlottedObject("inventory") if pInventory ~= nil then local pSupplies = getContainerObjectByTemplate(pInventory, "object/tangible/item/quest/force_sensitive/fs_reflex_supply_crate.iff", false) if (pSupplies ~= nil) then SceneObject(pSupplies):destroyObjectFromWorld() SceneObject(pSupplies):destroyObjectFromDatabase() end end FsReflex2:completeSupplyFetch(pPlayer) if (screenID == "intro_quest_continue") then local fetchCount = FsReflex2:getFetchCount(pPlayer) clonedConversation:setDialogTextDI(6 - fetchCount) FsReflex2:startNextFetch(pPlayer) end end return pConvScreen end
-- Encapsulated Git functionality module ("dist.git", package.seeall) require "git" local sys = require "dist.sys" local cfg = require "dist.config" -- Clone the repository from url to dest_dir function clone(repository_url, dest_dir, depth, branch) assert(type(repository_url) == "string", "git.clone: Argument 'repository_url' is not a string.") assert(type(dest_dir) == "string", "git.clone: Argument 'dest_dir' is not a string.") dest_dir = sys.abs_path(dest_dir) local command = "git clone " .. repository_url if depth then assert(type(depth) == "number", "git.clone: Argument 'depth' is not a number.") command = command .. " --depth " .. depth end if branch then assert(type(branch) == "string", "git.clone: Argument 'branch' is not a string.") command = command .. " -b " .. branch end command = command .. " " .. sys.quote(dest_dir) if sys.exists(dest_dir) then sys.delete(dest_dir) end sys.make_dir(dest_dir) -- change the current working directory to dest_dir local prev_current_dir = sys.current_dir() sys.change_dir(dest_dir) -- execute git clone if not cfg.debug then command = command .. " -q " end local ok, err = sys.exec(command) -- change the current working directory back sys.change_dir(prev_current_dir) return ok, err end -- Return table of all refs of the remote repository at the 'git_url'. Ref_type can be "tags" or "heads". local function get_remote_refs(git_url, ref_type) assert(type(git_url) == "string", "git.get_remote_refs: Argument 'git_url' is not a string.") assert(type(ref_type) == "string", "git.get_remote_refs: Argument 'ref_type' is not a string.") assert(ref_type == "tags" or ref_type == "heads", "git.get_remote_refs: Argument 'ref_type' is not \"tags\" or \"heads\".") local refs = {} local ok, refs_or_err = pcall(git.protocol.remotes, git_url) if not ok then return nil, "Error getting refs of the remote repository '" .. git_url .. "': " .. refs_or_err end for ref, sha in pairs(refs_or_err) do if ref:match("%S+/" .. ref_type .. "/%S+") and not ref:match("%^{}") then table.insert(refs, ref:match("%S+/" .. ref_type .. "/(%S+)")) end end return refs end -- Return table of all tags of the repository at the 'git_url' function get_remote_tags(git_url) return get_remote_refs(git_url, "tags") end -- Return table of all branches of the repository at the 'git_url' function get_remote_branches(git_url) return get_remote_refs(git_url, "heads") end -- Checkout specified ref in specified git_repo_dir function checkout_ref(ref, git_repo_dir, orphaned) git_repo_dir = git_repo_dir or sys.current_dir() orphaned = orphaned or false assert(type(ref) == "string", "git.checkout_ref: Argument 'ref' is not a string.") assert(type(git_repo_dir) == "string", "git.checkout_ref: Argument 'git_repo_dir' is not a string.") assert(type(orphaned) == "boolean", "git.checkout_ref: Argument 'orphaned' is not a boolean.") git_repo_dir = sys.abs_path(git_repo_dir) local command = "git checkout " if orphaned then command = command .. " --orphan " end command = command .. " " .. ref .. " -f" if not cfg.debug then command = command .. " -q " end local ok, err if git_repo_dir ~= sys.current_dir() then local prev_current_dir = sys.current_dir() sys.change_dir(git_repo_dir) ok, err = sys.exec(command) sys.change_dir(prev_current_dir) else ok, err = sys.exec(command) end return ok, err end -- Checkout specified sha in specified git_repo_dir function checkout_sha(sha, git_repo_dir) git_repo_dir = git_repo_dir or sys.current_dir() assert(type(sha) == "string", "git.checkout_sha: Argument 'sha' is not a string.") assert(type(git_repo_dir) == "string", "git.checkout_sha: Argument 'git_repo_dir' is not a string.") git_repo_dir = sys.abs_path(git_repo_dir) local dir_changed, prev_current_dir if git_repo_dir ~= sys.current_dir() then prev_current_dir = sys.current_dir() sys.change_dir(git_repo_dir) dir_changed = true end local ok, repo_or_err = pcall(git.repo.open, git_repo_dir) if not ok then return nil, "Error when opening the git repository '" .. git_repo_dir .. "': " .. repo_or_err end local err ok, err = pcall(repo_or_err.checkout, repo_or_err, sha, git_repo_dir) if not ok then return nil, "Error when checking out the sha '" .. sha .. "' in the git repository '" .. git_repo_dir .. "': " .. err end repo_or_err:close() if dir_changed then sys.change_dir(prev_current_dir) end return true end -- Create an empty git repository in given directory. function init(dir) dir = dir or sys.current_dir() assert(type(dir) == "string", "git.init: Argument 'dir' is not a string.") dir = sys.abs_path(dir) -- create the 'dir' first, since it causes 'git init' to fail on Windows -- when the parent directory of 'dir' doesn't exist local ok, err = sys.make_dir(dir) if not ok then return nil, err end local command = "git init " .. dir if not cfg.debug then command = command .. " -q " end return sys.exec(command) end -- Add all files in the 'repo_dir' to the git index. The 'repo_dir' must be -- in the initialized git repository. function add_all(repo_dir) repo_dir = repo_dir or sys.current_dir() assert(type(repo_dir) == "string", "git.add_all: Argument 'repo_dir' is not a string.") repo_dir = sys.abs_path(repo_dir) local ok, prev_dir, msg ok, prev_dir = sys.change_dir(repo_dir); if not ok then return nil, err end ok, msg = sys.exec("git add -A -f " .. repo_dir) sys.change_dir(prev_dir) return ok, msg end -- Commit all indexed files in 'repo_dir' with the given commit 'message'. -- The 'repo_dir' must be in the initialized git repository. function commit(message, repo_dir) repo_dir = repo_dir or sys.current_dir() message = message or "commit by luadist-git" message = sys.quote(message) assert(type(message) == "string", "git.commit: Argument 'message' is not a string.") assert(type(repo_dir) == "string", "git.commit: Argument 'repo_dir' is not a string.") repo_dir = sys.abs_path(repo_dir) local ok, prev_dir, msg ok, prev_dir = sys.change_dir(repo_dir); if not ok then return nil, err end local command = "git commit -m " .. message if not cfg.debug then command = command .. " -q " end ok, msg = sys.exec(command) sys.change_dir(prev_dir) return ok, msg end -- Rename branch 'old_name' to 'new_name'. -- The 'repo_dir' must be -- in the initialized git repository and the branch 'new_name' must -- not already exist in that repository. function rename_branch(old_name, new_name, repo_dir) repo_dir = repo_dir or sys.current_dir() assert(type(old_name) == "string", "git.rename_branch: Argument 'old_name' is not a string.") assert(type(new_name) == "string", "git.rename_branch: Argument 'new_name' is not a string.") assert(type(repo_dir) == "string", "git.rename_branch: Argument 'repo_dir' is not a string.") repo_dir = sys.abs_path(repo_dir) local ok, prev_dir, msg ok, prev_dir = sys.change_dir(repo_dir); if not ok then return nil, err end ok, msg = sys.exec("git branch -m " .. old_name .. " " .. new_name) sys.change_dir(prev_dir) return ok, msg end -- Push the ref 'ref_name' from the 'repo_dir' to the remote git -- repository 'git_repo_url'. If 'all_tags' is set to true, all tags -- will be pushed, in addition to the explicitly given ref. -- If 'delete' is set to 'true' then the explicitly given remote ref -- will be deleted, not pushed. function push_ref(repo_dir, ref_name, git_repo_url, all_tags, delete) repo_dir = repo_dir or sys.current_dir() all_tags = all_tags or false delete = delete or false assert(type(repo_dir) == "string", "git.push_ref: Argument 'repo_dir' is not a string.") assert(type(git_repo_url) == "string", "git.push_ref: Argument 'git_repo_url' is not a string.") assert(type(ref_name) == "string", "git.push_ref: Argument 'ref_name' is not a string.") assert(type(all_tags) == "boolean", "git.push_ref: Argument 'all_tags' is not a boolean.") assert(type(delete) == "boolean", "git.push_ref: Argument 'delete' is not a boolean.") repo_dir = sys.abs_path(repo_dir) local ok, prev_dir, msg ok, prev_dir = sys.change_dir(repo_dir); if not ok then return nil, err end local command = "git push " .. git_repo_url if all_tags then command = command .. " --tags " end if delete then command = command .. " --delete " end command = command .. " " .. ref_name .. " -f " if not cfg.debug then command = command .. " -q " end ok, msg = sys.exec(command) sys.change_dir(prev_dir) return ok, msg end -- Creates the tag 'tag_name' in given 'repo_dir', which must be -- in the initialized git repository function create_tag(repo_dir, tag_name) repo_dir = repo_dir or sys.current_dir() assert(type(repo_dir) == "string", "git.create_tag: Argument 'repo_dir' is not a string.") assert(type(tag_name) == "string", "git.create_tag: Argument 'tag_name' is not a string.") repo_dir = sys.abs_path(repo_dir) local ok, prev_dir, msg ok, prev_dir = sys.change_dir(repo_dir); if not ok then return nil, err end ok, msg = sys.exec("git tag " .. tag_name .. " -f ") sys.change_dir(prev_dir) return ok, msg end -- Fetch given 'ref_name' from the remote 'git_repo_url' to the local repository -- 'repo_dir' and return its sha. 'ref_type' can be "tag" or "head". local function fetch_ref(repo_dir, git_repo_url, ref_name, ref_type) repo_dir = repo_dir or sys.current_dir() assert(type(repo_dir) == "string", "git.fetch_ref: Argument 'repo_dir' is not a string.") assert(type(git_repo_url) == "string", "git.fetch_ref: Argument 'git_repo_url' is not a string.") assert(type(ref_name) == "string", "git.fetch_ref: Argument 'ref_name' is not a string.") assert(type(ref_type) == "string", "git.fetch_ref: Argument 'ref_type' is not a string.") assert(ref_type == "tag" or ref_type == "head", "git.get_remote_refs: Argument 'ref_type' is not \"tag\" or \"head\".") repo_dir = sys.abs_path(repo_dir) local refstring = "refs/" .. ref_type .. "s/" .. ref_name local suppress_fetch_progress = not cfg.debug local ok, repo_or_err = pcall(git.repo.open, repo_dir) if not ok then return nil, "Error when opening the git repository '" .. repo_dir .. "': " .. repo_or_err end local ok, pack_or_err, sha = pcall(git.protocol.fetch, git_repo_url, repo_or_err, refstring, suppress_fetch_progress) if not ok then return nil, "Error when fetching ref '" .. refstring .. "' from git repository '" .. git_repo_url .. "': " .. pack_or_err end repo_or_err:close() pack_or_err:close() return sha end -- Fetch given 'tag_name' from the remote 'git_repo_url' to the local repository -- 'repo_dir' and save it as a tag with the same 'tag_name'. function fetch_tag(repo_dir, git_repo_url, tag_name) return fetch_ref(repo_dir, git_repo_url, tag_name, "tag") end -- Fetch given 'branch_name' from the remote 'git_repo_url' to the local repository -- 'repo_dir' and save it as a branch with the same 'branch_name'. function fetch_branch(repo_dir, git_repo_url, branch_name) return fetch_ref(repo_dir, git_repo_url, branch_name, "head") end -- Create the git repository and return the repo object (which can be used in checkout_sha etc.) -- If the 'dir' exists, it's deleted prior to creating the git repository. function create_repo(dir) assert(type(dir) == "string", "git.create_repo: Argument 'dir' is not a string.") if sys.exists(dir) then sys.delete(dir) end local ok, repo_or_err = pcall(git.repo.create, dir) if not ok then return nil, "Error when creating the git repository '" .. dir .. "': " .. repo_or_err end repo_or_err:close() return true end
--- === hs.streamdeck === --- --- Configure/control an Elgato Stream Deck --- --- Please note that in order for this module to work, the official Elgato Stream Deck app should not be running --- --- This module would not have been possible without standing on the shoulders of others: --- * https://github.com/OpenStreamDeck/StreamDeckSharp --- * https://github.com/Lange/node-elgato-stream-deck --- * Hopper -- We need these two modules for their LuaSkin Lua<->NSObject helpers require("hs.image") require("hs.drawing") local USERDATA_TAG = "hs.streamdeck" local module = require(USERDATA_TAG..".internal") -- private variables and methods ----------------------------------------- -- Public interface ------------------------------------------------------ -- Return Module Object -------------------------------------------------- return module
local function UndecorateOnChunkGenerate(event) local surface = event.surface local chunkArea = event.area RemoveDecorationsArea(surface, chunkArea) RemoveFish(surface, chunkArea) end Event.register(defines.events.on_chunk_generated, UndecorateOnChunkGenerate)
object_building_general_dark_stair = object_building_general_shared_dark_stair:new { } ObjectTemplates:addTemplate(object_building_general_dark_stair, "object/building/general/dark_stair.iff")
-------------------------------------------------------------------------------- -- Handler.......... : onWorkshopItemVoteDetails -- Author........... : -- Description...... : -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function Steam.onWorkshopItemVoteDetails ( sItemID, nScore, nVotesFor, nVotesAgainst, nReports ) -------------------------------------------------------------------------------- log.message ( "Vote details: \nItem: ", sItemID, "\nScore: ", nScore, "\nVotes+: ", nVotesFor, "\nVotes-: ", nVotesAgainst, "\nReports: ", nReports ) --user.sendEvent ( this.getUser ( ), "MainMenuAI", "onItemVoteDetails", sItemID, nScore, nVotesFor, nVotesAgainst, nReports ) -------------------------------------------------------------------------------- end --------------------------------------------------------------------------------
--[[ /* Copyright (c) Mark J. Kilgard, 1994. */ /** (c) Copyright 1993, Silicon Graphics, Inc. ALL RIGHTS RESERVED Permission to use, copy, modify, and distribute this software for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both the copyright notice and this permission notice appear in supporting documentation, and that the name of Silicon Graphics, Inc. not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. US Government Users Restricted Rights Use, duplication, or disclosure by the Government is subject to restrictions set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or in similar or successor clauses in the FAR or the DOD or NASA FAR Supplement. Unpublished-- rights reserved under the copyright laws of the United States. Contractor/manufacturer is Silicon Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ --]] local glmath = require("moonglmath") local vec3 = glmath.vec3 -- Rim, body, lid, and bottom data must be reflected in x and y; -- handle and spout data across the y axis only. return { -- Patches ----------------------------------------------------------------- -- Note: patches contain the **0-based** indices of vertices in the data array. -- (e.g. the position of first rim vertex is positions[102+1]) patchdata = { -- 1: rim {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, -- 2,3: body {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27}, {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40}, -- 4, 5: lid {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3,}, {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117}, -- 6, 7: bottom {118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37}, -- 8, 9: handle {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56}, {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67}, -- 10, 11: spout {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83}, {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95}, }, -- Position data ----------------------------------------------------------- positions = { vec3(0.2, 0, 2.7), vec3(0.2, -0.112, 2.7), vec3(0.112, -0.2, 2.7), vec3(0, -0.2, 2.7), vec3(1.3375, 0, 2.53125), vec3(1.3375, -0.749, 2.53125), vec3(0.749, -1.3375, 2.53125), vec3(0, -1.3375, 2.53125), vec3(1.4375, 0, 2.53125), vec3(1.4375, -0.805, 2.53125), vec3(0.805, -1.4375, 2.53125), vec3(0, -1.4375, 2.53125), vec3(1.5, 0, 2.4), vec3(1.5, -0.84, 2.4), vec3(0.84, -1.5, 2.4), vec3(0, -1.5, 2.4), vec3(1.75, 0, 1.875), vec3(1.75, -0.98, 1.875), vec3(0.98, -1.75, 1.875), vec3(0, -1.75, 1.875), vec3(2, 0, 1.35), vec3(2, -1.12, 1.35), vec3(1.12, -2, 1.35), vec3(0, -2, 1.35), vec3(2, 0, 0.9), vec3(2, -1.12, 0.9), vec3(1.12, -2, 0.9), vec3(0, -2, 0.9), vec3(-2, 0, 0.9), vec3(2, 0, 0.45), vec3(2, -1.12, 0.45), vec3(1.12, -2, 0.45), vec3(0, -2, 0.45), vec3(1.5, 0, 0.225), vec3(1.5, -0.84, 0.225), vec3(0.84, -1.5, 0.225), vec3(0, -1.5, 0.225), vec3(1.5, 0, 0.15), vec3(1.5, -0.84, 0.15), vec3(0.84, -1.5, 0.15), vec3(0, -1.5, 0.15), vec3(-1.6, 0, 2.025), vec3(-1.6, -0.3, 2.025), vec3(-1.5, -0.3, 2.25), vec3(-1.5, 0, 2.25), vec3(-2.3, 0, 2.025), vec3(-2.3, -0.3, 2.025), vec3(-2.5, -0.3, 2.25), vec3(-2.5, 0, 2.25), vec3(-2.7, 0, 2.025), vec3(-2.7, -0.3, 2.025), vec3(-3, -0.3, 2.25), vec3(-3, 0, 2.25), vec3(-2.7, 0, 1.8), vec3(-2.7, -0.3, 1.8), vec3(-3, -0.3, 1.8), vec3(-3, 0, 1.8), vec3(-2.7, 0, 1.575), vec3(-2.7, -0.3, 1.575), vec3(-3, -0.3, 1.35), vec3(-3, 0, 1.35), vec3(-2.5, 0, 1.125), vec3(-2.5, -0.3, 1.125), vec3(-2.65, -0.3, 0.9375), vec3(-2.65, 0, 0.9375), vec3(-2, -0.3, 0.9), vec3(-1.9, -0.3, 0.6), vec3(-1.9, 0, 0.6), vec3(1.7, 0, 1.425), vec3(1.7, -0.66, 1.425), vec3(1.7, -0.66, 0.6), vec3(1.7, 0, 0.6), vec3(2.6, 0, 1.425), vec3(2.6, -0.66, 1.425), vec3(3.1, -0.66, 0.825), vec3(3.1, 0, 0.825), vec3(2.3, 0, 2.1), vec3(2.3, -0.25, 2.1), vec3(2.4, -0.25, 2.025), vec3(2.4, 0, 2.025), vec3(2.7, 0, 2.4), vec3(2.7, -0.25, 2.4), vec3(3.3, -0.25, 2.4), vec3(3.3, 0, 2.4), vec3(2.8, 0, 2.475), vec3(2.8, -0.25, 2.475), vec3(3.525, -0.25, 2.49375), vec3(3.525, 0, 2.49375), vec3(2.9, 0, 2.475), vec3(2.9, -0.15, 2.475), vec3(3.45, -0.15, 2.5125), vec3(3.45, 0, 2.5125), vec3(2.8, 0, 2.4), vec3(2.8, -0.15, 2.4), vec3(3.2, -0.15, 2.4), vec3(3.2, 0, 2.4), vec3(0, 0, 3.15), vec3(0.8, 0, 3.15), vec3(0.8, -0.45, 3.15), vec3(0.45, -0.8, 3.15), vec3(0, -0.8, 3.15), vec3(0, 0, 2.85), vec3(1.4, 0, 2.4), vec3(1.4, -0.784, 2.4), vec3(0.784, -1.4, 2.4), vec3(0, -1.4, 2.4), vec3(0.4, 0, 2.55), vec3(0.4, -0.224, 2.55), vec3(0.224, -0.4, 2.55), vec3(0, -0.4, 2.55), vec3(1.3, 0, 2.55), vec3(1.3, -0.728, 2.55), vec3(0.728, -1.3, 2.55), vec3(0, -1.3, 2.55), vec3(1.3, 0, 2.4), vec3(1.3, -0.728, 2.4), vec3(0.728, -1.3, 2.4), vec3(0, -1.3, 2.4), vec3(0, 0, 0), vec3(1.425, -0.798, 0), vec3(1.5, 0, 0.075), vec3(1.425, 0, 0), vec3(0.798, -1.425, 0), vec3(0, -1.5, 0.075), vec3(0, -1.425, 0), vec3(1.5, -0.84, 0.075), vec3(0.84, -1.5, 0.075), }, }
local bling = require('modules.bling') bling.widget.window_switcher.enable { type = "thumbnail", -- set to anything other than "thumbnail" to disable client previews -- keybindings (the examples provided are also the default if kept unset) hide_window_switcher_key = "Escape", -- The key on which to close the popup minimize_key = "n", -- The key on which to minimize the selected client unminimize_key = "N", -- The key on which to unminimize all clients kill_client_key = "q", -- The key on which to close the selected client cycle_key = "Tab", -- The key on which to cycle through all clients previous_key = "Left", -- The key on which to select the previous client next_key = "Right", -- The key on which to select the next client vim_previous_key = "h", -- Alternative key on which to select the previous client vim_next_key = "l", -- Alternative key on which to select the next client }
return { old_reader = require 'ui-builder.old-reader', new_reader = require 'ui-builder.new-reader', old_writer = require 'ui-builder.old-writer', new_writer = require 'ui-builder.new-writer', merge = require 'ui-builder.merge', }
local vim = vim local api = vim.api local M = {} M.__index = M local d = require 'vimwiki_server/lib/debounce' local u = require 'vimwiki_server/lib/utils' local v = require 'vimwiki_server/lib/vars' -- Creates a new temporary file manager for buffers function M:new() local instance = {} setmetatable(instance, M) instance.__state = { buffers = {}; } return instance end -- Adds a temporary file representing the buffer with the specified number function M:add_buffer(n) -- If we already have a buffer assigned, don't assign it again if self.__state.buffers[n] then return self.__state.buffers[n] end local delay = v.vimwiki_server_buffer_delay() -- TODO: In the future when we support link resolution and other file-relative -- support, do we need to not use tempname or control the location -- by setting $TEMPVAR to the wiki where the real file is? -- -- Could be handled by vimwiki-server supporting loading an alias -- file, which would set the file's containing directory used in -- link resolution to that of the real file local tmp_path = api.nvim_call_function('tempname', {}) local buffer = { tmp_path = tmp_path; debouncer = d:wrap(delay, function() -- Retrieve all lines currently in buffer local lines = api.nvim_call_function('getbufline', {n, 1, '$'}) -- Write buffer lines out to file using binary mode (no trailing newline) -- and not calling fsync, meaning will finish faster but OS will -- determine when the write will appear on disk api.nvim_call_function('writefile', {lines, tmp_path, 'bS'}) end); } self.__state.buffers[n] = buffer return buffer end -- Removes the temporary file representing the buffer with the specified number function M:remove_buffer(n) local buffer = self.__state.buffers[n] self.__state.buffers[n] = nil cleanup_buffer(buffer) end -- Will write the buffer's contents to the managed temporary file -- -- If the buffer is not managed, will start managing it -- -- Write calls are debounced to avoid excessive writing to a file, this -- can be forced by including true as second argument function M:write_buffer(n, force) -- Load existing tmp info or create new one local buffer = self.__state.buffers[n] or self:add_buffer(n) if force then buffer.debouncer:force_call() else buffer.debouncer:call() end end -- Retrieves the temporary file path tied to the buffer, or nil if the buffer -- with the specified number is not being tracked function M:get_buffer_tmp_path(n) local buffer = self.__state.buffers[n] if buffer then return buffer.tmp_path end end -- Retrievces the temporary file path tied to the current buffer, or nil if -- the current buffer is not being tracked function M:get_current_buffer_tmp_path() return self:get_buffer_tmp_path(api.nvim_call_function('bufnr', {})) end -- Removes all buffers from the manager and deletes their associated -- temporary files function M:clear() local buffers = self.__state.buffers self.__state.buffers = {} -- Stop any pending writes to each buffer's temporary file and then -- delete the associated temporary file for _, buffer in pairs(buffers) do cleanup_buffer(buffer) end end -- Internal helper to do cleanup for a buffer -- -- Stop any pending writes to each buffer's temporary file and then -- delete the associated temporary file function cleanup_buffer(buffer) if buffer then buffer.debouncer:cancel() api.nvim_call_function('delete', {buffer.tmp_path}) end end return M
function mmpkg.updateVitals() if not mmpkg.mymaxhp then mmpkg.mymaxhp = 4000 end if not mmpkg.mymaxsp then mmpkg.mymaxsp = 4000 end if not mmpkg.mymaxst then mmpkg.mymaxst = 4000 end if not mmpkg.tnlpct then mmpkg.tnlpct = 100 end mmpkg.myhp, mmpkg.mysp, mmpkg.myst = tonumber(gmcp.char.vitals.hp), tonumber(gmcp.char.vitals.sp), tonumber(gmcp.char.vitals.st) if (mmpkg.tnlpct < 1) then mmpkg.tnlpct = 0 end -- This kludge is necessary due to gmcp max stats not updating if you die and get max hp/sp/st while dead. if (mmpkg.mymaxhp < mmpkg.myhp) then mmpkg.mymaxhp = mmpkg.myhp end if (mmpkg.mymaxsp < mmpkg.mysp) then mmpkg.mymaxsp = mmpkg.mysp end if (mmpkg.mymaxst < mmpkg.myst) then mmpkg.mymaxst = mmpkg.myst end GUI.Health:update(mmpkg.myhp / mmpkg.mymaxhp) GUI.HPLabel:echo("<center>" .. mmpkg.myhp .. "/" .. mmpkg.mymaxhp .. "hp</center>") GUI.Spellpower:update(mmpkg.mysp / mmpkg.mymaxsp) GUI.SPLabel:echo("<center>" .. mmpkg.mysp .. "/" .. mmpkg.mymaxsp .. "sp</center>") GUI.Stamina:update(mmpkg.myst / mmpkg.mymaxst) GUI.STLabel:echo("<center>" .. mmpkg.myst .. "/" .. mmpkg.mymaxst .. "st</center>") GUI.XPgauge:update(mmpkg.tnlpct / 100) GUI.XPLabel:echo("<center>Exp: " .. mmpkg.tnlpct .. "%</center>") end
local translate = require("scripts/translation") gauges.evolution = prometheus.gauge("factorio_evolution", "evolution", {"force", "type"}) gauges.item_production_input = prometheus.gauge("factorio_item_production_input", "items produced", {"force", "name", "localised_name"}) gauges.item_production_output = prometheus.gauge("factorio_item_production_output", "items consumed", {"force", "name", "localised_name"}) gauges.fluid_production_input = prometheus.gauge("factorio_fluid_production_input", "fluids produced", {"force", "name", "localised_name"}) gauges.fluid_production_output = prometheus.gauge("factorio_fluid_production_output", "fluids consumed", {"force", "name", "localised_name"}) gauges.kill_count_input = prometheus.gauge("factorio_kill_count_input", "kills", {"force", "name", "localised_name"}) gauges.kill_count_output = prometheus.gauge("factorio_kill_count_output", "losses", {"force", "name", "localised_name"}) gauges.entity_build_count_input = prometheus.gauge("factorio_entity_build_count_input", "entities placed", {"force", "name", "localised_name"}) gauges.entity_build_count_output = prometheus.gauge("factorio_entity_build_count_output", "entities removed", {"force", "name", "localised_name"}) gauges.items_launched = prometheus.gauge("factorio_items_launched_total", "items launched in rockets", {"force", "name", "localised_name"}) local function collect_production() local gauges = gauges local item_prototypes = game.item_prototypes local entity_prototypes = game.entity_prototypes local fluid_prototypes = game.fluid_prototypes -- reset research gauge gauges.research_queue = renew_gauge(gauges.research_queue, "factorio_research_queue", "research", {"force", "name", "level", "index", "localised_name"}) for _, force in pairs(game.forces) do local force_name = force.name local evolution = { {force.evolution_factor, "total"}, {force.evolution_factor_by_pollution, "by_polution"}, {force.evolution_factor_by_time, "by_time"}, {force.evolution_factor_by_killing_spawners, "by_killing_spawners"} } for _, stat in pairs(evolution) do gauges.evolution:set(stat[1], {force_name, stat[2]}) end local researched_queue = global.last_research and global.last_research[force_name] or false if researched_queue then translate.translate( researched_queue.localised_name, function(translated) gauges.research_queue:set(researched_queue.researched and 1 or 0, {force_name, researched_queue.name, researched_queue.level, -1, translated}) end ) end -- Levels dont get matched properly so store and save local levels = {} for idx, tech in pairs(force.research_queue or {force.current_research}) do levels[tech.name] = levels[tech.name] and levels[tech.name] + 1 or tech.level translate.translate( tech.localised_name, function(translated) gauges.research_queue:set(idx == 1 and force.research_progress or 0, {force_name, tech.name, levels[tech.name], idx, translated}) end ) end local stats = { {force.item_production_statistics, gauges.item_production_input, gauges.item_production_output, item_prototypes}, {force.fluid_production_statistics, gauges.fluid_production_input, gauges.fluid_production_output, fluid_prototypes}, {force.kill_count_statistics, gauges.kill_count_input, gauges.kill_count_output, entity_prototypes}, {force.entity_build_count_statistics, gauges.entity_build_count_input, gauges.entity_build_count_output, entity_prototypes} } for _, stat in pairs(stats) do for name, n in pairs(stat[1].input_counts) do translate.translate( stat[4][name].localised_name, function(translated) stat[2]:set(n, {force_name, name, translated}) end ) end for name, n in pairs(stat[1].output_counts) do translate.translate( stat[4][name].localised_name, function(translated) stat[3]:set(n, {force_name, name, translated}) end ) end end for name, n in pairs(force.items_launched) do if item_prototypes[name] then translate.translate( item_prototypes[name].localised_name, function(translated) gauges.items_launched:set(n, {force_name, name, translated}) end ) else gauges.items_launched:set(n, {force_name, name, name}) end end end end local function collect_networks() local gauges = gauges local item_prototypes = game.item_prototypes gauges.logistic_network_items = renew_gauge( gauges.logistic_network_items, "factorio_logistics_items", "Items in logistics", {"force", "surface", "network_idx", "name", "localised_name", "point_type", "request_type"} ) gauges.logistic_network_bots = renew_gauge(gauges.logistic_network_bots, "factorio_logistics_bots", "Bots in logistic networks", {"force", "surface", "network_idx", "type", "network_type", "network_name"}) for _, force in pairs(game.forces) do local force_name = force.name local bot_stats = { "available_logistic_robots", "all_logistic_robots", "available_construction_robots", "all_construction_robots" } for surface, networks in pairs(force.logistic_networks) do for idx, network in pairs(networks) do local charging = 0 local waiting_for_charge = 0 local net_type = nil for _, cell in pairs(network.cells) do charging = charging + cell.charging_robot_count waiting_for_charge = waiting_for_charge + cell.to_charge_robot_count if not net_type then net_type = {cell.owner.type, cell.owner.localised_name} end end translate.translate( net_type[2], function(translated) gauges.logistic_network_bots:set(charging, {force_name, surface, idx, "charging_bots", net_type[1], translated}) gauges.logistic_network_bots:set(waiting_for_charge, {force_name, surface, idx, "waiting_for_charge", net_type[1], translated}) gauges.logistic_network_bots:set(network.robot_limit, {force_name, surface, idx, "robot_limit", net_type[1], translated}) end ) for name, n in pairs(network.get_contents()) do local v = (n + 2 ^ 31) % 2 ^ 32 - 2 ^ 31 if item_prototypes[name] then translate.translate( item_prototypes[name].localised_name, function(translated) gauges.logistic_network_items:set(v, {force_name, surface, idx, name, translated, "contents"}) end ) else gauges.logistic_network_items:set(v, {force_name, surface, idx, name, name, "contents"}) end end -- Collect the pickups and deliveries for point_type, point_list in pairs({provider = network.provider_points, requester = network.requester_points, storage = network.storage_points}) do local pickup = {} local deliver = {} for _, point in pairs(point_list) do for name, qty in pairs(point.targeted_items_pickup) do pickup[name] = (pickup[name] or 0) + qty end for name, qty in pairs(point.targeted_items_deliver) do deliver[name] = (deliver[name] or 0) + qty end end for request_type, values in pairs({["pickup"] = pickup, ["deliver"] = deliver}) do for name, qty in pairs(values) do if item_prototypes[name] then translate.translate( item_prototypes[name].localised_name, function(translated) gauges.logistic_network_items:set(qty, {force_name, surface, idx, name, translated, point_type, request_type}) end ) else gauges.logistic_network_items:set(qty, {force_name, surface, idx, name, name, point_type, request_type}) end end end end for _, src in pairs(bot_stats) do translate.translate( net_type[2], function(translated) gauges.logistic_network_bots:set(network[src], {force_name, surface, idx, src, net_type[1], translated}) end ) end end end end end local lib = { events = { [defines.events.on_research_finished] = function(event) local research = event.research if not global.last_research then global.last_research = {} end local level = research.level -- Previous research is incorrect lvl if it has more than one research if level > 1 then level = level - 1 end global.last_research[research.force.name] = { researched = 1, name = research.name, localised_name = research.localised_name, level = level } end, [defines.events.on_tick] = function(event) local rest = event.tick % 600 if rest == 60 then collect_production() elseif rest == 80 then collect_networks() end end } } return lib
local getExplosion = require("entity/explosion") local function missileAsteroidCollision(fixtureA, fixtureB, key) local objectA = fixtureA:getUserData() local objectB = fixtureB:getUserData() if objectA.name == "missile" and objectB.name == "asteroid" or objectB.name == "missile" and objectA.name == "asteroid" then local missile if objectA.name == 'missile' then missile = objectA else missile = objectB end missile.destroyed = true stack:current().textGrapplingSystem:removeMissile(missile) state.missileSpawner.missile_count = state.missileSpawner.missile_count - 1 local positionX, positionY = missile.body:getPosition() -- Spawning explosion local explosion = getExplosion(positionX, positionY) table.insert(stack:current().entitiesToSpawn, explosion) stack:current():addExplosionDistortion(positionX, positionY) if positionX > camera.x - 100 and positionX < camera.x + settings.resolution.width + 100 then music.queueEvent("explosion") end end end return missileAsteroidCollision
require("classes") require("utils") model = {} local Field = {} local Last_move = {} local Points = 0 local States = {"move", "falling", "new", "check"} local State = States[1] local function findHorisontal(check) check = check or false local len_of_group local color_of_group local num_of_groups = 0 local num_of_points = 0 for y = 0, 9 do len_of_group = 0 for x = 0, 9 do if x == 0 then color_of_group = Field[x][y]:getColor() end if Field[x][y]:getColor() == color_of_group then len_of_group = len_of_group + 1 else if len_of_group > 2 then for i = 0, len_of_group-1 do if not check then Field[x-len_of_group+i][y]:Remove() end num_of_points = num_of_points + 1 end end color_of_group = Field[x][y]:getColor() len_of_group = 1 end if x == 9 and len_of_group > 2 then for i = 0, len_of_group-1 do if not check then Field[x-i][y]:Remove() end num_of_points = num_of_points + 1 end end end end return num_of_points end local function findVertical(check) check = check or false local len_of_group local color_of_group local num_of_groups = 0 local num_of_points = 0 for x = 0, 9 do len_of_group = 0 for y = 0, 9 do if y == 0 then color_of_group = Field[x][y]:getColor() end if Field[x][y]:getColor() == color_of_group then len_of_group = len_of_group + 1 else if len_of_group > 2 then for i = 0, len_of_group-1 do if not check then Field[x][y-len_of_group+i]:Remove() end num_of_points = num_of_points + 1 end end color_of_group = Field[x][y]:getColor() len_of_group = 1 end if y == 9 and len_of_group > 2 then for i = 0, len_of_group-1 do if not check then Field[x][y-i]:Remove() end num_of_points = num_of_points + 1 end end end end return num_of_points end local function fallingCrystals() local num_of_removed = 0 local lower_y for x = 0, 9 do num_of_removed = 0 for y = 9, 0, -1 do if Field[x][y]:isRemoved() then num_of_removed = num_of_removed + 1 if num_of_removed == 1 then lower_y = y end end if not Field[x][y]:isRemoved() and num_of_removed > 0 then Field[x][lower_y] = utils.copy(Field[x][y]) lower_y = lower_y - 1 Field[x][y]:Remove() end end end end local function addNewCrystalls() for x = 0, 9 do for y = 0, 9 do crystal = Field[x][y] if crystal:isRemoved() then crystal:setRandomColor() crystal:Restore() end end end end function model.hasMoves() for y = 0, 9 do for x = 0, 8 do model.move({x, y} , {x+1, y}) local out = findHorisontal(true) + findVertical(true) model.move({x+1, y} , {x, y}) if out > 0 then return true end end end for x = 0, 9 do for y = 0, 8 do model.move({x, y} , {x, y+1}) local out = findHorisontal(true) + findVertical(true) model.move({x, y+1} , {x, y}) if out > 0 then return true end end end return false end function model.init() Points = 0 State = States[1] Last_move = {} math.randomseed(os.time()) local isGenerated = false while not isGenerated do for i = 0, 9 do Field[i] = {} for j = 0, 9 do local new_crystal = classes.BaseCrystal:new() Field[i][j] = new_crystal end end if findVertical(true) == 0 then if findHorisontal(true) == 0 then isGenerated = true end end end end function model.tick() local new_points = 0 if State == States[1] then new_points = findHorisontal() + findVertical() if new_points > 0 then Points = Points + new_points State = States[2] return true else model.move(Last_move[2], Last_move[1]) return false end elseif State == States[2] then fallingCrystals() State = States[3] return true elseif State == States[3] then addNewCrystalls() State = States[4] new_points = findHorisontal(true) + findVertical(true) if new_points == 0 then State = States[1] return false else return true end elseif State == States[4] then new_points = findHorisontal() + findVertical() State = States[2] Points = Points + new_points return true else error("Wrong state of model!") end end function model.move(from, to) Field[from[1]][from[2]], Field[to[1]][to[2]] = Field[to[1]][to[2]], Field[from[1]][from[2]] Last_move[1] = from Last_move[2] = to end function model.mix() local isGenerated = false while not isGenerated do for i = 0, 9 do for j = 0, 9 do Field[i][j]:setRandomColor() Field[i][j]:Restore() end end if findVertical() == 0 then if findHorisontal() == 0 then isGenerated = true end end end end function model.points() return Points end function model.dump() local res = {} for i = 0, 9 do res[i] = {} for j = 0, 9 do if not Field[i][j]:isRemoved() then res[i][j] = Field[i][j]:getColor() else res[i][j] = " " end end end return res end return model
return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, init_effect = "", name = "", time = 0, color = "red", picture = "", desc = "", stack = 1, id = 107100, icon = 107100, last_effect = "", effect_list = { { type = "BattleBuffField", trigger = {}, arg_list = { buff_id = 107105, target = "TargetPlayerMainFleet" } }, { type = "BattleBuffCastSkillRandom", trigger = { "onStartGame" }, arg_list = { target = "TargetSelf", skill_id_list = { 107101, 107102, 107103, 107104 }, range = { { 0, 0.25 }, { 0.25, 0.5 }, { 0.5, 0.75 }, { 0.75, 1 } } } } } }
Onos.kMaxSpeed = 7.5 Onos.kStampedeDefaultSettings = { kChargeImpactForce = 0, kChargeDiffForce = 0, kChargeUpForce = 0, kDisableDuration = 0.05, -- kChargeImpactForce = 0.6, -- kChargeDiffForce = 5, -- kChargeUpForce = 1, -- kDisableDuration = 0.05, } -- Mods can add their own overrides for other classes. Onos.kStampedeOverrideSettings = Onos.kStampedeOverrideSettings or {} Onos.kStampedeOverrideSettings["Exo"] = { kChargeImpactForce = 0, kChargeDiffForce = 0, kChargeUpForce = 0, kDisableDuration = 0.05, }
--include libraries here local push = require 'push' Class = require 'class' --include our classes so we can instantiate them and make our code a little cleaner require 'Paddle' require 'Ball' --set some global variables WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720 VIRTUAL_WIDTH = 432 VIRTUAL_HEIGHT = 243 VIRTUAL_RATIO = WINDOW_HEIGHT/VIRTUAL_HEIGHT PADDLE_SPEED = 200 RECT_WIDTH = 5 RECT_HEIGHT = 20 BALL_DIMENSIONS = 4 WINNING_SCORE = 5 SPEED_MULTIPLIER = 1.05 --this load function initializes variables, sets fonts, sets random seed, sets the gameState, --gets sounds, and instantiates an object* (not really an object, but acts as such) function love.load() love.graphics.setDefaultFilter('nearest', 'nearest') smallFont = love.graphics.newFont('NEONLEDLight.otf', 24) fpsFont = love.graphics.newFont('impact.ttf', 12) scoreFont = love.graphics.newFont('NEONLEDLight.otf', 40) love.graphics.setFont(smallFont) push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, { fullscreen = false, resizable = true, vsync = true }) love.window.setTitle('Pong') math.randomseed(os.time()) sounds = { ['paddle_hit'] = love.audio.newSource('Sounds/Paddle_Hit.wav', 'static'), ['score'] = love.audio.newSource('Sounds/Score.wav', 'static'), ['wall_hit'] = love.audio.newSource('Sounds/Wall.wav', 'static') } player1Score = 0 player2Score = 0 mouseY = 0 player1 = Paddle(10, 30, RECT_WIDTH, RECT_HEIGHT) player2 = Paddle(VIRTUAL_WIDTH - 10,VIRTUAL_HEIGHT - 30, RECT_WIDTH, RECT_HEIGHT) ball = Ball(VIRTUAL_WIDTH / 2 - 2, VIRTUAL_HEIGHT / 2 - 2, BALL_DIMENSIONS, BALL_DIMENSIONS) gameState = 'start' end --put the y coordinates of the mouses movement within the window into a variable --dont need the other mouse variables function love.mousemoved(x,y,dx,dy,istouch) mouseY = y end --allows us to reshape the window --we have to make sure virtual ratio gets updated function love.resize(w,h) push:resize(w,h) VIRTUAL_RATIO = h/VIRTUAL_HEIGHT end function love.update(dt) if gameState == 'play' then --here we decided what to do with the ball has collided with anything that can be collided with --we are checking to see if each edge of any collidable object --is matching the edge of the ball --after which we changed the balls direction, increase its speed, and randomly --change the direction of its Y direction if ball:collides(player1) then ball.dx = -ball.dx * SPEED_MULTIPLIER ball.x = player1.x + player1.width sounds['paddle_hit']:play() if ball.dy < 0 then ball.dy = -math.random(10, 150) else ball.dy = math.random(10, 150) end end if ball:collides(player2) then ball.dx = -ball.dx * SPEED_MULTIPLIER ball.x = player2.x - ball.width sounds['paddle_hit']:play() if ball.dy < 0 then ball.dy = -math.random(10, 150) else ball.dy = math.random(10, 150) end end --here we are checking to make sure that the ball stays within the bounds --of the top of the window and the bottom of the window --this does not check the left and right sides of the window. that is a score condition --that we'll cover further into the code if ball.y <= 0 then ball.y = 0 ball.dy = -ball.dy sounds['wall_hit']:play() end if ball.y >= (VIRTUAL_HEIGHT - ball.height) then ball.y = VIRTUAL_HEIGHT - ball.height ball.dy = -ball.dy sounds['wall_hit']:play() end --here we call the update function so that we can simulate the ball moving across the screen --this function is within the ball class --right now it has a perfect AI setting (within 60 frames at least) --will change that soon ball:update(dt) player2.y = ball.y - (player2.height/2) player2:update(dt) --this is where we cover scoring --once someone scores, the other player gets to serve --meaning the ball will head towards the person who recently score <- this will get implemented --further into the code --this also covers the win condition which is set to 5 and it changes the gameState if ball.x >= VIRTUAL_WIDTH then servingPlayer = 2 player1Score = player1Score + 1 sounds['score']:play() if player1Score == WINNING_SCORE then winningPlayer = 1 gameState = 'done' else ball:reset() gameState = 'serve' end elseif ball.x <= 0 then servingPlayer = 1 player2Score = player2Score + 1 sounds['score']:play() if player2Score == WINNING_SCORE then winningPlayer = 2 gameState = 'done' else ball:reset() gameState = 'serve' end end end end --pressing escape will end the game function love.keypressed(key) if key == 'escape' then love.event.quit() end end --use mouse click to perform various task --ranging from starting the game, taking turns, and ending the game function love.mousepressed(x, y, button, istouch) if button == 1 then if gameState == 'start' then gameState = 'play' elseif gameState == 'serve' then ball:reset() if servingPlayer == 1 then ball.dx = 200 elseif servingPlayer == 2 then ball.dx = -200 end gameState = 'play' elseif gameState == 'done' then player1Score = 0 player2Score = 0 gameState = 'start' ball:reset() else gameState = 'start' ball:reset() end end end function love.draw() push:apply('start') --displays some text depending on the game state love.graphics.setFont(smallFont) if gameState == 'play' then love.graphics.printf('Play', 0, 10, VIRTUAL_WIDTH, 'center') elseif gameState == 'serve' then love.graphics.printf('Player ' .. tostring(servingPlayer) .. ' is serving', 0, 10, VIRTUAL_WIDTH, 'center') elseif gameState == 'start' then love.graphics.printf('Start', 0, 10, VIRTUAL_WIDTH, 'center') elseif gameState == 'done' then love.graphics.printf('Player ' .. tostring(winningPlayer) .. ' wins!', 0, 10, VIRTUAL_WIDTH, 'center') love.graphics.printf('Click the mouse button to start again', 0, 45, VIRTUAL_WIDTH, 'center') end --this is where we determine the height of player 1's paddle --based on the location of the mouse --VIRTUAL_RATIO is the window height / virtual height. without this the paddle does not --move relative to the exact mouse location. it scales in speed as the mouseY position increases --we subtract 10 because that is half of the paddle --resulting in the center of the paddle being equivalent to the mouseY position if mouseY < (VIRTUAL_HEIGHT/2) then player1.y = math.max(0, (mouseY/VIRTUAL_RATIO - 10)) end if mouseY >= (VIRTUAL_HEIGHT/2) then player1.y = math.min(VIRTUAL_HEIGHT - RECT_HEIGHT, (mouseY/VIRTUAL_RATIO - 10)) end --here we display the score large and center for the player to see love.graphics.setFont(scoreFont) love.graphics.print(tostring(player1Score), VIRTUAL_WIDTH/2 - 50, VIRTUAL_HEIGHT/2 - 16) love.graphics.print(tostring(player2Score), VIRTUAL_WIDTH/2 + 30, VIRTUAL_HEIGHT/2 - 16) --player bar graphics player1:render() player2:render() --ball graphics ball:render() displayFPS() push:apply('end') end function displayFPS() love.graphics.setFont(fpsFont) love.graphics.setColor(0, 255, 0, 255) love.graphics.print('FPS: ' .. tostring(love.timer.getFPS()), 20, 5) end
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- return { RPC_ERROR = 0, RPC_PREPARE_CONF = 1, RPC_HTTP_REQ_CALL = 2, RPC_EXTRA_INFO = 3, RPC_HTTP_RESP_CALL = 4, HTTP_ETCD_DIRECTORY = { ["/upstreams"] = true, ["/plugins"] = true, ["/ssl"] = true, ["/stream_routes"] = true, ["/plugin_metadata"] = true, ["/routes"] = true, ["/services"] = true, ["/consumers"] = true, ["/global_rules"] = true, ["/proto"] = true, ["/plugin_configs"] = true, }, STREAM_ETCD_DIRECTORY = { ["/upstreams"] = true, ["/plugins"] = true, ["/ssl"] = true, ["/stream_routes"] = true, ["/plugin_metadata"] = true, }, }
panes = {} panes.boxes = { bars = { fixed = { {-0.5, 0.375, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.375, 0.125}, {-0.5, -0.375, -0.0625, -0.4375, 0.375, 0.0625}, {-0.3125, -0.375, -0.0625, -0.1875, 0.375, 0.0625}, {-0.0625, -0.375, -0.0625, 0.0625, 0.375, 0.0625}, {0.1875, -0.375, -0.0625, 0.3125, 0.375, 0.0625}, {0.4375, -0.375, -0.0625, 0.5, 0.375, 0.0625} }, center = { {-0.125, 0.375, -0.125, 0.125, 0.5, 0.125}, {-0.125, -0.5, -0.125, 0.125, -0.375, 0.125}, {-0.0625, -0.375, -0.0625, 0.0625, 0.375, 0.0625} }, connect_front = { {-0.125, 0.375, -0.5, 0.125, 0.5, -0.125}, {-0.125, -0.5, -0.5, 0.125, -0.375, -0.125}, {-0.0625, -0.375, -0.5, 0.0625, 0.375, -0.4375}, {-0.0625, -0.375, -0.3125, 0.0625, 0.375, -0.1875} }, connect_left = { {-0.5, 0.375, -0.125, -0.125, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.125, -0.375, 0.125}, {-0.5, -0.375, -0.0625, -0.4375, 0.375, 0.0625}, {-0.3125, -0.375, -0.0625, -0.1875, 0.375, 0.0625} }, connect_back = { {-0.125, 0.375, 0.125, 0.125, 0.5, 0.5}, {-0.125, -0.5, 0.125, 0.125, -0.375, 0.5}, {-0.0625, -0.375, 0.4375, 0.0625, 0.375, 0.5}, {-0.0625, -0.375, 0.1875, 0.0625, 0.375, 0.3125} }, connect_right = { {0.125, 0.375, -0.125, 0.5, 0.5, 0.125}, {0.125, -0.5, -0.125, 0.5, -0.375, 0.125}, {0.4375, -0.375, -0.0625, 0.5, 0.375, 0.0625}, {0.1875, -0.375, -0.0625, 0.3125, 0.375, 0.0625} } }, fat = { fixed = {-0.5, -0.5, -0.125, 0.5, 0.5, 0.125}, center = {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, connect_front = {-0.125, -0.5, -0.5, 0.125, 0.5, -0.125}, connect_left = {-0.5, -0.5, -0.125, -0.125, 0.5, 0.125}, connect_back = {-0.125, -0.5, 0.125, 0.125, 0.5, 0.5}, connect_right = {0.125, -0.5, -0.125, 0.5, 0.5, 0.125} }, flat = { fixed = {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}, center = {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, connect_front = {-0.0625, -0.5, -0.5, 0.0625, 0.5, -0.0625}, connect_left = {-0.5, -0.5, -0.0625, -0.0625, 0.5, 0.0625}, connect_back = {-0.0625, -0.5, 0.0625, 0.0625, 0.5, 0.5}, connect_right = {0.0625, -0.5, -0.0625, 0.5, 0.5, 0.0625} } } local pane_boxes = panes.boxes local get_pane = function(num, panes, param2) if num == 0 then return {name = panes[1], param2 = param2} elseif num == 1 or num == 4 or num == 5 then return {name = panes[1], param2 = 1} elseif num == 2 or num == 8 or num == 10 then return {name = panes[1], param2 = 0} else return {name = panes[2], param2 = 0} end end local get_mesh_pane = function(num, panes, param2) if num == 0 then return {name = panes[1], param2 = param2} elseif num == 1 or num == 4 or num == 5 then return {name = panes[1], param2 = 1} elseif num == 2 or num == 8 or num == 10 then return {name = panes[1], param2 = 0} elseif num == 3 then return {name = panes[2], param2 = 0} elseif num == 6 then return {name = panes[2], param2 = 1} elseif num == 12 then return {name = panes[2], param2 = 2} elseif num == 9 then return {name = panes[2], param2 = 3} elseif num == 11 then return {name = panes[3], param2 = 0} elseif num == 7 then return {name = panes[3], param2 = 1} elseif num == 14 then return {name = panes[3], param2 = 2} elseif num == 13 then return {name = panes[3], param2 = 3} else return {name = panes[4], param2 = 0} end end function panes.register_pane(name, def) local panes = {name, name.."_connect"} local n_def = table.copy(def) n_def.drawtype = "nodebox" n_def.paramtype = "light" n_def.groups.pane = 1 n_def.update_pane = function(pos, param2) local num = 0 local pos_table = {{x = pos.x, y = pos.y, z = pos.z + 1}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y, z = pos.z - 1}, {x = pos.x - 1, y = pos.y, z = pos.z}} local node_table = {{}, {}, {}, {}} local node_def_table = {{}, {}, {}, {}} for i,v in ipairs(pos_table) do local node = minetest.get_node_or_nil(v) if node then node_table[i] = node local node_def = minetest.registered_nodes[node.name] or {} node_def_table[i] = node_def end end if node_def_table[1].update_pane and node_table[1].param2 < 4 then num = 1 end if node_def_table[2].update_pane and node_table[2].param2 < 4 then num = num + 2 end if node_def_table[3].update_pane and node_table[3].param2 < 4 then num = num + 4 end if node_def_table[4].update_pane and node_table[4].param2 < 4 then num = num + 8 end local node = get_pane(num, panes, param2) minetest.swap_node(pos, node) end n_def.after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldnode.param2 > 3 then return end local pos_table = {{x = pos.x, y = pos.y, z = pos.z + 1}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y, z = pos.z - 1}, {x = pos.x - 1, y = pos.y, z = pos.z}} local update_table = {nil, nil, nil, nil} for i,v in ipairs(pos_table) do local node = minetest.get_node_or_nil(v) if node and node.param2 < 4 then local node_def = minetest.registered_nodes[node.name] or {} if node_def.update_pane then update_table[i] = node_def.update_pane end end end if update_table[1] then update_table[1](pos_table[1], 1) end if update_table[2] then update_table[2](pos_table[2], 0) end if update_table[3] then update_table[3](pos_table[3], 1) end if update_table[4] then update_table[4](pos_table[4], 0) end end local c_def = table.copy(n_def) c_def.groups.not_in_creative_inventory = 1 c_def.drop = def.drop or name c_def.connects_to = def.connects_to or {"group:pane"} n_def.paramtype2 = "facedir" if def.node_box then c_def.node_box = { type = "connected", fixed = def.node_box.center, connect_front = def.node_box.connect_front, connect_left = def.node_box.connect_left, connect_back = def.node_box.connect_back, connect_right = def.node_box.connect_right } n_def.node_box = { type = "fixed", fixed = def.node_box.fixed } else c_def.node_box = { type = "connected", fixed = pane_boxes.flat.center, connect_front = pane_boxes.flat.connect_front, connect_left = pane_boxes.flat.connect_left, connect_back = pane_boxes.flat.connect_back, connect_right = pane_boxes.flat.connect_right } n_def.node_box = { type = "fixed", fixed = pane_boxes.flat.fixed } if not def.collision_box then c_def.collision_box = { type = "connected", fixed = pane_boxes.fat.center, connect_front = pane_boxes.fat.connect_front, connect_left = pane_boxes.fat.connect_left, connect_back = pane_boxes.fat.connect_back, connect_right = pane_boxes.fat.connect_right } n_def.collision_box = { type = "fixed", fixed = pane_boxes.fat.fixed } end end if def.collision_box then c_def.collision_box = { type = "connected", fixed = def.collision_box.center, connect_front = def.collision_box.connect_front, connect_left = def.collision_box.connect_left, connect_back = def.collision_box.connect_back, connect_right = def.collision_box.connect_right } n_def.collision_box = { type = "fixed", fixed = def.collision_box.fixed } end if def.selection_box then c_def.selection_box = { type = "connected", fixed = def.selection_box.center, connect_front = def.selection_box.connect_front, connect_left = def.selection_box.connect_left, connect_back = def.selection_box.connect_back, connect_right = def.selection_box.connect_right } n_def.selection_box = { type = "fixed", fixed = def.selection_box.fixed } end n_def.on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local under = pointed_thing.under local above = pointed_thing.above local param2 if under.y == above.y then local under_node = minetest.get_node(under) local top_node = minetest.get_node({x = above.x, y = above.y + 1, z = above.z}) local bottom_node = minetest.get_node({x = above.x, y = above.y - 1, z = above.z}) if minetest.get_item_group(under_node.name, "pane") > 0 then if under_node.param2 == 4 then param2 = 4 end elseif top_node.name == "air" and bottom_node.name == "air" then param2 = 4 end end return minetest.item_place_node(itemstack, placer, pointed_thing, param2) end n_def.after_place_node = function(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local param2 = node.param2 if param2 > 3 then return end if param2 == 3 then param2 = 1 elseif param2 == 2 then param2 = 0 end local num = 0 local pos_table = {{x = pos.x, y = pos.y, z = pos.z + 1}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y, z = pos.z - 1}, {x = pos.x - 1, y = pos.y, z = pos.z}} local node_table = {{}, {}, {}, {}} local node_def_table = {{}, {}, {}, {}} for i,v in ipairs(pos_table) do local node = minetest.get_node_or_nil(v) if node then node_table[i] = node local node_def = minetest.registered_nodes[node.name] or {} node_def_table[i] = node_def end end if node_def_table[1].update_pane and node_table[1].param2 < 4 then num = 1 node_def_table[1].update_pane(pos_table[1], param2) end if node_def_table[2].update_pane and node_table[2].param2 < 4 then num = num + 2 node_def_table[2].update_pane(pos_table[2], param2) end if node_def_table[3].update_pane and node_table[3].param2 < 4 then num = num + 4 node_def_table[3].update_pane(pos_table[3], param2) end if node_def_table[4].update_pane and node_table[4].param2 < 4 then num = num + 8 node_def_table[4].update_pane(pos_table[4], param2) end local node = get_pane(num, panes, param2) minetest.swap_node(pos, node) end minetest.register_node(name, n_def) minetest.register_node(name.."_connect", c_def) end function panes.register_mesh_pane(name, def) local panes = {name, name.."_r", name.."_t", name.."_x"} local tface = def.tiles[1] local tedge = def.tiles[2] if type(tface) == "string" then tface = {name = tface, backface_culling = true} elseif tface.backface_culling == nil then tface = table.copy(def.tiles[1]) tface.backface_culling = true end if type(tedge) == "string" then tedge = {name = tedge, backface_culling = true} elseif tedge.backface_culling == nil then tedge = table.copy(def.tiles[2]) tedge.backface_culling = true end local n_def = table.copy(def) n_def.paramtype = "light" n_def.paramtype2 = "facedir" n_def.groups.pane = 1 n_def.update_pane = function(pos, param2) local num = 0 local pos_table = {{x = pos.x, y = pos.y, z = pos.z + 1}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y, z = pos.z - 1}, {x = pos.x - 1, y = pos.y, z = pos.z}} local node_table = {{}, {}, {}, {}} local node_def_table = {{}, {}, {}, {}} for i,v in ipairs(pos_table) do local node = minetest.get_node_or_nil(v) if node then node_table[i] = node local node_def = minetest.registered_nodes[node.name] or {} node_def_table[i] = node_def end end if node_def_table[1].update_pane and node_table[1].param2 < 4 then num = 1 end if node_def_table[2].update_pane and node_table[2].param2 < 4 then num = num + 2 end if node_def_table[3].update_pane and node_table[3].param2 < 4 then num = num + 4 end if node_def_table[4].update_pane and node_table[4].param2 < 4 then num = num + 8 end local node = get_mesh_pane(num, panes, param2) minetest.swap_node(pos, node) end n_def.after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldnode.param2 > 3 then return end local pos_table = {{x = pos.x, y = pos.y, z = pos.z + 1}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y, z = pos.z - 1}, {x = pos.x - 1, y = pos.y, z = pos.z}} local update_table = {nil, nil, nil, nil} for i,v in ipairs(pos_table) do local node = minetest.get_node_or_nil(v) if node and node.param2 < 4 then local node_def = minetest.registered_nodes[node.name] or {} if node_def.update_pane then update_table[i] = node_def.update_pane end end end if update_table[1] then update_table[1](pos_table[1], 1) end if update_table[2] then update_table[2](pos_table[2], 0) end if update_table[3] then update_table[3](pos_table[3], 1) end if update_table[4] then update_table[4](pos_table[4], 0) end end local r_def = table.copy(n_def) r_def.drawtype = "mesh" r_def.tiles = {tface, tedge} r_def.groups.not_in_creative_inventory = 1 r_def.drop = def.drop or name local t_def = table.copy(r_def) local x_def = table.copy(r_def) n_def.drawtype = "nodebox" n_def.tiles = {tedge, tedge, tedge, tedge, tface} n_def.node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } n_def.collision_box = { type = "fixed", fixed = {-0.5, -0.5, -0.125, 0.5, 0.5, 0.125} } n_def.on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local under = pointed_thing.under local above = pointed_thing.above local param2 if under.y == above.y then local under_node = minetest.get_node(under) local top_node = minetest.get_node({x = above.x, y = above.y + 1, z = above.z}) local bottom_node = minetest.get_node({x = above.x, y = above.y - 1, z = above.z}) if minetest.get_item_group(under_node.name, "pane") > 0 then if under_node.param2 == 4 then param2 = 4 end elseif top_node.name == "air" and bottom_node.name == "air" then param2 = 4 end end return minetest.item_place_node(itemstack, placer, pointed_thing, param2) end n_def.after_place_node = function(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local param2 = node.param2 if param2 > 3 then return end if param2 == 3 then param2 = 1 elseif param2 == 2 then param2 = 0 end local num = 0 local pos_table = {{x = pos.x, y = pos.y, z = pos.z + 1}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y, z = pos.z - 1}, {x = pos.x - 1, y = pos.y, z = pos.z}} local node_table = {{}, {}, {}, {}} local node_def_table = {{}, {}, {}, {}} for i,v in ipairs(pos_table) do local node = minetest.get_node_or_nil(v) if node then node_table[i] = node local node_def = minetest.registered_nodes[node.name] or {} node_def_table[i] = node_def end end if node_def_table[1].update_pane and node_table[1].param2 < 4 then num = 1 node_def_table[1].update_pane(pos_table[1], param2) end if node_def_table[2].update_pane and node_table[2].param2 < 4 then num = num + 2 node_def_table[2].update_pane(pos_table[2], param2) end if node_def_table[3].update_pane and node_table[3].param2 < 4 then num = num + 4 node_def_table[3].update_pane(pos_table[3], param2) end if node_def_table[4].update_pane and node_table[4].param2 < 4 then num = num + 8 node_def_table[4].update_pane(pos_table[4], param2) end local node = get_mesh_pane(num, panes, param2) minetest.swap_node(pos, node) end r_def.mesh = "panes_r.obj" r_def.collision_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.125, 0.125, 0.5, 0.5}, {-0.125, -0.5, -0.125, 0.5, 0.5, 0.125} } } r_def.selection_box = { type = "fixed", fixed = { {-0.0625, -0.5, 0.0625, 0.0625, 0.5, 0.5}, {-0.0625, -0.5, -0.0625, 0.5, 0.5, 0.0625} } } t_def.mesh = "panes_t.obj" t_def.collision_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.125, 0.125, 0.5, 0.5}, {-0.5, -0.5, -0.125, 0.5, 0.5, 0.125} } } t_def.selection_box = { type = "fixed", fixed = { {-0.0625, -0.5, 0.0625, 0.0625, 0.5, 0.5}, {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } } x_def.mesh = "panes_x.obj" x_def.collision_box = { type = "fixed", fixed = { {-0.125, -0.5, -0.5, 0.125, 0.5, 0.5}, {-0.5, -0.5, -0.125, 0.5, 0.5, 0.125} } } x_def.selection_box = { type = "fixed", fixed = { {-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } } minetest.register_node(name, n_def) minetest.register_node(name.."_r", r_def) minetest.register_node(name.."_t", t_def) minetest.register_node(name.."_x", x_def) end
local http = require 'http' local describe, it, assert = describe, it, assert describe('http', function() it('', function() assert.not_nil(http) end) end)
local beautiful = require("beautiful") local awful = require("awful") local hotkeys_popup = require("awful.hotkeys_popup").widget local env = require("env-config") -- {{{ Menu -- Create a launcher widget and a main menu local myawesomemenu = { { "hotkeys", function() return false, hotkeys_popup.show_help end}, { "manual", env.term .. env.term_call[2] .. "man awesome" }, { "edit config", env.editor_cmd .. " " .. awesome.conffile }, { "restart", awesome.restart }, { "quit", function() awesome.quit() end} } local myappmenu = { { "ncmpcpp", env.term .. env.term_call[1] .. "music_n" .. env.term_call[2] .. "ncmpcpp" }, { "cava", env.term .. env.term_call[1] .. "music_c" .. env.term_call[2] .. "cava" }, { "brave", "brave-sec" }, { "virtualbox", "firejail VirtualBox" }, { "weechat", env.term .. env.term_call[1] .. "chat" .. env.term_call[2] .. "weechat" }, { "mutt", env.term .. env.term_call[1] .. "mail" .. env.term_call[2] .. "mutt" }, { "ranger", env.term .. env.term_call[2] .. "ranger" }, { "gimp", gimp } } local mypentestmenu = { { "metasploit", env.term .. env.term_call[2] .. "msf" }, { "leaked", env.term .. env.term_call[2] .. "leaked.py" }, { "burpsuite", burpsuite } } local mygamemenu = { { "baldur's gate 1", "" }, { "baldur's gate 2", "" }, { "don't starve", "" } } local mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon }, { "open terminal", env.term }, { "apps", myappmenu }, { "pentest tools", mypentestmenu }, { "games", mygamemenu } } }) return mymainmenu
local doctree = { [ "clingo" ] = { [ "container" ] = { "CBitVec.adoc", "CByteVec.adoc", "CInt64Map.adoc", "CInt64Set.adoc", "CInt64Vec.adoc", "CObjectVec.adoc", "map.adoc", "set.adoc", "vec.adoc", }, [ "io" ] = { "cCell.adoc", "cRecorder.adoc", "cScanner.adoc", "file.adoc", "jot.adoc", "print.adoc", "read.adoc", "read_type.adoc", "write.adoc", "write_type.adoc", }, [ "lang" ] = { "algo.adoc", "benchmark.adoc", "chunk.adoc", "CObject.adoc", "error.adoc", "expect.adoc", "func.adoc", "locale.adoc", "math.adoc", "mem.adoc", "slice.adoc", "window.adoc", }, [ "string" ] = { "CDictionary.adoc", "CString.adoc", "CStringBuilder.adoc", "CStringList.adoc", "CStringSet.adoc", }, [ "time" ] = { "c_Month.adoc", "C_TimeFormats.adoc", "c_WeekDay.adoc", "cDate.adoc", "cDatePeriod.adoc", "CDaySet.adoc", "cDaytime.adoc", "cDuration.adoc", "cHmsn.adoc", "cMonthDay.adoc", "cOrdinalDate.adoc", "cStopwatch.adoc", "cTime.adoc", "cTimestamp.adoc", "cTzOffset.adoc", "cWeekDate.adoc", "cYmd.adoc", "year.adoc", }, [ "type" ] = { "bool.adoc", "c_ByteOrder.adoc", "cByte.adoc", "cBytes.adoc", "cChars.adoc", "cCharsSlice.adoc", "cCharsToken.adoc", "char.adoc", "cRange.adoc", "cRune.adoc", "cRuneRange.adoc", "double.adoc", "float.adoc", "int16.adoc", "int32.adoc", "int64.adoc", "int8.adoc", "uint16.adoc", "uint32.adoc", "uint64.adoc", "uint8.adoc", }, } } return doctree
workspace "opengl-game" outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" targetdir ("bin/%{outputdir}/") objdir ("bin-int/%{outputdir}/obj/") architecture "x64" configurations { "Debug", "Release", } platforms { "x64", } IncluderDir = {} IncluderDir["SOIL2"] = "deps/SOIL2/src" IncluderDir["glaux"] = "deps/glaux/" IncluderDir["GL"] = "deps/GL/" project "soil2" location "soil2" kind "StaticLib" targetdir("deps/SOIL2/lib/" .. os.target() .. "/") files { "deps/SOIL2/src/SOIL2/*.c" } filter "action:vs*" buildoptions { "/TP" } defines { "_CRT_SECURE_NO_WARNINGS" } filter "action:not vs*" language "C" buildoptions { "-Wall" } filter "configurations:Debug" defines { "DEBUG" } symbols "On" targetname "soil2" filter "configurations:Release" defines { "NDEBUG" } optimize "On" targetname "soil2" project "game" location "game" kind "WindowedApp" language "C++" cppdialect "C++17" staticruntime "on" files { "game/src/**.h", "game/src/**.cpp" } includedirs { "%{IncluderDir.SOIL2}", "%{IncluderDir.glaux}", "%{IncluderDir.GL}/include", } filter "system:windows" systemversion "latest" staticruntime "On" systemversion "latest" characterset "MBCS" links { "opengl32", "glu32", "soil2", "glaux", } buildoptions { "/Zc:strictStrings-" } libdirs { "deps/SOIL2/lib/" .. os.target() .. "/", "deps/glaux/", "%{IncluderDir.GL}/lib", } filter "configurations:Debug" symbols "On" runtime "Debug" optimize "Off" filter "configurations:Release" symbols "Off" runtime "Release" optimize "Full"
assert(Config, 'Need a pre-existing Config table!') local fsm = {} Config.torque_legs = true -- Update rate in Hz fsm.update_rate = 120 -- TODO: Grab from Webots, too... -- Which FSMs should be enabled? fsm.enabled = { Arm = true, Body = true, Head = true, Motion = true, Gripper = true, Lidar = true, } --SJ: now we can have multiple FSM options fsm.select = { Arm = 'DRCFinal', Body = 'DRCFinal', Gripper = 'DRCFinal', Head = 'DRCFinal', Motion = 'DRCFinal' } -- Custom libraries fsm.libraries = { MotionLib = 'DRCFinal', ArmLib = 'DRCFinal', --Now steve's libs are merged into one World = 'DRCFinal' } fsm.Body = { {'bodyIdle', 'init', 'bodyInit'}, -- {'bodyInit', 'done', 'bodyStop'}, -- -- {'bodyStop', 'approachbuggy', 'bodyApproachBuggy'}, -- {'bodyStop', 'stepflat', 'bodyStepAlign'}, {'bodyStop', 'approach', 'bodyApproachMessy'}, {'bodyStop', 'stepflat', 'bodyApproachMessy'}, {'bodyStop', 'stop', 'bodyStop'}, -- {'bodyApproachMessy', 'stop', 'bodyStop'}, {'bodyApproachMessy', 'done', 'bodyStop'}, -- {'bodyApproachBuggy', 'stop', 'bodyStop'}, {'bodyApproachBuggy', 'done', 'bodyStop'}, -- --these should NEVER called with mistake at all --FOR DAY 1 -- {'bodyStop', 'stepover1', 'bodyStep'}, {'bodyStep', 'done', 'bodyStop'}, {'bodyStep', 'nextstep', 'bodyStep'}, --]] -- Take two slow stops (for precise alignment) -- {'bodyStepAlign', 'done', 'bodyStop'}, --Driving stuff {'bodyStop', 'driveready', 'bodyDriveready'}, --untorques leg and arm, rotate the head back, centers lidar {'bodyDriveready', 'drive', 'bodyDrive'}, -- torques all servos and enable foot and arm control {'bodyDrive', 'driveready', 'bodyDriveready'}, -- untorques arm and leg for egress {'bodyDriveready', 'init', 'bodyInit'}, --re-inits leg --SOFT E-stop handling {'bodyInit', 'estop', 'bodyEStop'}, {'bodyStop', 'estop', 'bodyEStop'}, {'bodyApproachMessy', 'estop', 'bodyEStop'}, {'bodyStep', 'estop', 'bodyEStop'}, {'bodyStepAlign', 'estop', 'bodyEStop'}, {'bodyDrive', 'estop', 'bodyEStop'}, -- untorques arm and leg for egress {'bodyDriveready', 'estop', 'bodyEStop'}, -- untorques arm and leg for egress {'bodyUndrive', 'estop', 'bodyEStop'}, --re-inits leg {'bodyEStop', 'done', 'bodyInit'}, } -- Anything can fall! local allbody = {} for i,v in ipairs(fsm.Body) do allbody[v[1]] = true end for k, v in pairs(allbody) do table.insert(fsm.Body, {k, 'fall', 'bodyFall'}) end -- Maybe just restart state_wizard at this point... fsm.Head = { {'headIdle', 'init', 'headCenter'}, {'headIdle', 'teleop', 'headTeleop'}, -- {'headCenter', 'trackleft', 'headTrackLeft'}, {'headCenter', 'trackright', 'headTrackRight'}, {'headCenter', 'mesh', 'headMesh'}, {'headCenter', 'teleop', 'headTeleop'}, {'headCenter', 'teleopik', 'headTeleopIK'}, -- {'headTeleop', 'init', 'headCenter'}, {'headTeleop', 'trackleft', 'headTrackLeft'}, {'headTeleop', 'trackright', 'headTrackRight'}, {'headTeleop', 'mesh', 'headMesh'}, {'headTeleop', 'teleopik', 'headTeleopIK'}, -- {'headTeleopIK', 'init', 'headCenter'}, {'headTeleopIK', 'trackleft', 'headTrackLeft'}, {'headTeleopIK', 'trackright', 'headTrackRight'}, {'headTeleopIK', 'mesh', 'headMesh'}, {'headTeleopIK', 'teleop', 'headTeleop'}, -- {'headTrackLeft', 'init', 'headCenter'}, {'headTrackLeft', 'mesh', 'headMesh'}, {'headTrackLeft', 'trackright', 'headTrackRight'}, {'headTrackLeft', 'teleop', 'headTeleop'}, {'headTrackLeft', 'teleopik', 'headTeleopIK'}, -- {'headTrackRight', 'init', 'headCenter'}, {'headTrackRight', 'mesh', 'headMesh'}, {'headTrackRight', 'trackleft', 'headTrackLeft'}, {'headTrackRight', 'teleop', 'headTeleop'}, {'headTrackRight', 'teleopik', 'headTeleopIK'}, -- {'headMesh', 'trackleft', 'headTrackLeft'}, {'headMesh', 'trackright', 'headTrackRight'}, {'headMesh', 'init', 'headCenter'}, {'headMesh', 'teleop', 'headTeleop'}, {'headMesh', 'teleopik', 'headTeleopIK'}, --Driving stuff {'headCenter', 'drive', 'headDrive'}, --go to 180 deg rotated position {'headTeleop', 'drive', 'headDrive'}, {'headTrackLeft', 'drive', 'headDrive'}, {'headTrackRight', 'drive', 'headDrive'}, {'headDrive', 'init', 'headCenter'}, --unscrew the head safelty --E-stop handling {'headCenter', 'estop', 'headIdle'}, --go to 180 deg rotated position {'headTeleop', 'estop', 'headIdle'}, {'headTrackLeft', 'estop', 'headIdle'}, {'headTrackRight', 'estop', 'headIdle'}, {'headDrive', 'estop', 'headIdle'}, --unscrew the head safelty } fsm.Arm = { -- Idle {'armIdle', 'timeout', 'armIdle'}, {'armIdle', 'teleopraw', 'armTeleopRaw'}, {'armIdle', 'teleop', 'armTeleop'}, -- {'armTeleopRaw', 'idle', 'armIdle'}, {'armTeleop', 'idle', 'armIdle'}, --This should be called JUST ONCE at the beginning {'armIdle', 'init', 'armInitFirst'}, -- {'armIdle', 'init', 'armInitWalk'}, {'armIdle', 'bias', 'armInitBias'}, {'armIdle', 'ready', 'armManipulation'}, {'armWalk', 'bias', 'armInitBias'}, {'armInitBias', 'done', 'armWalk'}, --armInitWalk initializes the arms to walk configuration --This is done in joint-level, and (hopefully) should work with any initial arm configurations -- armWalk does nothing (the arm should be in walk configuration) {'armInitWalk', 'done', 'armWalk'}, {'armInitFirst', 'done', 'armWalk'}, -- From the walk state --{'armWalk', 'pushdoor', 'armPushDoorUp'}, {'armWalk', 'ready', 'armManipulation'}, {'armWalk', 'teleop', 'armTeleop'}, {'armWalk', 'teleopraw', 'armTeleopRaw'}, --Old teleop code ----[[ {'armWalk', 'teleopoldl', 'armTeleopSJOLDL'}, {'armWalk', 'teleopoldr', 'armTeleopSJOLDR'}, {'armTeleopSJOLDL', 'done', 'armWalk'}, {'armTeleopSJOLDR', 'done', 'armWalk'}, --]] --NEW transitions added from SJ {'armWalk', 'pushdoordown', 'armPushDoorDown'}, --THIS WORKS {'armWalk', 'valve', 'armValve'}, --THIS works too! {'armPushDoorDown', 'init', 'armInitWalk'}, --this kinda works too {'armWalk', 'plug', 'armPlug'}, {'armPlug', 'init', 'armInitWalk'}, -- Teleop IK level {'armTeleop', 'init', 'armInitWalk'}, {'armTeleop', 'teleopraw', 'armTeleopRaw'}, {'armTeleop', 'teleop', 'armTeleop'}, -- Teleop Joint level {'armTeleopRaw', 'init', 'armInitWalk'}, {'armTeleopRaw', 'teleopraw', 'armTeleopRaw'}, {'armTeleopRaw', 'teleop', 'armTeleop'}, {'armTeleop', 'valverotate', 'armValveRotate'}, {'armTeleopRaw', 'valverotate', 'armValveRotate'}, {'armValveRotate', 'teleop', 'armTeleop'}, {'armValveRotate', 'teleopraw', 'armTeleopRaw'}, --When raising is done, arm state remains in armManipulation {'armManipulation', 'init', 'armInitWalk'}, {'armManipulation', 'ready', 'armManipulation'}, {'armManipulation', 'pushdoordown', 'armPushDoorDown'}, {'armManipulation', 'drill', 'armDrill'}, --{'armManipulation', 'shower', 'armShower'}, {'armManipulation', 'valve', 'armValve'}, {'armManipulation', 'plug', 'armPlug'}, -- {'armTeleop', 'ready', 'armManipulation'}, {'armTeleopRaw', 'ready', 'armManipulation'}, {'armManipulation', 'teleop', 'armTeleop'}, {'armManipulation', 'teleopraw', 'armTeleopRaw'}, -- PushDoor positioning {'armPushDoorDown', 'ready', 'armManipulation'}, --{'armPushDoorDown', 'done', 'armManipulation'}, -- {'armTeleop', 'pushdoordown', 'armPushDoorDown'}, {'armTeleopRaw', 'pushdoordown', 'armPushDoorDown'}, {'armPushDoorDown', 'teleop', 'armTeleop'}, {'armPushDoorDown', 'teleopraw', 'armTeleopRaw'}, -- Down arm positioning ( just the left for now {'armWalk', 'down', 'armDown'}, -- {'armTeleop', 'down', 'armDown'}, {'armTeleopRaw', 'down', 'armDown'}, {'armDown', 'teleop', 'armTeleop'}, {'armDown', 'teleopraw', 'armTeleopRaw'}, -- Plug positioning {'armWalk', 'plug', 'armPlug'}, -- {'armTeleop', 'plug', 'armPlug'}, {'armTeleopRaw', 'plug', 'armPlug'}, {'armPlug', 'teleop', 'armTeleop'}, {'armPlug', 'teleopraw', 'armTeleopRaw'}, -- Valve positioning {'armWalk', 'valve', 'armValve'}, {'armValve', 'done', 'armTeleop'}, -- {'armTeleop', 'valve', 'armValve'}, {'armTeleopRaw', 'valve', 'armValve'}, {'armValve', 'teleop', 'armTeleop'}, {'armValve', 'teleopraw', 'armTeleopRaw'}, -- Valve turning --[[ {'armChopstickTurn', 'done', 'armTeleop'}, -- {'armTeleop', 'turn', 'armChopstickTurn'}, {'armTeleopRaw', 'turn', 'armChopstickTurn'}, {'armChopstickTurn', 'teleop', 'armTeleop'}, {'armChopstickTurn', 'teleopraw', 'armTeleopRaw'}, --]] -- Drill positioning --{'armDrill', 'done', 'armCarry'}, {'armDrill', 'drillright', 'armDrillRight'}, {'armDrill', 'drillleft', 'armDrillLeft'}, {'armDrill', 'ready', 'armManipulation'}, -- {'armDrill', 'teleop', 'armTeleop'}, {'armDrill', 'teleopraw', 'armTeleopRaw'}, -- Drill positioning (right) --[[ {'armDrillRight', 'done', 'armCarry'}, {'armDrillRight', 'ready', 'armManipulation'}, -- {'armTeleop', 'drill', 'armDrillRight'}, {'armTeleopRaw', 'drill', 'armDrillRight'}, {'armDrillRight', 'teleop', 'armTeleop'}, {'armDrillRight', 'teleopraw', 'armTeleopRaw'}, -- Drill positioning (left) {'armDrillLeft', 'done', 'armCarry'}, {'armDrillLeft', 'ready', 'armManipulation'}, -- {'armTeleop', 'drill', 'armDrillLeft'}, {'armTeleopRaw', 'drill', 'armDrillLeft'}, {'armDrillLeft', 'teleop', 'armTeleop'}, {'armDrillLeft', 'teleopraw', 'armTeleopRaw'}, --]] -- Shower positioning {'armShower', 'done', 'armTeleop'}, {'armShower', 'ready', 'armManipulation'}, -- {'armTeleop', 'shower', 'armShower'}, {'armTeleopRaw', 'shower', 'armShower'}, {'armShower', 'teleop', 'armTeleop'}, {'armShower', 'teleopraw', 'armTeleopRaw'}, -- armPullDoor --[[ {'armPullDoor', 'done', 'armTeleop'}, {'armPullDoor', 'ready', 'armManipulation'}, {'armPullDoor', 'pulldoor', 'armPullDoor'}, {'armPullDoor', 'teleop', 'armTeleop'}, {'armPullDoor', 'teleopraw', 'armTeleopRaw'}, --]] -- armJacobian is for testing purposes only! --[[ {'armInit', 'jacobian', 'armJacobian'}, {'armJacobian', 'done', 'armTeleop'}, {'armReady', 'jacobian', 'armJacobian'}, {'armJacobian', 'teleopraw', 'armTeleopRaw'}, {'armJacobian', 'timeout', 'armJacobian'}, {'armJacobian', 'done', 'armTeleop'}, {'armJacobian', 'ready', 'armReady'}, {'armJacobian', 'pulldoor', 'armPullDoor'}, --]] {'armTeleopRaw', 'driveready', 'armDriveready'}, {'armWalk', 'driveready', 'armDriveready'}, {'armDriveready', 'drive', 'armDrive'}, {'armDrive', 'driveready', 'armDriveready'}, {'armDriveready', 'init', 'armInitWalk'}, } -- E-stop handling local allarm = {} for i,v in ipairs(fsm.Arm) do allarm[v[1]] = true end for k, v in pairs(allarm) do table.insert(fsm.Arm, {k, 'estop', 'armIdle'}) end fsm.Gripper = { {'gripperIdle', 'close', 'gripperClose'}, {'gripperIdle', 'open', 'gripperOpen'}, {'gripperIdle', 'center', 'gripperCenter'}, {'gripperIdle', 'clench', 'gripperClench'}, {'gripperIdle', 'teleop', 'gripperTeleopTorque'}, {'gripperIdle', 'teleoppos', 'gripperTeleopPosition'}, -- {'gripperClose', 'idle', 'gripperIdle'}, {'gripperClose', 'center', 'gripperCenter'}, {'gripperClose', 'clench', 'gripperClench'}, {'gripperClose', 'open', 'gripperOpen'}, {'gripperClose', 'teleop', 'gripperTeleopTorque'}, {'gripperClose', 'teleoppos', 'gripperTeleopPosition'}, -- {'gripperCenter', 'idle', 'gripperIdle'}, {'gripperCenter', 'close', 'gripperClose'}, {'gripperCenter', 'clench', 'gripperClench'}, {'gripperCenter', 'open', 'gripperOpen'}, {'gripperCenter', 'teleop', 'gripperTeleopTorque'}, {'gripperCenter', 'teleoppos', 'gripperTeleopPosition'}, -- {'gripperClench', 'idle', 'gripperIdle'}, {'gripperClench', 'close', 'gripperClose'}, {'gripperClench', 'center', 'gripperCenter'}, {'gripperClench', 'open', 'gripperOpen'}, {'gripperClench', 'teleop', 'gripperTeleopTorque'}, {'gripperClench', 'teleoppos', 'gripperTeleopPosition'}, -- {'gripperOpen', 'idle', 'gripperIdle'}, {'gripperOpen', 'close', 'gripperClose'}, {'gripperOpen', 'clench', 'gripperClench'}, {'gripperOpen', 'center', 'gripperCenter'}, {'gripperOpen', 'teleop', 'gripperTeleopTorque'}, {'gripperOpen', 'teleoppos', 'gripperTeleopPosition'}, -- {'gripperTeleopTorque', 'idle', 'gripperIdle'}, {'gripperTeleopTorque', 'close', 'gripperClose'}, {'gripperTeleopTorque', 'clench', 'gripperClench'}, {'gripperTeleopTorque', 'open', 'gripperOpen'}, {'gripperTeleopTorque', 'center', 'gripperCenter'}, {'gripperTeleopTorque', 'teleoppos', 'gripperTeleopPosition'}, -- {'gripperTeleopPosition', 'idle', 'gripperIdle'}, {'gripperTeleopPosition', 'close', 'gripperClose'}, {'gripperTeleopPosition', 'clench', 'gripperClench'}, {'gripperTeleopPosition', 'open', 'gripperOpen'}, {'gripperTeleopPosition', 'center', 'gripperCenter'}, {'gripperTeleopPosition', 'teleop', 'gripperTeleopTorque'}, } fsm.Lidar = { {'lidarIdle', 'pan', 'lidarPan'}, {'lidarPan', 'switch', 'lidarPan'}, {'lidarPan', 'stop', 'lidarIdle'}, --while driving chest lidar should be keep centered {'lidarPan', 'drive', 'lidarDrive'}, {'lidarDrive', 'pan', 'lidarPan'}, } fsm.Motion = { {'motionIdle', 'timeout', 'motionIdle'}, {'motionIdle', 'stand', 'motionInit'}, {'motionIdle', 'bias', 'motionBiasInit'}, -- {'motionBiasInit', 'done', 'motionBiasIdle'}, {'motionBiasIdle', 'stand', 'motionInit'}, -- {'motionInit', 'done', 'motionStance'}, -- {'motionUnInit', 'done', 'motionIdle'}, -- {'motionStance', 'bias', 'motionBiasInit'}, {'motionStance', 'uninit', 'motionUnInit'}, {'motionStance', 'hybridwalk', 'motionHybridWalkInit'}, {'motionStance', 'preview', 'motionStepPreview'}, -- {'motionStance', 'slowstep', 'motionSlowStep'}, {'motionStance', 'stair', 'motionStepPreviewStair'}, -- {'motionHybridWalkInit', 'done', 'motionHybridWalk'}, {'motionHybridWalk', 'done', 'motionHybridWalkEnd'}, {'motionHybridWalk', 'emergency', 'motionStance'}, {'motionHybridWalkEnd', 'done', 'motionStance'}, -- {'motionStepPreview', 'done', 'motionStance'}, -- {'motionStepPreviewStair', 'done', 'motionStance'}, -- -- {'motionSlowStep', 'done', 'motionStance'}, --DRIVE {'motionStance', 'driveready', 'motionDriveready'}, --untorque lower body {'motionDriveready', 'drive', 'motionDrive'}, --torque the body, enable foot control {'motionDrive', 'driveready', 'motionDriveready'}, --untorque lower body again {'motionDriveready', 'stand', 'motionInit'}, --torque all the legs and make the robot stand up } -- E-stop handling local allmotion = {} for i,v in ipairs(fsm.Motion) do allmotion[v[1]] = true end for k, v in pairs(allmotion) do table.insert(fsm.Motion, {k, 'estop', 'motionIdle'}) end Config.fsm = fsm return Config
-- Hello, world!
local xYS = {guiGetScreenSize()} local didSpeed = 0 addEventHandler("onClientRender",getRootElement(),function() if not isPedInVehicle(getLocalPlayer()) then return end az,wz = xYS[1] - 260 - -20, xYS[2] - 250 - -60 if getElementData(getLocalPlayer(), "screenmod") then return end dxDrawText(math.floor(didSpeed).." km", az+95,wz+148, 7, 22.5, tocolor(211, 211, 211, 255), 1, "default-bold", "left", "top", false, true, true, true ) end) function getVehicleSpeed() if isPedInVehicle(getLocalPlayer()) then local kocsi = getPedOccupiedVehicle(getLocalPlayer()) if isElement(kocsi) then local vx, vy, vz = getElementVelocity(kocsi) return math.sqrt(vx^2 + vy^2 + vz^2) * 161 end end return 0 end function kilometermegtett() if getPedOccupiedVehicle(localPlayer) then if getVehicleOccupant(getPedOccupiedVehicle(localPlayer), 0) == localPlayer then if getVehicleSpeed() > 0 then local kmh = getVehicleSpeed() local km = (kmh/60)/60 didSpeed = didSpeed + km --outputChatBox(tostring(didSpeed)) end end end end setTimer(kilometermegtett, 1000, 0) function saveKilometer(theVehicle, seat) if source == localPlayer and seat == 0 then triggerServerEvent("saveKilometer", theVehicle, theVehicle, didSpeed) end end addEventHandler("onClientPlayerVehicleExit",getRootElement(),saveKilometer) addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then if getElementData(source,"veh:id") > 0 then didSpeed = 0 triggerServerEvent("loadVehiclesKilometer",thePlayer,thePlayer,getElementData(getPedOccupiedVehicle(thePlayer),"veh:id")) end end end ) function loadInKilometer(km) --outputChatBox("out") --if vehicle == getPedOccupiedVehicle(localPlayer) then --outputChatBox("in") didSpeed = km -- end end addEvent("loadInKilometer", true) addEventHandler("loadInKilometer", getRootElement(), loadInKilometer)
----------------------------------- -- Area: East Ronfaure -- NPC: Croteillard -- Type: Gate Guard -- !pos 87.426 -62.999 266.709 101 ----------------------------------- local ID = require("scripts/zones/East_Ronfaure/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:showText(npc, ID.text.CROTEILLARD_DIALOG) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
local _, Private = ... if Private.initialized then local name = "nerien_ovale_rogue_subtlety" local desc = string.format("[9.0.2] %s: Rogue - Subtlety", Private.name) local code = [[ # Adapted from Wowhead's "Subtlety Rogue Rotation Guide - Shadowlands 9.0.2" # by Mystler # https://www.wowhead.com/subtlety-rogue-rotation-guide Include(nerien_ovale_library) ### Definitions ### # Talents Define(alacrity_talent 19249) Define(deeper_strategem_talent 19240) Define(gloomblade_talent 19235) Define(marked_for_death_talent 19241) Define(master_of_shadows_talent 22132) Define(nightstalker_talent 22331) Define(premeditation_talent 19234) Define(secret_technique_talent 23183) Define(shadow_focus_talent 22333) Define(shuriken_tornado_talent 21188) Define(subterfuge_talent 22332) Define(vigor_talent 19239) Define(weaponmaster_talent 19233) # Class Abilities Define(backstab 53) SpellInfo(backstab energy=35 combopoints=-1) SpellRequire(backstab replaced_by set=gloomblade enabled=(HasTalent(gloomblade_talent))) SpellRequire(backstab combopoints add=-1 enabled=(BuffPresent(shadow_blades))) Define(black_powder 319175) SpellInfo(black_powder energy=35 combopoints=1 set_combopoints=0) Define(blind 2094) SpellInfo(blind cd=120) Define(cheap_shot 1833) SpellInfo(cheap_shot energy=40 combopoints=-1) SpellRequire(cheap_shot unusable set=1 enabled=(not Stealthed())) SpellAddTargetDebuff(cheap_shot find_weakness add=1) Define(crimson_vial 185311) SpellInfo(crimson_vial energy=20 cd=30 duration=4 tick=1) SpellAddBuff(crimson_vial crimson_vial add=1) Define(deathly_shadows 341202) SpellInfo(deathly_shadows duration=12) Define(evasion 5277) SpellInfo(evasion cd=120 duration=10 gcd=0 offgcd=1) Define(eviscerate 196819) SpellInfo(eviscerate energy=35 combopoints=1 set_combopoints=0) Define(feint 1966) SpellInfo(feint energy=35 cd=15 duration=5) Define(find_weakness 316220) SpellInfo(find_weakness duration=18) Define(gloomblade 200758) SpellInfo(gloomblade energy=35 combopoints=-1) SpellRequire(gloomblade unusable set=1 enabled=(not HasTalent(gloomblade_talent))) SpellRequire(gloomblade combopoints add=-1 enabled=(BuffPresent(shadow_blades))) Define(instant_poison 315584) SpellInfo(instant_poison duration=3600 gcd=0 offgcd=1) SpellAddBuff(instant_poison instant_poison add=1) Define(kick 1766) SpellInfo(kick cd=15 gcd=0 offgcd=1 interrupt=1) Define(kidney_shot 408) SpellInfo(kidney_shot energy=25 cd=20 combopoints=1 set_combopoints=0) Define(marked_for_death 137619) SpellInfo(marked_for_death cd=60 duration=60 gcd=0 offgcd=1 combopoints=-5) SpellRequire(marked_for_death unusable set=1 enabled=(not HasTalent(marked_for_death_talent))) SpellAddTargetDebuff(marked_for_death marked_for_death add=1) Define(master_assassins_mark 340094) Define(numbing_poison 5761) SpellInfo(numbing_poison duration=3600 gcd=0 offgcd=1) Define(premeditation 343173) Define(rupture 1943) SpellInfo(rupture energy=25 combopoints=1 set_combopoints=0 duration=4 add_duration_combopoints=4 tick=2) SpellAddTargetDebuff(rupture rupture add=1) Define(secret_technique 280719) SpellInfo(secret_technique energy=30 combopoints=1 cd=45 gcd=1) SpellRequire(secret_technique unusable set=1 enabled=(not HasTalent(secret_technique_talent))) Define(shadow_blades 121471) SpellInfo(shadow_blades cd=180 duration=20 gcd=0 offgcd=1) SpellAddBuff(shadow_blades shadow_blades add=1) Define(shadow_dance 185313) SpellInfo(shadow_dance cd=8 charge_cd=60 gcd=0 offgcd=1) Define(shadow_dance_buff 185422) SpellInfo(shadow_dance_buff duration=8) SpellRequire(shadow_dance_buff duration add=1 enabled=(HasTalent(subterfuge_talent))) SpellAddBuff(shadow_dance shadow_dance_buff add=1) Define(shadowstep 36554) SpellInfo(shadowstep cd=1 charge_cd=30 gcd=0 offgcd=1) Define(shadowstrike 185438) SpellInfo(shadowstrike energy=40 combopoints=-2) SpellRequire(shadowstrike unusable set=1 enabled=(not Stealthed())) SpellRequire(shadowstrike combopoints add=-1 enabled=(BuffPresent(shadow_blades))) SpellRequire(shadowstrike combopoints add=-2 enabled=(BuffPresent(premeditation))) SpellAddTargetDebuff(shadowstrike find_weakness add=1) Define(shiv 5938) SpellInfo(shiv energy=20 cd=25 combopoints=-1) SpellRequire(shiv combopoints add=-1 enabled=(BuffPresent(shadow_blades))) Define(shuriken_storm 197835) SpellInfo(shuriken_storm energy=35) Define(shuriken_tornado 277925) SpellInfo(shuriken_tornado energy=60 cd=60 duration=4 tick=1) SpellRequire(shuriken_tornado unusable set=1 enabled=(not HasTalent(shuriken_tornado_talent))) SpellAddBuff(shuriken_tornado shuriken_tornado add=1) Define(slice_and_dice 315496) SpellInfo(slice_and_dice energy=25 combopoints=1 set_combopoints=0 duration=6 add_duration_combopoints=6 tick=2) SpellRequire(slice_and_dice unusable set=1 enabled=(BuffRemaining(slice_and_dice) > BaseDuration(slice_and_dice))) SpellAddBuff(slice_and_dice slice_and_dice add=1) SpellAddBuff(shadowstrike slice_and_dice add=1 enabled=(BuffPresent(premeditation))) Define(stealth 1784) SpellInfo(stealth cd=2 gcd=0 offgcd=1) SpellRequire(stealth unusable set=1 enabled=(Stealthed() or InCombat())) SpellAddBuff(stealth stealth add=1) Define(symbols_of_death 212283) SpellInfo(symbols_of_death cd=30 duration=10 gcd=0 offgcd=1 energy=-40) SpellAddBuff(symbols_of_death symbols_of_death add=1) Define(vanish 1856) SpellInfo(vanish cd=120 gcd=0 offgcd=1) SpellRequire(vanish combopoints add=-5 enabled=(EquippedRuneforge(deathly_shadows_runeforge))) SpellAddBuff(vanish deathly_shadows add=1 enabled=(EquippedRuneforge(deathly_shadows_runeforge))) # Covenant Abilities Define(flagellation 323654) SpellInfo(flagellation energy=20 cd=90 duration=20 max_stacks=30) SpellRequire(flagellation unusable set=1 enabled=(not IsCovenant(venthyr))) SpellAddTargetDebuff(flagellation flagellation add=1) Define(serrated_bone_spike 328547) SpellInfo(serrated_bone_spike energy=15 cd=1 charge_cd=30 combopoints=-1) SpellRequire(serrated_bone_spike unusable set=1 enabled=(not IsCovenant(necrolord))) SpellRequire(serrated_bone_spike combopoints add=-1 enabled=(BuffPresent(shadow_blades))) Define(serrated_bone_spike_debuff 324073) SpellInfo(serrated_bone_spike_debuff tick=3) SpellAddTargetDebuff(serrated_bone_spike serrated_bone_spike_debuff add=1) Define(sepsis 328305) SpellInfo(sepsis energy=25 cd=90 duration=10 combopoints=-1 tick=1) SpellRequire(sepsis unusable set=1 enabled=(not IsCovenant(night_fae))) SpellAddTargetDebuff(sepsis sepsis add=1) SpellRequire(sepsis combopoints add=-1 enabled=(BuffPresent(shadow_blades))) Define(sepsis_stealth_buff 347037) SpellInfo(sepsis_stealth_buff duration=5) Define(echoing_reprimand 323547) SpellInfo(echoing_reprimand energy=10 cd=45 combopoints=-2) SpellRequire(echoing_reprimand unusable set=1 enabled=(not IsCovenant(kyrian))) SpellRequire(echoing_reprimand combopoints add=-1 enabled=(BuffPresent(shadow_blades))) Define(echoing_reprimand_2 323558) SpellInfo(echoing_reprimand_2 duration=45) Define(echoing_reprimand_3 323559) SpellInfo(echoing_reprimand_3 duration=45) Define(echoing_reprimand_4 323560) SpellInfo(echoing_reprimand_4 duration=45) # Runeforge Legendary Effects Define(deathly_shadows_runeforge 7126) Define(mark_of_the_master_assassin_runeforge 7111) Define(tiny_toxic_blade_runeforge 7112) ### Functions ### AddFunction SubtletyInRange { ((Stealthed() and target.InRange(shadowstrike)) or (not Stealthed() and target.InRange(backstab))) } AddFunction SubtletyBuilderCondition { (ComboPointsDeficit() > 1) } AddFunction SubtletyFinisherCondition { (ComboPointsDeficit() <= 1) } AddFunction SubtletySymbolsOfDeathIsReady { Spell(symbols_of_death) or BuffPresent(symbols_of_death) } AddFunction SubtletyShadowDanceWindowCondition { (SubtletySymbolsOfDeathIsReady() and not BuffPresent(shadow_dance_buff) and Spell(shadow_dance)) } AddFunction SubtletyEnergyPoolingBaseThreshold { (MaxEnergy() - 25 - HasTalent(vigor_talent) * 20 - HasTalent(master_of_shadows_talent) * 20 - HasTalent(shadow_focus_talent) * 25 - HasTalent(alacrity_talent) * 20) } AddFunction SubtletyEnergyPoolingThreshold { if (Enemies(tagged=1) > 3) (SubtletyEnergyPoolingBaseThreshold() - 25) SubtletyEnergyPoolingBaseThreshold() } AddFunction SubtletySliceAndDiceNeedsEarlyRefresh { (BuffRemaining(slice_and_dice) < BaseDuration(symbols_of_death)) } AddFunction SubtletyRuptureNeedsEarlyRefresh { (target.DebuffRemaining(rupture) < BaseDuration(symbols_of_death)) } AddFunction SubtletyPrecombatShortCdActions { Spell(stealth) } AddFunction SubtletyPrecombatMainActions { if (BuffRemaining(lethal_poison_buff) < 1200) Spell(instant_poison) Spell(marked_for_death) Spell(slice_and_dice) Spell(shadowstrike) } AddFunction SubtletyPrecombatCdActions { PrecombatCdActions() if EquippedRuneforge(mark_of_the_master_assassin_runeforge) Spell(shadow_blades) } AddFunction SubtletyDefensiveActions { ItemHealActions() if (HealthPercent() < 70) Spell(crimson_vial) if (target.IsTargetingPlayer() and IncomingPhysicalDamage(1.5) > 0) Spell(evasion) } AddFunction SubtletyShortCdActions { if (SpellMaxCharges(shadow_dance) > 1 and Charges(shadow_dance count=0) > SpellMaxCharges(shadow_dance) - 0.1) Spell(shadow_dance) if (EquippedRuneforge(deathly_shadows_runeforge) or EquippedRuneforge(mark_of_the_master_assassin_runeforge)) { if SubtletyShadowDanceWindowCondition() { if (EquippedRuneforge(deathly_shadows_runeforge) and ComboPoints() < 1) Spell(vanish) if (EquippedRuneforge(mark_of_the_master_assassin_runeforge) and not BuffPresent(master_assassins_mark)) Spell(vanish) } } if (ComboPoints() < 3 and not SubtletySliceAndDiceNeedsEarlyRefresh() and not SubtletyRuptureNeedsEarlyRefresh()) { if SubtletyShadowDanceWindowCondition() Spell(shadow_dance) Spell(symbols_of_death) } if not (EquippedRuneforge(deathly_shadows_runeforge) or EquippedRuneforge(mark_of_the_master_assassin_runeforge)) { if (SubtletyBuilderCondition() and target.DebuffRemaining(find_weakness) < 1) Spell(vanish) } if (SubtletyBuilderCondition() and not Spell(sepsis)) Spell(shadowmeld) } AddFunction SubtletyCdActions { # Use Flagellation (Venthyr) on cooldown to apply the debuff and start # the lashing. Use it again right before the debuff expires to convert # the stacks into the Haste buff. #Spell(flagellation) if (Charges(serrated_bone_spike count=0) > 2.9) Spell(serrated_bone_spike) if (not target.BuffPresent(serrated_bone_spike_debuff) and target.TimeToDie() > 21) Spell(serrated_bone_spike) if ((Spell(symbols_of_death) or SpellCooldown(symbols_of_death) > 10) and SubtletyBuilderCondition()) Spell(sepsis) if (ComboPoints() < 1 or target.TimeToDie() < 10) Spell(marked_for_death) if (SubtletySymbolsOfDeathIsReady() and SubtletyBuilderCondition()) Spell(shadow_blades) if EquippedRuneforge(tiny_toxic_blade_runeforge) { if (HasTalent(nightstalker_talent) and BuffPresent(shadow_dance_buff)) Spell(shiv) if (not HasTalent(nightstalker_talent) and not BuffPresent(shadow_dance_buff)) Spell(shiv) } if (Enemies(tagged=1) < 5) Spell(echoing_reprimand) if (BuffPresent(shadow_dance_buff) and BuffPresent(symbols_of_death)) Spell(shuriken_tornado) } AddFunction SubtletySliceAndDiceActions { if (Enemies(tagged=1) < 6) { # Refresh early to avoid needing to refresh within a Shadow Dance window. if (SubtletyShadowDanceWindowCondition() and SubtletySliceAndDiceNeedsEarlyRefresh()) { if not HasTalent(premeditation_talent) Spell(slice_and_dice) } if (not BuffPresent(shadow_dance_buff) and BuffRefreshable(slice_and_dice)) Spell(slice_and_dice) } } AddFunction SubtletyPriorityRuptureActions { if (Enemies(tagged=1) < 5 and not BuffPresent(master_assassins_mark)) { # Refresh early to avoid needing to refresh within a Shadow Dance window. if (SubtletyShadowDanceWindowCondition() and SubtletyRuptureNeedsEarlyRefresh()) { Spell(rupture) } if target.DebuffRefreshable(rupture) Spell(rupture) } } AddFunction SubtletyPriorityFinisherActions { SubtletySliceAndDiceActions() SubtletyPriorityRuptureActions() Spell(secret_technique) Spell(eviscerate) } AddFunction SubtletyFinisherActions { SubtletySliceAndDiceActions() SubtletyPriorityRuptureActions() Spell(secret_technique) if (Enemies(tagged=1) > 2) Spell(black_powder) Spell(eviscerate) } AddFunction SubtletyFillerBuilderActions { Spell(gloomblade) Spell(backstab) if (not target.InRange(backstab) and EnergyDeficit() < 20) Spell(shuriken_toss) } AddFunction SubtletyPriorityBuilderActions { if (BuffPresent(premeditation) or HasTalent(weaponmaster_talent)) { if (Enemies(tagged=1) < 5 and DebuffCountOnAny(find_weakness) < Enemies(tagged=1)) Spell(shadowstrike text=cycle) if (Enemies(tagged=1) >= 5 and DebuffCountOnAny(find_weakness) < 5) Spell(shadowstrike text=cycle) } Spell(shadowstrike) if (Enemies(tagged=1) > 1) Spell(shuriken_storm) SubtletyFillerBuilderActions() } AddFunction SubtletyBuilderActions { if BuffPresent(premeditation) { if (Enemies(tagged=1) < 5 and DebuffCountOnAny(find_weakness) < Enemies(tagged=1)) Spell(shadowstrike text=cycle) if (Enemies(tagged=1) >= 5 and DebuffCountOnAny(find_weakness) < 5) Spell(shadowstrike text=cycle) } if (Enemies(tagged=1) > 2) Spell(shuriken_storm) Spell(shadowstrike) if (Enemies(tagged=1) > 1) Spell(shuriken_storm) SubtletyFillerBuilderActions() } AddFunction SubtletyMainActions { if not BuffPresent(slice_and_dice) Spell(slice_and_dice) if target.DebuffExpires(rupture) Spell(rupture) if (Stealthed() or Energy() > SubtletyEnergyPoolingThreshold()) { if SubtletyFinisherCondition() SubtletyPriorityFinisherActions() if SubtletyBuilderCondition() SubtletyPriorityBuilderActions() } } AddFunction SubtletyAoEActions { if not BuffPresent(slice_and_dice) Spell(slice_and_dice) if target.DebuffExpires(rupture) Spell(rupture) if (Stealthed() or Energy() > SubtletyEnergyPoolingThreshold()) { if SubtletyFinisherCondition() SubtletyFinisherActions() if SubtletyBuilderCondition() SubtletyBuilderActions() } } AddFunction SubtletyInterruptActions { if not focus.IsFriend() and focus.Casting() { if focus.InRange(kick) and focus.IsInterruptible() Spell(kick text=focus) if not focus.Classification(worldboss) { if focus.InRange(cheap_shot) Spell(cheap_shot text=focus) if focus.InRange(kidney_shot) Spell(kidney_shot text=focus) if focus.InRange(blind) Spell(blind text=focus) } } if not target.IsFriend() and target.Casting() { if target.InRange(kick) and target.IsInterruptible() Spell(kick) if not target.Classification(worldboss) { if target.InRange(cheap_shot) Spell(cheap_shot) if target.InRange(kidney_shot) Spell(kidney_shot) if target.InRange(blind) Spell(blind) } } InterruptActions() } AddFunction SubtletyDispelActions { if (target.HasDebuffType(enrage) and BuffPresent(numbing_poison)) Spell(shiv) OffensiveDispelActions() if player.HasDebuffType(poison disease curse magic) Spell(cloak_of_shadows) DefensiveDispelActions() } ### User Interface ### AddIcon help=interrupt size=small { SubtletyInterruptActions() SubtletyDispelActions() SubtletyDefensiveActions() } AddIcon help=shortcd { if not InCombat() SubtletyPrecombatShortCdActions() if InCombat() SubtletyShortCdActions() } AddIcon help=main { if not InCombat() SubtletyPrecombatMainActions() SubtletyMainActions() } AddIcon help=aoe { if not InCombat() SubtletyPrecombatMainActions() SubtletyAoEActions() } AddIcon help=cd { if not InCombat() SubtletyPrecombatCdActions() if InCombat() SubtletyCdActions() } AddIcon help=trinkets size=small { if not SubtletyInRange() { Spell(shadowstep) Texture(misc_arrowlup help=L(not_in_melee_range)) } if SubtletySymbolsOfDeathIsReady() { Item(Trinket0Slot usable=1 text=13) Item(Trinket1Slot usable=1 text=14) } } ]] Private.scripts:registerScript("ROGUE", "subtlety", name, desc, code, "script") end
local OperationType = {} OperationType.RIGHT_CHI = 0x0001--右吃 OperationType.MID_CHI = 0x0002--中吃 OperationType.LEFT_CHI = 0x0004--左吃 OperationType.PENG = 0x0008--碰 OperationType.GANG = 0x0010--碰杠 OperationType.AN_GANG = 0x0020--暗杠 OperationType.BU_GANG = 0x0040--补杠 OperationType.TING = 0x0080--听牌 OperationType.HU = 0x0100--胡 OperationType.ZIMO = 0x0200--自摸 OperationType.QIANGGANGHU = 0x0400--抢杠胡 OperationType.GANGSHANGKAIHUA = 0x0800--杠上开花 OperationType.GANGSHANGPAO = 0x1000--杠上炮 OperationType.GUO = 0x8000--过 function OperationType:isRightChi(operateValue) return self.RIGHT_CHI == (operateValue & self.RIGHT_CHI) end function OperationType:isMidChi(operateValue) return self.MID_CHI == (operateValue & self.MID_CHI) end function OperationType:isLeftChi(operateValue) return self.LEFT_CHI == (operateValue & self.LEFT_CHI) end function OperationType:isPeng(operateValue) return self.PENG == (operateValue & self.PENG) end function OperationType:isGang(operateValue) return self.GANG == (operateValue & self.GANG) end function OperationType:isZiMo(operateValue) return self.ZIMO == (operateValue & self.ZIMO) end function OperationType:isHu(operateValue) return self.HU == (operateValue & self.HU) end function OperationType:isAnGang(operateValue) return self.AN_GANG == (operateValue & self.AN_GANG) end function OperationType:isBuGang(operateValue) return self.BU_GANG == (operateValue & self.BU_GANG) end function OperationType:isTing(operateValue) return self.TING == (operateValue & self.TING) end function OperationType:isGuo(operateValue) return self.GUO == (operateValue & self.GUO) end function OperationType:isQiangGangHu(operateValue) return self.QIANGGANGHU == (operateValue & self.QIANGGANGHU) end function OperationType:isGangShangKaiHua(operateValue) return self.GANGSHANGKAIHUA == (operateValue & self.GANGSHANGKAIHUA) end function OperationType:isGangShangPao(operateValue) return self.GANGSHANGPAO == (operateValue & self.GANGSHANGPAO) end function OperationType:isHasHu(operateValue) if self:isHu(operateValue) or self:isZiMo(operateValue) or self:isQiangGangHu(operateValue) or self:isGangShangKaiHua(operateValue) or self:isGangShangPao(operateValue) then return true end end function OperationType:isHasGang(operateValue) if self:isGang(operateValue) or self:isAnGang(operateValue) or self:isBuGang(operateValue) then return true end end function OperationType:isHasChi(operateValue) if self:isRightChi(operateValue) or self:isMidChi(operateValue) or self:isLeftChi(operateValue) then return true end end return OperationType
local _ENV = TEST_CASE "test.output" local big_expected = ("YWJjZGVmZ2hpamts"):rep(8192) function test_output_string_repeatedly () local obj = Filter:new("base64_encode") obj:add("foobar") obj:add("and some more") for _ = 1, 10 do is("Zm9vYmFyYW5kIHNvbWUgbW9yZQ==", obj:result()) end end function test_output_simple_big () local input = ("abcdefghijkl"):rep(8192) local got = Filter.base64_encode(input) is(131072, got:len()) is(big_expected, got) end function test_output_string_big () local obj = Filter:new("base64_encode") -- This should force it to reallocate the buffer. The default buffer is -- likely to be in the region of 8Kb, the result of this will be 128Kb. for _ = 1, 8192 do obj:add("abcdefghijkl") end is(131072, obj:result():len()) is(big_expected, obj:result()) end function test_output_filename () local tmpname = os.tmpname() local obj = Filter:new("base64_encode", tmpname) obj:add("foobar") obj:add("and some more") obj:finish() is("Zm9vYmFyYW5kIHNvbWUgbW9yZQ==", read_file(tmpname)) assert_error("output sent elsewhere", function () obj:result() end) assert(os.remove(tmpname)) end function test_output_filename_big () local tmpname = os.tmpname() local obj = Filter:new("base64_encode", tmpname) for _ = 1, 8192 do obj:add("abcdefghijkl") end obj:finish() local got = read_file(tmpname) is(131072, got:len()) is(big_expected, got) assert(os.remove(tmpname)) end function test_output_filename_write_error () assert_error("trying to write to a directory", function () Filter:new("base64_encode", "test") end) end function test_output_file_handle () local tmpname = os.tmpname() local fh = assert(io.open(tmpname, "wb")) local obj = Filter:new("base64_encode", fh) obj:add("foobar") obj:add("and some more") obj:finish() fh:close() is("Zm9vYmFyYW5kIHNvbWUgbW9yZQ==", read_file(tmpname)) assert_error("output sent elsewhere", function () obj:result() end) assert(os.remove(tmpname)) end function test_output_file_handle_big () local tmpname = os.tmpname() local fh = assert(io.open(tmpname, "wb")) local obj = Filter:new("base64_encode", fh) for _ = 1, 8192 do obj:add("abcdefghijkl") end obj:finish() fh:close() local got = read_file(tmpname) is(131072, got:len()) is(big_expected, got) assert(os.remove(tmpname)) end local function fake_file_handle_write (self, arg, extra) assert_string(arg) assert_nil(extra) self.data = self.data .. arg return true end function test_output_fake_file_handle () local fh = { data = "", write = fake_file_handle_write } local obj = Filter:new("md5", fh) obj:add("foobar") obj:finish() is("3858f62230ac3c915f300c664312c63f", bytes_to_hex(fh.data)) end function test_output_fake_file_handle_mt () local fhmt = { write = fake_file_handle_write } fhmt.__index = fhmt local fh = { data = "" } setmetatable(fh, fhmt) local obj = Filter:new("md5", fh) obj:add("foobar") obj:finish() is("3858f62230ac3c915f300c664312c63f", bytes_to_hex(fh.data)) end function test_output_fake_file_handle_fail () local fh = { write = function () return nil, "buggerup" end } local obj = Filter:new("md5", fh) obj:add("foobar") assert_error("'write' method reports failure", function () obj:finish() end) end function test_output_fake_file_handle_error () local fh = { write = function () error"grumpy write method" end } local obj = Filter:new("md5", fh) obj:add("foobar") assert_error("'write' method dies", function () obj:finish() end) end function test_output_fake_file_handle_bad_write_method () local fh = { data = "", write = 123 } assert_error("'write' method is not a function", function () Filter:new("md5", fh) end) end function test_output_function () local got = "" local func = function (data) got = got .. data end local obj = Filter:new("base64_encode", func) obj:add("foobar") obj:add("and some more") obj:finish() is("Zm9vYmFyYW5kIHNvbWUgbW9yZQ==", got) assert_error("output sent elsewhere", function () obj:result() end) end function test_output_function_big () local got = "" local func = function (data) got = got .. data end local obj = Filter:new("base64_encode", func) for _ = 1, 8192 do obj:add("abcdefghijkl") end obj:finish() is(131072, got:len()) is(big_expected, got) end function test_output_function_error () local func = function (data) error"grumpy callback function" end local obj = Filter:new("base64_encode", func) obj:add("foo") assert_error("callback throws exception", function () obj:finish() end) end function test_bad_usage () assert_error("too many args", function () Filter:new("md5", nil, "foo") end) assert_error("invalid algo name", function () Filter:new("md5\0foo") end) assert_error("unknown algo name", function () Filter:new("erinaceous") end) assert_error("invalid output file name", function () Filter:new("md5", "tmpname\0foo") end) assert_error("error opening output file", function () Filter:new("md5", "test") end) local obj = Filter:new("md5", function () end) obj:add("foo") obj:finish() assert_error("calling finish twice", function () obj:finish() end) end function test_reusing_file_handle () local tmpname = os.tmpname() local fh = assert(io.open(tmpname, "wb")) local obj = Filter:new("base64_encode", fh) obj:add("foobar") obj:finish() fh:write("\n") obj = Filter:new("base64_encode", fh) obj:add("frobnitz") obj:finish() fh:write("\n") fh:close() is("Zm9vYmFy\nZnJvYm5pdHo=\n", read_file(tmpname)) assert(os.remove(tmpname)) end
local orb = loadorbwalker() --loadmodule("generic_orbwalker") -- load orb after your tick local menu = loadsubmodule("avadatwitch", "menu") local core = loadsubmodule("avadatwitch", "core") local e = loadsubmodule("avadatwitch", "spells/e") print("Orbwalker combat key overwritten by Lucian combat key.") --overwrite orbwalkers combat key with lucians combat key local function on_tick() core.get_action() end orb.combat.register_f_pre_tick(on_tick) --because the core locks and unlocks the orbwalker, --we have the tick bound to be pre the orbwalks tick so that after unlocking the orbwalker, --the orbwalk tick gets executed right away instead of waiting for the next tick local function on_load() e.on_load() end local function on_recv_spell(spell) core.on_recv_spell(spell) end local function on_update_buff(buff, causer) e.on_update_buff(buff, causer) end local function on_remove_buff(buff) e.on_remove_buff(buff) end local function on_delete_obj(obj) e.on_delete_obj(obj) end local function on_draw() if menu.draw_e_range:get() then e.draw() end end callback.add(enum.callback.load, on_load) callback.add(enum.callback.recv.spell, on_recv_spell) callback.add(enum.callback.recv.updatebuff, on_update_buff) callback.add(enum.callback.recv.removebuff, on_remove_buff) callback.add(enum.callback.recv.deleteobj, on_delete_obj) callback.add(enum.callback.draw, on_draw) print("Twitch loaded.") return {}
local p = premake local tree = p.tree local project = p.project local config = p.config local cmake = p.modules.cmake cmake.project = {} local m = cmake.project function cmake.getLinks(cfg) -- System libraries are undecorated, add the required extension return config.getlinks(cfg, "system", "fullpath") end function cmake.getSiblingLinks(cfg) -- If we need sibling projects to be listed explicitly, add them on return config.getlinks(cfg, "siblings", "fullpath") end m.elements = {} m.ctools = { gcc = "gnu gcc", clang = "clang", msc = "Visual C++", } m.cxxtools = { gcc = "gnu g++", clang = "clang++", msc = "Visual C++", } m.elements.project = function(prj, cfg) return { m.files, } end -- Project: Generate the cmake project file. function m.generate(prj) p.utf8() for cfg in project.eachconfig(prj) do local target = prj.name..'_'..cmake.cfgname(cfg) local funcn = 'project_'..target _p('function(%s)', funcn) -- _p(1, cmake.cfgname(cfg)..'()') -- p.callArray(m.elements.project, prj, cfg) cmake.config.generate(prj,cfg) _p('endfunction(%s)', funcn) _p(funcn..'()') _p('') end end
return { LrSdkVersion = 4.0, LrToolkitIdentifier = 'net.knutsiem.ssh', LrPluginName = LOC "$$$/SSH/PluginName=SSH Plugin", LrExportServiceProvider = { title = "SSH", file = 'SshUploadServiceProvider.lua', }, VERSION = { major=1, minor=0, revision=0, build=1, }, }
workspace "TimothE" architecture "x64" configurations { "Debug", "Release", } project "TimothE" location "TimothE" kind "ConsoleApp" language "C++" files { "%{prj.name}/**.h", "%{prj.name}/**.cpp" } includedirs { "Dependancies/GLFW/include", "Dependancies/GLEW/include", "Dependancies/glm", "Dependancies/irrklang/include", "Dependancies/", "Dependancies/freetype", "Dependancies", "Dependancies/imgui", "Dependancies/imgui/backend", "Dependancies/Fmod/inc" } libdirs { "Dependancies/GLFW/lib-vc2019", "Dependancies/GLEW/lib", "Dependancies/freetype", "Dependancies/irrklang/lib", "Dependancies/Fmod/lib" } links { "opengl32.lib", "glfw3.lib", "glew32s.lib", "glew32.lib", "soil2-debug.lib", "soil2-debug.dll", "freetype.lib", "fmod_vc.lib" } vpaths { ["Headers"] = "**.h", ["Source"] = "**.cpp", }
object_tangible_tcg_series5_consumable_signal_unit = object_tangible_tcg_series5_shared_consumable_signal_unit:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series5_consumable_signal_unit, "object/tangible/tcg/series5/consumable_signal_unit.iff")
local cjson = require "cjson" local declarative = require "kong.db.declarative" local helpers = require "spec.helpers" local utils = require "kong.tools.utils" local https_server = require "spec.fixtures.https_server" local CONSISTENCY_FREQ = 0.1 local FIRST_PORT = 20000 local HEALTHCHECK_INTERVAL = 0.01 local SLOTS = 10 local TEST_LOG = false -- extra verbose logging local healthchecks_defaults = { active = { timeout = 1, concurrency = 10, http_path = "/", healthy = { interval = 0, -- 0 = disabled by default http_statuses = { 200, 302 }, successes = 2, }, unhealthy = { interval = 0, -- 0 = disabled by default http_statuses = { 429, 404, 500, 501, 502, 503, 504, 505 }, tcp_failures = 2, timeouts = 3, http_failures = 5, }, }, passive = { healthy = { http_statuses = { 200, 201, 202, 203, 204, 205, 206, 207, 208, 226, 300, 301, 302, 303, 304, 305, 306, 307, 308 }, successes = 5, }, unhealthy = { http_statuses = { 429, 500, 503 }, tcp_failures = 2, timeouts = 7, http_failures = 5, }, }, } local prefix = "" local function healthchecks_config(config) return utils.deep_merge(healthchecks_defaults, config) end local function direct_request(host, port, path, protocol, host_header) local pok, client = pcall(helpers.http_client, { host = host, port = port, scheme = protocol, }) if not pok then return nil, "pcall: " .. client .. " : " .. host ..":"..port end if not client then return nil, "client" end local res, err = client:send { method = "GET", path = path, headers = { ["Host"] = host_header or host } } local body = res and res:read_body() client:close() if err then return nil, err end return body end local function post_target_endpoint(upstream_id, host, port, endpoint) if host == "[::1]" then host = "[0000:0000:0000:0000:0000:0000:0000:0001]" end local path = "/upstreams/" .. upstream_id .. "/targets/" .. utils.format_host(host, port) .. "/" .. endpoint local api_client = helpers.admin_client() local res, err = assert(api_client:post(prefix .. path, { headers = { ["Content-Type"] = "application/json", }, body = {}, })) api_client:close() return res, err end local function client_requests(n, host_or_headers, proxy_host, proxy_port, protocol, uri) local oks, fails = 0, 0 local last_status for _ = 1, n do local client if proxy_host and proxy_port then client = helpers.http_client({ host = proxy_host, port = proxy_port, scheme = protocol, }) else if protocol == "https" then client = helpers.proxy_ssl_client() else client = helpers.proxy_client() end end local res = client:send { method = "GET", path = uri or "/", headers = type(host_or_headers) == "string" and { ["Host"] = host_or_headers } or host_or_headers or {} } if not res then fails = fails + 1 if TEST_LOG then print("FAIL (no body)") end elseif res.status == 200 then oks = oks + 1 if TEST_LOG then print("OK ", res.status, res:read_body()) end elseif res.status > 399 then fails = fails + 1 if TEST_LOG then print("FAIL ", res.status, res:read_body()) end end last_status = res and res.status client:close() end return oks, fails, last_status end local add_upstream local remove_upstream local patch_upstream local get_upstream local get_upstream_health local get_balancer_health local put_target_address_health local get_router_version local add_target local update_target local add_api local patch_api local gen_port local gen_multi_host local invalidate_router do local gen_sym do local sym = 0 gen_sym = function(name) sym = sym + 1 return name .. "_" .. sym end end local function api_send(method, path, body, forced_port) local api_client = helpers.admin_client(nil, forced_port) local res, err = api_client:send({ method = method, path = prefix .. path, headers = { ["Content-Type"] = "application/json" }, body = body, }) if not res then api_client:close() return nil, err end local res_body = res.status ~= 204 and cjson.decode((res:read_body())) api_client:close() return res.status, res_body end add_upstream = function(bp, data) local upstream_id = utils.uuid() local req = utils.deep_copy(data) or {} local upstream_name = req.name or gen_sym("upstream") req.name = upstream_name req.slots = req.slots or SLOTS req.id = upstream_id bp.upstreams:insert(req) return upstream_name, upstream_id end remove_upstream = function(bp, upstream_id) bp.upstreams:remove({ id = upstream_id }) end patch_upstream = function(upstream_id, data) local res = api_send("PATCH", "/upstreams/" .. upstream_id, data) assert(res == 200) end get_upstream = function(upstream_id, forced_port) local path = "/upstreams/" .. upstream_id local status, body = api_send("GET", path, nil, forced_port) if status == 200 then return body end end get_upstream_health = function(upstream_id, forced_port) local path = "/upstreams/" .. upstream_id .."/health" local status, body = api_send("GET", path, nil, forced_port) if status == 200 then return body end end get_balancer_health = function(upstream_id, forced_port) local path = "/upstreams/" .. upstream_id .."/health?balancer_health=1" local status, body = api_send("GET", path, nil, forced_port) if status == 200 then return body end end put_target_address_health = function(upstream_id, target_id, address, mode, forced_port) local path = "/upstreams/" .. upstream_id .. "/targets/" .. target_id .. "/" .. address .. "/" .. mode return api_send("PUT", path, {}, forced_port) end get_router_version = function(forced_port) local path = "/cache/router:version" local status, body = api_send("GET", path, nil, forced_port) if status == 200 then return body.message end end invalidate_router = function(forced_port) local path = "/cache/router:version" local status, body = api_send("DELETE", path, nil, forced_port) if status == 204 then return true end return nil, body end do local os_name do local pd = io.popen("uname -s") os_name = pd:read("*l") pd:close() end local function port_in_use(port) if os_name ~= "Linux" then return false end return os.execute("netstat -n | grep -q -w " .. port) end local port = FIRST_PORT gen_port = function() repeat port = port + 1 until not port_in_use(port) return port end end do local host_num = 0 gen_multi_host = function() host_num = host_num + 1 return "multiple-hosts-" .. tostring(host_num) .. ".test" end end add_target = function(bp, upstream_id, host, port, data) port = port or gen_port() local req = utils.deep_copy(data) or {} if host == "[::1]" then host = "[0000:0000:0000:0000:0000:0000:0000:0001]" end req.target = req.target or utils.format_host(host, port) req.weight = req.weight or 10 req.upstream = { id = upstream_id } local new_target = bp.targets:insert(req) return port, new_target end update_target = function(bp, upstream_id, host, port, data) local req = utils.deep_copy(data) or {} if host == "[::1]" then host = "[0000:0000:0000:0000:0000:0000:0000:0001]" end req.target = req.target or utils.format_host(host, port) req.weight = req.weight or 10 req.upstream = { id = upstream_id } bp.targets:update(req.id or req.target, req) end add_api = function(bp, upstream_name, opts) opts = opts or {} local route_id = utils.uuid() local service_id = utils.uuid() local route_host = gen_sym("host") local sproto = opts.service_protocol or opts.route_protocol or "http" local rproto = opts.route_protocol or "http" local rpaths = { "/", "/(?<namespace>[^/]+)/(?<id>[0-9]+)/?", -- uri capture hash value } bp.services:insert({ id = service_id, url = sproto .. "://" .. upstream_name .. ":" .. (rproto == "tcp" and 9100 or 80), read_timeout = opts.read_timeout, write_timeout = opts.write_timeout, connect_timeout = opts.connect_timeout, retries = opts.retries, protocol = sproto, }) bp.routes:insert({ id = route_id, service = { id = service_id }, protocols = { rproto }, hosts = rproto ~= "tcp" and { route_host } or nil, destinations = (rproto == "tcp") and {{ port = 9100 }} or nil, paths = rproto ~= "tcp" and rpaths or nil, }) bp.plugins:insert({ name = "post-function", service = { id = service_id }, config = { header_filter = {[[ local value = ngx.ctx and ngx.ctx.balancer_data and ngx.ctx.balancer_data.hash_value if value == "" or value == nil then value = "NONE" end ngx.header["x-balancer-hash-value"] = value ngx.header["x-uri"] = ngx.var.request_uri ]]}, }, }) return route_host, service_id, route_id end patch_api = function(bp, service_id, new_upstream, read_timeout) bp.services:update(service_id, { url = new_upstream, read_timeout = read_timeout, }) end end local poll_wait_health local poll_wait_address_health do local function poll_wait(upstream_id, host, port, admin_port, fn) if host == "[::1]" then host = "[0000:0000:0000:0000:0000:0000:0000:0001]" end local hard_timeout = ngx.now() + 70 while ngx.now() < hard_timeout do local health = get_upstream_health(upstream_id, admin_port) if health then for _, d in ipairs(health.data) do if d.target == host .. ":" .. port and fn(d) then return true end end end ngx.sleep(0.1) -- poll-wait end return false end poll_wait_health = function(upstream_id, host, port, value, admin_port) local ok = poll_wait(upstream_id, host, port, admin_port, function(d) return d.health == value end) if ok then return true end assert(false, "timed out waiting for " .. host .. ":" .. port .. " in " .. upstream_id .. " to become " .. value) end poll_wait_address_health = function(upstream_id, host, port, address_host, address_port, value) local ok = poll_wait(upstream_id, host, port, nil, function(d) for _, ad in ipairs(d.data.addresses) do if ad.ip == address_host and ad.port == address_port and ad.health == value then return true end end end) if ok then return true end assert(false, "timed out waiting for " .. address_host .. ":" .. address_port .. " in " .. upstream_id .. " to become " .. value) end end local function wait_for_router_update(bp, old_rv, localhost, proxy_port, admin_port) -- add dummy upstream just to rebuild router local dummy_upstream_name, dummy_upstream_id = add_upstream(bp) local dummy_port = add_target(bp, dummy_upstream_id, localhost) local dummy_api_host = add_api(bp, dummy_upstream_name) local dummy_server = https_server.new(dummy_port, localhost) dummy_server:start() -- forces the router to be rebuild, reduces the flakiness of the test suite -- TODO: find out what's wrong with router invalidation in the particular -- test setup causing the flakiness assert(invalidate_router(admin_port)) helpers.wait_until(function() client_requests(1, dummy_api_host, "127.0.0.1", proxy_port) local rv = get_router_version(admin_port) return rv ~= old_rv end, 5) dummy_server:shutdown() end local function tcp_client_requests(nreqs, host, port) local fails, ok1, ok2 = 0, 0, 0 for _ = 1, nreqs do local sock = ngx.socket.tcp() assert(sock:connect(host, port)) assert(sock:send("hello\n")) local response, err = sock:receive() if err then fails = fails + 1 elseif response:match("^1 ") then ok1 = ok1 + 1 elseif response:match("^2 ") then ok2 = ok2 + 1 end end return ok1, ok2, fails end local function begin_testcase_setup(strategy, bp) if strategy == "off" then bp.done() end end local function begin_testcase_setup_update(strategy, bp) if strategy == "off" then bp.reset_back() end end local function end_testcase_setup(strategy, bp, consistency) if strategy == "off" then local cfg = bp.done() local yaml = declarative.to_yaml_string(cfg) local admin_client = helpers.admin_client() local res = assert(admin_client:send { method = "POST", path = "/config", body = { config = yaml, }, headers = { ["Content-Type"] = "multipart/form-data", } }) assert(res ~= nil) assert(res.status == 201) admin_client:close() end if consistency == "eventual" then ngx.sleep(CONSISTENCY_FREQ*2) -- wait for proxy state consistency timer end end local function get_db_utils_for_dc_and_admin_api(strategy, tables) local bp = assert(helpers.get_db_utils(strategy, tables)) if strategy ~= "off" then bp = require("spec.fixtures.admin_api") end return bp end local function setup_prefix(p) prefix = p local bp = require("spec.fixtures.admin_api") bp.set_prefix(prefix) end local function teardown_prefix() prefix = "" local bp = require("spec.fixtures.admin_api") bp.set_prefix(prefix) end local function test_with_prefixes(itt, strategy, prefixes) return function(description, fn) if strategy == "off" then itt(description, fn) return end for _, name in ipairs(prefixes) do itt(name .. ": " .. description, function() setup_prefix("/" .. name) local ok = fn() teardown_prefix() return ok end) end end end local localhosts = { ipv4 = "127.0.0.1", ipv6 = "[::1]", hostname = "localhost", } local consistencies = {"strict", "eventual"} local balancer_utils = {} --balancer_utils. balancer_utils.add_api = add_api balancer_utils.add_target = add_target balancer_utils.update_target = update_target balancer_utils.add_upstream = add_upstream balancer_utils.remove_upstream = remove_upstream balancer_utils.begin_testcase_setup = begin_testcase_setup balancer_utils.begin_testcase_setup_update = begin_testcase_setup_update balancer_utils.client_requests = client_requests balancer_utils.consistencies = consistencies balancer_utils.CONSISTENCY_FREQ = CONSISTENCY_FREQ balancer_utils.direct_request = direct_request balancer_utils.end_testcase_setup = end_testcase_setup balancer_utils.gen_multi_host = gen_multi_host balancer_utils.gen_port = gen_port balancer_utils.get_balancer_health = get_balancer_health balancer_utils.get_db_utils_for_dc_and_admin_api = get_db_utils_for_dc_and_admin_api balancer_utils.get_router_version = get_router_version balancer_utils.get_upstream = get_upstream balancer_utils.get_upstream_health = get_upstream_health balancer_utils.healthchecks_config = healthchecks_config balancer_utils.HEALTHCHECK_INTERVAL = HEALTHCHECK_INTERVAL balancer_utils.localhosts = localhosts balancer_utils.patch_api = patch_api balancer_utils.patch_upstream = patch_upstream balancer_utils.poll_wait_address_health = poll_wait_address_health balancer_utils.poll_wait_health = poll_wait_health balancer_utils.put_target_address_health = put_target_address_health balancer_utils.post_target_endpoint = post_target_endpoint balancer_utils.SLOTS = SLOTS balancer_utils.tcp_client_requests = tcp_client_requests balancer_utils.wait_for_router_update = wait_for_router_update balancer_utils.test_with_prefixes = test_with_prefixes return balancer_utils
#!/usr/bin/env lua5.3 local function SampleClass(arg) local self = { val1 = "string", val2 = arg } -- public function self.getVal1() return self.val1 end -- private local function getVal2() return self.val2 end function self.printVal2() print(getVal2()) end return self end local instance = SampleClass(123) print(instance.getVal1()) instance.printVal2()
function doubleClick() local clickState = hs.eventtap.event.properties.mouseEventClickState hs.eventtap.event.newMouseEvent(hs.eventtap.event.types["leftMouseDown"], point):setProperty(clickState, 1):post() hs.eventtap.event.newMouseEvent(hs.eventtap.event.types["leftMouseUp"], point):setProperty(clickState, 1):post() hs.timer.usleep(1000) hs.eventtap.event.newMouseEvent(hs.eventtap.event.types["leftMouseDown"], point):setProperty(clickState, 2):post() hs.eventtap.event.newMouseEvent(hs.eventtap.event.types["leftMouseUp"], point):setProperty(clickState, 2):post() end function insert(editor) point = hs.mouse.getAbsolutePosition() doubleClick() hs.eventtap.keyStroke({"cmd"}, "a") hs.eventtap.keyStroke({"cmd"}, "c") local m = hs.task.new(string.format("%s/utils/launcher.sh", conf.home), nil, {editor}) m:start() end
-- Longsword is a lightweight weapon base by vin AddCSLuaFile() if CLIENT and not ConVarExists("longsword_debug") then CreateClientConVar("longsword_debug", "0", false, false) surface.CreateFont("lsDebug", { font = "Consolas", size = 18, weight = 1000, antialias = true, shadow = true }) end SWEP.IsLongsword = true SWEP.PrintName = "Longsword" SWEP.Category = "LS" SWEP.DrawWeaponInfoBox = false SWEP.Spawnable = false SWEP.AdminOnly = false SWEP.ViewModelFOV = 55 SWEP.UseHands = true SWEP.Slot = 1 SWEP.SlotPos = 1 SWEP.CSMuzzleFlashes = true SWEP.Primary.Sound = Sound("Weapon_Pistol.Single") SWEP.Primary.Recoil = 0.8 SWEP.Primary.Damage = 5 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.03 SWEP.Primary.Delay = 0.13 SWEP.Primary.Ammo = "pistol" SWEP.Primary.Automatic = false SWEP.Primary.ClipSize = 12 SWEP.Primary.DefaultClip = 12 SWEP.UnderwaterShooting = true SWEP.UnderwaterShootingLevel = 3 SWEP.Secondary.Ammo = "none" SWEP.Secondary.Automatic = false SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.EmptySound = Sound("Weapon_Pistol.Empty") SWEP.Spread = {} SWEP.Spread.Min = 0 SWEP.Spread.Max = 0.5 SWEP.Spread.IronsightsMod = 0.1 SWEP.Spread.CrouchMod = 0.6 SWEP.Spread.AirMod = 1.2 SWEP.Spread.RecoilMod = 0.025 SWEP.Spread.VelocityMod = 0.5 SWEP.IronsightsPos = Vector( -5.9613, -3.3101, 2.706 ) SWEP.IronsightsAng = Angle( 0, 0, 0 ) SWEP.IronsightsFOV = 0.8 SWEP.IronsightsRecoilRecoveryRate = 1 SWEP.IronsightsRecoilYawTarget = 0 SWEP.IronsightsRecoilYawMax = 1 SWEP.IronsightsRecoilYawMin = 0.2 SWEP.IronsightsRecoilPitchMultiplier = 1.25 SWEP.IronsightsSensitivity = 0.8 SWEP.IronsightsCrosshair = false SWEP.UseIronsightsRecoil = true SWEP.scopedIn = SWEP.scopedIn or false function SWEP:SetupDataTables() self:NetworkVar("Bool", 0, "Ironsights") self:NetworkVar("Bool", 1, "Reloading") self:NetworkVar("Bool", 2, "Bursting") self:NetworkVar("String", 0, "CurAttachment") self:NetworkVar("Float", 1, "IronsightsRecoil") self:NetworkVar("Float", 2, "Recoil") self:NetworkVar("Float", 3, "ReloadTime") self:NetworkVar("Float", 4, "NextIdle") if self.ExtraDataTables then self.ExtraDataTables(self) end end function SWEP:Initialize() self:SetIronsights(false) self:SetReloading(false) self:SetReloadTime(0) self:SetRecoil(0) self:SetNextIdle(0) self:SetHoldType(self.HoldType) if SERVER and self.CustomMaterial then self.Weapon:SetMaterial(self.CustomMaterial) end end function SWEP:OnReloaded() timer.Simple(0, function() self:SetHoldType(self.HoldType) end) end function SWEP:PlayAnim(act) local vmodel = self.Owner:GetViewModel() local seq = vmodel:SelectWeightedSequence(act) vmodel:SendViewModelMatchingSequence(seq) end function SWEP:PlayAnimWorld(act) local wmodel = self local seq = wmodel:SelectWeightedSequence(act) self:ResetSequence(seq) end function SWEP:Deploy() if self.CustomMaterial then if CLIENT then self.Owner:GetViewModel():SetMaterial(self.CustomMaterial) self.CustomMatSetup = true end end self:PlayAnim(ACT_VM_DRAW) self.Owner:GetViewModel():SetPlaybackRate(1) return true end function SWEP:ShootBullet(damage, num_bullets, aimcone) local bullet = {} bullet.Num = num_bullets bullet.Src = self.Owner:GetShootPos() -- Source bullet.Dir = self.Owner:GetAimVector() -- Dir of bullet bullet.Spread = Vector(aimcone, aimcone, 0) -- Aim Cone if self.Primary.Tracer then bullet.TracerName = self.Primary.Tracer end if self.Primary.Range then bullet.Distance = self.Primary.Range end bullet.Tracer = 1 -- Show a tracer on every x bullets bullet.Force = 1 -- Amount of force to give to phys objects bullet.Damage = damage bullet.AmmoType = "" if CLIENT then bullet.Callback = function(attacker, tr) debugoverlay.Cross(tr.HitPos, 2, 3, Color(255, 0, 0), true) end end self.Owner:FireBullets(bullet) self:ShootEffects() end randomNegative = function() return math.random(0,1) > 0.5 and -1 or 1 end function SWEP:ShootEffects() if not self:GetIronsights() or not self.UseIronsightsRecoil then self:PlayAnim(ACT_VM_PRIMARYATTACK) self:QueueIdle() else self.IronsightsRecoilYawTarget = math.Rand(self.IronsightsRecoilYawMin, self.IronsightsRecoilYawMax) * randomNegative() --self:PlayAnim(ACT_VM_PRIMARYATTACK) self:QueueIdle() self:SetIronsightsRecoil( math.Clamp( 7.5 * (self.IronsightsRecoilVisualMultiplier or 1) * self.Primary.Recoil, 0, 20 ) ) end if CLIENT then local isThirdperson = hook.Run("ShouldDrawLocalPlayer", self.Owner) if not isThirdperson then local vm = self.Owner:GetViewModel() local attachment = vm:LookupAttachment("muzzle") local posang = vm:GetAttachment(attachment) if posang then local ef = EffectData() ef:SetOrigin(self.Owner:GetShootPos()) ef:SetStart(self.Owner:GetShootPos()) ef:SetNormal(self.Owner:EyeAngles():Forward()) ef:SetEntity(self.Owner:GetViewModel()) ef:SetAttachment(attachment) ef:SetScale(self.IronsightsMuzzleFlashScale or 1) util.Effect(self.IronsightsMuzzleFlash or "CS_MuzzleFlash", ef) end end end self.Owner:MuzzleFlash() self:PlayAnimWorld(ACT_VM_PRIMARYATTACK) self.Owner:SetAnimation(PLAYER_ATTACK1) if self.CustomShootEffects then self.CustomShootEffects( self ) end end function SWEP:IsSprinting() return ( self.Owner:GetVelocity():Length2D() > self.Owner:GetRunSpeed() - 50 ) and self.Owner:IsOnGround() end function SWEP:PrimaryAttack() if not self:CanShoot() then return end local clip = self:Clip1() if self.Primary.Burst and clip >= 3 then self:SetBursting(true) self.Burst = 3 local delay = CurTime() + ((self.Primary.Delay * 3) + (self.Primary.BurstEndDelay or 0.3)) self:SetNextPrimaryFire(delay) self:SetReloadTime(delay) elseif clip >= 1 then self:TakePrimaryAmmo(1) self:ShootBullet(self.Primary.Damage, self.Primary.NumShots, self:CalculateSpread()) self:AddRecoil() self:ViewPunch() self:EmitSound(self.Primary.Sound) self:SetNextPrimaryFire(CurTime() + self.Primary.Delay) self:SetReloadTime(CurTime() + self.Primary.Delay) else self:EmitSound(self.EmptySound) self:Reload() self:SetNextPrimaryFire(CurTime() + 1) end end function SWEP:SecondaryAttack() end function SWEP:Holster() -- reset everything when we holster self:SetIronsights( false ) self:SetIronsightsRecoil( 0 ) self:SetReloading( false ) self:SetReloadTime( 0 ) self:SetRecoil( 0 ) self:SetNextIdle( 0 ) if CLIENT then self.ViewModelPos = Vector( 0, 0, 0 ) self.ViewModelAng = Angle( 0, 0, 0 ) self.FOV = nil end if self.CustomMaterial then if CLIENT then if self.Owner == LocalPlayer() then self.Owner:GetViewModel():SetMaterial("") end end end if self.ExtraHolster then self.ExtraHolster(self) end return true end function SWEP:OnRemove() if self.CustomMaterial then if CLIENT then if not self.Owner.GetViewModel then -- disconnect errors return end if not self.Owner == LocalPlayer() then return end if not IsValid(self.Owner) then return end if not IsValid(self.Owner:GetViewModel()) then return end self.Owner:GetViewModel():SetMaterial("") end end end function SWEP:QueueIdle() self:SetNextIdle( CurTime() + self.Owner:GetViewModel():SequenceDuration() + 0.1 ) end function SWEP:IdleThink() if self:GetNextIdle() == 0 then return end if CurTime() > self:GetNextIdle() then self:SetNextIdle( 0 ) self:SendWeaponAnim( self:Clip1() > 0 and ACT_VM_IDLE or ACT_VM_IDLE_EMPTY ) end end function SWEP:Think() self:IronsightsThink() self:RecoilThink() self:IdleThink() if self:GetBursting() then self:BurstThink() end if self:GetReloading() then self:ReloadThink() end if not CLIENT then return end local attach = self:GetCurAttachment() self.KnownAttachment = self.KnownAttachment or "" if self.KnownAttachment != attach and attach != "" then self.KnownAttachment = attach self:SetupModifiers(attach) elseif self.KnownAttachment != attach then self:RollbackModifiers(self.KnownAttachment) self.KnownAttachment = attach end end function SWEP:AddRecoil() self:SetRecoil( math.Clamp( self:GetRecoil() + self.Primary.Recoil * 0.4, 0, self.Primary.MaxRecoil or 1 ) ) end function SWEP:RecoilThink() self:SetRecoil( math.Clamp( self:GetRecoil() - FrameTime() * (self.Primary.RecoilRecoveryRate or 1.4), 0, self.Primary.MaxRecoil or 1 ) ) end function SWEP:BurstThink() if self.Burst and (self.nextBurst or 0) < CurTime() then self:TakePrimaryAmmo(1) self:ShootBullet(self.Primary.Damage, self.Primary.NumShots, self:CalculateSpread()) self:AddRecoil() self:ViewPunch() self:EmitSound(self.Primary.Sound) self.Burst = self.Burst - 1 if self.Burst < 1 then self:SetBursting(false) self.Burst = nil else self.nextBurst = CurTime() + self.Primary.Delay end end end function SWEP:CanShoot() return self:CanPrimaryAttack() and not self:GetBursting() and not (self.LoweredPos and self:IsSprinting()) and self:GetReloadTime() < CurTime() and not self:ShootUnderwater(3) end function SWEP:ShootUnderwater(waterLevel) -- water level of what to not shoot at, usually 3 since completely submerged if self.UnderwaterShooting then return end if self.UnderwaterShootingLevel then waterLevel = self.UnderwaterShootingLevel end -- will override return value if set, useful for weapons that deviate from standard return self.Owner and self.Owner:WaterLevel() >= waterLevel end function SWEP:ViewPunch() local punch = Angle() local mul = self:GetIronsights() and 0.65 or 1 punch.p = util.SharedRandom( "ViewPunch", -0.5, 0.5 ) * self.Primary.Recoil * mul punch.y = util.SharedRandom( "ViewPunch", -0.5, 0.5 ) * self.Primary.Recoil * mul punch.r = 0 self.Owner:ViewPunch( punch ) if IsFirstTimePredicted() and ( CLIENT or game.SinglePlayer() ) then self.Owner:SetEyeAngles( self.Owner:EyeAngles() - Angle( self.Primary.Recoil * ( self:GetIronsights() and 0.5 or 1 ), 0, 0 ) ) end end function SWEP:CanIronsight() if self.NoIronsights then return false end local att = self:GetCurAttachment() if att != "" and self.Attachments[att] and self.Attachments[att].Behaviour == "sniper_sight" and hook.Run("ShouldDrawLocalPlayer", self.Owner) then return false end return not self:IsSprinting() and not self:GetReloading() and self.Owner:IsOnGround() end function SWEP:IronsightsThink() self:SetIronsightsRecoil( math.Approach( self:GetIronsightsRecoil(), 0, FrameTime() * (self.IronsightsRecoilRecoveryRate * 100) ) ) self.BobScale = self:GetIronsights() and 0.1 or 1 self.SwayScae = self:GetIronsights() and 0.1 or 1 if not self:CanIronsight() then self:SetIronsights( false ) return end if self.Owner:KeyDown( IN_ATTACK2 ) and not self:GetIronsights() then self:SetIronsights( true ) elseif not self.Owner:KeyDown( IN_ATTACK2 ) and self:GetIronsights() then self:SetIronsights( false ) end end function SWEP:CanReload() return self:Ammo1() > 0 and self:Clip1() < self.Primary.ClipSize and not self:GetReloading() and self:GetNextPrimaryFire() < CurTime() end function SWEP:Reload() if not self:CanReload() then return end self.Owner:DoReloadEvent() if not self.DoEmptyReloadAnim or self:Clip1() != 0 then self:PlayAnim(ACT_VM_RELOAD) else self:PlayAnim(ACT_VM_RELOAD_EMPTY) end self:QueueIdle() if self.ReloadSound then self:EmitSound(self.ReloadSound) elseif self.OnReload then self.OnReload(self) end self:SetReloading( true ) self:SetReloadTime( CurTime() + self.Owner:GetViewModel():SequenceDuration() ) hook.Run("LongswordWeaponReload", self.Owner, self) end function SWEP:ReloadThink() if self:GetReloadTime() < CurTime() then self:FinishReload() end end function SWEP:FinishReload() self:SetReloading( false ) local amount = math.min( self:GetMaxClip1() - self:Clip1(), self:Ammo1() ) self:SetClip1( self:Clip1() + amount ) self.Owner:RemoveAmmo( amount, self:GetPrimaryAmmoType() ) end function SWEP:CalculateSpread() local spread = self.Primary.Cone local maxSpeed = self.LoweredPos and self.Owner:GetWalkSpeed() or self.Owner:GetRunSpeed() spread = spread + self.Primary.Cone * math.Clamp( self.Owner:GetVelocity():Length2D() / maxSpeed, 0, self.Spread.VelocityMod ) spread = spread + self:GetRecoil() * self.Spread.RecoilMod if not self.Owner:IsOnGround() then spread = spread * self.Spread.AirMod end if self.Owner:IsOnGround() and self.Owner:Crouching() then spread = spread * self.Spread.CrouchMod end if self:GetIronsights() then spread = spread * (self.Spread.IronsightsMod or 1) end spread = math.Clamp( spread, self.Spread.Min, self.Spread.Max ) if CLIENT then self.LastSpread = spread end return spread end function SWEP:HasAttachment(name) return (self:GetCurAttachment() or "") == name end local wepMeta = FindMetaTable("Weapon") function wepMeta:GiveAttachment(name) if not self.Attachments or not self.Attachments[name] then return end self:SetCurAttachment(name) if self.Attachments[name].ModSetup then self:SetupModifiers(name) end end function wepMeta:TakeAttachment(name) if not self.Attachments or not self.Attachments[name] then return end self:SetCurAttachment("") if self.Attachments[name].ModCleanup then self:RollbackModifiers(name) end end function SWEP:SetupModifiers(name) self.Attachments[name].ModSetup(self) end function SWEP:RollbackModifiers(name) self.Attachments[name].ModCleanup(self) end if SERVER then return end SWEP.CrosshairAlpha = 1 SWEP.CrosshairSpread = 0 function SWEP:ShouldDrawCrosshair() if self.NoCrosshair then return false end if hook.Run("ShouldDrawLocalPlayer", self.Owner) then return true end if self:GetReloading() or (self:IsSprinting() and self.LoweredPos) then return false end if (self:GetIronsights() and not self.IronsightsCrosshair) then return false end return true end function SWEP:GetOffset() if self:GetReloading() then return end if self.LoweredPos and self:IsSprinting() then return self.LoweredPos, self.LoweredAng end local pos = Vector() local current_recoil = self:GetIronsightsRecoil() pos.x = self.IronsightsRecoilYawTarget*-(current_recoil/12) pos.y = -current_recoil * 0.8 pos.z = ( current_recoil *self.IronsightsRecoilPitchMultiplier)/-3 local ang = Angle() ang.p = current_recoil * self.IronsightsRecoilPitchMultiplier ang.y = self.IronsightsRecoilYawTarget*-(current_recoil)-- -(self:GetIronsightsRecoil()/6) ang.r = 0 if self:GetIronsights() then return self.IronsightsPos + pos, self.IronsightsAng + ang end end SWEP.ViewModelPos = Vector( 0, 0, 0 ) SWEP.ViewModelAngle = Angle( 0, 0, 0 ) function SWEP:OffsetThink() local offset_pos, offset_ang = self:GetOffset() if not offset_pos then offset_pos = vector_origin end if not offset_ang then offset_ang = angle_zero end if self.ViewModelOffset then offset_pos = offset_pos + self.ViewModelOffset end if self.ViewModelOffsetAng then offset_ang = offset_ang + self.ViewModelOffsetAng end self.ViewModelPos = LerpVector(FrameTime() * 10, self.ViewModelPos, offset_pos) self.ViewModelAngle = LerpAngle(FrameTime() * 10, self.ViewModelAngle, offset_ang) end function SWEP:PreDrawViewModel(vm) if CLIENT and self.CustomMaterial and not self.CustomMatSetup then self.Owner:GetViewModel():SetMaterial(self.CustomMaterial) self.CustomMatSetup = true end self:OffsetThink() if self.scopedIn then return self.scopedIn end end function SWEP:ViewModelDrawn() local vm = self.Owner:GetViewModel() if not IsValid(vm) then return end local attachment = self:GetCurAttachment() if not self.Attachments or not self.Attachments[attachment] or not self.Attachments[attachment].Cosmetic then return end local attData = self.Attachments[attachment] if attData.PlayerParent then vm = self.Owner end if not IsValid(self.AttachedCosmetic) then self.AttachedCosmetic = ClientsideModel(attData.Cosmetic.Model, RENDER_GROUP_VIEW_MODEL_OPAQUE) self.AttachedCosmetic:SetParent(vm) self.AttachedCosmetic:SetNoDraw(true) if attData.Cosmetic.Scale then self.AttachedCosmetic:SetModelScale(attData.Cosmetic.Scale) end end local att = self.AttachedCosmetic local c = attData.Cosmetic local bone = vm:LookupBone(c.Bone) if not bone then return end local m = vm:GetBoneMatrix(bone) local pos, ang = m:GetTranslation(), m:GetAngles() att:SetPos(pos + ang:Forward() * c.Pos.x + ang:Right() * c.Pos.y + ang:Up() * c.Pos.z) ang:RotateAroundAxis(ang:Up(), c.Ang.y) ang:RotateAroundAxis(ang:Right(), c.Ang.p) ang:RotateAroundAxis(ang:Forward(), c.Ang.r) att:SetAngles(ang) att:DrawModel() end function SWEP:DrawWorldModel() if self.ExtraDrawWorldModel then self.ExtraDrawWorldModel(self) else self:DrawModel() end local attachment = self:GetCurAttachment() if not self.Attachments or not self.Attachments[attachment] or not self.Attachments[attachment].Cosmetic then return end local attData = self.Attachments[attachment] if not IsValid(self.worldAttachment) then self.worldAttachment = ClientsideModel(attData.Cosmetic.Model, RENDERGROUP_TRANSLUCENT) self.worldAttachment:SetParent(self) self.worldAttachment:SetNoDraw(true) if attData.Cosmetic.Scale then self.worldAttachment:SetModelScale(attData.Cosmetic.Scale) end end local vm = self if attData.Cosmetic.PlayerParent then vm = self.Owner end local att = self.worldAttachment local c = attData.Cosmetic local w = c.World if not w then return end local bone = w.Bone and vm:LookupBone(w.Bone) or self:LookupBone("ValveBiped.Bip01_R_Hand") local m = vm:GetBoneMatrix(bone) local pos, ang = m:GetTranslation(), m:GetAngles() att:SetPos(pos + ang:Forward() * w.Pos.x + ang:Right() * w.Pos.y + ang:Up() * w.Pos.z) ang:RotateAroundAxis(ang:Up(), w.Ang.y) ang:RotateAroundAxis(ang:Right(), w.Ang.p) ang:RotateAroundAxis(ang:Forward(), w.Ang.r) att:SetAngles(ang) --att:DrawModel() end hook.Add("PostPlayerDraw", "longswordDrawWorldAttachment", function() local wep = LocalPlayer():GetActiveWeapon() if not IsValid(wep) then return end if IsValid(wep.worldAttachment) then wep.worldAttachment:DrawModel() wep.worldAttachment:SetRenderOrigin() wep.worldAttachment:SetRenderAngles() end end) local sway = 1.5 local lastAng = Angle(0, 0, 0) local cacheAng = Angle(0, 0, 0) local c_jump = 0 local c_look = 0 local c_move = 0 local c_sight = 0 local bob = 1 local idle = 1 function SWEP:GetViewModelPosition( pos, ang ) ang:RotateAroundAxis( ang:Right(), self.ViewModelAngle.p ) ang:RotateAroundAxis( ang:Up(), self.ViewModelAngle.y ) ang:RotateAroundAxis( ang:Forward(), self.ViewModelAngle.r ) local refPos = self.ViewModelPos - (ang:Forward()*0) pos = pos + refPos.x * ang:Right() pos = pos + refPos.y * ang:Forward() pos = pos + refPos.z * ang:Up() local predicted = IsFirstTimePredicted() local ft = FrameTime() local ct = RealTime() -- camera move lag, based on QTG weapon base local aDelta = self.Owner:EyeAngles() - lastAng if aDelta.y >= 180 then aDelta.y = aDelta.y - 360 elseif aDelta.y <= -180 then aDelta.y = aDelta.y + 360 end aDelta.p = math.Clamp(aDelta.p, -5, 5) aDelta.y = math.Clamp(aDelta.y, -5, 5) aDelta.r = math.Clamp(aDelta.r, -5, 5) if self:GetIronsights() or self:GetReloading() then aDelta = aDelta * 0.02 end if predicted then cacheAng = LerpAngle(math.Clamp(ft * 10, 0, 1), cacheAng, aDelta) end lastAng = self.Owner:EyeAngles() local psway = sway / (self.SwayFactor or 2) ang:RotateAroundAxis(ang:Right(), - cacheAng.p * sway) ang:RotateAroundAxis(ang:Up(), cacheAng.y * sway) ang:RotateAroundAxis(ang:Forward(), cacheAng.y * sway) pos = pos + ang:Right() * cacheAng.y * psway + ang:Up() * cacheAng.p * psway -- player movement and wep movement, based on QTG weapon base cuz i dont like maths local ovel = self.Owner:GetVelocity() local move = Vector(ovel.x, ovel.y, 0) local movement = move:LengthSqr() local movepercent = math.Clamp(movement / self.Owner:GetRunSpeed() ^ 2, 0, 1) local vel = move:GetNormalized() local rd = self.Owner:GetRight():Dot(vel) local fd = (self.Owner:GetForward():Dot(vel) + 1) / 2 if predicted then local ft8 = math.min(ft * 8, 1) local onGround = self.Owner:OnGround() if self:GetIronsights() then movepercent = movepercent * 0.2 end local c_move2 = movepercent c_move = Lerp(ft8, c_move or 0, onGround and movepercent or 0) c_sight = Lerp(ft8, c_sight or 0, self:GetIronsights() and onGround and not self:GetReloading() and not self:IsSprinting() and 0.1 or 1) local jump = self:GetIronsights() and math.Clamp(ovel.z / 120, -0.25, 0.5) or 0 c_jump = Lerp(ft8, c_jump or 0, (self.Owner:GetMoveType() == MOVETYPE_NOCLIP or self:GetIronsights()) and jump or math.Clamp(ovel.z / 120, -1.5, 1)) if rd > 0.5 then c_look = Lerp(math.Clamp(ft * 5, 0, 1), c_look, 20 * c_move2) elseif rd < -0.5 then c_look = Lerp(math.Clamp(ft * 5, 0, 1), c_look, -20 * c_move2) else c_look = Lerp(math.Clamp(ft * 5, 0, 1), c_look, 0) end end pos = pos + ang:Up() * 0.75 * c_jump ang.p = ang.p + (c_jump or 0) * 3 ang.r = ang.r + c_look if bob != 0 and c_move > 0 then local p = c_move * c_sight * bob pos = pos - ang:Forward() * c_move * c_sight * fd - ang:Up() * 0.75 * c_move + ang:Right() * 0.5 * c_move * c_sight ang.y = ang.y + math.sin(ct * 8.4) * 1.2 * p ang.p = ang.p + math.sin(ct * 16.8) * 0.8 * p ang.r = ang.r + math.cos(ct * 8.4) * 0.3 * p end if idle != 0 then local p = (1 - c_move) * c_sight * idle ang.p = ang.p + math.sin(ct * 0.5) * p ang.y = ang.y + math.sin(ct) * 0.5 * p ang.r = ang.r + math.sin(ct * 2) * 0.25 * p end return pos, ang end SWEP.FOVMultiplier = 1 SWEP.LastFOVUpdate = 0 -- gets called many times per frame... weird. function SWEP:TranslateFOV(fov) if self.LastFOVUpdate < CurTime() then self.FOVMultiplier = Lerp(FrameTime() * 15, self.FOVMultiplier, self:GetIronsights() and self.IronsightsFOV or 1) self.LastFOVUpdate = CurTime() end if self.scopedIn then return fov * (self.FOVScoped or 1) end return fov * self.FOVMultiplier end function SWEP:AdjustMouseSensitivity() if self:GetIronsights() then return self.IronsightsSensitivity end end SWEP.SelectColor = Color( 255, 210, 0 ) SWEP.EmptySelectColor = Color( 255, 50, 0 ) function SWEP:DrawWeaponSelection() end local debugCol = Color(0, 255, 0, 200) local ironFade = ironFade or 0 local GetConVar = GetConVar local LocalPlayer = LocalPlayer function SWEP:DrawHUD() local debugMode = GetConVar("longsword_debug") if (impulse_DevHud or debugMode:GetBool()) then local scrW = ScrW() local scrH = ScrH() local dev = GetConVar("developer"):GetInt() if dev == 0 then print("[longsword] Enabling 'developer 1'") LocalPlayer():ConCommand("developer 1") end surface.SetFont("lsDebug") surface.SetTextColor(debugCol) surface.SetTextPos(0, 0) surface.DrawText("[LONGSWORD DEBUG MODE ENABLED]") surface.SetTextPos((scrW / 2) + 30, (scrH / 2) - 20) surface.DrawText((self.PrintName or "PrintName ERROR").." [BDMG: "..(self.Primary.Damage or "?")..", RPM: "..(60 / (self.Primary.Delay or 0))..", SHOTS: "..(self.Primary.NumShots or "?").."]") surface.SetTextPos((scrW / 2) + 30, (scrH / 2)) surface.DrawText("Recoil: "..self:GetRecoil()) surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 20) surface.DrawText("Ironsights Recoil: "..self:GetIronsightsRecoil()) surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 40) surface.DrawText("Last Spread: "..(self.LastSpread or "[SHOOT WEAPON]")) if self.LastSpread then local perc = (self.LastSpread / self.Primary.Cone) surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 60) surface.SetTextColor(Color(255 * perc, 255 * (1 - perc), 0, 200)) surface.DrawText((perc * 100).."% of Base Cone") surface.SetTextColor(debugCol) end surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 90) surface.DrawText("Is Ironsights: "..tostring(self:GetIronsights())) surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 110) surface.DrawText("Is Bursting: "..tostring(self:GetBursting())) surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 130) surface.DrawText("Is Reloading: "..tostring(self:GetReloading())) surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 150) surface.DrawText("Water Level: "..tostring(self.Owner:WaterLevel())) surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 190) surface.DrawText("Recoil Yaw Target: "..tostring(self.IronsightsRecoilYawTarget)) local ns = (self:GetNextPrimaryFire() or 0) - CurTime() surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 170) surface.DrawText("Next Shot: "..(ns > 0 and ns or "CLEAR")) local attach = self:GetCurAttachment() if attach and attach != "" then surface.SetTextPos((scrW / 2) + 30, (scrH / 2) + 180) surface.DrawText("Attachment: "..self:GetCurAttachment()) end end if self:HasAttachment("") then if self.scopedIn then self.scopedIn = false end return end local attachment = self:GetCurAttachment() if not self.Attachments[attachment] or self.Attachments[attachment].Behaviour != "sniper_sight" then if self.scopedIn then self.scopedIn = false end return end if not self:GetIronsights() then ironFade = 0 self.scopedIn = false return end local scrw = ScrW() local scrh = ScrH() local ft = FrameTime() if ironFade != 1 and not self.scopedIn then ironFade = math.Clamp(ironFade + (ft * 2.6), 0, 1) surface.SetDrawColor(ColorAlpha(color_black, ironFade * 255)) surface.DrawRect(0, 0, scrw, scrh) return else self.scopedIn = true end if self.scopedIn and ironFade != 0 then ironFade = math.Clamp(ironFade - (ft * 1), 0, 1) surface.SetDrawColor(ColorAlpha(color_black, ironFade * 255)) surface.DrawRect(0, 0, scrw, scrh) end ls_StopHUDDraw = true local scopeh = scrh * 1 local scopew = scopeh * 1.8 local hw = (scrw * 0.5) - (scopew / 2) local hh = (scrh * 0.5) - (scopeh / 2) surface.SetDrawColor(color_black) surface.DrawRect(0, 0, scrw, hh) surface.DrawRect(0, 0, scrw - scopew, scrh) surface.DrawRect(scrw - hw, 0, scrw - scopew, scrh) surface.DrawRect(0, hh + scopeh, scrw, scrh) surface.SetDrawColor(self.Attachments[attachment].ScopeColour or color_white) surface.SetMaterial(self.Attachments[attachment].ScopeTexture) surface.DrawTexturedRect(hw, hh, scopew, scopeh) if self.Attachments[attachment].NeedsHDR then local hasHDR = GetConVar("mat_hdr_level"):GetInt() or 0 if hasHDR == 0 then draw.SimpleText("WARNING!", "ChatFont", ScrW() * 0.5, ScrH() * 0.5, nil, TEXT_ALIGN_CENTER) draw.SimpleText("To see this scope, you must enable HDR in your settings.", "ChatFont", ScrW() * 0.5, (ScrH() * 0.5) + 20, nil, TEXT_ALIGN_CENTER) draw.SimpleText("Press ESC > Settings > Video > Advanced Settings > High Dynamic Range to FULL", "ChatFont", ScrW() * 0.5 , (ScrH() * 0.5) + 40, nil, TEXT_ALIGN_CENTER) draw.SimpleText("You will then have to rejoin.", "ChatFont", ScrW() * 0.5 , (ScrH() * 0.5) + 60, nil, TEXT_ALIGN_CENTER) end end if self.Attachments[attachment].ScopePaint then self.Attachments[attachment].ScopePaint(self) end end hook.Add("ShouldDrawHUDBox", "longswordimpulseHUDStopDrawing", function() local v = tonumber(ls_StopHUDDraw or 1) ls_StopHUDDraw = false return tobool(v) end) print("[longsword] Longsword weapon base loaded. Version 1. Copyright 2019 vin")
-- -- variables scope -- local x = 5 repeat print('Loop Iteration') local x = 1 until x == 1 print(x) -- -- multiple results -- function x(...) return ... end function y(...) return 4, 5, 6, ... end print ('global x?', _G.x ~= nil) print ('global y?', _G.y ~= nil) print (x(1,2,3)) print (y(1,2,3)) local flag = false local f = function() return "OneOfTwo", "TwoOfTwo" end local a, b = flag and f() or "JustOne" print (a,b) -- -- select -- print(select('#')) print(select('#', 123, 456, 789)) print(select(1, 123, 456, 789)) print(select(2, 123, 456, 789)) print(select(3, 123, 456, 789)) print(select(-3, 123, 456, 789)) print(select(4, 123, 456, 789)) -- empty line print(tonumber("X")) -- prints 'nil'
EditorAIGroupType = EditorAIGroupType or class(MissionScriptEditor) function EditorAIGroupType:create_element() self.super.create_element(self) self._element.class = "ElementAIGroupType" self._element.values.ai_group_type = "default" end function EditorAIGroupType:_build_panel() self:_create_panel() local options = {"default"} for key, value in pairs(tweak_data.levels.LevelType) do table.insert(options, value) end self:ComboCtrl("ai_group_type", options, {help = "Select the ai group type to switch to."}) end
require "conf" require "limed.init" -- Variables local floor,max,min = math.floor,math.max,math.min local insert,concat,sort = table.insert,table.concat,table.sort local game = Instance:service"GameInterface" local input = Instance:service"UserInput" local graphics = Instance:service"GraphicsInterface" local content = Instance:service"ContentService" local sets = {} local setCount = 0 local chat = {} local chatOffset = 0 local chatSize = 21 local scrollOffset = 0 local scrollAbsOffset = 0 local chatFont = content:loadFont("assets/segoe-ui-light.ttf",16) local boxFont = content:loadFont("assets/segoe-ui-light.ttf",18) local root,frame local hash --[[ Converts string into table. This only captures integers and will still continue even with ugly syntax. @param String txt Reference. @param Boolean strict=false If true, returns nil if the reference has ugly syntax or contains non-integers. @return A table if valid syntax, otherwise nil. ]] function convert(txt,strict) local t = {} local hash = {} -- Debounce. if txt == "{}" then return t -- Return the table already if just empty. end if strict and not (txt:sub(1,1) == "{" and txt:sub(txt:len()) == "}") then return -- Ugly syntax (not in eclosed curly braces). end if txt:sub(1,1) == "{" then txt = txt:sub(2) -- Get rid of the first curly brace. end -- For each regex capture (All characters before a comma or a closing curly brace). for v in txt:gmatch(".-[,}]") do v = tonumber(v:sub(1,v:len()-1)) -- Get the number value and remove the preceding character (comma or curly brace). if v and floor(v) == v then if not hash[v] then hash[v] = true -- Store to hash. table.insert(t,v) end elseif strict then return -- Ugly syntax (Not an integer). end end pcall(sort,t) return t -- Success. end --[[ Combines two sets. Only 1 per element will be added. @param Table a First table. @param Table b Second table. @return a and b combined. ]] function union(a,b) local t = {} local hash = {} -- Debounce. -- Hacky shortening. local function push(v) if v and not hash[v] then table.insert(t,v) hash[v] = true end end for i=1,#a > #b and #a or #b do push(a[i]) push(b[i]) end pcall(sort,t) return t end --[[ Returns all the elements existing both on two sets. @param Table a First table. @param Table b Second table. @return Set of intersected elements. ]] function intersect(a,b) local t = {} for _,k in pairs(a) do for _,v in pairs(b) do if k == v then table.insert(t,k) break end end end return t end --[[ Returns all the elements in table a that cannot be found in table b. @param Table a First table. @param Table b Second table. @return Table a-b. ]] function difference(a,b) local t = {unpack(a)} -- Get a clone of the table. for _,k in pairs(b) do for i,v in pairs(t) do if k == v then table.remove(t,i) break end end end return t end --[[ Returns all possible combinations between a and b through cartesian product. @param Table a First table. @param Table b Second table. @return a x b. ]] function product(a,b) local t = {} for _,k in pairs(a) do for _,v in pairs(b) do table.insert(t,{k,v}) end end return t end --[[ Returns all possible subsets that the table can create. Does not include the null terminator. @param Table a The table. @return A table of subsets. ]] function power(a) local set = {} for i=0,2^#a-1 do local step = #a local subset = {} while i > 0 do local d = i%2 if d == 1 then table.insert(subset,1,a[step]) end i = (i-d)/2 step = step-1 end table.insert(set,subset) end return set end function write(...) for _,txt in pairs({...}) do local _,length = chatFont.font:getWrap(txt:gsub("#%x%x%x%x%x%x%s",""),340) length = #length local label = Instance:new("Label",function(self) self.font = chatFont self.fillColor.a = 0 self.lineColor.a = 0 self.textAlign = "topleft" self.textWrap = true self:setText(txt,math.max(64,math.floor(txt:len()/2))) self:setOffset(10,chatOffset,340,length*chatSize) insert(chat,self) frame:add(self) end) chatOffset = chatOffset+length*chatSize if chatOffset-560 > 0 and -scrollOffset >= chatOffset-560-length*chatSize then scrollOffset = 560-chatOffset end end end function readTable(t,colored) colored = (colored == nil or colored) and #t <= 256 local txt = colored and "#FF0000 { #000000 " or "{ " for i,v in pairs(t) do if type(v) == "table" then txt = txt..readTable(v,colored) else txt = txt..v end if t[i+1] then txt = txt..(colored and "#FF0000 , #000000 " or ", ") end end txt = txt..(colored and " #FF0000 }" or " }") return colored and txt or "#000000 "..txt end function getSets(txt,operator) local _,_,a,b = txt:find(operator.."%((.-),%s?(.-)%)") if sets[a] then if sets[b] then return a,b else write("#000000 I'm sorry, #FF0000 "..b.." #000000 doesn't exist...") end else write("#000000 I'm sorry, #FF0000 "..a.." #000000 doesn't exist...") end end function response(txt) if txt:lower() == "/stats" then game.showStats = not game.showStats elseif txt:lower() == "/about" then write( "#000000 Author: #FF0000 Michael Edmund Wong", "#000000 Created: #FF0000 7/4/17", "#000000 Last Modified: #FF0000 7/8/17", "#000000 Engine: #FF0000 Love2D", "#000000 Modules:", " #FF0000 limed #000000 by #FF0000 Michael Edmund Wong", "#000000 Update Log:", " #FF0000 7/8", " #000000 - Added #FF0000 /about #000000 command.", " #000000 - Added scroll functionality.", " #000000 - Added #FF0000 /stats #000000 command.", " #000000 - Added #FF0000 /about #000000 command.", " #000000 - Added #FF0000 /delete #000000 command.", " #000000 - Fixed typos in #FF0000 /help #000000 and #FF0000 /save #000000 .", " #000000 - function #FF0000 readTable #000000 now only adds colors if the total length does not exceed 256 elements.", " #FF0000 7/7", " #000000 - Added #FF0000 /save #000000 command.", " #000000 - You can now call existing sets to display their elements.", " #000000 - Typing #FF0000 # #000000 before the variable name will show their total number of elements.", " #000000 - Added all operators.", " #000000 - Added #FF0000 readTable #000000 function.", " #000000 - Added commands.", " #FF0000 7/6", " #000000 - You can now create sets by typing #0000FF myVar #FF0000 = {}#000000 .", " #FF0000 7/4", " #000000 - Created." ) elseif txt:lower() == "/help" then write( "#000000 Create sets by typing #0000FF variable #FF0000 = {#000000 1#FF0000 ,#000000 2#FF0000 ,#000000 3#FF0000 }", "#000000 Type #FF0000 /sets #000000 to list down all created sets.", "#000000 Type #FF0000 /clear #000000 to clear the chat box. This does not clear all your sets!", "#000000 Type in your set variable name like #0000FF myVar #000000 to check its contents.", "#000000 Type #FF0000 U(#0000FF SetA#FF0000 ,#0000FF SetB#FF0000 ) #000000 to use the union operator.", "#000000 Type #FF0000 I(#0000FF SetA#FF0000 ,#0000FF SetB#FF0000 ) #000000 to use the intersect operator.", "#000000 Type #FF0000 D(#0000FF SetA#FF0000 ,#0000FF SetB#FF0000 ) #000000 to use the difference operator.", "#000000 Type #FF0000 C(#0000FF SetA#FF0000 ,#0000FF SetB#FF0000 ) #000000 to use the cartesian product operator.", "#000000 Type #FF0000 P(#0000FF SetA#FF0000 ) #000000 to use the power operator.", "#000000 If you've used one of the operators, you can save the table by typing #FF0000 /save #0000FF myVar#000000 ." ) elseif txt:lower() == "/sets" then if setCount > 0 then for k,v in pairs(sets) do write(readTable(v)) end else write( "#000000 You have no sets!", "#000000 Start creating one by typing #0000FF variable #FF0000 = {}#000000 ." ) end elseif txt:lower() == "/clear" then for _,v in pairs(chat) do v:destroy() end chatOffset = 0 scrollOffset = 0 scrollAbsOffset = 0 write("#000000 Type #FF0000 /help #000000 for info.") elseif txt:lower():match("^/save") then if hash then local var = txt:match("%s(.-)$") if var then if not sets[var] then sets[var] = hash hash = nil write("#000000 Set successfully saved as #0000FF "..var.."#000000 .") else write("#000000 Whoops! It looks like that variable name is already being used!") end else write("#000000 You need to type in a variable name to save it. Maybe try typing #FF0000 /save #0000FF myVar#000000 .") end else write("#000000 I'm sorry, it looks like there's nothing to save... Try using the operators on existing sets!") end elseif txt:lower():match("^/delete") then local var = txt:match("%s(.-)$") if var then if sets[var] then sets[var] = nil setCount = setCount-1 write("#FF0000 "..var.." #000000 has been deleted.") else write("#000000 It doesn't seem like that variable name exists...") end else write("#000000 You need to at least type in the variable name to delete a set!") end elseif txt:match("U%(.-,.-%)") then local a,b = getSets(txt,"U") if a then local t = union(sets[a],sets[b]) hash = t write(readTable(t)) end elseif txt:match("I%(.-,.-%)") then local a,b = getSets(txt,"I") if a then local t = intersect(sets[a],sets[b]) hash = t write(readTable(t)) end elseif txt:match("D%(.-,.-%)") then local a,b = getSets(txt,"D") if a then local t = difference(sets[a],sets[b]) hash = t write(readTable(t)) end elseif txt:match("C%(.-,.-%)") then local a,b = getSets(txt,"C") if a then local t = product(sets[a],sets[b]) hash = t write(readTable(t)) end elseif txt:match("P%(.-%)") then local _,_,a = txt:find("P%((.-)%)") if sets[a] then local t = power(sets[a]) hash = t write(readTable(t)) else write("#000000 I'm sorry, #FF0000 "..a.." #000000 doesn't exist...") end elseif sets[txt] then write(readTable(sets[txt])) elseif txt:sub(1,1) == "#" and sets[txt:sub(2)] then write("#000000 There are #FF0000 "..#sets[txt:sub(2)].." #000000 element(s) in this set.") else local t = convert(txt,true) if t then write( "#000000 That's a nice set, but you need to state the variable first.".. "Try typing #0000FF myVar #FF0000 = {#000000 "..concat(t,"#FF0000 ,#000000 ").."#FF0000 }#000000 ." ) return end local var = txt:match("(.-) = {") if var then local t = convert(txt:sub(var:len()+4),true) if t then if not sets[var] then setCount = setCount+1 sets[var] = t write("#000000 Set #FF0000 "..var.." #000000 created!") else write("#000000 Whoops! It looks like that variable name is already being used!") end end end end end --[[ Loaded once after executing the application. ]] function love.load() -- Window Setup love.graphics.setDefaultFilter("nearest","nearest") love.graphics.setBackgroundColor(255,255,255) -- GUI Setup root = Instance:new("UI",function(self) self:setScale(0,0,1,1) end) local border = Instance:new("Frame",function(self) self.fillColor.a = 0 self.lineColor.a = 0 self.wrap = true self:setOffset(0,0,360,560) root:add(self) end) frame = Instance:new("Frame",function(self) self.fillColor.a = 0 self.lineColor.a = 0 border:add(self) end) game.ui = root local textBox = Instance:new("TextBox",function(self) self.font = boxFont self.textAlign = "middleleft" self.fillColor.a = 0 self.lineColor.a = 0 self.wrap = true self.emptyText = "Type something..." self:setOffset(10,560,340,30) root:add(self,2) self.textBoxReleased:connect(function(enter) if enter then write("#000000 > "..self.text) response(self.text) self:setFocus() else self.text = "" end end) end) -- Hook Setup input.mouseWheel:connect(function(_,y) scrollOffset = max(min(0,560-chatOffset),min(0,scrollOffset+y*chatSize)) end) game.gameUpdate:connect(function(dt) scrollAbsOffset = (scrollAbsOffset+scrollOffset)/2 frame:setOffset(0,scrollAbsOffset) end) -- Welcome write("#000000 Type #FF0000 /help #000000 for info.") end
-- Dialogue for NPC "npc_etoz" loadDialogue = function(DL) if (not DL:isConditionFulfilled("npc_etoz", "talked")) then DL:setRoot(1) elseif (DL:isQuestState("tower_key_1", "void")) then DL:setRoot(2) elseif (DL:isQuestState("tower_1", "void")) then DL:setRoot(25) elseif (not DL:isQuestState("tower_1", "completed")) then DL:setRoot(34) elseif (DL:isQuestState("tower_key_2", "void")) then DL:setRoot(45) elseif (DL:isQuestState("tower_2", "void")) then DL:setRoot(46) elseif (not DL:isQuestState("tower_2", "completed")) then DL:setRoot(47) elseif (DL:isQuestState("tower_key_3", "void")) then DL:setRoot(48) elseif (DL:isQuestState("tower_3", "void")) then DL:setRoot(49) elseif (not DL:isQuestState("tower_3", "completed")) then DL:setRoot(50) elseif (DL:isQuestState("tower_key_4", "void")) then DL:setRoot(51) elseif (DL:isQuestState("tower_4", "void")) then DL:setRoot(62) elseif (not DL:isQuestState("tower_4", "completed")) then DL:setRoot(63) else DL:setRoot(52) end if (not DL:isConditionFulfilled("npc_etoz", "talked")) then DL:createNPCNode(1, 7, "DL_Etoz_Hello") -- You there! What is a milksop like you doing in the sewers? DL:addConditionProgress("npc_etoz", "talked") DL:addNode() DL:createChoiceNode(7) DL:addChoice(8, "DL_Choice_YouMilksob") -- I could ask you the same thing. DL:addChoice(9, "DL_Choice_Unfriendly") -- Are you always this ill-bred? DL:addChoice(-1, "DL_Choice_NoTalk") -- I have more important stuff to do. DL:addNode() DL:createNPCNode(8, -2, "DL_Etoz_YouMilksob") -- Hn. You don't seem to know who you're talking to. DL:addNode() DL:createNPCNode(9, -2, "DL_Etoz_Unfriendly") -- Oh, I'm not ill-bred. On the contrary - I'm just being honest. DL:addNode() end if (DL:isQuestState("tower_key_1", "void")) then DL:createChoiceNode(2) if (not DL:isConditionFulfilled("npc_etoz", "who_are_you")) then DL:addChoice(10, "DL_Choice_WhoAreYou") -- Who are you? end if (not DL:isConditionFulfilled("npc_etoz", "questionable_method") and DL:isQuestState("questionable_method", "started")) then DL:addChoice(3, "DL_Choice_QuestionableMethod") -- Have you seen any nasty creatures in the sewers? end if (not DL:isConditionFulfilled("npc_etoz", "sword")) then DL:addChoice(14, "DL_Choice_Sword") -- What is this strange sword of yours? end if (DL:isConditionFulfilled("npc_etoz", "who_are_you") and not DL:isConditionFulfilled("npc_etoz", "powerful")) then DL:addChoice(12, "DL_Choice_Powerful") -- And what exactly makes you this "powerful"? end if (DL:isConditionFulfilled("npc_etoz", "powerful") and not DL:isConditionFulfilled("npc_etoz", "challenge")) then DL:addChoice(16, "DL_Choice_Challenge") -- You just seem to be talking big... end if (DL:isConditionFulfilled("npc_etoz", "challenge") and not DL:isConditionFulfilled("npc_etoz", "not_weak")) then DL:addChoice(19, "DL_Choice_NotWeak") -- You underestimate me. I'm no weakling. end if (DL:isConditionFulfilled("npc_etoz", "not_weak")) then DL:addChoice(22, "DL_Choice_StartKeyOne") -- Tell me more about that "dangerous" job. end DL:addChoice(-1, "") -- DL:addNode() if (not DL:isConditionFulfilled("npc_etoz", "who_are_you")) then DL:createNPCNode(10, 11, "DL_Etoz_WhoAreYou") -- It surprises me that you haven't heard of me yet. DL:addConditionProgress("npc_etoz", "who_are_you") DL:addNode() DL:createNPCNode(11, -2, "DL_Etoz_WhoAreYou2") -- (Flips his hair back) I'm Etoz, the most powerful mage you'll ever see. DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "questionable_method") and DL:isQuestState("questionable_method", "started")) then DL:createNPCNode(3, 4, "DL_Etoz_QuestionableMethod") -- Well, one is standing right in front of me. (Giggles) DL:addConditionProgress("npc_etoz", "questionable_method") DL:addNode() DL:createNPCNode(4, 5, "DL_Etoz_QuestionableMethod2") -- But if you are looking for nasty sewer rats and stuff, I saw some in the southern part of the sewers. DL:addNode() DL:createNPCNode(5, 6, "DL_Etoz_QuestionableMethod3") -- But you'll need not only a key to go there... DL:addNode() DL:createNPCNode(6, -2, "DL_Etoz_QuestionableMethod4") -- You clearly lack what it takes to survive down here. DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "sword")) then DL:createNPCNode(14, 15, "DL_Etoz_Sword") -- That's no "strange" sword, you fool. You better hope that you'll never get in my way. DL:addConditionProgress("npc_etoz", "sword") DL:addNode() DL:createNPCNode(15, -2, "DL_Etoz_Sword2") -- This sword would be the last thing you'd see. DL:addNode() end if (DL:isConditionFulfilled("npc_etoz", "who_are_you") and not DL:isConditionFulfilled("npc_etoz", "powerful")) then DL:createNPCNode(12, 13, "DL_Etoz_Powerful") -- Ah, if I would tell you of my adventures, you would tremble in awe. DL:addConditionProgress("npc_etoz", "powerful") DL:addNode() DL:createNPCNode(13, -2, "DL_Etoz_Powerful2") -- I've slain countless foes, cast the most complex spells and explored the most dangerous areas... Those stories are nothing for your feeble ears. DL:addNode() end if (DL:isConditionFulfilled("npc_etoz", "powerful") and not DL:isConditionFulfilled("npc_etoz", "challenge")) then DL:createNPCNode(16, 17, "DL_Etoz_Challenge") -- How dare you doubt my skills! I could make you burst into flames with a single word. DL:addConditionProgress("npc_etoz", "challenge") DL:addNode() DL:createNPCNode(17, 18, "DL_Etoz_Challenge2") -- But I understand your inexperienced eyes can't recognise a true master. I'll forgive you for that this one time. DL:addNode() DL:createNPCNode(18, -2, "DL_Etoz_Challenge3") -- Hn. You seem so weak, so helpless... fighting you wouldn't even be fun. DL:addNode() end if (DL:isConditionFulfilled("npc_etoz", "challenge") and not DL:isConditionFulfilled("npc_etoz", "not_weak")) then DL:createNPCNode(19, 20, "DL_Etoz_NotWeak") -- (Etoz raises one eyebrow) Oh, really? Well, you must be such a tough boy then! DL:addConditionProgress("npc_etoz", "not_weak") DL:addNode() DL:createNPCNode(20, 21, "DL_Etoz_NotWeak2") -- It is by sheer coincidence that I know of an adventure that would be a perfect fit for such a tough one like you. DL:addNode() DL:createNPCNode(21, -2, "DL_Etoz_NotWeak3") -- Lots of gold and glory await you. But, I guess you're not interested in the really dangerous jobs... DL:addNode() end if (DL:isConditionFulfilled("npc_etoz", "not_weak")) then DL:createNPCNode(22, 23, "DL_Etoz_StartKeyOne") -- If you insist... (Etoz takes a part of a key out of his cloak) DL:addNode() DL:createNPCNode(23, 24, "DL_Etoz_StartKeyOne2") -- That's half of a key opening a dangerous tower. DL:addNode() DL:createNPCNode(24, -2, "DL_Etoz_StartKeyOne3") -- If you're really so tough, get the other part of the key and I'll give you this part. DL:changeQuestState("tower_key_1", "started") DL:addNode() end end if (DL:isQuestState("tower_1", "void")) then DL:createChoiceNode(25) if (not DL:isConditionFulfilled("npc_etoz", "where_key_part") and not DL:hasItem("qe_tower_1", 1)) then DL:addChoice(26, "DL_Choice_WhereKeyPart") -- Where can I find the other part? end if (not DL:isConditionFulfilled("npc_etoz", "where_your_part")) then DL:addChoice(27, "DL_Choice_WhereYourPart") -- Where did you get your part from? end if (DL:isQuestComplete("tower_key_1")) then DL:addChoice(30, "DL_Choice_GotKey") -- I got my part of the key. end DL:addChoice(-1, "") -- DL:addNode() if (not DL:isConditionFulfilled("npc_etoz", "where_key_part") and not DL:hasItem("qe_tower_1", 1)) then DL:createNPCNode(26, 28, "DL_Etoz_WhereKeyPart") -- That would've been up to you to find out. But as you're so clueless and pitiful, I'll tell you. DL:addConditionProgress("npc_etoz", "where_key_part") DL:addQuestDescription("tower_key_1", 1) DL:addNode() DL:createNPCNode(28, -2, "DL_Etoz_WhereKeyPart2") -- There's a small room in the East of the sewers. You'll find it there. DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "where_your_part")) then DL:createNPCNode(27, 29, "DL_Etoz_WhereYourPart") -- Oh. I had to climb the highest mountains, dive into the deepest sea... cross lava pits and fight dangerous beasts... DL:addConditionProgress("npc_etoz", "where_your_part") DL:addNode() DL:createNPCNode(29, -2, "DL_Etoz_WhereYourPart2") -- Your part is so much easier to get. Be glad. DL:addNode() end if (DL:isQuestComplete("tower_key_1")) then DL:createNPCNode(30, 31, "DL_Etoz_GotKey1") -- Easy, wasn't it. Now let's combine it... DL:removeItem("qe_tower_1", 1) DL:changeQuestState("tower_key_1", "completed") DL:addNode() DL:createNPCNode(31, 32, "DL_Etoz_GotKey12") -- And it's done. Here, take it. DL:addItem("ke_tower_1", 1) DL:addNode() DL:createNPCNode(32, 33, "DL_Etoz_GotKey13") -- Find the old tower it opens and show me what a big boy you are. DL:changeQuestState("tower_1", "started") DL:addNode() DL:createNPCNode(33, -2, "DL_Etoz_GotKey14") -- Reach the chest at the top of the tower and come back to me if you survive... DL:addNode() end end if (not DL:isQuestState("tower_1", "completed")) then DL:createChoiceNode(34) if (not DL:isConditionFulfilled("npc_etoz", "where_tower")) then DL:addChoice(35, "DL_Choice_WhereTower") -- Where is this tower? end if (not DL:isConditionFulfilled("npc_etoz", "why_dont_you_go")) then DL:addChoice(37, "DL_Choice_WhyDontYouGo") -- Why don't you go there yourself? end if (not DL:isConditionFulfilled("npc_etoz", "tower_info")) then DL:addChoice(39, "DL_Choice_TowerInfo") -- Tell me more about this tower. end if (DL:isConditionFulfilled("npc_etoz", "tower_info") and not DL:isConditionFulfilled("npc_etoz", "anti_magic")) then DL:addChoice(43, "DL_Choice_AntiMagic") -- What exactly are "anti-magic crystals"? end if (DL:isQuestComplete("tower_1")) then DL:addChoice(36, "DL_Choice_FirstTowerClimbed") -- I climbed the tower. It was too easy. end DL:addChoice(-1, "") -- DL:addNode() if (not DL:isConditionFulfilled("npc_etoz", "where_tower")) then DL:createNPCNode(35, -2, "DL_Etoz_WhereTower") -- On a forgotten island to the East of the marshlands. I hope you know how to swim. (Grins) DL:addConditionProgress("npc_etoz", "where_tower") DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "why_dont_you_go")) then DL:createNPCNode(37, 38, "DL_Etoz_WhyDontYouGo") -- I've been there countless times. It's getting boring, you know. DL:addConditionProgress("npc_etoz", "why_dont_you_go") DL:addNode() DL:createNPCNode(38, -2, "DL_Etoz_WhyDontYouGo2") -- But you, you need to show me what you got. We'll see whether you make it. DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "tower_info")) then DL:createNPCNode(39, 40, "DL_Etoz_TowerInfo") -- The tower was built a long time ago by a mage who was nearly as powerful as me. DL:addConditionProgress("npc_etoz", "tower_info") DL:addNode() DL:createNPCNode(40, 41, "DL_Etoz_TowerInfo2") -- He put anti-magic crystals in there to test the real willpower and agility of fellow mages. DL:addNode() DL:createNPCNode(41, 42, "DL_Etoz_TowerInfo3") -- As most mages rely only on their magic, it was an impossible task for many of them. DL:addNode() DL:createNPCNode(42, -2, "DL_Etoz_TowerInfo4") -- But those who made it - including myself, of course - grew stronger than ever before... DL:addNode() end if (DL:isConditionFulfilled("npc_etoz", "tower_info") and not DL:isConditionFulfilled("npc_etoz", "anti_magic")) then DL:createNPCNode(43, 44, "DL_Etoz_AntiMagic") -- Oh, you're so pathetic. I really have to explain everything. DL:addConditionProgress("npc_etoz", "anti_magic") DL:addNode() DL:createNPCNode(44, -2, "DL_Etoz_AntiMagic2") -- Those crystals block your magic. You won't be able to use it there. DL:addNode() end if (DL:isQuestComplete("tower_1")) then DL:createNPCNode(36, 67, "DL_Etoz_FirstTowerClimbed") -- Well, that tower wasn't really a challenge - rather, a joke. DL:changeQuestState("tower_1", "completed") DL:addNode() DL:createNPCNode(67, -2, "DL_Etoz_FirstTowerClimbed2") -- The next tower is easy as well - but someone like you is still likely to fall and die. DL:addNode() end end if (DL:isQuestState("tower_key_2", "void")) then DL:createChoiceNode(45) DL:addChoice(53, "DL_Choice_SecondTowerKeyQuest") -- I won't fail. Where is the key to the second tower? DL:addChoice(-1, "") -- DL:addNode() DL:createNPCNode(53, -2, "DL_Etoz_SecondTowerKeyQuest") -- Where the first one was, of course. Go and fetch it! DL:changeQuestState("tower_key_2", "started") DL:addNode() end if (DL:isQuestState("tower_2", "void")) then DL:createChoiceNode(46) if (DL:isQuestComplete("tower_key_2")) then DL:addChoice(54, "DL_Choice_GotKey") -- end if (not DL:isConditionFulfilled("npc_etoz", "chest_empty")) then DL:addChoice(69, "DL_Choice_ChestEmpty") -- The chest in the tower was empty... end DL:addChoice(-1, "") -- DL:addNode() if (DL:isQuestComplete("tower_key_2")) then DL:createNPCNode(54, 55, "DL_Etoz_GotSecondKey") -- Huh. Good. (Etoz takes the other part of the key out of his cloak) DL:removeItem("qe_tower_2", 1) DL:changeQuestState("tower_key_2", "completed") DL:addNode() DL:createNPCNode(55, 68, "DL_Etoz_GotSecondKey2") -- Here is the key to the second tower. DL:addItem("ke_tower_2", 1) DL:changeQuestState("tower_2", "started") DL:addNode() DL:createNPCNode(68, -2, "DL_Etoz_GotSecondKey3") -- Go back to Os and try. But don't come back crying if you fail. DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "chest_empty")) then DL:createNPCNode(69, 70, "DL_Etoz_ChestEmpty") -- It was - because you're not worthy of receiving loot. DL:addConditionProgress("npc_etoz", "chest_empty") DL:addNode() DL:createNPCNode(70, -2, "DL_Etoz_ChestEmpty2") -- Maybe you'll be worthy... but it takes time. DL:addNode() end end if (not DL:isQuestState("tower_2", "completed")) then DL:createChoiceNode(47) if (DL:isQuestComplete("tower_2")) then DL:addChoice(56, "DL_Choice_SecondTowerClimbed") -- I climbed the tower, but the chest was still empty. end DL:addChoice(-1, "") -- DL:addNode() if (DL:isQuestComplete("tower_2")) then DL:createNPCNode(56, -2, "DL_Etoz_SecondTowerClimbed") -- The chest won't be filled until the sky turns crimson. DL:changeQuestState("tower_2", "completed") DL:addNode() end end if (DL:isQuestState("tower_key_3", "void")) then DL:createChoiceNode(48) DL:addChoice(57, "DL_Choice_GimmeKeyQuestThird") -- Should I get another key? DL:addChoice(-1, "") -- DL:addNode() DL:createNPCNode(57, -2, "DL_Etoz_GimmeKeyQuestThird") -- Yes. How did you know? (Giggles) DL:changeQuestState("tower_key_3", "started") DL:addNode() end if (DL:isQuestState("tower_3", "void")) then DL:createChoiceNode(49) if (DL:isQuestComplete("tower_key_3")) then DL:addChoice(58, "DL_Choice_GotThirdKey") -- I got your dumb key. end DL:addChoice(-1, "") -- DL:addNode() if (DL:isQuestComplete("tower_key_3")) then DL:createNPCNode(58, 59, "DL_Etoz_GotThirdKey") -- Is someone getting annoyed? As I thought - no endurance. DL:removeItem("qe_tower_3", 1) DL:changeQuestState("tower_key_3", "completed") DL:addNode() DL:createNPCNode(59, -2, "DL_Etoz_GotThirdKey2") -- But if you want to try it anyway... here you go. DL:addItem("ke_tower_3", 1) DL:changeQuestState("tower_3", "started") DL:addNode() end end if (not DL:isQuestState("tower_3", "completed")) then DL:createChoiceNode(50) if (DL:isQuestComplete("tower_3")) then DL:addChoice(60, "DL_Choice_ThirdTowerClimbed") -- I'm back... and I'm still alive. end if (not DL:isConditionFulfilled("npc_etoz", "games")) then DL:addChoice(71, "DL_Choice_Games") -- Are you playing games with me? end DL:addChoice(-1, "") -- DL:addNode() if (DL:isQuestComplete("tower_3")) then DL:createNPCNode(60, -2, "DL_Etoz_ThirdTowerClimbed") -- No scratches? You're doing well for someone with no skill. DL:changeQuestState("tower_3", "completed") DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "games")) then DL:createNPCNode(71, -2, "DL_Etoz_Games") -- Me? No, I'm just giving you a chance to be as terrific as I am. DL:addConditionProgress("npc_etoz", "games") DL:addNode() end end if (DL:isQuestState("tower_key_4", "void")) then DL:createChoiceNode(51) DL:addChoice(61, "DL_Choice_GimmeFourthKeyQuest") -- Will the next key be the last one? DL:addChoice(-1, "") -- DL:addNode() DL:createNPCNode(61, 72, "DL_Etoz_GimmeFourthKeyQuest") -- Yes. DL:changeQuestState("tower_key_4", "started") DL:addNode() DL:createNPCNode(72, -2, "DL_Etoz_GimmeFourthKeyQuest2") -- Now go and get me that last key. DL:addNode() end if (DL:isQuestState("tower_4", "void")) then DL:createChoiceNode(62) if (DL:isQuestComplete("tower_key_4")) then DL:addChoice(64, "DL_Choice_GotFourthKey") -- I found the last key part. end DL:addChoice(-1, "") -- DL:addNode() if (DL:isQuestComplete("tower_key_4")) then DL:createNPCNode(64, 65, "DL_Etoz_GotFourthKey") -- Neat. DL:removeItem("qe_tower_4", 1) DL:changeQuestState("tower_key_4", "completed") DL:addNode() DL:createNPCNode(65, 73, "DL_Etoz_GotFourthKey2") -- Here you go. I don't expect you to come back. DL:addItem("ke_tower_4", 1) DL:changeQuestState("tower_4", "started") DL:addNode() DL:createNPCNode(73, -2, "DL_Etoz_GotFourthKey3") -- I mastered the fourth tower with my eyes closed - but you, you should get ready to meet your creator. DL:addNode() end end if (not DL:isQuestState("tower_4", "completed")) then DL:createChoiceNode(63) if (DL:isQuestComplete("tower_4")) then DL:addChoice(66, "DL_Choice_FourthTowerClimbed") -- I was up there - but I guess you were not. end DL:addChoice(-1, "") -- DL:addNode() if (DL:isQuestComplete("tower_4")) then DL:createNPCNode(66, 74, "DL_Etoz_FourthTowerClimbed") -- Unbelievable! What did you find up there? DL:changeQuestState("tower_4", "completed") DL:addNode() DL:createChoiceNode(74) DL:addChoice(75, "DL_Choice_YouMustKnow") -- Aha? So you don't know it yourself? if (DL:isQuestDescriptionUnlocked("tower_4", 1)) then DL:addChoice(77, "DL_Choice_YourGranda") -- Your old pa left something there for you... end DL:addChoice(78, "DL_Choice_NothingFound") -- Nothing. I found nothing. DL:addNode() DL:createNPCNode(75, 76, "DL_Etoz_YouMustKnow") -- Well... ehm... uh... the chest contains something different depending on who's opening it? DL:addNode() DL:createNPCNode(76, -2, "DL_Etoz_YouMustKnow2") -- Doesn't matter! Show me! DL:addNode() if (DL:isQuestDescriptionUnlocked("tower_4", 1)) then DL:createNPCNode(77, -2, "DL_Etoz_YourGranda") -- Did he? Show me! DL:addNode() end DL:createNPCNode(78, -2, "DL_Etoz_NothingFound") -- No! That can't be true! You must have found something! Show me! DL:addNode() end end DL:createChoiceNode(52) if (DL:isQuestDescriptionUnlocked("tower_4", 1) and not DL:isConditionFulfilled("npc_etoz", "show_sword")) then DL:addChoice(79, "DL_Choice_ShowLegacy") -- I found your legacy. (Show sword and letter) end if (not DL:isQuestDescriptionUnlocked("tower_4", 1) and not DL:isConditionFulfilled("npc_etoz", "show_sword")) then DL:addChoice(80, "DL_Choice_ShowSword") -- I found this. (Show sword and letter) end DL:addChoice(-1, "DL_Choice_Loser") -- See you later, loser. DL:addNode() if (DL:isQuestDescriptionUnlocked("tower_4", 1) and not DL:isConditionFulfilled("npc_etoz", "show_sword")) then DL:createNPCNode(79, 81, "DL_Etoz_ShowLegacy") -- Whaaat? That's mine, give it to me! DL:addNode() DL:createChoiceNode(81) if (not DL:isConditionFulfilled("npc_etoz", "ask_money") and DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1)) then DL:addChoice(85, "DL_Choice_GiveSwordAsk") -- What do you give me in exchange? end if (DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1) and DL:isConditionFulfilled("npc_etoz", "ask_money")) then DL:addChoice(90, "DL_Choice_GiveSwordMoney") -- Give me the gold, and I'll give you what I found. end if (not DL:isConditionFulfilled("npc_etoz", "ask_money") and DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1)) then DL:addChoice(83, "DL_Choice_GiveSword") -- Sure. Take it. (Give sword and letter) end DL:addChoice(86, "DL_Choice_Never") -- You wish. DL:addNode() if (not DL:isConditionFulfilled("npc_etoz", "ask_money") and DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1)) then DL:createNPCNode(85, -2, "DL_Etoz_GiveSwordAsk") -- Everything. Everything I have. A hundred golden coins. Just give me my stuff! DL:gotoNode(81) DL:addConditionProgress("npc_etoz", "ask_money") DL:addNode() end if (DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1) and DL:isConditionFulfilled("npc_etoz", "ask_money")) then DL:createNPCNode(90, -1, "DL_Etoz_GiveSwordMoney") -- Here... here! (Etoz hastily takes the sword and the letter from you) DL:addConditionProgress("npc_etoz", "show_sword") DL:removeItem("we_arazath", 1) DL:removeItem("do_arazathletter", 1) DL:addGold(100) DL:addConditionProgress("npc_etoz", "going") DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "ask_money") and DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1)) then DL:createNPCNode(83, -1, "DL_Etoz_GiveSword") -- Huh... You're even dumber than I expected. DL:addConditionProgress("npc_etoz", "show_sword") DL:removeItem("we_arazath", 1) DL:removeItem("do_arazathletter", 1) DL:addConditionProgress("npc_etoz", "going") DL:addNode() end DL:createNPCNode(86, -1, "DL_Etoz_Never") -- Grrrr! You will pay for this! DL:addConditionProgress("npc_etoz", "show_sword") DL:addConditionProgress("npc_etoz", "going") DL:addNode() end if (not DL:isQuestDescriptionUnlocked("tower_4", 1) and not DL:isConditionFulfilled("npc_etoz", "show_sword")) then DL:createNPCNode(80, 82, "DL_Etoz_ShowLegacy") -- DL:addNode() DL:createChoiceNode(82) if (not DL:isConditionFulfilled("npc_etoz", "ask_money") and DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1)) then DL:addChoice(84, "DL_Choice_GiveSwordAsk") -- end if (DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1) and DL:isConditionFulfilled("npc_etoz", "ask_money")) then DL:addChoice(89, "DL_Choice_GiveSwordMoney") -- end if (not DL:isConditionFulfilled("npc_etoz", "ask_money") and DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1)) then DL:addChoice(88, "DL_Choice_GiveSword") -- end DL:addChoice(87, "DL_Choice_Never") -- DL:addNode() if (not DL:isConditionFulfilled("npc_etoz", "ask_money") and DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1)) then DL:createNPCNode(84, -2, "DL_Etoz_GiveSwordAsk") -- DL:gotoNode(82) DL:addConditionProgress("npc_etoz", "ask_money") DL:addNode() end if (DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1) and DL:isConditionFulfilled("npc_etoz", "ask_money")) then DL:createNPCNode(89, -1, "DL_Etoz_GiveSwordMoney") -- DL:addConditionProgress("npc_etoz", "show_sword") DL:removeItem("we_arazath", 1) DL:removeItem("do_arazathletter", 1) DL:addGold(100) DL:addConditionProgress("npc_etoz", "going") DL:addNode() end if (not DL:isConditionFulfilled("npc_etoz", "ask_money") and DL:hasItem("do_arazathletter", 1) and DL:hasItem("we_arazath", 1)) then DL:createNPCNode(88, -1, "DL_Etoz_GiveSword") -- DL:addConditionProgress("npc_etoz", "show_sword") DL:removeItem("we_arazath", 1) DL:removeItem("do_arazathletter", 1) DL:addConditionProgress("npc_etoz", "going") DL:addNode() end DL:createNPCNode(87, -1, "DL_Etoz_Never") -- DL:addConditionProgress("npc_etoz", "show_sword") DL:addConditionProgress("npc_etoz", "going") DL:addNode() end end