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return { version = "1.5", luaversion = "5.1", tiledversion = "1.7.2", orientation = "orthogonal", renderorder = "right-down", width = 16, height = 16, tilewidth = 16, tileheight = 16, nextlayerid = 5, nextobjectid = 44, properties = {}, tilesets = { { name = "dungeon-tileset", ...
-- $Id$ --****************************************************************************** -- Copyright 2002 Noemi Rodriquez & Roberto Ierusalimschy. All rights reserved. --****************************************************************************** --------------------------------------------------------------------...
------------------------------------------------------------------------------ -- Test programs. -- Copyright © 2013–2015 Peter Colberg. -- Distributed under the MIT license. (See accompanying file LICENSE.) ------------------------------------------------------------------------------ require("strict") pcall(require...
filename = "lua-dns.log" function init (args) local needs = {} needs["protocol"] = "dns" return needs end function setup (args) SCLogNotice("lua: setup()") file = assert(io.open(SCLogPath() .. "/" .. filename, "w")) end function log(args) ts = SCPacketTimeString() ip_ver, src_ip, dst_ip, proto, ...
local md = require('lmbedtls.md') local utils = require('util') local assert = require('assert') local tap = require('util/tap') --console.log(md) local test = tap.test test("test md", function() assert.equal(utils.hexEncode(md.md5('test')), "098f6bcd4621d373cade4e832627b4f6") assert.equal(utils.hexEncode(md....
scriptId = 'com.tylercasson.scripts.missionControl' -- Global: -- Spread Fingers to toggle Mission Control -- Make a Fist to toggle Application Windows for the current application -- Mission Control: -- Wave Left to move right a space -- Wave Right to move left a space -- Application Windows: -- ...
local playerModule = {} function playerModule.newplayer (width, height) local x, y = width/2 - 10, height/2 - 10 local rotation = 0 return { try = function () return x end, update = function (dt) -- x = x + 0.5 -- if x > width then -- x = 0 -- end end, draw = fu...
-- Part of BioLua by SweetPalma, 2017. All rights reserved. -- BioLua OOP system unit tests: describe('biolua.object', function() local Object, Vector, vector it('Successfully imports', function() Object = require 'biolua.object' assert.type('table', Object) end) it('Successfully extends using :extend', func...
--[[------------------------------------------------------ # osc send client This is a simple UDP client (based on lens.Socket) to send OSC messages. NOTE: This class needs the [lens](http://doc.lubyk.org/lens.html) library. ## Usage example local osc = require 'osc' client = osc.Client('127.0.0.1'...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] -- A function to load the shipments. function cwSaveItems:LoadShipments() local s...
--[[--- A C lexical scanner using LPeg. = CREDITS = based on the C lexer in Peter Odding's lua-lxsh @module macro.clexer --]] local clexer = {} local lpeg = require 'lpeg' local P, R, S, C, Cc, Ct = lpeg.P, lpeg.R, lpeg.S, lpeg.C, lpeg.Cc, lpeg.Ct -- create a pattern which captures the lua value [id] and the input ma...
-- 封装一些与数组有关的操作 -- @verson 1.0 -- @author 拐 <geyunfei@gmail.com> -- @date Oct 10th,2018 local M = {} M._VERSION = "1.0" local mt = { __index = M } -- 取一个table中每个元素的key值 function M:get_by_key (array ,key ) local res = {} for i , v in ipairs(array) do res[i] = v[key] end return res end function M:group_by_key...
system_configs = { delete_stop = false, slots = 100, default_info = [[ Hola, Aqui debes colocar la informacion de tu grupo ]], default_color1 = "#00ff00", default_color2 = "#ffffff", GUI_co_effect = false }
return {'bie','bieb','biecht','biechtbriefje','biechteling','biechtelinge','biechten','biechtgeheim','biechthokje','biechtspiegel','biechtstoel','biechtvader','bieden','bieder','biedermeier','biedgedrag','bieding','biedingsbericht','biedingsoorlog','biedingsproces','biedingsstrijd','biedkoers','biedoorlog','biedplicht'...
AddCSLuaFile() DEFINE_BASECLASS( "base_gmodentity" ) ENT.PrintName = "Lamp" ENT.Editable = true AccessorFunc( ENT, "Texture", "FlashlightTexture" ) -- Set up our data table function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "On", { KeyName = "on", Edit = { type = "Boolean", order = 1, title = ...
local mod = DBM:NewMod(192, "DBM-Firelands", nil, 78) local L = mod:GetLocalizedStrings() local sndWOP = mod:SoundMM("SoundWOP") mod:SetRevision(("$Revision: 79 $"):sub(12, -3)) mod:SetCreatureID(52498) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED", "SPELL...
addEventHandler("onClientResourceStart", resourceRoot, function () b1 = guiCreateButton(429, 272, 136, 123, "", false) guiSetAlpha(b1, 0.00) guiSetProperty(b1, "NormalTextColour", "FFAAAAAA") b2 = guiCreateButton(600, 273, 136, 123, "", false) guiSetAlpha(b2, 0.0...
function shorten_str (str) if str:len() > 30 then return str:sub(1,30) .. ".." else return str end end require'lualine'.setup { options = { theme = 'auto', section_separators = {'', ''}, component_separators = {'', ''} }, sections = { lualine_a = ...
local finders = require('telescope.finders') local pickers = require('telescope.pickers') local actions = require('telescope.actions') local conf = require('telescope.config').values local function file_exists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end local function read_fi...
Assets = require "modules/assets" MapTools = require "modules/MapTools" Settings = require "modules/Settings" l = require "modules/l" -- local defaultImg = Assets.images.enemy_lvl_1 counter = 0 -- Pawns (enemies) enemy = { state = 1, name = 'Enemy', img = Assets.enemies[1], xPos = 65, yPos = 129, prevTile =...
{ ["xOffset"] = -404.99997701562, ["BFbackdrop"] = false, ["yOffset"] = -160.00002024313, ["anchorPoint"] = "CENTER", ["customTextUpdate"] = "update", ["actions"] = { ["start"] = { ["do_glow"] = true, ["glow_frame"] = "WeakAuras:++Focus", ["glow_action...
return { lintCommand = "rustfmt", lintStdin = true, formatCommand = "rustfmt", formatStdin = true }
local local0 = 2.2 local local1 = 0 - local0 local local2 = 0 - local0 local local3 = 0 - local0 local local4 = 0 - local0 local local5 = 0 - local0 local local6 = 0 - local0 local local7 = 0 - local0 local local8 = 3.2 - local0 local local9 = 0 - local0 local local10 = 6.4 - local0 local local11 = 0 - local0 local loc...
----------------------------------------------------- -- Battery widget for Awesome WM -- based on battery widget from: -- https://github.com/streetturtle/awesome-wm-widgets ----------------------------------------------------- local wibox = require("wibox") local spawn = require("awful.spawn") local timer = require("...
object_tangible_component_weapon_core_weapon_core_melee_advanced = object_tangible_component_weapon_core_shared_weapon_core_melee_advanced:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_core_weapon_core_melee_advanced, "object/tangible/component/weapon/core/weapon_core_melee_advanced.iff")
world = require("World") local Entity = require("Entity") local Hunter = require("Hunter") local Rabbit = require("Rabbit") local RedScore = 0 local BlueScore = 0 DEBUG = false debuglog = "" g_state = nil stateSwitcher = require("StateSwitcher") function love.load( args ) stateSwitcher.load(args,"MenuState")...
--2 local ws = require('websocket') local conf = {} local sides = { "left", "right", "back" } function setSides(count) for i = 1, table.getn(conf.sides) do redstone.setOutput(conf.sides[i], i <= count) end end function init() local filename = 'var/signal.conf' if fs.exists(filename) then ...
function removequotes(text) if string.len(text) > 1 then if string.sub(text, 1, 1) == "\"" and string.sub(text, string.len(text), string.len(text)) == "\"" then return string.sub(text, 2, string.len(text) - 1) else return text end elseif string.len(text) == 1 and string.sub(text, 1, 1) ~= "\"" then retu...
-- ZPU base instructions implementation -- this file contains the implementations of the opcodes(returned as opcode table). -- most code by vifino, some improvements by max1220 local bitlib = require("bitlib") local bnot = assert(bitlib.bnot) local band = assert(bitlib.band) local bor = assert(bitlib.bor) local bxor =...
-- This code is part of Qiskit. -- -- Copyright IBM 2020 math.randomseed(os.time()) function QuantumCircuit () local qc = {} local function set_registers (n,m) qc.num_qubits = n qc.num_clbits = m or 0 end qc.set_registers = set_registers qc.data = {} function qc.initialize (ket) ket_copy =...
local function Event(callback, instance) local object = {} object.callback = callback object.instance = instance function object:handle_messages(message_id, message, sender) if message_id == hash("handle_event") then if instance ~= nil then self.callback(instance) else self.callback() ...
return function(player, context, instance, properties) local newProperties = {} for _, index in pairs(properties) do local property = context.RbxAPI.GetIndexProperty(index) newProperties[property] = true end local node = context.Nodes.GetNode(instance) if node then if next(newProperties) then node:_setRe...
--requires = {'kyazdani42/nvim-web-devicons', opt = true}, --config = function() --[[ require'lualine'.setup{ options = { theme = 'gruvbox', section_separators = {'', ''}, component_separators = {'', ''}, icons_enabled = true, }, sections = { l...
--- -- @section voice_manager --- -- Whether or not the @{Player} can use the voice chat. -- @note Has to be registered on both client and server to hide the UI -- element and stop the voicechat -- @param Player ply @{Player} who wants to use the voice chat -- @param boolean isTeam Are they trying to use the team voi...
fx_version 'cerulean' games { 'gta5' } lua54 'yes' author 'CharlesHacks#9999' description '3D positional audio library for FiveM.' version '0.0.1' -- -- Server -- server_scripts { 'config.lua', 'server/server.lua', } -- -- Client -- client_scripts { 'config.lua', 'client/client...
local idl = require "oil.corba.idl" local base = require "oil.tests.corba.cdr.base" local suite = base.newsuite(...) -------------------------------------------------------------------------------- for name in pairs(idl.BasicTypes) do suite:add(name, idl.TypeCode, idl[name]) end ------------------------...
fct2 = math.random(6) + 2; tp = math.floor(1000/fct2) res = math.random(tp - 110) + 110; fct1 = res * fct2 val1 = math.floor(fct1/(fct2*100)) ost1 = fct1 - val1 * 100 *fct2 val2 = math.floor(ost1/(fct2*10)) ost2 = ost1 - val2 * 10 * fct2 if (ost2 == 0) then res = res - 1 fct1 = res * fct2 val1 = math.fl...
return { vulkan = {[[C:\VulkanSDK\1.1.130.0\Include]]} }
local PATH = (...):gsub('%.[^%.]+$', '') local ffi = require "ffi" local Transform = require(PATH..".transform") local Mesh = {} -- The vertex format for the model mesh Mesh.modelFormat = { {"VertexPosition", "float", 3}, {"VertexTexCoord", "float", 2}, } -- The vertex format for the model attributes mesh Mes...
--- BLEND_ZERO = 0 --- BLEND_ONE = 1 --- BLEND_DST_COLOR = 2 --- BLEND_ONE_MINUS_DST_COLOR = 3 --- BLEND_SRC_ALPHA = 4 --- BLEND_ONE_MINUS_SRC_ALPHA = 5 --- BLEND_DST_ALPHA = 6 --- BLEND_ONE_MINUS_DST_ALPHA = 7 --- BLEND_SRC_ALPHA_SATURATE = 8 --- BLEND_SRC_COLOR = 9 --- BLEND_ONE_MINUS_SRC_COLOR = 10 --- BLENDFUNC_AD...
function Rokmar_Grievous_Wound(Unit, event, miscunit, misc) print "Rokmar Grievous Wound" Unit:FullCastSpellOnTarget(30923,Unit:GetClosestPlayer()) Unit:SendChatMessage(11, 0, "Bad wound...") end function Rokmar_Water_Split(Unit, event, miscunit, misc) print "Rokmar Water Split" Unit:FullCastSpellOnTarget(38973,U...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of the author. --]] ITEM.name = "Glasses"; ITEM.model = "models/props_junk/cardboard_box004a.mdl"; ITEM.outfitCategory = "glasses"; ITEM.category = "Clothing"; ITEM.description = "Glasses Base"; ITEM.width = 1; ITEM.height = 1; ITEM.price...
local plugin = require 'bluegate.plugins.plugin' local util = require 'bluegate.utils.util' local pretty = require 'pl.pretty' local strx = require "pl.stringx" local db = require "bluegate.dao.factory" local node = require "bluegate.node" local LogHandler = plugin.extend() LogHandler.PRIORITY = 9000 LogHandler.VERS...
--[[ Flappy Bird Clone Lua Build for Love2d BaseState for state passed from StateMachine Defines behavior and updates/rendering Author: Troy Martin beef.erikson.studios@gmail.com ]] BaseState = Class{} function BaseState:init() end function BaseState:enter() end function BaseState:exit() end...
local Context = require "context" local MMC = require "mmc" usage = [[mmc [OPTIONS]\n -h/--help: Print this help.\n -i/--input PATH: Input path to compress (file or dir).\n -o/--output PATH: compression destination.\n --overwrite: Overwrite the input content.\n -c/--compression-level LEVEL: Compression level...
local centerOfMass = {} local realVeh = nil function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end en...
local XMLUtils = {} local _buffer = {} local _entities = { amp=38, apos=39, gt=62, lt=60, nbsp=32, quot=34 } function XMLUtils.encode(str) str = string.gsub(str, "&", "&amp;") str = string.gsub(str, "<", "&lt;") str = string.gsub(str, ">", "&gt;") str = string.gsub(str, "'", "&apos;") return str ...
table.append = table.insert table.empty = function (t) return next(t) == nil end table.size = function (t) local size = 0 for i, n in pairs(table) do size = size + 1 end return size end table.find = function (table, value, sensitive) local sensitive = sensitive or true if(not sensitive and type(value) == "s...
data.raw["gui-style"].default["heli-listbox_button"] = { type = "button_style", parent = "button", font = "default-bold", align = "left", scalable = true, height = 23, top_padding = 0, right_padding = 0, bottom_padding = 0, left_padding = 5, left_click_sound = { { filename = "__core...
--[[ XmlRpc.lua Depends on LrXml. --]] local XmlRpc, dbg = Object:newClass{ className = 'XmlRpc' } --- Constructor for extending class. -- function XmlRpc:newClass( t ) return Object.newClass( self, t ) end --- Constructor for new instance. -- -- @param t ...
-- Tue Aug 6 17:30:49 2019 -- (c) Alexander Veledzimovich -- ui PHOTON -- lua<5.3 local utf8 = require('utf8') local unpack = table.unpack or unpack local nuklear = require('nuklear') local set = require('editor/set') local UI = {} function UI.editor(nk,PS) local PH = PS.photons[PS.systems.value] nk:frame...
meta.name = "TAS Tool" meta.version = "WIP" meta.description = "STILL BUGGY AND RERECORD DOESN'T WORK PERFECTLY! This is The Tool for Tool Assisted Speedrunning Spelunky 2, to be used in seeded runs with Overlunky frame advance features. In a TAS, you record your inputs frame by frame, with the ability to rerecord your...
local ffi = require("ffi"); local Application = require("Application"); local NativeSocket = require("NativeSocket"); local ws2_32 = require("ws2_32"); Application:setMessageQuanta(5); local SocketServer = {} setmetatable(SocketServer, { __call = function(self, ...) return self:create(...); end, }); local...
-- Include Guard --#if(includeGuard()) then return end -- Use single big table or many small tables? #local LIST_IN_SINGLE_TBL = false #local ENTRY_CACHE = false #local LAST_REF = true #if(LIST_IN_SINGLE_TBL) then #local FIRST = 1 #local LAST = 2 local function listCreate(tbl) local lst = {false, f...
local love = require('love') local RenderSystem = ECS.System({ pool = {"position", "render"} }) function RenderSystem:draw() for _, e in ipairs(self.pool) do love.graphics.circle("fill", e.position.x, e.position.y, 5) end end return RenderSystem
--加载并运行LUA代码,同时设置一些关键路径 local args = {} --string.gmatch (s, pattern) --返回一个迭代器函数。 每次调用这个函数都会继续以 pattern (参见 §6.4.1) 对 s 做匹配,并返回所有捕获到的值。 如果 pattern 中没有指定捕获,则每次捕获整个 pattern for word in string.gmatch(..., "%S+") do --这里pattern表达的意思是 非空白字符一次或多次 table.insert(args, word)--插入到args中 end --所以上面处理的结果就是,如果传入的参数是a b c ...
TomTomDB = { ["profileKeys"] = { ["Nevaar - Thrall"] = "Default", ["Ischozar - Thrall"] = "Default", ["Drâon - Thrall"] = "Default", }, ["profiles"] = { ["Default"] = { ["general"] = { ["announce"] = true, }, ["arrow"] = { ["lock"] = true, ["position"] = { "TOP", -- [1] nil, -...
-- test_comp_netstream.lua Computicle = require("Computicle"); local comp = Computicle:createFromFile("comp_getbing.lua"); comp:waitForFinish();
--[[ -- added by wsh @ 2017-12-01 -- UILogin控制层 --]] ---@class UILoginCtrl:UIBaseCtrl local UILoginCtrl = BaseClass("UILoginCtrl", UIBaseCtrl) ---@return UIBaseCtrl local base = UIBaseCtrl local calkmm = function(arg) local msg = pb.decode("cs.CSLoginReq", arg) Logger.LogError(msg.UserName) local list = msg...
----------------------------------- -- -- Zone: Grand_Palace_of_HuXzoi (34) -- ----------------------------------- require("scripts/zones/Grand_Palace_of_HuXzoi/globals"); local ID = require("scripts/zones/Grand_Palace_of_HuXzoi/IDs"); require("scripts/globals/conquest"); require("scripts/globals/status"); ------------...
slimes = {} --big slimes minetest.register_entity("slimes:slime_big", { initial_properties = { physical = true, collide_with_objects = false, collisionbox = {-2.5,-2.5,-2.5, 2.5,2.5,2.5}, visual = "mesh", mesh = "slime_big.x", --visual_size = {3,3},slime_inside textures = {"slime_outside.png","slime_in...
f = compiler.load("local a = 2 return 1 and a"); assert(f and type(f) == 'function') assert(f() == 2) print 'Ok'
--- Injects luarocks modules installed at ./rocks_modules into your love game. -- See http://github.com/Alloyed/loverocks for details -- (c) Kyle McLamb, 2015 <alloyed@tfwno.gf>, MIT License. -- TODO: Configurable prefixes, binary modules local function inject() local luarocks_paths = { "rocks/share/lua/5.1/?.lu...
--[[ Tests for the fizz buzz module --]] local fizz_buzz = require 'src/random/fizz_buzz' describe('fizz buzz', function() it('should return number if number is not divisible by 3 or 5', function() assert.is.equal(1, fizz_buzz(1)) assert.is.equal(2, fizz_buzz(2)) assert.is.equal(4, fizz_buzz(4)) end) ...
simvis_attributes = { melee_size = 2, melee_block_ratio = 80, melee_unsynced_damage_ratio = 7, selection_volume = 1, selection_ground = 1, -- Shadow Types: -- 0 = None -- 1 = blob (rotated by light dir) -- 2 = blob (rotated by object dir) -- 3 = shadow map -- 4 = stencil shadow volume sha...
require("__subterra__.scripts.utils") if not subterra.tick_events then subterra.tick_events = {} end local check_telepads = require("__subterra__.scripts.events.updates.check_telepads") local update_belt_elevators = require("__subterra__.scripts.events.updates.update_belt_elevators") local update_power = require("__s...
-- Copyright 2016 The Cartographer Authors -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or...
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local AvatarEditorService = game:GetService("AvatarEditorService") local Logging = require(Modules.Packages.Logging) local Promise = require(Modules.Packages.Promise) local PerformFetch = require(Modules.NotLApp.Thunks.Perform...
local trinketBurntMatch = TrinketPatches.util.registerEID("5% chance to turn fire into lower tier fire") .. Isaac.GetTrinketIdByName("Burnt Match") -- Make sure it doesn't appear regularly local f = TrinketPatches.util.register("MC_POST_GAME_STARTED") .. function() TrinketPatches.game:GetItemPool():RemoveTrinket(t...
---------------------------------------------------------------- -- Copyright (c) 2012 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local simdefs = include( "sim/simdefs" ) local simquery = include( "sim/simquery" ) local array = inclu...
_G = _G local os = _G.os local ipairs, pairs, table, string, collectgarbage = ipairs, pairs, table, string, collectgarbage local arg = arg local print, type, tostring = print, type, tostring local getfenv = getfenv local tonumber = tonumber local tinsert = table.insert local gsub = string.gsub local find = string.find ...
local _, ns = ... local _, _, L = unpack(ns) --if GetLocale() ~= "enUS" then return end L["Version Check"] = "Only support NDui v%s" L["Changelog"] = "Changelog" L["Option Tips"] = "|nOptions not marked with an asterisk (*) require an UI Reload.|n|nDouble click on slider header would reset its value." L["Tips"] = "Tip...
return [==[ /*! jQuery v1.9.1 | (c) 2005, 2012 jQuery Foundation, Inc. | jquery.org/license //@ sourceMappingURL=jquery.min.map */(function(e,t){var n,r,i=typeof t,o=e.document,a=e.location,s=e.jQuery,u=e.$,l={},c=[],p="1.9.1",f=c.concat,d=c.push,h=c.slice,g=c.indexOf,m=l.toString,y=l.hasOwnProperty,v=p.trim,b=function...
local ArenaSprite, super = Class(Object) function ArenaSprite:init(arena, x, y) super:init(self, x, y) self.arena = arena self.width = arena.width self.height = arena.height self:setScaleOrigin(0.5, 0.5) self:setRotationOrigin(0.5, 0.5) self.background = true self.debug_select = fa...
require("scripts/globals/mixins") require("scripts/globals/status") g_mixins = g_mixins or {} g_mixins.maat = function(mob) mob:addListener("SPAWN", "JOB_SPECIAL_SPAWN", function(mob) if (mob:getMainJob() == tpz.job.NIN) then mob:setLocalVar("specialThreshold", 40) elseif (mob:getMai...
uart.setup(0,9600,8,0,1,0) sv=net.createServer(net.TCP, 60) global_c = nil sv:listen(9999, function(c) if global_c~=nil then global_c:close() end global_c=c c:on("receive",function(sck,pl) uart.write(0,pl) end) end) uart.on("data",4, function(data) if global_c~=nil then global_c:send(data) end end, 0)
local AS = unpack(AddOnSkins) if not AS:CheckAddOn('ModelPique') then return end function AS:ModelPique() AS:SkinFrame(ModelPiqueFrame) ModelPiqueFrame:SetTemplate("Transparent") AS:SkinButton(ModelPiqueFrameCancelButton) AS:SkinCloseButton(ModelPiqueFrameCloseButton) AS:Kill(ModelPiqueFramePortrait) --Reposit...
---@diagnostic disable: lowercase-global, undefined-global --[[----------------------------------------------------如何创建一个样式---------------------------------------------------- --1. 创建一个样式 style = lvgl.style_t() --2. 为样式进行初始化 lvgl.style_init(style) --3. 添加具体的样式 lvgl.style_set_bg_opa(style, lvgl.STATE_DEFAULT, lvgl.OPA_...
local UIBase = require('ui.UIBase') local SkillRewardView = class("SkillRewardView",UIBase) local LoopScrollRect = require("ui.uiScripts.SkillRewardScrollComponent") local upperLeft = Vector2(230,-6) local xOffset = -15 local spaceY = 97 local itemScript = "ui.uiScrip...
----------------------------------- -- Area: Crawlers Nest [S] -- NPC: Kalsu-Kalasu -- !pos 304.768 -33.519 -19.168 171 -- Notes: Gives Green Letter required to start "Snake on the plains" ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); local ID = require("...
-- This is an experiment to see how fast ffi calls are and how ugly/pretty -- the bindings are. local FFI = require('ffi') local Fs = require('fs') local Path = require('path') -- Read the combined libuv and http_parser header file FFI.cdef(Fs.read_file_sync(Path.join(__dirname, "ffi_uv.h"))) local C = FFI.C local ...
local M = {} function M.config() require("indent_blankline").setup({ char = "│", use_treesitter = true, show_current_context = false, max_indent_increase = 1, show_trailing_blankline_indent = false, filetype_exclude = { "Preview", "__doc__", ...
local Data = require "nvim-lsp-installer.data" local log = require "nvim-lsp-installer.log" local fetch = require "nvim-lsp-installer.core.fetch" local spawn = require "nvim-lsp-installer.core.spawn" local list_find_first = Data.list_find_first local M = {} ---@alias GitHubRelease {tag_name:string, prerelease: boole...
#include "scripts/utils.lua" #include "scripts/savedata.lua" #include "scripts/menu.lua" #include "datascripts/keybinds.lua" #include "datascripts/inputList.lua" #include "datascripts/color4.lua" toolName = "shapecollapsor" toolReadableName = "Shape Collapsor" local menu_disabled = false local aabbActive = false lo...
local Chara = Elona.require("Chara") local Enums = Elona.require("Enums") local FOV = Elona.require("FOV") local GUI = Elona.require("GUI") local I18N = Elona.require("I18N") local Math = Elona.require("Math") local Skill = Elona.require("Skill") local Rand = Elona.require("Rand") local eating_effect = {} local funct...
local jwt = require "resty.jwt" local json = require "guan.utils.json" local BasePlugin = require("guan.plugins.base") local ngx_re_gmatch = ngx.re.gmatch local string_gsub = string.gsub local function retrieve_token(request) local authorization_header = request.get_headers()['authorization'] if authorization_...
--[[Dalliah the Doomsayer yells: Ahh... just what I needed. Dalliah the Doomsayer yells: Completely ineffective. Just like someone else I know. Dalliah the Doomsayer yells: Congratulations. I've wanted to do that for years. Dalliah the Doomsayer yells: Don't worry about me; kill that worthless dullard instead! Dalliah ...
DarthCaedusCave = ScreenPlay:new { numberOfActs = 1, screenplayName = "DarthCaedusCave" } registerScreenPlay("DarthCaedusCave", true) function DarthCaedusCave:start() if (isZoneEnabled("mandalore")) then self:spawnMobiles() end end function DarthCaedusCave:spawnMobiles() --Cave of Darth Caedus spawnMobil...
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Roact = require(Modules.Packages.Roact) local UIBlox = require(Modules.Packages.UIBlox) local withStyle = UIBlox.Style.withStyle local withLocalization = require(Modules.Packages.Localization.withLocalization) local Imag...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local authorize = require 'http.middleware.authorize' local request = require 'http.functional.request' local writer = require 'http.functional.response' local describe, it, assert = describe, it, assert describe('http.middleware.authorize', function() it('extends time left', function() local options = { ...
local os, string, table = os, string, table local gears = require('gears') local glib = require('lgi') local Container = require('sanity/util/container') local text = require('sanity/util/text') local DateTime = glib.GLib.DateTime local TimeZone = glib.GLib.TimeZone local spawn = require('awful.spa...
local Attributor = {} Attributor.__index = Attributor function Attributor:getAttr(node, attrName) local node_ = node if node.__isPocoNodeWrapper__ == nil then node_ = node[1] end return node_:getAttr(attrName) end function Attributor:setAttr(node, attrName, attrVal) local node_ = node ...
local M = {} local sched=require 'sched' local toribio = require 'toribio' M.init = function(conf) sched.run(function() local file = io.open(conf.outfile or 'data.log', 'w') local motor = toribio.wait_for_device(conf.motorname) while true do local l = motor:get_load() print(l) file:write(l..'\n') fil...
invoker_ghost_walk_lua = class({}) LinkLuaModifier( "modifier_invoker_ghost_walk_lua", "lua_abilities/invoker_ghost_walk_lua/modifier_invoker_ghost_walk_lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_invoker_ghost_walk_lua_debuff", "lua_abilities/invoker_ghost_walk_lua/modifier_invoker_ghost_walk_lua_debuf...
ghomrassen_giant_canyon_krayt_dragon_lair_neutral_large = Lair:new { mobiles = {{"gr_giant_canyon_krayt_dragon",1},{"gr_canyon_krayt_dragon",2}}, spawnLimit = 9, buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_bones_large_evil_fire_red.iff"}, buildingsEasy = {"object/tangible/lair/base/poi_all_lair_bon...
--// services local ReplicatedStorage = game:GetService("ReplicatedStorage") --// modules local EZReplicator = require(ReplicatedStorage:WaitForChild("EZReplicator")) --// wait for main subscription local MAIN_SUBSCRIPTION = EZReplicator:WaitForSubscription("MAIN") --// detect when a property has been chang...
-- This example shows how to create a new sprite stacking all the -- other sprites each in one layer. if #app.sprites < 1 then return app.alert "You should have at least one sprite opened" end local bounds = Rectangle() for i,sprite in ipairs(app.sprites) do bounds = bounds:union(sprite.bounds) end local functio...
local Source = {} Source.new = function() return setmetatable({}, { __index = Source }) end Source.get_metadata = function(_) return { priority = 100; dup = 1; menu = '[Omni]'; } end Source.determine = function(self, context) if vim.bo.omnifunc == '' then return nil end local keyword_pat...
local ffi = require("ffi") local C = ffi.load('./libcogshared') ffi.cdef[[ //cog_types.h //types typedef int cog_anim_id; typedef int cog_snd_id; typedef int cog_sprite_id; typedef int cog_text_id; typedef int cog_text_multiline_id; typedef void* cog_dataptr; typedef char* cog_string; typedef struct cog_pos2 { d...