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return { version = "1.5", luaversion = "5.1", tiledversion = "1.7.2", orientation = "orthogonal", renderorder = "right-down", width = 16, height = 16, tilewidth = 16, tileheight = 16, nextlayerid = 5, nextobjectid = 44, properties = {}, tilesets = { { name = "dungeon-tileset", firstgid = 1, tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, columns = 10, image = "../../art/tilesets/dungeon.png", imagewidth = 160, imageheight = 176, objectalignment = "topleft", tileoffset = { x = 0, y = 0 }, grid = { orientation = "orthogonal", width = 16, height = 16 }, properties = {}, wangsets = {}, tilecount = 110, tiles = { { id = 0, type = "wall" }, { id = 1, type = "wall" }, { id = 2, type = "wall" }, { id = 3, type = "wall" }, { id = 4, type = "wall" }, { id = 5, type = "wall" }, { id = 6, type = "floor" }, { id = 7, type = "floor" }, { id = 8, type = "floor" }, { id = 9, type = "floor" }, { id = 10, type = "wall" }, { id = 11, type = "floor" }, { id = 12, type = "floor" }, { id = 13, type = "floor" }, { id = 14, type = "floor" }, { id = 15, type = "wall" }, { id = 16, type = "floor" }, { id = 17, type = "floor" }, { id = 18, type = "floor" }, { id = 19, type = "floor" }, { id = 20, type = "wall" }, { id = 21, type = "floor" }, { id = 22, type = "floor" }, { id = 23, type = "floor" }, { id = 24, type = "floor" }, { id = 25, type = "wall" }, { id = 26, type = "floor" }, { id = 27, type = "floor" }, { id = 28, type = "floor" }, { id = 29, type = "floor" }, { id = 30, type = "wall" }, { id = 31, type = "floor" }, { id = 32, type = "floor" }, { id = 33, type = "floor" }, { id = 34, type = "floor" }, { id = 35, type = "wall" }, { id = 36, type = "wall" }, { id = 37, type = "wall" }, { id = 40, type = "wall" }, { id = 41, type = "wall" }, { id = 42, type = "wall" }, { id = 43, type = "wall" }, { id = 44, type = "wall" }, { id = 45, type = "wall" }, { id = 50, type = "wall" }, { id = 51, type = "wall" }, { id = 52, type = "wall" }, { id = 53, type = "wall" }, { id = 54, type = "wall" }, { id = 55, type = "wall" }, { id = 60, type = "floor" }, { id = 61, type = "floor" }, { id = 62, type = "floor" }, { id = 63, type = "floor" }, { id = 70, type = "floor" }, { id = 71, type = "floor" }, { id = 72, type = "floor" }, { id = 73, type = "floor" }, { id = 78, type = "pit" }, { id = 100, type = "pit" } } } }, layers = { { type = "tilelayer", x = 0, y = 0, width = 16, height = 16, id = 1, name = "map", visible = true, opacity = 1, offsetx = 0, offsety = 0, parallaxx = 1, parallaxy = 1, properties = {}, encoding = "lua", data = { 1, 2, 3, 4, 5, 2, 3, 8, 5, 2, 3, 4, 5, 2, 6, 0, 11, 12, 13, 14, 101, 101, 13, 14, 13, 101, 101, 14, 13, 14, 6, 0, 21, 22, 7, 8, 79, 79, 101, 8, 101, 79, 79, 101, 101, 10, 16, 0, 31, 22, 17, 18, 79, 79, 17, 18, 19, 79, 79, 79, 19, 20, 26, 0, 11, 22, 29, 8, 79, 30, 28, 17, 10, 17, 79, 79, 29, 101, 79, 0, 21, 22, 27, 20, 79, 7, 9, 17, 7, 9, 79, 79, 9, 79, 79, 0, 31, 22, 20, 20, 79, 20, 20, 8, 29, 19, 79, 30, 19, 79, 79, 0, 79, 22, 20, 20, 79, 29, 27, 20, 10, 7, 79, 9, 101, 79, 79, 0, 79, 101, 18, 19, 79, 7, 9, 27, 8, 7, 79, 29, 79, 79, 16, 0, 79, 79, 101, 19, 79, 30, 20, 29, 8, 27, 79, 101, 79, 79, 26, 0, 79, 79, 18, 19, 17, 17, 17, 8, 27, 27, 18, 10, 29, 30, 36, 0, 21, 22, 7, 8, 9, 10, 7, 8, 9, 10, 7, 8, 9, 10, 16, 0, 31, 22, 17, 18, 19, 20, 17, 18, 19, 20, 17, 18, 19, 20, 26, 0, 11, 22, 27, 28, 29, 30, 27, 28, 29, 30, 2, 3, 4, 5, 36, 0, 1, 32, 33, 101, 33, 34, 33, 34, 33, 34, 13, 14, 13, 14, 16, 0, 41, 42, 43, 79, 101, 42, 43, 44, 45, 42, 43, 44, 45, 42, 46, 0 } }, { type = "tilelayer", x = 0, y = 0, width = 16, height = 16, id = 3, name = "scatter", visible = true, opacity = 1, offsetx = 0, offsety = 0, parallaxx = 1, parallaxy = 1, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 91, 0, 91, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 69, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78, 0, 0, 0, 0, 0, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 69, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 76, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, { type = "objectgroup", draworder = "topdown", id = 2, name = "entities", visible = true, opacity = 1, offsetx = 0, offsety = 0, parallaxx = 1, parallaxy = 1, properties = {}, objects = { { id = 7, name = "Light", type = "", shape = "rectangle", x = 80, y = 160, width = 16, height = 16, rotation = 0, gid = 87, visible = true, properties = {} }, { id = 20, name = "PlayerStart", type = "", shape = "rectangle", x = 112, y = 208, width = 16, height = 16, rotation = 0, gid = 76, visible = true, properties = {} }, { id = 21, name = "Boulder", type = "", shape = "rectangle", x = 96, y = 112, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 22, name = "Boulder", type = "", shape = "rectangle", x = 112, y = 112, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 23, name = "Boulder", type = "", shape = "rectangle", x = 128, y = 112, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 24, name = "Boulder", type = "", shape = "rectangle", x = 80, y = 96, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 25, name = "Boulder", type = "", shape = "rectangle", x = 144, y = 96, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 26, name = "Boulder", type = "", shape = "rectangle", x = 96, y = 80, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 27, name = "Boulder", type = "", shape = "rectangle", x = 112, y = 80, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 28, name = "Boulder", type = "", shape = "rectangle", x = 128, y = 80, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 29, name = "Boulder", type = "", shape = "rectangle", x = 80, y = 64, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 30, name = "Boulder", type = "", shape = "rectangle", x = 96, y = 64, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 31, name = "Boulder", type = "", shape = "rectangle", x = 128, y = 64, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 32, name = "Boulder", type = "", shape = "rectangle", x = 144, y = 64, width = 16, height = 16, rotation = 0, gid = 107, visible = true, properties = {} }, { id = 33, name = "Coffee", type = "", shape = "rectangle", x = 176, y = 224, width = 16, height = 16, rotation = 0, gid = 90, visible = true, properties = {} }, { id = 36, name = "Tomb-GoldenKey", type = "", shape = "rectangle", x = 112, y = 32, width = 16, height = 16, rotation = 0, gid = 85, visible = true, properties = {} }, { id = 37, name = "ExitDoor", type = "", shape = "rectangle", x = 112, y = 0, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = {} }, { id = 39, name = "MovableMirror-UR", type = "", shape = "rectangle", x = 80, y = 160, width = 16, height = 16, rotation = 0, gid = 105, visible = true, properties = { ["initialFacingDir"] = "UpRight" } }, { id = 40, name = "MovableMirror-UL", type = "", shape = "rectangle", x = 112, y = 160, width = 16, height = 16, rotation = 0, gid = 2147483753, visible = true, properties = { ["initialFacingDir"] = "UpLeft" } } } }, { type = "objectgroup", draworder = "topdown", id = 4, name = "reverb", visible = true, opacity = 1, offsetx = 0, offsety = 0, parallaxx = 1, parallaxy = 1, properties = {}, objects = { { id = 41, name = "large_room", type = "", shape = "rectangle", x = 16, y = 16, width = 208, height = 192, rotation = 0, visible = true, properties = {} }, { id = 42, name = "corridor", type = "", shape = "rectangle", x = 160, y = 224, width = 64, height = 16, rotation = 0, visible = true, properties = {} }, { id = 43, name = "large_room", type = "", shape = "rectangle", x = 16, y = 208, width = 144, height = 32, rotation = 0, visible = true, properties = {} } } } } }
-- $Id$ --****************************************************************************** -- Copyright 2002 Noemi Rodriquez & Roberto Ierusalimschy. All rights reserved. --****************************************************************************** -------------------------------------------------------------------------------- ------------------------------ ##### ## ------------------------------ ------------------------------ ## ## # ## ------------------------------ ------------------------------ ## ## ## ## ------------------------------ ------------------------------ ## ## # ## ------------------------------ ------------------------------ ##### ### ###### ------------------------------ -------------------------------- -------------------------------- ----------------------- An Object Request Broker in Lua ------------------------ -------------------------------------------------------------------------------- -- Project: OiL - ORB in Lua: An Object Request Broker in Lua -- -- Release: 0.5 -- -- Title : Properties management package for OiL -- -- Authors: Leonardo S. A. Maciel <leonardo@maciel.org> -- -------------------------------------------------------------------------------- -- Interface: -- -------------------------------------------------------------------------------- -- Notes: -- -------------------------------------------------------------------------------- local require = require local rawget = rawget local rawset = rawset local oo = require "loop.base" module("oil.properties", oo.class) --[[VERBOSE]] local verbose = require "oil.verbose" -------------------------------------------------------------------------------- -- Key constants --------------------------------------------------------------- local PARENT = {} local DEFAULT = {} -------------------------------------------------------------------------------- -- Properties implementation --------------------------------------------------- function __index(self, key) if key then local parent = rawget(self, PARENT) local default = rawget(self, DEFAULT) local value = parent and parent[key] or default and default[key] or nil rawset(self, key, value) return value else return nil end end function __init(self, parent, default) return oo.rawnew(self, {[PARENT] = parent, [DEFAULT]= default}) end
------------------------------------------------------------------------------ -- Test programs. -- Copyright © 2013–2015 Peter Colberg. -- Distributed under the MIT license. (See accompanying file LICENSE.) ------------------------------------------------------------------------------ require("strict") pcall(require, "luacov") local cl = require("opencl") local test = require("test") local tests = {} table.insert(tests, function(device) local context = cl.create_context({device}) local source = [[ __kernel void add( __global float *restrict a, __global const float *restrict b) { const size_t gid = get_global_id(0); a[gid] += b[gid]; } __kernel void multiply( __global float *restrict a, __global const float *restrict b) { const size_t gid = get_global_id(0); a[gid] *= b[gid]; } ]] local program = context:create_program_with_source(source) program:build() assert(program:get_info("context") == context) assert(program:get_info("num_devices") == 1) local devices = program:get_info("devices") assert(#devices == 1) assert(devices[1] == device) assert(program:get_info("source") == source) local binary_sizes = program:get_info("binary_sizes") assert(#binary_sizes == 1) assert(binary_sizes[1] > 0) local binaries = program:get_info("binaries") assert(#binaries == 1) assert(#binaries[1] == binary_sizes[1]) if not device:get_info("version"):match("^OpenCL 1%.[01] ") then assert(program:get_info("num_kernels") == 2) assert(program:get_info("kernel_names") == "add;multiply") end end) table.insert(tests, function(device) local context = cl.create_context({device}) local program = context:create_program_with_source([[ __kernel void add( __global float *restrict a) { const size_t gid = get_global_id(0); a[gid] += VALUE; } ]]) assert(program:get_build_info(device, "status") == nil) if not device:get_info("version"):match("^OpenCL 1%.[01] ") then assert(program:get_build_info(device, "binary_type") == nil) end program:build("-D VALUE=1") assert(program:get_build_info(device, "status") == "success") assert(program:get_build_info(device, "options") == "-D VALUE=1") assert(type(program:get_build_info(device, "log")) == "string") if not device:get_info("version"):match("^OpenCL 1%.[01] ") then assert(program:get_build_info(device, "binary_type") == "executable") end end) test.test_devices(tests)
filename = "lua-dns.log" function init (args) local needs = {} needs["protocol"] = "dns" return needs end function setup (args) SCLogNotice("lua: setup()") file = assert(io.open(SCLogPath() .. "/" .. filename, "w")) end function log(args) ts = SCPacketTimeString() ip_ver, src_ip, dst_ip, proto, sp, dp = SCFlowTuple() tx_id = DnsGetTxid() queries = DnsGetQueries() if queries ~= nil then for n, t in pairs(queries) do msg = string.format( "%s [**] Query TX %04x [**] %s [**] %s [**] %s:%d -> %s:%d", ts, tx_id, t["rrname"], t["type"], src_ip, sp, dst_ip, dp) write(msg) end end rcode = DnsGetRcode() if rcode ~= nil then msg = string.format( "%s [**] Response TX %04x [**] %s [**] %s:%d -> %s:%d", ts, tx_id, rcode, src_ip, sp, dst_ip, dp) write(msg) end answers = DnsGetAnswers() if answers ~= nil then for n, t in pairs(answers) do msg = string.format( "%s [**] Response TX %04x [**] %s [**] %s [**] TTL %d [**] %s [**] %s:%d -> %s:%d", ts, tx_id, t["rrname"], t["type"], t["ttl"], t["addr"], src_ip, sp, dst_ip, dp); write(msg) end end authorities = DnsGetAuthorities() if authorities ~= nil then for n, t in pairs(authorities) do msg = string.format( "%s [**] Response TX %04x [**] %s [**] %s [**] TTL %d [**] %s:%d -> %s:%d", ts, tx_id, t["rrname"], t["type"], t["ttl"], src_ip, sp, dst_ip, dp); write(msg) end end end function deinit(args) file:close(file) end function write(msg) file:write(msg .. "\n") end
local md = require('lmbedtls.md') local utils = require('util') local assert = require('assert') local tap = require('util/tap') --console.log(md) local test = tap.test test("test md", function() assert.equal(utils.hexEncode(md.md5('test')), "098f6bcd4621d373cade4e832627b4f6") assert.equal(utils.hexEncode(md.sha1('test')), "a94a8fe5ccb19ba61c4c0873d391e987982fbbd3") assert.equal(utils.hexEncode(md.sha256('test')), "9f86d081884c7d659a2feaa0c55ad015a3bf4f1b2b0b822cd15d6c15b0f00a08") assert.equal(utils.hexEncode(md.sha512('test')), "ee26b0dd4af7e749aa1a8ee3c10ae9923f618980772e473f8819a5d4940e0db27ac185f8a0e1d5f84f88bc887fd67b143732c304cc5fa9ad8e6f57f50028a8ff") local md5 = md.new(md.MD5) --console.log(md5) md5:update('te') md5:update('st') assert.equal(utils.hexEncode(md5:finish()), "098f6bcd4621d373cade4e832627b4f6") end) test("test hmac", function() local md5 = md.new(md.MD5, "test") --console.log(test) md5:update('te') md5:update('st') assert.equal(utils.hexEncode(md5:finish()), "cd4b0dcbe0f4538b979fb73664f51abe") end) tap.run()
scriptId = 'com.tylercasson.scripts.missionControl' -- Global: -- Spread Fingers to toggle Mission Control -- Make a Fist to toggle Application Windows for the current application -- Mission Control: -- Wave Left to move right a space -- Wave Right to move left a space -- Application Windows: -- Wave Left to highlight the previous window -- Wave Right to highlight the next window applicationWindowsAreShowing = false missionControlIsShowing = false -- Mission Control Actions function toggleMissionControl() missionControlIsShowing = not missionControlIsShowing myo.keyboard("up_arrow", "press", "control") end function toggleApplicationWindows() applicationWindowsAreShowing = not applicationWindowsAreShowing myo.keyboard("down_arrow", "press", "control") end function moveLeft() if applicationWindowsAreShowing then -- Swap the control direction for changing highlighted window myo.keyboard("right_arrow", "press") else myo.keyboard("left_arrow", "press", "control") end end function moveRight() if applicationWindowsAreShowing then -- Swap the control direction for changing highlighted window myo.keyboard("left_arrow", "press") else myo.keyboard("right_arrow", "press", "control") end end -- Helpers function conditionallySwapWave(pose) if myo.getArm() == "left" then if pose == "waveIn" then pose = "waveOut" elseif pose == "waveOut" then pose = "waveIn" end end return pose end -- Unlock mechanism function unlock() enabled = true extendUnlock() end function extendUnlock() enabledSince = myo.getTimeMilliseconds() end -- Triggers function onPoseEdge(pose, edge) if pose == "thumbToPinky" then if edge == "off" then enabled = true enabledSince = myo.getTimeMilliseconds() elseif edge == "on" and not enabled then -- Vibrate twice on unlock myo.vibrate("short") myo.vibrate("short") end end if enabled then pose = conditionallySwapWave(pose) if pose == "waveIn" and edge == "on" then moveRight() extendUnlock() end if pose == "waveOut" and edge == "on" then moveLeft() extendUnlock() end if pose == "fingersSpread" and edge == "on" then if not applicationWindowsAreShowing then toggleMissionControl() elseif applicationWindowsAreShowing then toggleApplicationWindows() end extendUnlock() end if pose == "fist" and edge == "on" then if not missionControlIsShowing then toggleApplicationWindows() elseif missionControlIsShowing then toggleMissionControl() end extendUnlock() end end end -- All timeouts in milliseconds ENABLED_TIMEOUT = 2200 function onPeriodic() if enabled then if myo.getTimeMilliseconds() - enabledSince > ENABLED_TIMEOUT then enabled = false -- Vibrate once on lock myo.vibrate("short") end end end ingoreInApps = { ["app"] = { "com.apple.iTunes", "com.apple.iWork.Keynote", "org.videolan.vlc", "com.adobe.Reader", "com.microsoft.Powerpoint" }, ["title"] = { "Netflix" } } function onForegroundWindowChange(app, title) -- myo.debug(app .. " — " .. title .. "\n") local wantActive = true activeApp = "" if platform == "MacOS" then for key, list in pairs(ingoreInApps) do if key == "app" then for index, name in pairs(list) do if string.match(app, name) then wantActive = false return wantActive end end elseif key == "title" then for index, name in pairs(list) do if string.match(title, name) then wantActive = false return wantActive end end end end end return wantActive end function activeAppName() return activeApp end function onActiveChange(isActive) if not isActive then enabled = false end end
local playerModule = {} function playerModule.newplayer (width, height) local x, y = width/2 - 10, height/2 - 10 local rotation = 0 return { try = function () return x end, update = function (dt) -- x = x + 0.5 -- if x > width then -- x = 0 -- end end, draw = function () love.graphics.setColor(255,0,0); love.graphics.rectangle("line", x, y, 30, 30) love.graphics.setColor(255,255,255); end, keypressed = function (key) if love.keyboard.isDown("right") then rotation = 0 elseif love.keyboard.isDown("up") then rotation = 90 elseif love.keyboard.isDown("left") then rotation = 180 elseif love.keyboard.isDown("down") then rotation = 270 end print(rotation) end, getPosition = function () return {x = x, y = y} end } end return playerModule
-- Part of BioLua by SweetPalma, 2017. All rights reserved. -- BioLua OOP system unit tests: describe('biolua.object', function() local Object, Vector, vector it('Successfully imports', function() Object = require 'biolua.object' assert.type('table', Object) end) it('Successfully extends using :extend', function() Vector = Object:extend {__name = 'Vector'} assert.equal(Vector.__super, Object) assert.equal(Vector.__name, 'Vector') assert.type('function', Vector.__call) assert.type('string', Vector.__id) end) it('Successfully extends using .assign', function() function Vector:__init(x, y) self.x = x self.y = y end function Vector:__index(key) if key == 1 then return self.x elseif key == 2 then return self.y else return rawget(self, key) end end function Vector:__newindex(key, value) if key == 1 then self.x = value elseif key == 2 then self.y = value else return rawset(self, key, value) end end function Vector:__tostring() return 'Vector(' .. self.x .. ', ' .. self.y .. ')' end function Vector:__unm() return Vector(-self.x, -self.y) end function Vector.__add(one, two) if type(one) == 'table' and type(two) == 'table' and one.x and one.y and two.x and two.y then return Vector(one.x + two.x, one.y + two.y) end end function Vector.__sub(one, two) if type(one) == 'table' and type(two) == 'table' and one.x and one.y and two.x and two.y then return Vector(one.x - two.x, one.y - two.y) end end function Vector.__eq(one, two) if type(one) == 'table' and type(two) == 'table' and one.x and one.y and two.x and two.y then return one.x == two.x and one.y == two.y else return false end end function Vector.__lt(one, two) if type(one) == 'table' and type(two) == 'table' and one.x and one.y and two.x and two.y then return one:magnitude() < two:magnitude() end end function Vector.__le(one, two) return Vector.__lt(one, two) or Vector.__eq(one, two) end function Vector:magnitude() return math.sqrt(self.x ^ 2 + self.y ^ 2) end end) it('Successfully performs initialization', function() vector = Vector(15, 10) assert.equal(vector.__proto, Vector) assert.equal(vector.__super, Object) assert.type('string', Vector.__id) assert.equal(vector.extend, nil) assert.equal(vector.__call, nil) end) it('Successfully calls __init', function() assert.equal(vector.x, 15) assert.equal(vector.y, 10) end) it('Successfully calls instance method', function() assert.equal(math.floor(vector:magnitude()), 18) end) it('Successfully calls metamethods', function() local a, b = Vector(10, 5), Vector(5, 5) assert.equal(a.x, a[1]) assert.equal(a.y, a[2]) assert.equal(tostring(a), 'Vector(10, 5)') local unm = -a assert.equal(unm.x, -a.x) assert.equal(unm.y, -a.y) local sum = a + b assert.equal(sum.x, 15) assert.equal(sum.y, 10) local dif = a - b assert.equal(dif.x, a.x - b.x) assert.equal(dif.y, a.y - b.y) assert.equal(a == b, false) assert.equal(b == a, false) assert.equal(a == Vector(10, 5), true) assert.equal(Vector(10, 5) == a, true) assert.equal(a >= b, true) assert.equal(b <= a, true) assert.equal(a <= b, false) assert.equal(b >= a, false) -- There is no need to test all metamethods. end) it('Successfully performs typechecks', function() local a = Vector(10, 10) assert.equal(a:is(a), true) assert.equal(a:is(Vector), true) assert.equal(a:is(Object), true) assert.equal(a:is(Vector(5, 5)), false) assert.equal(a:is(Vector(10, 10)), false) -- It compares __id, avoiding using __eq. end) end)
--[[------------------------------------------------------ # osc send client This is a simple UDP client (based on lens.Socket) to send OSC messages. NOTE: This class needs the [lens](http://doc.lubyk.org/lens.html) library. ## Usage example local osc = require 'osc' client = osc.Client('127.0.0.1', 11000) client:send('/hello', 'lubyk', 2014) --]]------------------------------------------------------ local lub = require 'lub' local lens = require 'lens' local osc = require 'osc' local lib = lub.class 'osc.Client' local mapReceive, missingEntry local UDP, send, pack = lens.Socket.UDP, lens.Socket.send, osc.pack -- # Class functions -- Create a new client connected to a given `host` and `port`. function lib.new(host, port) local self = { socket = lens.Socket(UDP), } setmetatable(self, lib) self.socket:connect(host, port) return self end -- # Methods -- Send osc message. function lib:send(url, ...) send(self.socket, pack(url, ...)) end return lib
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] -- A function to load the shipments. function cwSaveItems:LoadShipments() local shipments = Clockwork.kernel:RestoreSchemaData("plugins/shipments/"..game.GetMap()); for k, v in pairs(shipments) do if (Clockwork.item.stored[v.item]) then local entity = Clockwork.entity:CreateShipment( {key = v.key, uniqueID = v.uniqueID}, v.item, v.amount, v.position, v.angles ); if (IsValid(entity) and !v.isMoveable) then local physicsObject = entity:GetPhysicsObject(); if (IsValid(physicsObject)) then physicsObject:EnableMotion(false); end; end; end; end; end; -- A function to save the shipments. function cwSaveItems:SaveShipments() local shipments = {}; for k, v in pairs(ents.FindByClass("cw_shipment")) do local physicsObject = v:GetPhysicsObject(); local itemTable = v:GetItemTable(); local bMoveable = nil; if (IsValid(physicsObject)) then bMoveable = physicsObject:IsMoveable(); end; shipments[#shipments + 1] = { key = Clockwork.entity:QueryProperty(v, "key"), item = itemTable("uniqueID"), angles = v:GetAngles(), amount = table.Count(v.cwInventory[itemTable("uniqueID")]), uniqueID = Clockwork.entity:QueryProperty(v, "uniqueID"), position = v:GetPos(), isMoveable = bMoveable }; end; Clockwork.kernel:SaveSchemaData("plugins/shipments/"..game.GetMap(), shipments); end; -- A function to load the items. function cwSaveItems:LoadItems() local items = Clockwork.kernel:RestoreSchemaData("plugins/items/"..game.GetMap()); for k, v in pairs(items) do local itemTable = Clockwork.item:CreateInstance(v.item, v.itemID, v.data); if (itemTable) then local entity = Clockwork.entity:CreateItem( {key = v.key, uniqueID = v.uniqueID}, itemTable, v.position, v.angles ); entity.cwInventory = Clockwork.inventory:ToLoadable(v.inventory or {}); if (IsValid(entity) and !v.isMoveable) then local physicsObject = entity:GetPhysicsObject(); if (IsValid(physicsObject)) then physicsObject:EnableMotion(false); end; end; end; end; end; -- A function to save the items. function cwSaveItems:SaveItems() local items = {}; for k, v in pairs(ents.FindByClass("cw_item")) do local physicsObject = v:GetPhysicsObject(); local itemTable = v:GetItemTable(); local bMoveable = false; if (IsValid(physicsObject)) then bMoveable = physicsObject:IsMoveable(); end; if (itemTable and Clockwork.plugin:Call("ShouldSaveItem", v, itemTable)) then items[#items + 1] = { key = Clockwork.entity:QueryProperty(v, "key"), item = itemTable("uniqueID"), data = itemTable("data"), itemID = itemTable("itemID"), angles = v:GetAngles(), uniqueID = Clockwork.entity:QueryProperty(v, "uniqueID"), position = v:GetPos(), isMoveable = bMoveable, inventory = Clockwork.inventory:ToSaveable(v.cwInventory or {}) }; end; end; Clockwork.kernel:SaveSchemaData("plugins/items/" .. game.GetMap(), items); end;
--[[--- A C lexical scanner using LPeg. = CREDITS = based on the C lexer in Peter Odding's lua-lxsh @module macro.clexer --]] local clexer = {} local lpeg = require 'lpeg' local P, R, S, C, Cc, Ct = lpeg.P, lpeg.R, lpeg.S, lpeg.C, lpeg.Cc, lpeg.Ct -- create a pattern which captures the lua value [id] and the input matching -- [patt] in a table local function token(id, patt) return Ct(Cc(id) * C(patt)) end -- private interface local table_of_tokens local extra_tokens function clexer.add_extra_tokens(extra) extra_tokens = extra_tokens or {} for _,t in ipairs(extra) do table.insert(extra_tokens,t) end table_of_tokens = nil -- re-initialize end function clexer.init () local digit = R('09') local upp, low = R'AZ', R'az' local oct, dec = R'07', R'09' local hex = dec + R'AF' + R'af' local letter = upp + low local alnum = letter + dec + '_' local endline = S'\r\n\f' local newline = '\r\n' + endline local escape = '\\' * ( newline + S'\\"\'?abfnrtv' + (#oct * oct^-3) + ('x' * #hex * hex^-2)) -- range of valid characters after first character of identifier local idsafe = R('AZ', 'az', '\127\255') + P '_' -- operators local OT = P '==' if extra_tokens then for _,ex in ipairs(extra_tokens) do OT = OT + P(ex) end end local operator = token('operator', OT + P '.' + P'>>=' + '<<=' + '--' + '>>' + '>=' + '/=' + '==' + '<=' + '+=' + '<<' + '*=' + '++' + '&&' + '|=' + '||' + '!=' + '&=' + '-=' + '^=' + '%=' + '->' + S',)*%+&(-~/^]{}|.[>!?:=<;') -- identifiers local ident = token('iden', idsafe * (idsafe + digit) ^ 0) -- keywords local keyword = token('keyword', (P 'auto' + P 'break' + P 'case' + P'char' + P 'const' + P 'continue' + P 'default' + P 'do' + P 'double' + P 'else' + P 'enum' + P 'extern' + P 'float' + P 'for' + P 'goto' + P 'if' + P 'int' + P 'long' + P 'register' + P 'return' + P 'short' + P 'signed' + P 'sizeof' + P 'static' + P 'struct' + P 'switch' + P 'typedef' + P 'union' + P 'void' + P 'volatile' + P 'while') * -(idsafe + digit)) -- numbers local number_sign = S'+-'^-1 local number_decimal = digit ^ 1 local number_hexadecimal = P '0' * S 'xX' * R('09', 'AF', 'af') ^ 1 local number_float = (digit^1 * P'.' * digit^0 + P'.' * digit^1) * (S'eE' * number_sign * digit^1)^-1 local number = token('number', number_hexadecimal + number_float + number_decimal) local string = token('string', '"' * ((1 - S'\\\r\n\f"') + escape)^0 * '"') local char = token('char',"'" * ((1 - S"\\\r\n\f'") + escape) * "'") -- comments local singleline_comment = P '//' * (1 - S '\r\n\f') ^ 0 local multiline_comment = '/*' * (1 - P'*/')^0 * '*/' local comment = token('comment', multiline_comment + singleline_comment) local prepro = token('prepro',P '#' * (1 - S '\r\n\f') ^ 0) -- whitespace local whitespace = token('space', S('\r\n\f\t ')^1) -- ordered choice of all tokens and last-resort error which consumes one character local any_token = whitespace + number + keyword + ident + string + char + comment + prepro + operator + token('error', 1) table_of_tokens = Ct(any_token ^ 0) end -- increment [line] by the number of line-ends in [text] local function sync(line, text) local index, limit = 1, #text while index <= limit do local start, stop = text:find('\r\n', index, true) if not start then start, stop = text:find('[\r\n\f]', index) if not start then break end end index = stop + 1 line = line + 1 end return line end clexer.sync = sync clexer.line = 0 -- we only need to synchronize the line-counter for these token types local multiline_tokens = { comment = true, space = true } clexer.multiline_tokens = multiline_tokens function clexer.scan_c_tokenlist(input) if not table_of_tokens then clexer.init() end assert(type(input) == 'string', 'bad argument #1 (expected string)') local line = 1 local tokens = lpeg.match(table_of_tokens, input) for i, token in pairs(tokens) do local t = token[1] if t == 'operator' or t == 'error' then token[1] = token[2] end token[3] = line if multiline_tokens[t] then line = sync(line, token[2]) end end return tokens end --- get a token iterator from a source containing Lua code. -- S is the source - can be a string or a file-like object (i.e. read() returns line) -- Note that this token iterator includes spaces and comments, and does not convert -- string and number tokens - so e.g. a string token is quoted and a number token is -- an unconverted string. function clexer.scan_c(input,name) if type(input) ~= 'string' and input.read then input = input:read('*a') end local tokens = clexer.scan_c_tokenlist(input) local i, n = 1, #tokens return function(k) if k ~= nil then k = i + k if k < 1 or k > n then return nil end return tokens[k] end local tok = tokens[i] i = i + 1 if tok then clexer.line = tok[3] clexer.name = name return tok[1],tok[2] end end end return clexer
-- 封装一些与数组有关的操作 -- @verson 1.0 -- @author 拐 <geyunfei@gmail.com> -- @date Oct 10th,2018 local M = {} M._VERSION = "1.0" local mt = { __index = M } -- 取一个table中每个元素的key值 function M:get_by_key (array ,key ) local res = {} for i , v in ipairs(array) do res[i] = v[key] end return res end function M:group_by_key(array,col) local res = {} for i , v in ipairs(array) do local key = v[col] if res [key] == nil then res[key] = {} end res[key][#(res[key])+1]=v end return res end function M:fill_by_key(array,col) local res = {} for i, v in ipairs(array) do res[v[col]]=v end return res end function M:get_keys(array) local res = {} for i,v in pairs(array) do res[#res+1]=i end return res end return M
system_configs = { delete_stop = false, slots = 100, default_info = [[ Hola, Aqui debes colocar la informacion de tu grupo ]], default_color1 = "#00ff00", default_color2 = "#ffffff", GUI_co_effect = false }
return {'bie','bieb','biecht','biechtbriefje','biechteling','biechtelinge','biechten','biechtgeheim','biechthokje','biechtspiegel','biechtstoel','biechtvader','bieden','bieder','biedermeier','biedgedrag','bieding','biedingsbericht','biedingsoorlog','biedingsproces','biedingsstrijd','biedkoers','biedoorlog','biedplicht','biedprijs','biedronde','biedster','biedsysteem','bief','biefburger','biefstuk','biel','biels','bielsen','bielzen','bier','bieraccijns','bierazijn','bierbak','bierblikje','bierbottelarij','bierbrouwen','bierbrouwer','bierbrouwerij','bierbuik','bierconcern','biercultuur','bierdrinker','bieren','bierfabrikant','bierfeest','bierfles','bierflesje','biergebruik','biergigant','biergist','bierglas','biergroep','bierhal','bierhuis','bierkaai','bierkaartje','bierkan','bierkelder','bierkrat','bierkruik','bierliefhebber','bierlucht','biermagnaat','biermarkt','biermerk','bieromzet','bierpap','bierpomp','bierpot','bierprijs','bierproducent','bierproductie','bierpul','bierpulletje','bierpulletjes','bierreclame','biersector','biersoort','biersteker','bierstekerij','bierstelling','biertapperij','biertent','biertje','bierton','biervat','bierverbruik','bierverkoop','bierviltje','biervoorraad','bierwacht','bierwagen','bies','bieslook','biest','biet','bietebauw','bietencampagne','bietenkroot','bietenpulp','bietensalade','bietensap','bietensla','bietenstroop','bietje','biets','bietsen','bietser','bietsuiker','biezen','biezenmandje','biezenmat','biennale','bierschuim','biedermeiertje','biedverloop','biedermeiertijd','biedstijl','biergarten','biesbok','bietenteelt','bierconsumptie','bierkaart','biedingsprocedure','bierbostel','biercafe','bierfestival','bierfiets','bierkenner','bierland','biermuseum','bierpens','bierronde','biertap','bierteam','biertuin','bierwereld','bierwinkel','bietenbrug','bietensoep','bierindustrie','biedproces','bietenveld','bierbereiding','bierhandel','bierbeslag','biezenweide','bierbeek','bierk','bieke','biemans','biermans','bierings','biemond','bierens','bierbooms','bielderman','bierling','bierma','biesma','biesterbos','bieze','bierkens','bieleman','biesmans','biermann','bien','biegel','bielsma','biewenga','biekens','biel','bieleveld','biemolt','biesot','biere','biesen','biechtbriefjes','biechtelingen','biechtgeheimen','biechtspiegels','biechtstoelen','biechtte','biechtten','biechtvaders','bied','biedend','bieders','biedt','biefburgers','biefstukje','biefstukjes','biefstukken','bierblikjes','bierbrouwerijen','bierbrouwers','bierbuiken','bierconcerns','bierdrinkende','bierdrinkers','bierfabrikanten','bierflesjes','bierflessen','bierglazen','bierhandelaars','bierhuizen','bierkannen','bierkelders','bierkratten','bierkruiken','biermerken','bierpompen','bierpotten','bierpullen','bierstekerijen','bierstekers','bierstellingen','biertjes','biertonnen','biervaten','bierviltjes','bierwagens','biesde','biesje','biesjes','bietebauwen','bieten','bietjes','bietst','bietste','bietsten','biedende','biedingen','bierbakken','biervaatje','bierwachten','bietenkroten','biersoorten','biebs','bierkaartjes','biedermeiertjes','biechthokjes','biergartens','biesbokken','bietsers','biekes','bierliefhebbers','bierbuikje','bierkenners','bierprijzen','biertenten','bierkratjes','bierverkopen','bietenvelden','bierkratje','bierproducenten','bierbuikjes','bierhallen','biedrondes','bierreclames','biertuinen','bierfietsen','biezenmatten','biedprijzen','biergiganten','biermarkten','bierfeestje','biedkoersen','biedingsberichten','biedsystemen','bierfestivals','bierlanden','bieslandse'}
AddCSLuaFile() DEFINE_BASECLASS( "base_gmodentity" ) ENT.PrintName = "Lamp" ENT.Editable = true AccessorFunc( ENT, "Texture", "FlashlightTexture" ) -- Set up our data table function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "On", { KeyName = "on", Edit = { type = "Boolean", order = 1, title = "#entedit.enabled" } } ) self:NetworkVar( "Bool", 1, "Toggle", { KeyName = "toggle", Edit = { type = "Boolean", order = 2, title = "#tool.lamp.toggle" } } ) self:NetworkVar( "Float", 0, "LightFOV", { KeyName = "fov", Edit = { type = "Float", order = 3, min = 10, max = 170, title = "#tool.lamp.fov" } } ) self:NetworkVar( "Float", 1, "Distance", { KeyName = "dist", Edit = { type = "Float", order = 4, min = 64, max = 2048, title = "#tool.lamp.distance" } } ) self:NetworkVar( "Float", 2, "Brightness", { KeyName = "bright", Edit = { type = "Float", order = 5, min = 0, max = 8, title = "#tool.lamp.brightness" } } ) if ( SERVER ) then self:NetworkVarNotify( "On", self.OnUpdateLight ) self:NetworkVarNotify( "LightFOV", self.OnUpdateLight ) self:NetworkVarNotify( "Brightness", self.OnUpdateLight ) self:NetworkVarNotify( "Distance", self.OnUpdateLight ) end end -- Custom drive mode function ENT:GetEntityDriveMode() return "drive_noclip" end function ENT:Initialize() if ( SERVER ) then self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:DrawShadow( false ) local phys = self:GetPhysicsObject() if ( IsValid( phys ) ) then phys:Wake() end end if ( CLIENT ) then self.PixVis = util.GetPixelVisibleHandle() end end if ( SERVER ) then function ENT:Think() self.BaseClass.Think( self ) if ( !IsValid( self.flashlight ) ) then return end if ( string.FromColor( self.flashlight:GetColor() ) != string.FromColor( self:GetColor() ) ) then self.flashlight:SetColor( self:GetColor() ) self:UpdateLight() end end function ENT:OnTakeDamage( dmginfo ) self:TakePhysicsDamage( dmginfo ) end function ENT:Use( activator, caller ) end function ENT:Switch( bOn ) self:SetOn( bOn ) end function ENT:OnSwitch( bOn ) if ( bOn == self:GetOn() ) then return end if ( !bOn ) then SafeRemoveEntity( self.flashlight ) self.flashlight = nil return end self.flashlight = ents.Create( "env_projectedtexture" ) self.flashlight:SetParent( self ) -- The local positions are the offsets from parent.. self.flashlight:SetLocalPos( vector_origin ) self.flashlight:SetLocalAngles( angle_zero ) self.flashlight:SetKeyValue( "enableshadows", 1 ) self.flashlight:SetKeyValue( "nearz", 12 ) self.flashlight:SetKeyValue( "lightfov", math.Clamp( self:GetLightFOV(), 10, 170 ) ) local dist = self:GetDistance() if ( !game.SinglePlayer() ) then dist = math.Clamp( dist, 64, 2048 ) end self.flashlight:SetKeyValue( "farz", dist ) local c = self:GetColor() local b = self:GetBrightness() if ( !game.SinglePlayer() ) then b = math.Clamp( b, 0, 8 ) end self.flashlight:SetKeyValue( "lightcolor", Format( "%i %i %i 255", c.r * b, c.g * b, c.b * b ) ) self.flashlight:Spawn() self.flashlight:Input( "SpotlightTexture", NULL, NULL, self:GetFlashlightTexture() ) end function ENT:Toggle() self:SetOn( !self:GetOn() ) end function ENT:OnUpdateLight( name, old, new ) if ( name == "On" ) then self:OnSwitch( new ) end if ( !IsValid( self.flashlight ) ) then return end if ( name == "LightFOV" ) then self.flashlight:Input( "FOV", NULL, NULL, tostring( math.Clamp( new, 10, 170 ) ) ) elseif ( name == "Distance" ) then if ( !game.SinglePlayer() ) then new = math.Clamp( new, 64, 2048 ) end self.flashlight:SetKeyValue( "farz", new ) elseif ( name == "Brightness" ) then local c = self:GetColor() local b = new if ( !game.SinglePlayer() ) then b = math.Clamp( b, 0, 8 ) end self.flashlight:SetKeyValue( "lightcolor", Format( "%i %i %i 255", c.r * b, c.g * b, c.b * b ) ) end end function ENT:UpdateLight() if ( !IsValid( self.flashlight ) ) then return end self.flashlight:Input( "SpotlightTexture", NULL, NULL, self:GetFlashlightTexture() ) self.flashlight:Input( "FOV", NULL, NULL, tostring( math.Clamp( self:GetLightFOV(), 10, 170 ) ) ) local dist = self:GetDistance() if ( !game.SinglePlayer() ) then dist = math.Clamp( dist, 64, 2048 ) end self.flashlight:SetKeyValue( "farz", dist ) local c = self:GetColor() local b = self:GetBrightness() if ( !game.SinglePlayer() ) then b = math.Clamp( b, 0, 8 ) end self.flashlight:SetKeyValue( "lightcolor", Format( "%i %i %i 255", c.r * b, c.g * b, c.b * b ) ) end -- The rest is for client only return end -- Show the name of the player that spawned it.. function ENT:GetOverlayText() return self:GetPlayerName() end local matLight = Material( "sprites/light_ignorez" ) --local matBeam = Material( "effects/lamp_beam" ) function ENT:DrawEffects() -- No glow if we're not switched on! if ( !self:GetOn() ) then return end local LightNrm = self:GetAngles():Forward() local ViewNormal = self:GetPos() - EyePos() local Distance = ViewNormal:Length() ViewNormal:Normalize() local ViewDot = ViewNormal:Dot( LightNrm * -1 ) local LightPos = self:GetPos() + LightNrm * 5 -- glow sprite --[[ render.SetMaterial( matBeam ) local BeamDot = BeamDot = 0.25 render.StartBeam( 3 ) render.AddBeam( LightPos + LightNrm * 1, 128, 0.0, Color( r, g, b, 255 * BeamDot) ) render.AddBeam( LightPos - LightNrm * 100, 128, 0.5, Color( r, g, b, 64 * BeamDot) ) render.AddBeam( LightPos - LightNrm * 200, 128, 1, Color( r, g, b, 0) ) render.EndBeam() --]] if ( ViewDot >= 0 ) then render.SetMaterial( matLight ) local Visibile = util.PixelVisible( LightPos, 16, self.PixVis ) if ( !Visibile ) then return end local Size = math.Clamp( Distance * Visibile * ViewDot * 2, 64, 512 ) Distance = math.Clamp( Distance, 32, 800 ) local Alpha = math.Clamp( ( 1000 - Distance ) * Visibile * ViewDot, 0, 100 ) local Col = self:GetColor() Col.a = Alpha render.DrawSprite( LightPos, Size, Size, Col, Visibile * ViewDot ) render.DrawSprite( LightPos, Size * 0.4, Size * 0.4, Color( 255, 255, 255, Alpha ), Visibile * ViewDot ) end end -- We have to do this to ensure DrawTranslucent is called for Opaque only models to draw our effects ENT.RenderGroup = RENDERGROUP_BOTH function ENT:DrawTranslucent( flags ) BaseClass.DrawTranslucent( self, flags ) self:DrawEffects() end
local mod = DBM:NewMod(192, "DBM-Firelands", nil, 78) local L = mod:GetLocalizedStrings() local sndWOP = mod:SoundMM("SoundWOP") mod:SetRevision(("$Revision: 79 $"):sub(12, -3)) mod:SetCreatureID(52498) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED", "SPELL_AURA_REMOVED", "SPELL_CAST_START", "SPELL_CAST_SUCCESS", "SPELL_DAMAGE", "SPELL_MISSED", "RAID_BOSS_EMOTE" ) local warnSmolderingDevastation = mod:NewCountAnnounce(99052, 4)--Use count announce, cast time is pretty obvious from the bar, but it's useful to keep track how many of these have been cast. local warnWidowKiss = mod:NewTargetAnnounce(99476, 3, nil, false) local warnPhase2Soon = mod:NewPrePhaseAnnounce(2, 3) local warnFixate = mod:NewTargetAnnounce(99526, 4)--Heroic ability local specWarnFixate = mod:NewSpecialWarningYou(99526) local specWarnTouchWidowKiss = mod:NewSpecialWarningYou(99476, mod:IsTank()) local specWarnSmolderingDevastation = mod:NewSpecialWarningSpell(99052) local specWarnVolatilePoison = mod:NewSpecialWarningMove(99278)--Heroic ability local specWarnTouchWidowKissOther = mod:NewSpecialWarningTarget(99476, mod:IsTank()) local timerSpinners = mod:NewNextTimer(15, "ej2770", nil, nil, nil, 97370) -- 15secs after Smoldering cast start local timerSpiderlings = mod:NewNextTimer(30, "ej2778", nil, nil, nil, 72106) local timerDrone = mod:NewNextTimer(60, "ej2773", nil, nil, nil, 28866) local timerSmolderingDevastationCD = mod:NewNextCountTimer(90, 99052) local timerEmberFlareCD = mod:NewNextTimer(6, 98934) local timerSmolderingDevastation = mod:NewCastTimer(8, 99052) local timerFixate = mod:NewTargetTimer(10, 99526) local timerWidowKiss = mod:NewTargetTimer(23, 99476, nil, false) local smolderingCount = 0 mod:AddBoolOption("SetIconOnFixate", true) mod:AddBoolOption("RangeFrame") function mod:repeatSpiderlings() timerSpiderlings:Start() self:ScheduleMethod(30, "repeatSpiderlings") end function mod:repeatDrone() timerDrone:Start() sndWOP:Schedule(60, "drone") self:ScheduleMethod(60, "repeatDrone") end function mod:OnCombatStart(delay) timerSmolderingDevastationCD:Start(82-delay, 1) timerSpinners:Start(12-delay) timerSpiderlings:Start(12.5-delay) self:ScheduleMethod(11-delay , "repeatSpiderlings") timerDrone:Start(45-delay) sndWOP:Schedule(45-delay, "drone") self:ScheduleMethod(45-delay, "repeatDrone") smolderingCount = 0 end function mod:OnCombatEnd() if self.Options.RangeFrame then DBM.RangeCheck:Hide() end end function mod:SPELL_AURA_APPLIED(args) if args:IsSpellID(99506) then--Applied debuff after cast. Used to announce special warnings and start target timer, only after application confirmed and not missed. timerWidowKiss:Start(args.destName) elseif args:IsSpellID(99526, 99559) and args:IsDestTypePlayer() then--99526 is on player, 99559 is on drone, leaving both for now with a filter, may remove 99559 and filter later. warnFixate:Show(args.destName) timerFixate:Start(args.destName) if self.Options.SetIconOnFixate then self:SetIcon(args.destName, 8, 10) end if args:IsPlayer() then specWarnFixate:Show() sndWOP:Play("awayspider") end end end function mod:SPELL_AURA_REMOVED(args) if args:IsSpellID(99506) then timerWidowKiss:Cancel(args.destName) elseif args:IsSpellID(99526) then if self.Options.SetIconOnFixate then self:SetIcon(args.destName, 0) end end end function mod:SPELL_CAST_START(args) if args:IsSpellID(99052) then smolderingCount = smolderingCount + 1 warnSmolderingDevastation:Show(smolderingCount) if self:GetUnitCreatureId("target") == 52498 or self:GetBossTarget(52498) == DBM:GetUnitFullName("target") then--If spider is you're target or it's tank is, you're up top. specWarnSmolderingDevastation:Show() end sndWOP:Play("boomrun") sndWOP:Schedule(5, "countthree") sndWOP:Schedule(6, "counttwo") sndWOP:Schedule(7, "countone") timerSmolderingDevastation:Start() timerEmberFlareCD:Cancel()--Cast immediately after Devastation, so don't need to really need to update timer, just cancel last one since it won't be cast during dev if smolderingCount == 3 then -- 3rd cast = start P2 warnPhase2Soon:Show() self:UnscheduleMethod("repeatSpiderlings") self:UnscheduleMethod("repeatDrone") timerSpiderlings:Cancel() timerDrone:Cancel() sndWOP:Cancel("drone") if self.Options.RangeFrame and not DBM.RangeCheck:IsShown() and self:IsTank() then DBM.RangeCheck:Show(10) end else timerSmolderingDevastationCD:Start(90, smolderingCount+1) timerSpinners:Start() if smolderingCount == 2 then sndWOP:Schedule(80, "ptwo") end end end end function mod:SPELL_CAST_SUCCESS(args) if args:IsSpellID(99476) then--Cast debuff only, don't add other spellid. (99476 spellid uses on SPELL_CAST_START, NOT SPELL_AURA_APPLIED), warnWidowKiss:Show(args.destName) if args:IsPlayer() then specWarnTouchWidowKiss:Show() else specWarnTouchWidowKissOther:Show(args.destName) end if self:IsTank() or self:IsHealer() then sndWOP:Play("changemt") end --Phase 1 ember flares. Only show for people who are actually up top. elseif args:IsSpellID(98934, 100648, 100834, 100835) and (self:GetUnitCreatureId("target") == 52498 or self:GetBossTarget(52498) == DBM:GetUnitFullName("target")) then timerEmberFlareCD:Start() --Phase 2 ember flares. Show for everyone elseif args:IsSpellID(99859, 100649, 100935, 100936) then timerEmberFlareCD:Start() end end function mod:SPELL_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if (spellId == 99278 or spellId == 101133) and destGUID == UnitGUID("player") and self:AntiSpam(3) then specWarnVolatilePoison:Show() sndWOP:Play("runaway") end end mod.SPELL_MISSED = mod.SPELL_DAMAGE function mod:RAID_BOSS_EMOTE(msg) if msg == L.EmoteSpiderlings then sndWOP:Play("spiderling") self:UnscheduleMethod("repeatSpiderlings") -- in case it is off self:repeatSpiderlings() elseif msg == L.EmoteSpinners then sndWOP:Schedule(1, "spinner") sndWOP:Schedule(11, "spinner") sndWOP:Schedule(21, "spinner") end end
addEventHandler("onClientResourceStart", resourceRoot, function () b1 = guiCreateButton(429, 272, 136, 123, "", false) guiSetAlpha(b1, 0.00) guiSetProperty(b1, "NormalTextColour", "FFAAAAAA") b2 = guiCreateButton(600, 273, 136, 123, "", false) guiSetAlpha(b2, 0.00) guiSetProperty(b2, "NormalTextColour", "FFAAAAAA") b3 = guiCreateButton(772, 273, 136, 123, "", false) guiSetAlpha(b3, 0.00) guiSetProperty(b3, "NormalTextColour", "FFAAAAAA") b4 = guiCreateButton(430, 431, 136, 123, "", false) guiSetAlpha(b4, 0.00) guiSetProperty(b4, "NormalTextColour", "FFAAAAAA") b5 = guiCreateButton(600, 429, 136, 123, "", false) guiSetAlpha(b5, 0.00) guiSetProperty(b5, "NormalTextColour", "FFAAAAAA") b6 = guiCreateButton(772, 431, 136, 123, "", false) guiSetAlpha(b6, 0.00) guiSetProperty(b6, "NormalTextColour", "FFAAAAAA") --buy = guiCreateButton(569, 598, 203, 83, "", false) --guiSetAlpha(buy, 0.00) --guiSetProperty(buy, "NormalTextColour", "FFAAAAAA") Close = guiCreateButton(888, 205, 20, 19, "", false) guiSetAlpha(Close, 0.00) guiSetProperty(Close, "NormalTextColour", "FFAAAAAA") end ) function dxbutton() dxDrawLine(774 - 1, 431 - 1, 774 - 1, 553, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(911, 431 - 1, 774 - 1, 431 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(774 - 1, 553, 911, 553, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(911, 553, 911, 431 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawRectangle(774, 431, 137, 122, tocolor(85, 85, 85, 90), false) dxDrawLine(599 - 1, 430 - 1, 599 - 1, 552, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(736, 430 - 1, 599 - 1, 430 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(599 - 1, 552, 736, 552, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(736, 552, 736, 430 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawRectangle(599, 430, 137, 122, tocolor(85, 85, 85, 90), false) dxDrawLine(430 - 1, 431 - 1, 430 - 1, 553, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(567, 431 - 1, 430 - 1, 431 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(430 - 1, 553, 567, 553, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(567, 553, 567, 431 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawRectangle(430, 431, 137, 122, tocolor(85, 85, 85, 90), false) dxDrawLine(772 - 1, 273 - 1, 772 - 1, 395, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(909, 273 - 1, 772 - 1, 273 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(772 - 1, 395, 909, 395, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(909, 395, 909, 273 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawRectangle(772, 273, 137, 122, tocolor(85, 85, 85, 90), false) dxDrawLine(599 - 1, 273 - 1, 599 - 1, 395, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(736, 273 - 1, 599 - 1, 273 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(599 - 1, 395, 736, 395, tocolor(62, 62, 62, 108), 1, false) dxDrawLine(736, 395, 736, 273 - 1, tocolor(62, 62, 62, 108), 1, false) dxDrawRectangle(599, 273, 137, 122, tocolor(85, 85, 85, 90), false) dxDrawImage(772, 430, 139, 123, "img/8.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(597, 430, 139, 123, "img/11.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(428, 430, 138, 121, "img/12.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(772, 272, 137, 120, "img/13.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(599, 271, 137, 124, "img/14.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawLine(428 - 1, 273 - 1, 428 - 1, 395, tocolor(62, 62, 62, 90), 1, false) dxDrawLine(565, 273 - 1, 428 - 1, 273 - 1, tocolor(62, 62, 62, 90), 1, false) dxDrawLine(428 - 1, 395, 565, 395, tocolor(62, 62, 62, 90), 1, false) dxDrawLine(565, 395, 565, 273 - 1, tocolor(62, 62, 62, 90), 1, false) dxDrawRectangle(428, 273, 137, 122, tocolor(85, 85, 85, 90), false) dxDrawImage(428, 271, 139, 124, "img/1.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawLine(567 - 1, 597 - 1, 567 - 1, 681, tocolor(51, 51, 51, 108), 1, false) --dxDrawLine(772, 597 - 1, 567 - 1, 597 - 1, tocolor(51, 51, 51, 108), 1, false) --dxDrawLine(567 - 1, 681, 772, 681, tocolor(51, 51, 51, 108), 1, false) --dxDrawLine(772, 681, 772, 597 - 1, tocolor(51, 51, 51, 108), 1, false) --dxDrawRectangle(567, 597, 205, 84, tocolor(51, 51, 51, 108), false) --dxDrawText("Buy", 568, 598, 772, 681, tocolor(4, 101, 0, 206), 3.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawRectangle(886, 203, 23, 21, tocolor(87, 0, 0, 206), false) dxDrawText("X", 887, 204, 908, 224, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawLine(429 - 1, 402 - 1, 429 - 1, 421, tocolor(43, 43, 43, 161), 1, false) dxDrawLine(908, 402 - 1, 429 - 1, 402 - 1, tocolor(43, 43, 43, 161), 1, false) dxDrawLine(429 - 1, 421, 908, 421, tocolor(43, 43, 43, 161), 1, false) dxDrawLine(908, 421, 908, 402 - 1, tocolor(43, 43, 43, 161), 1, false) dxDrawRectangle(429, 402, 479, 19, tocolor(74, 74, 74, 161), false) dxDrawLine(429 - 1, 562 - 1, 429 - 1, 581, tocolor(43, 43, 43, 161), 1, false) dxDrawLine(908, 562 - 1, 429 - 1, 562 - 1, tocolor(43, 43, 43, 161), 1, false) dxDrawLine(429 - 1, 581, 908, 581, tocolor(43, 43, 43, 161), 1, false) dxDrawLine(908, 581, 908, 562 - 1, tocolor(43, 43, 43, 161), 1, false) dxDrawRectangle(429, 562, 479, 19, tocolor(74, 74, 74, 161), false) dxDrawText("8$", 432, 403, 563, 421, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "top", false, false, false, false, false) dxDrawText("5$", 600, 403, 731, 421, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "top", false, false, false, false, false) dxDrawText("3$", 777, 402, 908, 420, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "top", false, false, false, false, false) dxDrawText("15$", 429, 563, 560, 581, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "top", false, false, false, false, false) dxDrawText("13$", 599, 564, 730, 582, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "top", false, false, false, false, false) dxDrawText("7$", 777, 563, 908, 581, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "top", false, false, false, false, false) dxDrawLine(754, 563, 754, 580, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(577, 562, 577, 579, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(578, 403, 578, 420, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(753, 402, 753, 419, tocolor(255, 255, 255, 255), 1, false) end function dXpanel () local showed = not showed if showed then addEventHandler("onClientRender",root,dxbutton) showCursor ( true ) end end addEvent("onHitMarkerShowDxPanel",true) addEventHandler("onHitMarkerShowDxPanel",localPlayer,dXpanel) --bindKey ("F7","down", dXpanel) function Closing () if (source==Close) then removeEventHandler("onClientRender", root, dxbutton) showCursor ( false ) end end addEventHandler ("onClientGUIClick",root,Closing) function buttonFood1 () if (source==b1)then setPedAnimation( localPlayer, "vending", "vend_use" ) triggerServerEvent ( "takeMoneysB1", localPlayer) setTimer(function() setPedAnimation(localPlayer) end, 2600, 0) end end addEventHandler ("onClientGUIClick",root,buttonFood1) function buttonFood2 () if (source==b2)then setPedAnimation( localPlayer, "vending", "vend_use" ) triggerServerEvent ( "takeMoneysB2", localPlayer) setTimer(function() setPedAnimation(localPlayer) end, 2600, 0) end end addEventHandler ("onClientGUIClick",root,buttonFood2) function buttonFood3 () if (source==b3)then setPedAnimation( localPlayer, "vending", "vend_use" ) triggerServerEvent ( "takeMoneysB3", localPlayer) setTimer(function() setPedAnimation(localPlayer) end, 2600, 0) end end addEventHandler ("onClientGUIClick",root,buttonFood3) function buttonFood4 () if (source==b4)then setPedAnimation( localPlayer, "vending", "vend_use" ) triggerServerEvent ( "takeMoneysB4", localPlayer) setTimer(function() setPedAnimation(localPlayer) end, 2600, 0) end end addEventHandler ("onClientGUIClick",root,buttonFood4) function buttonFood5 () if (source==b5)then setPedAnimation( localPlayer, "vending", "vend_use" ) triggerServerEvent ( "takeMoneysB5", localPlayer) setTimer(function() setPedAnimation(localPlayer) end, 2600, 0) end end addEventHandler ("onClientGUIClick",root,buttonFood5) function buttonFood6 () if (source==b6)then setPedAnimation( localPlayer, "vending", "vend_use" ) triggerServerEvent ( "takeMoneysB6", localPlayer) setTimer(function() setPedAnimation(localPlayer) end, 2600, 0) end end addEventHandler ("onClientGUIClick",root,buttonFood6)
function shorten_str (str) if str:len() > 30 then return str:sub(1,30) .. ".." else return str end end require'lualine'.setup { options = { theme = 'auto', section_separators = {'', ''}, component_separators = {'', ''} }, sections = { lualine_a = {{'mode', fmt = function(str) return str:sub(1,1) end}}, lualine_b = {{'branch', fmt = shorten_str}}, lualine_c = { { 'filename', file_status = true, -- displays file status (readonly status, modified status) path = 1, -- 0 = just filename, 1 = relative path, 2 = absolute path shorting_target = 40 -- Shortens path to leave 40 space in the window } }, lualine_x = {'encoding', 'fileformat', {'filetype', colored = false}}, lualine_y = {'progress'}, lualine_z = {'location'} }, extensions = {'nvim-tree', 'fzf'} }
local finders = require('telescope.finders') local pickers = require('telescope.pickers') local actions = require('telescope.actions') local conf = require('telescope.config').values local function file_exists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end local function read_file(file) local entries = {} if not file_exists(file) then return {} end for line in io.lines(file) do if line:match("@%w*{") then local entry = line:gsub("@%w*{", "") entry = entry:sub(1, -2) entries[#entries + 1] = entry end end return entries end local function bibtex_picker(opts) local directory = io.popen('find . -maxdepth 1 -type f -name "*.bib"') local references = {} for file in directory:lines() do table.insert(references, file:sub(3)) end directory:close() opts = opts or {} local results = {} for _, r in pairs(references) do local result = read_file(r) for _, entry in pairs(result) do table.insert(results, entry) end end pickers.new(opts, { prompt_title = 'Bibtex References', finder = finders.new_table { results = results, entry_maker = function(line) return { value = line, ordinal = line, display = line } end }, previewer = nil, sorter = conf.generic_sorter(opts), attach_mappings = function(prompt_bufnr) actions._goto_file_selection:replace(function(_, _) local entry = "\\cite{"..actions.get_selected_entry().value.."}" actions.close(prompt_bufnr) vim.api.nvim_put({entry}, "", true, true) -- TODO: prettier insert mode? <16-01-21, @noahares> -- vim.api.nvim_feedkeys("A", "n", true) end) return true end, }):find() end return { bibtex_picker = bibtex_picker }
Assets = require "modules/assets" MapTools = require "modules/MapTools" Settings = require "modules/Settings" l = require "modules/l" -- local defaultImg = Assets.images.enemy_lvl_1 counter = 0 -- Pawns (enemies) enemy = { state = 1, name = 'Enemy', img = Assets.enemies[1], xPos = 65, yPos = 129, prevTile = {}, currentTile = {}, speed = 4, hp = 500, mana = 100, rechargeTimer = 2, onMap = false, direction = 0, xOffset = 0, yOffset = 0 } function enemy:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end function enemy.update(dt) enemy.spawn(dt) for i,pawn in ipairs(activeWave) do local prevTile, nextTile, e_direction = MapTools.getNextCell(map, pawn.prevTile, pawn.currentTile) if prevTile.isLast then table.remove(activeWave, i) player_lives = player_lives - 1 end pawn.direction = math.rad(e_direction) if e_direction == 180 then pawn.xOffset = 64 pawn.yOffset = 64 elseif e_direction == 270 then pawn.xOffset = 0 pawn.yOffset = 0 elseif e_direction == 90 then pawn.xOffset = 64 pawn.yOffset = 64 else pawn.xOffset = 0 pawn.yOffset = 0 end if pawn.xPos > nextTile.xPos then if nextTile.xPos > pawn.xPos - pawn.speed then pawn.xPos = nextTile.xPos else pawn.xPos = pawn.xPos - pawn.speed end elseif pawn.xPos < nextTile.xPos then if nextTile.xPos < pawn.xPos + pawn.speed then pawn.xPos = nextTile.xPos else pawn.xPos = pawn.xPos + pawn.speed end elseif pawn.yPos > nextTile.yPos then if nextTile.yPos > pawn.yPos - pawn.speed then pawn.yPos = nextTile.yPos else pawn.yPos = pawn.yPos - pawn.speed end elseif pawn.yPos < nextTile.yPos then if nextTile.yPos < pawn.yPos + pawn.speed then pawn.yPos = nextTile.yPos else pawn.yPos = pawn.yPos + pawn.speed end elseif pawn.xPos == nextTile.xPos and pawn.yPos == nextTile.yPos then pawn.prevTile = prevTile pawn.currentTile = nextTile end end end function enemy.draw() for i,enemy in ipairs(activeWave) do if enemy.onMap then -- if enemy.direction == math.pi or 0 then -- l.d(enemy.img, enemy.yPos, enemy.xPos, enemy.direction, 1, 1) l.d(enemy.img, enemy.yPos, enemy.xPos, enemy.direction, 1, 1, enemy.xOffset, enemy.yOffset) -- else -- l.d(enemy.img, enemy.yPos, enemy.xPos, enemy.direction, 1, 1, 64, 64) -- end end end end function enemy.spawn(dt) spawnTimer = spawnTimer - dt if spawnTimer <= 0 then local enemy = Enemy:new() enemy.prevTile = map[3][2] enemy.currentTile = map[3][3] enemy.name = enemy.name .. ' ' .. counter enemy.onMap = true if enemiesLeft > 0 then table.insert(activeWave, enemy) enemiesLeft = enemiesLeft - 1 end counter = counter + 1 spawnTimer = 1 end end function enemy.calculateReward(target) return ((target.hp * target.speed)/2) * -1 end function enemy.upgradeEnemy() enemy.name = 'Enemy' .. ' ' .. wave_index enemy.img = Assets.enemies[wave_index] enemy.speed = enemy.speed + 0.5 enemy.hp = enemy.hp + 50 enemy.mana = enemy.mana + 100 print('Enemy upgraded') end return enemy
{ ["xOffset"] = -404.99997701562, ["BFbackdrop"] = false, ["yOffset"] = -160.00002024313, ["anchorPoint"] = "CENTER", ["customTextUpdate"] = "update", ["actions"] = { ["start"] = { ["do_glow"] = true, ["glow_frame"] = "WeakAuras:++Focus", ["glow_action"] = "show", }, ["finish"] = { }, }, ["fontFlags"] = "OUTLINE", ["animation"] = { ["start"] = { ["duration_type"] = "seconds", ["type"] = "none", }, ["main"] = { ["duration_type"] = "seconds", ["type"] = "none", }, ["finish"] = { ["duration_type"] = "seconds", ["type"] = "none", }, }, ["trigger"] = { ["rem"] = "3", ["use_power"] = false, ["use_character"] = false, ["hand"] = "main", ["spellName"] = 0, ["use_resting"] = false, ["use_health"] = false, ["subeventSuffix"] = "_CAST_START", ["use_pvpflagged"] = false, ["event"] = "Chat Message", ["use_name"] = true, ["check"] = "update", ["itemName"] = 0, ["use_hostility"] = false, ["use_inverse"] = true, ["subeventPrefix"] = "SPELL", ["use_class"] = false, ["use_hand"] = true, ["custom_type"] = "status", ["custom_hide"] = "custom", ["use_HasPet"] = true, ["debuffType"] = "HELPFUL", ["use_mounted"] = true, ["type"] = "custom", ["use_level"] = false, ["unevent"] = "auto", ["use_unit"] = true, ["names"] = { [1] = "Mark of the Wild", }, ["inverse"] = true, ["unit"] = "focus", ["use_threatUnit"] = true, ["use_spellName"] = true, ["custom"] = "function()\n if not UnitExists(\"focus\") then\n return true\n end\nend", ["events"] = "PLAYER_FOCUS_CHANGED", ["remOperator"] = "<=", ["use_percenthealth"] = false, ["use_itemName"] = true, ["rune"] = 0, }, ["desaturate"] = false, ["font"] = "Friz Quadrata TT", ["height"] = 64, ["load"] = { ["use_size"] = false, ["use_never"] = false, ["spec"] = { ["multi"] = { }, }, ["use_name"] = false, ["role"] = { ["single"] = "TANK", ["multi"] = { ["DAMAGER"] = true, ["TANK"] = true, }, }, ["name"] = "Mimayuri", ["use_class"] = false, ["use_difficulty"] = false, ["class"] = { ["single"] = "WARRIOR", ["multi"] = { ["MAGE"] = true, ["PRIEST"] = true, ["PALADIN"] = true, ["SHAMAN"] = true, }, }, ["size"] = { ["multi"] = { ["ten"] = true, ["twentyfive"] = true, ["party"] = true, }, }, }, ["fontSize"] = 12, ["displayStacks"] = "%s", ["regionType"] = "icon", ["iconInset"] = 0, ["selfPoint"] = "CENTER", ["BFskin"] = "Blizzard", ["icon"] = true, ["stickyDuration"] = false, ["stacksContainment"] = "INSIDE", ["zoom"] = 0, ["auto"] = false, ["untrigger"] = { ["use_name"] = false, ["custom"] = "function()\n if UnitExists(\"focus\") then\n return true\n end\nend", ["unit"] = "focus", ["use_level"] = false, ["use_character"] = false, ["use_unit"] = true, }, ["additional_triggers"] = { }, ["BFgloss"] = 0, ["frameStrata"] = 1, ["width"] = 64, ["disjunctive"] = true, ["color"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, }, ["numTriggers"] = 1, ["inverse"] = false, ["id"] = "--Focus", ["displayIcon"] = "Interface\\Icons\\Ability_Warrior_FocusedRage", ["stacksPoint"] = "BOTTOMRIGHT", ["textColor"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, }, }
return { lintCommand = "rustfmt", lintStdin = true, formatCommand = "rustfmt", formatStdin = true }
local local0 = 2.2 local local1 = 0 - local0 local local2 = 0 - local0 local local3 = 0 - local0 local local4 = 0 - local0 local local5 = 0 - local0 local local6 = 0 - local0 local local7 = 0 - local0 local local8 = 3.2 - local0 local local9 = 0 - local0 local local10 = 6.4 - local0 local local11 = 0 - local0 local local12 = 5 - local0 local local13 = 0 - local0 local local14 = 7 - local0 local local15 = 0 - local0 local local16 = 8.4 - local0 function OnIf_251000(arg0, arg1, arg2) if arg2 == 0 then IllegitimateChildren251000_ActAfter_RealTime(arg0, arg1) end return end function IllegitimateChildren251000Battle_Activate(arg0, arg1) local local0 = {} local local1 = {} local local2 = {} Common_Clear_Param(local0, local1, local2) local local3 = 1 local local4 = 1 local local5 = 1 local local6 = 1 local local7 = 1 if arg0:HasSpecialEffectId(TARGET_SELF, 480) then local3 = 0 end if arg0:HasSpecialEffectId(TARGET_SELF, 481) then local4 = 0 end if arg0:HasSpecialEffectId(TARGET_SELF, 482) then local5 = 0 end if arg0:HasSpecialEffectId(TARGET_SELF, 483) then local6 = 0 end if arg0:HasSpecialEffectId(TARGET_SELF, 484) then local7 = 0 end local local8 = arg0:GetDist(TARGET_ENE_0) local local9 = arg0:GetRandam_Int(1, 100) local local10 = 1 local local11 = 1 local local12 = 1 local local13 = 1 local local14 = arg0:GetHpRate(TARGET_SELF) local local15 = 6 local local16 = 3 local local17 = arg0:GetNumber(2) if arg0:IsFinishTimer(0) == false then local10 = 0 end if arg0:IsFinishTimer(2) == false then local11 = 0 end if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) == false then local12 = 0 end if local8 < 13 or arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) == false then local13 = 0 end if arg0:GetEventRequest(0) == 100 then local0[26] = 100 elseif arg0:GetNumber(0) < 1 and local14 < 0.75 then local0[25] = 100 elseif local3 + local4 + local5 + local6 + local7 < 5 and local14 < 0.5 and arg0:IsFinishTimer(3) == true then local0[21] = 100 elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 180) then local0[20] = 100 elseif 0.75 <= local14 then if local15 <= local8 then local0[1] = 20 * local4 if local17 == 1 and 0 < local0[1] then local0[1] = 1 end local0[2] = 15 * local5 if local17 == 2 and 0 < local0[2] then local0[2] = 1 end local0[3] = 10 * local4 * local5 if local17 == 3 and 0 < local0[3] then local0[3] = 1 end local0[10] = 20 * local5 if local17 == 10 and 0 < local0[10] then local0[10] = 1 end local0[11] = 20 * local4 if local17 == 11 and 0 < local0[11] then local0[11] = 1 end local0[13] = 15 if local17 == 13 and 0 < local0[13] then local0[13] = 1 end local0[18] = 25 * local12 if local17 == 18 and 0 < local0[18] then local0[18] = 1 end elseif local16 <= local8 then local0[1] = 20 * local4 if local17 == 1 and 0 < local0[1] then local0[1] = 1 end local0[2] = 15 * local5 if local17 == 2 and 0 < local0[2] then local0[2] = 1 end local0[3] = 10 * local4 * local5 if local17 == 3 and 0 < local0[3] then local0[3] = 1 end local0[10] = 20 * local5 if local17 == 10 and 0 < local0[10] then local0[10] = 1 end local0[11] = 20 * local4 if local17 == 11 and 0 < local0[11] then local0[11] = 1 end local0[13] = 15 if local17 == 13 and 0 < local0[13] then local0[13] = 1 end local0[18] = 25 * local12 if local17 == 18 and 0 < local0[18] then local0[18] = 1 end else local0[4] = 20 if local17 == 4 and 0 < local0[4] then local0[4] = 1 end local0[8] = 30 * local4 if local17 == 8 and 0 < local0[8] then local0[8] = 1 end local0[9] = 30 * local5 if local17 == 9 and 0 < local0[9] then local0[9] = 1 end local0[12] = 20 if local17 == 12 and 0 < local0[12] then local0[12] = 1 end end elseif 0.5 <= local14 then if local15 <= local8 then local0[15] = 20 if local17 == 15 and 0 < local0[15] then local0[15] = 1 end local0[1] = 10 * local4 if local17 == 1 and 0 < local0[1] then local0[1] = 1 end local0[2] = 10 * local5 if local17 == 2 and 0 < local0[2] then local0[2] = 1 end local0[3] = 10 * local4 * local5 if local17 == 3 and 0 < local0[3] then local0[3] = 1 end local0[10] = 5 * local5 if local17 == 10 and 0 < local0[10] then local0[10] = 1 end local0[11] = 5 * local4 if local17 == 11 and 0 < local0[11] then local0[11] = 1 end local0[13] = 10 if local17 == 13 and 0 < local0[13] then local0[13] = 1 end local0[18] = 40 * local12 if local17 == 18 and 0 < local0[18] then local0[18] = 1 end local0[7] = 10 * local11 if local17 == 7 and 0 < local0[7] then local0[7] = 1 end local0[5] = 20 if local17 == 5 and 0 < local0[5] then local0[5] = 1 end elseif local16 <= local8 then local0[1] = 10 * local4 if local17 == 1 and 0 < local0[1] then local0[1] = 1 end local0[2] = 10 * local5 if local17 == 2 and 0 < local0[2] then local0[2] = 1 end local0[3] = 10 * local4 * local5 if local17 == 3 and 0 < local0[3] then local0[3] = 1 end local0[10] = 10 * local5 if local17 == 10 and 0 < local0[10] then local0[10] = 1 end local0[11] = 10 * local4 if local17 == 11 and 0 < local0[11] then local0[11] = 1 end local0[13] = 10 if local17 == 13 and 0 < local0[13] then local0[13] = 1 end local0[18] = 40 * local12 if local17 == 18 and 0 < local0[18] then local0[18] = 1 end local0[7] = 20 * local11 if local17 == 7 and 0 < local0[7] then local0[7] = 1 end local0[5] = 20 if local17 == 5 and 0 < local0[5] then local0[5] = 1 end else local0[4] = 20 if local17 == 4 and 0 < local0[4] then local0[4] = 1 end local0[8] = 30 * local4 if local17 == 8 and 0 < local0[8] then local0[8] = 1 end local0[9] = 30 * local5 if local17 == 9 and 0 < local0[9] then local0[9] = 1 end local0[12] = 20 if local17 == 12 and 0 < local0[12] then local0[12] = 1 end end elseif local15 <= local8 then local0[15] = 20 if local17 == 15 and 0 < local0[15] then local0[15] = 1 end local0[6] = 130 * local10 if local17 == 6 and 0 < local0[6] then local0[6] = 1 end local0[22] = 5 * local4 if local17 == 22 and 0 < local0[22] then local0[22] = 1 end local0[23] = 5 * local5 if local17 == 23 and 0 < local0[23] then local0[23] = 1 end local0[24] = 5 * local4 * local5 if local17 == 24 and 0 < local0[24] then local0[24] = 1 end local0[13] = 5 if local17 == 13 and 0 < local0[13] then local0[13] = 1 end local0[18] = 30 * local12 if local17 == 18 and 0 < local0[18] then local0[18] = 1 end local0[7] = 10 * local11 if local17 == 7 and 0 < local0[7] then local0[7] = 1 end local0[5] = 10 if local17 == 5 and 0 < local0[5] then local0[5] = 1 end local0[16] = 10 if local17 == 16 and 0 < local0[16] then local0[16] = 1 end local0[19] = 80 * local13 if local17 == 19 and 0 < local0[19] then local0[19] = 1 end elseif local16 <= local8 then local0[6] = 110 * local10 if local17 == 6 and 0 < local0[6] then local0[6] = 1 end local0[22] = 10 * local4 if local17 == 22 and 0 < local0[22] then local0[22] = 1 end local0[23] = 10 * local5 if local17 == 23 and 0 < local0[23] then local0[23] = 1 end local0[24] = 10 * local4 * local5 if local17 == 24 and 0 < local0[24] then local0[24] = 1 end local0[13] = 10 if local17 == 13 and 0 < local0[13] then local0[13] = 1 end local0[18] = 30 * local12 if local17 == 18 and 0 < local0[18] then local0[18] = 1 end local0[7] = 20 * local11 if local17 == 7 and 0 < local0[7] then local0[7] = 1 end local0[5] = 10 if local17 == 5 and 0 < local0[5] then local0[5] = 1 end local0[16] = 20 if local17 == 16 and 0 < local0[16] then local0[16] = 1 end else local0[6] = 110 * local10 if local17 == 6 and 0 < local0[6] then local0[6] = 1 end local0[4] = 15 if local17 == 4 and 0 < local0[4] then local0[4] = 1 end local0[8] = 20 * local4 if local17 == 8 and 0 < local0[8] then local0[8] = 1 end local0[9] = 20 * local5 if local17 == 9 and 0 < local0[9] then local0[9] = 1 end local0[12] = 15 if local17 == 12 and 0 < local0[12] then local0[12] = 1 end local0[17] = 20 if local17 == 17 and 0 < local0[17] then local0[17] = 1 end end local1[1] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act01) local1[2] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act02) local1[3] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act03) local1[4] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act04) local1[5] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act05) local1[6] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act06) local1[7] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act07) local1[8] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act08) local1[9] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act09) local1[10] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act10) local1[11] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act11) local1[12] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act12) local1[13] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act13) local1[15] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act15) local1[16] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act16) local1[17] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act17) local1[18] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act18) local1[19] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act19) local1[20] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act20) local1[21] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act21) local1[22] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act22) local1[23] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act23) local1[24] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act24) local1[25] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act25) local1[26] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act26) local1[30] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act30) local1[31] = REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_Act31) Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, IllegitimateChildren251000_ActAfter_AdjustSpace), local2) return end local0 = 8.4 - local0 function IllegitimateChildren251000_Act01(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = 9999 local local2 = UPVAL0 + 1 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetRandam_Int(1, 100) local local5 = arg0:GetHpRate(TARGET_SELF) local local6 = 1 local local7 = 1 if arg0:HasSpecialEffectId(TARGET_SELF, 482) then local6 = 0 end if arg0:HasSpecialEffectId(TARGET_SELF, 481) then local7 = 0 end if local5 < 0.5 then local1 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local5 < 0.5 then local2 = 999 if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local1, 0, 3) end if local4 <= 33 or local6 == 0 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, local2, 0, -1) elseif local4 <= 67 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local2, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, local2, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local2, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local2, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, local2, 0, -1) end arg0:SetNumber(2, 1) GetWellSpace_Odds = 33 return GetWellSpace_Odds end local0 = 8.8 - local0 function IllegitimateChildren251000_Act02(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = 9999 local local2 = UPVAL0 + 1 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) local local5 = 1 local local6 = 1 if arg0:HasSpecialEffectId(TARGET_SELF, 482) then local5 = 0 end if arg0:HasSpecialEffectId(TARGET_SELF, 481) then local6 = 0 end if local4 < 0.5 then local1 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then local2 = 999 if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local1, 0, 3) end if arg0:GetRandam_Int(1, 100) <= 50 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, local2, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local2, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, local2, 0, -1) end arg0:SetNumber(2, 2) GetWellSpace_Odds = 33 return GetWellSpace_Odds end local0 = 9.8 - local0 function IllegitimateChildren251000_Act03(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = 9999 local local2 = arg0:GetRandam_Int(1, 100) local local3 = arg0:GetHpRate(TARGET_SELF) local local4 = 1 local local5 = 1 if arg0:HasSpecialEffectId(TARGET_SELF, 482) then local4 = 0 end if arg0:HasSpecialEffectId(TARGET_SELF, 481) then local5 = 0 end if local3 < 0.5 then local1 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local3 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local1, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 3) GetWellSpace_Odds = 33 return GetWellSpace_Odds end local0 = 7 - local0 function IllegitimateChildren251000_Act04(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = 9999 local local2 = arg0:GetRandam_Int(1, 100) local local3 = arg0:GetHpRate(TARGET_SELF) if local3 < 0.5 then local1 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local3 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local1, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 4) GetWellSpace_Odds = 75 return GetWellSpace_Odds end local0 = 14.4 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act05(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = UPVAL0 + 1 local local4 = arg0:GetRandam_Int(1, 100) local local5 = arg0:GetHpRate(TARGET_SELF) if local5 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local5 < 0.5 then local3 = 999 if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, local3, 0, -1) arg0:SetNumber(2, 5) if arg0:GetNumber(0) == 0 then arg0:SetNumber(0, 1) end GetWellSpace_Odds = 50 return GetWellSpace_Odds end local0 = 999 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act06(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = UPVAL0 local local2 = UPVAL1 local local3 = 9999 local local4 = 0 local local5 = arg0:GetRandam_Int(1, 100) if arg0:GetHpRate(TARGET_SELF) < 0.5 then local3 = 0 end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 6) arg0:SetTimer(0, 30) if arg0:GetNumber(0) == 1 then arg0:SetNumber(0, 2) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 11.4 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act07(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 7) arg0:SetTimer(2, 30) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = local8 local0 = 0 - local0 function IllegitimateChildren251000_Act08(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 8) GetWellSpace_Odds = 25 return GetWellSpace_Odds end local0 = 3.6 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act09(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3016, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 9) GetWellSpace_Odds = 25 return GetWellSpace_Odds end local0 = 9.4 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act10(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 10) GetWellSpace_Odds = 25 return GetWellSpace_Odds end local0 = 8.2 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act11(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3018, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 11) GetWellSpace_Odds = 25 return GetWellSpace_Odds end local0 = 3.4 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act12(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = UPVAL0 local local2 = UPVAL1 local local3 = 9999 local local4 = 0 local local5 = arg0:GetRandam_Int(1, 100) if arg0:GetHpRate(TARGET_SELF) < 0.5 then local3 = 0 end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3019, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 12) GetWellSpace_Odds = 25 return GetWellSpace_Odds end local0 = 11.4 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act13(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3020, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 13) GetWellSpace_Odds = 50 return GetWellSpace_Odds end local0 = 14.8 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act15(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3022, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 15) if arg0:GetNumber(0) == 0 then arg0:SetNumber(0, 1) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 11 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act16(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = UPVAL0 local local2 = UPVAL1 local local3 = 9999 local local4 = UPVAL0 + 1 local local5 = 0 if arg0:GetHpRate(TARGET_SELF) < 0.5 then local3 = 0 end if arg0:GetRandam_Int(1, 100) <= 0 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, local4, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3023, TARGET_ENE_0, local4, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3025, TARGET_ENE_0, local4, 0, -1) end arg0:SetNumber(2, 16) if arg0:GetNumber(0) == 1 then arg0:SetNumber(0, 2) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 2 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act17(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = UPVAL0 local local2 = UPVAL1 local local3 = 9999 local local4 = UPVAL0 + 1 local local5 = 0 if arg0:GetHpRate(TARGET_SELF) < 0.5 then local3 = 0 end if arg0:GetRandam_Int(1, 100) <= 0 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3024, TARGET_ENE_0, local4, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3024, TARGET_ENE_0, local4, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3031, TARGET_ENE_0, local4, 0, -1) end arg0:SetNumber(2, 17) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 20.5 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act18(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3032, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 18) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 16.1 - local0 local0 = 0 - local0 function IllegitimateChildren251000_Act19(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = UPVAL1 local local2 = 9999 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local2 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local2, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3033, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 19) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function IllegitimateChildren251000_Act20(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) if local0 <= -1.3 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 3, 713, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 3, 712, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) end elseif local0 <= 5 and (not not arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 90) or arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 90)) then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3026, TARGET_ENE_0, DIST_None, 0, 90) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3027, TARGET_ENE_0, DIST_None, 0, 90) end elseif local0 <= 8 and arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3028, TARGET_ENE_0, DIST_None, 0, 90) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3029, TARGET_ENE_0, DIST_None, 0, 90) end else arg1:AddSubGoal(GOAL_COMMON_Turn, 3, TARGET_ENE_0, 0, 0, 0) end arg0:SetNumber(2, 20) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function IllegitimateChildren251000_Act21(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3030, TARGET_ENE_0, 100, 0, 90) arg0:SetNumber(2, 21) arg0:SetTimer(3, 60) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 8.4 - local0 function IllegitimateChildren251000_Act22(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = 9999 local local2 = UPVAL0 + 1 local local3 = arg0:GetRandam_Int(1, 100) local local4 = arg0:GetHpRate(TARGET_SELF) if local4 < 0.5 then local1 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local4 < 0.5 then local2 = 999 if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local1, 0, 3) end if local3 <= 33 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, local2, 0, -1) elseif local3 <= 67 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, local2, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, local2, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, local2, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3011, TARGET_ENE_0, local2, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, local2, 0, -1) end arg0:SetNumber(2, 22) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 8.8 - local0 function IllegitimateChildren251000_Act23(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = 9999 local local2 = UPVAL0 + 1 local local3 = arg0:GetHpRate(TARGET_SELF) if local3 < 0.5 then local1 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local3 < 0.5 then local2 = 999 if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local1, 0, 3) end if arg0:GetRandam_Int(1, 100) <= 50 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, local2, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, local2, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, local2, 0, -1) end arg0:SetNumber(2, 23) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 9.8 - local0 function IllegitimateChildren251000_Act24(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = 9999 local local2 = arg0:GetRandam_Int(1, 100) local local3 = arg0:GetHpRate(TARGET_SELF) if local3 < 0.5 then local1 = 0 end if arg0:GetNumber(1) ~= 0 then local0 = 999 arg0:SetNumber(1, 0) elseif local3 < 0.5 then if arg0:GetRandam_Int(1, 100) <= 30 then local0 = 999 else local0 = local0 + arg0:GetRandam_Int(0, 5) end end if local0 <= arg0:GetDist(TARGET_ENE_0) then Approach_Act(arg0, arg1, local0, local1, 0, 3) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(2, 24) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = local8 function IllegitimateChildren251000_Act25(arg0, arg1, arg2) if arg0:GetDist(TARGET_ENE_0) <= 3 then if arg0:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 10) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, MoveTimeS, 711, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 10) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, UPVAL0 + 1, 0, -1) end end IllegitimateChildren251000_Act15(arg0, arg1, arg2) arg0:SetNumber(0, 1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function IllegitimateChildren251000_Act26(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) IllegitimateChildren251000_Act21(arg0, arg1, arg2) arg0:SetNumber(0, 2) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function IllegitimateChildren251000_ActAfter_RealTime(arg0, arg1) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = arg0:GetHpRate(TARGET_SELF) local local4 = arg0:GetRandam_Float(2, 3.5) local local5 = 0 if 0.75 <= local3 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, arg0:GetRandam_Float(1.5, 2.5), TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, -1) elseif 0.5 <= local3 then if 12 <= local0 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 3, 710, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) elseif local0 <= 2 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 3, 711, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 3, 713, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 3, 712, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) end end return end function IllegitimateChildren251000_ActAfter_AdjustSpace(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function IllegitimateChildren251000Battle_Update(arg0, arg1) return GOAL_RESULT_Continue end function IllegitimateChildren251000Battle_Terminate(arg0, arg1) return end function IllegitimateChildren251000Battle_Interupt(arg0, arg1) local local0 = arg0:GetRandam_Int(1, 100) local local1 = arg0:GetHpRate(TARGET_SELF) local local2 = 1 local local3 = 1 if arg0:HasSpecialEffectId(TARGET_SELF, 481) then local2 = 0 end if arg0:HasSpecialEffectId(TARGET_SELF, 482) then local3 = 0 end if GuardBreak_Act(arg0, arg1, 9.8, 100) then if local1 < 0.5 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3014, TARGET_ENE_0, AttDist, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3004, TARGET_ENE_0, AttDist, 0, -1) end return true elseif arg0:IsInterupt(INTERUPT_Shoot) then if local0 <= 50 then arg1:ClearSubGoal() if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 180) then if arg0:GetDist(TARGET_ENE_0) < 3.4 then if local2 == 1 and local3 == 1 then if local0 <= 25 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3015, TARGET_ENE_0, AttDist, 0, -1) elseif local0 <= 50 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3016, TARGET_ENE_0, AttDist, 0, -1) elseif local0 <= 75 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3005, TARGET_ENE_0, AttDist, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3019, TARGET_ENE_0, AttDist, 0, -1) end elseif local2 == 1 then if local0 <= 50 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3015, TARGET_ENE_0, AttDist, 0, -1) elseif local0 <= 75 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3005, TARGET_ENE_0, AttDist, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3019, TARGET_ENE_0, AttDist, 0, -1) end elseif local3 == 1 then if local0 <= 50 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3016, TARGET_ENE_0, AttDist, 0, -1) elseif local0 <= 75 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3005, TARGET_ENE_0, AttDist, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3019, TARGET_ENE_0, AttDist, 0, -1) end elseif local0 <= 50 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3005, TARGET_ENE_0, AttDist, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3019, TARGET_ENE_0, AttDist, 0, -1) end elseif local2 == 1 and local3 == 1 then if local1 < 0.5 then IllegitimateChildren251000_Act23(arg0, arg1, paramTbl) else IllegitimateChildren251000_Act03(arg0, arg1, paramTbl) end elseif local2 == 1 then if local1 < 0.5 then IllegitimateChildren251000_Act21(arg0, arg1, paramTbl) else IllegitimateChildren251000_Act01(arg0, arg1, paramTbl) end elseif local3 == 1 then if local1 < 0.5 then IllegitimateChildren251000_Act22(arg0, arg1, paramTbl) else IllegitimateChildren251000_Act02(arg0, arg1, paramTbl) end elseif local0 <= 50 then IllegitimateChildren251000_Act04(arg0, arg1, paramTbl) else IllegitimateChildren251000_Act13(arg0, arg1, paramTbl) end return true else return false end else return false end end local local4 = arg0:GetNumber(7) if arg0:IsInterupt(INTERUPT_Damaged) then if local4 == 0 then local4 = 16 end arg0:SetNumber(7, local4 * 2) end if 100 <= local4 then arg0:SetNumber(7, 100) end if arg0:IsInterupt(INTERUPT_Damaged) then if local0 <= arg0:GetNumber(7) then arg0:SetNumber(7, 0) arg1:ClearSubGoal() arg0:SetNumber(1, 1) IllegitimateChildren251000Battle_Activate(arg0, arg1) return true else return false end else return false end end return
----------------------------------------------------- -- Battery widget for Awesome WM -- based on battery widget from: -- https://github.com/streetturtle/awesome-wm-widgets ----------------------------------------------------- local wibox = require("wibox") local spawn = require("awful.spawn") local timer = require("gears.timer") local widget = {} local function worker(user_args) local args = user_args or {} local battery_name = args.battery or "BAT0" local battery_path = "/sys/class/power_supply/" .. battery_name local get_battery_cmd = '' local image_path_make = function(val, charging) local charge_status = "" if charging == 'Charging' then charge_status = "-charging" end local battery_level = string.format("%03d", val) local path = os.getenv("HOME") .. '/.config/awesome/icons/battery-' .. battery_level .. charge_status .. '.png' return path end local image_path = image_path_make(100) local battery_image = wibox.widget { image = image_path, resize = true, widget = wibox.widget.imagebox } local battery_text = wibox.widget.textbox() local widget = wibox.widget { battery_image, battery_text, layout = wibox.layout.fixed.horizontal, } local update_widget = function(stdout, _, _, _) local space = string.find(stdout, " ") local status = string.sub(stdout, 1, space - 1) local battery_level = tonumber(string.sub(stdout, space + 1, -1)) local battery_level_10 = math.floor(battery_level / 10 + 0.5) * 10 battery_text:set_text(" " .. battery_level .. "% ") battery_image.image = image_path_make(battery_level_10, status) end timer { timeout = 60, call_now = true, autostart = true, callback = function() spawn.easy_async_with_shell("echo $(cat " .. battery_path .. "/status) $(cat " .. battery_path .. "/capacity)", update_widget) end } return widget end return setmetatable(widget, { __call = worker })
object_tangible_component_weapon_core_weapon_core_melee_advanced = object_tangible_component_weapon_core_shared_weapon_core_melee_advanced:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_core_weapon_core_melee_advanced, "object/tangible/component/weapon/core/weapon_core_melee_advanced.iff")
world = require("World") local Entity = require("Entity") local Hunter = require("Hunter") local Rabbit = require("Rabbit") local RedScore = 0 local BlueScore = 0 DEBUG = false debuglog = "" g_state = nil stateSwitcher = require("StateSwitcher") function love.load( args ) stateSwitcher.load(args,"MenuState") end function love.update( dt ) if string.len(debuglog) > 1000 then -- cleanup when 'debuglog' gets too long debuglog = "" end g_state.update( dt ) end function love.draw() g_state.draw() end function love.keypressed( key, isrepeat ) g_state.keypressed( key, isrepeat ) end function love.keyreleased( key ) g_state.keyreleased( key ) end function love.mousepressed( x, y, button ) g_state.mousepressed( x, y, button ) end function love.mousereleased( x, y, button ) g_state.mousereleased( x, y, button ) end function love.joystickpressed( joystick, button ) g_state.joystickpressed( joystick, button ) end function love.joystickreleased( joystick, button ) g_state.joystickreleased( joystick, button ) end
--2 local ws = require('websocket') local conf = {} local sides = { "left", "right", "back" } function setSides(count) for i = 1, table.getn(conf.sides) do redstone.setOutput(conf.sides[i], i <= count) end end function init() local filename = 'var/signal.conf' if fs.exists(filename) then local file = fs.open(filename, 'r') conf = textutils.unserialise(file.readAll()) file.close() else conf = { sides = { 'back' }, computerName = 'Signal slider', methodKey = 'Level' } local file = fs.open(filename, 'w') file.write(textutils.serialise(conf)) file.close() end ws.methods({ { type = "slider", key = conf.methodKey, value = 0, min = 0, max = table.getn(conf.sides), fn = function (level) setSides(tonumber(level)) return level end } }) end init() ws.connect(conf.computerName) ws.runtime()
function removequotes(text) if string.len(text) > 1 then if string.sub(text, 1, 1) == "\"" and string.sub(text, string.len(text), string.len(text)) == "\"" then return string.sub(text, 2, string.len(text) - 1) else return text end elseif string.len(text) == 1 and string.sub(text, 1, 1) ~= "\"" then return text else return "" end end function strjoin(delimiter, list) local len = table.getn(list) if len == 0 then return "" end local string = list[1] for i = 2, len do string = string .. delimiter .. list[i] end return string end function argsplit(text) local list = {} local pos = 1 local last = " " local inquote = false local current = "" while pos <= string.len(text) do if string.sub(text, pos, pos) == " " then if inquote then current = current .. string.sub(text, pos, pos) elseif string.len(current) > 0 then table.insert(list, current) current = "" end elseif string.sub(text, pos, pos) == "\"" then if not inquote or last ~= "\\" then inquote = not inquote end current = current .. string.sub(text, pos, pos) else current = current .. string.sub(text, pos, pos) end last = string.sub(text, pos, pos) pos = pos + 1 end if string.len(current) > 0 then table.insert(list, current) end return list end function strsplit(delimiter, text) local list = {} local pos = 1 if delimiter == "" then -- this would result in endless loops return list end while true do local first, last = string.find(text, delimiter, pos) if first then -- found? table.insert(list, string.sub(text, pos, first-1)) pos = last+1 else table.insert(list, string.sub(text, pos)) break end end return list end function onlyfile(filename) local pos = 1 while true do local startPos, endPos = string.find(filename, "\\", pos) if startPos then pos = endPos+1 else return string.sub(filename, pos) end end return filename end function argsjoin(target, list) local len = table.getn(list) if len == 0 then return "" end if len == 1 then return " \""..list[1].."\" \""..target..onlyfile(list[1]).."\"" end if string.sub(list[1], string.len(list[1])) ~= "\\" then list[1] = list[1].."\\" end local string = "" for i = 2, len do string = string.." \""..list[1]..list[i].."\" \""..target..list[i].."\"" end return string end function fileargsjoin(list) local len = table.getn(list) if len == 0 then return "" end if len == 1 then return " \""..list[1].."\"" end if string.sub(list[1], string.len(list[1])) ~= "\\" then list[1] = list[1].."\\" end local string = "" for i = 2, len do string = string.." \""..list[1]..list[i].."\"" end return string end menuentries = {} -- this function is run by wehack.dll function clickevent(id) menuentries[id]:Click() end MenuEntry = {} MenuEntry_mt = { __index = MenuEntry } function MenuEntry:create() local o = {} setmetatable( o, MenuEntry_mt ) return o end function MenuEntry:Init(o,menu,name,cb) o.menu = menu o.name = name o.cb = cb or function () end o.id = wehack.addmenuentry(menu,name,"clickevent") menuentries[o.id] = o return o end function MenuEntry:New(menu,name,cb) local o = MenuEntry:create() MenuEntry:Init(o,menu,name,cb) return o end function MenuEntry:Click() if self.cb then self.cb(self) end end function inheritsFrom(base) local newclass = {} local classmt = { __index = newclass } function newclass:create() local o = {} setmetatable(o,classmt) return o end if base then setmetatable(newclass,{__index = base} ) end return newclass end -- Toggleable Menu Entry with saved state in registry TogMenuEntry = inheritsFrom(MenuEntry) function TogMenuEntry:Init(o,menu,name,cb,default) MenuEntry:Init(o,menu,name,cb) local state = grim.getregpair(confregpath,name) if state == "on" or (state ~= "off" and default) then o.checked = true grim.setregstring(confregpath,name,"on") -- set in case this is the first time we're running this wehack.checkmenuentry(o.menu,o.id,1) if o.cb then o.cb(o) end else wehack.checkmenuentry(o.menu,o.id,0) o.checked = false end return o end function TogMenuEntry:redraw() if self.checked then wehack.checkmenuentry(self.menu,self.id,1) grim.setregstring(confregpath,self.name,"on") else wehack.checkmenuentry(self.menu,self.id,0) grim.setregstring(confregpath,self.name,"off") end end function TogMenuEntry:New(menu,name,cb,default) o = TogMenuEntry:create() TogMenuEntry:Init(o,menu,name,cb,default) return o end function TogMenuEntry:Click() self.checked = not self.checked self.redraw(self) if self.cb then self.cb(self) end end
-- ZPU base instructions implementation -- this file contains the implementations of the opcodes(returned as opcode table). -- most code by vifino, some improvements by max1220 local bitlib = require("bitlib") local bnot = assert(bitlib.bnot) local band = assert(bitlib.band) local bor = assert(bitlib.bor) local bxor = assert(bitlib.bxor) local lshift = assert(bitlib.lshift) local rshift = assert(bitlib.rshift) -- helpers local function v_push(self, v) self.rSP = band(self.rSP - 4, 0xFFFFFFFF) self:set32(self.rSP, v) end local function v_pop(self) local v = self:get32(self.rSP) self.rSP = band(self.rSP + 4, 0xFFFFFFFC) return v end -- OPs! local function op_im(self, i, last) if last then v_push(self, bor(lshift(band(v_pop(self), 0x1FFFFFFF), 7), i)) else if band(i, 0x40) ~= 0 then i = bor(i, 0xFFFFFF80) end v_push(self, i) end end local function op_loadsp(self, i) local addr = band(self.rSP + lshift(bxor(i, 0x10), 2), 0xFFFFFFFC) v_push(self, self:get32(addr)) end local function op_storesp(self, i) -- Careful with the ordering! Documentation suggests the OPPOSITE of what it should be! -- https://github.com/zylin/zpugcc/blob/master/toolchain/gcc/libgloss/zpu/crt0.S#L836 -- This is a good testpoint: -- 0x81 0x3F -- This should leave zpuinst.rSP + 4 on stack. -- You can work it out from the sources linked. local bsp = band(self.rSP + lshift(bxor(i, 0x10), 2), 0xFFFFFFFC) self:set32(bsp, v_pop(self)) end local function op_addsp(self, i) local addr = band(self.rSP + lshift(i, 2), 0xFFFFFFFC) v_push(self, band(self:get32(addr) + v_pop(self), 0xFFFFFFFF)) end local function op_load(self) self:set32(self.rSP, self:get32(band(self:get32(self.rSP), 0xFFFFFFFC))) end local function op_store(self) self:set32(band(v_pop(self), 0xFFFFFFFC), v_pop(self)) end local function op_add(self) local a = v_pop(self) self:set32(self.rSP, band(a + self:get32(self.rSP), 0xFFFFFFFF)) end local function op_and(self) v_push(self, band(v_pop(self), v_pop(self))) end local function op_or(self) v_push(self, bor(v_pop(self), v_pop(self))) end local function op_not(self) v_push(self, bnot(v_pop(self))) end local function op_emulate(self, op) v_push(self, band(self.rIP + 1, 0xFFFFFFFF)) self.rIP = lshift(op, 5) return "EMULATE ".. op .. "/" .. bor(op, 0x20) end local op_flip_tb = { [0] = 0, [1] = 2, [2] = 1, [3] = 3 } local function op_flip_byte(i) local a = op_flip_tb[rshift(band(i, 0xC0), 6)] local b = op_flip_tb[rshift(band(i, 0x30), 4)] local c = op_flip_tb[rshift(band(i, 0x0C), 2)] local d = op_flip_tb[band(i, 0x03)] return bor(bor(a, lshift(b, 2)), bor(lshift(c, 4), lshift(d, 6))) end local function op_flip(self) local v = v_pop(self) local a = op_flip_byte(band(rshift(v, 24), 0xFF)) local b = op_flip_byte(band(rshift(v, 16), 0xFF)) local c = op_flip_byte(band(rshift(v, 8), 0xFF)) local d = op_flip_byte(band(v, 0xFF)) v_push(self, bor(bor(lshift(d, 24), lshift(c, 16)), bor(lshift(b, 8), a))) end local function ip_adv(self) self.rIP = band(self.rIP + 1, 0xFFFFFFFF) end -- do_* function are for instruction decoding -- base instructions local function do_POPPC(self) self.rIP = v_pop(self) return "POPPC" end local function do_LOAD(self) op_load(self) ip_adv(self) return "LOAD" end local function do_STORE(self) op_store(self) ip_adv(self) return "STORE" end local function do_PUSHSP(self) v_push(self, self.rSP) ip_adv(self) return "PUSHSP" end local function do_POPSP(self) self.rSP = band(v_pop(self), 0xFFFFFFFC) ip_adv(self) return "POPSP" end local function do_ADD(self) op_add(self) ip_adv(self) return "ADD" end local function do_AND(self) op_and(self) ip_adv(self) return "AND" end local function do_OR(self) op_or(self) ip_adv(self) return "OR" end local function do_NOT(self) op_not(self) ip_adv(self) return "NOT" end local function do_FLIP(self) op_flip(self) ip_adv(self) return "FLIP" end local function do_NOP(self) ip_adv(self) return "NOP" end -- instructions that require immediate decoding local function do_IM(self, op, lim) local tmp = band(op, 0x7F) op_im(self, tmp, lim) self.fLastIM = true ip_adv(self) return "IM "..tmp end local function do_LOADSP(self, op) local tmp = band(op, 0x1F) op_loadsp(self, tmp) ip_adv(self) return "LOADSP " .. (bxor(0x10, tmp) * 4) end local function do_STORESP(self, op) local tmp = band(op, 0x1F) op_storesp(self, tmp) ip_adv(self) return "STORESP " .. (bxor(0x10, tmp) * 4) end local function do_EMULATE(self, op) return op_emulate(self, band(op, 0x1F)) end local function do_ADDSP(self, op) local tmp = band(op, 0xF) op_addsp(self, tmp) ip_adv(self) return "ADDSP " .. tmp end -- OP lookup table local op_table = { [0x04] = do_POPPC, [0x08] = do_LOAD, [0x0C] = do_STORE, [0x02] = do_PUSHSP, [0x0D] = do_POPSP, [0x05] = do_ADD, [0x06] = do_AND, [0x07] = do_OR, [0x09] = do_NOT, [0x0A] = do_FLIP, [0x0B] = do_NOP, } for op=0x80, 0xFF do op_table[op] = do_IM end for op=0x60, 0x7F do op_table[op] = do_LOADSP end for op=0x40, 0x5F do op_table[op] = do_STORESP end for op=0x20, 0x3F do op_table[op] = do_EMULATE end for op=0x10, 0x1F do op_table[op] = do_ADDSP end return op_table
-- This code is part of Qiskit. -- -- Copyright IBM 2020 math.randomseed(os.time()) function QuantumCircuit () local qc = {} local function set_registers (n,m) qc.num_qubits = n qc.num_clbits = m or 0 end qc.set_registers = set_registers qc.data = {} function qc.initialize (ket) ket_copy = {} for j, amp in pairs(ket) do if type(amp)=="number" then ket_copy[j] = {amp, 0} else ket_copy[j] = {amp[0], amp[1]} end end qc.data = {{'init',ket_copy}} end function qc.add_circuit (qc2) qc.num_qubits = math.max(qc.num_qubits,qc2.num_qubits) qc.num_clbits = math.max(qc.num_clbits,qc2.num_clbits) for g, gate in pairs(qc2.data) do qc.data[#qc.data+1] = ( gate ) end end function qc.x (q) qc.data[#qc.data+1] = ( {'x',q} ) end function qc.rx (theta,q) qc.data[#qc.data+1] = ( {'rx',theta,q} ) end function qc.h (q) qc.data[#qc.data+1] = ( {'h',q} ) end function qc.cx (s,t) qc.data[#qc.data+1] = ( {'cx',s,t} ) end function qc.measure (q,b) qc.data[#qc.data+1] = ( {'m',q,b} ) end function qc.rz (theta,q) qc.h(q) qc.rx(theta,q) qc.h(q) end function qc.ry (theta,q) qc.rx(math.pi/2,q) qc.rz(theta,q) qc.rx(-math.pi/2,q) end function qc.z (q) qc.rz(math.pi,q) end function qc.y (q) qc.z(q) qc.x(q) end return qc end function simulate (qc, get, shots) if not shots then shots = 1024 end function as_bits (num,bits) -- returns num converted to a bitstring of length bits -- adapted from https://stackoverflow.com/a/9080080/1225661 local bitstring = {} for index = bits, 1, -1 do b = num - math.floor(num/2)*2 num = math.floor((num - b) / 2) bitstring[index] = b end return bitstring end function get_out (j) raw_out = as_bits(j-1,qc.num_qubits) out = "" for b=0,qc.num_clbits-1 do if outputnum_clbitsap[b] then out = raw_out[qc.num_qubits-outputnum_clbitsap[b]]..out end end return out end ket = {} for j=1,2^qc.num_qubits do ket[j] = {0,0} end ket[1] = {1,0} outputnum_clbitsap = {} for g, gate in pairs(qc.data) do if gate[1]=='init' then for j, amp in pairs(gate[2]) do ket[j] = {amp[1], amp[2]} end elseif gate[1]=='m' then outputnum_clbitsap[gate[3]] = gate[2] elseif gate[1]=="x" or gate[1]=="rx" or gate[1]=="h" then j = gate[#gate] for i0=0,2^j-1 do for i1=0,2^(qc.num_qubits-j-1)-1 do b1=i0+2^(j+1)*i1 + 1 b2=b1+2^j e = {{ket[b1][1],ket[b1][2]},{ket[b2][1],ket[b2][2]}} if gate[1]=="x" then ket[b1] = e[2] ket[b2] = e[1] elseif gate[1]=="rx" then theta = gate[2] ket[b1][1] = e[1][1]*math.cos(theta/2)+e[2][2]*math.sin(theta/2) ket[b1][2] = e[1][2]*math.cos(theta/2)-e[2][1]*math.sin(theta/2) ket[b2][1] = e[2][1]*math.cos(theta/2)+e[1][2]*math.sin(theta/2) ket[b2][2] = e[2][2]*math.cos(theta/2)-e[1][1]*math.sin(theta/2) elseif gate[1]=="h" then for k=1,2 do ket[b1][k] = (e[1][k] + e[2][k])/math.sqrt(2) ket[b2][k] = (e[1][k] - e[2][k])/math.sqrt(2) end end end end elseif gate[1]=="cx" then s = gate[2] t = gate[3] if s>t then h = s l = t else h = t l = s end for i0=0,2^l-1 do for i1=0,2^(h-l-1)-1 do for i2=0,2^(qc.num_qubits-h-1)-1 do b1 = i0 + 2^(l+1)*i1 + 2^(h+1)*i2 + 2^s + 1 b2 = b1 + 2^t e = {{ket[b1][1],ket[b1][2]},{ket[b2][1],ket[b2][2]}} ket[b1] = e[2] ket[b2] = e[1] end end end end end if get=="statevector" then return ket else probs = {} for j,amp in pairs(ket) do probs[j] = amp[1]^2 + amp[2]^2 end if get=="expected_counts" then c = {} for j,p in pairs(probs) do out = get_out(j) if c[out] then c[out] = c[out] + probs[j]*shots else if out then -- in case of pico8 weirdness c[out] = probs[j]*shots end end end return c else m = {} for s=1,shots do cumu = 0 un = true r = math.random() for j,p in pairs(probs) do cumu = cumu + p if r<cumu and un then m[s] = get_out(j) un = false end end end if get=="memory" then return m elseif get=="counts" then c = {} for s=1,shots do if c[m[s]] then c[m[s]] = c[m[s]] + 1 else if m[s] then -- in case of pico8 weirdness c[m[s]] = 1 else if c["error"] then c["error"] = c["error"]+1 else c["error"] = 1 end end end end return c end end end end
local function Event(callback, instance) local object = {} object.callback = callback object.instance = instance function object:handle_messages(message_id, message, sender) if message_id == hash("handle_event") then if instance ~= nil then self.callback(instance) else self.callback() end end end return object end return Event
return function(player, context, instance, properties) local newProperties = {} for _, index in pairs(properties) do local property = context.RbxAPI.GetIndexProperty(index) newProperties[property] = true end local node = context.Nodes.GetNode(instance) if node then if next(newProperties) then node:_setReplicatedProperties(newProperties) else context.Nodes.RemoveNode(instance) end end end
--requires = {'kyazdani42/nvim-web-devicons', opt = true}, --config = function() --[[ require'lualine'.setup{ options = { theme = 'gruvbox', section_separators = {'', ''}, component_separators = {'', ''}, icons_enabled = true, }, sections = { lualine_a = { {'mode', upper = true} }, lualine_b = { {'branch', icon = ''} }, lualine_c = { {'filename', file_status = true} }, lualine_x = { 'encoding', 'fileformat', 'filetype' }, lualine_y = { 'progress' }, lualine_z = { 'location' }, }, inactive_sections = { lualine_a = { }, lualine_b = { }, lualine_c = { 'filename' }, lualine_x = { 'location' }, lualine_y = { }, lualine_z = { } }, extensions = { 'fzf' } } ]]
--- -- @section voice_manager --- -- Whether or not the @{Player} can use the voice chat. -- @note Has to be registered on both client and server to hide the UI -- element and stop the voicechat -- @param Player ply @{Player} who wants to use the voice chat -- @param boolean isTeam Are they trying to use the team voice chat -- @return[default=true] boolean Whether or not the @{Player} can use the voice chat -- @hook -- @realm shared function GM:TTT2CanUseVoiceChat(ply, isTeam) return true end
fx_version 'cerulean' games { 'gta5' } lua54 'yes' author 'CharlesHacks#9999' description '3D positional audio library for FiveM.' version '0.0.1' -- -- Server -- server_scripts { 'config.lua', 'server/server.lua', } -- -- Client -- client_scripts { 'config.lua', 'client/client.lua', } -- -- NUI -- ui_page 'nui/nui.html' files { 'nui/nui.html', 'nui/app.js', 'nui/lib/*.js', 'sounds/**/*.ogg', }
local idl = require "oil.corba.idl" local base = require "oil.tests.corba.cdr.base" local suite = base.newsuite(...) -------------------------------------------------------------------------------- for name in pairs(idl.BasicTypes) do suite:add(name, idl.TypeCode, idl[name]) end -------------------------------------------------------------------------------- suite:add("string", idl.TypeCode, base.string{ maxlength = 2 }, idl.string) -------------------------------------------------------------------------------- local values = { Object = base.Object{}, struct = base.struct{ { name = "field1", type = idl.string }, { name = "field2", type = idl.string }, }, union = base.union{ switch = idl.ulong, options = { { label = 1, name = "field1", type = idl.string }, { label = 2, name = "field2", type = idl.string }, }, }, enum = base.enum{ "a", "e", "i", "o", "u" }, sequence = base.sequence{ elementtype = idl.string, maxlength = 2 }, array = base.array{ elementtype = idl.string, length = 2 }, typedef = base.typedef{ original_type = idl.string }, except = base.except{ { name = "field1", type = idl.string }, { name = "field2", type = idl.string }, }, valuetype = base.valuetype{ base_value = base.valuetype{ name = "BaseValue", { name = "base1", type = idl.string, access = "private" }, { name = "base2", type = idl.string, access = "private" }, }, { name = "field1", type = idl.string, access = "private" }, { name = "field2", type = idl.string, access = "private" }, }, } for name, value in pairs(values) do suite:add(name, idl.TypeCode, value) end -------------------------------------------------------------------------------- suite:add("duplicated", function() return idl.TypeCode end, function() local person = base.struct{ { name = "name", type = idl.string }, { name = "age", type = idl.short }, { name = "gender", type = base.enum{ "male", "female" } }, } return base.struct{ { name = "husband", type = person }, { name = "wife", type = person }, } end) -------------------------------------------------------------------------------- suite:add("recursive", function() return idl.TypeCode end, function() local treenode = base.struct{{ name = "value", type = idl.string }} local fields = treenode.fields fields[#fields+1] = setmetatable({ name = "leaves", type = treenode }, getmetatable(fields[#fields])) return treenode end) -------------------------------------------------------------------------------- suite:add("nesting", function() return idl.TypeCode, idl.TypeCode end, function() local A = base.struct{ name = "A", { name = "field1", type = idl.null }, { name = "field2", type = idl.null }, } local B = base.struct{ name = "B", { name = "field1", type = idl.null }, { name = "field2", type = A }, } local C = base.struct{ name = "C", { name = "field1", type = A }, { name = "field2", type = B }, } return C, B end) -------------------------------------------------------------------------------- return suite
fct2 = math.random(6) + 2; tp = math.floor(1000/fct2) res = math.random(tp - 110) + 110; fct1 = res * fct2 val1 = math.floor(fct1/(fct2*100)) ost1 = fct1 - val1 * 100 *fct2 val2 = math.floor(ost1/(fct2*10)) ost2 = ost1 - val2 * 10 * fct2 if (ost2 == 0) then res = res - 1 fct1 = res * fct2 val1 = math.floor(fct1/(fct2*100)) ost1 = fct1 - val1 * 100 * fct2 val2 = math.floor(ost1/(fct2*10)) ost2 = ost1 - val2 * 10 * fct2 end tm1 = val1 * 100 * fct2 tm2 = val2 * 10 * fct2 tm3 = ost2 out1 = val1 * 100 out2 = val2 * 10 out3 = res - out1 - out2
return { vulkan = {[[C:\VulkanSDK\1.1.130.0\Include]]} }
local PATH = (...):gsub('%.[^%.]+$', '') local ffi = require "ffi" local Transform = require(PATH..".transform") local Mesh = {} -- The vertex format for the model mesh Mesh.modelFormat = { {"VertexPosition", "float", 3}, {"VertexTexCoord", "float", 2}, } -- The vertex format for the model attributes mesh Mesh.attributesFormat = { {"MatRow1", "float", 4}, {"MatRow2", "float", 4}, {"MatRow3", "float", 4}, {"MatRow4", "float", 4}, {"VertexColor", "byte", 4}, {"Frame", "float", 1}, } --- Creates a new mesh containing the model attributes for a model. -- @param voxelCount The number of voxels that will fit in the batch. -- @param usage The SpriteBatchUsage used to update this mesh. -- @returns modelAttributes A mesh containing the model attributes to be attached (applied) to the model. -- @returns instanceData A ByteData object holding the memory space where all the data is stored. -- @returns vertexBuffer An Array of Transforms where each element corresponds to one instance on the batch. function Mesh.newModelAttributes(voxelCount, usage) local memoryUsage = voxelCount * Transform.instanceSize local instanceData = love.data.newByteData(memoryUsage) local vertexBuffer = Transform.castInstances(instanceData:getPointer()) ffi.gc(vertexBuffer, function () instanceData:release() end) -- The attribute mesh has only the per-instance attributes of the models local modelAttributes = love.graphics.newMesh(Mesh.attributesFormat, instanceData, "points", usage) return modelAttributes, instanceData, vertexBuffer end --- Constructs all the vertices for the layers in a model. -- @param width The width of each layer in pixels. -- @param height The height of each layer in pixels. -- @param layers The number of layers in the model. -- @returns vertices The table containing all the vertices for the model. function Mesh.newVertices(width, height, layers) local uvStep = 1 / layers local vertices = {} local start_u, end_u = 0, 1 -- First layer is bottom and the last is top for layer = 0, layers - 1 do local start_v, end_v = 1 - (layer + 1) * uvStep, 1 - layer * uvStep local o = (layer * 4) vertices[o+1] = {-width/2, -height/2, layer, start_u, start_v} -- top-left vertices[o+2] = { width/2, -height/2, layer, end_u, start_v} -- top-right vertices[o+3] = {-width/2, height/2, layer, start_u, end_v } -- bottom-left vertices[o+4] = { width/2, height/2, layer, end_u, end_v } -- bottom-right end return vertices end --- Creates a new vertex map for all the quads (layers) that compose the models. -- @param quads The number of quads (layers) on the model. -- @returns vertexMap A vertex map to form the requested quads. function Mesh.newVertexMap(quads) local vertexMap = {} for i = 0, quads - 1 do local v, o = i * 6, i * 4 -- 1 --- 2 For each layer there are two triangles -- | /| Top-left is composed of vertices 1, 2 and 3 -- | / | Bottom-right is composed of 4, 3, 2 -- |/ | Both have clockwise winding -- 3 --- 4 And are pointing up in the Z axis vertexMap[v+1] = o + 1 vertexMap[v+2] = o + 2 vertexMap[v+3] = o + 3 vertexMap[v+4] = o + 4 vertexMap[v+5] = o + 3 vertexMap[v+6] = o + 2 end return vertexMap end --- Applies the model attributes to the model mesh. -- @param model The Mesh to apply the attributes to. -- @param attributes The Mesh containing the attributes for each instance of the model. -- @returns model The Mesh provided as model, now with the attributes applied. function Mesh.applyAttributes(model, attributes) for _, v in ipairs(Mesh.attributesFormat) do model:attachAttribute(v[1], attributes, "perinstance") end return model end --- Creates a new mesh with the provided number of vertices, texture, and model attributes. -- @param vertices The number of vertices for the model (based on the number of layers). -- @param texture The texture to use for this model. -- @param layers The number of layers the model has. -- @param modelAttributes A mesh which will hold the model attributes for this model. -- @returns mesh The new mesh constructed from the parameters. function Mesh.newMesh(vertices, texture, layers, modelAttributes) local mesh = love.graphics.newMesh(Mesh.modelFormat, vertices, "triangles", "static") mesh:setVertexMap(Mesh.newVertexMap(layers)) mesh:setTexture(texture) Mesh.applyAttributes(mesh, modelAttributes) return mesh end return Mesh
--- BLEND_ZERO = 0 --- BLEND_ONE = 1 --- BLEND_DST_COLOR = 2 --- BLEND_ONE_MINUS_DST_COLOR = 3 --- BLEND_SRC_ALPHA = 4 --- BLEND_ONE_MINUS_SRC_ALPHA = 5 --- BLEND_DST_ALPHA = 6 --- BLEND_ONE_MINUS_DST_ALPHA = 7 --- BLEND_SRC_ALPHA_SATURATE = 8 --- BLEND_SRC_COLOR = 9 --- BLEND_ONE_MINUS_SRC_COLOR = 10 --- BLENDFUNC_ADD = 0 --- BLENDFUNC_SUBTRACT = 1 --- BLENDFUNC_REVERSE_SUBTRACT = 2 --- BLENDFUNC_MIN = 3 --- BLENDFUNC_MAX = 4 --- Place the light from the front BOX_FRONT = 0 --- Place the light behind BOX_BACK = 1 --- Place the light to the right BOX_RIGHT = 2 --- Place the light to the left BOX_LEFT = 3 --- Place the light to the top BOX_TOP = 4 --- Place the light to the bottom BOX_BOTTOM = 5 --- Huge static prop, possibly leftover from goldsrc RENDERGROUP_STATIC_HUGE = 0 --- Huge opaque entity, possibly leftover from goldsrc RENDERGROUP_OPAQUE_HUGE = 1 --- Static props? RENDERGROUP_STATIC = 6 --- For non transparent/solid entities. For scripted entities, this will have ENTITY:Draw called RENDERGROUP_OPAQUE = 7 --- For translucent/transparent entities For scripted entities, this will have ENTITY:DrawTranslucent called RENDERGROUP_TRANSLUCENT = 8 --- For both translucent/transparent and opaque/solid anim entities For scripted entities, this will have both, ENTITY:Draw and ENTITY:DrawTranslucent called RENDERGROUP_BOTH = 9 --- Solid weapon view models RENDERGROUP_VIEWMODEL = 10 --- Transparent overlays etc RENDERGROUP_VIEWMODEL_TRANSLUCENT = 11 --- For brush entities RENDERGROUP_OPAQUE_BRUSH = 12 --- Unclassfied. Won't get drawn. RENDERGROUP_OTHER = 13 --- Default render mode. Transparently has no effect. RENDERMODE_NORMAL = 0 --- Supports transparency. Use this to make alpha of Color work for your entity. For players, it must be set for their active weapon aswell. RENDERMODE_TRANSCOLOR = 1 --- RENDERMODE_TRANSTEXTURE = 2 --- Intended for glowing sprites. Allows transparency, and forces the sprite or model to be rendered unlit. --- The size of a sprite rendered with Glow is consistent with the screen size (unlike the alternative World Space Glow), making it appear larger at a distance, in comparison to the world. --- The GlowProxySize keyvalue affects this Render Mode on sprites. RENDERMODE_GLOW = 3 --- Enables Alphatesting. Legacy port from Goldsource. Obsolete in Source due to Alphatesting being handled in materials. Does not allow transparency. RENDERMODE_TRANSALPHA = 4 --- Add the material's color values to the existing image, instead of performing a multiplication. Sprites will appear through world geometry and the sprite/model will always brighten the world. Allows transparency. RENDERMODE_TRANSADD = 5 --- Causes the material to be not be drawn at all, similarly to Don't Render. RENDERMODE_ENVIROMENTAL = 6 --- Functions like Additive, but also blends between animation frames. Requires the material to have a functioning animating texture. Allows transparency. RENDERMODE_TRANSADDFRAMEBLEND = 7 --- Functions similarly to Additive, except that the alpha channel controls the opacity of the sprite. An example of use is for dark sprites, with an example material being sprites/strider_blackball.vmt. RENDERMODE_TRANSALPHADD = 8 --- Functions similarly to Glow, with the exception that the size of the sprite is relative to the world rather than the screen. --- The GlowProxySize keyvalue affects this Render Mode on sprites. RENDERMODE_WORLDGLOW = 9 --- The entity is still being drawn and networked albeit invisible, therefore not making this Render Mode ideal for performance reasons. --- To completely avoid drawing and networking an entity, see EF_NODRAW. RENDERMODE_NONE = 10 --- Only allowed for render targets that don't want a depth buffer (because if they have a depth buffer, the render target must be less than or equal to the size of the framebuffer). RT_SIZE_NO_CHANGE = 0 --- Don't play with the specified width and height other than making sure it fits in the framebuffer. RT_SIZE_DEFAULT = 1 --- Apply picmip to the render target's width and height. RT_SIZE_PICMIP = 2 --- frame_buffer_width / 4 RT_SIZE_HDR = 3 --- Same size as frame buffer, or next lower power of 2 if we can't do that. RT_SIZE_FULL_FRAME_BUFFER = 4 --- Target of specified size, don't mess with dimensions RT_SIZE_OFFSCREEN = 5 --- Same size as the frame buffer, rounded up if necessary for systems that can't do non-power of two textures. RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP = 6 --- Rounded down to power of 2, essentially RT_SIZE_REPLAY_SCREENSHOT = 7 --- Use the size passed in. Don't clamp it to the frame buffer size. Really. RT_SIZE_LITERAL = 8 --- RT_SIZE_LITERAL_PICMIP = 9 --- STUDIO_RENDER = 1 --- STUDIO_VIEWXFORMATTACHMENTS = 2 --- STUDIO_DRAWTRANSLUCENTSUBMODELS = 4 --- STUDIO_TWOPASS = 8 --- STUDIO_STATIC_LIGHTING = 16 --- STUDIO_WIREFRAME = 32 --- STUDIO_ITEM_BLINK = 64 --- STUDIO_NOSHADOWS = 128 --- STUDIO_WIREFRAME_VCOLLIDE = 256 --- Not a studio flag, but used to flag when we want studio stats STUDIO_GENERATE_STATS = 16777216 --- Not a studio flag, but used to flag model as using shadow depth material override STUDIO_SSAODEPTHTEXTURE = 134217728 --- Not a studio flag, but used to flag model as using shadow depth material override STUDIO_SHADOWDEPTHTEXTURE = 1073741824 --- Not a studio flag, but used to flag model as a non-sorting brush model STUDIO_TRANSPARENCY = 2147483648 --- Preserves the existing stencil buffer value. STENCILOPERATION_KEEP = 1 --- Sets the value in the stencil buffer to 0. STENCILOPERATION_ZERO = 2 --- Sets the value in the stencil buffer to the reference value, set using render.SetStencilReferenceValue. STENCILOPERATION_REPLACE = 3 --- Increments the value in the stencil buffer by 1, clamping the result. STENCILOPERATION_INCRSAT = 4 --- Decrements the value in the stencil buffer by 1, clamping the result. STENCILOPERATION_DECRSAT = 5 --- Inverts the value in the stencil buffer. STENCILOPERATION_INVERT = 6 --- Increments the value in the stencil buffer by 1, wrapping around on overflow. STENCILOPERATION_INCR = 7 --- Decrements the value in the stencil buffer by 1, wrapping around on overflow. STENCILOPERATION_DECR = 8 --- Never passes. STENCILCOMPARISONFUNCTION_NEVER = 1 --- Passes where the reference value is less than the stencil value. STENCILCOMPARISONFUNCTION_LESS = 2 --- Passes where the reference value is equal to the stencil value. STENCILCOMPARISONFUNCTION_EQUAL = 3 --- Passes where the reference value is less than or equal to the stencil value. STENCILCOMPARISONFUNCTION_LESSEQUAL = 4 --- Passes where the reference value is greater than the stencil value. STENCILCOMPARISONFUNCTION_GREATER = 5 --- Passes where the reference value is not equal to the stencil value. STENCILCOMPARISONFUNCTION_NOTEQUAL = 6 --- Passes where the reference value is greater than or equal to the stencil value. STENCILCOMPARISONFUNCTION_GREATEREQUAL = 7 --- Always passes. STENCILCOMPARISONFUNCTION_ALWAYS = 8 --- Never passes. STENCIL_NEVER = 1 --- Passes where the reference value is less than the stencil value. STENCIL_LESS = 2 --- Passes where the reference value is equal to the stencil value. STENCIL_EQUAL = 3 --- Passes where the reference value is less than or equal to the stencil value. STENCIL_LESSEQUAL = 4 --- Passes where the reference value is greater than the stencil value. STENCIL_GREATER = 5 --- Passes where the reference value is not equal to the stencil value. STENCIL_NOTEQUAL = 6 --- Passes where the reference value is greater than or equal to the stencil value. STENCIL_GREATEREQUAL = 7 --- Always passes. STENCIL_ALWAYS = 8 --- Preserves the existing stencil buffer value. STENCIL_KEEP = 1 --- Sets the value in the stencil buffer to 0. STENCIL_ZERO = 2 --- Sets the value in the stencil buffer to the reference value, set using render.SetStencilReferenceValue. STENCIL_REPLACE = 3 --- Increments the value in the stencil buffer by 1, clamping the result. STENCIL_INCRSAT = 4 --- Decrements the value in the stencil buffer by 1, clamping the result. STENCIL_DECRSAT = 5 --- Inverts the value in the stencil buffer. STENCIL_INVERT = 6 --- Increments the value in the stencil buffer by 1, wrapping around on overflow. STENCIL_INCR = 7 --- Decrements the value in the stencil buffer by 1, wrapping around on overflow. STENCIL_DECR = 8 SCREENFADE = {} --- Fade out after the hold time has passed SCREENFADE.IN = 1 --- Fade in, hold time passes, disappear SCREENFADE.OUT = 2 --- With white color, turns the screen black SCREENFADE.MODULATE = 4 --- No effects, never disappear SCREENFADE.STAYOUT = 8 --- Appear, Disappear, no effects SCREENFADE.PURGE = 16 --- Only allowed for render targets that don't want a depth buffer (because if they have a depth buffer, the render target must be less than or equal to the size of the framebuffer). RT_SIZE_NO_CHANGE = 0 --- Don't play with the specified width and height other than making sure it fits in the framebuffer. RT_SIZE_DEFAULT = 1 --- Apply picmip to the render target's width and height. RT_SIZE_PICMIP = 2 --- frame_buffer_width / 4 RT_SIZE_HDR = 3 --- Same size as frame buffer, or next lower power of 2 if we can't do that. RT_SIZE_FULL_FRAME_BUFFER = 4 --- Target of specified size, don't mess with dimensions RT_SIZE_OFFSCREEN = 5 --- Same size as the frame buffer, rounded up if necessary for systems that can't do non-power of two textures. RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP = 6 --- Rounded down to power of 2, essentially RT_SIZE_REPLAY_SCREENSHOT = 7 --- Use the size passed in. Don't clamp it to the frame buffer size. Really. RT_SIZE_LITERAL = 8 --- RT_SIZE_LITERAL_PICMIP = 9 --- CREATERENDERTARGETFLAGS_HDR = 1 --- CREATERENDERTARGETFLAGS_AUTOMIPMAP = 2 --- CREATERENDERTARGETFLAGS_UNFILTERABLE_OK = 4 --- IMAGE_FORMAT_DEFAULT = -1 --- IMAGE_FORMAT_RGBA8888 = 0 --- IMAGE_FORMAT_ABGR8888 = 1 --- IMAGE_FORMAT_RGB888 = 2 --- IMAGE_FORMAT_BGR888 = 3 --- IMAGE_FORMAT_RGB565 = 4 --- IMAGE_FORMAT_ARGB8888 = 11 --- IMAGE_FORMAT_BGRA8888 = 12 --- IMAGE_FORMAT_RGBA16161616 = 25 --- IMAGE_FORMAT_RGBA16161616F = 24 --- None. No change. _G.kRenderFxNone = 0 --- Slowly pulses the entitys transparency, +-15 to the current alpha. _G.kRenderFxPulseSlow = 1 --- Quickly pulses the entitys transparency, +-15 to the current alpha. _G.kRenderFxPulseFast = 2 --- Slowly pulses the entitys transparency, +-60 to the current alpha. _G.kRenderFxPulseSlowWide = 3 --- Quickly pulses the entitys transparency, +-60 to the current alpha. _G.kRenderFxPulseFastWide = 4 --- Slowly fades away the entity, making it completely invisible. Starts from whatever alpha the entity currently has set. _G.kRenderFxFadeSlow = 5 --- Quickly fades away the entity, making it completely invisible. Starts from whatever alpha the entity currently has set. _G.kRenderFxFadeFast = 6 --- Slowly solidifies the entity, making it fully opaque. Starts from whatever alpha the entity currently has set. _G.kRenderFxSolidSlow = 7 --- Quickly solidifies the entity, making it fully opaque. Starts from whatever alpha the entity currently has set. _G.kRenderFxSolidFast = 8 --- Slowly switches the entitys transparency between its alpha and 0. _G.kRenderFxStrobeSlow = 9 --- Quickly switches the entitys transparency between its alpha and 0. _G.kRenderFxStrobeFast = 10 --- Very quickly switches the entitys transparency between its alpha and 0. _G.kRenderFxStrobeFaster = 11 --- Same as Strobe Slow, but the interval is more randomized. _G.kRenderFxFlickerSlow = 12 --- Same as Strobe Fast, but the interval is more randomized. _G.kRenderFxFlickerFast = 13 --- _G.kRenderFxNoDissipation = 14 --- Flickers ( randomizes ) the entitys transparency _G.kRenderFxDistort = 15 --- Same as Distort, but fades the entity away the farther you are from it. _G.kRenderFxHologram = 16 --- _G.kRenderFxExplode = 17 --- _G.kRenderFxGlowShell = 18 --- _G.kRenderFxClampMinScale = 19 --- _G.kRenderFxEnvRain = 20 --- _G.kRenderFxEnvSnow = 21 --- _G.kRenderFxSpotlight = 22 --- _G.kRenderFxRagdoll = 23 --- Quickly pulses the entitys transparency, from 0 to 255. _G.kRenderFxPulseFastWider = 24 --- MATERIAL_LINES = 1 --- MATERIAL_LINE_LOOP = 5 --- MATERIAL_LINE_STRIP = 4 --- MATERIAL_POINTS = 0 --- MATERIAL_POLYGON = 6 --- MATERIAL_QUADS = 7 --- MATERIAL_TRIANGLES = 2 --- MATERIAL_TRIANGLE_STRIP = 3 --- Counter clock wise cull mode MATERIAL_CULLMODE_CCW = 0 --- Clock wise cull mode MATERIAL_CULLMODE_CW = 1 --- No fog MATERIAL_FOG_NONE = 0 --- Linear fog MATERIAL_FOG_LINEAR = 1 --- For use in conjunction with render.SetFogZ. Does not work if start distance is bigger than end distance. Ignores density setting. Seems to be broken? Used for underwater fog by the engine. MATERIAL_FOG_LINEAR_BELOW_FOG_Z = 2 --- No light MATERIAL_LIGHT_DISABLE = 0 --- Point light MATERIAL_LIGHT_POINT = 1 --- Directional light MATERIAL_LIGHT_DIRECTIONAL = 2 --- Spot light MATERIAL_LIGHT_SPOT = 3 --- Do not create a depth-stencil buffer. Use the default depth-stencil buffer if used as render target 0. MATERIAL_RT_DEPTH_SHARED = 0 --- Create a depth-stencil buffer. Use the created depth-stencil buffer if used as render target 0. MATERIAL_RT_DEPTH_SEPARATE = 1 --- Do not create a depth-stencil buffer. Disable depth and stencil buffer usage if used as render target 0. MATERIAL_RT_DEPTH_NONE = 2 --- Create a depth-stencil buffer. Use the created depth-stencil buffer if used as render target 0. Creates a color texture despite the name. Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE. MATERIAL_RT_DEPTH_ONLY = 3 --- Not spectating OBS_MODE_NONE = 0 --- OBS_MODE_DEATHCAM = 1 --- TF2-like freezecam OBS_MODE_FREEZECAM = 2 --- Same as OBS_MODE_CHASE, but you can't rotate the view OBS_MODE_FIXED = 3 --- First person cam OBS_MODE_IN_EYE = 4 --- Chase cam, 3rd person cam, free rotation around the spectated target OBS_MODE_CHASE = 5 --- Free roam/noclip-alike. Does not work from GM:PlayerDeath OBS_MODE_ROAMING = 6 --- Particle spawns in entity's origin and does not follow it PATTACH_ABSORIGIN = 0 --- Particle attaches to entity's origin and follows the entity PATTACH_ABSORIGIN_FOLLOW = 1 --- Create at a custom origin, but don't follow PATTACH_CUSTOMORIGIN = 2 --- Particle attaches to passed to ParticleEffectAttach attachment id, but does not follow the entity PATTACH_POINT = 3 --- Particle attaches to passed to ParticleEffectAttach attachment id and follows the entity PATTACH_POINT_FOLLOW = 4 --- Particle spawns in the beginning of coordinates ( Vector( 0, 0, 0 ) ), used for control points that don't attach to an entity PATTACH_WORLDORIGIN = 5 TEXFILTER = {} --- TEXFILTER.NONE = 0 --- TEXFILTER.POINT = 1 --- TEXFILTER.LINEAR = 2 --- TEXFILTER.ANISOTROPIC = 3 _G.color_white = Color(255, 255, 255, 255) _G.color_black = Color(0, 0, 0, 255) _G.color_transparent = Color(255, 255, 255, 0) --- @class pixelvis_handle_t local pixelvis_handle_t = {}
function Rokmar_Grievous_Wound(Unit, event, miscunit, misc) print "Rokmar Grievous Wound" Unit:FullCastSpellOnTarget(30923,Unit:GetClosestPlayer()) Unit:SendChatMessage(11, 0, "Bad wound...") end function Rokmar_Water_Split(Unit, event, miscunit, misc) print "Rokmar Water Split" Unit:FullCastSpellOnTarget(38973,Unit:GetClosestPlayer()) Unit:SendChatMessage(11, 0, "Grrrr...") end function Rokmar_Moss(Unit) print "Rokmar Moss" Unit:FullCastSpellOnTarget(30925,unit:GetClosestPlayer()) Unit:SendChatMessage(11, 0, "Grrrr...") end function Rokmar(unit, event, miscunit, misc) print "Rokmar" unit:RegisterEvent("Rokmar_Grievous_Wound",10000,0) unit:RegisterEvent("Rokmar_Water_Split",13000,0) unit:RegisterEvent("Rokmar_Moss",15000,0) end RegisterUnitEvent(17991,1,"Rokmar")
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of the author. --]] ITEM.name = "Glasses"; ITEM.model = "models/props_junk/cardboard_box004a.mdl"; ITEM.outfitCategory = "glasses"; ITEM.category = "Clothing"; ITEM.description = "Glasses Base"; ITEM.width = 1; ITEM.height = 1; ITEM.price = 40 ITEM.backgroundColor = Color(19, 72, 96, 100) ITEM.dropSound = { "terranova/ui/clothes1.wav", "terranova/ui/clothes2.wav", "terranova/ui/clothes3.wav", } ITEM.iconCam = { pos = Vector(-0.048255149275064, 145.85707092285, 0.012072434648871), ang = Angle(0, 270, 0), fov = 3.4040450253535 }
local plugin = require 'bluegate.plugins.plugin' local util = require 'bluegate.utils.util' local pretty = require 'pl.pretty' local strx = require "pl.stringx" local db = require "bluegate.dao.factory" local node = require "bluegate.node" local LogHandler = plugin.extend() LogHandler.PRIORITY = 9000 LogHandler.VERSION = "1.0" local client = require "resty.kafka.client" local producer = require "resty.kafka.producer" function LogHandler:_init() self.name = "logkafka" broker_list = { { host = node.conf.kafka.host, port = node.conf.kafka.port }, } ngx.log(ngx.DEBUG,"-------->logkafka") end function LogHandler:log() -- 定义json便于日志数据整理收集 local log_json = {} log_json["status"] = ngx.var.status log_json["host"]=ngx.var.host log_json["server_name"]=ngx.var.server_name log_json["server_addr"]=ngx.var.server_addr log_json["server_port"]=ngx.var.server_port log_json["server_protocol"]=ngx.var.server_protocol log_json["body_bytes_sent"] = ngx.var.body_bytes_sent log_json["request_uri"] = ngx.var.request_uri log_json["upstream_response_time"] = ngx.var.upstream_response_time log_json["request_time"] = ngx.var.request_time log_json["upstream_addr"] = ngx.var.upstream_addr log_json["scheme"] = ngx.var.scheme log_json["time_local"] = ngx.var.time_local log_json["http_referer"] = ngx.var.http_referer log_json["http_user_agent"] = ngx.var.http_user_agent log_json["http_x_forwarded_for"] = ngx.var.http_x_forwarded_for log_json["remote_addr"] = ngx.var.remote_addr log_json["remote_user"] = ngx.var.remote_user log_json["mc"] = "amc" -- 转换json为字符串 local message = cjson.encode(log_json); -- 定义kafka异步生产者 local bp = producer:new(broker_list, { producer_type = "async" }) local ok, err = bp:send(node.conf.kafka.topic, nil, message) if not ok then ngx.log(ngx.ERR, "kafka send err:", err) return end ngx.log(ngx.DEBUG,"ok=",ok) end return LogHandler
--[[ Flappy Bird Clone Lua Build for Love2d BaseState for state passed from StateMachine Defines behavior and updates/rendering Author: Troy Martin beef.erikson.studios@gmail.com ]] BaseState = Class{} function BaseState:init() end function BaseState:enter() end function BaseState:exit() end function BaseState:update(dt) end function BaseState:render() end
local Context = require "context" local MMC = require "mmc" usage = [[mmc [OPTIONS]\n -h/--help: Print this help.\n -i/--input PATH: Input path to compress (file or dir).\n -o/--output PATH: compression destination.\n --overwrite: Overwrite the input content.\n -c/--compression-level LEVEL: Compression level (Possible values: S, [M], L).\n --img-min-length: Image minimum length.\n --vid-bitrate: Video bitrate.\n --vid-crf: Video CRF.\n -l/--log-level LEVEL: Log level (Possible values: DEBUG, [INFO], ERROR).\n]] local ctx = Context:new() local i = 1 while i <= #arg do a = arg[i] if a=="-h" or a=="--help" then print(usage) os.exit(0) elseif a=="-i" or a=="--input" then i = i+1; ctx.inputPath = arg[i] elseif a=="-o" or a=="--output" then i = i+1; ctx.outputPath = arg[i] elseif a == "--overwrite" then ctx.outputMode = "OVERWRITE" elseif a=="-c" or a=="--compression-level" then i = i+1; ctx.compressionlevel = string.upper(arg[i]) elseif a =="--img-min-length" then i = i+1; ctx.imgMinLength = tonumber(arg[i]) elseif a == "--vid-bitrate" then i = i+1; ctx.videoBitrate = tonumber(arg[i]) elseif a == "--vid-crf" then i = i+1; ctx.videoCrf = tonumber(arg[i]) elseif a=="-l" or a=="--log-level" then i = i+1; ctx.loglevel = string.upper(arg[i]) else error("Unknown arg " .. a) end i = i+1 end MMC(ctx)
local centerOfMass = {} local realVeh = nil function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function playError() playSoundFrontEnd(4) end local wHandling, wEdit, bSave , handlingList, theVehicle = nil, nil, nil, nil, nil local saveToSQL = nil local btn = {} function createHandlingWindow(mode) --outputDebugString(tostring(mode)) theVehicle = getPedOccupiedVehicle(localPlayer) if not theVehicle or not mode then return false end saveToSQL = mode local width, height = 400, 400 local scrWidth, scrHeight = guiGetScreenSize() local x = 0 local y = scrHeight-height local year = getElementData(theVehicle, "year") local brand = getElementData(theVehicle, "brand") local model = getElementData(theVehicle, "model") local vehicle_shop_id = getElementData(theVehicle, "vehicle_shop_id") local vehName = year.." "..brand.." "..model local title = "" if mode == 0 then title = "ALL instances of #"..vehicle_shop_id.." ("..vehName..")" elseif mode == 1 then title = "Unique Handling of vehicle ID#"..getElementData(theVehicle, "dbid").." ("..vehName..")" elseif mode == 2 then title = "Vehicle Stats - "..vehName else title = "" end if wHandling and isElement(wHandling) then closeHandlingWindows() end local handlingCurrent = getVehicleHandling(theVehicle) wHandling = guiCreateWindow(x, y, width, height, title, false) guiWindowSetMovable(wHandling,false) guiWindowSetSizable(wHandling,false) --guiCreateStaticImage(0.05, 0.02, 0.9, 0.25, "logo.png", true, wHandling) handlingList = guiCreateGridList(0, 0.05, 1, 0.875, true, wHandling) guiGridListSetSortingEnabled(handlingList, false) nameColumn = guiGridListAddColumn(handlingList, "Name", 0.73) valueColumn = guiGridListAddColumn(handlingList, "Value", 0.2) -- Engine Handling Lines maxVelocity = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, maxVelocity, nameColumn, "Max Speed (Km/h)", false, false) guiGridListSetItemText(handlingList, maxVelocity, valueColumn, ""..tostring(math.round(handlingCurrent["maxVelocity"], 0)).."", false, false) acceleration = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, acceleration, nameColumn, "Acceleration", false, false) guiGridListSetItemText(handlingList, acceleration, valueColumn, ""..tostring(math.round(handlingCurrent["engineAcceleration"], 1)).."", false, false) engineInertia = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, engineInertia, nameColumn, "Engine Inertia", false, false) guiGridListSetItemText(handlingList, engineInertia, valueColumn, ""..tostring(math.round(handlingCurrent["engineInertia"], 1)).."", false, false) -- Suspension Handling Lines lowerLimit = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, lowerLimit, nameColumn, "Suspension Height", false, false) guiGridListSetItemText(handlingList, lowerLimit, valueColumn, ""..tostring(handlingCurrent["suspensionLowerLimit"]).."", false, false) suspensionBias = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, suspensionBias, nameColumn, "Suspension Bias", false, false) guiGridListSetItemText(handlingList, suspensionBias, valueColumn, ""..tostring(math.round(handlingCurrent["suspensionFrontRearBias"], 1)).."", false, false) suspensionForce = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, suspensionForce, nameColumn, "Suspension Force", false, false) guiGridListSetItemText(handlingList, suspensionForce, valueColumn, ""..tostring(math.round(handlingCurrent["suspensionForceLevel"], 3)).."", false, false) suspensionDamping = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, suspensionDamping, nameColumn, "Suspension Damping", false, false) guiGridListSetItemText(handlingList, suspensionDamping, valueColumn, ""..tostring(math.round(handlingCurrent["suspensionDamping"], 5)).."", false, false) steeringLock = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, steeringLock, nameColumn, "Steering Lock", false, false) guiGridListSetItemText(handlingList, steeringLock, valueColumn, ""..tostring(math.round(handlingCurrent["steeringLock"], 1)).."", false, false) driveType = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, driveType, nameColumn, "Drive Type", false, false) guiGridListSetItemText(handlingList, driveType, valueColumn, ""..tostring(handlingCurrent["driveType"]).."", false, false) massWeight = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, massWeight, nameColumn, "Mass Weight (Kg)", false, false) guiGridListSetItemText(handlingList, massWeight, valueColumn, ""..tostring(math.round(handlingCurrent["mass"], 0)).."", false, false) massX = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, massX, nameColumn, "Center of Mass X", false, false) guiGridListSetItemText(handlingList, massX, valueColumn, ""..math.round(handlingCurrent["centerOfMass"][1], 2).."", false, false) massY = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, massY, nameColumn, "Center of Mass Y", false, false) guiGridListSetItemText(handlingList, massY, valueColumn, ""..math.round(handlingCurrent["centerOfMass"][2], 2).."", false, false) massZ = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, massZ, nameColumn, "Center of Mass Z", false, false) guiGridListSetItemText(handlingList, massZ, valueColumn, ""..math.round(handlingCurrent["centerOfMass"][3], 2).."", false, false) dragCoeff = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, dragCoeff, nameColumn, "Drag Coefficiency", false, false) guiGridListSetItemText(handlingList, dragCoeff, valueColumn, ""..tostring(math.round(handlingCurrent["dragCoeff"], 1)).."", false, false) brakeForce = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, brakeForce, nameColumn, "Braking Power", false, false) guiGridListSetItemText(handlingList, brakeForce, valueColumn, ""..tostring(math.round(handlingCurrent["brakeDeceleration"], 1)).."", false, false) brakeBias = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, brakeBias, nameColumn, "Braking Bias", false, false) guiGridListSetItemText(handlingList, brakeBias, valueColumn, ""..tostring(math.round(handlingCurrent["brakeBias"], 1)).."", false, false) tracMultiply = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, tracMultiply, nameColumn, "Traction Multiplier", false, false) guiGridListSetItemText(handlingList, tracMultiply, valueColumn, ""..tostring(math.round(handlingCurrent["tractionMultiplier"], 2)).."", false, false) tracBias = guiGridListAddRow(handlingList) guiGridListSetItemText(handlingList, tracBias, nameColumn, "Traction Bias", false, false) guiGridListSetItemText(handlingList, tracBias, valueColumn, ""..tostring(math.round(handlingCurrent["tractionBias"], 2)).."", false, false) if mode == 0 then -- All Instances bReset = guiCreateButton(0.05, 0.925, 0.45, 0.05, "Load Default", true, wHandling) addEventHandler( "onClientGUIClick", bReset, function( button ) if button == "left" then triggerServerEvent("handlingSystem:resetHandling", getLocalPlayer(), theVehicle, mode) playSuccess() end end, false) guiSetEnabled(bReset, false) bSave = guiCreateButton(0.5, 0.925, 0.45, 0.05, "Save To Database", true, wHandling) addEventHandler( "onClientGUIClick", bSave, function( button ) if button == "left" then applyHandling(theVehicle, saveToSQL) showConfirmReloadAllInstances(vehicle_shop_id, vehName) end end, false) guiSetEnabled(bSave, false) elseif mode == 1 or mode == 2 then -- Car shop test drive or Edit Unique Handling local btnW = 0.2 btn["close"] = guiCreateButton(0.01, 0.925, btnW , 0.05, "Close", true, wHandling) addEventHandler( "onClientGUIClick", btn["close"], function( button ) if button == "left" then closeHandlingWindows() --triggerServerEvent("handlingSystem:resetHandling", getLocalPlayer(), theVehicle, mode) --playSuccess() end end, false) --guiSetEnabled(btn["close"] , false) if mode == 1 then -- Edit Unique Handling btn["reset"] = guiCreateButton(0.01+(btnW*1+0.005), 0.925, btnW, 0.05, "Reset", true, wHandling) addEventHandler( "onClientGUIClick", btn["reset"], function( button ) if button == "left" then closeHandlingWindows() triggerServerEvent("handlingSystem:resetHandling", getLocalPlayer(), theVehicle, mode) playSuccess() end end, false) guiSetEnabled(btn["reset"] , false) btn["save"] = guiCreateButton(0.01+(btnW*2+0.005), 0.925, btnW*2, 0.05, "Save To Database", true, wHandling) addEventHandler( "onClientGUIClick", btn["save"], function( button ) if button == "left" then applyHandling(theVehicle, mode) --showConfirmSaveUniqueHandling(theVehicle, mode) end end, false) guiSetEnabled(btn["save"] , false) end end addEventHandler("onClientGUIDoubleClick", handlingList, editHandlingWindow) if (exports.mrp_integration:isPlayerVehicleConsultant(localPlayer) or exports.mrp_integration:isPlayerAdmin(localPlayer)) then if btn["save"] and isElement(btn["save"]) then guiSetEnabled(btn["save"] , true) end if btn["reset"] and isElement(btn["reset"]) then guiSetEnabled(btn["reset"] , true) end if bSave and isElement(bSave) then guiSetEnabled(bSave, true) end if bReset and isElement(bReset) then guiSetEnabled(bReset, true) end elseif exports.mrp_integration:isPlayerVCTMember(localPlayer) then if bReset and isElement(bReset) then guiSetEnabled(bReset, true) end else removeEventHandler("onClientGUIDoubleClick", handlingList, editHandlingWindow) end end addEvent("veh-manager:handling:edithandling", true) addEventHandler("veh-manager:handling:edithandling",localPlayer, createHandlingWindow) --addCommandHandler("edithandling", createHandlingWindow) function closeHandlingWindows() if wHandling and isElement(wHandling) then destroyElement(wHandling) wHandling = nil end closeEditWindow() closeConfirmReloadAllInstances() end function applyHandling(veh, saveToSQL) local maxVelocityS = guiGridListGetItemText(handlingList, maxVelocity, valueColumn ) local accelerationS = guiGridListGetItemText(handlingList, acceleration, valueColumn ) local engineInertiaS = guiGridListGetItemText(handlingList, engineInertia, valueColumn ) local lowerLimitS = guiGridListGetItemText(handlingList, lowerLimit, valueColumn ) local suspensionBiasS = guiGridListGetItemText(handlingList, suspensionBias, valueColumn ) local suspensionForceS = guiGridListGetItemText(handlingList, suspensionForce, valueColumn ) local suspensionDampingS = guiGridListGetItemText(handlingList, suspensionDamping, valueColumn ) local steeringLockS = guiGridListGetItemText(handlingList, steeringLock, valueColumn ) local driveTypeS = guiGridListGetItemText(handlingList, driveType, valueColumn ) local massWeightS = guiGridListGetItemText(handlingList, massWeight, valueColumn ) local dragCoeffS = guiGridListGetItemText(handlingList, dragCoeff, valueColumn ) local brakeForceS = guiGridListGetItemText(handlingList, brakeForce, valueColumn ) local brakeBiasS = guiGridListGetItemText(handlingList, brakeBias, valueColumn ) local tracMultiplyS = guiGridListGetItemText(handlingList, tracMultiply, valueColumn ) local tracBiasS = guiGridListGetItemText(handlingList, tracBias, valueColumn ) local massXS = guiGridListGetItemText(handlingList, massX, valueColumn ) local massYS = guiGridListGetItemText(handlingList, massY, valueColumn ) local massZS = guiGridListGetItemText(handlingList, massZ, valueColumn ) local centerOfMass = {} table.insert(centerOfMass, 1, massXS) table.insert(centerOfMass, 2, massYS) table.insert(centerOfMass, 3, massZS) -- Limits if tonumber(engineInertiaS) < 0.1 or tonumber(engineInertiaS) > 30 then -- Engine Intertia 0.1 - 30 outputChatBox("Error: Engine Intertia must be between 0.1 and 30.", 255, 0, 0) playError() return elseif tonumber(suspensionDampingS) < 0.01 or tonumber(suspensionDampingS) > 0.2 then -- Suspension Damping 0.01 - 0.2 outputChatBox("Error: Suspension Damping must be between 0.01 and 0.2.", 255, 0, 0) playError() return end playSuccess() -- If continues play success sound. triggerServerEvent("handlingSystem:setHandling", getLocalPlayer(), veh, saveToSQL, maxVelocityS, accelerationS, engineInertiaS, lowerLimitS, suspensionBiasS, suspensionForceS, suspensionDampingS, steeringLockS, driveTypeS, massWeightS, dragCoeffS, brakeForceS, brakeBiasS, tracMultiplyS, tracBiasS, centerOfMass) end function editHandlingWindow() if saveToSQL == 1 or saveToSQL == 0 then local width = 200 local height = 125 local screenwidth, screenheight = guiGetScreenSize() local x = (screenwidth - width)/2 local y = (screenheight - height)/2 if not (wEdit) then sr, sc = guiGridListGetSelectedItem(handlingList) name = guiGridListGetItemText(handlingList, sr, sc) value = guiGridListGetItemText(handlingList, sr, valueColumn) if (source == handlingList) and not (name == "") then guiSetInputEnabled(true) wEdit = guiCreateWindow(x, y, width, height, "Edit Handling - ".. name .."", false) newValue = guiCreateEdit(0.03, 0.20, 2.0, 0.3, ""..value.."", true, wEdit) finishEdit = guiCreateButton(0.6, 0.75, 0.4, 0.2, "Done", true, wEdit) addEventHandler("onClientGUIClick", finishEdit, newHandling) cancelEdit = guiCreateButton(0.05, 0.75, 0.4, 0.2, "Cancel", true, wEdit) addEventHandler("onClientGUIClick", cancelEdit, cancelHandling) if name == "Drive Type" then info = guiCreateLabel(0.05,0.55,0.9,0.2, "rwd/fwd/awd", true, wEdit) guiLabelSetHorizontalAlign(info, "center", true) else for k, v in pairs(handlingValues) do if name == tostring(v[1]) then info = guiCreateLabel(0.05,0.55,0.9,0.2, "Min: "..v[2].." Max: "..v[3].."", true, wEdit) guiLabelSetHorizontalAlign(info, "center", true) end end end addEventHandler("onClientGUIChanged", newValue, checkValues) end end end end function closeEditWindow() if wEdit and isElement(wEdit) then destroyElement(wEdit) wEdit = nil end end function checkValues() for k, v in pairs(handlingValues) do if name == tostring(v[1]) then if string.len(guiGetText(source)) > 0 then if tonumber(guiGetText(source)) > v[2] - 0.0001 and tonumber(guiGetText(source)) < v[3] + 0.0001 then guiSetEnabled(finishEdit, true) else guiSetEnabled(finishEdit, false) end else guiSetEnabled(finishEdit, false) end elseif name == "Drive Type" then if tostring(guiGetText(source)) == "rwd" or tostring(guiGetText(source)) == "fwd" or tostring(guiGetText(source)) == "awd" then guiSetEnabled(finishEdit, true) else guiSetEnabled(finishEdit, false) end end end end function newHandling() if (source==finishEdit) and (newValue) then local data = guiGetText(newValue) guiGridListSetItemText(handlingList, sr, valueColumn, data, false, false) applyHandling(theVehicle, false) destroyElement(wEdit) wEdit = nil guiSetInputEnabled(false) showCursor(false) playSuccess() end end function cancelHandling() if (source==cancelEdit) then guiSetInputEnabled(false) destroyElement(wEdit) wEdit = nil guiSetInputEnabled(false) showCursor(false) end end local GUIEditor_Window = {} local GUIEditor_Button = {} local GUIEditor_Label = {} local driveTestTimer = nil function showConfirmReloadAllInstances(vehicle_shop_id, vehName) closeConfirmReloadAllInstances() local width, height = 522,252 local scrWidth, scrHeight = guiGetScreenSize() local x = (scrWidth-width)/2 local y = (scrHeight-height)/2 GUIEditor_Window["reloadconfirmw"] = guiCreateWindow(x, y, width, height, "Reload all vehicles instances of #"..vehicle_shop_id.."("..vehName..")",false) GUIEditor_Label["reloadconfirml"] = guiCreateLabel(0.0383,0.1429,0.931,0.6468,"You have changed handlings for all instances of vehicle shop ID #"..vehicle_shop_id.."("..vehName.."). \n\nHowever, vehicles existed in game before this moment didn't get effected until next vehicle system restart. \n\nDo you want to force reload all vehicles instances of this model?\n\n*Reloading all vehicle instances might causes server's massive lag, try to avoid reloading all instances unnecessarily by using /reloadveh [id] instead*",true,GUIEditor_Window["reloadconfirmw"]) guiLabelSetHorizontalAlign(GUIEditor_Label["reloadconfirml"],"left",true) GUIEditor_Button["reloadconfirm_ok"] = guiCreateButton(0.0172,0.8294,0.4808,0.127,"Reload ALL, I know what I'm doing",true,GUIEditor_Window["reloadconfirmw"]) addEventHandler( "onClientGUIClick", GUIEditor_Button["reloadconfirm_ok"], function( button ) if button == "left" then triggerServerEvent("vehicle_manager:handling:reloadAllInstancesOf", localPlayer, vehicle_shop_id ) playSuccess() closeConfirmReloadAllInstances() end end, false) GUIEditor_Button["reloadconfirml_cancel"] = guiCreateButton(0.4981,0.8294,0.4789,0.127,"Cancel",true,GUIEditor_Window["reloadconfirmw"]) addEventHandler( "onClientGUIClick", GUIEditor_Button["reloadconfirml_cancel"], function( button ) if button == "left" then closeConfirmReloadAllInstances() end end, false) end function closeConfirmReloadAllInstances() if GUIEditor_Window["reloadconfirmw"] and isElement(GUIEditor_Window["reloadconfirmw"]) then destroyElement(GUIEditor_Window["reloadconfirmw"]) GUIEditor_Window["reloadconfirmw"] = nil end end function showDriveTestTimer(veh, driveTestTimeSec, thePed) realVeh = veh closeCountdownDriveTest() local width, height = 314,83 local scrWidth, scrHeight = guiGetScreenSize() local x = scrWidth/2 - (width/2) local y = 20 GUIEditor_Window["drivetest"] = guiCreateWindow(x, y, width, height,"",false) guiSetAlpha(GUIEditor_Window["drivetest"],0.80000001192093) guiWindowSetMovable(GUIEditor_Window["drivetest"],false) guiWindowSetSizable(GUIEditor_Window["drivetest"],false) guiSetProperty(GUIEditor_Window["drivetest"],"AlwaysOnTop","true") --guiSetProperty(GUIEditor_Window["drivetest"],"TitlebarEnabled","false") GUIEditor_Label["second"] = guiCreateLabel(5,22,305,18,"You have "..driveTestTimeSec.." seconds before this test drive ends.",false,GUIEditor_Window["drivetest"]) guiLabelSetHorizontalAlign(GUIEditor_Label["second"],"center",false) GUIEditor_Button["finish"] = guiCreateButton(15,46,286,26,"FINISH",false,GUIEditor_Window["drivetest"]) addEventHandler( "onClientGUIClick", GUIEditor_Button["finish"], function() if source == GUIEditor_Button["finish"] then exports.mrp_global:fadeToBlack() setTimer(function () closeCountdownDriveTest() triggerServerEvent("vehicle_manager:handling:finishTestDrive", localPlayer, veh, thePed ) end, 1000, 1) playSuccess() setTimer(function () exports.mrp_global:fadeFromBlack(source) end, 3000, 1) end end) if thePed then guiSetSize(GUIEditor_Window["drivetest"], width, height+28, false) GUIEditor_Button["orderfinish"] = guiCreateButton(15,46+28,286,26,"ORDER & FINISH",false,GUIEditor_Window["drivetest"]) addEventHandler( "onClientGUIClick", GUIEditor_Button["orderfinish"], function() if source == GUIEditor_Button["orderfinish"] then exports.mrp_global:fadeToBlack() setTimer(function () closeCountdownDriveTest() triggerServerEvent("vehicle_manager:handling:finishTestDrive", localPlayer, veh, thePed, true ) end, 1000, 1) playSuccess() setTimer(function () exports.mrp_global:fadeFromBlack(source) end, 3000, 1) end end) end countdownDriveTest(driveTestTimeSec) setTimer(function() exports.mrp_global:fadeFromBlack() end, 1000, 1) end addEvent("veh-manager:handling:testdrivetimerGUI", true) addEventHandler("veh-manager:handling:testdrivetimerGUI",localPlayer, showDriveTestTimer) function countdownDriveTest(driveTestTimeSec) if isElement(GUIEditor_Label["second"]) then driveTestTimer = setTimer(function() driveTestTimeSec = driveTestTimeSec - 1 guiSetText(GUIEditor_Label["second"], "You have "..driveTestTimeSec.." seconds before this test drive ends.") if driveTestTimeSec <= 0 then closeCountdownDriveTest() end end, 1000, 0) end end function closeCountdownDriveTest() if GUIEditor_Window["drivetest"] and isElement(GUIEditor_Window["drivetest"]) then destroyElement(GUIEditor_Window["drivetest"]) GUIEditor_Window["drivetest"] = nil end killDriveTestTimer() closeHandlingWindows() realVeh = nil end function killDriveTestTimer() if isTimer(driveTestTimer) then killTimer(driveTestTimer) end end function start_cl_resource() exports.mrp_global:fadeFromBlack() end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),start_cl_resource) function killTestDrive() if realVeh then closeCountdownDriveTest() triggerServerEvent("vehicle_manager:handling:finishTestDrive", localPlayer, realVeh, thePed, false, true ) end end -- changing chars should kill dis addEventHandler('onClientChangeChar', root, killTestDrive) addEventHandler('onClientPlayerChangeNick', localPlayer, killTestDrive)
local XMLUtils = {} local _buffer = {} local _entities = { amp=38, apos=39, gt=62, lt=60, nbsp=32, quot=34 } function XMLUtils.encode(str) str = string.gsub(str, "&", "&amp;") str = string.gsub(str, "<", "&lt;") str = string.gsub(str, ">", "&gt;") str = string.gsub(str, "'", "&apos;") return str end function XMLUtils.decode(aSource) local len = #aSource local blen = 0 local pos1 = 1 local pos2 = 1 while true do pos2 = string.find(aSource, '&', pos1, true) if pos2 == nil then blen = blen+1 _buffer[blen] = string.sub(aSource, pos1) break end if pos2>pos1 then blen = blen+1 _buffer[blen] = string.sub(aSource, pos1, pos2 - 1) end pos1 = pos2 + 1 pos2 = pos1 local ends = math.min(len, pos2 + 10) for i=pos2,ends do if string.byte(aSource,pos2,pos2) == 59 then -- '' break end pos2=pos2+1 end if pos2 <= ends and pos2 > pos1 then local entity = string.sub(aSource, pos1, pos2-1) local u = 0 if string.byte(entity,1,1) == 35 then --'#' if #entity > 1 then if string.byte(entity,2,2) == 120 then --'x' u = tonumber(string.sub(entity, 3), 16) else u = tonumber(string.sub(entity, 2)) end blen = blen+1 _buffer[blen] = string.char(u) pos1 = pos2 + 1 else blen = blen+1 _buffer[blen] = '&' end else u = _entities[entity] if u ~= nil then blen = blen+1 _buffer[blen] = string.char(u) pos1 = pos2 + 1 else blen = blen+1 _buffer[blen] = '&' end end else blen = blen+1 _buffer[blen] = '&' end end return table.concat(_buffer,'',1,blen) end return XMLUtils
table.append = table.insert table.empty = function (t) return next(t) == nil end table.size = function (t) local size = 0 for i, n in pairs(table) do size = size + 1 end return size end table.find = function (table, value, sensitive) local sensitive = sensitive or true if(not sensitive and type(value) == "string") then for i, v in pairs(table) do if(type(v) == "string") then if(v:lower() == value:lower()) then return i end end end return nil end for i, v in pairs(table) do if(v == value) then return i end end return nil end table.getPos = table.find table.contains = function (txt, str) for i, v in pairs(str) do if(txt:find(v) and not txt:find('(%w+)' .. v) and not txt:find(v .. '(%w+)')) then return true end end return false end table.isStrIn = table.contains table.count = function (table, item) local count = 0 for i, n in pairs(table) do if(item == n) then count = count + 1 end end return count end table.countElements = table.count table.getCombinations = function (table, num) local a, number, select, newList = {}, table.size(table), num, {} for i = 1, select do table.insert(a, i) end local newThing = {} while(true) do local newRow = {} for i = 1, select do table.insert(newRow, table[a[i]]) end table.insert(newList, newRow) i = select while(a[i] == (number - select + i)) do i = i - 1 end if(i < 1) then break end a[i] = a[i] + 1 for j = i, select do a[j] = a[i] + j - i end end return newList end function table.serialize(x, recur) local t = type(x) recur = recur or {} if(t == nil) then return "nil" elseif(t == "string") then return string.format("%q", x) elseif(t == "number") then return tostring(x) elseif(t == "boolean") then return x and "true" or "false" elseif(getmetatable(x)) then error("Can not serialize a table that has a metatable associated with it.") elseif(t == "table") then if(table.find(recur, x)) then error("Can not serialize recursive tables.") end table.append(recur, x) local s = "{" for k, v in pairs(x) do s = s .. "[" .. table.serialize(k, recur) .. "]" .. " = " .. table.serialize(v, recur) .. ", " end return s:sub(0, s:len() - 2) .. "}" end error("Can not serialize value of type '" .. t .. "'.") end function table.unserialize(str) if(type(str) ~= 'string' or str:len() == 0) then return {} end return loadstring("return " .. str)() end
data.raw["gui-style"].default["heli-listbox_button"] = { type = "button_style", parent = "button", font = "default-bold", align = "left", scalable = true, height = 23, top_padding = 0, right_padding = 0, bottom_padding = 0, left_padding = 5, left_click_sound = { { filename = "__core__/sound/list-box-click.ogg", volume = 1 } }, default_font_color={r=1, g=1, b=1}, default_graphical_set = { type = "composition", filename = "__Helicopters__/graphics/gui/black.png", priority = "extra-high-no-scale", corner_size = {0, 0}, position = {0, 0} }, hovered_font_color={r=1, g=1, b=1}, hovered_graphical_set = { type = "composition", filename = "__Helicopters__/graphics/gui/grey.png", priority = "extra-high-no-scale", corner_size = {0, 0}, position = {0, 0} }, clicked_font_color = {r=0, g=0, b=0}, clicked_graphical_set = { type = "composition", filename = "__Helicopters__/graphics/gui/orange.png", priority = "extra-high-no-scale", corner_size = {0, 0}, position = {0, 0} }, } data.raw["gui-style"].default["heli-clear_text_button"] = { type = "button_style", parent = "button", scalable = true, width = 15, height = 15, top_padding = 4, right_padding = 0, bottom_padding = 0, left_padding = 0, default_graphical_set = { type = "monolith", --monolith_border = 1, monolith_image = { filename = "__Helicopters__/graphics/icons/clear-text.png", priority = "extra-high-no-scale", width = 15, height = 15 }, stretch_monolith_image_to_size = false }, hovered_graphical_set = { type = "monolith", --monolith_border = 1, monolith_image = { filename = "__Helicopters__/graphics/icons/clear-text.png", priority = "extra-high-no-scale", width = 15, height = 15, x = 15, }, stretch_monolith_image_to_size = false }, clicked_graphical_set = { type = "monolith", --monolith_border = 1, monolith_image = { filename = "__Helicopters__/graphics/icons/clear-text.png", priority = "extra-high-no-scale", width = 15, height = 15, x = 30, }, stretch_monolith_image_to_size = false }, }
--[[ XmlRpc.lua Depends on LrXml. --]] local XmlRpc, dbg = Object:newClass{ className = 'XmlRpc' } --- Constructor for extending class. -- function XmlRpc:newClass( t ) return Object.newClass( self, t ) end --- Constructor for new instance. -- -- @param t parameter table may include url, or it may be supplied later. -- function XmlRpc:new( t ) local o = Object.new( self, t ) if o.url then else error( "XmlRpc needs URL" ) end return o end -- Initializer for submission URL, in case not known at construction time. -- -- @param t parameter table to include url. -- function XmlRpc:_init( t ) self.url = t.url end --- send rpc request, and fetch expected reply. -- -- @param t (table or string, required) -- <br>If string, its the remote procedure name, and default timeout is implied. -- <br>If table, it must have procName in it, and optional timeout. -- @param ... remote procedure parameters. -- -- @return sts (boolean, always) true iff worked. -- @return msgOrValues (string or table) error messages or array of return values, properly typed (may be empty table, but wont be nil). -- function XmlRpc:sendAndReceive( t, ... ) assert( self.url ~= nil, "Missing XmlRpc Url..." ) local encodeArray local encodeStruct -- *** WARNING: No attempt is made to discern if array table has struct elems - struct elems will be ignored if looks like array. local function encodeValue( v ) local val = v local typ = type( v ) Debug.lognpp( "Encoding param: ", typ, val ) if typ == 'table' then if #val > 0 or tab:isEmpty( val ) then -- looks like an array (encode empty tables as array) val = encodeArray( v ) typ = 'array' else val = encodeStruct( v ) typ = 'struct' end elseif typ == 'string' then -- good elseif typ == 'number' then if num:isInteger( v ) then -- typ = 'int' typ = 'i4' else typ = 'double' end elseif typ == 'boolean' then if v then val = 1 else val = 0 end else error( "type not supported " .. typ ) end return { value = val, type = typ } end local function encodeKeyValuePair( key, value ) local kvp = { name = key } kvp.value = encodeValue( value ) return kvp end local function encodeArray( array ) -- how is this not causing a strict global policy violation? Debug.lognpp( "Encoding array: ", array ) local a = {} for i, v in ipairs( array ) do a[#a + 1] = encodeValue( v ) end return a end local function encodeStruct( struct ) Debug.lognpp( "Encoding struct: ", struct ) local a = {} for k, v in pairs( struct ) do a[#a + 1] = encodeKeyValuePair( k, v ) end return a end local name, tmo, params if type( t ) == 'table' then name = t.procName or error( "need proc-name" ) tmo = t.timeout or 10 else name = t tmo = 10 end Debug.lognpp( "Decoding parameters for remote procedure call: " .. name ) if name == 'reply' then Debug.lognpp( {...} ) end -- first translate ... to type/value pairs: just to make the code simpler for now (albeit less efficient). params = {} for i,v in ipairs{ ... } do params[#params + 1] = encodeValue( v ) end if name == 'reply' then Debug.lognpp( params ) end local bldr = LrXml.createXmlBuilder( false ) -- false => include decl. local buildStruct local buildArray local function buildValue( v ) Debug.lognpp( "building param value", v ) bldr:beginBlock( "value" ) if v.type == 'array' then buildArray( v.value ) elseif v.type == 'struct' then buildStruct( v.value ) else bldr:tag( v.type, v.value ) end bldr:endBlock() end local function buildArray( a ) Debug.lognpp( "building array param", a ) bldr:beginBlock( "array" ) bldr:beginBlock( "data" ) for i, v in ipairs( a ) do buildValue( v ) end bldr:endBlock() bldr:endBlock() end local function buildStruct( a ) Debug.lognpp( "building struct param", a ) bldr:beginBlock( "struct" ) for i, v in ipairs( a ) do bldr:beginBlock( "member" ) bldr:tag( 'name', v.name ) bldr:beginBlock( "value" ) bldr:tag( v.value.type, v.value.value ) bldr:endBlock() bldr:endBlock() end bldr:endBlock() end bldr:beginBlock( "methodCall" ) bldr:tag( "methodName", name ) -- no attrs if params and #params > 0 then bldr:beginBlock( "params" ) for i,v in ipairs( params ) do bldr:beginBlock( "param" ) buildValue( v ) bldr:endBlock() end bldr:endBlock() end bldr:endBlock() local xmlReq = bldr:serialize() dbg( "req:", xmlReq, "url:", self.url, "tmo:", tmo ) local reqHdrs = {} reqHdrs[#reqHdrs + 1] = { field='Content-Length', value='' .. xmlReq:len() } -- S E N D X M L R E Q U E S T A N D R E C E I V E R E P L Y --local body, hdrs = LrHttp.post( self.url, xmlReq, reqHdrs, "POST", tmo ) -- this would be OK, but status check below for debug... local status, body, hdrs = LrTasks.pcall( LrHttp.post, self.url, xmlReq, reqHdrs, "POST", tmo ) -- dbg( "hdrs: ", #hdrs ) if status then if hdrs then if hdrs.status ~= nil then if hdrs.status ~= 200 then return false, "Web server http response status: " .. hdrs.status else -- fall-through to continue end else Debug.lognpp( "hdrs", hdrs ) return false, "Web server did not respond to http request (check internet connection)." end else return false, "LrHttp.post did not return header table." end else return false, "Unable to acquire HTTP post response: " .. str:to( body ) end local start, stop = body:find( '<?xml', 1, true ) if start then body = body:sub( start ) dbg( "body: ", body ) else error( "Spec requires xml declaration in response: " .. body:sub( 1, 100 ) ) end local xml = LrXml.parseXml( body ) -- xml IS root node. if not xml then error( "Invalid response from " .. self.url .. " - unparsable xml." ) end -- dbg( "root: ", xml:name() ) if xml:name() ~= 'methodResponse' then error( "Invalid xml response from " .. self.url .. " - root node not method-response, is: " .. xml:name() ) end local paramNode = xml:childAtIndex( 1 ) if not paramNode then error( "Invalid xml response from " .. self.url .. " - no param node." ) end -- note: this implementation requires at least a one-parameter response from the server. -- I dunno if the spec also thinks thats a good idea, but I sure do... if paramNode:name() == 'params' then local values = self:_getParamValues( paramNode ) return true, values elseif paramNode:name() == 'fault' then -- calling context decodes fault response. local faultStruct = self:_getFaultStruct( xml ) return false, str:fmt( "RPC Server Fault, fault-code: ^1, fault-string: ^2", str:to( faultStruct.faultCode ), str:to( faultStruct.faultString ) ) else error( "Invalid xml response from " .. self.url .. " - param node not recognized: " .. paramNode:name() ) end end -- Get response parameter values. -- -- @param params params node. -- function XmlRpc:_getParamValues( params ) local index = 0 local max = params:childCount() local decodeArray local function decodeValue( valueNode ) local typeNode = valueNode:childAtIndex( 1 ) if typeNode:name() == 'array' then return decodeArray( typeNode:childAtIndex( 1 ) ) -- data node else local typ = typeNode:name() local val = typeNode:text() if typ == 'string' then -- good to go elseif typ == 'int' or typ == 'i4' then val = tonumber( val ) elseif typ == 'boolean' then if val == "1" then val = true elseif val == "0" then val = false else error( "bad boolean" ) end elseif typ == 'double' then val = tonumber( val ) elseif typ == 'array' then val = decodeArray( val ) else error( "type not implemented: " .. typ ) end return val end end function decodeArray( dataNode ) assert( dataNode:name() == 'data', "not data" ) local a = {} local max = dataNode:childCount() for i = 1, max do a[#a + 1] = decodeValue( dataNode:childAtIndex( i ) ) end return a end local values = {} for index = 1, max do local node = params:childAtIndex( index ) if node then -- param node local valueNode = node:childAtIndex( 1 ) -- value node if valueNode:name() == 'value' then values[#values + 1] = decodeValue( valueNode ) else error( "Invalid value node name." ) end else error( "No param node." ) end end return values end -- Iterate response parameters, given original xml response. -- -- @param xml (xmlDomInstance) original xml response. -- -- @return (table) { faultCode=..., faultString=... } -- function XmlRpc:_getFaultStruct( xml ) local fault = xml:childAtIndex( 1 ) -- xml is method-response (root). local struct = {} local valueNode = fault:childAtIndex( 1 ) if valueNode then -- value node local structNode = valueNode:childAtIndex( 1 ) if structNode:name() == 'struct' then local memberNode = structNode:childAtIndex( 1 ) if memberNode:name() == 'member' then local nameNode = memberNode:childAtIndex( 1 ) if nameNode:name() == 'name' then if nameNode:text() == 'faultCode' then local valueNode = memberNode:childAtIndex( 2 ):childAtIndex( 1 ) -- skipping over the type. if valueNode then local faultCode = num:numberFromString( valueNode:text() ) if faultCode then struct.faultCode = faultCode else error( "No fault code" ) end else error( "No fault code value node" ) end else error( "No fault code name node" ) end else error( "bogus fault code name" ) end else error( "no fault code member" ) end memberNode = structNode:childAtIndex( 2 ) if memberNode:name() == 'member' then local nameNode = memberNode:childAtIndex( 1 ) if nameNode:name() == 'name' then if nameNode:text() == 'faultString' then local valueNode = memberNode:childAtIndex( 2 ):childAtIndex( 1 ) -- skipping over the type. if valueNode then local faultString = valueNode:text() if str:is( faultString ) then struct.faultString = faultString else error( "No fault string" ) end else error( "No fault string value node" ) end else error( "No fault string name node" ) end else error( "bogus fault string name" ) end else error( "no fault string member" ) end else error( "no fault struct" ) end else error( "no fault value node" ) end return struct end return XmlRpc
-- Tue Aug 6 17:30:49 2019 -- (c) Alexander Veledzimovich -- ui PHOTON -- lua<5.3 local utf8 = require('utf8') local unpack = table.unpack or unpack local nuklear = require('nuklear') local set = require('editor/set') local UI = {} function UI.editor(nk,PS) local PH = PS.photons[PS.systems.value] nk:frameBegin() if nk:windowBegin('Code', 0, set.MIDHEI, set.CODEWID, set.CODEHEI, 'border', 'title', 'movable', 'minimizable', 'scrollbar','scalable') then local _,_,_,hei = nk:windowGetContentRegion() if PH then nk:layoutRow('dynamic', hei-set.GROUPMARGIN*2, 1) if nk:widgetIsHovered() then nk:tooltip(PS.tooltip) end PS.codestate = nk:edit('box', PH.code) end end nk:windowEnd() local edh = set.DOUBHEI*2+set.GROUPMARGIN*2+set.SINGHEI*4+set.GROUPMARGIN*8 if nk:windowBegin('Editor', set.MIDWID, 0, set.EDWID, edh, 'border', 'title', 'movable', 'minimizable') then nk:layoutRow('dynamic',set.DOUBHEI+set.GROUPMARGIN*2, 1) nk:groupBegin('Menu','border') nk:layoutRow('dynamic',set.DOUBHEI,6) if nk:button('New') then PS.new() end if nk:button('Clone') then PS.clone() end if nk:button('Delete') then PS.delete() end if nk:button('Export') then PS.export() end nk:edit('simple',PH and PH.set.pname or {value='name'}) nk:styleLoadColors(set.COLORS) nk:selectable('Single',nil,'centered',PS.single) nk:styleDefault() nk:groupEnd() if PH then nk:layoutRow('dynamic',set.SINGHEI+set.GROUPMARGIN*2, 1) nk:groupBegin('Control','border') nk:layoutRow('dynamic',set.SINGHEI, 7) if nk:button('Start') then PH:start() end if nk:button('Pause') then PH:pause() end if nk:button('Stop') then PH:stop() end if nk:button('Reset') then PH:reset() end nk:styleLoadColors(set.COLORS) nk:selectable('Setup',nil,'centered',PS.hotset) nk:combobox(PS.systems,PS.systems.items) nk:selectable('Marks', nil, 'centered',PS.marks) nk:styleDefault() nk:groupEnd() nk:layoutRow('dynamic',set.SINGHEI*2+set.GROUPMARGIN*3, 1) nk:groupBegin('Buffer','border') nk:layoutRow('dynamic',set.SINGHEI, {0.2,0.05,0.25,0.25,0.25}) nk:label('Insert Mode') nk:spacing(1) nk:radio('top',PH.set.mode) nk:radio('bottom',PH.set.mode) nk:radio('random',PH.set.mode) nk:layoutRow('dynamic',set.SINGHEI, 2) nk:property('Buffer', 1, PH.set.buffer, set.PBUFFER, 10, 100) nk:property('Lifetime', -1, PH.set.lifetime, set.PTIME, 1, 1) nk:groupEnd() end end nk:windowEnd() if nk:windowBegin('Setup', set.MIDWID, edh, set.EDWID, set.EDHEI-edh, 'border', 'title', 'movable', 'minimizable') then if PH then nk:layoutRow('dynamic',set.SINGHEI+set.GROUPMARGIN*2, 1) nk:groupBegin('Emit','border') nk:layoutRow('dynamic',set.SINGHEI, {0.2,0.5,0.1,0.05,0.15}) if nk:button('Emit') then PH:emit() end nk:slider(1, PH.set.emit, set.PEMIT, 1) nk:label(PH.set.emit.value,'left') nk:label('E','right') nk:label(PH.count,'right') nk:groupEnd() nk:layoutRow('dynamic',set.SINGHEI*5+set.GROUPMARGIN*5, 1) nk:groupBegin('Area','border') nk:layoutRow('dynamic',set.SINGHEI, 1) nk:property('Emission Rate', 0, PH.set.rate, set.PEMIT, 1, 10) nk:layoutRow('dynamic',set.SINGHEI, 4) nk:checkbox('outside', PH.set.areaDir) nk:radio('none',PH.set.areaForm) nk:radio('uniform',PH.set.areaForm) nk:radio('normal',PH.set.areaForm) nk:layoutRow('dynamic',set.SINGHEI, 4) nk:checkbox('relative',PH.set.relative) nk:radio('ellipse',PH.set.areaForm) nk:radio('borderellipse','sphere',PH.set.areaForm) nk:radio('borderrectangle','perimeter',PH.set.areaForm) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Emission Area X', 0, PH.set.areaX, set.VIEWWID, 1, 10) nk:property('Emission Area Y', 0, PH.set.areaY, set.VIEWWID, 1, 10) nk:layoutRow('dynamic',set.SINGHEI,1) nk:property('Emission Area Angle', 0, PH.set.areaAng,set.PI2, 0.01, 0.1) nk:groupEnd() local oldform = PH.set.form.value nk:layoutRow('dynamic',set.DOUBHEI+set.GROUPMARGIN*2, 1) nk:groupBegin('Texture','border') nk:layoutRow('dynamic', set.DOUBHEI,{0.2,0.6,0.2}) nk:label('Texture','left') if nk:comboboxBegin('Select',nil,nil,set.FORMHEI) then nk:layoutRow('dynamic', set.SINGHEI,1) for i=1,#PH.forms do nk:radio(PH.forms[i], PH.set.form) end for k,_ in pairs(PS.imgbase) do nk:layoutRow('dynamic', set.SINGHEI,1) nk:radio(k,PH.set.form) end nk:comboboxEnd() end nk:label(PH.set.form.value,'centered') nk:groupEnd() if PH.set.form.value ~= oldform then PH:setImageData() end local imagedata = PS.imgbase[PH.set.form.value] local imdwid,imdhei if imagedata then imdwid,imdhei = imagedata:getDimensions() end local oldwid, oldhei oldwid = PH.set.wid.value oldhei = PH.set.hei.value nk:layoutRow('dynamic',set.SINGHEI, 2) nk:property('Width', 1, PH.set.wid, set.PWH, 0.1, 1) nk:property('Height', 1, PH.set.hei, set.PWH, 0.1, 1) nk:layoutRow('dynamic',set.SINGHEI, 2) nk:property('Quad X', 1, PH.set.qCols, set.PQUAD, 1, 1) nk:property('Quad Y', 1, PH.set.qRows, set.PQUAD, 1, 1) if imagedata then PH.set.wid.value = imdwid/PH.set.qCols.value PH.set.hei.value = imdhei/PH.set.qRows.value end if oldwid ~= PH.set.wid.value then PH.set.offsetX.value = PH.set.wid.value/2 PH:setImageData() end if oldhei ~= PH.set.hei.value then PH.set.offsetY.value = PH.set.hei.value/2 PH:setImageData() end nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Offset X', 0, PH.set.offsetX, PH.set.wid.value, 1, 1) nk:property('Offset Y', 0, PH.set.offsetY, PH.set.hei.value, 1, 1) local rowclr = #PH.set.color/4 nk:layoutRow('dynamic', set.COLORROWHEI, rowclr/4) UI.layoutColors(nk,PH,1,rowclr) nk:layoutRow('dynamic', set.COLORROWHEI, rowclr/4) UI.layoutColors(nk,PH,rowclr+1, #PH.set.color) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Time Min', 0, PH.set.timeMin, PH.set.timeMax.value, 0.01, 0.1) nk:property('Time Max', PH.set.timeMin.value, PH.set.timeMax, set.PTIME, 0.01, 0.1) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Size 1', 0, PH.set.size1, set.PSIZE, 0.01, 0.1) nk:property('Size 2', 0, PH.set.size2, set.PSIZE, 0.01, 0.1) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Size 3', 0, PH.set.size3, set.PSIZE, 0.01, 0.1) nk:property('Size 4', 0, PH.set.size4, set.PSIZE, 0.01, 0.1) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Size 5', 0, PH.set.size5, set.PSIZE, 0.01, 0.1) nk:property('Size 6', 0, PH.set.size6, set.PSIZE, 0.01, 0.1) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Size 7', 0, PH.set.size7, set.PSIZE, 0.01, 0.1) nk:property('Size 8', 0, PH.set.size8, set.PSIZE, 0.01, 0.1) nk:layoutRow('dynamic',set.SINGHEI,1) nk:property('Size Variation', 0, PH.set.sizeVar, 1, 0.01, 0.01) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Speed Min', 0, PH.set.speedMin, PH.set.speedMax.value, 1,10) nk:property('Speed Max', PH.set.speedMin.value, PH.set.speedMax, set.PSPEED, 1,10) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Acc X Min', -set.PSPEED, PH.set.accXMin, PH.set.accXMax.value, 1, 10) nk:property('Acc X Max', PH.set.accXMin.value, PH.set.accXMax,set.PSPEED, 1,10) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Acc Y Min', -set.PSPEED, PH.set.accYMin, PH.set.accYMax.value, 1,10) nk:property('Acc Y Max', PH.set.accYMin.value, PH.set.accYMax,set.PSPEED, 1,10) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Rad Acc Min', -set.PSPEED, PH.set.radAccMin, PH.set.radAccMax.value, 1,10) nk:property('Rad Acc Max', PH.set.radAccMin.value, PH.set.radAccMax,set.PSPEED,1,10) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Tang Acc Min', -set.PSPEED, PH.set.tanAccMin, PH.set.tanAccMax.value, 1, 10) nk:property('Tang Acc Max', PH.set.tanAccMin.value, PH.set.tanAccMax,set.PSPEED,1, 10) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Damp Min', 0, PH.set.dampMin, PH.set.dampMax.value, 0.01,0.01) nk:property('Damp Max', PH.set.dampMin.value, PH.set.dampMax, 1, 0.01,0.01) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Direction',0, PH.set.dir, set.PI2, 0.01,0.1) nk:property('Spread', 0, PH.set.spread, set.PI2, 0.01,0.1) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Spin Min', -set.PI2, PH.set.spinMin, PH.set.spinMax.value, 0.01,0.1) nk:property('Spin Max', PH.set.spinMin.value, PH.set.spinMax,set.PI2, 0.01,0.1) nk:layoutRow('dynamic',set.SINGHEI,1) nk:property('Spin Variation', 0, PH.set.spinVar, 1, 0.01,0.01) nk:layoutRow('dynamic',set.SINGHEI,2) nk:property('Rotate Min',0, PH.set.rotateMin, PH.set.rotateMax.value, 0.01,0.1) nk:property('Rotate Max', PH.set.rotateMin.value, PH.set.rotateMax,set.PI2, 0.01,0.1) end end nk:windowEnd() nk:frameEnd() end local hex = {value=set.MAXHEX} function UI.layoutColors(nk,PH,st,fin) for i=st,fin,4 do local clr = PH.set.color local clr255 = {clr[i]*255,clr[i+1]*255, clr[i+2]*255,clr[i+3]*255} local color = nuklear.colorRGBA(unpack(clr255)) if nk:comboboxBegin(nil, color, nil, set.COLORBOXHEI) then nk:layoutRow('dynamic', set.PICKERHEI, 1) local rgba = {'R',clr255[i],'G',clr255[i+1], 'B',clr255[i+2],'A',clr255[i+3]} rgba[2],rgba[4],rgba[6],rgba[8] = nuklear.colorParseRGBA( nk:colorPicker(color)) nk:layoutRow('dynamic',set.DOUBHEI, 1) local act = nk:edit('field',hex) if act=='inactive' then local sharpColor = nuklear.colorRGBA(unpack( {rgba[2],rgba[4],rgba[6],rgba[8]})) hex.value = sharpColor:sub(2) end if tonumber(hex.value,16) then local hexStr = '#'..hex.value if #hexStr==9 then rgba[2],rgba[4],rgba[6],rgba[8] = nuklear.colorParseRGBA(hexStr) end end for j=1, #rgba,2 do nk:layoutRow('dynamic',set.SINGHEI, 1) rgba[j+1] = nk:property(rgba[j],0, rgba[j+1], 255, 1, 1) end PH.set.color[i] = rgba[2]/255 PH.set.color[i+1] = rgba[4]/255 PH.set.color[i+2] = rgba[6]/255 PH.set.color[i+3] = rgba[8]/255 nk:comboboxEnd() end end end return UI
meta.name = "TAS Tool" meta.version = "WIP" meta.description = "STILL BUGGY AND RERECORD DOESN'T WORK PERFECTLY! This is The Tool for Tool Assisted Speedrunning Spelunky 2, to be used in seeded runs with Overlunky frame advance features. In a TAS, you record your inputs frame by frame, with the ability to rerecord your steps if you screw up. The resulting inputs are then played back in real time to recreate the perfect inhuman run." meta.author = "Dregu" local seed_text = "" local seed = 0 local frames = {} local pos = {} local levels = {} local stopped = true local stolen = false local cutcb = -1 local rerecord_level = -1 local rerecord_frame = 0 local rerecording = false local window_open = true local mode = 1 local pause = true local skip = true local turbo = true local draw = true local delay = 1 register_option_button("open", "Show TAS window", function() window_open = true end) local function clear_run() frames = {} pos = {} levels = {} rerecord_level = -1 rerecord_frame = 0 rerecording = false end set_callback(function(ctx) if window_open then window_open = ctx:window("TAS", 0, 0, 0, 0, true, function() ctx:win_text("Seed") seed_text = ctx:win_input_text("##Seed", seed_text) ctx:win_inline() if ctx:win_button("Restart") then rerecord_level = -1 rerecord_frame = 0 rerecording = false if seed_text ~= "" then local new_seed = tonumber(seed_text, 16) if new_seed ~= seed then clear_run() end seed = new_seed else seed = math.random(0, 0xffffffff) seed_text = string.format("%X", seed) clear_run() end set_seed(seed) end ctx:win_inline() if ctx:win_button("Reset") then clear_run() set_seed(seed) end ctx:win_separator() ctx:win_text("Recording") rerecord_frame = ctx:win_slider_int("##Frame", rerecord_frame, 0, state.time_level) ctx:win_inline() if ctx:win_button("Rerecord level from frame") then mode = 1 rerecord_level = state.level_count rerecording = true set_seed(seed) end ctx:win_separator() ctx:win_text("Playback") if ctx:win_button("Playback level") then mode = 2 rerecord_level = state.level_count rerecording = false set_seed(seed) end ctx:win_inline() if ctx:win_button("Playback run") then mode = 2 rerecord_level = -1 rerecord_frame = 0 rerecording = false set_seed(seed) end ctx:win_separator() ctx:win_text("Options") pause = ctx:win_check("Start levels paused", pause) skip = ctx:win_check("Skip level transitions", skip) turbo = ctx:win_check("Skip fades", turbo) draw = ctx:win_check("Draw history", draw) end) end if draw and pos[state.level_count] and #pos[state.level_count] > 3 then local cpos = pos[state.level_count] for i=2,#cpos do if (rerecord_frame > 0 and i >= rerecord_frame) or not cpos[i] or not cpos[i-1] then break end local x1, y1 = screen_position(cpos[i-1].x, cpos[i-1].y) local x2, y2 = screen_position(cpos[i].x, cpos[i].y) local col = cpos[i].l == state.camera_layer and 0xff0000aa or 0xff000066 ctx:draw_line(x1, y1, x2, y2, 2, col) end end end, ON.GUIFRAME) set_callback(function() if not rerecording then rerecord_frame = 0 end end, ON.PRE_LEVEL_GENERATION) set_callback(function() if rerecord_level ~= -1 and state.level_count ~= rerecord_level then prinspect("Skipping level") state.level_count = state.level_count + 1 local next = levels[state.level_count] state.screen_next = SCREEN.LEVEL state.world_next = next[1] state.level_next = next[2] state.theme_next = next[3] state.time_total = next[9] state.shoppie_aggro = next[10]+1 state.shoppie_aggro_next = next[11]+1 state.merchant_aggro = next[12]+1 state.loading = 1 else if rerecord_level == -1 then prinspect("Saving stats") local holding = players[1].holding_uid if holding ~= -1 then holding = get_entity(holding).type.id end levels[state.level_count] = { state.world, state.level, state.theme, players[1].health, players[1].inventory.bombs, players[1].inventory.ropes, players[1]:get_powerups(), holding, state.time_total, state.shoppie_aggro, state.shoppie_aggro_next, state.merchant_aggro } elseif state.level_count >= rerecord_level then prinspect("Rerecord level reached") rerecord_level = -1 local next = levels[state.level_count] state.time_total = next[9] players[1].health = next[4] players[1].inventory.bombs = next[5] players[1].inventory.ropes = next[6] players[1].health = next[4] players[1].inventory.bombs = next[5] players[1].inventory.ropes = next[6] for i,v in ipairs(next[7]) do players[1]:give_powerup(v) end if levels[state.level_count][8] ~= -1 then pick_up(players[1].uid, spawn(next[8], 0, 0, LAYER.PLAYER, 0, 0)) end end if mode == 1 and pause and state.time_level >= rerecord_frame then -- record if state.pause == 0 then state.pause = 0x20 end elseif mode == 2 or state.time_level < rerecord_frame and state.time_level < #frames[state.level_count] then -- playback steal_input(players[1].uid) stopped = false stolen = true end end end, ON.LEVEL) set_callback(function() if #players < 1 then return end if frames[state.level_count] == nil then frames[state.level_count] = {} pos[state.level_count] = {} end if (mode == 2 and not stopped) or (mode == 1 and state.time_level < rerecord_frame) then -- playback local input = frames[state.level_count][state.time_level+delay] if input and stolen then message('Sending '..string.format('%04x', input)..' '..state.time_level..'/'..#frames[state.level_count]) send_input(players[1].uid, input) elseif stolen and state.time_level >= #frames[state.level_count] and players[1].state ~= CHAR_STATE.ENTERING and state.loading == 0 then message('Playback ended, recording') return_input(players[1].uid) stolen = false stopped = true if pause then state.pause = 0x20 end mode = 1 end end if mode == 1 and state.time_level == rerecord_frame then if pause then state.pause = 0x20 end if stolen then message('Rerecording from frame') return_input(players[1].uid) stolen = false stopped = true end rerecording = false end if mode == 1 and state.time_level >= rerecord_frame then -- record frames[state.level_count][state.time_level] = read_input(players[1].uid) message('Recording '..string.format('%04x', frames[state.level_count][state.time_level])..' '..state.time_level..'/'..#frames[state.level_count]) local x, y, l = get_position(players[1].uid) pos[state.level_count][state.time_level] = {x=x, y=y, l=l} end end, ON.FRAME) set_callback(function() if skip then warp(state.world_next, state.level_next, state.theme_next) end end, ON.TRANSITION) set_global_interval(function() if state.logic.olmec_cutscene ~= nil then state.logic.olmec_cutscene.timer = 809 if pause and mode == 1 then cutcb = set_callback(function() if state.pause == 0 then clear_callback(cutcb) state.pause = 0x20 end end, ON.GUIFRAME) end end if state.logic.tiamat_cutscene ~= nil then state.logic.tiamat_cutscene.timer = 379 if pause and mode == 1 then cutcb = set_callback(function() if state.pause == 0 then clear_callback(cutcb) state.pause = 0x20 end end, ON.GUIFRAME) end end end, 1) set_callback(function() if turbo then state.fadeout = 0 state.fadein = 0 end end, ON.LOADING) -- 43D3D0DD
local ffi = require("ffi"); local Application = require("Application"); local NativeSocket = require("NativeSocket"); local ws2_32 = require("ws2_32"); Application:setMessageQuanta(5); local SocketServer = {} setmetatable(SocketServer, { __call = function(self, ...) return self:create(...); end, }); local SocketServer_mt = { __index = SocketServer; } SocketServer.init = function(self, socket, onAccept) --print("SocketServer.init: ", socket, onAccept, onAcceptParam) local obj = { ServerSocket = socket; OnAccept = onAccept; }; setmetatable(obj, SocketServer_mt); return obj; end SocketServer.create = function(self, port, onAccept, autoclose) autoclose = autoclose or false; port = port or 9090; --print("SocketServer:create(): ", port, onAccept); local socket, err = NativeSocket:createServer({port = port, backlog = 150, autoclose = autoclose}) if not socket then print("Server Socket not created!!") return nil, err end return self:init(socket, onAccept); end function SocketServer.handleAccepted(self, sock) --print("SocketServer.handleAccepted(): ", sock); if self.OnAccept then --print("SocketServer.handleAccepter, CALLING self.OnAccept: ", sock) return self.OnAccept(sock); else --print("NO OnAccept available, closing socket...") ws2_32.closesocket(sock); end end -- The primary application loop SocketServer.loop = function(self) while true do local sock, err = self.ServerSocket:accept(); --print("SocketServer.loop, Accepted: ", sock, err) if sock then self:handleAccepted(sock); else print("Accept ERROR: ", err); end --collectgarbage(); end end SocketServer.run = function(self) --print("SocketServer.run()"); spawn(self.loop, self); Application:run(); end return SocketServer;
-- Include Guard --#if(includeGuard()) then return end -- Use single big table or many small tables? #local LIST_IN_SINGLE_TBL = false #local ENTRY_CACHE = false #local LAST_REF = true #if(LIST_IN_SINGLE_TBL) then #local FIRST = 1 #local LAST = 2 local function listCreate(tbl) local lst = {false, false} if(not tbl) then return lst end for i = 1, #tbl do lst[i*2 - 1] = i*2 + 1 lst[i*2 + 2] = tbl[i] end #if(LAST_REF) then lst[$LAST] = #tbl*2 + 1 #end return lst end local function listInsert(lst, v, hint) #if(LAST_REF) then local i = hint or lst[$LAST] or 1 #else local i = hint or 1 #end while(lst[i]) do i = lst[i] end local newIdx = #lst + 1 lst[i] = newIdx lst[newIdx + 1] = v #if(LAST_REF) then lst[$LAST] = newIdx #end return newIdx end local function listRemove(lst, n) local i = 1 while(n > 1 and lst[i]) do i = lst[i] n = n - 1 end if(lst[i]) then local nextIdx = lst[i] local v = lst[nextIdx + 1] #if(LAST_REF) then if(not lst[nextIdx]) then lst[$LAST] = i end #end lst[i] = lst[nextIdx] --lst[nextIdx] = nil --lst[nextIdx + 1] = nil return v end end local function listGetSize(lst) local i, size = 1, 0 while(lst[i]) do i = lst[i] size = size + 1 end return size end local function listIsEmpty(lst) return not lst[1] end #else -- LIST_IN_SINGLE_TBL #local VAL = 1 #local NEXT = 2 #local LAST = VAL #local FIRST = NEXT #if(ENTRY_CACHE) then local g_ListEntryCache = {} #end local function listCreate(tbl) local head = {false, false} if(not tbl) then return head end local entry = head local newEntry for i = 1, #tbl do #if(ENTRY_CACHE) then newEntry = table.remove(g_ListEntryCache) if(newEntry) then newEntry[$VAL], newEntry[$NEXT] = tbl[i], false else newEntry = {tbl[i], false} end #else newEntry = {tbl[i], false} #end entry[$NEXT] = newEntry entry = newEntry end #if(LAST_REF) then head[$LAST] = newEntry #end return head end local function listInsert(head, v, hint) #if(LAST_REF) then local entry = hint or head[$LAST] or head #else local entry = hint or head #end while(entry[$NEXT]) do entry = entry[$NEXT] end local newEntry = {v, false} entry[$NEXT] = newEntry #if(LAST_REF) then head[$LAST] = newEntry #end return newEntry end local function listRemove(head, n) local entry = head while(n > 1 and entry) do entry = entry[$NEXT] n = n - 1 end local nextEntry = entry[$NEXT] if(entry and nextEntry) then local v = nextEntry[$VAL] #if(LAST_REF) then if(not nextEntry[$NEXT]) then head[$LAST] = entry end #end #if(ENTRY_CACHE) then table.insert(g_ListEntryCache, nextEntry) #end entry[$NEXT] = nextEntry[$NEXT] return v end end local function listGetSize(head) local entry = head local size = 0 while(entry[$NEXT]) do size = size + 1 entry = entry[$NEXT] end return size end local function listIsEmpty(head) return not head[$NEXT] end #end #local TEST = false #if(TEST) then # print('List test is active!') local function test(val1, val2, ln) if(val1 == val2) then return end print('Test failed: '..tostring(val1)..'<>'..tostring(val2)..' (line '..ln..')') os.exit(-1) end local l = listCreate{1, 2, 3, 4} test(listGetSize(l), 4, $__LINE__) test(listRemove(l, 1), 1, $__LINE__) test(listGetSize(l), 3, $__LINE__) test(listRemove(l, 2), 3, $__LINE__) test(listGetSize(l), 2, $__LINE__) test(listIsEmpty(l), false, $__LINE__) test(listRemove(l, 1), 2, $__LINE__) test(listRemove(l, 1), 4, $__LINE__) test(listIsEmpty(l), true, $__LINE__) #end
local love = require('love') local RenderSystem = ECS.System({ pool = {"position", "render"} }) function RenderSystem:draw() for _, e in ipairs(self.pool) do love.graphics.circle("fill", e.position.x, e.position.y, 5) end end return RenderSystem
--加载并运行LUA代码,同时设置一些关键路径 local args = {} --string.gmatch (s, pattern) --返回一个迭代器函数。 每次调用这个函数都会继续以 pattern (参见 §6.4.1) 对 s 做匹配,并返回所有捕获到的值。 如果 pattern 中没有指定捕获,则每次捕获整个 pattern for word in string.gmatch(..., "%S+") do --这里pattern表达的意思是 非空白字符一次或多次 table.insert(args, word)--插入到args中 end --所以上面处理的结果就是,如果传入的参数是a b c d,则得到的args为:{['1']=a, ['2']=b, ['3']=c, ['4']=d} SERVICE_NAME = args[1] --传入的服务名,比如第一次启动snlua服务传入的是bootstrap local main, pattern local err = {} --作用:拆分LUA_SERVICE中配置的多个路径,并替换?为实际的脚本名,执行脚本 for pat in string.gmatch(LUA_SERVICE, "([^;]+);*") do --pattern:捕获;之前的子串(子串不包含;) local filename = string.gsub(pat, "?", SERVICE_NAME) --将子串中的?替换为服务名 local f, msg = loadfile(filename) --加载lua文件,如果没有语法错误, 则以函数形式返回编译好的代码块; 否则,返回 nil 加上错误消息。 if not f then --出错了 table.insert(err, msg) --保存出错信息 else --成功了 pattern = pat --路径 main = f --返回的主函数(这里的主函数指的是要加载运行的lua代码) break --跳出循环 end end if not main then --没有找到主函数 error(table.concat(err, "\n")) --抛出错误 end LUA_SERVICE = nil package.path , LUA_PATH = LUA_PATH --设置package.path,置空LUA_PATH package.cpath , LUA_CPATH = LUA_CPATH --设置package.cpath,置空LUA_CPATH --print(pattern) local service_path = string.match(pattern, "(.*/)[^/?]+$") --捕获这种配置字符串 ./lualib/?/init.lua 捕获到./lualib/?/,大部分都是形如./service/?.lua --print(service_path) if service_path then service_path = string.gsub(service_path, "?", args[1]) --替换?为服务名,如./lublib/example/ package.path = service_path .. "?.lua;" .. package.path --将./lublib/example/?.lua添加到package.path SERVICE_PATH = service_path --设置SERVICE_PATH else local p = string.match(pattern, "(.*/).+$") --捕获形如./service/?.lua,捕获到./service SERVICE_PATH = p --设置SERVICE_PATH end if LUA_PRELOAD then --如果有预加载的文件 local f = assert(loadfile(LUA_PRELOAD)) --加载预加载文件 f(table.unpack(args)) --运行预加载函数 LUA_PRELOAD = nil --置空 end --select(index,...) 如果 index 是个数字, 那么返回参数中第 index 个之后的部分; 负的数字会从后向前索引(-1 指最后一个参数)。 否则,index 必须是字符串 "#", 此时 select 返回参数的个数。 main(select(2, table.unpack(args)))--运行主函数,取出除了服务名的后续参数传入主函数
TomTomDB = { ["profileKeys"] = { ["Nevaar - Thrall"] = "Default", ["Ischozar - Thrall"] = "Default", ["Drâon - Thrall"] = "Default", }, ["profiles"] = { ["Default"] = { ["general"] = { ["announce"] = true, }, ["arrow"] = { ["lock"] = true, ["position"] = { "TOP", -- [1] nil, -- [2] "TOP", -- [3] -1.000007510185242, -- [4] -94.99999237060547, -- [5] }, ["stickycorpse"] = true, }, ["minimap"] = { ["default_iconsize"] = 18, }, ["mapcoords"] = { ["cursorenable"] = false, ["playerenable"] = false, }, ["block"] = { ["enable"] = false, ["position"] = { "TOP", -- [1] nil, -- [2] "TOP", -- [3] 383.0003051757813, -- [4] -74.99996948242188, -- [5] }, }, }, }, } TomTomWaypoints = nil TomTomWaypointsM = { ["profileKeys"] = { ["Nevaar - Thrall"] = "Nevaar - Thrall", ["Ischozar - Thrall"] = "Ischozar - Thrall", ["Drâon - Thrall"] = "Drâon - Thrall", }, ["profiles"] = { ["Nevaar - Thrall"] = { }, ["Ischozar - Thrall"] = { }, ["Drâon - Thrall"] = { }, }, }
-- test_comp_netstream.lua Computicle = require("Computicle"); local comp = Computicle:createFromFile("comp_getbing.lua"); comp:waitForFinish();
--[[ -- added by wsh @ 2017-12-01 -- UILogin控制层 --]] ---@class UILoginCtrl:UIBaseCtrl local UILoginCtrl = BaseClass("UILoginCtrl", UIBaseCtrl) ---@return UIBaseCtrl local base = UIBaseCtrl local calkmm = function(arg) local msg = pb.decode("cs.CSLoginReq", arg) Logger.LogError(msg.UserName) local list = msg.IDList Logger.LogError(list[1]) end local function OnConnect(self, sender, result, msg) if result < 0 then Logger.LogError("Connect err : " .. msg) return end -- TODO: local msd_id = MsgIDDefine.LOGIN_REQ_LOGIN local msg = {} msg.UserName = "lisi" msg.Password = "1222233" msg.IDList = {} msg.IDList[1] = 9000 msg.IDList[2] = 8888 Logger.Log("fasong") Logger.Log(msd_id) SingleGet.HallConnector():SendMessage(msd_id, "cs.CSLoginReq", msg) end local function OnClose(self, sender, result, msg) if result < 0 then Logger.LogError("Close err : " .. msg) return end end local function ConnectServer(self) SingleGet.HallConnector():Connect("127.0.0.1", 8088, Bind(self, OnConnect), Bind(self, OnClose)) --SingleGet.HallConnector():Connect("127.0.0.1", 10020, OnConnect, OnClose) end local function LoginServer(self, name, password) -- 合法性检验 if string.len(name) > 20 or string.len(name) < 1 then -- TODO:错误弹窗 Logger.LogError("name length err!") return end if string.len(password) > 20 or string.len(password) < 1 then -- TODO:错误弹窗 Logger.LogError("password length err!") return end -- 检测是否有汉字 for i = 1, string.len(name) do local curByte = string.byte(name, i) if curByte > 127 then -- TODO:错误弹窗 Logger.LogError("name err : only ascii can be used!") return end end SingleGet.ClientData():SetAccountInfo(name, password) Logger.Log("ceshi ") -- TODO start socket ConnectServer(self) SingleGet.SceneManager():SwitchScene(SceneConfig.HomeScene) end local function ChooseServer(self) SingleGet.UIManager():OpenWindow(UIWindowNames.UILoginServer) end local function OnCreate(self) base.OnAddListener(10001, calkmm) end UILoginCtrl.LoginServer = LoginServer UILoginCtrl.ChooseServer = ChooseServer UILoginCtrl.OnCreate = OnCreate return UILoginCtrl
----------------------------------- -- -- Zone: Grand_Palace_of_HuXzoi (34) -- ----------------------------------- require("scripts/zones/Grand_Palace_of_HuXzoi/globals"); local ID = require("scripts/zones/Grand_Palace_of_HuXzoi/IDs"); require("scripts/globals/conquest"); require("scripts/globals/status"); ----------------------------------- function onInitialize(zone) zone:registerRegion( 1, -507, -4, 697, -501, 4, 702); zone:registerRegion( 2, -102, -4, 541, -97, 4, 546); zone:registerRegion( 3, -178, -4, 97, -173, 4, 103); zone:registerRegion( 4, -497, -4, 97, -492, 4, 102); zone:registerRegion( 5, -742, -4, 372, -736, 4, 379); zone:registerRegion( 6, 332, -4, 696, 338, 4, 702); zone:registerRegion( 7, 737, -4, 541, 742, 4, 546); zone:registerRegion( 8, 661, -4, 87, 667, 4, 103); zone:registerRegion( 9, 340, -4, 97, 347, 4, 102); zone:registerRegion(10, 97, -4, 372, 103, 4, 378); GRAND_PALACE_OF_HUXZOI.pickTemperancePH(); end; function onConquestUpdate(zone, updatetype) tpz.conq.onConquestUpdate(zone, updatetype) end; function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-20,-1.5,-355.482,192); end player:setCharVar("Hu-Xzoi-TP",0); return cs; end; function afterZoneIn(player) player:entityVisualPacket("door"); player:entityVisualPacket("dtuk"); player:entityVisualPacket("2dor"); player:entityVisualPacket("cryq"); end; function onRegionEnter(player,region) if (player:getCharVar("Hu-Xzoi-TP") == 0 and player:getAnimation() == tpz.anim.NONE) then -- prevent 2cs at same time player:startEvent(149 + region:GetRegionID()); end end; function onRegionLeave(player,region) end; function onEventUpdate(player,csid,option) if (csid >= 150 and csid <= 159) then player:setCharVar("Hu-Xzoi-TP",1); end end; function onEventFinish(player,csid,option) if (csid >= 150 and csid <= 159) then player:setCharVar("Hu-Xzoi-TP",0); end end; function onGameHour(zone) end;
slimes = {} --big slimes minetest.register_entity("slimes:slime_big", { initial_properties = { physical = true, collide_with_objects = false, collisionbox = {-2.5,-2.5,-2.5, 2.5,2.5,2.5}, visual = "mesh", mesh = "slime_big.x", --visual_size = {3,3},slime_inside textures = {"slime_outside.png","slime_inside.png","eye_right.png","eye_left.png","mouth.png"}, }, slime_size = "big", timer = 0, --timer for state state = 0, --0 stand, 1 jump around, 2 attack state_change = 0, --when to change state on_activate = function(self) self.object:set_animation({x=10,y=50},7, 0) --self.object:set_animation({x=70,y=95},40, 0) self.object:setacceleration({x=0,y=-10,z=0}) self.object:set_hp(25) end, on_step = function(self,dtime) slimes.state_change(self,dtime) slimes.movement(self) end, on_punch = function(self) slimes.slime_punch(self) end, }) --medium slimes minetest.register_entity("slimes:slime_medium", { initial_properties = { physical = true, collide_with_objects = false, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "mesh", mesh = "slime.x", --visual_size = {3,3},slime_inside textures = {"slime_outside.png","slime_inside.png","eye_right.png","eye_left.png","mouth.png"}, }, slime_size = "medium", timer = 0, --timer for state state = 0, --0 stand, 1 jump around, 2 attack state_change = 0, --when to change state on_activate = function(self) self.object:set_animation({x=10,y=50},7, 0) --self.object:set_animation({x=70,y=95},40, 0) self.object:setacceleration({x=0,y=-10,z=0}) self.object:set_hp(10) end, on_step = function(self,dtime) slimes.state_change(self,dtime) slimes.movement(self) end, on_punch = function(self) slimes.slime_punch(self) end, }) --small slimes minetest.register_entity("slimes:slime_small", { initial_properties = { physical = true, collide_with_objects = false, collisionbox = {-0.1,-0.1,-0.1, 0.1,0.1,0.1}, visual = "mesh", mesh = "slime_small.x", --visual_size = {3,3},slime_inside textures = {"slime_outside.png","slime_inside.png","eye_right.png","eye_left.png","mouth.png"}, }, slime_size = "small", timer = 0, --timer for state state = 0, --0 stand, 1 jump around, 2 attack state_change = 0, --when to change state on_activate = function(self) self.object:set_animation({x=10,y=50},7, 0) --self.object:set_animation({x=70,y=95},40, 0) self.object:setacceleration({x=0,y=-10,z=0}) self.object:set_hp(3) end, on_step = function(self,dtime) slimes.state_change(self,dtime) slimes.movement(self) end, on_punch = function(self) slimes.slime_punch(self) end, }) local load_technic_items = false for _,v in pairs(minetest.get_modnames()) do if v == "technic" then load_technic_items = true break end end if load_technic_items == true then slimes.slime_drop = {"slimes:beer","slimes:hawaiin_pizza","mesecons_materials:glue"} minetest.register_craftitem("slimes:beer", { description = "Ice Cold Beer", inventory_image = "beer.png", on_use = minetest.item_eat(20), }) minetest.register_craftitem("slimes:hawaiin_pizza", { description = "Delicious Hawaiin Pizza", inventory_image = "hawaiin_pizza.png", on_use = minetest.item_eat(20), }) else slimes.slime_drop = {"default:sapling", "default:dirt_with_grass"} end --when a slime is punched slimes.slime_punch = function(self) local hp = self.object:get_hp() local size_check = 0 local pos = self.object:getpos() if self.slime_size == "big" then size_check = 3 elseif self.slime_size == "medium" then size_check = 0.5 elseif self.slime_size == "small" then size_check = 0.1 end minetest.sound_play("slime_hit", { max_hear_distance = 20, gain = 10.0, object = self.object, }) --die if hp <= 0 then minetest.add_particlespawner({ amount = 80, time = 0.1, minpos = {x=pos.x-(size_check), y=pos.y-(size_check), z=pos.z-(size_check)}, maxpos = {x=pos.x+(size_check), y=pos.y+(size_check), z=pos.z+(size_check)}, minvel = {x=-5, y=-5, z=-5}, maxvel = {x=5, y=5, z=5}, minacc = {x=0, y=-10, z=0}, maxacc = {x=0, y=-10, z=0}, minexptime = 1, maxexptime = 1, minsize = size_check*2, maxsize = size_check, collisiondetection = true, vertical = false, texture = "slime_particles.png", }) slimes.slime_duplicate(self) if self.slime_size == "small" then minetest.add_item(pos,slimes.slime_drop[math.random(1,table.getn(slimes.slime_drop))]) end --hurt else minetest.add_particlespawner({ amount = 40, time = 0.1, minpos = {x=pos.x-(size_check), y=pos.y-(size_check), z=pos.z-(size_check)}, maxpos = {x=pos.x+(size_check), y=pos.y+(size_check), z=pos.z+(size_check)}, minvel = {x=-2, y=-2, z=-2}, maxvel = {x=2, y=2, z=2}, minacc = {x=0, y=-10, z=0}, maxacc = {x=0, y=-10, z=0}, minexptime = 1, maxexptime = 1, minsize = size_check*2, maxsize = size_check, collisiondetection = true, vertical = false, texture = "slime_particles.png", }) end end --the state timer for slimes slimes.state_change = function(self,dtime) self.timer = self.timer + dtime local vel = self.object:getvelocity() if self.timer > self.state_change then self.state = math.random(0,1) self.state_change = math.random(3,9) self.timer = 0 if self.state == 1 then self.object:setyaw((math.random(0, 360) - 180) / 180 * math.pi) end end end --how slimes check to move around slimes.movement = function(self) local pos = self.object:getpos() local vel = self.object:getvelocity() local y_check = 0 if self.slime_size == "big" then y_check = 3 elseif self.slime_size == "medium" then y_check = 1 elseif self.slime_size == "small" then y_check = 0.2 end --standing still if self.state == 0 and vel.y <= 0 then if vel.y == 0 then self.object:setvelocity({x=0,y=vel.y,z=0}) end end --jumping around if self.state == 1 and vel.y <= 0.5 then if vel.y == 0 then --check for node below before jumping if minetest.registered_items[minetest.get_node({x=pos.x,y=pos.y-y_check,z=pos.z}).name].walkable then slimes.jump(self,pos) end end end end --how a slime moves around slimes.jump = function(self,pos) local y_check = 0 local jump_height = 0 if self.slime_size == "big" then y_check = 3 jump_height = 16 elseif self.slime_size == "medium" then y_check = 1 jump_height = 6 elseif self.slime_size == "small" then y_check = 0.2 jump_height = 6 end minetest.add_particlespawner({ amount = y_check*25, -- this only works for mobs dividing by 5 on size time = 0.1, minpos = {x=pos.x-(y_check/2), y=pos.y-(y_check/2), z=pos.z-(y_check/2)}, maxpos = {x=pos.x+(y_check/2), y=pos.y-(y_check/2), z=pos.z+(y_check/2)}, minvel = {x=0, y=1, z=0}, maxvel = {x=0, y=2, z=0}, minacc = {x=0, y=-10, z=0}, maxacc = {x=0, y=-10, z=0}, minexptime = 1, maxexptime = 1, minsize = y_check*2, maxsize = y_check, collisiondetection = true, vertical = false, texture = "slime_particles.png", }) local yaw = self.object:getyaw() local dir_x = -math.sin(yaw) * (y_check*2) local dir_z = math.cos(yaw) * (y_check*2) self.object:setvelocity({x=dir_x,y=jump_height,z=dir_z}) self.object:set_animation({x=70,y=95},60, 0, false) --a hack to make slimes animated correctly minetest.after(1,function(self) self.object:set_animation({x=10,y=50},7, 0) end,self) minetest.sound_play("slime_jump", { max_hear_distance = 6, gain = 1.0, object = self.object, }) end --add smaller slimes on die slimes.slime_duplicate = function(self) local pos = self.object:getpos() if self.slime_size == "big" then for i = 1,math.random(4,8) do minetest.add_entity({x=pos.x-math.random(-2.5,2.5),y=pos.y,z=pos.z-math.random(-2.5,2.5)}, "slimes:slime_medium") end elseif self.slime_size == "medium" then for i = 1,math.random(6,16) do minetest.add_entity({x=pos.x-math.random(-0.5,0.5),y=pos.y,z=pos.z-math.random(-0.5,0.5)}, "slimes:slime_small") end end end minetest.override_item("default:stick", { on_place = function(itemstack, placer, pointed_thing) pointed_thing.above.y = pointed_thing.above.y + 2.5 minetest.add_entity(pointed_thing.above,"slimes:slime_big") end, })
f = compiler.load("local a = 2 return 1 and a"); assert(f and type(f) == 'function') assert(f() == 2) print 'Ok'
--- Injects luarocks modules installed at ./rocks_modules into your love game. -- See http://github.com/Alloyed/loverocks for details -- (c) Kyle McLamb, 2015 <alloyed@tfwno.gf>, MIT License. -- TODO: Configurable prefixes, binary modules local function inject() local luarocks_paths = { "rocks/share/lua/5.1/?.lua", "rocks/share/lua/5.1/?/init.lua", } if love.filesystem.getRequirePath then -- 0.10 local all_paths = {unpack(luarocks_paths)} table.insert(all_paths, love.filesystem.getRequirePath()) local path = table.concat(all_paths, ';') love.filesystem.setRequirePath(path) package.path = "" -- Don't let outside files seep in else local function loader(modname) local modpath = modname:gsub('%.', '/') for _, elem in ipairs(luarocks_paths) do elem = elem:gsub('%?', modpath) if love.filesystem.exists(elem) then return love.filesystem.load(elem) end end return "\n no module '" .. modname .. "' in LOVERocks path." end table.insert(package.loaders, loader) end end return setmetatable({inject = inject}, {__call = inject})
--[[ Tests for the fizz buzz module --]] local fizz_buzz = require 'src/random/fizz_buzz' describe('fizz buzz', function() it('should return number if number is not divisible by 3 or 5', function() assert.is.equal(1, fizz_buzz(1)) assert.is.equal(2, fizz_buzz(2)) assert.is.equal(4, fizz_buzz(4)) end) it('should return fizz if the number is 3', function() assert.is.equal('fizz', fizz_buzz(3)) end) it('should return buzz if the number is 5', function() assert.is.equal('buzz', fizz_buzz(5)) end) it('should return fizz buzz if the number is divisible by 3 and 5', function() assert.is.equal('fizz buzz', fizz_buzz(7 * 5 * 3)) end) it('should assert for 0 and below', function() local error_input_0 = function() fizz_buzz(0) end local error_input_below_0 = function() fizz_buzz(-2) end assert.has_error(error_input_0, 'Error: number must be > 0') assert.has_error(error_input_below_0, 'Error: number must be > 0') end) end)
simvis_attributes = { melee_size = 2, melee_block_ratio = 80, melee_unsynced_damage_ratio = 7, selection_volume = 1, selection_ground = 1, -- Shadow Types: -- 0 = None -- 1 = blob (rotated by light dir) -- 2 = blob (rotated by object dir) -- 3 = shadow map -- 4 = stencil shadow volume shadow_type = 3, shadow_scale = 0.08, occluder = 1, } simvis_attributes_strings = { shadow_texture = "Shadows/shadow_dir_blob-dot.tga" }
require("__subterra__.scripts.utils") if not subterra.tick_events then subterra.tick_events = {} end local check_telepads = require("__subterra__.scripts.events.updates.check_telepads") local update_belt_elevators = require("__subterra__.scripts.events.updates.update_belt_elevators") local update_power = require("__subterra__.scripts.events.updates.update_power") local update_radars = require("__subterra__.scripts.events.updates.update_radars") local cleanup_ghosts = require("__subterra__.scripts.events.updates.cleanup_ghosts") local do_player_drawing = require("__subterra__.scripts.events.ui.do_player_drawing") -- Teleports players if standing on stairs -- event fired every 12th of a second by default local pad_interval = (subterra and subterra.config and subterra.config.TELEPAD_UPDATE_INTERVAL) or 5 register_nth_tick_event (pad_interval, check_telepads) -- update belts register_event(defines.events.on_tick, update_belt_elevators) -- power register_event(defines.events.on_tick, update_power) -- cleans up invalid ghosts -- event fired every 10th of a second by default local ghost_interval = (subterra and subterra.config and subterra.config.GHOST_CLEANUP_INTERVAL) or 6 register_nth_tick_event (ghost_interval, cleanup_ghosts) local draw_interval = (subterra and subterra.config and subterra.config.BOX_DURATION) or 60 register_nth_tick_event(draw_interval, do_player_drawing) -- radars register_event(defines.events.on_tick, update_radars)
-- Copyright 2016 The Cartographer Authors -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. include "map_builder.lua" include "trajectory_builder.lua" options = { map_builder = MAP_BUILDER, trajectory_builder = TRAJECTORY_BUILDER, map_frame = "map", tracking_frame = "camera_gyro_frame", published_frame = "base_link", odom_frame = "odom", provide_odom_frame = true, publish_frame_projected_to_2d = false, use_pose_extrapolator = true, use_odometry =true, use_nav_sat = false, use_landmarks = false, num_laser_scans = 1, num_multi_echo_laser_scans = 0, num_subdivisions_per_laser_scan = 1, num_point_clouds = 0, lookup_transform_timeout_sec = 0.2, submap_publish_period_sec = 0.3, pose_publish_period_sec = 5e-3, trajectory_publish_period_sec = 30e-3, rangefinder_sampling_ratio = 1., odometry_sampling_ratio = 1., fixed_frame_pose_sampling_ratio = 1., imu_sampling_ratio = 1., landmarks_sampling_ratio = 1., } MAP_BUILDER.use_trajectory_builder_2d = true TRAJECTORY_BUILDER.pure_localization_trimmer = { max_submaps_to_keep = 2, } --POSE_GRAPH.optimization_problem.log_solver_summary = true TRAJECTORY_BUILDER_2D.use_imu_data=true TRAJECTORY_BUILDER_2D.min_range = 0.1 TRAJECTORY_BUILDER_2D.max_range =25 TRAJECTORY_BUILDER_2D.missing_data_ray_length = 25 TRAJECTORY_BUILDER_2D.num_accumulated_range_data =1 TRAJECTORY_BUILDER_2D.voxel_filter_size =0.01 TRAJECTORY_BUILDER_2D.use_online_correlative_scan_matching = false TRAJECTORY_BUILDER_2D.real_time_correlative_scan_matcher.linear_search_window =0.1 TRAJECTORY_BUILDER_2D.real_time_correlative_scan_matcher.angular_search_window =math.rad(20.) TRAJECTORY_BUILDER_2D.ceres_scan_matcher.occupied_space_weight =1 TRAJECTORY_BUILDER_2D.ceres_scan_matcher.translation_weight=30. TRAJECTORY_BUILDER_2D.ceres_scan_matcher.rotation_weight=10. TRAJECTORY_BUILDER_2D.motion_filter.max_time_seconds=5 TRAJECTORY_BUILDER_2D.motion_filter.max_distance_meters =0.2 TRAJECTORY_BUILDER_2D.motion_filter.max_angle_radians=math.rad(20.) TRAJECTORY_BUILDER_2D.submaps.num_range_data=50 TRAJECTORY_BUILDER_2D.submaps.range_data_inserter.probability_grid_range_data_inserter.hit_probability= 0.6 TRAJECTORY_BUILDER_2D.submaps.range_data_inserter.probability_grid_range_data_inserter.miss_probability =0.4 POSE_GRAPH.optimize_every_n_nodes =30 POSE_GRAPH.constraint_builder.min_score = 0.65 POSE_GRAPH.global_constraint_search_after_n_seconds=5 POSE_GRAPH.constraint_builder.global_localization_min_score = 0.65 -- fast localization MAP_BUILDER.num_background_threads = 8 POSE_GRAPH.constraint_builder.sampling_ratio = 0.5 POSE_GRAPH.global_sampling_ratio =0.1 POSE_GRAPH.constraint_builder.log_matches =true POSE_GRAPH.optimization_problem.odometry_translation_weight=1 POSE_GRAPH.optimization_problem.odometry_rotation_weight=1 return options
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local AvatarEditorService = game:GetService("AvatarEditorService") local Logging = require(Modules.Packages.Logging) local Promise = require(Modules.Packages.Promise) local PerformFetch = require(Modules.NotLApp.Thunks.PerformFetch) local SetRecommendedAssetsAction = require(Modules.AvatarExperience.Catalog.Actions.SetRecommendedAssetsAction) local CatalogConstants = require(Modules.AvatarExperience.Catalog.CatalogConstants) local tableToCamelCaseKeys = require(Modules.Util.tableToCamelCaseKeys) local avatarAssetTypeFromTypeId = require(Modules.Util.avatarAssetTypeFromTypeId) local function keyMapper(assetId) return CatalogConstants.RecommendedItemsForAssetsKey ..tostring(assetId) end return function(assetId, assetTypeId) return PerformFetch.Single(keyMapper(assetId), function(store) local assetInfo = store:getState().AvatarExperience.Common.Assets[tostring(assetId)] if assetInfo ~= nil and assetInfo.receivedRecommendedData then return Promise.resolve() end return Promise.new(function(resolve, reject) coroutine.wrap(function() local assetType = avatarAssetTypeFromTypeId(assetTypeId) local data pcall(function() data = AvatarEditorService:GetRecommendedAssets(assetType, assetId) end) if data then data = tableToCamelCaseKeys(data) store:dispatch(SetRecommendedAssetsAction(assetId, data, assetTypeId)) local recommendedAssetIds = {} for _,assetItem in pairs(data) do table.insert(recommendedAssetIds, assetItem.item.assetId) end resolve(data) else Logging.warn("Response from GetRecommendedAssets is malformed!") reject({HttpError = Enum.HttpError.OK}) end end)() end) end) end
local trinketBurntMatch = TrinketPatches.util.registerEID("5% chance to turn fire into lower tier fire") .. Isaac.GetTrinketIdByName("Burnt Match") -- Make sure it doesn't appear regularly local f = TrinketPatches.util.register("MC_POST_GAME_STARTED") .. function() TrinketPatches.game:GetItemPool():RemoveTrinket(trinketBurntMatch) end local f = TrinketPatches.util.register("MC_POST_NEW_ROOM") .. function() local room = TrinketPatches.game:GetRoom() local player = Isaac.GetPlayer(0) if room:IsFirstVisit() and player:HasTrinket(trinketBurntMatch) then for _, ent in pairs(Isaac.GetRoomEntities()) do if TrinketPatches.util.isFire(ent) then TrinketPatches.util.log(ent.Variant) if TrinketPatches.util.chance(5, false) and ent.Variant > 0 then Isaac.Spawn(EntityType.ENTITY_FIREPLACE, ent.Variant - 1, 0, ent.Position, Vector(0, 0), nil) ent:Remove() end end end end end err()
---------------------------------------------------------------- -- Copyright (c) 2012 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local simdefs = include( "sim/simdefs" ) local simquery = include( "sim/simquery" ) local array = include( "modules/array" ) local mathutil = include( "modules/mathutil" ) local simfactory = include( "sim/simfactory" ) local mission_util = include( "sim/missions/mission_util" ) local util = include( "modules/util" ) -------------------------------------------------------------------------- -- Inventory functions local function isCarryable( unit ) return unit:hasAbility( "carryable" ) ~= nil end local function canCarry( unit, targetUnit ) if unit == targetUnit then return false end if not simquery.isAgent( unit ) or unit:getTraits().isDrone then return false, STRINGS.UI.REASON.CANT_CARRY end if not isCarryable( targetUnit ) then return false, STRINGS.UI.REASON.NOT_CARRYABLE end if targetUnit:getTraits().anarchySpecialItem and not unit:getTraits().anarchyItemBonus then return false end if targetUnit:getTraits().largeSafeMapIntel and not unit:getTraits().largeSafeMapIntel then return false end local x0, y0 = unit:getLocation() local x1, y1 = targetUnit:getLocation() if x0 and x1 and (x0 ~= x1 or y0 ~= y1) then if not targetUnit:getTraits().reachable or not simquery.canReach( unit:getSim(), x0, y0, x1, y1 ) then return false, STRINGS.UI.REASON.CANT_REACH end end return true end local function pickupItem( sim, unit, item ) assert( unit ) assert( item ) if item:getTraits().pickup_trigger then sim:triggerEvent( item:getTraits().pickup_trigger ) end unit._sim:dispatchEvent( simdefs.EV_UNIT_PICKEDUP, {unit=item} ) if item:getTraits().deployed and item:getTraits().dynamicImpassOnDeploy then item:getTraits().dynamicImpass = nil end if item:getTraits().mainframe_icon_on_deploy then item:getTraits().mainframe_icon = nil end sim:triggerEvent(simdefs.TRG_UNIT_PICKEDUP, {item=item, unit=unit}) item:getTraits().deployed = nil sim:warpUnit( item ) unit:addChild( item ) sim:triggerEvent( "agentGotItem", {item=item} ) unit._sim:dispatchEvent( simdefs.EV_PLAY_SOUND, "SpySociety/HUD/gameplay/HUD_ItemStorage_PutIn" ) unit._sim:dispatchEvent( simdefs.EV_UNIT_GET_ITEM, { item = item} ) if not unit:isPC() and item:getTraits().transporterBeacon then sim:dispatchEvent( simdefs.EV_SHOW_MODAL, {header=item:getTraits().beaconLostHeader, txt=item:getTraits().beaconLostBody } ) sim:getPC():glimpseUnit( sim, item:getID() ) end end local function giftUnit( sim, unit, itemTemplate, showModal ) if showModal == nil then showModal = true end if type(itemTemplate) == "string" then local unitdefs = include( "sim/unitdefs" ) itemTemplate = unitdefs.lookupTemplate( itemTemplate ) end local newUnit= simfactory.createUnit( itemTemplate, sim ) if not unit:getTraits().inventoryMaxSize or (unit:getInventoryCount() < 8) then sim:spawnUnit( newUnit ) unit:addChild( newUnit ) if unit:isPC() and showModal then sim:dispatchEvent( simdefs.EV_SHOW_MODAL, {header=STRINGS.UI.DIALOGS.ITEM_RECEIVED, txt=util.sformat(STRINGS.UI.DIALOGS.INVENTORY_RECIEVED,unit:getName(),newUnit:getName()) } ) end return newUnit elseif unit:getLocation() then sim:spawnUnit( newUnit ) sim:warpUnit( newUnit, sim:getCell( unit:getLocation() )) if unit:isPC() and showModal then sim:dispatchEvent( simdefs.EV_SHOW_MODAL, {header=STRINGS.UI.DIALOGS.ITEM_RECEIVED, txt=util.sformat(STRINGS.UI.DIALOGS.INVENTORY_ON_FLOOR,unit:getName(),newUnit:getName()) } ) end return newUnit else return nil end end local function dropItem( sim, unit, item ) assert( unit ) assert( item ) local cell = sim:getCell( unit:getLocation() ) assert( cell ) sim:dispatchEvent( simdefs.EV_PLAY_SOUND, "SpySociety/HUD/gameplay/HUD_ItemStorage_TakeOut" ) sim:triggerEvent(simdefs.TRG_UNIT_DROPPED, {item=item, unit=unit}) unit:removeChild( item ) if item:getTraits().drop_dropdisguise then unit:setDisguise(false) end if item:getTraits().equipped then item:getTraits().equipped = nil end sim:warpUnit( item, cell ) end local function dropAll( sim, unit ) assert( unit ) local cell = sim:getCell( unit:getLocation() ) assert( cell ) for i=#unit:getChildren(),1,-1 do local childUnit = unit:getChildren()[i] if isCarryable( childUnit ) then dropItem( sim, unit, childUnit ) end end end local function unequipItem( userUnit, item ) assert( array.find( userUnit:getChildren(), item ) ~= nil ) assert( item:getTraits().equipped ) userUnit:setAiming( false ) item:getTraits().equipped = nil end local function equipItem( userUnit, item ) assert( array.find( userUnit:getChildren(), item ) ~= nil ) -- Must be possessed assert( not item:getTraits().equipped ) -- Must not already be equipped assert( item:getTraits().slot ) -- Must specify an equip slot -- Must first unequip anything that is already equipped in this slot. for _,childUnit in pairs(userUnit:getChildren()) do if childUnit:getTraits().slot == item:getTraits().slot and childUnit:getTraits().equipped then unequipItem( userUnit, childUnit ) break end end item:getTraits().equipped = true end local function autoEquip( unit ) if simquery.getEquippedGun( unit ) == nil then for _,childUnit in pairs( unit:getChildren() ) do if childUnit:getTraits().slot == "gun" then equipItem( unit, childUnit ) break end end end if simquery.getEquippedMelee( unit ) == nil then for _,childUnit in pairs( unit:getChildren() ) do if childUnit:getTraits().slot == "melee" then equipItem( unit, childUnit ) break end end end end local function giveItem( unit, targetUnit, item ) assert( array.find( unit:getChildren(), item )) if item:getTraits().equipped then unequipItem( unit, item ) end unit:removeChild( item ) if item:getTraits().drop_dropdisguise then unit:setDisguise(false) end targetUnit:addChild( item ) if targetUnit:getPlayerOwner() == targetUnit._sim:getCurrentPlayer() then targetUnit._sim:dispatchEvent( simdefs.EV_PLAY_SOUND, "SpySociety/HUD/gameplay/HUD_ItemStorage_PutIn" ) else targetUnit._sim:dispatchEvent( simdefs.EV_PLAY_SOUND, "SpySociety/HUD/gameplay/HUD_ItemStorage_TakeOut" ) end unit:getSim():triggerEvent( "agentGotItem", {item=item} ) targetUnit._sim:dispatchEvent( simdefs.EV_UNIT_GET_ITEM, { item = item} ) end local function giveAll( unit, targetUnit ) while #unit:getChildren() > 0 do giveItem( unit, targetUnit, unit:getChildren()[1] ) end end --------------------------------------------- -- Unequip (if equipped) and remove item from the unit's inventory. -- The item is despawned from the sim, not dropped. local function trashItem( sim, unit, item ) local x1, y1 = unit:getLocation() local y1 = y1 - 0.75 local x1 = x1 - 0.75 if item:getTraits().equipped then unequipItem( unit, item ) end if item:getTraits().installed then if item:getTraits().addAbilities then unit:removeAbility(sim, item:getTraits().addAbilities) end if item:getTraits().addTrait then for i,trait in ipairs(item:getTraits().addTrait)do unit:getTraits()[trait[1]] = nil end end if item:getTraits().modTrait then for i,trait in ipairs(item:getTraits().modTrait)do unit:getTraits()[trait[1]] = unit:getTraits()[trait[1]] + trait[2] end end if item:getTraits().modSkill then local skill = unit:getSkills()[item:getTraits().modSkill] if skill then while skill._currentLevel > 1 do skill:levelDown( sim, unit ) end end if item:getTraits().modSkillLock then for i,skill in ipairs(item:getTraits().modSkillLock) do unit:getTraits().skillLock[skill] = false end end end end if item:getTraits().drop_dropdisguise then unit:setDisguise(false) end unit:removeChild( item ) sim:despawnUnit( item ) end local function useItem( sim, unit, item ) local x1, y1 = unit:getLocation() if item:getTraits().cooldown then local mod = 0 if unit:countAugments( "augment_torque_injectors" ) > 0 then mod = mod +1 end item:getTraits().cooldown = math.max(item:getTraits().cooldownMax - mod, 0) if mod > 0 then sim:dispatchEvent( simdefs.EV_UNIT_FLOAT_TXT, {txt = STRINGS.ITEMS.AUGMENTS.TORQUE_INJECTORS, x = x1, y = y1,color={r=255/255,g=255/255,b=51/255,a=1}} ) end if unit:countAugments( "augment_tony_2" ) > 0 and not unit:getTraits().tonyBonus then if item:getTraits().cooldownMax - mod > 2 then unit:getPlayerOwner():addCPUs(2, sim, x1,y1) sim:dispatchEvent( simdefs.EV_UNIT_FLOAT_TXT, {txt = STRINGS.UI.FLY_TXT.THERMAL_GENERATOR, x = x1, y = y1,color={r=255/255,g=255/255,b=51/255,a=1}} ) unit:getTraits().tonyBonus = 1 end end if not sim:getTags().isTutorial then sim:dispatchEvent( simdefs.EV_SHOW_COOLDOWN, {}) end end if item:getTraits().melee == true then if unit:countAugments( "augment_nika_2" ) > 0 then if not unit:getTraits().augment_nika_2_triggered then for _, item in pairs( unit:getChildren() ) do if item:getTraits().cooldown then item:getTraits().cooldown = math.max(item:getTraits().cooldown - 1, 0) sim:dispatchEvent( simdefs.EV_UNIT_FLOAT_TXT, {txt = STRINGS.ITEMS.AUGMENTS.NIKAS_2, x = x1, y = y1,color={r=255/255,g=255/255,b=51/255,a=1}} ) end end end if sim:isVersion("0.17.9") then unit:getTraits().augment_nika_2_triggered = true end end end if item:getTraits().usesCharges == true then item:getTraits().charges = item:getTraits().charges -1 end if item:getTraits().pwrCost then item:getPlayerOwner():addCPUs( -item:getTraits().pwrCost, sim, x1,y1) end if item:getTraits().ammo then item:getTraits().ammo = item:getTraits().ammo - 1 end if item:getTraits().energyWeapon then item:getTraits().energyWeapon = "active" end if item:getTraits().disposable and item:getUnitOwner() then trashItem( sim, item:getUnitOwner(), item ) end end -------------------------------------------------------------------------- return { isCarryable = isCarryable, canCarry = canCarry, giftUnit = giftUnit, giveItem = giveItem, giveAll = giveAll, pickupItem = pickupItem, dropItem = dropItem, dropAll = dropAll, equipItem = equipItem, unequipItem = unequipItem, autoEquip = autoEquip, trashItem = trashItem, useItem = useItem, }
_G = _G local os = _G.os local ipairs, pairs, table, string, collectgarbage = ipairs, pairs, table, string, collectgarbage local arg = arg local print, type, tostring = print, type, tostring local getfenv = getfenv local tonumber = tonumber local tinsert = table.insert local gsub = string.gsub local find = string.find local strsub = string.sub local format = string.format local concat = table.concat local strfind = string.find local io = io local assert = assert local loadstring = loadstring local mongrel2 = require 'mongrel2' local parent_env = getfenv(1) module("web") local this_env = getfenv(1) local exports = { "get", "post", "routing", "redirect_request_to", "mandatory", "optional", "numeric", "lisp_like_id", "redirect_to_root", "render_verbatim", "render", "p", "include", "escape", "mongrel2connect" } debugging = false -- debugging = true function redirect_request_to(uri) return function(page, req, resp, params) if debugging then print("Redirecting to uri:", uri) end req.redirect_to(uri) -- page:redirect(req.script_name .. uri) end end function begin_handling(mreq) local page = page_new() local request = {} local response = {} if mreq then local apath = mreq.headers.PATH local apatt = mreq.headers.PATTERN local asub = string.sub(apath, 1, #apatt) request.method = mreq.headers.METHOD -- FIXME: this needs to be better than this if asub == apatt and not (string.sub(apath, #apath) == '/') then if apatt == '/' then request.url = apath else request.url = string.sub(apath, 1+#apatt) end else if apatt == '/' then request.url = apath else request.url = '/' -- mreq.headers.PATH end end if debugging then print("apath:", apath, " apatt:", apatt, " asub:", asub, " url:", request.url) end request.body = mreq.body request.remote_addr = mreq.headers['x-forwarded-for'] request.referer = mreq.headers['referer'] request.query_string = mreq.headers.QUERY request.script_name = mreq.headers.PATTERN request.fullscripturl = "http://" .. mreq.headers.host .. mreq.headers.PATTERN else if not arg then request.method = os.getenv("REQUEST_METHOD") request.url = os.getenv("PATH_INFO") request.query_string = os.getenv("QUERY_STRING") request.script_name = os.getenv("SCRIPT_NAME") request.fullscripturl = "http://" .. os.getenv("SERVER_NAME") .. os.getenv("SCRIPT_NAME") else -- CLI testing print("CLI use") request.testing = true request.method = arg[1] or "GET" request.url = arg[2] or "/default_url_please_supply_correct" .. os.date("%s") -- "/" request.query_string = arg[3] or "test=1" request.script_name = arg[0] request.fullscripturl = "http://" .. "myserver" .. "/testscript.lua" end end request.redirect_to = function(uri) page:redirect(request.script_name .. uri) end page.url_to = function(page, path) return(request.fullscripturl .. path) end page.link_to = function(page, resource, text) return '<a href="' .. request.script_name .. resource .. '">' .. text .. '</a>' end page._ = {} -- temp storage for rendering return page, request, response end function end_handling(page) collectgarbage("step") if not page.no_default_response then local res = page:full_response() return page:zmq_response() -- print(res) end -- return(res) -- print("200 HTTP/1.0 OK\r\nContent-length: 10\r\n\r\n0123456789\r\n") end -- core stuff - string operations function split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-)" .. pat local last_end = 1 if str then local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end end return t end function split_path(str) return split(str,'[\\/]+') end function words(str) return split(str, "[ ]+") end -- serialization function basicSerialize (o) if type(o) == "number" then return tostring(o) elseif type(o) == "nil" then return "nil" elseif type(o) == "boolean" then return tostring(o) else -- assume it is a string return string.format("%q", o) end end function save (name, value, saved) saved = saved or {} -- initial value local ret = name .. " = " if type(value) == "number" or type(value) == "string" or type(value) == "nil" or type(value) == "boolean" then ret = ret .. basicSerialize(value) .. "\n" elseif type(value) == "table" then if saved[value] then -- value already saved? ret = ret .. saved[value] .. "\n" else saved[value] = name -- save name for next time ret = ret .. "{}\n" -- create a new table for k,v in pairs(value) do -- save its fields local fieldname = string.format("%s[%s]", name, basicSerialize(k)) ret = ret .. save(fieldname, v, saved) end end else ret = ret .. ("cannot save a " .. type(value)) end return ret end -- string operations function StringAccumulator() local otab = {""} otab.p = function(s) -- table.insert(otab, s) table.insert(otab, s) -- push 's' into the the stack for i=table.getn(otab)-1, 1, -1 do if string.len(otab[i]) > string.len(otab[i+1]) then break end otab[i] = otab[i] .. table.remove(otab) end end otab.ppp = function(...) for i,v in ipairs(arg) do otab.p(v) end end otab.result = function(body) return table.concat(otab) end return otab end ------ cgilua.urlcode ---------------------------------------------------------------------------- -- Decode an URL-encoded string (see RFC 2396) ---------------------------------------------------------------------------- function unescape (str) str = string.gsub (str, "+", " ") str = string.gsub (str, "%%(%x%x)", function(h) return string.char(tonumber(h,16)) end) str = string.gsub (str, "\r\n", "\n") return str end ---------------------------------------------------------------------------- -- URL-encode a string (see RFC 2396) ---------------------------------------------------------------------------- function escape (str) str = string.gsub (str, "\n", "\r\n") str = string.gsub (str, "([^0-9a-zA-Z ])", -- locale independent function (c) return string.format ("%%%02X", string.byte(c)) end) str = string.gsub (str, " ", "+") return str end ---------------------------------------------------------------------------- -- Insert a (name=value) pair into table [[args]] -- @param args Table to receive the result. -- @param name Key for the table. -- @param value Value for the key. -- Multi-valued names will be represented as tables with numerical indexes -- (in the order they came). ---------------------------------------------------------------------------- function insertfield (args, name, value) if not args[name] then args[name] = value else local t = type (args[name]) if t == "string" then args[name] = { args[name], value, } elseif t == "table" then table.insert (args[name], value) else error ("CGILua fatal error (invalid args table)!") end end end ---------------------------------------------------------------------------- -- Parse url-encoded request data -- (the query part of the script URL or url-encoded post data) -- -- Each decoded (name=value) pair is inserted into table [[args]] -- @param query String to be parsed. -- @param args Table where to store the pairs. ---------------------------------------------------------------------------- function parsequery (query, args) if type(query) == "string" then local insertfield, unescape = insertfield, unescape string.gsub (query, "([^&=]+)=([^&=]*)&?", function (key, val) insertfield (args, unescape(key), unescape(val)) end) end end ---------------------------------------------------------------------------- -- URL-encode the elements of a table creating a string to be used in a -- URL for passing data/parameters to another script -- @param args Table where to extract the pairs (name=value). -- @return String with the resulting encoding. ---------------------------------------------------------------------------- function encodetable (args) if args == nil or next(args) == nil then -- no args or empty args? return "" end local strp = "" for key, vals in pairs(args) do if type(vals) ~= "table" then vals = {vals} end for i,val in ipairs(vals) do strp = strp.."&"..escape(key).."="..escape(val) end end -- remove first & return string.sub(strp,2) end ------ cgilua.cookies local function optional_value (what, name) if name ~= nil and name ~= "" then return format("; %s=%s", what, name) else return "" end end function build_cookie (name, value, options) if not name or not value then error("cookie needs a name and a value") end local expires = "" options = options or {} if options.expires then local t = date("!%A, %d-%b-%Y %H:%M:%S GMT", options.expires) expires = optional_value("expires", t) end return name .. "=" .. escape(value) .. expires .. optional_value("path", options.path) .. optional_value("domain", options.domain) .. optional_value("secure", options.secure) end ---------------------------------------------------------------------------- -- Sets a value to a cookie, with the given options. -- Generates an HTML META tag, thus it can be used in Lua Pages. -- @param name String with the name of the cookie. -- @param value String with the value of the cookie. -- @param options Table with the options (optional). function set_cookie_html (name, value, options) return format('<meta http-equiv="Set-Cookie" content="%s">', build_cookie(name, value, options)) end ---------------------------------------------------------------------------- -- Gets the value of a cookie. -- @param name String with the name of the cookie. -- @return String with the value associated with the cookie. function get_cookie (name) local cookies = os.getenv("HTTP_COOKIE") or "" cookies = ";" .. cookies .. ";" cookies = gsub(cookies, "%s*;%s*", ";") -- remove extra spaces local pattern = ";" .. name .. "=(.-);" local _, __, value = strfind(cookies, pattern) return value and unescape(value) end ---------------------------------------------------------------------------- -- Deletes a cookie, by setting its value to "xxx". -- @param name String with the name of the cookie. -- @param options Table with the options (optional). function delete_cookie (name, options) options = options or {} options.expires = 1 set_cookie(name, "xxx", options) end -- webpage stuff function page_new() page = { body = StringAccumulator(), header = { ["Content-Type"] = "text/html; charset=utf-8", ["Status"] = "200" }, redirect = function(t, url) t.header["Status"] = "302" t.header["Location"] = url end, write = function (pg, ...) for i,v in ipairs(arg) do pg.body.p(tostring(v)) end end, render_form = function(pg, form) return render_form(form) end, add_form = function(pg, form) pg:write(render_form(form)) end, set_cookie = function (pg, name, value, options) pg.header["Set-Cookie"] = build_cookie(name, value, options) end, zmq_response = function(pg) local body, code, status, headers body = pg.body.result() code = 200 status = "OK" if(pg.header["Status"]) then code = pg.header["Status"] end headers = pg.header return body, code, status, headers end, full_response = function(pg) local o = "" local hdr = StringAccumulator() local cnt = pg.body.result() local standalone = true pg.header["Content-Length"] = string.len(cnt) local firstline = "" for k, v in pairs(pg.header) do hdr.p(k .. ": " .. v .. "\r\n") end return firstline .. hdr.result() .. "\r\n" .. pg.body.result() end, } return page end function send_response(printfunc) end ------ forms function render_form(form) if not form then return "" end local s = StringAccumulator() local p = s.ppp local pff = function() attrs = { "action", "id", "class", "style" } for i,fn in ipairs(attrs) do if form[fn] then p(" ", fn, "=\"", form[fn], "\"") end end end local esc = function(str) str = string.gsub(str, "\"", "&quot;") return str end local esc2 = function(str) str = string.gsub(str, "\<", "&lt;") return str end local pef = function(field, attrs) for i,fn in ipairs(attrs) do if field[fn] then p(" ", fn, "=\"", esc(field[fn]), "\"") end end end p("<form method=\"", (form.method or "get"), "\"") pff() p(">\n") for i,inp in ipairs(form) do if inp.html then p(inp.html) else local attrs = { "name", "value", "id", "class", "style", "autocomplete", "title", "accesskey" } local attrs2 = { "name", "id", "class", "style", "autocomplete", "title", "accesskey" } if inp.label then p("<label>", inp.label) if inp.small_label then p("<span class='small-label'>", inp.small_label, "</span>") end p("</label>") end if inp[1] == "textarea" then p("<textarea") pef(inp, attrs2) p(">") if inp.value then p(esc2(inp.value)) end p("</textarea>") else p("<input type=\"", inp[1], "\"") pef(inp, attrs) p(" />\n") end end end p("</form>\n") return s.result() end ------ function check_param(src, k, v) local ret for i, chk in ipairs(v) do local ret, msg = chk(src, k) if ret == 0 then return 0, msg elseif ret == 2 then return 2 end end -- if we made it to here, means all ok return 2 end function check_params(src, dst, template) local errors = {} for k, v in pairs(template) do if type(v) == "table" then local res, err = check_param(src, k, v) if res == 0 then errors[#errors + 1] = err else dst[k] = src[k] end end end return #errors == 0, errors end function pack(...) return arg end function request_method(meth, x) -- ease on the eye, the matches are always "whole-string" x[1] = "^" .. x[1] .. "$" return function(page, req, resp, params, predicate) -- logprint("page:" , page, req, resp, params) if req then -- if debugging then print("Method of ", req.method, meth) end if req.method == meth then local url_match = pack(string.match(req.url, x[1])) if debugging then print("trying to match:" .. req.url .. " against " .. x[1] .. " with result " .. tostring(#url_match) .. "<br>") end if #url_match > 0 then local local_params = {} for i, v in ipairs(url_match) do if debugging then print("PATH_CAPTURE:", x[1], ":", i, ":", v) end params["path_capture_" .. i] = unescape(v) end -- print("PARAMS", params.test) local res, errors = check_params(params, local_params, x.params or {} ) if debugging then print("Param check:", res, errors) end if res then if predicate then if not predicate(page, req, resp, params) then if debugging then print("Precall failed, continue checking") end return "next" end end local funcname = x[2] if type(funcname) == "string" then --- magic - to get the env of the "main" script local func = parent_env[funcname] page._.controller = funcname local res2 = func(page, req, resp, local_params) if page._.controller and not page.rendered then if not page._.view then page._.view = page._.controller end render(page._.view .. ".html", page, req, resp, local_params) end return res2 elseif type(funcname) == "function" then local func = funcname page._.controller = nil -- "*unknown*" return func(page, req, resp, local_params) end elseif x.next_if_bad_args then -- fail soft if we were asked to if debugging then print("Validation error: " .. msg) end else -- fail hard (default) -- need to bounce off to the coroutine that will handle the error if x.on_error then return x.on_error(page, req, resp, params, errors) else return end end end end return true else -- introspection (no request) return "Method: " .. meth .. " " .. x[1] end end end function get(x) return request_method("GET", x) end function post(x) return request_method("POST", x) end local steps = 0 local matcher = nil function get_routes() return matcher(nil, nil, "routes") end function routing(rules, mreq) local page, request, response = begin_handling(mreq) --XX local parent_env = getfenv(2) -- print = rules.print -- read = rules.read --XX print, read = parent_env.print, parent_env.read if debugging then for i, r in ipairs(rules) do print(i, r(nil, nil)) end end -- the matcher function is a simple linear walker when it comes to business logic matcher = function(page, req, resp, params) -- print("Matcher arg:", page, req, resp, params) if req and resp then for i, func in ipairs(rules) do -- profiling steps = steps + 1 -- note that we are calling the function that was returned by the request_method function local res = func(page, req, resp, params, rules.predicate) -- page:write("<br>".. req.url .. tostring(res)) if res == nil then if debugging then print("Found: ", i) end return true elseif res == "next" then -- skip to next end end elseif not req and not resp then -- some introspection - to know when the version number has been bumped return rules.version elseif not req and resp == "routes" then local s = "" for i, r in ipairs(rules) do s = s .. "\n" .. i .. ":" .. r(nil, nil) end return s end end local arguments = {} if request.method == "GET" then parsequery(request.query_string, arguments) elseif request.method == "POST" then parsequery(request.query_string, arguments) if not request.testing then parsequery(request.body, arguments) end end matcher(page, request, response, arguments) return end_handling(page) end ------ input fields validation predicates --[[ parameter predicates, they need to return: 0: failure. 1: continue checking 2: success, stop checking ]] function optional(dirty_params, pname, clean_params) if dirty_params[pname] then return 1 else return 2 end end function mandatory(dirty_params, pname, clean_params) if dirty_params[pname] then return 1 else return 0, { field = pname, message = "a mandatory parameter" } end end function numeric(dirty_params, pname, clean_params) -- FIXME if string.match(dirty_params[pname], "^[0-9]+$") then return 1 else return 0, { field = pname, message = "should be numeric" } end end function lisp_like_id(dirty_params, pname, clean_params) if pname and dirty_params[pname] and string.match(dirty_params[pname], "^[-_a-zA-Z0-9]+$") then return 1 else return 0, { field = pname, message = "lisp-like field needed" } end end function redirect_to_root(page, req, resp, params) print("Redirecting to root") req.redirect_to("/") end ---------- rendering / templating function p(val) return (string.gsub(string.gsub(tostring(val or ""), "\"", "&quot;"), "\<", "&lt;")) end local outfunc = "table.insert(_render_result_," local function out (s, i, f) s = strsub(s, i, f or -1) if s == "" then return s end -- we could use `%q' here, but this way we have better control s = gsub(s, "([\\\n\'])", "\\%1") -- substitute '\r' by '\'+'r' and let `loadstring' reconstruct it s = gsub(s, "\r", "\\r") return format(" %s'%s'); ", outfunc, s) end function translate (s) s = gsub(s, "^#![^\n]+\n", "") if compatmode then s = gsub(s, "$|(.-)|%$", "<?lua = %1 ?>") s = gsub(s, "<!%-%-$$(.-)$$%-%->", "<?lua %1 ?>") end s = gsub(s, "<%%(.-)%%>", "<?lua %1 ?>") local res = { [[ function _render_(page, req, resp, params) local _render_result_ = {} ]] } local start = 1 -- start of untranslated part in `s' while true do local ip, fp, target, exp, code = find(s, "<%?(%w*)[ \t]*(=?)(.-)%?>", start) if not ip then break end tinsert(res, out(s, start, ip-1)) if target ~= "" and target ~= "lua" then -- not for Lua; pass whole instruction to the output tinsert(res, out(s, ip, fp)) else if exp == "=" then -- expression? tinsert(res, format(" %s%s);", outfunc, code)) else -- command tinsert(res, format(" %s ", code)) end end start = fp + 1 end tinsert(res, out(s, start)) tinsert(res, "\rreturn table.concat(_render_result_);\rend\rreturn _render_\r") return concat(res) end local template_cache = {} function compile (string, chunkname) local f, err = template_cache[string] -- FIXME: caching - the next line. -- if f then return f.func end f = {} f.func, err = loadstring (translate (string), chunkname) if f.func then f.name = chunkname template_cache[string] = f return f.func else error (err, 3) return nil end end local BOM = string.char(239) .. string.char(187) .. string.char(191) function get_src_content(fname) local argv=parent_env['arg'] local fh = assert (io.open("./" .. argv[0] .. ".d/" .. fname)) local src = fh:read("*a") fh:close() if src:sub(1,3) == BOM then src = src:sub(4) end return src end function include(fname, page, req, resp, params) local src = get_src_content(fname) local func = compile(src, fname) if func then return func()(page, req, resp, params) else return nil end end function render(fname, page, req, resp, params) page:write(include(fname, page, req, resp, params)) page.rendered = true -- page:write(translate(src, fname)) end function render_verbatim(fname, page, req, resp, params) local src = get_src_content(fname) page:write(src) page.rendered = true end function mongrel2connect(rules) local io_threads = 1 local ctx = mongrel2.new(io_threads) -- Creates a new connection object using the mongrel2 context local conn = ctx:new_connection(rules.sender_id, rules.sub_addr, rules.pub_addr) while true do local req = conn:recv() if req:is_disconnect() then -- print 'Disconnected' else local response = "" -- response = response_string:format(req.sender, req.conn_id, req.path, dump(req.headers), req.body) conn:reply_http(req, routing(rules, req)) end end ctx:term() end for i, v in ipairs(exports) do parent_env[v] = this_env[v] end
local _, ns = ... local _, _, L = unpack(ns) --if GetLocale() ~= "enUS" then return end L["Version Check"] = "Only support NDui v%s" L["Changelog"] = "Changelog" L["Option Tips"] = "|nOptions not marked with an asterisk (*) require an UI Reload.|n|nDouble click on slider header would reset its value." L["Tips"] = "Tips" L["EditBox Tip"] = "|nPress KEY ENTER when you finish typing." L["Actionbar"] = "Actionbar" L["UnitFrames"] = "UnitFrames" L["Chat"] = "Chat" L["Skins"] = "Skins" L["Tooltip"] = "Tooltip" L["Misc"] = "Misc" L["UnitFramesFader"] = "UnitFrames Fader" L["UnitFramesFaderTip"] = "Enable unitframes fader, Only support player frame and pet frame." L["Fade Settings"] = "Fade Settings" L["Fade Condition"] = "Fade Condition" L["Fade Delay"] = "Fade Out Delay" L["Smooth"] = "Smooth" L["MinAlpha"] = "Min Alpha" L["MaxAlpha"] = "Max Alpha" L["Hover"] = "Hover" L["Combat"] = "Combat" L["Target"] = "Target" L["Focus"] = "Focus" L["Health"] = "Health" L["Casting"] = "Casting" L["Emote"] = "E" L["ChatEmote"] = "Chat Emote" L["ChatEmoteTip"] = "Click emote button to open emote panel or input symbol {" L["ChatClassColor"] = "Player Name Color" L["ChatClassColorTip"] = "Use class color for the names of players when they are mentioned." L["ChatRaidIndex"] = "Show Team Index" L["ChatRaidIndexTip"] = "Show team index after raid member name." L["ChatLinkIcon"] = "Show Chat Link Icon" L["ReplaceTexture"] = "Replace NDui Texture" L["ReplaceTextureTip"]= "Replace NDui Textur|nSupport LibSharedMedia-3.0." L["Texture Style"] = "Texture Style" L["Addon Skin"] = "Addon Skin" L["LootEnhancedEnable"] = "Enable Loot Enhanced" L["LootEnhancedTip"] = "Loot Enhanced, need enable NDui Reskin Lootframe." L["LootAnnounceButton"] = "Loot Announce Button" L["Announce Target Name"] = "Announce Target Name" L["Rarity Threshold"] = "Rarity Threshold" L["Loots in chest"] = "Loots in chest" L["Loots"] = "Loots" L["Announce Loots to"] = "Announce Loots to " L["GlobalFadeEnable"] = "Enable Global Fade" L["Fade Alpha"] = "Fade Out Alpha" L["Bar1"] = "Bar1" L["Bar2"] = "Bar2" L["Bar3"] = "Bar3" L["Bar4"] = "Bar4" L["Bar5"] = "Bar5" L["CustomBar"] = "CustomBar" L["PetBar"] = "PetBar" L["StanceBar"] = "StanceBar" L["AspectBar"] = "AspectBar" L["Bags"] = "Bags" L["OfflineBag"] = "Offline Bag" L["OfflineBagEnable"] = "Enable Offline Bag" L["Set KeyBinding"] = "Set KeyBinding" L["OfflineBagTip"] = "Click the button in NDui backpack to open Offline Bag, or set KeyBinding, or input '/ndpb' command" L["BagsWidth"] = "Bags Width" L["BagsIconSize"] = "Bags IconSize" L["Open OfflineBag"] = "Open OfflineBag" L["Open Bag"] = "Open Bag" L["Toggle OfflineBag"] = "Show/Hide OfflineBag" L["TOOLTIP_CHANGE_PLAYER"] = "View another character\'s items." L["TOOLTIP_RETURN_TO_SELF"] = "Return to the current character." L["LootRoll"] = "Enable LootRoll Enhanced" L["LootRollTip"] = "/teks test, /mm move" L["teksLoot LootRoll"] = "teksLoot LootRoll" L["Frame Width"] = "Frame Width" L["Frame Height"] = "Frame Height" L["Growth Direction"] = "Growth Direction" L["Up"] = "Up" L["Down"] = "Down" L["Style"] = "Bar Style" L["Style 1"] = "Style 1" L["Style 2"] = "Style 2" L["EnhancedUITip"] = "Click the arrow on TOPRIGHT corner of the panel to toggle." L["EnhancedTrainers"] = "Enhance trainers" L["EnhancedGuildUI"] = "Extended Guild UI" L["EnhancedTalentUI"] = "Enhanced TalentUI" L["ChatHide"] = "ChatFrame Hide" L["ChatHideTip"] = "Need lock NDui ChatFrame Settings." L["AutoShow"] = "Auto show ChatFrame" L["AutoShowTip"] = "Auto show ChatFrame and blink when new wisper received." L["AutoHide"] = "Auto hide ChatFrame" L["AutoHideTip"] = "Hide ChatFrame when no news comed for a while." L["AutoHideTime"] = "Auto hide time" L["Click to hide ChatFrame"] = "Click to hide ChatFrame" L["Click to show ChatFrame"] = "Click to show ChatFrame" L["You have new wisper"] = "You have new wisper" L["HideToggle"] = "Hide Details toggle button" L["AFK Mode"] = "AFK Mode" L["No Guild"] = "No Guild" L["MageBar"] = "MageBar" L["MageBarTip"] = "Mage's portal action bar." L["MageBarVertical"] = "Verticle MageBar" L["MageBarSize"] = "MageBar Size" L["CategoryArrow"] = "Fade NDui stats panel arrow" L["Teleport"] = "Teleport" L["Portal"] = "Portal" L["Food"] = "Conjure Food" L["Water"] = "Conjure Water" L["Mana Gem"] = "Mana Gem" L["SearchForIcons"] = "Search for icons" L["SearchForIconsGUITip"] = "Add a search box on icon selector, support Macro, Equipment Manager, Guild Bank." L["SearchForIconsTip"] = "|nSupport Spell ID、Item ID、Icon ID|n|nPress KEY ENTER when entering Icon ID." L["TankFrame"] = "Tank Frame" L["Target Frame"] = "Target Frame" L["Power Height"] = "Power Height"
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local ArenaSprite, super = Class(Object) function ArenaSprite:init(arena, x, y) super:init(self, x, y) self.arena = arena self.width = arena.width self.height = arena.height self:setScaleOrigin(0.5, 0.5) self:setRotationOrigin(0.5, 0.5) self.background = true self.debug_select = false end function ArenaSprite:update() self.width = self.arena.width self.height = self.arena.height super:update(self) end function ArenaSprite:draw() if self.background then love.graphics.setColor(self.arena:getBackgroundColor()) self:drawBackground() end super:draw(self) local r,g,b,a = self:getDrawColor() local arena_r,arena_g,arena_b,arena_a = self.arena:getDrawColor() love.graphics.setColor(r * arena_r, g * arena_g, b * arena_b, a * arena_a) love.graphics.setLineStyle("rough") love.graphics.setLineWidth(self.arena.line_width) love.graphics.line(unpack(self.arena.border_line)) end function ArenaSprite:drawBackground() for _,triangle in ipairs(self.arena.triangles) do love.graphics.polygon("fill", unpack(triangle)) end end function ArenaSprite:canDeepCopyKey(key) return super:canDeepCopyKey(self, key) and key ~= "arena" end return ArenaSprite
require("scripts/globals/mixins") require("scripts/globals/status") g_mixins = g_mixins or {} g_mixins.maat = function(mob) mob:addListener("SPAWN", "JOB_SPECIAL_SPAWN", function(mob) if (mob:getMainJob() == tpz.job.NIN) then mob:setLocalVar("specialThreshold", 40) elseif (mob:getMainJob() == tpz.job.DRG) then mob:setLocalVar("specialThreshold", 75) else mob:setLocalVar("specialThreshold", math.random(50, 60)) end end) mob:addListener("ROAM_TICK", "MAAT_RTICK", function(mob) if mob:getLocalVar("engaged") == 0 then for _, player in pairs(mob:getZone():getPlayers()) do if player:checkDistance(mob) < 8 then local ID = zones[mob:getZoneID()] mob:messageText(mob, ID.text.YOU_DECIDED_TO_SHOW_UP) mob:setLocalVar("engaged", player:getID()) end end end end) mob:addListener("ENGAGE", "MAAT_ENGAGE", function(mob, target) if mob:getLocalVar("engaged") == 0 then local ID = zones[mob:getZoneID()] mob:messageText(mob, ID.text.YOU_DECIDED_TO_SHOW_UP) mob:setLocalVar("engaged", target:getID()) end end) mob:addListener("DISENGAGE", "MAAT_DISENGAGE", function(mob) engagedID = mob:getLocalVar("engaged") if engagedID ~= 0 then player = GetPlayerByID(engagedID) if player:getHP() == 0 then local ID = zones[mob:getZoneID()] mob:showText(mob, ID.text.LOOKS_LIKE_YOU_WERENT_READY) end end end) mob:addListener("COMBAT_TICK", "MAAT_CTICK", function(mob) local defaultAbility = { [tpz.job.WAR] = tpz.jsa.MIGHTY_STRIKES_MAAT, [tpz.job.MNK] = tpz.jsa.HUNDRED_FISTS_MAAT, [tpz.job.WHM] = tpz.jsa.BENEDICTION_MAAT, [tpz.job.BLM] = tpz.jsa.MANAFONT_MAAT, [tpz.job.RDM] = tpz.jsa.CHAINSPELL_MAAT, [tpz.job.THF] = tpz.jsa.PERFECT_DODGE_MAAT, [tpz.job.PLD] = tpz.jsa.INVINCIBLE_MAAT, [tpz.job.DRK] = tpz.jsa.BLOOD_WEAPON_MAAT, [tpz.job.BST] = tpz.jsa.FAMILIAR_MAAT, [tpz.job.BRD] = tpz.jsa.SOUL_VOICE_MAAT, [tpz.job.RNG] = tpz.jsa.EES_MAAT, [tpz.job.SAM] = tpz.jsa.MEIKYO_SHISUI_MAAT, [tpz.job.NIN] = tpz.jsa.MIJIN_GAKURE_MAAT, [tpz.job.DRG] = tpz.jsa.CALL_WYVERN_MAAT, [tpz.job.SMN] = tpz.jsa.ASTRAL_FLOW_MAAT, } if mob:getHPP() < mob:getLocalVar("specialThreshold") then local ID = zones[mob:getZoneID()] mob:messageText(mob, ID.text.NOW_THAT_IM_WARMED_UP) mob:useMobAbility(defaultAbility[mob:getMainJob()]) mob:setLocalVar("specialThreshold", 0) end if mob:getHPP() < 20 or (mob:getMainJob() == tpz.job.WHM and mob:getBattleTime() > 300) then local ID = zones[mob:getZoneID()] mob:showText(mob, ID.text.YOUVE_COME_A_LONG_WAY) mob:getBattlefield():win() end end) mob:addListener("ITEM_STOLEN", "MAAT_ITEM_STOLEN", function(mob, player, itemId) if mob:getMainJob() == tpz.job.THF then local ID = zones[mob:getZoneID()] mob:messageText(mob, ID.text.YOUVE_COME_A_LONG_WAY) mob:getBattlefield():win() end end) mob:addListener("DEATH", "MAAT_DEATH", function(mob, killer) local ID = zones[mob:getZoneID()] mob:messageText(mob, ID.text.YOUVE_COME_A_LONG_WAY) end) mob:addListener("WEAPONSKILL_TAKE", "MAAT_WEAPONSKILL_TAKE", function(target, user, wsid, tp, action) local ID = zones[target:getZoneID()] target:messageText(target, ID.text.THAT_LL_HURT_IN_THE_MORNING) end) mob:addListener("WEAPONSKILL_USE", "MAAT_WEAPONSKILL_USE", function(mob, target, wsid, tp, action) local ID = zones[mob:getZoneID()] if (wsid == 1028) then -- Tackle mob:messageText(mob, ID.text.TAKE_THAT_YOU_WHIPPERSNAPPER) elseif (wsid == 1033) then -- Dragon Kick mob:messageText(mob, ID.text.TEACH_YOU_TO_RESPECT_ELDERS) elseif (wsid == 1034) then -- Asuran Fists mob:messageText(mob, ID.text.LOOKS_LIKE_YOU_WERENT_READY) end end) end return g_mixins.maat
uart.setup(0,9600,8,0,1,0) sv=net.createServer(net.TCP, 60) global_c = nil sv:listen(9999, function(c) if global_c~=nil then global_c:close() end global_c=c c:on("receive",function(sck,pl) uart.write(0,pl) end) end) uart.on("data",4, function(data) if global_c~=nil then global_c:send(data) end end, 0)
local AS = unpack(AddOnSkins) if not AS:CheckAddOn('ModelPique') then return end function AS:ModelPique() AS:SkinFrame(ModelPiqueFrame) ModelPiqueFrame:SetTemplate("Transparent") AS:SkinButton(ModelPiqueFrameCancelButton) AS:SkinCloseButton(ModelPiqueFrameCloseButton) AS:Kill(ModelPiqueFramePortrait) --Reposition Frame ModelPiqueModel:ClearAllPoints() ModelPiqueModel:Point('BOTTOMLEFT', ModelPiqueFrame, 'BOTTOMLEFT', 5, 5) --Reposition buttons ModelPiqueFrameCancelButton:ClearAllPoints() ModelPiqueFrameCancelButton:Point('BOTTOMRIGHT', ModelPiqueFrame, 'BOTTOMRIGHT', -8, 8) ModelPiqueFrameCloseButton:ClearAllPoints() ModelPiqueFrameCloseButton:Point('TOPRIGHT', ModelPiqueFrame, 'TOPRIGHT', 0, 0) --Resize Frame ModelPiqueFrame:Size(327, 410) end AS:RegisterSkin('ModelPique', AS.ModelPique)
---@diagnostic disable: lowercase-global, undefined-global --[[----------------------------------------------------如何创建一个样式---------------------------------------------------- --1. 创建一个样式 style = lvgl.style_t() --2. 为样式进行初始化 lvgl.style_init(style) --3. 添加具体的样式 lvgl.style_set_bg_opa(style, lvgl.STATE_DEFAULT, lvgl.OPA_COVER) lvgl.style_set_bg_color(style, lvgl.STATE_DEFAULT, lvgl.color_hex(0xFF00FF)) 想要了解更多详情,你也可以复制此链接进入官网进行查看 https://docs.lvgl.io/7.11/overview/style.html ]] --样式:父级容器 demo_BaseContStyle = lvgl.style_t() lvgl.style_init(demo_BaseContStyle) lvgl.style_set_radius(demo_BaseContStyle, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(demo_BaseContStyle, lvgl.STATE_DEFAULT, lvgl.color_hex(0x333333)) lvgl.style_set_bg_color(demo_BaseContStyle, (lvgl.STATE_PRESSED or lvgl.STATE_CHECKED), lvgl.color_hex(0x333333)) lvgl.style_set_text_color(demo_BaseContStyle, lvgl.STATE_DEFAULT, lvgl.color_hex(0xF5F5F5)) lvgl.style_set_border_opa(demo_BaseContStyle, lvgl.STATE_DEFAULT, lvgl.OPA_0) --所有Demo的基础样式:填充颜色以及字体说明颜色 demo_ThemeStyle_IndicAndFont = lvgl.style_t() lvgl.style_init(demo_ThemeStyle_IndicAndFont) lvgl.style_set_bg_color(demo_ThemeStyle_IndicAndFont, lvgl.STATE_DEFAULT, lvgl.color_hex(0x0A2594)) lvgl.style_set_bg_color(demo_ThemeStyle_IndicAndFont, (lvgl.STATE_PRESSED or lvgl.STATE_CHECKED), lvgl.color_hex(0x0A2594)) lvgl.style_set_text_color(demo_ThemeStyle_IndicAndFont, lvgl.STATE_DEFAULT, lvgl.color_hex(0xF5F5F5)) --所有Demo的基础样式:背景颜色 demo_ThemeStyle_Bg = lvgl.style_t() lvgl.style_init(demo_ThemeStyle_Bg) lvgl.style_set_bg_color(demo_ThemeStyle_Bg, lvgl.STATE_DEFAULT, lvgl.color_hex(0x808080)) lvgl.style_set_bg_color(demo_ThemeStyle_Bg, (lvgl.STATE_CHECKED or lvgl.STATE_PRESSED), lvgl.color_hex(0x808080)) lvgl.style_set_bg_color(demo_ThemeStyle_Bg, lvgl.STATE_DISABLED, lvgl.color_hex(0x808080)) --所有Demo的基础样式:字体样式(白色) demo_ThemeFontStyle = lvgl.style_t() lvgl.style_init(demo_ThemeFontStyle) lvgl.style_set_text_color(demo_ThemeFontStyle, lvgl.STATE_DEFAULT, lvgl.color_hex(0xF5F5F5)) --LED颜色样式1(红色) demo_LEDStyle_Red = lvgl.style_t() lvgl.style_init(demo_LEDStyle_Red) lvgl.style_set_bg_color(demo_LEDStyle_Red, lvgl.STATE_DEFAULT, lvgl.color_hex(0xFF0000)) --LED颜色样式1(黄色) demo_LEDStyle_Yellow = lvgl.style_t() lvgl.style_init(demo_LEDStyle_Yellow) lvgl.style_set_bg_color(demo_LEDStyle_Yellow, lvgl.STATE_DEFAULT, lvgl.color_hex(0xFFFF00)) --LED颜色样式1(绿色) demo_LEDStyle_Green = lvgl.style_t() lvgl.style_init(demo_LEDStyle_Green) lvgl.style_set_bg_color(demo_LEDStyle_Green, lvgl.STATE_DEFAULT, lvgl.color_hex(0x00FF00)) --Line颜色样式1(绿色) demo_LineStyle_Green = lvgl.style_t() lvgl.style_init(demo_LineStyle_Green) lvgl.style_set_line_color(demo_LineStyle_Green, lvgl.STATE_DEFAULT, lvgl.color_hex(0x00FF00)) --LineMeter样式 demo_LineMeterStyle = lvgl.style_t() lvgl.style_init(demo_LineMeterStyle) lvgl.style_set_bg_color(demo_LineMeterStyle, lvgl.STATE_DEFAULT, lvgl.color_hex(0x808080)) lvgl.style_set_line_color(demo_LineMeterStyle, lvgl.STATE_DEFAULT, lvgl.color_hex(0x00FF00)) lvgl.style_set_scale_grad_color(demo_LineMeterStyle, lvgl.STATE_DEFAULT, lvgl.color_hex(0x00FF00)) lvgl.style_set_scale_end_color(demo_LineMeterStyle, lvgl.STATE_DEFAULT, lvgl.color_hex(0x00FF00)) --Page的样式 demo_PageStyle = lvgl.style_t() lvgl.style_init(demo_PageStyle) lvgl.style_set_bg_color(demo_PageStyle, lvgl.STATE_DEFAULT, lvgl.color_hex(0xA0A0A0))
local UIBase = require('ui.UIBase') local SkillRewardView = class("SkillRewardView",UIBase) local LoopScrollRect = require("ui.uiScripts.SkillRewardScrollComponent") local upperLeft = Vector2(230,-6) local xOffset = -15 local spaceY = 97 local itemScript = "ui.uiScripts.SkillInfo" function SkillRewardView:Awake() self.isInited = false --所有技能 self.currentMySkills = {} --当前所有技能的behaviour self.newSkillBehaviour = {} self. mySkillBehaviour = {} --英雄对应的技能 self. heroSkills = {} --选择的技能 self.currentNewSkill = nil self.currentMySkill = nil end function SkillRewardView:OnShow(data) self.super.OnShow(self) --dump(data) self.newSkillsData = data.newSkills self.mySkillData = data.heroSkill1 self.heroSkills["Hero1Skill"] = data.heroSkill1 self.heroSkills["Hero2Skill"] = data.heroSkill2 self.heroSkills["Hero3Skill"] = data.heroSkill3 self.currentMySkills = self.heroSkills["Hero1Skill"] --默认选择的技能都为第一个 self.currentNewSkill = self.newSkillsData[1] self.currentMySkill = self.currentMySkills[1] if self.isInited == true then self.newSkillScroll:Reset(self.newSkillsData) self.mySkillScroll:Reset(self.heroSkills["Hero1Skill"]) end end function SkillRewardView:Start() -- utils:StartCoroutine(function() -- coroutine.yield(utils:WaitForRemove(self)); -- self.super.RemoveAllButtonListeners(self); -- print("ButtonListener移除完毕") -- end) self.Close.onClick:AddListener(function() UIManager:CloseUI(self) end) self.Hero1.onClick:AddListener(function() self:Hero1Click() end) self.Hero2.onClick:AddListener(function() self:Hero2Click() end) self.Hero3.onClick:AddListener(function() self:Hero3Click() end) self.Confirm.onClick:AddListener(function() self:ConfirmReplace() end) self:InitGrid() end function SkillRewardView:OnUpdate() if self.isInited == true then self.newSkillScroll:ObliqueUpdate() self.mySkillScroll:ObliqueUpdate() end end function SkillRewardView:OnHide() end function SkillRewardView:InitGrid() self.newSkillScroll = LoopScrollRect.new(6, 1, self.newSkillsData) self.newSkillScroll.view = self self.newSkillScroll.xOffset = xOffset self.newSkillScroll.spaceY = spaceY self.newSkillScroll.upperLeft = upperLeft self.newSkillScroll.selectShowItem = self.SelectNewSkill self.mySkillScroll = LoopScrollRect.new(6, 1, self.mySkillData) self.mySkillScroll.view = self self.mySkillScroll.xOffset = xOffset self.mySkillScroll.spaceY = spaceY self.mySkillScroll.upperLeft = upperLeft self.mySkillScroll.selectShowItem = self.SelectMySkill utils:StartCoroutine(function() local f, asset = coroutine.yield(utils:WaitAndLoadAsset("Assets/GameMain/UI/UIItems/SkillPrefab.prefab")) if f:isResolved() then self.newSkillScroll.initGridEvent = SkillRewardView.InitNewSkillGridEvent self.newSkillScroll.refreshDataEvent = SkillRewardView.RefreshNewSkillDataEvent self.newSkillScroll.resetDataEvent = SkillRewardView.ResetNewSkillDataEvent --self.newSkillScroll.obliqueUpdateEvent = SkillRewardView.UpdateEvent self.mySkillScroll.initGridEvent = SkillRewardView.InitMySkillGridEvent self.mySkillScroll.refreshDataEvent = SkillRewardView.RefreshMySkillDataEvent self.mySkillScroll.resetDataEvent = SkillRewardView.ResetMySkillDataEvent --self.mySkillScroll.obliqueUpdateEvent = SkillRewardView.UpdateEvent self.newSkillScroll:init(asset,self.NewSkillGrid) self.mySkillScroll:init(asset,self.MySkillGrid) self.isInited = true else Debug.LogError("Cannot load ItemPrefab"); end end) end function SkillRewardView:Hero1Click() self.mySkillScroll:Reset(self.heroSkills["Hero1Skill"]) self.currentMySkills = self.heroSkills["Hero1Skill"] self:SetDefaultData() end function SkillRewardView:Hero2Click() self.mySkillScroll:Reset(self.heroSkills["Hero2Skill"]) self.currentMySkills = self.heroSkills["Hero2Skill"] self:SetDefaultData() end function SkillRewardView:Hero3Click() self.mySkillScroll:Reset(self.heroSkills["Hero3Skill"]) self.currentMySkills = self.heroSkills["Hero3Skill"] self:SetDefaultData() end function SkillRewardView:SetDefaultData() self.currentMySkill = self.currentMySkills[1] self.currentNewSkill= self.newSkillsData[1] --刷新Grid end function SkillRewardView:ConfirmReplace() local UOD = {} UOD.oldSkill = self.currentMySkill UOD.newSkill = self.currentNewSkill UIManager:OpenUI("ReplaceSkillView",UOD) end ----------------------------------------------------------------- --mySkill 相关 function SkillRewardView.InitMySkillGridEvent(self,obj,rectTransform) local behaviour = obj.gameObject:AddLuaBehaviour(itemScript) table.insert(self.mySkillBehaviour, behaviour) behaviour.LuaTable.isNewSkill = false end function SkillRewardView.RefreshMySkillDataEvent(self,item,data) SkillRewardView.SetSkillData(self.mySkillBehaviour,item,data) end function SkillRewardView.ResetMySkillDataEvent(self,rectTransform,data) SkillRewardView.SetSkillData(self.mySkillBehaviour,rectTransform,data) end ----------------------------------------------------------------- --newSkill 相关 function SkillRewardView.InitNewSkillGridEvent(self,obj,rectTransform) local behaviour = obj.gameObject:AddLuaBehaviour(itemScript) table.insert(self.newSkillBehaviour, behaviour) behaviour.LuaTable.isNewSkill = true end function SkillRewardView.RefreshNewSkillDataEvent(self,item,data) SkillRewardView.SetSkillData(self.newSkillBehaviour,item,data) end function SkillRewardView.ResetNewSkillDataEvent(self,rectTransform,data) SkillRewardView.SetSkillData(self.newSkillBehaviour,rectTransform,data) end ----------------------------------------------------------------- function SkillRewardView.SetSkillData(skillBehaviours,item,data) if data == nil then return end local behaviour = skillBehaviours[tonumber(item.name)] local table = behaviour.LuaTable table["itemName"] = data.name table["itemId"] = data.id table["dataIndex"] = data.dataIndex table["itemIntro"] = data.itemIntro --table["itemIcon"] = data.itemIcon table.Text.text = data.dataIndex end return SkillRewardView
----------------------------------- -- Area: Crawlers Nest [S] -- NPC: Kalsu-Kalasu -- !pos 304.768 -33.519 -19.168 171 -- Notes: Gives Green Letter required to start "Snake on the plains" ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); local ID = require("scripts/zones/Crawlers_Nest_[S]/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:getCampaignAllegiance() > 0) then if (player:getCampaignAllegiance() == 2) then player:startEvent(3); else -- message for other nations missing player:startEvent(3); end elseif (player:hasKeyItem(tpz.ki.GREEN_RECOMMENDATION_LETTER) == true) then player:startEvent(2); elseif (player:hasKeyItem(tpz.ki.GREEN_RECOMMENDATION_LETTER) == false) then player:startEvent(1); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 1 and option == 0) then player:addKeyItem(tpz.ki.GREEN_RECOMMENDATION_LETTER); player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.GREEN_RECOMMENDATION_LETTER); end end;
-- This is an experiment to see how fast ffi calls are and how ugly/pretty -- the bindings are. local FFI = require('ffi') local Fs = require('fs') local Path = require('path') -- Read the combined libuv and http_parser header file FFI.cdef(Fs.read_file_sync(Path.join(__dirname, "ffi_uv.h"))) local C = FFI.C local server = FFI.new("uv_stream_t") local settings = FFI.new("http_parser_settings") local refbuf = FFI.new("uv_buf_t") p({server=server,settings=settings,refbuf=refbuf}) local RESPONSE = "HTTP/1.1 200 OK\r\n" .. "Content-Type: text/plain\r\n" .. "Content-Length: 12\r\n" .. "\r\n" FFI.cdef([[ typedef struct { uv_tcp_t handle; http_parser parser; uv_write_t write_req; } client_t; ]]) local function on_close --void on_close(uv_handle_t* handle) { -- free(handle); -- // printf("disconnected\n"); --} --uv_buf_t on_alloc(uv_handle_t* handle, size_t suggested_size) { -- uv_buf_t buf; -- buf.base = malloc(suggested_size); -- buf.len = suggested_size; -- return buf; --} --void on_read(uv_stream_t* stream, ssize_t nread, uv_buf_t buf) { -- client_t* client = stream->data; -- size_t parsed; -- if (nread >= 0) { -- parsed = http_parser_execute(&client->parser, &settings, buf.base, nread); -- if (parsed < nread) { -- uv_close((uv_handle_t*)stream, on_close); -- fprintf(stderr, "parse error\n"); -- } -- } else { -- uv_err_t err = uv_last_error(uv_default_loop()); -- if (err.code == UV_EOF) { -- uv_close((uv_handle_t*)stream, on_close); -- } else { -- fprintf(stderr, "read: %s\n", uv_strerror(err)); -- } -- } -- free(buf.base); --} --void on_connection(uv_stream_t* server_handle, int status) { -- assert(server_handle == &server); -- // printf("connected\n"); -- client_t* client = malloc(sizeof(client_t)); -- uv_tcp_init(uv_default_loop(), &client->handle); -- client->handle.data = client; -- client->parser.data = client; -- int r = uv_accept(&server, (uv_stream_t*)&client->handle); -- if (r) { -- uv_err_t err = uv_last_error(uv_default_loop()); -- fprintf(stderr, "accept: %s\n", uv_strerror(err)); -- exit(-1); -- } -- http_parser_init(&client->parser, HTTP_REQUEST); -- uv_read_start((uv_stream_t*)&client->handle, on_alloc, on_read); --} --void after_write(uv_write_t* req, int status) { -- //printf("after_write\n"); -- uv_close((uv_handle_t*)req->handle, on_close); --} --int on_headers_complete(http_parser* parser) { -- client_t* client = parser->data; -- // printf("http message!\n"); -- uv_write(&client->write_req, (uv_stream_t*)&client->handle, &refbuf, 1, after_write); -- return 1; --} --int main() { -- refbuf.base = RESPONSE; -- refbuf.len = sizeof(RESPONSE); -- settings.on_headers_complete = on_headers_complete; -- uv_tcp_init(uv_default_loop(), (uv_tcp_t*)&server); -- struct sockaddr_in address = uv_ip4_addr("0.0.0.0", 8080); -- int r = uv_tcp_bind((uv_tcp_t*)&server, address); -- if (r) { -- uv_err_t err = uv_last_error(uv_default_loop()); -- fprintf(stderr, "bind: %s\n", uv_strerror(err)); -- return -1; -- } -- r = uv_listen(&server, 128, on_connection); -- if (r) { -- uv_err_t err = uv_last_error(uv_default_loop()); -- fprintf(stderr, "listen: %s\n", uv_strerror(err)); -- return -1; -- } -- // Block in the main loop -- uv_run(uv_default_loop()); -- return 0; --}
local M = {} function M.config() require("indent_blankline").setup({ char = "│", use_treesitter = true, show_current_context = false, max_indent_increase = 1, show_trailing_blankline_indent = false, filetype_exclude = { "Preview", "__doc__", "help", "log", "man", "markdown", "neo-tree", "neo-tree-popup", "peekaboo", "terminal", "translator", "aerial", "lspinfo", "lspsagafinder", "Trouble", "qf", "", }, buftype_exclude = { "terminal", "man", "trouble" }, context_patterns = { "class", "function", "method", "if", "table", "dictionary", "list", "parameters", "expression_list", "for_statement", -- json "array", "object", }, }) end return setmetatable({}, { __call = function() return M.config() end, })
local Data = require "nvim-lsp-installer.data" local log = require "nvim-lsp-installer.log" local fetch = require "nvim-lsp-installer.core.fetch" local spawn = require "nvim-lsp-installer.core.spawn" local list_find_first = Data.list_find_first local M = {} ---@alias GitHubRelease {tag_name:string, prerelease: boolean, draft: boolean} ---@alias GitHubTag {name: string} ---@async ---@param repo string The GitHub repo ("username/repo"). function M.fetch_releases(repo) log.fmt_trace("Fetching GitHub releases for repo=%s", repo) local path = ("repos/%s/releases"):format(repo) return spawn.gh({ "api", path }) :map(function(result) return result.stdout end) :recover_catching(function() return fetch(("https://api.github.com/%s"):format(path)):get_or_throw() end) :map_catching(vim.json.decode) end ---@alias FetchLatestGithubReleaseOpts {tag_name_pattern:string} ---@async ---@param repo string The GitHub repo ("username/repo"). ---@param opts FetchLatestGithubReleaseOpts|nil ---@return Result @of GitHubRelease function M.fetch_latest_release(repo, opts) opts = opts or {} return M.fetch_releases(repo):map_catching( ---@param releases GitHubRelease[] function(releases) ---@type GitHubRelease|nil local latest_release = list_find_first( releases, ---@param release GitHubRelease function(release) local is_stable_release = not release.prerelease and not release.draft if opts.tag_name_pattern then return is_stable_release and release.tag_name:match(opts.tag_name_pattern) end return is_stable_release end ) if not latest_release then log.fmt_info("Failed to find latest release. repo=%s, opts=%s", repo, opts) error "Failed to find latest release." end log.fmt_debug("Resolved latest version repo=%s, tag_name=%s", repo, latest_release.tag_name) return latest_release end ) end ---@async ---@param repo string The GitHub repo ("username/repo"). function M.fetch_tags(repo) local path = ("repos/%s/tags"):format(repo) return spawn.gh({ "api", path }) :map(function(result) return result.stdout end) :recover_catching(function() return fetch(("https://api.github.com/%s"):format(path)):get_or_throw() end) :map_catching(vim.json.decode) end ---@async ---@param repo string The GitHub repo ("username/repo"). function M.fetch_latest_tag(repo) return M.fetch_tags(repo):map_catching(function(tags) if vim.tbl_count(tags) == 0 then error "No tags found." end return tags[1] end) end return M
#include "scripts/utils.lua" #include "scripts/savedata.lua" #include "scripts/menu.lua" #include "datascripts/keybinds.lua" #include "datascripts/inputList.lua" #include "datascripts/color4.lua" toolName = "shapecollapsor" toolReadableName = "Shape Collapsor" local menu_disabled = false local aabbActive = false local aabbMinPosSet = false local aabbMaxPosSet = false local aimPoint = Vec() local aabbMinPos = Vec() local aabbMaxPos = Vec() local faceSprite = LoadSprite("MOD/sprites/square.png") local red = 1 local green = 0 local blue = 0 local alpha = 1 local spriteAlpha = 0.5 local firingMode = 1 local firingModes = 2 local frontLookRot = QuatLookAt(Vec(0, 0, 0), Vec(0, 0, -1)) local topLookRot = QuatLookAt(Vec(0, 0, 0), Vec(0, -1, 0)) local sideLookRot = QuatLookAt(Vec(0, 0, 0), Vec(-1, 0, 0)) local largeOperationWarning = false local cutModeExtraWide = 0 local cutModePerUnit = 0.5 local cutModeHoleSize = 0.5 local cutModeOverrideMax = true savedVars = { PerUnit = { default = 5, current = nil, valueType = "float" }, HoleSize = { default = 10, current = nil, valueType = "float" }, } function init() saveFileInit(savedVars) menu_init() RegisterTool(toolName, toolReadableName, "MOD/vox/tool.vox") SetBool("game.tool." .. toolName .. ".enabled", true) end function tick(dt) if not menu_disabled then menu_tick(dt) end local isMenuOpenRightNow = isMenuOpen() if not canUseTool() then return end if aabbActive then if GetPlayerGrabShape() ~= 0 or GetPlayerGrabBody() ~= 0 then clearAaBbVars() return end local maxPos = nil if aabbMaxPosSet then maxPos = aabbMaxPos else maxPos = aimPoint end renderAabbZone(aabbMinPos, maxPos) local perUnit = cutModePerUnit if firingMode == 1 then perUnit = GetValue("PerUnit") end largeOperationWarning = checkLargeOperation(aabbMinPos, maxPos, perUnit) end if isMenuOpenRightNow then return end if InputPressed(binds["Toggle_Mode"]) then changeFiringMode() end if InputPressed(binds["Cancel_Operation"]) then clearAaBbVars() end handleToolBody() aimLogic() if InputPressed(binds["Alt_Fire"]) or (aabbActive and InputPressed(binds["Shoot"])) then altFireLogic() return end if aabbActive then return end if InputPressed(binds["Shoot"]) then shootLogic() end end function draw(dt) menu_draw(dt) if not canUseTool() then return end if largeOperationWarning then UiPush() UiFont("bold.ttf", 18) c_UiColor(Color4.Yellow) c_UiTextOutline(Color4.Black, 0.5) UiAlign("center bottom") UiTranslate(UiCenter(), UiMiddle() - 20) UiText("Large Operation!") UiPop() end end function canUseTool() return GetString("game.player.tool") == toolName and GetPlayerVehicle() == 0 and GetString("game.player.canusetool") end function handleToolBody() local toolBody = GetToolBody() local toolShapes = GetBodyShapes(toolBody) local redVox = toolShapes[1] local yellowVox = toolShapes[2] local heldPosition = Vec(0.15, -0.3, -0.5) local hiddenPosition = Vec(0, 0, 1) if firingMode == 1 then SetShapeLocalTransform(redVox, Transform(heldPosition, Quat())) SetShapeLocalTransform(yellowVox, Transform(hiddenPosition, Quat())) elseif firingMode == 2 then SetShapeLocalTransform(redVox, Transform(hiddenPosition, Quat())) SetShapeLocalTransform(yellowVox, Transform(heldPosition, Quat())) end end function shootLogic() local cameraTransform = GetPlayerCameraTransform() local origin = cameraTransform.pos local direction = TransformToParentVec(cameraTransform, Vec(0, 0, -1)) local hit, hitPoint, distance, normal, shape = raycast(origin, direction) if not hit then return end largeOperationWarning = false collapseShape(shape) --local shapeBody = GetShapeBody(shape) --[[local bodyShapes = GetBodyShapes(shapeBody) for i = 1, #bodyShapes do collapseShape(bodyShapes[i]) end]]-- end function checkLargeOperation(minPos, maxPos, perUnit, maxUnit, maxSpace) local xWidth = math.abs(minPos[1] - maxPos[1]) / perUnit local yWidth = math.abs(minPos[2] - maxPos[2]) / perUnit local zWidth = math.abs(minPos[3] - maxPos[3]) / perUnit maxUnit = maxUnit or 50 maxSpace = maxSpace or 30 --[[DebugPrint("x " .. xWidth .. " / " .. perUnit .. " = " .. xWidth / perUnit) DebugPrint("y " .. yWidth .. " / " .. perUnit .. " = " .. yWidth / perUnit) DebugPrint("z " .. zWidth .. " / " .. perUnit .. " = " .. zWidth / perUnit)]]-- local space = xWidth * zWidth * yWidth if (xWidth / perUnit > maxUnit or yWidth / perUnit > maxUnit or zWidth / perUnit > maxUnit) or space > maxSpace then return true end return false end function checkAxis(a, b, i) if a[i] > b[i] then local backup = b[i] b[i] = a[i] a[i] = backup end end function changeFiringMode() firingMode = firingMode + 1 if firingMode > firingModes then firingMode = 1 end if firingMode == 1 then red = 1 green = 0 blue = 0 alpha = 1 spriteAlpha = 0.5 elseif firingMode == 2 then red = 1 green = 1 blue = 0 alpha = 0.75 spriteAlpha = 0.25 end end function clearAaBbVars() aabbActive = false aabbMinPosSet = false aabbMaxPosSet = false largeOperationWarning = false end function altFireLogic() if aabbActive and aabbMinPosSet and aabbMaxPosSet then clearAaBbVars() checkAxis(aabbMinPos, aabbMaxPos, 1) checkAxis(aabbMinPos, aabbMaxPos, 2) checkAxis(aabbMinPos, aabbMaxPos, 3) if firingMode == 1 then collapseAaBb(aabbMinPos, aabbMaxPos) elseif firingMode == 2 then cutOutAaBb(aabbMinPos, aabbMaxPos) end return end local cameraTransform = GetPlayerCameraTransform() local origin = cameraTransform.pos local direction = TransformToParentVec(cameraTransform, Vec(0, 0, -1)) local hit, hitPoint, distance, normal, shape = raycast(origin, direction) if not hit then return end aabbActive = true if not aabbMinPosSet then aabbMinPosSet = true aabbMinPos = VecCopy(hitPoint) elseif not aabbMaxPosSet then aabbMaxPosSet = true aabbMaxPos = VecCopy(hitPoint) end end function aimLogic() local cameraTransform = GetPlayerCameraTransform() local origin = cameraTransform.pos local direction = TransformToParentVec(cameraTransform, Vec(0, 0, -1)) local hit, hitPoint, distance, normal, shape = raycast(origin, direction) if not hit then if not aabbActive then largeOperationWarning = false end return end local shapeBody = GetShapeBody(shape) aimPoint = VecCopy(hitPoint) local shapeMin, shapeMax = GetShapeBounds(shape) largeOperationWarning = checkLargeOperation(shapeMin, shapeMax, GetValue("PerUnit"), 5) if not aabbActive then DrawShapeOutline(shape) DrawShapeHighlight(shape, 0.5) end end function cutOutAaBb(minPos, maxPos) local xWidth, yWidth, zWidth, cRBT, cRBB, cRFT, cRFB, cLBT, cLBB, cLFT, cLFB = getAaBbCorners(minPos, maxPos, 1) -- front collapseAaBb(cLFT, cRFB, cutModeExtraWide, cutModePerUnit, cutModeHoleSize, cutModeOverrideMax) -- back collapseAaBb(cLBT, cRBB, cutModeExtraWide, cutModePerUnit, cutModeHoleSize, cutModeOverrideMax) -- left collapseAaBb(cLFT, cLBB, cutModeExtraWide, cutModePerUnit, cutModeHoleSize, cutModeOverrideMax) -- right collapseAaBb(cRFT, cRBB, cutModeExtraWide, cutModePerUnit, cutModeHoleSize, cutModeOverrideMax) -- top collapseAaBb(cLFT, cRBT, cutModeExtraWide, cutModePerUnit, cutModeHoleSize, cutModeOverrideMax) -- bottom collapseAaBb(cLFB, cRBB, cutModeExtraWide, cutModePerUnit, cutModeHoleSize, cutModeOverrideMax) end function collapseShape(shape) local shapeMin, shapeMax = GetShapeBounds(shape) collapseAaBb(shapeMin, shapeMax) end function collapseAaBb(minPos, maxPos, extraWide, perUnit, holeSize, overrideMax, offset) extraWide = extraWide or 0 perUnit = perUnit or GetValue("PerUnit") holeSize = holeSize or GetValue("HoleSize") overrideMax = overrideMax or false offset = offset or 0.5 local xWidth = math.abs(minPos[1] - maxPos[1]) local yWidth = math.abs(minPos[2] - maxPos[2]) local zWidth = math.abs(minPos[3] - maxPos[3]) xWidth = xWidth + extraWide yWidth = yWidth + extraWide zWidth = zWidth + extraWide --[[if checkLargeOperation(minPos, maxPos, perUnit) and not overrideMax then return end]]-- local dirToMin = VecDir(minPos, maxPos) minPos = VecAdd(minPos, VecScale(dirToMin, offset * perUnit)) local startIndex = -extraWide for x = startIndex, xWidth, perUnit do for y = startIndex, yWidth, perUnit do for z = startIndex, zWidth, perUnit do local currVec = VecAdd(minPos, Vec(x, y, z)) --SpawnParticle(currVec, Vec(), 50) MakeHole(currVec, holeSize, holeSize, holeSize) end end end end function getAaBbCorners(minPos, maxPos, extraWide) if extraWide ~= nil and extraWide ~= 0 then local dirToMin = VecDir(maxPos, minPos) local dirToMax = VecDir(minPos, maxPos) minPos = VecAdd(minPos, VecScale(dirToMin, extraWide)) maxPos = VecAdd(maxPos, VecScale(dirToMax, extraWide)) end local xWidth = -(minPos[1] - maxPos[1]) local yWidth = -(minPos[2] - maxPos[2]) local zWidth = -(minPos[3] - maxPos[3]) local cRBT = VecAdd(maxPos, Vec(0, -yWidth, 0)) --corner right back top cRBT local cRBB = maxPos -- corner right back bottom cRBB local cRFT = VecAdd(minPos, Vec(xWidth, 0, 0)) -- corner right front top cRFT local cRFB = VecAdd(maxPos, Vec(0, 0, -zWidth)) -- corner right front bottom cRFB local cLBT = VecAdd(minPos, Vec(0, 0, zWidth)) -- corner left back top cLBT local cLBB = VecAdd(minPos, Vec(0, yWidth, zWidth)) -- corner left back bottom cLBB local cLFT = minPos -- corner left front top cLFT local cLFB = VecAdd(minPos, Vec(0, yWidth, 0)) -- corner left front bottom cLFB return xWidth, yWidth, zWidth, cRBT, cRBB, cRFT, cRFB, cLBT, cLBB, cLFT, cLFB end function renderAabbZone(minPos, maxPos) local xWidth, yWidth, zWidth, cRBT, cRBB, cRFT, cRFB, cLBT, cLBB, cLFT, cLFB = getAaBbCorners(minPos, maxPos) local frontFace = VecLerp(cLFT, cRFB, 0.5) local backFace = VecLerp(cLBT, cRBB, 0.5) local leftFace = VecLerp(cLFT, cLBB, 0.5) local rightFace = VecLerp(cRFT, cRBB, 0.5) local topFace = VecLerp(cLFT, cRBT, 0.5) local bottomFace = VecLerp(cLFB, cRBB, 0.5) DebugLine(cRBT, cRBB, red, green, blue, alpha) DebugLine(cRFT, cRFB, red, green, blue, alpha) DebugLine(cLBT, cLBB, red, green, blue, alpha) DebugLine(cLFT, cLFB, red, green, blue, alpha) DebugLine(cRBT, cLBT, red, green, blue, alpha) DebugLine(cLBB, cRBB, red, green, blue, alpha) DebugLine(cRFT, cLFT, red, green, blue, alpha) DebugLine(cLFB, cRFB, red, green, blue, alpha) DebugLine(cRFT, cRBT, red, green, blue, alpha) DebugLine(cRFB, cRBB, red, green, blue, alpha) DebugLine(cLFT, cLBT, red, green, blue, alpha) DebugLine(cLFB, cLBB, red, green, blue, alpha) renderFace(frontFace, frontLookRot, xWidth, yWidth) renderFace(backFace, frontLookRot, xWidth, yWidth) renderFace(leftFace, sideLookRot, zWidth, yWidth) renderFace(rightFace, sideLookRot, zWidth, yWidth) renderFace(topFace, topLookRot, xWidth, zWidth) renderFace(bottomFace, topLookRot, xWidth, zWidth) end function renderFace(pos, rot, xWidth, yWidth) DrawSprite(faceSprite, Transform(pos, rot), xWidth, yWidth, red, green, blue, spriteAlpha, false, false) end function GetValue(name) if savedVars[name] == nil then DebugPrint(toolReadableName.. " Error: " .. name .. " value not found!") end return savedVars[name].current end function SetValue(name, value) if savedVars[name] == nil then DebugPrint(toolReadableName.. " Error: " .. name .. " value not found!") end savedVars[name].current = value end function ResetValueToDefault(name) if savedVars[name] == nil then DebugPrint(toolReadableName.. " Error: " .. name .. " value not found!") end savedVars[name].current = savedVars[name].default end function ResetValuesToDefault() for varName, varData in pairs(savedVars) do ResetValueToDefault(varName) end end
local Chara = Elona.require("Chara") local Enums = Elona.require("Enums") local FOV = Elona.require("FOV") local GUI = Elona.require("GUI") local I18N = Elona.require("I18N") local Math = Elona.require("Math") local Skill = Elona.require("Skill") local Rand = Elona.require("Rand") local eating_effect = {} local function eat_message(eater, locale_id, color) local locale_key = "core.locale.food.effect.corpse." .. locale_id if FOV.you_see(eater) then GUI.txt(I18N.get(locale_key, eater), color) end end local function mod_resist_chance(eater, elem, chance) if Rand.one_in(chance) then eater:modify_resistance(elem, 50) end end function eating_effect.iron(eater) eat_message(eater, "iron", Enums.Color.Purple) eater:apply_ailment(Enums.StatusAilment.Dimmed, 200) end function eating_effect.deformed_eye(eater) eat_message(eater, "deformed_eye", Enums.Color.Purple) eater:modify_sanity(-25) eater:apply_ailment(Enums.StatusAilment.Insane, 500) end function eating_effect.horse(eater) eat_message(eater, "horse", Enums.Color.Green) eater:gain_skill_exp("core.attribute_constitution", 100) end function eating_effect.holy_one(eater) eat_message(eater, "holy_one", Enums.Color.Green) eater:modify_sanity(-50) mod_resist_chance(eater, Enums.Element.Mind, 5) end function eating_effect.at(eater) eat_message(eater, "at", Enums.Color.None) end function eating_effect.guard(eater) if not Chara.is_player(eater) then return end eat_message(eater, "guard", Enums.Color.Purple) eater:modify_karma(-15) end function eating_effect.vesda(eater) if not Chara.is_player(eater) then return end eat_message(eater, "vesda", Enums.Color.Green) eater:modify_resistance(Enums.Element.Fire, 100) end function eating_effect.insanity(eater) eat_message(eater, "insanity", Enums.Color.Purple) eater:modify_resistance(Enums.Element.Mind, 50) eater:modify_sanity(-500) eater:apply_ailment(Enums.StatusAilment.Insane, 1000) end function eating_effect.putit(eater) eat_message(eater, "putit", Enums.Color.Green) eater:gain_skill_exp("core.attribute_charisma", 150) end function eating_effect.cupid_of_love(eater) eat_message(eater, "cupid_of_love", Enums.Color.Green) eater:gain_skill_exp("core.attribute_charisma", 400) end local function eating_effect_poisonous(gain_resist) return function(eater) eat_message(eater, "poisonous", Enums.Color.Purple) eater:apply_ailment(Enums.StatusAilment.Poisoned, 100) if gain_resist then mod_resist_chance(eater, Enums.Element.Poison, 6) end end end eating_effect.cobra = eating_effect_poisonous(true) eating_effect.poisonous = eating_effect_poisonous(false) function eating_effect.troll(eater) eat_message(eater, "troll", Enums.Color.Green) eater:gain_skill_exp("core.healing", 200) end function eating_effect.rotten_one(eater) eat_message(eater, "rotten_one", Enums.Color.Purple) eater:eat_rotten_food() end function eating_effect.beetle(eater) eat_message(eater, "beetle", Enums.Color.Green) eater:gain_skill_exp("core.attribute_strength", 250) end function eating_effect.mandrake(eater) eat_message(eater, "mandrake", Enums.Color.Green) eater:gain_skill_exp("core.meditation", 500) end function eating_effect.grudge(eater) eat_message(eater, "grudge", Enums.Color.Purple) eater:apply_ailment(Enums.StatusAilment.Confused, 200) end function eating_effect.calm(eater) eat_message(eater, "calm", Enums.Color.Green) eater:modify_sanity(20) end function eating_effect.fire_crab(eater) eating_effect.calm(eater) mod_resist_chance(eater, Enums.Element.Fire, 5) end function eating_effect.fire_centipede(eater) mod_resist_chance(eater, Enums.Element.Fire, 5) end function eating_effect.yith(eater) eat_message(eater, "insanity", Enums.Color.Purple) eater:modify_sanity(-50) mod_resist_chance(eater, Enums.Element.Mind, 5) end function eating_effect.lightning(eater) eat_message(eater, "lightning", Enums.Color.Purple) eater:apply_ailment(Enums.StatusAilment.Paralyzed, 300) end function eating_effect.cat(eater) if not Chara.is_player(eater) then return end eat_message(eater, "cat", Enums.Color.None) eater:modify_karma(-5) end function eating_effect.ether(eater) if not Chara.is_player(eater) then return end eat_message(eater, "ether", Enums.Color.Purple) eater:modify_corruption(1000) end local function eating_effect_giant(amount) return function(eater) eat_message(eater, "giant", Enums.Color.Green) eater:gain_skill_exp("core.attribute_constitution", amount) end end eating_effect.cyclops = eating_effect_giant(500) eating_effect.titan = eating_effect_giant(800) function eating_effect.imp(eater) eat_message(eater, "imp", Enums.Color.Green) eater:gain_skill_exp("core.attribute_magic", 500) end function eating_effect.hand(eater) eat_message(eater, "strength", Enums.Color.Green) eater:gain_skill_exp("core.attribute_strength", 400) end function eating_effect.mammoth(eater) eat_message(eater, "strength", Enums.Color.Green) -- NOTE: doesn't apply anything? end local function eating_effect_ghost(amount) return function(eater) eat_message(eater, "ghost", Enums.Color.Green) eater:gain_skill_exp("core.attribute_will", amount); end end eating_effect.ghost = eating_effect_ghost(250) eating_effect.nymph = eating_effect_ghost(400) function eating_effect.quickling(eater) eat_message(eater, "quickling", Enums.Color.Green) local current = eater:get_skill("core.attribute_speed").current_level local amount = Math.clamp(2500 - current * current / 10, 20, 2500) eater:gain_skill_exp("core.attribute_speed", amount); end function eating_effect.alien(eater) eat_message(eater, "alien", Enums.Color.None) eater:make_pregnant() end function eating_effect.fire_ent(eater) mod_resist_chance(eater, Enums.Element.Fire, 3) end function eating_effect.ice_ent(eater) mod_resist_chance(eater, Enums.Element.Cold, 3) end function eating_effect.electric_cloud(eater) mod_resist_chance(eater, Enums.Element.Lightning, 4) end function eating_effect.chaos_cloud(eater) eat_message(eater, "chaos_cloud", Enums.Color.Purple) eater:apply_ailment(Enums.StatusAilment.Confused, 300) mod_resist_chance(eater, Enums.Element.Chaos, 5) end function eating_effect.floating_eye(eater) eating_effect.lightning(eater) mod_resist_chance(eater, Enums.Element.Nerve, 3) end function eating_effect.chaos_eye(eater) eating_effect.lightning(eater) mod_resist_chance(eater, Enums.Element.Chaos, 3) end function eating_effect.mad_gaze(eater) eating_effect.lightning(eater) mod_resist_chance(eater, Enums.Element.Mind, 3) end local function eating_effect_pumpkin(resist_gain_chance) return function(eater) mod_resist_chance(eater, Enums.Element.Mind, resist_gain_chance) end end eating_effect.pumpkin = eating_effect_pumpkin(10) eating_effect.greater_pumpkin = eating_effect_pumpkin(8) eating_effect.halloween_nightmare = eating_effect_pumpkin(6) function eating_effect.stalker(eater) mod_resist_chance(eater, Enums.Element.Darkness, 4) end return eating_effect
local jwt = require "resty.jwt" local json = require "guan.utils.json" local BasePlugin = require("guan.plugins.base") local ngx_re_gmatch = ngx.re.gmatch local string_gsub = string.gsub local function retrieve_token(request) local authorization_header = request.get_headers()['authorization'] if authorization_header then local iterator, iter_err = ngx_re_gmatch(authorization_header, "\\s*(Device|Token)\\s+(.+)") if not iterator then ngx.log(ngx.WARN, "cannot find token") return nil, iter_err end local m, err = iterator() if err then return nil, err end if m and #m > 1 then return m[2] end end end local JwtDecodePlugin = BasePlugin:extend() function JwtDecodePlugin:new() JwtDecodePlugin.super.new(self, "jwt-decode-plugin") end function JwtDecodePlugin:check_config(config) local errors = {} local secret = config.secret if not secret then errors[#errors+1] = "jwt-decode-plugin missing config: secret" end return #errors == 0, errors[1], errors end function JwtDecodePlugin:run(option) JwtDecodePlugin.super.run(self) if not option.secret then ngx.log(ngx.WARN, "can not find jwt secret") end local access_token, err = retrieve_token(ngx.req) if err then ngx.exit(ngx.HTTP_UNAUTHORIZED) end local jwt_obj = jwt:verify(option.secret or '', access_token) ngx.log(ngx.ERR, "jwt_obj.payload ", json.encode(jwt_obj.payload)) if not jwt_obj.verified then ngx.log(ngx.ERR, "jwt token not verified: ", json.encode(jwt_obj)) ngx.exit(ngx.HTTP_UNAUTHORIZED) end ngx.log(ngx.ERR, "verified") if jwt_obj.header.exp < ngx.now() then ngx.log(ngx.ERR, "jwt token expired: ", json.encode(jwt_obj)) ngx.exit(ngx.HTTP_UNAUTHORIZED) end for k, v in pairs(jwt_obj.payload) do local x_header = "x-" .. string_gsub(k, '_', '-') ngx.log(ngx.DEBUG, "kv: " .. k .. v) ngx.req.set_header(x_header, v) end end return JwtDecodePlugin
--[[Dalliah the Doomsayer yells: Ahh... just what I needed. Dalliah the Doomsayer yells: Completely ineffective. Just like someone else I know. Dalliah the Doomsayer yells: Congratulations. I've wanted to do that for years. Dalliah the Doomsayer yells: Don't worry about me; kill that worthless dullard instead! Dalliah the Doomsayer yells: I suppose I'll end up fighting them all myself. Dalliah the Doomsayer yells: I'll cut you to pieces! Dalliah the Doomsayer yells: I've grown used to cleaning up your messes. Dalliah the Doomsayer yells: It is unwise to anger me! Dalliah the Doomsayer yells: More than you can handle, scryer? Dalliah the Doomsayer yells: Now I'm really angry. Dalliah the Doomsayer yells: Reap the whirlwind! Dalliah the Doomsayer yells: That is much better. Dalliah the Doomsayer yells: What would you know about commitment, sheet-sah? Dalliah the Doomsayer yells: When I need someone to prance around like an overstuffed peacock, I'll call on you. Dalliah the Doomsayer yells: Why would I call on you? Dalliah the Doomsayer yells: You chose the wrong opponent.]] function Dalliah(Unit, event, miscUnit, misc) Unit:RegisterEvent("Dalliah_Red", 11000, 0) Unit:RegisterEvent("Dalliah_Whirlwind_Heal", 21000, 0) Unit:RegisterEvent("Dalliah_Doomsayer", 31000, 0) end function Dalliah_Red(Unit, event, miscUnit, misc) Unit:FullCastSpellOnTarget(14264, Unit:GetClosestPlayer()) end function Dalliah_Whirlwind_Heal(Unit) Unit:FullCastSpell(36142) end function Dalliah_Doomsayer(Unit, event, miscUnit, misc) Unit:FullCastSpellOnTarget(36173, Unit:GetClosestPlayer()) end RegisterUnitEvent(20885, 1, "Dalliah")
DarthCaedusCave = ScreenPlay:new { numberOfActs = 1, screenplayName = "DarthCaedusCave" } registerScreenPlay("DarthCaedusCave", true) function DarthCaedusCave:start() if (isZoneEnabled("mandalore")) then self:spawnMobiles() end end function DarthCaedusCave:spawnMobiles() --Cave of Darth Caedus spawnMobile("mandalore", "darth_caedus_follower", 1800, 9.6, -15.6, -8.5, -47, 8566152) spawnMobile("mandalore", "darth_caedus_follower", 1800, 9.9, -23.8, -27.6, 0, 8566153) spawnMobile("mandalore", "darth_caedus_follower", 1800, -10.1, -30.9, -29.6, 71, 8566153) spawnMobile("mandalore", "darth_caedus_follower", 1800, -8.8, -38.6, -51.5, -3, 8566153) spawnMobile("mandalore", "darth_caedus_follower", 1800, 0.8, -40.9, -72.8, 122, 8566154) spawnMobile("mandalore", "darth_caedus_follower", 1800, -13.5, -40.9, -77.5, 51, 8566154) spawnMobile("mandalore", "darth_caedus_follower", 1800, 20.1, -43.1, -56.6, -127, 8566154) spawnMobile("mandalore", "darth_caedus_follower", 1800, 38.9, -45.9, -53.3, -112, 8566155) spawnMobile("mandalore", "darth_caedus_follower", 1800, 46.2, -47.1, -56.4, -89, 8566155) spawnMobile("mandalore", "darth_caedus_follower", 1800, 49.1, -46.1, -94.5, -48, 8566155) spawnMobile("mandalore", "darth_caedus_follower", 1800, 24.8, -45.7, -107.4, 48, 8566155) spawnMobile("mandalore", "darth_caedus_follower", 1800, 0.6, -45.2, -43.6, -35, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, -9.3, -45.5, -146.5, 30, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, -10.7, -44.9, -133.1, 80, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, 24.8, -49.0, -136.7, -22, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, 57.6, -49.5, -133.6, -67, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, 57.9, -55.7, -152.1, -116, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, 61.7, -56.6, -162.8, -71, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, 56.1, -56.7, -168.0, -18, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, 45.9, -56.6, -165.5, 8, 8566156) spawnMobile("mandalore", "darth_caedus_follower", 1800, 4.7, -64.1, -180.3, 98, 8566157) spawnMobile("mandalore", "darth_caedus_follower", 1800, -11.5, -65.2, -205.2, -8, 8566158) spawnMobile("mandalore", "darth_caedus_follower", 1800, -2.7, -64.1, -236.0, -23, 8566158) spawnMobile("mandalore", "darth_caedus_follower", 1800, -21.7, -65.6, -242.6, 64, 8566158) spawnMobile("mandalore", "darth_caedus_follower", 1800, -33.4, -66.3, -180.7, 89, 8566157) spawnMobile("mandalore", "darth_caedus_follower", 1800, -55.1, -70.8, -191.1, 6, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -68.2, -70.0, -198.4, 23, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -85.0, -69.9, -203.0, 82, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -110.2, -69.0, -205.3, 12, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -123.3, -69.8, -195.4, 61, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -122.0, -70.1, -178.3, 164, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -95.8, -72.2, -181.4, 26, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -95.5, -73.9, -168.0, 128, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -70.2, -70.7, -158.2, 154, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -100.9, -69.1, -138.9, 174, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -124.0, -69.7, -144.0, 174, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -111.4, -69.2, -119.4, 138, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -92.2, -70.4, -124.1, -158, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -86.4, -69.9, -97.8, -145, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -66.3, -68.4, -101.8, -97, 8566160) spawnMobile("mandalore", "darth_caedus_follower", 1800, 68.2, -70.6, -86.3, -128, 8566160) spawnMobile("mandalore", "darth_caedus_follower", 1800, -35.0, -71.0, -87.7, -114, 8566160) spawnMobile("mandalore", "darth_caedus_follower", 1800, -19.9, -69.1, -98.4, -145, 8566160) spawnMobile("mandalore", "darth_caedus_follower", 1800, -38.9, -70.3, -108.6, -53, 8566160) spawnMobile("mandalore", "darth_caedus_follower", 1800, -24.5, -78.2, -133.7, -8, 8566161) spawnMobile("mandalore", "darth_caedus_follower", 1800, -48.4, -87.2, -146.7, 80, 8566161) spawnMobile("mandalore", "darth_caedus_follower", 1800, -76.3, -99.3, -156.4, 34, 8566159) spawnMobile("mandalore", "darth_caedus_follower", 1800, -79.2, -100.6, -136.5, 116, 8566159) spawnMobile("mandalore", "darth_caedus", 10800, -91.1, -100.7, -95.8, 170, 8566162) end
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Roact = require(Modules.Packages.Roact) local UIBlox = require(Modules.Packages.UIBlox) local withStyle = UIBlox.Style.withStyle local withLocalization = require(Modules.Packages.Localization.withLocalization) local ImageSetLabel = UIBlox.Core.ImageSet.Label local Images = UIBlox.App.ImageSet.Images local FitChildren = require(Modules.NotLApp.FitChildren) local BodySizeSlider = require(Modules.AvatarExperience.AvatarEditor.Components.BodySizeSlider) local ICON_SIZE = 36 local TALL_IMAGE_SET = Images["icons/menu/body_tall"] local THIN_IMAGE_SET = Images["icons/menu/body_thin"] local HEAVY_IMAGE_SET = Images["icons/menu/body_heavy"] local SHORT_IMAGE_SET = Images["icons/menu/body_short"] local BodySizeRadar = Roact.PureComponent:extend("BodySizeRadar") function BodySizeRadar:render() return withStyle(function(stylePalette) return withLocalization({ bodySize = "Feature.Avatar.Label.BodySize", })(function(localized) local lockNavigationCallback = self.props.lockNavigationCallback local unlockNavigationCallback = self.props.unlockNavigationCallback local layoutOrder = self.props.LayoutOrder local fontInfo = stylePalette.Font local theme = stylePalette.Theme local font = fontInfo.Header2.Font local fontSize = fontInfo.BaseSize * fontInfo.Header2.RelativeSize return Roact.createElement(FitChildren.FitFrame, { Size = UDim2.new(1, 0, 0, 0), BackgroundTransparency = 1, LayoutOrder = layoutOrder, fitAxis = FitChildren.FitAxis.Height, }, { UIListLayout = Roact.createElement("UIListLayout", { Padding = UDim.new(0, 24), FillDirection = Enum.FillDirection.Vertical, SortOrder = Enum.SortOrder.LayoutOrder, HorizontalAlignment = Enum.HorizontalAlignment.Center, }), BodySizeLabel = Roact.createElement("TextLabel", { Size = UDim2.new(1, 0, 0, fontSize), BackgroundTransparency = 1, Text = localized.bodySize, TextSize = fontSize, TextColor3 = theme.TextDefault.Color, TextTransparency = theme.TextDefault.TextTransparency, TextXAlignment = Enum.TextXAlignment.Left, LayoutOrder = 1, Font = font, }), BodySizeContainer = Roact.createElement(FitChildren.FitFrame, { Size = UDim2.new(1, 0, 0, 0), BackgroundTransparency = 1, LayoutOrder = 2, fitAxis = FitChildren.FitAxis.Height, }, { UIListLayout = Roact.createElement("UIListLayout", { Padding = UDim.new(0, 8), FillDirection = Enum.FillDirection.Vertical, SortOrder = Enum.SortOrder.LayoutOrder, HorizontalAlignment = Enum.HorizontalAlignment.Center, }), TallIcon = Roact.createElement(ImageSetLabel, { AnchorPoint = Vector2.new(0, 0.5), LayoutOrder = 1, Size = UDim2.new(0, ICON_SIZE, 0, ICON_SIZE), BackgroundTransparency = 1, ImageColor3 = theme.IconEmphasis.Color, Image = TALL_IMAGE_SET, }), Wrapper = Roact.createElement(FitChildren.FitFrame, { Size = UDim2.new(1, 0, 0, 0), BackgroundTransparency = 1, LayoutOrder = 2, fitAxis = FitChildren.FitAxis.Height, }, { UIListLayout = Roact.createElement("UIListLayout", { FillDirection = Enum.FillDirection.Horizontal, SortOrder = Enum.SortOrder.LayoutOrder, HorizontalAlignment = Enum.HorizontalAlignment.Center, VerticalAlignment = Enum.VerticalAlignment.Center, }), ThinIcon = Roact.createElement(ImageSetLabel, { AnchorPoint = Vector2.new(0, 0.5), LayoutOrder = 1, Size = UDim2.new(0, ICON_SIZE, 0, ICON_SIZE), BackgroundTransparency = 1, ImageColor3 = theme.IconEmphasis.Color, Image = THIN_IMAGE_SET, }), BodySize = Roact.createElement(BodySizeSlider, { LayoutOrder = 2, lockNavigationCallback = lockNavigationCallback, unlockNavigationCallback = unlockNavigationCallback, }), HeavyIcon = Roact.createElement(ImageSetLabel, { AnchorPoint = Vector2.new(0, 0.5), LayoutOrder = 3, Size = UDim2.new(0, ICON_SIZE, 0, ICON_SIZE), ImageColor3 = theme.IconEmphasis.Color, BackgroundTransparency = 1, Image = HEAVY_IMAGE_SET, }), }), ShortIcon = Roact.createElement(ImageSetLabel, { AnchorPoint = Vector2.new(0, 0.5), LayoutOrder = 3, Size = UDim2.new(0, ICON_SIZE, 0, ICON_SIZE), BackgroundTransparency = 1, ImageColor3 = theme.IconEmphasis.Color, Image = SHORT_IMAGE_SET, }), }), }) end) end) end return BodySizeRadar
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] -------------------------------- -- ZO_Pregame_Settings_Keyboard -------------------------------- ZO_Pregame_Settings_Keyboard = ZO_Object:Subclass() function ZO_Pregame_Settings_Keyboard:New(...) local object = ZO_Object.New(self) object:Initialize(...) return object end function ZO_Pregame_Settings_Keyboard:Initialize(control) self.control = control self.settingsCategories = ZO_GameMenuManager_GetVisibleSettingsEntries() local subcategoriesMenuControl = control:GetNamedChild("Subcategory") self.subcategoriesMenu = ZO_Horizontal_Menu:New(subcategoriesMenuControl, ZO_HORIZONAL_MENU_ALIGN_CENTER) subcategoriesMenuControl:SetAnchor(BOTTOM, ZO_OptionsWindow:GetNamedChild("Divider"), TOP) SETTINGS_FRAGMENT = ZO_FadeSceneFragment:New(control) SETTINGS_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState) if newState == SCENE_FRAGMENT_SHOWING then self:ShowSettings() elseif newState == SCENE_FRAGMENT_HIDDEN then self:HideSettings() end end) local function OnHorizontalMenuItemSetup(menuControl, data) menuControl:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE) local name = data.name if type(data.name) == "function" then name = data.name() end menuControl:SetText(name) end local HORIZONTAL_SPACING = 30 self.subcategoriesMenu:AddTemplate("ZO_Pregame_Settings_Keyboard_Subcategory_Label", OnHorizontalMenuItemSetup, HORIZONTAL_SPACING) end function ZO_Pregame_Settings_Keyboard:UpdateSettingsDisplay(isShown) local optionsBackground = ZO_OptionsWindow:GetNamedChild("BGLeft") local optionsTitle = ZO_OptionsWindow:GetNamedChild("Title") optionsBackground:SetHidden(isShown) optionsTitle:SetHidden(isShown) end function ZO_Pregame_Settings_Keyboard:BuildSubcategoriesMenu() if not self.isSubcategoriesMenuBuilt then for i, subcategory in ipairs(self.settingsCategories) do local function OnSelectionCallback(control) subcategory.callback(control, ZO_ReanchorControlTopHorizontalMenu) end self.subcategoriesMenu:AddMenuItem(subcategory.name, subcategory.name, OnSelectionCallback, subcategory.unselectedCallback) end self.isSubcategoriesMenuBuilt = true end end function ZO_Pregame_Settings_Keyboard:ShowSettings() self:BuildSubcategoriesMenu() -- Select first sub category by default when showing settings if #self.settingsCategories > 0 then self.subcategoriesMenu:SetSelectedByIndex(1) end local SHOW_SETTINGS = true self:UpdateSettingsDisplay(SHOW_SETTINGS) end function ZO_Pregame_Settings_Keyboard:SetOnExitCallback(onExitCallback) self.onExitCallback = onExitCallback end function ZO_Pregame_Settings_Keyboard:HideSettings() self.subcategoriesMenu:SetSelectedByIndex(nil) local HIDE_SETTINGS = false self:UpdateSettingsDisplay(HIDE_SETTINGS) if self.onExitCallback then self.onExitCallback() end end -- Global XML function ZO_Pregame_Settings_Keyboard_Initialized(control) PREGAME_SETTINGS_KEYBOARD = ZO_Pregame_Settings_Keyboard:New(control) end function ZO_Pregame_Settings_Keyboard_Subcategory_Label_MouseUp(self, upInside) if upInside then PREGAME_SETTINGS_KEYBOARD.subcategoriesMenu:SetSelectedByIndex(self.data.index) end end function ZO_Pregame_Settings_Keyboard_OnMouseUp(upInside) if upInside then PREGAME_SETTINGS_KEYBOARD:HideSettings() end end
local authorize = require 'http.middleware.authorize' local request = require 'http.functional.request' local writer = require 'http.functional.response' local describe, it, assert = describe, it, assert describe('http.middleware.authorize', function() it('extends time left', function() local options = { auth_cookie = {name = '_a'}, ticket = { max_age = 15, decode = function(self, c) assert.equals('cookie', c) return '1', 5 end, encode = function(self, p) assert.equals('1', p) return '2' end } } local app = authorize(function() end, options) local w = writer.new() local req = request.new { headers = { cookie = '_a=cookie' } } app(w, req) assert.equals('_a=2; Path=/; HttpOnly', w.headers['Set-Cookie']) end) end)
local os, string, table = os, string, table local gears = require('gears') local glib = require('lgi') local Container = require('sanity/util/container') local text = require('sanity/util/text') local DateTime = glib.GLib.DateTime local TimeZone = glib.GLib.TimeZone local spawn = require('awful.spawn') local markup = require('lain.util.markup') local textbox = require('wibox.widget.textbox') -- http://man7.org/linux/man-pages/man3/strptime.3.html local date_fmt = '%a %m/%d %I:%M' local refresh = 60 local text_color = colors.white local function calc_timeout() return refresh - os.time() % refresh end local date_text = textbox() function strip_leading_zero(s) return s:gsub('^0', '', 1) end local clock_container = Container { widget = date_text, color = text_color, } local cal_table = {} local timer function clock_update() local now = DateTime.new_now(TimeZone.new_local()) date_text:set_markup(markup.fg.color(text_color, strip_leading_zero(now:format(date_fmt)))) spawn.easy_async_with_shell('cal | tail -n +2', function(stdout) local cal_table_idx = 1 local split_stdout = text.split(text.trim_end(stdout), '\n') for i=1, #split_stdout do cal_table[cal_table_idx] = '\n' cal_table[cal_table_idx+1] = ' ' cal_table[cal_table_idx+2] = split_stdout[i] cal_table[cal_table_idx+3] = ' ' cal_table_idx = cal_table_idx + 4 end local padded_cal = table.concat(cal_table, '', 1, cal_table_idx-1) local dom_str = string.format(' %s ', strip_leading_zero(now:format('%d'))) padded_cal = padded_cal:gsub( dom_str, markup.fg.color(colors.blue, dom_str) ) clock_container:set_markup( string.format( '%s\n%s', now:format(' %I:%M %p %Z (%z) \n %A %B %d '), padded_cal ) ) end) timer.timeout = calc_timeout() return true end timer = gears.timer.weak_start_new(refresh, clock_update) timer:emit_signal('timeout') return clock_container
local Attributor = {} Attributor.__index = Attributor function Attributor:getAttr(node, attrName) local node_ = node if node.__isPocoNodeWrapper__ == nil then node_ = node[1] end return node_:getAttr(attrName) end function Attributor:setAttr(node, attrName, attrVal) local node_ = node if node.__isPocoNodeWrapper__ == nil then node_ = node[1] end node_:setAttr(attrName, attrVal) end return Attributor
local M = {} local sched=require 'sched' local toribio = require 'toribio' M.init = function(conf) sched.run(function() local file = io.open(conf.outfile or 'data.log', 'w') local motor = toribio.wait_for_device(conf.motorname) while true do local l = motor:get_load() print(l) file:write(l..'\n') file:flush() sched.sleep(conf.interval or 5) end end) end return M
invoker_ghost_walk_lua = class({}) LinkLuaModifier( "modifier_invoker_ghost_walk_lua", "lua_abilities/invoker_ghost_walk_lua/modifier_invoker_ghost_walk_lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_invoker_ghost_walk_lua_debuff", "lua_abilities/invoker_ghost_walk_lua/modifier_invoker_ghost_walk_lua_debuff", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- -- Ability Start function invoker_ghost_walk_lua:OnSpellStart() -- unit identifier local caster = self:GetCaster() -- load data local duration = self:GetSpecialValueFor("duration") -- add modifier caster:AddNewModifier( caster, -- player source self, -- ability source "modifier_invoker_ghost_walk_lua", -- modifier name { duration = duration } -- kv ) -- Effects self:PlayEffects() end function invoker_ghost_walk_lua:PlayEffects() -- Get Resources local particle_cast = "particles/units/heroes/hero_invoker/invoker_ghost_walk.vpcf" local sound_cast = "Hero_Invoker.GhostWalk" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() ) ParticleManager:ReleaseParticleIndex( effect_cast ) -- Create Sound EmitSoundOn( sound_cast, self:GetCaster() ) end
ghomrassen_giant_canyon_krayt_dragon_lair_neutral_large = Lair:new { mobiles = {{"gr_giant_canyon_krayt_dragon",1},{"gr_canyon_krayt_dragon",2}}, spawnLimit = 9, buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_bones_large_evil_fire_red.iff"}, buildingsEasy = {"object/tangible/lair/base/poi_all_lair_bones_large_evil_fire_red.iff"}, buildingsMedium = {"object/tangible/lair/base/poi_all_lair_bones_large_evil_fire_red.iff"}, buildingsHard = {"object/tangible/lair/base/poi_all_lair_bones_large_evil_fire_red.iff"}, buildingsVeryHard = {"object/tangible/lair/base/poi_all_lair_bones_large_evil_fire_red.iff"}, } addLairTemplate("ghomrassen_giant_canyon_krayt_dragon_lair_neutral_large", ghomrassen_giant_canyon_krayt_dragon_lair_neutral_large)
--// services local ReplicatedStorage = game:GetService("ReplicatedStorage") --// modules local EZReplicator = require(ReplicatedStorage:WaitForChild("EZReplicator")) --// wait for main subscription local MAIN_SUBSCRIPTION = EZReplicator:WaitForSubscription("MAIN") --// detect when a property has been changed in the MAIN subscription --// this basically logs any changes made to the subscription MAIN_SUBSCRIPTION.PropertyChanged:Connect(function(propIndex, propValue) print(tostring(propIndex) .. ": " .. tostring(propValue)) end)
-- This example shows how to create a new sprite stacking all the -- other sprites each in one layer. if #app.sprites < 1 then return app.alert "You should have at least one sprite opened" end local bounds = Rectangle() for i,sprite in ipairs(app.sprites) do bounds = bounds:union(sprite.bounds) end local function getTitle(filename) return filename:match("^.+/(.+)$") end local newSprite = Sprite(bounds.width, bounds.height) local firstLayer = newSprite.layers[1] newSprite:deleteCel(newSprite.cels[1]) for i,sprite in ipairs(app.sprites) do if sprite ~= newSprite then while #newSprite.frames < #sprite.frames do newSprite:newEmptyFrame() end local newLayer = newSprite:newLayer() newLayer.name = getTitle(sprite.filename) for j,frame in ipairs(sprite.frames) do local cel = newSprite:newCel(newLayer, frame) cel.image:drawSprite(sprite, frame) end end end newSprite:deleteLayer(firstLayer) app.activeFrame = 1
local Source = {} Source.new = function() return setmetatable({}, { __index = Source }) end Source.get_metadata = function(_) return { priority = 100; dup = 1; menu = '[Omni]'; } end Source.determine = function(self, context) if vim.bo.omnifunc == '' then return nil end local keyword_pattern_offset = self:_call(vim.bo.omnifunc, { 1, '' }) if keyword_pattern_offset == -2 or keyword_pattern_offset == -3 then return nil end keyword_pattern_offset = math.min(keyword_pattern_offset, context.col - 1) + 1 local trigger_character_offset = 0 if not string.match(string.sub(context.before_line, -1, -1), '%a') then trigger_character_offset = keyword_pattern_offset end return { keywod_pattern_offset = keyword_pattern_offset, trigger_character_offset = trigger_character_offset, } end Source.complete = function(self, args) local items = self:_call(vim.bo.omnifunc, { 0, args.input }) if type(items) ~= 'table' then return args.abort() end args.callback({ items = items }) end Source._call = function(_, func, args) local prev_pos = vim.api.nvim_win_get_cursor(0) local _, result = pcall(function() return vim.api.nvim_call_function(func, args) end) local next_pos = vim.api.nvim_win_get_cursor(0) if prev_pos[1] ~= next_pos[1] or prev_pos[2] ~= next_pos[2] then vim.api.nvim_win_set_cursor(0, prev_pos) end return result end return Source.new()
local ffi = require("ffi") local C = ffi.load('./libcogshared') ffi.cdef[[ //cog_types.h //types typedef int cog_anim_id; typedef int cog_snd_id; typedef int cog_sprite_id; typedef int cog_text_id; typedef int cog_text_multiline_id; typedef void* cog_dataptr; typedef char* cog_string; typedef struct cog_pos2 { double x; double y; } cog_pos2; typedef struct cog_vec2 { double x; double y; } cog_vec2; typedef struct cog_dim2 { double w; double h; } cog_dim2; typedef struct cog_color { double r; double g; double b; double a; } cog_color; //cog_list.h typedef struct cog_list { struct cog_list* next; cog_dataptr data; uint32_t size; //size of data member } cog_list; //List structure: // NULL -> a0 -> a1 -> a2 -> a3 ->| // / \ | // |-----------------------------| // The first element has COG_LIST_ENDSENTINAL as its data field. // The last element is a pointer to the first element again, thereby acting as a sentinal to for loops. // //Memory: // All data members are alloced and dealloced by the list data structure. // Do not rely on these data values lying around for reference elsewhere. cog_list* cog_list_alloc(uint32_t size); void cog_list_init(cog_list* list, uint32_t size); //---------------------------------------------------------------------- // Adds data to this list. List will handle freeing data. //---------------------------------------------------------------------- void cog_list_append(cog_list* list, cog_dataptr data); //---------------------------------------------------------------------- // Removes elem w/ data == data in this list. //---------------------------------------------------------------------- void cog_list_remove(cog_list* list, cog_dataptr data); //---------------------------------------------------------------------- // Empties list and frees data. //---------------------------------------------------------------------- void cog_list_removeall(cog_list* list); //---------------------------------------------------------------------- // Returns: Length of list. //---------------------------------------------------------------------- uint32_t cog_list_len(cog_list* list); //---------------------------------------------------------------------- // Pops the front element of the list and returns it. //---------------------------------------------------------------------- cog_dataptr cog_list_pop(cog_list* list); //cog_main.h bool cog_hasquit(); void cog_init(); void cog_loopstep(); void cog_mainloop(); void cog_quit(); //cog_anim.h typedef struct { cog_anim_id id; uint32_t layer; uint32_t current_frame; uint32_t current_frame_millis; cog_list frames; uint32_t n_frames; //User attributes uint32_t transition_millis; bool looped; bool paused; cog_pos2 pos; cog_dim2 dim; double rot; cog_vec2 vel; double ang_vel; bool finished; } cog_anim; cog_anim_id cog_anim_add(const char* anim_img, int n_frames); bool cog_anim_collides_anim(cog_anim_id id0, cog_anim_id id1); bool cog_anim_collides_sprite(cog_anim_id id0, cog_sprite_id id1); cog_anim* cog_anim_get(cog_anim_id); void cog_anim_remove(cog_anim_id id); void cog_anim_removeall(void); void cog_anim_set(cog_anim_id id, cog_anim src); void cog_anim_set_frames(cog_anim_id id, int frame0, ...); /*----------------------------------------------------------------------------- * Internal *-----------------------------------------------------------------------------*/ double cog_anim_dist_anim(cog_anim_id id0, cog_anim_id id1); double cog_anim_dist_sprite(cog_anim_id id0, cog_sprite_id id1); void cog_anim_draw_layer(uint32_t layer); void cog_anim_init(); void cog_anim_update(uint32_t deltamillis); void cog_snd_init(void); cog_snd_id cog_snd_add(const char* fname); void cog_snd_play(cog_snd_id id); void cog_snd_play_sfx(cog_snd_id snd); void cog_snd_play_music(cog_snd_id snd); void cog_snd_stop(cog_snd_id id); void cog_snd_stopall(); //cog_sprite.h typedef int GLuint; typedef struct { cog_sprite_id id; uint32_t layer; GLuint tex_id; //These are the coords and dimensions of the sprite within the image. //(Can have multiple sprites per image - cog_anims are implemented using this) cog_pos2 tex_pos; cog_dim2 tex_dim; //User attributes cog_pos2 pos; cog_dim2 dim; double rot; cog_vec2 vel; double ang_vel; } cog_sprite; cog_sprite_id cog_sprite_add(const char* img); cog_sprite_id cog_sprite_add_inactive(const char* img); bool cog_sprite_collides_sprite(cog_sprite_id id0, cog_sprite_id id1); cog_sprite* cog_sprite_get(cog_sprite_id); void cog_sprite_remove(cog_sprite_id id); void cog_sprite_removeall(void); void cog_sprite_set(cog_sprite_id id, cog_sprite src); ]] cog = {} cog.init = C.cog_init cog.loopstep = C.cog_loopstep cog.mainloop = C.cog_mainloop cog.hasquit = C.cog_hasquit cog.quit = C.cog_quit cog.dim2 = {} function cog.dim2.new(w, h) return ffi.new("cog_dim2", w, h) end cog.vec2 = {} function cog.vec2.new(x, y) return ffi.new("cog_vec2", x, y) end cog.pos2 = {} function cog.pos2.new(x, y) return ffi.new("cog_pos2", x, y) end cog.anim = {} cog.anim.add = C.cog_anim_add cog.anim.get = C.cog_anim_get function cog.anim.new() return ffi.new("cog_anim") end cog.anim.set = C.cog_anim_set cog.anim.set_frames = C.cog_anim_set_frames cog.sprite = {} cog.sprite.add = C.cog_sprite_add cog.sprite.get = C.cog_sprite_get function cog.sprite.new() return ffi.new("cog_sprite") end cog.sprite.set = C.cog_sprite_set cog.snd = {} cog.snd.add = C.cog_snd_add cog.snd.play = C.cog_snd_play return cog --return C