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PLUGIN.name = "Business Block" PLUGIN.desc = "Turns off business for EVERYONE" PLUGIN.license = "MIT not for use on Kaktusownia opensource.org/licenses/MIT" function PLUGIN:CanPlayerUseBusiness() return false end
g = ECP.G() -- get the curve's generator coordinates h = g * 2 -- hashtopoint "h0" h1 = g * 20 -- hashtopoint "h1" order = ECP.order() -- get the curves order in a big rng = RNG.new() H = HASH.new('sha256') local DATA_TABLE = JSON.decode(DATA) local KEYS_TABLE = JSON.decode(KEYS) function readBig(str) return BIG.new...
#include "datascripts/inputList.lua" #include "datascripts/color4.lua" #include "scripts/ui.lua" #include "scripts/textbox.lua" #include "scripts/utils.lua" binds = { New_Thrusters_Forwards_Key = "h", New_Thrusters_Backwards_Key = "n", Delete_All_Thrusters = "p", Delete_Last_Thruster = "z", New_Thruster_Power_...
local M = { { name = "agpl-3.0", text = [[ Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option)...
local class = require "class" local Image = class:derive("Image") local Vec2 = require("Essentials/Vector2") local Color = require("Essentials/Color") function Image:new(path, frames) frames = frames or Vec2(1) self.img = loadImage(path) if not self.img then error("Failed to load image: " .. path) end s...
count = {} haspoked = {} poketime = {} maxpokes = 2 maxtime = 180 function onClientPokeEvent(serverConnectionHandlerID, pokerID, pokerName, message, ffIgnored) if (pokerID ~= haspoked[pokerID]) then haspoked[pokerID] = pokerID count[pokerID] = 1 poketime[pokerID] = os.time() ts3.requestSendPrivat...
-- Translation support local S = minetest.get_translator("keyring") local F = minetest.formspec_escape -- context local context = {} local selected = {} local selected_player = {} local selected_player_num = {} local key_list = {} local tab = {} local function reset_context(name) context[name] = nil selected[name] =...
local _NAME = ... local _PACKAGE = _NAME:sub(1, -15) -- I should probably clean this up... --[[ assertion function - helps check that you pass the right things to various looky functions, to catch errors earlier @param typeTocheck: string; the type of variable that is expected ("string", "number", etc) @param va...
slot0 = class("MonopolyGame") slot1 = pg.activity_event_monopoly_map slot2 = pg.activity_event_monopoly_event slot3 = 501041 slot4 = 501041 slot5 = 6 slot6 = 5 slot7 = { stateGold = "dafuweng_gold", stateOil = "dafuweng_oil", stateEvent = "dafuweng_event", stateWalk = "dafuweng_walk", stateStand = "dafuweng_stand"...
local spawn = nil local spawnTrans = script.parent:GetWorldTransform() local splash = script:GetCustomProperty("splash") local effect = script:GetCustomProperty("effect") local trigger = script.parent local spawnEffect = nil local worldpos = nil local spawnWake = script:GetCustomProperty("SpawnWake") trigger.begin...
local server = require 'lspservers/server' return server.new { name = 'tsserver', cmd = { './node_modules/.bin/typescript-language-server', '--stdio' }, installer = [[ set -e npm install typescript typescript-language-server ]], }
object_building_player_musty_house = object_building_player_shared_musty_house:new { lotSize = 5, baseMaintenanceRate = 80, allowedZones = {"chandrila", "corellia", "coruscant", "dantooine", "dathomir", "endor", "geonosis", "hoth", "hutta", "jakku", "kaas", "kashyyyk", "korriban", "lok", "mandalore", "mustafar", "na...
local Player = require 'src.player' local bump = require 'libs.bump.bump' function love.load() player = Player({ x_position = 100, y_position = 50, image = love.graphics.newImage('assets/character.png'), x_velocity = 0, y_velocity = 0, acceleration = 100, gravity = 80 }) world = bump...
----------------------------------------------------------------------------------------------------------------------------------------- -- VRP ----------------------------------------------------------------------------------------------------------------------------------------- local Tunnel = module("vrp","lib/Tunn...
function onLoad(save_state) self.setColorTint(Global.getVar("battlefieldTint")) end
--- -- @module BTMustReload -- -- ------------------------------------------------ -- Required Modules -- ------------------------------------------------ local Log = require( 'src.util.Log' ) local BTLeaf = require( 'src.characters.ai.behaviortree.leafs.BTLeaf' ) -- ------------------------------------------------ ...
function TeapotGenerator(property) local size = property.size return { MeshData = function () local gen = PrimitiveGenerator() return gen:Teapot(size) end } end
--[[ Copyright © 2022 Marlon de Oliveira Gomes. MIT License Project: Pong-Lua A remake of the classic Atari game Pong in Lua. File: main.lua The Main Program Contact: 72144990+Marlon-Gomes@users.noreply.github.com ]] --[[ Low-res appearance: push (https://github.com/Ulydev/push) is a...
if (SERVER) then SWEP.Weight = 10 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false end if ( CLIENT ) then SWEP.PrintName = "9mm MP5 Kurz" SWEP.Author = "Black Tea" SWEP.Instructions = "Left Click to Swing." SWEP.ShowWorldModel = true end SWEP.Category = "Black Tea Firearms" SWEP.Base = "h...
require('Navigator').setup({auto_save = 'nil', disable_on_zoom = false}) vim.api.nvim_set_keymap('n', "<M-H>", "<CMD>lua require('Navigator').left()<CR>", {noremap = true, silent = true}) vim.api.nvim_set_keymap('n', "<M-K>", "<CMD>lua require('Navigator').up()<CR>", {no...
--無尽機関アルギロ・システム -- --Script by JustFish function c101108054.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(101108054,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,101108054) e1:SetTarg...
local playsession = { {"kjh2663", {776122}}, {"hinr", {634621}}, {"Yadon_poi", {3483}}, {"Stinson_5", {179711}}, {"zipell135", {2499}}, {"cabb99", {298017}}, {"MasterMatz", {171584}}, {"ColonelWill", {24138}}, {"yottahawk", {2984}} } return playsession
-- Copyright 2017 Dirk Brenken (dev@brenken.org) -- This is free software, licensed under the Apache License, Version 2.0 local fs = require("nixio.fs") local uci = require("uci") local sys = require("luci.sys") local json = require("luci.jsonc") local adbinput = uci.get("adblock", "global", "adb_rtfile") or "/tmp/adb...
-- heartbeat.lua -- Created by wugd -- 心跳相关函数 -- 定义公共接口,按照字母顺序排序 local heartbeat_funcs = {}; -- 调用心跳回调函数 function post_heartbeat(ob_class, ob) local func_list = heartbeat_funcs[ob_class]; if not func_list then return; end -- 依次调用回调 for _, f in ipairs(func_list) do if type(f) ==...
fx_version 'bodacious' games { 'gta5' } author 'luckybulgur' description 'Original code by jamessc0tt - Recoded by luckybulgur' version '0.0.0' client_scripts { '@sc0tt_utils/cl_utils.lua', 'config.lua', 'client.lua', }
--[[ Copyright (c) David-John Miller AKA Anoyomouse 2016 * Part of the warehousing mod * * See LICENCE in the project directory for licence information --]] data:extend({ { -- Basic Warehouse type = "recipe", name = "warehouse-basic", enabled = "false", ingredients = { {"steel-plate",60}, ...
--[[-------------------------------------------------------------------------- Improved Anti-NoClip Module Author: Mista-Tea ([IJWTB] Thomas) License: The MIT License (MIT) Copyright (c) 2015-2017 Mista-Tea Permission is hereby granted, free of charge, to any person obtaining a copy of this software an...
--Created by SupremeGggggg --Have fun! --BIG UPDATE! --BIG UPDATE! --BIG UPDATE! --BIG UPDATE! --BIG UPDATE! local plr = game.Players.LocalPlayer -- This will send the script to your self! --[[ /////////// // // // //// // // // //////...
object_mobile_dressed_imperial_inquisitor_human_male_03_undead = object_mobile_shared_dressed_imperial_inquisitor_human_male_03_undead:new { } ObjectTemplates:addTemplate(object_mobile_dressed_imperial_inquisitor_human_male_03_undead, "object/mobile/dressed_imperial_inquisitor_human_male_03_undead.iff")
local quad = love.graphics.newQuad local drawq = love.graphics.drawq local ceil = math.ceil local path = (...):match('^.+[%.\\/]') or '' local grid = require (path..'grid') -- ########################## -- 0.9.0 COMPATIBILITY if not drawq then drawq = love.graphics.draw end -- ########################## local...
group "Common" project "Foundation" kind "StaticLib" filter 'files:**.lua' buildmessage 'Processing %{file.name} with bin2c' buildcommands '%{bin2c} -o "%{cfg.objdir}%{file.basename}".lua.h -n %{file.basename}_lua "%{file.relpath}"' buildoutputs '%{cfg.objdir}%{file.basename}.lua.h' SetPCH { hdr = "pch.h",...
object = {} object.t = {} object.t.__index = object.t function object.t:new( ... ) local obj = {} obj.super = nil setmetatable( obj, object.t ) obj.__index = obj return obj end function object.t:derive( ... ) local newobj = {} newobj.super = self setmetatable( newobj, self ) newobj.__ind...
local ITEM = Clockwork.item:New("weapon_base"); ITEM.name = "Remington Model 1858"; ITEM.cost = 0; ITEM.model = "models/weapons/w_remington_1858.mdl"; ITEM.weight = 1.27; ITEM.uniqueID = "m9k_remington1858"; ITEM.business = false; ITEM.description = "A very, very, very old and rusty revolver, good luck trying to fix it...
--[[ LAVRA --]] resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' server_script "server.js" client_script "client.js"
-- Juste pour tester le port série, envoie une suite "UUUUU" 100x par seconde -- On envoie 5x le caractère U -- U en binaire c'est 1010101 -- on peut ainsi bien 'voir' avec un oscilloscope le port série print("\n a_tst1_serial.lua zf190506.1402 \n") test_1=tmr.create() tmr.alarm(test_1, 0.01*1000, tmr.ALARM_AUTO, f...
local https = require "ssl.https" local ltn12 = require "ltn12" local json = require 'lunajson' local redis = require "resty.redis" local incr = 0 if os.getenv("KUBERNETES_SERVICE_HOST") then k8s_url = "https://" .. os.getenv("KUBERNETES_SERVICE_HOST") .. ":" .. os.getenv("KUBERNETES_SERVICE_PORT_HTTPS") else k8s_...
ENT.Type = "anim" ENT.Base = "base_rd3_entity" ENT.PrintName = "Water Heater" list.Set("LSEntOverlayText", "generator_gas_steam", { HasOOO = true, resnames = {"energy", "water"}, genresnames = {"water"} })
--[[ TheNexusAvenger Implementation of a command. --]] local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand")) local PrivateChatWindow = require(script.Parent.Parent:WaitForChild("Resources"):WaitForChild("PrivateChatWindow")) local Command = BaseCommand:Extend() --[[ Creates the command. --]...
--[[ Copyright (c) 2010 Manuel "Roujin" Wolf, "Fabiomsouto" Copyright (c) 2011 Sérgio "Get_It" Ribeiro Copyright (c) 2012 <Filipe "Aka" Carvalho> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software wi...
object_tangible_loot_beast_beast_steroid_bat_bull = object_tangible_loot_beast_shared_beast_steroid_bat_bull:new { } ObjectTemplates:addTemplate(object_tangible_loot_beast_beast_steroid_bat_bull, "object/tangible/loot/beast/beast_steroid_bat_bull.iff")
require "controls/button" require "controls/colour-picker-hue-slider" require "controls/colour-picker-square" require "controls/control-group" require "controls/dialog" ColourPickerDialog = {} ColourPickerDialog.__index = ColourPickerDialog --- Opens a colour picker dialog function ColourPickerDialog:open(initialValu...
Carry = Carry or {} --[[ Functions ]]-- function Carry:Activate(source, target, value, ...) local sourceState = (Player(source) or {}).state local targetState = (Player(target) or {}).state if not sourceState or not targetState or (value and (sourceState.carrying or sourceState.carrier)) or (value and (tar...
return { "vvadd", "vvsub", "vvmul", "vvdiv", "vvrem", "vvgeq", "vvleq", "vvgt", "vvlt", "vveq", "vvneq", "vvand", "vvor", "vvxor", "vvandnot", }
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later versio...
local event = require("event") local gpu = require("component").gpu ------------------------------------------------------------------------------------------------------------ local maximumLines = 60 local minimumLineLength = 5 local maximumLineLength = 55 local chars = { "ァ", "ア", "ィ", "イ", "ゥ", "ウ", "...
local images = { lsmap = "165ddeefd5d.png", map_display = "165ddec178d.png", maps = { ["@560778"] = "165dde71cd7.png", ["@565330"] = "165dde7d970.png", ["@574683"] = "165dde7ff14.png" } } table.sort(images.maps, function(m1, m2) return tonumber(m1:sub(2)) < tonumber(m2:sub(2)) end) local info = { } eventNew...
function gameB_load() gamestate = "gameB" love.audio.stop(portal1open) love.audio.play(portal1open) love.audio.stop(portal2open) love.audio.play(portal2open) pause = false difficulty_speed = 100 scorescore = 0 levelscore = 0 linesscore = 0 nextpiecerot = 0 hm = true --PHYSICS-- meter = 30 worl...
-- Copyright 2012 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information -- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf.lu...
--[[ Write a function that receives an array and prints all elements in that array. Consider the pros and cons of using table.unpack in this fuunction. ]]-- -- Ans: Unpack will return all elements at once. a = {} a[1]="hello" a[2]=2 a[3]=5 a[4]=nil a[5]="dog" a[6]="cat" function printelementsUnpack( x ) print(t...
-- check if vulkan was loaded local hasVulkan = package.loaded.vulkan1 ~= nil local ffi = require( "ffi" ) local def = ([[ // glfw3 | GLFW3 window manager // newtext = text:gsub("#define ([%w_]+)%s+([%w-_]+)",function(a,b) return a.." = "..b.."," end) enum { /*********************************************************...
ep3_chiss_poacher_backpack = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Chiss Poacher Backpack", directObjectTemplate = "object/tangible/wearables/backpack/ep3_chiss_poacher_backpack.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("ep3_ch...
local snownet = require "snownet" local sprotoloader = require "sprotoloader" local max_client = 64 snownet.start(function() snownet.error("Server start") snownet.uniqueservice("protoloader") if not snownet.getenv "daemon" then local console = snownet.newservice("console") end snownet.newservice("debug_console...
local http = require("http") http.createServer(function (req, res) local body = "Hello world\n" res:writeHead(200, { ["Content-Type"] = "text/plain", ["Content-Length"] = #body }) res:finish(body) end):listen(8080) print("Server listening at http://localhost:8080/")
local log = require('log') local work_dir = arg[1] or '.' box.cfg({ memtx_dir = work_dir, wal_dir = work_dir }) local test_list = { 'test_scd_type_1', 'test_scd_type_2', 'test_scd_type_3', 'test_scd_type_4' } local success = true for _, t in ipairs(test_list) do local test...
local Component = require "class.Component" local mirror = class("animation.mirror", Component) mirror.argList = { {"time", "number", 0.2}, } function mirror:initialize(actor, args) Component.initialize(self, actor, args) self.mirrorTimer = 0 end function mirror:update(dt) self.mirrorTimer = self.mi...
local ChaserEnemy, super = Class(Character, "enemy") function ChaserEnemy:init(actor, x, y, properties) super:init(self, actor, x, y) properties = properties or {} if properties["sprite"] then self.sprite:setSprite(properties["sprite"]) elseif properties["animation"] then self.sprite:...
local Events = class() function Events:__constructor () self._handlers = {} end function Events:once (a, b) self:on(a, b, true) end function Events:on (events, callback, once) if type(events) ~= 'table' then events = {events} end for _,name in ipairs(events) do table.insert( self._handlers, { once ...
Config = {} Config.DrawDistance = 100.0 Config.MaxInService = -1 Config.EnablePlayerManagement = true Config.EnableSocietyOwnedVehicles = false Config.Locale = 'fr' Config.Zones = { WoolFarm = { Pos = {x = 2310.320, y = 4884.947, z = ...
local function setup() led = 4 trigger = 0 -- D0 echo = 2 -- D2 gpio.mode(trigger, gpio.OUTPUT) gpio.write(trigger, gpio.LOW) gpio.mode(echo, gpio.INT) -- LED off gpio.mode(led, gpio.OUTPUT) gpio.write(led, gpio.HIGH) end local function startup() if file.open("in...
return {'itu'}
local M = {} M.dbPath = system.pathForFile("gamedata.db3", system.DocumentsDirectory) -------------------------------------------- -- Game balancing -------------------------------------------- M.ticksBetweenLaserFire = 12 -- how fast should autofire be M.scrollRate = 3 -- background scrolling M.shipAcceleration = 0....
AddCSLuaFile() properties.Add( "keepupright", { MenuLabel = "#keepupright", Order = 900, MenuIcon = "icon16/arrow_up.png", Filter = function( self, ent, ply ) if ( !IsValid( ent ) ) then return false end if ( ent:GetClass() != "prop_physics" ) then return false end if ( ent:GetNWBool( "IsUpright" ) ) then...
--------------------------------------------------------------------------------------------------- -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0173-Read-Generic-Network-Signal-data.md -- -- Description: GetPolicyConfigurationData processing with incorrect parameters -- Prec...
package.path = package.path..'../src' local port = os.getenv('LUAWS_WSTEST_PORT') or 8081 local url = 'ws://localhost:'..port local client = require'websocket.client' describe( 'The client module', function() local wsc it( 'exposes the correct interface', function() assert.is_same(typ...
return {'edna','ednas'}
--Created by the QnEditor,do not modify.If not,you will die very nankan! local MAP = { var = { ImageBack = 1, closeBtn = 2, useBtn = 3, Text_type_des = 4, describeText = 5, Button_sub = 6, Button_add = 7, Text_num = 8, Text_money = 9, Image_money = 10, iconFrame = 11, icon = 12, name = 13, }...
return {'zolang','zolder','zolderbalk','zolderbetimmering','zolderdeur','zolderen','zolderetage','zoldergat','zoldering','zolderkamer','zolderkamertje','zolderluik','zolderraam','zolderruimte','zolderschuit','zoldertje','zoldertrap','zoldervenster','zolderverdieping','zoldervloer','zolen','zolderberging','zolderopruimi...
AddCSLuaFile() ENT.WeaponTypes.Mortar = { Name = "mechassault.weapon.mortar", Type = "Missile", Function = "FireMortar", Cooldown = {1.8, 1.75, 1.58}, Class = { "ma2_proj_mortar_lvl1", "ma2_proj_mortar_lvl2", "ma2_proj_mortar_lvl3" }, DrawHUD = "DrawMortarHUD", MaxLevel = 3 } -- From: https://github.com...
quest kill_effect begin state start begin when kill with npc.is_pc() begin cmdchat("mattius") end end end
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) function onGetFormulaValues(player, level, magicLevel) return -3, -7 end combat:setCallback(CALLBACK_PAR...
require('Utilities'); require('Client'); function Client_PresentMenuUI(rootParent, setMaxSize, setScrollable, game, close) Game = game; --make it globally accessible local vert = UI.CreateVerticalLayoutGroup(rootParent); --List pending proposals. This isn't absolutely necessary since we also alert the player of...
---@diagnostic disable: undefined-global local palette = require 'nord-palette' local base = require 'base' -- Vimwiki -- > vimwiki/vimwiki local clrs = palette.clrs local spec = palette.spec local pkg = function() return { -- TODO: Add missing VimwikiLink {fg = clrs.nord8, gui = spec.underline}, Vimwi...
if not debug then config.set("debug_enable", true) os.reboot() end config.add("http_blacklist", "$private") if ... == "debugger" then periphemu.create("left", "debugger") peripheral.call("left", "break") end for _,v in ipairs(fs.list("/")) do if not fs.isReadOnly(v) then fs.delete(v) end end _G._CCPC_FI...
local tcp = require "tcp" local redis = { protocol = { } } redis.protocol[43] = function(data) -- '+' local a, b = data:find("%+%a+\r\n", 1, false) if a and a == 1 then return true, data:sub(a+1, b-2), data:sub(b+1) else return false, nil, data end end redis.protocol[45] = function(data) -- '-' local a, b...
---- -- Utility - Utility functions for xlsxwriter.lua. -- -- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org -- require "xlsxwriter.strict" local Utility = {} local char_A = string.byte("A") local col_names = {} local named_colors = { ["black"] = "#000000", ["blue"] = "#0000FF", ["brown"] = "#800...
--[[ Write a function reduce(max, init, f) that calls a function f() over the integers from 1 to max like so: function add(previous, next) return previous + next end reduce(5, 0, add) -- add the numbers from 1 to 5 -- We want reduce() to call add() 5 times with each intermediate -- result, and return t...
function onInit() Debug.console("manager_character: onInit") Core.classRegister('character..[^.]+', objectCast) Core.dragInfoRegister('character..[^.]+', dragInfoGet) Core.windowRegister('editor', 'character..[^.]+', 'character_sheet') end function dragInfoGet(db_ref, button, x, y, drag_info) --Debug.console('...
--- A module demonstrating deprecated terms. -- @module deprecation -- @deprecated Don't use this return { a = 1, --- @deprecated b = 2, --- @deprecated Please don't use this! }
local get_hex = require("cokeline.utils").get_hex local is_picking_focus = require("cokeline.mappings").is_picking_focus local is_picking_close = require("cokeline.mappings").is_picking_close local buffer_ignore_types = { "terminal", "quickfix" } local colors = require("themer.modules.core.api").get_cp(SCHEME) local ...
-- // Variables local PromiseLibary = { Name = "Promise" } local PromiseObject = { Name = "Promise" } PromiseObject.__index = PromiseObject PromiseLibary.Rejected = newproxy() PromiseLibary.Resolved = newproxy() -- // Promise Methods function PromiseObject:GetResult() return (self.HasResult and table.unpack(self.Res...
--[[ Variables ]] Races = {} PendingRaces = {} ActiveRaces = {} FinishedRaces = {} --[[ Functions ]] function formatRace(race) local id = tostring(race.id) local checkpoints = race.checkpoints if type(checkpoints) == "string" then checkpoints = json.decode(checkpoints) end l...
package.path='../src/?.lua;'.. package.path local l=require "lib" math.randomseed(1) assert(20 == l.any({10,20,30}),"any") assert("cc" == l.split("aa, bb,cc")[3],"split") local x={1,{3,{4,5}}} local y=l.copy(x) x[2][2][2]=10 assert(10 ~= y[2][2][2],"copy") for k,v in l.order({cc=1,bb=2,aa=3}) do assert("aa"==k...
return { id = "WorldG012", events = { { alpha = 0, code = { "playStory1" }, stories = { "WG005B" } } } }
_5OQEm1BlOJgJlXtl, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk' ,nil,nil;(function() _msec=(function(_,__,_l)local _ll__l=__["ڪڝ؃ټټآټئقؠآ؃حنس"];local __l__l=_l[_[(1380-0x2c8)]][_["ڝڪزئټضجددآ"]];local ____l=(129-0x7d)/((2163/(228+(-0x6a+-19)))+-#'Jeff Bezos approved')local _ll_l=((0xa0-(17248/0x9a))-46)-(...
return function(...) return warn and warn(...) end
format_version = "2.0" panel_type = "note_player" -------------------------------------------------------------------------- -- front -------------------------------------------------------------------------- front = { Panel_front_bg = { { path = "[-device2D-front_bg-]" } } } [-device2D-front-] ----...
//DAK DAK.bannedplayers = { } DAK.bannedplayersweb = { } local BannedPlayersFileName = "config://BannedPlayers.json" local BannedPlayersWebFileName = "config://BannedPlayersWeb.json" local lastwebupdate = 0 local function LoadBannedPlayers() DAK.bannedplayers = DAK:ConvertFromOldBansFormat(DAK:LoadConfigFile(Bann...
require('Utilities'); function Server_GameCustomMessage(game, playerID, payload, setReturnTable) if (Mod.Settings.Version ~= 1)then return end; --If the game is over, return if (Mod.PublicGameData.GameFinalized == true)then return end; Dump(payload) --Sorted according to what is used most if (payload.Mod == 'C...
require('stdlib/event/event') local function refresh_market_offers() if not global.market then return end for i = 1, 100, 1 do local a = global.market.remove_market_item(1) if a == false then break end end --local str1 = "Gun Turret Slot for " .. tostrin...
commoner_male = { "object/mobile/dressed_commoner_fat_human_male_01.iff", "object/mobile/dressed_commoner_fat_human_male_02.iff", "object/mobile/dressed_commoner_fat_twilek_male_01.iff", "object/mobile/dressed_commoner_fat_twilek_male_02.iff", "object/mobile/dressed_commoner_fat_zabrak_male_01.iff", "object/mobil...
function add_dazy() project( "Dazy" ) kind "StaticLib" location "Dazy" staticruntime "on" files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp", } includedirs { "%{prj.name}/src", "%{prj.name}/src/Core", "ThirdParty/spdlog/include", "ThirdParty/glfw/include", } links{ "glfw" } end
--- Rotation model for gamepad controls -- @classmod GamepadRotateModel local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local AccelTween = require("AccelTween") local BaseObject = require("BaseObject") local CameraGamepadInputUtils = require("CameraGamepadInputUtils") local Ga...
RegisterLuaAnimation('raisearmtest', { FrameData = { { BoneInfo = { ['ValveBiped.Bip01_L_UpperArm'] = { }, ['ValveBiped.Bip01_R_UpperArm'] = { } }, FrameRate = 100 }, { BoneInfo = { ['ValveBiped.Bip01_L_UpperArm'] = { RU = -46, RR = -16, RF = -1 ...
local tests = { { name = "AllocatorTest", includedirs = { "../Dependencies/EASTL/include", "../Dependencies/optick", "../Frameworks/Gaff/include", "../Engine/Engine/include", "../Engine/Memory/include" }, links = { "Gaff", "Gleam", "Memory", "EASTL", "En...
local PotHead = RegisterMod( "PotHead",1 ); local PotHeadItem = Isaac.GetItemIdByName("Pothead") local PotHeadCostume = Isaac.GetCostumeIdByPath("gfx/characters/potcostume.anm2") local PotEntity = Isaac.GetEntityTypeByName("BluePot") local BluePot = Isaac.GetEntityVariantByName("BluePot") local GreenPot = Isaa...
-------------------------------- -- @module Armature -- @extend Node,BlendProtocol -- @parent_module ccs ---@class ccs.Armature:ccs.Node,ccs.BlendProtocol local Armature = {} ccs.Armature = Armature -------------------------------- --- Get a bone with the specified name --- param name The bone's name you want to get...
--- -- drawable_cell.lua local class = require "middleclass" local DrawableCell = class("DrawableCell") function DrawableCell:initialize(data) self.tiles = data.tiles self.position = data.position end function DrawableCell:get_tiles() return self.tiles end function DrawableCell:get_position() ret...
-- Manual registration local C = UDRefl.RegisterType({ type = "C", methods = { { name = "__ctor", body = function (obj) print("ctor " .. obj:GetType():GetName()) end }, { name = "__dtor", body = function (obj) ...
--[[ © 2015 Novabox.org do not share, re-distribute or modify without permission of its author (dragonfabledonnny@gmail.com). --]] -- Command for creating a zombie. nut.command.add("createzombie", { adminOnly = true, onRun = function( client, arguments ) local trace = { }; trace.start = client:EyePos(); trac...
Dntg_FrameDefine = { Frame = { Chain = { Animation1 = "RedLine", Animation3 = "LightChain", Animation2 = "BlueLine" }, UI = { MinButton = { PosY = 1, PosX = 1277, Animation = "MinButton" }, CloseButton = { PosY = 1, PosX = 1380, Animation = "CloseButton" }, SetButt...