content stringlengths 5 1.05M |
|---|
slot0 = class("EquipUpgradeLayer", import("..base.BaseUI"))
slot0.CHAT_DURATION_TIME = 0.3
slot0.getUIName = function (slot0)
return "EquipUpgradeUI"
end
slot0.setItems = function (slot0, slot1)
slot0.itemVOs = slot1
end
slot0.init = function (slot0)
pg.UIMgr.GetInstance():BlurPanel(slot0._tf, false, {
weight =... |
---@type vm
local config = require 'config'
local defaultlibs = require 'library.defaultlibs'
local files = require 'files'
local guide = require 'core.guide'
local rbxlibs = require 'library.rbxlibs'
local rojo = require 'library.rojo'
local util = require 'utility'
local vm ... |
unitevents = {} |
------------------------------
-- Combo Point Widget
------------------------------
--[[
- Proc Widget
--]]
local comboWidgetPath = "Interface\\Addons\\TidyPlatesWidgets\\ComboWidget\\"
local artpath = "Interface\\Addons\\TidyPlatesWidgets\\ComboWidget\\"
local artfile = artpath.."PointArtLegion.tga"
... |
-- utf8
vim.g.encoding = "UTF-8"
vim.o.fileencoding = 'utf-8'
-- jk移动时光标下上方保留8行
vim.o.scrolloff = 8 -- Lines of context
-- Round indent
vim.o.sidescrolloff = 8 -- Columns of context
-- 使用相对行号
vim.wo.number = true -- Show line numbers
--vim.wo.relativenumber = true -- Relative line numbers
-- 高亮所在行
vim.wo.cursorline = t... |
local config = require("lapis.config")
-- Global config variables.
BCRYPT_NUM_CYCLES = 8
-- Server configuration.
config("development", {
port = 9009,
session_name = "svd_viz_session",
secret = "test_secret_change_me",
postgres = {
host = "127.0.0.1",
user = "postgres",
password = "postgres_passwo... |
local bit = require 'bit'
return setmetatable({}, {
__newindex = function(self, k, v)
if type(k) ~= 'string' or type(v) ~= 'number' then
error('bad error definition', 2)
end
v = bit.tobit(v)
rawset(self, k, v)
rawset(self, v, k)
end;
__index = function(self, k)
if type(k) == 'string' then
error('... |
local UpdateBeat = UpdateBeat
local reservedFields = {
"netHandler",
"isInstance",
"transform",
"gameObject",
"luaBehavior",
"enableShowAnimation",
"enableHideAnimation",
"widgets",
"sortingLayer",
"autoClose",
"withMask",
"maskColor",
"autoInject",
... |
level_max_x = {
-- Emerald Hill Zone
["zone=0,act=0"] = 0x2A40,
["zone=0,act=1"] = 0x29C0,
-- Chemical Plant Zone
["zone=13,act=0"] = 0x2840,
["zone=13,act=1"] = 0x2943,
-- Aquatic Ruin Zone
["zone=15,act=0"] = 0x298C,
["zone=15,act=1"] = 0x298D,
-- Casino Night Zone
["zone=12,act=0"] = 0... |
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! *
---@meta
---
---[3.2]segment data[parent:]
---
---@class OF_SegmentFrameData
---
---[3.2]body segment texture
---
---@field segmentTexture OF_Texture#of_texture
---
---[4.4]hair segment texture
---
---@field hairTexture OF_Texture#of_texture
---
--... |
-- for managing physical chat channels
local Main = CommsAddon
function Main:JoinChannels()
local joined = {}
for k, v in pairs( self.db.global.comms ) do
if not joined[v.chat] then
joined[v.chat] = true
JoinPermanentChannel( v.chat )
end
end
end
function Main:JoinChatChannel( name )
JoinPermanentChann... |
local _M = {}
_M.__index = _M
_M.LOOP = 0
_M.ONE_SHOT = 1
_M.REVERSE = 2
_M.PING_PONG = 3
function _M:add_frame(sframe)
self.frames[#self.frames+1] = sframe
end
function _M:update(dt)
if self.delay <= 0 then
return
end
self.time = self.time + dt
while self.time >= self.delay do
s... |
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISPlowAction : ISBaseTimedAction
ISPlowAction = ISBaseTimedAction:derive("ISPlowA... |
---------------------------------------------------------------------
--private variables
---------------------------------------------------------------------
local edf = {}
local edfStarted = {}
local thisResource = getThisResource()
local rootElement = getRootElement()
createResourceCallInterface("mapmanager")
addE... |
AddCSLuaFile()
DEFINE_BASECLASS("drivable_combine_soldier")
ENT.Base = "drivable_combine_soldier"
ENT.PrintName = "Combine Soldier (smg)"
ENT.Author = "TankNut"
ENT.Category = "Drivable"
ENT.Spawnable = true
ENT.Model = Model("models/Combine_Soldier.mdl")
ENT.GunClass = "drivable_gun_smg1" |
local spec_helper = require "spec.spec_helpers"
describe("CLI", function()
setup(function()
pcall(spec_helper.stop_kong)
end)
teardown(function()
pcall(spec_helper.stop_kong)
end)
it("the status check should fail when Kong is not running", function()
assert.error_matches(function()
spec_... |
object_draft_schematic_dance_prop_prop_glowstick_l_s02 = object_draft_schematic_dance_prop_shared_prop_glowstick_l_s02:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_glowstick_l_s02, "object/draft_schematic/dance_prop/prop_glowstick_l_s02.iff")
|
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
require("lockbox").insecure();
local Bit = require("lockbox.util.bit");
local String = require("string");
local Math = require("math");
local Queue = require("lockbox.util.queue");
local AND = Bit.band;
local OR = Bit.bor;
local NOT = Bit.bnot;
local XOR = Bit.bxor;
local LROT = Bit.lrotate;
local LSHIFT = Bit.lshif... |
local Package = game:GetService("ReplicatedStorage").Fusion
local New = require(Package.Instances.New)
local defaultProps = require(Package.Instances.defaultProps)
return function()
it("should create a new instance", function()
local ins = New "Frame" {}
expect(typeof(ins) == "Instance").to.be.ok()
expect(ins:... |
local logger = require(".lua.common.logger").new("cfgmgr.lua")
local cjson = require "cjson"
local _cmgr ={}
-- The _cmgr_table is the table that holds the parsed json file
-- This is parsed by parts into different tables that can be used throughout
-- the lifetime of the Worker. The Parse of Json file and creating th... |
function onCreate()
end
function onBeatHit (...) -- for every beat
end
function onStupHit (...) -- for every Step
end
function Update (...)
end
|
context("Sqlite3 API", function()
local sqlite3 = require "rspamd_sqlite3"
test("Sqlite3 open", function()
os.remove('/tmp/rspamd_unit_test_sqlite3.sqlite')
local db = sqlite3.open('/tmp/rspamd_unit_test_sqlite3.sqlite')
assert_not_nil(db, "should be able to create sqlite3 db")
db = sqlite3.open(... |
sand_king_burrowstrike_lua = class({})
LinkLuaModifier( "modifier_sand_king_burrowstrike_lua", "lua_abilities/sand_king_burrowstrike_lua/modifier_sand_king_burrowstrike_lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_generic_stunned_lua", "lua_abilities/generic/modifier_generic_stunned_lua", LUA_MODIFIER_MO... |
return {'iaen'} |
require "scripts.core.ability"
require "scripts.core.projectile"
require "gamemode.Spark.modifiers.modifier_Stun";
local DebugRenderer = Require("debugRenderer")
Quasar = class(Ability)
local Z_OFFSET = 3
function Quasar:OnCreated ()
self:RegisterVariable("max_range", 20)
self:RegisterVariable("cast_time", 0.1)
... |
-- https://github.com/rlane/pounce.nvim
local M = {}
function M.get(spec, config, opts)
-- stylua: ignore
return {
PounceAccept = { fg = spec.bg1, bg = spec.palette.orange:harsh() },
PounceAcceptBest = { fg = spec.bg1, bg = spec.palette.cyan:harsh(), },
PounceMatch = { fg = spec.fg1, bg = spec.sel1 },... |
local battle={} -- not used yet
local xLoc = 10
local yLoc = 10
function battle.display(state)
if state == false then
white = Color.new(255, 255, 255)
screen:fillRect(xLoc, yLoc, 460, 250, white)
elseif state == true then
-- dismiss the battle display
end
end
return battle |
--[[--------------------------------------------------------------------------
--
-- File: UIPodiumSlot.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: August 13, 2010
--
---------------------------------------... |
local core_utils = require "luacheck.core_utils"
local stage = {}
stage.warnings = {
["531"] = {message_format = "right side of assignment has more values than left side expects", fields = {}},
["532"] = {message_format = "right side of assignment has less values than left side expects", fields = {}}
}
local f... |
function VolumeElementFilterFunc(property)
local elem = property.element
if elem == nil then
elem = 0
end
local vm = require("FloatsToFloat")();
vm:Create(property.srcvolume, elem)
function volume()
return vm:VolumeData()
end
return { volume = volume }
end
|
vim.g.autosource_conf_names = { '.exrc', '.exrc.lua' }
|
lp=game.Players.LocalPlayer
pl=lp.Character
tol=Instance.new("HopperBin",lp.Backpack)
tol.Name="Skull_Smasher"--jarredbcv
asd=0
Part = function(x,y,z,color,tr,cc,an,parent)
local p = Instance.new('Part',parent or Weapon)
p.formFactor = 'Custom'
p.Size = Vector3.new(x,y,z)
p.BrickColor = BrickColor.new(color)
p.CanColli... |
--[[
based on Trangenstein
for curved space, I'll keep my vectors in covariant form
this way the Levi-Civita tensor in teh flux, multiplied by the connection coefficents, when used in a holonomic basis, makes them cancel
and when used in a static grid, the g^ij_,t terms vanish,
and you get
eps0 E_i,t - 1/sqrt(g) g_il... |
--[[
Copyright (C) 2020 Blue Mountains GmbH
This program is free software: you can redistribute it and/or modify it under the terms of the Onset
Open Source License as published by Blue Mountains GmbH.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied w... |
TextureManager = {
imgPool={},
texPool={}
}
function TextureManager:loadSprite(fn, w, h, dimX, dimY)
local fullFilePath = "assets/image/" .. fn
if not MOAIFileSystem.checkFileExists(fullFilePath) then
return nil
end
local image = self.imgPool[fullFilePath]
if not image then
image = MOAIImage.ne... |
local pretty = require 'pl.pretty'
tb = {
'one','two','three',{1,2,3},
alpha=1,beta=2,gamma=3,['&']=true,[0]=false,
_fred = {true,true},
s = [[
hello dolly
you're so fine
]]
}
print(pretty.write(tb))
|
-- Naturally spawning blocks
minetest.register_craft({
output = "darkage:chalk",
recipe = {
{"darkage:chalk_powder","darkage:chalk_powder"},
{"darkage:chalk_powder","darkage:chalk_powder"},
}
})
minetest.register_craft({
output = "darkage:mud",
recipe = {
{"darkage:mud_lump","darkage:mud_lump"},
{"darkage... |
local PLUGIN = PLUGIN;
Clockwork.config:AddToSystem("Business hidden", "hide_business", "Whether or not the business panel is hidden.");
-- Called when the menu's items should be adjusted.
function PLUGIN:MenuItemsAdd(menuItems)
local businessName = Clockwork.option:GetKey("name_business");
if ( Clockwork.config:... |
----
-- @file PhysicsConstraintBuilder
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsConstraintBuilder:calculateSerializeBufferSize()
end
---- Brief description.
-- @author James Folk, 16-02-11 15:02:08
-- <#Description#>
-- @param dataBuffer <#dataBuffer descrip... |
local spec_helper = require "spec.spec_helpers"
local cassandra = require "cassandra"
local constants = require "kong.constants"
local DaoError = require "kong.dao.error"
local utils = require "kong.tools.utils"
local cjson = require "cjson"
local uuid = require "uuid"
-- Raw session for double-check purposes
local se... |
-------------------------------------------------------------------------------
-- 64-bit hash insert fields tests
-------------------------------------------------------------------------------
hash = box.schema.space.create('tweedledum')
tmp = hash:create_index('primary', { type = 'hash', parts = {1, 'unsigned'}, uni... |
local eq = assert.are.same
local tester_function = function()
error(7)
end
describe('busted specs', function()
describe('nested', function()
it('should work', function()
assert(true)
end)
end)
it('should not nest', function()
assert(true)
end)
it('should not fail unless we unpcall this... |
if (SERVER) then
netstream.Hook("bizBuy", function(client, items)
local char = client:getChar()
if (!char) then
return
end
if (table.Count(items) < 1) then
return
end
local cost = 0
for k, v in pairs(items) do
local itemTable = nut.item.list[k]
if (itemTable and hook.Run("CanPlayerUseBus... |
helpers = require("helpers")
function love.load()
local MAX_ROUNDS = 9
SCALE = .5
ROUND_STEP_ENUM = {
BASE=1,
DRAW=2,
PICK=3,
HOLD=4,
}
BLACK = {.196,.184,.16,1}
WHITE = {.694,.682,.659,1}
FONT_SIZE = 32
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 480
I... |
function setmetatables(t,mts) --takes a table and a list of metatables
return setmetatable(t,{__index = function(self, k)
--collisions are resolved in this implementation by simply taking the first one that comes along.
for i, mt in ipairs(mts) do
local member = mt[k]
if member then return member ... |
test_run = require('test_run').new()
engine = test_run:get_cfg('engine')
box.execute('pragma sql_default_engine=\''..engine..'\'')
-- box.cfg()
-- create space
box.execute("CREATE TABLE zzoobar (c1 NUMBER, c2 INT PRIMARY KEY, c3 TEXT, c4 NUMBER)")
box.execute("CREATE UNIQUE INDEX zoobar2 ON zzoobar(c1, c4)")
box.exe... |
-- Writer lock release script.
-- This scripts checks if the lock was acquired by the same owner and then releases it.
-- KEYS = [GLOB_LOCK_KEY]
-- ARGV = [TOKEN]
-- check that global lock is ours
if redis.call("GET", KEYS[1]) == ARGV[1] then
-- release global lock
redis.call("DEL", KEYS[1])
-- success
... |
-- RP Tags
-- by Oraibi, Moon Guard (US) server
-- ------------------------------------------------------------------------------
-- This work is licensed under the Creative Commons Attribution 4.0 International
-- (CC BY 4.0) license.
local RPTAGS = RPTAGS;
RPTAGS.queue:WaitUntil("UTILS_MODULES",
function(self, even... |
local oop = require 'src/oop'
local lg = love.graphics
local menu = oop.class()
-- make a new menu
function menu.manual_init (name, ...)
local self = love.filesystem.load('menus/' .. name .. '.lua')()
if self.init then
self:init(...)
end
setmetatable(self, {__index = menu})
if self.bg_img then
... |
local entity_meta = global_metatable( "entity" )
function GetEntityHandle( e )
if IsEntity( e ) then
return e.handle
end
return e
end
function IsValid( e )
if type( e ) == "table" and e.IsValid then
return e:IsValid()
end
return false
end
function IsEntity( e )
return type( e ) == "table" and type( e.hand... |
--[[--ldoc desc
@module LoginCtr
@author %s
Date %s
]]
local ViewCtr = require("framework.scenes.ViewCtr");
local LoginCtr = class("LoginCtr",ViewCtr);
---配置事件监听函数
LoginCtr.s_eventFuncMap = {
[g_CustomEvent.LOGIN_REGISTER] = "reqRegister";
[g_CustomEvent.LOGIN_LOGIN] = "reqLogin";
[g_CustomEvent.LOGIN_RPS_LOGIN... |
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
... |
local pin1 = 1
local pin2 = 2
local pin3 = 5
local pin4 = 6
local pin5 = 7
gpio.mode(pin1, gpio.INPUT)
gpio.mode(pin2, gpio.INPUT)
gpio.mode(pin3, gpio.INPUT)
gpio.mode(pin4, gpio.INPUT)
gpio.mode(pin5, gpio.INPUT)
tmr.alarm(1,1000,1,function()
print('1 ft:')
print(gpio.read(pin1))
print('2 ft:')
print(... |
require "oil"
local function returnexception(proxy, exception, operation)
if
operation.name == "read" and
exception[1] == "IDL:Control/AccessError:1.0"
then
return nil, exception.reason
end
error(exception)
end
oil.main(function()
local orb = oil.init()
local Server
local success, exception = oil.pcall... |
local a, b, c
c = false -- boolean
c = {1, 2, 3} -- table
c = "hello" -- string
a = 3.14 -- number
b = a
print(type(nil)) --> nil
print(type(true)) --> boolean
print(type(3.14)) --> number
print(type("Hello world")) --> string
print(type({}... |
--{nodes = {{frames = {{{0,1.0},{1,2.0},{2,3.0},{3,4.0},{4,10.0}},{{0,10.9},{1,13.0},{2,2.8}},{{0,20.8},{1,24.0},{2,2.6}},{{0,30.7},{1,35.0},{2,2.4}},{{0,40.6},{1,46.0},{2,2.2}},{{0,50.5},{1,57.0},{2,2.0}},{{0,60.4},{1,68.0},{2,1.8}},{{0,70.3},{1,79.0},{2,1.6}},{{0,80.2},{1,90.0},{2,1.4}},{{0,90.1},{1,101.0},{2,1.2}},{... |
local vdom = require('vdom')
function pick(src, ...)
local rv = {}
for _,k in ipairs({...}) do
rv[k] = src[k]
end
return rv
end
return function(props)
local panelprops = pick(props, 'height', 'width', 'left', 'right', 'bottom', 'top', 'halign', 'valign')
panelprops.on_click = vdom.use... |
-- Copyright (c) 2011-2015 Rob Hoelz <rob@hoelz.ro>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify,... |
local E, L, DF = unpack(ElvUI)
if E.db["euiscript"].priestpet ~= true then return end
if E.myclass ~= "PRIEST" then return end
local CUSTOM_CLASS_COLORS, RAID_CLASS_COLORS = CUSTOM_CLASS_COLORS, RAID_CLASS_COLORS
local GetSpellInfo = GetSpellInfo
local spellname = GetSpellInfo(34433)
local spellname2 = GetSpellInfo(12... |
local comb = require "snippy.parser.comb"
local lazy = comb.lazy
local many = comb.many
local map = comb.map
local one = comb.one
local opt = comb.opt
local pattern = comb.pattern
local seq = comb.seq
local skip = comb.skip
local token = comb.token
describe("Combinator tests", function ()
it("Should parse text", f... |
RegisterCommand("change-npc", function(source, args, user)
TriggerClientEvent('npcvaihto', source, args, user, {})
end)
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
AddEventHandler('esx:playerLoaded', function(playerId)
local xPlayer = ESX.GetPlayerFromId(playerId)
MySQL.Async.fetchScalar("SELECT armour FROM users WHERE identifier = @identifier", {
['@identifier'] = xPlayer.getIdentifier(... |
local world = require('world')
local powerup = {}
powerup.category = tonumber('0010', 2)
powerup.mask = tonumber('1001', 2)
powerup.group = 0
powerup.body = love.physics.newBody(world, 340, 400, 'dynamic')
powerup.body:setFixedRotation(true)
powerup.body:setMass(20)
powerup.shape = love.physics.newPolygonShape(20, 12,... |
local suite = yatm_autotest.att:new_suite("YATM Brewery")
|
local Const = require("api.Const")
local Enum = require("api.Enum")
local Action = require("api.Action")
local Draw = require("api.Draw")
local Gui = require("api.Gui")
local I18N = require("api.I18N")
local Ui = require("api.Ui")
local EquipRules = require("api.chara.EquipRules")
local ICharaEquipStyle = require("api.... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
ITEM.name = "Sandwich";
ITEM.model = "models/foodnhouseholditems/sandwich.mdl";
ITEM.width = 1;
ITEM.height = 1;
ITEM.description = "A mouth-watering sandwich with various meat slices, fresh crispy tomato slices, and b... |
return
{
entities =
{
{"stack-inserter", {x = -0.5, y = -2.5}, {dir = "west", dmg = {dmg = {type = "random", min = 1, max = 75}}, dead = 0.2}},
{"steel-chest", {x = -1.5, y = -2.5}, {dmg = {dmg = {type = "random", min = 1, max = 75}}, dead = 0.2}},
{"medium-electric-pole-remnants", {x = 1.5, y = -3.5}, ... |
--[[
CORE Overwrite -- A lightweight and modular userdata wrapper.
Inspired from a library by and written with minor help from Eir#8327
https://github.com/DimitriBarronmore/cyf-core-labs
© 2021 Dimitri Barronmore
--]]
-- Define a metatable to mimick the properties of userdata.
local function err_compare(lhs, rh... |
ATTRIBUTE.name = "Dextery"
ATTRIBUTE.description = "Skill in performing tasks, especially with the hands."
|
local SLDataText = LibStub("AceAddon-3.0"):GetAddon("SLDataText")
local L = LibStub("AceLocale-3.0"):GetLocale("SLDataText")
local media = LibStub("LibSharedMedia-3.0")
local justTable, strataTable, pointTable = SLDataText.just, SLDataText.strata, SLDataText.point
local db
local realmName = GetCVar("realmName")
local ... |
--region geometricconf.lua
--Author : OWenT
--Date : 2014/10/22
--全局配置
return {
LOG_LEVEL = {
DISABLED = 0,
FATAL = 1,
ERROR = 2,
WARNING = 3,
INFO = 4,
NOTICE = 5,
DEBUG = 6,
},
log_min_level = 1,... |
data:extend(
{
{
type = "item",
name = "cobalt-steel-alloy",
icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/alloys/cobalt-steel-plate.png",
flags = {"goes-to-main-inventory"},
subgroup = "alloy-processing",
order = "cobalt",
stack_size = 200
},
{
type = "recip... |
-----------------------------------------------------------------------------------
-- File: init.lua
-- Author: Joaquín Cuitiño
-- License: MIT
-----------------------------------------------------------------------------------
local grid = require("grid")
local hyper = require("hyper")
local windowManager = require(... |
require("torch")
require("utils")
local class = require("class")
local MemoryGame = class("MemoryGame")
-- Static function that transforms a number to a printable symbol
function MemoryGame.getSymbol(n)
assert(n > 0 and n < 27, "Out of range" .. n)
return string.char(n + 64)
end
-- Initialize game
function Me... |
local argv = {...}
local options
local loglevel = 1
local ocData = {
baseDir = "/var/lib/mpt/mpt.db",
configDir = "/var/lib/mpt/config.db",
dir = "/var/lib/mpt/"
}
local function split(text,splitter)
local rt = {}
local act = ""
local x = 1
while x <= #text do
if text:sub(x,x+#splitter-1) == splitt... |
require("scripts.embeddablecallbackhack")
local Ancient = RegisterMod("The Ancient",1)
local game = Game()
local ModRNG = RNG()
local playerType = Isaac.GetPlayerTypeByName("The Ancient")
local TheAncientInitPool = {
[1] = { --GOLD
DAMAGE = 4.5,
SPEED = 0,
TEARS = -3,
SHOTSPEED = 5,
TEARHEIGHT ... |
require('plugins')
require('theme')
require('mappings')
require('commands')
require('tabs')
|
local steamIds = {
["steam:11000013218ef32"] = true, --syd
["steam:1100001113b37ba"] = true, --syd
}
RegisterServerEvent('npc-doors:alterlockstate2')
AddEventHandler('npc-doors:alterlockstate2', function()
NPC.DoorCoords[10]["lock"] = 0
NPC.DoorCoords[11]["lock"] = 0
NPC.DoorCoords[12]["lock"] = 0
... |
o = Game.Players.LocalPlayer
o.Character.Humanoid.PlatformStand = true
bv = Instance.new("BodyAngularVelocity")
bv.Parent = o.Character.Torso
bv.angularvelocity = Vector3.new(0, 500, 0)
bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
bg = Instance.new("BodyGyro")
bg.Parent = o.Character.Torso
bg.maxTorqu... |
::foo::
do do
::my_label::
end
goto foo
end
|
local lure = require(select('1', ...):match(".-lure%.")..'init')
--
-- Define class
--
local class = lure.lib.upperclass:define('lure.dom.Document', lure.dom.Node)
--
-- Specifies whether downloading of an XML file should be handled asynchronously or not
--
class.public : async {
default=false;
type='boolean'... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
local M = {}
M.config = {}
local default_cfg = {
keymaps = {
blame = "<Leader>gb",
quit_blame = "q",
blame_commit = "<CR>",
browse = "<Leader>go",
open_pull_request = "<Leader>gp",
create_pull_request = "<Leader>gn",
},
target_branch = "master",
}
function M.setup(cfg)
if cfg == nil t... |
--[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable ... |
return {'ciel','ciere','cieremans','ciels'} |
screwdriver = screwdriver or {}
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local ceil, abs, random = math.ceil, math.abs, math.random
local reg_tools = minetest.registered_tools
local allowed_tools = {}
-- Cost in Mese crystal(s) for enchanting.
loc... |
local RAYCAST_CUSHION = 2
local CharacterState = require(script.Parent.Parent.CharacterState)
return function(self)
local luanoid = self.Luanoid
local rootPart = luanoid.RootPart
local curState = luanoid.State
local groundDistanceGoal = luanoid.HipHeight + rootPart.Size.Y / 2 + RAYCAST_CUSHION
loc... |
--- The DragonBonesCPP Sample
-- @author zrong(zengrong.net)
-- Creation 2014-04-28
local DragonBonesDemo = class("DragonBonesDemo", function()
return display.newScene("DragonBonesDemo")
end)
function DragonBonesDemo:ctor(nextHandler, prevHandler, resetHandler, closeHandler)
self._onNext = nextHandler
self._onP... |
object_tangible_collection_col_gcw_city_imp_3 = object_tangible_collection_shared_col_gcw_city_imp_3:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_gcw_city_imp_3, "object/tangible/collection/col_gcw_city_imp_3.iff") |
require('dialogue')
local d = Dialogue:new()
d:seq{
start=true,
name="test",
next="testFunc",
{text="This is a sample dialogue"},
{text="This is some more interesting text"},
{text="This conversation is over!"}
}
-- d:add{name="a", text="This is a sample dialogue", next="b", start=true}
-- d:add{name="b"... |
local OverlayColors = {
electricity = {
0,
RGBA(12 , 94 , 248, 80 ),
RGBA(12 , 13 , 248, 120),
RGBA(255, 23 , 255, 120),
RGBA(253, 11 , 13 , 120),
RGBA(255, 244, 11 , 120),
RGBA(26 , 203, 9 , 120),
RGBA(10 , 203, 192, 180),
RGBA(240, 240, 240, 80 ),
},
water = {
0,
RGBA(12 , 94 , 248, 80 ),
... |
ikopi_stag = Creature:new {
objectName = "@mob/creature_names:ikopi_stag",
socialGroup = "self",
faction = "",
level = 30,
chanceHit = 0.39,
damageMin = 290,
damageMax = 300,
baseXp = 3005,
baseHAM = 8400,
baseHAMmax = 10300,
armor = 0,
resists = {130,130,20,20,20,-1,-1,-1,-1},
meatType = "meat_wild",
mea... |
--[[
LuCI - Lua Configuration Interface
Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman>
]]--
require "luci.util"
local uci = luci.model.uci.cursor()
local docker = require "luci.model.docker"
local dk = docker.new()
local containers, images
local res = dk.images:list()
if res.code <300 then image... |
return {
pairs = {
{"number", "multiply",},
},
}
|
------------------------------
----- INSTALL FORMATTERS -----
------------------------------
-- prettierd
-- npm i -g @fsouza/prettierd
------------------------------
--stylua (better than luafmt&luaformatter)
-- installed binary to my ~/.formatters path
-- from here: https://github.com/JohnnyMorganz/StyLua/releases
--... |
msg_frac = "Разломак"
msg_dec = "Децимални број"
msg_per = "Проценат %"
|
local CrossEntropyCriterion, Criterion = torch.class('nn.CrossEntropyCriterion', 'nn.Criterion')
function CrossEntropyCriterion:__init(weights)
Criterion.__init(self)
self.lsm = nn.LogSoftMax()
self.nll = nn.ClassNLLCriterion(weights)
end
function CrossEntropyCriterion:updateOutput(input, target)
input = ... |
Search = {
anims = {
normal = { Dict = "missexile3", Name = "ex03_dingy_search_case_a_michael", Flag = 48, Disarm = true, Duration = 8000 },
frisk = { Dict = "anim@gangops@facility@servers@bodysearch@", Name = "player_search", Flag = 48, Disarm = true, Duration = 1000 },
},
}
--[[ Options ]]--
Main:AddOption({
... |
-- Lose Face - An open source face recognition project
-- Copyright (C) 2008-2010 David Capello
-- All rights reserved.
--
-- Description:
-- Creates an images-matrix from the ORL faces database. The
-- images must be located in the "orl_faces" folder.
-- You can run the "orl_faces\download_faces.bat" file to
--... |
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