content
stringlengths 5
1.05M
|
|---|
slot0 = class("EquipUpgradeLayer", import("..base.BaseUI"))
slot0.CHAT_DURATION_TIME = 0.3
slot0.getUIName = function (slot0)
return "EquipUpgradeUI"
end
slot0.setItems = function (slot0, slot1)
slot0.itemVOs = slot1
end
slot0.init = function (slot0)
pg.UIMgr.GetInstance():BlurPanel(slot0._tf, false, {
weight = LayerWeightConst.SECOND_LAYER
})
slot0.mainPanel = slot0:findTF("main")
slot0.finishPanel = slot0:findTF("finish_panel")
setActive(slot0.mainPanel, true)
setActive(slot0.finishPanel, false)
slot0.equipmentList = slot0:findTF("panel/equipment_list", slot0.mainPanel)
slot0.equipmentContain = slot0:findTF("equipments", slot0.equipmentList)
slot0.equipmentTpl = slot0:getTpl("equiptpl", slot0.equipmentContain)
setActive(slot0.equipmentList, false)
slot0.equipmentPanel = slot0:findTF("panel/equipment_panel", slot0.mainPanel)
slot0.materialPanel = slot0:findTF("panel/material_panel", slot0.mainPanel)
slot0.startBtn = slot0:findTF("start_btn", slot0.materialPanel)
slot0.overLimit = slot0:findTF("materials/limit", slot0.materialPanel)
setText(slot0:findTF("text", slot0.overLimit), i18n("equipment_upgrade_overlimit"))
slot0.materialsContain = slot0:findTF("materials/materials", slot0.materialPanel)
slot0.uiMain = pg.UIMgr.GetInstance().UIMain
slot0.Overlay = pg.UIMgr.GetInstance().OverlayMain
end
slot0.updateRes = function (slot0, slot1)
slot0.playerVO = slot1
end
slot0.didEnter = function (slot0)
onButton(slot0, slot0._tf:Find("bg"), function ()
slot0:emit(slot1.ON_CLOSE)
end, SFX_CANCEL)
slot0.updateAll(slot0)
end
slot0.updateAll = function (slot0)
setActive(slot0.equipmentList, slot0.contextData.shipVO)
if slot0.contextData.shipVO then
slot0:displayEquipments()
if slot0.contextData.pos then
triggerButton(slot0.equipmentTFs[slot0.contextData.pos])
else
triggerButton(slot0.equipmentContain:GetChild(0))
end
else
slot0:updateEquipment()
slot0:updateMaterials()
end
end
slot0.displayEquipments = function (slot0)
slot0.equipmentTFs = {}
removeAllChildren(slot0.equipmentContain)
for slot5, slot6 in ipairs(slot0.contextData.shipVO.equipments) do
if slot6 then
slot7 = cloneTplTo(slot0.equipmentTpl, slot0.equipmentContain)
updateEquipment(slot7, slot6)
setActive(slot8, false)
if slot0:isMaterialEnough(slot6) and slot6.config.next ~= 0 then
setActive(slot8, true)
blinkAni(slot8, 0.5)
end
onButton(slot0, slot7, function ()
if slot0.contextData.pos then
setActive(slot0.equipmentTFs[slot0]:Find("selected"), false)
slot1(slot0.equipmentTFs[slot0]:Find("tip"), slot0:isMaterialEnough(slot1:getEquip(slot0)) and slot1:getEquip(slot0).config.next ~= 0)
end
slot0.contextData.pos = slot2
slot0.contextData.equipmentId = slot3.id
slot0.contextData.equipmentVO = slot3
setActive(slot0.equipmentTFs[slot0.contextData.pos]:Find("selected"), true)
setActive(slot0.equipmentTFs[slot0.contextData.pos]:Find("tip"), false)
slot0:updateEquipment()
slot0:updateMaterials()
end, SFX_PANEL)
slot0.equipmentTFs[slot5] = slot7
end
end
end
slot0.isMaterialEnough = function (slot0, slot1)
slot2 = true
if not slot1.config.trans_use_item then
return false
end
for slot7 = 1, #slot3, 1 do
if defaultValue(slot0.itemVOs[slot3[slot7][1]], {
count = 0
}).count < slot3[slot7][2] then
slot2 = false
end
end
return slot2
end
slot0.updateEquipment = function (slot0)
slot0.contextData.equipmentId = slot0.contextData.equipmentVO.id
slot0:updateAttrs(slot0.equipmentPanel:Find("view/content"), slot1, (slot0.contextData.equipmentVO.config.next > 0 and slot1:MigrateTo(slot1.config.next)) or nil)
changeToScrollText(slot0.equipmentPanel:Find("name_container"), slot1.config.name)
setActive(findTF(slot0.equipmentPanel, "unique"), slot1:isUnique())
updateEquipment(slot0:findTF("equiptpl", slot0.equipmentPanel), slot1)
end
function slot1(slot0)
slot0.sub = {
_.detect(slot0.sub, function (slot0)
return slot0.type == AttributeType.Damage
end)
}
end
function slot2(slot0)
slot0.sub = {
_.detect(slot0.sub, function (slot0)
return slot0.type == AttributeType.Corrected
end)
}
end
slot0.updateAttrs = function (slot0, slot1, slot2, slot3)
for slot8 = 1, #slot2:GetPropertiesInfo().weapon.sub, 1 do
slot0(slot4.weapon.sub[slot8])
end
slot1(slot4.equipInfo)
slot4.equipInfo.lock_open = true
if slot3 then
Equipment.InsertAttrsUpgrade(slot4.attrs, slot3:GetPropertiesInfo().attrs)
if checkExist(slot6, {
"name"
}) ~= checkExist(slot3:GetSkill(), {
"name"
}) then
table.insert(slot4.attrs, {
lock_open = true,
name = i18n("skill"),
value = setColorStr(checkExist(slot6, {
"name"
}) or i18n("equip_info_25"), "#FFDE00FF"),
sub = {
{
name = i18n("equip_info_26"),
value = setColorStr(checkExist(slot7, {
"name"
}) or i18n("equip_info_25"), "#FFDE00FF")
}
}
})
end
if #slot5.weapon.sub > #slot4.weapon.sub then
for slot11 = #slot4.weapon.sub, #slot5.weapon.sub, 1 do
table.insert(slot4.weapon.sub, {
name = i18n("equip_info_25"),
sub = {}
})
end
end
for slot11 = #slot4.weapon.sub, 1, -1 do
slot12 = slot4.weapon.sub[slot11]
if slot5.weapon.sub[slot11] then
slot0(slot5.weapon.sub[slot11])
else
slot13 = {
name = i18n("equip_info_25"),
sub = {}
}
end
if slot12.name ~= slot13.name then
slot12.sub = {
{
name = i18n("equip_info_27"),
value = slot13.name
}
}
else
Equipment.InsertAttrsUpgrade(slot12.sub, slot13.sub)
end
if #slot12.sub == 0 then
table.remove(slot4.weapon.sub, slot11)
if slot5.weapon.sub[slot11] then
table.remove(slot5.weapon.sub, slot11)
end
end
end
slot1(slot5.equipInfo)
Equipment.InsertAttrsUpgrade(slot4.equipInfo.sub, slot5.equipInfo.sub)
end
updateEquipUpgradeInfo(slot1, slot4, slot0.contextData.shipVO)
end
slot0.updateMaterials = function (slot0)
slot1 = true
slot4 = slot0.contextData.equipmentVO.config.trans_use_gold
slot3 = defaultValue(slot0.contextData.equipmentVO.config.trans_use_item, {})
slot5 = nil
slot6 = 0
for slot10 = 1, 3, 1 do
setActive(findTF(slot11, "off"), not slot3[slot10])
setActive(findTF(slot11, "equiptpl"), slot3[slot10])
if slot3[slot10] then
updateItem(slot13, Item.New({
id = slot3[slot10][1]
}))
onButton(slot0, slot13, function ()
slot0:emit(EquipUpgradeMediator.ON_ITEM, slot0)
end, SFX_PANEL)
slot15 = defaultValue(slot0.itemVOs[slot3[slot10][1]], {
count = 0
}).count .. "/" .. slot3[slot10][2]
if defaultValue(slot0.itemVOs[slot3[slot10][1]], ).count < slot3[slot10][2] then
slot15 = setColorStr(slot14.count, COLOR_RED) .. "/" .. slot3[slot10][2]
slot1 = false
slot5 = slot3[slot10]
end
setActive(slot16, true)
setText(slot16, slot15)
onButton(slot0, slot13:Find("click"), function ()
setActive(slot0:Find("click"), false)
slot1 = slot1 - 1
end, SFX_PANEL)
setActive(slot13.Find(slot13, "click"), slot2.config.level > 10)
slot6 = slot6 + ((slot2.config.level > 10 and 1) or 0)
end
end
setText(slot0:findTF("cost/consume", slot0.materialPanel), slot4)
setActive(slot0.startBtn, slot3)
setActive(slot0.materialsContain, slot7)
setActive(slot0.overLimit, not Equipment.canUpgrade(slot2.configId))
onButton(slot0, slot0.startBtn, function ()
if not slot0 then
if not ItemTipPanel.ShowItemTipbyID(slot1[1]) then
pg.TipsMgr.GetInstance():ShowTips(i18n("ship_shipUpgradeLayer2_noMaterail"))
end
return
end
if slot2 > 0 then
pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_upgrade_costcheck_error"))
return
end
if slot3.playerVO.gold < slot4 then
GoShoppingMsgBox(i18n("switch_to_shop_tip_2", i18n("word_gold")), ChargeScene.TYPE_ITEM, {
{
59001,
slot4 - slot3.playerVO.gold,
}
})
return
end
slot3:emit(EquipUpgradeMediator.EQUIPMENT_UPGRDE)
end, SFX_UI_DOCKYARD_REINFORCE)
setButtonEnabled(slot0.startBtn, slot7)
end
slot0.upgradeFinish = function (slot0, slot1, slot2)
setActive(slot0.mainPanel, false)
setActive(slot0.finishPanel, true)
onButton(slot0, slot0.finishPanel:Find("bg"), function ()
setActive(slot0.mainPanel, true)
setActive(slot0.finishPanel, false)
end, SFX_CANCEL)
changeToScrollText(slot0.finishPanel.Find(slot4, "frame/equipment_panel/name_container"), slot2.config.name)
setActive(findTF(slot0.finishPanel, "frame/equipment_panel/unique"), slot2:isUnique())
updateEquipment(slot3, slot2)
slot0:updateAttrs(slot0:findTF("frame/equipment_panel/view/content", slot0.finishPanel), slot1, slot2)
end
slot0.willExit = function (slot0)
pg.UIMgr.GetInstance():UnblurPanel(slot0._tf)
end
return slot0
|
---@type vm
local config = require 'config'
local defaultlibs = require 'library.defaultlibs'
local files = require 'files'
local guide = require 'core.guide'
local rbxlibs = require 'library.rbxlibs'
local rojo = require 'library.rojo'
local util = require 'utility'
local vm = require 'vm.vm'
function vm.getGlobals(key, uri, onlySet)
local globals = {}
local scriptCache = vm.getCache 'scriptCache'
for _, lib in pairs(rbxlibs.global) do
if key == "*" or lib.name == key then
if lib.name == "script" and uri then
if not scriptCache[uri] then
local script = util.shallowCopy(lib)
local scriptValue = rojo.Scripts[uri]
if scriptValue then
script.value = scriptValue
else
script.value[1] = rojo:scriptClass(uri)
end
scriptCache[uri] = script
end
globals[#globals+1] = scriptCache[uri]
else
globals[#globals+1] = lib
end
end
end
if uri:match("%.spec%.lua$") or uri:match("%.spec%/init%.lua$") then
for _, lib in pairs(defaultlibs.testez) do
if key == "*" or lib.name == key then
globals[#globals+1] = lib
end
end
end
local dummyCache = vm.getCache 'globalDummy'
for name in pairs(config.config.diagnostics.globals) do
if key == '*' or name == key then
if not dummyCache[key] then
dummyCache[key] = {
type = 'dummy',
start = 0,
finish = 0,
[1] = key
}
end
globals[#globals+1] = dummyCache[key]
end
end
if not uri or not files.exists(uri) then
return globals
end
local ast = files.getAst(uri)
if not ast then
return globals
end
local fileGlobals = guide.findGlobals(ast.ast)
local mark = {}
for _, res in ipairs(fileGlobals) do
if mark[res] then
goto CONTINUE
end
if not onlySet or vm.isSet(res) then
mark[res] = true
if key == "*" or guide.getSimpleName(res) == key then
globals[#globals+1] = res
end
end
::CONTINUE::
end
return globals
end
function vm.getGlobalSets(key, uri)
return vm.getGlobals(key, uri, true)
end
|
unitevents = {}
|
------------------------------
-- Combo Point Widget
------------------------------
--[[
- Proc Widget
--]]
local comboWidgetPath = "Interface\\Addons\\TidyPlatesWidgets\\ComboWidget\\"
local artpath = "Interface\\Addons\\TidyPlatesWidgets\\ComboWidget\\"
local artfile = artpath.."PointArtLegion.tga"
local grid = .0625
local monkOffset = 10
local WidgetList = {}
local function GetDruidPoints()
local points = GetComboPoints("player", "target")
return points
end
local function GetRoguePoints()
local points = GetComboPoints("player", "target")
--[[
if points and points > 0 then
-- Anticipation
if points > 4 then
local name, _, _, count = UnitAura("player", Anticipation)
if name and count > 0 then
points = points + count
end
end
end
--]]
return points
end
local function GetPaladinPoints()
local points = UnitPower("player", SPELL_POWER_HOLY_POWER)
if points > 0 then points = points + monkOffset end
return points
end
local function GetMonkPoints() -- 0 to 4
local points = UnitPower("player", SPELL_POWER_CHI)
local maxPoints = UnitPowerMax("player", SPELL_POWER_CHI)
if points > 0 and maxPoints == 4 then
points = points + monkOffset
end
return points
end
local function DummyFunction()
return nil
end
local GetPoints
local PlayerClass = select(2,UnitClassBase("player"))
if PlayerClass == "ROGUE" then
GetPoints = GetRoguePoints
elseif PlayerClass == "DRUID" then
GetPoints = GetDruidPoints
elseif PlayerClass == "MONK" then
GetPoints = GetMonkPoints
elseif PlayerClass == "PALADIN" then
--GetPoints = GetPaladinPoints
GetPoints = DummyFunction
else
GetPoints = DummyFunction
end
-- Update Graphics
local function UpdateWidgetFrame(frame)
local points
if UnitExists("target") then
points = GetPoints()
end
if points and points > 0 then
--frame.Icon:SetTexture(comboWidgetPath..tostring(points))
frame.Icon:SetTexCoord(0, 1, grid*(points-1), grid *(points))
--object:SetTexCoord(objectstyle.left or 0, objectstyle.right or 1, objectstyle.top or 0, objectstyle.bottom or 1)
frame:Show()
else frame:_Hide() end
end
-- Context
local function UpdateWidgetContext(frame, plate, unit)
local guid = unit.guid
-- Add to Widget List
if guid then
if frame.guid then WidgetList[frame.guid] = nil end
frame.guid = guid
WidgetList[guid] = frame
end
-- Update Widget
if UnitGUID("target") == guid then
UpdateWidgetFrame(frame)
else
frame:_Hide()
end
end
local function ClearWidgetContext(frame)
local guid = frame.guid
if guid then
WidgetList[guid] = nil
frame.guid = nil
end
end
-- Watcher Frame
local WatcherFrame = CreateFrame("Frame", nil, WorldFrame )
local isEnabled = false
WatcherFrame:RegisterEvent("UNIT_COMBO_POINTS")
WatcherFrame:RegisterEvent("UNIT_POWER")
WatcherFrame:RegisterEvent("UNIT_DISPLAYPOWER")
WatcherFrame:RegisterEvent("UNIT_AURA")
WatcherFrame:RegisterEvent("UNIT_FLAGS")
local function WatcherFrameHandler(frame, event, unitid)
local guid = UnitGUID("target")
if UnitExists("target") then
local widget = WidgetList[guid]
if widget then UpdateWidgetFrame(widget) end -- To update all, use: for guid, widget in pairs(WidgetList) do UpdateWidgetFrame(widget) end
end
end
local function EnableWatcherFrame(arg)
if arg then
WatcherFrame:SetScript("OnEvent", WatcherFrameHandler); isEnabled = true
else WatcherFrame:SetScript("OnEvent", nil); isEnabled = false end
end
-- Widget Creation
local function CreateWidgetFrame(extended)
local parent = extended.widgetFrame
-- Required Widget Code
local frame = CreateFrame("Frame", nil, parent)
frame:Hide()
-- Custom Code
frame:SetHeight(32)
frame:SetWidth(64)
frame.Icon = frame:CreateTexture(nil, "OVERLAY")
frame.Icon:SetPoint("CENTER", frame, "CENTER")
frame.Icon:SetHeight(16)
frame.Icon:SetWidth(64)
frame.Icon:SetTexture(artfile)
--frame.Icon:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -2, -2)
--frame.Icon:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 2, 2)
-- End Custom Code
-- Required Widget Code
frame.UpdateContext = UpdateWidgetContext
frame.Update = UpdateWidgetFrame
frame._Hide = frame.Hide
frame.Hide = function() ClearWidgetContext(frame); frame:_Hide() end
if not isEnabled then EnableWatcherFrame(true) end
return frame
end
TidyPlatesWidgets.CreateComboPointWidget = CreateWidgetFrame
|
-- utf8
vim.g.encoding = "UTF-8"
vim.o.fileencoding = 'utf-8'
-- jk移动时光标下上方保留8行
vim.o.scrolloff = 8 -- Lines of context
-- Round indent
vim.o.sidescrolloff = 8 -- Columns of context
-- 使用相对行号
vim.wo.number = true -- Show line numbers
--vim.wo.relativenumber = true -- Relative line numbers
-- 高亮所在行
vim.wo.cursorline = true
-- 显示左侧图标指示列
vim.wo.signcolumn = "yes"
-- 右侧参考线,超过表示代码太长了,考虑换行
-- vim.wo.colorcolumn = "80"
-- 缩进2个空格等于一个Tab
vim.o.tabstop = 4 -- Number of spaces tabs count for
vim.bo.tabstop = 4
vim.o.softtabstop = 4
vim.o.shiftround = true
-- >> << 时移动长度
vim.o.shiftwidth = 2 -- Size of an indent
vim.bo.shiftwidth = 2
-- 新行对齐当前行,空格替代tab
vim.o.expandtab = true
vim.bo.expandtab = true
vim.o.autoindent = true
vim.bo.autoindent = true
vim.o.smartindent = true -- Insert indents automatically
-- 搜索大小写不敏感,除非包含大写
vim.o.ignorecase = true -- Ignore case
vim.o.smartcase = true -- Do not ignore case with capitals
vim.o.hlsearch = false -- 搜索不要高亮
vim.o.incsearch = true -- 边输入边搜索
vim.o.showmode = false -- 使用增强状态栏后不再需要 vim 的模式提示
vim.o.cmdheight = 2 -- 命令行高为2,提供足够的显示空间
vim.o.autoread = true -- 当文件被外部程序修改时,自动加载
vim.bo.autoread = true
vim.o.wrap = false -- Disable line wrap
vim.wo.wrap = false -- 禁止折行
vim.o.whichwrap = 'b,s,<,>,[,],h,l' -- 行结尾可以跳到下一行
-- 允许隐藏被修改过的buffer
vim.o.hidden = true --Enable background buffers
vim.o.mouse = "a" -- 鼠标支持
vim.o.backup = false -- 禁止创建备份文件
vim.o.writebackup = false
vim.o.swapfile = false
vim.o.updatetime = 300 -- smaller updatetime
vim.o.timeoutlen = 100 -- 等待mappings
-- split window 从下边和右边出现
vim.o.splitbelow = true -- Put new windows below current
vim.o.splitright = true -- Put new windows right of current
vim.g.completeopt = "menu,menuone,noselect,noinsert" -- 自动补全不自动选中
vim.o.background = "dark" -- 样式
vim.o.termguicolors = true -- True color support
vim.opt.termguicolors = true
vim.o.list = true -- 不可见字符的显示,这里只把空格显示为一个点
--vim.o.listchars = "space:·" -- Show some invisible characters
vim.o.wildmenu = true -- 补全增强
vim.o.shortmess = vim.o.shortmess .. 'c' -- Dont' pass messages to |ins-completin menu|
vim.o.pumheight = 10
vim.o.showtabline = 2 -- always show tabline
--opt.completeopt = {'menuone', 'noinsert', 'noselect'} -- Completion options (for deoplete)
--opt.expandtab = true -- Use spaces instead of tabs
--opt.hidden = true
--opt.ignorecase = true
vim.opt.joinspaces = false -- No double spaces with join
--opt.list = true
--opt.number = true
-- opt.relativenumber = true
--vim.opt.scrolloff = 4
--opt.shiftround = true
----opt.shiftwidth = 4
--opt.sidescrolloff = 8
--opt.smartcase = true
--opt.smartindent = true
--opt.splitbelow = true
--opt.splitright = true
--opt.tabstop = 4
--opt.termguicolors = true
vim.opt.wildmode = {'list', 'longest'}
--opt.wrap = false
vim.opt.laststatus=2
|
local config = require("lapis.config")
-- Global config variables.
BCRYPT_NUM_CYCLES = 8
-- Server configuration.
config("development", {
port = 9009,
session_name = "svd_viz_session",
secret = "test_secret_change_me",
postgres = {
host = "127.0.0.1",
user = "postgres",
password = "postgres_password",
database = "svd_viz_test"
}
})
|
local bit = require 'bit'
return setmetatable({}, {
__newindex = function(self, k, v)
if type(k) ~= 'string' or type(v) ~= 'number' then
error('bad error definition', 2)
end
v = bit.tobit(v)
rawset(self, k, v)
rawset(self, v, k)
end;
__index = function(self, k)
if type(k) == 'string' then
error('undefined error: ' .. k, 2)
end
if type(k) ~= 'number' then
return nil
end
local bk = bit.tobit(k)
if bk ~= k then
local entry = self[bk]
if entry ~= nil then
return entry
end
end
return '(error 0x' .. bit.tohex(bk) .. ')'
end;
__call = function(self, def)
for k,v in pairs(def) do
self[k] = v
end
return self
end;
})
|
local UpdateBeat = UpdateBeat
local reservedFields = {
"netHandler",
"isInstance",
"transform",
"gameObject",
"luaBehavior",
"enableShowAnimation",
"enableHideAnimation",
"widgets",
"sortingLayer",
"autoClose",
"withMask",
"maskColor",
"autoInject",
"needBehaviorCall",
"assetBundle",
"viewName",
"priority",
"dispose",
"onViewAction",
"viewCtrl",
"parentView",
"canvasGroup",
"_visible",
"_viewID",
"_viewID",
"uiManager",
"_updateHandle",
}
local ViewIDGen = 0
local __creator = function ()
local ins = {
netHandler = true,
isInstance = true,
}
local mt = {
__tostring = function (t)
return string.format( "BaseView %s:%s:ID=%d", t.assetBundle, t.viewName, t._viewID)
end
}
-- if DEBUG then --for debug error check.
-- mt.__newindex = function (t, k, v)
-- local vv = t[k]
-- if v ~= false and table.containsValue(reservedFields, k) then
-- error(string.format( "[%s] is Reserved Property in BaseView, do not change it's type.", k))
-- end
-- rawset(t, k, v)
-- end
-- end
setmetatable(ins, mt)
return ins
end
local BaseView = class("BaseView", __creator)
local function _PublicDeclare(self)
self.gameObject = false
self.transform = false
self.luaBehavior = false
--for auto inject.
self.widgets = false
--switch for auto inject widgets
self.autoInject = false
self.needBehaviorCall = false
--attach viewCtrl for history reason
self.viewCtrl = false
--parent view if has any
self.parentView = false
--redefine this can load asset from other place.
self.assetBundle = false
self.viewName = false
self.enableShowAnimation = false
self.enableHideAnimation = false
end
local function _PrivateDeclare(self)
self._visible = false
self.__lastVisible = false
self._originScale = false
self._originPosition = false
self._originLocalPosition = false
self._originRotation = false
self._updateHandle = false
self._viewID = false
self._childView = false
end
function BaseView:ctor(...)
_PublicDeclare(self)
_PrivateDeclare(self)
ViewIDGen = ViewIDGen + 1
self._viewID = ViewIDGen
self._childView = {}
self._originPosition = Vector3.zero
self._originLocalPosition = Vector3.zero
self.autoInject = true
self.needBehaviorCall = true
self.assetBundle = self:classname()
self.viewName = self.assetBundle
end
function BaseView:onCreate()
if self.Update then
if not self._updateHandle then
self._updateHandle = UpdateBeat:CreateListener(self.Update, self)
end
UpdateBeat:AddListener(self._updateHandle)
end
end
function BaseView:_recordVisiualState(visible)
self.__lastVisible = visible
end
function BaseView:onDispose()
self.gameObject = false
self.transform = false
self.luaBehavior = false
if self._updateHandle then
UpdateBeat:RemoveListener(self._updateHandle)
self._updateHandle = false
end
end
function BaseView:showAnimation(overcallback)
end
function BaseView:hideAnimation(overcallback)
end
-------------------以下为帮助函数-------------------------
function BaseView:AddListener(obj, functor, extraParam, eventIdentifier)
if not obj or not functor then
logError("[BaseView:AddListener] Can't add nil listener.")
return
end
local behavior = self.luaBehavior
if behavior then
behavior:AddListener(obj, functor, extraParam, eventIdentifier)
else
logError("[BaseView:AddListener] luaBehavior is nil")
end
end
--[[
release single listener for object.
]]
function BaseView:RemoveListener(obj)
if not obj then
logError("[BaseView:RemoveListener] Can't remove nil listener.")
return
end
local behavior = self.luaBehavior
if behavior then
behavior:ReleaseListener(obj)
else
logError("[BaseView:RemoveListener] luaBehavior is nil")
end
end
function BaseView:ID()
return self._viewID
end
function BaseView:IsLoaded()
return self.gameObject and IsNil(self.gameObject) == false
end
function BaseView:AddChildView(view, obj)
local i = #self._childView
self._childView[i+1] = view
view.parentView = self
if not IsNil(obj) then
view:SetViewObject(obj)
end
return i
end
function BaseView:GetChildAt(index)
local n = self:GetChildCount()
if index > 0 and index <= n then
return self._childView[index]
else
logError("[BaseView:GetChildAt] Error Index: " .. index)
end
end
function BaseView:GetChildByName(name)
for i, v in ipairs(self._childView) do
if v:classname() == name then
return v, i
end
end
return nil
end
function BaseView:RemoveChildView(view)
table.removeItem(self._childView, view)
end
function BaseView:RemoveChildAt(index)
local n = self:GetChildCount()
if index > 0 and index <= n then
table.remove(self._childView, index)
else
logError("[BaseView:RemoveChildAt] Error Index: " .. index)
end
end
function BaseView:GetChildCount()
return #self._childView
end
--[[
为View绑定GameObject用于复用
]]
function BaseView:SetViewObject(obj, attachToCanvas)
if IsNil(obj) then
logError("something wrong, ui asset load error.")
return
end
local go
if attachToCanvas and self.uiManager then
go = self.uiManager:_attachToCanvas(self, obj)
else
go = obj
end
self.gameObject = go
self.transform = go.transform
self:ResetOriginRTS()
--self.gameObject.name = string.format("%s_%d", self.gameObject.name, self._viewID)
--为了只改一个地方字段名。。。
self.luaBehavior = LuaBehaviour.AddBehaviour(go, self, self.autoInject and self.widgets or nil, self.canvasGroup)
self.__animator = go:GetComponent("Animator")
self:onCreate()
end
function BaseView:ResetOriginRTS()
self._originRotation = self.transform.rotation
self._originPosition = self.transform.position
self._originLocalPosition = self.transform.localPosition
self._originScale = self.transform.localScale
end
function BaseView:GetOriginPosition()
return self._originPosition
end
function BaseView:GetOriginLocalPosition()
return self._originLocalPosition
end
function BaseView:Visible()
if not self.gameObject or not self.gameObject.activeSelf then
return false
end
local p = self.parentView
if p then
return p._visible
else
return self._visible
end
end
function BaseView:SetActive(active)
active = active or false
if self:IsLoaded() then
self.gameObject:SetActive(active)
end
end
function BaseView:Dispose()
if self.disposed then
return
end
if self:IsLoaded() then
self.disposed = true
GameObject.Destroy(self.gameObject)
self:onDispose()
end
end
return BaseView
|
level_max_x = {
-- Emerald Hill Zone
["zone=0,act=0"] = 0x2A40,
["zone=0,act=1"] = 0x29C0,
-- Chemical Plant Zone
["zone=13,act=0"] = 0x2840,
["zone=13,act=1"] = 0x2943,
-- Aquatic Ruin Zone
["zone=15,act=0"] = 0x298C,
["zone=15,act=1"] = 0x298D,
-- Casino Night Zone
["zone=12,act=0"] = 0x2840,
["zone=12,act=1"] = 0x2740,
-- Hill Top Zone
["zone=7,act=0"] = 0x2900,
["zone=7,act=1"] = 0x2E2E,
-- Mystic Cave Zone
["zone=11,act=0"] = 0x2450,
["zone=11,act=1"] = 0x21A0,
-- Oil Ocean Zone
["zone=10,act=0"] = 0x3040,
["zone=10,act=1"] = 0x2856,
-- Metropolis Zone
["zone=4,act=0"] = 0x2300,
["zone=4,act=1"] = 0x1F40,
["zone=5,act=0"] = 0x29AF,
-- Wing Fortress Zone
["zone=6,act=0"] = 0x29D9,
}
function level_key()
return string.format("zone=%d,act=%d", data.zone, data.act)
end
function clip(v, min, max)
if v < min then
return min
elseif v > max then
return max
else
return v
end
end
data.prev_lives = 3
function contest_done()
if data.game_mode == 16 then
-- bonus level
return true
end
if data.lives < data.prev_lives then
return true
end
data.prev_lives = data.lives
if calc_progress(data) >= 1 then
return true
end
return false
end
data.offset_x = nil
end_x = nil
function calc_progress(data)
if data.offset_x == nil then
data.offset_x = -data.x
end_x = level_max_x[level_key()] - data.x
end
local cur_x = clip(data.x + data.offset_x, 0, end_x)
return cur_x / end_x
end
data.prev_progress = 0
frame_limit = 18000
function contest_reward()
local progress = calc_progress(data)
local reward = (progress - data.prev_progress) * 9000
data.prev_progress = progress
-- bonus for beating level
if progress >= 1 then
reward = reward + (1 - clip(scenario.frame / frame_limit, 0, 1)) * 1000
end
return reward
end
data.xpos_last_x = nil
function xpos_done()
if data.lives < data.prev_lives then
return true
end
data.prev_lives = data.lives
if scenario.frame >= frame_limit then
return true
end
if data.game_mode == 16 then
return true
end
return data.x > level_max_x[level_key()]
end
function xpos_rew()
if data.xpos_last_x == nil then
data.xpos_last_x = data.x
end
local result = data.x - data.xpos_last_x
data.xpos_last_x = data.x
return result
end
|
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! *
---@meta
---
---[3.2]segment data[parent:]
---
---@class OF_SegmentFrameData
---
---[3.2]body segment texture
---
---@field segmentTexture OF_Texture#of_texture
---
---[4.4]hair segment texture
---
---@field hairTexture OF_Texture#of_texture
---
---[4.6]clothes segment texture
---
---@field clothesTexture OF_Texture#of_texture
OF_SegmentFrameData = {}
return OF_SegmentFrameData
|
-- for managing physical chat channels
local Main = CommsAddon
function Main:JoinChannels()
local joined = {}
for k, v in pairs( self.db.global.comms ) do
if not joined[v.chat] then
joined[v.chat] = true
JoinPermanentChannel( v.chat )
end
end
end
function Main:JoinChatChannel( name )
JoinPermanentChannel( name )
end
function Main:LeaveChatChannel( name )
LeaveChannelByName( name )
end
|
local _M = {}
_M.__index = _M
_M.LOOP = 0
_M.ONE_SHOT = 1
_M.REVERSE = 2
_M.PING_PONG = 3
function _M:add_frame(sframe)
self.frames[#self.frames+1] = sframe
end
function _M:update(dt)
if self.delay <= 0 then
return
end
self.time = self.time + dt
while self.time >= self.delay do
self.time = self.time - self.delay
if self.mode == _M.LOOP then
self.index = self.index + 1
if self.index > #self.frames then
self.index = 1
end
elseif self.mode == _M.ONE_SHOT then
if (self.index + 1) < #self.frames then
self.index = self.index + 1
end
elseif self.mode == _M.REVERSE then
if self.index > 1 then
self.index = self.index - 1
end
end
end
end
function _M:current_frame()
return self.frames[self.index]
end
function _M.create()
local anim = {}
setmetatable(anim, _M)
anim.frames = {}
anim.time = 0
anim.index = 1
anim.delay = 0.3
anim.mode = _M.LOOP
return anim
end
return _M
|
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISPlowAction : ISBaseTimedAction
ISPlowAction = ISBaseTimedAction:derive("ISPlowAction");
function ISPlowAction:isValid()
return true;
end
function ISPlowAction:waitToStart()
self.character:faceLocation(self.gridSquare:getX(), self.gridSquare:getY())
return self.character:shouldBeTurning()
end
function ISPlowAction:update()
self.character:faceLocation(self.gridSquare:getX(), self.gridSquare:getY())
if self.item then
self.item:setJobDelta(self:getJobDelta());
end
self.character:setMetabolicTarget(Metabolics.DiggingSpade);
end
function ISPlowAction:start()
if self.item then
self.item:setJobType(getText("ContextMenu_Dig"));
self.item:setJobDelta(0.0);
end
self.sound = getSoundManager():PlayWorldSound("Shoveling", self.gridSquare, 0, 10, 1, true);
-- self.gridSquare:playSound("shoveling", true);
addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), 10, 1)
self:setActionAnim(ISFarmingMenu.getShovelAnim(self.item))
if self.item then
self:setOverrideHandModels(self.item:getStaticModel(), nil)
else
self:setOverrideHandModels(nil, nil)
end
end
function ISPlowAction:stop()
if self.sound and self.sound:isPlaying() then
self.sound:stop();
end
ISBaseTimedAction.stop(self);
if self.item then
self.item:setJobDelta(0.0);
end
end
function ISPlowAction:perform()
if self.item then
self.item:getContainer():setDrawDirty(true);
self.item:setJobDelta(0.0);
elseif ZombRand(10) == 0 then -- chance of getting hurt
if ZombRand(2) == 0 then
self.character:getBodyDamage():getBodyPart(BodyPartType.Hand_L):SetScratchedWeapon(true);
else
self.character:getBodyDamage():getBodyPart(BodyPartType.Hand_R):SetScratchedWeapon(true);
end
end
if self.sound and self.sound:isPlaying() then
self.sound:stop();
end
local sq = self.gridSquare
local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ() }
CFarmingSystem.instance:sendCommand(self.character, 'plow', args)
CFarmingSystem.instance:changePlayer(self.character)
-- maybe give worm ?
if ZombRand(5) == 0 then
self.character:getInventory():AddItem("Base.Worm");
end
ISBaseTimedAction.perform(self);
end
function ISPlowAction:new (character, square, item, time)
local o = {}
setmetatable(o, self)
self.__index = self
o.character = character;
o.stopOnWalk = true;
o.stopOnRun = true;
o.maxTime = time;
-- custom fields
if not item then
o.maxTime = time * 2;
end
if character:isTimedActionInstant() then
o.maxTime = 1;
end
o.item = item;
o.gridSquare = square
o.caloriesModifier = 5;
return o
end
|
---------------------------------------------------------------------
--private variables
---------------------------------------------------------------------
local edf = {}
local edfStarted = {}
local thisResource = getThisResource()
local rootElement = getRootElement()
createResourceCallInterface("mapmanager")
addEvent"onElementPropertyChanged"
local DUMMY_ID = 3003
local DUMMY_DIMENSION = -99
local DUMMY_INTERIOR = 14
-- basic types list
local basicTypes = {
"object","vehicle","pickup","marker","blip","colshape","radararea","ped","water"
}
-- basic types lookup table
local isBasic = {}
for k, theType in ipairs(basicTypes) do
isBasic[theType] = true
end
-- basic element create functions table (cdata holds creation parameters)
local edfCreateBasic = {
object = function(cdata)
return createObject(cdata.model, cdata.position[1], cdata.position[2], cdata.position[3], cdata.rotation[1], cdata.rotation[2], cdata.rotation[3])
end,
vehicle = function(cdata)
local vehicle = createVehicle(cdata.model, cdata.position[1], cdata.position[2], cdata.position[3], cdata.rotation[1], cdata.rotation[2], cdata.rotation[3], cdata.plate)
if cdata.color then
setVehicleColor ( vehicle, cdata.color[1], cdata.color[2], cdata.color[3], cdata.color[4] )
end
if cdata.upgrades then
for i, upgrade in ipairs(cdata.upgrades) do
addVehicleUpgrade(vehicle, upgrade)
end
end
return vehicle
end,
marker = function(cdata)
local r,g,b,a = getColorFromString(cdata.color)
if r then cdata.colorR = r; cdata.colorG = g; cdata.colorB = b; cdata.colorA = a end
return createMarker(cdata.position[1], cdata.position[2], cdata.position[3], cdata.type, cdata.size, cdata.colorR, cdata.colorG, cdata.colorB, cdata.colorA)
end,
pickup = function(cdata)
local pType, pAmount, pAmmo
if cdata.type == "health" then
pType = 0
pAmount = cdata.amount
elseif cdata.type == "armor" then
pType = 1
pAmount = cdata.amount
else
pType = 2
pAmount = tonumber(cdata.type)
pAmmo = cdata.amount
end
local pickup
if pAmmo then
pickup = createPickup(cdata.position[1], cdata.position[2], cdata.position[3], pType, pAmount, cdata.respawn, pAmmo)
else
pickup = createPickup(cdata.position[1], cdata.position[2], cdata.position[3], pType, pAmount, cdata.respawn)
end
--! workaround
setElementData(pickup, "amount", pAmount)
setElementData(pickup, "respawn", cdata.respawn)
return pickup
end,
blip = function(cdata)
local r,g,b,a = getColorFromString(cdata.color)
if r then cdata.colorR = r; cdata.colorG = g; cdata.colorB = b; cdata.colorA = a end
return createBlip(cdata.position[1], cdata.position[2], cdata.position[3], cdata.icon, cdata.size, cdata.colorR, cdata.colorG, cdata.colorB, cdata.colorA)
end,
radararea = function(cdata)
local r,g,b,a = getColorFromString(cdata.color)
if r then cdata.colorR = r; cdata.colorG = g; cdata.colorB = b; cdata.colorA = a end
return createRadarArea(cdata.posX, cdata.posY, cdata.sizeX, cdata.sizeY, cdata.colorR, cdata.colorG, cdata.colorB, cdata.colorA)
end,
colshape = function(cdata)
if cdata.type == "sphere" then
return createColSphere(cdata.position[1], cdata.position[2], cdata.position[3], cdata.radius)
elseif cdata.type == "tube" then
return createColTube(cdata.position[1], cdata.position[2], cdata.position[3], cdata.radius, cdata.height)
elseif cdata.type == "rectangle" then
return createColRectangle(cdata.position[1], cdata.position[2], cdata.position[3], cdata.width, cdata.depth)
elseif cdata.type == "cube" or cdata.type == "cuboid" then
return createColCube(cdata.position[1], cdata.position[2], cdata.position[3], cdata.width, cdata.depth, cdata.height)
end
end,
ped = function(cdata)
local ped = createPed ( cdata.model, cdata.position[1], cdata.position[2], cdata.position[3] )
setPedRotation ( ped, (cdata.rotZ or 0) )
return ped
end,
water = function(cdata)
return createWater (
cdata.position[1] - cdata.sizeX/2, cdata.position[2] - cdata.sizeY/2, cdata.position[3],
cdata.position[1] + cdata.sizeX/2, cdata.position[2] - cdata.sizeY/2, cdata.position[3],
cdata.position[1] - cdata.sizeX/2, cdata.position[2] + cdata.sizeY/2, cdata.position[3],
cdata.position[1] + cdata.sizeX/2, cdata.position[2] + cdata.sizeY/2, cdata.position[3]
)
end,
}
-- table to keep track of created representations
local createdRepresentations = {}
-- EDF events
addEvent("onEDFLoad")
addEvent("onEDFUnload")
addEventHandler("onResourceStart", rootElement,
function (resource)
--stop here if the resource disables edf checking
if getResourceInfo(resource,"edf:represent") == "false" then
return
end
if mapmanager.isMap(resource) then
outputDebugString('Going to represent map ' .. getResourceName(resource),0,180,180,255)
-- if it's a map, represent it
local startedResourceRoot = getResourceRootElement(resource)
local startedResourceMaps = getElementChildren(startedResourceRoot)
local gamemodes = mapmanager.getGamemodesCompatibleWithMap(resource)
for i,gamemode in ipairs(gamemodes) do
if edf[gamemode] then
for k, map in ipairs(startedResourceMaps) do
local mapElements = getElementChildren(map)
for k, element in ipairs(mapElements) do
edfRepresentElement(element, gamemode)
end
end
end
end
else
if edfStarted[resource] then return end
local resourcename = getResourceName(resource)
-- otherwise it may contain an edf definition
local def = edfLoadDefinition(resource)
-- stop here if it couldn't be loaded
if not def then return end
if edfStarted[resource] == false then
edfStarted[resource] = true
end
-- Notify that the load has been successful
outputDebugString("Loaded definitions for '"..resourcename.."'.",0,180,180,255)
end
end
)
addEventHandler("onResourceStop", rootElement,
function (resource)
if edfStarted[resource] then return end
edfUnloadDefinition(resource)
if createdRepresentations[resource] then
for k, element in ipairs(createdRepresentations[resource]) do
if isElement(element) then destroyElement(element) end
end
createdRepresentations[resource] = nil
end
end
)
---------------------------------------------------------------------
--public functions
---------------------------------------------------------------------
function edfStartResource ( resource )
if not getResourceName(resource) then
return false
elseif getResourceState(resource) == "running" then
-- load the definition
local def = edfLoadDefinition(resource)
-- stop here if it couldn't be loaded
if not def then return end
edfStarted[resource] = true
-- Notify that the load has been successful
outputDebugString("Loaded definitions for '"..getResourceName(resource).."'.",0,180,180,255)
return true
else
edfStarted[resource] = false
return startResource(resource,false,false,true,false,false,false,false,false,true)
end
end
function edfStopResource ( resource )
if not getResourceName(resource) or getResourceState ( resource ) ~= "running" then
return false
end
edfStarted[resource] = nil
return stopResource ( resource )
end
--Loads [fromResource]'s definition to edf[inResource] (alreadyLoaded is for circular-inclusion protection purposes)
function edfLoadDefinition(fromResource, inResource, alreadyLoaded)
local fromResourceName = getResourceName(fromResource)
--get the EDF filename
local definitionName = getResourceInfo(fromResource, "edf:definition")
if not definitionName then
return false
end
--try to load it
local definitionRoot = xmlLoadFile(':' .. getResourceName(fromResource) .. '/' .. definitionName)
if not definitionRoot then
outputDebugString(fromResourceName .. ': couldn\'t load edf file', 1)
return false
end
--if we weren't told where to load it, it's in the def for the same resource we loaded it from
if not inResource then inResource = fromResource end
--create a new table if there is no definition loaded
edf[inResource] = edf[inResource] or {}
local definition = edf[inResource]
--store the definition name
edf[inResource].definitionName = xmlNodeGetAttribute(definitionRoot,"name")
createdRepresentations[inResource] = {}
--load all extended resources to be used as a base, and avoid circular extension
local extends = xmlNodeGetAttribute(definitionRoot,"extends")
if extends then
--get all extended resource names separated by commas
extends = split(extends,44)
alreadyLoaded = alreadyLoaded or {}
alreadyLoaded[fromResourceName] = true
--for each resource it extends
for k, extendedResourceName in ipairs(extends) do
-- ignore it if it's the base definition, as it's always loaded
if extendedResourceName ~= getResourceName(thisResource) then
if alreadyLoaded[extendedResourceName] then
outputDebugString("You can't extend resource '"..extendedResourceName.."'s EDF with '"..fromResourceName.."' twice.",2)
else
--if there's no circular extensions, load the def
alreadyLoaded[extendedResourceName] = true
local extendedResource = getResourceFromName(extendedResourceName)
edfLoadDefinition(extendedResource, fromResource, alreadyLoaded)
end
end
end
end
local i
definition.elements = {}
--this loop stores node data and parents for every element in the loaded EDF definition
i = 0
repeat
--try to get a new node until we go out of range
local node = xmlFindChild(definitionRoot, "element", i)
if not node then break end
--check the element has a defined type name
local name = xmlNodeGetAttribute(node,"name")
if name then
--create a new data table if there wasn't one already
definition.elements[name] = definition.elements[name] or {}
--add the node data to the type definition
edfAddElementNodeData(node,inResource)
--add the node parents to the type definition
edfAddElementNodeParents(node,inResource)
end
i = i + 1
until false
--this loop stores the children data for every element in the EDF
i = 0
repeat
--try to get a new node until we go out of range
local node = xmlFindChild(definitionRoot,"element",i)
if not node then break end
--check the element has a defined type name
local name = xmlNodeGetAttribute(node,"name")
if name then
--add the children data to the type definition
edfAddElementNodeChildren(node,inResource)
end
i = i + 1
until false
definition.settings = {}
i = 0
repeat
--try to get a new node until we go out of range
local node = xmlFindChild(definitionRoot,"setting",i)
if not node then break end
--check the element has a defined type name
local name = xmlNodeGetAttribute(node,"name")
if name then
--add the children data to the type definition
edfAddSettingNodeData(node,inResource)
end
i = i + 1
until false
i = 0
local serverScripts,clientScripts = {},{}
repeat
--try to get a new node until we go out of range
local node = xmlFindChild(definitionRoot,"script",i)
if not node then break end
--check the element has a defined type name
local name = xmlNodeGetAttribute(node,"src")
if name then
if xmlNodeGetAttribute(node,"type") == "client" then
table.insert(clientScripts,name)
else
table.insert(serverScripts,name)
end
end
i = i + 1
until false
readScripts(serverScripts,clientScripts,fromResource)
--if we've reached this point, trigger the load event
local triggerFrom = rootElement
if getResourceState(fromResource) == "running" then
triggerFrom = getResourceRootElement(fromResource)
end
triggerEvent("onEDFLoad",triggerFrom,fromResource)
xmlUnloadFile(definitionRoot)
return true
end
--Unloads [resource]'s definition
function edfUnloadDefinition(resource)
--Destroy the actual custom elements
if not edf[resource] then return false end
for elementName,dataTable in pairs(edf[resource].elements) do
for i,element in ipairs(getElementsByType(elementName)) do
if edfGetCreatorResource(element) == resource then
destroyElement( element )
end
end
end
edf[resource] = nil
triggerEvent("onEDFUnload",rootElement,resource)
return true
end
--Represents an [element] according to its definition in edf[resource].elements
function edfRepresentElement(theElement, resource, parentData, editorMode, restricted)
local elementType = getElementType(theElement)
-- make elementDefinition point to the element's definition
local elementDefinition = edf[resource]["elements"][elementType]
-- quit if that resource doesn't have a representation for it
if not elementDefinition then
outputDebugString('No definition for ' .. elementType)
return false
end
-- if a creator resource doesn't exist, set it as the new resource
setElementData ( theElement, "edf:creatorResource", getResourceName(resource) )
-- don't represent it if that'd make it go over the instance limit
local limit = elementDefinition.limit
if limit and #getElementsByType(elementType) > limit then
outputDebugString("'"..elementType.."' limit exceeded, not representing.",2)
return false
end
-- check all defined fields for validity and stores them in a parent data table
local parentData = parentData or {}
for dataField, dataDefinition in pairs(elementDefinition.data) do
local checkedData = edfCheckElementData(theElement, dataField, dataDefinition)
if checkedData == nil then
outputDebugString('Failed validation for ' .. elementType .. '!' .. dataField)
return false
end
parentData[dataField] = checkedData
end
-- get the position and rotation
parentData.position = parentData.position or { edfGetElementPosition(theElement) }
if not parentData.position[1] then
parentData.position = {0,0,0}
end
parentData.rotation = parentData.rotation or { edfGetElementRotation(theElement) }
if not parentData.rotation[1] then
parentData.rotation = {0,0,0}
end
--ensure a dimension & interior is set
parentData.dimension = parentData.dimension or 0
parentData.interior = parentData.interior or 0
setElementDimension ( theElement, parentData.dimension )
-- if there are children,
if #elementDefinition.children > 0 then
-- determine if the element children will be glued together
-- (always glue them if we're on editor mode)
glued = elementDefinition.glued or editorMode
local dummyElement
if glued then
dummyElement = createObject(
DUMMY_ID,
parentData.position[1],
parentData.position[2],
parentData.position[3],
parentData.rotation[1],
parentData.rotation[2],
parentData.rotation[3]
)
-- setObjectScale(dummyElement,0)
setElementDimension(dummyElement, parentData.dimension)
setElementInterior(dummyElement, parentData.interior)
setElementParent(dummyElement, theElement)
setElementData(dummyElement, "edf:rep", true)
setElementData(dummyElement, "edf:dummy", true)
setElementData(theElement, "edf:handle", dummyElement)
table.insert(createdRepresentations[resource], dummyElement)
--
triggerClientEvent ( "hideDummy", dummyElement )
end
-- for each child,
for index, definedChild in ipairs(elementDefinition.children) do
local component, componentHandle
local inherited = {}
-- skip editor-only reps if not in editor mode
if editorMode then
-- if it is a basic type,
if isBasic[definedChild.type] then
-- we'll build a new table with this child's data
local childData = {}
-- for each defined datafield and its value,
for dataField, dataValue in pairs(definedChild.data) do
-- if it has to be inherited,
if
type(dataValue) == "string" and
string.sub(dataValue,1,1) == '!' and
string.sub(dataValue, -1) == '!'
then
inherited[string.sub(dataValue,2,-2)] = dataField
-- get it from the parent data table
local parentDataField = string.sub(dataValue,2,-2)
dataValue = parentData[parentDataField]
-- if it is a position or rotation, add the parent's
elseif
dataField == "position" or dataField == "rotation"
then
local newCoord = {}
for i, value in ipairs(dataValue) do
newCoord[i] = value + parentData[dataField][i]
end
dataValue = newCoord
end
childData[dataField] = dataValue
end
-- create our basic element
component = edfCreateBasic[definedChild.type](childData)
componentHandle = component
setElementInterior(component, parentData.interior)
setElementDimension(component, parentData.dimension)
-- if it is a custom type,
else
-- build a restriction table if we don't have one,
restricted = restricted or {}
-- and mark our current type as restricted
restricted[elementType] = true
-- if the type was restricted, warn and don't do anything
if restricted[definedChild.type] then
outputDebugString("Circular inclusion in element '"..elementType.."': you can't include the type '"..definedChild.type.."' again.",2)
else
component = createElement(definedChild.type)
-- we'll build a new table with this element's data,
-- based on that of its parent
local subParentData = parentData
-- for each defined datafield and its value,
for dataField, dataValue in pairs(definedChild.data) do
-- if it has to be inherited,
if
type(dataValue) == "string" and
string.sub(dataValue,1,1) == '!' and
string.sub(dataValue, -1) == '!'
then
inherited[string.sub(dataValue,2,-2)] = true
-- get it from the parent data table
local parentDataField = string.sub(dataValue,2,-2)
dataValue = parentData[parentDataField]
end
subParentData[dataField] = dataField
end
component = edfRepresentElement(component, resource, subParentData, editorMode, restricted)
componentHandle = edfGetHandle(component)
end
end
if component then
setElementData (component,"edf:inherited",inherited)
setElementParent(component, theElement)
setElementData(component, "edf:rep", true)
if glued then
local offset = definedChild.data.position or {0,0,0}
attachElements(componentHandle, dummyElement, unpack(offset))
end
table.insert(createdRepresentations[resource],component)
end
end
end --for loop
end --if check
return theElement
end
--Creates an [elementType] element as defined in [fromResource] and represents it
function edfCreateElement(elementType, creatorClient, fromResource, parametersTable, editorMode)
local theElement
if not isElement(creatorClient) or getElementType(creatorClient)~="player" then
outputDebugString("edfCreateElement: Non-existing creator specified",1)
return false
end
if not edf[fromResource] then
outputDebugString("edfCreateElement: Resource '"..getResourceName(fromResource).."'s definition isn't loaded.",1)
return false
end
if not edf[fromResource]["elements"][elementType] then
outputDebugString("edfCreateElement: Resource '"..getResourceName(fromResource).."' doesn't define type '"..elementType.."'.",1)
return false
end
parametersTable = parametersTable or {}
parametersTable.position = parametersTable.position or {0,0,0}
parametersTable.rotation = parametersTable.rotation or {0,0,0}
parametersTable.interior = parametersTable.interior or 0
parametersTable.dimension = parametersTable.dimension or 0
if isBasic[elementType] then
local childData = {}
for property, propertyData in pairs(edf[fromResource]["elements"][elementType].data) do
--try to get the given value in target datatype
if convert[propertyData.datatype] then
parametersTable[property] = convert[propertyData.datatype](parametersTable[property])
end
--store the value, or its default
childData[property] = parametersTable[property] or propertyData.default
end
theElement = edfCreateBasic[elementType](childData)
setElementInterior(theElement, parametersTable.interior)
setElementDimension(theElement, parametersTable.dimension)
-- setElementData if it is not an edf property
for dataField, dataValue in pairs(parametersTable) do
if not edf[fromResource]["elements"][elementType].data[dataField] then
setElementData(theElement, dataField, dataValue)
end
end
else
local newElement = createElement(elementType)
if not newElement then
return false
end
for dataField, dataValue in pairs(parametersTable) do
if dataField == "position" then
edfSetElementPosition(newElement, dataValue[1], dataValue[2], dataValue[3])
elseif dataField == "rotation" then
edfSetElementRotation(newElement, dataValue[1], dataValue[2], dataValue[3])
elseif dataField == "interior" then
setElementInterior(newElement, dataValue)
elseif dataField == "dimension" then
setElementDimension(newElement, dataValue)
else
setElementData(newElement, dataField, dataValue)
end
end
theElement = edfRepresentElement(newElement, fromResource, parametersTable, editorMode)
if not theElement then
destroyElement(newElement)
return false
end
end
edfSetCreatorResource(theElement,fromResource)
edfSetCreatorClient(theElement,creatorClient)
return theElement
end
function edfCloneElement(theElement, editorMode )
if not isElement(theElement) then
outputDebugString("edfCloneElement: Invalid element specified.",1)
return false
end
local creatorResource = edfGetCreatorResource(theElement)
local creatorClient = edfGetCreatorClient(theElement)
local elementType = getElementType(theElement)
if not edf[creatorResource] then
outputDebugString("edfCreateElement: Resource '"..getResourceName(fromResource).."'s definition isn't loaded.",1)
return false
end
if not edf[creatorResource]["elements"][elementType] then
outputDebugString("edfCreateElement: Resource '"..getResourceName(fromResource).."' doesn't define type '"..elementType.."'.",1)
return false
end
parametersTable = {}
parametersTable.position = {edfGetElementPosition(theElement)} or {0,0,0}
parametersTable.rotation = {edfGetElementRotation(theElement)} or {0,0,0}
parametersTable.interior = edfGetElementInterior(theElement) or 0
parametersTable.dimension = edfGetElementDimension(theElement) or 0
if isBasic[elementType] then
local childData = {}
for property, propertyData in pairs(edf[creatorResource]["elements"][elementType].data) do
--try to get the given value in target datatype
if convert[propertyData.datatype] then
parametersTable[property] = convert[propertyData.datatype](parametersTable[property])
end
--store the value, or its default
childData[property] = parametersTable[property] or propertyData.default
end
theElement = cloneElement(theElement)
setElementInterior(theElement, parametersTable.interior)
setElementDimension(theElement, parametersTable.dimension)
else
local newElement = cloneElement(theElement)
if not newElement then
return false
end
for dataField, dataValue in pairs(parametersTable) do
if dataField == "position" then
edfSetElementPosition(newElement, dataValue[1], dataValue[2], dataValue[3])
elseif dataField == "rotation" then
edfSetElementRotation(newElement, dataValue[1], dataValue[2], dataValue[3])
else
setElementData(newElement, dataField, dataValue)
end
end
theElement = edfRepresentElement(newElement, creatorResource, parametersTable, editorMode)
if not theElement then
destroyElement(newElement)
return false
end
end
edfSetCreatorResource(theElement,creatorResource)
edfSetCreatorClient(theElement,creatorClient)
return theElement
end
--Updates an [element]'s visual representation according to element data changes
function edfUpdateRepresentation(theElement, resource, editorMode)
if not edf[resource] then
return false
end
for i, child in ipairs(getElementChildren(theElement)) do
--destroy all reps
if edfGetParent(child) == theElement then
destroyElement(child)
end
end
--represent it again
edfRepresentElement(theElement, resource, false, editorMode)
end
--Returns a list of resources whose defs are loaded
function edfGetLoadedEDFResources()
local loadedDefinitions = {}
for resource in pairs(edf) do
table.insert(loadedDefinitions, resource)
end
return loadedDefinitions
end
--Returns a full def for a resource
function edfGetDefinition(fromResource)
if edf[fromResource] == nil then
outputDebugString("edfGetDefinition: The definition from resource '"..tostring(getResourceName(fromResource)).."' isn't loaded.",1)
return false
else
return edf[fromResource]
end
end
--Returns whether a resource has a definition or not
function edfHasDefinition(resource)
if getResourceInfo(resource, "edf:definition") then
return true
else
return false
end
end
--Returns a custom element's invisible handle
function edfGetHandle( edfElement )
return getElementData(edfElement, "edf:handle") or false
end
--Returns whether or not an element is part of an edf element's representation
function edfIsRepresentation( elem )
return getElementData(elem, "edf:rep")
end
--Returns an element's EDF parent
function edfGetParent( repPart )
if getElementData(repPart, "edf:rep") then
return getElementParent(repPart)
else
return repPart
end
end
--Returns an element's EDF ancestor
function edfGetAncestor( repPart )
if getElementData(repPart, "edf:rep") then
return edfGetAncestor( getElementParent(repPart) )
else
return repPart
end
end
--Returns a custom element's creator resource
function edfGetCreatorResource( edfElement )
local resourceName = getElementData( edfElement, "edf:creatorResource" )
if resourceName then
return getResourceFromName( resourceName )
else
return thisResource
end
end
--Forcefully sets the creator resource
function edfSetCreatorResource( edfElement, creator )
return setElementData( edfElement, "edf:creatorResource", getResourceName(creator) )
end
--Returns a custom element's creator client
function edfGetCreatorClient( edfElement )
return getElementData( edfElement, "edf:creatorClient" )
end
--Forcefully sets the creator client
function edfSetCreatorClient( edfElement, creator )
return setElementData( edfElement, "edf:creatorClient", creator )
end
--Returns an element's position, or its posX/Y/Z element data, or false
function edfGetElementPosition(element)
local px, py, pz
if isBasic[getElementType(element)] then
px, py, pz = getElementPosition(element)
else
local handle = edfGetHandle(element)
if handle then
px, py, pz = getElementPosition(handle)
else
px = tonumber(getElementData(element,"posX"))
py = tonumber(getElementData(element,"posY"))
pz = tonumber(getElementData(element,"posZ"))
end
end
if px and py and pz then
return px, py, pz
else
return false
end
end
--Returns an element's rotation, or its rotX/Y/Z element data, or false
function edfGetElementRotation(element)
local etype = getElementType(element)
local rx, ry, rz
if etype == "object" then
rx, ry, rz = getObjectRotation(element)
elseif etype == "vehicle" then
rx, ry, rz = getVehicleRotation(element)
elseif etype == "player" or etype == "ped" then
rx = 0
ry = 0
rz = getPedRotation(element)
else
local handle = edfGetHandle(element)
if handle then
rx, ry, rz = getObjectRotation(handle)
else
rx = tonumber(getElementData(element,"rotX"))
ry = tonumber(getElementData(element,"rotY"))
rz = tonumber(getElementData(element,"rotZ"))
end
end
if rx and ry and rz then
return rx, ry, rz
else
return false
end
end
--Sets an element's position, or its posX/Y/Z element data
function edfSetElementPosition(element, px, py, pz)
local ancestor = edfGetAncestor(element) or element
setElementData(ancestor, "position", {px, py, pz})
if isBasic[getElementType(element)] then
if setElementPosition(element, px, py, pz) then
triggerEvent ( "onElementPropertyChanged", ancestor, "position" )
return true
end
else
local handle = edfGetHandle(element)
if handle then
if setElementPosition(handle, px, py, pz) then
triggerEvent ( "onElementPropertyChanged", ancestor, "position" )
return true
end
else
setElementData(element, "posX", px or 0)
setElementData(element, "posY", py or 0)
setElementData(element, "posZ", pz or 0)
triggerEvent ( "onElementPropertyChanged", ancestor, "position" )
return true
end
end
return false
end
--Sets an element's rotation, or its rotX/Y/Z element data
function edfSetElementRotation(element, rx, ry, rz)
local ancestor = edfGetAncestor(element) or element
setElementData(ancestor, "rotation", {rx, ry, rz})
local etype = getElementType(element)
if etype == "object" then
if setObjectRotation(element, rx, ry, rz) then
triggerEvent ( "onElementPropertyChanged", ancestor, "rotation" )
return true
end
elseif etype == "vehicle" then
if setVehicleRotation(element, rx, ry, rz) then
triggerEvent ( "onElementPropertyChanged", ancestor, "rotation" )
return true
end
elseif etype == "player" or etype == "ped" then
if setPedRotation(element, rz) then
triggerEvent ( "onElementPropertyChanged", ancestor, "rotation" )
return true
end
else
local handle = edfGetHandle(element)
if handle then
if setObjectRotation(handle, rx, ry, rz) then
triggerEvent ( "onElementPropertyChanged", ancestor, "rotation" )
return true
end
else
setElementData(element, "rotX", rx or 0)
setElementData(element, "rotY", ry or 0)
setElementData(element, "rotZ", rz or 0)
triggerEvent ( "onElementPropertyChanged", ancestor, "rotation" )
return true
end
end
return false
end
function edfGetElementInterior(element)
return getElementInterior(element) or tonumber(getElementData(element, "interior")) or 0
end
function edfSetElementInterior(element, interior)
setElementInterior(element, interior)
if getElementChildrenCount( element ) > 0 then
for k, child in ipairs( getElementChildren( element ) ) do
if edfGetParent(child) == edfGetParent(element) then
edfSetElementInterior( child, interior )
end
end
end
return true
end
function edfGetElementDimension(element)
return getElementDimension(element) or tonumber(getElementData(element, "edf:dimension")) or 0
end
function edfSetElementDimension(element, dimension)
setElementDimension(element, dimension)
if getElementChildrenCount( element ) > 0 then
for k, child in ipairs( getElementChildren( element ) ) do
if edfGetParent(child) == edfGetParent(element) then
edfSetElementDimension( child, dimension )
end
end
end
return true
end
function edfSetElementProperty(element, property, value)
--Set the value for any representations
edfSetElementPropertyForRepresentations(element,property,value)
local elementType = getElementType(element)
-- if our property is an entity attribute we have access to, set it
if propertySetters[elementType] and propertySetters[elementType][property] then
local wasSet = propertySetters[elementType][property](element, value)
-- don't do anything else if this failed
if not wasSet then
return false
end
end
setElementData(element, property, value)
triggerEvent ( "onElementPropertyChanged", element, property )
return true
end
function edfSetElementPropertyForRepresentations(element,property,value)
--Check if the property is inherited to reps
for k,child in ipairs(getElementChildren(element)) do
if edfGetAncestor(child) == element then --Check that the child is a representation of the element
local inherited = getElementData(child,"edf:inherited")
if inherited then
--Check that the property is inherited to this child
if inherited[property] then
local elementType = getElementType(child)
local dataField = inherited[property]
if propertySetters[elementType] and propertySetters[elementType][dataField] then
propertySetters[elementType][dataField](child, value)
else --If this representation inherits data from another element
edfSetElementPropertyForRepresentations(child,dataField,value)
end
end
end
end
end
end
function edfGetElementProperty(element, property)
local elementType = getElementType(element)
-- if our property is an entity attribute we have access to, get it
if propertyGetters[elementType] and propertyGetters[elementType][property] then
return propertyGetters[elementType][property](element)
else
return getElementData(element, property, value)
end
end
---------------------------------------------------------------------
--private functions
---------------------------------------------------------------------
--Stores [node]'s data for an EDF element type in edf[resource]["elements"][type]
function edfAddElementNodeData(node, resource)
-- get the element type name
local name = xmlNodeGetAttribute(node,"name")
local typeDefinition = edf[resource]["elements"][name]
-- update the type instance limit
typeDefinition.limit = tonumber(xmlNodeGetAttribute(node,"limit"))
or typeDefinition.limit
-- update the type friendly name
typeDefinition.friendlyname = xmlNodeGetAttribute(node,"friendlyname")
or typeDefinition.friendlyname
-- update the type description
typeDefinition.description = xmlNodeGetAttribute(node,"description")
or typeDefinition.description
-- update the type icon
typeDefinition.icon = xmlNodeGetAttribute(node,"icon")
or typeDefinition.icon
--update the name of the parent
typeDefinition.parentName = xmlNodeGetAttribute(node,"parentName")
or typeDefinition.parentName
--update the description of the parent
typeDefinition.parentDescription = xmlNodeGetAttribute(node,"parentDescription")
or typeDefinition.parentDescription
--update the type shortcut
typeDefinition.shortcut = xmlNodeGetAttribute(node,"shortcut")
or typeDefinition.shortcut
local isValidShortcut
-- update the type createable state
-- If the "createable" attribute is not present, xmlNodeGetAttribute returns nil and then
-- it defaults to true. If it's present, xmlNodeGetAttribute returns a string and then the
-- value in that string is returned by convert.boolean().
typeDefinition.createable = convert.boolean(xmlNodeGetAttribute(node,"createable") or true)
or typeDefinition.createable
-- update the type glue state
typeDefinition.glued = convert.boolean(xmlNodeGetAttribute(node,"glued"))
or typeDefinition.glued
-- declare the data fields table for this type
typeDefinition.data = typeDefinition.data or {}
-- make dataFields a reference to it to keep it short
local dataFields = typeDefinition.data
-- this loop adds all data fields to the definition table for our type
local j = 0
repeat
-- try to get a new data node until we go out of range
local subnode = xmlFindChild(node,"data",j)
if not subnode then break end
-- get the data field's name
local dname = xmlNodeGetAttribute(subnode,"name")
if dname then
if string.lower(dname) == "id" then
outputDebugString("ID is not an allowed data field name.",2)
else
-- create the data fields table if there isn't one already
dataFields[dname] = dataFields[dname] or {}
-- Keep the index that it had in the edf
dataFields[dname].index = j
-- update the data field's datatype
dataFields[dname].datatype = xmlNodeGetAttribute(subnode,"type")
or dataFields[dname].datatype
local validValues = gettok(dataFields[dname].datatype, 2, 58)
if validValues then
dataFields[dname].validvalues = split(validValues, 44)
dataFields[dname].datatype = gettok(dataFields[dname].datatype, 1, 58)
else
dataFields[dname].validvalues = nil
end
-- update the data field's default value
--local convertFunction = convert[dataFields[dname].datatype] or convert.string
dataFields[dname].default = xmlNodeGetAttribute(subnode,"default")
or dataFields[dname].default
-- convert the default value to the datafield's type if a conversion function exists
if convert[dataFields[dname].datatype] then
dataFields[dname].default = convert[dataFields[dname].datatype](dataFields[dname].default,
dataFields[dname].validvalues)
end
-- update the data field description
dataFields[dname].description = xmlNodeGetAttribute(subnode,"description")
or dataFields[dname].description
-- update the required flag (default: true)
local requiredAttribute = xmlNodeGetAttribute(subnode,"required")
if requiredAttribute then
dataFields[dname].required = convert.boolean(requiredAttribute)
else
dataFields[dname].required = dataFields[dname].required or true
end
if dname == typeDefinition.shortcut then
isValidShortcut = true
end
end
end
j = j + 1
until false
if not isValidShortcut then
typeDefinition.shortcut = nil
end
return true
end
--Stores all children data for an EDF element in edf[resource]["elements"][type]
function edfAddElementNodeChildren(node, resource)
-- get the element type name
local name = xmlNodeGetAttribute(node,"name")
-- declare the children table for this type
edf[resource]["elements"][name].children = edf[resource]["elements"][name].children or {}
-- make childrenTable a reference to it to keep it short
local childrenTable = edf[resource]["elements"][name].children
-- for each basic type that could be used as a children,
for typeName, typeDefinition in pairs(edf[thisResource]["elements"]) do
local k = 0
repeat
--try to get a new node until we go out of range
local subnode = xmlFindChild(node,typeName,k)
if not subnode then break end
-- create a child table
local child = {}
child.type = typeName
child.editorOnly = convert.boolean(xmlNodeGetAttribute(subnode, "editorOnly"))
child.data = {}
-- make dataFields point to the data fields from the typedef to keep it short
local dataFields = typeDefinition.data
-- add the "offset" data for this child
child.data = edfGetChildData(subnode, dataFields)
-- if it was successful, insert it
if child.data then
table.insert(childrenTable, child)
end
k = k + 1
until false
end
-- for each known custom element type that could be used as a children,
for typeName, typeDefinition in pairs(edf[resource]["elements"]) do
local k = 0
repeat
--try to get a new node until we go out of range
local subnode = xmlFindChild(node,typeName,k)
if not subnode then break end
-- create a child table
local child = {}
child.type = typeName
child.data = {}
-- make dataFields point to the data fields from the typedef to keep it short
local dataFields = typeDefinition.data
-- add the "offset" data for this child
child.data = edfGetChildData(subnode, dataFields)
-- if it was successful, insert it
if child.data then
table.insert(childrenTable, child)
end
k = k + 1
until false
end
return true
end
--Stores allowed parents for an EDF element in edf[resource]["elements"][type]
function edfAddElementNodeParents(node, resource)
-- get the element type name
local name = xmlNodeGetAttribute(node,"name")
-- declare the parents table for this type
edf[resource]["elements"][name].parents = edf[resource]["elements"][name].parents or {}
-- make parentsTable a reference to it to keep it short
local parentsTable = edf[resource]["elements"][name].parents
-- for each parent tag,
local k = 0
repeat
--try to get a new node until we go out of range
local subnode = xmlFindChild(node,"parent",k)
if not subnode then break end
local parentType = xmlNodeGetAttribute(subnode, "type")
if parentType then
table.insert(parentsTable, parentType)
end
--If there was a name & description specified, add it if it doesnt exist
edf[resource]["elements"][name].parentName = edf[resource]["elements"][name].parentName or xmlNodeGetAttribute(subnode, "name")
edf[resource]["elements"][name].parentDescription = edf[resource]["elements"][name].parentDescription or xmlNodeGetAttribute(subnode, "description")
k = k + 1
until false
return true
end
--Stores [node]'s data for an EDF setting in edf[resource]["settings"][name]
function edfAddSettingNodeData(node, resource)
-- get the element type name
local name = xmlNodeGetAttribute(node,"name")
edf[resource]["settings"][name] = edf[resource]["settings"][name] or {}
local settingDefinition = edf[resource]["settings"][name]
-- update the setting description
settingDefinition.description = xmlNodeGetAttribute(node,"description")
or settingDefinition.description
-- update the setting friendly name
settingDefinition.friendlyname = xmlNodeGetAttribute(node,"friendlyname")
or settingDefinition.friendlyname
-- update the setting type
settingDefinition.datatype = xmlNodeGetAttribute(node,"type")
or settingDefinition.datatype
-- update the setting default
local defaultAttribute = xmlNodeGetAttribute(node,"default")
if defaultAttribute then
local dataType = settingDefinition.datatype
local token = gettok ( settingDefinition.datatype,1,58 )
local token2 = gettok ( settingDefinition.datatype,2,58 )
local validvalues
if token2 then
dataType = token
validvalues = split(token2, 44)
end
settingDefinition.default = convert[dataType](defaultAttribute,validvalues)
else
settingDefinition.default = nil
end
-- update the setting required flag
local requiredAttribute = xmlNodeGetAttribute(node,"required")
if requiredAttribute then
settingDefinition.required = convert.boolean(requiredAttribute)
else
settingDefinition.required = dataFields[dname].required or true
end
return true
end
--Reads data for an EDF child from its xmlnode, using dataFields as the definition
function edfGetChildData(node, dataFields)
local childData = {}
for dataField, fieldProperties in pairs(dataFields) do
local datatype = fieldProperties.datatype
-- if we don't have a conversion function for this datatype, default to string
if not convert[datatype] then
datatype = "string"
end
-- get the default value
local default = fieldProperties.default
-- get the actual value (make it nil, not false, if not present)
local value
if dataField == "position" then
value = {}
value[1] = xmlNodeGetAttribute(node, "posX") or 0
value[2] = xmlNodeGetAttribute(node, "posY") or 0
value[3] = xmlNodeGetAttribute(node, "posZ") or 0
elseif dataField == "rotation" then
value = {}
value[1] = xmlNodeGetAttribute(node, "rotX") or 0
value[2] = xmlNodeGetAttribute(node, "rotY") or 0
value[3] = xmlNodeGetAttribute(node, "rotZ") or 0
else
value = xmlNodeGetAttribute(node, dataField) or nil
if value then
-- if it isn't prefixed and suffixed with !s
-- (that is, it won't be inherited from the parent element), convert it
if string.sub(value,1,1) ~= '!' or string.sub(value, -1) ~= '!' then
value = convert[datatype](value, elementType)
end
end
end
if value ~= nil then
-- if we could convert it, just store the value
childData[dataField] = value
elseif default then
-- if we couldn't, but there is a default, use it
childData[dataField] = default
elseif fieldProperties.required then
-- if valid and default weren't valid and it's required, we have to stop here
outputDebugString("Value of required attribute '"..dataField.."' doesn't match its type ('"..datatype.."'), and there's no valid default.",1)
return false
end
end
return childData
end
--Checks element data for conformity with its type spec
function edfCheckElementData(theElement, dataField, dataDefinition)
local theData = getElementData(theElement, dataField)
if dataField == 'position' or dataField == 'rotation' then
-- Position and rotation are not single strings with a special format that needs checking
return false
elseif not theData then
-- if there is no data, set it to default
theData = dataDefinition.default
else
-- if there is data, we're checking the type matches
local correctType = dataDefinition.datatype
-- if we don't have a conversion function for this datatype, default to string
if not convert[correctType] then
correctType = "string"
end
local convertedValue = convert[correctType](theData, dataDefinition.validvalues)
-- if the attribute has an invalid type,
if convertedValue == nil then
-- output a warning
local warning = "Attribute '"..dataField.."' has an invalid type in element '"..getElementType(theElement).."': should be '"..correctType.."'."
outputDebugString(warning,2)
-- and set it to default
theData = dataDefinition.default
else
theData = convertedValue
end
end
-- if there is still no data (because it wasnt set and there was no default)...
if theData == nil then
if dataDefinition.required then
--...and the data is required, then it is an error and we have to stop here
outputDebugString("Attribute '"..dataField.."' missing in element '"..getElementType(theElement).."'.", 1)
return nil
else
return false
end
end
-- we set the new element data in case we have changed it
setElementData(theElement, dataField, theData)
return theData
end
-- Returns the appropiate resource for an element type
function edfGetResourceForElementType(elementType)
local res = nil
for resource, data in pairs(edf) do
if resource ~= thisResource then
for name, _ in pairs(data.elements) do
if name == elementType then
res = resource
break
end
end
if res then break end
end
end
return res
end
|
AddCSLuaFile()
DEFINE_BASECLASS("drivable_combine_soldier")
ENT.Base = "drivable_combine_soldier"
ENT.PrintName = "Combine Soldier (smg)"
ENT.Author = "TankNut"
ENT.Category = "Drivable"
ENT.Spawnable = true
ENT.Model = Model("models/Combine_Soldier.mdl")
ENT.GunClass = "drivable_gun_smg1"
|
local spec_helper = require "spec.spec_helpers"
describe("CLI", function()
setup(function()
pcall(spec_helper.stop_kong)
end)
teardown(function()
pcall(spec_helper.stop_kong)
end)
it("the status check should fail when Kong is not running", function()
assert.error_matches(function()
spec_helper.status_kong()
end, "Kong is not running", nil, true)
end)
it("the status check should not fail when Kong is running", function()
local _, code = spec_helper.start_kong()
assert.are.same(0, code)
local ok = pcall(spec_helper.status_kong)
assert.truthy(ok)
local ok = pcall(spec_helper.stop_kong)
assert.truthy(ok)
end)
it("the status check should fail when some services are not running", function()
local _, code = spec_helper.start_kong()
assert.are.same(0, code)
os.execute("pkill serf")
assert.error_matches(function()
spec_helper.status_kong()
end, "Some services required by Kong are not running. Please execute \"kong restart\"!", nil, true)
end)
end)
|
object_draft_schematic_dance_prop_prop_glowstick_l_s02 = object_draft_schematic_dance_prop_shared_prop_glowstick_l_s02:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_glowstick_l_s02, "object/draft_schematic/dance_prop/prop_glowstick_l_s02.iff")
|
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_charisma = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_charisma.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 2925842,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_charisma, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_charisma.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_charisma_2 = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_charisma_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 3961130234,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_charisma_2, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_charisma_2.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_entertainer = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_entertainer.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 768952240,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_entertainer, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_entertainer.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_entertainer_2 = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_entertainer_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 2552206589,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_entertainer_2, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_entertainer_2.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_medic = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_medic.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 1589090972,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_medic, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_medic.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_medic_2 = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_medic_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 3813406638,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_medic_2, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_medic_2.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_taming = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_taming.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 1620152707,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_taming, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_taming.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_taming_2 = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_taming_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 899505469,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_taming_2, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_taming_2.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_training = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_training.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 2024699150,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_training, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_training.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_training_2 = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_training_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 2809419089,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_casual_training_2, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_casual_training_2.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_field_armor = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_field_armor.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 2665358309,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_field_armor, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_field_armor.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_field_armor_2 = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_clothing_field_armor_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
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}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_light_filling, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_light_filling.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_light_flavor = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_light_flavor.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 3804703928,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_light_flavor, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_light_flavor.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_light_nutrition = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_light_nutrition.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 1803745287,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_light_nutrition, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_light_nutrition.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_light_quantity = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_light_quantity.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 1864508847,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_light_quantity, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_light_quantity.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_medium_filling = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_medium_filling.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 903570077,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_medium_filling, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_medium_filling.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_medium_flavor = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_medium_flavor.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 929619132,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_medium_flavor, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_medium_flavor.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_medium_nutrition = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_medium_nutrition.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 2027905587,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_medium_nutrition, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_medium_nutrition.iff")
object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_medium_quantity = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_medium_quantity.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "",
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff",
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 2049,
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2049,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0,
totalCellNumber = 0,
clientObjectCRC = 316670382,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_draft_schematic_bio_engineer_bio_component_shared_bio_component_food_medium_quantity, "object/draft_schematic/bio_engineer/bio_component/shared_bio_component_food_medium_quantity.iff")
|
require("lockbox").insecure();
local Bit = require("lockbox.util.bit");
local String = require("string");
local Math = require("math");
local Queue = require("lockbox.util.queue");
local AND = Bit.band;
local OR = Bit.bor;
local NOT = Bit.bnot;
local XOR = Bit.bxor;
local LROT = Bit.lrotate;
local LSHIFT = Bit.lshift;
local RSHIFT = Bit.rshift;
--RIPEMD160 is little-endian
local bytes2word = function(b0, b1, b2, b3)
local i = b3; i = LSHIFT(i, 8);
i = OR(i, b2); i = LSHIFT(i, 8);
i = OR(i, b1); i = LSHIFT(i, 8);
i = OR(i, b0);
return i;
end
local word2bytes = function(word)
local b0, b1, b2, b3;
b0 = AND(word, 0xFF); word = RSHIFT(word, 8);
b1 = AND(word, 0xFF); word = RSHIFT(word, 8);
b2 = AND(word, 0xFF); word = RSHIFT(word, 8);
b3 = AND(word, 0xFF);
return b0, b1, b2, b3;
end
local dword2bytes = function(i)
local b4, b5, b6, b7 = word2bytes(Math.floor(i / 0x100000000));
local b0, b1, b2, b3 = word2bytes(i);
return b0, b1, b2, b3, b4, b5, b6, b7;
end
local F = function(x, y, z) return XOR(x, XOR(y, z)); end
local G = function(x, y, z) return OR(AND(x, y), AND(NOT(x), z)); end
local H = function(x, y, z) return XOR(OR(x, NOT(y)), z); end
local I = function(x, y, z) return OR(AND(x, z), AND(y, NOT(z))); end
local J = function(x, y, z) return XOR(x, OR(y, NOT(z))); end
local FF = function(a, b, c, d, e, x, s)
a = a + F(b, c, d) + x;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local GG = function(a, b, c, d, e, x, s)
a = a + G(b, c, d) + x + 0x5a827999;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local HH = function(a, b, c, d, e, x, s)
a = a + H(b, c, d) + x + 0x6ed9eba1;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local II = function(a, b, c, d, e, x, s)
a = a + I(b, c, d) + x + 0x8f1bbcdc;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local JJ = function(a, b, c, d, e, x, s)
a = a + J(b, c, d) + x + 0xa953fd4e;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local FFF = function(a, b, c, d, e, x, s)
a = a + F(b, c, d) + x;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local GGG = function(a, b, c, d, e, x, s)
a = a + G(b, c, d) + x + 0x7a6d76e9;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local HHH = function(a, b, c, d, e, x, s)
a = a + H(b, c, d) + x + 0x6d703ef3;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local III = function(a, b, c, d, e, x, s)
a = a + I(b, c, d) + x + 0x5c4dd124;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local JJJ = function(a, b, c, d, e, x, s)
a = a + J(b, c, d) + x + 0x50a28be6;
a = LROT(a, s) + e;
a = AND(a, 0xFFFFFFFF);
return a;
end
local RIPEMD160 = function()
local queue = Queue();
local A = 0x67452301;
local B = 0xefcdab89;
local C = 0x98badcfe;
local D = 0x10325476;
local E = 0xc3d2e1f0;
local public = {};
local processBlock = function()
local aa, bb, cc, dd, ee = A, B, C, D, E;
local aaa, bbb, ccc, ddd, eee = A, B, C, D, E;
local X = {};
for i = 0, 15 do
X[i] = bytes2word(queue.pop(), queue.pop(), queue.pop(), queue.pop());
end
aa, cc = FF(aa, bb, cc, dd, ee, X[ 0], 11), LROT(cc, 10);
ee, bb = FF(ee, aa, bb, cc, dd, X[ 1], 14), LROT(bb, 10);
dd, aa = FF(dd, ee, aa, bb, cc, X[ 2], 15), LROT(aa, 10);
cc, ee = FF(cc, dd, ee, aa, bb, X[ 3], 12), LROT(ee, 10);
bb, dd = FF(bb, cc, dd, ee, aa, X[ 4], 5), LROT(dd, 10);
aa, cc = FF(aa, bb, cc, dd, ee, X[ 5], 8), LROT(cc, 10);
ee, bb = FF(ee, aa, bb, cc, dd, X[ 6], 7), LROT(bb, 10);
dd, aa = FF(dd, ee, aa, bb, cc, X[ 7], 9), LROT(aa, 10);
cc, ee = FF(cc, dd, ee, aa, bb, X[ 8], 11), LROT(ee, 10);
bb, dd = FF(bb, cc, dd, ee, aa, X[ 9], 13), LROT(dd, 10);
aa, cc = FF(aa, bb, cc, dd, ee, X[10], 14), LROT(cc, 10);
ee, bb = FF(ee, aa, bb, cc, dd, X[11], 15), LROT(bb, 10);
dd, aa = FF(dd, ee, aa, bb, cc, X[12], 6), LROT(aa, 10);
cc, ee = FF(cc, dd, ee, aa, bb, X[13], 7), LROT(ee, 10);
bb, dd = FF(bb, cc, dd, ee, aa, X[14], 9), LROT(dd, 10);
aa, cc = FF(aa, bb, cc, dd, ee, X[15], 8), LROT(cc, 10);
ee, bb = GG(ee, aa, bb, cc, dd, X[ 7], 7), LROT(bb, 10);
dd, aa = GG(dd, ee, aa, bb, cc, X[ 4], 6), LROT(aa, 10);
cc, ee = GG(cc, dd, ee, aa, bb, X[13], 8), LROT(ee, 10);
bb, dd = GG(bb, cc, dd, ee, aa, X[ 1], 13), LROT(dd, 10);
aa, cc = GG(aa, bb, cc, dd, ee, X[10], 11), LROT(cc, 10);
ee, bb = GG(ee, aa, bb, cc, dd, X[ 6], 9), LROT(bb, 10);
dd, aa = GG(dd, ee, aa, bb, cc, X[15], 7), LROT(aa, 10);
cc, ee = GG(cc, dd, ee, aa, bb, X[ 3], 15), LROT(ee, 10);
bb, dd = GG(bb, cc, dd, ee, aa, X[12], 7), LROT(dd, 10);
aa, cc = GG(aa, bb, cc, dd, ee, X[ 0], 12), LROT(cc, 10);
ee, bb = GG(ee, aa, bb, cc, dd, X[ 9], 15), LROT(bb, 10);
dd, aa = GG(dd, ee, aa, bb, cc, X[ 5], 9), LROT(aa, 10);
cc, ee = GG(cc, dd, ee, aa, bb, X[ 2], 11), LROT(ee, 10);
bb, dd = GG(bb, cc, dd, ee, aa, X[14], 7), LROT(dd, 10);
aa, cc = GG(aa, bb, cc, dd, ee, X[11], 13), LROT(cc, 10);
ee, bb = GG(ee, aa, bb, cc, dd, X[ 8], 12), LROT(bb, 10);
dd, aa = HH(dd, ee, aa, bb, cc, X[ 3], 11), LROT(aa, 10);
cc, ee = HH(cc, dd, ee, aa, bb, X[10], 13), LROT(ee, 10);
bb, dd = HH(bb, cc, dd, ee, aa, X[14], 6), LROT(dd, 10);
aa, cc = HH(aa, bb, cc, dd, ee, X[ 4], 7), LROT(cc, 10);
ee, bb = HH(ee, aa, bb, cc, dd, X[ 9], 14), LROT(bb, 10);
dd, aa = HH(dd, ee, aa, bb, cc, X[15], 9), LROT(aa, 10);
cc, ee = HH(cc, dd, ee, aa, bb, X[ 8], 13), LROT(ee, 10);
bb, dd = HH(bb, cc, dd, ee, aa, X[ 1], 15), LROT(dd, 10);
aa, cc = HH(aa, bb, cc, dd, ee, X[ 2], 14), LROT(cc, 10);
ee, bb = HH(ee, aa, bb, cc, dd, X[ 7], 8), LROT(bb, 10);
dd, aa = HH(dd, ee, aa, bb, cc, X[ 0], 13), LROT(aa, 10);
cc, ee = HH(cc, dd, ee, aa, bb, X[ 6], 6), LROT(ee, 10);
bb, dd = HH(bb, cc, dd, ee, aa, X[13], 5), LROT(dd, 10);
aa, cc = HH(aa, bb, cc, dd, ee, X[11], 12), LROT(cc, 10);
ee, bb = HH(ee, aa, bb, cc, dd, X[ 5], 7), LROT(bb, 10);
dd, aa = HH(dd, ee, aa, bb, cc, X[12], 5), LROT(aa, 10);
cc, ee = II(cc, dd, ee, aa, bb, X[ 1], 11), LROT(ee, 10);
bb, dd = II(bb, cc, dd, ee, aa, X[ 9], 12), LROT(dd, 10);
aa, cc = II(aa, bb, cc, dd, ee, X[11], 14), LROT(cc, 10);
ee, bb = II(ee, aa, bb, cc, dd, X[10], 15), LROT(bb, 10);
dd, aa = II(dd, ee, aa, bb, cc, X[ 0], 14), LROT(aa, 10);
cc, ee = II(cc, dd, ee, aa, bb, X[ 8], 15), LROT(ee, 10);
bb, dd = II(bb, cc, dd, ee, aa, X[12], 9), LROT(dd, 10);
aa, cc = II(aa, bb, cc, dd, ee, X[ 4], 8), LROT(cc, 10);
ee, bb = II(ee, aa, bb, cc, dd, X[13], 9), LROT(bb, 10);
dd, aa = II(dd, ee, aa, bb, cc, X[ 3], 14), LROT(aa, 10);
cc, ee = II(cc, dd, ee, aa, bb, X[ 7], 5), LROT(ee, 10);
bb, dd = II(bb, cc, dd, ee, aa, X[15], 6), LROT(dd, 10);
aa, cc = II(aa, bb, cc, dd, ee, X[14], 8), LROT(cc, 10);
ee, bb = II(ee, aa, bb, cc, dd, X[ 5], 6), LROT(bb, 10);
dd, aa = II(dd, ee, aa, bb, cc, X[ 6], 5), LROT(aa, 10);
cc, ee = II(cc, dd, ee, aa, bb, X[ 2], 12), LROT(ee, 10);
bb, dd = JJ(bb, cc, dd, ee, aa, X[ 4], 9), LROT(dd, 10);
aa, cc = JJ(aa, bb, cc, dd, ee, X[ 0], 15), LROT(cc, 10);
ee, bb = JJ(ee, aa, bb, cc, dd, X[ 5], 5), LROT(bb, 10);
dd, aa = JJ(dd, ee, aa, bb, cc, X[ 9], 11), LROT(aa, 10);
cc, ee = JJ(cc, dd, ee, aa, bb, X[ 7], 6), LROT(ee, 10);
bb, dd = JJ(bb, cc, dd, ee, aa, X[12], 8), LROT(dd, 10);
aa, cc = JJ(aa, bb, cc, dd, ee, X[ 2], 13), LROT(cc, 10);
ee, bb = JJ(ee, aa, bb, cc, dd, X[10], 12), LROT(bb, 10);
dd, aa = JJ(dd, ee, aa, bb, cc, X[14], 5), LROT(aa, 10);
cc, ee = JJ(cc, dd, ee, aa, bb, X[ 1], 12), LROT(ee, 10);
bb, dd = JJ(bb, cc, dd, ee, aa, X[ 3], 13), LROT(dd, 10);
aa, cc = JJ(aa, bb, cc, dd, ee, X[ 8], 14), LROT(cc, 10);
ee, bb = JJ(ee, aa, bb, cc, dd, X[11], 11), LROT(bb, 10);
dd, aa = JJ(dd, ee, aa, bb, cc, X[ 6], 8), LROT(aa, 10);
cc, ee = JJ(cc, dd, ee, aa, bb, X[15], 5), LROT(ee, 10);
bb, dd = JJ(bb, cc, dd, ee, aa, X[13], 6), LROT(dd, 10);
aaa, ccc = JJJ(aaa, bbb, ccc, ddd, eee, X[ 5], 8), LROT(ccc, 10);
eee, bbb = JJJ(eee, aaa, bbb, ccc, ddd, X[14], 9), LROT(bbb, 10);
ddd, aaa = JJJ(ddd, eee, aaa, bbb, ccc, X[ 7], 9), LROT(aaa, 10);
ccc, eee = JJJ(ccc, ddd, eee, aaa, bbb, X[ 0], 11), LROT(eee, 10);
bbb, ddd = JJJ(bbb, ccc, ddd, eee, aaa, X[ 9], 13), LROT(ddd, 10);
aaa, ccc = JJJ(aaa, bbb, ccc, ddd, eee, X[ 2], 15), LROT(ccc, 10);
eee, bbb = JJJ(eee, aaa, bbb, ccc, ddd, X[11], 15), LROT(bbb, 10);
ddd, aaa = JJJ(ddd, eee, aaa, bbb, ccc, X[ 4], 5), LROT(aaa, 10);
ccc, eee = JJJ(ccc, ddd, eee, aaa, bbb, X[13], 7), LROT(eee, 10);
bbb, ddd = JJJ(bbb, ccc, ddd, eee, aaa, X[ 6], 7), LROT(ddd, 10);
aaa, ccc = JJJ(aaa, bbb, ccc, ddd, eee, X[15], 8), LROT(ccc, 10);
eee, bbb = JJJ(eee, aaa, bbb, ccc, ddd, X[ 8], 11), LROT(bbb, 10);
ddd, aaa = JJJ(ddd, eee, aaa, bbb, ccc, X[ 1], 14), LROT(aaa, 10);
ccc, eee = JJJ(ccc, ddd, eee, aaa, bbb, X[10], 14), LROT(eee, 10);
bbb, ddd = JJJ(bbb, ccc, ddd, eee, aaa, X[ 3], 12), LROT(ddd, 10);
aaa, ccc = JJJ(aaa, bbb, ccc, ddd, eee, X[12], 6), LROT(ccc, 10);
eee, bbb = III(eee, aaa, bbb, ccc, ddd, X[ 6], 9), LROT(bbb, 10);
ddd, aaa = III(ddd, eee, aaa, bbb, ccc, X[11], 13), LROT(aaa, 10);
ccc, eee = III(ccc, ddd, eee, aaa, bbb, X[ 3], 15), LROT(eee, 10);
bbb, ddd = III(bbb, ccc, ddd, eee, aaa, X[ 7], 7), LROT(ddd, 10);
aaa, ccc = III(aaa, bbb, ccc, ddd, eee, X[ 0], 12), LROT(ccc, 10);
eee, bbb = III(eee, aaa, bbb, ccc, ddd, X[13], 8), LROT(bbb, 10);
ddd, aaa = III(ddd, eee, aaa, bbb, ccc, X[ 5], 9), LROT(aaa, 10);
ccc, eee = III(ccc, ddd, eee, aaa, bbb, X[10], 11), LROT(eee, 10);
bbb, ddd = III(bbb, ccc, ddd, eee, aaa, X[14], 7), LROT(ddd, 10);
aaa, ccc = III(aaa, bbb, ccc, ddd, eee, X[15], 7), LROT(ccc, 10);
eee, bbb = III(eee, aaa, bbb, ccc, ddd, X[ 8], 12), LROT(bbb, 10);
ddd, aaa = III(ddd, eee, aaa, bbb, ccc, X[12], 7), LROT(aaa, 10);
ccc, eee = III(ccc, ddd, eee, aaa, bbb, X[ 4], 6), LROT(eee, 10);
bbb, ddd = III(bbb, ccc, ddd, eee, aaa, X[ 9], 15), LROT(ddd, 10);
aaa, ccc = III(aaa, bbb, ccc, ddd, eee, X[ 1], 13), LROT(ccc, 10);
eee, bbb = III(eee, aaa, bbb, ccc, ddd, X[ 2], 11), LROT(bbb, 10);
ddd, aaa = HHH(ddd, eee, aaa, bbb, ccc, X[15], 9), LROT(aaa, 10);
ccc, eee = HHH(ccc, ddd, eee, aaa, bbb, X[ 5], 7), LROT(eee, 10);
bbb, ddd = HHH(bbb, ccc, ddd, eee, aaa, X[ 1], 15), LROT(ddd, 10);
aaa, ccc = HHH(aaa, bbb, ccc, ddd, eee, X[ 3], 11), LROT(ccc, 10);
eee, bbb = HHH(eee, aaa, bbb, ccc, ddd, X[ 7], 8), LROT(bbb, 10);
ddd, aaa = HHH(ddd, eee, aaa, bbb, ccc, X[14], 6), LROT(aaa, 10);
ccc, eee = HHH(ccc, ddd, eee, aaa, bbb, X[ 6], 6), LROT(eee, 10);
bbb, ddd = HHH(bbb, ccc, ddd, eee, aaa, X[ 9], 14), LROT(ddd, 10);
aaa, ccc = HHH(aaa, bbb, ccc, ddd, eee, X[11], 12), LROT(ccc, 10);
eee, bbb = HHH(eee, aaa, bbb, ccc, ddd, X[ 8], 13), LROT(bbb, 10);
ddd, aaa = HHH(ddd, eee, aaa, bbb, ccc, X[12], 5), LROT(aaa, 10);
ccc, eee = HHH(ccc, ddd, eee, aaa, bbb, X[ 2], 14), LROT(eee, 10);
bbb, ddd = HHH(bbb, ccc, ddd, eee, aaa, X[10], 13), LROT(ddd, 10);
aaa, ccc = HHH(aaa, bbb, ccc, ddd, eee, X[ 0], 13), LROT(ccc, 10);
eee, bbb = HHH(eee, aaa, bbb, ccc, ddd, X[ 4], 7), LROT(bbb, 10);
ddd, aaa = HHH(ddd, eee, aaa, bbb, ccc, X[13], 5), LROT(aaa, 10);
ccc, eee = GGG(ccc, ddd, eee, aaa, bbb, X[ 8], 15), LROT(eee, 10);
bbb, ddd = GGG(bbb, ccc, ddd, eee, aaa, X[ 6], 5), LROT(ddd, 10);
aaa, ccc = GGG(aaa, bbb, ccc, ddd, eee, X[ 4], 8), LROT(ccc, 10);
eee, bbb = GGG(eee, aaa, bbb, ccc, ddd, X[ 1], 11), LROT(bbb, 10);
ddd, aaa = GGG(ddd, eee, aaa, bbb, ccc, X[ 3], 14), LROT(aaa, 10);
ccc, eee = GGG(ccc, ddd, eee, aaa, bbb, X[11], 14), LROT(eee, 10);
bbb, ddd = GGG(bbb, ccc, ddd, eee, aaa, X[15], 6), LROT(ddd, 10);
aaa, ccc = GGG(aaa, bbb, ccc, ddd, eee, X[ 0], 14), LROT(ccc, 10);
eee, bbb = GGG(eee, aaa, bbb, ccc, ddd, X[ 5], 6), LROT(bbb, 10);
ddd, aaa = GGG(ddd, eee, aaa, bbb, ccc, X[12], 9), LROT(aaa, 10);
ccc, eee = GGG(ccc, ddd, eee, aaa, bbb, X[ 2], 12), LROT(eee, 10);
bbb, ddd = GGG(bbb, ccc, ddd, eee, aaa, X[13], 9), LROT(ddd, 10);
aaa, ccc = GGG(aaa, bbb, ccc, ddd, eee, X[ 9], 12), LROT(ccc, 10);
eee, bbb = GGG(eee, aaa, bbb, ccc, ddd, X[ 7], 5), LROT(bbb, 10);
ddd, aaa = GGG(ddd, eee, aaa, bbb, ccc, X[10], 15), LROT(aaa, 10);
ccc, eee = GGG(ccc, ddd, eee, aaa, bbb, X[14], 8), LROT(eee, 10);
bbb, ddd = FFF(bbb, ccc, ddd, eee, aaa, X[12] , 8), LROT(ddd, 10);
aaa, ccc = FFF(aaa, bbb, ccc, ddd, eee, X[15] , 5), LROT(ccc, 10);
eee, bbb = FFF(eee, aaa, bbb, ccc, ddd, X[10] , 12), LROT(bbb, 10);
ddd, aaa = FFF(ddd, eee, aaa, bbb, ccc, X[ 4] , 9), LROT(aaa, 10);
ccc, eee = FFF(ccc, ddd, eee, aaa, bbb, X[ 1] , 12), LROT(eee, 10);
bbb, ddd = FFF(bbb, ccc, ddd, eee, aaa, X[ 5] , 5), LROT(ddd, 10);
aaa, ccc = FFF(aaa, bbb, ccc, ddd, eee, X[ 8] , 14), LROT(ccc, 10);
eee, bbb = FFF(eee, aaa, bbb, ccc, ddd, X[ 7] , 6), LROT(bbb, 10);
ddd, aaa = FFF(ddd, eee, aaa, bbb, ccc, X[ 6] , 8), LROT(aaa, 10);
ccc, eee = FFF(ccc, ddd, eee, aaa, bbb, X[ 2] , 13), LROT(eee, 10);
bbb, ddd = FFF(bbb, ccc, ddd, eee, aaa, X[13] , 6), LROT(ddd, 10);
aaa, ccc = FFF(aaa, bbb, ccc, ddd, eee, X[14] , 5), LROT(ccc, 10);
eee, bbb = FFF(eee, aaa, bbb, ccc, ddd, X[ 0] , 15), LROT(bbb, 10);
ddd, aaa = FFF(ddd, eee, aaa, bbb, ccc, X[ 3] , 13), LROT(aaa, 10);
ccc, eee = FFF(ccc, ddd, eee, aaa, bbb, X[ 9] , 11), LROT(eee, 10);
bbb, ddd = FFF(bbb, ccc, ddd, eee, aaa, X[11] , 11), LROT(ddd, 10);
A, B, C, D, E = AND(B + cc + ddd, 0xFFFFFFFF),
AND(C + dd + eee, 0xFFFFFFFF),
AND(D + ee + aaa, 0xFFFFFFFF),
AND(E + aa + bbb, 0xFFFFFFFF),
AND(A + bb + ccc, 0xFFFFFFFF);
end
public.init = function()
queue.reset();
A = 0x67452301;
B = 0xefcdab89;
C = 0x98badcfe;
D = 0x10325476;
E = 0xc3d2e1f0;
return public;
end
public.update = function(bytes)
for b in bytes do
queue.push(b);
if(queue.size() >= 64) then processBlock(); end
end
return public;
end
public.finish = function()
local bits = queue.getHead() * 8;
queue.push(0x80);
while ((queue.size() + 7) % 64) < 63 do
queue.push(0x00);
end
local b0, b1, b2, b3, b4, b5, b6, b7 = dword2bytes(bits);
queue.push(b0);
queue.push(b1);
queue.push(b2);
queue.push(b3);
queue.push(b4);
queue.push(b5);
queue.push(b6);
queue.push(b7);
while queue.size() > 0 do
processBlock();
end
return public;
end
public.asBytes = function()
local b0, b1, b2, b3 = word2bytes(A);
local b4, b5, b6, b7 = word2bytes(B);
local b8, b9, b10, b11 = word2bytes(C);
local b12, b13, b14, b15 = word2bytes(D);
local b16, b17, b18, b19 = word2bytes(E);
return { b0, b1, b2, b3, b4, b5, b6, b7, b8, b9,
b10, b11, b12, b13, b14, b15, b16, b17, b18, b19};
end
public.asHex = function()
local b0, b1, b2, b3 = word2bytes(A);
local b4, b5, b6, b7 = word2bytes(B);
local b8, b9, b10, b11 = word2bytes(C);
local b12, b13, b14, b15 = word2bytes(D);
local b16, b17, b18, b19 = word2bytes(E);
local fmt = "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x";
return String.format(fmt,
b0, b1, b2, b3, b4, b5, b6, b7, b8, b9,
b10, b11, b12, b13, b14, b15, b16, b17, b18, b19);
end
return public;
end
return RIPEMD160;
|
local Package = game:GetService("ReplicatedStorage").Fusion
local New = require(Package.Instances.New)
local defaultProps = require(Package.Instances.defaultProps)
return function()
it("should create a new instance", function()
local ins = New "Frame" {}
expect(typeof(ins) == "Instance").to.be.ok()
expect(ins:IsA("Frame")).to.be.ok()
end)
it("should throw for non-existent class types", function()
expect(function()
New "This is not a valid class type" {}
end).to.throw("cannotCreateClass")
end)
it("should apply 'sensible default' properties", function()
for className, defaults in pairs(defaultProps) do
local ins = New (className) {}
for propName, propValue in pairs(defaults) do
expect(ins[propName]).to.equal(propValue)
end
end
end)
it("should not inhibit garbage collection", function()
local ref = setmetatable({}, {__mode = "v"})
do
ref[1] = New "Folder" {}
end
local startTime = os.clock()
repeat
task.wait()
until ref[1] == nil or os.clock() > startTime + 5
expect(ref[1]).to.equal(nil)
end)
end
|
local logger = require(".lua.common.logger").new("cfgmgr.lua")
local cjson = require "cjson"
local _cmgr ={}
-- The _cmgr_table is the table that holds the parsed json file
-- This is parsed by parts into different tables that can be used throughout
-- the lifetime of the Worker. The Parse of Json file and creating the
-- individual tables from it is a INIT one time activity.
local _cmgr_table = {}
--The Sentinel Table Holds the mapping of all the Sentinels and the
--Ports for the Redis Cluster.
local _sentinel_table={}
--The Replication Status Read from the Conf File
local replicationStatus = nil
--The API Returns a Valid Handle to a Sentinel Table if it Exists,
--otherwise it return nil
function _cmgr.getreplicationStatus()
return tonumber(replicationStatus)
end
--The API Returns a Valid Handle to a Sentinel Table if it Exists,
--otherwise it return nil
function _cmgr.getSentinelTable(clusterName)
if clusterName == nil then
logger:error("Nil Cluster Name Specified, No Valid Sentinel Table")
return nil
end
return _sentinel_table[clusterName]
end
function _cmgr.loadSentinelTable(sentinelTable)
logger:debug("Type is "..tostring(type(sentinelTable)))
logger:debug("Table Size is --> "..table.getn(sentinelTable))
--The key value pair received here is as follows:-
--"redis-cluster-name" : "table of sentinels"
for k,v in pairs (sentinelTable) do
logger:info("Sentinel Key Name is --> "..tostring(k))
logger:info("Sentinel Value Name is --> "..tostring(v))
logger:info("Sentinel Key Size is --> "..table.getn(v))
--Add to to The Table under teh config manager
_sentinel_table[k] = v
end
end
function _cmgr.loadClusterTable(clusterTable)
--Parse the Decode Cluster Table and Update the same under the Config Manager
logger:info("Size of Redis Cluster Table is -> "..tostring(tableSize))
for k,v in pairs (clusterTable) do
logger:debug("Key Name is --> "..tostring(k))
logger:debug("Type of The Key is --> "..type(k))
logger:debug("String Value Is --> "..tostring(v))
logger:debug("Type of the String is--> "..type(v))
_cmgr.loadSentinelTable(v)
end
logger:debug("Sentinel Table Size is "..tostring(table.getn(_sentinel_table)))
--Debug/Test Code for testing the Table Handles
--[[
test = _cmgr.getSentinelTable("redis-cluster-stage")
logger:notice("Trying to Dump the Table redis-cluster-stage"..tostring(test))
for idx = 1, table.getn(test) do
logger:notice("redis-cluster-stage --> ..Host -->"..tostring(test[idx].host).."Port ..-->"..tostring(test[idx].port))
end
test = _cmgr.getSentinelTable("redis-cluster-stage-1")
logger:notice("Trying to Dump the Table redis-cluster-stage-1"..tostring(test))
for idx = 1, table.getn(test) do
logger:notice("redis-cluster-stage-1 --> ..Host -->"..tostring(test[idx].host).."Port ..-->"..tostring(test[idx].port))
end
test = _cmgr.getSentinelTable("redis-cluster-stage-2")
logger:notice("Trying to Dump the Table redis-cluster-stage-2"..tostring(test))
if test == nil then
logger:notice("No Entry Exists")
end
]]--
end
--TBD Remove the Hard Coding From Here
function _cmgr.load()
logger:debug("Inside Config Manager Load")
local file = io.open("/etc/nginx/api-gateway-layer/lua/cluster.json", "r")
local contents
if file then
contents = file:read("*a")
io.close(file)
end
_cmgr_table = cjson.decode(contents)
for k,v in pairs(_cmgr_table) do
logger:debug("Parse Decoded Json ->"..type(k).." "..type(v))
if k == 'REDIS_CLUSTER' then
logger:debug("Parse REDIS CLUSTER -->"..type(k).." "..type(v)..tostring(k))
_cmgr.loadClusterTable(v)
end
if k == 'REPLICATION' then
logger:debug("Replication KEY VALUE PAIIR are-->"..tostring(k)..".."..tostring(v))
replicationStatus = v
end
end
end
--Currently Called Periodically at 10 seconds interval from the timer context to read the json config
--file. Any sentinel chnage can be updated and read. The sentinels would not change very often and this
--update should most of the time result in the same config file
function _cmgr.readConfig()
logger:debug("Disbale Calling Config Read Inside Timer Context")
_cmgr.load()
end
function _cmgr.get_target_ip(cluster_tag, access_key)
-- Search the Access Key Table first if this Requires a Customer Routing
-- If not Fall back to the DEFAULT ROUTING Table
-- Currently this is implemented as a for loop and given that this Customer User
-- table intially will be empty it is acceptable at this point of time.
-- We need to come up with a HASHMAP implementation of the same or a fast cache lookup
-- if this table increase to a considerable size
for idx=1,table.getn(_custom_user_table) do
if _custom_user_table[idx].KEY == access_key then
return _custom_user_table[idx][cluster_tag]
end
end
--A Serach Was UnSuccesfull, return Default Value
return _cmgr_table[cluster_tag]
end
-- Given a Cluster Name, Retrun the Read and Write EndPoints
-- Currently this is implemented as a for loop
-- Given that the initial Cluster Would Span Not More than 2 / 3.
-- As this grows, this need to be replaced with a better efficient way, using
-- a hashmap
function _cmgr.get_cluster_detail(cluster_name)
logger:debug("In Get Cluster Deatils for cluster name --> ".. cluster_name)
for idx=1,table.getn(_cluster_table) do
--logger:info("In Loop--->".._cluster_table[idx].name)
if _cluster_table[idx].name == cluster_name then
logger:debug("Match FOund")
logger:debug("Found R Endpoints-->".._cluster_table[idx].READ_ENDPOINT)
logger:debug("Found W Endpoints-->".._cluster_table[idx].WRITE_ENDPOINT)
return _cluster_table[idx].READ_ENDPOINT,_cluster_table[idx].WRITE_ENDPOINT
end
end
--A Search Was Unsuccesfull, return nil.
logger:error("Cluster Details Not Updated for Cluster Name --> "..cluster_name)
return nil,nil
end
return _cmgr
|
function onCreate()
end
function onBeatHit (...) -- for every beat
end
function onStupHit (...) -- for every Step
end
function Update (...)
end
|
context("Sqlite3 API", function()
local sqlite3 = require "rspamd_sqlite3"
test("Sqlite3 open", function()
os.remove('/tmp/rspamd_unit_test_sqlite3.sqlite')
local db = sqlite3.open('/tmp/rspamd_unit_test_sqlite3.sqlite')
assert_not_nil(db, "should be able to create sqlite3 db")
db = sqlite3.open('/non/existent/path/rspamd_unit_test_sqlite3.sqlite')
assert_nil(db, "should not be able to create sqlite3 db")
os.remove('/tmp/rspamd_unit_test_sqlite3.sqlite')
end)
test("Sqlite3 query", function()
os.remove('/tmp/rspamd_unit_test_sqlite3-1.sqlite')
local db = sqlite3.open('/tmp/rspamd_unit_test_sqlite3-1.sqlite')
assert_not_nil(db, "should be able to create sqlite3 db")
local ret = db:sql([[
CREATE TABLE x (id INT, value TEXT);
]])
assert_true(ret, "should be able to create table")
local ret = db:sql([[
INSERT INTO x VALUES (?1, ?2);
]], 1, 'test')
assert_true(ret, "should be able to insert row")
os.remove('/tmp/rspamd_unit_test_sqlite3-1.sqlite')
end)
test("Sqlite3 rows", function()
os.remove('/tmp/rspamd_unit_test_sqlite3-2.sqlite')
local db = sqlite3.open('/tmp/rspamd_unit_test_sqlite3-2.sqlite')
assert_not_nil(db, "should be able to create sqlite3 db")
local ret = db:sql([[
CREATE TABLE x (id INT, value TEXT);
]])
assert_true(ret, "should be able to create table")
local ret = db:sql([[
INSERT INTO x VALUES (?1, ?2);
]], 1, 'test')
assert_true(ret, "should be able to insert row")
for row in db:rows([[SELECT * FROM x;]]) do
assert_equal(row.id, '1')
assert_equal(row.value, 'test')
end
os.remove('/tmp/rspamd_unit_test_sqlite3-2.sqlite')
end)
end)
|
sand_king_burrowstrike_lua = class({})
LinkLuaModifier( "modifier_sand_king_burrowstrike_lua", "lua_abilities/sand_king_burrowstrike_lua/modifier_sand_king_burrowstrike_lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_generic_stunned_lua", "lua_abilities/generic/modifier_generic_stunned_lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_generic_knockback_lua", "lua_abilities/generic/modifier_generic_knockback_lua", LUA_MODIFIER_MOTION_BOTH )
--------------------------------------------------------------------------------
-- Custom KV
-- function sand_king_burrowstrike_lua:GetCooldown( level )
-- if self:GetCaster():HasScepter() then
-- return self:GetSpecialValueFor( "cooldown_scepter" )
-- end
-- return self.BaseClass.GetCooldown( self, level )
-- end
--------------------------------------------------------------------------------
-- Ability Start
function sand_king_burrowstrike_lua:OnSpellStart()
-- unit identifier
local caster = self:GetCaster()
local target = self:GetCursorTarget()
local point = self:GetCursorPosition()
if target then point = target:GetOrigin() end
local origin = caster:GetOrigin()
-- load data
local anim_time = self:GetSpecialValueFor("burrow_anim_time")
-- projectile data
local projectile_name = "particles/units/heroes/hero_sandking/sandking_burrowstrike.vpcf"
local projectile_start_radius = self:GetSpecialValueFor("burrow_width")
local projectile_end_radius = projectile_start_radius
local projectile_direction = (point-origin)
projectile_direction.z = 0
projectile_direction:Normalized()
local projectile_speed = self:GetSpecialValueFor("burrow_speed")
local projectile_distance = (point-origin):Length2D()
-- create projectile
local info = {
Source = caster,
Ability = self,
vSpawnOrigin = caster:GetAbsOrigin(),
bDeleteOnHit = false,
iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY,
iUnitTargetFlags = DOTA_UNIT_TARGET_FLAG_NONE,
iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
EffectName = projectile_name,
fDistance = projectile_distance,
fStartRadius = projectile_start_radius,
fEndRadius =projectile_end_radius,
vVelocity = projectile_direction * projectile_speed,
}
ProjectileManager:CreateLinearProjectile(info)
-- add modifier to caster
caster:AddNewModifier(
caster, -- player source
self, -- ability source
"modifier_sand_king_burrowstrike_lua", -- modifier name
{
duration = anim_time,
pos_x = point.x,
pos_y = point.y,
pos_z = point.z,
} -- kv
)
self:PlayEffects( origin, point )
end
--------------------------------------------------------------------------------
-- Projectile
function sand_king_burrowstrike_lua:OnProjectileHit( target, location )
if not target then return end
-- cancel if linken
if target:TriggerSpellAbsorb( self ) then return end
-- apply stun
local duration = self:GetSpecialValueFor( "burrow_duration" )
target:AddNewModifier(
self:GetCaster(), -- player source
self, -- ability source
"modifier_generic_stunned_lua", -- modifier name
{ duration = duration } -- kv
)
-- apply knockback
target:AddNewModifier(
self:GetCaster(), -- player source
self, -- ability source
"modifier_generic_knockback_lua", -- modifier name
{
duration = 0.52,
z = 350,
IsStun = true,
} -- kv
)
-- apply damage
local damageTable = {
victim = target,
attacker = self:GetCaster(),
damage = self:GetAbilityDamage(),
damage_type = DAMAGE_TYPE_MAGICAL,
ability = self, --Optional.
}
ApplyDamage(damageTable)
end
--------------------------------------------------------------------------------
function sand_king_burrowstrike_lua:PlayEffects( origin, target )
-- Get Resources
local particle_cast = "particles/units/heroes/hero_sandking/sandking_burrowstrike.vpcf"
local sound_cast = "Ability.SandKing_BurrowStrike"
-- Create Particle
local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_WORLDORIGIN, self:GetCaster() )
ParticleManager:SetParticleControl( effect_cast, 0, origin )
ParticleManager:SetParticleControl( effect_cast, 1, target )
ParticleManager:ReleaseParticleIndex( effect_cast )
-- Create Sound
EmitSoundOn( sound_cast, self:GetCaster() )
end
|
return {'iaen'}
|
require "scripts.core.ability"
require "scripts.core.projectile"
require "gamemode.Spark.modifiers.modifier_Stun";
local DebugRenderer = Require("debugRenderer")
Quasar = class(Ability)
local Z_OFFSET = 3
function Quasar:OnCreated ()
self:RegisterVariable("max_range", 20)
self:RegisterVariable("cast_time", 0.1)
self:RegisterVariable("cast_point", 0.5)
self:RegisterVariable("range", self:GetSpecialValue("range"))
self:RegisterVariable("speed", 0.0)
self:RegisterVariable("damage", self:GetSpecialValue("damage"))
self:SetCastingBehavior(CastingBehavior(CastingBehavior.POINT_TARGET));
end
function Quasar:OnSpellStart ()
local target = self:GetCursorPosition()
local caster = self:GetCaster()
local origin = self:GetCursorPosition()
Debug.Log('Origin is ' .. tostring(origin) .. ' : ' .. tostring(self:GetCaster():GetId()) .. caster:GetName())
Debug.Log('Destination is ' .. tostring(target))
CreateTimer(function()
local duration = 15
local thinker = ModifiersHandler:CreateModifierThinker(caster,self,"modifier_empty",{duration=duration,radius=10},origin)
AttachParticleSystem(thinker, "heroes.astromage.w_quasar")
DebugRenderer.DrawAura(thinker,Color(1,0,0,0.4),duration)
end,0.5);
--local ps = GameManagerRequestBus.Broadcast.CreateParticleSystem("heroes.astromage.w_quasar")
--local pos = TransformBus.Event.GetLocalTranslation(GetId(thinker))
--Debug.Log("\n\n\nthinker pos is "..tostring(pos))
--TransformBus.Event.SetWorldTranslation(ps,origin)--)
--local ps = GameManagerRequestBus.Broadcast.CreateParticleSystem("heroes.astromage.w_quasar")
--local position = TransformBus.Event.GetWorldTranslation(GetId(caster))
--TransformBus.Event.SetWorldTranslation(ps,origin)
--[[local direction = (target - origin)
--direction.z = 0
origin.z = origin.z + Z_OFFSET
--direction = direction:GetNormalized()
--Debug.Log('Direction is ' .. tostring(direction))
--local destination = target
--destination.z = destination.z + Z_OFFSET
--Debug.Log('Final travel point is ' .. tostring(target))
self.projectile = Projectile({
startingPosition = origin,
targetPosition = origin,
speed = self:GetValue("speed"),
particle = "heroes.astromage.w_quasar",
triggerRadius = 10
});
self.projectile:OnEntityEnter(function (entityId)
if entityId == self:GetCaster():GetId() then
return
end
self.targetUnit = Unit({ entityId = entityId})
local damage = Damage();
damage.type = Damage.DAMAGE_TYPE_MAGICAL;
damage.damage = self:GetValue("damage");
self.targetUnit:ApplyDamage(damage)
if self.targetUnit:FindModifierByTypeId("modifier_Stun") then
self.targetUnit:Kill()
self.targetUnit = nil
elseif not self.targetUnit:IsAlive() then
self.targetUnit = nil
else
self.stunModifier = self.targetUnit:AddNewModifier(caster, self, "modifier_Stun", {duration = self:GetSpecialValue("stun_duration")})
end
end)
self.projectile:OnProjectileHit(function ()
-- hit the end position without hitting any heroes
self.projectile:Release()
self.projectile = nil
end)
self.projectile:Fire()]]
end
return Quasar
|
-- https://github.com/rlane/pounce.nvim
local M = {}
function M.get(spec, config, opts)
-- stylua: ignore
return {
PounceAccept = { fg = spec.bg1, bg = spec.palette.orange:harsh() },
PounceAcceptBest = { fg = spec.bg1, bg = spec.palette.cyan:harsh(), },
PounceMatch = { fg = spec.fg1, bg = spec.sel1 },
PounceGap = { fg = spec.fg1, bg = spec.sel0 },
}
end
return M
|
local battle={} -- not used yet
local xLoc = 10
local yLoc = 10
function battle.display(state)
if state == false then
white = Color.new(255, 255, 255)
screen:fillRect(xLoc, yLoc, 460, 250, white)
elseif state == true then
-- dismiss the battle display
end
end
return battle
|
--[[--------------------------------------------------------------------------
--
-- File: UIPodiumSlot.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: August 13, 2010
--
------------------------------------------------------------------------------
--
-- Description: ...
--
----------------------------------------------------------------------------]]
--[[ Dependencies ----------------------------------------------------------]]
require "Ui/UIComponent"
--[[ Class -----------------------------------------------------------------]]
UTClass.UIPodiumSlot(UIComponent)
require "Ui/UILeaderboard"
-- default
UIPodiumSlot.medalIcons = {
[1] = "base:texture/ui/ranking_medal_gold.tga",
[2] = "base:texture/ui/ranking_medal_silver.tga",
[3] = "base:texture/ui/ranking_medal_bronze.tga",
}
UIPodiumSlot.rankingPictures = {
[1] = "base:texture/ui/Rankings_Arrow1.tga",
[2] = "base:texture/ui/Rankings_Arrow2.tga",
[3] = "base:texture/ui/Rankings_Arrow3.tga",
}
UIPodiumSlot.rankingPicturesSmall = {
[1] = "base:texture/ui/Rankings_SmallArrow1.tga",
[2] = "base:texture/ui/Rankings_SmallArrow2.tga",
[3] = "base:texture/ui/Rankings_SmallArrow3.tga",
}
-- __ctor --------------------------------------------------------------------
function UIPodiumSlot:__ctor()
self.rankVector = {0, 0}
end
-- __dtor --------------------------------------------------------------------
function UIPodiumSlot:__dtor()
end
-- Build ---------------------------------------------------------------------
function UIPodiumSlot:Build(challenger, nbChallenger, rank, realRank, teamPosition, teamScore)
local timeStart = -0.8 + rank * 0.9
self.positionY = 400
self.nbChallenger = nbChallenger
self.height = 140
self.HUDoffset = 0
self.nameOffset = { 105, -40}
self.scoreOffset = { 340, -40}
SlotHeight = 20
if (MultiColumn) then
if (#activity.teams > 2) then
SlotHeight = 30
end
if (#activity.teams == 2) then SlotWidth = 400 end
if (#activity.teams == 3) then SlotWidth = 320 end
if (#activity.teams == 4) then SlotWidth = 250 end
else
-- defaults for more than 4 teams
SlotWidth = 400
end
if (#activity.teams == 0) then
self.challenger = challenger
if (self.nbChallenger == 1) then
self.positionY = 200
elseif (self.nbChallenger == 2) then
self.positionY = 280
else
self.positionY = 400
end
else
self.team = challenger
self.teamPosition = teamPosition
self.teamScore = teamScore
if (MultiColumn and #activity.teams > 2) then
self.height = 15 + SlotHeight * math.max (#self.team.players, 3)
elseif (#self.team.players > 5) then
self.height = 15 + 20 * #self.team.players
else
self.height = 110
end
if (#self.team.players > 5) then
self.positionY = 570 - #self.team.players * 30
else
self.positionY = 470
end
self.scoreOffset = { 360, -68}
self.nameOffset = { 110, -32}
end
self.positionX = 1000
self.rank = rank
self.realRank = realRank
self.visible = false
self.rankVectorX = -100
self.alphaMedal = 0
self.scaleIcon = 1
self.fxs = {}
self.fxs[1] = UIManager:AddFx("callback", { timeOffset = timeStart,
__function = function()
quartz.framework.audio.loadsound("base:audio/ui/ranking.wav")
quartz.framework.audio.loadvolume(game.settings.audio["volume:sfx"])
quartz.framework.audio.playsound()
self.visible = true
end})
if (MultiColumn) then
self.fxs[2] = UIManager:AddFx("value", { timeOffset = timeStart, duration = 0.2, __self = self, value = "rankVectorX", from = -100, to = 50 + self.rank * (SlotWidth + 20)})
self.fxs[3] = UIManager:AddFx("value", { timeOffset = timeStart, duration = 0.2, __self = self, value = "positionX", from = 1000, to = -420 + self.rank * (SlotWidth + 60)})
else
self.fxs[2] = UIManager:AddFx("value", { timeOffset = timeStart, duration = 0.2, __self = self, value = "rankVectorX", from = -100, to = 50 + self.realRank * 40})
self.fxs[3] = UIManager:AddFx("value", { timeOffset = timeStart, duration = 0.2, __self = self, value = "positionX", from = 1000, to = 350 + self.realRank * 40})
end
self.fxs[4] = UIManager:AddFx("value", { timeOffset = timeStart + 0.2, duration = 0.1, __self = self, value = "scaleIcon", from = 0, to = 5, type = "descelerate" })
self.fxs[5] = UIManager:AddFx("value", { timeOffset = timeStart + 0.3, duration = 0.15, __self = self, value = "scaleIcon", from = 5, to = 0, type = "accelerate" })
self.fxs[6] = UIManager:AddFx("value", { timeOffset = timeStart + 0.45, duration = 0.2, __self = self, value = "alphaMedal", from = 0, to = 1 })
if (#activity.teams == 0) then
if (self.nbChallenger == 2) then
self.fxs[7] = UIManager:AddFx("value", { timeOffset = timeStart + 0.7, duration = 0.3, __self = self, value = "positionY", from = self.positionY, to = self.rank * self.height , type = "accelerate"})
elseif (self.nbChallenger > 2) then
self.fxs[7] = UIManager:AddFx("value", { timeOffset = timeStart + 0.7, duration = 0.3, __self = self, value = "positionY", from = self.positionY, to = - 100 + self.rank * self.height , type = "accelerate"})
end
else
self.fxs[7] = UIManager:AddFx("value", { timeOffset = timeStart + 0.7, duration = 0.3, __self = self, value = "positionY", from = self.positionY, to = self.teamPosition, type = "accelerate"})
end
if (MultiColumn) then
UIPodiumSlot.rankingPictures = UIPodiumSlot.rankingPicturesSmall
end
end
-- Destroy ---------------------------------------------------------------------
function UIPodiumSlot:Destroy()
print("UIPodiumSlot:Destroy")
for i, fx in ipairs(self.fxs) do
UIManager:RemoveFx(fx)
end
end
-- Draw --------------------------------------------------------------------
function UIPodiumSlot:Draw()
color = UIComponent.colors.white
if (self.challenger) then
if (self.realRank < 4) then
quartz.system.drawing.loadcolor3f(unpack(color))
quartz.system.drawing.loadtexture(self.rankingPictures[self.realRank])
quartz.system.drawing.drawtexture(self.rankVectorX, self.positionY + 10)
quartz.system.drawing.loadalpha(self.alphaMedal)
local rectIcon = {-278 + self.positionX + 10 * self.alphaMedal, -5 + self.positionY + 10 * self.alphaMedal, -150 + self.positionX - 10 * self.alphaMedal, self.positionY - 10 * self.alphaMedal + 123}
quartz.system.drawing.loadtexture(UIPodiumSlot.medalIcons[self.realRank])
quartz.system.drawing.drawtexture(unpack(rectIcon))
quartz.system.drawing.loadalpha(1)
end
local rectangleLine = {self.positionX, self.positionY + 40, self.positionX + 400, self.positionY + 80}
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/components/uigridline_background01.tga")
quartz.system.drawing.drawtextureh(unpack(rectangleLine))
local rectangle = {self.positionX - 20, self.positionY + 10, self.positionX + 420, self.positionY + 110}
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/components/uipanel05.tga")
quartz.system.drawing.drawwindow(unpack(rectangle))
if (self.challenger.rfGunDevice and self.challenger.rfGunDevice.classId) then
local rectangleHud = {self.positionX + 35, self.positionY + 30, self.positionX + 99, self.positionY + 94}
quartz.system.drawing.loadtexture("base:texture/ui/pictograms/64x/Hud_" .. self.challenger.rfGunDevice.classId .. ".tga")
quartz.system.drawing.drawtexture(unpack(rectangleHud))
end
local fontJustification = quartz.system.drawing.justification.left + quartz.system.drawing.justification.singlelineverticalcenter
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.darkgray))
quartz.system.drawing.loadfont(UIComponent.fonts.title)
quartz.system.drawing.drawtextjustified(self.challenger.profile.name, fontJustification, self.positionX + self.nameOffset[1], self.positionY + self.nameOffset[2], self.positionX + 400 + self.nameOffset[1], self.positionY + 200 + self.nameOffset[2])
if (self.challenger.data and self.challenger.data.baked and self.challenger.data.baked.score and not activity.dontDisplayScore) then
fontJustification = quartz.system.drawing.justification.right + quartz.system.drawing.justification.singlelineverticalcenter
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.orange))
quartz.system.drawing.loadfont(UIComponent.fonts.title)
quartz.system.drawing.drawtextjustified(self.challenger.data.baked.score, fontJustification, self.positionX + self.scoreOffset[1] - 200, self.positionY + self.scoreOffset[2], self.positionX + 40 + self.scoreOffset[1], self.positionY + 200 + self.scoreOffset[2])
end
if (game.settings.UiSettings.teamribbon == 2 and self.challenger.profile.team > 0) then
local rectIconbackground = {-125 + self.positionX - 10 * self.scaleIcon, self.positionY - 15 - 10 * self.scaleIcon, self.positionX + 25 + 10 * self.scaleIcon, self.positionY + 135 + 10 * self.scaleIcon}
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/pictograms/48x/Team_" .. self.challenger.profile.team .. "_Circle.tga")
quartz.system.drawing.drawtexture(unpack(rectIconbackground))
end
local rectIcon = {-140 + self.positionX - 10 * self.scaleIcon, self.positionY - 40 - 10 * self.scaleIcon, self.positionX + 40 + 10 * self.scaleIcon, self.positionY + 160 + 10 * self.scaleIcon}
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/avatars/256x/" .. self.challenger.profile.icon)
quartz.system.drawing.drawtexture(unpack(rectIcon))
elseif (self.team) then
local numplayers = 0
for i, player in pairs(self.team.players) do
if (not player.primary) then
numplayers = numplayers + 1
end
end
local rectangle = {self.positionX - 20, self.positionY + 15, self.positionX + 420, self.positionY + 20 + 20 * numplayers}
if (MultiColumn and #activity.teams > 2) then
rectangle = {self.positionX - 20, self.positionY + 15, self.positionX + SlotWidth + 20, self.positionY + 20 + SlotHeight * numplayers}
end
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/components/uipanel05.tga")
quartz.system.drawing.drawwindow(unpack(rectangle))
local fontJustification = quartz.system.drawing.justification.left + quartz.system.drawing.justification.singlelineverticalcenter
for i, player in pairs(self.team.players) do
if (not player.primary) then
local rectangleLine = {self.positionX, self.positionY + 20 * i, self.positionX + 400, self.positionY + 16 + 20 * i}
if (MultiColumn and #activity.teams > 2) then
rectangleLine = {self.positionX, self.positionY + SlotHeight * i - SlotHeight / 2 + 5, self.positionX + SlotWidth + 10, self.positionY + SlotHeight * i + SlotHeight / 2 - 5}
end
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/components/uigridline_background01.tga")
quartz.system.drawing.drawwindow(unpack(rectangleLine))
if (game.settings.UiSettings.teamribbon == 2 and player.profile.team > 0) then
local rectIconbackground = {rectangleLine[1] + 28, rectangleLine[2] - 5, rectangleLine[1] + 52, rectangleLine[2] + 19}
if (MultiColumn and #activity.teams > 2) then
rectIconbackground = {rectangleLine[1] + 20, rectangleLine[2] - 5, rectangleLine[1] + 20 + SlotHeight, rectangleLine[4] + 5}
end
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/pictograms/48x/Team_" .. player.profile.team .. "_Circle.tga")
quartz.system.drawing.drawtexture(unpack(rectIconbackground))
end
local rectIcon = {rectangleLine[1] + 25, rectangleLine[2] - 8, rectangleLine[1] + 55, rectangleLine[2] + 22}
if (MultiColumn and #activity.teams > 2) then
rectIcon = {rectangleLine[1] + 15, rectangleLine[2] - 8, rectangleLine[1] + 15 + SlotHeight + 10, rectangleLine[4] + 8}
end
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/avatars/42x/" .. player.profile.icon)
quartz.system.drawing.drawtexture(unpack(rectIcon))
if (player.rfGunDevice and player.rfGunDevice.classId) then
if (not MultiColumn or #activity.teams <= 3) then
local rectangleHud = {rectangleLine[1] + 74, rectangleLine[2] - 6, rectangleLine[1] + 100, rectangleLine[2] + 20}
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/pictograms/64x/hud_" .. player.rfGunDevice.classId .. ".tga")
quartz.system.drawing.drawtexture(unpack(rectangleHud))
self.HUDoffset = SlotHeight * 2
end
end
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.darkgray))
if (SlotWidth < 250) then
quartz.system.drawing.loadfont(UIComponent.fonts.default)
else
quartz.system.drawing.loadfont(UIComponent.fonts.header)
end
if (MultiColumn and #activity.teams > 2) then
fontJustification = quartz.system.drawing.justification.left + quartz.system.drawing.justification.singlelineverticalcenter
quartz.system.drawing.drawtextjustified(player.profile.name, fontJustification, rectangleLine[1] + SlotHeight + 27 + self.HUDoffset, rectangleLine[2], rectangleLine[3], rectangleLine[4])
else
quartz.system.drawing.drawtextjustified(player.profile.name, fontJustification, self.positionX + self.nameOffset[1], self.positionY + self.nameOffset[2] - 75 + 20 * i, self.positionX + 400 + self.nameOffset[1], self.positionY + 155 + self.nameOffset[2] + 20 * i)
end
if (player.data and player.data.baked and player.data.baked.score and not activity.dontDisplayScore) then
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.orange))
quartz.system.drawing.loadfont(UIComponent.fonts.header)
if (MultiColumn and #activity.teams > 2) then
quartz.system.drawing.drawtextjustified(player.data.baked.score, fontJustification, rectangleLine[3] - 40, rectangleLine[2], self.positionX + 610 + self.nameOffset[1], rectangleLine[4])
else
quartz.system.drawing.drawtextjustified(player.data.baked.score, fontJustification, rectangleLine[1] + self.nameOffset[1] + 220, rectangleLine[2] + self.nameOffset[2] - 60, self.positionX + 620 + self.nameOffset[1], rectangleLine[2] + 140 + self.nameOffset[2])
end
end
end
end
local leftIconPosition = 0
--if (#self.team.players >= 3) then
--leftIconPosition = 15 * #self.team.players
--else
leftIconPosition = 30
--end
if (self.realRank < 4 and (game.settings.UiSettings.finalranking == 0 or MultiColumn)) then
quartz.system.drawing.loadcolor3f(unpack(color))
quartz.system.drawing.loadtexture(self.rankingPictures[self.realRank])
quartz.system.drawing.drawtexture(self.positionX - 25, self.positionY - 25, self.positionX + 45, self.positionY + 5)
quartz.system.drawing.loadalpha(self.alphaMedal)
local rectIcon
if (not MultiColumn) then
rectIcon = {-278 + self.positionX + 10 * self.alphaMedal, -40 + self.positionY + 10 * self.alphaMedal + leftIconPosition, -150 + self.positionX - 10 * self.alphaMedal, self.positionY + leftIconPosition - 10 * self.alphaMedal + 88}
quartz.system.drawing.loadtexture(UIPodiumSlot.medalIcons[self.realRank])
quartz.system.drawing.drawtexture(unpack(rectIcon))
quartz.system.drawing.loadalpha(1)
end
end
local rectScore -- Prints the Team Score at top or side of the Team Panel
if (MultiColumn) then
rectScore = {self.positionX, self.positionY - 20, self.positionX + SlotWidth + 20, self.positionY}
else
rectScore = {-115 + self.positionX, self.positionY + SlotHeight + leftIconPosition, -40 + self.positionX, self.positionY + leftIconPosition + 78}
end
local fontJustificationScore = quartz.system.drawing.justification.right + quartz.system.drawing.justification.singlelineverticalcenter
if (self.teamScore and activity.dontDisplayScore == nil) then
if (MultiColumn) then
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors[self.team.profile.teamColor]))
quartz.system.drawing.loadfont(UIComponent.fonts.title)
quartz.system.drawing.drawtextjustified(self.teamScore, fontJustificationScore, rectScore[1], rectScore[2], rectScore[3], rectScore[4])
else
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/Leaderboard_score_bg.tga")
quartz.system.drawing.drawtexture(unpack(rectScore))
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors[self.team.profile.teamColor]))
quartz.system.drawing.loadfont(UIComponent.fonts.title)
quartz.system.drawing.drawtextjustified(self.teamScore, fontJustificationScore, rectScore[1] - 20, rectScore[2] + 20, rectScore[1] + 65, rectScore[2] + 65)
end
end
local rectIcon
-- left team border
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/components/UI" .. self.team.profile.teamColor .. "slot_01.tga")--self.team.profile.icon)
quartz.system.drawing.drawtexturev(self.positionX - 25, self.positionY + 15, self.positionX - 5, self.positionY + 15 + SlotHeight * #self.team.players + 5)
-- right team border
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture("base:texture/ui/components/UI" .. self.team.profile.teamColor .. "slot_02.tga")--self.team.profile.icon)
quartz.system.drawing.drawtexturev(self.positionX + SlotWidth + 16, self.positionY + 15, self.positionX + SlotWidth + 26, self.positionY + 15 + SlotHeight * #self.team.players + 5)
-- Positioning the Team Icon - on side for 2 teams, above for 3 and 4 teams
if (MultiColumn) then
--rectIcon = {self.positionX + SlotWidth/2 - 75, self.positionY - 50, self.positionX + SlotWidth/2 + 75, self.positionY+20}
rectIcon = {self.positionX + SlotWidth / 2 - 60, self.positionY - 50, self.positionX + SlotWidth / 2 + 60, self.positionY + 20}
else
rectIcon = {-150 + self.positionX - 10 * self.scaleIcon, self.positionY - 35 + leftIconPosition - 10 * self.scaleIcon, self.positionX + 18 + 10 * self.scaleIcon, self.positionY + leftIconPosition + 65 + 10 * self.scaleIcon}
end
quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white))
quartz.system.drawing.loadtexture(self.team.profile.icon)
quartz.system.drawing.drawtexture(unpack(rectIcon))
end
end
|
local core_utils = require "luacheck.core_utils"
local stage = {}
stage.warnings = {
["531"] = {message_format = "right side of assignment has more values than left side expects", fields = {}},
["532"] = {message_format = "right side of assignment has less values than left side expects", fields = {}}
}
local function is_unpacking(node)
return node.tag == "Dots" or node.tag == "Call" or node.tag == "Invoke"
end
local function check_assignment(chstate, node)
local rhs = node[2]
if not rhs then
return
end
local lhs = node[1]
if #rhs > #lhs then
chstate:warn_range("531", node)
elseif #rhs < #lhs and node.tag == "Set" and not is_unpacking(rhs[#rhs]) then
chstate:warn_range("532", node)
end
end
function stage.run(chstate)
core_utils.each_statement(chstate, {"Set", "Local"}, check_assignment)
end
return stage
|
function VolumeElementFilterFunc(property)
local elem = property.element
if elem == nil then
elem = 0
end
local vm = require("FloatsToFloat")();
vm:Create(property.srcvolume, elem)
function volume()
return vm:VolumeData()
end
return { volume = volume }
end
|
vim.g.autosource_conf_names = { '.exrc', '.exrc.lua' }
|
lp=game.Players.LocalPlayer
pl=lp.Character
tol=Instance.new("HopperBin",lp.Backpack)
tol.Name="Skull_Smasher"--jarredbcv
asd=0
Part = function(x,y,z,color,tr,cc,an,parent)
local p = Instance.new('Part',parent or Weapon)
p.formFactor = 'Custom'
p.Size = Vector3.new(x,y,z)
p.BrickColor = BrickColor.new(color)
p.CanCollide = cc
p.Transparency = tr
p.Anchored = an
p.TopSurface,p.BottomSurface = 0,0
return p
end
fir = function(n1,n2,n3,n4,n5,n6,hs,fs,parent)
local fi = Instance.new('Fire',parent or Weapon)
fi.Color=Color3.new(n1,n2,n3)
fi.Heat=hs
fi.SecondaryColor=Color3.new(n4,n5,n6)
fi.Size=fs
return fi
end
wPart = function(x,y,z,color,tr,cc,an,parent)
local wp = Instance.new('WedgePart',parent or Weapon)
wp.formFactor = 'Custom'
wp.Size = Vector3.new(x,y,z)
wp.BrickColor = BrickColor.new(color)
wp.CanCollide = cc
wp.Transparency = tr
wp.Anchored = an
wp.TopSurface,wp.BottomSurface = 0,0
return wp
end
Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
p0.Position = p1.Position
local w = Instance.new('Motor',par or p0)
w.Part0 = p0
w.Part1 = p1
w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
return w
end
Mesh = function(par,num,x,y,z)
local msh = _
if num == 1 then msh = Instance.new("CylinderMesh",par)
elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
elseif num == 3 then msh = Instance.new("BlockMesh",par)
elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
end
msh.Scale = Vector3.new(x,y,z)
return msh
end
function onKeyDown(key)
key = key:lower()
if key == "e" then
--for angle = 45, 95, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/-1), 0) wait()end
end
if key == "q" then
for angle = 45, 95, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(0), math.rad(angle/2)) wait()end
for angle = 95, 5, -20 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(0), 1)wait()end
for i=1,20 do wait()
partz= Part(15,15,15,'Really black',0,true,true,workspace)
partz.CFrame= CFrame.new(pl.Torso.Position+Vector3.new(0,0,10)) * CFrame.Angles(math.random()-.5,math.random()-.5,math.random()-.5) + Vector3.new(0,-8,0) + pl.Torso.CFrame.lookVector*(i+5)*3.5
function touch(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-10 end end
partz.Touched:connect(touch)
game.Debris:AddItem(partz,1)
end
for angle = 0, 45, 5 do wait()fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), math.rad(0))end
end
end
function onClicked(mouse)
asd=10
for angle = 45, 95, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), 0)wait()end
for angle = 95, 5, -20 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), 0)wait()end
for angle = 5, 45, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/angle - 5), 0)wait()end
fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45), math.rad(10), 0)
asd=0
end
tol.Selected:connect(function(mouse)
mouse.Button1Down:connect(function() onClicked(mouse) end)
mouse.KeyDown:connect(onKeyDown)
mo=Instance.new("Model",pl)
bas = Part(1,1,1,'',1,false,false,mo)
bas:BreakJoints()
pa1= Part(.5,.5,3,'Really black',0,false,false,mo)
wl1= Weld(pa1,bas,0,-1.5,0,0,0,0,mo)
pa2= Part(.6,.1,1,'Institutional white',0,false,false,mo)
wl2= Weld(pa2,pa1,0,.1,-1,0,0,0,mo)
pa3= Part(.6,.1,1,'Institutional white',0,false,false,mo)
wl3= Weld(pa3,pa1,0,-.1,0,0,0,0,mo)
pa4= Part(.6,.1,1,'Institutional white',0,false,false,mo)
wl4= Weld(pa4,pa1,0,.1,1,0,0,0,mo)
pa5= Part(.1,.6,1,'Institutional white',0,false,false,mo)
wl5= Weld(pa5,pa1,.1,0,1,0,0,0,mo)
pa6= Part(.1,.6,1,'Institutional white',0,false,false,mo)
wl6= Weld(pa6,pa1,-.1,0,0,0,0,0,mo)
pa7= Part(.1,.6,1,'Institutional white',0,false,false,mo)
wl7= Weld(pa7,pa1,.1,0,-1,0,0,0,mo)
pa8= Part(.6,.1,.6,'Institutional white',0,false,false,mo)
wl8= Weld(pa8,pa1,0,0,-.6,1,0,0,mo)
pa9= Part(.6,.1,.6,'Institutional white',0,false,false,mo)
wl9= Weld(pa9,pa1,0,0,.6,-1,0,0,mo)
pa10= Part(.75,.75,.75,'Institutional white',0,false,false,mo)
wl10= Weld(pa10,pa1,0,0,1.75,1,1,1,mo)
pa11= Part(.75,.75,.75,'Really black',0,false,false,mo)
wl11= Weld(pa11,pa1,0,0,1.75,2,2,2,mo)
pa12= wPart(.5,.5,.5,'Really black',0,false,false,mo)
wl12= Weld(pa12,pa1,0,-.5,-1.75,0,0,0,mo)
pa13= wPart(.5,.5,.5,'Really black',0,false,false,mo)
wl13= Weld(pa13,pa1,0,.5,-1.75,0,0,math.pi/1,mo)
pa14= wPart(.5,.5,.5,'Really black',0,false,false,mo)
wl14= Weld(pa14,pa1,.5,0,-1.75,0,0,math.pi/2,mo)
pa15= wPart(.5,.5,.5,'Really black',0,false,false,mo)
wl15= Weld(pa15,pa1,-.5,0,-1.75,0,0,math.pi/-2,mo)
pa16= Part(1.1,.1,1.1,'Institutional white',0,false,false,mo)
mes1= Mesh(pa16,1,1,1,1)
wl16= Weld(pa16,pa1,0,0,-1.5,math.pi/2,0,0,mo)
pa17= Part(.75,.75,0,'Really black',0,false,false,mo)
wl17= Weld(pa17,pa1,0,0,-1.6,0,0,0,mo)
pa18= Part(0,0,0,'Really black',1,false,false,mo)
wl18= Weld(pa18,pa1,0,0,-2,0,0,0,mo)
firs= fir(1,1,1,1,1,1,0,0,pa18)
HAMER= Part(1,1,1,'Really black',0,false,false,mo)
mes2= Mesh(HAMER,3,2,3,2)
wl19= Weld(HAMER,pa1,0,0,-4,0,0,0,mo)
pa20= Part(1,1,1,'Institutional white',.4,false,false,mo)
mes3= Mesh(pa20,3,2.3,3.3,2.3)
wl20= Weld(pa20,HAMER,0,0,0,0,0,0,mo)
pa21= Part(0,0,0,'Institutional white',0,false,false,mo)
mes4= Mesh(pa21,'http://www.roblox.com/asset/?id=9982590',.3,.01,.3)
wl21= Weld(pa21,HAMER,0,0,1,math.pi/2,0,0,mo)
pa22= Part(0,0,0,'Institutional white',0,false,false,mo)
mes5= Mesh(pa22,'http://www.roblox.com/asset/?id=9982590',.3,.01,.3)
wl22= Weld(pa22,HAMER,0,0,-1,math.pi/2,0,0,mo)
pa23= Part(0,0,0,'Institutional white',0,false,false,mo)
mes6= Mesh(pa23,'http://www.roblox.com/asset/?id=9982590',.5,.01,.5)
wl23= Weld(pa23,HAMER,0,1.5,0,math.pi/1,0,0,mo)
pa24= Part(0,0,0,'Institutional white',0,false,false,mo)
mes7= Mesh(pa24,'http://www.roblox.com/asset/?id=9982590',.5,.01,.5)
wl24= Weld(pa24,HAMER,0,-1.5,0,math.pi/1,0,0,mo)
pa24= Part(0,0,0,'Institutional white',0,false,false,mo)
mes7= Mesh(pa24,'http://www.roblox.com/asset/?id=9982590',.5,.01,.5)
wl24= Weld(pa24,HAMER,0,-1.5,0,math.pi/1,0,0,mo)
pa25= Part(0,0,0,'Institutional white',0,false,false,mo)
mes8= Mesh(pa25,'http://www.roblox.com/asset/?id=4770583',3,3,.1)
wl25= Weld(pa25,HAMER,-1,0,0,math.pi/2,math.pi/2,math.pi/1,mo)
pa26= Part(0,0,0,'Institutional white',0,false,false,mo)
mes9= Mesh(pa26,'http://www.roblox.com/asset/?id=4770583',3,3,.1)
wl26= Weld(pa26,HAMER,1,0,0,math.pi/2,math.pi/-2,math.pi/1,mo)
pa27= Part(0,0,0,'Institutional white',0,false,false,mo)
mes10= Mesh(pa27,1,3,11,3)
wl27= Weld(pa27,HAMER,.5,1,0,math.pi/2,0,0,mo)
pa28= Part(0,0,0,'Institutional white',0,false,false,mo)
mes11= Mesh(pa28,1,3,11,3)
wl28= Weld(pa28,HAMER,-.5,1,0,math.pi/2,0,0,mo)
pa29= Part(0,0,0,'Institutional white',0,false,false,mo)
mes12= Mesh(pa29,1,3,11,3)
wl29= Weld(pa29,HAMER,.5,-1,0,math.pi/2,0,0,mo)
pa30= Part(0,0,0,'Institutional white',0,false,false,mo)
mes13= Mesh(pa30,1,3,11,3)
wl30= Weld(pa30,HAMER,-.5,-1,0,math.pi/2,0,0,mo)
pa31= Part(0,0,0,'Institutional white',0,false,false,mo)
mes14= Mesh(pa31,1,3,11,3)
wl31= Weld(pa31,HAMER,0,1,.5,0,0,math.pi/2,mo)
pa32= Part(0,0,0,'Institutional white',0,false,false,mo)
mes15= Mesh(pa32,1,3,11,3)
wl32= Weld(pa32,HAMER,0,1,-.5,0,0,math.pi/2,mo)
pa33= Part(0,0,0,'Institutional white',0,false,false,mo)
mes16= Mesh(pa33,1,3,11,3)
wl33= Weld(pa33,HAMER,0,-1,-.5,0,0,math.pi/2,mo)
pa34= Part(0,0,0,'Institutional white',0,false,false,mo)
mes17= Mesh(pa34,1,3,11,3)
wl34= Weld(pa34,HAMER,0,-1,.5,0,0,math.pi/2,mo)
function touch(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-asd end end
HAMER.Touched:connect(touch)
fakel = Instance.new("Weld",mo)
fakel.Part0 = pl.Torso
fakel.Part1 = bas
coroutine.wrap(function()
for angle = 0, 45, 5 do
if fakel == nil then return end
fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), math.rad(0))
wait()
end
end)()
welditbro = Instance.new("Weld", mo)
welditbro.C0 = CFrame.new(0, 0.5, 0)
welditbro.Part0 = pl['Right Arm']
welditbro.Part1 = bas
loop=false
coroutine.resume(coroutine.create(function(c)
local origc1 = wl19.C1
while wait() do
if loop == true then break end
for i=0,(2*math.pi)-(math.pi/90),math.pi/90 do wait()--omg
wl19.C1 = origc1-Vector3.new(0,0,(math.sin(i)*.5)+.4)
end end end))
end)
tol.Deselected:connect(function(mouse)
loop=true
mo:remove()
end)--nine hours. jarrebcv
|
--[[
based on Trangenstein
for curved space, I'll keep my vectors in covariant form
this way the Levi-Civita tensor in teh flux, multiplied by the connection coefficents, when used in a holonomic basis, makes them cancel
and when used in a static grid, the g^ij_,t terms vanish,
and you get
eps0 E_i,t - 1/sqrt(g) g_il 1/mu0 epsBar^ljk B_k,j = -j_i
B_i,t + 1/sqrt(g) g_il 1/eps0 epsBar^ljk eps0 E_k,j = 0
so during flux computation, I need to not apply the sqrt det g
and after computing the flux vector I need to apply the metric
How to add in the D and H fields...
I am really tempted to change eps0 E -> E
so that I can more freely mess with the aux fields:
in fact, in materials, D is a better candidate anyways, since formula are in D,t and B,t, and D = epsilon E, so using eps0 E is a good start
D_i,t - 1/sqrt(g) g_il epsBar^ljk 1/mu B_k,j = 1/sqrt(g) g_il epsBar^ljk (1/mu)_,j B_k - J_i
B_i,t + 1/sqrt(g) g_il epsBar^ljk 1/eps D_k,j = 1/sqrt(g) g_il epsBar^ljk (1/eps)_,j B_k
D_i,t - 1/sqrt(g) g_il epsBar^ljk 1/mu B_k,j = -1/sqrt(g) g_il epsBar^ljk B_j (1/mu)_,k - J_i
B_i,t + 1/sqrt(g) g_il epsBar^ljk 1/eps D_k,j = -1/sqrt(g) g_il epsBar^ljk D_j (1/eps)_,k
TODO now I need to add source terms of the permittivity and permeability gradients ...
that will look like ...
D_i,t - 1/sqrt(g) g_il epsBar^ljk (1/mu)_k^l B_l,j = 1/sqrt(g) g_il epsBar^ljk (1/mu)_k^l_,j B_l - J_i
B_i,t + 1/sqrt(g) g_il epsBar^ljk (1/eps)_k^l D_l,j = 1/sqrt(g) g_il epsBar^ljk (1/eps)_k^l_,j B_l
--]]
local ffi = require 'ffi'
local class = require 'ext.class'
local table = require 'ext.table'
local Equation = require 'hydro.eqn.eqn'
local Maxwell = class(Equation)
Maxwell.name = 'maxwell'
Maxwell.roeUseFluxFromCons = true
-- don't incorporate the Conn^k_ij E_k terms into the flux
Maxwell.weightFluxByGridVolume = false
Maxwell.initConds = require 'hydro.init.euler':getList()
--[[
args:
scalar = 'real' or 'cplx'
--]]
function Maxwell:init(args)
self.scalar = (args and args.scalar) or 'real'
self.vec3 = self.scalar..'3'
self.mat3x3 = self.scalar..'3x3'
-- TODO tensor susceptibilty support ... but that affects the eigendecomposition ...
self.susc_t = self.scalar
--self.susc_t = self.mat3x3
self.numRealsInScalar = ffi.sizeof(self.scalar) / ffi.sizeof'real'
self.numIntStates = 6 * self.numRealsInScalar
self.numWaves = 6 * self.numRealsInScalar
self.consVars = {
{name='D', type=self.vec3, units='C/m^2', variance='l'}, -- D_i
{name='B', type=self.vec3, units='kg/(C*s)', variance='l'}, -- B_i
{name='phi', type=self.scalar, units='C/m^2'},
{name='psi', type=self.scalar, units='kg/(C*s)'},
{name='rhoCharge', type=self.scalar, units='C/m^3'},
{name='J', type=self.vec3, units='C/(m^2*s)', variance='l'},
{name='sqrt_1_eps', type=self.susc_t, units='(kg*m^3)^.5/(C*s)', variance=''},
{name='sqrt_1_mu', type=self.susc_t, units='C/(kg*m)^.5', variance=''},
}
self.eigenVars = table{
{name='sqrt_1_eps', type=self.susc_t, units='(kg*m^3)^.5/(C*s)', variance=''},
{name='sqrt_1_mu', type=self.susc_t, units='C/(kg*m)^.5', variance=''},
}
Maxwell.super.init(self, args)
--[=[ TODO combine this into the flux and remove this variable from calcDerivFV
function self:postComputeFluxCode()
return self:template[[
//// MODULE_DEPENDS: <?=coord_sqrt_det_g?> <?=eqn_common?>
<? local vec3 = eqn.vec3 ?>
//TODO shouldn't I be transforming both the left and right fluxes by the metrics at their respective coordinates?
//flux is computed raised via Levi-Civita upper
//so here we lower it
real const _1_sqrt_det_g = 1. / coord_sqrt_det_g(x);
flux.D = <?=vec3?>_real_mul(eqn_coord_lower(flux.D, x), _1_sqrt_det_g);
flux.B = <?=vec3?>_real_mul(eqn_coord_lower(flux.B, x), _1_sqrt_det_g);
]]
end
--]=]
local NoDiv = require 'hydro.op.nodiv'{
poissonSolver = require 'hydro.op.poisson_jacobi',
}
self.solver.ops:insert(NoDiv{
solver = self.solver,
scalar = self.scalar,
vectorField = 'B',
potentialField = 'psi',
})
self.solver.ops:insert(NoDiv{
solver = self.solver,
scalar = self.scalar,
vectorField = 'D',
potentialField = 'phi',
chargeField = 'rhoCharge',
})
end
function Maxwell:getSymbolFields()
return Maxwell.super.getSymbolFields(self):append{
'sqrt_2_and_1_2',
}
end
-- don't use default
function Maxwell:initCodeModule_fluxFromCons() end
Maxwell.solverCodeFile = 'hydro/eqn/maxwell.cl'
function Maxwell:getEnv()
local scalar = self.scalar
local env = Maxwell.super.getEnv(self)
env.vec3 = self.vec3
env.susc_t = self.susc_t
env.scalar = scalar
env.zero = scalar..'_zero'
env.inv = scalar..'_inv'
env.neg = scalar..'_neg'
env.fromreal = scalar..'_from_real'
env.add = scalar..'_add'
env.sub = scalar..'_sub'
env.mul = scalar..'_mul'
env.mul3 = scalar..'_mul3'
env.real_mul = scalar..'_real_mul'
env.sqrt = scalar..'_sqrt'
env.abs = scalar..'_abs'
return env
end
function Maxwell:getModuleDepends_displayCode()
return table(Maxwell.super.getModuleDepends_displayCode(self)):append{
self.symbols.eqn_common,
}
end
function Maxwell:getModuleDepends_waveCode()
return table(Maxwell.super.getModuleDepends_waveCode(self)):append{
self.solver.coord.symbols.coord_sqrt_det_g,
}
end
Maxwell.predefinedDisplayVars = {
'U D',
'U D z',
'U div D',
'U phi',
'U B',
'U B z',
'U div B',
'U psi',
}
function Maxwell:getDisplayVars()
local env = self:getEnv()
local vars = Maxwell.super.getDisplayVars(self)
vars:append{
{name='E', code=self:template[[ value.v<?=vec3?> = calc_E(U);]], type=env.vec3, units='(kg*m)/(C*s)'},
{name='H', code=self:template[[ value.v<?=vec3?> = calc_H(U);]], type=env.vec3, units='C/(m*s)'},
{name='S', code=self:template[[ value.v<?=vec3?> = <?=vec3?>_cross(calc_E(U), calc_H(U));]], type=env.vec3, units='kg/s^3'},
{
name='energy', code=self:template[[
<?=susc_t?> _1_eps = <?=susc_t?>_mul(U->sqrt_1_eps, U->sqrt_1_eps);
<?=susc_t?> _1_mu = <?=susc_t?>_mul(U->sqrt_1_mu, U->sqrt_1_mu);
value.vreal = <?=real_mul?>(<?=add?>(
<?=scalar?>_<?=susc_t?>_mul(eqn_coordLenSq(U->D, x), _1_eps),
<?=scalar?>_<?=susc_t?>_mul(eqn_coordLenSq(calc_H(U), x), _1_mu)
), .5);
]],
type = scalar,
units = 'kg/(m*s^2)',
},
}
vars:insert(self:createDivDisplayVar{field='D', scalar=env.scalar, units='C/m^3'} or nil)
vars:insert(self:createCurlDisplayVar{field='D', scalar=env.scalar, units='C/m^3'} or nil)
vars:insert(self:createDivDisplayVar{field='B', scalar=env.scalar, units='kg/(C*m*s)'} or nil)
vars:insert(self:createCurlDisplayVar{field='B', scalar=env.scalar, units='kg/(C*m*s)'} or nil)
return vars
end
function Maxwell:eigenWaveCodePrefix(args)
--[=[
return self:template([[
<?=scalar?> v_p_abs = <?=mul?>((<?=eig?>)->sqrt_1_eps, (<?=eig?>)->sqrt_1_mu);
]], args)
--]=]
-- [=[
local code = self:template(
[[<?=mul?>(<?=mul?>((<?=eig?>)->sqrt_1_eps, (<?=eig?>)->sqrt_1_mu), 1./coord_sqrt_det_g(<?=pt?>))]],
args
)
if self.scalar == 'cplx' then
local env = self:getEnv()
code = env.abs..'('..code..')'
end
return 'real const '..self.symbolPrefix..'v_p_abs = '..code..';'
--]=]
end
function Maxwell:eigenWaveCode(args)
local waveIndex = math.floor(args.waveIndex / self.numRealsInScalar)
return ({
'-'..self.symbolPrefix..'v_p_abs',
'-'..self.symbolPrefix..'v_p_abs',
'0',
'0',
self.symbolPrefix..'v_p_abs',
self.symbolPrefix..'v_p_abs',
})[waveIndex+1] or error('got a bad waveIndex: '..waveIndex)
end
function Maxwell:consWaveCodePrefix(args)
local code = self:template(
[[<?=mul?>(<?=mul?>((<?=U?>)->sqrt_1_eps, (<?=U?>)->sqrt_1_mu), 1./coord_sqrt_det_g(<?=pt?>))]],
args
)
if self.scalar == 'cplx' then
local env = self:getEnv()
code = env.abs..'('..code..')'
end
return 'real const '..self.symbolPrefix..'v_p_abs = '..code..';'
end
Maxwell.consWaveCode = Maxwell.eigenWaveCode
return Maxwell
|
--[[
Copyright (C) 2020 Blue Mountains GmbH
This program is free software: you can redistribute it and/or modify it under the terms of the Onset
Open Source License as published by Blue Mountains GmbH.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the Onset Open Source License for more details.
You should have received a copy of the Onset Open Source License along with this program. If not,
see https://bluemountains.io/Onset_OpenSourceSoftware_License.txt
]]--
local StreamedSounds = { }
-- Expose attach types like on the server.
if ATTACH_NONE == nil then
ATTACH_NONE = 0
end
if ATTACH_PLAYER == nil then
ATTACH_PLAYER = 1
end
if ATTACH_VEHICLE == nil then
ATTACH_VEHICLE = 2
end
if ATTACH_OBJECT == nil then
ATTACH_OBJECT = 3
end
if ATTACH_NPC == nil then
ATTACH_NPC = 4
end
AddEvent("OnPackageStop", function()
for k, v in pairs(StreamedSounds) do
DestroySound(v.sound)
end
StreamedSounds = nil
end)
AddEvent("OnObjectStreamIn", function(object)
if StreamedSounds[object] ~= nil then
print("ERROR: OnObjectStreamIn("..object..") called where we already have one")
return
end
local _soundStream = GetObjectPropertyValue(object, "_soundStream")
if _soundStream ~= nil then
StreamedSounds[object] = { }
StreamedSounds[object] = _soundStream
local ObjectActor = GetObjectActor(object)
-- Set the scale to 0 and make it hidden
ObjectActor:SetActorScale3D(FVector(0.01, 0.01, 0.01))
ObjectActor:SetActorHiddenInGame(true)
-- Alos disable its collision
ObjectActor:SetActorEnableCollision(false)
local x, y, z
if _soundStream.is_attached == false then
x, y, z = GetObjectLocation(object)
elseif _soundStream.is_attached == true then
if _soundStream.attach == ATTACH_VEHICLE then
x, y, z = GetVehicleLocation(_soundStream.id)
elseif _soundStream.attach == ATTACH_PLAYER then
x, y, z = GetPlayerLocation(_soundStream.id)
elseif _soundStream.attach == ATTACH_OBJECT then
x, y, z = GetObjectLocation(_soundStream.id)
elseif _soundStream.attach == ATTACH_NPC then
x, y, z = GetNPCLocation(_soundStream.id)
end
end
-- Create the actual sound
StreamedSounds[object].sound = CreateSound3D(_soundStream.file, x, y, z, _soundStream.radius, _soundStream.loop)
if StreamedSounds[object].sound == false then
if IsGameDevMode() then
local msg = "WARNING: Attempting to create streamed 3d sound but there already is a maximum number of sounds in this area. Remove some sounds or reduce their radius."
AddPlayerChat('<span color="#ff0000bb" style="bold" size="10">'..msg..'</>')
print(msg)
end
StreamedSounds[object] = nil
return
else
SetSoundPitch(StreamedSounds[object].sound, _soundStream.pitch)
SetSoundVolume(StreamedSounds[object].sound, _soundStream.volume)
end
if IsGameDevMode() then
AddPlayerChat("STREAMIN: Server Sound3D for Object "..object)
end
end
end)
AddEvent("OnObjectStreamOut", function(object)
-- When the dummy object is streamed out make sure to destroy the sound
if StreamedSounds[object] ~= nil then
DestroySound(StreamedSounds[object].sound)
if IsGameDevMode() then
AddPlayerChat("STREAMOUT: Server Sound3D "..object)
end
StreamedSounds[object] = nil
end
end)
AddEvent("OnObjectNetworkUpdatePropertyValue", function(object, PropertyName, PropertyValue)
if StreamedSounds[object] == nil then
return
end
if PropertyName == "_soundStream" then
local CurrentPV = GetObjectPropertyValue(object, PropertyName)
if CurrentPV.radius ~= PropertyValue.radius then
DestroySound(StreamedSounds[object].sound)
local x, y, z = GetObjectLocation(object)
StreamedSounds[object].sound = CreateSound3D(StreamedSounds[object].file, x, y, z, PropertyValue.radius, _soundStream.loop)
end
SetSoundVolume(StreamedSounds[object].sound, PropertyValue.volume)
SetSoundPitch(StreamedSounds[object].sound, PropertyValue.pitch)
StreamedSounds[object].volume = PropertyValue.volume
StreamedSounds[object].pitch = PropertyValue.pitch
StreamedSounds[object].radius = PropertyValue.radius
end
end)
AddRemoteEvent("SetStreamedSound3DLocation", function(object, x, y, z)
if StreamedSounds[object] == nil then
return
end
SetSound3DLocation(StreamedSounds[object].sound, x, y, z)
end)
AddEvent("OnGameTick", function(DeltaSeconds)
for k, v in pairs(StreamedSounds) do
if v.is_attached then
local x, y, z
if v.attach == ATTACH_VEHICLE then
if IsValidVehicle(v.id) then
x, y, z = GetVehicleLocation(v.id)
end
elseif v.attach == ATTACH_PLAYER then
if IsValidPlayer(v.id) then
x, y, z = GetPlayerLocation(v.id)
end
elseif v.attach == ATTACH_OBJECT then
if IsValidObject(v.id) then
x, y, z = GetObjectLocation(v.id)
end
elseif v.attach == ATTACH_NPC then
if IsValidNPC(v.id) then
x, y, z = GetNPCLocation(v.id)
end
end
SetSound3DLocation(v.sound, x, y, z)
end
end
end)
|
TextureManager = {
imgPool={},
texPool={}
}
function TextureManager:loadSprite(fn, w, h, dimX, dimY)
local fullFilePath = "assets/image/" .. fn
if not MOAIFileSystem.checkFileExists(fullFilePath) then
return nil
end
local image = self.imgPool[fullFilePath]
if not image then
image = MOAIImage.new()
image:load(fullFilePath)
self.imgPool[fullFilePath] = image
local w, h = image:getSize()
print("IMAGE: loading", "[" .. w .. "x" .. h .. "] " .. fn)
end
if not width or not height then
width, height = image:getSize()
end
local texture = self.texPool[fullFilePath]
if not texture then
texture = MOAITexture.new()
texture:load(image)
self.texPool[fullFilePath] = texture
end
sheet = MOAITileDeck2D.new ()
sheet:setTexture ( texture )
sheet:setSize ( dimX, dimY ) -- subdivide the texture into dimX*dimY frames
sheet:setRect ( -w/2, h/2, w/2, -h/2 ) -- set the world space dimensions of the sprites
-- create a sprite and initialize it
sprite = MOAIProp2D.new ()
sprite:setDeck ( sheet )
sprite:setBlendMode(MOAIProp2D.GL_SRC_ALPHA, MOAIProp2D.GL_ONE_MINUS_SRC_ALPHA)
sprite:setIndex(1)
sprite.sheet = sheet
return sprite
end
function TextureManager:loadTile(fn, w, h, dimX, dimY)
local fullFilePath = "assets/image/" .. fn
if not MOAIFileSystem.checkFileExists(fullFilePath) then
return nil
end
local image = self.imgPool[fullFilePath]
if not image then
image = MOAIImage.new()
image:load(fullFilePath)
self.imgPool[fullFilePath] = image
local w, h = image:getSize()
print("IMAGE: loading", "[" .. w .. "x" .. h .. "] " .. fn)
end
if not width or not height then
width, height = image:getSize()
end
local texture = self.texPool[fullFilePath]
if not texture then
texture = MOAITexture.new()
texture:load(image)
self.texPool[fullFilePath] = texture
end
sheet = MOAITileDeck2D.new ()
sheet:setTexture ( texture )
sheet:setSize ( dimX, dimY ) -- subdivide the texture into dimX*dimY frames
sheet:setRect ( -w, 0, 0,-h ) -- set the world space dimensions of the sprites
-- create a sprite and initialize it
sprite = MOAIProp2D.new ()
sprite:setDeck ( sheet )
sprite:setBlendMode(MOAIProp2D.GL_SRC_ALPHA, MOAIProp2D.GL_ONE_MINUS_SRC_ALPHA)
sprite:setIndex(1)
sprite.sheet = sheet
return sprite
end
function TextureManager:loadPureTexture(fn, width, height)
local fullFilePath = "assets/image/" .. fn
if not MOAIFileSystem.checkFileExists(fullFilePath) then
return nil
end
local image = self.imgPool[fullFilePath]
if not image then
image = MOAIImage.new()
image:load(fullFilePath)
self.imgPool[fullFilePath] = image
local w, h = image:getSize()
print("IMAGE: loading", "[" .. w .. "x" .. h .. "] " .. fn)
end
if not width or not height then
width, height = image:getSize()
end
local texture = self.texPool[fullFilePath]
if not texture then
texture = MOAITexture.new()
texture:load(image)
self.texPool[fullFilePath] = texture
end
local quad = MOAIGfxQuad2D.new()
quad:setTexture(texture)
quad:setRect(-width/2, height, width/2, 0)
return quad
end
function TextureManager:loadTexture(fn, width, height)
local fullFilePath = "assets/image/" .. fn
if not MOAIFileSystem.checkFileExists(fullFilePath) then
return nil
end
local image = self.imgPool[fullFilePath]
if not image then
image = MOAIImage.new()
image:load(fullFilePath)
self.imgPool[fullFilePath] = image
local w, h = image:getSize()
print("IMAGE: loading", "[" .. w .. "x" .. h .. "] " .. fn)
end
if not width or not height then
width, height = image:getSize()
end
local texture = self.texPool[fullFilePath]
if not texture then
texture = MOAITexture.new()
texture:load(image)
self.texPool[fullFilePath] = texture
end
local quad = MOAIGfxQuad2D.new()
quad:setTexture(texture)
quad:setRect(-width/2, height, width/2, 0)
local image = MOAIProp2D.new()
image:setDeck(quad)
image:setBlendMode(MOAIProp2D.GL_SRC_ALPHA, MOAIProp2D.GL_ONE_MINUS_SRC_ALPHA)
return image
end
|
local pretty = require 'pl.pretty'
tb = {
'one','two','three',{1,2,3},
alpha=1,beta=2,gamma=3,['&']=true,[0]=false,
_fred = {true,true},
s = [[
hello dolly
you're so fine
]]
}
print(pretty.write(tb))
|
-- Naturally spawning blocks
minetest.register_craft({
output = "darkage:chalk",
recipe = {
{"darkage:chalk_powder","darkage:chalk_powder"},
{"darkage:chalk_powder","darkage:chalk_powder"},
}
})
minetest.register_craft({
output = "darkage:mud",
recipe = {
{"darkage:mud_lump","darkage:mud_lump"},
{"darkage:mud_lump","darkage:mud_lump"},
}
})
minetest.register_craft({
type = "cooking",
output = "darkage:shale",
recipe = "darkage:mud",
})
minetest.register_craft({
output = "darkage:silt 3",
recipe = {
{"default:sand","default:sand"},
{"default:clay_lump","default:clay_lump"},
}
})
minetest.register_craft({
output = "darkage:silt",
recipe = {
{"darkage:silt_lump","darkage:silt_lump"},
{"darkage:silt_lump","darkage:silt_lump"},
}
})
minetest.register_craft({
type = "cooking",
output = "darkage:gneiss",
recipe = "darkage:schist",
})
minetest.register_craft({
type = "cooking",
output = "darkage:slate",
recipe = "darkage:shale",
})
minetest.register_craft({
type = "cooking",
output = "darkage:mud 5",
recipe = "darkage:silt",
})
minetest.register_craft({
type = "cooking",
output = "darkage:slate",
recipe = "darkage:slate_cobble",
})
minetest.register_craft({
output = "darkage:ors 4",
recipe = {
{"default:sandstone","default:sandstone"},
{"default:iron_lump","default:sandstone"},
}
})
minetest.register_craft({
type = "cooking",
output = "darkage:ors",
recipe = "darkage:ors_cobble",
})
minetest.register_craft({
type = "cooking",
output = "darkage:gneiss",
recipe = "darkage:gneiss_cobble",
})
minetest.register_craft({
type = "cooking",
output = "darkage:basalt",
recipe = "darkage:basalt_cobble",
})
-- Cobble
-- Other Blocks
--if not farming:straw
if minetest.get_modpath("farming") == nil then
minetest.register_craft({
output = "darkage:straw 2",
recipe = {
{"default:dry_shrub","default:dry_shrub"},
{"default:dry_shrub","default:dry_shrub"},
}
})
minetest.register_craft({
output = "darkage:straw 2",
recipe = {
{"darkage:dry_leaves","darkage:dry_leaves"},
{"darkage:dry_leaves","darkage:dry_leaves"},
}
})
minetest.register_craft({
output = "darkage:straw_bale",
recipe = {
{"darkage:straw","darkage:straw"},
{"darkage:straw","darkage:straw"},
}
})
minetest.register_craft({
output = "darkage:adobe 4",
recipe = {
{"default:sand","default:sand"},
{"default:clay_lump","darkage:straw"},
}
})
else
minetest.register_craft({
output = "farming:straw 2",
recipe = {
{"default:dry_shrub","default:dry_shrub"},
{"default:dry_shrub","default:dry_shrub"},
}
})
minetest.register_craft({
output = "farming:straw 2",
recipe = {
{"darkage:dry_leaves","darkage:dry_leaves"},
{"darkage:dry_leaves","darkage:dry_leaves"},
}
})
minetest.register_craft({
output = "darkage:straw_bale",
recipe = {
{"farming:straw","farming:straw"},
{"farming:straw","farming:straw"},
}
})
minetest.register_craft({
output = "darkage:adobe 4",
recipe = {
{"default:sand","default:sand"},
{"default:clay_lump","farming:straw"},
}
})
end
minetest.register_craft({
output = "darkage:slate_tile 4",
recipe = {
{"darkage:slate","darkage:slate"},
{"darkage:slate","darkage:slate"},
{"darkage:adobe","darkage:adobe"},
}
})
minetest.register_craft({
output = "darkage:marble_tile 4",
recipe = {
{"darkage:marble","darkage:marble"},
{"darkage:marble","darkage:marble"},
{"darkage:adobe","darkage:adobe"},
}
})
minetest.register_craft({
output = "darkage:stone_brick 9",
recipe = {
{"default:cobble","default:cobble","default:cobble"},
{"default:cobble","default:cobble","default:cobble"},
{"default:cobble","default:cobble","default:cobble"},
}
})
minetest.register_craft({
output = "darkage:reinforced_chalk",
recipe = {
{"group:stick","","group:stick"},
{"","darkage:chalk",""},
{"group:stick","","group:stick"},
}
})
minetest.register_craft({
output = "darkage:lamp",
recipe = {
{"group:stick","","group:stick"},
{"","default:torch",""},
{"group:stick","","group:stick"},
}
})
minetest.register_craft({
output = "darkage:cobble_with_plaster 2",
recipe = {
{"default:cobble","darkage:chalk_powder"},
{"default:cobble","darkage:chalk_powder"},
}
})
minetest.register_craft({
output = "darkage:cobble_with_plaster 2",
recipe = {
{"darkage:chalk_powder","default:cobble"},
{"darkage:chalk_powder","default:cobble"},
}
})
minetest.register_craft({
output = "darkage:darkdirt 4",
recipe = {
{"default:dirt","default:dirt"},
{"default:gravel","default:gravel"},
}
})
minetest.register_craft({
type = "cooking",
output = "darkage:dry_leaves",
recipe = "default:leaves",
})
-- Storage blocks (boxes, shelves, ect.)
minetest.register_craft({
output = "darkage:box",
recipe = {
{"default:wood","","default:wood"},
{"","",""},
{"default:wood","","default:wood"},
}
})
minetest.register_craft({
output = "darkage:wood_shelves 2",
recipe = {
{"darkage:box"},
{"darkage:box"},
}
})
-- Glass / Glow Glass
minetest.register_craft({
output = "darkage:glass",
recipe = {
{"darkage:glow_glass"},
}
})
minetest.register_craft({
output = "darkage:glass 8",
recipe = {
{"default:glass", "default:steel_ingot", "default:glass"},
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
{"default:glass", "default:steel_ingot", "default:glass"},
}
})
minetest.register_craft({
output = "darkage:glow_glass",
recipe = {
{"darkage:glass"},
{"default:torch"},
}
})
-- Reinforced Wood
minetest.register_craft({
output = "darkage:reinforced_wood",
recipe = {
{"group:stick","group:wood","group:stick"},
{"group:wood","group:wood","group:wood"},
{"group:stick","group:wood","group:stick"},
}
})
minetest.register_craft({
output = "darkage:reinforced_wood_left",
recipe = {
{"default:stick","darkage:reinforced_wood",""},
}
})
minetest.register_craft({
output = "darkage:reinforced_wood_right",
recipe = {
{"","darkage:reinforced_wood","default:stick"},
}
})
-- Wood based deco items
minetest.register_craft({
output = "darkage:wood_bars 2",
recipe = {
{"default:stick","","default:stick"},
{"default:stick","","default:stick"},
{"default:stick","","default:stick"},
}
})
minetest.register_craft({
output = "darkage:wood_grille 2",
recipe = {
{"","darkage:wood_bars",""},
{"darkage:wood_bars","","darkage:wood_bars"},
{"","darkage:wood_bars",""},
}
})
minetest.register_craft({
output = "darkage:wood_frame",
recipe = {
{"group:stick","","group:stick"},
{"","group:wood",""},
{"group:stick","","group:stick"},
}
})
-- Metal based deco items
minetest.register_craft({
output = "darkage:chain 2",
recipe = {
{"darkage:iron_stick"},
{"darkage:iron_stick"},
{"darkage:iron_stick"},
}
})
minetest.register_craft({
output = "darkage:iron_bars 2",
recipe = {
{"darkage:iron_stick","","darkage:iron_stick"},
{"darkage:iron_stick","","darkage:iron_stick"},
{"darkage:iron_stick","","darkage:iron_stick"},
}
})
minetest.register_craft({
output = "darkage:iron_grille 2",
recipe = {
{"","darkage:iron_bars",""},
{"darkage:iron_bars","","darkage:iron_bars"},
{"","darkage:iron_bars",""},
}
})
-- Craft items
minetest.register_craft({
output = "darkage:chalk_powder 4",
recipe = {
{"darkage:chalk"},
}
})
minetest.register_craft({
output = "darkage:mud_lump 4",
recipe = {
{"darkage:mud"},
}
})
minetest.register_craft({
output = "darkage:silt_lump 4",
recipe = {
{"darkage:silt"},
}
})
minetest.register_craft({
output = "darkage:iron_stick 3",
recipe = {
{"default:steel_ingot"},
{"default:steel_ingot"},
{"default:steel_ingot"},
}
})
-- Added
minetest.register_craft({
output = "darkage:ors_brick 4",
--type = "shapeless",
recipe = {
{"darkage:ors","darkage:ors"},
{"darkage:ors","darkage:ors"},
}
})
minetest.register_craft({
output = "darkage:slate_brick 4",
--type = "shapeless",
recipe = {
{"darkage:slate","darkage:slate"},
{"darkage:slate","darkage:slate"},
}
})
minetest.register_craft({
output = "darkage:basalt_brick 4",
--type = "shapeless",
recipe = {
{"darkage:basalt","darkage:basalt"},
{"darkage:basalt","darkage:basalt"},
}
})
|
local PLUGIN = PLUGIN;
Clockwork.config:AddToSystem("Business hidden", "hide_business", "Whether or not the business panel is hidden.");
-- Called when the menu's items should be adjusted.
function PLUGIN:MenuItemsAdd(menuItems)
local businessName = Clockwork.option:GetKey("name_business");
if ( Clockwork.config:Get("hide_business"):Get() ) then
menuItems:Add(businessName, "cwBusiness", Clockwork.option:GetKey("description_business"));
end;
end;
-- Called when the menu's items should be destroyed.
function PLUGIN:MenuItemsDestroy(menuItems)
local businessName = Clockwork.option:GetKey("name_business");
if ( Clockwork.config:Get("hide_business"):Get() ) then
menuItems:Destroy(businessName);
end;
end;
|
----
-- @file PhysicsConstraintBuilder
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsConstraintBuilder:calculateSerializeBufferSize()
end
---- Brief description.
-- @author James Folk, 16-02-11 15:02:08
-- <#Description#>
-- @param dataBuffer <#dataBuffer description#>
-- @param btSerializer <#btSerializer description#>
-- @return
function PhysicsConstraintBuilder:serialize(dataBuffer, btSerializer)
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsConstraintBuilder:getObjectType()
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsConstraintBuilder:getClassName()
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsConstraintBuilder:getType()
end
---- Brief description.
-- <#Description#>
-- @param size <#size description#>
-- @return <#return value description#>
function NJLI.PhysicsConstraintBuilder.createArray(size)
end
---- Brief description.
-- <#Description#>
-- @param array <#array description#>
-- @return <#return value description#>
function NJLI.PhysicsConstraintBuilder.destroyArray(array)
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function NJLI.PhysicsConstraintBuilder.create()
end
---- Brief description.
-- <#Description#>
-- @param object <#object description#>
-- @return <#return value description#>
function NJLI.PhysicsConstraintBuilder.clone(object)
end
---- Brief description.
-- <#Description#>
-- @param object <#object description#>
-- @return <#return value description#>
function NJLI.PhysicsConstraintBuilder.destroy(object)
end
---- Brief description.
-- <#Description#>
-- @param object <#object description#>
-- @param L <#L description#>
-- @param stack_index <#stack_index description#>
-- @return <#return value description#>
function NJLI.PhysicsConstraintBuilder.load(object, L, stack_index)
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function NJLI.PhysicsConstraintBuilder.type()
end
|
local spec_helper = require "spec.spec_helpers"
local cassandra = require "cassandra"
local constants = require "kong.constants"
local DaoError = require "kong.dao.error"
local utils = require "kong.tools.utils"
local cjson = require "cjson"
local uuid = require "uuid"
-- Raw session for double-check purposes
local session
-- Load everything we need from the spec_helper
local env = spec_helper.get_env() -- test environment
local faker = env.faker
local dao_factory = env.dao_factory
local configuration = env.configuration
configuration.cassandra = configuration.databases_available[configuration.database].properties
-- An utility function to apply tests on core collections.
local function describe_core_collections(tests_cb)
for type, dao in pairs({ api = dao_factory.apis,
consumer = dao_factory.consumers }) do
local collection = type == "plugin" and "plugins" or type.."s"
describe(collection, function()
tests_cb(type, collection)
end)
end
end
-- An utility function to test if an object is a DaoError.
-- Naming is due to luassert extensibility's restrictions
local function daoError(state, arguments)
local stub_err = DaoError("", "")
return getmetatable(stub_err) == getmetatable(arguments[1])
end
local say = require("say")
say:set("assertion.daoError.positive", "Expected %s\nto be a DaoError")
say:set("assertion.daoError.negative", "Expected %s\nto not be a DaoError")
assert:register("assertion", "daoError", daoError, "assertion.daoError.positive", "assertion.daoError.negative")
-- Let's go
describe("Cassandra", function()
setup(function()
spec_helper.prepare_db()
-- Create a parallel session to verify the dao's behaviour
session = cassandra:new()
session:set_timeout(configuration.cassandra.timeout)
local _, err = session:connect(configuration.cassandra.contact_points)
assert.falsy(err)
local _, err = session:set_keyspace("kong_tests")
assert.falsy(err)
end)
teardown(function()
if session then
local _, err = session:close()
assert.falsy(err)
end
end)
describe("Base DAO", function()
describe(":insert()", function()
it("should error if called with invalid parameters", function()
assert.has_error(function()
dao_factory.apis:insert()
end, "Cannot insert a nil element")
assert.has_error(function()
dao_factory.apis:insert("")
end, "Entity to insert must be a table")
end)
it("should insert in DB and let the schema validation add generated values", function()
-- API
local api_t = faker:fake_entity("api")
local api, err = dao_factory.apis:insert(api_t)
assert.falsy(err)
assert.truthy(api.id)
assert.truthy(api.created_at)
local apis, err = session:execute("SELECT * FROM apis")
assert.falsy(err)
assert.True(#apis > 0)
assert.equal(api.id, apis[1].id)
-- API
api, err = dao_factory.apis:insert {
inbound_dns = "test.com",
upstream_url = "http://mockbin.com"
}
assert.falsy(err)
assert.truthy(api.name)
assert.equal("test.com", api.name)
-- Consumer
local consumer_t = faker:fake_entity("consumer")
local consumer, err = dao_factory.consumers:insert(consumer_t)
assert.falsy(err)
assert.truthy(consumer.id)
assert.truthy(consumer.created_at)
local consumers, err = session:execute("SELECT * FROM consumers")
assert.falsy(err)
assert.True(#consumers > 0)
assert.equal(consumer.id, consumers[1].id)
-- Plugin configuration
local plugin_t = {name = "key-auth", api_id = api.id}
local plugin, err = dao_factory.plugins:insert(plugin_t)
assert.falsy(err)
assert.truthy(plugin)
local plugins, err = session:execute("SELECT * FROM plugins")
assert.falsy(err)
assert.True(#plugins > 0)
assert.equal(plugin.id, plugins[1].id)
end)
it("should let the schema validation return errors and not insert", function()
-- Without an api_id, it's a schema error
local plugin_t = faker:fake_entity("plugin")
local plugin, err = dao_factory.plugins:insert(plugin_t)
assert.falsy(plugin)
assert.truthy(err)
assert.is_daoError(err)
assert.True(err.schema)
assert.are.same("api_id is required", err.message.api_id)
end)
it("should ensure fields with `unique` are unique", function()
local api_t = faker:fake_entity("api")
-- Success
local _, err = dao_factory.apis:insert(api_t)
assert.falsy(err)
-- Failure
local api, err = dao_factory.apis:insert(api_t)
assert.truthy(err)
assert.is_daoError(err)
assert.True(err.unique)
assert.are.same("name already exists with value '"..api_t.name.."'", err.message.name)
assert.falsy(api)
end)
it("should ensure fields with `foreign` are existing", function()
-- Plugin configuration
local plugin_t = faker:fake_entity("plugin")
plugin_t.api_id = uuid()
local plugin, err = dao_factory.plugins:insert(plugin_t)
assert.falsy(plugin)
assert.truthy(err)
assert.is_daoError(err)
assert.True(err.foreign)
assert.are.same("api_id "..plugin_t.api_id.." does not exist", err.message.api_id)
end)
it("should do insert checks for entities with `self_check`", function()
local api, err = dao_factory.apis:insert(faker:fake_entity("api"))
assert.falsy(err)
assert.truthy(api.id)
local plugin_t = faker:fake_entity("plugin")
plugin_t.api_id = api.id
-- Success: plugin doesn't exist yet
local plugin, err = dao_factory.plugins:insert(plugin_t)
assert.falsy(err)
assert.truthy(plugin)
-- Failure: the same plugin is already inserted
local plugin, err = dao_factory.plugins:insert(plugin_t)
assert.falsy(plugin)
assert.truthy(err)
assert.is_daoError(err)
assert.True(err.unique)
assert.are.same("Plugin configuration already exists", err.message)
end)
end) -- describe :insert()
describe(":update()", function()
it("should error if called with invalid parameters", function()
assert.has_error(function()
dao_factory.apis:update()
end, "Cannot update a nil element")
assert.has_error(function()
dao_factory.apis:update("")
end, "Entity to update must be a table")
end)
it("should return nil and no error if no entity was found to update in DB", function()
local api_t = faker:fake_entity("api")
api_t.id = uuid()
-- No entity to update
local entity, err = dao_factory.apis:update(api_t)
assert.falsy(entity)
assert.falsy(err)
end)
it("should consider no entity to be found if an empty table is given to it", function()
local api, err = dao_factory.apis:update({})
assert.falsy(err)
assert.falsy(api)
end)
it("should update specified, non-primary fields in DB", function()
-- API
local apis, err = session:execute("SELECT * FROM apis")
assert.falsy(err)
assert.True(#apis > 0)
local api_t = apis[1]
api_t.name = api_t.name.." updated"
local api, err = dao_factory.apis:update(api_t)
assert.falsy(err)
assert.truthy(api)
apis, err = session:execute("SELECT * FROM apis WHERE name = ?", {api_t.name})
assert.falsy(err)
assert.equal(1, #apis)
assert.equal(api_t.id, apis[1].id)
assert.equal(api_t.name, apis[1].name)
assert.equal(api_t.inbound_dns, apis[1].inbound_dns)
assert.equal(api_t.upstream_url, apis[1].upstream_url)
-- Consumer
local consumers, err = session:execute("SELECT * FROM consumers")
assert.falsy(err)
assert.True(#consumers > 0)
local consumer_t = consumers[1]
consumer_t.custom_id = consumer_t.custom_id.."updated"
local consumer, err = dao_factory.consumers:update(consumer_t)
assert.falsy(err)
assert.truthy(consumer)
consumers, err = session:execute("SELECT * FROM consumers WHERE custom_id = ?", {consumer_t.custom_id})
assert.falsy(err)
assert.equal(1, #consumers)
assert.equal(consumer_t.name, consumers[1].name)
-- Plugin Configuration
local plugins, err = session:execute("SELECT * FROM plugins")
assert.falsy(err)
assert.True(#plugins > 0)
local plugin_t = plugins[1]
plugin_t.config = cjson.decode(plugin_t.config)
plugin_t.enabled = false
local plugin, err = dao_factory.plugins:update(plugin_t)
assert.falsy(err)
assert.truthy(plugin)
plugins, err = session:execute("SELECT * FROM plugins WHERE id = ?", {cassandra.uuid(plugin_t.id)})
assert.falsy(err)
assert.equal(1, #plugins)
end)
it("should ensure fields with `unique` are unique", function()
local apis, err = session:execute("SELECT * FROM apis")
assert.falsy(err)
assert.True(#apis > 0)
local api_t = apis[1]
-- Should not work because we're reusing a inbound_dns
api_t.inbound_dns = apis[2].inbound_dns
local api, err = dao_factory.apis:update(api_t)
assert.truthy(err)
assert.falsy(api)
assert.is_daoError(err)
assert.True(err.unique)
assert.equal("inbound_dns already exists with value '"..api_t.inbound_dns.."'", err.message.inbound_dns)
end)
describe("full", function()
it("should set to NULL if a field is not specified", function()
local api_t = faker:fake_entity("api")
api_t.path = "/path"
local api, err = dao_factory.apis:insert(api_t)
assert.falsy(err)
assert.truthy(api_t.path)
-- Update
api.path = nil
api, err = dao_factory.apis:update(api, true)
assert.falsy(err)
assert.truthy(api)
assert.falsy(api.path)
-- Check update
api, err = session:execute("SELECT * FROM apis WHERE id = ?", {cassandra.uuid(api.id)})
assert.falsy(err)
assert.falsy(api.path)
end)
it("should still check the validity of the schema", function()
local api_t = faker:fake_entity("api")
local api, err = dao_factory.apis:insert(api_t)
assert.falsy(err)
assert.truthy(api_t)
-- Update
api.inbound_dns = nil
local nil_api, err = dao_factory.apis:update(api, true)
assert.truthy(err)
assert.falsy(nil_api)
-- Check update failed
api, err = session:execute("SELECT * FROM apis WHERE id = ?", {cassandra.uuid(api.id)})
assert.falsy(err)
assert.truthy(api[1].name)
assert.truthy(api[1].inbound_dns)
end)
end)
end) -- describe :update()
describe(":find_by_keys()", function()
describe_core_collections(function(type, collection)
it("should error if called with invalid parameters", function()
assert.has_error(function()
dao_factory[collection]:find_by_keys("")
end, "where_t must be a table")
end)
it("should handle empty search fields", function()
local results, err = dao_factory[collection]:find_by_keys({})
assert.falsy(err)
assert.truthy(results)
assert.True(#results > 0)
end)
it("should handle nil search fields", function()
local results, err = dao_factory[collection]:find_by_keys(nil)
assert.falsy(err)
assert.truthy(results)
assert.True(#results > 0)
end)
end)
it("should query an entity from the given fields and return if filtering was needed", function()
-- Filtering needed
local apis, err = session:execute("SELECT * FROM apis")
assert.falsy(err)
assert.True(#apis > 0)
local api_t = apis[1]
local apis, err, needs_filtering = dao_factory.apis:find_by_keys(api_t)
assert.falsy(err)
assert.same(api_t, apis[1])
assert.True(needs_filtering)
-- No Filtering needed
apis, err, needs_filtering = dao_factory.apis:find_by_keys {inbound_dns = api_t.inbound_dns}
assert.falsy(err)
assert.same(api_t, apis[1])
assert.False(needs_filtering)
end)
end) -- describe :find_by_keys()
describe(":find()", function()
setup(function()
spec_helper.drop_db()
spec_helper.seed_db(10)
end)
describe_core_collections(function(type, collection)
it("should find entities", function()
local entities, err = session:execute("SELECT * FROM "..collection)
assert.falsy(err)
assert.truthy(entities)
assert.True(#entities > 0)
local results, err = dao_factory[collection]:find()
assert.falsy(err)
assert.truthy(results)
assert.same(#entities, #results)
end)
it("should allow pagination", function()
-- 1st page
local rows_1, err = dao_factory[collection]:find(2)
assert.falsy(err)
assert.truthy(rows_1)
assert.same(2, #rows_1)
assert.truthy(rows_1.next_page)
-- 2nd page
local rows_2, err = dao_factory[collection]:find(2, rows_1.next_page)
assert.falsy(err)
assert.truthy(rows_2)
assert.same(2, #rows_2)
end)
end)
end) -- describe :find()
describe(":find_by_primary_key()", function()
describe_core_collections(function(type, collection)
it("should error if called with invalid parameters", function()
assert.has_error(function()
dao_factory[collection]:find_by_primary_key("")
end, "where_t must be a table")
end)
it("should return nil (not found) if where_t is empty", function()
local res, err = dao_factory[collection]:find_by_primary_key({})
assert.falsy(err)
assert.falsy(res)
end)
end)
it("should find one entity by its primary key", function()
local apis, err = session:execute("SELECT * FROM apis")
assert.falsy(err)
assert.True(#apis > 0)
local api, err = dao_factory.apis:find_by_primary_key { id = apis[1].id }
assert.falsy(err)
assert.truthy(apis)
assert.same(apis[1], api)
end)
it("should handle an invalid uuid value", function()
local apis, err = dao_factory.apis:find_by_primary_key { id = "abcd" }
assert.falsy(apis)
assert.True(err.invalid_type)
assert.equal("abcd is an invalid uuid", err.message.id)
end)
describe("plugins", function()
setup(function()
local fixtures = spec_helper.seed_db(1)
faker:insert_from_table {
plugin = {
{ name = "key-auth", config = {key_names = {"apikey"}}, api_id = fixtures.api[1].id }
}
}
end)
it("should unmarshall the `config` field", function()
local plugins, err = session:execute("SELECT * FROM plugins")
assert.falsy(err)
assert.truthy(plugins)
assert.True(#plugins> 0)
local plugin_t = plugins[1]
local plugin, err = dao_factory.plugins:find_by_primary_key {
id = plugin_t.id,
name = plugin_t.name
}
assert.falsy(err)
assert.truthy(plugin)
assert.equal("table", type(plugin.config))
end)
end)
end) -- describe :find_by_primary_key()
describe(":delete()", function()
teardown(function()
spec_helper.drop_db()
end)
describe_core_collections(function(type, collection)
it("should error if called with invalid parameters", function()
assert.has_error(function()
dao_factory[collection]:delete("")
end, "where_t must be a table")
end)
it("should return false if entity to delete wasn't found", function()
local ok, err = dao_factory[collection]:delete({id = uuid()})
assert.falsy(err)
assert.False(ok)
end)
it("should delete an entity based on its primary key", function()
local entities, err = session:execute("SELECT * FROM "..collection)
assert.falsy(err)
assert.truthy(entities)
assert.True(#entities > 0)
local ok, err = dao_factory[collection]:delete(entities[1])
assert.falsy(err)
assert.True(ok)
local entities, err = session:execute("SELECT * FROM "..collection.." WHERE id = ?", {cassandra.uuid(entities[1].id)})
assert.falsy(err)
assert.truthy(entities)
assert.are.same(0, #entities)
end)
end)
end)
--
-- APIs additional behaviour
--
describe("APIs", function()
setup(function()
spec_helper.seed_db(100)
end)
describe(":find_all()", function()
local apis, err = dao_factory.apis:find_all()
assert.falsy(err)
assert.truthy(apis)
assert.equal(100, #apis)
end)
end)
--
-- Plugins configuration additional behaviour
--
describe("plugins", function()
describe(":find_distinct()", function()
it("should find distinct plugins configurations", function()
faker:insert_from_table {
api = {
{ name = "tests distinct 1", inbound_dns = "foo.com", upstream_url = "http://mockbin.com" },
{ name = "tests distinct 2", inbound_dns = "bar.com", upstream_url = "http://mockbin.com" }
},
plugin = {
{ name = "key-auth", config = {key_names = {"apikey"}, hide_credentials = true}, __api = 1 },
{ name = "rate-limiting", config = { minute = 6}, __api = 1 },
{ name = "rate-limiting", config = { minute = 6}, __api = 2 },
{ name = "file-log", config = { path = "/tmp/spec.log" }, __api = 1 }
}
}
local res, err = dao_factory.plugins:find_distinct()
assert.falsy(err)
assert.truthy(res)
assert.are.same(3, #res)
assert.truthy(utils.table_contains(res, "key-auth"))
assert.truthy(utils.table_contains(res, "rate-limiting"))
assert.truthy(utils.table_contains(res, "file-log"))
end)
end)
describe(":insert()", function()
local api_id
local inserted_plugin
it("should insert a plugin and set the consumer_id to a 'null' uuid if none is specified", function()
-- Since we want to specifically select plugins configurations which have _no_ consumer_id sometimes, we cannot rely on using
-- NULL (and thus, not inserting the consumer_id column for the row). To fix this, we use a predefined, nullified uuid...
-- Create an API
local api_t = faker:fake_entity("api")
local api, err = dao_factory.apis:insert(api_t)
assert.falsy(err)
local plugin_t = faker:fake_entity("plugin")
plugin_t.api_id = api.id
local plugin, err = dao_factory.plugins:insert(plugin_t)
assert.falsy(err)
assert.truthy(plugin)
assert.falsy(plugin.consumer_id)
-- for next test
api_id = api.id
inserted_plugin = plugin
inserted_plugin.consumer_id = nil
end)
it("should select a plugin configuration by 'null' uuid consumer_id and remove the column", function()
-- Now we should be able to select this plugin
local rows, err = dao_factory.plugins:find_by_keys {
api_id = api_id,
consumer_id = constants.DATABASE_NULL_ID
}
assert.falsy(err)
assert.truthy(rows[1])
assert.are.same(inserted_plugin, rows[1])
assert.falsy(rows[1].consumer_id)
end)
end)
end) -- describe plugins configurations
end) -- describe Base DAO
end) -- describe Cassandra
|
-------------------------------------------------------------------------------
-- 64-bit hash insert fields tests
-------------------------------------------------------------------------------
hash = box.schema.space.create('tweedledum')
tmp = hash:create_index('primary', { type = 'hash', parts = {1, 'unsigned'}, unique = true })
-- Insert valid fields
hash:insert{0ULL, 'value1 v1.0', 'value2 v1.0'}
hash:insert{1ULL, 'value1 v1.0', 'value2 v1.0'}
hash:insert{2ULL, 'value1 v1.0', 'value2 v1.0'}
hash:insert{3ULL, 'value1 v1.0', 'value2 v1.0'}
-- Insert invalid fields
hash:insert{100, 'value1 v1.0', 'value2 v1.0'}
hash:insert{101, 'value1 v1.0', 'value2 v1.0'}
hash:insert{102, 'value1 v1.0', 'value2 v1.0'}
hash:insert{103, 'value1 v1.0', 'value2 v1.0'}
hash:insert{'invalid key', 'value1 v1.0', 'value2 v1.0'}
hash:drop()
|
local eq = assert.are.same
local tester_function = function()
error(7)
end
describe('busted specs', function()
describe('nested', function()
it('should work', function()
assert(true)
end)
end)
it('should not nest', function()
assert(true)
end)
it('should not fail unless we unpcall this', function()
pcall(tester_function)
end)
pending("other thing pending", function()
error()
end)
end)
describe('before each', function()
local a = 2
local b = 3
it('is not cleared', function()
eq(2, a)
eq(3, b)
a = a + 1
b = b + 1
end)
describe('nested', function()
before_each(function() a = 0 end)
it('should clear a but not b', function()
eq(0, a)
eq(4, b)
a = a + 1
b = b + 1
end)
describe('nested nested', function()
before_each(function() b = 0 end)
it('should clear b as well', function()
eq(0, a)
eq(0, b)
a = a + 1
b = b + 1
end)
end)
it('should only clear a', function()
eq(0, a)
eq(1, b)
a = a + 1
b = b + 1
end)
end)
it('should clear nothing', function()
eq(1, a)
eq(2, b)
end)
end)
describe('after each', function()
local a = 2
local b = 3
it('is not cleared', function()
eq(2, a)
eq(3, b)
a = a + 1
b = b + 1
end)
describe('nested', function()
after_each(function() a = 0 end)
it('should not clear any at this point', function()
eq(3, a)
eq(4, b)
a = a + 1
b = b + 1
end)
describe('nested nested', function()
after_each(function() b = 0 end)
it('should have cleared a', function()
eq(0, a)
eq(5, b)
a = a + 1
b = b + 1
end)
end)
it('should have cleared a and b', function()
eq(0, a)
eq(0, b)
a = a + 1
b = b + 1
end)
end)
it('should only have cleared a', function()
eq(0, a)
eq(1, b)
end)
end)
describe('fourth top level describe test', function()
it('should work', function()
eq(1, 1)
end)
end)
|
if (SERVER) then
netstream.Hook("bizBuy", function(client, items)
local char = client:getChar()
if (!char) then
return
end
if (table.Count(items) < 1) then
return
end
local cost = 0
for k, v in pairs(items) do
local itemTable = nut.item.list[k]
if (itemTable and hook.Run("CanPlayerUseBusiness", client, k) != false) then
local amount = math.Clamp(tonumber(v) or 0, 0, 10)
if (amount == 0) then
items[k] = nil
else
cost = cost + (amount * (itemTable.price or 0))
end
else
items[k] = nil
end
end
if (table.Count(items) < 1) then
return
end
if (char:hasMoney(cost)) then
char:takeMoney(cost)
local entity = ents.Create("nut_shipment")
entity:SetPos(client:getItemDropPos())
entity:Spawn()
entity:setItems(items)
entity:setNetVar("owner", char:getID())
local shipments = char:getVar("charEnts") or {}
table.insert(shipments, entity)
char:setVar("charEnts", shipments, true)
netstream.Start(client, "bizResp")
hook.Run("OnCreateShipment", client, entity)
end
end)
netstream.Hook("shpUse", function(client, uniqueID, drop)
local entity = client.nutShipment
local itemTable = nut.item.list[uniqueID]
if (itemTable and IsValid(entity)) then
if (entity:GetPos():Distance(client:GetPos()) > 128) then
client.nutShipment = nil
return
end
local amount = entity.items[uniqueID]
if (amount and amount > 0) then
if (entity.items[uniqueID] <= 0) then
entity.items[uniqueID] = nil
end
if (drop) then
nut.item.spawn(uniqueID, entity:GetPos() + Vector(0, 0, 16))
else
local status, fault = client:getChar():getInv():add(uniqueID)
if (!status) then
return client:notifyLocalized("noFit")
end
--netstream.Hook("updtShp", uniqueID)
end
hook.Run("OnTakeShipmentItem", client, uniqueID, amount)
entity.items[uniqueID] = entity.items[uniqueID] - 1
if (entity:getItemCount() < 1) then
entity:GibBreakServer(Vector(0, 0, 0.5))
entity:Remove()
end
end
end
end)
else
netstream.Hook("openShp", function(entity, items)
nut.gui.shipment = vgui.Create("nutShipment")
nut.gui.shipment:setItems(entity, items)
end)
netstream.Hook("updtShp", function(entity, items)
if (nut.gui.shipment and nut.gui.shipment:IsVisible()) then
end
end)
netstream.Hook("takeShp", function(name, amount)
if (nut.gui.shipment and nut.gui.shipment:IsVisible()) then
local item = nut.gui.shipment.itemPanel[name]
if (item) then
item.amount = item.amount - 1
item:Update(item.amount)
if (item.amount <= 0) then
item:Remove()
end
end
end
end)
end
|
helpers = require("helpers")
function love.load()
local MAX_ROUNDS = 9
SCALE = .5
ROUND_STEP_ENUM = {
BASE=1,
DRAW=2,
PICK=3,
HOLD=4,
}
BLACK = {.196,.184,.16,1}
WHITE = {.694,.682,.659,1}
FONT_SIZE = 32
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 480
INDEX_COORDS = {
{x = 69.5,y = 101},
{x = 69.5,y = 234.5},
{x = 69.5,y = 368},
{x = 167.5,y = 101},
{x = 167.5,y = 234.5},
{x = 167.5,y = 368},
{x = 332.75,y = 265},
{x = 458,y = 265},
{x = 395,y = 206},
}
selected_index = 7
final_turn = false
currentMessage = {}
MESSAGE_WRAP = 310 * SCALE
love.window.setMode(SCREEN_WIDTH * SCALE,SCREEN_HEIGHT * SCALE)
love.graphics.setFont(love.graphics.newFont(FONT_SIZE * SCALE))
FONT = love.graphics.getFont()
images = {}
for i, name in ipairs({
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
'card', 'card_face_down','card_filled', 'deck_empty',
'title', 'title_filled', 'message', 'message_filled', "hand", "hand_filled"
}) do
images[name] = love.graphics.newImage('images/'..name..'.png')
end
cardWidth = images.card_face_down:getWidth()
cardHeight = images.card_face_down:getHeight()
love.graphics.setBackgroundColor(WHITE)
function takeCard(hand,flipped)
if (#deck<1) then
-- TODO: Add animation
deck = discardPile
discardPile = {}
end
table.insert( hand, table.remove( deck, love.math.random(#deck) ) )
hand[#hand].flipped = flipped or false
end
function roundIsOver()
for i=1,6 do
playerBoard[i].flipped = true
npcBoard[i].flipped = true
end
-- TODO: sleep here to give player time to see what happened
currentRound = currentRound + 1
table.insert( playerScore, helpers.getScore(playerBoard) )
table.insert( cpuScore, helpers.getScore(npcBoard) )
if (currentRound >= MAX_ROUNDS) then
gameOver = true
local endMessage
totPlayerScore = helpers.sum(playerScore)
totCpuScore = helpers.sum(cpuScore)
if totPlayerScore < totCpuScore then
endMessage = "You won!"
elseif totPlayerScore > totCpuScore then
endMessage = "CPU won!"
else
endMessage = "It's a tie!"
end
endMessage = endMessage .. " Press escape to quit or 'x' to start again"
pushTextToMessage(endMessage)
else
resetRound()
end
end
function resetRound()
playerTurn = true
roundOver = false
round_step = ROUND_STEP_ENUM.BASE;
playerBoard = {}
npcBoard = {}
discardPile = {}
drawnCard = {}
deck = {}
for suitIndex, suit in ipairs({'heart', 'spade', 'club', 'diamond'}) do
for rank = 1, 13 do
table.insert(deck, {suit = suit, rank = rank, flipped = false})
end
end
table.insert( deck, { suit = 'joker', rank = 0, flipped = false} )
table.insert( deck, { suit = 'joker', rank = 0, flipped = false} )
for i=1,6 do
takeCard(playerBoard)
takeCard(npcBoard)
end
takeCard(discardPile,true)
end
function resetGame()
currentRound = 0
gameOver = false
playerScore = {}
cpuScore = {}
resetRound()
end
-- Take care of splitting message in displayable chunk on the message
function pushTextToMessage(text)
local displayText = {}
width, wrap = FONT:getWrap(text, MESSAGE_WRAP)
while #wrap > 1 do
-- TODO: Should add icon to say they have more to read, ... or the key blinking
local toInsert = ""
toInsert = toInsert.. table.remove(wrap,1)
toInsert = toInsert.. table.remove(wrap,1)
table.insert(displayText, toInsert)
end
if #wrap > 0 then
table.insert(displayText, wrap[1])
end
currentMessage = displayText
end
function resetMessage()
currentMessage = {}
end
resetGame()
end
function love.draw()
love.graphics.setColor(BLACK)
love.graphics.rectangle('fill',0,10 * SCALE,SCREEN_WIDTH * SCALE,10 * SCALE)
love.graphics.rectangle('fill',0,25 * SCALE,SCREEN_WIDTH * SCALE,10 * SCALE)
love.graphics.rectangle('fill',0,(SCREEN_HEIGHT - 30) * SCALE,SCREEN_WIDTH * SCALE,10 * SCALE)
love.graphics.rectangle('fill',0,(SCREEN_HEIGHT - 15) * SCALE,SCREEN_WIDTH * SCALE,10 * SCALE)
love.graphics.setColor(WHITE)
love.graphics.draw(images.title_filled, 252 * SCALE, 0, 0, SCALE, SCALE)
love.graphics.setColor(BLACK)
love.graphics.draw(images.title, 252 * SCALE, 0, 0, SCALE, SCALE)
local function drawFilledImages(normal, filled, x, y, scale)
love.graphics.setColor(WHITE)
love.graphics.draw(filled, x, y, 0, scale, scale)
love.graphics.setColor(BLACK)
love.graphics.draw(normal, x, y, 0, scale, scale)
end
local function displayMessage(text)
if #currentMessage > 0 then
messageX = 236 * SCALE
messageY = (SCREEN_HEIGHT - 86) * SCALE
drawFilledImages(images.message, images.message_filled, messageX, messageY, SCALE)
love.graphics.printf(currentMessage[1],messageX + (15 * SCALE), messageY + (10 * SCALE), MESSAGE_WRAP, "left")
end
end
local function drawCard(card, x, y,scale)
local scaling = scale or 1
local function drawCorner(image, offset)
love.graphics.draw(
image,
x + offset,
y + offset,
0,
SCALE * scaling
)
love.graphics.draw(
image,
x + (cardWidth * SCALE * scaling) - offset,
y + (cardHeight * SCALE * scaling) - offset,
0,
-1 * SCALE * scaling)
end
if card then
if not card.flipped then
drawFilledImages(images.card_face_down, images.card_filled, x, y, scaling * SCALE)
else
drawFilledImages(images.card, images.card_filled, x, y, scaling * SCALE)
drawCorner(images[card.rank], 8 * SCALE)
end
end
end
local function drawScore(pScore,posX, align, player)
local scoreSpacingY = (FONT_SIZE + 4) * SCALE
local scoreMarginY = 35 * SCALE
love.graphics.setColor(BLACK)
for i=1,10 do
y = (i * scoreSpacingY + scoreMarginY)
if (i == 1) then
love.graphics.printf(player or "CPU",posX,y,110 * SCALE, align)
else
playerS = pScore[i-1] or " "
love.graphics.printf(playerS,posX,y,110 * SCALE, align)
end
end
end
local function drawCardBoard(board, marginX)
local cardSpacingX = (8 + cardWidth) * SCALE
local cardSpacingY = (4 + cardHeight) * SCALE
local marginY = 43.5 * SCALE
for i, card in ipairs(board) do
local margeX = marginX * SCALE
drawCard(
card,
(math.floor(i/4) * cardSpacingX) + margeX,
(((i-1)%3) * cardSpacingY) + marginY)
end
end
drawCardBoard(playerBoard, 29)
drawCardBoard(npcBoard, 582)
-- Score drawing
local scoreMarginX = 224
drawScore(playerScore, scoreMarginX * SCALE, "left", "YOU")
drawScore(cpuScore, (scoreMarginX + 242) * SCALE, "right")
-- Pile, Discard and holding card
local middleMarginY = 206 * SCALE
local deckPosX = 296 * SCALE
if #deck > 0 then
drawCard(
{flipped = false},
deckPosX,
middleMarginY)
else
love.graphics.setColor(BLACK)
love.graphics.draw(images.deck_empty, deckPosX, middleMarginY, 0, SCALE, SCALE)
end
drawCard(
discardPile[#discardPile],
417.5 * SCALE,
middleMarginY)
if (drawnCard[#drawnCard]) then
drawCard(
drawnCard[#drawnCard],
331.66 * SCALE,
106 * SCALE,
1.61)
end
-- Hand Selector
handX = INDEX_COORDS[selected_index].x * SCALE
handY = INDEX_COORDS[selected_index].y * SCALE
drawFilledImages(images.hand, images.hand_filled, handX, handY, SCALE)
-- Selected element logic
if selected_index == 7 then
local cardsLeft = #deck
love.graphics.printf(cardsLeft,315 * SCALE, 344 * SCALE,50 * SCALE, "center")
end
displayMessage()
end
function love.keypressed(key)
local function handleCPUTurn()
-- TODO: Add sleep between each step
-- Gathering information
nonFlippedCardsIndexes = helpers.nonFlippedCards(npcBoard)
topDiscardPile = discardPile[#discardPile]
optimalIndex = helpers.defineBestAction(npcBoard ,topDiscardPile, #nonFlippedCardsIndexes)
if (#nonFlippedCardsIndexes <= 1 or roundOver) then
-- TODO: If score is much lower than the player, it should end turn
if (optimalIndex == -1) then -- The discard pile isn't good
takeCard(drawnCard,true)
potentialIndex = helpers.defineBestAction(npcBoard ,drawnCard[#drawnCard], 0)
indexToFlip = potentialIndex
else
table.insert( drawnCard, table.remove(discardPile,#discardPile))
indexToFlip = optimalIndex
end
if (indexToFlip == -1) then
-- We have nothing good to flip, should discard draw card and end turn
if roundOver then
-- Better flip a card than nothing
indexToFlip = nonFlippedCardsIndexes[love.math.random(#nonFlippedCardsIndexes)]
npcBoard[indexToFlip].flipped = true
end
table.insert( discardPile , table.remove(drawnCard,#drawnCard))
else
-- We have something good to flip
npcBoard[indexToFlip].flipped = true
table.insert( discardPile , table.remove(npcBoard,indexToFlip))
table.insert( npcBoard, indexToFlip, table.remove(drawnCard,#drawnCard) )
npcBoard[indexToFlip].flipped = true
end
else
if (optimalIndex ~= -1) then
indexToFlip = optimalIndex
table.insert( drawnCard, table.remove(discardPile,#discardPile))
npcBoard[indexToFlip].flipped = true
table.insert( discardPile , table.remove(npcBoard,indexToFlip))
table.insert( npcBoard, indexToFlip, table.remove(drawnCard,#drawnCard) )
else
indexToFlip = nonFlippedCardsIndexes[love.math.random(#nonFlippedCardsIndexes)]
end
npcBoard[indexToFlip].flipped = true
end
playerTurn = true
end
local function handlePlayerAction(pKey)
if pKey == 'x' then
resetMessage()
if #drawnCard > 0 then
if helpers.hasValue({1,2,3,4,5,6},selected_index) then -- Replacing card on board
table.insert( discardPile , table.remove(playerBoard,selected_index))
discardPile[#discardPile].flipped = true
table.insert( playerBoard, selected_index, table.remove(drawnCard,#drawnCard) )
else
table.insert( discardPile , table.remove(drawnCard,#drawnCard))
end
playerTurn = false
final_turn = false
else
-- flipping card on board
if helpers.hasValue({1,2,3,4,5,6},selected_index) then
if (playerBoard[selected_index].flipped) then
pushTextToMessage("Already flipped, pick another card.")
else
playerBoard[selected_index].flipped = true
playerTurn = false
final_turn = false
end
else -- Drawing discard or pile
if selected_index == 7 then
takeCard(drawnCard,true)
else
table.insert( drawnCard, table.remove(discardPile,#discardPile))
end
pushTextToMessage("Select a card to be replaced by this card, or discard it by clicking it.")
end
end
selected_index = helpers.fixIndex(drawnCard,selected_index)
end
end
local function handleMessageBox(pKey)
if pKey == 'z' then
if #currentMessage > 0 then
table.remove( currentMessage,1 )
end
end
end
handleMessageBox(key)
if not gameOver then
selected_index = helpers.handleArrowSelection(key, selected_index)
if playerTurn then
handlePlayerAction(key)
end
if not (playerTurn or roundOver) then
roundOver = helpers.isRoundOver(playerBoard)
handleCPUTurn()
end
if roundOver and not final_turn then
roundIsOver()
end
roundOver = helpers.isRoundOver(npcBoard)
if roundOver then
if not final_turn and not helpers.isRoundOver(playerBoard) then
pushTextToMessage("CPU finished, this is your final turn")
end
final_turn = true
end
else
if key == "escape" then
love.event.quit()
elseif key == "x" then
resetGame()
end
end
end
|
function setmetatables(t,mts) --takes a table and a list of metatables
return setmetatable(t,{__index = function(self, k)
--collisions are resolved in this implementation by simply taking the first one that comes along.
for i, mt in ipairs(mts) do
local member = mt[k]
if member then return member end
end
end})
end
camera = {}
mobilephone = {}
cameraphone = setemetatables({},{camera,mobilephone})
|
test_run = require('test_run').new()
engine = test_run:get_cfg('engine')
box.execute('pragma sql_default_engine=\''..engine..'\'')
-- box.cfg()
-- create space
box.execute("CREATE TABLE zzoobar (c1 NUMBER, c2 INT PRIMARY KEY, c3 TEXT, c4 NUMBER)")
box.execute("CREATE UNIQUE INDEX zoobar2 ON zzoobar(c1, c4)")
box.execute("CREATE INDEX zoobar3 ON zzoobar(c3)")
-- Debug
-- box.execute("PRAGMA vdbe_debug=ON ; INSERT INTO zzoobar VALUES (111, 222, 'c3', 444)")
-- Dummy entry
box.execute("INSERT INTO zzoobar VALUES (111, 222, 'c3', 444)")
box.execute("DROP INDEX zoobar2 ON zzoobar")
box.execute("DROP INDEX zoobar3 On zzoobar")
-- zoobar2 is dropped - should be OK
box.execute("INSERT INTO zzoobar VALUES (111, 223, 'c3', 444)")
-- zoobar2 was dropped. Re-creation should be OK
box.execute("CREATE INDEX zoobar2 ON zzoobar(c3)")
-- Cleanup
box.execute("DROP INDEX zoobar2 ON zzoobar")
box.execute("DROP TABLE zzoobar")
-- Debug
-- require("console").start()
|
-- Writer lock release script.
-- This scripts checks if the lock was acquired by the same owner and then releases it.
-- KEYS = [GLOB_LOCK_KEY]
-- ARGV = [TOKEN]
-- check that global lock is ours
if redis.call("GET", KEYS[1]) == ARGV[1] then
-- release global lock
redis.call("DEL", KEYS[1])
-- success
return 1
else
-- failed to release global lock
return 0
end
|
-- RP Tags
-- by Oraibi, Moon Guard (US) server
-- ------------------------------------------------------------------------------
-- This work is licensed under the Creative Commons Attribution 4.0 International
-- (CC BY 4.0) license.
local RPTAGS = RPTAGS;
RPTAGS.queue:WaitUntil("UTILS_MODULES",
function(self, event, ...)
RPTAGS.cache.Plugins = RPTAGS.cache.Plugins or {};
local function addOptions(addOnName, location, options)
local pluginsCache = RPTAGS.cache.Plugins;
pluginsCache[location] = pluginsCache[location] or {};
pluginsCache[location][addOnName] = CopyTable(options);
end;
local function applyOptionsPlugins(optionsTable, pluginsCache)
local function walk(otable, path)
local curr;
if type(path) == "string"
then curr, path = path, nil;
else curr = table.remove(path, 1);
end;
if not (otable and otable.args and otable.args[curr]) then return nil
elseif not path or #path == 0
then return otable.args[curr]
else return walk(otable.args[curr], path)
end;
end;
pluginsCache = pluginsCache or RPTAGS.cache.Plugins;
for location, plugins in pairs(pluginsCache)
do local mountPoint = walk(optionsTable, { strsplit("%.", location) }) ;
if mountPoint then mountPoint.plugins = plugins;
end;
end;
return optionsTable;
end;
local function addOptionsPanel(panel, optionsTable)
local order = RPTAGS.cache.options.optionsOrder;
local insertPoint = RPTAGS.cache.options.optionsModulesInsert;
table.insert(order, insertPoint, panel);
RPTAGS.options[panel] = optionsTable;
RPTAGS.cache.options.optionsModulesInsert = insertPoint + 1;
end;
local function getAddOnData(str)
if type(str) ~= "string" then return nil, nil end;
for category, categoryData in pairs(RPTAGS.cache.addOns)
do if categoryData[str]
then return categoryData[str], category
end;
end;
return nil, nil
end;
local function registerAddOnFunction(addOn, funcType, func)
local knownAddOn = type(addOn) == "string" and getAddOnData(addOn) or addOn;
if not knownAddOn or type(knownAddOn) ~= "table"
then print("[|cffff0000registerAddOnFunction|r] Unknown AddOn: " .. addon or "nil");
else knownAddOn.func = knownAddOn.func or {};
knownAddOn.func[funcType] = func;
end;
end;
local function getAddOnFunction(addOn, funcName)
if type(addOn) == "string"
then addOn = getAddOnData(addOn);
end;
if addOn and addOn.func and addOn.func[funcName] and type(addOn.func[funcName]) == "function"
then return addOn.func[funcName];
else return nil;
end;
end;
local function runAddOnFunction(addOn, funcName, ...)
local func = getAddOnFunction(addOn, funcName)
if func then func(...) return true end;
end;
local function extendUtility(oldFuncList)
for oldFuncName, newFunc in pairs(oldFuncList)
do local category, funcName = strsplit("[%./]", oldFuncName);
local oldFunc = RPTAGS.utils[category][funcName];
RPTAGS.utils[category][funcName] =
function(...)
return newFunc(unpack( { oldFunc(...) } ));
-- ^ these ^ curly braces are necessary
end;
end;
end;
local function addSlashAlias(aka, param)
-- This isn't a general add-a-slash-command function; it creates an
-- alias for the RPTAGS slash command, such as if RP_UnitFrames wants
-- its own command or something.
--
local num = 1; -- find the next available slash command
while _G["SLASH_RPTAGS" .. num] do num = num + 1 end;
if type(param) == "string"
then _G["SLASH_RPTAGS" .. num] =
function(a) SlashCmdList["SLASH_RPTAGS"]("open " .. param .. "?" .. a) end;
elseif type(param) == "function"
then _G["SLASH_RPTAGS" .. num] =
function(a) SlashCmdList["SLASH_RPTAGS"](param(a)) end;
end;
end;
local function insertTagGroup(tagGroup, location)
location = location or "before OUF";
local when, where = strsplit(" ", location);
if not where then where = when; when = "after"; end;
local data = RPTAGS.CONST.TAG_DATA;
local position;
for i, group in pairs(data)
do if group.key == where then position = i; break; end;
end;
if position
then table.insert(data, position + (when == "after" and 1 or 0), tagGroup)
else data[position + 1] = tagGroup;
end;
end;
RPTAGS.utils.modules = RPTAGS.utils.modules or {};
RPTAGS.utils.modules.registerFunction = registerAddOnFunction;
RPTAGS.utils.modules.getFunction = getAddOnFunction;
RPTAGS.utils.modules.runFunction = runAddOnFunction;
RPTAGS.utils.modules.extend = extendUtility;
RPTAGS.utils.modules.addOptions = addOptions;
RPTAGS.utils.modules.addOptionsPanel = addOptionsPanel;
RPTAGS.utils.modules.addSlashAlias = addSlashAlias;
RPTAGS.utils.modules.getAddOn = getAddOnData;
RPTAGS.utils.modules.plugOptions = applyOptionsPlugins;
RPTAGS.utils.modules.insertTagGroup = insertTagGroup;
end);
|
local oop = require 'src/oop'
local lg = love.graphics
local menu = oop.class()
-- make a new menu
function menu.manual_init (name, ...)
local self = love.filesystem.load('menus/' .. name .. '.lua')()
if self.init then
self:init(...)
end
setmetatable(self, {__index = menu})
if self.bg_img then
self.bg_image =
lg.newImage('menus/' .. self.bg_img .. '.png')
self.bg_img = nil
end
self.sel = 1
return self
end
function menu:update ()
local entry = self[self.sel]
for _,button in ipairs(GAME.input.keys) do
if GAME.input:hit(button) and entry[button] then
entry[button](entry)
return
end
end
if GAME.input:hit'dd' then
self.sel = self.sel % #self + 1
elseif GAME.input:hit'du' then
self.sel = (self.sel-2) % #self + 1
end
end
function menu:draw ()
if self.bg_image then
lg.draw(self.bg_image)
else
lg.clear(0,0,0)
end
for i,v in ipairs(self) do
local y = self.y + i * self.spacing
local drawtext = function ()
love.graphics.printf(v.text, 0, y, GAME.size.x, 'center')
end
if self.sel==i then
lg.setColor(1.0, 100/256.0, 100/256.0)
drawtext()
lg.setColor(1.0, 1.0, 1.0)
else
drawtext()
end
end
end
return menu
|
local entity_meta = global_metatable( "entity" )
function GetEntityHandle( e )
if IsEntity( e ) then
return e.handle
end
return e
end
function IsValid( e )
if type( e ) == "table" and e.IsValid then
return e:IsValid()
end
return false
end
function IsEntity( e )
return type( e ) == "table" and type( e.handle ) == "number"
end
function Entity( handle )
if handle > 0 then
return setmetatable( { handle = handle, type = "unknown" }, entity_meta )
end
end
function entity_meta:__unserialize( data )
self.handle = tonumber( data )
return self
end
function entity_meta:__serialize()
return tostring( self.handle )
end
function entity_meta:__tostring()
return string.format( "Entity[%d]", self.handle )
end
function entity_meta:GetType()
return self.type
end
local IsHandleValid = IsHandleValid
function entity_meta:IsValid()
return IsHandleValid( self.handle )
end
local SetTag = SetTag
function entity_meta:SetTag( tag, value )
assert( self:IsValid() )
return SetTag( self.handle, tag, value )
end
local RemoveTag = RemoveTag
function entity_meta:RemoveTag( tag )
assert( self:IsValid() )
return RemoveTag( self.handle, tag )
end
local HasTag = HasTag
function entity_meta:HasTag( tag )
assert( self:IsValid() )
return HasTag( self.handle, tag )
end
local GetTagValue = GetTagValue
function entity_meta:GetTagValue( tag )
assert( self:IsValid() )
return GetTagValue( self.handle, tag )
end
local GetDescription = GetDescription
function entity_meta:GetDescription()
assert( self:IsValid() )
return GetDescription( self.handle )
end
local Delete = Delete
function entity_meta:Delete()
return Delete( self.handle )
end
|
--[[--ldoc desc
@module LoginCtr
@author %s
Date %s
]]
local ViewCtr = require("framework.scenes.ViewCtr");
local LoginCtr = class("LoginCtr",ViewCtr);
---配置事件监听函数
LoginCtr.s_eventFuncMap = {
[g_CustomEvent.LOGIN_REGISTER] = "reqRegister";
[g_CustomEvent.LOGIN_LOGIN] = "reqLogin";
[g_CustomEvent.LOGIN_RPS_LOGIN] = "onLoginRps";
[g_CustomEvent.LOGIN_RPS_REGISTER] = "onRegisterRps"
}
function LoginCtr:ctor(scene)
ViewCtr.ctor(self, scene);
end
function LoginCtr:reqRegister(data)
local param = {
Name = data[1],
Password = data[2]
}
g_NetManager.getInstance():sendSocketMsg(g_GamePb.method.ReqRegister, param)
end
function LoginCtr:reqLogin(data)
local param = {
Name = data[1],
Password = data[2]
}
g_NetManager.getInstance():sendSocketMsg(g_GamePb.method.ReqLogin, param)
end
function LoginCtr:onLoginRps(data)
local result = getNumFromTable(data,"Result",g_ServerConfig.LOGIN_ERR.ERRLOGIN)
if result == g_ServerConfig.LOGIN_ERR.LGOINSUCC then
g_AccountInfo.getInstance():init(data)
self:toHall()
else
self:processErr(result)
end
end
function LoginCtr:onRegisterRps(data)
local result = getNumFromTable(data,"Result",g_ServerConfig.LOGIN_ERR.ERRLOGIN)
if result == g_ServerConfig.LOGIN_ERR.REGISTERSUCC then
g_AccountInfo.getInstance():init(data)
self:toHall()
else
self:processErr(result)
end
end
function LoginCtr:processErr(err)
if err == g_ServerConfig.LOGIN_ERR.ERRNULL then
g_NoticePop.getInstance():setContent(GameString.get("str_noitce_title1"), GameString.get("str_login_error1")):show()
elseif err == g_ServerConfig.LOGIN_ERR.ERRNOUSER
or err == g_ServerConfig.LOGIN_ERR.ERRLOGIN then
g_NoticePop.getInstance():setContent(GameString.get("str_noitce_title1"), GameString.get("str_login_error2")):show()
elseif err == g_ServerConfig.LOGIN_ERR.ERRHAVEUSER then
g_NoticePop.getInstance():setContent(GameString.get("str_noitce_title1"), GameString.get("str_login_error3")):show()
elseif err == g_ServerConfig.LOGIN_ERR.ERRFORBID then
g_NoticePop.getInstance():setContent(GameString.get("str_noitce_title1"), GameString.get("str_login_error6")):show()
elseif err == g_ServerConfig.LOGIN_ERR.ERRSHORT then
g_NoticePop.getInstance():setContent(GameString.get("str_noitce_title1"), GameString.get("str_login_error5")):show()
end
end
function LoginCtr:toHall()
local hallScene = require("app.scenes.hall.HallScene")
cc.Director:getInstance():replaceScene(hallScene:create())
end
function LoginCtr:onEnter()
g_NetManager.getInstance():openGameSocket()
end
function LoginCtr:onExit()
-- do something
--[[
退出当前场景时会被调用
和onEnter方法相对应
该方法可以理解为公司引擎:pause方法
不用可删除
]]
end
function LoginCtr:onCleanup()
-- 如果子类复写父类onCleanup()方法且不调用ViewCtr.onCleanup(self)请加上这个变量赋值,用于网络请求判断该对象是否还需要回调
-- self._isCleanup = true
ViewCtr.onCleanup(self);
--[[
场景销毁前会被调用
资源销毁相关代码可以放置于该方法内。
不用可删除
]]
end
return LoginCtr;
|
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local dpt = require "luci.dispatcher"
local product = require "luci.product"
local section_cfg = {}
local loop = 1
if product.verifyFeature('SYSTEM_MGMT', 'INTERFACE') then
section_cfg[loop] = {name="interface", tag="Interface", note="", multiple=false, addremove=false}
loop = loop + 1
end
if product.verifyFeature('SYSTEM_MGMT', 'INTERFACE_LIST') then
section_cfg[loop] = {name="interface-list", tag="Interfaces", note="", multiple=true, addremove=false}
loop = loop + 1
end
if product.verifyFeature('SYSTEM_MGMT', 'CLI_SESSION') then
section_cfg[loop] = {name=ROOTNODE, tag="CLI Session", note="", multiple=false, addremove=false}
loop = loop + 1
else
section_cfg[loop] = {name=ROOTNODE, tag="", note="", multiple=false, addremove=false}
loop = loop + 1
end
if product.verifyFeature('SYSTEM_MGMT', 'PERMIT_LIST') then
section_cfg[loop] = {name="permit-list", tag="Permitted IP List", note="", multiple=true, addremove=true}
loop = loop + 1
end
if product.verifyFeature('SYSTEM_MGMT', 'VRF_LIST') then
section_cfg[loop] = {name="vrf-list", tag="VRF List", note="", multiple=true, addremove=true}
loop = loop + 1
end
if product.verifyFeature('SYSTEM_MGMT', 'VRF_PROCESS_LIST') then
section_cfg[loop] = {name="vrf-process-list", tag="VRF Process List", note="", multiple=true, addremove=true}
loop = loop + 1
end
if product.verifyFeature('SYSTEM_MGMT', 'ROUTE_LIST') then
section_cfg[loop] = {name="route-list", tag="Route List", note="", multiple=true, addremove=true}
loop = loop + 1
end
if product.verifyFeature('SYSTEM_MGMT', 'ADDRESS_LIST') then
section_cfg[loop] = {name="address-list", tag="Address List", note="", multiple=true, addremove=true}
loop = loop + 1
end
if product.verifyFeature('SYSTEM_MGMT', 'DNS') then
section_cfg[loop] = {name="dns", tag="DNS Server", note="", multiple=true, addremove=true}
loop = loop + 1
end
--[[
initial mdForm
]]--
mdForm = MdForm("mgmt", "/config/system/mgmt", PRIVILEGE_SUPER, section_cfg, translate("Management Interface Configuration"))
mdForm:prepare_all()
--[[
interface config
]]--
if product.verifyFeature('SYSTEM_MGMT', 'INTERFACE') then
interfaceConfig = mdForm:get_section_obj("interface")
interfaceConfig:option(TfFlag, "state", translate("Enabled"))
interfaceConfig:option(DummyValue, "mac", translate("MAC address"))
ip = interfaceConfig:option(Value, "ip-address", translate("IP Address"))
ip.datatype = 'ip4addr'
ip:depends({state="true"})
mask = interfaceConfig:option(Value, "ip-mask", translate("Mask"))
mask.datatype = 'ip4addr'
mask:depends({state="true"})
gw = interfaceConfig:option(Value, "ip-default-gateway", translate("Gateway"))
gw.datatype = 'ip4addr'
gw:depends({state="true"})
end
--[[
permit state and session-timeout
]]--
rootConfig = mdForm:get_section_obj(ROOTNODE)
if product.verifyFeature('SYSTEM_MGMT', 'CLI_SESSION') then
rootConfig:option(Value, "session-exp-time", translate("CLI Session Timeout"), translate("sec, 0 means disable")).datatype = 'uinteger'
end
if product.verifyFeature('SYSTEM_MGMT', 'PERMIT_LIST') then
rootConfig:option(TfFlag, "permit-enabled", translate("Permitted IP"))
--[[
permit list
]]--
permitList = mdForm:get_section_obj("permit-list")
permitList.template = "cbi/tblsection"
permitList.sectionhead = translate("IP")
permitList.keydesc = translate("IP: IPv4 Address")
permitList.keydatatype = "ip4addr"
mask = permitList:option(Value, "mask", translate("Mask"))
mask.datatype = "ip4addr"
mask.default = "255.255.255.255"
end
if product.verifyFeature('SYSTEM_MGMT', 'INTERFACE_LIST') then
interfaceList = mdForm:get_section_obj("interface-list")
interfaceList.template = "cbi/tsection"
interfaceList.sectionhead = translate("Interface")
interfaceList:option(Value, 'desc', translate("Interface Description"))
interfaceList:option(TfFlag, 'state', translate("Current State"))
local vrf_ret, vrf_list = mgmtdclient.query_child("/config/system/mgmt/vrf-list")
masterList = interfaceList:option(ListValue, 'master', translate("Master"))
masterList:value('', '--')
if vrf_ret == 'OK' then
if vrf_list ~= nil then
if type(vrf_list) == 'table' then
for v in pairs(vrf_list) do
masterList:value(v, v)
end
end
end
end
interfaceList:option(Value, 'mtu', translate("Interface MTU"))
interfaceList:option(Value, 'vlan', translate("VLAN"))
interfaceList:option(TfFlag, 'dhcp-sendname', translate("DHCP Send Hostname"))
interfaceList:option(TfFlag, 'ipv4-enabled', translate("IPv4 Enabled"))
originIpv4 = interfaceList:option(ListValue, 'ipv4-origin', translate("IPv4 Origin"))
originIpv4:value('static', 'Static IP')
originIpv4:value('dhcp', 'DHCP')
addressIpv4 = interfaceList:option(Value, 'ipv4-address', translate("IPv4 Address"))
addressIpv4:depends({["ipv4-origin"] = "static"})
prefixIpv4 = interfaceList:option(Value, 'ipv4-prefix', translate("IPv4 Prefix"))
prefixIpv4:depends({["ipv4-origin"] = "static"})
--gatewayIpv4 = interfaceList:option(Value, 'ipv4-default-gateway', translate("IPv4 Gateway"))
--gatewayIpv4:depends({["ipv4-origin"] = "static"})
--dhcpnameIpv4 = interfaceList:option(Value, 'ipv4-dhcpname', translate("IPv4 DHCP"))
--dhcpnameIpv4:depends({["ipv4-origin"] = "dhcp"})
interfaceList:option(TfFlag, 'ipv6-enabled', translate("IPv6 Enabled"))
originIpv6 = interfaceList:option(ListValue, 'ipv6-origin', translate("IPv6 Origin"))
originIpv6:value('static', 'Static IP')
originIpv6:value('dhcp', 'DHCP')
addressIpv6 = interfaceList:option(Value, 'ipv6-address', translate("IPv6 Address"))
--addressIpv6.datatype = 'ipv6addr'
addressIpv6:depends({["ipv6-origin"] = "static"})
prefixIpv6 = interfaceList:option(Value, 'ipv6-prefix', translate("IPv6 Prefix"))
prefixIpv6:depends({["ipv6-origin"] = "static"})
end
--gatewayIpv6 = interfaceList:option(Value, 'ipv6-default-gateway', translate("IPv6 Gateway"))
--gatewayIpv6.datatype = 'ipv6addr'
--gatewayIpv6:depends({["ipv6-origin"] = "static"})
--dhcpnameIpv6 = interfaceList:option(Value, 'ipv6-dhcpname', translate("IPv6 DHCP"))
--dhcpnameIpv6:depends({["ipv6-origin"] = "dhcp"})
--[[
permit state and session-timeout
rootConfig = mdForm:get_section_obj(ROOTNODE)
rootConfig:option(Value, "session-exp-time", translate("CLI Session Timeout"), translate("sec, 0 means disable")).datatype = 'uinteger'
]]--
if product.verifyFeature('SYSTEM_MGMT', 'VRF_LIST') then
vrf = mdForm:get_section_obj("vrf-list")
vrf.template = "cbi/tblsection"
vrf.sectionhead = translate("VRF Name")
vrf:option(Value, 'table', translate("Table")).datatype = "uinteger"
vrfState = vrf:option(TfFlag, 'state', translate("State"))
vrfState.readonly = true
vrfState.default = "true"
local vrf_list = {}
local base = 0
for seg, seg_v in pairs(mdForm.curr_data["vrf-list"]) do
vrf_list[seg] = seg_v
base = base + 1
end
routeList = mdForm:section(Table, vrf_list, translate(""))
routeList.config = 'vrf-id'
end
if product.verifyFeature('SYSTEM_MGMT', 'VRF_PROCESS_LIST') then
vrfprocess = mdForm:get_section_obj("vrf-process-list")
vrfprocess.template = "cbi/tblsection"
vrfprocess.sectionhead = translate("VRF Process Name")
process = vrfprocess:option(ListValue, 'process', translate("Process"))
process:value('ipsec', 'ipsec')
process:value('netconf', 'netconf')
process:value('ssh', 'ssh')
process:value('web', 'web')
process:value('dying-gasp', 'dying-gasp')
process:value('ntp', 'ntp')
process:value('syslog', 'syslog')
process:value('phonehome', 'phonehome')
local vrf_ret, vrf_list = mgmtdclient.query_child("/config/system/mgmt/vrf-list")
vrfList = vrfprocess:option(ListValue, 'vrf', translate("VRF"))
vrfList:value('', '--')
if vrf_ret == 'OK' then
if vrf_list ~= nil then
if type(vrf_list) == 'table' then
for v in pairs(vrf_list) do
vrfList:value(v, v)
end
end
end
end
end
--vrfprocess:option(Value, 'binding-address', translate("Binding Address"))
if product.verifyFeature('SYSTEM_MGMT', 'ROUTE_LIST') then
route = mdForm:get_section_obj("route-list")
route.template = "cbi/tblsection"
route.sectionhead = translate("Route Name")
route:option(Value, 'dest', translate("Destination"))
route:option(Value, 'via', translate("Via Address"))
route:option(Value, 'table', translate("Table"))
route:option(Value, 'dev', translate("Device"))
local route_list = {}
local base = 0
for seg, seg_v in pairs(mdForm.curr_data["route-list"]) do
route_list[seg] = seg_v
base = base + 1
end
routeList = mdForm:section(Table, route_list, translate(""))
routeList.config = 'route-id'
end
if product.verifyFeature('SYSTEM_MGMT', 'ADDRESS_LIST') then
address = mdForm:get_section_obj("address-list")
address.template = "cbi/tblsection"
address.sectionhead = translate("Address Name")
address:option(Value, 'address', translate("IP address")).datatype = 'ip4addr'
address:option(Value, 'prefix', translate("Prefix length"))
address:option(Value, 'interface', translate("Interface name"))
local address_list = {}
local base = 0
for seg, seg_v in pairs(mdForm.curr_data["address-list"]) do
address_list[seg] = seg_v
base = base + 1
end
addressList = mdForm:section(Table, address_list, translate(""))
addressList.config = 'address-id'
end
--[[
DNS server
]]--
if product.verifyFeature('SYSTEM_MGMT', 'DNS') then
dns = mdForm:get_section_obj("dns")
dns.template = "cbi/tblsection"
dns.sectionhead = translate("IP")
dns.keydesc = translate("IP: IPv4 Address")
dns.keydatatype = "ip4addr"
end
mdForm.template = "admin/system_mgmt_mdform"
return mdForm
|
local pin1 = 1
local pin2 = 2
local pin3 = 5
local pin4 = 6
local pin5 = 7
gpio.mode(pin1, gpio.INPUT)
gpio.mode(pin2, gpio.INPUT)
gpio.mode(pin3, gpio.INPUT)
gpio.mode(pin4, gpio.INPUT)
gpio.mode(pin5, gpio.INPUT)
tmr.alarm(1,1000,1,function()
print('1 ft:')
print(gpio.read(pin1))
print('2 ft:')
print(gpio.read(pin2))
print('3 ft:')
print(gpio.read(pin3))
print('4 ft:')
print(gpio.read(pin4))
print('5 ft:')
print(gpio.read(pin5))
end)
|
require "oil"
local function returnexception(proxy, exception, operation)
if
operation.name == "read" and
exception[1] == "IDL:Control/AccessError:1.0"
then
return nil, exception.reason
end
error(exception)
end
oil.main(function()
local orb = oil.init()
local Server
local success, exception = oil.pcall(function()
Server = orb:newproxy(oil.readfrom("ref.ior"))
print("Value of 'a_number' is ", Server:read("a_number")._anyval)
Server:write("a_number", "bad value")
end)
if not success then
if exception[1] == "IDL:Control/AccessError:1.0"
then print(string.format("Got error: %s '%s'", exception.reason, exception.tagname))
else print("Got unkown exception:", exception[1])
end
end
orb:setexcatch(returnexception, "Control::Server")
local success, exception = oil.pcall(function()
local value, errmsg = Server:read("unknown")
if value
then print("Value of 'unknown' is ", value._anyval)
else print("Error on 'unknown' access:", errmsg)
end
Server:write("unknown", 1234)
end)
if not success then
if exception[1] == "IDL:Control/AccessError:1.0"
then print(string.format("Got error: %s '%s'", exception.reason, exception.tagname))
else print("Got unkown exception:", exception[1])
end
end
end)
|
local a, b, c
c = false -- boolean
c = {1, 2, 3} -- table
c = "hello" -- string
a = 3.14 -- number
b = a
print(type(nil)) --> nil
print(type(true)) --> boolean
print(type(3.14)) --> number
print(type("Hello world")) --> string
print(type({})) --> table
print(type(print)) --> function
print(type(coroutine.create(print))) --> thread
print(type(io.stdin)) --> userdata
|
--{nodes = {{frames = {{{0,1.0},{1,2.0},{2,3.0},{3,4.0},{4,10.0}},{{0,10.9},{1,13.0},{2,2.8}},{{0,20.8},{1,24.0},{2,2.6}},{{0,30.7},{1,35.0},{2,2.4}},{{0,40.6},{1,46.0},{2,2.2}},{{0,50.5},{1,57.0},{2,2.0}},{{0,60.4},{1,68.0},{2,1.8}},{{0,70.3},{1,79.0},{2,1.6}},{{0,80.2},{1,90.0},{2,1.4}},{{0,90.1},{1,101.0},{2,1.2}},{{0,100.0},{1,112.0},{2,1.0}},{{0,92.0},{1,123.0}},{{0,84.0},{1,134.0}},{{0,76.0},{1,145.0}},{{0,68.0},{1,156.0}},{{0,60.0},{1,167.0}},{{0,52.0},{1,178.0}},{{0,44.0},{1,189.0}},{{0,36.0},{1,200.0}},{{0,28.0},{1,211.0}}},type = "atl_node",idx = 1.0}},t = 10,name = "내애니메이션"}
require("PiniAPI")
local AnimMgr = {
}
if OnPreview then
else
local Utils = require("plua.utils")
function FAL_REGIST(json)
return Utils.FAL_registAnimation(json)
end
function FAL_GETFRAME(idx,node,frame,nodename,hash)
return Utils.FAL_getFrame(idx,node,frame,nodename,hash)
end
function FAL_GETVALUE(frame,key)
return Utils.FAL_getNumberVal(frame,key)
end
function FAL_GETSTRVALUE(frame,key)
return Utils.FAL_getStringVal(frame,key)
end
function FAL_ISVALUE(frame,key)
return Utils.FAL_isValue(frame,key)
end
function FAL_DELETEFRAME(frame)
return Utils.FAL_deleteFrame(frame)
end
function FAL_MAXFRAME(idx,node)
return Utils.FAL_getMaxFrame(idx,node)
end
function FAL_ISEXISTS(idx)
return Utils.FAL_isExists(idx)
end
function FAL_NUMNODE(idx)
return Utils.FAL_numNode(idx)
end
function FAL_REGISTSTRINGVALUE(node,idx,value)
return Utils.FAL_registStringValue(node,idx,value)
end
function FAL_REGISTNUMBERVALUE(node,idx,value)
return Utils.FAL_registNumberValue(node,idx,value)
end
function FAL_DELETENODEVALUE(node)
return Utils.FAL_deleteNodeValue(node)
end
function FAL_CLEARFRAME()
return Utils.FAL_clearFrame()
end
end
--[[
"위치X", 0
"위치Y", 1
"크기X", 2
"크기Y", 3
"회전", 4
"색상R", 5
"색상G", 6
"색상B", 7
"색상A", 8
"매크로", 9
"루아", 10
"이미지", 11
]]
function AnimMgr:init(xvm)
self.XVM = xvm
end
function AnimMgr:clear()
--self.anims={}
end
function AnimMgr:registAnimation(animation)
FAL_REGIST(animation["json"])
end
function AnimMgr:interpolation(t,o1,o2)
return ( 1 - t )*o1 + t*o2,2
end
AnimMgr.animUpdate = function(t)
if AnimMgr == nil then
AnimMgr = _G.AnimMgr
end
local per = 1
local delta = t.userdata.delta
local curFrame = t.userdata.curFrame
local loopCnt = t.userdata.loopCnt
local dt = t.userdata.dt
local i = t.userdata.i
local max = t.userdata.max
local node = pini:FindNode(t.userdata.nodeId)
local default = t.userdata.default
local name = t.userdata.name
local args = t.userdata.args
local isSkipCurrentFrame = false
if node == nil then
FAL_DELETENODEVALUE(t.userdata.nodeId)
t:stop()
return
end
delta = delta + t.dt
if dt ~= 0 then
per = delta / dt
if per > 1 then per = 1 end
end
AnimMgr:adjustFrame(name,i,curFrame,per,node,default,args,false)
if delta >= dt then
AnimMgr:adjustFrame(name,i,curFrame,1,node,default,args,true)
delta = delta - dt
curFrame = curFrame+1
if curFrame >= max then
if loopCnt then
loopCnt = loopCnt - 1
if loopCnt <= 0 then
FAL_DELETENODEVALUE(t.userdata.nodeId)
t:stop()
if t.userdata.callback then
t.userdata.callback()
end
return
else
isSkipCurrentFrame = true
end
else
isSkipCurrentFrame = true
end
curFrame = 0
delta = 0
AnimMgr:adjustFrame(name,i,max,1,node,default,args,true)
end
end
t.userdata.delta = delta
t.userdata.curFrame = curFrame
t.userdata.loopCnt = loopCnt
if isSkipCurrentFrame then
t.userdata.delta = t.userdata.delta + dt
AnimMgr.animUpdate(t)
end
end
function AnimMgr:run(name,i,start,_end,dt,loopCnt,node,args,callback)
-- name : idx
-- i : key
if node then
x,y = node:position()
local default = {
x = x,
y = y
}
local max
if _end == nil then
max = FAL_MAXFRAME(name,i)
else
max = _end
end
if OnPreview then
local frames = FAL_MARKEDFRAMES(name,i);
AnimMgr:adjustFrame(name,i,start,1,node,default,args,false)
for k,v in python.enumerate(frames) do
if v > start then
AnimMgr:adjustFrame(name,i,v,1,node,default,args,false)
end
end
FAL_DELETENODEVALUE(node.id)
else
local userdata = {
curFrame=start,
delta=0,
dt=dt,
i=i,
max=max,
nodeId=node.id,
default=default,
loopCnt=loopCnt,
name = name,
args = args,
callback = callback
}
local timer = pini:FindTimer(node.id.."_ATL_TIMER")
if timer then
timer:stop();
end
AnimMgr.animUpdate({dt=0,userdata=userdata})
pini.Timer(node.id.."_ATL_TIMER",0,AnimMgr.animUpdate,true,nil,userdata):run()
node:registOnExit("PINI_ANIM_MGR",function(n)
local timer = pini:FindTimer(n.id.."_ATL_TIMER")
if timer then
FAL_DELETENODEVALUE(n.id)
timer:stop()
end
end)
end
end
end
function AnimMgr:adjustFrame(idx,key,fn,persent,node,default,args,justInterval)
-- idx = animation name
-- key = node number
if node.isDestroyed then
return
end
local propMax = 11
if justInterval == true then
propMax = propMax-3
end
local fd1 = FAL_GETFRAME(idx,key,fn-1,node.id,args)
local fd2 = FAL_GETFRAME(idx,key,fn,node.id,args)
for i=0,propMax,1 do
if FAL_ISVALUE(fd2,i) then
local value = nil
local values = nil
local valuel = nil
if i < 9 then
local value2, value2s, value2l = FAL_GETVALUE(fd2,i)
if OnPreview then
value2, value2s, value2l = value2[0], value2[1], value2[2]
end
local value1, value1s, value1l = value2, value2s, value1l
if FAL_ISVALUE(fd1,i) then
value1, value1s, value1l = FAL_GETVALUE(fd1,i)
if OnPreview then
value1, value1s, value1l = value1[0], value1[1], value1[2]
end
end
value = self:interpolation(persent,value1,value2)
values = self:interpolation(persent,value1s,value2s)
valuel = self:interpolation(persent,value1l,value2l)
else
if persent >= 1 then
value = FAL_GETSTRVALUE(fd2,i)
end
end
if value then
if i == 0 then
node:setPositionX(default.x * valuel + value + values)
elseif i == 1 then
node:setPositionY(default.y * valuel + value + values)
elseif i == 2 then
node:setScaleX(value)
elseif i == 3 then
node:setScaleY(value)
elseif i == 4 then
node:setRotate(value)
elseif i == 5 then
local c = node:getColor()
node:setColor(value,c[2],c[3])
elseif i == 6 then
local c = node:getColor()
node:setColor(c[1],value,c[3])
elseif i == 7 then
local c = node:getColor()
node:setColor(c[1],c[2],value)
elseif i == 8 then
node:setOpacity(value)
elseif i == 9 then
--macro
if persent >= 1 then
_LNXG["FAL.노드이름"] = node.id
if not OnPreview and value ~= "" then
self.XVM:call(value)
end
end
elseif i == 10 then
--lua
if persent >= 1 then
_G[value]()
end
elseif i == 11 then
--image
if persent >= 1 then
if node.type == "Sprite" then
node:setSprite(value)
end
end
end
end
end
end
end
function AnimMgr:maxFrame(idx,key)
return FAL_MAXFRAME(idx,key)
end
function AnimMgr:isAnim(idx)
return FAL_ISEXISTS(idx)
end
function AnimMgr:numNode(idx)
return FAL_NUMNODE(idx)
end
function AnimMgr:forceFinalNodeAndStop(node)
local t = pini:FindTimer(node.id.."_ATL_TIMER")
if t then
local curFrame = t.userdata.curFrame
local i = t.userdata.i
local max = t.userdata.max
local default = t.userdata.default
local name = t.userdata.name
local args = t.userdata.args
t:stop()
while curFrame <= max do
AnimMgr:adjustFrame(name,i,curFrame,1,node,default,args,false)
curFrame = curFrame + 1
end
if t.userdata.callback then
t.userdata.callback()
end
node:unregistOnExit("PINI_ANIM_MGR")
end
end
function AnimMgr:stop(node)
local t = pini:FindTimer(node.id.."_ATL_TIMER")
if t then
t:stop()
node:unregistOnExit("PINI_ANIM_MGR")
end
end
function AnimMgr:registArgument(node,idx,value)
if type(value) == "number" then
return FAL_REGISTNUMBERVALUE(node,idx,value)
else
return FAL_REGISTSTRINGVALUE(node,idx,value)
end
end
return AnimMgr
|
local vdom = require('vdom')
function pick(src, ...)
local rv = {}
for _,k in ipairs({...}) do
rv[k] = src[k]
end
return rv
end
return function(props)
local panelprops = pick(props, 'height', 'width', 'left', 'right', 'bottom', 'top', 'halign', 'valign')
panelprops.on_click = vdom.useCallback(function(widget, pos) focus_widget(widget) end, {})
panelprops.on_textinput = vdom.useCallback(function(widget, text)
props.on_change(props.value .. text)
end, { props.on_change, props.value })
panelprops.on_keydown = vdom.useCallback(function(widget, keyname)
if keyname == 'Backspace' then
props.on_change(string.sub(props.value, 1, -2))
return true
end
return false
end, { props.on_change, props.value })
return vdom.create_element('panel', panelprops,
vdom.create_element('label', { height=props.height, text=props.value })
)
end
|
-- Copyright (c) 2011-2015 Rob Hoelz <rob@hoelz.ro>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
-- the Software, and to permit persons to whom the Software is furnished to do so,
-- subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
-- FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
-- COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
-- IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-- A plugin that runs code in $HOME/.rep.lua before the REPL starts
local setfenv = require('repl.utils').setfenv
local function readable(filename)
local f = io.open(filename, 'r')
if not f then
return false
end
f:close()
return true
end
local function init()
local home = os.getenv 'HOME'
if not home then
return
end
local rcfile = home .. '/.rep.lua'
if not readable(rcfile) then
return
end
local chunk = assert(loadfile(rcfile))
local env = setmetatable({ repl = repl }, { __index = _G, __newindex = _G })
setfenv(chunk, env)
chunk()
return true
end
return init()
|
local E, L, DF = unpack(ElvUI)
if E.db["euiscript"].priestpet ~= true then return end
if E.myclass ~= "PRIEST" then return end
local CUSTOM_CLASS_COLORS, RAID_CLASS_COLORS = CUSTOM_CLASS_COLORS, RAID_CLASS_COLORS
local GetSpellInfo = GetSpellInfo
local spellname = GetSpellInfo(34433)
local spellname2 = GetSpellInfo(123040)
local sformat = string.format
local floor = math.floor
local timer = 0
local bars = {}
local addon = CreateFrame("Frame", "EuiPriestPet", E.UIParent)
local PRIESTAnchor = CreateFrame("Frame", "PRIESTAnchor", E.UIParent)
PRIESTAnchor:Point("TOPLEFT", Minimap, "BOTTOMLEFT", 0, -68)
PRIESTAnchor:SetSize(E.db["euiscript"].priestpet_width, E.db["euiscript"].priestpet_height)
E:CreateMover(PRIESTAnchor, "PRIESTAnchorMover", spellname, nil, nil, nil, "ALL,EUI", nil, "euiscript")
local FormatTime = function(time)
if time >= 60 then
return sformat("%.2d:%.2d", floor(time / 60), time % 60)
else
return sformat("%.2d", time)
end
end
local CreateFS = function(frame, fsize, fstyle)
local fstring = frame:CreateFontString(nil, "OVERLAY")
fstring:FontTemplate(nil, E.db.general.fontSize, 'OUTLINE')
return fstring
end
local StopTimer = function(bar)
bar:SetScript("OnUpdate", nil)
bar:Hide()
tremove(bars, bar.id)
end
local BarUpdate = function(self, elapsed)
local curTime = GetTime()
if self.endTime < curTime then
StopTimer(self)
return
end
self:SetValue(100 - (curTime - self.startTime) / (self.endTime - self.startTime) * 100)
self.right:SetText(FormatTime(self.endTime - curTime))
end
local OnMouseDown = function(self, button)
if button == "RightButton" then
StopTimer(self)
end
end
local CreateBar = function()
local bar = CreateFrame("Statusbar", nil, E.UIParent)
bar:SetFrameStrata("LOW")
bar:Size(E.db["euiscript"].priestpet_width - E.db["euiscript"].priestpet_height - 6, E.db["euiscript"].priestpet_height)
bar:SetStatusBarTexture(E["media"].normTex)
bar:SetMinMaxValues(0, 100)
bar.backdrop = CreateFrame("Frame", nil, bar)
bar.backdrop:Point("TOPLEFT", -2, 2)
bar.backdrop:Point("BOTTOMRIGHT", 2, -2)
bar.backdrop:SetTemplate()
bar.backdrop:SetFrameStrata("BACKGROUND")
if E.db.general.transparent and E.db.general.transparentStyle == 1 then bar.backdrop:SetAlpha(E.db.general.backdropfadecolor.a or 0.4) end
bar.bg = bar:CreateTexture(nil, "BACKGROUND")
bar.bg:SetAllPoints(bar)
bar.bg:SetTexture(E["media"].glossTex)
bar.left = CreateFS(bar)
bar.left:Point("LEFT", 2, 0)
bar.left:SetJustifyH("LEFT")
bar.left:Size(E.db["euiscript"].priestpet_width - E.db["euiscript"].priestpet_height, E.db["euiscript"].priestpet_height)
bar.right = CreateFS(bar)
bar.right:Point("RIGHT", 1, 0)
bar.right:SetJustifyH("RIGHT")
bar.icon = CreateFrame("Button", nil, bar)
bar.icon:Size(E.db["euiscript"].priestpet_height)
bar.icon:Point("BOTTOMRIGHT", bar, "BOTTOMLEFT", -6, 0)
bar.icon.backdrop = CreateFrame("Frame", nil, bar.icon)
bar.icon.backdrop:Point("TOPLEFT", -2, 2)
bar.icon.backdrop:Point("BOTTOMRIGHT", 2, -2)
bar.icon.backdrop:SetTemplate()
bar.icon.backdrop:SetFrameStrata("BACKGROUND")
return bar
end
local StartTimer = function(name, spellId)
local bar = CreateBar()
local spell = GetSpellInfo(spellId)
local icon = GetSpellTexture(spellId)
local dtime = 12 + (4.5 * E.db.euiscript.priestpet_lv)
if spellId == 132604 then dtime = 15 + (1.5 * E.db.euiscript.priestpet_lv) end
bar.endTime = GetTime() + dtime
bar.startTime = GetTime()
bar.left:SetText(name)
bar.right:SetText(FormatTime(dtime))
bar.icon:SetNormalTexture(icon)
bar.icon:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
bar.spell = spell
bar:Show()
local color = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[E.myclass] or RAID_CLASS_COLORS[E.myclass])
if color then
bar:SetStatusBarColor(color.r, color.g, color.b)
bar.bg:SetVertexColor(color.r, color.g, color.b, 0.25)
else
bar:SetStatusBarColor(0.3, 0.7, 0.3)
bar.bg:SetVertexColor(0.3, 0.7, 0.3, 0.25)
end
bar:SetScript("OnUpdate", BarUpdate)
bar:EnableMouse(true)
bar:SetScript("OnMouseDown", OnMouseDown)
tinsert(bars, bar)
bar:SetAllPoints(PRIESTAnchor);
end
addon:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
addon:SetScript("OnEvent", function(self, ...)
local _, eventType, _, _, sourceName, sourceFlags, _, _, spellName, _, _, spellId = CombatLogGetCurrentEventInfo()
if sourceName ~= E.myname then return; end
if eventType == "SPELL_SUMMON" and (spellName == spellname or spellName == spellname2) then
StartTimer(spellName, spellId);
end
end)
|
local comb = require "snippy.parser.comb"
local lazy = comb.lazy
local many = comb.many
local map = comb.map
local one = comb.one
local opt = comb.opt
local pattern = comb.pattern
local seq = comb.seq
local skip = comb.skip
local token = comb.token
describe("Combinator tests", function ()
it("Should parse text", function ()
local text = skip('%.', '')
local ok, result, pos = text('this is just text.', 1)
assert.is_same(
{ok, result, pos},
{true, {'this is just text', 'this is just text'}, 18}
)
end)
it("Should parse escaped text", function ()
local text = skip('[{}]', '')
local ok, result, pos = text('my \\$var = 1', 1)
assert.is_same(
{ok, result, pos},
{true, {'my \\$var = 1', 'my $var = 1'}, 13}
)
end)
it("Should parse single caracter", function ()
local text = skip('[{}]', '')
local ok, result, pos = text('x', 1)
assert.is_same(
{ok, result, pos},
{true, {'x', 'x'}, 2}
)
end)
it("Basic token", function ()
local tok = token('foo')
local ok, result, pos = tok('foo', 1)
assert.is_same({ok, result, pos}, {true, 'foo', 4})
end)
it("Symbol token", function ()
local tok = token('$')
local ok, result, pos = tok('${1}', 1)
assert.is_same({ok, result, pos}, {true, '$', 2})
end)
it("Invalid token", function ()
local tok = token('$')
local ok, result, pos = tok('foo', 1)
assert.is_same({ok, result, pos}, {false, nil, 1})
end)
it("Map token", function ()
local tok = map(token('$'), function (value)
return {token = value}
end)
local ok, result, pos = tok('$', 1)
assert.is_same({ok, result, pos}, {true, {token = '$'}, 2})
end)
it("Should parse a sequence of tokens and text", function ()
local parser = map(seq(skip('%$', ''), token('$')), function (value)
return {text = value[1][2], token = value[2]}
end)
local ok, result, pos = parser('foo $', 1)
assert.is_same({ok, result, pos}, {true, {text = 'foo ', token = '$'}, 6})
end)
it("Should parse many of one", function ()
local parser = many(one(token('$'), token('foo')))
local ok, result, pos = parser('foo', 1)
assert.is_same({ok, result, pos}, {true, {'foo'}, 4})
end)
it("Optional value should be ok", function ()
local parser = opt(token('$'))
local ok, result, pos = parser('', 1)
assert.is_same({ok, result, pos}, {true, nil, 1})
end)
it("Should parse a lazy pattern", function ()
local parser = lazy(function() return pattern("%d+") end)
local ok, result, pos = parser('888', 1)
assert.is_same({ok, result, pos}, {true, '888', 4})
end)
end)
|
RegisterCommand("change-npc", function(source, args, user)
TriggerClientEvent('npcvaihto', source, args, user, {})
end)
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
AddEventHandler('esx:playerLoaded', function(playerId)
local xPlayer = ESX.GetPlayerFromId(playerId)
MySQL.Async.fetchScalar("SELECT armour FROM users WHERE identifier = @identifier", {
['@identifier'] = xPlayer.getIdentifier()
}, function(data)
if (data ~= nil) then
TriggerClientEvent('Frost-Armor:Client:UstawArmor', playerId, data)
end
end)
end)
AddEventHandler('esx:playerLoaded', function(playerId)
local xPlayer = ESX.GetPlayerFromId(playerId)
MySQL.Async.fetchScalar("SELECT health FROM users WHERE identifier = @identifier", {
['@identifier'] = xPlayer.getIdentifier()
}, function(data)
if (data ~= nil) then
TriggerClientEvent('Frost-Zycie:Client:UstawZycie', playerId, data)
end
end)
end)
RegisterServerEvent('Frost-Armor:Server:OdswiezArmor')
AddEventHandler('Frost-Armor:Server:OdswiezArmor', function(updateArmour)
local src = source
local xPlayer = ESX.GetPlayerFromId(src)
MySQL.Async.execute("UPDATE users SET armour = @armour WHERE identifier = @identifier", {
['@identifier'] = xPlayer.getIdentifier(),
['@armour'] = tonumber(updateArmour)
})
end)
RegisterServerEvent('Frost-Zycie:Server:OdswiezZycie')
AddEventHandler('Frost-Zycie:Server:OdswiezZycie', function(updateHealth)
local src = source
local xPlayer = ESX.GetPlayerFromId(src)
MySQL.Async.execute("UPDATE users SET health = @health WHERE identifier = @identifier", {
['@identifier'] = xPlayer.getIdentifier(),
['@health'] = tonumber(updateHealth)
})
end)
ESX.RegisterServerCallback('loaddatatostats', function (source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll("SELECT * FROM users WHERE identifier = @identifier", { ['@identifier'] = xPlayer.getIdentifier() }, function(result)
cb(result)
end)
end)
ESX.RegisterServerCallback('loaddatatostatsv2', function (source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll("SELECT * FROM statystyki WHERE identifier = @identifier", { ['@identifier'] = xPlayer.getIdentifier() }, function(result)
cb(result)
end)
end)
AddEventHandler('esx:playerLoaded', function(playerId)
local xPlayer = ESX.GetPlayerFromId(playerId)
MySQL.Async.fetchAll("SELECT * FROM statystyki WHERE identifier = @identifier", { ['@identifier'] = xPlayer.getIdentifier() }, function(result)
if result[1] then
TriggerClientEvent('crp_statystyki:setdata', result)
else
MySQL.Async.execute('INSERT INTO statystyki (identifier, stamina, sila, pp, zj, zl, zs) VALUES (@x, 0, 0, 0, 0, 0, 0)', { ['x'] = xPlayer.getIdentifier() }, function(affectedRows)
print("Nowy Gracz Zapisany")
end)
end
end)
end)
RegisterServerEvent('updatebaza123')
AddEventHandler('updatebaza123', function(typ)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll("SELECT * FROM statystyki WHERE identifier = @identifier", { ['@identifier'] = xPlayer.getIdentifier() }, function(result)
if result[1] then
if typ == 'stamina' then
asd = result[1].stamina
elseif typ == 'sila' then
asd = result[1].sila
elseif typ == 'pp' then
asd = result[1].pp
elseif typ == 'zj' then
asd = result[1].zj
elseif typ == 'zl' then
asd = result[1].zl
elseif typ == 'zs' then
asd = result[1].zs
end
MySQL.Async.execute("UPDATE statystyki SET ".. typ .." = @ile WHERE identifier = @identifier", {
['@identifier'] = xPlayer.getIdentifier(),
['@ile'] = asd + 1
})
TriggerClientEvent('crp_statystyki:setdata', result)
end
end)
end)
|
local world = require('world')
local powerup = {}
powerup.category = tonumber('0010', 2)
powerup.mask = tonumber('1001', 2)
powerup.group = 0
powerup.body = love.physics.newBody(world, 340, 400, 'dynamic')
powerup.body:setFixedRotation(true)
powerup.body:setMass(20)
powerup.shape = love.physics.newPolygonShape(20, 12, 40, 12, 45, 16, 45, 20, 30, 36, 15, 20, 15, 16)
powerup.fixture = love.physics.newFixture(powerup.body, powerup.shape)
powerup.fixture:setFilterData(powerup.category, powerup.mask, powerup.group)
powerup.fixture:setFriction(10)
powerup.fixture:setUserData(powerup)
-- Custom entity properties
powerup.color = {0, 1, 0, 1}
powerup.taken = false
powerup.draw = function(self)
if self.taken == false then
love.graphics.setColor(self.color)
love.graphics.polygon('fill', self.body:getWorldPoints(self.shape:getPoints()))
end
end
powerup.begin_contact = function(self, other_entity)
-- Only care about contact with players and not contact with the floor
if other_entity.jump_impulse then
self.taken = true
self.fixture:destroy()
other_entity.color = {0, 0.9, 0, 1}
other_entity.jump_impulse = 3000
end
end
return powerup
|
local suite = yatm_autotest.att:new_suite("YATM Brewery")
|
local Const = require("api.Const")
local Enum = require("api.Enum")
local Action = require("api.Action")
local Draw = require("api.Draw")
local Gui = require("api.Gui")
local I18N = require("api.I18N")
local Ui = require("api.Ui")
local EquipRules = require("api.chara.EquipRules")
local ICharaEquipStyle = require("api.chara.aspect.ICharaEquipStyle")
local ResistanceLayout = require("api.gui.menu.inv.ResistanceLayout")
local IInventoryMenuDetailView = require("api.gui.menu.inv.IInventoryMenuDetailView")
local IInput = require("api.gui.IInput")
local IPaged = require("api.gui.IPaged")
local IUiLayer = require("api.gui.IUiLayer")
local Input = require("api.Input")
local InputHandler = require("api.gui.InputHandler")
local ItemDescriptionMenu = require("api.gui.menu.ItemDescriptionMenu")
local MapObjectBatch = require("api.draw.MapObjectBatch")
local UiList = require("api.gui.UiList")
local UiTheme = require("api.gui.UiTheme")
local UiWindow = require("api.gui.UiWindow")
local EquipmentMenu = class.class("EquipmentMenu", {IUiLayer, IPaged})
EquipmentMenu:delegate("input", IInput)
EquipmentMenu:delegate("pages", IPaged)
local UiListExt = function(equipment_menu)
local E = {}
function E:get_item_text(entry)
return entry.name
end
function E:get_item_color(entry)
return entry.color
end
function E:draw_select_key(entry, i, key_name, x, y)
if (i - 1) % 2 == 0 then
Draw.filled_rect(x, y, 558, 18, {12, 14, 16, 16})
end
UiList.draw_select_key(self, entry, i, key_name, x, y)
Draw.set_color(255, 255, 255)
local icon = entry.body_part.icon or 1
equipment_menu.t.base.body_part_icons:draw_region(icon, x - 66, y - 2) -- wx + 88 - 66 = wx + 22
Draw.set_font(12, "bold") -- 12 + sizefix - en * 2
Draw.text(entry.body_part_text, x - 42, y + 3, {0, 0, 0}) -- wx + 88 - y = wx + 46
end
function E:draw_item_text(item_name, entry, i, x, y, x_offset, color)
local subtext = entry.subtext
if entry.item then
equipment_menu.map_object_batch:add(entry.item, x + 12, y + 10, nil, nil, nil, true)
if equipment_menu.detail_view then
equipment_menu.detail_view:draw_row(entry, i, x + 20, y)
item_name = utf8.wide_sub(item_name, 0, 22)
end
end
UiList.draw_item_text(self, item_name, entry, i, x, y, 30, color)
Draw.text(subtext, x + 530 - Draw.text_width(subtext), y + 2, color)
end
function E:draw()
UiList.draw(self)
equipment_menu.map_object_batch:draw()
equipment_menu.map_object_batch:clear()
end
return E
end
function EquipmentMenu:init(chara)
self.width = 690
self.height = 428
self.chara = chara
self.pages = UiList:new_paged({}, 14)
table.merge(self.pages, UiListExt(self))
self.detail_view = nil
local key_hints = self:make_key_hints()
self.win = UiWindow:new("ui.equip.title", true, key_hints)
self.input = InputHandler:new()
self.input:forward_to(self.pages)
self.input:bind_keys(self:make_keymap())
self.text_equip_stats = ""
self.stats = {}
self.changed_equipment = false
self.map_object_batch = nil
self:update_from_chara()
end
function EquipmentMenu:make_keymap()
return {
identify = function() self:show_item_description() end,
-- >>>>>>>> shade2/command.hsp:3179 if key=key_mode{ ...
mode = function()
Gui.play_sound("base.pop1")
if self.detail_view then
self:set_detail_view(nil)
else
self:set_detail_view(ResistanceLayout:new())
end
end,
-- <<<<<<<< shade2/command.hsp:3182 } ..
cancel = function() self.canceled = true end,
escape = function() self.canceled = true end,
}
end
function EquipmentMenu:make_key_hints()
return {
{
action = "ui.key_hint.action.known_info" ,
keys = "identify"
},
{
action = "ui.key_hint.action.mode",
keys = "mode"
},
{
action = "ui.key_hint.action.close",
keys = { "cancel", "escape" }
}
}
end
function EquipmentMenu:on_hotload_layer()
table.merge(self.pages, UiListExt(self))
end
function EquipmentMenu:selected_item_object()
local selected = self.pages:selected_item()
if selected == nil then
return nil
end
return selected.item
end
function EquipmentMenu:show_item_description()
local item = self:selected_item_object()
if item == nil then
return
end
local rest = self.pages:iter_all_pages():extract("item"):to_list()
local index = ItemDescriptionMenu:new(item, rest):query()
item = rest[index]
if item then
for i, other in self.pages:iter() do
if item == other.item then
self.pages:select(i)
break
end
end
end
end
function EquipmentMenu.build_list(chara)
local list = {}
for _, i in chara:iter_all_body_parts() do
local entry = {}
entry.body_part = i.body_part
entry.body_part_text = I18N.localize("base.body_part", i.body_part._id, "name")
entry.item = nil
entry.color = {10, 10, 10}
entry.name = "- "
entry.subtext = "-"
if i.equipped then
entry.item = i.equipped
entry.color = i.equipped:calc_ui_color()
entry.name = i.equipped:build_name()
entry.subtext = Ui.display_weight(i.equipped:calc("weight"))
end
list[#list + 1] = entry
end
return list
end
function EquipmentMenu:update_from_chara()
local list = EquipmentMenu.build_list(self.chara)
self.pages:set_data(list)
self.win:set_pages(self.pages)
local dv = self.chara:calc("dv")
local pv = self.chara:calc("pv")
local weight = self.chara:calc("equipment_weight")
local hit_bonus = self.chara:calc("hit_bonus")
local damage_bonus = self.chara:calc("damage_bonus")
self.text_equip_stats = ("%s: %s%s %s:%d %s:%d DV/PV:%d/%d")
:format(I18N.get("ui.equip.equip_weight"),
Ui.display_weight(weight),
Ui.display_armor_class(weight),
I18N.get("ui.equip.hit_bonus"),
hit_bonus,
I18N.get("ui.equip.damage_bonus"),
damage_bonus,
dv,
pv)
Gui.refresh_hud()
end
function EquipmentMenu:on_query()
Gui.play_sound("base.wear");
end
function EquipmentMenu:relayout()
self.x, self.y, self.width, self.height = Ui.params_centered(self.width, self.height)
self.t = UiTheme.load(self)
self.map_object_batch = MapObjectBatch:new()
self.win:relayout(self.x, self.y, self.width, self.height)
self.pages:relayout(self.x + 88, self.y + 60, self.width, self.height)
self.win:set_pages(self.pages)
if self.detail_view then
self.detail_view:relayout()
end
end
function EquipmentMenu:set_detail_view(detail_view)
if detail_view then
class.assert_is_an(IInventoryMenuDetailView, detail_view)
else
detail_view = nil
end
self.detail_view = detail_view
if self.detail_view then
self.detail_view:on_page_changed(self)
self.detail_view:relayout()
end
end
function EquipmentMenu:draw()
self.win:draw()
Ui.draw_topic("ui.equip.category_name", self.x + 28, self.y + 30)
if self.detail_view == nil then
Ui.draw_topic("ui.equip.weight", self.x + 524 + 50, self.y + 30)
end
Draw.set_color(255, 255, 255)
self.t.base.inventory_icons:draw_region(10, self.x + 46, self.y - 16)
self.t.base.deco_wear_a:draw(self.x + self.width - 106, self.y)
self.t.base.deco_wear_b:draw(self.x, self.y + self.height - 164)
if self.detail_view then
self.detail_view:draw_header(self.x + 50, self.y + 40)
end
Ui.draw_note(self.text_equip_stats, self.x, self.y, self.width, self.height, 0)
self.pages:draw()
end
function EquipmentMenu.message_weapon_stats(chara)
-- >>>>>>>> shade2/command.hsp:3052 *show_weaponStat ..
local attack_count = 0
for _, part in chara:iter_equipped_body_parts() do
if part.body_part._id == "elona.hand" then
local equipped = assert(part.equipped)
local weight = equipped:calc("weight")
if EquipRules.is_melee_weapon(equipped) then
attack_count = attack_count + 1
local style = chara:get_aspect(ICharaEquipStyle)
if style:calc(chara, "is_wielding_two_handed") and weight >= Const.WEAPON_WEIGHT_HEAVY then
Gui.mes("action.equip.two_handed.fits_well", equipped:build_name())
end
if style:calc(chara, "is_dual_wielding") then
if attack_count == 1 then
if weight >= Const.WEAPON_WEIGHT_HEAVY then
Gui.mes("action.equip.two_handed.too_heavy", equipped:build_name())
end
else
if weight > Const.WEAPON_WEIGHT_LIGHT then
Gui.mes("action.equip.two_handed.too_heavy_other_hand", equipped:build_name())
end
end
end
-- TODO riding
if chara:is_player() then
end
end
end
end
-- <<<<<<<< shade2/command.hsp:3074 return ..
end
function EquipmentMenu:on_exit_result()
if self.changed_equipment then
Gui.mes("action.equip.you_change")
return "turn_end"
end
return "player_turn_query"
end
function EquipmentMenu:update(dt)
local canceled = self.canceled
local chosen = self.pages.chosen
local changed_page = self.pages.changed_page
self.canceled = false
self.win:update(dt)
self.pages:update(dt)
if self.detail_view then
self.detail_view:update(dt)
end
if canceled then
return nil, "canceled"
end
if chosen then
local slot = self.pages.selected
local entry = self.pages:selected_item()
if entry.item then
local success, err = Action.unequip(self.chara, entry.item)
self.changed_equipment = true
if success then
self:update_from_chara()
else
if err == "is_cursed" then
Gui.mes("ui.equip.cannot_be_taken_off", entry.item)
else
Gui.mes("ui.equip.cannot_be_taken_off", entry.item)
end
end
else
local result, query_canceled = Input.query_item(self.chara, "elona.inv_equip", { params = {body_part_id = entry.body_part._id} })
if not query_canceled then
local selected_item = result.result:separate()
assert(Action.equip(self.chara, selected_item, slot))
-- >>>>>>>> shade2/command.hsp:3743 snd seEquip ..
Gui.play_sound("base.equip1")
Gui.mes_newline()
Gui.mes("ui.inv.equip.you_equip", selected_item:build_name())
self.changed_equipment = true
local curse = selected_item:calc("curse_state")
if curse == Enum.CurseState.Cursed then
Gui.mes("ui.inv.equip.cursed", self.chara)
elseif curse == Enum.CurseState.Doomed then
Gui.mes("ui.inv.equip.doomed", self.chara)
elseif curse == Enum.CurseState.Blessed then
Gui.mes("ui.inv.equip.blessed", self.chara)
end
if entry.body_part._id == "elona.hand" then
EquipmentMenu.message_weapon_stats(self.chara)
end
-- <<<<<<<< shade2/command.hsp:3749 if (cData(body,cc)/extBody)=bodyHand : gosub *s ..
self:update_from_chara()
end
end
end
if changed_page then
self.win:set_pages(self)
end
end
function EquipmentMenu:release()
self.map_object_batch:release()
end
return EquipmentMenu
|
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
ITEM.name = "Sandwich";
ITEM.model = "models/foodnhouseholditems/sandwich.mdl";
ITEM.width = 1;
ITEM.height = 1;
ITEM.description = "A mouth-watering sandwich with various meat slices, fresh crispy tomato slices, and beautifully vibrant green lettuce leaves.";
ITEM.permit = "consumables";
ITEM.category = "Bread";
ITEM.price = 10
ITEM.restoreHealth = 10
ITEM.flag = "b"
ITEM.iconCam = {
pos = Vector(193.26995849609, 160.39869689941, 119),
ang = Angle(25, 220, 0),
fov = 1.7647058823529,
}
|
return
{
entities =
{
{"stack-inserter", {x = -0.5, y = -2.5}, {dir = "west", dmg = {dmg = {type = "random", min = 1, max = 75}}, dead = 0.2}},
{"steel-chest", {x = -1.5, y = -2.5}, {dmg = {dmg = {type = "random", min = 1, max = 75}}, dead = 0.2}},
{"medium-electric-pole-remnants", {x = 1.5, y = -3.5}, {}},
{"stack-inserter", {x = 2.5, y = -3.5}, {dir = "south", dmg = {dmg = {type = "random", min = 1, max = 75}}, dead = 0.2}},
{"stack-inserter", {x = 3.5, y = -2.5}, {dir = "east", dmg = {dmg = {type = "random", min = 1, max = 75}}, dead = 0.2}},
{"beacon-remnants", {x = -2.5, y = -0.5}, {}},
{"assembling-machine-3", {x = 1.5, y = -1.5}, {dmg = {dmg = {type = "random", min = 20, max = 125}}}},
{"beacon-remnants", {x = -2.5, y = 2.5}, {}},
{"beacon-remnants", {x = 0.5, y = 2.5}, {}},
},
}
|
--[[
CORE Overwrite -- A lightweight and modular userdata wrapper.
Inspired from a library by and written with minor help from Eir#8327
https://github.com/DimitriBarronmore/cyf-core-labs
© 2021 Dimitri Barronmore
--]]
-- Define a metatable to mimick the properties of userdata.
local function err_compare(lhs, rhs)
error("attempt to compare " .. type(lhs) .. " with " .. type(rhs), 2)
end
local function err_arithmetic()
error("attempt to perform arithmetic on a userdata value", 2)
end
local userdata_metatable = {
__type = "userdata",
__call = function()
error("attempt to call a userdata value", 2)
end,
__len = function()
error("attempt to get length of a userdata value", 2)
end,
__pairs = function()
error("bad argument #1 to 'next' (table expected, got userdata)", 2)
end,
__ipairs = function(_, k)
error("bad argument #1 to '!!next_i!!' (table expected, got userdata)", 2)
end,
__eq = function(lhs, rhs)
return (pcall(function() return lhs.userdata end) and lhs.userdata or lhs) == (pcall(function() return rhs.userdata end) and rhs.userdata or rhs)
end,
__lt = err_compare,
__le = err_compare,
__add = err_arithmetic,
__sub = err_arithmetic,
__mul = err_arithmetic,
__div = err_arithmetic,
__mod = err_arithmetic,
__pow = err_arithmetic }
local function accesserr() error("attempted to assign to a readonly value", 3) end
local special_set_bullets = {
x = function(t,v) t.userdata.x = v end,
y = function(t,v) t.userdata.y = v end,
absx = function(t,v) t.userdata.absx = v end,
absy = function(t,v) t.userdata.absy = v end,
ppcollision = function(t,v) t.userdata.ppcollision = v end, --b
ppchanged = function(t,v) t.userdata.ppchanged = v end, --b
isactive = accesserr, --readonly
layer = function(t,v) t.userdata.layer = v end,
isPersistent = function(t,v) t.userdata.isPersistent = v end --b
}
local special_set_sprites = {
spritename = function(t,v) t.userdata.spritename = v end,
x = function(t,v) t.userdata.x = v end,
y = function(t,v) t.userdata.y = v end,
absx = function(t,v) t.userdata.absx = v end,
absy = function(t,v) t.userdata.absy = v end,
xscale = function(t,v) t.userdata.xscale = v end,
yscale = function(t,v) t.userdata.yscale = v end,
isactive = accesserr, --readonly
width = accesserr, --readonly
height = accesserr, --readonly
xpivot = function(t,v) t.userdata.xpivot = v end,
ypivot = function(t,v) t.userdata.ypivot = v end,
animcomplete = accesserr, --readonly
currentframe = function(t,v) t.userdata.currentframe = v end,
currenttime = function(t,v) t.userdata.currenttime = v end,
animationspeed = function(t,v) t.userdata.animationspeed = v end,
animationpaused = function(t,v) t.userdata.animationpaused = v end,
loopmode = function(t,v) t.userdata.loopmode = v end,
color = function(t,v) t.userdata.color = v end,
color32 = function(t,v) t.userdata.color32 = v end,
alpha = function(t,v) t.userdata.alpha = v end,
alpha32 = function(t,v) t.userdata.alpha32 = v end,
rotation = function(t,v) t.userdata.rotation = v end,
layer = function(t,v) t.userdata.layer = v end,
shader = function(t,v) t.userdata.shader = v end
}
local special_get_bullets = {
x = function(t) return t.userdata.x end,
y = function(t) return t.userdata.y end,
absx = function(t) return t.userdata.absx end,
absy = function(t) return t.userdata.absy end,
ppcollision = function(t) return t.userdata.ppcollision end, --b
ppchanged = function(t) return t.userdata.ppchanged end, --b
xscale = function(t) return t.userdata.xscale end,
isactive = function(t) return t.userdata.isactive end, --readonly
layer = function(t) return t.userdata.layer end,
isPersistent = function(t) return t.userdata.isPersistent end
}
local special_get_sprites = {
spritename = function(t) return t.userdata.spritename end,
x = function(t) return t.userdata.x end,
y = function(t) return t.userdata.y end,
absx = function(t) return t.userdata.absx end,
absy = function(t) return t.userdata.absy end,
xscale = function(t) return t.userdata.xscale end,
yscale = function(t) return t.userdata.yscale end,
isactive = function(t) return t.userdata.isactive end, --readonly
width = function(t) return t.userdata.width end, --readonly
height = function(t) return t.userdata.height end, --readonly
xpivot = function(t) return t.userdata.xpivot end,
ypivot = function(t) return t.userdata.ypivot end,
animcomplete = function(t) return t.userdata.animcomplete end, --readonly
currentframe = function(t) return t.userdata.currentframe end,
currenttime = function(t) return t.userdata.currenttime end,
animationspeed = function(t) return t.userdata.animationspeed end,
animationpaused = function(t) return t.userdata.animationpaused end,
loopmode = function(t) return t.userdata.loopmode end,
color = function(t) return t.userdata.color end,
color32 = function(t) return t.userdata.color32 end,
alpha = function(t) return t.userdata.alpha end,
alpha32 = function(t) return t.userdata.alpha32 end,
rotation = function(t) return t.userdata.rotation end,
layer = function(t) return t.userdata.layer end
}
local function setupAudio(input)
input.Play = input.userdata.Play
input.Stop = input.userdata.Stop
input.Pause = input.userdata.Pause
input.Unpause = input.userdata.Unpause
input.Volume = input.userdata.Volume
input.Pitch = input.userdata.Pitch
input.LoadFile = input.userdata.LoadFile
input.PlaySound = input.userdata.PlaySound
input.StopAll = input.userdata.StopAll
input.PauseAll = input.userdata.PauseAll
input.UnpauseAll = input.userdata.UnpauseAll
input.SetSoundDictionary = input.userdata.SetSoundDictionary
input.GetSoundDictionary = input.userdata.GetSoundDictionary
input._get.playtime = function(t) return t.userdata.playtime end
input._set.playtime = function(t,v) t.userdata.playtime = v end
input._get.totaltime = function(t) return t.userdata.totaltime end
input._set.totaltime = accesserr
end
local function setupBullet(input)
input.Move = input.userdata.Move --static, b, s
input.MoveTo = input.userdata.MoveTo --static, b, s
input.MoveToAbs = input.userdata.MoveToAbs --static, b, s
input.SendToTop = input.userdata.SendToTop --static
input.SendToBottom = input.userdata.SendToBottom --static
input.Remove = input.userdata.Remove --static
input.SetVar = input.userdata.SetVar --static
input.GetVar = input.userdata.GetVar --static
for k,v in pairs(special_set_bullets) do
input._set[k] = v
end
for k,v in pairs(special_get_bullets) do
input._get[k] = v
end
input.ResetCollisionSystem = input.userdata.ResetCollisionSystem --static, b
input.isColliding = input.userdata.isColliding --static, b
input.isPersistent = input.userdata.isPersistent --b
input.sprite = input.userdata.sprite
end
local function setupSprite(input)
--shared
input.Move = input.userdata.Move --static, b, s
input.MoveTo = input.userdata.MoveTo --static, b, s
input.MoveToAbs = input.userdata.MoveToAbs --static, b, s
input.SendToTop = input.userdata.SendToTop --static
input.SendToBottom = input.userdata.SendToBottom --static
input.Remove = input.userdata.Remove --static
input.SetVar = input.userdata.SetVar --static
input.GetVar = input.userdata.GetVar --static
for k,v in pairs(special_set_sprites) do
input._set[k] = v
end
for k,v in pairs(special_get_sprites) do
input._get[k] = v
end
input.Set = input.userdata.Set --static
input.SetParent = input.userdata.SetParent --static
input.Mask = input.userdata.Mask --static
input.shader = input.userdata.shader
input.SetPivot = input.userdata.SetPivot --static
input.SetAnchor = input.userdata.SetAnchor --static
input.Scale = input.userdata.Scale --static
input.SetAnimation = input.userdata.SetAnimation --static
input.StopAnimation = input.userdata.StopAnimation --static
input.MoveBelow = input.userdata.MoveBelow --static
input.Dust = input.userdata.Dust
end
local listener_newindex = function(t,k,v)
if t._set[k] == nil then t.userdata[k] = v return end
local keytype = type(t._set[k])
if keytype == "function" then
t._set[k](t, v)
else
error("this wrapped userdata has a ._set field, " .. k .. ", which is not a function",2)
end
end
local listener_index = function(t,k)
if t._get[k] == nil then return t.userdata[k] end
local keytype = type(t._get[k])
if keytype == "function" then
return t._get[k](t)
else
return t._get[k]
end
end
-- Take a userdata object as input and spit out a replica.
-- Requires my custom __type metamethod to output as type <userdata>.
-- Values can be added/replaced using rawset() or Userdata.SetRaw()
-- The original object is stored at the field ["userdata"]
-- ._get and ._set are used like metamethods to perform actions or
-- redirect values when a variable is accessed
-- This causes odd behavior in sprites, bullets, and the audio object
-- All fresh references will end up going through Get/SetVar or Get/SetSoundDictionary
function GetIsWrapped(udata)
res, err = pcall(function() return udata.userdata end)
--DEBUG(err)
return res
end
function WrapUserdata(usrdata)
if type(usrdata) ~= "userdata" then
error("tried to wrap object of type " .. type(usrdata),2)
end
local new_object = {}
new_object.userdata = usrdata
new_object._get = {}
new_object._set = {}
local __tostring = tostring(new_object.userdata)
local userdata_mt = {
__index = listener_index,
__newindex = listener_newindex,
__tostring = function() return __tostring end,
}
for k,v in pairs(userdata_metatable) do
userdata_mt[k] = v
end
-- Convenience functions.
-- You don't really need these, but if you want them, they're there.
function new_object.SetRaw(var, value)
rawset(new_object, var, value)
end
function new_object.GetRaw(var)
rawget(new_object, var)
end
if __tostring == "LuaSpriteController" then
setupSprite(new_object)
elseif __tostring == "ProjectileController" then
setupBullet(new_object)
elseif __tostring == "MusicManager" then
setupAudio(new_object)
end
setmetatable(new_object, userdata_mt)
return new_object
end
|
ATTRIBUTE.name = "Dextery"
ATTRIBUTE.description = "Skill in performing tasks, especially with the hands."
|
local SLDataText = LibStub("AceAddon-3.0"):GetAddon("SLDataText")
local L = LibStub("AceLocale-3.0"):GetLocale("SLDataText")
local media = LibStub("LibSharedMedia-3.0")
local justTable, strataTable, pointTable = SLDataText.just, SLDataText.strata, SLDataText.point
local db
local realmName = GetCVar("realmName")
local MODNAME = "Clock"
local Clock = SLDataText:NewModule(MODNAME, "AceEvent-3.0")
local optGetter, optSetter
do
function optGetter(info)
local key = info[#info]
return db[key]
end
function optSetter(info, value)
local key = info[#info]
db[key] = value
SLDataText:RefreshModule(Clock)
end
end
local options
local function getOptions()
if not options then
options = {
type = "group",
name = L["Clock"],
arg = MODNAME,
get = optGetter,
set = optSetter,
args = {
genHeader = {
type = "header",
name = L["GenClkSet"],
order = 1,
},
enabled = {
type = "toggle",
name = L["Enabled"],
desc = L["EnabledDesc"],
get = function() return SLDataText:GetModuleEnabled(MODNAME) end,
set = function(info, value)
SLDataText:SetModuleEnabled(MODNAME, value)
if ( SLDataText:GetModuleEnabled(MODNAME) ) then
Clock:PLAYER_ENTERING_WORLD()
end
end,
order = 25,
},
hideGameTime = {
type = "toggle",
name = L["HideGT"],
desc = L["HideGTDesc"],
order = 50,
},
isServerTime = {
type = "toggle",
name = L["SST"],
desc = L["SSTDesc"],
order = 75,
},
s24Hour = {
type = "toggle",
name = L["ST24Hour"],
desc = L["ST24HourDesc"],
order = 100,
},
hideTooltip = {
type = "toggle",
name = L["HideTT"],
desc = L["HideTTDesc"],
order = 125,
},
noCombatHide = {
type = "toggle",
name = L["SIC"],
desc = L["SICDesc"],
order = 150,
},
clkFormDesc = {
type = "description",
name = L["ClkFormDescLong"],
width = "double",
order = 175,
},
clockFormat = {
type = "input",
name = L["ClkFormat"],
desc = L["ClkFormatDesc"],
width = "double",
order = 200,
},
showMeridiem = {
type = "toggle",
name = L["Meridiem"],
desc = L["MeridiemDesc"],
order = 225,
},
pulse = {
type = "toggle",
name = L["InvPulse"],
desc = L["InvPulseDesc"],
order = 250,
},
dispHeader = {
type = "header",
name = L["DispSet"],
order = 275,
},
useGlobalFont = {
type = "toggle",
name = L["UseGblFont"],
desc = L["UseGblFontDesc"],
order = 300,
},
useGlobalFontSize = {
type = "toggle",
name = L["UseGblFSize"],
desc = L["UseGblFSizeDesc"],
order = 350,
},
fontFace = {
type = "select",
name = L["Font"],
desc = L["FontDesc"],
disabled = function()
local isTrue
if ( db.useGlobalFont ) then isTrue = true else isTrue = false end
return isTrue
end,
values = media:List("font"),
get = function()
for k, v in pairs(media:List("font")) do
if db.fontFace == v then
return k
end
end
end,
set = function(_, font)
local list = media:List("font")
db.fontFace = list[font]
SLDataText:RefreshModule(Clock)
end,
width = "double",
order = 600,
},
fontSize = {
type = "range",
name = L["FontSize"],
desc = L["FontSizeDesc"],
disabled = function()
local isTrue
if ( db.useGlobalFontSize ) then isTrue = true else isTrue = false end
return isTrue
end,
min = 6, max = 36, step = 1,
width = "double",
order = 650,
},
posHeader = {
type = "header",
name = L["LaySet"],
order = 700,
},
justify = {
type = "select",
name = L["TextJust"],
desc = L["TextJustDesc"],
values = justTable,
width = "double",
order = 750,
},
anchor = {
type = "input",
name = L["ParFrm"],
desc = L["ParFrmDesc"],
get = function() return db.anchor end,
width = "double",
order = 800,
},
anchorFrom = {
type = "select",
name = L["AnchFrom"],
desc = L["AnchFromDesc"],
values = pointTable,
get = function() return db.anchorFrom end,
width = "double",
order = 900,
},
offX = {
type = "input",
name = L["XOff"],
desc = L["XOffDesc"],
get = function() return tostring(db.offX) end,
width = "double",
order = 1000,
},
offY = {
type = "input",
name = L["YOff"],
desc = L["YOffDesc"],
get = function() return tostring(db.offY) end,
width = "double",
order = 1100,
},
strata = {
type = "select",
name = L["Strata"],
desc = L["StrataDesc"],
values = strataTable,
width = "double",
order = 1600,
},
},
}
end
return options
end
local int = 1
local f
local function buildModule(self)
if ( not f ) then f = CreateFrame("Frame") end
if ( not self.frame ) then self.frame = CreateFrame("Frame", "SLDT_Clock", UIParent, BackdropTemplateMixin and "BackdropTemplate") end
if ( not self.button ) then self.button = CreateFrame("Button", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate") end
if ( not self.pulse ) then self.pulse = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate") end
if ( not self.string ) then self.string = self.frame:CreateFontString(nil, "OVERLAY") end
f:SetScript("OnUpdate", function(self, elapsed)
int = int - elapsed
if ( int <= 0 ) then
Clock:Refresh()
int = 1
end
end)
self.button:SetScript("OnClick", function()
if ( IsShiftKeyDown() ) then
ToggleCalendar()
else
ToggleTimeManager()
end
end)
SLDataText:RefreshModule(self)
end
function Clock:PLAYER_ENTERING_WORLD()
local enabled = SLDataText:GetModuleEnabled(MODNAME)
if ( enabled ) then
if ( TimeManagerClockButton and TimeManagerClockButton:IsShown() ) then TimeManagerClockButton:Hide() end
if ( db.hideGameTime ) then
if ( GameTimeFrame and GameTimeFrame:IsShown() ) then GameTimeFrame:Hide() end
end
end
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
end
function Clock:OnInitialize()
self.db = SLDataText.db:RegisterNamespace(MODNAME)
self.db:RegisterDefaults({
profile = {
pulse = false,
hideGameTime = false,
clockFormat = "%I:%M",
showMeridiem = true,
isServerTime = false,
s24Hour = false,
hideTooltip = false,
noCombatHide = false,
fontFace = "Arial Narrow",
useGlobalFont = true,
fontSize = 12,
useGlobalFontSize = true,
justify = "CENTER",
anchorPoint = "CENTER",
anchor = "Minimap",
anchorFrom = "BOTTOM",
offX = 0,
offY = -14,
strata = "BACKGROUND",
},
})
db = self.db.profile
if ( not self.isMoving ) then self.isMoving = false end
self:SetEnabledState(SLDataText:GetModuleEnabled(MODNAME))
SLDataText:RegisterModuleOptions(MODNAME, getOptions)
self:RegisterEvent("PLAYER_ENTERING_WORLD")
end
function Clock:OnEnable()
if ( TimeManagerClockButton and TimeManagerClockButton:IsShown() ) then TimeManagerClockButton:Hide() end
if ( db.hideGameTime ) then
if ( GameTimeFrame and GameTimeFrame:IsShown() ) then GameTimeFrame:Hide() end
end
buildModule(self)
if ( not self.frame:IsShown() ) then self.frame:Show() end
end
function Clock:OnDisable()
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnUpdate", nil)
self.button:SetScript("OnClick", nil)
if ( TimeManagerClockButton and not TimeManagerClockButton:IsShown() ) then TimeManagerClockButton:Show() end
if ( db.hideGameTime ) then
if ( GameTimeFrame and not GameTimeFrame:IsShown() ) then GameTimeFrame:Show() end
end
if ( self.frame:IsShown() ) then self.frame:Hide() end
end
local function getGameTime()
local serTime, serAMPM
local hour, min = GetGameTime()
if ( db.s24Hour ) then
if ( min < 10 ) then min = format("%s%s", "0", min) end
serAMPM = ""
serTime = format("%s:%s", hour, min)
else
if ( min < 10 ) then min = format("%s%s", "0", min) end
if ( tonumber(hour) > 11 ) then serAMPM = "pm" else serAMPM = "am" end
if ( tonumber(hour) == 0 ) then
hour = hour + 12
elseif ( tonumber(hour) > 12 ) then
hour = hour - 12
end
serTime = format("%s:%s", hour, min)
end
return serTime, serAMPM
end
local function convertSecondstoTime(value)
local hours, minues, seconds
hours = floor(value/3600)
minutes = floor((value-(hours*3600))/60)
seconds = floor(value - ((hours * 3600) + (minutes * 60)))
if ( hours > 0 ) then
if ( minutes < 10 ) then minutes = format("0%d", minutes) end
if ( seconds < 10 ) then seconds = format("0%d", seconds) end
return format("%s:%s:%s", hours, minutes, seconds)
elseif ( minutes > 0 ) then
if ( minutes < 10 ) then minutes = format("0%d", minutes) end
if ( seconds < 10 ) then seconds = format("0%d", seconds) end
return format("%s:%s", minutes, seconds)
else
if ( seconds < 10 ) then seconds = format("0%d", seconds) end
return format("%s", seconds)
end
end
local pulseDown = true
local function invitePulse(self, invites)
self.pulse:SetBackdrop({
bgFile = "Interface\\Addons\\SLDataText\\Media\\Pulse.tga", tile = false,
insets = { left = 0, top = 0, right = 0, bottom = 0 },
})
self.pulse:SetAllPoints(self.frame)
if ( invites == 0 ) then
if ( self.pulse:IsShown() ) then self.pulse:Hide() end
self.pulse:SetScript("OnUpdate", nil)
else
if ( not self.pulse:IsShown() ) then self.pulse:Show() end
self.pulse:SetFrameLevel(0)
self.pulse:SetScript("OnUpdate", function(self, elapsed)
local step = abs(1/30)
if ( self:GetAlpha() == 1 ) then
pulseDown = true
self:SetAlpha(self:GetAlpha()-step)
elseif ( self:GetAlpha() == 0 ) then
pulseDown = false
self:SetAlpha(self:GetAlpha()+step)
else
if ( pulseDown ) then
self:SetAlpha(self:GetAlpha()-step)
else
self:SetAlpha(self:GetAlpha()+step)
end
end
end)
end
end
function Clock:Refresh()
local locTime, locAMPM = date(db.clockFormat), date("%p")
local serTime, serAMPM = getGameTime()
if ( not db.showMeridiem ) then locAMPM = "" else locAMPM = string.lower(locAMPM) end
local caltext = date("%b %d (%a)")
local WGTime = select(5, GetWorldPVPAreaInfo(1)) or nil
if ( WGTime ~= nil ) then
WGTime = convertSecondstoTime(WGTime)
else
WGTime = L["No Wintergrasp Time Available"]
end
local TBTime = select(5, GetWorldPVPAreaInfo(2)) or nil
if ( TBTime ~= nil ) then
TBTime = convertSecondstoTime(TBTime)
else
TBTime = L["No Tol Barad Time Available"]
end
if ( db.pulse ) then
local invites = C_Calendar.GetNumPendingInvites()
invitePulse(self, invites)
end
if ( SLDataText.db.profile.locked and not db.hideTooltip ) then
self.button:EnableMouse(true)
self.button:SetScript("OnEnter", function(this)
GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
GameTooltip:AddLine(format("|cff%s%s|r", SLDataText.ttColors["HEADER"], L["Time Info"]))
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(format("|cff%s%s|r", SLDataText.ttColors["LINEHEAD"], L["Realm Time:"]), format("%s%s", serTime, serAMPM), 1, 1, 1, 1, 1, 1)
GameTooltip:AddDoubleLine(format("|cff%s%s|r", SLDataText.ttColors["LINEHEAD"], L["Local Time:"]), format("%s%s", locTime, locAMPM), 1, 1, 1, 1, 1, 1)
GameTooltip:AddDoubleLine(format("|cff%s%s|r", SLDataText.ttColors["LINEHEAD"], L["Date:"]), caltext, 1, 1, 1, 1, 1, 1)
GameTooltip:AddLine(" ")
if ( WGTime ~= nil ) then
GameTooltip:AddDoubleLine(format("|cff%s%s|r", SLDataText.ttColors["LINEHEAD"], L["WGTimer:"]), format("%s", WGTime), 1, 1, 1, 1, 1, 1)
else
GameTooltip:AddLine(format("|cff%s%s|r", SLDataText.ttColors["LINEHEAD"], L["No Wintergrasp Time Available"]))
end
if ( TBTime ~= nil ) then
GameTooltip:AddDoubleLine(format("|cff%s%s|r", SLDataText.ttColors["LINEHEAD"], L["TBTimer:"]), format("%s", TBTime), 1, 1, 1, 1, 1, 1)
else
GameTooltip:AddLine(format("|cff%s%s|r", SLDataText.ttColors["LINEHEAD"], L["No Tol Barad Time Available"]))
end
GameTooltip:AddLine(" ")
GameTooltip:AddLine(L["ClkHint1"])
GameTooltip:AddLine(L["ClkHint2"])
GameTooltip:Show()
end)
self.button:SetScript("OnLeave", function()
if ( GameTooltip:IsShown() ) then GameTooltip:Hide() end
end)
else
self.button:EnableMouse(false)
self.button:SetScript("OnEnter", nil)
self.button:SetScript("OnLeave", nil)
end
local color = SLDataText:GetColor()
if ( db.isServerTime ) then
self.string:SetFormattedText("%s|cff%s%s|r", serTime, color, serAMPM)
else
self.string:SetFormattedText("%s|cff%s%s|r", locTime, color, locAMPM)
end
SLDataText:UpdateModule(self)
end
--[[ WORKING TIME ESCAPES
%a abbreviated weekday name (e.g., Wed)
%A full weekday name (e.g., Wednesday)
%b abbreviated month name (e.g., Sep)
%B full month name (e.g., September)
%c date and time (e.g., 09/16/98 23:48:10)
%d day of the month (16) [01-31]
%H hour, using a 24-hour clock (23) [00-23]
%I hour, using a 12-hour clock (11) [01-12]
%M minute (48) [00-59]
%m month (09) [01-12]
%p either "am" or "pm" (pm)
%S second (10) [00-61]
%w weekday (3) [0-6 = Sunday-Saturday]
%x date (e.g., 09/16/98)
%X time (e.g., 23:48:10)
%Y full year (1998)
%y two-digit year (98) [00-99]
%% the character `%´
]]
|
--region geometricconf.lua
--Author : OWenT
--Date : 2014/10/22
--全局配置
return {
LOG_LEVEL = {
DISABLED = 0,
FATAL = 1,
ERROR = 2,
WARNING = 3,
INFO = 4,
NOTICE = 5,
DEBUG = 6,
},
log_min_level = 1,
log_max_level = 6,
debug_mode = true,
app_setting = {
}
}
--endregion
|
data:extend(
{
{
type = "item",
name = "cobalt-steel-alloy",
icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/alloys/cobalt-steel-plate.png",
flags = {"goes-to-main-inventory"},
subgroup = "alloy-processing",
order = "cobalt",
stack_size = 200
},
{
type = "recipe",
name = "cobalt-steel-alloy",
enabled = false,
category = "mixing-furnace",
subgroup = "cobalt-processing",
order="a-4",
energy_required = 35,
ingredients =
{
{type="item", name="steel-plate", amount=5},
{type="item", name="cobalt-plate", amount=1},
},
result = "cobalt-steel-alloy",
result_count = 10,
},
}
)
|
-----------------------------------------------------------------------------------
-- File: init.lua
-- Author: Joaquín Cuitiño
-- License: MIT
-----------------------------------------------------------------------------------
local grid = require("grid")
local hyper = require("hyper")
local windowManager = require("window-manager")
local doubleShift = require("double-shift")
hyper.install("F18")
hyper.bindKey("r", hs.reload)
hyper.bindKey("`", hs.caffeinate.systemSleep)
hyper.remapKey("h", "left")
hyper.remapKey("j", "down")
hyper.remapKey("k", "up")
hyper.remapKey("l", "right")
hyper.remapKey("delete", "forwarddelete")
hyper.remap({}, "s", {"control", "shift", "cmd"}, "4") -- Screenshot area to clipboard
hyper.remap({"shift"}, "s", {"shift", "cmd"}, "4") -- Screenshot area to desktop
hyper.remap({"option"}, "s", {"shift", "cmd"}, "5") -- Screenshot/recording tool
-- Arrange windows for Chill configuration (dual display).
function chill()
apps = {
["Code"] = { screen = 1, space = 1, position = grid.max },
["WhatsApp"] = { screen = 2, space = 1, position = grid.bottomLeft },
["Spotify"] = { screen = 2, space = 1, position = grid.topLeft },
["Safari"] = { screen = 2, space = 1, position = grid.right },
}
windowManager.arrange(apps)
end
hyper.bindKey("c", chill)
-- Arrange windows for Desktop configuration (dual display).
function desktop()
apps = {
["Code"] = { screen = 1, space = 1, position = grid.max },
["WebStorm"] = { screen = 1, space = 2, position = grid.max },
["PhpStorm"] = { screen = 1, space = 2, position = grid.max },
["Trello"] = { screen = 1, space = 3, position = grid.five_1 },
["Toggl Track"] = { screen = 1, space = 3, position = grid.one_6 },
["Safari"] = { screen = 2, space = 1, position = grid.right },
["iTerm2"] = { screen = 2, space = 1, position = grid.topLeft },
["Firefox"] = { screen = 2, space = 1, position = grid.right },
["Google Chrome"] = { screen = 2, space = 1, position = grid.bottomLeft },
["Postman"] = { screen = 2, space = 1, position = grid.bottomLeft },
["Messages"] = { screen = 2, space = 2, position = grid.topLeft },
["WhatsApp"] = { screen = 2, space = 2, position = grid.topLeft },
["Slack"] = { screen = 2, space = 2, position = grid.topRight },
["Spotify"] = { screen = 2, space = 2, position = grid.bottomRight },
["GitKraken"] = { screen = 2, space = 2, position = grid.bottomLeft }
}
windowManager.arrange(apps)
end
hyper.bindKey("d", desktop)
function launchDesktop()
hs.application.launchOrFocus("PhpStorm")
hs.application.launchOrFocus("Code")
hs.application.launchOrFocus("Slack")
hs.application.launchOrFocus("WhatsApp")
hs.application.launchOrFocus("GitKraken")
hs.application.launchOrFocus("Toggl Track")
hs.application.launchOrFocus("Google Chrome")
hs.application.launchOrFocus("iTerm2")
hs.application.launchOrFocus("Spotify")
hs.application.launchOrFocus("Trello")
end
hyper.bindKey("l", launchDesktop)
-- Arrange windows for Game Dev configuration (dual display).
function gameDev()
apps = {
["Discord"] = { screen = 2, space = 2, position = grid.topRight },
["WhatsApp"] = { screen = 2, space = 2, position = grid.topLeft },
["Spotify"] = { screen = 2, space = 2, position = grid.bottomRight },
["GitKraken"] = { screen = 2, space = 2, position = grid.bottomLeft },
["Code"] = { screen = 1, space = 1, position = grid.max },
["Rider"] = { screen = 1, space = 1, position = grid.max },
["Safari"] = { screen = 1, space = 2, position = grid.max },
["Firefox"] = { screen = 1, space = 2, position = grid.max },
["Unity"] = { screen = 2, space = 1, position = grid.max }
}
windowManager.arrange(apps)
end
hyper.bindKey("g", gameDev)
-- Arrange windows for on-the-go configuration (single display).
function mobile()
apps = {
["Trello"] = { screen = 1, space = 6, position = grid.max },
["Messages"] = { screen = 1, space = 5, position = grid.left },
["WhatsApp"] = { screen = 1, space = 5, position = grid.left },
["Slack"] = { screen = 1, space = 5, position = grid.right },
["Spotify"] = { screen = 1, space = 5, position = grid.right },
["Music"] = { screen = 1, space = 5, position = grid.right },
["Postman"] = { screen = 1, space = 3, position = grid.max },
["GitKraken"] = { screen = 1, space = 4, position = grid.four_1 },
["iTerm2"] = { screen = 1, space = 4, position = grid.two_5 },
["Toggl Track"] = { screen = 1, space = 4, position = grid.one_6 },
["Code"] = { screen = 1, space = 2, position = grid.max },
["Safari"] = { screen = 1, space = 1, position = grid.max },
["Firefox"] = { screen = 1, space = 1, position = grid.max }
}
windowManager.arrange(apps)
end
hyper.bindKey("e", mobile)
-- Kill front application. Press Hyper+F to pay respects.
function F()
local app = hs.application.frontmostApplication()
app:kill9()
end
hyper.bindKey("f", F)
|
require("torch")
require("utils")
local class = require("class")
local MemoryGame = class("MemoryGame")
-- Static function that transforms a number to a printable symbol
function MemoryGame.getSymbol(n)
assert(n > 0 and n < 27, "Out of range" .. n)
return string.char(n + 64)
end
-- Initialize game
function MemoryGame:__init(opt)
opt = opt or {}
self.width = opt.width or 4 -- Configure board size
-- assert(self.width % 2, "Board width should be even!")
self.size = self.width * self.width
self.hidden = torch.zeros(self.size):int() -- These are the symbols
local sizeUsed
if self.width % 2 == 1 then
sizeUsed = self.width * self.width - 1
else
sizeUsed = self.width * self.width
end
order = torch.randperm(sizeUsed)
for idx = 1, sizeUsed do
self.hidden[order[idx]] = math.ceil(idx/2)
end
if self.width % 2 == 1 then
self.hidden[self.size] = math.ceil((self.size + 1) / 2)
end
self.solved = torch.zeros(self.size):int()
if self.width % 2 == 1 then
self.solved[self.size] = 1
end
self.lastAction = nil
self.lastReward = nil
self.score = 0
self.crtStep = 0
local pairsNo
if self.width % 2 == 0 then
pairsNo = self.size / 2
else
pairsNo = (self.size - 1) / 2
end
-- self.GUESS_REWARD = 1.0
-- self.WIN_REWARD = 0.0
-- self.ACTION_PENALTY = self.GUESS_REWARD * pairsNo / (self.maxSteps)
-- -- self.LOSE_REWARD = -10.0
-- self.GUESS_REWARD = 0
-- self.WIN_REWARD = 1.0
-- self.ACTION_PENALTY = - 1.0 / (pairsNo * pairsNo)
-- self.LOSE_REWARD = 0
self.GUESS_REWARD = 1.0 / pairsNo
self.WIN_REWARD = 0
self.ACTION_PENALTY = - 1.0 / (pairsNo * pairsNo)
self.LOSE_REWARD = 0
self.maxSteps = 8 * pairsNo * pairsNo
end
function MemoryGame:isOver()
return (self.solved:sum() == self.size) or (self.crtStep >= self.maxSteps)
end
function MemoryGame:display(displayLastAction)
local fst, snd, line, border, fill
print("")
if self.lastAction and displayLastAction then
fst, snd = getNumbers(self.lastAction)
end
border = "+"
fill = "|"
for i = 1, self.width do
border = border .. "---+"
fill = fill .. " |"
end
print(border)
local idx = 1
for i = 1, self.width do
print(fill)
line = "|"
for j = 1, self.width do
-- print(idx)
if fst == idx or snd == idx then
line = line .. ">" .. MemoryGame.getSymbol(self.hidden[idx]) .. "<|"
elseif self.solved[idx] > 0.5 then
line = line .. " " .. MemoryGame.getSymbol(self.hidden[idx]) .. " |"
else
line = line .. " |"
end
idx = idx + 1
end
print(line); print(fill); print(border)
end
-- Print info about last reward and total score
if self.lastReward then print("Last reward: " .. self.lastReward) end
print(string.format("TOTAL SCORE: %2.4f", self.score))
print("")
end
function MemoryGame:serialize(fst, snd)
local state = ""
for i = 1, self.size do
if self.solved[i] > 0.5 or fst == i or snd == i then
state = state .. MemoryGame.getSymbol(self.hidden[i])
else
state = state .. " "
end
end
self.display(state)
return state
end
function MemoryGame:getAvailableActions()
local actions = {}
for first = 1, self.size do
if self.solved[first] < 0.5 then
for second = first + 1, self.size do
if self.solved[second] < 0.5 then
actions[#actions + 1] = getString(first, second)
end
end
end
end
return actions
end
function MemoryGame:applyAction(action)
self.lastAction = action -- remember action
local first, second = getNumbers(action) -- parse action string
assert(first > 0 and first <= self.size
and second > 0 and second <= self.size)
self.crtStep = self.crtStep + 1
local reward = self.ACTION_PENALTY
if self.hidden[first] == self.hidden[second] and self.solved[first] == 0 then
self.solved[first] = 1
self.solved[second] = 1
reward = reward + self.GUESS_REWARD
end
if self.solved:sum() == self.size then
reward = reward + self.WIN_REWARD
elseif self.crtStep == self.maxSteps then
reward = reward + self.LOSE_REWARD
end
self.lastReward = reward
self.score = self.score + reward
return self:serialize(first, second), reward
end
-- function MemoryGame:display(displayLastAction)
-- local fst, snd, line, border, fill
-- print("")
-- if self.lastAction and displayLastAction then
-- fst, snd = getNumbers(self.lastAction)
-- end
-- border = "+"
-- fill = "|"
-- for i = 1, self.width do
-- border = border .. "---+"
-- fill = fill .. " |"
-- end
-- print(border)
-- local idx = 1
-- for i = 1, self.width do
-- print(fill)
-- line = "|"
-- for j = 1, self.width do
-- -- print(idx)
-- if fst == idx or snd == idx then
-- line = line .. ">" .. MemoryGame.getSymbol(self.hidden[idx]) .. "<|"
-- elseif self.solved[idx] > 0.5 then
-- line = line .. " " .. MemoryGame.getSymbol(self.hidden[idx]) .. " |"
-- else
-- line = line .. " |"
-- end
-- idx = idx + 1
-- end
-- print(line); print(fill); print(border)
-- end
-- -- Print info about last reward and total score
-- if self.lastReward then print("Last reward: " .. self.lastReward) end
-- print(string.format("TOTAL SCORE: %2.4f", self.score))
-- print("")
-- end
return MemoryGame
|
local argv = {...}
local options
local loglevel = 1
local ocData = {
baseDir = "/var/lib/mpt/mpt.db",
configDir = "/var/lib/mpt/config.db",
dir = "/var/lib/mpt/"
}
local function split(text,splitter)
local rt = {}
local act = ""
local x = 1
while x <= #text do
if text:sub(x,x+#splitter-1) == splitter then
if act ~= "" then
rt[#rt+1] = act
end
x = x + #splitter
act=""
else
act = act .. text:sub(x,x)
x = x + 1
end
end
if act ~= "" then
rt[#rt+1] = act
end
return rt;
end
local function slice(a,i,j) local b = {} for x = i,j do b[x-i+1] = a[x] end return b end
local function keys(t)
local r = {}
for k, _ in pairs(t) do r[#r + 1] = k end
return r
end
local base, config, backend
local core
local frontends
local ocBackend
ocBackend = {
--MAIN FLOW
init = function()
ocData.io = require("io")
ocData.fs = require("filesystem")
ocData.serialization = require("serialization")
ocData.component = require("component")
ocData.filesystem = require("filesystem")
ocData.internet = require("internet")
ocData.term = require("term")
ocData.shell = require("shell")
ocData.wget = loadfile("/bin/wget.lua")
local a
a, options = ocData.shell.parse(table.unpack(argv))
if options.root then
core.rootDir = options.root
core.log(1, "OC ","Using custom root directory: "..core.rootDir)
end
if not ocData.fs.exists(core.rootDir..ocData.dir) then ocData.fs.makeDirectory(core.rootDir..ocData.dir) end
end,
run = function()
if #argv < 1 then
error("Missing options, see 'mpt -h'")
end
local args, options = ocData.shell.parse(table.unpack(argv))
if options.h or options.help then
print("Usage: mpt [-hRSUuy] [packages]")
print(" -S, --sync")
print(" Synchronize packages. Packages are installed directly")
print(" from the remote repositories, including all dependencies")
print(" required to run the packages. For example, pacman -S qt")
print(" will download and install qt and all the packages it depends on.")
print(" -R, --remove")
print(" Remove package(s) from the system.")
--print(" -U, --upgrade")
--print(" Upgrade or add package(s) to the system and install the required")
--print(" dependencies from sync repositories. Either a URL or file path can be")
--print(" specified. This is a “remove-then-add” process.")
print(" -y, --update")
print(" Update package lists for backends that require such action")
print(" -u, --upgrades")
print(" Upgrade all packages that are out-of-date on the")
print(" local system. Only package versions are used to find outdated packages;")
print(" replacements are not checked here. This is a “remove-then-add” process.")
print(" -f, --force")
print(" Force operation, in case of upgrade it redownloads all packages")
print(" --root='/some/dir'")
print(" Set alternative root directory")
print(" -v")
print(" More output")
print(" -Y")
print(" Don't ask any questions, answer automatically")
print(" -r, --reboot")
print(" reboot after operation")
return
end
if options.v then loglevel = 0 end
if options.f or options.force then
core.data.force = true
end
if options.S or options.sync then
for _, pack in ipairs(args) do
core.install(pack)
end
end
if options.R or options.remove then
if options.S or options.sync then
error("Illegal parameters!")
end
for _, pack in ipairs(args) do
core.remove(pack)
end
end
if options.u or options.upgrades then
core.upgrade()
end
if options.y or options.update then
core.update()
end
if options.Y then
ocBackend.prompt = function()return true end
end
core.reboot = optionsr or options.reboot
core.doWork()
end,
----FILESYSTEM
concat = function(...)return ocData.fs.concat(...)end,
isDirectory = function(...)return ocData.fs.isDirectory(...)end,
readConfig = function()
if ocData.fs.exists(core.rootDir..ocData.configDir) then
local f = ocData.io.open(core.rootDir..ocData.configDir, "r")
local conf = ocData.serialization.unserialize(f:read("*all"))
f:close()
return conf
else
core.log(1, "OC ","No config, will generate")
return core.newConfig()
end
end,
readBase = function(root)
if ocData.fs.exists((root or core.rootDir)..ocData.baseDir) then
local f = ocData.io.open((root or core.rootDir)..ocData.baseDir, "r")
local db = ocData.serialization.unserialize(f:read("*all"))
f:close()
return db
else
core.log(1, "OC", "No database, will generate")
return core.newBase()
end
end,
saveConfig = function()
local f = ocData.io.open(core.rootDir..ocData.configDir, "w")
f:write(ocData.serialization.serialize(config))
f:close()
end,
saveBase = function()
local f = ocData.io.open(core.rootDir..ocData.baseDir, "w")
f:write(ocData.serialization.serialize(base))
f:close()
end,
ensureParrentDirectory = function(dir)
if ocData.fs.exists(core.rootDir..dir) and not ocData.fs.isDirectory(core.rootDir..dir) then
error("Illegal location(already exists): "..core.rootDir..dir)
elseif not ocData.fs.exists(core.rootDir..dir) then
ocData.fs.makeDirectory(core.rootDir..dir)
ocData.fs.remove(core.rootDir..dir)
end
end,
fileExists = function(file, root)
return ocData.filesystem.exists((root or core.rootDir)..file)
end,
copyFile = function(from, to, fromRoot)
core.log(0, "OC", "COPY "..(fromRoot or core.rootDir)..from.." -> "..core.rootDir..to)
ocBackend.ensureParrentDirectory(to)
return ocData.filesystem.copy((fromRoot or core.rootDir)..from, core.rootDir..to)
end,
removeFile = function(file)
core.log(0, "OC", "REMOVE "..core.rootDir..file)
ocData.fs.remove(core.rootDir..file)
end,
----NETWORK
getFile = function(url, location)
core.log(0, "OC", "Get "..url)
ocBackend.ensureParrentDirectory(location)
os.sleep(0)
return ocData.wget("-q", url, core.rootDir..location)
end,
getText = function(url, post)
core.log(0, "OC", "Get "..url)
local sContent = ""
local result, response = pcall(ocData.internet.request, url, post)
if not result then
return nil
end
pcall(function()
for chunk in response do
sContent = sContent..chunk
end
end)
os.sleep(0)
return sContent
end,
getData = function(url, post)
local data = backend.getText(url, post)
if data then
local t = load("return "..data, nil, nil, {})()
return t
end
end,
----USER INTERACTION
log = print,
prompt = function(message)
io.write(message)
local p = ocData.term.read(nil,nil,nil,nil,"^[Yyn]$")
if p:sub(1,1):upper() ~= "Y" then
error("User stopped")
end
end,
reboot = function()computer.shutdown(true) end
}
local mptFrontend
mptFrontend = {
name = "MPT",
findPackage = function(name)
local data = backend.getText(config.frontend.mpt.api.."package/"..name)
if data then
local pack = load("return "..data)()
if not pack then return end
return true, pack.dependencies, pack
end
end,
getFilesIntoCache = function(data)
for _, file in ipairs(data.files) do
if not backend.fileExists(config.cacheDir.."mpt/"..data.name.."/".. data.checksum ..file) then
backend.getFile(config.frontend.mpt.api.."file/"..data.name..file, config.cacheDir.."mpt/"..data.name.."/".. data.checksum ..file)
end
end
return data.files
end,
installFiles = function(data)
for _, file in ipairs(data.files) do
backend.copyFile(config.cacheDir.."mpt/"..data.name.."/".. data.checksum ..file, file)
end
backend.removeFile(config.cacheDir.."mpt/"..data.name.."/".. data.checksum)
end,
removePackage = function(package)
for _, file in ipairs(base.installed[package].data.files) do
backend.removeFile(file)
end
end,
checkUpdate = function()
local toCheck = {}
for pack, data in pairs(base.installed) do
if data.frontend == mptFrontend.name then
toCheck[pack] = base.installed[pack].data.checksum .. (core.data.force and "WAT" or "")
end
end
local updateResp = backend.getText(config.frontend.mpt.api.."update", toCheck)
if updateResp then
local upd, err = load("return "..updateResp)
if not upd then
print("Update error: " .. tostring(err))
print("Data: " .. tostring(updateResp))
os.exit(1)
end
local updateList = upd() or {}
local res = {}
for _, entry in ipairs(updateList) do
res[entry.package] = {checksum = entry.checksum}
end
return res
end
end,
isOffline = false
}
local mirrorFrontend
mirrorFrontend = {
name = "Mirror",
start = function()
if options.mirror then
mirrorFrontend.base = backend.readBase(options.mirror)
end
end,
findPackage = function(name)
if mirrorFrontend.base and mirrorFrontend.base.installed[name] then
return true, mirrorFrontend.base.installed[name].deps, mirrorFrontend.base.installed[name].data
end
end,
getFilesIntoCache = function(data)
for _, file in ipairs(data.files) do
if not backend.fileExists(config.cacheDir.."mpt/"..data.name.."/".. data.checksum ..file) then
--backend.getFile(config.frontend.mpt.api.."file/"..data.name..file, config.cacheDir.."mpt/"..data.name.."/".. data.checksum ..file)
backend.copyFile(file, config.cacheDir.."mpt/"..data.name.."/".. data.checksum ..file, options.mirror)
end
end
return data.files
end,
installFiles = function(data)
for _, file in ipairs(data.files) do
backend.copyFile(config.cacheDir.."mpt/"..data.name.."/".. data.checksum ..file, file)
end
backend.removeFile(config.cacheDir.."mpt/"..data.name.."/".. data.checksum)
end,
removePackage = function(package)
for _, file in ipairs(base.installed[package].data.files) do
backend.removeFile(file)
end
end,
checkUpdate = function()
local todo = {}
for pack, data in pairs(base.installed) do
if data.frontend == mirrorFrontend.name then
if mirrorFrontend.base and mirrorFrontend.base.installed[pack] and
mirrorFrontend.base.installed[pack].data.checksum ~= base.installed[pack].data.checksum .. (core.data.force and "WAT" or "") then
todo[pack] = {}
end
end
end
return todo
end,
action = function()end,
isOffline = true
}
local oppmInstallRoot = "/usr"
local function expandOppmFiles(files)
for url, file in pairs(files) do
local uprt = split(url, "/")
local fprt = split(file, "/")
local fileisfile = fprt[#fprt] and fprt[#fprt]:match("%.") --rc.d wtf.d?
if file:sub(1,2) == "//" then
local append = not (fileisfile and not backend.isDirectory(file:sub(2)))
files[url] = backend.concat(file:sub(2), append and uprt[#uprt])
else
local append = not (fileisfile and not backend.isDirectory(backend.concat(oppmInstallRoot, file)))
files[url] = backend.concat(oppmInstallRoot, file, append and uprt[#uprt])
end
end
return files
end
local oppmFrontend
oppmFrontend = {
name = "OPPM",
start = function()
oppmFrontend.repos = options.oppmRepos or "https://raw.githubusercontent.com/OpenPrograms/openprograms.github.io/master/repos.cfg"
base.oppm = base.oppm or {repos = {}, packages = {}}
end,
updateLists = function()
base.oppm.packages = {}
base.oppm.repos = {}
local repos = backend.getData(oppmFrontend.repos)
for _, repo in pairs(repos) do
if repo.repo then
local repoid = #base.oppm.repos + 1
base.oppm.repos[repoid] = repo.repo
local packages = backend.getData("https://raw.githubusercontent.com/"..repo.repo.."/master/programs.cfg")
if packages then
for name, package in pairs(packages) do
local metadata = {
files = expandOppmFiles(package.files or {}),
dependencies = keys(package.dependencies or {}),
repo = repoid,
version = package.version
}
base.oppm.packages[name] = metadata
end
else
core.log(2, "OPPM-upd", "No programs.cfg for " .. repo.repo)
end
end
end
end,
findPackage = function(name)
if base.oppm.packages[name] then
return true, base.oppm.packages[name].dependencies, {
files = base.oppm.packages[name].files,
repo = base.oppm.repos[base.oppm.packages[name].repo],
name = name,
version = base.oppm.packages[name].version
}
end
end,
getFilesIntoCache = function(data)
for url, file in pairs(data.files) do
if not backend.fileExists(config.cacheDir.."oppm/"..data.name.."/"..file) then
backend.getFile("https://raw.githubusercontent.com/" .. data.repo .. "/" .. url,
config.cacheDir .. "oppm/" .. data.name .. "/" .. file)
end
end
return data.files
end,
installFiles = function(data)
for _, file in pairs(data.files) do
backend.copyFile(config.cacheDir.."oppm/"..data.name ..file, file)
end
backend.removeFile(config.cacheDir.."oppm/"..data.name)
end,
removePackage = function(package)
for _, file in pairs(base.installed[package].data.files) do
backend.removeFile(file)
end
end,
checkUpdate = function()
--https://github.com/OpenPrograms/Magik6k-Programs.git/info/refs?service=git-upload-pack
--https://github.com/schacon/igithub/blob/master/http-protocol.txt
local todo = {}
for pack, data in pairs(base.installed) do
if data.frontend == oppmFrontend.name and base.oppm.packages[pack] then
if base.installed[pack].data.version ~= base.oppm.packages[pack].version then
todo[pack] = {}
end
end
end
return todo
end,
action = function()end,
isOffline = false
}
backend = ocBackend
frontends = {mptFrontend, oppmFrontend, mirrorFrontend}
core = {
rootDir = "/",
init = function()
backend.init()
base = backend.readBase()
config = backend.readConfig()
local usedFrontends = {}
for _, frontend in ipairs(frontends) do
if not options.offline or frontend.isOffline then
usedFrontends[#usedFrontends + 1] = frontend
if frontend.start then
frontend.start()
end
end
end
frontends = usedFrontends
end,
finalize = function()
backend.saveBase(base)
backend.saveConfig(config)
end,
newBase = function()
return {installed = {}}
end,
newConfig = function()
return {cacheDir="/var/lib/mpt/cache/", database="/var/lib/mpt/base.db",
frontend={mpt={api="http://mpt.magik6k.net/api/"}}}
end,
log = function(level, from, ...)
if level >= loglevel then -- 4:WTF, 3:ERROR, 2:NOTICE, 1:INFO, 0:DEBUG
backend.log("[ "..tostring(from)..((" "):sub(#tostring(from))), "] ", ...)
end
end,
safeCall = pcall,
------------------------------------
--- ACTUAL TASKS
data = {
install = false,
upgrade = false,
remove = false,
update = false,
force = false,
--User requested packages
userInstall = {},
--List of requested packages as refs
installList = {},
--List of outdated packages
oldPackages = {},
upgradeList = {},
removeList = {}
},
--PACKAGE:
-- frontend -> frontend reference
--optional: deps -> string list
--optional: data -> data for frontend
upgrade = function()
core.data.upgrade = true
core.data.install = true
end,
update = function()
core.data.update = true
end,
--[[
Adds package installation task queue
]]
install = function(name)
if not base.installed[name] then
core.data.install = true
core.data.userInstall[#core.data.userInstall+1] = name
end
end,
remove = function(name)
core.data.remove = true
if not base.installed[name] then
error("Package "..name.." is not installed!")
end
core.data.removeList[#core.data.removeList+1] = name
end,
updateLists = function()
for _, f in ipairs(frontends) do
if f.updateLists then
f.updateLists()
end
end
end,
checkPackage = function(name)
for _, f in ipairs(frontends) do
local exists, deps, data_ = f.findPackage(name)
if exists then
return {frontend = f, deps = deps, data = data_}
end
end
end,
--Get package indexes
getPackages = function()
for _, pack in pairs(core.data.userInstall)do
local package = core.checkPackage(pack)
if package then
if not core.data.installList[pack] then
core.data.installList[pack] = package
end
else
error("Package "..pack.." not found! Try mpt -Sy")
end
end
end,
--checks if packages are up-to-date
checkUpdate = function()
for _, f in ipairs(frontends) do
local updates = f.checkUpdate()
if updates then
for pack, data in pairs(updates) do
core.data.oldPackages[pack] = {frontend = f, data = data}
end
end
end
end,
countDeps = function(package)
local toCheck = package.deps or {}
for _, check in pairs(toCheck) do
if not core.data.installList[check] and not base.installed[check] then
local dep = core.checkPackage(check)
if dep then
core.data.installList[check] = dep
core.countDeps(dep)
end
end
end
end,
promptUser = function(msg)
if core.data.remove then
backend.log(">> Will remove:")
for _, packName in pairs(core.data.removeList) do
backend.log(packName)
end
end
if core.data.upgrade then
backend.log(">> Will upgrade:")
for packName in pairs(core.data.oldPackages) do
backend.log(packName)
end
end
if core.data.install then
backend.log(">> Will install:")
for packName in pairs(core.data.installList) do
backend.log(packName)
end
end
backend.prompt(msg)
end,
doWork = function()
if core.data.update then
core.log(1, "Update", "Downloading package lists")
core.updateLists()
end
if core.data.install then
core.log(1, "Install", "Checking requested packages")
core.getPackages()
core.log(1, "Install", "Checking dependencies")
for _, package in pairs(core.data.installList)do
core.countDeps(package)
end
end
if core.data.upgrade then
core.log(1, "Upgrade", "Looking for old packages")
core.checkUpdate()
core.log(1, "Upgrade", "Getting update details")
for name, package in pairs(core.data.oldPackages)do
local exists, deps, data = package.frontend.findPackage(name)
if exists then
core.data.upgradeList[name] = {frontend = package.frontend, deps = deps, data = data}
end
end
core.log(1, "Upgrade", "Checking dependencies")
for _, package in pairs(core.data.upgradeList)do
core.countDeps(package)
end
end
core.promptUser("Do you want to continue?[y/N] ")
if core.data.remove then
core.log(1, "Core", "Removing packages")
for _, package in pairs(core.data.removeList)do
core.log(0, "Core", "Remove "..package)
core.frontendForName(base.installed[package].frontend).removePackage(package)
base.installed[package] = nil
end
end
if core.data.install or core.data.upgrade then
core.log(1, "Core", "Downloading files")
local oldloglevel = loglevel
loglevel = 0
local filelist = {}
for _, package in pairs(core.data.installList)do
local got = package.frontend.getFilesIntoCache(package.data)
for _, file in ipairs(got)do
if not filelist[file] then
filelist[file] = true
else
error("File conflict detected!("..file..")")
end
end
end
for _, package in pairs(core.data.upgradeList)do
package.files = package.frontend.getFilesIntoCache(package.data)
end
loglevel = oldloglevel
if core.data.upgrade then
core.log(1, "Upgrade", "Removing outdated packages")
for name, package in pairs(core.data.upgradeList)do
core.log(0, "Core", "Remove "..name)
core.frontendForName(base.installed[name].frontend).removePackage(name)
base.installed[name] = nil
end
for _, package in pairs(core.data.upgradeList)do
for _, file in ipairs(package.files)do
if not filelist[file] then
filelist[file] = true
else
error("File conflict detected!("..file..").. It is really bad now :(")
--...because files already got removed (:
end
end
end
end
core.log(1, "Install", "Looking for file conflicts")
for file in pairs(filelist)do
if backend.fileExists(file) then
error("File conflict detected!("..file.."), If this package was upgraded, it's uninstalled now")
end
end
core.log(1, "Core", "Installing packages")
for name, package in pairs(core.data.upgradeList)do
package.frontend.installFiles(package.data)
base.installed[name] = {frontend = package.frontend.name, deps=package.deps, data=package.data}
end
for name, package in pairs(core.data.installList)do
package.frontend.installFiles(package.data)
base.installed[name] = {frontend = package.frontend.name, deps=package.deps, data=package.data}
end
end
end,
frontendForName = function(name)
for _, f in ipairs(frontends) do
if f.name == name then
return f
end
end
end
}
--------
core.log(1, "Main", "> Loading settings")
core.init()
local state, reason = pcall(backend.run)
if not state then
io.stderr:write(reason .. "\n")
end
core.log(1, "Main", "> Saving settings")
core.finalize()
if core.reboot then
backend.reboot()
end
|
require("scripts.embeddablecallbackhack")
local Ancient = RegisterMod("The Ancient",1)
local game = Game()
local ModRNG = RNG()
local playerType = Isaac.GetPlayerTypeByName("The Ancient")
local TheAncientInitPool = {
[1] = { --GOLD
DAMAGE = 4.5,
SPEED = 0,
TEARS = -3,
SHOTSPEED = 5,
TEARHEIGHT = 1,
TEARFALLINGSPEED = 0,
LUCK = 0,
TEARFLAG = 0,
ItemPool= { 429,
109 ,
18,
380},
TrinketPool= { 83}
},
[2] = { --MultiTears
DAMAGE = -0.7,
SPEED = 0.3,
TEARS = 2,
SHOTSPEED = -0.2,
TEARHEIGHT = 0,
TEARFALLINGSPEED = 0,
LUCK = 0,
TEARFLAG = 0,
ItemPool= { 153,
245 ,
424,
2},
TrinketPool= { 77}
},
[3] = { --Bartolomé
DAMAGE = -1,
SPEED = 1,
TEARS = 4,
SHOTSPEED = 3,
TEARHEIGHT = 2,
TEARFALLINGSPEED = -3,
LUCK = 3.5,
TEARFLAG = 1,
ItemPool= { 528,
512 ,
529,
173},
TrinketPool= { 77}
},
[4] = { --Bartolomé
DAMAGE = 2.2,
SPEED = -0.2,
TEARS = -12,
SHOTSPEED = -0.1,
TEARHEIGHT = 0,
TEARFALLINGSPEED = 0,
LUCK = 7,
TEARFLAG = 1,
ItemPool= { 247,
8 ,
67,
293},
TrinketPool= { 6}
},
}
--[[ Ancient:AddCallback(ModCallbacksMC_POST_CURSE_EVAL,function()
game:GetLevel():AddCurse(2,true)
end) ]]
Ancient:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, function(_, fromSave)
ModRNG:SetSeed(game:GetSeeds():GetStartSeed(), 35) -- Seed the rng for the run.
local player = Isaac.GetPlayer(0)
local data = player:GetData()
data.QtyRoomCleared = 0
data.TakenHit = 0
end)
Ancient:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, function(_, player)
player:GetData().RandomStarterPack = ModRNG:RandomInt(#TheAncientInitPool) + 1
end)
Ancient:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, function(_, player, cacheFlag)
if player:GetName() == "The Ancient" then
if not player:GetPlayerType() == playerType then return end
if cacheFlag == CacheFlag.CACHE_DAMAGE then
player.Damage = player.Damage + TheAncientInitPool[player:GetData().RandomStarterPack].DAMAGE
elseif cacheFlag == CacheFlag.CACHE_MOVESPEED then
player.MoveSpeed = player.MoveSpeed - TheAncientInitPool[player:GetData().RandomStarterPack].SPEED
elseif cacheFlag == CacheFlag.CACHE_FIREDELAY then
player.MaxFireDelay = player.MaxFireDelay - TheAncientInitPool[player:GetData().RandomStarterPack].TEARS
elseif cacheFlag == CacheFlag.CACHE_SHOTSPEED then
player.ShotSpeed = player.ShotSpeed - TheAncientInitPool[player:GetData().RandomStarterPack].SHOTSPEED
elseif cacheFlag == CacheFlag.CACHE_TEARHEIGHT then
player.TearHeight = player.TearHeight - TheAncientInitPool[player:GetData().RandomStarterPack].TEARHEIGHT
elseif cacheFlag == CacheFlag.CACHE_TEARFALLINGSPEED then
player.TearFallingSpeed = player.TearFallingSpeed - TheAncientInitPool[player:GetData().RandomStarterPack].TEARFALLINGSPEED
elseif cacheFlag == CacheFlag.CACHE_LUCK then
player.Luck = player.Luck + TheAncientInitPool[player:GetData().RandomStarterPack].LUCK
elseif cacheFlag == CacheFlag.CACHE_TEARFLAG then
player.TearFlags = player.TearFlags + TheAncientInitPool[player:GetData().RandomStarterPack].TEARFLAG
end
end
end)
local function TakeHit(_, player)
local data = player:GetData()
if not data.TakenHit then data.TakenHit = 0 end
if not data.NewRoom then
data.TakenHit = data.TakenHit + 1
else
data.TakenHit = 0
end
end
Ancient:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, TakeHit, EntityType.ENTITY_PLAYER)
Ancient:AddCallback(ModCallbacks.MC_PRE_SPAWN_CLEAN_AWARD, function()
local player = Isaac.GetPlayer(0)
local data = player:GetData()
if player:GetName() == "The Ancient" then
local room = game:GetRoom()
player:GetData().QtyItemInList = 4
player:GetData().QtyTrinketInList = 1
if room:IsFirstVisit() then
-- Game():GetRoom():SetFloorColor(Color(1,1,1,1,25,0,0)) --turn the ground into red color
if room:IsClear() and data.TakenHit < 1 then
player:GetData().QtyRoomCleared = player:GetData().QtyRoomCleared + 1
-- print(player:GetData().QtyRoomCleared)
if player:GetData().QtyRoomCleared % 4 == 0 and player:GetData().QtyItemInList ~= 0 then
local StartItemPos = room:FindFreePickupSpawnPosition(player.Position + Vector(0,-100), 0.0, true)
local ItemPoolTemp = TheAncientInitPool[player:GetData().RandomStarterPack].ItemPool
local itemIndex = math.random(#TheAncientInitPool)
local randomItem = ItemPoolTemp[itemIndex ]
Isaac.Spawn(5, 100, randomItem, StartItemPos, Vector(0,0), nil)
data.QtyItemInList = data.QtyItemInList - 1
--[[ elseif data.QtyTrinketInListketQty ~= 0 then
local StartTrinketPos = room:FindFreePickupSpawnPosition(player.Position + Vector(0,-100), 0.0, true)
local TrinketPoolTemp = TheAncientInitPool[data.RandomStarterPack].TrinketPool
local TrinketIndex = math.random(#TheAncientInitPool)
local randomTrinket = TrinketPoolTemp[TrinketIndex ]
Isaac.Spawn(5, 100, randomTrinket, StartTrinketPos, Vector(0,0), nil)
data.QtyTrinketInList = data.QtyTrinketInList - 1 ]]
end
end
end
end
end)
|
require('plugins')
require('theme')
require('mappings')
require('commands')
require('tabs')
|
local steamIds = {
["steam:11000013218ef32"] = true, --syd
["steam:1100001113b37ba"] = true, --syd
}
RegisterServerEvent('npc-doors:alterlockstate2')
AddEventHandler('npc-doors:alterlockstate2', function()
NPC.DoorCoords[10]["lock"] = 0
NPC.DoorCoords[11]["lock"] = 0
NPC.DoorCoords[12]["lock"] = 0
NPC.DoorCoords[39]["lock"] = 0
NPC.DoorCoords[40]["lock"] = 0
NPC.DoorCoords[41]["lock"] = 0
NPC.DoorCoords[42]["lock"] = 0
NPC.DoorCoords[44]["lock"] = 0
NPC.DoorCoords[45]["lock"] = 0
NPC.DoorCoords[46]["lock"] = 0
NPC.DoorCoords[47]["lock"] = 0
NPC.DoorCoords[48]["lock"] = 0
NPC.DoorCoords[49]["lock"] = 0
NPC.DoorCoords[50]["lock"] = 0
NPC.DoorCoords[51]["lock"] = 0
NPC.DoorCoords[52]["lock"] = 0
NPC.DoorCoords[53]["lock"] = 0
NPC.DoorCoords[54]["lock"] = 0
NPC.DoorCoords[55]["lock"] = 0
NPC.DoorCoords[56]["lock"] = 0
TriggerClientEvent('npc-doors:alterlockstateclient', source, NPC.DoorCoords)
end)
RegisterServerEvent('npc-doors:alterlockstate')
AddEventHandler('npc-doors:alterlockstate', function(alterNum)
NPC.alterState(alterNum)
end)
RegisterServerEvent('npc-doors:ForceLockState')
AddEventHandler('npc-doors:ForceLockState', function(alterNum, state)
NPC.DoorCoords[alterNum]["lock"] = state
TriggerClientEvent('NPC:Door:alterState', -1, alterNum, state)
end)
RegisterServerEvent('npc-doors:requestlatest')
AddEventHandler('npc-doors:requestlatest', function()
local src = source
local steamcheck = GetPlayerIdentifiers(source)[1]
if steamIds[steamcheck] then
TriggerClientEvent('doors:HasKeys',src,true)
end
TriggerClientEvent('npc-doors:alterlockstateclient', source,NPC.DoorCoords)
end)
function isDoorLocked(door)
if NPC.DoorCoords[door].lock == 1 then
return true
else
return false
end
end
|
o = Game.Players.LocalPlayer
o.Character.Humanoid.PlatformStand = true
bv = Instance.new("BodyAngularVelocity")
bv.Parent = o.Character.Torso
bv.angularvelocity = Vector3.new(0, 500, 0)
bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
bg = Instance.new("BodyGyro")
bg.Parent = o.Character.Torso
bg.maxTorque = Vector3.new(0, 0, 0)
wait(10)
bv:Remove()
bg:remove()
o.Character.Humanoid.PlatformStand = false
script:remove()
|
::foo::
do do
::my_label::
end
goto foo
end
|
local lure = require(select('1', ...):match(".-lure%.")..'init')
--
-- Define class
--
local class = lure.lib.upperclass:define('lure.dom.Document', lure.dom.Node)
--
-- Specifies whether downloading of an XML file should be handled asynchronously or not
--
class.public : async {
default=false;
type='boolean';
}
--
-- Indicates if the document is closed for writing
--
class.private : closed {
default=true;
type='boolean';
}
--
-- Returns the Document Type Declaration associated with the document
--
class.public : doctype {
setter='private';
type='any';
}
--
-- Returns the root node of the document
--
class.public : documentElement {
setter='protected';
type='any';
}
--
-- Sets or returns the location of the document
--
class.public : documentURI {
type='string';
}
--
-- Returns the configuration used when normalizeDocument() is invoked
--
class.public : domConfig {
setter='private';
type='any';
}
--
-- Document's private domParser
--
class.private : domParser {
type='DOMParser';
}
--
-- Returns the DOMImplementation object that handles this document
--
class.public : implementation {
setter='private';
type='any';
}
--
-- Returns the encoding used for the document (when parsing)
--
class.public : inputEncoding {
setter='private';
type='any';
}
--
-- Sets or returns whether error-checking is enforced or not
--
class.public : strictErrorChecking {
default=true;
type='boolean';
}
--
-- Returns the XML encoding of the document
--
class.public : xmlEncoding {
type='string';
}
--
-- Sets or returns whether the document is standalone
--
class.public : xmlStandalone {
type='string'
}
--
-- Sets or returns the XML version of the document
--
class.public : xmlVersion {
type='string';
}
--
-- Class constructor
--
function class.public:init()
lure.dom.Node.init(self, 9)
-- Set the node name
self.nodeName = "#document"
-- Set the ownerDocument to self
self.ownerDocument = self
end
--
-- appends a new child node to the end of the list of children of a node
-- shadows Node:appendChild
--
function class.public:appendChild(NODE)
-- Call append child of base Node
lure.dom.Node.appendChild(self, NODE)
-- Set documentElement
if NODE.nodeType == 1 and self.documentElement == nil then
self.documentElement = NODE
end
return NODE
end
--
-- Adopts a node from another document to this document, and returns the adopted node
--
function class.public:adoptNode(SOURCENODE)
error("Method Not Yet Implimented")
end
--
-- finishes writing to a document, opened with document.open().
--
function class.public:close()
if self.closed then
error("Cannot close an already closed document")
else
self.closed = true
end
end
--
-- Creates an attribute node with the specified name, and returns the new Attr object
--
function class.public:createAttribute(NAME)
return DOMAttribute(NAME)
end
--
-- Creates an attribute node with the specified name and namespace, and returns the new Attr object
--
function class.public:createAttributeNS(URI, NAME)
error("Method Not Yet Implimented")
end
--
-- Creates a CDATA section node
--
function class.public:createCDATASection(DATA)
return DOMCDATA(DATA)
end
--
-- Creates a comment node
--
function class.public:createComment(DATA)
return DOMComment(DATA)
end
--
-- Creates an empty DocumentFragment object, and returns it
--
function class.public:createDocumentFragment()
error("Method Not Yet Implimented")
end
--
-- Creates an element node
--
function class.public:createElement(TAGNAME)
lure.lib.upperclass:expect(TAGNAME):type('string'):ne(''):throw()
return lure.dom.Element(TAGNAME)
end
--
-- Creates an element node with a specified namespace
--
function class.public:createElementNS()
error("Method Not Yet Implimented")
end
--
-- Creates an EntityReference object, and returns it
--
function class.public:createEntityReference(NAME)
error("Method Not Yet Implimented")
end
--
-- Creates a ProcessingInstruction object, and returns it
--
function class.public:createProcessingInstruction(TARGET, DATA)
error("Method Not Yet Implimented")
end
--
-- Creates a text node
--
function class.public:createTextNode(TEXT)
return DOMText(TEXT)
end
--
-- Imports a node from another document to this document. This method creates a new copy of the source node. If the deep parameter is set to true, it imports all children of the specified node. If set to false, it imports only the node itself. This method returns the imported node
--
function class.public:importNode(NODE, DEEP)
error("Method Not Yet Implimented")
end
--
-- normalizeDocument()
--
function class.public:normalizeDocument()
error("Method Not Yet Implimented")
end
--
-- opens a document for writing.
--
function class.public:open()
if self.closed == false then
error("Cannot open an already opened document")
end
self.closed = false
self.childNodes = lure.dom.NodeList()
self.domParser = lure.dom.DOMParser(self)
end
--
-- Renames an element or attribute node
--
function class.public:renameNode()
error("Method Not Yet Implimented")
end
--
-- Writes a string of text to a document stream opened by document.open()
--
function class.public:write(markup)
lure.lib.upperclass:expect(markup):type('string'):ne(''):throw()
if self.closed then
self:open()
end
self.domParser:parseFromString(markup)
end
--
-- Compile Class
--
return lure.lib.upperclass:compile(class)
|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file global.lua
--
-- define module
local sandbox_core_base_global = sandbox_core_base_global or {}
-- load modules
local os = require("base/os")
local table = require("base/table")
local global = require("base/global")
local platform = require("platform/platform")
local raise = require("sandbox/modules/raise")
-- export some readonly interfaces
sandbox_core_base_global.get = global.get
sandbox_core_base_global.set = global.set
sandbox_core_base_global.readonly = global.readonly
sandbox_core_base_global.dump = global.dump
sandbox_core_base_global.clear = global.clear
sandbox_core_base_global.options = global.options
sandbox_core_base_global.filepath = global.filepath
sandbox_core_base_global.directory = global.directory
sandbox_core_base_global.cachedir = global.cachedir
-- save the configure
function sandbox_core_base_global.save()
local ok, errors = global.save()
if not ok then
raise(errors)
end
end
-- return module
return sandbox_core_base_global
|
local M = {}
M.config = {}
local default_cfg = {
keymaps = {
blame = "<Leader>gb",
quit_blame = "q",
blame_commit = "<CR>",
browse = "<Leader>go",
open_pull_request = "<Leader>gp",
create_pull_request = "<Leader>gn",
},
target_branch = "master",
}
function M.setup(cfg)
if cfg == nil then
cfg = {}
end
for k, v in pairs(default_cfg) do
if cfg[k] ~= nil then
if type(v) == "table" then
M.config[k] = vim.tbl_extend("force", v, cfg[k])
else
M.config[k] = cfg[k]
end
else
M.config[k] = default_cfg[k]
end
end
end
return M
|
--[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
--[[
--Observable is a stream that can be observed outside the pipeline. observe()
--returns a new Readable stream that emits all data that passes through this
--stream. Streams created by observe() do not affect back-pressure.
--]]
local Transform = require('./stream_transform').Transform
local Readable = require('./stream_readable').Readable
local Observable = Transform:extend()
function Observable:initialize(options)
--[[
if (!(this instanceof PassThrough))
return new PassThrough(options)
--]]
Transform.initialize(self, options)
self.options = options
self.observers = {}
end
function Observable:_transform(chunk, cb)
for _,v in pairs(self.observers) do
v:push(chunk)
end
cb(nil, chunk)
end
function Observable:observe()
local obs = Readable:new(self.options)
obs._read = function() end
table.insert(self.observers, obs)
return obs
end
return { Observable = Observable }
|
return {'ciel','ciere','cieremans','ciels'}
|
screwdriver = screwdriver or {}
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local ceil, abs, random = math.ceil, math.abs, math.random
local reg_tools = minetest.registered_tools
local allowed_tools = {}
-- Cost in Mese crystal(s) for enchanting.
local mese_cost = 1
-- Force of the enchantments.
local enchanting = {
uses = 1.2, -- Durability
times = 0.1, -- Efficiency
damages = 1, -- Sharpness
}
local function cap(str) return
str:gsub("^%l", string.upper)
end
local function to_percent(orig_value, final_value)
return abs(ceil(((final_value - orig_value) / orig_value) * 100))
end
function enchanting:get_tooltip(enchant, orig_caps, fleshy)
local bonus = {durable = 0, efficiency = 0, damages = 0, silktouch = 0}
if orig_caps then
bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
local sum_caps_times = 0
for i=1, #orig_caps.times do
sum_caps_times = sum_caps_times + orig_caps.times[i]
end
local average_caps_time = sum_caps_times / #orig_caps.times
bonus.efficiency = to_percent(average_caps_time, average_caps_time -
enchanting.times)
end
if fleshy then
bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
end
local specs = { -- not finished, to complete
durable = {"#00baff", " (+" .. bonus.durable .. "%)"},
fast = {"#74ff49", " (+" .. bonus.efficiency .. "%)"},
sharp = {"#ffff00", " (+" .. bonus.damages .. "%)"},
silktouch = {"#ffff00", " "}
}
local enchant_loc = {
fast = S("Efficiency"),
durable = S("Durability"),
sharp = S("Sharpness"),
silktouch = S("Silk Touch")
}
return minetest.colorize and minetest.colorize(specs[enchant][1],
"\n" .. enchant_loc[enchant] .. specs[enchant][2]) or
"\n" .. enchant_loc[enchant] .. specs[enchant][2]
end
local enchantments = {
fast = "Efficiency",
durable = "Durability",
silktouch = "Silk Touch",
sharp = "Sharpness"
}
local enchant_buttons = {"3.9,0.65;4,0.92", "3.9,1.6;4,1.12", "3.9,2.75;4,0.92"}
function enchanting.formspec(pos, enchants)
local meta = minetest.get_meta(pos)
local formspec = [[
size[9,8.6;]
no_prepend[]
bgcolor[#080808BB;true]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
background9[0,0;9,9;ench_ui.png;6]
list[context;tool;0.9,2.9;1,1;]
list[context;mese;2,2.9;1,1;]
list[current_player;main;0.55,4.5;8,4;]
listring[current_player;main]
listring[context;tool]
listring[current_player;main]
listring[context;mese]
image[2,2.9;1,1;mese_layout.png]
]]
.."tooltip[sharp;"..FS("Your weapon inflicts more damages").."]"
.."tooltip[durable;"..FS("Your tool last longer").."]"
.."tooltip[fast;"..FS("Your tool digs faster").."]"
.."tooltip[silktouch;"..FS("Your tool has Silk Touch").."]"
..default.gui_slots .. default.get_hotbar_bg(0.55, 4.5)
-- formspec = formspec .. (enchant_buttons[num] or "")
if enchants then
local cur_button = 1
for enchant in enchants:gmatch("[%w_]+") do
if enchant_buttons[cur_button] then
formspec = formspec .. "image_button[" ..
enchant_buttons[cur_button] .. ";bg_btn.png;" ..
enchant ..";" .. FS(enchantments[enchant]) .."]"
cur_button = cur_button + 1
end
end
end
meta:set_string("formspec", formspec)
end
function enchanting.on_put(pos, listname, _, stack)
if listname == "tool" then
enchanting.formspec(pos, allowed_tools[stack:get_name()].enchants)
end
end
function enchanting.fields(pos, _, fields, sender)
if not next(fields) or fields.quit then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local mese = inv:get_stack("mese", 1)
local orig_wear = tool:get_wear()
if tool and tool:get_name() and allowed_tools[tool:get_name()] then
local mod, name = allowed_tools[tool:get_name()].template:match("(.*):(.*)")
local enchanted_tool = (mod or "") .. ":enchanted_" .. (name or "") .. "_" .. next(fields)
if mese:get_count() >= mese_cost and reg_tools[enchanted_tool] then
minetest.sound_play("xdecor_enchanting", {
to_player = sender:get_player_name(),
gain = 0.8
})
tool:replace(enchanted_tool)
tool:add_wear(orig_wear)
mese:take_item(mese_cost)
inv:set_stack("mese", 1, mese)
inv:set_stack("tool", 1, tool)
enchanting.formspec(pos)
end
end
end
function enchanting.dig(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("tool") and inv:is_empty("mese")
end
function enchanting.put(pos, listname, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then return 0 end
local stackname = stack:get_name()
if listname == "mese" and (stackname == "default:mese_crystal" or
stackname == "imese:industrial_mese_crystal") then
return stack:get_count()
elseif listname == "tool" and allowed_tools[stack:get_name()] then
return 1
end
return 0
end
function enchanting.on_take(pos, listname)
if listname == "tool" then
enchanting.formspec(pos)
end
end
function enchanting.construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Enchantment Table"))
enchanting.formspec(pos)
local inv = meta:get_inventory()
inv:set_size("tool", 1)
inv:set_size("mese", 1)
minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
local timer = minetest.get_node_timer(pos)
timer:start(0.5)
end
function enchanting.destruct(pos)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == "xdecor:book_open" then
obj:remove()
break
end
end
end
function enchanting.timer(pos)
local num = #minetest.get_objects_inside_radius(pos, 0.9)
if num == 0 then
minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
end
local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
if #bookshelves == 0 then
return true
end
local bookshelf_pos = bookshelves[random(1, #bookshelves)]
local x = pos.x - bookshelf_pos.x
local y = bookshelf_pos.y - pos.y
local z = pos.z - bookshelf_pos.z
if tostring(x .. z):find(2) then
minetest.add_particle({
pos = bookshelf_pos,
velocity = {x = x, y = 2 - y, z = z},
acceleration = {x = 0, y = -2.2, z = 0},
expirationtime = 1,
size = 1.5,
glow = 5,
texture = "xdecor_glyph" .. random(1,18) .. ".png"
})
end
return true
end
xdecor.register("enchantment_table", {
description = S("Enchantment Table"),
tiles = {
"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
},
groups = {cracky = 1, level = 1},
light_source = 6,
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
can_dig = enchanting.dig,
on_timer = enchanting.timer,
on_construct = enchanting.construct,
on_destruct = enchanting.destruct,
on_receive_fields = enchanting.fields,
on_metadata_inventory_put = enchanting.on_put,
on_metadata_inventory_take = enchanting.on_take,
allow_metadata_inventory_put = enchanting.put,
allow_metadata_inventory_move = function()
return 0
end,
allow_metadata_inventory_take = function(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
else
return stack:get_count()
end
end,
})
minetest.register_entity("xdecor:book_open", {
visual = "sprite",
visual_size = {x=0.75, y=0.75},
collisionbox = {0},
physical = false,
textures = {"xdecor_book_open.png"},
on_activate = function(self)
local pos = self.object:get_pos()
local pos_under = {x = pos.x, y = pos.y - 1, z = pos.z}
if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
self.object:remove()
end
end
})
--[[ Due to the way this is hacked together, any mod with multiple materials and using
non-standard naming convention will need to call register tools separately for each material
and use the 'name = ""' code for each item
]]--
function enchanting:register_tools(mod, def)
for tool, dt in pairs(def.tools) do
for material in def.materials:gmatch("[%w_]+") do
local tname = dt.name or mod .. ":" .. tool .. "_" .. material
allowed_tools[tname] = {
template = mod .. ":" .. tool .. "_" .. material,
enchants = dt.enchants
}
for enchant in dt.enchants:gmatch("[%w_]+") do
local original_tool = reg_tools[(tname)]
if not original_tool then break end
local original_toolcaps = original_tool.tool_capabilities
if original_toolcaps then
local original_damage_groups = original_toolcaps.damage_groups
local original_groupcaps = original_toolcaps.groupcaps
local groupcaps = table.copy(original_groupcaps)
local fleshy = original_damage_groups.fleshy
local full_punch_interval = original_toolcaps.full_punch_interval
local max_drop_level = original_toolcaps.max_drop_level
local group = next(original_groupcaps)
local silktouch = 0
if enchant == "durable" then
groupcaps[group].uses = ceil(original_groupcaps[group].uses *
enchanting.uses)
elseif enchant == "fast" then
for i, time in pairs(original_groupcaps[group].times) do
groupcaps[group].times[i] = time - enchanting.times
end
elseif enchant == "sharp" then
fleshy = fleshy + enchanting.damages
elseif enchant == "silktouch" then
silktouch = 1
end
minetest.register_tool(":" .. mod .. ":enchanted_" .. tool .. "_" .. material .. "_" .. enchant, {
description = S("Enchanted @1 @2 @3",
def.material_desc[material] or cap(material), dt.desc or cap(tool),
self:get_tooltip(enchant, original_groupcaps[group], fleshy)),
inventory_image = original_tool.inventory_image .. "^[colorize:violet:50",
wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory = 1, silktouch = silktouch},
tool_capabilities = {
groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
full_punch_interval = full_punch_interval,
max_drop_level = max_drop_level
},
})
end
end
end
end
end
enchanting:register_tools("default", {
materials = "steel, bronze, mese, diamond",
material_desc = {steel = S("Steel"), bronze = S("Bronze"), mese = S("Mese"), diamond = S("Diamond")},
tools = {
axe = {enchants = "durable, fast, silktouch", desc = S("Axe")},
pick = {enchants = "durable, fast, silktouch", desc = S("Pickaxe")},
shovel = {enchants = "durable, fast, silktouch", desc = S("Shovel")},
sword = {enchants = "sharp", desc = S("Sword")}
}
})
if minetest.get_modpath("ethereal") then
enchanting:register_tools("ethereal", {
materials = "crystal",
material_desc = {crystal = S("Crystal")},
tools = {
axe = {enchants = "durable, fast, silktouch", desc = S("Axe")},
pick = {enchants = "durable, fast, silktouch", desc = S("Pickaxe")},
shovel = {enchants = "durable, fast", desc = S("Shovel")},
sword = {enchants = "sharp", desc = S("Sword")}
}
})
end
if minetest.get_modpath("moreores") then
enchanting:register_tools("moreores", {
materials = "tin, silver, mithril",
material_desc = {tin = S("Tin"), silver = S("Silver"), mithril = S("Mithril")},
tools = {
axe = {enchants = "durable, fast, silktouch", desc = S("Axe")},
pick = {enchants = "durable, fast, silktouch", desc = S("Pickaxe")},
shovel = {enchants = "durable, fast, silktouch", desc = S("Shovel")},
sword = {enchants = "sharp", desc = S("Sword")}
}
})
end
if minetest.get_modpath("nether") then
enchanting:register_tools("nether", {
materials = "nether",
material_desc = {nether = S("Nether")},
tools = {
axe = {enchants = "durable, fast, silktouch", desc = S("Axe")},
pick = {enchants = "durable, fast, silktouch", desc = S("Pickaxe")},
shovel = {enchants = "durable, fast, silktouch", desc = S("Shovel")},
sword = {enchants = "sharp", desc = S("Sword")}
}
})
end
for _,name in ipairs({"Amethyst", "Emerald", "Ruby", "Sapphire"}) do
gem = string.lower(name)
if minetest.get_modpath("gs_" .. gem) then
enchanting:register_tools("gs_" .. gem, {
materials = "gs_" .. gem,
material_desc = {["gs_" .. gem] = S(name)},
tools = {
axe = {enchants = "durable, fast, silktouch", desc = S("Axe"), name = "gs_" .. gem .. ":" .. gem .. "_axe"},
pick = {enchants = "durable, fast, silktouch", desc = S("Pickaxe"), name = "gs_" .. gem .. ":" .. gem .. "_pickaxe"},
shovel = {enchants = "durable, fast, silktouch", desc = S("Shovel"), name = "gs_" .. gem .. ":" .. gem .. "_shovel"},
sword = {enchants = "sharp", desc = S("Sword"), name = "gs_" .. gem .. ":" .. gem .. "_sword"}
}
})
end
end
if minetest.get_modpath("rainbow_ore") then
enchanting:register_tools("rainbow_ore", {
materials = "rainbow_ore",
material_desc = {rainbow_ore = S("Rainbow")},
tools = {
axe = {enchants = "durable, fast, silktouch", desc = S("Axe"), name = "rainbow_ore:rainbow_ore_axe"},
pick = {enchants = "durable, fast, silktouch", desc = S("Pickaxe"), name = "rainbow_ore:rainbow_ore_pickaxe"},
shovel = {enchants = "durable, fast, silktouch", desc = S("Shovel"), name = "rainbow_ore:rainbow_ore_shovel"},
sword = {enchants = "sharp", desc = S("Sword"), name = "rainbow_ore:rainbow_ore_sword"}
}
})
end
if minetest.get_modpath("lavastuff") then
enchanting:register_tools("lavastuff", {
materials = "lavastuff",
material_desc = {lavastuff = S("Lava")},
tools = {
axe = {enchants = "durable, fast, silktouch", desc = S("Axe"), name = "lavastuff:axe"},
pick = {enchants = "durable, fast", desc = S("Pickaxe"), name = "lavastuff:pick"},
shovel = {enchants = "durable, fast, silktouch", desc = S("Shovel"), name = "lavastuff:shovel"},
sword = {enchants = "sharp", desc = S("Sword"), name = "lavastuff:sword"}
}
})
end
if minetest.get_modpath("tools_obsidian") then
enchanting:register_tools("tools_obsidian", {
materials = "tools_obsidian",
material_desc = {tools_obsidian = S("Obsidian")},
tools = {
axe = {enchants = "durable, fast, silktouch", desc = S("Axe"), name = "tools_obsidian:axe_obsidian"},
pick = {enchants = "durable, fast, silktouch", desc = S("Pickaxe"), name = "tools_obsidian:pick_obsidian"},
shovel = {enchants = "durable, fast, silktouch", desc = S("Shovel"), name = "tools_obsidian:shovel_obsidian"},
sword = {enchants = "sharp", desc = S("Sword"), name = "tools_obsidian:sword_obsidian"},
longsword = {enchants = "sharp", desc = S("Longsword"), name = "tools_obsidian:longsword_obsidian"}
}
})
end
if minetest.get_modpath("obsidianmese") then
enchanting:register_tools("obsidianmese", {
materials = "obsidianmese",
material_desc = {obsidianmese = S("Obsidian Mese")},
tools = {
axe = {enchants = "durable, fast", desc = S("Axe"), name = "obsidianmese:axe"},
pick = {enchants = "durable, fast, silktouch", desc = S("Pickaxe"), name = "obsidianmese:pick"},
shovel = {enchants = "durable, fast", desc = S("Shovel"), name = "obsidianmese:shovel"},
sword = {enchants = "sharp", desc = S("Sword"), name = "obsidianmese:sword"},
}
})
end
-- Recipes
minetest.register_craft({
output = "xdecor:enchantment_table",
recipe = {
{"", "default:book", ""},
{"default:diamond", "default:obsidian", "default:diamond"},
{"default:obsidian", "default:obsidian", "default:obsidian"}
}
})
local mt_hnd = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if digger then
if minetest.get_item_group(digger:get_wielded_item():get_name(), "silktouch") == 1 then
return mt_hnd(pos, {ItemStack(minetest.get_node(pos).name)}, digger)
end
end
return mt_hnd(pos, drops, digger)
end
|
local RAYCAST_CUSHION = 2
local CharacterState = require(script.Parent.Parent.CharacterState)
return function(self)
local luanoid = self.Luanoid
local rootPart = luanoid.RootPart
local curState = luanoid.State
local groundDistanceGoal = luanoid.HipHeight + rootPart.Size.Y / 2 + RAYCAST_CUSHION
local currentVelocityY = rootPart.AssemblyLinearVelocity.Y
local raycastResult = self.RaycastResult
local newState
if luanoid.Health <= 0 then
newState = CharacterState.Dead
else
if rootPart:GetRootPart() == rootPart then
if curState == CharacterState.Jumping then
if currentVelocityY < 0 then
-- We passed the peak of the jump and are now falling downward
newState = CharacterState.Falling
luanoid.Floor = nil
end
else
if raycastResult and (rootPart.Position - raycastResult.Position).Magnitude < groundDistanceGoal then
-- We are grounded
if luanoid.Jump then
newState = CharacterState.Jumping
else
if luanoid.MoveDirection.Magnitude > 0 then
newState = CharacterState.Walking
else
newState = CharacterState.Idling
end
end
luanoid.Floor = raycastResult.Instance
else
newState = CharacterState.Falling
luanoid.Floor = nil
end
end
else
-- HRP isn't RootPart so Character is likely welded to something
newState = CharacterState.Physics
luanoid.Floor = nil
end
end
luanoid.Jump = false
return newState or curState
end
|
--- The DragonBonesCPP Sample
-- @author zrong(zengrong.net)
-- Creation 2014-04-28
local DragonBonesDemo = class("DragonBonesDemo", function()
return display.newScene("DragonBonesDemo")
end)
function DragonBonesDemo:ctor(nextHandler, prevHandler, resetHandler, closeHandler)
self._onNext = nextHandler
self._onPrev = prevHandler
self._onReset = resetHandler
self._onClose = closeHandler
self:_addUI()
self:_showTitles()
end
function DragonBonesDemo:_addUI()
cc.ui.UIPushButton.new("close.png")
:align(display.RIGHT_BOTTOM, display.width, display.bottom)
:addTo(self, 0)
:onButtonClicked(self._onClose)
self._prevBtn = cc.ui.UIPushButton.new({normal="b1.png",pressed="b2.png"})
:align(display.BOTTOM_CENTER, display.cx-100, display.bottom)
:addTo(self, 0)
:onButtonClicked(self._onPrev)
self._resetBtn = cc.ui.UIPushButton.new({normal="r1.png",pressed="r2.png"})
:align(display.BOTTOM_CENTER, display.cx, display.bottom)
:addTo(self, 0)
:onButtonClicked(self._onReset)
self._nextBtn = cc.ui.UIPushButton.new({normal="f1.png",pressed="f2.png"})
:align(display.BOTTOM_CENTER, display.cx+100, display.bottom)
:addTo(self, 0)
:onButtonClicked(self._onNext)
self._title = ui.newTTFLabel({
text="DragonBonesCPP for quick-cocos2d-x",
})
:align(display.CENTER, display.cx, display.top-20)
:addTo(self, 0)
end
function DragonBonesDemo:_showTitles()
print("DragonBonesDemo:", self.mainTitle)
if self.mainTitle then
ui.newTTFLabel({text=self.mainTitle})
:addTo(self, 0)
:pos(display.cx, display.top-50)
end
if self.subTitle then
ui.newTTFLabel({text=self.subTitle})
:addTo(self, 0)
:pos(display.cx, display.top-80)
end
end
function DragonBonesDemo:onExit()
print("DragonBonesDemo exit")
self._onNext = nil
self._onPrev = nil
self._onReset = nil
self._onClose = nil
end
return DragonBonesDemo
|
object_tangible_collection_col_gcw_city_imp_3 = object_tangible_collection_shared_col_gcw_city_imp_3:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_gcw_city_imp_3, "object/tangible/collection/col_gcw_city_imp_3.iff")
|
require('dialogue')
local d = Dialogue:new()
d:seq{
start=true,
name="test",
next="testFunc",
{text="This is a sample dialogue"},
{text="This is some more interesting text"},
{text="This conversation is over!"}
}
-- d:add{name="a", text="This is a sample dialogue", next="b", start=true}
-- d:add{name="b", text="This is some more interesting text", next="c"}
-- d:add{name="c", text="This conversation is over!"}
-- Second Dialogue - Choice and Function nodes
d:add{
start=true,
package="second",
name="choice",
text="What do you want to say?",
choices={
{text="Say Hello", next="saidHello"},
{text="Say Goodbye", next="saidGoodbye"}
}
}
d:add{package="second", name="saidHello", text="You said hello!", next="f"}
d:add{package="second", name="saidGoodbye", text="You said goodbye!", next="f"}
d:func({package="second",
name="f",
next="complete"},
function(d)
print("testFunc() called!")
end)
d:add{package="second", name="complete", text="And now it's complete!"}
-- Third Dialog
d:add{package="third", name="a", text="And this is yet another dialogue", next="b", start=true}
d:add{package="third", name="b", text="Because we have so much to say", next="c"}
d:add{package="third", name="c", text="But not anymore"}
return d
|
local OverlayColors = {
electricity = {
0,
RGBA(12 , 94 , 248, 80 ),
RGBA(12 , 13 , 248, 120),
RGBA(255, 23 , 255, 120),
RGBA(253, 11 , 13 , 120),
RGBA(255, 244, 11 , 120),
RGBA(26 , 203, 9 , 120),
RGBA(10 , 203, 192, 180),
RGBA(240, 240, 240, 80 ),
},
water = {
0,
RGBA(12 , 94 , 248, 80 ),
RGBA(12 , 13 , 248, 120),
RGBA(255, 23 , 255, 120),
RGBA(253, 11 , 13 , 120),
RGBA(255, 244, 11 , 120),
RGBA(26 , 203, 9 , 120),
RGBA(10 , 203, 192, 180),
RGBA(240, 240, 240, 80 ),
},
}
GlobalVar("OverlaySupplyPallettes", false)
function OnMsg.NewGame()
OverlaySupplyPallettes = {
electricity = false,
water = false,
custom = false,
}
end
function GetGridOverlayIndex(grid)
return grid.overlay_id
end
function Lua_BuildOverlaySupplyGrid()
local game_map = ActiveGameMap
local supply_connection_grid = game_map.supply_connection_grid
local supply_overlay_grid = game_map.supply_overlay_grid
BuildOverlaySupplyGrid(supply_overlay_grid, supply_connection_grid.electricity, supply_connection_grid.water)
end
function RebuildOverlaySupplyPalettes()
OverlaySupplyPallettes.electricity = {}
local e = OverlaySupplyPallettes.electricity
local ce = OverlayColors.electricity
OverlaySupplyPallettes.water = {}
local w = OverlaySupplyPallettes.water
local cw = OverlayColors.water
--[[
OverlaySupplyPallettes.all = {}
local a = OverlaySupplyPallettes.all
local function MixRGBA(col_1, col_2)
local r1, g1, b1, a1 = GetRGBA(col_1)
local r2, g2, b2, a2 = GetRGBA(col_2)
return RGBA((r1 + r2) / 2,
(g1 + g2) / 2,
(b1 + b2) / 2,
(a1 + a2) / 2)
end
]]
for i = 1, 256 do
e[i] = ce[band(i - 1, 15) % #ce + 1]
w[i] = cw[shift(i - 1, -4) % #cw + 1]
--a[i] = MixRGBA(e[i], w[i])
end
end
function GetOverlaySupplyGridValAtTerrainCursor()
local p = GetTerrainCursor()
local q, r = WorldToHex(p:x(), p:y())
local supply_overlay_grid = ActiveGameMap.supply_overlay_grid
return supply_overlay_grid:get(q+r/2, r)
end
show_overlay = false
local overlay_grid_dirty = false
function GetOverlayPalette()
return show_overlay == "water" and OverlaySupplyPallettes.water or show_overlay == "custom_supply" and OverlaySupplyPallettes.custom or
show_overlay == "electricity" and OverlaySupplyPallettes.electricity or empty_table
end
function GetOverlayGrid()
local supply_overlay_grid = ActiveGameMap.supply_overlay_grid
return (show_overlay == "water" or show_overlay == "custom_supply" or show_overlay == "electricity") and supply_overlay_grid
end
function GetOverlayTransform()
return 0, 1
end
function GetOverlayBorder()
return RGBA(255, 255, 255, 255)
end
function RefreshSupplyGridOverlay_Exec()
if show_overlay then
if overlay_grid_dirty then
local grid = GetOverlayGrid()
local border = GetOverlayBorder()
if type(overlay_grid_dirty) == "boolean" or overlay_grid_dirty == grid then
local offset, scale = GetOverlayTransform()
SetOverlayGrid(GetOverlayPalette(), grid, border, offset, scale)
end
end
if hr.RenderOverlayGrid == 0 then
hr.RenderOverlayGrid = 1
end
elseif hr.RenderOverlayGrid == 1 then
hr.RenderOverlayGrid = 0
end
overlay_grid_dirty = false
end
function RefreshSupplyGridOverlay(grid)
overlay_grid_dirty = not overlay_grid_dirty and grid or true
DelayedCall(0, RefreshSupplyGridOverlay_Exec)
end
function ShowWaterOverlay()
show_overlay = "water"
local supply_overlay_grid = ActiveGameMap.supply_overlay_grid
RefreshSupplyGridOverlay(supply_overlay_grid)
end
function HideOverlay()
show_overlay = false
DelayedCall(0, RefreshSupplyGridOverlay_Exec)
end
HideAllSupplyOverlays = HideOverlay
function ShowElectricityOverlay()
show_overlay = "electricity"
local supply_overlay_grid = ActiveGameMap.supply_overlay_grid
RefreshSupplyGridOverlay(supply_overlay_grid)
end
function CycleElectricityOverlay()
local realm = GetRealmByID(ActiveMapID)
local electricity_grids = GetCommandCenterPowerGrids()
CycleGrids(electricity_grids)
ShowElectricityOverlay()
end
local last_sel_obj = false
local last_seen_grid = 0
function CycleGrids(grids)
local idx = last_seen_grid + 1
if idx > #grids then
idx = 1
end
last_seen_grid = idx
local grid = grids[idx]
if grid then
local root = CommandCenterChooseGridBuilding(grid)
ViewAndSelectObject(root)
last_sel_obj = root
end
end
function CycleWaterOverlay()
local lifesupport_grids = GetCommandCenterLifeSupportGrids()
local water_grids = table.map(lifesupport_grids, "water")
CycleGrids(water_grids)
ShowWaterOverlay()
end
function OnMsg.OverlaySupplyGridChanged()
local supply_overlay_grid = ActiveGameMap.supply_overlay_grid
RefreshSupplyGridOverlay(supply_overlay_grid)
end
function OnMsg.SwitchMap()
RebuildOverlaySupplyPalettes()
HideAllSupplyOverlays()
end
local function ClearLastSelObj()
last_sel_obj = false
end
function OnMsg.SelectionChange()
if hr.RenderOverlayGrid then
if SelectedObj and SelectedObj ~= last_sel_obj then
last_sel_obj = SelectedObj
HideAllSupplyOverlays()
elseif not SelectedObj then
DelayedCall(1000, ClearLastSelObj)
end
end
end
function AssignOverlayIDsToAllGrids()
local c = UICity.electricity
for i = 1, #c do
c[i]:AssignOverlayID()
end
c = UICity.water
for i = 1, #c do
c[i]:AssignOverlayID()
end
end
function SavegameFixups.BuildOverlayGridsFromScratch()
RebuildOverlaySupplyPalettes()
AssignOverlayIDsToAllGrids()
Lua_BuildOverlaySupplyGrid()
end
local last_custom_grid = false
function ShowOverlayForSupplyGrid(supply_type, overlay_id, color)
local arg_hash = xxhash64(supply_type, overlay_id, color)
if last_custom_grid ~= arg_hash then
OverlaySupplyPallettes.custom = {}
local c = OverlaySupplyPallettes.custom
for i = 1, 256 do
c[i] = 0
end
overlay_id = supply_type == "water" and shift(overlay_id, 4) or overlay_id
local sft = supply_type == "water" and 0 or 4
for i = 0, 8 do
c[bor(overlay_id, shift(i, sft)) + 1] = color
end
last_custom_grid = arg_hash
end
show_overlay = "custom_supply"
local supply_overlay_grid = ActiveGameMap.supply_overlay_grid
RefreshSupplyGridOverlay(supply_overlay_grid)
end
|
ikopi_stag = Creature:new {
objectName = "@mob/creature_names:ikopi_stag",
socialGroup = "self",
faction = "",
level = 30,
chanceHit = 0.39,
damageMin = 290,
damageMax = 300,
baseXp = 3005,
baseHAM = 8400,
baseHAMmax = 10300,
armor = 0,
resists = {130,130,20,20,20,-1,-1,-1,-1},
meatType = "meat_wild",
meatAmount = 100,
hideType = "hide_bristley",
hideAmount = 75,
boneType = "bone_mammal",
boneAmount = 75,
milk = 0,
tamingChance = 0.25,
ferocity = 3,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK,
optionsBitmask = AIENABLED,
diet = CARNIVORE,
templates = {"object/mobile/ikopi_hue.iff"},
hues = { 0, 1, 2, 3, 4, 5, 6, 7 },
scale = 1.25,
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
{"stunattack",""}
}
}
CreatureTemplates:addCreatureTemplate(ikopi_stag, "ikopi_stag")
|
--[[
LuCI - Lua Configuration Interface
Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman>
]]--
require "luci.util"
local uci = luci.model.uci.cursor()
local docker = require "luci.model.docker"
local dk = docker.new()
local containers, images
local res = dk.images:list()
if res.code <300 then images = res.body else return end
res = dk.containers:list({query = {all=true}})
if res.code <300 then containers = res.body else return end
function get_images()
local data = {}
for i, v in ipairs(images) do
local index = v.Created .. v.Id
data[index]={}
data[index]["_selected"] = 0
data[index]["_id"] = v.Id:sub(8,20)
if v.RepoTags then
for i, v1 in ipairs(v.RepoTags) do
data[index]["_tags"] =(data[index]["_tags"] and ( data[index]["_tags"] .. "<br\>" )or "") .. v1
end
else
_,_, data[index]["_tags"] = v.RepoDigests[1]:find("^(.-)@.+")
data[index]["_tags"]=data[index]["_tags"]..":none"
end
for ci,cv in ipairs(containers) do
if v.Id == cv.ImageID then
data[index]["_containers"] = (data[index]["_containers"] and (data[index]["_containers"] .. " | ") or "")..
"<a href=/cgi-bin/luci/admin/services/docker/container/"..cv.Id.." >".. cv.Names[1]:sub(2).."</a>"
end
end
data[index]["_size"] = string.format("%.2f", tostring(v.Size/1024/1024)).."MB"
data[index]["_created"] = os.date("%Y/%m/%d %H:%M:%S",v.Created)
end
return data
end
local image_list = get_images()
-- m = Map("docker", translate("Docker"))
m = SimpleForm("docker", translate("Docker"))
m.template = "dockerman/cbi/xsimpleform"
m.submit=false
m.reset=false
local pull_value={{_image_tag_name="", _registry="index.docker.io"}}
local pull_section = m:section(Table,pull_value, translate("Pull Image"))
pull_section.template="cbi/nullsection"
local tag_name = pull_section:option(Value, "_image_tag_name")
tag_name.template = "dockerman/cbi/inlinevalue"
tag_name.placeholder="hello-world:latest"
local registry = pull_section:option(Value, "_registry")
registry.template = "dockerman/cbi/inlinevalue"
registry:value("index.docker.io", "Docker Hub")
registry:value("hub-mirror.c.163.com", "163 Mirror")
registry:value("mirror.ccs.tencentyun.com", "Tencent Mirror")
registry:value("docker.mirrors.ustc.edu.cn", "USTC Mirror")
local action_pull = pull_section:option(Button, "_pull")
action_pull.inputtitle= translate("Pull")
action_pull.template = "dockerman/cbi/inlinebutton"
action_pull.inputstyle = "add"
tag_name.write = function(self, section,value)
local hastag = value:find(":")
if not hastag then
value = value .. ":latest"
end
pull_value[section]["_image_tag_name"] = value
end
registry.write = function(self, section,value)
pull_value[section]["_registry"] = value
end
action_pull.write = function(self, section)
local tag = pull_value[section]["_image_tag_name"]
local server = pull_value[section]["_registry"]
--去掉协议前缀和后缀
local _,_,tmp = server:find(".-://([%.%w%-%_]+)")
if not tmp then
_,_,server = server:find("([%.%w%-%_]+)")
end
local json_stringify = luci.jsonc and luci.jsonc.stringify
if tag and tag ~= "" then
docker:clear_status()
docker:append_status("Images: " .. "pulling" .. " " .. tag .. "...")
local x_auth = nixio.bin.b64encode(json_stringify({serveraddress= server}))
local res = dk.images:create({query = {fromImage=tag}, header={["X-Registry-Auth"] = x_auth}})
if res and res.code >=300 then
docker:append_status("fail code:" .. res.code.." ".. (res.body.message and res.body.message or res.message).. "<br>")
else
docker:append_status("done<br>")
end
else
docker:append_status("fail code: 400 please input the name of image name!")
end
luci.http.redirect(luci.dispatcher.build_url("admin/services/docker/images"))
end
image_table = m:section(Table, image_list, translate("Images"))
image_selecter = image_table:option(Flag, "_selected","")
image_selecter.disabled = 0
image_selecter.enabled = 1
image_selecter.default = 0
image_id = image_table:option(DummyValue, "_id", translate("ID"))
image_table:option(DummyValue, "_tags", translate("RepoTags")).rawhtml = true
image_table:option(DummyValue, "_containers", translate("Containers")).rawhtml = true
image_table:option(DummyValue, "_size", translate("Size"))
image_table:option(DummyValue, "_created", translate("Created"))
image_selecter.write = function(self, section, value)
image_list[section]._selected = value
end
local remove_action = function(force)
local image_selected = {}
-- 遍历table中sectionid
local image_table_sids = image_table:cfgsections()
for _, image_table_sid in ipairs(image_table_sids) do
-- 得到选中项的名字
if image_list[image_table_sid]._selected == 1 then
image_selected[#image_selected+1] = image_id:cfgvalue(image_table_sid)
end
end
if next(image_selected) ~= nil then
local success = true
docker:clear_status()
for _,img in ipairs(image_selected) do
docker:append_status("Images: " .. "remove" .. " " .. img .. "...")
local query
if force then query = {force = true} end
local msg = dk.images:remove({id = img, query = query})
if msg.code ~= 200 then
docker:append_status("fail code:" .. msg.code.." ".. (msg.body.message and msg.body.message or msg.message).. "<br>")
success = false
else
docker:append_status("done<br>")
end
end
if success then docker:clear_status() end
luci.http.redirect(luci.dispatcher.build_url("admin/services/docker/images"))
end
end
docker_status = m:section(SimpleSection)
docker_status.template = "dockerman/apply_widget"
docker_status.err=nixio.fs.readfile(dk.options.status_path)
if docker_status.err then docker:clear_status() end
action = m:section(Table,{{}})
action.notitle=true
action.rowcolors=false
action.template="cbi/nullsection"
btnremove = action:option(Button, "remove")
btnremove.inputtitle= translate("Remove")
btnremove.template = "dockerman/cbi/inlinebutton"
btnremove.inputstyle = "remove"
btnremove.forcewrite = true
btnremove.write = function(self, section)
remove_action()
end
btnforceremove = action:option(Button, "forceremove")
btnforceremove.inputtitle= translate("Force Remove")
btnforceremove.template = "dockerman/cbi/inlinebutton"
btnforceremove.inputstyle = "remove"
btnforceremove.forcewrite = true
btnforceremove.write = function(self, section)
remove_action(true)
end
return m
|
return {
pairs = {
{"number", "multiply",},
},
}
|
------------------------------
----- INSTALL FORMATTERS -----
------------------------------
-- prettierd
-- npm i -g @fsouza/prettierd
------------------------------
--stylua (better than luafmt&luaformatter)
-- installed binary to my ~/.formatters path
-- from here: https://github.com/JohnnyMorganz/StyLua/releases
-- option to add stylua.toml
------------------------------
local null_ls = require('null-ls')
local b = null_ls.builtins
null_ls.config({
sources = {
--FORMATTERS
-- b.formatting.trim_whitespace.with({ filetypes = { "tmux", "teal", "zsh" } }),
b.formatting.scalafmt, -- scala
b.formatting.autopep8, -- python
b.formatting.rustfmt, -- rust
b.formatting.uncrustify, -- c, cpp, cs, java
b.formatting.shfmt, -- bash
b.formatting.prettierd, -- javascript, javascriptreact, typescript, typescriptreact, vue, svelte, css, scss, html, json, yaml, markdown
b.formatting.clang_format, --filetypes = { "c", "cpp", "cs", "java" }
b.formatting.stylua, --lua
-- if we want to only use stylua etc when stylua.toml file is in project etc.
--[[ b.formatting.stylua.with({
condition = function(utils)
return utils.root_has_file("stylua.toml")
end,
}), ]]
--SPELL CHECK
b.diagnostics.misspell,
b.diagnostics.codespell,
b.diagnostics.cspell,
b.diagnostics.shellcheck,
--LINTERS
require('null-ls.helpers').conditional(function(utils) --uses eslint fallback to prettier otherwise
return utils.root_has_file('.eslintrc.js') and b.formatting.eslint_d or b.formatting.prettier
end),
-- b.diagnostics.write_good,
-- b.diagnostics.markdownlint,
-- b.diagnostics.teal,
-- b.code_actions.gitsigns,
}
})
-- Must be setup after config
require("lspconfig")["null-ls"].setup({})
|
msg_frac = "Разломак"
msg_dec = "Децимални број"
msg_per = "Проценат %"
|
local CrossEntropyCriterion, Criterion = torch.class('nn.CrossEntropyCriterion', 'nn.Criterion')
function CrossEntropyCriterion:__init(weights)
Criterion.__init(self)
self.lsm = nn.LogSoftMax()
self.nll = nn.ClassNLLCriterion(weights)
end
function CrossEntropyCriterion:updateOutput(input, target)
input = input:squeeze()
target = type(target) == 'number' and target or target:squeeze()
self.lsm:updateOutput(input)
self.nll:updateOutput(self.lsm.output, target)
self.output = self.nll.output
return self.output
end
function CrossEntropyCriterion:updateGradInput(input, target)
local size = input:size()
input = input:squeeze()
target = type(target) == 'number' and target or target:squeeze()
self.nll:updateGradInput(self.lsm.output, target)
self.lsm:updateGradInput(input, self.nll.gradInput)
self.gradInput:view(self.lsm.gradInput, size)
return self.gradInput
end
return nn.CrossEntropyCriterion
|
Search = {
anims = {
normal = { Dict = "missexile3", Name = "ex03_dingy_search_case_a_michael", Flag = 48, Disarm = true, Duration = 8000 },
frisk = { Dict = "anim@gangops@facility@servers@bodysearch@", Name = "player_search", Flag = 48, Disarm = true, Duration = 1000 },
},
}
--[[ Options ]]--
Main:AddOption({
id = "playerSearch",
text = "Search",
icon = "search",
}, function(player, playerPed, dist, serverId)
return Search:CanSearch(player)
end, function(player, playerPed, serverId)
Search:Begin(player)
end)
Main:AddOption({
id = "playerFrisk",
text = "Frisk",
icon = "waving_hand",
}, function(player, playerPed, dist, serverId)
return Search:CanSearch(player)
end, function(player, playerPed, serverId)
Search:Begin(player, true)
end)
--[[ Functions ]]--
function Search:CanSearch(player)
local localState = LocalPlayer.state
if not localState or localState.restrained or localState.immobile then return false end
local serverId = GetPlayerServerId(player)
local playerState = Player(serverId).state
if not playerState then return false end
return playerState.handsup or playerState.immobile or playerState.restrained
end
function Search:Begin(player, frisk)
local anim = frisk and Search.anims.frisk or Search.anims.normal
local emote = exports.emotes:Play(anim)
local startTime = GetGameTimer()
while GetGameTimer() - startTime < anim.Duration do
Citizen.Wait(50)
if not NetworkIsPlayerActive(player) or not Search:CanSearch(player) or not exports.emotes:IsPlaying(emote) then print("no search") return end
local playerPed = GetPlayerPed(player)
local dist = #(GetEntityCoords(playerPed) - GetEntityCoords(PlayerPedId()))
if dist > Config.MaxDist then
exports.emotes:Stop(emote)
print("too far")
return
end
end
print("search")
TriggerServerEvent("players:search", GetPlayerServerId(player), frisk)
end
--[[ Events ]]--
AddEventHandler("players:navigate", function(value)
-- Remove option.
if not value then
if Search.value then
Main:RemoveOption("playerSearch")
Main:RemoveOption("playerFrisk")
Search.value = nil
end
return
end
local state = (LocalPlayer or {}).state
if not state then return end
Search.value = true
Main:AddOption({
id = "playerSearch",
text = "Search",
icon = "search",
})
Main:AddOption({
id = "playerFrisk",
text = "handshake",
icon = "",
})
end)
|
-- Lose Face - An open source face recognition project
-- Copyright (C) 2008-2010 David Capello
-- All rights reserved.
--
-- Description:
-- Creates an images-matrix from the ORL faces database. The
-- images must be located in the "orl_faces" folder.
-- You can run the "orl_faces\download_faces.bat" file to
-- get the ORL images.
--
-- Usage:
-- You cannot use this script directly, it should be included
-- in another script to have load_orl_images_matrix() function available.
-- load_orl_images_matrix:
-- Returns an images-matrix reading all pictures of the ORL
-- database. This images-matrix can be used as argument
-- with divide_images_matrix function.
--
function load_orl_images_matrix()
-- Get an ordered list of folders s1, s2, s3, ..., s40 (subjects)
local folders = {}
for file in lfs.dir("orl_faces") do
local num = string.match(file, "^s([0-9]+)")
if num then
table.insert(folders, { tonumber(num), file })
end
end
table.sort(folders, function (a, b) return a[1] < b[1] end )
-- Add the list of pictures of each folder/subject
for i = 1,#folders do
local images_files = {}
for file in lfs.dir("orl_faces/"..folders[i][2]) do
num = string.match(file, "^([0-9]+)\.pgm")
if num then
table.insert(images_files, { tonumber(num), file })
end
end
table.sort(images_files, function (a, b) return a[1] < b[1] end )
table.insert(folders[i], images_files)
end
-- Load all images
local images_matrix = {}
for i = 1,#folders do
local images = {}
for j = 1,#folders[i][3] do
file = "orl_faces/"..folders[i][2].."/"..folders[i][3][j][2]
print("Loading "..file.."...")
io.flush()
image = img.Image()
image:load(file)
table.insert(images, image)
end
table.insert(images_matrix, images)
end
return images_matrix
end
|
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