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Physics = Class:extend() function Physics:init_physics(w, h, centered) if not self.x or not self.y or not self.w or not self.h then error('GameObject ~' ..self.class ..'~ has invalid transform properties') return end self.mouse_stay = false main.current.world:add(self, self.x, self.y, w or sel...
function system_storage(x,y) interval = 10 font_size = 18 spacing = 1.4 local color = color2 timer = (updates % interval) if timer == 0 or conky_start == 1 then result = io.popen("df -h") ss_t = {} for line in result:lines() do table.insert(ss_t, line) end result:close() end i...
-- // Wont be documented! Simple and easy to read! local UW = {} -- Will be used in future scripts function UW.ServerHopper(limit) for i,v in pairs(game.HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=" .. limit)).data) do if...
--[=[ Stack of values that allows multiple systems to enable or disable a state. ```lua local disabledStack = StateStack.new() print(disabledStack:GetState()) --> false disabledStack.Changed:Connect(function() print("From changed event we have state: ", disabledStack:GetState()) end) local cancel = disabled...
-- LibMCNet local component=require('component') local core=require('mcnet_core') local mcnetd_version=1 local default_ttl=5 local function NetSendEx(modem,dest,port,...) local t={} t.ver=mcnetd_version t.ttl=default_ttl t.src=modem.address t.dest=dest t.port=port t.data=table.pack(...) ...
-- Connections -- -- LICENCE: http://opensource.org/licenses/MIT -- 2016-10-29 tschaban https://github.com/tschaban local module = {} local function getIP() if wifi.sta.getip() == nil then print("IP unavailable, Waiting...") else tmr.stop(1) print("\n===================================...
-- Config.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 8/31/2019, 7:22:32 PM ---@type ns local ns = select(2, ...) ---@type L local L = ns.L local WEAPON = GetItemClassInfo(LE_ITEM_CLASS_WEAPON) -- 武器 local ARMOR = GetItemClassInfo(LE_ITEM_CLASS_ARMOR) -- 护甲 local CONT...
group "Dependencies" include "Scarlet-OpenGL/Vendor/GLAD" group "" group "Scarlet-Additions" include "Scarlet-Window" include "Scarlet-GLFW" include "Scarlet-OpenGL" include "Scarlet-Vulkan" include "Scarlet-DirectX" include "Scarlet-AudioFX" include "Scarlet-OpenAL" include "Scarlet-Renderer" include "S...
local CAT = "100early" -- prkd, hundo, rbo, kpdr25, gtclassic, kpdr21, 14ice, 14speed, allbosskpdr, allbosspkdr, allbossprkd, 100early local last_state = {} -- holds all state that has been changed up untill last save local preset_output = "" local last_step = nil local MEMTRACK = { -- {{{ { 0x07C3, 0x6, 'GFX Po...
----------------------------------------->> -- IGC: International Gaming Community -- Date: 06 Feb 2017 -- Project: Online Live Map -- Type: Server Side -- Author: tcaram ----------------------------------------->> CACHE = {} function returnServerData(count) if (not count or not tonumber(count)) then retur...
local a=1+3 testfunc()
local Model = Workspace.DarkShadow6 local CharacterMesh = Instance.new("CharacterMesh") CharacterMesh.Name = "ROBLOX 2.0 Torso" CharacterMesh.BodyPart = "Torso" CharacterMesh.MeshId = "27111894" CharacterMesh.Parent = Model local CharacterMesh = Instance.new("CharacterMesh") CharacterMesh.Name = "ROBLOX 2.0 Torso" Char...
----------------------------------- -- Area: Bibiki Bay -- NPC: Tswe Panipahr -- Type: Manaclipper -- !pos 484.604 -4.035 729.671 4 ----------------------------------- local ID = require("scripts/zones/Bibiki_Bay/IDs") require("scripts/globals/keyitems") ----------------------------------- function onTrade(player, np...
local thread = require("thread") local computer = require("computer") local fs = require("filesystem") local fractalCore = {} local dirs = {} function fractalCore.getDir(dirName) return dirs[string.lower(dirName)] end function fractalCore.getInstallPastebin() return "MtcYnVyp" end local keysDown = {} for i = 0,...
require('class.timer') Animation = Object:extend() function Animation:new(animationTemplate) self.frames = animationTemplate.frames self.loop = animationTemplate.loop self.isStopped = false self.speed = 1 self:set_frame_index(1) end function Animation:get_quad() return self.currentFrame.quad...
local filter = require("kong.plugins.oidc.filter") local lu = require("luaunit") TestFilter = {} ngx = { var = { uri = "" } } local config = { filters = { "^/pattern1$","^/pattern2$"} } function TestFilter:testIgnoreRequestWhenMatchingPattern1() ngx.var.uri = "/pattern1" lu.assertFalse(f...
if not moon or not moon.inject then module("moon", package.seeall) end local util = require("moonscript.util") dump = util.dump run_with_scope = function(fn, scope, ...) local old_env = getfenv(fn) local env = setmetatable({ }, { __index = function(self, name) local val = scope[name] if val ~= nil...
local constants = require("constants") local uid = require("uid") local update_array = require("update_array") local logger = require("logger") local node = {} local recreate_metatables = false function node:new(entity_id, gui) new_node = {} setmetatable(new_node, self) self.__index = self new_node.id...
--[[ A WordEmbedModule takes two things as input: 1) a lookup-table for word embeddings It encodes word indices to embeddings which could either be hash indices or hash + LSTM indices --]] local WordEmbedModule = torch.class('dmn.WordEmbedModule') function WordEmbedModule:__init(config) -- parameters ...
--[[ @Authors: Ben Dol (BeniS) @Details: MoveProcedure class for auto moving things. ]] if not Procedure then dofile("procedure.lua") end MoveProcedure = extends(Procedure, "MoveProcedure") MoveProcedure.create = function(thing, position, verify, timeoutTicks) local proc = MoveProcedure.internalCreate() pr...
return {'orwelliaans','orwelliaanse'}
--[[ @description Arm tracks for recording @author Ben Smith @link Author https://www.bensmithsound.uk Repository https://github.com/bsmith96/Reaper-Scripts @version 1.3 @changelog # Added user identifier to provided file names @metapackage @provides [main] . > bsmith96_Arm Tracks For Recording.lua ...
local moreGames_pin_map = require("qnFiles/qnPlist/hall/moreGames_pin"); local num_download_pin_map = require("qnFiles/qnPlist/hall/num_download_pin"); local num_online_pin_map = require("qnFiles/qnPlist/hall/num_online_pin"); local roomLevels_pin_map = require("qnFiles/qnPlist/hall/roomLevels_pin"); local moreGameList...
--[[ User Study - Button Click v1.1 by: standardcombo Manages replication of UI button clicks from subjects to observers. --]] local API = require( script:GetCustomProperty("UserStudyAPI") ) local CLICK_SFX = script:GetCustomProperty("ClickSFX"):WaitForObject() local UI_CONTAINER = script:GetCustomProperty("UICo...
return require "loop.component.base"
local statistics = {} local aiStats = {} if not DEDICATED then IMAGE_STATS_PICKUP = love.graphics.newImage("Images/StatsIconPickUp.png") IMAGE_STATS_DROPOFF = love.graphics.newImage("Images/StatsIconDropOff.png") IMAGE_STATS_DROPOFF_WRONG = love.graphics.newImage("Images/StatsIconDropOffWrong.png") IMAGE_STATS_C...
local mt = {} -- metatable for complex numbers mt.__add = function(x, y) return { a = x.a + y.a, b = x.b + y.b } end mt.__sub = function(x, y) return { a = x.a - y.a, b = x.b - y.b } end mt.__mul = function(x, y) return { a = x.a * y.a - x.b * y.b, b = x.b * y.a + x.a * y.b } end m...
local function _lshift(a, i) return math.floor(a * 2^i) end local function _rshift(a, i) return math.floor(a / 2^i) end local function _band(a, b) local r = 0 for i = 0, 31 do if _rshift(a, 31 - i) % 0x2 == 1 and _rshift(b, 31 - i) % 0x2 == 1 then r = r * 2 + 1 else r = r * 2 end end return r end l...
local ChangeBgScreen = Class("ChangeBgScreen") dir = love.filesystem.getSource() str = dir.."/res/bg/" str1 = dir.."/res/bg/xiao/" function ChangeBgScreen:init(game,bg) self.game = game self.bg = bg self.winWidth = love.graphics.getWidth() self.dir = "res/bg/xiao" self.files = love.filesystem.getDirectoryItems(s...
--[[ BY : LuffyTEAM Channel Files : https://t.me/lllEll2 ]] local function keko_Luffy(data) local msg = data.message_ redis = (loadfile "./libs/redis.lua")() database = Redis.connect('127.0.0.1', 6379) sudos = dofile('sudo.lua') JSON = (loadfile "./libs/dkjson.lua")() bot_id_keko = {string.matc...
--ウィッチクラフト・コンフュージョン -- --Script by Trishula9 function c100285006.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,100285006) e1:SetTarget(c100285006.target) ...
local wibox = require ('wibox') local beautiful = require ('beautiful') local dpi = beautiful.xresources.apply_dpi local l = wibox.layout.stack() local content_views = require ('widget.settings.content_view') for key,content in ipairs(content_views) do content.widget.visible = (key == 1) -- Every widget awe...
--[[ KnownPaths.lua This segment deals with who knows what flight path. ]] -- Function: Record that the player knows this flight master. function EFM_KP_AddLocation(myContinent, myNode) if (EFM_KnownNodes == nil) then EFM_KnownNodes = {}; end if (EFM_KnownNodes[myContinent] == nil) then EFM_KnownNodes[myCon...
--[[remove __STANDARD_WEBSERVER_LOG_FILE_APPENDER__ - ../logs/rms-webserver __STANDARD_WHITELIST_FILE__ - ../config/whitelist.txt __STANDARD_BLACKLIST_FILE__ - ../config/blacklist.txt __STANDARD_SERVERKEY_FILE__ - ../config/server.key __STANDARD_SERVERCERT_FILE__ - ../config/server.cert __STANDARD_WEBROOT_FOLDER_...
local pickupobjective = { Properties = { EventName = { default = "ObjectivePickupEvent", description = "The name of the event to broadcast." }, ObjectiveID = { default = -1, description = "The ID of the objective (sent as past of the event when picked up)." }, ShowMarkerMessage = { default = "ShowMarkerEvent", ...
local sql = exports.sql --------- [ Element Data returns ] --------- local function getData( theElement, key ) local key = tostring(key) if isElement(theElement) and (key) then return exports['[ars]anticheat-system']:callData( theElement, tostring(key) ) else return false end end local function setData( t...
--- Turbo.lua WebSocketClient example. -- -- Copyright 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless r...
-- battery widget: http://awesome.naquadah.org/wiki/Closured_Battery_Widget_with_time local io = io local math = math local pairs = pairs local battery = {} local limits = {{25, 5}, {12, 3}, { 7, 1}, {0}} local function file_exists(name) local f=io.open(name,"r") if f~=nil then...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
--------------------------------------------------- -- Self-Destruct -- --------------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------------- function onMobSkillCheck(targ...
local t = require(script.Parent.Parent.lib.t) local getUserIdCheck = t.instanceOf("Player") local function getUserId(player) assert(getUserIdCheck(player)) return tostring(player.UserId) end return getUserId
return { gok_fblackdawn = { buildangle = 8200, buildcostenergy = 5051, buildcostmetal = 352, builder = false, buildpic = "gok_fblackdawn.dds", buildtime = 7000, canattack = true, canstop = 1, category = "ALL SURFACE", collisionvolumeoffsets = "0 0 0", collisionvolumescales = "30 40 30...
loadstring(game:HttpGet("https://raw.githubusercontent.com/Tescalus/Pendulum-Hubs-Source/main/Reanimation.lua"))() _G.loop = true local player = game.Players.LocalPlayer local char = player.Character local Align = function(Part0, Part1,Mesh) local Aligns = { AlignOrientation = Instance.new("AlignOrientation...
-------------------------------------------------------------------------------- -- Preconditions before ATF start -------------------------------------------------------------------------------- local commonPreconditions = require('user_modules/shared_testcases/commonPreconditions') -----------------------------------...
package.path = './?/?.lua;./?/lua.lua;./?.lua;./tests/?.lua;./lua/includes/modules/?.lua;' .. package.path _G.include = function (path) return dofile ("lua/" .. path) end for k, v in next, require ('test_mock') do _G[k] = v end for k, v in next, require ('test_ext_misc') do _G[k] = v end require ('test_ext_table'...
local loaded, scene -- ./ecs/ecs.can:51 if ... then -- ./ecs/ecs.can:52 loaded, scene = pcall(require, (...):match("^(.-)ecs") .. "scene") -- ./ecs/ecs.can:52 end -- ./ecs/ecs.can:52 if not loaded then -- ./ecs/ecs.can:53 scene = nil -- ./ecs/ecs.can:53 end -- ./ecs/ecs.can:53 local ecs -- ./ecs/ecs.can:55 local recDes...
---@meta --- ---@class RemoteDebugUtility --- local utility = {} --- ---@return string ---获取当前路径 --- function utility.fs_current_path() end --- ---@return string ---获取exe所在目录 --- function utility.fs_program_path() end --- --- * Windows下的行为 --- 1. 向主线程发送WM_QUIT消息。 --- * 非Windows下的行为 --- 1. 什么都不做 --- function utili...
modifier_mutation_rupture = modifier_mutation_rupture or class({}) function modifier_mutation_rupture:IsDebuff() return true end function modifier_mutation_rupture:IsPurgable() return false end function modifier_mutation_rupture:GetTexture() return "bloodseeker_rupture" end if IsServer() then function modifier_mut...
-- plays only part of the animation, by manually rewinding then played x seconds b = BinooAPI b:ClearObjects() target = "mocapdude" stringkey = "mybvh" zisup=true b:SetWaitForMe(true) b:LoadStringFromURL("https://gist.githubusercontent.com/unitycoder/cc5e1e171a2218a85dad7ca3bc652bec/raw/5a6629176cf05d808e1c9aae165f8ea1...
include("shared.lua") function ENT:Draw() self:DrawModel() end function ENT:Initialize() self:SetModel("models/hardbass/bomb_c4.mdl") end
-- Dependencies require "AI\\USER_AI\\actor" -- Global local ST = dofile("./AI/USER_AI/lib/state.lua") -- Const -- Custom States -- Transition Table local ftran = {} ftran[ST.follow] = function(me) local disguised getActors(function(actor) if actor == 'player' and actor.canAttack then disguised = actor ...
--vim: filetype=lua ts=2 sw=2 sts=2 et : local eg,shuffle,top,sorted,sort,per,inc,max -- ### List Functions function eq(a,b, ta,tb) ta, tb = type(a), type(b) if ta ~= tb then return false end if ta ~= 'table' and tb ~= 'table' then return a == b end for k,v in pairs(a...
function handleArguments(functionName, items) for index, data in pairs(items) do local badType = true local typeOrClass for _, typ in pairs(data.allowedTypes) do if typeof(data.item) == typ then typeOrClass = "type" badType = false break elseif data.class and (getmetatable(data.item).__class =...
includeFile("dantooine/abandoned_rebel_private.lua") includeFile("dantooine/adwan_turoldine.lua") includeFile("dantooine/ancient_graul.lua") includeFile("dantooine/baby_bol.lua") includeFile("dantooine/bek_rabor.lua") includeFile("dantooine/bile_drenched_quenker.lua") includeFile("dantooine/bol.lua") includeFile("danto...
--- @author Mercor include("Scripts/Core/Common.lua") ------------------------------------------------------------------------------- if PraiseMod == nil then PraiseMod = EternusEngine.ModScriptClass.Subclass("PraiseMod") end ------------------------------------------------------------------------------- -- Create ...
--[[ This module provides literals: true and false 'c' for chars "string" for strings 123 for integers 0x123 for hex notation of integers 123.456e78 for doubles future plans include: 123.456x10^78 some way for verbatim multiline string literals, probably the cpp one ]] rule([[ Literal <- Boolean / CharLiteral / String...
--[[ INFO ]]-- --[[ Name: FirstCalc Version: 0.2.1 Date: 10/08/2013 Author: Alex Crawford Notes: My first attempt at programming in LUA (and at all really, besides simple HTML and CSS), through ComputerCraft. I used the calculator tutorial on the ComputerCraft wiki as a starting point, and elaborated on that, adding ...
-- This file contains constant definitions (for now, only colors) module('passion.colors') -- You can browse these colors here: http://www.w3schools.com/Html/html_colorvalues.asp aliceBlue = {240,248,255} antiqueWhite = {250,235,215} aqua = {0,255,255} aquamarine = {127,255,212} azure = {240,255,255} beige = {2...
local ffi = require("ffi") local libc = require("libc") local putil = require("path-util") --[[ local function dirent_ensure_type(DIR *d, struct dirent *de) struct stat st; assert(d); assert(de); if (de.d_type != libc.DT_UNKNOWN) return 0; if (fstatat(dirfd(d...
gfx = require 'gfx.js' -- Plots information about a perceptron classifier on a 2-dimensional dataset. function plot_perceptron(neg_examples, pos_examples, mistakes0, mistakes1, num_err_history, w, w_dist_history) --[[%% % The top-left plot shows the dataset and the classification boundary given by % the weights of the...
var_1 = {} function var_1.add(number_1, number_2) return number_1 + number_2 end function var_1.hello(text) return "Sup "..text end return var_1
local app = require('waffle') local s3 = require('s3') local ML = require('ml') local bucket = s3:connect{ awsId="<Your AWS ID here>", awsKey="<Your AWS Secret Key here>", bucket="<target bucket name here>", } app.get('/', function(req, res) res.send('Hello from our LuaJIT/Torch microservice!') end) app....
--action event pack --O_gate_40102Controller return { }
local awful = require("awful") local beautiful = require("beautiful") local gears = require("gears") local wibox = require("wibox") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi panel = { item = {} } awful.screen.connect_for_each_screen(function(scr) -- separator local SP = w...
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras...
require "spirograph" pncl("#F0A0A0") -- +-------------------------- radius of equator circle -- | +--------------------- radius of the bicycle wheel circle -- | | +---------------- (optional) position of the drawing point -- | | | +------------ (optional) resolution of the graph -- | ...
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISPanel" ---@class ISMoveablesIconToolTip : ISPanel ISMoveablesIconToolTip = ISP...
object_tangible_collection_rock_burning_05 = object_tangible_collection_shared_rock_burning_05:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rock_burning_05, "object/tangible/collection/rock_burning_05.iff")
-- -- Defines which commands are defined in the context player -- local COMMANDS = require 'scripts.helpers.command' local PLA = require 'scripts.modules.player.actions' local PLAYER = {} PLAYER[#PLAYER + 1] = { COMMANDS.zeroArg("/who"), PLA.who } PLAYER[#PLAYER + 1] = { COMMANDS.arbyArg("/setName"), PLA.setName } re...
local vmf = get_mod("VMF") -- ##################################################################################################################### -- ##### Local functions ############################################################################################### -- ###############################################...
local typedefs = require "kong.db.schema.typedefs" local openssl_pkey = require "resty.openssl.pkey" local openssl_x509 = require "resty.openssl.x509" local type = type return { name = "certificates", primary_key = { "id" }, dao = "kong.db.dao.certificates", workspaceable = true, fields = ...
mapFields = require "lib/mapFields" target.transfer_field(mapFields.getID("PenguinPort"), 1)
project "ImGuizmo" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "on" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "ImGuizmo.h", "ImGuizmo.cpp", "ImSequencer.h", "ImSequencer.cpp", "ImGradient.cpp", ...
local Console = { Name = "Console", Type = "System", Namespace = "C_Console", Functions = { { Name = "GetAllCommands", Type = "Function", Returns = { { Name = "commands", Type = "table", InnerType = "ConsoleCommandInfo", Nilable = false }, }, }, { Name = "GetColorFromType", Type = ...
function setup (thread) print ("setup >> " .. thread.tindex .. " of " .. thread.tcount) end function init(x) print ("init >> " .. wrk.thread.tindex .. " of " .. wrk.thread.tcount) end
--[[ ╔════════════════════════════════════════╗ ║ Settings for monsonjeremy/onedark.nvim ║ ╚════════════════════════════════════════╝ --]] require("onedark").setup { -- Change the 'hint' color to the 'orange' color, and make the 'error' color bright red colors = { hint = 'orange', error = '#ff0000' }, sidebars =...
----------------------------------------------------------------------------- -- =x=|DoN|=x= ( 7eJAzZy ) -- Date: 2014/2015 -- Skype: DON.81 -- Please don't remove my rights ----------------------------------------------------------------------------- local LanguageTableList = { {"Arabic"}, {"Spanish"}, {"...
local L = LibStub("AceLocale-3.0"):GetLocale("MillButton") local mill = CreateFrame("Button","MillButton",UIParent,"SecureActionButtonTemplate") mill:SetAttribute("type","macro") local item_herb = GetItemSubClassInfo(LE_ITEM_CLASS_TRADEGOODS, 9) --Simple way to get ingame localized ItemType "Herb" through Auctionsho...
local path = (...):sub(1, #(...) - #(".motion.MotionQueueManager")) local Luaoop = require(path..".3p.Luaoop") local MotionQueueEntry = require(path..".motion.MotionQueueEntry") ---@alias L2DF.MotionEventFunction fun(caller: L2DF.MotionQueueManager, eventValue: string, customData) ---@class L2DF.MotionQueueManager -...
bc.private = {} function bc.private.sendPrivate( chan, from, to, text, noLog ) if not to or not to:IsValid() then return end if not noLog then bc.logs.sendLog( bc.defines.channelTypes.PRIVATE, "Private", from, " → ", to, ": ", text ) end if bc.base.playersEnabled[to] then net.Start( "BC...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- ####################################### -- ## Project: MTA i...
-------------------------------------------------------------------------------- -- Панели с реле и контакторами (ПР-143, ПР-144) -------------------------------------------------------------------------------- Metrostroi.DefineSystem("PR_14X_Panels") function TRAIN_SYSTEM:Initialize() ------------------------...
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterUsableItem(Config.itemuse, function(source) --แก้ตรงpickaxe เป็นไอเท็มของคุณ TriggerClientEvent('renzer_treasure:pickaxe', source) TriggerClientEvent('esx_inventoryhud:cl', source) end) RegisterServerEvent('renzer_t...
function isempty(s) return s == nil or s == '' end function sendResponse(conn, response) reponseNiceName = "unknown" if response.status == nil then response.status = 200 reponseNiceName = "OK" end if response.headers == nil then response.headers = {} end ...
-- -- Example for stream compress -- -- Initialize: local bzlib = require 'ffi_bzlib.compress' --[[ local bz = bzlib:new( compresslevel, -- Optional, default is 9. workfactor -- Optional, default is 30. -- In fact, these two are parameters 'blockSize100k' -- and 'workFactor' o...
--[[ Variables ]] local Apartments = {} --[[ Events ]] RegisterNetEvent("SpawnEventsServer") AddEventHandler("SpawnEventsServer", function() local src = source local cid = exports["caue-base"]:getChar(src, "id") local hotel = exports["caue-base"]:getChar(src, "hotel") local type = hotel...
require "strict" local tiny = require("tiny") local render = tiny.processingSystem() render.filter = tiny.requireAll( "position", "rotation", "sprite" ) function render:process(e, dt) love.graphics.draw( assets.sprites[e.sprite], e.position.x, e.position.y, -e.rotation ) e...
//THIS IS NOT A CONFIG, YOU CAN EDIT THESE //BUT IT IS NOT RECOMMENDED! bb_bottles = {} bb_bottles.colors = {} bb_bottles.row1 = {} bb_bottles.row2 = {} bb_bottles.row3 = {} function bb_addBottle(name, row, bottleType , bottleMat , glassMat , color , density) local temp = {} temp.name = name temp.row = row temp....
local InfoControl = {} function InfoControl:AddCategory(control,data,categoryId,typeId,parentId) if control == nil or data == nil or categoryId == nil then return end ZO_ScrollList_AddCategory(control,categoryId,parentId) typeId = data.typeId or typeId or 0 self:AddEntries(control,{data},typeId,parentId) end func...
ExportMetalCommand = Command:extends{} ExportMetalCommand.className = "ExportMetalCommand" function ExportMetalCommand:init(path) self.path = path end function ExportMetalCommand:execute() Spring.CreateDir(Path.GetParentDir(self.path)) local projectPath = SB.project.path local METAL_RESOLUTION = 16 ...
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 32, height = 32, tilewidth = 16, tileheight = 16, properties = {}, tilesets = { { name = "tiles", firstgid = 1, tilewidth = 64, tileheight = 64, spacing = 0, margin = 0, imag...
local M = {} M.config = function() do local lsp = vim.lsp lsp.handlers['textDocument/publishDiagnostics'] = lsp.with( lsp.diagnostic.on_publish_diagnostics, {underline = false, virtual_text = false} ) end do local function defsign(name, icon) vim.fn.sign_define( 'LspDia...
--------------------------------------------------------------------------------------------------- -- func: delcurrency <currency type> <amount> <target player> -- desc: Removes the specified currency from the player --------------------------------------------------------------------------------------------------- c...
local M = {} local M_PI = math.pi local sqrt = math.sqrt local floor = math.floor local tan = math.tan local function snippet_normalize(cr, width, height) cr:scale(width, height) cr:set_line_width(0.04) end local function torgb(s) if not s or s == "" or s == {} then return 0,0,0 end ...
local degHealth = { ["breaks"] = 0,-- has neg effect ["axle"] = 0, -- has neg effect ["radiator"] = 0, -- has neg effect ["clutch"] = 0, -- has neg effect ["transmission"] = 0, -- has neg effect ["electronics"] = 0, -- has neg effect ["fuel_injector"] = 0, -- has neg effect ["fuel_tank"]...
v=429 txd = engineLoadTXD("banshee.txd") engineImportTXD(txd, v) dff = engineLoadDFF("banshee.dff", v) engineReplaceModel(dff, v)
do local settings_img = "1713705576b.png" local powers_img = "17136ef539e.png" local help_img = "17136f9eefd.png" GameInterface = Interface.new(0, 0, 800, 400, true) :addImage({ image = settings_img, target = ":1", x = 772, y = 32 }) :addTextArea({ text = "<a href='event:settings'><font size='50'...
mystical_agriculture.register_normal_ore_crop("silver","moreores:silver_ingot","Silver",3,4,mystical_agriculture.get_inv_image("moreores:silver_ingot")) mystical_agriculture.register_normal_ore_crop("mithril","moreores:mithril_ingot","Mithril",3,2,mystical_agriculture.get_inv_image("moreores:mithril_ingot"))
local tester = require("scripts/tester") function setup(thread) return tester.setup(thread) end function init(args) return tester.init(args) end function done(summary, latency, requests) return tester.done(summary, latency, requests) end request = function() return tester.request() end response = function(...
InitUG(2, AlgebraType("CPU", 1)); ug_load_script("ug_util.lua") ug_load_script("util/refinement_util.lua") requiredSubsets = {"LIP", "COR", "BOTTOM_SC", "TOP_SC"} gridName = "skin2d-aniso.ugx" numRefs = 2 dom = util.CreateDomain(gridName, numRefs, requiredSubsets) approxSpaceDesc = { fct = "c", type = "Lagrange", or...