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Physics = Class:extend() function Physics:init_physics(w, h, centered) if not self.x or not self.y or not self.w or not self.h then error('GameObject ~' ..self.class ..'~ has invalid transform properties') return end self.mouse_stay = false main.current.world:add(self, self.x, self.y, w or self.w, h or self.h) end function Physics:move_and_slide(dirx, diry, dt, filter) local actual_x, actual_y, cols, len = main.current.world:move(self, self.x + dirx * dt, self.y + diry * dt, filter) self.x, self.y = actual_x, actual_y if len > 0 then if self.on_collision_enter then self:on_collision_enter(cols) end end if self.check_collisions then self:check_collisions(cols) end end function Physics:apply_gravity(dt) self.y_vel = self.y_vel + 500 * dt end function Physics:is_colliding_with_point(px, py) if px > self.x - self.w/2 and px < self.x + self.w - self.w/2 and py > self.y - self.h/2 and py < self.y + self.h - self.h/2 then return true end return false end function Physics:update_physics(dt) if self.interact_with_mouse then local mx, my = get_global_mouse_pos() if self:is_colliding_with_point(mx, my) then if not self.mouse_stay then if self.on_mouse_enter then self:on_mouse_enter() end self.mouse_stay = true end if self.on_mouse_stay then self:on_mouse_stay() end else if self.mouse_stay then self.mouse_stay = false if self.on_mouse_exit then self:on_mouse_exit() end end end end end
function system_storage(x,y) interval = 10 font_size = 18 spacing = 1.4 local color = color2 timer = (updates % interval) if timer == 0 or conky_start == 1 then result = io.popen("df -h") ss_t = {} for line in result:lines() do table.insert(ss_t, line) end result:close() end if next(ss_t) == nil then return end n = 1 for i, line in ipairs(ss_t) do text = line y = y + font_size*spacing displaytext(x,y,text,font,font_size,color) n = n + 1 end end
-- // Wont be documented! Simple and easy to read! local UW = {} -- Will be used in future scripts function UW.ServerHopper(limit) for i,v in pairs(game.HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=" .. limit)).data) do if v.playing ~= v.maxPlayers then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, v.id) end end end -- Normal roblox noti, smaller cleaner code. function UW.SendNotification(title, text, duration) game.StarterGui:SetCore("SendNotification", { Title = title; Text = text; Duration = duration; }) end -- Depricated until further notice -- function UW.GetRBXVer() -- loadstring(game:HttpGet("https://setup.roblox.com/version"))() -- end return UW
--[=[ Stack of values that allows multiple systems to enable or disable a state. ```lua local disabledStack = StateStack.new() print(disabledStack:GetState()) --> false disabledStack.Changed:Connect(function() print("From changed event we have state: ", disabledStack:GetState()) end) local cancel = disabledStack:PushState() --> From changed event we have state: true print(disabledStack:GetState()) --> true cancel() --> From changed event we have state: true print(disabledStack:GetState()) --> false disabledStack:Destroy() ``` @class StateStack ]=] local BaseObject = require(script.Parent.BaseObject) local ValueObject = require(script.Parent.ValueObject) local StateStack = setmetatable({}, BaseObject) StateStack.ClassName = "StateStack" StateStack.__index = StateStack --[=[ Constructs a new StateStack. @return StateStack ]=] function StateStack.new() local self = setmetatable(BaseObject.new(), StateStack) self.State = self.Janitor:Add(ValueObject.new(false), "Destroy") self.StateStack = {} --[=[ Fires with the new state @prop Changed Signal<T> @within StateStack ]=] self.Changed = self.State.Changed return self end --[=[ Gets the current state @return T? ]=] function StateStack:GetState() return self.State.Value end --[=[ Observes the current value of stack @return Observable<T?> ]=] function StateStack:Observe() return self.State:Observe() end --[=[ Pushes the current state onto the stack @param state T? @return function -- Cleanup function to invoke ]=] function StateStack:PushState(State) if State == nil then State = true end local Data = {State} table.insert(self.StateStack, Data) self:UpdateState() return function() if self.Destroy then self:PopState(Data) end end end function StateStack:PopState(Data) local Index = table.find(self.StateStack, Data) if Index then table.remove(self.StateStack, Index) self:UpdateState() else warn("[StateStack] - Failed to find index") end end function StateStack:UpdateState() local _, Data = next(self.StateStack) if Data == nil then if type(self.State.Value) == "boolean" then self.State.Value = false else self.State.Value = nil end else self.State.Value = Data[1] end end function StateStack:__tostring() return "StateStack" end table.freeze(StateStack) --[=[ Cleans up the StateStack and sets the metatable to nil. :::tip Be sure to call this to clean up the state stack! ::: @method Destroy @within StateStack ]=] return StateStack
-- LibMCNet local component=require('component') local core=require('mcnet_core') local mcnetd_version=1 local default_ttl=5 local function NetSendEx(modem,dest,port,...) local t={} t.ver=mcnetd_version t.ttl=default_ttl t.src=modem.address t.dest=dest t.port=port t.data=table.pack(...) core.send(t) end -- NetSend(component.modem,"dest-uuid",80,"GET / Hello.World") -- NetSend("dest-uuid",80,"GET / Hello.World") local function NetSend(a,b,c,...) if(not a or type(a)=="table") then NetSendEx(a or component.modem,b,c,...) else NetSendEx(component.modem,a,b,c,...) end end local function NetBroadcast(port,...) local t={} t.ver=mcnetd_version t.ttl=default_ttl t.src=component.modem.address t.port=port t.data=table.pack(...) core.broadcast(t) end local function SetTTL(ttl) default_ttl=ttl end return { send=NetSend, broadcast=NetBroadcast, setttl=SetTTL }
-- Connections -- -- LICENCE: http://opensource.org/licenses/MIT -- 2016-10-29 tschaban https://github.com/tschaban local module = {} local function getIP() if wifi.sta.getip() == nil then print("IP unavailable, Waiting...") else tmr.stop(1) print("\n====================================") print("ID: " .. config.ID) print("MAC address is: " .. wifi.ap.getmac()) print("IP is " .. wifi.sta.getip()) app.start() end end local function connect() wifi.setmode(wifi.STATION); wifi.sta.config(config.WIFI_SSID, config.WIFI_PASSWORD) wifi.sta.connect() print("Connecting to " .. config.WIFI_SSID .. " ...") tmr.alarm(1, 2500, 1, getIP) end function module.start() print("Configuring Wifi ...") wifi.setmode(wifi.STATION); wifi.sta.getap(connect) end return module
-- Config.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 8/31/2019, 7:22:32 PM ---@type ns local ns = select(2, ...) ---@type L local L = ns.L local WEAPON = GetItemClassInfo(LE_ITEM_CLASS_WEAPON) -- 武器 local ARMOR = GetItemClassInfo(LE_ITEM_CLASS_ARMOR) -- 护甲 local CONTAINER = GetItemClassInfo(LE_ITEM_CLASS_CONTAINER) -- 容器 local QUIVER = GetItemClassInfo(LE_ITEM_CLASS_QUIVER) -- 箭袋 local RECIPE = GetItemClassInfo(LE_ITEM_CLASS_RECIPE) -- 配方 local TRADEGOODS = GetItemClassInfo(LE_ITEM_CLASS_TRADEGOODS) -- 商品 local CONSUMABLE = GetItemClassInfo(LE_ITEM_CLASS_CONSUMABLE) -- 消耗品 local QUEST = GetItemClassInfo(LE_ITEM_CLASS_QUESTITEM) -- 任务 local MISC = GetItemClassInfo(LE_ITEM_CLASS_MISCELLANEOUS) -- 其它 local PROJECTILE = GetItemClassInfo(LE_ITEM_CLASS_PROJECTILE) -- 弹药 local REAGENT = GetItemClassInfo(LE_ITEM_CLASS_REAGENT) -- 材料 local FISHINGPOLE = GetItemSubClassInfo(LE_ITEM_CLASS_WEAPON, LE_ITEM_WEAPON_FISHINGPOLE) -- 鱼竿 ns.DEFAULT_CUSTOM_ORDER = { HEARTHSTONE_ITEM_ID, -- 炉石 {rule = 'tip:' .. L.KEYWORD_MOUNT}, -- 坐骑 5060, -- 潜行者工具 2901, -- 矿工锄 5956, -- 铁匠锤 7005, -- 剥皮刀 {rule = 'type:' .. FISHINGPOLE}, -- 鱼竿 {rule = 'type:' .. WEAPON}, -- 武器 {rule = 'type:' .. ARMOR}, -- 护甲 {rule = 'type:' .. CONTAINER}, -- 容器 {rule = 'type:' .. QUIVER}, -- 箭袋 {rule = 'type:' .. PROJECTILE}, -- 弹药 {rule = 'type:' .. RECIPE}, -- 配方 { rule = 'type:' .. TRADEGOODS, children = { {rule = 'tip:' .. L.KEYWORD_CLASS}, -- 职业 }, }, -- 商品 { rule = 'type:' .. CONSUMABLE, children = { {rule = 'tip:' .. L.KEYWORD_CLASS}, -- 职业 {rule = 'tip:' .. L.KEYWORD_FOOD}, -- 食物 {rule = 'tip:' .. L.KEYWORD_WATER}, -- 水 }, }, -- 消耗品 {rule = 'type:' .. MISC}, -- 杂项 {rule = 'type:' .. REAGENT}, -- 材料 {rule = 'type:' .. QUEST}, -- 任务 } ns.DEFAULT_EQUIP_LOC_ORDER = { 'INVTYPE_2HWEAPON', -- 双手 'INVTYPE_WEAPON', -- 单手 'INVTYPE_WEAPONMAINHAND', -- 主手 'INVTYPE_WEAPONOFFHAND', -- 副手 'INVTYPE_SHIELD', -- 副手 'INVTYPE_HOLDABLE', -- 副手物品 'INVTYPE_RANGED', -- 远程 'INVTYPE_RELIC', -- 圣物 -- 'INVTYPE_RANGEDRIGHT', --远程 -- 'INVTYPE_THROWN', --投掷 'INVTYPE_HEAD', -- 头部 'INVTYPE_SHOULDER', -- 肩部 'INVTYPE_CHEST', -- 胸部 'INVTYPE_ROBE', -- 胸部 'INVTYPE_HAND', -- 手 'INVTYPE_LEGS', -- 腿部 'INVTYPE_WRIST', -- 手腕 'INVTYPE_WAIST', -- 腰部 'INVTYPE_FEET', -- 脚 'INVTYPE_CLOAK', -- 背部 'INVTYPE_NECK', -- 颈部 'INVTYPE_FINGER', -- 手指 'INVTYPE_TRINKET', -- 饰品 'INVTYPE_BODY', -- 衬衣 'INVTYPE_TABARD', -- 战袍 'INVTYPE_WEAPONMAINHAND_PET', -- 主要攻击 'INVTYPE_AMMO', -- 弹药 'INVTYPE_BAG', -- 背包 'INVTYPE_QUIVER', -- 箭袋 }
group "Dependencies" include "Scarlet-OpenGL/Vendor/GLAD" group "" group "Scarlet-Additions" include "Scarlet-Window" include "Scarlet-GLFW" include "Scarlet-OpenGL" include "Scarlet-Vulkan" include "Scarlet-DirectX" include "Scarlet-AudioFX" include "Scarlet-OpenAL" include "Scarlet-Renderer" include "Scarlet-Physics" include "Scarlet-SceneGraph" group ""
local CAT = "100early" -- prkd, hundo, rbo, kpdr25, gtclassic, kpdr21, 14ice, 14speed, allbosskpdr, allbosspkdr, allbossprkd, 100early local last_state = {} -- holds all state that has been changed up untill last save local preset_output = "" local last_step = nil local MEMTRACK = { -- {{{ { 0x07C3, 0x6, 'GFX Pointers' }, { 0x07F3, 0x2, 'Music Bank' }, { 0x07F5, 0x2, 'Music Track' }, { 0x078B, 0x2, 'Elevator Index' }, { 0x078D, 0x2, 'DDB' }, { 0x078F, 0x2, 'DoorOut Index' }, { 0x079B, 0x2, 'MDB' }, { 0x079F, 0x2, 'Region' }, --[[ { 0x08F7, 0x2, 'How many blocks X the screen is scrolled?' }, { 0x08F9, 0x2, 'How many blocks Y the screen is scrolled? (up = positive)' }, { 0x08FB, 0x2, 'How many blocks X Layer 2 is scrolled?' }, { 0x08FD, 0x2, 'How many blocks Y Layer 2 is scrolled? (up = positive)' }, { 0x08FF, 0x2, 'How many blocks X the screen was scrolled previously (Checked to know when to update blocks)' }, { 0x0901, 0x2, 'How many blocks Y the screen was scrolled previously (Checked to know when to update blocks) (up = positive)' }, { 0x0903, 0x2, 'How many blocks X Layer 2 was scrolled previously (Checked to know when to update blocks)' }, { 0x0905, 0x2, 'How many blocks Y Layer 2 was scrolled previously (Checked to know when to update blocks) (up = positive)' }, { 0x0907, 0x2, 'How many blocks X BG1 is scrolled?' }, { 0x0909, 0x2, 'How many blocks Y BG1 is scrolled? (up = positive)' }, { 0x090B, 0x2, 'How many blocks X BG2 is scrolled?' }, { 0x090D, 0x2, 'How many blocks Y BG2 is scrolled? (up = positive)' }, ]] { 0x090F, 0x2, 'Screen subpixel X position.' }, { 0x0911, 0x2, 'Screen X position in pixels' }, { 0x0913, 0x2, 'Screen subpixel Y position' }, { 0x0915, 0x2, 'Screen Y position in pixels' }, --[[ { 0x0917, 0x2, 'Layer 2 X scroll in room in pixels?' }, { 0x0919, 0x2, 'Layer 2 Y scroll in room in pixels? (up = positive)' }, { 0x091B, 0x2, 'BG2 scroll percent to screen scroll (0 = 100, 1 = ?) (1 byte for X, 1 byte for Y)' }, { 0x091D, 0x2, 'BG1 X scroll offset due to room transitions (Translates between screen scroll and BG1 scroll)' }, { 0x091F, 0x2, 'BG1 Y scroll offset due to room transitions (Translates between screen scroll and BG1 scroll)' }, { 0x0921, 0x2, 'BG2 X scroll offset due to room transitions (Translates between Layer 2 scroll and BG2 scroll)' }, { 0x0923, 0x2, 'BG2 Y scroll offset due to room transitions (Translates between Layer 2 scroll and BG2 scroll)' }, { 0x0925, 0x2, 'How many times the screen has scrolled? Stops at 40.' }, { 0x0927, 0x2, 'X offset of room entrance for room transition (multiple of 100, screens)' }, { 0x0929, 0x2, 'Y offset of room entrance for room transition (multiple of 100, screens. Adjusted by 20 when moving up)' }, { 0x092B, 0x2, 'Movement speed for room transitions (subpixels per frame of room transition movement)' }, { 0x092D, 0x2, 'Movement speed for room transitions (pixels per frame of room transition movement)' }, --]] { 0x093F, 0x2, 'Ceres escape flag' }, { 0x09A2, 0x2, 'Equipped Items' }, { 0x09A4, 0x2, 'Collected Items' }, { 0x09A6, 0x2, 'Beams' }, { 0x09A8, 0x2, 'Beams' }, { 0x09C0, 0x2, 'Manual/Auto reserve tank' }, { 0x09C2, 0x2, 'Health' }, { 0x09C4, 0x2, 'Max helath' }, { 0x09C6, 0x2, 'Missiles' }, { 0x09C8, 0x2, 'Max missiles' }, { 0x09CA, 0x2, 'Supers' }, { 0x09CC, 0x2, 'Max supers' }, { 0x09CE, 0x2, 'Pbs' }, { 0x09D0, 0x2, 'Max pbs' }, -- { 0x09D2, 0x2, 'Current selected weapon' }, { 0x09D4, 0x2, 'Max reserves' }, { 0x09D6, 0x2, 'Reserves' }, -- { 0x0A04, 0x2, 'Auto-cancel item' }, { 0x0A1C, 0x2, 'Samus position/state' }, { 0x0A1E, 0x2, 'More position/state' }, { 0x0A68, 0x2, 'Flash suit' }, { 0x0A76, 0x2, 'Hyper beam' }, { 0x0AF6, 0x2, 'Samus X' }, { 0x0AFA, 0x2, 'Samus Y' }, { 0x0B3F, 0x2, 'Blue suit' }, { 0xD7C0, 0x60, 'SRAM copy' }, -- Prob not doing much? { 0xD820, 0x100, 'Events, Items, Doors' }, -- { 0xD840, 0x40, 'Items' }, -- { 0xD8B0, 0x40, 'Doors' }, -- { 0xD914, 0x2, 'Game mode?' }, } -- }}} local SEGMENTS = { ["prkd"] = { -- {{{ { ["name"] = "Bombs", ["steps"] = {} }, { ["name"] = "Power Bombs", ["steps"] = {} }, { ["name"] = "Gravity Suit", ["steps"] = {} }, { ["name"] = "Cathedral", ["steps"] = {} }, { ["name"] = "Ridley", ["steps"] = {} }, { ["name"] = "Kraid", ["steps"] = {} }, { ["name"] = "Draygon", ["steps"] = {} }, { ["name"] = "Golden 4", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, -- }}} ["hundo"] = { { ["name"] = "Bombs", ["steps"] = {} }, { ["name"] = "Kraid", ["steps"] = {} }, { ["name"] = "Speed Booster", ["steps"] = {} }, { ["name"] = "Ice Beam", ["steps"] = {} }, { ["name"] = "Phantoon", ["steps"] = {} }, { ["name"] = "Gravity", ["steps"] = {} }, { ["name"] = "Brinstar Cleanup", ["steps"] = {} }, { ["name"] = "Mama Turtle E-Tank", ["steps"] = {} }, { ["name"] = "Maridia Cleanup", ["steps"] = {} }, { ["name"] = "Draygon", ["steps"] = {} }, { ["name"] = "Maridia Cleanup 2", ["steps"] = {} }, { ["name"] = "Golden Torizo", ["steps"] = {} }, { ["name"] = "Ridley", ["steps"] = {} }, { ["name"] = "Crocomire", ["steps"] = {} }, { ["name"] = "Brinstar Cleanup", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["rbo"] = { { ["name"] = "Bombs", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Norfair (First Visit)", ["steps"] = {} }, { ["name"] = "Brinstar Cleanup", ["steps"] = {} }, { ["name"] = "Norfair (Second Visit)", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Norfair Escape", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Kraid-G4", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["kpdr25"] = { { ["name"] = "Bombs", ["steps"] = {} }, { ["name"] = "Kraid", ["steps"] = {} }, { ["name"] = "Upper Norfair", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Golden 4", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["gtclassic"] = { { ["name"] = "Crateria", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Bootless Upper Norfair", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["kpdr21"] = { { ["name"] = "Crateria", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Upper Norfair", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["14ice"] = { { ["name"] = "Crateria", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Brinstar Revisit", ["steps"] = {} }, { ["name"] = "Upper Norfair", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["14speed"] = { { ["name"] = "Crateria", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Brinstar Revisit", ["steps"] = {} }, { ["name"] = "Upper Norfair", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["allbosskpdr"] = { { ["name"] = "Crateria", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Upper Norfair", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Upper Norfair Revisit", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Spore Spawn", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["allbosspkdr"] = { { ["name"] = "Crateria", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Upper Norfair", ["steps"] = {} }, { ["name"] = "Kraids Lair", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Upper Norfair Revisit", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Spore Spawn", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["allbossprkd"] = { { ["name"] = "Crateria", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Upper Norfair", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Upper Norfair Revisit", ["steps"] = {} }, { ["name"] = "Kraids Lair", ["steps"] = {} }, { ["name"] = "Maridia", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, ["100early"] = { { ["name"] = "Crateria", ["steps"] = {} }, { ["name"] = "Brinstar", ["steps"] = {} }, { ["name"] = "Upper Norfair", ["steps"] = {} }, { ["name"] = "Red Tower and Crateria", ["steps"] = {} }, { ["name"] = "Wrecked Ship", ["steps"] = {} }, { ["name"] = "Brinstar Cleanup", ["steps"] = {} }, { ["name"] = "Maridia Pre-Draygon", ["steps"] = {} }, { ["name"] = "Maridia Post-Draygon", ["steps"] = {} }, { ["name"] = "Kraid-Ice-Kronic", ["steps"] = {} }, { ["name"] = "Lower Norfair", ["steps"] = {} }, { ["name"] = "Final Cleanup", ["steps"] = {} }, { ["name"] = "Tourian", ["steps"] = {} }, }, } local STEPS = { ["hundo"] = { -- Bombs [1501] = { ["segment_no"] = 1, ["name"] = "Ceres elevator" }, [5280] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 rooms" }, [9201] = { ["segment_no"] = 1, ["name"] = "Ship" }, [9497] = { ["segment_no"] = 1, ["name"] = "Parlor down" }, [12466] = { ["segment_no"] = 1, ["name"] = "Morph" }, [16062] = { ["segment_no"] = 1, ["name"] = "Pit Room" }, [16694] = { ["segment_no"] = 1, ["name"] = "Climb" }, [18258] = { ["segment_no"] = 1, ["name"] = "Parlor up" }, [19958] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, -- Kraid [22527] = { ["segment_no"] = 2, ["name"] = "Alcatraz" }, [23146] = { ["segment_no"] = 2, ["name"] = "Terminator" }, [24193] = { ["segment_no"] = 2, ["name"] = "Pirates Shaft" }, [25775] = { ["segment_no"] = 2, ["name"] = "Elevator" }, [26857] = { ["segment_no"] = 2, ["name"] = "Early Supers" }, [30136] = { ["segment_no"] = 2, ["name"] = "Reverse Mockball" }, [31884] = { ["segment_no"] = 2, ["name"] = "Dachora Room" }, [32914] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [34754] = { ["segment_no"] = 2, ["name"] = "Green Hill Zone" }, [36413] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [40264] = { ["segment_no"] = 2, ["name"] = "Kraid Entry" }, [42679] = { ["segment_no"] = 2, ["name"] = "Kraid" }, [45270] = { ["segment_no"] = 2, ["name"] = "Leaving Varia" }, [46500] = { ["segment_no"] = 2, ["name"] = "Leaving Kraid Hallway" }, [48342] = { ["segment_no"] = 2, ["name"] = "Kraid Escape" }, -- Speed Booster [49985] = { ["segment_no"] = 3, ["name"] = "Business Center" }, [50291] = { ["segment_no"] = 3, ["name"] = "Hi Jump" }, [53201] = { ["segment_no"] = 3, ["name"] = "Business Center Climb" }, [53670] = { ["segment_no"] = 3, ["name"] = "Cathedral Entrance" }, [54323] = { ["segment_no"] = 3, ["name"] = "Cathedral" }, [55600] = { ["segment_no"] = 3, ["name"] = "Rising Tide" }, [56280] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain" }, [57070] = { ["segment_no"] = 3, ["name"] = "Bat Cave" }, [59761] = { ["segment_no"] = 3, ["name"] = "Leaving Speed Booster" }, -- Ice Beam [61212] = { ["segment_no"] = 4, ["name"] = "Single Chamber" }, [61604] = { ["segment_no"] = 4, ["name"] = "Double Chamber" }, [63455] = { ["segment_no"] = 4, ["name"] = "Double Chamber Revisited" }, [64415] = { ["segment_no"] = 4, ["name"] = "Bubble Mountain Revisited" }, [66356] = { ["segment_no"] = 4, ["name"] = "Business Center Climb Ice" }, [66809] = { ["segment_no"] = 4, ["name"] = "Ice Beam Gate Room" }, [67458] = { ["segment_no"] = 4, ["name"] = "Ice Beam Snake Room" }, [68610] = { ["segment_no"] = 4, ["name"] = "Ice Beam Snake Room Revisit" }, [69037] = { ["segment_no"] = 4, ["name"] = "Ice Beam Gate Room Escape" }, [69700] = { ["segment_no"] = 4, ["name"] = "Business Center Elevator" }, -- Phantoon [70882] = { ["segment_no"] = 5, ["name"] = "Alpha Spark" }, [71983] = { ["segment_no"] = 5, ["name"] = "Red Tower Revisit" }, [73200] = { ["segment_no"] = 5, ["name"] = "Hellway" }, [75757] = { ["segment_no"] = 5, ["name"] = "Leaving Alpha PBs" }, [79320] = { ["segment_no"] = 5, ["name"] = "Kihunter Room" }, [80235] = { ["segment_no"] = 5, ["name"] = "Ocean Fly" }, [84136] = { ["segment_no"] = 5, ["name"] = "Phantoon" }, -- Gravity [89050] = { ["segment_no"] = 6, ["name"] = "WS Shaft Up 1" }, [89674] = { ["segment_no"] = 6, ["name"] = "WS Right Supers" }, [92911] = { ["segment_no"] = 6, ["name"] = "Spiky Room of Death" }, [94040] = { ["segment_no"] = 6, ["name"] = "WS E-Tank" }, [95743] = { ["segment_no"] = 6, ["name"] = "Spiky Room of Death Revisit" }, [97343] = { ["segment_no"] = 6, ["name"] = "WS Shaft Up 2" }, [98124] = { ["segment_no"] = 6, ["name"] = "Attic" }, [99395] = { ["segment_no"] = 6, ["name"] = "WS Robot Missiles" }, [100842] = { ["segment_no"] = 6, ["name"] = "Attic Revisit" }, [101459] = { ["segment_no"] = 6, ["name"] = "Sky Missiles" }, [104347] = { ["segment_no"] = 6, ["name"] = "Bowling" }, [110601] = { ["segment_no"] = 6, ["name"] = "Leaving Gravity" }, -- Brinstar Cleanup [112878] = { ["segment_no"] = 7, ["name"] = "Crateria PBs" }, [114860] = { ["segment_no"] = 7, ["name"] = "Ship Room" }, [116854] = { ["segment_no"] = 7, ["name"] = "Gauntlet E-Tank" }, [117904] = { ["segment_no"] = 7, ["name"] = "Green Pirates Shaft" }, [120538] = { ["segment_no"] = 7, ["name"] = "Green Shaft Revisit" }, [121960] = { ["segment_no"] = 7, ["name"] = "Green Brinstar Beetoms" }, [123269] = { ["segment_no"] = 7, ["name"] = "Etecoon Energy Tank Room" }, [124497] = { ["segment_no"] = 7, ["name"] = "Etecoon Room" }, [126363] = { ["segment_no"] = 7, ["name"] = "Dachora Room Revisit" }, [126856] = { ["segment_no"] = 7, ["name"] = "Big Pink Revisit" }, [127971] = { ["segment_no"] = 7, ["name"] = "Mission Impossible PBs" }, [129390] = { ["segment_no"] = 7, ["name"] = "Pink Brinstar E-Tank" }, [131417] = { ["segment_no"] = 7, ["name"] = "Spore Spawn Supers" }, [134690] = { ["segment_no"] = 7, ["name"] = "Waterway E-Tank" }, -- Mama Turtle E-Tank [136026] = { ["segment_no"] = 8, ["name"] = "Big Pink Charge Escape" }, [136728] = { ["segment_no"] = 8, ["name"] = "Green Hills Revisit" }, [138465] = { ["segment_no"] = 8, ["name"] = "Blockbuster" }, [141348] = { ["segment_no"] = 8, ["name"] = "Main Street" }, [142247] = { ["segment_no"] = 8, ["name"] = "Fish Tank" }, [142968] = { ["segment_no"] = 8, ["name"] = "Mama Turtle E-Tank" }, -- Maridia Cleanup [144612] = { ["segment_no"] = 9, ["name"] = "Fish Tank Revisit" }, [145345] = { ["segment_no"] = 9, ["name"] = "Crab Supers" }, [146431] = { ["segment_no"] = 9, ["name"] = "Mt Everest" }, [147385] = { ["segment_no"] = 9, ["name"] = "Beach Missiles" }, [148264] = { ["segment_no"] = 9, ["name"] = "Maridia Bug Room" }, [148950] = { ["segment_no"] = 9, ["name"] = "Watering Hole" }, [150524] = { ["segment_no"] = 9, ["name"] = "Maridia Bug Room Revisit" }, [151033] = { ["segment_no"] = 9, ["name"] = "Beach Revisit" }, -- Draygon [151922] = { ["segment_no"] = 10, ["name"] = "Aqueduct" }, [153180] = { ["segment_no"] = 10, ["name"] = "Botwoon" }, [154555] = { ["segment_no"] = 10, ["name"] = "Full Halfie" }, [155722] = { ["segment_no"] = 10, ["name"] = "Draygon Missiles" }, [156864] = { ["segment_no"] = 10, ["name"] = "Draygon" }, [160569] = { ["segment_no"] = 10, ["name"] = "Draygon Escape" }, -- Maridia Cleanup 2 [163453] = { ["segment_no"] = 11, ["name"] = "Aqueduct Revisit 1" }, [164615] = { ["segment_no"] = 11, ["name"] = "Right Sandpit" }, [167673] = { ["segment_no"] = 11, ["name"] = "Puyo Ice Clip (Springball)" }, [168307] = { ["segment_no"] = 11, ["name"] = "Shaktool" }, [172283] = { ["segment_no"] = 11, ["name"] = "Shaktool Revisit" }, [173306] = { ["segment_no"] = 11, ["name"] = "East Sand Hall" }, [175380] = { ["segment_no"] = 11, ["name"] = "Kassiuz Room" }, [176088] = { ["segment_no"] = 11, ["name"] = "Plasma" }, [177385] = { ["segment_no"] = 11, ["name"] = "Kassiuz Room Revisit" }, [178061] = { ["segment_no"] = 11, ["name"] = "Plasma Spark Room Down" }, [178658] = { ["segment_no"] = 11, ["name"] = "Cac Alley" }, [180242] = { ["segment_no"] = 11, ["name"] = "Aqueduct Revisit 2" }, [182949] = { ["segment_no"] = 11, ["name"] = "Left Sandpit" }, [186584] = { ["segment_no"] = 11, ["name"] = "Thread the Needle Room" }, -- Golden Torizo [187255] = { ["segment_no"] = 12, ["name"] = "Kraid Entrance Revisit" }, [188216] = { ["segment_no"] = 12, ["name"] = "Kraid Missiles" }, [189312] = { ["segment_no"] = 12, ["name"] = "Kraid Missiles Escape" }, [191250] = { ["segment_no"] = 12, ["name"] = "Ice Missiles" }, [192810] = { ["segment_no"] = 12, ["name"] = "Croc Speedway" }, [194316] = { ["segment_no"] = 12, ["name"] = "Kronic Boost" }, [196389] = { ["segment_no"] = 12, ["name"] = "Blue Fireball" }, [198856] = { ["segment_no"] = 12, ["name"] = "Golden Torizo" }, -- Ridley [202166] = { ["segment_no"] = 13, ["name"] = "Fast Ripper Room" }, [203324] = { ["segment_no"] = 13, ["name"] = "WRITG" }, [203940] = { ["segment_no"] = 13, ["name"] = "Mickey Mouse Missiles" }, [205458] = { ["segment_no"] = 13, ["name"] = "Amphitheatre" }, [206284] = { ["segment_no"] = 13, ["name"] = "Kihunter Shaft Down" }, [207455] = { ["segment_no"] = 13, ["name"] = "Wasteland Down" }, [209248] = { ["segment_no"] = 13, ["name"] = "Ninja Pirates" }, [210110] = { ["segment_no"] = 13, ["name"] = "Plowerhouse Room" }, [210890] = { ["segment_no"] = 13, ["name"] = "Ridley" }, [214330] = { ["segment_no"] = 13, ["name"] = "Ridley Escape" }, [216087] = { ["segment_no"] = 13, ["name"] = "Wasteland Up" }, [217163] = { ["segment_no"] = 13, ["name"] = "Kihunter Shaft Up" }, [218280] = { ["segment_no"] = 13, ["name"] = "Firefleas Room" }, [220036] = { ["segment_no"] = 13, ["name"] = "Hotarubi Special" }, [223280] = { ["segment_no"] = 13, ["name"] = "3 Muskateers" }, -- Crocomire [225698] = { ["segment_no"] = 14, ["name"] = "Bubble Mountain Revisit" }, [226184] = { ["segment_no"] = 14, ["name"] = "Norfair Reserve" }, [228929] = { ["segment_no"] = 14, ["name"] = "Bubble Mountain Cleanup" }, [230968] = { ["segment_no"] = 14, ["name"] = "Red Pirate Shaft" }, [231993] = { ["segment_no"] = 14, ["name"] = "Crocomire" }, [237684] = { ["segment_no"] = 14, ["name"] = "Grapple Shaft Down" }, [240288] = { ["segment_no"] = 14, ["name"] = "Grapple Shaft Up" }, [242667] = { ["segment_no"] = 14, ["name"] = "Crocomire Room Revisit" }, [243597] = { ["segment_no"] = 14, ["name"] = "Croc Escape" }, [244449] = { ["segment_no"] = 14, ["name"] = "Business Center Climb Final" }, -- Brinstar Cleanup [246530] = { ["segment_no"] = 15, ["name"] = "Below Spazer" }, [247086] = { ["segment_no"] = 15, ["name"] = "Red Tower X-Ray" }, [247721] = { ["segment_no"] = 15, ["name"] = "Red Brinstar Firefleas" }, [249555] = { ["segment_no"] = 15, ["name"] = "Red Brinstar Firefleas 2" }, [251220] = { ["segment_no"] = 15, ["name"] = "Reverse Slinky" }, [252203] = { ["segment_no"] = 15, ["name"] = "Retro Brinstar Hoppers" }, [253469] = { ["segment_no"] = 15, ["name"] = "Retro Brinstar E-Tank" }, [254915] = { ["segment_no"] = 15, ["name"] = "Billy Mays" }, [256482] = { ["segment_no"] = 15, ["name"] = "Billy Mays Escape" }, [257731] = { ["segment_no"] = 15, ["name"] = "Retro Brinstar Escape" }, [259284] = { ["segment_no"] = 15, ["name"] = "Pit Room" }, [260575] = { ["segment_no"] = 15, ["name"] = "Climb Supers" }, [263127] = { ["segment_no"] = 15, ["name"] = "The Last Missiles" }, [264203] = { ["segment_no"] = 15, ["name"] = "The Last Missiles Escape" }, -- Tourian [270498] = { ["segment_no"] = 16, ["name"] = "Metroids 1" }, [271033] = { ["segment_no"] = 16, ["name"] = "Metroids 2" }, [271783] = { ["segment_no"] = 16, ["name"] = "Metroids 3" }, [272287] = { ["segment_no"] = 16, ["name"] = "Metroids 4" }, [273359] = { ["segment_no"] = 16, ["name"] = "Baby Skip" }, [275659] = { ["segment_no"] = 16, ["name"] = "Zeb Skip" }, [287672] = { ["segment_no"] = 16, ["name"] = "Escape Room 3" }, [289942] = { ["segment_no"] = 16, ["name"] = "Escape Parlor" }, }, ["prkd"] = { -- {{{ -- Bombs [1501] = { ["segment_no"] = 1, ["name"] = "Elevator" }, [5280] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 rooms" }, [9200] = { ["segment_no"] = 1, ["name"] = "Ship" }, [9497] = { ["segment_no"] = 1, ["name"] = "Parlor down" }, [12466] = { ["segment_no"] = 1, ["name"] = "Morph" }, [16062] = { ["segment_no"] = 1, ["name"] = "Pit Room" }, [16694] = { ["segment_no"] = 1, ["name"] = "Climb" }, [18258] = { ["segment_no"] = 1, ["name"] = "Parlor up" }, [19958] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, -- PBs [22527] = { ["segment_no"] = 2, ["name"] = "Alcatraz" }, [23146] = { ["segment_no"] = 2, ["name"] = "Terminator" }, [24193] = { ["segment_no"] = 2, ["name"] = "Pirates Shaft" }, [25775] = { ["segment_no"] = 2, ["name"] = "Elevator" }, [26857] = { ["segment_no"] = 2, ["name"] = "Early Supers" }, [28585] = { ["segment_no"] = 2, ["name"] = "Dachora Room" }, [29701] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [32107] = { ["segment_no"] = 2, ["name"] = "Green Hill Zone" }, [33851] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [34784] = { ["segment_no"] = 2, ["name"] = "Hellway" }, [35265] = { ["segment_no"] = 2, ["name"] = "Caterpillar Room down" }, -- Grav [36883] = { ["segment_no"] = 3, ["name"] = "Caterpillar Room up" }, [39111] = { ["segment_no"] = 3, ["name"] = "Kihunter Room" }, [40245] = { ["segment_no"] = 3, ["name"] = "Moat" }, [42330] = { ["segment_no"] = 3, ["name"] = "Wrecked Ship Enter" }, [43520] = { ["segment_no"] = 3, ["name"] = "Phantoon" }, [48225] = { ["segment_no"] = 3, ["name"] = "Wrecked Ship Climb" }, [50996] = { ["segment_no"] = 3, ["name"] = "Attic" }, [53119] = { ["segment_no"] = 3, ["name"] = "Bowling Alley farm" }, [57285] = { ["segment_no"] = 3, ["name"] = "Grav" }, -- Cathedral [58777] = { ["segment_no"] = 4, ["name"] = "Kihunter Room" }, [59709] = { ["segment_no"] = 4, ["name"] = "Caterpillar Room" }, [61221] = { ["segment_no"] = 4, ["name"] = "Red Tower" }, [62460] = { ["segment_no"] = 4, ["name"] = "Bat Room" }, [64934] = { ["segment_no"] = 4, ["name"] = "Glass Tunnel" }, [66100] = { ["segment_no"] = 4, ["name"] = "Business Center" }, [67214] = { ["segment_no"] = 4, ["name"] = "Hi Jump" }, [69710] = { ["segment_no"] = 4, ["name"] = "Business Center climb" }, [71169] = { ["segment_no"] = 4, ["name"] = "Ice Beam Snake Room" }, [73100] = { ["segment_no"] = 4, ["name"] = "Ice Escape" }, [74208] = { ["segment_no"] = 4, ["name"] = "Cathedral Entrance" }, -- Ridley [74908] = { ["segment_no"] = 5, ["name"] = "Cathedral" }, [76178] = { ["segment_no"] = 5, ["name"] = "Bubble Mountain" }, [77945] = { ["segment_no"] = 5, ["name"] = "Bat Cave" }, [80260] = { ["segment_no"] = 5, ["name"] = "Bat Cave revisited" }, [82762] = { ["segment_no"] = 5, ["name"] = "Single Chamber" }, [83343] = { ["segment_no"] = 5, ["name"] = "Double Chamber" }, [85242] = { ["segment_no"] = 5, ["name"] = "Double Chamber revisited" }, [86792] = { ["segment_no"] = 5, ["name"] = "Volcano Room" }, [88082] = { ["segment_no"] = 5, ["name"] = "Lavaspark" }, [89060] = { ["segment_no"] = 5, ["name"] = "LN Elevator" }, [90538] = { ["segment_no"] = 5, ["name"] = "Fast Pillars" }, [91679] = { ["segment_no"] = 5, ["name"] = "WRITG" }, [92739] = { ["segment_no"] = 5, ["name"] = "Amphitheatre" }, [94150] = { ["segment_no"] = 5, ["name"] = "Kihunter shaft" }, [94961] = { ["segment_no"] = 5, ["name"] = "Wasteland" }, [96756] = { ["segment_no"] = 5, ["name"] = "Metal Pirates" }, [98280] = { ["segment_no"] = 5, ["name"] = "Ridley Farming Room" }, [100442] = { ["segment_no"] = 5, ["name"] = "Ridley" }, -- Kraid [105917] = { ["segment_no"] = 6, ["name"] = "Ridley Farming Room" }, [107542] = { ["segment_no"] = 6, ["name"] = "Wasteland" }, [108699] = { ["segment_no"] = 6, ["name"] = "Kihunter shaft" }, [110020] = { ["segment_no"] = 6, ["name"] = "Fireflea Room" }, [111280] = { ["segment_no"] = 6, ["name"] = "Three Muskateers Room" }, [112226] = { ["segment_no"] = 6, ["name"] = "Single Chamber" }, [113678] = { ["segment_no"] = 6, ["name"] = "Bubble Mountain" }, [114745] = { ["segment_no"] = 6, ["name"] = "Frog Speedway" }, [116822] = { ["segment_no"] = 6, ["name"] = "Warehouse Entrance" }, [117063] = { ["segment_no"] = 6, ["name"] = "Zeela Room" }, [118110] = { ["segment_no"] = 6, ["name"] = "Baby Kraid" }, [118925] = { ["segment_no"] = 6, ["name"] = "Kraid" }, -- Draygon [122558] = { ["segment_no"] = 7, ["name"] = "Baby Kraid" }, [123896] = { ["segment_no"] = 7, ["name"] = "Warehouse Entrance" }, [124625] = { ["segment_no"] = 7, ["name"] = "Glass Tunnel" }, [125698] = { ["segment_no"] = 7, ["name"] = "Fish Tank" }, [126840] = { ["segment_no"] = 7, ["name"] = "Crab Shaft" }, [128032] = { ["segment_no"] = 7, ["name"] = "Botwoon Hallway" }, [128624] = { ["segment_no"] = 7, ["name"] = "Botwoon" }, [130882] = { ["segment_no"] = 7, ["name"] = "Halfie Climb" }, [133633] = { ["segment_no"] = 7, ["name"] = "Draygon" }, -- Golden Four [137206] = { ["segment_no"] = 8, ["name"] = "Precious Room" }, [138261] = { ["segment_no"] = 8, ["name"] = "Halfie Climb" }, [139318] = { ["segment_no"] = 8, ["name"] = "Botwoon Hallway" }, [140401] = { ["segment_no"] = 8, ["name"] = "Crab Shaft" }, [140934] = { ["segment_no"] = 8, ["name"] = "Mt Everest" }, [142279] = { ["segment_no"] = 8, ["name"] = "Caterpillar Room" }, [144090] = { ["segment_no"] = 8, ["name"] = "Kihunter Room" }, [145017] = { ["segment_no"] = 8, ["name"] = "Parlor" }, [145530] = { ["segment_no"] = 8, ["name"] = "Terminator" }, [146715] = { ["segment_no"] = 8, ["name"] = "Golden Four" }, -- Tourian [150256] = { ["segment_no"] = 9, ["name"] = "Enter Tourian" }, [151618] = { ["segment_no"] = 9, ["name"] = "M1" }, [152430] = { ["segment_no"] = 9, ["name"] = "M2" }, [152908] = { ["segment_no"] = 9, ["name"] = "M3" }, [153822] = { ["segment_no"] = 9, ["name"] = "M4" }, [155354] = { ["segment_no"] = 9, ["name"] = "Baby Skip" }, [158334] = { ["segment_no"] = 9, ["name"] = "Tourian Eye Door" }, [174836] = { ["segment_no"] = 9, ["name"] = "Escape Room 3" }, [177286] = { ["segment_no"] = 9, ["name"] = "Escape Parlor" }, }, -- }}} ["rbo"] = { -- Bombs [1501] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [5280] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 rooms" }, [9200] = { ["segment_no"] = 1, ["name"] = "Ship" }, [9497] = { ["segment_no"] = 1, ["name"] = "Parlor Down" }, [12466] = { ["segment_no"] = 1, ["name"] = "Morph" }, [16062] = { ["segment_no"] = 1, ["name"] = "Pit Room" }, [18336] = { ["segment_no"] = 1, ["name"] = "Retro E-Tank" }, [21631] = { ["segment_no"] = 1, ["name"] = "Climb" }, [23162] = { ["segment_no"] = 1, ["name"] = "Parlor Up" }, [24582] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [27038] = { ["segment_no"] = 1, ["name"] = "Alcatraz" }, [27573] = { ["segment_no"] = 1, ["name"] = "Terminator" }, -- Brinstar [29861] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [30866] = { ["segment_no"] = 2, ["name"] = "Early Supers Reserve" }, [31992] = { ["segment_no"] = 2, ["name"] = "Early Supers Collection" }, [33375] = { ["segment_no"] = 2, ["name"] = "Dachora Room" }, [34289] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [35924] = { ["segment_no"] = 2, ["name"] = "Green Hill Zone" }, [37508] = { ["segment_no"] = 2, ["name"] = "Red Tower (Up)" }, [38254] = { ["segment_no"] = 2, ["name"] = "Hellway" }, [39099] = { ["segment_no"] = 2, ["name"] = "Alpha PBs" }, [40442] = { ["segment_no"] = 2, ["name"] = "Reverse Hellway" }, [40871] = { ["segment_no"] = 2, ["name"] = "Red Tower Moonfalls" }, [42193] = { ["segment_no"] = 2, ["name"] = "Spazer" }, -- Norfair (First Visit) [44652] = { ["segment_no"] = 3, ["name"] = "Norfair Elevator" }, [45658] = { ["segment_no"] = 3, ["name"] = "High Jump" }, [47922] = { ["segment_no"] = 3, ["name"] = "Business Center (Up)" }, [48324] = { ["segment_no"] = 3, ["name"] = "First Hell Run" }, [50035] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain" }, [50766] = { ["segment_no"] = 3, ["name"] = "Bat Cave (Speed Farm)" }, [54448] = { ["segment_no"] = 3, ["name"] = "Leaving Speed (Speed Farm 2)" }, [58768] = { ["segment_no"] = 3, ["name"] = "Wave Escape" }, -- Brinstar Cleanup [62727] = { ["segment_no"] = 4, ["name"] = "Alpha Spark" }, [63984] = { ["segment_no"] = 4, ["name"] = "Red Tower (Up)" }, [64714] = { ["segment_no"] = 4, ["name"] = "Green Brinstar (Backdoor)" }, [66177] = { ["segment_no"] = 4, ["name"] = "Big Pink (Cleanup 1)" }, [66823] = { ["segment_no"] = 4, ["name"] = "Spore Spawn Supers" }, [68130] = { ["segment_no"] = 4, ["name"] = "Spore Spawn Supers (Escape)" }, [68962] = { ["segment_no"] = 4, ["name"] = "Wave Gate E-Tank" }, [71135] = { ["segment_no"] = 4, ["name"] = "Dachora Room 2" }, [71861] = { ["segment_no"] = 4, ["name"] = "Green Shaft (Down)" }, [72552] = { ["segment_no"] = 4, ["name"] = "Etecoon Supers" }, [74122] = { ["segment_no"] = 4, ["name"] = "Etecoon Power Bombs (Optional)" }, [75814] = { ["segment_no"] = 4, ["name"] = "Green Shaft (Up)" }, [78331] = { ["segment_no"] = 4, ["name"] = "Reverse Terminator" }, [79311] = { ["segment_no"] = 4, ["name"] = "Climb Supers Moonfall" }, [82436] = { ["segment_no"] = 4, ["name"] = "Pit Room Shortcharge" }, [83373] = { ["segment_no"] = 4, ["name"] = "Retro Brinstar Powerbombs" }, [86546] = { ["segment_no"] = 4, ["name"] = "Ball Buster" }, -- Norfair (Second Visit) [90199] = { ["segment_no"] = 5, ["name"] = "Ice Entry" }, [92228] = { ["segment_no"] = 5, ["name"] = "Ice Escape" }, [92895] = { ["segment_no"] = 5, ["name"] = "Ice Escape 2" }, [94465] = { ["segment_no"] = 5, ["name"] = "Croc Shaft Moonfall" }, [94798] = { ["segment_no"] = 5, ["name"] = "Croc Speedway" }, [95550] = { ["segment_no"] = 5, ["name"] = "Croc" }, [101723] = { ["segment_no"] = 5, ["name"] = "Grapple Shaft (Down)" }, [103260] = { ["segment_no"] = 5, ["name"] = "Grapple Escape" }, [103867] = { ["segment_no"] = 5, ["name"] = "Grapple Shaft (Up)" }, [105570] = { ["segment_no"] = 5, ["name"] = "Croc (Re-visit)" }, [107115] = { ["segment_no"] = 5, ["name"] = "Lava Dive (Grapple Room)" }, [107684] = { ["segment_no"] = 5, ["name"] = "Lava Dive (Entry Room)" }, -- Lower Norfair [110842] = { ["segment_no"] = 6, ["name"] = "Entry Room" }, [111180] = { ["segment_no"] = 6, ["name"] = "Green Gate Glitch" }, [114721] = { ["segment_no"] = 6, ["name"] = "Golden Torizo" }, [118842] = { ["segment_no"] = 6, ["name"] = "Energy Refill (Escape)" }, [119972] = { ["segment_no"] = 6, ["name"] = "Fast Pillars" }, [120780] = { ["segment_no"] = 6, ["name"] = "WRITG" }, [121618] = { ["segment_no"] = 6, ["name"] = "Amphitheater" }, [122517] = { ["segment_no"] = 6, ["name"] = "Firefleas Entry" }, [124760] = { ["segment_no"] = 6, ["name"] = "Kihunter Stairs (Down)" }, [127236] = { ["segment_no"] = 6, ["name"] = "Ninja Pirates" }, [128723] = { ["segment_no"] = 6, ["name"] = "Pre-Ridley" }, [132515] = { ["segment_no"] = 6, ["name"] = "Ridley" }, -- Norfair Escape [136084] = { ["segment_no"] = 7, ["name"] = "Ridley E-Tank" }, [136334] = { ["segment_no"] = 7, ["name"] = "Post-Ridley" }, [141996] = { ["segment_no"] = 7, ["name"] = "Firefleas" }, [143274] = { ["segment_no"] = 7, ["name"] = "Firefleas Exit (Spikesuit)" }, [144014] = { ["segment_no"] = 7, ["name"] = "3 Musketeers" }, [144911] = { ["segment_no"] = 7, ["name"] = "3 Musketeers Exit" }, [146698] = { ["segment_no"] = 7, ["name"] = "Croc Gate Farm" }, [149891] = { ["segment_no"] = 7, ["name"] = "Business Center (Up)" }, -- Maridia [151351] = { ["segment_no"] = 8, ["name"] = "Maridia Entry (Spikesuit)" }, [154146] = { ["segment_no"] = 8, ["name"] = "Mt. Everest" }, [155744] = { ["segment_no"] = 8, ["name"] = "Aqueduct" }, [157088] = { ["segment_no"] = 8, ["name"] = "Pre-Botwoon (Ice Clip)" }, [158365] = { ["segment_no"] = 8, ["name"] = "Botwoon" }, [161868] = { ["segment_no"] = 8, ["name"] = "Post-Botwoon (Shinespark)" }, [163506] = { ["segment_no"] = 8, ["name"] = "Colosseum" }, [165132] = { ["segment_no"] = 8, ["name"] = "Draygon" }, [171200] = { ["segment_no"] = 8, ["name"] = "Draygon Escape" }, [172987] = { ["segment_no"] = 8, ["name"] = "Reverse Colosseum" }, [174443] = { ["segment_no"] = 8, ["name"] = "Cac Alley" }, [176524] = { ["segment_no"] = 8, ["name"] = "Plasma Spark Room" }, [177622] = { ["segment_no"] = 8, ["name"] = "Kassiuz Room" }, [178314] = { ["segment_no"] = 8, ["name"] = "Plasma (Screw Attack Strat)" }, [180678] = { ["segment_no"] = 8, ["name"] = "Leaving Maridia" }, -- Wrecked Ship [183045] = { ["segment_no"] = 9, ["name"] = "Forgotten Highway" }, [184702] = { ["segment_no"] = 9, ["name"] = "East Ocean" }, [185614] = { ["segment_no"] = 9, ["name"] = "Wrecked Ship Backdoor Entry" }, [186893] = { ["segment_no"] = 9, ["name"] = "WS Shaft (Down)" }, [187903] = { ["segment_no"] = 9, ["name"] = "Phantoon" }, [193219] = { ["segment_no"] = 9, ["name"] = "WS Shaft (Up)" }, [194246] = { ["segment_no"] = 9, ["name"] = "West Ocean" }, -- Kraid/G4 [195427] = { ["segment_no"] = 10, ["name"] = "Kihunters Room (Down)" }, [197378] = { ["segment_no"] = 10, ["name"] = "Red Brinstar Elevator (Down)" }, [198173] = { ["segment_no"] = 10, ["name"] = "Red Tower Moonfall (Screw Attack)" }, [200226] = { ["segment_no"] = 10, ["name"] = "Kraid Entry" }, [201585] = { ["segment_no"] = 10, ["name"] = "Kraid Hallway" }, [202531] = { ["segment_no"] = 10, ["name"] = "Kraid" }, [204320] = { ["segment_no"] = 10, ["name"] = "Kraid Hallway (Exit)" }, [205962] = { ["segment_no"] = 10, ["name"] = "Kraid Escape" }, [207604] = { ["segment_no"] = 10, ["name"] = "Red Tower (Up)" }, [210374] = { ["segment_no"] = 10, ["name"] = "Kihunters Room (Up)" }, [211079] = { ["segment_no"] = 10, ["name"] = "Ship Room" }, [211934] = { ["segment_no"] = 10, ["name"] = "Terminator" }, [212977] = { ["segment_no"] = 10, ["name"] = "G4" }, -- Tourian [217354] = { ["segment_no"] = 11, ["name"] = "Metroids" }, [218246] = { ["segment_no"] = 11, ["name"] = "Metroids 2" }, [218753] = { ["segment_no"] = 11, ["name"] = "Metroids 3" }, [219326] = { ["segment_no"] = 11, ["name"] = "Metroids 4" }, [220322] = { ["segment_no"] = 11, ["name"] = "Baby Skip" }, [223533] = { ["segment_no"] = 11, ["name"] = "Zeb Skip" }, [235467] = { ["segment_no"] = 11, ["name"] = "Escape Room 3" }, [237726] = { ["segment_no"] = 11, ["name"] = "Escape Parlor" }, }, ["kpdr25"] = { -- Bombs [762] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4538] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8509] = { ["segment_no"] = 1, ["name"] = "Ship" }, [11482] = { ["segment_no"] = 1, ["name"] = "Morph" }, [15433] = { ["segment_no"] = 1, ["name"] = "Climb" }, [17952] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [21383] = { ["segment_no"] = 1, ["name"] = "Terminator" }, -- Kraid [23760] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [29502] = { ["segment_no"] = 2, ["name"] = "Green Hills" }, [32657] = { ["segment_no"] = 2, ["name"] = "Spazer" }, [34553] = { ["segment_no"] = 2, ["name"] = "Warehouse Entrance" }, [36966] = { ["segment_no"] = 2, ["name"] = "Kraid" }, [39995] = { ["segment_no"] = 2, ["name"] = "Baby Kraid (Exiting)" }, [41315] = { ["segment_no"] = 2, ["name"] = "Kraid E-tank" }, -- Upper Norfair [43662] = { ["segment_no"] = 3, ["name"] = "Business Center" }, [47086] = { ["segment_no"] = 3, ["name"] = "Pre-Cathedral" }, [48890] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain" }, [50118] = { ["segment_no"] = 3, ["name"] = "Speed Hallway" }, [53257] = { ["segment_no"] = 3, ["name"] = "Single Chamber" }, [55338] = { ["segment_no"] = 3, ["name"] = "Leaving Wave" }, [58618] = { ["segment_no"] = 3, ["name"] = "Entering Ice" }, [60840] = { ["segment_no"] = 3, ["name"] = "Ice Escape" }, -- Wrecked Ship [62610] = { ["segment_no"] = 4, ["name"] = "Alpha Spark" }, [63879] = { ["segment_no"] = 4, ["name"] = "Red Tower" }, [65023] = { ["segment_no"] = 4, ["name"] = "Hellway" }, [66743] = { ["segment_no"] = 4, ["name"] = "Post Power Bombs" }, [68328] = { ["segment_no"] = 4, ["name"] = "Pre-Moat" }, [72548] = { ["segment_no"] = 4, ["name"] = "Phantoon" }, [77598] = { ["segment_no"] = 4, ["name"] = "WS Shaft" }, [79715] = { ["segment_no"] = 4, ["name"] = "Attic" }, [81505] = { ["segment_no"] = 4, ["name"] = "Pre Bowling" }, [86195] = { ["segment_no"] = 4, ["name"] = "Impulse Mockball" }, [88313] = { ["segment_no"] = 4, ["name"] = "Hellway Return" }, -- Maridia [90414] = { ["segment_no"] = 5, ["name"] = "The Tube" }, [94135] = { ["segment_no"] = 5, ["name"] = "Botwoon" }, [96961] = { ["segment_no"] = 5, ["name"] = "Halfie" }, [98970] = { ["segment_no"] = 5, ["name"] = "Draygon" }, [103545] = { ["segment_no"] = 5, ["name"] = "Whomple Jump" }, [106528] = { ["segment_no"] = 5, ["name"] = "Plasma Spark Room" }, [110042] = { ["segment_no"] = 5, ["name"] = "Plasma Spark Revisit" }, -- Lower Norfair [114155] = { ["segment_no"] = 6, ["name"] = "Business Center Revisit" }, [115835] = { ["segment_no"] = 6, ["name"] = "Magdollite Tunnel" }, [117490] = { ["segment_no"] = 6, ["name"] = "LN Elevator" }, [118468] = { ["segment_no"] = 6, ["name"] = "Fast Pillars" }, [121340] = { ["segment_no"] = 6, ["name"] = "Kihunter Stairs" }, [123664] = { ["segment_no"] = 6, ["name"] = "Metal Pirates" }, [125273] = { ["segment_no"] = 6, ["name"] = "Ridley" }, [128853] = { ["segment_no"] = 6, ["name"] = "Ridley E-tank" }, [130374] = { ["segment_no"] = 6, ["name"] = "Wasteland Revisit" }, [132663] = { ["segment_no"] = 6, ["name"] = "Fireflea Room" }, [133782] = { ["segment_no"] = 6, ["name"] = "Three Musketeers" }, -- Golden 4 [136713] = { ["segment_no"] = 7, ["name"] = "Frog Speedway" }, [138590] = { ["segment_no"] = 7, ["name"] = "Maridia Tube Revisit" }, [142181] = { ["segment_no"] = 7, ["name"] = "Pre-Moat Revisit" }, [143712] = { ["segment_no"] = 7, ["name"] = "Terminator Revisit" }, [148131] = { ["segment_no"] = 7, ["name"] = "G4 Elevator" }, -- Tourian [149030] = { ["segment_no"] = 8, ["name"] = "Metroids 1" }, [149589] = { ["segment_no"] = 8, ["name"] = "Metroids 2" }, [150073] = { ["segment_no"] = 8, ["name"] = "Metroids 3" }, [150662] = { ["segment_no"] = 8, ["name"] = "Metroids 4" }, [151795] = { ["segment_no"] = 8, ["name"] = "Baby Skip" }, [155156] = { ["segment_no"] = 8, ["name"] = "Zeb Skip" }, [168154] = { ["segment_no"] = 8, ["name"] = "Escape Room 3" }, [170623] = { ["segment_no"] = 8, ["name"] = "Escape Parlor" }, }, ["gtclassic"] = { -- Crateria [1011] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4790] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8675] = { ["segment_no"] = 1, ["name"] = "Ship" }, [11387] = { ["segment_no"] = 1, ["name"] = "Morph" }, [15102] = { ["segment_no"] = 1, ["name"] = "Climb" }, [17301] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [20423] = { ["segment_no"] = 1, ["name"] = "Terminator" }, -- Brinstar [22816] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [26409] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [28568] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [29295] = { ["segment_no"] = 2, ["name"] = "Hellway" }, [30835] = { ["segment_no"] = 2, ["name"] = "Leaving Power Bombs" }, [33275] = { ["segment_no"] = 2, ["name"] = "Breaking Tube" }, [35469] = { ["segment_no"] = 2, ["name"] = "Baby Kraid (Entering)" }, [36560] = { ["segment_no"] = 2, ["name"] = "Kraid" }, [39563] = { ["segment_no"] = 2, ["name"] = "Baby Kraid (Exiting)" }, [40917] = { ["segment_no"] = 2, ["name"] = "Kraid E-tank" }, -- Bootless Upper Norfair [43226] = { ["segment_no"] = 3, ["name"] = "Business Center" }, [44022] = { ["segment_no"] = 3, ["name"] = "Pre-Cathedral" }, [45226] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain" }, [46133] = { ["segment_no"] = 3, ["name"] = "Magdollite Tunnel" }, [47224] = { ["segment_no"] = 3, ["name"] = "Lava Dive" }, [49251] = { ["segment_no"] = 3, ["name"] = "LN Main Hall" }, [50127] = { ["segment_no"] = 3, ["name"] = "Green Gate Glitch" }, [51290] = { ["segment_no"] = 3, ["name"] = "GT Code" }, -- Lower Norfair [53167] = { ["segment_no"] = 5, ["name"] = "Leaving Golden Torizo" }, [54099] = { ["segment_no"] = 5, ["name"] = "Green Gate Revisit" }, [55266] = { ["segment_no"] = 5, ["name"] = "Worst Room" }, [56718] = { ["segment_no"] = 5, ["name"] = "Kihunter Stairs" }, [58877] = { ["segment_no"] = 5, ["name"] = "Metal Pirates" }, [60266] = { ["segment_no"] = 5, ["name"] = "Ridley" }, [63861] = { ["segment_no"] = 5, ["name"] = "Reverse Plowerhouse" }, [64700] = { ["segment_no"] = 5, ["name"] = "Wasteland Revisit" }, [66832] = { ["segment_no"] = 5, ["name"] = "Fireflea Room" }, [67836] = { ["segment_no"] = 5, ["name"] = "Three Musketeers" }, [69450] = { ["segment_no"] = 5, ["name"] = "Bubble Mountain Revisit" }, -- Maridia [72222] = { ["segment_no"] = 6, ["name"] = "Entering Maridia" }, [73533] = { ["segment_no"] = 6, ["name"] = "Mt Everest" }, [75546] = { ["segment_no"] = 6, ["name"] = "Botwoon" }, [76913] = { ["segment_no"] = 6, ["name"] = "Halfie" }, [78524] = { ["segment_no"] = 6, ["name"] = "Draygon" }, [81658] = { ["segment_no"] = 6, ["name"] = "Womple Jump" }, [82623] = { ["segment_no"] = 6, ["name"] = "Reverse Botwoon" }, [83681] = { ["segment_no"] = 6, ["name"] = "Aqueduct Revisit" }, [85513] = { ["segment_no"] = 6, ["name"] = "Red Tower Green Gate" }, -- Wrecked Ship [86986] = { ["segment_no"] = 7, ["name"] = "Pre-Moat" }, [87927] = { ["segment_no"] = 7, ["name"] = "Ocean" }, [90261] = { ["segment_no"] = 7, ["name"] = "Phantoon" }, [93383] = { ["segment_no"] = 7, ["name"] = "WS Shaft" }, [94168] = { ["segment_no"] = 7, ["name"] = "Ocean Revisit" }, [96637] = { ["segment_no"] = 7, ["name"] = "Terminator Revisit" }, [101187] = { ["segment_no"] = 7, ["name"] = "G4 Elevator" }, -- Tourian [102194] = { ["segment_no"] = 8, ["name"] = "Metroids 1" }, [102902] = { ["segment_no"] = 8, ["name"] = "Metroids 2" }, [103533] = { ["segment_no"] = 8, ["name"] = "Metroids 3" }, [104333] = { ["segment_no"] = 8, ["name"] = "Metroids 4" }, [105135] = { ["segment_no"] = 8, ["name"] = "Baby Skip" }, [108515] = { ["segment_no"] = 8, ["name"] = "Zeb Skip" }, [120378] = { ["segment_no"] = 8, ["name"] = "Escape Room 3" }, [122654] = { ["segment_no"] = 8, ["name"] = "Escape Parlor" }, }, ["kpdr21"] = { -- Crateria [983] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4777] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8664] = { ["segment_no"] = 1, ["name"] = "Ship" }, [10274] = { ["segment_no"] = 1, ["name"] = "Pit Room" }, [11628] = { ["segment_no"] = 1, ["name"] = "Morph" }, [14941] = { ["segment_no"] = 1, ["name"] = "Pit Room Revisit" }, [15511] = { ["segment_no"] = 1, ["name"] = "Climb" }, [16504] = { ["segment_no"] = 1, ["name"] = "Parlor" }, [17800] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [21029] = { ["segment_no"] = 1, ["name"] = "Terminator" }, -- Brinstar [23446] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [25973] = { ["segment_no"] = 2, ["name"] = "Dachora Room" }, [27014] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [30486] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [32485] = { ["segment_no"] = 2, ["name"] = "Entering Kraids Lair" }, [33900] = { ["segment_no"] = 2, ["name"] = "Baby Kraid (Entering)" }, [34925] = { ["segment_no"] = 2, ["name"] = "Kraid" }, [37893] = { ["segment_no"] = 2, ["name"] = "Baby Kraid (Exiting)" }, -- Upper Norfair [40530] = { ["segment_no"] = 3, ["name"] = "Business Center" }, [40821] = { ["segment_no"] = 3, ["name"] = "Hi Jump E-tank" }, [42464] = { ["segment_no"] = 3, ["name"] = "Leaving Hi Jump" }, [43915] = { ["segment_no"] = 3, ["name"] = "Pre-Cathedral" }, [45719] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain" }, [49555] = { ["segment_no"] = 3, ["name"] = "Single Chamber" }, [51614] = { ["segment_no"] = 3, ["name"] = "Double Chamber Revisit" }, [52597] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain Revisit" }, [54360] = { ["segment_no"] = 3, ["name"] = "Business Center Revisit" }, -- Wrecked Ship [55598] = { ["segment_no"] = 4, ["name"] = "Alpha Spark" }, [56984] = { ["segment_no"] = 4, ["name"] = "Red Tower" }, [58105] = { ["segment_no"] = 4, ["name"] = "Hellway" }, [59641] = { ["segment_no"] = 4, ["name"] = "Leaving Power Bombs" }, [61605] = { ["segment_no"] = 4, ["name"] = "Crateria Elevator" }, [63253] = { ["segment_no"] = 4, ["name"] = "Entering Wrecked Ship" }, [64929] = { ["segment_no"] = 4, ["name"] = "Phantoon" }, [68405] = { ["segment_no"] = 4, ["name"] = "Leaving Phantoon" }, [70237] = { ["segment_no"] = 4, ["name"] = "Wrecked Ship Shaft" }, [71222] = { ["segment_no"] = 4, ["name"] = "Attic" }, [72912] = { ["segment_no"] = 4, ["name"] = "Bowling Spark" }, [76760] = { ["segment_no"] = 4, ["name"] = "Leaving Gravity" }, -- Maridia [79242] = { ["segment_no"] = 5, ["name"] = "Red Tower Elevator" }, [81408] = { ["segment_no"] = 5, ["name"] = "Breaking Tube" }, [83071] = { ["segment_no"] = 5, ["name"] = "Mt Everest" }, [85267] = { ["segment_no"] = 5, ["name"] = "Botwoon" }, [87428] = { ["segment_no"] = 5, ["name"] = "Halfie" }, [88972] = { ["segment_no"] = 5, ["name"] = "Draygon" }, [93550] = { ["segment_no"] = 5, ["name"] = "Womple Jump" }, [94365] = { ["segment_no"] = 5, ["name"] = "Cac Alley" }, [95710] = { ["segment_no"] = 5, ["name"] = "Plasma Spark" }, [97155] = { ["segment_no"] = 5, ["name"] = "Plasma Beam" }, [99116] = { ["segment_no"] = 5, ["name"] = "Plasma Spark Revisit" }, [100390] = { ["segment_no"] = 5, ["name"] = "Sewers" }, -- Lower Norfair [103371] = { ["segment_no"] = 6, ["name"] = "Ice Beam" }, [105420] = { ["segment_no"] = 6, ["name"] = "Ice Escape" }, [106735] = { ["segment_no"] = 6, ["name"] = "Crocomire Speedway" }, [108267] = { ["segment_no"] = 6, ["name"] = "Kronic Boost" }, [110302] = { ["segment_no"] = 6, ["name"] = "LN Main Hall" }, [111461] = { ["segment_no"] = 6, ["name"] = "Worst Room in the Game" }, [113244] = { ["segment_no"] = 6, ["name"] = "Kihunter Stairs" }, [115593] = { ["segment_no"] = 6, ["name"] = "Metal Pirates" }, [117111] = { ["segment_no"] = 6, ["name"] = "Ridley" }, [120289] = { ["segment_no"] = 6, ["name"] = "Leaving Ridley" }, [121621] = { ["segment_no"] = 6, ["name"] = "Wasteland Revisit" }, [123962] = { ["segment_no"] = 6, ["name"] = "Fire Flea Room" }, [124943] = { ["segment_no"] = 6, ["name"] = "Three Musketeers" }, [126707] = { ["segment_no"] = 6, ["name"] = "Bubble Mountain ReRevisit" }, -- Tourian [129535] = { ["segment_no"] = 7, ["name"] = "Maridia Passthrough" }, [132975] = { ["segment_no"] = 7, ["name"] = "Crateria Passthrough" }, [134475] = { ["segment_no"] = 7, ["name"] = "Terminator Revisit" }, [139925] = { ["segment_no"] = 7, ["name"] = "Metroids 1" }, [140565] = { ["segment_no"] = 7, ["name"] = "Metroids 2" }, [141075] = { ["segment_no"] = 7, ["name"] = "Metroids 3" }, [141693] = { ["segment_no"] = 7, ["name"] = "Metroids 4" }, [142290] = { ["segment_no"] = 7, ["name"] = "Baby Skip" }, [145847] = { ["segment_no"] = 7, ["name"] = "Zeb Skip" }, [158810] = { ["segment_no"] = 7, ["name"] = "Escape Room 3" }, [161175] = { ["segment_no"] = 7, ["name"] = "Escape Parlor" }, }, ["14ice"] = { -- Crateria [1020] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4804] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8691] = { ["segment_no"] = 1, ["name"] = "Ship" }, [11398] = { ["segment_no"] = 1, ["name"] = "Morph" }, [15133] = { ["segment_no"] = 1, ["name"] = "Climb" }, [17304] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [20426] = { ["segment_no"] = 1, ["name"] = "Terminator" }, -- Brinstar [22824] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [26416] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [29625] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [30420] = { ["segment_no"] = 2, ["name"] = "Hellway" }, [30899] = { ["segment_no"] = 2, ["name"] = "Caterpillar Room" }, [32048] = { ["segment_no"] = 2, ["name"] = "Leaving Power Bombs" }, [34062] = { ["segment_no"] = 2, ["name"] = "Kihunter Room" }, [34842] = { ["segment_no"] = 2, ["name"] = "Moat" }, [35609] = { ["segment_no"] = 2, ["name"] = "Ocean" }, -- Wrecked Ship [36907] = { ["segment_no"] = 3, ["name"] = "Wrecked Ship Shaft" }, [38523] = { ["segment_no"] = 3, ["name"] = "Phantoon" }, [42982] = { ["segment_no"] = 3, ["name"] = "Wrecked Ship Supers" }, [44350] = { ["segment_no"] = 3, ["name"] = "Shaft Revisit" }, [45590] = { ["segment_no"] = 3, ["name"] = "Attic" }, [47669] = { ["segment_no"] = 3, ["name"] = "Bowling Alley Path" }, [48218] = { ["segment_no"] = 3, ["name"] = "Bowling Alley" }, [51600] = { ["segment_no"] = 3, ["name"] = "Leaving Gravity" }, -- Brinstar Revisit [54269] = { ["segment_no"] = 4, ["name"] = "Red Tower Elevator" }, [56851] = { ["segment_no"] = 4, ["name"] = "Breaking Tube" }, [57550] = { ["segment_no"] = 4, ["name"] = "Entering Kraids Lair" }, [58897] = { ["segment_no"] = 4, ["name"] = "Baby Kraid (Entering)" }, [59908] = { ["segment_no"] = 4, ["name"] = "Kraid" }, [62995] = { ["segment_no"] = 4, ["name"] = "Baby Kraid (Exiting)" }, [64557] = { ["segment_no"] = 4, ["name"] = "Kraid E-tank" }, -- Upper Norfair [66800] = { ["segment_no"] = 5, ["name"] = "Ice Beam" }, [69270] = { ["segment_no"] = 5, ["name"] = "Ice Escape" }, [70310] = { ["segment_no"] = 5, ["name"] = "Pre-Cathedral" }, [71563] = { ["segment_no"] = 5, ["name"] = "Bubble Mountain" }, [73075] = { ["segment_no"] = 5, ["name"] = "Magdollite Room" }, [73593] = { ["segment_no"] = 5, ["name"] = "Kronic Boost" }, -- Lower Norfair [76217] = { ["segment_no"] = 6, ["name"] = "LN Main Hall" }, [77055] = { ["segment_no"] = 6, ["name"] = "Pillars" }, [78021] = { ["segment_no"] = 6, ["name"] = "Worst Room" }, [79908] = { ["segment_no"] = 6, ["name"] = "Amphitheatre" }, [81144] = { ["segment_no"] = 6, ["name"] = "Kihunter Stairs" }, [82588] = { ["segment_no"] = 6, ["name"] = "Wasteland" }, [84042] = { ["segment_no"] = 6, ["name"] = "Metal Pirates" }, [88973] = { ["segment_no"] = 6, ["name"] = "Ridley" }, [109660] = { ["segment_no"] = 6, ["name"] = "Leaving Ridley" }, [111650] = { ["segment_no"] = 6, ["name"] = "Wasteland Revisit" }, [113044] = { ["segment_no"] = 6, ["name"] = "Kihunter Stairs Revisit" }, [114467] = { ["segment_no"] = 6, ["name"] = "Fireflea Room" }, [115732] = { ["segment_no"] = 6, ["name"] = "Three Musketeers" }, [118232] = { ["segment_no"] = 6, ["name"] = "Bubble Mountain Revisit" }, -- Maridia [124469] = { ["segment_no"] = 7, ["name"] = "Entering Maridia" }, [126147] = { ["segment_no"] = 7, ["name"] = "Mt Everest" }, [129067] = { ["segment_no"] = 7, ["name"] = "Ice Clip" }, [130185] = { ["segment_no"] = 7, ["name"] = "Botwoon" }, [131695] = { ["segment_no"] = 7, ["name"] = "Botwoon E-tank Room" }, [135121] = { ["segment_no"] = 7, ["name"] = "Colosseum" }, [136900] = { ["segment_no"] = 7, ["name"] = "Draygon" }, [149209] = { ["segment_no"] = 7, ["name"] = "Colosseum Revisit" }, [151050] = { ["segment_no"] = 7, ["name"] = "Reverse Botwoon" }, [152672] = { ["segment_no"] = 7, ["name"] = "Aqueduct Revisit" }, [154044] = { ["segment_no"] = 7, ["name"] = "Everest Revisit" }, [157180] = { ["segment_no"] = 7, ["name"] = "Red Tower Green Gate" }, -- Tourian [158646] = { ["segment_no"] = 8, ["name"] = "Kihunter Room Revisit" }, [160769] = { ["segment_no"] = 8, ["name"] = "Terminator Revisit" }, [161498] = { ["segment_no"] = 8, ["name"] = "Pirate Shaft Revisit" }, [166683] = { ["segment_no"] = 8, ["name"] = "Metroids 1" }, [167583] = { ["segment_no"] = 8, ["name"] = "Metroids 2" }, [168145] = { ["segment_no"] = 8, ["name"] = "Metroids 3" }, [169241] = { ["segment_no"] = 8, ["name"] = "Metroids 4" }, [170002] = { ["segment_no"] = 8, ["name"] = "Baby" }, [177624] = { ["segment_no"] = 8, ["name"] = "Zeb Skip" }, [205325] = { ["segment_no"] = 8, ["name"] = "Escape Room 3" }, [209282] = { ["segment_no"] = 8, ["name"] = "Escape Parlor" }, }, ["14speed"] = { -- Crateria [1020] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4804] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8691] = { ["segment_no"] = 1, ["name"] = "Ship" }, [11398] = { ["segment_no"] = 1, ["name"] = "Morph" }, [15133] = { ["segment_no"] = 1, ["name"] = "Climb" }, [17304] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [20426] = { ["segment_no"] = 1, ["name"] = "Terminator" }, -- Brinstar [22824] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [26416] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [29625] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [30420] = { ["segment_no"] = 2, ["name"] = "Hellway" }, [30899] = { ["segment_no"] = 2, ["name"] = "Caterpillar Room" }, [32048] = { ["segment_no"] = 2, ["name"] = "Leaving Power Bombs" }, [34062] = { ["segment_no"] = 2, ["name"] = "Kihunter Room" }, [34842] = { ["segment_no"] = 2, ["name"] = "Moat" }, [35609] = { ["segment_no"] = 2, ["name"] = "Ocean" }, -- Wrecked Ship [36907] = { ["segment_no"] = 3, ["name"] = "Wrecked Ship Shaft" }, [38523] = { ["segment_no"] = 3, ["name"] = "Phantoon" }, [42982] = { ["segment_no"] = 3, ["name"] = "Wrecked Ship Supers" }, [44350] = { ["segment_no"] = 3, ["name"] = "Shaft Revisit" }, [45590] = { ["segment_no"] = 3, ["name"] = "Attic" }, [47669] = { ["segment_no"] = 3, ["name"] = "Bowling Alley Path" }, [48218] = { ["segment_no"] = 3, ["name"] = "Bowling Alley" }, [51600] = { ["segment_no"] = 3, ["name"] = "Leaving Gravity" }, -- Brinstar Revisit [54269] = { ["segment_no"] = 4, ["name"] = "Red Tower Elevator" }, [56851] = { ["segment_no"] = 4, ["name"] = "Breaking Tube" }, [57550] = { ["segment_no"] = 4, ["name"] = "Entering Kraids Lair" }, [58897] = { ["segment_no"] = 4, ["name"] = "Baby Kraid (Entering)" }, [59908] = { ["segment_no"] = 4, ["name"] = "Kraid" }, [62995] = { ["segment_no"] = 4, ["name"] = "Baby Kraid (Exiting)" }, [64557] = { ["segment_no"] = 4, ["name"] = "Kraid E-tank" }, -- Upper Norfair [66800] = { ["segment_no"] = 5, ["name"] = "Pre-Cathedral" }, [69000] = { ["segment_no"] = 5, ["name"] = "Bubble Mountain" }, [73600] = { ["segment_no"] = 5, ["name"] = "Bubble Mountain Revisit" }, [74685] = { ["segment_no"] = 5, ["name"] = "Magdollite Room" }, [76085] = { ["segment_no"] = 5, ["name"] = "Lava Spark" }, -- Lower Norfair [77830] = { ["segment_no"] = 6, ["name"] = "LN Main Hall" }, [78715] = { ["segment_no"] = 6, ["name"] = "Pillars" }, [79220] = { ["segment_no"] = 6, ["name"] = "Worst Room" }, [82310] = { ["segment_no"] = 6, ["name"] = "Amphitheatre" }, [83825] = { ["segment_no"] = 6, ["name"] = "Kihunter Stairs" }, [85135] = { ["segment_no"] = 6, ["name"] = "Wasteland" }, [86360] = { ["segment_no"] = 6, ["name"] = "Metal Pirates" }, [87878] = { ["segment_no"] = 6, ["name"] = "Ridley Farming Room" }, [90375] = { ["segment_no"] = 6, ["name"] = "Ridley" }, [114930] = { ["segment_no"] = 6, ["name"] = "Leaving Ridley" }, [116915] = { ["segment_no"] = 6, ["name"] = "Wasteland Revisit" }, [118504] = { ["segment_no"] = 6, ["name"] = "Kihunter Stairs Revisit" }, [120050] = { ["segment_no"] = 6, ["name"] = "Fireflea Room" }, [121444] = { ["segment_no"] = 6, ["name"] = "Three Musketeers" }, [124442] = { ["segment_no"] = 6, ["name"] = "Bubble Mountain Revisit" }, -- Maridia [128535] = { ["segment_no"] = 7, ["name"] = "Entering Maridia" }, [130276] = { ["segment_no"] = 7, ["name"] = "Mt Everest" }, [131315] = { ["segment_no"] = 7, ["name"] = "Aqueduct" }, [132885] = { ["segment_no"] = 7, ["name"] = "Botwoon" }, [134648] = { ["segment_no"] = 7, ["name"] = "Botwoon E-tank Room" }, [136291] = { ["segment_no"] = 7, ["name"] = "Colosseum" }, [138325] = { ["segment_no"] = 7, ["name"] = "Draygon" }, [143586] = { ["segment_no"] = 7, ["name"] = "Colosseum Revisit" }, [144674] = { ["segment_no"] = 7, ["name"] = "Reverse Botwoon" }, [146235] = { ["segment_no"] = 7, ["name"] = "Aqueduct Revisit" }, [147473] = { ["segment_no"] = 7, ["name"] = "Everest Revisit" }, [149644] = { ["segment_no"] = 7, ["name"] = "Red Tower Green Gate" }, -- Tourian [151139] = { ["segment_no"] = 8, ["name"] = "Kihunter Room Revisit" }, [152980] = { ["segment_no"] = 8, ["name"] = "Terminator Revisit" }, [153889] = { ["segment_no"] = 8, ["name"] = "Pirate Shaft Revisit" }, [159000] = { ["segment_no"] = 8, ["name"] = "Metroids 1" }, [168485] = { ["segment_no"] = 8, ["name"] = "Metroids 2" }, [169499] = { ["segment_no"] = 8, ["name"] = "Metroids 3" }, [179835] = { ["segment_no"] = 8, ["name"] = "Metroids 4" }, [184275] = { ["segment_no"] = 8, ["name"] = "Doors and Refills" }, [188758] = { ["segment_no"] = 8, ["name"] = "Zeb Skip" }, [223868] = { ["segment_no"] = 8, ["name"] = "Escape Room 3" }, [226907] = { ["segment_no"] = 8, ["name"] = "Escape Parlor" }, }, ["allbosskpdr"] = { -- Crateria [983] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4777] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8664] = { ["segment_no"] = 1, ["name"] = "Ship" }, [10274] = { ["segment_no"] = 1, ["name"] = "Pit Room" }, [11628] = { ["segment_no"] = 1, ["name"] = "Morph" }, [14941] = { ["segment_no"] = 1, ["name"] = "Pit Room Revisit" }, [15511] = { ["segment_no"] = 1, ["name"] = "Climb" }, [16504] = { ["segment_no"] = 1, ["name"] = "Parlor" }, [17800] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [21029] = { ["segment_no"] = 1, ["name"] = "Terminator" }, -- Brinstar [23446] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [25973] = { ["segment_no"] = 2, ["name"] = "Dachora Room" }, [27014] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [30486] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [32485] = { ["segment_no"] = 2, ["name"] = "Entering Kraids Lair" }, [33900] = { ["segment_no"] = 2, ["name"] = "Baby Kraid (Entering)" }, [34925] = { ["segment_no"] = 2, ["name"] = "Kraid" }, [37893] = { ["segment_no"] = 2, ["name"] = "Baby Kraid (Exiting)" }, -- Upper Norfair [40530] = { ["segment_no"] = 3, ["name"] = "Business Center" }, [40821] = { ["segment_no"] = 3, ["name"] = "Hi Jump E-tank" }, [42464] = { ["segment_no"] = 3, ["name"] = "Leaving Hi Jump" }, [43915] = { ["segment_no"] = 3, ["name"] = "Pre-Cathedral" }, [45719] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain" }, [49555] = { ["segment_no"] = 3, ["name"] = "Single Chamber" }, [51614] = { ["segment_no"] = 3, ["name"] = "Double Chamber Revisit" }, [52597] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain Revisit" }, [54360] = { ["segment_no"] = 3, ["name"] = "Business Center Revisit" }, -- Wrecked Ship [55598] = { ["segment_no"] = 4, ["name"] = "Alpha Spark" }, [56984] = { ["segment_no"] = 4, ["name"] = "Red Tower" }, [58105] = { ["segment_no"] = 4, ["name"] = "Hellway" }, [59641] = { ["segment_no"] = 4, ["name"] = "Leaving Power Bombs" }, [61605] = { ["segment_no"] = 4, ["name"] = "Crateria Elevator" }, [63253] = { ["segment_no"] = 4, ["name"] = "Entering Wrecked Ship" }, [64929] = { ["segment_no"] = 4, ["name"] = "Phantoon" }, [68405] = { ["segment_no"] = 4, ["name"] = "Leaving Phantoon" }, [70237] = { ["segment_no"] = 4, ["name"] = "Wrecked Ship Shaft" }, [71222] = { ["segment_no"] = 4, ["name"] = "Attic" }, [72912] = { ["segment_no"] = 4, ["name"] = "Bowling Spark" }, [76760] = { ["segment_no"] = 4, ["name"] = "Leaving Gravity" }, -- Maridia [79242] = { ["segment_no"] = 5, ["name"] = "Red Tower Elevator" }, [81408] = { ["segment_no"] = 5, ["name"] = "Breaking Tube" }, [83071] = { ["segment_no"] = 5, ["name"] = "Mt Everest" }, [85267] = { ["segment_no"] = 5, ["name"] = "Botwoon" }, [87428] = { ["segment_no"] = 5, ["name"] = "Halfie" }, [88972] = { ["segment_no"] = 5, ["name"] = "Draygon" }, [93550] = { ["segment_no"] = 5, ["name"] = "Womple Jump" }, [94365] = { ["segment_no"] = 5, ["name"] = "Cac Alley" }, [95710] = { ["segment_no"] = 5, ["name"] = "Plasma Spark" }, [97155] = { ["segment_no"] = 5, ["name"] = "Plasma Beam" }, [99116] = { ["segment_no"] = 5, ["name"] = "Plasma Spark Revisit" }, [100390] = { ["segment_no"] = 5, ["name"] = "Sewers" }, -- Upper Norfair Revisit [103371] = { ["segment_no"] = 6, ["name"] = "Ice Beam Hallway" }, [103973] = { ["segment_no"] = 6, ["name"] = "Ice Maze" }, [105610] = { ["segment_no"] = 6, ["name"] = "Ice Escape" }, [107800] = { ["segment_no"] = 6, ["name"] = "Crocomire Speedway" }, [108560] = { ["segment_no"] = 6, ["name"] = "Crocomire" }, [113147] = { ["segment_no"] = 6, ["name"] = "Leaving Crocomire" }, [114130] = { ["segment_no"] = 6, ["name"] = "Kronic Boost" }, -- Lower Norfair [116215] = { ["segment_no"] = 7, ["name"] = "LN Main Hall" }, [117110] = { ["segment_no"] = 7, ["name"] = "Green Gate Glitch" }, [118090] = { ["segment_no"] = 7, ["name"] = "Golden Torizo" }, [120020] = { ["segment_no"] = 7, ["name"] = "Screw Attack Escape" }, [122161] = { ["segment_no"] = 7, ["name"] = "Worst Room in the Game" }, [123634] = { ["segment_no"] = 7, ["name"] = "Kihunter Stairs" }, [126135] = { ["segment_no"] = 7, ["name"] = "Metal Pirates" }, [128149] = { ["segment_no"] = 7, ["name"] = "Ridley" }, [131720] = { ["segment_no"] = 7, ["name"] = "Leaving Ridley" }, [133128] = { ["segment_no"] = 7, ["name"] = "Wasteland Revisit" }, [136088] = { ["segment_no"] = 7, ["name"] = "Fire Flea Room" }, [137285] = { ["segment_no"] = 7, ["name"] = "Three Musketeers" }, [139256] = { ["segment_no"] = 7, ["name"] = "Bubble Mountain ReRevisit" }, -- Spore Spawn [142276] = { ["segment_no"] = 8, ["name"] = "Maridia Passthrough" }, [143672] = { ["segment_no"] = 8, ["name"] = "Red Tower" }, [144450] = { ["segment_no"] = 8, ["name"] = "Lower Green Brinstar" }, [145931] = { ["segment_no"] = 8, ["name"] = "Big Pink Up" }, [148132] = { ["segment_no"] = 8, ["name"] = "Spore Spawn" }, [150243] = { ["segment_no"] = 8, ["name"] = "Big Pink Down" }, [151011] = { ["segment_no"] = 8, ["name"] = "Dachora Room Revisit" }, [153011] = { ["segment_no"] = 8, ["name"] = "Crateria" }, -- Tourian [158215] = { ["segment_no"] = 9, ["name"] = "Metroids 1" }, [158880] = { ["segment_no"] = 9, ["name"] = "Metroids 2" }, [159489] = { ["segment_no"] = 9, ["name"] = "Metroids 3" }, [160837] = { ["segment_no"] = 9, ["name"] = "Metroids 4" }, [161657] = { ["segment_no"] = 9, ["name"] = "Baby Skip" }, [164874] = { ["segment_no"] = 9, ["name"] = "Zeb Skip" }, [178197] = { ["segment_no"] = 9, ["name"] = "Escape Room 3" }, [180624] = { ["segment_no"] = 9, ["name"] = "Escape Parlor" }, }, ["allbosspkdr"] = { -- Crateria [983] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4777] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8664] = { ["segment_no"] = 1, ["name"] = "Ship" }, [10274] = { ["segment_no"] = 1, ["name"] = "Pit Room" }, [11628] = { ["segment_no"] = 1, ["name"] = "Morph" }, [14941] = { ["segment_no"] = 1, ["name"] = "Pit Room Revisit" }, [15511] = { ["segment_no"] = 1, ["name"] = "Climb" }, [16504] = { ["segment_no"] = 1, ["name"] = "Parlor" }, [17800] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [21029] = { ["segment_no"] = 1, ["name"] = "Terminator" }, [22222] = { ["segment_no"] = 1, ["name"] = "Green Pirate Shaft" }, -- Brinstar [23566] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [26293] = { ["segment_no"] = 2, ["name"] = "Dachora Room" }, [27410] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [30943] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [31729] = { ["segment_no"] = 2, ["name"] = "Hellway" }, [33444] = { ["segment_no"] = 2, ["name"] = "Leaving Power Bombs" }, [35355] = { ["segment_no"] = 2, ["name"] = "Crateria Elevator" }, [36144] = { ["segment_no"] = 2, ["name"] = "Moat" }, [36931] = { ["segment_no"] = 2, ["name"] = "Ocean" }, -- Wrecked Ship [37814] = { ["segment_no"] = 3, ["name"] = "Entering Wrecked Ship" }, [39821] = { ["segment_no"] = 3, ["name"] = "Phantoon" }, [44232] = { ["segment_no"] = 3, ["name"] = "Leaving Phantoon" }, [46106] = { ["segment_no"] = 3, ["name"] = "Wrecked Ship Shaft" }, [47417] = { ["segment_no"] = 3, ["name"] = "Attic" }, [50126] = { ["segment_no"] = 3, ["name"] = "Bowling Spark" }, [53627] = { ["segment_no"] = 3, ["name"] = "Leaving Gravity" }, [56437] = { ["segment_no"] = 3, ["name"] = "Red Tower Elevator" }, [57154] = { ["segment_no"] = 3, ["name"] = "Red Tower Descent" }, [59140] = { ["segment_no"] = 3, ["name"] = "Breaking Tube" }, -- Upper Norfair [60863] = { ["segment_no"] = 4, ["name"] = "Business Center" }, [61214] = { ["segment_no"] = 4, ["name"] = "Hi Jump E-tank" }, [63638] = { ["segment_no"] = 4, ["name"] = "Leaving Hi Jump" }, [64066] = { ["segment_no"] = 4, ["name"] = "Pre-Cathedral" }, [65825] = { ["segment_no"] = 4, ["name"] = "Bubble Mountain" }, [70142] = { ["segment_no"] = 4, ["name"] = "Single Chamber" }, [72321] = { ["segment_no"] = 4, ["name"] = "Double Chamber Revisit" }, [73286] = { ["segment_no"] = 4, ["name"] = "Bubble Mountain Revisit" }, [74986] = { ["segment_no"] = 4, ["name"] = "Business Center Revisit" }, -- Kraids Lair [76267] = { ["segment_no"] = 5, ["name"] = "Entering Kraids Lair" }, [77477] = { ["segment_no"] = 5, ["name"] = "Baby Kraid (Entering)" }, [78565] = { ["segment_no"] = 5, ["name"] = "Kraid" }, [81688] = { ["segment_no"] = 5, ["name"] = "Baby Kraid (Entering)" }, [83726] = { ["segment_no"] = 5, ["name"] = "Leaving Kraids Lair" }, -- Maridia [85870] = { ["segment_no"] = 6, ["name"] = "Mt Everest" }, [88081] = { ["segment_no"] = 6, ["name"] = "Botwoon" }, [91558] = { ["segment_no"] = 6, ["name"] = "Halfie" }, [93404] = { ["segment_no"] = 6, ["name"] = "Draygon" }, [98180] = { ["segment_no"] = 6, ["name"] = "Womple Jump" }, [99035] = { ["segment_no"] = 6, ["name"] = "Cac Alley" }, [100584] = { ["segment_no"] = 6, ["name"] = "Plasma Spark" }, [102127] = { ["segment_no"] = 6, ["name"] = "Plasma Beam" }, [104286] = { ["segment_no"] = 6, ["name"] = "Plasma Spark Revisit" }, [105528] = { ["segment_no"] = 6, ["name"] = "Sewers" }, -- Upper Norfair Revisit [108363] = { ["segment_no"] = 7, ["name"] = "Ice Beam Hallway" }, [109176] = { ["segment_no"] = 7, ["name"] = "Ice Maze" }, [110890] = { ["segment_no"] = 7, ["name"] = "Ice Escape" }, [112320] = { ["segment_no"] = 7, ["name"] = "Crocomire Speedway" }, [113084] = { ["segment_no"] = 7, ["name"] = "Crocomire" }, [118541] = { ["segment_no"] = 7, ["name"] = "Leaving Crocomire" }, [119666] = { ["segment_no"] = 7, ["name"] = "Kronic Boost" }, -- Lower Norfair [121798] = { ["segment_no"] = 8, ["name"] = "LN Main Hall" }, [122523] = { ["segment_no"] = 8, ["name"] = "Green Gate Glitch" }, [123555] = { ["segment_no"] = 8, ["name"] = "Golden Torizo" }, [125378] = { ["segment_no"] = 8, ["name"] = "Screw Attack Escape" }, [127376] = { ["segment_no"] = 8, ["name"] = "Worst Room in the Game" }, [129120] = { ["segment_no"] = 8, ["name"] = "Kihunter Stairs" }, [131409] = { ["segment_no"] = 8, ["name"] = "Metal Pirates" }, [133164] = { ["segment_no"] = 8, ["name"] = "Ridley" }, [136470] = { ["segment_no"] = 8, ["name"] = "Leaving Ridley" }, [137820] = { ["segment_no"] = 8, ["name"] = "Wasteland Revisit" }, [140353] = { ["segment_no"] = 8, ["name"] = "Fire Flea Room" }, [141457] = { ["segment_no"] = 8, ["name"] = "Three Musketeers" }, [143047] = { ["segment_no"] = 8, ["name"] = "Bubble Mountain ReRevisit" }, -- Spore Spawn [146034] = { ["segment_no"] = 9, ["name"] = "Maridia Passthrough" }, [147515] = { ["segment_no"] = 9, ["name"] = "Red Tower" }, [148267] = { ["segment_no"] = 9, ["name"] = "Lower Green Brinstar" }, [149786] = { ["segment_no"] = 9, ["name"] = "Big Pink Up" }, [151718] = { ["segment_no"] = 9, ["name"] = "Spore Spawn" }, [153924] = { ["segment_no"] = 9, ["name"] = "Big Pink Down" }, [154627] = { ["segment_no"] = 9, ["name"] = "Dachora Room Revisit" }, [156579] = { ["segment_no"] = 9, ["name"] = "Crateria" }, -- Tourian [161800] = { ["segment_no"] = 10, ["name"] = "Metroids 1" }, [162467] = { ["segment_no"] = 10, ["name"] = "Metroids 2" }, [162983] = { ["segment_no"] = 10, ["name"] = "Metroids 3" }, [163726] = { ["segment_no"] = 10, ["name"] = "Metroids 4" }, [164863] = { ["segment_no"] = 10, ["name"] = "Baby Skip" }, [168195] = { ["segment_no"] = 10, ["name"] = "Zeb Skip" }, [181421] = { ["segment_no"] = 10, ["name"] = "Escape Room 3" }, [183974] = { ["segment_no"] = 10, ["name"] = "Escape Parlor" }, }, ["allbossprkd"] = { -- Crateria [983] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4777] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8664] = { ["segment_no"] = 1, ["name"] = "Ship" }, [10274] = { ["segment_no"] = 1, ["name"] = "Pit Room" }, [11628] = { ["segment_no"] = 1, ["name"] = "Morph" }, [14941] = { ["segment_no"] = 1, ["name"] = "Pit Room Revisit" }, [15511] = { ["segment_no"] = 1, ["name"] = "Climb" }, [16504] = { ["segment_no"] = 1, ["name"] = "Parlor" }, [17800] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [21029] = { ["segment_no"] = 1, ["name"] = "Terminator" }, [22222] = { ["segment_no"] = 1, ["name"] = "Green Pirate Shaft" }, -- Brinstar [23566] = { ["segment_no"] = 2, ["name"] = "Green Brinstar Elevator" }, [26293] = { ["segment_no"] = 2, ["name"] = "Dachora Room" }, [27464] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [28695] = { ["segment_no"] = 2, ["name"] = "Spore Spawn" }, [31755] = { ["segment_no"] = 2, ["name"] = "Sporefall" }, [33750] = { ["segment_no"] = 2, ["name"] = "Big Pink Revisit" }, [37714] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [38498] = { ["segment_no"] = 2, ["name"] = "Hellway" }, [40209] = { ["segment_no"] = 2, ["name"] = "Leaving Power Bombs" }, -- Wrecked Ship [42875] = { ["segment_no"] = 3, ["name"] = "Moat" }, [43644] = { ["segment_no"] = 3, ["name"] = "Ocean" }, [44700] = { ["segment_no"] = 3, ["name"] = "Entering Wrecked Ship" }, [46835] = { ["segment_no"] = 3, ["name"] = "Phantoon" }, [53030] = { ["segment_no"] = 3, ["name"] = "Wrecked Ship Shaft" }, [54270] = { ["segment_no"] = 3, ["name"] = "Attic" }, [56950] = { ["segment_no"] = 3, ["name"] = "Bowling Alley" }, [60750] = { ["segment_no"] = 3, ["name"] = "Leaving Gravity" }, [63504] = { ["segment_no"] = 3, ["name"] = "Red Tower Elevator" }, [64177] = { ["segment_no"] = 3, ["name"] = "Red Tower Descent" }, [65512] = { ["segment_no"] = 3, ["name"] = "Spazer" }, [67618] = { ["segment_no"] = 3, ["name"] = "Breaking Tube" }, -- Upper Norfair [69269] = { ["segment_no"] = 4, ["name"] = "Business Center" }, [69565] = { ["segment_no"] = 4, ["name"] = "Hi Jump E-tank" }, [71285] = { ["segment_no"] = 4, ["name"] = "Leaving Hi Jump" }, [72517] = { ["segment_no"] = 4, ["name"] = "Ice Beam Hallway" }, [73344] = { ["segment_no"] = 4, ["name"] = "Ice Maze" }, [75145] = { ["segment_no"] = 4, ["name"] = "Ice Escape" }, [76276] = { ["segment_no"] = 4, ["name"] = "Pre-Cathedral" }, [78024] = { ["segment_no"] = 4, ["name"] = "Bubble Mountain" }, [82680] = { ["segment_no"] = 4, ["name"] = "Single Chamber" }, [84936] = { ["segment_no"] = 4, ["name"] = "Double Chamber Revisit" }, [86400] = { ["segment_no"] = 4, ["name"] = "Volcano Room" }, [87965] = { ["segment_no"] = 4, ["name"] = "Lava Spark" }, -- Lower Norfair [89827] = { ["segment_no"] = 5, ["name"] = "LN Main Hall" }, [90700] = { ["segment_no"] = 5, ["name"] = "Green Gate Glitch" }, [91730] = { ["segment_no"] = 5, ["name"] = "Golden Torizo" }, [96640] = { ["segment_no"] = 5, ["name"] = "Screw Attack Escape" }, [99200] = { ["segment_no"] = 5, ["name"] = "Worst Room in the Game" }, [100132] = { ["segment_no"] = 5, ["name"] = "Amphitheatre" }, [101325] = { ["segment_no"] = 5, ["name"] = "Kihunter Stairs" }, [102500] = { ["segment_no"] = 5, ["name"] = "Wasteland" }, [103835] = { ["segment_no"] = 5, ["name"] = "Metal Pirates" }, [106173] = { ["segment_no"] = 5, ["name"] = "Ridley" }, [112661] = { ["segment_no"] = 5, ["name"] = "Leaving Ridley" }, [114251] = { ["segment_no"] = 5, ["name"] = "Wasteland Revisit" }, [115972] = { ["segment_no"] = 5, ["name"] = "Kihunter Stairs Revisit" }, [117260] = { ["segment_no"] = 5, ["name"] = "Fire Flea Room" }, [118566] = { ["segment_no"] = 5, ["name"] = "Three Musketeers" }, -- Upper Norfair Revisit [120382] = { ["segment_no"] = 6, ["name"] = "Bubble Mountain Revisit" }, [121741] = { ["segment_no"] = 6, ["name"] = "Red Pirate Shaft" }, [122172] = { ["segment_no"] = 6, ["name"] = "Acid Snakes Tunnel" }, [123057] = { ["segment_no"] = 6, ["name"] = "Crocomire" }, [128117] = { ["segment_no"] = 6, ["name"] = "Leaving Crocomire" }, [128823] = { ["segment_no"] = 6, ["name"] = "Crocomire Escape" }, [129659] = { ["segment_no"] = 6, ["name"] = "Business Center Revisit" }, -- Kraids Lair [131235] = { ["segment_no"] = 7, ["name"] = "Entering Kraids Lair" }, [132453] = { ["segment_no"] = 7, ["name"] = "Baby Kraid (Entering)" }, [133427] = { ["segment_no"] = 7, ["name"] = "Kraid" }, [136745] = { ["segment_no"] = 7, ["name"] = "Baby Kraid (Entering)" }, [138800] = { ["segment_no"] = 7, ["name"] = "Leaving Kraids Lair" }, -- Maridia [140803] = { ["segment_no"] = 8, ["name"] = "Mt Everest" }, [141926] = { ["segment_no"] = 8, ["name"] = "Aqueduct" }, [143286] = { ["segment_no"] = 8, ["name"] = "Botwoon" }, [145500] = { ["segment_no"] = 8, ["name"] = "Halfie" }, [147133] = { ["segment_no"] = 8, ["name"] = "Draygon" }, [150876] = { ["segment_no"] = 8, ["name"] = "Womple Jump" }, [151840] = { ["segment_no"] = 8, ["name"] = "Reverse Botwoon Hallway" }, [153288] = { ["segment_no"] = 8, ["name"] = "Aqueduct Revisit" }, [154457] = { ["segment_no"] = 8, ["name"] = "Mt Everest Revisit" }, [155831] = { ["segment_no"] = 8, ["name"] = "Red Brinstar Gate" }, -- Tourian [157276] = { ["segment_no"] = 9, ["name"] = "Crateria Kihunters" }, [158764] = { ["segment_no"] = 9, ["name"] = "Terminator Revisit" }, [164897] = { ["segment_no"] = 9, ["name"] = "Metroids 1" }, [165900] = { ["segment_no"] = 9, ["name"] = "Metroids 2" }, [166626] = { ["segment_no"] = 9, ["name"] = "Metroids 3" }, [167327] = { ["segment_no"] = 9, ["name"] = "Metroids 4" }, [168524] = { ["segment_no"] = 9, ["name"] = "Baby Skip" }, [170788] = { ["segment_no"] = 9, ["name"] = "Gedora Room" }, [171985] = { ["segment_no"] = 9, ["name"] = "Zeb Skip" }, [188288] = { ["segment_no"] = 9, ["name"] = "Escape Room 3" }, [190815] = { ["segment_no"] = 9, ["name"] = "Escape Parlor" }, }, ["100early"] = { -- Crateria [983] = { ["segment_no"] = 1, ["name"] = "Ceres Elevator" }, [4777] = { ["segment_no"] = 1, ["name"] = "Ceres Last 3 Rooms" }, [8664] = { ["segment_no"] = 1, ["name"] = "Ship" }, [10274] = { ["segment_no"] = 1, ["name"] = "Pit Room" }, [11628] = { ["segment_no"] = 1, ["name"] = "Morph" }, [14941] = { ["segment_no"] = 1, ["name"] = "Pit Room Revisit" }, [15540] = { ["segment_no"] = 1, ["name"] = "Climb" }, [16615] = { ["segment_no"] = 1, ["name"] = "Parlor Revisit" }, [17900] = { ["segment_no"] = 1, ["name"] = "Bomb Torizo" }, [20535] = { ["segment_no"] = 1, ["name"] = "Alcatraz" }, [21100] = { ["segment_no"] = 1, ["name"] = "Terminator" }, [22250] = { ["segment_no"] = 1, ["name"] = "Green Pirate Shaft" }, -- Brinstar [23555] = { ["segment_no"] = 2, ["name"] = "Green Brinstar" }, [24605] = { ["segment_no"] = 2, ["name"] = "Early Supers" }, [27865] = { ["segment_no"] = 2, ["name"] = "Reverse Mockball" }, [29245] = { ["segment_no"] = 2, ["name"] = "Dachora Room" }, [30321] = { ["segment_no"] = 2, ["name"] = "Big Pink" }, [32020] = { ["segment_no"] = 2, ["name"] = "Green Hill Zone" }, [33503] = { ["segment_no"] = 2, ["name"] = "Red Tower" }, [34241] = { ["segment_no"] = 2, ["name"] = "Skree Boost" }, [37045] = { ["segment_no"] = 2, ["name"] = "Kraid Entry" }, [39360] = { ["segment_no"] = 2, ["name"] = "Kraid" }, [41740] = { ["segment_no"] = 2, ["name"] = "Leaving Varia" }, [42950] = { ["segment_no"] = 2, ["name"] = "Leaving Kraid Hallway" }, [44540] = { ["segment_no"] = 2, ["name"] = "Leaving Kraid E-Tank" }, -- Upper Norfair [46015] = { ["segment_no"] = 3, ["name"] = "Business Center" }, [46308] = { ["segment_no"] = 3, ["name"] = "Hi-Jump" }, [49003] = { ["segment_no"] = 3, ["name"] = "Business Center Climb" }, [49509] = { ["segment_no"] = 3, ["name"] = "Pre-Cathedral" }, [50058] = { ["segment_no"] = 3, ["name"] = "Cathedral" }, [51395] = { ["segment_no"] = 3, ["name"] = "Rising Tide" }, [52060] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain" }, [52773] = { ["segment_no"] = 3, ["name"] = "Bat Cave" }, [55265] = { ["segment_no"] = 3, ["name"] = "Leaving Speed Booster" }, [56555] = { ["segment_no"] = 3, ["name"] = "Single Chamber" }, [56975] = { ["segment_no"] = 3, ["name"] = "Double Chamber" }, [58675] = { ["segment_no"] = 3, ["name"] = "Double Chamber Revisited" }, [59640] = { ["segment_no"] = 3, ["name"] = "Bubble Mountain Revisited" }, [60945] = { ["segment_no"] = 3, ["name"] = "Red Pirate Shaft" }, [61995] = { ["segment_no"] = 3, ["name"] = "Crocomire" }, [67638] = { ["segment_no"] = 3, ["name"] = "Post-Crocomire" }, [68949] = { ["segment_no"] = 3, ["name"] = "Leaving Power Bombs" }, [69699] = { ["segment_no"] = 3, ["name"] = "Post-Crocomire Jump Room" }, [71192] = { ["segment_no"] = 3, ["name"] = "Leaving Grapple" }, [73184] = { ["segment_no"] = 3, ["name"] = "Post-Crocomire Missiles" }, [75300] = { ["segment_no"] = 3, ["name"] = "Crocomire Revisit" }, [76271] = { ["segment_no"] = 3, ["name"] = "Crocomire Escape" }, [77533] = { ["segment_no"] = 3, ["name"] = "Business Center Return" }, -- Red Tower and Crateria [78969] = { ["segment_no"] = 4, ["name"] = "Warehouse Elevator" }, [80185] = { ["segment_no"] = 4, ["name"] = "Red Tower Climb" }, [81289] = { ["segment_no"] = 4, ["name"] = "Hellway" }, [82094] = { ["segment_no"] = 4, ["name"] = "Alpha Power Bombs" }, [83810] = { ["segment_no"] = 4, ["name"] = "Elevator Room Ascent" }, [84500] = { ["segment_no"] = 4, ["name"] = "Beta Power Bombs" }, [86950] = { ["segment_no"] = 4, ["name"] = "Crateria Kihunters" }, [87615] = { ["segment_no"] = 4, ["name"] = "Oceanfly" }, [87825] = { ["segment_no"] = 4, ["name"] = "The Moat" }, [88610] = { ["segment_no"] = 4, ["name"] = "Ocean Spark" }, -- Wrecked Ship [89675] = { ["segment_no"] = 5, ["name"] = "Enter Wrecked Ship" }, [92402] = { ["segment_no"] = 5, ["name"] = "Phantoon" }, [96100] = { ["segment_no"] = 5, ["name"] = "Leaving Phantoon" }, [97522] = { ["segment_no"] = 5, ["name"] = "West Supers" }, [100410] = { ["segment_no"] = 5, ["name"] = "Leaving East Supers" }, [101213] = { ["segment_no"] = 5, ["name"] = "Spiky Room of Death" }, [102553] = { ["segment_no"] = 5, ["name"] = "Wrecked Ship E-Tank" }, [104540] = { ["segment_no"] = 5, ["name"] = "Spiky Room Revisit" }, [105569] = { ["segment_no"] = 5, ["name"] = "Shaft Ascent" }, [106409] = { ["segment_no"] = 5, ["name"] = "Attic" }, [107550] = { ["segment_no"] = 5, ["name"] = "Attic Missiles" }, [109115] = { ["segment_no"] = 5, ["name"] = "Attic Revisit" }, [109730] = { ["segment_no"] = 5, ["name"] = "Sky Missiles" }, [112160] = { ["segment_no"] = 5, ["name"] = "Bowling Alley Path" }, [112765] = { ["segment_no"] = 5, ["name"] = "Bowling Alley" }, [119150] = { ["segment_no"] = 5, ["name"] = "Leaving Gravity" }, -- Brinstar Cleanup [121392] = { ["segment_no"] = 6, ["name"] = "Landing Site" }, [123818] = { ["segment_no"] = 6, ["name"] = "Gauntlet Spark" }, [125123] = { ["segment_no"] = 6, ["name"] = "Gauntlet E-Tank" }, [126863] = { ["segment_no"] = 6, ["name"] = "Leaving Gauntlet" }, [129654] = { ["segment_no"] = 6, ["name"] = "Green Brinstar Elevator" }, [131071] = { ["segment_no"] = 6, ["name"] = "Green Brinstar Beetoms" }, [131427] = { ["segment_no"] = 6, ["name"] = "Etecoon E-Tank Room" }, [133376] = { ["segment_no"] = 6, ["name"] = "Etecoon Room" }, [134628] = { ["segment_no"] = 6, ["name"] = "Dachora Room Revisit" }, [135525] = { ["segment_no"] = 6, ["name"] = "Big Pink Revisit" }, [136680] = { ["segment_no"] = 6, ["name"] = "Big Pink Power Bombs" }, [138264] = { ["segment_no"] = 6, ["name"] = "Big Pink Hopper Room" }, [140508] = { ["segment_no"] = 6, ["name"] = "Spore Spawn Supers" }, [144480] = { ["segment_no"] = 6, ["name"] = "Waterway E-Tank" }, [146809] = { ["segment_no"] = 6, ["name"] = "Green Hills Revisit" }, [148415] = { ["segment_no"] = 6, ["name"] = "Blockbuster" }, -- Maridia Pre-Draygon [150911] = { ["segment_no"] = 7, ["name"] = "Main Street" }, [152132] = { ["segment_no"] = 7, ["name"] = "Fish Tank" }, [152828] = { ["segment_no"] = 7, ["name"] = "Mama Turtle E-Tank" }, [154704] = { ["segment_no"] = 7, ["name"] = "Fish Tank Revisit" }, [156973] = { ["segment_no"] = 7, ["name"] = "Mt Everest" }, [157631] = { ["segment_no"] = 7, ["name"] = "Beach Missiles" }, [158645] = { ["segment_no"] = 7, ["name"] = "West Beach" }, [159491] = { ["segment_no"] = 7, ["name"] = "Watering Hole" }, [161187] = { ["segment_no"] = 7, ["name"] = "West Beach Revisit" }, [161920] = { ["segment_no"] = 7, ["name"] = "Beach Missiles Revisit" }, [162808] = { ["segment_no"] = 7, ["name"] = "Aqueduct" }, [164035] = { ["segment_no"] = 7, ["name"] = "Botwoon" }, [165227] = { ["segment_no"] = 7, ["name"] = "Full Halfie" }, [166700] = { ["segment_no"] = 7, ["name"] = "Draygon Missiles" }, [167950] = { ["segment_no"] = 7, ["name"] = "Draygon" }, -- Maridia Post-Draygon [172932] = { ["segment_no"] = 8, ["name"] = "Return Halfie" }, [173805] = { ["segment_no"] = 8, ["name"] = "Reverse Botwoon E-Tank" }, [175385] = { ["segment_no"] = 8, ["name"] = "East Sand Pit" }, [178161] = { ["segment_no"] = 8, ["name"] = "Pants Room" }, [179088] = { ["segment_no"] = 8, ["name"] = "Shaktool" }, [183422] = { ["segment_no"] = 8, ["name"] = "Shaktool Revisit" }, [184712] = { ["segment_no"] = 8, ["name"] = "East Sand Hall" }, [185600] = { ["segment_no"] = 8, ["name"] = "Plasma Spark Room" }, [186875] = { ["segment_no"] = 8, ["name"] = "Kassiuz Room" }, [187655] = { ["segment_no"] = 8, ["name"] = "Plasma" }, [189113] = { ["segment_no"] = 8, ["name"] = "Leaving Plasma" }, [189775] = { ["segment_no"] = 8, ["name"] = "Leaving Kassiuz" }, [190785] = { ["segment_no"] = 8, ["name"] = "Cac Alley" }, [192271] = { ["segment_no"] = 8, ["name"] = "Botwoon E-Tank" }, [194111] = { ["segment_no"] = 8, ["name"] = "Aqueduct Final" }, [196274] = { ["segment_no"] = 8, ["name"] = "West Sand Pit" }, [199955] = { ["segment_no"] = 8, ["name"] = "Thread the Needle" }, -- Ice-Kraid-Kronic [200605] = { ["segment_no"] = 9, ["name"] = "Kraid Entrance Revisit" }, [201646] = { ["segment_no"] = 9, ["name"] = "Kraid Missiles" }, [202868] = { ["segment_no"] = 9, ["name"] = "Kraid Missiles Escape" }, [204746] = { ["segment_no"] = 9, ["name"] = "Ice Beam Gate Room" }, [205354] = { ["segment_no"] = 9, ["name"] = "Ice Beam Snake Room" }, [206480] = { ["segment_no"] = 9, ["name"] = "Snake Room Revisit" }, [206894] = { ["segment_no"] = 9, ["name"] = "Ice Escape" }, [207781] = { ["segment_no"] = 9, ["name"] = "Crumble Shaft Missiles" }, [208952] = { ["segment_no"] = 9, ["name"] = "Crocomire Speedway" }, [210492] = { ["segment_no"] = 9, ["name"] = "Kronic Boost" }, -- Lower Norfair [212585] = { ["segment_no"] = 10, ["name"] = "LN Main Hall" }, [214936] = { ["segment_no"] = 10, ["name"] = "Golden Torizo" }, [217583] = { ["segment_no"] = 10, ["name"] = "Leaving Golden Torizo" }, [218467] = { ["segment_no"] = 10, ["name"] = "Fast Ripper Room" }, [219592] = { ["segment_no"] = 10, ["name"] = "Worst Room in the Game" }, [220177] = { ["segment_no"] = 10, ["name"] = "Mickey Mouse Missiles" }, [221863] = { ["segment_no"] = 10, ["name"] = "Amphitheatre" }, [222673] = { ["segment_no"] = 10, ["name"] = "Red Kihunter Shaft" }, [225930] = { ["segment_no"] = 10, ["name"] = "Ninja Pirates" }, [226693] = { ["segment_no"] = 10, ["name"] = "Plowerhouse Room" }, [227471] = { ["segment_no"] = 10, ["name"] = "Ridley" }, [230969] = { ["segment_no"] = 10, ["name"] = "Ridley Escape" }, [232565] = { ["segment_no"] = 10, ["name"] = "Wasteland Revisit" }, [233666] = { ["segment_no"] = 10, ["name"] = "Kihunter Shaft Revisit" }, [234863] = { ["segment_no"] = 10, ["name"] = "Firefleas Room" }, [236879] = { ["segment_no"] = 10, ["name"] = "Springball Maze" }, [240335] = { ["segment_no"] = 10, ["name"] = "Three Muskateers" }, [242849] = { ["segment_no"] = 10, ["name"] = "Bubble Mountain Return" }, [243364] = { ["segment_no"] = 10, ["name"] = "Norfair Reserve" }, [246326] = { ["segment_no"] = 10, ["name"] = "Bubble Mountain Final" }, [249252] = { ["segment_no"] = 10, ["name"] = "Business Center Final" }, -- Final Cleanup [251238] = { ["segment_no"] = 11, ["name"] = "Below Spazer" }, [251943] = { ["segment_no"] = 11, ["name"] = "Red Tower X-Ray" }, [252642] = { ["segment_no"] = 11, ["name"] = "X-Ray Passage" }, [254669] = { ["segment_no"] = 11, ["name"] = "X-Ray Passage Return" }, [256320] = { ["segment_no"] = 11, ["name"] = "Reverse Slinky" }, [257326] = { ["segment_no"] = 11, ["name"] = "Retro Brinstar Hoppers" }, [258666] = { ["segment_no"] = 11, ["name"] = "Retro Brinstar E-Tank" }, [260295] = { ["segment_no"] = 11, ["name"] = "Boulder Room" }, [261867] = { ["segment_no"] = 11, ["name"] = "Leaving Billy Mays" }, [263181] = { ["segment_no"] = 11, ["name"] = "Retro Brinstar Escape" }, [264872] = { ["segment_no"] = 11, ["name"] = "Old Tourian Missiles" }, [266780] = { ["segment_no"] = 11, ["name"] = "Climb Supers" }, [269066] = { ["segment_no"] = 11, ["name"] = "Parlor Missiles" }, [270179] = { ["segment_no"] = 11, ["name"] = "Leaving Parlor Missiles" }, [271007] = { ["segment_no"] = 11, ["name"] = "Terminator Revisit" }, -- Tourian [276443] = { ["segment_no"] = 12, ["name"] = "Metroids 1" }, [277088] = { ["segment_no"] = 12, ["name"] = "Metroids 2" }, [277618] = { ["segment_no"] = 12, ["name"] = "Metroids 3" }, [278303] = { ["segment_no"] = 12, ["name"] = "Metroids 4" }, [279441] = { ["segment_no"] = 12, ["name"] = "Baby Skip" }, [282524] = { ["segment_no"] = 12, ["name"] = "Zeb Skip" }, [294786] = { ["segment_no"] = 12, ["name"] = "Escape Room 3" }, [295403] = { ["segment_no"] = 12, ["name"] = "Escape Room 4" }, [297377] = { ["segment_no"] = 12, ["name"] = "Escape Parlor" }, }, } -- -- Utility -- -- orderedPairs {{{ function deepcopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[deepcopy(orig_key)] = deepcopy(orig_value) end setmetatable(copy, deepcopy(getmetatable(orig))) else -- number, string, boolean, etc copy = orig end return copy end function __genOrderedIndex( t ) local orderedIndex = {} for key in pairs(t) do table.insert( orderedIndex, key ) end table.sort( orderedIndex ) return orderedIndex end function orderedNext(t, state) -- Equivalent of the next function, but returns the keys in the alphabetic -- order. We use a temporary ordered key table that is stored in the -- table being iterated. local key = nil --print("orderedNext: state = "..tostring(state) ) if state == nil then -- the first time, generate the index t.__orderedIndex = __genOrderedIndex( t ) key = t.__orderedIndex[1] else -- fetch the next value for i = 1,table.getn(t.__orderedIndex) do if t.__orderedIndex[i] == state then key = t.__orderedIndex[i+1] end end end if key then return key, t[key] end -- no more value to return, cleanup t.__orderedIndex = nil return end function orderedPairs(t) -- Equivalent of the pairs() function on tables. Allows to iterate -- in order return orderedNext, t, nil end -- }}} local SLUGS = {} local function slugify(s) local slug = string.gsub(string.gsub(s, "[^ A-Za-z0-9]", ""), "[ ]+", "_"):lower() if not SLUGS[slug] then SLUGS[slug] = 1 return slug end local ret = slug local i = 2 while SLUGS[ret] do ret = slug .. '_' .. tostring(i) i = i + 1 end SLUGS[ret] = 1 return ret end local function ucfirst(s) return s:sub(1,1):upper() .. s:sub(2):lower() end local function draw_lines(x, y, L) for i, line in ipairs(L) do gui.text(x, y + ((i - 1) * 8), line) end end local function tohex(n, size) size = size or 0 return string.format("$%0" .. tostring(size) .. "X", n) end local function call_for_each_bank(address, fn, ...) assert(address < 0x7F0000 or address > 0x7FFFFF) for i = 0x80, 0xDF do fn(bit.lshift(i, 16) + bit.band(address, 0xFFFF), unpack(arg)) end fn(0x7E0000 + address, unpack(arg)) end -- local debug_file = io.open("debug.txt", "w") local function debug(...) -- print(unpack(arg)) -- debug_file:write(table.concat(arg, " ") .. "\n") -- debug_file:flush() end -- -- State -- local function annotate_address(addr, val) if addr < 0x7F0000 or addr > 0x7FFFFF then addr = bit.band(addr, 0xFFFF) end for _, mem in pairs(MEMTRACK) do if mem[1] <= addr and (addr < mem[1] + mem[2]) then return mem[3] end end return "(" .. tohex(addr, 4) .. ") ??" end local function get_current_state() local state = {} for _, mem in pairs(MEMTRACK) do local addr = mem[1] local size = mem[2] if mem[1] < 0x10000 then addr = 0x7E0000 + addr end if size > 1 then assert(bit.band(size, 1) == 0) for i_addr = addr, addr + size - 1, 2 do state[i_addr] = {2, memory.readwordunsigned(i_addr)} end else if size == 1 then state[addr] = {1, memory.readbyte(addr)} else state[addr] = {2, memory.readwordunsigned(addr)} end end end return state end local function save_preset(step) local current_state = get_current_state() print("saving step " .. step['full_slug']) preset_output = preset_output .. "\npreset_" .. CAT .. '_' .. step['full_slug'] .. ":\n" if last_step then preset_output = preset_output .. " dw #preset_" .. CAT .. '_' .. last_step['full_slug'] .. " ; " .. last_step['full_name'] .. "\n" else preset_output = preset_output .. " dw #$0000\n" end last_step = step for addr, size_and_val in orderedPairs(current_state) do local size = size_and_val[1] local val = size_and_val[2] if last_state[addr] ~= val then last_state[addr] = val preset_output = preset_output .. " dl " .. tohex(addr, 6) .. " : " preset_output = preset_output .. "db " .. tohex(size, 2) .. " : " preset_output = preset_output .. (size == 1 and "db " or "dw ") .. tohex(val, size == 1 and 2 or 4) preset_output = preset_output .. " ; " .. annotate_address(addr, val) .. "\n" end end preset_output = preset_output .. " dw #$FFFF\n" preset_output = preset_output .. ".after\n" end local function save_preset_file() local file = io.open('presets_data.asm', 'w') file:write(preset_output) file:close() local file = io.open('presets_menu.asm', 'w') file:write('PresetsMenu' .. ucfirst(CAT) .. ':\n') for _, segment in pairs(SEGMENTS[CAT]) do file:write(' dw #presets_goto_' .. CAT .. '_' .. segment['slug'] .. '\n') end file:write(' dw #$0000\n') file:write(' %cm_header("PRESETS FOR ' .. CAT:upper() .. '")\n') file:write('\n') for _, segment in pairs(SEGMENTS[CAT]) do file:write('presets_goto_' .. CAT .. '_' .. segment['slug'] .. ':\n') file:write(' %cm_submenu("' .. segment['name'] .. '", #presets_submenu_' .. CAT .. '_' .. segment['slug'] .. ')\n') file:write('\n') end for _, segment in pairs(SEGMENTS[CAT]) do file:write('presets_submenu_' .. CAT .. '_' .. segment['slug'] .. ':\n') for _, step in pairs(segment['steps']) do file:write(' dw #presets_' .. CAT .. '_' .. step['full_slug'] .. '\n') end file:write(' dw #$0000\n') file:write(' %cm_header("' .. segment['name']:upper() .. '")\n') file:write('\n') end for _, segment in pairs(SEGMENTS[CAT]) do file:write('; ' .. segment['name'] .. '\n') for _, step in pairs(segment['steps']) do file:write('presets_' .. CAT .. '_' .. step['full_slug'] .. ':\n') file:write(' %cm_preset("' .. step['name'] .. '", #preset_' .. CAT .. '_' .. step['full_slug'] .. ')\n\n') end file:write("\n") end file:close() end -- -- Main -- local function tick() local frame = emu.framecount() local step = STEPS[CAT][frame] if step then save_preset(step) save_preset_file() end end local function main() for _, segment in pairs(SEGMENTS[CAT]) do segment['slug'] = slugify(segment['name']) end for _, step in orderedPairs(STEPS[CAT]) do segment = SEGMENTS[CAT][step['segment_no']] step['segment'] = segment step['slug'] = slugify(step['name']) step['full_slug'] = segment['slug'] .. "_" .. step['slug'] step['full_name'] = segment['name'] .. ": " .. step['name'] table.insert(segment['steps'], step) end while true do tick() snes9x.frameadvance() end end main()
----------------------------------------->> -- IGC: International Gaming Community -- Date: 06 Feb 2017 -- Project: Online Live Map -- Type: Server Side -- Author: tcaram ----------------------------------------->> CACHE = {} function returnServerData(count) if (not count or not tonumber(count)) then return {} end count = tonumber(count); if (count%5 == 0 or count == 1) then return CACHE; else return {players=CACHE.players} end end function refreshCACHE() local playersData = exports.IGCweb:getPlayersData(); local players_data = {} for i=1, #playersData do if (playersData[i].gamemode == "RPG") then local playerTable = { account = playersData[i].account, name = playersData[i].name, pos = playersData[i].pos, color = playersData[i].color, } table.insert(players_data, playerTable); end end local turf_data = {} for i, turf in ipairs ( getElementsByType("radararea", getResourceRootElement(getResourceFromName("IGCgangTerritories"))) ) do local id = getElementData(turf, "id"); local towner = exports.IGCgangTerritories:getTurfData(id, "owner"); local owner = exports.IGCgroups:getGroupName(towner); local r, g, b = exports.IGCgroups:getGroupColor(towner); local isFlashing = tostring(isRadarAreaFlashing(turf)); local sX, sY = getRadarAreaSize(turf); local tX, tY = getElementPosition(turf); local turfTable = { owner = owner, color = { r, g, b }, flashing = isFlashing, radararea = {string.format("%.2f", tX), string.format("%.2f", tY), string.format("%.2f", sX), string.format("%.2f", sY)}, } table.insert(turf_data, turfTable); end CACHE = {players=players_data, turfs=turf_data} end setTimer(refreshCACHE, 15000, 0); refreshCACHE();
local a=1+3 testfunc()
local Model = Workspace.DarkShadow6 local CharacterMesh = Instance.new("CharacterMesh") CharacterMesh.Name = "ROBLOX 2.0 Torso" CharacterMesh.BodyPart = "Torso" CharacterMesh.MeshId = "27111894" CharacterMesh.Parent = Model local CharacterMesh = Instance.new("CharacterMesh") CharacterMesh.Name = "ROBLOX 2.0 Torso" CharacterMesh.BodyPart = "Torso" CharacterMesh.MeshId = "27111894" CharacterMesh.Parent = Model local CharacterMesh = Instance.new("CharacterMesh") CharacterMesh.Name = "ROBLOX 2.0 Left Arm" CharacterMesh.BodyPart = "LeftArm" CharacterMesh.MeshId = "27111419" CharacterMesh.Parent = Model local CharacterMesh = Instance.new("CharacterMesh") CharacterMesh.Name = "ROBLOX 2.0 Right Arm" CharacterMesh.BodyPart = "RightArm" CharacterMesh.MeshId = "27111864" CharacterMesh.Parent = Model local CharacterMesh = Instance.new("CharacterMesh") CharacterMesh.Name = "ROBLOX 2.0 Left Leg" CharacterMesh.BodyPart = "LeftLeg" CharacterMesh.MeshId = "27111857" CharacterMesh.Parent = Model local CharacterMesh = Instance.new("CharacterMesh") CharacterMesh.Name = "ROBLOX 2.0 Right Leg" CharacterMesh.BodyPart = "RightLeg" CharacterMesh.MeshId = "27111882" CharacterMesh.Parent = Model
----------------------------------- -- Area: Bibiki Bay -- NPC: Tswe Panipahr -- Type: Manaclipper -- !pos 484.604 -4.035 729.671 4 ----------------------------------- local ID = require("scripts/zones/Bibiki_Bay/IDs") require("scripts/globals/keyitems") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local curentticket=0 if (player:hasKeyItem(tpz.ki.MANACLIPPER_TICKET)) then curentticket=tpz.ki.MANACLIPPER_TICKET elseif (player:hasKeyItem(tpz.ki.MANACLIPPER_MULTITICKET)) then curentticket=tpz.ki.MANACLIPPER_MULTITICKET end if ( curentticket ~= 0 ) then player:messageSpecial(ID.text.HAVE_BILLET, curentticket) else local gils=player:getGil() player:startEvent(35, tpz.ki.MANACLIPPER_TICKET, tpz.ki.MANACLIPPER_MULTITICKET , 80, gils, 0, 500) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if (csid == 35) then if (option==1) then player:delGil(80) player:addKeyItem(tpz.ki.MANACLIPPER_TICKET) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.MANACLIPPER_TICKET) elseif (option==2) then player:delGil(500) player:addKeyItem(tpz.ki.MANACLIPPER_MULTITICKET) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.MANACLIPPER_MULTITICKET) player:setCharVar("Manaclipper_Ticket", 10) end end end
local thread = require("thread") local computer = require("computer") local fs = require("filesystem") local fractalCore = {} local dirs = {} function fractalCore.getDir(dirName) return dirs[string.lower(dirName)] end function fractalCore.getInstallPastebin() return "MtcYnVyp" end local keysDown = {} for i = 0, 255 do keysDown[i] = false end function fractalCore.setKeyDown(keyCode, down) keysDown[keyCode] = down end function fractalCore.keyDown(keyCode) return keysDown[keyCode] end local lowerKeys = { ["F1"] = 59, ["F2"] = 60, ["F3"] = 61, ["F4"] = 62, ["F5"] = 63, ["F6"] = 64, ["`"] = 41, ["-"] = 12, ["="] = 13, ["BACKSPACE"] = 14, ["TAB"] = 15, ["Q"] = 16, ["W"] = 17, ["E"] = 18, ["R"] = 19, ["T"] = 20, ["Y"] = 21, ["U"] = 22, ["I"] = 23, ["O"] = 24, ["P"] = 25, ["["] = 26, ["]"] = 27, ["\\"] = 43, ["A"] = 30, ["S"] = 31, ["D"] = 32, ["F"] = 33, ["G"] = 34, ["H"] = 35, ["J"] = 36, ["K"] = 37, ["L"] = 38, [";"] = 39, ["'"] = 40, ["RETURN"] = 28, ["Z"] = 44, ["X"] = 45, ["C"] = 46, ["V"] = 47, ["B"] = 48, ["N"] = 49, ["M"] = 50, [","] = 51, ["."] = 52, ["/"] = 53, ["LCONTROL"] = 29, ["LALT"] = 56, [" "] = 57, ["RALT"] = 184, ["RCONTROL"] = 157, ["UP"] = 200, ["LEFT"] = 203, ["RIGHT"] = 205, ["DOWN"] = 208, ["DELETE"] = 211, ["INSERT"] = 210, ["HOME"] = 199, ["PAGEUP"] = 201, ["PAGEDOWN"] = 209, ["END"] = 207, ["NUMLOCK"] = 69, ["1"] = 2, ["2"] = 3, ["3"] = 4, ["4"] = 5, ["5"] = 6, ["6"] = 7, ["7"] = 8, ["8"] = 9, ["9"] = 10, ["0"] = 11 } function fractalCore.keycode(char) return lowerKeys[string.upper(char)] end -- Clean up nicely function fractalCore.shutdown() computer.shutdown(false) -- Shutdown, not restart end local function initVals() dirs["root"] = "/fractal/" dirs["lib"] = "/lib/" dirs["libs"] = "/lib/" dirs["core"] = fractalCore.getDir("root").."core/" dirs["user"] = fractalCore.getDir("root").."user/" dirs["apps"] = fractalCore.getDir("root").."apps/" dirs["localapps"] = fractalCore.getDir("user").."apps/" dirs["desktop"] = fractalCore.getDir("user").."desktop/" for k, v in pairs(dirs) do fs.makeDirectory(v) end end -- File Utils -- Gets the file extension of any file function fractalCore.getFileExtension(fileName) if(fs.isDirectory(fileName)) then return "/" end local subVal = 1 while string.sub(fileName, #fileName - subVal, #fileName - subVal) ~= "." and #fileName - subVal > 0 do subVal = subVal + 1 end if #fileName - subVal <= 0 then return "" end return string.sub(fileName, #fileName - subVal + 1, #fileName) -- + 1 to remove the '.' at the beginning end -- Util Functions function fractalCore.tableLength(table) local count = 0 for _ in pairs(table) do count = count + 1 end return count end initVals() return fractalCore
require('class.timer') Animation = Object:extend() function Animation:new(animationTemplate) self.frames = animationTemplate.frames self.loop = animationTemplate.loop self.isStopped = false self.speed = 1 self:set_frame_index(1) end function Animation:get_quad() return self.currentFrame.quad end function Animation:is_stopped() return self.isStopped end function Animation:set_frame_index(index) self:play() self.currentFrame = {index = index, quad = self.frames[index].quad, timer = Timer(self.frames[index].delay)} end function Animation:rewind() self:set_frame_index(1) end function Animation:play() self.isStopped = false end function Animation:step_forward() -- If we have not yet gotten to the final frame if self.currentFrame.index < #self.frames then self:set_frame_index(self.currentFrame.index + 1) else if self.loop then -- Wrap around to the first frame self:set_frame_index(1) else self:stop() end end end function Animation:set_speed(value) self.speed = value end function Animation:stop() self.isStopped = true end function Animation:update(dt) if not self.isStopped then dt = dt * self.speed if self.currentFrame.timer:update(dt) then self:step_forward() end end end
local filter = require("kong.plugins.oidc.filter") local lu = require("luaunit") TestFilter = {} ngx = { var = { uri = "" } } local config = { filters = { "^/pattern1$","^/pattern2$"} } function TestFilter:testIgnoreRequestWhenMatchingPattern1() ngx.var.uri = "/pattern1" lu.assertFalse(filter.shouldProcessRequest(config)) end function TestFilter:testIgnoreRequestWhenMatchingPattern2() ngx.var.uri = "/pattern2" lu.assertFalse(filter.shouldProcessRequest(config)) end function TestFilter:testProcesseRequestWhenNoMatch() ngx.var.uri = "/not_matching" lu.assertTrue(filter.shouldProcessRequest(config)) end function TestFilter:testProcessRequestWhenTheyAreNoFiltersNil() ngx.var.uri = "/pattern1" config.filters= nil lu.assertTrue(filter.shouldProcessRequest(config)) end function TestFilter:testProcessRequestWhenTheyAreNoFiltersEmpty() ngx.var.uri = "/pattern1" config.filters= {} lu.assertTrue(filter.shouldProcessRequest(config)) end lu.run()
if not moon or not moon.inject then module("moon", package.seeall) end local util = require("moonscript.util") dump = util.dump run_with_scope = function(fn, scope, ...) local old_env = getfenv(fn) local env = setmetatable({ }, { __index = function(self, name) local val = scope[name] if val ~= nil then return val else return old_env[name] end end }) setfenv(fn, env) return fn(...) end bind_methods = function(obj) return setmetatable({ }, { __index = function(self, name) local val = obj[name] if val and type(val) == "function" then local bound bound = function(...) return val(obj, ...) end self[name] = bound return bound else return val end end }) end defaultbl = function(t, fn) if not fn then fn = t t = { } end return setmetatable(t, { __index = function(self, name) local val = fn(self, name) rawset(self, name, val) return val end }) end extend = function(...) local tbls = { ... } if #tbls < 2 then return end for i = 1, #tbls - 1 do local a = tbls[i] local b = tbls[i + 1] setmetatable(a, { __index = b }) end return tbls[1] end copy = function(self) local t = { } for key, val in pairs(self) do t[key] = val end return t end mixin = function(self, cls, ...) local meta = getmetatable(cls) for key, val in pairs(meta.__index) do if not key:match("^__") then self[key] = val end end return cls.__init(self, ...) end mixin_object = function(self, object, methods) local _list_0 = methods for _index_0 = 1, #_list_0 do local name = _list_0[_index_0] self[name] = function(parent, ...) return object[name](object, ...) end end end mixin_table = function(self, tbl, keys) if keys then local _list_0 = keys for _index_0 = 1, #_list_0 do local key = _list_0[_index_0] self[key] = tbl[key] end else for key, val in pairs(tbl) do self[key] = val end end end
local constants = require("constants") local uid = require("uid") local update_array = require("update_array") local logger = require("logger") local node = {} local recreate_metatables = false function node:new(entity_id, gui) new_node = {} setmetatable(new_node, self) self.__index = self new_node.id = uid.generate() new_node.entity_id = entity_id new_node.parent = nil new_node.events_id = {} new_node.events_params = {} new_node.events = {} new_node.gui_element = nil -- Non-persistent Factorio element new_node.children = {} new_node.update_logic = nil new_node.updatable = false if gui then new_node.gui = gui new_node.gui.name = new_node.id else new_node.gui = {} end return new_node end function node:create_from_json(id, json_node, entity_id) new_node = {} setmetatable(new_node, self) self.__index = self new_node.id = id new_node.entity_id = entity_id new_node.parent = nil new_node.events_id = json_node.events_id new_node.events_params = json_node.events_params new_node.events = {} new_node.gui_element = nil -- Non-persistent Factorio element new_node.children = {} new_node.update_logic = json_node.update_logic new_node.updatable = json_node.updatable new_node.gui = json_node.gui return new_node end function node.node_to_json(node_param) local nodes_list = {} local function recursive_add(param) nodes_list[param.id] = { parent_id = param.parent and param.parent.id or nil, events_id = param.events_id, events_params = param.events_params, update_logic = param.update_logic, updatable = param.updatable, gui = param.gui } for _, child in pairs(param.children) do recursive_add(child) end end recursive_add(node_param) return game.table_to_json(nodes_list) end function node.node_from_json(json, entity_id) local nodes_list = game.json_to_table(json) local new_nodes = {} local root_node = nil -- Find and create the root node for id, json_node in pairs(nodes_list) do if not json_node.parent_id then root_node = node:create_from_json(id, json_node, entity_id) json_node.processed = true break end end -- Failed to create the root node if not root_node then return nil end local loop_counter = 1 local processed = 1 local has_elements = true local nodes_count = table_size(nodes_list) while has_elements do for id, json_node in pairs(nodes_list) do if not json_node.processed and json_node.parent_id then local parent_node = root_node:recursive_find(json_node.parent_id) if parent_node then local new_node = node:create_from_json(id, json_node, entity_id) new_node.parent = parent_node parent_node.children[id] = new_node processed = processed + 1 json_node.processed = true end end end if processed <= nodes_count then has_elements = false end loop_counter = loop_counter + 1 if loop_counter >= nodes_count then has_elements = false end end root_node:recursive_setup_events() return root_node end local function simple_deep_copy(object) if type(object) ~= 'table' then return object end local result = {} for k, v in pairs(object) do result[simple_deep_copy(k)] = simple_deep_copy(v) end return result end function node.deep_copy(entity_id, parent_node, other_node) local new_node = node:new(entity_id) new_node.id = other_node.id new_node.parent = parent_node new_node.events_id = simple_deep_copy(other_node.events_id) new_node.events_params = simple_deep_copy(other_node.events_params) new_node.events = simple_deep_copy(other_node.events) new_node.gui = simple_deep_copy(other_node.gui) new_node.update_logic = simple_deep_copy(other_node.update_logic) new_node.updatable = other_node.updatable node:setup_events(new_node) for _, children in pairs(other_node.children) do local new_child = node.deep_copy(entity_id, new_node, children) new_node.children[new_child.id] = new_child end return new_node end function node.recreate_metatables() if not recreate_metatables then for _, entity in pairs(global.entities) do if not entity.node.valid then node:recursive_create_metatable(entity.node) end end recreate_metatables = true end end function node:create_metatable(node_param) setmetatable(node_param, self) self.__index = self end function node:recursive_create_metatable(node_param) node:create_metatable(node_param) node:setup_events(node_param) for _, child in pairs(node_param.children) do node:recursive_create_metatable(child) end end function node:recursive_setup_events() node:setup_events(self) for _, child in pairs(self.children) do child:recursive_setup_events() end end function node:add_child(gui) new_node = self:new(self.entity_id) new_node.parent = self if gui then new_node.gui = gui new_node.gui.name = new_node.id end self.children[new_node.id] = new_node return new_node end function node:remove_child(id) if self.children[id] then self.children[id]:clear_children() self.children[id]:clear() self.children[id] = nil end end function node:remove() if self.parent then self.parent:remove_child(self.id) else self:clear_children() self:clear() end end function node:clear_children() for _, child in pairs(self.children) do child:clear_children() end self:clear() end function node:clear() self:update_list_remove() self.id = nil self.entity_id = nil self.parent = nil self.events_id = {} self.events_params = {} self.events = {} self.gui = {} self.gui_element = nil self.children = {} self.update_logic = nil self.updatable = false end function node:find_child(id) for _, child in pairs(self.children) do if child.id == id then return child end end return nil end function node:recursive_find(id) if self.id == id then return self else for _, child in pairs(self.children) do local child_node = child:recursive_find(id) if child_node then return child_node end end end return nil end function node:valid() return true end function node:root_parent() if self.parent then return self.parent:root_parent() else return self end end function node:update_list_push() if not self.updatable then update_array.add(self) self.updatable = true end end function node:update_list_remove() if self.updatable then update_array.remove(self) self.updatable = false end end function node:update_list_child_push(parent_node) if parent_node.updatable then update_array.add_child(parent_node, self) end end function node:update_list_child_remove(parent_node) if parent_node.updatable then update_array.remove_child(parent_node, self) end end function node:debug_print(index) local debug_string = "" for i=1,index do debug_string = debug_string.." " end index = index + 1 for _, chilren in pairs(self.children) do chilren:debug_print(index) end end function node:debug_print_factorio_gui(element, index, max_level) local str = "" for i=1,index do str = str.." " end index = index + 1 if index >= max_level then return end str = str.."name: "..element.name..", type: "..element.type if element.type == "label" and element.caption then str = str..", caption: " for i = 1, #element.caption do str = str.." "..element.caption:sub(i,i) end end str = str.."\n" for _, child in pairs(element.children) do str = str..node:debug_print_factorio_gui(child, index, max_level) end return str end return node
--[[ A WordEmbedModule takes two things as input: 1) a lookup-table for word embeddings It encodes word indices to embeddings which could either be hash indices or hash + LSTM indices --]] local WordEmbedModule = torch.class('dmn.WordEmbedModule') function WordEmbedModule:__init(config) -- parameters for lstm cell assert(config.gpu_mode ~= nil, "Must specify gpu mode") assert(config.emb_dim ~= nil, "Must specify embed dimensions") assert(config.num_classes ~= nil, "Must specify number of classes") assert(config.dropout_prob ~= nil, "Must specify dropout probability") assert(config.hashing ~= nil, "Must specify whether to hash or not") assert(config.dropout ~= nil, "Must specify whether to use dropout or not") self.config = config self.hashing = config.hashing self.gpu_mode = config.gpu_mode self.reverse = false; local embed_type = self.hashing and dmn.FastHashLayer or dmn.EmbedLayer self.embed_layer = embed_type{ gpu_mode = config.gpu_mode, emb_dim = config.emb_dim, num_classes = config.num_classes, dropout_prob = config.dropout_prob, dropout = config.dropout } self.modules = nn.Parallel() add_modules(self.modules, self.embed_layer:getModules()) if self.gpu_mode then dmn.logger:print("Setting word embed module to gpu mode") self:set_gpu_mode() end self.tot_modules = {} insert_modules_to_table(self.tot_modules, self.embed_layer:getModules()) --self.params, self.grad_params = self.modules:getParameters() dmn.logger:print("Modules we're optimizing for word embed module") dmn.logger:print(self.modules) end function WordEmbedModule:share(other, ...) assert(other ~= nil, "Must specify other embed layer to share") dmn.logger:print("Sharing word embed module") self.embed_layer:share_params(other.embed_layer, ...) end -- Enable Dropouts function WordEmbedModule:enable_dropouts() self.embed_layer:enable_dropouts() end -- Disable Dropouts function WordEmbedModule:disable_dropouts() self.embed_layer:disable_dropouts() end -- Resets depth to 1 function WordEmbedModule:reset_depth() end function WordEmbedModule:zeroGradParameters() self.grad_params:zero() self.embed_layer:zeroGradParameters() end -- Forward propagate. -- inputs: T x in_dim tensor, where T is the number of time steps. -- states: hidden, cell states of LSTM if true, read the input from right to left (useful for bidirectional LSTMs). -- Returns lstm output, class predictions, and error if train, else not error function WordEmbedModule:forward(inputs) assert(inputs ~= nil, "Must specify inputs to forward for word embed module") self.word_embeds = self.embed_layer:forward(inputs) return self.word_embeds end -- Backpropagate: forward() must have been called previously on the same input. -- inputs: T x in_dim tensor, where T is the number of time steps. -- hidden_inputs: {hidden_dim, hidden_tim} tensors -- reverse: True if reverse input, false otherwise -- errors: T x input_size error -- class_predictions: T x 1 tensor of predictions -- labels: actual labels -- Returns the gradients with respect to the inputs (in the same order as the inputs). function WordEmbedModule:backward(inputs, errors) assert(inputs ~= nil, "Must put in gru regular inputs") assert(errors ~= nil, "must put in lstm outputs") local emb_errors = self.embed_layer:backward(inputs, errors) return emb_errors end function WordEmbedModule:grad_check() self.params, self.grad_params = self.modules:getParameters() local input_indices = torch.IntTensor{1, 2, 3} local criterion = nn.MSECriterion() local desired_state = torch.rand(3, self.lstm_layer.mem_dim) local currIndex = 0 local feval = function(x) self.grad_params:zero() local lstm_output = self:forward(input_indices) local loss = criterion:forward(lstm_output, desired_state) local errors = criterion:backward(lstm_output, desired_state) self:backward(input_indices, errors) currIndex = currIndex + 1 print(currIndex, " of ", self.params:size(1)) return loss, self.grad_params end -- check gradients for lstm layer diff, DC, DC_est = optim.checkgrad(feval, self.params, 1e-7) print("Gradient error for word embed module network is") print(diff) assert(diff < 1e-5, "Gradient is greater than tolerance") end -- Sets all networks to gpu mode function WordEmbedModule:set_gpu_mode() dmn.logger:print("Setting word embed module to gpu mode") self.gpu_mode = true self.config.gpu_mode = true self.embed_layer.gpu_mode = true self.embed_layer:set_gpu_mode() end -- Sets all networks to cpu mode function WordEmbedModule:set_cpu_mode() dmn.logger:print("Setting word embed module to cpu mode") self.gpu_mode = false self.config.gpu_mode = false self.embed_layer.gpu_mode = false self.embed_layer:set_cpu_mode() end function WordEmbedModule:getModules() return self.tot_modules end function WordEmbedModule:getParameters() return self.params, self.grad_params end function WordEmbedModule:getWeights() return self.params end -- Resets depths for lstm function WordEmbedModule:forget() end function WordEmbedModule:print_config() local num_params = 0 --self.params:size(1) printf('%-25s = %d\n', 'num params for word embed module', num_params) printf('%-25s = %s\n', 'gpu mode', self.config.gpu_mode) printf('%-25s = %s\n', 'use dropout', self.config.dropout) printf('%-25s = %d\n', 'embed dimension', self.config.emb_dim) printf('%-25s = %d\n', 'number of classes', self.config.num_classes) printf('%-25s = %f\n', 'input dropout probability', self.config.dropout_prob) end
--[[ @Authors: Ben Dol (BeniS) @Details: MoveProcedure class for auto moving things. ]] if not Procedure then dofile("procedure.lua") end MoveProcedure = extends(Procedure, "MoveProcedure") MoveProcedure.create = function(thing, position, verify, timeoutTicks) local proc = MoveProcedure.internalCreate() proc:setId(thing) if not Position.isValid(position) then perror(debug.traceback("position is not valid")) end proc.position = position if timeoutTicks then proc:setTimeoutTicks(timeoutTicks) end proc.tryMoveEvent = nil proc.verify = verify if thing then local class = thing:getClassName() if type(thing) ~= "userdata" then perror(debug.traceback("thing provided is not userdata")) elseif class ~= "Creature" and class ~= "Item" then perror(debug.traceback("thing provided must be a Creature or Item class")) end proc.thing = thing else perror(debug.traceback("thing cannot be nil")) end return proc end -- gets/sets function MoveProcedure:getThing() return self.thing end function MoveProcedure:setThing(thing) self.thing = thing end function MoveProcedure:getPosition() return self.position end function MoveProcedure:setPosition(position) self.position = position end -- logic function MoveProcedure:start() BotLogger.debug("MoveProcedure:start() called") Procedure.start(self) -- try move thing scheduleEvent(function() self:tryMove() end, Helper.safeDelay(800, 1200)) signalcall(self.onStarted, self.id) end -- TODO: This needs to be reworked function MoveProcedure:tryMove() self:stopTryMove() if self:isTimedOut() then return end g_game.move(self.thing, self.position, self.thing:getCount()) -- the move has been called schedule finish local wait = (g_game.getPing()*1.5) if wait > 0 then self.tryMoveEvent = scheduleEvent(function() if self:isTimedOut() then return end -- TODO: Fix verification if not self.verify or self:verifyMoved() then self:finish() else self:tryMove() end end, wait) else self:finish() end end function MoveProcedure:verifyMoved() BotLogger.debug("MoveProcedure:verifyMoved() called") return true end function MoveProcedure:stopTryMove() if self.tryMoveEvent then self.tryMoveEvent:cancel() self.tryMoveEvent = nil end end function MoveProcedure:stop() Procedure.stop(self) BotLogger.debug("MoveProcedure:stop() called") self:clean() signalcall(self.onStopped, self.id) end function MoveProcedure:cancel() Procedure.cancel(self) BotLogger.debug("MoveProcedure:cancel() called") self:clean() signalcall(self.onCancelled, self.id) end function MoveProcedure:fail() Procedure.fail(self) BotLogger.debug("MoveProcedure:fail() called") self:clean() signalcall(self.onFailed, self.id) end function MoveProcedure:timeout() Procedure.timeout(self) BotLogger.debug("MoveProcedure:timeout() called") self:clean() signalcall(self.onTimedOut, self.id) end function MoveProcedure:finish() Procedure.finish(self) BotLogger.debug("MoveProcedure:finish() called") self:clean() signalcall(self.onFinished, self.id) end function MoveProcedure:clean() Procedure.clean(self) BotLogger.debug("MoveProcedure:clean() called") self:stopTryMove() signalcall(self.onCleaned, self.id) end
return {'orwelliaans','orwelliaanse'}
--[[ @description Arm tracks for recording @author Ben Smith @link Author https://www.bensmithsound.uk Repository https://github.com/bsmith96/Reaper-Scripts @version 1.3 @changelog # Added user identifier to provided file names @metapackage @provides [main] . > bsmith96_Arm Tracks For Recording.lua @about # Arm tracks for recording Written by Ben Smith - 2021 ### Info * Arm a specific set of tracks for recording – customise a version of this script for use with your project. * Useful when you are regularly arming and disarming the same group of tracks, but do not want to arm every track in the project (e.g. recording a multitrack performance, and you have groups or folders). * "Arm all tracks within folders" is more useful, if that is what you need this for. ### User customisation * tracksToArm * A list of all tracks you wish to toggle. * rangeToArm * A range of tracks which should all be toggled. ]] -- ========================================================= -- =============== USER CUSTOMISATION AREA =============== -- ========================================================= tracksToArm = {} rangeToArm = {} -- list only the first and last track number in the range --------- End of user customisation area -- -- =========================================== -- =============== FUNCTIONS =============== -- =========================================== -- Toggle record arm on a specific track function armTrack(track) track = reaper.GetTrack(0,track-1) reaper.CSurf_OnRecArmChange(track, -1) end -- Toggle record arm on a range of tracks function armRange(firstTrack, lastTrack) if firstTrack ~= lastTrack then for i = lastTrack, firstTrack, -1 do track = reaper.GetTrack(0,i-1) reaper.CSurf_OnRecArmChange(track, -1) end end end -- Toggle record arm on a set of specific tracks function armTracks(arrayToArm) armTrackSize = #arrayToArm for i = armTrackSize, 1, -1 do trackNum = arrayToArm[i] track = reaper.GetTrack(0, trackNum-1) reaper.CSurf_OnRecArmChange(track, -1) end end -- ============================================== -- =============== MAIN ROUTINE =============== -- ============================================== if tracksToArm ~= {} then armTracks(tracksToArm) end armRangeSize = #rangeToArm armRangeFirst = rangeToArm[1] armRangeLast = rangeToArm[armRangeSize] armRange(armRangeFirst, armRangeLast)
local moreGames_pin_map = require("qnFiles/qnPlist/hall/moreGames_pin"); local num_download_pin_map = require("qnFiles/qnPlist/hall/num_download_pin"); local num_online_pin_map = require("qnFiles/qnPlist/hall/num_online_pin"); local roomLevels_pin_map = require("qnFiles/qnPlist/hall/roomLevels_pin"); local moreGameListItem= { name="moreGameListItem",type=0,typeName="View",time=0,report=0,x=0,y=0,width=317,height=392,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter, { name="info_view",type=0,typeName="View",time=110978655,x=55,y=0,width=590,height=380,nodeAlign=kAlignLeft,visible=1,fillParentWidth=0,fillParentHeight=0 }, { name="show_view",type=1,typeName="Image",time=89283560,report=0,x=0,y=0,width=317,height=392,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file=moreGames_pin_map['games_bg.png'], { name="game_icon",type=1,typeName="Image",time=89283588,report=0,x=0,y=0,width=245,height=320,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file="isolater/bg_blank.png", { name="downloading_view",type=0,typeName="View",time=89282354,report=0,x=0,y=0,width=245,height=320,visible=0,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter, { name="progress_light",type=1,typeName="Image",time=89266595,report=0,x=0,y=0,width=245,height=86,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottom,file=moreGames_pin_map['circle_light.png'] }, { name="progress",type=0,typeName="View",time=89266888,report=0,x=0,y=0,width=245,height=45,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignBottom, { name="num_1",type=1,typeName="Image",time=89267273,report=0,x=-26,y=0,width=30,height=34,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file="isolater/bg_blank.png" }, { name="num_2",type=1,typeName="Image",time=89267275,report=0,x=-8,y=0,width=30,height=34,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file="isolater/bg_blank.png" }, { name="num_3",type=1,typeName="Image",time=89267277,report=0,x=8,y=0,width=30,height=34,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file="isolater/bg_blank.png" }, { name="percent_iocn",type=1,typeName="Image",time=89273054,report=0,x=26,y=0,width=30,height=34,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file=num_download_pin_map['%.png'] } } }, { name="undownload_view",type=0,typeName="View",time=111004470,x=0,y=0,width=245,height=320,nodeAlign=kAlignTopLeft,visible=0,fillParentWidth=1,fillParentHeight=1, { name="undownload",type=1,typeName="Image",time=111002855,report=0,x=0,y=11,width=95,height=23,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottom,file=moreGames_pin_map['undownload.png'] } }, { name="onlineNumView",type=0,typeName="View",time=88854795,report=0,x=0,y=3,width=245,height=30,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottom, { name="word",type=1,typeName="Image",time=90408443,report=0,x=0,y=0,width=52,height=23,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file=num_online_pin_map['word_online.png'] } }, { name="gameStatusView",type=0,typeName="View",time=94649113,x=0,y=3,width=245,height=30,nodeAlign=kAlignBottom,visible=1,fillParentWidth=0,fillParentHeight=0, { name="newGamesIcon",type=0,typeName="Image",time=94648694,x=0,y=0,width=95,height=23,nodeAlign=kAlignCenter,visible=0,fillParentWidth=0,fillParentHeight=0,file=roomLevels_pin_map['newGamesIcon.png'] } }, { name="game_name",type=0,typeName="Image",time=111005665,x=0,y=0,width=245,height=320,nodeAlign=kAlignBottom,visible=1,fillParentWidth=1,fillParentHeight=1,file="isolater/bg_blank.png" } } }, { name="icon_view",type=0,typeName="View",time=110975039,width=260,height=330,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0, { name="bg_light",type=1,typeName="Image",time=89266125,report=0,x=0,y=0,width=317,height=392,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file=moreGames_pin_map['download_bg_light.png'] }, { name="new",type=0,typeName="Image",time=110975090,x=0,y=0,width=120,height=74,nodeAlign=kAlignTopLeft,visible=1,fillParentWidth=0,fillParentHeight=0,file=moreGames_pin_map['icon_new.png'] } } } return moreGameListItem;
--[[ User Study - Button Click v1.1 by: standardcombo Manages replication of UI button clicks from subjects to observers. --]] local API = require( script:GetCustomProperty("UserStudyAPI") ) local CLICK_SFX = script:GetCustomProperty("ClickSFX"):WaitForObject() local UI_CONTAINER = script:GetCustomProperty("UIContainer"):WaitForObject() local SUBJECT_CURSOR = script:GetCustomProperty("SubjectCursor"):WaitForObject() local FEEDBACK_TEXT_TEMPLATE = script:GetCustomProperty("FeedbackTextTemplate") local FEEDBACK_TEXT_DURATION = script:GetCustomProperty("FeedbackTextDuration") local buttons = {} local listeners = {} -- Observers are notified that their subject clicked on a button function OnButtonClicked(buttonName, buttonId) CLICK_SFX:Play() local button = World.FindObjectById(buttonId) if Object.IsValid(button) and button:IsA("UIButton") and button:IsVisibleInHierarchy() then if button.text == "" then if buttonName ~= "" then ShowFeedbackText(buttonName .. "\n" .. buttonId) else ShowFeedbackText(buttonId) end end if not button.clientUserData.defaultColor then button.clientUserData.defaultColor = button:GetButtonColor() end button:SetButtonColor(button:GetPressedColor()) Task.Wait(0.2) if Object.IsValid(button) then button:SetButtonColor(button.clientUserData.defaultColor) end else ShowFeedbackText(buttonName) end end Events.Connect("Study_Btn", OnButtonClicked) function ShowFeedbackText(message) local feedback = World.SpawnAsset(FEEDBACK_TEXT_TEMPLATE, {parent = UI_CONTAINER}) feedback.x = SUBJECT_CURSOR.x feedback.y = SUBJECT_CURSOR.y feedback.text = message feedback.lifeSpan = FEEDBACK_TEXT_DURATION end function HideFeedbackText() BUTTON_FEEDBACK_TEXT.visibility = Visibility.FORCE_OFF end -- Subject clicked on a button. Tell the observers about it function OnSubjectButtonClicked(button) local buttonName = button.text if buttonName == "" then buttonName = button.name if button.parent then buttonName = button.parent.name .. "/" .. buttonName end end API.BroadcastToObservers("Study_Btn", buttonName, SplitMuid(button.id)) end -- Subject gets message that their status as subject has changed function OnLocalPlayerIsSubject(isSubject) -- They were not a subject, but now they are if isSubject then -- Gather buttons and connect to their click events buttons = World.FindObjectsByType("UIButton") for _,b in ipairs(buttons) do local eventListener = b.clickedEvent:Connect(OnSubjectButtonClicked) table.insert(listeners, eventListener) end -- They used to be a subject, but are no longer else -- Cleanup for _,l in ipairs(listeners) do if l then l:Disconnect() end end listeners = {} buttons = {} end end Events.Connect("Study_LocalIsSubject", OnLocalPlayerIsSubject) -- Eliminate the second half of the MUID, as the first half is enough for identity function SplitMuid(muid) local split = { CoreString.Split(muid, ":") } return split[1] end
return require "loop.component.base"
local statistics = {} local aiStats = {} if not DEDICATED then IMAGE_STATS_PICKUP = love.graphics.newImage("Images/StatsIconPickUp.png") IMAGE_STATS_DROPOFF = love.graphics.newImage("Images/StatsIconDropOff.png") IMAGE_STATS_DROPOFF_WRONG = love.graphics.newImage("Images/StatsIconDropOffWrong.png") IMAGE_STATS_CASH = love.graphics.newImage("Images/StatsIconCash.png") IMAGE_STATS_TIME = love.graphics.newImage("Images/StatsIconTime.png") end local statBoxPositive = nil local statBoxNegative = nil function statistics.setAIName(aiID, name, owner) print("OWNER:", aiID, name, owner) if aiStats[aiID] then aiStats[aiID].name = name or "Unknown" aiStats[aiID].owner = owner or "Unknown" if not DEDICATED then statistics.setAIColour(aiID, getPlayerColour(aiID)) end end end function statistics.setAIColour(aiID, col) if aiStats[aiID] then aiStats[aiID].red = col.r aiStats[aiID].green = col.g aiStats[aiID].blue = col.b end end function statistics.addTrain( aiID, train ) aiStats[aiID].trains[train.ID] = train aiStats[aiID].trains[train.ID].pPickedUp = 0 -- number of passengers which were picked up aiStats[aiID].trains[train.ID].pDroppedOff = 0 -- number of passengers dropped off aiStats[aiID].trains[train.ID].pTransported = 0 -- only set if the player has transported the passenger to his/her destination aiStats[aiID].trains[train.ID].pWronglyDropped = 0 aiStats[aiID].trains[train.ID].timeBlocked = 0 aiStats[aiID].trains[train.ID].pNormal = 0 aiStats[aiID].trains[train.ID].pVIP = 0 aiStats[aiID].numTrains = aiStats[aiID].numTrains + 1 if CL_CHART_DIRECTORY then if #aiStats[aiID].chartTrains > 0 then -- there's already a point in the list? aiStats[aiID].chartTrains[#aiStats[aiID].chartTrains+1] = {x=math.floor(curMap.time), y = aiStats[aiID].chartTrains[#aiStats[aiID].chartTrains].y} end aiStats[aiID].chartTrains[#aiStats[aiID].chartTrains+1] = {x=math.floor(curMap.time), y = aiStats[aiID].numTrains} --table.insert(aiStats[aiID].chartTrains, {x=math.floor(curMap.time), y = aiStats[aiID].numTrains}) end end function statistics.addMoney( aiID, money ) aiStats[aiID].money = aiStats[aiID].money + money aiStats[aiID].moneyEarnedTotal = aiStats[aiID].moneyEarnedTotal + money if aiStats[aiID].money >= TRAIN_COST then ai.enoughMoney(aiID, aiStats[aiID].money) end end function statistics.subMoney( aiID, money ) if aiStats[aiID].money >= money then aiStats[aiID].money = aiStats[aiID].money - money return true else return false end end function statistics.getMoney( aiID ) if aiStats[aiID] then return aiStats[aiID].money else return 0 end end function statistics.getMoneyAI( aiID ) return function () if aiStats[aiID] then return aiStats[aiID].money end end end function statistics.getPassengersTransported( aiID ) if aiStats[aiID] then return (aiStats[aiID].pTransported) end return (0) end function statistics.passengersPickedUp( aiID, trainID ) aiStats[aiID].pPickedUp = aiStats[aiID].pPickedUp + 1 aiStats[aiID].trains[trainID].pPickedUp = aiStats[aiID].trains[trainID].pPickedUp + 1 end function statistics.droppedOff( aiID, trainID ) aiStats[aiID].pDroppedOff = aiStats[aiID].pDroppedOff + 1 aiStats[aiID].trains[trainID].pDroppedOff = aiStats[aiID].trains[trainID].pDroppedOff + 1 end function statistics.broughtToDestination( aiID, trainID, vip ) aiStats[aiID].pTransported = aiStats[aiID].pTransported + 1 aiStats[aiID].trains[trainID].pTransported = aiStats[aiID].trains[trainID].pTransported + 1 if CL_CHART_DIRECTORY then --if #aiStats[aiID].chartPassengers > 0 then -- there's already a point in the list? -- aiStats[aiID].chartPassengers[#aiStats[aiID].chartPassengers+1] = {x=math.floor(curMap.time), y = aiStats[aiID].chartPassengers[#aiStats[aiID].chartPassengers].y} --end aiStats[aiID].chartPassengers[#aiStats[aiID].chartPassengers+1] = {x=math.floor(curMap.time), y = aiStats[aiID].pTransported} --table.insert(aiStats[aiID].chartPassengers, {x=math.floor(curMap.time), y = aiStats[aiID].pTransported}) end if vip then aiStats[aiID].pVIP = aiStats[aiID].pVIP + 1 aiStats[aiID].trains[trainID].pVIP = aiStats[aiID].trains[trainID].pVIP + 1 else aiStats[aiID].pNormal = aiStats[aiID].pNormal + 1 aiStats[aiID].trains[trainID].pNormal = aiStats[aiID].trains[trainID].pNormal + 1 end end function statistics.broughtToWrongPlace( aiID, trainID ) aiStats[aiID].pWronglyDropped = aiStats[aiID].pWronglyDropped + 1 aiStats[aiID].trains[trainID].pWronglyDropped = aiStats[aiID].trains[trainID].pWronglyDropped + 1 end function statistics.trainBlockedTime( aiID, trainID, time ) aiStats[aiID].trains[trainID].timeBlocked = aiStats[aiID].trains[trainID].timeBlocked + time end function secondsToReadableTime(time) -- convert time given in seconds to a human readable time format (hours, mins, seconds) local hours = math.floor(time/3600) local mins = math.floor((time - hours*3600)/60) local secs = math.ceil(time - hours*3600 - mins*60) return hours .. "h " .. mins .. "m " .. secs .. "s" end function statistics.print() if curMap or simulationMap then local t = 0 if curMap then t = curMap.time else t = simulationMap.time end print("Time taken: " .. secondsToReadableTime(t)) -- print in readable format for i = 1,#aiStats do print(aiStats[i].name .. ":") print("\tPicked up " .. aiStats[i].pPickedUp .. " passengers.") print("\tDropped off " .. aiStats[i].pDroppedOff .. " passengers.") print("\tBrought " .. aiStats[i].pTransported .. " passengers to their destinations.") print("\tCash: " .. aiStats[i].money) --[[for j = 1,#stats[i].trains do print("\t" .. stats[i].trains[j].name .. ":") print("\t\tPicked up " .. stats[i].trains[j].pPickedUp .. " passengers.") print("\t\tDropped off " .. stats[i].trains[j].pDroppedOff .. " passengers.") print("\t\tBrought " .. stats[i].trains[j].pTransported .. " passengers to their destinations.") end ]]-- end --[[ for k, p in pairs(passengerStats) do print("\t" .. k) printTable(p, 2) end ]]-- end end -------------------------------------------------------------- -- PASSENGER STATS: -------------------------------------------------------------- function statistics.newPassenger( passenger ) local t = 0 if curMap then t = curMap.time elseif simulationMap then t = simulationMap.time else t = 0 end passengerStats[passenger.name] = {} passengerStats[passenger.name].timeSpawned = t -- save the current time passengerStats[passenger.name].timeOnRails = 0 passengerStats[passenger.name].timeWaited = 0 end function statistics.passengerPickedUp( passenger ) local t = 0 if curMap then t = curMap.time elseif simulationMap then t = simulationMap.time else t = 0 end passengerStats[passenger.name].timeWaited = passengerStats[passenger.name].timeWaited + (t - (passengerStats[passenger.name].timeLastDroppedOff or passengerStats[passenger.name].timeSpawned)) if passengerStats[passenger.name].timeFirstPickedUp == nil then -- have I been picked up before? passengerStats[passenger.name].timeFirstPickedUp = t -- save the current time passengerStats[passenger.name].timeUntilFirstPickup = t - passengerStats[passenger.name].timeSpawned end passengerStats[passenger.name].timeLastPickup = t end function statistics.passengerDroppedOff( passenger ) local t = 0 if curMap then t = curMap.time elseif simulationMap then t = simulationMap.time else t = 0 end passengerStats[passenger.name].timeLastDroppedOff = t passengerStats[passenger.name].timeOnRails = passengerStats[passenger.name].timeOnRails + (t - passengerStats[passenger.name].timeLastPickup) if passenger.tileX == passenger.destX and passenger.tileY == passenger.destY then passengerStats[passenger.name].timeTotal = t - passengerStats[passenger.name].timeSpawned end end -------------------------------------------------------------- -- GENERATE STATS DISPLAY: -------------------------------------------------------------- local numStats = 0 local statWindows = {} -- ai: -- most passengers picked up -- trains: -- most passengers picked up -- most passengers dropped off correctly -- most passengers dropped off wrongly -- passengers: -- fastest travel -- longest time on rails -- longest wait -- most dropped off (?) function statistics.clearWindows() statWindows = {} end function statistics.addStatWindow(newStat) for i=1,numStats+1 do if statWindows[i] == nil then if type(newStat) == "table" then statWindows[i] = newStat else local tbl = seperateStrings(newStat) printTable(tbl) TITLE = tbl[1] TXT = tbl[2] ID = tonumber(tbl[3]) statWindows[i] = {} statWindows[i].icons = {} statWindows[i].title = TITLE statWindows[i].text = TXT if ID then if TITLE == LNG.stat_most_picked_up_title or TITLE == [[Hospitality]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=55, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_PICKUP,x=24, y=30, shadow=true}) statWindows[i].bg = statBoxPositive end if TITLE == LNG.stat_most_trains_title or TITLE == [[Fleetus Maximus]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=55, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=24, y=30, shadow=true}) statWindows[i].bg = statBoxPositive end if TITLE == LNG.stat_most_transported_title or TITLE == [[Earned Your Pay]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=25, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_DROPOFF,x=37, y=30, shadow=true}) statWindows[i].bg = statBoxPositive end if TITLE == LNG.stat_most_normal_transported_title or TITLE == [[Socialist]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=25, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_DROPOFF,x=37, y=30, shadow=true}) statWindows[i].bg = statBoxPositive end if TITLE == LNG.stat_dropped_title or TITLE == [[Get lost...]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=25, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_DROPOFF_WRONG,x=37, y=30, shadow=true}) statWindows[i].bg = statBoxNegative end if TITLE == LNG.stat_most_money_title or TITLE == [[Capitalist]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=25, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_CASH,x=40, y=26, shadow=true}) statWindows[i].bg = statBoxPositive end --trains: if TITLE == LNG.stat_tr_most_picked_up_title or TITLE == [[Busy little Bee!]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=55, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_PICKUP,x=24, y=30, shadow=true}) statWindows[i].bg = statBoxPositive end if TITLE == LNG.stat_tr_most_transported_title or TITLE == [[Home sweet Home]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=25, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_DROPOFF,x=37, y=30, shadow=true}) statWindows[i].bg = statBoxPositive end if TITLE == LNG.stat_tr_dropped_title or TITLE == [[Why don't you walk?]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=25, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_DROPOFF_WRONG,x=37, y=30, shadow=true}) statWindows[i].bg = statBoxNegative end if TITLE == LNG.stat_tr_blocked_title or TITLE == [[Line is busy...]] then table.insert(statWindows[i].icons, {img=train.getTrainImage(ID),x=25, y=20, shadow=true}) table.insert(statWindows[i].icons, {img=IMAGE_STATS_TIME,x=50, y=20}) statWindows[i].bg = statBoxNegative end end end statWindows[i].displayTime = i-1 numVertical = math.floor(love.graphics.getHeight()/statWindows[i].bg:getHeight()) yIndex = i-1 xIndex = 0 while yIndex > numVertical do yIndex = yIndex - numVertical xIndex = xIndex + 1 end statWindows[i].x = xIndex*statWindows[i].bg:getWidth() statWindows[i].y = yIndex*statWindows[i].bg:getHeight() numStats = numStats + 1 break end end end function statistics.trainTransportedNum( aiID, ID ) if aiStats[aiID] and aiStats[aiID].trains and aiStats[aiID].trains[ID] then return aiStats[aiID].trains[ID].pTransported end end function statistics.generateStatWindows() statistics.clearWindows() allPossibleStats = {} numStats = 0 -- ai: most passengers picked up: local mostPickedUp = 0 local mostPickedUpID = nil -- ai: most passengers brought to their destination: local mostTransported = 0 local mostTransportedID = nil -- ai: most passengers dropped off at wrong position local mostWrongDestination = 0 local mostWrongDestinationID = nil -- ai: most money made local mostMoney = 0 local mostMoneyID = nil -- ai: most normal transported local mostNormalTransported = 0 local mostNormalTransportedID = nil -- ai: largest number of trains: local mostTrains = 0 local mostTrainsID = nil -- train: most passengers picked up: local trMostPickedUp = 0 local trMostPickedUpID = nil local trMostPickedUpName = nil -- ai: most passengers brought to their destination: local trMostTransported = 0 local trMostTransportedID = nil local trMostTransportedName = nil -- ai: most passengers dropped off at wrong position local trMostWrongDestination = 0 local trMostWrongDestinationID = nil local trMostWrongDestinationName = nil -- ai: most passengers dropped off at wrong position local trLongestBlocked = 0 local trLongestBlockedID = nil local trLongestBlockedName = nil for i = 1,#aiStats do if aiStats[i].pPickedUp and aiStats[i].pPickedUp >= mostPickedUp then mostPickedUpID = i if mostPickedUp == aiStats[i].pPickedUp then mostPickedUpID = nil end mostPickedUp = aiStats[i].pPickedUp end if aiStats[i].pTransported and aiStats[i].pTransported >= mostTransported then mostTransportedID = i if mostTransported == aiStats[i].pTransported then mostTransportedID = nil end mostTransported = aiStats[i].pTransported end if aiStats[i].pTransported and aiStats[i].pPickedUp and aiStats[i].pWronglyDropped >= mostWrongDestination then mostWrongDestinationID = i if mostWrongDestination == aiStats[i].pWronglyDropped then mostWrongDestinationID = nil end mostWrongDestination = aiStats[i].pPickedUp - aiStats[i].pTransported end if aiStats[i].moneyEarnedTotal and aiStats[i].moneyEarnedTotal >= mostMoney then mostMoneyID = i if mostMoney == aiStats[i].moneyEarnedTotal then mostMoneyID = nil end mostMoney = aiStats[i].moneyEarnedTotal end if aiStats[i].pNormal and aiStats[i].pNormal >= mostNormalTransported then mostNormalTransportedID = i if mostNormalTransported == aiStats[i].pNormal then mostNormalTransportedID = nil end mostNormalTransported = aiStats[i].pNormal end if aiStats[i].numTrains and aiStats[i].numTrains >= mostTrains then mostTrainsID = i if mostTrains == aiStats[i].numTrains then mostTrainsID = nil end mostTrains = aiStats[i].numTrains end for k, tr in pairs(aiStats[i].trains) do if tr.pPickedUp and tr.pPickedUp >= trMostPickedUp then trMostPickedUpID = i trMostPickedUpName = tr.name if trMostPickedUp == tr.pPickedUp then trMostPickedUpID = nil trMostPickedUpName = nil end trMostPickedUp = tr.pPickedUp end if tr.pTransported and tr.pTransported >= trMostTransported then trMostTransportedID = i trMostTransportedName = tr.name if trMostTransported == tr.pTransported then trMostTransportedID = nil trMostTransportedName = nil end trMostTransported = tr.pTransported end if tr.pTransported and tr.pPickedUp and tr.pWronglyDropped >= trMostWrongDestination then trMostWrongDestinationID = i trMostWrongDestinationName = tr.name if trMostWrongDestination == tr.pWronglyDropped then trMostWrongDestinationID = nil trMostWrongDestinationName = nil end trMostWrongDestination = tr.pWronglyDropped end if tr.timeBlocked and tr.timeBlocked >= trLongestBlocked then trLongestBlockedID = i trLongestBlockedName = tr.name if trLongestBlocked == tr.timeBlocked then trLongestBlockedID = nil trLongestBlockedName = nil end trLongestBlocked = tr.timeBlocked end end end -- calculate ranking and give points accordingly! lastRank = math.huge for curPoints = 3,0,-1 do cur = 0 for i = 1,#aiList do if aiList[i] and not aiList[i].points then if aiStats[i].pTransported > cur then cur = aiStats[i].pTransported end end end for i = 1,#aiList do if aiList[i] and aiStats[i].pTransported == cur then aiList[i].points = curPoints end end end if mostPickedUpID then if mostPickedUp ~= 1 then text = LNG.stat_most_picked_up --"AI " .. aiStats[mostPickedUpID].name .. " picked up " .. mostPickedUp .. " passengers." else text = LNG.stat_most_picked_up_sing--"AI " .. aiStats[mostPickedUpID].name .. " picked up " .. mostPickedUp .. " passenger." end text = text:gsub("_AINAME_", aiStats[mostPickedUpID].name) text = text:gsub("_NUMBER_", mostPickedUp) icons = {} table.insert(icons, {img=train.getTrainImage(mostPickedUpID),x=55, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_PICKUP,x=24, y=30, shadow=true}) table.insert( allPossibleStats, {title=LNG.stat_most_picked_up_title, text=text, bg=statBoxPositive, icons=icons, ID=mostPickedUpID}) end if mostTrainsID then if mostTrains ~= 1 then text = LNG.stat_most_trains else text = LNG.stat_most_trains_sing end text = text:gsub("_AINAME_", aiStats[mostTrainsID].name) text = text:gsub("_NUMBER_", mostTrains) icons = {} table.insert(icons, {img=train.getTrainImage(mostTrainsID),x=55, y=20, shadow=true}) table.insert(icons, {img=train.getTrainImage(mostTrainsID),x=24, y=30, shadow=true}) table.insert( allPossibleStats, {title=LNG.stat_most_trains_title, text=text, bg=statBoxPositive, icons=icons, ID=mostTrainsID}) end if mostTransportedID then icons = {} table.insert(icons, {img=train.getTrainImage(mostTransportedID),x=25, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_DROPOFF,x=37, y=30, shadow=true}) if mostTransported ~= 1 then text = LNG.stat_most_transported else text = LNG.stat_most_transported_sing end text = text:gsub("_AINAME_", aiStats[mostTransportedID].name) text = text:gsub("_NUMBER_", mostTransported) table.insert( allPossibleStats, {title=LNG.stat_most_transported_title, text=text, bg=statBoxPositive, icons=icons, ID=mostTransportedID}) end if mostNormalTransportedID then icons = {} table.insert(icons, {img=train.getTrainImage(mostNormalTransportedID),x=25, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_DROPOFF,x=37, y=30, shadow=true}) if mostNormalTransported ~= 1 then text = LNG.stat_most_normal_transported else text = LNG.stat_most_normal_transported_sing end text = text:gsub("_AINAME_", aiStats[mostNormalTransportedID].name) text = text:gsub("_NUMBER_", mostNormalTransported) table.insert( allPossibleStats, {title=LNG.stat_most_normal_transported_title, text=text, bg=statBoxPositive, icons=icons, ID=mostNormalTransportedID}) end if mostWrongDestinationID then icons = {} table.insert(icons, {img=train.getTrainImage(mostWrongDestinationID),x=25, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_DROPOFF_WRONG,x=37, y=30, shadow=true}) if mostWrongDestination ~= 1 then text = LNG.stat_dropped else text = LNG.stat_dropped_sing end text = text:gsub("_AINAME_", aiStats[mostWrongDestinationID].name) text = text:gsub("_NUMBER_", mostWrongDestination) table.insert( allPossibleStats, {title=LNG.stat_dropped_title, text=text, bg=statBoxNegative, icons=icons, ID=mostWrongDestinationID}) end if mostMoneyID then icons = {} table.insert(icons, {img=train.getTrainImage(mostMoneyID),x=25, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_CASH,x=40, y=26, shadow=true}) text = LNG.stat_most_money text = text:gsub("_AINAME_", aiStats[mostMoneyID].name) text = text:gsub("_NUMBER_", mostMoney) table.insert( allPossibleStats, {title=LNG.stat_most_money_title, text=text, bg=statBoxPositive, icons=icons, ID=mostMoneyID}) end --trains: if trMostPickedUpID then icons = {} table.insert(icons, {img=train.getTrainImage(trMostPickedUpID),x=55, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_PICKUP,x=24, y=30, shadow=true}) text = LNG.stat_tr_most_picked_up text = text:gsub("_AINAME_", aiStats[trMostPickedUpID].name) text = text:gsub("_TRAINNAME_", trMostPickedUpName) table.insert( allPossibleStats, {title=LNG.stat_tr_most_picked_up_title, text=text, bg=statBoxPositive, icons=icons, ID=trMostPickedUpID}) end if trMostTransportedID then icons = {} table.insert(icons, {img=train.getTrainImage(trMostTransportedID),x=25, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_DROPOFF,x=37, y=30, shadow=true}) text = LNG.stat_tr_most_transported text = text:gsub("_AINAME_", aiStats[trMostTransportedID].name) text = text:gsub("_TRAINNAME_", trMostTransportedName) table.insert( allPossibleStats, {title=LNG.stat_tr_most_transported_title, text=text, bg=statBoxPositive, icons=icons, ID=trMostTransportedID}) end if trMostWrongDestinationID then icons = {} table.insert(icons, {img=train.getTrainImage(trMostWrongDestinationID),x=25, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_DROPOFF_WRONG,x=37, y=30, shadow=true}) if trMostWrongDestination ~= 1 then text = LNG.stat_tr_dropped else text = LNG.stat_tr_dropped_sing end text = text:gsub("_AINAME_", aiStats[trMostWrongDestinationID].name) text = text:gsub("_TRAINNAME_", trMostWrongDestinationName) text = text:gsub("_NUMBER_", trMostWrongDestination) table.insert( allPossibleStats, {title=LNG.stat_tr_dropped_title, text=text, bg=statBoxNegative, icons=icons, ID=trMostWrongDestinationID}) end if trLongestBlockedID then icons = {} table.insert(icons, {img=train.getTrainImage(trLongestBlockedID),x=25, y=20, shadow=true}) table.insert(icons, {img=IMAGE_STATS_TIME,x=50, y=20}) text = LNG.stat_tr_blocked text = text:gsub("_AINAME_", aiStats[trLongestBlockedID].name) text = text:gsub("_TRAINNAME_", trLongestBlockedName) text = text:gsub("_NUMBER_", math.floor(10*trLongestBlocked)/10) table.insert( allPossibleStats, {title=LNG.stat_tr_blocked_title, text=text, bg=statBoxNegative, icons=icons, ID=trLongestBlockedID}) end for k, v in pairs(allPossibleStats) do print(v.title, v.text) end --randomize: randomizeTable(allPossibleStats) -- determine the winner: if mostTransportedID then winnerID = mostTransportedID -- write to database print("WINNER FOUND!", winnerID) end -- i = 0 for k, v in pairs(allPossibleStats) do if i >= 4 then break end if DEDICATED then sendStr = "NEW_STAT:" sendStr = sendStr .. v.title .. "," sendStr = sendStr .. v.text .. "," sendStr = sendStr .. (v.ID or "nil") .. "," sendMapUpdate(sendStr) else statistics.addStatWindow(v) end i = i + 1 end if CL_CHART_DIRECTORY then for aiID, stat in pairs(aiStats) do if #aiStats[aiID].chartTrains > 0 then -- there's already a point in the list? aiStats[aiID].chartTrains[#aiStats[aiID].chartTrains+1] = {x=math.floor(curMap.time), y = aiStats[aiID].chartTrains[#aiStats[aiID].chartTrains].y} end aiStats[aiID].chartTrains[#aiStats[aiID].chartTrains+1] = {x=math.floor(curMap.time), y = aiStats[aiID].numTrains} aiStats[aiID].chartPassengers[#aiStats[aiID].chartPassengers+1] = {x=math.floor(curMap.time), y = aiStats[aiID].pTransported} end if not DEDICATED then statistics.generateChart() end end end function statistics.generateChallengeResult(msg, winner) statistics.clearWindows() allPossibleStats = {} if winner then statistics.addStatWindow({title="Challenge completed!", text=msg or "", bg=statBoxPositive, icons={{img=checkmarkImage,x=25, y=30}}}) else statistics.addStatWindow({title="You failed!", text=msg or "", bg=statBoxNegative, icons={{img=failedImage,x=25, y=30}}}) end end function statistics.generateChart() if CL_CHART_DIRECTORY then local points = {} for i = 1,#aiStats do points[i] = aiStats[i].chartPassengers points[i].name = aiStats[i].name end --printTable(points) if #points > 0 then chart1Content = chart.generate(CL_CHART_DIRECTORY .. "/results.svg", 350, 200, points, "seconds", "passengers") end points = {} for i = 1,#aiStats do points[i] = aiStats[i].chartTrains points[i].name = aiStats[i].name end if #points > 0 then chart2Content = chart.generate(CL_CHART_DIRECTORY .. "/resultsTrains.svg", 350, 200, points, "seconds", "trAIns") end if CL_DIRECTORY then print("Logging results for individual AIs") for k = 1, #aiStats do if aiStats[k].name and aiStats[k].owner then if chart1Content then file = io.open(CL_DIRECTORY .. "/" .. aiStats[k].owner .. "/" .. aiStats[k].name .. ".svg", "w") if file then file:write(chart1Content) file:close() end end if chart2Content then file = io.open(CL_DIRECTORY .. "/" .. aiStats[k].owner .. "/" .. aiStats[k].name .. "_trains.svg", "w") if file then file:write(chart2Content) file:close() end end end end end end end -------------------------------------------------------------- -- SHOW STATS: -------------------------------------------------------------- function statistics.display(globX, globY, dt) love.graphics.setColor(0,0,0,150) love.graphics.rectangle("fill", 0,0,love.graphics.getWidth(), love.graphics.getHeight()) love.graphics.setColor(255,255,255,255) if not msgBox.isVisible() then for k, s in pairs(statWindows) do if s.displayTime > 0 then s.displayTime = s.displayTime - dt else x,y = globX + s.x, globY + s.y love.graphics.draw(s.bg, x, y) love.graphics.setFont(FONT_STAT_HEADING) love.graphics.printf(s.title, x, y+8, s.bg:getWidth(), "center") love.graphics.setFont(FONT_STANDARD) if s.icons then for k, icon in pairs(s.icons) do if icon.shadow then love.graphics.setColor(0,0,0,150) love.graphics.draw(icon.img, x+icon.x-3, y+icon.y+7) love.graphics.setColor(255,255,255,255) end love.graphics.draw(icon.img, x+icon.x, y+icon.y) end end love.graphics.printf(s.text, x+96, y+37, s.bg:getWidth()-110, "left") end end end end local displayStatusX = 0 local displayStatusY = 0 local displayStatusBoxWidth = 10 function statistics.displayStatus() if not statBoxStatus then return end local alpha = 1 if hideAIStatistics then alpha = .1 end for i = 1, #aiStats do if aiStats[i].name ~= "" and train.getTrainImage(i) then -- if the ai has already been loaded and named x = displayStatusX + (i-1)*displayStatusBoxWidth love.graphics.setColor(aiStats[i].red,aiStats[i].green,aiStats[i].blue,255*alpha) love.graphics.draw(statBoxStatus, x, displayStatusY) love.graphics.setColor(0,0,0,100*alpha) love.graphics.draw(train.getTrainImage(i), x + 30, displayStatusY + 59) -- shadow of train love.graphics.setColor(255,255,255,255*alpha) love.graphics.setFont(FONT_STAT_HEADING) love.graphics.printf(aiStats[i].name, x, displayStatusY + 7, displayStatusBoxWidth, "center") love.graphics.setFont(FONT_STAT_MSGBOX) love.graphics.printf("( " .. LNG.by .. " " .. aiStats[i].owner .. " )", x, displayStatusY + 30, displayStatusBoxWidth, "center") love.graphics.draw(train.getTrainImage(i), x + 34 , displayStatusY + 55) love.graphics.print(aiStats[i].numTrains, x + 84 , displayStatusY + 65) love.graphics.draw(IMAGE_STATS_DROPOFF, x + 24 , displayStatusY + 108) love.graphics.print(aiStats[i].pTransported, x + 84 , displayStatusY + 110) end end love.graphics.setColor(255,255,255,255) love.graphics.setFont(FONT_STAT_MSGBOX) if tutorial and tutorial.roundStats then -- let the tutorial draw the status display tutorial.roundStats() elseif challenges.isRunning() then challenges.roundStats() else x = love.graphics.getWidth()-roundStats:getWidth()-20 y = 20 love.graphics.draw(roundStats, x, y) if GAME_TYPE == GAME_TYPE_TIME then if not roundEnded then if curMap then t = makeTimeReadable(ROUND_TIME - curMap.time) elseif simulationMap then t = makeTimeReadable(ROUND_TIME - simulationMap.time) end love.graphics.print(LNG.round_ends, x + roundStats:getWidth()/2 - FONT_STAT_MSGBOX:getWidth(LNG.round_ends)/2, y+10) love.graphics.print(t, x + roundStats:getWidth()/2 - FONT_STAT_MSGBOX:getWidth(t)/2, y+30) else love.graphics.print(LNG.end_of_match, x + roundStats:getWidth()/2 - FONT_STAT_MSGBOX:getWidth(LNG.end_of_match)/2, y+10) end elseif GAME_TYPE == GAME_TYPE_MAX_PASSENGERS then if not roundEnded then t = LNG.transported1 .. numPassengersDroppedOff .. LNG.transported2 .. MAX_NUM_PASSENGERS .. LNG.transported3 love.graphics.print(LNG.transported, x + roundStats:getWidth()/2 - FONT_STAT_MSGBOX:getWidth(LNG.transported)/2, y+10) love.graphics.print(t, x + roundStats:getWidth()/2 - FONT_STAT_MSGBOX:getWidth(t)/2, y+30) else love.graphics.print(LNG.end_of_match, x + roundStats:getWidth()/2 - FONT_STAT_MSGBOX:getWidth(LNG.end_of_match)/2, y+10) end end end end function statistics.getAIColor(i) if aiStats[i] then return aiStats[i].red,aiStats[i].green,aiStats[i].blue end end local rememberAIs, rememberMinimumMoney function statistics.start( ais, minimumMoney ) if not ais then ais = rememberAIs end if not minimumMoney then minimumMoney = rememberMinimumMoney end rememberAIs = ais rememberMinimumMoney = minimumMoney aiStats = {} passengerStats = {} for i = 1,ais do aiStats[i] = {} aiStats[i].money = minimumMoney or STARTUP_MONEY aiStats[i].moneyEarnedTotal = 0 aiStats[i].pPickedUp = 0 -- number of passengers which were picked up aiStats[i].pDroppedOff = 0 -- number of passengers dropped off aiStats[i].pTransported = 0 -- only set if the player has transported the passenger to his/her destination aiStats[i].pWronglyDropped = 0 aiStats[i].trains = {} aiStats[i].name = "" aiStats[i].owner = "" aiStats[i].pNormal = 0 aiStats[i].pVIP = 0 aiStats[i].numTrains = 0 aiStats[i].red = 255 -- default colour aiStats[i].green = 255 aiStats[i].blue = 255 if CL_CHART_DIRECTORY then aiStats[i].chartPassengers = {} aiStats[i].chartPassengers[1] = {x=0,y=0} aiStats[i].chartTrains = {} aiStats[i].chartTrains[1] = {x=0,y=0} end end if not DEDICATED then displayStatusBoxWidth = statBoxStatus:getWidth() displayStatusX = love.graphics.getWidth()/2 - #aiStats/2*displayStatusBoxWidth displayStatusY = love.graphics.getHeight() - statBoxStatus:getHeight() - 50 end end function statistics.init(maxNumThreads) statBoxNegative = love.graphics.newImage( "Images/statBoxNegative.png" ) statBoxStatus = love.graphics.newImage( "Images/statBoxStatus.png" ) roundStats = love.graphics.newImage( "Images/roundStats.png" ) statBoxPositive = love.graphics.newImage( "Images/statBoxPositive.png" ) end return statistics
local mt = {} -- metatable for complex numbers mt.__add = function(x, y) return { a = x.a + y.a, b = x.b + y.b } end mt.__sub = function(x, y) return { a = x.a - y.a, b = x.b - y.b } end mt.__mul = function(x, y) return { a = x.a * y.a - x.b * y.b, b = x.b * y.a + x.a * y.b } end mt.__eq = function(x, y) return x.a == y.a and x.b == y.b end mt.__tostring = function(x) return "(" .. x.a .. " + " .. x.b + "i)" end function newComplex(a, b) t = {a = a, b = b} setmetatable(t, mt) return t end local function assert(arg) if not arg then fail() end end local c1 = newComplex(3, 5) local c2 = newComplex(3, 5) local c3 = newComplex(4, 1) local c4 = c2 + c3 assert(c1 == c2 and c2 ~= c3) assert(c4.a == 7 and c4.b == 6)
local function _lshift(a, i) return math.floor(a * 2^i) end local function _rshift(a, i) return math.floor(a / 2^i) end local function _band(a, b) local r = 0 for i = 0, 31 do if _rshift(a, 31 - i) % 0x2 == 1 and _rshift(b, 31 - i) % 0x2 == 1 then r = r * 2 + 1 else r = r * 2 end end return r end local function _bor(a, b) local r = 0 for i = 0, 31 do if _rshift(a, 31 - i) % 0x2 == 1 or _rshift(b, 31 - i) % 0x2 == 1 then r = r * 2 + 1 else r = r * 2 end end return r end local function _bxor(a, b) local r = 0 for i = 0, 31 do if _rshift(a, 31 - i) % 0x2 ~= _rshift(b, 31 - i) % 0x2 then r = r * 2 + 1 else r = r * 2 end end return r end local function _bnot(a) local r = 0 for i = 0, 31 do if _rshift(a, 31 - i) % 0x2 == 0x0 then r = r * 2 + 1 else r = r * 2 end end return r end local function get_parts_as_number(str) local t = {} for part in string.gmatch(str, "%d+") do table.insert(t, tonumber(part, 10)) end return t end -- ipstr: a.b.c.d local function ipstr2int(ipstr) local ip = get_parts_as_number(ipstr) if #ip == 4 then return (((ip[1] * 0x100 + ip[2]) * 0x100 + ip[3]) * 0x100 + ip[4]) end return 0 end local function int2ipstr(x) local a = _rshift(x, 24) % 0x100 local b = _rshift(x, 16) % 0x100 local c = _rshift(x, 8) % 0x100 local d = _rshift(x, 0) % 0x100 return string.format("%u.%u.%u.%u", a, b, c, d) end -- cidr: n local function cidr2int(cidr) if cidr == 0 then return 0 end local x = 0 for i = 0, cidr - 1 do x = x + _lshift(1, 31 - i) end return x end local function int2cidr(x) for i = 0, 31 do if _band(x, _lshift(1, 31 - i)) == 0 then return i end end return 32 end local function cidr2maskstr(cidr) return int2ipstr(cidr2int(cidr)) end local function maskstr2cidr(maskstr) return int2cidr(ipstr2int(maskstr)) end -- ipaddr: a.b.c.d, a.b.c.d/cidr -- return ip_int, mask_int local function get_ip_and_mask(ipaddr) local n = get_parts_as_number(ipaddr) return (((n[1] * 256 + n[2]) * 256 + n[3]) * 256 + n[4]), cidr2int(n[5] or 32) end -- return ip_str, mask_str local function get_ipstr_and_maskstr(ipaddr) local ip, mask = get_ip_and_mask(ipaddr) return int2ipstr(ip), int2ipstr(mask) end -- netString: ipaddr, a.b.c.d-e.f.g.h, a.b.c.d/m1.m2.m3.m4 -- return: range: [n1, n2] where n1 <= n2 local function netString2range(netString) ip = get_parts_as_number(netString) if #ip == 4 then local i = (((ip[1] * 256 + ip[2]) * 256 + ip[3]) * 256 + ip[4]) return {i, i} end if #ip == 5 and ip[5] >= 0 and ip[5] <= 32 then local i = (((ip[1] * 256 + ip[2]) * 256 + ip[3]) * 256 + ip[4]) local m = cidr2int(ip[5]) local s = _band(i, m) local e = _bor(i, _bnot(m)) return {s, e} end if #ip == 8 then local i = (((ip[1] * 256 + ip[2]) * 256 + ip[3]) * 256 + ip[4]) local m = (((ip[5] * 256 + ip[6]) * 256 + ip[7]) * 256 + ip[8]) if netString:match('/') then local s = _band(i, m) local e = _bor(s, _bnot(m)) if s <= e then return {s, e} end else if i <= m then return {i, m} end end end return nil end local function range2netString(range) if range[1] <= range[2] then return int2ipstr(range[1]) .. "-" .. int2ipstr(range[2]) end return nil end -- rangeSet: [range, ...] local function rangeSet_add_range(rangeSet, range) rangeSet = rangeSet or {} if not range then return rangeSet end if #rangeSet == 0 then table.insert(rangeSet, range) return rangeSet end local rangeSet_new = {} for _, r in ipairs(rangeSet) do if range[1] < r[1] then if range[2] < r[1] then if range[2] + 1 < r[1] then table.insert(rangeSet_new, range) range = r else -- range[2] == r[1] range = {range[1], r[2]} end elseif range[2] <= r[2] then range = {range[1], r[2]} end elseif range[1] <= r[2] then if range[2] <= r[2] then range = {r[1], r[2]} elseif range[2] > r[2] then range = {r[1], range[2]} end elseif range[1] == r[2] + 1 then range = {r[1], range[2]} else -- range[1] > r[2] + 1 table.insert(rangeSet_new, r) end end table.insert(rangeSet_new, range) return rangeSet_new end local function rangeSet_del_range(rangeSet, range) rangeSet = rangeSet or {} if not range then return rangeSet end if #rangeSet == 0 then return rangeSet end local rangeSet_new = {} for _, r in ipairs(rangeSet) do if r[2] < range[1] then table.insert(rangeSet_new, r) else --r[2] >= range[1] if r[1] < range[1] then table.insert(rangeSet_new, {r[1], range[1] - 1}) --else --r[1] >= range[1] end if r[2] > range[2] then if r[1] > range[2] then table.insert(rangeSet_new, r) else --r[1] <= range[2] table.insert(rangeSet_new, {range[2] + 1, r[2]}) end --else --r[2] == range[2] end end end return rangeSet_new end local function rangeSet_sub_rangeSet(rangeSetA, rangeSetB) rangeSetA = rangeSetA or {} if #rangeSetA == 0 then return rangeSetA end for _, range in ipairs(rangeSetB) do rangeSetA = rangeSet_del_range(rangeSetA, range) end return rangeSetA end -- netStringSet: [netString, ...] local function netStringSet2rangeSet(netStringSet) local rangeSet = {} for _, netString in ipairs(netStringSet) do rangeSet = rangeSet_add_range(rangeSet, netString2range(netString)) end return rangeSet end local function rangeSet2netStringSet(rangeSet) local netStringSet = {} for _, range in ipairs(rangeSet) do table.insert(netStringSet, string.format("%s-%s", int2ipstr(range[1]), int2ipstr(range[2]))) end return netStringSet end --ipcidr: a.b.c.d/cidr --ipcidrSet: [ipcidr, ...], yes it is a netStringSet local function rangeSet2ipcidrSet(rangeSet) local ipcidrSet = {} for _, range in ipairs(rangeSet) do while range[1] <= range[2] do for cidr = 0, 32 do local m = cidr2int(cidr) local s = _band(range[1], m) local e = _bor(s, _bnot(m)) if s == range[1] and e <= range[2] then table.insert(ipcidrSet, int2ipstr(s) .. '/' .. cidr) range[1] = e + 1 break end end end end return ipcidrSet end --[[DEBUG]] --[[ local netStringSet = { "1.1.1.1-2.2.2.2", "192.168.0.0/16", "192.168.0.1-192.168.0.2", "192.168.255.254-192.169.0.100", "172.16.0.1-172.16.0.100", "172.168.0.0/255.255.0.0", "192.168.11.6/24", "192.168.0.1-192.168.0.22", "192.168.0.33-192.168.0.52", } print("dump netStringSet") for _, netString in ipairs(netStringSet) do print(netString, range2netString(netString2range(netString))) end print("netStringSet to rangeSet") local rangeSet = netStringSet2rangeSet(netStringSet) for _, r in ipairs(rangeSet) do print(r[1], r[2]) end print("rangeSet to netStringSet") netStringSet = rangeSet2netStringSet(rangeSet) for _, netString in ipairs(netStringSet) do print(netString) end print("rangeSet to ipcidrSet") local ipcidrSet = rangeSet2ipcidrSet(rangeSet) for _, ipcidr in ipairs(ipcidrSet) do print(ipcidr) end print("ipcidrSet to rangeSet") rangeSet = netStringSet2rangeSet(ipcidrSet) for _, r in ipairs(rangeSet) do print(r[1], r[2]) end print("rangeSet to netStringSet") netStringSet = rangeSet2netStringSet(rangeSet) for _, netString in ipairs(netStringSet) do print(netString) end print("get_ipstr_and_maskstr") local ip, mask = get_ipstr_and_maskstr("1.2.3.4") print(ip, mask) ]] local __func__ = { ipstr2int = ipstr2int, int2ipstr = int2ipstr, cidr2int = cidr2int, int2cidr = int2cidr, cidr2maskstr = cidr2maskstr, maskstr2cidr = maskstr2cidr, get_ip_and_mask = get_ip_and_mask, get_ipstr_and_maskstr = get_ipstr_and_maskstr, lshift = _lshift, rshift = _rshift, b32and = _band, b32or = _bor, b32xor = _bxor, b32not = _bnot, netString2range = netString2range, netStringSet2rangeSet = netStringSet2rangeSet, range2netString = range2netString, rangeSet2netStringSet = rangeSet2netStringSet, rangeSet2ipcidrSet = rangeSet2ipcidrSet, rangeSet_add_range = rangeSet_add_range, rangeSet_del_range = rangeSet_del_range, rangeSet_sub_rangeSet = rangeSet_sub_rangeSet, } -- api for test_func -- argv = [ "netString,netString" ] -- return: exit code -- eg: lua ipops.lua netStrings2ipcidrStrings "1.2.3.4,192.168.1.0/24,192.168.100.100-192.168.200.222" local function netStrings2ipcidrStrings(argv) local rangeSet = {} local netString local netStrings = argv[1] if not netStrings then return -1 end for netString in netStrings:gmatch("[^,]+") do rangeSet = rangeSet_add_range(rangeSet, netString2range(netString)) end local ipcidrSet = rangeSet2ipcidrSet(rangeSet) print(table.concat(ipcidrSet, ',')) return 0 end -- eg: lua ipops.lua netStrings_sub_netStrings "0.0.0.0/0" "1.2.3.4,192.168.1.0/24,192.168.100.100-192.168.200.222" local function netStrings_sub_netStrings(argv) local netString local rangeSetA = {} local rangeSetB = {} local netStringsA, netStringsB = argv[1], argv[2] if not netStringsA or not netStringsB then return -1 end for netString in netStringsA:gmatch("[^,]+") do rangeSetA = rangeSet_add_range(rangeSetA, netString2range(netString)) end for netString in netStringsB:gmatch("[^,]+") do rangeSetB = rangeSet_add_range(rangeSetB, netString2range(netString)) end rangeSetA = rangeSet_sub_rangeSet(rangeSetA, rangeSetB) local ipcidrSet = rangeSet2ipcidrSet(rangeSetA) print(table.concat(ipcidrSet, ',')) return 0 end local test_func = { netStrings2ipcidrStrings = { argc = 1, func = netStrings2ipcidrStrings }, netStrings_sub_netStrings = { argc = 2, func = netStrings_sub_netStrings } } function test_main(...) if arg[1] and test_func[arg[1]] and test_func[arg[1]].func then local argc = test_func[arg[1]].argc or 0 local func = test_func[arg[1]].func local argv = {} if argc > 0 then for i = 1, argc do table.insert(argv, arg[1 + i]) end end return true, func(argv) end return false end local test, ret = test_main(...) if test then os.exit(ret) end return __func__
local ChangeBgScreen = Class("ChangeBgScreen") dir = love.filesystem.getSource() str = dir.."/res/bg/" str1 = dir.."/res/bg/xiao/" function ChangeBgScreen:init(game,bg) self.game = game self.bg = bg self.winWidth = love.graphics.getWidth() self.dir = "res/bg/xiao" self.files = love.filesystem.getDirectoryItems(self.dir) self.back = love.graphics.newImage("res/back.png") self.imgs = {} table.insert(self.imgs,love.graphics.newImage("res/xiangji.png")) for k, file in ipairs(self.files) do img = love.graphics.newImage(self.dir.."/"..file) table.insert(self.imgs,img) end end function ChangeBgScreen:draw() self:useTTFFont("更换背景",self.winWidth/2-70,90,36) local j = 0 for i=1,#self.imgs do if i%6==0 then j = j + 1 end love.graphics.draw(self.imgs[i],150+120*((i%6)+1),200+120*j) end love.graphics.draw(self.back,20,20) end function ChangeBgScreen:getRandomNum(x,y) math.randomseed(tostring(os.time()):reverse():sub(1, 7)) return math.random(x,y) end function ChangeBgScreen:update(dt) end function ChangeBgScreen:keypressed(key) end function ChangeBgScreen:mousepressed(x,y,button,istouch) local j = 0 for i = 1,#self.imgs do if i%6==0 then j = j + 1 end if x > 150+120*((i%6)+1) and x < 250+120*((i%6)+1) and y > 200+120*j and y < 300+120*j then if i == 1 then str = str.."bg"..tostring(#self.imgs-1)..".png" str1 = str1.."bg"..tostring(#self.imgs-1)..".png" myLualib.openCamera() self.files = love.filesystem.getDirectoryItems(self.dir) table.insert(self.imgs,love.graphics.newImage(self.dir.."/bg"..tostring(#self.imgs-1)..".png")) elseif i == 2 then self.bg:setBg("bg.png") elseif i <= #self.imgs then self.bg:setBg("bg"..tostring(i-2)..".png") end end end if x > 20 and x < 70 and y > 20 and y < 70 then self.game.state = "home" end if x > 70 and x < 170 and y > 120 and y < 170 then myLualib.takePohot() end end function ChangeBgScreen:touchmoved( id, x, y, dx, dy, pressure ) end function ChangeBgScreen:touchpressed( id, x, y, dx, dy, pressure ) if x > 20 and x < 70 and y > 20 and y < 70 then self.game.state = "home" end end local isInit=true function ChangeBgScreen:useTTFFont(text,x,y,size) if isInit then local font=love.graphics.newFont("font/cn.ttf",size) love.graphics.setFont(font) isInit = false end love.graphics.print(text,x,y) end return ChangeBgScreen
--[[ BY : LuffyTEAM Channel Files : https://t.me/lllEll2 ]] local function keko_Luffy(data) local msg = data.message_ redis = (loadfile "./libs/redis.lua")() database = Redis.connect('127.0.0.1', 6379) sudos = dofile('sudo.lua') JSON = (loadfile "./libs/dkjson.lua")() bot_id_keko = {string.match(token, "^(%d+)(:)(.*)")} bot_id = tonumber(bot_id_keko[1]) local function openChat(chat_id,dl_cb) tdcli_function ({ ID = "GetChat", chat_id_ = chat_id }, dl_cb, nil) end function getUser(user_id, cb) tdcli_function ({ ID = "GetUser", user_id_ = user_id }, cb, nil) end function is_creator(msg) user_id = msg.sender_user_id_ chat_id = msg.chat_id_ local var = false local creator = database:sismember('Luffy:'..bot_id..'creator:'..chat_id, user_id) local admin = database:sismember('Luffy:'..bot_id..'admins:', user_id) if creator then var = true end if admin then var = true end for k,v in pairs(sudo_users) do if user_id == v then var = true end end local keko_add_sudo = redis:get('Luffy:'..bot_id..'sudoo'..user_id..'') if keko_add_sudo then var = true end return var end local function getMessage(chat_id, message_id,cb) tdcli_function ({ ID = "GetMessage", chat_id_ = chat_id, message_id_ = message_id }, cb, nil) end function getChatId(id) local chat = {} local id = tostring(id) if id:match('^-100') then local channel_id = id:gsub('-100', '') chat = {ID = channel_id, type = 'channel'} else local group_id = id:gsub('-', '') chat = {ID = group_id, type = 'group'} end return chat end local function send(chat_id, reply_to_message_id, disable_notification, text, disable_web_page_preview, parse_mode) local TextParseMode = {ID = "TextParseModeMarkdown"} tdcli_function ({ ID = "SendMessage", chat_id_ = chat_id, reply_to_message_id_ = reply_to_message_id, disable_notification_ = disable_notification, from_background_ = 1, reply_markup_ = nil, input_message_content_ = { ID = "InputMessageText", text_ = text, disable_web_page_preview_ = disable_web_page_preview, clear_draft_ = 0, entities_ = {}, parse_mode_ = TextParseMode, }, }, dl_cb, nil) end function resolve_username(username,cb) tdcli_function ({ ID = "SearchPublicChat", username_ = username }, cb, nil) end local msg = data.message_ text = msg.content_.text_ if not database:get("Luffy:get:hms:gr:"..bot_id..msg.chat_id_) then if text and text:match("^اهمس (.*) (.*)") then text = text:gsub('@',"") keko_ts = {string.match(text, "اهمس (.*) (.*)")} function cb_Luffy(t1,t2) if not t2.id_ then send(msg.chat_id_, msg.id_, 1, "👤┇لا يوجد هاكذا معرف", 1, 'html') return "keko" end function Luffy_jd(y1,y2) if (y2 and ((y2.status_ and y2.status_.ID == "ChatMemberStatusLeft") or y2.ID == "Error")) then send(msg.chat_id_, msg.id_, 1, "👤┇المستخدم ليس في المجموعه", 1, 'html') return "keko" end tdcli_function ({ ID="DeleteMessages", chat_id_= msg.chat_id_, message_ids_= {[0] = msg.id_} }, dl_cb, nil) database:set("Luffy:get:hms:msg:"..bot_id..msg.chat_id_..msg.id_..t2.id_,keko_ts[1]) function bot_id_get(t11,t22) bot_username = (t22.username_ or "Luffybot") function kekko(u1,u2) local id_send = msg.sender_user_id_ if u2.username_ then id_send = "@"..u2.username_ end send(msg.chat_id_, msg.id_, 1, "🔘┇عزيزي ( @["..keko_ts[2].."] )\n📩┇هناك همسه لك من قبل ( ["..id_send.."] )\n📃┇[اضغط هنا لعرض الهمسه](https://t.me/"..bot_username.."?start=hms"..msg.chat_id_..msg.id_.."_"..t2.id_..").", 1, 'html') end getUser(msg.sender_user_id_, kekko) end getUser(bot_id, bot_id_get) end tdcli_function ({ ID = "GetChatMember", chat_id_ = msg.chat_id_, user_id_ = t2.id_ }, Luffy_jd, nil) end resolve_username(keko_ts[2],cb_Luffy) end end if text and text == "اهمس" then send(msg.chat_id_, msg.id_, 1, "🏮┇يمكنك عمل همسه\n\n🕹┇اهمس الرساله معرف الشخص\n📥┇مثال : اهمس مرحبا @ikeko ", 1, 'html') end if text and text:match("/start hms(.*)_(%d+)") then keko_ts = {string.match(text, "^/start hms(.*)_(%d+)")} if tonumber(msg.sender_user_id_) == tonumber(keko_ts[2]) then kekol = database:get("Luffy:get:hms:msg:"..bot_id..keko_ts[1]..keko_ts[2]) if kekol then send(msg.chat_id_, msg.id_, 1, "📥┇الهمسه هيه : ["..kekol.."]", 1, 'html') else send(msg.chat_id_, msg.id_, 1, "🏮┇ الهمسه ليست لك", 1, 'html') end else send(msg.chat_id_, msg.id_, 1, "🏮┇ الهمسه ليست لك", 1, 'html') end end if is_creator(msg) then if text and text == "تعطيل اهمس" then database:set("Luffy:get:hms:gr:"..bot_id..msg.chat_id_,"Luffy") send(msg.chat_id_, msg.id_, 1, "🔘┇ تم تعطيل اهمس", 1, 'html') end if text and text == "تفعيل اهمس" then database:del("Luffy:get:hms:gr:"..bot_id..msg.chat_id_) send(msg.chat_id_, msg.id_, 1, "☑️┇ تم تفعيل اهمس ", 1, 'html') end end end return { keko_Luffy = keko_Luffy, } --[[ BY : LuffyTEAM Channel Files : https://t.me/lllEll2 ]]
--ウィッチクラフト・コンフュージョン -- --Script by Trishula9 function c100285006.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,100285006) e1:SetTarget(c100285006.target) e1:SetOperation(c100285006.activate) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,100285006) e2:SetCondition(c100285006.thcon) e2:SetTarget(c100285006.thtg) e2:SetOperation(c100285006.thop) c:RegisterEffect(e2) end function c100285006.filter1(c,e) return not c:IsImmuneToEffect(e) end function c100285006.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function c100285006.fcheck(tp,sg,fc) return sg:IsExists(Card.IsSetCard,1,nil,0x128) end function c100285006.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local chkf=tp local mg1=Duel.GetFusionMaterial(tp) aux.FCheckAdditional=c100285006.fcheck local res=Duel.IsExistingMatchingCard(c100285006.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) aux.FCheckAdditional=nil if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(c100285006.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c100285006.activate(e,tp,eg,ep,ev,re,r,rp) local chkf=tp local mg1=Duel.GetFusionMaterial(tp):Filter(c100285006.filter1,nil,e) aux.FCheckAdditional=c100285006.fcheck local sg1=Duel.GetMatchingGroup(c100285006.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) aux.FCheckAdditional=nil local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(c100285006.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then aux.FCheckAdditional=c100285006.fcheck local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) aux.FCheckAdditional=nil tc:SetMaterial(mat1) Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end function c100285006.rccfilter(c) return c:IsFaceup() and c:IsSetCard(0x128) end function c100285006.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and Duel.IsExistingMatchingCard(c100285006.rccfilter,tp,LOCATION_MZONE,0,1,nil) end function c100285006.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c100285006.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
local wibox = require ('wibox') local beautiful = require ('beautiful') local dpi = beautiful.xresources.apply_dpi local l = wibox.layout.stack() local content_views = require ('widget.settings.content_view') for key,content in ipairs(content_views) do content.widget.visible = (key == 1) -- Every widget awesome.connect_signal('settings::content_view::show', function(view) content.widget.visible = (content.view == view) end) l:add ({ content.widget, margins = dpi(25), widget = wibox.container.margin }) end return l
--[[ KnownPaths.lua This segment deals with who knows what flight path. ]] -- Function: Record that the player knows this flight master. function EFM_KP_AddLocation(myContinent, myNode) if (EFM_KnownNodes == nil) then EFM_KnownNodes = {}; end if (EFM_KnownNodes[myContinent] == nil) then EFM_KnownNodes[myContinent] = {}; end if (not EFM_KP_CheckPaths(myContinent, myNode)) then table.insert(EFM_KnownNodes[myContinent], myNode); end end -- Function: Check if player knows the flight path, return true if known, false otherwise. function EFM_KP_CheckPaths(myContinent, myNode) if (EFM_KnownNodes ~= nil) then if (EFM_KnownNodes[myContinent] ~= nil) then for key, val in pairs(EFM_KnownNodes[myContinent]) do if (val == myNode) then return true; end end end end return false; end
--[[remove __STANDARD_WEBSERVER_LOG_FILE_APPENDER__ - ../logs/rms-webserver __STANDARD_WHITELIST_FILE__ - ../config/whitelist.txt __STANDARD_BLACKLIST_FILE__ - ../config/blacklist.txt __STANDARD_SERVERKEY_FILE__ - ../config/server.key __STANDARD_SERVERCERT_FILE__ - ../config/server.cert __STANDARD_WEBROOT_FOLDER__ - ../rms-webroot remove]]-- configuration= { logAppenders= { { name="console appender", type="coloredConsole", level=6 }, { name="file appender", type="delayedFile", level=6, fileName="__STANDARD_WEBSERVER_LOG_FILE_APPENDER__", newLineCharacters="\n", fileHistorySize=100, fileLength=1024*1024, singleLine=true }, }, applications= { rootDirectory="./", { name="webserver", description="Built-In Web Server", port=8888, rmsPort=1113, --should match config.lua's inboundBinVariant acceptor bindToIP="", sslMode="disabled", -- always, auto, disabled maxMemSizePerConnection=32*1024, --32*1024, maxConcurrentConnections=5000, connectionTimeout=0, -- 0 - no timeout maxConcurrentConnectionsSameIP=1000, threadPoolSize=8, useIPV6=false, enableIPFilter=false, --if true, reads white and black lists whitelistFile="__STANDARD_WHITELIST_FILE__", blacklistFile="__STANDARD_BLACKLIST_FILE__", sslKeyFile="__STANDARD_SERVERKEY_FILE__", sslCertFile="__STANDARD_SERVERCERT_FILE__", enableCache=false, cacheSize=1*1024*1024*1024, --1GB hasGroupNameAliases=false, webRootFolder="__STANDARD_WEBROOT_FOLDER__", enableRangeRequests=true, mediaFileDownloadTimeout=30, supportedMimeTypes= { -- non-streaming { extensions="mp4,mp4v,mpg4", mimeType="video/mp4", streamType="", isManifest=false, }, { extensions="flv", mimeType="video/x-flv", streamType="", isManifest=false, }, -- streaming { extensions="m3u,m3u8", mimeType="audio/x-mpegurl", streamType="hls", isManifest=true, }, { extensions="ts", mimeType="video/mp2t", streamType="hls", isManifest=false, }, { extensions="aac", mimeType="audio/aac", streamType="hls", isManifest=false, }, { extensions="f4m", mimeType="application/f4m+xml", streamType="hds", isManifest=true, }, { extensions="ismc,isma,ismv", mimeType="application/octet-stream", streamType="mss", isManifest=true, }, { extensions="fmp4", mimeType="video/mp4", streamType="mss", isManifest=false, }, { extensions="mpd", mimeType="application/dash+xml", streamType="dash", isManifest=true, }, { extensions="m4s", mimeType="video/mp4", streamType="dash", isManifest=false, }, { -- needed for supporting adobe player's crossdomain.xml extensions="xml", mimeType="application/xml", streamType="", isManifest=false, }, }, --[[ includeResponseHeaders= { { header="Access-Control-Allow-Origin", content="*", override=true, }, { header="User-Agent", content="RDKC", override=false, }, }, ]]-- --[[ apiProxy= { authentication="basic", -- none, basic pseudoDomain="<domain>", address="127.0.0.1", port=7777, userName="<username>", password="<password>", }, ]]-- --[[ auth= { { domain="RMS_Web_UI", --the domain folder digestFile="../rms-webroot/RMS_Web_UI/settings/passwords/.htdigest", --relative path to digest file enable=false, }, }, ]]-- }, } }
local pickupobjective = { Properties = { EventName = { default = "ObjectivePickupEvent", description = "The name of the event to broadcast." }, ObjectiveID = { default = -1, description = "The ID of the objective (sent as past of the event when picked up)." }, ShowMarkerMessage = { default = "ShowMarkerEvent", description = "The message to send to \"self\" to control its map marker." }, SetStatusMessage = { default = "SetStatusEvent", description = "The message to send to \"self\" to control its on screen tracking." }, GraphicEntity = {default = EntityId(), description = "The entity used fo the graphical description of the pickup."}, GraphicTurnTime = { default = 3, description = "Time to rotate a full rotation" }, GraphicBobTime = { default = 1, description = "Time to rotate a full bob." }, GraphicBobDist = { default = 0.5, description = "Distacne that the bob moves." }, CollectionSound = { default = "Play_HUD_press_start", description = "Sound to play on collection" }, }, } function pickupobjective:OnActivate() -- Make sure the objective has a valid objective ID. Debug.Assert(self.Properties.ObjectiveID >= 0); self.triggerAreaHandler = TriggerAreaNotificationBus.Connect(self, self.entityId); self.tickBusHandler = TickBus.Connect(self); self.rotateTimer = 0; self.bobTimer = 0; self.audioCollectionSound = self.Properties.CollectionSound; end function pickupobjective:OnDeactivate() if(not self.tickBusHandler == nil) then self.tickBusHandler:Disconnect(); self.tickBusHandler = nil; end if(not self.triggerAreaHandler == nil) then self.triggerAreaHandler:Disconnect(); self.triggerAreaHandler = nil; end end function pickupobjective:OnTick(deltaTime, timePoint) local twoPi = 6.283185307179586476925286766559; if(not (self.Properties.GraphicTurnTime == 0)) then self.rotateTimer = self.rotateTimer + (deltaTime / self.Properties.GraphicTurnTime); if(self.rotateTimer >= twoPi) then self.rotateTimer = self.rotateTimer - twoPi; end end if((not (self.Properties.GraphicTurnTime == 0)) and (not (self.Properties.GraphicBobDist == 0))) then self.bobTimer = self.bobTimer + (deltaTime / self.Properties.GraphicBobTime); if(self.bobTimer >= twoPi) then self.bobTimer = self.bobTimer - twoPi; end end --Debug.Log("Pickup graphic values: Rotation: " .. self.rotateTimer .. " Height: " .. self.bobTimer); local tm = Transform.CreateRotationZ(self.rotateTimer); tm:SetTranslation(Vector3(0, 0, Math.Sin(self.bobTimer) * self.Properties.GraphicBobDist)); TransformBus.Event.SetLocalTM(self.Properties.GraphicEntity, tm); end function pickupobjective:OnTriggerAreaEntered(enteringEntityId) --Debug.Log("Picked up objective " .. tostring(self.Properties.ObjectiveID) .. ": sending " .. self.Properties.EventName); AudioTriggerComponentRequestBus.Event.ExecuteTrigger(self.entityId, self.audioCollectionSound); -- Send a message to whatever picked us up that they picked up an objective. local notificationId = GameplayNotificationId(enteringEntityId, self.Properties.EventName, "float"); GameplayNotificationBus.Event.OnEventBegin(notificationId, self.Properties.ObjectiveID); local markernotificationId = GameplayNotificationId(self.entityId, self.Properties.ShowMarkerMessage, "float"); GameplayNotificationBus.Event.OnEventBegin(markernotificationId, 0); local statusnotificationId = GameplayNotificationId(self.entityId, self.Properties.SetStatusMessage, "float"); GameplayNotificationBus.Event.OnEventBegin(statusnotificationId, 1); if(not self.triggerAreaHandler == nil) then self.triggerAreaHandler:Disconnect(); self.triggerAreaHandler = nil; end if(not self.tickBusHandler == nil) then self.tickBusHandler:Disconnect(); self.tickBusHandler = nil; end -- disable the emitter particles ParticleComponentRequestBus.Event.Enable(self.entityId, false); -- enable the collected particles ParticleComponentRequestBus.Event.Enable(self.Properties.GraphicEntity, true); -- hide the graphic MeshComponentRequestBus.Event.SetVisibility(self.Properties.GraphicEntity, false); -- Delete the pickup so it can't be acquired again. -- TODO: Deleting the trigger while something's in it causes the editor to crash so -- we need to find another way of deleting the pickup. Possibly put the trigger area -- onto a different entity so that the pickup can be deleted and the trigger area is -- orphaned? --GameEntityContextRequestBus.Broadcast.DestroyGameEntity(self.entityId); end return pickupobjective;
local sql = exports.sql --------- [ Element Data returns ] --------- local function getData( theElement, key ) local key = tostring(key) if isElement(theElement) and (key) then return exports['[ars]anticheat-system']:callData( theElement, tostring(key) ) else return false end end local function setData( theElement, key, value, sync ) local key = tostring(key) if isElement(theElement) and (key) and (value) then return exports['[ars]anticheat-system']:assignData( theElement, tostring(key), value, sync ) else return false end end --------- [ Friend System ] --------- function getPlayerFriends( thePlayer ) if ( thePlayer ) then local theFriends = { } local clientFriends = tostring( getData( thePlayer, "friends") ) if ( clientFriends ~= "none" ) then local country = tostring( exports['[ars]global']:getPlayerCountryByIP( getPlayerIP( thePlayer ), true ) ) local t = split( clientFriends, "," ) for key, value in ipairs ( t ) do local result = sql:query_fetch_assoc("SELECT `username`, `ip`, DATEDIFF(NOW(), `lastlogin`) as `llastlogin`, `banned` FROM accounts WHERE id=".. sql:escape_string( tonumber( value ) ).."") if ( result ) then local username = tostring( result['username'] ) local lastlogin = tostring( result['llastlogin'] ) local banned = tonumber( result['banned'] ) local ip = tostring( result['ip'] ) local friendCountry = tostring( exports['[ars]global']:getPlayerCountryByIP( ip, true ) ) local sameCountry = "false" if ( country == friendCountry ) then sameCountry = "true" end theFriends[key] = { username, friendCountry, sameCountry, lastlogin, banned } end end end triggerClientEvent(thePlayer, "showPlayerFriendlist", thePlayer, theFriends ) end end addCommandHandler("friends", getPlayerFriends, false, false) function bindShortcutKey( res ) if ( res ) then for key, thePlayer in ipairs ( getElementsByType("player") ) do bindKey(thePlayer, "o", "down", getPlayerFriends) end else bindKey(source, "o", "down", getPlayerFriends) end end addEventHandler("onPlayerJoin", root, bindShortcutKey) addEventHandler("onResourceStart", resourceRoot, bindShortcutKey)
--- Turbo.lua WebSocketClient example. -- -- Copyright 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. _G.TURBO_SSL = true -- SSL must be enabled for WebSocket support! local turbo = require "turbo" turbo.ioloop.instance():add_callback(function() turbo.websocket.WebSocketClient("ws://127.0.0.1:8888/ws", { on_headers = function(self, headers) -- Review headers recieved from the WebSocket server. -- You can e.g drop the request if the response headers -- are not satisfactory with self:close(). end, modify_headers = function(self, headers) -- Modify outgoing headers before they are sent. -- headers parameter are a instance of httputil.HTTPHeader. end, on_connect = function(self) -- Called when the client has successfully opened a WebSocket -- connection to the server. -- When the connection is established you can write a message: self:write_message("Hello World!") end, on_message = function(self, msg) -- Print the incoming message. print(msg) self:close() end, on_close = function(self) -- I am called when connection is closed. Both gracefully and -- not gracefully. end, on_error = function(self, code, reason) -- I am called whenever there is a error with the WebSocket. -- code are defined in turbo.websocket.errors. reason are -- a string representation of the same error. end }) end):start()
-- battery widget: http://awesome.naquadah.org/wiki/Closured_Battery_Widget_with_time local io = io local math = math local pairs = pairs local battery = {} local limits = {{25, 5}, {12, 3}, { 7, 1}, {0}} local function file_exists(name) local f=io.open(name,"r") if f~=nil then io.close(f) return true else return false end end local function get_adapters() local adapters = {'BAT0', 'BAT1'} local found_adapters = {} local c = 1 for i=1, #adapters do if file_exists("/sys/class/power_supply/"..adapters[i].."/status") then found_adapters[c] = adapters[i] c = c + 1 end end return found_adapters end local function get_bat_state (adapter) local adapter_path = "/sys/class/power_supply/"..adapter local fprefix = "" if file_exists(adapter_path.."/energy_now") then fprefix = "energy" else fprefix = "charge" end local fcur = io.open(adapter_path.."/"..fprefix.."_now") local fcap = io.open(adapter_path.."/"..fprefix.."_full") local fsta = io.open(adapter_path.."/status") local cur = fcur:read() local cap = fcap:read() local sta = fsta:read() fcur:close() fcap:close() fsta:close() local battery = math.floor(cur * 100 / cap) if sta:match("Charging") then dir = 1 elseif sta:match("Discharging") then dir = -1 else dir = 0 end return battery, dir end local function get_bat_time () local facp = io.popen("acpi -b | grep -Eo '[^ ]* (remaining|until charged)' | cut -d' ' -f1") local acp = facp:read() facp:close() return acp end local function getnextlim (num) for ind, pair in pairs(limits) do lim = pair[1]; step = pair[2]; nextlim = limits[ind+1][1] or 0 if num > nextlim then repeat lim = lim - step until num > lim if lim < nextlim then lim = nextlim end return lim end end end function battery.closure () local adapters = get_adapters() local nextlim = limits[1][1] return function () local prefix = "⚡" local time = get_bat_time() local batteries = "" for i=1, #adapters do adapter = adapters[i] local battery, dir = get_bat_state(adapter) if dir == -1 then dirsign = "▼" prefix = "🔋"..time -- disable battery notification for now -- if battery <= nextlim then -- naughty.notify({title = "⚡ Beware! ⚡", -- text = "Battery charge is low ( ⚡ "..battery.."%)!", -- timeout = 7, -- position = "bottom_right", -- fg = beautiful.fg_focus, -- bg = beautiful.bg_focus -- }) -- nextlim = getnextlim(battery) -- end elseif dir == 1 then dirsign = "▲" nextlim = limits[1][1] else dirsign = "" end battery = battery.."%" batteries = batteries..dirsign.." "..battery.." " end return prefix.." "..batteries:gsub("%s+$", '') end end return battery
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] -------------------------------------------- --Battleground Scoreboard End Of Game Scene -------------------------------------------- local LEAVE_BATTLEGROUND_KEYBIND_COOLDOWN_MS = 2000 local KEYBIND_BUTTON_SPACING_X = 10 ZO_Battleground_Scoreboard_End_Of_Game = ZO_Object:Subclass() function ZO_Battleground_Scoreboard_End_Of_Game:New(...) local scoreboard = ZO_Object.New(self) scoreboard:Initialize(...) return scoreboard end function ZO_Battleground_Scoreboard_End_Of_Game:Initialize(control) self.control = control self.closingTimerLabel = control:GetNamedChild("ClosingTimer") self:InitializeKeybinds() self:InitializePlatformStyle() BATTLEGROUND_SCOREBOARD_END_OF_GAME_OPTIONS = ZO_HUDFadeSceneFragment:New(control) BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE = ZO_Scene:New("battleground_scoreboard_end_of_game", SCENE_MANAGER) BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE:RegisterCallback("StateChange", function(oldState, newState) if newState == SCENE_SHOWING then self:OnShowing() elseif newState == SCENE_HIDING then self:OnHiding() end end) -- the loot history fragments may not exist depending on the platform if GAMEPAD_LOOT_HISTORY_FRAGMENT then BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE:AddFragment(GAMEPAD_LOOT_HISTORY_FRAGMENT) end if KEYBOARD_LOOT_HISTORY_FRAGMENT then BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE:AddFragment(KEYBOARD_LOOT_HISTORY_FRAGMENT) end local function OnGamepadModeChanged() self:RefreshMatchInfoFragments() -- End game doesn't close the UI when gamepad mode switches, but it shares the same fragment is in game, -- so only in end game do we want to make sure that the match info gets refreshed on switching fragments BATTLEGROUND_SCOREBOARD_FRAGMENT:RefreshMatchInfoDisplay() end local function OnBattlegroundStateChanged(eventId, previousState, currentState) -- prevent people from accidentally leaving the BG because they are fighting to the bitter end if currentState == BATTLEGROUND_STATE_POSTGAME and IsInGamepadPreferredMode() then self.leaveBattlegroundKeybind:SetCooldown(LEAVE_BATTLEGROUND_KEYBIND_COOLDOWN_MS) end end EVENT_MANAGER:RegisterForEvent("BattlegroundScoreboardEndOfGame", EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, OnGamepadModeChanged) EVENT_MANAGER:RegisterForEvent("BattlegroundScoreboardEndOfGame", EVENT_BATTLEGROUND_STATE_CHANGED, OnBattlegroundStateChanged) SYSTEMS:RegisterKeyboardRootScene("battleground_scoreboard_end_of_game", BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE) SYSTEMS:RegisterGamepadRootScene("battleground_scoreboard_end_of_game", BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE) self.scene = BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE SCENE_MANAGER:SetSceneRestoresBaseSceneOnGameMenuToggle("battleground_scoreboard_end_of_game", true) self:UpdateAll() end function ZO_Battleground_Scoreboard_End_Of_Game:InitializeKeybinds() local keybindContainer = self.control:GetNamedChild("KeybindContainer") self.keybindNameTextMap = {} self.keybindActionMap = {} local keybindButtonIndex = 1 local previousKeybindControl local function CreateKeybindButton(keybind, callbackFunction, text) -- Make and anchor the button local keybindControl = CreateControlFromVirtual("$(parent)KeybindButton" .. keybindButtonIndex, keybindContainer, "ZO_KeybindButton") ZO_KeybindButtonTemplate_Setup(keybindControl, keybind, callbackFunction, text) if previousKeybindControl then keybindControl:SetAnchor(LEFT, previousKeybindControl, RIGHT, KEYBIND_BUTTON_SPACING_X, 0) else keybindControl:SetAnchor(TOPLEFT) end -- Keep track of the control for gamepad switching keybindControl.nameLabel = keybindControl:GetNamedChild("NameLabel") self.keybindNameTextMap[keybindControl] = text -- Keep track of the keybind mapping to handle the key being pressed self.keybindActionMap[keybind] = keybindControl keybindButtonIndex = keybindButtonIndex + 1 previousKeybindControl = keybindControl return keybindControl end self.playerOptionsButton = CreateKeybindButton("BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS", function() BATTLEGROUND_SCOREBOARD_FRAGMENT:ShowGamepadPlayerMenu() end, GetString(SI_BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS_KEYBIND)) self.leaveBattlegroundKeybind = CreateKeybindButton("LEAVE_BATTLEGROUND", function() self:OnLeaveBattlegroundPressed() end, GetString(SI_BATTLEGROUND_SCOREBOARD_END_OF_GAME_LEAVE_KEYBIND)) self.previousPlayerButton = CreateKeybindButton("BATTLEGROUND_SCOREBOARD_PREVIOUS", function() BATTLEGROUND_SCOREBOARD_FRAGMENT:SelectPreviousPlayerData() end, GetString(SI_BATTLEGROUND_SCOREBOARD_PREVIOUS_PLAYER_KEYBIND)) self.nextPlayerButton = CreateKeybindButton("BATTLEGROUND_SCOREBOARD_NEXT", function() BATTLEGROUND_SCOREBOARD_FRAGMENT:SelectNextPlayerData() end, GetString(SI_BATTLEGROUND_SCOREBOARD_NEXT_PLAYER_KEYBIND)) end do local KEYBOARD_PLATFORM_STYLE = { timerFont = "ZoFontWinH2", keybindButtonTemplate = "ZO_KeybindButton_Keyboard_Template", hasPlayerOptionsButton = false, } local GAMEPAD_PLATFORM_STYLE = { timerFont = "ZoFontGamepad42", keybindButtonTemplate = "ZO_KeybindButton_Gamepad_Template", hasPlayerOptionsButton = true, } function ZO_Battleground_Scoreboard_End_Of_Game:InitializePlatformStyle() self.platformStyle = ZO_PlatformStyle:New(function(style) self:ApplyPlatformStyle(style) end, KEYBOARD_PLATFORM_STYLE, GAMEPAD_PLATFORM_STYLE) end end function ZO_Battleground_Scoreboard_End_Of_Game:ApplyPlatformStyle(style) self.closingTimerLabel:SetFont(style.timerFont) for keybindButton, nameText in pairs(self.keybindNameTextMap) do ApplyTemplateToControl(keybindButton, style.keybindButtonTemplate) -- We need this because of modifyTextType keybindButton.nameLabel:SetText(nameText) end self.playerOptionsButton:SetHidden(not style.hasPlayerOptionsButton) if style.hasPlayerOptionsButton then self.leaveBattlegroundKeybind:SetAnchor(LEFT, self.playerOptionsButton, RIGHT, KEYBIND_BUTTON_SPACING_X, 0) else self.leaveBattlegroundKeybind:SetAnchor(TOPLEFT) end end function ZO_Battleground_Scoreboard_End_Of_Game:OnShowing() self.control:SetHandler("OnUpdate", function() self:UpdateAll() end) self:RefreshMatchInfoFragments() end function ZO_Battleground_Scoreboard_End_Of_Game:OnHiding() self.control:SetHandler("OnUpdate", nil) end function ZO_Battleground_Scoreboard_End_Of_Game:UpdateAll() local timeLeft = ZO_FormatTimeAsDecimalWhenBelowThreshold(GetCurrentBattlegroundStateTimeRemaining() / 1000) self.closingTimerLabel:SetText(zo_strformat(SI_BATTLEGROUND_SCOREBOARD_END_OF_GAME_CLOSING_TIME, timeLeft)) end function ZO_Battleground_Scoreboard_End_Of_Game:RefreshMatchInfoFragments() local groupToAdd, groupToRemove if IsInGamepadPreferredMode() then groupToAdd = FRAGMENT_GROUP.BATTLEGROUND_MATCH_INFO_GAMEPAD_GROUP groupToRemove = FRAGMENT_GROUP.BATTLEGROUND_MATCH_INFO_KEYBOARD_GROUP else groupToAdd = FRAGMENT_GROUP.BATTLEGROUND_MATCH_INFO_KEYBOARD_GROUP groupToRemove = FRAGMENT_GROUP.BATTLEGROUND_MATCH_INFO_GAMEPAD_GROUP end BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE:RemoveFragmentGroup(groupToRemove) BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE:AddFragmentGroup(groupToAdd) end function ZO_Battleground_Scoreboard_End_Of_Game:OnLeaveBattlegroundPressed() if self.scene:IsShowing() then LeaveBattleground() end end function ZO_Battleground_Scoreboard_End_Of_Game:OnKeybindDown(keybind) if self.scene:IsShowing() then local keybindButton = self.keybindActionMap[keybind] if keybindButton and keybindButton:IsEnabled() then keybindButton:OnClicked() return true end end return false end --[[ xml functions ]]-- function ZO_BattlegroundScoreboardEndOfGameTopLevel_Initialize(control) BATTLEGROUND_SCOREBOARD_END_OF_GAME = ZO_Battleground_Scoreboard_End_Of_Game:New(control) end
--------------------------------------------------- -- Self-Destruct -- --------------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:isMobType(MOBTYPE_NOTORIOUS) or mob:getHPP() > 75) then return 1 end return 0 end function onMobWeaponSkill(target, mob, skill) local dmgmod = 1 BOMB_TOSS_HPP = skill:getMobHPP() / 100 local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*18*BOMB_TOSS_HPP,tpz.magic.ele.FIRE,dmgmod,TP_MAB_BONUS,1) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,tpz.attackType.MAGICAL,tpz.damageType.FIRE,MOBPARAM_IGNORE_SHADOWS) mob:setHP(0) target:takeDamage(dmg, mob, tpz.attackType.MAGICAL, tpz.damageType.FIRE) return dmg end
local t = require(script.Parent.Parent.lib.t) local getUserIdCheck = t.instanceOf("Player") local function getUserId(player) assert(getUserIdCheck(player)) return tostring(player.UserId) end return getUserId
return { gok_fblackdawn = { buildangle = 8200, buildcostenergy = 5051, buildcostmetal = 352, builder = false, buildpic = "gok_fblackdawn.dds", buildtime = 7000, canattack = true, canstop = 1, category = "ALL SURFACE", collisionvolumeoffsets = "0 0 0", collisionvolumescales = "30 40 30", collisionvolumetype = "CylY", corpse = "dead", defaultmissiontype = "GUARD_NOMOVE", description = "Plasma Tower", explodeas = "MEDIUM_BUILDINGEX", firestandorders = 1, footprintx = 3, footprintz = 3, icontype = "building", idleautoheal = 5, idletime = 1800, losemitheight = 79, mass = 352, maxdamage = 2785, maxslope = 10, minwaterdepth = 2, name = "Black Dawn - Naval Series", noautofire = false, objectname = "gok_fblackdawn", radaremitheight = 79, seismicsignature = 0, selfdestructas = "MEDIUM_BUILDING", sightdistance = 500, standingfireorder = 2, turninplaceanglelimit = 140, turninplacespeedlimit = 0, turnrate = 0, unitname = "gok_fblackdawn", waterline = 0, yardmap = "wwwwwwwww", customparams = { buildpic = "gok_fblackdawn.dds", faction = "GOK", }, featuredefs = { dead = { blocking = true, collisionvolumeoffsets = "-0.0445556640625 -0.0718220947266 6.04946899414", collisionvolumescales = "42.0427246094 74.7609558105 56.8743896484", collisionvolumetype = "Box", damage = 2252, description = "Cobalt Wreckage", energy = 0, featuredead = "heap", footprintx = 2, footprintz = 2, metal = 333, object = "gok_blackdawn_DEAD", reclaimable = true, }, heap = { blocking = false, damage = 2815, description = "Cobalt Debris", energy = 0, footprintx = 2, footprintz = 2, metal = 178, object = "2X2A", reclaimable = true, }, }, sfxtypes = { pieceexplosiongenerators = { [1] = "piecetrail0", [2] = "piecetrail1", [3] = "piecetrail2", [4] = "piecetrail3", [5] = "piecetrail4", [6] = "piecetrail6", }, }, sounds = { canceldestruct = "cancel2", cloak = "kloak1", uncloak = "kloak1un", underattack = "warning1", cant = { [1] = "cantdo4", }, count = { [1] = "count6", [2] = "count5", [3] = "count4", [4] = "count3", [5] = "count2", [6] = "count1", }, ok = { [1] = "twractv3", }, select = { [1] = "twractv3", }, }, weapondefs = { gok_plasma = { accuracy = 100, areaofeffect = 96, avoidfeature = false, burnblow = true, cegtag = "gokblaster", craterareaofeffect = 0, craterboost = 0, cratermult = 0, explosiongenerator = "custom:gokexplosion", impulseboost = 0.123, impulsefactor = 0.123, intensity = 1, name = "Gok Blaster", noselfdamage = true, range = 500, reloadtime = 1, rgbcolor = "0.78 0.08 0.52", size = 0.25, soundhitdry = "", soundhitwet = "splssml", soundhitwetvolume = 0.6, soundstart = "gokcannon", turret = true, weapontype = "Cannon", weaponvelocity = 350, damage = { default = 200, subs = 5, }, }, }, weapons = { [1] = { badtargetcategory = "TINY", def = "GOK_PLASMA", onlytargetcategory = "SURFACE", }, }, }, }
loadstring(game:HttpGet("https://raw.githubusercontent.com/Tescalus/Pendulum-Hubs-Source/main/Reanimation.lua"))() _G.loop = true local player = game.Players.LocalPlayer local char = player.Character local Align = function(Part0, Part1,Mesh) local Aligns = { AlignOrientation = Instance.new("AlignOrientation", Part0), AlignPosition = Instance.new("AlignPosition", Part0) } local Attachments = { Attach0 = Instance.new("Attachment", Part0), Attach1 = Instance.new("Attachment", Part1) } local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it m:Destroy() end Part0:BreakJoints() Aligns.AlignOrientation.Attachment0 = Attachments.Attach0 Aligns.AlignOrientation.Attachment1 = Attachments.Attach1 Aligns.AlignOrientation.Responsiveness = math.huge Aligns.AlignOrientation.RigidityEnabled = true Aligns.AlignPosition.Attachment0 = Attachments.Attach0 Aligns.AlignPosition.Attachment1 = Attachments.Attach1 Aligns.AlignPosition.Responsiveness = math.huge Aligns.AlignPosition.RigidityEnabled = true Aligns.AlignPosition.MaxForce = 999999999 spawn(function() while _G.loop do local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position if mag >= 5 then Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse() end Part0.Velocity = Vector3.new(0,35,0) game['Run Service'].Heartbeat:wait() end end) return {Attachments.Attach0, Attachments, Aligns} end local hat = Align(char['4739580137'].Handle,char['Right Arm'],false) local cf = char['Right Arm'].CFrame*CFrame.new(0.25,0.75,2.5)*CFrame.Angles(math.rad(45),math.rad(90),math.rad(20)) hat[1].CFrame = cf:Inverse() * char['Right Arm'].CFrame spawn(function() char.AncestryChanged:wait()--if you respawn, it will stop the loop to avoid lag of using it over and over _G.loop = false end) Player=game:GetService("Players").LocalPlayer Character=game.Workspace.non PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false Mouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 Mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end a = Instance.new("ScreenGui") a.Name="CooldownGUI" a.Parent=Player.PlayerGui b = Instance.new("Frame") b.Parent=a b.Visible=true b.BackgroundTransparency=0.3 b.BackgroundColor3=Color3.fromRGB(0, 0, 0) b.BorderColor3=Color3.fromRGB(255, 255, 255) b.BorderSizePixel=3 b.Position=UDim2.new(0.7, 0, 0.75, 0) b.Size=UDim2.new(0, 200, 0, 100) c = Instance.new("Frame") c.Parent=a c.Visible=true c.BackgroundTransparency=0.3 c.BorderColor3=Color3.fromRGB(255, 255, 255) c.BorderSizePixel=3 c.BackgroundColor3=Color3.fromRGB(0, 0, 0) c.Position=UDim2.new(0.875, 0, 0.75, 0) c.Size=UDim2.new(0, 200, 0, 100) d = Instance.new("Frame") d.Parent=a d.Visible=true d.BackgroundTransparency=0.3 d.BorderColor3=Color3.fromRGB(255, 255, 255) d.BorderSizePixel=3 d.BackgroundColor3=Color3.fromRGB(0, 0, 0) d.Position=UDim2.new(0.875, 0, 0.95, 0) d.Size=UDim2.new(0, 200, 0, 100) e = Instance.new("Frame") e.Parent=a e.Visible=true e.BackgroundTransparency=0.3 e.BorderColor3=Color3.fromRGB(255, 255, 255) e.BorderSizePixel=3 e.BackgroundColor3=Color3.fromRGB(0, 0, 0) e.Position=UDim2.new(0.7, 0, 0.95, 0) e.Size=UDim2.new(0, 200, 0, 100) f = Instance.new("Frame") f.Parent=a f.Visible=true f.BackgroundTransparency=0.3 f.BorderColor3=Color3.fromRGB(255, 255, 255) f.BorderSizePixel=3 f.BackgroundColor3=Color3.fromRGB(0, 0, 0) f.Position=UDim2.new(1.675, 0, 0.95, 0) f.Size=UDim2.new(0, 200, 0, 100) g = Instance.new("Frame") g.Parent=a g.Visible=true g.BackgroundTransparency=0.3 g.BorderColor3=Color3.fromRGB(255, 255, 255) g.BorderSizePixel=3 g.BackgroundColor3=Color3.fromRGB(0, 0, 0) g.Position=UDim2.new(1.675, 0, 0.75, 0) g.Size=UDim2.new(0, 200, 0, 100) b2=Instance.new("TextLabel") b2.Parent=a b2.BackgroundTransparency=1 b2.BorderColor3=Color3.fromRGB(139, 139, 139) b2.BorderSizePixel=3 b2.Position=b.Position b2.Size=UDim2.new(0, 200, 0, 100) b2.Visible=true b2.ZIndex=3 b2.Font="SourceSansItalic" b2.FontSize="Size32" b2.TextColor3=Color3.fromRGB(255, 255, 255) b2.TextScaled=false b2.TextStrokeColor3=Color3.fromRGB(139, 139, 139) b2.TextTransparency=0 b2.Text=[[ Shock (Z) ]] c2=Instance.new("TextLabel") c2.Parent=a c2.BackgroundTransparency=1 c2.BorderColor3=Color3.fromRGB(139, 139, 139) c2.BorderSizePixel=3 c2.Position=c.Position c2.Size=UDim2.new(0, 200, 0, 100) c2.Visible=true c2.ZIndex=3 c2.Font="SourceSansItalic" c2.FontSize="Size32" c2.TextColor3=Color3.fromRGB(255, 255, 255) c2.TextScaled=false c2.TextStrokeColor3=Color3.fromRGB(139, 139, 139) c2.TextTransparency=0 c2.Text=[[ Dominator (X) ]] d2=Instance.new("TextLabel") d2.Parent=a d2.BackgroundTransparency=1 d2.BorderColor3=Color3.fromRGB(139, 139, 139) d2.BorderSizePixel=3 d2.Position=d.Position d2.Size=UDim2.new(0, 200, 0, 100) d2.Visible=true d2.ZIndex=3 d2.Font="SourceSansItalic" d2.FontSize="Size32" d2.TextColor3=Color3.fromRGB(255, 255, 255) d2.TextScaled=false d2.TextStrokeColor3=Color3.fromRGB(139, 139, 139) d2.TextTransparency=0 d2.Text=[[ Eliminator (V) ]] e2=Instance.new("TextLabel") e2.Parent=a e2.BackgroundTransparency=1 e2.BorderColor3=Color3.fromRGB(139, 139, 139) e2.BorderSizePixel=3 e2.Position=e.Position e2.Size=UDim2.new(0, 200, 0, 100) e2.Visible=true e2.ZIndex=3 e2.Font="SourceSansItalic" e2.FontSize="Size32" e2.TextColor3=Color3.fromRGB(255, 255, 255) e2.TextScaled=false e2.TextStrokeColor3=Color3.fromRGB(139, 139, 139) e2.TextTransparency=0 e2.Text=[[ Obliteration (C) ]] function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size,material) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked=true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position NoOutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local Color = BrickColor.new("Dark grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Really black") w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Really red") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=-math.huge -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then local hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) local cam = game.Workspace.CurrentCamera cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart=part(1,workspace,0,0,BrickColor.new("Really black"),"Effect",vt(0,0,0),"Granite") EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3) end end end end end mod3 = Instance.new("Model",RightLeg) function Stomp() local function fpart(formfactor,parent,reflectance,transparency,brickcolor,name,size,material) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked=true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position NoOutline(fp) fp.Material=material fp:BreakJoints() return fp end local function fmesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end local part = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon") part.Anchored = true local mesh = fmesh("SpecialMesh",part,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(25,25,25)) local part2 = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon") part2.Anchored = true local mesh2 = fmesh("SpecialMesh",part2,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(15,15,15)) local part3 = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon") part3.CFrame=RightLeg.CFrame*CFrame.new(0,-3,0) part3.Anchored = true local mesh3 = fmesh("SpecialMesh",part3,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(12,12,12)) MagniDamage(part,part,30,10,15,math.random(10,20),"Knockdown") coroutine.resume(coroutine.create(function() for i=0,3.8,0.05 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(2.8,2.8,2.8) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1) part3.CFrame=part3.CFrame part3.Transparency=i mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5) end end)) end model = Instance.new("Model",Character) model.Name = "Realm" local handle=part(1,model,0,0,BrickColor.new("Really black"),"Handle",vt(0.2, 1.5, 0.2),"Granite") local prt1=part(1,model,0,0,BrickColor.new("Really black"),"Part1",vt(1.22, 7.2, 0.22),"Granite") local prt2=part(1,model,0,0,BrickColor.new("Maroon"),"Part2",vt(0.22, 2.4, 0.22),"Neon") local prt3=part(1,model,0,0,BrickColor.new("Maroon"),"Part3",vt(0.42, 0.85, 1.05),"Neon") local prt4=part(1,model,0,0,BrickColor.new("Really black"),"Part4",vt(0.22, 1.5, 0.22),"Granite") local prt5=part(1,model,0,0,BrickColor.new("Really black"),"Part5",vt(0.44, 0.6, 0.8),"Granite") local prt6=part(1,model,0,0,BrickColor.new("Maroon"),"Part6",vt(1.6, 1.4, 0.2),"Neon") local prt7=part(0,model,0,0,BrickColor.new("Really black"),"Part7",vt(0.4, 0.4, 0.4),"Granite") local prt8=part(1,model,0,0,BrickColor.new("Really black"),"Part8",vt(0.4, 0.3, 0.22),"Granite") local prt9=part(1,model,0,0,BrickColor.new("Really black"),"Part9",vt(0.4, 1.3, 1.5),"Granite") local prt10=part(1,model,0,0,BrickColor.new("Maroon"),"Part10",vt(0.3, 1.5, 1.7),"Neon") local prt11=part(1,model,0,0,BrickColor.new("Maroon"),"Part11",vt(0.4, 1.4, 0.22),"Neon") local prt13=part(1,model,0,0,BrickColor.new("Maroon"),"Part13",vt(1.3, 7.3, 0.2),"Neon") local prt15=part(1,model,0,0,BrickColor.new("Maroon"),"Part15",vt(1, 0.5, 0.22),"Neon") local prt16=part(1,model,0,0,BrickColor.new("Maroon"),"Part16",vt(1, 0.5, 0.22),"Neon") local handlemesh=mesh("SpecialMesh",handle,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2,5,0.2)) local msh2=mesh("SpecialMesh",prt2,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2, 5, 0.2)) local msh3=mesh("SpecialMesh",prt3,"Cylinder","",vt(0,0,0),vt(1,1,2)) local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2, 5, 0.2)) local msh5=mesh("SpecialMesh",prt5,"Cylinder","",vt(0,0,0),vt(1,1,1)) local msh6=mesh("SpecialMesh",prt6,"Sphere","",vt(0,0,0),vt(1,1,1)) local msh8=mesh("SpecialMesh",prt8,"FileMesh","http://www.roblox.com/asset/?id=192551369",vt(0,0,0),vt(0.5, 0.5, 0.2)) local msh9=mesh("SpecialMesh",prt9,"Cylinder","",vt(0,0,0),vt(1, 1, 2)) local msh10=mesh("SpecialMesh",prt10,"Cylinder","",vt(0,0,0),vt(1, 1, 2)) local handleweld=weld(handle,handle,RightArm,euler(89.75, 0, 0)*cf(0,1,0)) local wld1=weld(prt1,prt1,handle,euler(0, 80.1, 0)*cf(-0, 4.95, -0.02)) local wld2=weld(prt2,prt2,handle,euler(0, 80.1, 0)*cf(0.005, 0.15, -0.005)) local wld3=weld(prt3,prt3,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028)) local wld4=weld(prt4,prt4,handle,euler(0, 80.1, 0)*cf(0.005, 0.4, -0.005)) local wld5=weld(prt5,prt5,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028)) local wld6=weld(prt6,prt6,handle,euler(0, 80.1, 0)*cf(-0, 8.8, -0.02)) local wld7=weld(prt7,prt7,handle,euler(0, 80.1, 0)*cf(0.005, -1.8, -0.005)) local wld8=weld(prt8,prt8,handle,euler(0, -80.1, 0)*cf(-0, 1.6, -0.02)) local wld9=weld(prt9,prt9,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028)) local wld10=weld(prt10,prt10,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028)) local wld11=weld(prt11,prt11,handle,euler(0, 80.1, 0)*cf(-0.113, 8.501, -0.01)) local wld13=weld(prt13,prt13,handle,euler(0, 80.1, 0)*cf(-0, 4.95, -0.02)) local wld15=weld(prt15,prt15,handle,euler(0, 80.1, 0)*cf(-0.011, 3.903, 0)) local wld16=weld(prt16,prt16,handle,euler(0, 80.1, 0)*cf(-0.011, 5.903, 0)) function attackone() attack = true local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} local con=prt1.Touched:connect(function(hit) Damagefunc(prt1,hit,5,13,5,"Normal",RootPart,.2,1,3) end) local fx=prt1.Touched:connect(function(part) local human=part.Parent:findFirstChild("Humanoid") if human~=nil and bounce==false then bounce=true local rndm=math.random(1,#hitsounds) local r=rndm so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) end end) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) end so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) for i = 0,1,0.1 do swait() local blcf = prt1.CFrame*CFrame.new(0,.5,0) if scfr and (prt1.Position-scfr.p).magnitude > .1 then local h = 10 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) end attack = false bounce=false scfr=nil fx:disconnect() con:disconnect() end function attacktwo() attack=true local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} local con=prt1.Touched:connect(function(hit) Damagefunc(prt1,hit,5,15,5,"Normal",RootPart,.2,1,3) end) local fx=prt1.Touched:connect(function(part) local human=part.Parent:findFirstChild("Humanoid") if human~=nil and bounce==false then bounce=true local rndm=math.random(1,#hitsounds) local r=rndm so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) end end) for i=0,1,.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) end so("http://www.roblox.com/asset/?id=199145887",handle,1,1) for i = 0,1,0.1 do swait() local blcf = prt1.CFrame*CFrame.new(0,.5,0) if scfr and (prt1.Position-scfr.p).magnitude > .1 then local h = 10 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) end scfr=nil attack=false bounce=false con:disconnect() fx:disconnect() end function Wave() local function wpart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position NoOutline(fp) fp.Material=material fp:BreakJoints() return fp end attack=true local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} local con=prt1.Touched:connect(function(hit) Damagefunc(prt1,hit,4,31,5,"Normal",RootPart,.2,1,3) end) local fx=prt1.Touched:connect(function(part) local human=part.Parent:findFirstChild("Humanoid") if human~=nil and bounce==false then bounce=true local rndm=math.random(1,#hitsounds) local r=rndm so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) end end) for i=0,1,.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) end so("http://www.roblox.com/asset/?id=199145913",handle,1,.9) local hit,pos=rayCast(prt1.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) if hit~=nil then local ref=wpart(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) local function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2) local prt=wpart(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame = cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function() for i=0,1,0.05 do wait() prt.Transparency=i msh.Scale=msh.Scale+vt(x2,y2,z2) end prt.Parent=nil end)) end local function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=wpart(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) local wld=nil for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end for i = 5,1,-1 do BlastEffect(BrickColor.new("Maroon"),cf(pos),1,1,1,1,1,1) MagicCircle(BrickColor.new("Maroon"),cf(pos),3,3,3,5,5,5,0.05) swait() end MagniDamage(ref,ref,13,15,25,math.random(10,20),"Knockdown") end for i = 0,1,0.1 do swait() local blcf = prt1.CFrame*CFrame.new(0,.5,0) if scfr and (prt1.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) end attack=false bounce=false scfr=nil con:disconnect() fx:disconnect() end function Charge() attack = true local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} local con=prt1.Touched:connect(function(hit) Damagefunc(prt1,hit,10,40,50,"Normal",RootPart,.2,1,3) end) local fx=prt1.Touched:connect(function(part) local human=part.Parent:findFirstChild("Humanoid") if human~=nil and bounce==false then bounce=true local rndm=math.random(1,#hitsounds) local r=rndm so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) end end) for i = 0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3) RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3) LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3) end so("http://www.roblox.com/asset/?id=199145433",prt1,1,1.1) local v=it("BodyVelocity",Torso) v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 v.velocity=RootPart.CFrame.lookVector*100 function ppart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position NoOutline(fp) fp.Material=material fp:BreakJoints() return fp end for i=5,1,-1 do for i=1,4 do local prt=ppart(3,workspace,"SmoothPlastic",0,0,"Maroon","Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Position=prt1.Position local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1,1,1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.03 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(1,1,1) end Part.Parent=nil end),prt,msh) MagniDamage(prt,prt,15,5,15,-10,"Normal") end swait(3) end local hitbox = prt1.Touched:connect(function(hit) Damagefunc(prt1,hit,5,10,15,"Normal",RootPart,.2,1,3) end) hitbox:disconnect() for i = 0,1,0.1 do swait() local blcf = prt1.CFrame*cf(0,0,0) if scfr and (prt1.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) end v.Parent=nil scfr=nil attack = false bounce=false con:disconnect() fx:disconnect() end function Execution() local function spart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position NoOutline(fp) fp.Material=material fp:BreakJoints() return fp end attack=true local con1=prt1.Touched:connect(function(hit) Damagefunc(prt1,hit,12,25,100,"Normal",RootPart,.2,1) end) for i=0,1,0.03 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(120)),.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.1) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) end so("http://roblox.com/asset/?id=92597369",prt1,1,0.5) so("http://roblox.com/asset/?id=28144425",Torso,1,0.5) hitconasdf = prt1.Touched:connect(function(hit) local hum12 = hit.Parent:FindFirstChild("Humanoid") if hum12 and not hum12:IsDescendantOf(Character) then so('http://roblox.com/asset/?id=154965973',prt1,1,0.8) hitconasdf:disconnect() end end) for i=0,1,0.03 do swait() local blcf = prt1.CFrame*CFrame.new(0,.5,0) if scfr and (prt1.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(60)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(70)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) end attack=false con1:disconnect() scfr = nil pcall(function() hitconasdf:disconnect() end) end function Destroyer() attack=true local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} local con=prt1.Touched:connect(function(hit) Damagefunc(prt1,hit,4,31,5,"Normal",RootPart,.2,1,3) end) local fx=prt1.Touched:connect(function(part) local human=part.Parent:findFirstChild("Humanoid") if human~=nil and bounce==false then bounce=true local rndm=math.random(1,#hitsounds) local r=rndm so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) end end) for i=0,1,.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) end Stomp() for i = 0,1,0.1 do swait() local blcf = prt1.CFrame*CFrame.new(0,.5,0) if scfr and (prt1.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) end attack=false bounce=false scfr=nil con:disconnect() fx:disconnect() end Mouse.Button1Down:connect(function() if attack==false then if attacktype==1 then attack=true attacktype=2 attackone() elseif attacktype==2 then attack=true attacktype=1 attacktwo() end end end) skillattack1 = false skillattack2 = false skillattack3 = false skillattack4 = false Mouse.KeyDown:connect(function(k) k=k:lower() if skillattack1 == false and attack == false and k == 'z' then b.Size=UDim2.new(0, 0, 0, 100) Wave() for i = 1, 50 do skillattack1=true b.Size=b.Size+UDim2.new(0, 4, 0, 0) wait() end skillattack1=false elseif skillattack2 == false and attack == false and k == 'v' then d.Size=UDim2.new(0, 0, 0, 100) Execution() for i = 1, 200 do skillattack2=true d.Size=d.Size+UDim2.new(0, 1, 0, 0) wait() end skillattack2=false elseif skillattack3 == false and attack == false and k == 'c' then e.Size=UDim2.new(0, 0, 0, 100) Charge() for i = 1, 50 do skillattack3=true e.Size=e.Size+UDim2.new(0, 4, 0, 0) wait() end skillattack3=false elseif skillattack4 == false and attack == false and k == 'x' then c.Size=UDim2.new(0, 0, 0, 100) Destroyer() for i = 1, 100 do skillattack4=true c.Size=c.Size+UDim2.new(0, 2, 0, 0) wait() end skillattack4=false end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-1.5),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-15)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(20),math.rad(90),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(20)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(25)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-25)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(20)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(-20)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(15),math.rad(0),math.rad(-10)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(10), math.rad(-10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-5)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-20)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(00)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then --local TheCF=Thing[1].CFrame --Thing[1].CFrame=TheCF Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) --Thing[3]=Thing[3]+Delay Thing[1].Transparency=Thing[1].Transparency+Thing[3] --print(Thing[1].Transparency) --[[local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1)) prt.Anchored=true game:GetService("Debris"):AddItem(prt,2) xval=math.random() yval=math.random() zval=math.random() msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) Effects[#Effects+1]={prt,"Elec",0.05,x,y,z,xval,yval,zval}]] --[[coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) for i=0,1,0.05 do swait() xvaal=xvaal-0.1 yvaal=yvaal-0.1 zvaal=zvaal-0.1 Mesh.Scale=vt(xvaal,yvaal,zvaal) Part.Transparency=i end Part.Parent=nil end),prt,msh,cff,xval,yval,zval)]] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end end
-------------------------------------------------------------------------------- -- Preconditions before ATF start -------------------------------------------------------------------------------- local commonPreconditions = require('user_modules/shared_testcases/commonPreconditions') -------------------------------------------------------------------------------- --Precondition: preparation connecttest_RAIvrUnavailable.lua commonPreconditions:Connecttest_without_ExitBySDLDisconnect_WithoutOpenConnectionRegisterApp("connecttest_RAIvrUnavailable.lua") f = assert(io.open('./user_modules/connecttest_RAIvrUnavailable.lua', "r")) fileContent = f:read("*all") f:close() -- update hmiCapabilities in VR.GetLanguage local pattern1 = 'ExpectRequest%s-%(%s-"%s-VR.GetLanguage%s-".-%{' local ResultPattern2 = fileContent:match(pattern1) if ResultPattern2 == nil then print(" \27[31m ExpectRequest VR.GetLanguage call is not found in /user_modules/connecttest_RAIvrUnavailable.lua \27[0m ") else fileContent = string.gsub(fileContent, pattern1, 'ExpectRequest("VR.GetLanguage", false, {') end -- update hmiCapabilities in VR.ChangeRegistration local pattern1 = 'ExpectRequest%s-%(%s-"%s-VR.ChangeRegistration%s-".-%{' local ResultPattern2 = fileContent:match(pattern1) if ResultPattern2 == nil then print(" \27[31m ExpectRequest VR.ChangeRegistration call is not found in /user_modules/connecttest_RAIvrUnavailable.lua \27[0m ") else fileContent = string.gsub(fileContent, pattern1, 'ExpectRequest("VR.ChangeRegistration", false, {') end -- update hmiCapabilities in VR.GetSupportedLanguages local pattern1 = 'ExpectRequest%s-%(%s-"%s-VR.GetSupportedLanguages%s-".-%{' local ResultPattern2 = fileContent:match(pattern1) if ResultPattern2 == nil then print(" \27[31m ExpectRequest VR.GetSupportedLanguages call is not found in /user_modules/connecttest_RAIvrUnavailable.lua \27[0m ") else fileContent = string.gsub(fileContent, pattern1, 'ExpectRequest("VR.GetSupportedLanguages", false, {') end -- update hmiCapabilities in VR.GetCapabilities local pattern1 = 'ExpectRequest%s-%(%s-"%s-VR.GetCapabilities%s-".-%{' local ResultPattern2 = fileContent:match(pattern1) if ResultPattern2 == nil then print(" \27[31m ExpectRequest VR.GetCapabilities call is not found in /user_modules/connecttest_RAIvrUnavailable.lua \27[0m ") else fileContent = string.gsub(fileContent, pattern1, 'ExpectRequest("VR.GetCapabilities", false, {') end -- update hmiCapabilities in VR.IsReady local pattern1 = 'ExpectRequest%s-%(%s-"%s-VR.IsReady%s-".-%{.-%}%s-%)' local ResultPattern2 = fileContent:match(pattern1) if ResultPattern2 == nil then print(" \27[31m ExpectRequest VR.IsReady call is not found in /user_modules/connecttest_RAIvrUnavailable.lua \27[0m ") else fileContent = string.gsub(fileContent, pattern1, 'EXPECT_HMICALL("VR.IsReady"):Do(function(_,data) self.hmiConnection:SendError(data.id, data.method, "UNSUPPORTED_RESOURCE", "TTS is not available now") end)') end f = assert(io.open('./user_modules/connecttest_RAIvrUnavailable.lua', "w")) f:write(fileContent) f:close() -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Test = require('user_modules/connecttest_RAIvrUnavailable') require('cardinalities') local events = require('events') local mobile_session = require('mobile_session') local hmi_connection = require('hmi_connection') local websocket = require('websocket_connection') local module = require('testbase') local mobile = require('mobile_connection') local tcp = require('tcp_connection') local file_connection = require('file_connection') -- Precondition: removing user_modules/connecttest_RAIvrUnavailable.lua function Test:Precondition_remove_user_connecttest() os.execute( "rm -f ./user_modules/connecttest_RAIvrUnavailable.lua" ) end --Requirement id in JAMA/or Jira ID: SDLAQ-CRS-1328 --Verification criteria: When vrSynonyms are sent and VR isn't avaliable at the moment on current HMI, UNSUPPORTED_RESOURCE is returned as a result of request. Info parameter provides additional information about the case. General request result success=true in case of no errors from other components. --Begin Test case ResultCodeCheck --Description: Check UNSUPPORTED_RESOURCE resultCode in case VR isn't avaliable at the moment on current HMI function module:ConnectMobileStartSession() local tcpConnection = tcp.Connection(config.mobileHost, config.mobilePort) local fileConnection = file_connection.FileConnection("mobile.out", tcpConnection) self.mobileConnection = mobile.MobileConnection(fileConnection) self.mobileSession= mobile_session.MobileSession( self, self.mobileConnection) event_dispatcher:AddConnection(self.mobileConnection) self.mobileSession:ExpectEvent(events.connectedEvent, "Connection started") self.mobileConnection:Connect() self.mobileSession:StartService(7) end function Test:RegisterAppInterface_vrUnavailableUnsupportedResource() --mobile side: RegisterAppInterface request local CorIdRAI = self.mobileSession:SendRPC("RegisterAppInterface", { syncMsgVersion = { majorVersion = 2, minorVersion = 2, }, appName ="SyncProxyTester", ttsName = { { text ="SyncProxyTester", type ="TEXT", }, }, ngnMediaScreenAppName ="SPT", vrSynonyms = { "VRSyncProxyTester", }, isMediaApplication = true, languageDesired ="EN-US", hmiDisplayLanguageDesired ="EN-US", appHMIType = { "DEFAULT", }, appID ="123456", deviceInfo = { hardware = "hardware", firmwareRev = "firmwareRev", os = "os", osVersion = "osVersion", carrier = "carrier", maxNumberRFCOMMPorts = 5 } }) --hmi side: expected BasicCommunication.OnAppRegistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppRegistered") --mobile side: RegisterAppInterface response EXPECT_RESPONSE(CorIdRAI, { success = true, resultCode = "UNSUPPORTED_RESOURCE"}) :Timeout(2000) end --End Test case ResultCodeCheck
package.path = './?/?.lua;./?/lua.lua;./?.lua;./tests/?.lua;./lua/includes/modules/?.lua;' .. package.path _G.include = function (path) return dofile ("lua/" .. path) end for k, v in next, require ('test_mock') do _G[k] = v end for k, v in next, require ('test_ext_misc') do _G[k] = v end require ('test_ext_table') lu = require ('luaunit') require ('metalog') function lu.assertIsLessThan (a, b) if not (a < b) then return lu.fail (string.format ("expected: %s < %s", lu.private.prettystrPairs (a, b))) end end lu.assertIsTable (metalog) local function NOT_A_STRING () end local function MAKE_LOGGING_SINK_NOCOLOR () local received return function() return received end, { onMessage = function (id, channel, level, ...) received = {id=id, channel=channel, level=level, ...} end, translateColorMessages = true } end local function MAKE_LOGGING_SINK_COLOR () local received, receivedColor return function() return received, receivedColor end, { onMessage = function (id, channel, level, ...) received = {id=id, channel=channel, level=level, ...} end, onColorMessage = function (id, channel, level, ...) receivedColor = {id=id, channel=channel, level=level, ...} end, } end local function MAKE_RANDOM_PAYLOAD () return { math.random(), Color (1, 2, 3), math.random(), Color (1, 2, 3), Color (1, 2, 3), math.random() } end function lu.assertArrayMatchesSequentially (a, b) local i = 1 lu.assertIsTable (a) lu.assertIsTable (b) if #a ~= #b then lu.fail (string.format ("expected: array lengths %d == %d", #a, #b)) end while true do if a[i] or b[i] then if a[i] ~= b[i] then local _a, _b = lu.private.prettystrPairs (a[i], b[i]) return lu.fail (string.format ("expected: %s == %s at array index %d\nExpected = %s\nReceived = %s", _a, _b, i, lu.private.prettystrPairs (a, b))) end lu.assertIs (a[i], b[i]) else return end i = i + 1 end end function lu.assertArrayMatchesSequentiallyExceptColors (a, b) local aNoColors, bNoColors = {}, {} for i = 1, #a do if not metalog.isColor (a[i]) then table.insert (aNoColors, a[i]) end end for i = 1, #b do if not metalog.isColor (b[i]) then table.insert (bNoColors, b[i]) end end return lu.assertArrayMatchesSequentially (aNoColors, bNoColors) end -- TestLevelInterface = {} function TestLevelInterface.testLevels () lu.assertIsNumber (METALOG_LEVEL_NONE) lu.assertIsNumber (METALOG_LEVEL_FATAL) lu.assertIsNumber (METALOG_LEVEL_ERROR) lu.assertIsNumber (METALOG_LEVEL_WARN) lu.assertIsNumber (METALOG_LEVEL_INFO) lu.assertIsNumber (METALOG_LEVEL_DEBUG) end function TestLevelInterface.testLevelOrder () lu.assertIsLessThan (METALOG_LEVEL_NONE, METALOG_LEVEL_FATAL) lu.assertIsLessThan (METALOG_LEVEL_FATAL, METALOG_LEVEL_ERROR) lu.assertIsLessThan (METALOG_LEVEL_ERROR, METALOG_LEVEL_WARN) lu.assertIsLessThan (METALOG_LEVEL_WARN, METALOG_LEVEL_INFO) lu.assertIsLessThan (METALOG_LEVEL_INFO, METALOG_LEVEL_DEBUG) end function TestLevelInterface.testLevelNames () lu.assertIs (metalog.getLevelName (METALOG_LEVEL_NONE), "none") lu.assertIs (metalog.getLevelName (METALOG_LEVEL_FATAL), "fatal") lu.assertIs (metalog.getLevelName (METALOG_LEVEL_ERROR), "error") lu.assertIs (metalog.getLevelName (METALOG_LEVEL_WARN), "warn") lu.assertIs (metalog.getLevelName (METALOG_LEVEL_INFO), "info") lu.assertIs (metalog.getLevelName (METALOG_LEVEL_DEBUG), "debug") end -- TestSinkInterface TestSinkInterface = {} function TestSinkInterface.setUp () metalog.unregisterLoggingSinks() end function TestSinkInterface.testSetLoggingSinkInvalidTypes () lu.assertErrorMsgContains ("Invalid type for sink", metalog.registerLoggingSink, "test") lu.assertErrorMsgContains ("Invalid type for sink", metalog.registerLoggingSink, "test", false) lu.assertErrorMsgContains ("Invalid type for sink", metalog.registerLoggingSink, "test", true) lu.assertErrorMsgContains ("Invalid type for sink", metalog.registerLoggingSink, "test", 123) lu.assertErrorMsgContains ("Invalid type for sink", metalog.registerLoggingSink, "test", function()end) local validSink = {onMessage=function()end, onColorMessage=function()end} lu.assertErrorMsgContains ("Invalid type for id", metalog.registerLoggingSink, nil, validSink) lu.assertErrorMsgContains ("Invalid type for id", metalog.registerLoggingSink, true, validSink) lu.assertErrorMsgContains ("Invalid type for id", metalog.registerLoggingSink, false, validSink) lu.assertErrorMsgContains ("Invalid type for id", metalog.registerLoggingSink, 123, validSink) lu.assertErrorMsgContains ("Invalid type for id", metalog.registerLoggingSink, function()end, validSink) lu.assertErrorMsgContains ("Invalid type for id", metalog.registerLoggingSink, {}, validSink) lu.assertErrorMsgContains ("Invalid type for sink.onMessage", metalog.registerLoggingSink, "test", {onColorMessage=function()end}) lu.assertErrorMsgContains ("Invalid type for sink.translateColorMessage", metalog.registerLoggingSink, "test", {onMessage = function()end, translateColorMessages = "wrong"}) lu.assertErrorMsgContains ("Invalid type for sink.translateColorMessage", metalog.registerLoggingSink, "test", {onMessage = function()end, translateColorMessages = function()end}) lu.assertErrorMsgContains ("Invalid type for sink.translateColorMessage", metalog.registerLoggingSink, "test", {onMessage = function()end, translateColorMessages = 123}) lu.assertErrorMsgContains ("Invalid type for sink.translateColorMessage", metalog.registerLoggingSink, "test", {onMessage = function()end, translateColorMessages = {}}) lu.assertErrorMsgContains ("Invalid sink configuration", metalog.registerLoggingSink, "test", {onMessage = function()end}) lu.assertErrorMsgContains ("Invalid sink configuration", metalog.registerLoggingSink, "test", {onMessage = function()end, translateColorMessages = false}) metalog.registerLoggingSink ("test", validSink) metalog.registerLoggingSink ("test", {onMessage = function()end, translateColorMessages = true}) end function TestSinkInterface.testGetLoggingSink () local id = string.format ("Rnd%f", math.random()) lu.assertIsNil (metalog.getLoggingSink (id..1)) lu.assertIsNil (metalog.getLoggingSink (id..2)) local sink1 = {onMessage = function()end, translateColorMessages = true} local sink2 = {onMessage = function()end, translateColorMessages = true} metalog.registerLoggingSink (id..1, sink1) metalog.registerLoggingSink (id..2, sink2) lu.assertIs (metalog.getLoggingSink (id..1), sink1) lu.assertIs (metalog.getLoggingSink (id..2), sink2) metalog.unregisterLoggingSink (id..1) lu.assertIsNil (metalog.getLoggingSink (id..1)) lu.assertIs (metalog.getLoggingSink (id..2), sink2) metalog.unregisterLoggingSinks() lu.assertIsNil (metalog.getLoggingSink (id..1)) lu.assertIsNil (metalog.getLoggingSink (id..2)) end function TestSinkInterface.testErroringLoggingSink () lu.assertIsNil (metalog.getLoggingSink ("testing")) local A, B local sinkA = { onMessage = function (id) A = id end, translateColorMessages = true } local sinkB = { onMessage = function (id) B = id end, translateColorMessages = true } local sinkErr = { onMessage = function () error ("ERROR_ALWAYS") end, translateColorMessages = true } metalog.registerLoggingSink ("testing1", sinkA) metalog.registerLoggingSink ("testing2", sinkErr) metalog.registerLoggingSink ("testing3", sinkB) lu.assertIs (metalog.getLoggingSink ("testing1"), sinkA) lu.assertIs (metalog.getLoggingSink ("testing2"), sinkErr) lu.assertIs (metalog.getLoggingSink ("testing3"), sinkB) metalog.debug ("example", nil, "An example log message.") lu.assertIs (metalog.getLoggingSink ("testing1"), sinkA) lu.assertIsNil (metalog.getLoggingSink ("testing2")) lu.assertIs (metalog.getLoggingSink ("testing3"), sinkB) lu.assertIs (A, "example") lu.assertIs (B, "example") end TestLoggingStatic = {} function TestLoggingStatic.setUp () metalog.unregisterLoggingSinks() end local function testCaseForLogStatic (testLevel, testChannel) do -- nocolor sink with translateColorMessages fallback local get, sink = MAKE_LOGGING_SINK_NOCOLOR() metalog.registerLoggingSink ("testing", sink) do -- nocolor message local payload = MAKE_RANDOM_PAYLOAD() metalog.log ("test:id", testChannel, testLevel, table.unpack (payload)) lu.assertErrorMsgContains ("Invalid level", metalog.log, "test:id", testChannel, NOT_A_STRING, table.unpack (payload)) lu.assertErrorMsgContains ("Invalid type for channel", metalog.log, "test:id", NOT_A_STRING, testLevel, table.unpack (payload)) local received = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, testLevel) lu.assertArrayMatchesSequentially (received, payload) end do -- color message local payload = MAKE_RANDOM_PAYLOAD() metalog.logColor ("test:id", testChannel, testLevel, table.unpack (payload)) lu.assertErrorMsgContains ("Invalid level", metalog.logColor, "test:id", testChannel, NOT_A_STRING, table.unpack (payload)) lu.assertErrorMsgContains ("Invalid type for channel", metalog.logColor, "test:id", NOT_A_STRING, testLevel, table.unpack (payload)) local received = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, testLevel) lu.assertArrayMatchesSequentiallyExceptColors (received, payload) end end do -- color sink local get, sink = MAKE_LOGGING_SINK_COLOR() metalog.registerLoggingSink ("testing", sink) local payload = MAKE_RANDOM_PAYLOAD() local payloadColor = MAKE_RANDOM_PAYLOAD() metalog.log ("test:id", testChannel, testLevel, table.unpack (payload)) metalog.logColor ("test:id", testChannel, testLevel, table.unpack (payloadColor)) local received, receivedColor = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, testLevel) lu.assertArrayMatchesSequentially (received, payload) lu.assertIs (receivedColor.id, "test:id") lu.assertIs (receivedColor.channel, testChannel) lu.assertIs (receivedColor.level, testLevel) lu.assertArrayMatchesSequentially (receivedColor, payloadColor) end end function TestLoggingStatic.testLogFatal () testCaseForLogStatic (METALOG_LEVEL_FATAL) end function TestLoggingStatic.testLogError () testCaseForLogStatic (METALOG_LEVEL_ERROR) end function TestLoggingStatic.testLogWarn () testCaseForLogStatic (METALOG_LEVEL_WARN) end function TestLoggingStatic.testLogInfo () testCaseForLogStatic (METALOG_LEVEL_INFO) end function TestLoggingStatic.testLogDebug () testCaseForLogStatic (METALOG_LEVEL_DEBUG) end function TestLoggingStatic.testLogFatalChannel () testCaseForLogStatic (METALOG_LEVEL_FATAL, "test_channel") end function TestLoggingStatic.testLogErrorChannel () testCaseForLogStatic (METALOG_LEVEL_ERROR, "test_channel") end function TestLoggingStatic.testLogWarnChannel () testCaseForLogStatic (METALOG_LEVEL_WARN , "test_channel") end function TestLoggingStatic.testLogInfoChannel () testCaseForLogStatic (METALOG_LEVEL_INFO , "test_channel") end function TestLoggingStatic.testLogDebugChannel () testCaseForLogStatic (METALOG_LEVEL_DEBUG, "test_channel") end local function testCaseForLevelStatic (func, funcColor, expectedLevel, testChannel) do -- nocolor sink with translateColorMessages fallback local get, sink = MAKE_LOGGING_SINK_NOCOLOR() metalog.registerLoggingSink ("testing", sink) do -- nocolor message local payload = MAKE_RANDOM_PAYLOAD() func ("test:id", testChannel, table.unpack (payload)) lu.assertErrorMsgContains ('Invalid type for channel', func, "test:id", NOT_A_STRING, table.unpack (payload)) local received = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, expectedLevel) lu.assertArrayMatchesSequentially (received, payload) end do -- color message local payload = MAKE_RANDOM_PAYLOAD() funcColor ("test:id", testChannel, table.unpack (payload)) lu.assertErrorMsgContains ('Invalid type for channel', funcColor, "test:id", NOT_A_STRING, table.unpack (payload)) local received = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, expectedLevel) lu.assertArrayMatchesSequentiallyExceptColors (received, payload) end end do -- color sink local get, sink = MAKE_LOGGING_SINK_COLOR() metalog.registerLoggingSink ("testing", sink) local payload = MAKE_RANDOM_PAYLOAD() local payloadColor = MAKE_RANDOM_PAYLOAD() func ("test:id", testChannel, table.unpack (payload)) funcColor ("test:id", testChannel, table.unpack (payloadColor)) local received, receivedColor = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, expectedLevel) lu.assertArrayMatchesSequentially (received, payload) lu.assertIs (receivedColor.id, "test:id") lu.assertIs (receivedColor.channel, testChannel) lu.assertIs (receivedColor.level, expectedLevel) lu.assertArrayMatchesSequentially (receivedColor, payloadColor) end end function TestLoggingStatic.testFatal () testCaseForLevelStatic (metalog.fatal, metalog.fatalColor, METALOG_LEVEL_FATAL) end function TestLoggingStatic.testError () testCaseForLevelStatic (metalog.error, metalog.errorColor, METALOG_LEVEL_ERROR) end function TestLoggingStatic.testWarn () testCaseForLevelStatic (metalog.warn, metalog.warnColor, METALOG_LEVEL_WARN) end function TestLoggingStatic.testInfo () testCaseForLevelStatic (metalog.info, metalog.infoColor, METALOG_LEVEL_INFO) end function TestLoggingStatic.testDebug () testCaseForLevelStatic (metalog.debug, metalog.debugColor, METALOG_LEVEL_DEBUG) end function TestLoggingStatic.testFatalChannel () testCaseForLevelStatic (metalog.fatal, metalog.fatalColor, METALOG_LEVEL_FATAL, "test_channel") end function TestLoggingStatic.testErrorChannel () testCaseForLevelStatic (metalog.error, metalog.errorColor, METALOG_LEVEL_ERROR, "test_channel") end function TestLoggingStatic.testWarnChannel () testCaseForLevelStatic (metalog.warn, metalog.warnColor, METALOG_LEVEL_WARN, "test_channel") end function TestLoggingStatic.testInfoChannel () testCaseForLevelStatic (metalog.info, metalog.infoColor, METALOG_LEVEL_INFO, "test_channel") end function TestLoggingStatic.testDebugChannel () testCaseForLevelStatic (metalog.debug, metalog.debugColor, METALOG_LEVEL_DEBUG, "test_channel") end local function testCaseForLogStaticFormat (testLevel, testChannel) local received metalog.registerLoggingSink ("testing", { onMessage = function (id, channel, level, ...) received = {id=id, channel=channel, level=level, ...} end, translateColorMessages = true }) local payload = { math.random(), math.random(), "this one should be ignored" } metalog.logFormat ("test:id", testChannel, testLevel, "random numbers: %f %f", table.unpack (payload)) lu.assertErrorMsgContains ("Invalid level", metalog.logFormat, "test:id", testChannel, NOT_A_STRING, "random numbers: %f %f", table.unpack (payload)) lu.assertErrorMsgContains ("Invalid type for channel", metalog.logFormat, "test:id", NOT_A_STRING, testLevel, "random numbers: %f %f", table.unpack (payload)) lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, testLevel) lu.assertIs (received[1], string.format ("random numbers: %f %f", table.unpack (payload))) lu.assertIsNil (received[2]) lu.assertIsNil (received[3]) end function TestLoggingStatic.testLogFatalFormat () testCaseForLogStaticFormat (METALOG_LEVEL_FATAL) end function TestLoggingStatic.testLogErrorFormat () testCaseForLogStaticFormat (METALOG_LEVEL_ERROR) end function TestLoggingStatic.testLogWarnFormat () testCaseForLogStaticFormat (METALOG_LEVEL_WARN) end function TestLoggingStatic.testLogInfoFormat () testCaseForLogStaticFormat (METALOG_LEVEL_INFO) end function TestLoggingStatic.testLogDebugFormat () testCaseForLogStaticFormat (METALOG_LEVEL_DEBUG) end function TestLoggingStatic.testLogFatalFormatChannel () testCaseForLogStaticFormat (METALOG_LEVEL_FATAL, "test_channel") end function TestLoggingStatic.testLogErrorFormatChannel () testCaseForLogStaticFormat (METALOG_LEVEL_ERROR, "test_channel") end function TestLoggingStatic.testLogWarnFormatChannel () testCaseForLogStaticFormat (METALOG_LEVEL_WARN, "test_channel") end function TestLoggingStatic.testLogInfoFormatChannel () testCaseForLogStaticFormat (METALOG_LEVEL_INFO, "test_channel") end function TestLoggingStatic.testLogDebugFormatChannel () testCaseForLogStaticFormat (METALOG_LEVEL_DEBUG, "test_channel") end local function testCaseForLevelStaticFormat (func, expectedLevel, testChannel) local received metalog.registerLoggingSink ("testing", { onMessage = function (id, channel, level, ...) received = {id=id, channel=channel, level=level, ...} end, translateColorMessages = true }) local payload = { math.random(), math.random(), "this one should be ignored" } func ("test:id", testChannel, "random numbers: %f %f", table.unpack (payload)) lu.assertErrorMsgContains ("Invalid type for channel", func, "test:id", NOT_A_STRING, table.unpack (payload)) lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, expectedLevel) lu.assertIs (received[1], string.format ("random numbers: %f %f", table.unpack (payload))) lu.assertIsNil (received[2]) lu.assertIsNil (received[3]) end function TestLoggingStatic.testFatalFormat () testCaseForLevelStaticFormat (metalog.fatalFormat, METALOG_LEVEL_FATAL) end function TestLoggingStatic.testErrorFormat () testCaseForLevelStaticFormat (metalog.errorFormat, METALOG_LEVEL_ERROR) end function TestLoggingStatic.testWarnFormat () testCaseForLevelStaticFormat (metalog.warnFormat, METALOG_LEVEL_WARN) end function TestLoggingStatic.testInfoFormat () testCaseForLevelStaticFormat (metalog.infoFormat, METALOG_LEVEL_INFO) end function TestLoggingStatic.testDebugFormat () testCaseForLevelStaticFormat (metalog.debugFormat, METALOG_LEVEL_DEBUG) end function TestLoggingStatic.testFatalFormatChannel () testCaseForLevelStaticFormat (metalog.fatalFormat, METALOG_LEVEL_FATAL, "test_channel") end function TestLoggingStatic.testErrorFormatChannel () testCaseForLevelStaticFormat (metalog.errorFormat, METALOG_LEVEL_ERROR, "test_channel") end function TestLoggingStatic.testWarnFormatChannel () testCaseForLevelStaticFormat (metalog.warnFormat, METALOG_LEVEL_WARN, "test_channel") end function TestLoggingStatic.testInfoFormatChannel () testCaseForLevelStaticFormat (metalog.infoFormat, METALOG_LEVEL_INFO, "test_channel") end function TestLoggingStatic.testDebugFormatChannel () testCaseForLevelStaticFormat (metalog.debugFormat, METALOG_LEVEL_DEBUG, "test_channel") end TestLoggingObject = {} function TestLoggingObject.setUp () metalog.unregisterLoggingSinks() end local function testCaseForLevelObject (method, methodColor, expectedLevel, testChannel) do -- nocolor sink with translateColorMessages fallback local get, sink = MAKE_LOGGING_SINK_NOCOLOR() metalog.registerLoggingSink ("testing", sink) do -- nocolor message local payload = MAKE_RANDOM_PAYLOAD() local logger = metalog ("test:id", testChannel) logger[method] (logger, table.unpack (payload)) local received = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, expectedLevel) lu.assertArrayMatchesSequentially (received, payload) end do -- color message local payload = MAKE_RANDOM_PAYLOAD() local logger = metalog ("test:id", testChannel) logger[methodColor] (logger, table.unpack (payload)) local received = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, expectedLevel) lu.assertArrayMatchesSequentiallyExceptColors (received, payload) end end do -- color sink local get, sink = MAKE_LOGGING_SINK_COLOR() metalog.registerLoggingSink ("testing", sink) local payload = MAKE_RANDOM_PAYLOAD() local payloadColor = MAKE_RANDOM_PAYLOAD() local logger = metalog ("test:id", testChannel) logger[method] (logger, table.unpack (payload)) logger[methodColor] (logger, table.unpack (payloadColor)) local received, receivedColor = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, expectedLevel) lu.assertArrayMatchesSequentially (received, payload) lu.assertIs (receivedColor.id, "test:id") lu.assertIs (receivedColor.channel, testChannel) lu.assertIs (receivedColor.level, expectedLevel) lu.assertArrayMatchesSequentially (receivedColor, payloadColor) end end function TestLoggingObject.testFatal () testCaseForLevelObject ("fatal", "fatalColor", METALOG_LEVEL_FATAL) end function TestLoggingObject.testError () testCaseForLevelObject ("error", "errorColor", METALOG_LEVEL_ERROR) end function TestLoggingObject.testWarn () testCaseForLevelObject ("warn", "warnColor", METALOG_LEVEL_WARN) end function TestLoggingObject.testInfo () testCaseForLevelObject ("info", "infoColor", METALOG_LEVEL_INFO) end function TestLoggingObject.testDebug () testCaseForLevelObject ("debug", "debugColor", METALOG_LEVEL_DEBUG) end function TestLoggingObject.testFatalChannel () testCaseForLevelObject ("fatal", "fatalColor", METALOG_LEVEL_FATAL, "test_channel") end function TestLoggingObject.testErrorChannel () testCaseForLevelObject ("error", "errorColor", METALOG_LEVEL_ERROR, "test_channel") end function TestLoggingObject.testWarnChannel () testCaseForLevelObject ("warn", "warnColor", METALOG_LEVEL_WARN, "test_channel") end function TestLoggingObject.testInfoChannel () testCaseForLevelObject ("info", "infoColor", METALOG_LEVEL_INFO, "test_channel") end function TestLoggingObject.testDebugChannel () testCaseForLevelObject ("debug", "debugColor", METALOG_LEVEL_DEBUG, "test_channel") end function TestLoggingObject.testInvalidChannel () lu.assertErrorMsgContains ('expected optional string', metalog, "test:id", NOT_A_STRING) end local function testCaseForLevelObjectFormat (method, expectedLevel, testChannel) local get, sink = MAKE_LOGGING_SINK_NOCOLOR() metalog.registerLoggingSink ("testing", sink) local payload = { math.random(), math.random(), "this one should be ignored" } local logger = metalog ("test:id", testChannel) logger[method] (logger, "random numbers: %f %f", table.unpack (payload)) local received = get() lu.assertIs (received.id, "test:id") lu.assertIs (received.channel, testChannel) lu.assertIs (received.level, expectedLevel) lu.assertIs (received[1], string.format ("random numbers: %f %f", table.unpack (payload))) lu.assertIsNil (received[2]) lu.assertIsNil (received[3]) end function TestLoggingObject.testFatalFormat () testCaseForLevelObjectFormat ("fatalFormat", METALOG_LEVEL_FATAL) end function TestLoggingObject.testErrorFormat () testCaseForLevelObjectFormat ("errorFormat", METALOG_LEVEL_ERROR) end function TestLoggingObject.testWarnFormat () testCaseForLevelObjectFormat ("warnFormat", METALOG_LEVEL_WARN) end function TestLoggingObject.testInfoFormat () testCaseForLevelObjectFormat ("infoFormat", METALOG_LEVEL_INFO) end function TestLoggingObject.testDebugFormat () testCaseForLevelObjectFormat ("debugFormat", METALOG_LEVEL_DEBUG) end function TestLoggingObject.testFatalFormatChannel () testCaseForLevelObjectFormat ("fatalFormat", METALOG_LEVEL_FATAL, "test_channel") end function TestLoggingObject.testErrorFormatChannel () testCaseForLevelObjectFormat ("errorFormat", METALOG_LEVEL_ERROR, "test_channel") end function TestLoggingObject.testWarnFormatChannel () testCaseForLevelObjectFormat ("warnFormat", METALOG_LEVEL_WARN, "test_channel") end function TestLoggingObject.testInfoFormatChannel () testCaseForLevelObjectFormat ("infoFormat", METALOG_LEVEL_INFO, "test_channel") end function TestLoggingObject.testDebugFormatChannel () testCaseForLevelObjectFormat ("debugFormat", METALOG_LEVEL_DEBUG, "test_channel") end function TestLoggingObject.testFatalFormatInvalidChannel () lu.assertErrorMsgContains ('expected optional string', testCaseForLevelObjectFormat, "fatalFormat", METALOG_LEVEL_FATAL, NOT_A_STRING) end function TestLoggingObject.testErrorFormatInvalidChannel () lu.assertErrorMsgContains ('expected optional string', testCaseForLevelObjectFormat, "errorFormat", METALOG_LEVEL_ERROR, NOT_A_STRING) end function TestLoggingObject.testWarnFormatInvalidChannel () lu.assertErrorMsgContains ('expected optional string', testCaseForLevelObjectFormat, "warnFormat", METALOG_LEVEL_WARN, NOT_A_STRING) end function TestLoggingObject.testInfoFormatInvalidChannel () lu.assertErrorMsgContains ('expected optional string', testCaseForLevelObjectFormat, "infoFormat", METALOG_LEVEL_INFO, NOT_A_STRING) end function TestLoggingObject.testDebugFormatInvalidChannel () lu.assertErrorMsgContains ('expected optional string', testCaseForLevelObjectFormat, "debugFormat", METALOG_LEVEL_DEBUG, NOT_A_STRING) end TestConsolePrinter = {} function TestConsolePrinter.setUp () _G.__CONSOLE_PRINTER_NONE = false __MOCK_GMOD_RESET_CONVAR ("metalog_console_log_level") end function TestConsolePrinter.testDefaultIsPreserved () local ml_console_printer = dofile ("lua/metalog_handlers/ml_console_printer.lua") local before = CreateConVar ("metalog_console_log_level"):GetString () ml_console_printer.onMessage ("test:id", nil, METALOG_LEVEL_DEBUG, "test message") local after = CreateConVar ("metalog_console_log_level"):GetString () lu.assertIs (after, before) end function TestConsolePrinter.testValidValueIsPreserved () local ml_console_printer = dofile ("lua/metalog_handlers/ml_console_printer.lua") local default = CreateConVar ("metalog_console_log_level"):GetString () CreateConVar ("metalog_console_log_level"):SetString ("warn") local before = CreateConVar ("metalog_console_log_level"):GetString () lu.assertNotIs (before, default) ml_console_printer.onMessage ("test:id", nil, METALOG_LEVEL_DEBUG, "test message") local after = CreateConVar ("metalog_console_log_level"):GetString () lu.assertIs (after, before) end function TestConsolePrinter.testInvalidValueIsResetToDefault () local ml_console_printer = dofile ("lua/metalog_handlers/ml_console_printer.lua") local default = CreateConVar ("metalog_console_log_level"):GetString () CreateConVar ("metalog_console_log_level"):SetString ("ThisIsInvalid") ml_console_printer.onMessage ("test:id", nil, METALOG_LEVEL_DEBUG, "test message") local after = CreateConVar ("metalog_console_log_level"):GetString () lu.assertIs (after, default) end function TestConsolePrinter.testPrinting () local ml_console_printer = dofile ("lua/metalog_handlers/ml_console_printer.lua") local old_print = print local received print = function (...) received = {...} end -- luacheck: ignore ml_console_printer.onMessage ("test:id", nil, METALOG_LEVEL_INFO, "test message") print = old_print -- luacheck: ignore lu.assertItemsEquals (received, {"test message"}) end function TestConsolePrinter.tearDown () _G.__CONSOLE_PRINTER_NONE = true __MOCK_GMOD_RESET_CONVAR ("metalog_console_log_level") end os.exit (lu.LuaUnit.run())
local loaded, scene -- ./ecs/ecs.can:51 if ... then -- ./ecs/ecs.can:52 loaded, scene = pcall(require, (...):match("^(.-)ecs") .. "scene") -- ./ecs/ecs.can:52 end -- ./ecs/ecs.can:52 if not loaded then -- ./ecs/ecs.can:53 scene = nil -- ./ecs/ecs.can:53 end -- ./ecs/ecs.can:53 local ecs -- ./ecs/ecs.can:55 local recDestroySystems -- ./ecs/ecs.can:102 recDestroySystems = function(system) -- ./ecs/ecs.can:102 for i = # system["systems"], 1, - 1 do -- ./ecs/ecs.can:103 local s -- ./ecs/ecs.can:104 s = system["systems"][i] -- ./ecs/ecs.can:104 recDestroySystems(s) -- ./ecs/ecs.can:105 s:onDestroy() -- ./ecs/ecs.can:106 system["systems"][i] = nil -- ./ecs/ecs.can:107 if s["name"] then -- ./ecs/ecs.can:108 system["world"]["s"][s["name"]] = nil -- ./ecs/ecs.can:109 end -- ./ecs/ecs.can:109 end -- ./ecs/ecs.can:109 end -- ./ecs/ecs.can:109 local recCallOnRemoveFromWorld -- ./ecs/ecs.can:114 recCallOnRemoveFromWorld = function(world, systems) -- ./ecs/ecs.can:114 for _, s in ipairs(systems) do -- ./ecs/ecs.can:115 s:clear() -- ./ecs/ecs.can:116 recCallOnRemoveFromWorld(world, s["systems"]) -- ./ecs/ecs.can:117 s:onRemoveFromWorld(world) -- ./ecs/ecs.can:118 end -- ./ecs/ecs.can:118 end -- ./ecs/ecs.can:118 local nextEntity -- ./ecs/ecs.can:123 nextEntity = function(s) -- ./ecs/ecs.can:123 if s[1] then -- ./ecs/ecs.can:124 local var -- ./ecs/ecs.can:125 var = s[1][1] -- ./ecs/ecs.can:125 s[1] = s[1][2] -- ./ecs/ecs.can:126 return var -- ./ecs/ecs.can:127 else -- ./ecs/ecs.can:127 return nil -- ./ecs/ecs.can:129 end -- ./ecs/ecs.can:129 end -- ./ecs/ecs.can:129 local copy -- ./ecs/ecs.can:135 copy = function(a, b, cache) -- ./ecs/ecs.can:135 if cache == nil then cache = {} end -- ./ecs/ecs.can:135 for k, v in pairs(a) do -- ./ecs/ecs.can:136 if type(v) == "table" then -- ./ecs/ecs.can:137 if b[k] == nil then -- ./ecs/ecs.can:138 if cache[v] then -- ./ecs/ecs.can:139 b[k] = cache[v] -- ./ecs/ecs.can:140 else -- ./ecs/ecs.can:140 cache[v] = {} -- ./ecs/ecs.can:142 b[k] = cache[v] -- ./ecs/ecs.can:143 copy(v, b[k], cache) -- ./ecs/ecs.can:144 setmetatable(b[k], getmetatable(v)) -- ./ecs/ecs.can:145 end -- ./ecs/ecs.can:145 elseif type(b[k]) == "table" then -- ./ecs/ecs.can:147 copy(v, b[k], cache) -- ./ecs/ecs.can:148 end -- ./ecs/ecs.can:148 elseif b[k] == nil then -- ./ecs/ecs.can:150 b[k] = v -- ./ecs/ecs.can:151 end -- ./ecs/ecs.can:151 end -- ./ecs/ecs.can:151 end -- ./ecs/ecs.can:151 local system_mt -- ./ecs/ecs.can:217 system_mt = { -- ./ecs/ecs.can:217 ["name"] = nil, -- ./ecs/ecs.can:231 ["systems"] = nil, -- ./ecs/ecs.can:239 ["interval"] = false, -- ./ecs/ecs.can:245 ["active"] = true, -- ./ecs/ecs.can:249 ["visible"] = true, -- ./ecs/ecs.can:253 ["component"] = nil, -- ./ecs/ecs.can:260 ["default"] = nil, -- ./ecs/ecs.can:270 ["filter"] = function(self, e) -- ./ecs/ecs.can:291 return false -- ./ecs/ecs.can:291 end, -- ./ecs/ecs.can:291 ["compare"] = function(self, e1, e2) -- ./ecs/ecs.can:303 return true -- ./ecs/ecs.can:303 end, -- ./ecs/ecs.can:303 ["onAdd"] = function(self, e, c) -- ./ecs/ecs.can:309 -- ./ecs/ecs.can:309 end, -- ./ecs/ecs.can:309 ["onRemove"] = function(self, e, c) -- ./ecs/ecs.can:314 -- ./ecs/ecs.can:314 end, -- ./ecs/ecs.can:314 ["onInstance"] = function(self) -- ./ecs/ecs.can:317 -- ./ecs/ecs.can:317 end, -- ./ecs/ecs.can:317 ["onAddToWorld"] = function(self, world) -- ./ecs/ecs.can:321 -- ./ecs/ecs.can:321 end, -- ./ecs/ecs.can:321 ["onRemoveFromWorld"] = function(self, world) -- ./ecs/ecs.can:325 -- ./ecs/ecs.can:325 end, -- ./ecs/ecs.can:325 ["onDestroy"] = function(self) -- ./ecs/ecs.can:328 -- ./ecs/ecs.can:328 end, -- ./ecs/ecs.can:328 ["onUpdate"] = function(self, dt) -- ./ecs/ecs.can:333 -- ./ecs/ecs.can:333 end, -- ./ecs/ecs.can:333 ["onDraw"] = function(self) -- ./ecs/ecs.can:337 -- ./ecs/ecs.can:337 end, -- ./ecs/ecs.can:337 ["process"] = function(self, e, c, dt) -- ./ecs/ecs.can:344 -- ./ecs/ecs.can:344 end, -- ./ecs/ecs.can:344 ["render"] = function(self, e, c) -- ./ecs/ecs.can:350 -- ./ecs/ecs.can:350 end, -- ./ecs/ecs.can:350 ["onUpdateEnd"] = function(self, dt) -- ./ecs/ecs.can:355 -- ./ecs/ecs.can:355 end, -- ./ecs/ecs.can:355 ["onDrawEnd"] = function(self) -- ./ecs/ecs.can:359 -- ./ecs/ecs.can:359 end, -- ./ecs/ecs.can:359 ["world"] = nil, -- ./ecs/ecs.can:369 ["w"] = nil, -- ./ecs/ecs.can:373 ["entityCount"] = 0, -- ./ecs/ecs.can:377 ["s"] = nil, -- ./ecs/ecs.can:381 ["_first"] = nil, -- ./ecs/ecs.can:387 ["_previous"] = nil, -- ./ecs/ecs.can:391 ["_waited"] = 0, -- ./ecs/ecs.can:394 ["add"] = function(self, e, ...) -- ./ecs/ecs.can:415 if e ~= nil and not self["_previous"][e] and self:filter(e) then -- ./ecs/ecs.can:416 if self["component"] and self["default"] then -- ./ecs/ecs.can:418 copy({ [self["component"]] = self["default"] }, e) -- ./ecs/ecs.can:419 end -- ./ecs/ecs.can:419 if self["_first"] == nil then -- ./ecs/ecs.can:422 self["_first"] = { -- ./ecs/ecs.can:423 e, -- ./ecs/ecs.can:423 nil -- ./ecs/ecs.can:423 } -- ./ecs/ecs.can:423 self["_previous"][e] = true -- ./ecs/ecs.can:424 elseif self:compare(e, self["_first"][1]) then -- ./ecs/ecs.can:425 local nxt -- ./ecs/ecs.can:426 nxt = self["_first"] -- ./ecs/ecs.can:426 self["_first"] = { -- ./ecs/ecs.can:427 e, -- ./ecs/ecs.can:427 nxt -- ./ecs/ecs.can:427 } -- ./ecs/ecs.can:427 self["_previous"][e] = true -- ./ecs/ecs.can:428 self["_previous"][nxt[1]] = self["_first"] -- ./ecs/ecs.can:429 else -- ./ecs/ecs.can:429 local entity -- ./ecs/ecs.can:431 entity = self["_first"] -- ./ecs/ecs.can:431 while entity[2] ~= nil do -- ./ecs/ecs.can:432 if self:compare(e, entity[2][1]) then -- ./ecs/ecs.can:433 local nxt -- ./ecs/ecs.can:434 nxt = entity[2] -- ./ecs/ecs.can:434 entity[2] = { -- ./ecs/ecs.can:435 e, -- ./ecs/ecs.can:435 nxt -- ./ecs/ecs.can:435 } -- ./ecs/ecs.can:435 self["_previous"][e] = entity -- ./ecs/ecs.can:436 self["_previous"][nxt[1]] = entity[2] -- ./ecs/ecs.can:437 break -- ./ecs/ecs.can:438 end -- ./ecs/ecs.can:438 entity = entity[2] -- ./ecs/ecs.can:440 end -- ./ecs/ecs.can:440 if entity[2] == nil then -- ./ecs/ecs.can:442 entity[2] = { -- ./ecs/ecs.can:443 e, -- ./ecs/ecs.can:443 nil -- ./ecs/ecs.can:443 } -- ./ecs/ecs.can:443 self["_previous"][e] = entity -- ./ecs/ecs.can:444 end -- ./ecs/ecs.can:444 end -- ./ecs/ecs.can:444 self["entityCount"] = self["entityCount"] + (1) -- ./ecs/ecs.can:448 self:onAdd(e, e[self["component"]]) -- ./ecs/ecs.can:449 if self["_previous"][e] then -- ./ecs/ecs.can:451 for _, s in ipairs(self["systems"]) do -- ./ecs/ecs.can:452 s:add(e) -- ./ecs/ecs.can:453 end -- ./ecs/ecs.can:453 end -- ./ecs/ecs.can:453 end -- ./ecs/ecs.can:453 if ... then -- ./ecs/ecs.can:457 return e, self:add(...) -- ./ecs/ecs.can:458 else -- ./ecs/ecs.can:458 return e -- ./ecs/ecs.can:460 end -- ./ecs/ecs.can:460 end, -- ./ecs/ecs.can:460 ["remove"] = function(self, e, ...) -- ./ecs/ecs.can:475 if e ~= nil then -- ./ecs/ecs.can:476 if self["_previous"][e] then -- ./ecs/ecs.can:477 for _, s in ipairs(self["systems"]) do -- ./ecs/ecs.can:479 s:remove(e) -- ./ecs/ecs.can:480 end -- ./ecs/ecs.can:480 end -- ./ecs/ecs.can:480 if self["_previous"][e] then -- ./ecs/ecs.can:483 local prev -- ./ecs/ecs.can:485 prev = self["_previous"][e] -- ./ecs/ecs.can:485 if prev == true then -- ./ecs/ecs.can:486 self["_first"] = self["_first"][2] -- ./ecs/ecs.can:487 if self["_first"] then -- ./ecs/ecs.can:488 self["_previous"][self["_first"][1]] = true -- ./ecs/ecs.can:489 end -- ./ecs/ecs.can:489 else -- ./ecs/ecs.can:489 prev[2] = prev[2][2] -- ./ecs/ecs.can:492 if prev[2] then -- ./ecs/ecs.can:493 self["_previous"][prev[2][1]] = prev -- ./ecs/ecs.can:494 end -- ./ecs/ecs.can:494 end -- ./ecs/ecs.can:494 self["_previous"][e] = nil -- ./ecs/ecs.can:498 self["entityCount"] = self["entityCount"] - (1) -- ./ecs/ecs.can:499 self:onRemove(e, e[self["component"]]) -- ./ecs/ecs.can:500 end -- ./ecs/ecs.can:500 end -- ./ecs/ecs.can:500 if ... then -- ./ecs/ecs.can:503 return e, self:remove(...) -- ./ecs/ecs.can:504 else -- ./ecs/ecs.can:504 return e -- ./ecs/ecs.can:506 end -- ./ecs/ecs.can:506 end, -- ./ecs/ecs.can:506 ["refresh"] = function(self, e, ...) -- ./ecs/ecs.can:518 if e ~= nil then -- ./ecs/ecs.can:519 if not self["_previous"][e] then -- ./ecs/ecs.can:520 self:add(e) -- ./ecs/ecs.can:521 elseif self["_previous"][e] then -- ./ecs/ecs.can:522 if not self:filter(e) then -- ./ecs/ecs.can:523 self:remove(e) -- ./ecs/ecs.can:524 else -- ./ecs/ecs.can:524 for _, s in ipairs(self["systems"]) do -- ./ecs/ecs.can:526 s:refresh(e) -- ./ecs/ecs.can:527 end -- ./ecs/ecs.can:527 end -- ./ecs/ecs.can:527 end -- ./ecs/ecs.can:527 end -- ./ecs/ecs.can:527 if ... then -- ./ecs/ecs.can:532 return e, self:refresh(...) -- ./ecs/ecs.can:533 else -- ./ecs/ecs.can:533 return e -- ./ecs/ecs.can:535 end -- ./ecs/ecs.can:535 end, -- ./ecs/ecs.can:535 ["reorder"] = function(self, e, ...) -- ./ecs/ecs.can:547 if e ~= nil then -- ./ecs/ecs.can:548 if self["_previous"][e] then -- ./ecs/ecs.can:549 local prev -- ./ecs/ecs.can:550 prev = self["_previous"][e] -- ./ecs/ecs.can:550 local next -- ./ecs/ecs.can:551 next = prev == true and self["_first"][2] or prev[2][2] -- ./ecs/ecs.can:551 if prev == true then -- ./ecs/ecs.can:553 self["_first"] = self["_first"][2] -- ./ecs/ecs.can:554 else -- ./ecs/ecs.can:554 prev[2] = next -- ./ecs/ecs.can:556 end -- ./ecs/ecs.can:556 if next then -- ./ecs/ecs.can:558 self["_previous"][next[1]] = prev -- ./ecs/ecs.can:559 end -- ./ecs/ecs.can:559 while prev ~= true and self:compare(e, prev[1]) do -- ./ecs/ecs.can:562 next = prev -- ./ecs/ecs.can:563 prev = self["_previous"][prev[1]] -- ./ecs/ecs.can:564 end -- ./ecs/ecs.can:564 while next ~= nil and not self:compare(e, next[1]) do -- ./ecs/ecs.can:566 prev = next -- ./ecs/ecs.can:567 next = next[2] -- ./ecs/ecs.can:568 end -- ./ecs/ecs.can:568 local new -- ./ecs/ecs.can:571 new = { -- ./ecs/ecs.can:571 e, -- ./ecs/ecs.can:571 next -- ./ecs/ecs.can:571 } -- ./ecs/ecs.can:571 self["_previous"][e] = prev -- ./ecs/ecs.can:572 if next then -- ./ecs/ecs.can:573 self["_previous"][next[1]] = new -- ./ecs/ecs.can:574 end -- ./ecs/ecs.can:574 if prev == true then -- ./ecs/ecs.can:576 self["_first"] = new -- ./ecs/ecs.can:577 else -- ./ecs/ecs.can:577 prev[2] = new -- ./ecs/ecs.can:579 end -- ./ecs/ecs.can:579 for _, s in ipairs(self["systems"]) do -- ./ecs/ecs.can:582 s:reorder(e) -- ./ecs/ecs.can:583 end -- ./ecs/ecs.can:583 end -- ./ecs/ecs.can:583 end -- ./ecs/ecs.can:583 if ... then -- ./ecs/ecs.can:587 return e, self:reorder(...) -- ./ecs/ecs.can:588 else -- ./ecs/ecs.can:588 return e -- ./ecs/ecs.can:590 end -- ./ecs/ecs.can:590 end, -- ./ecs/ecs.can:590 ["has"] = function(self, e, ...) -- ./ecs/ecs.can:599 local has -- ./ecs/ecs.can:600 has = e == nil or not not self["_previous"][e] -- ./ecs/ecs.can:600 if ... then -- ./ecs/ecs.can:601 return has and self:has(...) -- ./ecs/ecs.can:602 else -- ./ecs/ecs.can:602 return has -- ./ecs/ecs.can:604 end -- ./ecs/ecs.can:604 end, -- ./ecs/ecs.can:604 ["iter"] = function(self) -- ./ecs/ecs.can:609 return nextEntity, { self["_first"] } -- ./ecs/ecs.can:610 end, -- ./ecs/ecs.can:610 ["clear"] = function(self) -- ./ecs/ecs.can:613 for e in self:iter() do -- ./ecs/ecs.can:614 self:remove(e) -- ./ecs/ecs.can:615 end -- ./ecs/ecs.can:615 for _, s in ipairs(self["systems"]) do -- ./ecs/ecs.can:617 s:clear() -- ./ecs/ecs.can:618 end -- ./ecs/ecs.can:618 end, -- ./ecs/ecs.can:618 ["update"] = function(self, dt) -- ./ecs/ecs.can:625 if self["active"] then -- ./ecs/ecs.can:626 if self["interval"] then -- ./ecs/ecs.can:627 self["_waited"] = self["_waited"] + (dt) -- ./ecs/ecs.can:628 if self["_waited"] < self["interval"] then -- ./ecs/ecs.can:629 return -- ./ecs/ecs.can:630 end -- ./ecs/ecs.can:630 end -- ./ecs/ecs.can:630 self:onUpdate(dt) -- ./ecs/ecs.can:633 if self["process"] ~= system_mt["process"] then -- ./ecs/ecs.can:634 for e in self:iter() do -- ./ecs/ecs.can:635 self:process(e, e[self["component"]], dt) -- ./ecs/ecs.can:636 end -- ./ecs/ecs.can:636 end -- ./ecs/ecs.can:636 for _, s in ipairs(self["systems"]) do -- ./ecs/ecs.can:639 s:update(dt) -- ./ecs/ecs.can:640 end -- ./ecs/ecs.can:640 self:onUpdateEnd(dt) -- ./ecs/ecs.can:642 if self["interval"] then -- ./ecs/ecs.can:643 self["_waited"] = self["_waited"] - (self["interval"]) -- ./ecs/ecs.can:644 end -- ./ecs/ecs.can:644 end -- ./ecs/ecs.can:644 end, -- ./ecs/ecs.can:644 ["draw"] = function(self) -- ./ecs/ecs.can:651 if self["visible"] then -- ./ecs/ecs.can:652 self:onDraw() -- ./ecs/ecs.can:653 if self["render"] ~= system_mt["render"] then -- ./ecs/ecs.can:654 for e in self:iter() do -- ./ecs/ecs.can:655 self:render(e, e[self["component"]]) -- ./ecs/ecs.can:656 end -- ./ecs/ecs.can:656 end -- ./ecs/ecs.can:656 for _, s in ipairs(self["systems"]) do -- ./ecs/ecs.can:659 s:draw() -- ./ecs/ecs.can:660 end -- ./ecs/ecs.can:660 self:onDrawEnd() -- ./ecs/ecs.can:662 end -- ./ecs/ecs.can:662 end, -- ./ecs/ecs.can:662 ["callback"] = function(self, name, e, ...) -- ./ecs/ecs.can:675 if self["_previous"][e] and self[name] then -- ./ecs/ecs.can:677 self[name](self, e, e[self["component"]], ...) -- ./ecs/ecs.can:678 end -- ./ecs/ecs.can:678 if self["_previous"][e] then -- ./ecs/ecs.can:681 for _, ss in ipairs(self["systems"]) do -- ./ecs/ecs.can:682 ss:callback(name, e, ...) -- ./ecs/ecs.can:683 end -- ./ecs/ecs.can:683 end -- ./ecs/ecs.can:683 end, -- ./ecs/ecs.can:683 ["emit"] = function(self, name, ...) -- ./ecs/ecs.can:708 local status -- ./ecs/ecs.can:710 if self[name] then -- ./ecs/ecs.can:711 status = self[name](self, ...) -- ./ecs/ecs.can:712 end -- ./ecs/ecs.can:712 if status ~= "stop" and status ~= "capture" then -- ./ecs/ecs.can:715 for _, s in ipairs(self["systems"]) do -- ./ecs/ecs.can:716 status = s:emit(name, ...) -- ./ecs/ecs.can:717 if status == "capture" then -- ./ecs/ecs.can:718 break -- ./ecs/ecs.can:718 end -- ./ecs/ecs.can:718 end -- ./ecs/ecs.can:718 end -- ./ecs/ecs.can:718 return status -- ./ecs/ecs.can:721 end, -- ./ecs/ecs.can:721 ["destroy"] = function(self) -- ./ecs/ecs.can:724 recCallOnRemoveFromWorld(self["world"], { self }) -- ./ecs/ecs.can:725 recDestroySystems({ ["systems"] = { self } }) -- ./ecs/ecs.can:726 end -- ./ecs/ecs.can:726 } -- ./ecs/ecs.can:726 local alwaysTrue -- ./ecs/ecs.can:731 alwaysTrue = function() -- ./ecs/ecs.can:731 return true -- ./ecs/ecs.can:731 end -- ./ecs/ecs.can:731 local alwaysFalse -- ./ecs/ecs.can:732 alwaysFalse = function() -- ./ecs/ecs.can:732 return false -- ./ecs/ecs.can:732 end -- ./ecs/ecs.can:732 local recInstanciateSystems -- ./ecs/ecs.can:737 recInstanciateSystems = function(world, systems) -- ./ecs/ecs.can:737 local t -- ./ecs/ecs.can:738 t = {} -- ./ecs/ecs.can:738 for _, s in ipairs(systems) do -- ./ecs/ecs.can:739 local system -- ./ecs/ecs.can:740 system = setmetatable({ -- ./ecs/ecs.can:742 ["systems"] = recInstanciateSystems(world, s["systems"] or {}), -- ./ecs/ecs.can:743 ["world"] = world, -- ./ecs/ecs.can:744 ["w"] = world, -- ./ecs/ecs.can:745 ["s"] = world["s"], -- ./ecs/ecs.can:746 ["_previous"] = {} -- ./ecs/ecs.can:747 }, { ["__index"] = function(self, k) -- ./ecs/ecs.can:749 if s[k] ~= nil then -- ./ecs/ecs.can:750 return s[k] -- ./ecs/ecs.can:751 else -- ./ecs/ecs.can:751 return system_mt[k] -- ./ecs/ecs.can:753 end -- ./ecs/ecs.can:753 end }) -- ./ecs/ecs.can:753 if type(s["filter"]) == "string" then -- ./ecs/ecs.can:758 system["filter"] = function(_, e) -- ./ecs/ecs.can:759 return e[s["filter"]] ~= nil -- ./ecs/ecs.can:759 end -- ./ecs/ecs.can:759 elseif type(s["filter"]) == "table" then -- ./ecs/ecs.can:760 system["filter"] = ecs["all"](unpack(s["filter"])) -- ./ecs/ecs.can:761 elseif type(s["filter"]) == "boolean" then -- ./ecs/ecs.can:762 if s["filter"] then -- ./ecs/ecs.can:763 system["filter"] = alwaysTrue -- ./ecs/ecs.can:764 else -- ./ecs/ecs.can:764 system["filter"] = alwaysFalse -- ./ecs/ecs.can:766 end -- ./ecs/ecs.can:766 end -- ./ecs/ecs.can:766 if not s["component"] and s["name"] then -- ./ecs/ecs.can:770 s["component"] = s["name"] -- ./ecs/ecs.can:771 end -- ./ecs/ecs.can:771 table["insert"](t, system) -- ./ecs/ecs.can:774 if s["name"] then -- ./ecs/ecs.can:775 world["s"][s["name"]] = system -- ./ecs/ecs.can:776 end -- ./ecs/ecs.can:776 system:onInstance() -- ./ecs/ecs.can:778 end -- ./ecs/ecs.can:778 return t -- ./ecs/ecs.can:780 end -- ./ecs/ecs.can:780 local recCallOnAddToWorld -- ./ecs/ecs.can:783 recCallOnAddToWorld = function(world, systems) -- ./ecs/ecs.can:783 for _, s in ipairs(systems) do -- ./ecs/ecs.can:784 recCallOnAddToWorld(world, s["systems"]) -- ./ecs/ecs.can:785 s:onAddToWorld(world) -- ./ecs/ecs.can:786 end -- ./ecs/ecs.can:786 end -- ./ecs/ecs.can:786 ecs = { -- ./ecs/ecs.can:792 ["world"] = function(...) -- ./ecs/ecs.can:797 local world -- ./ecs/ecs.can:798 world = setmetatable({ -- ./ecs/ecs.can:798 ["filter"] = ecs["all"](), -- ./ecs/ecs.can:799 ["s"] = {}, -- ./ecs/ecs.can:800 ["_previous"] = {} -- ./ecs/ecs.can:801 }, { ["__index"] = system_mt }) -- ./ecs/ecs.can:802 world["world"] = world -- ./ecs/ecs.can:803 world["w"] = world -- ./ecs/ecs.can:804 world["systems"] = recInstanciateSystems(world, { ... }) -- ./ecs/ecs.can:805 recCallOnAddToWorld(world, world["systems"]) -- ./ecs/ecs.can:806 return world -- ./ecs/ecs.can:807 end, -- ./ecs/ecs.can:807 ["all"] = function(...) -- ./ecs/ecs.can:813 if ... then -- ./ecs/ecs.can:814 local l -- ./ecs/ecs.can:815 l = { ... } -- ./ecs/ecs.can:815 return function(s, e) -- ./ecs/ecs.can:816 for _, k in ipairs(l) do -- ./ecs/ecs.can:817 if e[k] == nil then -- ./ecs/ecs.can:818 return false -- ./ecs/ecs.can:819 end -- ./ecs/ecs.can:819 end -- ./ecs/ecs.can:819 return true -- ./ecs/ecs.can:822 end -- ./ecs/ecs.can:822 else -- ./ecs/ecs.can:822 return alwaysTrue -- ./ecs/ecs.can:825 end -- ./ecs/ecs.can:825 end, -- ./ecs/ecs.can:825 ["any"] = function(...) -- ./ecs/ecs.can:832 if ... then -- ./ecs/ecs.can:833 local l -- ./ecs/ecs.can:834 l = { ... } -- ./ecs/ecs.can:834 return function(s, e) -- ./ecs/ecs.can:835 for _, k in ipairs(l) do -- ./ecs/ecs.can:836 if e[k] ~= nil then -- ./ecs/ecs.can:837 return true -- ./ecs/ecs.can:838 end -- ./ecs/ecs.can:838 end -- ./ecs/ecs.can:838 return false -- ./ecs/ecs.can:841 end -- ./ecs/ecs.can:841 else -- ./ecs/ecs.can:841 return alwaysFalse -- ./ecs/ecs.can:844 end -- ./ecs/ecs.can:844 end, -- ./ecs/ecs.can:844 ["scene"] = function(name, systems, entities) -- ./ecs/ecs.can:854 if systems == nil then systems = {} end -- ./ecs/ecs.can:854 if entities == nil then entities = {} end -- ./ecs/ecs.can:854 assert(scene, "ubiquitousse.scene unavailable") -- ./ecs/ecs.can:855 local s -- ./ecs/ecs.can:856 s = scene["new"](name) -- ./ecs/ecs.can:856 local w -- ./ecs/ecs.can:857 s["enter"] = function(self) -- ./ecs/ecs.can:859 w = ecs["world"](unpack(systems)) -- ./ecs/ecs.can:860 w:add(unpack(entities)) -- ./ecs/ecs.can:861 end -- ./ecs/ecs.can:861 s["exit"] = function(self) -- ./ecs/ecs.can:863 w:destroy() -- ./ecs/ecs.can:864 end -- ./ecs/ecs.can:864 s["update"] = function(self, dt) -- ./ecs/ecs.can:866 w:update(dt) -- ./ecs/ecs.can:867 end -- ./ecs/ecs.can:867 s["draw"] = function(self) -- ./ecs/ecs.can:869 w:draw() -- ./ecs/ecs.can:870 end -- ./ecs/ecs.can:870 return s -- ./ecs/ecs.can:873 end -- ./ecs/ecs.can:873 } -- ./ecs/ecs.can:873 return ecs -- ./ecs/ecs.can:877
---@meta --- ---@class RemoteDebugUtility --- local utility = {} --- ---@return string ---获取当前路径 --- function utility.fs_current_path() end --- ---@return string ---获取exe所在目录 --- function utility.fs_program_path() end --- --- * Windows下的行为 --- 1. 向主线程发送WM_QUIT消息。 --- * 非Windows下的行为 --- 1. 什么都不做 --- function utility.closewindow() end --- --- 发送SIGINT信号。 --- function utility.closeprocess() end --- ---@param str string ---@return string ---将utf8字符串转为ansi。 ---仅在Windows下有效。 --- function utility.u2a(str) end --- ---@param str string ---@return string ---将ansi字符串转为utf8。 ---仅在Windows下有效。 --- function utility.a2u(str) end return utility
modifier_mutation_rupture = modifier_mutation_rupture or class({}) function modifier_mutation_rupture:IsDebuff() return true end function modifier_mutation_rupture:IsPurgable() return false end function modifier_mutation_rupture:GetTexture() return "bloodseeker_rupture" end if IsServer() then function modifier_mutation_rupture:OnCreated() self.caster = self:GetCaster() self.movedamage = 50 * 0.01 self.attackdamage = 50 self.castdamage = 100 self.damagecap = 1300 self.prevLoc = self:GetParent():GetAbsOrigin() self:StartIntervalThink(0.25) EmitSoundOn("hero_bloodseeker.rupture", self:GetParent()) end function modifier_mutation_rupture:OnIntervalThink() local game_time = math.min(GameRules:GetDOTATime(false, false) / 60, 30) self.castdamage = 50 + (game_time * 10) self.movedamage = (50 + (game_time * 10)) * 0.01 self.attackdamage = 50 + (game_time * 10) if CalculateDistance(self.prevLoc, self:GetParent()) < self.damagecap then local move_damage = CalculateDistance(self.prevLoc, self:GetParent()) * self.movedamage if move_damage > 0 then ApplyDamage({victim = self:GetParent(), attacker = self.caster, damage = move_damage, damage_type = DAMAGE_TYPE_PURE}) end end self.prevLoc = self:GetParent():GetAbsOrigin() end function modifier_mutation_rupture:DeclareFunctions() local funcs = { MODIFIER_EVENT_ON_ABILITY_START, MODIFIER_EVENT_ON_ATTACK_START, } return funcs end function modifier_mutation_rupture:OnAbilityStart(params) if params.unit == self:GetParent() then ApplyDamage({victim = self:GetParent(), attacker = self.caster, damage = self.castdamage, damage_type = DAMAGE_TYPE_PURE}) end end function modifier_mutation_rupture:OnAttackStart(params) if params.attacker == self:GetParent() then ApplyDamage({victim = self:GetParent(), attacker = self.caster, damage = self.castdamage, damage_type = DAMAGE_TYPE_PURE}) end end function modifier_mutation_rupture:OnDestroy() --Stop Meme Sounds StopSoundEvent("Imba.BloodseekerBadDay", self.parent) end end function modifier_mutation_rupture:GetEffectName() return "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf" end
-- plays only part of the animation, by manually rewinding then played x seconds b = BinooAPI b:ClearObjects() target = "mocapdude" stringkey = "mybvh" zisup=true b:SetWaitForMe(true) b:LoadStringFromURL("https://gist.githubusercontent.com/unitycoder/cc5e1e171a2218a85dad7ca3bc652bec/raw/5a6629176cf05d808e1c9aae165f8ea13b8ab856/test5.bvh",stringkey) b:Instantiate("models/lowpolyrig",target) return function() while b:WaitForMe()==true do coroutine.yield(0.2) end b:ParseBVHFromString(target,stringkey,false,true) b:SetPosition(target,-3,0,0) b:RotateTowardsPlayer(target) -- get full animation length in seconds l = b:GetAnimationLength(target) timeEnd = l/3 -- play only 1/3 while true do t = b:GetAnimationTime(target) -- if reach time end, rewind to 0 if t>timeEnd then b:JumpToAnimationTime(target,0) end coroutine.yield(0.16) end end
include("shared.lua") function ENT:Draw() self:DrawModel() end function ENT:Initialize() self:SetModel("models/hardbass/bomb_c4.mdl") end
-- Dependencies require "AI\\USER_AI\\actor" -- Global local ST = dofile("./AI/USER_AI/lib/state.lua") -- Const -- Custom States -- Transition Table local ftran = {} ftran[ST.follow] = function(me) local disguised getActors(function(actor) if actor == 'player' and actor.canAttack then disguised = actor end end) if disguised then return ST.chase, {me, disguised} end end -- Command Handler local fcmd = 'default' -- Initializer local function test_profile(me, ...) return ftran, fcmd, ST.follow, {me} end return test_profile
--vim: filetype=lua ts=2 sw=2 sts=2 et : local eg,shuffle,top,sorted,sort,per,inc,max -- ### List Functions function eq(a,b, ta,tb) ta, tb = type(a), type(b) if ta ~= tb then return false end if ta ~= 'table' and tb ~= 'table' then return a == b end for k,v in pairs(a) do if not eq(v,b[k]) then return false end end for k,v in pairs(b) do if not eq(v,a[k]) then return false end end return true end -- shuffles, in place the table `a` function shuffle(a,n, j) for i = #a, 2, -1 do j = randi(1,i) a[i], a[j] = a[j], a[i] end return n and top(a, n) or a end function top(a,n, b) b={} for i=1, math.min(n,#a) do b[i] = a[i] end return b end function sorted(t, i,keys) i,keys = 0,{} for k,_ in pairs(t) do keys[1 + #keys] = k end table.sort(keys) return function () if i < #keys then i=i+1; return keys[i], t[keys[i]] end end end function sort(a, f) f = fun(f) table.sort(a, function(x,y) return f(x)<f(y) end) return a end function per(a,p) return a[math.max(1,math.floor(#a*(p or .5)))] end function inc(t,k,n) t[k] = (t[k] or 0) + (n or 1) return t[k] end function max(t,k,n) t[k] = math.max(n or 0, (t[k] or 0)) end return { eq=eq, shuffle=shuffle, top=top, sorted=sorted, sort=sort, per=per, inc=inc, max=max}
function handleArguments(functionName, items) for index, data in pairs(items) do local badType = true local typeOrClass for _, typ in pairs(data.allowedTypes) do if typeof(data.item) == typ then typeOrClass = "type" badType = false break elseif data.class and (getmetatable(data.item).__class == typ) then typeOrClass = "class" badType = false break end end if badType then error("bad argument #"..index.." to '"..functionName.."' ("..data.allowedTypes[1].." expected, got "..(data.class and getmetatable(data.item)._class or type(data.item))..")", 2) break end end end function rgbToHex(r, g, b) local dc = "%x" return "0x"..dc:format(r*255)..dc:format(g*255)..dc:format(b*255) end local Discord = {} local Message = {} local Embed = {} local Footer = {} local Image = {} local Thumbnail = {} local Video = {} local Provider = {} local Author = {} local Field = {} local Webhook = {} --// Webhook Constructor function Discord.newWebhook(url) handleArguments("newWebhook", {{item = url, allowedTypes = {"string"}}}) local webhook = setmetatable({}, {__index = Webhook, __class = "Webhook"}) webhook.url = url return webhook end --// Webhook Methods function Webhook:send(message) handleArguments("send", {{item = message, allowedTypes = {"Message"}, class = true}}) local http = game:GetService("HttpService") local data = { content = message:getContent(), username = message:getUsername(), avatar_url = message:getAvatarUrl(), tts = message:getTTS(), embeds = {} } print("hi") for _, embed in pairs(message:getEmbeds()) do local fields = {} for _, field in pairs(embed:getFields()) do table.insert(fields, { name = field:getName(), value = field:getValue(), inline = field:getInline() }) end table.insert(data.embeds, { title = embed:getTitle(), description = embed:getDescription(), url = embed:getUrl(), color = embed:getColorValue(), footer = {text = (embed:getFooter() ~= nil and embed:getFooter():getText() or nil), icon_url = (embed:getFooter() ~= nil and embed:getFooter():getIconUrl() or nil)}, image = {url = (embed:getImage() ~= nil and embed:getImage():getUrl() or nil)}, thumbnail = {url = (embed:getThumbnail() ~= nil and embed:getThumbnail():getUrl() or nil)}, video = {url = (embed:getVideo() ~= nil and embed:getVideo():getUrl() or nil)}, provider = {name = (embed:getProvider() ~= nil and embed:getProvider():getName() or nil), url = (embed:getProvider() ~= nil and embed:getProvider():getUrl() or nil)}, author = {name = (embed:getAuthor() ~= nil and embed:getAuthor():getName() or nil), url = (embed:getAuthor() ~= nil and embed:getAuthor():getUrl() or nil), icon_url = (embed:getAuthor() ~= nil and embed:getAuthor():getIconUrl() or nil)}, fields = fields }) end local success, err = pcall(function() http:PostAsync(self.url, http:JSONEncode(data)) end) return success, err end --// Message Constructor function Discord.newMessage() local self = setmetatable({}, {__index = Message, __class = "Message"}) self.content = "" self.username = nil self.avatar_url = nil self.tts = false self.embeds = {} return self end --// Message Methods function Message:setContent(text) handleArguments("setContent", {{item = text, allowedTypes = {"string", "number"}}}) self.content = tostring(text) return self end function Message:setUsername(username) handleArguments("setUsername", {{item = username, allowedTypes = {"string", "number"}}}) self.username = tostring(username) return self end function Message:setAvatarUrl(avatarUrl) handleArguments("setAvatarUrl", {{item = avatarUrl, allowedTypes = {"string"}}}) self.avatar_url = avatarUrl return self end function Message:setTTS(tts) handleArguments("setTTS", {{item = tts, allowedTypes = {"boolean"}}}) self.tts = tts return self end function Message:getContent() return self.content end function Message:getUsername() return self.username end function Message:getAvatarUrl() return self.avatar_url end function Message:getTTS() return self.tts end function Message:getEmbeds() return self.embeds end --// Embed Constructor function Message:addEmbed(title, description) handleArguments("addEmbed", {{item = title, allowedTypes = {"string", "number"}}, {item = description, allowedTypes = {"string", "number", "nil"}}}) local embed = setmetatable({}, {__index = Embed, __class = "Embed"}) embed.title = tostring(title) embed.description = (description == nil and nil or tostring(description)) embed.url = nil embed.color = 0xffffff embed.footer = nil embed.image = nil embed.thumbnail = nil embed.video = nil embed.provider = nil embed.author = nil embed.fields = {} embed.encodedColor = Color3.new(1, 1, 1) self.embeds[#self.embeds + 1] = embed return embed end ----//// Embed Methods function Embed:setTitle(title) handleArguments("setTitle", {{item = title, allowedTypes = {"string", "number"}}}) self.title = tostring(title) return self end function Embed:setDescription(description) handleArguments("setDescription", {{item = description, allowedTypes = {"string", "number"}}}) self.description = tostring(description) return self end function Embed:setUrl(url) handleArguments("setTitle", {{item = url, allowedTypes = {"string"}}}) self.url = url return self end function Embed:setColor(color3) handleArguments("setColor", {{item = color3, allowedTypes = {"Color3"}}}) self.color = tonumber(rgbToHex(color3.r, color3.g, color3.b)) self.encodedColor = color3 return self end --// Footer Constructor function Embed:setFooter(text, iconUrl) handleArguments("setFooter", {{item = text, allowedTypes = {"string", "number"}}, {item = iconUrl, allowedTypes = {"string", "nil"}}}) local footer = setmetatable({}, {__index = Footer, __class = "Footer"}) footer.text = tostring(text) footer.icon_url = iconUrl self.footer = footer return footer end --// Footer Methods function Footer:setText(text) handleArguments("setText", {{item = text, allowedTypes = {"string", "number"}}}) self.text = tostring(text) return self end function Footer:setIconUrl(iconUrl) handleArguments("setIconUrl", {{item = iconUrl, allowedTypes = {"string"}}}) self.icon_url = iconUrl return self end function Footer:getText() return self.text end function Footer:getIconUrl() return self.icon_url end --// Image Constructor function Embed:setImage(imageUrl) handleArguments("setImage", {{item = imageUrl, allowedTypes = {"string"}}}) local image = setmetatable({}, {__index = Image, __class = "Image"}) image.url = imageUrl self.image = image return image end --// Image Methods function Image:setUrl(url) handleArguments("setUrl", {{item = url, allowedTypes = {"string"}}}) self.url = url return self end function Image:getUrl() return self.url end --// Thumbnail Constructor function Embed:setThumbnail(thumbnailUrl) handleArguments("setThumbnail", {{item = thumbnailUrl, allowedTypes = {"string"}}}) local thumbnail = setmetatable({}, {__index = Thumbnail, __class = "Thumbnail"}) thumbnail.url = thumbnailUrl self.thumbnail = thumbnail return thumbnail end --// Thumbnail Methods function Thumbnail:setUrl(url) handleArguments("setUrl", {{item = url, allowedTypes = {"string"}}}) self.url = url return self end function Thumbnail:getUrl() return self.url end --// Video Constructor function Embed:setVideo(url) handleArguments("setVideo", {{item = url, allowedTypes = {"string"}}}) local video = setmetatable({}, {__index = Video, __class = "Video"}) video.url = url self.video = video return video end --// Video Methods function Video:setUrl(url) handleArguments("setUrl", {{item = url, allowedTypes = {"string"}}}) self.url = url return self end function Video:getUrl() return self.url end --// Provider Constructor function Embed:setProvider(name, url) handleArguments("setProvider", {{item = name, allowedTypes = {"string", "number"}}, {item = url, allowedTypes = {"string", "nil"}}}) local provider = setmetatable({}, {__index = Provider, __class = "Provider"}) provider.name = tostring(name) provider.url = url self.provider = self return provider end --// Provider Methods function Provider:setName(name) handleArguments("setName", {{item = name, allowedTypes = {"string", "number"}}}) self.name = tostring(name) return self end function Provider:setUrl(url) handleArguments("setUrl", {{item = url, allowedTypes = {"string"}}}) self.url = url return self end function Provider:getName() return self.name end function Provider:getUrl() return self.url end --// Author Constructor function Embed:setAuthor(name, url, iconUrl) handleArguments("setAuthor", {{item = name, allowedTypes = {"string", "number"}}, {item = url, allowedTypes = {"string", "nil"}}}) local author = setmetatable({}, {__index = Author, __class = "Author"}) author.name = tostring(name) author.url = url author.icon_url = iconUrl self.author = author return author end --// Author Methods function Author:setName(name) handleArguments("setName", {{item = name, allowedTypes = {"string", "number"}}}) self.name = tostring(name) return self end function Author:setUrl(url) handleArguments("setUrl", {{item = url, allowedTypes = {"string"}}}) self.url = url return self end function Author:setIconUrl(iconUrl) handleArguments("setIconUrl", {{item = iconUrl, allowedTypes = {"string"}}}) self.icon_url = iconUrl return self end function Author:getName() return self.name end function Author:getUrl() return self.url end function Author:getIconUrl() return self.icon_url end --// Field Constructor function Embed:addField(name, value, inline) handleArguments("setAuthor", {{item = name, allowedTypes = {"string", "number"}}, {item = value, allowedTypes = {"string", "number"}}, {item = inline, allowedTypes = {"boolean", "nil"}}}) local field = setmetatable({}, {__index = Field, __class = "Field"}) field.name = tostring(name) field.value = tostring(value) field.inline = (inline == nil and false or inline) self.fields[#self.fields + 1] = field return field end --// Field Methods function Field:setName(name) handleArguments("setName", {{item = name, allowedTypes = {"string", "number"}}}) self.name = tostring(name) return self end function Field:setValue(value) handleArguments("setValue", {{item = value, allowedTypes = {"string", "number"}}}) self.value = tostring(value) return self end function Field:setInline(inline) handleArguments("setInline", {{item = inline, allowedTypes = {"boolean"}}}) self.inline = inline return self end function Field:getName() return self.name end function Field:getValue() return self.value end function Field:getInline() return self.inline end --/ function Embed:getTitle() return self.title end function Embed:getDescription() return self.description end function Embed:getUrl() return self.url end function Embed:getColor() return self.encodedColor end function Embed:getColorValue() return self.color end function Embed:getFooter() return self.footer end function Embed:getImage() return self.image end function Embed:getThumbnail() return self.thumbnail end function Embed:getVideo() return self.video end function Embed:getProvider() return self.provider end function Embed:getAuthor() return self.author end function Embed:getFields() return self.fields end return Discord
includeFile("dantooine/abandoned_rebel_private.lua") includeFile("dantooine/adwan_turoldine.lua") includeFile("dantooine/ancient_graul.lua") includeFile("dantooine/baby_bol.lua") includeFile("dantooine/bek_rabor.lua") includeFile("dantooine/bile_drenched_quenker.lua") includeFile("dantooine/bol.lua") includeFile("dantooine/bol_pack_runner.lua") includeFile("dantooine/dantari_battlelord.lua") includeFile("dantooine/dantari_chief.lua") includeFile("dantooine/dantari_raider.lua") includeFile("dantooine/dantari_strategist.lua") includeFile("dantooine/dark_side_savage.lua") includeFile("dantooine/domestic_bol_mount.lua") includeFile("dantooine/enraged_defender.lua") includeFile("dantooine/feral_force_wielder.lua") includeFile("dantooine/fern_yarrow.lua") includeFile("dantooine/fierce_piket_protector.lua") includeFile("dantooine/force_crystal_hunter.lua") includeFile("dantooine/force_sensitive_crypt_crawler.lua") includeFile("dantooine/force_sensitive_renegade.lua") includeFile("dantooine/force_trained_archaist.lua") includeFile("dantooine/forsaken_force_drifter.lua") includeFile("dantooine/frenzied_graul.lua") includeFile("dantooine/grassland_voritor_tracker.lua") includeFile("dantooine/graul.lua") includeFile("dantooine/graul_marauder.lua") includeFile("dantooine/graul_mangler.lua") includeFile("dantooine/graul_mauler.lua") includeFile("dantooine/horned_voritor_lizard.lua") includeFile("dantooine/hostile_thune_mother.lua") includeFile("dantooine/huurton_bloodhunter.lua") includeFile("dantooine/huurton_howler.lua") includeFile("dantooine/huurton_huntress.lua") includeFile("dantooine/huurton.lua") includeFile("dantooine/huurton_matron.lua") includeFile("dantooine/huurton_pup.lua") includeFile("dantooine/huurton_reaper.lua") includeFile("dantooine/huurton_stalker.lua") includeFile("dantooine/infant_graul.lua") includeFile("dantooine/insurgent.lua") includeFile("dantooine/janta_clan_leader.lua") includeFile("dantooine/janta_harvester.lua") includeFile("dantooine/janta_herbalist.lua") includeFile("dantooine/janta_hunter.lua") includeFile("dantooine/janta_loreweaver.lua") includeFile("dantooine/janta_primalist.lua") includeFile("dantooine/janta_rockshaper.lua") includeFile("dantooine/janta_scout.lua") includeFile("dantooine/janta_shaman.lua") includeFile("dantooine/janta_soothsayer.lua") includeFile("dantooine/janta_tribesman.lua") includeFile("dantooine/janta_warrior.lua") includeFile("dantooine/juntah_herm.lua") includeFile("dantooine/kess_yarrow.lua") includeFile("dantooine/kunga_clan_leader.lua") includeFile("dantooine/kunga_clan_primalist.lua") includeFile("dantooine/kunga_harvester.lua") includeFile("dantooine/kunga_herbalist.lua") includeFile("dantooine/kunga_hunter.lua") includeFile("dantooine/kunga_loreweaver.lua") includeFile("dantooine/kunga_rockshaper.lua") includeFile("dantooine/kunga_scout.lua") includeFile("dantooine/kunga_shaman.lua") includeFile("dantooine/kunga_soothsayer.lua") includeFile("dantooine/kunga_tribe_member.lua") includeFile("dantooine/kunga_warrior.lua") includeFile("dantooine/lesser_plains_bol.lua") includeFile("dantooine/mammoth_thune.lua") includeFile("dantooine/mokk_clan_leader.lua") includeFile("dantooine/mokk_clan_primalist.lua") includeFile("dantooine/mokk_harvester.lua") includeFile("dantooine/mokk_herbalist.lua") includeFile("dantooine/mokk_hunter.lua") includeFile("dantooine/mokk_loreweaver.lua") includeFile("dantooine/mokk_rockshaper.lua") includeFile("dantooine/mokk_scout.lua") includeFile("dantooine/mokk_shaman.lua") includeFile("dantooine/mokk_soothsayer.lua") includeFile("dantooine/mokk_tribesman.lua") includeFile("dantooine/mokk_warrior.lua") includeFile("dantooine/novice_force_mystic.lua") includeFile("dantooine/piket_longhorn_female.lua") includeFile("dantooine/piket_longhorn.lua") includeFile("dantooine/piket.lua") includeFile("dantooine/piket_plains_walker.lua") includeFile("dantooine/quenker.lua") includeFile("dantooine/quenker_ravager.lua") includeFile("dantooine/quenker_relic_reaper.lua") includeFile("dantooine/rane_yarrow.lua") includeFile("dantooine/savage_quenker.lua") includeFile("dantooine/seething_bol_crusher.lua") includeFile("dantooine/slinking_voritor_hunter.lua") includeFile("dantooine/spiked_slasher.lua") includeFile("dantooine/stranded_rebel_scout.lua") includeFile("dantooine/swift_charging_bol.lua") includeFile("dantooine/terrible_quenker.lua") includeFile("dantooine/thune_grassland_guardian.lua") includeFile("dantooine/thune_herd_leader.lua") includeFile("dantooine/thune.lua") includeFile("dantooine/untrained_wielder_of_the_dark_side.lua") includeFile("dantooine/ussox.lua") includeFile("dantooine/vexed_voritor_lizard.lua") includeFile("dantooine/voritor_dasher.lua") includeFile("dantooine/voritor_lizard.lua") includeFile("dantooine/yras_shen_jen.lua") includeFile("dantooine/ytzosh.lua") includeFile("dantooine/janta_cave_boss.lua") includeFile("dantooine/janta_chieftain.lua") ---------additions----------- includeFile("dantooine/mokk_chieftain.lua") includeFile("dantooine/mokk_guard.lua") includeFile("dantooine/mokk_sentry.lua") includeFile("dantooine/mokk_huurton_reaper.lua")
--- @author Mercor include("Scripts/Core/Common.lua") ------------------------------------------------------------------------------- if PraiseMod == nil then PraiseMod = EternusEngine.ModScriptClass.Subclass("PraiseMod") end ------------------------------------------------------------------------------- -- Create namespace for the mod if EternusEngine.mods == nil then EternusEngine.mods = {} end if EternusEngine.mods.Praise == nil then EternusEngine.mods.Praise = {} end ------------------------------------------------------------------------------- -- This is called on .new() function PraiseMod:Constructor() end ------------------------------------------------------------------------------- -- Called once from C++ at engine initialization time function PraiseMod:Initialize() self.options = {} self.options.useDebug = false self:ExtractCredits() end ------------------------------------------------------------------------------- -- Called from C++ when the current game enters (on game start: when 100% of world loaded) function PraiseMod:Enter() end ------------------------------------------------------------------------------- -- Called from C++ when the game leaves it current mode function PraiseMod:Leave() end ------------------------------------------------------------------------------- -- Called from C++ every update tick function PraiseMod:Process(dt) end function PraiseMod:loadConfing() end ------------------------------------------------------------------------------- -- Read through mods.txt, and extract credits from all mods listed in it, if they have CREDITS.txt. -- Based on JohnyCilohokla's code in CommonLib mod for TUG function PraiseMod:ExtractCredits() self:Debug("Extracting credits from mods\n") local mods = {} local file = io.open("Config/mods.txt", "r") if file then for line in file:lines() do line = line:gsub("%s+", "") -- remove whitespace if (strStartsWith(line,"\"") and strEndsWith(line,"\"")) then -- if line starts and ends with "", a.k.a is a mod path local modPath = string.sub(line,2,-2) self:Debug("Loading "..modPath.."\n") local mod = {} local nFields = 0 local manifestFile=io.open(modPath.."/Manifest.txt","r") -- load manifest.txt if manifestFile~=nil then self:Debug("Found Manifest for "..modPath.."\n") local majorVersion = nil local minorVersion = nil local patchVersion = nil for manifestLine in manifestFile:lines() do manifestLine = manifestLine:gsub("%s+", "") -- remove whitespace if (strStartsWith(manifestLine,"Name=\"") and strEndsWith(manifestLine,"\"")) then mod.name = string.sub(manifestLine, 7, -2) self:Debug("Name="..manifestLine.."\n") nFields = nFields + 1 elseif (strStartsWith(manifestLine,"Description=\"") and strEndsWith(manifestLine,"\"")) then mod.description = string.sub(manifestLine, 14, -2) self:Debug("Description="..manifestLine.."\n") nFields = nFields + 1 elseif (strStartsWith(manifestLine,"MajorVersion=\"") and strEndsWith(manifestLine,"\"")) then mod.majorVersion = string.sub(manifestLine, 14, -1) self:Debug("MajorVersion="..manifestLine.."\n") nFields = nFields + 1 elseif (strStartsWith(manifestLine,"MinorVersion=\"") and strEndsWith(manifestLine,"\"")) then mod.minorVersion = string.sub(manifestLine, 14, -1) self:Debug("MinorVersion="..manifestLine.."\n") nFields = nFields + 1 elseif (strStartsWith(manifestLine,"PatchVersion=\"") and strEndsWith(manifestLine,"\"")) then -- doesn't exist, but it should mod.patchVersion = string.sub(manifestLine, 14, -1) self:Debug("PatchVersion="..manifestLine.."\n") nFields = nFields + 1 elseif (strStartsWith(manifestLine,"ScriptFile=\"") and strEndsWith(manifestLine,"\"")) then mod.scriptFile = string.sub(manifestLine, 13, -2) self:Debug("ScriptFile="..manifestLine.."\n") nFields = nFields + 1 elseif (strStartsWith(manifestLine,"ScriptClass=\"") and strEndsWith(manifestLine,"\"")) then mod.scriptClass = string.sub(manifestLine, 14, -2) self:Debug("ScriptClass="..manifestLine.."\n") nFields = nFields + 1 end end majorVersion = mod.majorVersion and mod.majorVersion or "0" minorVersion = mod.minorVersion and mod.minorVersion or "0" patchVersion = mod.patchVersion and mod.patchVersion or "0" mod.version = majorVersion .. "." .. minorVersion .. "." .. patchVersion end manifestFile:close() local creditFile = io.open(modPath.."/CREDITS.txt", "r") if creditFile~=nil then self:Debug("Found CREDITS.txt for "..modPath.."\n") creditString = creditFile:read("*a") creditFile:close() tempFile = io.open("Mods/Praise/praise_temporary_file.txt", "w") tempFile:write(creditString) tempFile:close() local credits = NKParseFile("praise_temporary_file.txt") if (credits~=nil) then self:Debug("Reading CREDITS.txt with NKParseFile\n") self:Debug("Syntax: "..(credits["PraiseSyntax"] and credits["PraiseSyntax"] or "not found").."\n") if (credits["PraiseSyntax"] == "0.0.1") then self:Debug("Credits syntax version 0.0.1\n") mod.tinyCredits = credits["TinyCredits"] and string.sub(credits["TinyCredits"], 1, 140) or nil mod.shortCredits = credits["ShortCredits"] and string.sub(credits["ShortCredits"], 1, 500) or nil mod.longCredits = credits["LongCredits"] and string.sub(credits["LongCredits"], 1, 1000) or nil mod.fullCredits = credits["FullCredits"] and credits["FullCredits"] or nil end end end if (mod.name~=nil) and (mod.scriptFile~=nil) and (mod.scriptClass~=nil) then table.insert(mods, mod) end self:Debug("TinyCredits: " .. (mod.tinyCredits and mod.tinyCredits or "not found") .. "\n") self:Debug("ShortCredits: " .. (mod.shortCredits and mod.shortCredits or "not found") .. "\n") self:Debug("LongCredits: " .. (mod.longCredits and mod.longCredits or "not found") .. "\n") self:Debug("FullCredits: " .. (mod.fullCredits and mod.fullCredits or "not found") .. "\n") end end io.close(file) local tempFile = io.open("Mods/Praise/praise_temporary_file.txt", "w") tempFile:write("Praise temp file.") tempFile:close() else self:Debug("Couldn't load Config/mods.txt") end EternusEngine.mods.Praise.mods = mods end ------------------------------------------------------------------------------- -- Uses NKPrint to print the message given as param function PraiseMod:Debug(msg) if self.options.useDebug then NKPrint(msg) end end EntityFramework:RegisterModScript(PraiseMod)
--[[ This module provides literals: true and false 'c' for chars "string" for strings 123 for integers 0x123 for hex notation of integers 123.456e78 for doubles future plans include: 123.456x10^78 some way for verbatim multiline string literals, probably the cpp one ]] rule([[ Literal <- Boolean / CharLiteral / StringLiteral / NumericLiteral ]], basic.first ) rule([[ Boolean <- "true" / "false" ]], basic.match ) table.insert(keywords, "Boolean") rule([[ CharLiteral <- '\'' (('\\' .) / .) '\'' ]], basic.match ) rule([[ StringLiteral <- '"' (('\\' .) / (!'"' .))* '"' ]], basic.match ) rule([[ NumericLiteral <- FloatLiteral / HexLiteral / IntegerLiteral ]], basic.first ) rule([[ IntegerLiteral <- [0-9]+ ]], basic.match ) rule([[ FloatLiteral <- [0-9]+ '.' [0-9]+ (('e' / 'E') '-'? [0-9]+)? ]], basic.match ) rule([[ HexLiteral <- '0' ('x' / 'X') [0-9]+ ]], basic.match )
--[[ INFO ]]-- --[[ Name: FirstCalc Version: 0.2.1 Date: 10/08/2013 Author: Alex Crawford Notes: My first attempt at programming in LUA (and at all really, besides simple HTML and CSS), through ComputerCraft. I used the calculator tutorial on the ComputerCraft wiki as a starting point, and elaborated on that, adding to and modifying it. ]]-- --[[ VARIABLES ]]-- local Memory = {} local UserOpSel = nil local Num1 = nil local Num2 = nil local Result = nil local QueryMess = { [1] = "What operation would you like to perform?", [2] = "What is the first number?", [3] = "What is the second number?", [4] = "Would you like to store the result in the memory?", [5] = "Which memory bank would you like to store the result in?", [6] = "Would you like to overwrite the memory bank?", [7] = "Would you like to do another equation?", [8] = "Would you like to retrieve a result from memory?", [9] = "Which memory bank would you like to load for the first number?", [10] = "Which memory bank would you like to load for the second number?", } --[[ FUNCTIONS ]]-- function GetInput() -- -- Gets and returns user input. Useless. local Input = read() return Input end function DisplayMenu() -- Displays the main menu. term.clear() term.setCursorPos(1,2) print[[ -------------------------------- FirstCalc v0.2.1 -------------------------------- 1. Add 2. Subtract 3. Multiply 4. Divide 5. View Memory 6. Exit -------------------------------- ]] end function QueryUserMenu() -- Asks the user what operation they'd like to perform. local OpMess = { [1] = "You chose addition.", [2] = "You chose subtraction.", [3] = "You chose multiplication.", [4] = "You chose division.", [5] = "You chose to view the memory.", [6] = "You chose exit.", } print(QueryMess[1] .. "\n") local x = string.lower(read()) if x == "add" then UserOpSel = string.gsub(x, "add", 1) UserOpSel = tonumber(UserOpSel) elseif x == "subtract" then UserOpSel = string.gsub(x, "subtract", 2) UserOpSel = tonumber(UserOpSel) elseif x == "multiply" then UserOpSel = string.gsub(x, "multiply", 3) UserOpSel = tonumber(UserOpSel) elseif x == "subtract" then UserOpSel = string.gsub(x, "divide", 4) UserOpSel = tonumber(UserOpSel) elseif x == "exit" then UserOpSel = string.gsub(x, "exit", 5) UserOpSel = tonumber(UserOpSel) elseif x == "1" or x == "2" or x == "3" or x == "4" or x == "5" or x == "6" then UserOpSel = tonumber(x) else write("\nInvalid input. Enter 1 - 5.\n\n") os.pullEvent(key) CoreFunc() end if UserOpSel == 5 then GetMem() elseif UserOpSel == 6 then os.reboot() end if UserOpSel ~= nil then term.clear() term.setCursorPos(1,1) write("\n" .. OpMess[UserOpSel] .. "\n\n") end end function GetNum() -- Gets the numbers the user wants to operate on. write(QueryMess[2] .. "\n\n") local x = read() Num1 = x print("") write(QueryMess[3] .. "\n\n") local x = read() Num2 = x print("") end function DoMath() -- Does the math using the numbers inputted by the user. term.clear() term.setCursorPos(1,2) if UserOpSel == 1 or UserOpSel == "add" then Result = Num1 + Num2 write(Num1 .. " + " .. Num2 .. " = " .. Result .. "\n\n") elseif UserOpSel == 2 or UserOpSel == "subtract" then Result = Num1 - Num2 write(Num1 .. " - " .. Num2 .. " = " .. Result .. "\n\n") elseif UserOpSel == 3 or UserOpSel == "multiply" then Result = Num1 * Num2 write(Num1 .. " * " .. Num2 .. " = " .. Result .. "\n\n") elseif UserOpSel == 4 or UserOpSel == "divide" then Result = Num1 / Num2 write(Num1 .. " / " .. Num2 .. " = " .. Result .. "\n\n") end end function StoreData() -- Asks the user whether they want to store the result or not, and then does so, or does not. write(QueryMess[4] .. "\n\n") local x = string.lower(read()) print("") if x == "yes" or x == "y" then write(QueryMess[5] .. "\n") print("") local x = tonumber(read()) print("") if Memory[x] == nil then Memory[x] = Result MoreMath() else write(QueryMess[6] .. "\n\n") local x = string.lower(read()) print("") if x == "yes" or x == "y" then Memory[x] = Result MoreMath() elseif x == "no" or x == "n" then StoreData() end end elseif x == "no" or x == "n" then MoreMath() else write("Please enter (Y)es or (N)o.\n") os.pullEvent() StoreData() end end function CheckMem() -- Checks to see if the memory contains anything. local Check = #Memory if Check ~= 0 then write(QueryMess[8] .. "\n") local x = string.lower(read()) print("") if x == "yes" or x == "y" then write(QueryMess[9] .. "\n") local x = read() print("") Num1 = Memory[x] write(QueryMess[10] .. "\n") local x = read() print("") Num2 = Memory[x] elseif x == "no" or x == "n" then GetNum() else write("Invalid input.\n") CheckMem() end else GetNum() end end function GetMem() -- Displays what's stored in the memory. term.clear() term.setCursorPos(1,2) local x = #Memory if Memory ~= nil then for i, v in pairs(Memory) do print(i, ". ", v) end else write("There is nothing stored in the memory.") end os.pullEvent() CoreFunc() end function MoreMath() -- Asks the user whether they would like to perform another equation. write(QueryMess[7] .. "\n\n") local x = read() print("") if x == "yes" or x == "y" then CoreFunc() elseif x == "no" or x == "n" then os.reboot() end end function CoreFunc () -- All of the functions combined into one function. Why? I don't know. DisplayMenu() QueryUserMenu() CheckMem() DoMath() StoreData() MoreMath() end --[[ RUN CORE ]]-- CoreFunc() -- Runs everything.
-- This file contains constant definitions (for now, only colors) module('passion.colors') -- You can browse these colors here: http://www.w3schools.com/Html/html_colorvalues.asp aliceBlue = {240,248,255} antiqueWhite = {250,235,215} aqua = {0,255,255} aquamarine = {127,255,212} azure = {240,255,255} beige = {245,245,220} bisque = {255,228,196} black = {0,0,0} blanchedAlmond = {255,235,205} blue = {0,0,255} blueViolet = {138,43,226} brown = {165,42,42} burlyWood = {222,184,135} cadetBlue = {95,158,160} chartreuse = {127,255,0} chocolate = {210,105,30} coral = {255,127,80} cornflowerBlue = {100,149,237} cornsilk = {255,248,220} crimson = {237,164,61} cyan = {0,255,255} darkBlue = {0,0,139} darkCyan = {0,139,139} darkGoldenRod = {184,134,11} darkGray = {169,169,169} darkGreen = {0,100,0} darkKhaki = {189,183,107} darkMagenta = {139,0,139} darkOliveGreen = {85,107,47} darkOrange = {255,140,0} darkOrchid = {153,50,204} darkRed = {139,0,0} darkSalmon = {233,150,122} darkSeaGreen = {143,188,143} darkSlateBlue = {72,61,139} darkSlateGray = {47,79,79} darkTurquoise = {0,206,209} darkViolet = {148,0,211} deepPink = {255,20,147} deepSkyBlue = {0,191,255} dimGray = {105,105,105} dodgerBlue = {30,144,255} fireBrick = {178,34,34} floralWhite = {255,250,240} forestGreen = {34,139,34} fuchsia = {255,0,255} gainsboro = {220,220,220} ghostWhite = {248,248,255} gold = {255,215,0} goldenRod = {218,165,32} gray = {128,128,128} green = {0,128,0} greenYellow = {173,255,47} honeyDew = {240,255,240} hotPink = {255,105,180} indianRed = {205,92,92} indigo = {75,0,130} ivory = {255,255,240} khaki = {240,230,140} lavender = {230,230,250} lavenderBlush = {255,240,245} lawnGreen = {124,252,0} lemonChiffon = {255,250,205} lightBlue = {173,216,230} lightCoral = {240,128,128} lightCyan = {224,255,255} lightGoldenRodYellow = {250,250,210} lightGrey = {211,211,211} lightGreen = {144,238,144} lightPink = {255,182,193} lightSalmon = {255,160,122} lightSeaGreen = {32,178,170} lightSkyBlue = {135,206,250} lightSlateGray = {119,136,153} lightSteelBlue = {176,196,222} lightYellow = {255,255,224} lime = {0,255,0} limeGreen = {50,205,50} linen = {250,240,230} magenta = {255,0,255} maroon = {128,0,0} mediumAquaMarine = {102,205,170} mediumBlue = {0,0,205} mediumOrchid = {186,85,211} mediumPurple = {147,112,219} mediumSeaGreen = {60,179,113} mediumSlateBlue = {123,104,238} mediumSpringGreen = {0,250,154} mediumTurquoise = {72,209,204} mediumVioletRed = {199,21,133} midnightBlue = {25,25,112} mintCream = {245,255,250} mistyRose = {255,228,225} moccasin = {255,228,181} navajoWhite = {255,222,173} navy = {0,0,128} oldLace = {253,245,230} olive = {128,128,0} oliveDrab = {107,142,35} orange = {255,165,0} orangeRed = {255,69,0} orchid = {218,112,214} paleGoldenRod = {238,232,170} paleGreen = {152,251,152} paleTurquoise = {175,238,238} paleVioletRed = {219,112,147} papayaWhip = {255,239,213} peachPuff = {255,218,185} peru = {205,133,63} pink = {255,192,203} plum = {221,160,221} powderBlue = {176,224,230} purple = {128,0,128} red = {255,0,0} rosyBrown = {188,143,143} royalBlue = {65,105,225} saddleBrown = {139,69,19} salmon = {250,128,114} sandyBrown = {244,164,96} seaGreen = {46,139,87} seaShell = {255,245,238} sienna = {160,82,45} silver = {192,192,192} skyBlue = {135,206,235} slateBlue = {106,90,205} slateGray = {112,128,144} snow = {255,250,250} springGreen = {0,255,127} steelBlue = {70,130,180} tan = {210,180,140} teal = {0,128,128} thistle = {216,191,216} tomato = {255,99,71} turquoise = {64,224,208} violet = {238,130,238} wheat = {245,222,179} white = {255,255,255} whiteSmoke = {245,245,245} yellow = {255,255,0} yellowGreen = {154,205,50}
local ffi = require("ffi") local libc = require("libc") local putil = require("path-util") --[[ local function dirent_ensure_type(DIR *d, struct dirent *de) struct stat st; assert(d); assert(de); if (de.d_type != libc.DT_UNKNOWN) return 0; if (fstatat(dirfd(d), de->d_name, &st, AT_SYMLINK_NOFOLLOW) < 0) return -errno; de->d_type = S_ISREG(st.st_mode) ? DT_REG : S_ISDIR(st.st_mode) ? DT_DIR : S_ISLNK(st.st_mode) ? DT_LNK : S_ISFIFO(st.st_mode) ? DT_FIFO : S_ISSOCK(st.st_mode) ? DT_SOCK : S_ISCHR(st.st_mode) ? DT_CHR : S_ISBLK(st.st_mode) ? DT_BLK : DT_UNKNOWN; return 0; end --]] local function dirent_is_file(de) if de == nil then return false; end if putil.hidden_file(ffi.string(de.d_name)) then return false; end if (de.d_type ~= libc.DT_REG and de.d_type ~= libc.DT_LNK and de.d_type ~= libc.DT_UNKNOWN) then return false; end return true; end --[[ local function dirent_is_file_with_suffix(const struct dirent *de, const char *suffix) assert(de); if (de->d_type != DT_REG && de->d_type != DT_LNK && de->d_type != DT_UNKNOWN) return false; if (hidden_file_allow_backup(de->d_name)) return false; return endswith(de->d_name, suffix); end --]] local exports = { dirent_ensure_type = dirent_ensure_type; dirent_is_file = dirent_is_file; } return exports
gfx = require 'gfx.js' -- Plots information about a perceptron classifier on a 2-dimensional dataset. function plot_perceptron(neg_examples, pos_examples, mistakes0, mistakes1, num_err_history, w, w_dist_history) --[[%% % The top-left plot shows the dataset and the classification boundary given by % the weights of the perceptron. The negative examples are shown as circles % while the positive examples are shown as squares. If an example is colored % green then it means that the example has been correctly classified by the % provided weights. If it is colored red then it has been incorrectly classified. % The top-right plot shows the number of mistakes the perceptron algorithm has % made in each iteration so far. % The bottom-left plot shows the distance to some generously feasible weight % vector if one has been provided (note, there can be an infinite number of these). % Points that the classifier has made a mistake on are shown in red, % while points that are correctly classified are shown in green. % The goal is for all of the points to be green (if it is possible to do so). % Inputs: % neg_examples - The num_neg_examples x 3 matrix for the examples with target 0. % num_neg_examples is the number of examples for the negative class. % pos_examples- The num_pos_examples x 3 matrix for the examples with target 1. % num_pos_examples is the number of examples for the positive class. % mistakes0 - A vector containing the indices of the datapoints from class 0 incorrectly % classified by the perceptron. This is a subset of neg_examples. % mistakes1 - A vector containing the indices of the datapoints from class 1 incorrectly % classified by the perceptron. This is a subset of pos_examples. % num_err_history - A vector containing the number of mistakes for each % iteration of learning so far. % w - A 3-dimensional vector corresponding to the current weights of the % perceptron. The last element is the bias. % w_dist_history - A vector containing the L2-distance to a generously % feasible weight vector for each iteration of learning so far. % Empty if one has not been provided. %%]] data = { { key = 'Negative Examples', values = neg_examples, }, { key = 'Positive Examples', values = pos_examples, }, } gfx.chart(data ,{chart='scatter'}) ; -- TODO: Plot the decision boundary, w. -- Not really needed to answer questions though. end
var_1 = {} function var_1.add(number_1, number_2) return number_1 + number_2 end function var_1.hello(text) return "Sup "..text end return var_1
local app = require('waffle') local s3 = require('s3') local ML = require('ml') local bucket = s3:connect{ awsId="<Your AWS ID here>", awsKey="<Your AWS Secret Key here>", bucket="<target bucket name here>", } app.get('/', function(req, res) res.send('Hello from our LuaJIT/Torch microservice!') end) app.post('/train', function(req, res) if req.body then if req.body.files and type(req.body.files) == 'table' then for i, s3file in ipairs(req.body.files) do -- Training file: s3file ML.handleTrainFile(s3file, bucket:get(s3file)) end res.status(200).send("OK") end end res.status(500).send("Bad POST /train request, need 'files : [ <s3 path>, ...]' in the body") end) app.post('/input', function(req, res) if req.body then if req.body.files and type(req.body.files) == 'table' then for i, s3file in ipairs(req.body.files) do -- Input file: s3file ML.handleInputFile(s3file, bucket:get(s3file)) end res.status(200).send("OK") end end res.status(500).send("Bad POST /input request, need 'files : [ <s3 path>, ...]' in the body") end) app.get('/output', function(req, res) output = {} if req.body then if req.body.files and type(req.body.files) == 'table' then for i, s3file in ipairs(req.body.files) do -- Output file: s3file output = ML.handleOutputFile(s3file, bucket:get(s3file)) end res.json(output) end end res.status(500).send("Bad POST /output request, need 'files : [ <s3 path>, ...]' in the body") end) app.listen({host = '0.0.0.0', port=8080})
--action event pack --O_gate_40102Controller return { }
local awful = require("awful") local beautiful = require("beautiful") local gears = require("gears") local wibox = require("wibox") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi panel = { item = {} } awful.screen.connect_for_each_screen(function(scr) -- separator local SP = wibox.widget { widget = wibox.widget.separator, forced_width = dpi(10), opacity = 0 } -- taglist a.k.a workspaces awful.tag({"ターミナル", "ミュージック", "ウェブ", "コード"}, scr, awful.layout.layouts[1]) local btn_tag = gears.table.join( awful.button({}, 1, function(t) t:view_only() end), awful.button({modkey}, 1, function(t) if client.focus then client.focus:move_to_tag(t) end end), awful.button({}, 3, awful.tag.viewtoggle), awful.button({modkey}, 3, function(t) if client.focus then client.focus:toggle_tag(t) end end), awful.button({}, 4, function(t) awful.tag.viewnext(t.screen) end), awful.button({}, 5, function(t) awful.tag.viewprev(t.screen) end) ) panel.taglist = awful.widget.taglist { screen = scr, buttons = btn_tag, filter = awful.widget.taglist.filter.all, widget_template = { { { id = "text_role", widget = wibox.widget.textbox }, left = 10, right = 10, widget = wibox.container.margin }, id = "background_role", widget = wibox.container.background } } -- tasklist local btn_task = gears.table.join( awful.button({}, 1, function(c) if c == client.focus then c.minimized = true else c:emit_signal("request::activate", "tasklist", {raise = true}) end end), awful.button({}, 4, function() awful.client.focus.byidx(1) end), awful.button({}, 5, function() awful.client.focus.byidx(-1) end) ) panel.tasklist = awful.widget.tasklist { screen = scr, filter = awful.widget.tasklist.filter.currenttags, buttons = btn_task, layout = { layout = wibox.layout.fixed.horizontal }, widget_template = { { { { id = 'text_role', widget = wibox.widget.textbox }, left = 10, right = 10, bottom = 2, widget = wibox.container.margin }, id = 'background_role', widget = wibox.container.background, }, top = 5, bottom = 5, widget = wibox.container.margin }, } -- widget --! FontAwesome icons panel.volume = require("widgets.ponymix") panel.battery = require("widgets.upower") panel.xbacklight = require("widgets.xbacklight") -- layouts panel.left = { wibox.widget.textclock("%I:%M %p"), SP, panel.taglist, SP, layout = wibox.layout.fixed.horizontal } panel.middle = { panel.tasklist, layout = wibox.layout.align.horizontal } panel.right = { SP, panel.xbacklight, SP, panel.volume, SP, panel.battery, layout = wibox.layout.fixed.horizontal } -- setup main wibar panel.main = awful.wibar { position = "top", screen = scr } panel.main:setup { { panel.left, panel.middle, panel.right, layout = wibox.layout.align.horizontal }, left = 20, right = 20, widget = wibox.container.margin } end) -- dynamic wibar corner radius local function wibar_shapemanager(c) panel.main.shape = function(cr, w, h) if c.fullscreen or c.maximized then gears.shape.partially_rounded_rect(cr, w, h, false, false, true, true, 0) else gears.shape.partially_rounded_rect(cr, w, h, false, false, true, true, beautiful.wibar_corner_radius or 10) end end end client.connect_signal("manage", function(c) wibar_shapemanager(c) end) client.connect_signal("request::geometry", function(c) wibar_shapemanager(c) end) client.connect_signal("request::activate", function(c) wibar_shapemanager(c) end) screen.connect_signal("tag::history::update", function(c) wibar_shapemanager(c) end)
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie Peak/Detheroc/Mal'Ganis -- -------------------- if not TMW then return end local TMW = TMW local L = TMW.L local print = TMW.print local floor, min, max, strsub, strfind = floor, min, max, strsub, strfind local pairs, ipairs, sort, tremove, CopyTable = pairs, ipairs, sort, tremove, CopyTable local CI = TMW.CI local LSM = LibStub("LibSharedMedia-3.0") -- GLOBALS: CreateFrame, NORMAL_FONT_COLOR local EVENTS = TMW.EVENTS local Sound = TMW.EVENTS:GetEventHandler("Sound") Sound.handlerName = L["SOUND_TAB"] Sound.handlerDesc = L["SOUND_TAB_DESC"] Sound.LSM = LSM TMW.HELP:NewCode("SND_INVALID_CUSTOM") TMW:RegisterCallback("TMW_OPTIONS_LOADED", function() local ConfigContainer = Sound.ConfigContainer ConfigContainer.SoundList.frames = {} ConfigContainer.Header:SetText(L["SOUND_SOUNDTOPLAY"]) end) function Sound:GetFrame(id) local SoundList = self.ConfigContainer.SoundList local frames = SoundList.frames if frames[id] then return frames[id] end local frame = TMW.C.Config_CheckButton:New("CheckButton", nil, SoundList, "TellMeWhen_SoundSelectButton", id) frames[id] = frame if id == 1 then frame:SetPoint("TOP", 0, 0) else frame:SetPoint("TOP", frames[id-1], "BOTTOM", 0, 0) end return frame end ---------- Events ---------- function Sound:LoadSettingsForEventID(id) self:SelectSound(EVENTS:GetEventSettings().Sound) self.ConfigContainer:RequestReload() end function Sound:GetEventDisplayText(eventID) if not eventID then return end local name = EVENTS:GetEventSettings(eventID).Sound if name == "None" then name = "|cff808080" .. NONE end return ("|cffcccccc" .. self.handlerName .. ":|r " .. name) end ---------- Sounds ---------- local soundSorter = function(a, b) local TMWa = strsub(a, 1, 3) == "TMW" local TMWb = strsub(b, 1, 3) == "TMW" if TMWa or TMWb then if TMWa and TMWb then return a < b else return TMWa end else return a < b end end function Sound:CompileSoundList() if not Sound.List or #LSM:List("sound")-1 ~= #Sound.List then Sound.List = CopyTable(LSM:List("sound")) -- We'll just put this back at the end instead of trying to sort it. TMW.tDeleteItem(Sound.List, "None") sort(Sound.List, soundSorter) tinsert(Sound.List, 1, "None") end end function Sound:SetupSoundList() self:CompileSoundList() for i = 1, #Sound.List do local soundName = Sound.List[i] local frame = self:GetFrame(i) frame.soundName = soundName frame.Name:SetText(soundName) frame:SetSetting("Sound", soundName) frame.soundFile = LSM:Fetch("sound", soundName) if soundName == "None" then -- No need to show this if the sound isn't none. None will always be #1. frame.Play:Hide() end frame:Show() end local frames = self.ConfigContainer.SoundList.frames for i = #Sound.List + 1, #frames do frames[i]:Hide() end end function Sound:SelectSound(name) if not name then return end self:SetupSoundList() local listID = TMW.tContains(Sound.List, name) if listID then local soundFrame = self:GetFrame(listID) self.ConfigContainer.SoundList.ScrollFrame:ScrollToFrame(soundFrame) end end ---------- Tests ---------- local soundChannels = { -- GLOBALS: SOUND_VOLUME, MUSIC_VOLUME, AMBIENCE_VOLUME, DIALOG_VOLUME SFX = { text = ENABLE_SOUNDFX, enableCVar = "Sound_EnableSFX", volumeCVar = "Sound_SFXVolume", }, Music = { text = MUSIC_VOLUME, enableCVar = "Sound_EnableMusic", volumeCVar = "Sound_MusicVolume", }, Ambience = { text = AMBIENCE_VOLUME, enableCVar = "Sound_EnableAmbience", volumeCVar = "Sound_AmbienceVolume", }, Dialog = { text = DIALOG_VOLUME, enableCVar = "Sound_EnableDialog", volumeCVar = "Sound_DialogVolume", }, Master = { text = MASTER_VOLUME, enableCVar = "Sound_EnableAllSound", volumeCVar = "Sound_MasterVolume", }, } TMW.HELP:NewCode("SOUND_TEST_ERROR", 10, false) function Sound:TestSound(button, soundFile) if tonumber(soundFile) then PlaySoundKitID(soundFile) else PlaySoundFile(soundFile, TMW.db.profile.SoundChannel) end local error if GetCVar("Sound_EnableAllSound") == "0" then error = L["SOUND_ERROR_ALLDISABLED"] else local channelData = soundChannels[TMW.db.profile.SoundChannel] if GetCVar(channelData.enableCVar) == "0" then error = L["SOUND_ERROR_DISABLED"]:format(channelData.text) elseif GetCVar(channelData.volumeCVar) == "0" then error = L["SOUND_ERROR_MUTED"]:format(channelData.text) end end if error then TMW.HELP:Show{ code = "SOUND_TEST_ERROR", icon = TMW.CI.icon, relativeTo = button, x = 0, y = 0, text = format(error) } end end
require "spirograph" pncl("#F0A0A0") -- +-------------------------- radius of equator circle -- | +--------------------- radius of the bicycle wheel circle -- | | +---------------- (optional) position of the drawing point -- | | | +------------ (optional) resolution of the graph -- | | | | +------- (optional) delay in seconds -- | | | | | +- (optional) show spirograph circles -- v v v v v v spiro(18, 65, 72, 60, 0.003) wait() -- Try varying the radius of the bicycle wheel -- Try varying the value of the resolution using small numbers (2-20)
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISPanel" ---@class ISMoveablesIconToolTip : ISPanel ISMoveablesIconToolTip = ISPanel:derive("ISMoveablesIconToolTip"); function ISMoveablesIconToolTip:initialise() ISPanel.initialise(self) end function ISMoveablesIconToolTip:createChildren() self:setWidth(self.marginOffset + getTextManager():MeasureStringX(UIFont.Small, self.subText)+20 ) end function ISMoveablesIconToolTip:prerender() ISPanel.prerender(self); end function ISMoveablesIconToolTip:render() ISPanel.render(self); if getCell():getDrag(0) and getCell():getDrag(0).isMoveableCursor then self.subText = getText("IGUI_ToggleMode", Keyboard.getKeyName(getCore():getKey("Toggle mode")) ); --"Press '"..Keyboard.getKeyName(getCore():getKey("Toggle mode")).."' to change mode."; local text = getCell():getDrag(0):getMoveableMode():gsub("^%l", string.upper) local textY = (self:getHeight() - self.fontheight * 2) / 2 self:drawText(getText("IGUI_" .. text), self.marginOffset+5,textY,1.0,0.85,0.05,1.0,UIFont.Small); self:drawText(self.subText, self.marginOffset+5,textY+self.fontheight,0.75,0.75,0.75,1.0,UIFont.Small); end end function ISMoveablesIconToolTip:new (x, y, width, height, marginOffset) local o = ISPanel:new(x, y, width, height); setmetatable(o, self) self.__index = self o.x = x; o.y = y; o.marginOffset = marginOffset or 0; o.background = true; o.subText = "Press '"..Keyboard.getKeyName(getCore():getKey("Toggle mode")).."' to change mode."; o.backgroundColor = {r=0, g=0, b=0, a=0.35}; o.borderColor = {r=0.80, g=0.80, b=0.80, a=0}; o.width = width; o.height = height; o.anchorLeft = true; o.anchorRight = false; o.anchorTop = true; o.anchorBottom = false; o.fontheight = getTextManager():MeasureStringY(UIFont.Small, "AbdfghijklpqtyZ")+2; return o end
object_tangible_collection_rock_burning_05 = object_tangible_collection_shared_rock_burning_05:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rock_burning_05, "object/tangible/collection/rock_burning_05.iff")
-- -- Defines which commands are defined in the context player -- local COMMANDS = require 'scripts.helpers.command' local PLA = require 'scripts.modules.player.actions' local PLAYER = {} PLAYER[#PLAYER + 1] = { COMMANDS.zeroArg("/who"), PLA.who } PLAYER[#PLAYER + 1] = { COMMANDS.arbyArg("/setName"), PLA.setName } return PLAYER
local vmf = get_mod("VMF") -- ##################################################################################################################### -- ##### Local functions ############################################################################################### -- ##################################################################################################################### local function pack_pcall(status, ...) return status, {n = select('#', ...), ...} end local function print_error_callstack(error_message) if type(error_message) == "table" and error_message.error then error_message = error_message.error end print("Error: " .. tostring(error_message) .. "\n" .. Script.callstack()) return error_message end local function show_error(mod, error_prefix_data, error_message) local error_prefix if type(error_prefix_data) == "table" then error_prefix = string.format(error_prefix_data[1], error_prefix_data[2], error_prefix_data[3], error_prefix_data[4]) else error_prefix = error_prefix_data end mod:error("%s: %s", error_prefix, error_message) end -- ##################################################################################################################### -- ##### VMFMod ######################################################################################################## -- ##################################################################################################################### function VMFMod:pcall(...) return vmf.safe_call(self, "(pcall)", ...) end function VMFMod:dofile(file_path) local _, return_values = pack_pcall(vmf.safe_call_dofile(self, "(dofile)", file_path)) return unpack(return_values, 1, return_values.n) end -- ##################################################################################################################### -- ##### VMF internal functions and variables ########################################################################## -- ##################################################################################################################### -- Safe Call function vmf.safe_call(mod, error_prefix_data, func, ...) local success, return_values = pack_pcall(xpcall(func, print_error_callstack, ...)) if not success then show_error(mod, error_prefix_data, return_values[1]) return success end return success, unpack(return_values, 1, return_values.n) end -- Safe Call [No return values] function vmf.safe_call_nr(mod, error_prefix_data, func, ...) local success, error_message = xpcall(func, print_error_callstack, ...) if not success then show_error(mod, error_prefix_data, error_message) end return success end -- Safe Call [No return values and error callstack] function vmf.safe_call_nrc(mod, error_prefix_data, func, ...) local success, error_message = pcall(func, ...) if not success then show_error(mod, error_prefix_data, error_message) end return success end -- Safe Call [dofile] function vmf.safe_call_dofile(mod, error_prefix_data, file_path) if type(file_path) ~= "string" then show_error(mod, error_prefix_data, "file path should be a string.") return false end return vmf.safe_call(mod, error_prefix_data, dofile, file_path) end -- Format error message and throw error. function vmf.throw_error(error_message, ...) error(string.format(error_message, ...), 0) end
local typedefs = require "kong.db.schema.typedefs" local openssl_pkey = require "resty.openssl.pkey" local openssl_x509 = require "resty.openssl.x509" local type = type return { name = "certificates", primary_key = { "id" }, dao = "kong.db.dao.certificates", workspaceable = true, fields = { { id = typedefs.uuid, }, { created_at = typedefs.auto_timestamp_s }, { cert = typedefs.certificate { required = true }, }, { key = typedefs.key { required = true }, }, { cert_alt = typedefs.certificate { required = false }, }, { key_alt = typedefs.key { required = false }, }, { tags = typedefs.tags }, }, entity_checks = { { mutually_required = { "cert_alt", "key_alt" } }, { custom_entity_check = { field_sources = { "cert", "key" }, fn = function(entity) local cert = openssl_x509.new(entity.cert) local key = openssl_pkey.new(entity.key) if cert:get_pubkey():to_PEM() ~= key:to_PEM("public") then return nil, "certificate does not match key" end return true end, } }, { custom_entity_check = { field_sources = { "cert_alt", "key_alt" }, fn = function(entity) if type(entity.cert_alt) == "string" and type(entity.key_alt) == "string" then local cert_alt = openssl_x509.new(entity.cert_alt) local key_alt = openssl_pkey.new(entity.key_alt) if cert_alt:get_pubkey():to_PEM() ~= key_alt:to_PEM("public") then return nil, "alternative certificate does not match key" end end return true end, } }, { custom_entity_check = { field_sources = { "cert", "cert_alt" }, fn = function(entity) if type(entity.cert) == "string" and type(entity.cert_alt) == "string" then local cert = openssl_x509.new(entity.cert) local cert_alt = openssl_x509.new(entity.cert_alt) local cert_type = cert:get_pubkey():get_key_type() local cert_alt_type = cert_alt:get_pubkey():get_key_type() if cert_type.id == cert_alt_type.id then return nil, "certificate and alternative certificate need to have " .. "different type (e.g. RSA and ECDSA), the provided " .. "certificates were both of the same type" end end return true end, } }, } }
mapFields = require "lib/mapFields" target.transfer_field(mapFields.getID("PenguinPort"), 1)
project "ImGuizmo" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "on" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "ImGuizmo.h", "ImGuizmo.cpp", "ImSequencer.h", "ImSequencer.cpp", "ImGradient.cpp", "ImGradient.h", "ImCurveEdit.cpp", "ImCurveEdit.h", } includedirs { "../imgui" } defines { "_CRT_SECURE_NO_WARNINGS" } filter "system:windows" systemversion "latest" filter "configurations:Debug" runtime "Debug" symbols "on" -- debug version -- filter "configurations:Release" runtime "Release" optimize "on" -- release version --
local Console = { Name = "Console", Type = "System", Namespace = "C_Console", Functions = { { Name = "GetAllCommands", Type = "Function", Returns = { { Name = "commands", Type = "table", InnerType = "ConsoleCommandInfo", Nilable = false }, }, }, { Name = "GetColorFromType", Type = "Function", Arguments = { { Name = "colorType", Type = "ConsoleColorType", Nilable = false }, }, Returns = { { Name = "color", Type = "table", Mixin = "ColorMixin", Nilable = false }, }, }, { Name = "GetFontHeight", Type = "Function", Returns = { { Name = "fontHeightInPixels", Type = "number", Nilable = false }, }, }, { Name = "PrintAllMatchingCommands", Type = "Function", Arguments = { { Name = "partialCommandText", Type = "string", Nilable = false }, }, }, { Name = "SetFontHeight", Type = "Function", Arguments = { { Name = "fontHeightInPixels", Type = "number", Nilable = false }, }, }, }, Events = { { Name = "ConsoleClear", Type = "Event", LiteralName = "CONSOLE_CLEAR", }, { Name = "ConsoleColorsChanged", Type = "Event", LiteralName = "CONSOLE_COLORS_CHANGED", }, { Name = "ConsoleFontSizeChanged", Type = "Event", LiteralName = "CONSOLE_FONT_SIZE_CHANGED", }, { Name = "ConsoleLog", Type = "Event", LiteralName = "CONSOLE_LOG", Payload = { { Name = "message", Type = "string", Nilable = false }, }, }, { Name = "ConsoleMessage", Type = "Event", LiteralName = "CONSOLE_MESSAGE", Payload = { { Name = "message", Type = "string", Nilable = false }, { Name = "colorType", Type = "number", Nilable = false }, }, }, { Name = "CvarUpdate", Type = "Event", LiteralName = "CVAR_UPDATE", Payload = { { Name = "eventName", Type = "string", Nilable = false }, { Name = "value", Type = "string", Nilable = false }, }, }, { Name = "GlueConsoleLog", Type = "Event", LiteralName = "GLUE_CONSOLE_LOG", Payload = { { Name = "message", Type = "string", Nilable = false }, }, }, { Name = "ToggleConsole", Type = "Event", LiteralName = "TOGGLE_CONSOLE", Payload = { { Name = "showConsole", Type = "bool", Nilable = true }, }, }, }, Tables = { { Name = "ConsoleCategory", Type = "Enumeration", NumValues = 11, MinValue = 0, MaxValue = 10, Fields = { { Name = "Debug", Type = "ConsoleCategory", EnumValue = 0 }, { Name = "Graphics", Type = "ConsoleCategory", EnumValue = 1 }, { Name = "Console", Type = "ConsoleCategory", EnumValue = 2 }, { Name = "Combat", Type = "ConsoleCategory", EnumValue = 3 }, { Name = "Game", Type = "ConsoleCategory", EnumValue = 4 }, { Name = "Default", Type = "ConsoleCategory", EnumValue = 5 }, { Name = "Net", Type = "ConsoleCategory", EnumValue = 6 }, { Name = "Sound", Type = "ConsoleCategory", EnumValue = 7 }, { Name = "Gm", Type = "ConsoleCategory", EnumValue = 8 }, { Name = "Reveal", Type = "ConsoleCategory", EnumValue = 9 }, { Name = "None", Type = "ConsoleCategory", EnumValue = 10 }, }, }, { Name = "ConsoleColorType", Type = "Enumeration", NumValues = 12, MinValue = 0, MaxValue = 11, Fields = { { Name = "DefaultColor", Type = "ConsoleColorType", EnumValue = 0 }, { Name = "InputColor", Type = "ConsoleColorType", EnumValue = 1 }, { Name = "EchoColor", Type = "ConsoleColorType", EnumValue = 2 }, { Name = "ErrorColor", Type = "ConsoleColorType", EnumValue = 3 }, { Name = "WarningColor", Type = "ConsoleColorType", EnumValue = 4 }, { Name = "GlobalColor", Type = "ConsoleColorType", EnumValue = 5 }, { Name = "AdminColor", Type = "ConsoleColorType", EnumValue = 6 }, { Name = "HighlightColor", Type = "ConsoleColorType", EnumValue = 7 }, { Name = "BackgroundColor", Type = "ConsoleColorType", EnumValue = 8 }, { Name = "ClickbufferColor", Type = "ConsoleColorType", EnumValue = 9 }, { Name = "PrivateColor", Type = "ConsoleColorType", EnumValue = 10 }, { Name = "DefaultGreen", Type = "ConsoleColorType", EnumValue = 11 }, }, }, { Name = "ConsoleCommandType", Type = "Enumeration", NumValues = 4, MinValue = 0, MaxValue = 3, Fields = { { Name = "Cvar", Type = "ConsoleCommandType", EnumValue = 0 }, { Name = "Command", Type = "ConsoleCommandType", EnumValue = 1 }, { Name = "Macro", Type = "ConsoleCommandType", EnumValue = 2 }, { Name = "Script", Type = "ConsoleCommandType", EnumValue = 3 }, }, }, { Name = "ConsoleCommandInfo", Type = "Structure", Fields = { { Name = "command", Type = "string", Nilable = false }, { Name = "help", Type = "string", Nilable = false }, { Name = "category", Type = "ConsoleCategory", Nilable = false }, { Name = "commandType", Type = "ConsoleCommandType", Nilable = false }, { Name = "scriptContents", Type = "string", Nilable = false }, { Name = "scriptParameters", Type = "string", Nilable = false }, }, }, }, }; APIDocumentation:AddDocumentationTable(Console);
function setup (thread) print ("setup >> " .. thread.tindex .. " of " .. thread.tcount) end function init(x) print ("init >> " .. wrk.thread.tindex .. " of " .. wrk.thread.tcount) end
--[[ ╔════════════════════════════════════════╗ ║ Settings for monsonjeremy/onedark.nvim ║ ╚════════════════════════════════════════╝ --]] require("onedark").setup { -- Change the 'hint' color to the 'orange' color, and make the 'error' color bright red colors = { hint = 'orange', error = '#ff0000' }, sidebars = { 'qf', 'vista_kind', 'terminal', 'packer' }, transparent = true, } -- Load the colorscheme vim.cmd [[colorscheme onedark]]
----------------------------------------------------------------------------- -- =x=|DoN|=x= ( 7eJAzZy ) -- Date: 2014/2015 -- Skype: DON.81 -- Please don't remove my rights ----------------------------------------------------------------------------- local LanguageTableList = { {"Arabic"}, {"Spanish"}, {"Hindi"}, {"Portuguese"}, {"Russian"}, {"German"}, {"French"}, {"Turkish"}, {"Polish"}, {"Romanian"}, {"Dutch"}, {"Hungarian"}, {"Lithuanian"}, {"Swedish"}, {"Latvian"}, {"Balkan"}, {"Italian"}, } function isLanguageInTable(language) for i, v in ipairs(LanguageTableList) do if language == v[1] then return true end end return false end WindowLanguage = guiCreateWindow(0.36, 0.16, 0.31, 0.68, "Languages for Language Chat", true) guiSetVisible ( WindowLanguage, false ) GridlistLanguage = guiCreateGridList(0.04, 0.06, 0.92, 0.69, true, WindowLanguage) table.sort(LanguageTableList, function(a, b) return a[1]:upper() < b[1]:upper() end) guiGridListAddColumn(GridlistLanguage, "Languages List", 0.9) for i,v in ipairs ( LanguageTableList ) do local Row = guiGridListAddRow( GridlistLanguage ) guiGridListSetItemText( GridlistLanguage, Row, 1, v[1], false, false ) end setNewLanguage = guiCreateButton(0.04, 0.77, 0.92, 0.09, "Set new Language", true, WindowLanguage) Close = guiCreateButton(0.04, 0.88, 0.92, 0.09, "Close", true, WindowLanguage) addEventHandler("onClientGUIClick",resourceRoot, function ( ) local row, col = guiGridListGetSelectedItem ( GridlistLanguage ) local Group = guiGridListGetItemText(GridlistLanguage,row,1 ) if source == setNewLanguage then if ( row and col and row ~= -1 and col ~= -1 ) then setElementData(localPlayer,"Language",Group,true) outputChatBox("Your new Language chat is "..getElementData(localPlayer,"Language")..". Press R to talk in Language Chat",0,255,0) triggerServerEvent ( "setNewLanguageBindKey",resourceRoot ) -- Saves selected language locally in a XML file local languageXML = xmlLoadFile("/settings/language.xml") local theChild = xmlFindChild(languageXML, "language", 0) if theChild then xmlNodeSetValue(theChild, Group) else local theNewChild = xmlCreateChild(languageXML, "language") xmlNodeSetValue(theNewChild, Group) end xmlSaveFile(languageXML) xmlUnloadFile(languageXML) guiSetVisible( WindowLanguage , not guiGetVisible(WindowLanguage)) showCursor(guiGetVisible(WindowLanguage)) else outputChatBox("Please choose a langauge",255,0,0) end elseif source == Close then guiSetVisible( WindowLanguage , not guiGetVisible(WindowLanguage)) showCursor(guiGetVisible(WindowLanguage)) end end ) function OpenWindow( ) guiSetVisible( WindowLanguage , not guiGetVisible(WindowLanguage)) showCursor(guiGetVisible(WindowLanguage)) end addCommandHandler("language",OpenWindow) -- Fetches the user's language from the locally XML file local languageXML = xmlLoadFile("/settings/language.xml") if not languageXML then languageXML = xmlCreateFile("/settings/language.xml", "settings") xmlSaveFile(languageXML) OpenWindow() else local theChild = xmlFindChild(languageXML, "language", 0) if theChild then local language = xmlNodeGetValue(theChild) if isLanguageInTable(language) then setElementData(localPlayer, "Language", language, true) triggerServerEvent ( "setNewLanguageBindKey",resourceRoot ) else OpenWindow() end end end xmlUnloadFile(languageXML)
local L = LibStub("AceLocale-3.0"):GetLocale("MillButton") local mill = CreateFrame("Button","MillButton",UIParent,"SecureActionButtonTemplate") mill:SetAttribute("type","macro") local item_herb = GetItemSubClassInfo(LE_ITEM_CLASS_TRADEGOODS, 9) --Simple way to get ingame localized ItemType "Herb" through Auctionshouseframe translation msn = 51005 mill_spell = GetSpellInfo(msn) --SpellID for Milling local function findherb() for bag=0,4 do --search only in our bags for herbs 0=default bag 1 to 4 additional bagslots for slot=1,GetContainerNumSlots(bag) do --start at slot 1 local itemID = GetContainerItemID(bag, slot) local _, count = GetContainerItemInfo(bag, slot) if itemID then local itemName, itemLink, _, _, _, _, itemType = GetItemInfo(itemID) for i = 1, #MillButtonExpansions do if (MillButtonDB[itemID]) and count >= 5 then return bag, slot end end for i = 1, #MillButtonExpansions do if itemType==item_herb and MillButtonDB[itemID]==false and MillButtonSettings.extended==true then local itemName, itemLink, _, _, _, _, itemType = GetItemInfo(itemID) DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00MillButton: |r"..count.."x "..itemLink.." "..L["skipped"]) end end end end end end function MillButtonSetup() local bag, slot = findherb() if (not bag or not slot) or LootFrame:IsVisible() or CastingBarFrame:IsVisible() or UnitCastingInfo("player") then -- do nothing if no herb, if looting or casting MillButton:SetAttribute("macrotext","") if not bag then DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00MillButton: |r"..L["error"]) end else MillButton:SetAttribute("macrotext","/"..L["macro_cast"].." "..mill_spell.."\n/"..L["macro_use"].." "..bag.." "..slot) end end
local path = (...):sub(1, #(...) - #(".motion.MotionQueueManager")) local Luaoop = require(path..".3p.Luaoop") local MotionQueueEntry = require(path..".motion.MotionQueueEntry") ---@alias L2DF.MotionEventFunction fun(caller: L2DF.MotionQueueManager, eventValue: string, customData) ---@class L2DF.MotionQueueManager ---@field protected userTimeSeconds number ---@field private motions L2DF.MotionQueueEntry[] ---@field private eventCallback L2DF.MotionEventFunction ---@field private eventCustomData any local MotionQueueManager = Luaoop.class("L2DF.MotionQueueManager") function MotionQueueManager:__construct() self.userTimeSeconds = 0 self.motions = {} self.eventCallback = nil self.eventCustomData = nil end ---@param motion L2DF.AMotion ---@param userTimeSeconds number function MotionQueueManager:startMotion(motion, userTimeSeconds) if motion == nil then return nil end for _, mqe in ipairs(self.motions) do mqe:startFadeout(mqe.motion:getFadeOutTime(), userTimeSeconds) end local mqe = MotionQueueEntry() ---@type L2DF.MotionQueueEntry mqe.motion = motion self.motions[#self.motions + 1] = mqe return mqe end ---@param model L2DF.Model ---@param userTimeSeconds number function MotionQueueManager:doUpdateMotion(model, userTimeSeconds) local updated = false local markedForDeletion = {} ---@type number[] for i, mqe in ipairs(self.motions) do local motion = mqe.motion if motion then motion:updateParameters(model, mqe, userTimeSeconds) updated = true local firedList = motion:getFiredEvents( mqe:getLastCheckedEventTime() - mqe:getStartTime(), userTimeSeconds - mqe:getStartTime() ) for _, f in ipairs(firedList) do self.eventCallback(self, f, self.eventCustomData) end mqe:setLastCheckEventTime(userTimeSeconds) if mqe:isFinished() then markedForDeletion[#markedForDeletion + 1] = i end else markedForDeletion[#markedForDeletion + 1] = i end end -- Remove from backward for i = #markedForDeletion, 1, -1 do table.remove(self.motions, markedForDeletion[i]) end return updated end function MotionQueueManager:isFinished() for _, mqe in ipairs(self.motions) do if mqe.motion and mqe:isFinished() == false then return false end end return true end function MotionQueueManager:stopAllMotions() for i = #self.motions, 1, -1 do self.motions[i] = nil end end ---@param callback L2DF.MotionEventFunction function MotionQueueManager:setEventCallback(callback, customData) self.eventCallback = callback self.eventCustomData = customData end return MotionQueueManager
bc.private = {} function bc.private.sendPrivate( chan, from, to, text, noLog ) if not to or not to:IsValid() then return end if not noLog then bc.logs.sendLog( bc.defines.channelTypes.PRIVATE, "Private", from, " → ", to, ": ", text ) end if bc.base.playersEnabled[to] then net.Start( "BC_PM" ) net.WriteEntity( chan ) net.WriteEntity( from ) net.WriteString( text ) net.Send( to ) else local recip = chan == from and to or chan bc.manager.sendNormalClient( to, from, " to ", recip, bc.defines.colors.white, ": ", text ) end end function bc.private.allowed( ply ) return bc.settings.isAllowed( ply, "psay" ) end function bc.private.canMessage( from, to ) if not bc.manager.canMessage( from ) then return false end return bc.private.allowed( from ) and bc.private.allowed( to ) end -- Dark rp local function DarkRP_PM( ply, args ) local namepos = string.find( args, " " ) if not namepos then DarkRP.notify( ply, 1, 4, DarkRP.getPhrase( "invalid_x", DarkRP.getPhrase( "arguments" ), "" ) ) return "" end local name = string.sub( args, 1, namepos - 1 ) local msg = string.sub( args, namepos + 1 ) if msg == "" then DarkRP.notify( ply, 1, 4, DarkRP.getPhrase( "invalid_x", DarkRP.getPhrase( "arguments" ), "" ) ) return "" end local target = DarkRP.findPlayer( name ) if not bc.private.canMessage( ply, target ) then return "" end if target == ply then if bc.base.playersEnabled[ply] then bc.private.sendPrivate( ply, ply, ply, msg ) end return "" end if target then bc.private.sendPrivate( ply, ply, target, msg, true ) bc.private.sendPrivate( target, ply, ply, msg ) else DarkRP.notify( ply, 1, 4, DarkRP.getPhrase( "could_not_find", tostring( name ) ) ) end return "" end hook.Add( "PostGamemodeLoaded", "BC_RPOverload", function() if DarkRP then local chatcommands = DarkRP.getChatCommands() if chatcommands and chatcommands["pm"] then print( "[BetterChat] Found DarkRP PM, replacing with BetterChat PM" ) DarkRP.defineChatCommand( "pm", DarkRP_PM, 1.5 ) end end end )
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- ####################################### -- ## Project: MTA iLife ## -- ## Name: TuningGarage.lua ## -- ## Author: Noneatme ## -- ## Version: 1.0 ## -- ## License: See top Folder ## -- ####################################### -- FUNCTIONS / METHODS -- local cFunc = {}; -- Local Functions local cSetting = {}; -- Local Settings TuningGarage = {}; TuningGarage.__index = TuningGarage; --[[ ]] local tuningGarageID = 1; -- /////////////////////////////// -- ///// New ////// -- ///// Returns: Object ////// -- /////////////////////////////// function TuningGarage:New(...) local obj = setmetatable({}, {__index = self}); if obj.Constructor then obj:Constructor(...); end return obj; end -- /////////////////////////////// -- ///// EnterPlayerGarage ////// -- ///// Returns: void ////// -- /////////////////////////////// function TuningGarage:EnterPlayerGarage(uPlayer, uVehicle, iDistance) local uElements = {uPlayer, uVehicle}; --self.dimension = 5; self.dimension = getEmptyDimension(); for index, ele in pairs(uElements) do setElementInterior(ele, self.interior); setElementDimension(ele, self.dimension); end setElementPosition(uVehicle, self.carPosition[1], self.carPosition[2], self.carPosition[3], false); setElementRotation(uVehicle, self.carPosition[4], self.carPosition[5], self.carPosition[6]); setElementFrozen(uVehicle, true); toggleAllControls(uPlayer, false) --[[ local health = getElementHealth(uVehicle) fixVehicle(uVehicle); setElementHealth(uVehicle, health) --]] triggerClientEvent(uPlayer, "onClientPlayerEnterTuningGarage", uPlayer, self.id, self.interior, self.dimension, self.sLogo) end -- /////////////////////////////// -- ///// ExitPlayerGarage ////// -- ///// Returns: void ////// -- /////////////////////////////// function TuningGarage:ExitPlayerGarage(uPlayer) local uVehicle = getPedOccupiedVehicle(uPlayer); local uElements = {uPlayer, uVehicle}; for index, ele in pairs(uElements) do setElementInterior(ele, 0); setElementDimension(ele, 0); end toggleAllControls(uPlayer, true) setElementPosition(uVehicle, self.ausgangsPosition[1], self.ausgangsPosition[2], self.ausgangsPosition[3]) setElementRotation(uVehicle, self.ausgangsPosition[4], self.ausgangsPosition[5], self.ausgangsPosition[6]) setCameraTarget(uPlayer, uPlayer) setElementFrozen(uVehicle, false); fadeCamera(uPlayer, true); if(getVehicleType(uVehicle) == "Bike") or (getVehicleType(uVehicle) == "BMX") or (getVehicleType(uVehicle) == "Quad") then warpPedIntoVehicle(uPlayer, uVehicle); end end -- /////////////////////////////// -- ///// MarkerHit ////// -- ///// Returns: void ////// -- /////////////////////////////// function TuningGarage:MarkerHit(uElement) if(getElementType(uElement) == "vehicle") and (getVehicleOccupant(uElement)) then local uPlayer = getVehicleOccupant(uElement); if(uPlayer) then local uVehicle = getPedOccupiedVehicle(uPlayer); if(uVehicle.OwnerName) and (uVehicle.OwnerName == getPlayerName(uPlayer)) then if(#getVehicleOccupants(uVehicle) == 0) then fadeCamera(uPlayer, false); setTimer(function() if(getVehicleType(uVehicle) == "Bike") or (getVehicleType(uVehicle) == "BMX") or (getVehicleType(uVehicle) == "Quad") then warpPedIntoVehicle(uPlayer, uVehicle, 1); end self:EnterPlayerGarage(uPlayer, uVehicle); end, 1000, 1) else uPlayer:showInfoBox("error", "Dein Auto ist nicht leer!"); end else uPlayer:showInfoBox("error", "Dieses Auto gehoert dir nicht!"); end end end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function TuningGarage:Constructor(fX, fY, fZ, iGarage, sName, aX, aY, aZ, aRX, aRY, aRZ, sLogo, iChain, iFilliale) -- Klassenvariablen -- self.fX = fX; self.fY = fY; self.fZ = fZ; self.iGarage = iGarage; self.sName = sName; self.sLogo = sLogo; self.iChain = iChain; self.iFilliale = iFilliale; self.ausgangsPosition = {aX, aY, aZ, aRX, aRY, aRZ} self.id = tuningGarageID; tuningGarageID = tuningGarageID+1; self.interior = 17; self.carPosition = {4645.3178710938, 612.74725341797, 796.22052001953, 0, 0, -180}; self.blip = createBlip(fX, fY, fZ, 27) if(self.iGarage) then setGarageOpen(self.iGarage, true); end self.marker = createMarker(fX, fY, fZ, "corona", 2.0, 0, 255, 255, 255); -- Methoden -- self.markerHitFunc = function(...) self:MarkerHit(...) end; --addCommandHandler("enterdat", function(thePlayer) -- self:EnterPlayerGarage(thePlayer, getPedOccupiedVehicle(thePlayer)); --end) -- Events -- addEventHandler("onMarkerHit", self.marker, self.markerHitFunc); --logger:OutputInfo("[CALLING] TuningGarage: Constructor"); end -- EVENT HANDLER --
-------------------------------------------------------------------------------- -- Панели с реле и контакторами (ПР-143, ПР-144) -------------------------------------------------------------------------------- Metrostroi.DefineSystem("PR_14X_Panels") function TRAIN_SYSTEM:Initialize() ---------------------------------------------------------------------------- -- ПР-143 ---------------------------------------------------------------------------- -- Контактор включения провода 1 (Р1-Р5) self.Train:LoadSystem("R1_5","Relay","KPD-110E", { r1_5 = true }) -- Контактор 6-ого провода (К6) self.Train:LoadSystem("K6","Relay","KPD-110E", { in_cabin = true }) -- Реле времени торможения (РВТ) self.Train:LoadSystem("RVT","Relay","REV-811T", { rvt = true, open_time = 0.3, close_time = 0.1 })--(self.Train.Electric.TrainSolver:find("81-") and 0.3 or 0.7) -- Реле педали бдительности (РПБ) self.Train:LoadSystem("RPB","Relay","REV-813T", { in_cabin = true, open_time = 2.5, rpb = true }) -- РВ-2 self.Train:LoadSystem("RV_2","Relay","REV-813T",{in_cabin = true,close_time = 2.5}) ---------------------------------------------------------------------------- -- ПР-144 ---------------------------------------------------------------------------- -- Контактор 25ого провода (К25) self.Train:LoadSystem("K25","Relay","PR-143", { in_cabin = true }) -- Реле-повторитель провода 8 (РП8) self.Train:LoadSystem("Rp8","Relay","REV-811T")--, { in_cabin = true }) -- Контактор дверей (КД) self.Train:LoadSystem("KD","Relay","REV-811T", { in_cabin_alt3 = true }) -- Реле освещения (РО) self.Train:LoadSystem("RO","Relay","KPD-110E", { in_cabin = true }) end function TRAIN_SYSTEM:Think() --print("K25",self.Train.K25.Value) --print("K6",self.Train.K6.Value) --print("RVT",self.Train.RVT.Value) if not self.Checked then if not self.Train.Electric.TrainSolver:find("81") then self.Train.RVT:TriggerInput("OpenTime",1) --FailSim.AddParameter(self.Train.RVT,"OpenTime", { value = self.Train.RVT.open_time })--, precision = self.Train.RVT.contactor and 0.35 or 0.10, min = 0.010, varies = true }) end self.Checked = true end if self.Train.KVT then self.Train.RPB:TriggerInput("Set",(self.Train.PB.Value + self.Train.KVT.Value + self.Train.RV_2.Value)*self.Train.VB.Value) else self.Train.RPB:TriggerInput("Set",1) end end
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterUsableItem(Config.itemuse, function(source) --แก้ตรงpickaxe เป็นไอเท็มของคุณ TriggerClientEvent('renzer_treasure:pickaxe', source) TriggerClientEvent('esx_inventoryhud:cl', source) end) RegisterServerEvent('renzer_treasure:pickedUp') AddEventHandler('renzer_treasure:pickedUp', function() local xPlayer = ESX.GetPlayerFromId(source) local xItem = xPlayer.getInventoryItem(Config.ItemName) local xItemCount = math.random(Config.ItemCount[1], Config.ItemCount[2]) -- if xItem.limit ~= -1 and xItem.count >= xItem.limit then TriggerClientEvent("mythic_notify:client:SendAlert", source, { text = xItem.label..'ของคุณเต็ม', type = "success", timeout = 3000, layout = "bottomCenter", queue = "global" }) else if xItem.limit ~= -1 and (xItem.count + xItemCount) > xItem.limit then xPlayer.setInventoryItem(xItem.name, xItem.limit) else xPlayer.addInventoryItem(xItem.name, xItemCount) local sendToDiscord = '**' .. xPlayer.name .. '** ได้รับ **' .. xItem.label .. '** จำนวน '..xItemCount..' ชิ้น' TriggerEvent('azael_discordlogs:sendToDiscord', 'RicePickedUp', sendToDiscord, source, '^2') ItemBonus() end end end) function ItemBonus() local xPlayer = ESX.GetPlayerFromId(source) local xItem = xPlayer.getInventoryItem(Config.ItemBonus.ItemName2) local xItemCount = Config.ItemBonus.ItemCount2 if xItem.limit ~= -1 and xItem.count >= xItem.limit then TriggerClientEvent("mythic_notify:client:SendAlert", source, { text = xItem.label..'ของคุณเต็ม', type = "error", timeout = 3000, layout = "bottomCenter", queue = "global" }) else if math.random(1, 100) <= Config.ItemBonus.Percent then xPlayer.addInventoryItem(xItem.name, xItemCount) local sendToDiscord = '**' .. xPlayer.name .. '** ได้รับโบนัท **' .. xItem.label .. '** จำนวน '..xItemCount..'' TriggerEvent('azael_discordlogs:sendToDiscord', 'RicePickedUp', sendToDiscord, source, '^9') end end end
function isempty(s) return s == nil or s == '' end function sendResponse(conn, response) reponseNiceName = "unknown" if response.status == nil then response.status = 200 reponseNiceName = "OK" end if response.headers == nil then response.headers = {} end conn:send("HTTP/1.1 " .. response.status .. " " .. reponseNiceName .. " \n") foundContentType = false; for k,v in pairs(response.headers) do conn:send(k .. ":" .. v .. "\n") if k == "Content-Type" then foundContentType = true end end if not foundContentType then conn:send("Content-Type:application/json\n\n") if response.content ~= nil then conn:send(json.encode(response.content)) end else conn:send(response.content) conn:send(json.encode(response.content)) end response = nil end function elSplit( value, inSplitPattern, outResults ) if not outResults then outResults = { } end local theStart = 1 local theSplitStart, theSplitEnd = string.find( value, inSplitPattern, theStart ) while theSplitStart do table.insert( outResults, string.sub( value, theStart, theSplitStart-1 ) ) theStart = theSplitEnd + 1 theSplitStart, theSplitEnd = string.find( value, inSplitPattern, theStart ) end table.insert( outResults, string.sub( value, theStart ) ) return outResults end function createRequest(payload) local request = {} local splitPayload = elSplit(payload, "\r\n\r\n") local httpRequest = elSplit((splitPayload[1]), "\r\n") if not isempty((splitPayload[2])) then request.content = json.decode((splitPayload[2])) end local splitUp = elSplit((httpRequest[1]), "%s+") request.method = (splitUp[1]) request.path = (splitUp[2]) request.protocal = (splitUp[3]) local pathParts = elSplit(request.path, "/") local maybeId = tonumber((pathParts[table.getn(pathParts)])) if maybeId ~= nil then request.fullPath = request.url request.path = string.sub(request.fullPath, 1, string.len(request.fullPath) - string.len("" .. maybeId)) request.id = maybeId end --request.headers = {} --table.remove(httpRequest, 1) --for idx, line in ipairs(httpRequest) do --local header = elSplit(line, ":") --local name = (header[1]) --local value = (header[2]) --request.headers[name] = value --header = nil --name = nil --value = nil --end print(node.heap()) httpRequest = nil splitUp = nil splitPayload = nil maybeId = nil collectgarbage() print(node.heap()) return request end srv=net.createServer(net.TCP) srv:listen(80,function(conn) conn:on("receive",function(conn,payload) print("Got something...") local request = createRequest(payload) print("Method: " .. request.method .. " Location: " .. request.path) if HttpRequests[request.path] ~= nil then if HttpRequests[request.path][request.method] ~= nil then print("Executing code") local response = HttpRequests[request.path][request.method](request) sendResponse(conn, response) response = nil else sendResponse(conn, { status = 405, content = { error = "Method not supported for URL", path = request.path} }); end else if file.open(string.sub(request.path, 2)) ~= nil then conn:send("HTTP/1.1 200 OK\n") conn:send("Content-Type: text/html\n\n") local line = file.readline() while line ~= nil do conn:send(line) line = file.readline() end file.close() else sendResponse(conn, { status = 404, content = { error = "File not found", url = request.path} }) end end conn:close() request = nil collectgarbage() end) end)
-- -- Example for stream compress -- -- Initialize: local bzlib = require 'ffi_bzlib.compress' --[[ local bz = bzlib:new( compresslevel, -- Optional, default is 9. workfactor -- Optional, default is 30. -- In fact, these two are parameters 'blockSize100k' -- and 'workFactor' of the function 'BZ2_bzCompressInit' ) ]]-- local bz = bzlib:new() local name = ... if not name then print("usage: luajit stream_compress.lua FILENAME") os.exit(0) end local fd1 = io.open(name, 'r') local fd2 = io.open(name .. '.bz2', 'wb') -- Append data: while true do local ln = fd1:read('*line') if not ln then break end --[[ local part, err = bz:append(text) -- Append part of data to this method. -- In case of failed to compress, it will return -- nil and a string contains error message. ]]-- local part, err = bz:append(ln .. '\n') if not part then print(err) break end --[[ The returned string may be '' because libbz2.so may buffer some data. In this case, there is no need to write the file. ]]-- if #part > 0 then fd2:write(part) end end fd1:close() -- Clean up: --[[ Use bz:finish() to tell libbz2.so that compress comes to an end. This method will return all remaining data the libbz2.so has buffered. ]]-- local part, err = bz:finish() if not part then print(err) end fd2:write(part) fd2:close()
--[[ Variables ]] local Apartments = {} --[[ Events ]] RegisterNetEvent("SpawnEventsServer") AddEventHandler("SpawnEventsServer", function() local src = source local cid = exports["caue-base"]:getChar(src, "id") local hotel = exports["caue-base"]:getChar(src, "hotel") local type = hotel local room = 1 for i, v in ipairs(Apartments[type]) do if v == 0 then Apartments[type][i] = { src = src, cid = cid, type = type, room = i, } room = i break end end TriggerClientEvent("apartments:apartmentSpawn", src, hotel, room) end) AddEventHandler("caue-apartments:deSpawn", function(src) for i, v in ipairs(Apartments) do for i2, v2 in ipairs(v) do if v2 ~= 0 then if v2.src == src then Apartments[i][i2] = 0 end end end end end) AddEventHandler("playerDropped", function() local src = source for i, v in ipairs(Apartments) do for i2, v2 in ipairs(v) do if v2 ~= 0 then if v2.src == src then Apartments[i][i2] = 0 end end end end end) --[[ RPCs ]] RPC.register("GetMotelInformation", function(src, type, room) return Apartments[type][room] end) --[[ Threads ]] Citizen.CreateThread(function() for i, v in ipairs(Apart.MaxRooms) do Apartments[i] = {} for i2 = 1, v do table.insert(Apartments[i], 0) end end end)
require "strict" local tiny = require("tiny") local render = tiny.processingSystem() render.filter = tiny.requireAll( "position", "rotation", "sprite" ) function render:process(e, dt) love.graphics.draw( assets.sprites[e.sprite], e.position.x, e.position.y, -e.rotation ) end return render
//THIS IS NOT A CONFIG, YOU CAN EDIT THESE //BUT IT IS NOT RECOMMENDED! bb_bottles = {} bb_bottles.colors = {} bb_bottles.row1 = {} bb_bottles.row2 = {} bb_bottles.row3 = {} function bb_addBottle(name, row, bottleType , bottleMat , glassMat , color , density) local temp = {} temp.name = name temp.row = row temp.bottleType = bottleType temp.bottleMat = bottleMat temp.glassMat = glassMat if row==1 then table.insert(bb_bottles.row1 , temp) elseif row==2 then table.insert(bb_bottles.row2 , temp) elseif row==3 then table.insert(bb_bottles.row3 , temp) end bb_bottles.colors[name] = {} bb_bottles.colors[name].color = color bb_bottles.colors[name].density = density or 1 end --Bottled Added Here bb_addBottle("Lime Juice" , 1 , 3 , "blues-bar/bottle_3_lime_juice" , "blues-bar/bottle_3_glass" , Color(109 , 164 , 32)) bb_addBottle("Orange Juice" , 1 , 3 , "blues-bar/bottle_3_main" , "blues-bar/bottle_3_glass" , Color(246, 159, 1)) bb_addBottle("Tomato Juice" , 1 , 3 , "blues-bar/bottle_3_tomato_juice" , "blues-bar/bottle_3_glass" , Color(188 , 20 , 4) , 2) bb_addBottle("Grapefruit Juice" , 1 , 3 , "blues-bar/bottle_grapfruit_juice" , "blues-bar/bottle_3_glass" , Color(253,107,48) , 2) bb_addBottle("Cranberry Juice" , 1 , 3 , "blues-bar/bottle_cranberry_juice" , "blues-bar/bottle_2_glass" , Color(90 , 1 ,0) , 2) bb_addBottle("Lemon Juice" , 1 , 3 , "blues-bar/bottle_lemon_juice" , "blues-bar/bottle_3_glass" , Color(224,250,179)) bb_addBottle("Pinapple Juice" , 1 , 3 , "blues-bar/bottle_pineapple_juice" , "blues-bar/bottle_3_glass" , Color(253,232,78)) bb_addBottle("Cola" , 1 , 3 , "blues-bar/bottle_cola" , "blues-bar/bottle_3_glass" , Color(10,6,5) , 6) bb_addBottle("Fresh Cream" , 1 , 3 , "blues-bar/bottle_cream" , "blues-bar/bottle_3_glass" , Color(220,220,200)) bb_addBottle("Soda" , 1 , 3 , "blues-bar/bottle_soda" , "blues-bar/bottle_3_glass" , Color(230,240,250)) bb_addBottle("Triple Sec" , 2 , 2 , "blues-bar/bottle_triple_sec" , "blues-bar/bottle_3_glass" , Color(250,230,220)) bb_addBottle("Tequila" , 2 , 2 , "blues-bar/bottle_tequila" , "blues-bar/bottle_3_glass" , Color(192,131,0)) bb_addBottle("Curacao" , 2 , 2 , "blues-bar/bottle_curacao" , "blues-bar/bottle_3_glass" , Color(10,69,242) , 4) bb_addBottle("Vodka" , 2 , 2 , "blues-bar/bottle_2_main" , "blues-bar/bottle_3_glass" , Color(238,238,238)) bb_addBottle("Bourbon" , 2 , 2 , "blues-bar/bottle_bourbon" , "blues-bar/bottle_2_glass" , Color(169,42,26) , 8) bb_addBottle("Cointreau" , 2 , 2 , "blues-bar/bottle_cointreau" , "blues-bar/bottle_3_glass" , Color(216,86,9)) bb_addBottle("Gin" , 2 , 2 , "blues-bar/bottle_gin" , "blues-bar/bottle_3_glass" , Color(190,225,217)) bb_addBottle("Dark Rum" , 3 , 1 , "blues-bar/bottle_dark_rum" , "blues-bar/bottle_1_glass_diff" , Color(134,40,17) , 6) bb_addBottle("White Rum" , 3 , 1 , "blues-bar/bottle_white_rum" , "blues-bar/bottle_1_glass_diff" , Color(200,200,200)) bb_addBottle("Kahlua" , 3 , 1 , "blues-bar/bottle_kahlua" , "blues-bar/bottle_1_glass_diff" , Color(77,20,20)) bb_addBottle("Italian Vermouth" , 3 , 1 , "blues-bar/bottle_italian_vermouth" , "blues-bar/bottle_1_glass_diff" , Color(116,106,70)) bb_addBottle("French Vermouth" , 3 , 1 , "blues-bar/bottle_french_vermouth" , "blues-bar/bottle_1_glass_diff" , Color(116,106,70)) bb_addBottle("Brandy" , 3 , 1 , "blues-bar/bottle_brandy" , "blues-bar/bottle_1_glass_diff" , Color(150,45,50) , 8)
local InfoControl = {} function InfoControl:AddCategory(control,data,categoryId,typeId,parentId) if control == nil or data == nil or categoryId == nil then return end ZO_ScrollList_AddCategory(control,categoryId,parentId) typeId = data.typeId or typeId or 0 self:AddEntries(control,{data},typeId,parentId) end function InfoControl:GetCategoryHidden(control,categoryId) if control == nil or categoryId == nil then return true end return ZO_ScrollList_GetCategoryHidden(control,categoryId) end function InfoControl:SetCategoryHidden(control,categoryId,hidden) if control == nil or categoryId == nil or hidden == nil then return end if hidden == true then ZO_ScrollList_HideCategory(control,categoryId) else ZO_ScrollList_ShowCategory(control,categoryId) end end function InfoControl:Clear(...) local count = select('#',...) local control for i=1,count do control = select(i,...) ZO_ScrollList_Clear(control) end end function InfoControl:AddEntries(control,data,typeId,categoryId) if control == nil or data == nil then return end local count = #data if count < 1 then return end local scrollData = ZO_ScrollList_GetDataList(control) for i,entry in ipairs(data) do typeId = entry.typeId or typeId or 1 categoryId = entry.categoryId or categoryId scrollData[#scrollData+1] = ZO_ScrollList_CreateDataEntry(typeId, entry,categoryId) end ZO_ScrollList_Commit(control) end function InfoControl:Refresh(...) local count = select('#',...) local control for i=1,count do control = select(i,...) ZO_ScrollList_RefreshVisible(control) end end function InfoControl:RowMouseDown(control, button) if(button == 1) then control.label:SetAnchor(LEFT, nil, LEFT, control.offsetX or 0, 1) end end function InfoControl:RowMouseUp(control, button, upInside) if(button == 1) then control.label:SetAnchor(LEFT, nil, LEFT, control.offsetX or 0, 0) end if(upInside) then local data = ZO_ScrollList_GetData(control) if data.clicked then data:clicked(control,button) self:RowMouseClicked(control,data,button) end end end function InfoControl:RowMouseClicked(control,data,button) end function InfoControl:OnRefreshRow(control,data) end function InfoControl:RefreshRow(control,data) if data ~= nil and data.refresh ~= nil then data:refresh(control) end control.label:SetHidden(data == nil or (data.hidden ~= nil and data.hidden == true)) control.RowMouseDown = function(...) self:RowMouseDown(...) end control.RowMouseUp = function(...) self:RowMouseUp(...) end self:OnRefreshRow(control,data) end local WorldMapInfoControl = {} FasterTravel.WorldMapInfoControl = WorldMapInfoControl function WorldMapInfoControl.Initialise(control) for k,v in pairs(InfoControl) do control[k] = v end end
ExportMetalCommand = Command:extends{} ExportMetalCommand.className = "ExportMetalCommand" function ExportMetalCommand:init(path) self.path = path end function ExportMetalCommand:execute() Spring.CreateDir(Path.GetParentDir(self.path)) local projectPath = SB.project.path local METAL_RESOLUTION = 16 Log.Notice("Exporting metal with launcher...") return WG.Connector.Send("TransformSBImage", { inPath = Path.Join(projectPath, Project.METAL_FILE), outPath = self.path, width = Game.mapSizeX / METAL_RESOLUTION, height = Game.mapSizeZ / METAL_RESOLUTION, -- FIXME: No idea why we divide by 5 tbh. Experimentally deduced multiplier = 1.0 / 5.1, packSize = 'float32', colorType = 'rgb', bitDepth = 8 }, { waitForResult = true }) end
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 32, height = 32, tilewidth = 16, tileheight = 16, properties = {}, tilesets = { { name = "tiles", firstgid = 1, tilewidth = 64, tileheight = 64, spacing = 0, margin = 0, image = "../../../../../../tools/tiled/dont_starve/tiles.png", imagewidth = 512, imageheight = 384, properties = {}, tiles = {} } }, layers = { { type = "tilelayer", name = "BG_TILES", x = 0, y = 0, width = 32, height = 32, visible = true, opacity = 1, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 29, 0, 0, 0, 29, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 29, 0, 0, 0, 29, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 29, 0, 0, 0, 29, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 29, 0, 0, 0, 29, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 29, 0, 0, 0, 29, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 29, 0, 0, 0, 29, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 29, 0, 0, 0, 29, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 29, 0, 0, 0, 29, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0 } }, { type = "objectgroup", name = "FG_OBJECTS", visible = true, opacity = 1, properties = {}, objects = {} } } }
local M = {} M.config = function() do local lsp = vim.lsp lsp.handlers['textDocument/publishDiagnostics'] = lsp.with( lsp.diagnostic.on_publish_diagnostics, {underline = false, virtual_text = false} ) end do local function defsign(name, icon) vim.fn.sign_define( 'LspDiagnosticsSign'..name, {text = icon, numhl = 'LspDiagnosticsDefaul'..name} ) end defsign('Error', '') defsign('Hint', '') defsign('Information', '') defsign('Warning', '') end local caps = vim.lsp.protocol.make_client_capabilities() caps = require'cmp_nvim_lsp'.update_capabilities(caps) local oat = function(cli, bufnr) local map = vim.api.nvim_buf_set_keymap local opts = {noremap = true, silent = true} map(bufnr, 'n', '[d', '<Cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts) map(bufnr, 'n', '[D', '<Cmd>lua vim.lsp.buf.document_symbol()<CR>', opts) map(bufnr, 'n', ']d', '<Cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts) map(bufnr, 'n', '[D', '<Cmd>lua vim.lsp.buf.workspace_symbol()<CR>', opts) map(bufnr, 'n', '<C-]>', '<Cmd>lua vim.lsp.buf.definition()<CR>', opts) map(bufnr, 'n', 'cr', '<Cmd>lua vim.lsp.buf.rename()<CR>', opts) map(bufnr, 'n', 'gD', '<Cmd>lua vim.lsp.buf.type_definition()<CR>', opts) map(bufnr, 'n', 'gI', '<Cmd>lua vim.lsp.buf.implementation()<CR>', opts) map(bufnr, 'n', 'ga', '<Cmd>lua vim.lsp.buf.code_action()<CR>', opts) map(bufnr, 'n', 'gd', '<Cmd>lua vim.lsp.buf.declaration()<CR>', opts) map(bufnr, 'n', 'gr', '<Cmd>lua vim.lsp.buf.references()<CR>', opts) map(bufnr, 'n', '<C-h>', '<Cmd>lua vim.lsp.buf.signature_help()<CR>', opts) map(bufnr, 'n', 'K', '<Cmd>lua vim.lsp.buf.hover()<CR>', opts) map( bufnr, 'n', '<C-k>', '<Cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts ) if cli.resolved_capabilities.document_formatting then map(bufnr, 'n', 'gF', '<Cmd>lua vim.lsp.buf.formatting()<CR>', opts) elseif cli.resolved_capabilities.document_range_formatting then map( bufnr, 'n', 'gF', '<Cmd>lua vim.lsp.buf.range_formatting()<CR>', opts ) end end local cfg = { {capabilities = caps, on_attach = oat}, lua = { capabilities = caps, on_attach = oat, root_dir = vim.loop.cwd, settings = { Lua = { diagnostics = {globals = {'vim'}}, workspace = { library = { [vim.fn.expand'$VIMRUNTIME/lua'] = true, [vim.fn.expand'$VIMRUNTIME/lua/vim/lsp'] = true, } }, }, }, }, rust = { capabilities = caps, on_attach = oat, settings = { ['rust-analyzer'] = { assist = {importGranurality = 'module', importPrefix = 'by_self'}, cargo = {loadOutDirsFromCheck = true}, procMacro = {enable = true}, }, }, }, } local ins = require'lspinstall' local lsp = require'lspconfig' ins.setup() for _, lang in pairs(ins.installed_servers()) do if cfg[lang] then lsp[lang].setup(cfg[lang]) else lsp[lang].setup(cfg[1]) end end end return M
--------------------------------------------------------------------------------------------------- -- func: delcurrency <currency type> <amount> <target player> -- desc: Removes the specified currency from the player --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "sis" }; function error(player, msg) player:PrintToPlayer(msg); player:PrintToPlayer("!delcurrency <currency type> <amount> {player}"); end; function onTrigger(player,currency,amount,target) -- validate target local targ; if (target == nil) then targ = player; else targ = GetPlayerByName(target); if (targ == nil) then error(player, string.format("Player named '%s' not found!", target)); return; end end -- validate currency -- note: getCurrency does not ever return nil at the moment. will work on this in future update. if (currency == nil or targ:getCurrency(currency) == nil) then error(player, "Invalid currency type."); return; end -- validate amount local currentAmount = targ:getCurrency(currency); if (amount == nil or amount < 1) then error(player, "Invalid amount."); return; end if (amount > currentAmount) then amount = currentAmount; end -- delete currency targ:delCurrency(currency,amount); local newAmount = targ:getCurrency(currency); player:PrintToPlayer(string.format("%i %s was taken from %s, for a total of %i.",amount,currency,targ:getName(),newAmount)); end;
local M = {} local M_PI = math.pi local sqrt = math.sqrt local floor = math.floor local tan = math.tan local function snippet_normalize(cr, width, height) cr:scale(width, height) cr:set_line_width(0.04) end local function torgb(s) if not s or s == "" or s == {} then return 0,0,0 end if type(s) == "table" then return s[1]/255, s[2]/255, s[3]/255 end local r = tonumber(string.sub(s,1,2), 16)/255 local g = tonumber(string.sub(s,3,4), 16)/255 local b = tonumber(string.sub(s,5,6), 16)/255 return r,g,b end local X = function(x) return x end local Y = function(y) return y end local function svg_polyline(cr, style, verts) if not verts or verts == "" then return end local first=true for x,y in string.gmatch(verts, "%s*([%-%+]?%d+),([%-%+]?%d+)") do if first then first = nil cr:move_to(X(x), Y(y)) else cr:line_to(X(x), Y(y)) end end if style.fill then cr:set_source_rgb(torgb(style.fill)) end cr:fill() end local function svg_path(cr, style, data) if not data or data == "" then return end local function paintpath() if style.fill then cr:set_source_rgb ( torgb(style.fill)) --cr:fill () end cr:fill () if style.stroke_width then cr:set_line_width ( style.stroke_width) end if style.stroke then --cr:fill_preserve (); cr:set_source_rgb (torgb(style.stroke)) --cr:stroke () end cr:stroke () end --cr:save() local ss = string.gsub(data, "%A", ".") --wx.wxMessageBox(ss) local i=1 local oi=1 while true do i = string.find(ss, "%a", oi+1) if i == nil then break end local cmd = string.sub(data, oi, oi) local dta = string.sub(data, oi+1, i-1) oi = i --wx.wxMessageBox(cmd..":"..dta) if cmd == "M" then --absolute moveto (x y)+ --wx.wxMessageBox("M") cr.new_path () local first=true for x,y in string.gmatch(dta, "%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)") do --wx.wxMessageBox(tostring(x)..":"..tostring(y)) if first then first = nil cr:move_to (X(x), Y(y)) else cr:line_to (X(x), Y(y)) end end elseif cmd == "m" then --relative moveto (x y)+ --wx.wxMessageBox("m") cr.new_path () local first=true for x,y in string.gmatch(dta, "%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)") do --wx.wxMessageBox(tostring(x)..":"..tostring(y)) if first then first = nil cr:move_to (X(x), Y(y)) else cr:rel_line_to (X(x), Y(y)) end end elseif cmd == "L" then --absolute lineto (x y)+ --wx.wxMessageBox("L") for x,y in string.gmatch(dta, "%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)") do --wx.wxMessageBox(tostring(x)..":"..tostring(y)) cr:line_to (X(x), Y(y)) end elseif cmd == "l" then --relative lineto (x y)+ --wx.wxMessageBox("l") for x,y in string.gmatch(dta, "%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)") do --wx.wxMessageBox(tostring(x)..":"..tostring(y)) cr:rel_line_to (X(x), Y(y)) end elseif cmd == "H" then --absolute horizontal lineto x+ --wx.wxMessageBox("H") elseif cmd == "h" then --relative horizontal lineto x+ --wx.wxMessageBox("h") elseif cmd == "V" then --absolute vertical lineto y+ --wx.wxMessageBox("V") elseif cmd == "v" then --relative vertical lineto y+ --wx.wxMessageBox("v") elseif cmd == "C" then --absolute curveto (x1 y1 x2 y2 x y)+ --wx.wxMessageBox("C") for x1,y1,x2,y2,x,y in string.gmatch(dta, "%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)%s*([%-%+]?%d+%.%d+)") do --wx.wxMessageBox(tostring(x)..":"..tostring(y)) cr:curve_to (X(x1), Y(y1), X(x2), Y(y2), X(x), Y(y)) end elseif cmd == "c" then --relative curveto (x1 y1 x2 y2 x y)+ --wx.wxMessageBox("c") elseif cmd == "S" then --absolute shorthand/smooth curveto (x2 y2 x y)+ --wx.wxMessageBox("S") elseif cmd == "s" then --relative shorthand/smooth curveto (x2 y2 x y)+ --wx.wxMessageBox("s") elseif cmd == "Q" then --absolute quadratic Bézier curveto (x1 y1 x y)+ --wx.wxMessageBox("Q") elseif cmd == "q" then --relative quadratic Bézier curveto (x1 y1 x y)+ --wx.wxMessageBox("q") elseif cmd == "T" then --absolute Shorthand/smooth quadratic Bézier curveto (x y)+ --wx.wxMessageBox("T") elseif cmd == "t" then --relative Shorthand/smooth quadratic Bézier curveto (x y)+ --wx.wxMessageBox("t") elseif cmd == "A" then --absolute elliptical arc (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ --wx.wxMessageBox("A") elseif cmd == "a" then --relative elliptical arc (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ --wx.wxMessageBox("a") elseif cmd == "Z" or cmd == "z" then --closepath --wx.wxMessageBox("Z") cr:close_path () paintpath() end end cr:close_path () paintpath() --cr:restore() end function f_lion(cr, width, height) snippet_normalize (cr, width, height) cr:set_line_width (0.001) X = function(x) return .8*x/width end Y = function(y) return .8*y/height end svg_polyline(cr, {fill="f2cc99"}, " 69,18 82,8 99,3 118,5 135,12 149,21 156,13 165,9 177,13 183,28 180,50 164,91 155,107 154,114 151,121 141,127 139,136 155,206 157,251 126,342 133,357 128,376 83,376 75,368 67,350 61,350 53,369 4,369 2,361 5,354 12,342 16,321 4,257 4,244 7,218 9,179 26,127 43,93 32,77 30,70 24,67 16,49 17,35 18,23 30,12 40,7 53,7 62,12 69,18 69,18 69,18") svg_polyline(cr, {fill="e5b27f"}, " 142,79 136,74 138,82 133,78 133,84 127,78 128,85 124,80 125,87 119,82 119,90 125,99 125,96 128,100 128,94 131,98 132,93 135,97 136,93 138,97 139,94 141,98 143,94 144,85 142,79 142,79 142,79") svg_polyline(cr, {fill="eb8080"}, " 127,101 132,100 137,99 144,101 143,105 135,110 127,101 127,101 127,101") svg_polyline(cr, {fill="f2cc99"}, " 178,229 157,248 139,296 126,349 137,356 158,357 183,342 212,332 235,288 235,261 228,252 212,250 188,251 178,229 178,229 178,229") svg_polyline(cr, {fill="9c826b"}, " 56,229 48,241 48,250 57,281 63,325 71,338 81,315 76,321 79,311 83,301 75,308 80,298 73,303 76,296 71,298 74,292 69,293 74,284 78,278 71,278 74,274 68,273 70,268 66,267 68,261 60,266 62,259 65,253 57,258 59,251 55,254 55,248 60,237 54,240 58,234 54,236 56,229 56,229 56,229") svg_polyline(cr, {}, " 74,363 79,368 81,368 85,362 89,363 92,370 96,373 101,372 108,361 110,371 113,373 116,371 120,358 122,363 123,371 126,371 129,367 132,357 135,361 130,376 127,377 94,378 84,376 76,371 74,363 74,363 74,363") svg_polyline(cr, {}, " 212,250 219,251 228,258 236,270 235,287 225,304 205,332 177,343 171,352 158,357 166,352 168,346 168,339 165,333 155,327 155,323 161,320 165,316 169,316 167,312 171,313 168,308 173,309 170,306 177,306 175,308 177,311 174,311 176,316 171,315 174,319 168,320 168,323 175,327 179,332 183,326 184,332 189,323 190,328 194,320 194,325 199,316 201,320 204,313 206,316 208,310 211,305 219,298 226,288 229,279 228,266 224,259 217,253 212,250 212,250 212,250") svg_polyline(cr, {}, " 151,205 151,238 149,252 141,268 128,282 121,301 130,300 126,313 118,324 116,337 120,346 133,352 133,340 137,333 145,329 156,327 153,319 153,291 157,271 170,259 178,277 193,250 174,216 151,205 151,205 151,205") svg_polyline(cr, {}, " 78,127 90,142 95,155 108,164 125,167 139,175 150,206 152,191 141,140 121,148 100,136 78,127 78,127 78,127") svg_polyline(cr, {}, " 21,58 35,63 38,68 32,69 42,74 40,79 47,80 54,83 45,94 34,81 32,73 24,66 21,58 21,58 21,58") svg_polyline(cr, {}, " 71,34 67,34 66,27 59,24 54,17 48,17 39,22 30,26 28,31 31,39 38,46 29,45 36,54 41,61 41,70 50,69 54,71 55,58 67,52 76,43 76,39 68,44 71,34 71,34 71,34") svg_polyline(cr, {}, " 139,74 141,83 143,89 144,104 148,104 155,106 154,86 157,77 155,72 150,77 144,77 139,74 139,74 139,74") svg_polyline(cr, {}, " 105,44 102,53 108,58 111,62 112,55 105,44 105,44 105,44") svg_polyline(cr, {}, " 141,48 141,54 144,58 139,62 137,66 136,59 137,52 141,48 141,48 141,48") svg_polyline(cr, {}, " 98,135 104,130 105,134 108,132 108,135 112,134 113,137 116,136 116,139 119,139 124,141 128,140 133,138 140,133 139,140 126,146 104,144 98,135 98,135 98,135") svg_polyline(cr, {}, " 97,116 103,119 103,116 111,118 116,117 122,114 127,107 135,111 142,107 141,114 145,118 149,121 145,125 140,124 127,121 113,125 100,124 97,116 97,116 97,116") svg_polyline(cr, {}, " 147,33 152,35 157,34 153,31 160,31 156,28 161,28 159,24 163,25 163,21 165,22 170,23 167,17 172,21 174,18 175,23 176,22 177,28 177,33 174,37 176,39 174,44 171,49 168,53 164,57 159,68 156,70 154,60 150,51 146,43 144,35 147,33 147,33 147,33") svg_polyline(cr, {}, " 85,72 89,74 93,75 100,76 105,75 102,79 94,79 88,76 85,72 85,72 85,72") svg_polyline(cr, {}, " 86,214 79,221 76,232 82,225 78,239 82,234 78,245 81,243 79,255 84,250 84,267 87,254 90,271 90,257 95,271 93,256 95,249 92,252 93,243 89,253 89,241 86,250 87,236 83,245 87,231 82,231 90,219 84,221 86,214 86,214 86,214") svg_polyline(cr, {fill="ffcc7f"}, " 93,68 96,72 100,73 106,72 108,66 105,63 100,62 93,68 93,68 93,68") svg_polyline(cr, {}, " 144,64 142,68 142,73 146,74 150,73 154,64 149,62 144,64 144,64 144,64") svg_polyline(cr, {fill="9c826b"}, " 57,91 42,111 52,105 41,117 53,112 46,120 53,116 50,124 57,119 55,127 61,122 60,130 67,126 66,134 71,129 72,136 77,130 76,137 80,133 82,138 86,135 96,135 94,129 86,124 83,117 77,123 79,117 73,120 75,112 68,116 71,111 65,114 69,107 63,110 68,102 61,107 66,98 61,103 63,97 57,99 57,91 57,91 57,91") svg_polyline(cr, {}, " 83,79 76,79 67,82 75,83 65,88 76,87 65,92 76,91 68,96 77,95 70,99 80,98 72,104 80,102 76,108 85,103 92,101 87,98 93,96 86,94 91,93 85,91 93,89 99,89 105,93 107,85 102,82 92,80 83,79 83,79 83,79") svg_polyline(cr, {}, " 109,77 111,83 109,89 113,94 117,90 117,81 114,78 109,77 109,77 109,77") svg_polyline(cr, {}, " 122,128 127,126 134,127 136,129 134,130 130,128 124,129 122,128 122,128 122,128") svg_polyline(cr, {}, " 78,27 82,32 80,33 82,36 78,37 82,40 78,42 81,46 76,47 78,49 74,50 82,52 87,50 83,48 91,46 86,45 91,42 88,40 92,37 86,34 90,31 86,29 89,26 78,27 78,27 78,27") svg_polyline(cr, {}, " 82,17 92,20 79,21 90,25 81,25 94,28 93,26 101,30 101,26 107,33 108,28 111,40 113,34 115,45 117,39 119,54 121,46 124,58 126,47 129,59 130,49 134,58 133,44 137,48 133,37 137,40 133,32 126,20 135,26 132,19 138,23 135,17 142,18 132,11 116,6 94,6 78,11 92,12 80,14 90,16 82,17 82,17 82,17") svg_polyline(cr, {}, " 142,234 132,227 124,223 115,220 110,225 118,224 127,229 135,236 122,234 115,237 113,242 121,238 139,243 121,245 111,254 95,254 102,244 104,235 110,229 100,231 104,224 113,216 122,215 132,217 141,224 145,230 149,240 142,234 142,234 142,234") svg_polyline(cr, {}, " 115,252 125,248 137,249 143,258 134,255 125,254 115,252 115,252 115,252") svg_polyline(cr, {}, " 114,212 130,213 140,219 147,225 144,214 137,209 128,207 114,212 114,212 114,212") svg_polyline(cr, {}, " 102,263 108,258 117,257 131,258 116,260 109,265 102,263 102,263 102,263") svg_polyline(cr, {}, " 51,241 35,224 40,238 23,224 31,242 19,239 28,247 17,246 25,250 37,254 39,263 44,271 47,294 48,317 51,328 60,351 60,323 53,262 47,246 51,241 51,241 51,241") svg_polyline(cr, {}, " 2,364 9,367 14,366 18,355 20,364 26,366 31,357 35,364 39,364 42,357 47,363 53,360 59,357 54,369 7,373 2,364 2,364 2,364") svg_polyline(cr, {}, " 7,349 19,345 25,339 18,341 23,333 28,326 23,326 27,320 23,316 25,311 20,298 15,277 12,264 9,249 10,223 3,248 5,261 15,307 17,326 11,343 7,349 7,349 7,349") svg_polyline(cr, {}, " 11,226 15,231 25,236 18,227 11,226 11,226 11,226") svg_polyline(cr, {}, " 13,214 19,217 32,227 23,214 16,208 15,190 24,148 31,121 24,137 14,170 8,189 13,214 13,214 13,214") svg_polyline(cr, {}, " 202,254 195,258 199,260 193,263 197,263 190,268 196,268 191,273 188,282 200,272 194,272 201,266 197,265 204,262 200,258 204,256 202,254 202,254 202,254") svg_polyline(cr, {fill="845433"}, " 151,213 165,212 179,225 189,246 187,262 179,275 176,263 177,247 171,233 163,230 165,251 157,264 146,298 145,321 133,326 143,285 154,260 153,240 151,213 151,213 151,213") svg_polyline(cr, {}, " 91,132 95,145 97,154 104,148 107,155 109,150 111,158 115,152 118,159 120,153 125,161 126,155 133,164 132,154 137,163 137,152 142,163 147,186 152,192 148,167 141,143 124,145 105,143 91,132 91,132 91,132") svg_polyline(cr, {fill="9c826b"}, " 31,57 23,52 26,51 20,44 23,42 21,36 22,29 25,23 24,32 30,43 26,41 30,50 26,48 31,57 31,57 31,57") svg_polyline(cr, {}, " 147,21 149,28 155,21 161,16 167,14 175,15 173,11 161,9 147,21 147,21 147,21") svg_polyline(cr, {}, " 181,39 175,51 169,57 171,65 165,68 165,75 160,76 162,91 171,71 180,51 181,39 181,39 181,39") svg_polyline(cr, {}, " 132,346 139,348 141,346 142,341 147,342 143,355 133,350 132,346 132,346 132,346") svg_polyline(cr, {}, " 146,355 151,352 155,348 157,343 160,349 151,356 147,357 146,355 146,355 146,355") svg_polyline(cr, {}, " 99,266 100,281 94,305 86,322 78,332 72,346 73,331 91,291 99,266 99,266 99,266") svg_polyline(cr, {}, " 20,347 32,342 45,340 54,345 45,350 42,353 38,350 31,353 29,356 23,350 19,353 15,349 20,347 20,347 20,347") svg_polyline(cr, {}, " 78,344 86,344 92,349 88,358 84,352 78,344 78,344 78,344") svg_polyline(cr, {}, " 93,347 104,344 117,345 124,354 121,357 116,351 112,351 108,355 102,351 93,347 93,347 93,347") svg_polyline(cr, {fill="000000"}, " 105,12 111,18 113,24 113,29 119,34 116,23 112,16 105,12 105,12 105,12") svg_polyline(cr, {}, " 122,27 125,34 127,43 128,34 125,29 122,27 122,27 122,27") svg_polyline(cr, {}, " 115,13 122,19 122,15 113,10 115,13 115,13 115,13") svg_polyline(cr, {fill="ffe5b2"}, " 116,172 107,182 98,193 98,183 90,199 89,189 84,207 88,206 87,215 95,206 93,219 91,230 98,216 97,226 104,214 112,209 104,208 113,202 126,200 139,207 132,198 142,203 134,192 142,195 134,187 140,185 130,181 136,177 126,177 125,171 116,180 116,172 116,172 116,172") svg_polyline(cr, {}, " 74,220 67,230 67,221 59,235 63,233 60,248 70,232 65,249 71,243 67,256 73,250 69,262 73,259 71,267 76,262 72,271 78,270 76,275 82,274 78,290 86,279 86,289 92,274 88,275 87,264 82,270 82,258 77,257 78,247 73,246 77,233 72,236 74,220 74,220 74,220") svg_polyline(cr, {}, " 133,230 147,242 148,250 145,254 138,247 129,246 142,245 138,241 128,237 137,238 133,230 133,230 133,230") svg_polyline(cr, {}, " 133,261 125,261 116,263 111,267 125,265 133,261 133,261 133,261") svg_polyline(cr, {}, " 121,271 109,273 103,279 99,305 92,316 85,327 83,335 89,340 97,341 94,336 101,336 96,331 103,330 97,327 108,325 99,322 109,321 100,318 110,317 105,314 110,312 107,310 113,308 105,306 114,303 105,301 115,298 107,295 115,294 108,293 117,291 109,289 117,286 109,286 118,283 112,281 118,279 114,278 119,276 115,274 121,271 121,271 121,271") svg_polyline(cr, {}, " 79,364 74,359 74,353 76,347 80,351 83,356 82,360 79,364 79,364 79,364") svg_polyline(cr, {}, " 91,363 93,356 97,353 103,355 105,360 103,366 99,371 94,368 91,363 91,363 91,363") svg_polyline(cr, {}, " 110,355 114,353 118,357 117,363 113,369 111,362 110,355 110,355 110,355") svg_polyline(cr, {}, " 126,354 123,358 124,367 126,369 129,361 129,357 126,354 126,354 126,354") svg_polyline(cr, {}, " 30,154 24,166 20,182 23,194 29,208 37,218 41,210 41,223 46,214 46,227 52,216 52,227 61,216 59,225 68,213 73,219 70,207 77,212 69,200 77,202 70,194 78,197 68,187 76,182 64,182 58,175 58,185 53,177 50,186 46,171 44,182 39,167 36,172 36,162 30,166 30,154 30,154 30,154") svg_polyline(cr, {}, " 44,130 41,137 45,136 43,150 48,142 48,157 53,150 52,164 60,156 61,169 64,165 66,175 70,167 74,176 77,168 80,183 85,172 90,182 93,174 98,181 99,173 104,175 105,169 114,168 102,163 95,157 94,166 90,154 87,162 82,149 75,159 72,148 68,155 67,143 62,148 62,138 58,145 56,133 52,142 52,128 49,134 47,125 44,130 44,130 44,130") svg_polyline(cr, {}, " 13,216 19,219 36,231 22,223 16,222 22,227 12,224 13,220 16,220 13,216 13,216 13,216") svg_polyline(cr, {}, " 10,231 14,236 25,239 27,237 19,234 10,231 10,231 10,231") svg_polyline(cr, {}, " 9,245 14,242 25,245 13,245 9,245 9,245 9,245") svg_polyline(cr, {}, " 33,255 26,253 18,254 25,256 18,258 27,260 18,263 27,265 19,267 29,270 21,272 29,276 21,278 30,281 22,283 31,287 24,288 32,292 23,293 34,298 26,299 37,303 32,305 39,309 33,309 39,314 34,314 40,318 34,317 40,321 34,321 41,326 33,326 40,330 33,332 39,333 33,337 42,337 54,341 49,337 52,335 47,330 50,330 45,325 49,325 45,321 48,321 45,316 46,306 45,286 43,274 36,261 33,255 33,255 33,255") svg_polyline(cr, {}, " 7,358 9,351 14,351 17,359 11,364 7,358 7,358 7,358") svg_polyline(cr, {}, " 44,354 49,351 52,355 49,361 44,354 44,354 44,354") svg_polyline(cr, {}, " 32,357 37,353 40,358 36,361 32,357 32,357 32,357") svg_polyline(cr, {}, " 139,334 145,330 154,330 158,334 154,341 152,348 145,350 149,340 147,336 141,339 139,345 136,342 136,339 139,334 139,334 139,334") svg_polyline(cr, {}, " 208,259 215,259 212,255 220,259 224,263 225,274 224,283 220,292 208,300 206,308 203,304 199,315 197,309 195,318 193,313 190,322 190,316 185,325 182,318 180,325 172,321 178,320 176,313 186,312 180,307 188,307 184,303 191,302 186,299 195,294 187,290 197,288 192,286 201,283 194,280 203,277 198,275 207,271 200,269 209,265 204,265 212,262 208,259 208,259 208,259") svg_polyline(cr, {}, " 106,126 106,131 109,132 111,134 115,132 115,135 119,133 118,137 123,137 128,137 133,134 136,130 136,127 132,124 118,128 112,128 106,126 106,126 106,126") svg_polyline(cr, {}, " 107,114 101,110 98,102 105,97 111,98 119,102 121,108 118,112 113,115 107,114 107,114 107,114") svg_polyline(cr, {}, " 148,106 145,110 146,116 150,118 152,111 151,107 148,106 148,106 148,106") svg_polyline(cr, {}, " 80,55 70,52 75,58 63,57 72,61 57,61 67,66 57,67 62,69 54,71 61,73 54,77 63,78 53,85 60,84 56,90 69,84 63,82 75,76 70,75 77,72 72,71 78,69 72,66 81,67 78,64 82,63 80,60 86,62 80,55 80,55 80,55") svg_polyline(cr, {}, " 87,56 91,52 96,50 102,56 98,56 92,60 87,56 87,56 87,56") svg_polyline(cr, {}, " 85,68 89,73 98,76 106,74 96,73 91,70 85,68 85,68 85,68") svg_polyline(cr, {}, " 115,57 114,64 111,64 115,75 122,81 122,74 126,79 126,74 131,78 130,72 133,77 131,68 126,61 119,57 115,57 115,57 115,57") svg_polyline(cr, {}, " 145,48 143,53 147,59 151,59 150,55 145,48 145,48 145,48") svg_polyline(cr, {}, " 26,22 34,15 43,10 52,10 59,16 47,15 32,22 26,22 26,22 26,22") svg_polyline(cr, {}, " 160,19 152,26 149,34 154,33 152,30 157,30 155,26 158,27 157,23 161,23 160,19 160,19 160,19") svg_polyline(cr, {fill="000000"}, " 98,117 105,122 109,122 105,117 113,120 121,120 130,112 128,108 123,103 123,99 128,101 132,106 135,109 142,105 142,101 145,101 145,91 148,101 145,105 136,112 135,116 143,124 148,120 150,122 142,128 133,122 121,125 112,126 103,125 100,129 96,124 98,117 98,117 98,117") svg_polyline(cr, {}, " 146,118 152,118 152,115 149,115 146,118 146,118 146,118") svg_polyline(cr, {}, " 148,112 154,111 154,109 149,109 148,112 148,112 148,112") svg_polyline(cr, {}, " 106,112 108,115 114,116 118,114 106,112 106,112 106,112") svg_polyline(cr, {}, " 108,108 111,110 116,110 119,108 108,108 108,108 108,108") svg_polyline(cr, {}, " 106,104 109,105 117,106 115,104 106,104 106,104 106,104") svg_polyline(cr, {}, " 50,25 41,26 34,33 39,43 49,58 36,51 47,68 55,69 54,59 61,57 74,46 60,52 67,42 57,48 61,40 54,45 60,36 59,29 48,38 52,30 47,32 50,25 50,25 50,25") svg_polyline(cr, {}, " 147,34 152,41 155,49 161,53 157,47 164,47 158,43 168,44 159,40 164,37 169,37 164,33 169,34 165,28 170,30 170,25 173,29 175,27 176,32 173,36 175,39 172,42 172,46 168,49 170,55 162,57 158,63 155,58 153,50 149,46 147,34 147,34 147,34") svg_polyline(cr, {}, " 155,71 159,80 157,93 157,102 155,108 150,101 149,93 154,101 152,91 151,83 155,79 155,71 155,71 155,71") svg_polyline(cr, {}, " 112,78 115,81 114,91 112,87 113,82 112,78 112,78 112,78") svg_polyline(cr, {}, " 78,28 64,17 58,11 47,9 36,10 28,16 21,26 18,41 20,51 23,61 33,65 28,68 37,74 36,81 43,87 48,90 43,100 40,98 39,90 31,80 30,72 22,71 17,61 14,46 16,28 23,17 33,9 45,6 54,6 65,12 78,28 78,28 78,28") svg_polyline(cr, {}, " 67,18 76,9 87,5 101,2 118,3 135,8 149,20 149,26 144,19 132,12 121,9 105,7 89,8 76,14 70,20 67,18 67,18 67,18") svg_polyline(cr, {}, " 56,98 48,106 56,103 47,112 56,110 52,115 57,113 52,121 62,115 58,123 65,119 63,125 69,121 68,127 74,125 74,129 79,128 83,132 94,135 93,129 85,127 81,122 76,126 75,121 71,124 71,117 66,121 66,117 62,117 64,112 60,113 60,110 57,111 61,105 57,107 60,101 55,102 56,98 56,98 56,98") svg_polyline(cr, {}, " 101,132 103,138 106,134 106,139 112,136 111,142 115,139 114,143 119,142 125,145 131,142 135,138 140,134 140,129 143,135 145,149 150,171 149,184 145,165 141,150 136,147 132,151 131,149 126,152 125,150 121,152 117,148 111,152 110,148 105,149 104,145 98,150 96,138 94,132 94,130 98,132 101,132 101,132 101,132") svg_polyline(cr, {}, " 41,94 32,110 23,132 12,163 6,190 7,217 5,236 3,247 9,230 12,211 12,185 18,160 26,134 35,110 43,99 41,94 41,94 41,94") svg_polyline(cr, {}, " 32,246 41,250 50,257 52,267 53,295 53,323 59,350 54,363 51,365 44,366 42,360 40,372 54,372 59,366 62,353 71,352 75,335 73,330 66,318 68,302 64,294 67,288 63,286 63,279 59,275 58,267 56,262 50,247 42,235 44,246 32,236 35,244 32,246 32,246 32,246") svg_polyline(cr, {}, " 134,324 146,320 159,322 173,327 179,337 179,349 172,355 158,357 170,350 174,343 170,333 163,328 152,326 134,329 134,324 134,324 134,324") svg_polyline(cr, {}, " 173,339 183,334 184,338 191,329 194,332 199,323 202,325 206,318 209,320 213,309 221,303 228,296 232,289 234,279 233,269 230,262 225,256 219,253 208,252 198,252 210,249 223,250 232,257 237,265 238,277 238,291 232,305 221,323 218,335 212,342 200,349 178,348 173,339 173,339 173,339") svg_polyline(cr, {}, " 165,296 158,301 156,310 156,323 162,324 159,318 162,308 162,304 165,296 165,296 165,296") svg_polyline(cr, {}, " 99,252 105,244 107,234 115,228 121,228 131,235 122,233 113,235 109,246 121,239 133,243 121,243 110,251 99,252 99,252 99,252") svg_polyline(cr, {}, " 117,252 124,247 134,249 136,253 126,252 117,252 117,252 117,252") svg_polyline(cr, {}, " 117,218 132,224 144,233 140,225 132,219 117,218 117,218 117,218") svg_polyline(cr, {}, " 122,212 134,214 143,221 141,213 132,210 122,212 122,212 122,212") svg_polyline(cr, {}, " 69,352 70,363 76,373 86,378 97,379 108,379 120,377 128,378 132,373 135,361 133,358 132,366 127,375 121,374 121,362 119,367 117,374 110,376 110,362 107,357 106,371 104,375 97,376 90,375 90,368 86,362 83,364 86,369 85,373 78,370 73,362 71,351 69,352 69,352 69,352") svg_polyline(cr, {}, " 100,360 96,363 99,369 102,364 100,360 100,360 100,360") svg_polyline(cr, {}, " 115,360 112,363 114,369 117,364 115,360 115,360 115,360") svg_polyline(cr, {}, " 127,362 125,364 126,369 128,365 127,362 127,362 127,362") svg_polyline(cr, {}, " 5,255 7,276 11,304 15,320 13,334 6,348 2,353 0,363 5,372 12,374 25,372 38,372 44,369 42,367 36,368 31,369 30,360 27,368 20,370 16,361 15,368 10,369 3,366 3,359 6,352 11,348 17,331 19,316 12,291 9,274 5,255 5,255 5,255") svg_polyline(cr, {}, " 10,358 7,362 10,366 11,362 10,358 10,358 10,358") svg_polyline(cr, {}, " 25,357 22,360 24,366 27,360 25,357 25,357 25,357") svg_polyline(cr, {}, " 37,357 34,361 36,365 38,361 37,357 37,357 37,357") svg_polyline(cr, {}, " 49,356 46,359 47,364 50,360 49,356 49,356 49,356") svg_polyline(cr, {}, " 130,101 132,102 135,101 139,102 143,103 142,101 137,100 133,100 130,101 130,101 130,101") svg_polyline(cr, {}, " 106,48 105,52 108,56 109,52 106,48 106,48 106,48") svg_polyline(cr, {}, " 139,52 139,56 140,60 142,58 141,56 139,52 139,52 139,52") svg_polyline(cr, {}, " 25,349 29,351 30,355 33,350 37,348 42,351 45,347 49,345 44,343 36,345 25,349 25,349 25,349") svg_polyline(cr, {}, " 98,347 105,351 107,354 109,349 115,349 120,353 118,349 113,346 104,346 98,347 98,347 98,347") svg_polyline(cr, {}, " 83,348 87,352 87,357 89,351 87,348 83,348 83,348 83,348") svg_polyline(cr, {}, " 155,107 163,107 170,107 186,108 175,109 155,109 155,107 155,107 155,107") svg_polyline(cr, {}, " 153,114 162,113 175,112 192,114 173,114 154,115 153,114 153,114 153,114") svg_polyline(cr, {}, " 152,118 164,120 180,123 197,129 169,123 151,120 152,118 152,118 152,118") svg_polyline(cr, {}, " 68,109 87,106 107,106 106,108 88,108 68,109 68,109 68,109") svg_polyline(cr, {}, " 105,111 95,112 79,114 71,116 85,115 102,113 105,111 105,111 105,111") svg_polyline(cr, {}, " 108,101 98,99 87,99 78,99 93,100 105,102 108,101 108,101 108,101") svg_polyline(cr, {}, " 85,63 91,63 97,60 104,60 108,62 111,69 112,75 110,74 108,71 103,73 106,69 105,65 103,64 103,67 102,70 99,70 97,66 94,67 97,72 88,67 84,66 85,63 85,63 85,63") svg_polyline(cr, {}, " 140,74 141,66 144,61 150,61 156,62 153,70 150,73 152,65 150,65 151,68 149,71 146,71 144,66 143,70 143,74 140,74 140,74 140,74") svg_polyline(cr, {}, " 146,20 156,11 163,9 172,9 178,14 182,18 184,32 182,42 182,52 177,58 176,67 171,76 165,90 157,105 160,92 164,85 168,78 167,73 173,66 172,62 175,59 174,55 177,53 180,46 181,29 179,21 173,13 166,11 159,13 153,18 148,23 146,20 146,20 146,20") svg_polyline(cr, {}, " 150,187 148,211 150,233 153,247 148,267 135,283 125,299 136,292 131,313 122,328 122,345 129,352 133,359 133,367 137,359 148,356 140,350 131,347 129,340 132,332 140,328 137,322 140,304 154,265 157,244 155,223 161,220 175,229 186,247 185,260 176,275 178,287 185,277 188,261 196,253 189,236 174,213 150,187 150,187 150,187") svg_polyline(cr, {}, " 147,338 142,341 143,345 141,354 147,343 147,338 147,338 147,338") svg_polyline(cr, {}, " 157,342 156,349 150,356 157,353 163,346 162,342 157,342 157,342 157,342") svg_polyline(cr, {}, " 99,265 96,284 92,299 73,339 73,333 87,300 99,265 99,265 99,265") end function M.test() local cairo = require "org.xboot.cairo" local M_PI = math.pi local sqrt = math.sqrt local cs = cairo.image_surface_create(cairo.FORMAT_ARGB32, 400, 400) local cr = cairo.create(cs) cr:save() cr:set_source_rgb(0.9, 0.9, 0.9) cr:paint() cr:restore() f_lion(cr, 400, 400) cs:show() collectgarbage("collect") collectgarbage("step") end return M
local degHealth = { ["breaks"] = 0,-- has neg effect ["axle"] = 0, -- has neg effect ["radiator"] = 0, -- has neg effect ["clutch"] = 0, -- has neg effect ["transmission"] = 0, -- has neg effect ["electronics"] = 0, -- has neg effect ["fuel_injector"] = 0, -- has neg effect ["fuel_tank"] = 0 } RegisterNetEvent('veh.examine') AddEventHandler('veh.examine', function(plate) local src = source if plate ~= nil then exports.ghmattimysql:execute('SELECT * FROM characters_cars WHERE license_plate = ?', {plate}, function(result) if result[1] ~= nil then TriggerClientEvent('towgarage:triggermenu', src, result[1].degredation, result[1].engine_damage, result[1].body_damage) end end) end end) RegisterNetEvent('scrap:towTake') AddEventHandler('scrap:towTake', function(degname,itemname,plate, amount, removepart) local _src = source local amount = amount*10 exports.ghmattimysql:execute('SELECT * FROM characters_cars WHERE license_plate = @plate', {['@plate'] = plate}, function (result) local deg = result[1].degredation degMe = result[1].degredation local temp = deg:split(",") if(temp[1] ~= nil) then for i,v in ipairs(temp) do if i == 1 then degHealth.breaks = tonumber(v) if degHealth.breaks == nil then degHealth.breaks = 0 end elseif i == 2 then degHealth.axle = tonumber(v) elseif i == 3 then degHealth.radiator = tonumber(v) elseif i == 4 then degHealth.clutch = tonumber(v) elseif i == 5 then degHealth.transmission = tonumber(v) elseif i == 6 then degHealth.electronics = tonumber(v) elseif i == 7 then degHealth.fuel_injector = tonumber(v) elseif i == 8 then degHealth.fuel_tank = tonumber(v) end end end local updateDB = "" if degname == "breaks" then degHealth["breaks"] = degHealth["breaks"] + amount if degHealth["breaks"] > 100 then degHealth["breaks"] = 100 end updateDB = degHealth["breaks"]..","..degHealth["axle"]..","..degHealth["radiator"]..","..degHealth["clutch"]..","..degHealth["transmission"]..","..degHealth["electronics"]..","..degHealth["fuel_injector"]..","..degHealth["fuel_tank"] elseif degname == "axle" then degHealth["axle"] = degHealth["axle"] + amount if degHealth["axle"] > 100 then degHealth["axle"] = 100 end updateDB = degHealth["breaks"]..","..degHealth["axle"]..","..degHealth["radiator"]..","..degHealth["clutch"]..","..degHealth["transmission"]..","..degHealth["electronics"]..","..degHealth["fuel_injector"]..","..degHealth["fuel_tank"] elseif degname == "radiator" then degHealth["radiator"] = degHealth["radiator"] + amount if degHealth["radiator"] > 100 then degHealth["radiator"] = 100 end updateDB = degHealth["breaks"]..","..degHealth["axle"]..","..degHealth["radiator"]..","..degHealth["clutch"]..","..degHealth["transmission"]..","..degHealth["electronics"]..","..degHealth["fuel_injector"]..","..degHealth["fuel_tank"] elseif degname == "clutch" then degHealth["clutch"] = degHealth["clutch"] + amount if degHealth["clutch"] > 100 then degHealth["clutch"] = 100 end updateDB = degHealth["breaks"]..","..degHealth["axle"]..","..degHealth["radiator"]..","..degHealth["clutch"]..","..degHealth["transmission"]..","..degHealth["electronics"]..","..degHealth["fuel_injector"]..","..degHealth["fuel_tank"] elseif degname == "transmission" then degHealth["transmission"] = degHealth["transmission"] + amount if degHealth["transmission"] > 100 then degHealth["transmission"] = 100 end updateDB = degHealth["breaks"]..","..degHealth["axle"]..","..degHealth["radiator"]..","..degHealth["clutch"]..","..degHealth["transmission"]..","..degHealth["electronics"]..","..degHealth["fuel_injector"]..","..degHealth["fuel_tank"] elseif degname == "electronics" then degHealth["electronics"] = degHealth["electronics"] + amount if degHealth["electronics"] > 100 then degHealth["electronics"] = 100 end updateDB = degHealth["breaks"]..","..degHealth["axle"]..","..degHealth["radiator"]..","..degHealth["clutch"]..","..degHealth["transmission"]..","..degHealth["electronics"]..","..degHealth["fuel_injector"]..","..degHealth["fuel_tank"] elseif degname == "fuel_injector" then degHealth["fuel_injector"] = degHealth["fuel_injector"] + amount if degHealth["fuel_injector"] > 100 then degHealth["fuel_injector"] = 100 end updateDB = degHealth["breaks"]..","..degHealth["axle"]..","..degHealth["radiator"]..","..degHealth["clutch"]..","..degHealth["transmission"]..","..degHealth["electronics"]..","..degHealth["fuel_injector"]..","..degHealth["fuel_tank"] elseif degname == "fuel_tank" then degHealth["fuel_tank"] = degHealth["fuel_tank"] + amount if degHealth["fuel_tank"] > 100 then degHealth["fuel_tank"] = 100 end updateDB = degHealth["breaks"]..","..degHealth["axle"]..","..degHealth["radiator"]..","..degHealth["clutch"]..","..degHealth["transmission"]..","..degHealth["electronics"]..","..degHealth["fuel_injector"]..","..degHealth["fuel_tank"] end TriggerClientEvent('mech:tools:cl', _src, itemname, removepart, updateDB, plate) end) end) RegisterNetEvent('veh.callDegredation') AddEventHandler('veh.callDegredation', function(plate,status) local _src = source exports.ghmattimysql:execute('SELECT * FROM characters_cars WHERE license_plate = @plate', {['@plate'] = plate}, function (result) if result[1] ~= nil then TriggerClientEvent('veh.getSQL',_src, result[1].degredation) end TriggerClientEvent("veh:checkVeh",_src, degration) end) end) RegisterNetEvent('veh.updateVehicleHealth') AddEventHandler('veh.updateVehicleHealth', function(tempReturn) local src = source local plate = "" local engine_damage = 0 local body_damage = 0 local fuel = 0 for k,v in pairs(tempReturn[1]) do if k == 1 then plate = v elseif k == 2 then engine_damage = v elseif k == 3 then body_damage = v elseif k == 4 then fuel = v end end exports.ghmattimysql:execute("UPDATE characters_cars SET engine_damage = @engine_damage, body_damage = @body_damage, fuel = @fuel WHERE license_plate = @plate", { ['@engine_damage'] = engine_damage, ['@body_damage'] = body_damage, ['@fuel'] = fuel, ['plate'] = plate }) end) RegisterNetEvent('veh.updateVehicleDegredationServer') AddEventHandler('veh.updateVehicleDegredationServer', function(plate,br,ax,rad,cl,tra,elec,fi,ft) exports.ghmattimysql:execute('SELECT license_plate FROM characters_cars WHERE license_plate = @plate', {['@plate'] = plate}, function (result) if result[1] ~= nil then local degri = ""..br..","..ax..","..rad..","..cl..","..tra..","..elec..","..fi..","..ft.."" exports.ghmattimysql:execute("UPDATE characters_cars SET degredation = @degredation WHERE license_plate = @plate", { ['@degredation'] = tostring(degri), ['plate'] = plate }) else local degri = ""..br..","..ax..","..rad..","..cl..","..tra..","..elec..","..fi..","..ft.."" end end) end) function string:split(delimiter) local result = {} local from = 1 local delim_from, delim_to = string.find(self, delimiter, from) while delim_from do table.insert( result, string.sub(self, from , delim_from-1)) from = delim_to + 1 delim_from, delim_to = string.find(self, delimiter, from) end table.insert( result, string.sub(self, from)) return result end
v=429 txd = engineLoadTXD("banshee.txd") engineImportTXD(txd, v) dff = engineLoadDFF("banshee.dff", v) engineReplaceModel(dff, v)
do local settings_img = "1713705576b.png" local powers_img = "17136ef539e.png" local help_img = "17136f9eefd.png" GameInterface = Interface.new(0, 0, 800, 400, true) :addImage({ image = settings_img, target = ":1", x = 772, y = 32 }) :addTextArea({ text = "<a href='event:settings'><font size='50'> </font></a>", x = 767, y = 32, height = 30, width = 32, alpha = 0 }) :addImage({ canUpdate = true, image = function(self, player) local file = players_file[player] if file.settings[4] == 1 then return powers_img elseif file.settings[6] == 1 then return help_img else return "a.png" end end, target = ":1", x = 744, y = 32 }) :addTextArea({ canUpdate = true, text = function(self, player) local file = players_file[player] if file.settings[4] == 1 then return "<a href='event:powers'><font size='50'> </font></a>" elseif file.settings[6] == 1 then return "<a href='event:help_button'><font size='50'> </font></a>" else return "" end end, x = 739, y = 32, height = 30, width = 32, alpha = 0 }) :addImage({ canUpdate = true, image = function(self, player) local file = players_file[player] if file.settings[4] == 1 and file.settings[6] == 1 then return help_img else return "a.png" end end, target = ":1", x = 714, y = 32 }) :addTextArea({ canUpdate = true, text = function(self, player) local file = players_file[player] if file.settings[4] == 1 and file.settings[6] == 1 then return "<a href='event:help_button'><font size='50'> </font></a>" else return "" end end, x = 709, y = 32, height = 30, width = 32, alpha = 0 }) end
mystical_agriculture.register_normal_ore_crop("silver","moreores:silver_ingot","Silver",3,4,mystical_agriculture.get_inv_image("moreores:silver_ingot")) mystical_agriculture.register_normal_ore_crop("mithril","moreores:mithril_ingot","Mithril",3,2,mystical_agriculture.get_inv_image("moreores:mithril_ingot"))
local tester = require("scripts/tester") function setup(thread) return tester.setup(thread) end function init(args) return tester.init(args) end function done(summary, latency, requests) return tester.done(summary, latency, requests) end request = function() return tester.request() end response = function(status, headers, body, allheaders) return tester.response(status, headers, body, allheaders) end
InitUG(2, AlgebraType("CPU", 1)); ug_load_script("ug_util.lua") ug_load_script("util/refinement_util.lua") requiredSubsets = {"LIP", "COR", "BOTTOM_SC", "TOP_SC"} gridName = "skin2d-aniso.ugx" numRefs = 2 dom = util.CreateDomain(gridName, numRefs, requiredSubsets) approxSpaceDesc = { fct = "c", type = "Lagrange", order = 1 } approxSpace = ApproximationSpace(dom) approxSpace:add_fct(approxSpaceDesc.fct, approxSpaceDesc.type, approxSpaceDesc.order) approxSpace:init_levels() approxSpace:init_top_surface() print("Approximation space:") approxSpace:print_statistic() K={ ["LIP"] = 1.0, ["COR"] = 1.0, } D={ ["LIP"] = 1, ["COR"] = 0.01, } elemDisc ={} elemDisc["COR"] = ConvectionDiffusion("c", "COR", "fv1") elemDisc["COR"]:set_diffusion(K["COR"]*D["COR"]) elemDisc["COR"]:set_mass_scale(K["COR"]) elemDisc["LIP"] = ConvectionDiffusion("c", "LIP", "fv1") elemDisc["LIP"]:set_diffusion(K["LIP"]*D["LIP"]) elemDisc["LIP"]:set_mass_scale(K["LIP"]) dirichletBnd = DirichletBoundary() dirichletBnd:add(1.0, "c", "TOP_SC") dirichletBnd:add(0.0, "c", "BOTTOM_SC") domainDisc = DomainDiscretization(approxSpace) domainDisc:add(elemDisc["LIP"]) domainDisc:add(elemDisc["COR"]) domainDisc:add(dirichletBnd) solver=LU() u = GridFunction(approxSpace) u:set(0.0) local startTime = 0.0 local endTime = 100.0 local dt=0.25 util.SolveLinearTimeProblem(u, domainDisc, solver, VTKOutput(), "vtk/skin", "ImplEuler", 1, startTime, endTime, dt);