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----------------------------------- -- Area: Ghelsba_Outpost -- NPC: Armoury Crate -- Ghelsba_Outpost Armoury_Crate ------------------------------------- require("scripts/globals/bcnm") require("scripts/globals/battlefield") ----------------------------------- local loot = { -- BCNM Wings of Fury [34] = { { {itemid = 891, droprate = 1000}, -- Bat Fang }, { {itemid = 4900, droprate = 306}, -- Thunder Spirit Pact {itemid = 4744, droprate = 319}, -- Scroll Of Invisible {itemid = 4745, droprate = 125}, -- Scroll Of Sneak {itemid = 4746, droprate = 222}, -- Scroll Of Deodorize }, { {itemid = 17786, droprate = 153},-- Ganko {itemid = 18170, droprate = 139},-- Platoon Edge {itemid = 16687, droprate = 83}, -- Platoon Axe {itemid = 17571, droprate = 97}, -- Platoon Pole {itemid = 17993, droprate = 125},-- Platoon Dagger {itemid = 749, droprate = 444}, -- Mythril Beastcoin {itemid = 773, droprate = 56}, -- Translucent Rock }, { {itemid = 17820, droprate = 111},-- Gunromaru {itemid = 17993, droprate = 139},-- Platoon Dagger {itemid = 18170, droprate = 139},-- Platoon Edge {itemid = 18085, droprate = 42}, -- Platoon Lance {itemid = 16959, droprate = 181},-- Platoon Sword {itemid = 774, droprate = 97}, -- Purple Rock {itemid = 769, droprate = 69}, -- Red Rock {itemid = 776, droprate = 14}, -- White Rock {itemid = 775, droprate = 28}, -- Black Rock {itemid = 772, droprate = 28}, -- Green Rock {itemid = 771, droprate = 14}, -- Yellow Rock {itemid = 770, droprate = 69}, -- Blue Rock }, { {itemid = 0, droprate = 389}, -- nothing {itemid = 13548, droprate = 167}, -- astral_ring {itemid = 922, droprate = 444}, -- bat_wing }, }, -- BCNM Petrifying Pair [35] = { { {itemid = 852, droprate = 1000}, -- Lizard Skin }, { {itemid = 0, droprate = 900}, -- nothing {itemid = 13014, droprate = 100}, -- leaping_boots }, { {itemid = 15282, droprate = 50}, -- Katana Obi {itemid = 15275, droprate = 75}, -- Rapier Belt {itemid = 15278, droprate = 175}, -- Scythe Belt {itemid = 694, droprate = 175}, -- Chestnut Log {itemid = 690, droprate = 350}, -- Elm Log {itemid = 652, droprate = 100}, -- Steel Ingot }, { {itemid = 0, droprate = 925}, -- nothing (50%) {itemid = 15282, droprate = 50}, -- Katana Obi {itemid = 15275, droprate = 75}, -- Rapier Belt {itemid = 15278, droprate = 175}, -- Scythe Belt {itemid = 694, droprate = 175}, -- Chestnut Log {itemid = 690, droprate = 350}, -- Elm Log {itemid = 652, droprate = 100}, -- Steel Ingot }, { {itemid = 15285, droprate = 105},-- Avatar Belt {itemid = 15279, droprate = 105},-- Pick Belt {itemid = 651, droprate = 131}, -- Iron Ingot {itemid = 643, droprate = 131}, -- Chunk Of Iron Ore {itemid = 644, droprate = 79}, -- Chunk Of Mythril Ore {itemid = 736, droprate = 79}, -- Chunk Of Silver Ore {itemid = 795, droprate = 131}, -- Lapis Lazuli }, { {itemid = 17867, droprate = 552},-- Jug Of Cold Carrion Broth {itemid = 4877, droprate = 263}, -- Scroll Of Absorb-agi {itemid = 4878, droprate = 210}, -- Scroll Of Absorb-int {itemid = 4876, droprate = 289}, -- Scroll Of Absorb-vit {itemid = 4868, droprate = 105}, -- Scroll Of Dispel {itemid = 4751, droprate = 79}, -- Scroll Of Erase {itemid = 5070, droprate = 421}, -- Scroll Of Magic Finale {itemid = 4947, droprate = 79}, -- Scroll Of Utsusemi Ni }, { {itemid = 0, droprate = 736}, -- nothing (25%) {itemid = 15271, droprate = 200}, -- Axe Belt {itemid = 15272, droprate = 125}, -- Cestus Belt {itemid = 809, droprate = 10}, -- Clear Topaz {itemid = 15276, droprate = 75}, -- Dagger Belt {itemid = 645, droprate = 100}, -- Darksteel Ore {itemid = 15281, droprate = 25}, -- Gun Belt {itemid = 4132, droprate = 175}, -- Hi-ether {itemid = 15284, droprate = 200}, -- Lance Belt {itemid = 796, droprate = 75}, -- Light Opal {itemid = 15273, droprate = 175}, -- Mace Belt {itemid = 653, droprate = 200}, -- Mythril Ingot {itemid = 799, droprate = 25}, -- Onyx {itemid = 15283, droprate = 250}, -- Sarashi {itemid = 15277, droprate = 100}, -- Shield Belt {itemid = 15280, droprate = 100}, -- Song Belt {itemid = 15274, droprate = 150}, -- Staff Belt {itemid = 744, droprate = 100}, -- Silver Ingot {itemid = 806, droprate = 125}, -- Tourmaline }, { {itemid = 0, droprate = 2210}, -- nothing (50%) {itemid = 15271, droprate = 200}, -- Axe Belt {itemid = 15272, droprate = 125}, -- Cestus Belt {itemid = 809, droprate = 10}, -- Clear Topaz {itemid = 15276, droprate = 75}, -- Dagger Belt {itemid = 645, droprate = 100}, -- Darksteel Ore {itemid = 15281, droprate = 25}, -- Gun Belt {itemid = 4132, droprate = 175}, -- Hi-ether {itemid = 15284, droprate = 200}, -- Lance Belt {itemid = 796, droprate = 75}, -- Light Opal {itemid = 15273, droprate = 175}, -- Mace Belt {itemid = 653, droprate = 200}, -- Mythril Ingot {itemid = 799, droprate = 25}, -- Onyx {itemid = 15283, droprate = 250}, -- Sarashi {itemid = 15277, droprate = 100}, -- Shield Belt {itemid = 15280, droprate = 100}, -- Song Belt {itemid = 15274, droprate = 150}, -- Staff Belt {itemid = 744, droprate = 100}, -- Silver Ingot {itemid = 806, droprate = 125}, -- Tourmaline }, }, -- BCNM Toadal Recall [36] = { { {itemid = 4386, droprate = 1000}, -- king_truffle }, { {itemid = 17880, droprate = 1000}, -- jug_of_seedbed_soil }, { {itemid = 0, droprate = 200}, -- nothing {itemid = 12403, droprate = 200}, -- magicians_shield {itemid = 12389, droprate = 200}, -- mercenarys_targe {itemid = 12399, droprate = 200}, -- beaters_aspis {itemid = 12394, droprate = 200}, -- pilferers_aspis }, { {itemid = 0, droprate = 250}, -- nothing {itemid = 13667, droprate = 250}, -- trimmers_mantle {itemid = 13671, droprate = 250}, -- genin_mantle {itemid = 13663, droprate = 250}, -- warlocks_mantle }, { {itemid = 0, droprate = 625}, -- nothing {itemid = 4947, droprate = 125}, -- scroll_of_utsusemi_ni {itemid = 4714, droprate = 125}, -- scroll_of_phalanx {itemid = 4751, droprate = 125}, -- scroll_of_erase }, { {itemid = 0, droprate = 250}, -- nothing {itemid = 1601, droprate = 250}, -- mannequin_head {itemid = 1602, droprate = 250}, -- mannequin_body {itemid = 1603, droprate = 250}, -- mannequin_hands }, }, } function onTrade(player,npc,trade) end function onTrigger(player,npc) local battlefield = player:getBattlefield() if battlefield then tpz.battlefield.HandleLootRolls(battlefield, loot[battlefield:getID()], nil, npc) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
return function() local Players = game:GetService("Players") local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) local Rodux = require(CorePackages.Rodux) local RoactRodux = require(CorePackages.RoactRodux) local UIBlox = require(CorePackages.UIBlox) local PlayerList = script.Parent.Parent.Parent local Reducers = PlayerList.Reducers local Reducer = require(Reducers.Reducer) local Components = script.Parent.Parent local Connection = Components.Connection local LayoutValues = require(Connection.LayoutValues) local LayoutValuesProvider = LayoutValues.Provider local CreateLayoutValues = require(PlayerList.CreateLayoutValues) local PlayerEntry = require(script.Parent.PlayerEntry) local AppDarkTheme = require(CorePackages.AppTempCommon.LuaApp.Style.Themes.DarkTheme) local AppFont = require(CorePackages.AppTempCommon.LuaApp.Style.Fonts.Gotham) local appStyle = { Theme = AppDarkTheme, Font = AppFont, } local function getFakeRelationship() return { isBlocked = false, friendStatus = Enum.FriendStatus.FriendRequestSent, isFollowing = false, isFollower = false, } end local function getFakeIconInfo() return { isPlaceOwner = true, avatarIcon = nil, specialGroupIcon = nil, } end it("should create and destroy without errors", function() local store = Rodux.Store.new(Reducer) local element = Roact.createElement(RoactRodux.StoreProvider, { store = store, }, { LayoutValuesProvider = Roact.createElement(LayoutValuesProvider, { layoutValues = CreateLayoutValues(false) }, { ThemeProvider = Roact.createElement(UIBlox.Style.Provider, { style = appStyle, }, { PlayerEntry = Roact.createElement(PlayerEntry, { player = Players.LocalPlayer, playerStats = {}, playerIconInfo = getFakeIconInfo(), playerRelationship = getFakeRelationship(), entrySize = 50, titlePlayerEntry = false, hasDivider = true, gameStats = {}, }) }) }) }) local instance = Roact.mount(element) Roact.unmount(instance) end) it("should create and destroy without errors tenfoot", function() local store = Rodux.Store.new(Reducer) local element = Roact.createElement(RoactRodux.StoreProvider, { store = store, }, { LayoutValuesProvider = Roact.createElement(LayoutValuesProvider, { layoutValues = CreateLayoutValues(true) }, { ThemeProvider = Roact.createElement(UIBlox.Style.Provider, { style = appStyle, }, { PlayerEntry = Roact.createElement(PlayerEntry, { player = Players.LocalPlayer, playerStats = {}, playerIconInfo = getFakeIconInfo(), playerRelationship = getFakeRelationship(), entrySize = 150, titlePlayerEntry = true, hasDivider = false, gameStats = {}, }) }) }) }) local instance = Roact.mount(element) Roact.unmount(instance) end) end
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") -- -- TCP is one of the core Internet protocols on transport layer (AKA -- OSI layer 4), providing stateful connections with error checking, -- guarantees of delivery, order of segments and avoidance of duplicate -- delivery. TcpSegment = class.class(KaitaiStruct) function TcpSegment:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function TcpSegment:_read() self.src_port = self._io:read_u2be() self.dst_port = self._io:read_u2be() self.seq_num = self._io:read_u4be() self.ack_num = self._io:read_u4be() self.b12 = self._io:read_u1() self.b13 = self._io:read_u1() self.window_size = self._io:read_u2be() self.checksum = self._io:read_u2be() self.urgent_pointer = self._io:read_u2be() self.body = self._io:read_bytes_full() end
local h = require("null-ls.helpers") local methods = require("null-ls.methods") local CODE_ACTION = methods.internal.CODE_ACTION return h.make_builtin({ method = CODE_ACTION, filetypes = { "lua" }, generator_opts = { command = "bash", args = { "./test/scripts/sleep-and-echo.sh" }, timeout = 100, on_output = function(params, done) if not params.output then return done() end return done({ { title = "Slow mock action", action = function() print("I took too long!") end, }, }) end, }, factory = h.generator_factory, })
-- Copyright 2014-2019, Firaxis Games. -- Hotloading note: The World Tracker button check now positions based on how many hooks are showing. -- You'll need to save "LaunchBar" to see the tracker button appear. include("InstanceManager") include("TechAndCivicSupport") include("SupportFunctions") include("GameCapabilities") g_TrackedItems = {} -- Populated by WorldTrackerItems_* scripts; include("WorldTrackerItem_", true) -- Include self contained additional tabs g_ExtraIconData = {} include("CivicsTreeIconLoader_", true) include("cui_helper") -- CUI include("cui_settings") -- CUI include("cui_tracker_support") -- CUI -- =========================================================================== -- CONSTANTS -- =========================================================================== local RELOAD_CACHE_ID = "WorldTracker" -- Must be unique (usually the same as the file name) local CHAT_COLLAPSED_SIZE = 99 local MAX_BEFORE_TRUNC_TRACKER = 180 local MAX_BEFORE_TRUNC_CHECK = 160 local MAX_BEFORE_TRUNC_TITLE = 225 local LAUNCH_BAR_PADDING = 50 local STARTING_TRACKER_OPTIONS_OFFSET = 75 local WORLD_TRACKER_PANEL_WIDTH = 300 -- =========================================================================== -- GLOBALS -- =========================================================================== g_TrackedInstances = {} -- Any instances created as a result of g_trackedItems -- =========================================================================== -- MEMBERS -- =========================================================================== local m_hideAll = false local m_hideChat = false local m_hideCivics = false local m_hideResearch = false local m_dropdownExpanded = false local m_unreadChatMsgs = 0 -- number of chat messages unseen due to the chat panel being hidden. local m_researchInstance = {} -- Single instance wired up for the currently being researched tech local m_civicsInstance = {} -- Single instance wired up for the currently being researched civic -- CUI Tracker local cui_TrackBar = {} local wonderData = {} local resourceData = {} local borderData = {} local tradeData = {} local CuiWonderTT = {} local CuiResourceTT = {} local CuiBorderTT = {} local CuiTradeTT = {} TTManager:GetTypeControlTable("CuiWonderTT", CuiWonderTT) TTManager:GetTypeControlTable("CuiResourceTT", CuiResourceTT) TTManager:GetTypeControlTable("CuiBorderTT", CuiBorderTT) TTManager:GetTypeControlTable("CuiTradeTT", CuiTradeTT) local wonderInstance = InstanceManager:new("WonderInstance", "Top", Controls.WonderInstanceContainer) local colorInstance = InstanceManager:new("ColorInstance", "Top", Controls.ColorInstanceContainer) local resourceInstance = InstanceManager:new("ResourceInstance", "Top", Controls.ResourceInstanceContainer) local resourceBarInstance = InstanceManager:new("ResourceBarInstance", "Top", Controls.ResourceBarInstanceContainer) local borderInstance = InstanceManager:new("BorderInstance", "Top", Controls.BorderInstanceContainer) local tradeInstance = InstanceManager:new("TradeInstance", "Top", Controls.TradeInstanceContainer) -- CUI gossip combat log local cui_GossipPanel = {} local cui_GossipCount = 0 local cui_GossipLogs = {} local cui_CombatPanel = {} local cui_CombatCount = 0 local cui_CombatLogs = {} local m_useGossipLog = CuiSettings:GetBoolean(CuiSettings.WT_GOSSIP_LOG) local m_useCombatLog = CuiSettings:GetBoolean(CuiSettings.WT_COMBAT_LOG) local cui_MaxLog = 50 local cui_LogPanelStatus = {} cui_LogPanelStatus[1] = {main = 28, log = 24} cui_LogPanelStatus[2] = {main = 82, log = 78} cui_LogPanelStatus[3] = {main = 282, log = 278} local cui_GossipState = CuiSettings:GetNumber(CuiSettings.GOSSIP_LOG_STATE) local cui_CombatState = CuiSettings:GetNumber(CuiSettings.COMBAT_LOG_STATE) -- local m_CachedModifiers = {} local m_currentResearchID = -1 local m_lastResearchCompletedID = -1 local m_currentCivicID = -1 local m_lastCivicCompletedID = -1 local m_isTrackerAlwaysCollapsed = false -- Once the launch bar extends past the width of the world tracker, we always show the collapsed version of the backing for the tracker element local m_isDirty = false -- Note: renamed from "refresh" which is a built in Forge mechanism; this is based on a gamecore event to check not frame update -- =========================================================================== -- FUNCTIONS -- =========================================================================== -- =========================================================================== -- The following are a accessors for Expansions/MODs so they can obtain status -- of the common panels but don't have access to toggling them. -- =========================================================================== function IsChatHidden() return m_hideChat end function IsResearchHidden() return m_hideResearch end function IsCivicsHidden() return m_hideCivics end -- =========================================================================== -- Checks all panels, static and dynamic as to whether or not they are hidden. -- Returns true if they are. -- =========================================================================== function IsAllPanelsHidden() local isHide = false local uiChildren = Controls.PanelStack:GetChildren() for i, uiChild in ipairs(uiChildren) do if uiChild:IsVisible() then return false end end return true end -- =========================================================================== function RealizeEmptyMessage() -- First a quick check if all native panels are hidden. if m_hideChat and m_hideCivics and m_hideResearch then local isAllPanelsHidden = IsAllPanelsHidden() -- more expensive iteration Controls.EmptyPanel:SetHide(isAllPanelsHidden == false) else Controls.EmptyPanel:SetHide(true) end end -- =========================================================================== function ToggleDropdown() if m_dropdownExpanded then m_dropdownExpanded = false Controls.DropdownAnim:Reverse() Controls.DropdownAnim:Play() UI.PlaySound("Tech_Tray_Slide_Closed") else UI.PlaySound("Tech_Tray_Slide_Open") m_dropdownExpanded = true Controls.DropdownAnim:SetToBeginning() Controls.DropdownAnim:Play() end end -- =========================================================================== function ToggleAll(hideAll) -- Do nothing if value didn't change if m_hideAll == hideAll then return end m_hideAll = hideAll if (not hideAll) then Controls.PanelStack:SetHide(false) UI.PlaySound("Tech_Tray_Slide_Open") end Controls.ToggleAllButton:SetCheck(not m_hideAll) if (not m_isTrackerAlwaysCollapsed) then Controls.TrackerHeading:SetHide(hideAll) Controls.TrackerHeadingCollapsed:SetHide(not hideAll) else Controls.TrackerHeading:SetHide(true) Controls.TrackerHeadingCollapsed:SetHide(false) end if (hideAll) then UI.PlaySound("Tech_Tray_Slide_Closed") if (m_dropdownExpanded) then Controls.DropdownAnim:SetToBeginning() m_dropdownExpanded = false end end Controls.WorldTrackerAlpha:Reverse() Controls.WorldTrackerSlide:Reverse() CheckUnreadChatMessageCount() LuaEvents.WorldTracker_ToggleCivicPanel(m_hideCivics or m_hideAll) LuaEvents.WorldTracker_ToggleResearchPanel(m_hideResearch or m_hideAll) end -- =========================================================================== function OnWorldTrackerAnimationFinished() if (m_hideAll) then Controls.PanelStack:SetHide(true) end end -- =========================================================================== -- When the launch bar is resized, make sure to adjust the world tracker -- button position/size to accommodate it -- =========================================================================== function OnLaunchBarResized(buttonStackSize) Controls.TrackerHeading:SetSizeX(buttonStackSize + LAUNCH_BAR_PADDING) Controls.TrackerHeadingCollapsed:SetSizeX(buttonStackSize + LAUNCH_BAR_PADDING) if (buttonStackSize > WORLD_TRACKER_PANEL_WIDTH - LAUNCH_BAR_PADDING) then m_isTrackerAlwaysCollapsed = true Controls.TrackerHeading:SetHide(true) Controls.TrackerHeadingCollapsed:SetHide(false) else m_isTrackerAlwaysCollapsed = false Controls.TrackerHeading:SetHide(m_hideAll) Controls.TrackerHeadingCollapsed:SetHide(not m_hideAll) end Controls.ToggleAllButton:SetOffsetX(buttonStackSize - 7) end -- =========================================================================== function RealizeStack() Controls.PanelStack:CalculateSize() if (m_hideAll) then ToggleAll(true) end end -- =========================================================================== function UpdateResearchPanel(isHideResearch) if not HasCapability("CAPABILITY_TECH_CHOOSER") then isHideResearch = true Controls.ResearchCheck:SetHide(true) end if isHideResearch ~= nil then m_hideResearch = isHideResearch end m_researchInstance.MainPanel:SetHide(m_hideResearch) Controls.ResearchCheck:SetCheck(not m_hideResearch) LuaEvents.WorldTracker_ToggleResearchPanel(m_hideResearch or m_hideAll) RealizeEmptyMessage() RealizeStack() -- Set the technology to show (or -1 if none)... local iTech = m_currentResearchID if m_currentResearchID == -1 then iTech = m_lastResearchCompletedID end local ePlayer = Game.GetLocalPlayer() local pPlayer = Players[ePlayer] local pPlayerTechs = pPlayer:GetTechs() local kTech = (iTech ~= -1) and GameInfo.Technologies[iTech] or nil local kResearchData = GetResearchData(ePlayer, pPlayerTechs, kTech) if iTech ~= -1 then if m_currentResearchID == iTech then kResearchData.IsCurrent = true elseif m_lastResearchCompletedID == iTech then kResearchData.IsLastCompleted = true end end RealizeCurrentResearch(ePlayer, kResearchData, m_researchInstance) -- No tech started (or finished) if kResearchData == nil then m_researchInstance.TitleButton:SetHide(false) TruncateStringWithTooltip( m_researchInstance.TitleButton, MAX_BEFORE_TRUNC_TITLE, Locale.ToUpper(Locale.Lookup("LOC_WORLD_TRACKER_CHOOSE_RESEARCH")) ) else -- CUI: add tooltip for research m_researchInstance.IconButton:SetToolTipString(Locale.Lookup(kResearchData.ToolTip)) end end -- =========================================================================== function UpdateCivicsPanel(hideCivics) local ePlayer = Game.GetLocalPlayer() if ePlayer == -1 then return end -- Autoplayer if not HasCapability("CAPABILITY_CIVICS_CHOOSER") then hideCivics = true Controls.CivicsCheck:SetHide(true) end if hideCivics ~= nil then m_hideCivics = hideCivics end m_civicsInstance.MainPanel:SetHide(m_hideCivics) Controls.CivicsCheck:SetCheck(not m_hideCivics) LuaEvents.WorldTracker_ToggleCivicPanel(m_hideCivics or m_hideAll) RealizeEmptyMessage() RealizeStack() -- Set the civic to show (or -1 if none)... local iCivic = m_currentCivicID if iCivic == -1 then iCivic = m_lastCivicCompletedID end local pPlayer = Players[ePlayer] local pPlayerCulture = pPlayer:GetCulture() local kCivic = (iCivic ~= -1) and GameInfo.Civics[iCivic] or nil local kCivicData = GetCivicData(ePlayer, pPlayerCulture, kCivic) if iCivic ~= -1 then if m_currentCivicID == iCivic then kCivicData.IsCurrent = true elseif m_lastCivicCompletedID == iCivic then kCivicData.IsLastCompleted = true end end for _, iconData in pairs(g_ExtraIconData) do iconData:Reset() end RealizeCurrentCivic(ePlayer, kCivicData, m_civicsInstance, m_CachedModifiers) -- No civic started (or finished) if kCivicData == nil then m_civicsInstance.TitleButton:SetHide(false) TruncateStringWithTooltip( m_civicsInstance.TitleButton, MAX_BEFORE_TRUNC_TITLE, Locale.ToUpper(Locale.Lookup("LOC_WORLD_TRACKER_CHOOSE_CIVIC")) ) else TruncateStringWithTooltip( m_civicsInstance.TitleButton, MAX_BEFORE_TRUNC_TITLE, m_civicsInstance.TitleButton:GetText() ) -- CUI: add tooltip for civics m_civicsInstance.IconButton:SetToolTipString(Locale.Lookup(kCivicData.ToolTip)) end end -- =========================================================================== function UpdateChatPanel(hideChat) m_hideChat = hideChat Controls.ChatPanel:SetHide(m_hideChat) Controls.ChatCheck:SetCheck(not m_hideChat) RealizeEmptyMessage() RealizeStack() CheckUnreadChatMessageCount() end -- =========================================================================== function CheckUnreadChatMessageCount() -- Unhiding the chat panel resets the unread chat message count. if (not hideAll and not m_hideChat) then m_unreadChatMsgs = 0 UpdateUnreadChatMsgs() LuaEvents.WorldTracker_OnChatShown() end end -- =========================================================================== function UpdateUnreadChatMsgs() if (GameConfiguration.IsPlayByCloud()) then Controls.ChatCheck:GetTextButton():SetText(Locale.Lookup("LOC_PLAY_BY_CLOUD_PANEL")) elseif (m_unreadChatMsgs > 0) then Controls.ChatCheck:GetTextButton():SetText( Locale.Lookup("LOC_HIDE_CHAT_PANEL_UNREAD_MESSAGES", m_unreadChatMsgs) ) else Controls.ChatCheck:GetTextButton():SetText(Locale.Lookup("LOC_HIDE_CHAT_PANEL")) end end -- =========================================================================== -- Obtains full refresh and views most current research and civic IDs. -- =========================================================================== function Refresh() local localPlayer = Game.GetLocalPlayer() if localPlayer < 0 then ToggleAll(true) return end local pPlayerTechs = Players[localPlayer]:GetTechs() m_currentResearchID = pPlayerTechs:GetResearchingTech() -- Only reset last completed tech once a new tech has been selected if m_currentResearchID >= 0 then m_lastResearchCompletedID = -1 end UpdateResearchPanel() local pPlayerCulture = Players[localPlayer]:GetCulture() m_currentCivicID = pPlayerCulture:GetProgressingCivic() -- Only reset last completed civic once a new civic has been selected if m_currentCivicID >= 0 then m_lastCivicCompletedID = -1 end UpdateCivicsPanel() -- Hide world tracker by default if there are no tracker options enabled if IsAllPanelsHidden() then ToggleAll(true) end end -- =========================================================================== -- GAME EVENT -- =========================================================================== function OnLocalPlayerTurnBegin() local localPlayer = Game.GetLocalPlayer() if localPlayer ~= -1 then m_isDirty = true end end -- =========================================================================== -- GAME EVENT -- =========================================================================== function OnCityInitialized(playerID, cityID) if playerID == Game.GetLocalPlayer() then m_isDirty = true end end -- =========================================================================== -- GAME EVENT -- Buildings can change culture/science yield which can effect -- "turns to complete" values -- =========================================================================== function OnBuildingChanged(plotX, plotY, buildingIndex, playerID, cityID, iPercentComplete) if playerID == Game.GetLocalPlayer() then m_isDirty = true end end -- =========================================================================== -- GAME EVENT -- =========================================================================== function OnDirtyCheck() if m_isDirty then Refresh() m_isDirty = false end end -- =========================================================================== -- GAME EVENT -- A civic item has changed, this may not be the current civic item -- but an item deeper in the tree that was just boosted by a player action. -- =========================================================================== function OnCivicChanged(ePlayer, eCivic) local localPlayer = Game.GetLocalPlayer() if localPlayer ~= -1 and localPlayer == ePlayer then ResetOverflowArrow(m_civicsInstance) local pPlayerCulture = Players[localPlayer]:GetCulture() m_currentCivicID = pPlayerCulture:GetProgressingCivic() m_lastCivicCompletedID = -1 if eCivic == m_currentCivicID then UpdateCivicsPanel() end end end -- =========================================================================== -- GAME EVENT -- =========================================================================== function OnCivicCompleted(ePlayer, eCivic) local localPlayer = Game.GetLocalPlayer() if localPlayer ~= -1 and localPlayer == ePlayer then m_currentCivicID = -1 m_lastCivicCompletedID = eCivic UpdateCivicsPanel() end end -- =========================================================================== -- GAME EVENT -- =========================================================================== function OnCultureYieldChanged(ePlayer) local localPlayer = Game.GetLocalPlayer() if localPlayer ~= -1 and localPlayer == ePlayer then UpdateCivicsPanel() end end -- =========================================================================== -- GAME EVENT -- =========================================================================== function OnInterfaceModeChanged(eOldMode, eNewMode) if eNewMode == InterfaceModeTypes.VIEW_MODAL_LENS then ContextPtr:SetHide(true) end if eOldMode == InterfaceModeTypes.VIEW_MODAL_LENS then ContextPtr:SetHide(false) end end -- =========================================================================== -- GAME EVENT -- A research item has changed, this may not be the current researched item -- but an item deeper in the tree that was just boosted by a player action. -- =========================================================================== function OnResearchChanged(ePlayer, eTech) if ShouldUpdateResearchPanel(ePlayer, eTech) then ResetOverflowArrow(m_researchInstance) UpdateResearchPanel() end end -- =========================================================================== -- This function was separated so behavior can be modified in mods/expasions -- =========================================================================== function ShouldUpdateResearchPanel(ePlayer, eTech) local localPlayer = Game.GetLocalPlayer() if localPlayer ~= -1 and localPlayer == ePlayer then local pPlayerTechs = Players[localPlayer]:GetTechs() m_currentResearchID = pPlayerTechs:GetResearchingTech() -- Only reset last completed tech once a new tech has been selected if m_currentResearchID >= 0 then m_lastResearchCompletedID = -1 end if eTech == m_currentResearchID then return true end end return false end -- =========================================================================== function OnResearchCompleted(ePlayer, eTech) if (ePlayer == Game.GetLocalPlayer()) then m_currentResearchID = -1 m_lastResearchCompletedID = eTech UpdateResearchPanel() end end -- =========================================================================== function OnUpdateDueToCity(ePlayer, cityID, plotX, plotY) if (ePlayer == Game.GetLocalPlayer()) then UpdateResearchPanel() UpdateCivicsPanel() end end -- =========================================================================== function OnResearchYieldChanged(ePlayer) local localPlayer = Game.GetLocalPlayer() if localPlayer ~= -1 and localPlayer == ePlayer then UpdateResearchPanel() end end -- =========================================================================== function OnMultiplayerChat(fromPlayer, toPlayer, text, eTargetType) -- If the chat panels are hidden, indicate there are unread messages waiting on the world tracker panel toggler. if (m_hideAll or m_hideChat) then m_unreadChatMsgs = m_unreadChatMsgs + 1 UpdateUnreadChatMsgs() end end -- =========================================================================== -- UI Callback -- =========================================================================== function OnInit(isReload) LateInitialize() if isReload then LuaEvents.GameDebug_GetValues(RELOAD_CACHE_ID) else Refresh() -- Standard refresh. end end -- =========================================================================== -- UI Callback -- =========================================================================== function OnShutdown() Unsubscribe() LuaEvents.GameDebug_AddValue(RELOAD_CACHE_ID, "m_currentResearchID", m_currentResearchID) LuaEvents.GameDebug_AddValue(RELOAD_CACHE_ID, "m_lastResearchCompletedID", m_lastResearchCompletedID) LuaEvents.GameDebug_AddValue(RELOAD_CACHE_ID, "m_currentCivicID", m_currentCivicID) LuaEvents.GameDebug_AddValue(RELOAD_CACHE_ID, "m_lastCivicCompletedID", m_lastCivicCompletedID) end -- =========================================================================== function OnGameDebugReturn(context, contextTable) if context == RELOAD_CACHE_ID then m_currentResearchID = contextTable["m_currentResearchID"] m_lastResearchCompletedID = contextTable["m_lastResearchCompletedID"] m_currentCivicID = contextTable["m_currentCivicID"] m_lastCivicCompletedID = contextTable["m_lastCivicCompletedID"] if m_currentResearchID == nil then m_currentResearchID = -1 end if m_lastResearchCompletedID == nil then m_lastResearchCompletedID = -1 end if m_currentCivicID == nil then m_currentCivicID = -1 end if m_lastCivicCompletedID == nil then m_lastCivicCompletedID = -1 end -- Don't call refresh, use cached data from last hotload. UpdateResearchPanel() UpdateCivicsPanel() end end -- =========================================================================== function OnTutorialGoalsShowing() RealizeStack() end -- =========================================================================== function OnTutorialGoalsHiding() RealizeStack() end -- =========================================================================== function Tutorial_ShowFullTracker() Controls.ToggleAllButton:SetHide(true) Controls.ToggleDropdownButton:SetHide(true) UpdateCivicsPanel(false) UpdateResearchPanel(false) ToggleAll(false) end -- =========================================================================== function Tutorial_ShowTrackerOptions() Controls.ToggleAllButton:SetHide(false) Controls.ToggleDropdownButton:SetHide(false) end -- FF16 ====================================================================== function Test() local msg = "This is a text message.[NEWLINE]asdlfjlkadsjfl" LuaEvents.Custom_GossipMessage(msg, 10, ReportingStatusTypes.GOSSIP) LuaEvents.Custom_GossipMessage(msg, 10, ReportingStatusTypes.DEFAULT) ContextPtr:SetInputHandler( function(pInputStruct) local uiMsg = pInputStruct:GetMessageType() if uiMsg == KeyEvents.KeyUp then local key = pInputStruct:GetKey() if key == Keys.G then LuaEvents.Custom_GossipMessage(msg, 10, ReportingStatusTypes.GOSSIP) LuaEvents.Custom_GossipMessage(msg, 10, ReportingStatusTypes.DEFAULT) return true end end return false end, true ) end -- =========================================================================== -- CUI Tracker Functions -- --------------------------------------------------------------------------- function RefreshWonderToolTip(tControl) tControl:ClearToolTipCallback() tControl:SetToolTipType("CuiWonderTT") tControl:SetToolTipCallback( function() UpdateWonderToolTip(tControl) end ) end -- --------------------------------------------------------------------------- function UpdateWonderToolTip() local localPlayerID = Game.GetLocalPlayer() if localPlayerID == -1 then return end wonderInstance:ResetInstances() colorInstance:ResetInstances() for _, wonder in ipairs(wonderData.Wonders) do local wonderIcon = wonderInstance:GetInstance(CuiWonderTT.WonderIconStack) wonderIcon.Icon:SetIcon(wonder.Icon) local beenBuilt = wonder.BeenBuilt local alpha = beenBuilt and 0.5 or 1.0 local back = beenBuilt and "Black" or "Clear" wonderIcon.Icon:SetAlpha(alpha) wonderIcon.Back:SetColorByName(back) wonderIcon.Color1:SetColor(wonder.Color1) wonderIcon.Color2:SetColor(wonder.Color2) end CuiWonderTT.WonderIconStack:CalculateSize() for _, civ in ipairs(wonderData.Colors) do local colorIndicator = colorInstance:GetInstance(CuiWonderTT.ColorIndicatorStack) colorIndicator.CivName:SetText(civ.CivName) colorIndicator.Color1:SetColor(civ.Color1) colorIndicator.Color2:SetColor(civ.Color2) end CuiWonderTT.ColorIndicatorStack:CalculateSize() local wonderStackY = CuiWonderTT.WonderIconStack:GetSizeY() local colorStackY = CuiWonderTT.ColorIndicatorStack:GetSizeY() local dividerY = math.max(wonderStackY, colorStackY) CuiWonderTT.VerticalDivider:SetSizeY(dividerY) CuiWonderTT.MainStack:CalculateSize() CuiWonderTT.BG:DoAutoSize() end -- --------------------------------------------------------------------------- function RefreshResourceToolTip(tControl) tControl:ClearToolTipCallback() tControl:SetToolTipType("CuiResourceTT") tControl:SetToolTipCallback( function() UpdateResourceToolTip(tControl) end ) end -- --------------------------------------------------------------------------- function UpdateResourceToolTip() local localPlayerID = Game.GetLocalPlayer() if localPlayerID == -1 then return end resourceInstance:ResetInstances() resourceBarInstance:ResetInstances() r_luxury = resourceData.Luxury r_strategic = resourceData.Strategic -- luxury CuiResourceTT.LuxuryIconStack:SetHide(#r_luxury == 0) CuiResourceTT.Divider:SetHide(#r_luxury == 0) if not isExpansion2 and #r_luxury < 9 then CuiResourceTT.Divider:SetSizeX(264) else CuiResourceTT.Divider:SetSizeX(346) end for _, item in ipairs(r_luxury) do local icon = resourceInstance:GetInstance(CuiResourceTT.LuxuryIconStack) CuiSetIconToSize(icon.Icon, item.Icon, 36) icon.Text:SetText(item.Amount) if item.Duplicate then icon.Text:SetColorByName("ModStatusGreen") elseif item.CanTrade then icon.Text:SetColorByName("Black") else icon.Text:SetColorByName("Red") end end CuiResourceTT.LuxuryIconStack:CalculateSize() -- strategic if isExpansion2 then for _, item in ipairs(r_strategic) do local icon = resourceBarInstance:GetInstance(CuiResourceTT.StrategicIconStack) CuiSetIconToSize(icon.Icon, item.Icon, 36) local perTurn = item.APerTurn - item.MPerTurn local perTurnText = "" if perTurn < 0 then perTurnText = "[COLOR_Civ6Red]" .. perTurn .. "[ENDCOLOR]" elseif perTurn > 0 then perTurnText = "[COLOR_ModStatusGreen]+" .. perTurn .. "[ENDCOLOR]" else perTurnText = "-" end icon.PerTurn:SetText(perTurnText) if item.Amount > item.Cap then item.Amount = item.Cap end icon.Amount:SetText(item.Amount .. " / " .. item.Cap) local percent = item.Amount / item.Cap icon.PercentBar:SetPercent(percent) end CuiResourceTT.StrategicIconStack:CalculateSize() else for _, item in ipairs(r_strategic) do local icon = resourceInstance:GetInstance(CuiResourceTT.StrategicIconStack) CuiSetIconToSize(icon.Icon, item.Icon, 36) icon.Text:SetText(item.Amount) end end CuiResourceTT.MainStack:CalculateSize() CuiResourceTT.BG:DoAutoSize() end -- --------------------------------------------------------------------------- function RefreshBorderToolTip(tControl) tControl:ClearToolTipCallback() if #borderData.Leaders > 0 then tControl:SetToolTipType("CuiBorderTT") tControl:SetToolTipCallback( function() UpdateBorderToolTip(tControl) end ) end end -- --------------------------------------------------------------------------- function UpdateBorderToolTip() local localPlayerID = Game.GetLocalPlayer() if localPlayerID == -1 then return end borderInstance:ResetInstances() CuiBorderTT.OpenBorderIcon:SetTexture(IconManager:FindIconAtlas("ICON_DIPLOACTION_OPEN_BORDERS", 50)) for _, leader in ipairs(borderData.Leaders) do local icon = borderInstance:GetInstance(CuiBorderTT.OpenBorderStack) icon.Icon:SetTexture(CuiLeaderTexture(leader.Icon, 45, leader.IsMet)) -- setup images local importColor = leader.HasImport and "Green" or "White" local exportColor = leader.HasExport and "Green" or "White" icon.Import:SetColorByName(importColor) icon.Export:SetColorByName(exportColor) local isRestricted = not leader.HasImport and not leader.CanImport and not leader.HasExport and not leader.CanImport icon.Import:SetHide(isRestricted) icon.Export:SetHide(isRestricted) icon.Disable:SetHide(not isRestricted) end CuiBorderTT.OpenBorderStack:CalculateSize() -- divider height CuiBorderTT.Divider:SetHide(#borderData.Leaders == 0) local stackHeight = CuiBorderTT.OpenBorderStack:GetSizeY() CuiBorderTT.Divider:SetSizeY(math.max(190, stackHeight)) CuiBorderTT.MainStack:DoAutoSize() CuiBorderTT.BG:DoAutoSize() end -- --------------------------------------------------------------------------- function RefreshTradeToolTip(tControl) tControl:ClearToolTipCallback() if tradeData.Cap > 0 then tControl:SetToolTipType("CuiTradeTT") tControl:SetToolTipCallback( function() UpdateTradeToolTip(tControl) end ) end end -- --------------------------------------------------------------------------- function UpdateTradeToolTip() local localPlayerID = Game.GetLocalPlayer() if localPlayerID == -1 then return end if isNil(tradeData) then return end local textActive = tradeData.Routes if tradeData.Routes < tradeData.Cap then textActive = "[COLOR_GREEN]" .. tradeData.Routes .. "[ENDCOLOR]" elseif tradeData.Routes > tradeData.Cap then textActive = "[COLOR_RED]" .. tradeData.Routes .. "[ENDCOLOR]" end CuiTradeTT.RoutesActive:SetText(textActive) CuiTradeTT.RoutesCap:SetText("/" .. tradeData.Cap) tradeInstance:ResetInstances() CuiTradeTT.TraderIcon:SetTexture(IconManager:FindIconAtlas("ICON_UNIT_TRADER_PORTRAIT", 50)) for _, leader in ipairs(tradeData.Leaders) do local icon = tradeInstance:GetInstance(CuiTradeTT.TradeRouteStack) icon.Icon:SetTexture(CuiLeaderTexture(leader.Icon, 45, leader.IsMet)) if leader.IsTraded then icon.TradeState:SetTexture("icon_yes.dds") elseif not leader.IsMet or leader.IsWar then icon.TradeState:SetTexture("icon_no.dds") else icon.TradeState:SetTexture("Espionage_OverlayFound") end end CuiTradeTT.TradeRouteStack:CalculateSize() -- divider height CuiTradeTT.Divider:SetHide(#tradeData.Leaders == 0) local stackHeight = CuiTradeTT.TradeRouteStack:GetSizeY() CuiTradeTT.Divider:SetSizeY(math.max(190, stackHeight)) CuiTradeTT.MainStack:DoAutoSize() CuiTradeTT.BG:DoAutoSize() end -- =========================================================================== -- CUI City Manager Functions -- --------------------------------------------------------------------------- function CuiOnCityManager() LuaEvents.CuiOnToggleCityManager() end -- =========================================================================== -- CUI Log Functions -- --------------------------------------------------------------------------- function CuiUpdateLog(logString, displayTime, logType) if logType == ReportingStatusTypes.GOSSIP then CuiAddGossipLog(logString) elseif logType == ReportingStatusTypes.DEFAULT then CuiAddCombatLog(logString) end end -- --------------------------------------------------------------------------- function CuiTurnString() local turnLookup = Locale.Lookup("{LOC_TOP_PANEL_CURRENT_TURN:upper} ") turnString = "[COLOR_FLOAT_GOLD]" .. turnLookup .. Game.GetCurrentGameTurn() .. "[ENDCOLOR]" return turnString end -- --------------------------------------------------------------------------- function CuiAddGossipLog(logString) if cui_GossipCount == 0 then CuiAddLog(CuiTurnString(), cui_GossipPanel, cui_GossipLogs) end CuiAddLog(logString, cui_GossipPanel, cui_GossipLogs) cui_GossipCount = cui_GossipCount + 1 cui_GossipPanel.NewLogNumber:SetText("[ICON_NEW] " .. cui_GossipCount) end -- --------------------------------------------------------------------------- function CuiAddCombatLog(logString) if cui_CombatCount == 0 then CuiAddLog(CuiTurnString(), cui_CombatPanel, cui_CombatLogs) end CuiAddLog(logString, cui_CombatPanel, cui_CombatLogs) cui_CombatCount = cui_CombatCount + 1 cui_CombatPanel.NewLogNumber:SetText("[ICON_NEW] " .. cui_CombatCount) end -- --------------------------------------------------------------------------- function CuiAddLog(logString, logPanel, entries) local instance = {} ContextPtr:BuildInstanceForControl("LogInstance", instance, logPanel.LogStack) instance.String:SetText(logString) instance.LogRoot:SetSizeY(instance.String:GetSizeY() + 6) table.insert(entries, instance) -- Remove the earliest entry if the log limit has been reached if #entries > cui_MaxLog then logPanel.LogStack:ReleaseChild(entries[1].LogRoot) table.remove(entries, 1) end -- Refresh log and reprocess size logPanel.LogStack:CalculateSize() logPanel.LogStack:ReprocessAnchoring() end -- --------------------------------------------------------------------------- function CuiLogPanelResize(instance, state) local status = cui_LogPanelStatus[state] instance.MainPanel:SetSizeY(status.main) instance.LogPanel:SetSizeY(status.log) instance.LogStack:SetHide(state == 1) instance.ButtomDivider:SetHide(state == 1) end -- --------------------------------------------------------------------------- function CuiContractGossipLog() cui_GossipState = cui_GossipState - 1 if cui_GossipState == 0 then cui_GossipState = 3 end CuiSettings:SetNumber(CuiSettings.GOSSIP_LOG_STATE, cui_GossipState) CuiLogPanelResize(cui_GossipPanel, cui_GossipState) end -- --------------------------------------------------------------------------- function CuiExpandGossipLog() cui_GossipState = cui_GossipState + 1 if cui_GossipState == 4 then cui_GossipState = 1 end CuiSettings:SetNumber(CuiSettings.GOSSIP_LOG_STATE, cui_GossipState) CuiLogPanelResize(cui_GossipPanel, cui_GossipState) end -- --------------------------------------------------------------------------- function CuiContractCombatLog() cui_CombatState = cui_CombatState - 1 if cui_CombatState == 0 then cui_CombatState = 3 end CuiSettings:SetNumber(CuiSettings.COMBAT_LOG_STATE, cui_CombatState) CuiLogPanelResize(cui_CombatPanel, cui_CombatState) end -- --------------------------------------------------------------------------- function CuiExpandCombatLog() cui_CombatState = cui_CombatState + 1 if cui_CombatState == 4 then cui_CombatState = 1 end CuiSettings:SetNumber(CuiSettings.COMBAT_LOG_STATE, cui_CombatState) CuiLogPanelResize(cui_CombatPanel, cui_CombatState) end -- =========================================================================== -- CUI Panel Functions -- --------------------------------------------------------------------------- function CuiLogPanelSetup() CuiRegCallback(cui_GossipPanel.TitleButton, CuiExpandGossipLog, CuiContractGossipLog) CuiRegCallback(cui_CombatPanel.TitleButton, CuiExpandCombatLog, CuiContractCombatLog) Controls.GossipLogCheck:RegisterCheckHandler(CuiOnLogCheckClick) Controls.CombatLogCheck:RegisterCheckHandler(CuiOnLogCheckClick) end -- --------------------------------------------------------------------------- function CuiTrackPanelSetup() cui_TrackBar.WonderIcon:SetTexture(IconManager:FindIconAtlas("ICON_DISTRICT_WONDER", 32)) cui_TrackBar.ResourceIcon:SetTexture(IconManager:FindIconAtlas("ICON_DIPLOACTION_REQUEST_ASSISTANCE", 38)) cui_TrackBar.BorderIcon:SetTexture(IconManager:FindIconAtlas("ICON_DIPLOACTION_OPEN_BORDERS", 38)) cui_TrackBar.TradeIcon:SetTexture(IconManager:FindIconAtlas("ICON_DIPLOACTION_VIEW_TRADE", 38)) cui_TrackBar.TempAIcon:SetTexture(IconManager:FindIconAtlas("ICON_DIPLOACTION_DECLARE_SURPRISE_WAR", 38)) cui_TrackBar.TempBIcon:SetTexture(IconManager:FindIconAtlas("ICON_DIPLOACTION_ALLIANCE", 38)) cui_TrackBar.CityIcon:SetTexture(IconManager:FindIconAtlas("ICON_DISTRICT_CITY_CENTER", 32)) cui_TrackBar.CuiCityManager:RegisterCallback(Mouse.eLClick, CuiOnCityManager) end -- --------------------------------------------------------------------------- function CuiOnPopulationChanged(isChanged) CuiChangeIconColor(cui_TrackBar.CityIcon, isChanged) end -- --------------------------------------------------------------------------- function CuiChangeIconColor(icon, isActive) if isActive then icon:SetColorByName("ModStatusGreenCS") else icon:SetColorByName("White") end end -- --------------------------------------------------------------------------- function CuiLogPanelRefresh() m_useGossipLog = CuiSettings:GetBoolean(CuiSettings.WT_GOSSIP_LOG) m_useCombatLog = CuiSettings:GetBoolean(CuiSettings.WT_COMBAT_LOG) cui_GossipPanel.MainPanel:SetHide(not m_useGossipLog) cui_CombatPanel.MainPanel:SetHide(not m_useCombatLog) CuiLogPanelResize(cui_CombatPanel, cui_CombatState) CuiLogPanelResize(cui_GossipPanel, cui_GossipState) Controls.GossipLogCheck:SetCheck(m_useGossipLog) Controls.CombatLogCheck:SetCheck(m_useCombatLog) end -- --------------------------------------------------------------------------- function CuiLogCounterReset() cui_GossipCount = 0 cui_GossipPanel.NewLogNumber:SetText("") cui_CombatCount = 0 cui_CombatPanel.NewLogNumber:SetText("") end -- --------------------------------------------------------------------------- function CuiTrackerRefresh() local localPlayer = Players[Game.GetLocalPlayer()] if localPlayer == nil then return end wonderData = GetWonderData() resourceData = GetResourceData() borderData = GetBorderData() tradeData = GetTradeData() RefreshWonderToolTip(cui_TrackBar.WonderIcon) RefreshResourceToolTip(cui_TrackBar.ResourceIcon) RefreshBorderToolTip(cui_TrackBar.BorderIcon) RefreshTradeToolTip(cui_TrackBar.TradeIcon) CuiChangeIconColor(cui_TrackBar.ResourceIcon, resourceData.Active) CuiChangeIconColor(cui_TrackBar.BorderIcon, borderData.Active) CuiChangeIconColor(cui_TrackBar.TradeIcon, tradeData.Active) end -- --------------------------------------------------------------------------- function CuiOnLogCheckClick() m_useGossipLog = Controls.GossipLogCheck:IsChecked() m_useCombatLog = Controls.CombatLogCheck:IsChecked() CuiSettings:SetBoolean(CuiSettings.WT_GOSSIP_LOG, m_useGossipLog) CuiSettings:SetBoolean(CuiSettings.WT_COMBAT_LOG, m_useCombatLog) CuiLogPanelRefresh() RealizeEmptyMessage() RealizeStack() end -- =========================================================================== function CuiInit() ContextPtr:BuildInstanceForControl("CuiTrackerInstance", cui_TrackBar, Controls.PanelStack) CuiTrackPanelSetup() ContextPtr:BuildInstanceForControl("GossipLogInstance", cui_GossipPanel, Controls.PanelStack) ContextPtr:BuildInstanceForControl("CombatLogInstance", cui_CombatPanel, Controls.PanelStack) CuiLogPanelSetup() -- Log Events Events.StatusMessage.Add(CuiUpdateLog) Events.LocalPlayerTurnEnd.Add(CuiLogCounterReset) -- Tracker Events Events.ImprovementAddedToMap.Add(CuiTrackerRefresh) Events.ImprovementRemovedFromMap.Add(CuiTrackerRefresh) Events.LoadGameViewStateDone.Add(CuiTrackerRefresh) Events.LocalPlayerTurnBegin.Add(CuiTrackerRefresh) LuaEvents.DiplomacyActionView_ShowIngameUI.Add(CuiTrackerRefresh) -- Refresh CuiLogPanelRefresh() CuiTrackerRefresh() LuaEvents.CuiLogSettingChange.Add(CuiLogPanelRefresh) LuaEvents.CuiPlayerPopulationChanged.Add(CuiOnPopulationChanged) end -- =========================================================================== -- Handling chat panel expansion -- =========================================================================== function OnChatPanel_OpenExpandedPanels() --[[ TODO: Embiggen the chat panel to fill size! (Requires chat panel changes as well) ??TRON Controls.ChatPanel:SetHide(true); -- Hide so it's not part of stack computation. RealizeStack(); width, height = UIManager:GetScreenSizeVal(); local stackSize = Controls.PanelStack:GetSizeY(); -- Size of other stuff in the stack. local minimapSize = 100; local chatSize = math.max(199, height-(stackSize + minimapSize) ); Controls.ChatPanel:SetHide(false); ]] Controls.ChatPanel:SetSizeY(199) RealizeStack() end function OnChatPanel_CloseExpandedPanels() Controls.ChatPanel:SetSizeY(CHAT_COLLAPSED_SIZE) RealizeStack() end -- =========================================================================== -- Add any UI from tracked items that are loaded. -- Items are expected to be tables with the following fields: -- Name localization key for the title name of panel -- InstanceType the instance (in XML) to create for the control -- SelectFunc if instance has "IconButton" the callback when pressed -- =========================================================================== function AttachDynamicUI() for i, kData in ipairs(g_TrackedItems) do local uiInstance = {} ContextPtr:BuildInstanceForControl(kData.InstanceType, uiInstance, Controls.PanelStack) if uiInstance.IconButton then uiInstance.IconButton:RegisterCallback( Mouse.eLClick, function() kData.SelectFunc() end ) end table.insert(g_TrackedInstances, uiInstance) if (uiInstance.TitleButton) then uiInstance.TitleButton:LocalizeAndSetText(kData.Name) end end end -- =========================================================================== function OnForceHide() ContextPtr:SetHide(true) end -- =========================================================================== function OnForceShow() ContextPtr:SetHide(false) end -- =========================================================================== function Subscribe() Events.CityInitialized.Add(OnCityInitialized) Events.BuildingChanged.Add(OnBuildingChanged) Events.CivicChanged.Add(OnCivicChanged) Events.CivicCompleted.Add(OnCivicCompleted) Events.CultureYieldChanged.Add(OnCultureYieldChanged) Events.InterfaceModeChanged.Add(OnInterfaceModeChanged) Events.LocalPlayerTurnBegin.Add(OnLocalPlayerTurnBegin) Events.MultiplayerChat.Add(OnMultiplayerChat) Events.ResearchChanged.Add(OnResearchChanged) Events.ResearchCompleted.Add(OnResearchCompleted) Events.ResearchYieldChanged.Add(OnResearchYieldChanged) Events.GameCoreEventPublishComplete.Add(OnDirtyCheck) -- This event is raised directly after a series of gamecore events. Events.CityWorkerChanged.Add(OnUpdateDueToCity) Events.CityFocusChanged.Add(OnUpdateDueToCity) LuaEvents.LaunchBar_Resize.Add(OnLaunchBarResized) LuaEvents.CivicChooser_ForceHideWorldTracker.Add(OnForceHide) LuaEvents.CivicChooser_RestoreWorldTracker.Add(OnForceShow) LuaEvents.ResearchChooser_ForceHideWorldTracker.Add(OnForceHide) LuaEvents.ResearchChooser_RestoreWorldTracker.Add(OnForceShow) LuaEvents.Tutorial_ForceHideWorldTracker.Add(OnForceHide) LuaEvents.Tutorial_RestoreWorldTracker.Add(Tutorial_ShowFullTracker) LuaEvents.Tutorial_EndTutorialRestrictions.Add(Tutorial_ShowTrackerOptions) LuaEvents.TutorialGoals_Showing.Add(OnTutorialGoalsShowing) LuaEvents.TutorialGoals_Hiding.Add(OnTutorialGoalsHiding) LuaEvents.ChatPanel_OpenExpandedPanels.Add(OnChatPanel_OpenExpandedPanels) LuaEvents.ChatPanel_CloseExpandedPanels.Add(OnChatPanel_CloseExpandedPanels) end -- =========================================================================== function Unsubscribe() Events.CityInitialized.Remove(OnCityInitialized) Events.BuildingChanged.Remove(OnBuildingChanged) Events.CivicChanged.Remove(OnCivicChanged) Events.CivicCompleted.Remove(OnCivicCompleted) Events.CultureYieldChanged.Remove(OnCultureYieldChanged) Events.InterfaceModeChanged.Remove(OnInterfaceModeChanged) Events.LocalPlayerTurnBegin.Remove(OnLocalPlayerTurnBegin) Events.MultiplayerChat.Remove(OnMultiplayerChat) Events.ResearchChanged.Remove(OnResearchChanged) Events.ResearchCompleted.Remove(OnResearchCompleted) Events.ResearchYieldChanged.Remove(OnResearchYieldChanged) Events.GameCoreEventPublishComplete.Remove(OnDirtyCheck) -- This event is raised directly after a series of gamecore events. Events.CityWorkerChanged.Remove(OnUpdateDueToCity) Events.CityFocusChanged.Remove(OnUpdateDueToCity) LuaEvents.LaunchBar_Resize.Remove(OnLaunchBarResized) LuaEvents.CivicChooser_ForceHideWorldTracker.Remove(OnForceHide) LuaEvents.CivicChooser_RestoreWorldTracker.Remove(OnForceShow) LuaEvents.ResearchChooser_ForceHideWorldTracker.Remove(OnForceHide) LuaEvents.ResearchChooser_RestoreWorldTracker.Remove(OnForceShow) LuaEvents.Tutorial_ForceHideWorldTracker.Remove(OnForceHide) LuaEvents.Tutorial_RestoreWorldTracker.Remove(Tutorial_ShowFullTracker) LuaEvents.Tutorial_EndTutorialRestrictions.Remove(Tutorial_ShowTrackerOptions) LuaEvents.TutorialGoals_Showing.Remove(OnTutorialGoalsShowing) LuaEvents.TutorialGoals_Hiding.Remove(OnTutorialGoalsHiding) LuaEvents.ChatPanel_OpenExpandedPanels.Remove(OnChatPanel_OpenExpandedPanels) LuaEvents.ChatPanel_CloseExpandedPanels.Remove(OnChatPanel_CloseExpandedPanels) end -- =========================================================================== function LateInitialize() Subscribe() -- InitChatPanel if (UI.HasFeature("Chat") and (GameConfiguration.IsNetworkMultiplayer() or GameConfiguration.IsPlayByCloud())) then UpdateChatPanel(false) else UpdateChatPanel(true) Controls.ChatCheck:SetHide(true) end UpdateUnreadChatMsgs() AttachDynamicUI() end -- =========================================================================== function Initialize() if not GameCapabilities.HasCapability("CAPABILITY_WORLD_TRACKER") then ContextPtr:SetHide(true) return end m_CachedModifiers = TechAndCivicSupport_BuildCivicModifierCache() -- Create semi-dynamic instances; hack: change parent back to self for ordering: ContextPtr:BuildInstanceForControl("ResearchInstance", m_researchInstance, Controls.PanelStack) ContextPtr:BuildInstanceForControl("CivicInstance", m_civicsInstance, Controls.PanelStack) m_researchInstance.IconButton:RegisterCallback( Mouse.eLClick, function() LuaEvents.WorldTracker_OpenChooseResearch() end ) m_civicsInstance.IconButton:RegisterCallback( Mouse.eLClick, function() LuaEvents.WorldTracker_OpenChooseCivic() end ) CuiInit() -- CUI Controls.ChatPanel:ChangeParent(Controls.PanelStack) Controls.TutorialGoals:ChangeParent(Controls.PanelStack) -- Handle any text overflows with truncation and tooltip local fullString = Controls.WorldTracker:GetText() Controls.DropdownScroll:SetOffsetY(Controls.WorldTrackerHeader:GetSizeY() + STARTING_TRACKER_OPTIONS_OFFSET) -- Hot-reload events ContextPtr:SetInitHandler(OnInit) ContextPtr:SetShutdown(OnShutdown) LuaEvents.GameDebug_Return.Add(OnGameDebugReturn) Controls.ChatCheck:SetCheck(true) Controls.CivicsCheck:SetCheck(true) Controls.ResearchCheck:SetCheck(true) Controls.ToggleAllButton:SetCheck(true) Controls.ChatCheck:RegisterCheckHandler( function() UpdateChatPanel(not m_hideChat) end ) Controls.CivicsCheck:RegisterCheckHandler( function() UpdateCivicsPanel(not m_hideCivics) end ) Controls.ResearchCheck:RegisterCheckHandler( function() UpdateResearchPanel(not m_hideResearch) end ) Controls.ToggleAllButton:RegisterCheckHandler( function() ToggleAll(not Controls.ToggleAllButton:IsChecked()) end ) Controls.ToggleDropdownButton:RegisterCallback(Mouse.eLClick, ToggleDropdown) Controls.WorldTrackerAlpha:RegisterEndCallback(OnWorldTrackerAnimationFinished) -- CUI -- LuaEvents.Custom_GossipMessage.Add(CuiUpdateLog); -- Test(); end Initialize()
--[[ Mana This mod adds mana to players, a special attribute License: WTFPL ]] --[===[ Initialization ]===] local S if (minetest.get_modpath("intllib")) then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end mana = {} mana.playerlist = {} mana.settings = {} mana.settings.default_max = 200 mana.settings.default_regen = 1 mana.settings.regen_timer = 8 do local default_max = tonumber(minetest.setting_get("mana_default_max")) if default_max ~= nil then mana.settings.default_max = default_max end local default_regen = tonumber(minetest.setting_get("mana_default_regen")) if default_regen ~= nil then mana.settings.default_regen = default_regen end local regen_timer = tonumber(minetest.setting_get("mana_regen_timer")) if regen_timer ~= nil then mana.settings.regen_timer = regen_timer end end --[===[ API functions ]===] function mana.set(playername, value) if value < 0 then minetest.log("info", "[mana] Warning: mana.set was called with negative value!") value = 0 end value = mana.round(value) if value > mana.playerlist[playername].maxmana then value = mana.playerlist[playername].maxmana end if mana.playerlist[playername].mana ~= value then mana.playerlist[playername].mana = value mana.hud_update(playername) end end function mana.setmax(playername, value) if value < 0 then value = 0 minetest.log("info", "[mana] Warning: mana.setmax was called with negative value!") end value = mana.round(value) if mana.playerlist[playername].maxmana ~= value then mana.playerlist[playername].maxmana = value if(mana.playerlist[playername].mana > value) then mana.playerlist[playername].mana = value end mana.hud_update(playername) end end function mana.setregen(playername, value) mana.playerlist[playername].regen = value end function mana.get(playername) return mana.playerlist[playername].mana end function mana.getmax(playername) return mana.playerlist[playername].maxmana end function mana.getregen(playername) return mana.playerlist[playername].regen end function mana.add_up_to(playername, value) local t = mana.playerlist[playername] value = mana.round(value) if(t ~= nil and value >= 0) then local excess if((t.mana + value) > t.maxmana) then excess = (t.mana + value) - t.maxmana t.mana = t.maxmana else excess = 0 t.mana = t.mana + value end mana.hud_update(playername) return true, excess else return false end end function mana.add(playername, value) local t = mana.playerlist[playername] value = mana.round(value) if(t ~= nil and ((t.mana + value) <= t.maxmana) and value >= 0) then t.mana = t.mana + value mana.hud_update(playername) return true else return false end end function mana.subtract(playername, value) local t = mana.playerlist[playername] value = mana.round(value) if(t ~= nil and t.mana >= value and value >= 0) then t.mana = t.mana -value mana.hud_update(playername) return true else return false end end function mana.subtract_up_to(playername, value) local t = mana.playerlist[playername] value = mana.round(value) if(t ~= nil and value >= 0) then local missing if((t.mana - value) < 0) then missing = math.abs(t.mana - value) t.mana = 0 else missing = 0 t.mana = t.mana - value end mana.hud_update(playername) return true, missing else return false end end --[===[ File handling, loading data, saving data, setting up stuff for players. ]===] -- Load the playerlist from a previous session, if available. do local filepath = minetest.get_worldpath().."/mana.mt" local file = io.open(filepath, "r") if file then minetest.log("action", "[mana] mana.mt opened.") local string = file:read() io.close(file) if(string ~= nil) then local savetable = minetest.deserialize(string) mana.playerlist = savetable.playerlist minetest.debug("[mana] mana.mt successfully read.") end end end function mana.save_to_file() local savetable = {} savetable.playerlist = mana.playerlist local savestring = minetest.serialize(savetable) local filepath = minetest.get_worldpath().."/mana.mt" local file = io.open(filepath, "w") if file then file:write(savestring) io.close(file) minetest.log("action", "[mana] Wrote mana data into "..filepath..".") else minetest.log("error", "[mana] Failed to write mana data into "..filepath..".") end end minetest.register_on_respawnplayer(function(player) local playername = player:get_player_name() mana.set(playername, 0) mana.hud_update(playername) end) minetest.register_on_leaveplayer(function(player) local playername = player:get_player_name() if not minetest.get_modpath("hudbars") ~= nil then mana.hud_remove(playername) end mana.save_to_file() end) minetest.register_on_shutdown(function() minetest.log("action", "[mana] Server shuts down. Rescuing data into mana.mt") mana.save_to_file() end) minetest.register_on_joinplayer(function(player) local playername = player:get_player_name() if mana.playerlist[playername] == nil then mana.playerlist[playername] = {} mana.playerlist[playername].mana = 0 mana.playerlist[playername].maxmana = mana.settings.default_max mana.playerlist[playername].regen = mana.settings.default_regen mana.playerlist[playername].remainder = 0 end if minetest.get_modpath("hudbars") ~= nil then hb.init_hudbar(player, "mana", mana.get(playername), mana.getmax(playername)) else mana.hud_add(playername) end end) --[===[ Mana regeneration ]===] mana.regen_timer = 0 minetest.register_globalstep(function(dtime) mana.regen_timer = mana.regen_timer + dtime if mana.regen_timer >= mana.settings.regen_timer then local factor = math.floor(mana.regen_timer / mana.settings.regen_timer) local players = minetest.get_connected_players() for i=1, #players do local name = players[i]:get_player_name() if mana.playerlist[name] ~= nil then if players[i]:get_hp() > 0 then local plus = mana.playerlist[name].regen * factor -- Compability check for version <= 1.0.2 which did not have the remainder field if mana.playerlist[name].remainder ~= nil then plus = plus + mana.playerlist[name].remainder end local plus_now = math.floor(plus) local floor = plus - plus_now if plus_now > 0 then mana.add_up_to(name, plus_now) else mana.subtract_up_to(name, math.abs(plus_now)) end mana.playerlist[name].remainder = floor end end end mana.regen_timer = mana.regen_timer % mana.settings.regen_timer end end) --[===[ HUD functions ]===] if minetest.get_modpath("hudbars") ~= nil then hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar.png", icon = "mana_icon.png", bgicon = "mana_bgicon.png" }, 0, mana.settings.default_max, false) function mana.hud_update(playername) local player = minetest.get_player_by_name(playername) if player ~= nil then hb.change_hudbar(player, "mana", mana.get(playername), mana.getmax(playername)) end end function mana.hud_remove(playername) end else function mana.manastring(playername) return S("Mana: @1/@2", mana.get(playername), mana.getmax(playername)) end function mana.hud_add(playername) local player = minetest.get_player_by_name(playername) local id = player:hud_add({ hud_elem_type = "text", position = { x = 0.5, y=1 }, text = mana.manastring(playername), scale = { x = 0, y = 0 }, alignment = { x = 1, y = 0}, direction = 1, number = 0xFFFFFF, offset = { x = -262, y = -103} }) mana.playerlist[playername].hudid = id return id end function mana.hud_update(playername) local player = minetest.get_player_by_name(playername) player:hud_change(mana.playerlist[playername].hudid, "text", mana.manastring(playername)) end function mana.hud_remove(playername) local player = minetest.get_player_by_name(playername) player:hud_remove(mana.playerlist[playername].hudid) end end --[===[ Helper functions ]===] mana.round = function(x) return math.ceil(math.floor(x+0.5)) end -- Addition to API for teleport functions - Axinite customization local tpmanadrain = 100 function mana.checkmana(playername, drainrate) if mana == nil then return true end if not drainrate then drainrate = 1 end local newdrain = math.floor(drainrate * tpmanadrain) local manaval = mana.get(playername) if manaval > newdrain then mana.subtract(playername, newdrain) return true end minetest.chat_send_player(playername, "Not enough mana. // Mana insuffisant.") return false end --Addition Axinite - potion mana minetest.register_craftitem("mana:potion", { description = "Mana Potion", inventory_image = "potion.png", on_use = function(itemstack, user, pointed_thing) mana.add_up_to(user:get_player_name(), 200) itemstack:take_item() return itemstack end, }) minetest.register_craft({ output = "mana:potion", recipe = { {"", "default:diamond", ""}, {"default:diamond", "vessels:glass_bottle", "default:diamond"}, {"", "default:diamond", ""} } })
--[[ Copyright 2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local http = require('http') local HOST = "127.0.0.1" local PORT = process.env.PORT or 10082 local body = "Hello world\n" require('tap')(function(test) test("http-client-server", function(expect) local server = nil local client = nil server = http.createServer(expect(function(request, response) p('server:onConnection req', request) assert(request.method == "GET") assert(request.url == "/foo") -- Fixed because header parsing is not busted anymore assert(request.headers.bar == "cats") p('server:onConnection bare resp', response) response:setHeader("Content-Type", "text/plain") response:setHeader("Content-Length", #body) response:finish(body) end)) server:listen(PORT, HOST, function() local req = http.request({ host = HOST, port = PORT, path = "/foo", headers = {{"bar", "cats"}} }, expect(function(response) p('client:onResponse', response) assert(response.statusCode == 200) assert(response.httpVersion == '1.1') server:close() end)) req:on('error',function(...)print(...)end) req:done() end) end) end)
--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] -- Internal custom properties local AS = require(script:GetCustomProperty("AS")) local COMPONENT_ROOT = script:GetCustomProperty("ComponentRoot"):WaitForObject() local TRIGGER = script:GetCustomProperty("Trigger"):WaitForObject() local pickedUp = false function OnBeginOverlap(trigger, other) if other:IsA("Player") and not pickedUp then pickedUp = true Task.Wait(.3) local resourcesLeft = COMPONENT_ROOT.serverUserData.resourcesLeft if resourcesLeft then --local resourceTable = {} for resource, value in pairs(resourcesLeft) do if resource ~= "Score" and value > 0 then local dropValue = math.ceil(value * AS.GetDeadSloopDropPercentage(resource)) local oldAmount = other:GetResource(resource) other:AddResource(resource, dropValue) local newAmount = other:GetResource(resource) Events.BroadcastToAllPlayers("ResourceAddedEvent", other, dropValue, resource, oldAmount, newAmount) end end end COMPONENT_ROOT:Destroy() end end -- Initialize TRIGGER.beginOverlapEvent:Connect(OnBeginOverlap) TRIGGER.collision = Collision.FORCE_OFF Task.Wait(2.7) TRIGGER.collision = Collision.INHERIT
require 'uci' local M = {} local cursor = uci.cursor() local modulePath = cursor.get('iot', 'common', 'modules') or '/usr/lib/lua/iot/modules/' cursor:foreach("iot", "module", function(s) local name = s['.name'] M[name] = {} M[name].config = s M[name].handler = loadfile(modulePath .. name .. '.lua')() end) return M
--.------------------------------------------------ --. Rules_37_To_36.lua (Version:1.0) -- --. Applies rules from core 37 to core 36 -- --.------------------------------------------------ --.-------------------- --. Prefix functions -- --.-------------------- module("CoreRules", package.seeall) function rejectAll(Fields, Where) return false end function replaceVersion (Fields) if Fields.NVERSION == "'37'" then return "'36'" else return Fields.NVERSION end end function InitRules() local NewTable = { insert = { lineFilter = rejectAll } ,update = { lineFilter = rejectAll } ,delete = { lineFilter = rejectAll } } local ReplaceNVersion = { insert = { replaceValue = { NVERSION = replaceVersion } } ,update = { replaceValue = { NVERSION = replaceVersion } } } local currentRules = { -- OBJ_DEF -> Single Edit was added in Core 37 -- This is usually "Not Export" but we make sure OBJ_DEF = { insert = { removeColumns = { SINGLE_EDIT = 1 } } ,update = { removeColumns = { SINGLE_EDIT = 1 } } } -- Correct the NVersion Collumn ,EDIT_DEF = ReplaceNVersion ,EXT_DEF = ReplaceNVersion ,MENU_ITEM = ReplaceNVersion -- New tables, cannot appear in script ,OPTRIGGERS = NewTable ,VCCHECKOUT = NewTable ,VCPLUGIN = NewTable ,VCPLUGIN = NewTable ,VCOBJDETAILS = NewTable ,VCOBJDETAILS = NewTable ,VCOBJDETAILS = NewTable } return currentRules end
local t_man={} moves={} moves.up_=1 moves.dwn=2 moves.lft=3 moves.rgt=4 tetriminos={ {{0,0,1,0},--I {0,0,1,0}, {0,0,1,0}, {0,0,1,0}}, {{0,1,0,0},--L {0,1,0,0}, {0,1,1,0}, {0,0,0,0}}, {{0,0,1,0},--J {0,0,1,0}, {0,1,1,0}, {0,0,0,0}}, {{0,0,0,0},--O {0,1,1,0}, {0,1,1,0}, {0,0,0,0}}, {{0,1,0,0},--S {0,1,1,0}, {0,0,1,0}, {0,0,0,0}}, {{0,0,1,0},--Z {0,1,1,0}, {0,1,0,0}, {0,0,0,0}}, {{0,0,1,0},--T {0,1,1,0}, {0,0,1,0}, {0,0,0,0}}, } function t_man:newGame(_map,_begin_x,_begin_y,_next_b_x,_next_b_y,_grid_size,_grid_scale,_background,...) t_man.map=_map t_man.begin_x=_begin_x t_man.begin_y=_begin_y t_man.next_b_x=_next_b_x t_man.next_b_y=_next_b_y t_man.is_play=true t_man.gameover=false t_man.score = 0 t_man.grid_size=_grid_size t_man.grid_scale=_grid_scale t_man.background=_background t_man.images={...} t_man.cord_hand={x=(#_map[1]-#map[1]%2)/2-1,y=-3} t_man.next_tetrimino=t_man:newTetrimino() t_man.hand_tetrimino=t_man:newTetrimino() end function t_man:newTetrimino() local tetrimino_model = tetriminos[love.math.random(1,#tetriminos)] local color = love.math.random(1,#self.images) local tetrimino={} for row=1,4,1 do tetrimino[row]={} for col=1,4,1 do tetrimino[row][col]=(tetrimino_model[row][col]~=0)and color or 0 end end return tetrimino end function t_man:updateHand() if(not self.gameover)then if(self.is_play)then if(self:handCanFall())then self.cord_hand.y=self.cord_hand.y+1 else self:printHandOnMap() self:resetHand() end end end end function t_man:printHandOnMap() for row = 4,1,-1 do for col = 1,4,1 do if(self.hand_tetrimino[row][col]~=0)then if((self.cord_hand.y+row-1)<1)then self.gameover=true return end self.map[self.cord_hand.y+row-1][self.cord_hand.x+col-1]=self.hand_tetrimino[row][col] end end end end function t_man:handCanFall() --returns true if finds something under for row=4,1,-1 do for col=1,4,1 do if( self.hand_tetrimino[row][col]~=0 )then if((self.cord_hand.y+row-1)==#self.map)then return false end if((self.cord_hand.y+row)>=1 and (self.cord_hand.y+row)<=#self.map and ((self.cord_hand.x+col-1)>=1 and (self.cord_hand.x+col-1)<=#self.map[1]) and self.map[self.cord_hand.y+row][self.cord_hand.x+col-1]~=0)then return false end end end end return true end function t_man:resetHand() self:checkMap() self.cord_hand={x=(#self.map[1]-#self.map[1]%2)/2-1,y=-3} self.hand_tetrimino=self.next_tetrimino self.next_tetrimino=self:newTetrimino() end function t_man:drawHand() for row = 1,4,1 do for col =1,4,1 do if(self.hand_tetrimino[row][col]~=0)then love.graphics.draw( self.images[self.hand_tetrimino[row][col]], self.begin_x+self.grid_scale*self.grid_size*(self.cord_hand.x+col-2), self.begin_y+self.grid_scale*self.grid_size*(self.cord_hand.y+row-2), 0,self.grid_scale,self.grid_scale,0,0,0,0 ) end end end end function t_man:rotateHand() local temp_hand={} local verify = true for row=1,4,1 do temp_hand[row]={} for col=1,4,1 do temp_hand[row][col]=self.hand_tetrimino[5-col][row] if(temp_hand[row][col]~=0 and (self.cord_hand.x+col-1)>=1 and (self.cord_hand.y+row-1)>=1 and (self.cord_hand.x+col-1)<=#self.map[1] and (self.cord_hand.y+row-1)<=#self.map and self.map[self.cord_hand.y+row-1][self.cord_hand.x+col-1]~=0)then verify=false end if(temp_hand[row][col]~=0 and ((self.cord_hand.y+row-1)>#self.map or (self.cord_hand.x+col-1)>#self.map[1] or (self.cord_hand.x+row-1)<1) )then verify=false end end end if(verify)then self.hand_tetrimino=temp_hand end end function t_man:moveHand(direction) if(direction==moves.dwn)then while self:handCanFall() do self.cord_hand.y=self.cord_hand.y+1 end elseif(direction==moves.lft)then if(self:handCanMoveLeft())then self.cord_hand.x=self.cord_hand.x-1 end elseif(direction==moves.rgt)then if(self:handCanMoveRight())then self.cord_hand.x=self.cord_hand.x+1 end end end function t_man:handCanMoveLeft() for col = 1,4,1 do for row = 1,4,1 do if(self.hand_tetrimino[row][col]~=0 and (self.cord_hand.x+col-2)<1)then return false end if(self.hand_tetrimino[row][col]~=0 and (self.cord_hand.x+col-2)>=1 and (self.cord_hand.x+col-2)<=#self.map[1] and (self.cord_hand.y+row-1)>=1 and (self.cord_hand.y+row-1)<=#self.map and self.map[self.cord_hand.y+row-1][self.cord_hand.x+col-2]~=0 )then return false end end end return true end function t_man:handCanMoveRight() for col = 4,1,-1 do for row = 1,4,1 do if(self.hand_tetrimino[row][col]~=0 and (self.cord_hand.x+col)>#self.map[1])then return false end if(self.hand_tetrimino[row][col]~=0 and (self.cord_hand.x+col)>=1 and (self.cord_hand.x+col)<=#self.map[1] and (self.cord_hand.y+row-1)>=1 and (self.cord_hand.y+row-1)<=#self.map and self.map[self.cord_hand.y+row-1][self.cord_hand.x+col]~=0 )then return false end end end return true end function t_man:checkMap() for row = 1,#self.map,1 do if(self:RowFilled(row))then self:updateMap(row); self.score=self.score+#self.map[1] end end end function t_man:updateMap(row_begin) for row=row_begin,1,-1 do for col=1,#self.map[1],1 do if((row-1)>=1)then self.map[row][col]=self.map[row-1][col] end end end end function t_man:RowFilled(row) for col = 1,#self.map,1 do if(self.map[row][col]==0)then return false end end return true end function t_man:drawNextTetrimino() for row = 1,4,1 do for col=1,4,1 do local image if(self.next_tetrimino[row][col]==0)then image = self.background else image = self.images[self.next_tetrimino[row][col]] end love.graphics.draw(image, self.next_b_x+self.grid_scale*self.grid_size*(col-1), self.next_b_y+self.grid_scale*self.grid_size*(row-1), 0,self.grid_scale,self.grid_scale,0,0,0,0 ) end end end function t_man:drawMap() for row=1,#self.map,1 do for col=1,#self.map[1],1 do local image if(self.map[row][col]==0)then image = self.background else image = self.images[self.map[row][col]]end love.graphics.draw(image, self.begin_x+self.grid_scale*self.grid_size*(col-1), self.begin_y+self.grid_scale*self.grid_size*(row-1), 0,self.grid_scale,self.grid_scale,0,0,0,0 ) end end end return t_man
local meta; function Meta (el) -- Copy the metadata and remove it from the document (Deckset -- doesn't support any type of metadata header) meta = el return {} end function Div (el) if el.identifier == 'refs' then local blocks = {} table.insert(blocks, pandoc.HorizontalRule()) table.insert(blocks, pandoc.Header(1, meta['reference-section-title'] or "References")) -- Make sure the list of references is left-aligned and uses a -- plain bullet; the default em-dash works for most themes, but -- can be customized using the bibliography-bullet metadata -- option. local bullet = pandoc.utils.stringify(meta['bibliography-bullet'] or '—') table.insert(blocks, pandoc.RawBlock(FORMAT, '[.autoscale: true]\n' .. '[.list: alignment(left), ' .. 'bullet-character(' .. bullet .. ')]')) local biblist = pandoc.BulletList({}) -- A bibliography item produced by citeproc is a Div containing -- a Para. We iterate over the Paras, take their content, and -- rewrap it in a Plain. Directly inserting the Div or the Para -- would make Pandoc output a "loose" list (with an empty line -- between items), which is not formatted correctly by Deckset. pandoc.walk_block(el, { Para = function (para) biblist.content:insert( { pandoc.Plain(para.content) } ) end }) table.insert(blocks, biblist) return blocks end end function Header (el) -- This header is automatically inserted when using the -- reference-section-title option. Remove this header, we handle -- this ourselves above in Div(). if el.identifier == 'bibliography' then return {} end end --- Change order of processing: grab metadata first, because we need --- it in Div() to build the title slide. return { { Meta = Meta }, { Div = Div }, { Header = Header }, }
--[[ STRIPS Planner tutorial code for lecture at CEDEC2016 Copyright (c) 2016, Yohei Hase. All rights reserved. This source code is licensed under the MIT license. ]] -------------------------------------------------- -- utility function deepcopy(a) if type(a) == "table" then local copy = {} for key, var in next, a, nil do copy[key] = deepcopy(var) end return copy else return a end end function array_merge(a, b) local newArray = {table.unpack(a)} for i, var in ipairs(b) do table.insert(newArray, var) end return newArray end function table_merge(a, b) for key, var in next, b, nil do if type(var) == "table" then if a[key] == nil then a[key] = {} end table_merge(a[key], var) else a[key] = var end end return a end function permutation(array, n, prev) prev = prev or {} if n <= 0 then return {} end local list = {} for i = 1, #array do if contains(prev, array[i]) == false then local tmp = { table.unpack(prev) } table.insert(tmp, array[i]) if n == 1 then table.insert(list, tmp) else local newList = permutation(array, n - 1, tmp) for i, var in ipairs(newList) do table.insert(list, var) end end end end return list end function contains(tbl, value) for key, var in next, tbl, nil do if var == value then return true end end return false end function print_plan(plan) if plan == false or plan == nil then print("not found") else for i, var in ipairs(plan) do print(i .. ": " .. table.concat(var, ", ")) end end end function print_state(s, tab) tab = tab or "" for key, var in next, s, nil do if type(var) == "table" then print(tab .. key .. ": ") print_state(var, tab .. " ") else print(tab .. key .. ": " .. tostring(var)) end end end -------------------------------------------------- -- STRIPS Planner function makeAction(precondition, effect, cost) cost = cost or 1 return { precondition = precondition, effect = effect, cost = cost } end function addAction(domain, name, func, paramNum, paramList) paramNum = paramNum or 0 local action if paramNum <= 0 then action = func() action.name = {name} table.insert(domain, action) end local list = permutation(paramList, paramNum) for key, var in next, list, nil do action = func(table.unpack(var)) action.name = { name, table.unpack(var) } table.insert(domain, action) end end function getDiffState(dest, src) local diff = {} local count = 0 src = src or {} for key, var in next, dest, nil do if type(var) == "table" then local tbl, cnt = getDiffState(var, src[key]) if cnt > 0 then diff[key] = tbl count = count + cnt end elseif var ~= src[key] then diff[key] = var count = count + 1 end end return diff, count end function getNeighborActions(domain, state) local actions = {} for key, var in next, domain, nil do if isInState(var.effect, state) then table.insert(actions, var) end end return actions end function isInState(a, b) local result = isInState_internal(a, b) return result ~= false and result > 0 end function isInState_internal(a, b) b = b or {} local sameStateCount = 0 for key, var in next, a, nil do if type(var) == "table" then local result = isInState_internal(var, b[key]) if result == false then return false end sameStateCount = sameStateCount + result elseif b[key] ~= nil and var ~= b[key] then return false elseif var == b[key] then sameStateCount = sameStateCount + 1 end end return sameStateCount end function isSameState(a, b) return isSameState_internal(a, b) and isSameState_internal(b, a) end function isSameState_internal(a, b) for key, var in next, b, nil do local eq = a[key] == var; if type(var) == "table" and type(a[key]) == "table" then eq = isSameState(a[key], b) end if eq == false then return false end end return true end function getIndex(list, node) for i, var in ipairs(list) do if var.act == node.act then if isSameState(var.diff, node.diff) then return i end end end return 0 end function compareNode(a, b) return a.score < b.score end function searchPlan(domain, state, goal) -- Run the A* algorithm to find a valid plan local openList = {} local closeList = {} -- Search from the goal state local goalNode = { state=goal, act=nil, next=nil, cost=0 } goalNode.diff, goalNode.diffCount = getDiffState(goalNode.state, state) goalNode.score = goalNode.diffCount table.insert(openList, goalNode) while #openList > 0 do local node = table.remove(openList, 1) if node.diffCount == 0 then return node end table.insert(closeList, node) local neighbors = getNeighborActions(domain, node.state) for key, var in next, neighbors, nil do local newState = table_merge(getDiffState(node.state, var.effect), var.precondition) -- current state - action's effect + action's precondition local diff, diffCount = getDiffState(newState, state) local newCost = node.cost + var.cost local newScore = newCost + diffCount local newNode = { state=newState, act=var, next=node, cost=newCost, score=newScore, diff=diff, diffCount=diffCount } local indexOpen = getIndex(openList, newNode) if indexOpen > 0 then if openList[indexOpen].score > newNode.score then openList[indexOpen] = newNode; end else local indexClose = getIndex(closeList, newNode) if indexClose == 0 then table.insert(openList, newNode) end end end table.sort(openList, compareNode) end return false end function strips(domain, state, goal) local node = searchPlan(domain, state, goal) if node == false then return false end local plan = {} while node.act ~= nil do table.insert(plan, node.act.name) node = node.next end return plan end
local x = 2
local fn = vim.fn local install_path = fn.stdpath 'data' .. '/site/pack/packer/start/packer.nvim' local packer_bootstrap if fn.empty(fn.glob(install_path)) > 0 then packer_bootstrap = fn.system { 'git', 'clone', '--depth', '1', 'https://github.com/wbthomason/packer.nvim', install_path, } end return require('packer').startup { function(use) use { 'wbthomason/packer.nvim' } use { 'tjdevries/astronauta.nvim' } use { 'dstein64/nvim-scrollview' } use { 'windwp/nvim-ts-autotag', after = 'nvim-treesitter', config = function() require('nvim-ts-autotag').setup() end, } use { 'p00f/nvim-ts-rainbow' } use { 'nacro90/numb.nvim', config = function() require('numb').setup {} end, } use { 'kosayoda/nvim-lightbulb', config = function() vim.cmd [[autocmd CursorHold,CursorHoldI * lua require'nvim-lightbulb'.update_lightbulb()]] end, } use { 'NTBBloodbath/doom-one.nvim', config = function() require('doom-one').setup { cursor_coloring = false, terminal_colors = false, italic_comments = false, enable_treesitter = true, transparent_background = false, pumblend = { enable = true, transparency_amount = 20, }, plugins_integrations = { neorg = false, barbar = false, bufferline = true, gitgutter = false, gitsigns = true, telescope = true, neogit = true, nvim_tree = false, dashboard = true, startify = false, whichkey = true, indent_blankline = true, vim_illuminate = false, lspsaga = true, }, } end, } use { 'neovim/nvim-lspconfig', config = function() local lsp = require 'config.lsp' lsp.post() end, } use { 'williamboman/nvim-lsp-installer', after = 'nvim-lspconfig', config = function() local lsp_installer = require 'config.lsp_installer' lsp_installer.setup() end, } use { 'ms-jpq/chadtree', branch = 'chad', config = function() local chadtree = require 'config.chadtree' chadtree.setup() end, } use { 'ms-jpq/coq_nvim', branch = 'coq', config = function() local coq = require 'config.coq' coq.setup() end, } use { 'ms-jpq/coq.artifacts', branch = 'artifacts', after = 'coq_nvim', } use { 'ms-jpq/coq.thirdparty', branch = '3p', after = 'coq_nvim', } use { 'glepnir/lspsaga.nvim', after = 'nvim-lspconfig', config = function() local lspsaga = require 'config.lspsaga' lspsaga.post() end, } use { 'akinsho/bufferline.nvim', requires = 'kyazdani42/nvim-web-devicons', config = function() local bufferline = require 'config.bufferline' bufferline.setup() end, } use { 'nvim-lualine/lualine.nvim', requires = { 'kyazdani42/nvim-web-devicons', opt = true }, config = function() local lualine = require 'config.lualine' lualine.setup() end, } use { 'svermeulen/vim-cutlass', config = function() local cutlass = require 'config.cutlass' cutlass.post() end, } use { 'lewis6991/gitsigns.nvim', requires = { 'nvim-lua/plenary.nvim', }, config = function() require('gitsigns').setup() end, } use { 'lukas-reineke/indent-blankline.nvim', config = function() local indentline = require 'config.indentline' indentline.post() end, } use { 'windwp/nvim-autopairs', config = function() require('nvim-autopairs').setup {} end, } use { 'nvim-treesitter/nvim-treesitter', config = function() local treesitter = require 'config.treesitter' treesitter.setup() treesitter.post() end, run = ':TSUpdate', } use { 'nvim-telescope/telescope.nvim', requires = { { 'nvim-lua/plenary.nvim' } }, config = function() local telescope = require 'config.telescope' telescope.setup() telescope.post() end, } use { 'nvim-telescope/telescope-fzf-native.nvim', config = function() require('telescope').load_extension 'fzf' end, run = 'make', } use { 'jose-elias-alvarez/null-ls.nvim', config = function() local null_ls = require 'config.null-ls' null_ls.setup() end, requires = { 'nvim-lua/plenary.nvim', 'neovim/nvim-lspconfig' }, } use { 'jose-elias-alvarez/nvim-lsp-ts-utils', require = { 'neovim/nvim-lspconfig', 'jose-elias-alvarez/null-ls.nvim' }, } use { 'folke/which-key.nvim', config = function() local which_key = require 'config.which-key' which_key.setup() which_key.post() end, } use { 'akinsho/toggleterm.nvim', config = function() local toggleterm = require 'config.toggleterm' toggleterm.setup() toggleterm.post() end, } use { 'tveskag/nvim-blame-line', config = function() vim.cmd [[ autocmd BufEnter * EnableBlameLine ]] end, } use { 'glepnir/dashboard-nvim', config = function() local dashboard = require 'config.dashboard-nvim' dashboard.post() end, } use { 'mfussenegger/nvim-dap', config = function() local dap = require 'config.dap' dap.post() end, } use { 'Pocco81/DAPInstall.nvim', requires = 'mfussenegger/nvim-dap', config = function() local dap_install = require 'config.dap_install' dap_install.setup() end, } use { 'AckslD/nvim-neoclip.lua', requires = { { 'tami5/sqlite.lua', module = 'sqlite' }, { 'nvim-telescope/telescope.nvim' }, }, config = function() local neoclip = require 'config.neoclip' neoclip.setup() neoclip.post() end, } use { 'nvim-neorg/neorg', config = function() require('neorg').setup { -- Tell Neorg what modules to load load = { ['core.defaults'] = {}, -- Load all the default modules ['core.norg.concealer'] = {}, -- Allows for use of icons ['core.norg.dirman'] = { -- Manage your directories with Neorg config = { workspaces = { my_workspace = '~/neorg', }, }, }, }, } end, requires = 'nvim-lua/plenary.nvim', } if packer_bootstrap then require('packer').sync() end end, config = { display = { open_fn = function() return require('packer.util').float { border = 'single' } end, }, }, }
PNC.Core.ActivePatrol = PNC.Core.ActivePatrol or nil net.Receive("xyz_pnc_patrol_send", function() PNC.Core.ActivePatrol = {} PNC.Core.ActivePatrol.current = 1 PNC.Core.ActivePatrol.pads = net.ReadTable() end) net.Receive("xyz_pnc_patrol_end", function() PNC.Core.ActivePatrol = nil end) net.Receive("xyz_pnc_patrol_next", function() if not PNC.Core.ActivePatrol then return end PNC.Core.ActivePatrol.current = PNC.Core.ActivePatrol.current + 1 XYZShit.Msg("PNC", PNC.Config.Color, "Good job, now to your next waypoint: "..PNC.Core.ActivePatrol.pads[PNC.Core.ActivePatrol.current].name) end) hook.Add("HUDPaint", "xyz_pnc_patrol_hud", function() if not PNC.Core.ActivePatrol then return end local curPad = PNC.Core.ActivePatrol.pads[PNC.Core.ActivePatrol.current] local pos = curPad.pos:ToScreen() surface.SetDrawColor(255, 255, 255) surface.SetMaterial(XYZShit.Image.GetMat("waypoint_pin")) surface.DrawTexturedRect(pos.x-20, pos.y-30, 40, 40) XYZUI.DrawText(curPad.name, 30, pos.x, pos.y+10, Color(255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP) end) hook.Add("HUDPaint", "PrisonerTransportRequests", function() if not XYZSettings.GetSetting("pnc_pt_show_marker", true) then return end for k, v in pairs(PNC.Core.PrisonerTransportRequests) do if IsValid(v[2]) then local pos = v[1]:ToScreen() draw.DrawText(v[2]:Nick() .. " has requested prisoner transport", "xyz_font_20_static", pos.x, pos.y-30, Color(255, 255, 255), TEXT_ALIGN_CENTER) draw.DrawText("They are "..string.Comma(math.Round(v[1]:Distance(LocalPlayer():GetPos()))).."m away", "xyz_font_20_static", pos.x, pos.y, Color(255, 255, 255), TEXT_ALIGN_CENTER) draw.NoTexture() surface.SetDrawColor(0, 0, 0, 255) XYZUI.DrawCircle(pos.x, pos.y-45, 20, 2) surface.SetDrawColor(169, 169, 169, 255) XYZUI.DrawCircle(pos.x, pos.y-45, 18, 2) end end end)
data:extend({ { type = "item", name = "orbital-power-reciver", icon = "__expanded-rocket-payloads__/graphic/ground-reciver-32.png", icon_size = 32, flags = {"goes-to-quickbar"}, subgroup = "buildings", order = "mS", place_result = "orbital-power-reciver", stack_size = 10 }, })
local select, tostring, term, type = select, tostring, term, type local queueEvent, pullEvent = os.queueEvent, os.pullEvent local grin = grin local insert, remove = table.insert, table.remove local write, print = write, print local function doWrite(write, ...) local sum = 0 local n = select('#', ...) for i = 1, n do if i > 1 then sum = sum + (write("\t") or 0) end sum = sum + (write(tostring(select(n, ...))) or 0) end return sum end local function doPrint(write, ...) return doWrite(write, ...) + write("\n") end --- Basic stdin: just reads from terminal function stdIn(read) return {readLine = read, close = function() end} end --- Basic stdout: just writes to terminal function stdOut() return {write = write, writeLine = print, flush = function() end, close = function() end} end --- Stderr: coloured stdout. Nothing fancy function stdErr() local stderr = stdOut() function stderr.write(x) if type(x) ~= "string" then error("Expected string", 2) end local old = term.getTextColor() if term.isColor() then term.setTextColor(colors.red) end write(tostring(x)) if term.isColor() then term.setTextColor(old) end end function stderr.writeLine(...) local old = term.getTextColor() if term.isColor() then term.setTextColor(colors.red) end local n = doPrint(write, ...) if term.isColor() then term.setTextColor(old) end return n end return stderr end --- An output that redirects to a file function fileOut(path, mode) if mode == "append" then mode = "a" elseif mode == "write" then mode = "w" end local stdout = fs.open(path, mode) if not stdout then error("File could not be opened: " .. fname, 0) end local oldWriteLine = stdout.writeLine stdout.writeLine = function(...) doWrite(stdout.write, ...) oldWriteLine("") return 1 end stdout.isPiped = true return stdout end --- Simply stores a list of lines function linesOut() local lineBuffer = "" local lines = {} local stdout = {isPiped = true, writeLine = print} function stdout.write(s) grin.expect("string", s) local nLines = 0 local pos, len = 1, #s while pos <= len do local newPos = s:find("\n", pos) if newPos then insert(lines, lineBuffer .. s:sub(pos, newPos - 1)) lineBuffer = "" nLines = nLines + 1 else newPos = len lineBuffer = lineBuffer .. s:sub(pos, newPos) end pos = newPos + 1 end return nLines end function stdout.writeLine(...) return doPrint(stdout.write, ...) end function stdout.flush() end function stdout.close() if lineBuffer ~= "" then insert(lines, lineBuffer) lineBuffer = "" end end return stdout, lines end --- A command pipe function pipe() local lineBuffer = "" local lines = {} local CLOSE = {} local stdout = {isPiped = true} local next_stdin = { isPiped = true } function stdout.write(s) grin.expect("string", s) local nLines = 0 local pos, len = 1, #s while pos <= len do local newPos = s:find("\n", pos) if newPos then insert(lines, lineBuffer .. s:sub(pos, newPos - 1)) lineBuffer = "" nLines = nLines + 1 else newPos = len lineBuffer = lineBuffer .. s:sub(pos, newPos) end pos = newPos + 1 end if nLines > 0 then queueEvent("clamshell_pipeline_buffer_update") end return nLines end function stdout.writeLine(...) return doPrint(stdout.write, ...) end function stdout.flush() end function stdout.close() if lineBuffer ~= "" then insert(lines, lineBuffer) lineBuffer = "" end insert(lines, CLOSE) queueEvent("clamshell_pipeline_buffer_update") end function next_stdin.readLine() while not lines[1] do pullEvent("clamshell_pipeline_buffer_update") end if lines[1] == CLOSE then return end return remove(lines, 1) end function next_stdin.close() end return stdout, next_stdin end function createPrint(stream) return function(...) local lines = stream.writeLine(...) stream.flush() return lines end end
local modpath = minetest.get_modpath("ks_ores") dofile(modpath.."/minerals.lua") dofile(modpath.."/nodes.lua") dofile(modpath.."/mapgen.lua")
-- Author: Mikali -- Last updated: 2017/09/01 -------------------------------------------------------------------------------- -- Random number functions. -- -- Randomly returns either 1 or -1. function randomSign() if (random() > 0.5) then return 1 else return -1 end end -- Randomly returns either 1 or 0. function randomBit() if (random() > 0.5) then return 1 else return 0 end end -- Works just like random(), but can accept zero as an argument. function random2(fVal1, fVal2) if (fVal2) then if ((fVal2 - fVal1) == 0) then return fVal2 else return random(fVal1, fVal2) end elseif (fVal1) then if (fVal1 == 0) then return 0 else return random(fVal1) end else return random() end end -- Works just like random(), but can accept zero as an argument and always returns a float value, not an integer. function random3(fVal1, fVal2) if (fVal2) then return fVal1 + random() * (fVal2 - fVal1) elseif (fVal1) then return random() * fVal1 else return random() end end -- For each argument, returns a random float value between 0 and the argument. function randomSet(...) local v = {} for i = 1, getn(arg) do v[i] = random3(arg[i]) end if arg[5] then return v[1], v[2], v[3], v[4], v[5] elseif arg[4] then return v[1], v[2], v[3], v[4] elseif arg[3] then return v[1], v[2], v[3] elseif arg[2] then return v[1], v[2] elseif arg[1] then return v[1] end end -- For every two arguments, returns a random float value between the former argument and the latter argument. function randomSet2(...) local v = {} for i = 2, getn(arg), 2 do v[i/2] = random3(arg[i-1], arg[i]) end if arg[10] then return v[1], v[2], v[3], v[4], v[5] elseif arg[8] then return v[1], v[2], v[3], v[4] elseif arg[6] then return v[1], v[2], v[3] elseif arg[4] then return v[1], v[2] elseif arg[2] then return v[1] end end -- Creates a new seed for seeded functions such as srandom(). -- Make sure seednum is negative. function newseed(seednum) return {seed = seednum} end -- rough adaptation of Knuth float generator -- Note: seedobj must be a table with a field named `seed`; -- this field must be negative; after the first number has -- been generated, the seedobj table will be populated with -- additional state needed to generate numbers; changing its -- `seed` field to a negative number will reinitialize the -- generator and start a new pseudorandom sequence. -- Adapted from code at https://stackoverflow.com/questions/18689186/lua-4-0-random-number-generator function srandom( seedobj, fVal1, fVal2 ) local B = 4000000 local ma = seedobj.ma local seed = seedobj.seed local mj, mk if seed < 0 or not ma then ma = {} seedobj.ma = ma mj = abs( 1618033 - abs( seed ) ) mj = mod( mj, B ) ma[55] = mj mk = 1 for i = 1, 54 do local ii = mod( 21 * i, 55 ) ma[ii] = mk mk = mj - mk if mk < 0 then mk = mk + B end mj = ma[ii] end for k = 1, 4 do for i = 1, 55 do ma[i] = ma[i] - ma[ 1 + mod( i + 30, 55) ] if ma[i] < 0 then ma[i] = ma[i] + B end end end seedobj.inext = 0 seedobj.inextp = 31 seedobj.seed = 1 end -- if local inext = seedobj.inext local inextp = seedobj.inextp inext = inext + 1 if inext == 56 then inext = 1 end seedobj.inext = inext inextp = inextp + 1 if inextp == 56 then inextp = 1 end seedobj.inextp = inextp mj = ma[ inext ] - ma[ inextp ] if mj < 0 then mj = mj + B end ma[ inext ] = mj local temp_rand = mj / B if fVal2 then return floor( fVal1 + 0.5 + temp_rand * ( fVal2 - fVal1 ) ) elseif fVal1 then return floor( temp_rand * fVal1 ) + 1 else return temp_rand end end -- Works like random(), except you provide your own seed as the first argument. -- The results are that maps appear the same each time you run the game, but desyncs may possibly be avoided. function srandom_old(seedobj, fVal1, fVal2) seedobj[1] = mod(seedobj[1] * seedobja + seedobjc, seedobjm) local temp_rand = seedobj[1] / (seedobjm - 1) if (fVal2) then return floor(fVal1 + 0.5 + temp_rand * (fVal2 - fVal1)) elseif (fVal1) then return floor(temp_rand * fVal1) + 1 else return temp_rand end end -- Randomly returns either 1 or -1. Seeded. function srandomSign(seedobj) if (srandom(seedobj) > 0.5) then return 1 else return -1 end end -- Randomly returns either 1 or 0. Seeded. function srandomBit(seedobj) if (srandom(seedobj) > 0.5) then return 1 else return 0 end end -- Works just like random(), but can accept zero as an argument. Seeded. function srandom2(seedobj, fVal1, fVal2) if (fVal2) then if ((fVal2 - fVal1) == 0) then return fVal2 else return srandom(seedobj, fVal1, fVal2) end elseif (fVal1) then if (fVal1 == 0) then return 0 else return srandom(seedobj, fVal1) end else return srandom(seedobj) end end -- Works just like random(), but can accept zero as an argument and always returns a float value, not an integer. Seeded. function srandom3(seedobj, fVal1, fVal2) if (fVal2) then return fVal1 + srandom(seedobj) * (fVal2 - fVal1) elseif (fVal1) then return srandom(seedobj) * fVal1 else return srandom(seedobj) end end -- For each argument, returns a random float value between 0 and the argument. Seeded. function srandomSet(seedobj, ...) local v = {} for i = 1, getn(arg) do v[i] = srandom3(seedobj, arg[i]) end if arg[5] then return v[1], v[2], v[3], v[4], v[5] elseif arg[4] then return v[1], v[2], v[3], v[4] elseif arg[3] then return v[1], v[2], v[3] elseif arg[2] then return v[1], v[2] elseif arg[1] then return v[1] end end -- For every two arguments, returns a random float value between the former argument and the latter argument. Seeded. function srandomSet2(seedobj, ...) local v = {} for i = 2, getn(arg), 2 do v[i/2] = srandom3(seedobj, arg[i-1], arg[i]) end if arg[10] then return v[1], v[2], v[3], v[4], v[5] elseif arg[8] then return v[1], v[2], v[3], v[4] elseif arg[6] then return v[1], v[2], v[3] elseif arg[4] then return v[1], v[2] elseif arg[2] then return v[1] end end -- Returns a vector with random components. function vrand(tVecIn) local tVecOut = {} for i = 1, getn(tVecIn) do tinsert(tVecOut, random(tVecIn[i])) end return tVecOut end -- Returns a vector with random components. Seeded. function svrand(seedobj, tVecIn) local tVecOut = {} for i = 1, getn(tVecIn) do tinsert(tVecOut, srandom(seedobj, tVecIn[i])) end return tVecOut end -- Returns a vector with random components. function vrand2(tVecIn) local tVecOut = {} for i = 1, getn(tVecIn) do tinsert(tVecOut, random2(tVecIn[i][1], tVecIn[i][2])) end return tVecOut end -- Returns a vector with random components. Seeded. function svrand2(seedobj, tVecIn) local tVecOut = {} for i = 1, getn(tVecIn) do tinsert(tVecOut, srandom2(seedobj, tVecIn[i][1], tVecIn[i][2])) end return tVecOut end -- Returns a vector with random components. function vrand3(tVecIn) local tVecOut = {} for i = 1, getn(tVecIn) do tinsert(tVecOut, random3(tVecIn[i][1], tVecIn[i][2])) end return tVecOut end -- Returns a vector with random components. Seeded. function svrand3(seedobj, tVecIn) local tVecOut = {} for i = 1, getn(tVecIn) do tinsert(tVecOut, srandom3(seedobj, tVecIn[i][1], tVecIn[i][2])) end return tVecOut end -------------------------------------------------------------------------------- -- Trigonometric functions. -- -- Returns the hyperbolic cosine of an angle. function cosh(fAng) return (exp(fAng) + exp(-fAng))/2 end -- Returns the hyperbolic sine of an angle. function sinh(fAng) return (exp(fAng) - exp(-fAng))/2 end -- Returns the hyperbolic tangent of an angle. function tanh(fAng) return (exp(fAng) - exp(-fAng))/(exp(fAng) + exp(-fAng)) end -- Returns the hyperbolic cosecant of an angle. function csch(fAng) return 1/sinh(fAng) end -- Returns the hyperbolic secant of an angle. function sech(fAng) return 1/cosh(fAng) end -- Returns the hyperbolic cotangent of an angle. function coth(fAng) return 1/tanh(fAng) end -- Returns the cosecant of an angle. function csc(fAng) return 1/sin(fAng) end -- Returns the secant of an angle. function sec(fAng) return 1/cos(fAng) end -- Returns the cotangent of an angle. function cot(fAng) return 1/tan(fAng) end -- Returns the exsecant of an angle. function exsec(fAng) return sec(fAng) - 1 end -- Returns the coexsecant of an angle. function coexsec(fAng) return csc(fAng) - 1 end -- Returns the versesine of an angle. function vers(fAng) return 1 - cos(fAng) end -- Returns the coversesine of an angle. function covers(fAng) return 1 - sin(fAng) end -- Returns the half-versesine of an angle. function hav(fAng) return vers(fAng)/2 end -------------------------------------------------------------------------------- -- Other mathematical functions. -- -- Rounds a number to the nearest integer. function round(fVal) return floor(fVal + 0.5) end -- Converts a decimal value into a fraction. function decimal_to_fraction(fNumber) local fullNumber = floor(fNumber) local iNumerator = fNumber - fullNumber local iDenominator = 1 while (iNumerator ~= floor(iNumerator)) do iNumerator = iNumerator * 10 iDenominator = iDenominator * 10 end iNumerator = floor(iNumerator) for i = 2, floor(sqrt(iNumerator)) do while ((mod(iNumerator, i) == 0) and (mod(iDenominator, i) == 0)) do iNumerator = iNumerator / i iDenominator = iDenominator / i end end iNumerator = iNumerator + fullNumber * iDenominator -- print(fNumber .. " = " .. iNumerator .. "/" .. iDenominator) return iNumerator, iDenominator end -------------------------------------------------------------------------------- -- Vector functions. -- -- Returns true if the length of the vector is zero. function viszero(vVal) if (vVal[1] + vVal[2] + vVal[3] == 0) then return 1 end return 0 end -- Rounds a vector's components to the nearest integer. function vround(vVal) return {floor(vVal[1] + 0.5), floor(vVal[2] + 0.5), floor(vVal[3] + 0.5)} end -- Returns the normalized form of a vector. function vnormalize(tVec) return vdivide(tVec, vlength(tVec)) end -- Returns the length of a vector. function vlength(tVec) return sqrt(vsum(vpower(tVec, 2))) end -- Returns the distance between two vectors. function vdistance(tVec1, tVec2) return vlength(vsubtractV(tVec2, tVec1)) end -- Returns the dot product of two vectors. function vdot(tVec1, tVec2) return vsum(vmultiplyV(tVec1, tVec2)) end -- Returns the angle between two vectors. function vangle(tVec1, tVec2) return acos(vdot(vnormalize(tVec1), vnormalize(tVec2))) end -- Returns the cross product of two vectors as a new vector. function vcross(tVec1, tVec2) return { tVec1[2] * tVec2[3] - tVec1[3] * tVec2[2], tVec1[3] * tVec2[1] - tVec1[1] * tVec2[3], tVec1[1] * tVec2[2] - tVec1[2] * tVec2[1], } end -- tests whether two vectors are equal function veq(tVec1, tVec2) if (tVec1[1] == tVec2[1]) and (tVec1[2] == tVec2[2]) and (tVec1[3] == tVec2[3]) then return 1 else return 0 end end -- returns the midpoint of two points as a new point function vmidpoint(tVec1, tVec2) return { (tVec1[1] + tVec2[1]) / 2, (tVec1[2] + tVec2[2]) / 2, (tVec1[3] + tVec2[3]) / 2, } end -- Adds an amount to each vector component, then returns the resulting vector. function vadd(tVec, fVal) local tmpVec = {} for i, tTab in tVec do tmpVec[i] = tVec[i] + fVal end return tmpVec end -- Adds the components of the second vector to the components of the first vector, then returns the resulting vector. function vaddV(tVec1, tVec2) local tmpVec = {} for i, tTab in tVec2 do tmpVec[i] = tVec1[i] + tTab end return tmpVec end -- Subtracts an amount from each vector component, then returns the resulting vector. function vsubtract(tVec, fVal) local tmpVec = {} for i, tTab in tVec do tmpVec[i] = tVec[i] - fVal end return tmpVec end -- Subtracts the components of the second vector from the components of the first vector, then returns the resulting vector. function vsubtractV(tVec1, tVec2) local tmpVec = {} for i, tTab in tVec2 do tmpVec[i] = tVec1[i] - tTab end return tmpVec end -- Multiplies each vector component by some amount, then returns the resulting vector. function vmultiply(tVec, fVal) local tmpVec = {} for i, tTab in tVec do tmpVec[i] = tTab * fVal end return tmpVec end -- Multiplies the components of the first vector by the components of the second vector, then returns the resulting vector. function vmultiplyV(tVec1, tVec2) local tmpVec = {} for i, tTab in tVec2 do tmpVec[i] = tVec1[i] * tTab end return tmpVec end -- Divides each vector component by some amount, then returns the resulting vector. function vdivide(tVec, fVal) local tmpVec = {} for i, tTab in tVec do tmpVec[i] = tTab/fVal end return tmpVec end -- Divides the components of the first vector by the components of the second vector, then returns the resulting vector. function vdivideV(tVec1, tVec2) local tmpVec = {} for i, tTab in tVec2 do tmpVec[i] = tVec1[i]/tTab end return tmpVec end -- Raises each vector component to the some power, then returns the new vector. function vpower(tVec, fVal) local tmpVec = {} for i, tTab in tVec do tmpVec[i] = tTab^fVal end return tmpVec end -- Raises the components of the first vector to the power specified by the components the second vector, then returns the new vector. function vpowerV(tVec1, tVec2) local tmpVec = {} for i, tTab in tVec2 do tmpVec[i] = tVec1[i]^tTab end return tmpVec end -- Returns the sum of all the vector's components. function vsum(tVec1) local tmpVal = 0 for i, tTab in tVec1 do tmpVal = tmpVal + tTab end return tmpVal end -- Returns a vector converted into a string. function vstr(tVec) local tmpStr = "{" for i, tTab in tVec do tmpStr = tmpStr .. tTab .. ", " end tmpStr = tmpStr .. "}" return tmpStr end function vfloor(tVec) local tmpVec = {} for i, tTab in tVec do tmpVec[i] = floor(tVec[i]) end return tmpVec end -- Rotates a vector around the origin by the specified Euler angles, then returns the resulting vector. -- Rotates around the Z-axis first, followed by the X-axis and the Y-axis. function vrotate(tVec, tAng) tVec = { tVec[1] * cos(tAng[3]) - tVec[2] * sin(tAng[3]), tVec[1] * sin(tAng[3]) + tVec[2] * cos(tAng[3]), tVec[3], } tVec = { tVec[1], tVec[2] * cos(tAng[1]) - tVec[3] * sin(tAng[1]), tVec[2] * sin(tAng[1]) + tVec[3] * cos(tAng[1]), } tVec = { tVec[1] * cos(tAng[2]) + tVec[3] * sin(tAng[2]), tVec[2], -1 * tVec[1] * sin(tAng[2]) + tVec[3] * cos(tAng[2]), } return tVec end -- Returns an array containing the vector's Euler angles, relative to the vertical Z-axis. -- To reproduce the original vector, rotate a point located on the Z-axis by the returned angles using vrotate. -- Any rotations around the Z axis will be ignored. function vanglesXY(tVec2) local fSgnX, fSgnY, tPrjB1 = 1, 1, vnormalize({tVec2[1], 0, tVec2[3],}) if (tPrjB1[1] ~= 0) then fSgnX = tPrjB1[1]/abs(tPrjB1[1]) * -1 end tPrjB1[3] = max(min(tPrjB1[3],1),-1) local fAngY = acos(tPrjB1[3]) * fSgnX local tPrjB2 = vnormalize(vrotate(tVec2, {0, fAngY, 0,})) if (tPrjB2[2] ~= 0) then fSgnY = tPrjB2[2]/abs(tPrjB2[2]) end tPrjB2[3] = max(min(tPrjB2[3],1),-1) local fAngX = acos(tPrjB2[3]) * fSgnY fAngX = mod(fAngX * -1, 360) fAngY = mod(fAngY * -1, 360) if (fAngX < 0) then fAngX = fAngX + 360 end if (fAngY < 0) then fAngY = fAngY + 360 end return {fAngX, fAngY, 0,} end -- Rotates the first vector around the second vector by some amount, then returns the resulting vector. function vaxis_rotate(tVec1, tVec2, fAngZ) local tAng = vanglesXY(tVec2) return vrotate(vrotate(vrotate(vrotate(tVec1, {0, tAng[2], 0,}), {tAng[1], 0, 0,}), {0, 0, fAngZ,}), vmultiply(tAng, -1)) end -------------------------------------------------------------------------------- -- Table manipulation functions. -- -- Returns the length of a table. Useful where the 'getn' function is normally unavailable. if not getn then function getn(tTable) local nCount = 0 for i, iCount in tTable do -- be careful in case the table has an "n" parameter that someone added for other reasons than counting if i ~= "n" then nCount = nCount + 1 end end return nCount end end -- Inserts an item into a table. Useful where the 'tinsert' function is normally unavailable. -- The standard Lua 'tinsert' function may also add an "n" parameter to count. if not tinsert then function tinsert(tTable, Arg1, Arg2) if (Arg2) then local TempTable = {} for i = Arg1, getn(tTable) do TempTable[i + 1] = tTable[i] end for i = Arg1, getn(tTable) do tTable[i + 1] = TempTable[i + 1] end tTable[Arg1] = Arg2 else tTable[getn(tTable) + 1] = Arg1 end end end -- Compares two tables and returns true if they're equal and false if they're not. function tcomp(tTable1, tTable2) local same = 1 if (getn(tTable1) ~= getn(tTable2)) then same = 0 else for i, k in tTable1 do if (type(tTable1[i]) == "table") and (type(tTable2[i]) == "table") then same = tcomp(tTable1[i], tTable2[i]) if (same == 0) then break end elseif (tTable1[i] ~= tTable2[i]) then same = 0 break end end end return same end -- Creates a copy of the input table. -- Adapted from http://lua-users.org/wiki/CopyTable function tcopy(orig) local orig_type = type(orig) local copy -- a table if (orig_type == "table") then copy = {} for orig_key, orig_value in orig do copy[orig_key] = tcopy(orig_value) end -- number, string, boolean, etc else copy = orig end return copy end -- remove the first item in the table function ttrim(tTable) local temp_table = {} for i = 2, getn(tTable) do local temp_length = getn(temp_table) temp_table[temp_length + 1] = tTable[i] end return temp_table end -------------------------------------------------------------------------------- -- Time functions -- function disp_time(total_seconds, show_seconds) -- local show_seconds = 1 local time_days = floor(total_seconds / 86400) local time_hours = floor(mod(total_seconds, 86400) / 3600) local time_minutes = floor(mod(total_seconds, 3600) / 60) local time_seconds = floor(mod(total_seconds, 60)) if (time_hours < 10) then time_hours = "0" .. time_hours end if (time_minutes < 10) then time_minutes = "0" .. time_minutes end if (time_seconds < 10) then time_seconds = "0" .. time_seconds end if (show_seconds == 1) then return time_days .. ":" .. time_hours .. ":" .. time_minutes .. ":" .. time_seconds else return time_days .. ":" .. time_hours .. ":" .. time_minutes end end -------------------------------------------------------------------------------- -- String manipulation functions if not strrep then function strrep(in_string, num_repeat) local out_string = "" for i = 1, num_repeat do out_string = out_string .. in_string end return out_string end end -------------------------------------------------------------------------------- -- Miscellaneous functions function debug_print(sMessage) if (debug_text == true) then print(sMessage) end end -- Adapted from https://www.geometrictools.com/Documentation/EulerAngles.pdf, section 2.6 function MatrixToEuler(in_matrix) local r00 = in_matrix[9] local r01 = in_matrix[8] local r02 = in_matrix[7] local r10 = in_matrix[6] local r11 = in_matrix[5] local r12 = in_matrix[4] local r20 = in_matrix[3] local r21 = in_matrix[2] local r22 = in_matrix[1] local angleX = 0 local angleY = 0 local angleZ = 0 if (r20 < 1) then if (r20 > -1) then angleX = atan2(r10, r00) angleY = asin(-r20) angleZ = atan2(r21, r22) else angleX = -atan2(-r12, r11) angleY = 90 angleZ = 0 end else angleX = atan2(-r12, r11) angleY = -90 angleZ = 0 end if (angleX < 0) then angleX = angleX + 360 end if (angleY < 0) then angleY = angleY + 360 end if (angleZ < 0) then angleZ = angleZ + 360 end return {angleX, angleY, angleZ} end -- Adapted from https://www.geometrictools.com/Documentation/EulerAngles.pdf, section 2.6 function EulerToMatrix(in_euler) local angleX = in_euler[1] local angleY = in_euler[2] local angleZ = in_euler[3] local c1 = cos(angleX) local c2 = cos(angleY) local c3 = cos(angleZ) local s1 = sin(angleX) local s2 = sin(angleY) local s3 = sin(angleZ) local r00 = c1 * c2 local r01 = c1 * s2 * s3 - c3 * s1 local r02 = s1 * s3 + c1 * c3 * s2 local r10 = c2 * s1 local r11 = c1 * c3 + s1 * s2 * s3 local r12 = c3 * s1 * s2 - c1 * s3 local r20 = -s2 local r21 = c2 * s3 local r22 = c2 * c3 return {r22,r21,r20,r12,r11,r10,r02,r01,r00} end -------------------------------------------------------------------------------- -- Notes: -- With a ship sitting at the origin and pointing in the positive Z direction toward the 180 mark on the level disc: -- * The X axis points to the left. The Y axis points upward. The Z axis points forward. -- * Rotating the ship around the X axis by 90 degrees results in the ship facing downward. -- * Rotating the ship around the Y axis by 90 degrees results in the ship facing to the left along the positive X axis. -- * Rotating the ship around the Z axis by 90 degrees results in the ship laying on its right side still facing the positive Z direction. -- * When rotating around the Y angle and the Z angle, the ship is rotated around the Y angle before the Z angle. -- * When rotating around the X angle and the Y angle, the ship is rotated around the X angle before the Y angle. -- * When rotating around the X angle and the Z angle, the ship is rotated around the X angle before the Z angle. -- Using vrotate and a ship initially positioned at 10000 meters along the Z axis: -- * Rotating the ship in space around the X axis results in the ship ending up along the negative Y axis. -- * Rotating the ship in space around the Y axis results in the ship ending up along the positive X axis. -- * Rotating the ship in space around the Z axis results in the ship remaining along the positive Z axis. -- * When rotating around the Y angle and the Z angle, the ship is rotated around the Z angle before the Y angle. -- * When rotating around the X angle and the Y angle, the ship is rotated around the X angle before the Y angle. -- * When rotating around the X angle and the Z angle, the ship is rotated around the Z angle before the X angle.
local AddonName, AddonTable = ... AddonTable.arcatraz = { -- Multiple Bosses 28384, 127154, -- Zereketh the Unbound 28415, 28374, 28373, 28396, 28375, -- Dalliah the Doomsayer 28416, 28392, 28386, 28387, 28414, 28390, -- Wrath-Scryer Soccothrates 28393, 28397, 28413, 28403, 28391, 28398, 28394, 30582, -- Harbinger Skyriss 29360, 28412, 28419, 28205, 28231, 29252, 29241, 29248, 28406, 28407, 28418, 127150, --- Quest Rewards 31747, }
return { init_effect = "", name = "我方苍龙META 剑气领域-仅演出无实际效果", time = 0, color = "yellow", picture = "", desc = "", stack = 1, id = 370, icon = 370, last_effect = "", effect_list = {} }
local sound local lastGear = nil local lastRPM = nil local downgrading = false local downgradingRPM = {0,0} local downgradingTime = 2000 local downgradingProgress = 0 local start = 0 local worked = 0 local enabled = true local vehiclesSounds = { -- [ид модели] = {engine = "звук мотора", blowoff = "звук blowoff", gear = "звук понижения передачи", downTime = как быстро опускается до 0 оборотов мотор в милисекундах, coeff = коэффициент скорости звука мотора }, [535] = {engine = "gtr2000.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [475] = {engine = "gtr2000.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [589] = {engine = "ae86.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [565] = {engine = "civic.wav",gear = "gear.wav",blowoff = "BlowoffCivic.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [602] = {engine = "180sx.wav",gear = "gear.wav",blowoff = "BlowoffCivic.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [401] = {engine = "180sx.wav",gear = "gear.wav",blowoff = "BlowoffCivic.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [576] = {engine = "180sx.wav",gear = "gear.wav",blowoff = "BlowoffCivic.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [550] = {engine = "rx8.wav",gear = "gear.wav",blowoff = "BlowoffCivic.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [540] = {engine = "m5.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [436] = {engine = "m5.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [529] = {engine = "E92.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [410] = {engine = "E92.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [562] = {engine = "gtr34.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, [558] = {engine = "gtr35.wav",gear = "gear.wav", downTime = 2000, coeff = 10000, volume = 0.2}, } local carSounds = {} local checkVehicles = {} local lastVehicle function startSound(vehicle) if not isElement(vehicle) then return true end local model = getElementModel ( vehicle ) if not vehiclesSounds[model] then vehiclesSounds[model] = vehiclesSounds[535] end if vehiclesSounds[model] then if not isElement (carSounds[vehicle]) then local x,y,z = getElementPosition ( vehicle ) local sound = playSound3D ( vehiclesSounds[model].engine, x, y, z, true ) attachElements ( sound, vehicle ) local rpm = getVehicleRPM(vehicle) setElementData (vehicle, "carsound:lastGear", getVehicleCurrentGear(vehicle), false) setElementData (vehicle, "carsound:lastRPM", rpm, false) --setElementData (vehicle, "carsound:sound", sound, false) carSounds[vehicle] = sound if vehiclesSounds[model].volume then setSoundVolume ( sound, vehiclesSounds[model].volume ) end --setSoundMaxDistance ( sound, vehiclesSounds[model].maxDistance ) setSoundSpeed ( sound, rpm/vehiclesSounds[model].coeff ) end end end addEventHandler( "onClientElementStreamIn", getRootElement( ), function ( ) if not enabled then return true end if getElementType( source ) == "vehicle" then if lastVehicle and lastVehicle == source then startSound(source) end end end ) addEventHandler( "onClientElementStreamOut", getRootElement( ), function ( ) if not enabled then return true end if getElementType( source ) == "vehicle" then stopVehicleSound(source) end end ) function stopVehicleSound(vehicle) local sound = carSounds[vehicle] if isElement ( sound ) then destroyElement ( sound ) end carSounds[vehicle] = nil if isElement ( vehicle ) then local downgradingTimers = getElementData ( source, "carsound:downgradingTimers" ) or {} if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end end end function checkVehicles(vehicle) if not lastVehicle then startSound(vehicle) lastVehicle = vehicle return true end if lastVehicle and lastVehicle ~= vehicle then stopVehicleSound(lastVehicle) lastVehicle = vehicle startSound(vehicle) end end addEventHandler("onClientPlayerVehicleEnter",localPlayer,checkVehicles) addEventHandler("onClientElementDestroy", getRootElement(), function () if getElementType(source) == "vehicle" then local sound = carSounds[source] if isElement ( sound ) then destroyElement ( sound ) end carSounds[source] = nil local downgradingTimers = getElementData ( source, "carsound:downgradingTimers" ) or {} if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end end end) function disableSounds() setWorldSoundEnabled ( 40, false ) setWorldSoundEnabled ( 12, false ) addEventHandler("onClientRender", getRootElement(), checkVehiclesRPM ) -- for i, vehicle in ipairs ( getElementsByType ( "vehicle", root, true ) ) do -- startSound(vehicle) -- end end addEventHandler("onClientResourceStart",getResourceRootElement(),disableSounds) function turnSoundsOnOff (state) if state then enabled = true setWorldSoundEnabled ( 40, false ) setWorldSoundEnabled ( 12, false ) addEventHandler("onClientRender", getRootElement(), checkVehiclesRPM ) for i, vehicle in ipairs ( getElementsByType ( "vehicle", root, true ) ) do startSound(vehicle) end else enabled = false setWorldSoundEnabled ( 40, true ) setWorldSoundEnabled ( 12, true ) removeEventHandler("onClientRender", getRootElement(), checkVehiclesRPM ) for i, vehicle in ipairs ( getElementsByType ( "vehicle", root, true ) ) do local sound = carSounds[vehicle] if isElement ( sound ) then destroyElement ( sound ) end carSounds[vehicle] = nil local downgradingTimers = getElementData ( vehicle, "carsound:downgradingTimers" ) or {} if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end end end end function test(text,vehicle) if getPedOccupiedVehicle ( localPlayer ) and getPedOccupiedVehicle ( localPlayer ) == vehicle then outputChatBox(text) end end local dot = dxCreateTexture(1,1) local white = tocolor(255,255,255,255) function dxDrawRectangle3D(x,y,z,w,h,c,r,...) local lx, ly, lz = x+w, y+h, (z+tonumber(r or 0)) or z return dxDrawMaterialLine3D(x,y,z, lx, ly, lz, dot, h, c or white, ...) end function checkVehiclesRPM() local x,y,z = getElementPosition ( localPlayer ) --for vehicle, sound in pairs ( carSounds ) do if lastVehicle then if not isElement ( lastVehicle ) then stopVehicleSound(lastVehicle) return true end local sound = carSounds[lastVehicle] if isElement(sound) then local tx, ty, tz = getElementPosition ( lastVehicle ) if getDistanceBetweenPoints3D (x,y,z,tx,ty,tz) < 40 then local rpm = getVehicleRPM(lastVehicle) if not getVehicleEngineState(lastVehicle) then --if not isSoundPaused ( sound ) then setSoundPaused ( sound, true ) --end else if rpm == 0 then rpm = math.random(300,600) end if isSoundPaused ( sound ) then setSoundPaused ( sound, false ) end local model = getElementModel ( lastVehicle ) local lastGear = getElementData ( lastVehicle, "carsound:lastGear" ) or 1 local lastRPM = getElementData ( lastVehicle, "carsound:lastRPM" ) or 0 local curGear = getVehicleCurrentGear(lastVehicle) if lastGear > curGear then playGearSound(lastVehicle) end local downgradingTimers = getElementData ( lastVehicle, "carsound:downgradingTimers" ) or {} if lastGear > curGear and not downgrading then if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end downgrading = true downgradingProgress = 0 worked = 0 start = getTickCount() downgradingRPM = {lastRPM,500} downgradingTimers[1] = setTimer (function() downgradingProgress = downgradingProgress+(1/(vehiclesSounds[model].downTime/50)) worked = worked+1 end, 50, vehiclesSounds[model].downTime/50) --downgradingTimers[2] = setTimer (function() downgrading = false end, vehiclesSounds[model].downTime, 1) setElementData ( lastVehicle, "carsound:downgradingTimers", downgradingTimers, false ) else if vehiclesSounds[model].blowoff and curGear > lastGear then playBlowoffSound(lastVehicle) end if downgrading then if ( lastRPM < rpm and ( lastGear <= curGear ) ) or lastGear < curGear then if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end downgrading = false end local temprpm = interpolateBetween ( downgradingRPM[1], 0, 0, downgradingRPM[2], 0, 0, downgradingProgress, "Linear" ) setSoundSpeed ( sound, temprpm/vehiclesSounds[model].coeff ) else setSoundSpeed ( sound, rpm/vehiclesSounds[model].coeff ) end end setElementData ( lastVehicle, "carsound:lastGear", curGear, false ) setElementData ( lastVehicle, "carsound:lastRPM", rpm, false ) end end end end end --setTimer(checkVehiclesRPM,500,0) --addEventHandler("onClientPreRender", getRootElement(), checkVehiclesRPM ) --addEventHandler("onClientResourceStart", getResourceRootElement(),startSound) function playBlowoffSound(vehicle) if isElement ( vehicle ) then local x,y,z = getElementPosition ( vehicle ) local px,py,pz = getElementPosition ( localPlayer ) if getDistanceBetweenPoints3D ( x,y,z, px,py,pz ) < 10 then local model = getElementModel ( vehicle ) local blowoffSound = playSound3D ( vehiclesSounds[model].blowoff, x, y, z, false ) attachElements ( blowoffSound, vehicle ) end end end function playGearSound(vehicle) if isElement ( vehicle ) then local x,y,z = getElementPosition ( vehicle ) local px,py,pz = getElementPosition ( localPlayer ) if getDistanceBetweenPoints3D ( x,y,z, px,py,pz ) < 10 then local model = getElementModel ( vehicle ) local gearSound = playSound3D ( vehiclesSounds[model].gear, x, y, z, false ) setSoundVolume(gearSound, 2) attachElements ( gearSound, vehicle ) end end end function getVehicleRPM(vehicle) if isElement(vehicle) then local vehicleRPM = getElementData ( vehicle, "rpm" ) or 0 if (isVehicleOnGround(vehicle)) then if (getVehicleEngineState(vehicle) == true) then if(getVehicleCurrentGear(vehicle) > 0) then vehicleRPM = math.floor(((getVehicleSpeed(vehicle)/getVehicleCurrentGear(vehicle))*180) + 0.5) if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end else vehicleRPM = math.floor(((getVehicleSpeed(vehicle)/1)*180) + 0.5) if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end end else vehicleRPM = 0 end else if (getVehicleEngineState(vehicle) == true) then vehicleRPM = vehicleRPM - 150 if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end else vehicleRPM = 0 end end setElementData ( vehicle, "rpm", vehicleRPM, false ) return tonumber(vehicleRPM) else return 0 end end function getVehicleSpeed(vehicle) if isElement(vehicle) then local vx, vy, vz = getElementVelocity(vehicle) if (vx) and (vy)and (vz) then return math.sqrt(vx^2 + vy^2 + vz^2) * 180 -- km/h else return 0 end else return 0 end end addEventHandler( "onClientResourceStop", getResourceRootElement( ), function ( stoppedRes ) for i, v in ipairs ( getElementsByType("sound",getResourceRootElement()) ) do destroyElement(v) end end );
---@type string local Name = ... ---@type Addon local Addon = select(2, ...) local Comm, Item, Roll, Session, Unit, Util = Addon.Comm, Addon.Item, Addon.Roll, Addon.Session, Addon.Unit, Addon.Util ---@class PLH : Module local Self = Addon.PLH Self.NAME = "PersonalLootHelper" Self.VERSION = "2.08" Self.PREFIX = "PLH" Self.BID_NEED = "MAIN SPEC" Self.BID_GREED = "OFF SPEC" Self.BID_DISENCHANT = "SHARD" Self.ACTION_CHECK = "IDENTIFY_USERS" Self.ACTION_VERSION = "VERSION" Self.ACTION_KEEP = "KEEP" Self.ACTION_TRADE = "TRADE" Self.ACTION_REQUEST = "REQUEST" Self.ACTION_OFFER = "OFFER" Self.initialized = false ------------------------------------------------------- -- Comm -- ------------------------------------------------------- -- Send a PLH message ---@param action string ---@param roll Roll|string ---@param param any function Self.Send(action, roll, param) if Self:IsEnabled() then local msg = not roll and ("%s~ ~%s"):format(action, param) or type(roll) == "string" and ("%s~ ~%s~%s"):format(action, roll, param) or param and ("%s~%d~%s~%s"):format(action, roll.item.id, Unit.FullName(roll.item.owner), param) or ("%s~%d~%s"):format(action, roll.item.id, Unit.FullName(roll.item.owner)) Comm.Send(Self.PREFIX, msg) end end -- Process incoming PLH message Comm.Listen(Self.PREFIX, function (event, msg, channel, _, unit) if not Self:IsEnabled() or Addon.versions[unit] then return end local action, itemId, owner, param = msg:match('^([^~]+)~([^~]+)~([^~]+)~?([^~]*)$') itemId = tonumber(itemId) owner = Unit(owner) local fromOwner = owner == unit -- Check: Version check if action == Self.ACTION_CHECK then Self.Send(Self.ACTION_VERSION, Unit.FullName("player"), Self.VERSION) -- Version: Answer to version check elseif action == Self.ACTION_VERSION then Addon:SetCompAddonUser(unit, Self.NAME, param) else local item = Item.IsLink(param) and param or itemId local roll = Roll.Find(nil, nil, item, nil, owner, Roll.STATUS_RUNNING) or Roll.Find(nil, nil, item, nil, owner) -- Trade: The owner offers the item up for requests if action == Self.ACTION_TRADE and not roll and fromOwner and Item.IsLink(param) then Addon:Debug("PLH.Event.Trade", itemId, owner, param, msg) Roll.Add(param, owner):Start() elseif roll and (roll.isOwner or not roll.ownerId) then -- Keep: The owner wants to keep the item if action == Self.ACTION_KEEP and fromOwner then roll:End(owner) -- Request: The sender bids on an item elseif action == Self.ACTION_REQUEST then local bid = Util.Select(param, Self.BID_NEED, Roll.BID_NEED, Self.BID_DISENCHANT, Roll.BID_DISENCHANT, Roll.BID_GREED) roll:Bid(bid, unit) -- Offer: The owner has picked a winner elseif action == Self.ACTION_OFFER and fromOwner then roll:End(param) end end end end) ------------------------------------------------------- -- Events/Hooks -- ------------------------------------------------------- function Self:ShouldBeEnabled() return not IsAddOnLoaded(Self.NAME) and Addon:IsActive() end function Self:OnInitialize() Self:CheckState() Self:RegisterMessage(Addon.EVENT_ACTIVE_CHANGE, Self.CheckState) end function Self:OnEnable() -- Register events Self:RegisterMessage(Roll.EVENT_START, "ROLL_START") Self:RegisterMessage(Roll.EVENT_BID, "ROLL_BID") Self:RegisterMessage(Roll.EVENT_AWARD, "ROLL_AWARD") -- Send version check Self.Send(Self.ACTION_CHECK, nil, Unit.FullName("player")) end function Self:OnDisable() -- Unregister events Self:UnregisterMessage(Roll.EVENT_START) Self:UnregisterMessage(Roll.EVENT_BID) Self:UnregisterMessage(Roll.EVENT_AWARD) end ---@param roll Roll function Self:ROLL_START(_, roll) if roll.isOwner and not roll.isTest then -- Send TRADE message Self.Send(Self.ACTION_TRADE, roll, roll.item.link) end end ---@param roll Roll ---@param bid number ---@param fromUnit string ---@param isImport boolean function Self:ROLL_BID(_, roll, bid, fromUnit, _, isImport) local fromSelf = Unit.IsSelf(fromUnit) if not isImport and not roll.isTest then if roll.isOwner then if fromSelf and floor(bid) == Roll.BID_NEED and not Session.GetMasterlooter() then -- Send KEEP message Self.Send(Self.ACTION_KEEP, roll) end elseif fromSelf and not roll.ownerId and bid ~= Roll.BID_PASS and Addon.GetCompAddonUser(roll.owner, Self.NAME) then -- Send REQUEST message local request = Util.Select(bid, Roll.BID_NEED, Self.BID_NEED, Roll.BID_DISENCHANT, Self.BID_DISENCHANT, Self.BID_GREED) Self.Send(Self.ACTION_REQUEST, roll, request) end end end ---@param roll Roll function Self:ROLL_AWARD(_, roll) if roll.winner and not roll.isWinner and roll.isOwner and Addon.GetCompAddonUser(roll.winner, Self.NAME) and not roll.isTest then -- Send OFFER message Self.Send(Self.ACTION_OFFER, roll, Unit.FullName(roll.winner)) end end
local w,h = term.getSize() local previousDir = currentDir local currentDir = "/" local dirFiles = fs.list(currentDir) local choice = 1 function printCentered(string, y) local x = (w/2)-(string.len(string)/2) term.setCursorPos(x,y) term.write(string) end function clearScr() term.clear() term.setCursorPos(1,1) end clearScr() printCentered("Simple File Manager",2) printCentered("By Gonow32",3) printCentered("Press B to go back a folder",5) printCentered("Press C to create a file",6) printCentered("Press D to delete a file/folder",7) printCentered("Press M to make a folder",8) sleep(5) function renderDir() clearScr() for i = 1,#dirFiles do if fs.isDir(dirFiles[i]) then if choice == i then term.setBackgroundColour(colours.white) end term.setTextColour(colours.green) printCentered(dirFiles[i], i) term.setTextColour(colours.white) term.setBackgroundColour(colours.black) else if choice == i then term.setBackgroundColour(colours.white) term.setTextColour(colours.black) end printCentered(dirFiles[i], i) term.setBackgroundColour(colours.black) term.setTextColour(colours.white) end end printCentered("Simple File Manager",h) --printCentered("Press B to go back",h-1) --printCentered("Press C to make a new file",h-2) if fs.exists("partitiontable") then file = fs.open("partitiontable","r") if not tonumber(file.readLine()) then term.setCursorPos(1,h) term.write("Corrupt Disk") else term.setCursorPos(1,h) term.write("FDisk Format") end file.close() else term.setCursorPos(1,h) term.write("Regular Disk") end local freeSpace = tostring(fs.getFreeSpace(currentDir)) term.setCursorPos((w-string.len(freeSpace))-1,h) term.write(freeSpace.."B") end while true do renderDir() local event, key = os.pullEvent("key") if key == keys.up then if choice == 1 then choice = #dirFiles else choice = choice - 1 end elseif key == keys.down then if choice == #dirFiles then choice = 1 else choice = choice + 1 end elseif key == keys.c then local filename = "" while filename == "" do clearScr() term.write("Filename: ") filename = read() end shell.run("edit "..filename) dirFiles = fs.list(currentDir) renderDir() elseif key == keys.d then printCentered("Confirm Delete [Y/N]",h-1) local event, key = os.pullEvent("key") if key == keys.y then if not fs.isReadOnly(dirFiles[choice]) then fs.delete(dirFiles[choice]) dirFiles = fs.list(currentDir) choice = 1 renderDir() end end elseif key == keys.m then local name = "" while name == "" do clearScr() term.write("Folder Name: ") name = read() end splitter = "/" if currentDir == "/" then splitter = "" end fs.makeDir(currentDir..splitter..name) dirFiles = fs.list(currentDir) renderDir() elseif key == keys.b then local pseudoDir = previousDir previousDir = currentDir currentDir = pseudoDir dirFiles = fs.list(currentDir) choice = 1 renderDir() elseif key == keys.enter then if fs.isDir(dirFiles[choice]) then previousDir = currentDir currentDir = dirFiles[choice] dirFiles = fs.list(currentDir) choice = 1 renderDir() else clearScr() local invald = true --error("I reached here!") repeat clearScr() term.write("Run, Edit, Cancel or Delete? [R/E/C/D] ") option = read() if option == "r" or option == "R" then invalid = false shell.run(dirFiles[choice]) elseif option == "e" or option == "E" then invalid = false shell.run("edit "..dirFiles[choice]) elseif option == "c" or option == "C" then invalid = false elseif option == "d" or option == "D" then invalid = false fs.delete(dirFiles[choice]) dirFiles = fs.list(currentDir) end until invalid == false end end end
--- Helper for converting ReQL extensions into lua types. -- @module rethinkdb.internal.convert_pseudotype -- @author Adam Grandquist -- @license Apache -- @copyright Adam Grandquist 2016 local protect = require'rethinkdb.internal.protect' --- native conversion from reql grouped data to Lua -- @tab obj reql group pseudo-type table -- @treturn table -- @todo description is from Javascript driver -- Don't convert the data into a map, because the keys could be tables which doesn't work in JS -- Instead, we have the following format: -- [ { 'group': <group>, 'reduction': <value(s)> }, ... ] local function native_group(obj) assert(obj.data, 'pseudo-type GROUPED_DATA table missing expected field `data`') for i = 1, #obj.data do obj.data[i] = {group = obj.data[i][1], reduction = obj.data[i][2]} end return obj.data end --- native conversion from reql time data to Lua -- @tab obj reql time pseudo-type table -- @treturn table from os.date -- @todo description is from Javascript driver -- We ignore the timezone field of the pseudo-type TIME table. JS dates do not support timezones. -- By converting to a native date table we are intentionally throwing out timezone information. -- field 'epoch_time' is in seconds but the Date constructor expects milliseconds local function native_time(obj) local epoch_time = assert(obj.epoch_time, 'pseudo-type TIME table missing expected field `epoch_time`') local time = os.date("!*t", math.floor(epoch_time)) time.timezone = obj.timezone return time end --- raw pseudo-type from server -- @tab obj reql pseudo-type table -- @treturn table local function raw(obj) return obj end local group_table = { native = native_group, raw = raw } local time_table = { native = native_time, raw = raw } --- convert a nested response from reql to Lua types -- @tab r driver module -- @tab _obj reql response -- @tab opts table of options for native or raw conversions -- @treturn table local function convert_pseudotype(r, row, options) local function native_binary(obj) return r.unb64('' .. assert(obj.data, 'pseudo-type BINARY table missing expected field `data`')) end local binary_table = { native = native_binary, raw = raw } local fomat = options.format or 'raw' local binary_format, group_format, time_format = options.binary_format or fomat, options.group_format or fomat, options.time_format or fomat local BINARY, GROUPED_DATA, TIME = binary_table[binary_format], group_table[group_format], time_table[time_format] if not BINARY then return nil, 'Unknown binary_format run option ' .. binary_format end if not GROUPED_DATA then return nil, 'Unknown group_format run option ' .. group_format end if not TIME then return nil, 'Unknown time_format run option ' .. time_format end local conversion = { BINARY = BINARY, GEOMETRY = raw, GROUPED_DATA = GROUPED_DATA, TIME = TIME, } local function convert(obj) if type(obj) == 'table' then for key, value in pairs(obj) do obj[key] = convert(value) end -- An R_OBJECT may be a regular table or a 'pseudo-type' so we need a -- second layer of type switching here on the obfuscated field '$reql_type$' local converter = conversion[obj['$reql_type$']] if converter then return converter(obj) end end return obj end return protect(convert, row) end return convert_pseudotype
HouseSystem.plants = { [0] = { -- default name = '???', growingTime = 0, stages = {'16bf63634a0.png'}, quantyOfSeeds = 0, }, [1] = { -- tomato name = 'tomato', growingTime = 60*3, stages = {'16bf63634a0.png', '16bf63b93cf.png', '16bf64806c6.png', '16bf64b8df5.png', '16c2544e15f.png', '16c2546d829.png'}, quantyOfSeeds = 5, pricePerSeed = 10, }, [2] = { -- oregano name = 'oregano', growingTime = 60*4, stages = {'16bf63634a0.png', '16bf63b93cf.png', '16bf64806c6.png', "16c2ad0f76a.png", "16c2acd5534.png"}, quantyOfSeeds = 5, pricePerSeed = 30, }, [3] = { -- lemon name = 'lemon', growingTime = 60*6, stages = {'16bf63634a0.png', '16bf63b93cf.png', '16bf64806c6.png', "16bfca9b802.png", "16bfcaa09ed.png", '16bfca975e5.png'}, quantyOfSeeds = 3, pricePerSeed = 120, }, [4] = { -- pepper name = 'pepper', growingTime = 60*3, stages = {'16bf63634a0.png', '16bf63b93cf.png', '16bf64806c6.png', '16c25569bf0.png', '16c2556b669.png', '16c2556cfb9.png'}, quantyOfSeeds = 5, pricePerSeed = 70, }, [5] = { -- luckyFlower name = 'luckyFlower', growingTime = 60*15, stages = {'16bf63634a0.png', '16bf63b93cf.png', '16c2580e482.png', '16c258100b7.png', '16c25811d3b.png', '16c25813c4c.png', '16c258182a0.png'}, quantyOfSeeds = 1, pricePerSeed = 10000, }, [6] = { -- wheat name = 'wheat', growingTime = 60*7, stages = {'16bf63634a0.png', '16bf63b93cf.png', '16c2ad99a4a.png', "16c2adf9395.png", "16d9c73c301.png"}, quantyOfSeeds = 5, pricePerSeed = 40, }, [7] = { -- pumpkin name = 'pumpkin', growingTime = 60*5, stages = {'16bf63634a0.png', '16bf63b93cf.png', '16da90fd0ad.png', '16da90fe81f.png', "16da905bd71.png"}, quantyOfSeeds = 1, pricePerSeed = 150, }, [8] = { -- blueberries name = 'blueberries', growingTime = 60*7, stages = {'16bf63634a0.png', '16bf63b93cf.png', '16bf64806c6.png', '16f1e9f4d55.png', '16f1e9fc472.png', "16f1ea01892.png"}, quantyOfSeeds = 2, pricePerSeed = 400, }, [9] = { -- banana name = 'banana', growingTime = 60*12.5, stages = {'16bf63634a0.png', '16bf64806c6.png', '17276940ecb.png', '1727693f16f.png', '1727693d907.png', "1727693bc5b.png"}, quantyOfSeeds = 2, pricePerSeed = 800, }, }
ENT.Type = "anim" --ENT.Base = "base_gmodentity" ENT.PrintName = "RDx Drawer Drawing Base ENT" ENT.Author = "TAD2020" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Spawnable = false ENT.AdminSpawnable = false local Beams_next_index = 1 local BeamStart = 1 local BeamNode = 2 local BeamDelete = 3 local BeamMove = 4 --lua_run RDx.PrintTable(player.GetByID(1):GetEyeTrace().Entity:RDx_StartBeam(nil, Vector(0,0,0),"cable/cable2",Color(255,255,255,255))) function ENT:RDx_StartBeam(ent, pos, material, color, index) pos = pos or Vector(0,0,0) ent = ent or self.Entity material = material or "cable/cable2" color = color or Color(255,255,255,255) if not pos then Error('Wire2BeamLib.Start: Invalid arg pos\n') return end if CLIENT and not index then Error('Wire2BeamLib.Start: Needs and index when called on client machine!') return end if SERVER then index = Beams_next_index Beams_next_index = Beams_next_index + 1 end local beam = { Index = index, Material = material, Color = table.Copy(color), Nodes = { } } table.insert(beam.Nodes, { Entity = ent, Position = pos }) if SERVER then local rp = RecipientFilter() rp:AddAllPlayers() umsg.Start("RDx_Beam", rp) umsg.Long( self:EntIndex() ) umsg.Char( BeamStart ) umsg.Long(beam.Index) umsg.Long(ent:EntIndex()) umsg.Vector(pos) umsg.String(material) umsg.Short(color.r) umsg.Short(color.g) umsg.Short(color.b) umsg.End() else --CLIENT table.insert(self.iBeams, beam) end beam.Proxy = self.Entity self.Beams = self.Beams or {} self.Beams[beam.Index] = beam return beam end function ENT:RDx_AddBeamNode(beam, ent, pos) if not beam then Error('Wire2BeamLib.AddNode: Invalid arg beam\n') return end if not ent then Error('Wire2BeamLib.AddNode: Invalid arg ent\n') return end if not pos then Error('Wire2BeamLib.AddNode: Invalid arg pos\n') return end --local lastindex = #beam.Nodes table.insert(beam.Nodes, { Entity = ent, Position = pos }) --beam.Nodes[lastindex] = { Entity = ent, Position = pos } if SERVER then local rp = RecipientFilter() rp:AddAllPlayers() umsg.Start("RDx_Beam", rp) umsg.Long( self:EntIndex() ) umsg.Char( BeamNode ) umsg.Long(beam.Index) umsg.Long(ent:EntIndex()) umsg.Vector(pos) umsg.End() end end function ENT:RDx_EndBeam(beam, ent, pos) self:AddNode(beam, ent, pos) end function ENT:RDx_DeleteBeam(beam) if not self.Beams then return end self.Beams[beam.Index] = nil if SERVER then local rp = RecipientFilter() rp:AddAllPlayers() umsg.Start("RDx_Beam", rp) umsg.Long( self:EntIndex() ) umsg.Char( BeamDelete ) umsg.Long(beam.Index) umsg.End() else --CLIENT for k,v in ipairs(beam.Proxy.Beams) do if v.Index == beam.Index then table.remove(beam.Proxy.Beams, k) return end end end end function ENT:RDx_MoveBeam(beam, nodeindex, ent, pos) beam.Nodes[nodeindex].Entity = ent beam.Nodes[nodeindex].Position = pos if SERVER then local rp = RecipientFilter() rp:AddAllPlayers() umsg.Start("RDx_Beam", rp) umsg.Long( self:EntIndex() ) umsg.Char( BeamMove ) umsg.Long(beam.Index) umsg.Long(nodeindex) umsg.Long(ent:EntIndex()) umsg.Vector(pos) umsg.End() end end function ENT:RDx_MoveFirstBeam(beam, ent, pos) self:Move(beam, 1, ent, pos) end function ENT:RDx_MoveLastBeam(beam, ent, pos) self:Move(beam, #beam.Nodes, ent, pos) end if CLIENT then local function GetEnt(data) local ent = ents.GetByIndex(data.entidx) if ent and (ent:IsValid() or ent:IsWorld()) then return ent end end function ENT:NEDT_DataRecieved(data) MsgN("DataRecieved ",data[1]) if data[1] == BeamStart then local ent = GetEnt(data) if ent then self:RDx_StartBeam(ent, data.pos, data.material, data.color, data.index) end elseif data[1] == BeamNode then local ent = GetEnt(data) if ent and self.Beams then self:RDx_AddBeamNode(self.Beams[data.index], ent, data.pos) end elseif data[1] == BeamDelete then local beam = self.Beams[data.index] if beam then beam.Nodes = { } if beam.Proxy and beam.Proxy:IsValid() then beam.Proxy:GetTable():RemoveBeam(beam) end self:RDx_DeleteBeam(beam) end elseif data[1] == BeamMove then local ent = GetEnt(data) if ent and self.Beams and self.Beams[data.index] then self:RDx_MoveBeam(self.Beams[data.index], data.nodeindex, ent, data.pos) end end end function rcvBeam( um ) local entID = um:ReadLong() local data = {} data[1] = um:ReadChar() if data[1] == BeamStart then data.index = um:ReadLong() data.entidx = um:ReadLong() data.pos = um:ReadVector() data.material = um:ReadString() data.color = Color(um:ReadShort(), um:ReadShort(), um:ReadShort(), 255) elseif data[1] == BeamNode then data.index = um:ReadLong() data.entidx = um:ReadLong() data.pos = um:ReadVector() elseif data[1] == BeamDelete then data.index = um:ReadLong() elseif data[1] == BeamMove then data.index = um:ReadLong() data.nodeinde = um:ReadLong() data.entidx = um:ReadLong() data.pos = um:ReadVector() end RDx_Beams.GetData(entID, data) end usermessage.Hook("RDx_Beam", rcvBeam) end
--[[-- Chat manipulation and helper functions. Chat messages are a core part of the framework - it's takes up a good chunk of the gameplay, and is also used to interact with the framework. Chat messages can have types or "classes" that describe how the message should be interpreted. All chat messages will have some type of class: `ic` for regular in-character speech, `me` for actions, `ooc` for out-of-character, etc. These chat classes can affect how the message is displayed in each player's chatbox. See `ix.chat.Register` and `ChatClassStructure` to create your own chat classes. ]] -- @module ix.chat ix.chat = ix.chat or {} --- List of all chat classes that have been registered by the framework, where each key is the name of the chat class, and value -- is the chat class data. Accessing a chat class's data is useful for when you want to copy some functionality or properties -- to use in your own. Note that if you're accessing this table, you should do so inside of the `InitializedChatClasses` hook. -- @realm shared -- @table ix.chat.classes -- @usage print(ix.chat.classes.ic.format) -- > "%s says \"%s\"" ix.chat.classes = ix.chat.classes or {} if (!ix.command) then include("sh_command.lua") end CAMI.RegisterPrivilege({ Name = "Helix - Bypass OOC Timer", MinAccess = "admin" }) -- note we can't use commas in the "color" field's default value since the metadata is separated by commas which will break the -- formatting for that field --- Chat messages can have different classes or "types" of messages that have different properties. This can include how the -- text is formatted, color, hearing distance, etc. -- @realm shared -- @table ChatClassStructure -- @see ix.chat.Register -- @field[type=string] prefix What the player must type before their message in order to use this chat class. For example, -- having a prefix of `/Y` will require to type `/Y I am yelling` in order to send a message with this chat class. This can also -- be a table of strings if you want to allow multiple prefixes, such as `{"//", "/OOC"}`. -- -- **NOTE:** the prefix should usually start with a `/` to be consistent with the rest of the framework. However, you are able -- to use something different like the `LOOC` chat class where the prefixes are `.//`, `[[`, and `/LOOC`. -- @field[type=bool,opt=false] noSpaceAfter Whether or not the `prefix` can be used without a space after it. For example, the -- `OOC` chat class allows you to type `//my message` instead of `// my message`. **NOTE:** this only works if the last -- character in the prefix is non-alphanumeric (i.e `noSpaceAfter` with `/Y` will not work, but `/!` will). -- @field[type=string,opt] description Description to show to the user in the chatbox when they're using this chat class -- @field[type=string,opt="%s: \"%s\""] format How to format a message with this chat class. The first `%s` will be the speaking -- player's name, and the second one will be their message -- @field[type=color,opt=Color(242 230 160)] color Color to use when displaying a message with this chat class -- @field[type=string,opt="chatTyping"] indicator Language phrase to use when displaying the typing indicator above the -- speaking player's head -- @field[type=bool,opt=false] bNoIndicator Whether or not to avoid showing the typing indicator above the speaking player's -- head -- @field[type=string,opt=ixChatFont] font Font to use for displaying a message with this chat class -- @field[type=bool,opt=false] deadCanChat Whether or not a dead player can send a message with this chat class -- @field[type=number] CanHear This can be either a `number` representing how far away another player can hear this message. -- IC messages will use the `chatRange` config, for example. This can also be a function, which returns `true` if the given -- listener can hear the message emitted from a speaker. -- -- message can be heard by any player 1000 units away from the speaking player -- CanHear = 1000 -- OR -- CanHear = function(self, speaker, listener) -- -- the speaking player will be heard by everyone -- return true -- end -- @field[type=function,opt] CanSay Function to run to check whether or not a player can send a message with this chat class. -- By default, it will return `false` if the player is dead and `deadCanChat` is `false`. Overriding this function will prevent -- `deadCanChat` from working, and you must implement this functionality manually. -- CanSay = function(self, speaker, text) -- -- the speaker will never be able to send a message with this chat class -- return false -- end -- @field[type=function,opt] GetColor Function to run to set the color of a message with this chat class. You should generally -- stick to using `color`, but this is useful for when you want the color of the message to change with some criteria. -- GetColor = function(self, speaker, text) -- -- each message with this chat class will be colored a random shade of red -- return Color(math.random(120, 200), 0, 0) -- end -- @field[type=function,opt] OnChatAdd Function to run when a message with this chat class should be added to the chatbox. If -- using this function, make sure you end the function by calling `chat.AddText` in order for the text to show up. -- -- **NOTE:** using your own `OnChatAdd` function will prevent `color`, `GetColor`, or `format` from being used since you'll be -- overriding the base function that uses those properties. In such cases you'll need to add that functionality back in -- manually. In general, you should avoid overriding this function where possible. The `data` argument in the function is -- whatever is passed into the same `data` argument in `ix.chat.Send`. -- -- OnChatAdd = function(self, speaker, text, bAnonymous, data) -- -- adds white text in the form of "Player Name: Message contents" -- chat.AddText(color_white, speaker:GetName(), ": ", text) -- end --- Registers a new chat type with the information provided. Chat classes should usually be created inside of the -- `InitializedChatClasses` hook. -- @realm shared -- @string chatType Name of the chat type -- @tparam ChatClassStructure data Properties and functions to assign to this chat class -- @usage -- this is the "me" chat class taken straight from the framework as an example -- ix.chat.Register("me", { -- format = "** %s %s", -- color = Color(255, 50, 50), -- CanHear = ix.config.Get("chatRange", 280) * 2, -- prefix = {"/Me", "/Action"}, -- description = "@cmdMe", -- indicator = "chatPerforming", -- deadCanChat = true -- }) -- @see ChatClassStructure function ix.chat.Register(chatType, data) chatType = string.lower(chatType) if (!data.CanHear) then -- Have a substitute if the canHear property is not found. function data:CanHear(speaker, listener) -- The speaker will be heard by everyone. return true end elseif (isnumber(data.CanHear)) then -- Use the value as a range and create a function to compare distances. local range = data.CanHear * data.CanHear data.range = range function data:CanHear(speaker, listener) -- Length2DSqr is faster than Length2D, so just check the squares. return (speaker:GetPos() - listener:GetPos()):LengthSqr() <= self.range end end -- Allow players to use this chat type by default. if (!data.CanSay) then function data:CanSay(speaker, text) if (!self.deadCanChat and !speaker:Alive()) then speaker:NotifyLocalized("noPerm") return false end return true end end -- Chat text color. data.color = data.color or Color(242, 230, 160) if (!data.OnChatAdd) then data.format = data.format or "%s: \"%s\"" function data:OnChatAdd(speaker, text, anonymous, info) local color = self.color local name = anonymous and L"someone" or hook.Run("GetCharacterName", speaker, chatType) or (IsValid(speaker) and speaker:Name() or "Console") if (self.GetColor) then color = self:GetColor(speaker, text, info) end local translated = L2(chatType.."Format", text) chat.AddText(speaker, color, translated or string.format(self.format, name, text)) end end if (CLIENT and data.prefix) then if (istable(data.prefix)) then for _, v in ipairs(data.prefix) do if (v:utf8sub(1, 1) == "/") then ix.command.Add(v:utf8sub(2), { description = data.description, arguments = ix.type.text, indicator = data.indicator, bNoIndicator = data.bNoIndicator, chatClass = data, OnCheckAccess = function() return true end, OnRun = function(self, client, message) end }) end end else ix.command.Add(isstring(data.prefix) and data.prefix:utf8sub(2) or chatType, { description = data.description, arguments = ix.type.text, indicator = data.indicator, bNoIndicator = data.bNoIndicator, chatClass = data, OnCheckAccess = function() return true end, OnRun = function(self, client, message) end }) end end data.uniqueID = chatType ix.chat.classes[chatType] = data end --- Identifies which chat mode should be used. -- @realm shared -- @player client Player who is speaking -- @string message Message to parse -- @bool[opt=false] bNoSend Whether or not to send the chat message after parsing -- @treturn string Name of the chat type -- @treturn string Message that was parsed -- @treturn bool Whether or not the speaker should be anonymous function ix.chat.Parse(client, message, bNoSend) local anonymous = false local chatType = "ic" -- Loop through all chat classes and see if the message contains their prefix. for k, v in pairs(ix.chat.classes) do local isChosen = false local chosenPrefix = "" local noSpaceAfter = v.noSpaceAfter -- Check through all prefixes if the chat type has more than one. if (istable(v.prefix)) then for _, prefix in ipairs(v.prefix) do prefix = prefix:utf8lower() local fullPrefix = prefix .. (noSpaceAfter and "" or " ") -- Checking if the start of the message has the prefix. if (message:utf8sub(1, prefix:utf8len() + (noSpaceAfter and 0 or 1)):utf8lower() == fullPrefix:utf8lower()) then isChosen = true chosenPrefix = fullPrefix break end end -- Otherwise the prefix itself is checked. elseif (isstring(v.prefix)) then local prefix = v.prefix:utf8lower() local fullPrefix = prefix .. (noSpaceAfter and "" or " ") isChosen = message:utf8sub(1, prefix:utf8len() + (noSpaceAfter and 0 or 1)):utf8lower() == fullPrefix:utf8lower() chosenPrefix = fullPrefix end -- If the checks say we have the proper chat type, then the chat type is the chosen one! -- If this is not chosen, the loop continues. If the loop doesn't find the correct chat -- type, then it falls back to IC chat as seen by the chatType variable above. if (isChosen) then -- Set the chat type to the chosen one. chatType = k -- Remove the prefix from the chat type so it does not show in the message. message = message:utf8sub(chosenPrefix:utf8len() + 1) if (ix.chat.classes[k].noSpaceAfter and message:utf8sub(1, 1):match("%s")) then message = message:utf8sub(2) end break end end if (!message:find("%S")) then return end -- Only send if needed. if (SERVER and !bNoSend) then -- Send the correct chat type out so other player see the message. ix.chat.Send(client, chatType, hook.Run("PlayerMessageSend", client, chatType, message, anonymous) or message, anonymous) end -- Return the chosen chat type and the message that was sent if needed for some reason. -- This would be useful if you want to send the message on your own. return chatType, message, anonymous end --- Formats a string to fix basic grammar - removing extra spacing at the beginning and end, capitalizing the first character, -- and making sure it ends in punctuation. -- @realm shared -- @string text String to format -- @treturn string Formatted string -- @usage print(ix.chat.Format("hello")) -- > Hello. -- @usage print(ix.chat.Format("wow!")) -- > Wow! function ix.chat.Format(text) text = string.Trim(text) local last = text:utf8sub(-1) if (last != "." and last != "?" and last != "!" and last != "-" and last != "\"") then text = text .. "." end return text:utf8sub(1, 1):utf8upper() .. text:utf8sub(2) end if (SERVER) then util.AddNetworkString("ixChatMessage") --- Send a chat message using the specified chat type. -- @realm server -- @player speaker Player who is speaking -- @string chatType Name of the chat type -- @string text Message to send -- @bool[opt=false] bAnonymous Whether or not the speaker should be anonymous -- @tab[opt=nil] receivers The players to replicate send the message to -- @tab[opt=nil] data Additional data for this chat message function ix.chat.Send(speaker, chatType, text, bAnonymous, receivers, data) if (!chatType) then return end data = data or {} chatType = string.lower(chatType) if (IsValid(speaker) and hook.Run("PrePlayerMessageSend", speaker, chatType, text, bAnonymous) == false) then return end local class = ix.chat.classes[chatType] if (class and class:CanSay(speaker, text, data) != false) then if (class.CanHear and !receivers) then receivers = {} for _, v in ipairs(player.GetAll()) do if (v:GetCharacter() and class:CanHear(speaker, v, data) != false) then receivers[#receivers + 1] = v end end if (#receivers == 0) then return end end -- Format the message if needed before we run the hook. local rawText = text local maxLength = ix.config.Get("chatMax") if (text:utf8len() > maxLength) then text = text:utf8sub(0, maxLength) end if (ix.config.Get("chatAutoFormat") and hook.Run("CanAutoFormatMessage", speaker, chatType, text)) then text = ix.chat.Format(text) end text = hook.Run("PlayerMessageSend", speaker, chatType, text, bAnonymous, receivers, rawText) or text net.Start("ixChatMessage") net.WriteEntity(speaker) net.WriteString(chatType) net.WriteString(text) net.WriteBool(bAnonymous or false) net.WriteTable(data or {}) net.Send(receivers) return text end end else function ix.chat.Send(speaker, chatType, text, anonymous, data) local class = ix.chat.classes[chatType] if (class) then -- luacheck: globals CHAT_CLASS CHAT_CLASS = class class:OnChatAdd(speaker, text, anonymous, data) CHAT_CLASS = nil end end -- Call OnChatAdd for the appropriate chatType. net.Receive("ixChatMessage", function() local client = net.ReadEntity() local chatType = net.ReadString() local text = net.ReadString() local anonymous = net.ReadBool() local data = net.ReadTable() if (IsValid(client)) then local info = { chatType = chatType, text = text, anonymous = anonymous, data = data } hook.Run("MessageReceived", client, info) ix.chat.Send(client, info.chatType or chatType, info.text or text, info.anonymous or anonymous, info.data) else ix.chat.Send(nil, chatType, text, anonymous, data) end end) end -- Add the default chat types here. do -- Load the chat types after the configs so we can access changed configs. hook.Add("InitializedConfig", "ixChatTypes", function() -- The default in-character chat. ix.chat.Register("ic", { format = "%s says \"%s\"", indicator = "chatTalking", GetColor = function(self, speaker, text) -- If you are looking at the speaker, make it greener to easier identify who is talking. if (LocalPlayer():GetEyeTrace().Entity == speaker) then return ix.config.Get("chatListenColor") end -- Otherwise, use the normal chat color. return ix.config.Get("chatColor") end, CanHear = ix.config.Get("chatRange", 280) }) -- Actions and such. ix.chat.Register("me", { format = "** %s %s", GetColor = ix.chat.classes.ic.GetColor, CanHear = ix.config.Get("chatRange", 280) * 2, prefix = {"/Me", "/Action"}, description = "@cmdMe", indicator = "chatPerforming", deadCanChat = true }) -- Actions and such. ix.chat.Register("it", { OnChatAdd = function(self, speaker, text) chat.AddText(ix.config.Get("chatColor"), "** "..text) end, CanHear = ix.config.Get("chatRange", 280) * 2, prefix = {"/It"}, description = "@cmdIt", indicator = "chatPerforming", deadCanChat = true }) -- Whisper chat. ix.chat.Register("w", { format = "%s whispers \"%s\"", GetColor = function(self, speaker, text) local color = ix.chat.classes.ic:GetColor(speaker, text) -- Make the whisper chat slightly darker than IC chat. return Color(color.r - 35, color.g - 35, color.b - 35) end, CanHear = ix.config.Get("chatRange", 280) * 0.25, prefix = {"/W", "/Whisper"}, description = "@cmdW", indicator = "chatWhispering" }) -- Yelling out loud. ix.chat.Register("y", { format = "%s yells \"%s\"", GetColor = function(self, speaker, text) local color = ix.chat.classes.ic:GetColor(speaker, text) -- Make the yell chat slightly brighter than IC chat. return Color(color.r + 35, color.g + 35, color.b + 35) end, CanHear = ix.config.Get("chatRange", 280) * 2, prefix = {"/Y", "/Yell"}, description = "@cmdY", indicator = "chatYelling" }) -- Out of character. ix.chat.Register("ooc", { CanSay = function(self, speaker, text) if (!ix.config.Get("allowGlobalOOC")) then speaker:NotifyLocalized("Global OOC is disabled on this server.") return false else local delay = ix.config.Get("oocDelay", 10) -- Only need to check the time if they have spoken in OOC chat before. if (delay > 0 and speaker.ixLastOOC) then local lastOOC = CurTime() - speaker.ixLastOOC -- Use this method of checking time in case the oocDelay config changes. if (lastOOC <= delay and !CAMI.PlayerHasAccess(speaker, "Helix - Bypass OOC Timer", nil)) then speaker:NotifyLocalized("oocDelay", delay - math.ceil(lastOOC)) return false end end -- Save the last time they spoke in OOC. speaker.ixLastOOC = CurTime() end end, OnChatAdd = function(self, speaker, text) -- @todo remove and fix actual cause of speaker being nil if (!IsValid(speaker)) then return end local icon = "icon16/user.png" if (speaker:IsSuperAdmin()) then icon = "icon16/shield.png" elseif (speaker:IsAdmin()) then icon = "icon16/star.png" elseif (speaker:IsUserGroup("moderator") or speaker:IsUserGroup("operator")) then icon = "icon16/wrench.png" elseif (speaker:IsUserGroup("vip") or speaker:IsUserGroup("donator") or speaker:IsUserGroup("donor")) then icon = "icon16/heart.png" end icon = Material(hook.Run("GetPlayerIcon", speaker) or icon) chat.AddText(icon, Color(255, 50, 50), "[OOC] ", speaker, color_white, ": "..text) end, prefix = {"//", "/OOC"}, description = "@cmdOOC", noSpaceAfter = true }) -- Local out of character. ix.chat.Register("looc", { CanSay = function(self, speaker, text) local delay = ix.config.Get("loocDelay", 0) -- Only need to check the time if they have spoken in OOC chat before. if (delay > 0 and speaker.ixLastLOOC) then local lastLOOC = CurTime() - speaker.ixLastLOOC -- Use this method of checking time in case the oocDelay config changes. if (lastLOOC <= delay and !CAMI.PlayerHasAccess(speaker, "Helix - Bypass OOC Timer", nil)) then speaker:NotifyLocalized("loocDelay", delay - math.ceil(lastLOOC)) return false end end -- Save the last time they spoke in OOC. speaker.ixLastLOOC = CurTime() end, OnChatAdd = function(self, speaker, text) chat.AddText(Color(255, 50, 50), "[LOOC] ", ix.config.Get("chatColor"), speaker:Name()..": "..text) end, CanHear = ix.config.Get("chatRange", 280), prefix = {".//", "[[", "/LOOC"}, description = "@cmdLOOC", noSpaceAfter = true }) -- Roll information in chat. ix.chat.Register("roll", { format = "** %s has rolled %s out of %s.", color = Color(155, 111, 176), CanHear = ix.config.Get("chatRange", 280), deadCanChat = true, OnChatAdd = function(self, speaker, text, bAnonymous, data) local max = data.max or 100 local translated = L2(self.uniqueID.."Format", speaker:Name(), text, max) chat.AddText(self.color, translated and "** "..translated or string.format(self.format, speaker:Name(), text, max )) end }) -- run a hook after we add the basic chat classes so schemas/plugins can access their info as soon as possible if needed hook.Run("InitializedChatClasses") end) end -- Private messages between players. ix.chat.Register("pm", { format = "[PM] %s -> %s: %s", color = Color(125, 150, 75, 255), deadCanChat = true, OnChatAdd = function(self, speaker, text, bAnonymous, data) chat.AddText(self.color, string.format(self.format, speaker:GetName(), data.target:GetName(), text)) if (LocalPlayer() != speaker) then surface.PlaySound("hl1/fvox/bell.wav") end end }) -- Global events. ix.chat.Register("event", { CanHear = 1000000, OnChatAdd = function(self, speaker, text) chat.AddText(Color(255, 150, 0), text) end, indicator = "chatPerforming" }) ix.chat.Register("connect", { CanSay = function(self, speaker, text) return !IsValid(speaker) end, OnChatAdd = function(self, speaker, text) local icon = ix.util.GetMaterial("icon16/user_add.png") chat.AddText(icon, Color(150, 150, 200), L("playerConnected", text)) end, noSpaceAfter = true }) ix.chat.Register("disconnect", { CanSay = function(self, speaker, text) return !IsValid(speaker) end, OnChatAdd = function(self, speaker, text) local icon = ix.util.GetMaterial("icon16/user_delete.png") chat.AddText(icon, Color(200, 150, 200), L("playerDisconnected", text)) end, noSpaceAfter = true }) ix.chat.Register("notice", { CanSay = function(self, speaker, text) return !IsValid(speaker) end, OnChatAdd = function(self, speaker, text, bAnonymous, data) local icon = ix.util.GetMaterial(data.bError and "icon16/comment_delete.png" or "icon16/comment.png") chat.AddText(icon, data.bError and Color(200, 175, 200, 255) or Color(175, 200, 255), text) end, noSpaceAfter = true }) -- Why does ULX even have a /me command? hook.Remove("PlayerSay", "ULXMeCheck")
pg = pg or {} pg.SimpleConnectionMgr = singletonClass("SimpleConnectionMgr") slot2 = createLog("SimpleConnectionMgr", false) slot3, slot4 = nil slot5 = false slot6 = {} slot7 = nil pg.SimpleConnectionMgr.Connect = function (slot0, slot1, slot2, slot3, slot4) slot0.stopTimer() slot2.UIMgr.GetInstance():LoadingOn() slot1.onConnected:AddListener(function () slot0.UIMgr.GetInstance():LoadingOff() slot0.UIMgr.GetInstance()("Simple Network Connected.") slot4.onData:AddListener(slot2 or slot0.SendWindow.New(slot3, 0).onData) slot5 = true slot6 = false slot7() end) slot1.onData.AddListener(slot5, slot0.onData) slot1.onError:AddListener(slot0.onError) slot1.onDisconnected:AddListener(slot0.onDisconnected) slot6 = true slot1:Connect() slot4 = defaultValue(slot4, SEND_TIMEOUT) slot0.timer = Timer.New(function () if not slot0 then warning("connect timeout error (custom): " .. ) slot2.stopTimer() slot3.onDisconnected(false, DISCONNECT_TIME_OUT) if slot2.errorCB then slot2.errorCB() end end end, slot4, 1) slot0.timer:Start() end pg.SimpleConnectionMgr.stopTimer = function () if slot0.timer then slot0.timer:Stop() slot0.timer.Stop.timer = nil end end pg.SimpleConnectionMgr.onDisconnected = function (slot0, slot1) slot0("Simple Network onDisconnected: " .. tostring(slot0)) if slot1 then if not slot0 then slot1.onDisconnected:RemoveAllListeners() end slot1:Dispose() slot1 = nil end if slot0 then slot2 = false end if slot3 then slot4.UIMgr.GetInstance():LoadingOff() end slot3 = false end pg.SimpleConnectionMgr.onData = function (slot0) if slot0[slot0.cmd] then slot1 = slot1.Packer.GetInstance():Unpack(slot0.cmd, slot0:getLuaStringBuffer()) for slot5, slot6 in ipairs(slot0[slot0.cmd]) do slot6(slot1) end end end pg.SimpleConnectionMgr.SetErrorCB = function (slot0, slot1) slot0.errorCB = slot1 end pg.SimpleConnectionMgr.onError = function (slot0) slot0.UIMgr.GetInstance():LoadingOff() slot0.UIMgr.GetInstance().LoadingOff.stopTimer() slot0("Simple Network Error: " .. tostring(slot0)) if tostring(slot0) then slot3:Dispose() slot3 = nil end if slot4 then slot4 = false end if slot1.errorCB then slot1.errorCB() end end pg.SimpleConnectionMgr.Send = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6) if not slot0 then warning("Simple Network is not connected. msgid " .. slot1) return end slot1:Queue(slot1, slot2, slot3, slot4, slot5, nil, slot6) end pg.SimpleConnectionMgr.setPacketIdx = function (slot0, slot1) slot0:setPacketIdx(slot1) end pg.SimpleConnectionMgr.On = function (slot0, slot1, slot2) if slot0[slot1] == nil then slot0[slot1] = {} end table.insert(slot0[slot1], slot2) end pg.SimpleConnectionMgr.Off = function (slot0, slot1, slot2) if slot0[slot1] == nil then return end if slot2 == nil then slot0[slot1] = nil else for slot6, slot7 in ipairs(slot0[slot1]) do if slot7 == slot2 then table.remove(slot0[slot1], slot6) break end end end end pg.SimpleConnectionMgr.Disconnect = function (slot0) slot0 = {} ("Simple Network Disconnect !!!") if "Simple Network Disconnect !!!" then slot2:Dispose() slot2 = nil end slot3 = nil slot4 = false end pg.SimpleConnectionMgr.Reconnect = function (slot0, slot1) slot0:Disconnect() if slot0.errorCB then slot0.errorCB() end end pg.SimpleConnectionMgr.resetHBTimer = function (slot0) return end pg.SimpleConnectionMgr.getConnection = function (slot0) return slot0 end pg.SimpleConnectionMgr.isConnecting = function (slot0) return slot0 end pg.SimpleConnectionMgr.isConnected = function (slot0) return slot0 end pg.SimpleConnectionMgr.SwitchProxy = function (slot0) return end return
figrin_dan_band_outfit = { { {objectTemplate = "object/tangible/wearables/shirt/shirt_s07.iff", customizationVariables = {{"/private/index_color_1", 90}} }, {objectTemplate = "object/tangible/wearables/pants/pants_s12.iff", customizationVariables = {} }, {objectTemplate = "object/tangible/wearables/shoes/shoes_s03.iff", customizationVariables = {} }, {objectTemplate = "object/tangible/wearables/vest/vest_s05.iff", customizationVariables = {{"/private/index_color_1", 90}} }, } } addOutfitGroup("figrin_dan_band_outfit", figrin_dan_band_outfit)
if (...) == "-?" then printUsage( "shutdown","Shutdowns ZYX-13" ) return end shutdown()
--pnzrschrk--------------------------------------------------------------- sound.Add({ name = "pnzrschrk.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/pnzrschrk/fire.wav" // <-- Sound Path }) sound.Add({ name = "pnzrschrk.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/pnzrschrk/in.wav" }) sound.Add({ name = "pnzrschrk.cloth", channel = CHAN_AUTO, volume = 1.0, sound = "weapons/pnzrschrk/cloth.wav" }) sound.Add({ name = "pnzrschrk.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/pnzrschrk/deploy.wav" }) --waw_walther--------------------------------------------------------------- sound.Add({ name = "waw_walther.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/walther/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_walther.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/walther/out.wav" }) sound.Add({ name = "waw_walther.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/walther/in1.wav" }) sound.Add({ name = "waw_walther.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/walther/in3.wav" }) sound.Add({ name = "waw_walther.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/walther/release.wav" }) sound.Add({ name = "waw_walther.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/walther/deploy.wav" }) --waw_nambu--------------------------------------------------------------- sound.Add({ name = "waw_nambu.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_nambu/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_nambu.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_nambu/out.wav" }) sound.Add({ name = "waw_nambu.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_nambu/in.wav" }) sound.Add({ name = "waw_nambu.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_nambu/release.wav" }) sound.Add({ name = "waw_nambu.deploy", channel = CHAN_AUTO, volume = 1.0, sound = "weapons/waw_nambu/deploy.wav" }) --waw_arisaka--------------------------------------------------------------- sound.Add({ name = "waw_arisaka.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_arisaka/fire1.wav" // <-- Sound Path }) sound.Add({ name = "waw_arisaka.Sniper", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_arisaka/fire_sniper.wav" // <-- Sound Path }) sound.Add({ name = "waw_arisaka.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_arisaka/pull.wav" }) sound.Add({ name = "waw_arisaka.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_arisaka/release.wav" }) sound.Add({ name = "waw_arisaka.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_arisaka/in.wav" }) sound.Add({ name = "waw_arisaka.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_arisaka/deploy.wav" }) sound.Add({ name = "waw_arisaka.insert", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_arisaka/insert1.wav" }) --waw_fg42_new--------------------------------------------------------------- sound.Add({ name = "waw_fg42_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_fg42_new/fire1.wav" // <-- Sound Path }) sound.Add({ name = "waw_fg42_new.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_fg42_new/out.wav" }) sound.Add({ name = "waw_fg42_new.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_fg42_new/in.wav" }) sound.Add({ name = "waw_fg42_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_fg42_new/pull.wav" }) sound.Add({ name = "waw_fg42_new.deploy1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_fg42_new/deploy1.wav" }) sound.Add({ name = "waw_fg42_new.deploy2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_fg42_new/deploy2.wav" }) --waw_gewehr--------------------------------------------------------------- sound.Add({ name = "waw_gewehr.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_gewehr/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_gewehr.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_gewehr/out.wav" }) sound.Add({ name = "waw_gewehr.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_gewehr/in1.wav" }) sound.Add({ name = "waw_gewehr.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_gewehr/in2.wav" }) sound.Add({ name = "waw_gewehr.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_gewehr/pull.wav" }) sound.Add({ name = "waw_gewehr.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_gewehr/deploy.wav" }) --waw_kar98k--------------------------------------------------------------- sound.Add({ name = "waw_kar98k.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_kar98k/fire1.wav" // <-- Sound Path }) sound.Add({ name = "waw_kar98k.Sniper", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_kar98k/sniper.wav" // <-- Sound Path }) sound.Add({ name = "waw_kar98k.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_kar98k/pull.wav" }) sound.Add({ name = "waw_kar98k.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_kar98k/in.wav" }) sound.Add({ name = "waw_kar98k.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_kar98k/release.wav" }) sound.Add({ name = "waw_kar98k.bolt", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_kar98k/bolt.wav" }) sound.Add({ name = "waw_kar98k.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_kar98k/deploy.wav" }) --waw_mg42_new--------------------------------------------------------------- sound.Add({ name = "waw_mg42_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_mg42_new/fire1.wav" // <-- Sound Path }) sound.Add({ name = "waw_mg42_new.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mg42_new/out.wav" }) sound.Add({ name = "waw_mg42_new.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mg42_new/in1.wav" }) sound.Add({ name = "waw_mg42_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mg42_new/pull.wav" }) sound.Add({ name = "waw_mg42_new.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mg42_new/deploy.wav" }) --waw_mp40_new--------------------------------------------------------------- sound.Add({ name = "waw_mp40_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_mp40_new/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_mp40_new.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mp40_new/out.wav" }) sound.Add({ name = "waw_mp40_new.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mp40_new/in1.wav" }) sound.Add({ name = "waw_mp40_new.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mp40_new/in2.wav" }) sound.Add({ name = "waw_mp40_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mp40_new/pull.wav" }) sound.Add({ name = "waw_mp40_new.deploy1", channel = CHAN_AUTO, volume = 1.0, sound = "weapons/waw_mp40_new/deploy1.wav" }) sound.Add({ name = "waw_mp40_new.deploy2", channel = CHAN_AUTO, volume = 1.0, sound = "weapons/waw_mp40_new/deploy2.wav" }) --waw_stg44_new--------------------------------------------------------------- sound.Add({ name = "waw_stg44_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_stg44_new/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_stg44_new.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_stg44_new/out.wav" }) sound.Add({ name = "waw_stg44_new.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_stg44_new/in1.wav" }) sound.Add({ name = "waw_stg44_new.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_stg44_new/in2.wav" }) sound.Add({ name = "waw_stg44_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_stg44_new/pull.wav" }) sound.Add({ name = "waw_stg44_new.deploy2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_stg44_new/deploy2.wav" }) --waw_type99_new--------------------------------------------------------------- sound.Add({ name = "waw_type99_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_type99_new/fire1.wav" // <-- Sound Path }) sound.Add({ name = "waw_type99_new.out1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type99_new/out1.wav" }) sound.Add({ name = "waw_type99_new.out2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type99_new/out2.wav" }) sound.Add({ name = "waw_type99_new.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type99_new/in.wav" }) sound.Add({ name = "waw_type99_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type99_new/pull.wav" }) sound.Add({ name = "waw_type99_new.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type99_new/deploy.wav" }) --waw_type100_new--------------------------------------------------------------- sound.Add({ name = "waw_type100_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_type100_new/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_type100_new.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type100_new/out.wav" }) sound.Add({ name = "waw_type100_new.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type100_new/in1.wav" }) sound.Add({ name = "waw_type100_new.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type100_new/in2.wav" }) sound.Add({ name = "waw_type100_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type100_new/pull.wav" }) sound.Add({ name = "waw_type100_new.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_type100_new/deploy.wav" }) --waw_type100_new--------------------------------------------------------------- sound.Add({ name = "waw_dp28_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_dp28_new/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_dp28_new.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_dp28_new/out.wav" }) sound.Add({ name = "waw_dp28_new.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_dp28_new/in.wav" }) sound.Add({ name = "waw_dp28_new.hit", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_dp28_new/hit.wav" }) sound.Add({ name = "waw_dp28_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_dp28_new/pull.wav" }) sound.Add({ name = "waw_dp28_new.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_dp28_new/deploy.wav" }) --waw_mosin--------------------------------------------------------------- sound.Add({ name = "waw_mosin.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_mosin/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_mosin.Sniper", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_mosin/sniper1.wav" // <-- Sound Path }) sound.Add({ name = "waw_mosin.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mosin/pull.wav" }) sound.Add({ name = "waw_mosin.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mosin/release.wav" }) sound.Add({ name = "waw_mosin.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mosin/in.wav" }) sound.Add({ name = "waw_mosin.insert", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mosin/in.wav" }) sound.Add({ name = "waw_mosin.deploy1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mosin/deploy1.wav" }) sound.Add({ name = "waw_mosin.deploy2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mosin/deploy2.wav" }) sound.Add({ name = "waw_mosin.insert", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_mosin/insert.wav" }) --waw_ppsh_new--------------------------------------------------------------- sound.Add({ name = "waw_ppsh_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_ppsh_new/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_ppsh_new.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ppsh_new/out.wav" }) sound.Add({ name = "waw_ppsh_new.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ppsh_new/in2.wav" }) sound.Add({ name = "waw_ppsh_new.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ppsh_new/in_e1.wav" }) sound.Add({ name = "waw_ppsh_new.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ppsh_new/in_e2.wav" }) sound.Add({ name = "waw_ppsh_new.deploy1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ppsh_new/deploy.wav" }) sound.Add({ name = "waw_ppsh_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ppsh_new/pull.wav" }) --waw_ptrs_new--------------------------------------------------------------- sound.Add({ name = "waw_ptrs_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_ptrs_new/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_ptrs_new.open", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ptrs_new/open.wav" }) sound.Add({ name = "waw_ptrs_new.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ptrs_new/in.wav" }) sound.Add({ name = "waw_ptrs_new.close", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ptrs_new/close.wav" }) sound.Add({ name = "waw_ptrs_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ptrs_new/pull.wav" }) sound.Add({ name = "waw_ptrs_new.deploy1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_ptrs_new/deploy.wav" }) --waw_svt--------------------------------------------------------------- sound.Add({ name = "waw_svt.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_svt/fire1.wav" // <-- Sound Path }) sound.Add({ name = "waw_svt.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_svt/out.wav" }) sound.Add({ name = "waw_svt.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_svt/in1.wav" }) sound.Add({ name = "waw_svt.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_svt/in2.wav" }) sound.Add({ name = "waw_svt.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_svt/release.wav" }) sound.Add({ name = "waw_svt.deploy1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_svt/deploy1.wav" }) sound.Add({ name = "waw_svt.deploy2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_svt/deploy2.wav" }) --waw_tokarev--------------------------------------------------------------- sound.Add({ name = "waw_tokarev.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_tokarev/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_tokarev.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tokarev/out.wav" }) sound.Add({ name = "waw_tokarev.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tokarev/in1.wav" }) sound.Add({ name = "waw_tokarev.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tokarev/in2.wav" }) sound.Add({ name = "waw_tokarev.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tokarev/release.wav" }) sound.Add({ name = "waw_tokarev.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tokarev/deploy.wav" }) --waw_m1919--------------------------------------------------------------- sound.Add({ name = "waw_m1919.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_m1919/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_m1919.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/pull.wav" }) sound.Add({ name = "waw_m1919.open", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/open.wav" }) sound.Add({ name = "waw_m1919.removechain", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/removechain.wav" }) sound.Add({ name = "waw_m1919.addchain", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/addchain.wav" }) sound.Add({ name = "waw_m1919.close", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/close.wav" }) sound.Add({ name = "waw_m1919.hit", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/hit.wav" }) sound.Add({ name = "waw_m1919.chainmove", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/chainmove.wav" }) sound.Add({ name = "waw_m1919.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/release.wav" }) sound.Add({ name = "waw_m1919.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_m1919/deploy.wav" }) --waw_bar--------------------------------------------------------------- sound.Add({ name = "waw_bar.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_bar/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_bar.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_bar/out.wav" }) sound.Add({ name = "waw_bar.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_bar/in1.wav" }) sound.Add({ name = "waw_bar.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_bar/in2.wav" }) sound.Add({ name = "waw_bar.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_bar/pull.wav" }) sound.Add({ name = "waw_bar.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_bar/deploy.wav" }) --waw_1911--------------------------------------------------------------- sound.Add({ name = "waw_1911.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_1911/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_1911.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_1911/out.wav" }) sound.Add({ name = "waw_1911.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_1911/in.wav" }) sound.Add({ name = "waw_1911.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_1911/release.wav" }) --waw_db_new--------------------------------------------------------------- sound.Add({ name = "waw_db_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_db_new/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_db_new.switch", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_db_new/switch.wav" }) sound.Add({ name = "waw_db_new.open", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_db_new/open.wav" }) sound.Add({ name = "waw_db_new.close", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_db_new/close.wav" }) sound.Add({ name = "waw_db_new.tac_out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_db_new/tac_out.wav" }) sound.Add({ name = "waw_db_new.tac_in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_db_new/tac_in.wav" }) sound.Add({ name = "waw_db_new.empty_out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_db_new/empty_out.wav" }) sound.Add({ name = "waw_db_new.empty_in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_db_new/empty_in.wav" }) sound.Add({ name = "waw_db_new.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_db_new/deploy.wav" }) --waw_carbine--------------------------------------------------------------- sound.Add({ name = "waw_carbine.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_carbine/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_carbine.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_carbine/out.wav" }) sound.Add({ name = "waw_carbine.in1", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_carbine/in1.wav" }) sound.Add({ name = "waw_carbine.in2", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_carbine/in2.wav" }) sound.Add({ name = "waw_carbine.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_carbine/pull.wav" }) sound.Add({ name = "waw_carbine.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_carbine/deploy.wav" }) --waw_garand--------------------------------------------------------------- sound.Add({ name = "waw_garand.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_garand/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_garand.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_garand/out.wav" }) sound.Add({ name = "waw_garand.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_garand/pull.wav" }) sound.Add({ name = "waw_garand.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_garand/in.wav" }) sound.Add({ name = "waw_garand.draw_and_insert", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_garand/draw_and_insert.wav" }) sound.Add({ name = "waw_garand.ping", channel = CHAN_AUTO, volume = 1.0, sound = "weapons/waw_garand/ping.wav" }) sound.Add({ name = "waw_garand.deploy1", channel = CHAN_AUTO, volume = 1.0, sound = "weapons/waw_garand/deploy1.wav" }) sound.Add({ name = "waw_garand.deploy2", channel = CHAN_AUTO, volume = 1.0, sound = "weapons/waw_garand/deploy2.wav" }) --waw_springfield--------------------------------------------------------------- sound.Add({ name = "waw_springfield.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_springfield/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_springfield.Sniper", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_springfield/sniper.wav" // <-- Sound Path }) sound.Add({ name = "waw_springfield.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_springfield/pull.wav" }) sound.Add({ name = "waw_springfield.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_springfield/release.wav" }) sound.Add({ name = "waw_springfield.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_springfield/deploy.wav" }) sound.Add({ name = "waw_springfield.insert", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_springfield/insert.wav" }) sound.Add({ name = "waw_springfield.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_springfield/in.wav" }) --waw_tommy--------------------------------------------------------------- sound.Add({ name = "waw_tommy.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_tommy/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_tommy.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tommy/out.wav" }) sound.Add({ name = "waw_tommy.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tommy/in.wav" }) sound.Add({ name = "waw_tommy.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tommy/pull.wav" }) sound.Add({ name = "waw_tommy.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_tommy/deploy.wav" }) --waw_trenchgun_new--------------------------------------------------------------- sound.Add({ name = "waw_trenchgun_new.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_trenchgun_new/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_trenchgun_new.pull", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_trenchgun_new/pull.wav" }) sound.Add({ name = "waw_trenchgun_new.release", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_trenchgun_new/release.wav" }) sound.Add({ name = "waw_trenchgun_new.insert", channel = CHAN_ITEM, volume = 1.0, sound = { "weapons/waw_trenchgun_new/insert1.wav", "weapons/waw_trenchgun_new/insert2.wav" } }) sound.Add({ name = "waw_trenchgun_new.deploy", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_trenchgun_new/deploy.wav" }) --waw_magnum--------------------------------------------------------------- sound.Add({ name = "waw_magnum.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_magnum/fire.wav" // <-- Sound Path }) sound.Add({ name = "waw_magnum.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_magnum/out.wav" }) sound.Add({ name = "waw_magnum.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_magnum/in.wav" }) sound.Add({ name = "waw_magnum.close", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_magnum/close.wav" }) sound.Add({ name = "waw_magnum.open", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_magnum/open.wav" }) --waw_raygun--------------------------------------------------------------- sound.Add({ name = "waw_raygun.Single", // <-- Sound Name That gets called for channel = CHAN_USER_BASE +10, volume = 1.0, sound = "weapons/waw_raygun/fire1.wav" // <-- Sound Path }) sound.Add({ name = "waw_raygun.out", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_raygun/out.wav" }) sound.Add({ name = "waw_raygun.in", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_raygun/in.wav" }) sound.Add({ name = "waw_raygun.close", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_raygun/close.wav" }) sound.Add({ name = "waw_raygun.open", channel = CHAN_ITEM, volume = 1.0, sound = "weapons/waw_raygun/open.wav" })
-- -- LEAKED BY S3NTEX -- -- https://discord.gg/aUDWCvM -- -- fivemleak.com -- -- fkn crew -- RegisterServerEvent("esx_uber:pay") AddEventHandler("esx_uber:pay",function(a) local b=source; local c=ESX.GetPlayerFromId(b) c.addMoney(tonumber(a)) end) RegisterServerEvent("uber:esyaSil") AddEventHandler("uber:esyaSil",function(a) local b=source; local c=ESX.GetPlayerFromId(b) c.removeInventoryItem(a,1) end)
-- -- ipctrace.lua -- -- Write a trace of instantaneous IPC values for all cores. -- Argument is either a filename, or none to write to standard output. -- ncores = sim.config.ncores if arg then out = io.output(sim.config.output_dir..arg) else out = nil end function update_core_freq(core) freqs[core] = sim.dvfs.get_frequency(core) end -- initial copy of all frequencies freqs = {} for core = 0, ncores-1 do update_core_freq(core) end -- handle frequency updates sim.hooks.register(sim.hooks.HOOK_CPUFREQ_CHANGE, update_core_freq) -- only active during ROI in_roi = false sim.hooks.register(sim.hooks.HOOK_ROI_BEGIN, function() in_roi = true end) sim.hooks.register(sim.hooks.HOOK_ROI_END, function() in_roi = false end) -- state from previous iteration prev_time = 0 prev_instrs = {} function update_state(time) prev_time = time for core = 0, ncores-1 do prev_instrs[core] = sim.stats.get("performance_model", core, "instruction_count") end end -- at each iteration sim.hooks.register(sim.hooks.HOOK_PERIODIC, function(time) if in_roi then if prev_time > 0 then line = string.format('%.0f', time/1e6) for core = 0, ncores-1 do d_instrs = sim.stats.get("performance_model", core, "instruction_count") - prev_instrs[core] d_time = time - prev_time d_cycles = (d_time / 1e6) * freqs[core] line = line..string.format(' %.3f', d_instrs / d_cycles) end if out then out:write(line..'\n') else print(line) end end update_state(time) end end)
local ecs = dtrequire("ecs") local resource = dtrequire("resource") local _, Component = ecs.common() local cpml = dtrequire("lib.cpml") local vec3, bound3 = cpml.vec3, cpml.bound3 local SpriteComponent = Component:subtype({}, "droptune.components.render.Sprite") do function SpriteComponent:init(res, ox, oy, sx, sy) self.ox = ox or self.ox or 0 self.oy = oy or self.oy or 0 self.sx = sx or self.sx or 1 self.sy = sy or self.sy or 1 if res then self.resource = res self.image = resource.get(res) end end function SpriteComponent:getLocalBoundingBox(bb) local w, h = self.image:getDimensions() local ox, oy = self.ox, self.oy local sx, sy = self.sx, self.sy local spritebb = bound3(vec3(-ox * sx, -oy * sy, 0), vec3((w - ox) * sx, (h - oy) * sy, 0)) if bb then return bb:extend_bound(spritebb) else return spritebb end end end ecs.Serde[SpriteComponent] = { serialize = function(self, v) v("image", self.resource) v("ox", self.ox, self.ox == 0) v("oy", self.oy, self.oy == 0) v("sx", self.sx, self.sx == 1) v("sy", self.sy, self.sy == 1) end, deserialize = function(world) return SpriteComponent:new() end, } ecs.Visitor[SpriteComponent] = { entry = function(self, k, v) if k == "image" then self:init(v) elseif k == "ox" then self.ox = v elseif k == "oy" then self.oy = v elseif k == "sx" then self.sx = v elseif k == "sy" then self.sy = v else error("bad key ", k) end end, finish = function(self) return self end, } return SpriteComponent
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, TBOOX Open Source Group. -- -- @author ruki -- @file proto.lua -- -- imports import("core.base.option") import("private.utils.batchcmds") import("module_parser") import("lib.detect.find_tool") -- get protoc function _get_protoc(target) local protoc = target:data("protobuf.protoc") if not protoc then protoc = find_tool("protoc") if protoc then target:data_set("protobuf.protoc", protoc) end end -- get protoc return assert(protoc, "protoc not found!") end function _get_grpc_cpp_plugin(target) local grpc_cpp_plugin = target:data("grpc.grpc_cpp_plugin") if not grpc_cpp_plugin then grpc_cpp_plugin = find_tool("grpc_cpp_plugin", nil, true) if grpc_cpp_plugin then target:data_set("grpc.grpc_cpp_plugin", grpc_cpp_plugin) end end return assert(grpc_cpp_plugin, "grpc_cpp_plugin not found!") end -- we need add some configs to export includedirs to other targets in on_load -- @see https://github.com/xmake-io/xmake/issues/2256 function load(target) -- get the first sourcefile local sourcefile_proto local sourcebatch = target:sourcebatches()["grpc.cpp"] if sourcebatch then sourcefile_proto = sourcebatch.sourcefiles[1] end if not sourcefile_proto then return end -- get c/c++ source file for grpc local prefixdir local public local fileconfig = target:fileconfig(sourcefile_proto) if fileconfig then public = fileconfig.proto_public prefixdir = fileconfig.proto_rootdir end local rootdir = path.join(target:autogendir(), "rules", "grpc") local filename = path.basename(sourcefile_proto) .. ".pb.cc" local sourcefile_cx = target:autogenfile(sourcefile_proto, {rootdir = rootdir, filename = filename}) local sourcefile_dir = prefixdir and path.join(rootdir, prefixdir) or path.directory(sourcefile_cx) -- add includedirs target:add("includedirs", sourcefile_dir, {public = public}) end import("core.project.depend") function generate_grpc_files(target, opt) local sourcebatch = target:sourcebatches()["grpc.cpp"] -- get protoc local protoc = _get_protoc(target) local grpc_cpp_plugin = _get_grpc_cpp_plugin(target) for _, sourcefile_proto in ipairs(sourcebatch.sourcefiles) do local dependfile = target:dependfile(sourcefile_proto) -- get c/c++ source file for grpc local prefixdir local public local fileconfig = target:fileconfig(sourcefile_proto) if fileconfig then public = fileconfig.proto_public prefixdir = fileconfig.proto_rootdir end local rootdir = path.join(target:autogendir(), "rules", "grpc") local filename = path.basename(sourcefile_proto) .. ".pb.cc" local filename2 = path.basename(sourcefile_proto) .. ".grpc.pb.cc" local sourcefile_cx = target:autogenfile(sourcefile_proto, {rootdir = rootdir, filename = filename}) local sourcefile_cx2 = target:autogenfile(sourcefile_proto, {rootdir = rootdir, filename = filename2}) local sourcefile_dir = prefixdir and path.join(rootdir, prefixdir) or path.directory(sourcefile_cx) depend.on_changed(function () os.mkdir(sourcefile_dir) cprint("${cyan}compiling.proto ${clear}%s", sourcefile_proto) os.vrunv(protoc.program, {sourcefile_proto, "-I" .. (prefixdir and prefixdir or path.directory(sourcefile_proto)), "-I" .. vformat("$(projectdir)/thirdparty/grpc/include"), "--grpc_out=" .. sourcefile_dir, "--plugin=protoc-gen-grpc=" .. grpc_cpp_plugin.program, "--cpp_out=" .. sourcefile_dir}) end, {dependfile = dependfile, files = {sourcefile_proto}}) target:add("files", sourcefile_cx, sourcefile_cx2) end end -- generate build commands function buildcmd(target, batchcmds, sourcefile_proto, opt) -- get protoc local protoc = _get_protoc(target) local grpc_cpp_plugin = _get_grpc_cpp_plugin(target) -- get c/c++ source file for grpc local prefixdir local public local fileconfig = target:fileconfig(sourcefile_proto) if fileconfig then public = fileconfig.proto_public prefixdir = fileconfig.proto_rootdir end local rootdir = path.join(target:autogendir(), "rules", "grpc") local filename = path.basename(sourcefile_proto) .. ".pb.cc" local filename2 = path.basename(sourcefile_proto) .. ".grpc.pb.cc" local sourcefile_cx = target:autogenfile(sourcefile_proto, {rootdir = rootdir, filename = filename}) local sourcefile_cx2 = target:autogenfile(sourcefile_proto, {rootdir = rootdir, filename = filename2}) local sourcefile_dir = prefixdir and path.join(rootdir, prefixdir) or path.directory(sourcefile_cx) -- add includedirs target:add("includedirs", sourcefile_dir, {public = public}) -- add objectfile local objectfile = target:objectfile(sourcefile_cx) local objectfile2 = target:objectfile(sourcefile_cx2) table.insert(target:objectfiles(), objectfile) table.insert(target:objectfiles(), objectfile2) -- add commands batchcmds:mkdir(sourcefile_dir) batchcmds:show_progress(opt.progress, "${color.build.object}compiling.proto %s", sourcefile_proto) batchcmds:vrunv(protoc.program, {sourcefile_proto, "-I" .. (prefixdir and prefixdir or path.directory(sourcefile_proto)), "-I" .. vformat("$(projectdir)/thirdparty/grpc/include"), "--grpc_out=" .. sourcefile_dir, "--plugin=protoc-gen-grpc=" .. grpc_cpp_plugin.program, "--cpp_out=" .. sourcefile_dir}) batchcmds:compile(sourcefile_cx, objectfile, {configs = {includedirs = sourcefile_dir, languages = "c++11"}}) batchcmds:compile(sourcefile_cx2, objectfile2, {configs = {includedirs = sourcefile_dir, languages = "c++11"}}) -- add deps batchcmds:add_depfiles(sourcefile_proto) batchcmds:set_depmtime(os.mtime(objectfile)) batchcmds:set_depcache(target:dependfile(objectfile)) end -- build batch jobs function build_batchjobs(target, batchjobs, sourcebatch, opt) -- get the root directory of grpc local proto_rootdir if #sourcebatch.sourcefiles > 0 then local sourcefile = sourcebatch.sourcefiles[1] local fileconfig = target:fileconfig(sourcefile) if fileconfig then proto_rootdir = fileconfig.proto_rootdir end end -- load moduledeps opt = opt or {} local moduledeps, moduledeps_files = module_parser.load(target, sourcebatch, table.join(opt, {proto_rootdir = proto_rootdir})) -- generate jobs local sourcefiles_total = #sourcebatch.sourcefiles for i = 1, sourcefiles_total do local sourcefile = sourcebatch.sourcefiles[i] local moduleinfo = moduledeps_files[sourcefile] or {} -- make build job moduleinfo.job = batchjobs:newjob(sourcefile, function (index, total) local batchcmds_ = batchcmds.new({target = target}) buildcmd(target, batchcmds_, sourcefile, {progress = (index * 100) / total}) batchcmds_:runcmds({dryrun = option.get("dry-run")}) end) end -- build batchjobs module_parser.build_batchjobs(moduledeps, batchjobs, opt.rootjob) end
LANGUAGE = { cmdItemSpawnerAdd = "Add a new item spawnpoint.", cmdItemSpawnerRemove = "Removes an existant spawnpoint.", cmdItemSpawnerList = "Displays a list of spawnpoints.", cmdNoSpawnPoints = "There are no active spawnpoints.", cmdRemoved = "The spawnpoint has been removed.", cmdNoRemoved = "No spawnpoint with that name." }
-- Copyright 2021 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local capabilities = require "st.capabilities" --- @type st.zwave.CommandClass local cc = require "st.zwave.CommandClass" --- @type st.zwave.CommandClass.CentralScene local CentralScene = (require "st.zwave.CommandClass.CentralScene")({ version=1 }) --- @type st.zwave.CommandClass.SceneActivation local SceneActivation = (require "st.zwave.CommandClass.SceneActivation")({ version=1 }) local ZWAVE_MULTI_BUTTON_FINGERPRINTS = { {mfr = 0x010F, prod = 0x1001, model = 0x1000}, -- Fibaro KeyFob EU {mfr = 0x010F, prod = 0x1001, model = 0x2000}, -- Fibaro KeyFob US {mfr = 0x010F, prod = 0x1001, model = 0x3000}, -- Fibaro KeyFob AU {mfr = 0x0371, prod = 0x0002, model = 0x0003}, -- Aeotec NanoMote Quad EU {mfr = 0x0371, prod = 0x0102, model = 0x0003}, -- Aeotec NanoMote Quad US {mfr = 0x0086, prod = 0x0001, model = 0x0058}, -- Aeotec KeyFob EU {mfr = 0x0086, prod = 0x0101, model = 0x0058}, -- Aeotec KeyFob US {mfr = 0x0086, prod = 0x0002, model = 0x0082}, -- Aeotec Wallmote Quad EU {mfr = 0x0086, prod = 0x0102, model = 0x0082}, -- Aeotec Wallmote Quad US {mfr = 0x0312, prod = 0x0924, model = 0xD001}, -- Minoston Wallmote {mfr = 0x0086, prod = 0x0002, model = 0x0081}, -- Aeotec Wallmote EU {mfr = 0x0086, prod = 0x0102, model = 0x0081}, -- Aeotec Wallmote US {mfr = 0x0060, prod = 0x000A, model = 0x0003}, -- Everspring Remote Control {mfr = 0x0086, prod = 0x0001, model = 0x0003} -- Aeotec Mimimote } local function can_handle_zwave_multi_button(opts, driver, device, ...) for _, fingerprint in ipairs(ZWAVE_MULTI_BUTTON_FINGERPRINTS) do if device:id_match(fingerprint.mfr, fingerprint.prod, fingerprint.model) then return true end end return false end local map_key_attribute_to_capability = { [CentralScene.key_attributes.KEY_PRESSED_1_TIME] = capabilities.button.button.pushed, [CentralScene.key_attributes.KEY_RELEASED] = capabilities.button.button.held, [CentralScene.key_attributes.KEY_HELD_DOWN] = capabilities.button.button.down_hold, [CentralScene.key_attributes.KEY_PRESSED_2_TIMES] = capabilities.button.button.double, [CentralScene.key_attributes.KEY_PRESSED_3_TIMES] = capabilities.button.button.pushed_3x, [CentralScene.key_attributes.KEY_PRESSED_4_TIMES] = capabilities.button.button.pushed_4x, [CentralScene.key_attributes.KEY_PRESSED_5_TIMES] = capabilities.button.button.pushed_5x } local function central_scene_notification_handler(self, device, cmd) local event = map_key_attribute_to_capability[cmd.args.key_attributes]({state_change = true}) device:emit_event_for_endpoint(cmd.args.scene_number, event) device:emit_event(event) end local function scene_activation_handler(self, device, cmd) local scene_id = cmd.args.scene_id local event = scene_id % 2 == 0 and capabilities.button.button.held or capabilities.button.button.pushed device:emit_event_for_endpoint((scene_id + 1) // 2, event({state_change = true})) device:emit_event(event({state_change = true})) end local function component_to_endpoint(device, component_id) local ep_num = component_id:match("button(%d)") return { ep_num and tonumber(ep_num) } or {} end local function endpoint_to_component(device, ep) local button_comp = string.format("button%d", ep) if device.profile.components[button_comp] ~= nil then return button_comp else return "main" end end local function device_init(self, device) device:set_component_to_endpoint_fn(component_to_endpoint) device:set_endpoint_to_component_fn(endpoint_to_component) end local zwave_multi_button = { NAME = "Z-Wave multi button", zwave_handlers = { [cc.CENTRAL_SCENE] = { [CentralScene.NOTIFICATION] = central_scene_notification_handler }, [cc.SCENE_ACTIVATION] = { [SceneActivation.SET] = scene_activation_handler } }, lifecycle_handlers = { init = device_init }, can_handle = can_handle_zwave_multi_button, sub_drivers = { require("zwave-multi-button/aeotec-keyfob"), require("zwave-multi-button/fibaro-keyfob"), require("zwave-multi-button/aeotec-minimote"), require("zwave-multi-button/minoston-wallmote") } } return zwave_multi_button
local function get_platform() if package.config:sub(1, 1) == "\\" then return "windows" end local pipe = assert(io.popen("uname -s")) local out = pipe:read("*l") pipe:close() if out == "Darwin" then return "mac" else return "linux" -- Probably. end end return get_platform
local present, nvim_tree = pcall(require, "nvim-tree") if present then nvim_tree.setup({ view = { auto_resize = false }, filters = { dotfiles = true }, git = { ignore = true } }) end
SPResearch= { { Name = "ScoutEMPAbility", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 750, Time = 30, DisplayedName = "$7519", DisplayPriority = 2, Description = "$7520", UpgradeType = Ability, TargetType = Ship, TargetName = "Hgn_Scout", UpgradeName = "SpecialAttack", Icon = Icon_Emp, ShortDisplayedName = "$7209", }, { Name = "AttackBomberImprovedBombs", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 750, Time = 25, DisplayedName = "$7517", DisplayPriority = 1, Description = "$7518", UpgradeType = Ability, TargetType = Ship, TargetName = "Hgn_AttackBomber", UpgradeName = "UseSpecialWeaponsInNormalAttack", Icon = Icon_Attack, ShortDisplayedName = "$7208", }, { Name = "MovereliteAbility", RequiredResearch = "DamageMoverTech", RequiredSubSystems = "AdvancedResearch", Cost = 500, Time = 20, DisplayedName = "$7948", DisplayPriority = 2, Description = "$7949", UpgradeType = Ability, TargetType = Ship, TargetName = "hgn_Moverelite", UpgradeName = "SpecialAttack", Icon = Icon_Ability, ShortDisplayedName = "$7950", }, { Name = "AssaultCorvetteImprovedWeapon", RequiredResearch = "", RequiredSubSystems = "Research & CorvetteProduction", Cost = 750, Time = 30, DisplayedName = "$7728", DisplayPriority = 0, Description = "$7729", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultCorvette", UpgradeName = "WeaponAccuracy", UpgradeValue = 4, Icon = Icon_Attack, ShortDisplayedName = "$7728", }, { Name = "GraviticAttractionMines", RequiredResearch = "", RequiredSubSystems = "AdvancedResearch & CorvetteProduction", Cost = 400, Time = 20, DisplayedName = "$7500", DisplayPriority = 2, Description = "$7501", TargetName = "Hgn_MinelayerCorvette", Icon = Icon_Tech, ShortDisplayedName = "$7200", }, { Name = "DefenseFieldFrigateShield", RequiredResearch = "", RequiredSubSystems = "AdvancedResearch & FrigateProduction", Cost = 750, Time = 30, DisplayedName = "$7521", DisplayPriority = 32, Description = "$7522", TargetName = "Hgn_DefenseFieldFrigate", Icon = Icon_shield, ShortDisplayedName = "$7210", }, { Name = "DefenseFieldFrigateShield1", RequiredResearch = "DefenseFieldFrigateShield", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7951", DisplayPriority = 30, Description = "$7952", UpgradeType = Ability, TargetType = Ship, UpgradeName = "DefenseField", TargetName = "hgn_marinefrigate", Icon = Icon_shield, ShortDisplayedName = "$7953", }, { Name = "DestroyerTech", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & CapShipProduction", Cost = 750, Time = 45, DisplayedName = "$7507", DisplayPriority = 0, Description = "$7508", TargetName = "Hgn_Destroyer", Icon = Icon_Tech, ShortDisplayedName = "$7203", }, { Name = "BattlecruiserGunWeapons", RequiredResearch = "DestroyerTech", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 750, Time = 40, DisplayedName = "$7917", DisplayPriority = 4, Description = "$7918", TargetName = "hgn_lightcruiser", Icon = Icon_Tech, ShortDisplayedName = "$1907", }, { Name = "BattlecruiserIonWeapons", RequiredResearch = "", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 900, Time = 70, DisplayedName = "$7504", DisplayPriority = 2, Description = "$7505", TargetName = "Hgn_BattleCruiser", Icon = Icon_Tech, ShortDisplayedName = "$7202", }, { Name = "BattlecruiserIoneliteWeapons", RequiredResearch = "DestroyerHealthUpgrade2 & DestroyerMAXSPEEDUpgrade2", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 1250, Time = 80, DisplayedName = "$7926", DisplayPriority = 3, Description = "$7927", TargetName = "Hgn_BattleCruiserelite", Icon = Icon_Tech, ShortDisplayedName = "$7924", }, { Name = "PlatformIonWeapons", Required = "", RequiredSubSystems = "Research | AdvancedResearch & PlatformProduction", Cost = 300, Time = 50, DisplayedName = "$7502", DisplayPriority = 24, Description = "$7503", TargetName = "Hgn_IonTurret", Icon = Icon_Tech, ShortDisplayedName = "$7201", }, { Name = "RadiationDefenseField", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 250, Time = 30, DisplayedName = "$7905", DisplayPriority = 30, Description = "$7906", UpgradeType = Ability, TargetType = Ship, UpgradeName = "DefenseFieldShield", TargetName = "Hgn_DefenseFieldFrigate", Icon = Icon_Tech, ShortDisplayedName = "$7907", }, { Name = "SensDisProbe", RequiredResearch = "", RequiredSubSystems = "Research", Cost = 250, Time = 25, DisplayedName = "$7650", DisplayPriority = 5, Description = "$7651", TargetName = "Hgn_ProximitySensor", Icon = Icon_Tech, ShortDisplayedName = "$7214", }, { Name = "ECMProbe", RequiredResearch = "", RequiredSubSystems = "AdvancedResearch", Cost = 250, Time = 25, DisplayedName = "$7509", DisplayPriority = 4, Description = "$7510", TargetName = "Hgn_ECMProbe", Icon = Icon_Tech, ShortDisplayedName = "$7204", }, { Name = "DamageMoverTech", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 500, Time = 60, DisplayedName = "$7900", DisplayPriority = 29, Description = "$7901", TargetName = "Hgn_Mothership", Icon = Icon_Tech, ShortDisplayedName = "$7902", }, { Name = "AssaultCorvetteHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & CorvetteProduction", Cost = 500, Time = 40, DisplayedName = "$7555", DisplayPriority = 200, Description = "$7556", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultCorvette", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7237", }, { Name = "AssaultCorvetteHealthUpgrade2", RequiredResearch = "AssaultCorvetteHealthUpgrade1", RequiredSubSystems = "AdvancedResearch & CorvetteProduction", Cost = 800, Time = 50, DisplayedName = "$7557", DisplayPriority = 200, Description = "$7558", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultCorvette", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7238", }, { Name = "AssaultCorvetteMAXSPEEDUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & CorvetteProduction", Cost = 300, Time = 40, DisplayedName = "$7559", DisplayPriority = 203, Description = "$7560", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultCorvette", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7237", }, { Name = "AssaultCorvetteMAXSPEEDUpgrade2", RequiredResearch = "AssaultCorvetteMAXSPEEDUpgrade1", RequiredSubSystems = "AdvancedResearch & CorvetteProduction", Cost = 500, Time = 50, DisplayedName = "$7561", DisplayPriority = 203, Description = "$7562", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultCorvette", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7238", }, { Name = "PulsarCorvetteHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & CorvetteProduction", Cost = 400, Time = 40, DisplayedName = "$7563", DisplayPriority = 206, Description = "$7564", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_PulsarCorvette", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7241", }, { Name = "PulsarCorvetteHealthUpgrade2", RequiredResearch = "PulsarCorvetteHealthUpgrade1", RequiredSubSystems = "AdvancedResearch & CorvetteProduction", Cost = 750, Time = 50, DisplayedName = "$7565", DisplayPriority = 206, Description = "$7566", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_PulsarCorvette", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7242", }, { Name = "assaultcorvetteeliteHealthUpgrade1", RequiredResearch = "PulsarCorvetteHealthUpgrade1", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7563", DisplayPriority = 206, Description = "$7564", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_assaultcorvetteelite", UpgradeName = "MAXHEALTH", UpgradeValue = 1.25, Icon = Icon_Health, ShortDisplayedName = "$7241", }, { Name = "assaultcorvetteeliteHealthUpgrade2", RequiredResearch = "PulsarCorvetteHealthUpgrade2", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7565", DisplayPriority = 206, Description = "$7566", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_assaultcorvetteelite", UpgradeName = "MAXHEALTH", UpgradeValue = 1.5, Icon = Icon_Health, ShortDisplayedName = "$7242", }, { Name = "PulsarCorvetteMAXSPEEDUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & CorvetteProduction", Cost = 300, Time = 40, DisplayedName = "$7567", DisplayPriority = 209, Description = "$7568", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_PulsarCorvette", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7241", }, { Name = "PulsarCorvetteMAXSPEEDUpgrade2", RequiredResearch = "PulsarCorvetteMAXSPEEDUpgrade1", RequiredSubSystems = "AdvancedResearch & CorvetteProduction", Cost = 500, Time = 50, DisplayedName = "$7569", DisplayPriority = 209, Description = "$7570", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_PulsarCorvette", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7242", }, { Name = "TorpedoFrigateHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & FrigateProduction", Cost = 800, Time = 60, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_TorpedoFrigate", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7244", }, { Name = "TorpedoFrigateHealthUpgrade2", RequiredResearch = "TorpedoFrigateHealthUpgrade1", RequiredSubSystems = "AdvancedResearch & FrigateProduction", Cost = 1400, Time = 75, DisplayedName = "$7573", DisplayPriority = 300, Description = "$7574", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_TorpedoFrigate", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7245", }, { Name = "TorpedoFrigateMAXSPEEDUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & FrigateProduction", Cost = 500, Time = 50, DisplayedName = "$7575", DisplayPriority = 303, Description = "$7576", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_TorpedoFrigate", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7244", }, { Name = "TorpedoFrigateMAXSPEEDUpgrade2", RequiredResearch = "TorpedoFrigateMAXSPEEDUpgrade1", RequiredSubSystems = "AdvancedResearch & FrigateProduction", Cost = 750, Time = 70, DisplayedName = "$7577", DisplayPriority = 303, Description = "$7578", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_TorpedoFrigate", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7245", }, { Name = "AssaultFrigateHealthUpgrade1", RequiredResearch = "InstaAdvancedFrigateTech", RequiredSubSystems = "Research | AdvancedResearch & FrigateProduction", Cost = 800, Time = 60, DisplayedName = "$7587", DisplayPriority = 312, Description = "$7588", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultFrigate", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7251", }, { Name = "AssaultFrigateHealthUpgrade2", RequiredResearch = "AssaultFrigateHealthUpgrade1 & InstaAdvancedFrigateTech", RequiredSubSystems = "AdvancedResearch & FrigateProduction", Cost = 1400, Time = 75, DisplayedName = "$7589", DisplayPriority = 312, Description = "$7590", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultFrigate", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7252", }, { Name = "AssaultFrigateMAXSPEEDUpgrade1", RequiredResearch = "InstaAdvancedFrigateTech", RequiredSubSystems = "Research | AdvancedResearch & FrigateProduction", Cost = 500, Time = 50, DisplayedName = "$7591", DisplayPriority = 315, Description = "$7592", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultFrigate", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7251", }, { Name = "AssaultFrigateMAXSPEEDUpgrade2", RequiredResearch = "AssaultFrigateMAXSPEEDUpgrade1 & InstaAdvancedFrigateTech", RequiredSubSystems = "AdvancedResearch & FrigateProduction", Cost = 750, Time = 70, DisplayedName = "$7593", DisplayPriority = 315, Description = "$7594", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultFrigate", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7252", }, { Name = "IonCannonFrigateHealthUpgrade1", RequiredResearch = "InstaAdvancedFrigateTech", RequiredSubSystems = "Research | AdvancedResearch & FrigateProduction", Cost = 800, Time = 60, DisplayedName = "$7579", DisplayPriority = 306, Description = "$7580", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_IonCannonFrigate", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7247", }, { Name = "IonCannonFrigateHealthUpgrade2", RequiredResearch = "IonCannonFrigateHealthUpgrade1 & InstaAdvancedFrigateTech", RequiredSubSystems = "AdvancedResearch & FrigateProduction", Cost = 1400, Time = 75, DisplayedName = "$7581", DisplayPriority = 306, Description = "$7582", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_IonCannonFrigate", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7248", }, { Name = "IonCannonFrigateMAXSPEEDUpgrade1", RequiredResearch = "InstaAdvancedFrigateTech", RequiredSubSystems = "Research | AdvancedResearch & FrigateProduction", Cost = 500, Time = 50, DisplayedName = "$7583", DisplayPriority = 309, Description = "$7584", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_IonCannonFrigate", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7247", }, { Name = "IonCannonFrigateMAXSPEEDUpgrade2", RequiredResearch = "IonCannonFrigateMAXSPEEDUpgrade1 & InstaAdvancedFrigateTech", RequiredSubSystems = "AdvancedResearch & FrigateProduction", Cost = 750, Time = 70, DisplayedName = "$7585", DisplayPriority = 309, Description = "$7586", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_IonCannonFrigate", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7248", }, { Name = "MothershipHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 500, Time = 30, DisplayedName = "$7523", DisplayPriority = 41, Description = "$7524", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "MAXHEALTH", UpgradeValue = 1.5, Icon = Icon_Health, ShortDisplayedName = "$7211", }, { Name = "MothershipHealthUpgrade2", RequiredResearch = "MothershipHealthUpgrade1", RequiredSubSystems = "AdvancedResearch", Cost = 750, Time = 40, DisplayedName = "$7525", DisplayPriority = 41, Description = "$7526", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "MAXHEALTH", UpgradeValue = 2, Icon = Icon_Health, ShortDisplayedName = "$7212", }, { Name = "MothershipMAXSPEEDUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 500, Time = 30, DisplayedName = "$7527", DisplayPriority = 44, Description = "$7528", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7211", }, { Name = "MothershipMAXSPEEDUpgrade2", RequiredResearch = "MothershipMAXSPEEDUpgrade1", RequiredSubSystems = "AdvancedResearch", Cost = 750, Time = 40, DisplayedName = "$7529", DisplayPriority = 44, Description = "$7530", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7212", }, { Name = "CarrierHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & CapShipProduction", Cost = 750, Time = 40, DisplayedName = "$7531", DisplayPriority = 61, Description = "$7532", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Carrier", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7221", }, { Name = "CarrierHealthUpgrade2", RequiredResearch = "CarrierHealthUpgrade1", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 1000, Time = 60, DisplayedName = "$7533", DisplayPriority = 61, Description = "$7534", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Carrier", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7222", }, { Name = "CarrierMAXSPEEDUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & CapShipProduction", Cost = 500, Time = 30, DisplayedName = "$7535", DisplayPriority = 64, Description = "$7536", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Carrier", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7221", }, { Name = "CarrierMAXSPEEDUpgrade2", RequiredResearch = "CarrierMAXSPEEDUpgrade1", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 1000, Time = 40, DisplayedName = "$7537", DisplayPriority = 64, Description = "$7538", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Carrier", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7222", }, { Name = "DestroyerHealthUpgrade1", RequiredResearch = "DestroyerTech", RequiredSubSystems = "Research | AdvancedResearch & CapShipProduction", Cost = 1000, Time = 60, DisplayedName = "$7639", DisplayPriority = 405, Description = "$7640", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Destroyer", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, ShortDisplayedName = "$7274", Icon = Icon_Health, }, { Name = "DestroyerHealthUpgrade2", RequiredResearch = "DestroyerHealthUpgrade1", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 1500, Time = 75, DisplayedName = "$7641", DisplayPriority = 405, Description = "$7642", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Destroyer", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7275", }, { Name = "DestroyerMAXSPEEDUpgrade1", RequiredResearch = "DestroyerTech", RequiredSubSystems = "Research | AdvancedResearch & CapShipProduction", Cost = 1000, Time = 30, DisplayedName = "$7643", DisplayPriority = 406, Description = "$7644", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Destroyer", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7274", }, { Name = "DestroyerMAXSPEEDUpgrade2", RequiredResearch = "DestroyerMAXSPEEDUpgrade1", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 1500, Time = 40, DisplayedName = "$7645", DisplayPriority = 406, Description = "$7646", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Destroyer", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7275", }, { Name = "BattlecruiserHealthUpgrade1", RequiredResearch = "BattlecruiserIonWeapons", RequiredSubSystems = "Research | AdvancedResearch & CapShipProduction", Cost = 2000, Time = 60, DisplayedName = "$7595", DisplayPriority = 401, Description = "$7596", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_BattleCruiser", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7254", }, { Name = "BattlecruiserHealthUpgrade2", RequiredResearch = "BattlecruiserHealthUpgrade1", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 3000, Time = 75, DisplayedName = "$7597", DisplayPriority = 401, Description = "$7598", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_BattleCruiser", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7255", }, { Name = "BattlecruiserMAXSPEEDUpgrade1", RequiredResearch = "BattlecruiserIonWeapons", RequiredSubSystems = "Research | AdvancedResearch & CapShipProduction", Cost = 1000, Time = 30, DisplayedName = "$7599", DisplayPriority = 404, Description = "$7600", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_BattleCruiser", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7254", }, { Name = "BattlecruiserMAXSPEEDUpgrade2", RequiredResearch = "BattlecruiserMAXSPEEDUpgrade1", RequiredSubSystems = "AdvancedResearch & CapShipProduction", Cost = 1500, Time = 40, DisplayedName = "$7601", DisplayPriority = 404, Description = "$7602", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_BattleCruiser", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7255", }, { Name = "ShipyardHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & Hyperspace", Cost = 750, Time = 30, DisplayedName = "$7619", DisplayPriority = 1200, Description = "$7620", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Shipyard", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7271", }, { Name = "ShipyardHealthUpgrade2", RequiredResearch = "ShipyardHealthUpgrade1", RequiredSubSystems = "AdvancedResearch & Hyperspace", Cost = 1500, Time = 40, DisplayedName = "$7621", DisplayPriority = 1200, Description = "$7622", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Shipyard", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7272", }, { Name = "ShipyardMAXSPEEDUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & Hyperspace", Cost = 500, Time = 30, DisplayedName = "$7623", DisplayPriority = 1203, Description = "$7624", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Shipyard", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7271", }, { Name = "ShipyardMAXSPEEDUpgrade2", RequiredResearch = "ShipyardMAXSPEEDUpgrade1", RequiredSubSystems = "AdvancedResearch & Hyperspace", Cost = 1500, Time = 40, DisplayedName = "$7625", DisplayPriority = 1203, Description = "$7626", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_Shipyard", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7272", }, { Name = "GunTurretHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 500, Time = 30, DisplayedName = "$7603", DisplayPriority = 600, Description = "$7604", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_GunTurret", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7257", }, { Name = "GunTurretHealthUpgrade2", RequiredResearch = "GunTurretHealthUpgrade1", RequiredSubSystems = "AdvancedResearch", Cost = 800, Time = 40, DisplayedName = "$7605", DisplayPriority = 600, Description = "$7606", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_GunTurret", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7258", }, { Name = "IonTurretHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "AdvancedResearch", Cost = 500, Time = 30, DisplayedName = "$7607", DisplayPriority = 603, Description = "$7608", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_IonTurret", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7261", }, { Name = "IonTurretHealthUpgrade2", RequiredResearch = "IonTurretHealthUpgrade1", RequiredSubSystems = "AdvancedResearch", Cost = 800, Time = 40, DisplayedName = "$7609", DisplayPriority = 603, Description = "$7610", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_IonTurret", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7262", }, { Name = "ResourceCollectorHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 400, Time = 40, DisplayedName = "$7611", DisplayPriority = 701, Description = "$7612", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_ResourceCollector", UpgradeName = "MAXHEALTH", UpgradeValue = 1.5, Icon = Icon_Health, ShortDisplayedName = "$7264", }, { Name = "ResourceCollectorHealthUpgrade2", RequiredResearch = "ResourceCollectorHealthUpgrade1", RequiredSubSystems = "AdvancedResearch", Cost = 800, Time = 60, DisplayedName = "$7613", DisplayPriority = 701, Description = "$7614", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_ResourceCollector", UpgradeName = "MAXHEALTH", UpgradeValue = 2, Icon = Icon_Health, ShortDisplayedName = "$7265", }, { Name = "ResourceControllerHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch", Cost = 500, Time = 30, DisplayedName = "$7267", DisplayPriority = 704, Description = "$7616", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_ResourceController", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7267", }, { Name = "ResourceControllerHealthUpgrade2", RequiredResearch = "ResourceControllerHealthUpgrade1", RequiredSubSystems = "AdvancedResearch", Cost = 1000, Time = 40, DisplayedName = "$7617", DisplayPriority = 704, Description = "$7618", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_ResourceController", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7268", }, { Name = "SensorsDowngrade1", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Sensors Downgrade1", DisplayPriority = 1210, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "PrimarySensorsRange", UpgradeValue = 0.3, }, { Name = "SensorsDowngrade2", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Sensors Downgrade2", DisplayPriority = 1211, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "SecondarySensorsRange", UpgradeValue = 0.3, }, { Name = "SensorsDowngrade3", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Sensors Downgrade3", DisplayPriority = 1212, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "VisualRange", UpgradeValue = 0.3, }, { Name = "SensorsBackToNormal1", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "SensorsBackToNormal1", DisplayPriority = 1213, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "PrimarySensorsRange", UpgradeValue = 1, }, { Name = "SensorsBackToNormal2", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "SensorsBackToNormal2", DisplayPriority = 1214, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "SecondarySensorsRange", UpgradeValue = 1, }, { Name = "SensorsBackToNormal3", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "SensorsBackToNormal3", DisplayPriority = 1215, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_MotherShip", UpgradeName = "VisualRange", UpgradeValue = 1, }, { Name = "AssaultCorvetteEliteWeaponUpgrade", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Elite Assault Corvette Weapon Upgrade", DisplayPriority = 1204, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AssaultCorvetteElite", UpgradeName = "WeaponDamage", UpgradeValue = 2, }, { Name = "AttackBomberEliteWeaponUpgrade", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Elite Attack Bomber Weapon Upgrade", DisplayPriority = 1205, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Hgn_AttackBomberElite", UpgradeName = "WeaponDamage", UpgradeValue = 2, }, { Name = "MoverHealthUpgrade", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Mover health upgrade", DisplayPriority = 41, Description = "Upgrades Mover health", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_Mover", UpgradeName = "MAXHEALTH", UpgradeValue = 5, }, { Name = "MoverHealthDowngrade", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Mover health downgrade", DisplayPriority = 41, Description = "Downgrades Mover health", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_Mover", UpgradeName = "MAXHEALTH", UpgradeValue = 1, }, { Name = "FrigateHealthUpgradeSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 800, Time = 60, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Family, TargetName = "Frigate", UpgradeName = "MAXHEALTH", UpgradeValue = 2.5, }, { Name = "KeeperHealthUpgradeSPGAME_LOW", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_Destroyer", UpgradeName = "MAXHEALTH", UpgradeValue = 2.5, }, { Name = "KeeperHealthUpgradeSPGAME_MED", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_Destroyer", UpgradeName = "MAXHEALTH", UpgradeValue = 3.5, }, { Name = "KeeperHealthUpgradeSPGAME_HIGH", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_Destroyer", UpgradeName = "MAXHEALTH", UpgradeValue = 4.5, }, { Name = "KeeperWeaponUpgradeSPGAME_M10_LVL_1", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "WeaponDamage", UpgradeValue = 0.1, }, { Name = "KeeperWeaponUpgradeSPGAME_M10_LVL_2", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "WeaponDamage", UpgradeValue = 0.2, }, { Name = "KeeperWeaponUpgradeSPGAME_M10_LVL_3", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "WeaponDamage", UpgradeValue = 0.3, }, { Name = "KeeperWeaponUpgradeSPGAME_M10_LVL_4", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "WeaponDamage", UpgradeValue = 0.4, }, { Name = "KeeperWeaponUpgradeSPGAME_M10_LVL_5", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "WeaponDamage", UpgradeValue = 0.5, }, { Name = "KeeperWeaponUpgradeSPGAME_M10_LVL_6", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "WeaponDamage", UpgradeValue = 0.6, }, { Name = "KeeperHealthUpgradeSPGAME_M10_LVL_1", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "MAXHEALTH", UpgradeValue = 2, }, { Name = "KeeperHealthUpgradeSPGAME_M10_LVL_2", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "MAXHEALTH", UpgradeValue = 3, }, { Name = "KeeperHealthUpgradeSPGAME_M10_LVL_3", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_DestroyerM10", UpgradeName = "MAXHEALTH", UpgradeValue = 4, }, { Name = "AttackDroidHealthUpgradeSPGAME_LOW", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_AttackDroid", UpgradeName = "MAXHEALTH", UpgradeValue = 2, }, { Name = "AttackDroidHealthUpgradeSPGAME_MED", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_AttackDroid", UpgradeName = "MAXHEALTH", UpgradeValue = 3, }, { Name = "AttackDroidHealthUpgradeSPGAME_HIGH", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_AttackDroid", UpgradeName = "MAXHEALTH", UpgradeValue = 4, }, { Name = "AttackDroidWeaponUpgradeSPGAME_LOW", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_AttackDroid", UpgradeName = "WeaponDamage", UpgradeValue = 1.3, }, { Name = "AttackDroidWeaponUpgradeSPGAME_MED", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_AttackDroid", UpgradeName = "WeaponDamage", UpgradeValue = 1.6, }, { Name = "AttackDroidWeaponUpgradeSPGAME_HIGH", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7571", DisplayPriority = 300, Description = "$7572", UpgradeType = Modifier, TargetType = Ship, TargetName = "Kpr_AttackDroid", UpgradeName = "WeaponDamage", UpgradeValue = 2, }, { Name = "attackdroideliteWeapons", RequiredResearch = "TorpedoFrigateHealthUpgrade2 & TorpedoFrigateMAXSPEEDUpgrade2", RequiredSubSystems = "AdvancedResearch & FighterProduction", Cost = 1500, Time = 80, DisplayedName = "$7955", DisplayPriority = 520, Description = "$7956", TargetType = Ship, TargetName = "hgn_attackdroidelite", Icon = Icon_Tech, ShortDisplayedName = "$1708", }, { Name = "AttackDroidHealthUpgrade1", RequiredResearch = "attackdroideliteWeapons", RequiredSubSystems = "AdvancedResearch", Cost = 1000, Time = 60, DisplayedName = "$7957", DisplayPriority = 521, Description = "$7958", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_attackdroidelite", UpgradeName = "MAXHEALTH", UpgradeValue = 2, Icon = Icon_Health, ShortDisplayedName = "$7959", }, { Name = "AttackDroidHealthUpgrade2", RequiredResearch = "AttackDroidHealthUpgrade1 & DestroyerHealthUpgrade2 & DestroyerMAXSPEEDUpgrade2", RequiredSubSystems = "AdvancedResearch", Cost = 2000, Time = 80, DisplayedName = "$7960", DisplayPriority = 525, Description = "$7961", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_attackdroidelite", UpgradeName = "MAXHEALTH", UpgradeValue = 3, Icon = Icon_Health, ShortDisplayedName = "$7962", }, { Name = "AttackDroidHealthUpgrade3", RequiredResearch = "AttackDroidHealthUpgrade2 & BattlecruiserHealthUpgrade2 & BattlecruiserMAXSPEEDUpgrade2", RequiredSubSystems = "AdvancedResearch", Cost = 3000, Time = 100, DisplayedName = "$7963", DisplayPriority = 529, Description = "$7964", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_attackdroidelite", UpgradeName = "MAXHEALTH", UpgradeValue = 4.5, Icon = Icon_Health, ShortDisplayedName = "$7965", }, { Name = "AttackDroidWeaponUpgrade1", RequiredResearch = "attackdroideliteWeapons", RequiredSubSystems = "AdvancedResearch", Cost = 1000, Time = 60, DisplayedName = "$7966", DisplayPriority = 1, Description = "$7967", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_attackdroidelite", UpgradeName = "WeaponDamage", UpgradeValue = 1.5, Icon = Icon_Attack, ShortDisplayedName = "$7959", }, { Name = "AttackDroidWeaponUpgrade2", RequiredResearch = "AttackDroidWeaponUpgrade1 & DestroyerHealthUpgrade2 & DestroyerMAXSPEEDUpgrade2", RequiredSubSystems = "AdvancedResearch", Cost = 2000, Time = 80, DisplayedName = "$7968", DisplayPriority = 1, Description = "$7969", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_attackdroidelite", UpgradeName = "WeaponDamage", UpgradeValue = 2, Icon = Icon_Attack, ShortDisplayedName = "$7962", }, { Name = "AttackDroidWeaponUpgrade3", RequiredResearch = "AttackDroidWeaponUpgrade2 & BattlecruiserHealthUpgrade2 & BattlecruiserMAXSPEEDUpgrade2", RequiredSubSystems = "AdvancedResearch", Cost = 3000, Time = 100, DisplayedName = "$7970", DisplayPriority = 1, Description = "$7971", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_attackdroidelite", UpgradeName = "WeaponDamage", UpgradeValue = 2.5, Icon = Icon_Attack, ShortDisplayedName = "$7965", }, { Name = "AttackDroidMAXSPEEDUpgrade1", RequiredResearch = "attackdroideliteWeapons", RequiredSubSystems = "AdvancedResearch", Cost = 600, Time = 40, DisplayedName = "$7972", DisplayPriority = 542, Description = "$7973", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_attackdroidelite", UpgradeName = "MAXSPEED", UpgradeValue = 1.32, Icon = Icon_Speed, ShortDisplayedName = "$7959", }, { Name = "AttackDroidMAXSPEEDUpgrade2", RequiredResearch = "AttackDroidMAXSPEEDUpgrade1 & DestroyerHealthUpgrade2 & DestroyerMAXSPEEDUpgrade2", RequiredSubSystems = "AdvancedResearch", Cost = 1000, Time = 60, DisplayedName = "$7974", DisplayPriority = 545, Description = "$7975", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_attackdroidelite", UpgradeName = "MAXSPEED", UpgradeValue = 1.52, Icon = Icon_Speed, ShortDisplayedName = "$7962", }, { Name = "ShipyardelohimHealthUpgrade1", RequiredResearch = "ShipyardHealthUpgrade1", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7619", DisplayPriority = 1200, Description = "$7620", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_shipyard_elohim", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7271", }, { Name = "ShipyardelohimHealthUpgrade2", RequiredResearch = "ShipyardHealthUpgrade2", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7621", DisplayPriority = 1200, Description = "$7622", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_shipyard_elohim", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7272", }, { Name = "ShipyardelohimMAXSPEEDUpgrade1", RequiredResearch = "ShipyardHealthUpgrade1", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7623", DisplayPriority = 1203, Description = "$7624", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_shipyard_elohim", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7271", }, { Name = "ShipyardelohimMAXSPEEDUpgrade2", RequiredResearch = "ShipyardHealthUpgrade2", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7625", DisplayPriority = 1203, Description = "$7626", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_shipyard_elohim", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7272", }, { Name = "ShipyardspgHealthUpgrade1", RequiredResearch = "ShipyardHealthUpgrade", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7619", DisplayPriority = 1200, Description = "$7620", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_shipyard_spg", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7271", }, { Name = "ShipyardspgHealthUpgrade2", RequiredResearch = "ShipyardHealthUpgrade2", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7621", DisplayPriority = 1200, Description = "$7622", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_shipyard_spg", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7272", }, { Name = "ShipyardspgMAXSPEEDUpgrade1", RequiredResearch = "ShipyardHealthUpgrade1", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7623", DisplayPriority = 1203, Description = "$7624", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_shipyard_spg", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7271", }, { Name = "ShipyardspgMAXSPEEDUpgrade2", RequiredResearch = "ShipyardHealthUpgrade2", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "$7625", DisplayPriority = 1203, Description = "$7626", UpgradeType = Modifier, TargetType = Ship, TargetName = "hgn_shipyard_spg", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7272", }, } local i=1 while (research[i]) do i=i+1 end for index,item in SPResearch do research[i]=item i=i+1 end
cc = cc or {} ---Lens3D object ---@class Lens3D : Grid3DAction local Lens3D = {} cc.Lens3D = Lens3D -------------------------------- ---brief Set whether lens is concave.<br> ---param concave Whether lens is concave. ---@param concave bool ---@return Lens3D function Lens3D:setConcave(concave) end -------------------------------- ---brief Initializes the action with center position, radius, grid size and duration.<br> ---param duration Specify the duration of the Lens3D action. It's a value in seconds.<br> ---param gridSize Specify the size of the grid.<br> ---param position Specify the center position of the lens effect.<br> ---param radius Specify the radius of the lens effect.<br> ---return If the initialization success, return true; otherwise, return false. ---@param duration float ---@param gridSize size_table ---@param position vec2_table ---@param radius float ---@return bool function Lens3D:initWithDuration(duration, gridSize, position, radius) end -------------------------------- ---brief Set the value of lens effect.<br> ---param lensEffect The value of lens effect will be set. ---@param lensEffect float ---@return Lens3D function Lens3D:setLensEffect(lensEffect) end -------------------------------- ---brief Get the value of lens effect. Default value is 0.7.<br> ---return The value of lens effect. ---@return float function Lens3D:getLensEffect() end -------------------------------- ---brief Set the center position of lens effect.<br> ---param position The center position will be set. ---@param position vec2_table ---@return Lens3D function Lens3D:setPosition(position) end -------------------------------- ---brief Get the center position of lens effect.<br> ---return The center position of lens effect. ---@return vec2_table function Lens3D:getPosition() end -------------------------------- ---brief Create the action with center position, radius, a grid size and duration.<br> ---param duration Specify the duration of the Lens3D action. It's a value in seconds.<br> ---param gridSize Specify the size of the grid.<br> ---param position Specify the center position of the lens.<br> ---param radius Specify the radius of the lens.<br> ---return If the creation success, return a pointer of Lens3D action; otherwise, return nil. ---@param duration float ---@param gridSize size_table ---@param position vec2_table ---@param radius float ---@return Lens3D function Lens3D:create(duration, gridSize, position, radius) end -------------------------------- -- ---@return Lens3D function Lens3D:clone() end -------------------------------- -- ---@param time float ---@return Lens3D function Lens3D:update(time) end -------------------------------- -- ---@return Lens3D function Lens3D:Lens3D() end return Lens3D
--[[ Name: "cl_hooks.lua". Product: "nexus". --]] local MOUNT = MOUNT; -- Called when a HUD element should be drawn. function MOUNT:HUDShouldDraw(name) if (name == "CHudWeaponSelection") then return false; elseif (name == "CHudCrosshair") then if (self.displayAlpha > 0) then return false; end; end; end; -- Called when the important HUD should be painted. function MOUNT:HUDPaintImportant() local informationColor = nexus.schema.GetColor("information"); local activeWeapon = g_LocalPlayer:GetActiveWeapon(); local newWeapons = {}; local colorWhite = nexus.schema.GetColor("white"); local frameTime = FrameTime(); local weapons = g_LocalPlayer:GetWeapons(); local curTime = UnPredictedCurTime(); local x = ScrW() / 3; local y = ScrH() / 3; if (IsValid(activeWeapon) and self.displayAlpha > 0) then NEXUS:OverrideMainFont( nexus.schema.GetFont("menu_text_tiny") ); for k, v in pairs(weapons) do local secondaryAmmo = g_LocalPlayer:GetAmmoCount( v:GetSecondaryAmmoType() ); local primaryAmmo = g_LocalPlayer:GetAmmoCount( v:GetPrimaryAmmoType() ); local clipOne = v:Clip1(); local clipTwo = v:Clip2(); if ( clipOne > 0 or clipTwo > 0 or (clipOne == -1 and clipTwo == -1) or (clipOne == -1 and clipTwo > 0 and secondaryAmmo > 0) or (clipTwo == -1 and clipOne > 0 and primaryAmmo > 0) or (clipOne != -1 and primaryAmmo > 0) or (clipTwo != -1 and secondaryAmmo > 0) ) then table.insert(newWeapons, v); end; end; if (self.displaySlot < 1) then self.displaySlot = #newWeapons; elseif (self.displaySlot > #newWeapons) then self.displaySlot = 1; end; local currentWeapon = newWeapons[self.displaySlot]; local beforeWeapons = {}; local afterWeapons = {}; local weaponLimit = math.Clamp(#newWeapons, 2, 4); if (#newWeapons > 1) then for k, v in ipairs(newWeapons) do if (k < self.displaySlot) then table.insert(beforeWeapons, v); elseif (k > self.displaySlot) then table.insert(afterWeapons, v); end; end; if (#beforeWeapons < weaponLimit) then local i = 0; while (#beforeWeapons < weaponLimit) do local possibleWeapon = newWeapons[#newWeapons - i]; if (possibleWeapon) then table.insert(beforeWeapons, 1, possibleWeapon); i = i + 1; else i = 0; end; end; end; if (#afterWeapons < weaponLimit) then local i = 0; while (#afterWeapons < weaponLimit) do local possibleWeapon = newWeapons[1 + i]; if (possibleWeapon) then table.insert(afterWeapons, possibleWeapon); i = i + 1; else i = 0; end; end; end; while (#beforeWeapons > weaponLimit) do table.remove(beforeWeapons, 1); end; while (#afterWeapons > weaponLimit) do table.remove(afterWeapons, #afterWeapons); end; for k, v in ipairs(beforeWeapons) do y = NEXUS:DrawInfo(string.upper( self:GetWeaponPrintName(v) ), x, y, colorWhite, math.min( (255 / weaponLimit) * k, self.displayAlpha ), true); end; end; if ( IsValid(currentWeapon) ) then local currentWeaponName = string.upper( self:GetWeaponPrintName(currentWeapon) ); local weaponInfoY = y; local weaponInfoX = x - 276; y = NEXUS:DrawInfo(currentWeaponName, x, y, informationColor, self.displayAlpha, true); NEXUS:OverrideMainFont(false); self:DrawWeaponInformation(nexus.item.GetWeapon(currentWeapon), currentWeapon, weaponInfoX, weaponInfoY, self.displayAlpha); if (#newWeapons == 1) then y = NEXUS:DrawInfo("There are no other weapons.", x, y, colorWhite, self.displayAlpha, true); end; NEXUS:OverrideMainFont( nexus.schema.GetFont("menu_text_tiny") ); end; if (#newWeapons > 1) then for k, v in ipairs(afterWeapons) do y = NEXUS:DrawInfo(string.upper( self:GetWeaponPrintName(v) ), x, y, colorWhite, math.min( 255 - ( (255 / weaponLimit) * k ), self.displayAlpha ), true); end; end; NEXUS:OverrideMainFont(false); end; if (self.displayAlpha > 0 and curTime >= self.displayFade) then self.displayAlpha = math.max(self.displayAlpha - (frameTime * 64), 0); end; end; -- Called when a player presses a bind at the top level. function MOUNT:TopLevelPlayerBindPress(player, bind, press) local activeWeapon = g_LocalPlayer:GetActiveWeapon(); local newWeapons = {}; local curTime = UnPredictedCurTime(); local weapons = g_LocalPlayer:GetWeapons(); if ( !IsValid(activeWeapon) ) then return; end; if ( g_LocalPlayer:InVehicle() ) then return; end; if (activeWeapon:GetClass() == "weapon_physgun") then if ( player:KeyDown(IN_ATTACK) ) then return; end; end; for k, v in pairs(weapons) do local secondaryAmmo = g_LocalPlayer:GetAmmoCount( v:GetSecondaryAmmoType() ); local primaryAmmo = g_LocalPlayer:GetAmmoCount( v:GetPrimaryAmmoType() ); local clipOne = v:Clip1(); local clipTwo = v:Clip2(); if ( clipOne > 0 or clipTwo > 0 or (clipOne == -1 and clipTwo == -1) or (clipOne == -1 and clipTwo > 0 and secondaryAmmo > 0) or (clipTwo == -1 and clipOne > 0 and primaryAmmo > 0) or (clipOne != -1 and primaryAmmo > 0) or (clipTwo != -1 and secondaryAmmo > 0) ) then table.insert(newWeapons, v); end; end; if ( string.find(bind, "invnext") or string.find(bind, "slot2") ) then if (curTime >= self.displayDelay and !press) then if (#newWeapons > 1) then surface.PlaySound("common/talk.wav"); end; self.displayDelay = curTime + 0.05; self.displayAlpha = 255; self.displayFade = curTime + 2; self.displaySlot = self.displaySlot + 1; if (self.displaySlot > #newWeapons) then self.displaySlot = 1; end; end; return true; elseif ( string.find(bind, "invprev") or string.find(bind, "slot1") ) then if (curTime >= self.displayDelay and !press) then if (#newWeapons > 1) then surface.PlaySound("common/talk.wav"); end; self.displayDelay = curTime + 0.05; self.displayAlpha = 255; self.displayFade = curTime + 2; self.displaySlot = self.displaySlot - 1; if (self.displaySlot < 1) then self.displaySlot = #newWeapons; end; end; return true; elseif ( string.find(bind, "+attack") ) then if (#newWeapons > 1) then if ( self.displayAlpha >= 128 and IsValid( newWeapons[self.displaySlot] ) ) then NEXUS:StartDataStream( "SelectWeapon", newWeapons[self.displaySlot]:GetClass() ); surface.PlaySound("ui/buttonclickrelease.wav"); self.displayAlpha = 0; return true end; end; end; end;
require("turtle") local chartmap = require("chartmap") local colormap = require("colormap") local complex = require("complex") local common = require("common") local signals = require("signals") local W, H = 800, 800 local greyLevel = 200 local minX, maxX = -20, 20 local minY, maxY = -20, 20 local dX, dY, xySize = 1, 1, 3 local clBlu = colr(colormap.getColorBlueRGB()) local clRed = colr(colormap.getColorRedRGB()) local clBlk = colr(colormap.getColorBlackRGB()) local clGry = colr(colormap.getColorPadRGB(greyLevel)) local clMgn = colr(colormap.getColorMagenRGB()) local clGrn = colr(colormap.getColorGreenRGB()) local clCya = colr(colormap.getColorCyanRGB()) local intX = chartmap.New("interval","WinX", minX, maxX, 0, W) local intY = chartmap.New("interval","WinY", minY, maxY, H, 0) local scOpe = chartmap.New("scope"):setBorder(minX, maxX, minY, maxY) scOpe:setSize(W, H):setColor(clBlk, clGry):setInterval(intX, intY):setDelta(dX, dY) local c1 = complex.getNew(-15,-15) local c2 = complex.getNew( -5, 5) local c3 = complex.getNew( -1, 8) local c4 = complex.getNew( 1, -8) local c5 = complex.getNew( 5, -5) local c6 = complex.getNew( 15, 15) -- These calls produce the same curve for interpolation length <n-samples> and power <alpha> -- The key <kK> can be any of these {"n","N","cnt","CNT","count", "","*"} -- The default curve interpolation sample count is 100 -- The default curve power interpolation coefficient <alpha> is 0.5 -- local tC = complex.getCatmullRomCurve( p1, p2, ..., pn) < Uses the default interpolation length and power -- local tC = complex.getCatmullRomCurve( p1, p2, ..., pn, n-samples) < Uses the default power -- local tC = complex.getCatmullRomCurve( p1, p2, ..., pn, n-samples, alpha) -- local tC = complex.getCatmullRomCurve({p1, p2, ..., pn}, n-samples, alpha) -- local tC = complex.getCatmullRomCurve({p1, p2, ..., pn,[kK]=n-samples}, alpha) -- local tC = complex.getCatmullRomCurve({p1, p2, ..., pn,["banana"]=7}, n-samples, alpha) local tc = {c1,c2,c3,c4,c5,c6} local tC = complex.getCatmullRomCurve(tc,15,0.1) if(tC) then open("Complex Catmull Rom curve demo") size(W, H) zero(0, 0) updt(false) -- disable auto updates scOpe:Draw(true, true, true):setSizeVtx(5) for i = 1, #tc do scOpe:drawComplexText(tc[i], " {"..i.."}", true) scOpe:drawComplexPoint(tc[i], clMgn) end scOpe:setSizeVtx(2) for i = 1, (#tC-1) do scOpe:drawComplexLine(tC[i+1],tC[i]) updt(); wait(0.02) end wait() end
require 'depstruct' require 'utils' require 'dict' require 'xlua' require 'dp_spec' p = xlua.Profiler() Depparser = {} Depparser_mt = { __index = Depparser } function Depparser:new(voca_dic, pos_dic, deprel_dic) local parser = { voca_dic = voca_dic, pos_dic = pos_dic, deprel_dic = deprel_dic} parser.punc_list = { --[voca_dic.word2id['=']] = 1, [voca_dic.word2id['-']] = 1, [voca_dic.word2id['--']] = 1, [voca_dic.word2id[',']] = 1, [voca_dic.word2id[';']] = 1, [voca_dic.word2id[':']] = 1, [voca_dic.word2id['!']] = 1, [voca_dic.word2id['?']] = 1, --[voca_dic.word2id['/']] = 1, [voca_dic.word2id['.']] = 1, [voca_dic.word2id['...']] = 1, [voca_dic.word2id["'"]] = 1, [voca_dic.word2id["''"]] = 1, [voca_dic.word2id['(']] = 1, [voca_dic.word2id[')']] = 1, [voca_dic.word2id['{']] = 1, [voca_dic.word2id['}']] = 1, --[voca_dic.word2id['@']] = 1, [voca_dic.word2id['*']] = 1, --[voca_dic.word2id['\\*']] = 1, --[voca_dic.word2id['\\*\\*']] = 1, [voca_dic.word2id['&']] = 1, [voca_dic.word2id['#']] = 1, [voca_dic.word2id['%']] = 1, } setmetatable(parser, Depparser_mt) return parser end function Depparser:load_dsbank(path) local dsbank = {} local raw = {} tokens = {} local i = 1 for line in io.lines(path) do --print(line) line = trim_string(line) if line == '' then local status, err = pcall( function() ds,sent = Depstruct:create_from_strings(tokens, self.voca_dic, self.pos_dic, self.deprel_dic) end ) if status then dsbank[#dsbank+1] = ds raw[#raw+1] = sent else print(err) end tokens = {} if math.mod(i,100) == 0 then io.write(i..' trees \r'); io.flush() end i = i + 1 else tokens[#tokens+1] = line end end dsbank.raw = raw return dsbank, raw end function Depparser:load_kbestdsbank(path, golddsbank) local dsbank, raw = self:load_dsbank(path) local kbestdsbank = {} local group = nil for i,ds in ipairs(dsbank) do if group == nil or group[1].n_words ~= ds.n_words or (group[1].word - ds.word):abs():sum() > 0 then group = { ds , raw = {raw[i]} } kbestdsbank[#kbestdsbank+1] = group else group[#group+1] = ds group.raw[#group] = raw[i] end end for i,group in ipairs(kbestdsbank) do local goldds = golddsbank[i] for _,ds in ipairs(group) do if ds.n_words ~= goldds.n_words then print(#group) print(#kbestdsbank) print(ds.n_words) print(goldds.n_words) error("not match") end ds.word = goldds.word:clone() ds.cap = goldds.cap:clone() end end return kbestdsbank end function Depparser:train(net, traintrebank_path, devdsbank_path, kbestdevdsbank_path, model_dir) print('load train dsbank') local traindsbank,_ = self:load_dsbank(traintrebank_path) net.update_L = TRAIN_UPDATE_L -- shuf the traindsbank print('shufing train dsbank') local new_i = torch.randperm(#traindsbank) temp = {} for i = 1,#traindsbank do temp[i] = traindsbank[new_i[i]] end traindsbank = temp -- train local adagrad_config = { weight_learningRate = TRAIN_WEIGHT_LEARNING_RATE, voca_learningRate = TRAIN_VOCA_LEARNING_RATE } local adagrad_state = {} net:save(model_dir .. '/model_0') local prefix = model_dir..'/model' print('train net') adagrad_config, adagrad_state = net:train_with_adagrad(traindsbank, TRAIN_BATCHSIZE, TRAIN_MAX_N_EPOCHS, {lambda = TRAIN_LAMBDA, lambda_L = TRAIN_LAMBDA_L}, prefix, adagrad_config, adagrad_state, devdsbank_path, kbestdevdsbank_path) return net end function Depparser:compute_scores(test_ds, gold_ds, punc) local unlabel = 0 local label = 0 local n = 0 if test_ds.n_words ~= gold_ds.n_words then error('not match') else for j = 2,test_ds.n_words do -- ignore ROOT local count = true --local w = self.voca_dic.id2word[gold_ds.word[j]]:gsub("%p",'') if punc == false and self.punc_list[gold_ds.word[j]] == 1 then --string.len(w) == 0 then count = false end if count then n = n + 1 if test_ds.head[j] == gold_ds.head[j] then unlabel = unlabel + 1 if test_ds.deprel[j] == gold_ds.deprel[j] then label = label + 1 end end end end end return { unlabel = unlabel , label = label , n = n } end function Depparser:rerank_oracle(kbestdsbank, golddsbank, typ) local typ = typ or 'best' local K = 100000 if #kbestdsbank ~= #golddsbank then error('size not match') end local ret = {raw = {}} for i,parses in ipairs(kbestdsbank) do if typ == 'first' then ret[i] = parses[1]; ret.raw[i] = parses.raw[1] else local gold = golddsbank[i] local best_parse = nil local best_score = nil local best_raw = nil for k,parse in ipairs(parses) do if k > K then break end local score = self:compute_scores(parse, gold) if typ == 'worst' then score.unlabel = -score.unlabel end if best_score == nil or score.unlabel > best_score then best_parse = parse best_score = score.unlabel best_raw = parses.raw[k] end end ret[i] = best_parse ret.raw[i] = best_raw end end return ret end function Depparser:rerank_scorefile(netscorefile, mstscorefile, kbestdsbank, kbestdsscore, alpha, K) local K = K or 10 local ret = { raw = {} } local sum_sen_log_p = 0 local sum_n_words = 0 local f = torch.DiskFile(netscorefile, 'r') if f:readInt() ~= #kbestdsbank then error('not match') end local i = 1 for line in io.lines(mstscorefile) do local org_parses = kbestdsbank[i] local parses = { raw = {} } local best_parse = nil local best_score = nil local best_raw = nil local log_probs = f:readObject() local mstscores = split_string(line) for k = 1, math.min(#log_probs, math.min(K, #org_parses)) do parses[k] = org_parses[k] parses.raw[k] = org_parses.raw[k] end for j,parse in ipairs(parses) do local score = tonumber(mstscores[j]) * alpha + (1-alpha)*log_probs[j] if best_score == nil or score > best_score then best_parse = parse best_score = score best_raw = parses.raw[j] end end ret[i] = best_parse ret.raw[i] = best_raw sum_sen_log_p = sum_sen_log_p + log_sum_of_exp(torch.Tensor(log_probs)) sum_n_words = sum_n_words + parses[1].n_words - 1 i = i + 1 end local ppl = math.pow(2, -sum_sen_log_p / math.log(2) / sum_n_words) f:close() return ret, ppl end function Depparser:rerank(net, kbestdsbank, output) local K = K or 10000 local ret = {} local sum_sen_log_p = 0 local sum_n_words = 0 local f = nil if output then f = torch.DiskFile(output, 'w') f:writeInt(#kbestdsbank) end for i,org_parses in ipairs(kbestdsbank) do if math.mod(i, 10) == 0 then io.write(i..'\r'); io.flush() end local parses = {} for k = 1, math.min(K, #org_parses) do parses[k] = org_parses[k] end local best_parse = nil local best_score = nil local log_probs = net:compute_log_prob(parses) if f then f:writeObject(log_probs) end for j,parse in ipairs(parses) do if best_score == nil or log_probs[j] > best_score then best_parse = parse best_score = log_probs[j] end end ret[i] = best_parse sum_sen_log_p = sum_sen_log_p + log_sum_of_exp(torch.Tensor(log_probs)) sum_n_words = sum_n_words + parses[1].n_words - 1 end local ppl = math.pow(2, -sum_sen_log_p / math.log(2) / sum_n_words) if f then f:close() end return ret, ppl end function Depparser:perplexity(net, dsbank) local log_probs = net:compute_log_prob(dsbank) local sum = 0 local nwords = 0 for i,log_p in ipairs(log_probs) do sum = sum + log_p / math.log(2) nwords = nwords + dsbank[i].n_words - 1 end return math.pow(2, -sum / nwords) end function Depparser:computeAScores(parses, golddsbank, punc, output) if output then --print('print to '..output) local f = io.open(output, 'w') for i, parse in ipairs(parses) do local sent = parses.raw[i] for j = 2,#sent do f:write((j-1)..'\t'..sent[j]..'\t_\t_\t_\t_\t'..(parse.head[j]-1)..'\t'..self.deprel_dic.id2word[parse.deprel[j] ]..'\t_\t_\n') end f:write('\n') end f:close() end -- compute scores local total = 0 local label = 0 local unlabel = 0 for i,parse in ipairs(parses) do local gold = golddsbank[i] local ret = self:compute_scores(parse, gold, punc) total = total + ret.n label = label + ret.label unlabel = unlabel + ret.unlabel end --print(total) local LAS = label / total * 100 local UAS = unlabel / total * 100 return LAS, UAS end -- should not call it directly when training, there's a mem-leak problem!!! function Depparser:eval(typ, kbestpath, goldpath, output) local str = '' print('load ' .. goldpath) local golddsbank, raw = self:load_dsbank(goldpath) print('load ' .. kbestpath) local kbestdsbank, kbestdsscore = self:load_kbestdsbank(kbestpath, golddsbank) print('reranking...') -- compute perplexity if type(typ) ~= 'string' then --str = str .. 'ds-ppl ' .. self:perplexity(typ, golddsbank) .. '\n' end -- reranking local parses = nil local ppl = nil if type(typ) == 'string' then if typ == 'best' or typ == 'worst' or typ == 'first' then parses = self:rerank_oracle(kbestdsbank, golddsbank, typ) LAS, UAS = self:computeAScores(parses, golddsbank, punc, output) --'/tmp/univ-test-result.conll.'..typ) str = 'LAS = ' .. string.format("%.2f",LAS)..'\nUAS = ' ..string.format("%.2f",UAS) print(str) else self.mail_subject = nil if K_range == nil then K_range = {K,K} end if alpha_range == nil then alpha_range = {alpha,alpha} end print('k\talpha\tUAS\tLAS') -- search for best K and alpha for k = K_range[1],K_range[2] do best_alpha = 0 best_UAS = 0 best_LAS = 0 for a = alpha_range[1],alpha_range[2],0.005 do parses = self:rerank_scorefile(typ, kbestpath..'.mstscores', kbestdsbank, kbestdsscore, a, k) LAS, UAS = self:computeAScores(parses, golddsbank, punc, output) if UAS > best_UAS then best_UAS = UAS best_alpha = a best_LAS = LAS end end print(k .. '\t' .. best_alpha .. '\t' .. string.format('%.2f',best_UAS) .. '\t' .. string.format('%.2f',best_LAS)) end end else local net = typ parses,ppl = self:rerank(net, kbestdsbank, kbestpath..'.iornnscores') LAS, UAS = self:computeAScores(parses, golddsbank, punc) str = 'LAS = ' .. string.format("%.2f",LAS)..'\nUAS = ' ..string.format("%.2f",UAS) print(str) --[[ mail if EVAL_EMAIL_ADDR and self.mail_subject then os.execute('echo "'..str..'" | mail -s '..self.mail_subject..' '..EVAL_EMAIL_ADDR) end print('sen-ppl ' .. ppl ..'\n') ]] end end --[[ for testing torch.setnumthreads(1) print('load dictionaries') local data_path = '../data/wsj-dep/universal/' local voca_dic = Dict:new() voca_dic:load(data_path .. '/dic/collobert/words.lst') local pos_dic = Dict:new() pos_dic:load(data_path .. '/dic/cpos.lst') local deprel_dic = Dict:new() deprel_dic:load(data_path .. '/dic/deprel.lst') local parser = Depparser:new(voca_dic, pos_dic, deprel_dic) print('eval...') parser:eval(nil, data_path..'/data/dev-small-10best-mst.conll', data_path..'/data/dev-small.conll') ]]
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. -- For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -- ---------------------------------------------------------------------------------------------------- local MoveBallDown = { Properties = { Ball = {default = EntityId()}, MinOffset = {default = 0}, }, } function MoveBallDown:OnActivate() self.buttonHandler = UiButtonNotificationBus.Connect(self, self.entityId) end function MoveBallDown:OnButtonClick() local offsets = UiTransform2dBus.Event.GetOffsets(self.Properties.Ball) local height = offsets.bottom - offsets.top offsets.top = offsets.top + 50 offsets.bottom = offsets.bottom + 50 if (offsets.bottom > self.Properties.MinOffset) then offsets.bottom = self.Properties.MinOffset offsets.top = offsets.bottom - height end UiTransform2dBus.Event.SetOffsets(self.Properties.Ball, offsets) end function MoveBallDown:OnDeactivate() self.buttonHandler:Disconnect() end return MoveBallDown
-- Reminder to myself -- Probably can make a mapping that finds alternate file -- With alternate file -- can run tests for entire file automatically. -- SeemsGood :) local a = vim.api ---@brief [[ --- Uses colors: --- --- - GoTestSuccess: Used to highlight succesful tests --- - GoTestFail : Used to highlight failed tests ---@brief ]] local Job = require('plenary.job') -- local log = require('plenary.log') local gl_mod = require('gl.go_mod') local gl_win = require('gl.window') local ns_gotest = a.nvim_create_namespace('gotest') local test_run = "~ Go Test ~" local TestCase = {} TestCase.__index = TestCase function TestCase:new(name, decoded) return setmetatable({ name = name, package = decoded.Package, result = "pending", output = {}, messages = { decoded, }, extmark_start = TestCase:_get_id(name .. "_start"), extmark_final = TestCase:_get_id(name .. "_final") }, self) end local test_case_ids, test_case_count = {}, 0 function TestCase:_get_id(id) if not test_case_ids[id] then test_case_count = test_case_count + 1 test_case_ids[id] = test_case_count end return test_case_ids[id] end function TestCase:insert_message(message) table.insert(self.messages, message) end function TestCase:add_header(bufnr) local line = "===== " .. self.name .. " =====" vim.api.nvim_buf_set_lines(bufnr, -1, -1, false, { line, "" }) a.nvim_buf_set_extmark(bufnr, ns_gotest, vim.api.nvim_buf_line_count(bufnr) - 2, 0, { id = self.extmark_start }) a.nvim_buf_set_extmark(bufnr, ns_gotest, vim.api.nvim_buf_line_count(bufnr) - 1, 0, { id = self.extmark_final }) end local get_extmark_row = function(bufnr, extmark_id) local extmark_locations = vim.api.nvim_buf_get_extmark_by_id(bufnr, ns_gotest, extmark_id, {}) return extmark_locations[1] end function TestCase:get_start_row(bufnr) local extmark_id = self.extmark_start return get_extmark_row(bufnr, extmark_id) end function TestCase:get_final_row(bufnr) local extmark_id = self.extmark_final return get_extmark_row(bufnr, extmark_id) end function TestCase:save_output(output) for _, value in ipairs(vim.split(vim.trim(output), "\n")) do table.insert(self.output, value) end end function TestCase:_show(bufnr, contents) local start_row = self:get_start_row(bufnr) local final_row = self:get_final_row(bufnr) if not start_row or not final_row then return print("Couldnt find for: ", self.name) end a.nvim_buf_set_lines(bufnr, start_row + 1, final_row, false, contents) end function TestCase:show_output(bufnr) self.displayed = true self:_show(bufnr, self.output) end function TestCase:hide_output(bufnr) self.displayed = false local start_row = self:get_start_row(bufnr) local final_row = self:get_final_row(bufnr) if not start_row or not final_row then return print("Couldnt find for: ", self.name) end a.nvim_buf_set_lines(bufnr, start_row + 1, final_row, false, {}) end function TestCase:toggle_output(bufnr) if self.displayed then self:hide_output(bufnr) else self:show_output(bufnr) end end function TestCase:set_result(bufnr, result) self.result = result local highlight_name = 'Error' if result == 'pass' then highlight_name = 'GoTestSuccess' elseif result == 'fail' then highlight_name = 'GoTestFail' end a.nvim_buf_add_highlight(bufnr, ns_gotest, highlight_name, self:get_start_row(bufnr), 0, -1) end function TestCase:get_directory(module_info) return gl_mod.find_path(module_info, self.package) end -- {{{ function TestCase:is_pass() return self.result == 'pass' end function TestCase:is_fail() return self.result == 'fail' end function TestCase:is_pend() return self.result == 'pending' end -- }}} local TestRun = {} TestRun.__index = TestRun function TestRun:new(opts) local cwd = opts.cwd or vim.loop.cwd() return setmetatable({ test_pattern = opts.test_pattern, file_pattern = opts.file_pattern or './...', cwd = cwd, module_info = gl_mod.get(cwd), }, self) end function TestRun:run() gl_win.vsplit() TestRun._current_run = self TestRun._current_bufnr = gl_win.get_bufnr() local bufnr = TestRun._current_bufnr self:set_keymaps(bufnr) a.nvim_buf_clear_namespace(0, ns_gotest, 0, -1) a.nvim_buf_clear_namespace(bufnr, ns_gotest, 0, -1) a.nvim_buf_set_lines(bufnr, 0, -1, false, {}) self.cases = {} self.ordered = {} local args = { 'test', '-json' } if self.test_pattern then table.insert(args, '-run') table.insert(args, self.test_pattern) end table.insert(args, self.file_pattern) local j = Job:new { command = 'go', args = args, cwd = self.cwd, on_stdout = vim.schedule_wrap(function(_, line) local decoded = vim.fn.json_decode(line) self:handle_line(bufnr, decoded) end), on_exit = vim.schedule_wrap(function() for _, test_case in pairs(self.cases) do if test_case:is_pass() then test_case:hide_output(bufnr) end -- test_case:_show(bufnr, { test_case:get_file(self.module_info) }) end end), } j:start() end function TestRun:add_case(bufnr, test_name, decoded) table.insert(self.ordered, decoded.Test) self.cases[test_name] = TestCase:new(test_name, decoded) self.cases[test_name]:add_header(bufnr) return self.cases[test_name] end function TestRun:handle_line(bufnr, decoded) local action = decoded.Action local test_name = decoded.Test or test_run if action == "run" then return self:add_case(bufnr, test_name, decoded) end local test_case = self.cases[test_name] if not test_case then test_case = self:add_case(bufnr, test_name, decoded) end test_case:insert_message(decoded) if action == "output" then test_case:save_output(decoded.Output) elseif action == "fail" or action == "pass" then test_case:set_result(bufnr, action) if test_case:is_fail() then test_case:show_output(bufnr) end else print("Missing this one", vim.inspect(decoded)) end end function TestRun:find_test_case(line) local row = line - 1 while row > 0 do for _, test_case in pairs(self.cases) do if test_case:get_start_row() == row then return test_case end end row = row - 1 end return end function TestRun:set_keymaps(bufnr) local opts = { noremap = true, silent = true } vim.api.nvim_buf_set_keymap( bufnr, 'n', '<CR>', ':lua require("gl.test").toggle_display()<CR>', opts ) vim.api.nvim_buf_set_keymap( bufnr, 'n', 'gf', ':lua require("gl.test").goto_file()<CR>', opts ) end function TestRun.goto_file() local run = assert(TestRun._current_run, "Must have an existing run") local test_case = run:find_test_case(vim.api.nvim_win_get_cursor(0)[1]) local test_dir = test_case:get_directory(run.module_info) local failed_file = vim.fn.expand("<cfile>") local failed_line = vim.split(vim.fn.expand("<cWORD>"), ":")[2] vim.cmd('e ' .. test_dir .. "/" .. failed_file) if failed_line then vim.api.nvim_win_set_cursor(0, { tonumber(failed_line), 1 }) end end function TestRun.toggle_display() local run = assert(TestRun._current_run, "Must have an existing run") local test_case = run:find_test_case(vim.api.nvim_win_get_cursor(0)[1]) if not test_case then return end test_case:toggle_output(TestRun._current_bufnr) if not test_case.displayed then vim.api.nvim_win_set_cursor(0, { test_case:get_start_row() + 1, 0 }) end end return { TestCase = TestCase, TestRun = TestRun, toggle_display = TestRun.toggle_display, goto_file = TestRun.goto_file, }
local env = environment() env = add_decl(env, mk_var_decl("A", Type)) env:export("mod3_mod.olean")
do local function oscar(msg, matches) return [[ source created by @iq_plus 🕵 channel bot 🔘 @oscarbotv2 🔘 〰〰〰〰〰〰〰〰〰〰〰〰 . 🔵 oscarbot v1 🔴 Oscar ™ Dev @iq_plus ⚜ Dev @JALAL_ALDON 🔱 Dev @CutlassX 🔱 Dev @mgoody_96 🔱 Dev @XxToFexX 🔱 Dev @iDev1 🔱 ]] end return { patterns = { "^[!/#](version)$", }, run = oscar, } end
local lu = require("luaunit") TestHandler = require("test.unit.mockable_case"):extend() function TestHandler:setUp() TestHandler.super:setUp() package.loaded["resty.openidc"] = nil self.module_resty = { openidc = {} } package.preload["resty.openidc"] = function() return self.module_resty.openidc end self.handler = require("kong.plugins.oidc.handler")() end function TestHandler:tearDown() TestHandler.super:tearDown() end function TestHandler:test_bearer_jwt_auth_success() ngx.req.get_headers = function() return {Authorization = "Bearer xxx"} end ngx.encode_base64 = function(x) return "eyJzdWIiOiJzdWIifQ==" end self.module_resty.openidc.get_discovery_doc = function(opts) return { issuer = "https://oidc" } end self.module_resty.openidc.bearer_jwt_verify = function(opts) token = { iss = "https://oidc", sub = "sub111", aud = "aud222", groups = { "users" } } return token, nil, "xxx" end self.handler:access({ bearer_jwt_auth_enable = "yes", client_id = "aud222", groups_claim = "groups", userinfo_header_name = "x-userinfo" }) lu.assertEquals(ngx.ctx.authenticated_credential.id, "sub111") lu.assertEquals(kong.ctx.shared.authenticated_groups, { "users" }) end function TestHandler:test_bearer_jwt_auth_fail() ngx.req.get_headers = function() return {Authorization = "Bearer xxx"} end local called_authenticate self.module_resty.openidc.get_discovery_doc = function(opts) return { issuer = "https://oidc" } end self.module_resty.openidc.bearer_jwt_verify = function(opts) return nil, "JWT expired" end self.module_resty.openidc.authenticate = function(opts) called_authenticate = true return nil, "error" end self.handler:access({bearer_jwt_auth_enable = "yes", client_id = "aud222"}) lu.assertTrue(called_authenticate) end lu.run()
function onUpdate(elapsed) if curStep >= 0 then songPos = getSongPosition() local currentBeat = (songPos/1000)*(bpm/80) doTweenY(dadTweenY, 'dad', -100-110*math.sin((currentBeat*0.1)*math.pi),0.001) end end
function OnInit() Rule_Add("Rule_Start") end function Rule_Start() setMissionComplete(1) Rule_Remove("Rule_Start") end
local eventtap = hs.eventtap local eventTypes = hs.eventtap.event.types local l = hs.logger.new('super') local state = {} local resetState = function () state.spaceDown = false state.spaceFn = false state.outputNextSpace = false state.pause = false end resetState() local modifiers = function (event) local modifiers = {} for k, v in pairs(event:getFlags()) do table.insert(modifiers, k) end return modifiers end local onSpaceDown = function () if state.spaceDown then state.spaceFn = true else state.spaceDown = true end return true end local onKeyUp, onKeyDown local onSpaceUp = function (event) if not state.spaceFn then onKeyUp:stop() onKeyDown:stop() state.outputNextSpace = true hs.eventtap.keyStroke( modifiers(event), 'space', 0 ) onKeyUp:start() onKeyDown:start() end resetState() end local spaceKeycode = 49 onKeyDown = eventtap.new( {eventTypes.keyDown}, function (event) local keycode = event:getKeyCode() if keycode == spaceKeycode then return onSpaceDown() end end ) onKeyUp = eventtap.new( {eventTypes.keyUp}, function (event) local keycode = event:getKeyCode() if keycode == spaceKeycode then return onSpaceUp(event) end end ) onKeyDown:start() onKeyUp:start()
demonic_warrior_rest_modifier = class({}) function demonic_warrior_rest_modifier:OnCreated( kv ) self.duration = self:GetAbility():GetSpecialValueFor("duration") if not IsServer() then return end local caster = self:GetParent() -- Particle -- self.particle = ParticleManager:CreateParticle("particles/generic_gameplay/generic_sleep.vpcf", PATTACH_OVERHEAD_FOLLOW, caster) ParticleManager:SetParticleControl( self.particle, 0, caster:GetAbsOrigin() ) end function demonic_warrior_rest_modifier:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_TOOLTIP } return funcs end function demonic_warrior_rest_modifier:CheckState() local state = { [MODIFIER_STATE_SILENCED] = true, [MODIFIER_STATE_DISARMED] = true, [MODIFIER_STATE_ROOTED] = true, [MODIFIER_STATE_COMMAND_RESTRICTED] = true } return state end function demonic_warrior_rest_modifier:OnDestroy( kv ) if not IsServer() then return end local caster = self:GetParent() caster:RemoveGesture(ACT_DOTA_DISABLED) ParticleManager:DestroyParticle( self.particle, false ) ParticleManager:ReleaseParticleIndex( self.particle ) self.particle = nil end function demonic_warrior_rest_modifier:OnTooltip( params ) return self.duration end function demonic_warrior_rest_modifier:GetAttributes() return MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE end function demonic_warrior_rest_modifier:IsHidden() return false end function demonic_warrior_rest_modifier:IsPurgable() return false end function demonic_warrior_rest_modifier:IsPurgeException() return false end function demonic_warrior_rest_modifier:IsStunDebuff() return false end function demonic_warrior_rest_modifier:IsDebuff() return true end
Locales['pl'] = { ['left_instance'] = 'opuszczasz instancję', ['invite_expired'] = 'zaproszenie wygasło', ['press_to_enter'] = 'wciśnij ~INPUT_CONTEXT~ aby wejść do instancji', ['entered_instance'] = 'wchodzisz do instancji', ['entered_into'] = '%s wchodzi do instancji', ['left_out'] = '%s opuszcza instancję', }
mission_end_sequence_ground = { SEQ_TELOP = { OnEnter = function( manager ) Fox.Log("mission_end_sequence_SEQ_TELOP") missionCommon_functionSet.SetSequenceIdToSkip( manager,"SEQ_END" ) --開始時テロップの再生 missionCommon_functionSet.PlayMissionEndTelop() TppEventSequenceManagerCollector.GoNextSequence( "TppEventSequenceManagerData_mission_end", "SEQ_END" ) end, }, }
#!/usr/bin/env luajit local dns = require('dns') local nb = require('dns.nbio') -- Parse parameters local host, port, tcp, tls, xfer, key, cookie = nil, 53, false, false, false, nil local version, dobit, bufsize, short, multi = 0, false, nil, false local qname, qtype, qclass = '.', dns.type.NS, dns.class.IN local flags = {'rd'} local k = 1 while k <= #arg do local v = arg[k] local chr = string.char(v:byte()) if chr == '@' then host = v:sub(2) elseif dns.type[v] ~= nil then qtype = dns.type[v] if qtype == dns.type.AXFR or qtype == dns.type.IXFR then xfer, tcp = true, true end elseif dns.class[v] ~= nil then qclass = dns.class[v] elseif v == '-' then multi = true elseif v == '-f' then short, k = arg[k + 1], k + 1 elseif v == '-p' then port, k = tonumber(arg[k + 1]), k + 1 elseif v == '-y' then key, k = dns.tsig(arg[k + 1]), k + 1 elseif v == '-x' then v, k = arg[k + 1], k + 1 qtype, qname = dns.type.PTR, '' if v:find('.', 1, true) then for i in v:gmatch('[^.]+') do qname = string.format('%s%s.', qname, i) end qname = qname .. 'in-addr.arpa' else local part, through = '', false for i in v:gmatch('[^:]*') do if #i == 0 then if through then qname, part = part, '' end through = true else for c in string.format('%04s', i):gsub(' ', '0'):gmatch('.') do part = string.format('%s.%s', c, part) end through = false end end qname = part .. string.rep('0.', (64 - #qname - #part)/2) .. qname .. 'ip6.arpa' end elseif v == '+short' then short = true elseif v == '+tcp' then tcp = true elseif v == '+tls' then tls, tcp = true, true if port == 53 then port = 853 end elseif v:find('+cookie',1) then cookie = v:match('+cookie=(%S+)') or true elseif v == '+cd' then table.insert(flags, 'cd') elseif v == '+do' or v == '+dnssec' then dobit = true elseif v == '-h' or v == '--help' then print(string.format('Usage: %s [options] [@server] [type] [class] [domain]', arg[0])) print('Options:') print('\t-p <num> server port number (default: 53, 853 for +tls)') print('\t-y <tsig> use TSIG key (default: none, example: "testkey:hmac-md5:Wg==")') print('\t-x <ip> do a reverse lookup') print('\t-f json return DNS response as JSON') print('\t+tcp use TCP for transport') print('\t+tls use TLS for transport') print('\t+short print only answer records') print('\t+cd DNSSEC checking disabled') print('\t+do request DNSSEC records') print('\t+cookie request a DNS COOKIE') print('\t+cookie=X pass a DNS COOKIE') print('\t- read queries from stdin (pipelined if +tcp is passed)') print('Examples:') print(' ',arg[0] .. ' -x 192.168.1.1') print(' ',arg[0] .. ' NS cz +do') print(' ',arg[0] .. ' @2001:678:f::1 AAAA nic.cz +tcp') print(' ',arg[0] .. ' -y xfrkey:hmac-md5:Wg== @127.0.0.1 -p 5353 AXFR nic.cz') print(' ',arg[0] .. ' NS cz -f json | jq .') print(' ','echo -e "NS is\\nNS cz" | ' .. arg[0] .. ' +tcp -') return 0 else -- + Modifiers local match = v:match('+bufsize=(%d+)') if match ~= nil then bufsize = tonumber(match) else qname = v end end k = k + 1 end if host == nil then for line in io.lines('/etc/resolv.conf') do host = line:match('nameserver ([0-9A-Za-z.:]+)') if host ~= nil then break end end end local queries, planned = {}, {} -- Create a queries if not multi then table.insert(planned, {qname, qtype, qclass}) else for line in io.lines() do local query = {'.',nil,nil} for w in line:gmatch('([^%s]+)') do if not query[3] and dns.class[w] then query[3] = dns.class[w] elseif not query[2] and dns.type[w] then query[2] = dns.type[w] else query[1] = w end end query[2] = query[2] or dns.type.A query[3] = query[3] or dns.class.IN table.insert(planned, query) end end for _,q in ipairs(planned) do local query = dns.packet(512) for _,flag in ipairs(flags) do query[flag](query, true) end query:question(dns.dname.parse(q[1]), q[2], q[3]) if dobit or (bufsize ~= nil and bufsize > 0) or cookie then if bufsize == nil then bufsize = 4096 end query:begin(dns.section.ADDITIONAL) local rr = dns.edns.rrset(version, bufsize) dns.edns.dobit(rr, dobit) if cookie then local client = cookie -- Unpack cookie from hexstring if type(client) == 'string' then local hex = '' cookie:gsub('%w%w', function (c) hex = hex .. string.char(tonumber(c, 16)) end) client = hex -- Generate new client cookie else client = io.open('/dev/urandom', 'r'):read(8) end dns.edns.option(rr, dns.option.COOKIE, client) end query:put(rr) end if key ~= nil then key:sign(query) end table.insert(queries, query) end -- Send and wait for answers local started = nb.now() local send, recv = nb.udpsend, nb.udprecv if tcp then send, recv = nb.tcpsend, nb.tcprecv end assert(nb.go(function() -- Make connection to destination local sock = nb.socket(nb.family(host), tcp and 'stream') if tcp and not tls then -- Attempt TFO -- We need to serialise message in a buffer prefixed with message length -- Convenience functions are unavailable and we can't use writev() local ffi, bit = require('ffi'), require('bit') local buf = ffi.new('uint8_t [?]', queries[1].size + 2) local txlen = ffi.cast('uint16_t *', buf) txlen[0] = dns.utils.n16(tonumber(queries[1].size)) ffi.copy(buf + 2, queries[1].wire, queries[1].size) assert(sock:connect(host, port, buf, ffi.sizeof(buf))) else -- Make connected socket and send query assert(sock:connect(host, port)) if tls then -- Upgrade to TLS sock = assert(require('dns.tls').client(sock, 'x509')) end send(sock, queries[1]) end for i=2,#queries do send(sock, queries[i]) end -- Start receiving answers for _=1,#queries do local answer = dns.packet(65535) local rcvd = recv(sock, answer) local nbytes, npkts, tsig_ok, soa = 0, 0, true, nil while rcvd and rcvd > 0 do answer.size = rcvd if not answer:parse() then print(dns.hexdump(answer:towire())) error('; MALFORMED MESSAGE') end if key ~= nil and not key:verify(answer) then tsig_ok = false break end -- Print packet local res = answer:tostring(short or npkts > 0) if #res > 0 then io.write(res) end nbytes, npkts = nbytes + tonumber(rcvd), npkts + 1 -- Decide if we should wait for more packets if xfer then local answer = answer:section(dns.section.ANSWER) if #answer > 0 then local last = answer[#answer - 1] if not soa and answer[0]:type() == dns.type.SOA then -- Starting SOA soa = dns.rdata.soa_serial(answer[0]:rdata(0)) elseif last:type() == dns.type.SOA then -- Ending SOA if soa == dns.rdata.soa_serial(last:rdata(0)) then break end end end end answer:clear() rcvd = xfer and recv(sock, answer) or 0 end -- Additional information if not short then if #queries == 1 then assert(nbytes > 0, '; NO ANSWER') elseif nbytes <= 0 then print('; NO ANSWER') end local elapsed = nb.now() - started print(string.format(';; Query time: %d msec', elapsed * 1000.0)) print(string.format(';; SERVER: %s#%d', host, port)) print(string.format(';; WHEN: %s', os.date())) print(string.format(';; MSG SIZE rcvd: %d count: %d', nbytes, npkts)) if not tsig_ok then print(string.format(';; WARNING -- Some TSIG could not be validated')) end end end end)) return assert(nb.run(3))
local icons = require "nvim-nonicons" require("which-key").setup { plugins = { marks = true, -- shows a list of your marks on ' and ` registers = true, -- shows your registers on " in NORMAL or <C-r> in INSERT mode spelling = { enabled = true, suggestions = 20, }, }, icons = { breadcrumb = icons.get "chevron-right", -- symbol used in the command line area that shows your active key combo separator = icons.get "arrow-right", -- symbol used between a key and it's label group = "", -- symbol prepended to a group }, window = { border = "single", }, layout = { height = { min = 4, max = 25 }, width = { min = 20, max = 50 }, spacing = 3, }, key_labels = { ["<space>"] = "SPC", ["<tab>"] = "TAB" }, hidden = { "<silent>", "<cmd>", "<Cmd>", "<CR>", "call", "lua", "^:", "^ " }, -- hide mapping boilerplate show_help = true, triggers = { "<leader>", "z", "<localleader>" }, } local options = { mode = "n", -- NORMAL mode prefix = "<leader>", buffer = nil, -- Global mappings. Specify a buffer number for buffer local mappings silent = true, -- use `silent` when creating keymaps noremap = true, -- use `noremap` when creating keymaps nowait = false, -- use `nowait` when creating keymaps } local japanese_mappings = { ["q"] = "バッファーを閉じる", ["e"] = "エクスプローラー", ["f"] = "ファイルを検索", ["h"] = "検索ハイライトを切る", ["p"] = "プロジェクト", [";"] = "ダッシュボード", ["*"] = "ドキュメントを生成", ["T"] = { "<cmd>TodoTrouble<cr>", "TODO 一覧" }, ["a"] = { "<cmd>UltestSummary<cr>", "テスト エクスプローラー" }, ["r"] = { "<cmd>ToggleTerm<cr>", "端末" }, ["v"] = { "<cmd>Vista!!<cr>", "シンボル リスト" }, ["w"] = { "<cmd>lua require'dapui'.toggle()<cr>", "デバッグ インターフェース" }, ["x"] = { "<cmd>TroubleToggle<cr>", "エラー一覧" }, ["u"] = { "<cmd>UndotreeToggle<cr>", "ナビゲーター" }, ["j"] = { "<cmd>DBUIToggle<cr>", "データベース エクスプローラー" }, ["m"] = { "<Plug>MarkdownPreviewToggle", "Markdownのプレビューを切り替え" }, c = { name = "+コンテナ", c = { "<cmd>DockerToolsToggle<cr>", "Docker ツール" }, a = { "<cmd>AttachToContainer<cr>", "接続" }, b = { "<cmd>BuildImage<cr>", "イメージをビルド" }, s = { "<cmd>StartImage<cr>", "devcontainers.jsonからイメージを起動" }, }, C = { name = "+変換", c = { name = "+色", c = { "<Plug>ColorConvertCycle", "変換を切り替え" }, h = { "<Plug>ColorConvertHEX", "HEXに変換"}, r = { "<Plug>ColorConvertRGB", "RGBに変換"}, s = { "<Plug>ColorConvertHSL", "HSLに変換"} } }, d = { name = "+診断", t = { "<cmd>TroubleToggle<cr>", "エラー一覧" }, w = { "<cmd>TroubleToggle lsp_workspace_diagnostics<cr>", "ワークスペース" }, d = { "<cmd>TroubleToggle lsp_document_diagnostics<cr>", "ドキュメント内" }, q = { "<cmd>TroubleToggle quickfix<cr>", "クイックフィックス" }, l = { "<cmd>TroubleToggle loclist<cr>", "場所を検索" }, r = { "<cmd>TroubleToggle lsp_references<cr>", "リファレンス" }, }, D = { name = "+デバッグ", b = { "<cmd>lua require'dap'.toggle_breakpoint()<cr>", "ブレークポイントを切り替え" }, B = { "<cmd>Telescope dap list_breakpoints<cr>", "ブレークポイント一覧" }, c = { "<cmd>lua require'dap'.continue()<cr>", "コンティニュー" }, d = { "<cmd>lua require'dap'.run_to_cursor()<cr>", "カーソル位置まで実行" }, e = { "<cmd>lua require'dapui'.eval()<cr>", "現在行を評価" }, h = { "<Plug>RestNvim", "HTTP をテスト" }, i = { "<cmd>lua require'dap'.step_into()<cr>", "ステップ イン" }, f = { "<cmd>lua require'dapui'.float_element()", "フィールドを確認" }, o = { "<cmd>lua require'dap'.step_over()<cr>", "ステップ オーバー" }, O = { "<cmd>lua require'dap'.step_out()<cr>", "ステップ アウト" }, r = { "<cmd>lua require'dap.repl'.open()<cr>", "Replを開く" }, s = { "<cmd>lua require'dap'.run()<cr>", "開始" }, }, g = { name = "+Git", j = "次のHunk", k = "前のHunk", p = "Hunkをプレビュー", r = "Hunkをリセット", R = "バッファーをリセット", s = "Hunkをステージ", u = "Hunkのステージを戻す", o = { "<cmd>Telescope git_status<cr>", "変更済みファイルを開く" }, b = { "<cmd>Telescope git_branches<cr>", "ブランチをチェックアウト" }, c = { "<cmd>Neogit commit<cr>", "変更をコミット" }, C = { "<cmd>Telescope git_commits<cr>", "コミットをチェックアウト" }, g = { "<cmd>Neogit<cr>", "Git ウィンドウ" }, m = { name = "+マージ", t = { "<Plug>(MergetoolToggle)", "マージ ツール" }, g = { "<cmd>diffget<cr>", "リモートの変更を受け入れる" }, p = { "<cmd>diffput<cr>", "ローカルの変更を適用" }, }, }, l = { name = "+LSP", d = { "<cmd>Telescope lsp_document_diagnostics<cr>", "ドキュメント内を診断" }, D = { "<cmd>Telescope lsp_workspace_diagnostics<cr>", "ワークスペースを診断" }, f = { "<cmd>Neoformat<cr>", "フォーマット" }, I = { "<cmd>LspInfo<cr>", "状態" }, q = { "<cmd>Telescope quickfix<cr>", "クイックフィックス" }, x = { "<cmd>cclose<cr>", "クイックフィックスを閉じる" }, s = { "<cmd>LspDocumentSymbol<cr>", "ドキュメント内のシンボル" }, S = { "<cmd>LspWorkspaceSymbol<cr>", "ワークスペースのシンボル" }, }, s = { name = "+検索", a = { "<cmd>lua require('spectre').open_file_search()<cr>", "ファイル内を置換" }, b = { "<cmd>Telescope git_branches<cr>", "ブランチをチェックアウト" }, c = { "<cmd>Telescope colorscheme<cr>", "カラースキーム" }, d = { "<cmd>Telescope lsp_document_diagnostics<cr>", "ドキュメント内の診断情報" }, D = { "<cmd>Telescope lsp_workspace_diagnostics<cr>", "ワークスペースの診断情報" }, f = { "<cmd>Telescope find_files<cr>", "ファイルを検索" }, m = { "<cmd>Telescope marks<cr>", "マーク済みの場所" }, M = { "<cmd>Telescope man_pages<cr>", "マニュアル" }, r = { "<cmd>Telescope oldfiles<cr>", "最近開いたファイル" }, R = { "<cmd>Telescope registers<cr>", "レジスター" }, t = { "<cmd>Telescope live_grep<cr>", "テキスト" }, }, S = { name = "+セッション", s = { "<cmd>SessionSave<cr>", "セッションを保存" }, l = { "<cmd>SessionLoad<cr>", "セッションを開く" }, }, t = { name = "+テスト", a = { "<cmd>UltestAttach<cr>", "動作中のデバッグにアタッチ" }, c = { "<cmd>UltestClear<cr>", "結果を消去" }, d = { "<cmd>UltestDebug<cr>", "デバッグテストを開始" }, D = { "<cmd>UltestDebugNearest<cr>", "近くのデバッグテストを開始" }, t = { "<cmd>UltestSummary<cr>", "テスト エクスプローラー" }, s = { "<cmd>UltestStop<cr>", "動作中のテストを停止" }, }, y = { name = "+Treesitter", s = "@parameter.innerをスワップ", S = "@parameter.outerをスワップ", }, -- extras z = { name = "+Zen Mode", z = { "<cmd>ZenMode<cr>", "Zen モードを切り替え" }, }, } local mappings = { ["q"] = "Close Buffer", ["e"] = "Explorer", ["f"] = "Find File", ["h"] = "No Highlight", ["p"] = "Projects", ["*"] = "Generate document", ["T"] = { "<cmd>TodoTrouble<cr>", "Open TODOs" }, ["a"] = { "<cmd>UltestSummary<cr>", "Test Explorer" }, ["r"] = { "<cmd>ToggleTerm<cr>", "Terminal" }, ["v"] = { "<cmd>Vista!!<cr>", "Symbol List" }, ["w"] = { "<cmd>lua require'dapui'.toggle()<cr>", "Debug UI" }, ["x"] = { "<cmd>TroubleToggle<cr>", "Error List" }, ["u"] = { "<cmd>UndotreeToggle<cr>", "Undo Tree" }, ["j"] = { "<cmd>DBUIToggle<cr>", "Database UI" }, ["m"] = { "<Plug>MarkdownPreviewToggle", "Toggle markdown preview" }, c = { name = "+Containers", c = { "<cmd>DockerToolsToggle<cr>", "Docker Tools" }, a = { "<cmd>AttachToContainer<cr>", "Connect" }, b = { "<cmd>BuildImage<cr>", "Build Image" }, s = { "<cmd>StartImage<cr>", "Start Image from devcontainers.json" }, }, C = { name = "+Convert", c = { name = "+Colors", c = { "<Plug>ColorConvertCycle", "Cycle color conversion" }, h = { "<Plug>ColorConvertHEX", "Convert to HEX"}, r = { "<Plug>ColorConvertRGB", "Convert to RGB"}, s = { "<Plug>ColorConvertHSL", "Convert to HSL"} } }, d = { name = "+Diagnostics", t = { "<cmd>TroubleToggle<cr>", "Error List" }, w = { "<cmd>TroubleToggle lsp_workspace_diagnostics<cr>", "workspace" }, d = { "<cmd>TroubleToggle lsp_document_diagnostics<cr>", "document" }, q = { "<cmd>TroubleToggle quickfix<cr>", "quickfix" }, l = { "<cmd>TroubleToggle loclist<cr>", "loclist" }, r = { "<cmd>TroubleToggle lsp_references<cr>", "references" }, }, D = { name = "+Debug", b = { "<cmd>lua require'dap'.toggle_breakpoint()<cr>", "Toggle Breakpoint" }, B = { "<cmd>Telescope dap list_breakpoints<cr>", "Breakpoints" }, c = { "<cmd>lua require'dap'.continue()<cr>", "Continue" }, d = { "<cmd>lua require'dap'.run_to_cursor()<cr>", "Run To Cursor" }, e = { "<cmd>lua require'dapui'.eval()<cr>", "Evaluate Current Expression" }, h = { "<Plug>RestNvim", "Test HTTP" }, i = { "<cmd>lua require'dap'.step_into()<cr>", "Step Into" }, f = { "<cmd>lua require'dapui'.float_element()<cr>", "Current Elements" }, o = { "<cmd>lua require'dap'.step_over()<cr>", "Step Over" }, O = { "<cmd>lua require'dap'.step_out()<cr>", "Step Out" }, r = { "<cmd>lua require'dap.repl'.open()<cr>", "Open Repl" }, s = { "<cmd>lua require'dap'.run()<cr>", "Start" }, }, g = { name = "+Git", j = "Next Hunk", k = "Prev Hunk", p = "Preview Hunk", r = "Reset Hunk", R = "Reset Buffer", s = "Stage Hunk", u = "Undo Stage Hunk", o = { "<cmd>Telescope git_status<cr>", "Open changed file" }, b = { "<cmd>Telescope git_branches<cr>", "Checkout branch" }, c = { "<cmd>Neogit commit<cr>", "Commit changes" }, C = { "<cmd>Telescope git_commits<cr>", "Checkout commit" }, g = { "<cmd>Neogit<cr>", "Git Window" }, m = { name = "+Merge", t = { "<Plug>(MergetoolToggle)", "Merge Tool" }, g = { "<cmd>diffget<cr>", "Get diff" }, p = { "<cmd>diffput<cr>", "Put diff" }, }, }, l = { name = "+LSP", a = "Code Action", d = { "<cmd>Telescope lsp_document_diagnostics<cr>", "Document Diagnostics" }, D = { "<cmd>Telescope lsp_workspace_diagnostics<cr>", "Workspace Diagnostics" }, f = { "<cmd>Neoformat<cr>", "Format" }, I = { "<cmd>LspInfo<cr>", "Information" }, q = { "<cmd>Telescope quickfix<cr>", "Quickfix" }, x = { "<cmd>cclose<cr>", "Close Quickfix" }, s = { "<cmd>LspDocumentSymbol<cr>", "Document Symbols" }, S = { "<cmd>LspWorkspaceSymbol<cr>", "Workspace Symbols" }, }, s = { name = "+Search", a = { "<cmd>lua require('spectre').open_file_search()<cr>", "Replace file" }, b = { "<cmd>Telescope git_branches<cr>", "Checkout branch" }, c = { "<cmd>Telescope colorscheme<cr>", "Colorscheme" }, d = { "<cmd>Telescope lsp_document_diagnostics<cr>", "Document Diagnostics" }, D = { "<cmd>Telescope lsp_workspace_diagnostics<cr>", "Workspace Diagnostics" }, f = { "<cmd>Telescope find_files<cr>", "Find File" }, m = { "<cmd>Telescope marks<cr>", "Marks" }, M = { "<cmd>Telescope man_pages<cr>", "Man Pages" }, ["r"] = "Recent Files", R = { "<cmd>Telescope registers<cr>", "Registers" }, t = { "<cmd>Telescope live_grep<cr>", "Text" }, }, S = { name = "+Session", s = { "<cmd>SessionSave<cr>", "Save Session" }, ["l"] = "Load Session", }, t = { name = "+Test", a = { "<cmd>UltestAttach<cr>", "Attach to Running Debug" }, c = { "<cmd>UltestClear<cr>", "Clear Results" }, d = { "<cmd>UltestDebug<cr>", "Debug Current File" }, D = { "<cmd>UltestDebugNearest<cr>", "Debug Nearest Position" }, t = { "<cmd>UltestSummary<cr>", "Test Explorer" }, s = { "<cmd>UltestStop<cr>", "Stop Running Test Jobs" }, }, y = { name = "+Treesitter", s = "swap @parameter.inner", S = "swap @parameter.outer", }, -- extras z = { "<cmd>ZenMode<cr>", "Zen Mode" }, } if O.japanese then require("which-key").register(japanese_mappings, options) else require("which-key").register(mappings, options) end
local uranium_params = { offset = 0, scale = 1, spread = {x = 100, y = 100, z = 100}, seed = 420, octaves = 3, persist = 0.7 } local uranium_threshold = 0.55 local chromium_params = { offset = 0, scale = 1, spread = {x = 100, y = 100, z = 100}, seed = 421, octaves = 3, persist = 0.7 } local chromium_threshold = 0.55 local zinc_params = { offset = 0, scale = 1, spread = {x = 100, y = 100, z = 100}, seed = 422, octaves = 3, persist = 0.7 } local zinc_threshold = 0.5 local lead_params = { offset = 0, scale = 1, spread = {x = 100, y = 100, z = 100}, seed = 423, octaves = 3, persist = 0.7 } local lead_threshold = 0.3 minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_uranium", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 4, clust_size = 3, y_min = -300, y_max = -80, noise_params = uranium_params, noise_threshold = uranium_threshold, }) minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_chromium", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 2, clust_size = 3, y_min = -200, y_max = -100, noise_params = chromium_params, noise_threshold = chromium_threshold, }) minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_chromium", wherein = "default:stone", clust_scarcity = 6*6*6, clust_num_ores = 2, clust_size = 3, y_min = -31000, y_max = -200, flags = "absheight", noise_params = chromium_params, noise_threshold = chromium_threshold, }) minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_zinc", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 5, clust_size = 7, y_min = -32, y_max = 2, noise_params = zinc_params, noise_threshold = zinc_threshold, }) minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_zinc", wherein = "default:stone", clust_scarcity = 6*6*6, clust_num_ores = 4, clust_size = 3, y_min = -31000, y_max = -32, flags = "absheight", noise_params = zinc_params, noise_threshold = zinc_threshold, }) minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_lead", wherein = "default:stone", clust_scarcity = 9*9*9, clust_num_ores = 5, clust_size = 3, y_min = -16, y_max = 16, noise_params = lead_params, noise_threshold = lead_threshold, }) minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_lead", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 5, clust_size = 3, y_min = -128, y_max = -16, noise_params = lead_params, noise_threshold = lead_threshold, }) minetest.register_ore({ ore_type = "scatter", ore = "technic:mineral_lead", wherein = "default:stone", clust_scarcity = 6*6*6, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = -128, flags = "absheight", noise_params = lead_params, noise_threshold = lead_threshold, }) -- Sulfur local sulfur_buf = {} local sulfur_noise minetest.register_on_generated(function(minp, maxp) local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local a = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data(sulfur_buf) local pr = PseudoRandom(17 * minp.x + 42 * minp.y + 101 * minp.z) sulfur_noise = sulfur_noise or minetest.get_perlin(9876, 3, 0.5, 100) local c_lava = minetest.get_content_id("default:lava_source") local c_lava_flowing = minetest.get_content_id("default:lava_flowing") local c_stone = minetest.get_content_id("default:stone") local c_sulfur = minetest.get_content_id("technic:mineral_sulfur") local grid_size = 5 for x = minp.x + math.floor(grid_size / 2), maxp.x, grid_size do for y = minp.y + math.floor(grid_size / 2), maxp.y, grid_size do for z = minp.z + math.floor(grid_size / 2), maxp.z, grid_size do local c = data[a:index(x, y, z)] if (c == c_lava or c == c_lava_flowing) and sulfur_noise:get_3d({x = x, y = z, z = z}) >= 0.4 then for i in a:iter( math.max(minp.x, x - grid_size), math.max(minp.y, y - grid_size), math.max(minp.z, z - grid_size), math.min(maxp.x, x + grid_size), math.min(maxp.y, y + grid_size), math.min(maxp.z, z + grid_size) ) do if data[i] == c_stone and pr:next(1, 10) <= 7 then data[i] = c_sulfur end end end end end end vm:set_data(data) vm:write_to_map(data) end) if technic.config:get_bool("enable_marble_generation") then minetest.register_ore({ ore_type = "sheet", ore = "technic:marble", wherein = "default:stone", clust_scarcity = 1, clust_num_ores = 1, clust_size = 3, y_min = -31000, y_max = -50, noise_threshold = 0.4, noise_params = { offset = 0, scale = 15, spread = {x = 150, y = 150, z = 150}, seed = 23, octaves = 3, persist = 0.70 } }) end if technic.config:get_bool("enable_granite_generation") then minetest.register_ore({ ore_type = "sheet", ore = "technic:granite", wherein = "default:stone", clust_scarcity = 1, clust_num_ores = 1, clust_size = 4, y_min = -31000, y_max = -150, noise_threshold = 0.4, noise_params = { offset = 0, scale = 15, spread = {x = 130, y = 130, z = 130}, seed = 24, octaves = 3, persist = 0.70 } }) end
local dashboard = require"alpha.themes.dashboard" local if_nil = vim.F.if_nil local function button(sc, txt, keybind, keybind_opts) local sc_ = sc:gsub("%s", ""):gsub("LDR", "<leader>") local opts = { position = "center", shortcut = sc, cursor = 5, width = 50, align_shortcut = "right", hl_shortcut = "Keyword", } if keybind then keybind_opts = if_nil(keybind_opts, { noremap = true, silent = true, nowait = true }) opts.keymap = { "n", sc_, keybind, keybind_opts } end local function on_press() local key = vim.api.nvim_replace_termcodes(sc_ .. "<Ignore>", true, false, true) vim.api.nvim_feedkeys(key, "normal", false) end return { type = "button", val = txt, on_press = on_press, opts = opts, } end local function dash_button(sc, txt, keybind, keybind_opts) local b = dashboard.button(sc, txt, keybind, keybind_opts) b.opts.hl = {{"CursorLineNr", 0, 99}} b.opts.hl_shortcut = {{ "MoreMsg", 0, 99}} return b end local function file_to_strings(file_path) local file = assert(io.open(file_path, "r")) local text = file:read("*all") file:close() local logo = {""} table.insert(logo, "") for s in text:gmatch("[^\n]+") do table.insert(logo, s) end table.insert(logo, "") table.insert(logo, "") return logo end local function header() local logo = file_to_strings(os.getenv("HOME").."/logo_new.txt") return logo end local function footer() -- local total_plugins = #vim.tbl_keys(packer_plugins) local datetime = os.date("%A %B %d  %H:%M %p") return datetime end -- dashboard.section.header.val = { -- [[ _______ ____ ____.__ ]], -- [[ \ \ ____ ___\ \ / /|__| _____ ]], -- [[ / | \_/ __ \/ _ \ Y / | |/ \ ]], -- [[/ | \ ___( <_> ) / | | Y Y \]], -- [[\____|__ /\___ >____/ \___/ |__|__|_| /]], -- [[ \/ \/ \/ ]], -- } dashboard.section.header.val = header() dashboard.section.header.opts.hl = "Todo" dashboard.section.buttons.val = { dash_button("LDR f n", " New file", ":ene <BAR> startinsert <CR>"), dash_button("LDR f o", " Recently opened files", ":Telescope oldfiles<CR>"), dash_button("LDR f f", " Find file", ":Telescope find_files<CR>"), dash_button("LDR f g", " Find word", ":Telescope live_grep<CR>"), dash_button("LDR f s", " Open session", ":Telescope sessions<CR>"), dash_button("LDR u d", " Update plugins", ":PlugInstall<CR>"), dash_button("LDR q ", " Quit", "<Cmd>qa<CR>") } dashboard.section.footer.val = footer() dashboard.section.footer.opts.hl = "Constant" require"alpha".setup(dashboard.opts) -- hide tabline on startup screen vim.cmd [[ augroup alpha_hide au! au FileType alpha set showtabline=0 | au BufUnload <buffer> set showtabline=2 au FileType alpha set laststatus=0 | au BufUnload <buffer> set laststatus=2 au FileType alpha set nonumber nornu au FileType alpha NumbersDisable au Syntax *\(^alpha\)\@<! NumbersEnable augroup END ]]
local event = { { _id = "on_physical_attack_hit" }, { _id = "on_physical_attack_miss" }, { _id = "after_physical_attack" }, { _id = "on_ai_calm_action" }, { _id = "on_ai_ally_action" }, { _id = "on_item_eat_begin" }, { _id = "on_chara_sleep" }, { _id = "on_sleep_finish" }, { _id = "on_dig_success" }, { _id = "on_search_finish" }, { _id = "on_feat_calc_materials" }, { _id = "calc_dialog_choices" }, { _id = "before_spawn_mobs" }, { _id = "before_cast_return" }, { _id = "on_chara_displaced" }, { _id = "calc_wand_success" }, { _id = "on_shop_restocked" }, { _id = "calc_return_forbidden" }, { _id = "before_physical_attack" }, { _id = "on_item_created_from_wish" }, { _id = "on_harvest_plant" }, { _id = "on_ai_dir_check" }, { _id = "before_default_ai_action" }, { _id = "on_default_ai_action" }, { _id = "on_generate_random_encounter_id" }, { _id = "on_item_given" }, { _id = "on_item_taken" }, { _id = "on_add_random_enchantments" }, { _id = "on_item_steal_attempt" }, { _id = "on_weather_changed" }, { _id = "on_chara_travel_in_world_map" }, { _id = "on_feat_tile_digged_into" }, { _id = "before_chara_drop_items" }, { _id = "on_chara_generate_loot_drops" }, { _id = "on_chara_initialize_equipment" }, { _id = "on_house_board_queried" }, { _id = "on_build_house_board_actions" }, { _id = "before_travel_using_feat" }, { _id = "on_chara_changed_guild" }, { _id = "on_item_rot" }, { _id = "on_travel_using_feat" }, { _id = "on_populate_dungeon_map" }, { _id = "on_chara_ranch_breed" }, } data:add_multi("base.event", event)
if false then print("Never occurs!") elseif true then print("Always has been.") else print("Never occurs!") end local cont = 0 while cont < 10 do print("Inside while: "..cont) cont = cont + 1 end print("After WHILE ends: "..cont) local last_value = 0 for i=0,10,3 do print("Inside for: "..i) last_value = i end print("After FOR ends: "..last_value) local readable_fake_stream = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", "You've found me!", "", "", "", "", "", "Oops, probably you missed the path."} local line = "" local i = 1 repeat line = readable_fake_stream[i] i = i + 1 until line ~= "" --> repeats until the expression evaluates to TRUE print(line) --[[ while true do print("INF") end repeat print("INF") until false --]]
function nadmin:GetBanReason(id) -- Inspired by ULX. You will notice a huge similarity (basically copied) if not istable(nadmin.bans[id]) then return end local ban = table.Copy(nadmin.bans[id]) local rep = { BANNED_BY = "[Unknown]", STEAMID = "[Unknown]", BAN_DATE = "[Unknown]", TIME_LEFT = "[Infinity]", BAN_DUR = "[Permanent]", UNBAN_DATE = "[Never]", REASON = "No reason given." } if isstring(ban.by) and ban.by ~= "" then rep.BANNED_BY = ban.by end if isstring(ban.by_steamid) and ban.by_steamid ~= "" then rep.STEAMID = ban.by_steamid end if isnumber(ban.start) then rep.BAN_DATE = os.date("%m/%d/%y %H:%M:%S", ban.start) end if isnumber(ban.dur) and ban.dur > 0 then rep.BAN_DUR = nadmin:TimeToString(ban.dur, true) end if isnumber(ban.start) and isnumber(ban.dur) and ban.dur > 0 then rep.TIME_LEFT = nadmin:TimeToString((ban.start + ban.dur) - os.time(), true) rep.UNBAN_DATE = os.date("%m/%d/%y %H:%M:%S", ban.start + ban.dur) end if isstring(ban.reason) and ban.reason ~= "" then rep.REASON = ban.reason end return string.gsub(nadmin.config.banMessage, "{{([%w_]+)}}", rep) end function nadmin:BanAsID(name, steamid, by, by_id, reason, dur) if not isstring(steamid) then return end local ban = {} if isstring(by) then ban.by = by end if isstring(by_id) then ban.by_steamid = by_id end if isstring(reason) then ban.reason = reason end if isnumber(dur) then ban.dur = dur end ban.start = os.time() ban.targ_nick = name ban.targ_id = steamid nadmin.bans[steamid] = table.Copy(ban) local banMsg for i, ply in ipairs(player.GetAll()) do if ply:SteamID() == steamid or ply:IPAddress() == steamid then if not isstring(banMsg) then banMsg = nadmin:GetBanReason(steamid) end local nick = ply:Nick() ply:RemoveProps() nadmin.SilentNotify = true -- Don't show people the ban reason, and instead just show that they were disconencted from a ban. ply:Kick(banMsg) nadmin:Notify(nadmin.colors.blue, nick, nadmin.colors.white, " has been disconnected from a ban.") end end nadmin:Log("messages", '"' .. steamid .. "\" has been banned.") nadmin:SaveBans() end function nadmin:Ban(name, steamid, by, reason, dur) if not isstring(steamid) then return end local ban = {} if isentity(by) and by:IsPlayer() then ban.by = by:Nick() ban.by_steamid = by:SteamID() elseif isstring(by) then ban.by = by ban.by_steamid = by end if isstring(reason) then ban.reason = reason end if isnumber(dur) then ban.dur = dur end ban.start = os.time() ban.targ_nick = name ban.targ_id = steamid nadmin.bans[steamid] = table.Copy(ban) local banMsg for i, ply in ipairs(player.GetAll()) do if ply:SteamID() == steamid or ply:IPAddress() == steamid then if not isstring(banMsg) then banMsg = nadmin:GetBanReason(steamid) end local nick = ply:Nick() ply:RemoveProps() nadmin.SilentNotify = true -- Don't show people the ban reason, and instead just show that they were disconencted from a ban. ply:Kick(banMsg) nadmin:Notify(nadmin.colors.blue, nick, nadmin.colors.white, " has been disconnected from a ban.") end end nadmin:Log("messages", '"' .. steamid .. "\" has been banned.") nadmin:SaveBans() end function nadmin:Unban(id, noSave) if istable(nadmin.bans[id]) then nadmin.bans[id] = nil if not noSave then nadmin:SaveBans() end end end hook.Add("Think", "nadmin_auto_unban", function() -- Auto unban after duration is up local keys = table.GetKeys(nadmin.bans) -- We are going to be looping backwards instead of forwards local now = os.time() -- Only save the bans file if someone was unbanned. local changes = false for i = #keys, 1, -1 do local ban = nadmin.bans[keys[i]] if isnumber(ban.dur) and ban.dur > 0 and ban.start + ban.dur <= now then changes = true nadmin:Unban(keys[i], true) end end -- Save if changed if changes then nadmin:SaveBans() end end)
-- Test clock precision resilience. -- params: [n] package.path = "src/?.lua" local Profiler = require("ELProfiler") local n = ... n = tonumber(n) or 1e7 local function a(n) return n+n end local function b(n) return n+n end local function c(n) return n+n end local function d(n) return n+n end local fs = {a,b,c,d} local p_precision = -1 local function clock() return p_precision > 0 and math.floor(os.clock()/p_precision)*p_precision or os.clock() end Profiler.setClock(clock) local function test(precision) p_precision = precision print("[test 4 balanced funcs sequence]", "clock precision", precision) Profiler.start() for i=1,n do a(i) b(i) c(i) d(i) end io.write(Profiler.format(Profiler.stop())) print() end test(-1) test(0.001) test(0.01) test(0.1) test(1)
AddCSLuaFile() if (CLIENT) then SWEP.PrintName = "Fine Notepad" SWEP.Slot = 1 SWEP.SlotPos = 2 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false end SWEP.Category = "Nutscript" SWEP.Author = "AngryBaldMan" SWEP.Instructions = "" SWEP.Purpose = "" SWEP.Drop = false SWEP.HoldType = "melee" SWEP.Spawnable = true SWEP.AdminOnly = true SWEP.ViewModelFOV = 47 SWEP.ViewModelFlip = false SWEP.AnimPrefix = "melee" SWEP.ViewTranslation = 4 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "" SWEP.Primary.Damage = 7.5 SWEP.Primary.Delay = 0.7 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" SWEP.ViewModel = Model("models/props_lab/clipboard.mdl") SWEP.WorldModel = Model("models/props_lab/clipboard.mdl") SWEP.UseHands = true SWEP.LowerAngles = Angle(15, -10, -20) SWEP.FireWhenLowered = true function SWEP:Initialize() self:SetHoldType( "normal" ) end function SWEP:PrimaryAttack() if SERVER then owner = self.Owner; trace = GetEyeTrace() owner:LagCompensation(true) local data = {} data.start = self.Owner:GetShootPos() data.endpos = data.start + owner:GetAimVector()*72 data.filter = self.Owner local trace = util.TraceLine(data) owner:LagCompensation(false) if trace.Hit then local entity = trace.Entity if (IsValid(entity) and entity:IsPlayer()) then if entity:getChar():getClass() == CLASS_POLICE then owner:notify("You cannot fine government officials!") else end end end end end if CLIENT then function SWEP:GetViewModelPosition(vPos, aAngles) vPos = vPos + LocalPlayer():GetUp() * -7 vPos = vPos + LocalPlayer():GetAimVector() * 20 vPos = vPos + LocalPlayer():GetRight() * 7 aAngles:RotateAroundAxis(aAngles:Right(), 90) aAngles:RotateAroundAxis(aAngles:Forward(), 0) aAngles:RotateAroundAxis(aAngles:Up(), 180) return vPos, aAngles end end function SWEP:DrawWorldModel() if not IsValid(self.Owner) then return end local boneindex = self.Owner:LookupBone("ValveBiped.Bip01_R_Hand") if boneindex then local HPos, HAng = self.Owner:GetBonePosition(boneindex) local offset = HAng:Right() * 0.5 + HAng:Forward() * 7 + HAng:Up() * 0.518 HAng:RotateAroundAxis(HAng:Right(), 10) HAng:RotateAroundAxis(HAng:Forward(), 90) HAng:RotateAroundAxis(HAng:Up(), 80) self:SetRenderOrigin(HPos + offset) self:SetRenderAngles(HAng) self:DrawModel() end end
local M = {} -- table information begin local tableName = 'userBase' -- table information end local Util = require "sora.util" function M.new(o,isSingleton) local ins local SoraModelMysql = require 'sora.model.mysql' if isSingleton then setmetatable(M, { __index = SoraModelMysql:new() }) ins = { tableName = tableName } setmetatable( ins, { __index = M } ) else ins = o or {} ins.tableName = tableName setmetatable( ins, { __index = SoraModelMysql:new() } ) end ins:mysqlConnectService(isSingleton) return ins end function M:add(userData) if not userData.userName or userData.userName == "" then self.errorMessage = "userName is required." return false end local insertData = { userName = userData.userName, password = userData.password, } if userData.projectId then insertData.projectId = userData.projectId end if self.config.auth.pass2hash and self.config.auth.hashAlgorithm then if self.config.auth.hashAlgorithm:lower() == "md5" then insertData.password = Util.md5(userData.password) insertData.hashAlgorithm = self.config.auth.hashAlgorithm:lower() end end local res,err = self:insert(insertData, true) if res then return res end self.errorMessage = err return false end function M:modify(userData) if not userData.userId then self.errorMessage = "userId is required." return false end if userData.password and self.config.auth.pass2hash and self.config.auth.hashAlgorithm then if self.config.auth.hashAlgorithm:lower() == "md5" then userData.password = Util.md5(userData.password) userData.hashAlgorithm = self.config.auth.hashAlgorithm:lower() end end return self:update( { "userId =", userData.userId }, userData ) end function M:remove(userData) if not userData.userId then self.errorMessage = "userId is required." return false end return self:delete( { "userId =", userData.userId } ) end function M:auth(userId, password) local record = self:select( { userId = userId, password = password, } ) if record then return true else return false end end function M:getUserData(userId) local rows = self:select( { 'userId = ', userId } ) if not rows then return nil end return rows[1] end return M
ITEM.name = "TOZ-194" ITEM.description= "A pump-action shotgun. Fires 12 gauge." ITEM.longdesc = "A classic 90's russian civilian shotgun, used in much of Europe as a hunting weapon. It is fairly long and unweildy, as to be legal for the civilian market in its country of origin, Russia, it had to have an overall legnth of 80cm's.\n\nAmmo: 12 Gauge \nMagazine Capacity: 3" ITEM.model = ("models/khrcw2/w_khri_khrtoz194.mdl") ITEM.class = "cw_toz194" ITEM.weaponCategory = "primary" ITEM.price = 8000 ITEM.width = 4 ITEM.height = 1 ITEM.canAttach = false ITEM.bulletweight = 0.031 ITEM.unloadedweight = 2.9 ITEM.repair_PartsComplexity = 1 ITEM.repair_PartsRarity = 2 function ITEM:GetWeight() return self.unloadedweight + (self.bulletweight * self:GetData("ammo", 0)) end ITEM.iconCam = { pos = Vector(18, -160, 2), ang = Angle(0, 90, 0), fov = 12.5, } ITEM.pacData = { [1] = { ["children"] = { [1] = { ["children"] = { [1] = { ["children"] = { }, ["self"] = { ["Angles"] = Angle(0, 180, 180), ["Position"] = Vector(14.98, -4.153, -1.175), ["Model"] = "models/khrcw2/w_khri_khrtoz194.mdl", ["ClassName"] = "model", ["EditorExpand"] = true, ["UniqueID"] = "15233125", ["Bone"] = "spine 2", ["Name"] = "toz194", }, }, }, ["self"] = { ["AffectChildrenOnly"] = true, ["ClassName"] = "event", ["UniqueID"] = "13553232553", ["Event"] = "weapon_class", ["EditorExpand"] = true, ["Name"] = "weapon class find simple\"@@1\"", ["Arguments"] = "cw_toz194@@0", }, }, }, ["self"] = { ["ClassName"] = "group", ["UniqueID"] = "125512152", ["EditorExpand"] = true, }, }, }
local AddonName, AddonTable = ... -- Soulbound Items (Green or higher) AddonTable.loot = { 44360, 55314, 55401, 55403, 55404, 55405, 55421, 55422, 55423, 55567, 55619, 55693, 55702, 55773, 57281, 57283, 57292, 59520, 65655, 65656, 65658, 66890, 66902, 66885, 66887, 66974, 68915, 68972, 70929, 71367, 76156, 113695, -- Scorched Satchel of Helpful Goods 113713, 113717, 113760, 113761, 113775, 113786, 156689, -- Class Sets --- Wind Dancer's Regalia (Rogue) 60298, 60299, 60300, 60301, 60302, 65239, 65240, 65241, 65242, 65243, --- Stormrider's Battlegarb (Druid) 65189, 65190, 65191, 65192, 65193, }
local mod = yatm_data_noteblock local string_hex_unescape = assert(foundation.com.string_hex_unescape) local is_table_empty = assert(foundation.com.is_table_empty) local Cuboid = assert(foundation.com.Cuboid) local ng = Cuboid.new_fast_node_box local data_network = assert(yatm.data_network) -- Just like a mesecon noteblock, except triggered by data events mod:register_node("data_noteblock", { description = mod.S("DATA Note Block"), codex_entry_id = "yatm_data_noteblock:data_noteblock", groups = { cracky = 1, data_programmable = 1, yatm_data_device = 1, }, paramtype = "none", paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { ng(0, 0, 0, 16, 5, 16), ng(2, 5, 2, 12,10, 12), ng( 0,14, 0, 16, 2, 2), ng( 0,14,14, 16, 2, 2), ng( 0,14, 0, 2, 2, 16), ng(14,14, 0, 2, 2, 16), }, }, tiles = { "yatm_data_noteblock_top.png", "yatm_data_noteblock_bottom.png", "yatm_data_noteblock_side.png", "yatm_data_noteblock_side.png", "yatm_data_noteblock_side.png", "yatm_data_noteblock_side.png", }, on_construct = function (pos) local meta = minetest.get_meta(pos) meta:set_int("damper", 0) local node = minetest.get_node(pos) data_network:add_node(pos, node) end, after_destruct = function (pos, node) data_network:remove_node(pos, node) end, data_network_device = { type = "device", }, data_interface = { on_load = function (self, pos, node) yatm_data_logic.mark_all_inputs_for_active_receive(pos) end, receive_pdu = function (self, pos, node, dir, local_port, value) --print("receive_pdu", minetest.pos_to_string(pos), node.name, dir, local_port, dump(value)) local meta = minetest.get_meta(pos) local payload = string_hex_unescape(value) local key = string.byte(payload, 1) if key then key = key + meta:get_int("offset") local damper = meta:get_int("damper") yatm.noteblock.play_note(pos, node, key, math.max(0, 127 - damper)) end end, get_programmer_formspec = { default_tab = "ports", tabs = { { tab_id = "ports", title = "Ports", header = "Port Configuration", render = { { component = "io_ports", mode = "i", } }, }, { tab_id = "data", title = "Data", header = "Data Configuration", render = { { component = "row", items = { { component = "field", label = "Offset", name = "offset", type = "integer", meta = true, }, { component = "field", label = "Damper", name = "damper", type = "integer", meta = true, } } } } } } }, receive_programmer_fields = { tabbed = true, -- notify the solver that tabs are in use tabs = { { components = { {component = "io_ports", mode = "o"} } }, { components = { { component = "field", name = "offset", type = "integer", meta = true, }, { component = "field", name = "damper", type = "integer", meta = true, } } } } }, }, refresh_infotext = function (pos) local meta = minetest.get_meta(pos) local infotext = data_network:get_infotext(pos) meta:set_string("infotext", infotext) end, })
local env, func = ... assert(func, 'securecall of nil function') if type(func) == 'string' then assert(env[func], 'securecall of unknown function ' .. func) func = env[func] end return securecall(func, select(3, ...))
CC_Config = {} CC = {} CC_Config.Text = { MenuTitle = "Character Creater", NameTitle = "Full Name", SexTitle = "Sex", ModelTitle = "Model", CreateButton = "Create Character", CreationSuccess = "Your Character has been Successfully created!", ErrorName = "ERROR: No Name has been written!", ErrorSex = "ERROR: No Sex has been selected!", InvalidArguments = "[CC] Invalid Arguments", NoPermission = "[CC] You Dont have the Permissions to use this Command!", } CC_Config.Sex = { Sex = "Sex", Male = "Male", Female = "Female", } CC_Config.CanUseCommand = { "superadmin", "admin" } CC_Config.MaleModels = { "models/player/group01/male_01.mdl", "models/player/group01/male_02.mdl", "models/player/group01/male_03.mdl", "models/player/group01/male_04.mdl", "models/player/group01/male_05.mdl", "models/player/group01/male_06.mdl", "models/player/group01/male_07.mdl", "models/player/group01/male_08.mdl", "models/player/group01/male_09.mdl", "models/player/group02/male_02.mdl", "models/player/group02/male_04.mdl", "models/player/group02/male_06.mdl", "models/player/group02/male_08.mdl", } CC_Config.FemaleModels = { "models/player/group01/female_01.mdl", "models/player/group01/female_02.mdl", "models/player/group01/female_03.mdl", "models/player/group01/female_04.mdl", "models/player/group01/female_05.mdl", "models/player/group01/female_06.mdl", } CC_Config.SetNameCommands = true CC_Config.CommandName = "!setName" CC_Config.CommandNameQuick = "!sn" CC_Config.DisableNameChangeCommands = true /* Ignore this */ local meta = FindMetaTable("Player") function meta:HasCharacter() local path = "cc_data/"..self:SteamID64()..".txt" if ( file.Exists(path, "DATA") ) then return true else return false end end function meta:GetCharacterData() local path = "cc_data/"..self:SteamID64()..".txt" if ( !file.Exists(path, "DATA") ) then return end local Tbl = {} Tbl = util.JSONToTable(file.Read(path, "DATA")) return Tbl end hook.Add("DarkRPFinishedLoading", "CC_removeCommands", function() if ( CC_Config.DisableNameChangeCommands ) then DarkRP.removeChatCommand("name") DarkRP.removeChatCommand("rpname") end end)
set_xmakever("2.5.1") set_languages("cxx11") add_rules("mode.debug", "mode.release") target("DebugUtils") set_kind("static") add_includedirs( "DebugUtils/Include", "Detour/Include", "DetourTileCache/Include", "Recast/Include") add_headerfiles("DebugUtils/Include/*.h") add_files("DebugUtils/Source/*.cpp") target("Detour") set_kind("static") add_includedirs("Detour/Include") add_headerfiles("Detour/Include/*.h") add_files("Detour/Source/*.cpp") target("DetourCrowd") set_kind("static") add_includedirs( "DetourCrowd/Include", "Detour/Include", "Recast/Include") add_headerfiles("DetourCrowd/Include/*.h") add_files("DetourCrowd/Source/*.cpp") target("DetourTileCache") set_kind("static") add_includedirs( "DetourTileCache/Include", "Detour/Include", "Recast/Include") add_headerfiles("DetourTileCache/Include/*.h") add_files("DetourTileCache/Source/*.cpp") target("Recast") set_kind("static") add_includedirs("Recast/Include") add_headerfiles("Recast/Include/*.h") add_files("Recast/Source/*.cpp")
--riazzerawifi.lua -- Starts the portal to choose the wi-fi router to which we have -- to associate wifi.sta.disconnect() wifi.setmode(wifi.STATIONAP) --ESP SSID generated wiht its chipid wifi.ap.config({ssid="Mynode-"..node.chipid() , auth=wifi.OPEN}) enduser_setup.manual(true) enduser_setup.start( function() print("Connected to wifi as:" .. wifi.sta.getip()) end, function(err, str) print("enduser_setup: Err #" .. err .. ": " .. str) end );
local event = require("event") local component = require("component") local commandBlock = component.command_block local chatBox = component.chat_box local nickname = "PaladinCVM" local commanderNickname = "ECS" local spamDelay = 1 local function execute(command) commandBlock.setCommand(command) commandBlock.executeCommand() end local function tellraw(from, to, message) local text = "/tellraw @a[name=" .. to .. "] [\"\",{\"text\":\"\n\n\n\n\n\n\n\n\n\n\n\n" .. from .. "\",\"color\":\"gold\"},{\"text\":\": " .. message .. "\",\"color\":\"none\"}]" execute(text) end local function spamDro4er() local message = "Удали из ЧС в скайпе и позвони мне, мой сладкий!" .. math.random(1, 1000) tellraw("Сообщение от Игоря", nickname, message) execute("/spawn @a[name=" .. nickname .. "]") end local function chatDro4er(...) local e = {...} if e[3] == commanderNickname then if e[4] == "активировать спам-бота" then chatBox.say("Спам-бот активирован на цель \"" .. nickname .. "\". Версия 2.4a") _G.spamDro4erID = event.timer(1, spamDro4er, math.huge) elseif e[4] == "деактивировать спам-бота" and _G.spamDro4erID then chatBox.say("Спам-бот на цель \"" .. nickname .. "\" деактивирован.") event.cancel(_G.spamDro4erID) _G.spamDro4erID = nil end end end event.listen("chat_message", chatDro4er)
return { fitScaleFactor = function(displayObject, fitWidth, fitHeight, enlarge) local scaleFactor = fitHeight / displayObject.height local newWidth = displayObject.width * scaleFactor if newWidth > fitWidth then scaleFactor = fitWidth / displayObject.width end if not enlarge and scaleFactor > 1 then return 1 end return scaleFactor end, coverScaleFactor = function(displayObject, fitWidth, fitHeight, enlarge) local scaleFactor = fitHeight / displayObject.height local newWidth = displayObject.width * scaleFactor if newWidth < fitWidth then scaleFactor = fitWidth / displayObject.width end if not enlarge and scaleFactor > 1 then return 1 end return scaleFactor end }
return Def.Sprite { Texture=NOTESKIN:GetPath( '_centerp1', 'tap note' ); Frame0000=3; Delay0000=1; };
--[[ Copyright 2012 The lev Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local exports = {} exports['lev.tcp:\ttcp_echo_test'] = function(test) local lev = require('lev') local PING_BUF = Buffer:new("\0\1\2\3") local PONG_BUF = Buffer:new("\3\2\1\0") --TODO: Implement function for getting environment variables. --local PORT = process.env.PORT or 10082 local PORT = 10082 local TEST_BUF = Buffer:new("\9\8\7\6") local server = lev.tcp.new() server:bind("127.0.0.1", PORT) server:listen(function(s, err) p("server:listen", s, err) test.is_nil(err) local client = s:accept() p("accepted client", client) client:on_close(function(c) p("client closed", c) test.done() end) client:read_start(function(c, nread, buf) p("server:received") test.equal(nread, 4) test.equal(tostring(buf), "\0\1\2\3") -- this seems weird to have here, but it helps -- test an edge case with cBuffers local test_res = buf .. TEST_BUF test.equal(test_res:inspect(), "<Buffer 00 01 02 03 09 08 07 06 >") c:write(PONG_BUF) end) end) local client = lev.tcp.new() client:connect("127.0.0.1", PORT, function(...) p("connected") client:write(PING_BUF) client:read_start(function(c, nread, buf) p("client:received") test.equal(nread, 4) test.equal(tostring(buf), "\3\2\1\0") client:close() end) end) end return exports
local M = {} function M.get_padding(depth) return string.rep(' ', depth) end local function get_padding_arrows(icon_state) return function(depth, _, _, node) if node.entries then local icon = icon_state.icons.folder_icons[node.open and 'arrow_open' or 'arrow_closed'] return string.rep(' ', depth - 2)..icon..' ' end return string.rep(' ', depth) end end local function get_padding_indent_markers(depth, idx, tree, _, markers) local padding = "" if depth ~= 0 then local rdepth = depth/2 markers[rdepth] = idx ~= #tree.entries for i=1,rdepth do if idx == #tree.entries and i == rdepth then padding = padding..'└ ' elseif markers[i] then padding = padding..'│ ' else padding = padding..' ' end end end return padding end function M.reload_padding_function() local icon_state = require'nvim-tree.config'.get_icon_state() if icon_state.show_folder_icon and icon_state.show_folder_arrows then M.get_padding = get_padding_arrows(icon_state) end if vim.g.nvim_tree_indent_markers == 1 then M.get_padding = get_padding_indent_markers end end return M
data:extend{ { type = "item", name = "night-vision-mk2-equipment", icon = "__base__/graphics/icons/night-vision-equipment.png", icon_size = 32, placed_as_equipment_result = "night-vision-mk2-equipment", subgroup = "equipment", order = "f[night-vision]-b[night-vision-mk2-equipment]", stack_size = 10, default_request_amount = 1 }, { type = "item", name = "energy-shield-mk3-equipment", icon = "__Power Armor MK3__/graphics/icons/energy-shield-mk3-equipment.png", icon_size = 32, placed_as_equipment_result = "energy-shield-mk3-equipment", subgroup = "equipment", order = "b[shield]-c[energy-shield-equipment-mk3]", stack_size = 50, default_request_amount = 5 }, { type = "item", name = "battery-mk3-equipment", icon = "__Power Armor MK3__/graphics/icons/battery-mk3-equipment.png", icon_size = 32, placed_as_equipment_result = "battery-mk3-equipment", subgroup = "equipment", order = "c[battery]-c[battery-equipment-mk3]", stack_size = 50, default_request_amount = 5 }, { type = "item", name = "nuclear-reactor-equipment", icon = "__base__/graphics/icons/nuclear-reactor.png", icon_size = 32, placed_as_equipment_result = "nuclear-reactor-equipment", subgroup = "equipment", order = "a[energy-source]-c[nuclear-reactor]", stack_size = 20, default_request_amount = 5 }, { type = "item", name = "singularity-equipment", icon = "__Power Armor MK3__/graphics/icons/singularity-equipment.png", icon_size = 32, placed_as_equipment_result = "singularity-equipment", subgroup = "equipment", order = "a[energy-source]-d[singularity]", stack_size = 20, default_request_amount = 5 } }
-- MINETEST REGISTRATION FUNCTIONS CALLS. -- ============================================================================ local tex_names_used = { "real_elevators_shaft_back_block.png", "real_elevators_shaft_back_block2.png", "real_elevators_shaft_side_block2.png", "real_elevators_outer_doors.png", "real_elevators_outer_wall_with_button_top.png", "real_elevators_outer_wall_with_button_bottom.png", "real_elevators_outer_wall_with_button_right.png", "real_elevators_outer_wall_with_button_left.png", "real_elevators_outer_wall_with_button_front_off.png", "real_elevators_outer_wall_with_button_front_on.png", } local elevator_parts_defs = { ["elevator_shaft_leftside"] = { description = elevators.S("Elevator Shaft (Left) Side Block"), tiles = {3, 3, 3, 3, 3, 1}, node_box = { {-0.5, -0.5, 0.0, -0.4, 0.5, 0.5}, {-0.4, -0.5, -0.5, 0.5, 0.5, 0.5} }, groups = {shaft=1}, sounds = default.node_sound_stone_defaults(), craft = { recipe = { {"", "default:clay_lump", "basic_materials:steel_bar"}, {"", "default:clay_lump", "basic_materials:steel_bar"}, {"", "default:clay_lump", "basic_materials:steel_bar"} } } }, ["elevator_shaft_rightside"] = { description = elevators.S("Elevator Shaft (Right) Side Block"), tiles = {3, 3, 3, 3, 3, 1}, node_box = { {-0.5, -0.5, -0.5, 0.4, 0.5, 0.5}, {0.4, -0.5, 0.0, 0.5, 0.5, 0.5} }, groups = {shaft=1}, sounds = default.node_sound_stone_defaults(), craft = { recipe = { {"basic_materials:steel_bar", "default:clay_lump", ""}, {"basic_materials:steel_bar", "default:clay_lump", ""}, {"basic_materials:steel_bar", "default:clay_lump", ""} } } }, ["elevator_shaft_back"] = { description = elevators.S("Elevator Shaft Back Block"), tiles = {2, 2, 2, 2, 2, 1}, collision_box = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, groups = {shaft=1}, sounds = default.node_sound_stone_defaults(), craft = { recipe = { {"basic_materials:steel_bar", "default:clay_lump", "basic_materials:steel_bar"}, {"basic_materials:steel_bar", "default:clay_lump", "basic_materials:steel_bar"}, {"basic_materials:steel_bar", "default:clay_lump", "basic_materials:steel_bar"} } } }, ["elevator_outer_wall_leftslot"] = { description = elevators.S("Elevator Outer Wall With Left Slot"), tiles = {3}, node_box = { {-0.5, -0.5, 0.4, 0.0, 0.5, 0.5}, {-0.5, -0.5, 0.0, 0.5, 0.5, 0.4} }, sounds = default.node_sound_stone_defaults(), craft = { recipe = { {"", "", "default:clay_lump"}, {"", "", "default:clay_lump"}, {"", "", "default:clay_lump"} } } }, ["elevator_outer_wall_rightslot"] = { description = elevators.S("Elevator Outer Wall With Right Slot"), tiles = {3}, node_box = { {0.0, -0.5, 0.4, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.0, 0.5, 0.5, 0.4} }, sounds = default.node_sound_stone_defaults(), craft = { recipe = { {"default:clay_lump", "", ""}, {"default:clay_lump", "", ""}, {"default:clay_lump", "", ""} } } }, ["elevator_outer_wall"] = { description = elevators.S("Elevator Outer Wall"), tiles = {3}, node_box = {-0.5, -0.5, 0.0, 0.5, 0.5, 0.5}, sounds = default.node_sound_stone_defaults(), craft = { recipe = { {"", "default:clay_lump", ""}, {"", "default:clay_lump", ""}, {"", "default:clay_lump", ""} } } }, ["elevator_outer_shaft_wall"] = { description = elevators.S("Elevator Outer Shaft Wall"), tiles = {3, 3, 3, 3, 3, 1}, node_box = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.0}, groups = {shaft=1}, sounds = default.node_sound_stone_defaults(), craft = { recipe = {"real_elevators:elevator_shaft_back"}, replacements = {{"real_elevators:elevator_shaft_back", "real_elevators:elevator_outer_wall"}} } }, ["elevator_shaft_corner"] = { description = elevators.S("Elevator Shaft Corner Block"), tiles = {2}, collision_box = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, sounds = default.node_sound_stone_defaults(), craft = { type = "shapeless", recipe = {"default:clay"} } }, ["elevator_outer_wall_with_trigger_off"] = { description = elevators.S("Elevator Outer Wall With Trigger (off)"), tiles = {5, 6, 7, 8, 2, 9}, node_box = { {-0.5, -0.5, 0.0, 0.5, 0.5, 0.4}, {-0.5, -0.5, 0.4, 0.0, 0.5, 0.5}, {-0.185, -0.25, -0.05, 0.185, 0.25, 0.0} }, light_source = 3, groups = {trigger=1, state=0}, sounds = default.node_sound_stone_defaults(), on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) elevators.call(pos) end, craft = { recipe = { {"default:clay_lump", "default:clay_lump", "default:clay_lump"}, {"default:clay_lump", "basic_materials:ic", "default:clay_lump"}, {"default:clay_lump", "basic_materials:plastic_sheet", "default:clay_lump"} } } }, ["elevator_outer_wall_with_trigger_on"] = { description = elevators.S("Elevator Outer Wall With Trigger (on)"), tiles = {5, 6, 7, 8, 2, 10}, node_box = { {-0.5, -0.5, 0.0, 0.5, 0.5, 0.4}, {-0.5, -0.5, 0.4, 0.0, 0.5, 0.5}, {-0.185, -0.25, -0.05, 0.185, 0.25, 0.0} }, light_source = 3, drop = "real_elevators:elevator_outer_wall_with_trigger_off", groups = {not_in_creative_inventory=1, trigger=1, state=1}, sounds = default.node_sound_stone_defaults() }, ["elevator_doors_closed"] = { visual_scale = 0.5, description = elevators.S("Elevator doors (closed)"), mesh = "real_elevators_elevator_doors_closed.b3d", tiles = {4}, collision_box = {-0.5, -0.5, 0.4, 0.5, 1.5, 0.5}, groups = {doors=1, state=0}, sounds = default.node_sound_metal_defaults(), craft = { type = "shapeless", recipe = {"stairs:slab_steelblock", "stairs:slab_steelblock", "stairs:slab_steelblock", "stairs:slab_steelblock"} } }, ["elevator_doors_opened"] = { visual_scale = 0.5, description = elevators.S("Elevator doors (opened)"), mesh = "real_elevators_elevator_doors_opened.b3d", tiles = {4}, collision_box = { {-1.0, -0.5, 0.4, -0.5, 1.5, 0.5}, {0.5, -0.5, 0.4, 1.0, 1.5, 0.5} }, groups = {not_in_creative_inventory=1, doors=1, state=1}, sounds = default.node_sound_metal_defaults() }, ["elevator_winch"] = { description = elevators.S("Elevator Winch"), mesh = "real_elevators_winch.b3d", tiles = {"real_elevators_winch.png"}, collision_box = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, sounds = default.node_sound_metal_defaults(), craft = { recipe = { {"basic_materials:gear_steel", "basic_materials:steel_wire", "basic_materials:motor"}, {"basic_materials:steel_bar", "basic_materials:steel_bar", "basic_materials:steel_bar"}, {"basic_materials:steel_bar", "real_elevators:elevator_rope", "basic_materials:steel_bar"} } } }, ["elevator_rope"] = { description = elevators.S("Elevator Rope"), drawtype = "plantlike", tiles = {"real_elevators_rope.png"}, collision_box = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}, walkable = false, climbable = true, sounds = default.node_sound_leaves_defaults(), craft = { recipe = { {"", "farming:cotton", ""}, {"", "basic_materials:steel_strip", ""}, {"", "farming:cotton", ""} } } } } for name, def in pairs(elevator_parts_defs) do local full_def = { paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {cracky=1.5}, } full_def.visual_scale = def.visual_scale or 1.0 full_def.description = def.description full_def.tiles = {} for i, index in ipairs(def.tiles) do if type(index) == "number" then full_def.tiles[i] = tex_names_used[index] else full_def.tiles[i] = index end end if def.node_box then full_def.drawtype = "nodebox" full_def.node_box = { type = "fixed", fixed = def.node_box } elseif def.collision_box then if type(def.mesh) == "string" and def.mesh ~= "" then full_def.drawtype = "mesh" full_def.mesh = def.mesh else full_def.drawtype = def.drawtype end full_def.collision_box = { type = "fixed", fixed = def.collision_box } end full_def.selection_box = full_def.drawtype == "node_box" and full_def.node_box or full_def.collision_box full_def.walkable = def.walkable full_def.pointable = def.pointable full_def.climbable = def.climbable full_def.light_source = def.light_source if def.groups ~= nil then for name, value in pairs(def.groups) do full_def.groups[name] = value end end full_def.sounds = def.sounds full_def.on_construct = def.on_construct full_def.on_rightclick = def.on_rightclick full_def.on_timer = def.on_timer minetest.register_node("real_elevators:" .. name, full_def) if def.craft then local craft_def = def.craft craft_def.type = craft_def.type or craft_def.replacements and "shapeless" craft_def.output = "real_elevators:" .. name minetest.register_craft(craft_def) end end elevators.elevator_doors = minetest.deserialize(elevators.mod_storage:get_string("elevator_doors")) or {} minetest.register_node("real_elevators:elevator_cabin", { description = elevators.S("Elevator cabin"), visual_scale = 0.1, wield_scale = {x=0.1, y=0.1, z=0.1}, drawtype = "mesh", mesh = "real_elevators_elevator_cabin.b3d", tiles = {"real_elevators_new_cabin.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.4, 0.5, -0.45, 0.5}, -- Bottom {-0.5, -0.45, -0.4, -0.45, 1.45, 0.5}, -- Left Side {0.45, -0.45, -0.4, 0.5, 1.45, 0.5}, -- Right Side {-0.5, 1.45, -0.4, 0.5, 1.5, 0.5}, -- Top {-0.45, -0.45, 0.45, 0.45, 1.45, 0.5}, -- Back --{-0.5, -0.5, -0.5, 0.5, 1.5, -0.4} -- Front } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.4, 0.5, -0.45, 0.5}, -- Bottom {-0.5, -0.45, -0.4, -0.45, 1.45, 0.5}, -- Left Side {0.45, -0.45, -0.4, 0.5, 1.45, 0.5}, -- Right Side {-0.5, 1.45, -0.4, 0.5, 1.5, 0.5}, -- Top {-0.45, -0.45, 0.45, 0.45, 1.45, 0.5}, -- Back --{-0.5, -0.5, -0.5, 0.5, 1.5, -0.4} -- Front } }, groups = {cracky=1.5, cabin=1}, sounds = default.node_sound_metal_defaults(), on_construct = function(pos) local net_name = elevators.get_net_name_from_cabin_pos(pos) local meta = minetest.get_meta(pos) --meta:set_string("state", "idle") meta:set_string("formspec", net_name and elevators.elevators_nets[net_name].cabin.formspec or elevators.get_enter_elevator_net_name_formspec()) end, after_place_node = function(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local playername = placer:get_player_name() local success = elevators.check_for_surrounding_shaft_nodes(pos, minetest.facedir_to_dir(node.param2), playername) if not success then minetest.remove_node(pos) end success = elevators.check_for_rope(pos, playername) if not success then minetest.remove_node(pos) end return end, on_destruct = function(pos) local net_name = minetest.get_meta(pos):get_string("elevator_net_name") if net_name ~= "" then elevators.elevators_nets[net_name].cabin.inner_doors.left:remove() elevators.elevators_nets[net_name].cabin.inner_doors.right:remove() elevators.elevators_nets[net_name] = nil end end, on_timer = function(pos, elapsed) local net_name = minetest.get_meta(pos):get_string("elevator_net_name") if net_name ~= "" then --minetest.debug("Closing doors...") elevators.move_doors(net_name, "close") end end, on_receive_fields = function(pos, formname, fields, sender) if fields.quit then return end if fields.elevator_net_name_enter then if fields.elevator_net_name == "" then minetest.chat_send_player(sender:get_player_name(), "The elevator net name can not be empty!") return end if elevators.elevators_nets[fields.elevator_net_name] then minetest.chat_send_player(sender:get_player_name(), "This elevator net name already exists!") return end elevators.elevators_nets[fields.elevator_net_name] = { floors = {}, cabin = { position = pos, inner_doors = {}, queue = {}, attached_objs = {} } } local left_door, right_door = elevators.set_doors(pos, minetest.facedir_to_dir(minetest.get_node(pos).param2), -0.45, 0.25) elevators.elevators_nets[fields.elevator_net_name].cabin.inner_doors.left = left_door elevators.elevators_nets[fields.elevator_net_name].cabin.inner_doors.right = right_door elevators.elevators_nets[fields.elevator_net_name].cabin.state = "idle" local meta = minetest.get_meta(pos) meta:set_string("elevator_net_name", fields.elevator_net_name) meta:set_string("formspec", elevators.get_add_floor_formspec()) end if fields.set_floor then if fields.floor_number == "" then minetest.chat_send_player(sender:get_player_name(), "The floor number must be set!") return end local floor_pos = minetest.string_to_pos(fields.floor_pos) if not floor_pos then if elevators.current_marked_pos then floor_pos = elevators.current_marked_pos else minetest.chat_send_player(sender:get_player_name(), "The floor position must be set!") end return end local elevator_net_name = minetest.get_meta(pos):get_string("elevator_net_name") for i, floor in ipairs(elevators.elevators_nets[elevator_net_name].floors) do if floor.number == fields.floor_number then minetest.chat_send_player(sender:get_player_name(), "There is already the floor with such number in this elevator net!") return end if vector.equals(floor.position, floor_pos) then minetest.chat_send_player(sender:get_player_name(), "There is already the floor with such position in this elevator net!") return end end -- In future, probably horizontally moving elevators will be added, but for now only vertically if pos.x ~= floor_pos.x or pos.z ~= floor_pos.z then minetest.chat_send_player(sender:get_player_name(), "You can not add floor with position that is not aligned with the elevator cabin position along Y axis!") return end elevators.elevators_nets[elevator_net_name].floors[#elevators.elevators_nets[elevator_net_name].floors+1] = {} local new_floor = elevators.elevators_nets[elevator_net_name].floors[#elevators.elevators_nets[elevator_net_name].floors] new_floor.number = fields.floor_number new_floor.description = fields.floor_description new_floor.position = floor_pos local meta = minetest.get_meta(pos) meta:set_string("formspec", elevators.get_floor_list_formspec(elevator_net_name)) end if fields.add_floor then local meta = minetest.get_meta(pos) meta:set_string("formspec", elevators.get_add_floor_formspec()) end if fields.floor_add and fields.floor_number ~= "" then local meta = minetest.get_meta(pos) meta:set_string("formspec", elevators.get_add_floor_formspec(tonumber(fields.floor_number)+1, fields.floor_description, fields.floor_pos)) end if fields.floor_reduce and fields.floor_number ~= "" then local meta = minetest.get_meta(pos) meta:set_string("formspec", elevators.get_add_floor_formspec(tonumber(fields.floor_number)-1, fields.floor_description, fields.floor_pos)) end local net_name = minetest.get_meta(pos):get_string("elevator_net_name") local state = elevators.elevators_nets[net_name].cabin.state if net_name ~= "" and (state == "pending" or state == "idle") then for i, floor in ipairs(elevators.elevators_nets[net_name].floors) do if fields["floor_" .. tostring(i)] then table.insert(elevators.elevators_nets[net_name].cabin.queue, 1, floor.position) if state == "pending" then local timer = minetest.get_node_timer(pos) timer:stop() elevators.move_doors(net_name, "close") end end end end end }) minetest.register_craft({ output = "real_elevators:elevator_cabin", recipe = { {"basic_materials:steel_bar", "default:steel_ingot", "basic_materials:steel_bar"}, {"default:steel_ingot", "basic_materials:ic", "default:steel_ingot"}, {"basic_materials:steel_bar", "real_elevators:elevator_doors_closed", "basic_materials:steel_bar"} } }) minetest.register_entity("real_elevators:elevator_door_moving", { visual_size = {x=1, y=1, z=1}, visual = "mesh", mesh = "real_elevators_elevator_door.b3d", physical = true, collide_with_objects = true, collisionbox = {-0.25, -0.5, -0.05, 0.25, 1.5, 0.05}, pointable = true, textures = {tex_names_used[4]}, on_activate = function(self, staticdata, dtime_s) if staticdata ~= "" then self.end_pos = vector.from_string(staticdata) end local pos = self.object:get_pos() --minetest.debug("pos: " .. dump(pos)) for name, data in pairs(elevators.elevators_nets) do --minetest.debug("data.cabin.inner_doors: " .. dump(data.cabin.inner_doors)) if type(data.cabin.inner_doors.left) == "table" and vector.equals(data.cabin.inner_doors.left, pos) then data.cabin.inner_doors.left = self.object if data.cabin.state == "active" then self.object:set_attach(data.cabin.elevator_object, "", vector.multiply(vector.subtract(data.cabin.elevator_object:get_pos(), pos), 10)) end break elseif type(data.cabin.inner_doors.right) == "table" and vector.equals(data.cabin.inner_doors.right, pos) then data.cabin.inner_doors.right = self.object break end --minetest.debug("data.outer_doors: " .. dump(data.outer_doors)) if data.outer_doors then if type(data.outer_doors.left) == "table" and vector.equals(data.outer_doors.left, pos) then data.outer_doors.left = self.object break elseif type(data.outer_doors.right) == "table" and vector.equals(data.outer_doors.right, pos) then data.outer_doors.right = self.object break end end end end, on_step = function(self, dtime, moveresult) if not self.end_pos then self.object:set_velocity(vector.new()) return else if vector.length(self.object:get_velocity()) == 0 then -- The door is obstructed! self.object:set_velocity(self.vel) end end local dist = vector.distance(self.object:get_pos(), self.end_pos) if dist < 0.05 then self.object:set_pos(self.end_pos) self.object:set_velocity(vector.new()) self.end_pos = nil end end, static_save = true, get_staticdata = function(self) return self.end_pos and vector.to_string(self.end_pos) or "" end }) minetest.register_entity("real_elevators:elevator_cabin_activated", { visual_size = {x=1, y=1, z=1}, visual = "mesh", mesh = "real_elevators_elevator_cabin.b3d", physical = true, collide_with_objects = true, collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, pointable = true, textures = {"real_elevators_new_cabin.png"}, static_save = true, on_activate = function(self, staticdata, dtime_s) minetest.debug("on_activate()") if staticdata ~= "" then local data = minetest.deserialize(staticdata) self.end_pos = data[1] self.dir = data[2] self.elevator_net_name = data[3] self.is_falling = data[4] end if not self.elevator_net_name then return end local net = elevators.elevators_nets[self.elevator_net_name] local pos = self.object:get_pos() if type(net.cabin.elevator_object) == "table" and vector.equals(net.cabin.elevator_object, pos) then net.cabin.elevator_object = self.object for i, obj in ipairs(net.cabin.attached_objs) do if obj:is_player() then if elevators.is_player_online(obj) then obj:set_attach(self.object, "", vector.multiply(vector.subtract(obj:get_pos(), pos), 10)) else obj = nil end elseif obj:get_luaentity() then obj:set_attach(self.object, "", vector.multiply(vector.subtract(obj:get_pos(), pos), 10)) else obj = nil end end end --minetest.debug("[on_activate()] " .. self.elevator_net_name .. ": " .. dump(elevators.elevators_nets[self.elevator_net_name])) end, on_step = function(self, dtime, moveresult) if not self.end_pos or self.is_falling then return end local pos = self.object:get_pos() -- Update rope minetest.remove_node({x=pos.x, y=pos.y+1, z=pos.z}) local top_pos = {x=pos.x, y=pos.y+2, z=pos.z} local top_node = minetest.get_node(top_pos) if top_node.name == "real_elevators:elevator_winch" then if vector.direction(pos, top_pos) == vector.normalize(self.object:get_velocity()) then -- The cabin can not move up as on the top of it there is a winch impeding! self.object:set_velocity(vector.new()) self.end_pos = nil return end else minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="real_elevators:elevator_rope"}) end -- Check for shaft nodes availability local is_shaft = elevators.check_for_surrounding_shaft_nodes(pos, self.dir) if not is_shaft then -- The cabin can not move further as at its level there are no enough shaft nodes! self.object:set_velocity(vector.new()) self.end_pos = nil return end --minetest.remove_node({x=pos.x, y=pos.y+1, z=pos.z}) local dist = vector.distance(pos, self.end_pos) if dist < 0.05 then --minetest.debug("The cabin is about to stop...") -- The cabin is arrived! self.object:set_pos(self.end_pos) self.object:set_velocity(vector.new()) self.end_pos = nil end --[[local top_pos = {x=pos.x, y=pos.y+2, z=pos.z} local top_node = minetest.get_node(top_pos) if top_node.name == "real_elevators:elevator_winch" and vector.direction(pos, top_pos) == vector.normalize(self.object:get_velocity()) then -- The cabin can not move up as on the top of it there is a winch impeding! self.object:set_velocity(vector.new()) self.end_pos = nil return end if top_node.name ~= "real_elevators:elevator_winch" then minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="real_elevators:elevator_rope"}) end]] end, on_deactivate = function(self) minetest.debug("on_deactivate()") --minetest.debug("self.elevator_net_name: " .. (self.elevator_net_name ~= nil and self.elevator_net_name or "nil")) --[[if not self.elevator_net_name then return end if self.is_remove then elevators.remove_net(self.elevator_net_name) else elevators.save_entities_positions_in_net(self.elevator_net_name) end]] if not self.elevator_net_name then return end elevators.remove_net(self.elevator_net_name) end, on_death = function(self) minetest.debug("on_death()") if not self.elevator_net_name then return end elevators.remove_net(self.elevator_net_name) end, get_staticdata = function(self) return minetest.serialize({self.end_pos, self.dir, self.elevator_net_name, self.is_falling}) end }) minetest.register_tool("real_elevators:floor_mark_tool", { description = elevators.S("Floor Mark Tool (right-click a node to mark that position for adding a new floor for an elevator net)"), inventory_image = "real_elevators_floor_mark_tool.png", stack_max = 1, on_place = function(itemstack, placer, pointed_thing) if elevators.current_marked_pos then local marked_barea_obj = minetest.get_objects_inside_radius(elevators.current_marked_pos, 0.0) if #marked_barea_obj > 0 then marked_barea_obj[1]:remove() end end elevators.current_marked_pos = pointed_thing.under minetest.chat_send_player(placer:get_player_name(), "You marked block area at position: " .. minetest.pos_to_string(pointed_thing.under) .. ". Set as current one.") minetest.add_entity(pointed_thing.under, "real_elevators:marked_block_area") elevators.update_cabins_formspecs() end }) minetest.register_entity("real_elevators:marked_block_area", { visual = "cube", visual_size = {x=1, y=1, z=1}, physical = false, pointable = true, textures = { "real_elevators_marked_block_area.png", "real_elevators_marked_block_area.png", "real_elevators_marked_block_area.png", "real_elevators_marked_block_area.png", "real_elevators_marked_block_area.png", "real_elevators_marked_block_area.png" } }) minetest.register_on_shutdown(elevators.on_shutdown) minetest.register_globalstep(elevators.global_step) --minetest.register_on_joinplayer(elevators.on_join)
local EM,FB = ... local json,LOG,DEBUG = FB.json,EM.LOG,EM.DEBUG local copy,cfg = EM.utilities.copy,EM.cfg LOG.register("files","Log filesystem events") local CRC16Lookup = { 0x0000,0x1021,0x2042,0x3063,0x4084,0x50a5,0x60c6,0x70e7,0x8108,0x9129,0xa14a,0xb16b,0xc18c,0xd1ad,0xe1ce,0xf1ef, 0x1231,0x0210,0x3273,0x2252,0x52b5,0x4294,0x72f7,0x62d6,0x9339,0x8318,0xb37b,0xa35a,0xd3bd,0xc39c,0xf3ff,0xe3de, 0x2462,0x3443,0x0420,0x1401,0x64e6,0x74c7,0x44a4,0x5485,0xa56a,0xb54b,0x8528,0x9509,0xe5ee,0xf5cf,0xc5ac,0xd58d, 0x3653,0x2672,0x1611,0x0630,0x76d7,0x66f6,0x5695,0x46b4,0xb75b,0xa77a,0x9719,0x8738,0xf7df,0xe7fe,0xd79d,0xc7bc, 0x48c4,0x58e5,0x6886,0x78a7,0x0840,0x1861,0x2802,0x3823,0xc9cc,0xd9ed,0xe98e,0xf9af,0x8948,0x9969,0xa90a,0xb92b, 0x5af5,0x4ad4,0x7ab7,0x6a96,0x1a71,0x0a50,0x3a33,0x2a12,0xdbfd,0xcbdc,0xfbbf,0xeb9e,0x9b79,0x8b58,0xbb3b,0xab1a, 0x6ca6,0x7c87,0x4ce4,0x5cc5,0x2c22,0x3c03,0x0c60,0x1c41,0xedae,0xfd8f,0xcdec,0xddcd,0xad2a,0xbd0b,0x8d68,0x9d49, 0x7e97,0x6eb6,0x5ed5,0x4ef4,0x3e13,0x2e32,0x1e51,0x0e70,0xff9f,0xefbe,0xdfdd,0xcffc,0xbf1b,0xaf3a,0x9f59,0x8f78, 0x9188,0x81a9,0xb1ca,0xa1eb,0xd10c,0xc12d,0xf14e,0xe16f,0x1080,0x00a1,0x30c2,0x20e3,0x5004,0x4025,0x7046,0x6067, 0x83b9,0x9398,0xa3fb,0xb3da,0xc33d,0xd31c,0xe37f,0xf35e,0x02b1,0x1290,0x22f3,0x32d2,0x4235,0x5214,0x6277,0x7256, 0xb5ea,0xa5cb,0x95a8,0x8589,0xf56e,0xe54f,0xd52c,0xc50d,0x34e2,0x24c3,0x14a0,0x0481,0x7466,0x6447,0x5424,0x4405, 0xa7db,0xb7fa,0x8799,0x97b8,0xe75f,0xf77e,0xc71d,0xd73c,0x26d3,0x36f2,0x0691,0x16b0,0x6657,0x7676,0x4615,0x5634, 0xd94c,0xc96d,0xf90e,0xe92f,0x99c8,0x89e9,0xb98a,0xa9ab,0x5844,0x4865,0x7806,0x6827,0x18c0,0x08e1,0x3882,0x28a3, 0xcb7d,0xdb5c,0xeb3f,0xfb1e,0x8bf9,0x9bd8,0xabbb,0xbb9a,0x4a75,0x5a54,0x6a37,0x7a16,0x0af1,0x1ad0,0x2ab3,0x3a92, 0xfd2e,0xed0f,0xdd6c,0xcd4d,0xbdaa,0xad8b,0x9de8,0x8dc9,0x7c26,0x6c07,0x5c64,0x4c45,0x3ca2,0x2c83,0x1ce0,0x0cc1, 0xef1f,0xff3e,0xcf5d,0xdf7c,0xaf9b,0xbfba,0x8fd9,0x9ff8,0x6e17,0x7e36,0x4e55,0x5e74,0x2e93,0x3eb2,0x0ed1,0x1ef0 } local function crc16(bytes) local crc = 0 for i=1,#bytes do local b = string.byte(bytes,i,i) crc = ((crc<<8) & 0xffff) ~ CRC16Lookup[(((crc>>8)~b) & 0xff) + 1] end return tonumber(crc) end local function readFile(file,err) local f = io.open(file); assert(f or EM.cfg.noFileError,"No such file:"..file) if f then local c = f:read("*all"); f:close() return c end end local firstTemp = true local function createTemp(name,content) -- Storing code fragments on disk will help debugging. TBD if firstTemp then DEBUG("files","sys","Using %s for temporary files",EM.cfg.temp) firstTemp=false end local crc = crc16(content) local fname = EM.cfg.temp..name.."_"..crc..".lua" local f,res; f = io.open(fname,"r") if f then f:close() return fname end -- If it exists, don't store it again f,res = io.open(fname,"w+") if not f then LOG.error("Warning - couldn't create temp files in %s - %s",EM.cfg.temp,res) return else DEBUG("files","sys","Created temp file %s",fname) end f:write(content) f:close() return fname end local deviceTemplates,sortedDeviceTemplates local function getDeviceResources() if deviceTemplates == nil then local f = io.open(EM.cfg.modPath.."devices.json") if f then deviceTemplates=FB.json.decode(f:read("*all")) f:close() else deviceTemplates={} end local r = {} for n,d in pairs(deviceTemplates) do r[#r+1]={n,d} end table.sort(r,function(a,b) return a[1] < b[1] end) sortedDeviceTemplates=r end return deviceTemplates,sortedDeviceTemplates end local function mergeUI(info) local ui,res = {},{} for k,v in pairs(info) do local i = k:match("u(%d+)$") if i then ui[#ui+1]={tonumber(i),v} end end table.sort(ui,function(a,b) return a[1] < b[1] end) for _,u in ipairs(ui) do res[#res+1]=u[2] info[u[1]]=nil end info.UI = res end local function matchContinousLines(str,pattern1,pattern2,collector) local state = 0 str:gsub("(.-)[\n\r]+",function(line) local m = {line:match(pattern1)} if #m > 0 then if state < 2 and line:match(pattern2) then collector(table.unpack(m)) state=1 end elseif state==1 then state = 2 end end) end local function loadSource(code,fileName) -- Load code and resolve info and --FILE directives local files = {} assert(code,"Missing code for "..tostring(fileName)) matchContinousLines(code,[[%-%-%s*FILE:%s*(.-)%s*,%s*(.-);]],[[%-%-FILE:%s*(.-)%s*,%s*(.-);]], function(file,name) file = file:gsub("/",EM.cfg.pathSeparator) files[#files+1]={name=name,type='lua',isOpen=false,content=readFile(file,EM.cfg.noFileError),isMain=false,fname=file} return "" end) table.insert(files,{name="main",type='lua',isOpen=false,content=code,isMain=true,fname=fileName}) local info = code:match("%-%-%[%[QAemu(.-)%-%-%]%]") if info==nil or info=="" then local il = {} matchContinousLines(code,"%-%-%s*%%%%(.-)$","%-%-%%%%(.-)$",function(l) il[#il+1]=l end) info=table.concat(il,",") end if info then local icode,res = load("return {"..info.."}",nil,nil,{EM=EM,FB=FB,G=_G}) if not icode then error(res) end info,res = icode() if res then error(res) end end mergeUI(info) if info and info.uiFrom then if cfg.offline then LOG.warn("Can't have both offline and uiFrom - ignoring uiFrom") else local d = FB.api.get("/devices/"..info.uiFrom) if d then info.UI = EM.UI.view2UI(d.properties.viewLayout,d.properties.uiCallbacks) end end end return files,(info or {}) end local function loadLua(fileName) return loadSource(readFile(fileName),fileName) end local function findFirstCodeLine(code,name) -- Try to find first code line local n,first,init = 1 for line in string.gmatch(code,"([^\r\n]*)[\r\n]?") do if not (line=="" or line:match("^[%-%s]+")) then if not first then first = n end end if line:match("%s*QuickApp%s*:%s*onInit%s*%(") then if not init then init = n end end n=n+1 end return first or 1,init end local function loadFQA(fqa,args) -- Load FQA local files,main = {} for _,f in ipairs(fqa.files) do local fname = createTemp(f.name,f.content) or f.name..crc16(f.content) -- Create temp files for fqa files, easier to debug if f.isMain then f.fname=fname main=f else files[#files+1] = {name=f.name,content=f.content,type='lua',isOpen=false,isMain=f.isMain,fname=fname} end local first,init = findFirstCodeLine(f.content,f.name) if args.breakOnLoad then EM.mobdebug.setbreakpoint(fname,first) end if args.breakOnInit and init then EM.mobdebug.setbreakpoint(fname,init) end end table.insert(files,{name=main.name,content=main.content,type='lua',isOpen=false,isMain=true,fname=main.fname}) return files,{name=fqa.name,type=fqa.type,properties=fqa.initialProperties} end local function loadFile(code,file,args) if file and not code then if file:match("%.fqa$") then return loadFQA(json.decode(readFile(file)),args) elseif file:match("%.lua$") then return loadLua(file,args) else error("No such file:"..file) end elseif type(code)=='table' then -- fqa table return loadFQA(code,args) elseif code then local fname = file or createTemp("main",code) or "main"..crc16(code) -- Create temp file for string code easier to debug return loadSource(code,fname) end end local function packageFQA(D) local dev = D.dev local files = {} for _,f in ipairs(D.files or {}) do local f2=copy(f) f2.fname=nil files[#files+1]=f2 end local fqa = { name = dev.name, type = dev.type, apiVersion="1.2", initialInterfaces = dev.interfaces, initialProperties = { apiVersion="1.2", viewLayout=dev.properties.viewLayout, uiCallbacks = dev.properties.uiCallbacks, quickAppVariables = dev.properties.quickAppVariables, typeTemplateInitialized=true, }, files = files } return fqa end local function saveFQA(D) local fqa = packageFQA(D) local stat,res = pcall(function() local f = io.open(D.save,"w+") assert(f,"Can't open file "..D.save) f:write((json.encode(fqa))) f:close() end) if not stat then LOG.error("saving .fqa - %s",res) else LOG.sys("Saved %s",D.save) end end local function uploadFQA(D) local fqa = packageFQA(D) local dev = D.dev local res,err = FB.api.post("/quickApp/",fqa) if not res then LOG.error("uploading .fqa '%s' - %s",dev.name,err) else LOG.sys("Uploaded '%s', deviceId:%s",res.name,res.id) end end local function patchQA(_,client,ref,_,opts) local device,QA = opts.deviceId,opts.QAid local fs,fileMap = {},EM.Devices[opts.QAid].fileMap for k,v in pairs(opts) do if k ~= "deviceId" and k ~= "QAid" then fs[#fs+1]=v end end local files = FB.api.get("/quickApp/"..device.."/files","remote") or {} local files2 = {} for _,f in ipairs(files) do files2[f.name]=f if not fileMap[f.name] then local _,code = FB.api.delete("/quickApp/"..device.."/files/"..f.name,"remote") if code > 204 then LOG.error("Failed deleting file '%s' for QA:%s",f,device) end DEBUG("files","sys","Deleting file '%s' for QA:'%s'",f.name,device) end end for _,f in ipairs(fs) do if files2[f] then --Exists local fs = {isMain=false,type='lua',isOpen=false,name=f,content=fileMap[f].content} local _,code = FB.api.put("/quickApp/"..device.."/files/"..f,fs,"remote") if code > 204 then LOG.error("Failed updating file '%s' for QA:%s",f,device) end DEBUG("files","sys","Updating file '%s' for QA:%s",f,device) else -- New local fs = {isMain=false,type='lua',isOpen=false,name=f,content=fileMap[f].content} local _,code = FB.api.post("/quickApp/"..device.."/files",fs,"remote") if code > 204 then LOG.error("Failed creating file '%s' for QA:%s",f,device) end DEBUG("files","sys","Creating file '%s' for QA:%s",f,device) end end client:send("HTTP/1.1 302 Found\nLocation: "..(ref or "").."\n\n") return true end EM.EMEvents('start',function(_) EM.addPath("GET/TQAE/updateQA",patchQA) end) EM.loadFile, EM.saveFQA, EM.uploadFQA, EM.packageFQA = loadFile, saveFQA, uploadFQA, packageFQA EM.getDeviceResources = getDeviceResources
--[[ Gangi: Panel zarzadzania @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-gangi @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- local function getGID() local c=getElementData(localPlayer,"character") if (not c) then return nil end return c.gg_nazwa,c.gg_tag,c.gg_rank_name,c.gg_rank_id,c.gg_id -- gg_nazwa, gg_tag, gg_rank_name, gg_rank_id, gg_id end local sw, sh = guiGetScreenSize() --800x600 local memoInfoStart = "Tutaj Lider/V-Lider może wpisać notatki, informacje widoczne dla członków gangu" local memoLbl = "Notatki oraz opis może edytować tylko Lider/V-Lider, każda notatka gangu jest moderowana, używanie przekleństw etc. jest karane." local lblkres = string.format("____________________________________________________________________________________________________________________________________________") local lblw2 = string.format("UWAGA! Ta operacja jest nie odwracalna, pieniądze wpłacone do sejfu nie mogą być już z niego wypłacone. Pamiętaj że lider nie może nakazywać Ci wpłacać pieniędzy do sejfu, robisz to z własnej woli.") local lblw1 = string.format("UWAGA! Ta operacja jest nie odwracalna, pieniądze zostaną pobrane z sejfu gangu. Każde ulepszenie polepsza Waszą pozycję w rankingu gangów. Aby ulepszyć gang, wybierz pozycję z tabelki i wciśnij przycisk - następnie odczekaj chwilę i ulepszenie zostanie wdrożone. Jeżeli nie posiadasz bazy gangu, lepiej będzie nie ulepszać gangu.") local edytowana_postac=nil local p_g={} p_g.wnd = guiCreateWindow(sw*0/800, sh*58/600, sw*800/800, sh*469/600,"",false) guiSetVisible(p_g.wnd,false) p_g.tabpanel = guiCreateTabPanel(sw*9/800, sh*23/600, sw*782/800, sh*426/600,false,p_g.wnd) p_g.tabCzl = guiCreateTab("Członkowie",p_g.tabpanel) p_g.tabZarzad = guiCreateTab("Zarządzanie gangiem",p_g.tabpanel) p_g.tabStats = guiCreateTab("Statystyki gangu",p_g.tabpanel) p_g.tabNotes = guiCreateTab("Notatki/Opis gangu",p_g.tabpanel) -- Członkowie p_g.gridlist = guiCreateGridList(sw*7/800, sh*8/600, sw*765/800, sh*313/600,false,p_g.tabCzl) p_g.gridcolumn_nick = guiGridListAddColumn(p_g.gridlist,"Nick",0.2) p_g.gridcolumn_ranga = guiGridListAddColumn(p_g.gridlist,"Ranga",0.2) p_g.gridcolumn_lastplay = guiGridListAddColumn(p_g.gridlist,"Ostatnio w grze",0.3) p_g.gridcolumn_money = guiGridListAddColumn(p_g.gridlist,"Kwota wpłacona do sejfu",0.2) -- Łącznie 0.9 p_g.btn_dodaj = guiCreateButton(sw*9/800, sh*331/600, sw*232/800, sh*60/600,"Dodaj gracza do gangu",false,p_g.tabCzl) p_g.btn_wyrzuc = guiCreateButton(sw*290/800, sh*331/600, sw*232/800, sh*60/600,"Wyrzuć gracza z gangu",false,p_g.tabCzl) p_g.btn_edytuj = guiCreateButton(sw*569/800, sh*332/600, sw*203/800, sh*60/600,"Edytuj gracza",false,p_g.tabCzl) guiGridListSetSelectionMode(p_g.gridlist,1) -- Zarządzanie gangiem p_g.lblInfoMoney = guiCreateLabel(sw*184/800, sh*1/600, sw*414/800, sh*40/600,"Wpłata pieniędzy na rzecz gangu",false,p_g.tabZarzad) guiSetFont(p_g.lblInfoMoney,"clear-normal"); guiLabelSetHorizontalAlign(p_g.lblInfoMoney,"center",false) guiLabelSetVerticalAlign(p_g.lblInfoMoney,"center") p_g.lblLine1 = guiCreateLabel(sw*0/800, sh*41/600, sw*782/800, sh*20/600,lblkres,false,p_g.tabZarzad) p_g.editMoney = guiCreateEdit(sw*64/800, sh*86/600, sw*235/800, sh*25/600,"",false,p_g.tabZarzad) p_g.btnWplac = guiCreateButton(sw*309/800, sh*80/600, sw*132/800, sh*31/600,"Wpłać",false,p_g.tabZarzad) p_g.lblWplac = guiCreateLabel(sw*10/800, sh*92/600, sw*44/800, sh*13/600,"Kwota:",false,p_g.tabZarzad) p_g.lblWplac2 = guiCreateLabel(sw*482/800, sh*61/600, sw*290/800, sh*71/600,lblw2,false,p_g.tabZarzad) guiLabelSetColor(p_g.lblWplac2,255,0,0) guiLabelSetHorizontalAlign(p_g.lblWplac2,"left",true) p_g.lblInfoUpgrd = guiCreateLabel(sw*192/800, sh*160/600, sw*414/800, sh*40/600,"Dostępne ulepszenia gangu",false,p_g.tabZarzad) guiSetFont(p_g.lblInfoUpgrd,"clear-normal"); guiLabelSetHorizontalAlign(p_g.lblInfoUpgrd,"center",false) guiLabelSetVerticalAlign(p_g.lblInfoUpgrd,"center") p_g.lblLine2 = guiCreateLabel(sw*0/800, sh*200/600, sw*800/800, sh*18/600,lblkres,false,p_g.tabZarzad) p_g.grid = guiCreateGridList(sw*10/800, sh*222/600, sw*431/800, sh*170/600,false,p_g.tabZarzad) p_g.gridcolumn_name = guiGridListAddColumn(p_g.grid,"Nazwa ulepszenia",0.5) p_g.gridcolumn_price = guiGridListAddColumn(p_g.grid,"Koszt ulepszenia",0.3) p_g.btn_ulepsz = guiCreateButton(sw*451/800, sh*220/600, sw*321/800, sh*58/600,"Zatwierdź",false,p_g.tabZarzad) p_g.lblUp = guiCreateLabel(sw*447/800, sh*288/600, sw*325/800, sh*103/600,lblw1,false,p_g.tabZarzad) guiLabelSetColor(p_g.lblUp,255,0,0) guiLabelSetHorizontalAlign(p_g.lblUp,"left",true) -- Statystyki gangu p_g.lblInfoStats = guiCreateLabel(sw*141/800, sh*10/600, sw*501/800, sh*42/600,"Statystyki gangu",false,p_g.tabStats) guiSetFont(p_g.lblInfoStats,"clear-normal") guiLabelSetHorizontalAlign(p_g.lblInfoStats,"center",false) guiLabelSetVerticalAlign(p_g.lblInfoStats,"center") p_g.lblLine3 = guiCreateLabel(sw*4/800, sh*52/600, sw*778/800, sh*15/600,lblkres,false,p_g.tabStats) p_g.lblCzlonkowie = guiCreateLabel(sw*22/800, sh*77/600, sw*350/800, sh*18/600,"Ilość członków:",false,p_g.tabStats) p_g.lblMoney= guiCreateLabel(sw*22/800, sh*102/600, sw*350/800, sh*18/600,"Pieniądze zgromadzone w sejfie:",false,p_g.tabStats) p_g.lblLogo = guiCreateLabel(sw*22/800, sh*127/600, sw*350/800, sh*18/600,"Zarejestrowany na forum (posiada logo):",false,p_g.tabStats) p_g.lblSkin = guiCreateLabel(sw*22/800, sh*152/600, sw*350/800, sh*18/600,"Może ustawić skin gangowy:",false,p_g.tabStats) p_g.lblBase = guiCreateLabel(sw*22/800, sh*177/600, sw*350/800, sh*18/600,"Posiada własną bazę: [WKRÓTCE]",false,p_g.tabStats) p_g.lblUpgrades = guiCreateLabel(sw*22/800, sh*202/600, sw*350/800, sh*18/600,"Poziom ulepszenia gangu: [WKRÓTCE]",false,p_g.tabStats) p_g.lblRank = guiCreateLabel(sw*22/800, sh*229/600, sw*350/800, sh*18/600,"Pozycja w rankingu: [WKRÓTCE]",false,p_g.tabStats) -- Notatki p_g.memo = guiCreateMemo(sw*7/800, sh*8/600, sw*765/800, sh*313/600,tostring(memoInfoStart),false,p_g.tabNotes) p_g.lblNoteMem = guiCreateLabel(sw*9/800, sh*331/600, sw*400/800, sh*60/600,tostring(memoLbl),false,p_g.tabNotes) p_g.btnAcceptNote = guiCreateButton(sw*569/800, sh*332/600, sw*203/800, sh*60/600,"Zapisz notatkę",false,p_g.tabNotes) --------------------------------- p_g.init=function() local gname,gtag,grank,grankid,gid=getGID() if (not gid) then return end triggerServerEvent("onPlayerRequestGangData",localPlayer,gid) guiSetText(p_g.wnd,gname) guiSetInputMode("no_binds_when_editing") if (tonumber(grankid)>2) then guiSetEnabled(p_g.btn_dodaj,true) guiSetEnabled(p_g.btnAcceptNote,true) guiMemoSetReadOnly(p_g.memo,false) guiSetEnabled(p_g.btn_dodaj,true) guiSetEnabled(p_g.btn_ulepsz,false) else guiSetEnabled(p_g.btn_dodaj,false) guiMemoSetReadOnly(p_g.memo,true) guiSetEnabled(p_g.btnAcceptNote,false) guiSetEnabled(p_g.btn_ulepsz,false) end guiSetEnabled(p_g.btn_wyrzuc,false) guiSetEnabled(p_g.btn_edytuj,false) edytowana_postac=nil end --p_g.gridcolumn_nick | p_g.gridcolumn_ranga |p_g.gridcolumn_lastplay | p_g.gridcolumn_money | p_g.fill=function(dane,data,onlineMembers) guiGridListClear(p_g.gridlist) if (not dane or not data) then return end for i,v in ipairs(dane) do local row = guiGridListAddRow (p_g.gridlist) guiGridListSetItemText(p_g.gridlist,row,p_g.gridcolumn_nick, v.nick,false,false) guiGridListSetItemData(p_g.gridlist,row,p_g.gridcolumn_nick, tonumber(v.player_id)) guiGridListSetItemText(p_g.gridlist,row,p_g.gridcolumn_ranga, v.ranga,false,false) guiGridListSetItemData(p_g.gridlist,row,p_g.gridcolumn_ranga, tonumber(v.rank_id)) guiGridListSetItemText(p_g.gridlist,row,p_g.gridcolumn_lastplay, v.lastduty or "Nie określono",false,false) guiGridListSetItemText(p_g.gridlist,row,p_g.gridcolumn_money,v.wplacone_sejf.."$",false,false) guiGridListSetItemData(p_g.gridlist,row,p_g.gridcolumn_money,tonumber(v.wplacone_sejf)) guiSetText(p_g.lblCzlonkowie,"Ilość członków: "..#dane) guiGridListSetItemColor(p_g.gridlist,row,p_g.gridcolumn_nick,255,0,0) for i2,v2 in pairs(onlineMembers) do if (v2 == tonumber(v.player_id)) then guiGridListSetItemColor(p_g.gridlist,row,p_g.gridcolumn_nick,155,255,155) end end if (v.text_note) then -- Jesli gang jest nowy, musimy mu nadac poczatkowa informacje guiSetText(p_g.memo,tostring(v.text_note)) end end for i,v in ipairs(data) do guiSetText(p_g.lblMoney,"Pieniądze zgromadzone w sejfie: "..tonumber(v.money_sejf).."$") if (v.skin ~="NULL") then guiSetText(p_g.lblSkin,"Posiada skin gangowy: Tak") else guiSetText(p_g.lblSkin,"Posiada skin gangowy: Nie") end if (v.logo==1) then guiSetText(p_g.lblLogo,"Zarejestrowany na forum (posiada logo): Tak") else guiSetText(p_g.lblLogo,"Zarejestrowany na forum (posiada logo): Nie") end end end p_g.gridclick=function() local gname,gtag,grank,grankid,gid=getGID() if (not gid) then return end if (not guiGetEnabled(p_g.btn_dodaj)) then return end selectedRow = guiGridListGetSelectedItem(p_g.gridlist) if (selectedRow<0) then guiSetEnabled(p_g.btn_edytuj,false) guiSetEnabled(p_g.btn_wyrzuc,false) else local sfrank=guiGridListGetItemData(p_g.gridlist,selectedRow,p_g.gridcolumn_ranga) if (tonumber(grankid)>sfrank and tonumber(grankid)>=3) then guiSetEnabled(p_g.btn_wyrzuc,true) else guiSetEnabled(p_g.btn_wyrzuc,false) end if (tonumber(grankid)>=3) then guiSetEnabled(p_g.btn_edytuj,true) else guiSetEnabled(p_g.btn_edytuj,false) end end end p_g.zwolnij=function() local __,__,__,__,gid=getGID() if (not gid) then return end selectedRow = guiGridListGetSelectedItem(p_g.gridlist) local pid = guiGridListGetItemData(p_g.gridlist,selectedRow,p_g.gridcolumn_nick) triggerServerEvent("onGangWyrzucRequest",localPlayer,gid,pid) end p_g.note=function() local __,__,__,grankid,gid=getGID() if (not gid) then return end if (grankid and tonumber(grankid)>=3) then local Note = guiGetText(p_g.memo) guiSetEnabled(p_g.btnAcceptNote,false) guiMemoSetReadOnly(p_g.memo,true) triggerServerEvent("onGangMemberEditNote",localPlayer,gid,tostring(Note)) end end p_g.note_result=function(wynik, komunikat) if (not wynik) then guiSetEnabled(p_g.btnAcceptNote,true) guiMemoSetReadOnly(p_g.memo,false) guiSetText(p_g.lblNoteMem,komunikat) guiLabelSetColor(p_g.lblNoteMem,255,0,0) return else guiSetEnabled(p_g.btnAcceptNote,true) guiMemoSetReadOnly(p_g.memo,false) guiSetText(p_g.lblNoteMem,komunikat) guiLabelSetColor(p_g.lblNoteMem,255,255,255) -- Jesli gracz dostal najpierw false p_g.init() end end -- Zakladka: Zarzadzanie --------------------------- p_g.fill_upgrades=function(dane,dane2) guiGridListClear(p_g.grid) if (not dane) then return end for i,v in ipairs(dane) do --if (tonumber(v.id) == 3 and dane2.id_upgrade == 3 ) then outputDebugString('lol') return end local row = guiGridListAddRow(p_g.grid) guiGridListSetItemText(p_g.grid, row, p_g.gridcolumn_name, v.name,false,false) guiGridListSetItemData(p_g.grid, row, p_g.gridcolumn_name, tonumber(v.id)) guiGridListSetItemText(p_g.grid, row, p_g.gridcolumn_price, v.cost.."$", false,false) guiGridListSetItemData(p_g.grid, row, p_g.gridcolumn_price, tonumber(v.cost)) if (tonumber(v.cost)<=tonumber(v.money_sejf)) then guiGridListSetItemColor(p_g.grid, row, p_g.gridcolumn_name, 0, 255, 0) guiGridListSetItemColor(p_g.grid, row, p_g.gridcolumn_price, 0, 255, 0) end if (tonumber(v.cost)>tonumber(v.money_sejf)) then guiGridListSetItemColor(p_g.grid, row, p_g.gridcolumn_name, 255, 0, 0) guiGridListSetItemColor(p_g.grid, row, p_g.gridcolumn_price, 255, 0, 0) end end end p_g.gridclick_upgrade=function() local gname,gtag,grank,grankid,gid=getGID() if (not gid) then return end if (not guiGetEnabled(p_g.btn_dodaj)) then return end selectedRow= guiGridListGetSelectedItem(p_g.grid) if (selectedRow<0) then guiSetEnabled(p_g.btn_ulepsz, false) else local name=guiGridListGetItemData(p_g.grid, selectedRow, p_g.gridcolumn_name) if (tonumber(grankid)>=3) then guiSetEnabled(p_g.btn_ulepsz, true) else guiSetEnabled(p_g.btn_ulepsz, false) end end end p_g.addUpgrade=function() local __,__,__,grank,gid=getGID() if (not gid) then return end selectedRow = guiGridListGetSelectedItem(p_g.grid) local name = guiGridListGetItemData(p_g.grid, selectedRow, p_g.gridcolumn_name) triggerServerEvent("onGangUpgradeBuy", localPlayer, gid, name) end p_g.add_money=function() local __,__,__,__,gid=getGID() local pid = getElementData(localPlayer,"auth:uid") if (not gid or not pid) then return end local money = string.format("%.0f",guiGetText(p_g.editMoney)) -- usuwamy wartośc po '.' if (money and tonumber(money)>0) then triggerServerEvent("onMemberGangSaveMoney",localPlayer,gid,pid,tonumber(money)) --guiSetEnabled(p_g.btnWplac,false) end end p_g.add_money_result=function(wynik,komunikat) if (not wynik) then guiSetText(p_g.lblWplac2, komunikat) guiSetEnabled(p_g.btnWplac,true) return else p_g.init() guiSetEnalbed(p_g.btnWplac,true) end end -- Dodawanie graczy ----------------------------- p_a={} p_a.win = guiCreateWindow(sw*185/800, sh*151/600, sw*449/800, sh*306/600, "", false) guiWindowSetSizable(p_a.win, false) guiSetVisible(p_a.win,false) p_a.edit_nick = guiCreateEdit(sw*12/800, sh*105/600, sw*427/800, sh*28/600, "", false, p_a.win) p_a.lbl_nick = guiCreateLabel(sw*13/800, sh*61/600, sw*358/800, sh*38/600, "Wpisz nick gracza:\nMożesz również zaprosić gracza poprzez komendę gang.zapros", false, p_a.win) p_a.lbl_blad = guiCreateLabel(sw*13/800, sh*150/600, sw*426/800, sh*55/600, "", false, p_a.win) p_a.btn_dodaj = guiCreateButton(sw*17/800, sh*224/600, sw*184/800, sh*72/600, "Dodaj gracza", false, p_a.win) p_a.btn_anuluj = guiCreateButton(sw*286/800, sh*224/600, sw*153/800, sh*72/600, "Anuluj", false, p_a.win) p_a.pokaz=function() guiSetInputMode("no_binds_when_editing") guiSetVisible(p_a.win,true) guiSetText(p_a.lbl_blad,"") guiSetText(p_a.edit_nick,"") guiBringToFront(p_a.win) end p_a.schowaj=function() guiSetVisible(p_a.win,false) end p_a.dodaj=function() local __,__,__,__,gid= getGID() if (not gid) then return end local nick = guiGetText(p_a.edit_nick) triggerServerEvent("onGangInviteRequest",localPlayer,gid,nick) end p_a.dodaj_end=function(wynik,komunikat) if (not wynik) then guiSetText(p_a.lbl_blad,komunikat) return else p_a.schowaj() p_g.init() end end --- Edycja gracza ---------------------------------------------------------------- p_e = {} p_e.win = guiCreateWindow(sw*155/800, sh*116/600, sw*489/800, sh*403/600, "Edycja gracza", false) guiWindowSetSizable(p_e.win, false) guiSetVisible(p_e.win,false) p_e.lbl_player = guiCreateLabel(sw*144/800, sh*24/600, sw*230/800, sh*20/600, "Aktualnie edytujesz gracza", false, p_e.win) guiLabelSetHorizontalAlign(p_e.lbl_player , "center", false) guiLabelSetVerticalAlign(p_e.lbl_player , "center") p_e.lbl_ranga = guiCreateLabel(sw*9/800, sh*60/600, sw*135/800, sh*15/600, "Edycja rangi:", false, p_e.win) p_e.cmb_ranga = guiCreateComboBox(sw*90/800, sh*60/600, sw*313/800, sh*120/600, "", false, p_e.win) p_e.lbl_skin = guiCreateLabel(sw*9/800, sh*150/600, sw*71/800, sh*20/600, "Edycja skina:", false, p_e.win) p_e.cmb_skin = guiCreateComboBox(sw*87/800, sh*152/600, sw*237/800, sh*75/600, "", false, p_e.win) p_e.btn_save = guiCreateButton(sw*9/800, sh*314/600, sw*200/800, sh*79/600, "Zapisz", false, p_e.win) p_e.btn_cancel = guiCreateButton(sw*285/800, sh*317/600, sw*194/800, sh*76/600, "Anuluj", false, p_e.win) p_e.pokaz=function() local __,__,__,__,gid=getGID() if (not gid) then return end selectedRow = guiGridListGetSelectedItem(p_g.gridlist) local pid=guiGridListGetItemData(p_g.gridlist,selectedRow,p_g.gridcolumn_nick) guiSetInputMode("no_binds_when_editing") guiSetVisible(p_e.win,true) guiBringToFront(p_e.win) guiComboBoxClear(p_e.cmb_ranga) guiComboBoxClear(p_e.cmb_skin) guiSetText(p_e.lbl_player,"Oczekiwanie na dane...") guiComboBoxAddItem(p_e.cmb_skin, "Nie ustawiono") triggerServerEvent("onGangCharacterDetailsRequest",localPlayer,gid,pid) end p_e.schowaj=function() guiSetVisible(p_e.win,false) end p_e.edycja_potwierdz=function(dane) if (not dane or not dane.gracz or not dane.gracz.userid) then p_e.schowaj() end local __,__,__,grankid,__=getGID() edytowana_postac=dane.gracz.userid guiSetText(p_e.lbl_player, "Aktualnie edytujesz gracza : "..dane.gracz.nick) guiComboBoxClear(p_e.cmb_ranga) guiComboBoxClear(p_e.cmb_skin) for i,v in ipairs(dane.rangi) do local i2=guiComboBoxAddItem(p_e.cmb_ranga, tostring(v.rank_id)..". "..v.name) if (v.rank_id == dane.gracz.rank) then guiComboBoxSetSelected(p_e.cmb_ranga,i2) if (i==#dane.rangi) then -- Gracz jest liderem, blokujemy edycje guiComboBoxClear(p_e.cmb_ranga) local block = guiComboBoxAddItem(p_e.cmb_ranga,"Zablokowane") guiComboBoxSetSelected(p_e.cmb_ranga,block) end end end local skin = guiComboBoxAddItem(p_e.cmb_skin,"brak") guiComboBoxSetSelected(p_e.cmb_skin,skin) if (dane.skiny and #dane.skiny>0) then for i,v in ipairs(dane.skiny) do local i3 = guiComboBoxAddItem(p_e.cmb_skin, tostring(v.skin)) if (v.skin == dane.gracz.skin) then guiComboBoxSetSelected(p_e.cmb_skin, i3) end end end end p_e.zapisz=function() if (not edytowana_postac) then return end local ranga = guiComboBoxGetItemText(p_e.cmb_ranga, guiComboBoxGetSelected(p_e.cmb_ranga)) if (tostring(ranga) == 'Zablokowane') then ranga = tonumber(4) else ranga = tonumber(string.sub(ranga,1,1)) end local skin = tonumber(guiComboBoxGetItemText(p_e.cmb_skin, guiComboBoxGetSelected(p_e.cmb_skin))) triggerServerEvent("onGangEdycjaPostaci",localPlayer, edytowana_postac, ranga, skin) end addEvent("doFillGangData", true) addEventHandler("doFillGangData", resourceRoot, p_g.fill) addEvent("onGangWyrzucComplete", true) addEventHandler("onGangWyrzucComplete", resourceRoot, p_g.init) addEvent("onEditSendResult",true) addEventHandler("onEditSendResult", resourceRoot, p_g.note_result) -- glowne okno addEventHandler("onClientGUIClick", p_g.btn_dodaj, p_a.pokaz, false) addEventHandler("onClientGUIClick", p_g.btn_wyrzuc, p_g.zwolnij, false) addEventHandler("onClientGUIClick", p_g.btn_edytuj, p_e.pokaz, false) addEventHandler("onClientGUIClick", p_g.gridlist, p_g.gridclick, false) addEventHandler("onClientGUIClick", p_g.btnAcceptNote, p_g.note, false) -- zakladka: zarzadzanie gangiem addEvent("doFillUpgradesData",true) addEventHandler("doFillUpgradesData", resourceRoot, p_g.fill_upgrades) addEvent('onResultSaveMoney',true) addEventHandler("onResultSaveMoney", resourceRoot, p_g.add_money_result) addEventHandler("onClientGUIClick", p_g.btnWplac, p_g.add_money, false) addEventHandler("onClientGUIClick", p_g.grid, p_g.gridclick_upgrade, false) addEventHandler("onClientGUIClick", p_g.btn_ulepsz, p_g.addUpgrade, false) -- dodawanie addEvent("onGangInviteReply", true) addEventHandler("onGangInviteReply", resourceRoot, p_a.dodaj_end) addEventHandler("onClientGUIClick", p_a.btn_dodaj, p_a.dodaj, false) addEventHandler("onClientGUIClick", p_a.btn_anuluj, p_a.schowaj, false) -- edycja addEvent("doFillGangPlayerData", true) addEventHandler("doFillGangPlayerData", resourceRoot, p_e.edycja_potwierdz) addEventHandler("onClientGUIClick", p_e.btn_cancel, p_e.schowaj, false) addEventHandler("onClientGUIClick", p_e.btn_save, p_e.zapisz, false) addEvent('onGangEdycjaComplete',true) addEventHandler("onGangEdycjaComplete", resourceRoot, p_g.init) bindKey("f5","down",function() local gid,gname,grank,grankid=getGID() if (not gid) then guiSetVisible(p_g.wnd,false) showCursor(false) return end if isGOWindowOpen(p_g.wnd) then showCursor(false) toggleControl("fire",true) guiSetVisible(p_g.wnd, false) else showCursor(true,false) toggleControl("fire",false) guiSetVisible(p_g.wnd,true) p_g.init() end end)
--[=[ @within Member @prop User User @readonly The user that the member object represents. ]=] --[=[ @within Member @prop Group Group @readonly The group that the user is in. ]=] --[=[ @within Member @prop Client Client @readonly A reference back to the client that owns this object. ]=] --[=[ @within Member @prop Role Role @readonly The role the user has in the group. ]=] --[=[ The member object can view and edit data about users in groups. @class Member ]=] local Member = {} --[=[ Constructs a member object. This will return nil if the user is not in the group. @param _ Member @param Client Client -- The client to make requests with. @param GroupId Group|number -- The Group or GroupId the member belongs to. @param UserId User|number -- The User or UserId the member object represents. @param Data {[any]=any} -- Optional preset data. Used within the library, not meant for general use. @return Member ]=] function Member.__call (_,Client,GroupId,UserId,Data) local self = {} setmetatable(self,{__index=function (t,i) if Member[i] then return Member[i] end if Member._Requests[i] then Member._Requests[i](t) return rawget(t,i) end end}) self.Client = Client if type(GroupId) == "number" then self.Group = Client:Group (GroupId) elseif type(GroupId) == "table" then self.Group = GroupId else error ("Lublox: Invalid type for group!") end if type(UserId) == "number" or type(UserId) == "string" then self.User = Client:User (UserId) elseif type(UserId) == "table" then self.User = UserId else error ("Lublox: Invalid type for user!") end if type(Data) == "table" then for i,v in pairs(Data) do self[i] = v end end if self.Valid then return self end local Success,Body = Client:Request ("GET","https://groups.roblox.com/v1/users/"..self.User.Id.."/groups/roles") if Success then for _,v in pairs(Body.data) do if v.group.id == self.Group.Id then if self.Role == nil then self.Role = Client:Role (v.role.id,{Name=v.role.name,Rank=v.role.rank}) end return self end end end end --[=[ Gets the role of the member in the group. @return Role? ]=] function Member:GetRole () local Success,Body = self.Client:Request ("GET","https://groups.roblox.com/v1/users/"..self.User.Id.."/groups/roles") if Success then for _,v in Body["data"] do if v.group.id == self.Group.Id then self.Role = self.Client:Role (v.role.id,{Name=v.role.name,Rank=v.role.rank}) return self.Role end end end end --[=[ Sets the role of the member in the group. Returns if the operation was successful, and if it wasn't, it returns the reason. @param Role Role|number -- The Role or RoleId to set the user to. @return boolean @return string? ]=] function Member:SetRole (Role) local RoleId = Role if type(RoleId) == "table" then RoleId = RoleId.Id end local Success,Body = self.Client:Request ("PATCH","https://groups.roblox.com/v1/groups/"..self.Group.Id.."/users/"..self.User.Id,nil,nil,{roleId=RoleId}) if not Success then return Success,Body["errors"][1]["message"] else return Success end end --[=[ Exiles the member from the group. Returns if the operation was successful, and if it wasn't, it returns the reason. @return boolean @return string? ]=] function Member:Exile () local Success,Body = self.Client:Request ("DELETE","https://groups.roblox.com/v1/groups/"..self.Group.Id.."/users/"..self.User.Id) if not Success then return Success,Body["errors"][1]["message"] else return Success end end Member._Requests = { Role = Member.GetRole, } setmetatable(Member,Member) return Member
---- CONFIG -- You can edit aspects about the script below local showSongBF = true -- Whether the chart's BF should be shown as an option, disabling might be useful if you manually registered them and the chart's BF shows wrong local allowStoryMode = false -- If this script can be used on storymode or not local song = 'offsetSong'; --If you want to have a song play while people are in this menu. Remove this line entirely if you don't want one. local characterList = { -- The list of characters { name = "bf", displayName = "Boyfriend", gf = "gf", }, { name = "bf-car", displayName = "Windy Boyfriend", gf = "gf-car" }, { name = "bf-christmas", displayName = "Festive Boyfriend", gf = "gf-christmas" }, { name = "bf-pixel", displayName = "Pixel Boyfriend", -- don't add gf pixel here, this breaks stages }, { name = "bf-alt", displayName = "Alternative Boyfriend", gf = "gf-alt" }, { name = "bfCar-alt", displayName = "Windy Alt Boyfriend", gf = "gfCar-alt" }, { name = "erect-bf", displayName = "Erect Boyfriend", gf = "erect-gf", }, { name = "pico-player", displayName = "Pico", gf = "speakers" }, { name = 'pico-car', displayName = "Pico with a Scarf", gf = "speakers" } } -- The actual script. local changedChar = true local isOnCharMenu = true; local curCharacter = 1 local shownID = -10000 local befPaused = false local displayNameY = 0; local sustxtY = -100; local origBF = ""; function onCreate() if getPropertyFromClass('ClientPrefs', 'charSelect', true) then --Theres nothing special here just all the extra stuff. Add or edit whatever you want. makeLuaSprite('charStage', 'charselectassets/charselectstage', 0, 0); setObjectCamera('charStage', 'camOther'); scaleObject('charStage', 0.55, 0.55); screenCenter('charStage', 'xy'); makeAnimatedLuaSprite('leftarrow', 'NOTE_assets', 400, 0); addAnimationByPrefix('leftarrow', 'leftpressed', 'arrow left0', 24, false); addAnimationByPrefix('leftarrow', 'leftunpressed', 'arrow push left0', 24, false); objectPlayAnimation('leftarrow', 'leftunpressed', true); screenCenter('leftarrow', 'y'); setObjectCamera('leftarrow', 'camOther'); makeAnimatedLuaSprite('rightarrow', 'NOTE_assets', 800, 0); addAnimationByPrefix('rightarrow', 'rightpressed', 'arrow right0', 24, false); addAnimationByPrefix('rightarrow', 'rightunpressed', 'arrow push right0', 24, false); objectPlayAnimation('rightarrow', 'rightunpressed', true); screenCenter('rightarrow', 'y'); setObjectCamera('rightarrow', 'camOther'); makeLuaText('displayname', characterList[curCharacter].displayName, 0, 0, 100); setProperty('displayname.borderColor', getColorFromHex('000000')); setProperty('displayname.borderSize', 1.2); setObjectCamera('displayname', 'camOther'); setTextSize('displayname', 25); screenCenter('displayname', 'x'); displayNameY = getProperty("displayname.y") addLuaText('displayname'); makeLuaText('sustxt', 'choose your character', 0, 0, 100); setProperty('sustxt.borderColor', getColorFromHex('000000')); setProperty('sustxt.borderSize', 1.2); setObjectCamera('sustxt', 'camOther'); setTextSize('sustxt', 25); screenCenter('sustxt', 'x'); setProperty('sustxt.y', 1); addLuaText('sustxt'); addLuaSprite('charStage', false); --addLuaSprite('leftarrow', true); --i will fix it just wait --Luis --addLuaSprite('rightarrow', true); playMusic(song, 1, true); end function onStartCountdown() if getPropertyFromClass('ClientPrefs', 'charSelect', true) then if(not allowStoryMode and isStoryMode)then close() end -- Close script if in story mode, remove this or n if not hasSelectedCharacter then origBF = getProperty("boyfriend.curCharacter") if(showSongBF) then table.insert(characterList,1,{ name=origBF, displayName="Character from Chart"}) end setProperty('inCutscene', true); setProperty('boyfriend.stunned', true); -- hasSelectedCharacter = true updateCharacter() setProperty('canPause', true); befPaused = getProperty('canPause') return Function_Stop; end setProperty('canPause', befPaused); if changedChar then characterPlayAnim('boyfriend', 'idle', true); if(characterList[curCharacter].opponent) then triggerEvent('Change Character', 'dad', characterList[curCharacter].opponent); end if(characterList[curCharacter].gf) then triggerEvent('Change Character', 'gf', characterList[curCharacter].gf); end end setProperty('inCutscene', false); setObjectCamera('boyfriend', 'camGame'); setProperty('boyfriend.stunned', false); setProperty('boyfriend.x', defaultBoyfriendX); setProperty('boyfriend.y', defaultBoyfriendY+360); removeLuaSprite('charStage', true); removeLuaSprite('leftarrow', true); removeLuaSprite('rightarrow', true); removeLuaText('displayname', true); removeLuaText('sustxt', true); setProperty('misses', 0); pauseSound("music") playMusic(song, 0, false); --I don't know how to stop music there's nothing in the wiki or source its all just for sounds. return Function_Continue; end end function onTimerCompleted(tag, loops, loopsLeft) if tag == 'wait' then startCountdown() end end end function onPause() if getPropertyFromClass('ClientPrefs', 'charSelect', true) then if(isOnCharMenu) then triggerEvent('Change Character', 'bf', origBF); isOnCharMenu = false end return Function_Continue; end end function onUpdate() if getPropertyFromClass('ClientPrefs', 'charSelect', true) then if isOnCharMenu == true then setProperty('boyfriend.stunned', true); screenCenter('displayname', 'x'); screenCenter('boyfriend', 'xy'); if characterList[curCharacter].y then setProperty("boyfriend.y",getProperty("boyfriend.y") + characterList[curCharacter].y) end if characterList[curCharacter].x then setProperty("boyfriend.x",getProperty("boyfriend.x") + characterList[curCharacter].x) end scaleObject('boyfriend', getProperty('boyfriend.jsonScale'), getProperty('boyfriend.jsonScale')); if(shownID ~= curCharacter) then -- Only change the character if needed updateCharacter() end if keyJustPressed('left') then curCharacter = curCharacter - 1 playSound('scrollMenu', 1); elseif keyJustPressed('right') then curCharacter = curCharacter + 1 playSound('scrollMenu', 1); elseif keyJustPressed('accept') then characterPlayAnim('boyfriend', 'hey', false); hasSelectedCharacter = true runTimer('wait', 1.8, 1); playSound('confirmMenu', 1); isOnCharMenu = false elseif keyJustPressed('back') then -- playSound('confirmMenu', 1); triggerEvent('Change Character', 'bf', origBF); isOnCharMenu = false hasSelectedCharacter = true changedChar = false startCountdown(); end if keyPressed('left') then objectPlayAnimation('leftarrow', 'leftpressed', true); elseif keyPressed('right') then objectPlayAnimation('rightarrow', 'rightpressed', true); end if keyReleased('left') then objectPlayAnimation('leftarrow', 'leftunpressed', true); elseif keyReleased('right') then objectPlayAnimation('rightarrow', 'rightunpressed', true); end if curCharacter > #characterList then curCharacter = 1 elseif curCharacter <= 0 then curCharacter = #characterList end end end end function updateCharacter() if getPropertyFromClass('ClientPrefs', 'charSelect', true) then triggerEvent('Change Character', 'bf', characterList[curCharacter].name); setTextString('displayname', characterList[curCharacter].displayName); setObjectCamera('boyfriend', 'camOther'); characterPlayAnim('boyfriend', 'idle', true); shownID = curCharacter if characterList[curCharacter].displayNameY then -- scaleObject('boyfriend', 0.9, 0.9); setProperty('displayname.y', displayNameY-characterList[curCharacter].displayNameY); -- Inverted for easier editing else setProperty('displayname.y', displayNameY); end end end function onStartStart() isOnCharMenu = false end -- Credits: -- XpsxExp#4452: Making the script -- Superpowers04#3887: Reformatting the script and making it cleaner and such
--region *.lua --Date --此文件由[BabeLua]插件自动生成 require("dxm/common/singleton") require("dxm/data_structures/list") dxm = dxm or {} dxm.CWidgetCache = class("CWidgetCache") local CWidgetCache = dxm.CWidgetCache -- 成员函数 function CWidgetCache:ctor(config) self.config = config -- 配置名称 self.template_widget = nil -- 模版界面 self.widget_list = dxm.CList.new() -- 缓存对象列表 self.widget_count = 1 -- 缓存构建数量 -- local widget = GUIReader:shareReader():widgetFromJsonFile("ui/"..self.config..".json") local widget = self:LoadWidget() if widget ~= nil then widget:removeFromParent() -- 模版要被克隆,是为了兼容ActionList的设计缺陷,只有widgetFromJsonFile函数产生的UIWidget才可以正常使用动画; self.template_widget = widget:clone() self.template_widget:retain() self:Add(widget) else print("[CWidgetCache] widgetFromJsonFile ",self.config," failed, there isnt child tag 5") end end function CWidgetCache:LoadWidget() local node = cc.CSLoader:createNode("res/"..self.config..".csb") if node ==nil then print("[CWidgetCache] widgetFromJsonFile ", self.config, " failed") return end -- 自适应代码 node:setContentSize(cc.size(display.width,display.height)) ccui.Helper:doLayout(node) local widget = node:getChildByTag(5) return widget end function CWidgetCache:CloneWidget() -- return self.template_widget:clone() return self:LoadWidget() end function CWidgetCache:Dispose() if self.template_widget ~= nil then self.template_widget:release() end -- 判断是否已经存在; local node = self.widget_list.first while node ~= nil do local widget = node.value if widget ~= nil then widget:release() end node = node.next end self.widget_list:Clear() end function CWidgetCache:Add(widget) if widget == nil then return end widget:retain() self.widget_list:PushBack(widget) end function CWidgetCache:Cache(count) if self.template_widget == nil then return end local real_count = count - self.widget_list.size for i=1,real_count do local widget = self:CloneWidget() if widget ~= nil then widget:retain() self.widget_list:PushBack(widget) self.widget_count = self.widget_count + 1 end end end function CWidgetCache:Get() if self.template_widget == nil then return nil end -- 从缓存列表中抽取一枚 local widget = self.widget_list:PopFront() -- 缓存列表已被使用完 if widget == nil then widget = self:CloneWidget() self.widget_count = self.widget_count + 1 print("[CWidgetCache] clone ui_widget "..self.config.."(ref:"..self.widget_count..")") end return widget end dxm.CWidgetCacheManager = class("CWidgetCacheManager") local CWidgetCacheManager = dxm.CWidgetCacheManager dxm.SINGLETON(CWidgetCacheManager) -- 构造函数 function CWidgetCacheManager:ctor() self.gc_size = 10 -- gc容量 self.gc_interval = 1 -- gc间隔 self.gc_tick = 0 -- gc时间 self.gc_widget_cache_list = dxm.CList.new() -- GC缓存链表 self.widget_cache_map = {} -- 临时缓存表单,无用时会被GC self.register_widget_cache_map = {} -- 注册缓存表单 local function Update(dt) self:UpdateGC(dt) end cc.Director:sharedDirector():getScheduler():scheduleScriptFunc(Update, 0, false) end function CWidgetCacheManager:Dispose() -- TODO: end function CWidgetCacheManager:GetWidget(config) local widget_cache = self:GetWidgetCache(config) print("[CWidgetCache] GetCache"..widget_cache.config) return widget_cache:Get() end function CWidgetCacheManager:CacheWidget(config, count) local widget_cache = self:GetWidgetCache(config) if widget_cache == nil then return end print("[CWidgetCache] GetCache:"..widget_cache.config) widget_cache:Cache(count) self.register_widget_cache_map[config] = widget_cache end function CWidgetCacheManager:UncacheWidget(config) local widget_cache = self.register_widget_cache_map[config] if widget_cache ~= nil then widget_cache:Dispose() end self.register_widget_cache_map[config] = nil end function CWidgetCacheManager:AddWidget(config, widget) local widget_cache = self:GetWidgetCache(config) if widget_cache == nil then return end widget_cache:Add(widget) end function CWidgetCacheManager:GetWidgetCache(config) local widget_cache = self.widget_cache_map[config] if widget_cache ~= nil then return widget_cache end widget_cache = self:PopFromGC(config) if widget_cache ~= nil then return widget_cache end widget_cache = CWidgetCache.new(config) self.widget_cache_map[config] = widget_cache return widget_cache end function CWidgetCacheManager:UpdateGC(dt) -- 累计时间,判断是否到达自动回收 self.gc_tick = self.gc_tick + dt if self.gc_tick < self.gc_interval then return end self.gc_tick = 0 -- 检测界面回收 for config, temp_widget_cache in pairs(self.widget_cache_map) do -- 判断缓存界面是否全部被回收 if temp_widget_cache ~= nil and temp_widget_cache.widget_list.size == temp_widget_cache.widget_count then self:Push2GC(config, temp_widget_cache); self.widget_cache_map[config] = nil break end end -- 清理超过部分 while self.gc_widget_cache_list.size > self.gc_size do local widget_cache = self.gc_widget_cache_list:PopFront() if widget_cache ~= nil then print("[CWidgetCache] gc widget:"..widget_cache.config) widget_cache:Dispose() end end end function CWidgetCacheManager:Push2GC(config, widget_cache) -- 添加到链表中 self.gc_widget_cache_list:PushBack(widget_cache) end function CWidgetCacheManager:PopFromGC(config) -- 链表中搜索对应的缓存 local node = self.gc_widget_cache_list.first while node ~= nil do -- 判断名称是否一致 local widget_cache = node.value if widget_cache.config == config then self.widget_cache_map[config] = widget_cache self.gc_widget_cache_list:Erase(node) return widget_cache end node = node.next end return nil end return CWidgetCacheManager --endregion
local mod = DBM:NewMod(2355, "DBM-Party-BfA", 11, 1178) local L = mod:GetLocalizedStrings() mod:SetRevision("20190625143048") mod:SetCreatureID(155157) mod:SetEncounterID(2291)--VERIFY mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 296080 302274 303885 303252", "SPELL_AURA_REMOVED 296080 303885", "SPELL_CAST_START 295536 296464 295445 296522 295939", "SPELL_CAST_SUCCESS 302274 303885", "UNIT_DIED" ) --TODO, can tank dodge wreck? --TODO, additional warnings/timers for platform stuff? --TODO, what CID is boss health/win for this fight? local warnReinforcementRelay = mod:NewSpellAnnounce(296464, 2) local warnSelfDestruct = mod:NewCastAnnounce(296522, 4) local warnHaywire = mod:NewTargetNoFilterAnnounce(296080, 1) local warnFulminatingZap = mod:NewTargetNoFilterAnnounce(302274, 2, nil, "Healer") local specWarnCannonBlast = mod:NewSpecialWarningDodge(295536, nil, nil, nil, 2, 2) local specWarnWreck = mod:NewSpecialWarningDefensive(295445, "Tank", nil, nil, 1, 2) local specWarnFulminatingBurst = mod:NewSpecialWarningMoveTo(303885, nil, nil, nil, 1, 2) local yellFulminatingBurst = mod:NewYell(303885) local yellFulminatingBurstFades = mod:NewShortFadesYell(303885) --Stage 2 local specWarnAnnihilationRay = mod:NewSpecialWarningSpell(295939, nil, nil, nil, 2, 2) local specWarnAntiTresField = mod:NewSpecialWarningMoveTo(303252, nil, nil, nil, 1, 2) local yellAntiTresField = mod:NewYell(303252) --local specWarnGTFO = mod:NewSpecialWarningGTFO(238028, nil, nil, nil, 1, 8) local timerCannonBlastCD = mod:NewAITimer(31.6, 295536, nil, nil, nil, 3, nil, DBM_CORE_DEADLY_ICON) local timerReinforcementRelayCD = mod:NewAITimer(31.6, 296464, nil, nil, nil, 1) local timerWreckCD = mod:NewAITimer(31.6, 295445, nil, nil, nil, 5, nil, DBM_CORE_TANK_ICON) local timerFulminatingZapCD = mod:NewAITimer(31.6, 302274, nil, nil, nil, 3, nil, DBM_CORE_HEALER_ICON) local timerFulminatingBurstCD = mod:NewAITimer(31.6, 303885, nil, nil, nil, 3, nil, DBM_CORE_HEALER_ICON)--Hard Mode --Stage 2 local timerAnnihilationRayCD = mod:NewAITimer(31.6, 295939, nil, nil, nil, 6) local timerHaywire = mod:NewBuffActiveTimer(30, 296080, nil, nil, nil, 6) --local timerHowlingFearCD = mod:NewAITimer(13.4, 257791, nil, "HasInterrupt", nil, 4, nil, DBM_CORE_INTERRUPT_ICON) --mod:AddRangeFrameOption(5, 194966) mod:AddNamePlateOption("NPAuraOnWalkieShockie", 296522, false) mod.vb.phase = 1 local unitTracked = {} local function checkHardMode(self, delay) local found = false for i = 1, 5 do local unitID = "boss"..i if UnitExists(unitID) then local cid = self:GetUnitCreatureId(unitID) if cid == 150295 then--Mk1 found = true timerCannonBlastCD:Start(1) timerReinforcementRelayCD:Start(1) timerAnnihilationRayCD:Start(1) timerFulminatingZapCD:Start(1)--SUCCESS elseif cid == 155760 then--MK2 (hard mode) found = true timerCannonBlastCD:Start(1) timerReinforcementRelayCD:Start(1) timerAnnihilationRayCD:Start(1) timerFulminatingBurstCD:Start(1)--SUCCESS end end end if not found then DBM:AddMsg("checkHardMode failed, tell DBM author") end end function mod:OnCombatStart(delay) self.vb.phase = 1 self:Schedule(1-delay, checkHardMode, self) table.wipe(unitTracked) if self.Options.NPAuraOnWalkieShockie then DBM:FireEvent("BossMod_EnableHostileNameplates") self:RegisterOnUpdateHandler(function(self) for i = 1, 40 do local UnitID = "nameplate"..i local GUID = UnitGUID(UnitID) local cid = self:GetCIDFromGUID(GUID) if cid == 155645 or cid == 152703 then--Walkie Shockie X1 and X2 local unitPower = UnitPower(UnitID) if not unitTracked[GUID] then unitTracked[GUID] = "None" end if (unitPower > 90) then if unitTracked[GUID] ~= "Green" then unitTracked[GUID] = "Green" DBM.Nameplate:Show(true, GUID, 276299, 463281) end elseif (unitPower > 60) then if unitTracked[GUID] ~= "Yellow" then unitTracked[GUID] = "Yellow" DBM.Nameplate:Hide(true, GUID, 276299, 463281) DBM.Nameplate:Show(true, GUID, 276299, 460954) end elseif (unitPower > 30) then if unitTracked[GUID] ~= "Red" then unitTracked[GUID] = "Red" DBM.Nameplate:Hide(true, GUID, 276299, 460954) DBM.Nameplate:Show(true, GUID, 276299, 463282) end elseif (unitPower > 10) then if unitTracked[GUID] ~= "Critical" then unitTracked[GUID] = "Critical" DBM.Nameplate:Hide(true, GUID, 276299, 463282) DBM.Nameplate:Show(true, GUID, 276299, 237521) end end end end end, 1) end end function mod:OnCombatEnd() table.wipe(unitTracked) -- if self.Options.RangeFrame then -- DBM.RangeCheck:Hide() -- end if self.Options.NPAuraOnWalkieShockie then DBM.Nameplate:Hide(true, nil, nil, nil, true, true) end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 296080 then warnHaywire:Show(args.destName) timerHaywire:Start() elseif spellId == 302274 then warnFulminatingZap:Show(args.destName) elseif spellId == 303885 then if args:IsPlayer() then specWarnFulminatingBurst:Show(DBM_ALLY) yellFulminatingBurst:Yell() yellFulminatingBurstFades:Countdown(9) else specWarnFulminatingBurst:Show(args.destName) end specWarnFulminatingBurst:Play("gathershare") elseif spellId == 303252 then if args:IsPlayer() then specWarnAntiTresField:Show(DBM_ALLY) yellAntiTresField:Yell() else specWarnAntiTresField:Show(args.destName) end specWarnAntiTresField:Play("gathershare") end end --mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 296080 then--Haywire timerHaywire:Stop() timerAnnihilationRayCD:Start(2)--Assumed timerReinforcementRelayCD:Start(2)--Assumed timerCannonBlastCD:Start(2) elseif spellId == 303885 then if args:IsPlayer() then yellFulminatingBurstFades:Cancel() end end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 295536 then specWarnCannonBlast:Show() specWarnCannonBlast:Play("farfromline") timerCannonBlastCD:Start() elseif spellId == 296464 then warnReinforcementRelay:Show() timerReinforcementRelayCD:Start() elseif spellId == 295445 then specWarnWreck:Show() specWarnWreck:Play("defensive") timerWreckCD:Start(nil, args.sourceGUID) elseif spellId == 296522 then warnSelfDestruct:Show() elseif spellId == 295939 then specWarnAnnihilationRay:Show() specWarnAnnihilationRay:Play("phasechange") --timerAnnihilationRayCD:Start() --Possibly redundant timerReinforcementRelayCD:Stop()--Assumed timerCannonBlastCD:Stop() timerFulminatingZapCD:Stop() timerFulminatingBurstCD:Stop() end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 302274 then timerFulminatingZapCD:Start() elseif spellId == 303885 then timerFulminatingBurstCD:Start() end end --[[ function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if spellId == 228007 and destGUID == UnitGUID("player") and self:AntiSpam(2, 4) then specWarnGTFO:Show() specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE --]] function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 150295 or cid == 155760 then--tank-buster-mk1/tank-buster-mk2 self.vb.phase = 2 timerWreckCD:Stop(args.destGUID) --Possibly Wrong timerCannonBlastCD:Stop() timerFulminatingZapCD:Stop() timerFulminatingBurstCD:Stop() timerReinforcementRelayCD:Stop() end end --[[ function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId) if spellId == 257939 then end end --]]
return (function() return true -- UNIMPLEMENTED end)(...)
--- Tests for the @{Deque} interface. return function() local module = game:GetService("ReplicatedStorage").Monolith local Deque = require(module.Deque) describe("Constructor", function() it("should be able to be instantiated", function() local deque = Deque.new() expect(deque).to.be.ok() end) end) describe("Enumerable Interface", function() it("should error when Enumerator is not overridden", function() local deque = Deque.new() expect(function() deque.Enumerator() end).to.throw("Abstract method Enumerator must be overridden in first concrete subclass. Called directly from Deque.") end) end) describe("Collection Interface", function() it("should error when Contains is not overridden", function() local deque = Deque.new() expect(function() deque.Contains() end).to.throw("Abstract method Contains must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when ContainsAll is not overridden", function() local deque = Deque.new() expect(function() deque.ContainsAll() end).to.throw("Abstract method ContainsAll must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when ContainsAny is not overridden", function() local deque = Deque.new() expect(function() deque.ContainsAny() end).to.throw("Abstract method ContainsAny must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Count is not overridden", function() local deque = Deque.new() expect(function() deque.Count() end).to.throw("Abstract method Count must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Empty is not overridden", function() local deque = Deque.new() expect(function() deque.Empty() end).to.throw("Abstract method Empty must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when ToArray is not overridden", function() local deque = Deque.new() expect(function() deque.ToArray() end).to.throw("Abstract method ToArray must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when ToTable is not overridden", function() local deque = Deque.new() expect(function() deque.ToTable() end).to.throw("Abstract method ToTable must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Add is not overridden", function() local deque = Deque.new() expect(function() deque.Add() end).to.throw("Abstract method Add must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when AddAll is not overridden", function() local deque = Deque.new() expect(function() deque.AddAll() end).to.throw("Abstract method AddAll must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Clear is not overridden", function() local deque = Deque.new() expect(function() deque.Clear() end).to.throw("Abstract method Clear must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Remove is not overridden", function() local deque = Deque.new() expect(function() deque.Remove() end).to.throw("Abstract method Remove must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when RemoveAll is not overridden", function() local deque = Deque.new() expect(function() deque.RemoveAll() end).to.throw("Abstract method RemoveAll must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when RetainAll is not overridden", function() local deque = Deque.new() expect(function() deque.RetainAll() end).to.throw("Abstract method RetainAll must be overridden in first concrete subclass. Called directly from Deque.") end) end) describe("Queue Interface", function() it("should error when First is not overridden", function() local deque = Deque.new() expect(function() deque.First() end).to.throw("Abstract method First must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Push is not overridden", function() local deque = Deque.new() expect(function() deque.Push() end).to.throw("Abstract method Push must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Shift is not overridden", function() local deque = Deque.new() expect(function() deque.Shift() end).to.throw("Abstract method Shift must be overridden in first concrete subclass. Called directly from Deque.") end) end) describe("Deque Interface", function() it("should error when Last is not overridden", function() local deque = Deque.new() expect(function() deque.Last() end).to.throw("Abstract method Last must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Unshift is not overridden", function() local deque = Deque.new() expect(function() deque.Unshift() end).to.throw("Abstract method Unshift must be overridden in first concrete subclass. Called directly from Deque.") end) it("should error when Pop is not overridden", function() local deque = Deque.new() expect(function() deque.Pop() end).to.throw("Abstract method Pop must be overridden in first concrete subclass. Called directly from Deque.") end) end) end
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local _M = {} local mt = { __index = _M } function _M.new(conf) local sample_ratio = conf.sample_ratio assert(type(sample_ratio) == "number" and sample_ratio >= 0 and sample_ratio <= 1, "invalid sample_ratio") return setmetatable({ sample_ratio = sample_ratio }, mt) end function _M.sample(self) return math.random() < self.sample_ratio end return _M
--[[ TheNexusAvenger Base round class used by the game. --]] local DEFAULT_ROUND_TIME = 5 * 60 local LOAD_TIME = 5 local DEFAULT_RESPAWN_TIME = 3 local MVP_COINS = 20 local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local ServerScriptServiceProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ServerScriptService")) local StatsSorter local RankScoreBonuses local NexusReplication = require(ReplicatedStorage:WaitForChild("External"):WaitForChild("NexusReplication")) local BaseRound = NexusReplication:GetResource("Common.Object.ReplicatedContainer"):Extend() BaseRound:SetClassName("BaseRound") NexusReplication:RegisterType("BaseRound",BaseRound) --[[ Creates the round object. --]] function BaseRound:__new() self:InitializeSuper() self.Name = "BaseRound" --Store the round data. self.DisabledSpawningPlayers = {} self.PlayerStarterTools = {} self.State = "LOADING" self.TimerText = "TIME REMAINING" self.MVPs = {} if NexusReplication:IsServer() then self.Players = NexusReplication:CreateObject("ReplicatedTable") self.Spectators = NexusReplication:CreateObject("ReplicatedTable") self.EliminatedPlayerStats = NexusReplication:CreateObject("ReplicatedTable") self.Timer = NexusReplication:CreateObject("Timer") end self:AddToSerialization("State") self:AddToSerialization("TimerText") self:AddToSerialization("Map") self:AddToSerialization("MapName") self:AddToSerialization("RoundContainer") self:AddToSerialization("MVPs") self:AddToSerialization("Players") self:AddToSerialization("Spectators") self:AddToSerialization("EliminatedPlayerStats") self:AddToSerialization("Timer") --Store the stats. self.RoundStats = { { Name = "KOs", ValueType = "IntValue", DefaultValue = 0, ShowInLeaderstats = true, Prefer = "Higher", }, { Name = "WOs", ValueType = "IntValue", DefaultValue = 0, ShowInLeaderstats = true, Prefer = "Lower", }, { Name = "CurrentStreak", ValueType = "IntValue", DefaultValue = 0, }, { Name = "MaxStreak", ValueType = "IntValue", DefaultValue = 0, }, } --Set up the spawn points. self.SpawnPoints = { Normal = { CurrentSpawn = 1, Parts = {}, }, Team = {}, Players = {}, } self:AddPropertyFinalizer("Map",function(_,Map) --Get the spawn point models. local NewSpawnPoints = { Normal = { CurrentSpawn = 1, Parts = {}, }, Team = {}, Players = {}, } self.SpawnPoints = NewSpawnPoints local SpawnPoints = Map:FindFirstChild("SpawnPoints") if not SpawnPoints then return end local TeamSpawnPoints = SpawnPoints:FindFirstChild("TeamSpawnPoints") --Add the base spawn parts. for _,Part in pairs(SpawnPoints:GetChildren()) do if Part:IsA("BasePart") then table.insert(NewSpawnPoints.Normal.Parts,Part) end end SpawnPoints.ChildAdded:Connect(function(Part) if Part:IsA("BasePart") then table.insert(NewSpawnPoints.Normal.Parts,Part) end end) SpawnPoints.ChildRemoved:Connect(function(Part) local Index for i,OtherPart in pairs(NewSpawnPoints.Normal.Parts) do if Part == OtherPart then Index = i break end end if not Index then return end table.remove(NewSpawnPoints.Normal.Parts,Index) if NewSpawnPoints.Normal.CurrentSpawn > #NewSpawnPoints.Normal.Parts then NewSpawnPoints.Normal.CurrentSpawn = #NewSpawnPoints.Normal.Parts end end) --Add the team spawn parts. if not TeamSpawnPoints then return end for _,Part in pairs(TeamSpawnPoints:GetChildren()) do if Part:IsA("BasePart") then if not NewSpawnPoints.Team[Part.BrickColor.Name] then NewSpawnPoints.Team[Part.BrickColor.Name] = { CurrentSpawn = 1, Parts = {}, } end table.insert(NewSpawnPoints.Team[Part.BrickColor.Name].Parts,Part) end end TeamSpawnPoints.ChildAdded:Connect(function(Part) if Part:IsA("BasePart") then if not NewSpawnPoints.Team[Part.BrickColor.Name] then NewSpawnPoints.Team[Part.BrickColor.Name] = { CurrentSpawn = 1, Parts = {}, } end table.insert(NewSpawnPoints.Team[Part.BrickColor.Name].Parts,Part) end end) TeamSpawnPoints.ChildRemoved:Connect(function(Part) for _,TeamSpawns in pairs(NewSpawnPoints.Team) do local Index for i,OtherPart in pairs(TeamSpawns.Parts) do if Part == OtherPart then Index = i break end end if Index then table.remove(TeamSpawns.Parts,Index) if TeamSpawns.CurrentSpawn > #TeamSpawns.Parts then TeamSpawns.CurrentSpawn = #TeamSpawns.Parts end end end end) end) end --[[ Returns a service. --]] function BaseRound:GetService(ServiceName) return ServerScriptServiceProject:GetResource("Service."..tostring(ServiceName)) end --[[ Starts the round. --]] function BaseRound:Start(RoundPlayers,LoadTimeElapsedCallback) --Create the temporary stats. for _,Player in pairs(RoundPlayers) do self:GetService("StatService"):ClearTemporaryStats(Player) local Stats = self:GetService("StatService"):GetTemporaryStats(Player) for _,StatData in pairs(self.RoundStats) do Stats:Create(StatData.Name,StatData.ValueType,StatData.DefaultValue) end end --Add the players. for _,Player in pairs(RoundPlayers) do self.Players:Add(Player) end Players.PlayerRemoving:Connect(function(Player) self.Players:Remove(Player) self.Spectators:Remove(Player) end) --Run the load timer. self.Timer:SetDuration(self.LoadTime or LOAD_TIME) self.Timer:Start() while self.Timer.State ~= "COMPLETE" do self.Timer:GetPropertyChangedSignal("State"):Wait() end if LoadTimeElapsedCallback then LoadTimeElapsedCallback() end --Start the main timer. self.Timer:SetDuration(DEFAULT_ROUND_TIME) self.Timer:Start() self.State = "ACTIVE" --Start the round. self.object:RoundStarted() end --[[ Ends the round. --]] function BaseRound:End() if self.State == "ENDED" then return end --Set the MVPs if they weren't set. if not self.MVPs or #self.MVPs == 0 then if not StatsSorter then local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage")) StatsSorter = ReplicatedStorageProject:GetResource("State.Stats.StatsSorter") end local Sorter = StatsSorter.new(self.RoundStats) self.MVPs = Sorter:GetMVPs(self.Players:GetAll()) end --Increase the rank scores. for _,Player in pairs(self.Players:GetAll()) do self:AddRankScore(Player) end --Stop the round. self.Timer:Stop() self.State = "ENDED" --Despawn the players. for _,Player in pairs(self.Players:GetAll()) do self:SetSpawningEnabled(Player,false) self:DespawnPlayer(Player) end --Award the MVP coins. local MVPCoins = math.ceil(MVP_COINS/#self.MVPs) for _,Player in pairs(self.MVPs) do self:GetService("StatService"):GetPersistentStats(Player):Get("TimesMVP"):Increment() coroutine.wrap(function() for _ = 1,MVPCoins do if not Player.Parent then return end self:GetService("CoinService"):GiveCoins(Player,1) wait() end end)() end end --[[ Sets if automatic spawning of a player is enabled. --]] function BaseRound:SetSpawningEnabled(Player,Enabled) if not Player or not Player.Parent or not self.Players:Contains(Player) then return end self.DisabledSpawningPlayers[Player] = not Enabled end --[[ Sets the spawn location of a player. --]] function BaseRound:SetPlayerSpawn(Player,SpawnPart) self.SpawnPoints.Players[Player] = SpawnPart end --[[ Spawns a player. --]] function BaseRound:SpawnPlayer(Player) if not Player or not Player.Parent or not self.Players:Contains(Player) then return end coroutine.wrap(function() --Get a spawn location part. local SpawnPart = self.SpawnPoints.Players[Player] if not SpawnPart then local SpawnParts = (not Player.Neutral and self.SpawnPoints.Team[Player.TeamColor.Name] or self.SpawnPoints.Normal) if #SpawnParts.Parts == 0 then return end SpawnPart = SpawnParts.Parts[SpawnParts.CurrentSpawn] SpawnParts.CurrentSpawn = (SpawnParts.CurrentSpawn % #SpawnParts.Parts) + 1 end --Teleport the player. local CharacterService = self:GetService("CharacterService") local Character = CharacterService:SpawnCharacter(Player,SpawnPart) CharacterService:AddForceField(Player) if not Character then return end local Humanoid = Character:WaitForChild("Humanoid") --Connect the character dieing. Humanoid.Died:Connect(function() wait(DEFAULT_RESPAWN_TIME) if self.DisabledSpawningPlayers[Player] then return end if not self.Players:Contains(Player) then return end self:SpawnPlayer(Player) end) --Set the tools. if self.PlayerStarterTools[Player] then self:SetTools(Player,self.PlayerStarterTools[Player]) end end)() end --[[ Despawns a player. --]] function BaseRound:DespawnPlayer(Player) if not Player or not Player.Parent or not self.Players:Contains(Player) then return end if not Player.Character then return end self:GetService("CharacterService"):DespawnCharacter(Player) end --[[ Sets the tools on spawn for a player. --]] function BaseRound:SetStarterTools(Player,PlayerTools) if not Player or not Player.Parent or not self.Players:Contains(Player) then return end self.PlayerStarterTools[Player] = PlayerTools end --[[ Sets the tools for a player. --]] function BaseRound:SetTools(Player,PlayerTools) --Get the character and backpack. local Character = Player.Character if not Character then return end local Humanoid = Character:FindFirstChild("Humanoid") if not Humanoid then return end local Backpack = Player:FindFirstChild("Backpack") if not Backpack then return end --Convert the tools to a map. local PlayerToolsMap = {} for _,ToolName in pairs(PlayerTools) do PlayerToolsMap[ToolName] = true end --Add the new tools. local Tools = ServerStorage:WaitForChild("Tools") for _,ToolName in pairs(PlayerTools) do if not Backpack:FindFirstChild(ToolName) and not Character:FindFirstChild(ToolName) then Tools:WaitForChild(ToolName):Clone().Parent = Backpack end end --Remove the old tools. for _,Tool in pairs(Backpack:GetChildren()) do if not PlayerToolsMap[Tool.Name] then Tool:Destroy() end end local EquippedTool = Character:FindFirstChildOfClass("Tool") if EquippedTool and not PlayerToolsMap[EquippedTool.Name] then Humanoid:UnequipTools() EquippedTool:Destroy() end end --[[ Removes a player currently in the round, such as when the round ends. --]] function BaseRound:RemoveCurrentPlayer(Player) if self.Players:Contains(Player) then self.Players:Remove(Player) self:GetService("StatService"):ClearTemporaryStats(Player) end end --[[ Awards the rank score to the given player. --]] function BaseRound:AddRankScore(Player) --Load the bonuses class. if not RankScoreBonuses then local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage")) RankScoreBonuses = ReplicatedStorageProject:GetResource("State.RankScoreBonuses") end --Calculate the bonuses. local Multiplier = 1 for _,Bonus in pairs(RankScoreBonuses(Player)) do Multiplier = Multiplier + Bonus.Multiplier end --Add the rank bonuses. local StatService = self:GetService("StatService") local PlayerTemproaryStats = StatService:GetTemporaryStats(Player) local PlayerPersistentStats = StatService:GetPersistentStats(Player) local KOs = PlayerTemproaryStats:Get("KOs"):Get() if KOs > 0 then PlayerPersistentStats:Get("RankScore"):Increment(KOs * Multiplier) end end --[[ Eliminates a player from the existing round and makes them a spectator. --]] function BaseRound:EliminatePlayer(Player) if self.Players:Contains(Player) and not self.Spectators:Contains(Player) and self.State ~= "ENDED" then --Despawn the player. self:DespawnPlayer(Player) self:AddRankScore(Player) --Store the temporary stats. local PlayerData = { Player = Player, Stats = {}, } if not Player.Neutral then PlayerData.TeamColor = Player.TeamColor end local TemporaryStats = self:GetService("StatService"):GetTemporaryStats(Player) for _,RoundStat in pairs(self.RoundStats) do PlayerData.Stats[RoundStat.Name] = TemporaryStats:Get(RoundStat.Name):Get() end self.EliminatedPlayerStats:Add(PlayerData) --Add the spectator and remove the player from the round. self.Spectators:Add(Player) self:RemoveCurrentPlayer(Player) end end --[[ Broadcasts a local effect to all the players of the round. --]] function BaseRound:BroadcastLocalEffect(...) local LocalEffectService = self:GetService("LocalEffectService") for _,Player in pairs(self.Players:GetAll()) do LocalEffectService:PlayLocalEffect(Player,...) end for _,Player in pairs(self.Spectators:GetAll()) do LocalEffectService:PlayLocalEffect(Player,...) end end --[[ Disposes of the object. --]] function BaseRound:Dispose() self.super:Dispose() --Destroy the objects. self.Players:Destroy() self.Spectators:Destroy() self.EliminatedPlayerStats:Destroy() self.Timer:Destroy() end return BaseRound
--------------------------------------------------------------------- -- Project: irc -- Author: MCvarial -- Contact: mcvarial@gmail.com -- Version: 1.0.0 -- Date: 31.10.2010 --------------------------------------------------------------------- -- everything is saved here servers = {} -- syntax: [server] = {element socket,string name,string host,string nick,string password,number port,bool secure,string nickservpass,string authident, string authpass,number lastping,timer timeoutguard,number reconnectattempts, table channels,bool connected,table buffer} channels = {} -- syntax: [channel] = {string name,string mode,string topic,table users,string password,bool joined,bool echo} users = {} -- syntax: [user] = {string name,string mode,string vhost,string email,string realname,table channels,table channelmodes} ------------------------------------ -- Loading ------------------------------------ addEventHandler("onResourceStart",resourceRoot, function () -- Is the sockets module loaded? if not sockOpen then outputServerLog("IRC: could not start resource, the sockets module isn't loaded!") outputServerLog("IRC: restart the resource to retry") return end -- Parse functions file. local functionsFile = fileOpen("scripts/functions.txt",true) if functionsFile then for i,line in ipairs (split(fileRead(functionsFile,fileGetSize(functionsFile)),44)) do local functionName = gettok(line,2,32) _G[(functionName)] = function (...) local args = {...} for i,arg in ipairs (args) do local expectedArgType = gettok(line,(2+i),32) if type(arg) ~= expectedArgType and not string.find(expectedArgType,")") then outputServerLog("IRC: Bad argument #"..i.." @ '"..gettok(line,2,32).."' "..expectedArgType.." expected, got "..type(arg)) return end end return _G[("func_"..functionName)](...) end end fileClose(functionsFile) else outputServerLog("IRC: could not start resource, the functions file can't be loaded!") outputServerLog("IRC: restart the resource to retry") return end -- Connect when needed. if get("irc-autoconnect") == "true" then internalConnect() end end ) addEventHandler("onResourceStop",resourceRoot, function () for i,server in ipairs (ircGetServers()) do ircDisconnect(server,"resource stopped") end end ) function internalConnect () -- Parse settings file. local settingsFile = xmlLoadFile("settings.xml") if settingsFile then for i,server in ipairs (xmlNodeGetChildren(settingsFile)) do local host = xmlNodeGetAttribute(server,"host") local nick = xmlNodeGetAttribute(server,"nick") local channels = xmlNodeGetAttribute(server,"channels") local port = tonumber(xmlNodeGetAttribute(server,"port")) or 6667 local password = xmlNodeGetAttribute(server,"password") or false local secure = xmlNodeGetAttribute(server,"secure") or false local nspass = xmlNodeGetAttribute(server,"nickservpass") or false if not host then outputServerLog("IRC: problem with server #"..i..", no host given!") elseif not nick then outputServerLog("IRC: problem with server #"..i..", no nick given!") elseif not channels then outputServerLog("IRC: problem with server #"..i..", no channels given!") else local server = ircConnect(host,nick,port,password,secure) if nspass then ircIdentify(server,nspass) end for i,channel in ipairs (split(channels,44)) do ircJoin(server,gettok(channel,1,32),gettok(channel,2,32)) end end end xmlUnloadFile(settingsFile) else outputServerLog("IRC: could not start resource, the settings.xml can't be parsed!") outputServerLog("IRC: restart the resource to retry") return end end ------------------------------------ -- Socket events ------------------------------------ addEventHandler("onSockOpened",root, function (socket) for server,info in pairs (servers) do if info[1] == socket then servers[server][15] = true ircRaw(server,"USER echobot MCvarial MCv :Echobot by MCvarial"); ircRaw(server,"NICK "..info[4]) return end end end ) addEventHandler("onSockData",root, function (socket,data) for server,info in pairs (servers) do if info[1] == socket then for i,line in ipairs (split(data,10)) do if line ~= "" then triggerEvent("onIRCRaw",server,line) end end return end end end ) addEventHandler("onSockClosed",root, function (socket) for server,info in pairs (servers) do if info[1] == socket then ircDisconnect(server,"Socket closed") return end end end ) addEvent("onIRCConnect") addEventHandler("onIRCConnect",root, function () for i,raw in ipairs (servers[source][16]) do ircRaw(source,raw) end servers[source][16] = {} end )
Locales['en'] = { ['hunger'] = 'hunger: %s', ['givefood'] = 'give food', ['attachpet'] = 'attach or detach your pet', ['getpeddown'] = 'tell your pet to exit the vehicle', ['getpedinside'] = 'tell your pet to get in the vehicle', ['giveorders'] = 'give an order', ['callpet'] = 'call your pet', ['pet_management'] = 'pet management', ['dontattachhiminacar'] = '~r~You can\'t attach your pet in an vehicle!~s~', ['gavepetfood'] = 'you gave your pet some food.', ['nomorehunger'] = 'your pet is no longer hungry.', ['donthavefood'] = '~r~You don\'t have food for your pet!~s~', ['hestoofar'] = '~r~Your pet is too far! ~s~', ['toofarfromcar'] = '~r~Your pet is too far from the vehicle!~s~', ['youneedtobeincar'] = 'you need to be in an vehicle!', ['yourstillinacar'] = 'you\'re still in an vehicle.', ['sitdown'] = 'sit down', ['getdown'] = 'get down', ['getup'] = 'get up', ['pet_orders'] = 'pet orders', ['pet_dead'] = 'your pet is dead! Give him food next time', ['enterkey'] = 'press ~INPUT_CONTEXT~ to access the pet shop.', ['dog'] = 'dog', ['cat'] = 'cat', ['wolf'] = 'wolf', ['bunny'] = 'bunny', ['husky'] = 'husky', ['pig'] = 'pig', ['poodle'] = 'poodle', ['pug'] = 'pug', ['retriever'] = 'retriever', ['asatian'] = 'alsatian dog', ['westie'] = 'westie', ['rottweiler'] = 'rottweiler', ['chop'] = 'chop', ['you_bought'] = 'you just bought a %s for ~g~$%s~s~', ['your_poor'] = 'you cannot afford this pet!', ['doghouse'] = 'tell your pet to go to the doghouse', ['doghouse_returning'] = 'your pet is returning home', ['balle'] = 'fetch the ball', ['pied'] = 'go at my feet', ['noball'] = 'you don\'t have a ~b~ball~s~ on you!', ['pet_shop'] = 'pet shop', ['shop_item'] = '$%s', }
local function textures(color, shorn) local s = shorn and "^tigris_mobs_shorn.png" or "" return { "wool_" .. color .. ".png" .. s, "wool_" .. color .. ".png" .. s, "wool_" .. color .. ".png" .. s, "wool_" .. color .. ".png" .. s, "wool_" .. color .. ".png" .. s, "wool_" .. color .. ".png^tigris_mobs_sheep_face.png", } end local colors = {"white", "black", "brown", "grey", "dark_grey"} local sheep = {} for _,color in ipairs(colors) do local name = "tigris_mobs:sheep_" .. color table.insert(sheep, name) tigris.mobs.register(":" .. name, { description = "Sheep", collision = {-0.4, -0.4, -0.4, 0.4, 0.4, 0.4}, box = { {-0.25, 0, -0.5, 0.25, 0.6, 0.5}, {-0.25, -0.5, -0.5, -0.1, 0, -0.35}, {0.1, -0.5, -0.5, 0.25, 0, -0.35}, {-0.25, -0.5, 0.35, -0.1, 0, 0.5}, {0.1, -0.5, 0.35, 0.25, 0, 0.5}, {-0.25, 0, -0.5, 0.25, 0.5, -0.75}, {-0.1, 0.4, 0.5, 0.1, 0.5, 0.75}, }, textures = textures(color, false), group = "peaceful", level = 1, drops = { {100, "mobs:meat_raw"}, {50, "mobs:meat_raw"}, {100, "tigris_mobs:bone"}, {25, "tigris_mobs:eye"}, {15, "tigris_mobs:eye"}, {75, "wool:" .. color}, }, food_nodes = { "group:grass", "group:flora", }, food_items = { "farming:wheat", "farming:seed_wheat", }, habitat_nodes = {"group:soil"}, breedable = sheep, color = color, on_init = function(self, data) self.hp_max = 4 data.jump = 5 data.produce_milk_time = 60 * 30 data.produce_wool_time = 60 * 10 end, start = "wander", script = tigris.mobs.common.peaceful({ eat = true, breed = true, }, function(s) s.global.interactions.shear_wool = true s.flee.interactions.shear_wool = false table.insert(s.wander.actions, "grow_wool") table.insert(s.standing.actions, "grow_wool") s.global.interactions.get_milk = true s.flee.interactions.get_milk = false table.insert(s.wander.actions, "produce_milk") table.insert(s.standing.actions, "produce_milk") end), }) tigris.mobs.register_mob_node(":" .. name .. "_shorn", name, { tiles = textures(color, true), }) tigris.mobs.register_spawn(name, { ymax = tigris.world_limits.max.y, ymin = -24, light_min = 0, light_max = minetest.LIGHT_MAX, chance = 5000 * #colors, nodes = {"group:soil"}, }) end
local Starwalker, super = Class(Encounter) function Starwalker:init() super:init(self) self.text = "* Star walker has changed forms" self.starwalker = self:addEnemy("starwalker", 530, 238) self.background = true self.no_end_message = true self.timer = 0 self.mode = "normal" self.old_x = self.starwalker.x self.old_y = self.starwalker.y self.ease = false self.ease_timer = 0 --self.default_xactions = false --Game.battle:registerXAction("susie", "Snap") --Game.battle:registerXAction("susie", "Supercharge", "Charge\nfaster", 80) end function Starwalker:setMode(mode) self.mode = mode self.old_x = self.starwalker.x self.old_y = self.starwalker.y self.ease = true self.ease_timer = 0 end function Starwalker:update() super:update(self) if not self.starwalker.done_state and (Game.battle:getState() ~= "TRANSITION") then self.timer = self.timer + (1 * DTMULT) local wanted_x = self.starwalker.old_x local wanted_y = self.starwalker.old_y if self.mode == "normal" then wanted_x = 530 + (math.sin(self.timer * 0.08) * 20) wanted_y = 238 + (math.sin(self.timer * 0.04) * 10) elseif self.mode == "shoot" then wanted_x = 530 - 40 + (math.sin(self.timer * 0.08) * 10) wanted_y = 238 - 50 + (math.sin(self.timer * 0.04) * 40) end if not self.ease then self.starwalker.x = wanted_x self.starwalker.y = wanted_y else self.ease_timer = self.ease_timer + (0.05 * DTMULT) self.starwalker.x = Ease.outQuad(self.ease_timer, self.old_x, wanted_x - self.old_x, 1) self.starwalker.y = Ease.outQuad(self.ease_timer, self.old_y, wanted_y - self.old_y, 1) if self.ease_timer >= 1 then self.ease = false end end end end return Starwalker
local mod = DBM:NewMod(1830, "DBM-TrialofValor", nil, 861) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 17471 $"):sub(12, -3)) mod:SetCreatureID(114323) mod:SetEncounterID(1962) mod:SetZone() mod:SetUsedIcons(1, 2, 3) mod:SetHotfixNoticeRev(15651) mod.respawnTime = 15 mod:SetMinSyncRevision(15635) mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 227514", "SPELL_CAST_SUCCESS 227883 227816 228824", "SPELL_AURA_APPLIED 228744 228794 228810 228811 228818 228819 232173 228228 228253 228248", "SPELL_AURA_REMOVED 228744 228794 228810 228811 228818 228819", "UNIT_SPELLCAST_SUCCEEDED boss1" ) --(ability.id = 228247 or ability.id = 228251 or ability.id = 228227) and type = "cast" local warnOffLeash = mod:NewSpellAnnounce(228201, 2, 129417) local warnFangs = mod:NewCountAnnounce(227514, 2) local warnShadowLick = mod:NewTargetAnnounce(228253, 2, nil, "Healer") local warnFrostLick = mod:NewTargetAnnounce(228248, 3) local specWarnBreath = mod:NewSpecialWarningCount(228187, nil, nil, nil, 1, 2) local specWarnLeap = mod:NewSpecialWarningCount(227883, nil, nil, nil, 2) local specWarnCharge = mod:NewSpecialWarningDodge(227816, nil, nil, nil, 2, 2) local specWarnBerserk = mod:NewSpecialWarningSpell(227883, nil, nil, nil, 3) local specWarnFlameLick = mod:NewSpecialWarningMoveAway(228228, nil, nil, nil, 1, 2) local yellFlameLick = mod:NewYell(228228, nil, false, 2) local specWarnShadowLick = mod:NewSpecialWarningYou(228253, false, nil, nil, 1)--Not sure warning player is helpful local yellShadowLick = mod:NewYell(228253, nil, false, 2) local specWarnFrostLick = mod:NewSpecialWarningYou(228248, false, nil, nil, 1)--Warning player they are stunned probably somewhat useful. Still can't do much about it. local yellFrostLick = mod:NewYell(228248, nil, false, 2) local specWarnFrostLickDispel = mod:NewSpecialWarningDispel(228248, "Healer", nil, nil, 1, 2) --Mythic local specWarnFlamingFoam = mod:NewSpecialWarningYou(228744, nil, nil, nil, 1)--228794 jump id local yellFlameFoam = mod:NewPosYell(228744, DBM_CORE_AUTO_YELL_CUSTOM_POSITION) local specWarnBrineyFoam = mod:NewSpecialWarningYou(228810, nil, nil, nil, 1)--228811 jump id local yellBrineyFoam = mod:NewPosYell(228810, DBM_CORE_AUTO_YELL_CUSTOM_POSITION) local specWarnShadowyFoam = mod:NewSpecialWarningYou(228818, nil, nil, nil, 1) local yellShadowyFoam = mod:NewPosYell(228818, DBM_CORE_AUTO_YELL_CUSTOM_POSITION) --local timerLickCD = mod:NewCDCountTimer(45, "ej14463", nil, nil, nil, 3, 228228) local timerLeashCD = mod:NewNextTimer(45, 228201, nil, nil, nil, 6, 129417) local timerLeash = mod:NewBuffActiveTimer(30, 228201, nil, nil, nil, 6) local timerFangsCD = mod:NewCDCountTimer(20.5, 227514, nil, "Tank", nil, 5, nil, DBM_CORE_TANK_ICON)--20.5-23 local timerBreathCD = mod:NewCDCountTimer(20.5, 228187, nil, nil, nil, 5, nil, DBM_CORE_DEADLY_ICON) local timerLeapCD = mod:NewCDCountTimer(22, 227883, nil, nil, nil, 3) local timerChargeCD = mod:NewCDTimer(10.9, 227816, nil, nil, nil, 3, nil, DBM_CORE_DEADLY_ICON) mod:AddTimerLine(ENCOUNTER_JOURNAL_SECTION_FLAG12) local timerVolatileFoamCD = mod:NewCDCountTimer(15.4, 228824, nil, nil, nil, 3, nil, DBM_CORE_HEROIC_ICON) local berserkTimer = mod:NewBerserkTimer(300) local countdownBreath = mod:NewCountdown(20.5, 228187) local countdownFangs = mod:NewCountdown("Alt20", 227514, "Tank") mod:AddSetIconOption("SetIconOnFoam", "ej14535", true) mod:AddBoolOption("YellActualRaidIcon", false) mod:AddBoolOption("FilterSameColor", true) mod:AddInfoFrameOption(228824, true) mod:AddRangeFrameOption(5, 228824) mod.vb.fangCast = 0 mod.vb.breathCast = 0 mod.vb.leapCast = 0 mod.vb.foamCast = 0 mod.vb.YellRealIcons = false --Ugly way to do it, vs a local table, but this ensures that if icon setter disconnects, it doesn't get messed up mod.vb.one = "None" mod.vb.two = "None" mod.vb.three = "None" local updateInfoFrame local fireFoam, frostFoam, shadowFoam = DBM:GetSpellInfo(228744), DBM:GetSpellInfo(228810), DBM:GetSpellInfo(228818) local fireDebuff, frostDebuff, shadowDebuff = DBM:GetSpellInfo(227539), DBM:GetSpellInfo(227566), DBM:GetSpellInfo(227570) do local lines = {} updateInfoFrame = function() table.wipe(lines) for uId in DBM:GetGroupMembers() do if DBM:UnitDebuff(uId, fireFoam) then if mod.Options.FilterSameColor and DBM:UnitDebuff(uId, fireDebuff) then --Do nothing else lines[UnitName(uId)] = "|cffff0000"..STRING_SCHOOL_FIRE.."|r" end elseif DBM:UnitDebuff(uId, frostFoam) then if mod.Options.FilterSameColor and DBM:UnitDebuff(uId, frostDebuff) then --Do nothing else lines[UnitName(uId)] = "|cff0000ff"..STRING_SCHOOL_FROST.."|r" end elseif DBM:UnitDebuff(uId, shadowFoam) then if mod.Options.FilterSameColor and DBM:UnitDebuff(uId, shadowDebuff) then --Do nothing else lines[UnitName(uId)] = "|cFF9932CD"..STRING_SCHOOL_SHADOW.."|r" end end end return lines end end local function delayedSync(self) self:SendSync("YellActualRaidIcon") end function mod:OnCombatStart(delay) self.vb.fangCast = 0 self.vb.breathCast = 0 self.vb.leapCast = 0 --All other combat start timers started by Helyatosis if not self:IsLFR() then if self:IsMythic() then self.vb.one = "None" self.vb.two = "None" self.vb.three = "None" self.vb.foamCast = 0 self.vb.YellRealIcons = false --timerLickCD:Start(12.4, 1) berserkTimer:Start(240-delay) if self.Options.InfoFrame then DBM.InfoFrame:SetHeader(DBM:GetSpellInfo(228824)) DBM.InfoFrame:Show(5, "function", updateInfoFrame, false, true) end if UnitIsGroupLeader("player") then if self.Options.YellActualRaidIcon then self:Schedule(5, delayedSync, self)--Delayed to ensure it's not sent at same time as someone elses OnCombatStart firing and setting YellRealIcons back to false end end else berserkTimer:Start(-delay) end if self.Options.RangeFrame then DBM.RangeCheck:Show(5) end else berserkTimer:Start(420-delay) end end function mod:OnCombatEnd() if self.Options.RangeFrame then DBM.RangeCheck:Hide() end if self.Options.InfoFrame then DBM.InfoFrame:Hide() end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 227514 then self.vb.fangCast = self.vb.fangCast + 1 warnFangs:Show(self.vb.fangCast) if self.vb.fangCast == 1 then timerFangsCD:Start(nil, 2) countdownFangs:Start(20.5) end end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 227883 then self.vb.leapCast = self.vb.leapCast + 1 specWarnLeap:Show(self.vb.leapCast) if self.vb.leapCast == 1 then timerLeapCD:Start(nil, 2) end elseif spellId == 227816 then specWarnCharge:Show() specWarnCharge:Play("chargemove") elseif spellId == 228824 then self.vb.foamCast = self.vb.foamCast + 1 if self.vb.foamCast < 3 then timerVolatileFoamCD:Start(nil, self.vb.foamCast+1) end end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if (spellId == 228744 or spellId == 228794 or spellId == 228810 or spellId == 228811 or spellId == 228818 or spellId == 228819) and args:IsDestTypePlayer() then local icon = 0 local uId = DBM:GetRaidUnitId(args.destName) local currentIcon = GetRaidTargetIndex(uId) or 0 if currentIcon == 0 then--Only if player doesn't already have a debuff if self.vb.one == "None" then self.vb.one = args.destName icon = 1 elseif self.vb.two == "None" then self.vb.two = args.destName icon = 2 elseif self.vb.three == "None" then self.vb.three = args.destName icon = 3 end end if spellId == 228744 or spellId == 228794 then if self.Options.FilterSameColor and DBM:UnitDebuff(uId, fireDebuff) then if icon == 1 then self.vb.one = "None" elseif icon == 2 then self.vb.two = "None" elseif icon == 3 then self.vb.three = "None" end return end if args:IsPlayer() then specWarnFlamingFoam:Show() if self.vb.YellRealIcons then if icon ~= 0 then yellFlameFoam:Yell(icon, args.spellName, icon) end else yellFlameFoam:Yell(7, args.spellName, 7) end end if self.Options.SetIconOnFoam and icon ~= 0 then self:SetIcon(args.destName, icon) end elseif spellId == 228810 or spellId == 228811 then if self.Options.FilterSameColor and DBM:UnitDebuff(uId, frostDebuff) then if icon == 1 then self.vb.one = "None" elseif icon == 2 then self.vb.two = "None" elseif icon == 3 then self.vb.three = "None" end return end if args:IsPlayer() then specWarnBrineyFoam:Show() if self.vb.YellRealIcons then if icon ~= 0 then yellBrineyFoam:Yell(icon, args.spellName, icon) end else yellBrineyFoam:Yell(6, args.spellName, 6) end end if self.Options.SetIconOnFoam and icon ~= 0 then self:SetIcon(args.destName, icon) end elseif spellId == 228818 or spellId == 228819 then if self.Options.FilterSameColor and DBM:UnitDebuff(uId, shadowDebuff) then if icon == 1 then self.vb.one = "None" elseif icon == 2 then self.vb.two = "None" elseif icon == 3 then self.vb.three = "None" end return end if args:IsPlayer() then specWarnShadowyFoam:Show() if self.vb.YellRealIcons then if icon ~= 0 then yellShadowyFoam:Yell(icon, args.spellName, icon) end else yellShadowyFoam:Yell(3, args.spellName, 3) end end if self.Options.SetIconOnFoam and icon ~= 0 then self:SetIcon(args.destName, icon) end end elseif spellId == 232173 then--Berserk timerLeapCD:Stop() timerChargeCD:Stop() specWarnBerserk:Show() elseif spellId == 228228 then if args:IsPlayer() then specWarnFlameLick:Show() specWarnFlameLick:Play("runout") yellFlameLick:Yell() end elseif spellId == 228253 then warnShadowLick:CombinedShow(0.3, args.destName) if args:IsPlayer() then specWarnShadowLick:Show() yellShadowLick:Yell() end elseif spellId == 228248 then if self.Options.specwarn228248dispel then specWarnFrostLickDispel:CombinedShow(0.3, args.destName) if self:AntiSpam(3, 1) then specWarnFrostLickDispel:Play("helpdispel") end else warnFrostLick:CombinedShow(0.3, args.destName) end if args:IsPlayer() then specWarnFrostLick:Show() yellFrostLick:Yell() end end end function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if (spellId == 228744 or spellId == 228794 or spellId == 228810 or spellId == 228811 or spellId == 228818 or spellId == 228819) and args:IsDestTypePlayer() then local uId = DBM:GetRaidUnitId(args.destName) if self.Options.SetIconOnFoam and not (DBM:UnitDebuff(uId, fireFoam) or DBM:UnitDebuff(uId, frostFoam) or DBM:UnitDebuff(uId, shadowFoam)) then if args.destName == self.vb.one then self.vb.one = "None" elseif args.destName == self.vb.two then self.vb.two = "None" elseif args.destName == self.vb.three then self.vb.three = "None" end self:SetIcon(args.destName, 0) end end end --[[ Might be inversed depending on perspective. 227658: Fiery left, Salty middle, Dark right 227660: Fiery left, Dark middle, Salty right 227666: Salty left, Fiery middle, Dark right 227667: Salty left, Dark middle, Fiery right 227669: Dark left, Fiery middle, Salty right 227673: Dark left, Salty middle, Fiery right --]] --Better to just assume things aren't in cobmat log anymore, then switch if they actually are. function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, spellGUID) local spellId = tonumber(select(5, strsplit("-", spellGUID)), 10) if spellId == 227573 then--Guardian's Breath (pre cast used for all 6 versions of breath. Not a bad guess for my drycode huh? :) ) self.vb.breathCast = self.vb.breathCast + 1 specWarnBreath:Show(self.vb.breathCast) specWarnBreath:Play("breathsoon") if self.vb.breathCast == 1 then timerBreathCD:Start(nil, 2) countdownBreath:Start() end elseif spellId == 228201 then--Off the Leash self.vb.leapCast = 0 warnOffLeash:Show() timerLeash:Start() --self:Schedule(30, cancelLeash, self) timerChargeCD:Start() elseif spellId == 231561 then--Helyatosis (off the leash ending) self.vb.fangCast = 0 self.vb.breathCast = 0 timerFangsCD:Start(4, 1) countdownFangs:Start(4) timerLeashCD:Start()--45 timerBreathCD:Start(11, 1)--11-14 countdownBreath:Start(11)--11-14 if self:IsMythic() then self.vb.foamCast = 0 timerVolatileFoamCD:Start(10, 1) end end end function mod:OnSync(msg) if msg == "YellActualRaidIcon" then DBM:Debug("YellRealIcons = true", 2) self.vb.YellRealIcons = true end end
-- Combuctor.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 9/2/2019, 8:43:02 PM if not Combuctor then return end local ns = select(2, ...) local orig_FrameNew = Combuctor.Frame.New local orig_PUI_Toggle = PUI_Toggle local function CreateSortButton(parent, width, height, point1, point2, point3, isBank) local button = CreateFrame('Button', parent:GetName().."TdSort", parent, 'UIPanelButtonTemplate') ns.SetupButton(button, isBank) button:SetWidth(width) button:SetHeight(height) button:SetPoint(point1, point2, point3) button:SetText(__PUI_BUTTON_TEXT_BAG) --button.Icon:SetTexture(ns.ICON) --button:SetPoint('RIGHT', f.bagToggle, 'LEFT', 0, 0) return button end local function CreateSortButtons() if not CombuctorFrame1Search then return end CombuctorFrame1Search:SetPoint('TOPRIGHT', -166, -44) CreateSortButton(CombuctorFrame1, 45, 25, 'TOPRIGHT', -50, -41, false) CreateSortButton(CombuctorFrame2, 45, 25, 'TOPRIGHT', -50, -41, true) end -- -- For BigFoot's backpack addon Combuctor. -- function PUI_Toggle(__switch) --print("Combuctor.PUI_Toggle();") if orig_PUI_Toggle then orig_PUI_Toggle(__switch) if not CombuctorFrame1TdSort then CreateSortButtons() end CombuctorFrame1Sort:Hide() CombuctorFrame2Sort:Hide() if __switch then CombuctorFrame1TdSort:Show() CombuctorFrame2TdSort:Show() else CombuctorFrame1TdSort:Hide() CombuctorFrame2TdSort:Hide() end end end function Combuctor.Frame:New(...) --print("Combuctor.Frame:New();") local f = nil if orig_FrameNew then f = orig_FrameNew(self, ...) if not orig_PUI_Toggle then local button = CreateFrame('Button', nil, f, 'CombuctorBagToggleTemplate') ns.SetupButton(button, ... == 'bank') if f.sortButton then f.sortButton:Hide() end if button.Icon then button.Icon:SetTexture(ns.ICON) button:SetPoint('RIGHT', f.bagToggle, 'LEFT', 0, 0) f.searchBox:SetPoint('TOPRIGHT', -77, -32) end end end return f end
-- init local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Cloudeveloper/g8guugdjgj4/main/lib.lua"))() local venyx = library.new("SPTS", 5013109572) local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid local VirtualUser=game:service'VirtualUser' game:service'Players'.LocalPlayer.Idled:connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) -- themes local themes = { Background = Color3.fromRGB(24, 24, 24), Glow = Color3.fromRGB(0, 0, 0), Accent = Color3.fromRGB(10, 10, 10), LightContrast = Color3.fromRGB(20, 20, 20), DarkContrast = Color3.fromRGB(14, 14, 14), TextColor = Color3.fromRGB(255, 255, 255) } -- first page local page = venyx:addPage("Autofarm", 5012544693) local section1 = page:addSection("Autofarm Fist Strength") local section2 = page:addSection("Autofarm Body Toughness") local section3 = page:addSection("Autofarm Psychic Power") local section4 = page:addSection("Autofarm Movement Speed") local section5 = page:addSection("Autofarm Jump Force") section1:addButton("Autofarm Fist Strength", function() while true do wait() local A_1 = { [1] = "+MS1" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section1:addButton("Autofarm Fist Strength (Rock)", function() while true do wait() local A_1 = { [1] = "+MS1" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section1:addButton("Autofarm Fist Strength (Crystal)", function() while true do wait() local A_1 = { [1] = "+FS3" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section2:addButton("Autofarm Body Toughness", function() while true do wait() local A_1 = { [1] = "+BT1" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section3:addButton("Autofarm Psychic Power", function() while true do wait() local A_1 = { [1] = "+PP1" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section3:addButton("Autofarm Psychic Power (10x)", function() while true do wait() local A_1 = { [1] = "+PP2" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section4:addButton("Autofarm Movement Speed", function() while true do wait() local A_1 = { [1] = "+MS1" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section4:addButton("Autofarm Movement Speed (2x)", function() while true do wait() local A_1 = { [1] = "+MS5" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section5:addButton("Autofarm Jump Force", function() while true do wait() local A_1 = { [1] = "+JF1" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) section5:addButton("Autofarm Jump Force (2x)", function() while true do wait() local A_1 = { [1] = "+JF5" } local Event = game.ReplicatedStorage.RemoteEvent Event:FireServer(A_1) end end) -- second page local theme = venyx:addPage("Teleport", 5012543246) local tools = theme:addSection("Teleports") tools:addButton("Teleport to City Port", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(341.4534, 263.432434, -408.41333) end) tools:addButton("Teleport to Safe Zone", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(459.3638, 248.993805, 892.707764) end) tools:addButton("Teleport to Tornado", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2301.5061, 1003.84021, 1069.53088) end) tools:addButton("Teleport to Ice Mountain", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1577.74976, 256.837982, 2232.5354) end) tools:addButton("Teleport to Volcano", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1971.78845, 749.285645, -1904.39258) end) tools:addButton("Teleport to Crystal", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2278.21411, 1941.96082, 1017.19659) end) tools:addButton("Teleport to Zen Island ", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2653.83228, 5570.65332, -428.37854 ) end) tools:addButton("Teleport to Red Star", function() print(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame) end) -- third page local theme = venyx:addPage("Settings", 5012544372) local colors = theme:addSection("Colours") local other = theme:addSection("Other") for theme, color in pairs(themes) do colors:addColorPicker(theme, color, function(color3) venyx:setTheme(theme, color3) end) end other:addKeybind("Toggle Keybind", Enum.KeyCode.RightAlt, function() venyx:toggle() end, function() end) other:addButton("Delete Gui", function() game.CoreGui["SPTS"]:Destroy() end) -- load venyx:SelectPage(venyx.pages[1], true)
local test_name = "" local function assertEqual(actual, expect, msg) if not msg then msg = "" end if actual ~= expect then msg = test_name.." : expect ="..tostring(expect).." but actual = "..tostring(actual).." : "..msg error(msg) end end function main() test_name = "issue9" for i, enemy in ipairs(game_sides[player_side].enemies) do if enemy.isLily then assertEqual(enemy.isBoss, false, "boss is not Lily") end end end
--- Coroutine library --- Coroutine library -- @shared local coroutine_library = SF.RegisterLibrary("coroutine") local coroutine = coroutine local checktype = SF.CheckType local checkluatype = SF.CheckLuaType local checkpermission = SF.Permissions.check local _, thread_metamethods = SF.RegisterType("thread") local wrap, unwrap = SF.CreateWrapper(thread_metamethods, true, false) SF.Coroutine = {} SF.Coroutine.Methods = _ SF.Coroutine.Metatable = thread_metamethods SF.Coroutine.Wrap = wrap SF.Coroutine.Unwrap = unwrap SF.AddHook("initialize", function(instance) instance.data.coroutines = setmetatable({}, { __mode = "v" }) end) SF.AddHook("deinitialize", function(instance) for thread, wrapped in pairs(instance.data.coroutines) do local unwrapped = unwrap(wrapped) unwrapped.thread = nil unwrapped.func = nil instance.data.coroutines[thread] = nil end end) local function createCoroutine (func) -- Make sure we're not in a coroutine creation infinite loop local curthread = coroutine.running() local stacklevel if curthread then stacklevel = unwrap(SF.instance.data.coroutines[curthread]).stacklevel + 1 if stacklevel == 100 then SF.Throw("Coroutine stack overflow!", 1) end else stacklevel = 0 end -- Can't use coroutine.create, because of a bug that prevents halting the program when it exceeds quota -- Hack to get the coroutine from a wrapped function. Necessary because coroutine.create is not available local wrappedFunc = coroutine.wrap(function() return func(coroutine.yield(coroutine.running())) end) local thread = wrappedFunc() local wrappedThread = wrap({ thread = thread, func = wrappedFunc, stacklevel = stacklevel }) SF.instance.data.coroutines[thread] = wrappedThread return wrappedFunc, wrappedThread end --- Creates a new coroutine. -- @param func Function of the coroutine -- @return coroutine function coroutine_library.create (func) checkluatype (func, TYPE_FUNCTION) local wrappedFunc, wrappedThread = createCoroutine(func) return wrappedThread end --- Creates a new coroutine. -- @param func Function of the coroutine -- @return A function that, when called, resumes the created coroutine. Any parameters to that function will be passed to the coroutine. function coroutine_library.wrap (func) checkluatype (func, TYPE_FUNCTION) local wrappedFunc, wrappedThread = createCoroutine(func) return wrappedFunc end --- Resumes a suspended coroutine. Note that, in contrast to Lua's native coroutine.resume function, it will not run in protected mode and can throw an error. -- @param thread coroutine to resume -- @param ... optional parameters that will be passed to the coroutine -- @return Any values the coroutine is returning to the main thread function coroutine_library.resume (thread, ...) checktype(thread, thread_metamethods) local func = unwrap(thread).func return func(...) end --- Suspends the currently running coroutine. May not be called outside a coroutine. -- @param ... optional parameters that will be returned to the main thread -- @return Any values passed to the coroutine function coroutine_library.yield (...) local curthread = coroutine.running() if curthread and SF.instance.data.coroutines[curthread] then return coroutine.yield(...) else SF.Throw("attempt to yield across C-call boundary", 2) end end --- Returns the status of the coroutine. -- @param thread The coroutine -- @return Either "suspended", "running", "normal" or "dead" function coroutine_library.status (thread) checktype(thread, thread_metamethods) local thread = unwrap(thread).thread return coroutine.status(thread) end --- Returns the coroutine that is currently running. -- @return Currently running coroutine function coroutine_library.running () local thread = coroutine.running() return SF.instance.data.coroutines[thread] end --- Suspends the coroutine for a number of seconds. Note that the coroutine will not resume automatically, but any attempts to resume the coroutine while it is waiting will not resume the coroutine and act as if the coroutine suspended itself immediately. -- @param time Time in seconds to suspend the coroutine function coroutine_library.wait (time) local curthread = coroutine.running() if curthread and SF.instance.data.coroutines[curthread] then checkluatype (time, TYPE_NUMBER) coroutine.wait(time) else SF.Throw("attempt to yield across C-call boundary", 2) end end