content
stringlengths 5
1.05M
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local queries = require("nvim-treesitter.query")
local M = {}
function M.init()
require "nvim-treesitter".define_modules {
textsubjects = {
module_path = "nvim-treesitter.textsubjects",
enable = false,
disable = {},
prev_selection = nil,
keymaps = {},
is_supported = function(lang)
return queries.has_query_files(lang, 'textsubjects-container-outer') or queries.has_query_files(lang, 'textsubjects-smart')
end,
}
}
end
return M
|
--Class for third type of enemy sprites
Enemy4 = {
}
function Enemy4:new(X,Y)
s = Enemy:new(X,Y)
setmetatable(s, self)
setmetatable(self, Enemy)
self.__index = self
s.health = 4
s.maxHealth = 0
s.score = 50
s.NUMROUTES = 1
s.attackPower = 1
s.maxVelocityY = 200
--s.accelerationY = 50
s.y = General.screenH - 130
s.immovable = true
s.sfxHurt = love.audio.newSource(LevelManager:getSound("hurt_2"))
return s
end
function Enemy4:setAnimations()
self:addAnimation("idle", {1}, 0, false)
self:addAnimation("blink", {1,2,1}, .2, true)
self:addAnimation("detonate", {2,3,4,5,6,7,8,9,10,11,12,13,14,5,2}, .03, false)
end
function Enemy4:respawn(SpawnX, SpawnY)
if SpawnY == nil then
Enemy.respawn(self, SpawnX, General.screenH - 130)
else
Enemy.respawn(self, SpawnX, SpawnY)
end
self.accelerationX = 0
self.accelerationY = 0
end
function Enemy4:doConfig()
Enemy.doConfig(self)
self:setCollisionBox(13,16, 86,37)
end
function Enemy4:respawn(SpawnX, SpawnY)
Enemy.respawn(self, SpawnX, SpawnY)
self.y = General.screenH - 130
end
function Enemy4:update()
xCenter, yCenter = self:getCenter()
PRIME_DISTANCE = 300
DETONATE_DISTANCE = 150
if self.aiStage == 1 then
-- Mine is idle
self:playAnimation("idle")
if math.abs(GameState.player.x - xCenter) <= PRIME_DISTANCE
and math.abs(GameState.player.y- yCenter) <= PRIME_DISTANCE then
self.aiStage = self.aiStage + 1;
end
elseif self.aiStage == 2 then
-- Mine is armed now
self:playAnimation("blink")
if math.abs(GameState.player.x - xCenter) <= DETONATE_DISTANCE
and math.abs(GameState.player.y- yCenter) <= DETONATE_DISTANCE then
self.aiStage = self.aiStage + 1;
end
elseif self.aiStage == 3 then
-- Mine is detonating
self:playAnimation("detonate")
if self.animFinished then
self:setCollisionBox(
13 - DETONATE_DISTANCE,
16 - DETONATE_DISTANCE,
86 + 2 * DETONATE_DISTANCE,
37 + DETONATE_DISTANCE)
-- Mine pop
self.velocityY = -1000
self.accelerationY = 1000
Timer:new(0.1, self, self.kill)
end
end
-- Mine is off the screen and no longer exists
if self:getScreenX() + self.width < 0 then
self:setExists(false)
end
Enemy.update(self)
end
function Enemy4:getType()
return "Enemy4"
end
|
local Texture = {}
Texture.__index = Texture
function Texture.create()
local texture = {}
setmetatable(texture, Texture)
texture.id = ch2d.texture.create()
return texture
end
function Texture:remove()
return ch2d.texture.remove(self.id)
end
function Texture:loadFromFile(filename)
return ch2d.texture.loadFromFile(self.id, filename)
end
function Texture:setRepeated(repeated)
return ch2d.texture.setRepeatead(self.id, repeated)
end
function Texture:setSmooth(smooth)
return ch2d.texture.setSmooth(self.id, smooth)
end
function Texture:isRepeated()
return ch2d.texture.isRepeated(self.id)
end
function Texture:isSmooth()
return ch2d.texture.isSmooth(self.id)
end
return Texture
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local citrixxml = require "citrixxml"
local shortport = require "shortport"
local stdnse = require "stdnse"
local table = require "table"
description = [[
Extracts the name of the server farm and member servers from Citrix XML
service.
]]
---
-- @usage
-- nmap --script=citrix-enum-servers-xml -p 80,443,8080 <host>
--
-- @output
-- PORT STATE SERVICE REASON
-- 8080/tcp open http-proxy syn-ack
-- | citrix-enum-servers-xml:
-- | CITRIX-SRV01
-- |_ CITRIX-SRV01
-- Version 0.2
-- Created 11/26/2009 - v0.1 - created by Patrik Karlsson <patrik@cqure.net>
-- Revised 12/02/2009 - v0.2 - Use stdnse.format_ouput for output
author = "Patrik Karlsson"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"discovery", "safe"}
portrule = shortport.portnumber({8080,80,443}, "tcp")
action = function(host, port)
local xmldata = citrixxml.request_server_data(host, port)
local servers = citrixxml.parse_server_data_response(xmldata)
local response = {}
for _, srv in ipairs(servers) do
table.insert(response, srv)
end
return stdnse.format_output(true, response)
end
|
isLoggedIn = true
local PlayerJob = {}
local JobsDone = 0
local LocationsDone = {}
local CurrentLocation = nil
local CurrentBlip = nil
local hasBox = false
local isWorking = false
local currentCount = 0
local CurrentPlate = nil
local CurrentTow = nil
local selectedVeh = nil
local TruckVehBlip = nil
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
isLoggedIn = true
PlayerJob = QBCore.Functions.GetPlayerData().job
CurrentLocation = nil
CurrentBlip = nil
hasBox = false
isWorking = false
JobsDone = 0
if PlayerJob.name == "trucker" then
TruckVehBlip = AddBlipForCoord(Config.Locations["vehicle"].coords.x, Config.Locations["vehicle"].coords.y, Config.Locations["vehicle"].coords.z)
SetBlipSprite(TruckVehBlip, 326)
SetBlipDisplay(TruckVehBlip, 4)
SetBlipScale(TruckVehBlip, 0.6)
SetBlipAsShortRange(TruckVehBlip, true)
SetBlipColour(TruckVehBlip, 5)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(Config.Locations["vehicle"].label)
EndTextCommandSetBlipName(TruckVehBlip)
end
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload')
AddEventHandler('QBCore:Client:OnPlayerUnload', function()
RemoveTruckerBlips()
CurrentLocation = nil
CurrentBlip = nil
hasBox = false
isWorking = false
JobsDone = 0
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
local OldlayerJob = PlayerJob.name
PlayerJob = JobInfo
if PlayerJob.name == "trucker" then
TruckVehBlip = AddBlipForCoord(Config.Locations["vehicle"].coords.x, Config.Locations["vehicle"].coords.y, Config.Locations["vehicle"].coords.z)
SetBlipSprite(TruckVehBlip, 326)
SetBlipDisplay(TruckVehBlip, 4)
SetBlipScale(TruckVehBlip, 0.6)
SetBlipAsShortRange(TruckVehBlip, true)
SetBlipColour(TruckVehBlip, 5)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(Config.Locations["vehicle"].label)
EndTextCommandSetBlipName(TruckVehBlip)
elseif OldlayerJob == "trucker" then
RemoveTruckerBlips()
end
end)
Citizen.CreateThread(function()
local TruckerBlip = AddBlipForCoord(Config.Locations["main"].coords.x, Config.Locations["main"].coords.y, Config.Locations["main"].coords.z)
SetBlipSprite(TruckerBlip, 479)
SetBlipDisplay(TruckerBlip, 4)
SetBlipScale(TruckerBlip, 0.6)
SetBlipAsShortRange(TruckerBlip, true)
SetBlipColour(TruckerBlip, 5)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(Config.Locations["main"].label)
EndTextCommandSetBlipName(TruckerBlip)
while true do
Citizen.Wait(1)
if isLoggedIn and QBCore ~= nil then
if PlayerJob.name == "trucker" then
if IsControlJustReleased(0, 178) then
if IsPedInAnyVehicle(PlayerPedId()) and isTruckerVehicle(GetVehiclePedIsIn(PlayerPedId(), false)) then
getNewLocation()
CurrentPlate = GetVehicleNumberPlateText(GetVehiclePedIsIn(PlayerPedId(), false))
end
end
local pos = GetEntityCoords(PlayerPedId())
if #(pos - vector3(Config.Locations["vehicle"].coords.x, Config.Locations["vehicle"].coords.y, Config.Locations["vehicle"].coords.z)) < 10.0 then
DrawMarker(2, Config.Locations["vehicle"].coords.x, Config.Locations["vehicle"].coords.y, Config.Locations["vehicle"].coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.2, 0.15, 200, 200, 200, 222, false, false, false, true, false, false, false)
if #(pos - vector3(Config.Locations["vehicle"].coords.x, Config.Locations["vehicle"].coords.y, Config.Locations["vehicle"].coords.z)) < 1.5 then
if IsPedInAnyVehicle(PlayerPedId(), false) then
DrawText3D(Config.Locations["vehicle"].coords.x, Config.Locations["vehicle"].coords.y, Config.Locations["vehicle"].coords.z, "~g~E~w~ - Store Vehicle")
else
DrawText3D(Config.Locations["vehicle"].coords.x, Config.Locations["vehicle"].coords.y, Config.Locations["vehicle"].coords.z, "~g~E~w~ - Vehicle")
end
if IsControlJustReleased(0, 38) then
if IsPedInAnyVehicle(PlayerPedId(), false) then
if GetPedInVehicleSeat(GetVehiclePedIsIn(PlayerPedId()), -1) == PlayerPedId() then
if isTruckerVehicle(GetVehiclePedIsIn(PlayerPedId(), false)) then
DeleteVehicle(GetVehiclePedIsIn(PlayerPedId()))
TriggerServerEvent('qb-trucker:server:DoBail', false)
else
QBCore.Functions.Notify('This is not a commercial vehicle!', 'error')
end
else
QBCore.Functions.Notify('You must be the driver to do this..')
end
else
MenuGarage()
Menu.hidden = not Menu.hidden
end
end
Menu.renderGUI()
end
end
if #(pos - vector3(Config.Locations["main"].coords.x, Config.Locations["main"].coords.y, Config.Locations["main"].coords.z)) < 4.5 then
if #(pos - vector3(Config.Locations["main"].coords.x, Config.Locations["main"].coords.y, Config.Locations["main"].coords.z)) < 1.5 then
DrawText3D(Config.Locations["main"].coords.x, Config.Locations["main"].coords.y, Config.Locations["main"].coords.z, "~g~E~w~ - Payslip")
if IsControlJustReleased(0, 38) then
if JobsDone > 0 then
TriggerServerEvent("qb-trucker:server:01101110", JobsDone)
JobsDone = 0
if #LocationsDone == #Config.Locations["stores"] then
LocationsDone = {}
end
if CurrentBlip ~= nil then
RemoveBlip(CurrentBlip)
ClearAllBlipRoutes()
CurrentBlip = nil
end
else
QBCore.Functions.Notify("You haven't done any work yet..", "error")
end
end
elseif #(pos - vector3(Config.Locations["main"].coords.x, Config.Locations["main"].coords.y, Config.Locations["main"].coords.z)) < 2.5 then
DrawText3D(Config.Locations["main"].coords.x, Config.Locations["main"].coords.y, Config.Locations["main"].coords.z, "Payslip")
end
end
if CurrentLocation ~= nil and currentCount < CurrentLocation.dropcount then
if #(pos - vector3(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z)) < 40.0 then
if not IsPedInAnyVehicle(PlayerPedId()) then
if not hasBox then
local vehicle = GetVehiclePedIsIn(PlayerPedId(), true)
if isTruckerVehicle(vehicle) and CurrentPlate == GetVehicleNumberPlateText(vehicle) then
local trunkpos = GetOffsetFromEntityInWorldCoords(vehicle, 0, -2.5, 0)
if #(pos - vector3(trunkpos.x, trunkpos.y, trunkpos.z)) < 1.5 and not isWorking then
DrawText3D(trunkpos.x, trunkpos.y, trunkpos.z, "~g~E~w~ - Pick Up Products")
if IsControlJustReleased(0, 38) then
isWorking = true
QBCore.Functions.Progressbar("work_carrybox", "Take A Box Of Products", 2000, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = "anim@gangops@facility@servers@",
anim = "hotwire",
flags = 16,
}, {}, {}, function() -- Done
isWorking = false
StopAnimTask(PlayerPedId(), "anim@gangops@facility@servers@", "hotwire", 1.0)
TriggerEvent('animations:client:EmoteCommandStart', {"box"})
hasBox = true
end, function() -- Cancel
isWorking = false
StopAnimTask(PlayerPedId(), "anim@gangops@facility@servers@", "hotwire", 1.0)
QBCore.Functions.Notify("Canceled", "error")
end)
end
else
DrawText3D(trunkpos.x, trunkpos.y, trunkpos.z, "Pick Up Products")
end
end
elseif hasBox then
if #(pos - vector3(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z)) < 1.5 and not isWorking then
DrawText3D(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z, "~g~E~w~ - Deliver Products")
if IsControlJustReleased(0, 38) then
isWorking = true
TriggerEvent('animations:client:EmoteCommandStart', {"c"})
Citizen.Wait(500)
TriggerEvent('animations:client:EmoteCommandStart', {"bumbin"})
QBCore.Functions.Progressbar("work_dropbox", "Deliver Box Of Products", 2000, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
isWorking = false
ClearPedTasks(PlayerPedId())
hasBox = false
currentCount = currentCount + 1
if currentCount == CurrentLocation.dropcount then
table.insert(LocationsDone, CurrentLocation.id)
TriggerServerEvent("qb-shops:server:RestockShopItems", CurrentLocation.store)
QBCore.Functions.Notify("You Have Delivered All Products, To The Next Point")
local chance = math.random(1,100)
if chance < 26 then
TriggerServerEvent('qb-trucker:server:nano')
end
if CurrentBlip ~= nil then
RemoveBlip(CurrentBlip)
ClearAllBlipRoutes()
CurrentBlip = nil
end
CurrentLocation = nil
currentCount = 0
JobsDone = JobsDone + 1
getNewLocation()
end
end, function() -- Cancel
isWorking = false
ClearPedTasks(PlayerPedId())
QBCore.Functions.Notify("Canceled", "error")
end)
end
else
DrawText3D(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z, "Deliver Products")
end
end
end
end
end
else
Citizen.Wait(1000)
end
else
Citizen.Wait(1000)
end
end
end)
function getNewLocation()
local location = getNextClosestLocation()
if location ~= 0 then
CurrentLocation = {}
CurrentLocation.id = location
CurrentLocation.dropcount = math.random(1, 3)
CurrentLocation.store = Config.Locations["stores"][location].name
CurrentLocation.x = Config.Locations["stores"][location].coords.x
CurrentLocation.y = Config.Locations["stores"][location].coords.y
CurrentLocation.z = Config.Locations["stores"][location].coords.z
CurrentBlip = AddBlipForCoord(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z)
SetBlipColour(CurrentBlip, 3)
SetBlipRoute(CurrentBlip, true)
SetBlipRouteColour(CurrentBlip, 3)
else
QBCore.Functions.Notify("You Went To All The Shops .. Time For Your Payslip!")
if CurrentBlip ~= nil then
RemoveBlip(CurrentBlip)
ClearAllBlipRoutes()
CurrentBlip = nil
end
end
end
function getNextClosestLocation()
local pos = GetEntityCoords(PlayerPedId(), true)
local current = 0
local dist = nil
for k, _ in pairs(Config.Locations["stores"]) do
if current ~= 0 then
if #(pos - vector3(Config.Locations["stores"][k].coords.x, Config.Locations["stores"][k].coords.y, Config.Locations["stores"][k].coords.z)) < dist then
if not hasDoneLocation(k) then
current = k
dist = #(pos - vector3(Config.Locations["stores"][k].coords.x, Config.Locations["stores"][k].coords.y, Config.Locations["stores"][k].coords.z))
end
end
else
if not hasDoneLocation(k) then
current = k
dist = #(pos - vector3(Config.Locations["stores"][k].coords.x, Config.Locations["stores"][k].coords.y, Config.Locations["stores"][k].coords.z))
end
end
end
return current
end
function hasDoneLocation(locationId)
local retval = false
if LocationsDone ~= nil and next(LocationsDone) ~= nil then
for k, v in pairs(LocationsDone) do
if v == locationId then
retval = true
end
end
end
return retval
end
function isTruckerVehicle(vehicle)
local retval = false
for k, v in pairs(Config.Vehicles) do
if GetEntityModel(vehicle) == GetHashKey(k) then
retval = true
end
end
return retval
end
function MenuGarage()
ped = PlayerPedId();
MenuTitle = "Garage"
ClearMenu()
Menu.addButton("Vehicles", "VehicleList", nil)
Menu.addButton("Close Menu", "closeMenuFull", nil)
end
function VehicleList(isDown)
ped = PlayerPedId();
MenuTitle = "Vehicles:"
ClearMenu()
for k, v in pairs(Config.Vehicles) do
Menu.addButton(Config.Vehicles[k], "TakeOutVehicle", k, "Garage", " Motor: 100%", " Body: 100%", " Fuel: 100%")
end
Menu.addButton("Back", "MenuGarage",nil)
end
function TakeOutVehicle(vehicleInfo)
TriggerServerEvent('qb-trucker:server:DoBail', true, vehicleInfo)
selectedVeh = vehicleInfo
end
function RemoveTruckerBlips()
if TruckVehBlip ~= nil then
RemoveBlip(TruckVehBlip)
ClearAllBlipRoutes()
TruckVehBlip = nil
end
if CurrentBlip ~= nil then
RemoveBlip(CurrentBlip)
ClearAllBlipRoutes()
CurrentBlip = nil
end
end
RegisterNetEvent('qb-trucker:client:SpawnVehicle')
AddEventHandler('qb-trucker:client:SpawnVehicle', function()
local vehicleInfo = selectedVeh
local coords = Config.Locations["vehicle"].coords
QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
SetVehicleNumberPlateText(veh, "TRUK"..tostring(math.random(1000, 9999)))
SetEntityHeading(veh, coords.w)
exports['LegacyFuel']:SetFuel(veh, 100.0)
closeMenuFull()
TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1)
SetEntityAsMissionEntity(veh, true, true)
TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
SetVehicleEngineOn(veh, true, true)
CurrentPlate = GetVehicleNumberPlateText(veh)
getNewLocation()
end, coords, true)
end)
function closeMenuFull()
Menu.hidden = true
currentGarage = nil
ClearMenu()
end
function DrawText3D(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
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local modpath = minetest.get_modpath("mtfs")
dofile(modpath .. "/api.lua")
if minetest.settings:get_bool("mtfs.enable_builtin") ~= false then
dofile(modpath .. "/planes.lua")
end
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-- Copyright (c) 2018 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local assert = require("luassert")
local say = require("say")
local function array_matches(state, arguments)
local expected = arguments[1]
local tested = arguments[2]
local matched = true
if not type(expected) == "table" and not type(tested) == "table" then
return false
end
if #expected ~= #tested then
return false
end
for i, v in ipairs(expected) do
matched = matched and v == tested[i]
end
return matched
end
local function array_includes(state, arguments)
local expected = arguments[1]
local tested = arguments[2]
for i,v in ipairs(tested) do
if v == expected then return true end
end
return false
end
local function empty_array(state, arguments)
local test = arguments[1]
return #test == 0
end
local function array_includes_all(state, arguments)
local expected = arguments[1]
local tested = arguments[2]
local compare = arguments[3] or function(test, val) return test == val end
local matched_all = true
if type(tested) ~= "table" then
return false
end
for _, v in ipairs(expected) do
local f = false
for _, tv in ipairs(tested) do
f = f or compare(v, tv)
end
matched_all = matched_all and f
end
return matched_all
end
say:set("assertion.array_matches.positive", "Expected %s to match: %s")
say:set("assertion.array_matches.negative", "Expected %s to not match: %s")
assert:register("assertion", "array_matches", array_matches, "assertion.array_matches.positive", "assertion.array_matches.negative")
say:set("assertion.array_includes.positive", "Expected %s to be in: %s")
say:set("assertion.array_includes.negative", "Expected %s to not be in: %s")
assert:register("assertion", "array_includes", array_includes, "assertion.array_includes.positive", "assertion.array_includes.negative")
say:set("assertion.empty_array.positive", "Expected %s to be empty")
say:set("assertion.empty_array.negative", "Expected %s to not be empty")
assert:register("assertion", "empty_array", empty_array, "assertion.empty_array.positive", "assertion.empty_array.negative")
say:set("assertion.array_includes_all.positive", "Expected %s to include all: %s")
say:set("assertion.array_includes_all.negative", "Expected %s to not include all: %s")
assert:register("assertion", "array_includes_all", array_includes_all, "assertion.array_includes_all.positive", "assertion.array_includes_all.negative")
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local config = require("lspconfig").pyright.document_config
require("lspconfig/configs").pyright = nil -- important, immediately unset the loaded config again
config.default_config.cmd[1] = "./node_modules/.bin/pyright-langserver"
return vim.tbl_extend("error", config, {
install_script = [=[
[[ ! -f package.json ]] && npm init -y --scope=lspinstall || true
npm install pyright@latest
]=],
})
|
local Me = game.Players.LocalPlayer
Attkin = false
if script.Parent.className ~= "HopperBin" then
local h = Instance.new("HopperBin", Me.Backpack)
h.Name = "Ring"
script.Parent = h
end
ca = Instance.new("Part")
ca.Parent = char
ca.BrickColor = BrickColor.new("Really red")
ca.formFactor = "Symmetric"
ca.Size = Vector3.new(1, 2, 1)
ca.
local bin = script.Parent
function onSelected(mouse)
mouse.Button1Down:connect(function()
local ex = Instance.new("Explosion")
ex.Parent = Workspace
ex.Position = mouse.hit.p
end)
mouse.KeyDown:connect(function(key)
if key == "q" then
end
end)
end
function onDesel(mouse)
end
bin.Selected:connect(onSelected)
bin.Deselected:connect(onDesel)
|
local bit = require("bit")
-- start bigint.lua
--
-- Copyright (c) 2010 Ted Unangst <ted.unangst@gmail.com>
--
-- Permission to use, copy, modify, and distribute this software for any
-- purpose with or without fee is hereby granted, provided that the above
-- copyright notice and this permission notice appear in all copies.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
--
--
-- Lua version ported/copied from the C version, copyright as follows.
--
-- Copyright (c) 2000 by Jef Poskanzer <jef@mail.acme.com>.
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions
-- are met:
-- 1. Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
-- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-- OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-- HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-- OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-- SUCH DAMAGE.
--
--
-- Usage is pretty obvious. bigint(n) constructs a bigint. n can be
-- a number or a string. The regular operators are all overridden via
-- metatable, and also generally work with regular numbers too.
-- Note that comparisons between bigints and numbers *don't* work.
-- bigint() uses a small cache, so bigint(constant) should be fast.
--
-- Only the basic operations are here. No gcd, factorial, prime test, ...
--
-- Technical notes:
-- Primary difference from the C version is the obvious 1 indexing, this
-- shows up in a variety of ways and places, along with slightly different
-- handling of pre-allocated comps arrays.
-- I made a brief effort to sync some of the comments, but you're better
-- off just reading the C code.
-- C version homepage: http://www.acme.com/software/bigint/
--
-- two functions to help make Lua act more like C
local function fl(x)
if x < 0 then
return math.ceil(x) + 0 -- make -0 go away
else
return math.floor(x)
end
end
local function cmod(a, b)
local x = a % b
if a < 0 and x > 0 then
x = x - b
end
return x
end
local radix_bits = 24
local radix = 2^24
local radix_sqrt = fl(math.sqrt(radix))
local bigintmt -- forward decl
local function alloc()
local bi = {}
setmetatable(bi, bigintmt)
bi.comps = {}
bi.sign = 1;
return bi
end
local function clone(a)
local bi = alloc()
bi.sign = a.sign
local c = bi.comps
local ac = a.comps
for i = 1, #ac do
c[i] = ac[i]
end
return bi
end
local function normalize(bi, notrunc)
local c = bi.comps
local v
-- borrow for negative components
for i = 1, #c - 1 do
v = c[i]
if v < 0 then
c[i+1] = c[i+1] + fl(v / radix) - 1
v = cmod(v, radix)
if v ~= 0 then
c[i] = v + radix
else
c[i] = v
c[i+1] = c[i+1] + 1
end
end
end
-- is top component negative?
if c[#c] < 0 then
-- switch the sign and fix components
bi.sign = -bi.sign
for i = 1, #c - 1 do
v = c[i]
c[i] = radix - v
c[i+1] = c[i+1] + 1
end
c[#c] = -c[#c]
end
-- carry for components larger than radix
for i = 1, #c do
v = c[i]
if v > radix then
c[i+1] = (c[i+1] or 0) + fl(v / radix)
c[i] = cmod(v, radix)
end
end
-- trim off leading zeros
if not notrunc then
for i = #c, 2, -1 do
if c[i] == 0 then
c[i] = nil
else
break
end
end
end
-- check for -0
if #c == 1 and c[1] == 0 and bi.sign == -1 then
bi.sign = 1
end
end
local function negate(a)
local bi = clone(a)
bi.sign = -bi.sign
return bi
end
local function compare(a, b)
local ac, bc = a.comps, b.comps
local as, bs = a.sign, b.sign
if ac == bc then
return 0
elseif as > bs then
return 1
elseif as < bs then
return -1
elseif #ac > #bc then
return as
elseif #ac < #bc then
return -as
end
for i = #ac, 1, -1 do
if ac[i] > bc[i] then
return as
elseif ac[i] < bc[i] then
return -as
end
end
return 0
end
local function lt(a, b)
return compare(a, b) < 0
end
local function eq(a, b)
return compare(a, b) == 0
end
local function le(a, b)
return compare(a, b) <= 0
end
local function addint(a, n)
local bi = clone(a)
if bi.sign == 1 then
bi.comps[1] = bi.comps[1] + n
else
bi.comps[1] = bi.comps[1] - n
end
normalize(bi)
return bi
end
local function add(a, b)
if type(a) == "number" then
return addint(b, a)
elseif type(b) == "number" then
return addint(a, b)
end
local bi = clone(a)
local sign = bi.sign == b.sign
local c = bi.comps
for i = #c + 1, #b.comps do
c[i] = 0
end
local bc = b.comps
for i = 1, #bc do
local v = bc[i]
if sign then
c[i] = c[i] + v
else
c[i] = c[i] - v
end
end
normalize(bi)
return bi
end
local function sub(a, b)
if type(b) == "number" then
return addint(a, -b)
elseif type(a) == "number" then
a = bigint(a)
end
return add(a, negate(b))
end
local function mulint(a, b)
local bi = clone(a)
if b < 0 then
b = -b
bi.sign = -bi.sign
end
local bc = bi.comps
for i = 1, #bc do
bc[i] = bc[i] * b
end
normalize(bi)
return bi
end
local function multiply(a, b)
local bi = alloc()
local c = bi.comps
local ac, bc = a.comps, b.comps
for i = 1, #ac + #bc do
c[i] = 0
end
for i = 1, #ac do
for j = 1, #bc do
c[i+j-1] = c[i+j-1] + ac[i] * bc[j]
end
-- keep the zeroes
normalize(bi, true)
end
normalize(bi)
if bi ~= bigint(0) then
bi.sign = a.sign * b.sign
end
return bi
end
local function kmul(a, b)
local ac, bc = a.comps, b.comps
local an, bn = #a.comps, #b.comps
local bi, bj, bk, bl = alloc(), alloc(), alloc(), alloc()
local ic, jc, kc, lc = bi.comps, bj.comps, bk.comps, bl.comps
local n = fl((math.max(an, bn) + 1) / 2)
for i = 1, n do
ic[i] = (i + n <= an) and ac[i+n] or 0
jc[i] = (i <= an) and ac[i] or 0
kc[i] = (i + n <= bn) and bc[i+n] or 0
lc[i] = (i <= bn) and bc[i] or 0
end
normalize(bi)
normalize(bj)
normalize(bk)
normalize(bl)
local ik = bi * bk
local jl = bj * bl
local mid = (bi + bj) * (bk + bl) - ik - jl
local mc = mid.comps
local ikc = ik.comps
local jlc = jl.comps
for i = 1, #ikc + n*2 do -- fill it up
jlc[i] = jlc[i] or 0
end
for i = 1, #mc do
jlc[i+n] = jlc[i+n] + mc[i]
end
for i = 1, #ikc do
jlc[i+n*2] = jlc[i+n*2] + ikc[i]
end
jl.sign = a.sign * b.sign
normalize(jl)
return jl
end
local kthresh = 12
local function mul(a, b)
if type(a) == "number" then
return mulint(b, a)
elseif type(b) == "number" then
return mulint(a, b)
end
if #a.comps < kthresh or #b.comps < kthresh then
return multiply(a, b)
end
return kmul(a, b)
end
local function divint(numer, denom)
local bi = clone(numer)
if denom < 0 then
denom = -denom
bi.sign = -bi.sign
end
local r = 0
local c = bi.comps
for i = #c, 1, -1 do
r = r * radix + c[i]
c[i] = fl(r / denom)
r = cmod(r, denom)
end
normalize(bi)
return bi
end
local function multi_divide(numer, denom)
local n = #denom.comps
local approx = divint(numer, denom.comps[n])
for i = n, #approx.comps do
approx.comps[i - n + 1] = approx.comps[i]
end
for i = #approx.comps, #approx.comps - n + 2, -1 do
approx.comps[i] = nil
end
local rem = approx * denom - numer
if rem < denom then
quotient = approx
else
quotient = approx - multi_divide(rem, denom)
end
return quotient
end
local function multi_divide_wrap(numer, denom)
-- we use a successive approximation method, but it doesn't work
-- if the high order component is too small. adjust if needed.
if denom.comps[#denom.comps] < radix_sqrt then
numer = mulint(numer, radix_sqrt)
denom = mulint(denom, radix_sqrt)
end
return multi_divide(numer, denom)
end
local function div(numer, denom)
if type(denom) == "number" then
if denom == 0 then
error("divide by 0", 2)
end
return divint(numer, denom)
elseif type(numer) == "number" then
numer = bigint(numer)
end
-- check signs and trivial cases
local sign = 1
local cmp = compare(denom, bigint(0))
if cmp == 0 then
error("divide by 0", 2)
elseif cmp == -1 then
sign = -sign
denom = negate(denom)
end
cmp = compare(numer, bigint(0))
if cmp == 0 then
return bigint(0)
elseif cmp == -1 then
sign = -sign
numer = negate(numer)
end
cmp = compare(numer, denom)
if cmp == -1 then
return bigint(0)
elseif cmp == 0 then
return bigint(sign)
end
local bi
-- if small enough, do it the easy way
if #denom.comps == 1 then
bi = divint(numer, denom.comps[1])
else
bi = multi_divide_wrap(numer, denom)
end
if sign == -1 then
bi = negate(bi)
end
return bi
end
local function intrem(bi, m)
if m < 0 then
m = -m
end
local rad_r = 1
local r = 0
local bc = bi.comps
for i = 1, #bc do
local v = bc[i]
r = cmod(r + v * rad_r, m)
rad_r = cmod(rad_r * radix, m)
end
if bi.sign < 1 then
r = -r
end
return r
end
local function intmod(bi, m)
local r = intrem(bi, m)
if r < 0 then
r = r + m
end
return r
end
local function rem(bi, m)
if type(m) == "number" then
return bigint(intrem(bi, m))
elseif type(bi) == "number" then
bi = bigint(bi)
end
return bi - ((bi / m) * bi)
end
local function mod(a, m)
local bi = rem(a, m)
if bi.sign == -1 then
bi = bi + m
end
return bi
end
local printscale = 10000000
local printscalefmt = string.format("%%.%dd", math.log10(printscale))
local function makestr(bi, s)
if bi >= bigint(printscale) then
makestr(divint(bi, printscale), s)
end
table.insert(s, string.format(printscalefmt, intmod(bi, printscale)))
end
local function biginttostring(bi)
local s = {}
if bi < bigint(0) then
bi = negate(bi)
table.insert(s, "-")
end
makestr(bi, s)
s = table.concat(s):gsub("^0*", "")
if s == "" then s = "0" end
return s
end
bigintmt = {
__add = add,
__sub = sub,
__mul = mul,
__div = div,
__mod = mod,
__unm = negate,
__eq = eq,
__lt = lt,
__le = le,
__tostring = biginttostring
}
local cache = {}
local ncache = 0
function bigint(n)
if cache[n] then
return cache[n]
end
local bi
if type(n) == "string" then
local digits = { n:byte(1, -1) }
for i = 1, #digits do
digits[i] = string.char(digits[i])
end
local start = 1
local sign = 1
if digits[i] == '-' then
sign = -1
start = 2
end
bi = bigint(0)
for i = start, #digits do
bi = addint(mulint(bi, 10), tonumber(digits[i]))
end
bi = mulint(bi, sign)
else
bi = alloc()
bi.comps[1] = n
normalize(bi)
end
if ncache > 100 then
cache = {}
ncache = 0
end
cache[n] = bi
ncache = ncache + 1
return bi
end
function big_lshift(n, s)
if type(n) == "number" then n = bigint(n) end
local out = clone(n)
local i = 0
if type(s) ~= "number" then i = bigint(0) end
while s > i do
out = out * 2
i = i + 1
end
return out
end
function big_rshift (n, s)
if type(n) == "number" then n = bigint(n) end
local out = bigint(0)
normalize(n)
local i = s
if type(i) ~= "number" then i = s.comps[1] end
local wholes = math.floor(i/radix_bits)
local rest = i % radix_bits
for z=1,#n.comps-wholes do
local limb=bit.band(bit.rshift(n.comps[z+wholes], rest), radix - 1)
if n.comps[z+wholes+1] ~= nil then
limb = bit.band( bit.bor(limb,
bit.lshift(n.comps[z + wholes +1], radix_bits - rest)), radix - 1)
end
out.comps[z] = limb
end
normalize(out)
return out
end
-- handle arithmetic shift for 64-bit numbers, only thing we need to
-- do is to ignore the high bit. Real sign is in a separate field.
function big_arshift64 (n, s)
local out = clone(n)
local hw = out.comps[4]
out.comps[4] = bit.band(hw, 0x7fff)
return big_rshift(n, s)
end
function big_and(n, m)
if type(n) == "number" then n = bigint(n) end
if type(m) == "number" then m = bigint(m) end
local out = bigint(0)
local index = 1
while true do
local mi = m.comps[index]
local ni = n.comps[index]
if ni == nil or mi == nil then break end
out.comps[index] = bit.band(mi, ni)
index = index + 1
end
normalize(out)
return out
end
function big_or(n, m)
if type(n) == "number" then n = bigint(n) end
if type(m) == "number" then m = bigint(m) end
local out = bigint(0)
local index = 1
while true do
local mi = m.comps[index]
local ni = n.comps[index]
if ni == nil and mi == nil then break end
if ni == nil then ni = 0 end
if mi == nil then mi = 0 end
out.comps[index] = bit.bor(mi, ni)
index = index + 1
end
normalize(out)
return out
end
function big_xor(n, m)
if type(n) == "number" then n = bigint(n) end
if type(m) == "number" then m = bigint(m) end
local out = bigint(0)
local index = 1
while true do
local mi = m.comps[index]
local ni = n.comps[index]
if ni == nil and mi == nil then break end
if ni == nil then ni = 0 end
if mi == nil then mi = 0 end
out.comps[index] = bit.bxor(mi, ni)
index = index + 1
end
normalize(out)
return out
end
function big_not(n)
if type(n) == "number" then n = bigint(n) end
local out = bigint(0)
local index = 1
while true do
local ni = n.comps[index]
if ni == nil then
break
end
out.comps[index] = bit.band(2^radix_bits-1, bit.bnot(ni))
index = index + 1
end
normalize(out)
return out
end
function big_not64(n)
if type(n) == "number" then n = bigint(n) end
local out = bigint(0)
local bits = 64
local index = 1
while bits > 0 do
local ni = n.comps[index]
if ni == nil then ni = 0 end
local mask = min(bits, radix_bits)
out.comps[index] = bit.band(2^mask-1, bit.bnot(ni))
index = index + 1
bits = bits - mask
end
normalize(out)
return out
end
function big_trunc8(n)
return bit.band(n.comps[1], 256)
end
function big_trunc16(n)
return bit.band(n.comps[1], 0xffff)
end
function big_trunc32(n)
local upper = n.comps[2]
if upper == nil then
return n.comps[1]
end
return bit.band(0xff, upper) * 2^24 + n.comps[1]
end
function big_abs(n)
n.sign = 1
end
-- end bigint.lua
|
local function pad_right(s, width)
return s .. (' '):rep(width - #s)
end
local function parse(results)
local stats = {}
for _, result in ipairs(results) do
local t1, t2, outcome = result:match('^([^;]+);([^;]+);([^;]+)$')
if t1 and t2 and outcome then
stats[t1] = stats[t1] or { w = 0, l = 0, d = 0 }
stats[t2] = stats[t2] or { w = 0, l = 0, d = 0 }
if outcome == 'win' then
stats[t1].w = stats[t1].w + 1
stats[t2].l = stats[t2].l + 1
elseif outcome == 'loss' then
stats[t1].l = stats[t1].l + 1
stats[t2].w = stats[t2].w + 1
elseif outcome == 'draw' then
stats[t1].d = stats[t1].d + 1
stats[t2].d = stats[t2].d + 1
end
end
end
return stats
end
local function finalize(stats)
for _, team_stats in pairs(stats) do
team_stats.mp = team_stats.w + team_stats.l + team_stats.d
team_stats.p = team_stats.w * 3 + team_stats.d
end
end
local function sorted_stats(stats)
local sorted = {}
for name, stats in pairs(stats) do
table.insert(sorted, { name = name, stats = stats })
end
table.sort(sorted, function(x, y)
if x.stats.p == y.stats.p then
return x.name < y.name
else
return x.stats.p > y.stats.p
end
end)
return sorted
end
local function format(stats)
local sorted = sorted_stats(stats)
local formatted = {}
table.insert(formatted, pad_right('Team', 31) .. '| MP | W | D | L | P')
for _, b in ipairs(sorted) do
table.insert(formatted, string.format(
'%s| %2d | %2d | %2d | %2d | %2d',
pad_right(b.name, 31),
b.stats.mp,
b.stats.w,
b.stats.d,
b.stats.l,
b.stats.p
))
end
return formatted
end
return function(results)
local stats = parse(results)
finalize(stats)
return format(stats)
end
|
workspace "SyncTool"
configurations { "Release", "Debug" }
platforms { "x86", "x86_64" }
location "build"
targetdir "build"
objdir "build/obj"
project "SyncTool"
kind "consoleApp"
language "C++"
targetname "synctool"
flags "StaticRuntime"
filter "system:windows"
files "sources/windows/*"
filter "not system:windows"
files "sources/linux/*"
filter "configurations:Debug"
defines "_DEBUG"
flags "Symbols"
warnings "extra"
filter "configurations:Release"
optimize "on"
filter "platforms:x86"
architecture "x32"
filter "platforms:x86_64"
architecture "x64"
|
return require 'parse.char.utf8.set.Letter.Uppercase'
+ require 'parse.char.utf8.set.Other_Uppercase'
|
local CoNLLXUtils = torch.class('CoNLLXUtils')
include '../utils/shortcut.lua'
CoNLLXUtils.ROOT_MARK = '###root###'
function CoNLLXUtils.normalizeNumber(str)
local function match(str, pat)
local istart, iend = str:find(pat)
return istart ~= nil and iend ~= nil and iend - istart + 1 == str:len()
end
if match(str, '%d+') then
return '<num>'
elseif match(str, '%d+%.%d+') then
return '<num>'
elseif match(str, '%d[%d,]+') then
return '<num>'
else
return str
end
end
function CoNLLXUtils.conllxLines2dwords(lines, normalize)
local words = {}
for _, line in ipairs(lines) do
local fields = line:splitc(' \t')
assert(#fields == 10, 'MUST have ten columns')
if normalize then
words[tonumber(fields[1])] = CoNLLXUtils.normalizeNumber(fields[2])
else
words[tonumber(fields[1])] = fields[2]
end
end
local dwords = {}
for _, line in ipairs(lines) do
local fields = line:splitc(' \t')
local p2 = tonumber(fields[1])
local p1 = tonumber(fields[7])
local w2 = words[p2]
local w1 = p1 == 0 and CoNLLXUtils.ROOT_MARK or words[p1]
table.insert(dwords, {rel = fields[8], w1 = w1,
p1 = p1, w2 = w2, p2 = p2})
end
-- print('dwords')
-- print(dwords)
return dwords
end
function CoNLLXUtils.conllxIterator(infile, normalize)
if normalize then
print('Note Normalize Number')
end
local fin = io.open(infile)
local bufs = {}
return function()
while true do
local line = fin:read()
if line == nil then
fin:close()
break
end
line = line:trim()
if line:len() == 0 then
local dwords = CoNLLXUtils.conllxLines2dwords(bufs, normalize)
table.clear(bufs)
return dwords
else
table.insert(bufs, line)
end
end
end
end
function CoNLLXUtils.conllxLineIterator(infile)
local fin = io.open(infile)
local bufs = {}
return function()
while true do
local line = fin:read()
if line == nil then
fin:close()
break
end
line = line:trim()
if line:len() == 0 then
local rlines = {}
for i, buf in ipairs(bufs) do
rlines[i] = buf
end
table.clear(bufs)
return rlines
else
table.insert(bufs, line)
end
end
end
end
|
--
--
--
dofile(yatm_drones.modpath .. "/entities/scavenger_drone.lua")
|
-- Sometimes HRT's spawn without a team set which crashes the game
-- Set a default team for cop units if they dont have a team
Hooks:PreHook(CopMovement, "team", "inf_setcopteamifnoteam", function(self)
if not self._team then
self:set_team(managers.groupai:state()._teams[tweak_data.levels:get_default_team_ID(self._unit:base():char_tweak().access == "gangster" and "gangster" or "combatant")])
end
end)
|
-- Asset Loading
TextureMap = {
TEST = "SPR_Default.png",
BOB = "SPR_RockLee.png"
}
|
-- Plugin configuration: nvim-scrollview
-- ============================================================================
vim.g.scrollview_column = 1
|
local L = Grid2Options.L
Grid2Options:RegisterStatusOptions("threat", "combat", function(self, status, options, optionParams)
self:MakeStatusColorOptions(status, options, optionParams)
self:MakeSpacerOptions(options, 30)
options.disableBlink = {
type = "toggle",
name = L["Disable Blink"],
desc = L["Disable Blink"],
width = "full",
order = 35,
get = function () return status.dbx.disableBlink end,
set = function (_, v)
status.dbx.disableBlink = v or nil
status:UpdateDB()
end,
}
end, {
color1 = L["Not Tanking"],
colorDesc1 = L["Higher threat than tank."],
color2 = L["Insecurely Tanking"],
colorDesc2 = L["Tanking without having highest threat."],
color3 = L["Securely Tanking"],
colorDesc3 = L["Tanking with highest threat."],
width= "full",
titleIcon = "Interface\\Icons\\Ability_physical_taunt"
})
|
--
-- Please see the readme.txt file included with this distribution for
-- attribution and copyright information.
--
function onSortCompare(w1, w2)
if w1.initresult.getValue() ~= w2.initresult.getValue() then
return w1.initresult.getValue() < w2.initresult.getValue();
end
if w1.init.getValue() ~= w2.init.getValue() then
return w1.init.getValue() < w2.init.getValue();
end
return w1.name.getValue() > w2.name.getValue();
end
function onFilter(w)
if w.type.getValue() == "pc" then
return true;
end
if w.show_npc.getValue() ~= 0 then
return true;
end
return false;
end
function onDrop(x, y, draginfo)
local wnd = getWindowAt(x,y);
if wnd then
return CombatCommon.onDrop("ct", wnd.getDatabaseNode().getNodeName(), draginfo);
end
end
function onClickDown(button, x, y)
if (Input.isShiftPressed()) then
return true;
end
end
function onClickRelease(button, x, y)
if (Input.isShiftPressed()) then
local wnd = getWindowAt(x, y);
if wnd then
local refToken = wnd.getTokenReference();
if refToken then
if refToken.isTargetedByIdentity() then
refToken.setTarget(false);
else
refToken.setTarget(true);
end
end
end
return true;
end
end
|
-- Additions to the posix module (of luaposix).
local M = require "posix_c"
local posix = M
local bit
if _VERSION == "Lua 5.1" then bit = require "bit" else bit = require "bit32" end
--- Create a file.
-- @param file name of file to create
-- @param mode permissions with which to create file
-- @return file descriptor, or -1 on error
function M.creat (file, mode)
return posix.open (file, bit.bor (posix.O_CREAT, posix.O_WRONLY, posix.O_TRUNC), mode)
end
--- Run a program like <code>os.execute</code>, but without a shell.
-- @param file filename of program to run
-- @param ... arguments to the program
-- @return status exit code, or nil if fork or wait fails
-- @return error message, or exit type if wait succeeds
function M.system (file, ...)
local pid = posix.fork ()
if pid == 0 then
posix.execp (file, ...)
-- Only get here if there's an error; kill the fork
local _, no = posix.errno ()
posix._exit (no)
else
local pid, reason, status = posix.wait (pid)
return status, reason -- If wait failed, status is nil & reason is error
end
end
--- Check permissions like <code>access</code>, but for euid.
-- Based on the glibc function of the same name. Does not always check
-- for read-only file system, text busy, etc., and does not work with
-- ACLs &c.
-- @param file file to check
-- @param mode checks to perform (as for access)
-- @return 0 if access allowed; <code>nil</code> otherwise (and errno is set)
function M.euidaccess (file, mode)
local pid = posix.getpid ()
if pid.uid == pid.euid and pid.gid == pid.egid then
-- If we are not set-uid or set-gid, access does the same.
return posix.access (file, mode)
end
local stats = posix.stat (file)
if not stats then
return
end
-- The super-user can read and write any file, and execute any file
-- that anyone can execute.
if pid.euid == 0 and ((not string.match (mode, "x")) or
string.match (stats.st_mode, "x")) then
return 0
end
-- Convert to simple list of modes.
mode = string.gsub (mode, "[^rwx]", "")
if mode == "" then
return 0 -- The file exists.
end
-- Get the modes we need.
local granted = stats.st_mode:sub (1, 3)
if pid.euid == stats.st_uid then
granted = stats.st_mode:sub (7, 9)
elseif pid.egid == stats.st_gid or set.new (posix.getgroups ()):member (stats.st_gid) then
granted = stats.st_mode:sub (4, 6)
end
granted = string.gsub (granted, "[^rwx]", "")
if string.gsub ("[^" .. granted .. "]", mode) == "" then
return 0
end
posix.set_errno (EACCESS)
end
--- Add one gettimeofday() returned timeval to another.
-- @param x a timeval
-- @param y another timeval
-- @return x + y, adjusted for usec overflow
function M.timeradd (x,y)
local sec, usec = 0, 0
if x.sec then sec = sec + x.sec end
if y.sec then sec = sec + y.sec end
if x.usec then usec = usec + x.usec end
if y.usec then usec = usec + y.usec end
if usec > 1000000 then
sec = sec + 1
usec = usec - 1000000
end
return { sec = sec, usec = usec }
end
--- Compare one gettimeofday() returned timeval with another
-- @param x a timeval
-- @param y another timeval
-- @return 0 if x and y are equal, >0 if x is newer, <0 if y is newer
function M.timercmp (x, y)
local x = { sec = x.sec or 0, usec = x.usec or 0 }
local y = { sec = y.sec or 0, usec = y.usec or 0 }
if x.sec ~= y.sec then
return x.sec - y.sec
else
return x.usec - y.usec
end
end
--- Subtract one gettimeofday() returned timeval from another.
-- @param x a timeval
-- @param y another timeval
-- @return x - y, adjusted for usec underflow
function M.timersub (x,y)
local sec, usec = 0, 0
if x.sec then sec = x.sec end
if y.sec then sec = sec - y.sec end
if x.usec then usec = x.usec end
if y.usec then usec = usec - y.usec end
if usec < 0 then
sec = sec - 1
usec = usec + 1000000
end
return { sec = sec, usec = usec }
end
return M
|
function Social_OnGossip(unit, event, player)
unit:GossipCreateMenu(50, player, 0)
unit:GossipMenuAddItem(0,"Show Me Who's In The World", 1,0)
unit:GossipMenuAddItem(0,"What Revision Are We Running?", 2,0)
unit:GossipMenuAddItem(0,"BattleGrounds", 4,0)
unit:GossipMenuAddItem(0,"Arena's", 5,0)
unit:GossipMenuAddItem(0,"NPC Windows", 6,0)
unit:GossipMenuAddItem(0,"Player Tools", 7,0)
unit:GossipMenuAddItem(0,"Show Me My Honor", 900,0)
unit:GossipMenuAddItem(0,"Show Me My Arena Points", 901,0)
unit:GossipMenuAddItem(0,"Nevermind", 999,0)
unit:GossipSendMenu(player)
end
function Social_OnSelect (unit, event, player, id, intid, code)
if(intid == 4) then
unit:GossipCreateMenu(3543, player, 0)
unit:GossipMenuAddItem(0,"Alterac Valley", 700,0)
unit:GossipMenuAddItem(0,"Warsong Gulch", 701,0)
unit:GossipMenuAddItem(0,"Arathi Basin", 702,0)
unit:GossipMenuAddItem(0,"Eye of The Storm", 703,0)
unit:GossipMenuAddItem(0,"Strand of The Ancient", 704,0)
unit:GossipMenuAddItem(0,"Isle Of Conquest", 705,0)
unit:GossipMenuAddItem(0,"Nevermind", 999,0)
unit:GossipSendMenu(player)
end
if(intid == 5) then
unit:GossipCreateMenu(3544, player, 0)
unit:GossipMenuAddItem(0,"2VS2", 706,0)
unit:GossipMenuAddItem(0,"3VS3", 707,0)
unit:GossipMenuAddItem(0,"5VS5", 708,0)
unit:GossipMenuAddItem(0,"Nevermind", 999,0)
unit:GossipSendMenu(player)
end
if(intid == 6) then
unit:GossipCreateMenu(3545, player, 0)
unit:GossipMenuAddItem(0,"Trainer", 800,0)
unit:GossipMenuAddItem(0,"InnKeeper", 801,0)
unit:GossipMenuAddItem(0,"Bank Window", 802,0)
unit:GossipMenuAddItem(0,"Auction Window", 803,0)
unit:GossipMenuAddItem(0,"Nevermind", 999,0)
unit:GossipSendMenu(player)
end
if(intid == 7) then
unit:GossipCreateMenu(3546, player, 0)
unit:GossipMenuAddItem(0,"Player Speed (25)", 600,0)
unit:GossipMenuAddItem(0,"Sex Changer", 601,0)
unit:GossipMenuAddItem(0,"Nevermind", 999,0)
unit:GossipSendMenu(player)
end
if(intid == 601) then
unit:GossipCreateMenu(3547, player, 0)
unit:GossipMenuAddItem(0,"Male", 620,0)
unit:GossipMenuAddItem(0,"Female", 621,0)
unit:GossipMenuAddItem(0,"Nevermind", 999,0)
unit:GossipSendMenu(player)
end
if (intid == 1) then
GetPlayersInWorld()
player:GossipComplete()
end
if (intid == 2) then
GetArcemuRevision()
player:GossipComplete()
end
if (intid == 700) then
player:SendBattlegroundWindow(1)
player:GossipComplete()
end
if (intid == 701) then
player:SendBattlegroundWindow(2)
player:GossipComplete()
end
if (intid == 702) then
player:SendBattlegroundWindow(3)
player:GossipComplete()
end
if (intid == 706) then
player:SendBattlegroundWindow(4)
player:GossipComplete()
end
if (intid == 707) then
player:SendBattlegroundWindow(5)
player:GossipComplete()
end
if (intid == 708) then
player:SendBattlegroundWindow(6)
player:GossipComplete()
end
if (intid == 703) then
player:SendBattlegroundWindow(7)
player:GossipComplete()
end
if (intid == 704) then
player:SendBattlegroundWindow(9)
player:GossipComplete()
end
if (intid == 705) then
player:SendBattlegroundWindow(30)
player:GossipComplete()
end
if (intid == 800) then
player:SendTrainerWindow(unit)
player:GossipComplete()
end
if (intid == 801) then
player:SendInnkeeperWindow(unit)
player:GossipComplete()
end
if (intid == 802) then
player:SendBankWindow(unit)
player:GossipComplete()
end
if (intid == 803) then
player:SendAuctionWindow(unit)
player:GossipComplete()
end
if (intid == 900) then
player:GetTotalHonor()
player:GossipComplete()
end
if (intid == 901) then
player:GetArenaPoints()
player:GossipComplete()
end
if (intid == 600) then
player:SetPlayerSpeed(25)
player:GossipComplete()
end
if (intid == 620) then
unit:SetGender(0)
player:GossipComplete()
end
if (intid == 621) then
unit:SetGender(1)
player:GossipComplete()
end
if (intid == 999) then
player:GossipComplete()
end
end
RegisterUnitGossipEvent(99900, 1, "Social_OnGossip")
RegisterUnitGossipEvent(99900, 2, "Social_OnSelect")
|
AddCSLuaFile()
local VehicleName = "St. Law. County Ford Taurus 2013"
local EMV = {}
EMV.Siren = "STLAWRENCE"
EMV.Skin = 19
EMV.Color = Color(255,255,255)
---CUSTOM COLORS---
local B = "BLUE"
local R = "RED"
local A = "AMBER"
local W = "WHITE"
local G = "GREEN"
local DR = "D_RED"
local CW = "C_WHITE"
local SW = "S_WHITE"
--------------------
local PA = "A"
local PB = "B"
local PCA = "CA"
local PTT = "TT"
EMV.BodyGroups = {
{ 0, 0 }, -- Ford
{ 1, 0 }, -- Taurus
{ 2, 0 }, -- 2013
{ 3, 1 }, -- wing
{ 4, 0 }, -- pushbar
{ 5, 0 }, -- grille lights
{ 6, 0 }, -- side led
{ 7, 0 }, -- mirror bottom led
{ 8, 0 }, -- rear windows led
{ 9, 0 }, -- front interior lights
{ 10, 5 }, -- roof light bar
{ 11, 0 }, -- rear interior leds
{ 12, 0 }, -- rear interior lightbar
{ 13, 0 }, -- rear lower interior lightbar
{ 14, 3 }, -- console unit
{ 15, 0 }, -- front badge
{ 16, 0 }, -- skirts
{ 17, 0 }, -- led message board
{ 18, 0 }, -- misc equipment
{ 19, 1 }, -- spotlights
{ 20, 0 }, -- cage wall
}
EMV.Props = {
{
Model = "models/supermighty/photon/fpis_pushbar.mdl",
Scale = Vector( .8, .9, .8 ),
Pos = Vector(0, 126.5, 26),
Ang = Angle( 0, -90, 0),
RenderGroup = RENDERGROUP_OPAQUE,
RenderMode = RENDERMODE_NORMAL
},
{
Model = "models/schmal/fpiu_wrap.mdl",
Scale = Vector( .8, .92, 1 ),
Pos = Vector(31, 116, 30),
Ang = Angle( 2, 90, 0),
Material = "models/fullwhite",
Color = Color(255,255,255),
RenderGroup = RENDERGROUP_OPAQUE,
RenderMode = RENDERMODE_NORMAL,
},
{
Model = "models/schmal/fpiu_wrap.mdl",
Scale = Vector( .8, .92, 1 ),
Pos = Vector(-35, 115, 30),
Ang = Angle( 2, 178, 0),
Material = "models/pringle/shared/black",
RenderGroup = RENDERGROUP_OPAQUE,
RenderMode = RENDERMODE_NORMAL,
},
{
Model = "models/supermighty/photon/chp_spotlight_right_down.mdl",
Scale = 1,
Pos = Vector( 36, 45, 62 ),
Ang = Angle( 50, -90, -60),
},
}
EMV.Auto = {
{
ID = "Whelen Legacy",
Scale = .98,
Pos = Vector( 0, -8, 77.7 ),
Ang = Angle( 2, 90, 0 )
},
{
ID = "Spotlight Round Prop",
Scale = .9,
Pos = Vector( -38, 43.8, 62 ),
Ang = Angle( 0, -100, 0),
},
{
ID = "Whelen Ion",
Scale = .6,
Pos = Vector( -5, -124.5, 30 ),
Ang = Angle( 0, -180, 0 ),
Color1 = R,
Phase = PA
},
{
ID = "Whelen Ion",
Scale = .6,
Pos = Vector( 5, -124.5, 30 ),
Ang = Angle( 0, -180, 0 ),
Color1 = B,
Phase = PB
},
{
ID = "P Whelen Avenger",
Scale = 1,
Pos = Vector( 0, 50.05, 59),
Ang = Angle( 0, 90, 0 ),
RenderGroup = RENDERGROUP_OPAQUE,
RenderMode = RENDERMODE_NONE,
},
{
ID = "Soundoff 200L Worklight",
Scale = 1.2,
Pos = Vector( -10, 128, 33.5),
Ang = Angle( 0, -90, 0 ),
Phase = PB
},
{
ID = "Soundoff 200L Worklight",
Scale = 1.2,
Pos = Vector( 10, 128, 33.5),
Ang = Angle( 0, -90, 0 ),
Phase = PA
},
{
ID = "DOJ Interior Lightbar 4",
Scale = 1.05,
Pos = Vector( 0, -80.5, 61.8 ),
Ang = Angle( -2.5, 270, 0),
Color1 = R,
Color2 = B
},
{
ID = "Whelen Ion MC",
Scale = 1,
Pos = Vector( -45.5, 44, 15),
Ang = Angle( 0, 90, -5 ),
Color1 = R,
Color2 = B
},
{
ID = "Whelen Ion MC",
Scale = 1,
Pos = Vector( -45.4, -35, 18),
Ang = Angle( 0, 90, -15 ),
Color1 = B,
Color2 = R
},
{
ID = "Whelen Ion MC",
Scale = 1,
Pos = Vector( 45.5, 44, 15),
Ang = Angle( 0, -90, -5 ),
Color1 = R,
Color2 = B
},
{
ID = "Whelen Ion MC",
Scale = 1,
Pos = Vector( 45.4, -35, 18),
Ang = Angle( 0, -90, -15 ),
Color1 = B,
Color2 = R
},
{
ID = "Whelen Ion",
Scale = 0.6,
Pos = Vector( -44.85, 56.5, 40.5),
Ang = Angle( 0, 94.5, 0 )
},
{
ID = "Whelen Ion",
Scale = 0.6,
Pos = Vector( 44.85, 56.5, 40.5),
Ang = Angle( 0, -94.5, 0 )
},
{
ID = "W700SLED Clear Split",
Scale = .8,
Color1 = "RED",
Color2 = "WHITE",
Pos = Vector( -37, -46, 59 ),
Ang = Angle( 0, -90, 70 )
},
{
ID = "W700SLED Clear Split",
Scale = .8,
Color1 = "RED",
Color2 = "WHITE",
Pos = Vector( 37, -46, 59 ),
Ang = Angle( 0, 90, 70 )
},
{
ID = "Taurus13 FrontFlash",
Scale = 1,
Pos = Vector( 0, 0, 0),
Ang = Angle( 0, 0, 0 ),
Color1 = B,
Color2 = B,
Color3 = B,
Color4 = B,
Color5 = B,
Color6 = B
},
{
ID = "Pringles Taurus13 FlashTail",
Scale = 1,
Pos = Vector( 0, 0, 0),
Ang = Angle( 0, 0, 0 )
},
{
ID = "Taurus13 FlashSignal",
Scale = 1,
Pos = Vector( 0, 0, 0),
Ang = Angle( 0, 0, 0 ),
Color1 = CW,
Color2 = CW
},
}
EMV.Sequences = {
Sequences = {
{ Name = "CODE 1", Stage = "M1", Components = {}, Disconnect = {} },
{ Name = "CODE 2", Stage = "M2", Components = {}, Disconnect = {} },
{ Name = "CODE 3", Stage = "M3", Components = {}, Disconnect = {} }
},
Traffic = {
{ Name = "CRUISE", Stage = "C", Components = {}, Disconnect = {} },
{ Name = "LEFT", Stage = "L", Components = {}, Disconnect = {} },
{ Name = "DIVERGE", Stage = "D", Components = {}, Disconnect = {} },
{ Name = "RIGHT", Stage = "R", Components = {}, Disconnect = {} }
},
Illumination = {
{
Name = "SPOT",
Icon = "takedown",
Stage = "S",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( 0, 25, 70 ), Angle( 20, 90, 0 ), "takedown" },
},
Disconnect = {}
},
{
Name = "TKDN",
Icon = "takedown",
Stage = "T",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( 0, 25, 70 ), Angle( 20, 90, 0 ), "takedown" },
},
Disconnect = {}
},
{
Name = "LEFT",
Icon = "alley-left",
Stage = "L",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( -10, -10, 70 ), Angle( 20, 180, 0 ), "alley" },
},
Disconnect = {}
},
{
Name = "RIGHT",
Icon = "alley-right",
Stage = "R",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( 10, -10, 70 ), Angle( 20, 0, 0 ), "alley" },
},
Disconnect = {}
},
{
Name = "FULL",
Icon = "takedown",
Stage = "F",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( 0, 25, 90 ), Angle( 10, 90, 0 ), "flood" },
},
Disconnect = {}
},
}
}
EMV.Lamps = {
["alley"] = {
Color = Color(215,225,255,255),
Texture = "effects/flashlight001",
Near = 110,
FOV = 90,
Distance = 500,
},
["takedown"] = {
Color = Color(215,225,255,255),
Texture = "effects/flashlight001",
Near = 120,
FOV = 135,
Distance = 800,
},
["flood"] = {
Color = Color(215,225,255,255),
Texture = "effects/flashlight001",
Near = 120,
FOV = 135,
Distance = 1400,
},
}
local V = {
Name = VehicleName,
Class = "prop_vehicle_jeep",
Category = "St. Lawrence County Sheriff",
Author = "[CRPG] Officer Pringle",
Model = "models/tdmcars/emergency/for_taurus_13.mdl",
KeyValues = { vehiclescript = "scripts/vehicles/TDMCars/for_taurus_13.txt" },
IsEMV = true,
EMV = EMV,
HasPhoton = true,
Photon = "PHOTON_INHERIT"
}
list.Set( "Vehicles", VehicleName, V )
if EMVU then EMVU:OverwriteIndex( VehicleName, EMV ) end
--[[-------------------------------------------------------------------------
Title
---------------------------------------------------------------------------]]
AddCSLuaFile()
local VehicleName = "St. Law. County Ford Taurus 2013 Valor"
local EMV = {}
EMV.Siren = "STLAWRENCE"
EMV.Skin = 19
EMV.Color = Color(255,255,255)
---CUSTOM COLORS---
local B = "BLUE"
local R = "RED"
local A = "AMBER"
local W = "WHITE"
local G = "GREEN"
local DR = "D_RED"
local CW = "C_WHITE"
local SW = "S_WHITE"
--------------------
local PA = "A"
local PB = "B"
local PCA = "CA"
local PTT = "TT"
EMV.BodyGroups = {
{ 0, 0 }, -- Ford
{ 1, 0 }, -- Taurus
{ 2, 0 }, -- 2013
{ 3, 1 }, -- wing
{ 4, 0 }, -- pushbar
{ 5, 0 }, -- grille lights
{ 6, 0 }, -- side led
{ 7, 0 }, -- mirror bottom led
{ 8, 0 }, -- rear windows led
{ 9, 0 }, -- front interior lights
{ 10, 5 }, -- roof light bar
{ 11, 0 }, -- rear interior leds
{ 12, 0 }, -- rear interior lightbar
{ 13, 0 }, -- rear lower interior lightbar
{ 14, 3 }, -- console unit
{ 15, 0 }, -- front badge
{ 16, 0 }, -- skirts
{ 17, 0 }, -- led message board
{ 18, 0 }, -- misc equipment
{ 19, 1 }, -- spotlights
{ 20, 0 }, -- cage wall
}
EMV.Props = {
{
Model = "models/supermighty/photon/fpis_pushbar.mdl",
Scale = Vector( .8, .9, .8 ),
Pos = Vector(0, 126.5, 26),
Ang = Angle( 0, -90, 0),
RenderGroup = RENDERGROUP_OPAQUE,
RenderMode = RENDERMODE_NORMAL
},
{
Model = "models/schmal/fpiu_wrap.mdl",
Scale = Vector( .8, .92, 1 ),
Pos = Vector(31, 116, 30),
Ang = Angle( 2, 90, 0),
Material = "models/fullwhite",
Color = Color(255,255,255),
RenderGroup = RENDERGROUP_OPAQUE,
RenderMode = RENDERMODE_NORMAL,
},
{
Model = "models/schmal/fpiu_wrap.mdl",
Scale = Vector( .8, .92, 1 ),
Pos = Vector(-35, 115, 30),
Ang = Angle( 2, 178, 0),
Material = "models/pringle/shared/black",
RenderGroup = RENDERGROUP_OPAQUE,
RenderMode = RENDERMODE_NORMAL,
},
{
Model = "models/supermighty/photon/chp_spotlight_right_down.mdl",
Scale = 1,
Pos = Vector( 36, 45, 62 ),
Ang = Angle( 50, -90, -60),
},
}
EMV.Auto = {
{
ID = "Pringle Federal Signal Valor",
Scale = .86,
Pos = Vector( 0, -8, 77.7 ),
Ang = Angle( 2, 90, 0 )
},
{
ID = "Spotlight Round Prop",
Scale = .9,
Pos = Vector( -38, 43.8, 62 ),
Ang = Angle( 0, -100, 0),
},
{
ID = "Whelen Ion",
Scale = .6,
Pos = Vector( -5, -124.5, 30 ),
Ang = Angle( 0, -180, 0 ),
Color1 = R,
Phase = PA
},
{
ID = "Whelen Ion",
Scale = .6,
Pos = Vector( 5, -124.5, 30 ),
Ang = Angle( 0, -180, 0 ),
Color1 = B,
Phase = PB
},
{
ID = "P Whelen Avenger",
Scale = 1,
Pos = Vector( 0, 50.05, 59),
Ang = Angle( 0, 90, 0 ),
RenderGroup = RENDERGROUP_OPAQUE,
RenderMode = RENDERMODE_NONE,
},
{
ID = "Soundoff 200L Worklight",
Scale = 1.2,
Pos = Vector( -10, 128, 33.5),
Ang = Angle( 0, -90, 0 ),
Phase = PB
},
{
ID = "Soundoff 200L Worklight",
Scale = 1.2,
Pos = Vector( 10, 128, 33.5),
Ang = Angle( 0, -90, 0 ),
Phase = PA
},
{
ID = "DOJ Interior Lightbar 4",
Scale = 1.05,
Pos = Vector( 0, -80.5, 61.8 ),
Ang = Angle( -2.5, 270, 0),
Color1 = R,
Color2 = B
},
{
ID = "Whelen Ion MC",
Scale = 1,
Pos = Vector( -45.5, 44, 15),
Ang = Angle( 0, 90, -5 ),
Color1 = R,
Color2 = B
},
{
ID = "Whelen Ion MC",
Scale = 1,
Pos = Vector( -45.4, -35, 18),
Ang = Angle( 0, 90, -15 ),
Color1 = B,
Color2 = R
},
{
ID = "Whelen Ion MC",
Scale = 1,
Pos = Vector( 45.5, 44, 15),
Ang = Angle( 0, -90, -5 ),
Color1 = R,
Color2 = B
},
{
ID = "Whelen Ion MC",
Scale = 1,
Pos = Vector( 45.4, -35, 18),
Ang = Angle( 0, -90, -15 ),
Color1 = B,
Color2 = R
},
{
ID = "Whelen Ion",
Scale = 0.6,
Pos = Vector( -44.85, 56.5, 40.5),
Ang = Angle( 0, 94.5, 0 )
},
{
ID = "Whelen Ion",
Scale = 0.6,
Pos = Vector( 44.85, 56.5, 40.5),
Ang = Angle( 0, -94.5, 0 )
},
{
ID = "W700SLED Clear Split",
Scale = .8,
Color1 = "RED",
Color2 = "WHITE",
Pos = Vector( -37, -46, 59 ),
Ang = Angle( 0, -90, 70 )
},
{
ID = "W700SLED Clear Split",
Scale = .8,
Color1 = "RED",
Color2 = "WHITE",
Pos = Vector( 37, -46, 59 ),
Ang = Angle( 0, 90, 70 )
},
{
ID = "Taurus13 FrontFlash",
Scale = 1,
Pos = Vector( 0, 0, 0),
Ang = Angle( 0, 0, 0 ),
Color1 = B,
Color2 = B,
Color3 = B,
Color4 = B,
Color5 = B,
Color6 = B
},
{
ID = "Pringles Taurus13 FlashTail",
Scale = 1,
Pos = Vector( 0, 0, 0),
Ang = Angle( 0, 0, 0 )
},
{
ID = "Taurus13 FlashSignal",
Scale = 1,
Pos = Vector( 0, 0, 0),
Ang = Angle( 0, 0, 0 ),
Color1 = CW,
Color2 = CW
},
}
EMV.Sequences = {
Sequences = {
{ Name = "CODE 1", Stage = "M1", Components = {}, Disconnect = {} },
{ Name = "CODE 2", Stage = "M2", Components = {}, Disconnect = {} },
{ Name = "CODE 3", Stage = "M3", Components = {}, Disconnect = {} }
},
Traffic = {
{ Name = "CRUISE", Stage = "C", Components = {}, Disconnect = {} },
{ Name = "LEFT", Stage = "L", Components = {}, Disconnect = {} },
{ Name = "DIVERGE", Stage = "D", Components = {}, Disconnect = {} },
{ Name = "RIGHT", Stage = "R", Components = {}, Disconnect = {} }
},
Illumination = {
{
Name = "SPOT",
Icon = "takedown",
Stage = "S",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( 0, 25, 70 ), Angle( 20, 90, 0 ), "takedown" },
},
Disconnect = {}
},
{
Name = "TKDN",
Icon = "takedown",
Stage = "T",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( 0, 25, 70 ), Angle( 20, 90, 0 ), "takedown" },
},
Disconnect = {}
},
{
Name = "LEFT",
Icon = "alley-left",
Stage = "L",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( -10, -10, 70 ), Angle( 20, 180, 0 ), "alley" },
},
Disconnect = {}
},
{
Name = "RIGHT",
Icon = "alley-right",
Stage = "R",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( 10, -10, 70 ), Angle( 20, 0, 0 ), "alley" },
},
Disconnect = {}
},
{
Name = "FULL",
Icon = "takedown",
Stage = "F",
Components = {},
BG_Components = {},
Preset_Components = {},
Lights = {
{ Vector( 0, 25, 90 ), Angle( 10, 90, 0 ), "flood" },
},
Disconnect = {}
},
}
}
EMV.Lamps = {
["alley"] = {
Color = Color(215,225,255,255),
Texture = "effects/flashlight001",
Near = 110,
FOV = 90,
Distance = 500,
},
["takedown"] = {
Color = Color(215,225,255,255),
Texture = "effects/flashlight001",
Near = 120,
FOV = 135,
Distance = 800,
},
["flood"] = {
Color = Color(215,225,255,255),
Texture = "effects/flashlight001",
Near = 120,
FOV = 135,
Distance = 1400,
},
}
local V = {
Name = VehicleName,
Class = "prop_vehicle_jeep",
Category = "St. Lawrence County Sheriff",
Author = "[CRPG] Officer Pringle",
Model = "models/tdmcars/emergency/for_taurus_13.mdl",
KeyValues = { vehiclescript = "scripts/vehicles/TDMCars/for_taurus_13.txt" },
IsEMV = true,
EMV = EMV,
HasPhoton = true,
Photon = "PHOTON_INHERIT"
}
list.Set( "Vehicles", VehicleName, V )
if EMVU then EMVU:OverwriteIndex( VehicleName, EMV ) end
|
--FullCombo base from moonlight by AJ
local pn = ...;
assert(pn);
local t = Def.ActorFrame{};
local pStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
local function GetPosition(pn)
if Center1Player() then
return SCREEN_CENTER_X
else
return THEME:GetMetric("ScreenGameplay","Player".. ToEnumShortString(pn) .. "MiscX");
end;
end;
-- Reuse screen filter code for width-based explosion
local style = GAMESTATE:GetCurrentStyle()
local cols = style:ColumnsPerPlayer()
local padding = 8 -- 4px on each side
local arrowWidth = 96 -- until noteskin metrics are implemented...
local filterWidth = (arrowWidth * cols) + padding
-- Ripple
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(visible,false);
OffCommand=function(self)
if pStats:FullCombo() then
self:visible(true);
end;
end;
Def.Quad {
InitCommand=function(self)
self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add'):zoomto(filterWidth,1)
end;
OffCommand=function(self)
if pStats:FullCombo() then
if pStats:FullComboOfScore('TapNoteScore_W1') == true then
self:diffuse(color("#A0DBF1"))
elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
self:diffuse(color("#F1E4A2"))
elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
self:diffuse(color("#ABE39B"))
end
self:diffusealpha(1):decelerate(1.4):zoomto(filterWidth,400):diffusealpha(0):fadetop(1):fadebottom(1);
end;
end;
};
};
-- Milestone ripple
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(visible,false);
OffCommand=function(self)
if pStats:FullCombo() then
self:visible(true);
end;
end;
LoadActor("_splash") .. {
InitCommand=function(self)
self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add');
end;
OffCommand=function(self)
if pStats:FullCombo() then
if pStats:FullComboOfScore('TapNoteScore_W1') == true then
self:diffuse(color("#A0DBF1"))
elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
self:diffuse(color("#F1E4A2"))
elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
self:diffuse(color("#ABE39B"))
end
self:zoom(0.5):diffusealpha(0.5):decelerate(1):zoom(1):diffusealpha(0)
end;
end;
};
};
--W1
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W1 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:glowblink():effectperiod(0.05):effectcolor1(color("1,1,1,0")):effectcolor2(color("1,1,1,0.25"))
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.75):decelerate(0.5):zoom(1.1):diffusealpha(0)
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:visible(false);
else
self:visible(false);
end;
end;
};
--W1
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W2 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:visible(false);
else
self:visible(false);
end;
end;
};
--W3
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W3 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
else
self:visible(false);
end;
end;
};
-- Sound
t[#t+1] = LoadActor("_bolt") .. {
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullCombo() then
self:play();
end;
end;
};
return t;
|
--
local M = {}
M.typecodes = 'bBuhHiIlLqQfd'
---@class ArrayType
local ArrayType = class('ArrayType', {})
function ArrayType:ctor(typecode, initializer)
end
M.ArrayType = ArrayType
return M
|
collectgarbage()
pcall()
xpcall()
function funcName(apple)
end
|
local window, editing_window = nil
-- creating the ped
local previewPed = nil
local defaultModel = 211
function createShopPed()
local ped = createPed(defaultModel, 203.9697265625, -157.8291015625, 1000.5234375)
setElementFrozen(ped, true)
setElementRotation(ped, 0, 0, 182)
setElementDimension(ped, 23)--2193
setElementInterior(ped, 14)--3
setElementData(ped, 'name', 'Lara Sultan', false)
setElementData(ped, "talk", 1, true)
addEventHandler( 'onClientPedWasted', ped,
function()
setTimer(
function()
destroyElement(ped)
createShopPed()
end, 20000, 1)
end, false)
addEventHandler( 'onClientPedDamage', ped, cancelEvent, false )
--[[addEventHandler( 'onClientClick', root,
function(button, state, absX, absY, wx, wy, wz, element)
if button == 'right' and state == 'down' and element == ped and not window then
local x, y, z = getElementPosition(element)
if getDistanceBetweenPoints3D(x, y, z, getElementPosition(localPlayer)) < 3 then
triggerServerEvent('clothing:list', resourceRoot)
end
end
end, false)]]
previewPed = ped
end
addEventHandler( 'onClientResourceStart', resourceRoot, createShopPed )
-- gui to show all clothing items
local screen_width, screen_height = guiGetScreenSize()
local width, height = 700, math.min(400, math.max(180, math.ceil(screen_height / 4)))
local list, checkbox, grid, editing_item = nil
local function resetPed()
setElementModel(previewPed, defaultModel)
setElementData(previewPed, 'clothing:id', nil, false)
setElementRotation(previewPed, 0, 0, 155)
end
local function closeEditingWindow()
if editing_window then
destroyElement(editing_window)
editing_window = nil
guiSetInputMode('allow_binds')
editing_item = nil
end
end
local function closeWindow()
if window then
destroyElement(window)
window = nil
end
closeEditingWindow()
resetPed()
end
-- forcibly close the window upon streaming out
addEventHandler('onClientElementStreamOut', resourceRoot, closeWindow)
addEventHandler('onClientResourceStop', resourceRoot, closeWindow)
-- returns the table by [skin] = true
local function getFittingSkins()
local race, gender = getElementData(localPlayer, 'race'), getElementData(localPlayer, 'gender')
local temp = exports['mrp_shop']:getFittingSkins()
local t = {}
for k, v in ipairs(temp[gender][race]) do
t[v] = true
end
return t
end
-- called every once in a while when (de-)selecting the 'only show fitting' checkbox
local function updateGrid()
-- clean up a little beforehand
guiGridListClear(grid)
local only_fitting = guiCheckBoxGetSelected(checkbox)
local fitting_skins = getFittingSkins()
for k, v in ipairs(list) do
-- price 0 might be disabled, dont show it if the player doesnt have a key
if canBuySkin(localPlayer, v) or canEdit(localPlayer) then
-- either display all skins, or only those matching the race/gender
if not only_fitting or fitting_skins[v.skin] then
local row = guiGridListAddRow(grid)
guiGridListSetItemText(grid, row, 1, tostring(v.id), false, true)
guiGridListSetItemData(grid, row, 1, tostring(k)) -- index in [list]
guiGridListSetItemText(grid, row, 2, tostring(v.description), false, false)
guiGridListSetItemText(grid, row, 3, tostring(v.skin), false, true)
guiGridListSetItemText(grid, row, 4, v.price == 0 and 'N/A' or ('$' .. exports.mrp_global:formatMoney(v.price)), false, false)
end
end
end
end
addEvent('clothing:list', true)
addEventHandler('clothing:list', resourceRoot,
function(list_)
closeWindow()
local margin = 30
window = guiCreateWindow(screen_width - width - margin+20, screen_height - height-margin, width, height, 'Dupont Fashion', false)
guiWindowSetSizable(window, false)
grid = guiCreateGridList(10, 25, width - 20, height - 60, false, window)
guiGridListAddColumn(grid, 'ID', 0.07)
guiGridListAddColumn(grid, 'Description', 0.7)
guiGridListAddColumn(grid, 'Base Skin', 0.1)
guiGridListAddColumn(grid, 'Price', 0.1)
local close = guiCreateButton(width - 110, height - 30, 100, 25, 'Close', false, window)
addEventHandler('onClientGUIClick', close, closeWindow, false)
local buy = guiCreateButton(width - 220, height - 30, 100, 25, 'Buy', false, window)
guiSetEnabled(buy, false)
checkbox = guiCreateCheckBox(width - 380, height - 33, 155, 22, 'Only Skins you can wear', true, false, window)
addEventHandler('onClientGUIClick', checkbox, updateGrid, false)
local scrollbar = guiCreateScrollBar(120, height - 32, 185, 22, true, false, window)
guiSetProperty(scrollbar, "StepSize", "0.0028")
addEventHandler('onClientGUIScroll', scrollbar,
function()
local rotation = tonumber(guiGetProperty(source, "ScrollPosition"))
setElementRotation(previewPed, 0, 0, 155 + rotation * 360)
end, false)
local newedit = nil
if canEdit(localPlayer) then
newedit = guiCreateButton(10, height - 30, 100, 25, 'New', false, window)
end
-- fill the skins list
list = sortList(list_)
updateGrid()
-- event handler for previewing items
addEventHandler('onClientGUIClick', grid,
function(button)
if button == 'left' then
-- update the preview ped to reflect actual clothing changes
local row, column = guiGridListGetSelectedItem(grid)
if row == -1 then
resetPed()
guiSetEnabled(buy, false)
if newedit then
guiSetText(newedit, 'New')
end
else
local item = list[tonumber(guiGridListGetItemData(grid, row, 1))]
if item then
setElementModel(previewPed, item.skin)
setElementData(previewPed, 'clothing:id', item.id, false)
guiSetEnabled(buy, item.price == 0 or exports.mrp_global:hasMoney(localPlayer, item.price))
if newedit then
guiSetText(newedit, 'Edit')
end
else
outputDebugString('Clothing preview broke, aw.')
guiSetEnabled(buy, false)
end
end
-- we selected another row, so tweak that a bit
closeEditingWindow()
end
end, false)
-- buying things
addEventHandler('onClientGUIClick', buy,
function(button)
if button == 'left' then
local row, column = guiGridListGetSelectedItem(grid)
if row ~= -1 then
local item = list[tonumber(guiGridListGetItemData(grid, row, 1))]
if item then
triggerServerEvent('clothing:buy', resourceRoot, item.id)
end
end
end
end, false)
-- new/edit
if newedit then
addEventHandler('onClientGUIClick', newedit,
function(button)
if button == 'left' then
createEditWindow()
end
end, false)
end
end, false)
-- editing window
local editing_width, editing_height = 400, 145
function createEditWindow()
if editing_window then
destroyElement(editing_window)
end
-- prepare the gui
editing_window = guiCreateWindow((screen_width - editing_width) / 2, (screen_height - editing_height) / 2, editing_width, editing_height, 'Clothing', false)
guiWindowSetSizable(editing_window, false)
-- just really build a tiny list of elements
local desc = { { 'skin', 'Base Skin' }, { 'url', 'URL'}, { 'description', 'Description'}, { 'price', 'Price ($)'} }
for k, v in ipairs(desc) do
v.label = guiCreateLabel(10, 22 * k + 3, 100, 22, v[2] .. ':', false, editing_window)
guiLabelSetHorizontalAlign(v.label, 'right')
v.edit = guiCreateEdit(115, 22 * k, editing_width - 125, 22, '', false, editing_window)
end
local row, column = guiGridListGetSelectedItem(grid)
if row == -1 then
editing_item = nil
else
editing_item = tonumber(guiGridListGetItemData(grid, row, 1))
-- pre-select values
for k, v in ipairs(desc) do
guiSetText(v.edit, tostring(list[editing_item][v[1]]))
-- can't edit the url afterwards, though it'll be copied to your clipboard
if v[1] == 'url' then
-- reduce the size of the original widget
local copy_width = 70
local width, height = guiGetSize(v.edit, false)
guiSetSize(v.edit, width - copy_width, height, false)
local x, y = guiGetPosition(v.edit, false)
-- stick a button next to it
local copy = guiCreateButton(x + width - copy_width, y, copy_width, height, 'Copy', false, editing_window)
addEventHandler('onClientGUIClick', copy,
function(button)
if button == 'left' then
local text = guiGetText(v.edit)
setClipboard(text)
outputChatBox('Copied \'' .. text .. '\' to clipboard.', 0, 255, 0)
end
end, false)
end
end
end
local discard = guiCreateButton(10, editing_height - 30, 100, 25, 'Discard', false, editing_window)
addEventHandler('onClientGUIClick', discard, closeEditingWindow, false)
local save = guiCreateButton(editing_width - 110, editing_height - 30, 100, 25, 'Save', false, editing_window)
addEventHandler('onClientGUIClick', save,
function()
-- it's really only transferring edited values to the server
local values = {}
for k, v in ipairs(desc) do
local value = guiGetText(v.edit)
if k == 1 or k == 4 then
value = tonumber(value)
end
values[v[1]] = value
end
values.id = editing_item and list[editing_item].id or nil
triggerServerEvent('clothing:save', resourceRoot, values)
closeEditingWindow()
end, false)
if editing_item then
local delete = guiCreateButton(editing_width / 2 - 50, editing_height - 30, 100, 25, 'Delete', false, editing_window)
addEventHandler('onClientGUIClick', delete,
function()
triggerServerEvent('clothing:delete', resourceRoot, list[editing_item].id)
closeEditingWindow()
end, false)
end
-- allow binds for editing
guiSetInputMode('no_binds_when_editing')
end
|
local function new_board()
return {
winner = false,
score = 0,
last_number = 0,
rows = {}
}
end
local function cell_number(number)
return tonumber(number)
end
local function board_cell(number, enabled)
return {
number = cell_number(number),
enabled = enabled,
}
end
local function render_board(board)
for _, row in ipairs(board.rows) do
local row_display = ""
for _, cell in ipairs(row) do
local enabled = cell.enabled and "* " or " "
row_display = row_display .. string.format("%2d%s ", cell.number, enabled)
end
print(row_display)
end
if board.winner then
print("Last number: " .. board.last_number .. " Score: " .. board.score)
end
end
local function is_bingo_winner(board)
local column_cache = {}
local row_size = #board.rows
for _, row in ipairs(board.rows) do
local row_enabled = 0
for j, cell in ipairs(row) do
if cell.enabled then
row_enabled = row_enabled + 1
column_cache[j] = (column_cache[j] or 0) + 1
if column_cache[j] == row_size then
return true
end
end
end
if row_enabled == row_size then
return true
end
end
return false
end
local function unmarked_score(board)
local score = 0
for _, row in ipairs(board.rows) do
for _, cell in ipairs(row) do
if not cell.enabled then
score = score + cell.number
end
end
end
return score
end
local function draw_number(number, board)
for _, row in ipairs(board.rows) do
for _, cell in ipairs(row) do
if cell.number == number then
cell.enabled = true
end
end
end
if is_bingo_winner(board) then
board.winner = true
board.last_number = number
board.score = unmarked_score(board) * number
end
end
local function input_for(file)
local random_numbers = {}
local boards = {}
local board = new_board()
for line in io.lines(file) do
if #random_numbers == 0 then
for number in line:gmatch("(%d+)") do
table.insert(random_numbers, cell_number(number))
end
else
if line == "" and #board.rows > 0 then
table.insert(boards, board)
board = new_board()
elseif line ~= "" then
local row = {}
for n in line:gmatch("(%d+)") do
table.insert(row, board_cell(n, false))
end
table.insert(board.rows, row)
end
end
end
if #board.rows > 0 then
table.insert(boards, board)
end
return {random_numbers = random_numbers, boards = boards}
end
local input = input_for("./input.txt")
local boards = input.boards
for _, number in ipairs(input.random_numbers) do
for _, board in ipairs(boards) do
if not board.winner then
draw_number(number, board)
if board.winner then
render_board(board)
print("")
end
end
end
end
|
function msg_rvc(data)
local msg = data
local input_text = (msg.content.text or ''):lower()
local group_chat = msg.chat_id
local sender_id = msg.sender_user_id
if msg.content._ then
msg.type = msg.content._:lower()
end
if not database:sismember("bot:groups:count", group_chat) then
database:sadd("bot:groups:count", group_chat)
end
if not database:sismember("bot:users:count", sender_id) then
database:sadd("bot:users:count", sender_id)
end
if database:hget('active:group:'..source_hash , group_chat) then --- chek group is installed to bot or not
if not database:get('work:'..source_hash..group_chat) and tostring(group_chat):isgroup() then
if not database:get("Told:Expire:"..source_hash..group_chat) then
database:set("Told:Expire:"..source_hash..group_chat, true)
database:expire("Told:Expire:"..source_hash..group_chat, 86400)
sendText(group_chat, 0, Request_Text(group_chat, 'expire_end'):format(getinfo(sender_id), get_title(group_chat)), nil, 'html')
end
if not is_sudo(group_chat, sender_id) and not is_admin(group_chat, sender_id) then
return
end
end
database:incrby(group_chat..':gp:msgs:'..source_hash , 1)
database:incrby(group_chat..':usermsgs:'..source_hash..sender_id , 1)
if sender_id == bot.id or is_sudo(group_chat , sender_id) or is_admin(group_chat , sender_id) or is_support(group_chat , sender_id) or is_owner(group_chat , sender_id) or is_mod(group_chat , sender_id) or is_allowed(group_chat , sender_id) then
return
end
if database:hget(group_chat , 'mute_all:'..source_hash) then
deleteMessages(group_chat, msg.id)
end
if database:sismember("mute_users:"..source_hash..":"..group_chat, sender_id) then
print("Muted User")
deleteMessages(group_chat, msg.id)
end
if database:hget(group_chat, 'lock_forceadd:'..source_hash) then
if database:sismember(group_chat..":"..source_hash..":done:invite:", sender_id) then
-- nothing
else
if msg.type ~= "messagechataddmembers" then
deleteMessages(group_chat, msg.id)
SendForceaddTxt(group_chat, sender_id, msg.id, 'first')
end
end
end
if database:hget(group_chat , 'lock_flood:'..source_hash) then
msg_max = tonumber(database:get('floodnum:'..source_hash..group_chat)) or 7
time_check = tonumber(database:get('floodtime:'..source_hash..group_chat)) or 10
msgs = tonumber(database:get('flood:'..sender_id..':'..group_chat..':msg-num')) or 0
database:setex('flood:'..sender_id..':'..group_chat..':msg-num', time_check, msgs+1)
if tonumber(msgs) > msg_max then
lock(msg , 'flood')
end
end
if msg.forward_info then
lock(msg , 'forward')
end
if msg.type == 'messagevoice' then
lock(msg , 'voice')
elseif msg.type == "messagephoto" then
lock(msg , 'photo')
elseif msg.type == "messagesticker" then
lock(msg , 'sticker')
elseif msg.type == "messageaudio" then
lock(msg , 'audio')
elseif msg.type == "messagedocument" then
lock(msg , 'document')
elseif msg.type == "messagevideonote" then
lock(msg , 'videonote')
elseif msg.type == "messagevideo" then
lock(msg , 'video')
elseif msg.type == "messageanimation" then
lock(msg , 'gif')
elseif msg.type == "messagelocation" then
lock(msg , 'location')
end
if input_text:match('t.me') or input_text:match('telegram.me') then
lock(msg , 'links')
end
if input_text:match('#') then
lock(msg , 'tag')
end
if input_text:match('@') then
lock(msg , 'username')
end
ICT = msg.content.text or msg.content.caption
if ICT ~= nil then
FilterAction = database:hget('filters:' .. group_chat .. source_hash , ICT)
if FilterAction ~= (nil or false) then
if FilterAction == "ban" then
deleteMessages(group_chat, msg.id)
tdbot.changeChatMemberStatus(group_chat, msg.sender_user_id, 'Banned', {0}, dl_cb, nil)
database:incr(group_chat..source_hash..':kicked:times:'..msg.sender_user_id)
sendText(group_chat, 0, Request_Text(group_chat, 'ban_filter'):format(getinfo(msg.sender_user_id)), nil, "html" , nil , autodelete)
elseif FilterAction == "kick" then
deleteMessages(group_chat, msg.id)
tdbot.changeChatMemberStatus(group_chat, msg.sender_user_id, 'Left', {0}, dl_cb, nil)
sendText(group_chat, 0, Request_Text(group_chat, 'kick_filter'):format(getinfo(msg.sender_user_id)), nil, "html" , nil , autodelete)
elseif FilterAction == "warn" then
deleteMessages(group_chat, msg.id)
local number = database:hincrby('warn:'..source_hash..group_chat , msg.sender_user_id , 1)
local max_warn = database:hget(group_chat , 'warn_max:'..source_hash) or 10
if tonumber(number) >= tonumber(max_warn) then
database:hdel('warn:'..source_hash..group_chat , msg.sender_user_id)
text = Request_Text(group_chat, 'warn_remove'):format(getinfo(msg.sender_user_id) ,number , max_warn)
tdbot.changeChatMemberStatus(group_chat, msg.sender_user_id, 'Banned', {0}, dl_cb, nil)
database:incr(group_chat..source_hash..':kicked:times:'..msg.sender_user_id)
else
text = Request_Text(group_chat, 'warn_filter'):format(getinfo(msg.sender_user_id) , number , max_warn)
end
sendText(group_chat, 0, text, nil, "html" , nil , autodelete)
elseif FilterAction == "delete" then
deleteMessages(group_chat, msg.id)
elseif FilterAction == 'restrict' then
deleteMessages(group_chat, msg.id)
local unix = database:hget(group_chat , 'restrict_unix:'..source_hash)
if not unix then
unix = 0
else
unix = unix + os.time()
end
tdbot.changeChatMemberStatus(group_chat, msg.sender_user_id, 'Restricted', {1,unix,0,0,0,0})
sendText(group_chat, 0, Request_Text(group_chat, 'restricted_filter'):format(getinfo(msg.sender_user_id) ), nil, "html" , nil , autodelete)
end
end
end
if database:hget(group_chat , 'lock_badword:'..source_hash) then
for k,v in pairs(Badwords) do
if input_text:find(v) then
lock(msg, "badword")
break;
end
end
end
if msg.type == "messagechatdeletemember" then
if database:hget(group_chat, 'lock_service:'..source_hash) then
deleteMessages(group_chat, msg.id)
end
end
if msg.type == "messagechatjoinbylink" then
if database:hget(group_chat, 'lock_service:'..source_hash) then
deleteMessages(group_chat, msg.id)
end
end
if msg.type == "messagechataddmembers" then
for k , v in pairs(msg.content.member_user_ids) do -- Start {for} loop
tdbot.getUser(v , function(a , data)
if data.type._ == "userTypeBot" then
if database:hget(group_chat, 'lock_bot:'..source_hash) then
if sender_id == bot.id or is_sudo(group_chat , sender_id) or is_admin(group_chat , sender_id) or is_support(group_chat , sender_id) or is_owner(group_chat , sender_id) or is_mod(group_chat , sender_id) or is_allowed(group_chat , sender_id) then
return
end
lock(msg , 'bots')
tdbot.changeChatMemberStatus(group_chat, data.id, 'Banned', {0}, dl_cb, nil)
database:incr(group_chat..":"..source_hash..':kicked:times:'..data.id)
end
else
database:hset(group_chat, data.id..'invited:by:'..source_hash, sender_id)
database:incr(group_chat..":"..source_hash..':user:invited'..sender_id)
if database:hget(group_chat , 'forceadd:'..source_hash) then
if tonumber(database:get(group_chat..":"..source_hash..':user:invited'..sender_id)) >= tonumber(database:hget(group_chat , 'forceadd:'..source_hash)) then
if not database:sismember(group_chat..":"..source_hash..":done:invite:", sender_id) then
database:sadd(group_chat..":"..source_hash..":done:invite:", sender_id)
SendForceaddTxt(group_chat, sender_id, msg.id ,'second')
end
else
SendForceaddTxt(group_chat, sender_id, msg.id ,'first')
end
end
end
end)
end -- end {FOR} loop
if database:hget(group_chat, 'lock_service:'..source_hash) then
deleteMessages(group_chat, msg.id)
end
end
end--- end for check group is from bot groups or not
if msg.type ~= 'messagetext' then
function getCH(Extra, Result)
function StartShell(ex, res)
print(colors("Chat Name : %{cyan}"..(Result.title or '').."%{reset} | %{red}"..(group_chat or '').."%{reset} %{blue}"..os.date().."%{reset} %{yellow}>>>%{reset} %{green}"..(res.first_name or '').." "..(res.last_name or '').."%{reset}%{red}"..(msg.sender_user_id or '').."%{reset} : %{bright}"..msg.type.."%{reset}\n"))
end
tdbot.getUser(sender_id, StartShell, nil)
end
tdbot.getChat(group_chat, getCH, nil)
end
end
|
local serv = require(game:GetService("ReplicatedStorage"):WaitForChild("Services"))
local Players, ReplicatedStorage = serv.getM{"Players", "ReplicatedStorage"}
local LocalPlayer = Players.LocalPlayer
ReplicatedStorage.Name = "stop"
print("no shut up", ReplicatedStorage.Name, "i won't stop")
|
test_run = require('test_run').new()
fiber = require('fiber')
--
-- gh-6057: while CONFIRM is being written, there might appear async
-- transactions not having an LSN/signature yet. When CONFIRM is done, it covers
-- these transactions too since they don't need to wait for an ACK, but it
-- should not try to complete them. Because their WAL write is not done and
-- it might even fail later. It should simply turn them into plain transactions
-- not depending on any synchronous ones.
--
old_synchro_quorum = box.cfg.replication_synchro_quorum
old_synchro_timeout = box.cfg.replication_synchro_timeout
box.cfg{ \
replication_synchro_quorum = 1, \
replication_synchro_timeout = 1000000, \
}
s = box.schema.create_space('test', {is_sync = true})
_ = s:create_index('pk')
s2 = box.schema.create_space('test2')
_ = s2:create_index('pk')
box.ctl.promote()
errinj = box.error.injection
function create_hanging_async_after_confirm(sync_key, async_key1, async_key2) \
-- Let the transaction itself to WAL, but CONFIRM will be blocked. \
errinj.set('ERRINJ_WAL_DELAY_COUNTDOWN', 1) \
local lsn = box.info.lsn \
local f = fiber.create(function() s:replace{sync_key} end) \
test_run:wait_cond(function() return box.info.lsn == lsn + 1 end) \
-- Wait for the CONFIRM block. WAL thread is in busy loop now. \
test_run:wait_cond(function() return errinj.get('ERRINJ_WAL_DELAY') end) \
\
-- Create 2 async transactions to ensure multiple of them are handled fine. \
-- But return only fiber of the second one. It is enough because if it is \
-- finished, the first one is too. \
fiber.new(function() s2:replace{async_key1} end) \
local f2 = fiber.new(function() s2:replace{async_key2} end) \
fiber.yield() \
-- When WAL thread would finish CONFIRM, it should be blocked on the async \
-- transaction so as it wouldn't be completed when CONFIRM is processed. \
errinj.set('ERRINJ_WAL_DELAY_COUNTDOWN', 0) \
-- Let CONFIRM go. \
errinj.set('ERRINJ_WAL_DELAY', false) \
-- And WAL thread should be blocked on the async txn. \
test_run:wait_cond(function() return errinj.get('ERRINJ_WAL_DELAY') end) \
-- Wait CONFIRM finish. \
test_run:wait_cond(function() return f:status() == 'dead' end) \
return f2 \
end
async_f = create_hanging_async_after_confirm(1, 2, 3)
-- Let the async transaction finish its WAL write.
errinj.set('ERRINJ_WAL_DELAY', false)
-- It should see that even though it is in the limbo, it does not have any
-- synchronous transactions to wait for and can complete right away.
test_run:wait_cond(function() return async_f:status() == 'dead' end)
assert(s:get({1}) ~= nil)
assert(s2:get({2}) ~= nil)
assert(s2:get({3}) ~= nil)
--
-- Try all the same, but the async transaction fails its WAL write.
--
async_f = create_hanging_async_after_confirm(4, 5, 6)
-- The async transaction will fail to go to WAL when WAL thread is unblocked.
errinj.set('ERRINJ_WAL_ROTATE', true)
errinj.set('ERRINJ_WAL_DELAY', false)
test_run:wait_cond(function() return async_f:status() == 'dead' end)
errinj.set('ERRINJ_WAL_ROTATE', false)
assert(s:get({4}) ~= nil)
assert(s2:get({5}) == nil)
assert(s2:get({6}) == nil)
-- Ensure nothing is broken, works fine.
s:replace{7}
s2:replace{8}
s:drop()
s2:drop()
box.cfg{ \
replication_synchro_quorum = old_synchro_quorum, \
replication_synchro_timeout = old_synchro_timeout, \
}
box.ctl.demote()
|
local skynet = require "skynet"
skynet.start(function()
skynet.error("======================= test normal service")
-- newservice(name, ...) ๅฏๅจไธไธชๅไธบname็ๆฐๆๅก. ็ญๅพ
ๅฐๅๅงๅๅฝๆฐ็ปๆๆไผ่ฟๅ
local counter1 = skynet.newservice("counter", 1)
local counter2 = skynet.newservice("counter", 2) -- ๆฐ็ๆๅก
print("counter1 address:", counter1)
print("counter2 address:", counter2)
-- send(addr, type, ...) ็จtype็ฑปๅๅaddrๅ้ไธไธชๆถๆฏ๏ผไธ็ญๅพ
ๅๅบ
skynet.send(counter1, "lua", "active")
-- call(addr, type, ...) ็จtype็ฑปๅๅ้ไธไธชๆถๆฏๅฐaddr๏ผๅนถ็ญๅพ
ๅฏนๆน็ๅๅบ
local res = skynet.call(counter1, "lua", "current_count")
print("call counter1: ", res)
local res, err = pcall(skynet.call, counter1, "lua", "not exists")
print("=========== ", res, err)
skynet.exit() -- ้ๅบๅฝๅๆๅก
end)
|
AddCSLuaFile()
SWEP.Base = "weapon_gwbase"
SWEP.Name = "Blast Off"
SWEP.AbilityDuration = 3
SWEP.AbilityDescription = "Launches all seekers into the air after a short delay.\nThe seekers are stuck in the air for at least $AbilityDuration seconds.\n\nDoes not work well indoors."
function SWEP:Ability()
if SERVER then
for _, ply in pairs(player.GetAll()) do
if IsValid(ply) and ply:Alive() and ply:GWIsSeeking() then
timer.Simple(0.5, function() ply:SetVelocity(Vector(0, 0, 2000)) end)
local effect = EffectData()
effect:SetEntity(ply)
effect:SetMagnitude(3)
util.Effect("gw_blast_off", effect, true, true)
local tName = "gwLaunch" .. ply:SteamID()
timer.Create(tName, 0.1, 15, function()
if util.QuickTrace(ply:EyePos(), Vector(0, 0, 30), ply).HitWorld then
timer.Remove(tName)
ply:SetGravity(-1)
timer.Simple(self.AbilityDuration, function() ply:SetGravity(1) end)
end
end)
end
end
end
end
|
-- This does not use acpi as it does not work on my laptop.
local setmetatable = setmetatable
local string = { match = string.match }
local tonumber = tonumber
local io = require("io")
module("temp")
local temp = {}
local function infos(line)
local name, current, high, crit
= string.match(line, "(.+): +%+(.+)ยฐC.*= (.+)ยฐC.*= (.+)ยฐC")
return {
name = name;
current = tonumber(current);
high = tonumber(high);
crit = tonumber(crit);
}
end
local function worker(format)
local f = io.popen('sensors')
f:read()
f:read()
local args = {}
args.physical = infos(f:read())
args.core0 = infos(f:read())
args.core1 = infos(f:read())
f:close()
return args
end
return setmetatable(temp, { __call = function(_, ...) return worker(...) end })
|
-----------------------------------
-- Area: Upper Jeuno
-- NPC: Glyke
-- Standard Merchant NPC
-----------------------------------
local ID = require("scripts/zones/Upper_Jeuno/IDs")
require("scripts/globals/shop")
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
local stock =
{
4499, 92, -- Iron Bread
4408, 128, -- Tortilla
4356, 184, -- White Bread
4416, 1400, -- Pea Soup
4456, 2070, -- Boiled Crab
4437, 662, -- Roast Mutton
4406, 440, -- Baked Apple
4555, 1711, -- Windurst Salad
4559, 4585, -- Herb Quus
4422, 184, -- Orange Juice
4423, 276, -- Apple Juice
4442, 368, -- Pineapple Juice
4424, 1012, -- Mellon Juice
4441, 855, -- Grape Juice
}
player:showText(npc, ID.text.GLYKE_SHOP_DIALOG)
tpz.shop.general(player, stock)
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end
|
---
--- Generated by MLNUI(https://github.com/momotech/MLN)
--- Created by momo.
--- DateTime: 2020-07-18 11:08
---
local _class = {
---@private
_currentIndex = nil,
_progressBar = nil,
_subviews = {},
_animCache = {},
_onSelected = nil,
_autoAnimTime = 0.2,
_viewpager = nil,
---@public
contentView = nil
}
_class._type = 'ui'
---
--- @public
---
function TabSegment(texts, items, progressBar)
local obj = {}
setmetatable(obj, _class)
if texts or items or progressBar then
obj:setup(texts, items, progressBar)
end
return obj
end
function _class:new(texts)
local obj = {}
setmetatable(obj, _class)
return obj:setup(texts, nil, nil)
end
function _class:create(items, progressBar)
local obj = {}
setmetatable(obj, _class)
return obj:setup(nil, items, progressBar)
end
function _class:setup(texts, items, progressBar)
if not texts and not items then
error("The texts and items can not be nil together", 2)
end
if not items then
items = self:_defaultItems(texts)
end
self._progressBar = progressBar
self:_defaultAnimation()
self:_setupUI(items)
return self
end
function _class:setAnimation(type, fromValue, toValue)
self._animType = type
self._from = fromValue
self._to = toValue
end
function _class:setCurrentIndex(index)
if not self._isClickTabSegment then
self._currentIndex = index
end
end
function _class:getCurrentIndex()
return self._currentIndex
end
function _class:scroll(fromIndex, toIndex, progress)
if not self._isClickTabSegment and fromIndex ~= toIndex then
self:_updateItemsUI(fromIndex, toIndex, progress, false)
end
end
function _class:onSelected(callback)
self._onSelected = callback
end
---
--- @private
---
function _class:_defaultItems(texts)
if not texts or #texts == 0 then
return nil
end
local items = {}
for _, v in ipairs(texts) do
local label = Label():text(v):textAlign(TextAlign.CENTER):fontSize(15)
table.insert(items, label)
end
return items
end
function _class:_defaultAnimation()
self._animType = AnimProperty.Scale
self._from = {1.0, 1.0}
self._to = {1.5, 1.5}
end
function _class:_setupUI(items)
if not items or #items == 0 then
error("The items can not be nil when init MLNUITabSegment", 2)
end
if self.contentView then
self.contentView:removeFromSuper()
self.contentView = nil
end
local scrollView = ScrollView(true):showsHorizontalScrollIndicator(false):height(50)
local container = VStack():basis(1):crossSelf(CrossAxis.STRETCH)
local itemsView = HStack():basis(1):padding(15, 30, 10, 0):crossAxis(CrossAxis.STRETCH):mainAxis(MainAxis.SPACE_EVENLY)
for i, v in ipairs(items) do
v:marginLeft(30):onClick(function()
self._isClickTabSegment = true
self:_clickItem(i, true)
end)
table.insert(self._subviews, v)
itemsView:addView(v)
v:layoutComplete(function()
self:_executeItemAnimation(v, false, 1, false)
self:_clickItem((self._currentIndex and self._currentIndex or 1), false) --UIๅธๅฑๅฎๆๅ้่ฆ่ฎพ็ฝฎ้ป่ฎค้ไธญๆๆ
end)
end
scrollView:addView(container)
container:addView(itemsView)
if not self._progressBar then
self._progressBar = ImageView():width(10):height(5):cornerRadius(2.5):bgColor(Color(0,0,0))
end
self._progressBarWidth = (self._progressBar:width() > 0) and self._progressBar:width() or 10 --ๅค็ๆ็ซฏๆ
ๅต๏ผprogressBarๅจ็ป่ฟ็จไธญ๏ผๅฟซ้็นๅปtab่ทๅ็widthๆฏไธๅ็
container:addView(self._progressBar)
self.contentView = scrollView
end
function _class:_clickItem(index, autoAnim)
if autoAnim and index == self._currentIndex then
return --ๅคๆฌก็นๅปๅไธไธชtabItem
end
local oldIndex = self._currentIndex
self._currentIndex = index --ๅฐฝๅฏ่ฝๆฉๅฐๆดๆฐ_currentIndex๏ผๅค็ๅฟซ้็นๅป็้ฎ้ข
if self._onSelected and type(self._onSelected) == "function" then
self._onSelected(index, self._autoAnimTime)
end
self:scrollToViewPagerPage(index, self._autoAnimTime)
self:_updateItemsUI(oldIndex, index, 1, autoAnim)
end
function _class:_updateItemsUI(fromIndex, toIndex, progress, autoAnim)
if fromIndex and fromIndex > 0 then
local old = self._subviews[fromIndex]
self:_executeItemAnimation(old, false, progress, autoAnim)
end
local new = self._subviews[toIndex]
self:_executeItemAnimation(new, true, progress, autoAnim)
self:_executeProgressBarAnimation(fromIndex, toIndex, progress, autoAnim)
self:_executeScrollViewOffsetAnimation(toIndex, progress, autoAnim)
end
function _class:_executeProgressBarAnimation(fromIndex, toIndex, progress, autoAnim)
local fromItem = fromIndex and self._subviews[fromIndex] or nil
local toItem = self._subviews[toIndex]
if not toItem then return end
local anims = self._animCache[self._progressBar]
if not self._doingFromIndex then self._doingFromIndex = fromIndex end
if not self._doingToIndex then self._doingToIndex = toIndex end
if self._doingFromIndex ~= fromIndex or self._doingToIndex ~= toIndex then
anims = nil --should recreate animation
end
if not anims then
local posXAnim = ObjectAnimation(AnimProperty.PositionX, self._progressBar)
local fromValue = fromItem and (fromItem:centerX() - self._progressBarWidth / 2) or 0
local toValue = toItem:centerX() - self._progressBarWidth / 2
posXAnim:from(fromValue)
posXAnim:to(toValue)
posXAnim:duration(self._autoAnimTime)
posXAnim:finishBlock(function()
self._animCache[self._progressBar] = nil --ไธๆฌก้ๆฐๅๅปบๅจ็ป
end)
local widthAnimSet = AnimatorSet()
local widthAnim1 = ObjectAnimation(AnimProperty.ScaleX, self._progressBar)
local offset = fromItem and math.abs((toItem:centerX() - fromItem:centerX()) / (math.abs(toIndex - fromIndex) + 2)) or 0
local maxWidth = 10 + offset --10 is initial width
widthAnim1:from(1)
widthAnim1:to(maxWidth / 10)
widthAnim1:duration(self._autoAnimTime / 2)
local widthAnim2 = ObjectAnimation(AnimProperty.ScaleX, self._progressBar)
widthAnim2:from(maxWidth / 10)
widthAnim2:to(1)
widthAnim2:duration(self._autoAnimTime / 2)
widthAnimSet:sequentially{widthAnim1, widthAnim2}
widthAnimSet:finishBlock(function(_)
self._animCache[self._progressBar] = nil --ไธๆฌก้ๆฐๅๅปบๅจ็ป
end)
anims = {posXAnim, widthAnimSet}
self._animCache[self._progressBar] = anims
end
local posXAnim, widthAnimSet = anims[1], anims[2]
if autoAnim then
posXAnim:start()
widthAnimSet:start()
else
posXAnim:update(progress)
widthAnimSet:update(progress)
if progress >= 1 then
self._animCache[self._progressBar] = nil
end
end
end
function _class:_executeScrollViewOffsetAnimation(toIndex, progress, autoAnim)
local toItem = self._subviews[toIndex]
if not toItem then return end
local anim = self._animCache[self.contentView]
if not anim then
anim = ObjectAnimation(AnimProperty.ContentOffset, self.contentView)
anim:finishBlock(function() self._previousContentOffsetX = self.contentView:contentOffset():x() end)
self._animCache[self.contentView] = anim
end
anim:stop() --must stop previous animation
if not self._previousContentOffsetX then
self._previousContentOffsetX = 0
end
local offset = 0
local centerX = toItem:centerX()
local viewWidth = self.contentView:width()
local contentSizeWidth = self.contentView:contentSize():width()
if centerX < viewWidth / 2 then
offset = 0
elseif centerX > contentSizeWidth - viewWidth / 2 then
local contentWidth = (contentSizeWidth > viewWidth) and contentSizeWidth or viewWidth
offset = contentWidth - viewWidth
else
offset = centerX - viewWidth / 2
end
anim:from(self._previousContentOffsetX, 0)
anim:to(offset, 0)
if autoAnim then
anim:duration(self._autoAnimTime)
anim:start()
else
anim:update(progress)
if progress >= 1 then self._previousContentOffsetX = self.contentView:contentOffset():x() end
end
end
function _class:_executeItemAnimation(item, positive, progress, auto)
if not item then
return nil
end
local anim = self._animCache[item]
if not anim then
anim = ObjectAnimation(self._animType, item)
anim:finishBlock(function() self._isClickTabSegment = false end)
self._animCache[item] = anim
end
anim:stop() --must stop previous animation
if positive then
anim:from(self._from[1], self._from[2], self._from[3], self._from[4])
anim:to(self._to[1], self._to[2], self._to[3], self._to[4])
else
anim:from(self._to[1], self._to[2], self._to[3], self._to[4])
anim:to(self._from[1], self._from[2], self._from[3], self._from[4])
end
if auto then
anim:duration(self._autoAnimTime)
anim:start()
else
anim:update(progress)
end
end
function _class:bindViewPager(vpid)
self._viewpager = vpid
vpid.segmentSelectedPage = function(fr, to)
self:setCurrentIndex(to)
end
vpid.segmentScrollingListenrer = function(percent, fr, to)
self:scroll(fr, to, percent)
end
end
function _class:scrollToViewPagerPage(index, time)
if self._viewpager then
self._viewpager:scrollToPage(index, time)
end
end
---
--- meta
_class.__index = function(t, k)
local method = _class[k]
if method ~= nil then
return method
end
local contentView = rawget(t, "contentView")
if contentView and contentView[k] then
t.__method = k
return t
end
return method
end
_class.__call = function(t, k, ...)
local ret = (k.contentView[t.__method])(k.contentView, ...)
if ret == k.contentView then return t end
return ret
end
return _class
|
local function shuffle(tbl)
local size = #tbl
for i = size, 1, -1 do
local rand = math.random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
local function create_entity_chain(surface, entity, count, straightness)
if not surface then return end
if not entity then return end
if not count then return end
local position = {x = entity.position.x, y = entity.position.y}
local modifiers = {{x = 0, y = -1},{x = -1, y = 0},{x = 1, y = 0},{x = 0, y = 1}}
local modifiers_d = {{x = -1, y = 1},{x = 1, y = -1},{x = 1, y = 1},{x = -1, y = -1}}
modifiers = shuffle(modifiers)
modifiers_d = shuffle(modifiers_d)
for a = 1, count, 1 do
local entity_placed = false
if math.random(0, 100) > straightness then modifiers = shuffle(modifiers) end
for b = 1, 4, 1 do
local pos = {x = position.x + modifiers[b].x, y = position.y + modifiers[b].y}
if surface.can_place_entity({name = entity.name, position = pos}) then
surface.create_entity({name = entity.name, position = pos, force = entity.force})
position = {x = pos.x, y = pos.y}
entity_placed = true
break
end
end
if not entity_placed then
if math.random(0, 100) > straightness then modifiers_d = shuffle(modifiers_d) end
for b = 1, 4, 1 do
local pos = {x = position.x + modifiers_d[b].x, y = position.y + modifiers_d[b].y}
if surface.can_place_entity({name = entity.name, position = pos}) then
surface.create_entity({name = entity.name, position = pos, force = entity.force})
position = {x = pos.x, y = pos.y}
entity_placed = true
break
end
end
end
if not entity_placed then
position = {x = position.x + modifiers[1].x, y = position.y + modifiers[1].y}
end
end
end
return create_entity_chain
|
-- $Id$
--
-- All rights reserved. Part of the ALua project.
-- Detailed information regarding ALua's license can be found
-- in the LICENSE file.
--
module("alua.codec.stream", package.seeall)
require("alua.codec")
-- Aliases
local dump = alua.codec.dump
local load = alua.codec.load
--
-- Send a internal message.
--
function sendmsg(conn, msg)
msg = dump(msg)
local size = #msg
-- Use the \newline character as delimiter for socket connection
conn:send(tostring(size) .. "\n")
conn:send(msg)
end
----
--
-- Receive a new internal message.
-- This function can return 'nil' as valid value. So, for error testing,
-- check if the error message is present.
--
function receivemsg(conn)
local err, size
-- Receive the header
size, err = conn:receive("*l")
if err then
return nil, err
end
size = tonumber(size)
-- Receive the payload
local buf, msg
local remain = size
while remain > 0 do
buf, err = conn:receive(remain)
if not buf then
if err ~= 'timeout' then
return nil, err
end
else
if msg then
msg = msg .. buf
else
msg = buf
end
remain = size - #msg
end
end
-- Unmarshal
local succ
succ, msg = load(msg)
if succ then
return msg
end
return nil, msg
end
|
object_mobile_space_comm_ep3_red_tie_operative = object_mobile_shared_space_comm_ep3_red_tie_operative:new {
}
ObjectTemplates:addTemplate(object_mobile_space_comm_ep3_red_tie_operative, "object/mobile/space_comm_ep3_red_tie_operative.iff")
|
--[[ ========================================================================
" .___ .__
" _____ ____ __| _/ | | __ _______
" / \ / _ \ / __ | | | | | \__ \
" | Y Y ( <_> ) /_/ | | |_| | // __ \_
" |__|_| /\____/\____ | /\ |____/____/(____ /
" \/ \/ \/ \/
" =========================================================================== ]]
local M = {}
-- Telescope {{{
local action_state = require "telescope.actions.state"
local themes = require "telescope.themes"
local builtin = require "telescope.builtin"
function M.file_browser()
local opts = {
sorting_strategy = "ascending",
scroll_strategy = "cycle",
layout_config = { prompt_position = "bottom" },
file_ignore_patterns = { "vendor/*" },
attach_mappings = function(prompt_bufnr, map)
local current_picker = action_state.get_current_picker(prompt_bufnr)
local modify_cwd = function(new_cwd)
current_picker.cwd = new_cwd
current_picker:refresh(opts.new_finder(new_cwd), { reset_prompt = true })
end
map("i", "-", function()
modify_cwd(current_picker.cwd .. "/..")
end)
map("i", "~", function()
modify_cwd(vim.fn.expand "~")
end)
local modify_depth = function(mod)
return function()
opts.depth = opts.depth + mod
local this_picker = action_state.get_current_picker(prompt_bufnr)
this_picker:refresh(opts.new_finder(current_picker.cwd), { reset_prompt = true })
end
end
map("i", "<M-=>", modify_depth(1))
map("i", "<M-+>", modify_depth(-1))
map("n", "yy", function()
local entry = action_state.get_selected_entry()
vim.fn.setreg("+", entry.value)
end)
return true
end,
}
builtin.file_browser(opts)
end
function M.git_diff()
local opts = {
layout_strategy = "horizontal",
border = true,
prompt_title = "~ Git Diff ~",
layout_config = {
width = 0.99,
height = 0.99,
prompt_position = "bottom",
},
}
require("telescope.builtin").git_status(opts)
end
function M.code_actions()
local opts = {
winblend = 40,
border = true,
previewer = false,
shorten_path = false,
}
builtin.lsp_code_actions(themes.get_cursor(opts))
end
function M.lsp_references()
local opts = {
layout_strategy = "vertical",
layout_config = { prompt_position = "bottom" },
sorting_strategy = "ascending",
ignore_filename = false,
}
builtin.lsp_references(opts)
end
function M.lsp_implementations()
local opts = {
layout_strategy = "vertical",
layout_config = { prompt_position = "bottom" },
sorting_strategy = "ascending",
ignore_filename = false,
}
builtin.lsp_implementations(opts)
end
-- }}}
return M
-- [[ ----------------------------------------------------------------------- ]]
|
--------------------------------
-- @module Controller
-- @parent_module cc
---@class cc.Controller
local Controller = {}
cc.Controller = Controller
--------------------------------
--- Activate receives key event from external key. e.g. back,menu.
--- Controller receives only standard key which contained within enum Key by default.
--- warning The API only work on the android platform for support diversified game controller.
--- param externalKeyCode External key code.
--- param receive True if external key event on this controller should be receive, false otherwise.
---@param externalKeyCode number
---@param receive boolean
---@return cc.Controller
function Controller:receiveExternalKeyEvent(externalKeyCode, receive)
end
--------------------------------
--- Gets the name of this Controller object.
---@return string
function Controller:getDeviceName()
end
--------------------------------
--- Indicates whether the Controller is connected.
---@return boolean
function Controller:isConnected()
end
--------------------------------
--- Gets the Controller id.
---@return number
function Controller:getDeviceId()
end
--------------------------------
--- Changes the tag that is used to identify the controller easily.
--- param tag A integer that identifies the controller.
---@param tag number
---@return cc.Controller
function Controller:setTag(tag)
end
--------------------------------
--- Returns a tag that is used to identify the controller easily.
--- return An integer that identifies the controller.
---@return number
function Controller:getTag()
end
--------------------------------
--- Start discovering new controllers.
--- warning The API has an empty implementation on Android.
---@return cc.Controller
function Controller:startDiscoveryController()
end
--------------------------------
--- Stop the discovery process.
--- warning The API has an empty implementation on Android.
---@return cc.Controller
function Controller:stopDiscoveryController()
end
--------------------------------
--- Gets a Controller object with device ID.
--- param deviceId A unique identifier to find the controller.
--- return A Controller object.
---@param deviceId number
---@return cc.Controller
function Controller:getControllerByDeviceId(deviceId)
end
--------------------------------
--- Gets a Controller object with tag.
--- param tag An identifier to find the controller.
--- return A Controller object.
---@param tag number
---@return cc.Controller
function Controller:getControllerByTag(tag)
end
return nil
|
--[[ newtransfer.lua
Transfer a file to a computer running "newslaved.lua"
--]]
local PROG = "newtransfer"
local VERSION= "Mo2221"
local SLAVE_PORT = 666
local ACK_PORT = 667
local STRENGTH = 255
local CHUNK_SIZE = 1500
local component = require("component")
local event = require("event")
local filesystem = require("filesystem")
local modem = component.modem or die("No modem installed!")
local state = "?"
-- Utility functions
local function fmt(form, ...)
return string.format(form, ...)
end
local function say(form, ...)
local s = fmt(form, ...)
print(s)
return s
end
local function die(msg)
say("+++ %s", msg)
os.exit(1)
end
-- Background listener function
local function onAck(_, _, peonAddr, port, dist, ackNak, cmd, mesg)
say("onAck: %s (%4d) -> %5d: %s",
peonAddr, dist, port, string.sub(cmd,1,15))
if port ~= ACK_PORT then return true end
if not cmd then return true end
if type(cmd) ~= "string" then return true end
if cmd ~= "STOR" then return true end
if ackNak == "ACK" then
state = "ACKED"
return true
else
say("NAK with message: %s", mesg)
state = "STOP"
return false
end
end
-- Main
local args = { ... }
if not args or not args[1] or not args[2] then
die("Missing arguments: destination host, file name!")
end
local hostName = args[1]
local hostFileName = "/home/hosts/" .. hostName
if (not filesystem.exists(hostFileName)) then
die("+++ No such host in /home/hosts: \"%s\"", hostName)
end
local hostFile, reason = io.open(hostFileName)
if (not hostFile) then
die("+++ Couldn't open %s: %s", hostFileName, reason)
end
local hostAddr = hostFile:read()
say("Host address for '%s': %s .", hostName, hostAddr)
hostFile:close()
local fileName = args[2]
if (string.sub(fileName,1,1) ~= "/") then
local pwd = os.getenv("PWD")
if (pwd) then
fileName = pwd .. "/" .. fileName
end
end
if (not filesystem.exists(fileName)) then
die("+++ No such file: \"%s\"", fileName)
end
if (filesystem.isDirectory(fileName)) then
die("+++ \"%s\" is a directory!", fileName)
end
local fileSize = filesystem.size(fileName)
say("%6d bytes in file \"%s\" ;", fileSize, fileName)
say("%6d bytes per chunk.", CHUNK_SIZE)
modem.setStrength(STRENGTH)
modem.open(ACK_PORT)
event.listen("modem_message", onAck)
local file = filesystem.open(fileName, "rb")
local offs = 0
local left = fileSize
-- Send file chunk by chunk to overcome packet limit
while (left > 0) and (state ~= "STOP") do
local bite = math.min(left, CHUNK_SIZE)
local data = file:read(bite)
say("Read %d bytes.", #data)
if (#data < bite) then
die("Expected to read %d bytes!", bite)
end
state = "WAIT_ACK"
local ticks = 0
modem.send(hostAddr, SLAVE_PORT, "STOR", offs, bite, fileName, data)
-- Wait for ACK before sending next packet
while state == "WAIT_ACK" do
os.sleep(0.01)
ticks = ticks + 1
if ticks > 15 then
say("Timeout!")
state = "STOP"
end
end
left = left - bite
offs = offs + bite
end
file:close()
modem.close(ACK_PORT)
event.ignore("modem_message", onAck)
|
local ffi = require 'ffi'
local gl = require 'ffi.OpenGL'
local class = require 'ext.class'
local table = require 'ext.table'
local GetBehavior = require 'gl.get'
local GLShader = require 'gl.shader'
-- optional stuff:
local GLAttribute = require 'gl.attribute'
local GLArrayBuffer = require 'gl.arraybuffer'
-- TODO instead of storing the VAO in the GLProgram, and calling it next to a separate glDraw command with geom
-- instead, create a 'GLGeom' or 'GLObject' class that combines the shader, geometry, and binding, and store the VAO with this
local GLVertexArray = require 'gl.vertexarray'
ffi.cdef[[
typedef struct gl_program_ptr_s {
GLuint ptr[1];
} gl_program_ptr_t;
]]
local gl_program_ptr_t = ffi.metatype('gl_program_ptr_t', {
__gc = function(program)
if program.ptr[0] ~= 0 then
gl.glDeleteProgram(program.ptr[0])
program.ptr[0] = 0
end
end,
})
local GLVertexShader = class(GLShader)
GLVertexShader.type = gl.GL_VERTEX_SHADER
local GLFragmentShader = class(GLShader)
GLFragmentShader.type = gl.GL_FRAGMENT_SHADER
local GLGeometryShader = class(GLShader)
GLGeometryShader.type = gl.GL_GEOMETRY_SHADER
-- this doesn't work as easy as it does in webgl
local function getUniformSettersForGLType(utype)
return assert( ({
[gl.GL_FLOAT] = {arg=gl.glUniform1f},
[gl.GL_INT] = {arg=gl.glUniform1i},
[gl.GL_BOOL] = {arg=gl.glUniform1i},
[gl.GL_FLOAT_VEC2] = {arg=gl.glUniform2f, type='float', count=2, vec=gl.glUniform2fv},
[gl.GL_INT_VEC2] = {arg=gl.glUniform2i, type='int', count=2, vec=gl.glUniform2iv},
[gl.GL_BOOL_VEC2] = {arg=gl.glUniform2i, type='int', count=2, vec=gl.glUniform2iv},
[gl.GL_FLOAT_VEC3] = {arg=gl.glUniform3f, type='float', count=3, vec=gl.glUniform3fv},
[gl.GL_INT_VEC3] = {arg=gl.glUniform3i, type='int', count=3, vec=gl.glUniform3iv},
[gl.GL_BOOL_VEC3] = {arg=gl.glUniform3i, type='int', count=3, vec=gl.glUniform3iv},
[gl.GL_FLOAT_VEC4] = {arg=gl.glUniform4f, type='float', count=4, vec=gl.glUniform4fv},
[gl.GL_INT_VEC4] = {arg=gl.glUniform4i, type='int', count=4, vec=gl.glUniform4iv},
[gl.GL_BOOL_VEC4] = {arg=gl.glUniform4i, type='int', count=4, vec=gl.glUniform4iv},
[gl.GL_FLOAT_MAT2] = {mat=gl.glUniformMatrix2fv},
[gl.GL_FLOAT_MAT3] = {mat=gl.glUniformMatrix3fv},
[gl.GL_FLOAT_MAT4] = {mat=gl.glUniformMatrix4fv},
[gl.GL_SAMPLER_1D] = {arg=gl.glUniform1i},
[gl.GL_INT_SAMPLER_1D] = {arg=gl.glUniform1i},
[gl.GL_UNSIGNED_INT_SAMPLER_1D] = {arg=gl.glUniform1i},
[gl.GL_SAMPLER_2D] = {arg=gl.glUniform1i},
[gl.GL_INT_SAMPLER_2D] = {arg=gl.glUniform1i},
[gl.GL_UNSIGNED_INT_SAMPLER_2D] = {arg=gl.glUniform1i},
[gl.GL_SAMPLER_3D] = {arg=gl.glUniform1i},
[gl.GL_INT_SAMPLER_3D] = {arg=gl.glUniform1i},
[gl.GL_UNSIGNED_INT_SAMPLER_3D] = {arg=gl.glUniform1i},
[gl.GL_SAMPLER_CUBE] = {arg=gl.glUniform1i},
[gl.GL_INT_SAMPLER_CUBE] = {arg=gl.glUniform1i},
[gl.GL_UNSIGNED_INT_SAMPLER_CUBE] = {arg=gl.glUniform1i},
[gl.GL_SAMPLER_1D_SHADOW] = {arg=gl.glUniform1i},
[gl.GL_SAMPLER_2D_SHADOW] = {arg=gl.glUniform1i},
--GL_SAMPLER_1D_ARRAY
--GL_SAMPLER_2D_ARRAY
--GL_SAMPLER_1D_ARRAY_SHADOW
--GL_SAMPLER_2D_ARRAY_SHADOW
--GL_INT_SAMPLER_1D_ARRAY
--GL_INT_SAMPLER_2D_ARRAY
--GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
--GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
})[utype], "failed to find getter for type "..utype )
end
local GLProgram = class(GetBehavior())
GLProgram.checkLinkStatus = GLShader.createCheckStatus('GL_LINK_STATUS', function(...) return gl.glGetProgramInfoLog(...) end)
-- similar to cl/getinfo.lua
function GLProgram.getter(...)
return gl.glGetProgramiv(...)
end
GLProgram.gets = {
{name='GL_DELETE_STATUS', type='GLint'},
{name='GL_LINK_STATUS', type='GLint'},
{name='GL_VALIDATE_STATUS', type='GLint'},
{name='GL_INFO_LOG_LENGTH', type='GLint'},
{name='GL_ATTACHED_SHADERS', type='GLint'},
{name='GL_ACTIVE_ATTRIBUTES', type='GLint'},
{name='GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', type='GLint'},
{name='GL_ACTIVE_UNIFORMS', type='GLint'},
{name='GL_ACTIVE_UNIFORM_MAX_LENGTH', type='GLint'},
--{name='GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', type='GLint'},
--{name='GL_PROGRAM_BINARY_LENGTH', type='GLint'},
--{name='GL_COMPUTE_WORK_GROUP_SIZE', type='GLint'},
--{name='GL_TRANSFORM_FEEDBACK_BUFFER_MODE', type='GLint'},
--{name='GL_TRANSFORM_FEEDBACK_VARYINGS', type='GLint'},
--{name='GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', type='GLint'},
--{name='GL_GEOMETRY_VERTICES_OUT', type='GLint'},
--{name='GL_GEOMETRY_INPUT_TYPE', type='GLint'},
--{name='GL_GEOMETRY_OUTPUT_TYPE', type='GLint'},
}
--[[
args:
vertexCode
fragmentCode
geometryCode
uniforms = key/value pair of uniform values to initialize
attrs = key/value pair mapping attr name to GLAttribute
or to GLAttribute ctor args (type & size is optionally inferred)
or to a GLArrayBuffer object (type & size is inferred)
createVAO = whether to create the VAO. default true.
the .vao field is set to a VertexArray object for all the attributes specified.
--]]
function GLProgram:init(args)
GLProgram.super.init(self)
self.vertexShader = GLVertexShader(args.vertexCode)
self.fragmentShader = GLFragmentShader(args.fragmentCode)
if args.geometryCode then
self.geometryShader = GLGeometryShader(args.geometryCode)
end
self.id = gl.glCreateProgram()
-- automatic resource cleanup
self.idPtr = gl_program_ptr_t()
self.idPtr.ptr[0] = self.id
gl.glAttachShader(self.id, self.vertexShader.id)
gl.glAttachShader(self.id, self.fragmentShader.id)
if self.geometryShader then
gl.glAttachShader(self.id, self.geometryShader.id)
end
gl.glLinkProgram(self.id)
self:checkLinkStatus()
self:use()
self.uniforms = {}
local maxUniforms = self:get'GL_ACTIVE_UNIFORMS'
local maxLen = self:get'GL_ACTIVE_UNIFORM_MAX_LENGTH'
for i=1,maxUniforms do
local bufSize = maxLen+1
local name = ffi.new('GLchar[?]', bufSize)
local length = ffi.new('GLsizei[1]', 0)
ffi.fill(name, bufSize)
local arraySize = ffi.new('GLint[1]', 0)
local utype = ffi.new('GLenum[1]', 0)
gl.glGetActiveUniform(self.id, i-1, bufSize, length, arraySize, utype, name)
local info = {
name = ffi.string(name, length[0]),
arraySize = arraySize[0],
type = utype[0],
}
info.loc = gl.glGetUniformLocation(self.id, info.name)
info.setters = getUniformSettersForGLType(info.type)
self.uniforms[i] = info
self.uniforms[info.name] = info
end
--[[
so here's my issue
GLProgram has .attrs
.attrs is built by glGetActiveAttrib
it holds:
- name
- array size
- GLSL type
however glVertexAttribPointer (in GLAttribute) holds
- dimension (1,2,3,4)
- C type
- normalize flag
- stride
- offset
and glEnableVertexAttribArray / glDisableVertexAttribArray operates on
- attribute location
... and the two do not match 1-1. For matrix attributes, you need multiple glVertexAttribPointer calls, since glVertexAttribPointer can only specify up to 4 channels at once.
also GLAttribute associates with GLArrayBuffer for setting when drawing
TODO make a GLSceneObject that combines program, geometry, and attributes
then put the attribute -> buffer mapping information in it
and also put attribute -> buffer mapping information in GLVertexArray
and then make GLAttribute 1-1 with GLProgram's attr objects
--]]
self.attrs = {}
local maxAttrs = self:get'GL_ACTIVE_ATTRIBUTES'
local maxLen = self:get'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH'
for i=1,maxAttrs do
local bufSize = maxLen+1
local name = ffi.new('GLchar[?]', bufSize)
local length = ffi.new('GLsizei[1]', 0)
ffi.fill(name, bufSize)
local arraySize = ffi.new('GLint[1]', 0)
local utype = ffi.new('GLenum[1]', 0)
gl.glGetActiveAttrib(self.id, i-1, bufSize, length, arraySize, utype, name);
local name = ffi.string(name, length[0])
local attrargs
if args.attrs then
attrargs = args.attrs[name]
if GLArrayBuffer.is(attrargs) then
attrargs = {buffer = attrargs}
end
end
attrargs = table(attrargs)
attrargs.name = name
attrargs.arraySize = arraySize[0]
attrargs.glslType = utype[0]
attrargs.loc = gl.glGetAttribLocation(self.id, name)
-- alright here's another interesting caveat that Desktop GL supports probably thanks to backwards compatability:
-- if you're using a higher shader language version that doesn't require builtins (like gl_Vertex)
-- and your shader doesn't use this builtin
-- then the shader still provides a queryable vertexAttribute of it
-- just with location == -1 i.e. invalid
-- soooo ... in that case i'm throwing it away.
-- but i'd like to keep them for completeness
-- but in the case that i do keep the loc==-1, and simply do not bind them, then i still get gl errors later ...
-- weird.
-- maybe loc==-1 is valid? and i'm in trouble for not using it?
if attrargs.loc ~= -1 then
self.attrs[name] = GLAttribute(attrargs)
end
end
if args.uniforms then
self:setUniforms(args.uniforms)
end
if args.attrs then
if args.createVAO ~= false then
self.vao = GLVertexArray{
program = self,
attrs = self.attrs,
}
end
self:setAttrs() -- in case any buffers were specified
else
assert(args.createVAO == nil, "you specified 'createVAO' but you didn't specify any attrs")
end
self:useNone()
end
function GLProgram:use()
gl.glUseProgram(self.id)
end
function GLProgram.useNone()
gl.glUseProgram(0)
end
function GLProgram:setUniforms(uniforms)
for k,v in pairs(uniforms) do
self:setUniform(k, v)
end
return self
end
function GLProgram:setUniform(name, value, ...)
local info = self.uniforms[name]
if not info then return end
local valueType = type(value)
local setters = info.setters
local loc = info.loc
if valueType == 'cdata' then
-- assume it's a pointer?
-- test for a pointer? how?
-- if it's a cdata then we can set by the cdata type and let gl convert
-- esp for double<->float
if setters.vec then
setters.vec(loc, 1, value)
elseif setters.mat then
setters.mat(loc, 1, false, value)
else
error("failed to find array setter for uniform "..name)
end
elseif valueType ~= 'table'then
local setter = setters.arg
if not setter then
error("failed to find non-array setter for uniform "..name)
end
setter(loc, value, ...)
else
if setters.vec then
local cdata = ffi.new(setters.type..'['..setters.count..']')
for i=1,setters.count do
cdata[i-1] = value[i]
end
setters.vec(loc, 1, cdata)
elseif setters.mat then
-- TODO c data conversion
setters.mat(loc, 1, false, value)
else
error("failed to find array setter for uniform "..name)
end
end
end
-- expects attrs to be an array of GLAttributes
-- TODO better handling if it isn't?
function GLProgram:setAttrs(attrs)
for name,attr in pairs(attrs or self.attrs) do
if attr.loc then
attr:set()
else
local selfattr = self.attrs[name]
if selfattr then
attr:set(selfattr.loc)
end
end
end
end
return GLProgram
|
------------------------------------------------------------
-- AntorusBurningThrone.lua
--
-- Abin
-- 2017/8/31
------------------------------------------------------------
local module = CompactRaid:GetModule("RaidDebuff")
if not module then return end
local TIER = 7 -- Legion
local INSTANCE = 946 -- Antorus Burning Throne
local BOSS
BOSS = 1992 -- Garothi
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244410)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244536)
BOSS = 1987 -- Hounds of Sargeras
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244767)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244056)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 248819)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244057)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 248815)
BOSS = 1997 -- Antorus War Council
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244910)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244172, 4)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244892, 5)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244420)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 245103)
BOSS = 1985 -- Hasabel
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244613)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 245157)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244952, 5)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244849)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 245050)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 196207)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 245118)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 245075)
BOSS = 2025 -- Eonar
module:RegisterDebuff(TIER, INSTANCE, BOSS, 248326)
BOSS = 2009 -- Imonar
module:RegisterDebuff(TIER, INSTANCE, BOSS, 248424, 1)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 247641)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 247962)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 247552, 5)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 247367, 4)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 247565)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 248255)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 247687, 4)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 247932)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 250255, 4)
BOSS = 2004 -- Kingaroth
module:RegisterDebuff(TIER, INSTANCE, BOSS, 246706)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244312, 5)
BOSS = 1983 -- Varimathras
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244042, 5)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244093)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 243961)
BOSS = 1986 -- Shivarra Coven
module:RegisterDebuff(TIER, INSTANCE, BOSS, 246763)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 245586)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 245518, 5)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244899, 5)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244899)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 253538, 4)
BOSS = 1984 -- Aggramar
module:RegisterDebuff(TIER, INSTANCE, BOSS, 245995)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 244291)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 246014)
module:RegisterDebuff(TIER, INSTANCE, BOSS, 243431, 5)
BOSS = 2031 -- Argus the Unmaker
--module:RegisterDebuff(TIER, INSTANCE, BOSS, 00000)
BOSS = 0
--module:RegisterDebuff(TIER, INSTANCE, BOSS, 0)
|
-- Converted From LST file data\pathfinder\paizo\roleplaying_game\core_essentials\ce_templates.lst
-- From repository https://github.com/pcgen/pcgen at commit 11ceb52482855f2e5f0f6c108c3dc665b12af237
SetSource({
SourceLong="Bestiary",
SourceShort="B1",
SourceWeb="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu",
SourceDate="2009-10",
})
DefineTemplate({
Name="Bite ~ Claw (Fine)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "F"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1"),
},
},
})
DefineTemplate({
Name="Bite ~ Claw (Diminutive)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "D"
end,
},
NaturalAttacks={
{
Name="Claw",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1"),
},
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d2"),
},
},
})
DefineTemplate({
Name="Bite ~ Claw (Tiny)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "T"
end,
},
NaturalAttacks={
{
Name="Claw",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d2"),
},
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d3"),
},
},
})
DefineTemplate({
Name="Bite ~ Claw (Small)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "S"
end,
},
NaturalAttacks={
{
Name="Claw",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d3"),
},
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d4"),
},
},
})
DefineTemplate({
Name="Bite ~ Claw (Medium)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "M"
end,
},
NaturalAttacks={
{
Name="Claw",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d4"),
},
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d6"),
},
},
})
DefineTemplate({
Name="Bite ~ Claw (Large)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "L"
end,
},
NaturalAttacks={
{
Name="Claw",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d6"),
},
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d8"),
},
},
})
DefineTemplate({
Name="Bite ~ Claw (Huge)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "H"
end,
},
NaturalAttacks={
{
Name="Claw",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d8"),
},
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("2d6"),
},
},
})
DefineTemplate({
Name="Bite ~ Claw (Gargantuan)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "G"
end,
},
NaturalAttacks={
{
Name="Claw",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("2d6"),
},
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("3d6"),
},
},
})
DefineTemplate({
Name="Bite ~ Claw (Colossal)",
Visible=false,
Conditions={
function (character, item, sources)
return character.Size == "C"
end,
},
NaturalAttacks={
{
Name="Claw",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("2d8"),
},
{
Name="Bite",
Types={
"Weapon",
"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("4d6"),
},
},
})
DefineTemplate({
Name="Bite 1 (Fine)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "F"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1"),
},
},
})
DefineTemplate({
Name="Bite 1 (Diminutive)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("2"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "D"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d2"),
},
},
})
DefineTemplate({
Name="Bite 1 (Tiny)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("3"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "T"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d3"),
},
},
})
DefineTemplate({
Name="Bite 1 (Small)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("4"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "S"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d4"),
},
},
})
DefineTemplate({
Name="Bite 1 (Medium)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("6"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "M"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d6"),
},
},
})
DefineTemplate({
Name="Bite 1 (Large)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("8"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "L"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d8"),
},
},
})
DefineTemplate({
Name="Bite 1 (Huge)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("2"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("6"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "H"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("2d6"),
},
},
})
DefineTemplate({
Name="Bite 1 (Gargantuan)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("3"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("6"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "G"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("3d6"),
},
},
})
DefineTemplate({
Name="Bite 1 (Colossal)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("4"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("6"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "C"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("4d6"),
},
},
})
DefineTemplate({
Name="Bite 2 (Fine)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "F"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1"),
},
},
})
DefineTemplate({
Name="Bite 2 (Diminutive)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("2"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "D"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d2"),
},
},
})
DefineTemplate({
Name="Bite 2 (Tiny)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("3"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "T"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d3"),
},
},
})
DefineTemplate({
Name="Bite 2 (Small)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("4"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "S"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d4"),
},
},
})
DefineTemplate({
Name="Bite 2 (Medium)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("6"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "M"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d6"),
},
},
})
DefineTemplate({
Name="Bite 2 (Large)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("8"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "L"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d8"),
},
},
})
DefineTemplate({
Name="Bite 2 (Huge)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("2"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("6"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "H"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("2d6"),
},
},
})
DefineTemplate({
Name="Bite 2 (Gargantuan)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("3"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("6"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "G"
end,
},
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("3d6"),
},
},
})
DefineTemplate({
Name="Bite 2 (Colossal)",
Visible=false,
Bonuses={
{
Category="VAR",
Formula=Formula("4"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageDice",
},
},
{
Category="VAR",
Formula=Formula("6"),
Type={
Name="Base",
},
Variables={
"PrimaryAttackDamageSize",
},
},
},
Conditions={
function (character, item, sources)
return character.Size == "C"
end,
},
NaturalAttacks={
{
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"Contagion",
"Continual Flame",
"Create Food and Water",
"Cure Serious Wounds",
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"Dispel Magic",
"Gentle Repose",
"Glyph of Warding",
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"Inflict Serious Wounds",
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"Locate Object",
"Magic Circle against Chaos",
"Magic Circle against Evil",
"Magic Circle against Good",
"Magic Circle against Law",
"Magic Vestment",
"Meld into Stone",
"Obscure Object",
"Prayer",
"Protection from Energy",
"Remove Blindness/Deafness",
"Remove Curse",
"Remove Disease",
"Searing Light",
"Speak with Dead",
"Stone Shape",
"Summon Monster III",
"Water Breathing",
"Water Walk",
"Wind Wall",
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Kind="Class",
Name="Sorcerer",
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"Align Weapon",
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"Bear's Endurance",
"Bull's Strength",
"Calm Emotions",
"Consecrate",
"Cure Moderate Wounds",
"Darkness",
"Death Knell",
"Delay Poison",
"Desecrate",
"Eagle's Splendor",
"Enthrall",
"Find Traps",
"Hold Person",
"Inflict Moderate Wounds",
"Make Whole",
"Owl's Wisdom",
"Remove Paralysis",
"Resist Energy",
"Restoration (Lesser)",
"Shatter",
"Shield Other",
"Silence",
"Sound Burst",
"Spiritual Weapon",
"Status",
"Summon Monster II",
"Undetectable Alignment",
"Zone of Truth",
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},
},
},
},
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ModifyTemplate({
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{
Kind="Class",
Name="Sorcerer",
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"Bless Water",
"Cause Fear",
"Command",
"Comprehend Languages",
"Cure Light Wounds",
"Curse Water",
"Deathwatch",
"Detect Chaos",
"Detect Evil",
"Detect Good",
"Detect Law",
"Detect Undead",
"Divine Favor",
"Doom",
"Endure Elements",
"Entropic Shield",
"Hide from Undead",
"Inflict Light Wounds",
"Magic Stone",
"Magic Weapon",
"Obscuring Mist",
"Protection from Chaos",
"Protection from Evil",
"Protection from Good",
"Protection from Law",
"Remove Fear",
"Sanctuary",
"Shield of Faith",
"Summon Monster I",
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},
},
},
},
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ModifyTemplate({
Name="Sorcerer Cleric Spells",
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{
Kind="Class",
Name="Sorcerer",
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SpellLevel=0,
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"Create Water",
"Detect Magic",
"Detect Poison",
"Guidance",
"Light",
"Mending",
"Purify Food and Drink",
"Read Magic",
"Resistance",
"Stabilize",
"Virtue",
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},
},
},
},
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DefineTemplate({
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DefineTemplate({
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DefineTemplate({
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DefineTemplate({
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Visible=false,
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DefineTemplate({
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Visible=false,
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DefineTemplate({
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Size="DragonSizeTracker",
Visible=false,
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DefineTemplate({
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Size="F",
Visible=false,
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DefineTemplate({
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Size="D",
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DefineTemplate({
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Size="T",
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DefineTemplate({
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Size="S",
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DefineTemplate({
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Size="M",
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Size="L",
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DefineTemplate({
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Size="H",
Visible=false,
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DefineTemplate({
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Size="G",
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Size="C",
Visible=false,
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DefineTemplate({
Name="SIZE_C+",
Size="P",
Visible=false,
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Removable=false,
SubRace="Wyrmling",
Visible=false,
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DefineTemplate({
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SubRace="Very Young",
Visible=false,
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DefineTemplate({
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SubRace="Young",
Visible=false,
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DefineTemplate({
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SubRace="Juvenile",
Visible=false,
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DefineTemplate({
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SubRace="Young Adult",
Visible=false,
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DefineTemplate({
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SubRace="Adult",
Visible=false,
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DefineTemplate({
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SubRace="Mature Adult",
Visible=false,
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DefineTemplate({
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SubRace="Old",
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DefineTemplate({
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SubRace="Very Old",
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DefineTemplate({
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DefineTemplate({
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SubRace="Great Wyrm",
Visible=false,
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{
WhenHitDieIs=Formula("3-4"),
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{
WhenHitDieIs=Formula("5-6"),
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{
WhenHitDieIs=Formula("7-8"),
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{
WhenHitDieIs=Formula("9-10"),
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{
WhenHitDieIs=Formula("11-12"),
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"Young Adult",
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{
WhenHitDieIs=Formula("13-14"),
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"Adult",
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{
WhenHitDieIs=Formula("15-16"),
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{
WhenHitDieIs=Formula("17-18"),
Templates={
"Old",
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{
WhenHitDieIs=Formula("19-20"),
Templates={
"Very Old",
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{
WhenHitDieIs=Formula("21-22"),
Templates={
"Ancient",
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{
WhenHitDieIs=Formula("23-24"),
Templates={
"Wyrm",
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{
WhenHitDieIs=Formula("25+"),
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"Great Wyrm",
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},
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Templates={
"Dragon Size HD (3)",
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{
WhenHitDieIs=Formula("4-5"),
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"Wyrmling",
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{
WhenHitDieIs=Formula("6-7"),
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{
WhenHitDieIs=Formula("8-9"),
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{
WhenHitDieIs=Formula("10-11"),
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{
WhenHitDieIs=Formula("12-13"),
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{
WhenHitDieIs=Formula("14-15"),
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"Adult",
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{
WhenHitDieIs=Formula("16-17"),
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{
WhenHitDieIs=Formula("18-19"),
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"Old",
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{
WhenHitDieIs=Formula("20-21"),
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"Very Old",
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{
WhenHitDieIs=Formula("22-23"),
Templates={
"Ancient",
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{
WhenHitDieIs=Formula("24-25"),
Templates={
"Wyrm",
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{
WhenHitDieIs=Formula("26+"),
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"Great Wyrm",
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},
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"Dragon Size HD (4)",
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{
WhenHitDieIs=Formula("5-6"),
Templates={
"Wyrmling",
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{
WhenHitDieIs=Formula("7-8"),
Templates={
"Very Young",
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{
WhenHitDieIs=Formula("9-10"),
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"Young",
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{
WhenHitDieIs=Formula("11-12"),
Templates={
"Juvenile",
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{
WhenHitDieIs=Formula("13-14"),
Templates={
"Young Adult",
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{
WhenHitDieIs=Formula("15-16"),
Templates={
"Adult",
},
},
{
WhenHitDieIs=Formula("17-18"),
Templates={
"Mature Adult",
},
},
{
WhenHitDieIs=Formula("19-20"),
Templates={
"Old",
},
},
{
WhenHitDieIs=Formula("21-22"),
Templates={
"Very Old",
},
},
{
WhenHitDieIs=Formula("23-24"),
Templates={
"Ancient",
},
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{
WhenHitDieIs=Formula("25-26"),
Templates={
"Wyrm",
},
},
{
WhenHitDieIs=Formula("27+"),
Templates={
"Great Wyrm",
},
},
},
Templates={
"Dragon Size HD (5)",
},
})
DefineTemplate({
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{
WhenHitDieIs=Formula("6-7"),
Templates={
"Wyrmling",
},
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{
WhenHitDieIs=Formula("8-9"),
Templates={
"Very Young",
},
},
{
WhenHitDieIs=Formula("10-11"),
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"Young",
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{
WhenHitDieIs=Formula("12-13"),
Templates={
"Juvenile",
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{
WhenHitDieIs=Formula("14-15"),
Templates={
"Young Adult",
},
},
{
WhenHitDieIs=Formula("16-17"),
Templates={
"Adult",
},
},
{
WhenHitDieIs=Formula("18-19"),
Templates={
"Mature Adult",
},
},
{
WhenHitDieIs=Formula("20-21"),
Templates={
"Old",
},
},
{
WhenHitDieIs=Formula("22-23"),
Templates={
"Very Old",
},
},
{
WhenHitDieIs=Formula("24-25"),
Templates={
"Ancient",
},
},
{
WhenHitDieIs=Formula("26-27"),
Templates={
"Wyrm",
},
},
{
WhenHitDieIs=Formula("28+"),
Templates={
"Great Wyrm",
},
},
},
Templates={
"Dragon Size HD (6)",
},
})
DefineTemplate({
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{
WhenHitDieIs=Formula("7-8"),
Templates={
"Wyrmling",
},
},
{
WhenHitDieIs=Formula("9-10"),
Templates={
"Very Young",
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},
{
WhenHitDieIs=Formula("11-12"),
Templates={
"Young",
},
},
{
WhenHitDieIs=Formula("13-14"),
Templates={
"Juvenile",
},
},
{
WhenHitDieIs=Formula("15-16"),
Templates={
"Young Adult",
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},
{
WhenHitDieIs=Formula("17-18"),
Templates={
"Adult",
},
},
{
WhenHitDieIs=Formula("19-20"),
Templates={
"Mature Adult",
},
},
{
WhenHitDieIs=Formula("21-22"),
Templates={
"Old",
},
},
{
WhenHitDieIs=Formula("23-24"),
Templates={
"Very Old",
},
},
{
WhenHitDieIs=Formula("25-26"),
Templates={
"Ancient",
},
},
{
WhenHitDieIs=Formula("27-28"),
Templates={
"Wyrm",
},
},
{
WhenHitDieIs=Formula("29+"),
Templates={
"Great Wyrm",
},
},
},
Templates={
"Dragon Size HD (7)",
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{
WhenHitDieIs=Formula("8-9"),
Templates={
"Wyrmling",
},
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{
WhenHitDieIs=Formula("10-11"),
Templates={
"Very Young",
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{
WhenHitDieIs=Formula("12-13"),
Templates={
"Young",
},
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{
WhenHitDieIs=Formula("14-15"),
Templates={
"Juvenile",
},
},
{
WhenHitDieIs=Formula("16-17"),
Templates={
"Young Adult",
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},
{
WhenHitDieIs=Formula("18-19"),
Templates={
"Adult",
},
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{
WhenHitDieIs=Formula("20-21"),
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"Mature Adult",
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},
{
WhenHitDieIs=Formula("22-23"),
Templates={
"Old",
},
},
{
WhenHitDieIs=Formula("24-25"),
Templates={
"Very Old",
},
},
{
WhenHitDieIs=Formula("26-27"),
Templates={
"Ancient",
},
},
{
WhenHitDieIs=Formula("28-29"),
Templates={
"Wyrm",
},
},
{
WhenHitDieIs=Formula("30+"),
Templates={
"Great Wyrm",
},
},
},
Templates={
"Dragon Size HD (8)",
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DefineTemplate({
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{
WhenHitDieIs=Formula("3-4"),
Templates={
"Dragon (Tiny)",
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{
WhenHitDieIs=Formula("5-6"),
Templates={
"Dragon (Small)",
},
},
{
WhenHitDieIs=Formula("7-10"),
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"Dragon (Medium)",
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{
WhenHitDieIs=Formula("11-16"),
Templates={
"Dragon (Large)",
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},
{
WhenHitDieIs=Formula("17-24"),
Templates={
"Dragon (Huge)",
},
},
{
WhenHitDieIs=Formula("25+"),
Templates={
"Dragon (Gargantuan)",
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},
},
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{
WhenHitDieIs=Formula("4-5"),
Templates={
"Dragon (Tiny)",
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{
WhenHitDieIs=Formula("6-7"),
Templates={
"Dragon (Small)",
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{
WhenHitDieIs=Formula("8-11"),
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"Dragon (Medium)",
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{
WhenHitDieIs=Formula("12-17"),
Templates={
"Dragon (Large)",
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{
WhenHitDieIs=Formula("18-25"),
Templates={
"Dragon (Huge)",
},
},
{
WhenHitDieIs=Formula("26+"),
Templates={
"Dragon (Gargantuan)",
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},
},
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{
WhenHitDieIs=Formula("5-6"),
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"Dragon (Small)",
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{
WhenHitDieIs=Formula("7-8"),
Templates={
"Dragon (Medium)",
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{
WhenHitDieIs=Formula("9-12"),
Templates={
"Dragon (Large)",
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},
{
WhenHitDieIs=Formula("13-18"),
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},
{
WhenHitDieIs=Formula("19-26"),
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"Dragon (Gargantuan)",
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{
WhenHitDieIs=Formula("27+"),
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"Dragon (Colossal)",
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},
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{
WhenHitDieIs=Formula("6-7"),
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"Dragon (Small)",
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{
WhenHitDieIs=Formula("8-9"),
Templates={
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{
WhenHitDieIs=Formula("10-13"),
Templates={
"Dragon (Large)",
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{
WhenHitDieIs=Formula("14-19"),
Templates={
"Dragon (Huge)",
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},
{
WhenHitDieIs=Formula("20-27"),
Templates={
"Dragon (Gargantuan)",
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{
WhenHitDieIs=Formula("28+"),
Templates={
"Dragon (Colossal)",
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},
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{
WhenHitDieIs=Formula("7-8"),
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"Dragon (Small)",
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{
WhenHitDieIs=Formula("9-10"),
Templates={
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{
WhenHitDieIs=Formula("11-14"),
Templates={
"Dragon (Large)",
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},
{
WhenHitDieIs=Formula("15-20"),
Templates={
"Dragon (Huge)",
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},
{
WhenHitDieIs=Formula("21-28"),
Templates={
"Dragon (Gargantuan)",
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{
WhenHitDieIs=Formula("29+"),
Templates={
"Dragon (Colossal)",
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},
},
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{
WhenHitDieIs=Formula("8-9"),
Templates={
"Dragon (Small)",
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{
WhenHitDieIs=Formula("10-11"),
Templates={
"Dragon (Medium)",
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{
WhenHitDieIs=Formula("12-15"),
Templates={
"Dragon (Large)",
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{
WhenHitDieIs=Formula("16-21"),
Templates={
"Dragon (Huge)",
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},
{
WhenHitDieIs=Formula("22-29"),
Templates={
"Dragon (Gargantuan)",
},
},
{
WhenHitDieIs=Formula("30+"),
Templates={
"Dragon (Colossal)",
},
},
},
})
DefineTemplate({
Name="Dragon Attacks HD (3)",
Additions={
{
WhenHitDieIs=Formula("3-4"),
Templates={
"Dragon Attacks (Tiny)",
},
},
{
WhenHitDieIs=Formula("5-6"),
Templates={
"Dragon Attacks (Small)",
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},
{
WhenHitDieIs=Formula("7-10"),
Templates={
"Dragon Attacks (Medium)",
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},
{
WhenHitDieIs=Formula("11-16"),
Templates={
"Dragon Attacks (Large)",
},
},
{
WhenHitDieIs=Formula("17-24"),
Templates={
"Dragon Attacks (Huge)",
},
},
{
WhenHitDieIs=Formula("25+"),
Templates={
"Dragon Attacks (Gargantuan)",
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},
},
})
DefineTemplate({
Name="Dragon Attacks HD (4)",
Additions={
{
WhenHitDieIs=Formula("4-5"),
Templates={
"Dragon Attacks (Tiny)",
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{
WhenHitDieIs=Formula("6-7"),
Templates={
"Dragon Attacks (Small)",
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},
{
WhenHitDieIs=Formula("8-11"),
Templates={
"Dragon Attacks (Medium)",
},
},
{
WhenHitDieIs=Formula("12-17"),
Templates={
"Dragon Attacks (Large)",
},
},
{
WhenHitDieIs=Formula("18-25"),
Templates={
"Dragon Attacks (Huge)",
},
},
{
WhenHitDieIs=Formula("26+"),
Templates={
"Dragon Attacks (Gargantuan)",
},
},
},
})
DefineTemplate({
Name="Dragon Attacks HD (5)",
Additions={
{
WhenHitDieIs=Formula("5-6"),
Templates={
"Dragon Attacks (Small)",
},
},
{
WhenHitDieIs=Formula("7-8"),
Templates={
"Dragon Attacks (Medium)",
},
},
{
WhenHitDieIs=Formula("9-12"),
Templates={
"Dragon Attacks (Large)",
},
},
{
WhenHitDieIs=Formula("13-18"),
Templates={
"Dragon Attacks (Huge)",
},
},
{
WhenHitDieIs=Formula("19-26"),
Templates={
"Dragon Attacks (Gargantuan)",
},
},
{
WhenHitDieIs=Formula("27+"),
Templates={
"Dragon Attacks (Colossal)",
},
},
},
})
DefineTemplate({
Name="Dragon Attacks HD (6)",
Additions={
{
WhenHitDieIs=Formula("6-7"),
Templates={
"Dragon Attacks (Small)",
},
},
{
WhenHitDieIs=Formula("8-9"),
Templates={
"Dragon Attacks (Medium)",
},
},
{
WhenHitDieIs=Formula("10-13"),
Templates={
"Dragon Attacks (Large)",
},
},
{
WhenHitDieIs=Formula("14-19"),
Templates={
"Dragon Attacks (Huge)",
},
},
{
WhenHitDieIs=Formula("20-27"),
Templates={
"Dragon Attacks (Gargantuan)",
},
},
{
WhenHitDieIs=Formula("28+"),
Templates={
"Dragon Attacks (Colossal)",
},
},
},
})
DefineTemplate({
Name="Dragon Attacks HD (7)",
Additions={
{
WhenHitDieIs=Formula("7-8"),
Templates={
"Dragon Attacks (Small)",
},
},
{
WhenHitDieIs=Formula("9-10"),
Templates={
"Dragon Attacks (Medium)",
},
},
{
WhenHitDieIs=Formula("11-14"),
Templates={
"Dragon Attacks (Large)",
},
},
{
WhenHitDieIs=Formula("15-20"),
Templates={
"Dragon Attacks (Huge)",
},
},
{
WhenHitDieIs=Formula("21-28"),
Templates={
"Dragon Attacks (Gargantuan)",
},
},
{
WhenHitDieIs=Formula("29+"),
Templates={
"Dragon Attacks (Colossal)",
},
},
},
})
DefineTemplate({
Name="Dragon Attacks HD (8)",
Additions={
{
WhenHitDieIs=Formula("8-9"),
Templates={
"Dragon Attacks (Small)",
},
},
{
WhenHitDieIs=Formula("10-11"),
Templates={
"Dragon Attacks (Medium)",
},
},
{
WhenHitDieIs=Formula("12-15"),
Templates={
"Dragon Attacks (Large)",
},
},
{
WhenHitDieIs=Formula("16-21"),
Templates={
"Dragon Attacks (Huge)",
},
},
{
WhenHitDieIs=Formula("22-29"),
Templates={
"Dragon Attacks (Gargantuan)",
},
},
{
WhenHitDieIs=Formula("30+"),
Templates={
"Dragon Attacks (Colossal)",
},
},
},
})
DefineTemplate({
Name="Dragon (Tiny)",
Reach=0,
})
DefineTemplate({
Name="Dragon (Small)",
Reach=5,
})
DefineTemplate({
Name="Dragon (Medium)",
Reach=5,
})
DefineTemplate({
Name="Dragon (Large)",
Reach=5,
})
DefineTemplate({
Name="Dragon (Huge)",
Reach=10,
})
DefineTemplate({
Name="Dragon (Gargantuan)",
Reach=15,
})
DefineTemplate({
Name="Dragon (Colossal)",
Reach=20,
})
DefineTemplate({
Name="Dragon Attacks (Tiny)",
Visible=false,
NaturalAttacks={
{
Name="Bite",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Bludgeoning",
"Piercing",
"Slashing",
},
Count="*1",
Damage=DiceFormula("1d4"),
},
{
Name="Claws",
Types={
"Weapon",
"Natural",
"NaturalPrimary",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
"Slashing",
},
Count="*2",
Damage=DiceFormula("1d3"),
},
},
})
DefineTemplate({
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{
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},
{
Name="Claws",
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})
DefineTemplate({
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{
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DefineTemplate({
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{
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{
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DefineTemplate({
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Category="WEAPONPROF=Wing",
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{
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DefineTemplate({
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DefineTemplate({
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SetSource({
SourceLong="Bestiary",
SourceShort="B1",
SourceWeb="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu",
SourceDate="2009-10",
})
DefineTemplate({
Name="Dragon Age Category (Wyrmling)",
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{
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},
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},
Visions={
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})
DefineTemplate({
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})
DefineTemplate({
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DefineTemplate({
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Category="STAT",
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})
DefineTemplate({
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},
Visions={
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})
DefineTemplate({
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Class="Dragon",
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Category="STAT",
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{
Category="VAR",
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},
Visions={
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},
},
})
DefineTemplate({
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Visible=false,
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Levels=14,
},
},
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Category="STAT",
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Category="STAT",
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Visions={
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})
DefineTemplate({
Name="Dragon Age Category (Very Old)",
ChallengeRating="12",
Visible=false,
AddedLevels={
{
Class="Dragon",
Levels=16,
},
},
Bonuses={
{
Category="STAT",
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Variables={
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{
Category="STAT",
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Category="STAT",
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{
Category="VAR",
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Variables={
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{
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TemplateChoices={
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},
Visions={
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})
DefineTemplate({
Name="Dragon Age Category (Ancient)",
ChallengeRating="13",
Visible=false,
AddedLevels={
{
Class="Dragon",
Levels=18,
},
},
Bonuses={
{
Category="STAT",
Formula=Formula("22"),
Variables={
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{
Category="STAT",
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{
Category="STAT",
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{
Category="STAT",
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{
Category="VAR",
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Category="VAR",
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{
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TemplateChoices={
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},
Visions={
{
Kind={
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})
DefineTemplate({
Name="Dragon Age Category (Wyrm)",
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},
Bonuses={
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},
Visions={
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})
DefineTemplate({
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},
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Variables={
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},
},
{
Category="VAR",
Formula=Formula("12"),
Variables={
"DragonAgeCategory",
},
},
{
Category="VAR",
Formula=Formula("DragonAgeCategory*30"),
Variables={
"FrightfulPresenceRange",
},
},
},
TemplateChoices={
"Dragon (Tiny)",
"Dragon (Small)",
"Dragon (Medium)",
"Dragon (Large)",
"Dragon (Huge)",
"Dragon (Gargantuan)",
"Dragon (Colossal)",
},
Visions={
{
Kind={
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"Darkvision (120')",
},
},
},
})
SetSource({
SourceLong="Bestiary",
SourceShort="B1",
SourceWeb="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu",
SourceDate="2009-10",
})
DefineTemplate({
Name="Advanced Creature",
ChallengeRating="1",
SourcePage="p.294",
Visible=true,
Bonuses={
{
Category="STAT",
Formula=Formula("4"),
Variables={
"STR",
"DEX",
"CON",
"WIS",
"CHA",
},
},
{
Category="STAT",
Formula=Formula("4"),
Conditions={
function (character, item, sources)
return (character.Stats["INT"] >= 3)
end,
},
Variables={
"INT",
},
},
{
Category="VAR",
Formula=Formula("2"),
Type={
Name="Base",
Stack=true,
},
Variables={
"AC_Natural_Armor",
},
},
},
Facts={
AppliedName="Advanced",
},
})
DefineTemplate({
Name="Celestial Creature",
DamageReduction={
Value="5/Evil",
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 5) or character.Level >= 5
end,
},
},
SourcePage="p.294",
SpellResistance=Formula("CR+5"),
Visible=true,
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Celestial Creature ~ Smite Evil",
},
},
},
Bonuses={
{
Category="DR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 11) or character.Level >= 11
end,
},
Variables={
"Evil",
},
},
{
Category="MISC",
Formula=Formula("1"),
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 5) or character.Level >= 5
end,
},
Variables={
"CR",
},
},
{
Category="VAR",
Formula=Formula("5"),
Variables={
"CelestialResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("CelestialResistanceBonus"),
Type={
Name="Resistance",
},
Variables={
"AcidResistanceBonus",
"ColdResistanceBonus",
"ElectricityResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 5) or character.Level >= 5
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Variables={
"CelestialResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 11) or character.Level >= 11
end,
},
Variables={
"CelestialResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("60"),
Type={
Name="Base",
},
Variables={
"DarkvisionRange",
},
},
},
Facts={
AppliedName="Celestial",
},
})
DefineTemplate({
Name="Fiendish Creature",
DamageReduction={
Value="5/Good",
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 5) or character.Level >= 5
end,
},
},
SourcePage="p.294",
SpellResistance=Formula("CR+5"),
Visible=true,
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Fiendish Creature ~ Smite Good",
},
},
},
Bonuses={
{
Category="DR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 11) or character.Level >= 11
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},
Variables={
"Good",
},
},
{
Category="MISC",
Formula=Formula("1"),
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 5) or character.Level >= 5
end,
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Variables={
"CR",
},
},
{
Category="VAR",
Formula=Formula("5"),
Variables={
"FiendishResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("FiendishResistanceBonus"),
Type={
Name="Resistance",
},
Variables={
"ColdResistanceBonus",
"FireResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 5) or character.Level >= 5
end,
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Variables={
"FiendishResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return (character.Variables["CompanionHD"] >= 11) or character.Level >= 11
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Variables={
"FiendishResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("60"),
Type={
Name="Base",
},
Variables={
"DarkvisionRange",
},
},
},
Facts={
AppliedName="Fiendish",
},
})
DefineTemplate({
Name="Giant Creature",
ChallengeRating="1",
SourcePage="p.295",
Visible=true,
Bonuses={
{
Category="ABILITYPOOL",
Formula=Formula("1"),
Variables={
"Giant Creature Option",
},
},
},
Conditions={
function (character, item, sources)
return character.Size < "C"
end,
},
Facts={
AppliedName="Giant",
},
})
DefineTemplate({
Name="Young Creature",
ChallengeRating="-1",
SourcePage="p.295",
Visible=true,
Bonuses={
{
Category="SIZEMOD",
Formula=Formula("-1"),
Variables={
"NUMBER",
},
},
{
Category="STAT",
Formula=Formula("4"),
Type={
Name="Size",
},
Variables={
"DEX",
},
},
{
Category="STAT",
Formula=Formula("-4"),
Variables={
"STR",
"CON",
},
},
{
Category="VAR",
Formula=Formula("-2"),
Variables={
"AC_Natural_Armor",
},
},
{
Category="VAR",
Formula=Formula("-1"),
Variables={
"SizeDecrease",
},
},
},
Facts={
AppliedName="Young",
},
})
DefineTemplate({
Name="Size Change (Increase by 1)",
Visible=true,
Bonuses={
{
Category="SIZEMOD",
Formula=Formula("1"),
Variables={
"NUMBER",
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},
},
})
DefineTemplate({
Name="Size Change (Increase by 2)",
Visible=true,
Bonuses={
{
Category="SIZEMOD",
Formula=Formula("2"),
Variables={
"NUMBER",
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},
},
})
DefineTemplate({
Name="Size Change (Decrease by 1)",
Visible=true,
Bonuses={
{
Category="SIZEMOD",
Formula=Formula("-1"),
Variables={
"NUMBER",
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},
},
})
DefineTemplate({
Name="Size Change (Decrease by 2)",
Visible=true,
Bonuses={
{
Category="SIZEMOD",
Formula=Formula("-2"),
Variables={
"NUMBER",
},
},
},
})
DefineTemplate({
Name="Creature with Class Levels",
Visible=false,
Bonuses={
{
Category="ABILITYPOOL",
Formula=Formula("2"),
Conditions={
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return ((character.CountSpellCastingClasses(1, "Monster"))) >= 1 and ((character.CountSpellCastingClasses(1, "PC"))) >= 1
end,
},
Variables={
"Class Level +4 Ability Adjustment",
},
},
{
Category="ABILITYPOOL",
Formula=Formula("2"),
Conditions={
function (character, item, sources)
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Variables={
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},
{
Category="ABILITYPOOL",
Formula=Formula("1"),
Conditions={
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return ((character.CountSpellCastingClasses(1, "Monster"))) >= 1 and ((character.CountSpellCastingClasses(1, "PC"))) >= 1
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Variables={
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},
},
})
DefineTemplate({
Name="Advanced Creature (Heavy Horse)",
ChallengeRating="1",
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{
Category="STAT",
Formula=Formula("4"),
Variables={
"STR",
"DEX",
"CON",
"WIS",
"CHA",
},
},
{
Category="VAR",
Formula=Formula("2"),
Type={
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Stack=true,
},
Variables={
"AC_Natural_Armor",
},
},
{
Category="WEAPONPROF=Hoof",
Formula=Formula("1"),
Variables={
"DAMAGESIZE",
},
},
{
Category="WEAPONPROF=Bite",
Formula=Formula("-5"),
Variables={
"TOHIT",
},
},
{
Category="WEAPONPROF=Bite",
Formula=Formula("-ceil(STR/2)"),
Variables={
"DAMAGE",
},
},
},
Conditions={
function (character, item, sources)
return (character.Race.Name == "Companion (Horse)") or (character.Race.Name == "Horse")
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NaturalAttacks={
{
Name="Bite",
Types={
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"Melee",
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"Bludgeoning",
"Piercing",
},
Count="*1",
Damage=DiceFormula("1d4"),
},
},
Facts={
AppliedName="Advanced",
},
})
SetSource({
SourceLong="Bestiary 2",
SourceShort="B2",
SourceWeb="http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb",
SourceDate="2010-12",
})
DefineTemplate({
Name="Entropic Creature",
DamageReduction={
Value="5/Lawful",
Conditions={
function (character, item, sources)
return character.Level >= 5
end,
},
},
SourcePage="p.292",
SpellResistance=Formula("CR+5"),
Visible=true,
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Entropic Creature ~ Smite Law",
"Resistance to Acid",
"Resistance to Fire",
},
},
},
Bonuses={
{
Category="DR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return character.Level >= 11
end,
},
Variables={
"Lawful",
},
},
{
Category="MISC",
Formula=Formula("1"),
Conditions={
function (character, item, sources)
return character.Level >= 5
end,
},
Variables={
"CR",
},
},
{
Category="VAR",
Formula=Formula("5"),
Variables={
"EntropicResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("EntropicResistanceBonus"),
Type={
Name="Resistance",
},
Variables={
"AcidResistanceBonus",
"FireResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return character.Level >= 5
end,
},
Variables={
"EntropicResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return character.Level >= 11
end,
},
Variables={
"EntropicResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("60"),
Type={
Name="Base",
},
Variables={
"DarkvisionRange",
},
},
},
Facts={
AppliedName="Entropic",
},
})
DefineTemplate({
Name="Resolute Creature",
DamageReduction={
Value="5/Chaotic",
Conditions={
function (character, item, sources)
return character.Level >= 5
end,
},
},
SourcePage="p.292",
SpellResistance=Formula("CR+5"),
Visible=true,
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Resistance to Acid",
"Resistance to Cold",
"Resistance to Fire",
"Resolute Creature ~ Smite Chaos",
},
},
},
Bonuses={
{
Category="DR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return character.Level >= 11
end,
},
Variables={
"Chaotic",
},
},
{
Category="MISC",
Formula=Formula("1"),
Conditions={
function (character, item, sources)
return character.Level >= 5
end,
},
Variables={
"CR",
},
},
{
Category="VAR",
Formula=Formula("5"),
Variables={
"ResoluteResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("ResoluteResistanceBonus"),
Type={
Name="Resistance",
},
Variables={
"AcidResistanceBonus",
"ColdResistanceBonus",
"FireResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return character.Level >= 5
end,
},
Variables={
"ResoluteResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("5"),
Conditions={
function (character, item, sources)
return character.Level >= 11
end,
},
Variables={
"ResoluteResistanceBonus",
},
},
{
Category="VAR",
Formula=Formula("60"),
Type={
Name="Base",
},
Variables={
"DarkvisionRange",
},
},
},
Facts={
AppliedName="Resolute",
},
})
SetSource({
SourceLong="Bestiary",
SourceShort="B1",
SourceWeb="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu",
SourceDate="2009-10",
})
DefineTemplate({
Name="Aberration",
RaceType="Aberration",
Visible=false,
})
DefineTemplate({
Name="Dragon",
RaceType="Dragon",
Visible=false,
})
DefineTemplate({
Name="Fey",
RaceType="Fey",
Visible=false,
})
DefineTemplate({
Name="Half-Construct",
RaceSubType="Half-Construct",
Visible=false,
})
DefineTemplate({
Name="Half-Undead",
RaceSubType="Half-Undead",
Visible=false,
})
DefineTemplate({
Name="Humanoid",
RaceType="Humanoid",
Visible=false,
})
DefineTemplate({
Name="Monstrous Humanoid",
RaceType="Monstrous Humanoid",
Visible=false,
})
DefineTemplate({
Name="Outsider",
RaceType="Outsider",
Visible=false,
})
DefineTemplate({
Name="Plant",
RaceType="Plant",
Visible=false,
})
DefineTemplate({
Name="Air",
RaceSubType="Air",
Visible=false,
})
DefineTemplate({
Name="Angel",
RaceSubType="Angel",
Visible=false,
})
DefineTemplate({
Name="Aquatic",
RaceSubType="Aquatic",
Visible=false,
Abilities={
{
Category="Class Skill",
Nature="AUTOMATIC",
Names={
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},
},
})
DefineTemplate({
Name="Archon",
RaceSubType="Archon",
Visible=false,
})
DefineTemplate({
Name="Azata",
RaceSubType="Azata",
Visible=false,
})
DefineTemplate({
Name="Chaotic",
RaceSubType="Chaotic",
Visible=false,
})
DefineTemplate({
Name="Cold",
RaceSubType="Cold",
Visible=false,
})
DefineTemplate({
Name="Demon",
RaceSubType="Demon",
Visible=false,
})
DefineTemplate({
Name="Devil",
RaceSubType="Devil",
Visible=false,
})
DefineTemplate({
Name="Dwarf",
RaceSubType="Dwarf",
Visible=false,
Types={
"Racial Heritage",
},
})
DefineTemplate({
Name="Earth",
RaceSubType="Earth",
Visible=false,
})
DefineTemplate({
Name="Elemental",
RaceSubType="Elemental",
Visible=false,
})
DefineTemplate({
Name="Elf",
RaceSubType="Elf",
Visible=false,
Types={
"Racial Heritage",
},
})
DefineTemplate({
Name="Evil",
RaceSubType="Evil",
Visible=false,
})
DefineTemplate({
Name="Extraplanar",
RaceSubType="Extraplanar",
Visible=false,
})
DefineTemplate({
Name="Fire",
RaceSubType="Fire",
Visible=false,
})
DefineTemplate({
Name="Giant",
RaceSubType="Giant",
Visible=false,
})
DefineTemplate({
Name="Gnome",
RaceSubType="Gnome",
Visible=false,
Types={
"Racial Heritage",
},
})
DefineTemplate({
Name="Gnoll",
RaceSubType="Gnoll",
Visible=false,
})
DefineTemplate({
Name="Goblinoid",
RaceSubType="Goblinoid",
Visible=false,
})
DefineTemplate({
Name="Good",
RaceSubType="Good",
Visible=false,
})
DefineTemplate({
Name="Halfling",
RaceSubType="Halfling",
Visible=false,
Types={
"Racial Heritage",
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})
DefineTemplate({
Name="Human",
RaceSubType="Human",
Visible=false,
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DefineTemplate({
Name="Lawful",
RaceSubType="Lawful",
Visible=false,
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DefineTemplate({
Name="Native",
RaceSubType="Native",
Visible=false,
})
DefineTemplate({
Name="Oni",
RaceSubType="Oni",
Visible=false,
})
DefineTemplate({
Name="Orc",
RaceSubType="Orc",
Visible=false,
Types={
"Racial Heritage",
},
})
DefineTemplate({
Name="Reptilian",
RaceSubType="Reptilian",
Visible=false,
})
DefineTemplate({
Name="Shapechanger",
RaceSubType="Shapechanger",
Visible=false,
})
DefineTemplate({
Name="Swarm",
RaceSubType="Swarm",
Visible=false,
})
DefineTemplate({
Name="Water",
RaceSubType="Water",
Visible=false,
})
DefineTemplate({
Name="Construct",
Visible=false,
StatModifications={
{
},
},
})
DefineTemplate({
Name="Undead",
RaceType="Undead",
Visible=false,
StatModifications={
{
},
},
})
DefineTemplate({
Name="Mindless",
Visible=false,
StatModifications={
{
},
},
})
DefineTemplate({
Name="Incorporeal",
Visible=false,
StatModifications={
{
},
},
})
DefineTemplate({
Name="No Strength Score",
Visible=false,
StatModifications={
{
},
},
})
DefineTemplate({
Name="No Constitution Score",
Visible=false,
StatModifications={
{
},
},
})
DefineTemplate({
Name="No Intelligence Score",
Visible=false,
StatModifications={
{
},
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SetSource({
SourceLong="Bestiary 2",
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SourceWeb="http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb",
SourceDate="2010-12",
})
DefineTemplate({
Name="Aeon",
RaceSubType="Aeon",
SourcePage="p.305",
Visible=false,
})
DefineTemplate({
Name="Agathion",
RaceSubType="Agathion",
SourcePage="p.306",
Visible=false,
})
DefineTemplate({
Name="Angel ~ Cassisian",
RaceSubType="Angel",
SourcePage="p.310",
Visible=false,
})
DefineTemplate({
Name="Daemon",
RaceSubType="Daemon",
SourcePage="p.306",
Visible=false,
})
DefineTemplate({
Name="Dark Folk",
RaceSubType="Dark Folk",
SourcePage="p.307",
Visible=false,
})
DefineTemplate({
Name="Dhampir",
RaceSubType="Dhampir",
SourcePage="p.89",
Visible=false,
})
DefineTemplate({
Name="Grippli",
RaceSubType="Grippli",
SourcePage="p.149",
Visible=false,
})
DefineTemplate({
Name="Inevitable",
RaceSubType="Inevitable",
SourcePage="p.307",
Visible=false,
})
DefineTemplate({
Name="Nightshade",
RaceSubType="Nightshade",
SourcePage="p.308",
Visible=false,
})
DefineTemplate({
Name="Protean",
RaceSubType="Protean",
SourcePage="p.308",
Visible=false,
})
DefineTemplate({
Name="Protean ~ Voidworm",
RaceSubType="Protean",
SourcePage="p.308",
Visible=false,
})
DefineTemplate({
Name="Qlippoth",
RaceSubType="Qlippoth",
SourcePage="p.309",
Visible=false,
})
DefineTemplate({
Name="Qlippoth ~ Cythnigot",
RaceSubType="Qlippoth",
SourcePage="p.309",
Visible=false,
})
DefineTemplate({
Name="Arsinoitherium Companion Advancement",
Size="L",
SourcePage="p.186",
Visible=false,
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Trample",
},
},
},
Bonuses={
{
Category="STAT",
Formula=Formula("8"),
Variables={
"STR",
},
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{
Category="STAT",
Formula=Formula("-2"),
Variables={
"DEX",
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},
{
Category="STAT",
Formula=Formula("4"),
Variables={
"CON",
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},
{
Category="VAR",
Formula=Formula("2"),
Type={
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Stack=true,
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Variables={
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},
NaturalAttacks={
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Name="Gore",
Types={
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"Piercing",
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Count="*1",
Damage=DiceFormula("2d8"),
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},
})
DefineTemplate({
Name="Gylptodon Companion Advancement",
Size="L",
SourcePage="p.186",
Visible=false,
Bonuses={
{
Category="STAT",
Formula=Formula("8"),
Variables={
"STR",
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{
Category="STAT",
Formula=Formula("-2"),
Variables={
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},
{
Category="STAT",
Formula=Formula("4"),
Variables={
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{
Category="VAR",
Formula=Formula("2"),
Type={
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Stack=true,
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Variables={
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},
},
NaturalAttacks={
{
Name="Claw",
Types={
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"Melee",
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"Slashing",
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Count="*2",
Damage=DiceFormula("1d10"),
},
},
})
DefineTemplate({
Name="Hippopotamus Companion Advancement",
Size="L",
SourcePage="p.157",
Visible=false,
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Trample",
},
},
},
Bonuses={
{
Category="STAT",
Formula=Formula("8"),
Variables={
"STR",
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},
{
Category="STAT",
Formula=Formula("-2"),
Variables={
"DEX",
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},
{
Category="STAT",
Formula=Formula("4"),
Variables={
"CON",
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},
{
Category="VAR",
Formula=Formula("2"),
Type={
Name="Base",
Stack=true,
},
Variables={
"AC_Natural_Armor",
},
},
{
Category="VAR",
Formula=Formula("8"),
Variables={
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},
},
NaturalAttacks={
{
Name="Bite",
Types={
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"Natural",
"Weapon Group Natural",
"Melee",
"Finesseable",
"Piercing",
},
Count="*1",
Damage=DiceFormula("2d8"),
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},
})
DefineTemplate({
Name="Awakened Animal",
RaceType="Magical Beast",
StartingKitCount=1,
SubRace="Awakened",
Add={
{
Kind="Language",
Types={
"Spoken",
},
},
},
AddedLevels={
{
Class="Animal",
Levels=2,
},
},
BonusLanguages={
{
Type="Spoken",
},
},
Conditions={
function (character, item, sources)
return (any(character.Race.RaceTypes, function (type) stringMatch(type, "Animal") end)) or (any(character.Race.Types, function (type) stringMatch(type, "Animal") end))
end,
function (character, item, sources)
return not ((character.Stats["INT"] >= 3))
end,
},
StartingKitChoices={
"Awakened Animal",
},
})
DefineTemplate({
Name="Awakened Vermin",
RaceType="Magical Beast",
StartingKitCount=1,
SubRace="Awakened",
Add={
{
Kind="Language",
Types={
"Spoken",
},
},
},
AddedLevels={
{
Class="Vermin",
Levels=2,
},
},
Bonuses={
{
Category="VAR",
Formula=Formula("-1"),
Variables={
"Mindless",
},
},
},
BonusLanguages={
{
Type="Spoken",
},
},
Conditions={
function (character, item, sources)
return (any(character.Race.RaceTypes, function (type) stringMatch(type, "Vermin") end)) or (any(character.Race.Types, function (type) stringMatch(type, "Vermin") end))
end,
},
StartingKitChoices={
"Awakened Vermin",
},
StatModifications={
{
},
},
})
DefineTemplate({
Name="Awakened Tree",
ExtraCondition="Inanimate Tree",
RaceType="Plant",
StartingKitCount=1,
SubRace="Awakened",
Add={
{
Kind="Language",
Types={
"Spoken",
},
},
},
Bonuses={
{
Category="VAR",
Formula=Formula("-1"),
Variables={
"Mindless",
},
},
},
BonusLanguages={
{
Type="Spoken",
},
},
StartingKitChoices={
"Awakened Tree",
},
StatModifications={
{
},
},
})
DefineTemplate({
Name="Monster is a PC",
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Variables={
"IsPC",
},
},
},
})
DefineTemplate({
Name="Assign RaceType ~ Aberration",
RaceType="Aberration",
Visible=false,
})
DefineTemplate({
Name="Assign RaceType ~ Construct",
RaceType="Construct",
Visible=false,
})
DefineTemplate({
Name="Assign RaceType ~ Dragon",
RaceType="Dragon",
Visible=false,
})
DefineTemplate({
Name="Assign RaceType ~ Outsider",
RaceType="Outsider",
Visible=false,
})
DefineTemplate({
Name="Assign RaceType ~ Fey",
RaceType="Fey",
Visible=false,
})
DefineTemplate({
Name="Assign RaceType ~ Plant",
RaceType="Plant",
Visible=false,
})
DefineTemplate({
Name="Assign RaceType ~ Humanoid",
RaceType="Humanoid",
Visible=false,
})
DefineTemplate({
Name="Assign RaceType ~ Monstrous Humanoid",
RaceType="Monstrous Humanoid",
Visible=false,
})
DefineTemplate({
Name="Assign RaceType ~ Undead",
RaceType="Undead",
Visible=false,
})
DefineTemplate({
Name="Assign RaceSubType ~ Extraplanar",
RaceSubType="Extraplanar",
Visible=false,
})
DefineTemplate({
Name="Arms ~ 1",
HandCount=1,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 2",
HandCount=2,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 3",
HandCount=3,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 4",
HandCount=4,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 5",
HandCount=5,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 6",
HandCount=6,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 7",
HandCount=7,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 8",
HandCount=8,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 9",
HandCount=9,
Visible=false,
})
DefineTemplate({
Name="Arms ~ 10",
HandCount=10,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 1",
LegCount=1,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 2",
LegCount=2,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 3",
LegCount=3,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 4",
LegCount=4,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 5",
LegCount=5,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 6",
LegCount=6,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 7",
LegCount=7,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 8",
LegCount=8,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 9",
LegCount=9,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 10",
LegCount=10,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 11",
LegCount=11,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 12",
LegCount=12,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 13",
LegCount=13,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 14",
LegCount=14,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 15",
LegCount=15,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 16",
LegCount=16,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 17",
LegCount=17,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 18",
LegCount=18,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 19",
LegCount=19,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 20",
LegCount=20,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 21",
LegCount=21,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 22",
LegCount=22,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 23",
LegCount=23,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 24",
LegCount=24,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 25",
LegCount=25,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 26",
LegCount=26,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 27",
LegCount=27,
Visible=false,
})
DefineTemplate({
Name="Legs ~ 28",
LegCount=28,
Visible=false,
})
DefineTemplate({
Name="Race Bonus Language ~ Aboleth",
Visible=false,
BonusLanguages={
{
Name="Aboleth",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Boggard",
Visible=false,
BonusLanguages={
{
Name="Boggard",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Cyclops",
Visible=false,
BonusLanguages={
{
Name="Cyclops",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Dark Folk",
Visible=false,
BonusLanguages={
{
Name="Dark Folk",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Drow",
Visible=false,
BonusLanguages={
{
Name="Drow",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Drow Sign Language",
Visible=false,
BonusLanguages={
{
Name="Drow Sign Language",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Pidgin of Giant",
Visible=false,
BonusLanguages={
{
Name="Pidgin of Giant",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Sahuagin",
Visible=false,
BonusLanguages={
{
Name="Sahuagin",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Sphinx",
Visible=false,
BonusLanguages={
{
Name="Sphinx",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Tengu",
Visible=false,
BonusLanguages={
{
Name="Tengu",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Treant",
Visible=false,
BonusLanguages={
{
Name="Treant",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Vegepygmy",
Visible=false,
BonusLanguages={
{
Name="Vegepygmy",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Worg",
Visible=false,
BonusLanguages={
{
Name="Worg",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Daemon",
Visible=false,
BonusLanguages={
{
Name="Daemon",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ D'ziriak",
Visible=false,
BonusLanguages={
{
Name="D'ziriak",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Grippli",
Visible=false,
BonusLanguages={
{
Name="Grippli",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Protean",
Visible=false,
BonusLanguages={
{
Name="Protean",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Catfolk",
Visible=false,
BonusLanguages={
{
Name="Catfolk",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Samsaran",
Visible=false,
BonusLanguages={
{
Name="Samsaran",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Strix",
Visible=false,
BonusLanguages={
{
Name="Strix",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Vanaran",
Visible=false,
BonusLanguages={
{
Name="Vanaran",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Vishkanya",
Visible=false,
BonusLanguages={
{
Name="Vishkanya",
},
},
})
DefineTemplate({
Name="Race Bonus Language ~ Wayang",
Visible=false,
BonusLanguages={
{
Name="Wayang",
},
},
})
|
require("Comment").setup(require("keybindings").comment)
|
local BaseStation = {data = ""}
BaseStation.__index = BaseStation
function byteToUint32(a,b,c,d)
local _int = 0
if a then
_int = _int + bit32.lshift(a, 24)
end
_int = _int + bit32.lshift(b, 16)
_int = _int + bit32.lshift(c, 8)
_int = _int + d
if _int >= 0 then
return _int
else
return _int + math.pow(2, 32)
end
end
function string.split(input, delimiter)
input = tostring(input)
delimiter = tostring(delimiter)
if (delimiter=='') then return false end
local pos,arr = 0, {}
for st,sp in function() return string.find(input, delimiter, pos, true) end do
table.insert(arr, string.sub(input, pos, st - 1))
pos = sp + 1
end
table.insert(arr, string.sub(input, pos))
return arr
end
function BaseStation:new(name)
-- body
local self = {}
local file = io.open(name)
local data = file:read("*all")
setmetatable(self, BaseStation)
self.data = data
return self
end
function BaseStation:find(ip)
local data = self.data
local indexSize = byteToUint32(string.byte(data, 1), string.byte(data, 2), string.byte(data, 3), string.byte(data, 4))
local mid = 0
local pos = 0
local low = 0
local high = (indexSize - 262148 - 262144) / 13 - 1
local pos1 = 0
local suffix = 0 --- end
local prefix = 0 --- start
local ip1, ip2, ip3, ip4 = string.match(ip, "(%d+).(%d+).(%d+).(%d+)")
local val = byteToUint32(ip1, ip2, ip3, ip4)
while low <= high do
mid = math.ceil((low + high) / 2)
pos = mid * 13 + 262148
prefix = byteToUint32(
string.byte(data, pos + 1),
string.byte(data, pos + 2),
string.byte(data, pos + 3),
string.byte(data, pos + 4)
)
suffix = byteToUint32(
string.byte(data, pos + 5),
string.byte(data, pos + 6),
string.byte(data, pos + 7),
string.byte(data, pos + 8)
)
if val < prefix then
high = mid - 1
elseif val > suffix then
low = mid + 1
else
off = byteToUint32(
string.byte(data, pos + 12),
string.byte(data, pos + 11),
string.byte(data, pos + 10),
string.byte(data, pos + 9)
)
len = string.byte(data, pos + 13)
pos = off - 262144 + indexSize
loc = string.split(string.sub(data, pos+1, pos+len), "\t")
return loc
end
end
end
return BaseStation
|
local BASE_MENU = {}
function BASE_MENU:Init()
self:SetTitle("")
self:ShowCloseButton(false)
self:SetDraggable(false)
self:SetSizable(false)
self.OriginalSetSize = vgui.GetControlTable("DFrame").SetSize
self.OriginSetPos = vgui.GetControlTable("DFrame").SetPos
self.Outline = vgui.Create("DPanel")
if self:GetParent() and self:GetParent():IsValid() then
self.Outline:SetParent(self:GetParent())
end
self.Outline.Paint = function()
draw.RoundedBox(4, 0, 0, self.Outline:GetWide(), self.Outline:GetTall(), Color(0,0,0,255))
end
self.Outline:SetMouseInputEnabled(false)
self.Close = vgui.Create("DImageButton", self)
self.Close:SetSize(16,16)
self.Close:SetImage("gui/ocrp/OCRP_Close_ZG.vtf")
self.Close.DoClick = function()
if self:IsValid() then
self:Remove()
end
end
end
function BASE_MENU:AllowCloseButton(bool)
if bool then
self.Close:Show()
else
self.Close:Hide()
end
end
function BASE_MENU:SetSize(w,h)
self.Outline:SetSize(w+10,h+10)
self.Close:SetPos(w-22, 6)
self.OriginalSetSize(self, w, h)
end
function BASE_MENU:SetPos(x,y)
if self.Outline and self.Outline:IsValid() then
self.Outline:SetPos(x-5,y-5)
end
if self.Title and self.Title:IsValid() then
self.Title:SetPos(x,y-self.Title:GetTall())
end
self.OriginSetPos(self, x, y)
end
function BASE_MENU:OnRemove()
if self.Outline and self.Outline:IsValid() then
self.Outline:Remove()
end
if self.Title and self.Title:IsValid() then
self.Title:Remove()
end
end
function BASE_MENU:Paint(w,h)
draw.RoundedBox(4, 0, 0, w, h, Color(20, 20, 20, 255))
end
function BASE_MENU:Center()
self:SetPos(ScrW()/2-self:GetWide()/2, ScrH()/2-self:GetTall()/2)
end
function BASE_MENU:SetOCRPTitle(title)
if self.Title and self.Title:IsValid() then self.Title:Remove() end
surface.SetFont("TargetIDSmall")
local x,y = self:GetPos()
local w,h = self:GetSize()
local tw,th = surface.GetTextSize(title)
local titlebox = vgui.Create("OCRP_BaseMenu")
titlebox:SetSize(tw + 16, 30)
titlebox:SetPos(x, y - titlebox:GetTall())
titlebox:AllowCloseButton(false)
-- Custom paint function so the bottom two corners don't round. Looks better this way
titlebox.Paint = function()
draw.RoundedBoxEx(4, 0, 0, titlebox:GetWide(), titlebox:GetTall(), Color(20, 20, 20, 255), true, true, false, false)
draw.SimpleText(title, "TargetIDSmall", 6, draw.GetFontHeight("TargetIDSmall")+6, Color(39,168,216,255), TEXT_ALIGN_LEFT, TEXT_ALIGN_BOTTOM)
draw.RoundedBox(2, 6, draw.GetFontHeight("TargetIDSmall")+8, tw, 2, Color(39,168,216,255))
end
titlebox:MakePopup()
self.Title = titlebox
end
vgui.Register("OCRP_BaseMenu", BASE_MENU, "DFrame")
local BASE_BUTTON = {}
function BASE_BUTTON:Init()
self.Clicking = false
self:SetTextColor(Color(39,168,216,255))
self:SetFont("UiBold")
end
function BASE_BUTTON:Paint(w,h)
if not self.col_override then self.col_override = Color(39,168,216,255) end
local col = self.Clicking and Color(255,255,255,255) or self.col_override
draw.RoundedBox(8, 0, 0, w, h, col)
draw.RoundedBox(8, 1, 1, w-2, h-2, Color(20, 20, 20, 255))
end
function BASE_BUTTON:SetColor(col_override)
self.col_override = col_override
self:SetTextColor(col_override or Color(39,168,216,255))
end
function BASE_BUTTON:OnMousePressed(key)
if key == MOUSE_LEFT then
self.Clicking = true
self:SetTextColor(Color(255,255,255,255))
end
end
function BASE_BUTTON:OnMouseReleased(key)
if key == MOUSE_LEFT then
self.Clicking = false
self:SetTextColor(self.col_override or Color(39,168,216,255))
self:DoClick()
end
end
function BASE_BUTTON:OnCursorExited()
self.Clicking = false
self:SetTextColor(self.col_override or Color(39,168,216,255))
end
vgui.Register("OCRP_BaseButton", BASE_BUTTON, "DButton")
function FocusModelPanel(mdlpnl)
local mn, mx = mdlpnl.Entity:GetRenderBounds()
local size = 0
size = math.max( size, math.abs(mn.x) + math.abs(mx.x) )
size = math.max( size, math.abs(mn.y) + math.abs(mx.y) )
size = math.max( size, math.abs(mn.z) + math.abs(mx.z) )
mdlpnl:SetFOV( 45 )
mdlpnl:SetCamPos( Vector( size, size, size ) )
mdlpnl:SetLookAt( (mn + mx) * 0.5 )
-- Add some exceptions...
if mdlpnl.Entity:GetModel() == "models/weapons/w_beerbot.mdl" then
mdlpnl:SetFOV(20)
end
if mdlpnl.Entity:GetModel() == "models/kevlarvest/kevlarvest.mdl" then
mdlpnl:SetFOV(10)
end
end
|
--exports.DENmysql:query("UPDATE crimes SET crime=? WHERE userid=? AND timestamp=?",toJSON(accountToday[accName]),userid,theStamp)
--local t2 = exports.DENmysql:query( "SELECT timestamp FROM crimes WHERE userid=? AND timestamp=?",userid,11111111)
local currentRanks = {}
--[[local setSWATRank = {
["epozide"] = true,
["vladimir"] = true,
}
local setMFRank = {
["epozide"] = true,
}]]
addEvent("getCustomRank",true)
addEventHandler("getCustomRank",root,function ()
if getPlayerTeam(source) then
if exports.DENjob:isFirstLaw(source) then
local user = exports.server:getPlayerAccountName(source)
local t2 = exports.DENmysql:query( "SELECT * FROM samer_groupmembers WHERE memberAcc=?",user)
for k,v in pairs(t2) do
if v.groupRank ~= nil and v.groupRank ~= false then
setElementData(source,"ExRank",v.groupRank)
else
setElementData(source,"ExRank",false)
end
end
else
setElementData(source,"ExRank",false)
end
end
end)
addEvent("removeCustomRank",true)
addEventHandler("removeCustomRank",root,function(founder,target)
if getElementData(founder,"Group") == "SWAT Team" or getElementData(founder,"Group") == "Military Forces" then
local t2 = exports.DENmysql:query( "SELECT * FROM officiallawranks WHERE Username=?",target)
if t2 then
for k,v in pairs(t2) do
if v.Rank ~= nil and v.Rank ~= false then
exports.DENmysql:exec("DELETE FROM officiallawranks WHERE Username=?",target)
return true
end
end
end
end
end)
addEventHandler("onServerPlayerLogin",root,function()
local user = exports.server:getPlayerAccountName(source)
local t2 = exports.DENmysql:query( "SELECT * FROM samer_groupmembers WHERE memberAcc=?",user)
for k,v in pairs(t2) do
if v.groupRank ~= nil and v.groupRank ~= false then
for _,player in pairs(getElementsByType("player")) do
triggerClientEvent(player,"recRank",player,user,v.groupRank,v.Lawgroup)
end
table.insert(currentRanks,{user,v.groupRank,v.Lawgroup})
end
end
for k,v in pairs(currentRanks) do
triggerClientEvent(source,"recRank",source,v[1],v[2],v[3])
end
end)
addEventHandler("onPlayerQuit",root,function()
local user = exports.server:getPlayerAccountName(source)
for k,v in pairs(currentRanks) do
if v[1] == user then
table.remove(currentRanks,k)
return
end
end
end)
--addCommandHandler("setSWAT Teamrank",
addEvent("setCustomRank",true)
addEventHandler("setCustomRank",root,function (player, groupName, user, theRank)
if theRank == nil or theRank == "" then
outputDebugString("Error rank is nil or string")
return false
end
if groupName == "SWAT Team" then
local rank = ""
if (user) and (theRank) and (theRank ~= nil and theRank ~= "") then
rank = theRank
else
exports.NGCdxmsg:createNewDxMessage(ps,"Something isn't going well in custom ranks",255,0,0)
return
end
local t2 = exports.DENmysql:query( "SELECT * FROM officiallawranks WHERE Username=?",user)
if #t2 > 0 then
local isSWATTeam = false
for k,v in pairs(t2) do
if v.Lawgroup == "SWAT Team" then
isSWATTeam=true
end
end
if isSWATTeam == false then
exports.DENmysql:exec("DELETE FROM officiallawranks WHERE Username=?",user)
exports.DENmysql:exec("INSERT INTO officiallawranks SET Username=?, Lawgroup=?, Rank=?",user,"SWAT Team",rank)
--insert
else
exports.DENmysql:exec("UPDATE officiallawranks SET Rank=? WHERE Username=? AND Lawgroup=?",rank,user,"SWAT Team")
--update
end
else --insert
exports.DENmysql:exec( "INSERT INTO officiallawranks SET Username=?, Lawgroup=?, Rank=?",user,"SWAT Team",rank)
end
exports.NGCdxmsg:createNewDxMessage(ps,"You have set Username "..user.."'s SWAT Team rank to "..rank..".",0,255,0)
exports.NGCdxmsg:createNewDxMessage(ps,"Tell that person to reconnect for their rank to be updated on scoreboard",0,255,0)
elseif groupName == "Military Forces" then
local rank = ""
if (user) and (theRank) and (theRank ~= nil and theRank ~= "") then
rank = theRank
else
exports.NGCdxmsg:createNewDxMessage(ps,"Something isn't going well in custom ranks",255,0,0)
return
end
local t2 = exports.DENmysql:query( "SELECT * FROM officiallawranks WHERE Username=?",user)
if #t2 > 0 then
local ismf = false
for k,v in pairs(t2) do
if v.Lawgroup == "Military Forces" then
ismf=true
end
end
if ismf == false then
outputDebugString("Deleing from csgranks official law ranks and inserting new")
exports.DENmysql:exec("DELETE FROM officiallawranks WHERE Username=?",user)
exports.DENmysql:exec("INSERT INTO officiallawranks SET Username=?, Lawgroup=?, Rank=?",user,"Military Forces",rank)
--insert
else
outputDebugString("just updating from csgranks official law ranks and inserting new")
exports.DENmysql:exec("UPDATE officiallawranks SET Rank=? WHERE Username=? AND Lawgroup=?",rank,user,"Military Forces")
--update
end
else --insert
outputDebugString("Adding from csgranks official law ranks and inserting new")
exports.DENmysql:exec( "INSERT INTO officiallawranks SET Username=?, Lawgroup=?, Rank=?",user,"Military Forces",rank)
end
exports.NGCdxmsg:createNewDxMessage(ps, "You have set username "..user.."'s rank to "..rank..".",0,255,0)
exports.NGCdxmsg:createNewDxMessage(ps, "Tell that person to reconnect for their rank to be updated on scoreboard",0,255,0)
end
end)
--[[
addCommandHandler("setmfrank",
function(ps,groupName,user,theRank,,r3)
if setMFRank[exports.server:getPlayerAccountName(ps)] then
local rank = ""
if (user) and (theRank) and (theRank ~= nil and theRank ~= "") then
rank = theRank
if () then
rank=rank.." "....""
end
if (r3) then
rank=rank.." "..r3..""
end
else
exports.NGCdxmsg:createNewDxMessage(ps,"Set mf rank usage: /setmfrank user rank",255,0,0)
return
end
local t2 = exports.DENmysql:query( "SELECT * FROM officiallawranks WHERE Username=?",user)
if #t2 > 0 then
local ismf = false
for k,v in pairs(t2) do
if v.Lawgroup == "Military Forces" then
ismf=true
end
end
if ismf == false then
exports.DENmysql:query( "INSERT INTO officiallawranks SET Username=?, Lawgroup=?, Rank=?",user,"Military Forces",rank)
--insert
else
exports.DENmysql:query("UPDATE officiallawranks SET Rank=? WHERE Username=? AND Lawgroup=?",rank,user,"Military Forces")
--update
end
else --insert
exports.DENmysql:query( "INSERT INTO officiallawranks SET Username=?, Lawgroup=?, Rank=?",user,"Military Forces",rank)
end
exports.NGCdxmsg:createNewDxMessage(ps, "You have set username "..user.."'s Military Forces rank to "..rank..".",0,255,0)
exports.NGCdxmsg:createNewDxMessage(ps, "Tell that person to reconnect for their rank to be updated on scoreboard",0,255,0)
end
end
)]]
-------------
local newsRanks = {
{"News Reporter in Training",0,0},
{"Assistant of Photography", 30, 15},
{"Photographer", 70, 20},
{"Editor", 120, 25},
{"Reporter", 170, 30},
{"Photo Editor", 240, 35},
{"Head Editor", 320, 40},
{"Final Redator", 410, 50}
}
local limoRanks = {
{"Limo Driver In Training",0},
{"New Limo Driver",15},
{"Trained Limo Driver",50},
{"Experienced Limo Driver",150},
{"Senior Limo Driver",50},
{"Lead Limo Driver",350},
{"Head Limo Driver",500},
}
local diverRanks = {
{"Diver in Training",0,0,500},
{"Second Class Diver",50,1000,750},
{"First Class Diver",100,2000,1000},
{"Chief Diver",200,3000,1500},
{"Senior Chief Diver",250,10000,2000},
{"Diving Technician",350,20000,3000},
{"Master Chief Diver",500,30000,4000},
}
local taxiRanks = {
{"L0. Driver", 0, 0, 1400},
{"L1. Driver", 50, 1000, 1700},
{"L2. Driver", 100, 2000, 2200},
{"L3. Driver", 200, 3000, 2750},
{"L4. Driver", 300, 4000, 3500},
{"L5. Driver", 500, 5000, 4300},
{"L6. Driver", 750, 6000, 4750},
{"L7. Driver", 950, 7000, 5100},
{"L8. Driver", 1200, 8000, 5300},
{"L9. Driver", 1600, 9000, 5500},
{"L10. Driver", 3000, 10000, 6000},
}
local rescuerRanks = {
{ "Rescuer Man in Training",0,0,0},
{ "New Rescuer Man",50,1000,50},
{ "Trained Rescuer Man",350,2000,100},
{ "Experienced Rescuer Man",800,3000,200},
{ "Senior Rescuer Man",1000,10000,300},
{ "Lead Rescuer Man",2000,20000,400},
{ "Head Rescuer Man",3000,30000,500},
}
local pilotRanks = {
{ "Student Pilot", 0,0,0},
{ "Flight Engineer", 5000,1000,1000},
{ "First Officer", 50000,2000,2000},
{ "Senior First Officer", 100000,3000,3000},
{ "Captain",500000,10000,4000},
{ "Senior Captain",1000000,20000,5000},
{ "Airline CEO", 5000000,30000,10000},
}
local farmerRanks = {
{"New Farmer",0,0,0},
{"Trained Farmer",50,1000,100},
{"The owner of the farm",100,2000,200},
{"Experienced old man",350,3000,300},
{"Professional old man",800,10000,400},
{"Lead Farmer",1300,20000,500},
{"The Farmer of Aurora",3000,30000,1000},
}
local fisherRanks = {
{ "New Fisherman", 0,0,0},
{ "Regular Fisherman", 50,0,0},
{ "Experienced Fisherman", 200,1000,50},
{ "Seasonal Fisherman", 800,2000,100},
{ "Lead Fisherman",1000,3000,200},
{ "Head Fisherman", 2000,10000,300},
{ "SA Fising CEO", 4000,20000,400},
{ "King of the Ocean", 6000,30000,500},
}
local paramedicRanks = {
{"Medical Student",0,0,0},
{"Experienced Doctor",50,1000,50},
{"Head Doctor",300,2000,100},
{"Experienced Surgeon",800,3000,200},
{"Head Surgeon",1000,10000,300},
{"AUR Medical Head",4000,20000,400},
{"AUR Medical CEO",8000,30000,500},
}
local truckerRanks = {
{"Regular Trucker",0,0,0},
{"Seasoned Trucker",50,1000,2000},
{"Enthusiast Trucker",100,20000,5000},
{"Outback Ranger",350,30000,10000},
{"Commander Trucker",800,10000,15000},
{"Desert Captain",1000,38000,20000},
{"King of the Road",3000,40000,30000},
}
local lumberRanks = {
{"Wood Collector",0,0,0},
{"Seasonal Woodcutter",50,1000,50},
{"Constant Lumberjack",100,2000,100},
{"Forest Woodcutter",350,3000,200},
{"Head Lumberjack",800,10000,300},
{"Lumberjack at Charge",1000,20000,400},
{"Lead Woodcutter",3000,30000,500},
}
local garbageRanks = {
{"Garbage Collector",0,0,0},
{"Constant Garbage man",50,1000,50},
{"City Garbage man",100,2000,100},
{"Head Garbage man",350,3000,200},
{"Senior Garbage man",800,10000,300},
{"Lead Garbage man",1000,20000,400},
{"Garbage man King",2000,30000,500},
}
local firefighterRanks = {
{"Volunteer firefighter",0,0,0},
{"Probationary firefighter",50,1000,100},
{"Lieutenant Firefighter",100,2000,150},
{"Battalion Chief",350,3000,200},
{"Assistant Fire Chief",800,10000,300},
{"Fire Chief",1000,20000,500},
{"Fire Commissioner",3000,30000,700},
}
local minerRanks = {
{"Starter", 0},
{"New Miner", 50},
{"Fledgling Miner", 100},
{"Apprentice Miner", 300},
{"Adept Miner", 700},
{"Expert Miner", 1300},
{"Master Miner", 1600},
{"Legend Miner", 2400},
{"Proficient Miner", 3000},
{"Official Miner", 6000},
}
local traffickerRanks =
{
{"Starter", 0},
{"Drug Runner", 150},
{"Drug Falcon", 300},
{"Drug Kingpin", 500},
{"Drug Lord", 2000},
}
local postmanRanks = {
{"Starter Postman", 20, 0, 500},
{"Enlisted Postman", 50, 0, 700},
{"Mail Deliverer", 90, 0, 1500},
{"Expert Postman", 150, 0, 2500},
}
local occupationToStat = {
["Farmer"] = "farmer",
["Diver"] = "diver",
["Rescuer Man"] = "rescuerMan",
["Pilot"] = "pilot",
["Paramedic"] = "paramedic",
["Firefighter"] = "firefighter",
["Trash Collector"] = "garbage",
["Mechanic"] = "MechanicPoints",
["Hooker"] = "hooker",
["Trucker"] = "trucking",
["Fisherman"] = "fisherman",
["Paramedic"] = "paramedic2",
["News Reporter"] = "newsreporter",
["Lumberjack"] = "lj",
["Taxi Driver"] = "limoDriver",
["Pizza Boy"] = "pizzas",
["Drug Trafficker"] = "drugTrafficker",
["Postman"] = "postmanMails"
}
--[[local occupationToStat = {
["Farmer"] = "farmer",
["Diver"] = "diver",
["Rescuer Man"] = "rescuerMan",
["Pilot"] = "pilot",
["Paramedic"] = "paramedic",
["Firefighter"] = "firefighter",
["Trash Collector"] = "garbage",
["Mechanic"] = "MechanicPoints",
["Hooker"] = "hooker",
["Trucker"] = "trucking",
["Fisherman"] = "fisherman",
["Paramedic"] = "paramedic2",
["News Reporter"] = "newsreporter",
["Lumberjack"] = "lj",
["Taxi Driver"] = "limoDriver",
["Miner"] = "miner",
}]]--
local occupationToRank = {
["Farmer"] = farmerRanks,
["Diver"] = diverRanks,
["Rescuer Man"] = rescuerRanks,
["Pilot"] = pilotRanks,
["Paramedic"] = paramedicRanks,
["Firefighter"] = firefighterRanks,
["Trash Collector"] = garbageRanks,
["Hooker"] = hookerRanks,
["Trucker"] = truckerRanks,
["Fisherman"] = fisherRanks,
["Trucker"] = truckerRanks,
---["News Reporter"] = newsRanks,
["Lumberjack"] = lumberRanks,
["Taxi Driver"] = taxiRanks,
["Pizza Boy"] = pizzaboyRanks,
["Drug Trafficker"] = traffickerRanks,
["Postman"] = postmanRanks,
}
function getOccupationToRankTable()
return occupationToRank
end
function getRank(e,occ)
local occupation = occ
if ( occupationToRank[occupation] ) then
local stat = exports.DENstats:getPlayerAccountData( e, occupationToStat[occupation] )
if not stat or stat == nil or stat == false or type(stat) ~= "number" then stat = 0 end
if ( stat ) then
local number=0
local theRank = false
for i=1,#occupationToRank[occupation] do
if not ( theRank ) then
theRank = occupationToRank[occupation][i][1]
number=i
elseif ( tonumber(occupationToRank[occupation][i][2]) <= tonumber(stat) ) then
theRank = occupationToRank[occupation][i][1]
number=i
end
end
return theRank,number,#occupationToRank[occupation]
else
return false
end
else
return false
end
return false
end
function getRankAccountFromID(e,occ)
local occupation = occ
if ( occupationToRank[occupation] ) then
local stat = exports.DENmysql:querySingle("SELECT ? FROM playerstats WHERE userid=? LIMIT 1", occupationToStat[occupation], e)[occupationToStat[occupation]]
if not stat or stat == nil or stat == false or type(stat) ~= "number" then stat = 0 end
if ( stat ) then
local number=0
local theRank = false
for i=1,#occupationToRank[occupation] do
if not ( theRank ) then
theRank = occupationToRank[occupation][i][1]
number=i
elseif ( tonumber(occupationToRank[occupation][i][2]) <= tonumber(stat) ) then
theRank = occupationToRank[occupation][i][1]
number=i
end
end
return theRank,number,#occupationToRank[occupation]
else
return false
end
else
return false
end
return false
end
addEventHandler("onPlayerWasted",root,function(_,k)
if (k) and isElement(k) then
local kills = exports.DENstats:getPlayerAccountData(k,"kills")
if kills == nil or kills==false then kills=0 end
exports.DENstats:setPlayerAccountData(k,"kills",kills+1)
end
local am = exports.DENstats:getPlayerAccountData(source,"deaths")
if am==nil or am==false then am=0 end
am=am+1
if getElementData(source,"isPlayerInEvent") == true then
return
end
exports.DENstats:setPlayerAccountData(source,"deaths",am)
end)
function addStat(e,add)
local occupation = getElementData(e,"Occupation")
if ( occupationToRank[occupation] ) then
local stat = exports.DENstats:getPlayerAccountData( e, occupationToStat[occupation] )
if not stat or stat == false or stat == nil then stat = 0 end
local total = tonumber(add)+tonumber(stat)
local total = tonumber(total)
exports.DENstats:setPlayerAccountData(e,occupationToStat[occupation],total)
checkPromotion(e)
end
end
function checkPromotion(e)
local occupation = getElementData(e,"Occupation")
if ( occupationToRank[occupation] ) then
local stat = exports.DENstats:getPlayerAccountData( e, occupationToStat[occupation] )
if stat then
for i=1,#occupationToRank[occupation] do
if ( occupationToRank[occupation][i][2] == stat ) then
if tonumber(occupationToRank[occupation][i][3]) > 0 then
local money = occupationToRank[occupation][i][3]
local newrank = occupationToRank[occupation][i][1]
exports.AURpayments:addMoney(e,tonumber(money),"Custom","Misc",0,"CSGranks from "..occupation)
exports.NGCdxmsg:createNewDxMessage(e,"You have reached new rank in "..occupation,255,255,0)
exports.NGCdxmsg:createNewDxMessage(e,"("..newrank..") promotion payment $"..exports.server:convertNumber(money),255,255,0)
end
end
local theRank = false
if ( occupationToRank[occupation][i][2] <= stat ) then
theRank = occupationToRank[occupation][i][1]
end
if theRank == getElementData(e,"Rank") then
local mo = occupationToRank[occupation][i][4]
if mo > 0 then
exports.AURpayments:addMoney(e,tonumber(mo),"Custom","Misc",0,"CSGranks from "..occupation)
exports.NGCdxmsg:createNewDxMessage(e,"("..theRank..") Worker Payment: $"..exports.server:convertNumber(mo),0,255,0)
end
end
end
end
end
end
|
data:extend({
{
type = "armor",
name = "power-armor-mk3",
icon = "__military-extended__/graphics/items/armor/power-armor-3.png",
flags = {"goes-to-main-inventory"},
resistances =
{
{
type = "laser",
decrease = 10,
percent = 15
},
{
type = "physical",
decrease = 10,
percent = 70
},
{
type = "acid",
decrease = 10,
percent = 70
},
{
type = "explosion",
decrease = 20,
percent = 70
},
{
type = "fire",
decrease = 0,
percent = 95
}
},
durability = 25000,
subgroup = "armor",
order = "b[power-armor]-b[mk3]",
stack_size = 1,
equipment_grid = "giant-equipment-grid",
inventory_size_bonus = 40
}
})
|
ITEM.name = "Acid"
ITEM.description = "itemAcidDesc"
ITEM.price = 2
ITEM.model = "models/mosi/fallout4/props/junk/components/acid.mdl"
|
function wait(time)
local callTime = os.clock() + (time/1000)
repeat until os.clock() > callTime
end
|
local large_monster = {};
local singletons;
local customization_menu;
local config;
local language;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local screen;
local drawing;
local ailments;
local player;
local body_part;
local part_names;
large_monster.list = {};
function large_monster.new(enemy)
local monster = {};
monster.is_large = true;
monster.id = 0;
monster.unique_id = 0;
monster.health = 0;
monster.max_health = 999999;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.capture_health = 0;
monster.capture_percentage = 0;
monster.dead_or_captured = false;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.stamina_percentage = 0;
monster.missing_stamina = 0;
monster.is_in_rage = false;
monster.rage_point = 0;
monster.rage_limit = 3000;
monster.rage_timer = 0;
monster.rage_duration = 600;
monster.rage_count = 0;
monster.rage_percentage = 0;
monster.rage_total_seconds_left = 0;
monster.rage_minutes_left = 0;
monster.rage_seconds_left = 0;
monster.rage_timer_percentage = 0;
monster.game_object = nil
monster.transform = nil
monster.position = Vector3f.new(0, 0, 0);
monster.distance = 0;
monster.name = "Large Monster";
monster.size = 1;
monster.small_border = 0;
monster.big_border = 5;
monster.king_border = 10;
monster.crown = "";
monster.parts = {};
monster.ailment = {};
monster.ailment[ailments.poison_id] = {};
monster.ailment[ailments.poison_id].buildup = {};
monster.ailment[ailments.poison_id].share = {};
monster.ailment[ailments.poison_id].activate_count = 0;
monster.ailment[ailments.blast_id] = {};
monster.ailment[ailments.blast_id].buildup = {};
monster.ailment[ailments.blast_id].share = {};
monster.ailment[ailments.blast_id].activate_count = 0;
monster.rider_id = -1;
large_monster.init(monster, enemy);
large_monster.init_static_UI(monster);
large_monster.init_dynamic_UI(monster);
large_monster.init_highlighted_UI(monster);
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = monster;
end
return monster;
end
function large_monster.get_monster(enemy)
if large_monster.list[enemy] == nil then
return large_monster.new(enemy);
end
return large_monster.list[enemy];
end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
local size_info_type = find_enemy_size_info_method:get_return_type();
local get_small_border_method = size_info_type:get_method("get_SmallBorder");
local get_big_border_method = size_info_type:get_method("get_BigBorder");
local get_king_border_method = size_info_type:get_method("get_KingBorder");
local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
local set_info_type = get_set_info_method:get_return_type();
local get_unique_id_method = set_info_type:get_method("get_UniqueId");
function large_monster.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
customization_menu.status = "No enemy type";
return;
end
monster.id = enemy_type;
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
end
local set_info = get_set_info_method:call(enemy);
if set_info ~= nil then
local unique_id = get_unique_id_method:call(set_info);
if unique_id ~= nil then
monster.unique_id = unique_id;
end
end
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
if size_info ~= nil then
local small_border = get_small_border_method:call(size_info);
local big_border = get_big_border_method:call(size_info);
local king_border = get_king_border_method:call(size_info);
local size = get_monster_list_register_scale_method:call(enemy);
if small_border ~= nil then
monster.small_border = small_border;
end
if big_border ~= nil then
monster.big_border = big_border;
end
if king_border ~= nil then
monster.king_border = king_border;
end
if size ~= nil then
monster.size = size;
end
if monster.size <= monster.small_border then
monster.crown = language.current_language.UI.mini;
elseif monster.size >= monster.king_border then
monster.crown = language.current_language.UI.gold;
elseif monster.size >= monster.big_border then
monster.crown = language.current_language.UI.silver;
end
end
end
function large_monster.init_static_UI(monster)
monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label);
monster.static_name_label.offset.x = monster.static_name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.static_name_label.offset.y = monster.static_name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI = health_UI_entity.new(
config.current_config.large_monster_UI.static.health.visibility,
config.current_config.large_monster_UI.static.health.bar,
config.current_config.large_monster_UI.static.health.text_label,
config.current_config.large_monster_UI.static.health.value_label,
config.current_config.large_monster_UI.static.health.percentage_label
);
monster.health_static_UI.bar.capture_line.offset.x = monster.health_static_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI.bar.capture_line.offset.y = monster.health_static_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI.bar.capture_line.size.width = monster.health_static_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI.bar.capture_line.size.height = monster.health_static_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors;
monster.stamina_static_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.static.stamina.visibility,
config.current_config.large_monster_UI.static.stamina.bar,
config.current_config.large_monster_UI.static.stamina.text_label,
config.current_config.large_monster_UI.static.stamina.value_label,
config.current_config.large_monster_UI.static.stamina.percentage_label
);
monster.rage_static_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.static.rage.visibility,
config.current_config.large_monster_UI.static.rage.bar,
config.current_config.large_monster_UI.static.rage.text_label,
config.current_config.large_monster_UI.static.rage.value_label,
config.current_config.large_monster_UI.static.rage.percentage_label,
config.current_config.large_monster_UI.static.rage.timer_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_static_UI(part);
end
end
function large_monster.init_dynamic_UI(monster)
monster.dynamic_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.dynamic.monster_name_label);
monster.health_dynamic_UI = health_UI_entity.new(
config.current_config.large_monster_UI.dynamic.health.visibility,
config.current_config.large_monster_UI.dynamic.health.bar,
config.current_config.large_monster_UI.dynamic.health.text_label,
config.current_config.large_monster_UI.dynamic.health.value_label,
config.current_config.large_monster_UI.dynamic.health.percentage_label
);
monster.health_dynamic_UI.bar.capture_line.offset.x = monster.health_dynamic_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_dynamic_UI.bar.capture_line.offset.y = monster.health_dynamic_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_dynamic_UI.bar.capture_line.size.width = monster.health_dynamic_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_dynamic_UI.bar.capture_line.size.height = monster.health_dynamic_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors;
monster.stamina_dynamic_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.dynamic.stamina.visibility,
config.current_config.large_monster_UI.dynamic.stamina.bar,
config.current_config.large_monster_UI.dynamic.stamina.text_label,
config.current_config.large_monster_UI.dynamic.stamina.value_label,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label
);
monster.rage_dynamic_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.dynamic.rage.visibility,
config.current_config.large_monster_UI.dynamic.rage.bar,
config.current_config.large_monster_UI.dynamic.rage.text_label,
config.current_config.large_monster_UI.dynamic.rage.value_label,
config.current_config.large_monster_UI.dynamic.rage.percentage_label,
config.current_config.large_monster_UI.dynamic.rage.timer_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_dynamic_UI(part);
end
end
function large_monster.init_highlighted_UI(monster)
monster.highlighted_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.highlighted.monster_name_label);
monster.health_highlighted_UI = health_UI_entity.new(
config.current_config.large_monster_UI.highlighted.health.visibility,
config.current_config.large_monster_UI.highlighted.health.bar,
config.current_config.large_monster_UI.highlighted.health.text_label,
config.current_config.large_monster_UI.highlighted.health.value_label,
config.current_config.large_monster_UI.highlighted.health.percentage_label
);
monster.health_highlighted_UI.bar.capture_line.offset.x = monster.health_highlighted_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_highlighted_UI.bar.capture_line.offset.y = monster.health_highlighted_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_highlighted_UI.bar.capture_line.size.width = monster.health_highlighted_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_highlighted_UI.bar.capture_line.size.height = monster.health_highlighted_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors;
monster.stamina_highlighted_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.highlighted.stamina.visibility,
config.current_config.large_monster_UI.highlighted.stamina.bar,
config.current_config.large_monster_UI.highlighted.stamina.text_label,
config.current_config.large_monster_UI.highlighted.stamina.value_label,
config.current_config.large_monster_UI.highlighted.stamina.percentage_label
);
monster.rage_highlighted_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.highlighted.rage.visibility,
config.current_config.large_monster_UI.highlighted.rage.bar,
config.current_config.large_monster_UI.highlighted.rage.text_label,
config.current_config.large_monster_UI.highlighted.rage.value_label,
config.current_config.large_monster_UI.highlighted.rage.percentage_label,
config.current_config.large_monster_UI.highlighted.rage.timer_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_highlighted_UI(part);
end
end
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField");
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local physical_param_type = physical_param_field:get_type();
local get_vital_method = physical_param_type:get_method("getVital");
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
local vital_list_field = physical_param_type:get_field("_VitalList");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local stamina_param_type = stamina_param_field:get_type();
local get_stamina_method = stamina_param_type:get_method("getStamina");
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
local anger_param_type = anger_param_field:get_type();
local is_anger_method = anger_param_type:get_method("isAnger");
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
local anger_param_get_timer_method = anger_param_type:get_method("get_Timer");
local get_timer_anger_method = anger_param_type:get_method("get_TimerAnger");
local get_count_anger_method = anger_param_type:get_method("get_CountAnger");
local damage_param_type = damage_param_field:get_type();
local poison_param_field = damage_param_type:get_field("_PoisonParam");
local blast_param_field = damage_param_type:get_field("_BlastParam");
local poison_param_type = poison_param_field:get_type();
local poison_get_activate_count_method = poison_param_type:get_method("get_ActivateCount");
local poison_damage_field = poison_param_type:get_field("<Damage>k__BackingField");
local poison_get_is_damage_method = poison_param_type:get_method("get_IsDamage");
local blast_param_type = blast_param_field:get_type();
local blast_get_activate_count_method = blast_param_type:get_method("get_ActivateCount");
local blast_damage_method = blast_param_type:get_method("get_BlastDamage");
local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdjustRateByEnemyLv");
local mario_param_field = enemy_character_base_type_def:get_field("<MarioParam>k__BackingField");
local mario_param_type = mario_param_field:get_type();
local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject");
local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform");
local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position");
function large_monster.update_position(enemy)
if not config.current_config.large_monster_UI.dynamic.enabled
and not config.current_config.large_monster_UI.static.enabled
and not config.current_config.large_monster_UI.highlighted.enabled then
return;
end
local monster = large_monster.get_monster(enemy);
if not monster then
return;
end
-- cache off the game object and transform
-- as these are pretty much guaranteed to stay constant
-- as long as the enemy is alive
if monster.game_object == nil then
monster.game_object = get_game_object_method:call(enemy)
if monster.game_object == nil then
customization_menu.status = "No enemy game object";
return;
end
end
if monster.transform == nil then
monster.transform = get_transform_method:call(monster.game_object)
if monster.transform == nil then
customization_menu.status = "No enemy transform";
return;
end
end
local position = get_position_method:call(monster.transform)
if not position then
customization_menu.status = "No enemy position";
return;
end
if position ~= nil then
monster.position = position;
end
end
-- Code by coavins
function large_monster.update_all_riders()
for enemy, monster in pairs(large_monster.list) do
-- get marionette rider
local mario_param = enemy:get_field("<MarioParam>k__BackingField");
if mario_param ~= nil then
local is_marionette = get_is_marionette_method:call(mario_param);
if is_marionette then
local player_id = get_mario_player_index_method:call(mario_param);
if monster.rider_id ~= player_id then
monster.rider_id = player_id;
end
end
end
end
end
-- Code by coavins
function large_monster.update_ailments(enemy)
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
local damage_param = damage_param_field:get_data(enemy);
if damage_param ~= nil then
local poison_param = poison_param_field:get_data(damage_param);
if poison_param ~= nil then
-- if applied, then calculate share for poison
local activate_count = poison_get_activate_count_method:call(poison_param):get_element(0):get_field("mValue");
if activate_count > monster.ailment[ailments.poison_id].activate_count then
monster.ailment[ailments.poison_id].activate_count = activate_count;
ailments.calculate_ailment_contribution(monster, ailments.poison_id);
end
-- if poison tick, apply damage
local poison_damage = poison_damage_field:get_data(poison_param);
local is_damage = poison_get_is_damage_method:call(poison_param);
if is_damage then
ailments.apply_ailment_damage(monster, ailments.poison_id, poison_damage);
end
end
local blast_param = blast_param_field:get_data(damage_param);
if blast_param ~= nil then
-- if applied, then calculate share for blast and apply damage
local activate_count = blast_get_activate_count_method:call(blast_param):get_element(0):get_field("mValue");
if activate_count > monster.ailment[ailments.blast_id].activate_count then
monster.ailment[ailments.blast_id].activate_count = activate_count;
ailments.calculate_ailment_contribution(monster, ailments.blast_id);
local blast_damage = blast_damage_method:call(blast_param);
local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
end
end
end
end
function large_monster.update(enemy)
if not config.current_config.large_monster_UI.dynamic.enabled
and not config.current_config.large_monster_UI.static.enabled
and not config.current_config.large_monster_UI.highlighted.enabled then
return;
end
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
local physical_param = physical_param_field:get_data(enemy)
if physical_param == nil then
customization_menu.status = "No physical param";
return;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
return;
end
local health = get_current_method:call(vital_param);
local max_health = get_max_method:call(vital_param);
local capture_health = get_capture_hp_vital_method:call(physical_param);
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured == nil then
return;
end
local stamina_param = stamina_param_field:get_data(enemy)
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
local stamina = get_stamina_method:call(stamina_param);
local max_stamina = get_max_stamina_method:call(stamina_param);
local anger_param = anger_param_field:get_data(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
local is_in_rage = is_anger_method:call(anger_param);
local rage_point = get_anger_point_method:call(anger_param);
local rage_limit = get_limit_anger_method:call(anger_param);
local rage_timer = anger_param_get_timer_method:call(anger_param);
local rage_duration = get_timer_anger_method:call(anger_param);
local rage_count = get_count_anger_method:call(anger_param);
local vital_list = vital_list_field:get_data(physical_param);
if vital_list == nil then
customization_menu.status = "No vital list";
return;
end
local vital_list_count = vital_list:call("get_Count");
if vital_list_count == nil or vital_list_count < 2 then
customization_menu.status = "No vital list count";
return;
end
local part_list = vital_list:call("get_Item", 1);
if part_list == nil then
customization_menu.status = "No part list";
return;
end
local part_list_count = part_list:call("get_Count");
if part_list_count == nil then
customization_menu.status = "No part list count";
return;
end
local last_REpart = part_list:call("get_Item", part_list_count - 1);
local last_REpart_health = 9999999;
if last_REpart ~= nil then
local _last_REpart_health = last_REpart:call("get_Current");
if last_REpart_health ~= nil then
last_REpart_health = _last_REpart_health;
end
end
local part_id = 1;
for i = 0, part_list_count - 1 do
local REpart = part_list:call("get_Item", i);
if REpart == nil then
goto continue;
end
local part_health = REpart:call("get_Current");
if part_health == nil then
goto continue;
end
local part_max_health = REpart:call("get_Max");
if part_max_health == nil or part_max_health <= 0 then
goto continue;
end
local part = monster.parts[REpart];
if part == nil then
local part_name = part_names.get_part_name(monster.id, part_id);
if part_name ~= "" then
part = body_part.new(REpart, part_name, part_id);
monster.parts[REpart] = part;
end
end
body_part.update(part, part_health, part_max_health);
part_id = part_id + 1;
::continue::
end
--large_monster.update_position(enemy);
if health ~= nil then
monster.health = health;
end
if max_health ~= nil then
monster.max_health = max_health;
end
if capture_health ~= nil then
monster.capture_health = capture_health;
end
if max_health ~= nil and health ~= nil then
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
end
if max_health ~= nil and capture_health ~= nil then
if max_health ~= 0 then
monster.capture_percentage = capture_health / max_health;
end
end
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
end
if stamina ~= nil then
monster.stamina = stamina;
end
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
end
if max_stamina ~= nil and stamina ~= nil then
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
end
if rage_point ~= nil then
monster.rage_point = rage_point;
end
if rage_limit ~= nil then
monster.rage_limit = rage_limit;
end
if rage_point ~= nil and rage_limit ~= nil then
if rage_limit ~= 0 then
monster.rage_percentage = rage_point / rage_limit;
end
end
if rage_timer ~= nil then
monster.rage_timer = rage_timer;
end
if rage_duration ~= nil then
monster.rage_duration = rage_duration;
end
if rage_timer ~= nil and rage_duration ~= nil and monster.is_in_rage then
monster.rage_total_seconds_left = rage_duration - rage_timer;
if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0;
end
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
if rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
end
end
if rage_count ~= nil then
monster.rage_count = rage_count;
end
end
function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
local monster_name_text = "";
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
if monster.health < monster.capture_health then
monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.capture_colors;
else
monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors;
end
drawing.draw_label(monster.dynamic_name_label, position_on_screen, opacity_scale, monster_name_text);
local health_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local stamina_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local rage_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local parts_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
health_UI_entity.draw(monster, monster.health_dynamic_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_dynamic_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, rage_position_on_screen, opacity_scale);
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}
body_part.draw_dynamic(part, part_position_on_screen, opacity_scale);
end
end
function large_monster.draw_static(monster, position_on_screen, opacity_scale)
local monster_name_text = "";
if config.current_config.large_monster_UI.static.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
if monster.health < monster.capture_health then
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.capture_colors;
else
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors;
end
drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
local health_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.static.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local stamina_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.static.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local rage_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.static.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local parts_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
health_UI_entity.draw(monster, monster.health_static_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_static_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale);
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.static.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}
body_part.draw_static(part, part_position_on_screen, opacity_scale);
end
end
function large_monster.draw_highlighted(monster, position_on_screen, opacity_scale)
local monster_name_text = "";
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
if monster.health < monster.capture_health then
monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.capture_colors;
else
monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors;
end
drawing.draw_label(monster.highlighted_name_label, position_on_screen, opacity_scale, monster_name_text);
local health_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local stamina_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local rage_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local parts_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
health_UI_entity.draw(monster, monster.health_highlighted_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_highlighted_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_highlighted_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_highlighted_UI, rage_position_on_screen, opacity_scale);
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.highlighted.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}
body_part.draw_highlighted(part, part_position_on_screen, opacity_scale);
end
end
function large_monster.init_list()
large_monster.list = {};
end
function large_monster.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
body_part = require("MHR_Overlay.Monsters.body_part");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names");
ailments = require("MHR_Overlay.Damage_Meter.ailments");
player = require("MHR_Overlay.Damage_Meter.player");
end
return large_monster;
|
--- Various geometric intersections
-- @module intersect
local current_folder = (...):gsub('%.[^%.]+$', '') .. "."
local vec3 = require(current_folder .. "vec3")
local constants = require(current_folder .. "constants")
local intersect = {}
-- ray = { position, direction }
-- min = vec3
-- max = vec3
function intersect.ray_aabb(ray, min, max)
local mmin = math.min
local mmax = math.max
-- ray.direction is unit direction vector of ray
local dir = ray.direction:normalize()
local dirfrac = vec3(1 / dir.x, 1 / dir.y, 1 / dir.z)
local t1 = (min.x - ray.position.x) * dirfrac.x
local t2 = (max.x - ray.position.x) * dirfrac.x
local t3 = (min.y - ray.position.y) * dirfrac.y
local t4 = (max.y - ray.position.y) * dirfrac.y
local t5 = (min.z - ray.position.z) * dirfrac.z
local t6 = (max.z - ray.position.z) * dirfrac.z
local tmin = mmax(mmax(mmin(t1, t2), mmin(t3, t4)), mmin(t5, t6))
local tmax = mmin(mmin(mmax(t1, t2), mmax(t3, t4)), mmax(t5, t6))
-- if tmax < 0, ray (line) is intersecting AABB, but whole AABB is behind us
if tmax < 0 then
return false
end
-- if tmin > tmax, ray doesn't intersect AABB
if tmin > tmax then
return false
end
return true, tmin
end
-- ray = { position, direction }
-- plane = { position, normal }
-- https://www.cs.princeton.edu/courses/archive/fall00/cs426/lectures/raycast/sld017.htm
function intersect.ray_plane(ray, plane)
-- t = distance of direction
-- d = distance from ray position to plane position
-- p = point of intersection
local d = ray.position:dist(plane.position)
local r = ray.direction:dot(plane.normal)
if r <= 0 then
return false
end
local t = -(ray.position:dot(plane.normal) + d) / r
local p = ray.position + t * ray.direction
if p:dot(plane.normal) + d < constants.FLT_EPSILON then
return p
end
return false
end
-- http://www.lighthouse3d.com/tutorials/maths/ray-triangle-intersection/
function intersect.ray_triangle(ray, triangle)
assert(ray.position ~= nil)
assert(ray.direction ~= nil)
assert(#triangle == 3)
local p, d = ray.position, ray.direction
local h, s, q = vec3(), vec3(), vec3()
local a, f, u, v
local e1 = triangle[2] - triangle[1]
local e2 = triangle[3] - triangle[1]
h = d:cross(e2)
a = (e1:dot(h))
if a > -0.00001 and a < 0.00001 then
return false
end
f = 1/a
s = p - triangle[1]
u = f * (s:dot(h))
if u < 0 or u > 1 then
return false
end
q = s:cross(e1)
v = f * (d:dot(q))
if v < 0 or u + v > 1 then
return false
end
-- at this stage we can compute t to find out where
-- the intersection point is on the line
t = f * (e2:dot(q))
if t > constants.FLT_EPSILON then
return p + t * d -- we've got a hit!
else
return false -- the line intersects, but it's behind the point
end
end
-- Algorithm is ported from the C algorithm of
-- Paul Bourke at http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline3d/
-- Archive.org am hero \o/ (https://web.archive.org/web/20120414063459/http://local.wasp.uwa.edu.au/~pbourke//geometry/lineline3d/)
function intersect.line_line(p1, p2, p3, p4)
local epsilon = constants.FLT_EPSILON
local resultSegmentPoint1 = vec3(0,0,0)
local resultSegmentPoint2 = vec3(0,0,0)
local p13 = p1 - p3
local p43 = p4 - p3
local p21 = p2 - p1
if p43:len2() < epsilon then return false end
if p21:len2() < epsilon then return false end
local d1343 = p13.x * p43.x + p13.y * p43.y + p13.z * p43.z
local d4321 = p43.x * p21.x + p43.y * p21.y + p43.z * p21.z
local d1321 = p13.x * p21.x + p13.y * p21.y + p13.z * p21.z
local d4343 = p43.x * p43.x + p43.y * p43.y + p43.z * p43.z
local d2121 = p21.x * p21.x + p21.y * p21.y + p21.z * p21.z
local denom = d2121 * d4343 - d4321 * d4321
if math.abs(denom) < epsilon then return false end
local numer = d1343 * d4321 - d1321 * d4343
local mua = numer / denom
local mub = (d1343 + d4321 * (mua)) / d4343
resultSegmentPoint1.x = p1.x + mua * p21.x
resultSegmentPoint1.y = p1.y + mua * p21.y
resultSegmentPoint1.z = p1.z + mua * p21.z
resultSegmentPoint2.x = p3.x + mub * p43.x
resultSegmentPoint2.y = p3.y + mub * p43.y
resultSegmentPoint2.z = p3.z + mub * p43.z
return resultSegmentPoint1, resultSegmentPoint2
end
function intersect.segment_segment(p1, p2, p3, p4)
local c1, c2 = intersect.line_line(p1, p2, p3, p4)
if c1 and c2 then
if ((p1 <= c1 and c1 <= p2) or (p1 >= c1 and c1 >= p2))
and ((p3 <= c2 and c2 <= p4) or (p3 >= c2 and c2 >= p4)) then
return c1, c2
end
end
end
-- point is a vec3
-- box.min is a vec3
-- box.max is a vec3
function intersect.point_aabb(point, box)
return
box.min.x <= point.x and
box.max.x >= point.x and
box.min.y <= point.y and
box.max.y >= point.y and
box.min.z <= point.z and
box.max.z >= point.z
end
-- a.min is a vec3
-- a.max is a vec3
-- b.min is a vec3
-- b.max is a vec3
function intersect.aabb_aabb(a, b)
return
a.min.x <= b.max.x and
b.min.x <= a.max.x and
a.min.y <= b.max.y and
b.min.y <= a.max.y and
a.min.z <= b.max.z and
b.min.z <= a.max.z
end
-- outer.min is a vec3
-- outer.max is a vec3
-- inner.min is a vec3
-- inner.max is a vec3
function intersect.encapsulate_aabb(outer, inner)
return
outer.min <= inner.min and
outer.max >= inner.max
end
function intersect.circle_circle(c1, c2)
assert(type(c1.position) == "table", "c1 position must be a vector")
assert(type(c1.radius) == "number", "c1 radius must be a number")
assert(type(c2.position) == "table", "c2 position must be a vector")
assert(type(c2.radius) == "number", "c2 radius must be a number")
return c1.position:dist(c2.position) <= c1.radius + c2.radius
end
return intersect
|
local plugin = {}
plugin.name = "Lower"
plugin.version = "1.0"
function plugin.after_cmd_toggle_mouse_mode(text)
res = eon_indent()
-- print("Result: %s\n", res)
return tostring(text):lower()
end
function plugin.on_prompt_callback(action)
print("prompt callback on lua!", action)
end
function plugin.start_review()
goto_line(10)
start_nav("String one .... ", plugin.on_prompt_callback)
end
function plugin.boot()
--body = get_url("http://bootlog.org/foo")
-- print(body)
register_function("start_review")
add_keybinding("M-j", "start_review")
foo = get_option("name")
-- print(foo, type(foo))
boo = get_option("online")
-- print(boo, type(boo))
num = get_option("number")
-- print(num, type(num))
end
return plugin
|
local fs = require('diagnosticls-configs.fs')
return {
sourceName = 'phpcbf',
command = fs.executable('phpcbf', fs.Scope.COMPOSER),
args = { '-' },
isStdout = true,
ignoreExitCode = true,
rootPatterns = { 'composer.json' },
}
|
ffi = require "ffi"
require "LDYOM.Scripts.baseNode"
class = require "LDYOM.Scripts.middleclass"
Node = bitser.registerClass(class("NodeMoveObject", BaseNode));
Node.static.mission = true;
Node.static.name = imgui.imnodes.getNodeIcon("func")..' '..ldyom.langt("CoreNodeMoveObject");
function Node:initialize(id)
BaseNode.initialize(self,id);
self.type = 4;
local x = ffi.new("float[1]");
local y = ffi.new("float[1]");
local z = ffi.new("float[1]");
callOpcode(0x00A0, {{PLAYER_PED,"ped"}, {x,"float*"}, {y,"float*"}, {z,"float*"}});
self.Pins = {
[self.id+1] = BasePin:new(self.id+1,imgui.imnodes.PinType.void, 0),
[self.id+2] = BasePin:new(self.id+2,imgui.imnodes.PinType.number, 0, ffi.new("int[1]")),
[self.id+3] = BasePin:new(self.id+3,imgui.imnodes.PinType.number, 0, ffi.new("float[3]",{x[0],y[0],z[0]})),
[self.id+4] = BasePin:new(self.id+4,imgui.imnodes.PinType.number, 0, ffi.new("float[3]",{0,0,0})),
[self.id+5] = BasePin:new(self.id+5,imgui.imnodes.PinType.number, 0, ffi.new("float[1]",1)),
[self.id+6] = BasePin:new(self.id+6,imgui.imnodes.PinType.number, 0, ffi.new("int[1]")),
[self.id+8] = BasePin:new(self.id+8,imgui.imnodes.PinType.void, 1),
[self.id+9] = BasePin:new(self.id+9,imgui.imnodes.PinType.void, 1),
};
end
function moveObject()
ldyom.moveObject(currNodeMoveObject.Pins[currNodeMoveObject.id+2].value[0], currNodeMoveObject.Pins[currNodeMoveObject.id+3].value, currNodeMoveObject.Pins[currNodeMoveObject.id+4].value);
end
function Node:draw()
imgui.imnodes.BeginNode(self.id,self.type)
imgui.imnodes.BeginNodeTitleBar();
imgui.Text(self.class.static.name);
if ldyom.getLastNode() == self.id then
imgui.SameLine(0,0);
imgui.TextColored(imgui.ImVec4.new(1.0,0.0,0.0,1.0)," \xef\x86\x88");
end
imgui.imnodes.EndNodeTitleBar();
imgui.imnodes.BeginInputAttribute(self.id+1);
imgui.Dummy(imgui.ImVec2:new(0,10));
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginStaticAttribute(self.id+2);
local names = ldyom.namesObjects;
imgui.Text(ldyom.langt("object"));
imgui.SetNextItemWidth(150);
imgui.ComboVecChars("",self.Pins[self.id+2].value,names);
imgui.imnodes.EndStaticAttribute();
imgui.imnodes.BeginStaticAttribute(self.id+3);
imgui.Text(ldyom.langt("position"));
imgui.SetNextItemWidth(200);
imgui.InputFloat3("", self.Pins[self.id+3].value);
imgui.imnodes.EndStaticAttribute();
imgui.imnodes.BeginStaticAttribute(self.id+4);
imgui.Text(ldyom.langt("rotate"));
imgui.SetNextItemWidth(200);
imgui.InputFloat3("", self.Pins[self.id+4].value);
imgui.imnodes.EndStaticAttribute();
imgui.imnodes.BeginInputAttribute(self.id+5);
imgui.Text(ldyom.langt("time"));
imgui.SetNextItemWidth(200);
imgui.InputFloat("", self.Pins[self.id+5].value);
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginStaticAttribute(self.id+6);
local names = ldyom.langMenu["CoreTypeMovingObject"];
imgui.Text(ldyom.langt("type"));
imgui.SetNextItemWidth(200);
imgui.ComboVecStr("",self.Pins[self.id+6].value,names);
imgui.imnodes.EndStaticAttribute();
imgui.imnodes.BeginStaticAttribute(self.id+7);
if imgui.Button(ldyom.langt("edithand"), imgui.ImVec2:new(200,20)) then
callOpcode(0x01B4, {{0,"int"}, {0,"int"}});
currNodeMoveObject = self;
ldyom.set_off_gui(true);
addThread(moveObject);
end
imgui.imnodes.EndStaticAttribute();
imgui.imnodes.BeginOutputAttribute(self.id+8);
imgui.Indent(130);
imgui.Text(ldyom.langt("whenItsDone"));
imgui.imnodes.EndOutputAttribute();
imgui.imnodes.BeginOutputAttribute(self.id+9);
imgui.Dummy(imgui.ImVec2:new(0,10));
imgui.imnodes.EndOutputAttribute();
imgui.imnodes.EndNode();
end
function Node:play(data, mission)
addThreadObj(function(data_pack)
local data = data_pack[1];
local mission = data_pack[2];
local node = data_pack[3];
local object = node:getPinValue(node.id+2,data,mission)[0];
local pos = node:getPinValue(node.id+3,data,mission);
local rot = node:getPinValue(node.id+4,data,mission);
ldyom.setLastNode(node.id);
assert(mission.list_objects[object+1].missionObject,"The object is not yet established or has already disappeared.");
local last_time = time_ms();
local duration = node:getPinValue(node.id+5,data,mission)[0] * 1000;
local _type = node:getPinValue(node.id+6,data,mission)[0];
local curr_time = 0;
local obj = getObjectRef(mission.list_objects[object+1].missionObject);
local start_x = ffi.new("float[1]");
local start_y = ffi.new("float[1]");
local start_z = ffi.new("float[1]");
callOpcode(0x01BB, {{obj, "int"}, {start_x,"float*"}, {start_y,"float*"}, {start_z,"float*"}});
local start_rot_x = ffi.new("float[1]");
local start_rot_y = ffi.new("float[1]");
local start_rot_z = ffi.new("float[1]");
getOrientationObject(mission.list_objects[object+1].missionObject, start_rot_x, start_rot_y, start_rot_z);
print(tostring(start_rot_z[0]));
local _reverse = 1;
while (ldyom.getMissionStarted()) do
if (not mission.list_objects[object+1].missionObject) then
break;
end
if (_type == 0 and curr_time >= duration) then
break;
elseif (_type == 1 and curr_time >= duration) then
curr_time = 0;
elseif (_type == 2 and (curr_time >= duration or curr_time <= 0)) then
_reverse = _reverse * -1;
end
local new_time = time_ms();
curr_time = curr_time + (new_time - last_time) * _reverse;
last_time = new_time;
local delta = curr_time / duration;
local delta_x = start_x[0]*(1-delta) + pos[0]*delta;
local delta_y = start_y[0]*(1-delta) + pos[1]*delta;
local delta_z = start_z[0]*(1-delta) + pos[2]*delta;
callOpcode(0x01BC,{{obj,"int"}, {delta_x,"float"}, {delta_y,"float"}, {delta_z,"float"}});
local delta_rot_x = start_rot_x[0]*(1-delta) + rot[0]*delta;
local delta_rot_y = start_rot_y[0]*(1-delta) + rot[1]*delta;
local delta_rot_z = start_rot_z[0]*(1-delta) + rot[2]*delta;
callOpcode(0x0453, {{obj,"int"}, {delta_rot_x,"float"}, {delta_rot_y,"float"}, {delta_rot_z,"float"}})
wait(0);
end
node:callOutputLinks(data, mission, node.id+8);
end, {data,mission,self});
self:callOutputLinks(data, mission, self.id+9);
end
ldyom.nodeEditor.addNodeClass("Object",Node);
|
local module = {}
local targets = require(game:GetService('ReplicatedStorage').Common.Targets)
local list = {}
function module.Start(character)
local info = {}
local connections = {}
local humanoid = character:WaitForChild('Humanoid')
local root = character:WaitForChild('HumanoidRootPart')
info.model = character
info.humanoid = humanoid
info.root = root
connections.died = humanoid.Died:Connect(function()
module.Stop(character)
end)
info.connections = connections
list[character] = info
targets.Add('players', root, info)
end
function module.Stop(character)
local info = character and list[character]
if info then
targets.Remove('players', info.root)
for _, connection in pairs(info.connections) do
connection:Disconnect()
end
list[character] = nil
end
end
module.list = list
return module
|
--- Tests a regression with table hashing
local hash = {}
hash[1973991797] = true
hash[545443859] = nil
hash[1916327852] = true
hash[1973991797] = nil
hash[1911281436] = true
hash[764085945] = true
|
/*==============================================================================================
Expression Advanced: Component -> Timers.
Creditors: Rusketh, Oskar94
==============================================================================================*/
local LEMON, API = LEMON, LEMON.API
local Component = API:NewComponent( "timers", true )
local PAUSED = -1
local STOPPED = 0
local RUNNING = 1
/*==============================================================================================
Section: API Hooks
==============================================================================================*/
function Component:BuildContext( Gate )
Gate.Context.Data.Timers = { }
end
function Component:GateThink( Gate )
local Time = CurTime( )
for Key, Timer in pairs( Gate.Context.Data.Timers ) do
if Timer.Status == -1 then
Timer.Last = Time - Timer.Diff
elseif Timer.Status == 1 and ( Timer.Last + Timer.Delay ) <= Time then
Timer.Last = Time
Timer.N = Timer.N + 1
if Timer.N >= Timer.Repetitions and Timer.Repetitions != 0 then
Timer.Status = 0
end
local Ok, Status = pcall( Timer.Lambda )
if Ok or Status == "Exit" then
Gate:Update( )
elseif Status == "Script" then
local Cont = Gate.Context
return Gate:ScriptError( Cont.ScriptTrace, Cont.ScriptError )
elseif Status == "Exception" then
local Excpt = Gate.Context.Exception
return Gate:ScriptError( Excpt.Trace, "uncatched exception '" .. Excpt.Type .. "' in timer '" .. Key .. "'." )
elseif Status == "Break" or Status == "Continue" then
return Gate:ScriptError( nil, "unexpected use of " .. Status .. " in timer '" .. Key .. "'." )
else
return Gate:LuaError( Status )
end
end
end
end
/*==============================================================================================
General Time
==============================================================================================*/
Component:SetPerf( LEMON_PERF_CHEAP )
Component:AddFunction("curTime", "", "n", "$CurTime( )" )
-- TODO: time(s)
/*==============================================================================================
Section: Timers
==============================================================================================*/
Component:SetPerf( LEMON_PERF_EXPENSIVE )
Component:AddFunction("timerCreate", "s,n,n,f", "", [[
%prepare
%data.Timers[ value %1 ] = {
N = 0,
Status = 1,
Last = $CurTime( ),
Delay = value %2,
Repetitions = value %3,
Lambda = value %4
}]], "" )
Component:SetPerf( LEMON_PERF_NORMAL )
Component:AddFunction("timerAdjust", "s,n,n", "", [[
%prepare
local %Timer = %data.Timers[ value %1 ]
if %Timer then
%Timer.Delay = value %2
%Timer.Repetitions = value %3
end]], "" )
Component:AddFunction("timerRemove", "s", "", "%data.Timers[ value %1 ] = nil", "" )
Component:AddFunction("timerStart", "s", "n", [[
%prepare
local %Timer, %Val = %data.Timers[ value %1 ], 0
if %Timer and %Timer.Status != 1 then
%Val = 1
%Timer.N = 0
%Timer.Status = 1
%Timer.Last = $CurTime( )
end]], "%Val" )
Component:AddFunction("timerPause", "s", "n", [[
%prepare
local %Timer, %Val = %data.Timers[ value %1 ], 0
if %Timer and %Timer.Status == 1 then
%Val = 1
%Timer.Diff = $CurTime( ) - %Timer.Last
%Timer.Status = -1
end]], "%Val" )
Component:AddFunction("timerUnpause", "s", "n", [[
%prepare
local %Timer, %Val = %data.Timers[ value %1 ], 0
if %Timer and %Timer.Status == -1 then
%Val = 1
%Timer.Diff = nil
%Timer.Status = 1
end]], "%Val" )
Component:AddFunction("timerStop", "s", "n", [[
%prepare
local %Timer, %Val = %data.Timers[ value %1 ], 0
if %Timer and %Timer.Status != 0 then
%Val = 1
%Timer.Status = 0
end]], "%Val" )
Component:AddFunction("timerStatus", "s", "n", [[
local %Timer, %Val = %data.Timers[ value %1 ], 0
if %Timer then
%Val = %Timer.Status or 0
end]],"%Val" )
|
CAbstractInputOutput = class(CBaseObject,
function (self, procHandle , hwnd)
self.procHandle = procHandle;
self.hwnd = hwnd;
end
);
function CAbstractInputOutput:read(Handle, type, Address )
local result = nil;
local counter = 1;
local limit = 5;
repeat
result = process.read(Handle, type, Address)
counter = counter + 1
until counter >= limit or result ~= nil
return result;
end
function CAbstractInputOutput:readPtr(Handle, type, Address, offset )
local result = nil;
local counter = 1;
local limit = 5;
repeat
result = process.readPtr(Handle, type, Address, offset)
counter = counter + 1
until counter >= limit or result ~= nil
return result;
end
function CAbstractInputOutput:debug(test_value, name,debug_flag, extra_message)
--TODO put the infos into the logger in any case
if not debug_flag then
debug_flag = 0;
end
if( settings.options.DEBUGGING and not( debug_flag == 1)) then
if( not test_value ) then
if( not extra_message)then
error("Error in memory writing or reading function:"..name.."", 2);
else
error("Error in memory writing or reading function:"..name.." "..extra_message.."", 2);
end
else
return TestValue;
end
else
return TestValue;
end
end
-- objects
function CAbstractInputOutput:ObjectId(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnId_offset ),debug.getinfo(1, "n").name,1) or 0;
end
function CAbstractInputOutput:ObjectType(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnType_offset ) ,debug.getinfo(1, "n").name,1) or -1;
end
function CAbstractInputOutput:ObjectNamePtr(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnName_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:ObjectName(visitor)
return self:debug(self:read(self.procHandle, "string", visitor:getAddress() ),debug.getinfo(1, "n").name,1);
end
function CAbstractInputOutput:ObjectPosition(select, visitor)
if(string.lower(select) == "x" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnX_offset ),debug.getinfo(1, "n").name,1) or 0;
elseif (string.lower(select) == "y" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnY_offset ) ,debug.getinfo(1, "n").name,1) or 0;
elseif (string.lower(select) == "z" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnZ_offset ) ,debug.getinfo(1, "n").name,1) or 0;
end
error("not specific coordinate type");
end
-- object lists
function CAbstractInputOutput:ObjectListSize(visitor)
return self:debug(self:read(self.procHandle, "int", addresses.staticTableSize ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:ObjectListPtr(mult)
-- 4 = 4 byte = 32-bit pointer
return self:debug(self:readPtr(self.procHandle, "uint", addresses.staticTableSize,mult * 4 ),debug.getinfo(1, "n").name,1)
end
-- pawns
function CAbstractInputOutput:PawnId(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnId_offset) ,debug.getinfo(1, "n").name,1) or 0
end
function CAbstractInputOutput:PawnRace(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnRace_offsett),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnAttackable(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnAttackable_offset),debug.getinfo(1, "n").name,1)
end
-- same as object but if somebody use with another game maybe it is diffrent
function CAbstractInputOutput:PawnNamePtr(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnName_offset ),debug.getinfo(1, "n").name,1)
end
-- again same as object and same reason to let it be
function CAbstractInputOutput:PawnName(visitor)
return self:debug(self:read(self.procHandle, "string", visitor:getAddress() ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnGUID(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnGUID_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnType(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnType_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnIsAlive(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.charAlive_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnIsFading(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnFading_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnHP(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnHP_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnMaxHP(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnMaxHP_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnLastHP(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnLastHP_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnClass(select, visitor)
local class;
if( select == 1 )then
class = self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnClass1_offset ),debug.getinfo(1, "n").name,1)
elseif( select == 2 )then
class = self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnClass2_offset ),debug.getinfo(1, "n").name,1)
elseif( select == 3 )then
class = self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnClass3_offset ),debug.getinfo(1, "n").name,1)
else
error("not a class index for: "..select.."");
end
return class;
end
function CAbstractInputOutput:PawnEnergy(select, visitor)
local energy;
if( select == 1 )then
energy = self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnMP_offset ),debug.getinfo(1, "n").name,1)
elseif( select == 2)then
energy = self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnMP2_offset ),debug.getinfo(1, "n").name,1)
else
error("not a energy index for: "..select.."");
end
return energy;
end
function CAbstractInputOutput:PawnMaxEnergy(select, visitor)
local energy;
if( select == 1 )then
energy = self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnMaxMP_offset ),debug.getinfo(1, "n").name,1)
elseif( select == 2)then
energy = self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnMaxMP2_offset ),debug.getinfo(1, "n").name,1)
else
error("not a energy index for: "..select.."");
end
return energy;
end
function CAbstractInputOutput:PawnBuffStartEnde(visitor)
local start = self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnBuffsStart_offset ),debug.getinfo(1, "n").name,1)
local ende = self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnBuffsEnd_offset ),debug.getinfo(1, "n").name,1)
return start , ende;
end
function CAbstractInputOutput:PawnBuffID(i, visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + i + addresses.pawnBuffId_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnBuffTimeLeft(i , visitor)
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + i + addresses.pawnBuffTimeLeft_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnBuffLevel(i , visitor)
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + i + addresses.pawnBuffLevel_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnLootable(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnLootable_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnHarvesting(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnHarvesting_offset ),debug.getinfo(1, "n").name,1)~=0
end
function CAbstractInputOutput:PawnCasting(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress() + addresses.pawnCasting_offset ),debug.getinfo(1, "n").name,1)~=0
end
function CAbstractInputOutput:PawnLevel(select, visitor)
local level;
if( select == 1 )then
level = self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnLevel_offset ),debug.getinfo(1, "n").name,1)
elseif( select == 2 )then
level = self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnLevel2_offset ),debug.getinfo(1, "n").name,1)
elseif( select == 3 )then
level = self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnLevel3_offset ),debug.getinfo(1, "n").name,1)
else
error("not a level index for: "..select.."");
end
return level;
end
function CAbstractInputOutput:PawnTargetPtr(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnTargetPtr_offset ),debug.getinfo(1, "n").name,1) or 0;
end
-- again double
function CAbstractInputOutput:PawnPosition(select, visitor)
if(string.lower(select) == "x" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnX_offset ),debug.getinfo(1, "n").name,1)
elseif (string.lower(select) == "y" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnY_offset ),debug.getinfo(1, "n").name,1)
elseif (string.lower(select) == "z" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnZ_offset ),debug.getinfo(1, "n").name,1)
end
error("not specific coordinate type: "..select.."");
end
function CAbstractInputOutput:PawnDirection(select, visitor)
if(string.lower(select) == "x" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnDirXUVec_offset ),debug.getinfo(1, "n").name,1)
elseif (string.lower(select) == "z" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnDirZUVec_offset ),debug.getinfo(1, "n").name,1)
elseif (string.lower(select) == "y" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnDirYUVec_offset ),debug.getinfo(1, "n").name,1)
end
error("not specific direction type: "..select.."");
end
function CAbstractInputOutput:WritePawnDirection(select, visitor, data, shift)
if not shift then
shift = 0;
end
if(string.lower(select) == "x" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.pawnDirXUVec_offset, data )
elseif (string.lower(select) == "z" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.pawnDirZUVec_offset, data )
elseif (string.lower(select) == "y" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.pawnDirYUVec_offset, data )
else
error("not specific direction type: "..select.."");
end
end
function CAbstractInputOutput:CameraDirection(select, visitor)
if(string.lower(select) == "x" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.camXUVec_offset ),debug.getinfo(1, "n").name,1)
elseif (string.lower(select) == "z" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.camZUVec_offset ),debug.getinfo(1, "n").name,1)
elseif (string.lower(select) == "y" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.camYUVec_offset ),debug.getinfo(1, "n").name,1)
end
error("not specific direction type: "..select.."");
end
function CAbstractInputOutput:CameraPosition(select, visitor)
--TODO: move cam to addresse space
if(string.lower(select) == "x" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.camX_offset ),debug.getinfo(1, "n").name,1)
elseif (string.lower(select) == "y" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.camY_offset ),debug.getinfo(1, "n").name,1)
elseif (string.lower(select) == "z" )then
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.camZ_offset ),debug.getinfo(1, "n").name,1)
end
error("not specific coordinate type");
end
function CAbstractInputOutput:WriteCameraDirection(data, select, visitor)
if(string.lower(select) == "x" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.camXUVec_offset, data )
elseif (string.lower(select) == "z" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.camZUVec_offset, data )
elseif (string.lower(select) == "y" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.camYUVec_offset, data )
end
error("not specific direction type: "..select.."");
end
function CAbstractInputOutput:WriteCameraPosition(data, select, visitor)
--TODO: move cam to addresse space
if(string.lower(select) == "x" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.camX_offset, data);
elseif (string.lower(select) == "y" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.camY_offset, data);
elseif (string.lower(select) == "z" )then
return process.write(self.procHandle, "float", visitor:getAddress() + addresses.camZ_offset, data);
end
error("not specific coordinate type: "..select.."");
end
function CAbstractInputOutput:PawnSwimming(visitor)
return self:debug(self:readPtr(self.procHandle, "byte", visitor:getAddress() + addresses.pawnSwim_offset1, addresses.pawnSwim_offset2 ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnIsPet(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.pawnIsPet_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnSpeed(visitor)
return self:debug(self:read(self.procHandle, "float", visitor:getAddress() + addresses.pawnSpeed_offset ),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnIconBase(visitor)
return self:debug(self:readPtr(self.procHandle, "uint", visitor:getAddress() + addresses.partyIconList_base, addresses.partyIconList_offset),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PawnIconRead(visitor)
return self:debug(self:read(self.procHandle, "int", visitor:getAddress()),debug.getinfo(1, "n").name,1)
end
function CAbstractInputOutput:PressKey(visitor, key1, key2)
if( not key2)then
keyboard.virtualPress(self.hwnd, key1, true);
else
keyboard.virtualHold(self.hwnd, key1);
end
if (key2)then
keyboard.virtualHold(self.hwnd, key2);
keyboard.virtualRelease(self.hwnd, key1);
keyboard.virtualRelease(self.hwnd, key2);
end
end
function CAbstractInputOutput:PressHold(visitor, key1, key2)
keyboard.virtualHold(self.hwnd, key1);
if (key2)then
keyboard.virtualHold(self.hwnd, key2);
end
end
function CAbstractInputOutput:PressRelease(visitor, key1, key2)
keyboard.virtualRelease(self.hwnd, key1);
if (key2)then
keyboard.virtualRelease(self.hwnd, key2);
end
end
function CAbstractInputOutput:WriteText(visitor,text)
keyboard.keyboard.virtualType(self.hwnd, text);
end
function CAbstractInputOutput:MountBase(visitor)
return self:debug(self:read(self.procHandle, "uint", visitor:getAddress() + addresses.charPtrMounted_offset ),debug.getinfo(1, "n").name,1)
end
|
include("shared.lua")
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
ENT.NextHeal = 0
ENT.HealthAmount = 40
function ENT:OnRemove()
if self.Sound then self.Sound:Stop() self.Sound = nil end
end
function ENT:Initialize()
self.Entity:SetModel("models/dronesrewrite/aihealer/aihealer.mdl")
self.Entity:PhysicsInit(SOLID_VPHYSICS)
self.Entity:SetMoveType(MOVETYPE_NONE)
self.Entity:SetSolid(SOLID_VPHYSICS)
self.Entity:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
self.gun = ents.Create("base_anim")
self.gun:SetPos(self:LocalToWorld(Vector(0, -6, 0)))
self.gun:SetAngles(self:GetAngles())
self.gun:SetModelScale(0.4, 0)
self.gun:SetModel("models/dronesrewrite/repairgun/repairgun.mdl")
self.gun:Spawn()
self.gun:Activate()
self.gun:SetParent(self)
self.gun:SetNotSolid(true)
self.gun:PhysicsDestroy()
self.Sound = nil
end
function ENT:OnTakeDamage(dmg)
if self.Drone and self.Drone:IsValid() and self.Drone:IsDroneImmortal() then return end
local dmgAmount = dmg:GetDamage()
self.HealthAmount = self.HealthAmount - dmgAmount
if self.HealthAmount <= 0 then
self:EmitSound("ambient/explosions/explode_1.wav", 110, 100)
local ef = EffectData()
ef:SetOrigin(self:GetPos())
util.Effect("dronesrewrite_explosion", ef)
self.Drone:RemoveModule("Healer")
end
end
function ENT:Think()
if self.Drone and self.Drone:IsValid() then
local pos = self.Drone:GetPos()
local dist = self.Drone.ThirdPersonCam_distance
local x = math.sin(CurTime()) + math.cos(CurTime()) ^ 3
local y = math.sin(CurTime()) - math.cos(CurTime()) ^ 3
local z = math.sin(CurTime() * 2) + math.cos(CurTime() * 2) ^ 3
local maxs = self.Drone:OBBMaxs()
local tr = util.TraceLine({
start = pos,
endpos = pos + Vector(x * maxs.x * 1.5, y * maxs.y * 1.5, z * maxs.z),
mask = MASK_SOLID_BRUSHONLY
})
self:SetPos(tr.HitPos + tr.HitNormal * 24)
local ang = (self.Drone:GetPos() - self:GetPos()):Angle()
self:SetAngles(Angle(math.sin(CurTime() * 2) * 6, ang.y, math.cos(CurTime() * 1.5) * 8))
self.gun:SetAngles(ang)
local needsound = false
-- Healing drone
if self.Drone:GetHealth() < self.Drone:GetDefaultHealth() then
local tr = util.TraceLine({
start = self.gun:LocalToWorld(Vector(5, -3, 0)),
endpos = self.Drone:GetPos(),
filter = self
})
util.ParticleTracerEx("laser_beam_g_drr", self.gun:LocalToWorld(Vector(5, -3, 0)), tr.HitPos, false, self:EntIndex(), -1)
ParticleEffect("laser_hit_g_drr", tr.HitPos, Angle(0, 0, 0))
if CurTime() > self.NextHeal then self.Drone:SetHealthAmount(self.Drone:GetHealth() + 1) self.NextHeal = CurTime() + 0.2 end
needsound = true
elseif not self.Drone.NoPropellers then
-- Healing drone's propellers
for k, v in pairs(self.Drone.ValidPropellers) do
if v:IsValid() and not v.IsDestroyed and v.HealthAmount < self.Drone.Propellers.Health then
util.ParticleTracerEx("laser_beam_g_drr", self.gun:GetPos(), v:GetPos(), false, self:EntIndex(), -1)
ParticleEffect("laser_hit_g_drr", v:GetPos(), Angle(0, 0, 0))
local ang = (v:GetPos() - self:GetPos()):Angle()
self:SetAngles(Angle(0, ang.y, 0))
self.gun:SetAngles(ang)
if CurTime() > self.NextHeal then
v.HealthAmount = v.HealthAmount + 1
v:SetNWInt("HealthAmount", v.HealthAmount)
self.NextHeal = CurTime() + 0.2
end
needsound = true
end
end
end
if needsound then
if not self.Sound then
self.Sound = CreateSound(self, "ambient/energy/force_field_loop1.wav")
self.Sound:Play()
self.Sound:ChangePitch(150)
end
else
if self.Sound then
self.Sound:Stop()
self.Sound = nil
end
end
end
self:NextThink(CurTime())
return true
end
|
-- uninhm
-- https://atcoder.jp/contests/abc175/tasks/abc175_c
-- math
x, k, d = io.read("*n","*n","*n")
x = math.abs(x)
if math.abs(x) // d >= k then
print(math.abs(x) - k*d)
elseif (k - x // d) % 2 == 0 then
print(math.abs(x - x // d * d))
else
print(math.min(math.abs(x - x // d * d - d), math.abs(x - x // d * d + d)))
end
|
local ElevatorEngine = {}
ElevatorEngine.__index = ElevatorEngine
function ElevatorEngine.Init(Elevator,UserSettings,DevSettings)
local function HandleError(Type,Message)
if Type == "Warning" then
warn(Message)
elseif Type == "Error" then
error(Type)
end
end
-- Verify requirements
local RequiredModels = {
{InstanceType = "Model", Path = Elevator.Cab, Error = "An elevator cab model doesn't exist"},
{InstanceType = "BasePart", Path = Elevator.Cab.Platform, Error = "An elevator platform part doesn't exist inside the cab"},
{InstanceType = "Model", Path = Elevator.Floors, Error = "An elevator floors model doesn't exist"}
}
for RequiredModelIndex,RequiredModel in ipairs(RequiredModels) do
if RequiredModel.Path then
if RequiredModel.Path:IsA(RequiredModel.InstanceType) == false then
HandleError("Error",RequiredModel.Error..". This mean your elevator isn't setup correctly. Please check the documention for information on how to setup this engine.")
end
else
HandleError("Error",RequiredModel.Error..". This mean your elevator isn't setup correctly. Please check the documention for information on how to setup this engine.")
end
end
-- Setup elevator
local WeldFolder = Instance.new("Folder")
WeldFolder.Parent = Elevator.Cab.Platform
for DescendentIndex, Descendent in ipairs(Elevator.Cab:GetDescendants()) do
if Descendent:IsA("BasePart") then
local WeldConstraint = Instance.new("WeldConstraint")
WeldConstraint.Part0 = Descendent
WeldConstraint.Part1 = Elevator.Cab.Platform
WeldConstraint.Parent = WeldFolder
Descendent.Anchored = false
end
end
local PlatformAttachment = Instance.new("Attachment")
PlatformAttachment.Parent = Elevator.Cab.Platform
Elevator.Cab.Platform.Anchored = false
-- Elevator call logic
return setmetatable({
_Elevator = Elevator,
_Platform = Elevator.Cab.Platform
}, ElevatorEngine)
end
return ElevatorEngine
|
--[[
Brasilian Portuguese Localization
--]]
local ADDON = ...
local L = LibStub('AceLocale-3.0'):NewLocale(ADDON, 'ptBR')
if not L then return end
--keybinding text
L.ToggleBags = 'Abrir mochila'
L.ToggleBank = 'Abrir banco'
--system messages
L.NewUser = 'Novo utilizador detetado, configuraรงรฃo padrรฃo carregada'
L.Updated = 'Atualizado para versรฃo %s'
L.UpdatedIncompatible = 'Impossรญvel atualizar para nova versรฃo, configuraรงรฃo padrรฃo carregada'
--slash commands
L.Commands = 'Commandos:'
L.CmdShowInventory = 'Abre a sua mochila'
L.CmdShowBank = 'Abre o seu banco'
L.CmdShowVersion = 'Mostra a versรฃo atual'
--frame text
L.TitleBags = 'Mochila de %s'
L.TitleBank = 'Banco de %s'
--tooltips
L.TipBags = 'Mochila'
L.TipBank = 'Banco'
L.TipBankToggle = '<Clique Direito> para abrir o banco.'
L.TipChangePlayer = 'Carregue para ver os itens das suas personagens.'
L.TipGoldOnRealm = '%s no Total'
L.TipHideBag = 'Clique para esconder o saco.'
L.TipHideBags = '<Clique Esquerdo> para esconder os sacos.'
L.TipHideSearch = 'Clique para esconder o campo de pesquisa.'
L.TipInventoryToggle = '<Clique Direito> para abrir a mochila.'
L.PurchaseBag = 'Clique para comprar uma ranhura no banco.'
L.TipShowBag = 'Clique para mostrar o bag.'
L.TipShowBags = '<Clique Esquerdo> para mostrar os sacos.'
L.TipShowMenu = '<Clique Esquerdo> para configurar esta janela.'
L.TipShowSearch = 'Clique para pesquisar.'
L.TipShowFrameConfig = 'Clique para configurar esta janela.'
L.TipDoubleClickSearch = '<Alt-Arraste> para mover.\n<Clique Direito> para configurar.\n<Duplo Clique> para pesquisar.'
--itemcount tooltips
L.TipCount1 = 'Equipado: %d'
L.TipCount2 = 'Mochila: %d'
L.TipCount3 = 'Banco: %d'
L.TipCount4 = 'Cofre: %d'
--databroker tooltips
L.TipShowBank = '<Shift-Clique Esquerdo> para abrir o banco.'
L.TipShowInventory = '<Clique Esquerdo> para abrir a mochila.'
L.TipShowOptions = '<Clique Direito> para abrir o menu de configuraรงรฃo.'
|
local skynet = require "skynet"
local syslog = require "syslog"
local dbpacker = require "db.packer"
local dump = require "common.dump"
local FlagOffline = 0
local FlagOnline = 1
local onlineTab = {}
local table = table
local assert = syslog.assert
local database
local CMD = {}
function CMD.cmd_open (source, conf)
syslog.noticef("--- ่ๅคฉๆ open")
database = skynet.uniqueservice ("database")
end
function CMD.cmd_online(source, account)
local accInfo = {
account = account,
agent = source,
online = FlagOnline,
}
onlineTab[account] = accInfo
syslog.noticef("่ๅคฉๆ๏ผ็จๆทไธ็บฟ๏ผaccount:%d", account)
end
function CMD.cmd_offline(source, account)
local accInfo = onlineTab[account]
assert(accInfo, string.format("Error, not found account:%d", account))
onlineTab[account] = nil
syslog.noticef("่ๅคฉๆ๏ผ็จๆทไธ็บฟ๏ผaccount:%d", account)
end
function CMD.getOnline(source)
return onlineTab
end
function CMD.cmd_chat_world_broadcast(source, account, msg)
-- local function sendMsg( ... )
syslog.debugf("------------------- cmd_chat_world_broadcast, account:%d ", account)
local accInfo = onlineTab[account]
assert(accInfo, string.format("Error, not found account:%d", account))
for _,v in pairs(onlineTab) do
skynet.call(v["agent"], "lua", "cmd_chat_world", account, msg)
end
-- end
-- skynet.fork(sendMsg)
-- sendMsg()
end
local traceback = debug.traceback
skynet.start (function ()
skynet.dispatch ("lua", function (_, source, command, ...)
local f = CMD[command]
if not f then
syslog.warnf ("unhandled message(%s)", command)
return skynet.ret ()
end
local ok, ret = xpcall (f, traceback, source, ...)
if not ok then
syslog.warnf ("handle message(%s) failed : %s", command, ret)
-- kick_self ()
return skynet.ret ()
end
skynet.retpack (ret)
end)
end)
|
mapEffects = require "lib/mapEffects"
-- TODO: unlearn skills
--ms.teachSkill(20000014, -1, 0, -1);
--ms.teachSkill(20000015, -1, 0, -1);
--ms.teachSkill(20000016, -1, 0, -1);
--ms.teachSkill(20000017, -1, 0, -1);
--ms.teachSkill(20000018, -1, 0, -1);
target.direction_mode = false
target.reserved_effect(mapEffects.getReservedEffect("clickLilin"))
|
simvis_attributes =
{
melee_size = 1,
melee_block_ratio = 20,
melee_unsynced_damage_ratio = 40,
selection_volume = 1.0,
selection_ground = 1.0,
-- Shadow Types:
-- 0 = None
-- 1 = blob (rotated by light dir)
-- 2 = blob (rotated by object dir)
-- 3 = shadow map
-- 4 = stencil shadow volume
shadow_type = 1,
shadow_scale = 0.051,
vis_scale_min = 1.55,
vis_scale_max = 1.55,
infantry_physics = 1,
infantry_sway_update_time = 3,
infantry_sway_random_radius = 0.5,
occludee = 1,
}
|
module("luci.controller.rpi", package.seeall)
function index()
if not nixio.fs.access("/boot/config.txt") then
return
end
entry({"admin", "system", "rpi"}, cbi("admin_system/rpi"), "RaspberryPi", 65)
end
|
function kickGui()
local screenW, screenH = guiGetScreenSize()
kickWindow = guiCreateGridList((screenW - 235) / 2, (screenH - 116) / 2, 235, 90, false)
guiSetAlpha(kickWindow, 0.90)
guiSetProperty(kickWindow, "AlwaysOnTop", "True")
guiSetVisible(kickWindow,false)
kwEditBoxReason = guiCreateEdit(10, 27, 215, 25, "", false, kickWindow)
kwLabel = guiCreateLabel(10, 7, 215, 15, "ENTER KICK REASON", false, kickWindow)
guiSetFont(kwLabel, "default-bold-small")
guiLabelSetHorizontalAlign(kwLabel, "center", false)
kwButton = guiCreateButton(10, 58, 102, 25, "kick", false, kickWindow)
kwButtonClose = guiCreateButton(122, 58, 102, 25, "close", false, kickWindow)
addEventHandler("onClientGUIClick",buttonKick,openKickGui,false)
addEventHandler("onClientGUIClick",kwButtonClose,closeKickGui,false)
addEventHandler("onClientGUIClick",kwButton,kickPlayer,false)
end
addEventHandler("onClientResourceStart", resourceRoot, kickGui)
function openKickGui()
if (guiGridListGetSelectedItem( gridlistPlayers1 ) ~= -1) then
triggerEvent("disableError",localPlayer)
setElementData(localPlayer,"isGui",true)
guiSetVisible(hiddenGridlist,true) -- hidden gridlist to dont allow select other players from player list
guiSetVisible(errorWindow,false)
guiSetVisible(kickWindow,true)
guiSetVisible(messageWindow,false)
guiSetVisible(muteWindow,false)
guiSetVisible(warpWindow,false)
guiSetVisible(weatherWindow,false)
guiSetVisible(banWindow,false)
guiSetVisible(dayzStatsWindow,false)
guiSetVisible(giveWindow,false)
guiSetVisible(vehicleWindow,false)
else
triggerEvent("enableError",localPlayer)
end
end
function closeKickGui()
guiSetVisible(hiddenGridlist,false) -- hidden gridlist to dont allow select other players from player list
guiSetVisible(kickWindow,false)
guiSetText(kwEditBoxReason,"")
setElementData(localPlayer,"isGui",false)
end
|
CLO_Contexts = CLO_Contexts or {}
---Context_CheckDrainableContent
---@param _playerNum number
---@param _context ISContextMenu
---@param _items table
local function Context_CheckDrainableContent(_playerNum, _context, _items)
---@type table
local items = CLO_Context.ConvertInventoryItemsToArray(_items)
if #items == 1 then
---@type InventoryItem
local item = items[1]
local type = item:getType()
if item:canStoreWater() or item:IsDrainable() or type == "PetrolCan" or type == "Coco_WaterGallonPetrol" or type == "Coco_LargePetrolCan" then
if item:IsDrainable() and item:isWaterSource() then
local option = _context:addOption(item:getName())
local toolTip = CLO_Context.CreateOptionTooltip(option, getText("ContextMenu_WaterName") .. ": " .. CLO_Inventory.GetDrainableItemContentString(item))
if item:isTaintedWater() then
toolTip.description = toolTip.description .. " <BR> <RGB:1,0.5,0.5> " .. getText("Tooltip_item_TaintedWater")
end
elseif item:IsDrainable() and (type == "PetrolCan" or type == "Coco_WaterGallonPetrol" or type == "Coco_LargePetrolCan") then
local option = _context:addOption(item:getName())
CLO_Context.CreateOptionTooltip(option, getText("ContextMenu_FuelName") .. ": " .. CLO_Inventory.GetDrainableItemContentString(item))
elseif not item:IsDrainable() and item:canStoreWater() then
local option = _context:addOption(item:getName())
CLO_Context.CreateOptionTooltip(option, getText("ContextMenu_IsEmpty"))
end
end
end
end
CLO_Contexts.Context_CheckDrainableContent = Context_CheckDrainableContent
|
---------------------------------------------------------------------------------------------------
-- func: checklocalvar <varName> {'player'/'mob'/'npc'} {name/ID}
-- desc: checks player or npc local variable and returns result value.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "sss"
}
function error(player, msg)
player:PrintToPlayer(msg)
player:PrintToPlayer("!checklocalvar <variable name> {'player', 'mob', or 'npc'} {name or ID}")
end
function onTrigger(player, arg1, arg2, arg3)
local zone = player:getZone()
local varName = arg1
local targ = arg3
if varName == nil then
error(player, "You must provide a variable name.")
return
end
if arg2 == nil then
targ = player:getCursorTarget()
elseif arg3 ~= nil then
local entity_type = string.upper(arg2)
if (entity_type == 'NPC') or (entity_type == 'MOB') then
arg3 = tonumber(arg3)
if zone:getType() == tpz.zoneType.INSTANCED then
local instance = player:getInstance()
targ = instance:getEntity(bit.band(arg3, 0xFFF), tpz.objType[entity_type])
elseif entity_type == 'NPC' then
targ = GetNPCByID(arg3)
else
targ = GetMobByID(arg3)
end
elseif entity_type == 'PLAYER' then
targ = GetPlayerByName(arg3)
else
error(player, "Invalid entity type.")
return
end
else
error(player, "Need to specify a target.")
return
end
if targ == nil then
error(player, "Invalid target.")
return
end
player:PrintToPlayer(string.format("%s's variable '%s' : %i", targ:getName(), varName, targ:getLocalVar(varName)))
end
|
project "lua"
kind "StaticLib"
language "C"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
-- Headers
"src/lua.hpp",
"src/lapi.h",
"src/lauxlib.h",
"src/lcode.h",
"src/lctype.h",
"src/ldebug.h",
"src/ldo.h",
"src/lfunc.h",
"src/lgc.h",
"src/llex.h",
"src/llimits.h",
"src/lmem.h",
"src/lobject.h",
"src/lopcodes.h",
"src/lparser.h",
"src/lprefix.h",
"src/lstate.h",
"src/lstring.h",
"src/ltable.h",
"src/ltm.h",
"src/lua.h",
"src/luaconf.h",
"src/lualib.h",
"src/lundump.h",
"src/lvm.h",
"src/lzio.h",
-- Sources
"src/lapi.c",
"src/lauxlib.c",
"src/lbaselib.c",
"src/lbitlib.c",
"src/lcode.c",
"src/lcorolib.c",
"src/lctype.c",
"src/ldblib.c",
"src/ldebug.c",
"src/ldo.c",
"src/ldump.c",
"src/lfunc.c",
"src/lgc.c",
"src/linit.c",
"src/liolib.c",
"src/llex.c",
"src/lmathlib.c",
"src/lmem.c",
"src/loadlib.c",
"src/lobject.c",
"src/lopcodes.c",
"src/loslib.c",
"src/lparser.c",
"src/lstate.c",
"src/lstring.c",
"src/lstrlib.c",
"src/ltable.c",
"src/ltablib.c",
"src/ltm.c",
-- "src/lua.c",
-- "src/luac.c",
"src/lundump.c",
"src/lutf8lib.c",
"src/lvm.c",
"src/lzio.c",
}
filter "system:linux"
pic "on"
systemversion "latest"
staticruntime "on"
filter "system:windows"
systemversion "latest"
staticruntime (StaticRuntime)
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:DebugOptimized"
runtime "Debug"
symbols "on"
optimize "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
|
object_tangible_dungeon_mustafar_decrepit_droid_factory_workstation = object_tangible_dungeon_mustafar_decrepit_droid_factory_shared_workstation:new {
}
ObjectTemplates:addTemplate(object_tangible_dungeon_mustafar_decrepit_droid_factory_workstation, "object/tangible/dungeon/mustafar/decrepit_droid_factory/workstation.iff")
|
object_tangible_loot_creature_loot_collections_shattered_shard_unknown_08 = object_tangible_loot_creature_loot_collections_shared_shattered_shard_unknown_08:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_shattered_shard_unknown_08, "object/tangible/loot/creature/loot/collections/shattered_shard_unknown_08.iff")
|
--------------------------------
-- @module ImPlot
-- @parent_module implot
local ImPlot = implot
--------------------------------
local ImPlotFlags = {}
--- Options for plots.
ImPlot.ImPlotFlags = ImPlotFlags
--- Options for plots.
ImPlot.Flags = ImPlotFlags
--- the mouse position, in plot coordinates, will be displayed in the bottom-right
ImPlotFlags.MousePos = 1
--- a legend will be displayed in the top-left
ImPlotFlags.Legend = 2
--- plot items will be highlighted when their legend entry is hovered
ImPlotFlags.Highlight = 4
--- the user will be able to box-select with right-mouse
ImPlotFlags.BoxSelect = 8
--- the user will be able to draw query rects with middle-mouse
ImPlotFlags.Query = 16
--- the user will be able to open a context menu with double-right click
ImPlotFlags.ContextMenu = 32
--- the default mouse cursor will be replaced with a crosshair when hovered
ImPlotFlags.Crosshairs = 64
--- plot lines will be software anti-aliased (not recommended, prefer MSAA)
ImPlotFlags.AntiAliased = 128
--- a child window region will not be used to capture mouse scroll (can boost performance for single ImGui window applications)
ImPlotFlags.NoChild = 256
--- enable a 2nd y-axis
ImPlotFlags.YAxis2 = 512
--- enable a 3rd y-axis
ImPlotFlags.YAxis3 = 1024
--- enable a 3rd y-axis
ImPlotFlags.Default = 47
--------------------------------
local ImPlotAxisFlags = {}
--- Options for plot axes (X and Y).
ImPlot.ImPlotAxisFlags = ImPlotAxisFlags
--- Options for plot axes (X and Y).
ImPlot.AxisFlags = ImPlotAxisFlags
--- grid lines will be displayed
ImPlotAxisFlags.GridLines = 1
--- tick marks will be displayed for each grid line
ImPlotAxisFlags.TickMarks = 2
--- text labels will be displayed for each grid line
ImPlotAxisFlags.TickLabels = 4
--- the axis will be inverted
ImPlotAxisFlags.Invert = 8
--- the axis minimum value will be locked when panning/zooming
ImPlotAxisFlags.LockMin = 16
--- the axis maximum value will be locked when panning/zooming
ImPlotAxisFlags.LockMax = 32
--- a logartithmic (base 10) axis scale will be used
ImPlotAxisFlags.LogScale = 64
--- scientific notation will be used for tick labels if displayed (WIP, not very good yet)
ImPlotAxisFlags.Scientific = 128
--- scientific notation will be used for tick labels if displayed (WIP, not very good yet)
ImPlotAxisFlags.Default = 7
--- scientific notation will be used for tick labels if displayed (WIP, not very good yet)
ImPlotAxisFlags.Auxiliary = 6
--------------------------------
local ImPlotCol = {}
--- Plot styling colors.
ImPlot.ImPlotCol = ImPlotCol
--- Plot styling colors.
ImPlot.Col = ImPlotCol
--- plot line/outline color (defaults to next unused color in current colormap)
ImPlotCol.Line = 0
--- plot fill color for bars (defaults to the current line color)
ImPlotCol.Fill = 1
--- marker outline color (defaults to the current line color)
ImPlotCol.MarkerOutline = 2
--- marker fill color (defaults to the current line color)
ImPlotCol.MarkerFill = 3
--- error bar color (defaults to ImGuiCol_Text)
ImPlotCol.ErrorBar = 4
--- plot frame background color (defaults to ImGuiCol_FrameBg)
ImPlotCol.FrameBg = 5
--- plot area background color (defaults to ImGuiCol_WindowBg)
ImPlotCol.PlotBg = 6
--- plot area border color (defaults to ImGuiCol_Text)
ImPlotCol.PlotBorder = 7
--- x-axis grid/label color (defaults to 25% ImGuiCol_Text)
ImPlotCol.XAxis = 8
--- y-axis grid/label color (defaults to 25% ImGuiCol_Text)
ImPlotCol.YAxis = 9
--- 2nd y-axis grid/label color (defaults to 25% ImGuiCol_Text)
ImPlotCol.YAxis2 = 10
--- 3rd y-axis grid/label color (defaults to 25% ImGuiCol_Text)
ImPlotCol.YAxis3 = 11
--- box-selection color (defaults to yellow)
ImPlotCol.Selection = 12
--- box-query color (defaults to green)
ImPlotCol.Query = 13
--- box-query color (defaults to green)
ImPlotCol.COUNT = 14
--------------------------------
local ImPlotStyleVar = {}
--- Plot styling variables.
ImPlot.ImPlotStyleVar = ImPlotStyleVar
--- Plot styling variables.
ImPlot.StyleVar = ImPlotStyleVar
--- float, line weight in pixels
ImPlotStyleVar.LineWeight = 0
--- int, marker specification
ImPlotStyleVar.Marker = 1
--- float, marker size in pixels (roughly the marker's "radius")
ImPlotStyleVar.MarkerSize = 2
--- float, outline weight of markers in pixels
ImPlotStyleVar.MarkerWeight = 3
--- float, alpha modifier applied to all plot item fills
ImPlotStyleVar.FillAlpha = 4
--- float, error bar whisker width in pixels
ImPlotStyleVar.ErrorBarSize = 5
--- float, error bar whisker weight in pixels
ImPlotStyleVar.ErrorBarWeight = 6
--- float, digital channels bit height (at 1) in pixels
ImPlotStyleVar.DigitalBitHeight = 7
--- float, digital channels bit padding gap in pixels
ImPlotStyleVar.DigitalBitGap = 8
--- float, digital channels bit padding gap in pixels
ImPlotStyleVar.COUNT = 9
--------------------------------
local ImPlotMarker = {}
--- Marker specifications. You can combine this with binary OR, e.g. Circle | Cross.
ImPlot.ImPlotMarker = ImPlotMarker
--- Marker specifications. You can combine this with binary OR, e.g. Circle | Cross.
ImPlot.Marker = ImPlotMarker
--- no marker
ImPlotMarker.None = 1
--- a circle marker will be rendered at each point
ImPlotMarker.Circle = 2
--- a square maker will be rendered at each point
ImPlotMarker.Square = 4
--- a diamond marker will be rendered at each point
ImPlotMarker.Diamond = 8
--- an upward-pointing triangle marker will up rendered at each point
ImPlotMarker.Up = 16
--- an downward-pointing triangle marker will up rendered at each point
ImPlotMarker.Down = 32
--- an leftward-pointing triangle marker will up rendered at each point
ImPlotMarker.Left = 64
--- an rightward-pointing triangle marker will up rendered at each point
ImPlotMarker.Right = 128
--- a cross marker will be rendered at each point (not filled)
ImPlotMarker.Cross = 256
--- a plus marker will be rendered at each point (not filled)
ImPlotMarker.Plus = 512
--- a asterisk marker will be rendered at each point (not filled)
ImPlotMarker.Asterisk = 1024
--------------------------------
local ImPlotColormap = {}
--- Built-in colormaps
ImPlot.ImPlotColormap = ImPlotColormap
--- Built-in colormaps
ImPlot.Colormap = ImPlotColormap
--- ImPlot default colormap (n=10)
ImPlotColormap.Default = 0
--- a.k.a. matplotlib "Set1" (n=9)
ImPlotColormap.Dark = 1
--- a.k.a. matplotlib "Pastel1" (n=9)
ImPlotColormap.Pastel = 2
--- a.k.a. matplotlib "Paired" (n=12)
ImPlotColormap.Paired = 3
--- a.k.a. matplotlib "viridis" (n=11)
ImPlotColormap.Viridis = 4
--- a.k.a. matplotlib "plasma" (n=11)
ImPlotColormap.Plasma = 5
--- a.k.a. matplotlib/MATLAB "hot" (n=11)
ImPlotColormap.Hot = 6
--- a.k.a. matplotlib/MATLAB "cool" (n=11)
ImPlotColormap.Cool = 7
--- a.k.a. matplotlib/MATLAB "pink" (n=11)
ImPlotColormap.Pink = 8
--- a.k.a. MATLAB "jet" (n=11)
ImPlotColormap.Jet = 9
--- a.k.a. MATLAB "jet" (n=11)
ImPlotColormap.COUNT = 10
return nil
|
describe("Tower of Hanoi", function()
local tower_of_hanoi = require("misc.tower_of_hanoi")
it("should correctly move all disks from the first to the third pole", function()
local disks = { { 5, 4, 3, 2, 1 }, {}, {} }
local function move(from, to)
local disk = assert(table.remove(disks[from]))
local top_disk = disks[to][#disks[to]]
if top_disk then
assert.truthy(disk < top_disk)
end
table.insert(disks[to], disk)
end
tower_of_hanoi(#disks[1], move)
assert.same({ {}, {}, { 5, 4, 3, 2, 1 } }, disks)
end)
end)
|
function onCreate()
if not lowQuality then
makeLuaSprite('zavodila-bg', 'zavodila-bg', -600, -200);
setLuaSpriteScrollFactor('zavodila-bg', 0.9, 0.9);
end
addLuaSprite('zavodila-bg', false);
close(true);
end
|
dialog = {}
dialog.welcome = {{pic="player", pos=0, word="xxx"},{pic="zhangsan", pos=1, word="yyy"}}
return dialog
|
local max_entity_id = 1000000000000 -- If you need more, there's a problem with your code
local luaentity = {}
pipeworks.luaentity = luaentity
luaentity.registered_entities = {}
local filename = minetest.get_worldpath().."/luaentities"
local function read_file()
local f = io.open(filename, "r")
if f == nil then return {} end
local t = f:read("*all")
f:close()
if t == "" or t == nil then return {} end
return minetest.deserialize(t) or {}
end
local function write_file(tbl)
local f = io.open(filename, "w")
f:write(minetest.serialize(tbl))
f:close()
end
local function read_entities()
local t = read_file()
for _, entity in pairs(t) do
local x=entity.start_pos.x
local y=entity.start_pos.y
local z=entity.start_pos.z
x=math.max(-30912,x)
y=math.max(-30912,y)
z=math.max(-30912,z)
x=math.min(30927,x)
y=math.min(30927,y)
z=math.min(30927,z)
entity.start_pos.x = x
entity.start_pos.y = y
entity.start_pos.z = z
setmetatable(entity, luaentity.registered_entities[entity.name])
end
return t
end
local function write_entities()
if not luaentity.entities then
-- This can happen if crashing on startup, causing another error that
-- masks the original one. Return gracefully in that case instead.
return
end
for _, entity in pairs(luaentity.entities) do
setmetatable(entity, nil)
for _, attached in pairs(entity._attached_entities) do
if attached.entity then
attached.entity:remove()
attached.entity = nil
end
end
entity._attached_entities_master = nil
end
write_file(luaentity.entities)
end
minetest.register_on_shutdown(write_entities)
luaentity.entities_index = 0
local function get_blockpos(pos)
return {x = math.floor(pos.x / 16),
y = math.floor(pos.y / 16),
z = math.floor(pos.z / 16)}
end
local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones)
local move_entities_globalstep_part1 = function(dtime)
local active_block_range = tonumber(minetest.settings:get("active_block_range")) or 2
local new_active_blocks = {}
for _, player in ipairs(minetest.get_connected_players()) do
local blockpos = get_blockpos(player:get_pos())
local minp = vector.subtract(blockpos, active_block_range)
local maxp = vector.add(blockpos, active_block_range)
for x = minp.x, maxp.x do
for y = minp.y, maxp.y do
for z = minp.z, maxp.z do
local pos = {x = x, y = y, z = z}
new_active_blocks[minetest.hash_node_position(pos)] = pos
end
end
end
end
active_blocks = new_active_blocks
-- todo: callbacks on block load/unload
end
local function is_active(pos)
return active_blocks[minetest.hash_node_position(get_blockpos(pos))] ~= nil
end
local entitydef_default = {
_attach = function(self, attached, attach_to)
local attached_def = self._attached_entities[attached]
local attach_to_def = self._attached_entities[attach_to]
attached_def.entity:set_attach(
attach_to_def.entity, "",
vector.subtract(attached_def.offset, attach_to_def.offset), -- todo: Does not work because is object space
vector.new(0, 0, 0)
)
end,
_set_master = function(self, index)
self._attached_entities_master = index
if not index then
return
end
local def = self._attached_entities[index]
if not def.entity then
return
end
def.entity:set_pos(vector.add(self._pos, def.offset))
def.entity:set_velocity(self._velocity)
def.entity:set_acceleration(self._acceleration)
end,
_attach_all = function(self)
local master = self._attached_entities_master
if not master then
return
end
for id, entity in pairs(self._attached_entities) do
if id ~= master and entity.entity then
self:_attach(id, master)
end
end
end,
_detach_all = function(self)
local master = self._attached_entities_master
for id, entity in pairs(self._attached_entities) do
if id ~= master and entity.entity then
entity.entity:set_detach()
end
end
end,
_add_attached = function(self, index)
local entity = self._attached_entities[index]
if entity.entity then
return
end
local entity_pos = vector.add(self._pos, entity.offset)
if not is_active(entity_pos) then
return
end
local ent = minetest.add_entity(entity_pos, entity.name):get_luaentity()
ent:from_data(entity.data)
ent.parent_id = self._id
ent.attached_id = index
entity.entity = ent.object
local master = self._attached_entities_master
if master then
self:_attach(index, master)
else
self:_set_master(index)
end
end,
_remove_attached = function(self, index)
local master = self._attached_entities_master
local entity = self._attached_entities[index]
local ent = entity and entity.entity
if entity then entity.entity = nil end
if index == master then
self:_detach_all()
local newmaster
for id, attached in pairs(self._attached_entities) do
if id ~= master and attached.entity then
newmaster = id
break
end
end
self:_set_master(newmaster)
self:_attach_all()
elseif master and ent then
ent:set_detach()
end
if ent then
ent:remove()
end
end,
_add_loaded = function(self)
for id, _ in pairs(self._attached_entities) do
self:_add_attached(id)
end
end,
get_id = function(self)
return self._id
end,
get_pos = function(self)
return vector.new(self._pos)
end,
set_pos = function(self, pos)
self._pos = vector.new(pos)
--for _, entity in pairs(self._attached_entities) do
-- if entity.entity then
-- entity.entity:set_pos(vector.add(self._pos, entity.offset))
-- end
--end
local master = self._attached_entities_master
if master then
local master_def = self._attached_entities[master]
master_def.entity:set_pos(vector.add(self._pos, master_def.offset))
end
end,
get_velocity = function(self)
return vector.new(self._velocity)
end,
set_velocity = function(self, velocity)
self._velocity = vector.new(velocity)
local master = self._attached_entities_master
if master then
self._attached_entities[master].entity:set_velocity(self._velocity)
end
end,
get_acceleration = function(self)
return vector.new(self._acceleration)
end,
set_acceleration = function(self, acceleration)
self._acceleration = vector.new(acceleration)
local master = self._attached_entities_master
if master then
self._attached_entities[master].entity:set_acceleration(self._acceleration)
end
end,
remove = function(self)
self:_detach_all()
for _, entity in pairs(self._attached_entities) do
if entity.entity then
entity.entity:remove()
end
end
luaentity.entities[self._id] = nil
end,
add_attached_entity = function(self, name, data, offset)
local index = #self._attached_entities + 1
self._attached_entities[index] = {
name = name,
data = data,
offset = vector.new(offset),
}
self:_add_attached(index)
return index
end,
remove_attached_entity = function(self, index)
self:_remove_attached(index)
self._attached_entities[index] = nil
end,
}
function luaentity.register_entity(name, prototype)
-- name = check_modname_prefix(name)
prototype.name = name
setmetatable(prototype, {__index = entitydef_default})
prototype.__index = prototype -- Make it possible to use it as metatable
luaentity.registered_entities[name] = prototype
end
-- function luaentity.get_entity_definition(entity)
-- return luaentity.registered_entities[entity.name]
-- end
function luaentity.add_entity(pos, name)
if not luaentity.entities then
minetest.after(0, luaentity.add_entity, vector.new(pos), name)
return
end
local index = luaentity.entities_index
while luaentity.entities[index] do
index = index + 1
if index >= max_entity_id then
index = 0
end
end
luaentity.entities_index = index
local entity = {
name = name,
_id = index,
_pos = vector.new(pos),
_velocity = {x = 0, y = 0, z = 0},
_acceleration = {x = 0, y = 0, z = 0},
_attached_entities = {},
}
local prototype = luaentity.registered_entities[name]
setmetatable(entity, prototype) -- Default to prototype for other methods
luaentity.entities[index] = entity
if entity.on_activate then
entity:on_activate()
end
return entity
end
-- todo: check if remove in get_staticdata works
function luaentity.get_staticdata(self)
local parent = luaentity.entities[self.parent_id]
if parent and parent._remove_attached then
parent:_remove_attached(self.attached_id)
end
return "toremove"
end
function luaentity.on_activate(self, staticdata)
if staticdata == "toremove" then
self.object:remove()
end
end
function luaentity.get_objects_inside_radius(pos, radius)
local objects = {}
local index = 1
for _, entity in pairs(luaentity.entities) do
if vector.distance(pos, entity:get_pos()) <= radius then
objects[index] = entity
index = index + 1
end
end
return objects
end
local move_entities_globalstep_part2 = function(dtime)
if not luaentity.entities then
luaentity.entities = read_entities()
end
for _, entity in pairs(luaentity.entities) do
local master = entity._attached_entities_master
local master_def = master and entity._attached_entities[master]
local master_entity = master_def and master_def.entity
local master_entity_pos = master_entity and master_entity:get_pos()
if master_entity_pos then
entity._pos = vector.subtract(master_entity_pos, master_def.offset)
entity._velocity = master_entity:get_velocity()
entity._acceleration = master_entity:get_acceleration()
else
entity._velocity = entity._velocity or vector.new(0,0,0)
entity._acceleration = entity._acceleration or vector.new(0,0,0)
entity._pos = vector.add(vector.add(
entity._pos,
vector.multiply(entity._velocity, dtime)),
vector.multiply(entity._acceleration, 0.5 * dtime * dtime))
entity._velocity = vector.add(
entity._velocity,
vector.multiply(entity._acceleration, dtime))
end
if master and not master_entity_pos then -- The entity has somehow been cleared
if pipeworks.delete_item_on_clearobject then
entity:remove()
else
entity:_remove_attached(master)
entity:_add_loaded()
if entity.on_step then
entity:on_step(dtime)
end
end
else
entity:_add_loaded()
if entity.on_step then
entity:on_step(dtime)
end
end
end
end
local handle_active_blocks_timer = 0.1
minetest.register_globalstep(function(dtime)
handle_active_blocks_timer = handle_active_blocks_timer + dtime
if dtime < 0.2 or handle_active_blocks_timer >= (dtime * 3) then
handle_active_blocks_timer = 0.1
move_entities_globalstep_part1(dtime)
move_entities_globalstep_part2(dtime)
end
end)
|
BasicMonster = class('BasicMonster')
function BasicMonster:initialize()
end
function BasicMonster:take_turn()
local monster = self.owner
if data.map.tiles[self.owner.x][self.owner.y].visibility == special_colors.fov_visible then
if monster:distance_to(data.player.character) >= 2 then
monster:move_towards(data.player.character.x, data.player.character.y)
elseif data.player.character.fighter.hp > 0 then
monster.fighter:attack(data.player.character)
end
end
end
ConfusedMonster = class('ConfusedMonster')
function ConfusedMonster:initialize()
end
function ConfusedMonster:take_turn()
game.print("The " .. self.owner.name .. " stumbles around!", colors.orange)
self.owner:move(love.math.random(-1, 1), love.math.random(-1, 1))
end
|
--- collect RSSI values at fixed distance from desired AP
--- for each AP create a list of RSSI value
--- print RSSI values on screen periodically
wifi.setmode(1)
R={};tmp={} --initialize list of APs and table of RSSI
for itr=2,6 do R[itr] = {} end
--get average value of a intger list
function listAvg(list)
num=0;sum=0
for i,v in pairs(list) do
num = num + 1; sum = sum + tonumber(v)
end
if num == 0 then print ("No element in list")
else
avg = sum/num
return avg
end
end
--calculate distance between tag and AP using recieved RSSI value
function rssiToDistance(initial,average,const)
res = 10^((initial-average)/const)
return res
end
--get RSSI values from specific AP
function listap(t)
for ssid,v in pairs(t) do
authmode, rssi, bssid, channel = string.match(v, "(%d),(-?%d+),(%x%x:%x%x:%x%x:%x%x:%x%x:%x%x),(%d+)")
if ssid=="Reference02" then
table.insert(R[2],rssi)
tmp[2] = rssi
end
if ssid=="Reference03" then
table.insert(R[3],rssi)
tmp[3] = rssi
end
if ssid=="ESP_A6402B" then
table.insert(R[4],rssi)
tmp[4] = rssi
end
if ssid=="ESP_A64076" then
table.insert(R[5],rssi)
tmp[5] = rssi
end
end
print("Ref02",tmp[2]," "..rssiToDistance(-45,tmp[2],30).."m","Ref03",tmp[3]," "..rssiToDistance(-45,tmp[3],30).."m")
print("Ref04",tmp[4]," "..rssiToDistance(-45,tmp[4],30).."m","Ref05",tmp[5]," "..rssiToDistance(-45,tmp[5],30).."m")
end
wifi.sta.getap(listap)
tmr.alarm(0,3000,1,function() wifi.sta.getap(listap) end)
|
-- logic helper
function can_enter_and_leave_gauntlet_qty(pbs, tanks)
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_enter_and_leave_gauntlet_qty: pbs %s, tanks %s",pbs, tanks))
end
local value = wand({
wor({
can_fly(),
speed(),
wand({
knows('HiJumpGauntletAccess'),
hijump()
}),
knows('HiJumpLessGauntletAccess')
}),
wor({
screw(),
wor({
wand({
energy_reserve_count_ok_hard_room('Gauntlet'),
wand({
can_use_power_bombs(),
wor({
item_count_ok('pb',pbs),
wand({
speed(),
energy_reserve_count_ok(tanks)
})
})
})
}),
wand({
energy_reserve_count_ok_hard_room('Gauntlet', 0.51),
can_use_bombs()
})
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("\tcan_enter_and_leave_gauntlet_qty: value: %s",value))
end
if value > 0 then
return 1
end
return 0
end
function can_enter_and_leave_gauntlet()
local value = wor({
wand({
can_short_charge(),
can_enter_and_leave_gauntlet_qty(2,2)
}),
can_enter_and_leave_gauntlet_qty(2,3)
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_enter_and_leave_gauntlet: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_short_charge()
local value = wand({speed(), knows('ShortCharge')})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_short_charge: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_fly()
local value = wor({space(), can_infinite_bomb_jump()})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_fly: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_infinite_bomb_jump()
local value = wand({morph(), bomb(), knows('InfiniteBombJump')})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_infinite_bomb_jump: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function item_count_ok(code, count)
local value = get_consumable_qty(code)
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called item_count_ok: code: %s, count: %s, value: %s", code, count, value))
end
if value >= count then
return 1
end
return 0
end
function get_dmg_reduction(envDmg)
if envDmg == nil then
envDmg = true
end
local ret = 1
local items = {}
local hasVaria = varia() > 0
local hasGrav = gravity() > 0
if has_patch(1000) then --no grav env protection
if hasVaria then
items = {'varia'}
if envDmg then
ret = 4
else
ret = 2
end
end
if hasGrav and not envDmg then
ret = 4
items = {'gravity'}
end
elseif has_patch(1003) then --progressive suits
if hasVaria then
items:insert('varia')
ret = ret * 2
end
else
if hasVaria then
ret = 2
items = {'varia'}
end
if hasGrav then
ret = 4
items = {'gravity'}
end
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called get_dmg_reduction: envDmg: %s, hasVaria: %s, hasGrav: %s, ret: %s, items: %s", envDmg, hasVaria, hasGrav, ret, items))
end
return {ret, items}
end
function energy_reserve_count_ok_hard_room(room_name, mult)
if mult == nil then
mult = 1
end
local difficulties = get_difficulties_hard_room(room_name)
local dmgRedPair = get_dmg_reduction()
mult = mult * dmgRedPair[1]
local result = energy_reserve_count_ok_diff(difficulties, mult)
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called energy_reserve_count_ok_hard_room: room_name: %s, mult: %s, result: %s", room_name, mult, result))
end
if result > 0 then
return 1
end
return 0
end
function energy_reserve_count_ok_diff(difficulties, mult)
if mult == nil then
mult = 1
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called energy_reserve_count_ok_diff: mult: %s", mult))
end
if not difficulties or type(difficulties) ~= "table" then
return 0
end
local value = 0
for k, v in pairs(difficulties) do
value = wor({ value, energy_reserve_count_ok(round(v[1]/mult),v[2])})
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("\tvalue: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function energy_reserve_count_ok(count, difficulty)
if difficulty == nil then
difficulty = 0
end
local value = (energy_reserve_count() >= count and is_below_max_difficutly(difficulty) > 0)
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called energy_reserve_count_ok: count: %s, energy_reserve_count(): %s, difficulty: %s, value: %s", count, energy_reserve_count(), difficulty, value))
end
if value then
return 1
end
return 0
end
function energy_reserve_count()
local value = get_consumable_qty('etank') + get_consumable_qty('reserve')
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called energy_reserve_count: value: %s", value))
end
return value
end
function can_use_bombs()
local value = wand({ morph(), bomb() })
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_use_bombs: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_use_power_bombs()
local value = wand({ morph(), powerbomb() })
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_use_power_bombs: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_do_low_gauntlet()
local value = wand({ can_short_charge(), can_use_power_bombs(), item_count_ok('etank', 1), knows('LowGauntlet') })
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_do_low_gauntlet: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_terminator_bomb_wall(fromLandingSite)
if fromLandingSite == nil then
fromLandingSite = 1
end
local value = wor({
wand({
speed(),
wor({
wnot(fromLandingSite),
knows('SimpleShortCharge'),
knows('ShortCharge')
})
}),
can_destroy_bomb_walls()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_terminator_bomb_wall: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_destroy_bomb_walls()
local value = wor({
wand({
morph(),
wor({
bomb(),
powerbomb()
})
}),
screw()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_destroy_bomb_walls: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_moat_reverse()
local value = wor({
has_patch(41),
grapple(),
space(),
gravity(),
can_pass_bomb_passages()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_moat_reverse: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_bomb_passages()
local value = wor({
can_use_bombs(),
can_use_power_bombs(),
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_bomb_passages: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_moat_from_moat()
local value = wor({
grapple(),
space(),
wand({
knows('DiagonalBombJump'),
can_use_bombs()
}),
wand({
gravity(),
wor({
knows('GravityJump'),
hijump(),
can_infinite_bomb_jump()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_moat_from_moat: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_moat()
local value = wor({
grapple(),
space(),
knows('ContinuousWallJump'),
wand({
knows('DiagonalBombJump'),
can_use_bombs()
}),
knows('SimpleShortCharge'),
wand({
gravity(),
wor({
knows('GravityJump'),
hijump(),
can_infinite_bomb_jump()
})
}),
wand({
knows('MockballWs'),
can_use_spring_ball()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_moat: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_use_spring_ball()
local value = wand({
morph(),
spring()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_use_spring_ball: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_access_etecoons()
local value = wor({
can_use_power_bombs(),
wand({
knows('Moondance'),
can_use_bombs(),
traverse('door_gb_tr2'),
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_access_etecoons: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_blue_gate_glitch()
local value = wand({
have_missile_or_super(),
knows('GreenGateGlitch')
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_blue_gate_glitch: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function have_missile_or_super()
local value = wor({
missile(),
super()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called have_missile_or_super: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_dachora_room()
local value = wor({
speed(),
can_destroy_bomb_walls()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_dachora_room: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_crateria_green_pirates()
local value = wor({
can_pass_bomb_passages(),
have_missile_or_super(),
energy_reserve_count_ok(1),
wor({
charge(),
ice(),
wave(),
wor({
spazer(),
plasma(),
screw()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_crateria_green_pirates: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_sponge_bath()
local value = wor({
wand({
can_pass_bomb_passages(),
knows('SpongeBathBombJump')
}),
wand({
hijump(),
knows('SpongeBathHiJump')
}),
gravity(),
space(),
wand({
speed(),
knows('SpongeBathSpeed')
}),
can_spring_ball_jump()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_sponge_bath: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_spring_ball_jump()
local value = wand({
can_use_spring_ball(),
knows('SpringBallJump')
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_spring_ball_jump: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_forgotten_highway(from_ws)
local suitless = wand({hijump(), knows('GravLessLevel1')})
if from_ws > 0 and has_patch(43) == 0 then
suitless = wand({
suitless,
wor({
can_spring_ball_jump(),
space()
})
})
end
local value = wand({
wor({
gravity(),
suitless
}),
morph()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_forgotten_highway: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_lava_pit()
local tanks_for_dive = 8 / get_dmg_reduction()[1]
if hijump() == 0 then
tanks_for_dive = math.ceil(tanks_for_dive * 1.25)
end
local value = wand({
wor({
wand({
gravity(),
space()
}),
wand({
knows('GravityJump'),
gravity(),
wor({
hijump(),
knows('LavaDive')
})
}),
wand({
wor({
wand({
knows('LavaDive'),
hijump()
}),
knows('LavaDiveNoHiJump')
}),
energy_reserve_count_ok(tanks_for_dive)
})
}),
can_use_power_bombs()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_lava_pit: value: %s, tanks_for_dive: %s", value, tanks_for_dive))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_lava_pit_reverse()
local tanks = 2
if heat_proof() == 0 then
tanks = 6
end
local value = energy_reserve_count_ok(tanks)
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_lava_pit_reverse: value: %s, tanks: %s", value, tanks))
end
if value > 0 then
return 1
end
return 0
end
function heat_proof()
local value = wor({
varia(),
wand({
wnot(has_patch(1000)),
wnot(has_patch(1003)),
gravity()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called heat_proof: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_lower_norfair_chozo()
local value = wand({
can_hell_run(HELL_RUNS_TABLE['LowerNorfair']['Main'])
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called heat_proof: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_hell_run(hell_run, mult, min_e)
if type(hell_run) == "table" then
mult = hell_run.mult
min_e = hell_run.minE
hell_run = hell_run.hellRun
end
if mult == nil then
mult = 1
end
if min_e == nil then
min_e = 2
end
local value = 0
if heat_proof() > 0 then
return 1
end
if wand({has_patch(1003), gravity()}) > 0 then
mult = mult * 2
min_e = min_e / 2
end
if energy_reserve_count() >= min_e then
if hell_run ~= 'LowerNorfair' then
value = energy_reserve_count_ok_hell_run(hell_run, mult)
else
local tanks = energy_reserve_count()
local multCF = mult
if tanks >= 14 then
multCF = multCF * 2
end
local nCF = math.ceil(2/multCF)
if gravity() > 0 then
mult = mult * .7
elseif screw() > 0 then
mult = mult * .7
end
value = wand({
energy_reserve_count_ok_hell_run(hell_run, mult),
can_crystal_flash(nCF)
})
end
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_hell_run: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_crystal_flash(n)
if n == nil then
n = 1
end
local value = wand({
can_use_power_bombs(),
item_count_ok('missile', 2*n),
item_count_ok('super', 2*n),
item_count_ok('pb', 2*n+1),
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called energy_reserve_count_ok_hell_run: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function energy_reserve_count_ok_hell_run(hell_run_name, mult)
if mult == nil then
mult = 1
end
local difficulties = get_difficulties_hell_run(hell_run_name)
local value = energy_reserve_count_ok_diff(difficulties, mult)
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called energy_reserve_count_ok_hell_run: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_worst_room()
local value = wand({
can_destroy_bomb_walls(),
can_pass_worst_room_pirates(),
wor({
can_fly(),
wand({
knows('WorstRoomIceCharge'),
ice(),
can_fire_charged_shots()
}),
wor({
wand({
knows('GetAroundWallJump'),
hijump()
}),
knows('WorstRoomWallJump')
}),
wand({
knows('SpringBallJumpFromWall'),
can_use_spring_ball()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_worst_room: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_worst_room_pirates()
local value = wor({
screw(),
item_count_ok('missile', 6),
item_count_ok('super', 3),
wand({
can_fire_charged_shots(),
plasma()
}),
wand({
charge(),
wor({
spazer(),
wave(),
ice()
})
}),
knows('DodgeLowerNorfairEnemies')
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_worst_room_pirates: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_gt()
local has_beams = wand({
charge(),
plasma()
})
local ammo_margin, _ = can_inflict_enough_damages(9000,nil,nil,nil,has_beams,true,nil)
local value = 1
local low_stuff = knows('LowStuffGT')
if ammo_margin == 0 then
value = low_stuff
else
value = wor({
energy_reserve_count_ok(math.ceil(8/get_dmg_reduction(false)[1])),
low_stuff
})
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_worst_room_pirates: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_inflict_enough_damages(boss_energy, double_super, _charge, power, gives_drops, ignore_missiles, ignore_supers)
if double_super == nil then
double_super = false
end
if _charge == nil then
_charge = true
end
if power == nil then
power = false
end
if gives_drops == nil then
gives_drops = true
end
if ignore_missiles == nil then
ignore_missiles = false
end
if ignore_supers == nil then
ignore_supers = false
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_inflict_enough_damages: "..
"boss_energy: %s, double_super: %s, _charge: %s, power: %s, gives_drops: %s, ignore_missiles: %s, ignore_supers: %s ",
boss_energy, double_super, _charge, power, gives_drops, ignore_missiles, ignore_supers
))
end
local standard_damage = 0
if can_fire_charged_shots() > 0 and _charge then
standard_damage = get_beam_damage()
end
local charge_damage = standard_damage
if charge() > 0 then
charge_damage = charge_damage * 3
end
local missiles_damage = 0
local missiles_amount = get_consumable_qty('missile') * 5
if not ignore_missiles then
missiles_damage = missiles_amount * 100
end
local supers_damage = 0
local supers_amount = get_consumable_qty('super') * 5
local one_super = 300
if ignore_supers then
one_super = 0
end
if double_super then
one_super = one_super * 2
end
supers_damage = supers_amount * one_super
local power_damage = 0
local power_amount = 0
if power then
power_amount = get_consumable_qty('pb') * 5
power_damage = power_amount * 200
end
print(string.format("can_beat_boss values: charge_damage: %s, gives_drops: %s, missiles_damage: %s, supers_damage: %s, power_damage: %s, boss_energy: %s",
charge_damage, gives_drops, missiles_damage, supers_damage, power_damage, boss_energy
))
local can_beat_boss = charge_damage > 0 or gives_drops or (missiles_damage+supers_damage+power_damage) >= boss_energy
print(can_beat_boss)
if not can_beat_boss then
return 0, 0
end
local ammo_margin = (missiles_damage + supers_damage + power_damage) / boss_energy
if charge_damage > 0 then
ammo_margin = ammo_margin + 2
end
local missiles_dps = MISSILES_PER_SEC * 100
local supers_dps = SUPERS_PER_SEC * 300
if double_super then
supers_dps = supers_dps * 2
end
local power_dps
if power_damage > 0 then
power_dps = PB_PER_SEC * 200
else
power_dps = 0
end
local charge_dps = CHARGED_PER_SEC * charge_damage
local dps_dict = {
{missiles_dps, missiles_amount, 100},
{supers_dps, supers_amount, one_super},
{power_dps, power_amount, 200},
{charge_dps, 10000, charge_damage}
}
table.sort(dps_dict, function(a, b) return a[1] > b[1] end)
dump_table(dps_dict)
local secs = 0
for _, v in ipairs(dps_dict) do
local dps = v[1]
local amount = v[2]
local one = v[3]
if dps == 0 or one == 0 or amount == 0 then
--do nothing
else
local fire = math.min(boss_energy/ one, amount)
secs = secs + fire * (one/dps)
boss_energy = boss_energy - fire * one
if boss_energy <= 0 then
break
end
end
end
if boss_energy > 0 then
secs = secs + boss_energy * MISSILES_DROP_PER_MIN * 100 / 60
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_inflict_enough_damages: ammo_margin: %s, secs: %s", ammo_margin, secs))
end
return ammo_margin, secs
end
function get_beam_damage()
local standard_damage = 20
if wand({
ice(),
wave(),
plasma()
}) > 0 then
standard_damage = 300
elseif wand({
wave(),
plasma(),
}) > 0 then
standard_damage = 250
elseif wand({
ice(),
plasma()
}) > 0 then
standard_damage = 200
elseif plasma() > 0 then
standard_damage = 150
elseif wand({
ice(),
wave(),
spazer()
}) > 0 then
standard_damage = 100
elseif wand({
wave(),
spazer()
}) > 0 then
standard_damage = 70
elseif wand({
ice(),
spazer()
}) > 0 then
standard_damage = 60
elseif wand({
ice(),
wave()
}) > 0 then
standard_damage = 60
elseif wave() > 0 then
standard_damage = 50
elseif spazer() > 0 then
standard_damage = 40
elseif ice() > 0 then
standard_damage = 30
end
return standard_damage
end
function can_green_gate_glitch()
local value = wand({
super(),
knows('GreenGateGlitch')
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_green_gate_glitch: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_screw_attack_area()
local value = wand({
can_destroy_bomb_walls(),
wor({
can_fly(),
wand({
hijump(),
speed(),
wor({
wand({
screw(),
knows('ScrewAttackExit')
}),
knows('ScrewAttackExitWithoutScrew')
})
}),
wand({
can_use_spring_ball(),
knows('SpringBallJumpFromWall')
}),
wand({
can_simple_short_charge(),
enough_stuff_gt()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_screw_attack_area: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_simple_short_charge()
local value = wand({
speed(),
wor({
knows('SimpleShortCharge'),
knows('ShortCharge'),
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_simple_short_charge: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_fire_charged_shots()
local value = wor({
charge(),
has_patch(1004)
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_fire_charged_shots: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_amphitheater_reverse()
local dmg_red = get_dmg_reduction()[1]
local tanks_grav = 4 * 4/dmg_red
local tanks_no_grav = 6 * 4/dmg_red
local value = wor({
wand({
gravity(),
energy_reserve_count_ok(tanks_grav)
}),
wand({
energy_reserve_count_ok(tanks_no_grav),
knows('LavaDive')
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_amphitheater_reverse: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_red_ki_hunters()
return can_kill_red_ki_hunters(3)
end
function can_kill_red_ki_hunters(n)
local value = wor({
plasma(),
screw(),
wand({
heat_proof(),
wor({
spazer(),
ice(),
wand({
charge(),
wave()
})
})
}),
can_go_through_lower_norfair_enemy(1800, n, 200)
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_kill_red_ki_hunters: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_go_through_lower_norfair_enemy(enemy_health, enemy_num, enemy_hit_damage, super_damage)
if super_damage == nil then
super_damage = 300
end
local value
if get_consumable_qty('super') * 5 * super_damage >= enemy_num * enemy_health then
value = 1
else
local dmg_red = get_dmg_reduction()[1]
local dmg = enemy_hit_damage / dmg_red
if heat_proof() and (get_consumable_qty('super') * 5 * super_damage)/enemy_health + (energy_reserve_count()*100-2)/dmg >= enemy_num then
value = heat_proof()
else
value = knows('DodgeLowerNorfairEnemies')
end
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_go_through_lower_norfair_enemy: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_get_back_from_ridley_zone()
local value = wand({
can_use_power_bombs(),
wor({
can_use_spring_ball(),
can_use_bombs(),
item_count_ok('pb', 2),
screw(),
can_short_charge(),
}),
wnot(hyper())
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_get_back_from_ridley_zone: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_wasteland_dessgeegas()
local value = wor({
plasma(),
screw(),
wand({
heat_proof(),
wor({
spazer(),
wand({
charge(),
wave()
})
})
}),
item_count_ok('pb', 4),
can_go_through_lower_norfair_enemy(800, 3, 160)
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_wasteland_dessgeegas: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_ninja_pirates()
local value = wor({
item_count_ok('missile', 10),
item_count_ok('super', 2),
plasma(),
wor({
spazer(),
wand({
charge(),
wor({
wave(),
ice()
})
})
}),
can_short_charge()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_ninja_pirates: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_three_muskateers()
local value = can_kill_red_ki_hunters(6)
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_ninja_pirates: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_open_eye_doors()
local value = wor({
has_patch(200),
have_missile_or_super()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_open_eye_doors: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_access_kraids_lair()
local value = wand({
super(),
wor({
hijump(),
can_fly(),
knows('EarlyKraid')
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_access_kraids_lair: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_enter_cathedral(mult)
if mult == nil then
mult = 1
end
local value = wand({
traverse('CathedralEntranceRight'),
wor({
wand({
can_hell_run('MainUpperNorfair', mult),
wor({
wor({
has_patch(31),
hijump(),
can_fly()
}),
wor({
speed(),
can_spring_ball_jump()
})
}),
}),
wand({
can_hell_run('MainUpperNorfair', 0.5*mult),
morph(),
knows('NovaBoost')
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_enter_cathedral: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_cathedral(hell_run)
local value = wand({
wor({
can_hell_run(hell_run),
heat_proof()
}),
wor({
wor({
can_pass_bomb_passages(),
speed()
}),
wor({
space(),
hijump(),
knows('WallJumpCathedralExit'),
wand({
knows('SpringBallJumpFromWall'),
can_use_spring_ball()
})
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_cathedral: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_frog_speedway_right_to_left()
local value = wor({
speed(),
wand({
knows('FrogSpeedwayWithoutSpeed'),
wave(),
wor({
spazer(),
plasma()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_frog_speedway_right_to_left: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_grapple_escape()
local value = wor({
wor({
space(),
wand({
can_infinite_bomb_jump(),
wor({
heat_proof(),
gravity(),
ice()
})
})
}),
grapple(),
wand({
speed(),
wor({
hijump(),
knows('ShortCharge')
})
}),
wand({
hijump(),
can_spring_ball_jump()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_grapple_escape: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_climb_bubble_mountain()
local value = wor({
hijump(),
can_fly(),
ice(),
knows('BubbleMountainWallJump')
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_grapple_escape: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_croc()
local ammo_margin = can_inflict_enough_damages(5000, nil, nil, nil, false, nil, nil)[1]
local value
if ammo_margin == 0 then
value = wand({
knows('LowAmmoCroc'),
wor({
item_count_ok('missile',2),
wand({
missile(),
super()
})
})
})
else
value = 1
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_croc: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_go_up_mt_everest()
local value = wor({
wand({
gravity(),
wor({
grapple(),
speed(),
can_fly(),
wand({
knows('GravityJump'),
wor({
hijump(),
knows('MtEverestGravJump')
})
})
})
}),
wand({
can_do_suitless_outer_maridia(),
grapple()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_go_up_mt_everest: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_do_suitless_outer_maridia()
local value = wand({
knows('GravLessLevel1'),
hijump(),
wor({
ice(),
can_spring_ball_jump()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_do_suitless_outer_maridia: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_traverse_crab_tunnel_left_to_right()
local value = wand({
traverse('MainStreetBottomRight'),
wor({
super(),
has_patch(103)
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_traverse_crab_tunnel_left_to_right: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_traverse_west_sand_hall_left_to_right()
local value = gravity()
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_traverse_west_sand_hall_left_to_right: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_mt_everest()
local value = wor({
wand({
gravity(),
wor({
grapple(),
speed(),
can_fly(),
knows('GravityJump')
})
}),
wand({
can_do_suitless_outer_maridia(),
wor({
grapple(),
wand({
ice(),
knows('TediousMountEverest'),
super()
}),
can_double_spring_ball_jump()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_mt_everest: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_double_spring_ball_jump()
local value = wand({
can_use_spring_ball(),
hijump(),
knows('DoubleSpringBallJump')
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_double_spring_ball_jump: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_jump_underwater()
local value = wor({
gravity(),
wand({
knows('GravLessLevel1'),
hijump()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_jump_underwater: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_crab_hole()
local value = wand({
morph(),
wor({
wand({
gravity(),
wor({
ice(),
wand({
hijump(),
knows('MaridiaWallJumps')
}),
knows('GravityJump'),
can_fly()
})
}),
wand({
ice(),
can_do_suitless_outer_maridia()
}),
can_double_spring_ball_jump()
}),
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_crab_hole: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_do_outer_maridia()
local value = wor({
gravity(),
can_do_suitless_outer_maridia()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_do_outer_maridia: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_destroy_bomb_walls_underwater()
local value = wor({
wand({
gravity(),
can_destroy_bomb_walls()
}),
wand({
morph(),
wor({
bomb(),
powerbomb()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_destroy_bomb_walls_underwater: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_defeat_botwoon()
local value = wand({
enough_stuff_botwoon(),
can_pass_botwoon_hallway()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_defeat_botwoon: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_botwoon()
local ammo_margin = can_inflict_enough_damages(6000, nil, nil, nil, false, nil, nil)
local low_stuff = knows('LowStuffBotwoon')
local value
if ammo_margin == 0 then
value = low_stuff
else
value = wor({
energy_reserve_count_ok(math.ceil(8/get_dmg_reduction(false)[1])),
low_stuff
})
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_botwoon: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_botwoon_hallway()
local value = wor({
wand({
speed(),
gravity()
}),
wand({
knows('MochtroidClip'),
ice()
}),
can_crystal_flash_clip()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_botwoon_hallway: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_crystal_flash_clip()
local value = wand({
can_crystal_flash(),
wor({
wand({
gravity(),
can_use_bombs(),
knows('CrystalFlashClip')
}),
wand({
knows('SuitlessCrystalFlashClip'),
item_count_ok('pb',4)
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_crystal_flash_clip: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_access_sand_pits()
local value = wor({
gravity(),
wand({
hijump(),
knows('GravLessLevel3')
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_access_sand_pits: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_botwoon_exit_to_colosseum()
local value = wand({
wor({
wand({
gravity(),
speed()
}),
wand({
morph(),
can_jump_underwater()
})
}),
wor({
gravity(),
wand({
knows('GravLessLevel2'),
hijump(),
wor({
grapple(),
ice(),
wand({
can_double_spring_ball_jump(),
space()
})
}),
can_go_through_colosseum_suitless()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_botwoon_exit_to_colosseum: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_go_through_colosseum_suitless()
local value = wor({
grapple(),
space(),
wand({
ice(),
energy_reserve_count_ok(7/get_dmg_reduction(false)[1]),
knows('BotwoonToDraygonWithIce')
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_go_through_colosseum_suitless: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_reach_cacatac_alley_from_botowoon()
local value = wor({
gravity(),
wand({
knows('GravLessLevel2'),
hijump(),
wor({
grapple(),
ice(),
can_double_spring_ball_jump()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_reach_cacatac_alley_from_botowoon: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_cacatac_alley()
local value = wand({
draygon(),
morph(),
wor({
gravity(),
wand({
knows('GravLessLevel2'),
hijump(),
space()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_cacatac_alley: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_colosseum_to_botwoon_exit()
local value = wor({
gravity(),
wand({
knows('GravLessLevel2'),
hijump(),
can_go_through_colosseum_suitless()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_colosseum_to_botwoon_exit: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_climb_colosseum()
local value = wor({
gravity(),
wand({
knows('GravLessLevel2'),
hijump(),
wor({
grapple(),
ice(),
knows('PreciousRoomGravJumpExit')
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_climb_colosseum: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_precious_room()
local vanilla = is_vanilla_draygon()
local value
if vanilla > 1 then
value = can_exit_precious_room_vanilla()
else
value = can_exit_precious_room_randomized()
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_precious_room: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_precious_room_vanilla()
return 1
end
function can_exit_precious_room_randomized()
local suitless_room_exit = can_spring_ball_jump()
if suitless_room_exit == 0 then
if get_connection('DraygonRoomOut') == 'KraidRoomIn' then
suitless_room_exit = can_short_charge()
elseif get_connection('DraygonRoomOut') == 'RidleyRoomIn' then
suitless_room_exit = wand({
xray(),
knows('PreciousRoomXRayExit')
})
end
end
local value = wor({
wand({
gravity(),
wor({
can_fly(),
knows('GravityJump'),
hijump()
})
}),
suitless_room_exit
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_precious_room_randomized: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_fight_draygon()
local value = wor({
gravity(),
wand({
hijump(),
wor({
knows('GravLessLevel2'),
knows('GravLessLevel3')
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_fight_draygon: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_draygon()
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_draygon"))
end
if morph() == 0 and gravity() == 0 then
return 0
end
if have_missile_or_super() == 0 then
return 0
end
local ammo_margin, secs = can_inflict_enough_damages(6000)
local fight
if ammo_margin > 0 then
local diff, energy_ok = compute_boss_difficulty(ammo_margin, secs, get_boss_difficulty('Draygon'))
if diff < 0 then
fight = 0
else
if gravity() == 0 then
diff = diff * DRAYGON_NO_GRAV_MALUS
end
if morph() == 0 then
diff = diff * DRAYGON_NO_MORPH_MALUS
end
if gravity() > 0 and screw() > 0 then
diff = diff / DRAYGON_SCREW_BONUS
end
diff = adjust_health_drop_diff(diff)
if only_boss_left() > 0 then
diff = 1
end
fight = wand({ energy_ok, is_below_max_difficutly(diff)})
end
else
fight = 0
end
local tanks_grapple = (240/get_dmg_reduction(true)[1] + 2*160/get_dmg_reduction(false)[1])/100
local value = wor({
fight,
wand({
knows('DraygonGrappleKill'),
grapple(),
energy_reserve_count_ok(tanks_grapple)
}),
wand({
knows('MicrowaveDraygon'),
plasma(),
can_fire_charged_shots(),
xray()
}),
wand({
gravity(),
energy_reserve_count_ok(3),
knows('DraygonSparkKill'),
speed()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_draygon: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function only_boss_left()
-- ToDo: test
-- in post_fill: if all other items can be collected but bosses could not be reached this will force thier difficulty to 1 (easy)
--local value = 1
--for k,_ in pairs(LOCATIONS) do
-- if k ~= "Kraid" or k ~= "Ridley" or k ~= "Phantoon" or k ~= "Draygon" or k ~= "Mother Brain" then
-- local obj = Tracker:FindObjectForCode("@"..k.."/")
-- if obj then
-- value = value and (obj.item_count == 0)
-- end
-- end
--end
--if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
-- print(string.format("called only_boss_left: value: %s", value))
--end
--return value
return 0
end
function all_bosses_dead()
local value = kraid() + phantoon() + draygon() + ridley()
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called all_bosses_dead: value: %s", value))
end
if value > 3 then
return 1
end
return 0
end
function can_mockball()
local value = wand({
morph(),
knows('Mockball')
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_climb_red_tower: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_kill_beetoms()
local value = wor({
have_missile_or_super(),
can_use_power_bombs(),
screw()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_kill_beetoms: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_climb_red_tower()
local value = wor({
knows('RedTowerClimb'),
ice(),
space()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_climb_red_tower: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_climb_bottom_red_tower()
local value = wor({
has_patch(21),
hijump(),
ice(),
can_fly(),
can_short_charge()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_climb_bottom_red_tower: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_red_tower_to_maridia_node()
local value = wor({
morph(),
has_patch(102)
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_climb_red_tower: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_draygon()
local value
if is_vanilla_draygon() then
value = can_exit_draygon_vanilla()
else
value = can_exit_draygon_randomized()
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_draygon: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_draygon_vanilla()
local value = wor({
can_exit_draygon_room_with_gravity(),
wand({
can_draygon_crystal_flash_suit(),
wor({
can_grapple_exit_draygon(),
wand({
xray(),
knows('PreciousRoomXRayExit')
}),
can_spring_ball_jump()
})
}),
wand({
can_grapple_exit_draygon(),
wor({
wand({
xray(),
knows('PreciousRoomXRayExit')
})
})
}),
can_double_spring_ball_jump()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_draygon_vanilla: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_draygon_randomized()
local value = wor({
can_exit_draygon_room_with_gravity(),
can_draygon_crystal_flash_suit(),
can_grapple_exit_draygon(),
can_double_spring_ball_jump()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_draygon_randomized: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_exit_draygon_room_with_gravity()
local value = wand({
gravity(),
wor({
can_fly(),
knows('GravityJump'),
wand({
hijump(),
speed()
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_exit_draygon_room_with_gravity: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_draygon_crystal_flash_suit()
local value = wand({
can_crystal_flash(),
knows('DraygonRoomCrystalFlash'),
item_count_ok('pb',4)
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_draygon_crystal_flash_suit: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_grapple_exit_draygon()
local value = wand({
grapple(),
knows('DraygonRoomGrappleExit')
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_grapple_exit_draygon: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_kraid()
local value
local ammo_margin, secs = can_inflict_enough_damages(1000)
if ammo_margin == 0 then
value = 0
else
local diff = compute_boss_difficulty(ammo_margin, secs, get_boss_difficulty('Kraid'))
if only_boss_left() then
diff = 1
end
if diff < 0 then
value = 0
else
value = is_below_max_difficutly(diff)
end
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_kraid: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_croc()
local value
local ammo_margin, secs = can_inflict_enough_damages(5000, nil, nil, nil, false, nil, nil)
if ammo_margin == 0 then
value = wand({
knows('LowAmmoCroc'),
wor({
item_count_ok('missile', 2),
wand({
missile(),
super()
})
})
})
else
value = 1
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_croc: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_enter_norfair_reserve_area_from_bubble_mountain()
local value = wand({
traverse('BubbleMountainTopLeft'),
wor({
can_fly(),
ice(),
wand({
hijump(),
knows('GetAroundWallJump')
}),
wand({
can_use_spring_ball(),
knows('SpringBallJumpFromWall')
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_enter_norfair_reserve_area_from_bubble_mountain: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_enter_norfair_reserve_area_from_bubble_mountain_top()
local value = wand({
traverse('BubbleMountainTopLeft'),
wor({
grapple(),
space(),
knows('NorfairReserveDBoost')
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_enter_norfair_reserve_area_from_bubble_mountain_top: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_hell_run_to_speed_booster()
local value
if speed() > 0 then
value = can_hell_run(HELL_RUNS_TABLE['MainUpperNorfair']['Bubble -> Speed Booster w/Speed'])
else
value = can_hell_run(HELL_RUNS_TABLE['MainUpperNorfair']['Bubble -> Speed Booster'])
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_hell_run_to_speed_booster: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_access_double_chamber_items()
local hell_run = HELL_RUNS_TABLE['MainUpperNorfair']['Bubble -> Wave']
local value = wor({
wand({
traverse('SingleChamberRight'),
can_hell_run(hell_run)
}),
wand({
wor({
hijump(),
can_simple_short_charge(),
can_fly(),
knows('DoubleChamberWallJump')
}),
can_hell_run(hell_run['hellRun'], hell_run['mult']*0.8, hell_run['minE'])
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_hell_run_to_speed_booster: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_ridley()
local value
if morph() == 0 and screw() == 0 then
value = 0
else
local ammo_margin, secs = can_inflict_enough_damages(18000, true, nil, true, false, nil, nil)
if ammo_margin == 0 then
value = 0
else
local diff = compute_boss_difficulty(ammo_margin, secs, get_boss_difficulty('Ridley'))
if only_boss_left() > 0 then
diff = 1
end
if diff < 0 then
value = 0
else
value = is_below_max_difficutly(diff)
end
end
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_ridley: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_phantoon()
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_phantoon"))
end
local value
local ammo_margin, secs = can_inflict_enough_damages(2500, true, nil, nil, nil, nil, nil)
if ammo_margin == 0 then
value = 0
else
local diff = compute_boss_difficulty(ammo_margin, secs, get_boss_difficulty('Phantoon'))
if diff < 0 then
value = 0
else
local has_charge = can_fire_charged_shots()
local has_screw = screw()
if has_screw > 0 then
diff = diff / PHANTOON_FLAMES_AVOID_BONUS_SCREW
elseif has_charge > 0 then
diff = diff / PHANTOON_FLAMES_AVOID_BONUS_CHARGE
elseif has_charge == 0 and get_consumable_qty('missile') <= 2 then
diff = diff * PHANTOON_LOW_MISSILE_MALUS
end
diff = adjust_health_drop_diff(diff)
if only_boss_left() > 0 then
diff = 1
end
local fight = is_below_max_difficutly(diff)
value = wor({
fight,
wand({
knows('MicrowavePhantoon'),
plasma(),
can_fire_charged_shots(),
xray()
})
})
end
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_phantoon: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_bowling()
local temp = 0
if get_dmg_reduction()[1] >= 2 then
temp = 1
end
local value = wand({
phantoon(),
wor({
temp,
energy_reserve_count_ok(1),
space(),
grapple()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_bowling: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function get_pirates_pseudo_screw_coeff()
local value = 1
if has_patch(1004) > 0 then
value = 4
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called get_pirates_pseudo_screw_coeff: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_climb_west_sand_hole()
local value = wor({
gravity(),
wand({
hijump(),
knows('GravLessLevel3'),
wor({
space(),
can_spring_ball_jump(),
knows('WestSandHoleSuitlessWallJumps')
})
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_climb_west_sand_hole: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_access_items_in_west_sand_hole()
local value = wor({
wand({
hijump(),
can_use_spring_ball()
}),
wand({
space(),
wor({
can_use_spring_ball(),
can_use_bombs()
})
}),
wand({
can_pass_bomb_passages(),
knows('MaridiaWallJumps')
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_access_items_in_west_sand_hole: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_traverse_sand_pits()
local value = wor({
gravity(),
wand({
knows('GravLessLevel3'),
hijump(),
ice()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_traverse_sand_pits: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_tourian()
local value = wand({
wor({
has_patch(201),
wand({
can_pass_metroids(),
can_pass_zebetites()
})
}),
can_open_red_doors(),
enough_stuff_motherbrain(),
wor({
has_patch(202),
morph()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_tourian: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_zebetites()
local ammo_margin, _ = can_inflict_enough_damages(1100, nil, false, nil, false, nil, true)
local temp = 0
if ammo_margin >= 1 then
temp = 1
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_zebetites: temp: %s", temp))
end
local value = wor({
wand({
ice(),
knows('IceZebSkip')
}),
wand({
speed(),
knows('SpeedZebSkip')
}),
temp
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_zebetites: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_pass_metroids()
local value = wor({
wand({
ice(),
have_missile_or_super()
}),
item_count_ok('pb', 3)
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_pass_metroids: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_motherbrain()
local value
local ammo_margin, secs = can_inflict_enough_damages(3000, nil, false, nil, false, nil, nil)
if ammo_margin == 0 then
value = 0
else
if get_consumable_qty('missile') <= 1 or get_consumable_qty('super') <= 1 then
value = 0
else
ammo_margin, secs = can_inflict_enough_damages(18000 + 3000, nil, nil, nil, false, nil, nil)
if ammo_margin == 0 then
value = 0
else
local possible, energy_diff = mb_etank_check()
if possible == 0 then
value = 0
else
local diff = compute_boss_difficulty(ammo_margin, secs, get_boss_difficulty('MotherBrain'), energy_diff)
if only_boss_left() > 0 then
diff = 1
end
if diff < 0 then
value = 0
else
value = is_below_max_difficutly(diff)
end
end
end
end
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_motherbrain: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function enough_stuff_spore_spawn()
local value = wor({
missile(),
super(),
charge()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called enough_stuff_spore_spawn: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_open_green_doors()
return super()
end
function can_open_red_doors()
return wor({
wand({
wnot(has_patch(1006)),
have_missile_or_super()
}),
missile()
})
end
function can_access_billy_mays()
local value = wand({
wor({
has_patch(10),
traverse('ConstructionZoneRight')
}),
can_use_power_bombs(),
wor({
knows('BillyMays'),
gravity(),
space()
})
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_access_billy_mays: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function can_use_croc_room_to_charge_speed()
local croc_room = REGIONS['Crocomire Room Top']
local speedway = REGIONS['Crocomire Speedway Bottom']
local is_connected = (croc_room.exits['Crocomire Speedway Bottom'] ~= nil and type(croc_room.exits['Crocomire Speedway Bottom']) == "function")
local temp = 0
if is_connected then
temp = 1
end
local value = wand({
temp,
croc_room.traverse(),
speedway.traverse()
})
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called can_use_croc_room_to_charge_speed: value: %s", value))
end
if value > 0 then
return 1
end
return 0
end
function mb_etank_check()
local energy_diff
local value
local temp = wor({
has_patch(1005),
has_patch(201)
})
if temp > 0 then
energy_diff = 2.6
if varia() > 0 then
energy_diff = 2.8
end
value = 1
else
local tanks = energy_reserve_count()
energy_diff = 0
if varia() == 0 then
if tanks < 6 then
value = 0
else
energy_diff = -3
value = 1
end
else
if tanks < 3 then
value = 0
else
value = 1
end
end
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called mb_etank_check: value: %s, energy_diff: %s", value, energy_diff))
end
return value, energy_diff
end
function adjust_health_drop_diff(diff)
local dmg_red = get_dmg_reduction(false)[1]
if dmg_red < 2 then
diff = diff * DMG_REDUCTION_DIFFICULTY_FACTOR
elseif dmg_red > 2 then
diff = diff / DMG_REDUCTION_DIFFICULTY_FACTOR
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called adjust_health_drop_diff: diff: %s", diff))
end
return diff
end
function compute_boss_difficulty(ammo_margin, secs, diff_tbl, energy_diff)
if diff_tbl == nil then
return 0
end
if energy_diff == nil then
energy_diff = 0
end
local rate = nil
local duration
if diff_tbl['Rate'] then
rate = diff_tbl['Rate']
end
if not rate then
duration = 120
else
duration = secs / rate
end
local suitCoeff = get_dmg_reduction()[1]
suitCoeff = suitCoeff / 2
local energy_count = energy_reserve_count()
local energy = suitCoeff * (1+ energy_count + energy_diff)
local energy_ok = energy_reserve_count_ok(energy_count)
local energy_dict = nil
if diff_tbl['Energy'] then
energy_dict = diff_tbl['Energy']
end
local diff = DIFFICULTY.medium
if energy_dict then
--table.sort(energy_dict)
local keys = {}
for k, _ in pairs(energy_dict) do
table.insert(keys, tonumber(k))
end
table.sort(keys)
if #keys > 0 then
local current = keys[1]
if energy < current then
return -1, {}
end
local sup = nil
diff = energy_dict[tostring(current)]
for _,k in ipairs(keys) do
if k > energy then
sup = k
break
end
current = k
diff = energy_dict[tostring(current)]
end
if energy > current and sup then
diff = diff + ((energy_dict[tostring(sup)] - diff)/(sup - current) * (energy - current))
end
end
end
diff = diff * (duration/120)
local diff_adjust = (1 - (ammo_margin - AMMO_MARGIN_IF_NO_CHARGE))
if diff_adjust > 1 then
diff = diff * diff_adjust
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called compute_boss_difficulty: diff: %s, energy_ok: %s", diff, energy_ok))
end
return round(diff, 2), energy_ok
end
function knows(name)
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called knows: name: %s", name))
end
if not SLOT_DATA or not SLOT_DATA['Preset'] or not SLOT_DATA['Preset']['Knows'] then
return 0
end
local entry = SLOT_DATA['Preset']['Knows'][name]
if not entry then
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("\tknows: %s, unknown name", name))
end
return 0
end
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("\tvalue: %s, difficulty: %s", entry[1], entry[2]))
end
if entry[1] and is_below_max_difficutly(entry[2]) > 0 then
return 1
else
return 0
end
end
function is_below_max_difficutly(value)
if value == nil or get_max_difficulty() == nil then
return 0
end
local result = (value <= get_max_difficulty())
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called is_below_max_difficutly: value: %s, get_max_difficulty(): %s, result: %s", value, get_max_difficulty(), result))
end
if result then
return 1
end
return 0
end
--slot data
function get_max_difficulty()
if not SLOT_DATA or not SLOT_DATA['max_difficulty'] or not DIFFICULTY_MAPPING[SLOT_DATA['max_difficulty']] then
return nil
end
return DIFFICULTY_MAPPING[SLOT_DATA['max_difficulty']]
end
function get_setting(name)
if not SLOT_DATA or not SLOT_DATA['Preset'] or not SLOT_DATA['Preset']['Settings'] or not SLOT_DATA['Preset']['Settings'][name] then
return nil
end
return SLOT_DATA['Preset']['Settings'][name]
end
function get_boss_difficulty(boss_name)
local setting_boss = get_setting('bossesDifficulty')
if not setting_boss then
return nil
end
return setting_boss[boss_name]
end
function get_difficulties_hard_room(room_name)
local hard_rooms = get_setting('hardRooms')
if not hard_rooms then
return nil
end
return hard_rooms[room_name]
end
function get_difficulties_hell_run(hell_run_name)
local hell_runs = get_setting('hellRuns')
if not hell_runs then
return nil
end
return hell_runs[hell_run_name]
end
-- for patch numbers check: https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/sm/variaRandomizer/rom/rom_patches.py
function has_patch(patch_num)
if not SLOT_DATA then
return 0
end
local patches = SLOT_DATA['RomPatches']
if AUTOTRACKER_ENABLE_DEBUG_LOGGING_LOGIC then
print(string.format("called has_patch: patch_num: %s, patches: %s", patch_num, patches))
end
for i=1, #patches do
if patches[i] == patch_num then
return 1
end
end
return 0
end
function is_area_rando()
if not SLOT_DATA or not SLOT_DATA['area_randomization'] then
return 0
end
if SLOT_DATA['area_randomization'] > 0 then
return 1
end
return 0
end
function is_boss_rando()
if not SLOT_DATA or not SLOT_DATA['boss_randomization'] then
return 0
end
if SLOT_DATA['boss_randomization'] then
return 1
end
return 0
end
function is_door_rando()
if not SLOT_DATA or not SLOT_DATA['doors_colors_rando'] then
return 0
end
if SLOT_DATA['doors_colors_rando'] ~= 0 and SLOT_DATA['doors_colors_rando'] ~= false then
return 1
end
return 0
end
function can_get_through_xray()
return wor({
grapple(),
space(),
wand({
energy_reserve_count_ok_hard_room('X-Ray'),
wor({
knows('XrayDboost'),
wand({
ice(),
wor({
hijump(),
knows('XrayIce')
})
}),
can_infinite_bomb_jump(),
wand({
hijump(),
wor({
speed(),
can_spring_ball_jump()
})
})
})
})
})
end
function can_access_croc_pb_door()
return wand({
enough_stuff_croc(),
wor({
wor({
can_fly(),
grapple(),
wand({
speed(),
wor({
heat_proof(),
energy_reserve_count_ok(1)
})
})
}),
wor({
hijump(),
wand({
ice(),
knows('CrocPBsIce')
}),
knows('CrocPBsDBoost')
})
})
})
end
--mapping
DIFFICULTY = {
['easy'] = 1,
['medium'] = 5,
['hard'] = 10,
['harder'] = 25,
['hardcore'] = 50,
['mania'] = 100,
['god'] = 200,
['samus'] = 400,
['impossibru'] = 800,
['infinity'] = 99999,
}
DIFFICULTY_MAPPING = {
[0] = DIFFICULTY.easy,
[1] = DIFFICULTY.medium,
[2] = DIFFICULTY.hard,
[3] = DIFFICULTY.harder,
[4] = DIFFICULTY.hardcore,
[5] = DIFFICULTY.mania,
[6] = DIFFICULTY.infinity
}
HARD_ROOM_PERSETS = {
['X-Ray'] = {
['Aarghh'] = {{10, DIFFICULTY['hard']}, {14, DIFFICULTY['medium']}},
["I don't like spikes"] = {{8, DIFFICULTY['hard']}, {10, DIFFICULTY['medium']}, {14, DIFFICULTY['easy']}},
['Default'] = {{6, DIFFICULTY['hard']}, {8, DIFFICULTY['medium']}, {10, DIFFICULTY['easy']}},
["I don't mind spikes"] = {{4, DIFFICULTY['hard']}, {6, DIFFICULTY['medium']}, {8, DIFFICULTY['easy']}},
['D-Boost master']= {{1, DIFFICULTY['hardcore']}, {2, DIFFICULTY['harder']}, {3, DIFFICULTY['hard']}, {4, DIFFICULTY['medium']}, {6, DIFFICULTY['easy']}},
['Solution'] = {{1, DIFFICULTY['samus']}, {4, DIFFICULTY['mania']}, {6, DIFFICULTY['hard']}, {8, DIFFICULTY['medium']}, {10, DIFFICULTY['easy']}},
},
['Gauntlet'] = {
['Aarghh'] = {{5, DIFFICULTY['hard']}, {10, DIFFICULTY['medium']}},
["I don't like acid"] = {{1, DIFFICULTY['harder']}, {2, DIFFICULTY['hard']}, {5, DIFFICULTY['medium']}, {10, DIFFICULTY['easy']}},
['Default'] = {{0, DIFFICULTY['harder']}, {1, DIFFICULTY['hard']}, {3, DIFFICULTY['medium']}, {6, DIFFICULTY['easy']}}
}
}
HELL_RUN_PRESETS = {
['Ice'] = {
['No thanks'] = {},
['Gimme energy'] = {{4, DIFFICULTY.hardcore}, {5, DIFFICULTY.harder}, {6, DIFFICULTY.hard}, {10, DIFFICULTY.medium}},
['Default'] = {{3, DIFFICULTY.harder}, {4, DIFFICULTY.hard}, {5, DIFFICULTY.medium}},
['Bring the heat'] = {{2, DIFFICULTY.harder}, {3, DIFFICULTY.hard}, {4, DIFFICULTY.medium}},
['I run RBO'] = {{2, DIFFICULTY.medium}, {3, DIFFICULTY.easy}},
['Solution'] = {{2, DIFFICULTY.hardcore}, {3, DIFFICULTY.harder}, {4, DIFFICULTY.hard}, {5, DIFFICULTY.medium}},
},
['MainUpperNorfair'] = {
['No thanks'] = {},
['Gimme energy'] = {{5, DIFFICULTY.mania}, {6, DIFFICULTY.hardcore}, {8, DIFFICULTY.harder}, {10, DIFFICULTY.hard}, {14, DIFFICULTY.medium}},
['Default'] = {{4, DIFFICULTY.mania}, {5, DIFFICULTY.hardcore}, {6, DIFFICULTY.hard}, {9, DIFFICULTY.medium}},
['Bring the heat'] = {{3, DIFFICULTY.mania}, {4, DIFFICULTY.harder}, {5, DIFFICULTY.hard}, {7, DIFFICULTY.medium}},
['I run RBO'] = {{3, DIFFICULTY.harder}, {4, DIFFICULTY.hard}, {5, DIFFICULTY.medium}, {6, DIFFICULTY.easy}},
['Solution'] = {{3, DIFFICULTY.samus}, {4, DIFFICULTY.mania}, {5, DIFFICULTY.hardcore}, {6, DIFFICULTY.hard}, {9, DIFFICULTY.medium}}
},
['LowerNorfair'] = {
['Default'] = {},
['Bring the heat'] = {{10, DIFFICULTY.mania}, {13, DIFFICULTY.hardcore}, {18, DIFFICULTY.harder}},
['I run RBO'] = {{8, DIFFICULTY.mania}, {9, DIFFICULTY.hardcore}, {11, DIFFICULTY.harder}, {14, DIFFICULTY.hard}, {18, DIFFICULTY.medium}},
['Solution'] = {{8, DIFFICULTY.impossibru}, {18, DIFFICULTY.mania}}
}
}
HELL_RUNS_TABLE = {
['Ice'] = {
['Norfair Entrance -> Ice Beam']= {mult= 1.0, minE= 2, hellRun= 'Ice'},
['Norfair Entrance -> Croc via Ice']= {mult= 1.5, minE= 2, hellRun= 'Ice'},
['Croc -> Norfair Entrance']= {mult= 2.0, minE= 1, hellRun= 'Ice'},
['Croc -> Bubble Mountain']= {mult= 2.0, minE= 1, hellRun= 'Ice'}
},
['MainUpperNorfair'] = {
['Norfair Entrance -> Bubble']= {mult= 1.0, minE= 2, hellRun= 'MainUpperNorfair'},
['Bubble -> Norfair Entrance']= {mult= 0.75, minE= 2, hellRun= 'MainUpperNorfair'},
['Norfair Entrance -> Cathedral Missiles']= {mult= 0.66, minE= 2, hellRun= 'MainUpperNorfair'},
['Bubble -> Cathedral Missiles']= {mult= 0.66, minE= 2, hellRun= 'MainUpperNorfair'},
['Norfair Entrance -> Croc via Frog']= {mult= 2.0, minE= 1, hellRun= 'MainUpperNorfair'},
['Norfair Entrance -> Croc via Frog w/Wave']= {mult= 4.0, minE= 1, hellRun= 'MainUpperNorfair'},
['Bubble -> Norfair Reserve Missiles']= {mult= 3.0, minE= 1, hellRun= 'MainUpperNorfair'},
['Bubble -> Norfair Reserve']= {mult= 1.0, minE= 2, hellRun= 'MainUpperNorfair'},
['Bubble -> Speed Booster']= {mult= 1.0, minE= 3, hellRun= 'MainUpperNorfair'},
['Bubble -> Speed Booster w/Speed']= {mult= 2.0, minE= 2, hellRun= 'MainUpperNorfair'},
['Bubble -> Wave']= {mult= 0.75, minE= 2, hellRun= 'MainUpperNorfair'},
['Bubble -> Kronic Boost Room']= {mult= 1.25, minE= 2, hellRun= 'MainUpperNorfair'},
['Bubble -> Kronic Boost Room wo/Bomb']= {mult= 0.5, minE= 2, hellRun= 'MainUpperNorfair'},
['Bubble -> Croc']= {mult= 2.0, minE= 2, hellRun= 'MainUpperNorfair'},
['Bubble Top <-> Bubble Bottom']= {mult= 0.357, minE= 2, hellRun= 'MainUpperNorfair'},
['Croc -> Grapple Escape Missiles']= {mult= 1.0, minE= 2, hellRun= 'MainUpperNorfair'},
['Croc -> Ice Missiles']= {mult= 1.0, minE= 2, hellRun= 'MainUpperNorfair'},
['Single Chamber <-> Bubble Mountain']= {mult= 1.25, minE= 2, hellRun= 'MainUpperNorfair'},
['Kronic Boost Room -> Bubble Mountain Top']= {mult= 0.5, minE= 2, hellRun= 'MainUpperNorfair'},
['Kronic Boost Room <-> Croc']= {mult= 1.0, minE= 2, hellRun= 'MainUpperNorfair'},
['Croc -> Norfair Entrance']= {mult= 1.25, minE= 2, hellRun= 'MainUpperNorfair'}
},
['LowerNorfair'] = {
['Main'] = {mult = 1.0, minE = 8, hellRun= 'LowerNorfair'},
['Entrance -> GT via Chozo'] = {mult = 0.8, minE = 8, hellRun='LowerNorfair'}
}
}
BOSSES_PRESET_TABLE = {
['Kraid'] = {
["He's annoying"] = {
['Rate'] = 0.0075,
['Energy'] = {
[0.5] = DIFFICULTY.hard,
[1] = DIFFICULTY.medium,
[2] = DIFFICULTY.easy
}
},
['Default'] = {
['Rate'] = 0.015,
['Energy'] = {
[0.5] = DIFFICULTY.hard,
[1.5] = DIFFICULTY.medium,
[2.5] = DIFFICULTY.easy
}
},
['Quick Kill'] = {
['Rate'] = 1,
['Energy'] = {
[0.5] = DIFFICULTY.easy
}
}
},
['Phantoon'] = {
['A lot of trouble'] = {
['Rate'] = 0.01,
['Energy'] = {
[1.5] = DIFFICULTY.mania,
[3] = DIFFICULTY.hardcore,
[4] = DIFFICULTY.harder,
[5] = DIFFICULTY.hard,
[7] = DIFFICULTY.medium,
[10] = DIFFICULTY.easy
}
},
['Default'] = {
['Rate'] = 0.015,
['Energy'] = {
[0.5] = DIFFICULTY.samus,
[1] = DIFFICULTY.mania,
[2] = DIFFICULTY.hardcore,
[4] = DIFFICULTY.harder,
[5] = DIFFICULTY.hard,
[6] = DIFFICULTY.medium,
[10] = DIFFICULTY.easy
}
},
['Used to it'] = {
['Rate'] = 0.02,
['Energy'] = {
[0.5] = 150,
[1] = (DIFFICULTY.mania+DIFFICULTY.hardcore)/2,
[2] = DIFFICULTY.harder,
[2.5] = DIFFICULTY.hard,
[4] = DIFFICULTY.medium,
[6] = DIFFICULTY.easy
}
},
['No problemo'] = {
['Rate'] = 0.02,
['Energy'] = {
[0.5] = DIFFICULTY.harder,
[1] = DIFFICULTY.hard,
[2] = DIFFICULTY.medium,
[3] = DIFFICULTY.easy
}
}
},
['Draygon'] = {
['A lot of trouble'] = {
['Rate'] = 0.025,
['Energy'] = {
[1] = DIFFICULTY.mania,
[6] = DIFFICULTY.hardcore,
[8] = DIFFICULTY.harder,
[11] = DIFFICULTY.hard,
[14] = DIFFICULTY.medium,
[20] = DIFFICULTY.easy
},
},
['Default'] = {
['Rate'] = 0.05,
['Energy'] = {
[0.5] = DIFFICULTY.samus,
[1] = DIFFICULTY.mania,
[6] = DIFFICULTY.hardcore,
[8] = DIFFICULTY.harder,
[11] = DIFFICULTY.hard,
[14] = DIFFICULTY.medium,
[20] = DIFFICULTY.easy
},
},
['Used to it'] = {
['Rate'] = 0.06,
['Energy'] = {
[1] = DIFFICULTY.mania,
[4] = DIFFICULTY.hardcore,
[6] = DIFFICULTY.harder,
[8] = DIFFICULTY.hard,
[11] = DIFFICULTY.medium,
[14] = DIFFICULTY.easy
},
},
['No problemo'] = {
['Rate'] = 0.08,
['Energy'] = {
[1] = DIFFICULTY.mania,
[4] = DIFFICULTY.hardcore,
[5] = DIFFICULTY.harder,
[6] = DIFFICULTY.hard,
[8] = DIFFICULTY.medium,
[12] = DIFFICULTY.easy
},
}
},
['Ridley'] = {
["I'm scared!"] = {
['Rate'] = 0.047,
['Energy'] = {
[1] = DIFFICULTY.mania,
[7] = DIFFICULTY.hardcore,
[11] = DIFFICULTY.harder,
[14] = DIFFICULTY.hard,
[20] = DIFFICULTY.medium
},
},
['Default'] = {
['Rate'] = 0.12,
['Energy'] = {
[0.5] = DIFFICULTY.samus,
[1] = DIFFICULTY.mania,
[6] = DIFFICULTY.hardcore,
[8] = DIFFICULTY.harder,
[12] = DIFFICULTY.hard,
[20] = DIFFICULTY.medium,
[36] = DIFFICULTY.easy
},
},
['Used to it'] = {
['Rate'] = 0.16,
['Energy'] = {
[1] = DIFFICULTY.mania,
[6] = DIFFICULTY.hardcore,
[8] = DIFFICULTY.harder,
[10] = DIFFICULTY.hard,
[14] = DIFFICULTY.medium,
[20] = DIFFICULTY.easy
},
},
['Piece of cake'] = {
['Rate'] = 0.3,
['Energy'] = {
[1] = DIFFICULTY.mania,
[3] = DIFFICULTY.hardcore,
[4] = DIFFICULTY.harder,
[6] = DIFFICULTY.hard,
[8] = DIFFICULTY.medium,
[10] = DIFFICULTY.easy
}
}
},
['MotherBrain'] = {
["It can get ugly"] = {
['Rate'] = 0.18,
['Energy'] = {
[2] = DIFFICULTY.impossibru,
[4] = DIFFICULTY.mania,
[8] = DIFFICULTY.hardcore,
[12] = DIFFICULTY.harder,
[16] = DIFFICULTY.hard,
[24] = DIFFICULTY.medium,
[32] = DIFFICULTY.easy
}
},
['Default'] = {
['Rate'] = 0.25,
['Energy'] = {
[2] = DIFFICULTY.impossibru,
[4] = DIFFICULTY.mania,
[8] = DIFFICULTY.hardcore,
[12] = DIFFICULTY.harder,
[16] = DIFFICULTY.hard,
[20] = DIFFICULTY.medium,
[24] = DIFFICULTY.easy
}
},
['Is this really the last boss?'] = {
['Rate'] = 0.5,
['Energy'] = {
[2] = DIFFICULTY.impossibru,
[4] = DIFFICULTY.mania,
[6] = DIFFICULTY.hardcore,
[8] = DIFFICULTY.harder,
[12] = DIFFICULTY.hard,
[14] = DIFFICULTY.medium,
[20] = DIFFICULTY.easy
}
},
['Nice cutscene bro'] = {
['Rate'] = 0.6,
['Energy'] = {
[2] = DIFFICULTY.mania,
[4] = DIFFICULTY.hard,
[8] = DIFFICULTY.medium,
[12] = DIFFICULTY.easy
}
}
}
}
MISSILES_PER_SEC = 3
SUPERS_PER_SEC = 1.85
PB_PER_SEC = 0.33
CHARGED_PER_SEC = 0.75
MISSILES_DROP_PER_MIN = 12
AMMO_MARGIN_IF_NO_CHARGE = 1.5
PHANTOON_FLAMES_AVOID_BONUS_CHARGE = 1.2
PHANTOON_FLAMES_AVOID_BONUS_SCREW = 1.5
PHANTOON_LOW_MISSILE_MALUS = 1.2
DRAYGON_NO_GRAV_MALUS = 2
DRAYGON_NO_MORPH_MALUS = 2
DRAYGON_SCREW_BONUS = 2
DMG_REDUCTION_DIFFICULTY_FACTOR = 1.5
|
-- tile-collision module
-- assumes the attachment module
function coll_tile_help(pos, per, spd, pos_rad, per_rad, dir, a, hit_func, solid_func)
local coll_tile_bounds = function(pos, rad)
return flr(pos - rad), -flr(-(pos + rad)) - 1
end
local pos_min, pos_max = coll_tile_bounds(pos + spd, pos_rad)
local per_min, per_max = coll_tile_bounds(per, per_rad)
for j=per_min, per_max do
if spd < 0 and solid_func(pos_min, j) then
hit_func(a, dir)
return pos_min + pos_rad + 1, 0
elseif spd > 0 and solid_func(pos_max, j) then
hit_func(a, dir+1)
return pos_max - pos_rad, 0
end
end
return pos, spd
end
|
module(..., package.seeall)
local Utils = require("Systems.Utils");
local _dictionary = {};
local _lang = "en";
local _numWords = 0;
local _letterValues = {};
local _onLoadComplete = nil;
function getLetterValue(self, letter)
return _letterValues[letter:upper()] or 0;
end
function getWordValue(self, word)
if (containsWord(self, word) == false) then
return 0;
end
local value = 0;
for i = 1, #word, 1 do
value = value + getLetterValue(self, word:sub(i, i));
end
return value;
end
function count()
return _numWords;
end
function load(self, lang, onLoadComplete)
_onLoadComplete = onLoadComplete;
_lang = lang or userDefinedLanguage or system.getPreference("ui", "language");
-- default to en if not supported
if (_lang ~= "en" and _lang ~= "fr" and _lang ~= "it" and _land ~= "es") then
_lang = "en";
end
_loadLetters();
_loadWords();
if (_onLoadComplete ~= nil) then
_onLoadComplete();
end
end
function _loadLetters()
local rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/letters.txt");
for line in string.gmatch(rawText, "[^\n]+") do
local letters = {};
for token in string.gmatch(line, "[^,]+") do
letters[#letters+1] = token;
end
_letterValues[letters[1]:upper()] = letters[2];
end
end
function _loadWords()
local rawText
local numTokens
function loadText()
numTokens = 0;
-- print (rawText)
for token in string.gmatch(rawText, "[^\n]+") do
-- print("token " .. token);
--for token in string.gmatch(rawText, "[^,]+") do
if (_dictionary[#token] == nil) then
_dictionary[#token] = {count=0, words={}};
end
if (_dictionary[#token].words[token:upper()] ~= true) then
_dictionary[#token].count = _dictionary[#token].count + 1;
end
_dictionary[#token].words[token:upper()] = true;
_numWords = _numWords + 1;
end
end
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/a.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/b.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/c.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/d.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/e.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/f.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/g.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/h.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/i.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/j.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/k.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/l.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/m.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/n.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/o.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/p.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/q.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/r.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/s.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/t.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/u.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/v.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/w.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/x.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/y.txt");
loadText()
rawText = Utils:loadText("Systems/WordGameSystem/" .. _lang .. "/z.txt");
loadText()
end
function containsWord(self, word)
if (_dictionary[#word] == nil) then
return false;
end
return _dictionary[#word].words[word:upper()] ~= nil;
end
function getSubwords(self, word, min, max)
if (word == nil) then
return {};
end
min = min or 0;
if (min == 0) then
max = max or 999;
else
max = max or min;
end
local result = {};
result.wordsByLength = {};
result.words = {};
result.min = min;
result.max = max;
result._completedWords = {};
function result:setCompletedWord(word)
self._completedWords[word:upper()] = true;
end
function result:isWordCompleted(word)
return self._completedWords[word:upper()] == true;
end
function result:getUncompletedWords()
local words = {};
for i = 1, #words, i do
local word = self.words[i]
if (sel:isWordCompleted(word) == false) then
words[#words+1] = word;
end
end
return words;
end
function result:getCompletedWords()
return self._completedWords;
end
function result:containsWord(word)
return self.words[word] == true;
end
function result:getWords(min, max)
min = min or 0;
if (min == 0) then
max = max or 999;
else
max = max or min;
end
local words = {};
for i = math.max(min, self.min), math.min(max, self.max), 1 do
local wordsByLength = self.wordsByLength[i];
for j = 1, #wordsByLength, 1 do
words[#words+1] = wordsByLength[j];
end
end
return words;
end
for i = min, max, 1 do
result.wordsByLength[i] = {};
end
local letters = {};
for i = 1, #word, 1 do
letters[#letters+1] = word:sub(i, i);
end
local usedIndices = {};
_recursiveFindAllWords(result, letters, usedIndices, "", min, max)
return result;
end
function _recursiveFindAllWords(result, letters, usedIndices, word, min, max)
local numLetters;
for i = 1, #letters, 1 do
if (usedIndices[i] ~= true) then
usedIndices[i] = true;
if (containsWord(nil, word .. letters[i])) then
numLetters = #word+1;
local realWord = word .. letters[i];
if (numLetters >= min and numLetters <= max and result.words[realWord:upper()] ~= true) then
result.wordsByLength[numLetters][#result.wordsByLength[numLetters]+1] = realWord:upper();
result.words[realWord:upper()] = true;
end
end
_recursiveFindAllWords(result, letters, usedIndices, word .. letters[i], min, max);
usedIndices[i] = false;
end
end
end
function getRandomWord(self, min, max)
max = max or min;
local numLetters = min + math.round(math.random() * (max-min));
if (_dictionary[numLetters] == nil) then
return "";
end
local index = math.floor(math.random() * _dictionary[numLetters].count);
local lookup = _dictionary[numLetters].words;
for key,value in pairs(lookup) do
index = index - 1;
if (index == 0) then
return key;
end
end
return nil;
end
|
require 'math'
function basen(n, b)
n = math.floor(n)
if not b or b == 10 then return tostring(n) end
digits = "0123456789abcdefghijklmnopqrstuvwxyz"
t = {}
sign = ""
if n < 0 then
sign = "-"
n = -n
end
repeat
d = (n % b) + 1
n = math.floor(n / b)
table.insert(t, 1, digits:sub(d,d))
until n == 0
return sign .. table.concat(t,"")
end
function jhash(arr)
h = 8388617
for k, v in pairs(arr) do
h = bit32.bxor(
bit32.band(
bit32.bor(
bit32.lshift(h, 1),
bit32.rshift(h, 31)
),
0xffffffff
),
v
)
end
return basen(h, 36)
end
arr = {}
for i = 1, 5000 do
arr[i] = math.random(0, 255)
end
print(jhash(arr))
|
function getOnModifyPrefix ()
if Global.CLIENT then
return "client_onModify_"
else
return "onModify_"
end
end
Variable = class()
function Variable:__toString ()
return "Variable"
end
function isVariable (v)
return is_a(v, Variable)
end
------------------------------------------------
__SV_PREFIX = "__SV_"
function __getVariable (uniqueId, variableName)
return getEntity(uniqueId)[__SV_PREFIX .. variableName]
end
function __getVariableGuiName (uniqueId, variableName)
local entity = getEntity(uniqueId)
local variable = entity[__SV_PREFIX .. variableName]
if variable.guiName then
return variable.guiName
else
return variableName
end
end
------------------------------------------------
StateVariable = class(Variable)
function StateVariable:__tostring ()
return "StateVariable"
end
function isStateVariable (v)
return (tostring(v) == "StateVariable")
end
function StateVariable:__init (kwargs)
log(INFO, "StateVariable.create")
self._name = null
if not kwargs then
kwargs = {}
end
self.clientRead = defaultValue(kwargs.clientRead, true)
self.clientWrite = defaultValue(kwargs.clientWrite, true)
self.customSynch = defaultValue(kwargs.customSynch, false)
self.clientSet = defaultValue(kwargs.clientSet, false)
self.guiName = kwargs.guiName
self.altName = kwargs.altName
self.reliable = defaultValue(kwargs.reliable, true)
self.hasHistory = defaultValue(kwargs.hasHistory, true)
self.clientPrivate = defaultValue(kwargs.clientPrivate, false)
end
function StateVariable:_register (_name, parent)
self._name = _name
parent[__SV_PREFIX .. _name] = self
parent[_name] = nil
log(INFO, string.format("Setting up setter/getter for %s", _name))
assert(self.getter)
assert(self.setter)
parent:__defineGetter(_name, self.getter, self)
parent:__defineSetter(_name, self.setter, self)
if self.altName then
parent[__SV_PREFIX .. self.altName] = self
parent:__defineGetter(self.altName, self.getter, self)
parent:__defineSetter(self.altName, self.setter, self)
end
end
function StateVariable:readTests (entity)
if not (Global.SERVER or self.clientRead) then
assert(false)
end
end
function StateVariable:writeTests (entity)
if entity.deactivated then
log(ERROR, string.format("Trying to write a field %s of %i,%s", self._name, entity.uniqueId, tostring(entity)))
assert(false)
end
if not (Global.SERVER or self.clientWrite) then
assert(Global.SERVER or self.clientWrite)
end
if not entity.initialized then
assert(entity.initialized)
end
end
function StateVariable:getter (variable)
log(INFO, "getter.readtests...")
variable:readTests(self)
return self.stateVariableValues[variable._name]
end
function StateVariable:setter (variable, value)
-- log(INFO, "StateVariable::setter")
variable:writeTests(self)
self:_setStateDatum(variable._name, value, null)
end
function StateVariable:validate (value)
return true
end
function StateVariable:shouldSend (entity, targetClientNumber)
return (not self.clientPrivate) or (entity.clientNumber == targetClientNumber)
end
------------------------------------------------
-- let's wrap stuff so it takes self argument
-- if no val is present, take self as val
function selftostring (self, val)
if not val then
return tostring(self)
else
return tostring(val)
end
end
function selftointeger (self, val)
if not val then
return math.round(self)
else
return math.round(val)
end
end
function selftodouble (self, val)
if not val then
return tonumber(self)
else
return tonumber(val)
end
end
function selftoboolean (self, val)
if not val then
if type(self) == "string" then
if self == "true" then return true
else return false end
else
return toboolean(self)
end
else
if type(val) == "string" then
if val == "true" then return true
else return false end
else
return toboolean(val)
end
end
end
function selftojson (self, val)
if not val then
return JSON.encode(self)
else
return JSON.encode(val)
end
end
function selffromjson (self, val)
if not val then
return JSON.decode(self)
else
return JSON.decode(val)
end
end
StateInteger = class(StateVariable)
StateInteger.toWire = selftostring
StateInteger.fromWire = selftointeger
StateInteger.toData = selftostring
StateInteger.fromData = selftointeger
function StateInteger:__tostring () return "StateInteger" end
function decimal2 (self, x)
if not x then x = self end
if math.abs(x) < 0.01 then return '0' end
local ret = tostring(x)
local spl = string.split(ret, '.')
if not spl[2] then
return ret
else
return spl[1] .. "." .. string.sub(spl[2], 1, 2)
end
end
StateFloat = class(StateVariable)
StateFloat.toWire = decimal2
StateFloat.fromWire = selftodouble
StateFloat.toData = decimal2
StateFloat.fromData = selftodouble
function StateFloat:__tostring () return "StateFloat" end
StateEnum = class(StateInteger)
function StateEnum:__tostring () return "StateEnum" end
StateBoolean = class(StateVariable)
StateBoolean.toWire = selftostring
StateBoolean.fromWire = selftoboolean
StateBoolean.toData = selftostring
StateBoolean.fromData = selftoboolean
function StateBoolean:__tostring () return "StateBoolean" end
StateString = class(StateVariable)
StateString.toWire = selftostring
StateString.fromWire = selftostring
StateString.toData = selftostring
StateString.fromData = selftostring
function StateString:__tostring () return "StateString" end
------------------------------------------------
ArraySurrogate = class()
function ArraySurrogate:__init (entity, variable)
log(INFO, "Setting up ArraySurrogate")
self.entity = entity
self.variable = variable
self:__defineGetter("length", function (self) return self.variable:getLength(self.entity) end)
end
function ArraySurrogate:__tostring ()
return "ArraySurrogate"
end
function ArraySurrogate:push (value)
self:set(self.length + 1, value)
end
function ArraySurrogate:get (index)
return self.variable:getItem(self.entity, index)
end
function ArraySurrogate:set (index, value)
self.variable:setItem(self.entity, index, value)
end
function ArraySurrogate:asArray ()
log(INFO, "asArray: " .. tostring(self))
local ret = {}
for i = 1, self.length do
log(INFO, string.format("asArray(%i)", i))
table.insert(ret, self:get(i))
end
return ret
end
------------------------------------------------
StateArray = class(StateVariable)
StateArray.separator = "|"
StateArray.surrogateClass = ArraySurrogate
function StateArray:__tostring ()
return "StateArray"
end
function StateArray:emptyValue ()
return {}
end
function StateArray:getter (variable)
log(INFO, "StateArray.getter.readtests...")
variable:readTests(self)
if not variable:getRaw(self) then
return nil
end
log(INFO, string.format("StateArray.getter (%s,%s): Creating surrogate", variable._name, tostring(variable)))
local cacheName = '__arraysurrogate_' .. variable._name
if not self[cacheName] then
self[cacheName] = variable.surrogateClass(self, variable)
end
return self[cacheName]
end
function StateArray:setter (variable, value)
log(INFO, "StateArray.setter: " .. JSON.encode(value))
if value.x then
log(INFO, string.format("StateArray.setter: %f, %f, %f", value.x, value.y, value.z))
end
if value.get then
log(INFO, string.format("StateArray.setter: %f, %f, %f", value:get(1), value:get(2), value:get(3)))
end
local data
if value.asArray then
data = value:asArray()
else
data = {}
local val
if tostring(value) == "ArraySurrogate" then
for i = 1, value.length do
val = value:get(i)
table.insert(data, val)
end
else
for i = 1, #value do
val = value[i]
table.insert(data, val)
end
end
end
self:_setStateDatum(variable._name, data, null)
end
StateArray.toWireItem = selftostring
function StateArray:toWire (value)
log(INFO, "toWire of StateArray: " .. JSON.encode(value))
if value.asArray then
value = value:asArray()
end
return '[' .. table.concat(table.map(value, self.toWireItem), self.separator) .. ']'
end
StateArray.fromWireItem = selftostring
function StateArray:fromWire (value)
log(DEBUG, "fromWire of StateArray: " .. JSON.encode(value))
if type(value) == "table" then return value end -- return value if nothing to convert
if value == "[]" then
return {}
else
return table.map(string.split(string.gsub(value, "[%[%]]", ""), self.separator), self.fromWireItem)
end
end
StateArray.toDataItem = selftostring
function StateArray:toData (value)
log(INFO, string.format("(1) StateArray.toData: %s %s %s", tostring(value), type(value), JSON.encode(value)))
if value.asArray then
log(INFO, "(1.5) StateArray.toData: using asArray")
value = value:asArray()
end
log(INFO, string.format("(2) StateArray.toData: %s %s %s", tostring(value), type(value), JSON.encode(value)))
return '[' .. table.concat(table.map(value, self.toDataItem), self.separator) .. ']'
end
StateArray.fromDataItem = selftostring
function StateArray:fromData (value)
log(DEBUG, string.format("StateArray.fromData %s::%s", tostring(self._name), tostring(value)))
if type(value) == "table" then return value end -- return value if nothing to convert
if value == "[]" then
return {}
else
return table.map(string.split(string.gsub(value, "[%[%]]", ""), self.separator), self.fromDataItem)
end
end
function StateArray:getRaw (entity)
log(INFO, "getRaw: " .. tostring(self))
log(INFO, JSON.encode(entity.stateVariableValues))
local value = entity.stateVariableValues[self._name]
if not value then
value = {}
end
return value
end
function StateArray:setItem (entity, i, value)
log(INFO, string.format("setItem: %i : %s", i, JSON.encode(value)))
local array = self:getRaw(entity)
log(INFO, string.format("gotraw: %s", JSON.encode(array)))
if type(value) == "string" then
assert(not string.find(value, "|"))
end
array[i] = value
entity:_setStateDatum(self._name, array, null)
end
function StateArray:getItem (entity, i)
log(INFO, string.format("StateArray.getItem for %i", i))
local array = self:getRaw(entity)
log(INFO, string.format("StateArray.getItem %s ==> %s", JSON.encode(array), tostring(array[i])))
return array[i]
end
function StateArray:getLength (entity)
local array = self:getRaw(entity)
if not array then
assert(false)
end
return #array
end
------------------------------------------------
StateArrayString = class(StateArray)
function StateArrayString:__tostring ()
return "StateArrayString"
end
StateArrayStringComma = class(StateArrayString)
StateArrayStringComma.separator = ","
------------------------------------------------
StateArrayFloat = class(StateArray)
function StateArrayFloat:__tostring ()
return "StateArrayFloat"
end
StateArrayFloat.toWireItem = decimal2
StateArrayFloat.fromWireItem = selftodouble
StateArrayFloat.toDataItem = decimal2
StateArrayFloat.fromDataItem = selftodouble
------------------------------------------------
StateArrayInteger = class(StateArray)
function StateArrayInteger:__tostring ()
return "StateArrayInteger"
end
StateArrayInteger.toWireItem = selftostring
StateArrayInteger.fromWireItem = selftointeger
StateArrayInteger.toDataItem = selftostring
StateArrayInteger.fromDataItem = selftointeger
------------------------------------------------
VariableAlias = class(Variable)
function VariableAlias:__init (targetName)
self.targetName = targetName
end
function VariableAlias:_register (_name, parent)
self._name = _name
parent[_name] = nil
local target = parent[__SV_PREFIX .. self.targetName]
parent[__SV_PREFIX .. _name] = target
parent:__defineGetter(_name, target.getter, target)
parent:__defineSetter(_name, target.setter, target)
assert(not self.altName)
end
------------------------------------------------
WrappedCVariable = {
__init = function (self, kwargs)
log(INFO, "WrappedCVariable.create")
self.cGetterRaw = kwargs.cGetter
self.cSetterRaw = kwargs.cSetter
kwargs.cGetter = nil
kwargs.cSetter = nil
self[StateVariable].__user_init(self, kwargs)
end,
_register = function (self, _name, parent)
self[StateVariable]._register(self, _name, parent)
self.cGetter = self.cGetterRaw
self.cSetter = self.cSetterRaw
if type(self.cGetter) == "string" then
self.cGetter = loadstring("return " .. self.cGetter)()
end
if type(self.cSetter) == "string" then
self.cSetter = loadstring("return " .. self.cSetter)()
end
if self.cSetter then
local prefix = getOnModifyPrefix()
local variable = self
parent:connect(prefix .. _name, function (entity, value)
if Global.CLIENT or parent:canCallCFuncs() then
log(INFO, string.format("Calling cSetter for %s, with %s (%s)", self._name, tostring(value), type(value)))
variable.cSetter(parent, value)
parent.stateVariableValues[self._name] = value
parent.stateVariableValueTimestamps[self._name] = Global.currTimestamp
else
parent:_queueStateVariableChange(self._name, value)
end
end)
else
log(DEBUG, "No cSetter for " .. _name .. "; not connecting to signal")
end
end,
getter = function (self, variable)
log(INFO, "WCV getter.readtests...")
variable:readTests(self)
local cachedTimestamp = self.stateVariableValueTimestamps[variable._name]
if cachedTimestamp == Global.currTimestamp then
return self.stateVariableValues[variable._name]
end
log(INFO, "WCV getter " .. variable._name)
if variable.cGetter and (Global.CLIENT or self:canCallCFuncs()) then
log(INFO, "WCV getter: call C")
local value = variable.cGetter(self)
if Global.CLIENT or self._queuedStateVariableChangesComplete then
self.stateVariableValues[variable._name] = value
self.stateVariableValueTimestamps[variable._name] = Global.currTimestamp
end
return value
else
log(INFO, "WCV getter: fallback to stateData since " .. tostring(variable.cGetter))
return variable[StateVariable].getter(self, variable)
end
end
}
------------------------------------------------
WrappedCInteger = class(StateInteger)
table.merge(WrappedCInteger, WrappedCVariable)
function WrappedCInteger:__tostring () return "WrappedCInteger" end
WrappedCFloat = class(StateFloat)
table.merge(WrappedCFloat, WrappedCVariable)
function WrappedCFloat:__tostring () return "WrappedCFloat" end
WrappedCEnum = class(StateEnum)
table.merge(WrappedCEnum, WrappedCVariable)
function WrappedCEnum:__tostring () return "WrappedCEnum" end
WrappedCBoolean = class(StateBoolean)
table.merge(WrappedCBoolean, WrappedCVariable)
function WrappedCBoolean:__tostring () return "WrappedCBoolean" end
WrappedCString = class(StateString)
table.merge(WrappedCString, WrappedCVariable)
function WrappedCString:__tostring () return "WrappedCString" end
------------------------------------------------
WrappedCArray = class(StateArray)
table.merge(WrappedCArray, WrappedCVariable)
table.merge(WrappedCArray, {
__tostring = function (self)
return "WrappedCArray"
end,
getter = StateArray().getter,
getRaw = function (self, entity)
log(INFO, "WCA.getRaw " .. self._name .. tostring(self.cGetter))
if self.cGetter and (Global.CLIENT or entity:canCallCFuncs()) then
local cachedTimestamp = entity.stateVariableValueTimestamps[self._name]
if cachedTimestamp == Global.currTimestamp then
return entity.stateVariableValues[self._name]
end
log(INFO, "WCA.getRaw: call C")
local value = self.cGetter(entity)
if Global.CLIENT or entity._queuedStateVariableChangesComplete then
entity.stateVariableValues[self._name] = value
entity.stateVariableValueTimestamps[self._name] = Global.currTimestamp
end
return value
else
log(INFO, "WCA.getRaw: fallback to stateData")
local ret = entity.stateVariableValues[self._name]
log(INFO, "WCA.getRaw..." .. tostring(ret))
return ret
end
end
})
------------------------------------------------
local Vector3Surrogate = class(ArraySurrogate)
table.merge(Vector3Surrogate, table.filter(Vector3, function (k, v)
if not is_reserved(k) and not is_extra(k) then
return true
else
return false
end
end))
function Vector3Surrogate:__init (entity, variable)
self:__defineGetter("x", function(self) return self:get(1) end)
self:__defineGetter("y", function(self) return self:get(2) end)
self:__defineGetter("z", function(self) return self:get(3) end)
self:__defineSetter("x", function(self, v) self:set(1, v) return true end)
self:__defineSetter("y", function(self, v) self:set(2, v) return true end)
self:__defineSetter("z", function(self, v) self:set(3, v) return true end)
self:__defineGetter("length", function(self) return 3 end)
self[ArraySurrogate].__user_init(self, entity, variable)
self.entity = entity
self.variable = variable
end
function Vector3Surrogate:__tostring ()
return "Vector3Surrogate"
end
function Vector3Surrogate:push (value)
assert(false) -- no need for push here
end
local Vector4Surrogate = class(ArraySurrogate)
table.merge(Vector4Surrogate, table.filter(Vector4, function (k, v)
if not is_reserved(k) and not is_extra(k) then
return true
else
return false
end
end))
function Vector4Surrogate:__init (entity, variable)
self:__defineGetter("x", function(self) return self:get(1) end)
self:__defineGetter("y", function(self) return self:get(2) end)
self:__defineGetter("z", function(self) return self:get(3) end)
self:__defineGetter("w", function(self) return self:get(4) end)
self:__defineSetter("x", function(self, v) self:set(1, v) return true end)
self:__defineSetter("y", function(self, v) self:set(2, v) return true end)
self:__defineSetter("z", function(self, v) self:set(3, v) return true end)
self:__defineSetter("w", function(self, v) self:set(4, v) return true end)
self:__defineGetter("length", function(self) return 4 end)
self[ArraySurrogate].__user_init(self, entity, variable)
self.entity = entity
self.variable = variable
end
function Vector4Surrogate:__tostring ()
return "Vector4Surrogate"
end
function Vector4Surrogate:push (value)
assert(false) -- no need for push here
end
------------------------------------------------
Vector3ArrayPlugin = {
surrogateClass = Vector3Surrogate,
emptyValue = function (self)
return {0,0,0}
end,
fromDataItem = selftodouble,
toDataItem = decimal2,
fromWireItem = selftodouble,
toWireItem = decimal2
}
WrappedCVector3 = class(WrappedCArray)
table.merge(WrappedCVector3, Vector3ArrayPlugin)
function WrappedCVector3:__tostring ()
return "WrappedCVector3"
end
StateVector3 = class(StateArray)
table.merge(StateVector3, Vector3ArrayPlugin)
function StateVector3:__tostring ()
return "StateVector3"
end
------------------------------------------------
Vector4ArrayPlugin = table.copy(Vector3ArrayPlugin)
Vector4ArrayPlugin.surrogateClass = Vector4Surrogate
function Vector4ArrayPlugin.emptyValue ()
return {0,0,0,0}
end
WrappedCVector4 = class(WrappedCArray)
table.merge(WrappedCVector4, Vector4ArrayPlugin)
function WrappedCVector4:__tostring ()
return "WrappedCVector4"
end
StateVector4 = class(StateArray)
table.merge(StateVector4, Vector4ArrayPlugin)
function StateVector4:__tostring ()
return "StateVector4"
end
------------------------------------------------
StateJSON = class(StateVariable)
StateJSON.toWire = selftojson
StateJSON.fromWire = selffromjson
StateJSON.toData = selftojson
StateJSON.fromData = selffromjson
function StateJSON:__tostring () return "StateJSON" end
JSON.register(function (val) return (type(val) == "table" and val.uniqueId ~= nil) end, function (val) return val.uniqueId end)
|
if(GetRealmName() == "Pagle")then
WP_Database = {
["Klappo"] = "ST:821/99%SB:860/99%SM:1096/99%",
["Jele"] = "ST:804/99%SB:842/99%SM:1056/99%",
["Tweet"] = "ST:853/99%SB:846/99%LM:989/98%",
["Burywar"] = "ST:795/99%SB:822/99%LM:947/97%",
["Rh"] = "ST:830/99%SB:867/99%SM:1104/99%",
["Sinista"] = "ST:820/99%SB:870/99%SM:1137/99%",
["Jaems"] = "ST:811/99%SB:875/99%SM:1093/99%",
["Catlordx"] = "ST:748/99%SB:780/99%SM:1014/99%",
["Scartzel"] = "ST:793/99%SB:853/99%SM:1032/99%",
["Ianzbear"] = "LT:782/98%SB:815/99%SM:1034/99%",
["Gnarwhal"] = "LT:773/97%SB:865/99%SM:1009/99%",
["Stepsis"] = "ST:810/99%SB:827/99%SM:984/99%",
["Kalief"] = "ST:820/99%SB:847/99%LM:987/98%",
["Obese"] = "LT:744/95%SB:812/99%SM:1001/99%",
["Skoop"] = "LT:776/98%SB:830/99%SM:1094/99%",
["Jaytn"] = "ST:836/99%SB:830/99%SM:1077/99%",
["Dracghul"] = "ST:791/99%SB:808/99%LM:988/98%",
["Spunkdrunk"] = "LT:765/97%LB:794/98%SM:1006/99%",
["Virii"] = "ST:795/99%SB:808/99%LM:951/96%",
["Bludgeons"] = "ST:795/99%SB:821/99%SM:1053/99%",
["Straton"] = "ET:717/93%LB:793/98%LM:824/97%",
["Bort"] = "ST:797/99%SB:814/99%SM:1054/99%",
["Boogiebear"] = "ST:672/99%SB:771/99%LM:972/98%",
["Simonize"] = "ST:797/99%SB:833/99%SM:1102/99%",
["Fayde"] = "ST:759/99%SB:806/99%LM:981/98%",
["Gil"] = "ST:833/99%SB:858/99%SM:1109/99%",
["Garballs"] = "ST:783/99%SB:847/99%SM:1013/99%",
["Setsugekka"] = "ST:793/99%SB:852/99%SM:1055/99%",
["Smile"] = "ST:801/99%SB:833/99%SM:1015/99%",
["Cidworth"] = "LT:785/98%SB:812/99%LM:989/98%",
["Mediumsize"] = "ST:869/99%SB:830/99%SM:999/99%",
["Currah"] = "ET:732/93%SB:804/99%LM:992/98%",
["Opheliaballz"] = "ST:795/99%SB:807/99%LM:954/97%",
["Dranlo"] = "ST:695/99%SB:800/99%SM:987/99%",
["Thandorr"] = "ST:817/99%SB:871/99%SM:1079/99%",
["Dankwar"] = "LT:783/98%SB:874/99%SM:1056/99%",
["Amรถn"] = "ST:831/99%SB:861/99%SM:1062/99%",
["Cynadra"] = "LT:758/96%SB:824/99%SM:1035/99%",
["Furiosa"] = "LT:790/98%SB:818/99%SM:1025/99%",
["Dรกr"] = "ET:710/91%LB:783/98%LM:919/95%",
["Heolfrig"] = "ST:807/99%SB:841/99%SM:1093/99%",
["Artesiea"] = "LT:746/95%SB:778/99%LM:940/96%",
["Baesuzy"] = "ET:692/92%SB:806/99%SM:1016/99%",
["Brodoth"] = "LT:781/98%SB:800/99%EM:885/91%",
["Ilikewafflez"] = "ST:812/99%SB:856/99%SM:1105/99%",
["Supahot"] = "ET:726/93%LB:791/98%SM:1000/99%",
["Skookem"] = "LT:774/97%SB:798/99%SM:1038/99%",
["Raveboi"] = "LT:760/97%LB:788/98%LM:969/98%",
["Aeriul"] = "ST:809/99%SB:835/99%SM:1058/99%",
["Nithplz"] = "ST:827/99%SB:843/99%SM:1001/99%",
["Sherriff"] = "LT:747/95%LB:794/98%SM:1024/99%",
["Luminde"] = "ST:826/99%SB:847/99%SM:1045/99%",
["Hidden"] = "ST:835/99%SB:883/99%SM:1129/99%",
["Loretta"] = "LT:486/97%SB:803/99%SM:1078/99%",
["Skeleton"] = "LT:762/96%SB:795/99%SM:1032/99%",
["Departed"] = "ST:830/99%SB:819/99%SM:1035/99%",
["Floraldrapes"] = "ST:680/99%SB:778/99%LM:923/95%",
["Putinstank"] = "LT:746/95%LB:785/98%SM:1043/99%",
["Galeguard"] = "ST:796/99%SB:808/99%LM:995/98%",
["Cramer"] = "ST:798/99%SB:810/99%SM:1028/99%",
["Osolon"] = "ET:724/93%LB:786/98%EM:881/91%",
["Clis"] = "ET:714/92%LB:778/97%EM:915/93%",
["Greasin"] = "LT:778/98%SB:828/99%SM:1012/99%",
["Zhuki"] = "LT:779/98%SB:811/99%LM:942/96%",
["Itchybox"] = "ET:720/92%LB:755/95%EM:855/88%",
["Timecrunch"] = "LT:764/96%LB:789/98%LM:971/98%",
["Shepster"] = "ST:817/99%SB:845/99%SM:1014/99%",
["Dorac"] = "ST:761/99%SB:797/99%LM:940/96%",
["Based"] = "ET:692/89%LB:786/98%LM:939/95%",
["Marla"] = "LT:763/96%SB:818/99%SM:1035/99%",
["Khranes"] = "ST:832/99%SB:796/99%EM:842/89%",
["Cynan"] = "LT:749/95%SB:802/99%SM:1040/99%",
["Shinra"] = "ST:832/99%SB:846/99%SM:1006/99%",
["Clutchness"] = "ST:888/99%SB:826/99%SM:1027/99%",
["Brazy"] = "ST:801/99%LB:793/98%LM:981/98%",
["Warjim"] = "LT:790/98%LB:787/98%LM:977/97%",
["Spunoff"] = "LT:751/95%SB:796/99%SM:1002/99%",
["Zanorath"] = "ST:855/99%SB:813/99%LM:979/98%",
["Saki"] = "ET:693/89%LB:790/98%EM:900/94%",
["Ufourick"] = "ET:698/90%LB:766/96%EM:911/93%",
["Anthonyy"] = "ST:838/99%SB:833/99%LM:991/98%",
["Sholar"] = "LT:766/97%SB:790/99%LM:973/98%",
["Strelitzia"] = "LT:783/98%SB:809/99%LM:968/97%",
["Datassassin"] = "ST:822/99%SB:842/99%SM:1062/99%",
["Eliyanna"] = "LT:762/96%LB:789/98%LM:952/96%",
["Bulvine"] = "LT:750/95%LB:786/98%LM:962/97%",
["Warhold"] = "ST:847/99%SB:803/99%SM:989/99%",
["Rav"] = "ST:805/99%SB:803/99%LM:976/98%",
["Bell"] = "ST:845/99%SB:874/99%SM:1070/99%",
["Caedere"] = "ET:715/92%LB:761/96%LM:914/95%",
["Uncensored"] = "LT:519/97%LB:731/98%LM:993/98%",
["Lochs"] = "LT:777/97%SB:816/99%SM:1047/99%",
["Siegfried"] = "LT:765/97%LB:779/98%EM:924/94%",
["Pizzaparty"] = "ST:824/99%SB:821/99%LM:958/97%",
["Sulick"] = "ST:810/99%SB:820/99%LM:972/98%",
["Gorbad"] = "ET:725/93%LB:779/97%EM:902/92%",
["Beeyotch"] = "ET:628/81%SB:824/99%LM:994/98%",
["Ghue"] = "LT:779/98%SB:810/99%SM:1082/99%",
["Qiya"] = "LT:764/97%SB:807/99%LM:953/97%",
["Ahuataba"] = "ET:724/93%SB:796/99%LM:959/98%",
["Tenar"] = "ST:910/99%SB:924/99%SM:1119/99%",
["Fayre"] = "ST:1011/99%SB:898/99%SM:1164/99%",
["Larilia"] = "LT:868/98%SB:857/99%LM:894/96%",
["Rubies"] = "ST:921/99%SB:844/99%SM:1006/99%",
["Krima"] = "LT:807/95%SB:861/99%SM:1021/99%",
["Demetrya"] = "ST:949/99%SB:816/99%SM:994/99%",
["Failz"] = "LT:801/95%SB:821/99%LM:956/98%",
["Korb"] = "ST:902/99%SB:825/99%SM:1080/99%",
["Healga"] = "LT:866/98%SB:810/99%SM:979/99%",
["Ieatbadgers"] = "LT:621/98%SB:812/99%SM:989/99%",
["Oomboy"] = "LT:664/98%SB:798/99%SM:987/99%",
["Stardaze"] = "ST:806/99%SB:872/99%SM:1057/99%",
["Stormo"] = "ST:957/99%SB:817/99%SM:1056/99%",
["Wane"] = "LT:837/97%SB:816/99%SM:999/99%",
["Fayretwo"] = "LT:830/97%SB:837/99%SM:1069/99%",
["Medรญc"] = "LT:852/98%SB:821/99%SM:1021/99%",
["Zanner"] = "ET:634/79%SB:781/99%LM:907/96%",
["Antispin"] = "ST:885/99%SB:818/99%SM:974/99%",
["Tigi"] = "LT:629/98%SB:810/99%SM:1000/99%",
["Benedictine"] = "ST:892/99%SB:814/99%SM:978/99%",
["Ebe"] = "LT:565/97%SB:801/99%SM:976/99%",
["Finasya"] = "ST:897/99%SB:803/99%SM:895/99%",
["Poppasmacks"] = "ST:779/99%SB:851/99%SM:1009/99%",
["Vyperalpha"] = "ST:913/99%SB:831/99%SM:1031/99%",
["Polyadic"] = "ET:370/87%LB:765/98%SM:986/99%",
["Kervon"] = "ST:927/99%SB:803/99%SM:972/99%",
["Helixr"] = "LT:848/97%SB:794/99%LM:879/95%",
["Vapid"] = "ST:695/99%SB:760/99%LM:929/96%",
["Kendallizer"] = "ST:845/99%SB:813/99%SM:948/99%",
["Happynow"] = "LT:820/96%SB:821/99%LM:926/96%",
["Slyi"] = "LT:826/96%SB:785/99%SM:1019/99%",
["Suhport"] = "RT:187/69%LB:733/97%LM:910/96%",
["Naekita"] = "ST:782/99%SB:841/99%SM:1023/99%",
["Quagga"] = "LT:826/96%SB:785/99%LM:912/95%",
["Germaiko"] = "LT:855/98%SB:807/99%LM:942/96%",
["Zanneron"] = "ST:910/99%SB:803/99%SM:1009/99%",
["Tylian"] = "ST:883/99%SB:808/99%LM:946/97%",
["รrossรlesser"] = "ET:732/89%LB:765/98%LM:890/95%",
["Amelie"] = "LT:831/97%SB:734/99%SM:976/99%",
["Thorce"] = "ST:898/99%SB:834/99%SM:1042/99%",
["Pรฉtunia"] = "LT:827/96%LB:759/98%SM:1002/99%",
["Yaza"] = "LT:870/98%SB:791/99%LM:942/97%",
["Malk"] = "UT:325/39%SB:826/99%SM:1036/99%",
["Doraj"] = "ET:772/92%LB:773/98%LM:933/97%",
["Kloyem"] = "ST:910/99%SB:819/99%LM:932/96%",
["Valack"] = "ET:760/92%SB:770/99%LM:897/96%",
["Drue"] = "LT:857/98%SB:779/99%LM:933/97%",
["Webmd"] = "LT:621/98%SB:792/99%SM:974/99%",
["Kchow"] = "LT:811/95%LB:753/98%LM:972/98%",
["Notahippo"] = "ET:745/91%SB:805/99%SM:1033/99%",
["Zebrianna"] = "LT:868/98%SB:792/99%SM:990/99%",
["Terradj"] = "ET:686/84%LB:767/98%EM:910/94%",
["Liberati"] = "LT:799/95%LB:748/98%LM:949/97%",
["Ramens"] = "ET:731/89%LB:760/98%EM:869/94%",
["Kalabar"] = "ST:779/99%SB:774/99%LM:920/95%",
["Mutรฎo"] = "ST:927/99%SB:784/99%LM:949/98%",
["Lynnae"] = "ET:771/93%LB:744/97%LM:931/97%",
["Dinaria"] = "LT:862/98%LB:765/98%EM:815/88%",
["Kea"] = "LT:839/97%SB:745/99%LM:948/97%",
["Arkay"] = "ST:937/99%SB:823/99%SM:1051/99%",
["Softseal"] = "ST:748/99%SB:870/99%SM:1071/99%",
["Bellok"] = "ET:753/91%SB:772/99%SM:989/99%",
["Toyz"] = "ST:894/99%SB:790/99%SM:1094/99%",
["Spartandawg"] = "ET:778/93%SB:771/99%EM:871/94%",
["Holyhuff"] = "ST:898/99%SB:808/99%SM:1040/99%",
["Aprincess"] = "ET:411/90%LB:717/96%LM:790/97%",
["Elesso"] = "ST:748/99%SB:791/99%LM:946/97%",
["Catgif"] = "ST:933/99%SB:879/99%SM:996/99%",
["Skycure"] = "UT:391/48%EB:650/89%RM:660/73%",
["Pรณpe"] = "ST:916/99%SB:836/99%SM:1006/99%",
["Friedbeans"] = "ET:785/94%SB:793/99%LM:947/98%",
["Manaburn"] = "ET:706/88%LB:755/98%LM:917/96%",
["Tarfu"] = "ET:778/93%LB:716/96%LM:952/98%",
["Ashbrรญnger"] = "LT:849/98%SB:784/99%SM:950/99%",
["Evelome"] = "ET:763/92%LB:704/95%LM:863/98%",
["Tequiladin"] = "ET:646/83%SB:776/99%SM:987/99%",
["Vendoff"] = "ST:748/99%LB:752/98%LM:956/98%",
["Cebass"] = "ST:886/99%SB:783/99%SM:995/99%",
["Druidofsatan"] = "ET:583/76%SB:813/99%LM:975/98%",
["Knade"] = "LT:841/97%SB:779/99%SM:1030/99%",
["Tcat"] = "LT:837/97%SB:785/99%SM:991/99%",
["Mugruith"] = "ST:898/99%SB:832/99%SM:997/99%",
["Acaysha"] = "ET:426/92%LB:726/97%LM:921/96%",
["Mallor"] = "LT:862/98%LB:755/98%SM:983/99%",
["Crossblessรซr"] = "ET:396/90%LB:724/96%SM:888/99%",
["Rozzy"] = "LT:856/98%LB:725/96%LM:923/97%",
["Falynx"] = "ET:399/91%LB:758/98%LM:950/98%",
["Eltos"] = "ST:984/99%SB:815/99%SM:1032/99%",
["Chicken"] = "ST:948/99%SB:812/99%SM:1030/99%",
["Flexheals"] = "ET:447/93%LB:723/96%LM:849/98%",
["Bunblush"] = "LT:544/97%SB:785/99%LM:928/97%",
["Dryade"] = "LT:795/95%SB:769/99%LM:928/97%",
["Dysko"] = "ST:879/99%SB:796/99%EM:888/94%",
["Holymorfzz"] = "ET:620/78%EB:701/94%LM:917/96%",
["Greys"] = "ST:901/99%LB:766/98%SM:1003/99%",
["Rubyam"] = "ST:883/99%SB:818/99%SM:1000/99%",
["Calief"] = "ET:471/94%LB:701/95%EM:873/93%",
["Falconspirit"] = "ET:762/92%SB:776/99%LM:898/95%",
["Wyfeaggro"] = "LT:646/98%SB:793/99%LM:918/96%",
["Tyriaje"] = "LT:805/95%LB:731/97%SM:977/99%",
["Kim"] = "ST:848/99%SB:819/99%SM:1031/99%",
["Polochon"] = "ST:794/99%LB:797/98%SM:984/99%",
["Wally"] = "ST:812/99%SB:844/99%SM:1031/99%",
["Mac"] = "ST:798/99%SB:818/99%SM:998/99%",
["Wywy"] = "ST:795/99%SB:815/99%SM:1000/99%",
["Morgrish"] = "LT:789/98%LB:790/98%SM:1008/99%",
["Clockspider"] = "ST:856/99%SB:852/99%SM:1012/99%",
["Fury"] = "ST:794/99%SB:830/99%SM:1030/99%",
["Soรผp"] = "ST:756/99%LB:772/97%LM:927/96%",
["Aeonwin"] = "ST:827/99%LB:742/98%LM:962/97%",
["Virusxv"] = "ST:800/99%LB:772/97%LM:964/98%",
["Sunderkats"] = "LT:786/98%LB:787/98%LM:960/97%",
["Iggi"] = "ST:843/99%SB:905/99%SM:1129/99%",
["Aeonwyn"] = "ST:835/99%SB:815/99%SM:998/99%",
["Spherical"] = "LT:778/98%LB:765/96%EM:792/85%",
["Swarf"] = "ST:858/99%SB:868/99%SM:1094/99%",
["Agronaught"] = "LT:789/98%SB:807/99%SM:1017/99%",
["Concats"] = "ST:698/99%SB:797/99%SM:991/99%",
["Thesauce"] = "LT:772/97%SB:749/99%SM:1024/99%",
["Pinballs"] = "ST:863/99%SB:876/99%SM:1043/99%",
["Kaladys"] = "LT:780/98%LB:795/98%LM:967/97%",
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["Trashmobb"] = "CB:136/14%",
["Kithkel"] = "CB:133/16%RM:502/53%",
["Dalindros"] = "CB:30/0%UM:149/43%",
["Kayje"] = "UT:28/31%RB:313/72%",
["Gannagni"] = "UB:265/34%RM:564/65%",
["Greggie"] = "CB:170/18%UM:299/34%",
["Smackbum"] = "UB:224/28%UM:216/26%",
["Maniake"] = "RT:509/69%EB:699/89%EM:908/94%",
["Kawaiilight"] = "RB:525/74%CM:212/24%",
["Anubron"] = "UT:180/27%UB:134/32%",
["Gromsblood"] = "ET:299/83%RB:270/60%UM:173/48%",
["Embalm"] = "LT:644/95%LB:616/97%",
["Spicygringo"] = "RT:139/52%RB:550/74%",
["Curmy"] = "UT:192/28%EB:580/76%CM:172/21%",
["Kevinuif"] = "CM:69/9%",
["Ancrus"] = "RT:137/69%RB:190/63%UM:208/41%",
["Kirmina"] = "UT:156/33%CB:68/24%EM:531/78%",
["Tommyspaghet"] = "CT:148/23%RB:531/70%EM:752/81%",
["Carodd"] = "CB:27/0%",
["Manukaitรถ"] = "CT:29/1%CB:54/5%UM:104/35%",
["Runupdoneup"] = "EB:607/79%UM:258/30%",
["Pepperindy"] = "CM:49/5%",
["Autumnspark"] = "UM:316/37%",
["Gunsafe"] = "RM:452/50%",
["Tankmode"] = "ET:321/82%",
["Dร rkmav"] = "CT:63/17%CB:145/16%CM:124/14%",
["Stormmaker"] = "RB:314/65%RM:445/68%",
["Vecnah"] = "UB:217/28%RM:556/60%",
["Valixta"] = "CB:160/21%UM:275/33%",
["Marthy"] = "UT:301/38%RB:231/53%RM:452/51%",
["Cellebration"] = "CB:25/0%CM:165/19%",
["Zalkcar"] = "CT:64/24%UB:310/41%UM:403/45%",
["Girthquakes"] = "CB:172/21%",
["Procidenix"] = "UM:346/40%",
["Bruriah"] = "CB:82/17%",
["Darise"] = "CM:36/4%",
["Ragann"] = "RB:540/72%RM:560/62%",
["Thaeynia"] = "CM:25/0%",
["Lariselly"] = "UM:241/30%",
["Gaerith"] = "UM:111/32%",
["Krehl"] = "UT:99/34%UB:290/38%CM:55/20%",
["Manlee"] = "CT:114/14%UB:255/33%UM:205/49%",
["Dethrow"] = "UB:334/45%UM:327/38%",
["Phรชbi"] = "CB:182/23%RM:223/56%",
["Coreolus"] = "CM:42/14%",
["Fsxuemag"] = "CB:54/6%CM:33/3%",
["Waywind"] = "UT:68/27%CB:26/0%",
["Pinipparu"] = "UT:222/26%EB:360/75%CM:102/11%",
["Choji"] = "CT:81/15%CB:26/0%",
["Jettic"] = "LT:781/98%",
["Marve"] = "CB:77/19%CM:158/20%",
["Runedian"] = "RB:210/59%RM:239/55%",
["Argentank"] = "CB:219/24%",
["Cynseer"] = "CB:111/10%UM:293/34%",
["Cancelled"] = "RM:587/69%",
["Cerร e"] = "UT:259/31%RB:467/66%EM:689/78%",
["Talontedboi"] = "CB:55/6%UM:193/25%",
["Typhris"] = "RM:603/66%",
["Lexorde"] = "UB:356/44%UM:342/39%",
["Kromite"] = "CB:34/2%UM:72/26%",
["Tankkard"] = "UM:75/27%",
["Zalima"] = "UB:111/29%UM:134/41%",
["Kieguevara"] = "CT:109/13%UB:357/49%RM:550/64%",
["Falsto"] = "UT:231/27%EB:378/78%UM:391/46%",
["Smallz"] = "CB:102/24%",
["Xayahsthighs"] = "CT:159/18%UB:139/34%CM:125/14%",
["Fsxinmag"] = "CB:110/14%UM:200/26%",
["Fsa"] = "RB:423/60%RM:424/51%",
["Dumber"] = "EB:439/80%RM:175/64%",
["Merxlox"] = "CB:40/4%CM:115/16%",
["Levesque"] = "CM:97/12%",
["Sacredstorm"] = "CB:124/13%CM:62/6%",
["Willowmay"] = "RM:263/66%",
["Bailian"] = "RB:151/71%UM:111/37%",
["Vรญve"] = "CT:196/23%EB:641/89%LM:876/95%",
["Clima"] = "CB:41/4%",
["Bobadabubble"] = "CB:87/18%",
["Elilarian"] = "CT:98/9%CB:143/15%RM:203/53%",
["Iseul"] = "CM:42/14%",
["Thyz"] = "RT:145/60%RB:468/65%EM:662/76%",
["Lilithelia"] = "CT:156/18%UB:311/42%EM:642/91%",
["Fรฎlthy"] = "RT:398/52%EB:651/84%EM:734/78%",
["Manami"] = "CT:166/18%RB:416/58%RM:635/72%",
["Picklepy"] = "CT:147/16%CB:71/5%EM:480/81%",
["Warriorcraft"] = "CT:109/18%CB:209/23%RM:618/69%",
["Allorra"] = "CT:52/5%CB:90/22%RM:279/59%",
["Chรฅse"] = "RT:482/60%EB:571/81%",
["Meshine"] = "CB:21/0%CM:19/4%",
["Liliquen"] = "RB:451/59%UM:219/26%",
["Mordrex"] = "UB:235/30%UM:114/33%",
["Jebneptune"] = "RB:199/55%RM:256/51%",
["Eekum"] = "RB:385/54%RM:547/64%",
["Brombat"] = "UB:292/34%UM:135/40%",
["Alenbrown"] = "UM:397/45%",
["Yishiko"] = "UB:303/40%UM:425/49%",
["Fรชte"] = "UT:210/27%RB:514/69%RM:398/72%",
["Ccxicc"] = "CM:96/12%",
["Starrune"] = "UM:306/35%",
["Moniqa"] = "CB:4/0%",
["Novachill"] = "CM:37/4%",
["Deszaras"] = "UB:215/28%UM:339/39%",
["Carramon"] = "CM:208/24%",
["Strawbeard"] = "CM:25/7%",
["Chaturanga"] = "UM:443/47%",
["Pyridium"] = "EM:659/82%",
["Roguedee"] = "EB:686/88%CM:68/8%",
["Peeweedoodle"] = "CM:59/22%",
["Rakzor"] = "CM:12/2%",
["Orgonvay"] = "UM:129/36%",
["Tekneek"] = "CT:27/1%CB:27/0%RM:511/57%",
["Doorkicker"] = "UM:258/31%",
["Etoo"] = "UB:333/47%CM:150/23%",
["Silari"] = "UM:222/28%",
["Barthander"] = "CT:30/6%CB:182/19%RM:511/58%",
["Losangeles"] = "UM:338/39%",
["Prilina"] = "RM:615/70%",
["Parmajohn"] = "RM:451/73%",
["Leadonzo"] = "CM:163/22%",
["Poptartss"] = "ET:715/92%EB:731/93%EM:792/84%",
["Liari"] = "ST:764/99%EB:633/91%",
["Zendal"] = "LT:470/96%UB:254/48%",
["Kaigaveris"] = "CM:54/3%",
["Atomicpink"] = "CM:216/21%",
["Symafire"] = "ET:727/93%RB:359/72%",
["Catacendre"] = "UT:223/30%UB:342/47%UM:94/37%",
["Unfortch"] = "CB:39/3%",
["Marburglar"] = "UM:82/31%",
["Spoofinater"] = "CB:5/0%",
["Mavran"] = "RT:110/66%RB:180/62%RM:194/51%",
["Felroc"] = "CB:5/6%UM:52/31%",
["Turtlevan"] = "CT:45/5%CB:32/5%RM:231/56%",
["Norcon"] = "CT:135/17%CB:4/0%CM:14/2%",
["Deermage"] = "CB:185/24%RM:427/50%",
["Zeedee"] = "CB:28/3%CM:26/0%",
["Kellaustina"] = "RB:515/69%",
["Scythรช"] = "RB:500/66%RM:575/65%",
["Craftsr"] = "ET:683/88%EB:667/85%",
["Gemibelle"] = "CB:41/8%",
["Dwarfbandaid"] = "CB:60/11%RM:307/65%",
["Neblin"] = "CB:47/10%CM:22/4%",
["Maxwรชll"] = "CB:76/10%",
["Rumplforzkin"] = "CM:115/14%",
["Deelb"] = "EM:699/80%",
["Atomickk"] = "CM:91/13%",
["Caldinda"] = "RT:145/65%RB:280/70%RM:476/69%",
["Patre"] = "UM:393/47%",
["Luvaรella"] = "CT:25/0%CM:73/10%",
["Falconsoul"] = "UM:351/40%",
["Stubz"] = "UM:323/38%",
["Tageda"] = "CM:92/12%",
}
end
|
-- Use of this source code is governed by the Apache 2.0 license; see COPYING.
-- conntrack.lua -- Connection tracking for IPv4/IPv6 TCP/UDP sessions
--
-- This module exposes the following API:
--
-- define(tablename)
-- define a named connection tracking table.
--
-- clear()
-- clears all tracking tables.
--
-- spec(buffer)
-- returns a spec object, encapsulating the connection
-- specifications if the packet in `buffer`.
--
-- spec:track(trackname)
-- tracks the connection in the named tracking table.
-- internally handles any ageing and table rotation.
--
-- spec:check(trackname)
-- checks if an equivalent (or revese) spec is registered
-- in the named tracking table.
--
-- NOTE: the spec() function doesn't allocate new spec objects,
-- the returned objects are to be used and for tracking and
-- checking but not stored, because they might be overwritten
-- by the next call to spec().
local ffi = require 'ffi'
local lib = require 'core.lib'
local const = ffi.new([[struct {
static const int ETHERTYPE_IPV4 = 0x0008;
static const int ETHERTYPE_IPV6 = 0xDD86;
static const int IP_UDP = 0x11;
static const int IP_TCP = 6;
static const int ETHERTYPE_OFFSET = 12;
static const int IPV4_SOURCE_OFFSET = 26;
static const int IPV4_PROTOCOL_OFFSET = 23;
static const int IPV4_SOURCE_PORT_OFFSET = 34;
static const int IPV6_SOURCE_OFFSET = 22;
static const int IPV6_NEXT_HEADER_OFFSET = 20; // protocol
static const int IPV6_SOURCE_PORT_OFFSET = 54;
}]])
---
--- connection spec structures
---
ffi.cdef [[
typedef struct {
uint32_t src_ip, dst_ip;
uint16_t src_port, dst_port;
uint8_t protocol;
} __attribute__((packed)) conn_spec_ipv4;
typedef struct {
uint64_t a, b;
} __attribute__((packed)) ipv6_addr;
typedef struct {
ipv6_addr src_ip, dst_ip;
uint16_t src_port, dst_port;
uint8_t protocol;
} __attribute__((packed)) conn_spec_ipv6;
]]
----
---
--- connection tracking
---
--- these are the only functions that have access
--- to the connection tracking tables.
--- each named table is a 4-tuple of the form:
--- ( current set, old set, time of last rotation, number of entries)
---
local define, clear -- part of the exported API
local track, check -- internal functions, used by spec objects
do
local MAX_AGE = 7200 -- two hours
local MAX_CONNECTIONS = 1000 -- overflow threshold
local conntracks = {} -- named tracking tables
local time = engine.now
local function init(old) return {}, old, time(), 0 end
local function put(t, key) t[1][key] = true end
local function get(t, key) return t[1][key] or t[2][key] end
local function swap(t) t[1], t[2], t[3], t[4] = init(t[1]) end
function define (name)
if not name then return end
conntracks[name] = conntracks[name] or { init({}) }
end
function clear()
for name, t in pairs(conntracks) do
t[1], t[2], t[3], t[4] = init ({})
end
conntracks = {}
end
function track (name, key, revkey)
local t = conntracks[name]
if time() > t[3]+MAX_AGE or t[4] > MAX_CONNECTIONS then
swap(t)
end
t[4] = t[4] + 1
put(t, key)
put(t, revkey)
end
function check (name, key)
return get(conntracks[name], key)
end
end
-----------------
--- generic connection spec functions, work for either IPv4 or IPv6
local genspec = {}
--- reverses a spec
--- o: (optional) if given, a spec to be filled with
--- the reverse of the original
--- if omitted, the spec is reversed in place.
function genspec:reverse(o)
if o then
o.protocol = self.protocol
else
o = self
end
o.src_ip, o.dst_ip = self.dst_ip, self.src_ip
o.src_port, o.dst_port = self.dst_port, self.src_port
return o
end
--- returns a binary string, usable as a table key
function genspec:__tostring()
return ffi.string(self, ffi.sizeof(self))
end
--- checks if the spec is present in the named tracking table
function genspec:check(trackname)
return check(trackname, self:__tostring())
end
----
--- IPv4 spec
local spec_v4 = ffi.typeof('conn_spec_ipv4')
local ipv4 = {
__tostring = genspec.__tostring,
reverse = genspec.reverse,
check = genspec.check
}
ipv4.__index = ipv4
--- fills `self` with the specifications of
--- the packet in `b` (a byte buffer)
function ipv4:fill(b)
do
local hdr_ips = ffi.cast('uint32_t*', b+const.IPV4_SOURCE_OFFSET)
self.src_ip = hdr_ips[0]
self.dst_ip = hdr_ips[1]
end
self.protocol = b[const.IPV4_PROTOCOL_OFFSET]
if self.protocol == const.IP_TCP or self.protocol == const.IP_UDP then
local hdr_ports = ffi.cast('uint16_t*', b+const.IPV4_SOURCE_PORT_OFFSET)
self.src_port = hdr_ports[0]
self.dst_port = hdr_ports[1]
else
self.src_port, self.dst_port = 0, 0
end
return self
end
--- inserts `self` in the named tracking table.
--- it's iserted twice: directly and reversed
do
local rev = nil -- to hold the reversed spec
function ipv4:track(trackname)
rev = rev or spec_v4()
return track(trackname, self:__tostring(), self:reverse(rev):__tostring())
end
end
spec_v4 = ffi.metatype(spec_v4, ipv4)
-------
--- IPv6 spec
local spec_v6 = ffi.typeof('conn_spec_ipv6')
local ipv6 = {
__tostring = genspec.__tostring,
reverse = genspec.reverse,
check = genspec.check
}
ipv6.__index = ipv6
--- fills `self` with the specifications of
--- the packet in `b` (a byte buffer)
function ipv6:fill(b)
do
local hdr_ips = ffi.cast('ipv6_addr*', b+const.IPV6_SOURCE_OFFSET)
self.src_ip = hdr_ips[0]
self.dst_ip = hdr_ips[1]
end
self.protocol = b[const.IPV6_NEXT_HEADER_OFFSET]
if self.protocol == const.IP_TCP or self.protocol == const.IP_UDP then
local hdr_ports = ffi.cast('uint16_t*', b+const.IPV6_SOURCE_PORT_OFFSET)
self.src_port = hdr_ports[0]
self.dst_port = hdr_ports[1]
else
self.src_port, self.dst_port = 0, 0
end
return self
end
--- inserts `self` in the named tracking table.
--- it's iserted twice: directly and reversed
do
local rev = nil
function ipv6:track(trackname)
rev = rev or spec_v6()
return track(trackname, self:__tostring(), self:reverse(rev):__tostring())
end
end
spec_v6 = ffi.metatype(spec_v6, ipv6)
------
local new_spec=nil
do
local specv4 = spec_v4()
local specv6 = spec_v6()
new_spec = function (b)
if not b then return nil end
local ethertype = ffi.cast('uint16_t*', b+const.ETHERTYPE_OFFSET)[0]
if ethertype == const.ETHERTYPE_IPV4 then
return specv4:fill(b)
end
if ethertype == const.ETHERTYPE_IPV6 then
return specv6:fill(b)
end
end
end
return {
define = define,
spec = new_spec,
clear = clear,
}
|
require "ngx.ssl"
require "resty.lock"
require "resty.lrucache"
|
if not momoTweak.compatibility.underGroundPipePack then momoTweak.compatibility.underGroundPipePack = {} end
function momoTweak.compatibility.underGroundPipePack.Recipe()
-- small-pipe-coupler
-- underground-pipe-segment-t1
data.raw.technology["advanced-underground-piping"].prerequisites = {momoTweak.sci2_unlockTech}
data:extend({{
type = "item-subgroup",
group = data.raw["item-subgroup"][data.raw.item["small-pipe-coupler"].subgroup].group,
name = "momo-recycle-pipe",
order = "zzzz"
}})
local function recipe(f)
local re = data.raw.recipe[f]
re.allow_as_intermediate = false
re.subgroup = "momo-recycle-pipe"
re.allow_intermediates = false
end
tier = {}
tier[1] = {"copper", "stone"}
tier[2] = {"bronze", "steel", "plastic", "brass"}
tier[3] = {"titanium", "ceramic", "tungsten"}
local tech = "advanced-underground-piping"
recipe(momoTweak.createRecipe("crafting", {{"small-pipe-coupler", 1}}, {{"pipe", 1}}, 0.5, tech))
recipe(momoTweak.createRecipe("crafting", {{"underground-pipe-segment-t1", 5}}, {{"pipe-to-ground", 1}}, 0.5, tech))
for i, j in pairs(tier[1]) do
recipe(momoTweak.createRecipe("crafting", {{"small-pipe-coupler", 1}}, {{j.."-pipe", 1}}, 0.5, tech, j))
recipe(momoTweak.createRecipe("crafting", {{"underground-pipe-segment-t1", 5}}, {{j.."-pipe-to-ground", 1}}, 0.5, tech, j))
end
tech = "advanced-underground-piping-t2"
for i, j in pairs(tier[2]) do
recipe(momoTweak.createRecipe("crafting", {{"medium-pipe-coupler", 1}}, {
{j.."-pipe", 1},
{"small-pipe-coupler", 1}
}, 0.5, tech, j))
recipe(momoTweak.createRecipe("crafting", {{"underground-pipe-segment-t2", 5}}, {
{j.."-pipe-to-ground", 1},
{"underground-pipe-segment-t1", 5}
}, 0.5, tech, j))
end
tech = "advanced-underground-piping-t3"
for i, j in pairs(tier[3]) do
recipe(momoTweak.createRecipe("crafting", {{"large-pipe-coupler", 1}}, {
{j.."-pipe", 1},
{"medium-pipe-coupler", 1}
}, 0.5, tech, j))
recipe(momoTweak.createRecipe("crafting", {{"underground-pipe-segment-t3", 6}}, {
{j.."-pipe-to-ground", 1},
{"underground-pipe-segment-t2", 6}
}, 0.5, tech, j))
end
-- 80-overflow-valve 80-top-up-valve check-valve
local valves = {"80-overflow-valve", "80-top-up-valve", "check-valve"}
for i, valve in pairs(valves) do
local removedtechs = momoTweak.get_techs_of_recipe(valve)
for i, tech in pairs(removedtechs) do
bobmods.lib.tech.remove_recipe_unlock(tech, valve)
end
end
end
|
local parsers = require "nvim-treesitter.parsers"
local queries = require "nvim-treesitter.query"
local tsutils = require "nvim-treesitter.ts_utils"
local M = {}
M.avoid_force_reparsing = {
yaml = true,
}
M.comment_parsers = {
comment = true,
jsdoc = true,
phpdoc = true,
}
local function get_first_node_at_line(root, lnum)
local col = vim.fn.indent(lnum)
return root:descendant_for_range(lnum - 1, col, lnum - 1, col)
end
local function get_last_node_at_line(root, lnum)
local col = #vim.fn.getline(lnum) - 1
return root:descendant_for_range(lnum - 1, col, lnum - 1, col)
end
local function find_delimiter(bufnr, node, delimiter)
for child, _ in node:iter_children() do
if child:type() == delimiter then
local linenr = child:start()
local line = vim.api.nvim_buf_get_lines(bufnr, linenr, linenr + 1, false)[1]
local end_char = { child:end_() }
return child, #line == end_char[2]
end
end
end
local get_indents = tsutils.memoize_by_buf_tick(function(bufnr, root, lang)
local map = {
auto = {},
indent = {},
indent_end = {},
dedent = {},
branch = {},
ignore = {},
aligned_indent = {},
zero_indent = {},
}
for name, node, metadata in queries.iter_captures(bufnr, "indents", root, lang) do
map[name][node:id()] = metadata or {}
end
return map
end, {
-- Memoize by bufnr and lang together.
key = function(bufnr, root, lang)
return tostring(bufnr) .. root:id() .. "_" .. lang
end,
})
---@param lnum number (1-indexed)
function M.get_indent(lnum)
local bufnr = vim.api.nvim_get_current_buf()
local parser = parsers.get_parser(bufnr)
if not parser or not lnum then
return -1
end
local root_lang = parsers.get_buf_lang(bufnr)
-- some languages like Python will actually have worse results when re-parsing at opened new line
if not M.avoid_force_reparsing[root_lang] then
-- Reparse in case we got triggered by ":h indentkeys"
parser:parse()
end
-- Get language tree with smallest range around node that's not a comment parser
local root, lang_tree
parser:for_each_tree(function(tstree, tree)
if not tstree or M.comment_parsers[tree:lang()] then
return
end
local local_root = tstree:root()
if tsutils.is_in_node_range(local_root, lnum - 1, 0) then
if not root or tsutils.node_length(root) >= tsutils.node_length(local_root) then
root = local_root
lang_tree = tree
end
end
end)
-- Not likely, but just in case...
if not root then
return 0
end
local q = get_indents(vim.api.nvim_get_current_buf(), root, lang_tree:lang())
local is_empty_line = string.match(vim.fn.getline(lnum), "^%s*$") ~= nil
local node
if is_empty_line then
local prevlnum = vim.fn.prevnonblank(lnum)
node = get_last_node_at_line(root, prevlnum)
if q.indent_end[node:id()] then
node = get_first_node_at_line(root, lnum)
end
else
node = get_first_node_at_line(root, lnum)
end
local indent_size = vim.fn.shiftwidth()
local indent = 0
local _, _, root_start = root:start()
if root_start ~= 0 then
-- injected tree
indent = vim.fn.indent(root:start() + 1)
end
-- tracks to ensure multiple indent levels are not applied for same line
local is_processed_by_row = {}
if q.zero_indent[node:id()] then
return 0
end
while node do
-- do 'autoindent' if not marked as @indent
if not q.indent[node:id()] and q.auto[node:id()] and node:start() < lnum - 1 and lnum - 1 <= node:end_() then
return -1
end
-- Do not indent if we are inside an @ignore block.
-- If a node spans from L1,C1 to L2,C2, we know that lines where L1 < line <= L2 would
-- have their indentations contained by the node.
if not q.indent[node:id()] and q.ignore[node:id()] and node:start() < lnum - 1 and lnum - 1 <= node:end_() then
return 0
end
local srow, _, erow = node:range()
local is_processed = false
if
not is_processed_by_row[srow]
and ((q.branch[node:id()] and srow == lnum - 1) or (q.dedent[node:id()] and srow ~= lnum - 1))
then
indent = indent - indent_size
is_processed = true
end
-- do not indent for nodes that starts-and-ends on same line and starts on target line (lnum)
if
not is_processed_by_row[srow]
-- Dear stylua, please don't change the semantics of this statement!
-- stylua: ignore start
and (q.indent[node:id()] and srow ~= erow and ((srow ~= lnum - 1) or q.indent[node:id()].start_at_same_line))
-- stylua: ignore end
then
indent = indent + indent_size
is_processed = true
end
-- do not indent for nodes that starts-and-ends on same line and starts on target line (lnum)
if q.aligned_indent[node:id()] and srow ~= erow and (srow ~= lnum - 1) then
local metadata = q.aligned_indent[node:id()]
local o_delim_node, is_last_in_line
if metadata.delimiter then
local opening_delimiter = metadata.delimiter and metadata.delimiter:sub(1, 1)
o_delim_node, is_last_in_line = find_delimiter(bufnr, node, opening_delimiter)
else
o_delim_node = node
end
if o_delim_node then
if is_last_in_line then
-- hanging indent (previous line ended with starting delimiter)
indent = indent + indent_size * 1
else
local _, o_scol = o_delim_node:start()
return math.max(indent, 0) + o_scol + (metadata.increment or 1)
end
end
end
is_processed_by_row[srow] = is_processed_by_row[srow] or is_processed
node = node:parent()
end
return indent
end
local indent_funcs = {}
function M.attach(bufnr)
indent_funcs[bufnr] = vim.bo.indentexpr
vim.bo.indentexpr = "nvim_treesitter#indent()"
vim.api.nvim_command("au Filetype " .. vim.bo.filetype .. " setlocal indentexpr=nvim_treesitter#indent()")
end
function M.detach(bufnr)
vim.bo.indentexpr = indent_funcs[bufnr]
end
return M
|
-- Includes
#include 'obfuscation.lua'
-- Include guard
#if(includeGuard()) then return end
-- Deprecated
#EV_SERVER_VERIFICATION = "\"onClientRafalhShared1\""
#VERIFY_SERVER_FUNC = "verify"
#SERV_VERIFICATION_KEY = OBFUSCATE('8_ccDr-8')
#EV_VERIFIER_READY = OBFUSCATE('AOGltgWlbU')
#EV_VERIFY_REQ = OBFUSCATE('YSRDCiwdyY')
#EV_VERIFIED = OBFUSCATE('0CqFvjg0uc')
#function VERIFY_SERVER_BEGIN(resNameMD5)
#assert(resNameMD5:len() == 32)
local function isNativeFunction(func)
local info = debug.getinfo(func, 'S')
return info.what == 'C'
end
local f = {md5 = md5, getResourceName = getResourceName, getThisResource = getThisResource, rnd = math.random}
for i, f in pairs(f) do
if(not isNativeFunction(f)) then return end
end
if(f.md5(f.getResourceName(f.getThisResource())) ~= '$(resNameMD5)') then return end
addEvent($(EV_VERIFIER_READY))
addEvent($(EV_VERIFY_REQ))
addEvent($(EV_VERIFIED))
local tryVerify
tryVerify = function()
local n = f.rnd(0, 65000)
local onVerified
onVerified = function(code)
if(code ~= f.md5($(SERV_VERIFICATION_KEY)..tostring(n^2+93))) then return end
removeEventHandler($(EV_VERIFIED), resourceRoot, onVerified)
removeEventHandler($(EV_VERIFIER_READY), root, tryVerify)
#end
#function VERIFY_SERVER_END()
end
addEventHandler($(EV_VERIFIED), resourceRoot, onVerified)
triggerEvent($(EV_VERIFY_REQ), resourceRoot, n)
end
addEventHandler($(EV_VERIFIER_READY), root, tryVerify)
tryVerify()
#end
|
local bplib = require("bplib")
local runner = require("bptest")
local src = runner.srcscript()
-- Setup --
store = arg[1] or "RAM"
runner.setup(bplib, store)
src_node = 4
src_serv = 3
dst_node = 72
dst_serv = 43
rpt_node = 0
rpt_serv = 0
cst_node = 4
cst_serv = 3
dflt_paytype = 10
dflt_timeout = 10
dflt_bundlelen = 4096
dflt_dacsrate = 5
ch = bplib.open(src_node, src_serv, dst_node, dst_serv, store)
local function check_option(opt, default, valid_new, invalid_new)
default_val = default -- global for check
valid_new_val = valid_new -- global for check
rc, d = ch:getopt(opt)
runner.check('rc == true')
runner.check('d == default_val')
rc = ch:setopt(opt, valid_new_val)
runner.check('rc == true')
rc, d = ch:getopt(opt)
runner.check('rc == true')
runner.check('d == valid_new_val')
rc = ch:setopt(opt, invalid_new)
runner.check('rc == false')
rc, d = ch:getopt(opt)
runner.check('rc == true')
runner.check('d == valid_new_val')
rc = ch:setopt(opt, default_val)
runner.check('rc == true')
rc, d = ch:getopt(opt)
runner.check('rc == true')
runner.check('d == default_val')
end
-- Test --
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 1 - lifetime', store, src))
check_option("LIFETIME", 86400, 100, "bob")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 2 - custody request', store, src))
check_option("REQUEST_CUSTODY", true, false, "postman")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 3 - administrative record', store, src))
check_option("ADMIN_RECORD", false, true, "dog")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 4 - integrity check', store, src))
check_option("INTEGRITY_CHECK", true, false, "mailman")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 5 - allow fragmentation', store, src))
check_option("ALLOW_FRAGMENTATION", false, true, "tightrope")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 6 - ignore expiration', store, src))
check_option("IGNORE_EXPIRATION", false, true, "ballgame")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 7 - payload crc', store, src))
check_option("CIPHER_SUITE", dflt_paytype, 3, "billy")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 8 - timeout', store, src))
check_option("TIMEOUT", dflt_timeout, 50, "santa")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 9 - bundle length', store, src))
check_option("MAX_LENGTH", dflt_bundlelen, 5000, "elves")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 10 - custody id reuse', store, src))
check_option("CID_REUSE", false, true, "organ")
-----------------------------------------------------------------------
print(string.format('%s/%s: Test 11 - acs rate', store, src))
check_option("DACS_RATE", dflt_dacsrate, 60, "tea")
-- Clean Up --
ch:close()
runner.cleanup(bplib, store)
-- Report Results --
runner.report(bplib)
|
Scene_GameOver = Scene_Base:extend("Scene_GameOver")
function Scene_GameOver.prototype:constructor()
Scene_Base.prototype.constructor(self)
Audio_Manager:playBGM("game_over")
self._img = Assets.graphics.title.back
self._timeout = 5
self._opacity = 0
self._font = Assets.fonts.silver(64)
self.update = self.updateEnter
end
function Scene_GameOver.prototype:updateEnter(dt)
Scene_Base.prototype.update(self, dt)
if self._opacity < 1 then
self._opacity = math.min(1, self._opacity + dt)
return
end
self.update = self.updateTimeout
end
function Scene_GameOver.prototype:updateExit(dt)
Scene_Base.prototype.update(self, dt)
if self._opacity > 1 then
self._opacity = math.max(0, self._opacity - dt * 0.3)
return
end
Scene_Manager:enter(Scene_Title())
end
function Scene_GameOver.prototype:updateTimeout(dt)
Scene_Base.prototype.update(self, dt * 0.3)
self._timeout = self._timeout - dt
if self._timeout <= 0 then
self.update = self.updateExit
end
end
function Scene_GameOver.prototype:drawUI()
love.graphics.setColor(1, 1, 1, self._opacity)
-- love.graphics.draw(self._img)
local w = self._font:getWidth("Game Over")
local x = (Game_Camera.width - w) / 2
love.graphics.setFont(self._font)
love.graphics.print("Game Over", x, 16)
end
|
-- Copyright 2017-2020 EPAM Systems, Inc. (https://www.epam.com/)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- Check if request alread contains a cookie "bearer"
local token = ngx.var.cookie_bearer
if token then
-- If cookie present - validate it
local cert_path = os.getenv("JWT_PUB_KEY")
local cert_file = io.open(cert_path, 'r')
local cert = cert_file:read("*all")
cert_file:close()
local jwt = require "resty.jwt"
local validators = require "resty.jwt-validators"
local claim_spec = {
exp = validators.is_not_expired(),
-- iat = validators.is_not_before(),
}
local jwt_obj = jwt:verify(cert, token, claim_spec)
local username = "NotAuthorized"
if jwt_obj["payload"] ~= nil and jwt_obj["payload"]["sub"] ~= nil then
username = jwt_obj["payload"]["sub"]
end
-- If "bearer" token is not valid - return 401 and clear cookie
if not jwt_obj["verified"] then
ngx.header['Set-Cookie'] = 'bearer=; path=/; expires=Thu, 01 Jan 1970 00:00:00 GMT'
ngx.status = ngx.HTTP_UNAUTHORIZED
ngx.log(ngx.WARN, "[SECURITY] Application: SSH-" .. ngx.var.request_uri .. "; User: " .. username .. "; Status: Authentication failed; Message: " .. jwt_obj.reason)
ngx.exit(ngx.HTTP_UNAUTHORIZED)
end
-- If "bearer" is fine - allow nginx to proceed
-- Pass authenticated user to the proxied resource as a header
if string.match(ngx.var.request_uri, "ssh/pipeline") then
ngx.log(ngx.WARN,"[SECURITY] Application: SSH-" .. ngx.var.request_uri .. "; User: " .. username .. "; Status: Successfully authenticated.")
end
ngx.req.set_header('token', token)
return
end
-- If no "bearer" cookie is found - proceed with authentication using API
-- Construct full current URL to use for redirection
local req_host_port = os.getenv("EDGE_EXTERNAL")
local req_schema = os.getenv("EDGE_EXTERNAL_SCHEMA")
if not req_host_port then
req_host_port = ngx.var.host .. ":" .. ngx.var.server_port
end
if not req_schema then
req_schema = ngx.var.scheme
end
local req_uri = req_schema .."://" .. req_host_port .. ngx.var.request_uri
-- Construct API Auth call URL
local api_endpoint = os.getenv("API_EXTERNAL")
if not api_endpoint then
api_endpoint = os.getenv("API")
end
local api_uri = api_endpoint .. "/route?url=" .. req_uri .. "&type=FORM"
-- Get list of POST params, if a request from API is received
ngx.req.read_body()
local args, err = ngx.req.get_post_args()
if not args then
-- If no attributes found - consider it an initial request and send to API
ngx.redirect(api_uri)
return
end
-- Search for "bearer" value in POST params
for key, val in pairs(args) do
if key == "bearer" then
token = val
break
end
end
if token == nil then
-- If no bearer param found - consider it an initial request and send to API
ngx.redirect(api_uri)
return
else
-- If "bearer" param is found - set it as cookie and redirect to initial uri
ngx.header['Set-Cookie'] = 'bearer=' .. token .. '; path=/'
ngx.say('<html><body><script>window.location.href = "' .. req_uri .. '"</script></body></html>')
return
end
|
--- Class that represents a truetype packing context.
--
-- **N.B.** These APIs are only lightly tested at the moment, so use at your own risk!
-- @classmod Packing
--
-- Permission is hereby granted, free of charge, to any person obtaining
-- a copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, sublicense, and/or sell copies of the Software, and to
-- permit persons to whom the Software is furnished to do so, subject to
-- the following conditions:
--
-- The above copyright notice and this permission notice shall be
-- included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--
-- [ MIT license: http://www.opensource.org/licenses/mit-license.php ]
--
--- Getter.
-- @function Packing:GetBitmap
-- @param how This may be **"as\_bytes"** to return the bitmap as **Bytes**.
-- @treturn ?|Bytes|string Bitmap pixels with size `width * height`, cf. @{truetype.NewPacking|NewPacking}. As a
-- string, this is a snapshot at the time of the call; otherwise, a proxy object that implements **Bytes** and reflects
-- the current contents.
--- Cleans up the packing context and frees all memory. (The garbage collector will also do this.)
-- @function Packing:PackEnd
--- Given the font data, prepare bitmap layouts for _nchars_ Unicode values, starting at _codepoint_.
-- @function Packing:PackFontRange
-- @tparam ?|Bytes|string bytes Font data, typically the contents of a file.
-- @tparam ?|number|string font_size Target font height. As a number, this will be scaled according
-- to @{FontInfo:ScaleForPixelHeight}; strings, on the other hand, are assumed to come from @{truetype.PointSize|PointSize}
-- and will be handled by @{FontInfo:ScaleForMappingEmToPixels}.
-- @uint codepoint First Unicode character in range.
-- @uint nchars Number of characters.
-- @uint[opt=1] index Font index, ≥ 1.
-- @treturn ?|CharArray|nil On success, rendering data which may be retrieved by @{CharArray:GetPackedQuad}; **nil** otherwise.
--- Representation of a packed range.
-- @field font_size As per @{Packing:PackFontRange}. (Required)
-- @field codepoints Either a single **uint** codepoint or an array of the same. In the second case these are the codepoints
-- themselves; otherwise, this is the first point in a range. (Required)
-- @field num_chars Number of characters in the range. (Ignored when **codepoints** is an array, required otherwise.)
-- @table PackRange
--- Given the font data, prepare bitmap layouts for multiple ranges of characters.
--
-- This will usually create a better-packed bitmaps than multiple calls to @{Packing:PackFontRange}. Note that
-- you can call this multiple times without calling @{Packing:PackEnd}.
-- @function Packing:PackFontRanges
-- @tparam ?|Bytes|string bytes Font data, typically the contents of a file.
-- @tparam {PackRange,...} ranges One or more packed ranges.
-- @uint[opt=1] index Font index, ≥ 1.
-- @treturn ?|{CharArray,...}|nil On success, an array of @{CharArray}s, cf. @{Packing:PackFontRange}; **nil** otherwise.
--- Calculates the dimensions for all the characters to be packed, taking into account font size and
-- oversampling, cf. @{Packing:PackFontRange} and @{Packing:PackSetOversampling} respectively.
--
-- Calling this, @{Packing:PackFontRangesPackRects}, and @{Packing:PackFontRangesRenderIntoRects}
-- in sequence is roughly equivalent to calling @{Packing:PackFontRanges}.
--
-- If you more control over the packing of multiple fonts, or if you want to pack custom data into a
-- font texture, you can create a custom version of **PackFontRanges** using these functions, e.g.
-- gather rects multiple times, @{RectArray:Concatenate|concatenate} the resulting arrays into one, pack that,
-- then render repeatedly. This may result in a better packing than calling **PackFontRanges** multiple
-- times (or it may not).
-- @function Packing:PackFontRangesGatherRects
-- @tparam FontInfo font Info for a specific font.
-- @tparam {PackRange,...} ranges One or more packed ranges.
-- @treturn ?|RectArray|nil On success, the characters' rects with proper dimensions and default
-- positions; **nil** otherwise.
--- Assign packed locations to rectangles.
-- @function Packing:PackFontRangesPackRects
-- @tparam RectArray rects On input, only the @{Packing:PackFontRangesGatherRects|dimensions} are considered.
-- Afterward, valid positions
-- will have been assigned to each successfully packed rect, cf. @{RectArray:WasPacked}.
--- Renders any @{RectArray:WasPacked|successfully packed} characters into the @{Packing:GetBitmap|packing's bitmap}.
-- @function Packing:PackFontRangesRenderIntoRects
-- @tparam FontInfo font Info for a specific font.
-- @tparam {PackRange,...} ranges One or more packed ranges.
-- @tparam RectArray rects @{Packing:PackFontRangesPackRects|Packed locations and dimension information}.
-- @treturn ?|CharArray|nil On success, packed character rendering data; **nil** otherwise.
--- Oversampling a font increases the quality by allowing higher-quality subpixel
-- positioning, and is especially valuable at smaller text sizes.
--
-- This function sets the amount of oversampling for all following calls to
-- @{Packing:PackFontRange}, @{Packing:PackFontRanges}, or @{Packing:PackFontRangesGatherRects}
-- for a given packing. The default (no oversampling) is achieved by `hoversampling == 1`
-- and `voversampling == 1`. The total number of pixels required is
-- `hoversampling * voversampling` larger than the default; for example, 2x2
-- oversampling requires 4x the storage of 1x1. For best results, render
-- oversampled textures with bilinear filtering.
--
-- The [readme](https://github.com/nothings/stb/tree/master/tests/oversample) for **stb**'s
-- oversample tests has some good information about oversampled fonts.
--
-- To use with @{Packing:PackFontRangesGatherRects} and friends, oversampling must be
-- set before the sequence of calls, cf. the docs for the same.
-- @function Packing:PackSetOversampling
-- @uint hoversampling Horizontal oversampling...
-- @uint voversampling ...and vertical.
|
--
-- โโโ โ
-- โโโโ โ โ โ โโโโ โโโ โ โโ โโโ
-- โโ โโ โ โ โ โโ โโ โ โโ โ โ โ
-- โ โ โ โ โ โ โ โ โ โ โโโโ
-- โโโโโ โโโ โโโโโ โโโโโ โโโโโ โ โ โโโโโ
-- โ โ โ
-- โ โโ
--
--
-- => lua/plugins/init.lua
-- This file can be loaded by calling `lua require('plugins')` from your init.vim
local fn = vim.fn
local install_path = fn.stdpath('data')..'/site/pack/packer/start/packer.nvim'
if fn.empty(fn.glob(install_path)) > 0 then
packer_bootstrap = fn.system{
'git', 'clone', '--depth', '1', 'https://github.com/wbthomason/packer.nvim',
install_path
},
print "Installing packer close and reopen nvim"
vim.cmd [[packadd packer.nvim]]
end
local status_ok, packer_config = pcall(require, 'packer')
if not status_ok then
return
end
-- have packer use a popup window
--[[ packer_config.init {
display = {
open_fn = function()
return require('packer.util').float{ border = "rounded" }
end,
},
}
--]]
packer_config.startup(function(use)
---------------------
-- My plugins here --
---------------------
-- Packer can manage itself
use 'wbthomason/packer.nvim'
-- vim-tmux navigator
use {
'christoomey/vim-tmux-navigator',
config = "require('plugins.vim-tmux-navigator')"
}
-- LSP
use {
'neovim/nvim-lspconfig',
-- check if it's worth to put up filetypes like this
-- ft = { 'sh', 'zsh', 'fish', 'c', 'cpp', 'cmake', 'go',
-- 'html', 'scss', 'css', 'javascript', 'javascriptreact',
-- 'lua', 'python', 'rust', 'typescript', 'typescriptreact' }
-- event = "BufRead",
}
-- LSP stuffs
use {
'glepnir/lspsaga.nvim',
-- event = "BufRead",
config = "require('plugins.lspsaga')"
}
use {
'onsails/lspkind-nvim',
-- event = "BufRead"
}
-- use 'kosayoda/nvim-lightbulb'
-- use 'mfussenegger/nvim-jdtls'
use 'kevinhwang91/nvim-bqf'
use {
'airblade/vim-rooter',
config = "require('plugins.rooter')",
}
-- autocomplete
use {
'hrsh7th/nvim-cmp',
requires = {
'L3MON4D3/LuaSnip',
'hrsh7th/cmp-nvim-lsp',
'hrsh7th/cmp-path',
'hrsh7th/cmp-buffer',
'saadparwaiz1/cmp_luasnip',
},
-- event = "InsertEnter",
config = "require('plugins.nvim-cmp')",
}
-- autopairs
use {
'windwp/nvim-autopairs',
config = "require('plugins.nvim-autopairs')",
after = "nvim-cmp"
}
-- surround
use {
'blackCauldron7/surround.nvim',
event = "BufEnter",
config = "require('plugins.surround')"
}
-- commentary
use {
'b3nj5m1n/kommentary',
event = "BufEnter",
config = "require('plugins.kommentary')"
}
-- align text
use 'godlygeek/tabular'
-- treesitter (post-install/update hook with neovim command)
use {
'nvim-treesitter/nvim-treesitter',
run = ':TSUpdate',
-- requires = { 'p00f/nvim-ts-rainbow' },
event = "BufWinEnter",
config = "require('plugins.nvim-treesitter')"
}
-- tagviewer
use {
'liuchengxu/vista.vim',
cmd = "Vista",
config = "require('plugins.vista')"
}
-- indent line
use {
'lukas-reineke/indent-blankline.nvim',
config = "require('plugins.indent-blankline')",
event = "BufRead"
}
-- icons
use 'kyazdani42/nvim-web-devicons'
-- startpage
-- use {
-- 'glepnir/dashboard-nvim',
-- config = "require('plugins.dashboard')"
-- }
-- use {
-- 'goolord/alpha-nvim',
-- requires = 'kyazdani42/nvim-web-devicons',
-- config = "require('plugins.alpha-nvim')",
-- }
-- colorschemes
use 'rrethy/nvim-base16'
use 'huyvohcmc/atlas.vim'
use 'LuRsT/austere.vim'
use {'Jorengarenar/vim-darkness', as = 'darkness'}
use 'Mangeshrex/uwu.vim'
use 'FrenzyExists/aquarium-vim'
use 'logico/typewriter-vim'
use 'preservim/vim-colors-pencil'
use 'tanvirtin/monokai.nvim'
use 'romgrk/doom-one.vim'
use 'srcery-colors/srcery-vim'
use 'sainnhe/gruvbox-material'
use 'jnurmine/Zenburn'
use 'sainnhe/edge'
use 'folke/tokyonight.nvim'
use 'tiagovla/tokyodark.nvim'
use 'arzg/vim-colors-xcode'
use 'kyazdani42/blue-moon'
use 'sainnhe/everforest'
use 'marko-cerovac/material.nvim'
use 'EdenEast/nightfox.nvim'
use 'projekt0n/github-nvim-theme'
use { 'kyazdani42/nvim-palenight.lua', as = 'palenight' }
use {
'norcalli/nvim-colorizer.lua',
config = "require('plugins.colorizer')",
}
use 'yunlingz/equinusocio-material.vim'
use 'ChristianChiarulli/nvcode-color-schemes.vim'
use 'rebelot/kanagawa.nvim'
use { 'rose-pine/neovim', as = 'rose-pine' }
use { 'catppuccin/nvim', as = 'catppuccin' }
use { 'bluz71/vim-moonfly-colors', as = 'moonfly' }
use { 'bluz71/vim-nightfly-guicolors', as = 'nightfly' }
-- statusline
use {
'famiu/feline.nvim',
requires = { 'kyazdani42/nvim-web-devicons' },
}
-- telescope
use {
'nvim-telescope/telescope.nvim',
requires = {
'nvim-lua/plenary.nvim',
'nvim-lua/popup.nvim'
},
config = "require('plugins.telescope')",
}
-- telescope extension plugins
use {
'nvim-telescope/telescope-media-files.nvim',
}
-- file explorer
use {
'kyazdani42/nvim-tree.lua',
requires = { 'kyazdani42/nvim-web-devicons' },
cmd = "NvimTreeToggle",
config = "require('plugins.nvim_tree')"
}
-- focus-mode
-- use {
-- 'folke/zen-mode.nvim',
-- config = "require('plugins.zen-mode')",
-- event = "BufWinEnter",
-- }
-- use {
-- 'folke/twilight.nvim',
-- config = "require('plugins.twilight')",
-- event = "BufWinEnter",
-- }
-- git labels
use {
'lewis6991/gitsigns.nvim',
requires = { 'nvim-lua/plenary.nvim' },
config = "require('plugins.gitsigns')"
}
-- better diff
use {
'sindrets/diffview.nvim',
requires = 'nvim-lua/plenary.nvim',
config = "require('plugins.diffview')"
}
-- magit for neovim
use {
'TimUntersberger/neogit',
requires = {
'nvim-lua/plenary.nvim',
'sindrets/diffview.nvim',
},
-- config = "require('plugins.neogit')", -- buffer problem
config = function()
require("neogit").setup {
disable_commit_confirmation = true,
signs = {
-- { CLOSED, OPENED }
section = { "๏ ", "๏ผ" },
item = { "๏ ", "๏ผ" },
hunk = { "", "" },
},
integrations = {
diffview = true,
},
kind = "tab",
}
end,
}
-- floaterm
use {
'voldikss/vim-floaterm',
config = "require('plugins.floaterm')",
cmd = { "FloatermNew", "FloatermToggle" }
}
-- Automatically set up your configuration after cloning packer.nvim
-- Put this at the end after all plugins
if packer_bootstrap then
packer_config.sync()
end
------------------------------------------
-- custom modules for installed plugins --
------------------------------------------
-- keybinds for installed plugins
require('plugins.telescope')
require('plugins.plugin_keybindings')
end)
|
--[[
Copyright (c) 2010 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
Gamestate = {}
local function __NULL__() end
-- default gamestate produces error on every callback
local function __ERROR__() error("Gamestate not initialized. Use Gamestate.switch()") end
Gamestate.current = {
enter = __ERROR__,
leave = __NULL__,
update = __ERROR__,
draw = __ERROR__,
keyreleased = __ERROR__,
keypressed = __ERROR__,
mousereleased = __ERROR__,
}
function Gamestate.new()
return {
enter = __NULL__,
leave = __NULL__,
update = __NULL__,
draw = __NULL__,
keyreleased = __NULL__,
keypressed = __NULL__,
mousereleased = __NULL__,
}
end
function Gamestate.switch(to, ...)
if not to then return end
Gamestate.current:leave()
local pre = Gamestate.current
Gamestate.current = to
Gamestate.current:enter(pre, ...)
end
local _update
function Gamestate.update(dt)
if _update then _update(dt) end
Gamestate.current:update(dt)
end
local _keypressed
function Gamestate.keypressed(key, unicode)
if _keypressed then _keyreleased(key) end
Gamestate.current:keypressed(key, unicode)
end
local _keyreleased
function Gamestate.keyreleased(key)
if _keyreleased then _keyreleased(key) end
Gamestate.current:keyreleased(key)
end
local _mousereleased
function Gamestate.mousereleased(x,y,btn)
if _mousereleased then _mousereleased(x,y,btn) end
Gamestate.current:mousereleased(x,y,btn)
end
local _draw
function Gamestate.draw()
if _draw then _draw() end
Gamestate.current:draw()
end
function Gamestate.registerEvents()
_update = love.update
love.update = Gamestate.update
_keypressed = love.keypressed
love.keypressed = Gamestate.keypressed
_keyreleased = love.keyreleased
love.keyreleased = Gamestate.keyreleased
_mousereleased = love.mousereleased
love.mousereleased = Gamestate.mousereleased
_draw = love.draw
love.draw = Gamestate.draw
end
|
project "imgui"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "On"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"include/imgui/imconfig.h",
"include/imgui/imgui.h",
"include/imgui/imgui.cpp",
"include/imgui/imgui_draw.cpp",
"include/imgui/imgui_internal.h",
"include/imgui/imgui_widgets.cpp",
"include/imgui/imgui_rectpack.h",
"include/imgui/imgui_textedit.h",
"include/imgui/imgui_truetype.h",
"include/imgui/imgui_demo.cpp",
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
runtime "Debug"
optimize "Off"
symbols "On"
filter "configurations:Release"
runtime "Release"
optimize "Speed"
symbols "On"
flags
{
"LinkTimeOptimization"
}
filter "configurations:Dist"
runtime "Release"
optimize "Speed"
symbols "Off"
flags
{
"LinkTimeOptimization",
"FatalWarnings"
}
|
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