content
stringlengths 5
1.05M
|
|---|
local dataTypes = {}
local function serializedValue(type, value)
return {
_serialized_type = type,
value = value,
}
end
local function parseValueForDeserialization(value)
if typeof(value) ~= "table" then return end
if not value._serialized_type then return end
return value.value
end
dataTypes = {
["Color3"] = {
serialize = function(value: Color3)
return serializedValue("Color3", {value:ToHSV()})
end,
deserialize = function(value)
value = parseValueForDeserialization(value)
return Color3.fromHSV(unpack(value))
end,
},
["BrickColor"] = {
serialize = function(value: BrickColor)
return serializedValue("BrickColor", tostring(value))
end,
deserialize = function(value)
value = parseValueForDeserialization(value)
return BrickColor.new(value)
end,
},
["Vector3"] = {
serialize = function(value: Vector3)
return serializedValue("Vector3", {value.X, value.Y, value.Z})
end,
deserialize = function(value)
value = parseValueForDeserialization(value)
return Vector3.new(value.X, value.Y, value.Z)
end,
},
["Vector2"] = {
serialize = function(value: Vector2)
return serializedValue("Vector2", {value.X, value.Y})
end,
deserialize = function(value)
value = parseValueForDeserialization(value)
return Vector2.new(value.X, value.Y)
end,
},
["CFrame"] = {
serialize = function(value: CFrame)
return serializedValue("CFrame", {
pos = dataTypes.Vector3.serialize(value.Position),
rX = dataTypes.Vector3.serialize(value.RightVector),
rY = dataTypes.Vector3.serialize(value.UpVector),
rZ = dataTypes.Vector3.serialize(-value.LookVector),
})
end,
deserialize = function(value)
value = parseValueForDeserialization(value)
return CFrame.fromMatrix(
dataTypes.Vector3.deserialize(value.pos),
dataTypes.Vector3.deserialize(value.rX),
dataTypes.Vector3.deserialize(value.rY),
dataTypes.Vector3.deserialize(value.rZ)
)
end,
},
["EnumItem"] = {
serialize = function(value: Enum)
local s = string.split(tostring(value), ".")
return serializedValue("EnumItem", {s[2], s[3]})
end,
deserialize = function(value)
value = parseValueForDeserialization(value)
return Enum[value[1]][value[2]]
end,
}
}
return dataTypes
|
description=[[
Discovers hosts and routing information from devices running RIPv2 on the
LAN. It does so by sending a RIPv2 Request command and collects the responses
from all devices responding to the request.
]]
---
-- @usage
-- nmap --script broadcast-rip-discover
--
-- @output
-- Pre-scan script results:
-- | broadcast-rip-discover:
-- | Discovered RIPv2 devices
-- | 10.0.200.107
-- | ip netmask nexthop metric
-- | 10.46.100.0 255.255.255.0 0.0.0.0 1
-- | 10.46.110.0 255.255.255.0 0.0.0.0 1
-- | 10.46.120.0 255.255.255.0 0.0.0.0 1
-- | 10.46.123.0 255.255.255.0 10.0.200.123 1
-- | 10.46.124.0 255.255.255.0 10.0.200.124 1
-- | 10.46.125.0 255.255.255.0 10.0.200.125 1
-- | 10.0.200.101
-- | ip netmask nexthop metric
-- |_ 0.0.0.0 0.0.0.0 10.0.200.1 1
--
-- @args broadcast-rip-discover.timeout sets the timeout in seconds to wait for
-- a response.
--
-- Version 0.1
-- Created 29/10/2011 - v0.1 - created by Patrik Karlsson <patrik@cqure.net>
--
author = "Patrik Karlsson"
license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
categories = {"broadcast", "safe"}
require 'bin'
require 'ipOps'
require 'tab'
prerule = function() return not( nmap.address_family() == "inet6") end
RIPv2 = {
Command = {
Request = 1,
Response = 2,
},
AddressFamily = {
IP = 2,
},
-- The Request class contains functions to build a RIPv2 Request
Request = {
-- Creates a new Request instance
--
-- @param command number containing the RIPv2 Command to use
-- @return o instance of request
new = function(self, command)
local o = {
version = 2,
command = command,
domain = 0,
family = 0,
tag = 0,
address = 0,
subnet = 0,
nexthop = 0,
metric = 16
}
setmetatable(o, self)
self.__index = self
return o
end,
-- Converts the whole request to a string
__tostring = function(self)
assert(self.command, "No command was supplied")
assert(self.metric, "No metric was supplied")
assert(self.address, "No address was supplied")
local RESERVED = 0
-- RIPv2 stuff, should be 0 for RIPv1
local tag, subnet, nexthop = 0, 0, 0
local data = bin.pack(">CCSSSIIII",
self.command, self.version, self.domain, self.family, self.tag,
self.address, self.subnet, self.nexthop, self.metric)
return data
end,
},
-- The Response class contains code needed to parse a RIPv2 response
Response = {
-- Creates a new Response instance based on raw socket data
--
-- @param data string containing the raw socket response
-- @return o Response instance
new = function(self, data)
local o = { data = data }
if ( not(data) or #data < 3 ) then
return
end
local pos
pos, o.command, o.version = bin.unpack(">CCS", data)
if ( o.command ~= RIPv2 and o.version ~= 2 ) then
return
end
local routes = tab.new(2)
tab.addrow(routes, "ip", "netmask", "nexthop", "metric")
while( #data - pos >= 20 ) do
local family, address, metric, _
pos, family, _, address, netmask, nexthop,
metric = bin.unpack(">SS<III>I", data, pos)
if ( family == RIPv2.AddressFamily.IP ) then
local ip = ipOps.fromdword(address)
netmask = ipOps.fromdword(netmask)
nexthop = ipOps.fromdword(nexthop)
tab.addrow(routes, ip, netmask, nexthop, metric)
end
end
if ( #routes > 1 ) then o.routes = routes end
setmetatable(o, self)
self.__index = self
return o
end,
}
}
action = function()
local timeout = stdnse.get_script_args('broadcast-rip-discover.timeout')
timeout = (timeout and tonumber(timeout) * 1000) or 5000
local socket = nmap.new_socket("udp")
socket:set_timeout(timeout)
local rip = RIPv2.Request:new(RIPv2.Command.Request)
local status, err = socket:sendto("224.0.0.9",
{ number = 520, protocol = "udp" },
tostring(rip))
local result = {}
repeat
local data
status, data = socket:receive()
if ( status ) then
local status, _, _, rhost, _ = socket:get_info()
local response = RIPv2.Response:new(data)
table.insert(result, rhost)
if ( response and response.routes and #response.routes > 0 ) then
--response.routes.name = "Routes"
table.insert(result, { tab.dump(response.routes) } )
end
end
until( not(status) )
if ( #result > 0 ) then
result.name = "Discovered RIPv2 devices"
end
return stdnse.format_output(true, result)
end
|
-- Assumes pwd is same as this script's directory
function modifyPlist( options )
local baseName = options.dstFile;
local appBundleFile = options.dstDir .. "/" .. baseName .. ".app"
print( "modifying plist: " .. appBundleFile .. " using name: " .. baseName )
os.execute( "defaults write "..appBundleFile.."/Contents/Info CFBundleExecutable "..options.bundlename )
os.execute( "defaults write "..appBundleFile.."/Contents/Info CFBundleIdentifier "..options.appid )
os.execute( "defaults write "..appBundleFile.."/Contents/Info CFBundleName ".. "\"Corona Simulator\"" )
-- os.execute( "defaults write "..appBundleFile.."/Contents/Info CFBundleIconFile "..options.bundlename..".icns" )
end
function packageApp( options )
local baseName = options.dstFile;
local appBundleFile = options.dstDir .. "/" .. baseName .. ".app"
os.execute( "ditto -X " .. options.binDir .. "/template.app " .. appBundleFile )
os.execute( "mv " .. appBundleFile .. "/Contents/MacOS/template " .. appBundleFile .. "/Contents/MacOS/" .. baseName )
modifyPlist( options )
--[[
if ( options.iconFile ) then
local srcDir = options.srcAssets
local dstDir = options.dstDir
os.execute( "sips -z 48 48 s -s format tiff " .. srcDir .. "/Icon.png --out " .. dstDir .. "/Icon.tiff" )
os.execute( "tiff2icns -noLarge " .. dstDir .. "/Icon.tiff" )
os.execute( "rm -f " .. dstDir .. "/Icon.tiff" )
end
--]]
local runScript = "bash "
if ( options.verbose ) then
-- runScript = runScript .. "-x "
end
local dstDir = appBundleFile .. "/Contents/Resources"
local binDir = options.binDir
-- Replace ditto with CopyResources.sh and BuildSources.sh calls
os.execute( runScript .. binDir .. "/CopyResources.sh release "..options.srcAssets.." "..dstDir .. " --preserve" )
os.execute( runScript .. binDir .. "/BuildSources.sh release "..options.srcAssets.." "..dstDir )
os.execute(
"/usr/bin/codesign -f -s rttplayer " .. appBundleFile )
os.execute( "chmod 755 " .. appBundleFile )
end
function usage( arg0 )
print( "USAGE" )
print( "\t" .. arg0 .. " -a bin_dir -d appid.bundleid [options] src_dir dst_dir " )
print( "" )
print( "DESCRIPTION" )
print( "\tThe parameter 'src_dir' is the path to the assets used by the app." )
print( "\tAt a minimum, it must include a file called 'main.lua'" )
print( "\tThe parameter 'dst_dir' is the folder where the built app will be." )
print( "\tfile assigned to the developer." )
print( "" )
print( "OPTIONS" )
print( "\t-q quiet mode (suppresses output)" )
print( "\t-i file.png png file to be used as application icon" )
print( "" )
print( "EXAMPLES" )
print( "\t" .. arg0 .. " -a ../bin/mac -d com.mycompany.nameofapp path/to/assets/dir" )
error( "" )
end
function parseOptions( argv )
local result = { verbose = true }
-- NOTE: argv is 0-based!!!
local argc = #argv
-- skip argv[0]
local i = 1
if ( argc < 2 ) then
usage( argv[0] )
end
while i <= argc do
local arg = argv[i]
local key = nil
local switchString = string.sub( arg, 1, 2 )
if ( switchString == "-a" ) then
assert( (i + 1) <= argc )
i = i + 1
local value = argv[i]
result.binDir = argv[i]
elseif ( switchString == "-d" ) then
assert( (i + 1) <= argc )
i = i + 1
local value = argv[i]
result.appid = value
result.bundleid = string.match( value, "[^%.]+%.(.*)" )
local name = string.match( result.bundleid, "^.*%.([^%.]+)$" )
if ( nil == name ) then
name = result.bundleid
end
result.bundlename = name
result.bundledisplayname = name
result.bundleexecutable = name
result.dstFile = name
elseif ( switchString == "-q" ) then
result.verbose = false
elseif ( switchString == "-i" ) then
assert( (i + 1) <= argc )
i = i + 1
local value = argv[i]
result.iconFile = value;
assert( string.match( value, "^.*%.([^%.]+)$" ) == "png" )
elseif ( nil == result.srcAssets ) then
result.srcAssets = argv[i]
elseif ( nil == result.dstDir ) then
result.dstDir = argv[i]
else
usage( argv[0] )
end
i = i + 1
end
if ( result.verbose ) then
print( "Using displayname: " .. result.bundledisplayname )
print( "Using bundlename " .. result.bundlename )
print( "Using bundleid: " .. result.bundleid )
print( "Using appid: " .. result.appid )
print( "Using icon file: " .. tostring( result.iconFile ) )
print( "Using source assets dir: " .. result.srcAssets )
print( "Using dst dir: " .. result.dstDir )
print( "Using bin dir: " .. result.binDir )
end
return result
end
local options = parseOptions( arg )
packageApp( options )
|
function onCreate()
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'noteType') == 'Carmen Note' then
setPropertyFromGroup('unspawnNotes', i, 'texture', 'Carmen Note'); --Change the note texture
if getPropertyFromGroup('unspawnNotes', i, 'mustPress') then
setPropertyFromGroup('unspawnNotes', i, 'ignoreNote', false); --Miss has no penalties
end
end
end
end
-- Called after the note miss calculations
-- Player missed a note by letting it go offscreen
function noteMiss(id, noteData, noteType, isSustainNote)
if noteType == 'Carmen Note' then
-- put something here if you want
setProperty('health',-500)
end
end
|
-- note mlh: commented out during migration to endpoint... Load calls will need to support callback if this code is to be reinstated
-- local sessions = {}
-- local getSteamIdConnectedTimeInSeconds = function(steamId)
-- local player = TGNS.GetPlayerMatchingSteamId(steamId)
-- local client = TGNS.GetClient(player)
-- local result = TGNSConnectedTimesTracker.GetClientConnectedTimeInSeconds(client)
-- return result
-- end
-- local sessionBoundOnDataLoaded = function(data, onDataLoaded)
-- if data.sessionId == nil or data.steamId == nil or data.sessionId ~= getSteamIdConnectedTimeInSeconds(data.steamId) then
-- data = {}
-- end
-- return onDataLoaded(data)
-- end
-- TGNSSessionDataRepository = {}
-- TGNSSessionDataRepository.Create = function(dataTypeName, onDataLoaded)
-- local dr = TGNSDataRepository.Create(dataTypeName, function(data) sessionBoundOnDataLoaded(data, onDataLoaded) end, function(recordId) return string.format("%s-session", recordId) end)
-- local result = {}
-- result.Save = function(self, data)
-- dr.Save(data, data.steamId)
-- sessions[data.steamId] = data
-- end
-- result.Load = function(self, steamId)
-- local data = sessions[steamId] or dr.Load(steamId)
-- data.steamId = data.steamId or steamId
-- data.sessionId = data.sessionId or getSteamIdConnectedTimeInSeconds(steamId)
-- return data
-- end
-- return result
-- end
|
return {'vtje','vtjes'}
|
function getAny(param, func, size)
local retVal = func(resiot_baslice(param.bytes, param.position, param.position + size))
param.position = param.position + size
return retVal
end
function setValue(appeui, deveui, name, value)
worked, err = resiot_setnodevalue(appeui, deveui, name, value)
if (not worked) then
resiot_debug(string.format("Set Value Error %s \n", err))
else
resiot_debug(string.format("Tag %s set to %s \n", name, value))
end
end
function getInt32(param)
return getAny(param, resiot_ba2sintBE32, 4)
end
function getUInt32(param)
return getAny(param, resiot_ba2intBE32, 4)
end
function getFloat(param)
return getAny(param, resiot_ba2float32BE, 4)
end
function getChar(param)
return getAny(param, resiot_ba2str, 1)
end
function parsePayload(appeui,deveui,payload)
lat = "Latitude"
lon = "Longitude"
moist = "Moisture"
light = "Light"
temp = "Temperature"
hum = "Humidity"
rgb = "RGB"
acc_x = "ACC_x"
values = resiot_hexdecode(payload)
p = {bytes=bytes, position=0}
setValue(appeui,deveui, lat, getFloat(p))
setValue(appeui, deveui, lon, getFloat(p))
setValue(appeui, deveui, light, getFloat(p))
setValue(appeui, deveui, moist, getFloat(p))
setValue(appeui, deveui, temp , getInt32(p))
setValue(appeui, deveui, hum , getUInt32(p))
color_char = getChar(p)
setValue(appeui, deveui, moist, getFloat(p))
if colotChar == "R" then
setValue(appeui, deveui, "Color", "Red")
elseif colotChar == "G" then
setValue(appeui, deveui, "Color", "Green")
elseif colotChar == "B" then
setValue(appeui, deveui, "Color", "Blue")
elseif colotChar == "C" then
setValue(appeui, deveui, "Color", "Clear")
end
end
Origin = resiot_startfrom() --Scene process starts here
--Manual script execution for testing
if Origin == "Manual" then
payload = "ceaa21420f0b6d400000000000000000f2440000cb9b000066259561" --Set your test payload here in hexadecimal
appeui = "f31c2e8bc671281d5116f08ff0b7928f" --Set your Application EUI here
deveui = "7139323559379194" --Set your own Device EUI here
-- Normal execution, get payload received from device
else
appeui = resiot_comm_getparam("appeui")
deveui = resiot_comm_getparam("deveui")
payload, err = resiot_getlastpayload(appeui, deveui)
end
--Do your stuff
parsePayload(appeui,deveui,payload)
|
logs = {
EXP_MAX = 1e10,
EXP_MIN = 1e-10,
LOG_ZERO = -1e10,
LOG_INF = 1e10
}
logs.EXP_LIMIT = math.log(logs.EXP_MAX)
function logs.safe_log(x)
if x == 0 then
return logs.LOG_ZERO
elseif x > 0 then
return math.log(x)
else
error("passing a negtive number to the log function.")
end
end
function logs.safe_exp(x)
if x == logs.LOG_ZERO then
return 0
end
if x >= logs.EXP_LIMIT then
return logs.EXP_MAX
end
return math.exp(x)
end
function logs.log_add(x, y)
if math.abs(x - y) > 10 then
return math.max(x, y)
end
if x < y then
return y + math.log(1.0 + logs.safe_exp(x - y))
else
return x + math.log(1.0 + logs.safe_exp(y - x))
end
end
function logs.log_sub(x, y)
if y == logs.LOG_ZERO then
return x
end
if y >= x then
return logs.LOG_ZERO
end
return x + math.log(1.0 - logs.safe_exp(y - x))
end
function logs.log_mul(x, y)
if y == logs.LOG_ZERO or x == logs.LOG_ZERO then
return logs.LOG_ZERO
end
return x + y
end
function logs.log_div(x, y)
if x == logs.LOG_ZERO then
return logs.LOG_ZERO
end
if y == logs.LOG_ZERO then
return logs.LOG_INF
end
return x - y
end
function logs.log_sum(...)
local arg = table.pack(...)
if arg["n"] == 1 then
return arg[1]
end
local max = math.max(unpack(arg))
local result = 0.0
for i, v in ipairs(arg) do
result = result + logs.safe_exp(v - max)
end
result = max + logs.safe_log(result)
return result
end
|
local outColor = color("#00326B")
local lang = "us";
if THEME:GetCurLanguage() == "ja" then
lang = "jp";
end;
local t = Def.ActorFrame{
LoadActor(lang.."_bg")..{
InitCommand=cmd(Center;);
};
}
return t;
|
-----------------------------------
-- Area: Temenos E T
-- Mob: Light Elemental
-----------------------------------
local ID = require("scripts/zones/Temenos/IDs")
function onMobEngaged(mob, target)
local mobID = mob:getID()
if mobID == ID.mob.TEMENOS_C_MOB[2]+1 then
GetMobByID(ID.mob.TEMENOS_C_MOB[2]+2):updateEnmity(target)
GetMobByID(ID.mob.TEMENOS_C_MOB[2]):updateEnmity(target)
elseif mobID == ID.mob.TEMENOS_C_MOB[2]+2 then
GetMobByID(ID.mob.TEMENOS_C_MOB[2]+1):updateEnmity(target)
GetMobByID(ID.mob.TEMENOS_C_MOB[2]):updateEnmity(target)
end
end
function onMobDeath(mob, player, isKiller, noKiller)
if isKiller or noKiller then
switch (mob:getID()): caseof
{
[ID.mob.TEMENOS_C_MOB[2]+1] = function()
if GetMobByID(ID.mob.TEMENOS_C_MOB[2]):isDead() and GetMobByID(ID.mob.TEMENOS_C_MOB[2]+2):isDead() then
GetNPCByID(ID.npc.TEMENOS_C_CRATE[2]):setStatus(tpz.status.NORMAL)
end
end,
[ID.mob.TEMENOS_C_MOB[2]+2] = function()
if GetMobByID(ID.mob.TEMENOS_C_MOB[2]):isDead() and GetMobByID(ID.mob.TEMENOS_C_MOB[2]+1):isDead() then
GetNPCByID(ID.npc.TEMENOS_C_CRATE[2]):setStatus(tpz.status.NORMAL)
end
end,
}
end
end
|
--
-- Public domain
--
local socket = require("socket")
local ssl = require("ssl")
local util = require("util")
local params = {
mode = "server",
protocol = "tlsv1",
key = "../certs/serverAkey.pem",
certificate = "../certs/serverA.pem",
cafile = "../certs/rootA.pem",
verify = {"peer", "fail_if_no_peer_cert"},
options = {"all", "no_sslv2"},
}
local ctx = assert(ssl.newcontext(params))
local server = socket.tcp()
server:setoption('reuseaddr', true)
assert( server:bind("127.0.0.1", 8888) )
server:listen()
local conn = server:accept()
conn = assert( ssl.wrap(conn, ctx) )
assert( conn:dohandshake() )
util.show( conn:getpeercertificate() )
print("----------------------------------------------------------------------")
for k, cert in ipairs( conn:getpeerchain() ) do
util.show(cert)
end
local f = io.open(params.certificate)
local str = f:read("*a")
f:close()
util.show( ssl.loadcertificate(str) )
print("----------------------------------------------------------------------")
local cert = conn:getpeercertificate()
print( cert )
print( cert:digest() )
print( cert:digest("sha1") )
print( cert:digest("sha256") )
print( cert:digest("sha512") )
conn:close()
server:close()
|
--[[
Copyright 2017 wrxck <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local unicode = {}
local mattata = require('mattata')
local json = require('dkjson')
function unicode:init()
unicode.commands = mattata.commands(
self.info.username
):command('unicode').table
unicode.help = [[/unicode <text> - Returns the given text as a JSON-encoded table of Unicode (UTF-32) values.]]
end
function unicode:on_message(message)
local input = mattata.input(message.text)
if not input then
return mattata.send_reply(
message,
unicode.help
)
end
input = tostring(input)
local res = {}
local seq = 0
local val = nil
for i = 1, #input do
local char = input:byte(i)
if seq == 0 then
table.insert(
res,
val
)
seq = char < 0x80 and 1 or char < 0xE0 and 2 or char < 0xF0 and 3 or char < 0xF8 and 4 or error('invalid UTF-8 character sequence')
val = bit32.band(
char,
2 ^ (8 - seq) - 1
)
else
val = bit32.bor(
bit32.lshift(
val,
6
),
bit32.band(
char,
0x3F
)
)
end
seq = seq - 1
end
table.insert(
res,
val
)
return mattata.send_message(
message.chat.id,
'<pre>' .. json.encode(res) .. '</pre>',
'html'
)
end
return unicode
|
local Y = require("yalg.yalg")
local SaveRestore = require("src.SaveRestore")
local Highscores = require("src.Highscores")
local L = require("src.Local")
local S = require("src.menu.options.styles")
------------------
-- DELETE SAVES --
------------------
local DelSaves = Y.Switcher(
Y.HDiv(
Y.Button(L["no"], S.OffBTN, "noDelSavesBtn"),
Y.Label(L["sure"], S.NL),
Y.Button(L["yes"], S.OnBTN, "delSavesBtn"),
{},
"delSavesHDiv"
),
Y.Button(L["delSaves"], S.NB, "delSavesMenuBtn"),
{},
"delSavesSwitcher"
)
-- menu button
function DelSaves.widgets.delSavesMenuBtn.style:click()
self:getWidget("delSavesSwitcher").selected = "delSavesHDiv"
end
-- no button
function DelSaves.widgets.noDelSavesBtn.style:click()
self:getWidget("delSavesSwitcher").selected = "delSavesMenuBtn"
end
-- yes button
function DelSaves.widgets.delSavesBtn.style:click()
SaveRestore.remove("normal")
SaveRestore.remove("timed")
self:getWidget("delSavesSwitcher").selected = "delSavesMenuBtn"
end
-----------------------
-- Delete highscores --
-----------------------
local DelHS = Y.Switcher(
Y.HDiv(
Y.Button(L["no"], S.OffBTN, "noDelHSBtn"),
Y.Label(L["sure"], S.NL),
Y.Button(L["yes"], S.OnBTN, "delHSBtn"),
{},
"delHSHDiv"
),
Y.Button(L["delHS"], S.NB, "delHSMenuBtn"),
{},
"delHSSwitcher"
)
-- menu button
function DelHS.widgets.delHSMenuBtn.style:click()
self:getWidget("delHSSwitcher").selected = "delHSHDiv"
end
-- no button
function DelHS.widgets.noDelHSBtn.style:click()
self:getWidget("delHSSwitcher").selected = "delHSMenuBtn"
end
-- yes button
function DelHS.widgets.delHSBtn.style:click()
Highscores.delete()
self:getWidget("highscores"):loadHighscores()
self:getWidget("delHSSwitcher").selected = "delHSMenuBtn"
end
------------------
-- OPTIONS PAGE --
------------------
local Page = Y.VDiv(
Y.Label(L["gamedata"], S.LS),
DelSaves,
DelHS,
{slots = 6},
"optionsPage3"
)
return Page
|
object_tangible_loot_creature_loot_generic_generic_heart = object_tangible_loot_creature_loot_generic_shared_generic_heart:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_generic_generic_heart, "object/tangible/loot/creature_loot/generic/generic_heart.iff")
|
local PlayerJob = {}
local isLoggedIn = false
local isInMenu = false
local sleep
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
isLoggedIn = true
PlayerJob = QBCore.Functions.GetPlayerData().job
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload')
AddEventHandler('QBCore:Client:OnPlayerUnload', function()
isLoggedIn = false
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerJob = JobInfo
end)
-- MENU
local menu = MenuV:CreateMenu(false, 'Boss Menu', 'topright', 155, 0, 0, 'size-125', 'none', 'menuv', 'main')
local menu2 = MenuV:CreateMenu(false, 'Society money', 'topright', 155, 0, 0, 'size-125', 'none', 'menuv', 'society')
local menu3 = MenuV:CreateMenu(false, 'Employee Management', 'topright', 155, 0, 0, 'size-125', 'none', 'menuv', 'employees')
local menu4 = MenuV:CreateMenu(false, 'Recruit Menu', 'topright', 155, 0, 0, 'size-125', 'none', 'menuv', 'recruit')
RegisterNetEvent('qb-bossmenu:client:openMenu')
AddEventHandler('qb-bossmenu:client:openMenu', function()
for k, v in pairs(Config.Jobs) do
if k == PlayerJob.name and PlayerJob.isboss then
MenuV:OpenMenu(menu)
end
end
end)
local menu_button = menu:AddButton({
icon = '📋',
label = 'Employees',
value = menu3,
description = 'Manage Employees'
})
local menu_button1 = menu:AddButton({
icon = '🤝',
label = 'Recruit',
value = menu4,
description = 'Hire New Players'
})
local menu_button2 = menu:AddButton({
icon = '📦',
label = 'Storage',
value = nil,
description = 'Personal Storage'
})
local menu_button3 = menu:AddButton({
icon = '👕',
label = 'Outfits',
value = nil,
description = 'View Outfits'
})
local menu_button4 = menu:AddButton({
icon = '💰',
label = 'Society Money',
value = menu2,
description = 'View/Manage Society Money'
})
local menu_button5 = menu2:AddButton({
icon = '💲',
label = '',
value = nil,
description = 'Current Society Amount'
})
local menu_button6 = menu2:AddButton({
icon = '🤑',
label = 'Withdraw',
value = menu2,
description = 'Withdraw Money From Society'
})
local menu_button7 = menu2:AddButton({
icon = '🏦',
label = 'Deposit',
value = menu2,
description = 'Deposit Money Into Society'
})
-- Storage
menu_button2:On("select", function()
MenuV:CloseMenu(menu)
TriggerServerEvent("inventory:server:OpenInventory", "stash", "boss_" .. PlayerJob.name, {
maxweight = 4000000,
slots = 500,
})
TriggerEvent("inventory:client:SetCurrentStash", "boss_" .. PlayerJob.name)
end)
-- Outfit
menu_button3:On("select", function()
MenuV:CloseMenu(menu)
TriggerEvent('qb-clothing:client:openOutfitMenu')
end)
-- Society
menu_button4:On('select', function()
UpdateSociety()
end)
-- Withdraw
menu_button6:On("select", function()
local result = LocalInput('Withdrawal Amount', 255, '')
if result ~= nil then
TriggerServerEvent("qb-bossmenu:server:withdrawMoney", tonumber(result))
UpdateSociety()
end
end)
-- Deposit
menu_button7:On("select", function()
local result = LocalInput('Deposit Amount', 255, '')
if result ~= nil then
TriggerServerEvent("qb-bossmenu:server:depositMoney", tonumber(result))
UpdateSociety()
end
end)
-- Employees
menu_button:On("select", function()
menu3:ClearItems()
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetEmployees', function(cb)
for k,v in pairs(cb) do
local menu_button8 = menu3:AddButton({
label = v.grade.name.. ' ' ..v.name,
value = v,
description = 'Employee',
select = function(btn)
local select = btn.Value
ManageEmployees(select)
end
})
end
end, PlayerJob.name)
end)
-- Recruit
menu_button1:On("select", function()
menu4:ClearItems()
local playerPed = PlayerPedId()
for k,v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(playerPed), 10.0)) do
if v and v ~= PlayerId() then
local menu_button10 = menu4:AddButton({
label = GetPlayerName(v),
value = v,
description = 'Available Recruit',
select = function(btn)
local select = btn.Value
TriggerServerEvent('qb-bossmenu:server:giveJob', GetPlayerServerId(v))
end
})
end
end
end)
-- MAIN THREAD
CreateThread(function()
while true do
sleep = 1000
if PlayerJob.name ~= nil then
local pos = GetEntityCoords(PlayerPedId())
for k, v in pairs(Config.Jobs) do
if k == PlayerJob.name and PlayerJob.isboss then
if #(pos - v) < 1.0 then
inRange = true
DrawText3D(v, "~g~E~w~ - Boss Menu")
if IsControlJustReleased(0, 38) then
MenuV:OpenMenu(menu)
end
else
MenuV:CloseMenu(menu)
sleep = 7
end
end
end
end
Wait(sleep)
end
end)
-- FUNCTIONS
function UpdateSociety()
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb)
menu_button5.Label = 'Society Amount: $' ..comma_value(cb)
end, PlayerJob.name)
end
function ManageEmployees(employee)
local manageroptions = MenuV:CreateMenu(false, employee.name .. ' Options', 'topright', 155, 0, 0, 'size-125', 'none', 'menuv')
manageroptions:ClearItems()
MenuV:OpenMenu(manageroptions)
buttons = {
[1] = {
icon = '↕️',
label = "Promote/Demote",
value = "promote",
description = "Promote " .. employee.name
},
[3] = {
icon = '🔥',
label = "Fire",
value = "Fire",
description = "Fire " .. employee.name
}
}
for k, v in pairs(buttons) do
local menu_button9 = manageroptions:AddButton({
icon = v.icon,
label = v.label,
value = v.value,
description = v.description,
select = function(btn)
local values = btn.Value
if values == 'promote' then
local result = LocalInput('New Grade Level', 255, '')
if result ~= nil then
TriggerServerEvent('qb-bossmenu:server:updateGrade', employee.source, tonumber(result))
end
else
TriggerServerEvent('qb-bossmenu:server:fireEmployee', employee.source)
end
end
})
end
end
-- UTIL
function DrawText3D(v, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(v, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 0)
ClearDrawOrigin()
end
function LocalInput(text, number, windows)
AddTextEntry("FMMC_MPM_NA", text)
DisplayOnscreenKeyboard(1, "FMMC_MPM_NA", "", windows or "", "", "", "", number or 30)
while (UpdateOnscreenKeyboard() == 0) do
DisableAllControlActions(0)
Wait(0)
end
if (GetOnscreenKeyboardResult()) then
local result = GetOnscreenKeyboardResult()
return result
end
end
function comma_value(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
|
local asserts = require 'testing.asserts'
local test_runner = require 'testing.test_runner'
local mnist = require 'datasets.mnist'
local tests = {}
function tests.mnistTrain()
local ds = mnist{}
asserts.EQ(60000, ds:getSize())
local image1 = ds:getImage(1)
asserts.tablesEQ({28, 28, 3}, image1:shape())
local imageLast = ds:getImage(ds:getSize())
asserts.tablesEQ({28, 28, 3}, imageLast:shape())
asserts.NE(image1, imageLast)
local label1 = ds:getLabel(1)
local labelLast = ds:getLabel(ds:getSize())
asserts.NE(label1, labelLast)
end
function tests.mnistTest()
local ds = mnist{test = true}
asserts.EQ(10000, ds:getSize())
local image1 = ds:getImage(1)
asserts.tablesEQ({28, 28, 3}, image1:shape())
local imageLast = ds:getImage(ds:getSize())
asserts.tablesEQ({28, 28, 3}, imageLast:shape())
asserts.NE(image1, imageLast)
local label1 = ds:getLabel(1)
local labelLast = ds:getLabel(ds:getSize())
asserts.NE(label1, labelLast)
end
return test_runner.run(tests)
|
do
local cur_volume = 1
function Characters:Tick()
if Flux.menu_music then
if !system.HasFocus() then
Flux.menu_music:SetVolume(0)
else
Flux.menu_music:SetVolume(cur_volume)
end
if !IsValid(Flux.intro_panel) then
if cur_volume > 0.05 then
cur_volume = Lerp(0.1, cur_volume, 0)
Flux.menu_music:SetVolume(cur_volume)
else
cur_volume = 1
Flux.menu_music:Stop()
Flux.menu_music = nil
end
end
end
end
end
function Characters:PlayerInitialized()
if !PLAYER:is_character_loaded() and !IsValid(Flux.intro_panel) then
Flux.intro_panel = vgui.Create('fl_intro')
if IsValid(Flux.intro_panel) then
Flux.intro_panel:MakePopup()
end
end
end
function Characters:GetLoadingScreenMessage()
if !IsValid(PLAYER) or !istable(PLAYER.characters) then
return t'ui.hud.loading.characters', 75
end
end
function Characters:ShouldMapsceneRender()
if IsValid(Flux.intro_panel) then
return true
end
end
function Characters:OnIntroPanelRemoved()
if !PLAYER:get_character() then
Flux.intro_panel = Theme.create_panel('main_menu')
if IsValid(Flux.intro_panel) then
Flux.intro_panel:MakePopup()
else
timer.Create('fl_create_main_panel', 0.1, 0, function()
Flux.intro_panel = Theme.create_panel('main_menu')
if IsValid(Flux.intro_panel) then
Flux.intro_panel:MakePopup()
timer.Remove('fl_create_main_panel')
end
end)
end
end
end
function Characters:OnThemeLoaded(current_theme)
current_theme:add_panel('main_menu', function(id, parent, ...)
return vgui.Create('fl_main_menu', parent)
end)
current_theme:add_panel('char_create', function(id, parent, ...)
return vgui.Create('fl_char_create', parent)
end)
current_theme:add_panel('char_create.load', function(id, parent, ...)
return vgui.Create('fl_char_load', parent)
end)
current_theme:add_panel('ui.char_create.general', function(id, parent, ...)
return vgui.Create('fl_char_create_general', parent)
end)
if IsValid(Flux.intro_panel) then
Flux.intro_panel:Remove()
Flux.intro_panel = Theme.create_panel('main_menu')
Flux.intro_panel:MakePopup()
end
end
function Characters:AddTabMenuItems(menu)
menu:add_menu_item('mainmenu', {
title = t'ui.tab_menu.main_menu',
icon = 'fa-bars',
override = function(menu_panel, button)
menu_panel:safe_remove()
Flux.intro_panel = Theme.create_panel('main_menu')
end
}, 1)
end
function Characters:PostCharacterLoaded(char_id)
if IsValid(Flux.intro_panel) then
Flux.intro_panel:safe_remove()
end
end
function Characters:ShouldDrawLoadingScreen()
if !Flux.intro_panel then
return true
end
end
function Characters:ShouldHUDPaint()
if !PLAYER:is_character_loaded() then
return false
end
end
function Characters:ShouldScoreboardHide()
return PLAYER:is_character_loaded()
end
function Characters:ShouldScoreboardShow()
return PLAYER:is_character_loaded()
end
function Characters:RebuildScoreboardPlayerCard(card, player)
local x, y = card.name_label:GetPos()
local text = player:steam_name()
local font = Theme.get_font('text_normal')
local text_height = util.text_height(text, font)
card.steam_name = vgui.Create('DLabel', card)
card.steam_name:SetText(text)
card.steam_name:SetFont(font)
card.steam_name:SetTextColor(Theme.get_color('text'))
card.steam_name:SizeToContents()
if hook.run('IsCharacterCardVisible', card, player) != false then
card.avatar_panel:SetPos(card:GetWide() - card.avatar_panel:GetWide() - math.scale(48), math.scale(4))
card.steam_name:SetText(card.steam_name:GetText())
card.steam_name:SizeToContents()
card.steam_name:SetPos(card.avatar_panel.x - card.steam_name:GetWide() - math.scale(4), card:GetTall() * 0.5 - text_height * 0.5)
if IsValid(card.desc_label) then
card.desc_label:safe_remove()
card.spawn_icon:safe_remove()
end
card.spawn_icon = vgui.Create('SpawnIcon', card)
card.spawn_icon:SetPos(math.scale_size(4, 4))
card.spawn_icon:SetSize(math.scale_size(32, 32))
card.spawn_icon:SetModel(player:GetModel())
card.spawn_icon:SetEnabled(false)
local phys_desc = player:get_phys_desc()
if utf8.len(phys_desc) > 128 then
phys_desc = phys_desc:utf8sub(1, 128)..'...'
end
card.desc_label = vgui.Create('DLabel', card)
card.desc_label:SetText(phys_desc)
card.desc_label:SetFont(Theme.get_font('text_smallest'))
card.desc_label:SetTextColor(Theme.get_color('text'):darken(50))
card.desc_label:SizeToContents()
card.desc_label:SetPos(card.name_label.x, card.name_label.y + card.name_label:GetTall())
else
card.steam_name:SetPos(math.scale(48), card:GetTall() * 0.5 - text_height * 0.6)
card.name_label:SetVisible(false)
end
end
function Characters:AddCharacterCreationMenuStages(panel)
panel:add_stage('ui.char_create.general')
end
function Characters:GetDrawPlayerInfo(player, x, y, distance, lines)
lines['desc'] = {
text = player:get_phys_desc(),
font = Theme.get_font('tooltip_small'),
color = Color('white'),
priority = 200
}
end
function Characters:AddMainMenuItems(panel, sidebar)
local scrw, scrh = ScrW(), ScrH()
if PLAYER:is_character_loaded() then
panel:add_button(t'ui.main_menu.continue', function(btn)
panel:Remove()
end)
end
panel:add_button(t'ui.char_create.title', function(btn)
btn:set_enabled(false)
panel.menu = Theme.create_panel('char_create', panel)
panel.menu:SetPos(ScrW(), 0)
panel.menu:MoveTo(0, 0, Theme.get_option('menu_anim_duration'), 0.25, 0.5)
panel.sidebar:MoveTo(-panel.sidebar:GetWide(), Theme.get_option('menu_sidebar_y'), Theme.get_option('menu_anim_duration'), 0.25, 0.5)
end)
if PLAYER:get_all_characters() and #PLAYER:get_all_characters() > 0 then
panel:add_button(t'ui.char_create.load', function(btn)
btn:set_enabled(false)
panel.menu = Theme.create_panel('char_create.load', panel)
panel.menu:SetPos(-panel.menu:GetWide(), 0)
panel.menu:MoveTo(0, 0, Theme.get_option('menu_anim_duration'), 0.25, 0.5)
panel.sidebar:MoveTo(ScrW(), Theme.get_option('menu_sidebar_y'), Theme.get_option('menu_anim_duration'), 0.25, 0.5)
end)
end
panel:add_button(t'ui.main_menu.disconnect', function(btn)
Derma_Query(t'ui.main_menu.disconnect_msg', t'ui.main_menu.disconnect', t'ui.yes', function()
RunConsoleCommand('disconnect')
end,
t'ui.no')
end)
end
function Characters:PanelCharacterSet(panel, char_data)
panel.model.Entity:SetSkin(char_data.skin or 1)
end
|
object_mobile_outbreak_undead_civilian_43 = object_mobile_shared_outbreak_undead_civilian_43:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_undead_civilian_43, "object/mobile/outbreak_undead_civilian_43.iff")
|
object_tangible_quest_wave_event_shared_aaa_wave_event_test_object = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/quest/wave_event/shared_aaa_wave_event_test_object.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_quest_wave_event_shared_aaa_wave_event_test_object, "object/tangible/quest/wave_event/shared_aaa_wave_event_test_object.iff")
------------------------------------------------------------------------------------------------------------------------------------
|
local techHandler = LazarusMod:GetModule('techhandler')
techHandler:ChangeTechData(kTechId.BabblerEgg, {
[kTechDataDisplayName] = "BABBLER_EGG",
[kTechDataTooltipInfo] = "BABBLER_EGG_TOOLTIP",
})
|
if SERVER and game.SinglePlayer() then
util.AddNetworkString("arccw_sp_reloadlangs")
end
ArcCW.LangTable = ArcCW.LangTable or {}
-- Converts raw string to a lang phrase. not case sensitive.
ArcCW.StringToLang = {
-- Class
["pistol"] = "class.pistol",
["revolver"] = "class.revolver",
["machine pistol"] = "class.machinepistol",
["submachine gun"] = "class.smg", -- Preferred
["sub-machine gun"] = "class.smg",
["smg"] = "class.smg",
["personal defense weapon"] = "class.pdw", -- Preferred
["pdw"] = "class.pdw",
["shotgun"] = "class.shotgun",
["assault carbine"] = "class.assaultcarbine",
["carbine"] = "class.carbine",
["assault rifle"] = "class.assaultrifle",
["rifle"] = "class.rifle",
["battle rifle"] = "class.battlerifle",
["designated marksman rifle"] = "class.dmr",
["dmr"] = "class.dmr", -- Preferred
["sniper rifle"] = "class.sniperrifle", -- Preferred
["sniper"] = "class.sniperrifle",
["antimateriel rifle"] = "class.antimaterielrifle", -- Preferred
["antimaterial rifle"] = "class.antimaterielrifle",
["anti-material rifle"] = "class.antimaterielrifle",
["rocket launcher"] = "class.rocketlauncher",
["hand grenade"] = "class.grenade", -- Preferred
["grenade"] = "class.grenade",
["melee weapon"] = "class.melee", -- Preferred
-- Attachment Slot
["optic"] = "attslot.optic",
["backup optic"] = "attslot.bkoptic",
["muzzle"] = "attslot.muzzle",
["barrel"] = "attslot.barrel",
["choke"] = "attslot.choke",
["underbarrel"] = "attslot.underbarrel",
["tactical"] = "attslot.tactical",
["grip"] = "attslot.grip",
["stock"] = "attslot.stock",
["fire group"] = "attslot.fcg",
["ammo type"] = "attslot.ammo",
["perk"] = "attslot.perk",
["charm"] = "attslot.charm",
["skin"] = "attslot.skin",
["magazine"] = "attslot.magazine",
["slide"] = "attslot.slide",
["iron sights"] = "attslot.optic.default",
["ironsights"] = "attslot.optic.default",
["standard barrel"] = "attslot.barrel.default",
["standard choke"] = "attslot.choke.default",
["standard muzzle"] = "attslot.muzzle.default",
["standard grip"] = "attslot.grip.default",
["standard stock"] = "attslot.stock.default",
["no stock"] = "attslot.stock.none",
["standard fcg"] = "attslot.fcg.default",
}
-- Helper function for getting the overwrite or default language
function ArcCW.GetLanguage()
local l = GetConVar("arccw_language") and string.lower(GetConVar("arccw_language"):GetString())
if !l or l == "" then l = string.lower(GetConVar("gmod_language"):GetString()) end
return l
end
-- Adds a string to the StringToLang table.
function ArcCW.AddStringToLang(str, phrase)
if phrase == nil or phrase == "" or str == nil or str == "" then return nil end
ArcCW.StringToLang[string.lower(str)] = phrase
end
-- Retrieves a lang phrase from a string. If the string is a phrase itself, it will be returned.
function ArcCW.GetPhraseFromString(str)
if str == nil or str == "" then return nil end
if ArcCW.StringToLang[string.lower(str)] then
return ArcCW.StringToLang[string.lower(str)]
end
if ArcCW.LangTable["en"][string.lower(str)] then
return string.lower(str)
end
return nil
end
-- Gets a translated string from a phrase. Will attempt to fallback to English.
-- Returns nil if no such phrase exists.
function ArcCW.GetTranslation(phrase, format)
if phrase == nil or phrase == "" then return nil end
local lang = ArcCW.GetLanguage()
if !lang or lang == "" or !ArcCW.LangTable[lang] or !ArcCW.LangTable[lang][phrase] then
lang = "en"
end
if ArcCW.LangTable[lang] and ArcCW.LangTable[lang][phrase] then
local str = ArcCW.LangTable[lang][phrase]
for i, v in pairs(format or {}) do
-- print(i, v)
str = string.Replace(str, "{" .. i .. "}", v)
end
return str
end
return nil
end
-- Attempts to translate a string (could be either a raw string or a phrase).
-- If fail, return the string itself.
function ArcCW.TryTranslation(str, format)
if !str then return nil end
local phrase = ArcCW.GetPhraseFromString(str)
if !phrase then return str end
return ArcCW.GetTranslation(phrase, format) or str
end
-- Adds a translated string for a specific language's phrase. lang defaults to English.
function ArcCW.AddTranslation(phrase, str, lang)
if phrase == nil or phrase == "" or str == nil or str == "" then return nil end
lang = lang and string.lower(lang) or "en"
ArcCW.LangTable[lang] = ArcCW.LangTable[lang] or {}
ArcCW.LangTable[lang][string.lower(phrase)] = str
end
-- Translates an ammo string. If enabled, we will use our custom names (pulse -> rifle, smg -> carbine);
-- Otherwise returns the in-game translation for it.
function ArcCW.TranslateAmmo(ammo)
if isnumber(ammo) then ammo = game.GetAmmoName(ammo) end
if !ammo or !isstring(ammo) then return nil end
ammo = string.lower(ammo)
local lang = ArcCW.GetLanguage()
local str = "ammo." .. ammo
if SERVER or GetConVar("arccw_ammonames"):GetBool() then
if ArcCW.LangTable[lang] and ArcCW.LangTable[lang][str] then
return ArcCW.LangTable[lang][str]
elseif ArcCW.LangTable["en"][str] then
return ArcCW.LangTable["en"][str]
end
end
return SERVER and (ammo .. " ammo") or language.GetPhrase(ammo .. "_ammo")
end
if CLIENT then
function ArcCW.LoadClientLanguage(files)
local lang = ArcCW.GetLanguage()
files = files or file.Find("arccw/client/cl_languages/*", "LUA")
--[[]
-- First make sure there is actually a file in such language; otherwise default to english
local has = false
for _, v in pairs(files) do
local exp = string.Explode("_", string.lower(string.Replace(v, ".lua", "")))
if exp[#exp] == lang then has = true break end
end
if !has then lang = "en" end
]]
local lang_tbl = {}
local lang_tbl_en = {}
for _, v in pairs(files) do
local exp = string.Explode("_", string.lower(string.Replace(v, ".lua", "")))
if lang != "en" and exp[#exp] == lang then
include("arccw/client/cl_languages/" .. v)
for phrase, str in pairs(L) do
lang_tbl[phrase] = str
end
print("Loaded ArcCW cl_language file " .. v .. " with " .. table.Count(L) .. " strings.")
L = nil
elseif exp[#exp] == "en" then
-- Always load english as backup
include("arccw/client/cl_languages/" .. v)
for phrase, str in pairs(L) do
lang_tbl_en[phrase] = str
end
end
end
table.Merge(lang_tbl_en, lang_tbl)
for phrase, str in pairs(lang_tbl_en) do
language.Add(phrase, str)
end
end
elseif SERVER then
for _, v in pairs(file.Find("arccw/client/cl_languages/*", "LUA")) do
AddCSLuaFile("arccw/client/cl_languages/" .. v)
end
end
function ArcCW.LoadLanguages()
ArcCW.LangTable = {}
for _, v in pairs(file.Find("arccw/shared/languages/*", "LUA")) do
include("arccw/shared/languages/" .. v)
AddCSLuaFile("arccw/shared/languages/" .. v)
local exp = string.Explode("_", string.lower(string.Replace(v, ".lua", "")))
local lang = exp[#exp]
if !lang then
print("Failed to load ArcCW language file " .. v .. ", did not get language name (naming convention incorrect?)")
continue
elseif !L then
print("Failed to load ArcCW language file " .. v .. ", did not get language table")
continue
end
for phrase, str in pairs(L) do
ArcCW.AddTranslation(phrase, str, lang)
end
-- Load StringToLang stuff incase it is needed
if STL then
for str, phrase in pairs(STL) do
ArcCW.AddStringToLang(str, phrase)
end
end
print("Loaded ArcCW language file " .. v .. " with " .. table.Count(L) .. " strings.")
L = nil
STL = nil
end
if CLIENT then
ArcCW.LoadClientLanguage()
end
hook.Run("ArcCW_LocalizationLoaded")
end
ArcCW.LoadLanguages()
hook.Add("PreGamemodeLoaded", "ArcCW_Lang", function()
if CLIENT and GetConVar("arccw_ammonames"):GetBool() then
local ourlang = ArcCW.GetLanguage()
for _, name in pairs(game.GetAmmoTypes()) do
if ArcCW.LangTable[ourlang] and ArcCW.LangTable[ourlang]["ammo." .. string.lower(name)] then
language.Add(name .. "_ammo", ArcCW.LangTable[ourlang]["ammo." .. string.lower(name)])
elseif ArcCW.LangTable["en"]["ammo." .. string.lower(name)] then
language.Add(name .. "_ammo", ArcCW.LangTable["en"]["ammo." .. string.lower(name)])
end
end
end
end)
concommand.Add("arccw_reloadlangs", function(ply)
ArcCW.LoadLanguages()
if SERVER and game.SinglePlayer() then
net.Start("arccw_sp_reloadlangs")
net.Broadcast()
end
end, nil, "Reloads all language files.")
if game.SinglePlayer() then
net.Receive("arccw_sp_reloadlangs", function()
ArcCW.LoadLanguages()
end)
end
|
-- Run exactly once, at the beginning of a program
require('lfs')
require('cutorch')
require('nn')
require('cunn')
require('cudnn')
require('xlua')
require('optim')
require('image')
require('nngraph')
require('strict')
|
function main()
ret = nil
num = m.getvar("tx.test");
if num == nil then
m.log(9, "Don't know what to say about this so called number.");
return ret
end
num = tonumber(num)
if num > 1 then
m.log(9, "Number is bigger than one.");
ret = "Whee :)"
else
m.log(9, "Really?");
end
return ret
end
|
object_draft_schematic_space_reactor_collection_reward_reactor_02_mk2 = object_draft_schematic_space_reactor_shared_collection_reward_reactor_02_mk2:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_space_reactor_collection_reward_reactor_02_mk2, "object/draft_schematic/space/reactor/collection_reward_reactor_02_mk2.iff")
|
local tArgs = { ... }
if #tArgs > 2 then
local programName = arg[0] or fs.getName(shell.getRunningProgram())
print("Usage: " .. programName .. " <alias> <program>")
return
end
local sAlias = tArgs[1]
local sProgram = tArgs[2]
if sAlias and sProgram then
-- Set alias
shell.setAlias(sAlias, sProgram)
elseif sAlias then
-- Clear alias
shell.clearAlias(sAlias)
else
-- List aliases
local tAliases = shell.aliases()
local tList = {}
for sAlias, sCommand in pairs(tAliases) do
table.insert(tList, sAlias .. ":" .. sCommand)
end
table.sort(tList)
textutils.pagedTabulate(tList)
end
|
--[[
The Context object implements a write-once key-value store. It also allows
for a new Context object to inherit the entries from an existing one.
]]
local Context = {}
function Context.new(parent)
local meta = {}
local index = {}
meta.__index = index
if parent then
for key, value in pairs(getmetatable(parent).__index) do
index[key] = value
end
end
function meta.__newindex(_obj, key, value)
assert(index[key] == nil, string.format("Cannot reassign %s in context", tostring(key)))
index[key] = value
end
return setmetatable({}, meta)
end
return Context
|
wifi_mode = 1
wifi_ssid = "YOUR_WIFI_SSID_HERE"
wifi_pass = "YOUR_WIFI_PASSWORD_HERE"
mqtt_ip = "YOUR_THINGSBOARD_HOST_OR_IP_HERE"
mqtt_port = 1883
access_token = "DHT11_DEMO_TOKEN"
|
--This is a comment :eyes:
local module = {}
function module.init(Modules)
-- This function is called after all modules have been required
-- Modules is a table of all of the modules, indexed by name only
-- ex. module at GUI.ItemPreview.Frame.Preview is Modules.Preview
-- TWO MODULES CANNOT HAVE THE SAME NAME!
-- All sounds physically located at GUI.Menu.Menu.Sounds
local Sounds = Modules.Menu.sounds
script.Parent.Top.Close.MouseButton1Click:Connect(function()
Sounds.Click:Play()
-- Focus.close() takes care of everything. Gui objects
-- should be an imagelabel with a shadow called "Depth"
-- in order to properly tween in and out.
Modules.Focus.close()
-- Focus.change(GuiObject) displays the GuiObject while
-- closing any object that is currently open. Handles
-- xbox controls as well by automatically selecting a button.
end)
local BigNumber = -12300000000000000000000000000000000000
-- Oh noes, a big number! How do we display this on a GUI?
local MoneyLib = Modules.MoneyLib
local NiceString
-- For money:
NiceString = MoneyLib.HandleMoney(BigNumber) --> -($12.3Ud)
-- For everything else:
NiceString = MoneyLib.DealWithPoints(BigNumber) --> 12.3Ud
-- Other useful information:
-- PlayerTycoon - Always set to the Tycoon that the Player OWNS
local PlayerTycoon = game.Players.LocalPlayer.PlayerTycoon.Value
-- ActiveTycoon - Set to the tycoon the player is currently EDITING
-- (nil if not at a base they have permissions to edit)
local ActiveTycoon = game.Players.LocalPlayer.ActiveTycoon.Value
-- NearTycoon - Set to the tycoon the player is at, regardless of
-- whether or not they have access to it. (nil if not at a tycoon)
local NearTycoon = game.Players.LocalPlayer.NearTycoon.Value
-- FOR SERVER -> USER INPUT, check GUI.Notifcations.Notify
-- Use ReplicatedStorage.Hint, ReplicatedStorage.Currency or
-- ReplicatedStorage.CurrencyPopup to send information to client.
-- Important info:
-- Use BoolValues titled "Xbox" "Mobile" AND/OR "PC" as children to make the
-- parent only visible on those input modes. Using multiple tags is the same
-- as an OR statement. If "Xbox" and "Mobile" are children, the parent will be
-- visible on either input mode. This is automatic, you don't need to script anything.
-- In fact, make sure you do not change the visibility of objects that have these tags
-- as children because it will conflict. Use container objects if you wish to do this.
-- DO NOT TOUCH ANYTHING IN SERVERSCRIPTSTORAGE.PLAYERDATAGUARDIAN
-- LEAVE A COMMENT WITH DATE WHENEVER YOU CHANGE SOMETHING IN AN EXISTING SCRIPT
-- LEAVE A COMMENT AT THE TOP OF ANY SCRIPT YOU CREATE EXPLAINING PURPOSE
-- LEAVE INFORMATION IN GOOGLE DOC WHENEVER YOU MAKE A CHANGE.
end
return module
|
local an, ns = ...
local _G = getfenv(0)
-- Things
local wwtc = {}
local charClassID, charData, charName, guildName, playedLevel, playedLevelUpdated, playedTotal, playedTotalUpdated, regionName
local hookedCollections, loggingOut = false, false, false
local bankOpen, crafterOpen, guildBankOpen, reagentBankUpdated = false, false, false, false
local maxScannedToys = 0
local oldScannedTransmog = 0
local dirtyBags, dirtyCovenant, dirtyCurrencies, dirtyLockouts, dirtyMounts, dirtyMythicPlus, dirtyPets, dirtyQuests, dirtyReputations, dirtyToys, dirtyTransmog, dirtyVault =
{}, false, false, false, false, false, false, false, false, false, false, false, false
local dirtyCallings, callingData = false, nil
local dirtyGuildBank, guildBankQueried, requestingPlayedTime = false, false, true
-- Libs
local LibRealmInfo = LibStub('LibRealmInfo17janekjl')
-- Default SavedVariables
local defaultWWTCSaved = {
version = 9158,
chars = {},
guilds = {},
heirlooms = {},
toys = {},
}
local instanceNameToId = {}
-- Trade skill cooldowns
local tradeSkills = {
[156587] = true, -- Alchemical Catalyst
[175880] = true, -- Secrets of Draenor Alchemy
[171690] = true, -- Truesteel Ingot
[176090] = true, -- Secrets of Draenor Blacksmithing
[169092] = true, -- Temporal Crystal
[177043] = true, -- Secrets of Draenor Enchanting
[169080] = true, -- Gearspring Parts
[177054] = true, -- Secrets of Draenor Engineering
[169081] = true, -- War Paints
[177045] = true, -- Secrets of Draenor Inscription
[170700] = true, -- Taladite Crystal
[176087] = true, -- Secrets of Draenor Jewelcrafting
[171391] = true, -- Burnished Leather
[176089] = true, -- Secrets of Draenor Leatherworking
[168835] = true, -- Hexweave Cloth
[176058] = true, -- Secrets of Draenor Tailoring
}
local weeklyQuests = {
[37638] = "Bronze Invasion",
[37639] = "Silver Invasion",
[37640] = "Gold Invasion",
[38482] = "Platinum Invasion",
}
local weeklyUghQuests = {
["anima"] = {61981, 61982, 61983, 61984},
["souls"] = {61331, 61332, 61333, 61334, 62858, 62859, 62860, 62861, 62862, 62863, 62864, 62865, 62866, 62867, 62868, 62869},
["shapingFate"] = {63949}
}
-- Check things the Battle.net API is bugged for
local checkMounts = {
--[458] = true, -- Brown Horse
--[229376] = true, -- Archmage's Prismatic Disc (Mage Order Hall)
--[229377] = true, -- Gift of the Holy Keepers (Priest Order Hall)
--[229417] = true, -- Slayer's Felbroken Shrieker (Demon Hunter Order Hall)
--[232412] = true, -- Netherlord's Chaotic Wrathsteed (Warlock Order Hall)
--[215545] = true, -- Mastercraft Gravewing (Korthia rare)
}
local checkPets = {
[216] = 33239, -- Argent Gruntling
[1350] = 73809, -- Sky Lantern
}
local checkReputations = {
--1492, -- Emperor Shaohao
}
local checkFriendships = {
2463, -- Marasmius
}
local paragonReputations = {
-- Legion
1828, -- Highmountain Tribe
1859, -- The Nightfallen
1883, -- Dreamweavers
1894, -- The Wardens
1900, -- Court of Farondis
1948, -- Valarjar
2045, -- Armies of Legionfall
2165, -- Army of the Light
2170, -- Argussian Reach
-- Battle for Azeroth
2103, -- Zandalari Empire
2156, -- Talanji's Expedition
2157, -- The Honorbound
2158, -- Voldunai
2159, -- 7th Legion
2160, -- Proudmoore Admiralty
2161, -- Order of Embers
2162, -- Storm's Wake
2163, -- Tortollan Seekers
2164, -- Champions of Azeroth
2373, -- The Unshackled
2391, -- Rustbolt Resistance
2400, -- Waveblade Ankoan
2415, -- Rajani
2417, -- Uldum Accord
-- Shadowlands
2407, -- The Ascended
2410, -- The Undying Army
2413, -- Court of Harvesters
2432, -- Ve'nari
2465, -- The Wild Hunt
2470, -- Death's Advance
2472, -- The Archivists' Codex
}
local worldQuestFactions = {
-- Both
[50562] = 2164, -- Champions of Azeroth
[50604] = 2163, -- Tortollan Seekers
-- Alliance
[50605] = 2157, -- 7th Legion => The Honorbound
[50600] = 2158, -- Order of Embers => Voldunai
[50599] = 2103, -- Proudmoore Admiralty => Zandalari Empire
[50601] = 2156, -- Storm's Wake => Talanji's Expedition
-- Horde
[50602] = 2156, -- Talanji's Expedition
[50606] = 2157, -- The Honorbound
[50603] = 2158, -- Voldunai
[50598] = 2103, -- Zandalari Empire
}
local torghastWidgets = {
{name = 2927, level = 2936}, -- Coldheart Interstitia
{name = 2925, level = 2930}, -- Fracture Chambers
{name = 2928, level = 2938}, -- Mort'regar
{name = 2926, level = 2932}, -- Skoldus Hall
{name = 2924, level = 2934}, -- Soulforges
{name = 2929, level = 2940}, -- The Upper Reaches
}
-- Misc constants
local MAP_KULTIRAS = 876
local SLOTS_PER_GUILD_BANK_TAB = 98
-- Hook the time played message so that we don't print it to chat every time
do
local originalDisplayTimePlayed = _G.ChatFrame_DisplayTimePlayed
_G.ChatFrame_DisplayTimePlayed = function(...)
if requestingPlayedTime then
requestingPlayedTime = false
return
end
return originalDisplayTimePlayed(...)
end
end
-- Need a frame for events
local frame, events = CreateFrame("FRAME"), {}
-- Fires when the addon has finished loading
function events:ADDON_LOADED(name)
-- Damn Pet Journal!
if name == "Blizzard_Collections" then
wwtc:HookCollections()
end
end
-- Fires when the player logs in, surprisingly
function events:PLAYER_LOGIN()
wwtc:Login()
end
-- Fires when the player logs out, surprisingly
function events:PLAYER_LOGOUT()
wwtc:Logout()
end
-- Fires any time the player sees a loading screen
function events:PLAYER_ENTERING_WORLD()
-- FIXME: goes in PLAYER_LOGIN when not dev?
--wwtc:Initialise()
wwtc:UpdateCharacterData()
dirtyCovenant = true
dirtyCurrencies = true
dirtyTransmog = true
dirtyVault = true
end
-- Fires when /played information is available
function events:TIME_PLAYED_MSG(total, level)
playedLevel, playedLevelUpdated, playedTotal, playedTotalUpdated = level, time(), total, time()
-- Unregister since we no longer care
frame:UnregisterEvent("TIME_PLAYED_MSG")
end
-- Fires when the player gains a character level
function events:PLAYER_LEVEL_UP()
playedLevel, playedLevelUpdated = 0, time()
end
-- Fires when the player's rest state or amount of rested XP changes
function events:UPDATE_EXHAUSTION()
wwtc:UpdateExhausted()
end
-- Fires when guild stats changes
function events:PLAYER_GUILD_UPDATE(unitID)
if unitID == "player" then
wwtc:UpdateGuildData()
end
end
-- Fires when RequestRaidInfo() completes
function events:UPDATE_INSTANCE_INFO()
dirtyLockouts = true
end
-- Fires when currency changes
function events:CURRENCY_DISPLAY_UPDATE(currencyType)
-- Redeemed Soul, Reservoir Anima
if currencyType == 1810 or currencyType == 1813 then
dirtyCovenant = true
end
dirtyCurrencies = true
end
-- Fires when player money changes
function events:PLAYER_MONEY()
charData.copper = GetMoney()
end
-- Fires when information about the contents of a trade skill recipe list changes or becomes available
--function events:TRADE_SKILL_UPDATE()
-- wwtc:ScanTradeSkills()
--end
-- Fires when a unit casts a spell - used for trade skill updating
--function events:UNIT_SPELLCAST_SUCCEEDED(evt, unit, spellName, rank, lineID, spellID)
-- -- We only care about the player's trade skills
-- if unit == "player" and tradeSkills[spellID] == true then
-- C_Timer.NewTimer(0.5, function() wwtc:ScanTradeSkills() end)
-- end
--end
-- Fires when the contents of a bag changes
function events:BAG_UPDATE(bagID)
dirtyBags[bagID] = true
end
-- Fires when the bank is opened
function events:BANKFRAME_OPENED()
-- Force a bag scan of the bank now that it's open
bankOpen = true
dirtyBags[-1] = true
dirtyBags[-3] = true
for i = 5, 11 do
dirtyBags[i] = true
end
end
-- Fires when the bank is closed
function events:BANKFRAME_CLOSED()
bankOpen = false
end
-- Fires when something changes in the reagent bank
function events:PLAYERREAGENTBANKSLOTS_CHANGED()
dirtyBags[-3] = true
reagentBankUpdated = true
end
-- Fires when the guild bank opens
function events:GUILDBANKFRAME_OPENED()
guildBankOpen = true
guildBankQueried = false
wwtc:UpdateGuildBank()
end
-- Fires when the guild bank closes
function events:GUILDBANKFRAME_CLOSED()
guildBankOpen = false
end
-- Fires when something changes in a guild bank tab, including when it is first filled
function events:GUILDBANKBAGSLOTS_CHANGED()
dirtyGuildBank = true
end
-- Fires ??
function events:COMPANION_UPDATE()
dirtyMounts = true
dirtyPets = true
end
-- Fires when a new companion is learned
function events:COMPANION_LEARNED()
dirtyMounts = true
dirtyPets = true
end
-- Fires when the mount journal usability list changes (move between inside/outside/water/etc)
function events:MOUNT_JOURNAL_USABILITY_CHANGED()
dirtyMounts = true
end
-- Fires when the pet journal list updates
function events:PET_JOURNAL_LIST_UPDATE()
dirtyPets = true
end
-- Fires when the contents of the reputation listing change or become available
function events:UPDATE_FACTION()
dirtyReputations = true
end
-- Fires when Mythic dungeon ends
function events:CHALLENGE_MODE_COMPLETED()
C_MythicPlus.RequestMapInfo()
end
-- Fires when Mythic dungeon map information updates
function events:CHALLENGE_MODE_MAPS_UPDATE()
dirtyMythicPlus = true
dirtyVault = true
end
-- Vault
function events:WEEKLY_REWARDS_HIDE()
dirtyVault = true
end
function events:WEEKLY_REWARDS_SHOW()
dirtyVault = true
end
function events:WEEKLY_REWARDS_UPDATE()
dirtyVault = true
end
-- Quest changes, spammy
function events:QUEST_LOG_UPDATE()
dirtyQuests = true
end
-- Finished looting something
function events:LOOT_CLOSED()
dirtyLockouts = true
dirtyQuests = true
end
-- Popup "you got loot" box
function events:SHOW_LOOT_TOAST()
dirtyLockouts = true
dirtyQuests = true
end
-- Chromie time
function events:CHROMIE_TIME_CLOSE()
wwtc:UpdateChromieTime()
end
function events:CHROMIE_TIME_OPEN()
wwtc:UpdateChromieTime()
end
-- Vague about what this does, but it includes war mode
function events:PLAYER_FLAGS_CHANGED(unitId)
if unitId == 'player' then
wwtc:UpdateWarMode()
end
end
-- Quests
function events:COVENANT_CALLINGS_UPDATED(callings)
dirtyCallings = true
callingData = callings
end
-- Shadowlands: Covenants
function events:COVENANT_CHOSEN()
dirtyCovenant = true
end
function events:COVENANT_SANCTUM_RENOWN_LEVEL_CHANGED()
dirtyCovenant = true
end
function events:COVENANT_SANCTUM_INTERACTION_STARTED()
dirtyCovenant = true
end
function events:COVENANT_SANCTUM_INTERACTION_ENDED()
dirtyCovenant = true
end
function events:SOULBIND_ACTIVATED()
dirtyCovenant = true
end
function events:SOULBIND_FORGE_INTERACTION_STARTED()
dirtyCovenant = true
end
function events:SOULBIND_FORGE_INTERACTION_ENDED()
dirtyCovenant = true
end
-- Toys
function events:NEW_TOY_ADDED()
dirtyToys = true
end
function events:TOYS_UPDATED()
dirtyToys = true
end
-- Transmog
function events:TRANSMOG_COLLECTION_SOURCE_ADDED()
dirtyTransmog = true
end
function events:TRANSMOG_COLLECTION_SOURCE_REMOVED()
dirtyTransmog = true
end
function events:TRANSMOG_COLLECTION_UPDATED()
dirtyTransmog = true
end
-------------------------------------------------------------------------------
-- Call functions in the events table for events
frame:SetScript("OnEvent", function(self, event, ...)
events[event](self, ...)
end)
-- Register every event in the events table
for k, v in pairs(events) do
frame:RegisterEvent(k)
end
-------------------------------------------------------------------------------
-- Timer to do spammy things
function wwtc:Timer()
for bagID, dirty in pairs(dirtyBags) do
dirtyBags[bagID] = nil
wwtc:ScanBag(bagID)
end
if dirtyCovenant then
dirtyCovenant = false
wwtc:ScanCovenants()
end
if dirtyCurrencies then
dirtyCurrencies = false
wwtc:ScanCurrencies()
end
if dirtyGuildBank then
dirtyGuildBank = false
wwtc:ScanGuildBankTabs()
end
if dirtyLockouts then
dirtyLockouts = false
wwtc:ScanLockouts()
end
if dirtyMounts then
dirtyMounts = false
wwtc:ScanMounts()
end
if dirtyMythicPlus then
dirtyMythicPlus = false
wwtc:ScanMythicPlus()
end
if dirtyPets then
dirtyPets = false
wwtc:ScanPets()
end
if dirtyReputations then
dirtyReputations = false
wwtc:ScanReputations()
end
if dirtyToys then
dirtyToys = false
wwtc:ScanToys(false)
end
if dirtyTransmog then
dirtyTransmog = false
wwtc:ScanTransmog()
end
if dirtyVault then
dirtyVault = false
wwtc:ScanVault()
end
if dirtyQuests then
dirtyQuests = false
C_CovenantCallings.RequestCallings()
wwtc:ScanQuests()
end
if dirtyCallings then
dirtyCallings = false
wwtc:ScanCallings()
end
end
-- Run the timer once per 2 seconds to do chunky things
local _ = C_Timer.NewTicker(2, function() wwtc:Timer() end, nil)
-------------------------------------------------------------------------------
function wwtc:Initialise()
if WWTCSaved == nil or WWTCSaved.version < defaultWWTCSaved.version then
WWTCSaved = defaultWWTCSaved
end
-- Perform any cleanup
wwtc:Cleanup()
-- Build a unique ID for this character
-- id, name, nameForAPI, rules, locale, nil, region, timezone, connections, englishName, englishNameForAPI
local _, realm, _, _, _, _, region, _, _, realmEnglish = LibRealmInfo:GetRealmInfoByUnit("player")
regionName = region or GetCurrentRegion()
charName = regionName .. "/" .. (realmEnglish or realm) .. "/" .. UnitName("player")
charClassID = select(3, UnitClass("player"))
-- Set up character data table
charData = WWTCSaved.chars[charName] or {}
WWTCSaved.chars[charName] = charData
charData.chromieTime = 0
charData.copper = 0
charData.isResting = false
charData.isWarMode = false
charData.keystoneInstance = 0
charData.keystoneLevel = 0
charData.lastSeen = 0
charData.mountSkill = 0
charData.playedLevel = 0
charData.playedTotal = 0
charData.restedXP = 0
charData.achievements = charData.achievements or {}
charData.bags = charData.bags or {}
charData.callings = charData.callings or {}
charData.covenants = charData.covenants or {}
charData.currencies = charData.currencies or {}
charData.dailyQuests = charData.dailyQuests or {}
charData.items = charData.items or {}
charData.lockouts = charData.lockouts or {}
charData.mounts = charData.mounts or {}
charData.mythicDungeons = charData.mythicDungeons or {}
charData.mythicPlus = charData.mythicPlus or {}
charData.orderHallResearch = charData.orderHallResearch or {}
charData.otherQuests = charData.otherQuests or {}
charData.paragons = charData.paragons or {}
charData.pets = charData.pets or {}
charData.reputations = charData.reputations or {}
charData.scanTimes = charData.scanTimes or {}
charData.torghast = charData.torghast or {}
charData.tradeSkills = charData.tradeSkills or {}
charData.transmog = charData.transmog or nil
charData.vault = charData.vault or {}
charData.weeklyQuests = charData.weeklyQuests or {}
charData.weeklyUghQuests = charData.weeklyUghQuests or {}
-- Deprecated
charData.biggerFishToFry = nil
charData.hiddenDungeons = nil
charData.hiddenKills = nil
charData.hiddenWorldQuests = nil
charData.balanceUnleashedMonstrosities = nil
charData.balanceMythic15 = nil
charData.worldQuests = nil
charData.dailyResetTime = wwtc:GetDailyResetTime()
wwtc:BuildEJData()
wwtc:UpdateGuildData()
end
function wwtc:Login()
wwtc:Initialise()
-- Try to hook things
wwtc:HookCollections()
RequestTimePlayed()
C_Garrison.RequestLandingPageShipmentInfo()
wwtc:ScanMounts()
wwtc:ScanToys(true)
end
function wwtc:Logout()
loggingOut = true
wwtc:UpdateCharacterData()
end
function wwtc:Cleanup()
-- Remove data for any characters not seen in the last 3 days
local old = time() - (3 * 24 * 60 * 60)
for cName, cData in pairs(WWTCSaved.chars) do
if not cData.lastSeen or cData.lastSeen < old then
WWTCSaved.chars[cName] = nil
end
end
end
-- Build a mapping of instanceName => instanceId
function wwtc:BuildEJData()
for tier = 1, EJ_GetNumTiers() do
EJ_SelectTier(tier)
for i = 1, 2 do
local isRaid = i == 1
local index = 1
local instanceId, name = EJ_GetInstanceByIndex(index, isRaid)
while instanceId do
instanceNameToId[name] = instanceId
index = index + 1
instanceId, name = EJ_GetInstanceByIndex(index, isRaid)
end
end
end
end
-- Update various character data
function wwtc:UpdateCharacterData()
if charData == nil then return end
local now = time()
charData.lastSeen = now
-- Played time
if playedLevel and playedTotal then
charData.playedLevel = playedLevel + (now - playedLevelUpdated)
charData.playedTotal = playedTotal + (now - playedTotalUpdated)
end
-- Master Riding
if IsSpellKnown(90265) then
charData.mountSkill = 5
-- Artisan Riding (DEPRECATED but still gives 280%)
elseif IsSpellKnown(34091) then
charData.mountSkill = 4
-- Expert Riding
elseif IsSpellKnown(34090) then
charData.mountSkill = 3
-- Journeyman Riding
elseif IsSpellKnown(33391) then
charData.mountSkill = 2
-- Apprentice Riding
elseif IsSpellKnown(33388) then
charData.mountSkill = 1
end
if not loggingOut then
dirtyQuests = true
charData.copper = GetMoney()
wwtc:UpdateChromieTime()
wwtc:UpdateExhausted()
wwtc:UpdateWarMode()
wwtc:ScanAchievements()
wwtc:ScanTorghast()
C_MythicPlus.RequestMapInfo()
RequestRaidInfo()
end
end
function wwtc:UpdateGuildData()
if charData == nil then return end
-- Sometimes this fires before region is checked? Weird
if not regionName then
return
end
-- Build a unique ID for this character's guild
local gName, gRankName, gRankIndex = GetGuildInfo("player")
if gName then
guildName = regionName .. "/" .. GetRealmName() .. "/" .. gName
WWTCSaved.guilds[guildName] = WWTCSaved.guilds[guildName] or {}
WWTCSaved.guilds[guildName].copper = WWTCSaved.guilds[guildName].copper or 0
WWTCSaved.guilds[guildName].items = WWTCSaved.guilds[guildName].items or {}
WWTCSaved.guilds[guildName].tabs = WWTCSaved.guilds[guildName].tabs or {}
else
guildName = nil
end
end
function wwtc:UpdateChromieTime()
if charData == nil then return end
charData.chromieTime = UnitChromieTimeID("player")
end
-- Update resting status and rested XP
function wwtc:UpdateExhausted()
if charData == nil then return end
charData.isResting = IsResting()
local rested = GetXPExhaustion()
if rested and rested > 0 then
charData.restedXP = rested
else
charData.restedXP = 0
end
end
function wwtc:UpdateWarMode()
if charData == nil then return end
charData.isWarMode = C_PvP.IsWarModeDesired()
end
-- Scan a specific bag
function wwtc:ScanBag(bagID)
if charData == nil then return end
-- Short circuit if bank isn't open
if (bagID == -1 or (bagID >= 5 and bagID <= 11)) and not bankOpen then
return
end
-- Reagent bank is weird, make sure that the bank is open or it was actually updated
if bagID == -3 then
if not (bankOpen or reagentBankUpdated) then
return
end
reagentBankUpdated = false
end
local now = time()
if bagID >= 0 and bagID <= 4 then
charData.scanTimes["bags"] = now
-- Update mythic plus keystone since bags changed
charData.keystoneInstance = C_MythicPlus.GetOwnedKeystoneChallengeMapID()
charData.keystoneLevel = C_MythicPlus.GetOwnedKeystoneLevel()
else
charData.scanTimes["bank"] = now
end
charData.items["b"..bagID] = {}
local bag = charData.items["b"..bagID]
-- Update bag ID
if bagID >= 1 then
local bagItemID, _ = GetInventoryItemID('player', ContainerIDToInventoryID(bagID))
charData.bags["b"..bagID] = bagItemID
end
local numSlots = GetContainerNumSlots(bagID)
if numSlots > 0 then
for i = 1, numSlots do
local _, count, _, _, _, _, link, _ = GetContainerItemInfo(bagID, i)
if count ~= nil and link ~= nil then
local parsed = wwtc:ParseItemLink(link, count)
bag["s"..i] = parsed
end
end
end
end
function wwtc:UpdateGuildBank()
WWTCSaved.guilds[guildName].copper = GetGuildBankMoney()
for i = 1, GetNumGuildBankTabs() do
local name, icon, isViewable, canDeposit, numWithdrawals, remainingWithdrawals = GetGuildBankTabInfo(i)
WWTCSaved.guilds[guildName].tabs["tab "..i] = { name, icon }
end
end
-- Scan guild bank tabs
function wwtc:ScanGuildBankTabs()
if charData == nil then return end
-- Short circuit if guild bank isn't open
if not guildBankOpen then
return
end
local now = time()
-- Request data for every tab, but only once per guild bank opening or we scan infinitely
if guildBankQueried == false then
for tabIndex = 1, GetNumGuildBankTabs() do
QueryGuildBankTab(tabIndex)
end
guildBankQueried = true
end
for tabIndex = 1, GetNumGuildBankTabs() do
local tabKey = "t"..tabIndex
charData.scanTimes[tabKey] = now
WWTCSaved.guilds[guildName].items[tabKey] = {}
local tab = WWTCSaved.guilds[guildName].items[tabKey]
for slotIndex = 1, SLOTS_PER_GUILD_BANK_TAB do
local link = GetGuildBankItemLink(tabIndex, slotIndex)
if link ~= nil then
local _, itemCount, _, _, _ = GetGuildBankItemInfo(tabIndex, slotIndex)
local parsed = wwtc:ParseItemLink(link, itemCount)
tab["s"..slotIndex] = parsed
end
end
end
end
-- Scan covenant
local function SortTalents(talentA, talentB)
return talentA.tier < talentB.tier
end
function wwtc:ScanCovenants()
if charData == nil then return end
local now = time()
-- 1=Kyrian 2=Venthyr 3=NightFae 4=Necrolord
local covenantId = C_Covenants.GetActiveCovenantID()
if covenantId == 0 then return end
local covenantData = {
id = covenantId,
renown = C_CovenantSanctumUI.GetRenownLevel(),
anima = 0,
souls = 0,
conductor = {},
transport = {},
missions = {},
unique = {},
soulbinds = {},
}
-- Currencies
local animaInfo = C_CurrencyInfo.GetCurrencyInfo(1813)
if animaInfo ~= nil then
covenantData.anima = animaInfo.quantity
end
local soulsInfo = C_CurrencyInfo.GetCurrencyInfo(1810)
if soulsInfo ~= nil then
covenantData.souls = soulsInfo.quantity
end
-- Features
local covenant = ns.covenants[covenantId]
for thing, talentTreeId in pairs(covenant.features) do
local talentData = C_Garrison.GetTalentTreeInfo(talentTreeId)
table.sort(talentData.talents, SortTalents)
local thingData = {
name = talentData.title,
rank = 0,
researchEnds = 0,
}
for _, talent in ipairs(talentData.talents) do
if talent.researched == true then
thingData.rank = talent.tier + 1
else
if talent.isBeingResearched == true then
thingData.researchEnds = now + talent.timeRemaining
end
break
end
end
covenantData[thing] = thingData
end
-- Soulbinds
local soulbindIds = C_Covenants.GetCovenantData(covenantId)['soulbindIDs']
for _, soulbindId in ipairs(soulbindIds) do
local soulbindData = C_Soulbinds.GetSoulbindData(soulbindId)
local soulbind = {
id = soulbindData.ID,
unlocked = soulbindData.unlocked,
specs = C_Soulbinds.GetSpecsAssignedToSoulbind(soulbindId),
tree = {},
}
for _, node in ipairs(soulbindData.tree.nodes) do
if node.state == 3 then
soulbind.tree[node.row + 1] = {
node.column + 1,
C_Soulbinds.GetConduitSpellID(node.conduitID, node.conduitRank),
node.conduitRank,
}
end
end
covenantData.soulbinds[#covenantData.soulbinds + 1] = soulbind
end
local found = false
for i = 1, #charData.covenants do
if charData.covenants[i].id == covenantId then
charData.covenants[i] = covenantData
found = true
break
end
end
if found == false then
charData.covenants[#charData.covenants + 1] = covenantData
end
end
-- Scan achievements
function wwtc:ScanAchievements()
if charData == nil then return end
charData.achievements = {}
charData.scanTimes['achievements'] = time()
for _, achievementId in ipairs(ns.achievements) do
local criteria = {}
local earnedByCharacter = select(13, GetAchievementInfo(achievementId))
if not earnedByCharacter then
local numCriteria = GetAchievementNumCriteria(achievementId)
for i = 1, numCriteria do
local _, _, _, quantity = GetAchievementCriteriaInfo(achievementId, i)
table.insert(criteria, quantity)
end
end
charData.achievements[#charData.achievements + 1] = {
id = achievementId,
earned = earnedByCharacter,
criteria = criteria,
}
end
end
-- Scan currencies
function wwtc:ScanCurrencies()
if charData == nil then return end
charData.currencies = {}
charData.scanTimes["currencies"] = time()
for _, currencyID in ipairs(ns.currencies) do
local currencyInfo = C_CurrencyInfo.GetCurrencyInfo(currencyID)
if currencyInfo ~= nil then
-- quantity:max:isWeekly:weekQuantity:weekMax:isMovingMax:totalQuantity
charData.currencies[currencyID] = table.concat({
currencyInfo.quantity,
currencyInfo.maxQuantity,
currencyInfo.canEarnPerWeek and 1 or 0,
currencyInfo.quantityEarnedThisWeek,
currencyInfo.maxWeeklyQuantity,
currencyInfo.useTotalEarnedForMaxQty and 1 or 0,
currencyInfo.totalEarned,
}, ':')
end
end
end
-- Scan instance/world boss lockouts
function wwtc:ScanLockouts()
if charData == nil then return end
charData.lockouts = {}
local now = time()
charData.scanTimes["lockouts"] = now
-- Instances
for i = 1, GetNumSavedInstances() do
local instanceName, _, instanceReset, instanceDifficulty, locked, _, _,
_, _, _, maxBosses, defeatedBosses = GetSavedInstanceInfo(i)
if instanceReset > 0 then
instanceReset = now + instanceReset
end
-- Get saved boss names
local bosses, j = {}, 1
local name, _, dead = GetSavedInstanceEncounterInfo(i, j)
while name do
bosses[#bosses + 1] = table.concat({
dead and 1 or 0,
name,
}, ':')
j = j + 1
name, _, dead = GetSavedInstanceEncounterInfo(i, j)
end
charData.lockouts[#charData.lockouts+1] = {
id = instanceNameToId[instanceName],
name = instanceName,
resetTime = instanceReset,
bosses = bosses,
difficulty = instanceDifficulty,
defeatedBosses = defeatedBosses,
locked = locked,
maxBosses = maxBosses,
}
end
-- World bosses
--for i = 1, GetNumSavedWorldBosses() do
-- local instanceName, worldBossID, instanceReset = GetSavedWorldBossInfo(i)
-- charData.lockouts[#charData.lockouts+1] = {
-- name = instanceName,
-- resetTime = now + instanceReset,
-- difficulty = 0,
-- defeatedBosses = 1,
-- maxBosses = 1,
-- }
--end
local dailyReset = now + C_DateAndTime.GetSecondsUntilDailyReset()
local weeklyReset = now + C_DateAndTime.GetSecondsUntilWeeklyReset()
-- Other world bosses
for questID, questData in pairs(ns.worldBossQuests) do
groupId, groupName, bossName, isDaily = unpack(questData)
if C_QuestLog.IsQuestFlaggedCompleted(questID) then
local resetTime
if isDaily == true then
resetTime = dailyReset
else
resetTime = weeklyReset
end
charData.lockouts[#charData.lockouts+1] = {
id = groupId,
name = groupName,
resetTime = resetTime,
bosses = {
"1:"..bossName,
},
difficulty = 0,
defeatedBosses = 1,
locked = true,
maxBosses = 1,
weeklyQuest = true,
}
end
end
end
-- Scan quests
function wwtc:ScanQuests()
if charData == nil then return end
charData.dailyQuests = {}
charData.otherQuests = {}
charData.weeklyQuests = {}
charData.weeklyUghQuests = {}
charData.scanTimes["quests"] = time()
for _, questID in ipairs(ns.otherQuests) do
if C_QuestLog.IsQuestFlaggedCompleted(questID) then
charData.otherQuests[#charData.otherQuests + 1] = questID
end
end
for _, questID in ipairs(ns.scanQuests) do
if C_QuestLog.IsQuestFlaggedCompleted(questID) then
charData.dailyQuests[#charData.dailyQuests + 1] = questID
end
end
for questID, _ in ipairs(weeklyQuests) do
if C_QuestLog.IsQuestFlaggedCompleted(questID) then
charData.weeklyQuests[#charData.weeklyQuests + 1] = questID
end
end
for name, questIds in pairs(weeklyUghQuests) do
local ugh = { status = 0 }
for _, questId in ipairs(questIds) do
-- Quest is completed
if C_QuestLog.IsQuestFlaggedCompleted(questId) then
ugh.status = 2
break
-- Quest is in progress, check progress
elseif C_QuestLog.IsOnQuest(questId) then
--local index = C_QuestLog.GetLogIndexForQuestID(questId)
--local description, _, _ = GetQuestLogLeaderBoard(1, index)
local objectives = C_QuestLog.GetQuestObjectives(questId)
if objectives ~= nil then
local obj = objectives[1]
ugh.status = 1
ugh.text = obj.text
ugh.type = obj.type
if obj.type == 'progressbar' then
ugh.have = GetQuestProgressBarPercent(questId)
ugh.need = 100
else
ugh.have = obj.numFulfilled
ugh.need = obj.numRequired
end
break
end
end
end
charData.weeklyUghQuests[name] = ugh
end
end
-- Scan mythic plus dungeons
function wwtc:ScanMythicPlus()
if charData == nil then return end
local now = time()
charData.scanTimes["mythicPlus"] = now
charData.mythicPlus = {
maps = {},
season = C_MythicPlus.GetCurrentSeason(),
}
local maps = C_ChallengeMode.GetMapTable()
for i = 1, #maps do
local affixScores, overallScore = C_MythicPlus.GetSeasonBestAffixScoreInfoForMap(maps[i])
charData.mythicPlus.maps[#charData.mythicPlus.maps + 1] = {
mapId = maps[i],
affixScores = affixScores,
overallScore = overallScore,
}
end
end
-- Scan transmog
function wwtc:ScanTransmog()
if charData == nil then return end
charData.scanTimes["transmog"] = time()
local transmog = {}
-- Try the hack that TransmogRoulette uses to fix the category bug
-- https://github.com/semlar/TransmogRoulette/blob/181615d0bb7fb19992bbcefae7f5c6970865e52b/TransmogRoulette.xml#L119
--C_Timer.After(1, function()
for categoryID = 0, 29 do
local appearances = C_TransmogCollection.GetCategoryAppearances(categoryID)
for _, appearance in pairs(appearances) do
if appearance.isCollected then
transmog[appearance.visualID] = true
end
end
end
if oldScannedTransmog ~= #transmog then
print("WoWthing_Collector: found", #transmog, "transmog appearances")
oldScannedTransmog = #transmog
end
local keys = {}
for key in pairs(transmog) do
keys[#keys + 1] = key
end
table.sort(keys)
charData.transmog = table.concat(keys, ':')
end
-- Scan dirtyVault
function wwtc:ScanVault()
if charData == nil then return end
local now = time()
charData.scanTimes["vault"] = now
charData.vault = {}
-- Mythic dungeons
charData.mythicDungeons = {}
local runs = C_MythicPlus.GetRunHistory(false, true) -- includePreviousWeeks, includeIncompleteRuns
for i = 1, #runs do
local run = runs[i]
charData.mythicDungeons[i] = {
map = run.mapChallengeModeID,
level = run.level,
}
end
-- Vault completion
local activities = C_WeeklyRewards.GetActivities()
for i = 1, #activities do
-- [1]={
-- threshold=10,
-- type=1,
-- index=3,
-- progress=8,
-- level=0,
-- rewards={
-- },
-- id=34
-- },
local activity = activities[i]
-- We only care about 1 (MythicPlus), 2 (RankedPvP), 3 (Raid)
if activity.type >= 1 and activity.type <= 3 then
charData.vault[activity.type] = charData.vault[activity.type] or {}
charData.vault[activity.type][activity.index] = {
level = activity.level,
progress = activity.progress,
threshold = activity.threshold,
}
end
end
end
-- Scan callings
function wwtc:ScanCallings()
if charData == nil then return end
local now = time()
charData.scanTimes["callings"] = now
charData.callings = {}
if callingData == nil then return end
if not C_CovenantCallings.AreCallingsUnlocked() then return end
local dailyReset = now + C_DateAndTime.GetSecondsUntilDailyReset()
for i = 1, 3 do
charData.callings[i] = {
completed = true,
expires = dailyReset + ((i - 1) * 24 * 60 * 60),
}
end
-- questID number
-- factionID number
-- icon number
-- numObjectives number
-- turninRequirementText string?
for _, calling in ipairs(callingData) do
local timeLeft = C_TaskQuest.GetQuestTimeLeftMinutes(calling.questID) or 0
local index = 3
if timeLeft < 1440 then
index = 1
elseif timeLeft < 2880 then
index = 2
end
charData.callings[index].completed = C_QuestLog.IsQuestFlaggedCompleted(calling.questID)
end
return
end
-- Scan trade skills for cooldowns
function wwtc:ScanTradeSkills()
if charData == nil then return end
-- Don't care about tradeskills that aren't our own
if IsTradeSkillGuild() or IsTradeSkillLinked() then
return
end
local now = time()
for i = 1, GetNumTradeSkills() do
local link = GetTradeSkillRecipeLink(i)
if link then
local spellID = tonumber(link:match("\|Henchant:(%d+)\|h"))
if spellID and tradeSkills[spellID] == true then
local cooldown = GetTradeSkillCooldown(i)
if cooldown then
charData.tradeSkills[spellID] = now + cooldown
else
charData.tradeSkills[spellID] = nil
end
end
end
end
end
-- Hook various Blizzard_Collections things for scanning
function wwtc:HookCollections()
if not IsAddOnLoaded("Blizzard_Collections") then
UIParentLoadAddOn("Blizzard_Collections")
return
end
if hookedCollections then return end
-- Hook heirlooms
local hlframe = _G["HeirloomsJournal"]
if hlframe then
hlframe:HookScript("OnShow", function(self)
wwtc:ScanHeirlooms()
end)
else
print("WoWthing_Collector: unable to hook 'HeirloomsJournal' frame!")
end
-- Hook toys
local tbframe = _G["ToyBox"]
if tbframe then
tbframe:HookScript("OnShow", function(self)
wwtc:ScanToys(false)
end)
else
print("WoWthing_Collector: unable to hook 'ToyBox' frame!")
end
-- Hook transmog
local tmogframe = _G["WardrobeCollectionFrame"]
if tmogframe then
tmogframe:HookScript("OnShow", function(self)
dirtyTransmog = true
end)
else
print("WoWthing_Collector: unable to hook 'WardrobeCollectionFrame' frame!")
end
hookedCollections = true
end
-- Scan heirlooms
function wwtc:ScanHeirlooms()
if charData == nil then return end
charData.scanTimes['heirlooms'] = time()
WWTCSaved.heirlooms = {}
for i = 1, C_Heirloom.GetNumDisplayedHeirlooms() do
local itemID = C_Heirloom.GetHeirloomItemIDFromDisplayedIndex(i)
-- name, itemEquipLoc, isPvP, itemTexture, upgradeLevel, source, searchFiltered, effectiveLevel, minLevel, maxLevel
if C_Heirloom.PlayerHasHeirloom(itemID) then
local _, _, _, _, upgradeLevel = C_Heirloom.GetHeirloomInfo(itemID)
WWTCSaved.heirlooms[itemID] = upgradeLevel
end
end
end
-- Scan mounts
function wwtc:ScanMounts()
if charData == nil then return end
charData.scanTimes['mounts'] = time()
charData.mounts = {}
local mountIDs = C_MountJournal.GetMountIDs()
for _, mountID in ipairs(mountIDs) do
local _, spellID, _, _, _, _, _, _, _, _, isCollected = C_MountJournal.GetMountInfoByID(mountID)
if isCollected and checkMounts[spellID] then
charData.mounts[#charData.mounts+1] = spellID
end
end
end
-- Scan pets
function wwtc:ScanPets()
if charData == nil then return end
charData.scanTimes['pets'] = time()
charData.pets = {}
for i = 1, C_PetJournal.GetNumPets() do
local petID, speciesID, owned = C_PetJournal.GetPetInfoByIndex(i)
if owned and checkPets[speciesID] then
local _, customName, level, _, _, _, isFavorite, petName = C_PetJournal.GetPetInfoByPetID(petID)
local _, _, _, _, rarity = C_PetJournal.GetPetStats(petID)
charData.pets[#charData.pets+1] = {
petID = checkPets[speciesID],
favourite = isFavorite,
guid = petID,
level = level,
name = customName or petName,
quality = rarity,
}
end
end
end
-- Scan reputations
function wwtc:ScanReputations()
if charData == nil then return end
charData.scanTimes['reputations'] = time()
charData.paragons = {}
charData.reputations = {}
for _, factionID in ipairs(checkReputations) do
local _, _, _, _, _, barValue = GetFactionInfoByID(factionID)
charData.reputations[factionID] = barValue
end
for _, friendshipID in ipairs(checkFriendships) do
local _, friendRep = GetFriendshipReputation(friendshipID)
charData.reputations[friendshipID] = friendRep
end
for i, factionID in ipairs(paragonReputations) do
if C_Reputation.IsFactionParagon(factionID) then
local currentValue, threshold, _, hasRewardPending = C_Reputation.GetFactionParagonInfo(factionID)
-- value:max:hasReward
charData.paragons[factionID] = table.concat({
currentValue,
threshold,
hasRewardPending and 1 or 0,
}, ':')
end
end
end
-- Scan Torghast
function wwtc:ScanTorghast()
if charData == nil then return end
local now = time()
charData.scanTimes["torghast"] = now
charData.torghast = {}
-- Into Torghast, intro quest
if C_QuestLog.IsQuestFlaggedCompleted(60136) then
for _, widget in ipairs(torghastWidgets) do
local name = C_UIWidgetManager.GetTextWithStateWidgetVisualizationInfo(widget.name)
local level = C_UIWidgetManager.GetTextWithStateWidgetVisualizationInfo(widget.level)
if name and level and name.shownState == 1 then
charData.torghast[#charData.torghast + 1] = {
level = tonumber(strmatch(level.text, '|cFF00FF00.-(%d+).+|r')),
name = strmatch(name.text, '|n|cffffffff(.+)|r'),
}
end
end
end
end
-- Scan toys
function wwtc:ScanToys(resetToyBox)
if charData == nil then return end
charData.scanTimes['toys'] = time()
local toys = {}
for _, toyId in pairs(WWTCSaved.toys) do
toys[toyId] = true
end
-- Reset toy box to show everything
if resetToyBox == true then
C_ToyBox.SetAllSourceTypeFilters(true)
C_ToyBox.SetCollectedShown(true)
C_ToyBox.SetUncollectedShown(true)
C_ToyBox.SetUnusableShown(true)
C_ToyBox.SetFilterString("")
end
local numToys = C_ToyBox.GetNumToys()
for i = 1, numToys do
local itemID = C_ToyBox.GetToyFromIndex(i)
if itemID > 0 and PlayerHasToy(itemID) then
toys[itemID] = true
end
end
WWTCSaved.toys = {}
for itemID, _ in pairs(toys) do
WWTCSaved.toys[#WWTCSaved.toys + 1] = itemID
end
if #WWTCSaved.toys > maxScannedToys then
maxScannedToys = #WWTCSaved.toys
print("WoWthing_Collector: scanned", maxScannedToys, "toys")
end
end
function wwtc:ScanOrderHallResearch()
if charData == nil then return end
local talentTreeIDs = C_Garrison.GetTalentTreeIDsByClassID(Enum.GarrisonType.Type_7_0, charClassID)
if talentTreeIDs and talentTreeIDs[1] then
charData.orderHallResearch = {}
local talentTree = C_Garrison.GetTalentTreeInfo(talentTreeIDs[1])
for _, talent in ipairs(talentTree.talents) do
if talent.selected then
local finishes = 0
if talent.isBeingResearched then
finishes = talent.researchStartTime + talent.researchDuration
end
charData.orderHallResearch[talent.tier+1] = {
id = talent.id,
finishes = finishes,
}
end
end
end
-- {
-- ["isBeingResearched"] = true,
-- ["description"] = "Increase the number of Legendary items you can equip by 1.",
-- ["perkSpellID"] = 0,
-- ["researchCost"] = 5000,
-- ["researchDuration"] = 86400,
-- ["tier"] = 5,
-- ["selected"] = true,
-- ["icon"] = 1247265,
-- ["researched"] = false,
-- ["talentAvailability"] = 8,
-- ["id"] = 423,
-- ["researchCurrency"] = 1220,
-- ["name"] = "Demonic Fate",
-- ["researchTimeRemaining"] = 35918,
-- ["uiOrder"] = 0,
-- ["researchGoldCost"] = 0,
-- ["researchStartTime"] = 1524344516,
-- }, -- [14]
end
-------------------------------------------------------------------------------
-- Util functions
-------------------------------------------------------------------------------
-- Parse an item link and return useful information
function wwtc:ParseItemLink(link, count)
local parts = { strsplit(":", link) }
local item = {
count = count,
itemID = tonumber(parts[2]),
bonusIDs = {},
gems = {},
}
if parts[3] ~= '' then
item.enchantID = tonumber(parts[3])
end
if parts[4] ~= '' then
for i = 4, 7 do
if parts[i] then
item.gems[#item.gems + 1] = tonumber(parts[i])
end
end
end
if parts[8] ~= '' then
item.suffixID = tonumber(parts[8])
end
-- 9 = uniqueID
-- 10 = linkLevel
-- 11 = specializationID
-- 12 = modifiersMask
if parts[13] ~= '' then
item.context = tonumber(parts[13])
end
local numBonusIDs = tonumber(parts[14])
if numBonusIDs ~= nil then
for i = 15, 14 + numBonusIDs do
item.bonusIDs[#item.bonusIDs + 1] = tonumber(parts[i])
end
end
-- 15 + numBonusIds = numModifiers
-- <modifiers>
local effectiveILvl, _, _ = GetDetailedItemLevelInfo(link)
item.itemLevel = effectiveILvl
item.quality = C_Item.GetItemQualityByID(link)
-- count:id:context:enchant:ilvl:quality:suffix:bonusIDs:gems
return table.concat({
item.count,
item.itemID,
item.context or 0,
item.enchantID or 0,
item.itemLevel or 0,
item.quality or 0,
item.suffixID or 0,
table.concat(item.bonusIDs, ','),
table.concat(item.gems, ','),
}, ':')
--return item
end
-- Returns the daily quest reset time in the local timezone
function wwtc:GetDailyResetTime()
local resetTime = GetQuestResetTime()
if not resetTime or resetTime <= 0 or resetTime > (24 * 60 * 60) + 30 then
return nil
end
return time() + resetTime
end
function wwtc:GetItemLevel(itemLink)
local effectiveLevel, _, _ = GetDetailedItemLevelInfo(itemLink)
return effectiveLevel
end
-------------------------------------------------------------------------------
SLASH_WWTC1 = "/wwtc"
SlashCmdList["WWTC"] = function(msg)
wwtc:ScanAchievements()
end
SLASH_RL1 = "/rl"
SlashCmdList["RL"] = function(msg)
ReloadUI()
end
|
local ck = require('resty.cookie')
local cookie_store = ngx.shared[ngx.var.COOKIE_STORE]
local cookie_name = "NGXCAS"
function first_access()
-- CAS_URI and CAS_SERVICEREG are both trusted
return ngx.redirect(
ngx.var.CAS_URI .. "/login?service=" .. ngx.var.CAS_SERVICEREG,
ngx.HTTP_MOVED_TEMPORARILY)
end
function set_cookie_and_store(max_age, cookie_val, ticket_val)
local cookie = ck:new()
-- place cookie into cookie store
local success, err, forcible = cookie_store:add(
cookie_val, true, max_age)
if not success then
if err == "no memory" then
-- the add method will attempt to clear out all LRU entries
-- if it doesn't have sufficient memory to do an insertion,
-- but if it got here then even that didn't help.
ngx.log(ngx.EMERG, "Cookie store is out of memory")
return false
elseif err == "exists" then
-- we don't do anything, since this in itself has a very low
-- probability of occurring (the user just has to log in again)
return false
end
end
-- if that was okay, then place cookie into the browser
cookie:set({
key=cookie_name,
value=cookie_val,
max_age=max_age,
path=ngx.var.uri
})
return true
end
function generate_cookie()
local resty_random = require('resty.random')
local str = require("resty.string")
local strong_random = resty_random.bytes(32, true)
while strong_random == nil do
strong_random = resty_random.bytes(32, true)
end
return "CK-" .. str.to_hex(strong_random)
end
function validate_with_CAS(ticket)
-- send a subrequest to CAS/validate w/ the ticket
local res = ngx.location.capture(ngx.var.CAS_URI .. "/validate",
{ args = { ticket = ticket, service = ngx.var.CAS_SERVICEREG } })
-- did the response from CAS have the string "yes" in it?
if res.status == ngx.HTTP_OK and
res.body ~= nil and string.find(res.body, "yes") then
local max_age = (ngx.var.COOKIE_EXPIRY or 3600)
local cookie_val = generate_cookie()
-- fails on low memory or on duplicate (for now)
if not set_cookie_and_store(max_age, cookie_val, ticket) then
return first_access()
end
else
return first_access()
end
end
function validate_cookie(cookie)
-- does the cookie exist in our store?
if cookie_store:get(cookie) == nil then
-- the cookie was probably destroyed by us in SLO previously
-- so we expire it immediately. Otherwise the client hits
-- an infinite loop if the invalid cookie still exists.
local cookie = ck:new()
cookie:set({
key=cookie_name,
value="",
max_age=-1
})
return first_access()
end
end
function destroy_cookie(cookie)
-- destroys cookie for logout
cookie_store:delete(cookie)
end
return {
first_access = first_access;
validate_with_CAS = validate_with_CAS;
validate_cookie = validate_cookie;
destroy_cookie = destroy_cookie;
}
|
local MIN_LEVEL = 44
LevelUpEnemyState = State:new()
function LevelUpEnemyState:needToRun(game_context, bot_context)
-- must be in battle
if not game_context.battle.is_in_battle then
return false
end
local character_has_lvlup = false
for character_index = 0,2 do
local character = game_context.characters[character_index]
character_has_lvlup = character_has_lvlup or character.has_command_lvlup
end
-- someone must have the level up command
if not character_has_lvlup then
return false
end
-- all enemies must either be a card or alive
local has_low_level_enemy = false
local has_high_level_enemy = false
for enemy_index = 0,3 do
local enemy = game_context.battle.enemies[enemy_index]
--console.writeline('enemy level: ' .. enemy.level)
if enemy.exists and enemy.is_card == false and enemy.is_alive == false then
return false
end
if enemy.exists and enemy.is_card == false and enemy.is_alive and enemy.level < MIN_LEVEL then
has_low_level_enemy = true
end
if enemy.exists and enemy.is_card == false and enemy.is_alive and enemy.level >= MIN_LEVEL then
has_high_level_enemy = true
end
end
-- level up one, get rid of one, etc
if has_high_level_enemy then return false end
local all_enemies_are_cards = true
for enemy_index = 0,3 do
local enemy = game_context.battle.enemies[enemy_index]
if enemy.exists and not enemy.is_card then
all_enemies_are_cards = false
break
end
end
return all_enemies_are_cards == false and has_low_level_enemy
end
function LevelUpEnemyState:writeText(game_context, bot_context)
local y_offset = 30
gui.text(0, y_offset + 0, "level up")
for enemy_index = 0,3 do
local enemy = game_context.battle.enemies[enemy_index]
if enemy.exists then
local message = '' .. enemy_index .. ': ' .. enemy.level
if enemy.is_card then
message = '' .. enemy_index .. ': CARD'
elseif not enemy.is_alive then
message = '' .. enemy_index .. ': DEAD'
end
gui.text(0, y_offset + 15 + (enemy_index * 15), message)
end
end
end
function LevelUpEnemyState:run(game_context, bot_context, keys)
local character_with_lvlup = nil
for character_index = 0,2 do
if game_context.characters[character_index].has_command_lvlup then
character_with_lvlup = character_index
break
end
end
if character_with_lvlup == nil then return end
-- pass the turn if the active character doesn't have the level up command, but a character who does can act
if game_context.battle.active_character ~= character_with_lvlup then
if game_context.characters[character_with_lvlup].can_act and bot_context.characters[character_with_lvlup].can_act then
pressAndRelease(bot_context, keys, 'Circle')
end
return
end
local enemy_to_level = nil
for enemy_index = 0,3 do
local enemy = game_context.battle.enemies[enemy_index]
if enemy.exists and not enemy.is_card and enemy.is_alive and enemy.level < MIN_LEVEL then
enemy_to_level = enemy_index
break
end
end
if enemy_to_level == nil then return end
-- select 'level up'
if game_context.battle.is_main_menu_active then
-- DF2B == 'level up'
if game_context.battle.menu_id == 0xDF2B then
pressAndRelease(bot_context, keys, 'Cross')
else
pressAndRelease(bot_context, keys, 'Down')
end
-- select enemy
elseif game_context.battle.menu_id == 0x3070 or game_context.battle.menu_id == 0x3090 or game_context.battle.menu_id == 0x30B0 then
if game_context.battle.target_enemy ~= enemy_to_level then
bot_context.card_attack_moves = bot_context.card_attack_moves or 0
if bot_context.card_attack_moves < 50 then
pressAndRelease(bot_context, keys, 'Left')
else
pressAndRelease(bot_context, keys, 'Up')
end
bot_context.card_attack_moves = bot_context.card_attack_moves + 1
else
pressAndRelease(bot_context, keys, 'Cross')
bot_context.characters[game_context.battle.active_character].queued = true
bot_context.card_attack_moves = nil
end
end
end
|
function model.getAvailableCameras()
local l=sim.getObjectsInTree(sim.handle_scene,sim.handle_all,0)
local retL={}
for i=1,#l,1 do
local data=sim.readCustomDataBlock(l[i],simBWF.modelTags.RAGNARCAMERA)
if data then
retL[#retL+1]={simBWF.getObjectAltName(l[i]),l[i]}
end
end
return retL
end
function model.getModelRagnarCameraConnection(modelHandle)
-- returns true if ragnarCamera is connected to selected visionBox:
if modelHandle~=-1 then
for i=1,4,1 do
if simBWF.getReferencedObjectHandle(model.handle,model.objRefIdx.CAMERA1+i-1)==modelHandle then
return model.handle
end
end
end
return -1
end
function model.disconnectRagnarCameraConnection(modelHandle)
print("logging")
local refreshDlg=false
if modelHandle~=-1 then
for i=1,4,1 do
if simBWF.getReferencedObjectHandle(model.handle,model.objRefIdx.CAMERA1+i-1)==modelHandle then
simBWF.setReferencedObjectHandle(model.handle,model.objRefIdx.CAMERA1+i-1,-1)
refreshDlg=true
break
end
end
end
if refreshDlg then
model.dlg.refresh()
end
end
function model.getAvailableVisionWindows()
local l=sim.getObjectsInTree(sim.handle_scene,sim.handle_all,0)
local retL={}
for i=1,#l,1 do
local data=sim.readCustomDataBlock(l[i],simBWF.modelTags.VISIONWINDOW)
if data then
retL[#retL+1]={simBWF.getObjectAltName(l[i]),l[i]}
end
end
return retL
end
function model.getAvailableLocationFrames()
local l=sim.getObjectsInTree(sim.handle_scene,sim.handle_all,0)
local retL={}
for i=1,#l,1 do
local data=sim.readCustomDataBlock(l[i],simBWF.modelTags.LOCATIONFRAME)
if data then
retL[#retL+1]={simBWF.getObjectAltName(l[i]),l[i]}
end
end
return retL
end
function sysCall_init()
model.codeVersion=1
model.dlg.init()
model.handleJobConsistency(simBWF.isModelACopy_ifYesRemoveCopyTag(model.handle))
model.updatePluginRepresentation()
end
function sysCall_nonSimulation()
model.dlg.showOrHideDlgIfNeeded()
model.updatePluginRepresentation()
end
function sysCall_beforeSimulation()
local c=model.readInfo()
if sim.boolAnd32(c.bitCoded,1)>0 then
sim.setObjectInt32Parameter(model.handles.body,sim.objintparam_visibility_layer,0)
model.dlg.removeDlg()
end
model.simJustStarted=true
model.ext.outputBrSetupMessages()
model.ext.outputPluginSetupMessages()
end
function sysCall_sensing()
if model.simJustStarted then
model.dlg.updateEnabledDisabledItems()
end
model.simJustStarted=nil
model.dlg.showOrHideDlgIfNeeded()
model.ext.outputPluginRuntimeMessages()
end
function sysCall_afterSimulation()
sim.setObjectInt32Parameter(model.handles.body,sim.objintparam_visibility_layer,1)
model.dlg.showOrHideDlgIfNeeded()
model.dlg.updateEnabledDisabledItems()
model.updatePluginRepresentation()
end
function sysCall_beforeInstanceSwitch()
model.dlg.removeDlg()
model.removeFromPluginRepresentation()
end
function sysCall_afterInstanceSwitch()
model.updatePluginRepresentation()
end
function sysCall_cleanup()
model.dlg.removeDlg()
model.removeFromPluginRepresentation()
model.dlg.cleanup()
end
|
#!/usr/bin/env tarantool
local set = require "set"
set.config{
memtx_dir = "files",
vinyl_dir = "files",
wal_dir = "logs"
}
set.server{
host = "127.0.0.1",
port = 8080,
modules = {
"example"
}
}
|
deathWatchRescueScientistConvoTemplate = ConvoTemplate:new {
initialScreen = "",
templateType = "Lua",
luaClassHandler = "deathWatchRescueScientistConvoHandler",
screens = {}
}
thanks1 = ConvoScreen:new {
id = "thanks1",
leftDialog = "@conversation/death_watch_rescue_scientist:s_d3b5ac87", -- Ah! I'm so glad you've come! I thought I was done for! Here, take this as a symbol of my appreciation. I need to get out of here!
stopConversation = "true",
options = {
}
}
deathWatchRescueScientistConvoTemplate:addScreen(thanks1);
thanks2 = ConvoScreen:new {
id = "thanks2",
leftDialog = "@conversation/death_watch_rescue_scientist:s_b4b8c363", -- Whew! Thank you for rescuing me. I appreciate it! I have to get out of here quickly!
stopConversation = "true",
options = {
}
}
deathWatchRescueScientistConvoTemplate:addScreen(thanks2);
thanks3 = ConvoScreen:new {
id = "thanks3",
leftDialog = "@conversation/death_watch_rescue_scientist:s_8801c9a5", -- Thank you for rescuing me. I am truly in your debt. Forgive me, but I must get out of here quickly. Thank you again.
stopConversation = "true",
options = {
}
}
deathWatchRescueScientistConvoTemplate:addScreen(thanks3);
return_thanks = ConvoScreen:new {
id = "return_thanks",
leftDialog = "@conversation/death_watch_rescue_scientist:s_bbc873d5", -- Thank you for saving me earlier. Getting out is harder than I thought. I'm devising my plan for escape now. You needn't worry about me anymore.
stopConversation = "true",
options = {
}
}
deathWatchRescueScientistConvoTemplate:addScreen(return_thanks);
addConversationTemplate("deathWatchRescueScientistConvoTemplate", deathWatchRescueScientistConvoTemplate);
|
local mod = get_mod("rwaon_talents")
------------------------------------------------------------------------------
-- Double Duration Burn Dots
DoubleBurnDotLookup = {
sienna_adept_ability_trail = "sienna_adept_ability_trail_double",
burning_dot = "burning_dot_double",
burning_1W_dot = "burning_1W_dot_double",
burning_flamethrower_dot = "burning_flamethrower_dot_double",
burning_3W_dot = "burning_3W_dot_double",
beam_burning_dot = "beam_burning_dot_double",
burning_geiser_dot = "burning_geiser_dot_double"
}
mod:add_buff("burning_dot_double", {
duration = 4.5,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 0.1,
damage_type = "burninating",
damage_profile = "burning_dot",
update_func = "apply_dot_damage"
})
mod:add_buff("burning_geiser_dot_double", {
duration = 7.5,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 1,
damage_type = "burninating",
damage_profile = "burning_geiser_dot",
update_func = "apply_dot_damage"
})
mod:add_buff("beam_burning_dot_double", {
duration = 4.5,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 1,
damage_type = "burninating",
damage_profile = "beam_burning_dot",
update_func = "apply_dot_damage",
})
mod:add_buff("burning_flamethrower_dot_double", {
duration = 2.25,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
max_stacks = 1,
refresh_durations = true,
time_between_dot_damages = 0.65,
damage_type = "burninating",
damage_profile = "flamethrower_burning_dot",
update_func = "apply_dot_damage",
})
mod:add_buff("sienna_adept_ability_trail_double", {
apply_buff_func = "start_dot_damage",
name = "burning dot",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
end_flow_event = "smoke",
time_between_dot_damages = 0.125,
damage_type = "burninating",
damage_profile = "burning_dot",
update_func = "apply_dot_damage"
})
mod:add_buff("burning_1W_dot_double", {
duration = 3,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 1.5,
damage_type = "burninating",
damage_profile = "burning_dot",
update_func = "apply_dot_damage"
})
mod:add_buff("burning_3W_dot_double", {
duration = 4.5,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 1.25,
damage_type = "burninating",
damage_profile = "burning_dot",
update_func = "apply_dot_damage"
})
-- Armour Burn Dots
ArmourBurnDotLookup = {
sienna_adept_ability_trail = "sienna_adept_ability_trail_armour",
burning_dot = "burning_dot_armour",
burning_1W_dot = "burning_1W_dot_armour",
burning_flamethrower_dot = "burning_flamethrower_dot_armour",
burning_3W_dot = "burning_3W_dot_armour",
beam_burning_dot = "beam_burning_dot_armour",
burning_geiser_dot = "burning_geiser_dot_armour"
}
mod:add_buff("burning_dot_armour", {
duration = 3,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 0.1,
damage_type = "burninating",
damage_profile = "burning_dot",
update_func = "apply_dot_damage",
hit_zone = "head",
})
mod:add_buff("burning_geiser_dot_armour", {
duration = 5,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 1,
damage_type = "burninating",
damage_profile = "burning_geiser_dot",
update_func = "apply_dot_damage",
hit_zone = "head",
})
mod:add_buff("beam_burning_dot_armour", {
duration = 2.25,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 1,
damage_type = "burninating",
damage_profile = "beam_burning_dot",
update_func = "apply_dot_damage",
hit_zone = "head",
})
mod:add_buff("burning_flamethrower_dot_armour", {
duration = 1.5,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
max_stacks = 1,
refresh_durations = true,
time_between_dot_damages = 0.65,
damage_type = "burninating",
damage_profile = "flamethrower_burning_dot",
update_func = "apply_dot_damage",
hit_zone = "head",
})
mod:add_buff("sienna_adept_ability_trail_armour", {
apply_buff_func = "start_dot_damage",
name = "burning dot",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
end_flow_event = "smoke",
time_between_dot_damages = 0.25,
damage_type = "burninating",
damage_profile = "burning_dot",
update_func = "apply_dot_damage",
hit_zone = "head",
})
mod:add_buff("burning_1W_dot_armour", {
duration = 2,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 1.5,
damage_type = "burninating",
damage_profile = "burning_dot",
update_func = "apply_dot_damage",
hit_zone = "head",
})
mod:add_buff("burning_3W_dot_armour", {
duration = 3,
name = "burning dot",
end_flow_event = "smoke",
start_flow_event = "burn",
death_flow_event = "burn_death",
remove_buff_func = "remove_dot_damage",
apply_buff_func = "start_dot_damage",
time_between_dot_damages = 1.25,
damage_type = "burninating",
damage_profile = "burning_dot",
update_func = "apply_dot_damage",
hit_zone = "head",
})
------------------------------------------------------------------------------
-- Activating new burn dots if have Boiling Blood
local buff_params = {}
local function add_dot(dot_template_name, hit_unit, attacker_unit, damage_source, power_level)
if ScriptUnit.has_extension(hit_unit, "buff_system") then
table.clear(buff_params)
buff_params.attacker_unit = attacker_unit
buff_params.damage_source = damage_source
buff_params.power_level = power_level
local buff_extension = ScriptUnit.extension(hit_unit, "buff_system")
buff_extension:add_buff(dot_template_name, buff_params)
end
end
mod:hook_origin(Dots, "burning_dot", function (dot_template_name, damage_profile, target_index, power_level, target_unit, attacker_unit, hit_zone_name, damage_source, boost_curve_multiplier, is_critical_strike)
if damage_profile then
dot_template_name = dot_template_name or target_settings.dot_template_name or damage_profile.dot_template_name
end
if not dot_template_name then
return false
end
local talent_extension = ScriptUnit.has_extension(attacker_unit, "talent_system")
if talent_extension then
local breed = AiUtils.unit_breed(target_unit)
local infinite_burn_talent = talent_extension:has_talent("sienna_adept_infinite_burn", "bright_wizard")
local double_dot_duration_talent = talent_extension:has_talent("rwaon_sienna_scholar_double_dot_duration", "bw_scholar")
local armour_dot_duration_talent = talent_extension:has_talent("rwaon_sienna_scholar_armour_dot", "bw_scholar")
if infinite_burn_talent and breed then
dot_template_name = InfiniteBurnDotLookup[dot_template_name]
end
if double_dot_duration_talent and breed then
dot_template_name = DoubleBurnDotLookup[dot_template_name]
end
if armour_dot_duration_talent and breed then
dot_template_name = ArmourBurnDotLookup[dot_template_name]
end
end
add_dot(dot_template_name, target_unit, attacker_unit, damage_source, power_level)
return true
end)
|
--[[
A HashVocabulary object. Initialized from a file with one HashVocabulary token per line.
Maps between HashVocabulary tokens and indices. If an UNK token is defined in the
HashVocabulary, returns the index to this token if queried for an out-of-HashVocabulary
token.
--]]
local HashVocab = torch.class('datasets.HashVocab')
function HashVocab:__init(path, add_unk)
assert(add_unk ~= nil, "Must determine whether to add unknown token or not")
print("Loading HashVocabulary from path " .. path)
self.hashed = true
self.size = 0
self._index = {}
self._tokens = {}
-- Include special start symbol and end symbol
local file = io.open(path)
if file == nil then error("Error opening file " .. path .. "\n") end
-- Gets all tokens from line via hashing and adds
local function add_line(line)
local hashed_items = self:hash(line)
for i = 1, #hashed_items do
local hashed_item = hashed_items[i]
self:add(hashed_item)
end
end
local num_lines = 0
while true do
local line = file:read()
num_lines = num_lines + 1
if line == nil then break end
add_line(line)
end
file:close()
local unks = {'<unk>', '<UNK>', 'UUUNKKK'}
for _, tok in pairs(unks) do
self.unk_index = self.unk_index or self._index[tok]
if self.unk_index ~= nil then
self.unk_token = tok
break
end
end
local starts = {'<s>', '<S>'}
for _, tok in pairs(starts) do
self.start_index = self.start_index or self._index[tok]
if self.start_index ~= nil then
self.start_token = tok
break
end
end
local ends = {'</s>', '</S>'}
for _, tok in pairs(ends) do
self.end_index = self.end_index or self._index[tok]
if self.end_index ~= nil then
self.end_token = tok
break
end
end
if add_unk then
self:add_start_token()
self:add_pad_token()
self:add_end_token()
self:add_unk_token()
end
print("Loaded all the HashVocabulary from " .. path .. " size is " .. self.size)
end
-- Hashes word into word vector
function HashVocab:hash(w)
hashed_items = {}
padded_word = "#" .. w .. "#"
for i = 1, #padded_word - 2 do
table.insert(hashed_items, padded_word:sub(i, i + 2))
end
return hashed_items
end
function HashVocab:contains(w)
if not self._index[w] then return false end
return true
end
function HashVocab:add(w)
if self._index[w] ~= nil then
return self._index[w]
end
self.size = self.size + 1
self._tokens[self.size] = w
self._index[w] = self.size
return self.size
end
-- returns index/hashed vocab representation
-- if gpu_mode is null then assume that we want IntTensor
function HashVocab:index(word, gpu_mode)
assert(word ~= nil, "Must specify word to index")
local tensor = torch.DoubleTensor(self.size):zero()
local hashed_items = self:hash(word)
for i = 1, #hashed_items do
local token = hashed_items[i]
local index = self._index[token]
if index == nil then
if self.unk_index == nil then
error('Token not in HashVocabulary and no UNK token defined: ' .. w)
else
index = self.unk_index
end
end
tensor[index] = tensor[index] + 1
end
return tensor
end
function HashVocab:token(i)
if i < 1 or i > self.size then
error('Index ' .. i .. ' out of bounds')
end
return self._tokens[i]
end
function HashVocab:tokens(indeces)
local output = {}
local len = #indeces
for i = 1, len do
output[i] = self:token(indeces[i])
end
return output
end
-- Converts tokens including unknowns to IntTensor
-- tokens: a table of strings
function HashVocab:map(tokens)
assert(tokens ~= nil, "Tokens must not be null")
local len = #tokens
local output = torch.DoubleTensor(len, self.size)
for i = 1, len do
output[i] = self:index(tokens[i])
end
return output
end
-- Converts tokens excluding unknowns to int indeces
function HashVocab:map_no_unk(tokens)
assert(tokens ~= nil, "Tokens must not be null")
self:map(tokens)
end
function HashVocab:add_pad_token()
if self.unk_token ~= nil then return end
self.pad_index = self:add('<pad>')
end
function HashVocab:add_unk_token()
if self.unk_token ~= nil then return end
self.unk_index = self:add('<unk>')
end
function HashVocab:add_start_token()
if self.start_token ~= nil then return end
self.start_index = self:add('<s>')
end
function HashVocab:add_end_token()
if self.end_token ~= nil then return end
self.end_index = self:add('</s>')
end
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0216-widget-support.md
--
-- Description:Check SDL rejects request with "INVALID_ID" result code if app tries to delete Main window
--
-- Precondition:
-- 1) SDL and HMI are started and MAIN window created during HMI started
-- 2) DeleteWindow is allowed by policies
-- 3) App is registered and activated
-- Steps:
-- 1) App send DeleteWindow request with MAIN WindowID to SDL
-- SDL does:
-- - send DeleteWindow response with (success = false, resultCode = INVALID_ID") to App
-- - not send UI.DeleteWindow(WindowID) request to HMI
-- - not send OnSystemCapabilityUpdated notification to App
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/WidgetSupport/common')
--[[ Scenario ]]
common.Title("Preconditions")
common.Step("Clean environment and Back-up/update PPT", common.precondition)
common.Step("Start SDL, init HMI", common.start)
common.Step("Register App", common.registerAppWOPTU)
common.Step("Activate App", common.activateApp)
common.Title("Test")
common.Step("Delete MAIN window", common.deleteWindowUnsuccess, { 0, "INVALID_ID" })
common.Title("Postconditions")
common.Step("Stop SDL, restore SDL settings and PPT", common.postcondition)
|
class 'Overseer'
function Overseer:__init( ... )
-- The Overseer is a helper class, an entity makes a request to the Overseer to get information
-- from a clients game, line of sight is the only request at the moment.
-- The Overseer takes that request, finds a player that's in the area relevant to the request
-- sends the request off to the player then hands the information back to the entity that
-- requested it when its received.
self.recent_requests = {}
self.task_queue = {}
Network:Subscribe( 'PlayerCalculationReceive', self, self.PlayerCalculationReceive )
self.task_id = 0
self.callbacks = {}
end
function Overseer:Tick()
if #self.task_queue == 0 then return end
-- task_queue is a backlog of requests, they're automatically killed if not handed to a player
-- within 2 seconds of the request being made.
local i = 1
while i <= #self.task_queue do
local task = self.task_queue[i]
if task.timer:GetSeconds() > 2 then
-- remove task, request has likely become irrelevant
table.remove( self.task_queue, i )
else
if task.entity and IsValid( task.entity ) and task.entity.network_object and IsValid(task.entity.network_object) then
local found_slave = self:RequestLoSCalculation( task.cell, task.a, task.b, task.entity, task.taskId, true )
if found_slave then
-- task was issued successfully
table.remove( self.task_queue, i )
else
i = i + 1
end
else
-- entity which made the request no longer valid
table.remove( self.task_queue, i )
end
end
end
end
function Overseer:RequestLoSCalculation( cell, a, b, entity, taskId, tickTask )
local player_table = {}
local found_slave = false
if not taskId then
taskId = self:GetTaskId()
end
if entity and IsValid(entity) then
for player in entity.network_object:GetStreamedPlayers() do
if player and IsValid(Player) then
local pId = player:GetId()
if not self.recent_requests[pId] then
-- this player hasn't been tasked recently
self.recent_requests[pId] = Timer()
self:RequestPlayerCalculation( player, a, b, entity, taskId )
found_slave = true
break
else
if self.recent_requests[pId]:GetMilliseconds() > 200 then
self.recent_requests[pId]:Restart()
self:RequestPlayerCalculation( player, a, b, entity, taskId )
found_slave = true
break
end
end
end
end
end
-- if the task is coming from the tick event, we don't want to add it to the
-- task_queue again.
if tickTask then
return found_slave, taskId
end
-- code will only go past this point if the request came directly from an entity
if not found_slave then
local task = {
cell = cell,
a = a,
b = b,
entity = entity,
timer = Timer(),
taskId = taskId
}
table.insert( self.task_queue, task )
end
return found_slave, taskId
end
function Overseer:RequestPlayerCalculation( player, a, b, entity, taskId )
local entityId = entity.network_object:GetId()
local t = {
from = a,
to = b,
entityId = entityId,
taskId = taskId
}
Network:Send( player, 'RequestPlayerCalculation', t )
t.entity = entity
self.callbacks[entityId] = t
end
function Overseer:PlayerCalculationReceive( t, sender )
local entityId = t.entityId
local info = self.callbacks[entityId]
if info then
local entity = info.entity
info.result = t.result
-- hand the info back to the entity
if entity and IsValid(entity) then
entity:LoSRequest( info )
end
end
-- cleanup
self.callbacks[entityId] = nil
end
function Overseer:GetTaskId( ... )
if self.task_id > 1000 then
self.task_id = 0
end
self.task_id = self.task_id + 1
return self.task_id
end
OS = Overseer()
|
--- Core index module.
-- Modules --
local af = require("arrayfire_lib")
-- Forward declarations --
-- Exports --
local M = {}
-- See also: https://github.com/arrayfire/arrayfire/blob/devel/src/api/cpp/index.cpp
--
function M.Add (array_module)
-- Import these here since the array module is not yet registered.
--[[
///
/// \brief Wrapper for af_index.
///
/// This class is a wrapper for the af_index struct in the C interface. It
/// allows implicit type conversion from valid indexing types like int,
/// \ref af::seq, \ref af_seq, and \ref af::array.
///
/// \note This is a helper class and does not necessarily need to be created
/// explicitly. It is used in the operator() overloads to simplify the API.
///
class AFAPI index {
af_index_t impl;
public:
///
/// \brief Default constructor. Equivalent to \ref af::span
///
index();
~index();
///
/// \brief Implicit int converter
///
/// Indexes the af::array at index \p idx
///
/// \param[in] idx is the id of the index
///
/// \sa indexing
///
index(const int idx);
///
/// \brief Implicit seq converter
///
/// Indexes the af::array using an \ref af::seq object
///
/// \param[in] s0 is the set of indices to parse
///
/// \sa indexing
///
index(const af::seq& s0);
///
/// \brief Implicit seq converter
///
/// Indexes the af::array using an \ref af_seq object
///
/// \param[in] s0 is the set of indices to parse
///
/// \sa indexing
///
index(const af_seq& s0);
///
/// \brief Implicit int converter
///
/// Indexes the af::array using an \ref af::array object
///
/// \param[in] idx0 is the set of indices to parse
///
/// \sa indexing
///
index(const af::array& idx0);
#if AF_API_VERSION >= 31
///
/// \brief Copy constructor
///
/// \param[in] idx0 is index to copy.
///
/// \sa indexing
///
index(const index& idx0);
#endif
///
/// \brief Returns true if the \ref af::index represents a af::span object
///
/// \returns true if the af::index is an af::span
///
bool isspan() const;
///
/// \brief Gets the underlying af_index_t object
///
/// \returns the af_index_t represented by this object
///
const af_index_t& get() const;
]]
--[[
array lookup(const array &in, const array &idx, const int dim)
{
af_array out = 0;
AF_THROW(af_lookup(&out, in.get(), idx.get(), getFNSD(dim, in.dims())));
return array(out);
}
void copy(array &dst, const array &src,
const index &idx0,
const index &idx1,
const index &idx2,
const index &idx3)
{
unsigned nd = dst.numdims();
af_index_t indices[] = {idx0.get(),
idx1.get(),
idx2.get(),
idx3.get()};
af_array lhs = dst.get();
const af_array rhs = src.get();
AF_THROW(af_assign_gen(&lhs, lhs, nd, indices, rhs));
}
index::index() {
impl.idx.seq = af_span;
impl.isSeq = true;
impl.isBatch = false;
}
index::index(const int idx) {
impl.idx.seq = af_make_seq(idx, idx, 1);
impl.isSeq = true;
impl.isBatch = false;
}
index::index(const af::seq& s0) {
impl.idx.seq = s0.s;
impl.isSeq = true;
impl.isBatch = s0.m_gfor;
}
index::index(const af_seq& s0) {
impl.idx.seq = s0;
impl.isSeq = true;
impl.isBatch = false;
}
index::index(const af::array& idx0) {
array idx = idx0.isbool() ? where(idx0) : idx0;
af_array arr = 0;
AF_THROW(af_retain_array(&arr, idx.get()));
impl.idx.arr = arr;
impl.isSeq = false;
impl.isBatch = false;
}
index::index(const af::index& idx0) {
*this = idx0;
}
index::~index() {
if (!impl.isSeq)
af_release_array(impl.idx.arr);
}
index & index::operator=(const index& idx0) {
impl = idx0.get();
if(impl.isSeq == false){
// increment reference count to avoid double free
// when/if idx0 is destroyed
AF_THROW(af_retain_array(&impl.idx.arr, impl.idx.arr));
}
return *this;
}
#if __cplusplus > 199711L
index::index(index &&idx0) {
impl = idx0.impl;
}
index& index::operator=(index &&idx0) {
impl = idx0.impl;
return *this;
}
#endif
static bool operator==(const af_seq& lhs, const af_seq& rhs) {
return lhs.begin == rhs.begin && lhs.end == rhs.end && lhs.step == rhs.step;
}
bool index::isspan() const
{
return impl.isSeq == true && impl.idx.seq == af_span;
}
const af_index_t& index::get() const
{
return impl;
}
]]
end
-- TODO: Add "index" environment type?
-- Export the module.
return M
|
object_mobile_halloween_skeleton_1 = object_mobile_shared_halloween_skeleton_1:new {
}
ObjectTemplates:addTemplate(object_mobile_halloween_skeleton_1, "object/mobile/halloween_skeleton_1.iff")
|
project "Light Engine"
kind "StaticLib"
staticruntime "on"
cppdialect "C++17"
language "C++"
targetdir (TargetDir)
objdir (ObjectDir)
defines "_CRT_SECURE_NO_WARNINGS"
files "%{prj.location}/**.**"
excludes "%{prj.location}/**.vcxproj**"
pchheader "ltpch.h"
pchsource "src/Engine/ltpch.cpp"
links
{
"glfw" ,
"glad" ,
"ImGui" ,
"freetype" ,
"spdlog" ,
"opengl32.lib" ,
"irrKlang.lib" ,
}
includedirs
{
"%{prj.location}/src/Engine/" ,
"%{prj.location}/src/" ,
"%{wks.location}/glfw/include" ,
"%{wks.location}/glad/" ,
"%{wks.location}/ImGui/" ,
"%{wks.location}/freetype/" ,
"%{wks.location}/spdlog/" ,
"%{wks.location}/Dependencies/glm/" ,
"%{wks.location}/Dependencies/irrKlang/include" ,
"%{wks.location}/Dependencies/stb_image" ,
}
libdirs
{
"%{wks.location}/Dependencies/irrKlang/lib" ,
}
-- Operating System
filter "system:not windows"
excludes "%{prj.location}/src/Platform/DirectX**"
filter "system:windows"
links
{
"d3d11.lib" ,
"dxguid.lib" ,
"D3DCompiler.lib" ,
}
-- Configurations
filter "configurations:debug"
defines "LIGHT_DEBUG"
optimize "debug"
runtime "debug"
symbols "on"
filter "configurations:release"
defines "LIGHT_RELEASE"
optimize "on"
runtime "release"
filter "configurations:distribution"
defines "LIGHT_DIST"
optimize "on"
runtime "release"
|
local Dta = select(2, ...)
--[[ shopping list structure:
list = { <type> = { name = <item name>
amount = <required number>,
-- only ater ScanInventory():
stock = <total available>,
shelf = { <id> = <stack size>, ... }
},
...
}
]]
-- compile a list of inventory items available for requested items
function Dta.losa.ScanInventory(shoppingList, includeBags, includeBank)
local slots = {}
if includeBags then
slots[Utility.Item.Slot.Inventory()] = true -- "si", means all inventory slots
end
if includeBank then
slots[Utility.Item.Slot.Vault()] = true -- "sv", means all vault tabs
slots[Utility.Item.Slot.Bank()] = true -- "sb", means all slots of bank's bags,
end -- plus the 8 bag slots themselves
local inventory = Inspect.Item.List(slots)
for _s, id in pairs(inventory) do
if id then -- empty slots are set to "false"...usually
local item = Inspect.Item.Detail(id) -- sometimes empty slots have IDs but return nil here
if item then
local cart_item = shoppingList[item.type]
if item ~= nil and cart_item ~= nil then
if not cart_item.shelf then
cart_item.shelf = {}
cart_item.stock = 0
end
cart_item.stock = cart_item.stock + (item.stack or 1) --'stack' field only available for stackable items
cart_item.shelf[id] = item.stack or 1
end
end
end
end
end
-- compile a list of selected items available for requested items
function Dta.losa.ScanSelection(shoppingList)
for id, item in pairs(Dta.selectedItems) do
local cart_item = shoppingList[item.type]
if cart_item ~= nil then
if not cart_item.shelf then
cart_item.shelf = {}
cart_item.stock = 0
end
cart_item.stock = cart_item.stock + 1
cart_item.shelf[id] = 1
end
end
end
-- check availability and compile a list of missing items, if any
function Dta.losa.checkShoppingList(shoppingList, NrCopies)
NrCopies = NrCopies or 1
local missingItems = {}
for item, entry in pairs(shoppingList) do
if not entry.stock then
missingItems[item] = entry.amount * NrCopies
else
local missing = entry.amount * NrCopies - entry.stock
if missing > 0 then
missingItems[item] = missing
end
end
end
return next(missingItems) and missingItems
end
-- print missing items to fullfill a shopping list
function Dta.losa.printMissingItems(missing, shoppingList, message)
Dta.CPrint(message)
for id, amount in pairs(missing) do
local stock = shoppingList[id].stock or 0
Dta.CPrint(string.format("%s: %d (%d/%d)", shoppingList[id].name, amount, stock, stock+amount))
end
end
|
require 'nn'
require 'cltorch'
nn.Threshold.baseUpdateOutput = nn.Threshold.updateOutput
nn.Threshold.baseUpdateGradInput = nn.Threshold.updateGradInput
local function floatToString(val)
local valstring = tostring(val)
if valstring:find('%.') or valstring:find('e') then
valstring = valstring .. 'f'
end
return valstring
end
function nn.Threshold.updateOutput(self, input)
if torch.type(input) ~= 'torch.ClTensor' then
return self:baseUpdateOutput(input)
end
self.thresholdstring = floatToString(self.threshold)
self.valstring = floatToString(self.val)
if self.inplace then
input:apply_on_gpu("*out = (*out > " .. self.thresholdstring .. ") ? *out : " .. self.valstring)
self.output = input
else
self.output:resize(input:size())
self.output:map_on_gpu(input, "*out = ( *in1 > " .. self.thresholdstring .. ") ? *in1 : " .. self.valstring)
end
return self.output
end
function nn.Threshold.updateGradInput(self, input, gradOutput)
if torch.type(input) ~= 'torch.ClTensor' then
return self:baseUpdateGradInput(input, gradOutput)
end
local nElement = self.gradInput:nElement()
self.gradInput:resizeAs(input)
if self.gradInput:nElement() ~= nElement then
self.gradInput:zero()
end
if self.inplace then
gradOutput:map2_on_gpu(input, gradOutput, "*out = (*in1 > " .. self.thresholdstring .. ") ? *in2 : 0.0f")
self.gradInput = gradOutput
else
self.gradInput:map2_on_gpu(input, gradOutput, "*out = (*in1 > " .. self.thresholdstring .. ") ? *in2 : 0.0f")
end
return self.gradInput
end
|
TweakDataHelper = TweakDataHelper or {}
local tdh = TweakDataHelper
tdh._storage = {}
tdh._overwrite_storage = {}
tdh._callbacks = {}
function tdh:ModifyTweak(data, ...)
local dest_tbl = tweak_data or self._storage
local path = {...}
local key = table.remove(path)
for _, k in pairs(path) do
dest_tbl[k] = dest_tbl[k] or {}
dest_tbl = dest_tbl[k]
end
if type(dest_tbl[key]) == "table" then
table.add_merge(dest_tbl[key], data)
else
dest_tbl[key] = data
end
end
function tdh:OverwriteTweak(data, ...)
table.insert(self._overwrite_storage, {path = {...}, data = data})
if tweak_data then
self:ApplyOverwrites(tweak_data)
end
end
function tdh:ModifyTweakFunc(tbl_name, clbk)
self._callbacks[tbl_name] = self._callbacks[tbl_name] or {}
table.insert(self._callbacks[tbl_name], clbk)
end
--Takes tweak_main and tweak_data_tbl for cases where this is being called from a tweak init function as it wont have been inserted into the tweak_data main table yet.
function tdh:Apply(tweak_main, tweak_data_tbl, tbl_name)
tweak_data_tbl = tweak_data_tbl or (tbl_name and tweak_main[tbl_name]) or tweak_main or tweak_data
table.add_merge(tweak_data_tbl, (tbl_name and self._storage[tbl_name] or self._storage) or {})
self:ApplyOverwrites(tweak_data_tbl)
if tbl_name then
self._storage[tbl_name] = nil
if self.callback[tbl_name] then
for _, func in pairs(self.callbacks[tbl_name]) do
func(tweak_data_tbl or tweak_main[tbl_name], tweak_main)
end
self.callbacks[tbl_name] = nil
end
else
self._storage = {}
for k, sub_tbl in pairs(self._callbacks) do
for _, func in pairs(sub_tbl) do
func(tweak_main[k], tweak_main)
end
end
end
end
function tdh:ApplyOverwrites(tweak_data_tbl)
for _, overwrite in pairs(self._overwrite_storage) do
local current = tweak_data_tbl or tweak_data
for i, key in pairs(overwrite.path) do
current[key] = current[key] or {}
if #overwrite.path == i then
current[key] = overwrite.data
else
current = current[key]
end
end
end
self._overwrite_storage = nil
end
|
local Roact = require(game:GetService("ReplicatedStorage").Roact)
local Settings = require(script.Parent.Parent.Parent.Parent:WaitForChild("Settings"))
local BlipController = require(script.Parent.Parent.BlipController)
local ToolTip = require(script.Parent.ToolTip)
local TagController = require(script.Parent.Parent.Parent.TagController)
local BorderSnap = require(script:WaitForChild("BorderSnap"))
local Players = game:GetService("Players")
local plr = Players.LocalPlayer
local cam = game.Workspace.CurrentCamera
local blip = Roact.Component:extend("Blip")
function blip:init()
self:setState({
Position = UDim2.new(0, 0, 0, 0);
Rotation = 0;
Visible = true;
})
end
function blip:render()
local Object = self.props.Object
local Pos = self.state.Position
local Rot = self.state.Rotation
local Vis = self.state.Visible
local TagInfo = TagController:findTag(self.props.TagName)
return Roact.createElement("ImageButton", {
BackgroundTransparency = TagInfo.transparency or Settings["Gui"]["blipTransparency"];
BorderSizePixel = Settings["Gui"]["blipBorderSizePixel"];
BackgroundColor3 = Settings["Gui"]["blipColor"];
BorderColor3 = Settings["Gui"]["blipBorderColor"];
AnchorPoint = Vector2.new(.5,.5);
AutoButtonColor = false;
Size = TagInfo.size;
ImageColor3 = TagInfo.color;
Image = "rbxassetid://"..TagInfo.iconID;
Position = Pos;
Rotation = Rot;
Visible = Vis;
[Roact.Event.MouseEnter] = function(rbx)
--Show tooltip
if not TagInfo.toolTip or TagInfo.toolTip == "" then return end
self.toolTip = Roact.mount(Roact.createElement(ToolTip, {Text = TagInfo.toolTip; Blip = rbx;}), plr:WaitForChild("PlayerGui"))
end;
[Roact.Event.MouseLeave] = function(rbx)
--Hide tooltip
if not self.toolTip then return end
Roact.unmount(self.toolTip)
end;
})
end
function blip:didMount()
self.renderLoop = game:GetService("RunService").RenderStepped:connect(function()
if BlipController:getDistanceFromPlayer(self.props.Object.Position) <= Settings["Technical"]["maxBlipDistance"] then
local Pos = BlipController:getUIPosition(Vector3.new(self.props.Object.Position.X, 0, self.props.Object.Position.Z) / Settings["Divide"])
local Rotation = 0
local TagInfo = TagController:findTag(self.props.TagName)
--Getting the position of the blip.
if TagInfo.snapToBorder == true then
self.state.Visible = true
--Pos = Vector2.new(math.clamp(Pos.X, 0, Settings["Gui"]["mapSize"].X.Offset), math.clamp(Pos.Y, 0, Settings["Gui"]["mapSize"].Y.Offset))
Pos = BorderSnap:ClampToBorder(Pos, Vector2.new(Settings["Gui"]["mapSize"].X.Offset, Settings["Gui"]["mapSize"].Y.Offset), Settings["Gui"]["mapCornerRoundness"])
else
local n = BorderSnap:ClampToBorder(Pos, Vector2.new(Settings["Gui"]["mapSize"].X.Offset, Settings["Gui"]["mapSize"].Y.Offset), Settings["Gui"]["mapCornerRoundness"])
if n.X ~= Pos.X or n.Y ~= Pos.Y then
self.state.Visible = false
elseif self.state.Visible == false then
self.state.Visible = true
end
end
if TagInfo.rotate == true then
--Get the rotation of the object
local direction = cam.CFrame.lookVector
local heading = math.atan2(direction.x,direction.z)
heading = math.deg(heading)
Rotation = heading - self.props.Object.Orientation.Y + 180
end
self:setState(function(state)
return{
Position = UDim2.new(0, Pos.X, 0, Pos.Y);
Rotation = Rotation;
}
end)
elseif self.state.Visible == true then
self:setState(function(state)
return{
Visible = false
}
end)
end
end)
end
function blip:willUnmount()
self.renderLoop:Disconnect()
if self.toolTip then
Roact.unmount(self.toolTip)
end
end
return blip
|
function EFFECT:Init( effectdata )
self.pos = effectdata:GetOrigin()+Vector(0,0,100)
self.Entity:SetPos(self.pos)
self.em = ParticleEmitter(self.pos)
self.Die = CurTime()+0.1
end
function EFFECT:Think()
for i=1,3 do
local x = math.random(-2,2)*10
local y = math.random(-2,2)*10
local part = self.em:Add("particles/smokey",self.pos+Vector(x,y,0))
part:SetColor(math.random(150,255),20,20,255)
part:SetVelocity(Vector(0,0,-1000))
part:SetCollide(true)
part:SetDieTime(0.7)
part:SetStartAlpha(50)
part:SetAirResistance(100)
part:SetEndAlpha(0)
part:SetLifeTime(0)
part:SetStartSize(10)
end
return self.Die > CurTime()
end
function EFFECT:Render()
end
|
love.filesystem.load('libs/utils.lua')()
utils=new_utils()
love.filesystem.load('libs/acid.lua')()
acid=new_acid()
acid.update=utils.set_timer(acid.update,1/60)
love.filesystem.load('libs/object_utils.lua')()
o_utils=new_object_utils()
love.filesystem.load('libs/cellAM.lua')()
cellam1=new_cellAM(80,60)
cellam1.new_cells()
cell_rule=function(x,y)
local sum=0
for i=-1,1 do
for j=-1,1 do
sum=sum+cellam1.access_cell(x+i,y+j).status
end
end
sum=sum-cellam1.access_cell(x,y).status
if sum==3 then
return 1
end
if sum==2 then
return cellam1.access_cell(x,y).status
end
return 0
end
cell_print=function(s,x,y)
if s==1 then
R,G,B=acid.raibow(x*y/10)
love.graphics.setColor(R,G,B)
love.graphics.rectangle('fill',(x-1)*10,(y-1)*10,10,10)
end
end
cellam1.next_age=utils.set_timer(cellam1.next_age,0.1)
font4banner1=love.graphics.newFont('fonts/famib.ttf',80)
font4banner2=love.graphics.newFont('fonts/famib.ttf',30)
font4normal=love.graphics.newFont('fonts/famib.ttf',80)
banner=o_utils.new_obj()
banner.isVisible=true
banner.show=function(x,y)
love.graphics.setFont(font4banner2)
acid.banner("test project ",400,130)
love.graphics.setFont(font4banner1)
acid.banner("LIFE GAME IN LOVE2D",400,190)
end
banner2=o_utils.new_obj()
banner2.isVisible=true
banner2.isTouchable=true
str2="START!"
str1="STOP!"
toggle=true
banner2.isHit=o_utils.collision_sq(
400-font4normal:getWidth(str1)/2,
400+font4normal:getWidth(str1)/2,
400-font4normal:getHeight(str1)/2,
400+font4normal:getHeight(str1)/2)
function redsky()
R,G,B=acid.raibow()
Ramp=16;Rbias=239;Gamp=40;Gbias=80;Bamp=16;Bbias=19
return (R*Ramp+Rbias)/255,(G*Gamp+Gbias)/255,(B*Bamp+Bbias)/255
end
banner2.show=function(x,y)
if banner2.isHit(x,y) then
if love.mouse.isDown(1) then
acid.pop(400-font4normal:getWidth(str1)/2,
400+font4normal:getWidth(str1)/2,
400-font4normal:getHeight(str1)/2,
400+font4normal:getHeight(str1)/2,1)
else
acid.pop(400-font4normal:getWidth(str1)/2,
400+font4normal:getWidth(str1)/2,
400-font4normal:getHeight(str1)/2,
400+font4normal:getHeight(str1)/2)
end
end
love.graphics.setFont(font4normal)
acid.print(str1,400,400,0,1,1,love.graphics.getFont():getWidth(str1)/2,love.graphics.getFont():getHeight(str1)/2)
end
function banner2.released(button,x,y)
if button==1 then
toggle=not toggle
tmp=str1
str1=str2
str2=tmp
end
end
lyr=o_utils.new_layer()
lyr.insert(banner2)
lyr.insert(banner)
cellam1.access_cell(3,3).status=1
cellam1.access_cell(2,3).status=1
cellam1.access_cell(1,3).status=1
cellam1.access_cell(3,2).status=1
cellam1.access_cell(2,1).status=1
--updates drawer and updater
utils.update_draw(function()
cellam1.show(cell_print)
lyr.show(utils.getMouseX(),utils.getMouseY())
love.graphics.setBackgroundColor(redsky())
end)
utils.update_update(function()
if love.mouse.isDown(1) then
cellam1.access_cell(math.floor(1+utils.getMouseX()/10),math.floor(1+utils.getMouseY()/10)).status=1
end
if love.mouse.isDown(2) then
cellam1.access_cell(math.floor(1+utils.getMouseX()/10),math.floor(1+utils.getMouseY()/10)).status=0
end
if toggle==true then
cellam1.access_cell(-1,-1).status=0
cellam1.next_age(cell_rule)
end
acid.update()
function love.mousereleased(x,y,button,istouch)
lyr.released(button,utils.getMouseX(),utils.getMouseY())
end
end)
|
sptbl["delay"] = {
files = {
module = "delay.c",
header = "delay.h",
example = "ex_delay.c",
},
func = {
create = "ut_delay_create",
destroy = "ut_delay_destroy",
init = "ut_delay_init",
compute = "ut_delay_compute",
},
params = {
mandatory = {
{
name = "time",
type = "UTFLOAT",
description = "Delay time, in seconds.",
default = 1.0
}
},
optional = {
{
name = "feedback",
type = "UTFLOAT",
description = "Feedback amount. Should be a value between 0-1.",
default = 0.0
}
}
},
modtype = "module",
description = [[Adds a delay to an incoming signal with optional feedback.]],
ninputs = 1,
noutputs = 1,
inputs = {
{
name = "input",
description = "Signal input."
},
},
outputs = {
{
name = "out",
description = "Signal output."
},
}
}
|
--[[ MyGame.Example.TestSimpleTableWithEnum
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 2.0.6
Declared by : //monster_test.fbs
Rooting type : MyGame.Example.Monster (//monster_test.fbs)
--]]
local flatbuffers = require('flatbuffers')
local TestSimpleTableWithEnum = {}
local mt = {}
function TestSimpleTableWithEnum.New()
local o = {}
setmetatable(o, {__index = mt})
return o
end
function mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function mt:Color()
local o = self.view:Offset(4)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, self.view.pos + o)
end
return 2
end
function TestSimpleTableWithEnum.Start(builder)
builder:StartObject(1)
end
function TestSimpleTableWithEnum.AddColor(builder, color)
builder:PrependUint8Slot(0, color, 2)
end
function TestSimpleTableWithEnum.End(builder)
return builder:EndObject()
end
return TestSimpleTableWithEnum
|
require('plenary.reload').reload_module('telescope')
local tester = require('telescope.pickers._test')
describe('scrolling strategies', function()
it('should handle cycling for full list', function()
tester.run_file [[find_files__scrolling_descending_cycle]]
end)
end)
|
object_tangible_loot_mustafar_cube_loot_cube_loot_1k = object_tangible_loot_mustafar_cube_loot_shared_cube_loot_1k:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_mustafar_cube_loot_cube_loot_1k, "object/tangible/loot/mustafar/cube/loot/cube_loot_1k.iff")
|
local Elements = {
-----------[[ ADMINS ]]-----------------
Ranks = {
["Owner"] = {"brandonisabillionare", "Player1"}; -- All commands, full power, stops admin, and other ownery things
["Admin"] = {"FoodForDays345"}; -- Most commands, can kick, ban, crash, and has power in servers
["Member"] = {"Friend", "Other Friend"}; -- Some commands, no kick, ban, crash, shutdown, no real power
["Banned"] = {"Noob", "Butt"}; -- Can't join
["Crashed"] = {"TurdHead", "BiggerNoob"}; -- Get's lagged >:D
["Muted"] = {"Hacker", "Exploiter"}; -- Can join server, but they can't chat(Great for nooby hackers)
};
----------------------------------------
-----------[[ SETTINGS ]]---------------
FUN = true; -- Eveyone likes fun! so why not me true! If your place is a military place and you have no scene of humor you can change it to false
LagTime = 5; -- The crash command disconnects the player. then the time set here will count down until lag
Prefix = ";"; -- What you say before a command. The ";" in [ ;kill me ]
Bet = " "; -- Separates arguments(Cannot be slash or dash or it will become space)
EnableAdminMenu = true; -- Set true or false if you want to enable the admin menu
Filter = {"GetObjects"}; -- Used for Anti-Exploits. If someone says anything on this list they will be kicked.
ServerLocked = false; -- Used to kick non-admins when they join
DisableAbuse = false; -- Disables abusive command like kill,fling,loopfling,ect... (FOR MEMBER RANK ONLY)
--------------------------------------
-----------[[ VIPS ]]-----------------
VIPMemberID = 0; -- Put the gamepass ID for people to have member access, leave 0 if you do not want it
VIPAdminID = 0; -- Put the gamepass ID for people to have admin access, leave 0 if you do not want it
--------------------------------------
-----------[[ GROUPS ]]---------------
GroupID = 0; -- Links group to admin, leave 0 if you do not want to do so
GroupMemberRank = 0; -- the lowest rank that will get admin commands[Member Rank], If you have linked a group to this DO NOT make 0
GroupAdminRank = 0; -- the lowest rank that will get admin commands[Admin Rank], If you have linked a group to this DO NOT make 0
GroupOwnerRank = 0; -- the lowest rank that will get admin commands[Owner Rank], If you have linked a group to this DO NOT make 0
RankBan = 0; -- 1st arguments is what action a rank will be from a group, 2nd is the rank
--------------------------------------
-----------[[ BADGES ]]---------------
BadgeID = 0; -- Leave 0 if you don't want people to have admin when they get a badge[Member Rank], otherwise, put in badge ID
--------------------------------------
} return Elements
|
--[[
Copyright 2021 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Author: Burnzie
Keeps a vehicle spawned at a location after a set delay.
To use: Drag and drop the script into the scene and set a vehicle template for it to spawn.
Feel free to adjust position and rotation of the script
--]]
local TEMPLATE = script:GetCustomProperty("Vehicle")
local DELAY = script:GetCustomProperty("TimeToRespawn")
local eventHandler = nil
local spawnedVehicle = nil
local vehicleHasDied = false
local countdown = DELAY
function Spawn()
spawnedVehicle = World.SpawnAsset(TEMPLATE, {position = script:GetWorldPosition(), rotation = script:GetWorldRotation()})
eventHandler = spawnedVehicle.destroyEvent:Connect(Destroyed)
vehicleHasDied = false
end
function Destroyed()
eventHandler:Disconnect()
spawnedVehicle = nil
vehicleHasDied = true
end
function Tick(dt)
if vehicleHasDied then
countdown = countdown - dt
if countdown < 0 then
countdown = DELAY
Spawn()
end
end
end
Spawn()
|
local default_settings = {
fileencoding = "utf-8",
-- Incremental live completion, default on `master`
inccommand = "nosplit",
-- Use system clipboard
clipboard = vim.opt.clipboard + "unnamedplus",
-- Hide the `-- INSERT --` messages
showmode = false,
-- Highlight searches when done searching
hlsearch = true,
-- Enable relative line numbers
number = true,
relativenumber = true,
-- Increase width of number columns and always show sign column
numberwidth = 4,
signcolumn = "yes",
-- For faster completion
updatetime = 250,
timeoutlen = 500,
completeopt = { "menu", "menuone", "noinsert" },
-- Tabs vs spaces, make indenting great again
smartindent = true,
expandtab = true,
breakindent = true,
shiftwidth = 2,
tabstop = 2,
-- Show tabs for open files on top of window
showtabline = 2,
-- Enable using the mouse to click around
mouse = "a",
-- Highlight current line
cursorline = true,
-- Case insensitive searching
ignorecase = true,
smartcase = true,
-- Splitting, always below or to the right
splitbelow = true,
splitright = true,
-- Required for switching buffers and so on
hidden = true,
-- Backups, swaps and history
backup = false,
swapfile = false,
undofile = true,
-- How many rows/colums to show around cursor when jumping around
scrolloff = 8,
sidescrolloff = 8,
-- Configure themes
termguicolors = true,
-- Set folding to use Tree-Sitter
foldmethod = "manual",
foldexpr = "nvim_treesitter#foldexpr()",
}
for k, v in pairs(default_settings) do
vim.opt[k] = v
end
vim.opt.shortmess:append("c")
|
object_tangible_loot_loot_schematic_marauder_s02_leggings_schematic = object_tangible_loot_loot_schematic_shared_marauder_s02_leggings_schematic:new {
templateType = LOOTSCHEMATIC,
customName = "Marauder Armor Leggings Schematic",
objectMenuComponent = "LootSchematicMenuComponent",
attributeListComponent = "LootSchematicAttributeListComponent",
requiredSkill = "crafting_armorsmith_master",
targetDraftSchematic = "object/draft_schematic/clothing/shared_clothing_armor_marauder_s02_leggings.iff",
targetUseCount = 1
}
ObjectTemplates:addTemplate(object_tangible_loot_loot_schematic_marauder_s02_leggings_schematic, "object/tangible/loot/loot_schematic/marauder_s02_leggings_schematic.iff")
|
return PlaceObj("ModDef", {
"title", "Disable Annoying Sounds",
"version", 3,
"version_major", 0,
"version_minor", 3,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_DisableAnnoyingSounds",
"steam_id", "1816633344",
"pops_any_uuid", "03c6b6ff-1afd-489e-b923-69f171b248eb",
"author", "ChoGGi",
"lua_revision", 249143,
"code", {
"Code/Script.lua",
},
"has_options", true,
"TagOther", true,
"description", [[Stops certain sounds from happening.
Sensor Tower Beeping, RC Commander Drones Deployed, Mirror Sphere Crackling, Nursery Wailing, Spacebar Music.
Got another?
You'll need to turn off the mod option and restart if you want to re-enable any disabled sounds.]],
})
|
local lspsignature = require("lsp_signature")
local on_attach = require("plugins.lsp_attach").on_attach
local present2, lspinstall = pcall(require, "nvim-lsp-installer")
if not present2 then
return
end
lspsignature.setup({
bind = true,
handler_opts = {
border = "rounded",
},
floating_window_above_cur_line = false,
})
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true
lspinstall.on_server_ready(function(server)
local opts = {
capabilities = capabilities,
on_attach = on_attach,
}
local lang = server.languages[1]
if lang == "lua" then
opts = vim.tbl_deep_extend("force", {
root_dir = vim.loop.cwd,
settings = {
Lua = {
diagnostics = {
globals = { "vim" },
},
workspace = {
library = {
[vim.fn.expand("$VIMRUNTIME/lua")] = true,
[vim.fn.expand("$VIMRUNTIME/lua/vim/lsp")] = true,
[vim.fn.stdpath("config") .. "/lua"] = true,
},
maxPreload = 100000,
preloadFileSize = 10000,
},
telemetry = {
enable = false,
},
},
},
}, opts)
elseif server.name == "jsonls" or server.name == "yamlls" then
local jsonls_opts = require("jsonls")[server.name]
opts = vim.tbl_deep_extend("force", jsonls_opts, opts)
elseif server.name == "clangd" then
opts = vim.tbl_deep_extend("force", opts, {
cmd = { "clangd", "--enable-config" },
})
elseif server.name == "pyright" then
opts = vim.tbl_deep_extend("force", {
settings = {
python = {
analysis = {
typeCheckingMode = "off",
},
},
},
}, opts)
end
server:setup(opts)
end)
-- Automatically reload after `:LspInstall <server>` so we don't have to restart neovim
lspinstall.post_install_hook = function()
-- setup_servers() -- reload installed servers
vim.cmd("bufdo e")
end
-- replace the default lsp diagnostic symbols
local function lspSymbol(name, icon)
vim.fn.sign_define("DiagnosticSign" .. name, { texthl = "DiagnosticSign" .. name, text = icon, numhl = "" })
end
lspSymbol("Error", "")
lspSymbol("Warn", "")
lspSymbol("Info", "")
lspSymbol("Hint", "")
vim.lsp.handlers["textDocument/publishDiagnostics"] = vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics, {
virtual_text = {
prefix = "",
spacing = 0,
},
signs = true,
underline = true,
-- set this to true if you want diagnostics to show in insert mode
update_in_insert = false,
})
-- suppress error messages from lang servers
vim.notify = function(msg, log_level, _opts)
if msg:match("exit code") then
return
end
if log_level == vim.log.levels.ERROR then
vim.api.nvim_err_writeln(msg)
else
vim.api.nvim_echo({ { msg } }, true, {})
end
end
|
xml = require("cheat_xml")
json = dofile("../json/init.lua")
function readAll(file)
local f = io.open(file, "rb")
local content = f:read("*all")
f:close()
return content
end
print(json.stringify(xml.conv_cheat(readAll(arg[1])), {indent = true}))
|
local pcall = pcall
local xpcall = xpcall
local traceback = debug.traceback
local pairs = pairs
local ipairs = ipairs
local type = type
local setmetatable = setmetatable
local ostime = os.time
local pathRegexp = require("lor.lib.utils.path_to_regexp")
local utils = require("lor.lib.utils.utils")
local random = utils.random
local debug = require("lor.lib.debug")
math.randomseed(ostime())
local Layer = {}
function Layer:new(path, options, fn, fn_args_length)
local opts = options or {}
local instance = {}
instance.handle = fn
instance.name = "layer-" .. random()
instance.params = {}
instance.path = path
instance.keys = {}
instance.length = fn_args_length -- todo:shoule only be 3 or 4
instance.is_end = opts.is_end or false -- is belong to a route?;is the last really to match the path?
instance.is_start = opts.is_start or false -- is belong to a route?;is the last really to match the path?
local tmp_pattern = pathRegexp.parse_pattern(path, instance.keys, opts)
if tmp_pattern == "" or not tmp_pattern then
instance.pattern = "/"
else
instance.pattern = tmp_pattern
end
if instance.is_end then
instance.pattern = instance.pattern .. "$"
else
instance.pattern = pathRegexp.clear_slash(instance.pattern .. "/")
end
if instance.is_start then
instance.pattern = "^" .. pathRegexp.clear_slash("/" .. instance.pattern)
else
instance.pattern = instance.pattern
end
setmetatable(instance, {
__index = self,
__tostring = function(s)
local ok, result = pcall(function()
local route_name, is_end = "<nil>", ""
if s.route then
route_name = s.route.name
end
if s.is_end then
is_end = "true"
else
is_end = "false"
end
return "(name:" .. s.name .. "\tpath:" .. s.path .. "\tlength:" .. s.length ..
"\t layer.route.name:" .. route_name ..
"\tpattern:" .. s.pattern .."\tis_end:" .. is_end .. ")"
end)
if ok then
return result
else
return "layer.tostring() error"
end
end
})
debug("layer.lua#new:", instance)
return instance
end
function Layer:handle_error(err, req, res, next)
debug("layer.lua#handel_error:", self, err)
local fn = self.handle
-- a property named 'length' to indicate its args length
if self.length ~= 4 then
debug("not match handle_error")
next(err)
return
end
local e
local ok = xpcall(function()
fn(err, req, res, next)
end, function()
e = (err or "") .. "\n" .. traceback()
end)
--print(random() .. " layer.lua - Layer:handle_error", "ok?", ok, "error:", e, "pcall_error:", e, "layer.name:", self.name)
if not ok then
next(e)
end
end
function Layer:handle_request(req, res, next)
debug("layer.lua#handle_request:", self)
local fn = self.handle
if self.length > 3 then
debug("---------->not match handle_request")
next()
return
end
--local trackId = random()
local e
local ok, ee = xpcall(function() -- add `ee` for final handler logic
fn(req, res, next)
end, function(msg)
e = (msg or "") .. "\n" .. traceback()
end)
--debug(trackId .. " layer.lua - Layer:handle_request-", "ok?", ok, "error:", e, "layer.name:", self.name, "middle_type:", self.length)
if not ok then
debug("handle_request:call error", ok, e, ee)
next(e or ee)
end
end
function Layer:match(path)
debug("layer.lua#match before:", "path:", path, "layer:", self)
if not path then
self.params = nil
debug("layer.lua#match 1")
return false
end
if self.is_end then
path = pathRegexp.clear_slash(path)
else
path = pathRegexp.clear_slash(path .. "/")
end
local match_or_not = pathRegexp.is_match(path, self.pattern)
if not match_or_not then
debug("layer.lua#match 3")
return false
end
local m = pathRegexp.parse_path(path, self.pattern, self.keys)
if m then
debug("layer.lua#match 4", path, self.pattern, self.keys, m)
end
-- store values
-- self.path = path
-- self.params = mixin(m, self.params) -- this is only this layer's params
self.params = m -- fixbug: the params should not be transfered to next Request.
debug(function()
print("layer.lua# print layer.params")
if self.params then
for i, v in pairs(self.params) do
print(i, v)
end
end
end)
return true
end
return Layer
|
require "Global.consts"
GAME_OVER_SCREEN_PATH = RESOURCES_PATH .. "/GameOverScreen/background.png"
|
EditorOperator = EditorOperator or class(MissionScriptEditor)
function EditorOperator:create_element()
self.super.create_element(self)
self._element.class = "ElementOperator"
self._element.values.operation = "none"
self._element.values.elements = {}
end
function EditorOperator:_build_panel()
self:_create_panel()
self:BuildElementsManage("elements")
self:ComboCtrl("operation", {"none","add","remove"}, {help = "Select an operation for the selected elements"})
self:Text("Choose an operation to perform on the selected elements. An element might not have the selected operation implemented and will then generate error when executed.")
end
|
package.path = package.path .. ';' .. cfg.dir .. '/?.lua'
require("fw_common");
open_by_program = "fw_edit"; -- 被 fw 编辑工具打开
is_open_by_ufw = true;
output_view_tabs = {}
output_bin_tabs = {}
enable_moudles = {
["isdtool"] = false,
["audio"] = true,
["charge"] = true,
["status"] = true,
["tone"] = true,
["bluetooth"] = true,
["key_msg"] = {enable = true, num = 10},
};
require("common")
-- 把下面这些insert放到模块里面去
insert_item_to_list(output_view_tabs, bluetooth_view);
insert_item_to_list(output_view_tabs, tone_view);
insert_list_to_list(output_bin_tabs, bt_output_bin_tabs);
local output_bin_tabs_view = cfg:vBox {
cfg:stTab(output_view_tabs);
};
cfg:addFirmwareFile("cfg_tool.bin",
"蓝牙配置",
2, -- 文件类型,是个bin文件
output_bin_tabs, -- 组的列表
output_bin_tabs_view
);
|
function onCreate()
-- background shit
makeLuaSprite('outside', 'stages/Outside', -600, 40);
setLuaSpriteScrollFactor('outside', 0.8, 0.8);
scaleObject('outside', 0.8, 0.8);
makeLuaSprite('inside', 'stages/BACKGROUND', -800, -370);
setLuaSpriteScrollFactor('inside', 0.9, 0.9);
scaleObject('inside', 0.9, 0.9);
addLuaSprite('outside', false);
addLuaSprite('inside', false);
close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage
end
|
local StackFsm = {}
function StackFsm:new(o)
o = o or {}
self.__index = self
setmetatable(o, self)
local Stack = require("stack")
o.stack = Stack:new()
return o
end
function StackFsm:getCurrentState()
return self.stack:top()
end
function StackFsm:pushState(state)
local function stateEql(s1, s2)
if s1 and s2 then
return (s1[1] == s2[1]) and (s1[2] == s2[2])
else
return false
end
end
if not stateEql(self:getCurrentState(), state) then
self.stack:push(state)
else
error("push state error: same state")
end
end
function StackFsm:popState()
return self.stack:pop()
end
function StackFsm:update()
local current_state = self:getCurrentState()
if current_state then
-- call table method
current_state[1](current_state[2])
end
end
return StackFsm
|
if ngx.req.get_uri_args()["jump"] == "1" then
ngx.req.set_uri("/lua_rewrite_foo", false);
ngx.req.set_uri("/lua_rewrite_bar", false);
ngx.req.set_uri_args({ a = 1, b = 2 });
end
|
slot0 = class("SpringFestivalTownScene2", import("..TemplateMV.BackHillTemplate"))
slot0.getUIName = function (slot0)
return "SpringFestivalTownUI2"
end
slot0.edge2area = {
default = "map_middle"
}
slot0.init = function (slot0)
slot0.super.init(slot0)
slot0.top = slot0:findTF("top")
slot0._bg = slot0:findTF("BG")
slot0._map = slot0:findTF("map")
for slot4 = 0, slot0._map.childCount - 1, 1 do
slot0["map_" .. go(slot5).name] = slot0._map:GetChild(slot4)
end
slot0._shipTpl = slot0._map:Find("ship")
slot0._upper = slot0:findTF("upper")
for slot4 = 0, slot0._upper.childCount - 1, 1 do
slot0["upper_" .. go(slot5).name] = slot0._upper:GetChild(slot4)
end
slot0.containers = {
slot0.map_middle
}
slot0.graphPath = GraphPath.New(import("GameCfg.BackHillGraphs.SpringFestivalTownGraph2"))
slot0._bg:GetComponent(typeof(UnityEngine.Canvas)).sortingOrder = ((slot0._tf:GetComponentInParent(typeof(UnityEngine.Canvas)) and slot1.sortingOrder) or 0) - 2
slot3 = GetComponent(slot0._bg, "ItemList")
for slot7 = 1, 1, 1 do
if not IsNil(slot3.prefabItem[slot7 - 1]) then
setParent(slot9, slot0._bg)
pg.ViewUtils.SetSortingOrder(tf(Instantiate(slot8)), slot2 - 1)
end
end
end
slot0.didEnter = function (slot0)
onButton(slot0, slot0:findTF("top/back"), function ()
slot0:emit(slot1.ON_BACK)
end, SFX_CANCEL)
onButton(slot0, slot0:findTF("top/home"), function ()
slot0:emit(slot1.ON_HOME)
end, SFX_PANEL)
onButton(slot0, slot0:findTF("top/help"), function ()
pg.MsgboxMgr.GetInstance():ShowMsgBox({
type = MSGBOX_TYPE_HELP,
helps = pg.gametip.help_chunjie2021_feast.tip
})
end, SFX_PANEL)
slot0:InitStudents(getProxy(ActivityProxy).getActivityById(slot1, ActivityConst.SPRING_FES_MINIGAME_SECOND) and slot1.id, 2, 3)
slot0:InitFacilityCross(slot0._map, slot0._upper, "damaoxian", function ()
pg.m02:sendNotification(GAME.GO_MINI_GAME, 21)
end)
slot0.InitFacilityCross(slot0, slot0._map, slot0._upper, "chunyouji", function ()
slot0:emit(NewYearFestivalMediator.GO_SCENE, SCENE.ACTIVITY, {
id = getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_MONOPOLY) and slot0.id
})
end)
slot0.InitFacilityCross(slot0, slot0._map, slot0._upper, "huituriji", function ()
slot0:emit(NewYearFestivalMediator.GO_SCENE, SCENE.COLORING)
end)
slot0.InitFacilityCross(slot0, slot0._map, slot0._upper, "dajiulou", function ()
slot0:emit(NewYearFestivalMediator.GO_SUBLAYER, Context.New({
mediator = RedPacketMediator,
viewComponent = RedPacketLayer
}))
end)
slot0.InitFacilityCross(slot0, slot0._map, slot0._upper, "fuzhuang", function ()
slot0:emit(NewYearFestivalMediator.GO_SCENE, SCENE.SKINSHOP)
end)
slot0.InitFacilityCross(slot0, slot0._map, slot0._upper, "jianzao", function ()
slot0:emit(NewYearFestivalMediator.GO_SCENE, SCENE.GETBOAT, {
page = 1,
projectName = BuildShipScene.PROJECTS.LIGHT
})
end)
slot0.UpdateView(slot0)
end
slot0.UpdateView = function (slot0)
slot4 = getProxy(MiniGameProxy)
setActive(slot0.upper_huituriji:Find("Tip"), getProxy(ColoringProxy):CheckTodayTip())
setActive(slot0.upper_dajiulou:Find("Tip"), nil)
setActive(slot0.upper_chunyouji:Find("Tip"), getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_MONOPOLY) and not slot2.isEnd(nil) and slot2:readyToAchieve())
setActive(slot0.upper_damaoxian:Find("Tip"), slot3:getActivityByType(ActivityConst.ACTIVITY_TYPE_MINIGAME) and not slot2:isEnd() and slot2:readyToAchieve())
end
slot0.willExit = function (slot0)
slot0:clearStudents()
slot0.super.willExit(slot0)
end
return slot0
|
package.path = "../src/?.lua;src/?.lua;" .. package.path
pcall(require, "luarocks.require")
local redis = require 'redis'
local params = {
host = '127.0.0.1',
port = 6379,
}
local client = redis.connect(params)
client:select(15) -- for testing purposes
-- Start processing the monitor messages. Open a terminal and use redis-cli to
-- send some commands to the server that will make MONITOR return some entries.
local counter = 0
for msg, abort in client:monitor_messages() do
counter = counter + 1
local feedback = string.format("[%d] Received %s on database %d", msg.timestamp, msg.command, msg.database)
if msg.arguments then
feedback = string.format('%s with arguments %s', feedback, msg.arguments)
end
print(feedback)
if counter == 5 then
abort()
end
end
print(string.format("Closed the MONITOR context after receiving %d commands.", counter))
|
data.raw["gui-style"].default["red-background-image-style"] = {
type = "button_style",
parent = "icon_button",
default_graphical_set =
{
type = "composition",
filename = "__split_with_the_team__/graphics/custom_buttons.png",
priority = "extra-high-no-scale",
corner_size = {3, 3},
position = {0, 0}
}
}
data.raw["gui-style"].default["transparent-background-image-style"] = {
type = "button_style",
parent = "icon_button",
default_graphical_set =
{
type = "composition",
filename = "__split_with_the_team__/graphics/custom_buttons.png",
priority = "extra-high-no-scale",
corner_size = {3, 3},
position = {8, 0}
}
}
|
--[[
Copyright 2015 Rackspace
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local HostInfo = require('./base').HostInfo
local misc = require('./misc')
local Transform = require('stream').Transform
--------------------------------------------------------------------------------------------------------------------
local Reader = Transform:extend()
function Reader:initialize()
Transform.initialize(self, {objectMode = true})
end
function Reader:_transform(line, cb)
self:push({hostname = line})
return cb()
end
--------------------------------------------------------------------------------------------------------------------
--[[ Fetch this servers hostname ]]--
local Info = HostInfo:extend()
function Info:initialize(params)
HostInfo.initialize(self)
end
function Info:_run(callback)
local command = 'hostname'
local outTable, errTable = {}, {}
local function finalCb()
self:_pushParams(errTable, outTable)
return callback()
end
local child = misc.run('sh', {'-c', command})
local reader = Reader:new()
child:pipe(reader)
reader:on('error', function(err) misc.safeMerge(errTable, err) end)
reader:on('data', function(datum) misc.safeMerge(outTable, datum) end)
reader:once('end', finalCb)
end
function Info:getPlatforms()
return {'linux'}
end
function Info:getType()
return 'HOSTNAME'
end
exports.Info = Info
exports.Reader = Reader
|
local pl = {}
----------------
--- Lua 5.1/5.2/5.3 compatibility.
-- Ensures that `table.pack` and `package.searchpath` are available
-- for Lua 5.1 and LuaJIT.
-- The exported function `load` is Lua 5.2 compatible.
-- `compat.setfenv` and `compat.getfenv` are available for Lua 5.2, although
-- they are not always guaranteed to work.
-- @module pl.compat
local compat = {}
compat.lua51 = _VERSION == 'Lua 5.1'
local isJit = (tostring(assert):match('builtin') ~= nil)
if isJit then
-- 'goto' is a keyword when 52 compatibility is enabled in LuaJit
compat.jit52 = not loadstring("local goto = 1")
end
compat.dir_separator = _G.package.config:sub(1,1)
compat.is_windows = compat.dir_separator == '\\'
--- execute a shell command.
-- This is a compatibility function that returns the same for Lua 5.1 and Lua 5.2
-- @param cmd a shell command
-- @return true if successful
-- @return actual return code
function compat.execute (cmd)
local res1,_,res3 = os.execute(cmd)
if compat.lua51 and not compat.jit52 then
if compat.is_windows then
res1 = res1 > 255 and res1 % 256 or res1
return res1==0,res1
else
res1 = res1 > 255 and res1 / 256 or res1
return res1==0,res1
end
else
if compat.is_windows then
res3 = res3 > 255 and res3 % 256 or res3
return res3==0,res3
else
return not not res1,res3
end
end
end
----------------
-- Load Lua code as a text or binary chunk.
-- @param ld code string or loader
-- @param[opt] source name of chunk for errors
-- @param[opt] mode 'b', 't' or 'bt'
-- @param[opt] env environment to load the chunk in
-- @function compat.load
---------------
-- Get environment of a function.
-- With Lua 5.2, may return nil for a function with no global references!
-- Based on code by [Sergey Rozhenko](http://lua-users.org/lists/lua-l/2010-06/msg00313.html)
-- @param f a function or a call stack reference
-- @function compat.getfenv
---------------
-- Set environment of a function
-- @param f a function or a call stack reference
-- @param env a table that becomes the new environment of `f`
-- @function compat.setfenv
if compat.lua51 then -- define Lua 5.2 style load()
if not isJit then -- but LuaJIT's load _is_ compatible
local lua51_load = load
function compat.load(str,src,mode,env)
local chunk,err
if type(str) == 'string' then
if str:byte(1) == 27 and not (mode or 'bt'):find 'b' then
return nil,"attempt to load a binary chunk"
end
chunk,err = loadstring(str,src)
else
chunk,err = lua51_load(str,src)
end
if chunk and env then setfenv(chunk,env) end
return chunk,err
end
else
compat.load = load
end
compat.setfenv, compat.getfenv = setfenv, getfenv
else
compat.load = load
-- setfenv/getfenv replacements for Lua 5.2
-- by Sergey Rozhenko
-- http://lua-users.org/lists/lua-l/2010-06/msg00313.html
-- Roberto Ierusalimschy notes that it is possible for getfenv to return nil
-- in the case of a function with no globals:
-- http://lua-users.org/lists/lua-l/2010-06/msg00315.html
function compat.setfenv(f, t)
f = (type(f) == 'function' and f or debug.getinfo(f + 1, 'f').func)
local name
local up = 0
repeat
up = up + 1
name = debug.getupvalue(f, up)
until name == '_ENV' or name == nil
if name then
debug.upvaluejoin(f, up, function() return name end, 1) -- use unique upvalue
debug.setupvalue(f, up, t)
end
if f ~= 0 then return f end
end
function compat.getfenv(f)
local f = f or 0
f = (type(f) == 'function' and f or debug.getinfo(f + 1, 'f').func)
local name, val
local up = 0
repeat
up = up + 1
name, val = debug.getupvalue(f, up)
until name == '_ENV' or name == nil
return val
end
end
--- Lua 5.2 Functions Available for 5.1
-- @section lua52
--- pack an argument list into a table.
-- @param ... any arguments
-- @return a table with field n set to the length
-- @return the length
-- @function table.pack
--if not table.pack then
function table.pack (...)
return {n=select('#',...); ...}
end
--end
------
-- return the full path where a Lua module name would be matched.
-- @param mod module name, possibly dotted
-- @param path a path in the same form as package.path or package.cpath
-- @see path.package_path
-- @function package.searchpath
if not package.searchpath then
local sep = package.config:sub(1,1)
function package.searchpath (mod,path)
mod = mod:gsub('%.',sep)
for m in path:gmatch('[^;]+') do
local nm = m:gsub('?',mod)
local f = io.open(nm,'r')
if f then f:close(); return nm end
end
end
end
--- Generally useful routines.
-- See @{01-introduction.md.Generally_useful_functions|the Guide}.
--
-- Dependencies: `pl.compat`
--
-- @module pl.utils
local format = string.format
local stdout = io.stdout
local append = table.insert
local unpack = rawget(_G,'unpack') or rawget(table,'unpack')
local utils = {
_VERSION = "1.5.2",
lua51 = compat.lua51,
setfenv = compat.setfenv,
getfenv = compat.getfenv,
load = compat.load,
execute = compat.execute,
dir_separator = compat.dir_separator,
is_windows = compat.is_windows,
unpack = unpack
}
--- end this program gracefully.
-- @param code The exit code or a message to be printed
-- @param ... extra arguments for message's format'
-- @see utils.fprintf
function utils.quit(code,...)
if type(code) == 'string' then
utils.fprintf(io.stderr,code,...)
code = -1
else
utils.fprintf(io.stderr,...)
end
io.stderr:write('\n')
os.exit(code)
end
--- print an arbitrary number of arguments using a format.
-- @param fmt The format (see string.format)
-- @param ... Extra arguments for format
function utils.printf(fmt,...)
utils.assert_string(1,fmt)
utils.fprintf(stdout,fmt,...)
end
--- write an arbitrary number of arguments to a file using a format.
-- @param f File handle to write to.
-- @param fmt The format (see string.format).
-- @param ... Extra arguments for format
function utils.fprintf(f,fmt,...)
utils.assert_string(2,fmt)
f:write(format(fmt,...))
end
local function import_symbol(T,k,v,libname)
local key = rawget(T,k)
-- warn about collisions!
if key and k ~= '_M' and k ~= '_NAME' and k ~= '_PACKAGE' and k ~= '_VERSION' then
utils.fprintf(io.stderr,"warning: '%s.%s' will not override existing symbol\n",libname,k)
return
end
rawset(T,k,v)
end
local function lookup_lib(T,t)
for k,v in pairs(T) do
if v == t then return k end
end
return '?'
end
local already_imported = {}
--- take a table and 'inject' it into the local namespace.
-- @param t The Table
-- @param T An optional destination table (defaults to callers environment)
function utils.import(t,T)
T = T or _G
t = t or utils
if type(t) == 'string' then
t = require (t)
end
local libname = lookup_lib(T,t)
if already_imported[t] then return end
already_imported[t] = libname
for k,v in pairs(t) do
import_symbol(T,k,v,libname)
end
end
utils.patterns = {
FLOAT = '[%+%-%d]%d*%.?%d*[eE]?[%+%-]?%d*',
INTEGER = '[+%-%d]%d*',
IDEN = '[%a_][%w_]*',
FILE = '[%a%.\\][:%][%w%._%-\\]*'
}
--- escape any 'magic' characters in a string
-- @param s The input string
function utils.escape(s)
utils.assert_string(1,s)
return (s:gsub('[%-%.%+%[%]%(%)%$%^%%%?%*]','%%%1'))
end
--- return either of two values, depending on a condition.
-- @param cond A condition
-- @param value1 Value returned if cond is true
-- @param value2 Value returned if cond is false (can be optional)
function utils.choose(cond,value1,value2)
if cond then return value1
else return value2
end
end
local raise
--- return the contents of a file as a string
-- @param filename The file path
-- @param is_bin open in binary mode
-- @return file contents
function utils.readfile(filename,is_bin)
local mode = is_bin and 'b' or ''
utils.assert_string(1,filename)
local f,open_err = io.open(filename,'r'..mode)
if not f then return utils.raise (open_err) end
local res,read_err = f:read('*a')
f:close()
if not res then
-- Errors in io.open have "filename: " prefix,
-- error in file:read don't, add it.
return raise (filename..": "..read_err)
end
return res
end
--- write a string to a file
-- @param filename The file path
-- @param str The string
-- @param is_bin open in binary mode
-- @return true or nil
-- @return error message
-- @raise error if filename or str aren't strings
function utils.writefile(filename,str,is_bin)
local mode = is_bin and 'b' or ''
utils.assert_string(1,filename)
utils.assert_string(2,str)
local f,err = io.open(filename,'w'..mode)
if not f then return raise(err) end
f:write(str)
f:close()
return true
end
--- return the contents of a file as a list of lines
-- @param filename The file path
-- @return file contents as a table
-- @raise errror if filename is not a string
function utils.readlines(filename)
utils.assert_string(1,filename)
local f,err = io.open(filename,'r')
if not f then return raise(err) end
local res = {}
for line in f:lines() do
append(res,line)
end
f:close()
return res
end
--- split a string into a list of strings separated by a delimiter.
-- @param s The input string
-- @param re A Lua string pattern; defaults to '%s+'
-- @param plain don't use Lua patterns
-- @param n optional maximum number of splits
-- @return a list-like table
-- @raise error if s is not a string
function utils.split(s,re,plain,n)
utils.assert_string(1,s)
local find,sub,append = string.find, string.sub, table.insert
local i1,ls = 1,{}
if not re then re = '%s+' end
if re == '' then return {s} end
while true do
local i2,i3 = find(s,re,i1,plain)
if not i2 then
local last = sub(s,i1)
if last ~= '' then append(ls,last) end
if #ls == 1 and ls[1] == '' then
return {}
else
return ls
end
end
append(ls,sub(s,i1,i2-1))
if n and #ls == n then
ls[#ls] = sub(s,i1)
return ls
end
i1 = i3+1
end
end
--- split a string into a number of values.
-- @param s the string
-- @param re the delimiter, default space
-- @return n values
-- @usage first,next = splitv('jane:doe',':')
-- @see split
function utils.splitv (s,re)
return unpack(utils.split(s,re))
end
--- convert an array of values to strings.
-- @param t a list-like table
-- @param temp buffer to use, otherwise allocate
-- @param tostr custom tostring function, called with (value,index).
-- Otherwise use `tostring`
-- @return the converted buffer
function utils.array_tostring (t,temp,tostr)
temp, tostr = temp or {}, tostr or tostring
for i = 1,#t do
temp[i] = tostr(t[i],i)
end
return temp
end
local is_windows = utils.is_windows
--- Quote an argument of a command.
-- Quotes a single argument of a command to be passed
-- to `os.execute`, `pl.utils.execute` or `pl.utils.executeex`.
-- @string argument the argument.
-- @return quoted argument.
function utils.quote_arg(argument)
if is_windows then
if argument == "" or argument:find('[ \f\t\v]') then
-- Need to quote the argument.
-- Quotes need to be escaped with backslashes;
-- additionally, backslashes before a quote, escaped or not,
-- need to be doubled.
-- See documentation for CommandLineToArgvW Windows function.
argument = '"' .. argument:gsub([[(\*)"]], [[%1%1\"]]):gsub([[\+$]], "%0%0") .. '"'
end
-- os.execute() uses system() C function, which on Windows passes command
-- to cmd.exe. Escape its special characters.
return (argument:gsub('["^<>!|&%%]', "^%0"))
else
if argument == "" or argument:find('[^a-zA-Z0-9_@%+=:,./-]') then
-- To quote arguments on posix-like systems use single quotes.
-- To represent an embedded single quote close quoted string ('),
-- add escaped quote (\'), open quoted string again (').
argument = "'" .. argument:gsub("'", [['\'']]) .. "'"
end
return argument
end
end
--- execute a shell command and return the output.
-- This function redirects the output to tempfiles and returns the content of those files.
-- @param cmd a shell command
-- @param bin boolean, if true, read output as binary file
-- @return true if successful
-- @return actual return code
-- @return stdout output (string)
-- @return errout output (string)
function utils.executeex(cmd, bin)
local mode
local outfile = os.tmpname()
local errfile = os.tmpname()
if is_windows and not outfile:find(':') then
outfile = os.getenv('TEMP')..outfile
errfile = os.getenv('TEMP')..errfile
end
cmd = cmd .. " > " .. utils.quote_arg(outfile) .. " 2> " .. utils.quote_arg(errfile)
local success, retcode = utils.execute(cmd)
local outcontent = utils.readfile(outfile, bin)
local errcontent = utils.readfile(errfile, bin)
os.remove(outfile)
os.remove(errfile)
return success, retcode, (outcontent or ""), (errcontent or "")
end
--- 'memoize' a function (cache returned value for next call).
-- This is useful if you have a function which is relatively expensive,
-- but you don't know in advance what values will be required, so
-- building a table upfront is wasteful/impossible.
-- @param func a function of at least one argument
-- @return a function with at least one argument, which is used as the key.
function utils.memoize(func)
local cache = {}
return function(k)
local res = cache[k]
if res == nil then
res = func(k)
cache[k] = res
end
return res
end
end
utils.stdmt = {
List = {_name='List'}, Map = {_name='Map'},
Set = {_name='Set'}, MultiMap = {_name='MultiMap'}
}
local _function_factories = {}
--- associate a function factory with a type.
-- A function factory takes an object of the given type and
-- returns a function for evaluating it
-- @tab mt metatable
-- @func fun a callable that returns a function
function utils.add_function_factory (mt,fun)
_function_factories[mt] = fun
end
local function _string_lambda(f)
local raise = utils.raise
if f:find '^|' or f:find '_' then
local args,body = f:match '|([^|]*)|(.+)'
if f:find '_' then
args = '_'
body = f
else
if not args then return raise 'bad string lambda' end
end
local fstr = 'return function('..args..') return '..body..' end'
local fn,err = utils.load(fstr)
if not fn then return raise(err) end
fn = fn()
return fn
else return raise 'not a string lambda'
end
end
--- an anonymous function as a string. This string is either of the form
-- '|args| expression' or is a function of one argument, '_'
-- @param lf function as a string
-- @return a function
-- @usage string_lambda '|x|x+1' (2) == 3
-- @usage string_lambda '_+1' (2) == 3
-- @function utils.string_lambda
utils.string_lambda = utils.memoize(_string_lambda)
local ops
--- process a function argument.
-- This is used throughout Penlight and defines what is meant by a function:
-- Something that is callable, or an operator string as defined by <code>pl.operator</code>,
-- such as '>' or '#'. If a function factory has been registered for the type, it will
-- be called to get the function.
-- @param idx argument index
-- @param f a function, operator string, or callable object
-- @param msg optional error message
-- @return a callable
-- @raise if idx is not a number or if f is not callable
function utils.function_arg (idx,f,msg)
utils.assert_arg(1,idx,'number')
local tp = type(f)
if tp == 'function' then return f end -- no worries!
-- ok, a string can correspond to an operator (like '==')
if tp == 'string' then
if not ops then ops = require 'pl.operator'.optable end
local fn = ops[f]
if fn then return fn end
local fn, err = utils.string_lambda(f)
if not fn then error(err..': '..f) end
return fn
elseif tp == 'table' or tp == 'userdata' then
local mt = getmetatable(f)
if not mt then error('not a callable object',2) end
local ff = _function_factories[mt]
if not ff then
if not mt.__call then error('not a callable object',2) end
return f
else
return ff(f) -- we have a function factory for this type!
end
end
if not msg then msg = " must be callable" end
if idx > 0 then
error("argument "..idx..": "..msg,2)
else
error(msg,2)
end
end
--- bind the first argument of the function to a value.
-- @param fn a function of at least two values (may be an operator string)
-- @param p a value
-- @return a function such that f(x) is fn(p,x)
-- @raise same as @{function_arg}
-- @see func.bind1
function utils.bind1 (fn,p)
fn = utils.function_arg(1,fn)
return function(...) return fn(p,...) end
end
--- bind the second argument of the function to a value.
-- @param fn a function of at least two values (may be an operator string)
-- @param p a value
-- @return a function such that f(x) is fn(x,p)
-- @raise same as @{function_arg}
function utils.bind2 (fn,p)
fn = utils.function_arg(1,fn)
return function(x,...) return fn(x,p,...) end
end
--- assert that the given argument is in fact of the correct type.
-- @param n argument index
-- @param val the value
-- @param tp the type
-- @param verify an optional verification function
-- @param msg an optional custom message
-- @param lev optional stack position for trace, default 2
-- @raise if the argument n is not the correct type
-- @usage assert_arg(1,t,'table')
-- @usage assert_arg(n,val,'string',path.isdir,'not a directory')
function utils.assert_arg (n,val,tp,verify,msg,lev)
if type(val) ~= tp then
error(("argument %d expected a '%s', got a '%s'"):format(n,tp,type(val)),lev or 2)
end
if verify and not verify(val) then
error(("argument %d: '%s' %s"):format(n,val,msg),lev or 2)
end
end
--- assert the common case that the argument is a string.
-- @param n argument index
-- @param val a value that must be a string
-- @raise val must be a string
function utils.assert_string (n,val)
utils.assert_arg(n,val,'string',nil,nil,3)
end
local err_mode = 'default'
--- control the error strategy used by Penlight.
-- Controls how <code>utils.raise</code> works; the default is for it
-- to return nil and the error string, but if the mode is 'error' then
-- it will throw an error. If mode is 'quit' it will immediately terminate
-- the program.
-- @param mode - either 'default', 'quit' or 'error'
-- @see utils.raise
function utils.on_error (mode)
if ({['default'] = 1, ['quit'] = 2, ['error'] = 3})[mode] then
err_mode = mode
else
-- fail loudly
if err_mode == 'default' then err_mode = 'error' end
utils.raise("Bad argument expected string; 'default', 'quit', or 'error'. Got '"..tostring(mode).."'")
end
end
--- used by Penlight functions to return errors. Its global behaviour is controlled
-- by <code>utils.on_error</code>
-- @param err the error string.
-- @see utils.on_error
function utils.raise (err)
if err_mode == 'default' then return nil,err
elseif err_mode == 'quit' then utils.quit(err)
else error(err,2)
end
end
--- is the object of the specified type?.
-- If the type is a string, then use type, otherwise compare with metatable
-- @param obj An object to check
-- @param tp String of what type it should be
function utils.is_type (obj,tp)
if type(tp) == 'string' then return type(obj) == tp end
local mt = getmetatable(obj)
return tp == mt
end
raise = utils.raise
--- load a code string or bytecode chunk.
-- @param code Lua code as a string or bytecode
-- @param name for source errors
-- @param mode kind of chunk, 't' for text, 'b' for bytecode, 'bt' for all (default)
-- @param env the environment for the new chunk (default nil)
-- @return compiled chunk
-- @return error message (chunk is nil)
-- @function utils.load
---------------
-- Get environment of a function.
-- With Lua 5.2, may return nil for a function with no global references!
-- Based on code by [Sergey Rozhenko](http://lua-users.org/lists/lua-l/2010-06/msg00313.html)
-- @param f a function or a call stack reference
-- @function utils.getfenv
---------------
-- Set environment of a function
-- @param f a function or a call stack reference
-- @param env a table that becomes the new environment of `f`
-- @function utils.setfenv
--- execute a shell command.
-- This is a compatibility function that returns the same for Lua 5.1 and Lua 5.2
-- @param cmd a shell command
-- @return true if successful
-- @return actual return code
-- @function utils.execute
local file = {}
--- return the contents of a file as a string
-- @function file.read
-- @string filename The file path
-- @return file contents
file.read = utils.readfile
--- write a string to a file
-- @function file.write
-- @string filename The file path
-- @string str The string
file.write = utils.writefile
local _G = _G
local sub = string.sub
local getenv = os.getenv
local tmpnam = os.tmpname
local package = package
local append, concat, remove = table.insert, table.concat, table.remove
local assert_string,raise = utils.assert_string,utils.raise
local attrib
local path = {}
local lfs = require "lfs"
getfenv(1).lfs = nil -- lfs is an 'old-school' module, hence global pollution
local attributes = lfs.attributes
local currentdir = lfs.currentdir
local link_attrib = lfs.symlinkattributes
attrib = attributes
path.attrib = attrib
path.link_attrib = link_attrib
--- Lua iterator over the entries of a given directory.
-- Behaves like `lfs.dir`
path.dir = lfs.dir
--- Creates a directory.
path.mkdir = lfs.mkdir
--- Removes a directory.
path.rmdir = lfs.rmdir
---- Get the working directory.
path.currentdir = currentdir
--- Changes the working directory.
path.chdir = lfs.chdir
--- is this a directory?
-- @string P A file path
function path.isdir(P)
assert_string(1,P)
if P:match("\\$") then
P = P:sub(1,-2)
end
return attrib(P,'mode') == 'directory'
end
--- is this a file?.
-- @string P A file path
function path.isfile(P)
assert_string(1,P)
return attrib(P,'mode') == 'file'
end
-- is this a symbolic link?
-- @string P A file path
function path.islink(P)
assert_string(1,P)
if link_attrib then
return link_attrib(P,'mode')=='link'
else
return false
end
end
--- return size of a file.
-- @string P A file path
function path.getsize(P)
assert_string(1,P)
return attrib(P,'size')
end
--- does a path exist?.
-- @string P A file path
-- @return the file path if it exists, nil otherwise
function path.exists(P)
assert_string(1,P)
return attrib(P,'mode') ~= nil and P
end
--- Return the time of last access as the number of seconds since the epoch.
-- @string P A file path
function path.getatime(P)
assert_string(1,P)
return attrib(P,'access')
end
--- Return the time of last modification
-- @string P A file path
function path.getmtime(P)
return attrib(P,'modification')
end
---Return the system's ctime.
-- @string P A file path
function path.getctime(P)
assert_string(1,P)
return path.attrib(P,'change')
end
local function at(s,i)
return sub(s,i,i)
end
path.is_windows = utils.is_windows
local other_sep
-- !constant sep is the directory separator for this platform.
if path.is_windows then
path.sep = '\\'; other_sep = '/'
path.dirsep = ';'
else
path.sep = '/'
path.dirsep = ':'
end
local sep,dirsep = path.sep,path.dirsep
--- are we running Windows?
-- @class field
-- @name path.is_windows
--- path separator for this platform.
-- @class field
-- @name path.sep
--- separator for PATH for this platform
-- @class field
-- @name path.dirsep
--- given a path, return the directory part and a file part.
-- if there's no directory part, the first value will be empty
-- @string P A file path
function path.splitpath(P)
assert_string(1,P)
local i = #P
local ch = at(P,i)
while i > 0 and ch ~= sep and ch ~= other_sep do
i = i - 1
ch = at(P,i)
end
if i == 0 then
return '',P
else
return sub(P,1,i-1), sub(P,i+1)
end
end
--- return an absolute path.
-- @string P A file path
-- @string[opt] pwd optional start path to use (default is current dir)
function path.abspath(P,pwd)
assert_string(1,P)
if pwd then assert_string(2,pwd) end
local use_pwd = pwd ~= nil
if not use_pwd and not currentdir then return P end
P = P:gsub('[\\/]$','')
pwd = pwd or currentdir()
if not path.isabs(P) then
P = path.join(pwd,P)
elseif path.is_windows and not use_pwd and at(P,2) ~= ':' and at(P,2) ~= '\\' then
P = pwd:sub(1,2)..P -- attach current drive to path like '\\fred.txt'
end
return path.normpath(P)
end
--- given a path, return the root part and the extension part.
-- if there's no extension part, the second value will be empty
-- @string P A file path
-- @treturn string root part
-- @treturn string extension part (maybe empty)
function path.splitext(P)
assert_string(1,P)
local i = #P
local ch = at(P,i)
while i > 0 and ch ~= '.' do
if ch == sep or ch == other_sep then
return P,''
end
i = i - 1
ch = at(P,i)
end
if i == 0 then
return P,''
else
return sub(P,1,i-1),sub(P,i)
end
end
--- return the directory part of a path
-- @string P A file path
function path.dirname(P)
assert_string(1,P)
local p1,p2 = path.splitpath(P)
return p1
end
--- return the file part of a path
-- @string P A file path
function path.basename(P)
assert_string(1,P)
local p1,p2 = path.splitpath(P)
return p2
end
--- get the extension part of a path.
-- @string P A file path
function path.extension(P)
assert_string(1,P)
local p1,p2 = path.splitext(P)
return p2
end
--- is this an absolute path?.
-- @string P A file path
function path.isabs(P)
assert_string(1,P)
if path.is_windows then
return at(P,1) == '/' or at(P,1)=='\\' or at(P,2)==':'
else
return at(P,1) == '/'
end
end
--- return the path resulting from combining the individual paths.
-- if the second (or later) path is absolute, we return the last absolute path (joined with any non-absolute paths following).
-- empty elements (except the last) will be ignored.
-- @string p1 A file path
-- @string p2 A file path
-- @string ... more file paths
function path.join(p1,p2,...)
assert_string(1,p1)
assert_string(2,p2)
if select('#',...) > 0 then
local p = path.join(p1,p2)
local args = {...}
for i = 1,#args do
assert_string(i,args[i])
p = path.join(p,args[i])
end
return p
end
if path.isabs(p2) then return p2 end
local endc = at(p1,#p1)
if endc ~= path.sep and endc ~= other_sep and endc ~= "" then
p1 = p1..path.sep
end
return p1..p2
end
--- normalize the case of a pathname. On Unix, this returns the path unchanged;
-- for Windows, it converts the path to lowercase, and it also converts forward slashes
-- to backward slashes.
-- @string P A file path
function path.normcase(P)
assert_string(1,P)
if path.is_windows then
return (P:lower():gsub('/','\\'))
else
return P
end
end
--- normalize a path name.
-- A//B, A/./B and A/foo/../B all become A/B.
-- @string P a file path
function path.normpath(P)
assert_string(1,P)
-- Split path into anchor and relative path.
local anchor = ''
if path.is_windows then
if P:match '^\\\\' then -- UNC
anchor = '\\\\'
P = P:sub(3)
elseif at(P, 1) == '/' or at(P, 1) == '\\' then
anchor = '\\'
P = P:sub(2)
elseif at(P, 2) == ':' then
anchor = P:sub(1, 2)
P = P:sub(3)
if at(P, 1) == '/' or at(P, 1) == '\\' then
anchor = anchor..'\\'
P = P:sub(2)
end
end
P = P:gsub('/','\\')
else
-- According to POSIX, in path start '//' and '/' are distinct,
-- but '///+' is equivalent to '/'.
if P:match '^//' and at(P, 3) ~= '/' then
anchor = '//'
P = P:sub(3)
elseif at(P, 1) == '/' then
anchor = '/'
P = P:match '^/*(.*)$'
end
end
local parts = {}
for part in P:gmatch('[^'..sep..']+') do
if part == '..' then
if #parts ~= 0 and parts[#parts] ~= '..' then
remove(parts)
else
append(parts, part)
end
elseif part ~= '.' then
append(parts, part)
end
end
P = anchor..concat(parts, sep)
if P == '' then P = '.' end
return P
end
local function ATS (P)
if at(P,#P) ~= path.sep then
P = P..path.sep
end
return path.normcase(P)
end
--- relative path from current directory or optional start point
-- @string P a path
-- @string[opt] start optional start point (default current directory)
function path.relpath (P,start)
assert_string(1,P)
if start then assert_string(2,start) end
local split,normcase,min,append = utils.split, path.normcase, math.min, table.insert
P = normcase(path.abspath(P,start))
start = start or currentdir()
start = normcase(start)
local startl, Pl = split(start,sep), split(P,sep)
local n = min(#startl,#Pl)
if path.is_windows and n > 0 and at(Pl[1],2) == ':' and Pl[1] ~= startl[1] then
return P
end
local k = n+1 -- default value if this loop doesn't bail out!
for i = 1,n do
if startl[i] ~= Pl[i] then
k = i
break
end
end
local rell = {}
for i = 1, #startl-k+1 do rell[i] = '..' end
if k <= #Pl then
for i = k,#Pl do append(rell,Pl[i]) end
end
return table.concat(rell,sep)
end
--- Replace a starting '~' with the user's home directory.
-- In windows, if HOME isn't set, then USERPROFILE is used in preference to
-- HOMEDRIVE HOMEPATH. This is guaranteed to be writeable on all versions of Windows.
-- @string P A file path
function path.expanduser(P)
assert_string(1,P)
if at(P,1) == '~' then
local home = getenv('HOME')
if not home then -- has to be Windows
home = getenv 'USERPROFILE' or (getenv 'HOMEDRIVE' .. getenv 'HOMEPATH')
end
return home..sub(P,2)
else
return P
end
end
---Return a suitable full path to a new temporary file name.
-- unlike os.tmpnam(), it always gives you a writeable path (uses TEMP environment variable on Windows)
function path.tmpname ()
local res = tmpnam()
-- On Windows if Lua is compiled using MSVC14 os.tmpname
-- already returns an absolute path within TEMP env variable directory,
-- no need to prepend it.
if path.is_windows and not res:find(':') then
res = getenv('TEMP')..res
end
return res
end
--- return the largest common prefix path of two paths.
-- @string path1 a file path
-- @string path2 a file path
function path.common_prefix (path1,path2)
assert_string(1,path1)
assert_string(2,path2)
path1, path2 = path.normcase(path1), path.normcase(path2)
-- get them in order!
if #path1 > #path2 then path2,path1 = path1,path2 end
for i = 1,#path1 do
local c1 = at(path1,i)
if c1 ~= at(path2,i) then
local cp = path1:sub(1,i-1)
if at(path1,i-1) ~= sep then
cp = path.dirname(cp)
end
return cp
end
end
if at(path2,#path1+1) ~= sep then path1 = path.dirname(path1) end
return path1
--return ''
end
--- return the full path where a particular Lua module would be found.
-- Both package.path and package.cpath is searched, so the result may
-- either be a Lua file or a shared library.
-- @string mod name of the module
-- @return on success: path of module, lua or binary
-- @return on error: nil,error string
function path.package_path(mod)
assert_string(1,mod)
local res
mod = mod:gsub('%.',sep)
res = package.searchpath(mod,package.path)
if res then return res,true end
res = package.searchpath(mod,package.cpath)
if res then return res,false end
return raise 'cannot find module on path'
end
--- Provides a reuseable and convenient framework for creating classes in Lua.
-- Two possible notations:
--
-- B = class(A)
-- class.B(A)
--
-- The latter form creates a named class within the current environment. Note
-- that this implicitly brings in `pl.utils` as a dependency.
--
-- See the Guide for further @{01-introduction.md.Simplifying_Object_Oriented_Programming_in_Lua|discussion}
-- @module pl.class
local error, getmetatable, io, pairs, rawget, rawset, setmetatable, tostring, type =
_G.error, _G.getmetatable, _G.io, _G.pairs, _G.rawget, _G.rawset, _G.setmetatable, _G.tostring, _G.type
local compat
-- this trickery is necessary to prevent the inheritance of 'super' and
-- the resulting recursive call problems.
local function call_ctor (c,obj,...)
-- nice alias for the base class ctor
local base = rawget(c,'_base')
if base then
local parent_ctor = rawget(base,'_init')
while not parent_ctor do
base = rawget(base,'_base')
if not base then break end
parent_ctor = rawget(base,'_init')
end
if parent_ctor then
rawset(obj,'super',function(obj,...)
call_ctor(base,obj,...)
end)
end
end
local res = c._init(obj,...)
rawset(obj,'super',nil)
return res
end
--- initializes an __instance__ upon creation.
-- @function class:_init
-- @param ... parameters passed to the constructor
-- @usage local Cat = class()
-- function Cat:_init(name)
-- --self:super(name) -- call the ancestor initializer if needed
-- self.name = name
-- end
--
-- local pussycat = Cat("pussycat")
-- print(pussycat.name) --> pussycat
--- checks whether an __instance__ is derived from some class.
-- Works the other way around as `class_of`. It has two ways of using;
-- 1) call with a class to check against, 2) call without params.
-- @function instance:is_a
-- @param some_class class to check against, or `nil` to return the class
-- @return `true` if `instance` is derived from `some_class`, or if `some_class == nil` then
-- it returns the class table of the instance
-- @usage local pussycat = Lion() -- assuming Lion derives from Cat
-- if pussycat:is_a(Cat) then
-- -- it's true, it is a Lion, but also a Cat
-- end
--
-- if pussycat:is_a() == Lion then
-- -- It's true
-- end
local function is_a(self,klass)
if klass == nil then
-- no class provided, so return the class this instance is derived from
return getmetatable(self)
end
local m = getmetatable(self)
if not m then return false end --*can't be an object!
while m do
if m == klass then return true end
m = rawget(m,'_base')
end
return false
end
--- checks whether an __instance__ is derived from some class.
-- Works the other way around as `is_a`.
-- @function some_class:class_of
-- @param some_instance instance to check against
-- @return `true` if `some_instance` is derived from `some_class`
-- @usage local pussycat = Lion() -- assuming Lion derives from Cat
-- if Cat:class_of(pussycat) then
-- -- it's true
-- end
local function class_of(klass,obj)
if type(klass) ~= 'table' or not rawget(klass,'is_a') then return false end
return klass.is_a(obj,klass)
end
--- cast an object to another class.
-- It is not clever (or safe!) so use carefully.
-- @param some_instance the object to be changed
-- @function some_class:cast
local function cast (klass, obj)
return setmetatable(obj,klass)
end
local function _class_tostring (obj)
local mt = obj._class
local name = rawget(mt,'_name')
setmetatable(obj,nil)
local str = tostring(obj)
setmetatable(obj,mt)
if name then str = name ..str:gsub('table','') end
return str
end
local function tupdate(td,ts,dont_override)
for k,v in pairs(ts) do
if not dont_override or td[k] == nil then
td[k] = v
end
end
end
local function _class(base,c_arg,c)
-- the class `c` will be the metatable for all its objects,
-- and they will look up their methods in it.
local mt = {} -- a metatable for the class to support __call and _handler
-- can define class by passing it a plain table of methods
local plain = type(base) == 'table' and not getmetatable(base)
if plain then
c = base
base = c._base
else
c = c or {}
end
if type(base) == 'table' then
-- our new class is a shallow copy of the base class!
-- but be careful not to wipe out any methods we have been given at this point!
tupdate(c,base,plain)
c._base = base
-- inherit the 'not found' handler, if present
if rawget(c,'_handler') then mt.__index = c._handler end
elseif base ~= nil then
error("must derive from a table type",3)
end
c.__index = c
setmetatable(c,mt)
if not plain then
c._init = nil
end
if base and rawget(base,'_class_init') then
base._class_init(c,c_arg)
end
-- expose a ctor which can be called by <classname>(<args>)
mt.__call = function(class_tbl,...)
local obj
if rawget(c,'_create') then obj = c._create(...) end
if not obj then obj = {} end
setmetatable(obj,c)
if rawget(c,'_init') then -- explicit constructor
local res = call_ctor(c,obj,...)
if res then -- _if_ a ctor returns a value, it becomes the object...
obj = res
setmetatable(obj,c)
end
elseif base and rawget(base,'_init') then -- default constructor
-- make sure that any stuff from the base class is initialized!
call_ctor(base,obj,...)
end
if base and rawget(base,'_post_init') then
base._post_init(obj)
end
return obj
end
-- Call Class.catch to set a handler for methods/properties not found in the class!
c.catch = function(self, handler)
if type(self) == "function" then
-- called using . instead of :
handler = self
end
c._handler = handler
mt.__index = handler
end
c.is_a = is_a
c.class_of = class_of
c.cast = cast
c._class = c
if not rawget(c,'__tostring') then
c.__tostring = _class_tostring
end
return c
end
--- create a new class, derived from a given base class.
-- Supporting two class creation syntaxes:
-- either `Name = class(base)` or `class.Name(base)`.
-- The first form returns the class directly and does not set its `_name`.
-- The second form creates a variable `Name` in the current environment set
-- to the class, and also sets `_name`.
-- @function class
-- @param base optional base class
-- @param c_arg optional parameter to class constructor
-- @param c optional table to be used as class
local class
class = setmetatable({},{
__call = function(fun,...)
return _class(...)
end,
__index = function(tbl,key)
if key == 'class' then
io.stderr:write('require("pl.class").class is deprecated. Use require("pl.class")\n')
return class
end
compat = compat or require 'pl.compat'
local env = compat.getfenv(2)
return function(...)
local c = _class(...)
c._name = key
rawset(env,key,c)
return c
end
end
})
class.properties = class()
function class.properties._class_init(klass)
klass.__index = function(t,key)
-- normal class lookup!
local v = klass[key]
if v then return v end
-- is it a getter?
v = rawget(klass,'get_'..key)
if v then
return v(t)
end
-- is it a field?
return rawget(t,'_'..key)
end
klass.__newindex = function (t,key,value)
-- if there's a setter, use that, otherwise directly set table
local p = 'set_'..key
local setter = klass[p]
if setter then
setter(t,value)
else
rawset(t,key,value)
end
end
end
---- Dealing with Detailed Type Information
-- Dependencies `pl.utils`
-- @module pl.types
local types = {}
--- is the object either a function or a callable object?.
-- @param obj Object to check.
function types.is_callable (obj)
return type(obj) == 'function' or getmetatable(obj) and getmetatable(obj).__call and true
end
--- is the object of the specified type?.
-- If the type is a string, then use type, otherwise compare with metatable
-- @param obj An object to check
-- @param tp String of what type it should be
-- @function is_type
types.is_type = utils.is_type
local fileMT = getmetatable(io.stdout)
--- a string representation of a type.
-- For tables with metatables, we assume that the metatable has a `_name`
-- field. Knows about Lua file objects.
-- @param obj an object
-- @return a string like 'number', 'table' or 'List'
function types.type (obj)
local t = type(obj)
if t == 'table' or t == 'userdata' then
local mt = getmetatable(obj)
if mt == fileMT then
return 'file'
elseif mt == nil then
return t
else
return mt._name or "unknown "..t
end
else
return t
end
end
--- is this number an integer?
-- @param x a number
-- @raise error if x is not a number
function types.is_integer (x)
return math.ceil(x)==x
end
--- Check if the object is "empty".
-- An object is considered empty if it is nil, a table with out any items (key,
-- value pairs or indexes), or a string with no content ("").
-- @param o The object to check if it is empty.
-- @param ignore_spaces If the object is a string and this is true the string is
-- considered empty is it only contains spaces.
-- @return true if the object is empty, otherwise false.
function types.is_empty(o, ignore_spaces)
if o == nil or (type(o) == "table" and not next(o)) or (type(o) == "string" and (o == "" or (ignore_spaces and o:match("^%s+$")))) then
return true
end
return false
end
local function check_meta (val)
if type(val) == 'table' then return true end
return getmetatable(val)
end
--- is an object 'array-like'?
-- @param val any value.
function types.is_indexable (val)
local mt = check_meta(val)
if mt == true then return true end
return mt and mt.__len and mt.__index and true
end
--- can an object be iterated over with `pairs`?
-- @param val any value.
function types.is_iterable (val)
local mt = check_meta(val)
if mt == true then return true end
return mt and mt.__pairs and true
end
--- can an object accept new key/pair values?
-- @param val any value.
function types.is_writeable (val)
local mt = check_meta(val)
if mt == true then return true end
return mt and mt.__newindex and true
end
-- Strings that should evaluate to true.
local trues = { yes=true, y=true, ["true"]=true, t=true, ["1"]=true }
-- Conditions types should evaluate to true.
local true_types = {
boolean=function(o, true_strs, check_objs) return o end,
string=function(o, true_strs, check_objs)
if trues[o:lower()] then
return true
end
-- Check alternative user provided strings.
for _,v in ipairs(true_strs or {}) do
if type(v) == "string" and o == v:lower() then
return true
end
end
return false
end,
number=function(o, true_strs, check_objs) return o ~= 0 end,
table=function(o, true_strs, check_objs) if check_objs and next(o) ~= nil then return true end return false end
}
--- Convert to a boolean value.
-- True values are:
--
-- * boolean: true.
-- * string: 'yes', 'y', 'true', 't', '1' or additional strings specified by `true_strs`.
-- * number: Any non-zero value.
-- * table: Is not empty and `check_objs` is true.
-- * object: Is not `nil` and `check_objs` is true.
--
-- @param o The object to evaluate.
-- @param[opt] true_strs optional Additional strings that when matched should evaluate to true. Comparison is case insensitive.
-- This should be a List of strings. E.g. "ja" to support German.
-- @param[opt] check_objs True if objects should be evaluated. Default is to evaluate objects as true if not nil
-- or if it is a table and it is not empty.
-- @return true if the input evaluates to true, otherwise false.
function types.to_bool(o, true_strs, check_objs)
local true_func
if true_strs then
utils.assert_arg(2, true_strs, "table")
end
true_func = true_types[type(o)]
if true_func then
return true_func(o, true_strs, check_objs)
elseif check_objs and o ~= nil then
return true
end
return false
end
--- Extended operations on Lua tables.
--
-- See @{02-arrays.md.Useful_Operations_on_Tables|the Guide}
--
-- Dependencies: `pl.utils`, `pl.types`
-- @module pl.tablex
local getmetatable,setmetatable,require = getmetatable,setmetatable,require
local tsort,append,remove = table.sort,table.insert,table.remove
local min = math.min
local pairs,type,unpack,select,tostring = pairs,type,utils.unpack,select,tostring
local function_arg = utils.function_arg
local assert_arg = utils.assert_arg
local tablex = {}
-- generally, functions that make copies of tables try to preserve the metatable.
-- However, when the source has no obvious type, then we attach appropriate metatables
-- like List, Map, etc to the result.
local function setmeta (res,tbl,pl_class)
local mt = getmetatable(tbl) or pl_class and require('pl.' .. pl_class)
return mt and setmetatable(res, mt) or res
end
local function makelist(l)
return setmetatable(l, require('pl.List'))
end
local function makemap(m)
return setmetatable(m, require('pl.Map'))
end
local function complain (idx,msg)
error(('argument %d is not %s'):format(idx,msg),3)
end
local function assert_arg_indexable (idx,val)
if not types.is_indexable(val) then
complain(idx,"indexable")
end
end
local function assert_arg_iterable (idx,val)
if not types.is_iterable(val) then
complain(idx,"iterable")
end
end
local function assert_arg_writeable (idx,val)
if not types.is_writeable(val) then
complain(idx,"writeable")
end
end
--- copy a table into another, in-place.
-- @within Copying
-- @tab t1 destination table
-- @tab t2 source (actually any iterable object)
-- @return first table
function tablex.update (t1,t2)
assert_arg_writeable(1,t1)
assert_arg_iterable(2,t2)
for k,v in pairs(t2) do
t1[k] = v
end
return t1
end
--- total number of elements in this table.
-- Note that this is distinct from `#t`, which is the number
-- of values in the array part; this value will always
-- be greater or equal. The difference gives the size of
-- the hash part, for practical purposes. Works for any
-- object with a __pairs metamethod.
-- @tab t a table
-- @return the size
function tablex.size (t)
assert_arg_iterable(1,t)
local i = 0
for k in pairs(t) do i = i + 1 end
return i
end
--- make a shallow copy of a table
-- @within Copying
-- @tab t an iterable source
-- @return new table
function tablex.copy (t)
assert_arg_iterable(1,t)
local res = {}
for k,v in pairs(t) do
res[k] = v
end
return res
end
--- make a deep copy of a table, recursively copying all the keys and fields.
-- This will also set the copied table's metatable to that of the original.
-- @within Copying
-- @tab t A table
-- @return new table
function tablex.deepcopy(t)
if type(t) ~= 'table' then return t end
assert_arg_iterable(1,t)
local mt = getmetatable(t)
local res = {}
for k,v in pairs(t) do
if type(v) == 'table' then
v = tablex.deepcopy(v)
end
res[k] = v
end
setmetatable(res,mt)
return res
end
local abs, deepcompare = math.abs
--- compare two values.
-- if they are tables, then compare their keys and fields recursively.
-- @within Comparing
-- @param t1 A value
-- @param t2 A value
-- @bool[opt] ignore_mt if true, ignore __eq metamethod (default false)
-- @number[opt] eps if defined, then used for any number comparisons
-- @return true or false
function tablex.deepcompare(t1,t2,ignore_mt,eps)
local ty1 = type(t1)
local ty2 = type(t2)
if ty1 ~= ty2 then return false end
-- non-table types can be directly compared
if ty1 ~= 'table' then
if ty1 == 'number' and eps then return abs(t1-t2) < eps end
return t1 == t2
end
-- as well as tables which have the metamethod __eq
local mt = getmetatable(t1)
if not ignore_mt and mt and mt.__eq then return t1 == t2 end
for k1 in pairs(t1) do
if t2[k1]==nil then return false end
end
for k2 in pairs(t2) do
if t1[k2]==nil then return false end
end
for k1,v1 in pairs(t1) do
local v2 = t2[k1]
if not deepcompare(v1,v2,ignore_mt,eps) then return false end
end
return true
end
deepcompare = tablex.deepcompare
--- compare two arrays using a predicate.
-- @within Comparing
-- @array t1 an array
-- @array t2 an array
-- @func cmp A comparison function
function tablex.compare (t1,t2,cmp)
assert_arg_indexable(1,t1)
assert_arg_indexable(2,t2)
if #t1 ~= #t2 then return false end
cmp = function_arg(3,cmp)
for k = 1,#t1 do
if not cmp(t1[k],t2[k]) then return false end
end
return true
end
--- compare two list-like tables using an optional predicate, without regard for element order.
-- @within Comparing
-- @array t1 a list-like table
-- @array t2 a list-like table
-- @param cmp A comparison function (may be nil)
function tablex.compare_no_order (t1,t2,cmp)
assert_arg_indexable(1,t1)
assert_arg_indexable(2,t2)
if cmp then cmp = function_arg(3,cmp) end
if #t1 ~= #t2 then return false end
local visited = {}
for i = 1,#t1 do
local val = t1[i]
local gotcha
for j = 1,#t2 do if not visited[j] then
local match
if cmp then match = cmp(val,t2[j]) else match = val == t2[j] end
if match then
gotcha = j
break
end
end end
if not gotcha then return false end
visited[gotcha] = true
end
return true
end
--- return the index of a value in a list.
-- Like string.find, there is an optional index to start searching,
-- which can be negative.
-- @within Finding
-- @array t A list-like table
-- @param val A value
-- @int idx index to start; -1 means last element,etc (default 1)
-- @return index of value or nil if not found
-- @usage find({10,20,30},20) == 2
-- @usage find({'a','b','a','c'},'a',2) == 3
function tablex.find(t,val,idx)
assert_arg_indexable(1,t)
idx = idx or 1
if idx < 0 then idx = #t + idx + 1 end
for i = idx,#t do
if t[i] == val then return i end
end
return nil
end
--- return the index of a value in a list, searching from the end.
-- Like string.find, there is an optional index to start searching,
-- which can be negative.
-- @within Finding
-- @array t A list-like table
-- @param val A value
-- @param idx index to start; -1 means last element,etc (default 1)
-- @return index of value or nil if not found
-- @usage rfind({10,10,10},10) == 3
function tablex.rfind(t,val,idx)
assert_arg_indexable(1,t)
idx = idx or #t
if idx < 0 then idx = #t + idx + 1 end
for i = idx,1,-1 do
if t[i] == val then return i end
end
return nil
end
--- return the index (or key) of a value in a table using a comparison function.
-- @within Finding
-- @tab t A table
-- @func cmp A comparison function
-- @param arg an optional second argument to the function
-- @return index of value, or nil if not found
-- @return value returned by comparison function
function tablex.find_if(t,cmp,arg)
assert_arg_iterable(1,t)
cmp = function_arg(2,cmp)
for k,v in pairs(t) do
local c = cmp(v,arg)
if c then return k,c end
end
return nil
end
--- return a list of all values in a table indexed by another list.
-- @tab tbl a table
-- @array idx an index table (a list of keys)
-- @return a list-like table
-- @usage index_by({10,20,30,40},{2,4}) == {20,40}
-- @usage index_by({one=1,two=2,three=3},{'one','three'}) == {1,3}
function tablex.index_by(tbl,idx)
assert_arg_indexable(1,tbl)
assert_arg_indexable(2,idx)
local res = {}
for i = 1,#idx do
res[i] = tbl[idx[i]]
end
return setmeta(res,tbl,'List')
end
--- apply a function to all values of a table.
-- This returns a table of the results.
-- Any extra arguments are passed to the function.
-- @within MappingAndFiltering
-- @func fun A function that takes at least one argument
-- @tab t A table
-- @param ... optional arguments
-- @usage map(function(v) return v*v end, {10,20,30,fred=2}) is {100,400,900,fred=4}
function tablex.map(fun,t,...)
assert_arg_iterable(1,t)
fun = function_arg(1,fun)
local res = {}
for k,v in pairs(t) do
res[k] = fun(v,...)
end
return setmeta(res,t)
end
--- apply a function to all values of a list.
-- This returns a table of the results.
-- Any extra arguments are passed to the function.
-- @within MappingAndFiltering
-- @func fun A function that takes at least one argument
-- @array t a table (applies to array part)
-- @param ... optional arguments
-- @return a list-like table
-- @usage imap(function(v) return v*v end, {10,20,30,fred=2}) is {100,400,900}
function tablex.imap(fun,t,...)
assert_arg_indexable(1,t)
fun = function_arg(1,fun)
local res = {}
for i = 1,#t do
res[i] = fun(t[i],...) or false
end
return setmeta(res,t,'List')
end
--- apply a named method to values from a table.
-- @within MappingAndFiltering
-- @string name the method name
-- @array t a list-like table
-- @param ... any extra arguments to the method
function tablex.map_named_method (name,t,...)
utils.assert_string(1,name)
assert_arg_indexable(2,t)
local res = {}
for i = 1,#t do
local val = t[i]
local fun = val[name]
res[i] = fun(val,...)
end
return setmeta(res,t,'List')
end
--- apply a function to all values of a table, in-place.
-- Any extra arguments are passed to the function.
-- @func fun A function that takes at least one argument
-- @tab t a table
-- @param ... extra arguments
function tablex.transform (fun,t,...)
assert_arg_iterable(1,t)
fun = function_arg(1,fun)
for k,v in pairs(t) do
t[k] = fun(v,...)
end
end
--- generate a table of all numbers in a range.
-- This is consistent with a numerical for loop.
-- @int start number
-- @int finish number
-- @int[opt=1] step make this negative for start < finish
function tablex.range (start,finish,step)
local res
step = step or 1
if start == finish then
res = {start}
elseif (start > finish and step > 0) or (finish > start and step < 0) then
res = {}
else
local k = 1
res = {}
for i=start,finish,step do res[k]=i; k=k+1 end
end
return makelist(res)
end
--- apply a function to values from two tables.
-- @within MappingAndFiltering
-- @func fun a function of at least two arguments
-- @tab t1 a table
-- @tab t2 a table
-- @param ... extra arguments
-- @return a table
-- @usage map2('+',{1,2,3,m=4},{10,20,30,m=40}) is {11,22,23,m=44}
function tablex.map2 (fun,t1,t2,...)
assert_arg_iterable(1,t1)
assert_arg_iterable(2,t2)
fun = function_arg(1,fun)
local res = {}
for k,v in pairs(t1) do
res[k] = fun(v,t2[k],...)
end
return setmeta(res,t1,'List')
end
--- apply a function to values from two arrays.
-- The result will be the length of the shortest array.
-- @within MappingAndFiltering
-- @func fun a function of at least two arguments
-- @array t1 a list-like table
-- @array t2 a list-like table
-- @param ... extra arguments
-- @usage imap2('+',{1,2,3,m=4},{10,20,30,m=40}) is {11,22,23}
function tablex.imap2 (fun,t1,t2,...)
assert_arg_indexable(2,t1)
assert_arg_indexable(3,t2)
fun = function_arg(1,fun)
local res,n = {},math.min(#t1,#t2)
for i = 1,n do
res[i] = fun(t1[i],t2[i],...)
end
return res
end
--- 'reduce' a list using a binary function.
-- @func fun a function of two arguments
-- @array t a list-like table
-- @array memo optional initial memo value. Defaults to first value in table.
-- @return the result of the function
-- @usage reduce('+',{1,2,3,4}) == 10
function tablex.reduce (fun,t,memo)
assert_arg_indexable(2,t)
fun = function_arg(1,fun)
local n = #t
if n == 0 then
return memo
end
local res = memo and fun(memo, t[1]) or t[1]
for i = 2,n do
res = fun(res,t[i])
end
return res
end
--- apply a function to all elements of a table.
-- The arguments to the function will be the value,
-- the key and _finally_ any extra arguments passed to this function.
-- Note that the Lua 5.0 function table.foreach passed the _key_ first.
-- @within Iterating
-- @tab t a table
-- @func fun a function with at least one argument
-- @param ... extra arguments
function tablex.foreach(t,fun,...)
assert_arg_iterable(1,t)
fun = function_arg(2,fun)
for k,v in pairs(t) do
fun(v,k,...)
end
end
--- apply a function to all elements of a list-like table in order.
-- The arguments to the function will be the value,
-- the index and _finally_ any extra arguments passed to this function
-- @within Iterating
-- @array t a table
-- @func fun a function with at least one argument
-- @param ... optional arguments
function tablex.foreachi(t,fun,...)
assert_arg_indexable(1,t)
fun = function_arg(2,fun)
for i = 1,#t do
fun(t[i],i,...)
end
end
--- Apply a function to a number of tables.
-- A more general version of map
-- The result is a table containing the result of applying that function to the
-- ith value of each table. Length of output list is the minimum length of all the lists
-- @within MappingAndFiltering
-- @func fun a function of n arguments
-- @tab ... n tables
-- @usage mapn(function(x,y,z) return x+y+z end, {1,2,3},{10,20,30},{100,200,300}) is {111,222,333}
-- @usage mapn(math.max, {1,20,300},{10,2,3},{100,200,100}) is {100,200,300}
-- @param fun A function that takes as many arguments as there are tables
function tablex.mapn(fun,...)
fun = function_arg(1,fun)
local res = {}
local lists = {...}
local minn = 1e40
for i = 1,#lists do
minn = min(minn,#(lists[i]))
end
for i = 1,minn do
local args,k = {},1
for j = 1,#lists do
args[k] = lists[j][i]
k = k + 1
end
res[#res+1] = fun(unpack(args))
end
return res
end
--- call the function with the key and value pairs from a table.
-- The function can return a value and a key (note the order!). If both
-- are not nil, then this pair is inserted into the result: if the key already exists, we convert the value for that
-- key into a table and append into it. If only value is not nil, then it is appended to the result.
-- @within MappingAndFiltering
-- @func fun A function which will be passed each key and value as arguments, plus any extra arguments to pairmap.
-- @tab t A table
-- @param ... optional arguments
-- @usage pairmap(function(k,v) return v end,{fred=10,bonzo=20}) is {10,20} _or_ {20,10}
-- @usage pairmap(function(k,v) return {k,v},k end,{one=1,two=2}) is {one={'one',1},two={'two',2}}
function tablex.pairmap(fun,t,...)
assert_arg_iterable(1,t)
fun = function_arg(1,fun)
local res = {}
for k,v in pairs(t) do
local rv,rk = fun(k,v,...)
if rk then
if res[rk] then
if type(res[rk]) == 'table' then
table.insert(res[rk],rv)
else
res[rk] = {res[rk], rv}
end
else
res[rk] = rv
end
else
res[#res+1] = rv
end
end
return res
end
local function keys_op(i,v) return i end
--- return all the keys of a table in arbitrary order.
-- @within Extraction
-- @tab t A table
function tablex.keys(t)
assert_arg_iterable(1,t)
return makelist(tablex.pairmap(keys_op,t))
end
local function values_op(i,v) return v end
--- return all the values of the table in arbitrary order
-- @within Extraction
-- @tab t A table
function tablex.values(t)
assert_arg_iterable(1,t)
return makelist(tablex.pairmap(values_op,t))
end
local function index_map_op (i,v) return i,v end
--- create an index map from a list-like table. The original values become keys,
-- and the associated values are the indices into the original list.
-- @array t a list-like table
-- @return a map-like table
function tablex.index_map (t)
assert_arg_indexable(1,t)
return makemap(tablex.pairmap(index_map_op,t))
end
local function set_op(i,v) return true,v end
--- create a set from a list-like table. A set is a table where the original values
-- become keys, and the associated values are all true.
-- @array t a list-like table
-- @return a set (a map-like table)
function tablex.makeset (t)
assert_arg_indexable(1,t)
return setmetatable(tablex.pairmap(set_op,t),require('pl.Set'))
end
--- combine two tables, either as union or intersection. Corresponds to
-- set operations for sets () but more general. Not particularly
-- useful for list-like tables.
-- @within Merging
-- @tab t1 a table
-- @tab t2 a table
-- @bool dup true for a union, false for an intersection.
-- @usage merge({alice=23,fred=34},{bob=25,fred=34}) is {fred=34}
-- @usage merge({alice=23,fred=34},{bob=25,fred=34},true) is {bob=25,fred=34,alice=23}
-- @see tablex.index_map
function tablex.merge (t1,t2,dup)
assert_arg_iterable(1,t1)
assert_arg_iterable(2,t2)
local res = {}
for k,v in pairs(t1) do
if dup or t2[k] then res[k] = v end
end
if dup then
for k,v in pairs(t2) do
res[k] = v
end
end
return setmeta(res,t1,'Map')
end
--- the union of two map-like tables.
-- If there are duplicate keys, the second table wins.
-- @tab t1 a table
-- @tab t2 a table
-- @treturn tab
-- @see tablex.merge
function tablex.union(t1, t2)
return tablex.merge(t1, t2, true)
end
--- the intersection of two map-like tables.
-- @tab t1 a table
-- @tab t2 a table
-- @treturn tab
-- @see tablex.merge
function tablex.intersection(t1, t2)
return tablex.merge(t1, t2, false)
end
--- a new table which is the difference of two tables.
-- With sets (where the values are all true) this is set difference and
-- symmetric difference depending on the third parameter.
-- @within Merging
-- @tab s1 a map-like table or set
-- @tab s2 a map-like table or set
-- @bool symm symmetric difference (default false)
-- @return a map-like table or set
function tablex.difference (s1,s2,symm)
assert_arg_iterable(1,s1)
assert_arg_iterable(2,s2)
local res = {}
for k,v in pairs(s1) do
if s2[k] == nil then res[k] = v end
end
if symm then
for k,v in pairs(s2) do
if s1[k] == nil then res[k] = v end
end
end
return setmeta(res,s1,'Map')
end
--- A table where the key/values are the values and value counts of the table.
-- @array t a list-like table
-- @func cmp a function that defines equality (otherwise uses ==)
-- @return a map-like table
-- @see seq.count_map
function tablex.count_map (t,cmp)
assert_arg_indexable(1,t)
local res,mask = {},{}
cmp = function_arg(2,cmp or '==')
local n = #t
for i = 1,#t do
local v = t[i]
if not mask[v] then
mask[v] = true
-- check this value against all other values
res[v] = 1 -- there's at least one instance
for j = i+1,n do
local w = t[j]
local ok = cmp(v,w)
if ok then
res[v] = res[v] + 1
mask[w] = true
end
end
end
end
return makemap(res)
end
--- filter an array's values using a predicate function
-- @within MappingAndFiltering
-- @array t a list-like table
-- @func pred a boolean function
-- @param arg optional argument to be passed as second argument of the predicate
function tablex.filter (t,pred,arg)
assert_arg_indexable(1,t)
pred = function_arg(2,pred)
local res,k = {},1
for i = 1,#t do
local v = t[i]
if pred(v,arg) then
res[k] = v
k = k + 1
end
end
return setmeta(res,t,'List')
end
--- return a table where each element is a table of the ith values of an arbitrary
-- number of tables. It is equivalent to a matrix transpose.
-- @within Merging
-- @usage zip({10,20,30},{100,200,300}) is {{10,100},{20,200},{30,300}}
-- @array ... arrays to be zipped
function tablex.zip(...)
return tablex.mapn(function(...) return {...} end,...)
end
local _copy
function _copy (dest,src,idest,isrc,nsrc,clean_tail)
idest = idest or 1
isrc = isrc or 1
local iend
if not nsrc then
nsrc = #src
iend = #src
else
iend = isrc + min(nsrc-1,#src-isrc)
end
if dest == src then -- special case
if idest > isrc and iend >= idest then -- overlapping ranges
src = tablex.sub(src,isrc,nsrc)
isrc = 1; iend = #src
end
end
for i = isrc,iend do
dest[idest] = src[i]
idest = idest + 1
end
if clean_tail then
tablex.clear(dest,idest)
end
return dest
end
--- copy an array into another one, clearing `dest` after `idest+nsrc`, if necessary.
-- @within Copying
-- @array dest a list-like table
-- @array src a list-like table
-- @int[opt=1] idest where to start copying values into destination
-- @int[opt=1] isrc where to start copying values from source
-- @int[opt=#src] nsrc number of elements to copy from source
function tablex.icopy (dest,src,idest,isrc,nsrc)
assert_arg_indexable(1,dest)
assert_arg_indexable(2,src)
return _copy(dest,src,idest,isrc,nsrc,true)
end
--- copy an array into another one.
-- @within Copying
-- @array dest a list-like table
-- @array src a list-like table
-- @int[opt=1] idest where to start copying values into destination
-- @int[opt=1] isrc where to start copying values from source
-- @int[opt=#src] nsrc number of elements to copy from source
function tablex.move (dest,src,idest,isrc,nsrc)
assert_arg_indexable(1,dest)
assert_arg_indexable(2,src)
return _copy(dest,src,idest,isrc,nsrc,false)
end
function tablex._normalize_slice(self,first,last)
local sz = #self
if not first then first=1 end
if first<0 then first=sz+first+1 end
-- make the range _inclusive_!
if not last then last=sz end
if last < 0 then last=sz+1+last end
return first,last
end
--- Extract a range from a table, like 'string.sub'.
-- If first or last are negative then they are relative to the end of the list
-- eg. sub(t,-2) gives last 2 entries in a list, and
-- sub(t,-4,-2) gives from -4th to -2nd
-- @within Extraction
-- @array t a list-like table
-- @int first An index
-- @int last An index
-- @return a new List
function tablex.sub(t,first,last)
assert_arg_indexable(1,t)
first,last = tablex._normalize_slice(t,first,last)
local res={}
for i=first,last do append(res,t[i]) end
return setmeta(res,t,'List')
end
--- set an array range to a value. If it's a function we use the result
-- of applying it to the indices.
-- @array t a list-like table
-- @param val a value
-- @int[opt=1] i1 start range
-- @int[opt=#t] i2 end range
function tablex.set (t,val,i1,i2)
assert_arg_indexable(1,t)
i1,i2 = i1 or 1,i2 or #t
if types.is_callable(val) then
for i = i1,i2 do
t[i] = val(i)
end
else
for i = i1,i2 do
t[i] = val
end
end
end
--- create a new array of specified size with initial value.
-- @int n size
-- @param val initial value (can be `nil`, but don't expect `#` to work!)
-- @return the table
function tablex.new (n,val)
local res = {}
tablex.set(res,val,1,n)
return res
end
--- clear out the contents of a table.
-- @array t a list
-- @param istart optional start position
function tablex.clear(t,istart)
istart = istart or 1
for i = istart,#t do remove(t) end
end
--- insert values into a table.
-- similar to `table.insert` but inserts values from given table `values`,
-- not the object itself, into table `t` at position `pos`.
-- @within Copying
-- @array t the list
-- @int[opt] position (default is at end)
-- @array values
function tablex.insertvalues(t, ...)
assert_arg(1,t,'table')
local pos, values
if select('#', ...) == 1 then
pos,values = #t+1, ...
else
pos,values = ...
end
if #values > 0 then
for i=#t,pos,-1 do
t[i+#values] = t[i]
end
local offset = 1 - pos
for i=pos,pos+#values-1 do
t[i] = values[i + offset]
end
end
return t
end
--- remove a range of values from a table.
-- End of range may be negative.
-- @array t a list-like table
-- @int i1 start index
-- @int i2 end index
-- @return the table
function tablex.removevalues (t,i1,i2)
assert_arg(1,t,'table')
i1,i2 = tablex._normalize_slice(t,i1,i2)
for i = i1,i2 do
remove(t,i1)
end
return t
end
local _find
_find = function (t,value,tables)
for k,v in pairs(t) do
if v == value then return k end
end
for k,v in pairs(t) do
if not tables[v] and type(v) == 'table' then
tables[v] = true
local res = _find(v,value,tables)
if res then
res = tostring(res)
if type(k) ~= 'string' then
return '['..k..']'..res
else
return k..'.'..res
end
end
end
end
end
--- find a value in a table by recursive search.
-- @within Finding
-- @tab t the table
-- @param value the value
-- @array[opt] exclude any tables to avoid searching
-- @usage search(_G,math.sin,{package.path}) == 'math.sin'
-- @return a fieldspec, e.g. 'a.b' or 'math.sin'
function tablex.search (t,value,exclude)
assert_arg_iterable(1,t)
local tables = {[t]=true}
if exclude then
for _,v in pairs(exclude) do tables[v] = true end
end
return _find(t,value,tables)
end
--- return an iterator to a table sorted by its keys
-- @within Iterating
-- @tab t the table
-- @func f an optional comparison function (f(x,y) is true if x < y)
-- @usage for k,v in tablex.sort(t) do print(k,v) end
-- @return an iterator to traverse elements sorted by the keys
function tablex.sort(t,f)
local keys = {}
for k in pairs(t) do keys[#keys + 1] = k end
tsort(keys,f)
local i = 0
return function()
i = i + 1
return keys[i], t[keys[i]]
end
end
--- return an iterator to a table sorted by its values
-- @within Iterating
-- @tab t the table
-- @func f an optional comparison function (f(x,y) is true if x < y)
-- @usage for k,v in tablex.sortv(t) do print(k,v) end
-- @return an iterator to traverse elements sorted by the values
function tablex.sortv(t,f)
f = function_arg(2, f or '<')
local keys = {}
for k in pairs(t) do keys[#keys + 1] = k end
tsort(keys,function(x, y) return f(t[x], t[y]) end)
local i = 0
return function()
i = i + 1
return keys[i], t[keys[i]]
end
end
--- modifies a table to be read only.
-- This only offers weak protection. Tables can still be modified with
-- `table.insert` and `rawset`.
-- @tab t the table
-- @return the table read only.
function tablex.readonly(t)
local mt = {
__index=t,
__newindex=function(t, k, v) error("Attempt to modify read-only table", 2) end,
__pairs=function() return pairs(t) end,
__ipairs=function() return ipairs(t) end,
__len=function() return #t end,
__metatable=false
}
return setmetatable({}, mt)
end
--- Python-style list class.
--
-- **Please Note**: methods that change the list will return the list.
-- This is to allow for method chaining, but please note that `ls = ls:sort()`
-- does not mean that a new copy of the list is made. In-place (mutable) methods
-- are marked as returning 'the list' in this documentation.
--
-- See the Guide for further @{02-arrays.md.Python_style_Lists|discussion}
--
-- See <a href="http://www.python.org/doc/current/tut/tut.html">http://www.python.org/doc/current/tut/tut.html</a>, section 5.1
--
-- **Note**: The comments before some of the functions are from the Python docs
-- and contain Python code.
--
-- Written for Lua version Nick Trout 4.0; Redone for Lua 5.1, Steve Donovan.
--
-- Dependencies: `pl.utils`, `pl.tablex`, `pl.class`
-- @classmod pl.List
-- @pragma nostrip
local tinsert,tremove,concat,tsort = table.insert,table.remove,table.concat,table.sort
local setmetatable, getmetatable,type,tostring,string = setmetatable,getmetatable,type,tostring,string
local filter,imap,imap2,reduce,transform,tremovevalues = tablex.filter,tablex.imap,tablex.imap2,tablex.reduce,tablex.transform,tablex.removevalues
local tsub = tablex.sub
local array_tostring,split,assert_arg,function_arg = utils.array_tostring,utils.split,utils.assert_arg,utils.function_arg
local normalize_slice = tablex._normalize_slice
-- metatable for our list and map objects has already been defined..
local Multimap = utils.stdmt.MultiMap
local List = utils.stdmt.List
local iter
class(nil,nil,List)
-- we want the result to be _covariant_, i.e. t must have type of obj if possible
local function makelist (t,obj)
local klass = List
if obj then
klass = getmetatable(obj)
end
return setmetatable(t,klass)
end
local function simple_table(t)
return type(t) == 'table' and not getmetatable(t) and #t > 0
end
function List._create (src)
if simple_table(src) then return src end
end
function List:_init (src)
if self == src then return end -- existing table used as self!
if src then
for v in iter(src) do
tinsert(self,v)
end
end
end
--- Create a new list. Can optionally pass a table;
-- passing another instance of List will cause a copy to be created;
-- this will return a plain table with an appropriate metatable.
-- we pass anything which isn't a simple table to iterate() to work out
-- an appropriate iterator
-- @see List.iterate
-- @param[opt] t An optional list-like table
-- @return a new List
-- @usage ls = List(); ls = List {1,2,3,4}
-- @function List.new
List.new = List
--- Make a copy of an existing list.
-- The difference from a plain 'copy constructor' is that this returns
-- the actual List subtype.
function List:clone()
local ls = makelist({},self)
ls:extend(self)
return ls
end
---Add an item to the end of the list.
-- @param i An item
-- @return the list
function List:append(i)
tinsert(self,i)
return self
end
List.push = tinsert
--- Extend the list by appending all the items in the given list.
-- equivalent to 'a[len(a):] = L'.
-- @tparam List L Another List
-- @return the list
function List:extend(L)
assert_arg(1,L,'table')
for i = 1,#L do tinsert(self,L[i]) end
return self
end
--- Insert an item at a given position. i is the index of the
-- element before which to insert.
-- @int i index of element before whichh to insert
-- @param x A data item
-- @return the list
function List:insert(i, x)
assert_arg(1,i,'number')
tinsert(self,i,x)
return self
end
--- Insert an item at the begining of the list.
-- @param x a data item
-- @return the list
function List:put (x)
return self:insert(1,x)
end
--- Remove an element given its index.
-- (equivalent of Python's del s[i])
-- @int i the index
-- @return the list
function List:remove (i)
assert_arg(1,i,'number')
tremove(self,i)
return self
end
--- Remove the first item from the list whose value is given.
-- (This is called 'remove' in Python; renamed to avoid confusion
-- with table.remove)
-- Return nil if there is no such item.
-- @param x A data value
-- @return the list
function List:remove_value(x)
for i=1,#self do
if self[i]==x then tremove(self,i) return self end
end
return self
end
--- Remove the item at the given position in the list, and return it.
-- If no index is specified, a:pop() returns the last item in the list.
-- The item is also removed from the list.
-- @int[opt] i An index
-- @return the item
function List:pop(i)
if not i then i = #self end
assert_arg(1,i,'number')
return tremove(self,i)
end
List.get = List.pop
--- Return the index in the list of the first item whose value is given.
-- Return nil if there is no such item.
-- @function List:index
-- @param x A data value
-- @int[opt=1] idx where to start search
-- @return the index, or nil if not found.
local tfind = tablex.find
List.index = tfind
--- does this list contain the value?.
-- @param x A data value
-- @return true or false
function List:contains(x)
return tfind(self,x) and true or false
end
--- Return the number of times value appears in the list.
-- @param x A data value
-- @return number of times x appears
function List:count(x)
local cnt=0
for i=1,#self do
if self[i]==x then cnt=cnt+1 end
end
return cnt
end
--- Sort the items of the list, in place.
-- @func[opt='<'] cmp an optional comparison function
-- @return the list
function List:sort(cmp)
if cmp then cmp = function_arg(1,cmp) end
tsort(self,cmp)
return self
end
--- return a sorted copy of this list.
-- @func[opt='<'] cmp an optional comparison function
-- @return a new list
function List:sorted(cmp)
return List(self):sort(cmp)
end
--- Reverse the elements of the list, in place.
-- @return the list
function List:reverse()
local t = self
local n = #t
for i = 1,n/2 do
t[i],t[n] = t[n],t[i]
n = n - 1
end
return self
end
--- return the minimum and the maximum value of the list.
-- @return minimum value
-- @return maximum value
function List:minmax()
local vmin,vmax = 1e70,-1e70
for i = 1,#self do
local v = self[i]
if v < vmin then vmin = v end
if v > vmax then vmax = v end
end
return vmin,vmax
end
--- Emulate list slicing. like 'list[first:last]' in Python.
-- If first or last are negative then they are relative to the end of the list
-- eg. slice(-2) gives last 2 entries in a list, and
-- slice(-4,-2) gives from -4th to -2nd
-- @param first An index
-- @param last An index
-- @return a new List
function List:slice(first,last)
return tsub(self,first,last)
end
--- empty the list.
-- @return the list
function List:clear()
for i=1,#self do tremove(self) end
return self
end
local eps = 1.0e-10
--- Emulate Python's range(x) function.
-- Include it in List table for tidiness
-- @int start A number
-- @int[opt] finish A number greater than start; if absent,
-- then start is 1 and finish is start
-- @int[opt=1] incr an increment (may be less than 1)
-- @return a List from start .. finish
-- @usage List.range(0,3) == List{0,1,2,3}
-- @usage List.range(4) = List{1,2,3,4}
-- @usage List.range(5,1,-1) == List{5,4,3,2,1}
function List.range(start,finish,incr)
if not finish then
finish = start
start = 1
end
if incr then
assert_arg(3,incr,'number')
if math.ceil(incr) ~= incr then finish = finish + eps end
else
incr = 1
end
assert_arg(1,start,'number')
assert_arg(2,finish,'number')
local t = List()
for i=start,finish,incr do tinsert(t,i) end
return t
end
--- list:len() is the same as #list.
function List:len()
return #self
end
-- Extended operations --
--- Remove a subrange of elements.
-- equivalent to 'del s[i1:i2]' in Python.
-- @int i1 start of range
-- @int i2 end of range
-- @return the list
function List:chop(i1,i2)
return tremovevalues(self,i1,i2)
end
--- Insert a sublist into a list
-- equivalent to 's[idx:idx] = list' in Python
-- @int idx index
-- @tparam List list list to insert
-- @return the list
-- @usage l = List{10,20}; l:splice(2,{21,22}); assert(l == List{10,21,22,20})
function List:splice(idx,list)
assert_arg(1,idx,'number')
idx = idx - 1
local i = 1
for v in iter(list) do
tinsert(self,i+idx,v)
i = i + 1
end
return self
end
--- general slice assignment s[i1:i2] = seq.
-- @int i1 start index
-- @int i2 end index
-- @tparam List seq a list
-- @return the list
function List:slice_assign(i1,i2,seq)
assert_arg(1,i1,'number')
assert_arg(1,i2,'number')
i1,i2 = normalize_slice(self,i1,i2)
if i2 >= i1 then self:chop(i1,i2) end
self:splice(i1,seq)
return self
end
--- concatenation operator.
-- @within metamethods
-- @tparam List L another List
-- @return a new list consisting of the list with the elements of the new list appended
function List:__concat(L)
assert_arg(1,L,'table')
local ls = self:clone()
ls:extend(L)
return ls
end
--- equality operator ==. True iff all elements of two lists are equal.
-- @within metamethods
-- @tparam List L another List
-- @return true or false
function List:__eq(L)
if #self ~= #L then return false end
for i = 1,#self do
if self[i] ~= L[i] then return false end
end
return true
end
--- join the elements of a list using a delimiter.
-- This method uses tostring on all elements.
-- @string[opt=''] delim a delimiter string, can be empty.
-- @return a string
function List:join (delim)
delim = delim or ''
assert_arg(1,delim,'string')
return concat(array_tostring(self),delim)
end
--- join a list of strings. <br>
-- Uses `table.concat` directly.
-- @function List:concat
-- @string[opt=''] delim a delimiter
-- @return a string
List.concat = concat
local function tostring_q(val)
local s = tostring(val)
if type(val) == 'string' then
s = '"'..s..'"'
end
return s
end
--- how our list should be rendered as a string. Uses join().
-- @within metamethods
-- @see List:join
function List:__tostring()
return '{'..self:join(',',tostring_q)..'}'
end
--- call the function on each element of the list.
-- @func fun a function or callable object
-- @param ... optional values to pass to function
function List:foreach (fun,...)
fun = function_arg(1,fun)
for i = 1,#self do
fun(self[i],...)
end
end
local function lookup_fun (obj,name)
local f = obj[name]
if not f then error(type(obj).." does not have method "..name,3) end
return f
end
--- call the named method on each element of the list.
-- @string name the method name
-- @param ... optional values to pass to function
function List:foreachm (name,...)
for i = 1,#self do
local obj = self[i]
local f = lookup_fun(obj,name)
f(obj,...)
end
end
--- create a list of all elements which match a function.
-- @func fun a boolean function
-- @param[opt] arg optional argument to be passed as second argument of the predicate
-- @return a new filtered list.
function List:filter (fun,arg)
return makelist(filter(self,fun,arg),self)
end
--- split a string using a delimiter.
-- @string s the string
-- @string[opt] delim the delimiter (default spaces)
-- @return a List of strings
-- @see pl.utils.split
function List.split (s,delim)
assert_arg(1,s,'string')
return makelist(split(s,delim))
end
--- apply a function to all elements.
-- Any extra arguments will be passed to the function.
-- @func fun a function of at least one argument
-- @param ... arbitrary extra arguments.
-- @return a new list: {f(x) for x in self}
-- @usage List{'one','two'}:map(string.upper) == {'ONE','TWO'}
-- @see pl.tablex.imap
function List:map (fun,...)
return makelist(imap(fun,self,...),self)
end
--- apply a function to all elements, in-place.
-- Any extra arguments are passed to the function.
-- @func fun A function that takes at least one argument
-- @param ... arbitrary extra arguments.
-- @return the list.
function List:transform (fun,...)
transform(fun,self,...)
return self
end
--- apply a function to elements of two lists.
-- Any extra arguments will be passed to the function
-- @func fun a function of at least two arguments
-- @tparam List ls another list
-- @param ... arbitrary extra arguments.
-- @return a new list: {f(x,y) for x in self, for x in arg1}
-- @see pl.tablex.imap2
function List:map2 (fun,ls,...)
return makelist(imap2(fun,self,ls,...),self)
end
--- apply a named method to all elements.
-- Any extra arguments will be passed to the method.
-- @string name name of method
-- @param ... extra arguments
-- @return a new list of the results
-- @see pl.seq.mapmethod
function List:mapm (name,...)
local res = {}
for i = 1,#self do
local val = self[i]
local fn = lookup_fun(val,name)
res[i] = fn(val,...)
end
return makelist(res,self)
end
local function composite_call (method,f)
return function(self,...)
return self[method](self,f,...)
end
end
function List.default_map_with(T)
return function(self,name)
local m
if T then
local f = lookup_fun(T,name)
m = composite_call('map',f)
else
m = composite_call('mapn',name)
end
getmetatable(self)[name] = m -- and cache..
return m
end
end
List.default_map = List.default_map_with
--- 'reduce' a list using a binary function.
-- @func fun a function of two arguments
-- @return result of the function
-- @see pl.tablex.reduce
function List:reduce (fun)
return reduce(fun,self)
end
--- partition a list using a classifier function.
-- The function may return nil, but this will be converted to the string key '<nil>'.
-- @func fun a function of at least one argument
-- @param ... will also be passed to the function
-- @treturn MultiMap a table where the keys are the returned values, and the values are Lists
-- of values where the function returned that key.
-- @see pl.MultiMap
function List:partition (fun,...)
fun = function_arg(1,fun)
local res = {}
for i = 1,#self do
local val = self[i]
local klass = fun(val,...)
if klass == nil then klass = '<nil>' end
if not res[klass] then res[klass] = List() end
res[klass]:append(val)
end
return setmetatable(res,Multimap)
end
--- return an iterator over all values.
function List:iter ()
return iter(self)
end
--- Create an iterator over a seqence.
-- This captures the Python concept of 'sequence'.
-- For tables, iterates over all values with integer indices.
-- @param seq a sequence; a string (over characters), a table, a file object (over lines) or an iterator function
-- @usage for x in iterate {1,10,22,55} do io.write(x,',') end ==> 1,10,22,55
-- @usage for ch in iterate 'help' do do io.write(ch,' ') end ==> h e l p
function List.iterate(seq)
if type(seq) == 'string' then
local idx = 0
local n = #seq
local sub = string.sub
return function ()
idx = idx + 1
if idx > n then return nil
else
return sub(seq,idx,idx)
end
end
elseif type(seq) == 'table' then
local idx = 0
local n = #seq
return function()
idx = idx + 1
if idx > n then return nil
else
return seq[idx]
end
end
elseif type(seq) == 'function' then
return seq
elseif type(seq) == 'userdata' and io.type(seq) == 'file' then
return seq:lines()
end
end
iter = List.iterate
local is_windows = path.is_windows
local ldir = path.dir
local mkdir = path.mkdir
local rmdir = path.rmdir
local sub = string.sub
local os,pcall,ipairs,pairs,require,setmetatable = os,pcall,ipairs,pairs,require,setmetatable
local remove = os.remove
local append = table.insert
local wrap = coroutine.wrap
local yield = coroutine.yield
local assert_arg,assert_string,raise = utils.assert_arg,utils.assert_string,utils.raise
local dir = {}
local function makelist(l)
return setmetatable(l, List)
end
local function assert_dir (n,val)
assert_arg(n,val,'string',path.isdir,'not a directory',4)
end
local function filemask(mask)
mask = utils.escape(path.normcase(mask))
return '^'..mask:gsub('%%%*','.*'):gsub('%%%?','.')..'$'
end
--- Test whether a file name matches a shell pattern.
-- Both parameters are case-normalized if operating system is
-- case-insensitive.
-- @string filename A file name.
-- @string pattern A shell pattern. The only special characters are
-- `'*'` and `'?'`: `'*'` matches any sequence of characters and
-- `'?'` matches any single character.
-- @treturn bool
-- @raise dir and mask must be strings
function dir.fnmatch(filename,pattern)
assert_string(1,filename)
assert_string(2,pattern)
return path.normcase(filename):find(filemask(pattern)) ~= nil
end
--- Return a list of all file names within an array which match a pattern.
-- @tab filenames An array containing file names.
-- @string pattern A shell pattern.
-- @treturn List(string) List of matching file names.
-- @raise dir and mask must be strings
function dir.filter(filenames,pattern)
assert_arg(1,filenames,'table')
assert_string(2,pattern)
local res = {}
local mask = filemask(pattern)
for i,f in ipairs(filenames) do
if path.normcase(f):find(mask) then append(res,f) end
end
return makelist(res)
end
local function _listfiles(dir,filemode,match)
local res = {}
local check = utils.choose(filemode,path.isfile,path.isdir)
if not dir then dir = '.' end
for f in ldir(dir) do
if f ~= '.' and f ~= '..' then
local p = path.join(dir,f)
if check(p) and (not match or match(f)) then
append(res,p)
end
end
end
return makelist(res)
end
--- return a list of all files in a directory which match the a shell pattern.
-- @string dir A directory. If not given, all files in current directory are returned.
-- @string mask A shell pattern. If not given, all files are returned.
-- @treturn {string} list of files
-- @raise dir and mask must be strings
function dir.getfiles(dir,mask)
assert_dir(1,dir)
if mask then assert_string(2,mask) end
local match
if mask then
mask = filemask(mask)
match = function(f)
return path.normcase(f):find(mask)
end
end
return _listfiles(dir,true,match)
end
--- return a list of all subdirectories of the directory.
-- @string dir A directory
-- @treturn {string} a list of directories
-- @raise dir must be a a valid directory
function dir.getdirectories(dir)
assert_dir(1,dir)
return _listfiles(dir,false)
end
local alien,ffi,ffi_checked,CopyFile,MoveFile,GetLastError,win32_errors,cmd_tmpfile
local function execute_command(cmd,parms)
if not cmd_tmpfile then cmd_tmpfile = path.tmpname () end
local err = path.is_windows and ' > ' or ' 2> '
cmd = cmd..' '..parms..err..utils.quote_arg(cmd_tmpfile)
local ret = utils.execute(cmd)
if not ret then
local err = (utils.readfile(cmd_tmpfile):gsub('\n(.*)',''))
remove(cmd_tmpfile)
return false,err
else
remove(cmd_tmpfile)
return true
end
end
local function find_ffi_copyfile ()
if not ffi_checked then
ffi_checked = true
local res
res,alien = pcall(require,'alien')
if not res then
alien = nil
res, ffi = pcall(require,'ffi')
end
if not res then
ffi = nil
return
end
else
return
end
if alien then
-- register the Win32 CopyFile and MoveFile functions
local kernel = alien.load('kernel32.dll')
CopyFile = kernel.CopyFileA
CopyFile:types{'string','string','int',ret='int',abi='stdcall'}
MoveFile = kernel.MoveFileA
MoveFile:types{'string','string',ret='int',abi='stdcall'}
GetLastError = kernel.GetLastError
GetLastError:types{ret ='int', abi='stdcall'}
elseif ffi then
ffi.cdef [[
int CopyFileA(const char *src, const char *dest, int iovr);
int MoveFileA(const char *src, const char *dest);
int GetLastError();
]]
CopyFile = ffi.C.CopyFileA
MoveFile = ffi.C.MoveFileA
GetLastError = ffi.C.GetLastError
end
win32_errors = {
ERROR_FILE_NOT_FOUND = 2,
ERROR_PATH_NOT_FOUND = 3,
ERROR_ACCESS_DENIED = 5,
ERROR_WRITE_PROTECT = 19,
ERROR_BAD_UNIT = 20,
ERROR_NOT_READY = 21,
ERROR_WRITE_FAULT = 29,
ERROR_READ_FAULT = 30,
ERROR_SHARING_VIOLATION = 32,
ERROR_LOCK_VIOLATION = 33,
ERROR_HANDLE_DISK_FULL = 39,
ERROR_BAD_NETPATH = 53,
ERROR_NETWORK_BUSY = 54,
ERROR_DEV_NOT_EXIST = 55,
ERROR_FILE_EXISTS = 80,
ERROR_OPEN_FAILED = 110,
ERROR_INVALID_NAME = 123,
ERROR_BAD_PATHNAME = 161,
ERROR_ALREADY_EXISTS = 183,
}
end
local function two_arguments (f1,f2)
return utils.quote_arg(f1)..' '..utils.quote_arg(f2)
end
local function file_op (is_copy,src,dest,flag)
if flag == 1 and path.exists(dest) then
return false,"cannot overwrite destination"
end
if is_windows then
-- if we haven't tried to load Alien/LuaJIT FFI before, then do so
find_ffi_copyfile()
-- fallback if there's no Alien, just use DOS commands *shudder*
-- 'rename' involves a copy and then deleting the source.
if not CopyFile then
src = path.normcase(src)
dest = path.normcase(dest)
local cmd = is_copy and 'copy' or 'rename'
local res, err = execute_command('copy',two_arguments(src,dest))
if not res then return false,err end
if not is_copy then
return execute_command('del',utils.quote_arg(src))
end
return true
else
if path.isdir(dest) then
dest = path.join(dest,path.basename(src))
end
local ret
if is_copy then ret = CopyFile(src,dest,flag)
else ret = MoveFile(src,dest) end
if ret == 0 then
local err = GetLastError()
for name,value in pairs(win32_errors) do
if value == err then return false,name end
end
return false,"Error #"..err
else return true
end
end
else -- for Unix, just use cp for now
return execute_command(is_copy and 'cp' or 'mv',
two_arguments(src,dest))
end
end
--- copy a file.
-- @string src source file
-- @string dest destination file or directory
-- @bool flag true if you want to force the copy (default)
-- @treturn bool operation succeeded
-- @raise src and dest must be strings
function dir.copyfile (src,dest,flag)
assert_string(1,src)
assert_string(2,dest)
flag = flag==nil or flag
return file_op(true,src,dest,flag and 0 or 1)
end
--- move a file.
-- @string src source file
-- @string dest destination file or directory
-- @treturn bool operation succeeded
-- @raise src and dest must be strings
function dir.movefile (src,dest)
assert_string(1,src)
assert_string(2,dest)
return file_op(false,src,dest,0)
end
local function _dirfiles(dir,attrib)
local dirs = {}
local files = {}
for f in ldir(dir) do
if f ~= '.' and f ~= '..' then
local p = path.join(dir,f)
local mode = attrib(p,'mode')
if mode=='directory' then
append(dirs,f)
else
append(files,f)
end
end
end
return makelist(dirs), makelist(files)
end
local function _walker(root,bottom_up,attrib)
local dirs,files = _dirfiles(root,attrib)
if not bottom_up then yield(root,dirs,files) end
for i,d in ipairs(dirs) do
_walker(root..path.sep..d,bottom_up,attrib)
end
if bottom_up then yield(root,dirs,files) end
end
--- return an iterator which walks through a directory tree starting at root.
-- The iterator returns (root,dirs,files)
-- Note that dirs and files are lists of names (i.e. you must say path.join(root,d)
-- to get the actual full path)
-- If bottom_up is false (or not present), then the entries at the current level are returned
-- before we go deeper. This means that you can modify the returned list of directories before
-- continuing.
-- This is a clone of os.walk from the Python libraries.
-- @string root A starting directory
-- @bool bottom_up False if we start listing entries immediately.
-- @bool follow_links follow symbolic links
-- @return an iterator returning root,dirs,files
-- @raise root must be a directory
function dir.walk(root,bottom_up,follow_links)
assert_dir(1,root)
local attrib
if path.is_windows or not follow_links then
attrib = path.attrib
else
attrib = path.link_attrib
end
return wrap(function () _walker(root,bottom_up,attrib) end)
end
--- remove a whole directory tree.
-- @string fullpath A directory path
-- @return true or nil
-- @return error if failed
-- @raise fullpath must be a string
function dir.rmtree(fullpath)
assert_dir(1,fullpath)
if path.islink(fullpath) then return false,'will not follow symlink' end
for root,dirs,files in dir.walk(fullpath,true) do
for i,f in ipairs(files) do
local res, err = remove(path.join(root,f))
if not res then return nil,err end
end
local res, err = rmdir(root)
if not res then return nil,err end
end
return true
end
local dirpat
if path.is_windows then
dirpat = '(.+)\\[^\\]+$'
else
dirpat = '(.+)/[^/]+$'
end
local _makepath
function _makepath(p)
-- windows root drive case
if p:find '^%a:[\\]*$' then
return true
end
if not path.isdir(p) then
local subp = p:match(dirpat)
local ok, err = _makepath(subp)
if not ok then return nil, err end
return mkdir(p)
else
return true
end
end
--- create a directory path.
-- This will create subdirectories as necessary!
-- @string p A directory path
-- @return true on success, nil + errormsg on failure
-- @raise failure to create
function dir.makepath (p)
assert_string(1,p)
return _makepath(path.normcase(path.abspath(p)))
end
--- clone a directory tree. Will always try to create a new directory structure
-- if necessary.
-- @string path1 the base path of the source tree
-- @string path2 the new base path for the destination
-- @func file_fun an optional function to apply on all files
-- @bool verbose an optional boolean to control the verbosity of the output.
-- It can also be a logging function that behaves like print()
-- @return true, or nil
-- @return error message, or list of failed directory creations
-- @return list of failed file operations
-- @raise path1 and path2 must be strings
-- @usage clonetree('.','../backup',copyfile)
function dir.clonetree (path1,path2,file_fun,verbose)
assert_string(1,path1)
assert_string(2,path2)
if verbose == true then verbose = print end
local abspath,normcase,isdir,join = path.abspath,path.normcase,path.isdir,path.join
local faildirs,failfiles = {},{}
if not isdir(path1) then return raise 'source is not a valid directory' end
path1 = abspath(normcase(path1))
path2 = abspath(normcase(path2))
if verbose then verbose('normalized:',path1,path2) end
-- particularly NB that the new path isn't fully contained in the old path
if path1 == path2 then return raise "paths are the same" end
local i1,i2 = path2:find(path1,1,true)
if i2 == #path1 and path2:sub(i2+1,i2+1) == path.sep then
return raise 'destination is a subdirectory of the source'
end
local cp = path.common_prefix (path1,path2)
local idx = #cp
if idx == 0 then -- no common path, but watch out for Windows paths!
if path1:sub(2,2) == ':' then idx = 3 end
end
for root,dirs,files in dir.walk(path1) do
local opath = path2..root:sub(idx)
if verbose then verbose('paths:',opath,root) end
if not isdir(opath) then
local ret = dir.makepath(opath)
if not ret then append(faildirs,opath) end
if verbose then verbose('creating:',opath,ret) end
end
if file_fun then
for i,f in ipairs(files) do
local p1 = join(root,f)
local p2 = join(opath,f)
local ret = file_fun(p1,p2)
if not ret then append(failfiles,p2) end
if verbose then
verbose('files:',p1,p2,ret)
end
end
end
end
return true,faildirs,failfiles
end
--- return an iterator over all entries in a directory tree
-- @string d a directory
-- @return an iterator giving pathname and mode (true for dir, false otherwise)
-- @raise d must be a non-empty string
function dir.dirtree( d )
assert( d and d ~= "", "directory parameter is missing or empty" )
local exists, isdir = path.exists, path.isdir
local sep = path.sep
local last = sub ( d, -1 )
if last == sep or last == '/' then
d = sub( d, 1, -2 )
end
local function yieldtree( dir )
for entry in ldir( dir ) do
if entry ~= "." and entry ~= ".." then
entry = dir .. sep .. entry
if exists(entry) then -- Just in case a symlink is broken.
local is_dir = isdir(entry)
yield( entry, is_dir )
if is_dir then
yieldtree( entry )
end
end
end
end
end
return wrap( function() yieldtree( d ) end )
end
--- Recursively returns all the file starting at _path_. It can optionally take a shell pattern and
-- only returns files that match _shell_pattern_. If a pattern is given it will do a case insensitive search.
-- @string start_path A directory. If not given, all files in current directory are returned.
-- @string shell_pattern A shell pattern. If not given, all files are returned.
-- @treturn List(string) containing all the files found recursively starting at _path_ and filtered by _shell_pattern_.
-- @raise start_path must be a directory
function dir.getallfiles( start_path, shell_pattern )
assert_dir(1,start_path)
shell_pattern = shell_pattern or "*"
local files = {}
local normcase = path.normcase
for filename, mode in dir.dirtree( start_path ) do
if not mode then
local mask = filemask( shell_pattern )
if normcase(filename):find( mask ) then
files[#files + 1] = filename
end
end
end
return makelist(files)
end
pl.file = file
pl.path = path
pl.utils = utils
pl.dir = dir
return pl
|
local Aye = Aye;
Aye.utils.Buffs = Aye.utils.Buffs or {};
-- Check if @unitID can detect demons
--
-- @param {uint} unitID @unitID should be visible (UnitIsVisible)
-- @return {0|1} buff if unit can detect demons
Aye.utils.Buffs.UnitCanDetectDemons = Aye.utils.Buffs.UnitCanDetectDemons or function(unitID)
-- Rune
for _, buffID in pairs({
47524, -- Sense Demons
11407, -- Detect Demon
}) do
local _, _, _, _, _, _, expires = UnitBuff(unitID, GetSpellInfo(buffID));
if type(expires) =="number" then
return 1;
end;
end;
local _, _, classID = UnitClass(unitID);
if
classID == 3 -- Hunter
or classID == 12 -- Demon Hunter
then
return 1;
end;
-- No Rune
return 0;
end;
|
#!/usr/bin/env texlua
module = "gbt7714"
installfiles = {"*.sty", "*.bst"}
textfiles = {"README.md", "LICENSE"}
checkengines = {"xetex"}
stdengine = "xetex"
typesetexe = "xelatex"
unpackexe = "xetex"
checkruns = 3
checkopts = "-file-line-error -halt-on-error -interaction=nonstopmode"
typesetopts = "-file-line-error -halt-on-error -interaction=nonstopmode"
function runtest_tasks(name)
return "bibtex -terse " .. name
end
kpse.set_program_name("kpsewhich")
dofile(kpse.lookup("l3build.lua"))
|
a = 5 * 6
b = 6 + 7 * 3
c = true and false
|
local the = require"the"
local shuffle,top,map,push,sort,firsts = the.get"tables shuffle top map push sort firsts"
local shout,out = the.get"prints shout out"
local e,rnd = the.get"maths e round"
local obj,has = the.get"metas obj has"
local Num,Sym,Skip = require"num", require"sym", require"skip"
local goalp,klassp,nump,skipp
function goalp(v) return klassp(v) or v:find"+" or v:find"-" end
function klassp(v) return v:find"!" end
function nump(v) return v:match("^[A-Z]") end
function skipp(v) return v:find":" end
-- New columns are either `Skip`s or `Num`s or `Sym`s.
-- New columns are always stored in `all` and
-- independent/dependent columns (that we are not `skipp`ing)
-- are stored in `xs` or `ys` respectively.
Summary= obj"Summary" ---------------------------------------------------------
function Summary.new(lst, self,now,what)
self = has(Summary, {header=lst,all={},xs={},ys={},klass=nil})
for k,v in pairs(lst) do
what = (skipp(v) and Skip) or (nump(v) and Num) or Sym
now = what(k,v)
push(self.all, now)
if not skipp(v) then
if klassp(v) then self.klass=now end
push(goalp(v) and self.ys or self.xs, now) end end
return self end
function Summary:add(t)
for k,x in pairs(t) do self.all[k]:add(x) end; return t end
function Summary:better(row1,row2)
local n,a,b,s1,s2
s1, s2, n = 0, 0, #self.ys
for _,col in pairs(self.ys) do
a = col:norm(row1[col.at]) --normalize to avoid explosion in exponentiation
b = col:norm(row2[col.at])
s1 = s1 - e^(col.w * (a - b) / n)
s2 = s2 - e^(col.w * (b - a) / n) end
return s1 / n < s2 / n end
function Summary:dist(row1, row2, cols)
local d,n,p = 0,0,the.p
for _,col in pairs(cols or self.xs) do
inc = col:dist(row1[col.at], row2[col.at])
n,d = n + 1, d + inc^p
print(col.at, n, rnd(d,3), row1[col.at], row2[col.at], inc) end
return (d/n)^(1/p) end
function Summary:neighbors(row1,rows, some,dist)
some = top(the.some, shuffle(rows))
function dist(_,row2) return {self:dist(row1,row2),row2} end
return sort(map(some, dist), firsts) end
return Summary
|
class "PhysFSFileProvider"
function PhysFSFileProvider:PhysFSFileProvider(...)
local arg = {...}
for k,v in pairs(arg) do
if type(v) == "table" then
if v.__ptr ~= nil then
arg[k] = v.__ptr
end
end
end
if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
self.__ptr = Polycode.PhysFSFileProvider(unpack(arg))
end
end
function PhysFSFileProvider:openFile(fileName, opts)
local retVal = Polycode.PhysFSFileProvider_openFile(self.__ptr, fileName, opts)
if retVal == nil then return nil end
local __c = _G["CoreFile"]("__skip_ptr__")
__c.__ptr = retVal
return __c
end
function PhysFSFileProvider:closeFile(file)
local retVal = Polycode.PhysFSFileProvider_closeFile(self.__ptr, file.__ptr)
end
function PhysFSFileProvider:parseFolder(pathString, showHidden, targetVector)
local retVal = Polycode.PhysFSFileProvider_parseFolder(self.__ptr, pathString, showHidden, targetVector.__ptr)
return retVal
end
function PhysFSFileProvider:addSource(source)
local retVal = Polycode.PhysFSFileProvider_addSource(self.__ptr, source)
end
function PhysFSFileProvider:removeSource(source)
local retVal = Polycode.PhysFSFileProvider_removeSource(self.__ptr, source)
end
function PhysFSFileProvider:__delete()
if self then Polycode.delete_PhysFSFileProvider(self.__ptr) end
end
|
local response = require "wsapi.response"
local cgilua = require "cgilua.main"
local _M = {}
function _M.run(wsapi_env)
_G.CGILUA_APPS = _G.CGILUA_APPS or wsapi_env.DOCUMENT_ROOT .. "/cgilua"
_G.CGILUA_CONF = _G.CGILUA_CONF or wsapi_env.DOCUMENT_ROOT .. "/cgilua"
_G.CGILUA_TMP = _G.CGILUA_TMP or os.getenv("TMP") or os.getenv("TEMP") or "/tmp"
_G.CGILUA_ISDIRECT = true
local res = response.new()
_G.SAPI = {
Info = {
_COPYRIGHT = "Copyright (C) 2007 Kepler Project and ABBA 2019 (C) Project",
_DESCRIPTION = "WSAPI SAPI implementation",
_VERSION = "WSAPI SAPI 1.0",
ispersistent = false,
},
Request = {
servervariable = function (name) return wsapi_env[name] end,
getpostdata = function (n) return wsapi_env.input:read(n) end
},
Response = {
contenttype = function (header)
res:content_type(header)
end,
errorlog = function (msg, errlevel)
wsapi_env.error:write (msg)
end,
header = function (header, value)
if res.headers[header] then
if type(res.headers[header]) == "table" then
table.insert(res.headers[header], value)
else
res.headers[header] = { res.headers[header], value }
end
else
res.headers[header] = value
end
end,
redirect = function (url)
res.status = 302
res.headers["Location"] = url
end,
write = function (...)
res:write({...})
end,
},
}
cgilua.main(wsapi_env, res)
return res:finish()
end
return _M
|
--[[
Name: furn_store.lua
]]--
local MapProp = {}
MapProp.ID = "furn_store"
MapProp.m_tblSpawn = {
{ mdl = 'models/props_trainstation/trainstation_clock001.mdl',pos = Vector('1542.281250 1987.125000 680.718750'), ang = Angle('0.000 0.000 0.000'), },
{ mdl = 'models/props/cs_militia/barstool01.mdl',pos = Vector('2046.562500 2112.437500 544.218750'), ang = Angle('-0.044 -90.000 0.132'), },
{ mdl = 'models/sunabouzu/lobby_poster.mdl',pos = Vector('1773.312500 2171.468750 643.593750'), ang = Angle('0.000 -90.000 0.000'), },
{ mdl = 'models/props/cs_militia/gun_cabinet.mdl',pos = Vector('1555.781250 2016.531250 544.406250'), ang = Angle('-0.044 -0.967 -0.088'), },
{ mdl = 'models/props_c17/furniturecupboard001a.mdl',pos = Vector('1887.906250 2160.843750 606.406250'), ang = Angle('0.000 -90.000 0.000'), },
{ mdl = 'models/props_interiors/magazine_rack.mdl',pos = Vector('1552.375000 1855.750000 544.406250'), ang = Angle('0.000 0.000 -0.044'), },
{ mdl = 'models/props/cs_office/table_coffee.mdl',pos = Vector('1772.656250 2097.531250 544.343750'), ang = Angle('0.000 -90.000 0.000'), },
{ mdl = 'models/props/cs_office/offinspa.mdl',pos = Vector('2014.093750 1796.406250 622.500000'), ang = Angle('0.000 0.000 0.000'), },
{ mdl = 'models/props_combine/breenchair.mdl',pos = Vector('2156.375000 2146.531250 544.406250'), ang = Angle('0.176 -108.721 0.132'), },
{ mdl = 'models/props/cs_office/sofa_chair.mdl',pos = Vector('1696.656250 2097.750000 544.375000'), ang = Angle('-0.044 -1.011 -0.044'), },
{ mdl = 'models/props_interiors/furniture_shelf01a.mdl',pos = Vector('2018.406250 2162.406250 587.593750'), ang = Angle('0.132 -90.000 -0.044'), },
{ mdl = 'models/props_c17/furnituredresser001a.mdl',pos = Vector('1961.125000 2155.500000 585.406250'), ang = Angle('1.582 -90.000 0.000'), },
{ mdl = 'models/props/cs_office/sofa_chair.mdl',pos = Vector('1850.000000 2095.062500 544.312500'), ang = Angle('-0.044 178.989 -0.044'), },
{ mdl = 'models/props/cs_office/sofa.mdl',pos = Vector('1772.656250 2150.406250 544.343750'), ang = Angle('0.088 -90.088 -0.044'), },
{ mdl = 'models/props_interiors/chair_thonet.mdl',pos = Vector('1749.062500 1861.375000 544.406250'), ang = Angle('-0.132 -96.855 0.923'), },
{ mdl = 'models/props_combine/breendesk.mdl',pos = Vector('2097.968750 2114.843750 544.343750'), ang = Angle('-0.132 180.000 0.000'), },
{ mdl = 'models/props/cs_office/plant01.mdl',pos = Vector('2209.187500 1819.187500 543.687500'), ang = Angle('-0.220 -87.231 -0.220'), },
{ mdl = 'models/props_interiors/chair_thonet.mdl',pos = Vector('1787.812500 1824.406250 544.437500'), ang = Angle('0.000 165.542 -0.088'), },
{ mdl = 'models/props_interiors/chair_thonet.mdl',pos = Vector('1713.031250 1823.125000 544.468750'), ang = Angle('0.439 0.747 -0.396'), },
{ mdl = 'models/props_interiors/furniture_lamp01a.mdl',pos = Vector('2208.187500 2152.656250 577.625000'), ang = Angle('-0.088 180.000 -0.044'), },
{ mdl = 'models/props_c17/furnituredrawer002a.mdl',pos = Vector('2204.343750 2056.781250 560.843750'), ang = Angle('0.088 180.000 0.000'), },
{ mdl = 'models/props_interiors/furniture_desk01a.mdl',pos = Vector('2205.687500 2106.875000 563.937500'), ang = Angle('-0.132 179.956 0.000'), },
{ mdl = 'models/testmodels/coffee_table_long.mdl',pos = Vector('1952.281250 1891.281250 544.343750'), ang = Angle('0.088 90.044 0.132'), },
{ mdl = 'models/props_combine/breenglobe.mdl',pos = Vector('2088.656250 2148.812500 584.656250'), ang = Angle('0.044 -122.168 0.044'), },
{ mdl = 'models/props_combine/breenclock.mdl',pos = Vector('2087.718750 2115.687500 579.843750'), ang = Angle('0.000 180.000 0.000'), },
{ mdl = 'models/testmodels/sofa_double.mdl',pos = Vector('1946.781250 1823.125000 544.656250'), ang = Angle('-0.044 90.000 -0.044'), },
{ mdl = 'models/splayn/rp/lr/chair.mdl',pos = Vector('2049.968750 1816.531250 544.406250'), ang = Angle('-0.132 89.956 -0.044'), },
{ mdl = 'models/splayn/rp/lr/couch.mdl',pos = Vector('2133.062500 1879.625000 544.312500'), ang = Angle('0.000 90.000 0.000'), },
{ mdl = 'models/props_interiors/desk_executive.mdl',pos = Vector('1614.687500 1989.093750 544.281250'), ang = Angle('0.000 179.868 0.000'), },
{ mdl = 'models/props_c17/furnituredrawer001a.mdl',pos = Vector('1877.656250 2157.875000 564.437500'), ang = Angle('0.571 -90.044 0.132'), },
{ mdl = 'models/testmodels/sofa_single.mdl',pos = Vector('1871.906250 1847.250000 545.625000'), ang = Angle('0.000 89.956 -0.044'), },
{ mdl = 'models/sunabouzu/theater_table.mdl',pos = Vector('1847.093750 1891.718750 560.437500'), ang = Angle('0.044 -179.956 0.000'), },
{ mdl = 'models/props_interiors/dining_table_round.mdl',pos = Vector('1749.875000 1826.812500 544.312500'), ang = Angle('0.044 131.396 0.000'), },
{ mdl = 'models/props_interiors/cashregister01.mdl',pos = Vector('1612.375000 1976.031250 582.656250'), ang = Angle('-0.571 148.447 0.132'), },
{ mdl = 'models/props_interiors/phone.mdl',pos = Vector('1601.281250 2024.343750 583.125000'), ang = Angle('0.132 179.297 0.483'), },
{ mdl = 'models/props_c17/furnituredrawer003a.mdl',pos = Vector('1923.468750 2165.218750 566.625000'), ang = Angle('0.176 -90.000 0.000'), },
{ mdl = 'models/splayn/rp/lr/couch.mdl',pos = Vector('2138.718750 1817.468750 544.312500'), ang = Angle('-0.044 89.868 -0.044'), },
{ mdl = 'models/props/cs_militia/barstool01.mdl',pos = Vector('2023.093750 2112.437500 544.156250'), ang = Angle('-0.044 -90.000 0.132'), },
{ mdl = 'models/props/cs_militia/barstool01.mdl',pos = Vector('1999.593750 2112.437500 544.125000'), ang = Angle('-0.044 -90.000 0.132'), },
}
GAMEMODE.Map:RegisterMapProp( MapProp )
|
ITEM.name = "9x21mm Gyurza SP-10 (7N29)"
ITEM.model = "models/lostsignalproject/items/ammo/9x19_p.mdl"
ITEM.ammo = "9x21MM -AP-" // type of the ammo
ITEM.ammoAmount = 60 // amount of the ammo
ITEM.description = ""
ITEM.quantdesc = "A box that contains %s rounds of 9x21mm Gyurza SP-10 (7N29) ammo. "
ITEM.longdesc = "An overpressure cartridge sporting a hardened steel core, with the outer layer being seperated by a polyethylene layer. This allows it to be effective against both armored and unarmored targets, as if it hits an unarmored target, the polyethylene layer will keep the outer jacket and steel core together resulting in larger wounds. However, if striking an armored target, the outer sleeve will be stripped away by the armor and allow the hardened steel core to penetrate by itself."
ITEM.price = 750
ITEM.busflag = {"ammo1"}
ITEM.img = ix.util.GetMaterial("cotz/icons/ammo/ammo_short_7_1.png")
ITEM.weight = 0.010
ITEM.flatweight = 0.05
function ITEM:GetWeight()
return self.flatweight + (self.weight * self:GetData("quantity", self.ammoAmount))
end
|
--[[
Math stuff
]]
local scrW, scrH
local cos, sin, pi = math.cos, math.sin, math.pi
--(1 - t) * from + t * to
function LerpColor(t, from, to)
return Color(
(1 - t) * from.r + t * to.r,
(1 - t) * from.g + t * to.g,
(1 - t) * from.b + t * to.b,
(1 - t) * from.a + t * to.a
)
end
--[[
Config
]]
local col_shadow = Color(0, 0, 0, 145)
local col_half_shadow = Color(0, 0, 0, 110)
local shadow_x = 1
local shadow_y = 0
--[[
Blur
]]
local blur = Material("pp/blurscreen")
local pan_x, pan_y
function surface.DrawPanelBlur(panel, amount)
pan_x, pan_y = panel:LocalToScreen(0, 0)
surface.SetDrawColor(color_white)
surface.SetMaterial(blur)
for i = 1, 3 do
blur:SetFloat("$blur", (i / 3) * (amount or 6))
blur:Recompute()
render.UpdateScreenEffectTexture()
surface.DrawTexturedRect(pan_x * -1, pan_y * -1, ScrW(), ScrH())
end
end
--[[
Material
]]
function surface.DrawMaterial(material, xalign, yalign, x, y, color)
surface.SetDrawColor(color or color_white)
surface.SetMaterial(material)
surface.DrawTexturedRect(xalign, yalign, x, y)
end
function surface.DrawShadowMaterial(material, xalign, yalign, x, y, color)
surface.SetDrawColor(col_shadow)
surface.SetMaterial(material)
surface.DrawTexturedRect(xalign, yalign, x, y + 3)
surface.SetDrawColor(col_half_shadow)
surface.SetMaterial(material)
surface.DrawTexturedRect(xalign, yalign, x + shadow_x , y + shadow_y)
surface.SetDrawColor(color or color_white)
surface.SetMaterial(material)
surface.DrawTexturedRect(xalign, yalign, x, y)
end
--[[
crestr, add description later, please
]]
function draw.NoRoundedBox(x, y, w, h, color)
draw.NoTexture()
surface.SetDrawColor(color or color_white)
surface.DrawRect(x, y, w, h)
end
--[[
Rounded stuff
]]
function surface.PrecacheRoundedRect(x, y, w, h, r, seg)
local min = (w > h and h or w) * 0.5
r = r > min and min or r
local poly = {}
for i = 0, seg do
local a = pi * 0.5 * i / seg
local cosine, sine = r * cos(a), r * sin(a)
poly[i+1] = {
x = x + r - cosine,
y = y + r - sine
}
poly[i + seg + 1] = {
x = x + w - r + sine,
y = y + r - cosine
}
poly[i + seg * 2 + 1] = {
x = x + w - r + cosine,
y = y + h - r + sine
}
poly[i + seg * 3 + 1] = {
x = x + r - sine,
y = y + h - r + cosine
}
end
return poly
end
local poly = {}
function surface.DrawRoundedRect(x, y, w, h, r, seg)
local min = (w > h and h or w) * 0.5
r = r > min and min or r
poly = {}
for i = 0, seg do
local a = pi * 0.5 * i / seg
local cosine, sine = r * cos(a), r * sin(a)
poly[i] = {
x = x + r - cosine,
y = y + r - sine
}
poly[i + seg + 1] = {
x = x + w - r + sine,
y = y + r - cosine
}
poly[i + seg * 2 + 1] = {
x = x + w - r + cosine,
y = y + h - r + sine
}
poly[i + seg * 3 + 1] = {
x = x + r - sine,
y = y + h - r + cosine
}
end
surface.DrawPoly(poly)
end
|
local x = 250
local y = 250
local r = 4
local d_r = 7
local t = 0.0001
local a = -0.035
clear()
local color = {}
color.alpha = 255
for i = 1, 50 do
for angle = 0, 360, 1 do
d_x = r * math.cos(angle * math.pi / 180)
d_y = r * math.sin(angle * math.pi / 180)
color.red = 125 * math.sin(0.5 * angle - 0) + 75
color.green = 125 * math.sin(0.5 * angle - 120) + 75
color.blue = 125 * math.sin(0.5 * angle - 240) + 75
draw(x + d_x, y + d_y, 5, color)
sleep(t)
r = r + d_r / 360
end
a = a + 0.0005
print(a)
end
|
USER_ID = "2001370210"
KEY = "56b74108e785b589"
DEV_CLASS = 'A'
HOST = "115.28.93.201"
PORT = 7005
VER = "32"
udpSocket = net.createUDPSocket()
function packSend(data)
local status = "1234"
local packet_class = "01"
local sta = data
local packet_len = string.format("%04d",41+string.len(sta))
packet = packet_len..VER..DEV_CLASS..packet_class..USER_ID..KEY..status..sta..'05'
if (DEBUG) then print("[UDP ] 发送数据包"..packet) end
udpSocket:send(PORT,HOST,packet)
end
function heartBeat(text)
packSend("01"..text)
end
function warning(text)
packSend("02"..text)
end
function ValUpload(id,data)
sta = string.format("0B%s1%03d%d%s",USER_ID,id,#data,data)
packSend(sta)
end
function packRece(s,data,serverport,serverip)
if (DEBUG) then
print("[UDP ] 接收到数据:"..data)
print(string.format("[UDP ] 来自服务器: %s:%d",serverip, serverport))
end
local cls = string.sub(data,8,9)
if(cls == "01") then
local code = string.sub(data,14,15)
if (code == "01") then
print("[UDP ] 收到心跳包回复")
elseif(code == "02") then
print("[UDP ] 报警上传成功")
elseif(code == "03") then
print("[UDP ] 获取到公网ip")
end
elseif (cls == "08") then
local cmdEnd = tonumber(string.sub(data,1,4))-36+33
local cmd = string.sub(data,34,cmdEnd)
print("[UDP ] 接收到命令"..cmd)
fuhome_callback(cmd)
packSend(string.format("09%sOK",string.sub(data,14,23)))
end
end
udpSocket:on("receive", packRece)
--warning("閽熷伐鍨冨溇") --钟工垃圾
|
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/EscortPlan.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/EscortPlan.lua $
--
-- Original Author: Brian Hayes
--
-- $Author: Andre_Arsenault $
--
-- $Change: 37816 $
--
-- $DateTime: 2006/02/15 15:33:33 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
--
-- Space Mode Escort
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
AllowEngagedUnits = false
Category = "Space_Escort_Goal"
IgnoreTarget = true
TaskForce = {
-- First Task Force
{
"MainForce"
,"Fighter = 1,4"
,"Interdictor_Cruiser = 0,1"
}
}
end
function MainForce_Thread()
DebugMessage("%s -- In MainForce_Thread.", tostring(Script))
BlockOnCommand(MainForce.Produce_Force());
QuickReinforce(PlayerObject, AITarget, MainForce)
DebugMessage("MainForce constructed at stage area!")
Sleep(1)
DebugMessage("Taskforce %s (of var type: %s) following object %s.", tostring(MainForce), type(MainForce), tostring(Target))
--BlockOnCommand(MainForce.Follow_Target(AITarget))
-- Give an initial order to put the escorts in a state that the Escort function expects
MainForce.Guard_Target(AITarget)
while true do
Escort(MainForce, AITarget)
end
DebugMessage("%s -- MainForce Done! Exiting Script!", tostring(Script))
ScriptExit()
end
|
local utils = require("utils")
function clone(object, object_type, new_name)
local prototype = data.raw[object_type][object]
if not prototype.type or not prototype.name then
error("Invalid prototype: prototypes must have name and type properties.")
return nil
end
local p = table.deepcopy(prototype)
p.name = new_name
if p.minable and p.minable.result then
p.minable.result = new_name
end
if p.place_result then
p.place_result = new_name
end
if p.result then
p.result = new_name
end
if p.results then
for _, result in pairs(p.results) do
if result.name == prototype.name then
result.name = new_name
end
end
end
return p
end
require("prototypes.technology")
require("prototypes.recipes")
require("prototypes.items")
require("prototypes.entities")
|
local mpath = pathJoin(os.getenv("MODULEPATH_ROOT"),"Compiler",myModuleFullName())
prepend_path("MODULEPATH",mpath)
|
local ip = ngx.var.binary_remote_addr
-- ngx.say(ngx.var.remote_addr)
-- ngx.exit(200)
local limit = ngx.shared.limit
local req, _ = limit:get(ip)
if req then
if req > 20 then
ngx.exit(503)
else
limit:incr(ip, 1)
end
else
limit:set(ip, 1, 10)
end
local jsjump = ngx.shared.jsjump
local uri = ngx.var.request_uri
local jspara,flags = jsjump:get(ip)
local args = ngx.req.get_uri_args()
if jspara then
if flags then
ngx.exec("@cc")
else
local p_jskey=''
if args["jskey"] and type(args["jskey"])=='table' then
p_jskey=args["jskey"][table.getn(args["jskey"])]
else
p_jskey=args["jskey"]
end
if p_jskey and p_jskey == tostring(jspara) then
jsjump:set(ip, jspara, 3600, 1)
ngx.exec("@cc")
else
local url=''
if ngx.var.args then
url=ngx.var.scheme.."://"..ngx.var.host..":"..ngx.var.server_port..uri.."&jskey="..jspara
else
url=ngx.var.scheme.."://"..ngx.var.host..":"..ngx.var.server_port..uri.."?jskey="..jspara
end
local jscode="<script>window.location.href='"..url.."';</script>"
ngx.say(jscode)
end
end
else
math.randomseed( os.time() );
local random = math.random(100000,999999)
jsjump:set(ip, random, 60)
local url = ''
if ngx.var.args then
url = ngx.var.scheme.."://"..ngx.var.host..":"..ngx.var.server_port..uri.."&jskey="..random
else
url = ngx.var.scheme.."://"..ngx.var.host..":"..ngx.var.server_port..uri.."?jskey="..random
end
local jscode="<script>window.location.href='"..url.."';</script>"
ngx.say(jscode)
end
|
AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Doorbust Charge"
ENT.Author = "Black Tea"
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.Category = "NutScript - Weapons"
ENT.RenderGroup = RENDERGROUP_BOTH
ENT.radius = 32
ENT.burstTime = 5
ENT.doorRestore = 300
function ENT:SpawnFunction(client, trace, className)
if (!trace.Hit or trace.HitSky) then return end
local spawnPosition = trace.HitPos + trace.HitNormal * 16
local ent = ents.Create(className)
local target = trace.Entity
if (target and IsValid(target)) then
local angles = trace.HitNormal:Angle()
local axis = Angle(angles[1], angles[2], angles[3])
angles:RotateAroundAxis(axis:Right(), 90)
ent:SetParent(target)
ent:SetPos(spawnPosition - trace.HitNormal*13)
ent:SetAngles(angles)
ent:Spawn()
ent:Activate()
ent:ManipulateBoneScale(0, Vector(1, 1, 1)*.5)
end
return ent
end
if (SERVER) then
function ENT:Initialize()
self:SetModel("models/props_c17/consolebox05a.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_NONE)
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self:SetDTBool(0,true)
self:SetUseType(SIMPLE_USE)
self.lifetime = CurTime() + self.burstTime
self:EmitSound("buttons/button5.wav")
local physicsObject = self:GetPhysicsObject()
if (IsValid(physicsObject)) then
physicsObject:Wake()
end
end
function ENT:Explode()
self:EmitSound("ambient/explosions/explode_1.wav", 120, 200)
local doors = ents.FindInSphere(self:GetPos(), self.radius)
for k, v in ipairs(doors) do
if (v:isDoor()) then
local dir = v:GetPos() - self:GetPos()
dir:Normalize()
v:blastDoor(dir * 300, 20, true)
end
if (v.fadeActivate) then -- isFadingdoor
v:fadeActivate()
timer.Simple(5, function() if IsValid(v) and v.fadeActive then v:fadeDeactivate() end end)
end
end
local e = EffectData()
e:SetStart(self:GetPos() + self:OBBCenter())
util.Effect( "doorCharge", e )
end
function ENT:OnRemove()
end
function ENT:Think()
if self.lifetime < CurTime() then
self:Explode()
self:Remove()
end
return CurTime()
end
function ENT:Use(activator)
end
else
function ENT:Initialize()
self.schema = self:GetDTInt(0)
self.lifetime = CurTime() + self.burstTime
self.beep = 255
end
local GLOW_MATERIAL = Material("sprites/glow04_noz.vmt")
function ENT:Draw()
self:DrawModel()
end
function ENT:BeepLight()
local firepos = self:GetPos() + ( self:GetUp() * 5 )
local col = Color(255, 0, 0)
local dlight = DynamicLight(self:EntIndex())
dlight.Pos = firepos
dlight.r = col.r
dlight.g = col.g
dlight.b = col.b
dlight.Brightness = 2
dlight.Size = 64
dlight.Decay = 512
dlight.DieTime = CurTime() + 0.5
end
function ENT:Think()
if self:GetDTBool(0) then
local burst = self.burstTime + (CurTime() - self.lifetime)
self.beep = self.beep - FrameTime()*450*burst
if self.beep <= 0 then
self.beep = 255
local snd = "common/warning.wav"
local rnd = { 150, 150 }
self:EmitSound( snd, 70, math.random(rnd[1], rnd[2]) )
self:BeepLight()
end
else
self.beep = 0
end
end
function ENT:DrawTranslucent()
if self:GetDTBool(0) then
local firepos = self:GetPos() - ( self:GetUp() * 2 )
local size = math.Clamp(self.beep/10, 0, 40)
local col = Color(255, 0, 0)
render.SetMaterial(GLOW_MATERIAL)
render.DrawSprite(firepos, size, size, col )
end
end
end
|
-- Includes
#include 'include/config.lua'
-- Defines
#POINTS_FACTOR = 1
-- Globals
local g_Stats = {
'cash', 'points',
'mapsPlayed', 'mapsBought', 'mapsRated',
#if(DM_STATS) then
'dmVictories', 'huntersTaken', 'dmPlayed',
#end
#if(DD_STATS) then
'ddVictories', 'ddPlayed', 'kills',
#end
#if(RACE_STATS) then
'raceVictories', 'racesFinished', 'racesPlayed',
#end
'maxWinStreak',
#if(TOP_TIMES) then
'toptimes_count',
#end
'bidlvl', 'time_here', 'exploded', 'drowned'}
PlayersTable:addColumns{
-- Old stats
{'cash', 'INT', default = 0},
{'points', 'MEDIUMINT', default = 0},
{'exploded', 'MEDIUMINT UNSIGNED', default = 0},
{'drowned', 'MEDIUMINT UNSIGNED', default = 0},
-- New stats
{'maxWinStreak', 'SMALLINT UNSIGNED', default = 0},
{'mapsPlayed', 'MEDIUMINT UNSIGNED', default = 0},
{'mapsBought', 'MEDIUMINT UNSIGNED', default = 0},
{'mapsRated', 'SMALLINT UNSIGNED', default = 0},
#if(DM_STATS) then
{'huntersTaken', 'MEDIUMINT UNSIGNED', default = 0},
{'dmVictories', 'MEDIUMINT UNSIGNED', default = 0},
{'dmPlayed', 'MEDIUMINT UNSIGNED', default = 0},
#end
#if(DD_STATS) then
{'ddVictories', 'MEDIUMINT UNSIGNED', default = 0},
{'ddPlayed', 'MEDIUMINT UNSIGNED', default = 0},
{'kills', 'MEDIUMINT UNSIGNED', default = 0},
#end
#if(RACE_STATS) then
{'raceVictories', 'MEDIUMINT UNSIGNED', default = 0},
{'racesFinished', 'MEDIUMINT UNSIGNED', default = 0},
{'racesPlayed', 'MEDIUMINT UNSIGNED', default = 0},
#end
{'achvCount', 'TINYINT UNSIGNED', default = 0},
-- Effectiveness (TODO)
--[[{'efectiveness', 'FLOAT', default = 0},
{'efectiveness_dd', 'FLOAT', default = 0},
{'efectiveness_dm', 'FLOAT', default = 0},
{'efectiveness_race', 'FLOAT', default = 0},]]
}
local function StAccountDataChange(accountData, name, newValue)
if(not table.find(g_Stats, name)) then return end -- not a stat
local player = Player.fromId(accountData.id)
if(not player) then return end
if(name == 'points') then
setPlayerAnnounceValue(player.el, 'score', tostring(newValue))
if(Settings.scoreboard_exp) then
setElementData(player.el, 'exp', formatNumber(newValue))
end
if(StDetectRankChange) then
StDetectRankChange(player, accountData.points, newValue)
end
StDetectLevelChange(player, accountData.points, newValue)
end
if(name == 'cash' and Settings.scoreboard_cash) then
setElementData(player.el, 'cash', formatMoney(newValue))
end
end
local function StAccountDataChangeDone(accountData, name)
if(not table.find(g_Stats, name)) then return end -- not a stat
local player = Player.fromId(accountData.id)
if(player) then
AchvCheckPlayer(player.el)
end
notifySyncerChange('stats', accountData.id)
end
local function StPlayerStatsSyncCallback(idOrPlayer)
local id = touint(idOrPlayer)
local player = (id and Player.fromId(id)) or Player.fromEl(idOrPlayer)
local accountData
if(player) then
accountData = player.accountData
elseif(id) then
accountData = AccountData.create(id)
else
return false
end
local data = accountData:getTbl()
if(not data) then return false end
data._rank = StRankFromPoints(data.points)
if(player) then
-- send timestamp as string, because MTA converts all number to float (low precision)
data._loginTimestamp = tostring(player.loginTimestamp)
end
data.name = data.name:gsub('#%x%x%x%x%x%x', '')
return data
end
local function StUpdatePlayerScoreboardData(player)
local pts = player.accountData.points
setPlayerAnnounceValue(player.el, 'score', tostring(pts))
if(Settings.scoreboard_lvl) then
local lvl = LvlFromExp(pts)
setElementData(player.el, 'lvl', lvl)
end
if(Settings.scoreboard_exp) then
setElementData(player.el, 'exp', formatNumber(pts))
end
if(Settings.scoreboard_cash) then
setElementData(player.el, 'cash', formatMoney(player.accountData.cash))
end
end
local function StOnPlayerJoinOrLogin()
local player = Player.fromEl(source)
StUpdatePlayerScoreboardData(player)
end
local function StOnPlayerWasted(totalAmmo, killer, weapon)
local player = Player.fromEl(source)
if(not player) then return end
if(weapon == 53) then -- drowned
player.accountData:add('drowned', 1)
end
end
local function StOnVehicleExplode()
local playerEl = getVehicleOccupant(source)
local player = playerEl and Player.fromEl(playerEl)
if(not player) then return end
-- Note: Blow in Admin Panel generates two onVehicleExplode but only one has health > 0
if(getElementHealth(source) > 0) then
player.accountData:add('exploded', 1)
end
end
-- Called from maps
function StMapStart(room)
local mapTypeCounter = false
local map = getCurrentMap(room)
local mapType = map:getType()
if(false) then
#if(RACE_STATS) then
elseif(room.isRace) then
mapTypeCounter = 'racesPlayed'
#end
#if(DM_STATS) then
elseif(mapType.name == 'DM') then
mapTypeCounter = 'dmPlayed'
#end
#if(DD_STATS) then
elseif(mapType.name == 'DD') then
mapTypeCounter = 'ddPlayed'
#end
end
for el, player in pairs(g_Players) do
player.accountData:add('mapsPlayed', 1)
if(mapTypeCounter) then
player.accountData:add(mapTypeCounter, 1)
end
end
if(DdMapStart) then
DdMapStart(room)
end
end
-- Called from maps
function StMapStop(room)
if(DdMapStop) then
DdMapStop(room)
end
end
function StPlayerWin(player)
local room = player.room
local map = getCurrentMap(room)
local mapType = map and map:getType()
local winCounter = false
if(not mapType) then
Debug.warn('unknown map type', 2)
#if(RACE_STATS) then
elseif(room.isRace) then
winCounter = 'raceVictories'
#end -- RACE_STATS
#if(DM_STATS) then
elseif(mapType.name == 'DM') then
winCounter = 'dmVictories'
#end -- DM_STATS
#if(DD_STATS) then
elseif(mapType.name == 'DD') then
winCounter = 'ddVictories'
#end -- DD_STATS
end
if(winCounter) then
player.accountData:add(winCounter, 1)
end
if(room.winStreakPlayer == player.el) then
room.winStreakLen = room.winStreakLen + 1
if(g_PlayersCount > 1) then
scriptMsg("%s is on a winning streak! It's his %u. victory.", player:getName(), room.winStreakLen)
end
else
room.winStreakPlayer = player.el
room.winStreakLen = 1
end
local maxStreak = player.accountData.maxWinStreak
if(room.winStreakLen > maxStreak) then
player.accountData.maxWinStreak = room.winStreakLen
end
#if(DD_TOPS) then
if(mapType and mapType.name == 'DD' and DdAddVictory) then
DdAddVictory(player, map)
end
#end -- DD_TOPS
end
-- Called from maps
function StHunterTaken(player)
#if(DM_STATS) then
local map = getCurrentMap(player.room)
local mapType = map and map:getType()
if(not mapType or mapType.name ~= 'DM') then return end
local ptsAdd = 5
player.accountData:add('huntersTaken', 1)
player.accountData:add('points', ptsAdd)
player:addNotify{
icon = 'stats/img/icon.png',
{"You earned %s points. Total: %s.", formatNumber(ptsAdd), formatNumber(player.accountData.points)},
}
#end
end
function StPlayerFinish(player, rank, ms)
local room = player.room
local map = getCurrentMap(player.room)
local mapType = map and map:getType()
if(not mapType) then return end
local kills = player.currentMapKills or 0
player.currentMapKills = 0
if(room.isRace or mapType.name == 'DD' or rank == 1) then
#if(RACE_STATS) then
if(room.isRace) then
player.accountData:add('racesFinished', 1)
end
#end
local cashadd = math.floor(1000 * g_PlayersCount / rank)
local pointsadd = math.floor($POINTS_FACTOR * g_PlayersCount / rank)
local stats = {}
stats.cash = player.accountData.cash + cashadd
stats.points = player.accountData.points + pointsadd
player.accountData:set(stats)
local notify = {
icon = 'stats/img/coins.png',
{"%s added to your cash! Total: %s.", formatMoney(cashadd), formatMoney(stats.cash)},
{"You earned %s points. Total: %s.", formatNumber(pointsadd), formatNumber(stats.points)},
}
if(mapType.name == 'DD' and kills > 0) then
table.insert(notify, {"You have killed a total of %u players.", kills})
end
player:addNotify(notify)
end
if(rank == 1) then
StPlayerWin(player)
end
end
-- Called from core
function StSetupScoreboard(res)
if(Settings.scoreboard_lvl) then
call(res, 'scoreboardAddColumn', 'lvl', g_Root, 25, 'Lvl', false)
end
if(Settings.scoreboard_exp) then
call(res, 'scoreboardAddColumn', 'exp', g_Root, 40, 'EXP', false)
end
if(Settings.scoreboard_cash) then
call(res, 'scoreboardAddColumn', 'cash', g_Root, 70, 'Cash', false)
end
end
local function StInit()
if(StLoadRanks) then
StLoadRanks()
end
for el, player in pairs(g_Players) do
if(not player.is_console) then
StUpdatePlayerScoreboardData(player)
end
end
addSyncer('stats', StPlayerStatsSyncCallback)
addEventHandler('onPlayerJoin', g_Root, StOnPlayerJoinOrLogin)
Event('onPlayerLogin'):addHandler(StOnPlayerJoinOrLogin)
addEventHandler('onPlayerLogout', g_Root, StOnPlayerJoinOrLogin)
addEventHandler('onPlayerWasted', g_Root, StOnPlayerWasted)
addEventHandler('onVehicleExplode', g_Root, StOnVehicleExplode)
table.insert(AccountData.onChangeHandlers, StAccountDataChange)
table.insert(AccountData.onChangeDoneHandlers, StAccountDataChangeDone)
end
addInitFunc(StInit)
|
require 'sys'
require 'cunn'
require 'ccn2'
require 'cudnn'
cudnn.benchmark = true -- run manual auto-tuner provided by cudnn
cudnn.verbose = false
-- require 'fbcunn'
-- require 'nnbhwd'
print('Running on device: ' .. cutorch.getDeviceProperties(cutorch.getDevice()).name)
steps = 10 -- nb of steps in loop to average perf
runs = {
{
-- first layer
ni = 3,
no = 96,
kw = 11,
kh = 11,
iw = 128,
ih = 128,
bs = 128,
dw = 1,
dh = 1,
},
{
-- second layer
ni = 64,
no = 128,
kw = 9,
kh = 9,
iw = 64,
ih = 64,
bs = 128,
dw = 1,
dh = 1,
},
{
-- third layer
ni = 128,
no = 128,
kw = 9,
kh = 9,
iw = 32,
ih = 32,
bs = 128,
dw = 1,
dh = 1,
},
{
-- fourth layer
ni = 128,
no = 128,
kw = 7,
kh = 7,
iw = 16,
ih = 16,
bs = 128,
dw = 1,
dh = 1,
},
{ -- layers with small inputs/kernels, seen at the lower ends of the network
ni = 384,
no = 384,
kw = 3,
kh = 3,
iw = 13,
ih = 13,
bs = 128,
dw = 1,
dh = 1,
},
}
for i,run in ipairs(runs) do
-- params for run:
local ni,no,kw,kh,bs,iw,ih,dw,dh = run.ni,run.no,run.kw,run.kh,run.bs,run.iw,run.ih,run.dw,run.dh
print('')
print('CONFIG: input = ' .. ni..'x'..iw..'x'..ih..' * ker = ' .. ni..'x'..no..'x'..kw..'x'..kh .. ' (bs = '..bs..', stride = ' .. dw .. ')')
local mods = {}
mods[1] = cudnn.SpatialConvolution(ni,no,kw,kh,dw,dh):cuda()
mods[2] = nn.SpatialConvolutionMM(ni,no,kw,kh,dw,dh):cuda()
-- mods[3] = ccn2.SpatialConvolution(ni,no,kw,dw,0,1,4):cuda()
-- mods[4] = nn.SpatialConvolutionCuFFT(ni,no,kw,kh,dw,dh):cuda()
-- mods[4] = nn.SpatialConvolutionBHWD(ni,no,kw,kh,dw,dh):cuda()
for j=1,#mods do
local tmf, tmbi, tmbg
collectgarbage()
if torch.typename(mods[j]) == 'ccn2.SpatialConvolution' then
i1 = torch.randn(ni, ih, iw, bs):cuda();
elseif torch.typename(mods[j]) == 'nn.SpatialConvolutionBHWD' then
i1 = torch.randn(bs, ih, iw, ni):cuda();
else
i1 = torch.randn(bs, ni, ih, iw):cuda()
end
collectgarbage()
local o1 = mods[j]:forward(i1)
cutorch.synchronize()
collectgarbage()
sys.tic()
for t = 1,steps do
o1 = mods[j]:updateOutput(i1)
end
cutorch.synchronize()
tmf = sys.toc()/steps
print(string.format("%-30s %25s %10.2f", torch.typename(mods[j]), ':updateOutput():', tmf*1000))
cutorch.synchronize()
collectgarbage()
sys.tic()
for t = 1,steps do
mods[j]:updateGradInput(i1, o1)
end
cutorch.synchronize()
tmbi = sys.toc()/steps
print(string.format("%-30s %25s %10.2f", torch.typename(mods[j]), ':updateGradInput():', tmbi*1000))
cutorch.synchronize()
collectgarbage()
sys.tic()
local ok = 1
for t = 1,steps do
ok = pcall(function() mods[j]:accGradParameters(i1, o1) end)
end
cutorch.synchronize()
tmbg = sys.toc()/steps
if not ok then
print(string.format("%-30s %25s %s", torch.typename(mods[j]), ':accGradParameters():', 'FAILED!'))
else
print(string.format("%-30s %25s %10.2f", torch.typename(mods[j]), ':accGradParameters():', tmbg*1000))
end
print(string.format("%-30s %25s %10.2f", torch.typename(mods[j]), ':TOTAL:', (tmf+tmbi+tmbg)*1000))
print()
end
end
print('')
|
admins = {"arts@psto.net", "arts@point.im" }
use_libevent = true;
modules_enabled = {
"roster";
"saslauth";
"tls";
"dialback";
"disco";
"private";
"vcard";
"legacyauth";
"ping";
"pep";
"register";
"adhoc";
"admin_adhoc";
"admin_telnet";
"posix";
"s2s_blackwhitelist"; -- http://code.google.com/p/prosody-modules/wiki/mod_s2s_blackwhitelist
"s2s_auth_compat"; -- for ya.ru
};
modules_disabled = {
};
allow_registration = false;
-- s2s blacklisting
s2s_enable_blackwhitelist = "blacklist"
s2s_blacklist = { "gomorra.dyndns-remote.com" }
authentication = "internal_plain"
log = {
{levels = {min = "info"}, to = "console"};
}
daemonize = false;
VirtualHost "point.im"
ssl = {
key = "/home/point/ssl/server.key";
certificate = "/home/point/ssl/server.crt";
}
|
--[[
Module\Focus\focus.lua
Move MyfocusFrame here
Terry@bf
2010 - 09 - 29
]]
local T = LibStub("AceAddon-3.0"):GetAddon("TUnitFrame")
if not T then return end
local M = T:NewModule("FocusFrame")
if not M then return end
function M:OnInitialize()
T:Debug("FocusFrame Module initialized")
end
function M:OnEnable()
T:Debug("FocusFrame Module enabled")
end
function M:OnDisable()
T:Debug("FocusFrame Module Disabled")
end
|
local utils = {}
-- Transform the coordinates from the original image space to the cropped one
function utils.transform(pt, center, scale, res, invert)
-- Define the transformation matrix
local pt_new = torch.ones(3)
pt_new[1], pt_new[2] = pt[1], pt[2]
local h = 200*scale
local t = torch.eye(3)
t[1][1], t[2][2] = res/h, res/h
t[1][3], t[2][3] = res*(-center[1]/h+0.5), res*(-center[2]/h+0.5)
if invert then
t = torch.inverse(t)
end
local new_point = (t*pt_new):sub(1,2):int()
return new_point
end
-- Crop based on the image center & scale
function utils.crop(img, center, scale, res)
local l1 = utils.transform({1,1}, center, scale, res, true)
local l2 = utils.transform({res,res}, center, scale, res, true)
local pad = math.floor(torch.norm((l1 - l2):float())/2 - (l2[1]-l1[1])/2)
if img:nDimension() < 3 then
img = torch.repeatTensor(img,3,1,1)
end
local newDim = torch.IntTensor({img:size(1), l2[2] - l1[2], l2[1] - l1[1]})
local newImg = torch.zeros(newDim[1],newDim[2],newDim[3])
local height, width = img:size(2), img:size(3)
local newX = torch.Tensor({math.max(1, -l1[1]+1), math.min(l2[1], width) - l1[1]})
local newY = torch.Tensor({math.max(1, -l1[2]+1), math.min(l2[2], height) - l1[2]})
local oldX = torch.Tensor({math.max(1, l1[1]+1), math.min(l2[1], width)})
local oldY = torch.Tensor({math.max(1, l1[2]+1), math.min(l2[2], height)})
newImg:sub(1,newDim[1],newY[1],newY[2],newX[1],newX[2]):copy(img:sub(1,newDim[1],oldY[1],oldY[2],oldX[1],oldX[2]))
newImg = image.scale(newImg,res,res)
return newImg
end
function utils.getPreds(heatmaps, center, scale)
if heatmaps:nDimension() == 3 then heatmaps = heatmaps:view(1, unpack(heatmaps:size():totable())) end
-- Get locations of maximum activations
local max, idx = torch.max(heatmaps:view(heatmaps:size(1), heatmaps:size(2), heatmaps:size(3) * heatmaps:size(4)), 3)
local preds = torch.repeatTensor(idx, 1, 1, 2):float()
preds[{{}, {}, 1}]:apply(function(x) return (x - 1) % heatmaps:size(4) + 1 end)
preds[{{}, {}, 2}]:add(-1):div(heatmaps:size(3)):floor():add(1)
for i = 1,preds:size(1) do
for j = 1,preds:size(2) do
local hm = heatmaps[{i,j,{}}]
local pX, pY = preds[{i,j,1}], preds[{i,j,2}]
if pX > 1 and pX < 64 and pY > 1 and pY < 64 then
local diff = torch.FloatTensor({hm[pY][pX+1]-hm[pY][pX-1], hm[pY+1][pX]-hm[pY-1][pX]})
preds[i][j]:add(diff:sign():mul(.25))
end
end
end
preds:add(-0.5)
-- Get the coordinates in the original space
local preds_orig = torch.zeros(preds:size())
for i = 1, heatmaps:size(1) do
for j = 1, heatmaps:size(2) do
preds_orig[i][j] = utils.transform(preds[i][j],center,scale,heatmaps:size(3),true)
end
end
return preds, preds_orig
end
function utils.shuffleLR(x)
local dim
if x:nDimension() == 4 then
dim = 2
else
assert(x:nDimension() == 3)
dim = 1
end
local matched_parts = {
{1,6}, {2,5}, {3,4},
{11,16}, {12,15}, {13,14}
}
for i = 1,#matched_parts do
local idx1, idx2 = unpack(matched_parts[i])
local tmp = x:narrow(dim, idx1, 1):clone()
x:narrow(dim, idx1, 1):copy(x:narrow(dim, idx2, 1))
x:narrow(dim, idx2, 1):copy(tmp)
end
return x
end
function utils.flip(x)
local y = torch.FloatTensor(x:size())
for i = 1, x:size(1) do
image.hflip(y[i], x[i]:float())
end
return y:typeAs(x)
end
function utils.calcDistance(predictions,groundTruth)
local n = predictions:size()[1]
gnds = torch.Tensor(n,16,2)
for i=1,n do
gnds[{{i},{},{}}] = groundTruth[i].points
end
local dists = torch.Tensor(predictions:size(2),predictions:size(1))
-- Calculate L2
for i = 1,predictions:size(1) do
for j = 1,predictions:size(2) do
if gnds[i][j][1] > 1 and gnds[i][j][2] > 1 then
dists[j][i] = torch.dist(gnds[i][j],predictions[i][j])/groundTruth[i].headSize
else
dists[j][i] = -1
end
end
end
return dists
end
function utils.getFileList(opts)
local fileLists = {}
tempFileList = torch.load('dataset/mpii_dataset.t7')
if opts.mode == 'demo' then
local idxs = {1,5,16,17,18,24,28,63,66,104}
for i = 1, #idxs do
fileLists[i] = tempFileList[idxs[i]]
end
else
for i = 1, #tempFileList do
if tempFileList[i]['type'] == 0 then
fileLists[#fileLists+1] = tempFileList[i]
end
end
end
return fileLists
end
-- Requires gnuplot
function utils.plot(surface, points, size)
points = points:view(16,2)
local matched_parts = {
{1,2}, {2,3}, {3,7},
{4,5}, {5,6}, {4,7},
{9,10},{7,8},
{11,12}, {12,13}, {13,8},
{8,14}, {14,15}, {15,16}
}
local parts_colours = {
"blue", "blue", "blue",
"red", "red", "red",
"#9400D3", "#9400D3",
"blue", "blue", "blue",
"red", "red", "red"
}
gnuplot.figure(1)
gnuplot.raw("set size ratio -1")
gnuplot.raw("set xrange [0:"..size[1].."]")
gnuplot.raw("set yrange [0:"..size[2].."]")
gnuplot.raw("unset key; unset tics; unset border;")
gnuplot.raw("set multiplot layout 1,1 margins 0.05,0.95,.1,.99 spacing 0,0")
gnuplot.raw("plot '"..surface.."' binary filetype=jpg with rgbimage")
gnuplot.raw(" set yrange ["..size[2]..":0] ")
commands = {}
for i = 1, #matched_parts do
commands[i] = {torch.Tensor{points[matched_parts[i][1]][1],points[matched_parts[i][2]][1]},torch.Tensor{points[matched_parts[i][1]][2],points[matched_parts[i][2]][2]},'with lines lw 5 linecolor rgb "'..parts_colours[i]..'"'}
end
gnuplot.plot(unpack(commands))
gnuplot.raw("unset multiplot")
end
local function displayPCKh(dists, idxs, title, disp_key)
local xs = torch.linspace(0,0.5,30)
local ys = torch.zeros(xs:size(1))
local total = {dists[{idxs[1],{}}]:gt(-1):sum(),
dists[{idxs[2],{}}]:gt(-1):sum()}
for i = 1, xs:size(1) do
ys[i] = 0.5*((dists[{idxs[1],{}}]:lt(xs[i]):sum()-(dists:size(2)-total[1]))/total[1]+(dists[{idxs[2],{}}]:lt(xs[i]):sum()-(dists:size(2)-total[2]))/total[2])
end
local command = {xs,ys,'-'}
gnuplot.raw('set title "'..title..'"')
if not disp_key then
gnuplot.raw('unset key')
else
gnuplot.raw('set key font ",6" right bottom')
end
gnuplot.raw('set xrange [0:0.5]')
gnuplot.raw('set yrange [0:1]')
gnuplot.plot(unpack(command))
end
function utils.calculateMetrics(dists)
gnuplot.raw('set bmargin 1')
gnuplot.raw('set lmargin 3.2')
gnuplot.raw('set rmargin 2')
gnuplot.raw('set multiplot layout 2,3 title "MPII Validation (PCKh)"')
gnuplot.raw('set xtics font ",6"')
gnuplot.raw('set xtics font ",6"')
displayPCKh(dists, {9,10}, 'Head')
displayPCKh(dists, {2,5}, 'Knee')
displayPCKh(dists, {1,6}, 'Ankle')
gnuplot.raw('set tmargin 2.5')
gnuplot.raw('set bmargin 1.5')
displayPCKh(dists, {13,14}, 'Shoulder')
displayPCKh(dists, {12,15}, 'Elbow')
displayPCKh(dists, {11,16}, 'Wrist', true)
gnuplot.raw('unset multiplot')
local threshold = 0.5
dists:apply(function(x)
if x>=0 and x<= threshold then
return 1
elseif x>threshold then
return 0
end
end)
local count = torch.zeros(16)
local sums = torch.zeros(16)
for i=1,16 do
dists[i]:apply(function(x)
if x ~= -1 then
count[i] = count[i] + 1
sums[i] = sums[i] + x
end
end)
end
local partNames = {'Head', 'Knee', 'Ankle', 'Shoulder', 'Elbow', 'Wrist', 'Hip'}
local partsC = torch.Tensor({{9,10},{2,5},{1,6},{13,14},{12,15},{11,16},{3,4}})
print('PCKh results:')
for i=1,#partNames do
print(partNames[i]..': ',(sums[partsC[i][1]]/count[partsC[i][1]]+sums[partsC[i][2]]/count[partsC[i][1]])*100/2)
end
end
return utils
|
local exit = os.exit
local dofile = dofile
local getpid = require('testcase.getpid')
local PID = getpid()
for _, pathname in ipairs({
'test/eval_test.lua',
'test/exit_test.lua',
'test/filesystem_test.lua',
'test/getopts_test.lua',
'test/getpid_test.lua',
'test/iohook_test.lua',
'test/printer_test.lua',
'test/registry_test.lua',
'test/runner_test.lua',
'test/testcase_test.lua',
'test/timer_test.lua',
}) do
dofile(pathname)
if getpid() ~= PID then
exit(0)
end
end
|
--script at workspace.boot_button.Script
--Generate a part that will call a touched() event at BIOS
function callBIOS()
local currentPos = script.Parent.Position
currentPos = Vector3.new(currentPos.X - 2, currentPos.Y + 1, currentPos.Z)
local caller = Instance.new("Part")
caller.Position = currentPos
caller.Size = Vector3.new(1, 1, 1)
caller.Name = "Power On"
caller.Parent = workspace
end
script.Parent.ClickDetector.MouseClick:Connect(callBIOS)
|
require("hall/password/type/passwordTypeObject");
local PasswordTypeObjectMatchInvite = class(PasswordTypeObject);
-- virtual
PasswordTypeObjectMatchInvite.generateData = function(self)
local info = table.verify(InvitationalDataInterface.getInstance():getCurMyMatchItemData());
local data = {
matchId = info.matchId,
}
return data
end
-- virtual
PasswordTypeObjectMatchInvite.analyseData = function(self, data)
data.matchId = tonumber(data.matchId) or 0;
return data;
end
-- virtual
PasswordTypeObjectMatchInvite.executeOnShow = function(self, obj, func, sourceType)
if obj and func then
func(obj);
end
StateMachine.getInstance():pushState(States.Invitational)
InvitationalDataInterface.getInstance():enterMatch({code = self.m_data.matchId})
end
-- virtual
PasswordTypeObjectMatchInvite.shareByWechat = function(self, password, qrFileName)
Log.v("PasswordTypeObjectMatchInvite.shareByWechat", password, qrFileName)
local data = InvitationalDataInterface.getInstance():getCurMyMatchItemData()
if not data or not password or not qrFileName then
return
end
self:createShareLayer(data, qrFileName)
self:offscreenRender()
end
PasswordTypeObjectMatchInvite.offscreenRender = function(self)
if self.m_isScreening then
return
end
self.m_isScreening = true
local path = System.offscreenRender(self.m_shareLayer)
if self.m_shareLayer then
delete(self.m_shareLayer)
self.m_shareLayer = self.m_shareLayer
end
if not string.isEmpty(path) then
Clock.instance():schedule_once(function()
Log.v("PasswordTypeObjectMatchInvite.offscreenRender====", path)
self.m_isScreening = nil
WeixinShareUtil.getInstance():weixinSendImage(path, false)
end)
end
end
--创建分享层
PasswordTypeObjectMatchInvite.createShareLayer = function(self, data, qrFileName)
local InvitationalShare = require("hall/invitational/widget/invitationalShare")
self.m_shareLayer = new(InvitationalShare)
self.m_shareLayer:setName(kUserInfoData:getNickname())
self.m_shareLayer:setTitle(data.matchName)
self.m_shareLayer:setRoomId(data.matchId)
self.m_shareLayer:setHead(data.headFileName)
self.m_shareLayer:setQR(qrFileName)
end
-- virtual
PasswordTypeObjectMatchInvite.shareByQQ = function(self, password)
local data = InvitationalDataInterface.getInstance():getCurMyMatchItemData()
if not password or not data then
return
end
local text = self:getQQShareContentText(data, password)
PasswordDataInterface.getInstance():setTextToClipboard(text)
WeixinShareUtil.getInstance():openQQ()
end
--获取分享内容
PasswordTypeObjectMatchInvite.getQQShareContentText = function(self, data, password)
local appName = RegionConfigDataInterface.getInstance():getRegionProductName()
local region = kClientInfo:getRegionId()
local url = self:_getShareContent(password)
local matchId = data.matchId or ""
local token = "★"
token = string.format("%s%s%s", token, password, token)
return string.format("%s【邀请赛】比赛编号:%s,长按→复制这条消息,打开 %s 跟我一起玩!%s", appName, matchId, url, token)
end
-- virtual
PasswordTypeObjectMatchInvite.shareByQr = function(self, password)
local wechatUrl = self:_getShareContent(password);
return _, wechatUrl;
end
PasswordTypeObjectMatchInvite._getShareContent = function(self, password)
local data = InvitationalDataInterface.getInstance():getCurMyMatchItemData()
local url = InvitationalDataInterface.getInstance():getQcodeUrl() or ""
local str = string.format("%s&matchid=%s", url, data and data.matchId or "");
local urlWithPassword = PasswordDataInterface.getInstance():generateUrlWithPassword(str, password);
return urlWithPassword;
end
return PasswordTypeObjectMatchInvite;
|
----------------------------------
-- Author : Jean Loup Pecquais
-- Name : Group/Ungroup selected item
----------------------------------
local function main()
reaper.Undo_BeginBlock()
local item_count = reaper.CountSelectedMediaItems(0)
local GroupeState = 0
for i = 0, item_count - 1 do
local sel_item = reaper.GetSelectedMediaItem(0,i)
isGrouped = reaper.GetMediaItemInfo_Value(sel_item, "I_GROUPID")
if isGrouped ~= 0 then
GroupeState = GroupeState + 1
end
end
if GroupeState ~= 0 then
reaper.Main_OnCommandEx(40033, 1, 0)
reaper.Undo_EndBlock("Ungroup item(s)", 0)
else
reaper.Main_OnCommandEx(40032, 1, 0)
reaper.Undo_EndBlock("Group item(s)", 0)
end
-- new code
--[[ local itemCount = reaper.CountSelectedMediaItems(0)
for i = 0, itemCount - 1 do
local item = reaper.GetSelectedMediaItem(0,i)
local itemGroup = reaper.GetMediaItemInfo_Value(item, "I_GROUPID")
print(itemGroup)
if itemGroup == 0 then
local groupID = getEmptyItemGroup()
reaper.SetMediaItemInfo_Value( item, "I_GROUPID", groupID)
reaper.Undo_EndBlock("Group item(s)", 0)
else
local itemArr = getItemsFromGroup( itemGroup )
setItemsToNewGroup( itemArr, 0 )
reaper.Undo_EndBlock("Ungroup item(s)", 0)
end
end
--]]
end
----------------------------------------------------------------
main()
|
---@class CS.FairyEditor.Component.FontSizeInput : CS.FairyGUI.GLabel
---@field public value number
---@field public max number
---@type CS.FairyEditor.Component.FontSizeInput
CS.FairyEditor.Component.FontSizeInput = { }
---@return CS.FairyEditor.Component.FontSizeInput
function CS.FairyEditor.Component.FontSizeInput.New() end
---@param xml CS.FairyGUI.Utils.XML
function CS.FairyEditor.Component.FontSizeInput:ConstructFromXML(xml) end
return CS.FairyEditor.Component.FontSizeInput
|
giant_decay_mite_hatchling = Creature:new {
objectName = "@mob/creature_names:giant_decay_mite_hatchling",
socialGroup = "mite",
faction = "",
level = 7,
chanceHit = 0.25,
damageMin = 50,
damageMax = 55,
baseXp = 187,
baseHAM = 113,
baseHAMmax = 138,
armor = 0,
resists = {110,110,0,0,0,0,0,-1,-1},
meatType = "meat_insect",
meatAmount = 5,
hideType = "hide_scaley",
hideAmount = 4,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = PACK,
optionsBitmask = AIENABLED,
diet = CARNIVORE,
templates = {"object/mobile/decay_mite.iff"},
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
{"",""},
{"milddisease",""}
}
}
CreatureTemplates:addCreatureTemplate(giant_decay_mite_hatchling, "giant_decay_mite_hatchling")
|
--[[This file calls the main objects]]--
-- Creates objects --
local loader = {}
local input = {}
local audio = {}
local screen = {}
-- Main loader function --
function love.load()
-- Main objects and initialization --
screen = require("objects.screen")
audio = require("objects.audio")
input = require("objects.input")
loader = require("objects.loader")
screen.initialize(loader, input)
audio.initialize(loader)
input.initialize(loader)
loader.initialize(screen, audio, input)
font = love.graphics.newFont("font/pc98.ttf", 50)
love.graphics.setFont(font)
end
-- Main draw function --
function love.draw()
love.graphics.scale(screen.width/800, screen.height/600)
loader.draw()
screen.draw()
end
function love.conf(t)
-- The LÖVE version this game was made for (string)
t.console = true
end
-- Main update function --
function love.update(dt)
screen.update(dt)
input.getJoystick()
audio.update(dt)
input.update(dt)
loader.update(dt)
end
|
local activewidget = nil;
local activenode = nil;
function onInit()
-- create the active indicator widget
activewidget = addBitmapWidget(activeicon[1]);
activewidget.setVisible(false);
-- get the active node
if User.isHost() then
activenode = window.getDatabaseNode().createChild("actor.active", "number");
if activenode then
if activenode.getValue() ~= 1 then
activenode.setValue(0);
end
end
else
Debug.console("actoractiveindicator.lua: onInit() - window.getDatabaseNode().getNodeName() = " .. window.getDatabaseNode().getNodeName());
--activenode = window.getDatabaseNode().createChild("actor.active");
activenode = DB.findNode(window.getDatabaseNode().getNodeName() .. ".actor.active");
--Debug.console("actoractiveindicator.lua: onInit() - activenode.getNodeName() = " .. activenode.getNodeName());
end
activenode.onUpdate = onUpdate;
onUpdate(activenode);
end
function onUpdate(source)
if activenode then
if activenode.getValue() == 1 then
activewidget.setVisible(true);
else
activewidget.setVisible(false);
end
end
end
function onClickDown(button, x, y)
return true;
end
function onClickRelease(button, x, y)
return InitiativeManager.activateActor(window.getDatabaseNode());
end
|
--region super.lua
--Author : jefflwq
--Date : 2016/02/24
--说明 : 用于在类中调用基类成员函数
--用例
-- class "clsA"
-- {
-- clsA =
-- function(self, name)
-- print("In clsA.")
-- end,
-- PrintName =
-- function(self)
-- print("In clsA.PrintName")
-- end,
-- },
-- class "clsB" : clsA --继承自clsA
-- {
-- clsB1 =
-- function(self, name)
-- print("In clsB.")
-- self.super("", name) --调用基类的构造函数
-- end,
-- PrintName =
-- function(self)
-- print("In clsB.PrintName")
-- self.super("PrintName") --调用基类的成员函数
-- end,
-- },
--endregion
using "Joop"
local CurrentObj = false --调用super的对象
local SuperClass = false
local Func = false
local function InvalidSyntax()
Error("Invalid syntax for using 'super' keyword", 2)
return
end
local function CallSuperFunc(self, ...)
if Func then --调用一个函数
return Func(CurrentObj, ...)
end
--调用ctor
local f = SuperClass.___ctor
if f then
return f(CurrentObj, ...)
end
end
local function Init(obj, superClass)
CurrentObj = obj
SuperClass = superClass
Func = false
end
local function FindSuperFunc(self, key)
if type(key) == "string" then
local f = SuperClass[key]
if f == nil then
Error(key .. " is not found in this class' super.", 4)
end
if type(f) ~= "function" then
Error(key .. " must be a function of this class' super.", 4)
end
Func = f
return self
end
end
local _super =
{
}
setmetatable(_super, {__index = FindSuperFunc, __newindex = InvalidSyntax, __call = CallSuperFunc})
local function CallingSuper(_, obj, isObj)
--local fenv = getfenv(isObj and 3 or 4)
local fenv = getfenv(3)
--if table.IsTypeOf(fenv) then
local superClass = rawget(fenv, "___super")
if superClass then
Init(obj, superClass)
return _super
else
Error(GetJoopTypeName(obj) .. " has no super.", 4)
end
--end
Error("Usage: self.super.Func(...)", 3)
return nil
end
keyword "super"
{
___super =
function(self)
Joop.SetOnNewindex(self, InvalidSyntax)
Joop.SetOnCall(self, CallingSuper)
end,
}
|
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