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local function scrape() for line in io.lines("/proc/meminfo") do local name, size, unit = string.match(line, "([^:]+):%s+(%d+)%s?(k?B?)") if unit == 'kB' then size = size * 1024 end metric("node_memory_"..name:gsub("[):]", ""):gsub("[(]", "_").."_bytes", "gauge", nil, size) end end return { scrape = scrape }
-----------------------------------------------------------| --[[ Read Me #Maps in github Loadout: Lets players Swap weapons and loadouts. Main Game: It is the main game. Screenshots: This is an empty project that houses the billboard's images #Systems Equipment Handler: Manages equipment/skins that the player can use and any data the creator desires. Other scripts can acces the equipment/skins stored into this. @Adding Weapons and equipment PurchaseCredits: Handles purchasing credits. Purchase: Manages purchasing credits and the text box that appears. Storage: Manages Equipment that players have and transfers that to the client. LifeTime Stats: Stores player data over the course of their strike team career Funnel: Manages the player funnel of where the hangups and pauses are. d1 only. LootBox: Rewards players a loot crate item. Chat: Lets the admin have powers to control the game such as gifting skins, kicking players, flying. Rank Manager: Manages ranks from what min to max level and returns an image based on the scale you need such as in end screen or player list. Loadout Equipment: Controls Equipment that gets equipped to the player based on their storage. Lets players swap weapons. Player Storage: Assigns storage to the player. Built up from Storage. XP Systen: Manages the player level and any information that can be gained from it such as level gained difference LootBoxUI: Renders the lootbox including date and time till next opening. Player UI: UpdateLocal: Mimics the storage key to the client. MenuState: Changes state depending on what is needed on screen such as going to the lootbox. Loadout: Main ui that is used for changing equipment and rendering items. #Information: Adding Weapons and equipment: Adding weapons/equipment and skins to the equipment handler. Adding Weapons: Weapon template is the basis for data storage of equipment and on there you will find: script - ignore Weapon - The item that will be equipped to the player. DefaultSkin - The Skin that will be the default when equipping the player if no other skin is found. Please see adding skins. Description - Description of the item. ID - Independent id of item for storage and equipping. Must not clash with anothers id. *Note: Has to be 2 char long Hoister - Where on the body is the item placed if not equipped. RotationOffset - Used to align Equipment rotation Scale - Scales the Equipment in the renderer Level - makes it so the Equipment cannot be used unless the level is reached Prestige - makes it so the Equipment cannot be used unless the Prestige is reached Cost - Cost of Equipment Icon - Unused. Icon for the weapon The weapons are modifided versions of the default weapons but the default will work also. The only real difference that will need to take note of is that the weapon art will need to be seperated and used as a skin. You will need to Add the custom properties that are strings. SprintStance - Animation stance WeaponType - name of weapon (used for achievements) Adding skins: Skins are empty geometry with scoping scripts on them. And the scopes Geo. Skin Template is for storing the data in the handler: Skin - The skin object. Level - Locks the skin to a level ID - The skins independent id. *Note: this can match with other skin ids as long as the other skin is on a different weapon. *Note: Has to be 2 char long Rarity - The skin rarity that will show in the loadout will affect the cost. EventSkin - A booleon that will hide the skin in the loadout if the player doesnt have it. Used for events. ]] -----------------------------------------------------------|
local _2afile_2a = "fnl/aniseed/string.fnl" local _0_ do local name_0_ = "conjure-macroexpand.aniseed.string" local module_0_ do local x_0_ = package.loaded[name_0_] if ("table" == type(x_0_)) then module_0_ = x_0_ else module_0_ = {} end end module_0_["aniseed/module"] = name_0_ module_0_["aniseed/locals"] = ((module_0_)["aniseed/locals"] or {}) do end (module_0_)["aniseed/local-fns"] = ((module_0_)["aniseed/local-fns"] or {}) do end (package.loaded)[name_0_] = module_0_ _0_ = module_0_ end local autoload local function _1_(...) return (require("conjure-macroexpand.aniseed.autoload")).autoload(...) end autoload = _1_ local function _2_(...) local ok_3f_0_, val_0_ = nil, nil local function _2_() return {autoload("conjure-macroexpand.aniseed.core")} end ok_3f_0_, val_0_ = pcall(_2_) if ok_3f_0_ then _0_["aniseed/local-fns"] = {autoload = {a = "conjure-macroexpand.aniseed.core"}} return val_0_ else return print(val_0_) end end local _local_0_ = _2_(...) local a = _local_0_[1] local _2amodule_2a = _0_ local _2amodule_name_2a = "conjure-macroexpand.aniseed.string" do local _ = ({nil, _0_, nil, {{}, nil, nil, nil}})[2] end local join do local v_0_ do local v_0_0 local function join0(...) local args = {...} local function _3_(...) if (2 == a.count(args)) then return args else return {"", a.first(args)} end end local _let_0_ = _3_(...) local sep = _let_0_[1] local xs = _let_0_[2] local len = a.count(xs) local result = {} if (len > 0) then for i = 1, len do local x = xs[i] local _4_ if ("string" == type(x)) then _4_ = x elseif (nil == x) then _4_ = x else _4_ = a["pr-str"](x) end if _4_ then table.insert(result, _4_) else end end end return table.concat(result, sep) end v_0_0 = join0 _0_["join"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_)["aniseed/locals"] t_0_["join"] = v_0_ join = v_0_ end local split do local v_0_ do local v_0_0 local function split0(s, pat) local done_3f = false local acc = {} local index = 1 while not done_3f do local start, _end = string.find(s, pat, index) if ("nil" == type(start)) then table.insert(acc, string.sub(s, index)) done_3f = true else table.insert(acc, string.sub(s, index, (start - 1))) index = (_end + 1) end end return acc end v_0_0 = split0 _0_["split"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_)["aniseed/locals"] t_0_["split"] = v_0_ split = v_0_ end local blank_3f do local v_0_ do local v_0_0 local function blank_3f0(s) return (a["empty?"](s) or not string.find(s, "[^%s]")) end v_0_0 = blank_3f0 _0_["blank?"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_)["aniseed/locals"] t_0_["blank?"] = v_0_ blank_3f = v_0_ end local triml do local v_0_ do local v_0_0 local function triml0(s) return string.gsub(s, "^%s*(.-)", "%1") end v_0_0 = triml0 _0_["triml"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_)["aniseed/locals"] t_0_["triml"] = v_0_ triml = v_0_ end local trimr do local v_0_ do local v_0_0 local function trimr0(s) return string.gsub(s, "(.-)%s*$", "%1") end v_0_0 = trimr0 _0_["trimr"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_)["aniseed/locals"] t_0_["trimr"] = v_0_ trimr = v_0_ end local trim do local v_0_ do local v_0_0 local function trim0(s) return string.gsub(s, "^%s*(.-)%s*$", "%1") end v_0_0 = trim0 _0_["trim"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_)["aniseed/locals"] t_0_["trim"] = v_0_ trim = v_0_ end return nil
include("shared.lua") local MaxHorisontal = 14 local frame = nil local MaxWagons = 0 local MaxWagonsOnPlayer = 0 local Settings = { Train = 1, Adv = 1, WagNum = 3, Texture = "", Lighter = 1, PassTexture = "", CabTexture = "", ARS = 1, Cran = 1, Prom = 1, Mask = 1, PiterMsk = 1, LED = 0, BPSN = 1, KVSnd = 1, OldKVPos = 0, Horn = 0, NM = 8.2, Battery = 0, Switches = 1, SwitchesR = 0, DoorsL = 0, DoorsR = 0, GV = 1, PB = 0, Bort = 1, MVM = 0, Hand = 1, Lamp = 1, Seat = 1, Breakers = 0, Blok = 1, PNM = 0, BlokEN = 0, } local Types = { "Train,WagNum,PassTexture,CabTexture,Texture,Lighter,ARS,Cran,Mask,LED,BPSN,KVSnd,Horn,NM,Battery,Switches,SwitchesR,DoorsL,DoorsR,GV,PB,Bort,MVM,Hand,Seat,Lamp,Breakers,Adv,PNM", "Train,WagNum,PassTexture,CabTexture,Texture,Lighter,Blok,Cran,PiterMsk,LED,BPSN,KVSnd,Horn,NM,Battery,Switches,SwitchesR,DoorsL,DoorsR,GV,PB,Bort,Hand,Seat,Lamp,Breakers,Adv,PNM,BlokEN", "Train,WagNum,PassTexture,CabTexture,Texture,NM,Battery,DoorsL,DoorsR,GV,PB,Adv", "Train,WagNum,PassTexture,CabTexture,Texture,NM,Battery,DoorsL,DoorsR,GV,PB,Adv", "Train,WagNum,Texture,Prom,Horn,NM,Battery,Switches,SwitchesR,DoorsL,DoorsR,GV,PB,PNM", "Train,WagNum", } local function UpdateConCMD() for k,v in pairs(Settings) do RunConsoleCommand("train_spawner_"..k:lower(), v) end end local function LoadConCMD() for k in pairs(Settings) do if type(Settings[k]) == "string" then Settings[k] = GetConVarString("train_spawner_"..k:lower()) else Settings[k] = GetConVarNumber("train_spawner_"..k:lower()) end end end local Pos = 0 local VGUI = {} local function CreateList(name,text,tbl,OnSelect) tbl = tbl or {} local ListLabel = vgui.Create("DLabel", frame) ListLabel:SetPos(5 + 300*math.floor(Pos/MaxHorisontal), 24+24*(Pos%MaxHorisontal)) ListLabel:SetSize(500,28) ListLabel:SetText(text) local List = vgui.Create("DComboBox", frame)-- List:SetPos(130 + 300*math.floor(Pos/MaxHorisontal), 28+24*(Pos%MaxHorisontal)) List:SetWide(80) if #tbl > 0 then for i=1,#tbl do List:AddChoice(tbl[i], i, Settings[name] == i) end else for k,v in pairs(tbl) do local name = k if type(v) == "table" and v.name then name = v.name end List:AddChoice(name, v, Settings[name] == v) end end List.OnSelect = function(self,_, _, index) Settings[name] = index UpdateConCMD() if OnSelect then OnSelect(List,ListLabel) end end table.insert(VGUI,function() local on = Types[Settings.Train]:find(name) and tbl List:SetVisible(on) ListLabel:SetVisible(on) if on then ListLabel:SetPos(5 + 300*math.floor(Pos/MaxHorisontal),24+24*(Pos%MaxHorisontal)) List:SetPos(130 + 300*math.floor(Pos/MaxHorisontal),28+24*(Pos%MaxHorisontal)) Pos = Pos + 1 end end) VGUI[name] = List if Types[Settings.Train]:find(name) and #tbl > 0 then Pos = Pos + 1 end end local function CreateSlider(name,decimals,min,max,text,OnSelect) local Slider = vgui.Create("DNumSlider", frame) Slider:SetPos(5 + 300*math.floor(Pos/MaxHorisontal), 28+24*(Pos%MaxHorisontal)-7) Slider:SetWide(290) Slider:SetMinMax(min, max) Slider:SetDecimals(decimals) Slider:SetText(text..":") if Settings[name] > max then Settings[name] = max end Slider:SetValue(Settings[name]) local _old = Slider.ValueChanged function Slider:ValueChanged(...) _old(self, ...) Settings[name] = math.Round(self:GetValue(),decimals) UpdateConCMD() if OnSelect then OnSelect(Slider) end end table.insert(VGUI,function() local on = Types[Settings.Train]:find(name) Slider:SetVisible(on) if on then Slider:SetPos(5 + 300*math.floor(Pos/MaxHorisontal), 28+24*(Pos%MaxHorisontal)-7) Pos = Pos + 1 end end) VGUI[name] = Slider if Types[Settings.Train]:find(name) then Pos = Pos + 1 end end local function CreateCheckBox(name,text,OnSelect) --if not Types[Settings.Train]:find(name) then return end local CBLabel = vgui.Create("DLabel", frame)-- CBLabel:SetPos(5 + 300*math.floor(Pos/MaxHorisontal), 25+24*(Pos%MaxHorisontal)) CBLabel:SetText(text) CBLabel:SetWide(130) local CB = vgui.Create("DCheckBox", frame) CB:SetPos(130 + 300*math.floor(Pos/MaxHorisontal), 28+24*(Pos%MaxHorisontal)) CB:SetValue(Settings[name]) function CB:OnChange() Settings[name] = CB:GetChecked() and 1 or 0 UpdateConCMD() if OnSelect then OnSelect(CB,CBLabel) end end table.insert(VGUI,function() local on = Types[Settings.Train]:find(name) CBLabel:SetVisible(on) CB:SetVisible(on) if on then CBLabel:SetPos(5 + 300*math.floor(Pos/MaxHorisontal),25+24*(Pos%MaxHorisontal)) CB:SetPos(130 + 300*math.floor(Pos/MaxHorisontal),28+24*(Pos%MaxHorisontal)) Pos = Pos + 1 end end) VGUI[name] = CB if Types[Settings.Train]:find(name) then Pos = Pos + 1 end end local function UpdateTrainList() Pos = 0 if (Metrostroi.Skins["train"][Settings.Texture] or {}).typ ~= Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then Settings.Texture = nil end VGUI.Texture:Clear() if (Metrostroi.Skins["pass"][Settings.PassTexture] or {}).typ ~= Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then Settings.PassTexture = nil end VGUI.PassTexture:Clear() if (Metrostroi.Skins["cab"][Settings.CabTexture] or {}).typ ~= Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then Settings.CabTexture = nil end VGUI.CabTexture:Clear() for typ,skins in pairs(Metrostroi.Skins) do for k,v in pairs(skins) do if type(v) ~= "table" then continue end local id = "Texture" if typ == "pass" then id = "PassTexture" end if typ == "cab" then id = "CabTexture" end if v.typ == Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then if not Settings[id] then Settings[id] = k end VGUI[id]:AddChoice(v.name or k, k, k == Settings[id]) end end end --[[ end for k,v in pairs(Metrostroi.Skins["pass"] or {} ) do if v.typ == Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then if not Settings.PassTexture then Settings.PassTexture = k end VGUI.PassTexture:AddChoice(v.name or v, k, k == Settings.PassTexture) end end for k,v in pairs(Metrostroi.Skins["cab"] or {} ) do if v.typ == Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then if not Settings.CabTexture then Settings.CabTexture = k end VGUI.CabTexture:AddChoice(v.name or v, k, k == Settings.CabTexture) end end ]] for k,v in ipairs(VGUI) do v() end frame:SetSize(275 + 275*math.floor((Pos-1)/MaxHorisontal), 58+24*math.min(MaxHorisontal,Pos)) frame:Center() if VGUI.Close then VGUI.Close() end if VGUI.spawn then VGUI.spawn() end end local function Draw() local Texture = {} for k,v in pairs(Metrostroi.Skins["train"] or {}) do if v.typ == Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then Texture[v.name or k] = v.name or k end --end end local PassTexture = {} for k,v in pairs(Metrostroi.Skins["pass"] or {}) do if v.typ == Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then PassTexture[v.name or k] = v.name or k end end local CabTexture = {} for k,v in pairs(Metrostroi.Skins["cab"] or {}) do if v.typ == Metrostroi.TrainSpawnerConverter[Settings.Train or 1] then CabTexture[v.name or k] = v.name or k end end CreateList("Train","Train("..GetGlobalInt("metrostroi_train_count").."/"..MaxWagons.."):\nMax for you:"..MaxWagonsOnPlayer,{"81-71x MVM","81-71x LVZ","E","EmA","Ezh","81-703x"},UpdateTrainList) CreateSlider("WagNum",0,1, GetGlobalInt("metrostroi_maxwagons"),"Wagons") CreateList("Texture","Texture",Texture) CreateList("PassTexture","Passenger texture",PassTexture) CreateList("CabTexture","Cabin texture",CabTexture) CreateList("Adv","Adverts",{"Type1","Type2","Type3","No adverts"}) CreateList("Cran","Cran type",{"334","013"}) CreateSlider("NM",1,0.1,9,"Train Line Pressure") CreateList("ARS","ARS Type",{"Standart(square lamps)","Standart(round lamps)","Kiev/St.Petersburg","Old ARS"}) CreateList("Blok","Autodrive panel",{"PUAV","PA-KSD","PA-M","PA-KSD-M"}) CreateCheckBox("BlokEN","Autodrive in English") CreateList("Mask","Mask",{"2-2","2-2-2","1-4-1 bumper 1","1-4-1 bumper 2","1-1","Retro"}) CreateList("PiterMsk","PiterMsk",{"1-4-1","2-2 Down-2","2-2","2-2-2","1-3-1"}) CreateList("BPSN","BPSN type",{"Old high tone","Old medium tone","Normal(from St.Petersburg)","Normal(TKL)","Normal","Old tone","No sound(BPN-115)"}) CreateList("Seat","Seat type",{"Old","New"}) CreateList("Hand","Hand rail type",{"Old","New"}) CreateList("Bort","Bort",{"Horisontal","Vertical"}) CreateList("Lamp","Lamp type",{"Type1","Type2","Type3"}) CreateCheckBox("PNM","PNM Informer") CreateCheckBox("Lighter","Lighter") CreateCheckBox("MVM","MVM icon") CreateCheckBox("GV","Main Switch") CreateCheckBox("Battery","Battery") CreateCheckBox("PB","Parking brake") CreateCheckBox("Switches","AutoBreakers",function() if Settings.Switches == 0 then VGUI.SwitchesR:OnChange() end end) CreateCheckBox("SwitchesR","Random",function(self) if Settings.Switches == 0 and self:GetChecked() then self:SetValue(Settings.Switches) end end) CreateCheckBox("DoorsL","Left doors") CreateCheckBox("DoorsR","Right doors") CreateCheckBox("Prom","Interim wags") CreateCheckBox("Breakers","Right-syde breakers") CreateCheckBox("LED","LED") CreateList("KVSnd","KV snd",{"Dildo","Type2","Type3"}) CreateCheckBox("OldKVPos","Old KV pos") CreateCheckBox("Horn","Piter horn") UpdateTrainList() end local function createFrame() MaxWagons = GetGlobalInt("metrostroi_maxtrains")*GetGlobalInt("metrostroi_maxwagons") MaxWagonsOnPlayer = GetGlobalInt("metrostroi_maxtrains_onplayer")*GetGlobalInt("metrostroi_maxwagons") if GetConVarString("gmod_toolmode") == "train_spawner" then RunConsoleCommand("gmod_toolmode", "weld") end if !frame or !frame:IsValid() then Pos = 0 VGUI = {} frame = vgui.Create("DFrame") frame:SetDeleteOnClose(true) frame:SetTitle("Train Spawner") --frame:SetSize(275, 34+24*17) frame:SetDraggable(false) frame:SetSizable(false) frame:MakePopup() LoadConCMD() Draw() frame:SetSize(275 + 275*math.floor((Pos-1)/MaxHorisontal), 58+24*math.min(MaxHorisontal,Pos)) frame:Center() local Close = vgui.Create("DButton", frame) Close:SetWide(80) Close:SetPos(5, frame:GetTall() - Close:GetTall() - 5) Close:SetText("Close") Close.DoClick = function() frame:Close() end VGUI["Close"] = function() if IsValid(Close) and IsValid(frame) then Close:SetPos(5, frame:GetTall() - Close:GetTall() - 5) end end local spawn = vgui.Create("DButton", frame) spawn:SetWide(80) spawn:SetPos(frame:GetWide() - Close:GetWide() - 5, frame:GetTall() - Close:GetTall() - 5) spawn:SetText("Spawn Tool") VGUI["spawn"] = function() if IsValid(spawn) and IsValid(frame) then spawn:SetPos(frame:GetWide() - Close:GetWide() - 5, frame:GetTall() - Close:GetTall() - 5) end end spawn.DoClick = function() local Tool = GetConVarString("gmod_toolmode") if Tool == "train_spawner" then Tool = "weld" end RunConsoleCommand("train_spawner_oldT", Tool) RunConsoleCommand("train_spawner_oldW", LocalPlayer():GetActiveWeapon():GetClass()) RunConsoleCommand("gmod_tool", "train_spawner") frame:Close() end end end net.Receive("MetrostroiTrainSpawner",createFrame) net.Receive("MetrostroiMaxWagons", function() MaxWagons = GetGlobalInt("metrostroi_maxtrains")*GetGlobalInt("metrostroi_maxwagons") MaxWagonsOnPlayer = GetGlobalInt("metrostroi_maxtrains_onplayer")*GetGlobalInt("metrostroi_maxwagons") if trainTypeT and trainTypeT:IsValid() then trainTypeT:SetText("Train("..GetGlobalInt("metrostroi_train_count").."/"..MaxWagons.."):\nMax for you:"..MaxWagonsOnPlayer) end end ) net.Receive("MetrostroiTrainCount", function() if trainTypeT and trainTypeT:IsValid() then trainTypeT:SetText("Train("..GetGlobalInt("metrostroi_train_count").."/"..MaxWagons.."):\nMax for you:"..MaxWagonsOnPlayer) end end )
module("httpRuntime",package.seeeall) -- Http Runtime Api -- Receive Device Bound Notification function receiveDeviceBoundNotification(fa, iotName, id, auth) local b,c,h = fa.request{url="https://"..iotName..".azure-devices.net/devices/"..id.."/messages/deviceBound?api-version=2016-11-14", method = "GET", headers = {["Authorization"] = auth, ["Content-Length"] = body:len(), ["Content-Type"] = "application/json" } } return b end -- Send Device Event function sendDeviceEvent(fa, iotName, id, auth, body) local b,c,h = fa.request{url="https://"..iotName..".azure-devices.net/devices/"..id.."/messages/events?api-version=2016-11-14", method = "POST", headers = {["Authorization"] = auth, ["Content-Length"] = body:len(), ["Content-Type"] = "application/json" }, body = body } return b end
require 'busted.runner'() expose("Inheritance functionality tests #component #inheritance", function() local classA = _G.frostmoon.components["Inherit.A"] local classB = _G.frostmoon.components["Inherit.B"] local a = A{} --Create a default instance of A local b = B{} --Create a default instance of B it("Assert that A and B class prototypes exist", function() assert.is.truthy(classA) assert.is.truthy(classB) end) it("Assert that a and b exist", function() assert.is.truthy(a) assert.is.truthy(b) end) it("Assert that the default values are initialized and correct",function () for k,v in pairs(classA.defaults) do assert.is.truthy(a[k]) assert.are.equal(classA.defaults[k], a[k]) end for k,v in pairs(classB.defaults) do assert.is.truthy(b[k]) assert.are.equal(classB.defaults[k], b[k]) end end) it("Assert that the inherited functions are correct", function() assert.are.equal(a.testA(), b.testA()) --B should inherit A's function testA end) it("Assert that the default initialized values are different for each class", function() for k,v in pairs(a.defaults) do local a_val = a.defaults[k] local b_val = b.defaults[k] assert.are_not.equals(a_val, b_val) end end) it("A should not have any of B's functions", function () local x = a.testB assert.is.falsy(x) end) it("B's parent should be A", function () assert.are.equal(b.__parent, "Inherit.A") end) end)
local class = require("extlibs.middleclass") BayesClassifier = class('BayesClassifier') function BayesClassifier:initialize(attrCount, classCount) self.attrCount = attrCount self.classCount = classCount self.m = 2.0 self.p = 0.5 end function BayesClassifier:classify(trainingData, testData) local probabilities = {} --Calculate the probability for each classification in the training data. for classification, trainSet in pairs(trainingData) do probabilities[classification] = 1.0 local matches = {} for attr=1, self.attrCount, 1 do matches[attr] = 0 for i=1, table.getn(trainSet), 1 do if testData[attr] == trainSet[i][attr] then matches[attr] = matches[attr] + 1 end end probabilities[classification] = probabilities[classification] * ((matches[attr] + (self.m * self.p))/(self.classCount + self.m)) end end --Pick the best probability. result = "" maxProb = 0 for classification, probability in pairs(probabilities) do if probability > maxProb then maxProb = probability result = classification end end return result end
-- Box.lua Box = {} Box.__index = Box setmetatable(Box, { __call = function (cls, ...) local self = setmetatable({}, cls) self:_init(...) return self end, }) function Box:_init(x, y, width, height, scale, color, cam) self.scale = scale or 5 self.x = x - self.scale self.y = y self.width = width*self.scale+2*self.scale self.height = height*self.scale self.color = color or {255, 255, 255, 255} self.cam = cam end function Box:draw () offsetX, offsetY = 0,0 if self.cam then offsetX, offsetY = cam:getVisibleCorners() end love.graphics.setColor(self.color) self.x = self.x + offsetX self.y = self.y + offsetY love.graphics.rectangle("fill", -- mode self.x, self.y, self.width, self.height, 10, 10) end function Box:update () --body... end
function startCycler_vote() addCommandHandler("skipmap", cycleMap_vote, true) cycleMap_vote() addEventHandler("onRoundFinished", rootElement, roundCounter) end function cycleMap_vote() -- This increases the server startup speed - ('voteBetweenModes' will fail with no players anyway) if #getElementsByType("player") < 1 then remainingRounds = get("vote_rounds") return end local allModes = exports.mapmanager:getGamemodes() local modeSelection = {} -- get up to eight random modes with a compatible map math.randomseed(getTickCount()) while #modeSelection < 8 do if #allModes == 0 then break end local randomIndex = math.random(1, #allModes) local randomMode = allModes[randomIndex] local compatibleMaps = exports.mapmanager:getMapsCompatibleWithGamemode(randomMode) local randomMap = nil if #compatibleMaps > 0 then randomMap = compatibleMaps[math.random(1, #compatibleMaps)] end table.insert(modeSelection, {randomMode, randomMap}) table.remove(allModes, randomIndex) end exports.votemanager:voteBetweenModes(unpack(modeSelection)) remainingRounds = get("vote_rounds") end
local _, CLM = ... local LOG = CLM.LOG local MODULES = CLM.MODULES local UTILS = CLM.UTILS local EventManager = MODULES.EventManager local EVENT_END_AUCTION = "CLM_AUCTION_END" local AuctionHistoryManager = {} local CHANNELS = { [1] = "SAY", [2] = "EMOTE", [3] = "PARTY", [4] = "GUILD", [5] = "OFFICER", [6] = "YELL", [7] = "RAID", [8] = "RAID_WARNING" } function AuctionHistoryManager:Initialize() LOG:Trace("AuctionHistoryManager:Initialize()") self.db = MODULES.Database:Personal('auctionHistory', { stack = {}, -- config enable = true, post_bids = true, post_bids_channel = 5 }) EventManager:RegisterEvent(EVENT_END_AUCTION, function(_, data) if not self:GetEnabled() then return end table.insert(self.db.stack, 1, { link = data.link, id = data.id, bids = data.bids, time = data.time }) if self:GetPostBids() then local channel = CHANNELS[self:GetPostBidsChannel()] or "OFFICER" SendChatMessage(data.link, channel) local noBids = true for bidder,bid in pairs(data.bids) do noBids = false SendChatMessage(bidder .. ": " .. tostring(bid) .. CLM.L[" DKP "], channel) end if noBids then SendChatMessage(CLM.L["No bids"], channel) end end CLM.GUI.AuctionHistory:Refresh(true) end) self.uuidCache = {} local options = { auction_history_header = { type = "header", name = CLM.L["Auctioning - History"], order = 39 }, auction_history_store_bids = { name = CLM.L["Store bids"], desc = CLM.L["Store finished auction bids information."], type = "toggle", set = function(i, v) self:SetEnabled(v) end, get = function(i) return self:GetEnabled() end, -- width = "double", order = 40 }, auction_history_post_bids = { name = CLM.L["Post bids"], desc = CLM.L["Toggles posting bids in selected channel after auction has ended."], type = "toggle", set = function(i, v) self:SetPostBids(v) end, get = function(i) return self:GetPostBids() end, -- width = "double", order = 41 }, auction_history_post_bids_channel = { name = CLM.L["Post channel"], desc = CLM.L["Channel for posting bids."], type = "select", values = CHANNELS, set = function(i, v) self:SetPostBidsChannel(v) end, get = function(i) return self:GetPostBidsChannel() end, -- width = "double", order = 42 } } MODULES.ConfigManager:Register(CLM.CONSTANTS.CONFIGS.GROUP.GLOBAL, options) MODULES.ConfigManager:RegisterUniversalExecutor("ah", "Auction History", self) end function AuctionHistoryManager:SetEnabled(value) self.db.enable = value and true or false end function AuctionHistoryManager:GetEnabled() return self.db.enable end function AuctionHistoryManager:SetPostBids(value) self.db.post_bids = value and true or false end function AuctionHistoryManager:GetPostBids() return self.db.post_bids end function AuctionHistoryManager:SetPostBidsChannel(value) local channel = CHANNELS[value] if channel then self.db.post_bids_channel = value end end function AuctionHistoryManager:GetPostBidsChannel() return self.db.post_bids_channel end function AuctionHistoryManager:CorrelateWithLoot(time, uuid) for _, auction in ipairs(self.db.stack) do if auction.time == time then if not auction.uuid then auction.uuid = {} end auction.uuid[uuid] = true end end end function AuctionHistoryManager:GetByUUID(uuid) if not uuid then return end local info = self.uuidCache[uuid] if not info then for _, auction in ipairs(self.db.stack) do if auction.uuid and auction.uuid[uuid] then info = auction self.uuidCache[uuid] = auction break end end end return info end function AuctionHistoryManager:GetHistory() return self.db.stack end function AuctionHistoryManager:Remove(id) id = tonumber(id) or 0 if (id <= #self.db.stack) and (id >= 1) then table.remove(self.db.stack, id) CLM.GUI.AuctionHistory:Refresh(true) end end function AuctionHistoryManager:RemoveOld(time) time = tonumber(time) or 2678400 -- 31 days old local cutoff = GetServerTime() - time UTILS.OnePassRemove(self.db.stack, function(t, i, j) return t[i].time > cutoff end) CLM.GUI.AuctionHistory:Refresh(true) end function AuctionHistoryManager:Wipe() while(#self.db.stack > 0) do table.remove(self.db.stack) end CLM.GUI.AuctionHistory:Refresh(true) end MODULES.AuctionHistoryManager = AuctionHistoryManager
-- rGroupFinder: core -- zork, 2018 ----------------------------- -- Local Variables ----------------------------- local A, L = ... L.addonName = A ----------------------------- -- Config ----------------------------- local wordQuestsOnly = false ----------------------------- -- Functions ----------------------------- local function AddGroupFinderButton(block, questID) if IsQuestComplete(questID) then return end if wordQuestsOnly and not QuestUtils_IsQuestWorldQuest(questID) then return end if block.groupFinderButton and block.hasGroupFinderButton then return end if not block.hasGroupFinderButton then block.hasGroupFinderButton = true end if not block.groupFinderButton then block.groupFinderButton = QuestObjectiveFindGroup_AcquireButton(block, questID); QuestObjectiveSetupBlockButton_AddRightButton(block, block.groupFinderButton, block.module.buttonOffsets.groupFinder); end end ----------------------------- -- Hook ----------------------------- hooksecurefunc("QuestObjectiveSetupBlockButton_FindGroup", AddGroupFinderButton)
-- vim: ts=2 sw=2 sts=2 et : -- testing table routines -- (c) 2021 Tim Menzies (timm@ieee.org) unlicense.org package.path = '../src/?.lua;' .. package.path local Tbl, Lib = require("tbl"), require("lib") local o,oo = Lib.o,Lib.oo local function r(z) return Lib.round(z,3) end local function _t1() local t=Tbl() for row in Lib.csv("data/auto93.csv") do t:add(row) end local the=Lib.the() -- print(#t.cols) -- print(#t.x) -- print(#t.y) -- for _,col in pairs(t.x) do Lib.o(col); print(""); end assert(8==#t.cols,"length of lst") return t,the end local r2=function(z) return z end local function _t2() local t,the = _t1() for n,row in pairs(t.rows) do local l=t:neighbors(row,the) o(l[1][1]) end end local function _t3() local t,the = _t1() for n,row in pairs(t.rows) do local l=t:neighbors(row,the) print("") print(oo(row.cells)) print(oo(l[2][2].cells), r(l[2][1]), " <== near") print(oo(l[#l][2].cells),r(l[#l][1])," <== far") end end _t3() Lib.rogues()
-- bar.lua
local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_D = require(script:GetCustomProperty("APIDamage")) local API_P = require(script:GetCustomProperty("APIProjectile")) local API_K = require(script:GetCustomProperty("APIKnockback")) local API_SE = require(script:GetCustomProperty("APIStatusEffects")) local API_RE = require(script:GetCustomProperty("APIReliableEvents")) local DRAGON_PATHS = script:GetCustomProperty("DragonPaths"):WaitForObject() local GRID_CORNERS = script:GetCustomProperty("GridCorners"):WaitForObject() local ROCK_TEMPLATE = script:GetCustomProperty("RockTemplate") local RANGE = 0.0 local COOLDOWN = 25.0 -- This must be higher than DRAGON_ANGLE_LIMIT / DRAGON_SPEED because this isn't written to handle two dragons local DRAGON_ANGLE_LIMIT = 45.0 local DRAGON_SPEED = 4.0 -- Degrees/second local DAMAGE = 70.0 local ROCK_SPEED = 2000.0 local IMPACT_RADIUS = 500.0 local GRID_SIZE = Vector2.New(3, 4) -- Because of helper position, valid spots go all the way down to 0 here local gridOrigin = GRID_CORNERS:FindChildByName("Origin"):GetWorldPosition() local gridStepX = (GRID_CORNERS:FindChildByName("X"):GetWorldPosition() - gridOrigin) / GRID_SIZE.x local gridStepY = (GRID_CORNERS:FindChildByName("Y"):GetWorldPosition() - gridOrigin) / GRID_SIZE.y _G.boss3Rocks = {} -- int -> CoreObject local currentTask = nil -- Not using a table because we don't always have the npc, and it really shouldn't matter function GetPriority(npc, taskHistory) return 2.0 end function OnTaskStart(npc, threatTable) function GetRocksIndex(coordinate) -- We add 5 because we go a bit off the ends of this. return coordinate.x + coordinate.y * (GRID_SIZE.x + 5) end local stream = RandomStream.New() API_RE.BroadcastToAllPlayers("CD", stream:GetInitialSeed()) currentTask = Task.Spawn(function() local targetCoordinate = nil while not targetCoordinate or _G.boss3Rocks[GetRocksIndex(targetCoordinate)] do targetCoordinate = Vector2.New(stream:GetInteger(0, GRID_SIZE.x), stream:GetInteger(0, GRID_SIZE.y)) end local targetPosition = gridOrigin + targetCoordinate.x * gridStepX + targetCoordinate.y * gridStepY -- These are actually just the peaks. We do an arc of a circle. local pathGroups = DRAGON_PATHS:GetChildren() local pathPeak = pathGroups[stream:GetInteger(1, #pathGroups)] -- Dragon always throws the rock at 0.0 degrees local impactDelay = DRAGON_ANGLE_LIMIT / DRAGON_SPEED + API_P.GetTravelTime(pathPeak, targetPosition, ROCK_SPEED) Task.Wait(impactDelay) API_D.ApplyAreaDamage(npc, targetPosition, IMPACT_RADIUS, DAMAGE, false, API_D.TAG_AOE) API_K.AreaKnockAway(targetPosition, IMPACT_RADIUS, 110.0) for _, hitNpc in pairs(API_NPC.GetAwakeNPCsInSphere(targetPosition, IMPACT_RADIUS)) do API_SE.ApplyStatusEffect(npc, hitNpc, API_SE.STATUS_EFFECT_DEFINITIONS["Crushed"].id) end local rockRotation = Rotation.New(0.0, -90.0, math.random() * 360.0) _G.boss3Rocks[GetRocksIndex(targetCoordinate)] = World.SpawnAsset(ROCK_TEMPLATE, {position = targetPosition, rotation = rockRotation}) end) return 0.5 end function OnTaskEnd(npc, interrupted) end function ResetRocks() if currentTask then currentTask:Cancel() currentTask = nil end for _, rock in pairs(_G.boss3Rocks) do rock:Destroy() end _G.boss3Rocks = {} end API_RE.Connect("Boss3Reset", ResetRocks) -- This is kind of a hack, in that it will break if we give this task to another NPC API_RE.Connect("Boss3Died", ResetRocks) API_NPC.RegisterTaskServer("boss3_call_dragon", RANGE, COOLDOWN, GetPriority, OnTaskStart, OnTaskEnd)
----------------------------------- -- Area: Metalworks -- NPC: Ayame -- Involved in Missions -- Starts and Finishes Quest: True Strength -- !pos 133 -19 34 237 ----------------------------------- require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/titles") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/quests") local ID = require("scripts/zones/Metalworks/IDs") ----------------------------------- function onTrade(player, npc, trade) if (player:getQuestStatus(BASTOK, tpz.quest.id.bastok.TRUE_STRENGTH) == QUEST_ACCEPTED) then if (trade:hasItemQty(1100, 1) and trade:getItemCount() == 1) then -- Trade Xalmo Feather player:startEvent(749) -- Finish Quest "True Strength" end end end function onTrigger(player, npc) local trueStrength = player:getQuestStatus(BASTOK, tpz.quest.id.bastok.TRUE_STRENGTH) local WildcatBastok = player:getCharVar("WildcatBastok") local FadedPromises = player:getQuestStatus(BASTOK, tpz.quest.id.bastok.FADED_PROMISES) if (player:getQuestStatus(BASTOK, tpz.quest.id.bastok.LURE_OF_THE_WILDCAT) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok, 9) == false) then player:startEvent(935) elseif (player:getCurrentMission(BASTOK) == tpz.mission.id.bastok.THE_CRYSTAL_LINE and player:hasKeyItem(tpz.ki.C_L_REPORTS)) then player:startEvent(712) elseif (trueStrength == QUEST_AVAILABLE and player:getMainJob() == tpz.job.MNK and player:getMainLvl() >= 50) then player:startEvent(748) -- Start Quest "True Strength" elseif (player:getCharVar("FadedPromises") == 1) then player:startEvent(803) elseif (player:getCharVar("FadedPromises") == 3) then player:startEvent(804) else player:startEvent(701) -- Standard dialog end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if (csid == 712) then finishMissionTimeline(player, 1, csid, option) elseif (csid == 748) then player:addQuest(BASTOK, tpz.quest.id.bastok.TRUE_STRENGTH) elseif (csid == 749) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED, 14215) -- Temple Hose else player:tradeComplete() player:addTitle(tpz.title.PARAGON_OF_MONK_EXCELLENCE) player:addItem(14215) player:messageSpecial(ID.text.ITEM_OBTAINED, 14215) -- Temple Hose player:addFame(BASTOK, 60) player:completeQuest(BASTOK, tpz.quest.id.bastok.TRUE_STRENGTH) end elseif (csid == 935) then player:setMaskBit(player:getCharVar("WildcatBastok"), "WildcatBastok", 9, true) elseif (csid == 803 and option == 1) then player:setCharVar("FadedPromises", 2) elseif (csid == 804) then player:setCharVar("FadedPromises", 4) end end
local AntClass = require(OOPLibrary.AntClass) local Repr = require("Repr") local TableLibrary = AntClass("TableLibrary") function TableLibrary.Clone(ToClone) local NewTab = {} for i,v in pairs(ToClone) do if typeof(v) == "table" then NewTab[i] = TableLibrary.Clone(v) else NewTab[i] = v end end setmetatable(NewTab, getmetatable(ToClone)) return NewTab end function TableLibrary.GetElementCount(tab) local count = 0 for i,v in pairs(tab) do count = count + 1 end return count end function TableLibrary.Paste(ToPasteInto, ToPaste, Dictionary) for i,v in pairs(ToPaste) do if Dictionary then ToPasteInto[i] = v else table.insert(ToPasteInto, v) end end end function TableLibrary.Find(Tab, Value) for i,v in pairs(Tab) do if v == Value then return true, i end end end function TableLibrary.PrintOut(Tab) print(Repr(Tab)) end --[[ As this library is a class we can not only use it standardly, but also have classes or objects inherit these methods for quick access. Constructor functions arent a must as shown by the example. --]]
do local t = {} function t:conj(...) local n = select('#', ...) local args = {...} for i = 1, n do self[args[i]] = true end end t['remove!'] = function(self, x) local r = self[x] self[x] = nil return r end t['contains?'] = function(self, x) return self[x] or false end local mt = { __class = 'Set', __index = t } function Set(...) local o = {} setmetatable(o, mt) o:conj(...) return o end end
-- This file is automatically generated, do not edit! -- Path of Building -- -- Active Dexterity skill gems -- Skill data (c) Grinding Gear Games -- local skills, mod, flag, skill = ... skills["AnimateWeapon"] = { name = "Animate Weapon", gemTags = { dexterity = true, active_skill = true, duration = true, minion = true, spell = true, }, gemTagString = "Duration, Minion, Spell", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.", skillTypes = { [36] = true, [12] = true, [9] = true, [21] = true, [2] = true, [18] = true, [49] = true, }, minionSkillTypes = { [1] = true, [24] = true, [25] = true, [28] = true, [54] = true, [68] = true, [56] = true, }, minionHasItemSet = true, minionUses = { ["Weapon 1"] = true, }, minionList = { "AnimatedWeapon", }, baseFlags = { spell = true, minion = true, duration = true, }, baseMods = { skill("castTime", 0.8), --"emerge_speed_+%" = 0 skill("duration", 37.5), --"base_skill_effect_duration" = 37500 --"number_of_animated_weapons_allowed" = 50 }, qualityMods = { mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", 2) }), --"base_movement_velocity_+%" = 2 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), --[3] = "animate_item_maximum_level_requirement" [4] = mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", nil) }), --"active_skill_damage_+%_final" [5] = mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", nil, ModFlag.Attack) }), --"attack_speed_+%" [6] = mod("MinionModifier", "LIST", { mod = mod("PhysicalMin", "BASE", nil, 0, KeywordFlag.Attack) }), --"attack_minimum_added_physical_damage" [7] = mod("MinionModifier", "LIST", { mod = mod("PhysicalMax", "BASE", nil, 0, KeywordFlag.Attack) }), --"attack_maximum_added_physical_damage" }, levels = { [1] = { 4, 9, 9, 0, 0, 4, 6, }, [2] = { 6, 10, 11, 8, 2, 5, 8, }, [3] = { 9, 11, 14, 16, 4, 7, 10, }, [4] = { 12, 12, 18, 24, 6, 8, 12, }, [5] = { 16, 14, 22, 32, 8, 10, 15, }, [6] = { 20, 15, 26, 40, 10, 12, 18, }, [7] = { 24, 16, 31, 48, 12, 14, 21, }, [8] = { 28, 18, 35, 56, 14, 17, 25, }, [9] = { 32, 20, 40, 64, 16, 19, 29, }, [10] = { 36, 22, 44, 72, 18, 22, 34, }, [11] = { 40, 25, 49, 80, 20, 24, 37, }, [12] = { 44, 26, 53, 88, 22, 26, 39, }, [13] = { 48, 27, 58, 96, 24, 28, 41, }, [14] = { 52, 29, 62, 104, 26, 29, 44, }, [15] = { 55, 30, 66, 112, 28, 31, 46, }, [16] = { 58, 31, 70, 120, 30, 32, 49, }, [17] = { 61, 33, 74, 128, 32, 34, 51, }, [18] = { 64, 34, 78, 136, 34, 36, 53, }, [19] = { 67, 34, 82, 144, 36, 37, 55, }, [20] = { 70, 36, 100, 152, 38, 38, 56, }, [21] = { 72, 37, 100, 160, 40, 39, 58, }, [22] = { 74, 38, 100, 168, 42, 40, 60, }, [23] = { 76, 38, 100, 176, 44, 41, 61, }, [24] = { 78, 39, 100, 184, 46, 42, 63, }, [25] = { 80, 40, 100, 192, 48, 43, 64, }, [26] = { 82, 41, 100, 200, 50, 44, 66, }, [27] = { 84, 42, 100, 208, 52, 45, 67, }, [28] = { 86, 42, 100, 216, 54, 46, 69, }, [29] = { 88, 44, 100, 224, 56, 47, 71, }, [30] = { 90, 45, 100, 232, 58, 48, 72, }, }, } skills["ArcticArmour"] = { name = "Arctic Armour", gemTags = { dexterity = true, active_skill = true, spell = true, duration = true, cold = true, }, gemTagString = "Spell, Duration, Cold", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [2] = true, [5] = true, [18] = true, [12] = true, [15] = true, [27] = true, [34] = true, [16] = true, [20] = true, }, baseFlags = { spell = true, duration = true, cold = true, }, baseMods = { skill("castTime", 0.5), skill("manaCost", 25), skill("cooldown", 0.5), --"arctic_armour_chill_when_hit_duration" = 500 }, qualityMods = { mod("Duration", "INC", 1), --"skill_effect_duration_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("PhysicalDamageTakenWhenHit", "MORE", nil, 0, 0, { type = "Condition", var = "Stationary" }, { type = "GlobalEffect", effectType = "Buff" }), --"new_arctic_armour_physical_damage_taken_when_hit_+%_final" [3] = mod("FireDamageTakenWhenHit", "MORE", nil, 0, 0, { type = "Condition", var = "Stationary" }, { type = "GlobalEffect", effectType = "Buff" }), --"new_arctic_armour_fire_damage_taken_when_hit_+%_final" [4] = skill("duration", nil), --"base_skill_effect_duration" }, levels = { [1] = { 16, -8, -8, 2.5, }, [2] = { 20, -8, -8, 2.6, }, [3] = { 24, -9, -8, 2.7, }, [4] = { 28, -9, -8, 2.8, }, [5] = { 31, -9, -9, 2.9, }, [6] = { 34, -9, -9, 3, }, [7] = { 37, -10, -9, 3.1, }, [8] = { 40, -10, -9, 3.2, }, [9] = { 43, -10, -10, 3.3, }, [10] = { 46, -10, -10, 3.4, }, [11] = { 49, -11, -10, 3.5, }, [12] = { 52, -11, -10, 3.6, }, [13] = { 55, -11, -11, 3.7, }, [14] = { 58, -11, -11, 3.8, }, [15] = { 60, -12, -11, 3.9, }, [16] = { 62, -12, -11, 4, }, [17] = { 64, -12, -12, 4.1, }, [18] = { 66, -12, -12, 4.2, }, [19] = { 68, -13, -12, 4.3, }, [20] = { 70, -13, -12, 4.4, }, [21] = { 72, -13, -13, 4.5, }, [22] = { 74, -13, -13, 4.6, }, [23] = { 76, -14, -13, 4.7, }, [24] = { 78, -14, -13, 4.8, }, [25] = { 80, -14, -14, 4.9, }, [26] = { 82, -14, -14, 5, }, [27] = { 84, -15, -14, 5.1, }, [28] = { 86, -15, -14, 5.2, }, [29] = { 88, -15, -15, 5.3, }, [30] = { 90, -15, -15, 5.4, }, }, } skills["Barrage"] = { name = "Barrage", gemTags = { dexterity = true, active_skill = true, attack = true, bow = true, }, gemTagString = "Attack, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.", skillTypes = { [1] = true, [48] = true, [69] = true, [3] = true, [68] = true, [22] = true, [17] = true, [19] = true, }, weaponTypes = { ["Wand"] = true, ["Bow"] = true, }, parts = { { name = "1 Projectile", }, { name = "All Projectiles", }, }, setupFunc = function(actor, output) if actor.mainSkill.skillPart == 2 then actor.mainSkill.skillData.dpsMultiplier = output.ProjectileCount end end, baseFlags = { attack = true, projectile = true, }, baseMods = { skill("castTime", 1), mod("ProjectileCount", "BASE", 3), --"number_of_additional_projectiles" = 3 --"skill_can_fire_arrows" = ? --"skill_can_fire_wand_projectiles" = ? }, qualityMods = { mod("Damage", "INC", 0.5, ModFlag.Projectile), --"projectile_damage_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 12, 7, 0.5, 0.5, }, [2] = { 15, 7, 0.51, 0.506, }, [3] = { 19, 7, 0.51, 0.512, }, [4] = { 23, 8, 0.52, 0.518, }, [5] = { 27, 8, 0.52, 0.524, }, [6] = { 31, 8, 0.53, 0.53, }, [7] = { 35, 8, 0.54, 0.536, }, [8] = { 38, 8, 0.54, 0.542, }, [9] = { 41, 9, 0.55, 0.548, }, [10] = { 44, 9, 0.55, 0.554, }, [11] = { 47, 9, 0.56, 0.56, }, [12] = { 50, 9, 0.57, 0.566, }, [13] = { 53, 9, 0.57, 0.572, }, [14] = { 56, 10, 0.58, 0.578, }, [15] = { 59, 10, 0.58, 0.584, }, [16] = { 62, 10, 0.59, 0.59, }, [17] = { 64, 10, 0.6, 0.596, }, [18] = { 66, 10, 0.6, 0.602, }, [19] = { 68, 11, 0.61, 0.608, }, [20] = { 70, 11, 0.61, 0.614, }, [21] = { 72, 11, 0.62, 0.62, }, [22] = { 74, 11, 0.63, 0.626, }, [23] = { 76, 11, 0.63, 0.632, }, [24] = { 78, 11, 0.64, 0.638, }, [25] = { 80, 11, 0.64, 0.644, }, [26] = { 82, 12, 0.65, 0.65, }, [27] = { 84, 12, 0.66, 0.656, }, [28] = { 86, 12, 0.66, 0.662, }, [29] = { 88, 12, 0.67, 0.668, }, [30] = { 90, 12, 0.67, 0.674, }, }, } skills["BearTrap"] = { name = "Bear Trap", gemTags = { trap = true, dexterity = true, active_skill = true, spell = true, duration = true, }, gemTagString = "Trap, Spell, Duration", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Throws a trap that damages and immobilises a single enemy.", skillTypes = { [2] = true, [12] = true, [19] = true, [37] = true, [10] = true, }, baseFlags = { cast = true, trap = true, duration = true, }, baseMods = { skill("castTime", 1), skill("damageEffectiveness", 2), skill("CritChance", 5), skill("cooldown", 3), --"is_trap" = 1 --"base_trap_duration" = 8000 --"trap_override_pvp_scaling_time_ms" = 750 --"base_skill_is_trapped" = ? --"display_skill_deals_secondary_damage" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? --"no_movement_speed" = ? --"traps_do_not_explode_on_timeout" = ? }, qualityMods = { mod("PhysicalDamage", "INC", 1), --"physical_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("PhysicalMin", nil), --"secondary_minimum_base_physical_damage" [4] = skill("PhysicalMax", nil), --"secondary_maximum_base_physical_damage" }, levels = { [1] = { 4, 11, 16, 22, }, [2] = { 6, 13, 20, 28, }, [3] = { 9, 15, 27, 38, }, [4] = { 12, 17, 35, 49, }, [5] = { 16, 20, 49, 69, }, [6] = { 20, 22, 67, 94, }, [7] = { 24, 24, 90, 126, }, [8] = { 28, 26, 119, 167, }, [9] = { 32, 28, 156, 218, }, [10] = { 36, 32, 202, 282, }, [11] = { 40, 35, 259, 363, }, [12] = { 44, 38, 331, 463, }, [13] = { 48, 39, 420, 587, }, [14] = { 52, 41, 530, 742, }, [15] = { 55, 42, 630, 881, }, [16] = { 58, 43, 746, 1045, }, [17] = { 61, 44, 883, 1236, }, [18] = { 64, 45, 1043, 1460, }, [19] = { 67, 46, 1230, 1721, }, [20] = { 70, 46, 1447, 2026, }, [21] = { 72, 47, 1613, 2258, }, [22] = { 74, 48, 1795, 2514, }, [23] = { 76, 49, 1998, 2797, }, [24] = { 78, 50, 2222, 3111, }, [25] = { 80, 50, 2470, 3458, }, [26] = { 82, 51, 2744, 3842, }, [27] = { 84, 52, 3047, 4266, }, [28] = { 86, 53, 3382, 4735, }, [29] = { 88, 54, 3753, 5254, }, [30] = { 90, 54, 4162, 5826, }, }, } skills["ChargedAttack"] = { name = "Blade Flurry", gemTags = { dexterity = true, active_skill = true, attack = true, area = true, channelling = true, melee = true, }, gemTagString = "Attack, AoE, Channelling, Melee", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.", skillTypes = { [1] = true, [11] = true, [58] = true, [24] = true, }, weaponTypes = { ["Thrusting One Handed Sword"] = true, ["One Handed Sword"] = true, ["Dagger"] = true, ["Claw"] = true, }, parts = { { name = "1 Stage", }, { name = "6 Stages", }, { name = "Release at 6 Stages", }, }, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 4), mod("Speed", "MORE", 60, ModFlag.Attack), --"active_skill_attack_speed_+%_final" = 60 --"charged_attack_damage_per_stack_+%_final" = 20 --"is_area_damage" = ? --"base_skill_show_average_damage_instead_of_dps" = ? --"skill_can_add_multiple_charges_per_action" = ? skill("radius", 14), mod("Damage", "MORE", 120, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "SkillPart", skillPart = 2 }), skill("dpsMultiplier", 3, { type = "SkillPart", skillPart = 3 }), }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 28, 0.45, 0.45, }, [2] = { 31, 0.46, 0.456, }, [3] = { 34, 0.46, 0.462, }, [4] = { 37, 0.47, 0.468, }, [5] = { 40, 0.47, 0.474, }, [6] = { 42, 0.48, 0.48, }, [7] = { 44, 0.49, 0.486, }, [8] = { 46, 0.49, 0.492, }, [9] = { 48, 0.5, 0.498, }, [10] = { 50, 0.5, 0.504, }, [11] = { 52, 0.51, 0.51, }, [12] = { 54, 0.52, 0.516, }, [13] = { 56, 0.52, 0.522, }, [14] = { 58, 0.53, 0.528, }, [15] = { 60, 0.53, 0.534, }, [16] = { 62, 0.54, 0.54, }, [17] = { 64, 0.55, 0.546, }, [18] = { 66, 0.55, 0.552, }, [19] = { 68, 0.56, 0.558, }, [20] = { 70, 0.56, 0.564, }, [21] = { 72, 0.57, 0.57, }, [22] = { 74, 0.58, 0.576, }, [23] = { 76, 0.58, 0.582, }, [24] = { 78, 0.59, 0.588, }, [25] = { 80, 0.59, 0.594, }, [26] = { 82, 0.6, 0.6, }, [27] = { 84, 0.61, 0.606, }, [28] = { 86, 0.61, 0.612, }, [29] = { 88, 0.62, 0.618, }, [30] = { 90, 0.62, 0.624, }, }, } skills["BladeVortex"] = { name = "Blade Vortex", gemTags = { dexterity = true, active_skill = true, spell = true, area = true, duration = true, }, gemTagString = "Spell, AoE, Duration", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.", skillTypes = { [2] = true, [10] = true, [11] = true, [12] = true, [18] = true, [26] = true, [36] = true, [27] = true, }, parts = { { name = "0 Blades", }, { name = "5 Blades", }, { name = "10 Blades", } }, baseFlags = { spell = true, area = true, duration = true, }, baseMods = { skill("castTime", 0.5), skill("damageEffectiveness", 0.3), skill("CritChance", 6), skill("duration", 5), --"base_skill_effect_duration" = 5000 --"maximum_number_of_spinning_blades" = 10 --"blade_vortex_hit_rate_+%_per_blade" = 35 mod("Damage", "MORE", 35, 0, KeywordFlag.Hit, { type = "Multiplier", var = "BladeVortexBlade" }), --"blade_vortex_damage_+%_per_blade_final" = 30 --"is_area_damage" = ? --"skill_can_add_multiple_charges_per_action" = ? --"action_ignores_crit_tracking" = ? --"base_skill_show_average_damage_instead_of_dps" = ? skill("radius", 15), mod("Multiplier:BladeVortexBlade", "BASE", 5, 0, 0, { type = "SkillPart", skillPart = 2 }), mod("Multiplier:BladeVortexBlade", "BASE", 10, 0, 0, { type = "SkillPart", skillPart = 3 }), mod("CritChance", "INC", 50, 0, 0, { type = "SkillPart", skillPart = 2}), mod("CritChance", "INC", 100, 0, 0, { type = "SkillPart", skillPart = 3}), skill("hitTimeOverride", 0.6, { type = "SkillPart", skillPart = 1 }), skill("hitTimeOverride", 0.218, { type = "SkillPart", skillPart = 2 }), skill("hitTimeOverride", 0.133, { type = "SkillPart", skillPart = 3 }), }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("PhysicalMin", nil), --"spell_minimum_base_physical_damage" [4] = skill("PhysicalMax", nil), --"spell_maximum_base_physical_damage" [5] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 12, 6, 7, 10, 0, }, [2] = { 15, 7, 8, 12, 0, }, [3] = { 19, 8, 11, 16, 0, }, [4] = { 23, 9, 14, 20, 0, }, [5] = { 27, 10, 17, 25, 1, }, [6] = { 31, 11, 21, 32, 1, }, [7] = { 35, 12, 26, 39, 1, }, [8] = { 38, 13, 30, 45, 1, }, [9] = { 41, 13, 35, 52, 1, }, [10] = { 44, 14, 40, 60, 2, }, [11] = { 47, 14, 46, 69, 2, }, [12] = { 50, 15, 53, 79, 2, }, [13] = { 53, 16, 60, 90, 2, }, [14] = { 56, 16, 68, 103, 2, }, [15] = { 59, 17, 78, 117, 3, }, [16] = { 62, 18, 88, 133, 3, }, [17] = { 64, 18, 96, 144, 3, }, [18] = { 66, 19, 104, 157, 3, }, [19] = { 68, 19, 113, 170, 3, }, [20] = { 70, 19, 123, 185, 4, }, [21] = { 72, 20, 133, 200, 4, }, [22] = { 74, 21, 145, 217, 4, }, [23] = { 76, 21, 157, 235, 4, }, [24] = { 78, 21, 170, 254, 4, }, [25] = { 80, 22, 183, 275, 5, }, [26] = { 82, 23, 198, 298, 5, }, [27] = { 84, 23, 214, 322, 5, }, [28] = { 86, 23, 232, 347, 5, }, [29] = { 88, 24, 250, 375, 5, }, [30] = { 90, 24, 270, 405, 6, }, }, } skills["Bladefall"] = { name = "Bladefall", gemTags = { dexterity = true, active_skill = true, spell = true, area = true, }, gemTagString = "Spell, AoE", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.", skillTypes = { [2] = true, [11] = true, [17] = true, [19] = true, [18] = true, [10] = true, [36] = true, [26] = true, [67] = true, }, baseFlags = { spell = true, area = true, }, baseMods = { skill("castTime", 0.8), skill("damageEffectiveness", 0.9), skill("CritChance", 5), --"bladefall_damage_per_stage_+%_final" = -6 mod("AreaOfEffect", "INC", 0), --"base_skill_area_of_effect_+%" = 0 --"is_area_damage" = ? }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("PhysicalMin", nil), --"spell_minimum_base_physical_damage" [4] = skill("PhysicalMax", nil), --"spell_maximum_base_physical_damage" }, levels = { [1] = { 28, 13, 44, 65, }, [2] = { 31, 14, 52, 78, }, [3] = { 34, 15, 62, 93, }, [4] = { 37, 16, 73, 110, }, [5] = { 40, 17, 86, 129, }, [6] = { 42, 18, 96, 144, }, [7] = { 44, 18, 107, 160, }, [8] = { 46, 19, 118, 177, }, [9] = { 48, 19, 131, 197, }, [10] = { 50, 20, 145, 218, }, [11] = { 52, 21, 160, 241, }, [12] = { 54, 21, 177, 266, }, [13] = { 56, 22, 195, 293, }, [14] = { 58, 22, 215, 323, }, [15] = { 60, 23, 237, 356, }, [16] = { 62, 24, 261, 392, }, [17] = { 64, 24, 287, 431, }, [18] = { 66, 25, 315, 473, }, [19] = { 68, 25, 346, 519, }, [20] = { 70, 26, 380, 570, }, [21] = { 72, 27, 417, 625, }, [22] = { 74, 27, 457, 685, }, [23] = { 76, 28, 500, 750, }, [24] = { 78, 28, 548, 821, }, [25] = { 80, 29, 599, 899, }, [26] = { 82, 30, 655, 983, }, [27] = { 84, 30, 716, 1074, }, [28] = { 86, 31, 782, 1174, }, [29] = { 88, 31, 854, 1282, }, [30] = { 90, 32, 933, 1399, }, }, } skills["BlastRain"] = { name = "Blast Rain", gemTags = { fire = true, dexterity = true, active_skill = true, attack = true, area = true, bow = true, }, gemTagString = "Fire, Attack, AoE, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.", skillTypes = { [1] = true, [11] = true, [14] = true, [22] = true, [17] = true, [19] = true, [33] = true, [48] = true, [69] = true, [57] = true, }, weaponTypes = { ["Bow"] = true, }, parts = { { name = "1 explosion", }, { name = "4 explosions", }, }, baseFlags = { attack = true, projectile = true, area = true, fire = true, }, baseMods = { skill("castTime", 1), mod("SkillPhysicalDamageConvertToFire", "BASE", 50), --"skill_physical_damage_%_to_convert_to_fire" = 50 mod("AreaOfEffect", "INC", 0), --"base_skill_area_of_effect_+%" = 0 --"blast_rain_number_of_blasts" = 4 --"blast_rain_arrow_delay_ms" = 80 --"base_is_projectile" = ? --"is_area_damage" = ? skill("radius", 24), skill("dpsMultiplier", 4, { type = "SkillPart", skillPart = 2 }), }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 28, 8, 0.4, 0.4, }, [2] = { 31, 8, 0.4, 0.404, }, [3] = { 34, 8, 0.41, 0.408, }, [4] = { 37, 8, 0.41, 0.412, }, [5] = { 40, 9, 0.42, 0.416, }, [6] = { 42, 9, 0.42, 0.42, }, [7] = { 44, 9, 0.42, 0.424, }, [8] = { 46, 9, 0.43, 0.428, }, [9] = { 48, 9, 0.43, 0.432, }, [10] = { 50, 9, 0.44, 0.436, }, [11] = { 52, 9, 0.44, 0.44, }, [12] = { 54, 10, 0.44, 0.444, }, [13] = { 56, 10, 0.45, 0.448, }, [14] = { 58, 10, 0.45, 0.452, }, [15] = { 60, 10, 0.46, 0.456, }, [16] = { 62, 10, 0.46, 0.46, }, [17] = { 64, 10, 0.46, 0.464, }, [18] = { 66, 10, 0.47, 0.468, }, [19] = { 68, 10, 0.47, 0.472, }, [20] = { 70, 10, 0.48, 0.476, }, [21] = { 72, 10, 0.48, 0.48, }, [22] = { 74, 10, 0.48, 0.484, }, [23] = { 76, 11, 0.49, 0.488, }, [24] = { 78, 11, 0.49, 0.492, }, [25] = { 80, 11, 0.5, 0.496, }, [26] = { 82, 11, 0.5, 0.5, }, [27] = { 84, 11, 0.5, 0.504, }, [28] = { 86, 12, 0.51, 0.508, }, [29] = { 88, 12, 0.51, 0.512, }, [30] = { 90, 12, 0.52, 0.516, }, }, } skills["BlinkArrow"] = { name = "Blink Arrow", gemTags = { dexterity = true, active_skill = true, attack = true, minion = true, duration = true, movement = true, bow = true, }, gemTagString = "Attack, Minion, Duration, Movement, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.", skillTypes = { [14] = true, [1] = true, [9] = true, [48] = true, [21] = true, [12] = true, [22] = true, [17] = true, [19] = true, [38] = true, }, minionSkillTypes = { [1] = true, [3] = true, [48] = true, }, weaponTypes = { ["Bow"] = true, }, minionList = { "Clone", }, baseFlags = { attack = true, projectile = true, minion = true, movement = true, duration = true, }, baseMods = { skill("castTime", 1), skill("cooldown", 3), skill("duration", 3), --"base_skill_effect_duration" = 3000 --"number_of_monsters_to_summon" = 1 mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", 75) }), --"active_skill_minion_damage_+%_final" = 75 --"display_minion_monster_type" = 4 --"base_is_projectile" = ? skill("minionUseBowAndQuiver", true), }, qualityMods = { --"base_arrow_speed_+%" = 1.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", nil) }), --"minion_damage_+%" [4] = mod("MinionModifier", "LIST", { mod = mod("Life", "INC", nil) }), --"minion_maximum_life_+%" [5] = skill("minionLevel", nil), --"display_minion_monster_level" }, levels = { [1] = { 10, 14, 0, 0, 24, }, [2] = { 13, 14, 6, 3, 27, }, [3] = { 17, 15, 12, 6, 30, }, [4] = { 21, 15, 18, 9, 33, }, [5] = { 25, 15, 24, 12, 35, }, [6] = { 29, 16, 30, 15, 38, }, [7] = { 33, 16, 36, 18, 40, }, [8] = { 36, 16, 42, 21, 43, }, [9] = { 39, 16, 48, 24, 46, }, [10] = { 42, 17, 54, 27, 48, }, [11] = { 45, 17, 60, 30, 50, }, [12] = { 48, 17, 66, 33, 52, }, [13] = { 51, 17, 72, 36, 54, }, [14] = { 54, 18, 78, 39, 56, }, [15] = { 57, 18, 84, 42, 58, }, [16] = { 60, 18, 90, 45, 60, }, [17] = { 63, 19, 96, 48, 62, }, [18] = { 66, 19, 102, 51, 64, }, [19] = { 68, 20, 108, 54, 66, }, [20] = { 70, 20, 114, 57, 68, }, [21] = { 72, 21, 120, 60, 70, }, [22] = { 74, 21, 126, 63, 72, }, [23] = { 76, 22, 132, 66, 74, }, [24] = { 78, 22, 138, 69, 76, }, [25] = { 80, 22, 144, 72, 78, }, [26] = { 82, 23, 150, 75, 80, }, [27] = { 84, 23, 156, 78, 82, }, [28] = { 86, 23, 162, 81, 84, }, [29] = { 88, 23, 168, 84, 86, }, [30] = { 90, 24, 174, 87, 88, }, }, } skills["BloodRage"] = { name = "Blood Rage", gemTags = { dexterity = true, active_skill = true, spell = true, duration = true, }, gemTagString = "Spell, Duration", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [2] = true, [5] = true, [12] = true, [18] = true, [36] = true, }, baseFlags = { spell = true, duration = true, }, baseMods = { skill("castTime", 0.25), skill("cooldown", 1), mod("PhysicalDamageLifeLeech", "BASE", 1.2, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Buff" }), --"life_leech_from_physical_attack_damage_permyriad" = 120 mod("PhysicalDegen", "BASE", 0.04, 0, 0, { type = "PerStat", stat = "Life", div = 1}, { type = "GlobalEffect", effectType = "Buff" }), --"base_physical_damage_%_of_maximum_life_to_deal_per_minute" = 240 mod("PhysicalDegen", "BASE", 0.04, 0, 0, { type = "PerStat", stat = "EnergyShield", div = 1}, { type = "GlobalEffect", effectType = "Buff" }), --"base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute" = 240 --"add_frenzy_charge_on_kill_%_chance" = 25 skill("thisIsNotABuff", true), }, qualityMods = { mod("Speed", "INC", 0.25, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Buff" }), --"attack_speed_+%" = 0.25 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = mod("Speed", "INC", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Buff" }), --"attack_speed_+%" [4] = skill("duration", nil), --"base_skill_effect_duration" --[5] = "skill_level" }, levels = { [1] = { 16, 17, 5, 7, 1, }, [2] = { 20, 17, 6, 7.2, 2, }, [3] = { 24, 17, 6, 7.4, 3, }, [4] = { 28, 18, 7, 7.6, 4, }, [5] = { 31, 18, 7, 7.8, 5, }, [6] = { 34, 18, 8, 8, 6, }, [7] = { 37, 18, 8, 8.2, 7, }, [8] = { 40, 19, 9, 8.4, 8, }, [9] = { 43, 19, 9, 8.6, 9, }, [10] = { 46, 19, 10, 8.8, 10, }, [11] = { 49, 20, 10, 9, 11, }, [12] = { 52, 20, 11, 9.2, 12, }, [13] = { 55, 20, 11, 9.4, 13, }, [14] = { 58, 20, 12, 9.6, 14, }, [15] = { 60, 20, 12, 9.8, 15, }, [16] = { 62, 21, 13, 10, 16, }, [17] = { 64, 21, 13, 10.2, 17, }, [18] = { 66, 21, 14, 10.4, 18, }, [19] = { 68, 21, 14, 10.6, 19, }, [20] = { 70, 21, 15, 10.8, 20, }, [21] = { 72, 22, 15, 11, 21, }, [22] = { 74, 22, 16, 11.2, 22, }, [23] = { 76, 22, 16, 11.4, 23, }, [24] = { 78, 22, 17, 11.6, 24, }, [25] = { 80, 22, 17, 11.8, 25, }, [26] = { 82, 23, 18, 12, 26, }, [27] = { 84, 23, 18, 12.2, 27, }, [28] = { 86, 23, 19, 12.4, 28, }, [29] = { 88, 23, 19, 12.6, 29, }, [30] = { 90, 23, 20, 12.8, 30, }, }, } skills["BurningArrow"] = { name = "Burning Arrow", gemTags = { dexterity = true, active_skill = true, attack = true, fire = true, bow = true, }, gemTagString = "Attack, Fire, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.", skillTypes = { [1] = true, [48] = true, [69] = true, [3] = true, [68] = true, [22] = true, [17] = true, [19] = true, [33] = true, [53] = true, [55] = true, }, weaponTypes = { ["Bow"] = true, }, baseFlags = { attack = true, projectile = true, fire = true, }, baseMods = { skill("castTime", 1), mod("EnemyIgniteChance", "BASE", 49), --"base_chance_to_ignite_%" = 20 mod("SkillPhysicalDamageConvertToFire", "BASE", 50), --"skill_physical_damage_%_to_convert_to_fire" = 50 --"skill_can_fire_arrows" = ?, mod("Damage", "MORE", 68, 0, KeywordFlag.Ignite), --"support_ignite_prolif_ignite_damage_+%_final" }, qualityMods = { mod("EnemyIgniteDuration", "INC", 3), --"ignite_duration_+%" = 3 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), [5] = mod("FireDamage", "INC", nil, ModFlag.Dot), --"burn_damage_+%" --[6] = "ignite_triggered_ground_fire_base_damage_per_minute" }, levels = { [1] = { 1, 5, 1.5, 1.5, 10, 180, }, [2] = { 2, 5, 1.52, 1.518, 11, 206, }, [3] = { 4, 5, 1.54, 1.536, 12, 266, }, [4] = { 7, 5, 1.55, 1.554, 13, 375, }, [5] = { 11, 5, 1.57, 1.572, 14, 565, }, [6] = { 16, 6, 1.59, 1.59, 15, 894, }, [7] = { 20, 6, 1.61, 1.608, 16, 1255, }, [8] = { 24, 6, 1.63, 1.626, 17, 1731, }, [9] = { 28, 6, 1.64, 1.644, 18, 2353, }, [10] = { 32, 6, 1.66, 1.662, 19, 3163, }, [11] = { 36, 7, 1.68, 1.68, 20, 4212, }, [12] = { 40, 7, 1.7, 1.698, 21, 5567, }, [13] = { 44, 7, 1.72, 1.716, 22, 7310, }, [14] = { 48, 7, 1.73, 1.734, 23, 9547, }, [15] = { 52, 7, 1.75, 1.752, 24, 12407, }, [16] = { 56, 8, 1.77, 1.77, 25, 16058, }, [17] = { 60, 8, 1.79, 1.788, 26, 20705, }, [18] = { 64, 8, 1.81, 1.806, 27, 26610, }, [19] = { 67, 8, 1.82, 1.824, 28, 32056, }, [20] = { 70, 8, 1.84, 1.842, 29, 38559, }, [21] = { 72, 9, 1.86, 1.86, 30, 43577, }, [22] = { 74, 9, 1.88, 1.878, 31, 49219, }, [23] = { 76, 9, 1.9, 1.896, 32, 55559, }, [24] = { 78, 9, 1.91, 1.914, 33, 62682, }, [25] = { 80, 9, 1.93, 1.932, 34, 70681, }, [26] = { 82, 10, 1.95, 1.95, 35, 79662, }, [27] = { 84, 10, 1.97, 1.968, 36, 89741, }, [28] = { 86, 10, 1.99, 1.986, 37, 101049, }, [29] = { 88, 10, 2, 2.004, 38, 113733, }, [30] = { 90, 10, 2.02, 2.022, 39, 127955, }, }, } skills["VaalBurningArrow"] = { name = "Vaal Burning Arrow", gemTags = { dexterity = true, active_skill = true, vaal = true, attack = true, area = true, fire = true, bow = true, }, gemTagString = "Vaal, Attack, AoE, Fire, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [1] = true, [48] = true, [3] = true, [68] = true, [22] = true, [17] = true, [19] = true, [11] = true, [43] = true, [33] = true, [55] = true, }, weaponTypes = { ["Bow"] = true, }, baseFlags = { attack = true, projectile = true, area = true, fire = true, vaal = true, }, baseMods = { skill("castTime", 1), mod("EnemyIgniteChance", "BASE", 20), --"base_chance_to_ignite_%" = 20 mod("SkillPhysicalDamageConvertToFire", "BASE", 50), --"skill_physical_damage_%_to_convert_to_fire" = 50 --"vaal_burning_arrow_explode_on_hit" = ? skill("cannotBeEvaded", true), --"global_always_hit" = ? --"skill_can_fire_arrows" = ? }, qualityMods = { mod("EnemyIgniteDuration", "INC", 3), --"ignite_duration_+%" = 3 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), [4] = mod("FireDamage", "INC", nil, ModFlag.Dot), --"burn_damage_+%" --[5] = "ignite_triggered_ground_fire_base_damage_per_minute" }, levels = { [1] = { 1, 1.6, 1.6, 10, 192, }, [2] = { 2, 1.62, 1.62, 11, 220, }, [3] = { 4, 1.64, 1.64, 12, 284, }, [4] = { 7, 1.66, 1.66, 13, 401, }, [5] = { 11, 1.68, 1.68, 14, 603, }, [6] = { 16, 1.7, 1.7, 15, 955, }, [7] = { 20, 1.72, 1.72, 16, 1341, }, [8] = { 24, 1.74, 1.74, 17, 1848, }, [9] = { 28, 1.76, 1.76, 18, 2513, }, [10] = { 32, 1.78, 1.78, 19, 3378, }, [11] = { 36, 1.8, 1.8, 20, 4498, }, [12] = { 40, 1.82, 1.82, 21, 5946, }, [13] = { 44, 1.84, 1.84, 22, 7808, }, [14] = { 48, 1.86, 1.86, 23, 10196, }, [15] = { 52, 1.88, 1.88, 24, 13251, }, [16] = { 56, 1.9, 1.9, 25, 17150, }, [17] = { 60, 1.92, 1.92, 26, 22113, }, [18] = { 64, 1.94, 1.94, 27, 28419, }, [19] = { 67, 1.96, 1.96, 28, 34236, }, [20] = { 70, 1.98, 1.98, 29, 41181, }, [21] = { 72, 2, 2, 30, 46540, }, [22] = { 74, 2.02, 2.02, 31, 52566, }, [23] = { 76, 2.04, 2.04, 32, 59337, }, [24] = { 78, 2.06, 2.06, 33, 66944, }, [25] = { 80, 2.08, 2.08, 34, 75487, }, [26] = { 82, 2.1, 2.1, 35, 85079, }, [27] = { 84, 2.12, 2.12, 36, 95843, }, [28] = { 86, 2.14, 2.14, 37, 107921, }, [29] = { 88, 2.16, 2.16, 38, 121467, }, [30] = { 90, 2.18, 2.18, 39, 136656, }, }, } skills["PoisonArrow"] = { name = "Caustic Arrow", gemTags = { dexterity = true, active_skill = true, attack = true, area = true, duration = true, chaos = true, bow = true, }, gemTagString = "Attack, AoE, Duration, Chaos, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow which deals additional chaos damage to enemies it hits, and creates a caustic cloud. Enemies in the cloud take chaos damage over time.", skillTypes = { [1] = true, [48] = true, [69] = true, [3] = true, [68] = true, [11] = true, [12] = true, [17] = true, [19] = true, [22] = true, [40] = true, [50] = true, }, weaponTypes = { ["Bow"] = true, }, baseFlags = { attack = true, projectile = true, duration = true, chaos = true, }, baseMods = { skill("castTime", 1), --"skill_can_fire_arrows" = ? skill("dotIsProjectile", true), --"projectile_damage_modifiers_apply_to_skill_dot" = ? skill("radius", 20), skill("dotIsArea", true), }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("duration", nil), --"base_skill_effect_duration" [4] = skill("ChaosDot", nil), --"base_chaos_damage_to_deal_per_minute" [5] = mod("PhysicalDamageGainAsChaos", "BASE", nil, 0, 0, nil), --"physical_damage_%_to_add_as_chaos" [6] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 4, 8, 2.8, 5.2833333333333, 30, 0, }, [2] = { 6, 8, 2.9, 6.6666666666667, 31, 0, }, [3] = { 9, 8, 3, 9.1833333333333, 32, 0, }, [4] = { 12, 9, 3.1, 12.333333333333, 33, 0, }, [5] = { 16, 9, 3.2, 17.733333333333, 34, 1, }, [6] = { 20, 9, 3.3, 24.9, 35, 1, }, [7] = { 24, 10, 3.4, 34.333333333333, 36, 1, }, [8] = { 28, 10, 3.5, 46.683333333333, 37, 1, }, [9] = { 32, 10, 3.6, 62.75, 38, 1, }, [10] = { 36, 11, 3.7, 83.566666666667, 39, 2, }, [11] = { 40, 11, 3.9, 110.45, 40, 2, }, [12] = { 44, 12, 4, 145.03333333333, 41, 2, }, [13] = { 48, 12, 4.1, 189.4, 42, 2, }, [14] = { 52, 13, 4.2, 246.16666666667, 43, 2, }, [15] = { 55, 13, 4.3, 298.8, 44, 3, }, [16] = { 58, 14, 4.4, 361.91666666667, 45, 3, }, [17] = { 61, 14, 4.5, 437.5, 46, 3, }, [18] = { 64, 15, 4.6, 527.93333333333, 47, 3, }, [19] = { 67, 15, 4.7, 636, 48, 3, }, [20] = { 70, 16, 4.8, 765.01666666667, 49, 4, }, [21] = { 72, 16, 5, 847.28333333333, 50, 4, }, [22] = { 74, 17, 5.1, 937.43333333333, 51, 4, }, [23] = { 76, 17, 5.2, 1036.15, 52, 4, }, [24] = { 78, 18, 5.3, 1144.1166666667, 53, 4, }, [25] = { 80, 18, 5.4, 1262.0833333333, 54, 5, }, [26] = { 82, 19, 5.5, 1390.8333333333, 55, 5, }, [27] = { 84, 19, 5.6, 1531.2, 56, 5, }, [28] = { 86, 20, 5.7, 1684.05, 57, 5, }, [29] = { 88, 20, 5.8, 1850.3, 58, 5, }, [30] = { 90, 21, 5.9, 2030.9, 59, 6, }, }, } skills["ChargedDash"] = { name = "Charged Dash", gemTags = { dexterity = true, active_skill = true, movement = true, area = true, channelling = true, attack = true, lightning = true, melee = true, }, gemTagString = "Movement, AoE, Channelling, Attack, Lightning, Melee", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.", skillTypes = { [38] = true, [11] = true, [10] = true, [58] = true, [1] = true, [24] = true, [35] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 4), mod("Speed", "MORE", 40, ModFlag.Attack), --"active_skill_attack_speed_+%_final" = 40 mod("SkillPhysicalDamageConvertToLightning", "BASE", 50), --"skill_physical_damage_%_to_convert_to_lightning" = 50 mod("Damage", "MORE", 100, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "Multiplier", var = "ChargedDashDistance" }), --"charged_dash_damage_+%_maximum" = 100 --"is_area_damage" = ? --"base_skill_show_average_damage_instead_of_dps" = ? }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 28, 0.9, 0.9, }, [2] = { 31, 0.91, 0.91, }, [3] = { 34, 0.92, 0.92, }, [4] = { 37, 0.93, 0.93, }, [5] = { 40, 0.94, 0.94, }, [6] = { 42, 0.95, 0.95, }, [7] = { 44, 0.96, 0.96, }, [8] = { 46, 0.97, 0.97, }, [9] = { 48, 0.98, 0.98, }, [10] = { 50, 0.99, 0.99, }, [11] = { 52, nil, nil, }, [12] = { 54, 1.01, 1.01, }, [13] = { 56, 1.02, 1.02, }, [14] = { 58, 1.03, 1.03, }, [15] = { 60, 1.04, 1.04, }, [16] = { 62, 1.05, 1.05, }, [17] = { 64, 1.06, 1.06, }, [18] = { 66, 1.07, 1.07, }, [19] = { 68, 1.08, 1.08, }, [20] = { 70, 1.09, 1.09, }, [21] = { 72, 1.1, 1.1, }, [22] = { 74, 1.11, 1.11, }, [23] = { 76, 1.12, 1.12, }, [24] = { 78, 1.13, 1.13, }, [25] = { 80, 1.14, 1.14, }, [26] = { 82, 1.15, 1.15, }, [27] = { 84, 1.16, 1.16, }, [28] = { 86, 1.17, 1.17, }, [29] = { 88, 1.18, 1.18, }, [30] = { 90, 1.19, 1.19, }, }, } skills["CorpseEruption"] = { name = "Cremation", gemTags = { projectile = true, dexterity = true, active_skill = true, spell = true, area = true, fire = true, duration = true, }, gemTagString = "Projectile, Spell, AoE, Fire, Duration", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [2] = true, [11] = true, [33] = true, [12] = true, [3] = true, [26] = true, [17] = true, [18] = true, [19] = true, [36] = true, [10] = true, [67] = true, [3] = true, }, parts = { { name = "Spell", spell = true, cast = false, }, { name = "Corpse Explosion", spell = false, cast = true, }, }, baseFlags = { spell = true, projectile = true, fire = true, area = true, }, baseMods = { skill("castTime", 0.6), skill("damageEffectiveness", 0.8), skill("CritChance", 5), skill("duration", 8), --"base_skill_effect_duration" = 8000 --"corpse_erruption_base_maximum_number_of_geyers" = 3 skill("corpseExplosionLifeMultiplier", 0.04), --"corpse_explosion_monster_life_%" = 4 mod("ProjectileCount", "BASE", 3), --"number_of_additional_projectiles" = 3 --"is_area_damage" = ? --"show_number_of_projectiles" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? --"base_is_projectile" = ? skill("explodeCorpse", true, { type = "SkillPart", skillPart = 2 }), }, qualityMods = { mod("FireDamage", "INC", 1), --"fire_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("FireMin", nil), --"spell_minimum_base_fire_damage" [4] = skill("FireMax", nil), --"spell_maximum_base_fire_damage" }, levels = { [1] = { 28, 14, 40, 60, }, [2] = { 31, 15, 48, 71, }, [3] = { 34, 16, 57, 85, }, [4] = { 37, 17, 67, 101, }, [5] = { 40, 18, 79, 119, }, [6] = { 42, 19, 88, 133, }, [7] = { 44, 20, 98, 147, }, [8] = { 46, 21, 109, 164, }, [9] = { 48, 22, 121, 182, }, [10] = { 50, 23, 134, 201, }, [11] = { 52, 24, 149, 223, }, [12] = { 54, 25, 164, 247, }, [13] = { 56, 25, 182, 272, }, [14] = { 58, 25, 201, 301, }, [15] = { 60, 26, 221, 332, }, [16] = { 62, 26, 244, 365, }, [17] = { 64, 26, 268, 402, }, [18] = { 66, 26, 295, 443, }, [19] = { 68, 27, 325, 487, }, [20] = { 70, 27, 357, 535, }, [21] = { 72, 28, 392, 587, }, [22] = { 74, 28, 430, 645, }, [23] = { 76, 29, 471, 707, }, [24] = { 78, 29, 517, 775, }, [25] = { 80, 30, 566, 849, }, [26] = { 82, 30, 620, 930, }, [27] = { 84, 30, 679, 1018, }, [28] = { 86, 30, 742, 1114, }, [29] = { 88, 31, 812, 1218, }, [30] = { 90, 31, 887, 1331, }, }, } skills["Cyclone"] = { name = "Cyclone", gemTags = { dexterity = true, active_skill = true, attack = true, area = true, movement = true, melee = true, }, gemTagString = "Attack, AoE, Movement, Melee", gemStr = 40, gemDex = 60, gemInt = 0, color = 2, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike or Ruthless.", skillTypes = { [1] = true, [11] = true, [24] = true, [38] = true, [65] = true, }, weaponTypes = { ["None"] = true, ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, area = true, movement = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 12), mod("Speed", "MORE", 50, ModFlag.Attack), --"active_skill_attack_speed_+%_final" = 50 mod("MovementSpeed", "MORE", -30), --"cyclone_movement_speed_+%_final" = -30 --"base_skill_number_of_additional_hits" = 1 --"cyclone_first_hit_damage_+%_final" = -50 --"is_area_damage" = ? skill("dpsMultiplier", 2), skill("radiusIsWeaponRange", true), }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), [4] = { mod("MeleeWeaponRange", "BASE", nil), mod("UnarmedRange", "BASE", nil) }, --"melee_range_+" }, levels = { [1] = { 28, 0.45, 0.45, 0, }, [2] = { 31, 0.46, 0.456, 0, }, [3] = { 34, 0.46, 0.462, 0, }, [4] = { 37, 0.47, 0.468, 0, }, [5] = { 40, 0.47, 0.474, 0, }, [6] = { 42, 0.48, 0.48, 1, }, [7] = { 44, 0.49, 0.486, 1, }, [8] = { 46, 0.49, 0.492, 1, }, [9] = { 48, 0.5, 0.498, 1, }, [10] = { 50, 0.5, 0.504, 1, }, [11] = { 52, 0.51, 0.51, 2, }, [12] = { 54, 0.52, 0.516, 2, }, [13] = { 56, 0.52, 0.522, 2, }, [14] = { 58, 0.53, 0.528, 2, }, [15] = { 60, 0.53, 0.534, 2, }, [16] = { 62, 0.54, 0.54, 3, }, [17] = { 64, 0.55, 0.546, 3, }, [18] = { 66, 0.55, 0.552, 3, }, [19] = { 68, 0.56, 0.558, 3, }, [20] = { 70, 0.56, 0.564, 3, }, [21] = { 72, 0.57, 0.57, 4, }, [22] = { 74, 0.58, 0.576, 4, }, [23] = { 76, 0.58, 0.582, 4, }, [24] = { 78, 0.59, 0.588, 4, }, [25] = { 80, 0.59, 0.594, 4, }, [26] = { 82, 0.6, 0.6, 5, }, [27] = { 84, 0.61, 0.606, 5, }, [28] = { 86, 0.61, 0.612, 5, }, [29] = { 88, 0.62, 0.618, 5, }, [30] = { 90, 0.62, 0.624, 5, }, }, } skills["VaalCyclone"] = { name = "Vaal Cyclone", gemTags = { dexterity = true, active_skill = true, vaal = true, attack = true, area = true, duration = true, melee = true, }, gemTagString = "Vaal, Attack, AoE, Duration, Melee", gemStr = 40, gemDex = 60, gemInt = 0, color = 2, description = "Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.", skillTypes = { [1] = true, [11] = true, [24] = true, [12] = true, [43] = true, [65] = true, }, weaponTypes = { ["None"] = true, ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, area = true, duration = true, vaal = true, }, baseMods = { skill("castTime", 1), mod("Speed", "MORE", 100, ModFlag.Attack), --"active_skill_attack_speed_+%_final" = 100 skill("duration", 5), --"base_skill_effect_duration" = 5000 --"base_skill_number_of_additional_hits" = 1 mod("AreaOfEffect", "INC", 50), --"base_skill_area_of_effect_+%" = 50 --"is_area_damage" = ? skill("cannotBeEvaded", true), --"global_always_hit" = ? }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), [4] = { mod("MeleeWeaponRange", "BASE", nil), mod("UnarmedRange", "BASE", nil) }, --"melee_range_+" }, levels = { [1] = { 28, 0.5, 0.5, 0, }, [2] = { 31, 0.51, 0.506, 0, }, [3] = { 34, 0.51, 0.512, 0, }, [4] = { 37, 0.52, 0.518, 0, }, [5] = { 40, 0.52, 0.524, 0, }, [6] = { 42, 0.53, 0.53, 1, }, [7] = { 44, 0.54, 0.536, 1, }, [8] = { 46, 0.54, 0.542, 1, }, [9] = { 48, 0.55, 0.548, 1, }, [10] = { 50, 0.55, 0.554, 1, }, [11] = { 52, 0.56, 0.56, 2, }, [12] = { 54, 0.57, 0.566, 2, }, [13] = { 56, 0.57, 0.572, 2, }, [14] = { 58, 0.58, 0.578, 2, }, [15] = { 60, 0.58, 0.584, 2, }, [16] = { 62, 0.59, 0.59, 3, }, [17] = { 64, 0.6, 0.596, 3, }, [18] = { 66, 0.6, 0.602, 3, }, [19] = { 68, 0.61, 0.608, 3, }, [20] = { 70, 0.61, 0.614, 3, }, [21] = { 72, 0.62, 0.62, 4, }, [22] = { 74, 0.63, 0.626, 4, }, [23] = { 76, 0.63, 0.632, 4, }, [24] = { 78, 0.64, 0.638, 4, }, [25] = { 80, 0.64, 0.644, 4, }, [26] = { 82, 0.65, 0.65, 5, }, [27] = { 84, 0.66, 0.656, 5, }, [28] = { 86, 0.66, 0.662, 5, }, [29] = { 88, 0.67, 0.668, 5, }, [30] = { 90, 0.67, 0.674, 5, }, }, } skills["Desecrate"] = { name = "Desecrate", gemTags = { dexterity = true, active_skill = true, spell = true, area = true, duration = true, chaos = true, }, gemTagString = "Spell, AoE, Duration, Chaos", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.", skillTypes = { [2] = true, [11] = true, [12] = true, [17] = true, [18] = true, [19] = true, [36] = true, [40] = true, [26] = true, [50] = true, [67] = true, }, baseFlags = { spell = true, area = true, duration = true, chaos = true, }, baseMods = { skill("castTime", 0.8), skill("cooldown", 3), skill("duration", 5), --"base_skill_effect_duration" = 5000 --"desecrate_number_of_corpses_to_create" = 5 --"desecrate_maximum_number_of_corpses" = 15 --"is_area_damage" = ? skill("dotIsArea", true), }, qualityMods = { mod("Speed", "INC", 1, ModFlag.Cast), --"base_cast_speed_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("ChaosDot", nil), --"base_chaos_damage_to_deal_per_minute" --[4] = "desecrate_corpse_level" }, levels = { [1] = { 16, 8, 8.1666666666667, 20, }, [2] = { 20, 8, 11.316666666667, 24, }, [3] = { 24, 9, 15.383333333333, 28, }, [4] = { 28, 9, 20.633333333333, 32, }, [5] = { 31, 10, 25.533333333333, 35, }, [6] = { 34, 11, 31.416666666667, 38, }, [7] = { 37, 12, 38.466666666667, 41, }, [8] = { 40, 12, 46.916666666667, 44, }, [9] = { 43, 13, 57.016666666667, 47, }, [10] = { 46, 14, 69.05, 50, }, [11] = { 49, 15, 83.4, 53, }, [12] = { 52, 16, 100.46666666667, 56, }, [13] = { 55, 17, 120.73333333333, 59, }, [14] = { 58, 18, 144.76666666667, 62, }, [15] = { 60, 18, 163.23333333333, 65, }, [16] = { 62, 18, 183.88333333333, 69, }, [17] = { 64, 19, 207, 73, }, [18] = { 66, 19, 232.83333333333, 77, }, [19] = { 68, 20, 261.71666666667, 81, }, [20] = { 70, 20, 294, 100, }, [21] = { 72, 21, 330.05, 100, }, [22] = { 74, 22, 370.3, 100, }, [23] = { 76, 22, 415.21666666667, 100, }, [24] = { 78, 22, 465.33333333333, 100, }, [25] = { 80, 23, 521.21666666667, 100, }, [26] = { 82, 23, 583.53333333333, 100, }, [27] = { 84, 24, 652.98333333333, 100, }, [28] = { 86, 25, 730.38333333333, 100, }, [29] = { 88, 25, 816.58333333333, 100, }, [30] = { 90, 26, 912.58333333333, 100, }, }, } skills["DetonateDead"] = { name = "Detonate Dead", gemTags = { dexterity = true, active_skill = true, spell = true, area = true, fire = true, }, gemTagString = "Spell, AoE, Fire", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.", skillTypes = { [2] = true, [10] = true, [11] = true, [17] = true, [18] = true, [19] = true, [26] = true, [36] = true, [33] = true, [67] = true, }, parts = { { name = "Spell", spell = true, cast = false, }, { name = "Corpse Explosion", spell = false, cast = true, }, }, baseFlags = { spell = true, area = true, fire = true, }, baseMods = { skill("castTime", 0.6), skill("CritChance", 6), skill("corpseExplosionLifeMultiplier", 0.06), --"corpse_explosion_monster_life_%" = 6 --"is_area_damage" = ? skill("radius", 22), skill("explodeCorpse", true, { type = "SkillPart", skillPart = 2 }), }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Cast), --"base_cast_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("FireMin", nil), --"spell_minimum_base_fire_damage" [4] = skill("FireMax", nil), --"spell_maximum_base_fire_damage" [5] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 4, 7, 10, 14, 0, }, [2] = { 6, 8, 14, 21, 0, }, [3] = { 9, 9, 21, 28, 0, }, [4] = { 12, 10, 24, 37, 0, }, [5] = { 16, 11, 34, 51, 1, }, [6] = { 20, 12, 45, 68, 1, }, [7] = { 24, 14, 60, 90, 1, }, [8] = { 28, 15, 78, 117, 1, }, [9] = { 32, 17, 101, 151, 1, }, [10] = { 36, 19, 129, 193, 2, }, [11] = { 40, 21, 163, 245, 2, }, [12] = { 44, 22, 205, 308, 2, }, [13] = { 48, 23, 257, 385, 2, }, [14] = { 52, 24, 320, 480, 2, }, [15] = { 55, 25, 377, 565, 3, }, [16] = { 58, 26, 442, 663, 3, }, [17] = { 61, 27, 518, 776, 3, }, [18] = { 64, 28, 605, 908, 3, }, [19] = { 67, 29, 706, 1060, 3, }, [20] = { 70, 30, 823, 1235, 4, }, [21] = { 72, 31, 911, 1367, 4, }, [22] = { 74, 32, 1008, 1511, 4, }, [23] = { 76, 33, 1114, 1670, 4, }, [24] = { 78, 34, 1230, 1845, 4, }, [25] = { 80, 34, 1358, 2037, 5, }, [26] = { 82, 35, 1499, 2249, 5, }, [27] = { 84, 36, 1653, 2480, 5, }, [28] = { 86, 37, 1823, 2735, 5, }, [29] = { 88, 38, 2009, 3014, 5, }, [30] = { 90, 38, 2213, 3320, 6, }, }, } skills["VaalDetonateDead"] = { name = "Vaal Detonate Dead", gemTags = { dexterity = true, active_skill = true, vaal = true, spell = true, area = true, fire = true, }, gemTagString = "Vaal, Spell, AoE, Fire", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Explodes an unused corpse, dealing fire damage to nearby enemies. Nearby corpses will also explode in a chain reaction. The explosions are not affected by modifiers to spell damage.", skillTypes = { [2] = true, [10] = true, [11] = true, [17] = true, [18] = true, [19] = true, [43] = true, [33] = true, }, baseFlags = { cast = true, area = true, fire = true, }, baseMods = { skill("castTime", 0.6), skill("CritChance", 5), skill("corpseExplosionLifeMultiplier", 0.08), --"corpse_explosion_monster_life_%" = 8 --"is_area_damage" = 1 --"display_skill_deals_secondary_damage" = ? --"detonate_dead_chain_explode" = ? --"damage_cannot_be_reflected" = ? skill("explodeCorpse", true), }, qualityMods = { mod("Speed", "INC", 1, ModFlag.Cast), --"base_cast_speed_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("FireMin", nil), --"secondary_minimum_base_fire_damage" [3] = skill("FireMax", nil), --"secondary_maximum_base_fire_damage" }, levels = { [1] = { 4, 3, 5, }, [2] = { 6, 5, 7, }, [3] = { 9, 7, 10, }, [4] = { 12, 8, 12, }, [5] = { 16, 11, 17, }, [6] = { 20, 15, 23, }, [7] = { 24, 20, 30, }, [8] = { 28, 26, 39, }, [9] = { 32, 33, 50, }, [10] = { 36, 42, 63, }, [11] = { 40, 53, 79, }, [12] = { 44, 66, 99, }, [13] = { 48, 82, 122, }, [14] = { 52, 101, 151, }, [15] = { 55, 118, 177, }, [16] = { 58, 138, 207, }, [17] = { 61, 160, 241, }, [18] = { 64, 186, 280, }, [19] = { 67, 216, 325, }, [20] = { 70, 251, 376, }, [21] = { 72, 276, 415, }, [22] = { 74, 304, 457, }, [23] = { 76, 335, 503, }, [24] = { 78, 369, 553, }, [25] = { 80, 406, 609, }, [26] = { 82, 446, 669, }, [27] = { 84, 490, 735, }, [28] = { 86, 538, 807, }, [29] = { 88, 591, 886, }, [30] = { 90, 649, 973, }, }, } skills["DoubleStrike"] = { name = "Double Strike", gemTags = { dexterity = true, active_skill = true, attack = true, melee = true, }, gemTagString = "Attack, Melee", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Performs two fast attacks on target enemy with your main hand melee weapon.", skillTypes = { [1] = true, [7] = true, [25] = true, [28] = true, [24] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 5), --"base_skill_number_of_additional_hits" = 1 skill("dpsMultiplier", 2), }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 1, 0.7, 0.7, }, [2] = { 2, 0.71, 0.714, }, [3] = { 4, 0.73, 0.728, }, [4] = { 7, 0.74, 0.742, }, [5] = { 11, 0.76, 0.756, }, [6] = { 16, 0.77, 0.77, }, [7] = { 20, 0.78, 0.784, }, [8] = { 24, 0.8, 0.798, }, [9] = { 28, 0.81, 0.812, }, [10] = { 32, 0.83, 0.826, }, [11] = { 36, 0.84, 0.84, }, [12] = { 40, 0.85, 0.854, }, [13] = { 44, 0.87, 0.868, }, [14] = { 48, 0.88, 0.882, }, [15] = { 52, 0.9, 0.896, }, [16] = { 56, 0.91, 0.91, }, [17] = { 60, 0.92, 0.924, }, [18] = { 64, 0.94, 0.938, }, [19] = { 67, 0.95, 0.952, }, [20] = { 70, 0.97, 0.966, }, [21] = { 72, 0.98, 0.98, }, [22] = { 74, 0.99, 0.994, }, [23] = { 76, 1.01, 1.008, }, [24] = { 78, 1.02, 1.022, }, [25] = { 80, 1.04, 1.036, }, [26] = { 82, 1.05, 1.05, }, [27] = { 84, 1.06, 1.064, }, [28] = { 86, 1.08, 1.078, }, [29] = { 88, 1.09, 1.092, }, [30] = { 90, 1.11, 1.106, }, }, } skills["VaalDoubleStrike"] = { name = "Vaal Double Strike", gemTags = { dexterity = true, active_skill = true, vaal = true, attack = true, melee = true, duration = true, }, gemTagString = "Vaal, Attack, Melee, Duration", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Performs two fast attacks on target enemy with your main hand melee weapon, and summons your double for a duration to continuously attack monsters in this fashion.", skillTypes = { [1] = true, [7] = true, [25] = true, [24] = true, [12] = true, [43] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, duration = true, vaal = true, }, baseMods = { skill("castTime", 1), --"base_skill_number_of_additional_hits" = 1 --"number_of_monsters_to_summon" = 1 }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), [4] = skill("duration", nil), --"base_skill_effect_duration" }, levels = { [1] = { 1, 0.7, 0.7, 3.6, }, [2] = { 2, 0.71, 0.708, 3.7, }, [3] = { 4, 0.72, 0.716, 3.8, }, [4] = { 7, 0.72, 0.724, 3.9, }, [5] = { 11, 0.73, 0.732, 4, }, [6] = { 16, 0.74, 0.74, 4.1, }, [7] = { 20, 0.75, 0.748, 4.2, }, [8] = { 24, 0.76, 0.756, 4.3, }, [9] = { 28, 0.76, 0.764, 4.4, }, [10] = { 32, 0.77, 0.772, 4.5, }, [11] = { 36, 0.78, 0.78, 4.6, }, [12] = { 40, 0.79, 0.788, 4.7, }, [13] = { 44, 0.8, 0.796, 4.8, }, [14] = { 48, 0.8, 0.804, 4.9, }, [15] = { 52, 0.81, 0.812, 5, }, [16] = { 56, 0.82, 0.82, 5.1, }, [17] = { 60, 0.83, 0.828, 5.2, }, [18] = { 64, 0.84, 0.836, 5.3, }, [19] = { 67, 0.84, 0.844, 5.4, }, [20] = { 70, 0.85, 0.852, 5.5, }, [21] = { 72, 0.86, 0.86, 5.6, }, [22] = { 74, 0.87, 0.868, 5.7, }, [23] = { 76, 0.88, 0.876, 5.8, }, [24] = { 78, 0.88, 0.884, 5.9, }, [25] = { 80, 0.89, 0.892, 6, }, [26] = { 82, 0.9, 0.9, 6.1, }, [27] = { 84, 0.91, 0.908, 6.2, }, [28] = { 86, 0.92, 0.916, 6.3, }, [29] = { 88, 0.92, 0.924, 6.4, }, [30] = { 90, 0.93, 0.932, 6.5, }, }, } skills["DualStrike"] = { name = "Dual Strike", gemTags = { dexterity = true, active_skill = true, attack = true, melee = true, }, gemTagString = "Attack, Melee", gemStr = 40, gemDex = 60, gemInt = 0, color = 2, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [1] = true, [4] = true, [25] = true, [28] = true, [24] = true, [53] = true, }, weaponTypes = { ["Two Handed Axe"] = true, ["Claw"] = true, ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["One Handed Axe"] = true, ["Dagger"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 5), skill("doubleHitsWhenDualWielding", true), --"skill_double_hits_when_dual_wielding" = ? }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 1, 0.85, 0.85, }, [2] = { 2, 0.86, 0.86, }, [3] = { 4, 0.87, 0.87, }, [4] = { 7, 0.88, 0.88, }, [5] = { 11, 0.89, 0.89, }, [6] = { 16, 0.9, 0.9, }, [7] = { 20, 0.91, 0.91, }, [8] = { 24, 0.92, 0.92, }, [9] = { 28, 0.93, 0.93, }, [10] = { 32, 0.94, 0.94, }, [11] = { 36, 0.95, 0.95, }, [12] = { 40, 0.96, 0.96, }, [13] = { 44, 0.97, 0.97, }, [14] = { 48, 0.98, 0.98, }, [15] = { 52, 0.99, 0.99, }, [16] = { 56, nil, nil, }, [17] = { 60, 1.01, 1.01, }, [18] = { 64, 1.02, 1.02, }, [19] = { 67, 1.03, 1.03, }, [20] = { 70, 1.04, 1.04, }, [21] = { 72, 1.05, 1.05, }, [22] = { 74, 1.06, 1.06, }, [23] = { 76, 1.07, 1.07, }, [24] = { 78, 1.08, 1.08, }, [25] = { 80, 1.09, 1.09, }, [26] = { 82, 1.1, 1.1, }, [27] = { 84, 1.11, 1.11, }, [28] = { 86, 1.12, 1.12, }, [29] = { 88, 1.13, 1.13, }, [30] = { 90, 1.14, 1.14, }, }, } skills["ElementalHit"] = { name = "Elemental Hit", gemTags = { dexterity = true, active_skill = true, attack = true, melee = true, fire = true, cold = true, lightning = true, bow = true, }, gemTagString = "Attack, Melee, Fire, Cold, Lightning, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "A standard attack (with any weapon) that adds damage of a random element.", skillTypes = { [1] = true, [3] = true, [68] = true, [22] = true, [17] = true, [19] = true, [25] = true, [28] = true, [24] = true, [33] = true, [34] = true, [35] = true, [48] = true, [69] = true, }, parts = { { name = "Added fire", }, { name = "Added cold", }, { name = "Added lightning", }, }, baseFlags = { attack = true, melee = true, projectile = true, cold = true, fire = true, lightning = true, }, baseMods = { skill("castTime", 1), { mod("EnemyFreezeChance", "BASE", 10), mod("EnemyShockChance", "BASE", 10), mod("EnemyIgniteChance", "BASE", 10) }, --"chance_to_freeze_shock_ignite_%" = 10 --"skill_can_fire_arrows" = ? --"skill_can_fire_wand_projectiles" = ? }, qualityMods = { mod("ElementalDamage", "INC", 1), --"elemental_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = mod("FireMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "SkillPart", skillPart = 1 }), --"attack_minimum_base_fire_damage_for_elemental_hit" [4] = mod("FireMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "SkillPart", skillPart = 1 }), --"attack_maximum_base_fire_damage_for_elemental_hit" [5] = mod("ColdMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "SkillPart", skillPart = 2 }), --"attack_minimum_base_cold_damage_for_elemental_hit" [6] = mod("ColdMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "SkillPart", skillPart = 2 }), --"attack_maximum_base_cold_damage_for_elemental_hit" [7] = mod("LightningMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "SkillPart", skillPart = 3 }), --"attack_minimum_base_lightning_damage_for_elemental_hit" [8] = mod("LightningMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "SkillPart", skillPart = 3 }), --"attack_maximum_base_lightning_damage_for_elemental_hit" }, levels = { [1] = { 1, 6, 4, 8, 3, 6, 1, 13, }, [2] = { 2, 6, 5, 9, 4, 7, 1, 14, }, [3] = { 4, 6, 6, 11, 5, 9, 1, 17, }, [4] = { 7, 7, 7, 14, 6, 11, 1, 23, }, [5] = { 11, 7, 10, 19, 8, 16, 2, 31, }, [6] = { 16, 7, 14, 27, 12, 22, 2, 44, }, [7] = { 20, 8, 18, 34, 15, 28, 3, 56, }, [8] = { 24, 8, 23, 43, 19, 35, 4, 70, }, [9] = { 28, 8, 28, 53, 23, 43, 5, 87, }, [10] = { 32, 9, 35, 64, 28, 53, 6, 106, }, [11] = { 36, 9, 42, 78, 34, 64, 7, 128, }, [12] = { 40, 9, 50, 93, 41, 76, 8, 153, }, [13] = { 44, 10, 60, 111, 49, 91, 10, 183, }, [14] = { 48, 10, 71, 132, 58, 108, 11, 217, }, [15] = { 52, 10, 84, 156, 69, 127, 13, 256, }, [16] = { 56, 11, 99, 183, 81, 150, 16, 301, }, [17] = { 60, 11, 115, 214, 94, 175, 19, 352, }, [18] = { 64, 11, 135, 250, 110, 205, 22, 411, }, [19] = { 67, 11, 151, 280, 123, 229, 24, 461, }, [20] = { 70, 12, 169, 314, 138, 257, 27, 516, }, [21] = { 72, 12, 182, 338, 149, 276, 29, 555, }, [22] = { 74, 12, 196, 364, 160, 297, 31, 598, }, [23] = { 76, 12, 211, 391, 172, 320, 34, 643, }, [24] = { 78, 13, 226, 420, 185, 344, 36, 691, }, [25] = { 80, 13, 243, 452, 199, 370, 39, 743, }, [26] = { 82, 13, 261, 485, 214, 397, 42, 798, }, [27] = { 84, 13, 281, 521, 230, 426, 45, 857, }, [28] = { 86, 14, 301, 559, 246, 457, 48, 919, }, [29] = { 88, 14, 323, 600, 264, 491, 52, 986, }, [30] = { 90, 14, 346, 643, 283, 526, 56, 1057, }, }, } skills["EtherealKnives"] = { name = "Ethereal Knives", gemTags = { projectile = true, dexterity = true, active_skill = true, spell = true, }, gemTagString = "Projectile, Spell", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Fires an arc of knives in front of the caster which deals physical damage.", skillTypes = { [2] = true, [10] = true, [3] = true, [68] = true, [18] = true, [17] = true, [19] = true, [26] = true, [36] = true, }, baseFlags = { spell = true, projectile = true, }, baseMods = { skill("castTime", 0.6), skill("CritChance", 6), mod("ProjectileCount", "BASE", 9), --"number_of_additional_projectiles" = 9 --"base_is_projectile" = ? }, qualityMods = { mod("ProjectileSpeed", "INC", 1), --"base_projectile_speed_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("PhysicalMin", nil), --"spell_minimum_base_physical_damage" [4] = skill("PhysicalMax", nil), --"spell_maximum_base_physical_damage" [5] = mod("ProjectileSpeed", "INC", nil), --"base_projectile_speed_+%" }, levels = { [1] = { 1, 5, 4, 6, 0, }, [2] = { 2, 6, 5, 7, 1, }, [3] = { 4, 7, 6, 9, 2, }, [4] = { 7, 8, 8, 12, 3, }, [5] = { 11, 9, 12, 18, 4, }, [6] = { 16, 10, 18, 27, 5, }, [7] = { 20, 11, 24, 37, 6, }, [8] = { 24, 12, 32, 49, 7, }, [9] = { 28, 13, 42, 64, 8, }, [10] = { 32, 14, 55, 82, 9, }, [11] = { 36, 16, 70, 105, 10, }, [12] = { 40, 17, 89, 134, 11, }, [13] = { 44, 18, 112, 169, 12, }, [14] = { 48, 18, 141, 212, 13, }, [15] = { 52, 19, 176, 265, 14, }, [16] = { 56, 20, 219, 329, 15, }, [17] = { 60, 21, 272, 408, 16, }, [18] = { 64, 22, 336, 504, 17, }, [19] = { 67, 22, 393, 590, 18, }, [20] = { 70, 23, 459, 688, 19, }, [21] = { 72, 24, 509, 763, 20, }, [22] = { 74, 24, 563, 845, 21, }, [23] = { 76, 25, 623, 935, 22, }, [24] = { 78, 25, 690, 1034, 23, }, [25] = { 80, 26, 762, 1144, 24, }, [26] = { 82, 26, 842, 1264, 25, }, [27] = { 84, 27, 931, 1396, 26, }, [28] = { 86, 27, 1027, 1541, 27, }, [29] = { 88, 28, 1134, 1701, 28, }, [30] = { 90, 29, 1251, 1876, 29, }, }, } skills["ExplosiveArrow"] = { name = "Explosive Arrow", gemTags = { fire = true, dexterity = true, active_skill = true, attack = true, area = true, duration = true, bow = true, }, gemTagString = "Fire, Attack, AoE, Duration, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [1] = true, [48] = true, [69] = true, [3] = true, [68] = true, [10] = true, [11] = true, [12] = true, [22] = true, [17] = true, [19] = true, [33] = true, }, weaponTypes = { ["Bow"] = true, }, parts = { { name = "Explosion (1 fuse)", attack = false, area = true, cast = true, }, { name = "Explosion (5 fuses)", attack = false, area = true, cast = true, }, { name = "Arrow", attack = true, area = false, cast = false, }, }, baseFlags = { attack = true, projectile = true, area = true, duration = true, fire = true, }, baseMods = { skill("castTime", 1), skill("CritChance", 6), skill("duration", 1), --"base_skill_effect_duration" = 1000 skill("radiusExtra", 2, { type = "Multiplier", var = "ExplosiveArrowFuse" }), --"fuse_arrow_explosion_radius_+_per_fuse_arrow_orb" = 2 --"active_skill_attack_damage_+%_final" = 0 --"skill_can_fire_arrows" = 1 --"base_is_projectile" = 1 skill("radius", 15), skill("showAverage", true, { type = "SkillPart", skillPart = 1 }), skill("showAverage", true, { type = "SkillPart", skillPart = 2 }), mod("Multiplier:ExplosiveArrowFuse", "BASE", 1, 0, 0, { type = "SkillPart", skillPart = 1 }), mod("Multiplier:ExplosiveArrowFuse", "BASE", 5, 0, 0, { type = "SkillPart", skillPart = 2 }), }, qualityMods = { mod("EnemyIgniteChance", "BASE", 1), --"base_chance_to_ignite_%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("FireMin", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }), --"minimum_fire_damage_per_fuse_arrow_orb" [4] = skill("FireMax", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }), --"maximum_fire_damage_per_fuse_arrow_orb" }, levels = { [1] = { 28, 18, 44, 66, }, [2] = { 31, 19, 54, 81, }, [3] = { 34, 20, 66, 99, }, [4] = { 37, 21, 80, 121, }, [5] = { 40, 21, 98, 146, }, [6] = { 42, 22, 111, 166, }, [7] = { 44, 22, 126, 189, }, [8] = { 46, 23, 142, 214, }, [9] = { 48, 23, 161, 242, }, [10] = { 50, 24, 182, 273, }, [11] = { 52, 24, 205, 308, }, [12] = { 54, 24, 232, 347, }, [13] = { 56, 26, 261, 391, }, [14] = { 58, 26, 293, 440, }, [15] = { 60, 26, 330, 495, }, [16] = { 62, 26, 371, 556, }, [17] = { 64, 26, 416, 624, }, [18] = { 66, 27, 467, 700, }, [19] = { 68, 27, 523, 785, }, [20] = { 70, 27, 586, 879, }, [21] = { 72, 28, 656, 984, }, [22] = { 74, 28, 734, 1100, }, [23] = { 76, 29, 820, 1230, }, [24] = { 78, 29, 917, 1375, }, [25] = { 80, 30, 1024, 1536, }, [26] = { 82, 30, 1143, 1714, }, [27] = { 84, 30, 1275, 1913, }, [28] = { 86, 30, 1422, 2134, }, [29] = { 88, 31, 1586, 2379, }, [30] = { 90, 31, 1767, 2651, }, }, } skills["FireTrap"] = { name = "Fire Trap", gemTags = { trap = true, dexterity = true, active_skill = true, spell = true, duration = true, area = true, fire = true, }, gemTagString = "Trap, Spell, Duration, AoE, Fire", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [2] = true, [12] = true, [10] = true, [19] = true, [11] = true, [29] = true, [37] = true, [40] = true, [33] = true, }, baseFlags = { spell = true, trap = true, area = true, duration = true, fire = true, }, baseMods = { skill("castTime", 1), skill("CritChance", 6), skill("cooldown", 3), --"is_trap" = 1 --"base_trap_duration" = 4000 skill("duration", 8), --"base_skill_effect_duration" = 8000 --"is_area_damage" = ? --"base_skill_is_trapped" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? skill("dotIsArea", true), skill("radius", 15), }, qualityMods = { mod("FireDamage", "INC", 1.5, ModFlag.Dot), --"burn_damage_+%" = 1.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("FireMin", nil), --"spell_minimum_base_fire_damage" [4] = skill("FireMax", nil), --"spell_maximum_base_fire_damage" [5] = skill("FireDot", nil), --"base_fire_damage_to_deal_per_minute" [6] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 1, 7, 2, 4, 3.6166666666667, 0, }, [2] = { 2, 8, 3, 5, 4.15, 0, }, [3] = { 4, 9, 4, 6, 5.3166666666667, 1, }, [4] = { 7, 10, 6, 8, 7.4333333333333, 1, }, [5] = { 11, 11, 8, 12, 11.1, 1, }, [6] = { 16, 12, 13, 19, 17.4, 2, }, [7] = { 20, 13, 18, 27, 24.233333333333, 2, }, [8] = { 24, 14, 25, 37, 33.116666666667, 2, }, [9] = { 28, 14, 34, 50, 44.633333333333, 3, }, [10] = { 32, 16, 45, 67, 59.483333333333, 3, }, [11] = { 36, 17, 59, 89, 78.633333333333, 3, }, [12] = { 40, 18, 78, 117, 103.25, 4, }, [13] = { 44, 19, 101, 152, 134.93333333333, 4, }, [14] = { 48, 20, 132, 197, 175.51666666667, 4, }, [15] = { 52, 21, 170, 255, 227.58333333333, 5, }, [16] = { 56, 22, 219, 328, 293.85, 5, }, [17] = { 60, 22, 280, 420, 378, 5, }, [18] = { 64, 23, 358, 536, 484.65, 6, }, [19] = { 67, 24, 429, 643, 583.4, 6, }, [20] = { 70, 24, 513, 770, 701.2, 6, }, [21] = { 72, 25, 578, 867, 789.88333333333, 7, }, [22] = { 74, 26, 651, 976, 888.35, 7, }, [23] = { 76, 26, 732, 1098, 998.51666666667, 7, }, [24] = { 78, 27, 823, 1235, 1121.75, 8, }, [25] = { 80, 27, 925, 1388, 1259.5166666667, 8, }, [26] = { 82, 28, 1040, 1559, 1413.5166666667, 8, }, [27] = { 84, 29, 1167, 1751, 1585.5833333333, 9, }, [28] = { 86, 30, 1310, 1965, 1777.8, 9, }, [29] = { 88, 30, 1470, 2205, 1992.4333333333, 9, }, [30] = { 90, 30, 1648, 2472, 2232.05, 10, }, }, } skills["FlickerStrike"] = { name = "Flicker Strike", gemTags = { dexterity = true, active_skill = true, attack = true, melee = true, movement = true, }, gemTagString = "Attack, Melee, Movement", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [1] = true, [24] = true, [25] = true, [28] = true, [38] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, movement = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 10), skill("cooldown", 2), mod("Speed", "MORE", 20, ModFlag.Attack), --"flicker_strike_more_attack_speed_+%_final" = 20 mod("Speed", "INC", 10, ModFlag.Attack, 0, { type = "Multiplier", var = "FrenzyCharge" }), --"base_attack_speed_+%_per_frenzy_charge" = 10 --"ignores_proximity_shield" = ? --"base_skill_show_average_damage_instead_of_dps" = ? }, qualityMods = { mod("Damage", "INC", 1, 0, 0, nil), --"damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 10, 1.3, 1.3, }, [2] = { 13, 1.32, 1.316, }, [3] = { 17, 1.33, 1.332, }, [4] = { 21, 1.35, 1.348, }, [5] = { 25, 1.36, 1.364, }, [6] = { 29, 1.38, 1.38, }, [7] = { 33, 1.4, 1.396, }, [8] = { 36, 1.41, 1.412, }, [9] = { 39, 1.43, 1.428, }, [10] = { 42, 1.44, 1.444, }, [11] = { 45, 1.46, 1.46, }, [12] = { 48, 1.48, 1.476, }, [13] = { 51, 1.49, 1.492, }, [14] = { 54, 1.51, 1.508, }, [15] = { 57, 1.52, 1.524, }, [16] = { 60, 1.54, 1.54, }, [17] = { 63, 1.56, 1.556, }, [18] = { 66, 1.57, 1.572, }, [19] = { 68, 1.59, 1.588, }, [20] = { 70, 1.6, 1.604, }, [21] = { 72, 1.62, 1.62, }, [22] = { 74, 1.64, 1.636, }, [23] = { 76, 1.65, 1.652, }, [24] = { 78, 1.67, 1.668, }, [25] = { 80, 1.68, 1.684, }, [26] = { 82, 1.7, 1.7, }, [27] = { 84, 1.72, 1.716, }, [28] = { 86, 1.73, 1.732, }, [29] = { 88, 1.75, 1.748, }, [30] = { 90, 1.76, 1.764, }, }, } skills["FreezeMine"] = { name = "Freeze Mine", gemTags = { mine = true, dexterity = true, active_skill = true, spell = true, area = true, duration = true, cold = true, }, gemTagString = "Mine, Spell, AoE, Duration, Cold", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Lays a remote mine that you can detonate to freeze all enemies in the area.", skillTypes = { [2] = true, [10] = true, [11] = true, [12] = true, [41] = true, [34] = true, }, baseFlags = { spell = true, mine = true, area = true, cold = true, }, baseMods = { skill("castTime", 0.5), skill("damageEffectiveness", 0.5), --"freeze_mine_cold_resistance_+_while_frozen" = -15 --"base_mine_duration" = 16000 --"base_skill_is_mined" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? --"is_remote_mine" = ? --"always_freeze" = ? --"is_area_damage" = ? }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("ColdMin", nil), --"spell_minimum_base_cold_damage" [4] = skill("ColdMax", nil), --"spell_maximum_base_cold_damage" --[5] = "freeze_as_though_dealt_damage_+%" }, levels = { [1] = { 10, 6, 7, 10, 200, }, [2] = { 13, 8, 9, 13, 210, }, [3] = { 17, 10, 12, 17, 220, }, [4] = { 21, 10, 15, 23, 230, }, [5] = { 25, 11, 19, 29, 240, }, [6] = { 29, 12, 24, 37, 250, }, [7] = { 33, 13, 30, 46, 260, }, [8] = { 36, 14, 36, 54, 270, }, [9] = { 39, 14, 42, 63, 280, }, [10] = { 42, 16, 49, 73, 290, }, [11] = { 45, 18, 57, 85, 300, }, [12] = { 48, 18, 66, 99, 310, }, [13] = { 51, 19, 76, 114, 320, }, [14] = { 54, 20, 88, 131, 330, }, [15] = { 57, 21, 101, 151, 340, }, [16] = { 60, 21, 116, 173, 350, }, [17] = { 63, 21, 132, 199, 360, }, [18] = { 66, 21, 151, 227, 370, }, [19] = { 68, 22, 165, 248, 380, }, [20] = { 70, 22, 181, 271, 390, }, [21] = { 72, 22, 197, 296, 400, }, [22] = { 74, 22, 215, 322, 410, }, [23] = { 76, 23, 234, 351, 420, }, [24] = { 78, 23, 255, 383, 430, }, [25] = { 80, 24, 278, 417, 440, }, [26] = { 82, 24, 302, 454, 450, }, [27] = { 84, 24, 329, 493, 460, }, [28] = { 86, 24, 358, 536, 470, }, [29] = { 88, 25, 389, 583, 480, }, [30] = { 90, 25, 422, 633, 490, }, }, } skills["Frenzy"] = { name = "Frenzy", gemTags = { dexterity = true, active_skill = true, attack = true, melee = true, bow = true, }, gemTagString = "Attack, Melee, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [1] = true, [48] = true, [69] = true, [3] = true, [68] = true, [22] = true, [17] = true, [19] = true, [25] = true, [28] = true, [24] = true, }, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 10), mod("PhysicalDamage", "INC", 5, 0, 0, { type = "Multiplier", var = "FrenzyCharge" }), --"physical_damage_+%_per_frenzy_charge" = 5 mod("Speed", "INC", 5, ModFlag.Attack, 0, { type = "Multiplier", var = "FrenzyCharge" }), --"base_attack_speed_+%_per_frenzy_charge" = 5 --"skill_can_fire_arrows" = ? --"skill_can_fire_wand_projectiles" = ? }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 16, 1.1, 1.1, }, [2] = { 20, 1.11, 1.114, }, [3] = { 24, 1.13, 1.128, }, [4] = { 28, 1.14, 1.142, }, [5] = { 31, 1.16, 1.156, }, [6] = { 34, 1.17, 1.17, }, [7] = { 37, 1.18, 1.184, }, [8] = { 40, 1.2, 1.198, }, [9] = { 43, 1.21, 1.212, }, [10] = { 46, 1.23, 1.226, }, [11] = { 49, 1.24, 1.24, }, [12] = { 52, 1.25, 1.254, }, [13] = { 55, 1.27, 1.268, }, [14] = { 58, 1.28, 1.282, }, [15] = { 60, 1.3, 1.296, }, [16] = { 62, 1.31, 1.31, }, [17] = { 64, 1.32, 1.324, }, [18] = { 66, 1.34, 1.338, }, [19] = { 68, 1.35, 1.352, }, [20] = { 70, 1.37, 1.366, }, [21] = { 72, 1.38, 1.38, }, [22] = { 74, 1.39, 1.394, }, [23] = { 76, 1.41, 1.408, }, [24] = { 78, 1.42, 1.422, }, [25] = { 80, 1.44, 1.436, }, [26] = { 82, 1.45, 1.45, }, [27] = { 84, 1.46, 1.464, }, [28] = { 86, 1.48, 1.478, }, [29] = { 88, 1.49, 1.492, }, [30] = { 90, 1.51, 1.506, }, }, } skills["FrostBlades"] = { name = "Frost Blades", gemTags = { projectile = true, dexterity = true, active_skill = true, attack = true, melee = true, cold = true, }, gemTagString = "Projectile, Attack, Melee, Cold", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Attack an enemy with increased range, releasing icy blades from the targeted enemy which fly at other enemies. Requires a Melee Weapon.", skillTypes = { [1] = true, [3] = true, [25] = true, [28] = true, [24] = true, [34] = true, [48] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, parts = { { name = "Melee hit", melee = true, projectile = false, }, { name = "Icy blades", melee = false, projectile = true, }, }, baseFlags = { attack = true, melee = true, projectile = true, cold = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 6), mod("SkillPhysicalDamageConvertToCold", "BASE", 60), --"skill_physical_damage_%_to_convert_to_cold" = 60 --"total_projectile_spread_angle_override" = 110 --"show_number_of_projectiles" = ? }, qualityMods = { mod("Damage", "INC", 1, ModFlag.Projectile), --"projectile_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("ProjectileCount", "BASE", nil), --"number_of_additional_projectiles" [3] = mod("MeleeWeaponRange", "BASE", nil), --"melee_weapon_range_+" [4] = mod("ProjectileSpeed", "INC", nil), --"base_projectile_speed_+%" [5] = skill("damageEffectiveness", nil), [6] = skill("baseMultiplier", nil), }, levels = { [1] = { 1, 4, 18, 0, nil, nil, }, [2] = { 2, 4, 18, 1, 1.02, 1.022, }, [3] = { 4, 4, 18, 2, 1.04, 1.044, }, [4] = { 7, 4, 18, 3, 1.07, 1.066, }, [5] = { 11, 4, 18, 4, 1.09, 1.088, }, [6] = { 16, 5, 19, 5, 1.11, 1.11, }, [7] = { 20, 5, 19, 6, 1.13, 1.132, }, [8] = { 24, 5, 19, 7, 1.15, 1.154, }, [9] = { 28, 5, 19, 8, 1.18, 1.176, }, [10] = { 32, 5, 19, 9, 1.2, 1.198, }, [11] = { 36, 6, 20, 10, 1.22, 1.22, }, [12] = { 40, 6, 20, 11, 1.24, 1.242, }, [13] = { 44, 6, 20, 12, 1.26, 1.264, }, [14] = { 48, 6, 20, 13, 1.29, 1.286, }, [15] = { 52, 6, 20, 14, 1.31, 1.308, }, [16] = { 56, 7, 21, 15, 1.33, 1.33, }, [17] = { 60, 7, 21, 16, 1.35, 1.352, }, [18] = { 64, 7, 21, 17, 1.37, 1.374, }, [19] = { 67, 7, 21, 18, 1.4, 1.396, }, [20] = { 70, 7, 21, 19, 1.42, 1.418, }, [21] = { 72, 8, 22, 20, 1.44, 1.44, }, [22] = { 74, 8, 22, 21, 1.46, 1.462, }, [23] = { 76, 8, 22, 22, 1.48, 1.484, }, [24] = { 78, 8, 22, 23, 1.51, 1.506, }, [25] = { 80, 8, 22, 24, 1.53, 1.528, }, [26] = { 82, 9, 23, 25, 1.55, 1.55, }, [27] = { 84, 9, 23, 26, 1.57, 1.572, }, [28] = { 86, 9, 23, 27, 1.59, 1.594, }, [29] = { 88, 9, 23, 28, 1.62, 1.616, }, [30] = { 90, 9, 23, 29, 1.64, 1.638, }, }, } skills["Grace"] = { name = "Grace", gemTags = { aura = true, dexterity = true, active_skill = true, spell = true, area = true, }, gemTagString = "Aura, Spell, AoE", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [2] = true, [11] = true, [5] = true, [15] = true, [27] = true, [16] = true, [18] = true, [44] = true, }, baseFlags = { spell = true, aura = true, area = true, }, baseMods = { skill("castTime", 1.2), skill("manaCost", 50), skill("cooldown", 1.2), --"base_deal_no_damage" = ? skill("radius", 36), }, qualityMods = { mod("AreaOfEffect", "INC", 1), --"base_skill_area_of_effect_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("Evasion", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }), --"base_evasion_rating" [3] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 24, 227, 0, }, [2] = { 27, 271, 1, }, [3] = { 30, 322, 2, }, [4] = { 33, 379, 3, }, [5] = { 36, 444, 4, }, [6] = { 39, 528, 5, }, [7] = { 42, 621, 6, }, [8] = { 45, 722, 7, }, [9] = { 48, 845, 8, }, [10] = { 50, 940, 9, }, [11] = { 52, 1043, 10, }, [12] = { 54, 1155, 11, }, [13] = { 56, 1283, 12, }, [14] = { 58, 1413, 13, }, [15] = { 60, 1567, 14, }, [16] = { 62, 1732, 15, }, [17] = { 64, 1914, 16, }, [18] = { 66, 2115, 17, }, [19] = { 68, 2335, 18, }, [20] = { 70, 2575, 19, }, [21] = { 72, 2700, 20, }, [22] = { 74, 2835, 21, }, [23] = { 76, 2979, 22, }, [24] = { 78, 3124, 23, }, [25] = { 80, 3279, 24, }, [26] = { 82, 3444, 25, }, [27] = { 84, 3611, 26, }, [28] = { 86, 3795, 27, }, [29] = { 88, 3982, 28, }, [30] = { 90, 4179, 29, }, }, } skills["VaalGrace"] = { name = "Vaal Grace", gemTags = { aura = true, dexterity = true, active_skill = true, vaal = true, spell = true, area = true, duration = true, }, gemTagString = "Aura, Vaal, Spell, AoE, Duration", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.", skillTypes = { [2] = true, [5] = true, [11] = true, [18] = true, [27] = true, [12] = true, [43] = true, [44] = true, }, baseFlags = { spell = true, aura = true, area = true, duration = true, vaal = true, }, baseMods = { skill("castTime", 0.6), skill("duration", 6), --"base_skill_effect_duration" = 6000 --"base_deal_no_damage" = ? skill("radius", 36), }, qualityMods = { mod("AreaOfEffect", "INC", 1), --"base_skill_area_of_effect_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("AttackDodgeChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }), --"base_chance_to_dodge_%" [3] = mod("SpellDodgeChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }), --"base_chance_to_dodge_spells_%" [4] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 24, 24, 24, 0, }, [2] = { 27, 25, 25, 1, }, [3] = { 30, 25, 25, 2, }, [4] = { 33, 26, 26, 3, }, [5] = { 36, 26, 26, 4, }, [6] = { 39, 27, 27, 5, }, [7] = { 42, 27, 27, 6, }, [8] = { 45, 28, 28, 7, }, [9] = { 48, 28, 28, 8, }, [10] = { 50, 29, 29, 9, }, [11] = { 52, 29, 29, 10, }, [12] = { 54, 30, 30, 11, }, [13] = { 56, 30, 30, 12, }, [14] = { 58, 31, 31, 13, }, [15] = { 60, 31, 31, 14, }, [16] = { 62, 32, 32, 15, }, [17] = { 64, 32, 32, 16, }, [18] = { 66, 33, 33, 17, }, [19] = { 68, 33, 33, 18, }, [20] = { 70, 34, 34, 19, }, [21] = { 72, 34, 34, 20, }, [22] = { 74, 35, 35, 21, }, [23] = { 76, 35, 35, 22, }, [24] = { 78, 36, 36, 23, }, [25] = { 80, 36, 36, 24, }, [26] = { 82, 37, 37, 25, }, [27] = { 84, 37, 37, 26, }, [28] = { 86, 38, 38, 27, }, [29] = { 88, 38, 38, 28, }, [30] = { 90, 39, 39, 29, }, }, } skills["Haste"] = { name = "Haste", gemTags = { aura = true, dexterity = true, active_skill = true, spell = true, area = true, }, gemTagString = "Aura, Spell, AoE", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [2] = true, [11] = true, [5] = true, [15] = true, [27] = true, [16] = true, [18] = true, [44] = true, }, baseFlags = { spell = true, aura = true, area = true, }, baseMods = { skill("castTime", 1.2), skill("manaCost", 50), skill("cooldown", 1.2), --"base_deal_no_damage" = ? skill("radius", 36), }, qualityMods = { mod("AreaOfEffect", "INC", 1), --"base_skill_area_of_effect_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("Speed", "INC", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Aura" }), --"attack_speed_+%" [3] = mod("Speed", "INC", nil, ModFlag.Cast, 0, { type = "GlobalEffect", effectType = "Aura" }), --"cast_speed_+%_granted_from_skill" [4] = mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }), --"base_movement_velocity_+%" [5] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 24, 9, 9, 4, 0, }, [2] = { 27, 10, 9, 4, 1, }, [3] = { 30, 10, 10, 4, 2, }, [4] = { 33, 10, 10, 5, 3, }, [5] = { 36, 11, 10, 5, 4, }, [6] = { 39, 11, 11, 5, 5, }, [7] = { 42, 11, 11, 6, 6, }, [8] = { 45, 12, 11, 6, 7, }, [9] = { 48, 12, 12, 6, 8, }, [10] = { 50, 12, 12, 7, 9, }, [11] = { 52, 13, 12, 7, 10, }, [12] = { 54, 13, 13, 7, 11, }, [13] = { 56, 13, 13, 8, 12, }, [14] = { 58, 14, 13, 8, 13, }, [15] = { 60, 14, 14, 8, 14, }, [16] = { 62, 15, 14, 8, 15, }, [17] = { 64, 15, 15, 8, 16, }, [18] = { 66, 16, 15, 8, 17, }, [19] = { 68, 16, 16, 8, 18, }, [20] = { 70, 16, 16, 9, 19, }, [21] = { 72, 17, 16, 9, 20, }, [22] = { 74, 17, 17, 9, 21, }, [23] = { 76, 17, 17, 10, 22, }, [24] = { 78, 18, 17, 10, 23, }, [25] = { 80, 18, 18, 10, 24, }, [26] = { 82, 18, 18, 11, 25, }, [27] = { 84, 19, 18, 11, 26, }, [28] = { 86, 19, 19, 11, 27, }, [29] = { 88, 19, 19, 12, 28, }, [30] = { 90, 20, 19, 12, 29, }, }, } skills["VaalHaste"] = { name = "Vaal Haste", gemTags = { aura = true, dexterity = true, active_skill = true, vaal = true, spell = true, area = true, duration = true, }, gemTagString = "Aura, Vaal, Spell, AoE, Duration", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [2] = true, [5] = true, [11] = true, [18] = true, [27] = true, [12] = true, [43] = true, [44] = true, }, baseFlags = { spell = true, aura = true, area = true, duration = true, vaal = true, }, baseMods = { skill("castTime", 0.6), skill("duration", 4), --"base_skill_effect_duration" = 4000 --"base_deal_no_damage" = ? skill("radius", 36), }, qualityMods = { mod("AreaOfEffect", "INC", 1), --"base_skill_area_of_effect_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("Speed", "INC", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Aura" }), --"attack_speed_+%" [3] = mod("Speed", "INC", nil, ModFlag.Cast, 0, { type = "GlobalEffect", effectType = "Aura" }), --"cast_speed_+%_granted_from_skill" [4] = mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }), --"base_movement_velocity_+%" [5] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 24, 25, 24, 10, 0, }, [2] = { 27, 25, 25, 10, 1, }, [3] = { 30, 25, 25, 10, 2, }, [4] = { 33, 26, 25, 10, 3, }, [5] = { 36, 26, 26, 10, 4, }, [6] = { 39, 26, 26, 11, 5, }, [7] = { 42, 27, 26, 11, 6, }, [8] = { 45, 27, 27, 11, 7, }, [9] = { 48, 27, 27, 11, 8, }, [10] = { 50, 28, 27, 11, 9, }, [11] = { 52, 28, 28, 12, 10, }, [12] = { 54, 28, 28, 12, 11, }, [13] = { 56, 29, 28, 12, 12, }, [14] = { 58, 29, 29, 12, 13, }, [15] = { 60, 29, 29, 12, 14, }, [16] = { 62, 30, 29, 13, 15, }, [17] = { 64, 30, 30, 13, 16, }, [18] = { 66, 30, 30, 13, 17, }, [19] = { 68, 31, 30, 13, 18, }, [20] = { 70, 31, 31, 13, 19, }, [21] = { 72, 31, 31, 14, 20, }, [22] = { 74, 32, 31, 14, 21, }, [23] = { 76, 32, 32, 14, 22, }, [24] = { 78, 32, 32, 14, 23, }, [25] = { 80, 33, 32, 14, 24, }, [26] = { 82, 33, 33, 15, 25, }, [27] = { 84, 33, 33, 15, 26, }, [28] = { 86, 34, 33, 15, 27, }, [29] = { 88, 34, 34, 15, 28, }, [30] = { 90, 34, 34, 15, 29, }, }, } skills["Hatred"] = { name = "Hatred", gemTags = { aura = true, dexterity = true, active_skill = true, spell = true, area = true, cold = true, }, gemTagString = "Aura, Spell, AoE, Cold", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Casts an aura that increases the cold damage of you and your allies.", skillTypes = { [2] = true, [11] = true, [5] = true, [15] = true, [27] = true, [16] = true, [18] = true, [44] = true, [34] = true, }, baseFlags = { spell = true, aura = true, area = true, cold = true, }, baseMods = { skill("castTime", 1.2), skill("manaCost", 50), skill("cooldown", 1.2), --"base_deal_no_damage" = ? skill("radius", 36), }, qualityMods = { mod("AreaOfEffect", "INC", 1), --"base_skill_area_of_effect_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("PhysicalDamageGainAsCold", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }), --"physical_damage_%_to_add_as_cold" [3] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 24, 26, 0, }, [2] = { 27, 26, 1, }, [3] = { 30, 27, 2, }, [4] = { 33, 27, 3, }, [5] = { 36, 28, 4, }, [6] = { 39, 28, 5, }, [7] = { 42, 29, 6, }, [8] = { 45, 29, 7, }, [9] = { 48, 30, 8, }, [10] = { 50, 30, 9, }, [11] = { 52, 31, 10, }, [12] = { 54, 31, 11, }, [13] = { 56, 32, 12, }, [14] = { 58, 32, 13, }, [15] = { 60, 33, 14, }, [16] = { 62, 34, 15, }, [17] = { 64, 34, 16, }, [18] = { 66, 35, 17, }, [19] = { 68, 35, 18, }, [20] = { 70, 36, 19, }, [21] = { 72, 36, 20, }, [22] = { 74, 37, 21, }, [23] = { 76, 37, 22, }, [24] = { 78, 38, 23, }, [25] = { 80, 38, 24, }, [26] = { 82, 39, 25, }, [27] = { 84, 39, 26, }, [28] = { 86, 40, 27, }, [29] = { 88, 40, 28, }, [30] = { 90, 41, 29, }, }, } skills["HeraldOfIce"] = { name = "Herald of Ice", gemTags = { dexterity = true, active_skill = true, spell = true, area = true, cold = true, herald = true, }, gemTagString = "Spell, AoE, Cold, Herald", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal AoE cold damage to enemies near them. The AoE cold damage inflicted by this skill is not affected by modifiers to spell damage.", skillTypes = { [2] = true, [5] = true, [15] = true, [16] = true, [10] = true, [11] = true, [34] = true, [27] = true, [63] = true, }, baseFlags = { cast = true, area = true, cold = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 25), skill("damageEffectiveness", 0.8), skill("cooldown", 1), --"is_area_damage" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? --"display_skill_deals_secondary_damage" = ? --"damage_cannot_be_reflected" = ? --"skill_can_add_multiple_charges_per_action" = ? }, qualityMods = { mod("ColdDamage", "INC", 0.75, 0, 0, { type = "GlobalEffect", effectType = "Buff" }), --"herald_of_ice_cold_damage_+%" = 0.75 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("ColdMin", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Buff" }), --"spell_minimum_added_cold_damage" [3] = mod("ColdMax", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Buff" }), --"spell_maximum_added_cold_damage" [4] = mod("ColdMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff" }), --"attack_minimum_added_cold_damage" [5] = mod("ColdMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff" }), --"attack_maximum_added_cold_damage" [6] = skill("ColdMin", nil), --"secondary_minimum_base_cold_damage" [7] = skill("ColdMax", nil), --"secondary_maximum_base_cold_damage" }, levels = { [1] = { 16, 4, 5, 4, 5, 18, 26, }, [2] = { 20, 5, 7, 5, 7, 23, 35, }, [3] = { 24, 6, 8, 6, 8, 30, 45, }, [4] = { 28, 7, 10, 7, 10, 38, 57, }, [5] = { 31, 8, 12, 8, 12, 45, 67, }, [6] = { 34, 9, 14, 9, 14, 53, 80, }, [7] = { 37, 10, 16, 10, 16, 62, 94, }, [8] = { 40, 12, 18, 12, 18, 73, 110, }, [9] = { 43, 13, 20, 13, 20, 85, 128, }, [10] = { 46, 15, 23, 15, 23, 99, 149, }, [11] = { 49, 17, 26, 17, 26, 115, 173, }, [12] = { 52, 19, 29, 19, 29, 134, 200, }, [13] = { 55, 22, 33, 22, 33, 154, 232, }, [14] = { 58, 24, 37, 24, 37, 178, 267, }, [15] = { 60, 26, 39, 26, 39, 195, 293, }, [16] = { 62, 28, 42, 28, 42, 214, 321, }, [17] = { 64, 30, 46, 30, 46, 235, 352, }, [18] = { 66, 33, 49, 33, 49, 257, 386, }, [19] = { 68, 35, 53, 35, 53, 282, 422, }, [20] = { 70, 38, 56, 38, 56, 308, 462, }, [21] = { 72, 40, 61, 40, 61, 337, 505, }, [22] = { 74, 43, 65, 43, 65, 368, 552, }, [23] = { 76, 46, 70, 46, 70, 402, 603, }, [24] = { 78, 50, 75, 50, 75, 438, 658, }, [25] = { 80, 53, 80, 53, 80, 478, 717, }, [26] = { 82, 57, 85, 57, 85, 521, 782, }, [27] = { 84, 61, 91, 61, 91, 568, 852, }, [28] = { 86, 65, 98, 65, 98, 619, 928, }, [29] = { 88, 69, 104, 69, 104, 674, 1010, }, [30] = { 90, 74, 111, 74, 111, 733, 1100, }, }, } skills["IceShot"] = { name = "Ice Shot", gemTags = { dexterity = true, active_skill = true, attack = true, area = true, duration = true, cold = true, bow = true, }, gemTagString = "Attack, AoE, Duration, Cold, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.", skillTypes = { [1] = true, [48] = true, [69] = true, [3] = true, [68] = true, [11] = true, [12] = true, [22] = true, [17] = true, [19] = true, [34] = true, }, weaponTypes = { ["Bow"] = true, }, parts = { { name = "Arrow", area = false, }, { name = "Cone", area = true, }, }, baseFlags = { attack = true, projectile = true, area = true, duration = true, cold = true, }, baseMods = { skill("castTime", 1), mod("SkillPhysicalDamageConvertToCold", "BASE", 60), --"skill_physical_damage_%_to_convert_to_cold" = 60 skill("duration", 1.5), --"base_skill_effect_duration" = 1500 --"skill_can_fire_arrows" = ? mod("SkillPhysicalDamageConvertToCold", "BASE", 40, 0, 0, { type = "SkillPart", skillPart = 2 }), skill("radius", 23), }, qualityMods = { mod("ColdDamage", "INC", 1), --"cold_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 1, 6, 1.2, 1.2, }, [2] = { 2, 6, 1.21, 1.214, }, [3] = { 4, 6, 1.23, 1.228, }, [4] = { 7, 7, 1.24, 1.242, }, [5] = { 11, 7, 1.26, 1.256, }, [6] = { 16, 7, 1.27, 1.27, }, [7] = { 20, 7, 1.28, 1.284, }, [8] = { 24, 8, 1.3, 1.298, }, [9] = { 28, 8, 1.31, 1.312, }, [10] = { 32, 8, 1.33, 1.326, }, [11] = { 36, 8, 1.34, 1.34, }, [12] = { 40, 8, 1.35, 1.354, }, [13] = { 44, 9, 1.37, 1.368, }, [14] = { 48, 9, 1.38, 1.382, }, [15] = { 52, 9, 1.4, 1.396, }, [16] = { 56, 9, 1.41, 1.41, }, [17] = { 60, 9, 1.42, 1.424, }, [18] = { 64, 10, 1.44, 1.438, }, [19] = { 67, 10, 1.45, 1.452, }, [20] = { 70, 10, 1.47, 1.466, }, [21] = { 72, 10, 1.48, 1.48, }, [22] = { 74, 10, 1.49, 1.494, }, [23] = { 76, 11, 1.51, 1.508, }, [24] = { 78, 11, 1.52, 1.522, }, [25] = { 80, 11, 1.54, 1.536, }, [26] = { 82, 11, 1.55, 1.55, }, [27] = { 84, 11, 1.56, 1.564, }, [28] = { 86, 12, 1.58, 1.578, }, [29] = { 88, 12, 1.59, 1.592, }, [30] = { 90, 12, 1.61, 1.606, }, }, } skills["IceTrap"] = { name = "Ice Trap", gemTags = { trap = true, dexterity = true, active_skill = true, spell = true, area = true, cold = true, duration = true, }, gemTagString = "Trap, Spell, AoE, Cold, Duration", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.", skillTypes = { [2] = true, [10] = true, [19] = true, [11] = true, [37] = true, [34] = true, [12] = true, }, baseFlags = { spell = true, trap = true, area = true, cold = true, }, baseMods = { skill("castTime", 1), skill("damageEffectiveness", 1.1), skill("CritChance", 5), skill("cooldown", 2), --"base_trap_duration" = 4000 --"is_area_damage" = ? --"base_skill_is_trapped" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? --"is_trap" = ? }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("ColdMin", nil), --"spell_minimum_base_cold_damage" [4] = skill("ColdMax", nil), --"spell_maximum_base_cold_damage" }, levels = { [1] = { 28, 13, 60, 90, }, [2] = { 31, 14, 72, 108, }, [3] = { 34, 15, 85, 128, }, [4] = { 37, 15, 101, 151, }, [5] = { 40, 16, 119, 178, }, [6] = { 42, 17, 132, 198, }, [7] = { 44, 17, 147, 220, }, [8] = { 46, 18, 163, 244, }, [9] = { 48, 19, 180, 270, }, [10] = { 50, 19, 199, 299, }, [11] = { 52, 20, 220, 330, }, [12] = { 54, 20, 243, 364, }, [13] = { 56, 21, 268, 402, }, [14] = { 58, 21, 295, 442, }, [15] = { 60, 22, 325, 487, }, [16] = { 62, 23, 357, 536, }, [17] = { 64, 23, 392, 589, }, [18] = { 66, 24, 431, 646, }, [19] = { 68, 24, 473, 709, }, [20] = { 70, 25, 519, 778, }, [21] = { 72, 26, 568, 853, }, [22] = { 74, 26, 623, 934, }, [23] = { 76, 27, 681, 1022, }, [24] = { 78, 27, 746, 1118, }, [25] = { 80, 28, 815, 1223, }, [26] = { 82, 28, 891, 1337, }, [27] = { 84, 29, 973, 1460, }, [28] = { 86, 30, 1063, 1595, }, [29] = { 88, 30, 1160, 1740, }, [30] = { 90, 31, 1266, 1899, }, }, } skills["DoubleSlash"] = { name = "Lacerate", gemTags = { dexterity = true, active_skill = true, attack = true, area = true, melee = true, }, gemTagString = "Attack, AoE, Melee", gemStr = 40, gemDex = 60, gemInt = 0, color = 2, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.", skillTypes = { [1] = true, [11] = true, [28] = true, [24] = true, }, weaponTypes = { ["Two Handed Axe"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["One Handed Axe"] = true, ["One Handed Sword"] = true, }, parts = { { name = "One slash", }, { name = "Both slashes", }, }, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 8), mod("Speed", "MORE", -25, ModFlag.Attack), --"active_skill_attack_speed_+%_final" = -25 --"is_area_damage" = ? skill("radius", 38), skill("dpsMultiplier", 2, { type = "SkillPart", skillPart = 2 }), }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), [4] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 12, 0.95, 0.95, 0, }, [2] = { 15, 0.96, 0.962, 0, }, [3] = { 19, 0.97, 0.974, 0, }, [4] = { 23, 0.99, 0.986, 1, }, [5] = { 27, nil, 0.998, 1, }, [6] = { 31, 1.01, 1.01, 1, }, [7] = { 35, 1.02, 1.022, 1, }, [8] = { 38, 1.03, 1.034, 2, }, [9] = { 41, 1.05, 1.046, 2, }, [10] = { 44, 1.06, 1.058, 2, }, [11] = { 47, 1.07, 1.07, 2, }, [12] = { 50, 1.08, 1.082, 3, }, [13] = { 53, 1.09, 1.094, 3, }, [14] = { 56, 1.11, 1.106, 3, }, [15] = { 59, 1.12, 1.118, 3, }, [16] = { 62, 1.13, 1.13, 4, }, [17] = { 64, 1.14, 1.142, 4, }, [18] = { 66, 1.15, 1.154, 4, }, [19] = { 68, 1.17, 1.166, 4, }, [20] = { 70, 1.18, 1.178, 5, }, [21] = { 72, 1.19, 1.19, 5, }, [22] = { 74, 1.2, 1.202, 5, }, [23] = { 76, 1.21, 1.214, 5, }, [24] = { 78, 1.23, 1.226, 6, }, [25] = { 80, 1.24, 1.238, 6, }, [26] = { 82, 1.25, 1.25, 6, }, [27] = { 84, 1.26, 1.262, 6, }, [28] = { 86, 1.27, 1.274, 7, }, [29] = { 88, 1.29, 1.286, 7, }, [30] = { 90, 1.3, 1.298, 7, }, }, } skills["LightningArrow"] = { name = "Lightning Arrow", gemTags = { dexterity = true, active_skill = true, attack = true, area = true, lightning = true, bow = true, }, gemTagString = "Attack, AoE, Lightning, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.", skillTypes = { [1] = true, [48] = true, [69] = true, [11] = true, [3] = true, [68] = true, [22] = true, [17] = true, [19] = true, [35] = true, }, weaponTypes = { ["Bow"] = true, }, baseFlags = { attack = true, projectile = true, lightning = true, }, baseMods = { skill("castTime", 1), mod("SkillPhysicalDamageConvertToLightning", "BASE", 50), --"skill_physical_damage_%_to_convert_to_lightning" = 50 --"lightning_arrow_maximum_number_of_extra_targets" = 3 --"skill_can_fire_arrows" = ? }, qualityMods = { mod("EnemyShockChance", "BASE", 0.5), --"base_chance_to_shock_%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 12, 7, nil, nil, }, [2] = { 15, 7, 1.01, 1.01, }, [3] = { 19, 7, 1.02, 1.02, }, [4] = { 23, 8, 1.03, 1.03, }, [5] = { 27, 8, 1.04, 1.04, }, [6] = { 31, 8, 1.05, 1.05, }, [7] = { 35, 8, 1.06, 1.06, }, [8] = { 38, 8, 1.07, 1.07, }, [9] = { 41, 9, 1.08, 1.08, }, [10] = { 44, 9, 1.09, 1.09, }, [11] = { 47, 9, 1.1, 1.1, }, [12] = { 50, 9, 1.11, 1.11, }, [13] = { 53, 9, 1.12, 1.12, }, [14] = { 56, 10, 1.13, 1.13, }, [15] = { 59, 10, 1.14, 1.14, }, [16] = { 62, 10, 1.15, 1.15, }, [17] = { 64, 10, 1.16, 1.16, }, [18] = { 66, 10, 1.17, 1.17, }, [19] = { 68, 11, 1.18, 1.18, }, [20] = { 70, 11, 1.19, 1.19, }, [21] = { 72, 11, 1.2, 1.2, }, [22] = { 74, 11, 1.21, 1.21, }, [23] = { 76, 11, 1.22, 1.22, }, [24] = { 78, 11, 1.23, 1.23, }, [25] = { 80, 11, 1.24, 1.24, }, [26] = { 82, 12, 1.25, 1.25, }, [27] = { 84, 12, 1.26, 1.26, }, [28] = { 86, 12, 1.27, 1.27, }, [29] = { 88, 12, 1.28, 1.28, }, [30] = { 90, 12, 1.29, 1.29, }, }, } skills["LightningStrike"] = { name = "Lightning Strike", gemTags = { projectile = true, dexterity = true, active_skill = true, attack = true, melee = true, lightning = true, }, gemTagString = "Projectile, Attack, Melee, Lightning", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.", skillTypes = { [1] = true, [48] = true, [3] = true, [25] = true, [28] = true, [24] = true, [35] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, parts = { { name = "Melee hit", melee = true, projectile = false, }, { name = "Projectiles", melee = false, projectile = true, }, }, baseFlags = { attack = true, melee = true, projectile = true, lightning = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 6), mod("SkillPhysicalDamageConvertToLightning", "BASE", 50), --"skill_physical_damage_%_to_convert_to_lightning" = 50 mod("Damage", "MORE", -25, ModFlag.Projectile), --"active_skill_projectile_damage_+%_final" = -25 --"total_projectile_spread_angle_override" = 70 mod("Damage", "MORE", -25, ModFlag.Dot, 0, { type = "SkillPart", skillPart = 2 }), --"active_skill_damage_over_time_from_projectile_hits_+%_final" = -25 --"show_number_of_projectiles" = ? }, qualityMods = { mod("LightningDamage", "INC", 1), --"lightning_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), [4] = mod("ProjectileCount", "BASE", nil), --"number_of_additional_projectiles" }, levels = { [1] = { 12, 1.3, 1.3, 4, }, [2] = { 15, 1.32, 1.324, 4, }, [3] = { 19, 1.35, 1.348, 4, }, [4] = { 23, 1.37, 1.372, 4, }, [5] = { 27, 1.4, 1.396, 4, }, [6] = { 31, 1.42, 1.42, 5, }, [7] = { 35, 1.44, 1.444, 5, }, [8] = { 38, 1.47, 1.468, 5, }, [9] = { 41, 1.49, 1.492, 5, }, [10] = { 44, 1.52, 1.516, 5, }, [11] = { 47, 1.54, 1.54, 6, }, [12] = { 50, 1.56, 1.564, 6, }, [13] = { 53, 1.59, 1.588, 6, }, [14] = { 56, 1.61, 1.612, 6, }, [15] = { 59, 1.64, 1.636, 6, }, [16] = { 62, 1.66, 1.66, 7, }, [17] = { 64, 1.68, 1.684, 7, }, [18] = { 66, 1.71, 1.708, 7, }, [19] = { 68, 1.73, 1.732, 7, }, [20] = { 70, 1.76, 1.756, 7, }, [21] = { 72, 1.78, 1.78, 8, }, [22] = { 74, 1.8, 1.804, 8, }, [23] = { 76, 1.83, 1.828, 8, }, [24] = { 78, 1.85, 1.852, 8, }, [25] = { 80, 1.88, 1.876, 8, }, [26] = { 82, 1.9, 1.9, 9, }, [27] = { 84, 1.92, 1.924, 9, }, [28] = { 86, 1.95, 1.948, 9, }, [29] = { 88, 1.97, 1.972, 9, }, [30] = { 90, 2, 1.996, 9, }, }, } skills["VaalLightningStrike"] = { name = "Vaal Lightning Strike", gemTags = { dexterity = true, active_skill = true, vaal = true, attack = true, melee = true, duration = true, lightning = true, }, gemTagString = "Vaal, Attack, Melee, Duration, Lightning", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is forced into the enemy as you strike, electrically charging them for a duration, during which lightning will arc between them and other nearby enemies, dealing damage. This occurs even if the attack is dodged.", skillTypes = { [1] = true, [25] = true, [24] = true, [12] = true, [43] = true, [35] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, parts = { { name = "Strike", }, { name = "Beams", }, }, baseFlags = { attack = true, melee = true, duration = true, lightning = true, vaal = true, }, baseMods = { skill("castTime", 1), mod("SkillPhysicalDamageConvertToLightning", "BASE", 50), --"skill_physical_damage_%_to_convert_to_lightning" = 50 mod("Damage", "MORE", -50, 0, 0, { type = "SkillPart", skillPart = 2 }), --"vaal_lightning_strike_beam_damage_+%_final" = -50 skill("cannotBeEvaded", true), --"global_always_hit" = ? }, qualityMods = { mod("Duration", "INC", 1), --"skill_effect_duration_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("duration", nil), --"base_skill_effect_duration" [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 12, 5, nil, nil, }, [2] = { 15, 5.2, 1.01, 1.012, }, [3] = { 19, 5.4, 1.02, 1.024, }, [4] = { 23, 5.6, 1.04, 1.036, }, [5] = { 27, 5.8, 1.05, 1.048, }, [6] = { 31, 6, 1.06, 1.06, }, [7] = { 35, 6.2, 1.07, 1.072, }, [8] = { 38, 6.4, 1.08, 1.084, }, [9] = { 41, 6.6, 1.1, 1.096, }, [10] = { 44, 6.8, 1.11, 1.108, }, [11] = { 47, 7, 1.12, 1.12, }, [12] = { 50, 7.2, 1.13, 1.132, }, [13] = { 53, 7.4, 1.14, 1.144, }, [14] = { 56, 7.6, 1.16, 1.156, }, [15] = { 59, 7.8, 1.17, 1.168, }, [16] = { 62, 8, 1.18, 1.18, }, [17] = { 64, 8.2, 1.19, 1.192, }, [18] = { 66, 8.4, 1.2, 1.204, }, [19] = { 68, 8.6, 1.22, 1.216, }, [20] = { 70, 8.8, 1.23, 1.228, }, [21] = { 72, 9, 1.24, 1.24, }, [22] = { 74, 9.2, 1.25, 1.252, }, [23] = { 76, 9.4, 1.26, 1.264, }, [24] = { 78, 9.6, 1.28, 1.276, }, [25] = { 80, 9.8, 1.29, 1.288, }, [26] = { 82, 10, 1.3, 1.3, }, [27] = { 84, 10.2, 1.31, 1.312, }, [28] = { 86, 10.4, 1.32, 1.324, }, [29] = { 88, 10.6, 1.34, 1.336, }, [30] = { 90, 10.8, 1.35, 1.348, }, }, } skills["MirrorArrow"] = { name = "Mirror Arrow", gemTags = { dexterity = true, active_skill = true, attack = true, minion = true, duration = true, bow = true, }, gemTagString = "Attack, Minion, Duration, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.", skillTypes = { [14] = true, [1] = true, [9] = true, [48] = true, [69] = true, [21] = true, [12] = true, [22] = true, [17] = true, [19] = true, }, minionSkillTypes = { [1] = true, [3] = true, [48] = true, }, weaponTypes = { ["Bow"] = true, }, minionList = { "Clone", }, baseFlags = { attack = true, projectile = true, minion = true, movement = true, duration = true, }, baseMods = { skill("castTime", 1), skill("cooldown", 3), skill("duration", 3), --"base_skill_effect_duration" = 3000 --"number_of_monsters_to_summon" = 1 mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", 75) }), --"active_skill_minion_damage_+%_final" = 75 --"display_minion_monster_type" = 4 --"base_is_projectile" = ? skill("minionUseBowAndQuiver", true), }, qualityMods = { --"base_arrow_speed_+%" = 1.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", nil) }), --"minion_damage_+%" [4] = mod("MinionModifier", "LIST", { mod = mod("Life", "INC", nil) }), --"minion_maximum_life_+%" [5] = skill("minionLevel", nil), --"display_minion_monster_level" }, levels = { [1] = { 10, 14, 0, 0, 24, }, [2] = { 13, 14, 6, 3, 27, }, [3] = { 17, 15, 12, 6, 30, }, [4] = { 21, 15, 18, 9, 33, }, [5] = { 25, 15, 24, 12, 35, }, [6] = { 29, 16, 30, 15, 38, }, [7] = { 33, 16, 36, 18, 40, }, [8] = { 36, 16, 42, 21, 43, }, [9] = { 39, 16, 48, 24, 46, }, [10] = { 42, 17, 54, 27, 48, }, [11] = { 45, 17, 60, 30, 50, }, [12] = { 48, 17, 66, 33, 52, }, [13] = { 51, 17, 72, 36, 54, }, [14] = { 54, 18, 78, 39, 56, }, [15] = { 57, 18, 84, 42, 58, }, [16] = { 60, 18, 90, 45, 60, }, [17] = { 63, 19, 96, 48, 62, }, [18] = { 66, 19, 102, 51, 64, }, [19] = { 68, 20, 108, 54, 66, }, [20] = { 70, 20, 114, 57, 68, }, [21] = { 72, 21, 120, 60, 70, }, [22] = { 74, 21, 126, 63, 72, }, [23] = { 76, 22, 132, 66, 74, }, [24] = { 78, 22, 138, 69, 76, }, [25] = { 80, 22, 144, 72, 78, }, [26] = { 82, 23, 150, 75, 80, }, [27] = { 84, 23, 156, 78, 82, }, [28] = { 86, 23, 162, 81, 84, }, [29] = { 88, 23, 168, 84, 86, }, [30] = { 90, 24, 174, 87, 88, }, }, } skills["NewPhaseRun"] = { name = "Phase Run", gemTags = { dexterity = true, active_skill = true, spell = true, duration = true, movement = true, }, gemTagString = "Spell, Duration, Movement", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.", skillTypes = { [2] = true, [5] = true, [12] = true, [36] = true, [38] = true, }, baseFlags = { spell = true, duration = true, movement = true, }, baseMods = { skill("castTime", 0.5), skill("cooldown", 4), --"enemy_aggro_radius_+%" = -80 skill("duration", 1.8), --"base_skill_effect_duration" = 1800 skill("durationSecondary", 0.2), --"base_secondary_skill_effect_duration" = 200 mod("Duration", "INC", 100, 0, 0, { type = "Multiplier", var = "FrenzyCharge" }), --"skill_effect_duration_+%_per_frenzy_charge" = 100 --"phase_through_objects" = ? }, qualityMods = { mod("MovementSpeed", "INC", 0.5, 0, 0, { type = "GlobalEffect", effectType = "Buff" }), --"base_movement_velocity_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }), --"base_movement_velocity_+%" [4] = mod("PhysicalDamage", "MORE", nil, ModFlag.Melee, 0, { type = "SkillType", skillType = SkillType.Totem, neg = true }, { type = "GlobalEffect", effectType = "Buff" }), --"phase_run_melee_physical_damage_+%_final" }, levels = { [1] = { 34, 11, 30, 20, }, [2] = { 36, 11, 30, 21, }, [3] = { 38, 11, 31, 21, }, [4] = { 40, 11, 31, 22, }, [5] = { 42, 11, 32, 22, }, [6] = { 44, 12, 32, 23, }, [7] = { 46, 12, 33, 23, }, [8] = { 48, 12, 33, 24, }, [9] = { 50, 12, 34, 24, }, [10] = { 52, 12, 34, 25, }, [11] = { 54, 12, 35, 25, }, [12] = { 56, 12, 35, 26, }, [13] = { 58, 13, 36, 26, }, [14] = { 60, 13, 36, 27, }, [15] = { 62, 13, 37, 27, }, [16] = { 64, 13, 37, 28, }, [17] = { 66, 13, 38, 28, }, [18] = { 68, 13, 38, 29, }, [19] = { 69, 14, 39, 29, }, [20] = { 70, 14, 39, 30, }, [21] = { 72, 14, 40, 30, }, [22] = { 74, 14, 40, 31, }, [23] = { 76, 14, 41, 31, }, [24] = { 78, 14, 41, 32, }, [25] = { 80, 14, 42, 32, }, [26] = { 82, 14, 42, 33, }, [27] = { 84, 14, 43, 33, }, [28] = { 86, 14, 43, 34, }, [29] = { 88, 14, 44, 34, }, [30] = { 90, 14, 44, 35, }, }, } skills["PoachersMark"] = { name = "Poacher's Mark", gemTags = { curse = true, dexterity = true, active_skill = true, spell = true, area = true, duration = true, }, gemTagString = "Curse, Spell, AoE, Duration", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.", skillTypes = { [2] = true, [11] = true, [12] = true, [17] = true, [18] = true, [19] = true, [26] = true, [32] = true, [36] = true, [67] = true, }, baseFlags = { spell = true, curse = true, area = true, duration = true, }, baseMods = { skill("castTime", 0.5), --"monster_slain_flask_charges_granted_+%" = 100 --"base_deal_no_damage" = ? skill("debuff", true), skill("radius", 22), }, qualityMods = { --"chance_to_grant_frenzy_charge_on_death_%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("duration", nil), --"base_skill_effect_duration" [4] = skill("radiusExtra", nil), --"active_skill_base_radius_+" [5] = mod("Evasion", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }), --"evasion_rating_+%_final_from_poachers_mark" [6] = mod("SelfLifeOnHit", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Curse" }), --"life_granted_when_hit_by_attacks" [7] = mod("SelfManaOnHit", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Curse" }), --"mana_granted_when_hit_by_attacks" --[8] = "chance_to_grant_frenzy_charge_on_death_%" }, levels = { [1] = { 24, 24, 6, 0, -30, 5, 5, 21, }, [2] = { 27, 26, 6.2, 1, -31, 6, 6, 21, }, [3] = { 30, 27, 6.4, 1, -32, 7, 6, 22, }, [4] = { 33, 29, 6.6, 2, -33, 8, 6, 22, }, [5] = { 36, 30, 6.8, 2, -34, 9, 7, 23, }, [6] = { 39, 32, 7, 3, -35, 10, 7, 23, }, [7] = { 42, 34, 7.2, 3, -36, 11, 7, 24, }, [8] = { 45, 35, 7.4, 4, -37, 12, 8, 24, }, [9] = { 48, 37, 7.6, 4, -38, 13, 8, 25, }, [10] = { 50, 38, 7.8, 5, -39, 14, 8, 25, }, [11] = { 52, 39, 8, 5, -40, 15, 9, 26, }, [12] = { 54, 40, 8.2, 6, -41, 16, 9, 26, }, [13] = { 56, 42, 8.4, 6, -42, 17, 9, 27, }, [14] = { 58, 43, 8.6, 7, -43, 18, 10, 27, }, [15] = { 60, 44, 8.8, 7, -44, 19, 10, 28, }, [16] = { 62, 45, 9, 8, -45, 20, 10, 28, }, [17] = { 64, 46, 9.2, 8, -46, 21, 11, 29, }, [18] = { 66, 47, 9.4, 9, -47, 22, 11, 29, }, [19] = { 68, 48, 9.6, 9, -48, 23, 11, 30, }, [20] = { 70, 50, 9.8, 10, -49, 24, 12, 30, }, [21] = { 72, 51, 10, 10, -50, 25, 12, 31, }, [22] = { 74, 52, 10.2, 11, -51, 26, 12, 31, }, [23] = { 76, 53, 10.4, 11, -52, 27, 13, 32, }, [24] = { 78, 54, 10.6, 12, -53, 28, 13, 32, }, [25] = { 80, 56, 10.8, 12, -54, 29, 13, 33, }, [26] = { 82, 57, 11, 13, -55, 30, 14, 33, }, [27] = { 84, 58, 11.2, 13, -56, 31, 14, 34, }, [28] = { 86, 59, 11.4, 14, -57, 32, 14, 34, }, [29] = { 88, 60, 11.6, 14, -58, 33, 15, 35, }, [30] = { 90, 61, 11.8, 15, -59, 34, 15, 35, }, }, } skills["ProjectileWeakness"] = { name = "Projectile Weakness", gemTags = { curse = true, dexterity = true, active_skill = true, spell = true, area = true, duration = true, }, gemTagString = "Curse, Spell, AoE, Duration", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.", skillTypes = { [2] = true, [11] = true, [12] = true, [17] = true, [18] = true, [19] = true, [26] = true, [32] = true, [36] = true, [67] = true, }, baseFlags = { spell = true, curse = true, area = true, duration = true, }, baseMods = { skill("castTime", 0.5), flag("AlwaysPierceSelf", { type = "GlobalEffect", effectType = "Curse" }), --"projectiles_always_pierce_you" = 1 --"chance_to_be_knocked_back_%" = 25 --"base_deal_no_damage" = ? skill("debuff", true), skill("radius", 22), }, qualityMods = { mod("ProjectileDamageTaken", "INC", 0.5, 0, 0, { type = "GlobalEffect", effectType = "Curse" }), --"projectile_damage_taken_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("duration", nil), --"base_skill_effect_duration" [4] = skill("radiusExtra", nil), --"active_skill_base_radius_+" [5] = mod("ProjectileDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }), --"projectile_damage_taken_+%" }, levels = { [1] = { 24, 24, 9, 0, 25, }, [2] = { 27, 26, 9.1, 1, 26, }, [3] = { 30, 27, 9.2, 1, 27, }, [4] = { 33, 29, 9.3, 2, 28, }, [5] = { 36, 30, 9.4, 2, 29, }, [6] = { 39, 32, 9.5, 3, 30, }, [7] = { 42, 34, 9.6, 3, 31, }, [8] = { 45, 35, 9.7, 4, 32, }, [9] = { 48, 37, 9.8, 4, 33, }, [10] = { 50, 38, 9.9, 5, 34, }, [11] = { 52, 39, 10, 5, 35, }, [12] = { 54, 40, 10.1, 6, 36, }, [13] = { 56, 42, 10.2, 6, 37, }, [14] = { 58, 43, 10.3, 7, 38, }, [15] = { 60, 44, 10.4, 7, 39, }, [16] = { 62, 45, 10.5, 8, 40, }, [17] = { 64, 46, 10.6, 8, 41, }, [18] = { 66, 47, 10.7, 9, 42, }, [19] = { 68, 48, 10.8, 9, 43, }, [20] = { 70, 50, 10.9, 10, 44, }, [21] = { 72, 51, 11, 10, 45, }, [22] = { 74, 52, 11.1, 11, 46, }, [23] = { 76, 53, 11.2, 11, 47, }, [24] = { 78, 54, 11.3, 12, 48, }, [25] = { 80, 56, 11.4, 12, 49, }, [26] = { 82, 57, 11.5, 13, 50, }, [27] = { 84, 58, 11.6, 13, 51, }, [28] = { 86, 59, 11.7, 14, 52, }, [29] = { 88, 60, 11.8, 14, 53, }, [30] = { 90, 61, 11.9, 15, 54, }, }, } skills["Puncture"] = { name = "Puncture", gemTags = { dexterity = true, active_skill = true, attack = true, duration = true, melee = true, bow = true, }, gemTagString = "Attack, Duration, Melee, Bow", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [1] = true, [48] = true, [69] = true, [3] = true, [68] = true, [12] = true, [17] = true, [19] = true, [22] = true, [25] = true, [28] = true, [24] = true, [40] = true, }, weaponTypes = { ["Bow"] = true, ["Claw"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 6), skill("duration", 8), --"base_skill_effect_duration" = 8000 --"skill_can_fire_arrows" = ? mod("BleedChance", "BASE", 100), --"global_bleed_on_hit" = ? skill("bleedDurationIsSkillDuration", true), --"bleed_duration_is_skill_duration" = ? skill("bleedIsSkillEffect", true), }, qualityMods = { mod("Duration", "INC", 1), --"skill_effect_duration_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 4, nil, nil, }, [2] = { 6, 1.01, 1.012, }, [3] = { 9, 1.02, 1.024, }, [4] = { 12, 1.04, 1.036, }, [5] = { 16, 1.05, 1.048, }, [6] = { 20, 1.06, 1.06, }, [7] = { 24, 1.07, 1.072, }, [8] = { 28, 1.08, 1.084, }, [9] = { 32, 1.1, 1.096, }, [10] = { 36, 1.11, 1.108, }, [11] = { 40, 1.12, 1.12, }, [12] = { 44, 1.13, 1.132, }, [13] = { 48, 1.14, 1.144, }, [14] = { 52, 1.16, 1.156, }, [15] = { 55, 1.17, 1.168, }, [16] = { 58, 1.18, 1.18, }, [17] = { 61, 1.19, 1.192, }, [18] = { 64, 1.2, 1.204, }, [19] = { 67, 1.22, 1.216, }, [20] = { 70, 1.23, 1.228, }, [21] = { 72, 1.24, 1.24, }, [22] = { 74, 1.25, 1.252, }, [23] = { 76, 1.26, 1.264, }, [24] = { 78, 1.28, 1.276, }, [25] = { 80, 1.29, 1.288, }, [26] = { 82, 1.3, 1.3, }, [27] = { 84, 1.31, 1.312, }, [28] = { 86, 1.32, 1.324, }, [29] = { 88, 1.34, 1.336, }, [30] = { 90, 1.35, 1.348, }, }, } skills["ColdResistAura"] = { name = "Purity of Ice", gemTags = { aura = true, dexterity = true, active_skill = true, spell = true, area = true, cold = true, }, gemTagString = "Aura, Spell, AoE, Cold", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Casts an aura that grants cold resistance to you and your allies.", skillTypes = { [2] = true, [11] = true, [5] = true, [15] = true, [27] = true, [16] = true, [18] = true, [44] = true, [34] = true, }, baseFlags = { spell = true, aura = true, area = true, cold = true, }, baseMods = { skill("castTime", 1.2), skill("manaCost", 35), skill("cooldown", 1.2), --"base_deal_no_damage" = ? skill("radius", 36), }, qualityMods = { mod("AreaOfEffect", "INC", 1), --"base_skill_area_of_effect_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = mod("ColdResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }), --"base_cold_damage_resistance_%" [3] = mod("ColdResistMax", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }), --"base_maximum_cold_damage_resistance_%" [4] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 24, 22, 0, 0, }, [2] = { 27, 23, 0, 1, }, [3] = { 30, 24, 0, 2, }, [4] = { 33, 25, 0, 3, }, [5] = { 36, 26, 1, 4, }, [6] = { 39, 27, 1, 5, }, [7] = { 42, 28, 1, 6, }, [8] = { 45, 29, 1, 7, }, [9] = { 48, 30, 1, 8, }, [10] = { 50, 31, 1, 9, }, [11] = { 52, 32, 2, 10, }, [12] = { 54, 33, 2, 11, }, [13] = { 56, 34, 2, 12, }, [14] = { 58, 35, 2, 13, }, [15] = { 60, 36, 2, 14, }, [16] = { 62, 37, 2, 15, }, [17] = { 64, 38, 3, 16, }, [18] = { 66, 39, 3, 17, }, [19] = { 68, 40, 3, 18, }, [20] = { 70, 41, 4, 19, }, [21] = { 72, 42, 4, 20, }, [22] = { 74, 43, 4, 21, }, [23] = { 76, 44, 5, 22, }, [24] = { 78, 45, 5, 23, }, [25] = { 80, 46, 5, 24, }, [26] = { 82, 47, 5, 25, }, [27] = { 84, 48, 5, 26, }, [28] = { 86, 49, 5, 27, }, [29] = { 88, 50, 5, 28, }, [30] = { 90, 51, 5, 29, }, }, } skills["RainOfArrows"] = { name = "Rain of Arrows", gemTags = { dexterity = true, active_skill = true, attack = true, area = true, bow = true, }, gemTagString = "Attack, AoE, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [1] = true, [48] = true, [69] = true, [11] = true, [14] = true, [22] = true, [17] = true, [19] = true, }, weaponTypes = { ["Bow"] = true, }, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { skill("castTime", 1), --"base_is_projectile" = ? --"is_area_damage" = ? skill("radius", 24), }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), [5] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 12, 7, 1.1, 1.1, 0, }, [2] = { 15, 7, 1.11, 1.11, 0, }, [3] = { 19, 7, 1.12, 1.12, 0, }, [4] = { 23, 8, 1.13, 1.13, 0, }, [5] = { 27, 8, 1.14, 1.14, 1, }, [6] = { 31, 8, 1.15, 1.15, 1, }, [7] = { 35, 8, 1.16, 1.16, 1, }, [8] = { 38, 8, 1.17, 1.17, 1, }, [9] = { 41, 9, 1.18, 1.18, 1, }, [10] = { 44, 9, 1.19, 1.19, 2, }, [11] = { 47, 9, 1.2, 1.2, 2, }, [12] = { 50, 9, 1.21, 1.21, 2, }, [13] = { 53, 9, 1.22, 1.22, 2, }, [14] = { 56, 10, 1.23, 1.23, 2, }, [15] = { 59, 10, 1.24, 1.24, 3, }, [16] = { 62, 10, 1.25, 1.25, 3, }, [17] = { 64, 10, 1.26, 1.26, 3, }, [18] = { 66, 10, 1.27, 1.27, 3, }, [19] = { 68, 11, 1.28, 1.28, 3, }, [20] = { 70, 11, 1.29, 1.29, 4, }, [21] = { 72, 11, 1.3, 1.3, 4, }, [22] = { 74, 11, 1.31, 1.31, 4, }, [23] = { 76, 11, 1.32, 1.32, 4, }, [24] = { 78, 11, 1.33, 1.33, 4, }, [25] = { 80, 11, 1.34, 1.34, 5, }, [26] = { 82, 12, 1.35, 1.35, 5, }, [27] = { 84, 12, 1.36, 1.36, 5, }, [28] = { 86, 12, 1.37, 1.37, 5, }, [29] = { 88, 12, 1.38, 1.38, 5, }, [30] = { 90, 12, 1.39, 1.39, 6, }, }, } skills["VaalRainOfArrows"] = { name = "Vaal Rain of Arrows", gemTags = { dexterity = true, active_skill = true, vaal = true, attack = true, area = true, duration = true, bow = true, }, gemTagString = "Vaal, Attack, AoE, Duration, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.", skillTypes = { [1] = true, [48] = true, [11] = true, [14] = true, [22] = true, [17] = true, [19] = true, [12] = true, [43] = true, }, weaponTypes = { ["Bow"] = true, }, baseFlags = { attack = true, projectile = true, area = true, duration = true, vaal = true, }, baseMods = { skill("castTime", 1), --"base_is_projectile" = ? --"is_area_damage" = ? --"rain_of_arrows_pin" = ? skill("cannotBeEvaded", true), --"global_always_hit" = ? --"no_movement_speed" = ? }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), [4] = skill("duration", nil), --"base_skill_effect_duration" [5] = skill("radiusExtra", nil), --"active_skill_base_radius_+" }, levels = { [1] = { 12, 1.4, 1.4, 3.4, 0, }, [2] = { 15, 1.42, 1.415, 3.45, 0, }, [3] = { 19, 1.43, 1.43, 3.5, 0, }, [4] = { 23, 1.45, 1.445, 3.55, 0, }, [5] = { 27, 1.46, 1.46, 3.6, 1, }, [6] = { 31, 1.48, 1.475, 3.65, 1, }, [7] = { 35, 1.49, 1.49, 3.7, 1, }, [8] = { 38, 1.51, 1.505, 3.75, 1, }, [9] = { 41, 1.52, 1.52, 3.8, 1, }, [10] = { 44, 1.54, 1.535, 3.85, 2, }, [11] = { 47, 1.55, 1.55, 3.9, 2, }, [12] = { 50, 1.57, 1.565, 3.95, 2, }, [13] = { 53, 1.58, 1.58, 4, 2, }, [14] = { 56, 1.6, 1.595, 4.05, 2, }, [15] = { 59, 1.61, 1.61, 4.1, 3, }, [16] = { 62, 1.63, 1.625, 4.15, 3, }, [17] = { 64, 1.64, 1.64, 4.2, 3, }, [18] = { 66, 1.66, 1.655, 4.25, 3, }, [19] = { 68, 1.67, 1.67, 4.3, 3, }, [20] = { 70, 1.69, 1.685, 4.35, 4, }, [21] = { 72, 1.7, 1.7, 4.4, 4, }, [22] = { 74, 1.72, 1.715, 4.45, 4, }, [23] = { 76, 1.73, 1.73, 4.5, 4, }, [24] = { 78, 1.75, 1.745, 4.55, 4, }, [25] = { 80, 1.76, 1.76, 4.6, 5, }, [26] = { 82, 1.78, 1.775, 4.65, 5, }, [27] = { 84, 1.79, 1.79, 4.7, 5, }, [28] = { 86, 1.81, 1.805, 4.75, 5, }, [29] = { 88, 1.82, 1.82, 4.8, 5, }, [30] = { 90, 1.84, 1.835, 4.85, 6, }, }, } skills["Reave"] = { name = "Reave", gemTags = { dexterity = true, active_skill = true, attack = true, area = true, melee = true, }, gemTagString = "Attack, AoE, Melee", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [1] = true, [11] = true, [28] = true, [24] = true, }, weaponTypes = { ["Thrusting One Handed Sword"] = true, ["One Handed Sword"] = true, ["Dagger"] = true, ["Claw"] = true, }, parts = { { name = "No stages", }, { name = "4 stages", }, { name = "8 stages", }, }, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 6), mod("AreaOfEffect", "MORE", 50, 0, 0, { type = "Multiplier", var = "ReaveStage" }), --"reave_area_of_effect_+%_final_per_stage" = 50 --"is_area_damage" = ? skill("radius", 20), mod("Multiplier:ReaveStage", "BASE", 4, 0, 0, { type = "SkillPart", skillPart = 2 }), mod("Multiplier:ReaveStage", "BASE", 8, 0, 0, { type = "SkillPart", skillPart = 3 }), }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("radiusExtra", nil), --"active_skill_base_radius_+" [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 12, 0, nil, nil, }, [2] = { 15, 0, 1.02, 1.02, }, [3] = { 19, 0, 1.04, 1.04, }, [4] = { 23, 0, 1.06, 1.06, }, [5] = { 27, 1, 1.08, 1.08, }, [6] = { 31, 1, 1.1, 1.1, }, [7] = { 35, 1, 1.12, 1.12, }, [8] = { 38, 1, 1.14, 1.14, }, [9] = { 41, 1, 1.16, 1.16, }, [10] = { 44, 2, 1.18, 1.18, }, [11] = { 47, 2, 1.2, 1.2, }, [12] = { 50, 2, 1.22, 1.22, }, [13] = { 53, 2, 1.24, 1.24, }, [14] = { 56, 2, 1.26, 1.26, }, [15] = { 59, 3, 1.28, 1.28, }, [16] = { 62, 3, 1.3, 1.3, }, [17] = { 64, 3, 1.32, 1.32, }, [18] = { 66, 3, 1.34, 1.34, }, [19] = { 68, 3, 1.36, 1.36, }, [20] = { 70, 4, 1.38, 1.38, }, [21] = { 72, 4, 1.4, 1.4, }, [22] = { 74, 4, 1.42, 1.42, }, [23] = { 76, 4, 1.44, 1.44, }, [24] = { 78, 4, 1.46, 1.46, }, [25] = { 80, 5, 1.48, 1.48, }, [26] = { 82, 5, 1.5, 1.5, }, [27] = { 84, 5, 1.52, 1.52, }, [28] = { 86, 5, 1.54, 1.54, }, [29] = { 88, 5, 1.56, 1.56, }, [30] = { 90, 6, 1.58, 1.58, }, }, } skills["VaalReave"] = { name = "Vaal Reave", gemTags = { dexterity = true, active_skill = true, vaal = true, attack = true, area = true, melee = true, }, gemTagString = "Vaal, Attack, AoE, Melee", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [1] = true, [11] = true, [24] = true, [43] = true, }, weaponTypes = { ["Thrusting One Handed Sword"] = true, ["One Handed Sword"] = true, ["Dagger"] = true, ["Claw"] = true, }, parts = { { name = "No stages", }, { name = "4 stages", }, { name = "8 stages", }, }, baseFlags = { attack = true, melee = true, area = true, vaal = true, }, baseMods = { skill("castTime", 1), mod("AreaOfEffect", "MORE", 50, 0, 0, { type = "Multiplier", var = "ReaveStage" }), --"reave_area_of_effect_+%_final_per_stage" = 50 --"reave_rotation_on_repeat" = 135 --"reave_additional_max_stacks" = 4 --"base_attack_repeat_count" = 7 mod("Speed", "MORE", 150, ModFlag.Attack), --"active_skill_attack_speed_+%_final" = 150 --"reave_additional_starting_stacks" = 4 --"is_area_damage" = ? skill("cannotBeEvaded", true), --"global_always_hit" = ? skill("radius", 12), mod("Multiplier:ReaveStage", "BASE", 4, 0, 0, { type = "SkillPart", skillPart = 2 }), mod("Multiplier:ReaveStage", "BASE", 8, 0, 0, { type = "SkillPart", skillPart = 3 }), }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("radiusExtra", nil), --"active_skill_base_radius_+" [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 12, 0, nil, nil, }, [2] = { 15, 0, 1.01, 1.012, }, [3] = { 19, 0, 1.02, 1.024, }, [4] = { 23, 0, 1.04, 1.036, }, [5] = { 27, 1, 1.05, 1.048, }, [6] = { 31, 1, 1.06, 1.06, }, [7] = { 35, 1, 1.07, 1.072, }, [8] = { 38, 1, 1.08, 1.084, }, [9] = { 41, 1, 1.1, 1.096, }, [10] = { 44, 2, 1.11, 1.108, }, [11] = { 47, 2, 1.12, 1.12, }, [12] = { 50, 2, 1.13, 1.132, }, [13] = { 53, 2, 1.14, 1.144, }, [14] = { 56, 2, 1.16, 1.156, }, [15] = { 59, 3, 1.17, 1.168, }, [16] = { 62, 3, 1.18, 1.18, }, [17] = { 64, 3, 1.19, 1.192, }, [18] = { 66, 3, 1.2, 1.204, }, [19] = { 68, 3, 1.22, 1.216, }, [20] = { 70, 4, 1.23, 1.228, }, [21] = { 72, 4, 1.24, 1.24, }, [22] = { 74, 4, 1.25, 1.252, }, [23] = { 76, 4, 1.26, 1.264, }, [24] = { 78, 4, 1.28, 1.276, }, [25] = { 80, 5, 1.29, 1.288, }, [26] = { 82, 5, 1.3, 1.3, }, [27] = { 84, 5, 1.31, 1.312, }, [28] = { 86, 5, 1.32, 1.324, }, [29] = { 88, 5, 1.34, 1.336, }, [30] = { 90, 6, 1.35, 1.348, }, }, } skills["Riposte"] = { name = "Riposte", gemTags = { trigger = true, dexterity = true, active_skill = true, attack = true, melee = true, }, gemTagString = "Trigger, Attack, Melee", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.", skillTypes = { [1] = true, [24] = true, [25] = true, [47] = true, [57] = true, }, weaponTypes = { ["None"] = true, ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, }, baseMods = { skill("castTime", 1), skill("cooldown", 0.8), --"melee_counterattack_trigger_on_block_%" = 100 --"attack_unusable_if_triggerable" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? skill("doubleHitsWhenDualWielding", true), --"skill_double_hits_when_dual_wielding" = ? }, qualityMods = { mod("Damage", "INC", 1, 0, 0, nil), --"damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 4, nil, nil, }, [2] = { 6, 1.02, 1.02, }, [3] = { 9, 1.04, 1.04, }, [4] = { 12, 1.06, 1.06, }, [5] = { 16, 1.08, 1.08, }, [6] = { 20, 1.1, 1.1, }, [7] = { 24, 1.12, 1.12, }, [8] = { 28, 1.14, 1.14, }, [9] = { 32, 1.16, 1.16, }, [10] = { 36, 1.18, 1.18, }, [11] = { 40, 1.2, 1.2, }, [12] = { 44, 1.22, 1.22, }, [13] = { 48, 1.24, 1.24, }, [14] = { 52, 1.26, 1.26, }, [15] = { 55, 1.28, 1.28, }, [16] = { 58, 1.3, 1.3, }, [17] = { 61, 1.32, 1.32, }, [18] = { 64, 1.34, 1.34, }, [19] = { 67, 1.36, 1.36, }, [20] = { 70, 1.38, 1.38, }, [21] = { 72, 1.4, 1.4, }, [22] = { 74, 1.42, 1.42, }, [23] = { 76, 1.44, 1.44, }, [24] = { 78, 1.46, 1.46, }, [25] = { 80, 1.48, 1.48, }, [26] = { 82, 1.5, 1.5, }, [27] = { 84, 1.52, 1.52, }, [28] = { 86, 1.54, 1.54, }, [29] = { 88, 1.56, 1.56, }, [30] = { 90, 1.58, 1.58, }, }, } skills["ShrapnelShot"] = { name = "Shrapnel Shot", gemTags = { lightning = true, dexterity = true, active_skill = true, attack = true, area = true, bow = true, }, gemTagString = "Lightning, Attack, AoE, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.", skillTypes = { [1] = true, [3] = true, [68] = true, [11] = true, [22] = true, [17] = true, [19] = true, [35] = true, [48] = true, [69] = true, }, weaponTypes = { ["Bow"] = true, }, parts = { { name = "Arrow", area = false, }, { name = "Cone", area = true, }, }, baseFlags = { attack = true, projectile = true, area = true, lightning = true, }, baseMods = { skill("castTime", 1), mod("SkillPhysicalDamageConvertToLightning", "BASE", 50), --"skill_physical_damage_%_to_convert_to_lightning" = 50 --"base_is_projectile" = ? --"skill_can_fire_arrows" = ? }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), [5] = skill("radiusExtra", nil), --"active_skill_base_radius_+" [6] = mod("PierceCount", "BASE", nil, ModFlag.Attack), --"arrow_base_number_of_targets_to_pierce" }, levels = { [1] = { 1, 6, 0.8, 0.8, 0, 4, }, [2] = { 2, 6, 0.81, 0.81, 0, 4, }, [3] = { 4, 6, 0.82, 0.82, 0, 4, }, [4] = { 7, 7, 0.83, 0.83, 1, 4, }, [5] = { 11, 7, 0.84, 0.84, 1, 4, }, [6] = { 16, 7, 0.85, 0.85, 1, 5, }, [7] = { 20, 7, 0.86, 0.86, 1, 5, }, [8] = { 24, 8, 0.87, 0.87, 2, 5, }, [9] = { 28, 8, 0.88, 0.88, 2, 5, }, [10] = { 32, 8, 0.89, 0.89, 2, 5, }, [11] = { 36, 8, 0.9, 0.9, 2, 6, }, [12] = { 40, 8, 0.91, 0.91, 3, 6, }, [13] = { 44, 9, 0.92, 0.92, 3, 6, }, [14] = { 48, 9, 0.93, 0.93, 3, 6, }, [15] = { 52, 9, 0.94, 0.94, 3, 6, }, [16] = { 56, 9, 0.95, 0.95, 4, 7, }, [17] = { 60, 9, 0.96, 0.96, 4, 7, }, [18] = { 64, 10, 0.97, 0.97, 4, 7, }, [19] = { 67, 10, 0.98, 0.98, 4, 7, }, [20] = { 70, 10, 0.99, 0.99, 5, 7, }, [21] = { 72, 10, nil, nil, 5, 8, }, [22] = { 74, 10, 1.01, 1.01, 5, 8, }, [23] = { 76, 11, 1.02, 1.02, 5, 8, }, [24] = { 78, 11, 1.03, 1.03, 6, 8, }, [25] = { 80, 11, 1.04, 1.04, 6, 8, }, [26] = { 82, 11, 1.05, 1.05, 6, 9, }, [27] = { 84, 11, 1.06, 1.06, 6, 9, }, [28] = { 86, 12, 1.07, 1.07, 7, 9, }, [29] = { 88, 12, 1.08, 1.08, 7, 9, }, [30] = { 90, 12, 1.09, 1.09, 7, 9, }, }, } skills["SiegeBallista"] = { name = "Siege Ballista", gemTags = { totem = true, dexterity = true, active_skill = true, attack = true, duration = true, bow = true, }, gemTagString = "Totem, Attack, Duration, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.", skillTypes = { [1] = true, [3] = true, [68] = true, [48] = true, [17] = true, [19] = true, [30] = true, [12] = true, }, weaponTypes = { ["Bow"] = true, }, skillTotemId = 12, baseFlags = { attack = true, projectile = true, totem = true, duration = true, }, baseMods = { skill("castTime", 1), mod("Speed", "MORE", -50, ModFlag.Attack), --"active_skill_attack_speed_+%_final" = -50 --"base_totem_range" = 80 --"base_totem_duration" = 8000 --"base_is_projectile" = ? --"base_skill_is_totemified" = ? --"is_totem" = ? --"skill_can_fire_arrows" = ? }, qualityMods = { mod("TotemPlacementSpeed", "INC", 1), --"summon_totem_cast_speed_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), [5] = skill("totemLevel", nil), --"base_active_skill_totem_level" [6] = mod("PierceCount", "BASE", nil, ModFlag.Attack), --"arrow_base_number_of_targets_to_pierce" }, levels = { [1] = { 4, 8, 1.4, 1.4, 4, 6, }, [2] = { 6, 8, 1.42, 1.416, 6, 6, }, [3] = { 9, 8, 1.43, 1.432, 9, 6, }, [4] = { 12, 9, 1.45, 1.448, 12, 6, }, [5] = { 16, 9, 1.46, 1.464, 16, 6, }, [6] = { 20, 9, 1.48, 1.48, 20, 7, }, [7] = { 24, 9, 1.5, 1.496, 24, 7, }, [8] = { 28, 9, 1.51, 1.512, 28, 7, }, [9] = { 32, 9, 1.53, 1.528, 32, 7, }, [10] = { 36, 10, 1.54, 1.544, 36, 7, }, [11] = { 40, 10, 1.56, 1.56, 40, 8, }, [12] = { 44, 10, 1.58, 1.576, 44, 8, }, [13] = { 48, 10, 1.59, 1.592, 48, 8, }, [14] = { 52, 10, 1.61, 1.608, 52, 8, }, [15] = { 55, 11, 1.62, 1.624, 55, 8, }, [16] = { 58, 11, 1.64, 1.64, 58, 9, }, [17] = { 61, 12, 1.66, 1.656, 61, 9, }, [18] = { 64, 12, 1.67, 1.672, 64, 9, }, [19] = { 67, 12, 1.69, 1.688, 67, 9, }, [20] = { 70, 13, 1.7, 1.704, 70, 9, }, [21] = { 72, 13, 1.72, 1.72, 72, 10, }, [22] = { 74, 13, 1.74, 1.736, 74, 10, }, [23] = { 76, 14, 1.75, 1.752, 76, 10, }, [24] = { 78, 14, 1.77, 1.768, 78, 10, }, [25] = { 80, 14, 1.78, 1.784, 80, 10, }, [26] = { 82, 14, 1.8, 1.8, 82, 11, }, [27] = { 84, 14, 1.82, 1.816, 84, 11, }, [28] = { 86, 14, 1.83, 1.832, 86, 11, }, [29] = { 88, 15, 1.85, 1.848, 88, 11, }, [30] = { 90, 15, 1.86, 1.864, 90, 11, }, }, } skills["SmokeMine"] = { name = "Smoke Mine", gemTags = { mine = true, dexterity = true, active_skill = true, spell = true, area = true, duration = true, movement = true, }, gemTagString = "Mine, Spell, AoE, Duration, Movement", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.", skillTypes = { [2] = true, [11] = true, [12] = true, [38] = true, [41] = true, }, baseFlags = { spell = true, mine = true, area = true, duration = true, movement = true, buff = true, }, baseMods = { skill("castTime", 0.5), --"base_mine_duration" = 16000 mod("MovementSpeed", "INC", 30, 0, 0, { type = "GlobalEffect", effectType = "Buff" }), --"base_movement_velocity_+%" = 30 --"is_remote_mine" = ? --"base_skill_is_mined" = ? --"base_deal_no_damage" = ? }, qualityMods = { mod("AreaOfEffect", "INC", 1), --"base_skill_area_of_effect_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("duration", nil), --"base_skill_effect_duration" }, levels = { [1] = { 10, 6, 4, }, [2] = { 13, 6, 4.1, }, [3] = { 17, 7, 4.2, }, [4] = { 21, 7, 4.3, }, [5] = { 25, 8, 4.4, }, [6] = { 29, 8, 4.5, }, [7] = { 33, 9, 4.6, }, [8] = { 36, 9, 4.7, }, [9] = { 39, 9, 4.8, }, [10] = { 42, 10, 4.9, }, [11] = { 45, 10, 5, }, [12] = { 48, 10, 5.1, }, [13] = { 51, 10, 5.2, }, [14] = { 54, 11, 5.3, }, [15] = { 57, 11, 5.4, }, [16] = { 60, 11, 5.5, }, [17] = { 63, 12, 5.6, }, [18] = { 66, 12, 5.7, }, [19] = { 68, 12, 5.8, }, [20] = { 70, 13, 5.9, }, [21] = { 72, 13, 6, }, [22] = { 74, 13, 6.1, }, [23] = { 76, 14, 6.2, }, [24] = { 78, 14, 6.3, }, [25] = { 80, 14, 6.4, }, [26] = { 82, 14, 6.5, }, [27] = { 84, 14, 6.6, }, [28] = { 86, 14, 6.7, }, [29] = { 88, 15, 6.8, }, [30] = { 90, 15, 6.9, }, }, } skills["ThrownShield"] = { name = "Spectral Shield Throw", gemTags = { projectile = true, dexterity = true, active_skill = true, attack = true, }, gemTagString = "Projectile, Attack", gemStr = 40, gemDex = 60, gemInt = 0, color = 2, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [1] = true, [48] = true, [3] = true, [68] = true, [71] = true, }, parts = { { name = "Shield", }, { name = "Shards", }, }, baseFlags = { attack = true, projectile = true, shieldAttack = true, }, baseMods = { skill("castTime", 1), mod("PhysicalMin", "BASE", 2, 0, 0, { type = "Condition", var = "OffHandAttack" }, { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = 15 }), --"off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating" = 2 mod("PhysicalMax", "BASE", 3, 0, 0, { type = "Condition", var = "OffHandAttack" }, { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = 15 }), --"off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating" = 3 mod("ProjectileCount", "BASE", 8), --"number_of_additional_projectiles" = 8 mod("Damage", "MORE", -25, 0, 0, { type = "SkillPart", skillPart = 2 }), --"thrown_shield_secondary_projectile_damage_+%_final" = -25 mod("CritChance", "BASE", 0.1, 0, 0, { type = "PerStat", stat = "EnergyShieldOnWeapon 2", div = 10 }), --"additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad" = 10 --"base_is_projectile" = ? --"thrown_shield_projectile_fire_random_directions" = ? skill("setOffHandBaseCritChance", 5), --"override_off_hand_base_critical_strike_chance_to_5%" = ? }, qualityMods = { mod("Damage", "INC", 1, ModFlag.Projectile), --"projectile_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("setOffHandPhysicalMin", nil), --"off_hand_local_minimum_added_physical_damage" [4] = skill("setOffHandPhysicalMax", nil), --"off_hand_local_maximum_added_physical_damage" [5] = skill("setOffHandAttackTime", nil), --"off_hand_base_weapon_attack_duration_ms" }, levels = { [1] = { 12, 7, 13, 19, 700, }, [2] = { 15, 7, 16, 23, 700, }, [3] = { 19, 7, 19, 29, 690, }, [4] = { 23, 7, 24, 36, 690, }, [5] = { 27, 7, 29, 43, 680, }, [6] = { 31, 7, 34, 51, 680, }, [7] = { 35, 8, 40, 60, 670, }, [8] = { 38, 8, 45, 67, 670, }, [9] = { 41, 8, 50, 76, 660, }, [10] = { 44, 8, 56, 84, 660, }, [11] = { 47, 8, 63, 94, 650, }, [12] = { 50, 8, 70, 104, 650, }, [13] = { 53, 9, 77, 115, 640, }, [14] = { 56, 9, 85, 128, 640, }, [15] = { 59, 9, 94, 141, 630, }, [16] = { 62, 9, 103, 155, 630, }, [17] = { 64, 9, 110, 165, 620, }, [18] = { 66, 9, 117, 175, 620, }, [19] = { 68, 10, 124, 186, 610, }, [20] = { 70, 10, 132, 198, 610, }, [21] = { 72, 10, 140, 210, 610, }, [22] = { 74, 10, 149, 223, 600, }, [23] = { 76, 10, 158, 237, 600, }, [24] = { 78, 10, 167, 251, 590, }, [25] = { 80, 11, 177, 266, 590, }, [26] = { 82, 11, 188, 282, 580, }, [27] = { 84, 11, 199, 298, 580, }, [28] = { 86, 11, 210, 315, 580, }, [29] = { 88, 11, 222, 334, 570, }, [30] = { 90, 11, 235, 353, 570, }, }, } skills["ThrownWeapon"] = { name = "Spectral Throw", gemTags = { projectile = true, dexterity = true, active_skill = true, attack = true, }, gemTagString = "Projectile, Attack", gemStr = 40, gemDex = 60, gemInt = 0, color = 2, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.", skillTypes = { [1] = true, [48] = true, [3] = true, [68] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, projectile = true, }, baseMods = { skill("castTime", 1), --"base_is_projectile" = ? mod("PierceChance", "BASE", 100), }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 1, 7, 0.54, 0.54, }, [2] = { 2, 7, 0.56, 0.56, }, [3] = { 4, 7, 0.58, 0.579, }, [4] = { 7, 7, 0.6, 0.598, }, [5] = { 11, 7, 0.62, 0.617, }, [6] = { 16, 7, 0.64, 0.636, }, [7] = { 20, 7, 0.66, 0.656, }, [8] = { 24, 7, 0.67, 0.675, }, [9] = { 28, 7, 0.69, 0.694, }, [10] = { 32, 7, 0.71, 0.713, }, [11] = { 36, 8, 0.73, 0.732, }, [12] = { 40, 8, 0.75, 0.752, }, [13] = { 44, 8, 0.77, 0.771, }, [14] = { 48, 8, 0.79, 0.79, }, [15] = { 52, 8, 0.81, 0.809, }, [16] = { 56, 9, 0.83, 0.828, }, [17] = { 60, 9, 0.85, 0.848, }, [18] = { 64, 9, 0.87, 0.867, }, [19] = { 67, 9, 0.89, 0.886, }, [20] = { 70, 9, 0.9, 0.905, }, [21] = { 72, 10, 0.92, 0.924, }, [22] = { 74, 10, 0.94, 0.944, }, [23] = { 76, 10, 0.96, 0.963, }, [24] = { 78, 10, 0.98, 0.982, }, [25] = { 80, 10, nil, nil, }, [26] = { 82, 10, 1.02, 1.02, }, [27] = { 84, 10, 1.04, 1.039, }, [28] = { 86, 10, 1.06, 1.058, }, [29] = { 88, 10, 1.08, 1.077, }, [30] = { 90, 10, 1.1, 1.096, }, }, } skills["VaalThrownWeapon"] = { name = "Vaal Spectral Throw", gemTags = { projectile = true, dexterity = true, active_skill = true, vaal = true, attack = true, }, gemTagString = "Projectile, Vaal, Attack", gemStr = 40, gemDex = 60, gemInt = 0, color = 2, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [1] = true, [48] = true, [3] = true, [68] = true, [43] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, projectile = true, vaal = true, }, baseMods = { skill("castTime", 1), --"projectiles_nova" = ? --"base_is_projectile" = ? skill("cannotBeEvaded", true), --"global_always_hit" = ? --"projectiles_not_offset" = ? }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 1, 0.7, 0.7, }, [2] = { 2, 0.72, 0.718, }, [3] = { 4, 0.74, 0.736, }, [4] = { 7, 0.75, 0.754, }, [5] = { 11, 0.77, 0.772, }, [6] = { 16, 0.79, 0.79, }, [7] = { 20, 0.81, 0.808, }, [8] = { 24, 0.83, 0.826, }, [9] = { 28, 0.84, 0.844, }, [10] = { 32, 0.86, 0.862, }, [11] = { 36, 0.88, 0.88, }, [12] = { 40, 0.9, 0.898, }, [13] = { 44, 0.92, 0.916, }, [14] = { 48, 0.93, 0.934, }, [15] = { 52, 0.95, 0.952, }, [16] = { 56, 0.97, 0.97, }, [17] = { 60, 0.99, 0.988, }, [18] = { 64, 1.01, 1.006, }, [19] = { 67, 1.02, 1.024, }, [20] = { 70, 1.04, 1.042, }, [21] = { 72, 1.06, 1.06, }, [22] = { 74, 1.08, 1.078, }, [23] = { 76, 1.1, 1.096, }, [24] = { 78, 1.11, 1.114, }, [25] = { 80, 1.13, 1.132, }, [26] = { 82, 1.15, 1.15, }, [27] = { 84, 1.17, 1.168, }, [28] = { 86, 1.19, 1.186, }, [29] = { 88, 1.2, 1.204, }, [30] = { 90, 1.22, 1.222, }, }, } skills["SplitArrow"] = { name = "Split Arrow", gemTags = { dexterity = true, active_skill = true, attack = true, bow = true, }, gemTagString = "Attack, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires multiple arrows at different targets.", skillTypes = { [1] = true, [48] = true, [69] = true, [3] = true, [68] = true, [22] = true, [17] = true, [19] = true, }, weaponTypes = { ["Bow"] = true, }, baseFlags = { attack = true, projectile = true, }, baseMods = { skill("castTime", 1), --"skill_can_fire_arrows" = ? }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), [5] = mod("ProjectileCount", "BASE", nil), --"base_number_of_additional_arrows" }, levels = { [1] = { 1, 6, 0.9, 0.9, 4, }, [2] = { 2, 6, 0.91, 0.91, 4, }, [3] = { 4, 6, 0.92, 0.92, 4, }, [4] = { 7, 7, 0.93, 0.93, 4, }, [5] = { 11, 7, 0.94, 0.94, 4, }, [6] = { 16, 7, 0.95, 0.95, 4, }, [7] = { 20, 7, 0.96, 0.96, 4, }, [8] = { 24, 8, 0.97, 0.97, 5, }, [9] = { 28, 8, 0.98, 0.98, 5, }, [10] = { 32, 8, 0.99, 0.99, 5, }, [11] = { 36, 8, nil, nil, 5, }, [12] = { 40, 8, 1.01, 1.01, 5, }, [13] = { 44, 9, 1.02, 1.02, 5, }, [14] = { 48, 9, 1.03, 1.03, 5, }, [15] = { 52, 9, 1.04, 1.04, 6, }, [16] = { 56, 9, 1.05, 1.05, 6, }, [17] = { 60, 9, 1.06, 1.06, 6, }, [18] = { 64, 10, 1.07, 1.07, 6, }, [19] = { 67, 10, 1.08, 1.08, 6, }, [20] = { 70, 10, 1.09, 1.09, 6, }, [21] = { 72, 10, 1.1, 1.1, 6, }, [22] = { 74, 10, 1.11, 1.11, 7, }, [23] = { 76, 11, 1.12, 1.12, 7, }, [24] = { 78, 11, 1.13, 1.13, 7, }, [25] = { 80, 11, 1.14, 1.14, 7, }, [26] = { 82, 11, 1.15, 1.15, 7, }, [27] = { 84, 11, 1.16, 1.16, 7, }, [28] = { 86, 12, 1.17, 1.17, 7, }, [29] = { 88, 12, 1.18, 1.18, 8, }, [30] = { 90, 12, 1.19, 1.19, 8, }, }, } skills["SummonIceGolem"] = { name = "Summon Ice Golem", gemTags = { dexterity = true, active_skill = true, cold = true, minion = true, spell = true, golem = true, }, gemTagString = "Cold, Minion, Spell, Golem", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.", skillTypes = { [36] = true, [34] = true, [19] = true, [9] = true, [21] = true, [26] = true, [2] = true, [18] = true, [17] = true, [49] = true, [60] = true, [62] = true, }, minionSkillTypes = { [1] = true, [24] = true, [25] = true, [3] = true, [68] = true, [2] = true, [10] = true, [38] = true, [28] = true, }, minionList = { "SummonedIceGolem", }, baseFlags = { spell = true, minion = true, golem = true, cold = true, }, baseMods = { skill("castTime", 1), skill("cooldown", 6), mod("ActiveGolemLimit", "BASE", 1), --"base_number_of_golems_allowed" = 1 --"display_minion_monster_type" = 6 skill("allowTotemBuff", true), flag("Condition:HaveColdGolem", { type = "GlobalEffect", effectType = "Buff" }), }, qualityMods = { mod("MinionModifier", "LIST", { mod = mod("Life", "INC", 1) }), --"minion_maximum_life_+%" = 1 mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", 1) }), --"minion_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), --[3] = "base_actor_scale_+%" [4] = mod("CritChance", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }), --"ice_golem_grants_critical_strike_chance_+%" [5] = mod("Accuracy", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }), --"ice_golem_grants_accuracy_+%" [6] = mod("MinionModifier", "LIST", { mod = mod("Life", "INC", nil) }), --"minion_maximum_life_+%" [7] = skill("minionLevel", nil), --"display_minion_monster_level" }, levels = { [1] = { 34, 30, 0, 20, 20, 30, 34, }, [2] = { 36, 32, 1, 21, 21, 32, 36, }, [3] = { 38, 34, 1, 21, 21, 34, 38, }, [4] = { 40, 36, 2, 22, 22, 36, 40, }, [5] = { 42, 38, 2, 22, 22, 38, 42, }, [6] = { 44, 40, 3, 23, 23, 40, 44, }, [7] = { 46, 42, 3, 23, 23, 42, 46, }, [8] = { 48, 44, 4, 24, 24, 44, 48, }, [9] = { 50, 44, 4, 24, 24, 46, 50, }, [10] = { 52, 46, 5, 25, 25, 48, 52, }, [11] = { 54, 48, 5, 25, 25, 50, 54, }, [12] = { 56, 48, 6, 26, 26, 52, 56, }, [13] = { 58, 50, 6, 26, 26, 54, 58, }, [14] = { 60, 50, 7, 27, 27, 56, 60, }, [15] = { 62, 52, 7, 27, 27, 58, 62, }, [16] = { 64, 52, 8, 28, 28, 60, 64, }, [17] = { 66, 52, 8, 28, 28, 62, 66, }, [18] = { 68, 52, 9, 29, 29, 64, 68, }, [19] = { 69, 54, 9, 29, 29, 66, 69, }, [20] = { 70, 54, 10, 30, 30, 68, 70, }, [21] = { 72, 56, 10, 30, 30, 70, 72, }, [22] = { 74, 56, 11, 31, 31, 72, 74, }, [23] = { 76, 58, 11, 31, 31, 74, 76, }, [24] = { 78, 58, 12, 32, 32, 76, 78, }, [25] = { 80, 60, 12, 32, 32, 78, 80, }, [26] = { 82, 60, 13, 33, 33, 80, 82, }, [27] = { 84, 60, 13, 33, 33, 82, 84, }, [28] = { 86, 60, 14, 34, 34, 84, 86, }, [29] = { 88, 62, 14, 34, 34, 86, 88, }, [30] = { 90, 62, 15, 35, 35, 88, 90, }, }, } skills["TemporalChains"] = { name = "Temporal Chains", gemTags = { curse = true, dexterity = true, active_skill = true, spell = true, area = true, duration = true, }, gemTagString = "Curse, Spell, AoE, Duration", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Curses all targets in an area, Slowing them, and making effects on them expire more slowly.", skillTypes = { [2] = true, [11] = true, [12] = true, [17] = true, [18] = true, [19] = true, [26] = true, [32] = true, [36] = true, [67] = true, }, baseFlags = { spell = true, curse = true, area = true, duration = true, }, baseMods = { skill("castTime", 0.5), mod("BuffExpireFaster", "MORE", -40, 0, 0, { type = "GlobalEffect", effectType = "Curse" }), --"buff_time_passed_-%" = 40 mod("CurseEffectAgainstPlayer", "INC", -40), --"curse_effect_+%_vs_players" = -40 --"base_deal_no_damage" = ? skill("debuff", true), skill("radius", 22), }, qualityMods = { mod("TemporalChainsActionSpeed", "INC", -0.5, 0, 0, { type = "GlobalEffect", effectType = "Curse" }), --"temporal_chains_action_speed_+%_final" = -0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("duration", nil), --"base_skill_effect_duration" [4] = skill("radiusExtra", nil), --"active_skill_base_radius_+" [5] = mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }), --"temporal_chains_action_speed_+%_final" }, levels = { [1] = { 24, 24, 5, 0, -20, }, [2] = { 27, 26, 5.05, 1, -20, }, [3] = { 30, 27, 5.1, 1, -21, }, [4] = { 33, 29, 5.15, 1, -21, }, [5] = { 36, 30, 5.2, 2, -22, }, [6] = { 39, 32, 5.25, 2, -22, }, [7] = { 42, 34, 5.3, 2, -23, }, [8] = { 45, 35, 5.35, 3, -23, }, [9] = { 48, 37, 5.4, 3, -24, }, [10] = { 50, 38, 5.45, 3, -24, }, [11] = { 52, 39, 5.5, 4, -25, }, [12] = { 54, 40, 5.55, 4, -25, }, [13] = { 56, 42, 5.6, 4, -26, }, [14] = { 58, 43, 5.65, 5, -26, }, [15] = { 60, 44, 5.7, 5, -27, }, [16] = { 62, 45, 5.75, 5, -27, }, [17] = { 64, 46, 5.8, 6, -28, }, [18] = { 66, 47, 5.85, 6, -28, }, [19] = { 68, 48, 5.9, 6, -29, }, [20] = { 70, 50, 5.95, 7, -29, }, [21] = { 72, 51, 6, 7, -30, }, [22] = { 74, 52, 6.05, 7, -30, }, [23] = { 76, 53, 6.1, 8, -31, }, [24] = { 78, 54, 6.15, 8, -31, }, [25] = { 80, 56, 6.2, 8, -32, }, [26] = { 82, 57, 6.25, 9, -32, }, [27] = { 84, 58, 6.3, 9, -33, }, [28] = { 86, 59, 6.35, 9, -33, }, [29] = { 88, 60, 6.4, 10, -34, }, [30] = { 90, 61, 6.45, 10, -34, }, }, } skills["TornadoShot"] = { name = "Tornado Shot", gemTags = { dexterity = true, active_skill = true, attack = true, bow = true, }, gemTagString = "Attack, Bow", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.", skillTypes = { [1] = true, [3] = true, [68] = true, [17] = true, [19] = true, [22] = true, [48] = true, [69] = true, }, weaponTypes = { ["Bow"] = true, }, baseFlags = { attack = true, projectile = true, }, baseMods = { skill("castTime", 1), --"tornado_shot_num_of_secondary_projectiles" = 3 --"base_is_projectile" = ? --"skill_can_fire_arrows" = ? }, qualityMods = { mod("Damage", "INC", 1, ModFlag.Projectile), --"projectile_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("damageEffectiveness", nil), [4] = skill("baseMultiplier", nil), }, levels = { [1] = { 28, 8, 0.9, 0.9, }, [2] = { 31, 8, 0.91, 0.91, }, [3] = { 34, 8, 0.92, 0.92, }, [4] = { 37, 8, 0.93, 0.93, }, [5] = { 40, 9, 0.94, 0.94, }, [6] = { 42, 9, 0.95, 0.95, }, [7] = { 44, 9, 0.96, 0.96, }, [8] = { 46, 9, 0.97, 0.97, }, [9] = { 48, 9, 0.98, 0.98, }, [10] = { 50, 9, 0.99, 0.99, }, [11] = { 52, 9, nil, nil, }, [12] = { 54, 10, 1.01, 1.01, }, [13] = { 56, 10, 1.02, 1.02, }, [14] = { 58, 10, 1.03, 1.03, }, [15] = { 60, 10, 1.04, 1.04, }, [16] = { 62, 10, 1.05, 1.05, }, [17] = { 64, 10, 1.06, 1.06, }, [18] = { 66, 10, 1.07, 1.07, }, [19] = { 68, 10, 1.08, 1.08, }, [20] = { 70, 10, 1.09, 1.09, }, [21] = { 72, 10, 1.1, 1.1, }, [22] = { 74, 10, 1.11, 1.11, }, [23] = { 76, 11, 1.12, 1.12, }, [24] = { 78, 11, 1.13, 1.13, }, [25] = { 80, 11, 1.14, 1.14, }, [26] = { 82, 11, 1.15, 1.15, }, [27] = { 84, 11, 1.16, 1.16, }, [28] = { 86, 12, 1.17, 1.17, }, [29] = { 88, 12, 1.18, 1.18, }, [30] = { 90, 12, 1.19, 1.19, }, }, } skills["BoneLance"] = { name = "Unearth", gemTags = { projectile = true, dexterity = true, active_skill = true, spell = true, }, gemTagString = "Projectile, Spell", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [2] = true, [3] = true, [68] = true, [18] = true, [19] = true, [17] = true, [36] = true, [10] = true, [26] = true, }, baseFlags = { spell = true, projectile = true, }, baseMods = { skill("castTime", 0.6), skill("damageEffectiveness", 1.2), skill("CritChance", 6), --"desecrate_maximum_number_of_corpses" = 10 --"base_is_projectile" = ? flag("PierceAllTargets"), --"always_pierce" = ? }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Cast), --"base_cast_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("PhysicalMin", nil), --"spell_minimum_base_physical_damage" [4] = skill("PhysicalMax", nil), --"spell_maximum_base_physical_damage" --[5] = "unearth_base_corpse_level" }, levels = { [1] = { 10, 8, 13, 19, 12, }, [2] = { 13, 8, 17, 25, 15, }, [3] = { 17, 9, 23, 35, 19, }, [4] = { 21, 10, 31, 46, 24, }, [5] = { 25, 11, 41, 61, 28, }, [6] = { 29, 11, 53, 80, 32, }, [7] = { 33, 12, 69, 103, 37, }, [8] = { 36, 13, 82, 124, 40, }, [9] = { 39, 14, 99, 148, 43, }, [10] = { 42, 15, 118, 177, 47, }, [11] = { 45, 16, 140, 210, 50, }, [12] = { 48, 17, 166, 249, 53, }, [13] = { 51, 18, 196, 295, 57, }, [14] = { 54, 19, 232, 347, 60, }, [15] = { 57, 20, 272, 409, 64, }, [16] = { 60, 20, 320, 480, 67, }, [17] = { 63, 21, 375, 563, 71, }, [18] = { 66, 22, 439, 658, 74, }, [19] = { 68, 23, 487, 731, 77, }, [20] = { 70, 23, 540, 810, 80, }, [21] = { 72, 23, 598, 898, 81, }, [22] = { 74, 24, 663, 994, 82, }, [23] = { 76, 25, 733, 1100, 83, }, [24] = { 78, 26, 811, 1217, 84, }, [25] = { 80, 26, 897, 1345, 85, }, [26] = { 82, 26, 991, 1487, 86, }, [27] = { 84, 27, 1095, 1642, 87, }, [28] = { 86, 28, 1209, 1813, 88, }, [29] = { 88, 29, 1334, 2001, 89, }, [30] = { 90, 29, 1471, 2207, 90, }, }, } skills["ViperStrike"] = { name = "Viper Strike", gemTags = { dexterity = true, active_skill = true, attack = true, duration = true, melee = true, chaos = true, }, gemTagString = "Attack, Duration, Melee, Chaos", gemStr = 0, gemDex = 100, gemInt = 0, color = 2, description = "Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.", skillTypes = { [1] = true, [12] = true, [28] = true, [24] = true, [25] = true, [40] = true, [50] = true, }, weaponTypes = { ["Claw"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, duration = true, chaos = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 5), mod("SkillPhysicalDamageConvertToChaos", "BASE", 25), --"skill_physical_damage_%_to_convert_to_chaos" = 25 mod("PoisonChance", "BASE", 60), --"base_chance_to_poison_on_hit_%" = 60 skill("duration", 4), --"base_skill_effect_duration" = 4000 skill("poisonDurationIsSkillDuration", true), --"poison_duration_is_skill_duration" = ? skill("poisonIsSkillEffect", true), }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 1, 1.15, 1.15, }, [2] = { 2, 1.16, 1.164, }, [3] = { 4, 1.18, 1.178, }, [4] = { 7, 1.19, 1.192, }, [5] = { 11, 1.21, 1.206, }, [6] = { 16, 1.22, 1.22, }, [7] = { 20, 1.23, 1.234, }, [8] = { 24, 1.25, 1.248, }, [9] = { 28, 1.26, 1.262, }, [10] = { 32, 1.28, 1.276, }, [11] = { 36, 1.29, 1.29, }, [12] = { 40, 1.3, 1.304, }, [13] = { 44, 1.32, 1.318, }, [14] = { 48, 1.33, 1.332, }, [15] = { 52, 1.35, 1.346, }, [16] = { 56, 1.36, 1.36, }, [17] = { 60, 1.37, 1.374, }, [18] = { 64, 1.39, 1.388, }, [19] = { 67, 1.4, 1.402, }, [20] = { 70, 1.42, 1.416, }, [21] = { 72, 1.43, 1.43, }, [22] = { 74, 1.44, 1.444, }, [23] = { 76, 1.46, 1.458, }, [24] = { 78, 1.47, 1.472, }, [25] = { 80, 1.49, 1.486, }, [26] = { 82, 1.5, 1.5, }, [27] = { 84, 1.51, 1.514, }, [28] = { 86, 1.53, 1.528, }, [29] = { 88, 1.54, 1.542, }, [30] = { 90, 1.56, 1.556, }, }, } skills["VolatileDead"] = { name = "Volatile Dead", gemTags = { dexterity = true, active_skill = true, spell = true, area = true, fire = true, }, gemTagString = "Spell, AoE, Fire", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [2] = true, [10] = true, [11] = true, [17] = true, [18] = true, [19] = true, [26] = true, [36] = true, [33] = true, [67] = true, }, parts = { { name = "Spell", spell = true, cast = false, }, { name = "Corpse Explosion", spell = false, cast = true, }, }, baseFlags = { spell = true, area = true, fire = true, }, baseMods = { skill("castTime", 0.8), skill("damageEffectiveness", 1.2), skill("CritChance", 5), --"volatile_dead_base_number_of_corpses_to_consume" = 3 skill("corpseExplosionLifeMultiplier", 0.03), --"corpse_explosion_monster_life_%" = 3 --"is_area_damage" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? skill("explodeCorpse", true, { type = "SkillPart", skillPart = 2 }), }, qualityMods = { mod("AreaOfEffect", "INC", 0.5), --"base_skill_area_of_effect_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("FireMin", nil), --"spell_minimum_base_fire_damage" [4] = skill("FireMax", nil), --"spell_maximum_base_fire_damage" }, levels = { [1] = { 12, 10, 20, 30, }, [2] = { 15, 11, 25, 38, }, [3] = { 19, 13, 33, 50, }, [4] = { 23, 14, 44, 65, }, [5] = { 27, 16, 56, 84, }, [6] = { 31, 17, 71, 107, }, [7] = { 35, 19, 90, 135, }, [8] = { 38, 20, 107, 160, }, [9] = { 41, 21, 126, 188, }, [10] = { 44, 22, 147, 221, }, [11] = { 47, 23, 173, 259, }, [12] = { 50, 24, 201, 302, }, [13] = { 53, 25, 235, 352, }, [14] = { 56, 26, 272, 409, }, [15] = { 59, 27, 316, 474, }, [16] = { 62, 28, 365, 548, }, [17] = { 64, 29, 402, 604, }, [18] = { 66, 30, 443, 664, }, [19] = { 68, 30, 487, 730, }, [20] = { 70, 31, 535, 802, }, [21] = { 72, 32, 587, 881, }, [22] = { 74, 33, 645, 967, }, [23] = { 76, 34, 707, 1060, }, [24] = { 78, 34, 775, 1163, }, [25] = { 80, 34, 849, 1274, }, [26] = { 82, 34, 930, 1395, }, [27] = { 84, 35, 1018, 1527, }, [28] = { 86, 35, 1114, 1670, }, [29] = { 88, 35, 1218, 1827, }, [30] = { 90, 35, 1331, 1997, }, }, } skills["WhirlingBlades"] = { name = "Whirling Blades", gemTags = { dexterity = true, active_skill = true, attack = true, movement = true, melee = true, }, gemTagString = "Attack, Movement, Melee", gemStr = 0, gemDex = 60, gemInt = 40, color = 2, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [1] = true, [24] = true, [38] = true, }, weaponTypes = { ["Thrusting One Handed Sword"] = true, ["Claw"] = true, ["Dagger"] = true, ["One Handed Sword"] = true, }, baseFlags = { attack = true, melee = true, movement = true, }, baseMods = { skill("castTime", 2.6), skill("manaCost", 15), --"ignores_proximity_shield" = ? skill("showAverage", true), --"base_skill_show_average_damage_instead_of_dps" = ? skill("castTimeOverridesAttackTime", true), --"cast_time_overrides_attack_duration" = ? }, qualityMods = { mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), }, levels = { [1] = { 10, 0.8, 0.8, }, [2] = { 13, 0.81, 0.81, }, [3] = { 17, 0.82, 0.82, }, [4] = { 21, 0.83, 0.83, }, [5] = { 25, 0.84, 0.84, }, [6] = { 29, 0.85, 0.85, }, [7] = { 33, 0.86, 0.86, }, [8] = { 36, 0.87, 0.87, }, [9] = { 39, 0.88, 0.88, }, [10] = { 42, 0.89, 0.89, }, [11] = { 45, 0.9, 0.9, }, [12] = { 48, 0.91, 0.91, }, [13] = { 51, 0.92, 0.92, }, [14] = { 54, 0.93, 0.93, }, [15] = { 57, 0.94, 0.94, }, [16] = { 60, 0.95, 0.95, }, [17] = { 63, 0.96, 0.96, }, [18] = { 66, 0.97, 0.97, }, [19] = { 68, 0.98, 0.98, }, [20] = { 70, 0.99, 0.99, }, [21] = { 72, nil, nil, }, [22] = { 74, 1.01, 1.01, }, [23] = { 76, 1.02, 1.02, }, [24] = { 78, 1.03, 1.03, }, [25] = { 80, 1.04, 1.04, }, [26] = { 82, 1.05, 1.05, }, [27] = { 84, 1.06, 1.06, }, [28] = { 86, 1.07, 1.07, }, [29] = { 88, 1.08, 1.08, }, [30] = { 90, 1.09, 1.09, }, }, } skills["WildStrike"] = { name = "Wild Strike", gemTags = { projectile = true, dexterity = true, active_skill = true, attack = true, melee = true, lightning = true, cold = true, fire = true, area = true, chaining = true, }, gemTagString = "Projectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining", gemStr = 40, gemDex = 60, gemInt = 0, color = 2, description = "Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.", skillTypes = { [1] = true, [25] = true, [28] = true, [24] = true, [35] = true, [34] = true, [33] = true, [3] = true, [11] = true, [23] = true, [48] = true, }, weaponTypes = { ["One Handed Mace"] = true, ["Sceptre"] = true, ["Thrusting One Handed Sword"] = true, ["Two Handed Sword"] = true, ["Dagger"] = true, ["Staff"] = true, ["Two Handed Axe"] = true, ["Two Handed Mace"] = true, ["One Handed Axe"] = true, ["Claw"] = true, ["One Handed Sword"] = true, }, parts = { { name = "Fire hit", melee = true, projectile = false, chaining = false, area = false, }, { name = "Fire explosion", melee = false, projectile = false, chaining = false, area = true, }, { name = "Lightning hit", melee = true, projectile = false, chaining = false, area = false, }, { name = "Lightning bolt", melee = false, projectile = false, chaining = true, area = false, }, { name = "Cold hit", melee = true, projectile = false, chaining = false, area = false, }, { name = "Icy wave", melee = false, projectile = true, chaining = false, area = false, }, }, baseFlags = { attack = true, melee = true, projectile = true, chaining = true, area = true, lightning = true, cold = true, fire = true, }, baseMods = { skill("castTime", 1), skill("manaCost", 6), --"elemental_strike_physical_damage_%_to_convert" = 100 --"fixed_projectile_spread" = 70 mod("ProjectileCount", "BASE", 2), --"number_of_additional_projectiles" = 2 --"show_number_of_projectiles" = ? flag("PierceAllTargets"), --"always_pierce" = ? mod("PhysicalDamageConvertToFire", "BASE", 100, 0, 0, { type = "SkillPart", skillPart = 1 }), mod("PhysicalDamageConvertToFire", "BASE", 100, 0, 0, { type = "SkillPart", skillPart = 2 }), mod("PhysicalDamageConvertToLightning", "BASE", 100, 0, 0, { type = "SkillPart", skillPart = 3 }), mod("PhysicalDamageConvertToLightning", "BASE", 100, 0, 0, { type = "SkillPart", skillPart = 4 }), mod("PhysicalDamageConvertToCold", "BASE", 100, 0, 0, { type = "SkillPart", skillPart = 5 }), mod("PhysicalDamageConvertToCold", "BASE", 100, 0, 0, { type = "SkillPart", skillPart = 6 }), }, qualityMods = { mod("ElementalDamage", "INC", 1), --"elemental_damage_+%" = 1 }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("damageEffectiveness", nil), [3] = skill("baseMultiplier", nil), [4] = mod("ChainCountMax", "BASE", nil), --"number_of_additional_projectiles_in_chain" [5] = mod("AreaOfEffect", "INC", nil), --"base_skill_area_of_effect_+%" }, levels = { [1] = { 28, 1.3, 1.3, 4, 0, }, [2] = { 31, 1.32, 1.324, 4, 1, }, [3] = { 34, 1.35, 1.348, 4, 2, }, [4] = { 37, 1.37, 1.372, 4, 3, }, [5] = { 40, 1.4, 1.396, 4, 4, }, [6] = { 42, 1.42, 1.42, 4, 5, }, [7] = { 44, 1.44, 1.444, 5, 6, }, [8] = { 46, 1.47, 1.468, 5, 7, }, [9] = { 48, 1.49, 1.492, 5, 8, }, [10] = { 50, 1.52, 1.516, 5, 9, }, [11] = { 52, 1.54, 1.54, 5, 10, }, [12] = { 54, 1.56, 1.564, 5, 11, }, [13] = { 56, 1.59, 1.588, 6, 12, }, [14] = { 58, 1.61, 1.612, 6, 13, }, [15] = { 60, 1.64, 1.636, 6, 14, }, [16] = { 62, 1.66, 1.66, 6, 15, }, [17] = { 64, 1.68, 1.684, 6, 16, }, [18] = { 66, 1.71, 1.708, 6, 17, }, [19] = { 68, 1.73, 1.732, 7, 18, }, [20] = { 70, 1.76, 1.756, 7, 19, }, [21] = { 72, 1.78, 1.78, 7, 20, }, [22] = { 74, 1.8, 1.804, 7, 21, }, [23] = { 76, 1.83, 1.828, 7, 22, }, [24] = { 78, 1.85, 1.852, 7, 23, }, [25] = { 80, 1.88, 1.876, 8, 24, }, [26] = { 82, 1.9, 1.9, 8, 25, }, [27] = { 84, 1.92, 1.924, 8, 26, }, [28] = { 86, 1.95, 1.948, 8, 27, }, [29] = { 88, 1.97, 1.972, 8, 28, }, [30] = { 90, 2, 1.996, 8, 29, }, }, } skills["ExplosiveTrap"] = { name = "Explosive Trap", gemTags = { trap = true, dexterity = true, active_skill = true, spell = true, area = true, fire = true, duration = true, }, gemTagString = "Trap, Spell, AoE, Fire", gemStr = 0, gemDex = 98, gemInt = 68, color = 2, description = "Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.", skillTypes = { [2] = true, [10] = true, [19] = true, [11] = true, [37] = true, [33] = true, [12] = true, }, baseFlags = { trap = true, area = true, fire = true, spell = true, }, parts = { { name = "Main blast", }, { name = "Main blast + 7 smaller", }, }, baseMods = { skill("castTime", 1), skill("damageEffectiveness", .5), skill("CritChance", 6), mod("SkillPhysicalDamageConvertToFire", "BASE", 50), mod("Damage", "MORE", 700, 0, bit.bor(KeywordFlag.Hit), { type = "SkillPart", skillPart = 2 }), skill("showAverage", true), --"no_movement_speed" = ? --"traps_do_not_explode_on_timeout" = ? }, qualityMods = { mod("AreaOfEffect", "INC", .5), }, levelMods = { [1] = skill("levelRequirement", nil), [2] = skill("manaCost", nil), [3] = skill("PhysicalMin", nil), --"secondary_minimum_base_physical_damage" [4] = skill("PhysicalMax", nil), --"secondary_maximum_base_physical_damage" }, levels = { [1] = { 70, 20, 217, 325, }, [2] = { 70, 20, 217, 325, }, [3] = { 70, 20, 217, 325, }, [4] = { 70, 20, 217, 325, }, [5] = { 70, 20, 217, 325, }, [6] = { 70, 20, 217, 325, }, [7] = { 70, 20, 217, 325, }, [8] = { 70, 20, 217, 325, }, [9] = { 70, 20, 217, 325, }, [10] = { 70, 20, 217, 325, }, [11] = { 70, 20, 217, 325, }, [12] = { 70, 20, 217, 325, }, [13] = { 70, 20, 217, 325, }, [14] = { 70, 20, 217, 325, }, [15] = { 70, 20, 217, 325, }, [16] = { 70, 20, 217, 325, }, [17] = { 70, 20, 217, 325, }, [18] = { 70, 20, 217, 325, }, [19] = { 70, 20, 217, 325, }, [20] = { 70, 20, 217, 325, }, [21] = { 70, 20, 217, 325, }, [22] = { 70, 20, 217, 325, }, [23] = { 70, 20, 217, 325, }, [24] = { 70, 20, 217, 325, }, [25] = { 70, 20, 217, 325, }, [26] = { 70, 20, 217, 325, }, [27] = { 70, 20, 217, 325, }, [28] = { 70, 20, 217, 325, }, [29] = { 70, 20, 217, 325, }, [30] = { 70, 20, 217, 325, }, }, }
Ryan.Entity = { Type = { All, Ped, Vehicle }, GetAllNearby = function(coords, range, types) types = types or Ryan.Entity.Type.All local player_ped = Ryan.Player.GetPed() local player_vehicle = PED.GET_VEHICLE_PED_IS_IN(player_ped) local nearby_entities = {} if types == Ryan.Entity.Type.Peds or types == Ryan.Entity.Type.All then for _, ped in pairs(entities.get_all_peds_as_handles()) do if ped ~= player_ped then local ped_coords = ENTITY.GET_ENTITY_COORDS(ped) if Ryan.Vector.Distance(coords, ped_coords) <= range then table.insert(nearby_entities, ped) end end end end if types == Ryan.Entity.Type.Vehicles or types == Ryan.Entity.Type.All then for _, vehicle in pairs(entities.get_all_vehicles_as_handles()) do if vehicle ~= player_vehicle then local vehicle_coords = ENTITY.GET_ENTITY_COORDS(vehicle) if Ryan.Vector.Distance(coords, vehicle_coords) <= range then table.insert(nearby_entities, vehicle) end end end end return nearby_entities end, RequestControl = function(entity) if not NETWORK.NETWORK_HAS_CONTROL_OF_ENTITY(entity) then local network_id = NETWORK.NETWORK_GET_NETWORK_ID_FROM_ENTITY(entity) NETWORK.SET_NETWORK_ID_CAN_MIGRATE(network_id, true) NETWORK.NETWORK_REQUEST_CONTROL_OF_ENTITY(entity) end return NETWORK.NETWORK_HAS_CONTROL_OF_ENTITY(entity) end, RequestControlLoop = function(entity) local tick = 0 while not NETWORK.NETWORK_HAS_CONTROL_OF_ENTITY(entity) and tick < 25 do util.yield() NETWORK.NETWORK_REQUEST_CONTROL_OF_ENTITY(entity) tick = tick + 1 end if NETWORK.NETWORK_IS_SESSION_STARTED() then local network_id = NETWORK.NETWORK_GET_NETWORK_ID_FROM_ENTITY(entity) NETWORK.NETWORK_REQUEST_CONTROL_OF_ENTITY(entity) NETWORK.SET_NETWORK_ID_CAN_MIGRATE(network_id, true) end end, FaceEntity = function(entity_1, entity_2, use_pitch) local coords_1 = ENTITY.GET_ENTITY_COORDS(ent1, false) local coords_2 = ENTITY.GET_ENTITY_COORDS(ent2, false) local difference = Ryan.Vector.Subtract(coords_2, coords_1) local rotation = Ryan.Vector.DirectionToRotation(difference) if not use_pitch then ENTITY.SET_ENTITY_HEADING(entity_1, rotation.z) else ENTITY.SET_ENTITY_ROTATION(entity_1, rotation.x, rotation.y, rotation.z) end end, GetOffsetAtDistance = function(entity, distance) local coords = ENTITY.GET_ENTITY_COORDS(entity, 0) local theta = (math.random() + math.random(0, 1)) * math.pi return { x = coords.x + distance * math.cos(theta), y = coords.y + distance * math.sin(theta), z = coords.z } end, DrawESP = function(entity, esp_color) local color = {r = math.floor(esp_color.r * 255), g = math.floor(esp_color.g * 255), b = math.floor(esp_color.b * 255)} local minimum = v3.new() local maximum = v3.new() if ENTITY.DOES_ENTITY_EXIST(entity) then MISC.GET_MODEL_DIMENSIONS(ENTITY.GET_ENTITY_MODEL(entity), minimum, maximum) local width = 2 * v3.getX(maximum) local length = 2 * v3.getY(maximum) local depth = 2 * v3.getZ(maximum) local offset1 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(entity, -width / 2, length / 2, depth / 2) local offset4 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(entity, width / 2, length / 2, depth / 2) local offset5 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(entity, -width / 2, length / 2, -depth / 2) local offset7 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(entity, width / 2, length / 2, -depth / 2) local offset2 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(entity, -width / 2, -length / 2, depth / 2) local offset3 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(entity, width / 2, -length / 2, depth / 2) local offset6 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(entity, -width / 2, -length / 2, -depth / 2) local offset8 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(entity, width / 2, -length / 2, -depth / 2) GRAPHICS.DRAW_LINE(offset1.x, offset1.y, offset1.z, offset4.x, offset4.y, offset4.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset1.x, offset1.y, offset1.z, offset2.x, offset2.y, offset2.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset1.x, offset1.y, offset1.z, offset5.x, offset5.y, offset5.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset2.x, offset2.y, offset2.z, offset3.x, offset3.y, offset3.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset3.x, offset3.y, offset3.z, offset8.x, offset8.y, offset8.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset4.x, offset4.y, offset4.z, offset7.x, offset7.y, offset7.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset4.x, offset4.y, offset4.z, offset3.x, offset3.y, offset3.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset5.x, offset5.y, offset5.z, offset7.x, offset7.y, offset7.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset6.x, offset6.y, offset6.z, offset2.x, offset2.y, offset2.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset6.x, offset6.y, offset6.z, offset8.x, offset8.y, offset8.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset5.x, offset5.y, offset5.z, offset6.x, offset6.y, offset6.z, color.r, color.g, color.b, 255) GRAPHICS.DRAW_LINE(offset7.x, offset7.y, offset7.z, offset8.x, offset8.y, offset8.z, color.r, color.g, color.b, 255) end v3.free(minimum) v3.free(maximum) end, Spotlights = {}, AddSpotlight = function(entity, offset, intensity) if ENTITY.IS_ENTITY_A_VEHICLE(entity) then for i = 1, #Ryan.Globals.Haulers do if VEHICLE.IS_VEHICLE_MODEL(entity, Ryan.Globals.Haulers[i]) then local trailer_ptr = memory.alloc_int() VEHICLE.GET_VEHICLE_TRAILER_VEHICLE(entity, trailer_ptr) local trailer = memory.read_int(trailer_ptr); memory.free(trailer_ptr) if trailer ~= 0 then Ryan.Entity.AddSpotlight(trailer, offset, intensity) return else break end end end end local coords = ENTITY.GET_ENTITY_COORDS(entity) local model = ENTITY.GET_ENTITY_MODEL(entity) local minimum_ptr, maximum_ptr = memory.alloc(), memory.alloc() MISC.GET_MODEL_DIMENSIONS(model, minimum_ptr, maximum_ptr) local minimum = memory.read_vector3(minimum_ptr); memory.free(minimum_ptr) local maximum = memory.read_vector3(maximum_ptr); memory.free(maximum_ptr) local wall_light = util.joaat("prop_wall_light_15a") if Ryan.Entity.Spotlights[entity] ~= nil then Ryan.Entity.DetachAll(entity) end for i = 1, intensity do Ryan.Entity.Spotlights[entity] = true local offsets = { {x = 0.0, y = 0.0, z = (maximum.z * offset - 0.5)}, {x = 0.0, y = 0.0, z = (-maximum.z * offset - 0.5)}, {x = 0.0, y = (maximum.y * offset * 0.66), z = -0.5}, {x = 0.0, y = (-maximum.y * offset * 0.66), z = -0.5}, {x = (maximum.x * offset), y = 0.0, z = -0.5}, {x = (-maximum.x * offset), y = 0.0, z = -0.5} } for i = 1, #offsets do local light = entities.create_object(wall_light, {x = coords.x + offsets[i].x, y = coords.y + offsets[i].y, z = coords.z + offsets[i].z}) local rotation = Ryan.Vector.DirectionToRotation(Ryan.Vector.Normalize(Ryan.Vector.Subtract(ENTITY.GET_ENTITY_COORDS(light), ENTITY.GET_ENTITY_COORDS(entity)))) ENTITY.ATTACH_ENTITY_TO_ENTITY(light, entity, 0, offsets[i].x, offsets[i].y, offsets[i].z, rotation.x, rotation.y, rotation.z, false, false, false, false, 0, true) end end end, DetachAll = function(entity) local objects = entities.get_all_objects_as_handles() for _, object in pairs(objects) do if ENTITY.IS_ENTITY_ATTACHED_TO_ENTITY(object, entity) then Ryan.Entity.RequestControlLoop(object) ENTITY.DETACH_ENTITY(object, false, false) util.yield() entities.delete_by_handle(object) end end end }
require 'optim' require 'rnn' require 'hdf5' require 'xlua' require 'nngraph' cjson = require 'cjson' utils = require 'misc.utils' dofile("misc/optim_updates.lua") dofile("misc/vocab.lua") torch.setdefaulttensortype('torch.FloatTensor') torch.manualSeed(123) quesLen = 7 batchSize = 256 epochs = 30 use_cuda = true deviceId = 1 rounds = 8 if use_cuda then require 'cunn' require 'cutorch' print("Using GPU:"..deviceId) cutorch.setDevice(deviceId) cutorch.setHeapTracking(true) cutorch.manualSeed(123) end running_average = 0 running_average_z = 0 long_qa = 0 trainSize = 0 for line in io.lines('data/train.json') do local example = cjson.decode(line) trainSize = trainSize + 1 gridSize = #example['gridImg'] end bgcolors = torch.FloatTensor(trainSize, gridSize^2):fill(0) styles = torch.FloatTensor(trainSize, gridSize^2):fill(0) colors = torch.FloatTensor(trainSize, gridSize^2):fill(0) numbers = torch.FloatTensor(trainSize, gridSize^2):fill(0) labels = torch.FloatTensor(trainSize):fill(0) qas = torch.FloatTensor(trainSize, (quesLen+1)*rounds):fill(0) local i = 1 for line in io.lines('data/train.json') do local example = cjson.decode(line) labels[i] = example['target'][1]*gridSize+example['target'][2]+1 for x = 1, gridSize do for y = 1, gridSize do cell = example['gridImg'][x][y] bgcolors[i][(x-1)*gridSize+y] = bgcolorstoi[cell['bgcolor']] styles[i][(x-1)*gridSize+y] = stylestoi[cell['style']] colors[i][(x-1)*gridSize+y] = colorstoi[cell['color']] numbers[i][(x-1)*gridSize+y] = cell['number']+1 end end qa_s = {} for q = 1, #example['qa'] do if q < (rounds+1) then local qa = string.split(example['qa'][q]['question']," +") table.insert(qa, example['qa'][q]['answer']) for w = 1, #qa do qa_s[#qa_s+1] = qa[w] end local len = #qa_s for w = 1, len do qas[i][(quesLen+1)*rounds-len+w] = wtoi[qa_s[w]] end else long_qa = long_qa + 1 break end end i = i + 1 end print('trainSize', trainSize, 'gridSize', gridSize) inputs = {} outputs = {} table.insert(inputs, nn.Identity()()) -- dial table.insert(inputs, nn.Identity()()) -- bgcolor table.insert(inputs, nn.Identity()()) -- style table.insert(inputs, nn.Identity()()) -- color table.insert(inputs, nn.Identity()()) -- number dial = inputs[1] bgcolor = inputs[2] style = inputs[3] color = inputs[4] number = inputs[5] lookup_bgcolor = 5 lookup_style = 2 lookup_color = 5 lookup_number = 10 hiddenSize = 64 rnn = nn.SeqLSTM(hiddenSize, hiddenSize) rnn.maskzero = true model_dial = dial - nn.Transpose({1,2}) - nn.LookupTableMaskZero(#itow, hiddenSize) - rnn - nn.Select(1, -1) - nn.Replicate(gridSize^2, 2) mlp_bgcolor = nn.Sequential() mlp_bgcolor:add(nn.LookupTableMaskZero(lookup_bgcolor, hiddenSize/4)) mlp_bgcolor:add(nn.ReLU()) mlp_bgcolor:add(nn.View(-1,hiddenSize/4)) mlp_bgcolor:add(nn.Linear(hiddenSize/4, hiddenSize/4)) mlp_bgcolor:add(nn.ReLU()) mlp_bgcolor:add(nn.Reshape(1, hiddenSize/4), true) model_mlp_bgcolor = bgcolor - nn.Contiguous() - nn.View(-1, gridSize^2, 1) - nn.SplitTable(1, 2) - nn.MapTable(mlp_bgcolor) - nn.JoinTable(1, 2) mlp_style = nn.Sequential() mlp_style:add(nn.LookupTableMaskZero(lookup_style, hiddenSize/4)) mlp_style:add(nn.ReLU()) mlp_style:add(nn.View(-1,hiddenSize/4)) mlp_style:add(nn.Linear(hiddenSize/4, hiddenSize/4)) mlp_style:add(nn.ReLU()) mlp_style:add(nn.Reshape(1, hiddenSize/4), true) model_mlp_style = style - nn.Contiguous() - nn.View(-1, gridSize^2, 1) - nn.SplitTable(1, 2) - nn.MapTable(mlp_style) - nn.JoinTable(1, 2) mlp_color = nn.Sequential() mlp_color:add(nn.LookupTableMaskZero(lookup_color, hiddenSize/4)) mlp_color:add(nn.ReLU()) mlp_color:add(nn.View(-1,hiddenSize/4)) mlp_color:add(nn.Linear(hiddenSize/4, hiddenSize/4)) mlp_color:add(nn.ReLU()) mlp_color:add(nn.Reshape(1, hiddenSize/4), true) model_mlp_color = color - nn.Contiguous() - nn.View(-1, gridSize^2, 1) - nn.SplitTable(1, 2) - nn.MapTable(mlp_color) - nn.JoinTable(1, 2) mlp_number = nn.Sequential() mlp_number:add(nn.LookupTableMaskZero(lookup_number, hiddenSize/4)) mlp_number:add(nn.ReLU()) mlp_number:add(nn.View(-1,hiddenSize/4)) mlp_number:add(nn.Linear(hiddenSize/4, hiddenSize/4)) mlp_number:add(nn.ReLU()) mlp_number:add(nn.Reshape(1, hiddenSize/4), true) model_mlp_number = number - nn.Contiguous() - nn.View(-1, gridSize^2, 1) - nn.SplitTable(1, 2) - nn.MapTable(mlp_number) - nn.JoinTable(1, 2) mlp = nn.Sequential() mlp:add(nn.Linear(hiddenSize, hiddenSize)) mlp:add(nn.ReLU()) mlp:add(nn.Linear(hiddenSize, hiddenSize)) mlp:add(nn.ReLU()) split_mlp = nn.Sequential() split_mlp:add(nn.Reshape(2, hiddenSize), true) split_mlp:add(nn.SplitTable(1,2)) split_mlp:add(nn.ParallelTable():add(nn.Identity()):add(mlp)) split_mlp:add(nn.JoinTable(2)) split_mlp:add(nn.Reshape(1, hiddenSize*2), true) dot = nn.Sequential() dot:add(nn.Reshape(2, hiddenSize)) dot:add(nn.SplitTable(1,2)) dot:add(nn.DotProduct()) dot:add(nn.View(-1, 1)) model_main = { model_dial, model_mlp_bgcolor, model_mlp_style, model_mlp_color, model_mlp_number } - nn.JoinTable(3) - nn.SplitTable(1,2) - nn.MapTable(split_mlp) - nn.JoinTable(2) - nn.SplitTable(1,2) - nn.MapTable(dot) - nn.JoinTable(2) - nn.LogSoftMax() table.insert(outputs, model_main) model = nn.gModule(inputs, outputs) criterion = nn.ClassNLLCriterion() if use_cuda then model:cuda() criterion:cuda() end confusion = optim.ConfusionMatrix(gridSize^2) state = {} state.learningRate = 0.01 running_average = 0 model_path = 'guesser '..os.date("%c") .. '.t7' for i = 1, epochs do confusion:zero() for t = 1, torch.floor(trainSize/batchSize)*batchSize, batchSize do xlua.progress(torch.floor(t/batchSize)+1, torch.floor(trainSize/batchSize)) model:training() local input = { qas[{{t, t+batchSize-1}}], bgcolors[{{t, t+batchSize-1}}], styles[{{t, t+batchSize-1}}], colors[{{t, t+batchSize-1}}], numbers[{{t, t+batchSize-1}}] } local label = labels[{{t, t+batchSize-1}}] if use_cuda then nn.utils.recursiveType(input, 'torch.CudaTensor') label:cuda() end local output = model:forward(input) local loss = criterion:forward(output, label) local gradOut = criterion:backward(output, label) model:backward(input, gradOut) modelW, modeldW = model:getParameters() modeldW:clamp(-5, 5) adam(modelW, modeldW, state) model:zeroGradParameters() confusion:batchAdd(output, label) confusion:updateValids() running_average = confusion.totalValid end torch.save(model_path, model:clearState()) print(confusion.totalValid) end
module 'character' -------------------------------------------------------------------- CLASS: EventAlign ( CharacterActionEvent ) :MODEL{ Field 'name' :string() } function EventAlign:toString() return self.name or '<nil>' end function EventAlign:start( target, pos ) local nextAlign = self:findNextEvent() if not nextAlign then return end local pos1 = nextAlign local throttle = 1 --calc target:setThrottle( throttle ) end function EventAlign:isResizable() return false end -------------------------------------------------------------------- CLASS: TrackAlign ( CharacterActionTrack ) :MODEL{} function TrackAlign:__init() self.name = 'align' end function TrackAlign:getType() return 'align' end function TrackAlign:createEvent() return EventAlign() end function TrackAlign:hasKeyFrames() return true end function TrackAlign:findEvent( name ) for i, ev in ipairs( self.events ) do if ev.name == name then return ev end end return nil end function TrackAlign:findEvents( name ) local res = {} for i, ev in ipairs( self.events ) do if ev.name == name then table.insert( res, ev ) end end return unpack( res ) end -------------------------------------------------------------------- registerCharacterActionTrackType( 'Align', TrackAlign )
local Sprite = Drawable:new() function Sprite:new(x, y, width, height, image) local sprite = Drawable:new() setmetatable(sprite, self) self.__index = self sprite.quad = Graphics.newQuad(x, y, width, height, image:getDimensions()) sprite.image = image return sprite end function Sprite:draw(x, y, width, height) Renderer.drawSprite(self, Colors.RED, x, y, width, height) end return Sprite
local Spell = { } Spell.LearnTime = 120 Spell.Description = [[ Transforms combine turret prop into a NPC that fights on your side against players and bad NPCs. Also can make combine turret NPC fight on your side. ]] Spell.FlyEffect = "hpw_blue_main" Spell.ImpactEffect = "hpw_blue_impact" Spell.ApplyDelay = 0.5 Spell.AccuracyDecreaseVal = 0.1 Spell.Category = HpwRewrite.CategoryNames.Special Spell.ForceAnim = { ACT_VM_PRIMARYATTACK_5 } Spell.SpriteColor = Color(0, 0, 255) Spell.NodeOffset = Vector(-216, -551, 0) function Spell:Draw(spell) self:DrawGlow(spell, nil, 32) end function Spell:OnSpellSpawned(wand, spell) wand:PlayCastSound() end function Spell:OnFire(wand) return true end local EnemyNames = { npc_antlion = true, npc_antlionguard = true, npc_antlionguardian = true, npc_barnacle = true, npc_breen = true, npc_clawscanner = true, npc_combine_s = true, npc_cscanner = true, npc_fastzombie = true, npc_fastzombie_torso = true, npc_headcrab = true, npc_headcrab_fast = true, npc_headcrab_poison = true, npc_hunter = true, npc_metropolice = true, npc_manhack = true, npc_poisonzombie = true, npc_strider = true, npc_stalker = true, npc_zombie = true, npc_zombie_torso = true, npc_zombine = true } local FriendlyNames = { npc_alyx = true, npc_barney = true, npc_citizen = true, npc_dog = true, npc_eli = true, npc_fisherman = true, npc_gman = true, npc_kleiner = true, npc_magnusson = true, npc_monk = true, npc_mossman = true, npc_odessa = true, npc_vortigaunt = true } local mdl = "models/combine_turrets/floor_turret.mdl" function Spell:AfterCollide(spell, data) local ent = data.HitEntity if IsValid(ent) then if ent:GetClass() == "prop_physics" and ent:GetModel() == mdl then local pos = ent:GetPos() local ang = ent:GetAngles() local color = ent:GetColor() local skin = ent:GetSkin() local npc = ents.Create("npc_turret_floor") undo.ReplaceEntity(ent, npc) cleanup.ReplaceEntity(ent, npc) ent:Remove() npc:SetPos(pos) npc:SetAngles(ang) npc:SetColor(color) npc:SetSkin(skin) npc:Spawn() for k, v in pairs(EnemyNames) do npc:AddRelationship(k .. " D_HT 99") end for k, v in pairs(FriendlyNames) do npc:AddRelationship(k .. " D_LI 99") end npc:AddEntityRelationship(self.Owner, D_LI, 9999) npc:EmitSound("npc/turret_floor/active.wav", 70) elseif ent:GetClass() == "npc_turret_floor" then for k, v in pairs(EnemyNames) do ent:AddRelationship(k .. " D_HT 99") end for k, v in pairs(FriendlyNames) do ent:AddRelationship(k .. " D_LI 99") end ent:AddEntityRelationship(self.Owner, D_LI, 9999) ent:EmitSound("npc/turret_floor/active.wav", 70) end end end HpwRewrite:AddSpell("Locomotor Turret", Spell)
----------------------------------------------------------------------------- -- Little program to download files from URLs -- LuaSocket sample files -- Author: Diego Nehab -- RCS ID: $Id: get.lua,v 1.25 2007/03/12 04:08:40 diego Exp $ ----------------------------------------------------------------------------- local socket = require("socket") local http = require("socket.http") local ftp = require("socket.ftp") local url = require("socket.url") local ltn12 = require("ltn12") -- formats a number of seconds into human readable form function nicetime(s) local l = "s" if s > 60 then s = s / 60 l = "m" if s > 60 then s = s / 60 l = "h" if s > 24 then s = s / 24 l = "d" -- hmmm end end end if l == "s" then return string.format("%5.0f%s", s, l) else return string.format("%5.2f%s", s, l) end end -- formats a number of bytes into human readable form function nicesize(b) local l = "B" if b > 1024 then b = b / 1024 l = "KB" if b > 1024 then b = b / 1024 l = "MB" if b > 1024 then b = b / 1024 l = "GB" -- hmmm end end end return string.format("%7.2f%2s", b, l) end -- returns a string with the current state of the download local remaining_s = "%s received, %s/s throughput, %2.0f%% done, %s remaining" local elapsed_s = "%s received, %s/s throughput, %s elapsed " function gauge(got, delta, size) local rate = got / delta if size and size >= 1 then return string.format(remaining_s, nicesize(got), nicesize(rate), 100*got/size, nicetime((size-got)/rate)) else return string.format(elapsed_s, nicesize(got), nicesize(rate), nicetime(delta)) end end -- creates a new instance of a receive_cb that saves to disk -- kind of copied from luasocket's manual callback examples function stats(size) local start = socket.gettime() local last = start local got = 0 return function(chunk) -- elapsed time since start local current = socket.gettime() if chunk then -- total bytes received got = got + string.len(chunk) -- not enough time for estimate if current - last > 1 then io.stderr:write("\r", gauge(got, current - start, size)) io.stderr:flush() last = current end else -- close up io.stderr:write("\r", gauge(got, current - start), "\n") end return chunk end end -- determines the size of a http file function gethttpsize(u) local r, c, h = http.request {method = "HEAD", url = u} if c == 200 then return tonumber(h["content-length"]) end end -- downloads a file using the http protocol function getbyhttp(u, file) local save = ltn12.sink.file(file or io.stdout) -- only print feedback if output is not stdout if file then save = ltn12.sink.chain(stats(gethttpsize(u)), save) end local r, c, h, s = http.request {url = u, sink = save } if c ~= 200 then io.stderr:write(s or c, "\n") end end -- downloads a file using the ftp protocol function getbyftp(u, file) local save = ltn12.sink.file(file or io.stdout) -- only print feedback if output is not stdout -- and we don't know how big the file is if file then save = ltn12.sink.chain(stats(), save) end local gett = url.parse(u) gett.sink = save gett.type = "i" local ret, err = ftp.get(gett) if err then print(err) end end -- determines the scheme function getscheme(u) -- this is an heuristic to solve a common invalid url poblem if not string.find(u, "//") then u = "//" .. u end local parsed = url.parse(u, {scheme = "http"}) return parsed.scheme end -- gets a file either by http or ftp, saving as <name> function get(u, name) local fout = name and io.open(name, "wb") local scheme = getscheme(u) if scheme == "ftp" then getbyftp(u, fout) elseif scheme == "http" then getbyhttp(u, fout) else print("unknown scheme" .. scheme) end end -- main program arg = arg or {} if table.getn(arg) < 1 then io.write("Usage:\n lua get.lua <remote-url> [<local-file>]\n") os.exit(1) else get(arg[1], arg[2]) end
object_static_halloween_item_burning_man = object_static_halloween_shared_item_burning_man:new { } ObjectTemplates:addTemplate(object_static_halloween_item_burning_man, "object/static/halloween/item_burning_man.iff")
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule('DataTexts') --Cache global variables --Lua functions local select, ipairs = select, ipairs local format = string.format local tsort = table.sort --WoW API / Variables local C_Garrison_GetCompleteTalent = C_Garrison.GetCompleteTalent local C_Garrison_GetFollowerShipments = C_Garrison.GetFollowerShipments local C_Garrison_GetInProgressMissions = C_Garrison.GetInProgressMissions local C_Garrison_GetLandingPageShipmentInfoByContainerID = C_Garrison.GetLandingPageShipmentInfoByContainerID local C_Garrison_GetLooseShipments = C_Garrison.GetLooseShipments local C_Garrison_GetTalentTreeIDsByClassID = C_Garrison.GetTalentTreeIDsByClassID local C_Garrison_GetTalentTreeInfoForID = C_Garrison.GetTalentTreeInfoForID local C_Garrison_HasGarrison = C_Garrison.HasGarrison local C_Garrison_RequestLandingPageShipmentInfo = C_Garrison.RequestLandingPageShipmentInfo local GetCurrencyInfo = GetCurrencyInfo local GetMouseFocus = GetMouseFocus local HideUIPanel = HideUIPanel local ShowGarrisonLandingPage = ShowGarrisonLandingPage local CAPACITANCE_WORK_ORDERS = CAPACITANCE_WORK_ORDERS local COMPLETE = COMPLETE local FOLLOWERLIST_LABEL_TROOPS = FOLLOWERLIST_LABEL_TROOPS local GARRISON_LANDING_SHIPMENT_COUNT = GARRISON_LANDING_SHIPMENT_COUNT local GARRISON_TALENT_ORDER_ADVANCEMENT = GARRISON_TALENT_ORDER_ADVANCEMENT local LE_FOLLOWER_TYPE_GARRISON_7_0 = LE_FOLLOWER_TYPE_GARRISON_7_0 local LE_GARRISON_TYPE_7_0 = LE_GARRISON_TYPE_7_0 local ORDER_HALL_MISSIONS = ORDER_HALL_MISSIONS --Global variables that we don't cache, list them here for mikk's FindGlobals script -- GLOBALS: GarrisonLandingPage local GARRISON_CURRENCY = 1220 local GARRISON_ICON = format("|T%s:16:16:0:0:64:64:4:60:4:60|t", select(3, GetCurrencyInfo(GARRISON_CURRENCY))) local function sortFunction(a, b) return a.missionEndTime < b.missionEndTime end local function OnEnter(self, _, noUpdate) DT:SetupTooltip(self) if(not noUpdate) then DT.tooltip:Hide() C_Garrison_RequestLandingPageShipmentInfo(); return end local firstLine = true --Missions local inProgressMissions = C_Garrison_GetInProgressMissions(LE_FOLLOWER_TYPE_GARRISON_7_0) local numMissions = (inProgressMissions and #inProgressMissions or 0) if(numMissions > 0) then tsort(inProgressMissions, sortFunction) --Sort by time left, lowest first DT.tooltip:AddLine(ORDER_HALL_MISSIONS) -- "Class Hall Missions" firstLine = false for i=1, numMissions do local mission = inProgressMissions[i] local timeLeft = mission.timeLeft:match("%d") local r, g, b = 1, 1, 1 if(mission.isRare) then r, g, b = 0.09, 0.51, 0.81 end if(timeLeft and timeLeft == "0") then DT.tooltip:AddDoubleLine(mission.name, COMPLETE, r, g, b, 0, 1, 0) else DT.tooltip:AddDoubleLine(mission.name, mission.timeLeft, r, g, b) end end end -- Troop Work Orders local followerShipments = C_Garrison_GetFollowerShipments(LE_GARRISON_TYPE_7_0) local hasFollowers = false if (followerShipments) then for i = 1, #followerShipments do local name, _, _, shipmentsReady, shipmentsTotal = C_Garrison_GetLandingPageShipmentInfoByContainerID(followerShipments[i]) if ( name and shipmentsReady and shipmentsTotal ) then if(hasFollowers == false) then if not firstLine then DT.tooltip:AddLine(" ") end firstLine = false DT.tooltip:AddLine(FOLLOWERLIST_LABEL_TROOPS) -- "Troops" hasFollowers = true end DT.tooltip:AddDoubleLine(name, format(GARRISON_LANDING_SHIPMENT_COUNT, shipmentsReady, shipmentsTotal), 1, 1, 1) end end end -- "Loose Work Orders" (i.e. research, equipment) local looseShipments = C_Garrison_GetLooseShipments(LE_GARRISON_TYPE_7_0) local hasLoose = false if (looseShipments) then for i = 1, #looseShipments do local name, _, _, shipmentsReady, shipmentsTotal = C_Garrison_GetLandingPageShipmentInfoByContainerID(looseShipments[i]) if ( name and shipmentsReady and shipmentsTotal ) then if(hasLoose == false) then if not firstLine then DT.tooltip:AddLine(" ") end firstLine = false DT.tooltip:AddLine(CAPACITANCE_WORK_ORDERS) -- "Work Orders" hasLoose = true end DT.tooltip:AddDoubleLine(name, format(GARRISON_LANDING_SHIPMENT_COUNT, shipmentsReady, shipmentsTotal), 1, 1, 1) end end end -- Talents local talentTreeIDs = C_Garrison_GetTalentTreeIDsByClassID(LE_GARRISON_TYPE_7_0, E.myClassID); local hasTalent = false if (talentTreeIDs) then -- this is a talent that has completed, but has not been seen in the talent UI yet. local completeTalentID = C_Garrison_GetCompleteTalent(LE_GARRISON_TYPE_7_0); for _, treeID in ipairs(talentTreeIDs) do local _, _, tree = C_Garrison_GetTalentTreeInfoForID(treeID); for _, talent in ipairs(tree) do local showTalent = false; if (talent.isBeingResearched) then showTalent = true; end if (talent.id == completeTalentID) then showTalent = true; end if (showTalent) then if not firstLine then DT.tooltip:AddLine(" ") end firstLine = false DT.tooltip:AddLine(GARRISON_TALENT_ORDER_ADVANCEMENT); -- "Order Advancement" DT.tooltip:AddDoubleLine(talent.name, format(GARRISON_LANDING_SHIPMENT_COUNT, talent.isBeingResearched and 0 or 1, 1), 1, 1, 1); hasTalent = true end end end end if(numMissions > 0 or hasFollowers or hasLoose or hasTalent) then DT.tooltip:Show() else DT.tooltip:Hide() end end local function OnClick() if not (C_Garrison_HasGarrison(LE_GARRISON_TYPE_7_0)) then return; end local isShown = GarrisonLandingPage and GarrisonLandingPage:IsShown(); if (not isShown) then ShowGarrisonLandingPage(LE_GARRISON_TYPE_7_0); elseif (GarrisonLandingPage) then local currentGarrType = GarrisonLandingPage.garrTypeID; HideUIPanel(GarrisonLandingPage); if (currentGarrType ~= LE_GARRISON_TYPE_7_0) then ShowGarrisonLandingPage(LE_GARRISON_TYPE_7_0); end end end local function OnEvent(self, event) if(event == "GARRISON_LANDINGPAGE_SHIPMENTS" or event == "GARRISON_TALENT_UPDATE" or event == "GARRISON_TALENT_COMPLETE") then if(GetMouseFocus() == self) then OnEnter(self, nil, true) end return end local _, numGarrisonResources = GetCurrencyInfo(GARRISON_CURRENCY) self.text:SetFormattedText("%s %s", GARRISON_ICON, numGarrisonResources) end DT:RegisterDatatext('Orderhall', {"PLAYER_ENTERING_WORLD", "CURRENCY_DISPLAY_UPDATE", "GARRISON_LANDINGPAGE_SHIPMENTS", "GARRISON_TALENT_UPDATE", "GARRISON_TALENT_COMPLETE"}, OnEvent, nil, OnClick, OnEnter)
-- Madonox -- ID: 7642306654 -- RPM automatic updating files, normally used to push critical updates. local RPMAutoContent = {} function RPMAutoContent:Get(filename) if script.PackagedFiles:FindFirstChild(filename) then return script.PackagedFiles[filename] end end return RPMAutoContent
-- Enable /chatbell command & Save players settings on disk local settings_file = minetest.get_worldpath() .. "/chatbell" -- Enable/Disable Sound Command minetest.register_chatcommand("chatbell", { description = "Plays a sound when your name is quoted in chat (spam protection of ".. chatbell.spam_time .."s)", func = function(name, param) chatbell.player_settings[name].enabled = not chatbell.player_settings[name].enabled save_settings() return true, "Chat bell is " .. (chatbell.player_settings[name].enabled and "enabled" or "disabled") .. "." end }) local function load_settings() local input, err = io.open(settings_file, "r") if not input then return minetest.log("info", "Could not load chatbell config file: " .. err) end local cur_time = minetest.get_us_time() for name, active in input:read("*a"):gmatch("([%w_-]+)%s(%S+)[\r\n]") do chatbell.player_settings[name] = {enabled = (active == "true"), time = cur_time} end input:close() end load_settings() function save_settings() local data = {} local output, err = io.open(settings_file, "w") if output then for player_name, entry in pairs(chatbell.player_settings) do table.insert(data, string.format("%s %s\n", player_name, tostring(entry.enabled))) end output:write(table.concat(data)) io.close(output) return true end minetest.log("action", "Unable to write to chatbell config file: " .. err) return false end
Channel = {} Channel.__index = Channel --[[ Functions: Channel ]]-- function Channel:Create(id) local channel = setmetatable({ id = id, clients = {}, talking = {}, }, Channel) Voip.channels[id] = channel return channel end function Channel:Destroy() Voip.channels[self.id] = nil end function Channel:AddPlayer(source, _type) -- Check already in channel. if self.clients[tostring(source)] then return false end -- Inform other clients. self:SendPayload("voip:addToChannel", self.id, source) -- Trigger events. TriggerEvent("voip:addToChannel", source, self.id, _type) TriggerClientEvent("voip:addToChannel", source, self.id, self.clients, self.talking) -- Cache client. self.clients[tostring(source)] = _type or true -- Success. return true end function Channel:RemovePlayer(source) -- Check already in channel. if not self.clients[tostring(source)] then return false end -- Cache client. self.clients[tostring(source)] = nil -- Inform other clients. self:SendPayload("voip:removeFromChannel", self.id, source) -- Trigger events. TriggerEvent("voip:removeFromChannel", source, self.id) TriggerClientEvent("voip:removeFromChannel", source, self.id) -- Cleanup channel. local next = next if next(self.clients) == nil then self:Destroy() end -- Success. return true end function Channel:SendPayload(eventName, ...) for _client, _ in pairs(self.clients) do TriggerClientEvent(eventName, _client, ...) end end function Channel:SetTalking(source, value) if self.talking[tostring(source)] == value then return end self.talking[tostring(source)] = value or nil self:SendPayload("voip:setTalking", self.id, source, value) end
local LuaNEAT = require"LuaNEAT" local xor = {} -- initializing LuaNEAT local pool_size = 100 local inputs = 2 -- number of inputs local outputs = 1 -- number of outputs local pool = LuaNEAT.newPool(pool_size, inputs, outputs) -- how many seconds until the next generation local wait = 0--.25 local counter = 0 -- stop the simulation when the best net error is below %accuracy% local stop=false local accuracy=1e-6 -- the neural networks we will get from the pool local neural_nets = {} -- for drawing the stats local margin = 50 local stats_height = 200 -- for each table in the training_set, -- [1] and [2] are the inputs and -- [3] the output ([1] xor [2]) local training_set = { {0, 0, 0}, {0, 1, 1}, {1, 0, 1}, {1, 1, 0} } local function map(value, x0, x1, y1, y2) return (value-x0)/(x1-x0)*(y2-y1) + y1 end function xor.load() -- initializing the pool pool:initialize() -- getting the first nets from the pool neural_nets = pool:getNeuralNetworks() end function xor.update(dt) if stop then return end if counter == 0 then -- evaluating the neural nets for n=1, #neural_nets do local sum=0 for t=1, #training_set do local input1, input2 = training_set[t][1], training_set[t][2] local outputs = neural_nets[n]:forward("snapshot", input1, input2) local err = (outputs[1] - training_set[t][3])^2 sum = sum + err end neural_nets[n]:setFitness(1-sum/4) end end if counter > wait then counter = 0 -- next generation pool:nextGeneration() -- getting the new neural nets neural_nets = pool:getNeuralNetworks() else counter = counter + dt end end function xor.draw() local w, h = love.graphics.getDimensions() -- drawing top fit graph local top_info = pool.statistics:getTopFitnessPoints() local top_points = {} local avg_info = pool.statistics:getAverageFitnessPoints() local avg_points = {} for n=1,#top_info do table.insert(top_points, map(n, 1, #top_info, margin, w-margin)) table.insert(top_points, map(top_info[n], 0, 1, margin+stats_height, margin)) end if #top_info > 1 then love.graphics.setColor(0,1,0,1) love.graphics.line(top_points) end -- drawing avg fit graph for n=1,#avg_info do table.insert(avg_points, map(n, 1, #avg_info, margin, w-margin)) table.insert(avg_points, map(avg_info[n], 0, 1, margin+stats_height, margin)) end if #avg_info > 1 then love.graphics.setColor(0,0,1,1) --love.graphics.line(avg_points) end -- graphs rectangles love.graphics.setColor(0,1,0,1) love.graphics.rectangle("line", margin, margin, w-margin*2, stats_height) love.graphics.setColor(1,1,1,1) love.graphics.print("Stats from the last ".. pool:getGeneration() .. " generations", margin, 30) -- bottom left and right rectangles love.graphics.setColor(0,1,0,1) love.graphics.rectangle("line", margin, margin*2+stats_height, w/2-margin-margin/2, h-margin*3-stats_height) love.graphics.rectangle("line", margin*2+w/2-margin-margin/2, margin*2+stats_height, w/2-margin-margin/2, h-margin*3-stats_height) -- drawing the best neural net local net = pool:getBestPerformer() local width = w/2-margin-margin/2 local height = h-margin*3-stats_height net:draw(margin, margin*2+stats_height + 25, width, height - 50) -- x, y, width, height -- printing some stats local info_x = margin*2+w/2-margin-margin/2 + 10 local info_y = margin*2+stats_height + 10 -- getting the outputs from the best net local results = {} local total_error=0 for t=1,#training_set do results[t] = net:forward("snapshot", training_set[t][1], training_set[t][2])[1] local err = (results[t] - training_set[t][3])^2 total_error = total_error + err end if total_error < accuracy then if not stop then LuaNEAT.save(pool, "xor") end stop=true end local worst_fit = math.huge local count=0 for s=1,#pool.species do for g=1,#pool.species[s].genomes do if pool.species[s].genomes[g].fitness < worst_fit then worst_fit = pool.species[s].genomes[g].fitness end count=count+1 end end love.graphics.setColor(1,1,1,1) love.graphics.print( "Generation ".. pool:getGeneration() .."\n" .. pool:getSpeciesAmount() .. " species" .. "\n" .. "Top fitness: ".. net:getFitness() .. "\n\n" .. "Worst fitness: ".. worst_fit.. "\n#Genomes:".. count .. "\n\n" .. "Best network:" .. "\n" .. training_set[1][1] .. " xor ".. training_set[1][2] .. " = ".. string.format("%.2f", results[1]) .. "\n" .. training_set[2][1] .. " xor ".. training_set[2][2] .. " = ".. string.format("%.2f", results[2]) .. "\n" .. training_set[3][1] .. " xor ".. training_set[3][2] .. " = ".. string.format("%.2f", results[3]) .. "\n" .. training_set[4][1] .. " xor ".. training_set[4][2] .. " = ".. string.format("%.2f", results[4]) .. "\n" .. "Error is ".. total_error, info_x, info_y ) end return xor
local _ _ = function() local joop = 2302 return function(hi) local d = 100 hi = 1021 local a, b, c a, b, c, d = 1, 2, 3, 4 local hello hello[232], (5 + 5)[121], hello, x[99] = 100, 200, 300 joop = 12 end end local joop = 2345 local a, b if hello then a, b = "hello" else a, b = "nothing", "yeah" end if hello then if yeah then a, b = "one", "two" else a, b = "mmhh" end else print("the other") a, b = "nothing", "yeah" end
return {'sax','saxofonist','saxofoniste','saxofoon','saxofoonkwartet','saxofoonspel','saxhoorn','saxen','saxofonen','saxofonisten','saxofoons','saxofoontje','saxofoontjes','saxhoorns'}
local _NAME = "LibProtectedCall" local _VERSION = "1.0.0" local _LICENSE = [[ MIT License Copyright (c) 2020 Jayrgo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] assert(LibMan1, format("%s requires LibMan-1.x.x.", _NAME)) assert(LibMan1:Exists("LibEvent", 1), format("%s requires LibEvent-1.x.x.", _NAME)) local LibProtectedCall --[[ , oldVersion ]] = LibMan1:New(_NAME, _VERSION, "_LICENSE", _LICENSE) if not LibProtectedCall then return end local tnew, tdel do -- tnew, tdel local cache = setmetatable({}, {__mode = "k"}) local next = next local select = select ---@vararg any ---@return table function tnew(...) local t = next(cache) if t then cache[t] = nil local n = select("#", ...) for i = 1, n do t[i] = select(i, ...) end return t end return {...} end local wipe = wipe ---@param t table function tdel(t) cache[wipe(t)] = true end end local packargs do -- pack2 local select = select ---@vararg any ---@return table function packargs(...) return {n = select("#", ...), ...} end end local unpackargs do -- pack2 local unpack = unpack ---@param t table ---@return any function unpackargs(t) return unpack(t, 1, t.n) end end local getKey do -- getKey local strhash do -- strhash local fmod = math.fmod local strbyte = strbyte local strlen = strlen ---@param str string ---@return string function strhash(str) -- Source: https://wow.gamepedia.com/StringHash local counter = 1 local len = strlen(str) for i = 1, len, 3 do counter = fmod(counter * 8161, 4294967279) + -- 2^32 - 17: Prime! (strbyte(str, i) * 16776193) + ((strbyte(str, i + 1) or (len - i + 256)) * 8372226) + ((strbyte(str, i + 2) or (len - i + 256)) * 3932164) end return fmod(counter, 4294967291) -- 2^32 - 5: Prime (and different from the prime in the loop) end end local getstring do -- getstring local tostring = tostring local prefixes = setmetatable({}, { __index = function(t, k) local v = tostring(function() end) .. "%s" t[k] = v return v end, }) local format = format local type = type ---@param arg any ---@return string function getstring(arg) return format(prefixes[type(arg)], tostring(arg)) end end local select = select local tconcat = table.concat ---@vararg any ---@return string function getKey(...) local keys = tnew() for i = 1, select("#", ...) do keys[i] = getstring(select(i, ...)) end local key = strhash(tconcat(keys)) tdel(keys) return key end end LibProtectedCall.registry = LibProtectedCall.registry or {} local registry = LibProtectedCall.registry LibProtectedCall.funcs = LibProtectedCall.funcs or {} local funcs = LibProtectedCall.funcs local LibEvent = LibMan1:Get("LibEvent") local wipe = wipe local function PLAYER_REGEN_ENABLED() LibEvent:Unregister("PLAYER_REGEN_ENABLED", PLAYER_REGEN_ENABLED) for i = 1, #registry do funcs[registry[i]]() end wipe(funcs) wipe(registry) end local safecall = LibProtectedCall.safecall local xsafecall = LibProtectedCall.xsafecall local select = select ---@param x boolean ---@param func function ---@vararg any ---@return function local function getRegFunc(x, func, ...) local safecall = x and xsafecall or safecall -- luacheck: ignore 431 if select("#", ...) == 0 then return function() safecall(func) end else local args = packargs(...) return function() safecall(func, unpackargs(args)) end end end local error = error local format = format local tostring = tostring local type = type local InCombatLockdown = InCombatLockdown ---@param x boolean ---@param func function ---@vararg any local function Call(x, func, ...) if type(func) ~= "function" then error(format("Usage: %s:%sCall(func[, ...]): 'func' - function expected got %s", tostring(LibProtectedCall), x and "x" or "", type(func)), 3) end if InCombatLockdown() then local regKey = getKey(func, ...) funcs[regKey] = getRegFunc(x, func, ...) registry[#registry + 1] = regKey LibEvent:Register("PLAYER_REGEN_ENABLED", PLAYER_REGEN_ENABLED) else if x then xsafecall(func, ...) else safecall(func, ...) end end end ---@param func function ---@vararg any function LibProtectedCall:Call(func, ...) Call(false, func, ...) end ---@param func function ---@vararg any function LibProtectedCall:xCall(func, ...) Call(true, func, ...) end local tDeleteItem = tDeleteItem ---@param x boolean ---@param func function ---@vararg any local function CallOnce(x, func, ...) if type(func) ~= "function" then error( format("Usage: %s:%sCallOnce(func[, ...]): 'func' - function expected got %s", tostring(LibProtectedCall), x and "x" or "", type(func)), 3) end if InCombatLockdown() then local regKey = getKey(func, ...) if funcs[regKey] then tDeleteItem(registry, regKey) else funcs[regKey] = getRegFunc(x, func, ...) end registry[#registry + 1] = regKey LibEvent:Register("PLAYER_REGEN_ENABLED", PLAYER_REGEN_ENABLED) else if x then xsafecall(func, ...) else safecall(func, ...) end end end ---@param func function ---@vararg any function LibProtectedCall:CallOnce(func, ...) CallOnce(false, func, ...) end ---@param func function ---@vararg any function LibProtectedCall:xCallOnce(func, ...) CallOnce(true, func, ...) end ---@param x boolean ---@param func function ---@return function local function Create(x, func) if type(func) ~= "function" then error(format("Usage: %s:%sCreate(func): 'func' - function expected got %s", tostring(LibProtectedCall), x and "x" or "", type(func)), 3) end return function(...) Call(x, func, ...) end end ---@param func function ---@return function function LibProtectedCall:Create(func) return Create(false, func) end ---@param func function ---@return function function LibProtectedCall:xCreate(func) return Create(true, func) end local function CreateOnce(x, func) if type(func) ~= "function" then error(format("Usage: %s:%sCreateOnce(func): 'func' - function expected got %s", tostring(LibProtectedCall), x and "x" or "", type(func)), 3) end return function(...) CallOnce(x, func, ...) end end ---@param func function ---@return function function LibProtectedCall:CreateOnce(func) return CreateOnce(false, func) end ---@param func function ---@return function function LibProtectedCall:xCreateOnce(func) return CreateOnce(true, func) end ---@param x boolean ---@param tbl table ---@param key any local function Protect(x, tbl, key) if type(tbl) ~= "table" then error(format("Usage: %s:%sProtect(tbl, key): 'tbl' - table expected got %s", tostring(LibProtectedCall), x and "x" or "", type(tbl)), 3) end if type(key) == "nil" then error(format("Usage: %s:%sProtect(tbl, key): 'key' - can't be nil", tostring(LibProtectedCall)), x and "x" or "", 3) end tbl[key] = Create(x, tbl[key]) end ---@param tbl table ---@param key any function LibProtectedCall:Protect(tbl, key) Protect(false, tbl, key) end ---@param tbl table ---@param key any function LibProtectedCall:xProtect(tbl, key) Protect(true, tbl, key) end ---@param x boolean ---@param tbl table ---@param key any local function ProtectOnce(x, tbl, key) if type(tbl) ~= "table" then error(format("Usage: %s:%sProtectOnce(tbl, key): 'tbl' - table expected got %s", tostring(LibProtectedCall), x and "x" or "", type(tbl)), 3) end if type(key) == "nil" then error(format("Usage: %s:%sProtectOnce(tbl, key): 'key' - can't be nil", tostring(LibProtectedCall)), x and "x" or "", 3) end tbl[key] = CreateOnce(x, tbl[key]) end ---@param tbl table ---@param key any function LibProtectedCall:ProtectOnce(tbl, key) ProtectOnce(false, tbl, key) end ---@param tbl table ---@param key any function LibProtectedCall:xProtectOnce(tbl, key) ProtectOnce(true, tbl, key) end
local string = string local tconcat = table.concat local tinsert = table.insert local lpeg = require "lpeg" local function escape_identifier(ident) local v = {'"', tostring(ident):gsub('"', '""'), '"'} return tconcat(v) end local function default_escape_literal(val) local t = type(val) if "number" == t then return tostring(val) elseif "string" == t then local v = {"'", tostring((val:gsub("'", "''"))), "'"} return tconcat(v) elseif "boolean" == t then return val and "TRUE" or "FALSE" end return error("don't know how to escape value: " .. tostring(val)) end local util = {} function util.encode_int(n, bytes) if bytes == nil then bytes = 4 end if 4 == bytes then return string.pack(">i4", n) else return error("don't know how to encode " .. tostring(bytes) .. " byte(s)") end end function util.decode_int(str, bytes) if bytes == nil then bytes = #str end if 4 == bytes then return string.unpack(">i4", str) elseif 2 == bytes then return string.unpack(">i2", str) else return error("don't know how to decode " .. tostring(bytes) .. " byte(s)") end end function util.decode_bytea(str) if str:sub(1, 2) == '\\x' then return str:sub(3):gsub('..', function(hex) return string.char(tonumber(hex, 16)) end) else return str:gsub('\\(%d%d%d)', function(oct) return string.char(tonumber(oct, 8)) end) end end function util.encode_bytea(str) return string.format("E'\\\\x%s'", str:gsub('.', function(byte) return string.format('%02x', string.byte(byte)) end)) end function util.__flatten(t, buffer) local ttype = type(t) if "string" == ttype then buffer[#buffer + 1] = t elseif "table" == ttype then for i = 1, #t do local thing = t[i] util.__flatten(thing, buffer) end end end function util.flatten(t) local buffer = { } util.__flatten(t, buffer) return tconcat(buffer) end function util.cal_len(thing, t) if t == nil then t = type(thing) end if "string" == t then return #thing elseif "table" == t then local l = 0 for i = 1, #thing do local inner = thing[i] local inner_t = type(inner) if inner_t == "string" then l = l + #inner else l = l + util.cal_len(inner, inner_t) end end return l else return error("don't know how to calculate length of " .. tostring(t)) end end function util.flip(t) local keys = {} for k,v in pairs(t) do tinsert(keys, k) end for i=1, #keys do local k = keys[i] t[t[k]] = k end return t end local function decode_error_whitespace() return error("got unexpected whitespace") end local decode_array do local P, R, S, V, Ct, C, Cs = lpeg.P, lpeg.R, lpeg.S, lpeg.V, lpeg.Ct, lpeg.C, lpeg.Cs local define = { "array", array = Ct(V("open") * (V("value") * (P(",") * V("value")) ^ 0) ^ -1 * V("close")), value = V("invalid_char") + V("string") + V("array") + V("literal"), string = P('"') * Cs((P([[\\]]) / [[\]] + P([[\"]]) / [["]] + (P(1) - P('"'))) ^ 0) * P('"'), literal = C((P(1) - S("},")) ^ 1), invalid_char = S(" \t\r\n") / decode_error_whitespace, open = P("{"), delim = P(","), close = P("}") } local g = P(define) local convert_values convert_values = function(array, fn) for idx, v in ipairs(array) do if type(v) == "table" then convert_values(v, fn) else array[idx] = fn(v) end end return array end decode_array = function(str, convert_fn) local out = (assert(g:match(str), "failed to parse postgresql array")) if convert_fn then return convert_values(out, convert_fn) else return out end end end util.decode_array = decode_array local encode_array do local append_buffer append_buffer = function(escape_literal, buffer, values) for i = 1, #values do local item = values[i] if type(item) == "table" and not getmetatable(item) then tinsert(buffer, "[") append_buffer(escape_literal, buffer, item) buffer[#buffer] = "]" tinsert(buffer, ",") else tinsert(buffer, escape_literal(item)) tinsert(buffer, ",") end end return buffer end encode_array = function(tbl, escape_literal) escape_literal = escape_literal or default_escape_literal local buffer = append_buffer(escape_literal, { "ARRAY[" }, tbl) buffer[#buffer] = "]" return tconcat(buffer) end end local decode_hstore do local P, R, S, V, Ct, C, Cs, Cg, Cf = lpeg.P, lpeg.R, lpeg.S, lpeg.V, lpeg.Ct, lpeg.C, lpeg.Cs, lpeg.Cg, lpeg.Cf local define = { "hstore", hstore = Cf(Ct("") * (V("pair") * (V("delim") * V("pair")) ^ 0) ^ -1, rawset) * -1, pair = Cg(V("value") * "=>" * (V("value") + V("null"))), value = V("invalid_char") + V("string"), string = P('"') * Cs((P([[\\]]) / [[\]] + P([[\"]]) / [["]] + (P(1) - P('"'))) ^ 0) * P('"'), null = C('NULL'), invalid_char = S(" \t\r\n") / decode_error_whitespace, delim = P(", ") } local g = P(define) decode_hstore = function(str, convert_fn) local out = (assert(g:match(str), "failed to parse postgresql hstore")) return out end end local encode_hstore do encode_hstore = function(tbl, escape_literal) if not (escape_literal) then escape_literal = default_escape_literal end local buffer = { } for k, v in pairs(tbl) do tinsert(buffer, tconcat({'"', k ,'"=>"', v , '"'})) end return escape_literal(tconcat(buffer, ", ")) end end util.encode_array = encode_array util.decode_array = decode_array util.encode_hstore = encode_hstore util.decode_hstore = decode_hstore util.escape_literal = default_escape_literal util.escape_identifier = escape_identifier return util
-- See Copyright Notice in core\LICENSE.txt require("utils") local file = io.open(".."..directory_delimiter..".."..directory_delimiter.."projects"..directory_delimiter..project.name..directory_delimiter.."compile.error.log", "r") if (not file) then os.exit() end local problems={} problems.errors={} problems.warnings={} local error_data = file:read("*a") file:close() error_data=explode("\n",error_data) for line,errorline in pairs(error_data) do -- D:\svn.db.net\trunk\pwn\core\pawno\include\dutils.inc(37) : warning 219: local variable "i" shadows a variable at a preceding level etype = "warning" efilename, eline, eid, emsg = string.match(errorline, [[^([%w%\: %_%.]+)%((%d+)%) : warning (%d+): (.*)$]]) if (efilename==nil) then etype = "error" efilename, eline, eid, emsg = string.match(errorline, [[^([%w%\: %_%.]+)%((%d+)%) : fatal error (%d+): (.*)]]) if (efilename==nil) then efilename, eline, eid, emsg = string.match(errorline, [[^([%w%\: %_%.]+)%((%d+)%) : error (%d+): (.*)]]) end end if (efilename) then local current={} current.filename=str_replace(".."..directory_delimiter..".."..directory_delimiter..".."..directory_delimiter..".."..directory_delimiter.."","",efilename) current.line=eline current.id=eid current.msg=emsg if (string.find(" symbol is never used: \"DmoduleInitLang\"",current.msg)) then onError("DmoduleInitLang() is not called by OnGameModeInit in sampcore module.",current.filename,current.line) end if (string.find(current.msg,"undefined symbol \"_")) then -- Callback is not definied in exports.txt, but called in the module local parts = explode("undefined symbol \"_",current.msg) onError("The event "..str_replace("\"","",parts[2]).." is fired, but not defined as export.",str_replace(".dmodule.inc",".exports.txt",current.filename),"-") end if (string.find(current.msg,"undefined symbol \"T_")) then -- Callback is not definied in exports.txt, but called in the module local parts = explode("undefined symbol \"T_",current.msg) onError("gettext: Using undefined translation key "..str_replace("\"","",parts[2])..".",current.filename,current.line) end if (not string.find(current.msg,"symbol is never used: \"_")) then if ((string.find(current.msg,"symbol is never used: \"") and (string.find(current.msg,"_Read") or string.find(current.msg,"_Write")))) then -- Ok a _ReadValues event isn't readed, because it isn't set - we ignore that. else if (etype=="warning") then table.insert(problems.warnings,current) else table.insert(problems.errors,current) end end end end end if (table.getn(problems.errors)==0 and table.getn(problems.warnings)==0 ) then os.execute(del_cmd_pre..".."..directory_delimiter..".."..directory_delimiter.."projects"..directory_delimiter..project.name..directory_delimiter.."compile.error.log",true) os.exit() end print("") print(" Compiling issues:") print("") local showitems={} if (table.getn(problems.errors)>0) then print(" Warnings: "..table.getn(problems.warnings).." (hidden until errors are solved)") print(" Errors: "..table.getn(problems.errors).." (fix first error first and recompile)") showitems=problems.errors else if (table.getn(problems.warnings)>0) then print(" Warnings: "..table.getn(problems.warnings).." (fix first warning first and recompile)") showitems=problems.warnings end end for no, item in pairs(showitems) do local fileinfo=explode(directory_delimiter.."",item.filename) print(" "..fileinfo[table.getn(fileinfo)]..":"..item.line.." "..item.msg) if (fileinfo[table.getn(fileinfo)]~=item.filename) then fileinfo[table.getn(fileinfo)]=nil print(" ("..str_replace(arg[1]..directory_delimiter.."build"..directory_delimiter.."gamemodes"..directory_delimiter..".."..directory_delimiter..".."..directory_delimiter..".."..directory_delimiter..".."..directory_delimiter.."","",table.concat(fileinfo,""..directory_delimiter..""))..")") end end
--[[ Author: Firetoad Date: 08.07.2016 ]] function HasteBoots( keys ) local caster = keys.caster local ability = keys.ability local ability_level = ability:GetLevel() - 1 local modifier_ms = keys.modifier_ms local sound_haste = keys.sound_haste local particle_haste = keys.particle_haste -- Parameters local phase_duration = ability:GetLevelSpecialValueFor("phase_duration", ability_level) -- Play sound locally EmitSoundOnClient(sound_haste, PlayerResource:GetPlayer(caster:GetPlayerID())) -- Play particle local haste_pfx = ParticleManager:CreateParticle(particle_haste, PATTACH_ABSORIGIN_FOLLOW, caster) ParticleManager:SetParticleControl(haste_pfx, 0, caster:GetAbsOrigin()) ParticleManager:ReleaseParticleIndex(haste_pfx) -- Apply bonus move speed ability:ApplyDataDrivenModifier(caster, caster, modifier_ms, {}) -- Increase move speed limit -- caster:AddNewModifier(caster, ability, "modifier_imba_haste_boots_speed_break", {duration = phase_duration}) end function TranquilsThink( keys ) local caster = keys.caster local ability = keys.ability local ability_level = ability:GetLevel() - 1 local modifier_move = keys.modifier_move local modifier_stacks = keys.modifier_stacks -- If on cooldown, do nothing if not ability:IsCooldownReady() then return nil end -- Parameters local base_move_speed = ability:GetLevelSpecialValueFor("base_move_speed", ability_level) local move_speed_per_sec = ability:GetLevelSpecialValueFor("move_speed_per_sec", ability_level) local max_stacks = ability:GetLevelSpecialValueFor("max_stacks", ability_level) -- Fetch current amount of stacks local current_stacks = caster:GetModifierStackCount(modifier_stacks, caster) -- If below maximum stacks, add one more if current_stacks < max_stacks then AddStacks(ability, caster, caster, modifier_stacks, 1, true) current_stacks = current_stacks + 1 end -- Update movement speed ability:ApplyDataDrivenModifier(caster, caster, modifier_move, {}) caster:SetModifierStackCount(modifier_move, caster, base_move_speed + move_speed_per_sec * current_stacks) end function TranquilsBreak( keys ) local caster = keys.caster local ability = keys.ability local modifier_move = keys.modifier_move local modifier_stacks = keys.modifier_stacks -- Put the ability on cooldown if ability then ability:StartCooldown(ability:GetCooldown(0) * (1 - caster:GetCooldownReduction() * 0.01)) end -- Remove all existing stacks caster:RemoveModifierByName(modifier_move) caster:RemoveModifierByName(modifier_stacks) end function TranquilsAllyThink( keys ) local caster = keys.caster local ability = keys.ability local target = keys.target local modifier_bearer = keys.modifier_bearer local modifier_stacks = keys.modifier_stacks -- If this unit is a tranquils bearer, do nothing if target:HasModifier(modifier_bearer) then return nil end -- Parameters local radius = ability:GetSpecialValueFor("radius") local highest_stacks = 0 -- Search for the aura bearer with the highest amount of stacks nearby local nearby_allies = FindUnitsInRadius(target:GetTeamNumber(), target:GetAbsOrigin(), nil, radius, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false) for _,ally in pairs(nearby_allies) do -- If this ally is an aura bearer, fetch its stacks if ally:HasModifier(modifier_bearer) and ally:HasModifier(modifier_stacks) then highest_stacks = math.max(highest_stacks, ally:GetModifierStackCount(modifier_stacks, nil)) end end -- If there are more than zero stacks, apply and update them if highest_stacks > 0 then ability:ApplyDataDrivenModifier(caster, target, modifier_stacks, {}) target:SetModifierStackCount(modifier_stacks, caster, highest_stacks) -- Else, remove them else target:RemoveModifierByName(modifier_stacks) end end function TranquilsAllyEnd( keys ) local target = keys.target local modifier_stacks = keys.modifier_stacks -- Remove all existing stacks of the aura target:RemoveModifierByName(modifier_stacks) end
--[[ Lua Stream API 1.0.0 Created 2016 by Michael Karneim. For detailed documentation on the Lua Stream API please see <http://github.com/mkarneim/lua-stream-api>. This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to <http://unlicense.org> This function returns a sequential stream with the provided input as its source. The input parameter must be nil or one of type table, boolean, number, string, or function. * If input is of type table, then the the new stream is created from the elements of the table, assuming that the table is an array indexed with consecutive numbers from 1 to n, containing no nil values. * If input is a single value of type boolean, number, or string, then the new stream contains just this value as its only element. * If input if of type function, then the new stream is created with this function as its iterator function, which must be a parameterless function that produces the "next" element on each call. * If input is nil (or not provided at all), then the new stream is empty. --]] function stream(input) -- The following _* functions are internal functions that implement the stream's behaviour based -- on iterator functions. -- The documentation of these functions is obmitted since it can be easiy deduced from the -- documentation of the corresponding stream function at the end of this file. local function _iterator(input) if input == nil then error("input must be of type table, but was nil") elseif type(input)~="table" then error("input must be of type table, but was a "..type(input)..": "..input) end local len = #input local i = 0 local result = function() i = i + 1 if i > len then return nil else return input[i] end end return result end local function _next(iter) return iter() end local function _concat(itarr) local len = #itarr local i = 1 local it = itarr[i] local result = function() if i > len then return nil else while true do local e = it() if e ~= nil then return e else i = i + 1 if i > len then return nil else it = itarr[i] end end end end end return result end local function _peek(iter,c) if c == nil then error("c must be of type function, but was nil") end if type(c)~="function" then error("c must be of type function, but was a "..type(c)) end local result = function() local e = iter() if e ~= nil then c(e) end return e end return result end local function _filter(iter,p) if p == nil then error("p must be of type function, but was nil") end if type(p)~="function" then error("p must be of type function, but was a "..type(p)) end local result = function() local e = iter() while e ~= nil do if p(e) then return e else e = iter() end end return nil end return result end local function _pack(iter,n) return function() local result = nil for i=1,n do local e = iter() if e == nil then return result else if result == nil then result = {} end table.insert(result,e) end end return result end end local function _map(iter,f) if f == nil then error("f must be of type function, but was nil") end if type(f)~="function" then error("f must be of type function, but was a "..type(f)) end local result = function() local e = iter() if e ~= nil then return f(e) else return nil end end return result end local function _flatmap(iter,f) if f == nil then error("f must be of type function, but was nil") end if type(f)~="function" then error("f must be of type function, but was a "..type(f)) end local it = nil local result = function() while true do if it == nil then local e = iter() if e == nil then return nil else it = _iterator(f(e)) end else local e = it() if e ~= nil then return e else it = nil end end end end return result end local function _flatten(iter) return _flatmap(iter, function(e) return e end) end local function _distinct(iter) local processed = {} local result = function() local e = iter() while e ~= nil do if processed[e]==nil then processed[e]=true return e else e = iter() end end return nil end return result end local function _limit(iter,max) local count = 0 local result = function() count = count + 1 if count > max then return nil else return iter() end end return result end local function _skip(iter,num) local i = 0 while i<num do i = i + 1 local e = iter() if e == nil then break end end return iter end local function _last(iter) local result = nil for e in iter do result = e end return result end local function _foreach(iter,c) if c == nil then error("c must be of type function, but was nil") end if type(c)~="function" then error("c must be of type function, but was a "..type(c)) end for e in iter do c(e) end end local function _toarray(iter) local result = {} local i = 0 for e in iter do i = i + 1 result[i] = e end return result end local function _shuffle(iter) local result = _toarray(iter) local rand = math.random local iterations = #result local j for i = iterations, 2, -1 do j = rand(i) result[i], result[j] = result[j], result[i] end return _iterator(result) end local function _group(iter,f) if f == nil then error("f must be of type function, but was nil") end if type(f)~="function" then error("f must be of type function, but was a "..type(f)) end local result = {} for e in iter do local key = f(e) local values = result[key] if values == nil then values = {} result[key] = values end values[#values+1] = e end return result end local function _split(iter,f) if f == nil then error("f must be of type function, but was nil") end if type(f)~="function" then error("f must be of type function, but was a "..type(f)) end local a1 = {} local a2 = {} local function pull(match,amatch,anomatch) return function() if amatch[1] ~= nil then return table.remove(amatch,1) else local e = iter() while e ~= nil do if f(e) == match then return e else table.insert(anomatch,e) e = iter() end end return nil end end end local it1 = pull(true,a1,a2) local it2 = pull(false,a2,a1) return stream(it1), stream(it2) end local function _merge(itarr) local idx = 1 return function() local len = #itarr if len == 0 then return nil end for i=1,len do if idx > len then idx = 1 end local it = itarr[idx] local e = it() if e ~= nil then idx = idx + 1 return e else table.remove(itarr, idx) len = #itarr end end local nilcount = 0 local result = {} for i,it in ipairs(itarr) do local e = it() if e == nil then nilcount = nilcount + 1 else result[i-nilcount] = e end end if nilcount >= #itarr then return nil else return result end end end local function _reduce(iter,init,op) if op == nil then error("op must be of type function, but was nil") end if type(op)~="function" then error("op must be of type function, but was a "..type(op)) end local result = init for e in iter do result = op(result,e) end return result end local function _reverse(iter) local result = _toarray(iter) local len = #result for i=1, len/2 do result[i], result[len-i+1] = result[len-i+1], result[i] end return _iterator(result) end local function _sort(iter,comp) local result = _toarray(iter) table.sort(result,comp) return _iterator(result) end local function _count(iter) local result = 0 for e in iter do result = result + 1 end return result end local function _max(iter,comp) local result = nil for e in iter do if result == nil or (comp ~= nil and comp(result,e)) or result < e then result = e end end return result end local function _min(iter,comp) local result = nil for e in iter do if result == nil or (comp ~= nil and comp(e,result)) or e < result then result = e end end return result end local function _sum(iter) local result = 0 for e in iter do result = result + e end return result end local function _avg(iter) local sum = 0 local count = 0; for e in iter do count = count + 1 sum = sum + e end if count == 0 then return nil else return sum/count end end local function _allmatch(iter,p) if p == nil then error("p must be of type function, but was nil") end if type(p)~="function" then error("p must be of type function, but was a "..type(p)) end for e in iter do if not p(e) then return false end end return true end local function _anymatch(iter,p) if p == nil then error("p must be of type function, but was nil") end if type(p)~="function" then error("p must be of type function, but was a "..type(p)) end for e in iter do if p(e) then return true end end return false end local function _nonematch(iter,p) return not _anymatch(iter,p) end -- Returns a new stream created form the given interator function. local function _stream(iter) local result = { -- Returns the iterator function for the elements of this stream. iter = function() return iter end, -- Returns the next (aka first) element of this stream, or nil if the stream is empty. next = function() return _next(iter) end, -- Returns a lazily concatenated stream whose elements are all the elements of this stream -- followed by all the elements of the streams provided by the varargs parameter. concat = function(...) local streams = {iter} for i,s in ipairs({...}) do streams[i+1] = s.iter() end return stream(_concat(streams)) end, -- Returns a stream consisting of the elements of this stream, additionally performing -- the provided action on each element as elements are consumed from the resulting stream. peek = function(c) return stream(_peek(iter,c)) end, -- Returns a stream consisting of the elements of this stream that match the given predicate. filter = function(p) return stream(_filter(iter,p)) end, -- Returns a stream consisting of chunks, made of n adjacent elements of the original stream. pack = function(n) return stream(_pack(iter,n)) end, -- Returns a stream consisting of the results of applying the given function -- to the elements of this stream. map = function(f) return stream(_map(iter,f)) end, -- Returns a stream consisting of the flattened results -- produced by applying the provided mapping function on each element. flatmap = function(f) return stream(_flatmap(iter,f)) end, -- Returns a stream consisting of the flattened elements. flatten = function() return stream(_flatten(iter)) end, -- Returns a stream consisting of the elements of this stream, -- truncated to be no longer than maxsize in length. limit = function(maxsize) return stream(_limit(iter,maxsize)) end, -- Returns a stream consisting of the remaining elements of this stream -- after discarding the first n elements of the stream. If this stream contains -- fewer than n elements then an empty stream will be returned. skip = function(n) return stream(_skip(iter,n)) end, -- Returns the last element of this stream. last = function() return _last(iter) end, -- Performs the given action for each element of this stream. foreach = function(c) _foreach(iter,c) end, -- Returns an array containing the elements of this stream. toarray = function() return _toarray(iter) end, -- Returns a stream consisting of the elements of this stream, ordered randomly. -- Call math.randomseed( os.time() ) first to get nice random orders. shuffle = function() return stream(_shuffle(iter)) end, -- Returns a table which is grouping the elements of this stream by keys provided from -- the specified classification function. group = function(f) return _group(iter,f) end, -- Returns two streams consisting of the elements of this stream -- separated by the given predicate. split = function(f) return _split(iter,f) end, -- Returns a lazily merged stream whose elements are all the elements of this stream -- and of the streams provided by the varargs parameter. The elements are taken from all -- streams round-robin. merge = function(...) local itarr = {iter} for i,s in ipairs({...}) do itarr[i+1] = s.iter() end return stream(_merge(itarr)) end, -- Returns the result of the given collector that is supplied -- with an iterator for the elements of this stream. collect = function(c) return c(iter) end, -- Performs a reduction on the elements of this stream, using the provided initial value -- and the associative accumulation function, and returns the reduced value. reduce = function(init,op) return _reduce(iter,init,op) end, -- Returns a stream consisting of the elements of this stream in reversed order. reverse = function() return stream(_reverse(iter)) end, -- Returns a stream consisting of the elements of this stream, sorted according to the -- provided comparator. -- See table.sort for details on the comp parameter. -- If comp is not given, then the standard Lua operator < is used. sort = function(comp) return stream(_sort(iter,comp)) end, -- Returns a stream consisting of the distinct elements -- (according to the standard Lua operator ==) of this stream. distinct = function() return stream(_distinct(iter)) end, -- Returns the count of elements in this stream. count = function() return _count(iter) end, -- Returns the maximum element of this stream according to the provided comparator, -- or nil if this stream is empty. -- See table.sort for details on the comp parameter. -- If comp is not given, then the standard Lua operator < is used. max = function(comp) return _max(iter,comp) end, -- Returns the minimum element of this stream according to the provided comparator, -- or nil if this stream is empty. -- See table.sort for details on the comp parameter. -- If comp is not given, then the standard Lua operator < is used. min = function(comp) return _min(iter,comp) end, -- Returns the sum of elements in this stream. sum = function() return _sum(iter) end, -- Returns the arithmetic mean of elements of this stream, or nil if this stream is empty. avg = function() return _avg(iter) end, -- Returns whether all elements of this stream match the provided predicate. -- If the stream is empty then true is returned and the predicate is not evaluated. allmatch = function(p) return _allmatch(iter,p) end, -- Returns whether any elements of this stream match the provided predicate. -- If the stream is empty then false is returned and the predicate is not evaluated. anymatch = function(p) return _anymatch(iter,p) end, -- Returns whether no elements of this stream match the provided predicate. -- If the stream is empty then true is returned and the predicate is not evaluated. nonematch = function(p) return _nonematch(iter,p) end } return result end -- create an appropriate stream depending on the input type if input==nil then return _stream(_iterator({})) elseif type(input)=="table" then return _stream(_iterator(input)) elseif type(input)=="boolean" or type(input)=="number" or type(input)=="string" then return _stream(_iterator({input})) elseif type(input)=="function" then return _stream(input) else error("input must be nil or of type table, boolean, number, string, or function, but was a "..type(input)) end end
rpc_dispatch={} function dispatch_rpc() if peek(0x5f80)==0 then local type=peek(0x5f81) local len=peek(0x5f82) local args={} for i=1,len do args[i]=peek(0x5f82+i) end debug_str="dispatch type "..tostr(type).." len "..tostr(len).." args "..tostr(#args) if rpc_dispatch[type]!=nil then local vals=rpc_dispatch[type](args) if vals!=nil then poke(0x5f81,#vals) for i,v in pairs(vals) do poke(0x5f81+i,v) end end poke(0x5f80,2) end end end hello_world_args={0,0,0} function rpc_hello_world(args) for i,v in pairs(args) do hello_world_args[i]=v end return {5,6,7} end rpc_dispatch[0]=rpc_hello_world
-- ---------------------------------------------- -- Copyright (c) 2019, CounterFlow AI, Inc. All Rights Reserved. -- author: Collins Huff <ch@counterflowai.com> -- -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE.txt file. -- ---------------------------------------------- -- ---------------------------------------------- -- Common Utility Functions -- ---------------------------------------------- -- -- https://gist.github.com/ripter/4270799 -- Print contents of `tbl`, with indentation. -- `indent` sets the initial level of indentation. function tprint (tbl, indent) if not indent then indent = 0 end for k, v in pairs(tbl) do formatting = string.rep(" ", indent) .. k .. ": " if type(v) == "table" then print(formatting) tprint(v, indent+1) elseif type(v) == 'boolean' then print(formatting .. tostring(v)) else print(formatting .. v) end end end function check_fields(eve, field_values) local result = false for k,v in pairs(field_values) do if type(k) == 'number' then result = check_field(eve, v) if not result then return false end else result = check_field(eve, k, v) if not result then return false end end end return true end function check_field(eve, field, value) local cur_table = eve for f in string.gmatch(field, "[^%.]+") do if f ~= nil and f ~= '' then cur_table = cur_table[f] end if not cur_table then return false end end local value_in_table = cur_table if not value then return true elseif type(value) == 'table' then local found = false for _,possible_value in ipairs(value) do if value_in_table == possible_value then found = true break end end return found else return (value == value_in_table) end end
dofile("common.inc"); function doit() askForWindow("Shows currently hovered mouse position and RGB color values. Press shift over ATITD window to continue."); while true do srReadScreen(); local pos = getMousePos(); local pixelsRaw = srReadPixel(pos[0], pos[1]); local pixels = pixelDiffs(pos[0], pos[1], 0); local status = "Pos: " .. pos[0] .. ", " .. pos[1] .. "\n"; status = status .. "RGB: " .. table.concat(pixels, ", ") .. "\nHEX: 0x" .. decToHex(pixels[1]) .. decToHex(pixels[2]) .. decToHex(pixels[3]) .. "FF\nPixelRaw: " .. pixelsRaw .. "\n\n"; extraInfo = "Tap Ctrl to Save Values to ATITD10/info_logs.txt" lsDrawRect(10, 260, 80, 200, 0, pixelsRaw); statusScreen(status .. extraInfo, nil, nil, 0.7); if lsControlHeld() then WriteLog(status); end while lsControlHeld() do extraInfo = "Saved to Log File\nRelease Ctrl Key"; statusScreen(status .. extraInfo, nil, nil, 0.7); lsSleep(10); end end lsSleep(10); end function WriteLog(Text) FileGlass = io.open("info_logs.txt","a+"); FileGlass:write(Text); FileGlass:close(); end function decToHex(IN) local B,K,OUT,I,D=16,"0123456789ABCDEF","",0 while IN>0 do I=I+1 IN,D=math.floor(IN/B),math.fmod(IN,B)+1 OUT=string.sub(K,D,D)..OUT end return OUT end
return { -- Language language = "en_gb", -- Window persistence persistWindowSize = true, persistWindowPosition = true, persistWindowFullscreen = true, }
local firstSpawn = true AddEventHandler("playerSpawned", function(spawn) if firstSpawn == true then TriggerServerEvent('five_roleplay_core:spawn') firstSpawn = false end end) RegisterNetEvent('five_roleplay_core:initializeinfo') AddEventHandler('five_roleplay_core:initializeinfo', function(money,dirtymoney,bankbalance) SendNUIMessage({ initialise = true, money = money, dirtymoney = dirtymoney, bankbalanceinfo = bankbalance }) end) RegisterNetEvent('five_roleplay_core:bankbalance') AddEventHandler('five_roleplay_core:bankbalance', function(rslt) SendNUIMessage({ bankbalanceinfo = rslt }) end) RegisterNetEvent('five_roleplay_core:dirtymoney') AddEventHandler('five_roleplay_core:dirtymoney', function(rslt) SendNUIMessage({ dirtymoneyinfo = rlst }) end) RegisterNetEvent('five_roleplay_core:money') AddEventHandler('five_roleplay_core:money', function(rslt) SendNUIMessage({ moneyinfo = rslt }) end) RegisterNetEvent('five_roleplay_core:rmvMoney') AddEventHandler('five_roleplay_core:rmvMoney', function(rslt) SendNUIMessage({ rmvMoney = rslt }) end) RegisterNetEvent('five_roleplay_core:addMoney') AddEventHandler('five_roleplay_core:addMoney', function(rslt) SendNUIMessage({ addMoney = rslt }) end) RegisterNetEvent('five_roleplay_core:rmvBank') AddEventHandler('five_roleplay_core:rmvBank', function(rslt) SendNUIMessage({ rmvBank = rslt }) end) RegisterNetEvent('five_roleplay_core:addBank') AddEventHandler('five_roleplay_core:addBank', function(rslt) SendNUIMessage({ addBank = rslt }) end) RegisterNetEvent('five_roleplay_core:removeMoneyForBank') AddEventHandler('five_roleplay_core:removeMoneyForBank', function(rslt) SendNUIMessage({ rmvMoneyForBank = rslt }) end) RegisterNetEvent('five_roleplay_core:removeBankForMoney') AddEventHandler('five_roleplay_core:removeBankForMoney', function(rslt) SendNUIMessage({ rmvBankForMoney = rslt }) end) RegisterNetEvent('five_roleplay_core:addDirtyMoney') AddEventHandler('five_roleplay_core:addDirtyMoney', function(rslt) SendNUIMessage({ addDirtyMoney = rslt }) end) RegisterNetEvent('five_roleplay_core:rmvDirtyMoney') AddEventHandler('five_roleplay_core:rmvDirtyMoney', function(rslt) SendNUIMessage({ rmvDirtyMoney = rslt }) end) RegisterNetEvent('five_roleplay_core:setDirtyMoney') AddEventHandler('five_roleplay_core:rmvDirtyMoney', function(rslt) SendNUIMessage({ dirtymoneyinfo = rslt }) end)
-- FILE: mapEditorScriptingExtension_s.lua -- PURPOSE: Prevent the map editor feature set being limited by what MTA can load from a map file by adding a script file to maps -- VERSION: RemoveWorldObjects (v1) AutoLOD (v1) local usedLODModels = {} function onResourceStartOrStop ( ) for _, object in ipairs ( getElementsByType ( "removeWorldObject", source ) ) do local model = getElementData ( object, "model" ) local lodModel = tonumber(getElementData ( object, "lodModel" )) if lodModel then local posX = getElementData ( object, "posX" ) local posY = getElementData ( object, "posY" ) local posZ = getElementData ( object, "posZ" ) local interior = getElementData ( object, "interior" ) local radius = getElementData ( object, "radius" ) if ( eventName == "onResourceStart" ) then removeWorldModel ( model, radius, posX, posY, posZ, interior ) removeWorldModel ( lodModel, radius, posX, posY, posZ, interior ) else restoreWorldModel ( model, radius, posX, posY, posZ, interior ) restoreWorldModel ( lodModel, radius, posX, posY, posZ, interior ) end end end if (eventName == "onResourceStart" and get(getResourceName(getThisResource())..".useLODs")) then for i, object in ipairs(getElementsByType("object", source)) do local objID = getElementModel(object) local lodModel = LOD_MAP[objID] if (lodModel) then local x,y,z = getElementPosition(object) local rx,ry,rz = getElementRotation(object) local lodObj = createObject(lodModel,x,y,z,rx,ry,rz,true) setElementInterior(lodObj, getElementInterior(object) ) setElementDimension(lodObj, getElementDimension(object) ) setElementCollisionsEnabled(lodObj, false) setElementParent(lodObj, object) setLowLODElement(object, lodObj) table.insert(usedLODModels, lodModel) end end end end addEventHandler ( "onResourceStart", resourceRoot, onResourceStartOrStop ) addEventHandler ( "onResourceStop", resourceRoot, onResourceStartOrStop ) function receiveLODsClientRequest() triggerClientEvent(client, "setLODsClient", resourceRoot, usedLODModels) end addEvent("requestLODsClient", true) addEventHandler("requestLODsClient", resourceRoot, receiveLODsClientRequest) -- MTA LOD Table [object] = [lodmodel] LOD_MAP = { [17697] = 17768; [8476] = 8905; [9476] = 9263; [4339] = 4472; [8654] = 8751; [7465] = 7795; [8465] = 8744; [11114] = 11052; [13872] = 13884; [6999] = 7120; [7999] = 8098; [6959] = 7343; [9733] = 9644; [10927] = 11356; [10759] = 10804; [8445] = 8478; [7445] = 7761; [10928] = 11065; [9266] = 9475; [13676] = 13870; [8554] = 8804; [5745] = 5827; [10855] = 11187; [4813] = 4903; [8439] = 8910; [7439] = 7757; [7043] = 7059; [8043] = 8111; [9043] = 9134; [10384] = 10548; [9745] = 9873; [4833] = 4943; [6979] = 7006; [13692] = 13766; [7454] = 7784; [8454] = 8599; [11132] = 11208; [10843] = 10892; [8513] = 8820; [13732] = 13770; [9139] = 9145; [10903] = 10907; [5759] = 5917; [8343] = 8363; [10948] = 11021; [4303] = 4437; [9215] = 9460; [8533] = 8817; [17671] = 17788; [9303] = 9372; [4533] = 4532; [8625] = 8794; [4244] = 4379; [9613] = 9875; [13739] = 13772; [5145] = 5235; [10793] = 11330; [9899] = 9635; [4315] = 4449; [7315] = 7316; [6315] = 6424; [9315] = 9375; [10833] = 10896; [4243] = 4378; [7633] = 7764; [8633] = 8802; [8244] = 8024; [13715] = 13782; [8525] = 8902; [5166] = 5336; [4344] = 4477; [10823] = 11248; [4335] = 4468; [10559] = 10724; [9065] = 9068; [5123] = 5213; [9705] = 9772; [5028] = 5029; [9028] = 9179; [10763] = 10884; [7045] = 7063; [8045] = 8011; [4165] = 4166; [8512] = 8759; [8344] = 8364; [8543] = 8604; [9039] = 9040; [6879] = 6891; [4879] = 4921; [4345] = 4478; [9223] = 9406; [10939] = 11370; [8868] = 9085; [10758] = 10923; [4868] = 5045; [9345] = 9377; [11255] = 11262; [8212] = 8220; [6065] = 6082; [7443] = 7859; [8443] = 8914; [13672] = 13832; [13741] = 13765; [10870] = 11204; [4366] = 4496; [4245] = 4380; [9579] = 9626; [8611] = 8917; [8245] = 8025; [10861] = 11169; [10352] = 10715; [4365] = 4529; [9743] = 9872; [9066] = 9067; [13784] = 13836; [5679] = 5680; [11254] = 11268; [9235] = 9450; [5805] = 5912; [9711] = 9774; [13752] = 13876; [8627] = 8968; [11120] = 11196; [9026] = 9178; [9232] = 9359; [10018] = 10170; [10601] = 10730; [10795] = 11329; [7368] = 7376; [8368] = 8367; [10983] = 11143; [10752] = 11355; [13726] = 13786; [13730] = 13844; [13801] = 13880; [7320] = 7322; [4320] = 4454; [5021] = 5022; [9021] = 9181; [4286] = 4420; [5109] = 5193; [8468] = 8972; [4299] = 4433; [9286] = 9464; [9299] = 9374; [8501] = 9075; [10817] = 10877; [6501] = 6504; [10959] = 10963; [10905] = 10908; [7420] = 7812; [8420] = 9063; [7321] = 7323; [4321] = 4455; [11299] = 11298; [4847] = 4933; [10492] = 10729; [4295] = 4429; [11332] = 11333; [9928] = 10002; [9001] = 9010; [5034] = 5035; [8034] = 8126; [17524] = 17730; [6488] = 6492; [8520] = 8829; [9488] = 9780; [10932] = 11217; [7947] = 7948; [11130] = 11207; [4268] = 4402; [7099] = 7112; [7459] = 7789; [8459] = 8767; [11337] = 11358; [4267] = 4401; [11256] = 11264; [9267] = 9477; [13707] = 13839; [8588] = 8786; [11098] = 11177; [7559] = 7743; [10753] = 11206; [10867] = 11185; [4367] = 4497; [7367] = 7372; [8288] = 8289; [11303] = 11304; [17606] = 17718; [10941] = 11167; [13795] = 13796; [4828] = 4942; [4259] = 4393; [11006] = 11151; [7101] = 7142; [9006] = 9015; [17535] = 17970; [7388] = 7285; [7539] = 7959; [8539] = 8790; [13820] = 13822; [6913] = 7178; [9487] = 9640; [11126] = 11212; [11125] = 10802; [6888] = 7138; [10864] = 11407; [5859] = 5903; [8587] = 8788; [9587] = 9621; [8628] = 8799; [11121] = 11068; [11138] = 11198; [8859] = 8861; [9616] = 9887; [8616] = 8974; [13718] = 13888; [7992] = 8022; [13826] = 13830; [9137] = 9143; [4822] = 4980; [8137] = 8197; [5137] = 5195; [6948] = 7005; [5472] = 5564; [8377] = 8021; [7636] = 7724; [10966] = 11050; [8472] = 8912; [9690] = 9686; [9919] = 9937; [13810] = 13812; [7417] = 7726; [4294] = 4428; [4851] = 4902; [10489] = 10602; [9256] = 9393; [5871] = 5970; [13736] = 13778; [8256] = 8257; [4831] = 4950; [9597] = 9844; [4256] = 4390; [7536] = 7821; [6951] = 7002; [6991] = 7176; [10936] = 11158; [7991] = 8088; [3992] = 4037; [4991] = 5012; [3991] = 4043; [5752] = 5833; [13678] = 13853; [9571] = 9650; [13716] = 13833; [7730] = 7780; [5748] = 5907; [9730] = 9792; [17686] = 17914; [7604] = 7808; [13733] = 13780; [13682] = 13868; [9836] = 9841; [9490] = 9809; [8490] = 8703; [8217] = 8223; [9719] = 9779; [9217] = 9449; [6217] = 6086; [10766] = 10880; [9716] = 9773; [5504] = 5548; [4363] = 4494; [9037] = 9038; [8037] = 8103; [10904] = 10906; [8677] = 8752; [10408] = 10689; [9351] = 9421; [13813] = 13815; [13717] = 13785; [8351] = 8347; [7557] = 7816; [7602] = 7810; [7317] = 7318; [4351] = 4483; [6952] = 7003; [4317] = 4451; [7263] = 7279; [13680] = 13869; [8352] = 8359; [4263] = 4397; [10930] = 11054; [4331] = 4465; [4872] = 4924; [8521] = 8830; [9216] = 9457; [11351] = 11222; [11288] = 10895; [6324] = 6380; [4897] = 4905; [6897] = 6902; [8451] = 8973; [7451] = 7815; [4884] = 5054; [6884] = 6896; [6236] = 6240; [9236] = 9402; [4324] = 4458; [9304] = 9376; [13723] = 13819; [7470] = 7799; [8630] = 8798; [7452] = 7794; [8452] = 8606; [8421] = 8692; [7421] = 7809; [8380] = 8381; [10940] = 11191; [13742] = 13764; [11363] = 11398; [7591] = 7830; [9224] = 9394; [9551] = 9883; [9083] = 9084; [7997] = 8362; [4352] = 4484; [17597] = 17837; [10362] = 10325; [11113] = 11197; [5117] = 5194; [9136] = 9142; [9330] = 9432; [4330] = 4464; [9552] = 9884; [8552] = 8763; [8531] = 8775; [7337] = 7338; [4664] = 4665; [9337] = 9433; [5156] = 5162; [4156] = 4157; [4337] = 4470; [10363] = 10326; [7651] = 7699; [4890] = 4946; [8857] = 8862; [9617] = 9888; [17683] = 17720; [9492] = 9794; [13882] = 13842; [9652] = 9799; [8631] = 8800; [7631] = 7744; [13713] = 13843; [8056] = 8028; [4316] = 4375; [4296] = 4430; [10769] = 10894; [13691] = 13745; [9316] = 9428; [11104] = 11341; [7990] = 8015; [4283] = 4417; [10751] = 10798; [10934] = 11219; [4990] = 5010; [4336] = 4469; [9957] = 9972; [10151] = 10161; [6301] = 6500; [4301] = 4435; [4371] = 4501; [8148] = 8273; [5148] = 5359; [4242] = 4377; [7242] = 7140; [9022] = 9182; [9242] = 9401; [4282] = 4416; [7464] = 7782; [8040] = 8104; [7371] = 7373; [8464] = 9157; [5119] = 5245; [7450] = 7814; [8450] = 8479; [10969] = 11166; [17677] = 17908; [7484] = 7773; [11107] = 11108; [9484] = 9869; [10407] = 10688; [8091] = 8101; [13709] = 13835; [7248] = 7256; [8382] = 8384; [4585] = 4626; [4248] = 4383; [6122] = 6182; [11342] = 11344; [7963] = 7964; [4332] = 4466; [10418] = 10727; [9071] = 9073; [10819] = 10881; [7071] = 7183; [8071] = 8106; [4262] = 4396; [10294] = 10299; [4550] = 4561; [11287] = 11286; [5151] = 5241; [9585] = 9619; [6188] = 6190; [5188] = 5240; [13690] = 13773; [9219] = 9452; [8219] = 8222; [4843] = 4931; [4131] = 4132; [4885] = 5053; [7042] = 7066; [4260] = 4394; [7863] = 7876; [8240] = 8241; [10017] = 9989; [10945] = 11016; [8586] = 8789; [4863] = 4934; [10562] = 10598; [6280] = 6437; [4291] = 4425; [7251] = 7259; [7432] = 7738; [13751] = 13781; [9260] = 9380; [4297] = 4431; [9291] = 9447; [7048] = 7107; [9248] = 9408; [11077] = 11058; [4271] = 4405; [10087] = 10168; [4322] = 4456; [5160] = 5335; [9231] = 9363; [9140] = 9146; [4168] = 4169; [8446] = 8605; [9486] = 9641; [10351] = 10719; [8486] = 8749; [4280] = 4414; [8350] = 8358; [8532] = 8771; [4240] = 4450; [4350] = 4482; [9683] = 9866; [7984] = 8124; [6984] = 7282; [10957] = 11378; [11229] = 11216; [8391] = 8696; [10066] = 10090; [4845] = 4914; [11115] = 11171; [7548] = 7774; [11367] = 11368; [7864] = 7875; [6864] = 6870; [7865] = 7874; [13677] = 13867; [13710] = 13840; [8610] = 8918; [7632] = 7745; [8632] = 8801; [8850] = 8965; [8519] = 8897; [8983] = 9018; [8845] = 8848; [6983] = 7283; [7983] = 8107; [6916] = 7225; [9954] = 10106; [8079] = 8110; [4563] = 4566; [11012] = 11270; [5115] = 5252; [5002] = 4939; [9115] = 9161; [10638] = 10640; [4883] = 4929; [10491] = 10725; [6883] = 7114; [7854] = 7853; [17685] = 17742; [4854] = 5050; [4348] = 4480; [10971] = 11064; [9946] = 10257; [4810] = 4915; [4832] = 4948; [7463] = 7793; [7057] = 7126; [4319] = 4453; [7383] = 7384; [8383] = 8385; [4852] = 4918; [7485] = 7776; [11345] = 11346; [7852] = 7851; [11080] = 11178; [4846] = 4953; [7448] = 7817; [10938] = 11144; [13757] = 13881; [11137] = 11203; [7965] = 7966; [5003] = 4956; [10694] = 10728; [9584] = 9620; [8584] = 8732; [7584] = 7716; [9348] = 9429; [8824] = 8903; [8003] = 8092; [10028] = 9967; [7475] = 7804; [11252] = 11267; [8475] = 8915; [8678] = 8777; [4835] = 4941; [4349] = 4481; [11135] = 11200; [11111] = 11175; [10955] = 11397; [8523] = 8900; [10386] = 10731; [13673] = 13850; [7444] = 7873; [8444] = 8908; [9735] = 9802; [7969] = 7970; [10840] = 10912; [7449] = 7813; [8449] = 8907; [4869] = 4954; [8466] = 8745; [6869] = 6995; [5744] = 5826; [9744] = 9871; [10943] = 11142; [4275] = 4409; [9174] = 8831; [13693] = 13774; [7174] = 7366; [10083] = 10169; [6878] = 6890; [17607] = 17810; [9723] = 9781; [8149] = 8274; [13738] = 13771; [9858] = 9811; [8858] = 8864; [7433] = 7740; [11083] = 11153; [4249] = 4384; [4535] = 4536; [9901] = 9963; [11134] = 11278; [7249] = 7257; [10405] = 10687; [5801] = 5828; [4666] = 4667; [7544] = 7752; [8544] = 8739; [11117] = 11069; [8422] = 8693; [11116] = 11053; [9601] = 9807; [6989] = 6906; [4374] = 4503; [9225] = 9409; [5313] = 5316; [4313] = 4447; [9313] = 9396; [8313] = 8316; [4302] = 4436; [6054] = 6177; [7054] = 7339; [8054] = 8018; [9721] = 9638; [6233] = 6242; [4233] = 4234; [8433] = 8736; [7603] = 7807; [10917] = 10918; [3689] = 3690; [4325] = 4459; [9715] = 9776; [10942] = 11168; [8154] = 8279; [9689] = 9687; [8049] = 8026; [11127] = 11180; [5333] = 5334; [4333] = 4467; [9205] = 9358; [8133] = 8144; [13756] = 13879; [10354] = 10332; [6502] = 6506; [11343] = 11357; [9615] = 9658; [7254] = 7262; [10359] = 10692; [9276] = 9453; [4305] = 4439; [4254] = 4388; [5033] = 5055; [11123] = 11192; [10929] = 11055; [9233] = 9356; [10767] = 10879; [3489] = 3490; [11118] = 11194; [4274] = 4408; [6213] = 6206; [8213] = 8224; [9213] = 9455; [9489] = 9782; [8489] = 8700; [8515] = 8754; [4354] = 4486; [5176] = 5237; [9703] = 9785; [7967] = 7968; [9004] = 9013; [7950] = 7949; [7945] = 7946; [8004] = 8161; [5004] = 5008; [7938] = 7937; [7889] = 7890; [10365] = 10328; [7882] = 7883; [7324] = 7325; [7880] = 7887; [7868] = 7870; [7867] = 7871; [7866] = 7872; [7849] = 7850; [7011] = 7121; [10852] = 11186; [7755] = 7856; [7731] = 7781; [7729] = 7779; [7661] = 7723; [7660] = 7721; [7650] = 7700; [11283] = 11361; [7635] = 7725; [9210] = 9465; [8210] = 8272; [7634] = 7775; [7630] = 7722; [7629] = 7777; [7616] = 7728; [4310] = 4444; [7605] = 7739; [7601] = 7811; [7600] = 7806; [7593] = 7831; [7592] = 7828; [7585] = 7594; [13825] = 13829; [7579] = 7825; [7558] = 7742; [7555] = 7668; [7553] = 7824; [4289] = 4423; [7552] = 7749; [7551] = 7750; [9289] = 9454; [7550] = 7751; [4288] = 4422; [7547] = 7748; [7546] = 7732; [7545] = 7747; [17675] = 17811; [7537] = 7822; [13684] = 13776; [7486] = 7869; [10859] = 10803; [7483] = 7772; [8517] = 8898; [7482] = 7771; [7481] = 7770; [7480] = 7769; [7479] = 7768; [8039] = 8100; [8172] = 8094; [7476] = 7765; [7474] = 7803; [4247] = 4382; [7472] = 7801; [7471] = 7800; [8128] = 8129; [7468] = 7888; [6957] = 7293; [7466] = 7796; [5314] = 5315; [9064] = 9069; [7460] = 7790; [8002] = 8142; [13702] = 13885; [11258] = 11265; [9211] = 9466; [7457] = 7787; [9722] = 9783; [7455] = 7785; [7453] = 7783; [9036] = 9147; [8036] = 8102; [10413] = 10330; [7447] = 7763; [7446] = 7762; [7442] = 7760; [7441] = 7759; [7440] = 7758; [7438] = 7756; [7437] = 7754; [7436] = 7858; [7435] = 7746; [10958] = 11201; [7431] = 7737; [10935] = 11220; [7430] = 7736; [7429] = 7735; [7428] = 7734; [9246] = 9403; [7424] = 7702; [7422] = 7805; [7419] = 7487; [11105] = 11213; [7416] = 7727; [8378] = 8379; [9057] = 9061; [8356] = 8105; [6974] = 7113; [6915] = 7181; [8354] = 8348; [8353] = 8365; [11097] = 11157; [8333] = 8280; [8315] = 8318; [11230] = 11276; [8314] = 8317; [8311] = 8312; [5795] = 5921; [13821] = 13849; [7051] = 7060; [8510] = 8760; [8305] = 8304; [8469] = 8747; [11073] = 11172; [8300] = 8301; [10815] = 11373; [8283] = 8284; [8480] = 8690; [6900] = 6901; [8263] = 8267; [4278] = 4412; [8262] = 8270; [8260] = 8261; [9553] = 9845; [4285] = 4419; [5749] = 5918; [8254] = 8113; [11364] = 11141; [8498] = 8705; [8246] = 8031; [10967] = 11066; [8236] = 8238; [8232] = 8233; [8228] = 8234; [4292] = 4426; [11071] = 11173; [8216] = 8227; [10792] = 11218; [4258] = 4392; [8215] = 8226; [17673] = 17787; [4369] = 4499; [6871] = 7122; [9234] = 9397; [8202] = 8203; [10403] = 10690; [8201] = 8239; [10865] = 11325; [6917] = 7180; [8200] = 8205; [8199] = 8204; [9000] = 9009; [10794] = 11331; [8186] = 8191; [7477] = 7766; [8477] = 8602; [13720] = 13837; [4849] = 5018; [8171] = 8361; [7998] = 8095; [8165] = 8266; [8155] = 8276; [11095] = 11350; [9056] = 9060; [8152] = 8278; [8151] = 8268; [8150] = 8275; [8147] = 8271; [4357] = 4488; [4358] = 4489; [8136] = 8138; [8135] = 8140; [8357] = 8360; [7469] = 7798; [11075] = 11062; [8080] = 8096; [8072] = 8143; [11088] = 11282; [8070] = 8141; [10946] = 11403; [13887] = 13788; [8052] = 8017; [8051] = 8032; [4266] = 4400; [8048] = 8020; [4328] = 4462; [8046] = 8019; [7478] = 7767; [8577] = 8743; [7549] = 7753; [10863] = 10922; [8035] = 8112; [6094] = 6144; [9094] = 9096; [11072] = 11061; [11260] = 11266; [11335] = 11109; [6130] = 6255; [8010] = 8090; [8009] = 8030; [8008] = 8296; [4304] = 4438; [8006] = 8211; [8005] = 8097; [8458] = 8598; [7458] = 7788; [8001] = 8093; [8585] = 8733; [7996] = 8099; [7995] = 8029; [9732] = 9791; [17676] = 17727; [7989] = 8014; [7988] = 8089; [7987] = 8109; [7985] = 8258; [7978] = 8108; [10860] = 10805; [7370] = 7374; [7369] = 7375; [7364] = 7365; [7362] = 7363; [9578] = 9627; [8398] = 8778; [10364] = 10327; [7359] = 7360; [7357] = 7358; [11122] = 11193; [6981] = 7281; [9302] = 9371; [7347] = 7346; [7336] = 7119; [7335] = 7341; [4276] = 4410; [7327] = 7328; [9062] = 8773; [7881] = 7855; [6881] = 6892; [4269] = 4403; [6899] = 6904; [7098] = 7152; [7253] = 7261; [9710] = 9806; [8448] = 8906; [11128] = 11349; [7203] = 6895; [10230] = 10141; [9173] = 8750; [4840] = 4911; [13818] = 13886; [7240] = 7241; [7220] = 7182; [7218] = 7136; [7217] = 7130; [9929] = 10251; [8609] = 8919; [10854] = 11188; [7247] = 7255; [4364] = 4495; [7192] = 7194; [7191] = 7195; [8634] = 8967; [4346] = 4531; [4293] = 4427; [7100] = 7143; [11003] = 11057; [13683] = 13859; [9725] = 9646; [9949] = 9964; [4253] = 4530; [9708] = 9810; [7056] = 7125; [7055] = 7116; [7053] = 7067; [4306] = 4440; [4841] = 4959; [8461] = 8766; [9306] = 9398; [8306] = 8307; [8629] = 8796; [7049] = 7108; [6880] = 7106; [9254] = 9364; [7044] = 7168; [10926] = 11165; [10937] = 11067; [7036] = 7137; [7022] = 7193; [4355] = 4534; [5355] = 5356; [7013] = 7348; [6990] = 7008; [8612] = 8779; [4246] = 4381; [5347] = 5348; [6988] = 6992; [9726] = 9867; [9900] = 9936; [6982] = 7284; [7355] = 7356; [8355] = 8349; [6971] = 7174; [8860] = 8863; [7467] = 7797; [6956] = 7110; [7427] = 7733; [6950] = 7001; [9002] = 9011; [9206] = 9467; [6945] = 7109; [8467] = 8753; [4834] = 4922; [9264] = 9474; [13689] = 13856; [8460] = 8756; [17944] = 17945; [6912] = 7177; [8264] = 8265; [7264] = 7278; [5882] = 5884; [6882] = 6894; [6898] = 6903; [10965] = 11051; [6886] = 6911; [6885] = 7007; [6887] = 6893; [4842] = 4932; [8053] = 8016; [8626] = 8797; [17678] = 17707; [11100] = 11183; [8255] = 8159; [7047] = 7061; [8047] = 8013; [9255] = 9392; [10849] = 10853; [5143] = 5242; [8672] = 8768; [9117] = 9148; [4284] = 4418; [4862] = 4935; [6877] = 6889; [6876] = 7135; [10454] = 10732; [10818] = 10876; [9214] = 9463; [8214] = 8225; [6867] = 6939; [4340] = 4473; [9709] = 9805; [13703] = 13857; [10871] = 10902; [11302] = 11309; [4264] = 4398; [9261] = 9400; [4314] = 4448; [5147] = 5263; [6863] = 6927; [9119] = 9155; [13823] = 13827; [9284] = 9469; [7353] = 7354; [13737] = 13767; [5353] = 5354; [8542] = 8785; [5995] = 5997; [4353] = 4485; [4341] = 4474; [9116] = 9156; [10961] = 10964; [9265] = 9473; [7514] = 7680; [8514] = 8776; [17582] = 17745; [6227] = 6244; [8440] = 8920; [13711] = 13883; [5758] = 5915; [13814] = 13787; [10768] = 10882; [7064] = 7068; [10933] = 11216; [8562] = 8784; [9135] = 9141; [11106] = 11336; [8932] = 8933; [8411] = 8413; [17594] = 17759; [8209] = 8269; [11005] = 11161; [10821] = 11250; [13816] = 13877; [9581] = 9629; [17670] = 17786; [6234] = 6241; [13824] = 13828; [9095] = 9097; [8055] = 8027; [4360] = 4491; [4343] = 4476; [10848] = 11190; [10777] = 11375; [4312] = 4446; [9082] = 8949; [10778] = 11227; [9727] = 9789; [9076] = 9077; [9072] = 8694; [8485] = 8699; [7580] = 7778; [9706] = 9803; [9580] = 9628; [10305] = 10304; [7461] = 7791; [4540] = 4541; [5747] = 5908; [4326] = 4460; [4361] = 4492; [4342] = 4475; [10822] = 11251; [9243] = 9378; [7326] = 7329; [9249] = 9451; [8134] = 8139; [8153] = 8277; [13706] = 13838; [10956] = 11377; [9342] = 9471; [3755] = 3756; [9042] = 9158; [8342] = 8366; [13719] = 13841; [4362] = 4493; [4827] = 4960; [9090] = 9091; [9714] = 9775; [4287] = 4421; [10301] = 10302; [17684] = 17721; [9024] = 9183; [9023] = 9180; [5807] = 5910; [8522] = 8899; [4298] = 4432; [4373] = 4537; [4020] = 4061; [5105] = 5246; [9908] = 9970; [8447] = 8601; [13871] = 13873; [8655] = 8762; [7186] = 7185; [9712] = 9800; [11124] = 11189; [9226] = 9470; [7434] = 7741; [11131] = 10800; [8482] = 8691; [3814] = 3815; [9287] = 9461; [9003] = 9012; [8442] = 8909; [10353] = 10331; [6949] = 7000; [8198] = 8298; [9120] = 9160; [8882] = 8924; [9212] = 9456; [8867] = 8950; [4334] = 4528; [9614] = 9662; [9570] = 9796; [4323] = 4457; [9251] = 9355; [4829] = 4951; [4273] = 4407; [7462] = 7792; [8710] = 8711; [11094] = 11152; [4309] = 4443; [7046] = 7062; [8511] = 8761; [5046] = 5047; [8671] = 8769; [8664] = 8755; [5276] = 5284; [8547] = 8742; [8663] = 8704; [7334] = 7340; [9582] = 9755; [10816] = 10878; [5134] = 5321; [4809] = 4904; [10834] = 10899; [8637] = 8772; [8050] = 8012; [9290] = 9448; [8462] = 8757; [7050] = 7065; [6290] = 6505; [10862] = 11159; [8290] = 8291; [10451] = 10726; [10931] = 11221; [8624] = 8793; [10295] = 10298; [8622] = 8780; [9493] = 9636; [4265] = 4399; [9530] = 9843; [7069] = 7070; [8000] = 8164; [8455] = 8894; [17674] = 17800; [8583] = 8731; [8582] = 8730; [11084] = 11170; [8564] = 8803; [4368] = 4498; [8561] = 8783; [5112] = 5255; [4129] = 4130; [8555] = 8709; [8553] = 8764; [11074] = 11056; [4261] = 4395; [4327] = 4461; [8541] = 8787; [8394] = 8823; [6873] = 6918; [8540] = 8791; [9222] = 9360; [8033] = 8346; [8524] = 8901; [9138] = 9144; [4281] = 4415; [5746] = 5830; [10962] = 11338; [5860] = 5920; [10820] = 11249; [7041] = 7058; [8499] = 8929; [8497] = 8748; [4279] = 4413; [9070] = 9074; [17672] = 17789; [10866] = 11184; [8281] = 8282; [9118] = 9149; [8474] = 8916; [8471] = 8600; [8470] = 8746; [5118] = 5209; [8463] = 8765; [10960] = 11415; [4230] = 4229; [7052] = 7129; [6914] = 7179; [8453] = 8603; [8457] = 8904; [7250] = 7258; [9301] = 9373; [9250] = 9354; [10036] = 10272; [8441] = 8895; [9600] = 9643; [9262] = 9472; [9285] = 9462; [9025] = 9177; [10954] = 11049; [10409] = 10495; [9591] = 9784; [10851] = 10909; [4250] = 4385; [5250] = 5251; [8392] = 8698; [10027] = 9939; [4257] = 4391; [13735] = 13779; [13845] = 13847; [5038] = 5039; [8393] = 8697; [8396] = 8708; [8038] = 8125; [4370] = 4500; [13708] = 13834; [8390] = 8695; [9288] = 9458; [10869] = 11181; [9747] = 9651; [13740] = 13750; [9736] = 9637; [7994] = 8297; [9150] = 9151; [5994] = 5996; [9731] = 9790; [9338] = 9399; [11139] = 11160; [10300] = 10303; [13674] = 13848; [10756] = 10924; [13789] = 13851; [9724] = 9788; [4241] = 4376; [7456] = 7786; [4338] = 4471; [9269] = 9478; [4870] = 4944; [9300] = 9370; [8456] = 8758; [11112] = 11063; [11129] = 11348; [10857] = 11205; [7993] = 8023; [5270] = 5281; [4252] = 4387; [9208] = 9446; [4300] = 4434; [9005] = 9014; [4318] = 4452; [9252] = 9357; [4307] = 4441; [7252] = 7260; [11297] = 11300; [9602] = 9648; [10755] = 10883; [4359] = 4490; [9696] = 9695; [10850] = 10919; [13698] = 13763; [13675] = 13852; [11136] = 11202; [5296] = 5307; [4875] = 4916; [8438] = 8770; [9693] = 9691; [9685] = 9684; [9609] = 9877; [5146] = 5236; [4277] = 4411; [4653] = 4655; [9207] = 9468; [11306] = 11310; [9653] = 9654; [4308] = 4442; [9593] = 9813; [5754] = 5909; [8844] = 8847; [8308] = 8309; [13704] = 13846; [11253] = 11263; [4844] = 4957; [8189] = 8193; [10771] = 10901; [4207] = 4036; [9729] = 9787; [10296] = 10297; [4838] = 4940; [9491] = 9645; [4356] = 4487; [8473] = 8913; [7473] = 7802; [11365] = 11366; [11362] = 11399; [4538] = 4539; [9720] = 9639; [11010] = 11048; [5767] = 5964; [8538] = 8792; [11326] = 11328; [11308] = 11307; [4866] = 4937; [6953] = 7004; [6866] = 7139; [5866] = 5880; [6507] = 6512; [5757] = 5914; [4255] = 4389; [11133] = 11210; [5802] = 5832; [11119] = 11195; [10385] = 10721; [9008] = 9017; [4107] = 4035; [5107] = 5365; [5106] = 5264; [8518] = 8896; [5862] = 5923; [9694] = 9692; [11096] = 11211; [11079] = 11059; [4820] = 4952; [11078] = 11070; [13700] = 13775; [10788] = 11369; [11076] = 11176; [5756] = 5913; [9209] = 9459; [10970] = 11174; [8638] = 8911; [9027] = 9176; [4272] = 4406; [5796] = 5922; [9007] = 9016; [8007] = 8295; [9907] = 9935; [4311] = 4445; [9218] = 9445; [6048] = 6131; [5108] = 5211; [5861] = 5899; [4329] = 4463; [6292] = 6503; [10858] = 11179; [8218] = 8221; [13686] = 13769; [4867] = 4938; [3816] = 3817; [5009] = 4955; [10868] = 11182; [13688] = 13854; [9529] = 9531; [8529] = 8774; [5797] = 5925; [10404] = 10577; [10791] = 10801; [10790] = 11209; [4290] = 4424; [4251] = 4386; [5167] = 5159; [13809] = 13811; [10750] = 10799; [4270] = 4404; [10453] = 10733; [4372] = 4502; [9707] = 9804; [5753] = 5834; [10387] = 10329; [6229] = 6246; [5707] = 5905; [13685] = 13858; [5297] = 5320; [4163] = 4164; [10968] = 11199; [13734] = 13768; [3707] = 3708; [6189] = 6191; [9718] = 9778; [4865] = 4936; [9608] = 9657; [6944] = 7111; }
local local0 = 0.3 local local1 = 0.3 - local0 local local2 = 0.3 - local0 local local3 = 0.3 - local0 local local4 = 0.3 - local0 local local5 = 4.7 - local0 local local6 = 0.3 - local0 local local7 = 4.6 - local0 local local8 = 0.3 - local0 local local9 = 0.3 - local0 local local10 = 0.3 - local0 local local11 = 0.3 - local0 local local12 = 0.3 - local0 local local13 = 4.1 - local0 local local14 = 0.3 - local0 local local15 = 2.8 - local0 local local16 = 0.3 - local0 local local17 = 0.3 - local0 local local18 = 0.3 - local0 local local19 = 0.3 - local0 local local20 = 0.3 - local0 local local21 = 5.2 - local0 local local22 = 0.3 - local0 local local23 = 5.1 - local0 local local24 = 0.3 - local0 local local25 = 6.3 - local0 local local26 = 0.3 - local0 local local27 = 4.2 - local0 local local28 = 0.3 - local0 local local29 = 5.5 - local0 local local30 = 0.3 - local0 local local31 = 0.3 - local0 local local32 = 5 - local0 local local33 = 0.3 - local0 local local34 = 0.3 - local0 local local35 = 0.3 - local0 local local36 = 5.6 - local0 local local37 = 0.3 - local0 local local38 = 0.3 - local0 local local39 = 3 - local0 local local40 = 0.3 - local0 local local41 = 3.3 - local0 local local42 = 0.3 - local0 local local43 = 0.3 - local0 local local44 = 0.3 - local0 local local45 = 15.5 - local0 local local46 = 0.3 - local0 local local47 = 0.3 - local0 local local48 = 5.4 - local0 local local49 = 0.3 - local0 local local50 = 7.8 - local0 local local51 = 0.3 - local0 local local52 = 5.6 - local0 local local53 = 0.3 - local0 local local54 = 8.8 - local0 local local55 = 0.3 - local0 local local56 = 5.3 - local0 local local57 = 0.3 - local0 local local58 = 0.3 - local0 local local59 = 4.8 - local0 local local60 = 0.3 - local0 local local61 = 0.3 - local0 local local62 = 0.3 - local0 local local63 = 0.3 - local0 local local64 = 0.3 - local0 local local65 = 0.3 - local0 local local66 = 0.3 - local0 local local67 = 0.3 - local0 local local68 = 0.3 - local0 local local69 = 0.3 - local0 local local70 = 0.3 - local0 local local71 = 15.5 - local0 local local72 = 0.3 - local0 local local73 = 9.2 - local0 local local74 = 0.3 - local0 local local75 = 20.5 - local0 local local76 = 0.3 - local0 local local77 = 0.3 - local0 local local78 = 12.2 - local0 function OnIf_452000(arg0, arg1, arg2) if arg2 == 0 then WomanHumter452000_ActAfter_RealTime(arg0, arg1) end return end function WomanHumter452000Battle_Activate(arg0, arg1) local local0 = {} local local1 = {} local local2 = {} Common_Clear_Param(local0, local1, local2) local local3 = arg0:GetHpRate(TARGET_SELF) local local4 = arg0:GetDist(TARGET_ENE_0) local local5 = arg0:GetRandam_Int(1, 100) local local6 = arg0:GetEventRequest(0) local local7 = arg0:GetEventRequest(1) local local8 = arg0:GetNumber(0) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5025) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5026) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5027) arg0:DeleteObserveSpecialEffect(TARGET_ENE_0, AI_SPEFFOBSERVE_SpEffId, 52) if arg0:GetNumber(2) == 0 then arg0:SetTimer(0, 35) arg0:SetNumber(2, 1) end if not arg0:HasSpecialEffectId(TARGET_SELF, 5402) and not arg0:HasSpecialEffectId(TARGET_SELF, 5403) and local3 <= 0.6 then local0[30] = 100 elseif not arg0:HasSpecialEffectId(TARGET_SELF, 5403) and local3 <= 0.3 then local0[23] = 100 elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then local0[25] = 100 elseif arg0:HasSpecialEffectId(TARGET_SELF, 5400) then if 12 <= local4 then local0[1] = 0 local0[2] = 0 local0[3] = 40 local0[4] = 0 local0[5] = 0 local0[6] = 40 local0[7] = 20 local0[20] = 50 elseif 9 <= local4 then local0[1] = 0 local0[2] = 0 local0[3] = 35 local0[4] = 0 local0[5] = 30 local0[6] = 20 local0[7] = 15 local0[20] = 50 elseif 6 <= local4 then local0[1] = 30 local0[2] = 10 local0[3] = 0 local0[4] = 30 local0[5] = 20 local0[6] = 0 local0[7] = 10 local0[20] = 50 elseif 3 <= local4 then local0[1] = 30 local0[2] = 25 local0[3] = 0 local0[4] = 20 local0[5] = 10 local0[6] = 0 local0[7] = 15 local0[20] = 50 else local0[1] = 30 local0[2] = 40 local0[3] = 0 local0[4] = 10 local0[5] = 20 local0[6] = 0 local0[7] = 0 local0[20] = 50 end elseif arg0:HasSpecialEffectId(TARGET_SELF, 5401) then if 15 <= local4 then local0[10] = 10 local0[11] = 5 local0[12] = 5 local0[13] = 5 local0[14] = 5 local0[15] = 5 local0[16] = 5 local0[17] = 35 local0[18] = 2 local0[24] = 23 local0[20] = 50 elseif 12 <= local4 then local0[10] = 10 local0[11] = 10 local0[12] = 5 local0[13] = 5 local0[14] = 5 local0[15] = 5 local0[16] = 15 local0[17] = 30 local0[18] = 0 local0[24] = 15 local0[20] = 50 elseif 9 <= local4 then local0[10] = 25 local0[11] = 15 local0[12] = 10 local0[13] = 0 local0[14] = 0 local0[15] = 0 local0[16] = 10 local0[17] = 15 local0[18] = 5 local0[24] = 20 local0[20] = 50 elseif 6 <= local4 then local0[10] = 25 local0[11] = 20 local0[12] = 10 local0[13] = 5 local0[14] = 5 local0[15] = 10 local0[16] = 5 local0[17] = 0 local0[18] = 5 local0[24] = 15 local0[20] = 50 elseif 3 <= local4 then local0[10] = 20 local0[11] = 10 local0[12] = 15 local0[13] = 15 local0[14] = 10 local0[15] = 10 local0[16] = 10 local0[17] = 0 local0[18] = 0 local0[24] = 10 local0[20] = 50 else local0[10] = 10 local0[11] = 15 local0[12] = 15 local0[13] = 15 local0[14] = 10 local0[15] = 10 local0[16] = 10 local0[17] = 0 local0[18] = 0 local0[24] = 0 local0[20] = 50 end elseif arg0:HasSpecialEffectId(TARGET_SELF, 5402) then if 15 <= local4 then local0[10] = 10 local0[11] = 5 local0[12] = 5 local0[13] = 5 local0[14] = 5 local0[15] = 5 local0[16] = 5 local0[17] = 35 local0[18] = 5 local0[19] = 0 local0[24] = 10 local0[26] = 0 local0[27] = 0 local0[28] = 7 local0[29] = 3 elseif 12 <= local4 then local0[10] = 8 local0[11] = 7 local0[12] = 5 local0[13] = 5 local0[14] = 5 local0[15] = 5 local0[16] = 10 local0[17] = 15 local0[18] = 0 local0[19] = 20 local0[24] = 10 local0[26] = 0 local0[27] = 0 local0[28] = 5 local0[29] = 5 elseif 9 <= local4 then local0[10] = 20 local0[11] = 15 local0[12] = 10 local0[13] = 0 local0[14] = 0 local0[15] = 0 local0[16] = 5 local0[17] = 10 local0[18] = 5 local0[19] = 15 local0[24] = 0 local0[26] = 0 local0[27] = 0 local0[28] = 10 local0[29] = 10 elseif 6 <= local4 then local0[10] = 18 local0[11] = 14 local0[12] = 8 local0[13] = 5 local0[14] = 4 local0[15] = 4 local0[16] = 4 local0[17] = 0 local0[18] = 4 local0[19] = 4 local0[24] = 15 local0[26] = 0 local0[27] = 5 local0[28] = 5 local0[29] = 10 elseif 3 <= local4 then local0[10] = 15 local0[11] = 10 local0[12] = 15 local0[13] = 15 local0[14] = 5 local0[15] = 5 local0[16] = 0 local0[17] = 0 local0[18] = 0 local0[19] = 0 local0[24] = 10 local0[26] = 10 local0[27] = 5 local0[28] = 5 local0[29] = 5 else local0[10] = 10 local0[11] = 15 local0[12] = 10 local0[13] = 15 local0[14] = 10 local0[15] = 10 local0[16] = 5 local0[17] = 0 local0[18] = 0 local0[19] = 0 local0[24] = 0 local0[26] = 5 local0[27] = 10 local0[28] = 5 local0[29] = 5 end elseif 15 <= local4 then local0[10] = 10 local0[11] = 5 local0[12] = 5 local0[13] = 5 local0[14] = 5 local0[15] = 5 local0[16] = 5 local0[17] = 35 local0[18] = 5 local0[19] = 0 local0[22] = 0 local0[24] = 0 local0[26] = 0 local0[27] = 2 local0[28] = 5 local0[29] = 10 local0[31] = 3 elseif 12 <= local4 then local0[10] = 8 local0[11] = 7 local0[12] = 5 local0[13] = 5 local0[14] = 5 local0[15] = 5 local0[16] = 5 local0[17] = 15 local0[18] = 0 local0[19] = 20 local0[22] = 0 local0[24] = 10 local0[26] = 0 local0[27] = 0 local0[28] = 3 local0[29] = 7 local0[31] = 5 elseif 9 <= local4 then local0[10] = 10 local0[11] = 5 local0[12] = 10 local0[13] = 0 local0[14] = 0 local0[15] = 0 local0[16] = 5 local0[17] = 10 local0[18] = 5 local0[19] = 15 local0[22] = 10 local0[24] = 0 local0[26] = 0 local0[27] = 10 local0[28] = 10 local0[29] = 10 local0[31] = 0 elseif 6 <= local4 then local0[10] = 16 local0[11] = 12 local0[12] = 6 local0[13] = 5 local0[14] = 3 local0[15] = 4 local0[16] = 4 local0[17] = 0 local0[18] = 3 local0[19] = 4 local0[22] = 8 local0[24] = 15 local0[26] = 0 local0[27] = 5 local0[28] = 5 local0[29] = 5 local0[31] = 5 elseif 3 <= local4 then local0[10] = 10 local0[11] = 10 local0[12] = 10 local0[13] = 10 local0[14] = 5 local0[15] = 5 local0[16] = 0 local0[17] = 0 local0[18] = 0 local0[19] = 0 local0[22] = 0 local0[24] = 8 local0[26] = 7 local0[27] = 10 local0[28] = 5 local0[29] = 5 local0[31] = 15 else local0[10] = 10 local0[11] = 15 local0[12] = 10 local0[13] = 15 local0[14] = 10 local0[15] = 10 local0[16] = 5 local0[17] = 0 local0[18] = 0 local0[19] = 0 local0[22] = 0 local0[24] = 0 local0[26] = 5 local0[27] = 5 local0[28] = 5 local0[29] = 5 local0[31] = 5 end if local8 == 1 and 0 < local0[1] then local0[1] = 1 end if local8 == 2 and 0 < local0[2] then local0[2] = 1 end if local8 == 3 and 0 < local0[3] then local0[3] = 1 end if local8 == 4 and 0 < local0[4] then local0[4] = 1 end if local8 == 5 and 0 < local0[5] then local0[5] = 1 end if local8 == 6 and 0 < local0[6] then local0[6] = 1 end if local8 == 7 and 0 < local0[7] then local0[7] = 1 end if local8 == 10 and 0 < local0[10] then local0[10] = 1 end if local8 == 11 and 0 < local0[11] then local0[11] = 1 end if local8 == 12 and 0 < local0[12] then local0[12] = 1 end if local8 == 13 and 0 < local0[13] then local0[13] = 1 end if local8 == 14 and 0 < local0[14] then local0[14] = 1 end if local8 == 15 and 0 < local0[15] then local0[15] = 1 end if local8 == 16 and 0 < local0[16] then local0[16] = 1 end if local8 == 17 and 0 < local0[17] then local0[17] = 1 end if local8 == 18 and 0 < local0[18] then local0[18] = 1 end if local8 == 19 and 0 < local0[19] then local0[19] = 1 end if local8 == 21 and 0 < local0[21] then local0[21] = 1 end if local8 == 22 and 0 < local0[22] then local0[22] = 1 end if local8 == 24 and 0 < local0[24] then local0[24] = 1 end if local8 == 26 and 0 < local0[26] then local0[26] = 1 end if local8 == 27 and 0 < local0[27] then local0[27] = 1 end if local8 == 28 and 0 < local0[28] then local0[28] = 1 end if local8 == 29 and 0 < local0[29] then local0[29] = 1 end if local8 == 31 and 0 < local0[31] then local0[31] = 1 end if arg0:IsFinishTimer(0) == false then local0[20] = 0 end local1[1] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act01) local1[2] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act02) local1[3] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act03) local1[4] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act04) local1[5] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act05) local1[6] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act06) local1[7] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act07) local1[10] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act10) local1[11] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act11) local1[12] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act12) local1[13] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act13) local1[14] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act14) local1[15] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act15) local1[16] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act16) local1[17] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act17) local1[18] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act18) local1[19] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act19) local1[20] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act20) local1[21] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act21) local1[22] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act22) local1[23] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act23) local1[24] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act24) local1[25] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act25) local1[26] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act26) local1[27] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act27) local1[28] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act28) local1[29] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act29) local1[30] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act30) local1[31] = REGIST_FUNC(arg0, arg1, WomanHumter452000_Act31) Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, WomanHumter452000_ActAfter_AdjustSpace), local2) return end local0 = 6 - local0 function WomanHumter452000_Act01(arg0, arg1, arg2) Approach_Act(arg0, arg1, UPVAL0, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, UPVAL0 + 10, 0, 0) arg0:SetNumber(0, 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 4.7 - local0 function WomanHumter452000_Act02(arg0, arg1, arg2) Approach_Act(arg0, arg1, UPVAL0, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3005, TARGET_ENE_0, UPVAL0 + 0.5, 0, -1) arg0:SetNumber(0, 2) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 12.7 - local0 function WomanHumter452000_Act03(arg0, arg1, arg2) Approach_Act(arg0, arg1, UPVAL0, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0 + 0.5, 0, -1) arg0:SetNumber(0, 3) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 4.9 - local0 function WomanHumter452000_Act04(arg0, arg1, arg2) local local0 = UPVAL0 + 0.5 Approach_Act(arg0, arg1, UPVAL0, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, local0, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, local0, 0) arg0:SetNumber(0, 4) GetWellSpace_Odds = 30 return GetWellSpace_Odds end local0 = 15.5 - local0 function WomanHumter452000_Act05(arg0, arg1, arg2) local local0 = arg0:GetRandam_Int(1, 100) local local1 = arg0:IsExistMeshOnLine(TARGET_SELF, AI_DIR_TYPE_L, 0) local local2 = arg0:IsExistMeshOnLine(TARGET_SELF, AI_DIR_TYPE_R, 0) local local3 = arg0:IsExistMeshOnLine(TARGET_SELF, AI_DIR_TYPE_F, 0) local local4 = 700 if 5 <= arg0:GetDist(TARGET_ENE_0) then if local1 == false and local2 == false then local4 = 701 elseif local2 == true and local1 == true then if local0 <= 50 then local4 = 702 else local4 = 703 end elseif local2 == false then local4 = 702 else local4 = 703 end elseif arg0:IsExistMeshOnLine(TARGET_SELF, AI_DIR_TYPE_B, 0) == false then if local1 == true and local2 == true then if local0 <= 50 then local4 = 702 else local4 = 703 end elseif local2 == false then local4 = 702 else local4 = 703 end else local4 = 701 end if local0 <= 40 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, local4, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) else Approach_Act(arg0, arg1, UPVAL0, 999, 0, 2) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, UPVAL0 + 0.5, 0, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 19.5 - local0 function WomanHumter452000_Act06(arg0, arg1, arg2) Approach_Act(arg0, arg1, UPVAL0, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, UPVAL0 + 0.5, 0, -1) arg0:SetNumber(0, 6) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 3.6 - local0 local0 = 3.6 - local0 local0 = local7 function WomanHumter452000_Act07(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) Approach_Act(arg0, arg1, UPVAL0 + 8.5, 999, 0, 2) if arg0:GetRandam_Int(1, 100) <= 50 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, UPVAL0 + 0.5, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, UPVAL2 + 0.5, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, UPVAL1 + 0.5, 0, -1) end arg0:SetNumber(0, 7) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 5.4 - local0 local0 = local48 local0 = local50 local0 = local54 local0 = local56 local0 = local45 local0 = 6 - local0 local0 = local21 local0 = local23 local0 = local27 local0 = local29 function WomanHumter452000_Act10(arg0, arg1, arg2) local local0 = arg0:GetRandam_Int(1, 100) local local1 = UPVAL0 + 0.5 local local2 = UPVAL1 + 0.5 local local3 = UPVAL2 + 0.5 local local4 = UPVAL3 + 0.5 local local5 = UPVAL4 + 0.5 local local6 = UPVAL5 + 0.5 local local7 = 45 local local8 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local1 = UPVAL6 + 0.5 local2 = UPVAL7 + 0.5 local3 = UPVAL8 + 0.5 local4 = UPVAL9 + 0.5 local5 = UPVAL10 + 0.5 local8 = UPVAL6 end Approach_Act(arg0, arg1, local8, 999, 0, 2) if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then if local0 <= 5 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, local2, 0) elseif local0 <= 15 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local2, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local5, 0) elseif local0 <= 30 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local2, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local4, 0) elseif local0 <= 40 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local2, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3004, TARGET_ENE_0, local4, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3022, TARGET_ENE_0, local6, 0) elseif local0 <= 55 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, local3, 0) elseif local0 <= 65 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local5, 0) elseif local0 <= 80 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local4, 0) elseif local0 <= 90 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3004, TARGET_ENE_0, local4, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3022, TARGET_ENE_0, local6, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3022, TARGET_ENE_0, local6, 0) end elseif local0 <= 5 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) elseif local0 <= 15 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local2, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local5, 0) elseif local0 <= 30 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local2, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local4, 0) elseif local0 <= 50 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, local2, 0) elseif local0 <= 60 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, local3, 0) elseif local0 <= 80 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local5, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, local7) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local4, 0) end GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = local48 local0 = local54 local0 = local56 local0 = local45 local0 = local21 local0 = local27 local0 = local29 function WomanHumter452000_Act11(arg0, arg1, arg2) local local0 = arg0:GetRandam_Int(1, 100) local local1 = UPVAL0 + 0.5 local local2 = UPVAL1 + 0.5 local local3 = UPVAL2 + 0.5 local local4 = 45 local local5 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local1 = UPVAL4 + 0.5 local2 = UPVAL5 + 0.5 local3 = UPVAL6 + 0.5 local5 = UPVAL4 end Approach_Act(arg0, arg1, local5, 999, 0, 2) if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then if local0 <= 10 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, local4) elseif local0 <= 40 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local3, 0) elseif local0 <= 70 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local2, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3004, TARGET_ENE_0, local2, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3022, TARGET_ENE_0, UPVAL3 + 0.5, 0) end elseif local0 <= 15 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, local4) elseif local0 <= 60 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local3, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local2, 0) end GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = local50 local0 = local54 local0 = local56 local0 = local45 local0 = local23 local0 = local27 local0 = local29 function WomanHumter452000_Act12(arg0, arg1, arg2) local local0 = arg0:GetRandam_Int(1, 100) local local1 = UPVAL0 + 0.5 local local2 = UPVAL1 + 0.5 local local3 = UPVAL2 + 0.5 local local4 = 45 local local5 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local1 = UPVAL4 + 0.5 local2 = UPVAL5 + 0.5 local3 = UPVAL6 + 0.5 local5 = UPVAL4 end Approach_Act(arg0, arg1, local5, 999, 0, 2) if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then if local0 <= 20 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local1, 0, local4) elseif local0 <= 60 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local3, 0) elseif local0 <= 80 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local2, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3004, TARGET_ENE_0, local2, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3022, TARGET_ENE_0, UPVAL3 + 0.5, 0) end elseif local0 <= 20 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local1, 0, local4) elseif local0 <= 60 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local3, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local1, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local2, 0) end GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = local52 local0 = local25 function WomanHumter452000_Act13(arg0, arg1, arg2) local local0 = UPVAL0 + 0.5 local local1 = UPVAL0 - 0.5 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local0 = UPVAL1 + 0.5 local1 = UPVAL1 - 0.5 end Approach_Act(arg0, arg1, local1, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3003, TARGET_ENE_0, local0, 0, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = local54 local0 = local50 local0 = local45 local0 = local27 local0 = local23 function WomanHumter452000_Act14(arg0, arg1, arg2) local local0 = arg0:GetRandam_Int(1, 100) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL0 + 0.5 local local3 = UPVAL1 + 0.5 local local4 = 45 local local5 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local2 = UPVAL3 + 0.5 local3 = UPVAL4 + 0.5 local5 = UPVAL3 end Approach_Act(arg0, arg1, local5, 999, 0, 2) if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then if local0 <= 45 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local2, 0, local4) elseif local0 <= 85 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local2, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, local3, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local2, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3022, TARGET_ENE_0, UPVAL2 + 0.5, 0) end elseif local0 <= 65 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local2, 0, local4) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, local3, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local2, 0, local4) end arg0:SetNumber(0, 14) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = local56 local0 = local29 function WomanHumter452000_Act15(arg0, arg1, arg2) local local0 = UPVAL0 + 0.5 local local1 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local0 = UPVAL1 + 0.5 local1 = UPVAL1 end Approach_Act(arg0, arg1, local1, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, local0, 0, 45) arg0:SetNumber(0, 15) GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = 4.4 - local0 local0 = 6 - local0 function WomanHumter452000_Act16(arg0, arg1, arg2) local local0 = UPVAL0 + 0.5 local local1 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local0 = UPVAL1 + 0.5 local1 = UPVAL1 end Approach_Act(arg0, arg1, local1, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3006, TARGET_ENE_0, local0, 0, 45) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, local0, 0) arg0:SetNumber(0, 16) GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = 12.3 - local0 local0 = 11.3 - local0 function WomanHumter452000_Act17(arg0, arg1, arg2) local local0 = UPVAL0 + 0.5 local local1 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local0 = UPVAL1 + 0.5 local1 = UPVAL1 end Approach_Act(arg0, arg1, local1, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, local0, 0, -1) arg0:SetNumber(0, 17) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 8.9 - local0 local0 = 7.6 - local0 function WomanHumter452000_Act18(arg0, arg1, arg2) local local0 = UPVAL0 + 0.5 local local1 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local0 = UPVAL1 + 0.5 local1 = UPVAL1 end Approach_Act(arg0, arg1, local1, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3009, TARGET_ENE_0, local0, 0, 45) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, local0, 0) arg0:SetNumber(0, 18) GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = 13.6 - local0 local0 = 13.6 - local0 function WomanHumter452000_Act19(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL0 + 0.5 local local3 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local2 = UPVAL1 + 0.5 local3 = UPVAL1 end if 14 <= local0 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) elseif local0 <= 6 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) else Approach_Act(arg0, arg1, local3, 999, 0, 2) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, local2, 0, -1) arg0:SetNumber(0, 19) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 4.5 - local0 local0 = 4.1 - local0 function WomanHumter452000_Act20(arg0, arg1, arg2) local local0 = UPVAL0 + 0.5 local local1 = UPVAL0 if arg0:HasSpecialEffectId(TARGET_SELF, 5400) then local0 = UPVAL1 + 0.5 local1 = UPVAL1 end if arg0:GetDist(TARGET_ENE_0) <= local0 then Approach_Act(arg0, arg1, local1, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, local0, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3020, TARGET_ENE_0, DIST_None, 0, -1) end arg0:SetTimer(0, 35) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 12.6 - local0 function WomanHumter452000_Act21(arg0, arg1, arg2) Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 0.5, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, UPVAL0 + 0.5, 0, -1) arg0:SetNumber(0, 21) GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = 8.7 - local0 function WomanHumter452000_Act22(arg0, arg1, arg2) Approach_Act(arg0, arg1, UPVAL0 + 1, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(0, 22) GetWellSpace_Odds = 15 return GetWellSpace_Odds end function WomanHumter452000_Act23(arg0, arg1, arg2) if arg0:GetNumber(1) == 1 then arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5403) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3016, TARGET_ENE_0, DIST_None, 0, -1) arg0:SetNumber(0, 23) GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = local52 local0 = local54 local0 = 6.6 - local0 local0 = local25 function WomanHumter452000_Act24(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL0 + 1 local local3 = UPVAL1 + 1 local local4 = UPVAL2 + 1 local local5 = UPVAL0 + 8.5 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local2 = UPVAL3 + 1 local5 = UPVAL3 end Approach_Act(arg0, arg1, local5, 999, 0, 2) if 8 <= local0 then if local1 <= 30 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local2, 0, -1) elseif local1 <= 55 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local3, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, local4, 0, -1) end elseif 5 <= local0 then if local1 <= 15 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local2, 0, -1) elseif local1 <= 30 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local2, 0, -1) elseif local1 <= 43 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local3, 0, -1) elseif local1 <= 56 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local3, 0, -1) elseif local1 <= 78 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, local4, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, local4, 0, -1) end else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local2, 0, -1) end arg0:SetNumber(0, 24) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function WomanHumter452000_Act25(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) if arg0:HasSpecialEffectId(TARGET_SELF, 5400) then if local0 <= 3 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) elseif arg0:GetRandam_Int(1, 100) <= 30 then WomanHumter452000_Act05(arg0, arg1, arg2) elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) end elseif local0 <= 5 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) end else arg1:AddSubGoal(GOAL_COMMON_Turn, 3, TARGET_ENE_0, 15, 0, 0) end elseif arg0:HasSpecialEffectId(TARGET_SELF, 5401) then if local0 <= 4 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) end else arg1:AddSubGoal(GOAL_COMMON_Turn, 3, TARGET_ENE_0, 15, 0, 0) end elseif local0 <= 4 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) end else arg1:AddSubGoal(GOAL_COMMON_Turn, 3, TARGET_ENE_0, 15, 0, 0) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 3.6 - local0 local0 = 4.2 - local0 function WomanHumter452000_Act26(arg0, arg1, arg2) local local0 = arg0:GetRandam_Int(1, 100) Approach_Act(arg0, arg1, UPVAL0, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3017, TARGET_ENE_0, UPVAL0 + 1, 0, 90) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3018, TARGET_ENE_0, UPVAL1 + 1, 0) arg0:SetNumber(0, 26) GetWellSpace_Odds = 15 return GetWellSpace_Odds end local0 = local73 function WomanHumter452000_Act27(arg0, arg1, arg2) if arg0:GetDist(TARGET_ENE_0) <= 4 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) end Approach_Act(arg0, arg1, UPVAL0, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(0, 27) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = local75 local0 = 13.9 - local0 function WomanHumter452000_Act28(arg0, arg1, arg2) local local0 = UPVAL0 + 1 local local1 = UPVAL0 local local2 = 999 local local3 = 0 if arg0:GetDist(TARGET_ENE_0) <= 4 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) end if arg0:GetRandam_Int(1, 100) <= 40 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3024, TARGET_ENE_0, local0, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3025, TARGET_ENE_0, UPVAL1 + 1, 0) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3024, TARGET_ENE_0, local0, 0, -1) end arg0:SetNumber(0, 28) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = local78 function WomanHumter452000_Act29(arg0, arg1, arg2) local local0 = UPVAL0 local local1 = 999 local local2 = 0 if arg0:GetDist(TARGET_ENE_0) <= 4 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3026, TARGET_ENE_0, UPVAL0 + 1, 0, -1) arg0:SetNumber(0, 29) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function WomanHumter452000_Act30(arg0, arg1, arg2) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5402) if arg0:GetDist(TARGET_ENE_0) <= 10 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3030, TARGET_ENE_0, DIST_None, 0, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 8.9 - local0 local0 = 7.7 - local0 function WomanHumter452000_Act31(arg0, arg1, arg2) local local0 = UPVAL0 + 1 local local1 = UPVAL0 - 0.5 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local0 = UPVAL1 + 1 local1 = UPVAL1 - 0.5 end if arg0:HasSpecialEffectId(TARGET_SELF, 5403) then arg0:AddObserveSpecialEffect(TARGET_ENE_0, AI_SPEFFOBSERVE_SpEffId, 52) end Approach_Act(arg0, arg1, local1, 999, 0, 2) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3019, TARGET_ENE_0, local0, 0, -1) arg0:SetNumber(0, 31) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function WomanHumter452000_ActAfter_AdjustSpace(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function WomanHumter452000_ActAfter_RealTime(arg0, arg1) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = arg0:GetRandam_Int(0, 1) local local4 = arg0:GetRandam_Float(1.5, 2.5) local local5 = arg0:GetRandam_Float(1.5, 2.5) local local6 = 0 local local7 = arg0:IsExistMeshOnLine(TARGET_SELF, AI_DIR_TYPE_B, 0) local local8 = arg0:IsExistMeshOnLine(TARGET_SELF, AI_DIR_TYPE_L, 0) local local9 = arg0:IsExistMeshOnLine(TARGET_SELF, AI_DIR_TYPE_R, 0) if arg0:HasSpecialEffectId(TARGET_SELF, 5400) then if local1 <= 30 and local8 == true then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) elseif local1 <= 60 and local9 == true then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) else arg0:Replaning() end elseif arg0:HasSpecialEffectId(TARGET_SELF, 5401) then if local1 <= 40 and local7 == true then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) else arg0:Replaning() end elseif local0 <= 3 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and local8 == true then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) elseif local9 == true then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) end if local7 == true then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) end elseif local0 <= 6 and local7 == true then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) else arg0:Replaning() end return end function WomanHumter452000Battle_Update(arg0, arg1) return GOAL_RESULT_Continue end function WomanHumter452000Battle_Terminate(arg0, arg1) return end local0 = local73 local0 = local78 local0 = local75 local0 = local7 local0 = 1.8 - local0 local0 = 4 - local0 function WomanHumter452000Battle_Interupt(arg0, arg1) if arg0:IsLadderAct(TARGET_SELF) then return false end local local0 = arg0:GetRandam_Int(1, 100) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = 20 local local4 = arg0:GetRandam_Int(0, 1) if arg0:IsInterupt(INTERUPT_Damaged) then if arg0:HasSpecialEffectId(TARGET_SELF, 5403) then local3 = local3 + 20 end if arg0:HasSpecialEffectId(TARGET_SELF, 5402) then local3 = local3 + 10 end if arg0:GetDist(TARGET_ENE_0) < 3 and local0 <= local3 then if arg0:HasSpecialEffectId(TARGET_SELF, 5403) then if local0 <= 20 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3013, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 35 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 40 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3023, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 45 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3024, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 55 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3026, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 64 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 72 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 77 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 85 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_None, 0, 360) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_None, 0, 360) end elseif arg0:HasSpecialEffectId(TARGET_SELF, 5402) then if local0 <= 15 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 20 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3023, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 25 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3024, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 30 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3026, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 50 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 60 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 70 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 80 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_None, 0, 360) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_None, 0, 360) end elseif arg0:HasSpecialEffectId(TARGET_SELF, 5401) then if local0 <= 10 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3022, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 25 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 30 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 35 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 47 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 60 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 70 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3022, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 80 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3022, TARGET_ENE_0, DIST_None, 0, 360) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_None, 0, 360) end elseif local0 <= 15 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 30 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 35 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 40 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 47 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 55 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 62 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 70 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 75 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3013, TARGET_ENE_0, DIST_None, 0, 360) elseif local0 <= 80 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3013, TARGET_ENE_0, DIST_None, 0, 360) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_None, 0, 360) end return true end end local local5 = arg0:GetRandam_Int(1, 100) local local6 = arg0:GetDist(TARGET_ENE_0) local local7 = arg0:GetRandam_Int(0, 1) local local8 = Shoot_2dist(arg0, arg1, 5, 20, 30, 55) if local8 == 1 or local8 == 2 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702 + local7, TARGET_ENE_0, 0, AI_DIR_TYPE_L + local7, 0) return true end local local9 = arg0:GetRandam_Int(1, 100) local local10 = arg0:GetDist(TARGET_ENE_0) if arg0:IsInterupt(INTERUPT_FLAG_ActivateSpecialEffect) and (not not arg0:IsActivateSpecialEffect(TARGET_ENE_0, AI_SPEFFOBSERVE_SpEffId, 8) or arg0:IsActivateSpecialEffect(TARGET_ENE_0, AI_SPEFFOBSERVE_SpEffId, 9)) then arg1:ClearSubGoal() if local9 <= 50 and local10 <= 5 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 0.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2.1, 3023, TARGET_ENE_0, DIST_None, 0, 0) elseif local9 <= 50 and local10 <= UPVAL0 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2.1, 3023, TARGET_ENE_0, DIST_None, 0, 0) elseif local9 <= 50 and local10 <= UPVAL1 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2.1, 3024, TARGET_ENE_0, DIST_None, 0, 0) elseif local9 <= 50 and local10 <= UPVAL2 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2.1, 3026, TARGET_ENE_0, DIST_None, 0, 0) else return false end arg0:DeleteObserveSpecialEffect(TARGET_ENE_0, AI_SPEFFOBSERVE_SpEffId, 8) arg0:DeleteObserveSpecialEffect(TARGET_ENE_0, AI_SPEFFOBSERVE_SpEffId, 9) return true elseif arg0:IsInterupt(INTERUPT_FLAG_ActivateSpecialEffect) then local local11 = UPVAL3 + 0.5 local local12 = 10 if arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5025) then if not not arg0:IsInsideTargetEx(TARGET_SELF, TARGET_ENE_0, AI_DIR_TYPE_B, 270, 4) or local9 <= 30 then arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local11, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, local11, 0) end return true elseif arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5026) then if 2.5 <= local10 or arg0:GetRandam_Int(1, 100) <= 30 then arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local12, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3003, TARGET_ENE_0, UPVAL4 + 0.5, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, local12, 0) end arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return true elseif arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5027) then if not not arg0:IsInsideTargetEx(TARGET_SELF, TARGET_ENE_0, AI_DIR_TYPE_F, 90, 2.3) or arg0:IsInsideTargetEx(TARGET_SELF, TARGET_ENE_0, AI_DIR_TYPE_L, 90, 3.5) then arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, local12, 0) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return true else return false end elseif arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5402) then arg0:SetNumber(1, 1) arg0:DeleteObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5402) return true elseif arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5403) then arg0:SetNumber(1, 2) arg0:DeleteObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5403) return true elseif arg0:IsActivateSpecialEffect(TARGET_ENE_0, AI_SPEFFOBSERVE_SpEffId, 52) then arg1:ClearSubGoal() if local10 <= UPVAL5 then arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3015, TARGET_ENE_0, DIST_None, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 2, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3015, TARGET_ENE_0, DIST_None, 0) end arg1:AddSubGoal(GOAL_COMMON_SpinStep, 1.5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) arg0:DeleteObserveSpecialEffect(TARGET_ENE_0, AI_SPEFFOBSERVE_SpEffId, 52) return true end end return false end return
local config = require("lspinstall/util").extract_config "dockerls" local npm = require "lspinstall/helpers".npm local package_name = "dockerfile-language-server" config.default_config.cmd[1] = npm.bin_path(package_name) return vim.tbl_extend("error", config, { install_script = npm.install_script(package_name), })
vim.bo.shiftwidth = 2 vim.bo.expandtab = true
require "Window" require "Apollo" require "ApolloCursor" require "GameLib" require "Item" local KuronaSalvage = {} local kidBackpack = 0 local karEvalColors = { [Item.CodeEnumItemQuality.Inferior] = "ItemQuality_Inferior", [Item.CodeEnumItemQuality.Average] = "ItemQuality_Average", [Item.CodeEnumItemQuality.Good] = "ItemQuality_Good", [Item.CodeEnumItemQuality.Excellent] = "ItemQuality_Excellent", [Item.CodeEnumItemQuality.Superb] = "ItemQuality_Superb", [Item.CodeEnumItemQuality.Legendary] = "ItemQuality_Legendary", [Item.CodeEnumItemQuality.Artifact] = "ItemQuality_Artifact", } function KuronaSalvage:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end function KuronaSalvage:OnLoad() self.xmlDoc = XmlDoc.CreateFromFile("KuronaSalvage.xml") self.xmlDoc:RegisterCallback("OnDocumentReady", self) end function KuronaSalvage:OnDocumentReady() if self.xmlDoc == nil then return end Apollo.RegisterEventHandler("RequestSalvageAll", "OnSalvageAll", self) -- using this for bag changes Apollo.RegisterSlashCommand("salvageall", "OnSalvageAll", self) Apollo.RegisterSlashCommand("ksalvage", "OnConsole", self) self.wndMain = Apollo.LoadForm(self.xmlDoc, "KuronaSalvageForm", nil, self) self.wndItemDisplay = self.wndMain:FindChild("ItemDisplayWindow") if self.locSavedWindowLoc then self.wndMain:MoveToLocation(self.locSavedWindowLoc) end self.tContents = self.wndMain:FindChild("HiddenBagWindow") self.arItemList = nil self.nItemIndex = nil self.wndMain:Show(false, true) if self.IgnoreList == nil then self.IgnoreList = {} end Apollo.RegisterEventHandler("WindowManagementReady", "OnWindowManagementReady", self) self:OnWindowManagementReady() end function KuronaSalvage:OnWindowManagementReady() Event_FireGenericEvent("WindowManagementRegister", {strName = "KuronaSalvage"}) Event_FireGenericEvent("WindowManagementAdd", {wnd = self.wndMain, strName = "KuronaSalvage"}) end --------------------//----------------------------- function KuronaSalvage:OnConsole(cmd,strArg) if strArg == "reset" then self.IgnoreList = {} Print("Ignore list cleared") elseif strArg ~="" then Print("Type:") Print(" /ksalvage reset :to clear ignore list") else self:OnSalvageAll() end self:RedrawKBags() end function KuronaSalvage:OnSalvageAll() local improvedSalvage = Apollo.GetAddon("ImprovedSalvage") if improvedSalvage then improvedSalvage.wndMain:Show(false) end self.arItemList = {} self.nItemIndex = 1 self.KuronaBags = Apollo.GetAddon("KuronaBags") local preventSalvage = self.KuronaBags.PreventSalvageList local tInvItems = GameLib.GetPlayerUnit():GetInventoryItems() for idx, tItem in ipairs(tInvItems) do if tItem and tItem.itemInBag and tItem.itemInBag:CanSalvage() and not(self.IgnoreList[tItem.itemInBag:GetItemId()] or preventSalvage[tItem.itemInBag:GetItemId()]) then if not preventSalvage[tItem.itemInBag:GetItemId()] then table.insert(self.arItemList, tItem.itemInBag) end end end self:RedrawAll() end function KuronaSalvage:OnSalvageListItemCheck(wndHandler, wndControl) if not wndHandler or not wndHandler:GetData() then return end self.nItemIndex = wndHandler:GetData().nIdx wndHandler:GetChildren()[1]:Show(true) local itemCurr = self.arItemList[self.nItemIndex] self.wndMain:SetData(itemCurr) self.wndMain:FindChild("SalvageBtn"):SetActionData(GameLib.CodeEnumConfirmButtonType.SalvageItem, itemCurr:GetInventoryId()) end function KuronaSalvage:OnSalvageListItemUncheck( wndHandler, wndControl, eMouseButton ) wndHandler:GetChildren()[1]:Show(false) end function KuronaSalvage:OnSalvageListItemGenerateTooltip(wndControl, wndHandler) -- wndHandler is VendorListItemIcon if wndHandler ~= wndControl then return end wndControl:SetTooltipDoc(nil) local tListItem = wndHandler:GetData().tItem local tPrimaryTooltipOpts = {} tPrimaryTooltipOpts.bPrimary = true tPrimaryTooltipOpts.itemModData = tListItem.itemModData tPrimaryTooltipOpts.strMaker = tListItem.strMaker tPrimaryTooltipOpts.arGlyphIds = tListItem.arGlyphIds tPrimaryTooltipOpts.tGlyphData = tListItem.itemGlyphData tPrimaryTooltipOpts.itemCompare = tListItem:GetEquippedItemForItemType() if Tooltip ~= nil and Tooltip.GetSpellTooltipForm ~= nil then Tooltip.GetItemTooltipForm(self, wndControl, tListItem, tPrimaryTooltipOpts, tListItem.nStackSize) end end function KuronaSalvage:RedrawAll() --[[ self.KuronaBags = Apollo.GetAddon("KuronaBags") local preventSalvage = self.KuronaBags.PreventSalvageList for i = #self.arItemList, 1, -1 do local item = self.arItemList[i] if item and preventSalvage[item:GetItemId()] then table.remove(self.arItemList, i) end end ]] local itemCurr = self.arItemList[self.nItemIndex] if itemCurr ~= nil then local wndParent = self.wndMain:FindChild("MainScroll") local nScrollPos = wndParent:GetVScrollPos() wndParent:DestroyChildren() for idx, tItem in ipairs(self.arItemList) do local wndCurr = Apollo.LoadForm(self.xmlDoc, "SalvageListItem", wndParent, self) wndCurr:FindChild("SalvageListItemBtn"):SetData({nIdx = idx, tItem=tItem}) wndCurr:FindChild("SalvageListItemBtn"):SetCheck(idx == self.nItemIndex) wndCurr:FindChild("SalvageListItemTitle"):SetTextColor(karEvalColors[tItem:GetItemQuality()]) wndCurr:FindChild("SalvageListItemTitle"):SetText(tItem:GetName()) local bTextColorRed = self:HelperPrereqFailed(tItem) wndCurr:FindChild("SalvageListItemType"):SetTextColor(bTextColorRed and "xkcdReddish" or "UI_TextHoloBodyCyan") wndCurr:FindChild("SalvageListItemType"):SetText(tItem:GetItemTypeName()) wndCurr:FindChild("SalvageListItemCantUse"):Show(bTextColorRed) wndCurr:FindChild("SalvageListItemIcon"):GetWindowSubclass():SetItem(tItem) end wndParent:ArrangeChildrenVert(0) wndParent:SetVScrollPos(nScrollPos) wndParent:GetChildren()[self.nItemIndex]:GetChildren()[1]:GetChildren()[1]:Show(true) self.wndMain:SetData(itemCurr) self.wndMain:FindChild("SalvageBtn"):SetActionData(GameLib.CodeEnumConfirmButtonType.SalvageItem, itemCurr:GetInventoryId()) self.wndMain:Show(true) self.wndMain:ToFront() else self.wndMain:Show(false) self:RedrawKBags() end end function KuronaSalvage:HelperPrereqFailed(tCurrItem) return tCurrItem and tCurrItem:IsEquippable() and not tCurrItem:CanEquip() end function KuronaSalvage:OnSalvageCurr() if self.nItemIndex == #self.arItemList then table.remove(self.arItemList, self.nItemIndex ) self.nItemIndex = self.nItemIndex - 1 else table.remove(self.arItemList, self.nItemIndex ) end self:RedrawAll() end function KuronaSalvage:OnCloseBtn() self.arItemList = {} self.wndMain:SetData(nil) self.wndMain:Show(false) self:RedrawKBags() end function KuronaSalvage:RedrawKBags() local kbags = Apollo.GetAddon("KuronaBags") if kbags then kbags:Redraw() end end ----------------globals---------------------------- --------------------------------------------------------------------------------------------------- -- SalvageListItem Functions --------------------------------------------------------------------------------------------------- function KuronaSalvage:AddToIgnore( wndHandler, wndControl, eMouseButton ) local item = wndHandler:GetParent():GetData().tItem self.IgnoreList[item:GetItemId()] = true local preventSalvage = self.IgnoreList for i = #self.arItemList, 1, -1 do local item = self.arItemList[i] if item and self.IgnoreList[item:GetItemId()] then table.remove(self.arItemList, i) end end wndHandler:GetParent():GetParent():Destroy() self:RedrawAll() end --------------------------------------------------------------------------------------------------- -- KuronaSalvageForm Functions --------------------------------------------------------------------------------------------------- function KuronaSalvage:ClearIgnoreList( wndHandler, wndControl, eMouseButton ) self.IgnoreList = {} self:RedrawAll() self:OnSalvageAll() end local ImprovedSalvage_Singleton = KuronaSalvage:new() Apollo.RegisterAddon(ImprovedSalvage_Singleton) function KuronaSalvage:OnSave(eLevel,backup) if eLevel ~= GameLib.CodeEnumAddonSaveLevel.Character then return end local tsave = {} tsave.IgnoreList = self.IgnoreList return tsave end function KuronaSalvage:OnRestore(eLevel, saveData) if eLevel ~= GameLib.CodeEnumAddonSaveLevel.Character then return end self.IgnoreList = saveData.IgnoreList end
object_static_worldbuilding_structures_mun_nboo_block_building_64x32_destroyed_01 = object_static_worldbuilding_structures_shared_mun_nboo_block_building_64x32_destroyed_01:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_structures_mun_nboo_block_building_64x32_destroyed_01, "object/static/worldbuilding/structures/mun_nboo_block_building_64x32_destroyed_01.iff")
local cc = data.raw["constant-combinator"]["constant-combinator"] cc.item_slot_count = math.max(36, cc.item_slot_count) local enableDataItems = { "ammo", "armor", "gun", "item", "capsule", "repair-tool", "mining-tool", "item-with-entity-data", "rail-planner", "tool", "blueprint", "deconstruction-item", "blueprint-book", "selection-tool", "item-with-tags", "item-with-label", "item-with-inventory", "module" } local items = {} local entities = {} for _, list in ipairs(enableDataItems) do if data.raw[list] ~= nil then for name, item in pairs(data.raw[list]) do local icon = item.icon local icon_size = item.icon_size -- can't handle barrels and tints yet if string.sub(item.name, -string.len("-barrel")) == "-barrel" then icon = "__base__/graphics/icons/fluid/barreling/empty-barrel.png" icon_size = 32 end if type(icon) == "string" and type(icon_size) == "number" then items[#items+1] = { type = "item", name = "logicarts-item-"..name, icon = "__logicarts2__/graphics/sticker-icon.png", icon_size = 32, flags = {"hidden"}, order = "logicarts-z", stack_size = 1, } entities[#entities+1] = { type = "simple-entity-with-force", name = "logicarts-item-"..name, flags = { "player-creation", "not-rotatable", "not-flammable", "not-blueprintable", "placeable-off-grid", }, selectable_in_game = false, build_sound = nil, mined_sound = nil, created_smoke = nil, minable = nil, collision_mask = {"layer-14"}, collision_box = {{-0.4,-0.4},{0.4,0.4}}, selection_box = {{-0.25,-0.25},{0.25,0.25}}, icon = "__logicarts2__/graphics/sticker-icon.png", icon_size = 32, picture = { filename = icon, width = icon_size, height = icon_size, scale = (32/icon_size)*0.3, priority = "low", }, render_layer = "higher-object-above", tile_width = 1, tile_height = 1, } end end end end data:extend(items) data:extend(entities)
local local0 = 0.4 local local1 = 0 - local0 local local2 = 0 - local0 local local3 = 0 - local0 local local4 = 0 - local0 function OnIf_101010(arg0, arg1, arg2) if arg2 == 0 then Sniper_Priest101010_ActAfter_RealTime(arg0, arg1) end return end function Sniper_Priest101010Battle_Activate(arg0, arg1) local local0 = {} local local1 = {} local local2 = {} Common_Clear_Param(local0, local1, local2) if arg0:GetEventRequest() == 100 then local0[4] = 100 elseif arg0:GetRandam_Int(1, 100) <= 50 and arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then local0[20] = 100 elseif 6 <= arg0:GetDist(TARGET_ENE_0) then local0[1] = 50 local0[2] = 50 local0[3] = 0 else local0[1] = 33 local0[2] = 33 local0[3] = 34 end local1[1] = REGIST_FUNC(arg0, arg1, Sniper_Priest101010_Act01) local1[2] = REGIST_FUNC(arg0, arg1, Sniper_Priest101010_Act02) local1[3] = REGIST_FUNC(arg0, arg1, Sniper_Priest101010_Act03) local1[4] = REGIST_FUNC(arg0, arg1, Sniper_Priest101010_Act04) local1[20] = REGIST_FUNC(arg0, arg1, Sniper_Priest101010_Act20) Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, Sniper_Priest101010_ActAfter_AdjustSpace), local2) return end local0 = 50.4 - local0 function Sniper_Priest101010_Act01(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL0 + 0 local local3 = UPVAL0 + 2 local local4 = 0 local local5 = UPVAL0 + 1 arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_None, 0, 180) GetWellSpace_Odds = 50 return GetWellSpace_Odds end local0 = 50.4 - local0 function Sniper_Priest101010_Act02(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL0 local local3 = UPVAL0 + 5 local local4 = 0 local local5 = UPVAL0 arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_None, 0, 180) GetWellSpace_Odds = 50 return GetWellSpace_Odds end local0 = 2.4 - local0 function Sniper_Priest101010_Act03(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = UPVAL0 + 0 local local2 = UPVAL0 + 2 local local3 = 0 local local4 = UPVAL0 if arg0:GetRandam_Int(1, 100) <= 30 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, local4, 1, 90) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local4, 1, 90) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, local4, 0) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Sniper_Priest101010_Act04(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_EVENT, Dist_None, 0, 90, 0, 0) arg0:SetNumber(0, 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Sniper_Priest101010_Act20(arg0, arg1, arg2) if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_None, 0, 90) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, DIST_None, 0, 90) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Sniper_Priest101010_ActAfter_RealTime(arg0, arg1) arg1:AddSubGoal(GOAL_COMMON_Wait, arg0:GetRandam_Int(1.5, 2.5), TARGET_NONE, 0, 0, 0) return end function Sniper_Priest101010_ActAfter_AdjustSpace(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function Sniper_Priest101010Battle_Update(arg0, arg1) return GOAL_RESULT_Continue end function Sniper_Priest101010Battle_Terminate(arg0, arg1) return end local0 = 50.4 - local0 function Sniper_Priest101010Battle_Interupt(arg0, arg1) local local0 = arg0:GetRandam_Int(1, 100) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = arg0:GetDist(TARGET_ENE_0) local local4 = Shoot_2dist(arg0, arg1, 10, 20, 0, 50) if local4 == 1 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) elseif local4 == 2 then arg1:ClearSubGoal() arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, UPVAL0 + 1, 0, 90, 10, 10) return true end return false end return
require'nvim-treesitter.configs'.setup { highlight = { enable = true, custom_captures = { -- Highlight the @foo.bar capture group with the "Identifier" highlight group. --["foo.bar"] = "Identifier", }, }, context_commentstring = { enable = true, enable_autocmd = false, config = { vim = '" %s' } }, rainbow = { enable = true, extended_mode = true, -- Also highlight non-bracket delimiters like html tags, boolean or table: lang -> boolean max_file_lines = nil, -- Do not enable for files with more than n lines, int -- colors = {}, -- table of hex strings -- termcolors = {} -- table of colour name strings } }
local awful = require("awful") local table = require("gears.table") local wibox = require("wibox") local beautiful = require("beautiful") local font = require("utils.font") local helper = require("utils.helper") local icons = require("config.icons") beautiful.tasklist_font = M.f.subtile_2 local tasklist_root = class() function tasklist_root:init(args) self.template = self:select_template() self.buttons = self:make_buttons() end function tasklist_root:select_template() return self:template_text() -- default end function tasklist_root:make_buttons() local button = table.join( awful.button({}, 1, function(c) if c == client.focus then c.minimized = true else c:emit_signal( "request::activate", "tasklist", { raise = true } ) end end), awful.button({}, 3, function() awful.menu.client_list({ theme = { width = 250 } }) end), awful.button({}, 4, function() awful.client.focus.byidx(1) end), awful.button({}, 5, function() awful.client.focus.byidx(-1) end) ) return button end local function update_icon(item, c) if c.class == "Firefox" or c.class == "Brave-browser" then item.text = icons.app["web"] elseif c.name == "neomutt" then item.text = icons.app["neomutt"] elseif c.name == "weechat" then item.text = icons.app["weechat"] elseif c.name:match("ncmpcpp") then item.text = icons.app["ncmpcpp"] elseif c.name == "vifm" then item.text = icons.app["vifm"] elseif c.class == "feh" then item.text = icons.app["feh"] elseif c.class == "mpv" then item.text = icons.app["mpv"] elseif c.name:match("paranoid") then item.text = icons.app["paranoid"] elseif c.name:match("spior") then item.text = icons.app["spior"] elseif c.name == "cava" then item.text = icons.app["cava"] elseif c.name:match("VIM") then item.text = icons.app["vim"] elseif c.class:match("VirtualBox") then item.text = icons.app["virtualbox"] elseif c.class == "Zathura" then item.text = icons.app["zathura"] elseif c.class == "Lutris" then item.text = icons.app["lutris"] elseif c.class:match("xst") then item.text = icons.app["xst"] else item.text = icons.app["default"] end end local function update_fg(item, c) if client.focus == c then item.fg = M.x.on_background .. "E6" -- 90% elseif client.unfocus == c then item.fg = M.x.on_background .. "B3" -- 70% elseif client.minimized == c then item.fg = M.x.on_background .. "80" -- 50% elseif client.urgent == c then item.fg = M.x.on_error .. "FF" else item.fg = M.x.on_background .. "80" -- 50% end end local function update_bg(item, c) if client.focus == c then item.bg = M.x.on_background .. "0D" -- 5% elseif client.unfocus == c then item.bg = M.x.on_background .. "0D" -- 5% elseif client.minimized == c then item.bg = M.x.error .. "0A" -- 4% elseif client.urgent == c then item.bg = M.x.error .. "FF" else item.bg = M.x.on_background .. "00" -- 0% end end function tasklist_root:template_text() local t = { { { { { { id = 'text_icon', font = M.f.icon, widget = wibox.widget.textbox }, id = "mat_fg", widget = wibox.container.background }, --{ -- id = 'text_role', -- widget = wibox.widget.textbox, --}, spacing = dpi(8), layout = wibox.layout.fixed.horizontal, }, left = dpi(8), right = dpi(8), --top = dpi(2), bottom = dpi(2), -- one line only ! widget = wibox.container.margin }, id = 'mat_background', shape = helper.rrect(16), widget = wibox.container.background, }, --id = 'background_role', widget = wibox.container.background, create_callback = function(self, c, index, objects) local icon = self:get_children_by_id('text_icon')[1] update_icon(icon, c) local bg = self:get_children_by_id('mat_background')[1] update_bg(bg, c) local fg = self:get_children_by_id('mat_fg')[1] update_fg(fg, c) end, update_callback = function(self, c, index, objects) local icon = self:get_children_by_id('text_icon')[1] update_icon(icon, c) local bg = self:get_children_by_id('mat_background')[1] update_bg(bg, c) local fg = self:get_children_by_id('mat_fg')[1] update_fg(fg, c) end, } return t end local tasklist_widget = class(tasklist_root) function tasklist_widget:init(s, args) tasklist_root.init(self, args) local w = awful.widget.tasklist { screen = s, filter = awful.widget.tasklist.filter.currenttags, --filter = awful.widget.tasklist.filter.minimizedcurrenttags, -- TODO: no work for now? try with the 4.4 buttons = self.buttons, widget_template = self.template, layout = { layout = wibox.layout.fixed.horizontal } } return w end return tasklist_widget
-- chatmaid -- hide and clean up unwanted Firefall chat messages. -- Copyright (c) 2013-14 Thomas Aglassinger -- See also: <https://github.com/roskakori/chatmaid>. -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the rights to use, copy, modify, merge, publish, distribute, sublicense, -- and/or sell copies of the Software, and to permit persons to whom the -- Software is furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. -- TODO: How to deal with screaming in all upper case? -- -- "hide" hides such messages, "cleanup" makes them easier to read by changing -- them to all lower case. local handleScreaming = "cleanup" local function Set (list) -- Set datatype as described in http://www.lua.org/pil/11.5.html. local result = {} for _, l in ipairs(list) do result[l] = true end return result end -- Types that repr() can show directly using tostring(). local _TOSTRINGABLE_TYPES = Set{"nil", "number" } -- A string describing item (somewhat similar to Python's repr()). function repr(item) local result local itemType = type(item) if _TOSTRINGABLE_TYPES[itemType] then result = tostring(item) elseif itemType == "string" then result = '"' for i = 1, item:len() do local c = item:sub(i, i) local code = c:byte(1) -- TODO: Remove: print(" "..code) if c == "\"" then c = "\\\"" elseif c == "\\" then c = "\\\\" elseif c == "\n" then c = "\\n" elseif c == "\r" then c = "\\r" elseif c == "\t" then c = "\\t" elseif (code < 32) or (code > 127) then c = string.format("\\x%02x", code) end result = result..c end result = result..'"' else result = "<type:"..type(item)..">" end return result end -- Similar to s but without leading and trailing white space -- as described in http://lua-users.org/wiki/StringTrim. function trimmed(s) return s:match('^()%s*$') and '' or s:match('^%s*(.*%S)') end -- Bitwise and operator for 8 bit. Lua 5.1 does not yet support bit32.band(). function bit8and(a, b) local result = 0 for i = 0, 7 do if (a % 2) + (b % 2) == 2 then result = result + 2 ^ i end a = math.floor(a / 2) b = math.floor(b / 2) end return result end local VALID_SINGLE_CHARACTERS = Set{ "k", -- ok "n", -- no "r", -- ready "y", -- yes "?", -- confused } -- Common non english words using only basic latin alphabet for -- hideCommonNonEnglish. -- -- These words must not be "proper" English words too. -- For example, the German "hat" (meaning "has") or "war" (meaning "was") -- would be invalid because there is also an English word with the same -- letters but a different meaning. -- -- The languages on this list are derived from intuitively watching the zone -- chat on eu-west servers and only includes languages that show up on a -- regular base. local COMMON_NON_ENGLISH_WORDS = Set{ -- French; see also: http://french.about.com/od/vocabulary/ss/mostcommonwords.htm. "alors", "avoir", "faire", "merci", "moi", "nous", "oui", "pour", "que", "sans", "tout", "voir", "vous", -- German, see also: http://german.about.com/library/blwfreq_t50.htm. "aber", "auch", "dann", "dein", "deine", "deiner", "du", "durch", "ein", "eine", "einer", "ich", "ist", "kann", "kannst", "mein", "meine", "meiner", "musst", "nicht", "noch", "sein", "sind", "und", "wer", "werden", "wie", "wird", "wo", } -- Unicodes for to detect certain languages. -- See also: http://en.wikipedia.org/wiki/ISO_basic_Latin_alphabet. local GERMAN_UNICODES = Set{ 196, -- Ä 214, -- Ö 220, -- Ü 223, -- ß 228, -- ä 246, -- ö 252, -- ü } local FRENCH_UNICODES = Set{ 156, -- œœ 224, -- à 226, -- â 230, -- æ 231, -- ç 232, -- è 233, -- é 234, -- ê 235, -- ë 238, -- î 239, -- ï 244, -- ô 249, -- ù 251, -- û -- 252, -- ü: excluded because it is used to detect German. 255, -- ÿ } -- List of words to be considered thanks. local THANKS = Set{ "danke", -- German "merci", -- French "thank you", "thanks", "thx", "thx u", "thx you", "tnx", "txh", -- common typo "ty", } -- List of (integer) unicodes for characters found in UTF-8 encoded utf8text. local function unicodes(utf8text) -- TODO: Convert this to an iterator. local result = {} local resultIndex = 1 local utf8textIndex = 1 while utf8textIndex <= utf8text:len() do local code = utf8text:byte(utf8textIndex) -- TODO: Remove: print(resultIndex..";"..utf8textIndex..":"..code) if code >= 0xc0 then -- 110xxxxx if code >= 0xfc then -- 1111110x code = bit8and(code, 0x01) elseif code >= 0xf8 then -- 111110xx code = bit8and(code, 0x03) elseif code >= 0xf0 then -- 11110xxx code = bit8and(code, 0x07) elseif code >= 0xe0 then -- 1110xxxx code = bit8and(code, 0x0f) else -- 110xxxxx code = bit8and(code, 0x1f) end utf8textIndex = utf8textIndex + 1 while (utf8textIndex <= utf8text:len()) and (utf8text:byte(utf8textIndex) >= 0x80) and (utf8text:byte(utf8textIndex) < 0xc0) do -- 10000000 resp. 110xxxxx -- TODO: Remove: print(" "..code.."*64 + "..bit8and(utf8text:byte(utf8textIndex), 0x3f).." ("..utf8text:byte(utf8textIndex)..")") code = (code * 64) + bit8and(utf8text:byte(utf8textIndex), 0x3f) -- 00111111 -- TODO: Remove: print(" --> "..code) utf8textIndex = utf8textIndex + 1 end end result[resultIndex] = code utf8textIndex = utf8textIndex + 1 resultIndex = resultIndex + 1 end return result end local function isAscii(code) -- True if code indicates an ASCII character return (code <= 0x7f) end local function isCyrillic(code) -- True if code indicates a unicode for a Cyrillic letter. return (code >= 0x0400) and (code <= 0x4ff) end local function isUpper(text) -- True if text is all upper case. -- -- FIXME: Add support for non ASCII letters. return text == text:upper() end local function isLetter(c) -- True if the first character of text is an ASCII letter or some non ASCII character. return (c >= "a" and c <= "z") or (c >= "A" and c <= "Z") or (c:byte(1) >= 0x80) end local function boolText(value) return value and "true" or "false" end function arrayText(items) local result = "{" local atFirstItem = true for _, item in ipairs(items) do if atFirstItem then atFirstItem = false else result = result..", " end -- TODO: Quote only strings. -- TODO: Apply escapes on strings. -- TODO: Use boolText() on boolean items. result = result..'"'..item..'"' end result = result.."}" return result end function arraySlice(items, firstIndex, lastIndex) assert(items ~= nil) assert(firstIndex ~= nil) assert(firstIndex >= 1) if lastIndex == nil then lastIndex = #items else assert(lastIndex >= firstIndex) end local result = {} for index = firstIndex, lastIndex do result[index - firstIndex + 1] = items[index] end return result; end function words(text) local result = {} local resultIndex = 1 for part in text:gmatch("[^%s]+") do local word = part:sub(1,1) local isLetterWord = isLetter(word) local partIndex = 2 while partIndex <= #part do local charToExamine = part:sub(partIndex, partIndex) local charToExamineIsLetter = isLetter(charToExamine) -- TODO: Remove: print("ilw="..boolText(isLetterWord)..", c="..charToExamine..", cil="..boolText(charToExamineIsLetter)..", word="..word) if isLetterWord == charToExamineIsLetter then word = word..charToExamine else result[resultIndex] = word resultIndex = resultIndex + 1 word = charToExamine isLetterWord = charToExamineIsLetter end partIndex = partIndex + 1 end result[resultIndex] = word resultIndex = resultIndex + 1 end return result end function letteredWords(words) local result = {} local resultIndex = 1 for _, word in ipairs(words) do if isLetter(word:sub(1,1)) then result[resultIndex] = word resultIndex = resultIndex + 1 end end return result end -- Similar to text but without leading, trailing and redundant whitespace. function cleanedWhitespace(text) -- Reduce multiple while space to single blank. local result = text:gsub("%s+", " ") -- Remove leading and trailing space. result = trimmed(result) return result end -- Similar to text but without redundant exclamation and question marks. function cleanedPunctuation(text) -- Reduce multiple exclamation and question marks to a single one. return text:gsub("!+", "!"):gsub("?+", "?") end function GuessedLanguage(utf8text) -- A (cursory) guess for the language in which utf8text is written. local result local codes = unicodes(utf8text) local codeIndex = 1 while (codeIndex <= #codes) and (result == nil) do local code = codes[codeIndex] if isCyrillic(code) then result = "ru" elseif FRENCH_UNICODES[code] ~= nil then result = "fr" elseif GERMAN_UNICODES[code] ~= nil then result = "de" elseif code >= 128 then -- Unknown, non english language. result = "xx" else codeIndex = codeIndex + 1 end end if result == nil then result = "en" end return result end -- A tuple containing the message and actions performed on it based on the -- channel, utf8text of the original message and message. If the message -- should be hidden, it is nil. If no actions have been performed, they are -- nil. -- -- Settings are a table where the following keys can be set: -- -- * TODO: cleanupWhitespace - remove leading, trailing and redundant whitespace? -- For example, " hello world " becomes "hello world" -- * TODO: cleanMultiplePunctuation - reduce multiple exclamation and question -- marks to a single one? For example "no!!!" becomes "no!" -- * hideCommonFrench: hide messages using common French words -- * hideCommonGerman: hide messages using common German words -- * hideCyrillic: hide messages using Cyrillic alphabet -- * hideFrench: hide messages using French alphabet -- * hideGeDuNo: hide messages using German, Dutch or Nordic alphabet -- * hideNonAscii: hide messages using non ASCII characters -- * hideSingleCharacters: hide single characters -- * hideThanks: hide "thank you" messages function sanitized(channel, utf8text, settings) assert(channel ~= nil) assert(utf8text ~= nil) assert(settings ~= nil) local actions = "" local cleanedText = utf8text local isPublicChannel = (channel == "zone") or (channel == "local") -- Remove leading and trailing whitespace. local previousText = cleanedText cleanedText = cleanedWhitespace(cleanedText) if cleanedText:len() == 0 then return nil, "hide empty" elseif cleanedText ~= previousText then actions = actions.."; cleanup whitespace" end previousText = cleanedText cleanedText = cleanedPunctuation(cleanedText) if cleanedText ~= previousText then actions = actions.."; cleanup punctuation" end -- Hide single characters. if settings.hideSingleCharacters then local isSingleCharacter = (cleanedText:len() == 1) local isDigit = (cleanedText >= "0") and (cleanedText <= "9") if isSingleCharacter and not isDigit and (VALID_SINGLE_CHARACTERS[cleanedText] == nil) then return nil, "hide single character" end end -- Hide undesired alphabets. if isPublicChannel then local language = GuessedLanguage(cleanedText) if settings.hideCyrillic and (language == "ru") then return nil, "hide cyrillic" elseif settings.hideFrench and (language == "fr") then return nil, "hide french" elseif settings.hideGeDuNo and (language == "de") then return nil, "hide german/dutch/nordic" elseif settings.hideNonAscii and (language ~= "en") then return nil, "hide non ascii" end end -- Hide messages with common non English words. if isPublicChannel and settings.hideCommonNonEnglish then local cleanedWords = letteredWords(words(cleanedText)) for _, word in ipairs(cleanedWords) do if COMMON_NON_ENGLISH_WORDS[word] then return nil, "hide common non english" end end end if (channel == "zone") and settings.hideThanks and (THANKS[cleanedText] ~= nil) then return nil, "hide thanks" end -- Apart from possible cleanups, the message was just fine. if actions == "" then actions = nil else -- Remove leading "; " from actions assert(actions:sub(1,2) == "; ", "actions="..actions) actions = actions:sub(3) end return cleanedText, actions end
--[[ -- prototype code (desired outcome) TDUI.Label = TDUI.Panel { text = "" font = RegisterFont("font/consolas.ttf"), fontSize = 24, Draw = function(self, w, h) UiFont(self.font, self.fontSize) UiAlign("left top") UiText(self.text) -- This example doesn't account for: -- * custom alignment -- * wrapping on width -- * Layout calculation end, } local window = TDUI.Frame { title = "Test Window", width = "80%h", height = "80%h", resizeable = true, padding = 10, TDUI.Label { text = "Something" } } ]] local function createchild(self, def) setmetatable(def, { __index = self, __call = createchild, }) def:__PerformRegister() return def end TDUI = setmetatable({}, { __newindex = function(self, k, v) rawset(self, k, v) -- Is extra processing necessary? end, __call = function(self, def, parent) return createchild(parent, def) end, }) local function parseFour(data) local dtype = type(data) if dtype == "number" then return {data, data, data, data} elseif dtype == "string" then local tmp = {} for match in data:gmatch("[^ ]+") do tmp[#tmp + 1] = match end data = tmp dtype = "table" end if dtype == "table" then if #data == 0 then return {0,0,0,0} end if #data == 1 then return {data[1], data[1], data[1], data[1]} end if #data < 4 then return {data[1], data[2], data[1], data[2]} end return data end return {0,0,0,0} end local function parsePos(data, w, h, def) if type(data) == "number" then return data end if type(data) ~= "string" then return 0 end local n, prc, mod = data:match("^(-?%d+)(%%?)([wh]?)$") if mod == "w" then return w * tonumber(n) / 100 elseif mod == "h" then return h * tonumber(n) / 100 elseif prc == "%" then return def * tonumber(n) / 100 end return tonumber(n) end local function parseAlign(data) local alignx, aligny = 1, 1 for str in data:gmatch("[^ ]+") do if str == "left" then alignx = 1 break end if str == "center" then alignx = 0 break end if str == "right" then alignx = -1 break end if str == "top" then aligny = 1 break end if str == "middle" then aligny = 0 break end if str == "bottom" then aligny = -1 break end end return alignx, aligny end -- Base Panel, TDUI.Panel = TDUI { __alignx = 1, __aligny = 1, __realx = 0, __realy = 0, __realw = 0, __realh = 0, margin = 0, padding = 0, align = "left top", clip = false, layout = TDUI.Layout, oninit = function(self) end, ondraw = function(self, w, h) --UiColor(1, 1, 1) --UiTranslate(-40, -40) --UiImageBox("common/box-solid-shadow-50.png", w+80, h+81, 50, 50) --UiTranslate(40, 40) --UiColor(1, 0, 0, 0.2) --UiRect(w, h) end, __Draw = function(self) if not rawget(self, "__validated") then self:InvalidateLayout(true) end local w, h = self:GetComputedSize() self:ondraw(w, h) if self.clip then UiPush() UiWindow(w, h, true) end local x, y = 0, 0 for i = 1, #self do local child = self[i] local dfx, dfy = child:GetComputedPos() UiTranslate(dfx - x, dfy - y) child:__Draw() x, y = dfx, dfy end UiTranslate(-x, -y) if self.clip then UiPop() end end, __PerformRegister = function(self) self.margin = parseFour(self.margin) self.padding = parseFour(self.padding) self.__alignx, self.__aligny = parseAlign(self.align) self:oninit() end, onlayout = function(self, data, pw, ph, ew, eh) -- onlayout must do 2 things: -- 1. Position its children within the available space -- 2. Compute its own size for the layout of its parent -- TODO: Optimize for static sizes and unchanged bounds local selflayout = self.layout if selflayout then local f = selflayout.onlayout if f and f ~= self.onlayout then return f(self, selflayout, pw, ph, ew, eh) end end warning("Unable to compute layout") self.__validated = true self:ComputeSize(pw, ph) for i = 1, #self do local child = self[i] child:ComputePosition(0, 0, self.__realw, self.__realh) child:onlayout(child, self.__realw, self.__realh, self.__realw, self.__realh) end return self.__realw, self.__realh --[[self.__realx = self.x and parsePos(self.x, pw, ph, pw) or 0 self.__realy = self.y and parsePos(self.y, pw, ph, ph) or 0 self.__realw = self.width and parsePos(self.width, pw, ph, pw) or 256 self.__realh = self.height and parsePos(self.height, pw, ph, ph) or 256 self.__validated = true for i = 1, #self do local child = self[i] child:__PerformLayout(self.__realw, self.__realh) end]] end, ComputePosition = function(self, dx, dy, pw, ph) local x = self.x and parsePos(self.x, pw, ph, pw) or 0 if self.__alignx == 1 then self.__realx = x + self.margin[4] + dx elseif self.__alignx == 0 then self.__realx = x + (pw - self.__realw) / 2 + dx elseif self.__alignx == -1 then self.__realx = x + pw - self.margin[2] - self.__realw + dx end local y = self.y and parsePos(self.y, pw, ph, ph) or 0 if self.__aligny == 1 then self.__realy = y + self.margin[1] + dy elseif self.__aligny == 0 then self.__realy = y + (ph - self.__realh) / 2 + dy elseif self.__aligny == -1 then self.__realy = y + ph - self.margin[3] - self.__realh + dy end return self.__realx, self.__realy end, ComputeSize = function(self, pw, ph) self.__realw = (self.width and parsePos(self.width, pw, ph, pw) or 0) self.__realh = (self.height and parsePos(self.height, pw, ph, ph) or 0) return self.__realw - self.padding[4] - self.padding[2], self.__realh - self.padding[1] - self.padding[3] end, InvalidateLayout = function(self, immediate) if immediate then local cw, ch = self:GetComputedSize() local pw, ph = self:GetParentSize() self:onlayout(self, pw, ph, self.__prevew or pw, self.__preveh or ph) local nw, nh = self:GetComputedSize() if nw ~= cw or nh ~= ch then self:InvalidateParentLayout(true) end else self.__validated = false end end, InvalidateParentLayout = function(self, immediate) local parent = self:GetParent() if parent then return parent:InvalidateLayout(immediate) else local pw, ph = UiWidth(), UiHeight() self:InvalidateLayout(immediate) self.__realx = self.x and parsePos(self.x, pw, ph, pw) or 0 self.__realy = self.y and parsePos(self.y, pw, ph, ph) or 0 end end, SetParent = function(self, parent) local prev = self:GetParent() if prev then for i = 1, #prev do if prev[i] == self then table.remove(prev, i) prev:InvalidateLayout() break end end end if parent then parent[#parent + 1] = self rawset(self, "__parent", parent) parent:InvalidateLayout() end end, GetParent = function(self) return rawget(self, "__parent") end, GetComputedPos = function(self) return self.__realx, self.__realy end, GetComputedSize = function(self) return self.__realw, self.__realh end, SetSize = function(self, w, h) self.width, self.height = w, h self:InvalidateLayout() end, SetWidth = function(self, w) self.width = w self:InvalidateLayout() end, SetHeight = function(self, h) self.height = h self:InvalidateLayout() end, SetPos = function(self, x, y) self.x, self.y = x, y self:InvalidateLayout() end, SetX = function(self, x) self.x = x self:InvalidateLayout() end, SetY = function(self, y) self.y = y self:InvalidateLayout() end, SetMargin = function(self, top, right, bottom, left) if right then top = {top, right, bottom, left} end self.margin = parseFour(top) self:InvalidateLayout() end, SetPadding = function(self, top, right, bottom, left) if right then top = {top, right, bottom, left} end self.padding = parseFour(top) self:InvalidateLayout() end, GetParentSize = function(self) local parent = self:GetParent() if parent then return parent:GetComputedSize() else return UiWidth(), UiHeight() end end, } TDUI.Layout = TDUI.Panel { onlayout = function(self, data, pw, ph, ew, eh) self.__validated = true self.__prevew, self.__preveh = ew, eh local nw, nh = self:ComputeSize(pw, ph) local p1, p2, p3, p4 = self.padding[1], self.padding[2], self.padding[3], self.padding[4] for i = 1, #self do local child = self[i] child:onlayout(child, nw, nh, ew, eh) child:ComputePosition(p4, p1, nw, nh) end return self.__realw + self.margin[4] + self.margin[2], self.__realh + self.margin[1] + self.margin[3] end } TDUI.Panel.layout = TDUI.Layout local ScreenPanel = TDUI.Panel { x = 0, y = 0, width = 0, height = 0 } function TDUI.Panel:Popup(parent) self:SetParent(parent or ScreenPanel) end function TDUI.Panel:Close() self:SetParent() end hook.add("base.draw", "api.tdui.ScreenPanel", function() if ScreenPanel.width == 0 then ScreenPanel:SetSize(UiWidth(), UiHeight()) end UiPush() softassert(pcall(ScreenPanel.__Draw, ScreenPanel)) UiPop() end) include("panels/layout.lua")
---[[[ bitwise operators between Lua 5.1 (require LuaBitOp), 5.2 and 5.3 local _lshift, _rshift, _bnot, _band, _bor, _bxor; if _VERSION == "Lua 5.1" then luabitop = require ("bit") _lshift = luabitop.lshift _rshift = luabitop.rshift _bnot = luabitop.bnot _band = luabitop.band _bor = luabitop.bor _bxor = luabitop.bxor elseif _VERSION == 'Lua 5.2' then _lshift = bit32.lshift _rshift = bit32.rshift _bnot = bit32.bnot _band = bit32.band _bor = bit32.bor _bxor = bit32.bxor else _lshift = load('return function(x, y) return x << y end')() _rshift = load('return function(x, y) return x >> y end')() _bnot = load('return function(x) return ~x end')() _band = load('return function(x, y) return x & y end')() _bor = load('return function(x, y) return x | y end')() _bxor = load('return function(x, y) return x ~ y end')() end local function bitop_chain(v) return { value = v, lshift = function(self, v) self.value = _lshift(self.value, v); return self end, rshift = function(self, v) self.value = _rshift(self.value, v); return self end, bnot = function(self, v) self.value = _bnot(self.value, v); return self end, band = function(self, v) self.value = _band(self.value, v); return self end, bor = function(self, v) self.value = _bor(self.value, v); return self end, bxor = function(self, v) self.value = _bxor(self.value, v); return self end, result = function(self) return self.value end } end ---]]] local bin = function(s) return tonumber(s, 2) end local LEFTMOSTBIT = bitop_chain(0) -- 0000 [..] 0000 :bnot() -- 1111 [..] 1111 :rshift(1) -- 0111 [..] 1111 :bnot() -- 1000 [..] 0000 :result() describe("#bitset_array library", function() local bitset_array = require ("rotor.bitset_array") describe("bitset array data", function () it( "the data of a bitset array is a table of n (integer) numbers", function () assert.are.same(bitset_array.new(), {0}) assert.are.same(bitset_array.new(2), {0, 0}) assert.are.same(bitset_array.new(3), {0, 0, 0}) local mtype = math.type if mtype then local bitset = bitset_array.new(3) assert.are.same( mtype(bitset[1]), mtype(bitset[2]), mtype(bitset[3]), 'integer' ) end end ) end) describe("'copy' function", function () local bitset = bitset_array.new(3) local bitset_copy = bitset_array.copy(bitset) it("creates a new table", function () assert.are_not.equal(bitset, bitset_copy) end) it("have the same values", function () assert.are.same(bitset, bitset_copy) local another_bitset = bitset_array.new(2) another_bitset[2] = 0x2 bitset_copy = bitset_array.copy(another_bitset) assert.are.same(another_bitset, bitset_copy, {0, 0x2}) end) it("can be used as a method", function () local _bitset_copy = bitset:copy() local _another_bitset_copy = _bitset_copy:copy() assert.are.same(bitset, _bitset_copy, _another_bitset_copy) end) end) describe("'equals' function", function () it("returns true if the bitset arrays have same values", function () local bitset = bitset_array.new(3) local equals_bitset = bitset:copy() local different_bitset = bitset_array.new(2) assert.are.same(bitset, equals_bitset) assert.are_not.same(bitset, different_bitset) assert.is_true(bitset_array.equals(bitset, equals_bitset)) assert.is_false(bitset_array.equals(bitset, different_bitset)) end) it("can be used as a method", function () local bitset = bitset_array.new(3) local equals_bitset = bitset:copy() local different_bitset = bitset_array.new(2) assert.are.same(bitset, equals_bitset) assert.are_not.same(bitset, different_bitset) assert.is_true(bitset:equals(equals_bitset)) assert.is_false(bitset:equals(different_bitset)) end) end) describe('bitwise operation', function () local bitset = bitset_array.new(3) local another_bitset = bitset_array.new(2) local expected_result = bitset_array.new(3) bitset[1] = 0x1 -- 0000 0000 0001 bitset[2] = 0x32 -- 0000 0011 0010 bitset[3] = 0xa43 -- 1010 0100 0011 another_bitset[1] = 0x11 -- 0000 0001 0001 another_bitset[2] = 0xb78 -- 1011 0111 1000 local function run_func_with_bitset_array(op_name, other_value) local bitset_before = bitset_array.copy(bitset) local another_bitset_before = bitset_array.copy(other_value) local result = bitset_array[op_name](bitset, other_value) return result, bitset_before, another_bitset_before end local function run_func_with_value(op_name, other_value) local bitset_before = bitset_array.copy(bitset) local result = bitset_array[op_name](bitset, other_value) return result, bitset_before end local function run_method_with_bitset_array(op_name, other_value) local bitset_before = bitset_array.copy(bitset) local another_bitset_before = bitset_array.copy(other_value) local result = bitset[op_name](bitset, other_value) return result, bitset_before, another_bitset_before end local function run_method_with_value(op_name, other_value) local bitset_before = bitset_array.copy(bitset) local result = bitset[op_name](bitset, other_value) return result, bitset_before end local function test_bitwise_func(op_name, other_value, other_is_bitset) local r1, r2, r3 = ( other_is_bitset and run_func_with_bitset_array or run_func_with_value ) (op_name, other_value) return r1, r2, r3 end local function test_bitwise_method(op_name, other_value, other_is_bitset) local r1, r2, r3 = ( other_is_bitset and run_method_with_bitset_array or run_method_with_value ) (op_name, other_value) return r1, r2, r3 end local function test_func_and_method(op_name, other_value, other_is_bitset) local result, bitset_before, another_bitset_before = test_bitwise_func(op_name, other_value, other_is_bitset) it("returns a new bit array with the result", function () assert.are_not.equals(bitset, another_bitset, result) assert.are.same(expected_result, result) end) it("Don't change original values", function () assert.are.same(bitset, bitset_before) if other_is_bitset then assert.are.same(another_bitset, another_bitset_before) end end) result, bitset_before, another_bitset_before = test_bitwise_method(op_name, other_value, other_is_bitset) it("can be used as a method", function () assert.are_not.equals(bitset, other_value, result) assert.are.same(expected_result, result) end) end describe("'band' function", function () expected_result[1] = _band(bitset[1], another_bitset[1]) expected_result[2] = _band(bitset[2], another_bitset[2]) expected_result[3] = _band(bitset[3], 1) test_func_and_method('band', another_bitset, true) end) describe("'bor' function", function () expected_result[1] = _bor(bitset[1], another_bitset[1]) expected_result[2] = _bor(bitset[2], another_bitset[2]) expected_result[3] = _bor(bitset[3], 0) test_func_and_method('bor', another_bitset, true) end) describe("'bxor' function", function () expected_result[1] = _bxor(bitset[1], another_bitset[1]) expected_result[2] = _bxor(bitset[2], another_bitset[2]) expected_result[3] = _bxor(bitset[3], 0) test_func_and_method('bxor', another_bitset, true) end) describe("'lshift' function", function () -- bitset[1]: -- 1111 0000 [..] 0000 0000 0000 0001 bitset[1] = bitop_chain(0x1) :bor(LEFTMOSTBIT) :bor(_rshift(LEFTMOSTBIT, 1)) :bor(_rshift(LEFTMOSTBIT, 2)) :bor(_rshift(LEFTMOSTBIT, 3)) :result() -- bitset[2]: -- 1110 0000 [..] 0000 0000 0011 0010 bitset[2] = bitop_chain(0x32) :bor(LEFTMOSTBIT) :bor(_rshift(LEFTMOSTBIT, 1)) :bor(_rshift(LEFTMOSTBIT, 2)) :result() -- bitset[3]: -- 0000 0000 0000 0000 1010 0100 0011 describe("can shift", function() -- expected result for 1 step -- 1110 0000 [..] 0000 0000 0000 0010 -- 1100 0000 [..] 0000 0000 0110 0101 -- 0000 0000 [..] 0001 0100 1000 0111 describe("1 step", function() expected_result[1] = bitop_chain(0x2) :bor(LEFTMOSTBIT) :bor(_rshift(LEFTMOSTBIT, 1)) :bor(_rshift(LEFTMOSTBIT, 2)) :result() expected_result[2] = bitop_chain(bin"1100101") :bor(LEFTMOSTBIT) :bor(_rshift(LEFTMOSTBIT, 1)) :result() expected_result[3] = bin"1010010000111" test_func_and_method('lshift', 1) end) -- expected result for 2 steps -- 1100 0000 [..] 0000 0000 0000 0100 -- 1000 0000 [..] 0000 0000 1100 1011 -- 0000 0000 [..] 0010 1001 0000 1111 describe("2 steps", function() expected_result[1] = bitop_chain(bin"100") :bor(LEFTMOSTBIT) :bor(_rshift(LEFTMOSTBIT, 1)) :result() expected_result[2] = _bor(bin"11001011", LEFTMOSTBIT) expected_result[3] = bin"10100100001111" test_func_and_method('lshift', 2) end) -- expected result for 3 steps -- 1000 0000 [..] 0000 0000 0000 1000 -- 0000 0000 [..] 0000 0001 1001 0111 -- 0000 0000 [..] 0101 0010 0001 1111 describe("3 steps", function() expected_result[1] = _bor(bin"1000", LEFTMOSTBIT) expected_result[2] = bin"110010111" expected_result[3] = bin"101001000011111" test_func_and_method('lshift', 3) end) -- expected result for 4 steps -- 0000 0000 [..] 0000 0000 0001 0000 -- 0000 0000 [..] 0000 0011 0010 1111 -- 0000 0000 [..] 1010 0100 0011 1110 describe("4 steps", function() expected_result[1] = bin"10000" expected_result[2] = bin"1100101111" expected_result[3] = bin"1010010000111110" test_func_and_method('lshift', 4) end) end) end) describe("'rshift' function", function () -- bitset[1]: -- 1000 0000 [..] 0000 0000 0000 0001 bitset[1] = _bor(0x1, LEFTMOSTBIT) -- bitset[2]: -- 1000 0000 [..] 0000 0000 0011 0010 bitset[2] = _bor(0x32, LEFTMOSTBIT) -- bitset[3]: -- 0000 0000 0000 0000 1010 0100 0011 describe("can shift", function() -- expected result for 1 step -- 0100 0000 [..] 0000 0000 0000 0000 -- 1100 0000 [..] 0000 0000 0001 1001 -- 0000 0000 0000 0000 0101 0010 0001 describe("1 step", function() expected_result[1] = _bor(0, _rshift(LEFTMOSTBIT, 1)) expected_result[2] = bitop_chain(bin"11001") :bor(LEFTMOSTBIT) :bor(_rshift(LEFTMOSTBIT, 1)) :result() expected_result[3] = bin"10100100001" test_func_and_method('rshift', 1) end) -- expected result for 2 steps -- 1010 0000 [..] 0000 0000 0000 0000 -- 1110 0000 [..] 0000 0000 0000 1100 -- 0000 0000 0000 0000 0010 1001 0000 describe("2 steps", function() expected_result[1] = bitop_chain(0) :bor(LEFTMOSTBIT) :bor(_rshift(LEFTMOSTBIT, 2)) :result() expected_result[2] = bitop_chain(bin"1100") :bor(LEFTMOSTBIT) :bor(_rshift(LEFTMOSTBIT, 1)) :bor(_rshift(LEFTMOSTBIT, 2)) :result() expected_result[3] = bin"1010010000" test_func_and_method('rshift', 2) end) -- expected result for 3 steps -- 0101 0000 [..] 0000 0000 0000 0000 -- 0111 0000 [..] 0000 0000 0000 0110 -- 0000 0000 0000 0000 0001 0100 1000 describe("3 steps", function() expected_result[1] = bitop_chain(0) :bor(_rshift(LEFTMOSTBIT, 1)) :bor(_rshift(LEFTMOSTBIT, 3)) :result() expected_result[2] = bitop_chain(bin"110") :bor(_rshift(LEFTMOSTBIT, 1)) :bor(_rshift(LEFTMOSTBIT, 2)) :bor(_rshift(LEFTMOSTBIT, 3)) :result() expected_result[3] = bin"101001000" test_func_and_method('rshift', 3) end) -- expected result for 4 steps -- 0010 1000 [..] 0000 0000 0000 0000 -- 0011 1000 [..] 0000 0000 0000 0011 -- 0000 0000 0000 0000 0000 1010 0100 describe("4 steps", function() expected_result[1] = bitop_chain(0) :bor(_rshift(LEFTMOSTBIT, 2)) :bor(_rshift(LEFTMOSTBIT, 4)) :result() expected_result[2] = bitop_chain(bin"11") :bor(_rshift(LEFTMOSTBIT, 2)) :bor(_rshift(LEFTMOSTBIT, 3)) :bor(_rshift(LEFTMOSTBIT, 4)) :result() expected_result[3] = bin"10100100" test_func_and_method('rshift', 4) end) end) end) describe("'bnot' function", function () expected_result[1] = _bnot(bitset[1]) expected_result[2] = _bnot(bitset[2]) expected_result[3] = _bnot(bitset[3]) test_func_and_method('bnot') end) end) end)
-- Reactor- and Turbine control by Asher9 -- -- Version 2.6 -- -- Start program -- --========== Global variables for all program parts ========== --All options optionList = {} version = 0 rodLevel = 0 backgroundColor = 0 textColor = 0 reactorOffAt = 0 reactorOnAt = 0 mainMenu = "" lang = "" overallMode = "" program = "" turbineTargetSpeed = 0 targetSteam = 0 turbineOnOff = "" --Peripherals mon = "" --Monitor r = "" --Reactor v = "" --Energy Storage t = {} --Turbines --Total count of all turbines amountTurbines = 0 --TouchpointLocation (same as the monitor) touchpointLocation = {} --========== Global functions for all program parts ========== --===== Functions for loading and saving the options ===== --Loads the options.txt file and adds values to the global variables function loadOptionFile() --Loads the file local file = fs.open("/reactor-turbine-program/config/options.txt","r") local list = file.readAll() file.close() --Insert Elements and assign values optionList = textutils.unserialise(list) --Assign values to variables version = optionList["version"] rodLevel = optionList["rodLevel"] backgroundColor = tonumber(optionList["backgroundColor"]) textColor = tonumber(optionList["textColor"]) reactorOffAt = optionList["reactorOffAt"] reactorOnAt = optionList["reactorOnAt"] mainMenu = optionList["mainMenu"] lang = optionList["lang"] overallMode = optionList["overallMode"] program = optionList["program"] turbineTargetSpeed = optionList["turbineTargetSpeed"] targetSteam = optionList["targetSteam"] turbineOnOff = optionList["turbineOnOff"] end --Refreshes the options list function refreshOptionList() optionList["version"] = version optionList["rodLevel"] = rodLevel optionList["backgroundColor"] = backgroundColor optionList["textColor"] = textColor optionList["reactorOffAt"] = reactorOffAt optionList["reactorOnAt"] = reactorOnAt optionList["mainMenu"] = mainMenu optionList["lang"] = lang optionList["overallMode"] = overallMode optionList["program"] = program optionList["turbineTargetSpeed"] = turbineTargetSpeed optionList["targetSteam"] = targetSteam optionList["turbineOnOff"] = turbineOnOff end --Saves all data basck to the options.txt file function saveOptionFile() --Refresh option list refreshOptionList() --Serialise the table local list = textutils.serialise(optionList) --Save optionList to the config file local file = fs.open("/reactor-turbine-program/config/options.txt","w") file.writeLine(list) file.close() print("Saved.") end --===== Automatic update detection ===== --Check for updates function checkUpdates() --Check current branch (release or beta) local currBranch = "" local tmpString = string.sub(version,5,5) if tmpString == "" or tmpString == nil or tmpString == "r" then currBranch = "master" elseif tmpString == "b" then currBranch = "beta" end --Get Remote version file downloadFile("https://raw.githubusercontent.com/Asher9/Asher9-s-Programms/"..currBranch.."/TurbineControl/turbineControl_v2/src/",currBranch..".ver") --Compare local and remote version local file = fs.open(currBranch..".ver","r") local remoteVer = file.readLine() file.close() print("remoteVer: "..remoteVer) print("localVer: "..version) print("Update? -> "..tostring(remoteVer > version)) --Update if available if remoteVer > version then print("Update...") sleep(2) doUpdate(remoteVer,currBranch) end --Remove remote version file shell.run("rm "..currBranch..".ver") end function doUpdate(toVer,branch) --Set the monitor up local x,y = mon.getSize() mon.setBackgroundColor(colors.black) mon.clear() local x1 = x/2-15 local y1 = y/2-4 local x2 = x/2 local y2 = y/2 --Draw Box mon.setBackgroundColor(colors.gray) mon.setTextColor(colors.gray) mon.setCursorPos(x1,y1) for i=1,8 do mon.setCursorPos(x1,y1+i-1) mon.write(" ") --30 chars end --Print update message mon.setTextColor(colors.white) if lang == "de" then mon.setCursorPos(x2-9,y1+1) mon.write("Update verfügbar!") --18 chars mon.setCursorPos(x2-(math.ceil(string.len(toVer)/2)),y1+3) mon.write(toVer) mon.setCursorPos(x2-8,y1+5) mon.write("Zum installieren") --16 chars mon.setCursorPos(x2-12,y1+6) mon.write("in den Computer schauen") --23 chars elseif lang == "en" then mon.setCursorPos(x2-9,y1+1) mon.write("Update available!") --17 chars mon.setCursorPos(x2-(math.ceil(string.len(toVer)/2)),y1+3) mon.write(toVer) mon.setCursorPos(x2-8,y1+5) mon.write("To install look") --15 chars mon.setCursorPos(x2-12,y1+6) mon.write("at the computer terminal") --24 chars end --Print install instructions to the terminal term.clear() term.setCursorPos(1,1) local tx,ty = term.getSize() if lang == "de" then print("Soll das Update installiert werden (j/n)?") term.write("Eingabe: ") elseif lang == "en" then print("Do you want to install the update (y/n)?") term.write("Input: ") end --Run Counter for installation skipping local count = 10 local out = false term.setCursorPos(tx/2-5,ty) term.write(" -- 10 -- ") while true do local timer1 = os.startTimer(1) while true do local event, p1 = os.pullEvent() if event == "key" then if p1 == 36 or p1 == 21 then shell.run("/reactor-turbine-program/install/installer.lua update "..branch) out = true break end elseif event == "timer" and p1 == timer1 then count = count - 1 term.setCursorPos(tx/2-5,ty) term.write(" -- 0"..count.." -- ") break end end if out then break end if count == 0 then term.clear() term.setCursorPos(1,1) break end end end --Download Files (For Remote version file) function downloadFile(relUrl,path) local gotUrl = http.get(relUrl..path) if gotUrl == nil then term.clear() error("File not found! Please check!\nFailed at "..relUrl..path) else url = gotUrl.readAll() end local file = fs.open(path,"w") file.write(url) file.close() end --===== Initialization of all peripherals ===== function initPeripherals() --Get all peripherals local peripheralList = peripheral.getNames() for i = 1, #peripheralList do --Turbines if peripheral.getType(peripheralList[i]) == "BigReactors-Turbine" then t[amountTurbines] = peripheral.wrap(peripheralList[i]) amountTurbines = amountTurbines + 1 --Reactor elseif peripheral.getType(peripheralList[i]) == "BigReactors-Reactor" then r = peripheral.wrap(peripheralList[i]) --Monitor & Touchpoint elseif peripheral.getType(peripheralList[i]) == "monitor" then mon = peripheral.wrap(peripheralList[i]) touchpointLocation = peripheralList[i] --Capacitorbank / Energycell / Energy Core else local tmp = peripheral.wrap(peripheralList[i]) local stat,err = pcall(function() tmp.getEnergyStored() end) if stat then v = tmp end end end --Check for errors term.clear() term.setCursorPos(1,1) --No Monitor if mon == "" then if lang == "de" then error("Monitor nicht gefunden!\nBitte prüfen und den Computer neu starten (Strg+R gedrückt halten)") elseif lang == "en" then error("Monitor not found!\nPlease check and reboot the computer (Press and hold Ctrl+R)") end end --Monitor clear mon.setBackgroundColor(colors.black) mon.setTextColor(colors.red) mon.clear() mon.setCursorPos(1,1) --Monitor too small local monX,monY = mon.getSize() if monX < 71 or monY < 26 then if lang == "de" then mon.write("Monitor zu klein.\nBitte min. 7 breit und 4 hoch bauen und den Computer neu starten\n(Strg+R gedrückt halten)") error("Monitor zu klein.\nBitte min. 7 breit und 4 hoch bauen und den Computer neu starten\n(Strg+R gedrückt halten)") elseif lang == "en" then mon.write("Monitor too small\n Must be at least 7 in length and 4 in height.\nPlease check and reboot the computer (Press and hold Ctrl+R)") error("Monitor too small.\nMust be at least 7 in length and 4 in height.\nPlease check and reboot the computer (Press and hold Ctrl+R)") end end amountTurbines = amountTurbines - 1 end --===== Shutdown and restart the computer ===== function restart() saveOptionFile() mon.clear() mon.setCursorPos(38,8) mon.write("Rebooting...") os.reboot() end --=========== Run the program ========== --Load the option file and initialize the peripherals loadOptionFile() initPeripherals() checkUpdates() --Run program or main menu, based on the settings if mainMenu then shell.run("/reactor-turbine-program/start/menu.lua") shell.completeProgram("/reactor-turbine-program/start/start.lua") else if program == "turbine" then shell.run("/reactor-turbine-program/program/turbineControl.lua") elseif program == "reactor" then shell.run("/reactor-turbine-program/program/reactorControl.lua") end shell.completeProgram("/reactor-turbine-program/start/start.lua") end --========== END OF THE START.LUA FILE ==========
local cipher = require 'security.crypto.cipher' local digest = require 'security.crypto.digest' local ticket = require 'security.crypto.ticket' local http = require 'http' local web = require 'web' local config = require 'config' local _ = require 'shared.utils' local options = { urls = _.load_urls {'membership', 'posts', 'public'}, cache = config.cache, ticket = ticket.new { --digest = digest.new('sha256'), digest = digest.hmac('ripemd160', 'L6hc@wmA4xWCg6!NrTAGPd'), cipher = cipher.new { cipher = 'aes256', key = 'Zef=Rb5tuaYhFKYtt5bBDa_!cyEp2zM4', iv = 'SGs67LE6F!r3v3-7' }, }, auth_cookie = { name = '_a' }, principal = require 'security.principal', cors = http.cors.new { allowed_origins = {'*'}, --{'http://web.local:8080'}, allow_credentials = true, allowed_methods = {'GET', 'HEAD', 'POST'}, allowed_headers = {'content-type', 'x-requested-with'}, exposed_headers = {'cache-control', 'etag'}, max_age = 180 } } local function new() options.auth_cookie.path = options.root_path or '/' local middlewares = { http.middleware.cors, http.middleware.caching, web.middleware.routing } return web.app(middlewares, options) end return {options = options, new = new}
-- lfs_panels.lua local M = require "lfs_message" local Common = require "lfs_common" local sd = require "far2.simpledialog" local Sett = require "far2.settings" local field = Sett.field local Excl_Key = "sExcludeDirs" local F = far.Flags local dirsep = package.config:sub(1,1) local TmpPanelDefaults = { ColT = "NR,S", ColW = "0,8", StatT = "NR,SC,D,T", StatW = "0,8,0,5", Full = false, Macro = "CtrlF12 $Rep(12) Down $End +" } local KEY_INS = F.KEY_INS local KEY_NUMPAD0 = F.KEY_NUMPAD0 local KEY_SPACE = F.KEY_SPACE -- search area local saFromCurrFolder, saOnlyCurrFolder, saSelectedItems, saRootFolder, saPathFolders = 1,2,3,4,5 local saCOUNT = 5 local function ConfigDialog (aHistory) local aData = field(aHistory, "TmpPanel") local WIDTH = 78 local DC = math.floor(WIDTH/2-1) local Items = { width = WIDTH; help = "SearchResultsPanel"; { tp="dbox"; text=M.MConfigTitleTmpPanel; }, { tp="text"; text=M.MColumnTypes; }, { tp="edit"; name="ColT"; x2=DC-2; }, { tp="text"; text=M.MColumnWidths; }, { tp="edit"; name="ColW"; x2=DC-2; }, { tp="text"; text=M.MStatusColumnTypes; x1=DC; ystep=-3; }, { tp="edit"; name="StatT"; x1=DC; }, { tp="text"; text=M.MStatusColumnWidths; x1=DC; }, { tp="edit"; name="StatW"; x1=DC; }, { tp="text"; text=M.MTmpPanelMacro; }, { tp="edit"; name="Macro"; x2=DC-2; }, { tp="chbox"; name="Full"; text=M.MFullScreenPanel; }, { tp="sep"; }, { tp="butt"; centergroup=1; text=M.MOk; default=1; }, { tp="butt"; centergroup=1; text=M.MCancel; cancel=1; }, { tp="butt"; centergroup=1; text=M.MBtnDefaults; btnnoclose=1; name="reset"; }, } local Pos = sd.Indexes(Items) Items[Pos.reset].action = function(hDlg,Par1,Par2) for i,v in ipairs(Items) do if v.name then local val = TmpPanelDefaults[v.name] if val ~= nil then if v.tp == "edit" then hDlg:SetText(i, val) elseif v.tp == "chbox" then hDlg:SetCheck(i, val) end end end end end sd.LoadData (aData, Items) local out = sd.Run(Items) if out then sd.SaveData (out, aData) return true end end local function DirFilterDialog (aData) local Items = { guid = "92E8DEC3-ACE2-4E1F-B6A5-AF447EDE21B8"; help = "DirFilter"; width = 76; --help = "SearchResultsPanel"; { tp="dbox"; text=M.MDirFilterTitle; }, { tp="text"; text=M.MExcludeDirsLabel; }, { tp="edit"; name=Excl_Key; hist="LFS_Excl_Dirs"}, { tp="sep"; }, { tp="butt"; text=M.MOk; default=1; centergroup=1; }, { tp="butt"; text=M.MCancel; cancel=1; centergroup=1; }, } sd.LoadData(aData, Items) local out = sd.Run(Items) if out then local s = out[Excl_Key]:match("^%s*(.-)%s*$") out[Excl_Key] = (s ~= "") and s -- false is OK, nil is not as it does not erase the existing value sd.SaveData(out, aData) return true end end local function GetCodePages (aData) local Selected = aData.SelectedCodePages or {} local delim = ("").char(9474) local function makeline(codepage, name) return ("%5d %s %s"):format(codepage, delim, name) end local function split_cpname (cpname) local cp, text = cpname:match("^(%d+)%s+%((.+)%)$") if cp then return tonumber(cp), text end end local items = { SelectIndex = 1, { Text = M.MAllCodePages }, --------------------------------------------------------------------------- { Text = M.MSystemCodePages, Flags = F.LIF_SEPARATOR }, { CodePage = win.GetOEMCP() }, { CodePage = win.GetACP() }, --------------------------------------------------------------------------- { Text = M.MUnicodeCodePages, Flags = F.LIF_SEPARATOR }, { CodePage = 1200, Text = makeline(1200, "UTF-16 (Little endian)") }, { CodePage = 1201, Text = makeline(1201, "UTF-16 (Big endian)") }, { CodePage = 65000 }, { CodePage = 65001 }, --------------------------------------------------------------------------- { Text = M.MOtherCodePages, Flags = F.LIF_SEPARATOR }, } -- Fill predefined code pages local used = {} for _,v in ipairs(items) do if v.CodePage then used[v.CodePage] = true local info = win.GetCPInfo(v.CodePage) if info then local num, name = split_cpname(info.CodePageName) v.Text = num and makeline(num,name) or makeline(v.CodePage,info.CodePageName) end if Selected[v.CodePage] then v.Flags = bit.bor(v.Flags or 0, F.LIF_CHECKED) end if v.CodePage == aData.iCodePage then v.Flags = bit.bor(v.Flags or 0, F.LIF_SELECTED) items.SelectIndex = nil end end end -- Add code pages found in the system local pages = assert(win.EnumSystemCodePages()) for i,v in ipairs(pages) do pages[i]=tonumber(v) end table.sort(pages) for _,v in ipairs(pages) do if not used[v] then local info = win.GetCPInfo(v) if info and info.MaxCharSize == 1 then local num, name = split_cpname(info.CodePageName) local item = { CodePage=v } item.Text = num and makeline(num,name) or makeline(v,info.CodePageName) items[#items+1] = item if Selected[v] then item.Flags = bit.bor(item.Flags or 0, F.LIF_CHECKED) end if item.CodePage == aData.iCodePage then item.Flags = bit.bor(item.Flags or 0, F.LIF_SELECTED) items.SelectIndex = nil end end end end return items end local function GetSearchAreas(aData) local Info = panel.GetPanelInfo(1) local RootFolderItem = {} if Info.PanelType == F.PTYPE_FILEPANEL and not Info.Plugin then RootFolderItem.Text = M.MSaRootFolder .. panel.GetPanelDirectory(1):match("/[^/]*") else RootFolderItem.Text = M.MSaRootFolder RootFolderItem.Flags = F.LIF_GRAYED end local T = { [saFromCurrFolder] = { Text = M.MSaFromCurrFolder }, [saOnlyCurrFolder] = { Text = M.MSaOnlyCurrFolder }, [saSelectedItems] = { Text = M.MSaSelectedItems }, [saRootFolder] = RootFolderItem, [saPathFolders] = { Text = M.MSaPathFolders }, } local idx = aData.iSearchArea or 1 if (idx < 1) or (idx > #T) or (T[idx].Flags == F.LIF_GRAYED) then idx = 1 end T.SelectIndex = idx return T end local searchGuid = "3CD8A0BB-8583-4769-BBBC-5B6667D13EF9" local replaceGuid = "F7118D4A-FBC3-482E-A462-0167DF7CC346" local grepGuid = "74D7F486-487D-40D0-9B25-B2BB06171D86" local function PanelDialog (aOp, aData, aScriptCall) local insert = table.insert local Items = { width = 76; help = "OperInPanels"; guid = aOp=="search" and searchGuid or aOp=="replace" and replaceGuid or grepGuid; } local Frame = Common.CreateSRFrame(Items, aData, false) ------------------------------------------------------------------------------ insert(Items, { tp="dbox"; text=M.MTitlePanels; }) insert(Items, { tp="text"; text=M.MFileMask; }) insert(Items, { tp="edit"; name="sFileMask"; hist="Masks"; uselasthistory=1; }) ------------------------------------------------------------------------------ Frame:InsertInDialog(true, aOp) ------------------------------------------------------------------------------ local X2 = 40 + M.MDlgUseFileFilter:gsub("&",""):len() + 5 insert(Items, { tp="sep"; }) insert(Items, { tp="text"; text=M.MCodePages; }) insert(Items, { tp="combobox"; name="cmbCodePage"; list=GetCodePages(aData); dropdownlist=1; noauto=1; }) insert(Items, { tp="text"; text=M.MSearchArea; }) insert(Items, { tp="combobox"; name="cmbSearchArea"; list=GetSearchAreas(aData); x2=36; dropdownlist=1; noauto=1; }) insert(Items, { tp="chbox"; name="bSearchFolders"; text=M.MSearchFolders; ystep=-1; x1=40; }) insert(Items, { tp="chbox"; name="bSearchSymLinks"; text=M.MSearchSymLinks; x1=40; }) insert(Items, { tp="chbox"; name="bUseFileFilter"; text=M.MDlgUseFileFilter; x1=40; }) insert(Items, { tp="butt"; name="btnFileFilter"; text=M.MDlgBtnFileFilter; x1=X2; y1=""; btnnoclose=1; }) insert(Items, { tp="sep"; }) insert(Items, { tp="butt"; centergroup=1; text=M.MOk; default=1; name="btnOk"; }) insert(Items, { tp="butt"; centergroup=1; text=M.MCancel; cancel=1; }) insert(Items, { tp="butt"; centergroup=1; text=M.MBtnDirFilter; name="btnConfig"; }) --TODO ------------------------------------------------------------------------------ local Pos,Elem = sd.Indexes(Items) local function SetBtnFilterText(hDlg) hDlg:SetText(Pos.btnConfig, M.MBtnDirFilter..(aData[Excl_Key] and "*" or "")) end function Items.proc (hDlg, msg, param1, param2) if msg == F.DN_INITDIALOG then SetBtnFilterText(hDlg) hDlg:SetComboboxEvent(Pos.cmbCodePage, F.CBET_KEY) local t = {} for i,v in ipairs(Elem.cmbCodePage.list) do if v.CodePage then t.Index, t.Data = i, v.CodePage hDlg:ListSetData(Pos.cmbCodePage, t) end end hDlg:SetText (Pos.sFileMask, aData.sFileMask or "") hDlg:SetCheck (Pos.bSearchFolders, aData.bSearchFolders) hDlg:SetCheck (Pos.bSearchSymLinks, aData.bSearchSymLinks) hDlg:SetCheck (Pos.bUseFileFilter, aData.bUseFileFilter) hDlg:Enable (Pos.btnFileFilter, aData.bUseFileFilter) elseif msg == F.DN_BTNCLICK then if param1 == Pos.bUseFileFilter then hDlg:Enable(Pos.btnFileFilter, hDlg:GetCheck(Pos.bUseFileFilter)) elseif param1 == Pos.btnFileFilter then local filter = far.CreateFileFilter(1, "FFT_FINDFILE") if filter and filter:OpenFiltersMenu() then aData.FileFilter = filter end end elseif msg == F.DN_KEY then if param1 == Pos.cmbCodePage then if param2==KEY_INS or param2==KEY_NUMPAD0 or param2==KEY_SPACE then local pos = hDlg:ListGetCurPos(param1) if pos.SelectPos ~= 1 then -- if not "All code pages" local item = hDlg:ListGetItem(param1, pos.SelectPos) item.Flags = bit.bxor(item.Flags, F.LIF_CHECKED) item.Index = pos.SelectPos hDlg:ListUpdate(param1, item) end end end elseif msg == F.DN_CLOSE then if Pos.btnConfig and param1 == Pos.btnConfig then hDlg:ShowDialog(0) --ConfigDialog(aHistory) --TODO if DirFilterDialog(aData) then SetBtnFilterText(hDlg) end hDlg:ShowDialog(1) hDlg:SetFocus(Pos.btnOk) return 0 elseif param1 == Pos.btnOk then if not hDlg:GetText(Pos.sFileMask):find("%S") then far.Message(M.MInvalidFileMask, M.MError, ";Ok", "w") return 0 end ------------------------------------------------------------------------ local pos = hDlg:ListGetCurPos(Pos.cmbCodePage) aData.iCodePage = Elem.cmbCodePage.list[pos.SelectPos].CodePage ------------------------------------------------------------------------ pos = hDlg:ListGetCurPos(Pos.cmbSearchArea) aData.iSearchArea = pos.SelectPos ------------------------------------------------------------------------ aData.sFileMask = hDlg:GetText(Pos.sFileMask) aData.bSearchFolders = hDlg:GetCheck(Pos.bSearchFolders) aData.bSearchSymLinks = hDlg:GetCheck(Pos.bSearchSymLinks) aData.bUseFileFilter = hDlg:GetCheck(Pos.bUseFileFilter) end -------------------------------------------------------------------------- -- store selected code pages no matter what user pressed: OK or Esc. aData.SelectedCodePages = {} local info = hDlg:ListInfo(Pos.cmbCodePage) for i=1,info.ItemsNumber do local item = hDlg:ListGetItem(Pos.cmbCodePage, i) if 0 ~= bit.band(item.Flags, F.LIF_CHECKED) then local t = hDlg:ListGetData(Pos.cmbCodePage, i) if t then aData.SelectedCodePages[t] = true end end end -------------------------------------------------------------------------- end return Frame:DlgProc(hDlg, msg, param1, param2) end local dataTP = field(_Plugin.History, "TmpPanel") for k,v in pairs(TmpPanelDefaults) do if dataTP[k] == nil then dataTP[k] = v end end sd.LoadData(aData, Items) Frame:OnDataLoaded(aData, false) return sd.Run(Items) and Frame.close_params end local function MakeItemList (panelInfo, area) local realNames = (bit.band(panelInfo.Flags, F.PFLAGS_REALNAMES) ~= 0) local panelDir = panel.GetPanelDirectory(1) or "" local itemList, flags = {}, F.FRS_RECUR if area == saFromCurrFolder or area == saOnlyCurrFolder then if realNames then if panelInfo.Plugin then for i=1, panelInfo.ItemsNumber do local item = panel.GetPanelItem(1, i) local name = item.FileName if name ~= ".." and name ~= "." then itemList[#itemList+1] = name end end else itemList[1] = panelDir end if area == saOnlyCurrFolder then flags = 0 end end elseif area == saSelectedItems then if realNames then local curdir_slash = panelInfo.Plugin and "" or panelDir:gsub(dirsep.."?$", dirsep, 1) for i=1, panelInfo.SelectedItemsNumber do local item = panel.GetSelectedPanelItem(1, i) itemList[#itemList+1] = curdir_slash .. item.FileName end end elseif area == saRootFolder then itemList[1] = panelDir:match("/[^/]*") elseif area == saPathFolders then flags = 0 local path = win.GetEnv("PATH") if path then path:gsub("[^:]+", function(c) itemList[#itemList+1]=c end) end end return itemList, flags end local function PressEnter() local ver = far.LuafarVersion(true) if ver <= 2 then far.AdvControl(F.ACTL_POSTKEYSEQUENCE, {13}) -- KEY_ENTER else far.MacroPost("Keys('Enter')") end end local function SearchFromPanel (aData, aWithDialog, aScriptCall) local tParams if aWithDialog then tParams = PanelDialog("search", aData, aScriptCall) else tParams = Common.ProcessDialogData(aData, false, false, true) end if not tParams then return end ---------------------------------------------------------------------------- -- take care of the future "repeat" operations in the Editor aData.sLastOp = "search" aData.bSearchBack = false ---------------------------------------------------------------------------- local WID = 60 local W1 = 3 local W2 = WID - W1 - 3 local TITLE = M.MTitleSearching local Regex = tParams.Regex local Find = Regex.find local BLOCKLEN, OVERLAP = 32*1024, -1024 ---------------------------------------------------------------------------- local codePages local storedPages = aData.SelectedCodePages if aData.iCodePage then codePages = { aData.iCodePage } elseif storedPages and next(storedPages) then codePages = {} for k in pairs(storedPages) do table.insert(codePages, k) end else codePages = { win.GetOEMCP(), win.GetACP(), 1200, 1201, 65000, 65001 } end ---------------------------------------------------------------------------- local panelInfo = panel.GetPanelInfo(1) local area = aData.iSearchArea or 1 if area < 1 or area > saCOUNT then area = 1 end local bRecurse, bSymLinks local itemList, flags = MakeItemList(panelInfo, area) if aData.bSearchSymLinks then bSymLinks = true end if bit.band(flags, F.FRS_RECUR) ~= 0 then bRecurse = true end ----------------------------------------------------------------------------- local userbreak local function ConfirmEsc() if 1 == far.Message(M.MConfirmCancel, M.MInterrupted, ";YesNo", "w") then userbreak = true; return true end end local function ConfirmEsc2() local r = far.Message(M.MConfirmCancel, M.MInterrupted, M.MButtonsCancelOnFile, "w") if r==1 then userbreak = true end return r==1 or r==2 end local tOut, cnt, nShow = {}, 0, 0 far.Message((" "):rep(WID).."\n"..M.MFilesFound.."0", TITLE, "") local function ShowProgress(fullname) local len = fullname:len() local s = len<=WID and fullname..(" "):rep(WID-len) or fullname:sub(1,W1).. "..." .. fullname:sub(-W2) far.Message(s.."\n"..M.MFilesFound..cnt, TITLE, "") end local function ProcessFile(fdata, fullname, file_filter, mask_incl, mask_excl, mask_dirs) --------------------------------------------------------------------------- if win.ExtractKey()=="ESCAPE" and ConfirmEsc() then return true end --------------------------------------------------------------------------- if file_filter and not file_filter:IsFileInFilter(fdata) then return end --------------------------------------------------------------------------- nShow = nShow + 1 if nShow % 32 == 0 then ShowProgress(fullname) end --------------------------------------------------------------------------- local mask_ok = far.ProcessName(F.PN_CMPNAMELIST, mask_incl, fdata.FileName, F.PN_SKIPPATH) and not (mask_excl and far.ProcessName(F.PN_CMPNAMELIST, mask_excl, fdata.FileName, F.PN_SKIPPATH)) --------------------------------------------------------------------------- if fdata.FileAttributes:find("d") then if mask_ok and aData.bSearchFolders and aData.sSearchPat == "" then cnt = cnt+1 tOut[cnt] = fullname end --------------------------------------------------------------------------- if mask_dirs and far.ProcessName(F.PN_CMPNAMELIST, mask_dirs, fullname, F.PN_SKIPPATH) then return end --------------------------------------------------------------------------- if bRecurse then if bSymLinks or not fdata.FileAttributes:find("e") then return far.RecursiveSearch(fullname, "*", ProcessFile, 0, file_filter, mask_incl, mask_excl, mask_dirs) end end return end --------------------------------------------------------------------------- if not mask_ok then return end --------------------------------------------------------------------------- if aData.sSearchPat == "" then cnt = cnt+1 tOut[cnt] = fullname return end --------------------------------------------------------------------------- local fp = io.open(fullname, "rb") if not fp then return end --------------------------------------------------------------------------- local found, stop local tPlus, uMinus, uUsual if tParams.tMultiPatterns then local t = tParams.tMultiPatterns uMinus, uUsual = t.Minus, t.Usual -- copy; do not modify the original table fields! tPlus = {}; for k,v in pairs(t.Plus) do tPlus[k]=v end -- copy; do not use the original table directly! end ShowProgress(fullname) local str = "" repeat if win.ExtractKey() == "ESCAPE" and ConfirmEsc2() then fp:close(); return userbreak end if #str == BLOCKLEN then fp:seek("cur", OVERLAP) end str = fp:read(BLOCKLEN) if not str then break end for _, cp in ipairs(codePages) do local s if cp == 1200 or cp == 65001 then s = str elseif cp == 1201 then s = string.gsub(str, "(.)(.)", "%2%1") else s = win.MultiByteToWideChar(str, cp)--, cp==65000 and "" or "e") end if s and cp ~= 65001 then s = win.Utf16ToUtf8(s) end if s then ---- local ok, start = pcall(Find, Regex, s) ---- if ok and start then found = true break end if tPlus == nil then local ok, start = pcall(Find, Regex, s) if ok and start then found = true; break; end else if uMinus and Find(uMinus, s) then stop=true; break end for pattern in pairs(tPlus) do if Find(pattern, s) then tPlus[pattern]=nil end end if uUsual and Find(uUsual, s) then uUsual = nil end if not (next(tPlus) or uMinus or uUsual) then found=true; break end end end end until found or stop if tPlus then found = found or not (stop or next(tPlus) or uUsual) end if not found ~= not tParams.bInverseSearch then cnt = cnt+1 tOut[cnt] = fullname end fp:close() end local FileFilter = tParams.FileFilter if FileFilter then FileFilter:StartingToFilter() end for _, item in ipairs(itemList) do local fdata = win.GetFileInfo(item) -- note: fdata can be nil for root directories local isFile = fdata and not fdata.FileAttributes:find("d") --------------------------------------------------------------------------- if isFile or ((area==saFromCurrFolder or area==saOnlyCurrFolder) and panelInfo.Plugin) then ProcessFile(fdata, item, FileFilter, "*") end if not isFile and not (area == saOnlyCurrFolder and panelInfo.Plugin) then local mask_incl, mask_excl = aData.sFileMask:match("(.-)|(.*)") if mask_incl then if mask_incl=="" then mask_incl = "*" end if mask_excl=="" then mask_excl = nil end else mask_incl = aData.sFileMask end far.RecursiveSearch(item, "*", ProcessFile, 0, FileFilter, mask_incl, mask_excl, aData[Excl_Key]) end --------------------------------------------------------------------------- if userbreak then break end end if cnt > 0 then local fname = "/tmp/lfsearch.found.files" local fpOut = assert(io.open(fname, "wb")) for _, fullname in ipairs(tOut) do fpOut:write(fullname, "\n") end fpOut:close() -- run temporary panel from the command line ---- local tp_settings = GetTmpPanelSettings() local prefix = --[[tp_settings.Prefix or]] "tmp" local cmd = ("%s: -menu %s"):format(prefix, fname) panel.SetCmdLine (cmd) PressEnter() far.Timer(1000, function(h) h:Close() win.DeleteFile(fname) end) else actl.RedrawAll() if userbreak or 1==far.Message(M.MNoFilesFound,M.MMenuTitle,M.MButtonsNewSearch) then return SearchFromPanel(aData, true) end end return true end return { SearchFromPanel = SearchFromPanel; }
local Vec = _Require_relative( ... , 'lib.DeWallua.vector-light', 1) local Cache = _Require_relative(..., 'classes.Cache',1) local MTV = _Require_relative(..., 'classes.MTV',1) local min = math.min local inf = math.huge -- Get sign of number local function sign(number) return number > 0 and 1 or (number == 0 and 0 or -1) end -- Cache: local acache = Cache() local function test_axis(shape1, shape2, dx,dy, mtv) local shape1_min_dot, shape1_max_dot = shape1:project(dx,dy) local shape2_min_dot, shape2_max_dot = shape2:project(dx,dy) -- We've now reduced it to ranges intersecting on a number line, -- Test for bounding overlap if not ( shape1_max_dot > shape2_min_dot and shape2_max_dot > shape1_min_dot ) then -- Separating Axis, return mtv:new(dx, dy, shape1, shape2, true) -- Add to cache acache:set({shape1, shape2}, mtv) else -- Find the overlap (minimum difference of bounds), which is equal to the magnitude of the MTV local overlap = min(shape1_max_dot-shape2_min_dot, shape2_max_dot-shape1_min_dot) if overlap*overlap < mtv:mag2() then -- Set our MTV to the smol vector mtv.x, mtv.y = Vec.mul(overlap, dx, dy) end end return mtv end -- SAT local function project(shape1, shape2) local mtv = MTV(inf,inf) -- Test cache local v = acache:get({shape1, shape2}) if v then mtv = test_axis(shape1, shape2, v.x,v.y, mtv) if mtv.separating then return mtv end end -- Cached axis failed :( local dx, dy mtv:new(inf,inf) -- loop through shape1 geometry for i, vec in shape1:vecs(shape2) do -- get the normal dx, dy = Vec.normalize( vec.x, vec.y ) dx, dy = dy, -dx mtv = test_axis(shape1,shape2,dx,dy,mtv) if mtv.separating then return mtv end end -- Welp. We made it here. So they're colliding, I guess. Hope it's consensual :( -- Flip it? local ccx, ccy = shape2.centroid.x - shape1.centroid.x, shape2.centroid.y - shape1.centroid.y local s = sign( Vec.dot(mtv.x, mtv.y, ccx, ccy) ) mtv:scale(s):setColliderShape(shape1):setCollidedShape(shape2):setSeparating(false) return mtv end local function SAT(shape1, shape2) local mtv1, mtv2 mtv1 = project(shape1, shape2) if mtv1.separating then -- don't bother calculating mtv2 return mtv1 end mtv2 = project(shape2, shape1) if mtv2.separating then return mtv2 end -- Else, return the min local mintv = mtv1:mag2() < mtv2:mag2() and mtv1 or mtv2 return mintv end return SAT
--- @type StdUi local StdUi = LibStub and LibStub('StdUi', true); if not StdUi then return end local module, version = 'ProgressBar', 3; if not StdUi:UpgradeNeeded(module, version) then return end; ---------------------------------------------------- --- ProgressBar ---------------------------------------------------- local ProgressBarMethods = { GetPercentageValue = function(self) local _, max = self:GetMinMaxValues(); local value = self:GetValue(); return (value/max) * 100; end, TextUpdate = function(self) -- min, max, value return Round(self:GetPercentageValue()) .. '%'; end }; local ProgressBarEvents = { OnValueChanged = function(self, value) local min, max = self:GetMinMaxValues(); self.text:SetText(self:TextUpdate(min, max, value)); end, OnMinMaxChanged = function(self) local min, max = self:GetMinMaxValues(); local value = self:GetValue(); self.text:SetText(self:TextUpdate(min, max, value)); end } --- @return StatusBar function StdUi:ProgressBar(parent, width, height, vertical) vertical = vertical or false; local progressBar = CreateFrame('StatusBar', nil, parent); progressBar:SetStatusBarTexture(self.config.backdrop.texture); progressBar:SetStatusBarColor( self.config.progressBar.color.r, self.config.progressBar.color.g, self.config.progressBar.color.b, self.config.progressBar.color.a ); self:SetObjSize(progressBar, width, height); progressBar.texture = progressBar:GetRegions(); progressBar.texture:SetDrawLayer('BORDER', -1); if (vertical) then progressBar:SetOrientation('VERTICAL'); end progressBar.text = self:Label(progressBar, ''); progressBar.text:SetJustifyH('MIDDLE'); progressBar.text:SetAllPoints(); self:ApplyBackdrop(progressBar); for k, v in pairs(ProgressBarMethods) do progressBar[k] = v; end for k, v in pairs(ProgressBarEvents) do progressBar:SetScript(k, v); end return progressBar; end StdUi:RegisterModule(module, version);
--フュージョン・ゲート Maschange friend function c33550698.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Mask change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33550694,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetTarget(c33550698.target01) e2:SetOperation(c33550698.activate01) c:RegisterEffect(e2) --tokken invocation local e02=Effect.CreateEffect(c) e02:SetDescription(aux.Stringid(100417010,0)) e02:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_COIN) e02:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e02:SetCode(EVENT_ATTACK_ANNOUNCE) e02:SetCountLimit(1,33550698) e02:SetRange(LOCATION_SZONE) e02:SetCost(c33550698.cost2) e02:SetCondition(c33550698.atkcon) e02:SetTarget(c33550698.sumtg2) e02:SetOperation(c33550698.sumop2) c:RegisterEffect(e02) local e09=Effect.CreateEffect(c) e09:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e09:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e09:SetCode(EVENT_ATTACK_ANNOUNCE) e09:SetRange(LOCATION_GRAVE) e09:SetCountLimit(1,33550698) e09:SetProperty(EFFECT_FLAG_CARD_TARGET) --e2:SetCode(EVENT_FREE_CHAIN) --e02:SetCondition(aux.exccon) e09:SetCondition(c33550698.atkcon) e09:SetCost(c33550698.cost2) e09:SetTarget(c33550698.sumtg2) e09:SetOperation(c33550698.sumop2) c:RegisterEffect(e09) end function c33550698.Cardfilter(c) local code=c:GetCode() return code==63035435 end function c33550698.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.CheckLPCost(tp,1000) end Duel.PayLPCost(tp,1000) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end function c33550698.atkcon(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_MZONE)>2 and not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_MZONE,0,1,nil,TYPE_MONSTER) and not Duel.IsExistingMatchingCard(c33550698.Cardfilter,tp,LOCATION_SZONE+LOCATION_GRAVE+LOCATION_FZONE+LOCATION_REMOVED,0,1,nil) end function c33550698.sumtg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) end function c33550698.sumop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() local token=Duel.CreateToken(tp,53527838) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end -- Codigo functional function c33550698.filter0(c) return c:IsCanBeFusionMaterial() and c:IsSetCard(0x8) end function c33550698.filter1(c,e) return c:IsCanBeFusionMaterial() and c:IsSetCard(0x8) and not c:IsImmuneToEffect(e) end function c33550698.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and c.maskchange_calling and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION+0x10,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function c33550698.target01(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=Duel.GetMatchingGroup(c33550698.filter0,tp,LOCATION_MZONE,0,nil) local res=Duel.IsExistingMatchingCard(c33550698.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(c33550698.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c33550698.activate01(e,tp,eg,ep,ev,re,r,rp) local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=Duel.GetMatchingGroup(c33550698.filter1,tp,LOCATION_MZONE,0,nil,e) local sg1=Duel.GetMatchingGroup(c33550698.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(c33550698.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) tc:SetMaterial(mat1) Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION+0x10,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2,SUMMON_TYPE_FUSION+0x10) end tc:CompleteProcedure() end end ----------
----------------------------------- -- Area: Vunkerl Inlet (S) (F-5) -- NPC: Leafy Patch -- Involved in Quests -- !pos -418 -33 576 ----------------------------------- local ID = require("scripts/zones/Vunkerl_Inlet_[S]/IDs"); require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR, tpz.quest.id.crystalWar.BOY_AND_THE_BEAST) == QUEST_ACCEPTED and player:getCharVar("BoyAndTheBeast") == 2) then if (VanadielHour() < 8) then player:startEvent(107); elseif (VanadielHour() < 16) then player:startEvent(107,1); else player:startEvent(107,2); end end end; function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if (csid == 107) then if (option == 1) then player:addKeyItem(tpz.ki.VUNKERL_HERB); player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.VUNKERL_HERB); player:setCharVar("BoyAndTheBeast",3); else player:addKeyItem(tpz.ki.VUNKERL_HERB); player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.VUNKERL_HERB); player:setCharVar("BoyAndTheBeast",4); end end end;
local Camera = require "lib.Camera" local Viewport = class("Viewport") function Viewport:initialize(level, x, y, w, h, target) self.level = level self.camera = Camera.new(0, 0, w, h, x, y) self.target = target if self.target then self.camera:lookAt(self.target.x, self.target.y) end end function Viewport:draw() end function Viewport:update(dt) if self.target then -- Horizontal local pX = self.target.x + self.target.width/2 local pXr = pX - self.camera.x if pXr > RIGHTSCROLLBORDER then self.camera.x = self.camera.x + VAR("cameraScrollRate")*dt if pX - self.camera.x < RIGHTSCROLLBORDER then self.camera.x = pX - RIGHTSCROLLBORDER end elseif pXr < LEFTSCROLLBORDER then self.camera.x = self.camera.x - VAR("cameraScrollRate")*dt if pX - self.camera.x > LEFTSCROLLBORDER then self.camera.x = pX - LEFTSCROLLBORDER end end -- Vertical local pY = self.target.y + self.target.height/2 local pYr = pY - self.camera.y if pYr > DOWNSCROLLBORDER then self.camera.y = self.camera.y + VAR("cameraScrollRate")*dt if pY - self.camera.y < DOWNSCROLLBORDER then self.camera.y = pY - DOWNSCROLLBORDER end end -- Only scroll up in flight mode if self.target.flying or self.camera.y < self.level:getYEnd()*16-CAMERAHEIGHT then -- ? if pYr < UPSCROLLBORDER then self.camera.y = self.camera.y - VAR("cameraScrollRate")*dt if pY - self.camera.y > UPSCROLLBORDER then self.camera.y = pY - UPSCROLLBORDER end end end -- -- And clamp it to level boundaries self.camera.x = math.min(self.camera.x, self.level:getXEnd()*16-self.camera.w/2) self.camera.x = math.max(self.camera.x, (self.level:getXStart()-1)*16+self.camera.w/2) self.camera.y = math.min(self.camera.y, self.level:getYEnd()*16-self.camera.h/2) self.camera.y = math.max(self.camera.y, (self.level:getYStart()-1)*16+self.camera.h/2) end end return Viewport
-- Drawing with Cairo on an SDL window. sdl = require 'sdl2' cairo = require 'oocairo' require 'util' sdl.init(sdl.INIT_VIDEO) local window = sdl.createWindow('Test Window', sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 200, 200, sdl.WINDOW_RESIZABLE) local SDLsurface = sdl.getWindowSurface(window) local surface = cairo.image_surface_create_for_data(SDLsurface.pixels, "rgb24", SDLsurface.w, SDLsurface.h, SDLsurface.pitch) local cr = cairo.context_create(surface) function paint(i) sdl.lockSurface(SDLsurface) cr:set_source_rgb(1, 1, 1) cr:paint() cr:move_to(0, 0) cr:line_to(150+i, 100) cr:line_to(100, 185) cr:line_to(200, 200) cr:line_to(30, 100+i) cr:close_path() cr:set_source_rgb(0.8, 0.4, 1) cr:fill() cr:move_to(180, 30+i) cr:line_to(100, 20+i) cr:line_to(80, 120+i) cr:set_source_rgb(0.5, 0.7, 0.3) cr:fill_preserve() cr:set_source_rgb(0, 0, 0) cr:set_line_width(3) cr:stroke() sdl.unlockSurface(SDLsurface) sdl.updateWindowSurface(window) end for j = 1,1 do for i = 0,50 do paint(i) util.sleep(0.05) end for i = 50,0,-1 do paint(i) util.sleep(0.05) end end sdl.quit()
-- Areas mod by ShadowNinja -- Based on node_ownership -- License: LGPLv2+ areas = {} areas.adminPrivs = {areas=true} areas.startTime = os.clock() areas.modpath = minetest.get_modpath("areas") dofile(areas.modpath.."/settings.lua") dofile(areas.modpath.."/api.lua") dofile(areas.modpath.."/internal.lua") dofile(areas.modpath.."/chatcommands.lua") dofile(areas.modpath.."/pos.lua") dofile(areas.modpath.."/interact.lua") dofile(areas.modpath.."/legacy.lua") dofile(areas.modpath.."/hud.lua") areas:load() minetest.register_privilege("areas", { description = "Can administer areas." }) minetest.register_privilege("areas_high_limit", { description = "Can can more, bigger areas." }) if not minetest.registered_privileges[areas.config.self_protection_privilege] then minetest.register_privilege(areas.config.self_protection_privilege, { description = "Can protect areas.", }) end if minetest.settings:get_bool("log_mod") then local diffTime = os.clock() - areas.startTime minetest.log("action", "areas loaded in "..diffTime.."s.") end
local BELU , parent = torch.class('BELU','nn.ELU') function BELU:__init() parent.__init(self) end function BELU:updateOutput(input) local s = input:size(2) / 2 input[{{}, {1,s}}]:mul(-1) parent.updateOutput(self, input) input[{{}, {1,s}}]:mul(-1) s = self.output:size(2) / 2 self.output2 = self.output2 or self.output.new() self.output2:resizeAs(self.output):copy(self.output) self.output2[{{}, {1,s}}]:mul(-1) return self.output2 end function BELU:updateGradInput(input, gradOutput) local s = input:size(2) / 2 input[{{}, {1,s}}]:mul(-1) parent.updateGradInput(self, input, gradOutput) input[{{}, {1,s}}]:mul(-1) return self.gradInput end function BELU:__tostring__() return torch.type(self) .. string.format('()') end
function fib(m) if m < 2 then return m end return fib(m-1) + fib(m-2) end return fib(15);
-- Storage Remote -- Config local storage_channel = 234 local listening_channel = 123 local modem_side = "back" -- End of Config -- Import common function api local common_functions = require(".storage.common_functions") local items = {} local item_menu_entries = {} local cobalt = dofile("cobalt") cobalt.ui = dofile("cobalt-ui/init.lua") local Panel = cobalt.ui.new({w = "100%", h = "100%", backColour = colors.green}) local Input = Panel:add("input", { w = "70%", y = 1, backPassiveColour = colors.green, backActiveColour = colors.lime, placeholder = "Search item", wrap = "left" }) local RefreshButton = Panel:add("button", { w = "25%", y = 1, h = 1, text = "Refresh", wrap = "right", marginleft = "75%", foreColour = colors.black, backColour = colors.purple }) local InfoText = Panel:add("text", {text = "Info-Text", wrap = "center", margintop = "50%", backColour = colors.red}) function set_InfoText(visible, text) if visible then InfoText.text = text InfoText.y = 0 else InfoText.y = -1000 end end -- Cobalt events function cobalt.draw() cobalt.ui.draw() end function cobalt.update(dt) cobalt.ui.update(dt) update_panels() end function cobalt.mousepressed(x, y, button) cobalt.ui.mousepressed(x, y, button) end function cobalt.mousereleased(x, y, button) cobalt.ui.mousereleased(x, y, button) end function cobalt.keypressed(keycode, key) cobalt.ui.keypressed(keycode, key) end function cobalt.keyreleased(keycode, key) cobalt.ui.keyreleased(keycode, key) end -- cobalt.textinput is not called when text is removed function cobalt.textinput(t) cobalt.ui.textinput(t) end local modem = peripheral.wrap(modem_side) modem.open(listening_channel) -- Returns item names in order of them matching search term function search_items(search_term) local matching_item_names = {} if (search_term == nil or search_term == "") then for item_name, _ in pairs(items) do table.insert(matching_item_names, item_name) end else for item_name, _ in pairs(items) do if string.find(item_name, search_term) ~= nil then table.insert(matching_item_names, item_name) end end end return matching_item_names end local ItemMenuEntry = {} function ItemMenuEntry:new(item_name, item_count) item_count = math.min(item_count, 999) local NewPanel = Panel:add("panel", {w = "100%", h = 1}) local TextCount = NewPanel:add("text", {text = string.format("%03d", item_count)}) local TextName = NewPanel:add("text", {text = common_functions.pretty_item_name(item_name), marginleft = 4}) local new_entry = {panel = NewPanel, text_name = TextName, text_count = TextCount} setmetatable(new_entry, self) self.__index = self return new_entry end function ItemMenuEntry:show(y) self.panel.y = y end function ItemMenuEntry:hide() self.panel.y = -1000 end function ItemMenuEntry:set_color_index(index) local scheme = index % 2 -- You can add to or modify the entry color scheme here! if scheme == 0 then self.panel.backColour = colors.lightBlue self.text_name.backColour = colors.lightBlue self.text_count.backColour = colors.cyan elseif scheme == 1 then self.panel.backColour = colors.yellow self.text_name.backColour = colors.yellow self.text_count.backColour = colors.orange else printError("Unknown color scheme") end end function ItemMenuEntry:update_count(item_count) item_count = math.min(item_count, 999) self.text_count.text = string.format("%03d", item_count) end function update_items() modem.transmit(storage_channel, listening_channel, "ITEMS") _, _, _, _, items = os.pullEvent("modem_message") -- Update count for existing entries for item_name, count in pairs(items) do local entry = item_menu_entries[item_name] if entry then entry:update_count(count) end end end function update_panels() if common_functions.is_table_empty(items) then set_InfoText(true, "No items found.") return end local matching_item_names = search_items(Input.text:lower()) -- Hide all panels for _, entry in pairs(item_menu_entries) do entry:hide() end local no_match = common_functions.is_table_empty(matching_item_names) set_InfoText(no_match, "No items matching search.") if no_match then return end for index, item_name in pairs(matching_item_names) do local entry = item_menu_entries[item_name] or ItemMenuEntry:new(item_name, items[item_name]) entry:show(index + 1) entry:set_color_index(index) item_menu_entries[item_name] = entry end end RefreshButton.onclick = function() update_items() update_panels() end print("Fetching initial items, if you see this the storage controller hasn't responded yet, it's probably offline.") print("Start the volume controller and terminate this program by holding Ctrl+T, then start me again") update_items() update_panels() cobalt.initLoop()
local warning = require "warning" local function forwardRef(render) if __DEV__ then warning(type(render) == "function", "forwardRef requires a render function but was given " .. type(render)) end return { ["$$typeof"] = "REACT_FORWARD_REF_TYPE", render = render } end return forwardRef
local setmetatable = setmetatable local wibox = require("wibox") local timer = require("obvious.lib.hooks").timer local mem_usage = require("obvious.mem").mem_usage local gradient_graph = require("obscure.widget.gradient_graph") local function create(label, field) local label = label or "MEM" local field = field or "perc" local data = {} data.max = 100 data.get = function() local result = mem_usage() return result[field] end local widget = wibox.widget { layout = wibox.layout.fixed.horizontal, { text = label, widget = wibox.widget.textbox }, gradient_graph(data) } return widget end return setmetatable({}, { __call = function(_, ...) return create(...) end })
-------------------------------------------------------------------------------- --- Schema node dumper -- @module lua-nucleo.dsl.dump_nodes -- This file is a part of lua-nucleo library -- @copyright lua-nucleo authors (see file `COPYRIGHT` for the license) -------------------------------------------------------------------------------- local arguments, optional_arguments, method_arguments, eat_true = import 'lua-nucleo/args.lua' { 'arguments', 'optional_arguments', 'method_arguments', 'eat_true' } local walk_tagged_tree = import 'lua-nucleo/dsl/tagged-tree.lua' { 'walk_tagged_tree' } -------------------------------------------------------------------------------- -- TODO: Output should be more Lua-like! -- #20 local dump_nodes = function( schema, out_filename, tag_field, name_field, with_indent, with_names ) arguments( "table", schema, "string", out_filename, -- "string", tag_field, -- "string", name_field, "boolean", with_indent, "boolean", with_names ) local out = (out_filename == "-") and io.stdout or assert(io.open(out_filename, "w")) local indent_cache = setmetatable( { }, { __index = function(t, k) local v = (" "):rep(with_indent and k or 0) t[k] = v return v end } ) local walkers = { down = setmetatable( { }, { __index = function(t, k) local v = function(walkers, data) out:write(indent_cache[walkers.indent_], data[tag_field]) if with_names then out:write(" ", tostring(data[name_field])) end out:write("\n") walkers.indent_ = walkers.indent_ + 1 end t[k] = v return v end } ); up = setmetatable( { }, { __index = function(t, k) local v = function(walkers, data) walkers.indent_ = walkers.indent_ - 1 end t[k] = v return v end } ); -- indent_ = 0; } for i = 1, #schema do walk_tagged_tree(schema[i], walkers, tag_field) end if out ~= io.stdout then out:close() end out = nil end -------------------------------------------------------------------------------- return { dump_nodes = dump_nodes; }
--[[ This code subscribes to the twist motion of the head from vicon_listener that I wrote. It also subscribes to the geometry/TransformStamped message from vicon bridge The twist motion is what we pass to the neyral network to develo a real-time function approximator Author: Olalekan Ogunmolu. Date: October 2016 Lab Affiliation: Gans' Lab UT Dallas ]] local opt = { publishTransfrom = false, publishTwist = false } local ros = require 'ros' ros.init('ensenso_sub') spinner = ros.AsyncSpinner() spinner:start() nodehandle = ros.NodeHandle() poseSpec = ros.MsgSpec('ensenso/HeadPose') controlSpec = ros.MsgSpec('geometry_msgs/Twist') local pose_subscriber = nodehandle:subscribe("/mannequine_head/pose", poseSpec, 10, { 'udp', 'tcp' }, { tcp_nodelay = true }) local u_sub = nodehandle:subscribe("/mannequine_head/u_valves",controlSpec, 10, { 'udp', 'tcp' }, { tcp_nodelay = true }) -- subscribe to vicon_receiver topic with 10 messages back-log -- transport_options (arguments 4 & 5) are optional - used here only for demonstration purposes poseMsg, uMsg, inputs = {}, {}, {} -- register a callback function that will be triggered from ros.spinOnce() when a message is available. pose_subscriber:registerCallback(function(msg, header) -- print('\nheadPose: \n', msg) poseMsg.z = msg.z; poseMsg.pitch = msg.pitch; poseMsg.yaw = msg.yaw; end) u_sub:registerCallback(function(msg, header) uMsg.u1 = msg.linear.x; uMsg.u2 = msg.linear.y; uMsg.u3 = msg.linear.z; uMsg.u4 = msg.angular.x; uMsg.u5 = msg.angular.y; uMsg.u6 = msg.angular.z; end) if opt.publishTwist then twist_subscriber:registerCallback(function(msg, header) if not opt.silent then print('Head twist: \n', msg) end end) end -- function table_merge(t1, t2) -- for k,v in ipairs(t1) do -- table.insert(inputs, v) -- end -- for k,v in ipairs(t1) do -- table.insert(inputs, v) -- end -- return t1 -- end while ros.ok() do inputs = {uMsg.u1, uMsg.u2, uMsg.u3, uMsg.u4, uMsg.u5, uMsg.u6, poseMsg.z, poseMsg.pitch, poseMsg.yaw} print(inputs) ros.spinOnce() sys.sleep(0.1) end pose_subscriber:shutdown() ros.shutdown()
local cluster = require "cluster" local skynet = require "skynetex" local M = skynet.module("player") -- 离线时保存相关数据, 大部分数据都是实时保持的,所以在玩家连接坏掉之后缓存的数据都是早已经保存到数据库,这个接口 -- 只需要保持离线时间相关数据,以及清理定时器等工作 function M.logout_save_data( ) -- 移除事件的侦听 M.base_unsubscribe_events( ) -- 退出场景 M.scene_exit() -- 清除数据 M.__init__() end -- 登陆时加载角色列表 function M.login_load_rolelist( ) -- 获取当前账号的角色列表 self.role_idlist_ = skynet.call(".namespace_db", "lua", "np_get_role_list", self.account_, self.server_id_) end -- 前端请求获取角色列表 function M.login_get_rolelist( args ) local ret = { rolelist = {} } for _, player_id in pairs(self.role_idlist_) do local data = {} local dbserver = get_character_dbname(player_id) -- 加载玩家基本信息 local info = skynet.call(dbserver, "lua", "ct_get_role_info", player_id) data.player_id = tonumber(player_id) data.player_name = info.name data.level = tonumber(info.level) data.job = tonumber(info.job) table.insert(ret.rolelist, data) end return ret end -- 创建角色 function M.login_create_role( args ) local player_name = args.player_name local job = args.job local player_id = skynet.call(".namespace_db", "lua", "np_create_role", self.account_, player_name, self.server_id_) local dbserver = get_character_dbname(player_id) local ret = skynet.call(dbserver, "lua", "ct_create_role", self.account_, player_id, player_name, job, self.loginip_, 1) if ret > 0 then M.login_load_rolelist() end return { result = ret } end -- 加载角色数据 function M.login_load_playerinfo( args ) assert(self.load_flag_==false) local player_id = assert(args.player_id) if not self.role_idlist_[player_id] then return { result = -1 } end -- 默认取第一个初始化,这个在正式游戏上可以用户选择之后再初始化 self.player_id_ = player_id assert(self.player_id_ > 0) self.load_flag_ = true self.dbserver_ = get_character_dbname(self.player_id_) -- 加载玩家基本信息 local info = skynet.call(self.dbserver_, "lua", "ct_get_role_info", self.player_id_) self.player_name_ = info.name self.job_ = info.job self.vip_ = info.vip self.diamond_ = info.diamond or 0 self.paydiamond_ = info.paydiamond or 0 self.binddiamond_ = info.binddiamond or 0 self.gold_ = info.gold or 0 self.silver_ = info.silver or 0 self.power_ = info.power or 0 self.scene_id_ = info.scene_id or 1 self.pos_y_ = info.pos_y or 1 self.pos_x_ = info.pos_x or 1 self.createtime_ = info.createtime or 0 self.createip_ = info.createip or "" self.channel_id_ = info.channel_id or 1 self.last_logintime_ = info.logintime or 0 self.last_logouttime_ = info.logouttime or 0 self.last_loginip_ = info.loginip or "" -- 加载属性 -- ... -- 加载物品道具 -- ... -- ... -- 注册要侦听的事件 M.base_subscribe_events( ) return { result = 0 } end -- 客户端获取玩家数据接口 function M.login_get_player_info( ) return { player_name = self.player_name_, vip = tonumber(self.vip_), diamond = tonumber(self.diamond_), paydiamond = tonumber(self.paydiamond_), binddiamond = tonumber(self.binddiamond_), gold = tonumber(self.gold_), silver = tonumber(self.silver_), power = tonumber(self.power_), scene_id = tonumber(self.scene_id_), pos_y = tonumber(self.pos_y_), pos_x = tonumber(self.pos_x_), createtime = tonumber(self.createtime_), } end
function isPalindrome(input) for left = 1, #input / 2 do right = #input - left + 1 if string.sub(input, left, left) ~= string.sub(input, right, right) then return false end end return true end input = "amanaplanacanalpanama" if isPalindrome(input) then print(input .. " is a palindrome!") else print(input .. " is not a palindrome!") end
-- Press Cmd+Q twice to quit local quitModal = hs.hotkey.modal.new('cmd','q') function quitModal:entered() hs.alert.show("Press Cmd+Q again to quit", 1) hs.timer.doAfter(1, function() quitModal:exit() end) end local function doQuit() local app = hs.application.frontmostApplication() app:kill() end quitModal:bind('cmd', 'q', doQuit) quitModal:bind('', 'escape', function() quitModal:exit() end)
local vdom = require('vdom') -- start_game: () => () return function(props) return vdom.create_element('widget', { width = '100%', height = '100%' }, vdom.create_element( 'label', { halign = 'center', bottom = 720/2 + 80, color = '#fff', text = 'Sample Game', height = 24, } ), vdom.create_element( 'label', { halign = 'center', bottom = 720/2 - 20, color = '#fff', text = '[NEW GAME]', height = 24, on_click = props.start_game, } ) ) end
local config = require 'config' local u = require 'utilities' local api = require 'methods' local ltn12 = require "ltn12" local https = require "ssl.https" local HTTP = require('socket.http') local URL = require('socket.url') local plugin = {} local function isempty(s) return s == nil or s == '' end local function request(text) local api_key = config.mashape_api_key if isempty(api_key) then return 'Configure your Mashape API Key' end local api = "https://yoda.p.mashape.com/yoda?" text = string.gsub(text, " ", "+") local parameters = "sentence="..(text or "") local url = api..parameters local headers = { ["X-Mashape-Key"] = api_key, ["Accept"] = "text/plain" } local respbody = {} local body, code = https.request{ url = url, method = "GET", headers = headers, sink = ltn12.sink.table(respbody), protocol = "tlsv1" } if code ~= 200 then return code end local body = table.concat(respbody) return body end function plugin.onTextMessage(msg, blocks) if blocks[1] == 'yoda' then api.sendChatAction(msg.chat.id, "typing") if not blocks[2] then api.sendReply(msg, request("You have to say something to me"), true, reply_markup) else api.sendReply(msg, request(blocks[2]), true, reply_markup) end end end plugin.triggers = { onTextMessage = { config.cmd..'(yoda) (.*)$', config.cmd..'(yoda)$' } } return plugin
local TOCNAME, _ = ... local BOM = BuffomatAddon ---@type BuffomatAddon ---@class BomUiMyButtonModule local uiMyButtonModule = BuffomatModule.DeclareModule("Ui/MyButton") ---@type BomUiMyButtonModule local ONIcon = "|TInterface\\RAIDFRAME\\ReadyCheck-Ready:0:0:0:0:64:64:4:60:4:60|t" local OFFIcon = "|TInterface\\RAIDFRAME\\ReadyCheck-NotReady:0:0:0:0:64:64:4:60:4:60|t" function BOM.MyButton_Update(self) if self._privat_disabled and self._IconDisabled then self._icon:SetTexture(self._IconDisabled, nil, nil, "LINEAR") self._icon:SetTexCoord(unpack(self._IconDisabledCoord)) self._text:SetText("") elseif self._privat_state and self._IconSelected then self._icon:SetTexture(self._IconSelected, nil, nil, "LINEAR") self._icon:SetTexCoord(unpack(self._IconSelectedCoord)) if self._privat_Text then self._text:SetText(self._privat_Text) end elseif self._IconUnSelected then self._icon:SetTexture(self._IconUnSelected, nil, nil, "LINEAR") self._icon:SetTexCoord(unpack(self._IconUnSelectedCoord)) self._text:SetText("") end end ---@param self BomControl function BOM.MyButton_SetOnClick(self, func) self._privat_OnClick = func end function BOM.MyButton_OnDisable(self) self._privat_disabled = true BOM.MyButton_Update(self) end function BOM.MyButton_OnEnable(self) self._privat_disabled = false BOM.MyButton_Update(self) end ---@param self BomControl function BOM.MyButton_OnEnter(self) if self._privat_ToolTipLink or self._privat_ToolTipText then GameTooltip_SetDefaultAnchor(BomC_Tooltip, UIParent) BomC_Tooltip:SetOwner(BomC_MainWindow, "ANCHOR_PRESERVE") BomC_Tooltip:ClearLines() if self._privat_ToolTipLink then BomC_Tooltip:SetHyperlink(self._privat_ToolTipLink) else local add = "" if (self._privat_DB and self._privat_Var) then add = " " .. (self._privat_state and ONIcon or OFFIcon) end BomC_Tooltip:AddLine(self._privat_ToolTipText .. add) end BomC_Tooltip:Show() end if ((self._privat_DB and self._privat_Var) or self._privat_isSecure) and not self._privat_disabled then self._iconHighlight:SetTexture(self._icon:GetTexture()) self._iconHighlight:SetTexCoord(self._icon:GetTexCoord()) if (self._iconHighlight:SetDesaturated(true)) then self._iconHighlight:SetVertexColor(1, 0.75, 0.25, 0.75); self._iconHighlight:SetBlendMode("ADD") else self._iconHighlight:SetColorTexture(1, 1, 1, 0.2); end end end function BOM.MyButton_OnLeave(self) BomC_Tooltip:Hide() self._iconHighlight:SetColorTexture(1, 1, 1, 0) self._iconHighlight:SetVertexColor(1, 1, 1, 0); end ---@param self BomControl function BOM.MyButton_OnMouseUp(self, button) if not self._privat_disabled then if self._privat_DB and self._privat_Var then if self._privat_Set == nil then self._privat_DB[self._privat_Var] = not self._privat_DB[self._privat_Var] else if self._privat_DB[self._privat_Var] ~= self._privat_Set then self._privat_DB[self._privat_Var] = self._privat_Set else self._privat_DB[self._privat_Var] = nil end end self:SetState() BOM.MyButton_OnEnter(self) if self._privat_OnClick then self._privat_OnClick(self, button) end end end end function BOM.MyButton_SetText(self, text) self._privat_Text = text BOM.MyButton_Update(self) end ---@param self BomControl function BOM.MyButton_OnLoad(self, isSecure) self._privat_state = true self._privat_disabled = false self.SetState = BOM.MyButton_SetState self.SetTextures = BOM.MyButton_SetTextures self.SetTooltipLink = BOM.MyButton_SetTooltipLink self.SetTooltip = BOM.MyButton_SetTooltip self.SetVariable = BOM.MyButton_SetVariable self.SetText = BOM.MyButton_SetText if not isSecure then self:SetScript("OnMouseUp", BOM.MyButton_OnMouseUp) self.SetOnClick = BOM.MyButton_SetOnClick self.Disable = BOM.MyButton_OnDisable self.Enable = BOM.MyButton_OnEnable else self:SetScript("OnDisable", BOM.MyButton_OnDisable) self:SetScript("OnEnable", BOM.MyButton_OnEnable) self.SetSpell = BOM.MyButton_SetSpell self._privat_isSecure = true end self:SetScript("OnEnter", BOM.MyButton_OnEnter) self:SetScript("OnLeave", BOM.MyButton_OnLeave) end ---@param self BomControl function BOM.MyButton_SetState(self, state) if state == nil then if self._privat_DB and self._privat_Var then if self._privat_Set == nil then self._privat_state = self._privat_DB[self._privat_Var] else self._privat_state = (self._privat_DB[self._privat_Var] == self._privat_Set) end end else self._privat_state = state end BOM.MyButton_Update(self) end local defaultcoord = { 0, 1, 0, 1 } function BOM.MyButton_SetTextures(self, sel, unsel, dis, selCoord, unselCoord, disCoord) self._IconSelected = sel self._IconUnSelected = unsel self._IconDisabled = dis self._IconSelectedCoord = selCoord or defaultcoord self._IconUnSelectedCoord = unselCoord or defaultcoord self._IconDisabledCoord = disCoord or defaultcoord BOM.MyButton_Update(self) end ---@param db table<string, any> A storage table where clicking the button will modify something ---@param var string Key in the table to be modified ---@param set any Value to be written to the table if the button is clicked ---@param self BomControl function BOM.MyButton_SetVariable(self, db, var, set) self._privat_DB = db self._privat_Var = var self._privat_Set = set self:SetState() end function BOM.MyButton_SetTooltipLink(self, link) self._privat_ToolTipLink = link self._privat_ToolTipText = nil end function BOM.MyButton_SetTooltip(self, text) self._privat_ToolTipLink = nil self._privat_ToolTipText = text end function BOM.MyButton_SetSpell(self, spell) self:SetAttribute("type", "spell") self:SetAttribute("spell", spell) self:SetAttribute("unit", "player") end ---Contains all MyButtons ---@type table<string, BomControl> local bom_managed_mybuttons = {} ---Creates small clickable button in the spell tab ---@param parent table - UI parent frame ---@param sel string - texture for checked / selected ---@param unsel string - texture for unchecked / unselected ---@param dis string - texture for disabled ---@param selCoord table - texcoord for selected ---@param unselCoord table - texcoord for unselected ---@param disCoord table - texcoord for disabled ---@param unmanaged boolean - set to true to not add button to bom_managed_mybuttons ---@return BomControl function BOM.CreateMyButton(parent, sel, unsel, dis, selCoord, unselCoord, disCoord, unmanaged) local new_button_frame = CreateFrame("frame", nil, parent, "BomC_MyButton") BOM.MyButton_OnLoad(new_button_frame) new_button_frame:SetTextures(sel, unsel, dis, selCoord, unselCoord, disCoord) if unmanaged == nil or unmanaged == false then tinsert(bom_managed_mybuttons, new_button_frame) end return new_button_frame end ---@return BomControl function BOM.CreateMyButtonSecure(parent, sel, unsel, dis, selCoord, unselCoord, disCoord) local new_button_frame = CreateFrame("Button", nil, parent, "BomC_MyButtonSecure") BOM.MyButton_OnLoad(new_button_frame, true) new_button_frame:SetTextures(sel, unsel, dis, selCoord, unselCoord, disCoord) tinsert(bom_managed_mybuttons, new_button_frame) return new_button_frame end function BOM.MyButtonUpdateAll() for i, Frame in ipairs(bom_managed_mybuttons) do if Frame.SetState then Frame:SetState() end end end -- Hides all icons and clickable buttons in the spells tab function BOM.MyButtonHideAll() for i, Frame in ipairs(bom_managed_mybuttons) do Frame:Hide() end end
---------------------- Crystallizer ---------------------- -- Entity -- cE = {} cE.type = "assembling-machine" cE.name = "Crystallizer" cE.icon = "__Mobile_Factory_Graphics__/graphics/icones/Crystallizer.png" cE.icon_size = 32 cE.flags = {"placeable-neutral", "placeable-player", "player-creation"} cE.minable = {mining_time = 0.2, result = "Crystallizer"} cE.max_health = 350 cE.dying_explosion = "medium-explosion" cE.corpse = "medium-remnants" cE.alert_icon_shift = util.by_pixel(-3, -12) cE.resistances = { { type = "fire", percent = 70 } } cE.fluid_boxes = { { production_type = "input", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), base_area = 10, base_level = -1, pipe_connections = {{ type="input", position = {0, -2} }}, secondary_draw_orders = { north = -1 } }, { production_type = "output", pipe_picture = assembler2pipepictures(), pipe_covers = pipecoverspictures(), base_area = 10, base_level = 1, pipe_connections = {{ type="output", position = {0, 2} }}, secondary_draw_orders = { north = -1 } }, off_when_no_fluid_recipe = true } cE.collision_box = {{-1.2, -1.2}, {1.2, 1.2}} cE.selection_box = {{-1.5, -1.5}, {1.5, 1.5}} cE.animation = { layers = { { filename = "__Mobile_Factory_Graphics__/graphics/entity/Crystallizer.png", priority = "high", width = 214, height = 218, frame_count = 32, line_length = 8, shift = util.by_pixel(0, 4), scale = 0.5 }, { filename = "__base__/graphics/entity/assembling-machine-2/hr-assembling-machine-2-shadow.png", priority = "high", width = 196, height = 163, frame_count = 32, line_length = 8, draw_as_shadow = true, shift = util.by_pixel(12, 4.75), scale = 0.5 } } } cE.open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 } cE.close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 } cE.vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 } cE.working_sound = { sound = { { filename = "__base__/sound/assembling-machine-t2-1.ogg", volume = 0.8 }, { filename = "__base__/sound/assembling-machine-t2-2.ogg", volume = 0.8 } }, idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 }, apparent_volume = 1.5 } cE.crafting_categories = {"DimensionalCrystallizaton"} cE.crafting_speed = 1 cE.energy_source = { type = "electric", usage_priority = "secondary-input", emissions_per_minute = 3 } cE.energy_usage = "800kW" cE.module_specification = { module_slots = 2 } cE.allowed_effects = {"consumption", "speed", "productivity", "pollution"} data:extend{cE} -- Item -- local cI = {} cI.type = "item" cI.name = "Crystallizer" cI.icon = "__Mobile_Factory_Graphics__/graphics/icones/Crystallizer.png" cI.icon_size = 32 cI.place_result = "Crystallizer" cI.subgroup = "DimensionalStuff" cI.order = "e" cI.stack_size = 5 data:extend{cI} -- Recipe -- local cR = {} cR.type = "recipe" cR.name = "Crystallizer" cR.energy_required = 5 cR.enabled = false cR.ingredients = { {"MachineFrame2", 8}, {"DimensionalCircuit", 35} } cR.result = "Crystallizer" data:extend{cR} -- Technologie -- local cT = {} cT.name = "Crystallizer" cT.type = "technology" cT.icon = "__Mobile_Factory_Graphics__/graphics/icones/Crystallizer.png" cT.icon_size = 32 cT.unit = { count=1000, time=2, ingredients={ {"DimensionalSample", 1} } } cT.prerequisites = {"DimensionalOreSmelting"} cT.effects = {{type="unlock-recipe", recipe="Crystallizer"}} data:extend{cT}
pfUI:RegisterModule("tooltip", function () local alpha = tonumber(C.tooltip.alpha) CreateBackdrop(GameTooltip, nil, nil, alpha) -- prevent tooltips from being placed offscreen GameTooltip:SetClampedToScreen(true) GameTooltipStatusBar:SetClampedToScreen(true) if C.tooltip.position == "cursor" then function _G.GameTooltip_SetDefaultAnchor(tooltip, parent) tooltip:SetOwner(parent, "ANCHOR_CURSOR") if C.tooltip.cursoralign ~= "native" then -- create mouse follow frame if not tooltip.cursor then tooltip.cursor = CreateFrame("Frame") tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetScript("OnUpdate", function() local x, y = GetCursorPosition() this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x, y) if C.tooltip.cursoralign == "top" then tooltip.cursor:SetWidth(tooltip:GetWidth()) end end) end -- adjust tooltip to mouse frame if C.tooltip.cursoralign == "top" then tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPLEFT", 0, 0) elseif C.tooltip.cursoralign == "left" then tooltip:SetPoint("BOTTOMRIGHT", tooltip.cursor, "TOPLEFT", 0, 0) elseif C.tooltip.cursoralign == "right" then tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPRIGHT", 0, 0) end end end end pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip) function pfUI.tooltip:GetUnit() pfUI.tooltip.unit = "none" for i, unit in pairs({"mouseover", "player", "pet", "target", "party", "partypet", "raid", "raidpet"}) do if unit == "party" or unit == "partypet" then for i=1,4 do if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then pfUI.tooltip.unit = unit .. i return pfUI.tooltip.unit end end elseif unit == "raid" or unit == "raidpet" then for i=1,40 do if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then pfUI.tooltip.unit = unit .. i return pfUI.tooltip.unit end end else if UnitExists(unit) and ( UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() ) then pfUI.tooltip.unit = unit return pfUI.tooltip.unit end end end return pfUI.tooltip.unit end pfUI.tooltip:SetAllPoints() pfUI.tooltip:SetScript("OnShow", function() pfUI.tooltip:Update() if GameTooltip:GetAnchorType() == "ANCHOR_NONE" then GameTooltip:ClearAllPoints() if C.tooltip.position == "bottom" then if pfUI.panel then GameTooltip:SetPoint("BOTTOMRIGHT", pfUI.panel.right, "TOPRIGHT", 0, C.appearance.border.default*2) else GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5) end elseif C.tooltip.position == "chat" then local anchor = nil if pfUI.panel and pfUI.panel.right:IsShown() then anchor = pfUI.panel.right end if pfUI.chat and pfUI.chat.right:IsShown() then anchor = pfUI.chat.right end if pfUI.bag and pfUI.bag.right and pfUI.bag.right:IsShown() then anchor = pfUI.bag.right end if anchor then GameTooltip:SetPoint("BOTTOMRIGHT", anchor, "TOPRIGHT", 0, C.appearance.border.default*2) else GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5) end end end end) pfUI.tooltipStatusBar = CreateFrame('Frame', nil, GameTooltipStatusBar) pfUI.tooltipStatusBar:SetScript("OnUpdate", function() hp = GameTooltipStatusBar:GetValue() _, hpm = GameTooltipStatusBar:GetMinMaxValues() if hp and hpm then if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end if pfUI.tooltipStatusBar and pfUI.tooltipStatusBar.HP then pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm) end end end) GameTooltipStatusBar:SetHeight(6) GameTooltipStatusBar:ClearAllPoints() GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 0, 0) GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", 0, 0) GameTooltipStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") CreateBackdrop(GameTooltipStatusBar) GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor GameTooltipStatusBar.SetStatusBarColor = function() return end function pfUI.tooltip:Update() local unit = pfUI.tooltip:GetUnit() if unit == "none" then return end local pvpname = UnitPVPName(unit) local name = UnitName(unit) local target = UnitName(unit .. "target") local _, targetClass = UnitClass(unit .. "target") local targetReaction = UnitReaction("player",unit .. "target") local _, class = UnitClass(unit) local guild, rankstr, rankid = GetGuildInfo(unit) local reaction = UnitReaction(unit, "player") local pvptitle = gsub(pvpname or name," "..name, "", 1) local hp = UnitHealth(unit) local hpm = UnitHealthMax(unit) if name then if UnitIsPlayer(unit) and class then local color = RAID_CLASS_COLORS[class] GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b) GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b) if color.colorStr then GameTooltipTextLeft1:SetText("|c" .. color.colorStr .. name) end elseif reaction then local color = UnitReactionColor[reaction] GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b) GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b) end if pvptitle ~= name then GameTooltip:AppendText(" |cff666666["..pvptitle.."]|r") end end if guild then local rank = "" local lead = "" if C.tooltip.extguild == "1" then if rankstr then rank = " |cffaaaaaa(" .. rankstr .. ")" end if rankid and rankid == 0 then lead = "|cffffcc00*|r" end end GameTooltip:AddLine("<" .. guild .. ">" .. lead .. rank, 0.3, 1, 0.5) end if target then if UnitIsPlayer(unit .. "target") and targetClass then local color = RAID_CLASS_COLORS[targetClass] GameTooltip:AddLine(target, color.r, color.g, color.b) elseif targetReaction then local color = UnitReactionColor[targetReaction] GameTooltip:AddLine(target, color.r, color.g, color.b) end end if pfUI.tooltipStatusBar.HP == nil then pfUI.tooltipStatusBar.HP = GameTooltipStatusBar:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.tooltipStatusBar.HP:SetPoint("TOP", 0,8) pfUI.tooltipStatusBar.HP:SetNonSpaceWrap(false) pfUI.tooltipStatusBar.HP:SetFontObject(GameFontWhite) pfUI.tooltipStatusBar.HP:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE") end if hp and hpm then if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm) end GameTooltip:Show() end end)
local entity = {} entity["level"] = [[59]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Tempest Slash]] entity["spellDeck"][2] = [[]] entity["spellDeck"][3] = [[Power Charge]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[Auto-Masukukaja]] entity["spellDeck"][6] = [[]] entity["heritage"] = {} entity["heritage"][1] = [[Slash]] entity["heritage"][2] = [[]] entity["resistance"] = {} entity["resistance"][1] = [[Null]] entity["resistance"][2] = [[Strong]] entity["resistance"][3] = [[Normal]] entity["resistance"][4] = [[Normal]] entity["resistance"][5] = [[Normal]] entity["resistance"][6] = [[Normal]] entity["resistance"][7] = [[Normal]] entity["resistance"][8] = [[Null]] entity["resistance"][9] = [[Weak]] entity["desc"] = [[The German name of the hero in the epic poem of the Nibelungenlied. The dragon Fafnir's blood made him invincible, but a single leaf on his back resulted in a weak spot.]] --a function: evolveName entity["arcana"] = [[Strength]] entity["stats"] = {} entity["stats"][1] = [[50]] entity["stats"][2] = [[43]] entity["stats"][3] = [[40]] entity["stats"][4] = [[41]] entity["stats"][5] = [[32]] entity["name"] = [[Siegfried]] entity["spellLearn"] = {} entity["spellLearn"]["High Counter"] = [[62]] entity["spellLearn"]["2h Swd Master"] = [[66]] entity["spellLearn"]["Arms Master"] = [[65]] entity["spellLearn"]["Vorpal Blade"] = [[63]] return entity
function chinLoadObject(fileName) --=========================================== Create object numObj = chiObjectQuery(0); newSurf = chiLoadSurface(fileName); objName = "Object_"..string.format("%4d",numObj) chiObjectCreate(objName); chiObjectAddSurface(objName,newSurf); --=========================================== Initialize lua context chiObjectQuery(2,numObj); local this=chinObject[numObj]; this.name =objName; this.obj1Num=numObj; this.selectable=true; this.selected=true; this.matlNum = chiMaterialCreate(objName .. "_Material"); ambient = 1.0; chiMaterialSetProperty(this.matlNum,"Diffuse",ambient,ambient,ambient,1.0); chiObjectSetProperty(objName,"Material",objName .. "_Material"); this.obj1Tra =chiTransformCreate(objName.."_Transform"); this.obj1TTra=chiTransformCreate(objName.."_TextureTransform"); chiObjectSetProperty(objName,"Transform",objName.."_Transform"); chiObjectSetProperty(objName,"TextureTransform",objName.."_TextureTransform"); chiObjectSetProperty(objName,"ListAble",true); --=========================================== Events function function this.ProcessEvents(this) if (WM_LBUTTONDOWN.occured) then if ((WM_LBUTTONDOWN.iPar5==this.obj1Num) and (this.selectable)) then selectionStack.Clear() local newSel = SelectionClass.New(); newSel.type = SELECTION_TYPE_OBJECT; newSel.index = this.obj1Num; newSel.originFeature=this; selectionStack.PushItem(newSel); end end end --=========================================== Selection function function this.SelectionStackCheck(selectionItem) if (selectionItem.type==SELECTION_TYPE_OBJECT) then if (selectionItem.index==this.obj1Num) then chiObjectSetProperty(selectionItem.index,"ShowBoundingBox",true); end end end --=========================================== DeSelection function function this.DeSelectionStackCheck(selectionItem) if (selectionItem.type==SELECTION_TYPE_OBJECT) then if (selectionItem.index==this.obj1Num) then chiObjectSetProperty(selectionItem.index,"ShowBoundingBox",false); end end end selectionStack.PushSelectionCallback(this.SelectionStackCheck); selectionStack.PushDeSelectionCallback(this.DeSelectionStackCheck); --=========================================== Register feature on events dRegisterFeature(this); --=========================================== Add it to the stack simulationObjectCount=simulationObjectCount+1; simulationObjectStack[simulationObjectCount]=this; end
local EMOTE_NAMES = { wave = false, point = false, dance = true, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false, } return EMOTE_NAMES
demo = {} demo.name = "Demo" demo.range = "1" demo.skill1 = "Creativity" demo.skill2 = "Memory" demo.skill3 = "Focus" demo.defense = "Nullification" demo.description = "This spell is a demo that exists to test the interface." demo.effect = "None"
-- // NOTICE: They have a new anti cheat that is obfuscated and one that has no bytecode. In other words, I'm not bothered to bypass that. -- // Services local ReplicatedStorage = game:GetService("ReplicatedStorage") -- // Vars local WeaponManagerClient = require(ReplicatedStorage.Modules.Client.Managers.WeaponManagerClient) -- // Hook the function that makes the connections hookfunction(WeaponManagerClient.ConnectCharacterChecker, function() end) -- // Hook the current connected funcs for _, v in ipairs(getreg()) do -- // Make sure is function if (typeof(v) == "function") then -- // Vars local constants = debug.getconstants(v) -- // Check constants if (not is_synapse_function(v) and islclosure(v) and table.find(constants, "HipHeight") and table.find(constants, 1.9) and table.find(constants, 3.1)) then -- // Hook hookfunction(v, function() end) end end end
function ReplaceChar(str, pos, r) return str:sub(1, pos-1) .. r .. str:sub(pos+#r) end function NewChunk(x,z) local chunk = NewThing(x,0,z) chunk.voxels = {} chunk.slices = {} chunk.heightMap = {} chunk.name = "chunk" chunk.ceiling = 120 chunk.floor = 48 chunk.requests = {} -- store a list of voxels to be updated on next modelUpdate chunk.changes = {} for i=1, ChunkSize do chunk.heightMap[i] = {} end GenerateTerrain(chunk, x,z, StandardTerrain) local gx,gz = (chunk.x-1)*ChunkSize + rand(0,15), (chunk.z-1)*ChunkSize + rand(0,15) if choose{true, false} then local caveCount1 = rand(1,3) for i=1, caveCount1 do NewCave(gx,rand(8,64),gz) end local caveCount2 = rand(1,2) for i=1, caveCount2 do NewCave(gx,rand(48,80),gz) end end chunk.sunlight = function (self) for i=1, ChunkSize do for j=1, ChunkSize do local gx,gz = (self.x-1)*ChunkSize + i-1, (self.z-1)*ChunkSize + j-1 local this = self.heightMap[i][j] if i == 1 or this > self.heightMap[i-1][j]+1 then NewSunlightDownAddition(gx-1,this,gz, 15) LightingUpdate() end if j == 1 or this > self.heightMap[i][j-1] then NewSunlightDownAddition(gx,this,gz-1, 15) LightingUpdate() end if i == ChunkSize or this > self.heightMap[i+1][j] then NewSunlightDownAddition(gx+1,this,gz, 15) LightingUpdate() end if j == ChunkSize or this > self.heightMap[i][j+1] then NewSunlightDownAddition(gx,this,gz+1, 15) LightingUpdate() end end end end -- process all requested blocks upon creation of chunk chunk.processRequests = function (self) for j=1, #self.requests do local block = self.requests[j] if not TileCollisions(self:getVoxel(block.x,block.y,block.z)) then self:setVoxel(block.x,block.y,block.z, block.value, 15) LightingUpdate() end end end -- populate chunk with trees and flowers chunk.populate = function (self) for i=1, ChunkSize do for j=1, ChunkSize do local height = self.heightMap[i][j] local xx = (self.x-1)*ChunkSize + i local zz = (self.z-1)*ChunkSize + j if TileCollisions(self:getVoxel(i,height,j)) then if love.math.random() < love.math.noise(xx/64,zz/64)*0.02 then -- put a tree here GenerateTree(self, i,height,j) self:setVoxelRaw(i,height,j, 3,15) elseif love.math.noise(xx/32,zz/32) > 0.9 and love.math.random() < 0.2 then -- put a flower here self:setVoxelRaw(i,height+1,j, 38,15) end end end end end chunk.initialize = function (self) for i=1, WorldHeight/SliceHeight do self.slices[i] = NewChunkSlice(self.x,self.y + (i-1)*SliceHeight+1,self.z, self) end self.changes = {} end -- get voxel id of the voxel in this chunk's coordinate space chunk.getVoxel = function (self, x,y,z) x = math.floor(x) y = math.floor(y) z = math.floor(z) if x <= ChunkSize and x >= 1 and z <= ChunkSize and z >= 1 and y >= 1 and y <= WorldHeight then return string.byte(self.voxels[x][z]:sub((y-1)*TileDataSize +1,(y-1)*TileDataSize +1)), string.byte(self.voxels[x][z]:sub((y-1)*TileDataSize +2,(y-1)*TileDataSize +2)), string.byte(self.voxels[x][z]:sub((y-1)*TileDataSize +3,(y-1)*TileDataSize +3)) end return 0, 0, 0 end chunk.getVoxelFirstData = function (self, x,y,z) x = math.floor(x) y = math.floor(y) z = math.floor(z) if x <= ChunkSize and x >= 1 and z <= ChunkSize and z >= 1 and y >= 1 and y <= WorldHeight then return string.byte(self.voxels[x][z]:sub((y-1)*TileDataSize +2,(y-1)*TileDataSize +2)) end return 0 end chunk.getVoxelSecondData = function (self, x,y,z) x = math.floor(x) y = math.floor(y) z = math.floor(z) if x <= ChunkSize and x >= 1 and z <= ChunkSize and z >= 1 and y >= 1 and y <= WorldHeight then return string.byte(self.voxels[x][z]:sub((y-1)*TileDataSize +3,(y-1)*TileDataSize +3)) end return 0 end chunk.setVoxelRaw = function (self, x,y,z, value,light) if x <= ChunkSize and x >= 1 and z <= ChunkSize and z >= 1 and y >= 1 and y <= WorldHeight then local gx,gy,gz = (self.x-1)*ChunkSize + x-1, y, (self.z-1)*ChunkSize + z-1 self.voxels[x][z] = ReplaceChar(self.voxels[x][z], (y-1)*TileDataSize +1, string.char(value)) self.changes[#self.changes+1] = {x,y,z} end end -- set voxel id of the voxel in this chunk's coordinate space chunk.setVoxel = function (self, x,y,z, value, manuallyPlaced) if manuallyPlaced == nil then manuallyPlaced = false end x = math.floor(x) y = math.floor(y) z = math.floor(z) if x <= ChunkSize and x >= 1 and z <= ChunkSize and z >= 1 and y >= 1 and y <= WorldHeight then local gx,gy,gz = (self.x-1)*ChunkSize + x-1, y, (self.z-1)*ChunkSize + z-1 self:setVoxelFirstData(x,y,z, 0) self:setVoxelSecondData(x,y,z, 0) local sunlight = self:getVoxelFirstData(x,y+1,z) local sunget = self:getVoxel(x,y+1,z) local inDirectSunlight = TileLightable(sunget) and sunlight == 15 local placingLocalSource = false local destroyLight = false if TileLightable(value) then -- if removed block or put in lightable block if inDirectSunlight then NewSunlightDownAddition(gx,gy,gz, sunlight) else NewSunlightAdditionCreation(gx+1,gy,gz) NewSunlightAdditionCreation(gx-1,gy,gz) NewSunlightAdditionCreation(gx,gy+1,gz) NewSunlightAdditionCreation(gx,gy-1,gz) NewSunlightAdditionCreation(gx,gy,gz+1) NewSunlightAdditionCreation(gx,gy,gz-1) end if manuallyPlaced then local source = TileLightSource(value) if source > 0 then NewLocalLightAddition(gx,gy,gz, source) placingLocalSource = true else NewLocalLightAdditionCreation(gx+1,gy,gz) NewLocalLightAdditionCreation(gx-1,gy,gz) NewLocalLightAdditionCreation(gx,gy+1,gz) NewLocalLightAdditionCreation(gx,gy-1,gz) NewLocalLightAdditionCreation(gx,gy,gz+1) NewLocalLightAdditionCreation(gx,gy,gz-1) end end else -- if placed block remove sunlight beneath it NewSunlightDownSubtraction(gx,gy-1,gz) if TileSemiLightable(value) and inDirectSunlight and manuallyPlaced then NewSunlightAdditionCreation(gx,gy+1,gz) end if not TileSemiLightable(value) or manuallyPlaced then -- don't destroy local light if semi lightable destroyLight = not TileSemiLightable(value) local nget = GetVoxelFirstData(gx,gy+1,gz) if nget < 15 then NewSunlightSubtraction(gx,gy+1,gz, nget+1) end local nget = GetVoxelFirstData(gx+1,gy,gz) if nget < 15 then NewSunlightSubtraction(gx+1,gy,gz, nget+1) end local nget = GetVoxelFirstData(gx-1,gy,gz) if nget < 15 then NewSunlightSubtraction(gx-1,gy,gz, nget+1) end local nget = GetVoxelFirstData(gx,gy,gz+1) if nget < 15 then NewSunlightSubtraction(gx,gy,gz+1, nget+1) end local nget = GetVoxelFirstData(gx,gy,gz-1) if nget < 15 then NewSunlightSubtraction(gx,gy,gz-1, nget+1) end end end local source = TileLightSource(self:getVoxel(x,y,z)) if source > 0 and TileLightSource(value) == 0 then NewLocalLightSubtraction(gx,gy,gz, source+1) destroyLight = true end if manuallyPlaced then if destroyLight then local nget = GetVoxelSecondData(gx,gy+1,gz) if nget < 15 then NewLocalLightSubtraction(gx,gy+1,gz, nget+1) end local nget = GetVoxelSecondData(gx,gy-1,gz) if nget < 15 then NewLocalLightSubtraction(gx,gy-1,gz, nget+1) end local nget = GetVoxelSecondData(gx+1,gy,gz) if nget < 15 then NewLocalLightSubtraction(gx+1,gy,gz, nget+1) end local nget = GetVoxelSecondData(gx-1,gy,gz) if nget < 15 then NewLocalLightSubtraction(gx-1,gy,gz, nget+1) end local nget = GetVoxelSecondData(gx,gy,gz+1) if nget < 15 then NewLocalLightSubtraction(gx,gy,gz+1, nget+1) end local nget = GetVoxelSecondData(gx,gy,gz-1) if nget < 15 then NewLocalLightSubtraction(gx,gy,gz-1, nget+1) end end -- fill empty local light values when placed semi lightable block if TileSemiLightable(value) and not placingLocalSource then NewLocalLightAdditionCreation(gx+1,gy,gz) NewLocalLightAdditionCreation(gx-1,gy,gz) NewLocalLightAdditionCreation(gx,gy+1,gz) NewLocalLightAdditionCreation(gx,gy-1,gz) NewLocalLightAdditionCreation(gx,gy,gz+1) NewLocalLightAdditionCreation(gx,gy,gz-1) end end self.voxels[x][z] = ReplaceChar(self.voxels[x][z], (y-1)*TileDataSize +1, string.char(value)) self.changes[#self.changes+1] = {x,y,z} end end chunk.setVoxelData = function (self, x,y,z, value) x = math.floor(x) y = math.floor(y) z = math.floor(z) if x <= ChunkSize and x >= 1 and z <= ChunkSize and z >= 1 and y >= 1 and y <= WorldHeight then self.voxels[x][z] = ReplaceChar(self.voxels[x][z], (y-1)*TileDataSize +2, string.char(value)) self.changes[#self.changes+1] = {x,y,z} end end -- sunlight data chunk.setVoxelFirstData = function (self, x,y,z, value) x = math.floor(x) y = math.floor(y) z = math.floor(z) if x <= ChunkSize and x >= 1 and z <= ChunkSize and z >= 1 and y >= 1 and y <= WorldHeight then self.voxels[x][z] = ReplaceChar(self.voxels[x][z], (y-1)*TileDataSize +2, string.char(value)) self.changes[#self.changes+1] = {x,y,z} end end -- local light data chunk.setVoxelSecondData = function (self, x,y,z, value) x = math.floor(x) y = math.floor(y) z = math.floor(z) if x <= ChunkSize and x >= 1 and z <= ChunkSize and z >= 1 and y >= 1 and y <= WorldHeight then self.voxels[x][z] = ReplaceChar(self.voxels[x][z], (y-1)*TileDataSize +3, string.char(value)) self.changes[#self.changes+1] = {x,y,z} end end -- update this chunk's model slices based on what changes it has stored chunk.updateModel = function (self) local sliceUpdates = {} for i=1, WorldHeight/SliceHeight do sliceUpdates[i] = {false, false, false, false, false} end -- find which slices need to be updated for i=1, #self.changes do local index = math.floor((self.changes[i][2]-1)/SliceHeight) +1 if sliceUpdates[index] ~= nil then sliceUpdates[index][1] = true if math.floor((self.changes[i][2])/SliceHeight) +1 > index and sliceUpdates[index+1] ~= nil then sliceUpdates[math.min(index+1, #sliceUpdates)][1] = true end if math.floor((self.changes[i][2]-2)/SliceHeight) +1 < index and sliceUpdates[index-1] ~= nil then sliceUpdates[math.max(index-1, 1)][1] = true end --print(self.changes[i][1], self.changes[i][2], self.changes[i][3]) -- neg x if self.changes[i][1] == 1 then sliceUpdates[index][2] = true --print("neg x") end -- pos x if self.changes[i][1] == ChunkSize then sliceUpdates[index][3] = true --print("pos x") end -- neg z if self.changes[i][3] == 1 then sliceUpdates[index][4] = true --print("neg z") end -- pos z if self.changes[i][3] == ChunkSize then sliceUpdates[index][5] = true --print("pos z") end end end -- update slices that were flagged in previous step for i=1, WorldHeight/SliceHeight do if sliceUpdates[i][1] then self.slices[i]:updateModel() if sliceUpdates[i][2] then local chunk = GetChunkRaw(self.x-1,self.z) if chunk ~= nil then chunk.slices[i]:updateModel() end end if sliceUpdates[i][3] then local chunk = GetChunkRaw(self.x+1,self.z) if chunk ~= nil then chunk.slices[i]:updateModel() end end if sliceUpdates[i][4] or sliceUpdates[i][5] then local chunk = GetChunkRaw(self.x,self.z-1) if chunk ~= nil then chunk.slices[i]:updateModel() end end if sliceUpdates[i][4] or sliceUpdates[i][5] then local chunk = GetChunkRaw(self.x,self.z+1) if chunk ~= nil then chunk.slices[i]:updateModel() end end end end self.changes = {} end return chunk end function CanDrawFace(get, thisTransparency) local tget = TileTransparency(get) -- tget > 0 means can only draw faces from outside in (bc transparency of 0 is air) -- must be different transparency to draw, except for tree leaves which have transparency of 1 return (tget ~= thisTransparency or tget == 1) and tget > 0 end function NewChunkSlice(x,y,z, parent) local t = NewThing(x,y,z) t.parent = parent t.name = "chunkslice" local compmodel = Engine.newModel(nil, LightingTexture, {0,0,0}) compmodel.culling = true t:assignModel(compmodel) t.updateModel = function (self) local model = {} -- iterate through the voxels in this chunkslice's domain -- if air block, see if any solid neighbors -- then place faces down accordingly with proper texture and lighting value for i=1, ChunkSize do for j=self.y, self.y+SliceHeight-1 do for k=1, ChunkSize do local this, thisSunlight, thisLocalLight = self.parent:getVoxel(i,j,k) -- local thisSunlight = thisData%16 -- local thisLocalLight = math.floor(thisData/16) local thisLight = math.max(thisSunlight, thisLocalLight) local thisTransparency = TileTransparency(this) local scale = 1 local x,y,z = (self.x-1)*ChunkSize + i-1, 1*j*scale, (self.z-1)*ChunkSize + k-1 if thisTransparency < 3 then -- if not checking for tget == 0, then it will render the "faces" of airblocks -- on transparent block edges -- simple plant model (flowers, mushrooms) if TileModel(this) == 1 then local otx,oty = NumberToCoord(TileTextures(this)[1], 16,16) otx = otx + 16*thisLight local otx2,oty2 = otx+1,oty+1 local tx,ty = otx*TileWidth/LightValues,oty*TileHeight local tx2,ty2 = otx2*TileWidth/LightValues,oty2*TileHeight local diagLong = 0.7071*scale*0.5 + 0.5 local diagShort = -0.7071*scale*0.5 + 0.5 model[#model+1] = {x+diagShort, y, z+diagShort, tx2,ty2} model[#model+1] = {x+diagLong, y, z+diagLong, tx,ty2} model[#model+1] = {x+diagShort, y+scale, z+diagShort, tx2,ty} model[#model+1] = {x+diagLong, y, z+diagLong, tx,ty2} model[#model+1] = {x+diagLong, y+scale, z+diagLong, tx,ty} model[#model+1] = {x+diagShort, y+scale, z+diagShort, tx2,ty} -- mirror model[#model+1] = {x+diagLong, y, z+diagLong, tx2,ty2} model[#model+1] = {x+diagShort, y, z+diagShort, tx,ty2} model[#model+1] = {x+diagShort, y+scale, z+diagShort, tx,ty} model[#model+1] = {x+diagLong, y+scale, z+diagLong, tx2,ty} model[#model+1] = {x+diagLong, y, z+diagLong, tx2,ty2} model[#model+1] = {x+diagShort, y+scale, z+diagShort, tx,ty} model[#model+1] = {x+diagShort, y, z+diagLong, tx2,ty2} model[#model+1] = {x+diagLong, y, z+diagShort, tx,ty2} model[#model+1] = {x+diagShort, y+scale, z+diagLong, tx2,ty} model[#model+1] = {x+diagLong, y, z+diagShort, tx,ty2} model[#model+1] = {x+diagLong, y+scale, z+diagShort, tx,ty} model[#model+1] = {x+diagShort, y+scale, z+diagLong, tx2,ty} --mirror model[#model+1] = {x+diagLong, y, z+diagShort, tx2,ty2} model[#model+1] = {x+diagShort, y, z+diagLong, tx,ty2} model[#model+1] = {x+diagShort, y+scale, z+diagLong, tx,ty} model[#model+1] = {x+diagLong, y+scale, z+diagShort, tx2,ty} model[#model+1] = {x+diagLong, y, z+diagShort, tx2,ty2} model[#model+1] = {x+diagShort, y+scale, z+diagLong, tx,ty} end -- top local get = self.parent:getVoxel(i,j-1,k) if CanDrawFace(get, thisTransparency) then local otx,oty = NumberToCoord(TileTextures(get)[math.min(2, #TileTextures(get))], 16,16) otx = otx + 16*thisLight local otx2,oty2 = otx+1,oty+1 local tx,ty = otx*TileWidth/LightValues,oty*TileHeight local tx2,ty2 = otx2*TileWidth/LightValues,oty2*TileHeight model[#model+1] = {x, y, z, tx,ty} model[#model+1] = {x+scale, y, z, tx2,ty} model[#model+1] = {x, y, z+scale, tx,ty2} model[#model+1] = {x+scale, y, z, tx2,ty} model[#model+1] = {x+scale, y, z+scale, tx2,ty2} model[#model+1] = {x, y, z+scale, tx,ty2} end -- bottom local get = self.parent:getVoxel(i,j+1,k) if CanDrawFace(get, thisTransparency) then local otx,oty = NumberToCoord(TileTextures(get)[math.min(3, #TileTextures(get))], 16,16) otx = otx + 16*math.max(thisLight-3, 0) local otx2,oty2 = otx+1,oty+1 local tx,ty = otx*TileWidth/LightValues,oty*TileHeight local tx2,ty2 = otx2*TileWidth/LightValues,oty2*TileHeight model[#model+1] = {x+scale, y+scale, z, tx2,ty} model[#model+1] = {x, y+scale, z, tx,ty} model[#model+1] = {x, y+scale, z+scale, tx,ty2} model[#model+1] = {x+scale, y+scale, z+scale, tx2,ty2} model[#model+1] = {x+scale, y+scale, z, tx2,ty} model[#model+1] = {x, y+scale, z+scale, tx,ty2} end -- positive x local get = self.parent:getVoxel(i-1,j,k) if i == 1 then local chunkGet = GetChunk(x-1,y,z) if chunkGet ~= nil then get = chunkGet:getVoxel(ChunkSize,j,k) end end if CanDrawFace(get, thisTransparency) then local otx,oty = NumberToCoord(TileTextures(get)[1], 16,16) otx = otx + 16*math.max(thisLight-2, 0) local otx2,oty2 = otx+1,oty+1 local tx,ty = otx*TileWidth/LightValues,oty*TileHeight local tx2,ty2 = otx2*TileWidth/LightValues,oty2*TileHeight model[#model+1] = {x, y+scale, z, tx2,ty} model[#model+1] = {x, y, z, tx2,ty2} model[#model+1] = {x, y, z+scale, tx,ty2} model[#model+1] = {x, y+scale, z+scale, tx,ty} model[#model+1] = {x, y+scale, z, tx2,ty} model[#model+1] = {x, y, z+scale, tx,ty2} end -- negative x local get = self.parent:getVoxel(i+1,j,k) if i == ChunkSize then local chunkGet = GetChunk(x+1,y,z) if chunkGet ~= nil then get = chunkGet:getVoxel(1,j,k) end end if CanDrawFace(get, thisTransparency) then local otx,oty = NumberToCoord(TileTextures(get)[1], 16,16) otx = otx + 16*math.max(thisLight-2, 0) local otx2,oty2 = otx+1,oty+1 local tx,ty = otx*TileWidth/LightValues,oty*TileHeight local tx2,ty2 = otx2*TileWidth/LightValues,oty2*TileHeight model[#model+1] = {x+scale, y, z, tx,ty2} model[#model+1] = {x+scale, y+scale, z, tx,ty} model[#model+1] = {x+scale, y, z+scale, tx2,ty2} model[#model+1] = {x+scale, y+scale, z, tx,ty} model[#model+1] = {x+scale, y+scale, z+scale, tx2,ty} model[#model+1] = {x+scale, y, z+scale, tx2,ty2} end -- positive z local get = self.parent:getVoxel(i,j,k-1) if k == 1 then local chunkGet = GetChunk(x,y,z-1) if chunkGet ~= nil then get = chunkGet:getVoxel(i,j,ChunkSize) end end if CanDrawFace(get, thisTransparency) then local otx,oty = NumberToCoord(TileTextures(get)[1], 16,16) otx = otx + 16*math.max(thisLight-1, 0) local otx2,oty2 = otx+1,oty+1 local tx,ty = otx*TileWidth/LightValues,oty*TileHeight local tx2,ty2 = otx2*TileWidth/LightValues,oty2*TileHeight model[#model+1] = {x, y, z, tx,ty2} model[#model+1] = {x, y+scale, z, tx,ty} model[#model+1] = {x+scale, y, z, tx2,ty2} model[#model+1] = {x, y+scale, z, tx,ty} model[#model+1] = {x+scale, y+scale, z, tx2,ty} model[#model+1] = {x+scale, y, z, tx2,ty2} end -- negative z local get = self.parent:getVoxel(i,j,k+1) if k == ChunkSize then local chunkGet = GetChunk(x,y,z+1) if chunkGet ~= nil then get = chunkGet:getVoxel(i,j,1) end end if CanDrawFace(get, thisTransparency) then local otx,oty = NumberToCoord(TileTextures(get)[1], 16,16) otx = otx + 16*math.max(thisLight-1, 0) local otx2,oty2 = otx+1,oty+1 local tx,ty = otx*TileWidth/LightValues,oty*TileHeight local tx2,ty2 = otx2*TileWidth/LightValues,oty2*TileHeight model[#model+1] = {x, y+scale, z+scale, tx2,ty} model[#model+1] = {x, y, z+scale, tx2,ty2} model[#model+1] = {x+scale, y, z+scale, tx,ty2} model[#model+1] = {x+scale, y+scale, z+scale, tx,ty} model[#model+1] = {x, y+scale, z+scale, tx2,ty} model[#model+1] = {x+scale, y, z+scale, tx,ty2} end end end end end self.model:setVerts(model) end t:updateModel() return t end -- used for building structures across chunk borders -- by requesting a block to be built in a chunk that does not yet exist function NewChunkRequest(gx,gy,gz, valueg) -- assume structures can only cross one chunk local lx,ly,lz = Localize(gx,gy,gz) local chunk = GetChunk(gx,gy,gz) if chunk ~= nil then chunk.requests[#chunk.requests+1] = {x = lx, y = ly, z = lz, value = valueg} end end
fx_version 'bodacious' games 'gta5' client_script 'client.lua' files { "hud.html" } ui_page "hud.html"
require("animation/animBase"); require("particle/particleBubble"); local loading_pin_map = require("qnFiles/qnPlist/hall/loading_pin"); AnimUpdateProgress = class(AnimBase); AnimUpdateProgress.lightImageIndex = 0; AnimUpdateProgress.lightFiles = { loading_pin_map["light1.png"], loading_pin_map["light2.png"], } local stencilMask = require("libEffect/shaders/stencilMask"); AnimUpdateProgress.load = function() if not AnimUpdateProgress.root then AnimUpdateProgress.root = new(Node); local progressBg = new(Image, loading_pin_map["loadingBg.png"]); AnimUpdateProgress.root:addChild(progressBg); AnimUpdateProgress.root:setSize( progressBg:getSize() ); AnimUpdateProgress.root:addToRoot(); AnimUpdateProgress.root:setAlign(kAlignCenter); AnimUpdateProgress.progressMask = new(Image, loading_pin_map["loadingProgress.png"]) AnimUpdateProgress.progress = new(Image, loading_pin_map["loadingProgress.png"]) stencilMask.applyToDrawing(AnimUpdateProgress.root,AnimUpdateProgress.progress, AnimUpdateProgress.progressMask, 0.1); AnimUpdateProgress.lightImages = new(Images, AnimUpdateProgress.lightFiles); AnimUpdateProgress.progress:addChild(AnimUpdateProgress.lightImages); AnimUpdateProgress.lightImages:setAlign(kAlignRight); AnimUpdateProgress.lightImages:setPos(nil, -5); end end AnimUpdateProgress.play = function(progress) progress = progress or 0 AnimUpdateProgress.load(); if not AnimUpdateProgress.lightAnim then AnimUpdateProgress.startLightAnim(); end AnimUpdateProgress.__updateProgress(progress); return AnimUpdateProgress.root; end AnimUpdateProgress.__updateProgress = function(progress) local w, h = AnimUpdateProgress.root:getSize(); local offset = -w + w*progress+45; if offset > 0 then offset = 0; end AnimUpdateProgress.progress:setPos(offset); end AnimUpdateProgress.startLightAnim = function() AnimUpdateProgress.stopLightAnim(); AnimUpdateProgress.lightAnim = new(AnimInt, kAnimRepeat, 0, 1, 200, -1); AnimUpdateProgress.lightAnim:setDebugName("AnimUpdateProgress.lightAnim"); AnimUpdateProgress.lightAnim:setEvent(nil, AnimUpdateProgress.onLightAnimTimer); end AnimUpdateProgress.onLightAnimTimer = function() AnimUpdateProgress.lightImageIndex = (AnimUpdateProgress.lightImageIndex+1)% (#AnimUpdateProgress.lightFiles); AnimUpdateProgress.lightImages:setImageIndex(AnimUpdateProgress.lightImageIndex); end AnimUpdateProgress.stopLightAnim = function() delete(AnimUpdateProgress.lightAnim); AnimUpdateProgress.lightAnim = nil; end AnimUpdateProgress.stop = function() AnimUpdateProgress.stopLightAnim(); end AnimUpdateProgress.release = function() AnimUpdateProgress.stop(); if AnimUpdateProgress.root then local parent = AnimUpdateProgress.root:getParent(); if parent then parent:removeChild(AnimUpdateProgress.root); end stencilMask.removeStencilEffect(AnimUpdateProgress.root, true) delete(AnimUpdateProgress.root); AnimUpdateProgress.root = nil; end end
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] local ZO_GamepadKeybindStripFragment = ZO_TranslateFromBottomSceneFragment:Subclass() function ZO_GamepadKeybindStripFragment:New(...) return ZO_TranslateFromBottomSceneFragment.New(self, ...) end function ZO_GamepadKeybindStripFragment:Show() KEYBIND_STRIP:SetStyle(KEYBIND_STRIP_GAMEPAD_STYLE) ZO_TranslateFromBottomSceneFragment.Show(self) end function ZO_GamepadKeybindStripFragment:Hide() ZO_TranslateFromBottomSceneFragment.Hide(self) end KEYBIND_STRIP_GAMEPAD_FRAGMENT = ZO_GamepadKeybindStripFragment:New(ZO_KeybindStripControl) KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT = ZO_FadeSceneFragment:New(ZO_KeybindStripGamepadBackground)
local Data = require "nvim-lsp-installer.data" local process = require "nvim-lsp-installer.process" local path = require "nvim-lsp-installer.path" local Result = require "nvim-lsp-installer.core.result" local spawn = require "nvim-lsp-installer.core.spawn" local Optional = require "nvim-lsp-installer.core.optional" local installer = require "nvim-lsp-installer.core.installer" local list_copy, list_find_first = Data.list_copy, Data.list_find_first local M = {} ---@param packages string[] local function with_receipt(packages) return function() local ctx = installer.context() ctx.receipt:with_primary_source(ctx.receipt.gem(packages[1])) for i = 2, #packages do ctx.receipt:with_secondary_source(ctx.receipt.gem(packages[i])) end end end ---@async ---@param packages string[] @The Gem packages to install. The first item in this list will be the recipient of the server version, should the user request a specific one. function M.packages(packages) return function() return M.install(packages).with_receipt() end end ---@async ---@param packages string[] @The Gem packages to install. The first item in this list will be the recipient of the server version, should the user request a specific one. function M.install(packages) local ctx = installer.context() local pkgs = list_copy(packages or {}) ctx.requested_version:if_present(function(version) pkgs[1] = ("%s:%s"):format(pkgs[1], version) end) ctx.spawn.gem { "install", "--no-user-install", "--install-dir=.", "--bindir=bin", "--no-document", pkgs, } return { with_receipt = with_receipt(packages), } end ---@alias GemOutdatedPackage {name:string, current_version: string, latest_version: string} ---Parses a string input like "package (0.1.0 < 0.2.0)" into its components ---@param outdated_gem string ---@return GemOutdatedPackage function M.parse_outdated_gem(outdated_gem) local package_name, version_expression = outdated_gem:match "^(.+) %((.+)%)" if not package_name or not version_expression then -- unparseable return nil end local current_version, latest_version = unpack(vim.split(version_expression, "<")) ---@type GemOutdatedPackage local outdated_package = { name = vim.trim(package_name), current_version = vim.trim(current_version), latest_version = vim.trim(latest_version), } return outdated_package end ---Parses the stdout of the `gem list` command into a table<package_name, version> ---@param output string function M.parse_gem_list_output(output) ---@type table<string, string> local gem_versions = {} for _, line in ipairs(vim.split(output, "\n")) do local gem_package, version = line:match "^(%S+) %((%S+)%)$" if gem_package and version then gem_versions[gem_package] = version end end return gem_versions end local function not_empty(s) return s ~= nil and s ~= "" end ---@async ---@param receipt InstallReceipt ---@param install_dir string function M.check_outdated_primary_package(receipt, install_dir) if receipt.primary_source.type ~= "gem" then return Result.failure "Receipt does not have a primary source of type gem" end return spawn.gem({ "outdated", cwd = install_dir, env = process.graft_env(M.env(install_dir)) }):map_catching( function(result) ---@type string[] local lines = vim.split(result.stdout, "\n") local outdated_gems = vim.tbl_map(M.parse_outdated_gem, vim.tbl_filter(not_empty, lines)) local outdated_gem = list_find_first(outdated_gems, function(gem) return gem.name == receipt.primary_source.package and gem.current_version ~= gem.latest_version end) return Optional.of_nilable(outdated_gem) :map(function(gem) return { name = receipt.primary_source.package, current_version = assert(gem.current_version), latest_version = assert(gem.latest_version), } end) :or_else_throw "Primary package is not outdated." end ) end ---@async ---@param receipt InstallReceipt ---@param install_dir string function M.get_installed_primary_package_version(receipt, install_dir) return spawn.gem({ "list", cwd = install_dir, env = process.graft_env(M.env(install_dir)), }):map_catching(function(result) local gems = M.parse_gem_list_output(result.stdout) return Optional.of_nilable(gems[receipt.primary_source.package]):or_else_throw "Failed to find gem package version." end) end ---@param install_dir string function M.env(install_dir) return { GEM_HOME = install_dir, GEM_PATH = install_dir, PATH = process.extend_path { path.concat { install_dir, "bin" } }, } end return M
slot2 = "ClientUpdaterModel" ClientUpdaterModel = class(slot1) slot2 = "clientupdater.mvc.model.ClientUpdaterVersionVo" require(slot1) ClientUpdaterModel.ctor = function (slot0) slot7 = cc.UserDefault slot7 = true createSetterGetter(slot2, slot0, "so", cc.UserDefault.getInstance(slot6), false) slot5 = nil createSetterGetter(slot2, slot0, "finishCallback") slot6 = true createSetterGetter(slot2, slot0, "loadingTxt", "") slot5 = "scripts" createSetterGetter(slot2, slot0, "scriptsFileName") slot5 = nil createSetterGetter(slot2, slot0, "myVersionConfigs") slot5 = nil createSetterGetter(slot2, slot0, "newVersionConfigs") slot5 = nil createSetterGetter(slot2, slot0, "myZipVersionConfigs") slot5 = nil createSetterGetter(slot2, slot0, "newZipVersionConfigs") slot5 = nil createSetterGetter(slot2, slot0, "versionConfigs2DownLoad") slot5 = nil createSetterGetter(slot2, slot0, "versionConfigs2Delete") slot5 = nil createSetterGetter(slot2, slot0, "curUpdateVersionVo") slot5 = 0 createSetterGetter(slot2, slot0, "downloadTotalSize") slot9 = true createSetterGetter(slot2, slot0, "curDownloadSize", 0, true, false, false) slot6 = true createSetterGetter(slot2, slot0, "curShowLoadingPercent", 0) slot9 = true createSetterGetter(slot2, slot0, "curDownLoadIndex", 1, false, false, false) slot6 = true createSetterGetter(slot2, slot0, "popupMsgVo", nil) slot0.curFileDownloadSize = 0 slot0.curDownloadedFileSize = 0 slot0.remoteRootUrl = nil slot0.localUpdateRootUrl = nil slot0.localVersionFileInUpdateUrl = nil slot0.versionFileRelativePath = "res/gameres/config/version.csv" if isCQ then slot4 = slot0.versionFileRelativePath slot0.versionFileRelativePath = "src/" .. cookWSJMPath(slot3) end slot0.gameZipFileName = "game.zip" slot0.localUpdateGameZipUrl = nil slot0.updateScene = nil end ClientUpdaterModel.getFileDownloadUrl = function (slot0, slot1) slot6 = slot0.remoteRootUrl .. "/res" slot11 = slot0 slot7 = slot0.remoteRootUrl .. "/" .. slot0.getScriptsFileName(slot10) return string.gsub(slot1.path, string.gsub(slot3, slot1.path, "%$res%$"), "%$scripts%$") end ClientUpdaterModel.getFileSaveUrl = function (slot0, slot1) slot6 = slot0.localUpdateRootUrl .. "/res" slot11 = slot0 slot7 = slot0.localUpdateRootUrl .. "/" .. slot0.getScriptsFileName(slot10) return string.gsub(slot1.path, string.gsub(slot3, slot1.path, "%$res%$"), "%$scripts%$") end ClientUpdaterModel.destroy = function (slot0) slot3 = slot0 SignalAs3.clearAllSignal(slot2) slot0._finishCallback = nil slot0._so = nil slot0._loadingTxt = nil slot0._myVersionConfigs = nil slot0._newVersionConfigs = nil slot0._versionConfigs2DownLoad = nil slot0._versionConfigs2Delete = nil slot0._curUpdateVersionVo = nil slot0._downloadTotalSize = nil slot0.remoteRootUrl = nil slot0.localUpdateRootUrl = nil slot0.localVersionFileInUpdateUrl = nil slot0.gameZipFileName = nil slot0.localUpdateGameZipUrl = nil end return
project "qcpu-tetris" kind "ConsoleApp" language "C" objdir("%{wks.location}/bin-int/" .. outputDir .. "/%{prj.name}") targetdir("%{wks.location}/bin/" .. outputDir .. "/%{prj.name}") defines { } includedirs { "%{includePath.qcpu-emu}" } files { "src/**.c" } links { "QCPUEmu" }
local music = nil; local ambientMusic = ""; local isAmbient = false; local subwayCars = {}; local airlocks = {}; local doors = {}; local timers = {}; local levers = {}; local timersDone = false; function startMusic(name, crossfade) local newMusic = audio:createStream(name); newMusic.loop = true; newMusic.isMusic = true; if crossfade then audio:crossfade(music, newMusic, 0.5, 0.5, 0.3); else if music ~= nil then music:stop(); end newMusic:play(); end music = newMusic; isAmbient = false; end function stopMusic(crossfade) if music ~= nil then if crossfade then audio:crossfade(music, nil, 0.5, 0.5, 0.3); else music:stop(); end end music = nil; end function setAmbientMusic(name) if ambientMusic ~= name then ambientMusic = name; isAmbient = false; end end function startAmbientMusic(crossfade) if not isAmbient then startMusic(ambientMusic, crossfade); isAmbient = true; end end function makePlatform(platform, parts, enterFn, leaveFn, ...) platform.deadbodyAware = true; local function enterFunc(other, args) if platform.objs[other.cookie] == nil then other.activeDeadbody = true; platform.objs[other.cookie] = { count = 1, obj = other }; if table.size(platform.objs) == 1 then platform.lastPos = platform.pos; platform.lastAngle = platform.angle; platform.timer = addTimeout0(function(cookie, dt) local pa = platform.angle; local pp = platform.pos; local a = pa - platform.lastAngle; for _, v in pairs(platform.objs) do v.obj:setPosSmoothed(pp + (v.obj.pos - platform.lastPos):rotated(a)); v.obj:setAngleSmoothed(v.obj.angle + a); end platform.lastPos = pp; platform.lastAngle = pa; end); end if enterFn ~= nil then enterFn(other, unpack2(args)); end else platform.objs[other.cookie].count = platform.objs[other.cookie].count + 1; end end; local c = CollisionSensorComponent(); platform:addComponent(c); platform.objs = {}; platform.timer = nil; if parts ~= nil then for _, p in pairs(parts) do enterFunc(p); end end c.listener = createSensorListener(enterFunc, function(other, args) platform.objs[other.cookie].count = platform.objs[other.cookie].count - 1; if platform.objs[other.cookie].count == 0 then platform.objs[other.cookie] = nil; other.activeDeadbody = false; if table.size(platform.objs) == 0 then cancelTimeout(platform.timer); platform.timer = nil; end if leaveFn ~= nil then leaveFn(other, unpack2(args)); end end end, pack2(...)); end function disablePlatform(platform) platform:findCollisionSensorComponent():removeFromParent(); if platform.timer ~= nil then cancelTimeout(platform.timer); end platform.objs = nil; end function makeSubwayCar(inst, pathName, enterFn, leaveFn, ...) inst.myCar = findObject(inst.objects, "subway_car"); inst.myMover = findObject(inst.objects, "subway_car_mover"); local p = scene:getObjects(pathName)[1]; inst.myMover.roamBehavior:reset(); inst.myMover.roamBehavior.linearVelocity = 60.0; inst.myMover.roamBehavior.linearDamping = 3.0; inst.myMover.roamBehavior.loop = true; inst.myMover.roamBehavior:changePath(p:findPathComponent().path, p:getTransform()); subwayCars[inst.myCar.cookie] = inst; makePlatform(inst.myCar, nil, enterFn, leaveFn, ...); end function startSubwayCar(inst) inst.myMover.roamBehavior:start(); end function stopSubwayCar(inst) inst.myMover.roamBehavior:reset(); inst.myMover.linearVelocity = vec2(0, 0); inst.myMover.angularVelocity = 0; inst.myCar.sleepingAllowed = true; end function makeSubwayStop(sensorName, timeout, enterFn, leaveFn, ...) setSensorListener(sensorName, function(other, objs, args) if objs[other.cookie] == nil then objs[other.cookie] = { count = 1, obj = other }; if other.name == "subway_car" then local inst = subwayCars[other.cookie]; local mover = inst.myMover; mover.roamBehavior:damp(); if enterFn ~= nil then enterFn(inst, unpack2(args)); end addTimeoutOnce(timeout, function() if leaveFn ~= nil then leaveFn(inst, unpack2(args)); end mover.roamBehavior.dampDistance = 0; mover.roamBehavior.linearDamping = 1.5; addTimeoutOnce(3.0, function() mover.roamBehavior.linearDamping = 3.0; end); end); end else objs[other.cookie].count = objs[other.cookie].count + 1; end end, function (other, objs, args) objs[other.cookie].count = objs[other.cookie].count - 1; if objs[other.cookie].count == 0 then objs[other.cookie] = nil; end end, {}, pack2(...)); end function openSubwayCarDoor(inst) if inst.door ~= nil then cancelTimeout(inst.door.cookie); inst.door = nil; end local j = findJoint(inst.joints, "subway_car_door_joint"); if j:getJointTranslation() >= j.upperLimit then j.motorSpeed = math.abs(j.motorSpeed); return; end inst.door = {}; j.motorSpeed = math.abs(j.motorSpeed); inst.door.cookie = addTimeout0(function(cookie, dt) if (j:getJointTranslation() >= j.upperLimit) then cancelTimeout(cookie); inst.door = nil; end end); end function closeSubwayCarDoor(inst) if inst.door ~= nil then cancelTimeout(inst.door.cookie); inst.door = nil; end local j = findJoint(inst.joints, "subway_car_door_joint"); if j:getJointTranslation() <= j.lowerLimit then j.motorSpeed = -math.abs(j.motorSpeed); return; end inst.door = {}; j.motorSpeed = -math.abs(j.motorSpeed); inst.door.cookie = addTimeout0(function(cookie, dt) if (j:getJointTranslation() <= j.lowerLimit) then cancelTimeout(cookie); inst.door = nil; end end); end function openAirlock(name, haveSound) local snd = nil; local wheel = true; if airlocks[name] ~= nil then snd = airlocks[name].snd; wheel = airlocks[name].wheel; cancelTimeout(airlocks[name].cookie); airlocks[name] = nil; end local inst = scene:getInstances(name)[1]; local j = findJoint(inst.joints, "airlock_door1_joint"); local wj = findJoint(inst.joints, "airlock_wheel_joint"); if ((j:getJointTranslation() >= j.upperLimit) and (wj.jointAngle >= wj.upperLimit)) then if snd ~= nil then snd:stop(); end j.motorSpeed = math.abs(j.motorSpeed); wj.motorSpeed = math.abs(wj.motorSpeed); return; end airlocks[name] = {}; if (snd == nil) and haveSound then airlocks[name].snd = audio:createSound("door_move.ogg"); airlocks[name].snd.loop = true; airlocks[name].snd:play(); else airlocks[name].snd = snd; end airlocks[name].wheel = wheel; wj.motorSpeed = math.abs(wj.motorSpeed); if (not wheel) then j.motorSpeed = math.abs(j.motorSpeed); airlocks[name].cookie = addTimeout0(function(cookie, dt) if (j:getJointTranslation() >= j.upperLimit) then cancelTimeout(cookie); if haveSound then airlocks[name].snd:stop(); end airlocks[name] = nil; end end); else airlocks[name].cookie = addTimeout0(function(cookie, dt) if (wj.jointAngle >= wj.upperLimit) then if haveSound then airlocks[name].snd:stop(); airlocks[name].snd = audio:createSound("servo_move.ogg"); airlocks[name].snd.loop = true; airlocks[name].snd:play(); end airlocks[name].wheel = false; cancelTimeout(cookie); j.motorSpeed = math.abs(j.motorSpeed); airlocks[name].cookie = addTimeout0(function(cookie, dt) if (j:getJointTranslation() >= j.upperLimit) then cancelTimeout(cookie); if haveSound then airlocks[name].snd:stop(); end airlocks[name] = nil; end end); end end); end end function closeAirlock(name, haveSound) local snd = nil; local wheel = false; if airlocks[name] ~= nil then snd = airlocks[name].snd; wheel = airlocks[name].wheel; cancelTimeout(airlocks[name].cookie); airlocks[name] = nil; end local inst = scene:getInstances(name)[1]; local j = findJoint(inst.joints, "airlock_door1_joint"); local wj = findJoint(inst.joints, "airlock_wheel_joint"); if ((j:getJointTranslation() <= j.lowerLimit) and (wj.jointAngle <= wj.lowerLimit)) then if snd ~= nil then snd:stop(); end j.motorSpeed = -math.abs(j.motorSpeed); wj.motorSpeed = -math.abs(wj.motorSpeed); return; end airlocks[name] = {}; if (snd == nil) and haveSound then airlocks[name].snd = audio:createSound("servo_move.ogg"); airlocks[name].snd.loop = true; airlocks[name].snd:play(); else airlocks[name].snd = snd; end airlocks[name].wheel = wheel; j.motorSpeed = -math.abs(j.motorSpeed); if (wheel) then wj.motorSpeed = -math.abs(wj.motorSpeed); airlocks[name].cookie = addTimeout0(function(cookie, dt) if (wj.jointAngle <= wj.lowerLimit) then cancelTimeout(cookie); if haveSound then airlocks[name].snd:stop(); end airlocks[name] = nil; end end); else airlocks[name].cookie = addTimeout0(function(cookie, dt) if (j:getJointTranslation() <= j.lowerLimit) then if haveSound then airlocks[name].snd:stop(); airlocks[name].snd = audio:createSound("door_move.ogg"); airlocks[name].snd.loop = true; airlocks[name].snd:play(); end airlocks[name].wheel = true; cancelTimeout(cookie); wj.motorSpeed = -math.abs(wj.motorSpeed); airlocks[name].cookie = addTimeout0(function(cookie, dt) if (wj.jointAngle <= wj.lowerLimit) then cancelTimeout(cookie); if haveSound then airlocks[name].snd:stop(); end airlocks[name] = nil; end end); end end); end end function makeAirlock(name, opened) local inst = scene:getInstances(name)[1]; scene:addGearJoint(findObject(inst.objects, "airlock_door1"), findObject(inst.objects, "airlock_door2"), findJoint(inst.joints, "airlock_door1_joint"), findJoint(inst.joints, "airlock_door2_joint"), -1, false); if opened then openAirlock(name, false); end end function makeAirlockTrigger(sensorName, name) setSensorListener(sensorName, function(other, self) if self.num == 0 then openAirlock(name, true); end self.num = self.num + 1; end, function (other, self) self.num = self.num - 1; if self.num == 0 then closeAirlock(name, true); end end, { num = 0 }); end function openDoor(name, haveSound) local snd = nil; if doors[name] ~= nil then snd = doors[name].snd; cancelTimeout(doors[name].cookie); doors[name] = nil; end local inst = scene:getInstances(name)[1]; local j = findJoint(inst.joints, "door1_left_joint"); if j:getJointTranslation() >= j.upperLimit then if snd ~= nil then snd:stop(); end j.motorSpeed = math.abs(j.motorSpeed); return; end doors[name] = {}; if (snd == nil) and haveSound then doors[name].snd = audio:createSound("servo_move.ogg"); doors[name].snd.loop = true; doors[name].snd:play(); else doors[name].snd = snd; end j.motorSpeed = math.abs(j.motorSpeed); doors[name].cookie = addTimeout0(function(cookie, dt) if (j:getJointTranslation() >= j.upperLimit) then cancelTimeout(cookie); if haveSound then doors[name].snd:stop(); end doors[name] = nil; end end); end function closeDoor(name, haveSound) local snd = nil; if doors[name] ~= nil then snd = doors[name].snd; cancelTimeout(doors[name].cookie); doors[name] = nil; end local inst = scene:getInstances(name)[1]; local j = findJoint(inst.joints, "door1_left_joint"); if j:getJointTranslation() <= j.lowerLimit then if snd ~= nil then snd:stop(); end j.motorSpeed = -math.abs(j.motorSpeed); return; end doors[name] = {}; if (snd == nil) and haveSound then doors[name].snd = audio:createSound("servo_move.ogg"); doors[name].snd.loop = true; doors[name].snd:play(); else doors[name].snd = snd; end j.motorSpeed = -math.abs(j.motorSpeed); doors[name].cookie = addTimeout0(function(cookie, dt) if (j:getJointTranslation() <= j.lowerLimit) then cancelTimeout(cookie); if haveSound then doors[name].snd:stop(); end doors[name] = nil; end end); end function makeDoor(name, opened) local inst = scene:getInstances(name)[1]; scene:addGearJoint(findObject(inst.objects, "door1_left"), findObject(inst.objects, "door1_right"), findJoint(inst.joints, "door1_left_joint"), findJoint(inst.joints, "door1_right_joint"), -1, false); if opened then openDoor(name, false); end end function makeDoorTrigger(sensorName, name) setSensorListener(sensorName, function(other, self) if self.num == 0 then openDoor(name, true); end self.num = self.num + 1; end, function (other, self) self.num = self.num - 1; if self.num == 0 then closeDoor(name, true); end end, { num = 0 }); end function makeStairs(name, downFn, upFn, ...) local stairsDown = scene:getObjects(name.."_down")[1]; local stairsUp = scene:getObjects(name.."_up")[1]; local curObj = nil; local args = pack2(...); setSensorEnterListener(stairsDown.name, false, function(other) if curObj ~= nil then return; end curObj = other; stainedGlass({0, 0, 0, 0}, {0, 0, 0, 1}, const.EaseLinear, 0.5, function() if curObj:alive() then curObj:findPlayerComponent().weapon:cancel(); curObj:findPlayerComponent().altWeapon:cancel(); curObj.pos = stairsUp.pos; scene.respawnPoint = stairsUp:getTransform(); if upFn ~= nil then upFn(unpack2(args)); end end stainedGlass({0, 0, 0, 1}, {0, 0, 0, 0}, const.EaseLinear, 0.5, function() if curObj:alive() then curObj.active = false; curObj.active = true; end curObj = nil; end); end); end); setSensorEnterListener(stairsUp.name, false, function(other) if curObj ~= nil then return; end curObj = other; stainedGlass({0, 0, 0, 0}, {0, 0, 0, 1}, const.EaseLinear, 0.5, function() if curObj:alive() then curObj:findPlayerComponent().weapon:cancel(); curObj:findPlayerComponent().altWeapon:cancel(); curObj.pos = stairsDown.pos; scene.respawnPoint = stairsDown:getTransform(); if downFn ~= nil then downFn(unpack2(args)); end end stainedGlass({0, 0, 0, 1}, {0, 0, 0, 0}, const.EaseLinear, 0.5, function() if curObj:alive() then curObj.active = false; curObj.active = true; end curObj = nil; end); end); end); end function fixedSpawn(name) local spawn = scene:getObjects(name.."_warder"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createWarder(), obj); end local spawn = scene:getObjects(name.."_enforcer1"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createEnforcer1(), obj); end local spawn = scene:getObjects(name.."_enforcer2"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createEnforcer2(), obj); end local spawn = scene:getObjects(name.."_orbo"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createOrbo(), obj); end local spawn = scene:getObjects(name.."_beetle1"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createBeetle1(false, false), obj); end local spawn = scene:getObjects(name.."_beetle1_shoot"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createBeetle1(true, false), obj); end local spawn = scene:getObjects(name.."_beetle1_split"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createBeetle1(false, true), obj); end local spawn = scene:getObjects(name.."_scorp2"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createScorp2(), obj); end local spawn = scene:getObjects(name.."_centipede1"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createCentipede1(), obj); end local spawn = scene:getObjects(name.."_homer"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createHomer(), obj); end local spawn = scene:getObjects(name.."_gorger1"); for _, obj in pairs(spawn) do addSpawnedEnemyFreezable(factory:createGorger1(), obj); end local spawn = scene:getObjects(name.."_s_warder"); local summonSound = true; for i = 1, #spawn, 1 do summon1(spawn[i], summonSound, function() addSpawnedEnemyFreezable(factory:createWarder(), spawn[i]); end); summonSound = false; end local spawn = scene:getObjects(name.."_s_gorger1"); for i = 1, #spawn, 1 do summon2(spawn[i], summonSound, function() addSpawnedEnemyFreezable(factory:createGorger1(), spawn[i]); end); summonSound = false; end local spawn = scene:getObjects(name.."_s_orbo"); for i = 1, #spawn, 1 do summon1(spawn[i], summonSound, function() addSpawnedEnemyFreezable(factory:createOrbo(), spawn[i]); end); summonSound = false; end local spawn = scene:getObjects(name.."_s_homer"); for i = 1, #spawn, 1 do summon1(spawn[i], summonSound, function() addSpawnedEnemyFreezable(factory:createHomer(), spawn[i]); end); summonSound = false; end end function openHatch(name) local inst = scene:getInstances(name)[1]; local j = findJoint(inst.joints, "hatch1_joint"); j.motorSpeed = math.abs(j.motorSpeed); end function closeHatch(name) local inst = scene:getInstances(name)[1]; local j = findJoint(inst.joints, "hatch1_joint"); j.motorSpeed = -math.abs(j.motorSpeed); end function makePod(inst, pathName, angleOffset, strong, enterFn, leaveFn, ...) inst.myPod = findObject(inst.objects, "pod"); inst.myMover = findObject(inst.objects, "pod_mover"); if strong then findJoint(inst.joints, "pod_joint").maxForce = 11000.0; end local p = scene:getObjects(pathName)[1]; inst.myMover.roamBehavior:reset(); inst.myMover.roamBehavior.linearVelocity = 10.0; inst.myMover.roamBehavior.linearDamping = 3.0; inst.myMover.roamBehavior.angleOffset = math.rad(angleOffset); inst.myMover.roamBehavior:changePath(p:findPathComponent().path, p:getTransform()); makePlatform(inst.myPod, nil, enterFn, leaveFn, ...); end function startPod(inst) inst.myMover.roamBehavior:start(); end function disablePod(inst) disablePlatform(inst.myPod); end function makePodStop(sensorName, timeout, pods, enterFn, leaveFn, ...) setSensorListener(sensorName, function(other, objs, args) if objs[other.cookie] == nil then objs[other.cookie] = { count = 1, obj = other }; if other.name == "pod" then for _, inst in pairs(pods) do inst.myMover.roamBehavior:damp(); end if enterFn ~= nil then enterFn(unpack2(args)); end addTimeoutOnce(timeout, function() if leaveFn ~= nil then leaveFn(unpack2(args)); end for _, inst in pairs(pods) do inst.myMover.roamBehavior.dampDistance = 0; end end); end else objs[other.cookie].count = objs[other.cookie].count + 1; end end, function (other, objs, args) objs[other.cookie].count = objs[other.cookie].count - 1; if objs[other.cookie].count == 0 then objs[other.cookie] = nil; end end, {}, pack2(...)); end function makePodUsable(inst) inst.myHatch = findObject(inst.objects, "pod_hatch"); inst.myHatchJoint = findJoint(inst.joints, "pod_hatch_joint"); inst.myHatch.gravityGunAware = true; local lights = inst.myHatch:findLightComponent():getLights(); for _, light in pairs(lights) do light.visible = true; end inst.myBlocker = findObject(inst.objects, "pod_blocker"); inst.myBlockerJoint = findJoint(inst.joints, "pod_blocker_joint"); inst.myBlocker.active = true; end function makeKeyDoor(doorName, phName, fn, ...) local doorObj = scene:getObjects(doorName)[1]; local phObj = scene:getObjects(phName)[1]; local phC = phObj:findPlaceholderComponent(); phC.listener = createSensorEnterListener(false, function(other, fn, args) if not scene.player:findPlayerComponent().inventory:have(phC.item) then return; end scene.player:findPlayerComponent().inventory:take(phC.item); phObj:removeFromParent(); doorObj:findRenderQuadComponents("key")[1].visible = true; audio:playSound("key.ogg"); fn(unpack2(args)); end, fn, pack2(...)); end function makeTimer(name, amount) timers[name] = {}; timers[name].amount = amount; timers[name].cur = amount; timers[name].d0 = scene:getObjects("terrain0")[1]:findRenderQuadComponents(name.."_0")[1].drawable; timers[name].d1 = scene:getObjects("terrain0")[1]:findRenderQuadComponents(name.."_1")[1].drawable; timers[name].d0:setImage("common1/font_"..math.floor(amount / 10)..".png"); timers[name].d1:setImage("common1/font_"..math.floor(amount % 10)..".png"); timers[name].resetFlag = false; end function resetTimer(name) timers[name].cur = timers[name].amount; timers[name].resetFlag = true; end function setTimer(name, amount) timers[name].cur = amount; timers[name].d0:setImage("common1/font_"..math.floor(amount / 10)..".png"); timers[name].d1:setImage("common1/font_"..math.floor(amount % 10)..".png"); end function stopTimers() timersDone = true; end local function leverCheck(cookie, j) if j.jointAngle < 0 then j.motorSpeed = -math.abs(j.motorSpeed); if (not j.myLowered) and (j.jointAngle <= j.lowerLimit) then if j.myLowerFn ~= nil then j.myLowerFn(unpack2(j.myArgs)); end j.myLowered = true; end elseif j.jointAngle >= 0 then j.motorSpeed = math.abs(j.motorSpeed); if j.myLowered and (j.jointAngle >= j.upperLimit) then if j.myUpperFn ~= nil then j.myUpperFn(unpack2(j.myArgs)); end j.myLowered = false; end end end; function makeLever(name, lowered, lowerFn, upperFn, ...) local inst = scene:getInstances(name)[1]; local obj = findObject(inst.objects, "lever"); local j = findJoint(inst.joints, "lever_joint"); if lowered then j.motorSpeed = -math.abs(j.motorSpeed); obj.angle = obj.angle + j.lowerLimit; else j.motorSpeed = math.abs(j.motorSpeed); obj.angle = obj.angle + j.upperLimit; end levers[name] = j; j.motorEnabled = true; j.myLowered = lowered; j.myLimit = math.abs(j.lowerLimit); j.myLowerFn = lowerFn; j.myUpperFn = upperFn; j.myArgs = pack2(...); j.myTimer = addTimeout(0.3, leverCheck, j); end function enableLever(name) local j = levers[name]; if (j == nil) or (j.myTimer ~= nil) then return; end j:setLimits(-j.myLimit, j.myLimit); j.motorEnabled = true; j.myTimer = addTimeout(0.3, leverCheck, j); end function disableLever(name) local j = levers[name]; if (j == nil) or (j.myTimer == nil) then return; end j:setLimits(j.jointAngle, j.jointAngle); j.motorEnabled = false; cancelTimeout(j.myTimer); j.myTimer = nil; end function makeFlickerLamps(name) local function flickerTimeout2(self) if self.t <= 0 then for _, light in pairs(self.lights) do light.visible = self.defaultOn; end return; end for _, light in pairs(self.lights) do light.visible = not light.visible; end local t = 0.005 + math.random() * 0.005; self.t = self.t - t; addTimeoutOnce(t, flickerTimeout2, self); end local function flickerTimeout(self) self.t = 0.01 + math.random() * 0.15; flickerTimeout2(self); addTimeoutOnce(1.0 + math.random() * 2.0, flickerTimeout, self); end local insts = scene:getInstances(name); for _, inst in pairs(insts) do local lights = findObject(inst.objects, "lamp"):findLightComponent():getLights(); addTimeoutOnce(1.0 + math.random() * 2.0, flickerTimeout, { lights = lights, t = 0, defaultOn = lights[1].visible }); end end function spawnBeetleProb(name, normal, shootOnly, splitOnly, shootAndSplit, offset, percent) local spawn = scene:getObjects(name); local probs = {normal, shootOnly, splitOnly, shootAndSplit}; local args = {{false, false}, {true, false}, {false, true}, {true, true}}; local cargs = args[1]; local res = {}; local i = 0; local maxNum = #spawn; if percent ~= nil then maxNum = maxNum * percent; end for _, obj in pairs(spawn) do local val = math.random(); local prob = 0; for i = 1, 4, 1 do prob = prob + probs[i]; if val < prob then cargs = args[i]; break; end end local enemy = factory:createBeetle1(unpack(cargs)); enemy:findBeetleComponent().spawnPowerup = false; enemy.freezable = obj.freezable; enemy.freezeRadius = obj.freezeRadius; enemy.pos = obj.pos + offset; enemy.angle = obj.angle; scene:addObject(enemy); table.insert(res, enemy); i = i + 1; if i >= maxNum then break; end end return res; end -- main addTimeout(1.0, function(cookie) if timersDone then cancelTimeout(cookie); return; end for _, timer in pairs(timers) do if timer.resetFlag then timer.resetFlag = false; else timer.cur = timer.cur - 1; if timer.cur < 0 then timer.cur = 0; end end timer.d0:setImage("common1/font_"..math.floor(timer.cur / 10)..".png"); timer.d1:setImage("common1/font_"..math.floor(timer.cur % 10)..".png"); end end); scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeGG); scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeBlaster); scene.camera:findCameraComponent():zoomTo(35, const.EaseLinear, 0); scene.lighting.ambientLight = {0.15, 0.15, 0.15, 1.0}; math.randomseed(os.time()); scene:addObject(factory:createBackground("metal5.png", 24.0, 24.0, vec2(0.8, 0.8), const.zOrderBackground)); setAmbientMusic("ambient11.ogg"); startAmbientMusic(false); require("e1m8_part0"); require("e1m8_part1"); require("e1m8_part2"); require("e1m8_part3"); require("e1m8_part4"); if settings.developer >= 1 then scene.respawnPoint = scene:getObjects("player_"..settings.developer)[1]:getTransform(); scene.player:setTransform(scene.respawnPoint); scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeSuperBlaster); openAirlock("door32", false); end if (settings.developer >= 1) and (settings.developer <= 3) then scene.lighting.ambientLight = {0.4, 0.4, 0.4, 1.0}; end if (settings.developer >= 1) then scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeSuperShotgun); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeShotgun, 80); scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeProxMine); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeProxMine, 3); end if (settings.developer >= 2) and (settings.developer <= 11) then scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeRLauncher); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeRLauncher, 35); end if (settings.developer == 3) then scene:getObjects("station3_e1_cp")[1].active = false; scene:getObjects("station3_e2_cp")[1].active = false; scene:getObjects("station3_e3_cp")[1].active = false; postStation3(); end if (settings.developer >= 4) and (settings.developer <= 5) then scene:getObjects("lantern1")[1].pos = scene.player.pos; stairs45Up(); openAirlock("door7", false); scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeMachineGun); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeMachineGun, 350); end if (settings.developer >= 6) and (settings.developer <= 7) then stairs3Up(); openAirlock("door17", false); end if (settings.developer == 7) then scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeLGun); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeLGun, 50); end if (settings.developer == 8) then scene.player:findPlayerComponent().inventory:give(const.InventoryItemRedKey); scene.player:findPlayerComponent().inventory:give(const.InventoryItemBlueKey); end if (settings.developer == 9) then scene:getObjects("elevator1_cp1")[1].active = false; addTimeoutOnce(1.5, function() enableLever("lever1"); end); end if settings.developer >= 10 then scene.lighting.ambientLight = {0.4, 0.4, 0.4, 1.0}; addTimeoutOnce(1.0, function() stopTrains(); end); startFinalPods(); scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeLGun); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeLGun, 100); startMusic("ambient12.ogg", false); end if (settings.developer >= 10) and (settings.developer <= 11) then scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeMachineGun); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeMachineGun, 350); end if settings.developer == 11 then scene:getObjects("ride1_cp")[1].active = false; scene:getObjects("ride2_cp")[1].active = false; scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeEShield); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeEShield, 12); end if settings.developer == 12 then scene:getObjects("ride5_cp")[1].active = false; scene:getObjects("ride6_cp")[1].active = false; scene.player:findPlayerComponent().inventory:give(const.InventoryItemYellowKey); scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeEShield); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeEShield, 6); end
local angleshit = 0.5; local anglevar = 0.5; function opponentNoteHit(id, direction, noteType, isSustainNote) if difficulty == 2 then if curBeat < 288 then if curBeat > 180 then cameraShake('cam', '0.015', '0.1') end end end end
local _G = require "_G" local mysql = require "mysql" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local table = require "table" description = [[ Audits MySQL database server security configuration against parts of the CIS MySQL v1.0.2 benchmark (the engine can be used for other MySQL audits by creating appropriate audit files). ]] --- -- @usage -- nmap -p 3306 --script mysql-audit --script-args "mysql-audit.username='root', \ -- mysql-audit.password='foobar',mysql-audit.filename='nselib/data/mysql-cis.audit'" -- -- @args mysql-audit.username the username with which to connect to the database -- @args mysql-audit.password the password with which to connect to the database -- @args mysql-audit.filename the name of the file containing the audit rulebase -- -- @output -- PORT STATE SERVICE -- 3306/tcp open mysql -- | mysql-audit: -- | CIS MySQL Benchmarks v1.0.2 -- | 3.1: Skip symbolic links => PASS -- | 3.2: Logs not on system partition => PASS -- | 3.2: Logs not on database partition => PASS -- | 4.1: Supported version of MySQL => REVIEW -- | Version: 5.1.54-1ubuntu4 -- | 4.4: Remove test database => PASS -- | 4.5: Change admin account name => FAIL -- | 4.7: Verify Secure Password Hashes => PASS -- | 4.9: Wildcards in user hostname => FAIL -- | The following users were found with wildcards in hostname -- | root -- | super -- | super2 -- | 4.10: No blank passwords => PASS -- | 4.11: Anonymous account => PASS -- | 5.1: Access to mysql database => REVIEW -- | Verify the following users that have access to the MySQL database -- | user host -- | root localhost -- | root patrik-11 -- | root 127.0.0.1 -- | debian-sys-maint localhost -- | root % -- | super % -- | 5.2: Do not grant FILE privileges to non Admin users => REVIEW -- | The following users were found having the FILE privilege -- | super -- | super2 -- | 5.3: Do not grant PROCESS privileges to non Admin users => REVIEW -- | The following users were found having the PROCESS privilege -- | super -- | 5.4: Do not grant SUPER privileges to non Admin users => REVIEW -- | The following users were found having the SUPER privilege -- | super -- | 5.5: Do not grant SHUTDOWN privileges to non Admin users => REVIEW -- | The following users were found having the SHUTDOWN privilege -- | super -- | 5.6: Do not grant CREATE USER privileges to non Admin users => REVIEW -- | The following users were found having the CREATE USER privilege -- | super -- | 5.7: Do not grant RELOAD privileges to non Admin users => REVIEW -- | The following users were found having the RELOAD privilege -- | super -- | 5.8: Do not grant GRANT privileges to non Admin users => PASS -- | 6.2: Disable Load data local => FAIL -- | 6.3: Disable old password hashing => PASS -- | 6.4: Safe show database => FAIL -- | 6.5: Secure auth => FAIL -- | 6.6: Grant tables => FAIL -- | 6.7: Skip merge => FAIL -- | 6.8: Skip networking => FAIL -- | 6.9: Safe user create => FAIL -- | 6.10: Skip symbolic links => FAIL -- | -- |_ The audit was performed using the db-account: root -- Version 0.1 -- Created 05/29/2011 - v0.1 - created by Patrik Karlsson <patrik@cqure.net> author = "Patrik Karlsson" license = "Same as Nmap--See http://nmap.org/book/man-legal.html" categories = {"discovery", "safe"} portrule = shortport.port_or_service(3306, "mysql") local TEMPLATE_NAME, ADMIN_ACCOUNTS = "", "" local function fail (err) return stdnse.format_output(false, err) end local function loadAuditRulebase( filename ) local rules = {} local env = setmetatable({ test = function(t) table.insert(rules, t) end; }, {__index = _G}) local file, err = loadfile(filename, "t", env) if ( not(file) ) then return false, fail(("Failed to load rulebase:\n%s"):format(err)) end file() TEMPLATE_NAME = env.TEMPLATE_NAME ADMIN_ACCOUNTS = env.ADMIN_ACCOUNTS return true, rules end action = function( host, port ) local username = stdnse.get_script_args("mysql-audit.username") local password = stdnse.get_script_args("mysql-audit.password") local filename = stdnse.get_script_args("mysql-audit.filename") if ( not(filename) ) then return fail("No audit rulebase file was supplied (see mysql-audit.filename)") end if ( not(username) ) then return fail("No username was supplied (see mysql-audit.username)") end local status, tests = loadAuditRulebase( filename ) if( not(status) ) then return tests end local socket = nmap.new_socket() status = socket:connect(host, port) local response status, response = mysql.receiveGreeting( socket ) if ( not(status) ) then return response end status, response = mysql.loginRequest( socket, { authversion = "post41", charset = response.charset }, username, password, response.salt ) if ( not(status) ) then return fail("Failed to authenticate") end local results = {} for _, test in ipairs(tests) do local queries = ( "string" == type(test.sql) ) and { test.sql } or test.sql local rowstab = {} for _, query in ipairs(queries) do local row status, row = mysql.sqlQuery( socket, query ) if ( not(status) ) then table.insert( results, { ("%s: ERROR: Failed to execute SQL statement"):format(test.id) } ) else table.insert(rowstab, row) end end if ( #rowstab > 0 ) then local result_part = {} local res = test.check(rowstab) local status, data = res.status, res.result status = ( res.review and "REVIEW" ) or (status and "PASS" or "FAIL") table.insert( result_part, ("%s: %s => %s"):format(test.id, test.desc, status) ) if ( data ) then table.insert(result_part, { data } ) end table.insert( results, result_part ) end end socket:close() results.name = TEMPLATE_NAME table.insert(results, "") table.insert(results, {name = "Additional information", ("The audit was performed using the db-account: %s"):format(username), ("The following admin accounts were excluded from the audit: %s"):format(stdnse.strjoin(",", ADMIN_ACCOUNTS)) }) return stdnse.format_output(true, { results }) end
local M = {} local date = require("taglinks.date") --- returns the day of week (1..Monday, ..., 7..Sunday) for Dec, 31st of year --- see https://webspace.science.uu.nl/~gent0113/calendar/isocalendar.htm --- see https://en.wikipedia.org/wiki/ISO_week_date M.dow_for_year = function(year) return ( year + math.floor(year / 4) - math.floor(year / 100) + math.floor(year / 400) ) % 7 end M.weeks_in_year = function(year) local d = 0 local dy = M.dow_for_year(year) == 4 -- current year ends Thursday local dyy = M.dow_for_year(year - 1) == 3 -- previous year ends Wednesday if dy or dyy then d = 1 end return 52 + d end M.days_in_year = function(year) local t = os.time({ year = year, month = 12, day = 31 }) return os.date("*t", t).yday end M.date_from_doy = function(year, doy) local ret = { year = year, month = 1, day = doy, } -- january is clear immediately if doy < 32 then return ret end local dmap = { [1] = 31, [2] = 28, -- will be fixed further down [3] = 31, [4] = 30, [5] = 31, [6] = 30, [7] = 31, [8] = 31, [9] = 30, [10] = 31, [11] = 30, [12] = 31, } if M.days_in_year(year) == 366 then dmap[2] = 29 end for month, d in pairs(dmap) do doy = doy - d if doy < 0 then ret.day = doy + d ret.month = month return ret end end return ret -- unreachable if input values are sane end -- the algo on wikipedia seems wrong, so we opt for full-blown luadate M.isoweek_to_date = function(year, isoweek) local ret = date(year .. "-W" .. string.format("%02d", isoweek) .. "-1") return { year = ret:getyear(), month = ret:getmonth(), day = ret:getday(), } end local function check_isoweek(year, isoweek, ydate) print("*********** KW " .. isoweek .. " " .. year .. ": ") -- local ret = M.weeknumber_to_date(year, isoweek) local ret = M.isoweek_to_date(year, isoweek) local result = ret.year == ydate.year and ret.month == ydate.month and ret.day == ydate.day print( ret.year .. "-" .. ret.month .. "-" .. ret.day .. " == " .. ydate.year .. "-" .. ydate.month .. "-" .. ydate.day .. " : " .. tostring(result) ) end M.run_tests = function() print(check_isoweek(2020, 1, { year = 2019, month = 12, day = 30 })) -- 30.12.2019 print(check_isoweek(2020, 52, { year = 2020, month = 12, day = 21 })) -- 21.12.2020 print(check_isoweek(2020, 53, { year = 2020, month = 12, day = 28 })) -- 28.12.2020 print(check_isoweek(2021, 1, { year = 2021, month = 1, day = 4 })) -- 4.1.2020 print(check_isoweek(2021, 52, { year = 2021, month = 12, day = 27 })) -- 27.12.2021 print(check_isoweek(2022, 1, { year = 2022, month = 1, day = 3 })) -- 3.1.2022 end -- M.run_tests() return M
local cmd = require('bex.cmd') cmd.normal.params = {param.raw} cmd.normal.bang.params = {param.raw}
object_tangible_furniture_all_outbreak_shackled_man = object_tangible_furniture_all_shared_outbreak_shackled_man:new { } ObjectTemplates:addTemplate(object_tangible_furniture_all_outbreak_shackled_man, "object/tangible/furniture/all/outbreak_shackled_man.iff")
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('UnlockSealFindBackData_pb') UNLOCKSEALFINDBACKDATA = protobuf.Descriptor(); local UNLOCKSEALFINDBACKDATA_STATE_FIELD = protobuf.FieldDescriptor(); local UNLOCKSEALFINDBACKDATA_TYPE_FIELD = protobuf.FieldDescriptor(); local UNLOCKSEALFINDBACKDATA_TIME_FIELD = protobuf.FieldDescriptor(); UNLOCKSEALFINDBACKDATA_STATE_FIELD.name = "state" UNLOCKSEALFINDBACKDATA_STATE_FIELD.full_name = ".KKSG.UnlockSealFindBackData.state" UNLOCKSEALFINDBACKDATA_STATE_FIELD.number = 1 UNLOCKSEALFINDBACKDATA_STATE_FIELD.index = 0 UNLOCKSEALFINDBACKDATA_STATE_FIELD.label = 1 UNLOCKSEALFINDBACKDATA_STATE_FIELD.has_default_value = false UNLOCKSEALFINDBACKDATA_STATE_FIELD.default_value = false UNLOCKSEALFINDBACKDATA_STATE_FIELD.type = 8 UNLOCKSEALFINDBACKDATA_STATE_FIELD.cpp_type = 7 UNLOCKSEALFINDBACKDATA_TYPE_FIELD.name = "type" UNLOCKSEALFINDBACKDATA_TYPE_FIELD.full_name = ".KKSG.UnlockSealFindBackData.type" UNLOCKSEALFINDBACKDATA_TYPE_FIELD.number = 2 UNLOCKSEALFINDBACKDATA_TYPE_FIELD.index = 1 UNLOCKSEALFINDBACKDATA_TYPE_FIELD.label = 1 UNLOCKSEALFINDBACKDATA_TYPE_FIELD.has_default_value = false UNLOCKSEALFINDBACKDATA_TYPE_FIELD.default_value = 0 UNLOCKSEALFINDBACKDATA_TYPE_FIELD.type = 5 UNLOCKSEALFINDBACKDATA_TYPE_FIELD.cpp_type = 1 UNLOCKSEALFINDBACKDATA_TIME_FIELD.name = "time" UNLOCKSEALFINDBACKDATA_TIME_FIELD.full_name = ".KKSG.UnlockSealFindBackData.time" UNLOCKSEALFINDBACKDATA_TIME_FIELD.number = 3 UNLOCKSEALFINDBACKDATA_TIME_FIELD.index = 2 UNLOCKSEALFINDBACKDATA_TIME_FIELD.label = 1 UNLOCKSEALFINDBACKDATA_TIME_FIELD.has_default_value = false UNLOCKSEALFINDBACKDATA_TIME_FIELD.default_value = 0 UNLOCKSEALFINDBACKDATA_TIME_FIELD.type = 5 UNLOCKSEALFINDBACKDATA_TIME_FIELD.cpp_type = 1 UNLOCKSEALFINDBACKDATA.name = "UnlockSealFindBackData" UNLOCKSEALFINDBACKDATA.full_name = ".KKSG.UnlockSealFindBackData" UNLOCKSEALFINDBACKDATA.nested_types = {} UNLOCKSEALFINDBACKDATA.enum_types = {} UNLOCKSEALFINDBACKDATA.fields = {UNLOCKSEALFINDBACKDATA_STATE_FIELD, UNLOCKSEALFINDBACKDATA_TYPE_FIELD, UNLOCKSEALFINDBACKDATA_TIME_FIELD} UNLOCKSEALFINDBACKDATA.is_extendable = false UNLOCKSEALFINDBACKDATA.extensions = {} UnlockSealFindBackData = protobuf.Message(UNLOCKSEALFINDBACKDATA)
require('lualine').setup({ sections = { lualine_a = { { 'mode', fmt = function() return ' ' end, padding = 0, }, }, lualine_b = { 'branch', { 'diagnostics', symbols = { error = ' ', warn = ' ', info = ' ', hint = ' ', }, }, }, lualine_c = { { 'filename', path = 1, symbols = { modified = '', readonly = '', }, }, }, lualine_x = { { function() local msg = '' local buf_ft = vim.api.nvim_buf_get_option(0, 'filetype') local clients = vim.lsp.get_active_clients() if next(clients) == nil then return msg end for _, client in ipairs(clients) do local filetypes = client.config.filetypes if filetypes and vim.fn.index(filetypes, buf_ft) ~= -1 then msg = msg .. ' ' .. client.name end end return msg end, color = { fg = '#ffffff', gui = 'bold' }, }, }, lualine_y = {}, lualine_z = { { 'filetype', colored = true, icon_only = true } }, }, options = { icons_enabled = false, component_separators = {}, section_separators = {}, theme = 'catppuccin', }, })