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-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
local ops = require("redisOps") --加载redis操作模块 local row = ops.rawRow() --数据库当前变更的一行数据,table类型,key为列名称 local action = ops.rawAction() --当前数据库事件,包括:insert、updare、delete local userName = row["USER_NAME"] --获取USER_NAME列的值 local createTime = row["CREATE_TIME"] --获取CREATE_TIME列的值,13位时间戳 local key = "users" if...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('DomeSkins', { construction_entity = "DomeBasicFacetConstruction", cupola_entity = "DomeBasicFacet_Glass", cupola_entity_opt = "DomeBasicFacet_Top", entity = "DomeBasicFacet", entrance_entity = "DomeFacet_Entrance", id = "DomeBasicFacet",...
AddCSLuaFile("shared.lua") include("shared.lua") SWEP.ManaCost = NEO_MANA_COST function SWEP:SecondaryAttack() if self.Owner:GetMana() > self.ManaCost then self.Owner:SetVelocity(self.Owner:GetForward() * 1000) self.Owner:TakeMana(self.ManaCost) end end
local function SendMissingExtenderMessage(uuid) local character = Ext.GetCharacter(uuid) if character and character.UserID ~= character.ReservedUserID and character.IsPlayer and CharacterIsControlled(uuid) == 1 then return Ext.PlayerHasExtender(uuid) end return false end Ext.RegisterOsirisListener("UserConnected...
require "Wherigo" ZonePoint = Wherigo.ZonePoint Distance = Wherigo.Distance Player = Wherigo.Player -- String decode -- function _dEX(str) local res = "" local dtable = "\055\042\063\077\064\039\067\105\024\019\025\115\032\124\125\040\059\114\101\010\006\023\104\046\119\018\074\034\102\089\099\056\075\122\017\083...
--[[ Name: cl_menu_crafting_table.lua ----------------------------------------------------------------- -- @package VrZn - Custom Gamemode (SRP BASE) -- @author Nodge -- @build Beta 1 ----------------------------------------------------------------- ]]-- surface.CreateFont( "Crafting_Trebuchet20", {siz...
function love.conf(t) t.window.width = 1280 t.window.height = 720 end
-- Copyright 2018 the wonderful GUI project authors -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicabl...
-- This is a fix for the global resource not starting up function resStart() setTimer(loadGlobal, 1000, 1) end addEventHandler("onResourceStart", getResourceRootElement(), resStart) function loadGlobal() restartResource(getResourceFromName("global")) setTimer(displayCredits, 1000, 1) end function di...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' files { 'PoliceFunctions-API.dll', 'NativeUI.dll' } client_scripts { 'client.net.dll' }
Quest.Config.Storylines["the_great_heist"] ={ name = "The Great Heist", id = "the_great_heist", desc = "Take on the biggest robbery and hit the bank vault", quests = { [1] = { name = "Purchase a Mask", desc = "Purchase a mask from the F4 menu", func = function(ply, data, partyCount) return true en...
-- fireflies/documentation.lua -----Load documentation via doc_helper------------------------ local MP = minetest.get_modpath(minetest.get_current_modname()) local docpath = MP .. DIR_DELIM .. "doc" doc.add_category("fireflies", { name = "_fireflies_", description = "Fireflies Documentation", build_formspec = doc.e...
-- --SHEEP -- ccmobs2 = {} minetest.register_node("ccmobs2:sheep_block", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.3125, -0.375, -0.4375, 0.3125, 0.1875, 0.1875}, {-0.1875, -0.25, 0.125, 0.1875, 0.0625, 0.375}, {-0.25, -0.0625, 0.1875, 0.25, 0.06, 0.3125}, {-0.125, -0.3125, ...
return { init_effect = "", name = "灭火器T3", time = 0, color = "blue", picture = "", desc = "起火概率降低30%,持续时间缩短6秒,伤害降低20%", stack = 1, id = 6031, icon = 6031, last_effect = "", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "igniteResist", nu...
repeat wait() until game.Players.LocalPlayer.Character local Players = game:GetService("Players") local Player = Players.LocalPlayer local Character = Player.Character -- services local ECS = require(game.ReplicatedStorage:WaitForChild("ECS")) local ECSUtil = require(game.ReplicatedStorage:WaitForCh...
return function() local Toast = script.Parent local Dialog = Toast.Parent local App = Dialog.Parent local UIBlox = App.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local TestStyle = require(UIBlox.App.Style.Validator.TestStyle) local mockStyleComponent = require(UIBlox.Utility.m...
-- local Class = require "libs.class" local Concord = require "libs.concord" local Position = require "components.position" local Velocity = require "components.velocity" local Sprite = require "components.sprite" local Input = require "components.input" local Player = require "components.player" local Hitbox = require...
local const = require("scrollbar.const") local utils = require("scrollbar.utils") local M = {} local NAMESPACE = vim.api.nvim_create_namespace(const.NAME_PREFIX) M.render = function() vim.api.nvim_buf_clear_namespace(0, NAMESPACE, 0, -1) local config = require("scrollbar.config").get() if not config.sh...
--[[ Number.lua --]] local Number, dbg = Object:newClass{ className = 'Number', register = false } --- Constructor for extending class. -- function Number:newClass( t ) return Object.newClass( self, t ) end --- Constructor for new instance. -- function Number:new( t ) return Object.new( self, t ...
local noop = function() end local vararg_callback = function(...) end local call_noargs = function(fn) fn() end local call_vararg = function(fn, ...) fn(...) end local call_3 = function(fn, a, b, c) fn(a, b, c) end NUM_ITER = 1000 bench = { } bench.noop = noop bench.vararg_callback = vararg_callback bench.call_no...
pg = pg or {} pg.ship_skin_template_13 = { [307120] = { ship_group = 30712, name = "{namecode:208}", bullet_skin_secondary = "", hand_id = 14, bgm = "", illustrator2 = -1, bg = "", id = 307120, group_index = 0, shop_id = 0, painting = "gecheng", air_bomb_skin = "", air_bullet_skin = "", sho...
--Reading "user agent" string from internetoptions.h function userAgent() local f = io.open("../idp/internetoptions.h") for l in f:lines() do local s = l:match("InnoDownloadPlugin/%d%.%d") if s then f:close() return s end end io.write("Er...
--[[ Copyright 2016 Whizzbang Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writin...
Bullet = Class{} function Bullet:init(x, y) self.x = x + 10 self.y = y + 10 self.dy = 1 self.dx = 1 self.width = 5 self.height = 5 self.mouseX = love.mouse.getX() - 12 self.mouseY = love.mouse.getY() - 12 self.Vy = self.mouseY - y self.Vx = self.mouseX - x self.M = math.sqrt(...
local o = vim.bo o.shiftwidth = 8 o.expandtab = false
local Color3 = require("datatypes.Color3") return { [1] = { "White", Color3.fromRGB(242, 243, 243) }, [2] = { "Grey", Color3.fromRGB(161, 165, 162) }, [3] = { "Light yellow", Color3.fromRGB(249, 233, 153) }, [5] = { "Brick yellow", Color3.fromRGB(215, 197, 154) }, [6] = { "Light green (Mint)", Colo...
--[[ File system utilities. A thin wrapper around `lua-file-system` and `io`, tailored to Lettersmith's particular needs. ]]-- local lfs = require("lfs") local attributes = lfs.attributes local mkdir = lfs.mkdir local rmdir = lfs.rmdir local transducers = require("lettersmith.transducers") local reductions = transdu...
supportedplatforms { "Android", "POSIX", "GLES", } defines { "PLATFORM_ANDROID", "PLATFORM_POSIX", "PLATFORM_GLES", }
--[[ * Natural Selection 2 - Combat++ Mod * Authors: * WhiteWizard * * Allows PowerPoints to be used in an 'Unsocketed' state. Marines can use the 'Use' key * to socket PowerPoints now. * * Overriden Functions: * 'PowerPoint:GetCanBeUsed' - Removed the 'not socketed' check. * * Wrapped ...
LANGUAGE = { TeamName = "PT-%s", TeamStatus = "PT-%s %s", TeamMemberStatus = "MEMBER", TeamOwnerStatus = "LEADER", tabProtectionTeam = "Protection Team", tabCreateTeam = "CREATE PT", tabJoinTeam = "JOIN PT", tabLeaveTeam = "LEAVE PT", TeamTransferOwner = "Transfer Lead", TeamKickMember = "Kick Member", T...
FindMetaTable("Player").GeoIP = function(pl) if not GeoIP then require 'geoip' end if not GeoIP then error "GeoIP not found" end return GeoIP.Get(pl:IP()) end
local calc_util = require("scripts.calc.util") --- @param rates table --- @param entity LuaEntity --- @param emissions_per_second number --- @param prototypes table<string, table<string, LuaEntityPrototype>> return function(rates, entity, emissions_per_second, prototypes) local entity_prototype = entity.prototype ...
assert(#hv.Globals == 0) assert(hv.Test == nil)
----------------------------------------- -- ID: 5002 -- Scroll of Valor Minuet -- Teaches the song Valor Minuet ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(394) end function onItemUse(target) target:addSpell(394) end
C_AreaPoiInfo = {} ---@param uiMapID number ---@return number[] areaPoiIDs ---[Documentation](https://wow.gamepedia.com/API_C_AreaPoiInfo.GetAreaPOIForMap) function C_AreaPoiInfo.GetAreaPOIForMap(uiMapID) end ---@param uiMapID number ---@param areaPoiID number ---@return AreaPOIInfo poiInfo ---[Documentation](https:/...
local busted_path = "c:/lua/share/lua/5.4/?.lua;c:/lua/share/lua/5.4/?/init.lua;".. "c:/lua/luarocks/lua/?.lua;c:/lua/luarocks/lua/?/init.lua;".. "c:/lua/share/lua/5.4/busted/modules/files/?.lua;" package.path=busted_path..package.path; package.cpath="c:/lua/lib/lua/5.4/?.dll;"..package.cpath; local k,l,_=pcal...
--[[ ============================================================================================================ Author: Rook Date: February 18, 2015 Called when Frost Nova is cast. Damages the target as well as nearby enemies, and slows them. Additional parameters: keys.AreaRadius ===============================...
local addonName, addon = ... function addon.createOptionsPanel(title, subtext) local optionsPanel = CreateFrame("Frame") optionsPanel:Hide() optionsPanel.name = addonName local fontTitle = optionsPanel:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge") fontTitle:SetJustifyH("LEFT") fontTitle:SetJustifyV("T...
local sawing_registry = assert(yatm.sawing.sawing_registry) local wood_types = {} local has_stairs = rawget(_G, "stairs") ~= nil if rawget(_G, "nokore_world_tree_acacia") then wood_types.acacia = true end if rawget(_G, "nokore_world_tree_big_oak") then wood_types.big_oak = true end if rawget(_G, "nokore_world_...
-- ====================================================================== -- Jurassic Jigsaw -- Advent of Code 2020 Day 20 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ======================...
function Skada:FormatNumber(number) if number then if self.db.profile.numberformat == 1 then if number > 10e8 then return ("%02.1f億"):format(number / 1e8) elseif number > 1e8 then return ("%02.2f億"):format(number / 1e8) elseif number > 10e4 then return ("%02.0f萬"):format(number / 1e4) elseif ...
---------------------------------------------------------------------------------- --- Total RP 3 --- Dashboard --- --------------------------------------------------------------------------- --- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be) --- Copyright 2018 Renaud "Ellypse" Parize <ellypse@total...
-- 游戏服数据库 -- auth:diandian -- date:2017/6/15 local skynet = require 'skynet' local mysql = require "skynet.db.mysql" local cjson = require "cjson" local ex_log = require "ex_log" local NO_ERR = nil local _db local _dbname local CMD = {} local TS = tostring local function QS(v) return mysql.quote_sql_str(TS(v)...
-- TODO: Consider contributing this to Roact itself local Packages = script.Parent.Parent local Roact = require(Packages.Roact) --[[ Passed a provided ref to given render callback. Can be used to treat class components as host components and assign the passed-in ref to the underlying host component ]] local functio...
local bmp = require( "bitmap" ) local test = require( "test" ) local reference = bmp.open( test.get_resource_file( "reference.bmp" ) ) local tests = {} function tests.blit() local dst = bmp.create( 10, 10, 0xFFFF0000 ) local src1 = bmp.create( 4, 4, 0xFF00FF00 ) local src2 = bmp.create( 4, 4, 0xFF0...
-- http://127.0.0.1/test/cgilua/lfi3.lua?file=c:\boot.ini%00 local file = cgilua.QUERY.file if file ~= nil then cgilua.handlelp(file..".lp") end
WireToolSetup.setCategory( "Physics/Force" ) WireToolSetup.open( "hoverball", "Hoverball", "gmod_wire_hoverball", nil, "Hoverballs" ) if CLIENT then language.Add( "tool.wire_hoverball.name", "Wired Hoverball Tool" ) language.Add( "tool.wire_hoverball.desc", "Spawns a hoverball for use with the wire system." ) langu...
-- Copyright (C) 2018 The Dota IMBA Development Team -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable ...
-- This file uses models and textures taken from TomTom. The 3d arrow model was created by Guillotine (curse.guillotine@gmail.com) and 2d minimap textures by Cladhaire. ---------------------------- -- Initialize variables -- ---------------------------- -- globals DBM.Arrow = {} -- locals local arrowFrame ...
mp = Map("ipsec", translate("IPSec VPN Server")) mp.description = translate("IPSec VPN connectivity using the native built-in VPN Client on iOS or Andriod (IKEv1 with PSK and Xauth)") mp:section(SimpleSection).template = "ipsec/ipsec_status" s = mp:section(NamedSection, "ipsec", "service") s.anonymouse = true enab...
require "util" require "shared" local entity_mapping = { -- t1 ["replicating-ultra-fast-belt"] = { copy = "ultra-fast-belt", icon = "__replicating-belts__/graphics/icons/ultimate/replicating-ultra-fast-belt.png", tint = {r=0,g=211,b=37}, }, -- t2 ["replicating-extreme-fast-belt"] = { ...
require 'customizations' cppdialect 'C++17' debugdir '../assets' exceptionhandling 'Off' flags { 'MultiProcessorCompile' } --gradleversion( '3.1.4' ) includedirs { '../include/' } --maxsdkversion '28' --minsdkversion '23' objdir '../obj/%{cfg.platform}/%{cfg.buildcfg}' rtti 'Off' targetdir '../%{iif(prj.kind == "Stati...
package.path = package.path .. ";../../?.lua" iffy=require 'iffy' iffy.newImage("dice.png") --same as iffy.newImage("dice","dice.png") iffy.newSprite("dice","dice3",68,0,68,68) iffy.newSprite("dice","dice4",68,136,68,68) iffy.exportXML("dice") --same as iffy.exportCSV("dice","","dice.csv") --if you want to export ...
dofile(ModPath .. "infcore.lua") -- If sydch's skill overhaul is enabled then touch the trees differently if IreNFist.mod_compatibility.sso then -- I checked the BLT source and registering the same hook twice isn't a big deal, the second call is ignored. -- What *is* a big deal is trying to add a hook before it's r...
User = game.Players.LocalPlayer Char = User.Character cen = Instance.new("Part", User.Character) cen.BottomSurface = "Smooth" cen.TopSurface = "Smooth" cen.CanCollide = false cen.formFactor = "Symmetric" cen.Size = Vector3.new(1,1,1) cen.BrickColor = BrickColor.new("Really black") cen.Transparency = 1 cen2 = Instan...
slot0 = class("MiniHubMediator", import("..BaseMiniGameMediator")) slot0.register = function (slot0) slot0.super.register(slot0) slot0.viewComponent:SetExtraData({}) end slot0.OnMiniGameOPeration = function (slot0, slot1, slot2) slot0:sendNotification(GAME.SEND_MINI_GAME_OP, { hubid = slot0.miniGameProxy:GetHubB...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "Approved Noodles"; ITEM.model = "models/props_junk/garbage_takeoutcarton001a.mdl"; ITEM.width = 1; ITEM.height = 1; ITEM.description = "A takeout shaped box with cooked hokkien 'egg' noodles and some light...
function mult(value) for t=1,value*3 do Note("I AM LUA!") end return value*3 end function auto(cmd,start,stop,target) for t=start,stop do Note(cmd.." "..t.."."..target) end end function updateRoomInfo(room) --room = gmcpTable("room.info") --now we are called directly from java, with an argument in room. --chec...
local TESTING_LOCALLY = false -- If true, there must be a module named `api` that returns the api dump json local util = require(script.Parent.Util) local pluginWarn, pluginError = util.pluginWarn, util.pluginError local HttpService = game:GetService("HttpService") local API_URL = "https://raw.githubusercontent.com/...
local fs = require('fs') local uv = require('luv') local rpc = require('app/rpc') local core = require('core') local config = require('app/conf') local path = require('path') local json = require('json') local util = require('util') local devices = require('devices') local exports = {} local conte...
-- Roblox character sound script -- brandonisabillionare 2021 local Players = game:GetService("Players") local RunService = game:GetService("RunService") local FootstepsSoundGroup = game:GetService("SoundService"):WaitForChild("Footsteps") local SOUND_DATA = { Climbing = { SoundId = "rbxasset://sounds/action_footst...
--[[ Click Gui author: Cattyn the code is bad.. sorry. ]]-- function main() local module = Module.new("SimpleGui", "Funny", "VISUAL", this) module:body(function(mod) local gui = GuiBuilder.new("simple gui") local current = 0 local help = { "§eControls: ", ...
data:extend{ { type = "item-with-entity-data", name = "diesel-locomotive", icon = "__base__/graphics/icons/locomotive.png", icon_size = 64, icon_mipmaps = 4, subgroup = "train-transport", order = "a[train-system]-g[diesel-locomotive]", place_result = "diesel-l...
a = {} a[2 ^ 31] = 10; a[2 ^ 31 + 1] = 11; a[-2 ^ 31] = 12;
--[[ Config Here ]] local Radio = false -- Radio On/ Off after the engine starts local Time = 15 * 1000 -- Time for each stage (ms) --[[ Hotwire Anim --]] local animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@" local anim = "machinic_loop_mechandplayer" local flags = 49 --[[ Load Anim Dict Function --]] ...
local baseroom, moveroom local dirs = {"n", "s", "w", "e", "nw", "ne", "sw", "se", "u", "d"} if not matches[3] then cecho("\n<white:red>Invalid Usage.<reset>\n") cecho("<blue>/------------------------------------------------------\\<reset>\n") cecho("<blue>| <white>repos [me] <direction> [roomID#]<blue> ...
local Min, parent = torch.class('nn.Min', 'nn.Module') function Min:__init(dimension) parent.__init(self) dimension = dimension or 1 self.dimension = dimension self.indices = torch.Tensor() end function Min:updateOutput(input) return input.nn.Min_updateOutput(self, input) end function Min:updateGradIn...
local myData = {} local messagesDB = require("classes.messagesDB") myData.platform = "iOS" if "simulator" == system.getInfo("environment") and "iP" ~= string.sub( system.getInfo("model"), 1, 2 ) then myData.platform = "Android" elseif "device" == system.getInfo("environment") and "Android" == system.getInfo("platf...
local t = Def.ActorFrame {} if NSMAN:IsETTP() then t[#t + 1] = LoadActor("../ScreenSelectMusic decorations/default") return t end t[#t + 1] = LoadActor("../_chatbox") t[#t + 1] = LoadActor("../ScreenSelectMusic decorations/profile") t[#t + 1] = LoadActor("../ScreenSelectMusic decorations/msd") t[#t + 1] = LoadActor("...
bastion_power_flux = class({}) LinkLuaModifier("modifier_bastion_power_flux_lua", "heroes/bastion/bastion_modifiers.lua", LUA_MODIFIER_MOTION_NONE) function bastion_power_flux:OnSpellStart(keys) local level = self:GetLevel() local caster = self:GetCaster() local countNeed = self:GetSpecialValueFor("count_need") l...
local _ local LIST_WITHDRAW = 1 local LIST_DEPOSIT = 2 local lastUsedBank = 0 local currentUsedBank = 0 local lastActionName local esoSubscriber local function GetCategoryTypeFromWeaponType(bagId, slotIndex) local weaponType = GetItemWeaponType(bagId, slotIndex) if weaponType == WEAPONTYPE_AXE or weaponType ...
local b4,_ = {},{} -- Find and report local variables that accidently became globals. b4={}; for k,_ in pairs(_ENV) do b4[k]=k end function _.rogues() for k,v in pairs(_ENV) do if not b4[k] then _.yellow("-- rogue? %s %s",k,type(v)) end end end -- Print colored text to standard error. function _.hue(n,s) ret...
class 'ItemEquipable' extends 'ItemBase' ItemEquipable.name = 'Equipment Base' ItemEquipable.description = 'An item that can be equipped.' ItemEquipable.category = 'item.category.equipment' ItemEquipable.stackable = false ItemEquipable.equip_slot = 'item.slot.accessory' ItemEquipable.equip_inv = 'hotbar' ItemEquipable...
------------------------------------------------------------------------------- -- message.lua ------------------------------------------------------------------------------- local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local INFO_MSG = tengine.INFO_MSG local DEBUG_MSG = tengine.DEBUG_MSG local ERROR_MSG = ...
--[[ Normalize Audio Author: Native Instruments Written by: Yaron Eshkar Modified: June 4, 2021 --]] -- Imports local root_path = filesystem.parentPath(scriptPath) package.path = root_path .. "/?.lua;" .. package.path local ctAudio = require("Modules.CtAudio") local ctUtil = require("Modules.CtUtil") -------------...
local P = require("levelhead.data.properties") local LHS = {} function LHS:serializeHeaders(level) local s = level.settings local h = self.rawHeaders h.prefix = s.prefix h.zone = s.zone h.campaignMarker = s.campaignMarker h.width = level:getWidth() h.height = level:getHeight() --title for...
object_draft_schematic_droid_component_chassis_droid_mining = object_draft_schematic_droid_component_shared_chassis_droid_mining:new { } ObjectTemplates:addTemplate(object_draft_schematic_droid_component_chassis_droid_mining, "object/draft_schematic/droid/component/chassis_droid_mining.iff")
ui_page 'html/index.html' files { 'html/index.html', 'html/static/css/app.css', 'html/static/js/app.js', 'html/static/js/manifest.js', 'html/static/js/vendor.js', 'html/static/config/config.json', -- Coque 'html/static/img/coque/s8.png', 'html/static/img/coque/iphonex.png', 'html/static/img/coque/base.pn...
require('cosmic-ui').setup({ border_style = "rounded", })
if RaidSystem then return end RaidSystem = {} local function AddFile(File, dir) local fileSide = string.lower(string.Left(File, 3)) if SERVER and fileSide == "sv_" then include(dir .. File) print("[RaidSystem] SV INCLUDE: " .. File) elseif fileSide == "sh_" then if SERVER then ...
------------------------------------------------------------------------------- --- AUTHOR: Nostrademous --- GITHUB REPO: https://github.com/Nostrademous/Dota2-WebAI ------------------------------------------------------------------------------- BotsInit = require( "game/botsinit" ) local X = BotsInit.CreateGene...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] Clockwork.kernel:IncludePrefixed("shared.lua"); AddCSLuaFile("cl_init.lua"); AddC...
-- -- Created by IntelliJ IDEA. -- User: ${USER} -- Date: ${YEAR}-${MONTH}-${DAY} -- Time: ${HOUR}:${MINUTE} -- To change this template use File | Settings | File Templates. --
-- Script to find the install path for a C module. Public domain. if not arg or not arg[1] then io.write("Usage: lua installpath.lua modulename\n") os.exit(1) end for p in string.gfind(package.cpath, "[^;]+") do if string.sub(p, 1, 1) ~= "." then local p2 = string.gsub(arg[1], "%.", string.sub(package.config...
require( "components/cavern/cavern_encounter" ) -------------------------------------------------------------------- if encounter_combat_spirit_breaker == nil then encounter_combat_spirit_breaker = class( {}, {}, CCavernEncounter ) end -------------------------------------------------------------------- function ...
module 'mock' CLASS: AnimatorTrackVecComponent ( AnimatorValueTrack ) :MODEL { Field 'comId' :int() :no_edit(); } -------------------------------------------------------------------- function AnimatorTrackVecComponent:__init( comId, name ) self.comId = comId self.name = name end function AnimatorTrackVecCompone...
return {'kepen','keper','keperband','keperen','keperflanel','kepie','keppel','keppeltje','keppel','kepel','kepser','keperbanden','keperlijnen','kepers','kepert','kepertje','kepertjes','kepies','keppeltjes','kepietje','keperbandje'}
local utils = {} function utils.set(t) local s = {} for _, v in ipairs(t) do s[v] = true end return s end function utils.copy(t) local n = {} for k, v in pairs(t) do n[k] = v end return n end -- Returns an IO stream suitable for use with io.write() which writes -- its output to a ...
Config = {} Config.Display = { allowGPS = true -- Display callouts on the GPS }
local robbing = false local bank = "" local secondsRemaining = 0 function bank_DisplayHelpText(str) SetTextComponentFormat("STRING") AddTextComponentString(str) DisplayHelpTextFromStringLabel(0, 0, 1, -1) end function bank_drawTxt(x,y ,width,height,scale, text, r,g,b,a, outline) SetTextFont(0) SetTextPropo...
return { _fold = true, _id = "solarSystem1", _type = "SolarSystem", height = "$fill", width = "$fill", _children = { { _id = "drawNodeCircle1", _type = "DrawNodeCircle", radius = 10, scaleX = "$minScale", scaleY = "$minScale", x = 640, y = 384, c4f = { ...
require("packer").use { -- Package info {{{ "rcarriga/vim-ultest"; requires = "vim-test/vim-test"; run = ":UpdateRemotePlugins"; -- vim:set fdm=marker fdl=0: }}} config = function() vim.cmd [[let test#javascript#jest#options = "--color=always"]] vim.g.ultest_pass_sign = "" vim.g.ultest_fail_si...
-- Automatically subbed strings: -- that/those -- %S -- a/an -- this/these local strings = { ground = { "Look here!", "Look at this spot!", "Look over here!", "Look!", "See here.", "Here!", }, item = { "Look at that/those %S there!", "Look...
function getRequiredComponents() return {accelerationEntities = {"acceleration", "accelerationController"}} end function update() for i, entity in ipairs(accelerationEntities) do entity.acceleration.movingUp = game.input:isKeyDown(game.input:keyFromString(entity.accelerationController.keyUp)) entity.acceleration...
RMenu.Add('Job', 'Interim', RageUI.CreateMenu("", "Missions disponnible", nil, nil, "root_cause", "Banner"), true) RMenu:Get('Job', 'Interim'):DisplayGlare(false); RMenu:Get('Job', 'Interim').Closable = false; RMenu.Add('Job', 'Ouvrier', RageUI.CreateMenu("", "Prise de service", nil, nil, "root_cause", "Banner"), true...
if table.getn(arg) > 2 then print("Too many arguments passed in.") print("Usage: wget <url> <file_name>") elseif table.getn(arg) < 2 then print("Not enough arguments passed in.") print("Usage: wget <url> <file_name>") else local url = arg[1] local file_name = arg[2] local url_content = http.get(url) local outp...
local chronos = require"chronos" --local profiler = require"profiler" local total = chronos.chronos() local quiet = false local function stderr(...) if not quiet then io.stderr:write(string.format(...)) end end -- print help and exit local function help() io.stderr:write([=[ Usage: lua proces...
--- Tools for working with entities. -- @module Entity -- @usage local Entity = require('stdlib/entity/entity') local Entity = {_module_name = 'Entity'} setmetatable(Entity, {__index = require('stdlib/core')}) local Is = require('stdlib/utils/is') --- Tests whether an entity has access to a given field. -- @tparam L...
---@class BaseState BaseState = class() function BaseState:ctor() self.stateMachine = nil end function BaseState:OnEnter(data, subState) end function BaseState:OnExit() end function BaseState:OnUpdate() end StateMachine = class() function StateMachine:ctor(name, invalidId) self.name = name or "UnnamedStateMachi...