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GLib.UTF8 = {} local math_floor = math.floor local string_byte = string.byte local string_char = string.char local string_len = string.len local string_lower = string.lower local string_find = string.find local string_format = string.format local string_gsub = string.gsub local string_sub = string.sub local string_upper = string.upper local table_concat = table.concat function GLib.UTF8.Byte (char, offset) if char == "" then return -1 end offset = offset or 1 local byte = string_byte (char, offset) local length = 1 if byte >= 128 then -- multi-byte sequence if byte >= 240 then -- 4 byte sequence length = 4 if #char < 4 then return -1, length end byte = (byte % 8) * 262144 byte = byte + (string_byte (char, offset + 1) % 64) * 4096 byte = byte + (string_byte (char, offset + 2) % 64) * 64 byte = byte + (string_byte (char, offset + 3) % 64) elseif byte >= 224 then -- 3 byte sequence length = 3 if #char < 3 then return -1, length end byte = (byte % 16) * 4096 byte = byte + (string_byte (char, offset + 1) % 64) * 64 byte = byte + (string_byte (char, offset + 2) % 64) elseif byte >= 192 then -- 2 byte sequence length = 2 if #char < 2 then return -1, length end byte = (byte % 32) * 64 byte = byte + (string_byte (char, offset + 1) % 64) else -- this is a continuation byte -- invalid sequence byte = -1 end else -- single byte sequence end return byte, length end function GLib.UTF8.Char (byte) local utf8 = "" if byte < 0 then utf8 = "" elseif byte <= 127 then utf8 = string_char (byte) elseif byte < 2048 then utf8 = string_format ("%c%c", 192 + math_floor (byte / 64), 128 + (byte % 64)) elseif byte < 65536 then utf8 = string_format ("%c%c%c", 224 + math_floor (byte / 4096), 128 + (math_floor (byte / 64) % 64), 128 + (byte % 64)) elseif byte < 2097152 then utf8 = string_format ("%c%c%c%c", 240 + math_floor (byte / 262144), 128 + (math_floor (byte / 4096) % 64), 128 + (math_floor (byte / 64) % 64), 128 + (byte % 64)) end return utf8 end function GLib.UTF8.CharacterToOffset (str, char) local offset = 1 local iterator = GLib.UTF8.Iterator (str) local c for i = 1, char - 1 do c = iterator () if not c then break end offset = offset + #c end return offset end function GLib.UTF8.ChunkSplit (str, chunkSize) local chunks = {} local chunkStart = 1 while chunkStart <= #str do if #chunks > 1e5 then GLib.Error ("UTF8.ChunkSplit : 100,000 chunks??") break end local chunkEnd = GLib.UTF8.GetSequenceStart (str, chunkStart + chunkSize) if chunkStart >= chunkEnd then chunkEnd = chunkStart + GLib.UTF8.SequenceLength (str, chunkStart) end chunks [#chunks + 1] = string_sub (str, chunkStart, chunkEnd - 1) chunkStart = chunkEnd end return chunks end function GLib.UTF8.ContainsSequences (str, offset) return string_find (str, "[\192-\255]", offset) and true or false end function GLib.UTF8.Decompose (str) local map = {} local inverseMap = {} local t = {} local outputOffset = 1 for c, offset in GLib.UTF8.Iterator (str) do local decomposition = GLib.Unicode.DecomposeCharacter (c) t [#t + 1] = decomposition map [offset] = outputOffset inverseMap [outputOffset] = offset outputOffset = outputOffset + #decomposition end map [#str + 1] = outputOffset inverseMap [outputOffset] = #str + 1 return table.concat (t), map, inverseMap end function GLib.UTF8.GetGraphemeStart (str, offset) return GLib.UTF8.GetSequenceStart (str, offset) end function GLib.UTF8.GetSequenceStart (str, offset) if offset <= 0 then return 1 end if offset > #str then return #str + 1 end local startOffset = offset while startOffset >= 1 do byte = string_byte (str, startOffset) -- Either a single byte sequence or -- an improperly started multi byte sequence, in which case it's treated as one byte long if byte <= 127 then return offset end -- Start of multibyte sequence if byte >= 192 then return startOffset end startOffset = startOffset - 1 end return startOffset end function GLib.UTF8.GraphemeIterator (str, offset) return GLib.UTF8.Iterator (str, offset) end function GLib.UTF8.Iterator (str, offset) offset = offset or 1 if offset <= 0 then offset = 1 end return function () if offset > #str then return nil, #str + 1 end -- Inline expansion of GLib.UTF8.SequenceLength (str, offset) local length local byte = string_byte (str, offset) if not byte then length = 0 elseif byte >= 240 then length = 4 elseif byte >= 224 then length = 3 elseif byte >= 192 then length = 2 else length = 1 end local character = string_sub (str, offset, offset + length - 1) local lastOffset = offset offset = offset + length return character, lastOffset end end function GLib.UTF8.Length (str) local _, length = string_gsub (str, "[^\128-\191]", "") return length end local function MatchesTransliterationCharacter (character, substring, offset, firstCharacterMatch) local substringCharacter = GLib.UTF8.NextChar (substring, offset) if GLib.Unicode.ToLower (character) == GLib.Unicode.ToLower (substringCharacter) then -- Exact match found return #substringCharacter end -- Some types of characters should not match any ASCII characters local unicodeCategory = GLib.Unicode.GetCharacterCategory (character) if not firstCharacterMatch then if GLib.Unicode.IsCombiningCategory (unicodeCategory) then return 0 end if GLib.Unicode.IsControlCategory (unicodeCategory) then return 0 end if GLib.Unicode.IsSeparatorCategory (unicodeCategory) then return 0 end end local transliterations = GLib.Unicode.GetTransliterationTable () [character] if transliterations then -- Try each possible transliteration for _, transliteration in ipairs (transliterations) do local totalMatchLength = 0 local fail = false -- Attempt to match each character of the transliteration against the substring for c in GLib.UTF8.Iterator (transliteration) do -- Check if the end of the substring has been reached (success) if offset + totalMatchLength > #substring then break end local matchLength = MatchesTransliterationCharacter (c, substring, offset + totalMatchLength) if matchLength then -- Character match succeeded, advance totalMatchLength = totalMatchLength + matchLength else -- Character match failed fail = true break end end if not fail then return totalMatchLength end end end -- Absorb unmatchable non-ASCII characters if substringCharacter == " " then return 1 end if not firstCharacterMatch and #character > 1 and not GLib.Unicode.IsLetterCategory (unicodeCategory) then return 0 end return nil end function GLib.UTF8.MatchTransliteration (str, substring, strOffset) local str, strMap, strInverseMap = GLib.UTF8.Decompose (str) local substring = GLib.UTF8.Decompose (substring) -- Try to start matching the substring against each character of the string strOffset = strMap [strOffset] for _, startOffset in GLib.UTF8.Iterator (str, strOffset) do local stringIterator = GLib.UTF8.Iterator (str, startOffset) local stringCharacter, stringCharacterOffset = stringIterator () local substringOffset = 1 -- Advance through the string and substring whilst matches characters local firstCharacterMatch = true while substringOffset <= #substring do -- Check if the end of the string has been reached if not stringCharacter then break end -- Attempt to match the character(s) local matchLength = MatchesTransliterationCharacter (stringCharacter, substring, substringOffset, firstCharacterMatch) firstCharacterMatch = false -- Check if the match failed if not matchLength then break end -- Advance substringOffset = substringOffset + matchLength stringCharacter, stringCharacterOffset = stringIterator () end if substringOffset > #substring then -- Match succeeded -- Fixup offsets while not strInverseMap [startOffset] do startOffset = startOffset - 1 end while not strInverseMap [stringCharacterOffset] do stringCharacterOffset = stringCharacterOffset + 1 end return true, strInverseMap [startOffset], strInverseMap [stringCharacterOffset] - 1 end end return false, nil, nil end function GLib.UTF8.NextChar (str, offset) offset = offset or 1 if offset <= 0 then offset = 1 end -- Inline expansion of GLib.UTF8.SequenceLength (str, offset) local length local byte = string_byte (str, offset) if not byte then length = 0 elseif byte >= 240 then length = 4 elseif byte >= 224 then length = 3 elseif byte >= 192 then length = 2 else length = 1 end return string_sub (str, offset, offset + length - 1), offset + length end local lineBreaks = { ["\r"] = true, ["\n"] = true } local function GetWordType (grapheme) local codePoint = GLib.UTF8.Byte (grapheme) if string_sub (grapheme, 1, 1) == "_" or GLib.Unicode.IsLetterOrDigitCodePoint (codePoint) then return GLib.WordType.Alphanumeric elseif lineBreaks [string_sub (grapheme, 1, 1)] then return GLib.WordType.LineBreak elseif GLib.Unicode.IsWhitespaceCodePoint (codePoint) then return GLib.WordType.Whitespace end return GLib.WordType.Other end function GLib.UTF8.NextWordBoundary (str, offset) local iterator = GLib.UTF8.GraphemeIterator (str, offset) local leftGrapheme, leftOffset = iterator () local leftWordType = leftGrapheme and GetWordType (leftGrapheme) or GLib.WordType.None local rightGrapheme local rightOffset local rightWordType while true do rightGrapheme, rightOffset = iterator () if not rightGrapheme then return rightOffset, leftWordType, GLib.WordType.None end rightWordType = GetWordType (rightGrapheme) if leftWordType ~= rightWordType then return rightOffset, leftWordType, rightWordType end leftGrapheme = rightGrapheme leftOffset = rightOffset leftWordType = rightWordType end end -- This isn't used anywhere -- Behaviour is subject to change function GLib.UTF8.PreviousChar (str, offset) offset = offset or (#str + 1) if offset <= 1 then return "", 0 end local startOffset = GLib.UTF8.GetSequenceStart (str, offset - 1) local length = GLib.UTF8.SequenceLength (str, startOffset) return string_sub (str, startOffset, startOffset + length - 1), startOffset end function GLib.UTF8.PreviousWordBoundary (str, offset) local iterator = GLib.UTF8.ReverseGraphemeIterator (str, offset) local rightGrapheme, rightOffset = iterator () local rightWordType = rightGrapheme and GetWordType (rightGrapheme) or GLib.WordType.None local leftGrapheme local leftOffset local leftWordType while true do leftGrapheme, leftOffset = iterator () if not leftGrapheme then return rightOffset, GLib.WordType.None, rightWordType end leftWordType = GetWordType (leftGrapheme) if leftWordType ~= rightWordType then return rightOffset, leftWordType, rightWordType end rightGrapheme = leftGrapheme rightOffset = leftOffset rightWordType = leftWordType end end function GLib.UTF8.ReverseGraphemeIterator (str, offset) return GLib.UTF8.ReverseIterator (str, offset) end function GLib.UTF8.ReverseIterator (str, offset) offset = offset or (#str + 1) return function () if offset <= 1 then return nil, nil end offset = GLib.UTF8.GetSequenceStart (str, offset - 1) -- Inline expansion of GLib.UTF8.SequenceLength (str, offset) local length local byte = string_byte (str, offset) if not byte then length = 0 elseif byte >= 240 then length = 4 elseif byte >= 224 then length = 3 elseif byte >= 192 then length = 2 else length = 1 end return string_sub (str, offset, offset + length - 1), offset end end function GLib.UTF8.SequenceLength (str, offset) local byte = string_byte (str, offset) if not byte then return 0 elseif byte >= 240 then return 4 elseif byte >= 224 then return 3 elseif byte >= 192 then return 2 else return 1 end end function GLib.UTF8.SplitAt (str, char) local c, offset = nil, 1 local offsetChar = 1 -- character index corresponding to offset while c ~= "" do if offsetChar >= char then return string_sub (str, 1, offset - 1), string_sub (str, offset) end c, offset = GLib.UTF8.NextChar (str, offset) offsetChar = offsetChar + 1 end return str end function GLib.UTF8.StripCombiningCharacters (str) return GLib.UTF8.TransformUnicodeString (str, function (c) if GLib.Unicode.IsCombiningCharacter (c) then return nil end return c end ) end function GLib.UTF8.Sub (str, startCharacter, endCharacter) return GLib.UTF8.SubOffset (str, 1, startCharacter, endCharacter) end function GLib.UTF8.SubOffset (str, offset, startCharacter, endCharacter) if not str then return "" end if offset < 1 then offset = 1 end local charactersSkipped = offset - 1 if startCharacter > #str - charactersSkipped then return "" end if endCharacter then if endCharacter < startCharacter then return "" end if endCharacter > #str - charactersSkipped then endCharacter = nil end end local iterator = GLib.UTF8.Iterator (str, offset) local nextCharacter = 1 while nextCharacter < startCharacter do iterator () nextCharacter = nextCharacter + 1 end local _, startOffset = iterator () if not startOffset then return "" end nextCharacter = nextCharacter + 1 if not endCharacter then return string_sub (str, startOffset) end while nextCharacter <= endCharacter do iterator () nextCharacter = nextCharacter + 1 end local _, endOffset = iterator () if endOffset then return string_sub (str, startOffset, endOffset - 1) else return string_sub (str, startOffset) end end function GLib.UTF8.FromLatin1 (str) local out = {} for i = 1, #str do out [#out + 1] = GLib.UTF8.Char (string_byte (str, i)) end return table_concat (out) end function GLib.UTF8.ToLatin1 (str) str = GLib.UTF8.Decompose (str) return GLib.UTF8.TransformUnicodeString (str, function (c) codePoint = GLib.UTF8.Byte (c) if codePoint == -1 or codePoint > 255 then return "?" end return string_char (codePoint) end ) end function GLib.UTF8.ToLower (str) if not GLib.UTF8.ContainsSequences (str) then return string_lower (str) end return GLib.UTF8.TransformString (str, GLib.Unicode.ToLower) end function GLib.UTF8.ToUpper (str) if not GLib.UTF8.ContainsSequences (str) then return string_upper (str) end return GLib.UTF8.TransformString (str, GLib.Unicode.ToUpper) end function GLib.UTF8.TransformString (str, f) local transformed = GLib.StringBuilder () for c in GLib.UTF8.Iterator (str) do c = f (c) if c then transformed = transformed .. c end end return transformed:ToString () end function GLib.UTF8.TransformUnicodeString (str, f) if not GLib.UTF8.ContainsSequences (str) then return str end local transformed = GLib.StringBuilder () for c in GLib.UTF8.Iterator (str) do c = f (c) if c then transformed = transformed .. c end end return transformed:ToString () end function GLib.UTF8.Transliterate (str) local transliterationTable = GLib.Unicode.GetTransliterationTable () return GLib.UTF8.TransformString (str, function (c) if transliterationTable [c] and transliterationTable [c] [1] then return transliterationTable [c] [1] end return c end ) end function GLib.UTF8.WordIterator (str, offset) offset = offset or 1 return function () local wordBoundaryOffset, leftWordType, rightWordType = GLib.UTF8.NextWordBoundary (str, offset) local word = string_sub (str, offset, wordBoundaryOffset - 1) if word == "" then word = nil end offset = wordBoundaryOffset return word, leftWordType end end
-- Creator: Shush -- Date: 27/5/2020 -------------------- -- BLACK KING BAR -- -------------------- LinkLuaModifier("modifier_item_imba_black_king_bar", "components/items/item_black_king_bar", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_imba_black_king_bar_buff", "components/items/item_black_king_bar", LUA_MODIFIER_MOTION_NONE) item_imba_black_king_bar = item_imba_black_king_bar or class({}) function item_imba_black_king_bar:GetIntrinsicModifierName() return "modifier_item_imba_black_king_bar" end function item_imba_black_king_bar:OnSpellStart() -- Ability properties local caster = self:GetCaster() local ability = self local sound_cast = "DOTA_Item.BlackKingBar.Activate" local modifier_bkb = "modifier_item_imba_black_king_bar_buff" -- Ability specials local duration = ability:GetSpecialValueFor("duration") local max_level = ability:GetSpecialValueFor("max_level") -- Level up the item if relevant if ability:GetLevel() < max_level then ability:SetLevel(ability:GetLevel() + 1) -- Set level on the caster caster.bkb_current_level = ability:GetLevel() end -- Play cast sound EmitSoundOn(sound_cast, caster) -- Apply basic dispel caster:Purge(false, true, false, false, false) -- Remove ethereal abilities for _, modifier_name in pairs(GetEtherealAbilities()) do if caster:HasModifier(modifier_name) then caster:RemoveModifierByName(modifier_name) end end -- Give caster the buff caster:AddNewModifier(caster, ability, modifier_bkb, {duration = duration}) end --------------------------------------- -- INTRINSIC BLACK KING BAR MODIFIER -- --------------------------------------- modifier_item_imba_black_king_bar = modifier_item_imba_black_king_bar or class({}) function modifier_item_imba_black_king_bar:IsHidden() return true end function modifier_item_imba_black_king_bar:IsPurgable() return false end function modifier_item_imba_black_king_bar:RemoveOnDeath() return false end function modifier_item_imba_black_king_bar:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_item_imba_black_king_bar:OnCreated() if IsServer() then if not self:GetAbility() then self:Destroy() end end -- Ability properties self.caster = self:GetCaster() self.ability = self:GetAbility() -- Ability specials self.bonus_strength = self.ability:GetSpecialValueFor("bonus_strength") self.bonus_damage = self.ability:GetSpecialValueFor("bonus_damage") -- Set the item's level according to the caster, if any if IsServer() then if self.caster.bkb_current_level and self.ability then if self.caster.bkb_current_level ~= self.ability:GetLevel() then self.ability:SetLevel(self.caster.bkb_current_level) end end end end function modifier_item_imba_black_king_bar:DeclareFunctions() local decFuncs = {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_STATS_STRENGTH_BONUS} return decFuncs end function modifier_item_imba_black_king_bar:GetModifierPreAttack_BonusDamage() return self.bonus_damage end function modifier_item_imba_black_king_bar:GetModifierBonusStats_Strength() return self.bonus_strength end ---------------------------------- -- BLACK KING BAR BUFF MODIFIER -- ---------------------------------- modifier_item_imba_black_king_bar_buff = modifier_item_imba_black_king_bar_buff or class({}) function modifier_item_imba_black_king_bar_buff:IsHidden() return false end function modifier_item_imba_black_king_bar_buff:IsPurgable() return false end function modifier_item_imba_black_king_bar_buff:IsDebuff() return false end function modifier_item_imba_black_king_bar_buff:GetEffectName() return "particles/items_fx/black_king_bar_avatar.vpcf" end function modifier_item_imba_black_king_bar_buff:OnCreated() if IsServer() then if not self:GetAbility() then self:Destroy() end end -- Ability properties self.ability = self:GetAbility() -- Ability specials self.model_scale = self.ability:GetSpecialValueFor("model_scale") end function modifier_item_imba_black_king_bar_buff:GetEffectAttachType() return PATTACH_ABSORIGIN_FOLLOW end function modifier_item_imba_black_king_bar_buff:CheckState() local state = {[MODIFIER_STATE_MAGIC_IMMUNE] = true} return state end function modifier_item_imba_black_king_bar_buff:DeclareFunctions() local decFuncs = {MODIFIER_PROPERTY_MODEL_SCALE} end function modifier_item_imba_black_king_bar_buff:GetModifierModelScale() return self.model_scale end
local M={} local tones={ BV= 246, C = 261, XC = 277, D = 294, XD = 311, E = 329, F = 349, XF = 369, G = 391, XG = 415, A = 440, XA = 466, B = 493, c = 523, xc = 554, d = 587, xd = 622, e = 659, f = 698, xf = 740, g = 784, xg = 830, a = 880, xa = 932, b = 987, z = 0 } local presets={ "A4A4A4F3c1.A4F3c1A8.e4e4e4f3c1,XG4F3c1A8.a4A3A1a4xg2g.xffxf2z2XA2xd4d2xc2.c1B1c2z2F1XG4F3A1.c4A3c1e8.a4A3A1a4xg2g,xffxf2z2XA2xd4d2xc2.cBc2z2FXG4F3c.A4F3cA8", "E4.G3E2EA2.E2D2.E4.B3E2Ec2.B2G2.E2B2.e2ED2DBV2.XF2E2", "C3C1D4C4F4E8.C3C1D4C4G4F8.C3C1c4A4F4E4D8.XA3XA1A4F4G4F8", "c2A2A4XA2G2G4F2G2A2XA2c2c2c4.c2A2A4XA2G2G4F2A2c2c2F4p2.G2G2G2G2G2A2XA4A2A2A2A2A2XA2c4.c2A2A4XA2G2G4F2A2c2c2F4p2", -- Haenschen klein "XF2 A2XF2A2XF2 G2E2G2E2 XF2D2A2XF2 E2A2A2 AXF D2D2D2AXF E2E2E2AG XF2D2E2XC2 D4" -- Die Vogelhochzeit } local preset=0 local rgb_buf=ws2812.newBuffer(rgb_max,3) rgb_buf:fill(0,0,0) local function play(s,p,m,b,i,o) -- s: tone length p: inter-tone pause m: music string in abc format b: visualize tones with rgb leds if i == nil then -- init i=1 -- tone number, for blinking o=1 -- offset within music string end if s==nil then s=125 end if p==nil then p=20 end if m==nil then m="" end local t,q,v,z=m:match("^([xX]?%a[vV]?)(/?)(%d*)([^a-zA-Z0-9]*)",o) if t == nil then -- end of melody beep(nil) if tonumber(cfg.returnmain) then tmr.alarm(beep_tmr,tonumber(cfg.returnmain),0, function() modeset("clock") end) end return end -- print(t,q,v) local d=s if v and v~="" then if q=="/" then d=s/v else d=s*v end end local f=tones[t] if not f then f=0 end -- pause if note not found -- print(f,d) if b == "1" then local rgb_dim=cfg.leddim_day or 90 local tp=t:upper():gsub("[XV]","") local tn=string.find("CDEFGAB",tp) if tn ~= nil then rgb_buf:fade(2) for n=0,4 do rgb_buf:set((tn+5*n)%rgb_buf:size()+1,rgb_dim*(i%3==0 and 1 or 0),rgb_dim*(i%3==1 and 1 or 0),rgb_dim*(i%3==2 and 1 or 0)) end rgb_buf:write() i=i+1 end end o=o+#t+#q+#v+#z beep(f,d, function() tmr.alarm(beep_tmr, p, 0, function() play(s,p,m,b,i,o) end) end) end function M.cmd(p) play(tonumber(p.s),tonumber(p.p),p.m,p.b) return ({}) end function M.key(n) if n == 1 or n == -1 or n == 0 then preset = (preset + n + #presets) % #presets end local p = presets[preset+1] play(125,20,p,"1") end function M.stop() beep(nil) end M.start=function() ws2812.init() rgb_buf:write() M.key() end return M
--[[ 16747 PS_Tyrannus_Openning01 16748 PS_Tyrannus_Openning02 16749 PS_Tyrannus_Openning03 16750 PS_Tyrannus_Openning04 16751 PS_Tyrannus_Openning05 16752 PS_Tyrannus_Forgemaster01 16753 PS_Tyrannus_Krick01 16754 PS_Tyrannus_Krick02 16755 PS_Tyrannus_Ambush01 16756 PS_Tyrannus_Ambush02 16757 PS_Tyrannus_GauntletStart01 16758 PS_Tyrannus_Prefight01 16759 PS_Tyrannus_Prefight02 16760 PS_Tyrannus_Aggro01 16761 PS_Tyrannus_Slay01 16762 PS_Tyrannus_Slay02 16763 PS_Tyrannus_Death01 16764 PS_Tyrannus_Mark01 16765 PS_Tyrannus_Kite01 16766 PS_Tyrannus_Attack 16767 PS_Tyrannus_Wound 16768 PS_Tyrannus_WoundCrit ------------------------------------------------------------------ Scourgelord Tyrannus yells: Alas, brave, brave adventurers, your meddling has reached its end. Do you hear the clatter of bone and steel coming up the tunnel behind you? That is the sound of your impending demise. Scourgelord Tyrannus yells: Another shall take his place. You waste your time. Scourgelord Tyrannus yells: Do not think that I shall permit you entry into my master's sanctum so easily. Pursue me if you dare. Scourgelord Tyrannus yells: Ha, such an amusing gesture from the rabble. When I have finished with you, my master's blade will feast upon your souls. Die. Scourgelord Tyrannus yells: Hrmph, fodder. Not even fit to labor in the quarry. Relish these final moments for soon you will be nothing more than mindless undead. Scourgelord Tyrannus yells: Impossible.... Rimefang.... warn.... Scourgelord Tyrannus yells: Intruders have entered the master's domain. Signal the alarms! Scourgelord Tyrannus yells: Minions, destroy these interlopers! Scourgelord Tyrannus yells: Perhaps you should have stayed... in the mountains! Scourgelord Tyrannus yells: Persistent whelps! You will not reach the entrance of my lord's lair! Soldiers, destroy them! Scourgelord Tyrannus yells: Power... overwhelming! Scourgelord Tyrannus yells: Rimefang, destroy this fool! Scourgelord Tyrannus yells: Rimefang, trap them within the tunnel! BURY THEM ALIVE! Scourgelord Tyrannus yells: Such a shameful display. You are better off dead. Scourgelord Tyrannus yells: Worthless gnat! Death is all that awaits you! Scourgelord Tyrannus yells: Your last waking memory will be of agonizing pain. Scourgelord Tyrannus yells: Your pursuit shall be in vain, intruders, for the Lich King has placed an army of undead at my command! Behold! ]]-- function Tyrannus_OnCombat (pUnit, Event) pUnit:SendChatMessage(14, 0, "Alas, brave brave heroes, do you hear the clatter of bone and steel coming up behind you? that is your end!") pUnit:RegisterEvent("Tyrannus_Forceful", 18000, 0) punit:RegisterEvent("Tyrannus_Overlord", 20000, 0) punit:RegisterEvent("Tyrannus_Unholy", 24000, 0) pUnit:RegisterEvent("Tyrannus_Mark", 16000, 0) pUnit:RegisterEvent("Tyrannus_Icyblast", 19000, 0) end function Tyrannus_Forceful (pUnit, Event) pUnit:FullCastSpellOnTarget(69155, pUnit:GetMainTank()) end function Tyrannus_Overlord (pUnit, Event) pUnit:FullCastSpellOnTarget (69172, pUnit:GetRandomPlayer(0)) end function Tyrannus_Unholy (pUnit, Event) pUnit:CastSpell(69167) pUnit:SendChatMessage(14, 0, "Power... overwhelming!") pUnit:SendChatMessage(42, 0, "Scourgelord Tyrannus roars and swells with dark might!") end function Tyrannus_Mark (pUnit, Event) pUnit:FullCastSpellOnTarget (69275, pUnit:GetRandomPlayer(0)) pUnit:SendChatMessage(14, 0, "Rimefang, destroy this fool!") pUnit:RegisterEvent("Tyrannus_Hoarfrost", 16000, 0) end function Tyrannus_Hoarfrost (pUnit, Event) pUnit:FullCastSpellOnTarget (69245, pUnit:GetRandomPlayer(0)) end function Tyrannus_Icyblast (pUnit, Event) pUnit:FullCastSpellOnTarget (69238, pUnit:GetRandomPlayer(0)) end function Tyrannus_OnKillPlr (pUnit, Event) end function Tyrannus_OnDeath (pUnit, Event) pUnit:RemoveEvents() pUnit:SendChatMessage(14, 0, "Impossible.... Rimefang.... warn....") end function Tyrannus_OnLeaveCombat (pUnit, Event) pUnit:RemoveEvents() end RegisterUnitEvent(36658, 1, "Tyrannus_OnCombat") RegisterUnitEvent(36658, 2, "Tyrannus_OnLeaveCombat") RegisterUnitEvent(36658, 3, "Tyrannus_OnKillPlr") RegisterUnitEvent(36658, 4, "Tyrannus_OnDeath")
-- $Id$ -- -- All rights reserved. Part of the ALua project. -- Detailed information regarding ALua's license can be found -- in the LICENSE file. -- -- -- This module creates a hashtable optimized to access the keys as array. -- module("alua.util.khash", package.seeall) local function put(self, key, value) local idx = self._indeces[key] if not idx then idx = #self._keyserie + 1 self._keyserie[idx] = key self._indeces[key] = idx end self._values[key] = value end local function remove(self, key) local idx = self._indeces[key] if idx then local val = self._values[key] self._indeces[key] = nil self._values[key] = nil local lastidx = #self._keyserie if lastidx == idx then self._keyserie[idx] = nil else local lastkey = self._keyserie[lastidx] self._keyserie[idx] = lastkey self._keyserie[lastidx] = nil self._indeces[lastkey] = idx end return key, val end end local function get(self, key) return self._values[key] end local function exists(self, key) return (self._indeces[key] ~= nil) end local function keys(self) return self._keyserie end local function _pairs(self) return pairs(self._values) end local function _ipairs(self) return ipairs(self._values) end local function size(self) return #self._keyserie end local htmeta = { __index = { put = put, get = get, remove = remove, keys = keys, pairs = _pairs, ipairs = _ipairs, exists = exists, size = size, } } function create() local ht = { _values = {}, _indeces = {}, _keyserie = {}, } setmetatable(ht, htmeta) return ht end
HitConfig = { } HitConfig[100001]={id=100001,lockLevel=1000,maxFrame=20,hitColor={255,0,0,255},event1=1,eventType1=7,eventId1=200001,event2=1,eventType2=2,eventId2=100004} HitConfig[100002]={id=100002,lockLevel=1000,maxFrame=20,hitColor={255,0,0,255},event1=1,eventType1=7,eventId1=200001,event2=1,eventType2=2,eventId2=100004} HitConfig[100003]={id=100003,lockLevel=1000,maxFrame=20,hitColor={255,0,0,255},event1=1,eventType1=7,eventId1=200003,event2=1,eventType2=2,eventId2=100004} HitConfig[100004]={id=100004,lockLevel=1000,maxFrame=20,hitColor={255,0,0,255},event1=1,eventType1=7,eventId1=200001,event2=1,eventType2=2,eventId2=100004} HitConfig[100005]={id=100005,lockLevel=1000,maxFrame=20,hitColor={255,0,0,255},event1=1,eventType1=7,eventId1=200001,event2=1,eventType2=2,eventId2=100004} HitConfig[100006]={id=100006,lockLevel=1000,maxFrame=20,hitColor={255,0,0,255},event1=1,eventType1=7,eventId1=200001,event2=1,eventType2=2,eventId2=100004}
// Language files language.Add("Undone_Translate", "Undone Translate")
-- more in depth point = { x = 10, y = 20 } print(point["x"]) print(point.x)
require('assets/scripts/object') require('assets/scripts/Utility/uiUtilities') PauseMenu = Object:new() function PauseMenu:init() self:createPanel() self.pauseMenuPanel:get("UIRect").isEnabled = false end function PauseMenu:createPanel() self.pauseMenuPanel = Game.makeActor { Name = "PauseMenuPanel", Transform = { scale = {1,1,1} }, UIRect = { anchorMin = {0, 0}, anchorMax = {1, 1} } } local titleText = "PAUSED" Game.makeActor { Name = "PauseTextBackdrop", Transform = { scale = {1,1,1}, parent = self.pauseMenuPanel }, UIRect = { anchorMin = {0.002, 0.002}, anchorMax = {1.002, 1.5002} }, Text = { font = "fonts/arcadianRunes.ttf", fontSize = 120, color = {25/255, 14/255, 4/255, 0.8}, string = titleText } } Game.makeActor { Name = "PauseText", Transform = { scale = {1,1,1}, parent = self.pauseMenuPanel }, UIRect = { anchorMin = {0, 0}, anchorMax = {1, 1.5} }, Text = { font = "fonts/arcadianRunes.ttf", fontSize = 120, color = {168/255, 130/255, 97/255, 1}, string = titleText } } self.resumeButton = UIUtilities.makeButton("ResumeButton", self.pauseMenuPanel, "Resume", {0.5, 0.6}, {0.5, 0.6}, "textures/buttonBackground.png", function() self.pauseMenuPanel:get("UIRect").isEnabled = false self.level.player.canControl = true end) local mainMenuButton = UIUtilities.makeButton("MainMenuButton", self.pauseMenuPanel, "Main Menu", {0.5, 0.5}, {0.5, 0.5}, "textures/buttonBackground.png", function() Game.loadScene(Config.startScene) end) UIUtilities.keepAspectRatio(mainMenuButton , 64) UIUtilities.keepAspectRatio(self.resumeButton, 64) end function PauseMenu:activate() local rect = self.pauseMenuPanel:get("UIRect") rect.isEnabled = not rect.isEnabled end
-- -- Author: DoooReyn -- Date: 2016-01-20 20:59:37 -- local ListView = ccui.ListView -------------------------------------------------------------- ------------Below Are Custom UIListView Parameters------------ -------------------------------------------------------------- ListView._sliderBar = nil --SliderBar objection ListView._sliderBg = nil --SliderBarBg objection ListView._slideInTime = 0.2 --Time of slideBar fade In ListView._slideOutTime = 0.4 --Time of sliderBar fade Out ListView._scrollBottomCallback = nil --CallFunc when scrolled to bottom ListView._scrollTopCallback = nil --CallFunc when scrolled to top ListView._scrollingCallback = nil --CallFunc when scrolling ListView._sliderBarCallback = nil --CallFunc when scrolling of sliderBar ListView._isEnableScrollListener = false--Flag of enable scroll listener ListView._isShowLabel = false --Flag of enable show itemModel's label local ITEM_MODEL_NAME = 'ItemModel' --Name of itemModel local ITEM_LABEL_NAME = 'ItemLabel' --Name of itemModel's label -------------------------------------------------------------- ----------Below Are Some UIListView Common Functions---------- -------------------------------------------------------------- function ListView:setScrollBottomCallback (callback) if callback then self._scrollBottomCallback = callback end end function ListView:setScrollingCallback(callback) if callback then self._scrollingCallback = callback end end function ListView:onEvent(callback) self:addEventListener(function(sender, eventType) local event = {} if eventType == 0 then event.name = "ON_SELECTED_ITEM_START" else event.name = "ON_SELECTED_ITEM_END" end event.target = sender callback(event) end) return self end function ListView:enableScrollListener () if self._isEnableScrollListener then print('[Info] Listview scroll listener has enabled') return end print('[Info] Enable listview scroll listener succeess') self._isEnableScrollListener = true self:onScroll(function(event) end) end function ListView:onScroll(callback) self:addScrollViewEventListener(function(sender, eventType) local event = {} if eventType == 0 then event.name = "SCROLL_TO_TOP" elseif eventType == 1 then event.name = "SCROLL_TO_BOTTOM" if self._scrollBottomCallback then self._scrollBottomCallback() end elseif eventType == 2 then event.name = "SCROLL_TO_LEFT" elseif eventType == 3 then event.name = "SCROLL_TO_RIGHT" elseif eventType == 4 then event.name = "SCROLLING" if self._scrollingCallback then self._scrollingCallback() end if self._sliderBarCallback then self._sliderBarCallback() end elseif eventType == 5 then event.name = "BOUNCE_TOP" elseif eventType == 6 then event.name = "BOUNCE_BOTTOM" elseif eventType == 7 then event.name = "BOUNCE_LEFT" elseif eventType == 8 then event.name = "BOUNCE_RIGHT" end event.target = sender callback(event) end) return self end function ListView:clearViewAndRefresh() -- the same effect as ListView:removeAllChidren() self:removeAllItems() self:refreshView() end function ListView:refreshViewTop() self:refreshView() self:jumpToTop() end function ListView:refreshViewBottom() self:refreshView() self:jumpToBottom() end function ListView:setInnerContainerPosition(pos) self:getInnerContainer():setPosition(pos) end function ListView:getInnerContainerPosition() return self:getInnerContainer():getPosition() end -------------------------------------------------------------- --------Below Is An Implement of UIListView SliderBar--------- -------------------------------------------------------------- function ListView:setSlideInTime (inTime) self._slideInTime = inTime end function ListView:setSlideOutTime(outTime) self._slideOutTime = outTime end function ListView:setSliderBar (bar, barBg) if not bar then return end if not barBg then return end if bar == self._sliderBar then return end --prevent repeating everytime if barBg == self._sliderBg then return end --prevent repeating everytime self._sliderBar = bar self._sliderBg = barBg self:enableScrollListener() self:setSliderBarCallback(handler(self, self.updateSliderBarPos)) end function ListView:setSliderBarCallback (callback) if callback then self._sliderBarCallback = callback end end function ListView:updateSliderBarPos () local lSize = self:getContentSize() local iSize = self:getInnerContainer():getContentSize() local iPos = cc.p(self:getInnerContainer():getPosition()) local sWidth = self._sliderBar:getContentSize().width local sHeight = self._sliderBar:getContentSize().height local bHeight = self._sliderBg:getContentSize().height local of = math.max(iSize.height - lSize.height, 1) local pc = math.abs(iPos.y) / of local dist = lSize.height - sHeight local posY = dist * pc + sHeight / 2 -- print('SlideBar posY = ' .. posY) self._sliderBar:setPositionY(posY) end function ListView:updateSlideBarState () if not self._sliderBar then return end if not self._sliderBg then return end local iHeight = self:getInnerContainer():getContentSize().height local bHeight = self._sliderBg:getContentSize().height if bHeight >= iHeight then self._sliderBg:setVisible(false) return end -- ListView:isScrollPaused() is a custom function defined and implemented in C++ local isPaused = self:isScrollPaused() if isPaused and self._sliderBg._isActionEnd then self._sliderBg._isActionEnd = false local a1 = cc.FadeOut:create(self._slideOutTime) local a2 = cc.Hide:create() local st = cc.Sequence:create(a1,a2) self._sliderBg:runAction(st) end if not isPaused then self._sliderBg:stopAllActions() self._sliderBar:stopAllActions() self._sliderBg:setVisible(true) self._sliderBg:setOpacity(255) local a1 = cc.DelayTime:create(self._slideInTime) local a2 = cc.CallFunc:create(function() self._sliderBg._isActionEnd = true end) local st = cc.Sequence:create(a1, a2) self._sliderBar:runAction(st) self._sliderBg:runAction(st:clone()) end end -------------------------------------------------------------- ------Below Is A Promotion of UIListView Items-Loading-------- -------------------------------------------------------------- function ListView:getVisibleBottomItem () local innerSize = self:getInnerContainerSize() local viewSize = self:getContentSize() local innerPos = cc.p(self:getInnerContainerPosition()) -- print('innerPos.y = ' .. innerPos.y) local items = self:getItems() if next(items) then for row, item in ipairs(items) do local itemPos = cc.p(item:getPosition()) if itemPos.y <= math.abs(innerPos.y) then -- print('itemPos.y = ' .. itemPos.y) return item, row end end end return items[#items], #items end function ListView:getVisibleCount(itemModel) local viewSize = self:getContentSize() local itemSize = itemModel:getContentSize() local viewMgin = self:getItemsMargin() local oneHeight = itemSize.height + viewMgin return math.ceil(viewSize.height / oneHeight) end function ListView:packAutoLoadItem(itemModel, isCenterAround) local viewItem = itemModel:clone() local packItem = ccui.Layout:create() packItem:setContentSize(viewItem:getContentSize()) viewItem:setName(ITEM_MODEL_NAME) if isCenterAround or nil == isCenterAround then -- call Tools.UIHelper.centerAround() to set child in the center of parent Tools.UIHelper.centerAround(viewItem, packItem, true) else packItem:addChild(viewItem) end if self._isShowLabel then if itemModel._row then self:addRowLabel(itemModel._row, packItem) end end return packItem end function ListView:enableAutoLoad (itemModel, initFunc, releaseFunc) if not itemModel then return end if not initFunc then return end local visibleCount = self:getVisibleCount(itemModel) self:enableScrollListener() self:setScrollingCallback(function() local _, row = self:getVisibleBottomItem() if row == 1 then row = visibleCount end local items = self:getItems() local limit = math.max(1, row - visibleCount) print('current row = ' .. row) print('visible cnt = ' .. visibleCount) if #items > 0 then for i, item in ipairs(items) do if i <= row and i >= limit then --item init here self:loadItemData(i, item, initFunc) else --item release here self:releaseItemData(i, item, releaseFunc) end end end end) end function ListView:loadItemData (row, item, initFunc) if item._isInit then return end print('--load item in row--'..row) item._isInit = true item._isRelease = false local realItem = item:getChildByName(ITEM_MODEL_NAME) realItem:setVisible(true) if self._isShowLabel then self:addRowLabel(row, item) end if initFunc then initFunc(row, realItem) end end function ListView:releaseItemData(row, item, releaseFunc) if item._isRelease then return end print('--release item in row--'..row) item._isInit = false item._isRelease = true item:getChildByName(ITEM_MODEL_NAME):setVisible(false) if releaseFunc then releaseFunc(row, item) end end function ListView:addRowLabel (row, item) --Call Tools.UIHelper.isExistNode() to check if parent has a child called ITEM_LABEL_NAME --if YES , it returns true. if Tools.UIHelper.isExistNode(ITEM_LABEL_NAME, item, false) then return end local label = cc.Label:create() label:setString('Row '..row) label:setSystemFontSize(32) label:setName(ITEM_LABEL_NAME) Tools.UIHelper.centerAround(label, item, true) return label end function ListView:setLabelShown (var) if self._isShowLabel == var then return end self._isShowLabel = var end
---------------------------------------------------------------------------------- --- Total RP 3 --- Directory --- --------------------------------------------------------------------------- --- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be) --- Copyright 2014-2019 Morgane "Ellypse" Parize <ellypse@totalrp3.info> @EllypseCelwe --- --- Licensed under the Apache License, Version 2.0 (the "License"); --- you may not use this file except in compliance with the License. --- You may obtain a copy of the License at --- --- http://www.apache.org/licenses/LICENSE-2.0 --- --- Unless required by applicable law or agreed to in writing, software --- distributed under the License is distributed on an "AS IS" BASIS, --- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. --- See the License for the specific language governing permissions and --- limitations under the License. ---------------------------------------------------------------------------------- ---@type TRP3_API local _, TRP3_API = ...; local Ellyb = Ellyb(...); -- imports local Globals, Events = TRP3_API.globals, TRP3_API.events; local Utils = TRP3_API.utils; local loc = TRP3_API.loc; local isUnitIDKnown = TRP3_API.register.isUnitIDKnown; local unitIDToInfo, tsize = Utils.str.unitIDToInfo, Utils.table.size; local handleMouseWheel = TRP3_API.ui.list.handleMouseWheel; local initList = TRP3_API.ui.list.initList; local setTooltipForSameFrame = TRP3_API.ui.tooltip.setTooltipForSameFrame; local isMenuRegistered = TRP3_API.navigation.menu.isMenuRegistered; local registerMenu, selectMenu, openMainFrame = TRP3_API.navigation.menu.registerMenu, TRP3_API.navigation.menu.selectMenu, TRP3_API.navigation.openMainFrame; local registerPage, setPage = TRP3_API.navigation.page.registerPage, TRP3_API.navigation.page.setPage; local setupFieldSet = TRP3_API.ui.frame.setupFieldPanel; local getUnitIDCharacter = TRP3_API.register.getUnitIDCharacter; local getUnitIDProfile = TRP3_API.register.getUnitIDProfile; local hasProfile = TRP3_API.register.hasProfile; local getCompleteName = TRP3_API.register.getCompleteName; local TRP3_RegisterListEmpty = TRP3_RegisterListEmpty; local getProfile = TRP3_API.register.getProfile; local getIgnoredList, unignoreID, isIDIgnored = TRP3_API.register.getIgnoredList, TRP3_API.register.unignoreID, TRP3_API.register.isIDIgnored; local getRelationText, getRelationTooltipText = TRP3_API.register.relation.getRelationText, TRP3_API.register.relation.getRelationTooltipText; local unregisterMenu = TRP3_API.navigation.menu.unregisterMenu; local displayDropDown, showAlertPopup, showConfirmPopup = TRP3_API.ui.listbox.displayDropDown, TRP3_API.popup.showAlertPopup, TRP3_API.popup.showConfirmPopup; local showTextInputPopup = TRP3_API.popup.showTextInputPopup; local deleteProfile, deleteCharacter, getProfileList = TRP3_API.register.deleteProfile, TRP3_API.register.deleteCharacter, TRP3_API.register.getProfileList; local ignoreID = TRP3_API.register.ignoreID; local refreshList; local getCurrentPageID = TRP3_API.navigation.page.getCurrentPageID; local checkGlanceActivation = TRP3_API.register.checkGlanceActivation; local getCompanionProfiles = TRP3_API.companions.register.getProfiles; local getRelationColors = TRP3_API.register.relation.getRelationColors; local getCompanionNameFromSpellID = TRP3_API.companions.getCompanionNameFromSpellID; local safeMatch = TRP3_API.utils.str.safeMatch; local unitIDIsFilteredForMatureContent = TRP3_API.register.unitIDIsFilteredForMatureContent; local profileIDISFilteredForMatureContent = TRP3_API.register.profileIDISFilteredForMatureContent; local tContains = tContains; local GetAutoCompleteRealms = GetAutoCompleteRealms; local is_classic = Globals.is_classic; --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Logic --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local REGISTER_LIST_PAGEID = "register_list"; local playerMenu = "main_10_player"; local currentlyOpenedProfilePrefix = TRP3_API.register.MENU_LIST_ID_TAB; local REGISTER_PAGE = TRP3_API.register.MENU_LIST_ID; local function openPage(profileID, unitID) local profile = getProfile(profileID); local menuID = currentlyOpenedProfilePrefix .. profileID if isMenuRegistered(menuID) then local menuItem = TRP3_API.navigation.menu.getMenuItem(menuID) if unitID then menuItem.pageContext.unitID = unitID menuItem.pageContext.openingWithUnitID = true end -- If the character already has his "tab", simply open it selectMenu(menuID); TRP3_API.navigation.page.getCurrentContext().openingWithUnitID = false else -- Else, create a new menu entry and open it. local tabText = UNKNOWN; if profile.characteristics and profile.characteristics.FN then tabText = profile.characteristics.FN; end local pageContext = { -- source isn't used, but useful in to know where you're getting the -- REGISTER_PROFILE_OPENED event from. source = "directory", profile = profile, profileID = profileID, unitID = unitID, openingWithUnitID = unitID ~= nil } registerMenu({ id = menuID, text = tabText, onSelected = function() setPage("player_main", pageContext ) end, isChildOf = REGISTER_PAGE, closeable = true, icon = is_classic and "Interface\\ICONS\\INV_Helmet_20" or "Interface\\ICONS\\pet_type_humanoid", pageContext = pageContext, }); selectMenu(menuID); TRP3_API.navigation.page.getCurrentContext().openingWithUnitID = false if (unitID and unitIDIsFilteredForMatureContent(unitID)) or (profileID and profileIDISFilteredForMatureContent(profileID)) then TRP3_API.popup.showPopup("mature_filtered"); TRP3_MatureFilterPopup.profileID = profileID; TRP3_MatureFilterPopup.unitID = unitID; TRP3_MatureFilterPopup.menuID = menuID; end end end TRP3_API.register.openPageByProfileID = openPage; local function openCompanionPage(profileID) local profile = getCompanionProfiles()[profileID]; if isMenuRegistered(currentlyOpenedProfilePrefix .. profileID) then -- If the character already has his "tab", simply open it selectMenu(currentlyOpenedProfilePrefix .. profileID); else -- Else, create a new menu entry and open it. local tabText = UNKNOWN; if profile.data and profile.data.NA then tabText = profile.data.NA; end registerMenu({ id = currentlyOpenedProfilePrefix .. profileID, text = tabText, onSelected = function() setPage(TRP3_API.navigation.page.id.COMPANIONS_PAGE, {profile = profile, profileID = profileID, isPlayer = false}) end, isChildOf = REGISTER_PAGE, closeable = true, icon = "Interface\\ICONS\\pet_type_beast", }); selectMenu(currentlyOpenedProfilePrefix .. profileID); end end TRP3_API.companions.register.openPage = openCompanionPage; local function openPageByUnitID(unitID) if unitID == Globals.player_id then selectMenu(playerMenu); elseif isUnitIDKnown(unitID) and hasProfile(unitID) then openPage(hasProfile(unitID), unitID); end end TRP3_API.register.openPageByUnitID = openPageByUnitID; --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- UI --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local sortingType = 1; local function switchNameSorting() sortingType = sortingType == 2 and 1 or 2; refreshList(); end local function switchInfoSorting() sortingType = sortingType == 4 and 3 or 4; refreshList(); end local function switchTimeSorting() sortingType = sortingType == 6 and 5 or 6; refreshList(); end local function getNameForSort(name) name = name:lower() name = name:gsub("\"", "") name = name:gsub("'", "") return name end local function nameComparator(elem1, elem2) return getNameForSort(elem1[2]) < getNameForSort(elem2[2]); end local function nameComparatorInverted(elem1, elem2) return getNameForSort(elem1[2]) > getNameForSort(elem2[2]); end local function infoComparator(elem1, elem2) return elem1[3]:lower() < elem2[3]:lower(); end local function infoComparatorInverted(elem1, elem2) return elem1[3]:lower() > elem2[3]:lower(); end local function timeComparator(elem1, elem2) if elem1[4] == nil then return false; elseif elem2[4] == nil then return true; end return elem1[4] < elem2[4]; end local function timeComparatorInverted(elem1, elem2) if elem1[4] == nil then return false; elseif elem2[4] == nil then return true; end return elem1[4] > elem2[4]; end local comparators = { nameComparator, nameComparatorInverted, infoComparator, infoComparatorInverted, timeComparator, timeComparatorInverted } local function getCurrentComparator() return comparators[sortingType]; end local ARROW_DOWN = "Interface\\Buttons\\Arrow-Down-Up"; local ARROW_UP = "Interface\\Buttons\\Arrow-Up-Up"; local ARROW_SIZE = 15; local function getComparatorArrows() local nameArrow, relationArrow, timeArrow = "", "", ""; if sortingType == 1 then nameArrow = " |T" .. ARROW_DOWN .. ":" .. ARROW_SIZE .. "|t"; elseif sortingType == 2 then nameArrow = " |T" .. ARROW_UP .. ":" .. ARROW_SIZE .. "|t"; elseif sortingType == 3 then relationArrow = " |T" .. ARROW_DOWN .. ":" .. ARROW_SIZE .. "|t"; elseif sortingType == 4 then relationArrow = " |T" .. ARROW_UP .. ":" .. ARROW_SIZE .. "|t"; elseif sortingType == 5 then timeArrow = " |T" .. ARROW_DOWN .. ":" .. ARROW_SIZE .. "|t"; elseif sortingType == 6 then timeArrow = " |T" .. ARROW_UP .. ":" .. ARROW_SIZE .. "|t"; end return nameArrow, relationArrow, timeArrow; end local MODE_CHARACTER, MODE_PETS, MODE_IGNORE = 1, 2, 3; local selectedIDs = {}; local ICON_SIZE = 30; local currentMode = 1; local DATE_FORMAT = "%d/%m/%y %H:%M"; local IGNORED_ICON = Utils.str.texture("Interface\\Buttons\\UI-GroupLoot-Pass-Down", 15); local GLANCE_ICON = Utils.str.texture("Interface\\MINIMAP\\TRACKING\\None", 15); local NEW_ABOUT_ICON = Utils.str.texture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up", 15); local MATURE_CONTENT_ICON = Utils.str.texture("Interface\\AddOns\\totalRP3\\resources\\18_emoji.tga", 15); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- UI : CHARACTERS --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local characterLines = {}; local function decorateCharacterLine(line, characterIndex) local profileID = characterLines[characterIndex][1]; local profile = getProfile(profileID); line.id = profileID; local name = getCompleteName(profile.characteristics or {}, UNKNOWN, true); local leftTooltipTitle, leftTooltipText = name, ""; _G[line:GetName().."Name"]:SetText(name); if profile.characteristics and profile.characteristics.IC then leftTooltipTitle = Utils.str.icon(profile.characteristics.IC, ICON_SIZE) .. " " .. name; end local hasGlance = profile.misc and profile.misc.PE and checkGlanceActivation(profile.misc.PE); local hasNewAbout = profile.about and not profile.about.read; local atLeastOneIgnored = false; _G[line:GetName().."Info2"]:SetText(""); local firstLink; if profile.link and tsize(profile.link) > 0 then leftTooltipText = leftTooltipText .. loc.REG_LIST_CHAR_TT_CHAR; for unitID, _ in pairs(profile.link) do if not firstLink then firstLink = unitID; end local unitName, unitRealm = unitIDToInfo(unitID); if isIDIgnored(unitID) then leftTooltipText = leftTooltipText .. "\n|cffff0000 - " .. unitName .. " ( " .. unitRealm .. " ) - " .. IGNORED_ICON .. " " .. loc.REG_LIST_CHAR_IGNORED; atLeastOneIgnored = true; else leftTooltipText = leftTooltipText .. "\n|cff00ff00 - " .. unitName .. " ( " .. unitRealm .. " )"; end end else leftTooltipText = leftTooltipText .. "|cffffff00" .. loc.REG_LIST_CHAR_TT_CHAR_NO; end if profile.time and profile.zone then local formatDate = date(DATE_FORMAT, profile.time); leftTooltipText = leftTooltipText .. "\n|r" .. loc.REG_LIST_CHAR_TT_DATE:format(formatDate, profile.zone); end -- Middle column : relation local relation, relationRed, relationGreen, relationBlue = getRelationText(profileID), getRelationColors(profileID); local color = Utils.color.colorCode(relationRed * 255, relationGreen * 255, relationBlue * 255); if relation:len() > 0 then local middleTooltipTitle, middleTooltipText = relation, getRelationTooltipText(profileID, profile); setTooltipForSameFrame(_G[line:GetName().."ClickMiddle"], "TOPLEFT", 0, 5, middleTooltipTitle, color .. middleTooltipText); else setTooltipForSameFrame(_G[line:GetName().."ClickMiddle"]); end _G[line:GetName().."Info"]:SetText(color .. relation); local timeStr = ""; if profile.time then timeStr = date(DATE_FORMAT, profile.time); end _G[line:GetName().."Time"]:SetText(timeStr); -- Third column : flags ---@type string[] local rightTooltipTexts, flags = {}, {}; if atLeastOneIgnored then table.insert(flags, IGNORED_ICON); table.insert(rightTooltipTexts, IGNORED_ICON .. " " .. loc.REG_LIST_CHAR_TT_IGNORE); end if hasGlance then table.insert(flags, GLANCE_ICON); table.insert(rightTooltipTexts, GLANCE_ICON .. " " .. loc.REG_LIST_CHAR_TT_GLANCE); end if hasNewAbout then table.insert(flags, NEW_ABOUT_ICON); table.insert(rightTooltipTexts, NEW_ABOUT_ICON .. " " .. loc.REG_LIST_CHAR_TT_NEW_ABOUT); end if profile.hasMatureContent then table.insert(flags, MATURE_CONTENT_ICON); table.insert(rightTooltipTexts, MATURE_CONTENT_ICON .. " " .. loc.MATURE_FILTER_TOOLTIP_WARNING); end if #rightTooltipTexts > 0 then setTooltipForSameFrame(_G[line:GetName().."ClickRight"], "TOPLEFT", 0, 5, loc.REG_LIST_FLAGS, table.concat(rightTooltipTexts, "\n")); else setTooltipForSameFrame(_G[line:GetName().."ClickRight"]); end _G[line:GetName().."Info2"]:SetText(table.concat(flags, " ")); local addon = Globals.addon_name; if profile.msp then addon = "Mary-Sue Protocol"; if firstLink and isUnitIDKnown(firstLink) then local character = getUnitIDCharacter(firstLink); addon = character.client or "Mary-Sue Protocol"; end end _G[line:GetName().."Addon"]:SetText(addon); _G[line:GetName().."Select"]:SetChecked(selectedIDs[profileID]); _G[line:GetName().."Select"]:Show(); setTooltipForSameFrame(_G[line:GetName().."Click"], "TOPLEFT", 0, 5, leftTooltipTitle, leftTooltipText .. "\n\n" .. Ellyb.Strings.clickInstruction(Ellyb.System.CLICKS.CLICK, loc.CM_OPEN) .. "\n" .. Ellyb.Strings.clickInstruction( Ellyb.System:FormatKeyboardShortcut(Ellyb.System.MODIFIERS.SHIFT, Ellyb.System.CLICKS.CLICK), loc.CL_TOOLTIP )); end local function getCharacterLines() local nameSearch = TRP3_RegisterListFilterCharactName:GetText():lower(); local guildSearch = TRP3_RegisterListFilterCharactGuild:GetText():lower(); local realmOnly = TRP3_RegisterListFilterCharactRealm:GetChecked(); local notesOnly = TRP3_RegisterListFilterCharactNotes:GetChecked(); local profileList = getProfileList(); local fullSize = tsize(profileList); wipe(characterLines); for profileID, profile in pairs(profileList) do local nameIsConform, guildIsConform, realmIsConform, notesIsConform = false, false, false, false; if profile.characteristics and not Ellyb.Tables.isEmpty(profile.characteristics) then -- Defines if at least one character is conform to the search criteria for unitID, _ in pairs(profile.link or Globals.empty) do local unitName, unitRealm = unitIDToInfo(unitID); if safeMatch(unitName:lower(), nameSearch) then nameIsConform = true; end if unitRealm == Globals.player_realm_id or tContains(GetAutoCompleteRealms(), unitRealm) then realmIsConform = true; end local characterData = AddOn_TotalRP3.Directory.getCharacterDataForCharacterId(unitID); if characterData and characterData.guild and safeMatch(characterData.guild:lower(), guildSearch) then guildIsConform = true; end local currentNotes = TRP3_API.profile.getPlayerCurrentProfile().notes or {}; if TRP3_Notes and TRP3_Notes[profileID] or currentNotes[profileID] then notesIsConform = true; end end local completeName = getCompleteName(profile.characteristics or {}, "", true); if not nameIsConform and safeMatch(completeName:lower(), nameSearch) then nameIsConform = true; end nameIsConform = nameIsConform or nameSearch:len() == 0; guildIsConform = guildIsConform or guildSearch:len() == 0; realmIsConform = realmIsConform or not realmOnly; notesIsConform = notesIsConform or not notesOnly; if nameIsConform and guildIsConform and realmIsConform and notesIsConform then tinsert(characterLines, {profileID, completeName, getRelationText(profileID), profile.time}); end end end table.sort(characterLines, getCurrentComparator()); local lineSize = #characterLines; if lineSize == 0 then if fullSize == 0 then TRP3_RegisterListEmpty:SetText(loc.REG_LIST_CHAR_EMPTY); else TRP3_RegisterListEmpty:SetText(loc.REG_LIST_CHAR_EMPTY2); end end setupFieldSet(TRP3_RegisterListCharactFilter, loc.REG_LIST_CHAR_FILTER:format(lineSize, fullSize), 200); local nameArrow, relationArrow, timeArrow = getComparatorArrows(); TRP3_RegisterListHeaderName:SetText(loc.REG_PLAYER .. nameArrow); TRP3_RegisterListHeaderInfo:SetText(loc.REG_RELATION .. relationArrow); TRP3_RegisterListHeaderTime:SetText(loc.REG_TIME .. timeArrow); TRP3_RegisterListHeaderTimeTT:Enable(); TRP3_RegisterListHeaderInfoTT:Enable(); TRP3_RegisterListHeaderNameTT:Enable(); TRP3_RegisterListHeaderInfo2:SetText(loc.REG_LIST_FLAGS); TRP3_RegisterListHeaderActions:Show(); return characterLines; end local MONTH_IN_SECONDS = 2592000; local function onCharactersActionSelected(value) -- PURGES if value == "purge_time" then local profiles = getProfileList(); local profilesToPurge = {}; for profileID, profile in pairs(profiles) do if profile.time and time() - profile.time > MONTH_IN_SECONDS then tinsert(profilesToPurge, profileID); end end if #profilesToPurge == 0 then showAlertPopup(loc.REG_LIST_ACTIONS_PURGE_TIME_C:format(loc.REG_LIST_ACTIONS_PURGE_EMPTY)); else showConfirmPopup(loc.REG_LIST_ACTIONS_PURGE_TIME_C:format(loc.REG_LIST_ACTIONS_PURGE_COUNT:format(#profilesToPurge)), function() for _, profileID in pairs(profilesToPurge) do deleteProfile(profileID, true); end Events.fireEvent(Events.REGISTER_DATA_UPDATED); Events.fireEvent(Events.REGISTER_PROFILE_DELETED); refreshList(); end); end elseif value == "purge_unlinked" then local profiles = getProfileList(); local profilesToPurge = {}; for profileID, profile in pairs(profiles) do if not profile.link or tsize(profile.link) == 0 then tinsert(profilesToPurge, profileID); end end if #profilesToPurge == 0 then showAlertPopup(loc.REG_LIST_ACTIONS_PURGE_UNLINKED_C:format(loc.REG_LIST_ACTIONS_PURGE_EMPTY)); else showConfirmPopup(loc.REG_LIST_ACTIONS_PURGE_UNLINKED_C:format(loc.REG_LIST_ACTIONS_PURGE_COUNT:format(#profilesToPurge)), function() for _, profileID in pairs(profilesToPurge) do deleteProfile(profileID, true); end Events.fireEvent(Events.REGISTER_DATA_UPDATED); Events.fireEvent(Events.REGISTER_PROFILE_DELETED); refreshList(); end); end elseif value == "purge_ignore" then local profilesToPurge, characterToPurge = TRP3_API.register.getIDsToPurge(); if #profilesToPurge + #characterToPurge == 0 then showAlertPopup(loc.REG_LIST_ACTIONS_PURGE_IGNORE_C:format(loc.REG_LIST_ACTIONS_PURGE_EMPTY)); else showConfirmPopup(loc.REG_LIST_ACTIONS_PURGE_IGNORE_C:format(loc.REG_LIST_ACTIONS_PURGE_COUNT:format(#profilesToPurge + #characterToPurge)), function() for _, profileID in pairs(profilesToPurge) do deleteProfile(profileID, true); end for _, unitID in pairs(characterToPurge) do deleteCharacter(unitID); end Events.fireEvent(Events.REGISTER_DATA_UPDATED); Events.fireEvent(Events.REGISTER_PROFILE_DELETED); refreshList(); end); end elseif value == "purge_all" then local list = getProfileList(); showConfirmPopup(loc.REG_LIST_ACTIONS_PURGE_ALL_C:format(tsize(list)), function() for profileID, _ in pairs(list) do deleteProfile(profileID, true); end Events.fireEvent(Events.REGISTER_DATA_UPDATED); Events.fireEvent(Events.REGISTER_PROFILE_DELETED); end); -- Mass actions elseif value == "actions_delete" then showConfirmPopup(loc.REG_LIST_ACTIONS_MASS_REMOVE_C:format(tsize(selectedIDs)), function() for profileID, _ in pairs(selectedIDs) do deleteProfile(profileID, true); end Events.fireEvent(Events.REGISTER_DATA_UPDATED); Events.fireEvent(Events.REGISTER_PROFILE_DELETED); refreshList(); end); elseif value == "actions_ignore" then local charactToIgnore = {}; for profileID, _ in pairs(selectedIDs) do for unitID, _ in pairs(getProfile(profileID).link or Globals.empty) do charactToIgnore[unitID] = true; end end showTextInputPopup(loc.REG_LIST_ACTIONS_MASS_IGNORE_C:format(tsize(charactToIgnore)), function(text) for unitID, _ in pairs(charactToIgnore) do ignoreID(unitID, text); end refreshList(); end); end end local function onCharactersActions(self) local values = {}; tinsert(values, {loc.REG_LIST_ACTIONS_PURGE, { {loc.REG_LIST_ACTIONS_PURGE_TIME, "purge_time"}, {loc.REG_LIST_ACTIONS_PURGE_UNLINKED, "purge_unlinked"}, {loc.REG_LIST_ACTIONS_PURGE_IGNORE, "purge_ignore"}, {loc.REG_LIST_ACTIONS_PURGE_ALL, "purge_all"}, }}); if tsize(selectedIDs) > 0 then tinsert(values, {loc.REG_LIST_ACTIONS_MASS:format(tsize(selectedIDs)), { {loc.REG_LIST_ACTIONS_MASS_REMOVE, "actions_delete"}, {loc.REG_LIST_ACTIONS_MASS_IGNORE, "actions_ignore"}, }}); end displayDropDown(self, values, onCharactersActionSelected, 0, true); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- UI : COMPANIONS --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local companionIDToInfo, getAssociationsForProfile = TRP3_API.utils.str.companionIDToInfo, TRP3_API.companions.register.getAssociationsForProfile; local deleteCompanionProfile = TRP3_API.companions.register.deleteProfile; local companionLines = {}; local function decorateCompanionLine(line, index) local profileID = companionLines[index][1]; local profile = getCompanionProfiles()[profileID]; line.id = profileID; local hasGlance = profile.PE and checkGlanceActivation(profile.PE); local hasNewAbout = profile.data and profile.data.read == false; local name = UNKNOWN; if profile.data and profile.data.NA then name = profile.data.NA; end _G[line:GetName().."Name"]:SetText(name); local tooltip = name; if profile.data and profile.data.IC then tooltip = Utils.str.icon(profile.data.IC, ICON_SIZE) .. " " .. name; end local links, masters = {}, {}; local fulllinks = getAssociationsForProfile(profileID); for _, companionFullID in pairs(fulllinks) do local ownerID, companionID = companionIDToInfo(companionFullID); links[companionID] = 1; masters[ownerID] = 1; end local companionList = ""; for companionID, _ in pairs(links) do companionList = companionList .. "- |cff00ff00" .. getCompanionNameFromSpellID(companionID) .. "|r\n"; end local masterList, firstMaster = "", ""; for ownerID, _ in pairs(masters) do masterList = masterList .. "- |cff00ff00" .. ownerID .. "|r\n"; if firstMaster == "" then firstMaster = ownerID; end end if isUnitIDKnown(firstMaster) and TRP3_API.register.profileExists(firstMaster) then firstMaster = getCompleteName(getUnitIDProfile(firstMaster).characteristics or {}, "", true); end _G[line:GetName().."Addon"]:SetText(firstMaster); local secondLine = loc.REG_LIST_PETS_TOOLTIP .. ":\n" .. companionList .. "\n" .. loc.REG_LIST_PETS_TOOLTIP2 .. ":\n" .. masterList; setTooltipForSameFrame(_G[line:GetName().."Click"], "TOPLEFT", 0, 5, tooltip, secondLine .. "\n\n" .. Ellyb.Strings.clickInstruction(Ellyb.System.CLICKS.CLICK, loc.CM_OPEN) .. "\n" .. Ellyb.Strings.clickInstruction( Ellyb.System:FormatKeyboardShortcut(Ellyb.System.MODIFIERS.SHIFT, Ellyb.System.CLICKS.CLICK), loc.CL_TOOLTIP )); setTooltipForSameFrame(_G[line:GetName().."ClickMiddle"]); -- Third column : flags ---@type string[] local rightTooltipText, flags = {}, {}; if hasGlance then table.insert(flags, GLANCE_ICON); table.insert(rightTooltipText, GLANCE_ICON .. " " .. loc.REG_LIST_CHAR_TT_GLANCE); end if hasNewAbout then table.insert(flags, NEW_ABOUT_ICON); table.insert(rightTooltipText, NEW_ABOUT_ICON .. " " .. loc.REG_LIST_CHAR_TT_NEW_ABOUT); end if #rightTooltipText > 0 then setTooltipForSameFrame(_G[line:GetName().."ClickRight"], "TOPLEFT", 0, 5, loc.REG_LIST_FLAGS, table.concat(rightTooltipText, "\n")); else setTooltipForSameFrame(_G[line:GetName().."ClickRight"]); end _G[line:GetName().."Info2"]:SetText(table.concat(flags, " ")); _G[line:GetName().."Select"]:SetChecked(selectedIDs[profileID]); _G[line:GetName().."Select"]:Show(); _G[line:GetName().."Info"]:SetText(""); _G[line:GetName().."Time"]:SetText(""); end local function getCompanionLines() local nameSearch = TRP3_RegisterListPetFilterName:GetText():lower(); local typeSearch = TRP3_RegisterListPetFilterType:GetText():lower(); local masterSearch = TRP3_RegisterListPetFilterMaster:GetText():lower(); local profiles = getCompanionProfiles(); local fullSize = tsize(profiles); wipe(companionLines); for profileID, profile in pairs(profiles) do local nameIsConform, typeIsConform, masterIsConform = false, false, false; -- Run this test only if there are criterias if typeSearch:len() > 0 or masterSearch:len() > 0 then for companionFullID, _ in pairs(profile.links) do local masterID, companionID = companionIDToInfo(companionFullID); if safeMatch(companionID:lower(), typeSearch) then typeIsConform = true; end if safeMatch(masterID:lower(), masterSearch) then masterIsConform = true; end end end local companionName = UNKNOWN; if profile.data and profile.data.NA then companionName = profile.data.NA; end if nameSearch:len() ~= 0 and profile.data and profile.data.NA and safeMatch(profile.data.NA:lower(), nameSearch) then nameIsConform = true; end nameIsConform = nameIsConform or nameSearch:len() == 0; typeIsConform = typeIsConform or typeSearch:len() == 0; masterIsConform = masterIsConform or masterSearch:len() == 0; if nameIsConform and typeIsConform and masterIsConform then tinsert(companionLines, {profileID, companionName, companionName, companionName}); end end table.sort(companionLines, getCurrentComparator()); local lineSize = #companionLines; if lineSize == 0 then if fullSize == 0 then TRP3_RegisterListEmpty:SetText(loc.REG_LIST_PETS_EMPTY); else TRP3_RegisterListEmpty:SetText(loc.REG_LIST_PETS_EMPTY2); end end setupFieldSet(TRP3_RegisterListPetFilter, loc.REG_LIST_PETS_FILTER:format(lineSize, fullSize), 200); local nameArrow = getComparatorArrows(); TRP3_RegisterListHeaderName:SetText(loc.REG_COMPANION .. nameArrow); TRP3_RegisterListHeaderInfo:SetText(""); TRP3_RegisterListHeaderTime:SetText(""); TRP3_RegisterListHeaderTimeTT:Disable(); TRP3_RegisterListHeaderInfoTT:Disable(); TRP3_RegisterListHeaderNameTT:Enable(); TRP3_RegisterListHeaderInfo2:SetText(loc.REG_LIST_FLAGS); TRP3_RegisterListHeaderActions:Show(); return companionLines; end local DO_NOT_FIRE_EVENTS = true; local function onCompanionActionSelected(value) if value == "purge_all" then local list = getCompanionProfiles(); showConfirmPopup(loc.REG_LIST_ACTIONS_PURGE_ALL_COMP_C:format(tsize(list)), function() for profileID, _ in pairs(list) do -- We delete the companion profile without fire events to prevent UI freeze deleteCompanionProfile(profileID, DO_NOT_FIRE_EVENTS); end -- We then fire the event once every profile we needed to delete has been deleted Events.fireEvent(Events.REGISTER_PROFILE_DELETED); end); elseif value == "actions_delete" then showConfirmPopup(loc.REG_LIST_ACTIONS_MASS_REMOVE_C:format(tsize(selectedIDs)), function() for profileID, _ in pairs(selectedIDs) do -- We delete the companion profile without fire events to prevent UI freeze deleteCompanionProfile(profileID, DO_NOT_FIRE_EVENTS); end -- We then fire the event once every profile we needed to delete has been deleted Events.fireEvent(Events.REGISTER_PROFILE_DELETED); end); end end local function onPetsActions(self) local values = {}; tinsert(values, {loc.REG_LIST_ACTIONS_PURGE, { {loc.REG_LIST_ACTIONS_PURGE_ALL, "purge_all"}, }}); if tsize(selectedIDs) > 0 then tinsert(values, {loc.REG_LIST_ACTIONS_MASS:format(tsize(selectedIDs)), { {loc.REG_LIST_ACTIONS_MASS_REMOVE, "actions_delete"}, }}); end displayDropDown(self, values, onCompanionActionSelected, 0, true); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- UI : IGNORED --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local function decorateIgnoredLine(line, unitID) line.id = unitID; _G[line:GetName().."Name"]:SetText(unitID); _G[line:GetName().."Info"]:SetText(""); _G[line:GetName().."Time"]:SetText(""); _G[line:GetName().."Info2"]:SetText(""); _G[line:GetName().."Addon"]:SetText(""); _G[line:GetName().."Select"]:Hide(); setTooltipForSameFrame(_G[line:GetName().."Click"], "TOPLEFT", 0, 5, unitID, loc.REG_LIST_IGNORE_TT:format(getIgnoredList()[unitID])); setTooltipForSameFrame(_G[line:GetName().."ClickMiddle"]); setTooltipForSameFrame(_G[line:GetName().."ClickRight"]); end local function getIgnoredLines() if tsize(getIgnoredList()) == 0 then TRP3_RegisterListEmpty:SetText(loc.REG_LIST_IGNORE_EMPTY); end TRP3_RegisterListHeaderName:SetText(loc.REG_PLAYER); TRP3_RegisterListHeaderInfo:SetText(""); TRP3_RegisterListHeaderTime:SetText(""); TRP3_RegisterListHeaderTimeTT:Disable(); TRP3_RegisterListHeaderInfoTT:Disable(); TRP3_RegisterListHeaderNameTT:Disable(); TRP3_RegisterListHeaderInfo2:SetText(""); return getIgnoredList(); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- UI : LIST --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* function refreshList() local lines; TRP3_RegisterListEmpty:Hide(); TRP3_RegisterListHeaderActions:Hide(); if currentMode == MODE_CHARACTER then lines = getCharacterLines(); TRP3_RegisterList.decorate = decorateCharacterLine; elseif currentMode == MODE_PETS then lines = getCompanionLines(); TRP3_RegisterList.decorate = decorateCompanionLine; elseif currentMode == MODE_IGNORE then lines = getIgnoredLines(); TRP3_RegisterList.decorate = decorateIgnoredLine; end if tsize(lines) == 0 then TRP3_RegisterListEmpty:Show(); end initList(TRP3_RegisterList, lines, TRP3_RegisterListSlider); end local function onLineClicked(self) if currentMode == MODE_CHARACTER then assert(self:GetParent().id, "No profileID on line."); if IsShiftKeyDown() then TRP3_API.RegisterPlayerChatLinksModule:InsertLink(self:GetParent().id); else openPage(self:GetParent().id); end elseif currentMode == MODE_PETS then assert(self:GetParent().id, "No profileID on line."); if IsShiftKeyDown() then TRP3_API.ChatLinks:OpenMakeImportablePrompt(loc.CL_COMPANION_PROFILE, function(canBeImported) TRP3_API.RegisterCompanionChatLinksModule:InsertLink(self:GetParent().id, canBeImported); end); else openCompanionPage(self:GetParent().id); end elseif currentMode == MODE_IGNORE then assert(self:GetParent().id, "No unitID on line."); unignoreID(self:GetParent().id); refreshList(); end end local function onLineSelected(self) assert(self:GetParent().id, "No id on line."); selectedIDs[self:GetParent().id] = self:GetChecked() or nil; end local function changeMode(_, value) currentMode = value; wipe(selectedIDs); TRP3_RegisterListCharactFilter:Hide(); TRP3_RegisterListPetFilter:Hide(); TRP3_RegisterListHeaderAddon:SetText(""); if currentMode == MODE_CHARACTER then TRP3_RegisterListCharactFilter:Show(); TRP3_RegisterListHeaderAddon:SetText(loc.REG_LIST_ADDON); elseif currentMode == MODE_PETS then TRP3_RegisterListPetFilter:Show(); TRP3_RegisterListHeaderAddon:SetText(loc.REG_LIST_PET_MASTER); end refreshList(); Events.fireEvent(Events.NAVIGATION_TUTORIAL_REFRESH, REGISTER_LIST_PAGEID); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Init --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local tabGroup; local function createTabBar() local frame = CreateFrame("Frame", "TRP3_RegisterMainTabBar", TRP3_RegisterList); frame:SetSize(400, 30); frame:SetPoint("TOPLEFT", 17, 0); frame:SetFrameLevel(1); tabGroup = TRP3_API.ui.frame.createTabPanel(frame, { {loc.REG_LIST_CHAR_TITLE, 1, 150}, {loc.REG_LIST_PETS_TITLE, 2, 150}, {loc.REG_LIST_IGNORE_TITLE, 3, 150}, }, changeMode ); end local TUTORIAL_CHARACTER; local function createTutorialStructure() TUTORIAL_CHARACTER = { { box = { x = 20, y = -45, anchor = "TOPLEFT", width = 28, height = 340 }, button = { x = 0, y = 0, anchor = "CENTER", text = loc.REG_LIST_CHAR_TUTO_ACTIONS, arrow = "LEFT" } }, { box = { x = 50, y = -45, anchor = "TOPLEFT", width = 470, height = 340 }, button = { x = 0, y = 0, anchor = "CENTER", text = loc.REG_LIST_CHAR_TUTO_LIST, textWidth = 400, arrow = "DOWN" } }, { box = { x = 20, y = -387, anchor = "TOPLEFT", width = 500, height = 60 }, button = { x = 0, y = 10, anchor = "CENTER", text = loc.REG_LIST_CHAR_TUTO_FILTER, textWidth = 400, arrow = "UP" } } } end local function tutorialProvider() if currentMode == MODE_CHARACTER then return TUTORIAL_CHARACTER; end end TRP3_API.events.listenToEvent(TRP3_API.events.WORKFLOW_ON_LOAD, function() createTutorialStructure(); -- To try, but I'm afraid for performances ... Events.listenToEvent(Events.REGISTER_DATA_UPDATED, function(unitID, _, dataType) if getCurrentPageID() == REGISTER_LIST_PAGEID and unitID ~= Globals.player_id and (not dataType or dataType == "characteristics") then refreshList(); end end); Events.listenToEvent(Events.REGISTER_PROFILE_DELETED, function(profileID) if profileID then selectedIDs[profileID] = nil; if isMenuRegistered(currentlyOpenedProfilePrefix .. profileID) then unregisterMenu(currentlyOpenedProfilePrefix .. profileID); end else for selectedProfileId, _ in pairs(selectedIDs) do if isMenuRegistered(currentlyOpenedProfilePrefix .. selectedProfileId) then unregisterMenu(currentlyOpenedProfilePrefix .. selectedProfileId); end end wipe(selectedIDs); end if getCurrentPageID() == REGISTER_LIST_PAGEID then refreshList(); end end); registerMenu({ id = REGISTER_PAGE, closeable = true, text = loc.REG_REGISTER, onSelected = function() setPage(REGISTER_LIST_PAGEID); end, }); registerPage({ id = REGISTER_LIST_PAGEID, templateName = "TRP3_RegisterList", frameName = "TRP3_RegisterList", frame = TRP3_RegisterList, onPagePostShow = function() tabGroup:SelectTab(1); end, tutorialProvider = tutorialProvider, }); TRP3_RegisterListSlider:SetValue(0); handleMouseWheel(TRP3_RegisterListContainer, TRP3_RegisterListSlider); local widgetTab = {}; for i=1,14 do local widget = _G["TRP3_RegisterListLine"..i]; local widgetClick = _G["TRP3_RegisterListLine"..i.."Click"]; local widgetSelect = _G["TRP3_RegisterListLine"..i.."Select"]; widgetSelect:SetScript("OnClick", onLineSelected); widgetClick:SetScript("OnClick", onLineClicked); widgetClick:SetHighlightTexture("Interface\\FriendsFrame\\UI-FriendsFrame-HighlightBar-Blue"); widgetClick:SetAlpha(0.75); table.insert(widgetTab, widget); end TRP3_RegisterList.widgetTab = widgetTab; TRP3_RegisterListFilterCharactNotes:SetChecked(false); TRP3_RegisterListFilterCharactName:SetScript("OnEnterPressed", refreshList); TRP3_RegisterListFilterCharactGuild:SetScript("OnEnterPressed", refreshList); TRP3_RegisterListFilterCharactRealm:SetScript("OnClick", refreshList); TRP3_RegisterListFilterCharactNotes:SetScript("OnClick", refreshList); TRP3_RegisterListCharactFilterButton:SetScript("OnClick", function(_, button) if button == "RightButton" then TRP3_RegisterListFilterCharactName:SetText(""); TRP3_RegisterListFilterCharactGuild:SetText(""); TRP3_RegisterListFilterCharactRealm:SetChecked(true); TRP3_RegisterListFilterCharactNotes:SetChecked(false); end refreshList(); end) setTooltipForSameFrame(TRP3_RegisterListCharactFilterButton, "LEFT", 0, 5, loc.REG_LIST_FILTERS, loc.REG_LIST_FILTERS_TT); TRP3_RegisterListFilterCharactNameText:SetText(loc.REG_LIST_NAME); TRP3_RegisterListFilterCharactGuildText:SetText(loc.REG_LIST_GUILD); TRP3_RegisterListFilterCharactRealmText:SetText(loc.REG_LIST_REALMONLY); TRP3_RegisterListFilterCharactNotesText:SetText(loc.REG_LIST_NOTESONLY); TRP3_RegisterListHeaderAddon:SetText(loc.REG_LIST_ADDON); TRP3_API.ui.frame.setupEditBoxesNavigation({TRP3_RegisterListFilterCharactName, TRP3_RegisterListFilterCharactGuild}); TRP3_RegisterListPetFilterName:SetScript("OnEnterPressed", refreshList); TRP3_RegisterListPetFilterType:SetScript("OnEnterPressed", refreshList); TRP3_RegisterListPetFilterMaster:SetScript("OnEnterPressed", refreshList); TRP3_RegisterListPetFilterButton:SetScript("OnClick", function(_, button) if button == "RightButton" then TRP3_RegisterListPetFilterName:SetText(""); TRP3_RegisterListPetFilterType:SetText(""); TRP3_RegisterListPetFilterMaster:SetText(""); end refreshList(); end) setTooltipForSameFrame(TRP3_RegisterListPetFilterButton, "LEFT", 0, 5, loc.REG_LIST_FILTERS, loc.REG_LIST_FILTERS_TT); TRP3_RegisterListPetFilterNameText:SetText(loc.REG_LIST_PET_NAME); TRP3_RegisterListPetFilterTypeText:SetText(loc.REG_LIST_PET_TYPE); TRP3_RegisterListPetFilterMasterText:SetText(loc.REG_LIST_PET_MASTER); TRP3_API.ui.frame.setupEditBoxesNavigation({TRP3_RegisterListPetFilterName, TRP3_RegisterListPetFilterType, TRP3_RegisterListPetFilterMaster}); TRP3_RegisterListHeaderNameTT:SetScript("OnClick", switchNameSorting); TRP3_RegisterListHeaderInfoTT:SetScript("OnClick", switchInfoSorting); TRP3_RegisterListHeaderTimeTT:SetScript("OnClick", switchTimeSorting); setTooltipForSameFrame(TRP3_RegisterListHeaderActions, "TOP", 0, 0, loc.CM_ACTIONS); TRP3_RegisterListHeaderActions:SetScript("OnClick", function(self) if currentMode == MODE_CHARACTER then onCharactersActions(self); elseif currentMode == MODE_PETS then onPetsActions(self); end end); createTabBar(); -- Resizing TRP3_API.events.listenToEvent(TRP3_API.events.NAVIGATION_RESIZED, function(containerwidth, containerHeight) for _, line in pairs(widgetTab) do line:SetHeight((containerHeight - 120) * 0.065); if containerwidth < 690 then _G[line:GetName() .. "Time"]:SetWidth(2); else _G[line:GetName() .. "Time"]:SetWidth(160); end if containerwidth < 850 then _G[line:GetName() .. "Addon"]:SetWidth(2); else _G[line:GetName() .. "Addon"]:SetWidth(160); end end if containerwidth < 690 then TRP3_RegisterListHeaderTime:SetWidth(2); else TRP3_RegisterListHeaderTime:SetWidth(160); end if containerwidth < 850 then TRP3_RegisterListHeaderAddon:SetWidth(2); else TRP3_RegisterListHeaderAddon:SetWidth(160); end end); end); TRP3_API.events.listenToEvent(TRP3_API.events.WORKFLOW_ON_LOADED, function() if TRP3_API.target then TRP3_API.target.registerButton({ id = "aa_player_a_page", configText = loc.TF_OPEN_CHARACTER, onlyForType = TRP3_API.ui.misc.TYPE_CHARACTER, condition = function(_, unitID) return unitID == Globals.player_id or (isUnitIDKnown(unitID) and hasProfile(unitID)); end, onClick = function(unitID) openMainFrame(); openPageByUnitID(unitID); end, adapter = function(buttonStructure, unitID) buttonStructure.tooltip = loc.REG_PLAYER; buttonStructure.tooltipSub = "|cffffff00" .. loc.CM_CLICK .. ": |r" .. loc.TF_OPEN_CHARACTER; buttonStructure.alert = nil; if unitID ~= Globals.player_id and hasProfile(unitID) then local profile = getUnitIDProfile(unitID); if profile.about and not profile.about.read then buttonStructure.tooltipSub = "|cff00ff00" .. loc.REG_TT_NOTIF .. "\n" .. buttonStructure.tooltipSub; buttonStructure.alert = true; end end end, alertIcon = "Interface\\GossipFrame\\AvailableQuestIcon", icon = Globals.is_classic and "INV_Misc_Book_09" or "inv_inscription_scroll" }); end end);
-- Copyright 2018 Yahoo Inc. -- Licensed under the terms of the Apache license. Please see LICENSE.md file -- distributed with this work for terms. --[[ This is where we define the metrics for Fili. Metrics are formulas (for example, formulas of aggregations and post-aggregations that we send down to Druid). These formulas are constructed by taking Makers (which can be thought of as operators and operands) and combining them to create metrics. For example, the ArithmeticMaker defines the operators +, -, /, so you can think of the ArithmeticMaker as defining the bits _ + _, _ - _, _ * _, and _ / _. Meanwhile, the LongSumMaker defines basic longsums in Druid, which can be thought of as a simple number when building them up with other Makers. So bits of formulas like x or y. We can build a metric by "building up" a formula using the ArithmeticMaker and the LongSumMaker: LongSumMaker("metric1") + LongSumMaker("metric2") This is specified in Lua as: METRICS = { metric1 = {maker="longSum", druidMetric="metric1"}, metric2 = {maker="longSum", druidMetric="metric2"}, sum = {maker="arithmeticPLUS", dependencies={"metric1", "metric2"}} } Naturally of course these can be nested like any formula. So we could add the following to METRICS above: METRICS = { metric1 = {maker="longSum"}, metric2 = {maker="longSum"}, sum = {maker="arithmeticPlus", dependencies={"metric1", "metric2"}} difference = {maker="arithmeticMinus", {"sum", "metric1"}} } So the metric "difference" is the (rather silly) formula: (LongSum("metric1") + LongSum("metric2")) - LongSum("metric1") --]] ------------------------------------------------------------------------------- -- Metrics --[[ Metrics are formulas built from makers. They're defined in a table that maps names to metrics. Each metric is itself a table with the following keys: longName - A longer, more human friendly name for the metric. Defaults to the metric name. description - Short documentation about the metric. Defaults to the metric name maker - The name of the maker to use to define the metric. dependencies - A list of names of Fili metrics that this metric operates on, if any, only applies for nested metrics druidMetric - The name of the druid metric that this metric operates on directly. --]] ------------------------------------------------------------------------------- local M = {} local metrics = { testMetric = { maker = "doubleSum", druidMetric="test_metric" }, count = { maker = "count" }, } --- set every metric's type to default for metric_name, metric_content in pairs(metrics) do metric_content.type = "default" M[metric_name] = metric_content end return M
local command = require 'aula.core.command' command.set('W', 'w') command.set('W', 'w') command.set('Wq', 'wq') command.set('Q', 'q') command.set('Qa', 'qa') command.set('QA', 'qa')
-- Various email and tell mod support -- This function takes the position of a vendor and alerts the owner if it has just been emptied local email_loaded = minetest.get_modpath("email") local tell_loaded = minetest.get_modpath("tell") local mail_loaded = minetest.get_modpath("mail") function fancy_vend.alert_owner_if_empty(pos) if fancy_vend.no_alerts then return end local meta = minetest.get_meta(pos) local settings = fancy_vend.get_vendor_settings(pos) local owner = meta:get_string("owner") local alerted = fancy_vend.stb(meta:get_string("alerted") or "false") local status, errorcode = fancy_vend.get_vendor_status(pos) -- Message to send local input_desc = fancy_vend.get_item_description(settings.input_item) local output_desc = fancy_vend.get_item_description(settings.output_item) local stock_msg = "Your vendor trading ".. settings.input_item_qty.." "..input_desc.. " for "..settings.output_item_qty.." "..output_desc.. " at position "..minetest.pos_to_string(pos, 0).. " has just run out of stock." if not alerted and not status and errorcode == "no_output" then if mail_loaded then local inbox = {} -- load messages if not mail.apiversion then -- cheapie's mail mod https://cheapiesystems.com/git/mail/ if not mail.messages[owner] then mail.messages[owner] = {} end inbox = mail.messages[owner] elseif mail.apiversion >= 1.1 then -- webmail fork https://github.com/thomasrudin-mt/mail (per player storage) inbox = mail.getMessages(owner) end -- Instead of filling their inbox with mail, get the last message sent by "Fancy Vend" -- and append to the message -- If there is no last message, then create a new one local message for _, msg in pairs(inbox) do if msg.sender == "Fancy Vend" then -- Put a space in the name to avoid impersonation message = msg end end if message then -- Set the message as unread message.unread = true -- Append to the end message.body = message.body..stock_msg.."\n" else mail.send("Fancy Vend", owner, "You have unstocked vendors!", stock_msg.."\n") end -- save messages if not mail.apiversion then -- cheapie's mail mod https://cheapiesystems.com/git/mail/ mail.save() elseif mail.apiversion >= 1.1 then -- webmail fork https://github.com/thomasrudin-mt/mail mail.setMessages(owner, inbox) end elseif email_loaded then -- Rubenwardy's Email Mod: https://github.com/rubenwardy/email email.send_mail("Fancy Vend", owner, stock_msg) elseif tell_loaded then -- octacians tell mod https://github.com/octacian/tell tell.add(owner, "Fancy Vend", stock_msg) end meta:set_string("alerted", "true") end end
------------------------------------------------------ -- ___ _ -- -- | __| |___ _ __ _____ __ _____ _ _ -- -- | _|| / -_) '_ \/ _ \ V V / -_) '_| -- -- |___|_\___| .__/\___/\_/\_/\___|_| -- -- _ _ |_| _ _ _ -- -- | | (_)__ _| |_| |_(_)_ _ __ _ -- -- | |__| / _` | ' \ _| | ' \/ _` | -- -- |____|_\__, |_||_\__|_|_||_\__, | -- -- |___/ |___/ -- ------------------------------------------------------ -- Functions -- ------------------------------------------------------ ------------------------------------------- -- Floodlight Formspec -- ------------------------------------------- local function get_formspec_flood(power,tilt,rotate) local rotate = rotate or 0 local tilt = tilt or 0 local per_rot = (math.abs(rotate)/45)*100 local percent = (math.abs(tilt)/20)*100 local final ="size[8,3]".. ele.formspec.power_meter(power).. -- rotate "image[3.5,0.25;2.8,1;elepower_gui_barbg.png^[transformR90]".. "image[4.43,2.4;0.5,0.5;elepower_lighting_flood_arrow_icon.png^[transformR90]".. "tooltip[3.5,1.45;2.25,0.4;"..rotate.." Degrees;#30434c;#f9f9f9]".. --"button[5.15,1.45;0.75,0.75;rot;+]".. --"tooltip[5.15,1.45;0.75,0.75;+1 Degrees;#30434c;#f9f9f9]".. --"button[4.35,1.45;0.75,0.75;rot;0]".. --"tooltip[4.35,1.45;0.75,0.75;Reset;#30434c;#f9f9f9]".. --"button[3.5,1.45;0.75,0.75;rot;-]".. --"tooltip[3.5,1.45;0.75,0.75;-1 Degrees;#30434c;#f9f9f9]".. --"image[3.5,0.25;2.8,1;elepower_lighting_flood_tilt_gauge.png^[transformR90]".. "scrollbaroptions[min=-45;max=45;smallstep=1;largestep=5;arrows=show]".. "scrollbar[3.5,1.45;2.25,0.45;horizontal;rot;"..rotate.."]".. "scrollbaroptions[min=-20;max=20;smallstep=1;largestep=5;arrows=show]".. "scrollbar[7.25,0;0.4,2.4;vertical;tilt;"..(tilt).."]".. -- tilt "image[6.25,0;1,2.8;elepower_gui_barbg.png]".. "image[6.5,2.45;0.5,0.5;elepower_lighting_flood_arrow_icon.png]".. "tooltip[7.25,0;1,2.6;"..(tilt).." Degrees;#30434c;#f9f9f9]" --"button[7.25,0.05;0.75,0.75;tilt;+]".. --"tooltip[7.25,0.05;0.75,0.75;+1 Degrees;#30434c;#f9f9f9]".. --"button[7.25,.9;0.75,0.75;tilt;0]".. --"tooltip[7.25,.9;0.75,0.75;Reset;#30434c;#f9f9f9]".. --"button[7.25,1.75;0.75,0.75;tilt;-]".. --"tooltip[7.25,1.75;0.75,0.75;-1 Degrees;#30434c;#f9f9f9]" if rotate > 0 then final = final.."image[4.62,0.25;1.4,1;elepower_gui_barbg.png^[lowpart:"..per_rot..":elepower_gui_bar.png^[transformR270]" elseif rotate < 0 then final = final.."image[3.5,0.25;1.4,1;elepower_gui_barbg.png^[lowpart:"..per_rot..":elepower_gui_bar.png^[transformR90]" end if tilt < 0 then final = final.."image[6.25,0;1,1.4;elepower_gui_barbg.png^[lowpart:"..percent..":elepower_gui_bar.png]" elseif tilt > 0 then final = final.."image[6.25,1.22;1,1.4;elepower_gui_barbg.png^[lowpart:"..percent..":elepower_gui_bar.png^[transformR180]" end final = final.."image[3.5,0.25;2.8,1;elepower_lighting_flood_rotate_gauge.png^[transformR90]" final = final.."image[6.25,0;1,2.8;elepower_lighting_flood_tilt_gauge.png]" return final end -- register flood on_recieve fields function elepower_lighting.flood_on_recieve_fields(pos, formname, fields, player) local meta = minetest.get_meta(pos) if fields.quit then return end if fields.rot then local split = string.split(fields.rot, ":") local new_rot = tonumber(split[2]) meta:set_int("rotate",new_rot) if meta:get_int("on_off") == 1 then elepower_lighting.remove_flood_light_fill(pos) elepower_lighting.add_flood_light_fill(pos) end end if fields.tilt then local split = string.split(fields.tilt, ":") local new_tilt = tonumber(split[2]) meta:set_int("tilt", new_tilt) if meta:get_int("on_off") == 1 then elepower_lighting.remove_flood_light_fill(pos) elepower_lighting.add_flood_light_fill(pos) end end --minetest.debug(dump(fields)) end ------------------------------------------- -- Converts node param2 into a primary -- -- axis and the secondary axis, needed -- -- to workout and place light_fill -- ------------------------------------------- function elepower_lighting.p2_to_axis(node_param2) -- first_key = primary axis, num_key = param2, value = secondary axis/+- local p2_conv_table = {x = {[0]="z:+1",[2]="z:-1", [4]="y:-1", [6]="y:+1", [8]="y:+1",[10]="y:-1",[20]="z:+1",[22]="z:-1"}, y = {[5]="x:+1",[7]="x:-1", [9]="x:+1",[11]="x:-1",[12]="z:+1",[14]="z:-1",[16]="z:+1",[18]="z:-1"}, z = {[1]="x:+1",[3]="x:-1",[13]="y:-1",[15]="y:+1",[17]="y:+1",[19]="y:-1",[21]="x:-1",[23]="x:+1"}} local light_strip_axis for xyz,all_p2 in pairs(p2_conv_table) do for p2,sec_axis in pairs(all_p2) do if node_param2 == p2 then local second_axis_v = string.split(sec_axis, ":") light_strip_axis = {[xyz] = 1,[second_axis_v[1].."s"] = tonumber(second_axis_v[2])} break end end end return light_strip_axis end --------------------------------------------- -- Simply adds or removes light_fill -- --------------------------------------------- function elepower_lighting.add_remove_light_fill(pos,light_strip_axis,light_shape,add_remove) local x = light_strip_axis.x or 0 local y = light_strip_axis.y or 0 local z = light_strip_axis.z or 0 local xs = light_strip_axis.xs or 0 local ys = light_strip_axis.ys or 0 local zs = light_strip_axis.zs or 0 local mt_add_remove = minetest.remove_node local node_name = "elepower_lighting:light_fill" local add_node -- used for adding/setting nodes if add_remove == 1 then mt_add_remove = minetest.set_node node_name = "air" add_node = {name = "elepower_lighting:light_fill"} end if light_shape == "3x1" then local pos_p = {x=pos.x+x, y=pos.y+y, z=pos.z+z} local pos_n = {x=pos.x-x, y=pos.y-y, z=pos.z-z} local poses = {pos_p,pos_n} for k,p in pairs(poses) do if minetest.get_node(p).name == node_name then mt_add_remove(p,add_node) end end elseif light_shape == "3x2" then local pos_p = {x=pos.x+x, y=pos.y+y, z=pos.z+z} local pos_n = {x=pos.x-x, y=pos.y-y, z=pos.z-z} local pos_ps = {x=pos.x+x+xs, y=pos.y+y+ys, z=pos.z+z+zs} local pos_cs = {x=pos.x+xs, y=pos.y+ys, z=pos.z+zs} local pos_ns = {x=pos.x-x+xs, y=pos.y-y+ys, z=pos.z-z+zs} local poses = {pos_p,pos_n,pos_ps,pos_cs,pos_ns} for k,p in pairs(poses) do if minetest.get_node(p).name == node_name then mt_add_remove(p,add_node) end end end end --------------------------------------------- -- Add Flood Light Light nodes -- --------------------------------------------- function elepower_lighting.add_flood_light_fill(pos) local meta = minetest.get_meta(pos) local node_p2 = minetest.get_node(pos).param2 local rel_x_y --1st axis = face dir, 2nd axis = relative vertical(tilt) local face_dir = {["z:+1"] = {[0]="y:+1",[12]="x:+1",[16]="x:-1",[20]="y:-1"}, -- North ["x:+1"] = {[1]="y:+1", [5]="z:+1", [9]="z:-1",[23]="y:-1"}, -- East ["z:-1"] = {[2]="y:+1",[14]="x:+1",[18]="x:-1",[22]="y:-1"}, -- South ["x:-1"] = {[3]="y:+1", [7]="z:-1",[11]="z:-1",[21]="y:-1"}, -- West ["y:+1"] = {[6]="z:+1", [8]="z:-1",[15]="x:+1",[17]="x:-1"}, -- Up ["y:-1"] = {[4]="z:+1",[10]="z:-1",[13]="x:+1",[19]="x:-1"}} -- Down -- Rotation reference table local rot_dir = {[0] = {x = "x",x_v = "+1",y = "z",y_v = "+1", z="y"}, [1] = {x = "z",x_v = "-1",y = "x",y_v = "+1", z="y"}, [2] = {x = "x",x_v = "-1",y = "z",y_v = "-1", z="y"}, [3] = {x = "z",x_v = "+1",y = "x",y_v = "-1", z="y"}, [4] = {x = "x",x_v = "+1",y = "y",y_v = "-1",z="z"}, [5] = {x = "y",x_v = "+1",y = "x",y_v = "+1",z="z"}, [6] = {x = "x",x_v = "-1",y = "y",y_v = "+1",z="z"}, [7] = {x = "y",x_v = "-1",y = "x",y_v = "-1",z="z"}, [8] = {x = "x",x_v = "+1",y = "y",y_v = "+1",z="z"}, [9] = {x = "y",x_v = "-1",y = "x",y_v = "+1",z="z"}, [10] = {x = "x",x_v = "-1",y = "y",y_v = "-1",z="z"}, [11] = {x = "y",x_v = "+1",y = "x",y_v = "-1",z="z"}, [12] = {x = "y",x_v = "-1",y = "z",y_v = "+1",z="x"}, [13] = {x = "z",x_v = "-1",y = "y",y_v = "-1",z="x"}, [14] = {x = "y",x_v = "+1",y = "z",y_v = "-1",z="x"}, [15] = {x = "z",x_v = "+1",y = "y",y_v = "+1",z="x"}, [16] = {x = "y",x_v = "+1",y = "z",y_v = "+1",z="x"}, [17] = {x = "z",x_v = "-1",y = "y",y_v = "+1",z="x"}, [18] = {x = "y",x_v = "-1",y = "z",y_v = "-1",z="x"}, [19] = {x = "z",x_v = "+1",y = "y",y_v = "-1",z="x"}, [20] = {x = "x",x_v = "+1",y = "z",y_v = "+1", z="y"}, [21] = {x = "z",x_v = "+1",y = "x",y_v = "-1", z="y"}, [22] = {x = "x",x_v = "-1",y = "z",y_v = "-1", z="y"}, [23] = {x = "z",x_v = "-1",y = "x",y_v = "+1", z="y"}, } for axis,p2s in pairs(face_dir) do for p2,rel_vert in pairs(p2s) do if node_p2 == p2 then local sep_rel_x_axis = string.split(axis,":") local sep_rel_y_axis = string.split(rel_vert,":") rel_x_y = {[sep_rel_x_axis[1].."x"] = sep_rel_x_axis[2], [sep_rel_y_axis[1].."y"] = sep_rel_y_axis[2], [sep_rel_y_axis[1].."z"] = sep_rel_y_axis[4], x = sep_rel_x_axis[1], x_val = sep_rel_x_axis[2], y = sep_rel_y_axis[1], y_val = sep_rel_y_axis[2] } rot_x_y = rot_dir[node_p2] end end end local light_range = 30 local tilt_angle = meta:get_int("tilt") local rot_angle = meta:get_int("rotate") local angle = 90 - rot_angle -- Start of Raycast Calculations -- -- work out rotation find pt on circle - x = cx + r * cos(a) // y = cy + r * sin(a) -- eg x = rel-x-origin + (light_range*cos((90-rot_angle)*radians) local x_rel = pos[rot_x_y.x] + (math.floor((30*math.cos(angle*0.0174533))))*tonumber(rot_x_y.x_v) local y_rel = pos[rot_x_y.y] + (math.floor((30*math.sin(angle*0.0174533))))*tonumber(rot_x_y.y_v) local pos_rot = {[rot_x_y.x] = x_rel,[rot_x_y.y] = y_rel, [rot_x_y.z] = pos[rot_x_y.z]} -- work out gradient from angle (math.tan needs radians=degrees*0.0174533...) local grad = math.tan(tilt_angle*0.0174533) local y_end = math.floor(light_range*grad) local xx = (rel_x_y.xx or 0)*light_range local yx = (rel_x_y.yx or 0)*light_range local zx = (rel_x_y.zx or 0)*light_range local xy = (rel_x_y.xy or 0)*y_end local yy = (rel_x_y.yy or 0)*y_end local zy = (rel_x_y.zy or 0)*y_end -- pos_s (start) simply add relative x local pos_s = {x=pos.x+(xx/light_range),y=pos.y+(yx/light_range),z=pos.z+(zx/light_range)} -- pos_e (end) add both relative x and relative y local pos_e = {x=pos_rot.x+xx+xy,y=pos_rot.y+yx+yy,z=pos_rot.z+zx+zy} meta:set_string("flood_light_pos_s", minetest.serialize(pos_s)) meta:set_string("flood_light_pos_e", minetest.serialize(pos_e)) local ray = minetest.raycast(pos_s,pos_e,false,true) local ray_next = ray:next() local end_pos while ray_next do local name = minetest.get_node(ray_next.under).name local node_draw = minetest.registered_items[name].drawtype if node_draw ~= "plantlike" and node_draw ~= "firelike" and node_draw ~= "raillike" and node_draw ~= "torchlike" and node_draw ~= "signlike" and name ~= "elepower_lighting:light_fill" then local e_pos = ray_next.under meta:set_string("flood_light_end", minetest.serialize(e_pos)) end_pos = {x=e_pos.x-(xx/light_range),y=e_pos.y-(yx/light_range),z=e_pos.z-(zx/light_range)} break end ray_next = ray:next() end local tot = 30 if end_pos then tot = math.abs(end_pos[rel_x_y.x] - pos[rel_x_y.x]) end -- Start of light fill calculations local flood_fill_pos = {} for i = 1,tot,1 do local new_pos = table.copy(pos) -- calculate rotation position local x_rel = new_pos[rot_x_y.x] + ((math.floor((i*math.cos(angle*0.0174533))))*tonumber(rot_x_y.x_v)) + 1*tonumber(rot_x_y.x_v) -- last + removes offset from carrier "1" local y_rel = new_pos[rot_x_y.y] + (math.floor((i*math.sin(angle*0.0174533))))*tonumber(rot_x_y.y_v) local pos_rot = {[rot_x_y.x] = x_rel,[rot_x_y.y] = y_rel, [rot_x_y.z] = new_pos[rot_x_y.z]} -- adjust for tilt pos_rot[rel_x_y.x] = (pos_rot[rel_x_y.x] + (1*rel_x_y.x_val)) -- relative X axis pos_rot[rel_x_y.y] = (pos_rot[rel_x_y.y] + math.ceil((i*rel_x_y.y_val)*grad)) -- relative Y axis --new_pos.x = new_pos.x+(math.floor(0.85*i)) if minetest.get_node(pos_rot).name == "air" or minetest.get_node(pos_rot).name == "elepower_lighting:light_fill" then table.insert(flood_fill_pos,pos_rot) minetest.set_node(pos_rot,{name = "elepower_lighting:light_fill"}) --minetest.debug(rot_x_y.y..":".. rot_x_y.y_v) end end meta:set_string("flood_fill_pos", minetest.serialize(flood_fill_pos)) end --------------------------------------------- -- Removes Flood Light Light nodes -- --------------------------------------------- function elepower_lighting.remove_flood_light_fill(pos) local meta = minetest.get_meta(pos) local flood_fill_pos = minetest.deserialize(meta:get_string("flood_fill_pos")) if type(flood_fill_pos) == "table" then meta:set_string("flood_light_pos_s","") meta:set_string("flood_light_pos_e","") meta:set_string("flood_light_end","") for k,pos in pairs(flood_fill_pos) do if minetest.get_node(pos).name == "elepower_lighting:light_fill" then minetest.remove_node(pos) end end end end ------------------------------------------- -- A rotate and place that allows lights -- -- to mount into wall sockets -- -- thanks mt forums for below soln idea -- ------------------------------------------- function elepower_lighting.rot_and_place(itemstack, placer, pointed_thing) local p0 = pointed_thing.under local p1 = pointed_thing.above local param2 = 0 if placer then local placer_pos = placer:get_pos() if placer_pos then param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) end if p0.x<p1.x then -- -X param2 = 12 + param2 elseif p0.x>p1.x then -- +X param2 = 16 + param2 elseif p0.z<p1.z then -- +Z param2 = 4 + param2 elseif p0.z>p1.z then -- -Z param2 = 8 + param2 elseif p0.y<p1.y then -- +Y param2 = param2 elseif p0.y>p1.y then -- -Y param2 = 20 + param2 end end return minetest.item_place(itemstack, placer, pointed_thing, param2) end ------------------------------------- -- Light State Function -- -- "Active", "Off", "Out of Power" -- ------------------------------------- function elepower_lighting.status(on_off,storage,usage) local status = "Active" if on_off == 0 then status = "Off" elseif storage < usage then status = "Out of Power!" end return status end ------------------------------------ -- Main Lighting timer, what uses -- -- EpU's and allows lights to be -- -- switched on and off -- ------------------------------------ function elepower_lighting.light_timer(pos) local meta = minetest.get_meta(pos) local on_off = meta:get_int("on_off") local reg_name = minetest.get_node(pos).name local node_p2 = minetest.get_node(pos).param2 local name = minetest.registered_items[minetest.get_node(pos).name].description local light_shape = minetest.registered_items[minetest.get_node(pos).name].ele_light_shape or nil local capacity = ele.helpers.get_node_property(meta, pos, "capacity") local storage = ele.helpers.get_node_property(meta, pos, "storage") local usage = ele.helpers.get_node_property(meta, pos, "usage") local pow_percent = {capacity = capacity, storage = storage, usage = usage} local light_strip_axis local flood_light_change = false if light_shape ~= "flood" then light_strip_axis = elepower_lighting.p2_to_axis(node_p2) elseif light_shape == "flood" then -- need an overide in the event a wall/tree etc is built infront of an "on" flood light beam local flood_light_end = minetest.deserialize(meta:get_string("flood_light_end")) local pos_s = minetest.deserialize(meta:get_string("flood_light_pos_s")) local pos_e = minetest.deserialize(meta:get_string("flood_light_pos_e")) local e_pos local bulb_type = string.match(reg_name, ':(.-)_') if light_shape == "flood" then -- change floodlight node for angled/tilted version local tilt = meta:get_int("tilt") or 0 local rotate = meta:get_int("rotate") or 0 local rpn = "p" local tpn = "p" local new_name if rotate < 0 then if rotate < -10 then rpn = "n" end rotate = rotate*-1 end if tilt < 0 then if tilt < -5 then tpn = "n" end tilt = tilt*-1 end if rotate > 10 then rotate = 45 else rotate = 0 end if tilt > 5 then tilt = 20 else tilt = 0 end if not string.find(reg_name, "active") then new_name = "elepower_lighting:"..bulb_type.."_floodlight_x"..rpn..rotate.."_y"..tpn..tilt else new_name = "elepower_lighting:"..bulb_type.."_floodlight_x"..rpn..rotate.."_y"..tpn..tilt.."_active" end if new_name ~= reg_name then ele.helpers.swap_node(pos, new_name) end end if pos_s then local ray = minetest.raycast(pos_s,pos_e,false,true) local ray_next = ray:next() while ray_next do local name = minetest.get_node(ray_next.under).name local node_draw = minetest.registered_items[name].drawtype if node_draw ~= "plantlike" and node_draw ~= "firelike" and node_draw ~= "raillike" and node_draw ~= "torchlike" and node_draw ~= "signlike" and name ~= "elepower_lighting:light_fill" then e_pos = ray_next.under break end ray_next = ray:next() end if minetest.serialize(e_pos) ~= minetest.serialize(flood_light_end) then flood_light_change = true end end end if (storage >= usage and on_off == 1) then if not string.find(reg_name, "active") or flood_light_change == true then if flood_light_change == false then ele.helpers.swap_node(pos, reg_name.."_active") elseif flood_light_change == true then elepower_lighting.remove_flood_light_fill(pos) end if light_shape == "flood" then elepower_lighting.add_flood_light_fill(pos) elseif light_shape then elepower_lighting.add_remove_light_fill(pos,light_strip_axis,light_shape,1) end end pow_percent.storage = pow_percent.storage - usage storage = pow_percent.storage meta:set_int("storage", pow_percent.storage) else if string.find(reg_name, "active") then local name = string.sub(reg_name, 1, -8) ele.helpers.swap_node(pos, name) if light_shape then if light_shape == "flood" then elepower_lighting.remove_flood_light_fill(pos) elseif light_shape then elepower_lighting.add_remove_light_fill(pos,light_strip_axis,light_shape) end end end end local status = elepower_lighting.status(on_off,pow_percent.storage,pow_percent.usage) meta:set_string("infotext", name.." "..status.."\n" .. ele.capacity_text(capacity, storage)) if light_shape == "flood" then local tilt = meta:get_int("tilt") or 0 local rotate = meta:get_int("rotate") or 0 meta:set_string("formspec", get_formspec_flood(pow_percent,tilt,rotate)) end return true end --------------------------------------------- -- Main Colored Lighting timer, what uses -- -- EpU's and allows lights to be switched -- -- on and off -- --------------------------------------------- elepower_lighting.colors = {{"#ff0500", "Red"}, {"#ff3500", "Dark Orange"}, {"#ff6300", "Orange"}, {"#ff9100", "Light Orange"}, {"#ffc000", "Golden"}, {"#ffef00", "Yellow"}, {"#e1ff00", "Lemon Lime"}, {"#b3ff00", "Lime"}, {"#84ff00", "Lawn Green"}, {"#56ff00", "Bright Green"}, {"#00ff36", "Green"}, {"#00ff65", "Spring Green"}, {"#00ff93", "Sea Green"}, {"#00ffc2", "Aqua"}, {"#00fff0", "Turquoise Blue"}, {"#00dfff", "Sky Blue"}, {"#00b1ff", "Vivid Blue"}, {"#0082ff", "Azure"}, {"#0053ff", "Blue"}, {"#0024ff", "Blue Bonnet"}, {"#0900ff", "Dark Blue"}, {"#3800ff", "Blue Purple"}, {"#6700ff", "Indigo"}, {"#9500ff", "Violet"}, {"#c400ff", "Orchid"}, {"#f200ff", "Magenta"}, {"#ff00dd", "Hot Pink"}, {"#ff00af", "Shocking Pink"}, {"#ff0080", "Pink"}, {"#ff0051", "Apple Red"}, {"#ffffff", "White"}, {"#000000", "Black"} } local function get_formspec_panel_color(power,color_mode,color_sync) local color_m = color_mode local color_s = color_sync if tonumber(color_m) then color_m = "Single Color-"..elepower_lighting.colors[(color_m/8)][2] else color_m = color_m:gsub("^%l", string.upper) end local final ="size[8,3]".. "container[0,0.1]".. ele.formspec.power_meter(power).. "container_end[]".. "label[1,-0.05;Current Selection: "..color_m.."]".. "checkbox[6,-0.25;sync;Synchronize;"..color_s.."]".. "image_button[1,0.4;2,0.75;elepower_lighting_gui_rainbow_button.png;r_color;Rainbow;false;true;elepower_lighting_gui_rainbow_button.png^[opacity:127]".. "image_button[1,1.1;2,0.75;elepower_lighting_gui_strobe_button.png;r_color;Strobe;false;true;elepower_lighting_gui_strobe_button.png^[opacity:127]".. "image_button[1,1.8;2,0.75;elepower_lighting_gui_blue_button.png;r_color;Blues;false;true;elepower_lighting_gui_blue_button.png^[opacity:127]".. "image_button[1,2.5;2,0.75;elepower_lighting_gui_red_button.png;r_color;Reds;false;true;elepower_lighting_gui_red_button.png^[opacity:127]" for k,def in pairs(elepower_lighting.colors) do local image_end = "elepower_lighting_gui_color_button.png^[multiply:".. def[1]..";f_color;"..((k)*8).. ";false;true;elepower_lighting_gui_color_button.png^[multiply:".. def[1].."^[opacity:127]]" final = final.."style[f_color;font_size=0;textcolor="..def[1].."]" if k <= 8 then final = final.."image_button["..(3.0+((k-1)*0.6))..",0.4;0.75,0.75;"..image_end final = final.."tooltip["..(3.0+((k-1)*0.6))..",0.4;0.55,0.65;"..def[2]..";#30434c;#f9f9f9]" elseif k > 8 and k < 17 then final = final.."image_button["..(3.0+((k-9)*0.6))..",1.1;0.75,0.75;"..image_end final = final.."tooltip["..(3.0+((k-9)*0.6))..",1.1;0.55,0.65;"..def[2]..";#30434c;#f9f9f9]" elseif k > 16 and k < 25 then final = final.."image_button["..(3.0+((k-17)*0.6))..",1.8;0.75,0.75;"..image_end final = final.."tooltip["..(3.0+((k-17)*0.6))..",1.8;0.55,0.65;"..def[2]..";#30434c;#f9f9f9]" else final = final.."image_button["..(3.0+((k-25)*0.6))..",2.5;0.75,0.75;"..image_end final = final.."tooltip["..(3.0+((k-25)*0.6))..",2.5;0.55,0.65;"..def[2]..";#30434c;#f9f9f9]" end end return final end -- register color on_recieve fields function elepower_lighting.color_on_recieve_fields(pos, formname, fields, player) local meta = minetest.get_meta(pos) if fields.quit then return end if fields.r_color == "Rainbow" then meta:set_string("color_mode","rainbow") elseif fields.r_color == "Strobe" then meta:set_string("color_mode","strobe") elseif fields.r_color == "Blues" then meta:set_string("color_mode","blues") elseif fields.r_color == "Reds" then meta:set_string("color_mode","reds") elseif fields.f_color then meta:set_string("color_mode",fields.f_color) elseif fields.sync then meta:set_string("color_sync",tostring(fields.sync)) end --minetest.debug(dump(fields)) end function elepower_lighting.light_timer_colored(pos) local meta = minetest.get_meta(pos) local on_off = meta:get_int("on_off") local cycles = meta:get_int("light_color_count") local color_mode = meta:get_string("color_mode") or "rainbow" local color_sync = meta:get_string("color_sync") or "false" local run_bwd = meta:get_string("run_bwd") or "false" local node = minetest.get_node(pos) local name = minetest.registered_items[minetest.get_node(pos).name].description local reg_name = minetest.get_node(pos).name local capacity = ele.helpers.get_node_property(meta, pos, "capacity") local storage = ele.helpers.get_node_property(meta, pos, "storage") local usage = ele.helpers.get_node_property(meta, pos, "usage") local pow_percent = {capacity = capacity, storage = storage, usage = usage} local strobe_ok = true local is_timer = true if cycles == 5 then --(1 second) if (storage >= usage and on_off == 1) then if not string.find(reg_name, "active") and color_mode ~= "strobe" then ele.helpers.swap_node(pos, reg_name.."_active") end pow_percent.storage = pow_percent.storage - usage storage = pow_percent.storage meta:set_int("storage", pow_percent.storage) else if string.find(reg_name, "active") then local name = string.sub(reg_name, 1, -8) ele.helpers.swap_node(pos, name) strobe_ok = false end end local status = elepower_lighting.status(on_off,pow_percent.storage,pow_percent.usage) meta:set_string("formspec", get_formspec_panel_color(pow_percent,color_mode,color_sync)) meta:set_string("infotext", name .." "..status.. "\n" .. ele.capacity_text(capacity, storage)) cycles = 0 end node = minetest.get_node(pos) if string.find(node.name, "active") or strobe_ok then if color_mode == "rainbow" then if color_sync == "true" then local sync_total = 30 local node_plain_p2 = node.param2 % 8 col_seq = math.ceil(sync_total*((((elepower_lighting.timer/0.2))/sync_total)%1)) node.param2 = node_plain_p2 + ((col_seq*8)-8) minetest.swap_node(pos, node) else node.param2 = node.param2+8 if node.param2 >=240 then node.param2 = (node.param2 % 32) end minetest.swap_node(pos, node) end elseif color_mode == "blues" or color_mode == "reds" then local blues_seq_p2 = {120,128,136,144,152,160,168} local reds_seq_p2 = {200,208,216,224,232,0} local node_plain_p2 = node.param2 % 8 local cur_color_p2 = math.floor(node.param2/8)*8 local col_seq = 1 local change = 1 local col_seq_p2 = blues_seq_p2 local sync_total = #blues_seq_p2-1 if color_mode == "reds" then col_seq_p2 = reds_seq_p2 sync_total = #reds_seq_p2-1 end if color_sync == "true" then if math.floor(((elepower_lighting.timer/0.2)/sync_total)%2) == 0 then --minetest.debug("bwd: ".. (sync_total+1)-math.ceil(sync_total*((((elepower_lighting.timer/0.2))/sync_total)%1))) col_seq = (sync_total+1)-math.ceil(sync_total*((((elepower_lighting.timer/0.2))/sync_total)%1)) change = 0 meta:set_string("run_bwd", "true") else --minetest.debug("fwd: ".. 1+math.ceil(sync_total*((((elepower_lighting.timer/0.2))/sync_total)%1))) col_seq = 1+math.ceil(sync_total*((((elepower_lighting.timer/0.2))/sync_total)%1)) change = 0 meta:set_string("run_bwd", "false") end else for k,v in pairs(col_seq_p2 ) do if v == cur_color_p2 then col_seq = k end end if (col_seq == #col_seq_p2 or run_bwd == "true") and col_seq ~= 1 then meta:set_string("run_bwd", "true") change = -1 elseif col_seq == 1 then meta:set_string("run_bwd", "false") end end --minetest.debug(col_seq+change) node.param2 = col_seq_p2[col_seq+change] + node_plain_p2 minetest.swap_node(pos, node) elseif color_mode == "strobe" then if color_sync == "true" then local col_seq = math.ceil(math.floor((elepower_lighting.timer/0.2)+0.5)%2) if col_seq == 1 then if not string.find(reg_name, "active") then ele.helpers.swap_node(pos, reg_name.."_active") end else if string.find(reg_name, "active") then local name = string.sub(reg_name, 1, -8) ele.helpers.swap_node(pos, name) end end else if string.find(reg_name, "active") then local name = string.sub(reg_name, 1, -8) ele.helpers.swap_node(pos, name) else ele.helpers.swap_node(pos, reg_name.."_active") end end elseif type(tonumber(color_mode)) == "number" then local node_plain_p2 = node.param2 % 8 local cur_color_p2 = math.floor(node.param2/8)*8 if color_mode-8 ~= cur_color_p2 then node.param2 = color_mode-8 + node_plain_p2 minetest.swap_node(pos, node) end else -- catch error state set to white local node_plain_p2 = node.param2 % 8 node.param2 = node_plain_p2 + 240 minetest.swap_node(pos, node) end end local timer = minetest.get_node_timer(pos) if timer:get_timeout() ~= 0.2 then timer:start(0.2) is_timer = false end meta:set_int("light_color_count",cycles+1) return is_timer end elepower_lighting.timer = 0 minetest.register_globalstep(function(dtime) -- note counter shouldn't cause an issue until uptime exceeds about 7million yrs elepower_lighting.timer = elepower_lighting.timer + dtime; end) ----------------------------------------- -- Lighting simple functions for basic -- -- node functionality -- ----------------------------------------- -- set light on/off by punch function elepower_lighting.light_punch(pos,player) local meta = minetest.get_meta(pos) local on_off = meta:get_int("on_off") or 1 if on_off == 1 then on_off = 0 else on_off = 1 end meta:set_int("on_off",on_off) end -- set lights to on when constructed function elepower_lighting.light_construct(pos) local meta = minetest.get_meta(pos) meta:set_int("on_off",1) meta:set_string("infotext", "Active") local is_colored = minetest.registered_items[minetest.get_node(pos).name].palette or nil if is_colored then meta:set_string("color_mode","rainbow") local timer = minetest.get_node_timer(pos) timer:start(0.2) end end -- Main place function function elepower_lighting.light_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end return elepower_lighting.rot_and_place(itemstack, placer, pointed_thing) end -- For lights more than 1x1 cleanup light_fill on destruction function elepower_lighting.light_strip_cleanup(pos) local node_p2 = minetest.get_node(pos).param2 local light_shape = minetest.registered_items[minetest.get_node(pos).name].ele_light_shape or nil local light_strip_axis = elepower_lighting.p2_to_axis(node_p2) if light_shape == "flood" then elepower_lighting.remove_flood_light_fill(pos) else elepower_lighting.add_remove_light_fill(pos,light_strip_axis,light_shape) end end
TOOL.Category = "EMod Tools" TOOL.Name = "E-ToolBox" TOOL.Tab = "EMod" TOOL.Information = { { name = "left" }, { name = "right" } } function TOOL:LeftClick(trace) if (IsValid(trace.Entity) and trace.Entity:IsPlayer()) then return false end if (CLIENT) then return true end if (not util.IsValidPhysicsObject(trace.Entity, trace.PhysicsBone)) then return false end local ply = self:GetOwner() -- Get ToolBox Data here -- -- if ( !data ) then return false end -- If HitEntity is the same type then update here -- -- CheckLimit here -- if ( IsValid( pl ) && !pl:CheckLimit( "balloons" ) ) then return end local ent = ents.Create("emod_light") if (not IsValid(ent)) then return end ent:Spawn() ent:SetPlayer(pl) ent.Player = pl if (IsValid(pl)) then pl:AddCount("emod_highload", ent) pl:AddCleanup("emod_highload", ent) end local min = ent:OBBMins() ent:SetPos(trace.HitPos - trace.HitNormal * min.z) undo.Create("ToolBox") undo.AddEntity(ent) undo.SetPlayer(ply) undo.Finish() return true end function TOOL:RightClick(trace) return self:LeftClick(trace, false) end if (SERVER) then function MakeBalloon(pl, r, g, b, force, Data) if (IsValid(pl) and not pl:CheckLimit("balloons")) then return end local balloon = ents.Create("gmod_balloon") if (not IsValid(balloon)) then return end duplicator.DoGeneric(balloon, Data) balloon:Spawn() duplicator.DoGenericPhysics(balloon, pl, Data) force = math.Clamp(force, -1E34, 1E34) balloon:SetColor(Color(r, g, b, 255)) balloon:SetForce(force) balloon:SetPlayer(pl) balloon.Player = pl balloon.r = r balloon.g = g balloon.b = b balloon.force = force if (IsValid(pl)) then pl:AddCount("balloons", balloon) pl:AddCleanup("balloons", balloon) end return balloon end duplicator.RegisterEntityClass("gmod_balloon", MakeBalloon, "r", "g", "b", "force", "Data") end function TOOL:UpdateGhostBalloon(ent, ply) if (not IsValid(ent)) then return end local trace = ply:GetEyeTrace() if (not trace.Hit or IsValid(trace.Entity) and (trace.Entity:IsPlayer() or trace.Entity:GetClass() == "gmod_balloon")) then ent:SetNoDraw(true) return end local CurPos = ent:GetPos() local NearestPoint = ent:NearestPoint(CurPos - (trace.HitNormal * 512)) local Offset = CurPos - NearestPoint local pos = trace.HitPos + Offset local modeltable = list.Get("BalloonModels")[self:GetClientInfo("model")] if (modeltable.skin) then ent:SetSkin(modeltable.skin) end ent:SetPos(pos) ent:SetAngles(Angle(0, 0, 0)) ent:SetNoDraw(false) end function TOOL:Think() -- if ( !IsValid( self.GhostEntity ) || self.GhostEntity.model != self:GetClientInfo( "model" ) ) then -- local modeltable = list.Get( "BalloonModels" )[ self:GetClientInfo( "model" ) ] -- if ( !modeltable ) then self:ReleaseGhostEntity() return end -- self:MakeGhostEntity( modeltable.model, Vector( 0, 0, 0 ), Angle( 0, 0, 0 ) ) -- if ( IsValid( self.GhostEntity ) ) then self.GhostEntity.model = self:GetClientInfo( "model" ) end -- end -- self:UpdateGhostBalloon( self.GhostEntity, self:GetOwner() ) end local ConVarsDefault = TOOL:BuildConVarList() function TOOL.BuildCPanel(CPanel) CPanel:AddControl("Header", { Description = "#tool.balloon.help" }) end
----------------------------------------- -- ID: 18581 -- Item: Carbuncle's Pole -- Item Effect: Restores 160-220 HP ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") function onAdditionalEffect(player,target,damage) local chance = 15 if (chance > math.random(0,99)) then local dmg = math.random(50,90) local params = {} params.bonusmab = 0 params.includemab = false dmg = addBonusesAbility(player, tpz.magic.ele.LIGHT, target, dmg, params) dmg = dmg * applyResistanceAddEffect(player,target,tpz.magic.ele.LIGHT,0) dmg = adjustForTarget(target,dmg,tpz.magic.ele.LIGHT) dmg = finalMagicNonSpellAdjustments(player,target,tpz.magic.ele.LIGHT,dmg) local message = tpz.msg.basic.ADD_EFFECT_DMG if (dmg < 0) then message = tpz.msg.basic.ADD_EFFECT_HEAL end return tpz.subEffect.LIGHT_DAMAGE,message,dmg else return 0,0,0 end end function onItemCheck(target) return 0 end function onItemUse(target) local hpHeal = math.random(160,220) local dif = target:getMaxHP() - target:getHP() if (hpHeal > dif) then hpHeal = dif end target:addHP(hpHeal) target:messageBasic(tpz.msg.basic.RECOVERS_HP, 0, hpHeal) end
require "utils" require "trycatch" require "PiniAPI" require "cocos.cocos2d.json" require "BuiltIn_Animation" math.randomseed(os.time()) ENGINE_LOG = nil XLSX_CLEAR = nil REFRESH_BUILD_PATH = nil local luaj = nil local Utils = nil local PiniLib = nil local fileUtil = nil local xlsxCache = {} local ROOT_PATH = nil local PackageName = nil local CurrentPlatform = nil local VM_BLOCK_FOR_ANDROID=nil PROP_PUSH = function()end PROP_POP = function()end if OnPreview then _G._LOG_ = {} ROOT_PATH = PiniLuaHelper:buildPath() ENGINE_LOG = function(text) table.insert(_G._LOG_,text) end XLSX_CLEAR = function() xlsxCache={} end REFRESH_BUILD_PATH = function() ROOT_PATH = PiniLuaHelper:buildPath() end CurrentPlatform = "Preview" fileUtil = {} fileUtil["getSuitableFOpen"] = function(e) return e end else OnPreview = false Utils = require("plua.utils") -- PROP_PUSH = Utils.PROP_PUSH -- PROP_POP = Utils.PROP_POP fileUtil = cc.FileUtils:getInstance() ROOT_PATH = fileUtil:getWritablePath() CurrentPlatform = cc.Application:getInstance():getTargetPlatform() if (cc.PLATFORM_OS_ANDROID == CurrentPlatform) then luaj = require "cocos.cocos2d.luaj" end end local JavaClassName = "org/cocos2dx/lua/AppActivity" function DeviceNativeCall(func,args,sig) print(func,args,sig) local ok,ret = luaj.callStaticMethod(JavaClassName,func,args,sig) if not ok then print("luaj error:", ret) else print("The ret is:", ret) end return ret end function AppPackageName() return DeviceNativeCall("AppPackageName",{},"()Ljava/lang/String;") end function OBBDirPath() return DeviceNativeCall("OBBDirPath",{},"()Ljava/lang/String;") end function PINI_IAP_CALLBACK(jsondata) print(jsondata) -- DeviceNativeCall("Android_Toast",{ jsondata , 10}) local _data = jsondata:sub(2,#jsondata-1) local ds = _data:explode(",") local result = false for k,v in ipairs(ds) do ks = v:explode(":") if ks[1] == '"result"' then if ks[2]:startsWith("true") then result = true end break end end if result then pini.XVM:returnValueOnThread( 1, VM_BLOCK_FOR_ANDROID ) _LNXG["결제정보.데이터"] = jsondata else pini.XVM:returnValueOnThread( 0, VM_BLOCK_FOR_ANDROID ) end pini.Timer(pini:GetUUID(),1,function() local blockId = VM_BLOCK_FOR_ANDROID VM_BLOCK_FOR_ANDROID = nil pini.XVM:resume(blockId) end,false):run() end function PINI_IAP_CHECK_CALLBACK(jsondata) local j = json.decode(jsondata) pini.XVM:returnValueOnThread( j["result"], VM_BLOCK_FOR_ANDROID ) pini.Timer(pini:GetUUID(),1,function() local blockId = VM_BLOCK_FOR_ANDROID VM_BLOCK_FOR_ANDROID = nil pini.XVM:resume(blockId) end,false):run() end function PINI_IAP_CONSUME_CALLBACK(jsondata) local j = json.decode(jsondata) _LNXG["jtext"] = j["jtext"] _LNXG["jsize"] = j["jsize"] pini.XVM:returnValueOnThread( j["result"], VM_BLOCK_FOR_ANDROID ) pini.Timer(pini:GetUUID(),1,function() local blockId = VM_BLOCK_FOR_ANDROID VM_BLOCK_FOR_ANDROID = nil pini.XVM:resume(blockId) end,false):run() end function PINI_OBB_DOWNLOAD_RESULT(result) --DeviceNativeCall("Android_Toast",{ ">>>>>>>>"..tostring(result).."/"..tostring(VM_BLOCK_FOR_ANDROID) , 1}) pini.XVM:returnValue(tonumber(result)) pini.Timer(pini:GetUUID(),1,function() --DeviceNativeCall("Android_Toast",{ ">>>>>>>>GOGO", 1}) local blockId = VM_BLOCK_FOR_ANDROID VM_BLOCK_FOR_ANDROID = nil pini.XVM:resume(blockId) end,false):run() end function LNX_VUNGLE_CALLBACK(length) if pini.XVM.vungleCallback then _LNXG["벙글광고표기.길이"] = length local funcName = pini.XVM.vungleCallback pini.XVM.vungleCallback = nil pini.Timer(pini:GetUUID(),0,function() pini.XVM:call(funcName) end,false):run() end end try{ function() require(FILES["module/Animation"]) end, catch {function(error)end} } CLICK_WAIT_PRIORITY = 55000 GUI_PRIORITY = 60000 --########################################################################## -- LanXVM 라이브러리 기능 --########################################################################## function LNX_NODE(vm,stck) local id = vm:ARGU("노드","아이디","") local pos = vm:ARGU("노드","위치","화면중앙") local size = vm:ARGU("노드","크기","원본크기") local parent = vm:ARGU("노드","부모","") local x = vm:ARGU("노드","x",nil) local y = vm:ARGU("노드","y",nil) local isPreserve = vm:ARGU("노드","항상표시","아니오") local angle = vm:ARGU("노드","회전",0) x = tonumber(x) y = tonumber(y) angle = tonumber(angle) local acp = _LNXG["설정.이미지중심"] or "0.5,0.5" acp = acp:explode(",") isPreserve = isPreserve=="예" local node = nil node = pini.Node(id) if node == nil then return end pini:AttachDisplay(node,parent) node:setAnchorPoint(acp[1] or 0.5,1-(acp[2] or 0.5)) node:setScale(StrEnumToScale(node,size)) if x or y then node:setPosition(x or 0,y or 0) else node:setPosition(StrEnumToPos(node,pos)) end node:setPreserve(isPreserve) node:setRotate(angle) end function LNX_IMAGE(vm,stck) local id = vm:ARGU("이미지","아이디","") local path = vm:ARGU("이미지","파일명","") local pos = vm:ARGU("이미지","위치","화면중앙") local effect = vm:ARGU("이미지","효과","") local effectSec = vm:ARGU("이미지","효과시간",0.25) local size = vm:ARGU("이미지","크기","원본크기") local connect = vm:ARGU("이미지","북마크이동","") local parent = vm:ARGU("이미지","부모","") local overoll = vm:ARGU("이미지","오버롤","") local color = vm:ARGU("이미지","색상","255,255,255") local opacity = vm:ARGU("이미지","투명도","255") local screenshot = vm:ARGU("이미지","스크린샷노출","예") local GUI = vm:ARGU("이미지","GUI","아니오") local x = vm:ARGU("이미지","x",nil) local y = vm:ARGU("이미지","y",nil) local flip = vm:ARGU("이미지","반전","") local isPreserve = vm:ARGU("이미지","항상표시","아니오") local blendMode = vm:ARGU("이미지","색상모드","기본") local keep = vm:ARGU("이미지","유지","아니오") == "예" local angle = vm:ARGU("이미지","회전",0) local enableAnti = vm:ARGU("이미지","안티","예") x = tonumber(x) y = tonumber(y) angle = tonumber(angle) local acp = _LNXG["설정.이미지중심"] or "0.5,0.5" acp = acp:explode(",") GUI = GUI=="예" screenshot = screenshot=="예" isPreserve = isPreserve=="예" enableAnti = enableAnti=="예" local flipX = false local flipY = false if flip == "좌우" then flipX = true elseif flip == "상하" then flipY = true elseif flip == "상하좌우" then flipX = true flipY = true end if path:len() > 0 then local node = nil if keep then node = pini:FindNode(id) if node == nil or node.type ~= "Sprite" then node = pini.Sprite(id,path,overoll) pini:AttachDisplay(node,parent) else AnimMgr:stop(node) node:StopAction(); node:setSprite(path) node:setVisible(true) end else node = pini.Sprite(id,path,overoll) if node == nil then -- Utils.MessageBox("이미지를 로딩할 수 없습니다. \n이미지 이름 : "..path,PROJ_TITLE) -- if IS_RELEASE == nil then -- Utils.MessageBox("엔진에 이미지가 정상적으로 포함되어 있다면 '클린 테스트'를 진행해주시기 바랍니다.",PROJ_TITLE) -- end return end pini:AttachDisplay(node,parent) end node:setBlendMode(blendMode) node:setAnchorPoint(acp[1] or 0.5,1-(acp[2] or 0.5)) node:setScale(StrEnumToScale(node,size)) if x or y then node:setPosition(x or 0,y or 0) else node:setPosition(StrEnumToPos(node,pos)) end local c = color:explode(",") if GUI then node:setZ(9999999) node.touchPriority = GUI_PRIORITY end node:setIncludeScreenShot(screenshot) node:setColor(tonumber(c[1] or 255),tonumber(c[2] or 255),tonumber(c[3] or 255)) node:setOpacity(tonumber(opacity or 255)) node:setFlip(flipX,flipY) node:setPreserve(isPreserve) node:setRotate(angle) if not OnPreview then if enableAnti then node.node:getTexture():setAntiAliasTexParameters() else node.node:getTexture():setAliasTexParameters() end end if type(connect)=="string" and connect:len() > 0 then node.connect = connect node.onTouchUp = function(location,self) node = pini:FindNode(self.id) if node == nil or node.type ~= "Sprite" then else pini.XVM:GotoBookmarkNewCall(self.connect) end end pini.TouchManager:registNode(node) end if effect:len() > 0 then if fs_imageEffect[effect] then fs_imageEffect[effect](node,effectSec) end end end end function LNX_TEXT(vm,stck) local id = vm:ARGU("텍스트","아이디","") local text1 = vm:ARGU("텍스트","텍스트","") local text2 = vm:ARGU("텍스트","내용","") local pos = vm:ARGU("텍스트","위치","화면중앙") local effect = vm:ARGU("텍스트","효과","") local effectSec = vm:ARGU("텍스트","효과시간",0) local font = vm:ARGU("텍스트","글꼴","NanumBarunGothic.ttf") local size = vm:ARGU("텍스트","크기",20) local color = vm:ARGU("텍스트","색상","255,255,255") local opacity = vm:ARGU("텍스트","투명도","255") local parent = vm:ARGU("텍스트","부모","") local screenshot = vm:ARGU("텍스트","스크린샷노출","예") local GUI = vm:ARGU("텍스트","GUI","아니오") local align = vm:ARGU("텍스트","정렬","중앙") local x = vm:ARGU("텍스트","x","") local y = vm:ARGU("텍스트","y","") local flip = vm:ARGU("텍스트","반전","") local isPreserve = vm:ARGU("텍스트","항상표시","아니오") local outline = vm:ARGU("텍스트","외곽선",nil)--"r,g,b,a,w" local shadow = vm:ARGU("텍스트","그림자",nil)--"r,g,b,a,x,y,w" local glow = vm:ARGU("텍스트","글로우",nil) -- "r,g,b,a" --local blendMode = vm:ARGU("텍스트","색상모드","기본") --텍스트인자를 "내용"으로 바꾸려고하니 기존에 "텍스트"로 작업했던 사람들을 위한 하위호환 text1 = tostring(text1) text2 = tostring(text2) local text = text1 if text2 and text2:len() > 0 then text = text2 end x = tonumber(x) y = tonumber(y) GUI = GUI=="예" screenshot = screenshot=="예" isPreserve = isPreserve=="예" local flipX = false local flipY = false if flip == "좌우" then flipX = true elseif flip == "상하" then flipY = true elseif flip == "상하좌우" then flipX = true flipY = true end text = tostring(text) if text:len() > 0 then local node = pini.Label(id,text,font,size) local c = color:explode(",") node:setColor(tonumber(c[1] or 255),tonumber(c[2] or 255),tonumber(c[3] or 255)) node:setOpacity(tonumber(opacity or 255)) node:setFlip(flipX,flipY) if x or y then node:setPosition(x or 0,y or 0) else node:setPosition(StrEnumToPos(node,pos)) end if align == "왼쪽" then node:setAnchorPoint(0,0.5) elseif align == "중앙" then node:setAnchorPoint(0.5,0.5) elseif align == "오른쪽" then node:setAnchorPoint(1,0.5) end if GUI then node:setZ(9999999) node.touchPriority = GUI_PRIORITY end if outline then local o = outline:explode(",") node:setStroke(o[1] or 0,o[2] or 0,o[3] or 0,o[4] or 0,o[5] or 0) end if shadow then local s = shadow:explode(",") node:setShadow(s[1] or 0,s[2] or 0,s[3] or 0,s[4] or 0,s[5] or 0,-(s[6] or 0),s[7] or 0) end if glow then local g = glow:explode(",") node:setGlow(g[1] or 0,g[2] or 0,g[3] or 0,g[4] or 0) end node:setIncludeScreenShot(screenshot) node:setPreserve(isPreserve) pini:AttachDisplay(node,parent) if effect:len() > 0 then if fs_imageEffect[effect] then fs_imageEffect[effect](node,effectSec) end end end end function LNX_TEXTINPUT(vm,stck) local id = vm:ARGU("입력필드","아이디","") local pos = vm:ARGU("입력필드","위치","화면중앙") local parent = vm:ARGU("입력필드","부모","") local x = vm:ARGU("입력필드","x","") local y = vm:ARGU("입력필드","y","") local str = vm:ARGU("입력필드","내용","") local max = vm:ARGU("입력필드","길이제한","0") local holder = vm:ARGU("입력필드","라벨","무엇을 입력할까요?") local font = vm:ARGU("입력필드","글꼴","NanumBarunGothic.ttf") local size = vm:ARGU("입력필드","크기",20) local password = vm:ARGU("입력필드","패스워드","아니오") local color = vm:ARGU("입력필드","색상","255,255,255") local GUI = vm:ARGU("입력필드","GUI","아니오") GUI = GUI=="예" x = tonumber(x) y = tonumber(y) max = tonumber(max) or 0 password = password == "예" if max == 0 then max = nil end local node = pini.TextInput(id,holder,str,font,size,GUI) if x or y then node:setPosition(x or 0,y or 0) else node:setPosition(StrEnumToPos(node,pos)) end if max then node:setMaxLength(max) end if password then node:setPasswordMode(password) end color = color:explode(",") node:setColor(color[1] or 0,color[2] or 0,color[3] or 0) pini:AttachDisplay(node,parent) end function LNX_TOINT(vm,stck) local value = vm:ARGU("수변환","값","") vm:returnValue(tonumber(value) or 0) end function LNX_SLIDERVALUE(vm,stck) local id = vm:ARGU("슬라이더값","아이디","") local node = pini:FindNode(id) if node and node.type=="Slider" then vm:returnValue(node:getValue()) else vm:returnValue(0) end end function LNX_SLIDER(vm,stck) local id = vm:ARGU("슬라이더","아이디","") local pos = vm:ARGU("슬라이더","위치","화면중앙") local val = vm:ARGU("슬라이더","값",0) local read = vm:ARGU("슬라이더","읽기전용","아니오") == "예" local x = vm:ARGU("슬라이더","x",nil) local y = vm:ARGU("슬라이더","y",nil) local img1 = vm:ARGU("슬라이더","빈칸이미지",nil) local img2 = vm:ARGU("슬라이더","채움이미지",nil) local img3 = vm:ARGU("슬라이더","앵커이미지",nil) local parent = vm:ARGU("슬라이더","부모","") local screenshot = vm:ARGU("슬라이더","스크린샷노출","예") local GUI = vm:ARGU("슬라이더","GUI","아니오") x = tonumber(x) y = tonumber(y) val = tonumber(val) or 0 id = tostring(id) or "" if img1 == nil then img1 = "피니/UI/sliderTrack2.png" end if img2 == nil then img2 = "피니/UI/sliderProgress2.png" end if img3 == nil then img3 = "피니/UI/sliderThumb.png" end if id:len() > 0 then local node = pini.Slider(id,img1,img2,img3) if node == nil then Utils.MessageBox("슬라이더를 로딩할 수 없습니다. \n이미지 이름 : "..img1.."\n이미지 이름 : "..img2.."\n이미지 이름 : "..img3,PROJ_TITLE) if IS_RELEASE == nil then Utils.MessageBox("엔진에 이미지가 정상적으로 포함되어 있다면 '클린 테스트'를 진행해주시기 바랍니다.",PROJ_TITLE) end return end node:setValue(val) pini:AttachDisplay(node,parent) if read then node:setEnabled(false) end if x or y then node:setPosition(x or 0,y or 0) else node:setPosition(StrEnumToPos(node,pos)) end node:setIncludeScreenShot(screenshot) if GUI then node:setZ(9999999) node.touchPriority = GUI_PRIORITY end end end function LNX_GOTOBOOKMARK(vm,stck) local label = vm:ARGU("북마크이동","북마크","") if OnPreview then else vm:_return() vm:GotoBookmark(label) end end function LNX_CLEANUP_MEMORY(vm,stck) if OnPreview then else local cache = cc.Director:getInstance():getTextureCache() if #pini.password == 0 then cache:removeUnusedTextures() end xlsxCache = {} collectgarbage("collect") end end function LNX_DELDEFAULTARGU(vm,stck) local macro = vm:ARGU("기본값해제","매크로명","") local argu = vm:ARGU("기본값해제","인자명","") _LNXG["___"..macro.."."..argu] = nil end function LNX_SETDEFAULTARGU(vm,stck) local macro = vm:ARGU("기본값","매크로명","") local argu = vm:ARGU("기본값","인자명","") local value = vm:ARGU("기본값","값","") _LNXG["___"..macro.."."..argu] = value end function LNX_GET_ENVIRONMENT(vm,stck) local envType = vm:ARGU("현재환경","종류","") local targetPlatform = nil if cc then targetPlatform = cc.Application:getInstance():getTargetPlatform() end if envType == "리모트" then vm:returnValue(OnPreview and 0 or 1) elseif envType == "프리뷰" then vm:returnValue(OnPreview and 1 or 0) elseif envType == "익스포트" then vm:returnValue(IS_RELEASE and 1 or 0) elseif envType == "모바일" then if targetPlatform then if targetPlatform == kTargetWindows or targetPlatform == kTargetMacOS then vm:returnValue(0) else vm:returnValue(1) end else vm:returnValue(0) end elseif envType == "운영체제" then local target = "알수없음" if OnPreview then target = "윈도우즈" elseif targetPlatform == kTargetWindows then target = "윈도우즈" elseif targetPlatform == kTargetMacOS then target = "맥OS" elseif targetPlatform == kTargetAndroid then target = "안드로이드" elseif targetPlatform == kTargetIphone or targetPlatform == kTargetIpad then target = "iOS" end vm:returnValue(target) end end function LNX_GET_NODEINFO(vm,stck) local nodeId = vm:ARGU("노드정보","아이디","") local _type = vm:ARGU("노드정보","타입","") local node = pini:FindNode(nodeId) if node then local x, y = node:position() local rot = node:getRotate() if _type == "X좌표" then vm:returnValue(x) elseif _type == "Y좌표" then vm:returnValue(y) elseif _type == "회전값" then vm:returnValue(rot) end end end function LNX_TOUCHGESTURE(vm,stck) local id = vm:ARGU("터치제스처","아이디","") local func = vm:ARGU("터치제스처", "매크로명", "") pini:scene():registTouchGesture(id,loadstring([[ return function(touchCount,touchType) local f = "]]..func..[[" _LNXG["터치제스처.터치갯수"] = touchCount _LNXG["터치제스처.터치타입"] = touchType pini.XVM:call(f) end]])()) end function LNX_REMOVETOUCHGESTURE(vm,stck) local id = vm:ARGU("터치제스처해제","아이디","") pini:scene():unregistTouchGesture(id) end function LNX_TOUCHAREA(vm,stck) local id = vm:ARGU("터치영역","아이디","") local pos = vm:ARGU("터치영역","위치","") local size = vm:ARGU("터치영역","크기","") local connect = vm:ARGU("터치영역","북마크이동","") local x = vm:ARGU("터치영역","x","") local y = vm:ARGU("터치영역","y","") local GUI = vm:ARGU("터치영역","GUI","아니오") GUI = GUI=="예" x = tonumber(x) y = tonumber(y) local op = 0 if OnPreview then op = 40 end local s = size:explode(",") local node = pini.ColorLayer(id,225,30,30,op,s[1] or 0,s[2] or 0) if x or y then node:setPosition(x or 0,y or 0) else local px,py = unpack(pos:explode(",")) node:setPosition(tonumber(px) or 0,tonumber(py) or 0) end node.connect = connect node.onTouchUp = function(location,self) pini.XVM:GotoBookmarkNewCall(self.connect) end if GUI then node:setZ(9999999) node.touchPriority = GUI_PRIORITY end pini.TouchManager:registNode(node) pini:AttachDisplay(node) end function LNX_REGIST_VARIABLE_TRIGGER(vm,stck) local id = vm:ARGU("변수트리거","아이디","") local variableName = vm:ARGU("변수트리거","변수이름") local func = vm:ARGU("변수트리거","매크로") vm:registVariableTrigger(id,variableName,loadstring([[ return function() local f = "]]..func..[[" local vn = "]]..variableName..[[" pini.Timer(pini:GetUUID(),0,function() _LNXG["변수트리거.변수이름"] = vn pini.XVM:call(f) end,false):run() end]])()) end function LNX_UNREGIST_VARIABLE_TRIGGER(vm,stck) local id = vm:ARGU("변수트리거해제","아이디","") vm:unregistVariableTrigger(id) end function LNX_TEXTINPUT_GET(vm,stck) local id = vm:ARGU("입력필드가져오기","아이디","") local node = pini:FindNode(id) if node then if node.type == "TextInput" then vm:returnValue( node:string() ) end end end function LNX_ADS(vm,stck) local isBanner = vm:ARGU("광고","배너","아니오") isBanner = isBanner == "예" if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then if isBanner then DeviceNativeCall("ADS_Banner",{ }) else DeviceNativeCall("ADS_Fullscreen",{ }) end end end end function LNX_VUNGLE_INIT(vm, arg) local appId = vm:ARGU("벙글광고초기화","앱아이디","") if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then DeviceNativeCall("VungleInit", { appId }) end end end function LNX_VUNGLE_SHOW(vm, arg) local func = vm:ARGU("벙글광고표기", "매크로", "") if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then vm.vungleCallback = func DeviceNativeCall("VunglePlay", { }) else _LNXG["벙글광고표기.길이"] = 15.01 -- 고ㅈ값을 리턴합니다. pini.XVM:call(func) end end end function LNX_IAP_SETTING(vm, arg) local publickey = vm:ARGU("결제모듈셋팅","공개키","") if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then print (publickey) DeviceNativeCall("IAB_Settings",{ publickey }) end end end function LNX_IAP_REQUEST(vm,stck) local id = vm:ARGU("결제요청","아이템","") print ("=============0") vm:returnValue( 0 ) if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then if VM_BLOCK_FOR_ANDROID == nil then print ("=============1") VM_BLOCK_FOR_ANDROID = vm:stop() print ("=============2") DeviceNativeCall("IAB_Buy",{ id }) print ("=============3") else print ("LNX_IAP_REQUEST() ignored. because android blocking is progressing") end else end end end function LNX_IAP_CONSUME(vm,stck) local id = vm:ARGU("결제소비","아이템","") vm:returnValue( 0 ) if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then if VM_BLOCK_FOR_ANDROID == nil then VM_BLOCK_FOR_ANDROID = vm:stop() DeviceNativeCall("IAB_Consume",{ id }) else print ("LNX_IAP_REQUEST() ignored. because android blocking is progressing") end else end end end function LNX_IAP_CHECK(vm, arg) local id = vm:ARGU("결제확인","아이템","") vm:returnValue( 0 ) if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then if VM_BLOCK_FOR_ANDROID == nil then VM_BLOCK_FOR_ANDROID = vm:stop() DeviceNativeCall("IAB_Check",{ id }) else print ("LNX_IAP_REQUEST() ignored. because android blocking is progressing") end else end end end function LNX_LOCAL_PUSH(vm,stck) local title = vm:ARGU("로컬푸시","타이틀","") local text = vm:ARGU("로컬푸시","텍스트","") local vibrate = vm:ARGU("로컬푸시","진동",0) local day = vm:ARGU("로컬푸시","일",0) local hour = vm:ARGU("로컬푸시","시",0) local min = vm:ARGU("로컬푸시","분",0) local sec = vm:ARGU("로컬푸시","초",10) vibrate = tonumber(vibrate) or 0 day = tonumber(day) or 0 hour = tonumber(hour) or 0 min = tonumber(min) or 0 sec = tonumber(sec) or 10 if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then DeviceNativeCall("Device_LocalPush",{ title, text, vibrate, day, hour, min, sec }) end end end function LNX_GET_XLSX_DATA(vm,stck) local path = vm:ARGU("엑셀","파일명") local sheet = vm:ARGU("엑셀","시트","") local row = vm:ARGU("엑셀","행","0") local col = vm:ARGU("엑셀","열","0") path = tostring(path) or "" row = tostring(row) or "" col = tostring(col) or "" vm:returnValue("") if path:len() > 0 then fPath = FILES["etc/"..path] if fPath then local path = ROOT_PATH..fPath if xlsxCache[path] == nil then local f = io.open(fileUtil:getSuitableFOpen(path), "rb") if f then xlsxCache[path] = json.decode(f:read("*all")) else xlsxCache[path] = json.decode(fileUtil:getStringFromFile(fPath)) end end sheet = tostring(sheet) or "" data = xlsxCache[path] if data then if sheet:len() == 0 then sheet = data["primary"] end if data[sheet] and data[sheet][row] and data[sheet][row][col] then vm:returnValue(data[sheet][row][col]) end end end end end function LNX_FLOOR(vm,stck) local num = vm:ARGU("소수점버림","수",0) vm:returnValue(math.floor(num)) end function LNX_ROUND(vm,stck) local num = vm:ARGU("반올림","수",0) vm:returnValue(math.floor(num+0.5)) end function LNX_VIBRATE(vm,stck) local sec = vm:ARGU("진동","시간",10) sec = tonumber(sec) or 10 if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then --DeviceNativeCall("Device_Vibrator",{ sec }) end end end function LNX_VALUE_TYPE_CHECK(vm,stck) local id = vm:ARGU("타입체크","변수명","") if _LNXG[id] then if _LNXG[id] == nil then vm:returnValue( "없음" ) elseif type(_LNXG[id]) == "string" then vm:returnValue( "문자열" ) elseif type(_LNXG[id]) == "number" then vm:returnValue( "숫자" ) else vm:returnValue( "그외" ) end end end function LNX_LOG(vm,stck) local text = vm:ARGU("로그","텍스트","") if OnPreview then -- ENGINE_LOG(text) else print(text) if cc.PLATFORM_OS_ANDROID == CurrentPlatform then DeviceNativeCall("Android_Toast",{ tostring(text) , 1}) end end end function LNX_DELETENODE(vm,stck) local id = vm:ARGU("삭제","아이디","") local effect = vm:ARGU("삭제","효과","") local effectSec = vm:ARGU("삭제","효과시간",0.25) if id:len() > 0 then local node = pini:FindNode(id) if node then if effect:len() > 0 then if fs_imageDeleteEffect[effect] then node:changeId(pini:GetUUID()) fs_imageDeleteEffect[effect](node,effectSec) pini.Timer(nil,effectSec,function(t) local node = pini:FindNode(t.userdata.id) if node then pini:DetachDisplay(node) end end,false,nil,{id=node.id}):run() local function recursiveEff(node) local children = node:children() if children then for k,v in ipairs(children) do recursiveEff(v) fs_imageDeleteEffect["페이드"](v,effectSec) end end end recursiveEff(node) end else pini:DetachDisplay(node) end end end end function LNX_MODAL_NODE(vm,stck) local id = vm:ARGU("이전터치막기","아이디","") local touches = pini.Node(id) touches:setContentSize(99999,99999) touches.onTouchUp = function(location) end touches:registOnExit("touch_modal",function(v) pini:scene():playAllTouchGesture(v.id) end) touches.perfectPriority = true pini.TouchManager:registNode(touches) pini:AttachDisplay(touches) pini:scene():pauseAllTouchGesture(id) end function LNX_MODAL_KEY(vm,stck) local id = vm:ARGU("이전키입력막기","아이디","") local modalkey = pini.Node(id) modalkey:registOnExit("key_modal",function(v) pini:scene():playAllKeyboard(v.id) end) pini:AttachDisplay(modalkey) pini:scene():pauseAllKeyboard(id) end function build_plaintText_To_extendArgu(_sarg,contents) local sarg = {} if #contents > 0 then for k,v in ipairs(contents:explode("\n")) do local strs = {} v:gsub(".",function(c) table.insert(strs,c) end) local word = "" local cntUTF = 0 table.insert(sarg,{t=1,v="\n"}) for k,v in ipairs(strs) do if mode then word = word..v if v == ">" then mode = false word = word:sub(2,word:len()-1) local words = word:explode(" ") local name = words[1] table.remove(words,1) local args = words table.insert(sarg,{t=0,v={name=name,args=args}}) word="" end else if v == "<" and strs[k-1] ~= "<" and strs[k+1] ~= "<" then table.insert(sarg,{t=1,v=word}) word = "<" mode = true else if string.byte(v) <= 127 then table.insert(sarg,{t=1,v=v}) else word = word..v cntUTF = cntUTF+1 if cntUTF == 3 then table.insert(sarg,{t=1,v=word}) cntUTF = 0 word = "" end end end end end if word:len() > 0 then table.insert(sarg,{t=1,v=word}) end end end for k,v in ipairs(_sarg) do table.insert(sarg,v) end return sarg end function LNX_MONOLOG(vm,stck) local forceOn = vm:ARGU("독백","유지","아니오") == "예" local window = vm:ARGU("독백","대사창","독백") local contents = vm:ARGU("독백","내용","") local sec = vm:ARGU("독백","대기시간",0) local inputwait = vm:ARGU("독백","입력대기","예") == "예" sec = tonumber(sec) or 0 if sec == 0 then sec = pini.AutoreadSpeed or 0 end pini.Dialog:setName(nil) pini.Dialog:UseConfig(window) if forceOn == false then pini.Dialog:Reset() end pini.Dialog:WaitConfig(inputwait,sec) local isAdd = false local sarg = build_plaintText_To_extendArgu({},contents) local args_tmp = {} for k,v in ipairs(sarg) do if v["t"] == 1 then table.insert(args_tmp,v["v"]) else if #args_tmp > 0 then pini.Dialog:Add(args_tmp) args_tmp={} isAdd = true end --pini.Dialog:AddMarkup(v) end end if #args_tmp > 0 then pini.Dialog:Add(args_tmp) isAdd = true end if OnPreview then else if isAdd then pini.Dialog:AddMarkup({name="클릭",args={}}) else end end end function LNX_DIALOG(vm,stck) local name = vm:ARGU("대화","이름","") local forceOn = vm:ARGU("대화","유지","아니오") == "예" local contents = vm:ARGU("대화","내용","") local window = vm:ARGU("대화","대사창","대화") local sec = vm:ARGU("대화","대기시간",0) local inputwait = vm:ARGU("대화","입력대기","예") == "예" sec = tonumber(sec) or 0 if sec == 0 then sec = pini.AutoreadSpeed or 0 end name = tostring(name) if name:len() > 0 then pini.Dialog:setName(name) else pini.Dialog:setName(nil) end if forceOn == false then pini.Dialog:Reset() end pini.Dialog:UseConfig(window) pini.Dialog:WaitConfig(inputwait,sec) local isAdd = false local sarg = build_plaintText_To_extendArgu({},contents) local args_tmp = {} for k,v in ipairs(sarg) do if v["t"] == 1 then table.insert(args_tmp,v["v"]) else if #args_tmp > 0 then pini.Dialog:Add(args_tmp) args_tmp={} isAdd = true end --pini.Dialog:AddMarkup(v) end end if #args_tmp > 0 then pini.Dialog:Add(args_tmp) isAdd = true end if OnPreview then else if isAdd then pini.Dialog:AddMarkup({name="클릭",args={}}) else end end end function LNX_REMOVEDIALOG(vm,stck) pini.Dialog:Reset() end function LNX_HTTP_REQUEST(vm,stck) if OnPreview then vm:returnValue(0) return end --값 = [인터넷연결 주소="" 타입="GET,POST" 인자수="3" 키1="" 값1="" 키2="" 값2="" 키3="" 값3=""] local request_url = vm:ARGU("인터넷연결","주소") local request_type = vm:ARGU("인터넷연결","타입") local request_num = vm:ARGU("인터넷연결","인자수") local xhr = cc.XMLHttpRequest:new() xhr.responseType = cc.XMLHTTPREQUEST_RESPONSE_STRING xhr:open(request_type, request_url) local arg = ""; for i=1,request_num,1 do if i > 1 then arg = arg.."&" end local _id = vm:ARGU("인터넷연결","키"..i) local _val= vm:ARGU("인터넷연결","값"..i) if _id and _val then arg = arg.._id..'='..urlencode(_val) end end local callstack = pini.XVM:stop() local function onReadyStateChange() if xhr.readyState == 4 and (xhr.status >= 200 and xhr.status < 207) then local response = xhr.response vm:returnValue(response) else print("xhr.readyState is:", xhr.readyState, "xhr.status is: ",xhr.status) end pini.XVM:resume(callstack) end xhr:registerScriptHandler(onReadyStateChange) xhr:send(arg) end function LNX_BROWSER_OPEN(vm,stck) if OnPreview then return end local text = vm:ARGU("브라우저","주소","") text = tostring(text) or "" cc.Application:getInstance():openURL(text); end function LNX_STRING_SUB(vm,stck) local text = vm:ARGU("문자열일부","문자열","") local start = vm:ARGU("문자열일부","시작",0) local length = vm:ARGU("문자열일부","길이",5) start = tonumber(start) or 0 length = (tonumber(length) - 1) or 0 text = tostring(text) or "" vm:returnValue( text:sub(start,start+length) ) end function LNX_ANIMATION(vm,stck) local id = vm:ARGU("애니메이션","아이디","") local t = vm:ARGU("애니메이션","타입","") if id == "" then if fs_animation[t] then local stack if not OnPreview then stack = vm:stop() end for i,v in pairs(pini._regist_.Display) do if i:startsWith("PINI") == false then fs_animation[t][2](vm,v) v.onAnim = true end end if not OnPreview then vm:resume(stack) end end else local node = pini:FindNode(id) if node and fs_animation[t] then fs_animation[t][2](vm,node) node.onAnim = true end end end function LNX_ANIMATIONSTOP(vm,stck) local id = vm:ARGU("애니메이션중지","아이디","") local node = pini:FindNode(id) if node then node:StopAction(); AnimMgr:stop(node) end end function LNX_STOP(vm,stck) if OnPreview then else vm:_return() vm:stop() end end function LNX_WAIT(vm,stck) if OnPreview then else local time = tonumber(vm:ARGU("대기","시간",0)) vm:sleep(time) end end function LNX_ANDROIDSETPUBLICKKEY(vm,stck) local pkey = vm:ARGU("안드로이드공개키설정","키","") if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then DeviceNativeCall("Extension_SetPublicKey",{pkey}) end end end function LNX_ANDROIDEXTENSION_CHECK(vm,stck) local isMain = vm:ARGU("확장파일검사","타입","메인") == "메인" local version = vm:ARGU("확장파일검사","버전","1") local fileSize = vm:ARGU("확장파일검사","파일크기","0") if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then local _type = "main" if isMain == false then _type = "fetch" end local ret = DeviceNativeCall("ExtensionFile_IsFileExists",{_type,version,tostring(fileSize)},"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Z") if ret then vm:returnValue( 1 ) else vm:returnValue( 0 ) end end end end function LNX_ANDROIDEXTENSION_DOWNLOAD(vm,stck) vm:returnValue(1) if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then if VM_BLOCK_FOR_ANDROID == nil then VM_BLOCK_FOR_ANDROID = vm:stop() --DeviceNativeCall("Android_Toast",{tostring(VM_BLOCK_FOR_ANDROID),1}) DeviceNativeCall("ExtensionFile_Download",{}) else print ("LNX_IAP_REQUEST() ignored. because android blocking is progressing") end end end end function LNX_ANDROIDEXTENSION_MOUNT(vm,stck) local isMain = vm:ARGU("확장파일마운트","타입","메인") == "메인" local version = vm:ARGU("확장파일마운트","버전","1") if OnPreview then else if cc.PLATFORM_OS_ANDROID == CurrentPlatform then local _type = "main" if isMain == false then _type = "fetch" end local package = AppPackageName(); local obbpath = OBBDirPath(); print("LNX_ANDROIDEXTENSION_MOUNT >> ",obbpath.."/".._type.."."..version.."."..package..".obb") table.insert(pini.FindZip,obbpath.."/".._type.."."..version.."."..package..".obb") --table.insert(pini.FindZip,obbpath.."/extension.prz") end end end function LNX_CLICKWAIT(vm,stck) local sec = vm:ARGU("클릭대기","대기시간",0) sec = tonumber(sec) or 0 if sec == 0 then sec = pini.AutoreadSpeed or 0 end if OnPreview ~= true then callstack = vm:stop() local node = pini.Node("ClickWait") node:setContentSize(99999,99999) node.touchPriority = CLICK_WAIT_PRIORITY node.callstack = callstack node.onTouchUp = function(pos,v) pini:DetachDisplay(v) pini.XVM:resume(v.callstack) end pini.TouchManager:registNode(node) pini:AttachDisplay(node) if sec > 0 then pini.Timer("PINI_ClickWait_Update",0,function(t) t.userdata.endtime = t.userdata.endtime + t.dt if t.userdata.endtime > t.userdata.waitsec then pini.XVM:resume(t.userdata.callstack) end end,true,nil,{ endtime = 0, waitsec = sec, callstack = callstack }):run() end else end end function LNX_SCREENFILTER(vm,stck) local id = vm:ARGU("필터","아이디","") local _type = vm:ARGU("필터","타입","좌우") local sec = vm:ARGU("필터","시간",0) --local dir = vm:ARGU("필터","방향",0) --local pwr = vm:ARGU("필터","강도",14.0) id = tostring(id) or "" _type = tostring(_type) or "" sec = tonumber(sec) or 0 if id:len() > 0 and _type:len() > 0 then if OnPreview then local node = pini:FindNode(id) if node then node:setColor(30,30,255) node:setOpacity(200) else local node = pini.ColorLayer(id,30,30,255,60,WIN_WIDTH,WIN_HEIGHT) node:setPosition(0,WIN_HEIGHT) pini:AttachDisplay(node) end else local node = pini:FindNode(id) if node == nil then local currentNodeList = {} for k,v in pairs(pini._regist_.Display) do if k:startsWith("PINI") == false then if v:isVisible() then table.insert(currentNodeList,v.id) end end end node = pini.RenderTexture( id, WIN_WIDTH, WIN_HEIGHT, currentNodeList ) pini:AttachDisplay(node) end local shader = nil if _type == "블러" then local dir = vm:ARGU("필터","방향",0) local pwr = vm:ARGU("필터","강도",14.0) pwr = (tonumber(pwr) or 14.0)/1000.0 if dir == "상하" then shader = pini.Shader(pini:GetUUID(),"filter/gaussianblur_v.vsh", "filter/gaussianblur.fsh") else shader = pini.Shader(pini:GetUUID(),"filter/gaussianblur_h.vsh", "filter/gaussianblur.fsh") end shader:setUniformFloat("power",pwr) elseif _type == "흑백" then shader = pini.Shader(pini:GetUUID(),"filter/grayscale.vsh", "filter/grayscale.fsh") elseif _type == "세피아" then shader = pini.Shader(pini:GetUUID(),"filter/sepia.vsh", "filter/sepia.fsh") elseif _type == "모자이크" then shader = pini.Shader(pini:GetUUID(),"filter/mosaic.vsh", "filter/mosaic.fsh") shader:setUniformFloat("pixel",0.01); elseif _type == "펜선" then shader = pini.Shader(pini:GetUUID(),"filter/line.vsh", "filter/line.fsh") elseif _type == "LED" then local num = vm:ARGU("필터","갯수",100) num = tonumber(num) or 100 shader = pini.Shader(pini:GetUUID(),"filter/led.vsh", "filter/led.fsh") shader:setUniformFloat("pixelsNum",num) elseif _type == "빛샘" then shader = pini.Shader(pini:GetUUID(),"filter/volumetric.vsh", "filter/volumetric.fsh") elseif _type == "반전" then shader = pini.Shader(pini:GetUUID(),"filter/reverse.vsh", "filter/reverse.fsh") elseif _type == "빛번짐" then local pwr = vm:ARGU("필터","강도",7.0) shader = pini.Shader(pini:GetUUID(),"filter/bloom.vsh", "filter/bloom.fsh") shader:setUniformFloat("power",pwr) elseif _type == "노이즈" then local num = vm:ARGU("필터","갯수",400.0) shader = pini.Shader(pini:GetUUID(),"filter/noise.vsh", "filter/noise.fsh") shader:setUniformFloat("nums",num) elseif _type == "실루엣" then local color = vm:ARGU("필터","색상","0,0,0") color = color:explode(",") shader = pini.Shader(pini:GetUUID(),"filter/silhouette.vsh", "filter/silhouette.fsh") shader:setUniformFloat("_r",tonumber(color[1]) or 0) shader:setUniformFloat("_g",tonumber(color[2]) or 0) shader:setUniformFloat("_b",tonumber(color[3]) or 0) end if shader then shader:bind(node) if sec == 0 then shader:setUniformFloat("threshold",1) else pini.Timer(pini:GetUUID(),0,function(t) t.userdata.delta = t.userdata.delta + t.dt t.userdata.threshold = t.userdata.delta / t.userdata.max local shader = pini:FindShader(t.userdata.sid) if t.userdata.threshold > 1 then t:stop() end shader:setUniformFloat("threshold",t.userdata.threshold) end,true,nil,{sid=shader.id,threshold=0,delta=0,max=sec}):run() end end end end end function LNX_REMOVESCREENFILTER(vm,stck) local id = vm:ARGU("필터삭제","아이디","") local sec = vm:ARGU("필터삭제","시간",0) sec = tonumber(sec) or 0 local node = pini:FindNode(id) if node then if OnPreview then if node.type == "ColorLayer" then pini:DetachDisplay(node) else node:setColor(255,255,255) node:setOpacity(255) end elseif node.shaderID then local shader = pini:FindShader(node.shaderID) if shader then if sec == 0 then if node.type == "RenderTexture" then pini:DetachDisplay(node) else local shader = pini.Shader(pini:GetUUID(),"filter/normal.vsh", "filter/normal.fsh") shader:bind(node) end else pini.Timer(pini:GetUUID(),0,function(t) t.userdata.delta = t.userdata.delta - t.dt t.userdata.threshold = t.userdata.delta / t.userdata.max if t.userdata.threshold < 0 then t:stop() local node = pini:FindNode(t.userdata.nid) if node then if node.type == "RenderTexture" then pini:DetachDisplay(node) else local shader = pini.Shader(pini:GetUUID(),"filter/normal.vsh", "filter/normal.fsh") shader:bind(node) end return end end local shader = pini:FindShader(t.userdata.sid) shader:setUniformFloat("threshold",t.userdata.threshold) end,true,nil,{nid=id,sid=shader.id,threshold=0,delta=sec,max=sec}):run() end end end end end function LNX_PLAYSOUND(vm,stck) local id = vm:ARGU("효과음","아이디","") local path = vm:ARGU("효과음","파일명","") local loop = vm:ARGU("효과음","반복","아니오") local vol = vm:ARGU("효과음","볼륨","1") local sec = vm:ARGU("효과음","시간","0") if id and id:len() <= 0 then Utils.MessageBox("효과음의 아이디가 지정되지 않았습니다. \n파일명 : "..path,PROJ_TITLE) return end vol = tonumber(vol) or 0 sec = tonumber(sec) or 0 try{ function() pini:StopSound(id) end, catch {function(error)end} } pini:PlaySound(id,path,loop=="예",vol) if sec > 0 then local step = (vol or 1) / (sec*20) pini:SoundVolume( 0 , id ) pini.Timer(pini:GetUUID(),0.05,function(t) pini:SoundVolume( t.userdata.v , t.userdata.id ) t.userdata.v = t.userdata.v + t.userdata.step end,true,sec*20+1,{v=0,step=step,id=id}):run() end end local bgm_volume = "1" function LNX_PLAYBGM(vm,stck) local path = vm:ARGU("배경음","파일명","") local brep = vm:ARGU("배경음","반복","예") local vol = vm:ARGU("배경음","볼륨",nil) local sec = vm:ARGU("배경음","시간","0") vol = tonumber(vol or bgm_volume) pini:PlayBGM(path,brep=="예",vol) sec = tonumber(sec) or 0 if sec > 0 then local step = (tonumber(vol) or 1) / (sec*20) pini:SoundVolume( 0 ) pini.Timer(pini:GetUUID(),0.05,function(t) pini:SoundVolume( t.userdata.v ) t.userdata.v = t.userdata.v + t.userdata.step end,true,sec*20+1,{v=0,step=step}):run() end end function LNX_CHANGE_BGM_VOLUME(vm,stck) local vol = vm:ARGU("배경음볼륨","볼륨","1") local bgm_volume = tonumber(vol) or 1 pini:SoundVolume(bgm_volume) end function LNX_STOPBGM(vm,stck) local sec = vm:ARGU("배경음끄기","시간","0") if pini._regist_.BGM then sec = tonumber(sec) or 0 if sec > 0 then local sid = pini._regist_.BGM[4] local vol = pini._regist_.BGM[3] local step = vol / (sec*20) pini._regist_.BGM = nil pini:SoundVolume( vol , sid) pini.Timer(pini:GetUUID(),0.05,function(t) pini:SoundVolume( t.userdata.v , t.userdata.sid ) t.userdata.v = t.userdata.v - t.userdata.step if t.userdata.v <= 0 then pini:StopSound( t.userdata.sid ) end end,true,sec*20+1,{v=vol,step=step,sid=sid}):run() else pini:StopBGM() end end end function LNX_STOPSOUND(vm,stck) local id = vm:ARGU("효과음끄기","아이디","") local sec = vm:ARGU("효과음끄기","시간","0") if pini._regist_.Sounds[id] then sec = tonumber(sec) or 0 if sec > 0 then local step = 1 / (sec*20) pini:SoundVolume( 1 , id ) pini.Timer(pini:GetUUID(),0.05,function(t) pini:SoundVolume( t.userdata.v , t.userdata.id ) t.userdata.v = t.userdata.v - t.userdata.step if t.userdata.v <= 0 then pini:StopSound( t.userdata.id ) end end,true,sec*20+1,{v=1,id=id,step=step}):run() else pini:StopSound(id) end end end function LNX_APP_EXIT(vm,stck) if OnPreview then else if vm.VarFlush then vm.VarFlush() end local director = cc.Director:getInstance() director:endToLua() end end function LNX_TIMER(vm,stck) local id = vm:ARGU("타이머","아이디","") local func = vm:ARGU("타이머","매크로") local sec = vm:ARGU("타이머","시간","1") local loopCnt = vm:ARGU("타이머","횟수","0") loopCnt = tonumber(loopCnt) if loopCnt == 0 then loopCnt = nil end pini.Timer(id,sec,function(t,dt) _LNXG["타이머.시간차"] = dt pini.XVM:call(t.userdata.call) end,true,loopCnt,{call=func}):run() end function LNX_TIMER_EXIT(vm,stck) local id = vm:ARGU("타이머종료","아이디","") pini:StopTimer(id) end function LNX_SCREENCLEAN(vm,stck) pini.Dialog:Clear() pini:ClearNonPreserveDisplay() pini.Timer(pini:GetUUID(),0,function() end,false):run() end function LNX_GETSET_VARIABLE(vm,stck) local id = vm:ARGU("변수","아이디","") local val = vm:ARGU("변수","값") if val then if val ~= _LNXG[id] then -- 값이 바뀔 경우에 한하여 변수트리거를 작동합니다. -- for k,v in pairs(vm.variableTriggers) do -- if v and id == v["variableName"] then -- v["func"]() -- end -- end end _LNXG[id] = val; local L_Saved = id:sub(1,1) == "$" if L_Saved then vm:VarSave(id, _LNXG[id]) end end vm:returnValue( _LNXG[id] or 0 ) end function LNX_JSON_PARSE(vm,stck) local jdata = vm:ARGU("제이슨파싱","원문","") local key = vm:ARGU("제이슨파싱","키","") local data = json.decode(jdata) or {} local d = data if type(data) == "table" then keys = key:explode("/") for k,v in ipairs(keys) do d = d[v] if d == nil then d = 0 break end end if type(d) == "table" then d = "{배열}" end end vm:returnValue(d) end function LNX_IMAGE_LOAD(vm,stck) local path = vm:ARGU("이미지로딩","파일명","") pini.Sprite(pini:GetUUID(),path,nil,true) end function LNX_MOVIE_PLAYER(vm,stck) local id = vm:ARGU("비디오","아이디","") local path = vm:ARGU("비디오","파일명","") local video = pini.VideoPlayer(id,path) video:setScale(StrEnumToScale(video,"화면맞춤")) video:setPosition(StrEnumToPos(video,"화면중앙")) pini:AttachDisplay(video) video:play() end function LNX_CUSTOMANIMATION(vm,stck) local name = vm:ARGU("사용자애니메이션","이름","") local dt = vm:ARGU("사용자애니메이션","프레임시간","0.1") local start = vm:ARGU("사용자애니메이션","시작","0") local _end = vm:ARGU("사용자애니메이션","끝",nil) local loopCnt = vm:ARGU("사용자애니메이션","반복","1") start = tonumber(start) _end = tonumber(_end) loopCnt = tonumber(loopCnt) dt = tonumber(dt) if loopCnt == 0 then loopCnt = nil end if AnimMgr:isAnim(name) then local argValues = {} local macro = "사용자애니메이션." for k,v in pairs(_LNXGP) do if k:startsWith(macro) then if k:startsWith(macro.."노드") == false then local _k = k:sub(macro:len()+1,macro:len()+k:len()); argValues[_k] = v end end end local num = AnimMgr:numNode(name) for i=1,num,1 do local nodeName = vm:ARGU("사용자애니메이션","노드"..i,"") local node = pini:FindNode(nodeName) local args = ""; for k,v in pairs(argValues) do AnimMgr:registArgument(nodeName,k,v) --print(k.." : "..v.." / "..type(v)) args = args..k.."="..v.."&" end AnimMgr:run(name,i-1,start,_end,dt,loopCnt,node,args) end end end function LNX_TRANSITION(vm,stck) local id = vm:ARGU("전환","아이디","") local sec = vm:ARGU("전환","시간","") local scale = vm:ARGU("전환","인자이미지","") local path = vm:ARGU("전환","이미지","") local size = vm:ARGU("전환","크기","화면맞춤") -- 화면 전환 효과는 inGame에서만 작동됨 if OnPreview then pini:ClearNonPreserveDisplay() local img = pini.Sprite(id,path) img:setScale(StrEnumToScale(img,size)) img:setPosition(StrEnumToPos(img,"화면중앙")) pini:AttachDisplay(img) else local stackId = vm:stop() pini:takeScreenShot(function(sprite) pini.Dialog:Clear() pini:ClearNonPreserveDisplay() -- newSprite = pini.Sprite(id,path,nil,true) sprite.id = id --pini:GetUUID() sprite.path = path local img1 = pini.Sprite("transition1",scale,nil,true) local img2 = pini.Sprite("transition2",path,nil,true) local ss = img2:contentSize() local dx,dy = ss.width / WIN_WIDTH ,ss.height / WIN_HEIGHT local sx,sy = StrEnumToScale(sprite,size) sprite:setPosition(WIN_WIDTH/2,WIN_HEIGHT/2) sprite:setAnchorPoint(0.5,0.5) sprite:setScale(1,1) --pini:AttachDisplay(newSprite) pini:AttachDisplay(sprite) sprite:release() local shader = pini.Shader(pini:GetUUID(),"transition.vsh", "transition.fsh") shader:bind(sprite) shader:setUniformTexture("u_fadetex", img1) shader:setUniformTexture("u_disttex", img2) img2:setScale(StrEnumToScale(img2,size)) img2:setPosition(StrEnumToPos(img2,"화면중앙")) -- newSprite:setScale(img2.scaleX,img2.scaleY) -- newSprite:setPosition(img2._x,img2._y) sprite.scaleX = img2.scaleX sprite.scaleY = img2.scaleY sprite._x = img2._x sprite._y = img2._y pini.Timer(pini:GetUUID(),0,function(t) if stackId then vm:resume(stackId) stackId = nil end t.userdata.delta = t.userdata.delta + t.dt t.userdata.threshold = t.userdata.delta / t.userdata.max local shader = pini:FindShader(t.userdata.sid) shader:setUniformFloat("threshold",t.userdata.threshold) if t.userdata.threshold > 1 then t:stop() shader:fin() -- local toRemove = pini:FindNode(t.userdata.ssId) -- pini:DetachDisplay(toRemove) end end,true,nil,{sid=shader.id,threshold=0,delta=0,max=sec,ssId=sprite.id}):run() end) end end function LNX_REGIST_KEYBOARD(vm,stck) local id = vm:ARGU("키입력","아이디","") local func = vm:ARGU("키입력","매크로") pini:scene():registKeyboard(id,loadstring([[ return function(press,keyCode,arg,x,y) local f = "]]..func..[[" _LNXG["키입력.값"] = keyCode _LNXG["키입력.누름"] = press _LNXG["키입력.x"] = x _LNXG["키입력.y"] = y pini.XVM:call(f) end]])()) end function LNX_SAVEVARFLUSH(vm,stck) if vm.VarFlush then vm.VarFlush() end end function LNX_UNREGIST_KEYBOARD(vm,stck) local id = vm:ARGU("키입력해제","아이디","") pini:scene():unregistKeyboard(id) end function LNX_RANDOM(vm,stck) local min = vm:ARGU("랜덤","시작",0) local max = vm:ARGU("랜덤","끝",100) min = tonumber(min) max = tonumber(max) if min > max then min,max = max,min end math.random(min,max) local ret = 0 if min-max == 0 then ret = min else ret = math.random(min,max) end _LNXG["랜덤값"] = ret vm:returnValue(ret) end function LNX_VM_CHECKSAVE(vm,stck) local number = vm:ARGU("저장체크","번호","") if OnPreview then else try{ function() local savename = tostring(number) local savepath = ROOT_PATH.."save/"..savename.."/" if fileUtil:isDirectoryExist(savepath) then _LNXG["저장체크.결과"] = 1 local _in = io.open(fileUtil:getSuitableFOpen(savepath.."info"), "rb") if _in then local info = json.decode(_in:read("*all")) _in:close() _LNXG["저장체크.제목"] = info.name _LNXG["저장체크.타임"] = info.time _LNXG["저장체크.데이트"] = info.date print (info.name,info.time,info.date) else _LNXG["저장체크.결과"] = 0 end else _LNXG["저장체크.결과"] = 0 end end, catch {function(error) _LNXG["저장체크.결과"] = 0 end} } vm:returnValue(_LNXG["저장체크.결과"]) end end function LNX_VM_LOAD(vm,stck) local number = vm:ARGU("불러오기","번호","") if OnPreview then else print("****************LNX_VM_LOAD****************") -- all clear! pini.Timer(nil,1,function() vm:init() pini:Clear() PiniLib(vm) pini.Timer(nil,0.5,function() ------------------------------------ -- lxvm_state file : vm state file -- loops file : vm looping stack file -- p file : pini object list file -- info file : info file -- k0~n file : keyboard event function bytecode file -- fns0~n file : vm lua function bytecode -- vtg0~n file : variable trigger function bytecode -- t0~n file : timer event function bytecode -- tu0~n file : node touch up function bytecode -- td0~n file : node touch down function bytecode -- tg0~n file : touch gesture function bytecode print "" print "(Load called clear point)" print "" local loadname = tostring(number) local loadpath = ROOT_PATH.."save/"..loadname.."/" if not fileUtil:isDirectoryExist(loadpath) then return end local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."lxvm_state"), "rb") local lxvm_state = json.decode(_in:read()) _in:close() local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."loops"), "rb") local r = json.decode(_in:read()) _in.close() lxvm_state["loops"] = r lxvm_state["vtg"] = {} local next_fns = {} for k,v in ipairs(lxvm_state["fns"]) do local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."fns"..(k-1)), "rb") local r = _in:read("*all") _in:close() next_fns[v] = r end lxvm_state["fns"] = next_fns for k,v in ipairs(lxvm_state["vtg"]) do local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."vtg"..(k-1)), "rb") local r = _in:read("*all") _in:close() lxvm_state["vtg"][v[1]] = {v[1], v[2], r} end ------------------------------------------------------------ ------------------------------------------------------------ pini.Backlog:clear() local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."dialog"), "rb") local r = json.decode(_in:read("*all")) _in:close() pini.Dialog.configs = r.config pini.Dialog:setName(r.name) pini.Dialog:UseConfig(r.window) local isRun = false for k,v in pairs(r.showingWords) do isRun = true if v[1] == 1 then pini.Dialog:Add(v[2]) else pini.Dialog:AddMarkup(v[2]) end end local dialogCallstack = r.callstack local dialogFrameStopCallstack = r.frameStopCallstack if isRun then pini.Dialog:run() end ------------------------------------------------------------- ------------------------------------------------------------- _in = io.open(fileUtil:getSuitableFOpen(loadpath.."p"), "rb") ret = json.decode(_in:read()) _in:close() local bgm = ret["bgm"] or nil local node = ret["node"] or {} local sound = ret["sound"] or {} local timer = ret["timer"] or {} local keyboard = ret["keyboard"] or {} local shaders = ret["shader"] or {} local gestures = ret["gestures"] or {} pini.SkipAllowStatus = ret["backlogEnabled"] pini.Backlog:setConfig(ret["backLogConfig"] or {}) pini:StopBGM() if bgm then pini:PlayBGM(bgm[1],bgm[2],bgm[3]) end for k,v in ipairs(sound) do pini:PlaySound(v[3],v[2],v[4],v[5]) end local loaded_node = {} for k,v in ipairs(node) do local n = pini[v.type]:gen(v) table.insert(loaded_node,{n,v.parent,n.drawOrder,v.touchRegisted}) if v.touchRegisted then local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."tu"..(k-1)), "rb") if _in then n.onTouchUp = loadstring(_in:read("*all")) _in:close() else end _in = io.open(fileUtil:getSuitableFOpen(loadpath.."td"..(k-1)), "rb") if _in then n.onTouchDown = loadstring(_in:read("*all")) _in:close() end _in = io.open(fileUtil:getSuitableFOpen(loadpath.."tm"..(k-1)), "rb") if _in then n.onTouchMiss = loadstring(_in:read("*all")) _in:close() end end local event = v.exitEvent v.exitEvent = {} for h,v in ipairs(event) do if v["3"] == true then _in = io.open(fileUtil:getSuitableFOpen(loadpath.."exit"..(k-1).."."..(h-1)), "rb") if _in then n:registOnExit(v["1"],loadstring(_in:read("*all"))) _in:close() end end end end table.sort(loaded_node,function(a,b) return a[3]<b[3] end) for k,v in ipairs(loaded_node) do local n = v[1] local parent = v[2] if parent.type == "Scene" then pini:AttachDisplay(n) else pini:AttachDisplay(n,parent.id) end if v[4] then pini.TouchManager:registNode(n) end end for k,v in ipairs(timer) do local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."t"..(k-1)), "rb") local r = _in:read("*all") _in:close() local func = loadstring(r) local t = pini.Timer(v.id,v.time,func,v.loop,v.count,v.userdata) if v.playing then t:run() end end for k,v in ipairs(keyboard) do local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."k"..(k-1)), "rb") local r = _in:read("*all") _in:close() pini:scene():registKeyboard(v["id"],loadstring(r),v["arg"],v["stop"]) end for k,v in ipairs(gestures) do local _in = io.open(fileUtil:getSuitableFOpen(loadpath.."tg"..(k-1)), "rb") local r = _in:read("*all") _in:close() pini:scene():registTouchGesture(v["id"],loadstring(r),v["stop"]) end for k,v in ipairs(shaders) do print(v.id,v.vsh,v.fsh) local shader = pini.Shader(v.id,v.vsh,v.fsh) if v.bind then shader:bind(pini:FindNode(v.bind)) end for n,u in pairs(v.uniform)do shader:setUniformFloat(n,u) end end ------------------------------------------------------------- ------------------------------------------------------------- dialogCallstack, dialogFrameStopCallstack = vm:setState(lxvm_state, dialogCallstack, dialogFrameStopCallstack) pini.Dialog.callstack = dialogCallstack pini.Dialog.frameStopCallstack = dialogFrameStopCallstack pini:clearNodePool() end,false):run() end,false):run() vm:stop() end end function LNX_SAVE(vm,stck) local number = vm:ARGU("저장","번호","") local name = vm:ARGU("저장","저장제목","") if OnPreview then else if not fileUtil:isDirectoryExist(ROOT_PATH.."save") then fileUtil:createDirectory(ROOT_PATH.."save") end local savename = tostring(number) local savepath = ROOT_PATH.."save/"..savename.."/" if not fileUtil:isDirectoryExist(savepath) then fileUtil:createDirectory(savepath) end pini:takeScreenShot(function(sprite) local state local stckTransTable state, stckTransTable = vm:getState() print (state["loops"]) local info = {} info["name"] = name info["date"] = os.date("%Y-%m-%d %X",os.time()) info["time"] = os.time() local lxvm_states = {} local out = io.open(fileUtil:getSuitableFOpen(savepath.."loops"), "wb") out:write(json.encode(state["loops"])) out:close() lxvm_states["vg"] = state["vg"] lxvm_states["bm"] = state["bm"] local i=0 lxvm_states["fns"] = {} for k,v in pairs(state["fns"]) do table.insert(lxvm_states["fns"], k) local out = io.open(fileUtil:getSuitableFOpen(savepath.."fns"..i), "wb") out:write(v) out:close() i = i+1 end local i=0 lxvm_states["vtg"] = {} for k,v in pairs(state["vtg"]) do table.insert(lxvm_states["vtg"], {v[1], v[2]}) local out = io.open(fileUtil:getSuitableFOpen(savepath.."vtg"..i), "wb") out:write(v[3]) out:close() i = i+1 end local out = io.open(fileUtil:getSuitableFOpen(savepath.."lxvm_state"), "wb") out:write(json.encode(lxvm_states)) out:close() out = io.open(fileUtil:getSuitableFOpen(savepath.."info"), "wb") out:write(json.encode(info)) out:close() local dialog = {} dialog["name"] = pini.Dialog.name dialog["keep"] = pini.Dialog.keepFlag dialog["window"] = pini.Dialog.configIdx dialog["config"] = pini.Dialog.configs dialog["showingWords"] = pini.Dialog.showingWords if pini.Dialog.showingDelFlag then dialog["showingWords"] = {} end dialog["callstack"] = stckTransTable[pini.Dialog.callstack] dialog["frameStopCallstack"] = stckTransTable[pini.Dialog.frameStopCallstack] out = io.open(fileUtil:getSuitableFOpen(savepath.."dialog"), "wb") out:write(json.encode(dialog)) out:close() ----------------------------------------------- ----------------------------------------------- local scene = pini:scene() local keyboards = scene.keyboards scene.keyboards = {} local gestures = scene.touchGestures scene.touchGestures = {} i=0 local pin = {} pin["node"] = {} for k,v in pairs(pini._regist_.Display) do if v.id:startsWith("PINI") or (v.parent and v.parent.type ~= "Scene" and v.parent.id:startsWith("PINI")) then else table.insert(pin["node"],v) if v.touchRegisted then if v.onTouchUp then local out = io.open(fileUtil:getSuitableFOpen(savepath.."tu"..i), "wb") out:write(string.dump(v.onTouchUp)) out:close() end if v.onTouchDown then local out = io.open(fileUtil:getSuitableFOpen(savepath.."td"..i), "wb") out:write(string.dump(v.onTouchDown)) out:close() end if v.onTouchMiss then local out = io.open(fileUtil:getSuitableFOpen(savepath.."tm"..i), "wb") out:write(string.dump(v.onTouchMiss)) out:close() end end local h=0 for k,v in ipairs(v.exitEvent) do if v[1]:startsWith("PINI") == false then local out = io.open(fileUtil:getSuitableFOpen(savepath.."exit"..i.."."..h), "wb") out:write(string.dump(v[2])) out:close() v[3] = true h = h+1 else v[3] = false end end i=i+1 end end i=0 pin["shader"]={} for k,v in pairs(pini._regist_.Shaders) do if v.isDestroyed == false then local data = { vsh = v.vsh, fsh = v.fsh, id = v.id, uniform = v.uniform } if v.bindNode and v.bindNode.isDestroyed == false then data["bind"] = v.bindNode.id end table.insert(pin["shader"],data) end end i=0 pin["timer"]={} for k,v in pairs(pini._regist_.Timers) do if v.id:startsWith("PINI") == false then table.insert(pin["timer"],{ id=v.id , time=v.time , loop=v.rep, playing=v.playing, count=v.count, userdata=v.userdata }) local out = io.open(fileUtil:getSuitableFOpen(savepath.."t"..i), "wb") out:write(string.dump(v.func)) out:close() i = i+1 end end i=0 pin["keyboard"]={} for k,v in pairs(keyboards) do if k:startsWith("PINI") then else table.insert(pin["keyboard"],{id=k,arg=v["arg"],stop=v["stop"]}) local out = io.open(fileUtil:getSuitableFOpen(savepath.."k"..i), "wb") out:write(string.dump(v["func"])) out:close() i = i+1 end end i=0 pin["gestures"]={} for k,v in pairs(gestures) do table.insert(pin["gestures"],{id=k,stop=v["stop"]}) local out = io.open(fileUtil:getSuitableFOpen(savepath.."tg"..i), "wb") out:write(string.dump(v["func"])) out:close() i = i+1 end pin["sound"] = {} for k,v in pairs(pini._regist_.Sounds) do local soundState = ccexp.AudioEngine:getState(v[1]) if soundState ~= -1 then table.insert(pin["sound"],v) end end pin["bgm"] = pini._regist_.BGM pin["backlogEnabled"] = pini.SkipAllowStatus pin["backLogConfig"] = pini.Backlog:config() out = io.open(fileUtil:getSuitableFOpen(savepath.."p"), "wb") out:write(json.encode(pin)) out:close() scene.keyboards = keyboards scene.touchGestures = gestures end,"save/"..savename.."/screenshot.png") end end function LNX_SAVE_DELETE(vm,stck) local number = vm:ARGU("저장삭제","번호","") if OnPreview then else if not fileUtil:isDirectoryExist(ROOT_PATH.."save") then fileUtil:createDirectory(ROOT_PATH.."save") end local savename = tostring(number) local savepath = ROOT_PATH.."save/"..savename.."/" if fileUtil:isDirectoryExist(savepath) then fileUtil:removeDirectory(savepath) end end end function LNX_DATEINFO(vm,stck) local _type = vm:ARGU("시간정보","타입","") local ret = 0 if _type == "현재초" then ret = os.time() elseif _type == "년월일" then ret = os.date("%Y-%m-%d",os.time()) elseif _type == "년월일시분초" then ret = os.date("%Y-%m-%d %X",os.time()) end vm:returnValue(ret) end -- function LNX_RUN_SCRIPT(vm,stck) -- local fname = vm:ARGU("스크립트","파일명","") -- local run = vm:ARGU("스크립트","실행","예") == "예" -- LXVM:OpenLNX(fname) -- if run then -- _VM_LOOP_(fname,_LNXF[fname],stck,nil,nil) -- end -- end function LNX_SCREENSHOT(vm,stck) local filename = vm:ARGU("스크린샷","파일명","") pini:takeScreenShot(function(sprite) vm:returnValue(filename) end,filename) end function LNX_FULLSCREENSWITCH(vm,stck) local isFullScreen = vm:ARGU("전체화면전환","전체화면","") isFullScreen = isFullScreen == "예" if OnPreview then else vm:SettingSave("fullscreen",isFullScreen) end end function LNX_SKIP_DIALOG(vm,stck) -- 대사넘김 dialogTouch = pini:FindNode("PINI_Dialog_touch") if dialogTouch then dialogTouch.onTouchUp(nil,dialogTouch) end clickTouch = pini:FindNode("ClickWait") if clickTouch then clickTouch.onTouchUp(nil,clickTouch) end end function LNX_SWITCH_SKIP_ALLOW(vm,stck) local isAllow = vm:ARGU("빨리감기","허용","예") isAllow = isAllow == "예" pini.SkipAllowStatus = isAllow if not isAllow then pini:StopTimer("PINI_CtrlSkip") end end function LNX_START_FASTSKIP(vm,stck) -- 빨리감기시작 pini.Timer("PINI_FastSkip",0,function(t) t.userdata.dt = t.userdata.dt+t.dt if t.userdata.dt > 0.075 then local dialogTouch = pini:FindNode("PINI_Dialog_touch") if dialogTouch then dialogTouch.onTouchUp(nil,dialogTouch) end local clickTouch = pini:FindNode("ClickWait") if clickTouch then clickTouch.onTouchUp(nil,clickTouch) end --if clickTouch== nil and dialogTouch == nil then t.userdata.dt = 0 --end end end,true,nil,{dt=0}):run() end function LNX_STOP_FASTSKIP(vm,stck) -- 빨리감기중단 pini:StopTimer("PINI_FastSkip") end function LNX_BACKLOG(vm,stck) local xPos = vm:ARGU("백로그","x","200") local yPos = vm:ARGU("백로그","y","600") local contentWidth = vm:ARGU("백로그","너비","400") xPos = tonumber(xPos) or 200 yPos = tonumber(yPos) or 600 contentWidth = tonumber(contentWidth) or 400 pini.Backlog:show(xPos, yPos, contentWidth) end function LNX_BACKLOG_SETTING(vm,stck) local lineMargin = vm:ARGU("백로그설정","줄간격") local fontSize = vm:ARGU("백로그설정","폰트크기") local fontFace = vm:ARGU("백로그설정","폰트") local fontColor = vm:ARGU("백로그설정","폰트색상") local logLimit = vm:ARGU("백로그설정","로그갯수") local namePos = vm:ARGU("백로그설정","이름위치") local configs = pini.Backlog:config() or {} if lineMargin then configs["lineMargin"] = tonumber(lineMargin) or configs["lineMargin"] end if fontSize then configs["fontSize"] = tonumber(fontSize) or configs["fontSize"] end if fontFace then configs["fontName"] = tostring(fontFace) or configs["fontName"] end if fontColor then local s = fontColor:explode(",") configs["fontColor"] = { tonumber(s[1] or configs["fontColor"][1]), tonumber(s[2] or configs["fontColor"][2]), tonumber(s[3] or configs["fontColor"][3]) } end if logLimit then configs["logLimit"] = tonumber(logLimit) or configs["logLimit"] end if namePos then configs["namePos"] = tonumber(namePos) or configs["namePos"] end pini.Backlog:setConfig(configs) end function LNX_BACKLOG_HIDE(vm,stck) -- 백로그숨김 pini.Backlog:hide() end function LNX_BACKLOG_CLEAR(vm,stck) -- 백로그초기화, 지금까지 누적해온 pini.Backlog:clear() end function LNX_START_AUTOREAD(vm,stck) -- 자동읽기시작 local sec = vm:ARGU("자동읽기시작","대기시간",1.0) sec = tonumber(sec) or 1.0 if sec < 0.1 then sec = 0.1 end pini.AutoreadSpeed = sec clickWaitNode = pini:FindNode("ClickWait") if clickWaitNode then clickWaitNode.onTouchUp(nil, clickWaitNode) end pini.Dialog:WaitConfig(true,sec) dialogTouch = pini:FindNode("PINI_Dialog_touch") if dialogTouch then dialogTouch.onTouchUp(nil,dialogTouch) dialogTimer = pini:FindTimer("PINI_Dialog_Update") if dialogTimer then dialogTimer.userdata.waitsec = sec end end end function LNX_STOP_AUTOREAD(vm,stck) -- 자동읽기중단 pini:StopTimer("PINI_ClickWait_Update") pini.Dialog:WaitConfig(true,0) dialogTouch = pini:FindNode("PINI_Dialog_touch") if dialogTouch then dialogTimer = pini:FindTimer("PINI_Dialog_Update") if dialogTimer then dialogTimer.userdata.waitsec = 0 end end pini.AutoreadSpeed = nil end function LNX_HIDE_DIALOG(vm,stck) -- 대사창끄기 if pini.Dialog.background then pini.Dialog.background:setVisible(false) end if pini.Dialog.nameWindow then pini.Dialog.nameWindow:setVisible(false) end end function LNX_SHOW_DIALOG(vm,stck) -- 대사창켜기 if pini.Dialog.background then pini.Dialog.background:setVisible(true) end if pini.Dialog.nameWindow then pini.Dialog.nameWindow:setVisible(true) end end function LNX_DIALOG_CONFIG(vm,stck) local id = vm:ARGU("대사창수정","아이디") local margin = vm:ARGU("대사창수정","여백") local size = vm:ARGU("대사창수정","영역") local pos = vm:ARGU("대사창수정","위치") local lineGap = vm:ARGU("대사창수정","행간") local effect = vm:ARGU("대사창수정","효과") local effectSec = vm:ARGU("대사창수정","효과시간") local appearAnimation = vm:ARGU("대사창수정","나타남애니메이션") local disappearAnimation = vm:ARGU("대사창수정","사라짐애니메이션") local color = vm:ARGU("대사창수정","색상") local image = vm:ARGU("대사창수정","이미지") local fnt = vm:ARGU("대사창수정","폰트") local fntcolor = vm:ARGU("대사창수정","폰트색상") local fntsize = vm:ARGU("대사창수정","폰트크기") local sound = vm:ARGU("대사창수정","효과음") local textOutline = vm:ARGU("대사창수정","폰트외곽선") --"r,g,b,a,w" local textShadow = vm:ARGU("대사창수정","폰트그림자") --"r,g,b,a,x,y,w" local textGlow = vm:ARGU("대사창수정","폰트글로우") -- "r,g,b,a" local keyName = vm:ARGU("대사창수정","키입력") local cursorImg = vm:ARGU("대사창수정","커서이미지") local cursorSize = vm:ARGU("대사창수정","커서크기") local cursorColor = vm:ARGU("대사창수정","커서색상") local cursorAnim = vm:ARGU("대사창수정","커서애니메이션") local namepos = vm:ARGU("대사창수정","이름창위치") local namesize = vm:ARGU("대사창수정","이름창영역") local namecolor = vm:ARGU("대사창수정","이름창색상") local nameimage = vm:ARGU("대사창수정","이름창이미지") local namefntsize = vm:ARGU("대사창수정","이름창폰트크기") local namefntcolor = vm:ARGU("대사창수정","이름창폰트색상") local namefnt = vm:ARGU("대사창수정","이름창폰트") local nameOutline = vm:ARGU("대사창수정","이름창폰트외곽선") --"r,g,b,a,w" local nameShadow = vm:ARGU("대사창수정","이름창폰트그림자") --"r,g,b,a,x,y,w" local nameGlow = vm:ARGU("대사창수정","이름창폰트글로우") -- "r,g,b,a" local linkImg = vm:ARGU("대사창수정","연결이미지") local linkColor = vm:ARGU("대사창수정","연결색상") local linkWidthFit = vm:ARGU("대사창수정","연결넓이맞춤") local linkSelectImg = vm:ARGU("대사창수정","연결선택시이미지") local linkSound = vm:ARGU("대사창수정","연결선택효과음") local textRate = vm:ARGU("대사창수정","시간") local textAnimation = vm:ARGU("대사창수정","애니메이션") if id then local config = pini.Dialog:config(id) or { x=10, y=WIN_HEIGHT-10, width=WIN_WIDTH-20, height=250, background_color={60,60,60,122}, text_color={255,255,255,255}, text_rate = 0.08, text_outline = nil, text_outglow = nil, text_shadow = nil, text_anim="", effect="", effectSec=0.25, appearAnim = "", disappearAnim = "", lineGap=0, keyName=59, cursor={ width=20, height=10, color={255,255,255,255}, sprite=nil, anim="" }, name={ x=10, y=WIN_HEIGHT-270, background_color={60,60,60,122}, text_color={255,255,255,255}, text_size=30, text_align="화면중앙", text_outline = nil, text_outglow = nil, text_shadow = nil, } } if pos then local s = pos:explode(",") config["x"] = tonumber(s[1] or config["x"]) config["y"] = tonumber(s[2] or config["y"]) end if size then local s = size:explode(",") config["width"] = tonumber(s[1] or config["width"]) config["height"]= tonumber(s[2] or config["height"]) end if sound then config["sound"] = sound or "" end if keyName then config["keyName"] = tonumber(keyName) or 59 end if lineGap then config["lineGap"] = tonumber(lineGap) or 0 end if effect then config["effect"] = tostring(effect) or "" end if effectSec then config["effectSec"] = tonumber(effectSec) or 0.25 end if appearAnimation then config["appearAnim"] = tostring(appearAnimation) or "" end if disappearAnimation then config["disappearAnim"] = tostring(disappearAnimation) or "" end if color then local s = color:explode(",") config["background_color"] = { tonumber(s[1] or config["background_color"][1]), tonumber(s[2] or config["background_color"][2]), tonumber(s[3] or config["background_color"][3]), tonumber(s[4] or config["background_color"][4]) } end if fntcolor then local s = fntcolor:explode(",") config["text_color"] = { tonumber(s[1] or config["text_color"][1]), tonumber(s[2] or config["text_color"][2]), tonumber(s[3] or config["text_color"][3]), tonumber(s[4] or config["text_color"][4]) } end if textRate then if tonumber(textRate) then config["text_rate"] = tonumber(textRate) end end if textAnimation then config["text_anim"] = textAnimation end if margin then local s = margin:explode(",") config["marginX"] = tonumber(s[1] or config["marginX"]) config["marginY"] = tonumber(s[2] or config["marginY"]) end config["font"] = fnt or config["font"] config["path"] = image or config["path"] config["size"] = tonumber(fntsize or config["size"]) if textOutline then local s = textOutline:explode(",") config["text_outline"] = { tonumber(s[1] or 0), tonumber(s[2] or 0), tonumber(s[3] or 0), tonumber(s[4] or 0), tonumber(s[5] or 0), } end if textGlow then local s = textGlow:explode(",") config["text_outglow"] = { tonumber(s[1] or 0), tonumber(s[2] or 0), tonumber(s[3] or 0), tonumber(s[4] or 0), } end if textShadow then local s = textShadow:explode(",") config["text_shadow"] = { tonumber(s[1] or 0), tonumber(s[2] or 0), tonumber(s[3] or 0), tonumber(s[4] or 0), tonumber(s[5] or 0), tonumber(s[6] or 0), } end -------------------------------------------- -- name window! -------------------------------------------- config["name"] = config["name"] or {} local nconfig = config["name"] if namepos then local s = namepos:explode(",") nconfig["x"] = tonumber(s[1] or nconfig["x"]) nconfig["y"] = tonumber(s[2] or nconfig["y"]) end if namesize then local s = namesize:explode(",") nconfig["width"] = tonumber(s[1] or nconfig["width"]) nconfig["height"]= tonumber(s[2] or nconfig["height"]) end if namecolor then local s = namecolor:explode(",") nconfig["background_color"] = { tonumber(s[1] or nconfig["background_color"][1]), tonumber(s[2] or nconfig["background_color"][2]), tonumber(s[3] or nconfig["background_color"][3]), tonumber(s[4] or nconfig["background_color"][4]) } end if namefntcolor then local s = namefntcolor:explode(",") nconfig["text_color"] = { tonumber(s[1] or nconfig["text_color"][1]), tonumber(s[2] or nconfig["text_color"][2]), tonumber(s[3] or nconfig["text_color"][3]), tonumber(s[4] or nconfig["text_color"][4]) } end if nameOutline then local s = nameOutline:explode(",") nconfig["text_outline"] = { tonumber(s[1] or 0), tonumber(s[2] or 0), tonumber(s[3] or 0), tonumber(s[4] or 0), tonumber(s[5] or 0), } end if nameGlow then local s = nameGlow:explode(",") nconfig["text_outglow"] = { tonumber(s[1] or 0), tonumber(s[2] or 0), tonumber(s[3] or 0), tonumber(s[4] or 0), } end if nameShadow then local s = nameShadow:explode(",") nconfig["text_shadow"] = { tonumber(s[1] or 0), tonumber(s[2] or 0), tonumber(s[3] or 0), tonumber(s[4] or 0), tonumber(s[5] or 0), tonumber(s[6] or 0), } end nconfig["font"] = namefnt or nconfig["font"] nconfig["path"] = nameimage or nconfig["path"] nconfig["text_size"] = tonumber(namefntsize or nconfig["text_size"]) -------------------------------------------- --link block -------------------------------------------- config["linkBlock"] = config["linkBlock"] or {} bconfig = config["linkBlock"] if linkColor then local s = linkColor:explode(",") bconfig["color"] = { tonumber(s[1] or bconfig["color"][1]), tonumber(s[2] or bconfig["color"][2]), tonumber(s[3] or bconfig["color"][3]), tonumber(s[4] or bconfig["color"][4]) } end if linkWidthFit then bconfig["fitWidth"] = linkWidthFit == "예" end bconfig["select"] = linkSelectImg or bconfig["select"] bconfig["unselect"] = linkImg or bconfig["unselect"] bconfig["linkSound"] = linkSound or bconfig["linkSound"] -------------------------------------------- --cursor -------------------------------------------- config["cursor"] = config["cursor"] or {} cconfig = config["cursor"] cconfig["sprite"] = cursorImg or cconfig["sprite"] cconfig["anim"] = cursorAnim or cconfig["anim"] if cursorColor then local s = cursorColor:explode(",") cconfig["color"] = { tonumber(s[1] or cconfig["color"][1]), tonumber(s[2] or cconfig["color"][2]), tonumber(s[3] or cconfig["color"][3]), tonumber(s[4] or cconfig["color"][4]) } end if cursorSize then local s = cursorSize:explode(",") cconfig["width"] = tonumber(s[1] or cconfig["width"]) cconfig["height"]= tonumber(s[2] or cconfig["height"]) end pini.Dialog:SetConfig(id,config); end end PiniLib = function() pini.XVM = LXVM -- if OnPreview then -- LanXVM.unuse_goto = true; -- end pini.Dialog:SetConfig("독백",{ x=10, y=WIN_HEIGHT-10, width=WIN_WIDTH-20, height=WIN_HEIGHT-20, background_color={60,60,60,122}, text_color={255,255,255,255}, text_outline = nil, text_outglow = nil, text_shadow = nil, text_rate=0.02, effect="", effectSec=0.25, appearAnim="", disappearAnim="", lineGap=0, keyName=59, cursor={ width=20, height=10, color={255,255,255,255}, sprite=nil, anim="" } --[[, linkBlock={ color={255,255,255,255}, select="select.png", unselect="unselect.png", fitWidth=true, anim=pini.Anim.Sequence(pini.Anim.FadeTo(0.5,100),pini.Anim.FadeTo(0.5,255)) }]] }) pini.Dialog:SetConfig("대화",{ x=10, y=WIN_HEIGHT-10, width=WIN_WIDTH-20, height=250, background_color={60,60,60,122}, text_color={255,255,255,255}, text_outline = nil, text_outglow = nil, text_shadow = nil, -- path="textArea.png", text_rate=0.02, effect="", effectSec=0.25, appearAnim="", disappearAnim="", lineGap=0, text_anim="", keyName=59, cursor={ width=20, height=10, color={255,255,255,255}, sprite=nil, anim="" }, name={ x=10, y=WIN_HEIGHT-270, background_color={60,60,60,122}, text_color={255,255,255,255}, text_size=30, text_align="화면중앙", text_outline = nil, text_outglow = nil, text_shadow = nil, }--[[, linkBlock={ color={255,255,255,60}, select="select.png", unselect="unselect.png", fitWidth=false, anim=pini.Anim.Sequence(pini.Anim.FadeTo(0.5,100),pini.Anim.FadeTo(0.5,255)) }]] }) pini.Dialog:UseConfig("대화") --LNX_SCENE_TRANSITION(LanXVM) pini.Scene() end return PiniLib
function load_puzzle() return { {0,0,0,0,0}, {0,1,1,1,0}, {0,1,1,1,0}, {0,1,1,1,0}, {0,1,1,1,0}, } end
--[[ HEADLESS RSRT DRIVER Summary: The headless RSRT driver implements the minimum required functionality to transmit and receive data on an RSRT bus. Remarks: * On any top-level declaration, the "local" keyword can be removed, degrading performance but decreasing code size. * All two-letter symbols are only defined once and can therefore be renamed using find and replace, if necessary. Version: 2.0.1 ]] -- ======= -- ALIASES -- ======= --[[ These aliases are required by the driver below. They are used so frequently, that it is worth turning them into local symbols. string_filter implements the default filtering algorithm of matching a string against a prefix. --]] -- l0, l1 = string.char, string_filter local l0,l1=string.char,function(s,p)return s:sub(1,#p)==p end local a0,a1,a2,a3=computer.pullSignal,computer.uptime,component.list,component.proxy -- ======= -- DEVICES -- ======= --[[ These symbols must point to proxies of the devices required by the driver. dA(event: table) is the deffered event handler, which is called whenever an event is pulled that shall not be handled now. It should either push the event to another queue, or give a negative acknowledgment, whatever is more appropriate for the use case. --]] -- d0, d1 = redstone, modem -- dA = deffered_event_handler local d0,d1=a3(a2("red")()),a3(a2("mod")()) local dA=function()end -- =========== -- BIT STREAMS -- =========== --[[ The following symbols implement a bit reader and writer adapter for byte streams. They share a global state that must be initialized prior depending on whether reading or writing shall take place. Reading: b0 is a string of bytes to read. b1 is the current read offset (usually starts at 0). b2 is the current remaining bit count (usually starts at 0). b3 is the current byte (usually starts at 0). ba(count: int) will read the next count bits into an integer. If more bits are requested than are available, the result will be zero-padded. Writing: b0 is a table of written bytes a string with length 1. b1 is the current write offset (usually starts at 0). b2 is the current bit count (usually starts at 0). b3 is the current byte (usually starts at 0). bb(x: int, count: int) will write count bits from x, starting from msb. It is advisable to flush after writing all bits, using bb(0,8-b2). This will pad with zeroes. After that, the written byte string can be obtained using table.concat(b0). --]] -- b0, b1, b2, b3 = <read: string; write: array>, offset, bits, current -- ba, bb = bit_read(count), bit_write(x, count) local b0,b1,b2,b3 local ba,bb=function(c)local x=0 while c>0 do if b2==0then b1,b2,b3=b1+1,7,b1<#b0 and b0:byte(b1+1)or 0 else b2=b2-1 end x,c=x<<1|b3>>b2&1,c-1 end return x end,function(x,c)c=c-1while c>=0 do b3,b2,c=b3<<1|x>>c&1,b2+1,c-1if b2==8then b0[b1+1],b1,b2,b3=l0(b3),b1+1,0,0 end end end -- =========== -- RSRT DRIVER -- =========== --[[ The following symbols implement the actual headless RSRT driver. All of the symbols above are required dependencies of this code. Symbols ending in capital letters are configuration vars that either need to be initialized at runtime, or can be statically replaced with their actual values when packaging the driver. rF(busy: int, sending: int) is the busy handler. Whenever the busy state changes, that means driver code detected or will cause a busy wire, it indicates 1, otherwise 0. The sending bit indicates whether the driver is curently sending. The state is not set or reset if the driver is not called! Receiving: The external code can await the start of a transmission by waiting for a redstone event to happen that turns the most significant bit of the first RX channel on. Immediately after, it may call rh() to receive the data. The result will be the received message, or nil on error. If the busy state is still set after this call, a timeout occured. Events during receive will be delegated to the dA handler. Sending: rf() must be called to announce the transmission start on the wire. If nil is returned, the wire is busy. Otherwise the wire was acquired and the transmission must start. rg(message: string) does the transmission after rf() returned non-nil. It returns after the end of the transmission, and will delegate events to the dA handler if yield timeout prevention occurs. --]] -- ra, rb, rc, rd, re, rf, rg, rh = upscale, downscale, read, write, yield, begin_tx, tx, rx -- r0, r1 = in_buffer, out_buffer -- rA, rB, rC, rD, rE, rF = timeout, priority, rx_side, tx_side, channels, busy_handler local ra,rb,r0,r1,rA,rB,rC,rD,rE,rF=function(x)return x*17 end,function(x)return math.ceil(x/17)end,{[0]=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{[0]=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} local rc,rd=function()local t,i,c=d0.getBundledInput(rC)r0[0]=0 for i=rE,1,-1 do t[i-1]=rb(t[i-1])r0[0],r0[i],c=r0[0]|t[i-1],t[i-1],c or r0[i]~=t[i-1]end return c end,function(x)local i for i=1,rE do r1[i-1]=ra(x[i]or 0)end d0.setBundledOutput(rD,r1)end local re,rf,rg=function()local t,s=a1(),{a0(rA)}while true do if#s==0or a1()-t>rA then return nil end if l1(s[1],"red")and s[3]==rC and s[6]<rE then if rc()then return true end else dA(s)end s={a0(rA)}end end,function()local d,i={}rc()if r0[0]~=0then rF(1,0)return nil end d[1]=8|rB for i=2,rE do d[i]=0 end rF(1,1)rd(d)rc()if r0[1]~=d[1]then rF(1,0)rd({})return nil end return true end,function(s)b0,b1,b2,b3=l0(#s)..s,0,0,0local d,x,c,t,i,s={},0,0,a1()while b1<#b0 do x,d[1]=0,c|ba(3)for i=2,rE do d[i]=ba(4)x=x|d[i]end if x|d[1]==0then for i=1,rE do d[i]=rb(r1[i-1])end d[1]=d[1]~1 else c=c~8 end rd(d)if a1()-t>=4.8then t,s=a1(),{a0(0)}while#s>0 do dA(s)s={a0(0)}end end end rd({})rF(0,0)rc()end local rh=function()b0,b1,b2,b3={},0,0,0local c,i=0while true do if not re()then return nil end if r0[0]==0then break end if c~=r0[1]&8then bb(0,rE*4-1)else c=c~8 bb(r0[1]&7,3)for i=2,rE do bb(r0[i],4)end end end bb(0,8-b2)rF(0,0)b0=table.concat(b0)return#b0>b0:byte(1)and b0:sub(2,1+b0:byte(1))end
-- Internal custom properties local PANEL = script:GetCustomProperty("Panel"):WaitForObject() local DIALOG_TEXT = script:GetCustomProperty("Text"):WaitForObject() local BACKGROUND = script:GetCustomProperty("Background"):WaitForObject() -- Constants local TEXT_LETTER_COLUMN_SIZE = DIALOG_TEXT.fontSize / 2 local TEXT_LETTER_ROW_SIZE = DIALOG_TEXT.fontSize * 2 local ORIGINAL_HEIGHT = PANEL.height local LOCAL_PLAYER = Game.GetLocalPlayer() -- Internal variables local lastTime = time() local lifespan = 3 local offset = 140 local offsetMounted = 160 local maxDistance = 6000 local player = nil local isSetup = false function ResizePanelBasedOnText(text) local length = string.len(text) local width = PANEL.width + DIALOG_TEXT.width local column = width / TEXT_LETTER_COLUMN_SIZE local row = math.ceil(length / column) PANEL.height = row * TEXT_LETTER_ROW_SIZE - DIALOG_TEXT.height end function IsChatVisible(player) if player == LOCAL_PLAYER then return true end if player.isDead then return false end local distance = (player:GetWorldPosition() - LOCAL_PLAYER:GetWorldPosition()).size if distance <= maxDistance then return true end return false end function Tick() if not Object.IsValid(PANEL) then return end if not Object.IsValid(player) then if isSetup then PANEL:Destroy() end return end local posOffset = offset if player.isMounted then posOffset = offsetMounted end local playerPos = UI.GetScreenPosition(player:GetWorldPosition() + Vector3.UP * posOffset) if playerPos and IsChatVisible(player) then PANEL.visibility = Visibility.INHERIT PANEL.x = playerPos.x PANEL.y = playerPos.y else PANEL.visibility = Visibility.FORCE_OFF end if time() - lastTime > lifespan then PANEL:Destroy() end end -- Setup while not player do player = PANEL.clientUserData.player Task.Wait() end DIALOG_TEXT.text = PANEL.clientUserData.message ResizePanelBasedOnText(PANEL.clientUserData.message) if PANEL.clientUserData.color then BACKGROUND:SetColor(PANEL.clientUserData.color) BACKGROUND:GetChildren()[1]:SetColor(PANEL.clientUserData.color) end isSetup = true PANEL.visibility = Visibility.INHERIT
-- Networking [Server] -- Kenji local ReplicatedStorage = game:GetService("ReplicatedStorage") local networkImplEvent = Instance.new("RemoteEvent") networkImplEvent.Name = "network" networkImplEvent.Parent = ReplicatedStorage.kenji local Networking = {} local exports = {} local WEAK_MT = setmetatable({}, {__mode = "k"}) networkImplEvent.OnServerEvent:Connect(function(p, provider, key, ...) local getProvider = exports[provider] local getCB = if getProvider then getProvider[key] else nil if getCB then local worked, varargs = getCB(p, ...) if worked == nil then worked = true end if p then networkImplEvent:FireClient(p, worked, unpack(varargs or {})) end end end) local lastNetworkingTable function Networking.new(container) -- Networking is actually a singleton because it just fires off a remote event -- However, we will follow design principles of Kenji here to still ensure -- better encapsulation local network = {} local networkPrivate = {} networkPrivate.Container = container function network:FireClient(...) networkImplEvent:FireClient(...) end function network:Export(key, func) local PRIVATE = WEAK_MT[self] local container = PRIVATE.Container local getProvider = exports[container.Name] if not getProvider then getProvider = {} exports[container.Name] = getProvider end getProvider[key] = func end WEAK_MT[network] = networkPrivate return network end print("Loaded Networking") return Networking
local package, insert, getfenv, require, setmetatable, assert, setfenv, unpack, loadstring, create, resume = package, table.insert, getfenv, require, setmetatable, assert, setfenv, unpack, loadstring, coroutine.create, coroutine.resume; local supported_files = {'lua'}; local preload, loaded, split, getSplitter = package.preload, package.loaded, function(s, spl) local result = {}; for str in (s..spl):gmatch('(.-)'..spl) do insert(result, str); end; return result; end, function(s) return ((s:find('/') ~= nil) and '/') or ((s:find('\\') ~= nil) and '\\') or '/'; end; local getName, getExtension = function(path) return path:match('^.+'..getSplitter(path)..'(.+)$'); end, function(path) return path:match'^.+(%..+)$'; end; local c_env, c_require, c_loadstring = getfenv(), require, loadstring; local bundle = require'luvi'.bundle; local local_path = args[0]; local name, extension = getName(local_path), getExtension(local_path); local compiler = ((name == 'luvit.exe') and 0) or ((name == 'luvi.exe') and 1) or ((extension == '.exe') and 2) or 3; local read = ((compiler == 0) and require'fs'.readFileSync) or ((compiler >= 1) and bundle.readfile); local stat = ((compiler == 0) and require'fs'.statSync) or ((compiler >= 1) and bundle.stat); local new_env = function() local env = {}; for i, v in next, _G do if (type(v) == 'function') then local success, result = pcall(setfenv, v, env); if (success == true) then v = result; end; end; env[i] = v; end; return env; end; --environments created via loadstring do not have metatables but ones created from a compiler do --the loadstring environments created are exactly the same in the same environment local internal_generator_source = [=[ local generator, loadstring, direct, splitter, read, stat, extend_env, c_require, loaded, preload = ...; local customRequire = function(libName) if (loaded[libName] ~= nil) then return loaded[libName]; elseif (preload[libName] ~= nil) then return preload[libName](); end; local c_env = getfenv(); local limport_data = c_env.limport_data; local directors = {limport_data.cd; direct..splitter..'libs'; direct;}; for i = 1, #directors do local pathFile = directors[i]..splitter..libName; local pathExtension = pathFile..'.lua'; local stats = stat(pathExtension); if (stats ~= nil) then local body = assert(read(pathExtension)); local convert = assert(loadstring(body)); local ls_env = getfenv(convert); local ex_ls_env = extend_env(ls_env, limport_data.global_env, c_env); ex_ls_env.limport_data = { ls_env = ls_env; global_env = limport_data.global_env; parent_env = c_env; cd = pathFile; }; local new_require = generator(direct, splitter, read, stat, extend_env, c_require, loaded, preload); ex_ls_env.require = setfenv(new_require, ex_ls_env); local result = {setfenv(convert, ex_ls_env)()}; loaded[libName] = unpack(result); return unpack(result); end; end; return c_require(libName); end; return customRequire;]=]; local loadstring = function(...) return setfenv(c_loadstring(...), new_env()); end; local extend_env = function(loadstring_env, global_env, parent_env) local index = function(self, index) local global_result = global_env[index]; if (global_result == nil) then return parent_env[index]; end; return global_result; end; local meta = {__index = index; __newindex = function(self, index, value) global_env[index] = value; end}; return setmetatable(loadstring_env, meta); end; local generator; generator = function(direct, splitter, read, stat, extend_env, c_require, loaded, preload) return loadstring(internal_generator_source)(generator, loadstring, direct, splitter, read, stat, extend_env, c_require, loaded, preload); end; local singleImport = function(libraryName) --We want to be able to import entire libraries and single files local splitter = getSplitter(libraryName); local all = split(libraryName, splitter); local isMulti = #all > 1; if (isMulti == true) then --stuff like --'ekidona/libs/class' needs to inherit the environment of 'ekidona' in one way or another --'ekidona/libs/class.lua' needs to be compatiable --'ekidona/package' and 'ekidona/package.lua' also needs to be compatiable with inheriting 'ekidona's environment --import names should only accept true pathing --because import affects the main thread that required the module we need to adjust preload still local direct = all[#all]; local hasExtension = direct:find('%.') ~= nil; if (hasExtension == true) then --Library Names must direct to the actual directory, no fake directories or short hand notations local stats = stat(libraryName); if (stats ~= nil and stats.type == 'file') then --I decided to just say fuck inheriting environments of their respective libraries if you want the library just require it local extension = getExtension(direct); local paths = {libraryName, libraryName:gsub(extension, ''), direct, direct:gsub(extension, '')}; local loader = function(...) local body = assert(read(libraryName)); local convert = assert(loadstring(body)); local result = {setfenv(convert, c_env)(...)}; for i = 1, #paths do loaded[paths[i]] = unpack(result); end; return unpack(result); end; for i = 1, #paths do preload[paths[i]] = loader; end; --preload[libraryName], preload[libraryName:gsub(extension, '')], preload[direct], preload[direct:gsub(extension, '')] = loader, loader, loader, loader; end; elseif (hasExtension == false) then --Probably a standard directory search to a file maybe or another folder --ekidona/libs/package, deps/ekidona, deps/ekidona/libs/class, deps/ekidona/libs/package --package, ekidona, class, package local stats = stat(libraryName); if (stats ~= nil and stats.type == 'directory') then local full_direct = libraryName..splitter..'init.lua'; local stats_i = stat(full_direct); local paths = {libraryName, direct}; if (stats_i ~= nil and stats_i.type == 'file') then local customRequire = generator(libraryName, splitter, read, stat, extend_env, c_require, loaded, preload); local loader = function(...) local init_body = assert(read(full_direct)); local convert = assert(loadstring(init_body)); local ls_env = getfenv(convert); local global_env = new_env(); local ex_ls_env = extend_env(ls_env, global_env, c_env); ex_ls_env.limport_data = { ls_env = ls_env; global_env = global_env; parent_env = c_env; cd = libraryName; }; ex_ls_env.require = setfenv(customRequire, ex_ls_env); local result = {setfenv(convert, ex_ls_env)(...)}; for i = 1, #paths do loaded[paths[i]] = unpack(result); end; return unpack(result); end; for i = 1, #paths do preload[paths[i]] = loader; end; else --Init does not exist local loader = function(...) for i = 1, #paths do loaded[paths[i]] = true; end; return true; end; for i = 1, #paths do preload[paths[i]] = loader; end; end; else --Probably a file for i = 1, #supported_files do local ext = supported_files[i]; local full_direct = libraryName..'.'..ext; local stats_s = stat(full_direct); --assert(success_s and stat_type_s == 'directory', 'Impossible path for second check'); if (stats_s ~= nil and stats_s.type == 'file') then local paths = {libraryName, full_direct, direct, direct..'.'..ext}; local loader = function(...) local body = assert(read(full_direct)); local convert = assert(loadstring(body)); local result = {setfenv(convert, c_env)(...)}; for e = 1, #paths do loaded[paths[e]] = unpack(result); end; return unpack(result); end; for e = 1, #paths do preload[paths[e]] = loader; end; break; end; end; end; end; elseif (isMulti == false) then --stuff like 'ekidona' local direct = all[1]; local hasExtension = direct:find('%.') ~= nil; if (hasExtension == true) then --'ekidona.lua', must be a file local extension = getExtension(direct); local no_extension = direct:gsub(extension, ''); local paths = {direct, no_extension}; local loader = function(...) local body = assert(read(direct)); local convert = assert(loadstring(body)); local result = {setfenv(convert, c_env)(...)}; for i = 1, #paths do loaded[paths[i]] = unpack(result); end; return unpack(result); end; for i = 1, #paths do preload[paths[i]] = loader; end; elseif (hasExtension == false) then --'ekidona', could be a directory or a file local stats = stat(direct); --stat requires file extension for file types --assert(success and stat_type == 'file', 'Impossible path'); if (stats ~= nil and stats.type == 'directory') then local full_direct = direct..splitter..'init.lua'; local stats_i = stat(full_direct); if (stats_i ~= nil and stats_i.type == 'file') then --Init exists local customRequire = generator(direct, splitter, read, stat, extend_env, c_require, loaded, preload); preload[direct] = function(...) local init_body = assert(read(full_direct)); local convert = assert(loadstring(init_body)); local ls_env = getfenv(convert); local global_env = new_env(); local ex_ls_env = extend_env(ls_env, global_env, c_env); ex_ls_env.limport_data = { ls_env = ls_env; global_env = global_env; parent_env = c_env; cd = direct; }; ex_ls_env.require = setfenv(customRequire, ex_ls_env); return setfenv(convert, ex_ls_env)(...); end; else --Init does not exist preload[direct] = function(...) return true; end; end; else --We have to check for supported file extensions, must check if is a file for i = 1, #supported_files do local ext = supported_files[i]; local full_direct = direct..'.'..ext; local stats_s = stat(full_direct); --assert(success_s and stat_type_s == 'directory', 'Impossible path for second check'); if (stats_s ~= nil and stats_s.type == 'file') then local paths = {direct, full_direct}; local loader = function(...) local body = assert(read(full_direct)); local convert = assert(loadstring(body)); local result = {setfenv(convert, c_env)(...)}; for e = 1, #paths do loaded[paths[e]] = unpack(result); end; return unpack(result); end; for e = 1, #paths do preload[paths[e]] = loader; end; break; end; end; end; end; end; end; return function(...) local list = {...}; for i = 1, #list do local thread = create(singleImport); assert(resume(thread, list[i])); end; end;
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ return function(loveframes) ---------- module start ---------- -- multichoice object local newobject = loveframes.NewObject("multichoice", "loveframes_object_multichoice", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "multichoice" self.choice = "" self.text = "Select an option" self.width = 200 self.height = 25 self.listpadding = 0 self.listspacing = 0 self.buttonscrollamount = 200 self.mousewheelscrollamount = 1500 self.sortfunc = function(a, b) return a < b end self.haslist = false self.dtscrolling = true self.enabled = true self.internal = false self.choices = {} self.listheight = nil self:SetDrawFunc() end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local parent = self.parent local base = loveframes.base local update = self.Update self:CheckHover() -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx - (parent.offsetx or 0) self.y = self.parent.y + self.staticy - (parent.offsety or 0) end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local hover = self.hover local haslist = self.haslist local enabled = self.enabled if hover and not haslist and enabled and button == 1 then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end self.haslist = true self.list = loveframes.objects["multichoicelist"]:new(self) self.list:SetState(self.state) loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end end --[[--------------------------------------------------------- - func: AddChoice(choice) - desc: adds a choice to the current list of choices --]]--------------------------------------------------------- function newobject:AddChoice(choice) local choices = self.choices table.insert(choices, choice) return self end --[[--------------------------------------------------------- - func: RemoveChoice(choice) - desc: removes the specified choice from the object's list of choices --]]--------------------------------------------------------- function newobject:RemoveChoice(choice) local choices = self.choices for k, v in ipairs(choices) do if v == choice then table.remove(choices, k) break end end return self end --[[--------------------------------------------------------- - func: SetChoice(choice) - desc: sets the current choice --]]--------------------------------------------------------- function newobject:SetChoice(choice) self.choice = choice return self end --[[--------------------------------------------------------- - func: SelectChoice(choice) - desc: selects a choice --]]--------------------------------------------------------- function newobject:SelectChoice(choice) local onchoiceselected = self.OnChoiceSelected self.choice = choice if self.list then self.list:Close() end if onchoiceselected then onchoiceselected(self, choice) end return self end --[[--------------------------------------------------------- - func: SetListHeight(height) - desc: sets the height of the list of choices --]]--------------------------------------------------------- function newobject:SetListHeight(height) self.listheight = height return self end --[[--------------------------------------------------------- - func: SetPadding(padding) - desc: sets the padding of the list of choices --]]--------------------------------------------------------- function newobject:SetPadding(padding) self.listpadding = padding return self end --[[--------------------------------------------------------- - func: SetSpacing(spacing) - desc: sets the spacing of the list of choices --]]--------------------------------------------------------- function newobject:SetSpacing(spacing) self.listspacing = spacing return self end --[[--------------------------------------------------------- - func: GetValue() - desc: gets the value (choice) of the object --]]--------------------------------------------------------- function newobject:GetValue() return self.choice end --[[--------------------------------------------------------- - func: GetChoice() - desc: gets the current choice (same as get value) --]]--------------------------------------------------------- function newobject:GetChoice() return self.choice end --[[--------------------------------------------------------- - func: GetChoiceIndex() - desc: gets the current choice index --]]--------------------------------------------------------- function newobject:GetChoiceIndex() local choices = self.choices for i, v in ipairs(choices) do if self.choice == v then return i end end end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function newobject:SetText(text) self.text = text return self end --[[--------------------------------------------------------- - func: GetText() - desc: gets the object's text --]]--------------------------------------------------------- function newobject:GetText() return self.text end --[[--------------------------------------------------------- - func: SetButtonScrollAmount(speed) - desc: sets the scroll amount of the object's scrollbar buttons --]]--------------------------------------------------------- function newobject:SetButtonScrollAmount(amount) self.buttonscrollamount = amount return self end --[[--------------------------------------------------------- - func: GetButtonScrollAmount() - desc: gets the scroll amount of the object's scrollbar buttons --]]--------------------------------------------------------- function newobject:GetButtonScrollAmount() return self.buttonscrollamount end --[[--------------------------------------------------------- - func: SetMouseWheelScrollAmount(amount) - desc: sets the scroll amount of the mouse wheel --]]--------------------------------------------------------- function newobject:SetMouseWheelScrollAmount(amount) self.mousewheelscrollamount = amount return self end --[[--------------------------------------------------------- - func: GetMouseWheelScrollAmount() - desc: gets the scroll amount of the mouse wheel --]]--------------------------------------------------------- function newobject:GetMouseWheelScrollAmount() return self.mousewheelscrollamount end --[[--------------------------------------------------------- - func: SetDTScrolling(bool) - desc: sets whether or not the object should use delta time when scrolling --]]--------------------------------------------------------- function newobject:SetDTScrolling(bool) self.dtscrolling = bool return self end --[[--------------------------------------------------------- - func: GetDTScrolling() - desc: gets whether or not the object should use delta time when scrolling --]]--------------------------------------------------------- function newobject:GetDTScrolling() return self.dtscrolling end --[[--------------------------------------------------------- - func: Sort(func) - desc: sorts the object's choices --]]--------------------------------------------------------- function newobject:Sort(func) local default = self.sortfunc if func then table.sort(self.choices, func) else table.sort(self.choices, default) end return self end --[[--------------------------------------------------------- - func: SetSortFunction(func) - desc: sets the object's default sort function --]]--------------------------------------------------------- function newobject:SetSortFunction(func) self.sortfunc = func return self end --[[--------------------------------------------------------- - func: GetSortFunction(func) - desc: gets the object's default sort function --]]--------------------------------------------------------- function newobject:GetSortFunction() return self.sortfunc end --[[--------------------------------------------------------- - func: Clear() - desc: removes all choices from the object's list of choices --]]--------------------------------------------------------- function newobject:Clear() self.choices = {} self.choice = "" self.text = "Select an option" return self end --[[--------------------------------------------------------- - func: SetClickable(bool) - desc: sets whether or not the object is enabled --]]--------------------------------------------------------- function newobject:SetEnabled(bool) self.enabled = bool return self end --[[--------------------------------------------------------- - func: GetEnabled() - desc: gets whether or not the object is enabled --]]--------------------------------------------------------- function newobject:GetEnabled() return self.enabled end ---------- module end ---------- end
local doc = {} function doc:newSandbox() local env = {banana = banana.Clone(banana)} env.banana.RootNamespace = {} return env,env.banana end function doc:sandboxRunCode(code,env,src) pcall(function() local fn = CompileString(code,src) debug.setfenv(fn,env) fn(env) end) end function doc:getLineFromString(str,line) local c_line,capturing = 1,line == 1 local out = "" for char in str:gmatch("(.)") do if char == "\n" then if capturing then if out:sub(-1,-1) == "\r" then out = out:sub(1,-2) end return out else c_line = c_line + 1 if c_line == line then capturing = true end end elseif capturing then out = out..char end end return (str:match("[^\r\n]+$")) or "" end function doc:getFileData(func,loc) local debugInfo = debug.getinfo(func) if debugInfo.short_src then local fileContents = file.Read(debugInfo.short_src,loc) if fileContents then local comment,idx = {},1 while true do local lineContents = self:getLineFromString(fileContents,idx) if lineContents:sub(1,3) ~= "-- " then break end comment[#comment+1] = lineContents idx = idx + 1 end local fileData = { purpose = "", author = "", name = "", state = 3 } if #comment > 0 then for i=1,#comment do local commentStr = comment[i] if commentStr:match("-- @author .+") then fileData.author = commentStr:match("-- @author (.+)") elseif commentStr:match("-- @purpose .+") then fileData.purpose = fileData.purpose..(commentStr:match("-- @purpose (.+)")) elseif commentStr:match("-- @name .+") then fileData.name = commentStr:match("-- @name (.+)") elseif commentStr:match("-- @state .+") then local state = commentStr:match("-- @state (.+)") if state == "SERVER" then fileData.state = 0 elseif state == "CLIENT" then fileData.state = 1 elseif state == "SHARED" then fileData.state = 2 end end end if fileData.purpose == "" then fileData.purpose = "Unknown." end if fileData.author == "" then fileData.author = "Unknown." end if fileData.name == "" then fileData.name = "Unknown." end return fileData end end end return { purpose = "Unknown.", author = "Unknown.", name = "Unknown.", state = 3 } end function doc:getFunctionCommentData(func,loc) local debugInfo = debug.getinfo(func) if debugInfo.short_src and debugInfo.linedefined then local fileContents = file.Read(debugInfo.short_src,loc) if fileContents then local comment,idx = {},1 while true do local lineContents = self:getLineFromString(fileContents,debugInfo.linedefined-idx) if lineContents:sub(1,3) ~= "-- " then break end comment[idx] = lineContents idx = idx + 1 end local commentData = { description = "", arguments = {}, returns = {} } if #comment > 0 then for i=1,#comment do local commentStr = comment[#comment - i + 1] if commentStr:match("^-- @param%d+%s*.+$") then local paramID,paramType,paramInfo = commentStr:match("^-- @param(%d+)%s*(%S+)%s*(.*)$") commentData.arguments[tonumber(paramID)] = { type = paramType, paramInfo = paramInfo } elseif commentStr:match("^-- @return%d+%s*.+$") then local paramID,paramType,paramInfo = commentStr:match("^-- @return(%d+)%s*(%S+)%s*(.*)$") commentData.returns[tonumber(paramID)] = { type = paramType, paramInfo = paramInfo } elseif commentStr:match("^-- @desc%s*.+$") then commentData.description = commentData.description..(commentStr:match("^-- @desc%s*(.+)$")).."\n" end end end if commentData.description == "" then commentData.description = "No description available." else commentData.description = commentData.description:sub(1,-2) end if #commentData.arguments == 0 then commentData.arguments = false end if #commentData.returns == 0 then commentData.returns = false end return commentData end end return { description = "No description available.", arguments = false, returns = false } end function doc:DocumentFolder(path,loc) local env,banana = self:newSandbox() local function recurseFolder(path,loc) -- ends with / local files,folders = file.Find(path.."*",loc) for _,fileName in ipairs(files) do if fileName:sub(-4,-1) == ".lua" then self:sandboxRunCode(file.Read(path..fileName,loc),env,path..fileName) end end for _,folderName in ipairs(folders) do recurseFolder(path..folderName.."/",loc) end end recurseFolder(path,loc) local methods = {} local seenClasses = {} local classes = {} banana.forEachClass(function(class) for key,var in pairs(class) do if type(var) == "function" then if not (banana.IgnoreKeys[key] or banana.Protected[key]) then if not seenClasses[class:GetInternalClassName()] then local fdata = self:getFileData(var,loc) fdata.class = class:GetInternalClassName() table.insert(classes,fdata) seenClasses[class:GetInternalClassName()] = true end local cdata = self:getFunctionCommentData(var,loc) table.insert(methods,{ name = class:GetInternalClassName().."->"..key, description = cdata.description, arguments = cdata.arguments, returns = cdata.returns, class = class:GetInternalClassName() }) end end end end) return methods,classes end return doc
VSTPlugin = MultiOutUGen:new({name="VSTPlugin"}) local Serverdefault = require"sclua.Server".Server() -- function takes a string that behaves like a file to be read local function StrStream(strg) local strptr = 1 local str = strg local strfile = {} function strfile:read(len) local oldstrptr = strptr strptr = strptr + len if oldstrptr > #strg then return nil end return str:sub(oldstrptr,strptr-1) end function strfile:next() return self:read(1) end function strfile:readUpTo(del) local strin = "" local char = self:next() if not char then return nil end while char and char~=del do strin = strin .. char char = self:next() end return strin end function strfile:prGetLine(skipempty) while true do local line = self:readUpTo"\n" if not line then return nil end if (not skipempty or #line>0) and line:sub(1)~="#" and line:sub(1)~=";" then return line end end end return strfile end local function asArray(o) if type(o)=="table" then return o elseif type(o)=="nil" then return {} else error"asArray not valid" end end function VSTPlugin.ar(input, numOut, bypass, params, id, info, auxInput, numAuxOut) local flags = 0 input = asArray(input) auxInput = asArray(auxInput) params = asArray(params) assert(#params%2==0,"'params': expecting pairs of param index/name + value") id = id or "nullid" numOut = numOut or 1 bypass = bypass or 0 numAuxOut = numAuxOut or 0 info = info or 0 return VSTPlugin:MultiNew(concatTables({2, id, info, numOut, numAuxOut, flags, bypass, #input}, input,#params/2, params, #auxInput, auxInput )) end local pluginDict = {} function VSTPlugin:init( theID, theInfo, numOut, numAuxOut, flags, bypass, numInputs ,... ) if theID~="nullid" then self.id = theID end if theInfo~= 0 then self.info = theInfo end self.numInputs = numInputs local inputArray = {} if numInputs > 0 then for i=1,numInputs do local inp = select(i,...) assert(inp.calcrate == 2, "input not audio rate!!") inputArray[#inputArray + 1] = inp end end local offset = numInputs + 1 local paramArray = {} local numParams = select(offset, ...) if numParams > 0 then for i=offset + 1, offset + numParams*2 do paramArray[#paramArray + 1] = select(i,...) end end offset = offset + 1 + (numParams*2) local auxInputArray = {} local numAuxInputs = select(offset, ...) if numAuxInputs > 0 then for i= offset + 1, offset + numAuxInputs do local inp = select(i,...) assert(inp.calcrate == 2, "input not audio rate!!") auxInputArray[#auxInputArray + 1] = inp end end for i=1, #paramArray, 2 do local param, value = paramArray[i], paramArray[i+1] if type(param)~="number" then if not self.info then error("cant get param without info!!") else local param1 = info.findParamIndex(param) if not param1 then error("bad parameter "..param.." for plugin "..info.name) end paramArray[i] = param1 end end end self.inputs = concatTables({numOut, flags, bypass, numInputs}, inputArray, numAuxInputs, auxInputArray, numParams, paramArray) return self:initOutputs(numOut) end function VSTPlugin.clearMsg(remove) remove = remove==nil local remint = remove and 1 or 0 return {'/cmd', '/vst_clear', remint}; end function VSTPlugin.clear(server, remove) server = server or require"sclua.Server".Server() -- clear local plugin dictionary pluginDict[server] = {} -- clear server plugin dictionary --remove=true -> also delete temp file server:listSendMsg(VSTPlugin.clearMsg(remove)); end local lpath = require"sc.path" local function resolvePath(path) local root, temp; if lpath.is_windows then --(thisProcess.platform.name == \windows).if { -- // replace / with \ because of a bug in PathName -- path = path.tr($/, $\\); --}; end --path = path.standardizePath; // expand ~/ --// other methods don't work for folders... --[[ PathName(path).isAbsolutePath.not.if { // resolve relative paths to the currently executing file root = thisProcess.nowExecutingPath; root.notNil.if { temp = root.dirname +/+ path; // no extension: append VST2 platform extension (path.find(".vst3").isNil && path.find(platformExtension).isNil).if { temp = temp ++ platformExtension; }; File.exists(temp).if { ^temp }; } // otherwise the path is passed to the UGen which tries // to resolve it to the standard VST search paths. }; --]] --assert(lpath.is_abs(path),"relative path not implemented") return path; end local function makeInfo(key, info) local f = tonumber(info[11]); local flags = TA():Fill(8,function(i) return bit.band(1,bit.rshift(f,i-1))> 0 end)-- {arg i; ((f >> i) & 1).asBoolean }); return { parent= parentInfo, key= key, path= info[1],--.asString, name= info[2],--.asString, vendor= info[3],--.asString, category= info[4],--.asString, version= info[5],--.asString, id= info[6],--.asInteger, numInputs= info[7],--.asInteger, numOutputs= info[8],--.asInteger, numParameters= info[9],--.asInteger, numPrograms= tonumber(info[10]),--.asInteger, hasEditor= flags[1], isSynth= flags[2], singlePrecision= flags[3], doublePrecision= flags[4], midiInput= flags[5], midiOutput= flags[6], sysexInput= flags[7], sysexOutput= flags[8] } end local function trim(cad) return cad:gsub("^%s*(.-)%s*$","%1") --remove initial and final spaces end local function prParseKeyValuePair(line) local larr = stsplit(line,"=") for i,v in ipairs(larr) do larr[i] = trim(v) end return larr end local function hex2int(str) str = str:upper():reverse() str = {str:byte(1,#str)} local sum = 0 for i,v in ipairs(str) do if v >= 65 then sum = sum + bit.lshift(v - 55, (i-1)*4) else sum = sum + bit.lshift(v - 48, (i-1)*4) end end return sum end local function prParseCount(line) local onset = line:find"=" if not onset then error"plugin info: bad data (expecting 'n=<number>'" end return tonumber(line:sub(onset+1)) end local info_meta = { __index = function(t, i) if i=="numParameters" then return #t.parameters elseif i=="numPrograms" then return #t.programs elseif i=="findParamIndex" then return function(name) return t.prParamIndexMap[name] end end end } local function prParseInfo(stream) local info = setmetatable({},info_meta) -- default values: info.numAuxInputs = 0 info.numAuxOutputs = 0 local line,plugin, n, parameters, indexMap, programs, keys while true do line = stream:prGetLine(true); if not line then error"EOF reached" end if line == "[plugin]" then plugin = true elseif line == "[parameters]" then local name, label line = stream:prGetLine(); n = prParseCount(line) parameters = {} indexMap = {} for i=1,n do line = stream:prGetLine(); name, label = unpack(stsplit(line,",")) parameters[i] = {name = trim(name), label = trim(label)} end info.parameters = parameters for i,param in ipairs(parameters) do indexMap[param.name] = i end info.prParamIndexMap = indexMap; elseif line == "[programs]" then line = stream:prGetLine(); n = prParseCount(line) programs = {} for i=1,n do local name = stream:prGetLine() programs[i] = {name = name} end info.programs = programs elseif line == "[keys]" then line = stream:prGetLine(); n = prParseCount(line) keys = {} for i=1,n do keys[i] = stream:prGetLine() end info.key = keys[1] return info else if not plugin then error"plugin info: bad data (%)" end local key, value = unpack(prParseKeyValuePair(line)); if key == "path" then info[key]=value elseif key == "name" then info[key]=value elseif key == "vendor" then info[key]=value elseif key == "category" then info[key]=value elseif key == "version" then info[key]=value elseif key == "sdkVersion" then info[key]=value elseif key == "sdkversion" then info[key]=value elseif key == "id" then info[key]=value elseif key == "inputs" then info.numInputs=tonumber(value) elseif key == "outputs" then info.numOutputs=tonumber(value) elseif key == "auxinputs" then info.numAuxInputs=tonumber(value) elseif key == "auxoutputs" then info.numAuxOutputs=tonumber(value) elseif key == "flags" then local f = hex2int(value) local flags = {} for i=0,7 do flags[i] = bit.band(1,bit.rshift(f,i)) end info.hasEditor = flags[0]>0 info.isSynth = flags[1]>0 info.singlePrecision = flags[2]>0 info.doublePrecision = flags[3]>0 info.midiInput = flags[4]>0 info.midiOutput = flags[5]>0 info.sysexInput = flags[6]>0 info.sysexOutput = flags[7]>0 else prerror("Bad key",key) end end end end --[[ local function parseInfo(str) local data = stsplit(str,"\t") local key = data[1] local info = makeInfo(key,TA(data)(2,12)) local nparam = info.numParameters info.parameterNames = {} info.parameterLabels = {} for i=1,info.numParameters do local onset = 12 + (i-1)*2 table.insert(info.parameterNames,data[onset]) table.insert(info.parameterLabels,data[onset+1]) end info.programNames = {} for i=1,info.numPrograms do local onset = 12 + (nparam * 2) + i - 1; table.insert(info.programNames, data[onset]) end return info end --]] local function prParseIni(stream) local line = stream:prGetLine(true) if line~="[plugins]" then error"missisng [plugins] header" end line = stream:prGetLine(true) local n = prParseCount(line) local results = {} for i=1,n do results[i] = prParseInfo(stream) end return results end local function prMakeDest(dest) if not dest then return -1 end if type(dest)=="string" then return dest end if type(dest)=="number" then return dest end error"Bad dest in prMakeDest" end local function searchMsg(dir, useDefault, verbose, save, parallel, dest) --defaults useDefault = type(useDefault)==nil and true or useDefault if verbose==nil then verbose = false end if save==nil then save = true end if parallel==nil then parallel = true end -- bool to int useDefault = useDefault and 1 or 0 verbose = verbose and 1 or 0 save = save and 1 or 0 parallel = parallel and 1 or 0 local flags = 0 for i,v in ipairs{useDefault, verbose, save, parallel} do flags = bit.bor(flags, bit.lshift(v,i-1)) end dir = type(dir)=="string" and {dir} or dir assert(type(dir)=="table" or type(dir)=="nil", "Bad dir type") if dir == nil then dir = {} end for i,v in ipairs(dir) do dir[i] = resolvePath(v) end dest = prMakeDest(dest) return concatTables({'/cmd', '/vst_search', flags, dest}, dir) end local function searchLocal(server, searchPaths, useDefault, verbose, save, parallel, action) --forkIfNeeded(function() local tmpPath = os.tmpname() server:listSendMsg(searchMsg(dir, useDefault, verbose, save, parallel, tmpPath)) server:sync() local file,err = io.open(tmpPath,"rb") assert(file,err) local str = file:read"*a" file:close() local ok,err = os.remove(tmpPath) if not ok then prerror("could not delete tmp file ",err) end local strf = StrStream(str) -- print"----------" -- print(str) -- print"-----------" local res = prParseIni(strf) local dict = pluginDict[server] for k,info in pairs(res) do dict[info.key]=info end --end) --[[ while true do local line = strf:prGetLine(true) if not line then break end print(line) end local dict = pluginDict[server] local infos = stsplit(str,"\n") for i,line in ipairs(infos) do if not (line=="") then local info = parseInfo(line) dict[info.key] = info end end --]] end function VSTPlugin.search(server, dir, useDefault, verbose, wait, action, save, parallel) server = server or require"sclua.Server".Server() if useDefault==nil then useDefault = true end if verbose==nil then verbose = true end if save==nil then save = true end if parallel==nil then parallel = true end wait = wait or -1 pluginDict[server] = pluginDict[server] or {} searchLocal(server, dir, useDefault, verbose, save, parallel, action) end function VSTPlugin.getDict(server) server = require"sclua.Server".Server() return pluginDict[server] end function VSTPlugin.plugins(server) server = require"sclua.Server".Server() return pluginDict[server] end function VSTPlugin.pluginList(server, sorted) local dict = VSTPlugin.plugins(server) local array = {} for k,v in pairs(dict) do table.insert(array,v) end if sorted then table.sort(array,function(a,b) return a.name < b.name end) end return array end function VSTPlugin.print(server) local dict = VSTPlugin.pluginList(server, true) --prtable(dict) for k,v in ipairs(dict) do print(v.key,v.vendor,v.path) end end function VSTPlugin.prGetInfo(server, key, wait, action) local info local dict = pluginDict[server]; -- if the key already exists, return the info. -- otherwise probe the plugin and store it under the given key --dict !? { info = dict[key] } !? { action.value(info) } --?? { this.probe(server, key, key, wait, action) }; if dict then info = dict[key] action(info) else return VSTPlugin.probe(server, key, key, wait, action) end end local function prProbeLocal(server, path, key, action) local info local dict = pluginDict[server]; local filePath = os.tmpname() --local filePath = PathName.tmp ++ this.prUniqueID.asString; -- ask server to write plugin info to tmp file server:sendMsg('/cmd', '/vst_query', path, filePath); -- wait for cmd to finish server:sync(); -- read file (only written if the plugin could be probed) if lpath.exists(filePath) then local file,err = io.open(filePath,"rb") assert(file,err) local str = file:read"*a" file:close() info = parseInfo(str) dict[info.key] = info dict[path] = info if key then dict[key] = info end else error("not existing "..filePath) end action(info) local ok,err = os.remove(filePath) if not ok then prerror("could not delete tmp file ",err) end end function VSTPlugin.probe(server, path, key, wait, action) wait = wait or -1 server = server or Serverdefault; -- resolve the path path = resolvePath(path); -- add dictionary if it doesn't exist yet --pluginDict[server].isNil.if { pluginDict[server] = IdentityDictionary.new }; --server.isLocal.if { this.prProbeLocal(server, path, key, action); } --{ this.prProbeRemote(server, path, key, wait, action); }; pluginDict[server] = pluginDict[server] or {} prProbeLocal(server, path, key, action) end ------------------------------------- VSTPluginController = {} function VSTPluginController:new(synth, id, synthdef, wait) local o = {} setmetatable(o, self) self.__index = self for i,ugen in ipairs(synthdef.Allugens) do if ugen.name == "VSTPlugin" then if ugen.id==id or id==nil then o:init(synth, i-1, wait) end end end return o end local function msg2string(msg,offset) local leng = msg[offset] local arr = {} for i=1,leng do table.insert(arr,msg[offset+i]) end return string.char(unpack(arr)) end function VSTPluginController:init(synth,theIndex,wait) self.synth = synth self.synthIndex = theIndex self.wait = wait self.loaded = false --midi = VSTPluginMIDIProxy(this); self.oscFuncs = {} local ofc = self:prMakeOscFunc(function( msg) local index, value, display; index = msg[3] --.asInteger; value = msg[4] --.asFloat; --(msg.size > 5).if {display = this.class.msg2string(msg, 5);}; if #msg>5 then display = msg2string(msg,5) end -- cache parameter value self.paramCache[index] = {value, display}; -- notify dependants --this.changed('/param', index, value, display); end, '/vst_param') table.insert(self.oscFuncs,ofc) ofc = self:prMakeOscFunc(function(msg) self.program = msg[3] --.asInteger; -- notify dependants --this.changed('/program_index', program); end, '/vst_program_index') table.insert(self.oscFuncs,ofc) ofc = self:prMakeOscFunc(function(msg) local index, name; index = msg[3] --.asInteger; name = msg2string(msg, 4); self.programNames[index] = name; -- notify dependants --this.changed('/program', index, name); end, '/vst_program') table.insert(self.oscFuncs,ofc) ofc = self:prMakeOscFunc(function(msg) local index, value; index = msg[3] --.asInteger; value = msg[4] --.asFloat; if self.parameterAutomated then self.parameterAutomated(index, value); end end, '/vst_auto') table.insert(self.oscFuncs,ofc) ofc = self:prMakeOscFunc(function(msg) -- convert to integers and pass as args to action --midiReceived.value(*Int32Array.newFrom(msg[3..])); assert(false) end, '/vst_midi') table.insert(self.oscFuncs,ofc) ofc = self:prMakeOscFunc(function(msg) --convert to Int8Array and pass to action --sysexReceived.value(Int8Array.newFrom(msg[3..])); assert(false) end, '/vst_sysex') table.insert(self.oscFuncs,ofc) OSCFunc.newfilter("/n_end",self.synth.nodeID,function(msg) prtable(msg) self:prFree() end,true) end function VSTPluginController:prFree() -- "VSTPluginController: synth freed!".postln; for i,v in ipairs(self.oscFuncs) do OSCFunc.clearfilters(v.path,v.template,v.handleOSCFuncLinda) end self:prClear(); --this.changed('/free'); end function VSTPluginController:sendMsg(cmd, ...) self.synth.server:sendMsg('/u_cmd', self.synth.nodeID, self.synthIndex, cmd, ...); end function VSTPluginController:Msg(cmd, ...) return self.synth.server:Msg('/u_cmd', self.synth.nodeID, self.synthIndex, cmd, ...); end function VSTPluginController:sendMidi(event) local type = event.type or 0 local channel = event.channel or 0 local data1 = bit.bor(bit.lshift(bit.band(type , 0xf) , 4) , bit.band(channel , 0xf)); local data2 = event.byte2 or 0 local data3 = event.byte3 or 0 local blob = string.char(data1,data2,data3) self.synth.server:sendBundle(theMetro:ppq2time(event.delta),self:Msg('/midi_msg', {"blob",blob})) end function VSTPluginController:set(...) self:sendMsg("/set",...) end function VSTPluginController:program_(i) assert(i>=0 and i< self:numPrograms(),"program out of range") forkIfNeeded(function() self:sendMsg("/program_set",i) self.synth.server:sync() self:prQueryParams(); end) end function VSTPluginController:prMakeOscFunc(func, path,runonce) return OSCFunc.newfilter(path,{self.synth.nodeID,self.synthIndex},function(msg) --print(prOSC(msg)) func(msg[2]) end,runonce) end function VSTPluginController:prClear() self.loaded = false; self.window = false; self.info = nil; self.paramCache = nil; self.programNames = nil; self.program = nil; end function VSTPluginController:editor(show) --{ arg show=true; if show == nil then show=true end if not self.window then prerror("no editor!") else self:sendMsg('/vis', show and 1 or 0) end end function VSTPluginController:open(path, editor, info, action) if not path then return self end VSTPlugin.prGetInfo(self.synth.server, path, wait,function(theInfo) if not theInfo then error("could not open "..path) end self:prClear() self:prMakeOscFunc(function(msg) self.loaded = msg[3] --.asBoolean; self.window = msg[4] --.asBoolean; if not self.loaded then error("could not open "..path) end if not theInfo then error("could not open "..path) end --this.slotPut('info', theInfo); // hack because of name clash with 'info' self.info = theInfo self.paramCache = TA():Fill(theInfo.numParameters, {0, nil}); self.program = 0; -- copy default program names (might change later when loading banks) self.programNames = {} --deepcopy(theInfo.programNames); for i,v in ipairs(theInfo.programs) do self.programNames[i] = v.name end self:prQueryParams(); -- post info if wanted if info then prtable(theInfo) end if action then action(self, self.loaded); end --this.changed('/open', path, loaded); end, '/vst_open',true) --.oneShot; -- don't set 'info' property yet self:sendMsg('/open', theInfo.key, editor and 1 or 0); end) end function VSTPluginController:numPrograms() return self.info and self.info.numPrograms or 0 end function VSTPluginController:numParameters() return self.info and self.info.numParameters or 0 end function VSTPluginController:prQueryParams(wait) local inittim = lanes.now_secs() self:prQuery(wait, self:numParameters(), '/param_query'); print("prQueryParams",lanes.now_secs()-inittim) end function VSTPluginController:prQueryPrograms(wait) self:prQuery(wait, self:numPrograms(), '/program_query'); end function VSTPluginController:prQuery(wait, num, cmd) forkIfNeeded(function() local bsiz = 64 --16 local div, mod; div = math.floor(num/bsiz); mod = num%bsiz wait = wait or self.wait; -- request bsiz parameters/programs at once for i=1,div do self:sendMsg(cmd,(i-1)*bsiz, bsiz) if wait then error"dont do that" wait(wait) else self.synth.server:sync(nil,true) end end -- request remaining parameters/programs if mod > 0 then self:sendMsg(cmd, num - mod, mod) end end) end function VSTPluginController:writeProgram(path, action) path = resolvePath(path); self:prMakeOscFunc(function(msg) local success = msg[3]>0 if action then action(self, success) end end, '/vst_program_write',true) self:sendMsg('/program_write', path); end function VSTPluginController:readProgram(path, action) path = resolvePath(path); self:prMakeOscFunc(function(msg) local success = msg[3]>0 if action then action(self, success) end self:prQueryParams() end, '/vst_program_read',true) self:sendMsg('/program_read', path); end --ddd = "key=" --require"sc.utils" --eee = stsplit(ddd,"=") --prtable(eee)
ys = ys or {} slot1 = ys.Battle.BattleResourceManager ys.Battle.BattleCannonBullet = class("BattleCannonBullet", ys.Battle.BattleBullet) ys.Battle.BattleCannonBullet.__name = "BattleCannonBullet" ys.Battle.BattleCannonBullet.Ctor = function (slot0, slot1, slot2) slot0.Battle.BattleCannonBullet.super.Ctor(slot0, slot1, slot2) end return
local bzutil = require("__bzcarbon__.data-util"); local util = require("util") if mods.Krastorio2 then if bzutil.me.use_fullerenes() then -- Add extra nanotube recipes. -- This could be moved to data-updates in future if necessary data:extend({ { type = "recipe", name = "imersium-plate-nanotubes", icons = { { icon = data.raw.item["imersium-plate"].icon, icon_size = data.raw.item["imersium-plate"].icon_size}, { icon = "__bzcarbon__/graphics/icons/nanotube.png", icon_size = 128, scale=0.125, shift= {-8, -8}}, }, category = "smelting", subgroup = "raw-material", order = "e00-a2[imersium-plate]", enabled = false, energy_required = 32, ingredients = { {"nanotubes", 6}, table.unpack(util.table.deepcopy(data.raw.recipe["imersium-plate"].ingredients)), }, result = "imersium-plate", result_count = 6, }, { type = "recipe", name = "imersium-beam-nanotubes", icons = { { icon = data.raw.item["imersium-beam"].icon, icon_size = data.raw.item["imersium-beam"].icon_size}, { icon = "__bzcarbon__/graphics/icons/nanotube.png", icon_size = 128, scale=0.125, shift= {-8, -8}}, }, category = "smelting-crafting", subgroup = "smelting-crafting", order = data.raw.item["imersium-beam"].order.."z", enabled = false, energy_required = 12, ingredients = { {"nanotubes", 4}, table.unpack(util.table.deepcopy(data.raw.recipe["kr-s-c-imersium-beam"].ingredients)), }, result = "imersium-beam", result_count = 2, }, { type = "recipe", name = "imersium-gear-wheel-nanotubes", icons = { { icon = data.raw.item["imersium-gear-wheel"].icon, icon_size = data.raw.item["imersium-gear-wheel"].icon_size}, { icon = "__bzcarbon__/graphics/icons/nanotube.png", icon_size = 128, scale=0.125, shift= {-8, -8}}, }, category = "smelting-crafting", subgroup = "smelting-crafting", order = data.raw.item["imersium-gear-wheel"].order.."z", enabled = false, energy_required = 12, ingredients = { {"nanotubes", 2}, table.unpack(util.table.deepcopy(data.raw.recipe["kr-s-c-imersium-gear-wheel"].ingredients)), }, result = "imersium-gear-wheel", result_count = 2, }, }) bzutil.add_effect("nanotubes", {type="unlock-recipe", recipe="imersium-plate-nanotubes"}) bzutil.add_effect("nanotubes", {type="unlock-recipe", recipe="imersium-beam-nanotubes"}) bzutil.add_effect("nanotubes", {type="unlock-recipe", recipe="imersium-gear-wheel-nanotubes"}) end end
----------------------------------- -- -- INHIBIT_TP -- Reduces TP Gain By a % Factor -- ----------------------------------- function onEffectGain(target, effect) target:addMod(tpz.mod.INHIBIT_TP, effect:getPower()) end function onEffectTick(target, effect) end function onEffectLose(target, effect) target:delMod(tpz.mod.INHIBIT_TP, effect:getPower()) end
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Utilities = ReplicatedStorage.Utilities local Assert = require(Utilities.Assert) local Functions = require(Utilities.Functions) local Music = require(ReplicatedStorage.Music) local Tutorial = require(ReplicatedStorage.Tutorial) --local BookPouch = require(ReplicatedStorage.BookPouch) local Profile = {} Profile.__index = Profile local vars = { Tutorial = Tutorial, -- field -> Class with .new and .Deserialize (returned value should have :Serialize); may also have .DeserializeDataStore -- The following capitalized fields are public but should be treated as read-only Music = Music, -- BookPouch = BookPouch, -- favoriteBooks = SaveableSet, -- readBooks = SaveableSet, } function Profile.new() local self = {} for k, v in pairs(vars) do self[k] = v.new() end return setmetatable(self, Profile) end function Profile:Serialize() local t = {} for k, v in pairs(self) do t[k] = v:Serialize() end return t end function Profile.Deserialize(profile) for k, class in pairs(vars) do local v = profile[k] if v ~= nil then profile[k] = class.Deserialize(profile[k]) else profile[k] = class.new() end end return setmetatable(profile, Profile) end function Profile.DeserializeDataStore(profile) for k, class in pairs(vars) do profile[k] = (class.DeserializeDataStore or class.Deserialize)(profile[k]) end return setmetatable(profile, Profile) end function Profile:Destroy() for k, class in pairs(vars) do local v = self[k] if v.Destroy then v:Destroy() end end end -- for _, var in ipairs({"favoriteBooks", "readBooks"}) do -- --[[Options... -- profile.FavoriteBooks... -- :Contains(bookId) -- :Add(bookId) -- :Remove(bookId) -- :GetList() -- ]] -- end -- function Profile:GetFavoriteBooks() -- return self.favoriteBooks -- end -- function Profile:GetReadBooks() -- return self.readBooks -- end return Profile
description 'Example of custom dispatch for ballas and vagos gangs' client_scripts { 'config.lua', 'client.lua' } dependency 'essentialmode'
local function user_print_name(user) local text = '' if user.first_name then text = user.first_name..' ' end if user.last_name then text = text..user.last_name end if user.title then text = user.title end return text or user.print_name:gsub('_', ' ') end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = result.peer_id local chatname = result.title local text = str2emoji(":busts_in_silhouette:")..' IDs for chat '..chatname ..' ('..chat_id..')\n' ..'There are '..result.members_num..' members' ..'\n---------\n' i = 0 for k,v in pairs(result.members) do i = i+1 text = text .. i .. ". " .. user_print_name(v) .. " (" .. v.peer_id .. ")\n" end send_large_msg(receiver, text) end local function returnidschan(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = cb_extra.peer_id local chatname = cb_extra.print_name local text = str2emoji(":busts_in_silhouette:")..' IDs for chat '..chatname ..' ('..string.gsub(chat_id, "channel#id", "")..')\n' ..'\n---------\n' i = 0 for k,v in pairs(result) do i = i+1 if v.print_name ~= nil then text = text .. i .. ". " .. user_print_name(v) .. " (" .. v.peer_id .. ")\n" else text = text .. i .. ". " .. "?" .. " (" .. v.peer_id .. ")\n" end end send_large_msg(receiver, text) end local function username_id(cb_extra, success, result) local receiver = cb_extra.receiver local qusername = cb_extra.qusername local is_chan = cb_extra.is_chan local text = str2emoji(":no_entry_sign:")..' User @'..qusername..' does not exist!' if success then qusername = result.username if result.peer_type == 'channel' then text = str2emoji(":id:")..' ID for group/channel\n'..str2emoji(":busts_in_silhouette:")..' @'..qusername..' : '..result.peer_id else text = str2emoji(":id:")..' ID for user\n'..str2emoji(":bust_in_silhouette:")..' @'..qusername..' : '..result.peer_id end end send_large_msg(receiver, text) end local function id_by_reply(cb_extra, success, result) local username if result.from.username then username = '@'..result.from.username else username = user_print_name(result.from) end send_large_msg(cb_extra, str2emoji(":id:")..' ID for user\n'..str2emoji(":bust_in_silhouette:")..' '..username..' : '..result.from.peer_id) end local function run(msg, matches) local receiver = get_receiver(msg) if matches[1] == "!id" then local text = str2emoji(":bust_in_silhouette:")..' Name: '.. user_print_name(msg.from) text = text..'\n'..str2emoji(":id:")..' ID: ' .. msg.from.id if is_chat_msg(msg) then text = text .. "\n"..str2emoji(":busts_in_silhouette:").." You are in group " .. user_print_name(msg.to) text = text .. " (ID: " .. msg.to.id .. ")" end return text elseif matches[1] == "#id" then if msg.reply_id then get_message(msg.reply_id, id_by_reply, get_receiver(msg)) return nil end return nil elseif matches[1] == "chat" then -- !ids? (chat) (%d+) if matches[2] then local group = string.gsub(matches[2], 'chat#id', '') group = string.gsub(group, 'channel#id', '') if is_mod(msg.from.id, group) then local chat = matches[2] if string.starts(chat, "chat#id") then return chat_info(chat, returnids, {receiver=receiver}) end if string.starts(chat, "channel#id") then return channel_get_users(chat, returnidschan, {peer_id=matches[2], print_name="", receiver=receiver}) end return str2emoji(":no_entry_sign:").." Invalid ID." else return str2emoji(":no_entry_sign:").." You cannot lookup the IDs from that group." end else if not is_chat_msg(msg) then return str2emoji(":no_entry_sign:").." You are not in a group." end local chat = get_receiver(msg) if not is_chan_msg(msg) then chat_info(chat, returnids, {receiver=receiver}) else channel_get_users(chat, returnidschan, {peer_id=msg.to.id, print_name=user_print_name(msg.to), receiver=receiver}) end end else local qusername = string.gsub(matches[1], "@", "") local chat = get_receiver(msg) resolve_username(qusername, username_id, {receiver=receiver, qusername=qusername, is_chan=is_chan_msg(msg)}) end end return { description = "Know your id or the id of a chat members.", usage = { "!id: Return your ID and the chat id if you are in one.", "!id <username> : Return the id from username given.", moderator = { "!ids chat: Return the IDs of the current chat members.", "!ids chat chat#id<chat_id>: Return the IDs of the <chat_id> members.", "!ids chat channel#id<channel_id>: Return the IDs of the <channel_id> (supergroup) members." } }, patterns = { "^!id$", "^#id$", "^!ids? (chat) (.*)$", "^!ids? (chat)$", "^!id (.*)$" }, run = run }
#!/usr/bin/lua --**************************** --Function: Set vlanid related to certain wan --Usage: Run change_vlan.lua with wan_name and vlanid you want to set. '1' means to add switch_vlan if not find vlanid --Example: lua change_vlan.lua wan4 1099 1 --**************************** local uci = require "luci.model.uci" local _uci_real = cursor or _uci_real or uci.cursor() function get_port_str() local port_str local result _uci_real:foreach("network","switch_vlan", function(s) port_str = _uci_real:get("network",s[".name"],"ports") if port_str then if result == nil then port_str = string.match(port_str,"(%d+)t") result = port_str.."t" end end end) return result end function add_switch(vlanid) local s_name = _uci_real:add("network","switch_vlan") local default_port = "4 "..get_port_str() _uci_real:set("network",s_name,"vlan",vlanid) _uci_real:set("network",s_name,"device","switch0") _uci_real:set("network",s_name,"ports",default_port) end function set_vlanid(wan,new_vlanid) local finish = 0 local ifname = _uci_real:get("network",wan,"ifname") local old_vlanid = tonumber(string.match(ifname,"eth0%p(%d+)")) if string.find(ifname,"bridge") then new_ifname = "bridge-eth0."..new_vlanid else new_ifname = "eth0."..new_vlanid end _uci_real:set("network",wan,"ifname",new_ifname) _uci_real:foreach("network","switch_vlan", function(s) if tonumber(s.vlan) == old_vlanid and finish == 0 then _uci_real:set("network",s[".name"],"vlan",new_vlanid) finish = 1 end end) if finish == 0 and arg[3] == 1 then add_switch(new_vlanid) end _uci_real:save("network") _uci_real:commit("network") end local wan = arg[1] local new_vlanid = arg[2] if _uci_real:get("network",wan) == nil then print("no "..wan.." in network") else set_vlanid(wan,new_vlanid) end
local function body() print 'body' end local co = coroutine.create(body) coroutine.resume(co)
--[[ © 2013 GmodLive private project do not share without permission of its author (Andrew Mensky vk.com/men232). --]] local greenCode = greenCode; local pairs = pairs; local math = math; greenCode.hint = greenCode.kernel:NewLibrary("Hint"); greenCode.hint.stored = {}; if SERVER then function greenCode.hint:Send( player, text, delay, color, bNoSound, bShowDuplicates ) gc.datastream:Start(player, "Hint", { text = text, delay = delay, color = color, noSound = bNoSound, showDuplicates = bShowDuplicates }); end; function greenCode.hint:SendAll( text, delay, color, bShowDuplicates, bOnlyAdmin ) for k, v in pairs(_player.GetAll()) do if ( v:HasInitialized() and ( !bOnlyAdmin or v:IsAdmin() ) ) then self:Send(v, text, delay, color, nil, bShowDuplicates); end; end; end; else function greenCode.hint:Add(text, delay, color, bNoSound, bShowDuplicates) local colorWhite = Color(255, 255, 255, 255); if ( !color ) then color = colorWhite; end; if ( !text ) then text = "#Text" end; MsgC(color, "[System] "..text.."\n"); if (!bShowDuplicates) then for k, v in pairs(self.stored) do if (v.text == text) then return; end; end; end; if (table.Count(self.stored) == 10) then table.remove(self.stored, 10); end; if (type(bNoSound) == "string") then surface.PlaySound(bNoSound); elseif (bNoSound == nil) then //surface.PlaySound("hl1/fvox/blip.wav"); surface.PlaySound("ui/buttonrollover.wav"); end; self.stored[#self.stored + 1] = { startTime = SysTime(), velocityX = -5, velocityY = 0, targetAlpha = 255, alphaSpeed = 64, color = color, delay = delay, alpha = 0, text = text, y = ScrH() * 0.3, x = ScrW() + 200 }; end; local function UpdateHint( index, hintInfo, iCount ) local hintsFont = "gcIntroTextTiny"; local fontWidth, fontHeight = gc.kernel:GetCachedTextSize( hintsFont, hintInfo.text ); local height = fontHeight; //local width = fontWidth; local alpha = 255; local x = hintInfo.x; local y = hintInfo.y; --[[ Work out the ideal X and Y position for the hint. --]] local idealY = 25 + (height * (index - 1)); local idealX = ScrW() - 32; local timeLeft = (hintInfo.startTime - (SysTime() - hintInfo.delay) + 2); if (timeLeft < 0.7) then idealX = idealX - 50; alpha = 0; end; if (timeLeft < 0.2) then idealX = idealX * 2; end; local fSpeed = FrameTime() * 15; y = y + hintInfo.velocityY * fSpeed; x = x + hintInfo.velocityX * fSpeed; local distanceY = idealY - y; local distanceX = idealX - x; local distanceA = (alpha - hintInfo.alpha); hintInfo.velocityY = hintInfo.velocityY + distanceY * fSpeed * 1; hintInfo.velocityX = hintInfo.velocityX + distanceX * fSpeed * 1; if (math.abs(distanceY) < 2 and math.abs(hintInfo.velocityY) < 0.1) then hintInfo.velocityY = 0; end; if (math.abs(distanceX) < 2 and math.abs(hintInfo.velocityX) < 0.1) then hintInfo.velocityX = 0; end; hintInfo.velocityX = hintInfo.velocityX * (0.95 - FrameTime() * 8); hintInfo.velocityY = hintInfo.velocityY * (0.95 - FrameTime() * 8); hintInfo.alpha = hintInfo.alpha + distanceA * fSpeed * 0.1; hintInfo.x = x; hintInfo.y = y; --[[ Remove it if we're finished. --]] return (timeLeft < 0.1); end; function greenCode.hint:Think() for k, v in pairs(self.stored) do if ( UpdateHint(k, v, #self.stored) ) then table.remove(self.stored, k); end; end; end; -- Called when the local player attempts to see the top hints. function greenCode.hint:PlayerCanSeeHints() return true; end; function greenCode.hint:HUDPaint() if (gc.plugin:Call("PlayerCanSeeHints") and #self.stored > 0) then local hintsFont = "gcIntroTextTiny"; for k, v in pairs(self.stored) do gc.kernel:DrawInfo(v.text, v.x, v.y, v.color, v.alpha, true, nil, nil, TEXT_ALIGN_RIGHT); end; end; end; greenCode.datastream:Hook("Hint", function(data) if (data and type(data) == "table") then greenCode.hint:Add( data.text, data.delay, data.color, data.noSound, data.showDuplicates ); end; end); end; if SERVER then greenCode.command:Add( "alert", 2, function( player, command, args ) //player:ShowHint( args[1], 5 ); //player:ShowAlert( args[1], Color( 150,255,150,255 ) ); greenCode.hint:SendAll( args[1], 5, Color( 150,255,150,255 ), true, false ); end); end;
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. -- For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -- ---------------------------------------------------------------------------------------------------- local LoadCppCanvas = { Properties = { }, } function LoadCppCanvas:OnActivate() self.buttonHandler = UiButtonNotificationBus.Connect(self, self.entityId) end function LoadCppCanvas:OnButtonClick() LyShineExamplesCppExampleBus.Broadcast.CreateCanvas() end function LoadCppCanvas:OnDeactivate() self.buttonHandler:Disconnect() LyShineExamplesCppExampleBus.Broadcast.DestroyCanvas() end return LoadCppCanvas
-- TODO: figure out why this don't work vim.fn.sign_define( "LspDiagnosticsSignError", { texthl = "LspDiagnosticsSignError", text = "", numhl = "LspDiagnosticsSignError" } ) vim.fn.sign_define( "LspDiagnosticsSignWarning", { texthl = "LspDiagnosticsSignWarning", text = "", numhl = "LspDiagnosticsSignWarning" } ) vim.fn.sign_define( "LspDiagnosticsSignHint", { texthl = "LspDiagnosticsSignHint", text = "", numhl = "LspDiagnosticsSignHint" } ) vim.fn.sign_define( "LspDiagnosticsSignInformation", { texthl = "LspDiagnosticsSignInformation", text = "", numhl = "LspDiagnosticsSignInformation" } ) -- local opts = { border = "single" } -- TODO revisit this -- local border = { -- { "🭽", "FloatBorder" }, -- { "▔", "FloatBorder" }, -- { "🭾", "FloatBorder" }, -- { "▕", "FloatBorder" }, -- { "🭿", "FloatBorder" }, -- { "▁", "FloatBorder" }, -- { "🭼", "FloatBorder" }, -- { "▏", "FloatBorder" }, -- } -- My font didn't like this :/ -- vim.api.nvim_set_keymap( -- "n", -- "gl", -- '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics({ show_header = false, border = { { "🭽", "FloatBorder" }, { "▔", "FloatBorder" }, { "🭾", "FloatBorder" }, { "▕", "FloatBorder" }, { "🭿", "FloatBorder" }, { "▁", "FloatBorder" }, { "🭼", "FloatBorder" }, { "▏", "FloatBorder" }, } })<CR>', -- { noremap = true, silent = true } -- ) -- Set Default Prefix. -- Note: You can set a prefix per lsp server in the lv-globals.lua file vim.lsp.handlers["textDocument/publishDiagnostics"] = vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics, { virtual_text = O.lsp.diagnostics.virtual_text, signs = O.lsp.diagnostics.signs, underline = O.lsp.document_highlight, }) vim.lsp.handlers["textDocument/hover"] = vim.lsp.with(vim.lsp.handlers.hover, { border = O.lsp.popup_border, }) vim.lsp.handlers["textDocument/signatureHelp"] = vim.lsp.with(vim.lsp.handlers.signature_help, { border = O.lsp.popup_border, }) -- symbols for autocomplete vim.lsp.protocol.CompletionItemKind = { "  (Text) ", "  (Method)", "  (Function)", "  (Constructor)", " ﴲ (Field)", "[] (Variable)", "  (Class)", " ﰮ (Interface)", "  (Module)", " 襁 (Property)", "  (Unit)", "  (Value)", " 練 (Enum)", "  (Keyword)", "  (Snippet)", "  (Color)", "  (File)", "  (Reference)", "  (Folder)", "  (EnumMember)", " ﲀ (Constant)", " ﳤ (Struct)", "  (Event)", "  (Operator)", "  (TypeParameter)", } --[[ " autoformat autocmd BufWritePre *.js lua vim.lsp.buf.formatting_sync(nil, 100) autocmd BufWritePre *.jsx lua vim.lsp.buf.formatting_sync(nil, 100) autocmd BufWritePre *.lua lua vim.lsp.buf.formatting_sync(nil, 100) ]] -- Java -- autocmd FileType java nnoremap ca <Cmd>lua require('jdtls').code_action()<CR> local function lsp_highlight_document(client) if O.lsp.document_highlight == false then return -- we don't need further end -- Set autocommands conditional on server_capabilities if client.resolved_capabilities.document_highlight then vim.api.nvim_exec( [[ hi LspReferenceRead cterm=bold ctermbg=red guibg=#464646 hi LspReferenceText cterm=bold ctermbg=red guibg=#464646 hi LspReferenceWrite cterm=bold ctermbg=red guibg=#464646 augroup lsp_document_highlight autocmd! * <buffer> autocmd CursorHold <buffer> lua vim.lsp.buf.document_highlight() autocmd CursorMoved <buffer> lua vim.lsp.buf.clear_references() augroup END ]], false ) end end local lsp_config = {} -- Taken from https://www.reddit.com/r/neovim/comments/gyb077/nvimlsp_peek_defination_javascript_ttserver/ function lsp_config.preview_location(location, context, before_context) -- location may be LocationLink or Location (more useful for the former) context = context or 15 before_context = before_context or 0 local uri = location.targetUri or location.uri if uri == nil then return end local bufnr = vim.uri_to_bufnr(uri) if not vim.api.nvim_buf_is_loaded(bufnr) then vim.fn.bufload(bufnr) end local range = location.targetRange or location.range local contents = vim.api.nvim_buf_get_lines( bufnr, range.start.line - before_context, range["end"].line + 1 + context, false ) local filetype = vim.api.nvim_buf_get_option(bufnr, "filetype") return vim.lsp.util.open_floating_preview(contents, filetype, { border = O.lsp.popup_border }) end function lsp_config.preview_location_callback(_, method, result) local context = 15 if result == nil or vim.tbl_isempty(result) then print("No location found: " .. method) return nil end if vim.tbl_islist(result) then lsp_config.floating_buf, lsp_config.floating_win = lsp_config.preview_location(result[1], context) else lsp_config.floating_buf, lsp_config.floating_win = lsp_config.preview_location(result, context) end end function lsp_config.PeekDefinition() if vim.tbl_contains(vim.api.nvim_list_wins(), lsp_config.floating_win) then vim.api.nvim_set_current_win(lsp_config.floating_win) else local params = vim.lsp.util.make_position_params() return vim.lsp.buf_request(0, "textDocument/definition", params, lsp_config.preview_location_callback) end end function lsp_config.PeekTypeDefinition() if vim.tbl_contains(vim.api.nvim_list_wins(), lsp_config.floating_win) then vim.api.nvim_set_current_win(lsp_config.floating_win) else local params = vim.lsp.util.make_position_params() return vim.lsp.buf_request(0, "textDocument/typeDefinition", params, lsp_config.preview_location_callback) end end function lsp_config.PeekImplementation() if vim.tbl_contains(vim.api.nvim_list_wins(), lsp_config.floating_win) then vim.api.nvim_set_current_win(lsp_config.floating_win) else local params = vim.lsp.util.make_position_params() return vim.lsp.buf_request(0, "textDocument/implementation", params, lsp_config.preview_location_callback) end end function lsp_config.common_on_attach(client, bufnr) if O.lsp.on_attach_callback then O.lsp.on_attach_callback(client, bufnr) end lsp_highlight_document(client) local present, lsp_signature = pcall(require, "lsp_signature") if not present then return end lsp_signature.on_attach() end function lsp_config.get_capabilities() local present, cmp_lsp = pcall(require, 'cmp_nvim_lsp') if present then return cmp_lsp.update_capabilities(vim.lsp.protocol.make_client_capabilities()) else return vim.lsp.project_nvim.make_client_capabilities() end end function lsp_config.tsserver_on_attach(client, _) -- lsp_config.common_on_attach(client, bufnr) client.resolved_capabilities.document_formatting = false local ts_utils = require("nvim-lsp-ts-utils") -- defaults ts_utils.setup({ debug = false, disable_commands = false, enable_import_on_completion = false, import_all_timeout = 5000, -- ms -- eslint eslint_enable_code_actions = true, eslint_enable_disable_comments = true, -- eslint_bin = O.lang.tsserver.linter, eslint_config_fallback = nil, eslint_enable_diagnostics = true, -- formatting enable_formatting = O.lang.tsserver.autoformat, formatter = O.lang.tsserver.formatter.exe, formatter_config_fallback = nil, -- parentheses completion complete_parens = false, signature_help_in_parens = false, -- update imports on file move update_imports_on_move = false, require_confirmation_on_move = false, watch_dir = nil, }) -- required to fix code action ranges ts_utils.setup_client(client) -- TODO: keymap these? -- vim.api.nvim_buf_set_keymap(bufnr, "n", "gs", ":TSLspOrganize<CR>", {silent = true}) -- vim.api.nvim_buf_set_keymap(bufnr, "n", "qq", ":TSLspFixCurrent<CR>", {silent = true}) -- vim.api.nvim_buf_set_keymap(bufnr, "n", "gr", ":TSLspRenameFile<CR>", {silent = true}) -- vim.api.nvim_buf_set_keymap(bufnr, "n", "gi", ":TSLspImportAll<CR>", {silent = true}) end require("utils.lua").define_augroups({ _general_lsp = { { "FileType", "lspinfo", "nnoremap <silent> <buffer> q :q<CR>" }, }, }) -- Use a loop to conveniently both setup defined servers -- and map buffer local keybindings when the language server attaches -- local servers = {"pyright", "tsserver"} -- for _, lsp in ipairs(servers) do nvim_lsp[lsp].setup {on_attach = on_attach} end return lsp_config
--locals local render_target_first = render.GetScreenEffectTexture(0) local render_target_second = render.GetScreenEffectTexture(1) ----localized functions local entity_meta = FindMetaTable("Entity") local fl_cam_End2D = cam.End2D local fl_cam_End3D = cam.End3D local fl_cam_Start2D = cam.Start2D local fl_cam_Start3D = cam.Start3D local fl_Entity_DrawModel = entity_meta.DrawModel local fl_Entity_GetNoDraw = entity_meta.GetNoDraw local fl_render_Clear = render.Clear local fl_render_ClearDepth = render.ClearDepth local fl_render_ClearStencil = render.ClearStencil local fl_render_CopyRenderTargetToTexture = render.CopyRenderTargetToTexture local fl_render_DrawScreenQuad = render.DrawScreenQuad local fl_render_GetRenderTarget = render.GetRenderTarget local fl_render_PopFilterMag = render.PopFilterMag local fl_render_PopFilterMin = render.PopFilterMin local fl_render_PopRenderTarget = render.PopRenderTarget local fl_render_PushFilterMag = render.PushFilterMag local fl_render_PushFilterMin = render.PushFilterMin local fl_render_PushRenderTarget = render.PushRenderTarget local fl_render_SetBlend = render.SetBlend local fl_render_SetMaterial = render.SetMaterial local fl_render_SetRenderTarget = render.SetRenderTarget local fl_render_SetStencilEnable = render.SetStencilEnable local fl_render_SetStencilCompareFunction = render.SetStencilCompareFunction local fl_render_SetStencilFailOperation = render.SetStencilFailOperation local fl_render_SetStencilPassOperation = render.SetStencilPassOperation local fl_render_SetStencilReferenceValue = render.SetStencilReferenceValue local fl_render_SetStencilTestMask = render.SetStencilTestMask local fl_render_SetStencilWriteMask = render.SetStencilWriteMask local fl_render_SetStencilZFailOperation = render.SetStencilZFailOperation local fl_render_SuppressEngineLighting = render.SuppressEngineLighting local fl_surface_DrawRect = surface.DrawRect local fl_surface_DrawTexturedRect = surface.DrawTexturedRect local fl_surface_SetDrawColor = surface.SetDrawColor local fl_surface_SetMaterial = surface.SetMaterial --materials local material_copy = Material("pp/copy") local material_first = CreateMaterial("pyrition/outline/first", "UnlitGeneric", { ["$basetexture"] = render_target_first:GetName(), ["$vertexalpha"] = 1, ["$vertexcolor"] = 1, ["$translucent"] = 1 }) local material_second = CreateMaterial("pyrition/outline/second", "UnlitGeneric", { ["$basetexture"] = render_target_second:GetName(), ["$vertexalpha"] = 1, ["$vertexcolor"] = 1, ["$translucent"] = 1 }) --local functions local function draw_entities(entities) for index, entity in ipairs(entities) do if IsValid(entity) then if fl_Entity_GetNoDraw(entity) then continue end fl_Entity_DrawModel(entity) end end end local function draw_blurs_depth(entities, r, g, b, a, scr_w, scr_h) --with a control of 404 fps --with 70 props of the same group got ~260 fps --with a control of 380 fps (GPU started getting hot) --with 41 props of 4 different groups got ~99 fps local render_target_scene = fl_render_GetRenderTarget() --prepare our scene to render in fl_render_CopyRenderTargetToTexture(render_target_first) fl_render_Clear(r, g, b, 0, false, true) fl_render_PushFilterMag(TEXFILTER.POINT) fl_render_PushFilterMin(TEXFILTER.POINT) --fl_render_SetStencilEnable(true) fl_render_SuppressEngineLighting(true) --standard pass stencil --[[fl_render_SetStencilCompareFunction(STENCIL_ALWAYS) fl_render_SetStencilFailOperation(STENCIL_KEEP) fl_render_SetStencilPassOperation(STENCIL_REPLACE) fl_render_SetStencilReferenceValue(1) fl_render_SetStencilTestMask(0xFF) fl_render_SetStencilWriteMask(0xFF) fl_render_SetStencilZFailOperation(STENCIL_KEEP)]] --draw the models fl_cam_Start3D() draw_entities(entities) fl_cam_End3D() --change settings to only draw where its 1 --fl_render_SetStencilCompareFunction(STENCIL_EQUAL) --fl_render_SetStencilPassOperation(STENCIL_KEEP) --draw the color layer --[[fl_cam_Start2D() fl_surface_SetDrawColor(255, 255, 255) fl_surface_DrawRect(0, 0, scr_w, scr_h) fl_cam_End2D()]] --done with this stencil --fl_render_SetStencilEnable(false) --fl_render_SuppressEngineLighting(false) --store what we drew to the second render target and set our render target back to what it was fl_render_CopyRenderTargetToTexture(render_target_second) render.BlurRenderTarget(render_target_second, 2, 2, 1) fl_render_SetRenderTarget(render_target_scene) --needed to prevent the "flash bang" bug --seems that other render libraries can mess with the material's base texture >:( material_copy:SetTexture("$basetexture", render_target_first) --redraw the existing scene fl_render_SetMaterial(material_copy) fl_render_DrawScreenQuad() --more stencils! --[[fl_render_SetStencilEnable(true) fl_render_SetStencilCompareFunction(STENCIL_EQUAL) fl_render_SetStencilReferenceValue(0)]] --draw the model shapes sever times fl_cam_Start2D() --fl_surface_SetDrawColor(r, g, b, a) fl_surface_SetDrawColor(255, 255, 255) fl_surface_SetMaterial(material_second) fl_surface_DrawTexturedRect(0, 0, scr_w, scr_h) --[[for x = outline_min, outline_max, outline_step do local x_zero = x == 0 for y = outline_min, outline_max, outline_step do if x_zero and y == 0 then continue end fl_surface_DrawTexturedRect(x, y, scr_w, scr_h) end end]] fl_cam_End2D() --fl_render_ClearDepth() fl_render_PopFilterMag() fl_render_PopFilterMin() --fl_render_SetStencilEnable(false) end --hooks hook.Add("PostDrawEffects", "PyritionGFXBlur", function() local scr_w, scr_h = ScrW(), ScrH() for index, data in pairs(PYRITION.GFX.Blur) do draw_blurs_depth(data.entities, 0, 0, 0, 255, scr_w, scr_h) end local blurs = {} local bots = {} for index, bot in ipairs(player.GetBots()) do if IsValid(bot) and bot:Alive() then table.insert(bots, bot) end end table.insert(blurs, {entities = bots}) if #blurs == 0 then return end for index, data in ipairs(blurs) do draw_blurs_depth(data.entities, 255, 255, 255, 255, scr_w, scr_h) end end)
BLT.Items.Slider = BLT.Items.Slider or class(BLT.Items.Item) local Slider = BLT.Items.Slider Slider.type_name = "Slider" function Slider:Init() self.value = self.value or 1 self.size_by_text = false Slider.super.Init(self) self.step = self.step or 1 self.value = tonumber(self.value) or 0 self.floats = self.floats or 2 self.filter = "number" self.min = self.min or 0 self.max = self.max or self.min local item_width = self.panel:w() * self.control_slice local slider_width = item_width * 0.66 local text_width = item_width - slider_width local fgcolor = self:GetForeground() self._textbox = BLT.Items.TextBoxBase:new(self, { lines = 1, btn = "1", panel = self.panel, align = "center", layer = 10, line = false, w = text_width, value = self.value, }) self._slider = self.panel:panel({ w = slider_width, name = "slider", layer = 4, }) local ch = self._slider:h() - 2 self.circle = self._slider:bitmap({ name = "circle", w = ch, h = ch, y = 1, texture = "ui/atlas/raid_atlas_menu", texture_rect = {765, 679, 33, 33}, layer = 3, color = fgcolor, }) self.sfg = self._slider:rect({ name = "fg", x = ch / 2, w = self._slider:w() * (self.value / self.max), h = 4, layer = 2, color = fgcolor }) self.sfg:set_center_y(self._slider:h() / 2) self.sbg = self._slider:rect({ name = "bg", x = ch / 2, w = self._slider:w() - ch, h = 4, layer = 1, color = fgcolor:with_alpha(0.25), }) self.sbg:set_center_y(self._slider:h() / 2) self._slider:set_right(self._textbox.panel:x()) self._mouse_pos_x, self._mouse_pos_y = 0,0 self._textbox:PostInit() end function Slider:SetStep(step) self.step = step end function Slider:_SetValue(value, run_callback, reset_selection, no_format) value = tonumber(value) or 0 if self.max or self.min then value = math.clamp(value, self.min, self.max) end value = tonumber(not no_format and format or value) local format = string.format("%." .. self.floats .. "f", value) local text = self._textbox.panel:child("text") self.sfg:set_w(self.sbg:w() * ((value - self.min) / (self.max - self.min))) self._slider:child("circle"):set_center(self.sfg:right(), self.sfg:center_y()) if not no_format then text:set_text(format) end if reset_selection then text:set_selection(text:text():len()) end self._before_text = self.value Slider.super.SetValue(self, value, run_callback) end function Slider:SetValue(value, ...) if not self:alive() then return false end if self.value ~= value then self._textbox:add_history_point(value) end self:_SetValue(value, ...) return true end function Slider:SetValueByPercentage(percent) self:SetValue(self.min + (self.max - self.min) * percent, true, true) end function Slider:MouseMoved(x, y) Slider.super.MouseMoved(self, x, y) self._textbox:MouseMoved(x, y) end function Slider:MouseReleased(button, x, y) self._textbox:MouseReleased(button, x, y) end function Slider:KeyPressed(o, k) Slider.super.KeyPressed(self, o, k) self._textbox:KeyPressed(o, k) end function Slider:DoHighlight(highlight) Slider.super.DoHighlight(self, highlight) self._textbox:DoHighlight(highlight) local fgcolor = self:GetForeground(highlight) if self.sfg then play_color(self.sfg, fgcolor) play_color(self.sbg, fgcolor:with_alpha(0.25)) play_color(self.circle, fgcolor) end end function Slider:MousePressed(button, x, y) Slider.super.MousePressed(self, button, x, y) self._textbox:MousePressed(button, x, y) if not self.enabled or not alive(self.panel) then return end local inside = self._slider:inside(x,y) if inside then local wheelup = (button == Idstring("mouse wheel up") and 0) or (button == Idstring("mouse wheel down") and 1) or -1 if self.wheel_control and wheelup ~= -1 then self:SetValue(self.value + ((wheelup == 1) and -self.step or self.step), true, true) return true end if button == Idstring("0") then self.menu._slider_hold = self if self.max or self.min then local slider_bg = self._slider:child("bg") local where = (x - slider_bg:world_left()) / (slider_bg:world_right() - slider_bg:world_left()) managers.menu_component:post_event("menu_enter") self:SetValueByPercentage(where) end return true else return self:CheckMouseRightClick(button, x,y) end end end function Slider:SetValueByMouseXPos(x) if not alive(self.panel) then return end local slider_bg = self._slider:child("bg") self:SetValueByPercentage((x - slider_bg:world_left()) / (slider_bg:world_right() - slider_bg:world_left())) end
data:extend({ { type = 'custom-input', name = 'controllinator-debug-pause', key_sequence = 'F10', }, { type = 'custom-input', name = 'controllinator-debug-step', key_sequence = 'F11', }, { type = 'custom-input', name = 'controllinator-debug-toggle', key_sequence = 'F12', }, { type = 'custom-input', name = 'controllinator-toggle-gui', key_sequence = 'CONTROL + F10' }, { type = 'custom-input', name = 'controllinator-toggle-edit', key_sequence = 'CONTROL + F11' }, { type = 'custom-input', name = 'controllinator-toggle-new', key_sequence = 'CONTROL + F12' } })
-- pre require settings vim.g.nvim_tree_show_icons = { files = 0, folders = 1, folder_arrows = 1, git = 0, } vim.g.nvim_tree_icons = { folder = { default = 'F', open = 'F', empty = 'E', empty_open = 'E', arrow_open = ".", arrow_closed = '>' } } vim.g.nvim_tree_quit_on_open = 1 require("packer").startup(function() -- package manager Packer -- https://github.com/wbthomason/packer.nvim use "wbthomason/packer.nvim" -- fzf -- https://github.com/junegunn/fzf.vim use "junegunn/fzf" use "junegunn/fzf.vim" -- atom one dark theme -- https://github.com/navarasu/onedark.nvim -- use "navarasu/onedark.nvim" -- use 'monsonjeremy/onedark.nvim' use 'navarasu/onedark.nvim' -- nvim tree -- https://github.com/kyazdani42/nvim-tree.lua use { "kyazdani42/nvim-tree.lua" -- I don't use icons -- requires = "kyazdani42/nvim-web-devicons" } -- bufferline -- https://github.com/akinsho/bufferline.nvim#close-icons use { 'akinsho/bufferline.nvim' } -- statusline use { 'nvim-lualine/lualine.nvim' } -- tree sitter use { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate' } -- lsp use { 'neovim/nvim-lspconfig', 'williamboman/nvim-lsp-installer' } use { 'tami5/lspsaga.nvim' } use 'hrsh7th/cmp-nvim-lsp' use 'hrsh7th/cmp-buffer' use 'hrsh7th/cmp-path' use 'hrsh7th/cmp-cmdline' use 'hrsh7th/nvim-cmp' use 'hrsh7th/cmp-vsnip' use 'rafamadriz/friendly-snippets' use 'onsails/lspkind-nvim' -- telescope use { 'nvim-telescope/telescope.nvim', requires = { { 'nvim-lua/plenary.nvim' } } } -- git blame use { 'lewis6991/gitsigns.nvim', requires = { 'nvim-lua/plenary.nvim' }, } end) require("nvim-tree").setup { auto_close = true, git = { enable = true }, } vim.opt.termguicolors = true require('bufferline').setup { options = { buffer_close_icon = 'x', modified_icon = 'o', close_icon = 'x', diagnostics = 'nvim_lsp', offsets = {{ filetype = 'NvimTree' }} } } require('nvim-treesitter.configs').setup { ensure_installed = { "html", "css", "vim", "lua", "javascript", "typescript", "tsx" }, highlight = { enable = true }, incremental_selection = { enable = true, keymaps = { init_selection = '<CR>', node_incremental = '<CR>', node_decremental = '<BS>', scope_incremental = '<tab>', } }, } vim.wo.foldmethod = 'expr' vim.wo.foldexpr = 'nvim_treesitter#foldexpr()' vim.wo.foldlevel = 20 require('telescope').setup { file_ignore_patterns = { "node_modules" } } -- lualine require('lualine').setup { options = { icons_enabled = false, theme = 'auto', component_separators = { left = '', right = ''}, section_separators = { left = '', right = ''}, disabled_filetypes = {}, always_divide_middle = true, }, sections = { lualine_a = {'mode'}, lualine_b = {'branch', 'diff', 'diagnostics'}, lualine_c = { { 'filename', path = 1 } }, lualine_x = {'encoding', 'fileformat', 'filetype'}, lualine_y = {'progress'}, lualine_z = {'location'} }, inactive_sections = { lualine_a = {}, lualine_b = {}, lualine_c = {'filename'}, lualine_x = {'location'}, lualine_y = {}, lualine_z = {} }, tabline = {}, extensions = {} } require('gitsigns').setup { current_line_blame = true, current_line_blame_opts = { virt_text = true, delay = 1000, } } -- change gitlens color vim.cmd[[highlight link GitSignsCurrentLineBlame Comment]] -- enable atom one dark theme require('onedark').load()
local MandelbrotCheck = function(workX, workY) return ((workX * workX) + (workY * workY)) < 4.0 end local GameObject = CS.UnityEngine.GameObject local Vector3 = CS.UnityEngine.Vector3 local Quaternion = CS.UnityEngine.Quaternion function TestMandelbrot(sb) local data = 0.0 local iterations = 4 local width = 64 local height = 64 local _os_t = os.clock local _ct = _os_t() for i = 1, iterations do local left = -2.1 local right = 1.0 local top = -1.3 local bottom = 1.3 local deltaX = (right - left) / width local deltaY = (bottom - top) / height local coordinateX = left for x = 1, width do local coordinateY = top for y = 1, height do local workX = 0 local workY = 0 local counter = 0 --while(counter < 255 and MandelbrotCheck(workX, workY)) while(counter < 255 and CS.Performance.MandelbrotCheck(workX, workY)) do counter = counter + 1 local newX = (workX * workX) - (workY * workY) + coordinateX workY = 2 * workX * workY + coordinateY workX = newX; end data = workX + workY coordinateY = coordinateY + deltaY end coordinateX = coordinateX + deltaX end end local _d = _os_t() - _ct sb:AppendLine("res="..data..", time:".._d*1000); end function Test0(sb) local t = os.clock() local go = GameObject("t") local transform = go.transform for i = 1, 2000000 do transform.position = transform.position end GameObject.Destroy(go) sb:AppendLine("time="..(os.clock()-t)*1000) end function Test1(sb) local t = os.clock() local go = GameObject("t") local transform = go.transform for i = 1, 2000000 do transform:Rotate(Vector3.up, 1) end GameObject.Destroy(go) sb:AppendLine("time="..(os.clock()-t)*1000) end function Test2(sb) local t = os.clock() for i = 1, 2000000 do local v = Vector3(i, i, i) local x,y,z = v.x, v.y, v.z end sb:AppendLine("time="..(os.clock()-t)*1000) end function Test3(sb) local t = os.clock() for i = 1, 20000 do local go = GameObject() GameObject.Destroy(go) end sb:AppendLine("time="..(os.clock()-t)*1000) end function Test4(sb) local t = os.clock() local tp = typeof(CS.UnityEngine.SkinnedMeshRenderer) for i = 1, 20000 do local go = GameObject() go:AddComponent(tp) local c = go:GetComponent(tp) c.receiveShadows = false GameObject.Destroy(go) end sb:AppendLine("time="..(os.clock()-t)*1000) end function Test5(sb) local t = os.clock() for i = 1, 2000000 do local p = CS.UnityEngine.Input.mousePosition end sb:AppendLine("time="..(os.clock()-t)*1000) end function Test6(sb) local t = os.clock() for i = 1, 2000000 do local v = Vector3(i, i, i) Vector3.Normalize(v) end sb:AppendLine("time="..(os.clock()-t)*1000) end function Test7(sb) local t = os.clock() for i = 1, 2000000 do local q1 = Quaternion.Euler(i, i, i) local q2 = Quaternion.Euler(i * 2, i * 2, i * 2) Quaternion.Slerp(Quaternion.identity, q1, 0.5) end sb:AppendLine("time="..(os.clock()-t)*1000) end function Test8(sb) local total = 0 local t = os.clock() for i = 1, 2000000 do total = total + i - (i / 2) * (i + 3) / (i + 5) end sb:AppendLine("res="..total..",time="..(os.clock()-t)*1000) end function Test9(sb) local array = {} for i = 1, 1024 do array[i] = i end local total = 0 local t = os.clock() for j = 1, 20000 do for i = 1, 1024 do total = total + array[i] end end sb:AppendLine("res="..total..",time="..(os.clock()-t)*1000) end function Test10(sb) local t = os.clock() local go = GameObject("t") local transform = go.transform for i = 1, 2000000 do CS.Performance.TestFunc1(1, "123", transform) end GameObject.Destroy(go) sb:AppendLine("time="..(os.clock()-t)*1000) end function Test11(sb) local t = os.clock() local c = function(o, x) local r = o + x end for i = 1, 1000000, 1 do local a = Vector3(1, 2, 3) local b = Vector3(4, 5, 6) c(a,b) end sb:AppendLine("time="..(os.clock()-t)*1000) end
CampSprite = class("CampSprite", function (...) return BuildingBaseSprite:create(...) end) CampSprite.type = "UniqueBuilding" Temple:initBuildingHP(CampSprite) function CampSprite:onEnter() self:adjustBarPosition(0, 10) end function CampSprite:create(...) campSprite = CampSprite.new(IMG_BUILDING_CAMP) campSprite:onEnter() return campSprite end
local layerBase = require("games/common2/module/layerBase"); require("games/common2/module/playerInfo/playerInfoLogic"); --[[ 用户详情信息 ]] local PlayerLayout = class(layerBase); PlayerLayout.ctor = function(self) self.m_curSeat = -1; end PlayerLayout.dtor = function(self) PlayerInfoLogic.releaseInstance(); end PlayerLayout.onPlayerHeadClick = function(self,seat,uid,info,isFast) local info = GamePlayerManager2.getInstance():getPlayerBySeat(seat); if info then if self.m_curSeat ~= seat then self:removeView(self.m_curSeat); end if not self.m_views[seat] then self:addView(seat,self.m_viewConfig[seat]); end local x, y = InteractionInfo.getInstance():getPlayerInfoPos(seat); self.m_views[seat]:show(x,y,info); self.m_views[seat]:setPropsData(self:getPropsInfoData()); self.m_curSeat = seat; end end --游戏可重载该方法、不同的游戏展示不同的道具 PlayerLayout.getPropsInfoData = function(self) local propsData = { { PropIsolater.getInstance():getPropInfoByType(203), PropIsolater.getInstance():getPropInfoByType(202), PropIsolater.getInstance():getPropInfoByType(201), PropIsolater.getInstance():getPropInfoByType(200) } }; -- 可在游戏自己的xxxgameconfig.lua中定义 return propsData; end -- 玩家离开,关闭当前玩家的弹框 PlayerLayout.onLogout = function(self,seat,uid,info,isFast) local localseat = PlayerSeat.getInstance():getMyLocalSeat(); if localseat ~= seat and self.m_views[seat] then self:removeView(seat); end end PlayerLayout.onGameOver = function(self,seat,uid,info,isFast) self:removeView(seat); end -- 废弃的接口 PlayerLayout.onHidCurPlayerInfo = function(self) -- if self.m_views[self.m_curSeat] then -- self.m_views[self.m_curSeat]:hidden(); -- end end ------------------------- 加好友------------------------- -- 初始化layer的配置 PlayerLayout.initViewConfig = function(self) local gameConfig = table.verify(GameProcessManager2.getInstance():getGameConfig()); local playerNumber = number.valueOf(gameConfig.playerNumer or 3); local isNeedDrawTimes = gameConfig.isNeedDrawTimes; --是否需要平局信息 self.m_viewConfig = {}; local data = { path = "games/common2/module/playerInfo/playerInfoView"; pos = {}; viewLayer = "view/kScreen_1280_800/games/common2/room_player_info_layout"; viewConfig = "room_player_info_layout"; config = { isNeedDrawTimes = isNeedDrawTimes; }; }; for i = 1, playerNumber do table.insert(self.m_viewConfig, Copy(data)); end end PlayerLayout.s_stateFuncMap = { [GameMechineConfig.STATUS_NONE] = "onLogout"; [GameMechineConfig.STATUS_LOGOUT] = "onLogout"; [GameMechineConfig.STATUS_GAMEOVER] = "onGameOver"; }; PlayerLayout.s_actionFuncMap = { [GameMechineConfig.ACTION_NS_HEADCLICK] = "onPlayerHeadClick"; }; return PlayerLayout; --[[ 房间内个人信息模块 功能说明: 显示个人信息、发送互动道具、踢人、加好友、举报 开启了防作弊时,弹框里面的的银币、昵称等信息都隐藏,提示开启了防作弊 特殊逻辑: 个人信息的弹框一次只能显示一个,状态发送了变化并且弹框显示时,需要过滤非当前玩家的消息。 ep:显示了A玩家的个人信息弹框,收到B忘记登出的状态变化时,弹框不应该关闭。 举报功能调用: 1、创建举报模块的layer local action = GameMechineConfig.ACTION_NS_CREATVIEW; local data = {viewName = GameMechineConfig.VIEW_REPORT} MechineManage.getInstance():receiveAction(action,data); 2、显示举报模块 action = GameMechineConfig.ACTION_NS_OPEN_REPORT; local data = {uid=self.m_player.m_id,whichItem = _whichItem}; MechineManage.getInstance():receiveAction(action,data); 状态监听: STATUS_NONE/STATUS_LOGOUT:非登陆状态,删除其他玩家的个人信息界面 STATUS_GAMEOVER:结算时关闭界面 动作监听: ACTION_NS_HEADCLICK:点击了玩家头像,显示个人信息弹框界面 ACTION_NS_ADDFRIENDRESULT:收到加好友结果的消息,隐藏弹框 ACTION_SHOWPROPNIM:互动道具使用成功,隐藏弹框 ACTION_SHOWPROPNIM:互动道具使用成功,隐藏弹框 ACTION_NS_CLOSEPLAYERWND:发送消息,直接关闭弹框 ]]
Args = {{ Login = '{0}', Password = '{1}', Character = '{2}' }} function Main() if(AccountLoginUI and AccountLoginUI:IsVisible()) then DefaultServerLogin(Args['Login'], Args['Password']) elseif(CharacterSelectUI and CharacterSelectUI:IsVisible()) then for charIndex = 0, GetNumCharacters() do if (GetCharacterInfo(charIndex) == Args['Character']) then CharacterSelect_SelectCharacter(charIndex) EnterWorld() end end end end Main()
Speedometer = {} Speedometer.visible = false local DRAW_POST_GUI = false local SPEED_SECTORS_COUNT = 134 local screenWidth, screenHeight = guiGetScreenSize() local originalSize = 400 local width, height = Utils.screenScale(250), Utils.screenScale(250) local screenOffset = Utils.screenScale(20) local fallbackTo2d = false local textureShader local renderTarget local maskShader local circleTextures = {} local imageIndexPrev = 0 local font local mileageFont local circleTargetColor = {213, 0, 40} local assetsTextures = {} local targetRPM = 0 local rpm = 0 local function getVehicleSpeed() if not localPlayer.vehicle then return 0 end return localPlayer.vehicle.velocity:getLength() * 180 end local function getVehicleSpeedString() local speed = getVehicleSpeed() return string.format("%03d", speed) end local function getVehicleMileageString() local mileage = localPlayer.vehicle:getData("mileage") if not mileage then return "" end return tostring(mileage) .. " km" end local function drawSpeedometer(x, y, width, height) if localPlayer:getData("dpHUD.hideSpeedometer") then return end -- Круг скорости dxDrawImage(x, y, width, height, assetsTextures.circle, 0, 0, 0, tocolor(255, 255, 255, 200)) local speed = getVehicleSpeed() -- "Тряска" оборотов local randomRPM = math.min(500, speed * 2) -- Подсчёт оборотов двигателя targetRPM = Utils.calculateRPM(localPlayer.vehicle) + math.random() * randomRPM - randomRPM / 2 targetRPM = math.max(targetRPM, 0) -- Плавное изменение оборотов rpm = rpm + (targetRPM - rpm) * 0.1 local angle = math.max(-270, -rpm / 6000 * 270) local imageIndex = math.min(math.floor(-angle / 90) + 1, 3) angle = angle + 90 * (imageIndex - 1) if imageIndexPrev ~= imageIndex then maskShader:setValue("sPicTexture", circleTextures[imageIndex]) imageIndexPrev = imageIndex end maskShader:setValue("gUVRotAngle", math.rad(angle)) local circleColor = tocolor(circleTargetColor[1], circleTargetColor[2], circleTargetColor[3]) dxDrawImage(x, y, width, height, maskShader, 0, 0, 0, circleColor) dxDrawImage(x, y, width, height, assetsTextures.numbers) -- Скорость local gear = getVehicleCurrentGear(localPlayer.vehicle) if gear == 0 then gear = "r" end if speed == 0 then gear = "n" end dxDrawImage(x, y, width, height, assetsTextures["gear_" .. gear]) local mileageOffset = 45 dxDrawText(getVehicleMileageString(), x, y + mileageOffset, x + width, y + height + mileageOffset, tocolor(255, 255, 255, 255), 1, mileageFont, "center", "center") dxDrawText(getVehicleSpeedString(), x, y, x + width, y + height, tocolor(255, 255, 255, 255), 1, font, "center", "bottom") end addEventHandler("onClientRender", root, function () if not Speedometer.visible then return end if not localPlayer.vehicle then return end if localPlayer.vehicle.controller ~= localPlayer then return end if fallbackTo2d then drawSpeedometer(screenWidth - width - screenOffset, screenHeight - height - screenOffset, width, height) else -- Отрисовка спидометра в renderTarget dxSetRenderTarget(renderTarget, true) drawSpeedometer(0, 0, originalSize, originalSize) dxSetRenderTarget() textureShader:setValue("sPicTexture", renderTarget) dxDrawImage( screenWidth - width - screenOffset, screenHeight - height - screenOffset, width, height, textureShader, 0, 0, 0, tocolor(255, 255, 255, 200), DRAW_POST_GUI ) end end) function Speedometer.start() if renderTarget then return false end font = dxCreateFont("assets/fonts/speed.ttf", 90, false) mileageFont = dxCreateFont("assets/fonts/speed.ttf", 22, false) renderTarget = dxCreateRenderTarget(originalSize, originalSize, true) textureShader = exports.dpAssets:createShader("texture3d.fx") maskShader = exports.dpAssets:createShader("mask3d.fx") local maskTexture = dxCreateTexture("assets/textures/speedometer/mask.png") for i = 1, 3 do circleTextures[i] = dxCreateTexture("assets/textures/speedometer/circle"..tostring(i)..".png") end maskShader:setValue("sMaskTexture", maskTexture) maskShader:setValue("gUVRotCenter", 0.5, 0.5) if not (renderTarget and textureShader) then fallbackTo2d = true outputDebugString("Speedometer: Fallback to 2d") return end assetsTextures = {} assetsTextures.circle = dxCreateTexture("assets/textures/speedometer/circle.png") assetsTextures.numbers = dxCreateTexture("assets/textures/speedometer/numbers.png") for i = 1, 5 do assetsTextures["gear_"..i] = dxCreateTexture("assets/textures/speedometer/" .. i ..".png") end assetsTextures["gear_r"] = dxCreateTexture("assets/textures/speedometer/r.png") assetsTextures["gear_n"] = dxCreateTexture("assets/textures/speedometer/n.png") end function Speedometer.setRotation(x, y, z) if not x or not y then return false end if not z then z = 0 end if not textureShader then return false end dxSetShaderTransform(textureShader, x, y, z) end function Speedometer.setVisible(visible) Speedometer.visible = not not visible if visible then circleTargetColor = {exports.dpUI:getThemeColor()} end end addEvent("dpUI.updateTheme", false) addEventHandler("dpUI.updateTheme", root, function () circleTargetColor = {exports.dpUI:getThemeColor()} end)
--[[ ============================================================================================================ Author: Rook Date: February 1, 2015 Called when Butterfly is cast. Removes the evasion from all Butterflies in the player's inventory and replaces it with a single instance of bonus movespeed. ================================================================================================================= ]] function item_butterfly_datadriven_on_spell_start(keys) --Remove all evasion granted by Butterflies in the caster's inventory. while keys.caster:HasModifier("modifier_item_butterfly_datadriven_evasion") do keys.caster:RemoveModifierByName("modifier_item_butterfly_datadriven_evasion") end keys.caster:EmitSound("DOTA_Item.Butterfly") keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_butterfly_datadriven_movespeed", nil) end --[[ ============================================================================================================ Author: Rook Date: February 1, 2015 Called when the movespeed active modifier expires. Gives the caster has a stack of evasion for every Butterfly in their inventory. ================================================================================================================= ]] function modifier_item_butterfly_datadriven_movespeed_on_destroy(keys) if not keys.caster:HasModifier("modifier_item_butterfly_datadriven_movespeed") then --Reset all evasion granted by Butterflies in the caster's inventory before adding it back, just to be sure we end up with the right amount. while keys.caster:HasModifier("modifier_item_butterfly_datadriven_evasion") do keys.caster:RemoveModifierByName("modifier_item_butterfly_datadriven_evasion") end for i=0, 5, 1 do local current_item = keys.caster:GetItemInSlot(i) if current_item ~= nil then if current_item:GetName() == "item_butterfly_datadriven" then keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_butterfly_datadriven_evasion", {duration = -1}) end end end end end --[[ ============================================================================================================ Author: Rook Date: February 1, 2015 Called when a Butterfly is acquired. Adds an additional evasion modifier if Butterfly hasn't been cast recently. ================================================================================================================= ]] function modifier_item_butterfly_datadriven_on_created(keys) if not keys.caster:HasModifier("modifier_item_butterfly_datadriven_movespeed") then keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_butterfly_datadriven_evasion", {duration = -1}) end end --[[ ============================================================================================================ Author: Rook Date: February 1, 2015 Called when a Butterfly is dropped, sold, etc.. Remove an evasion modifier if Butterfly hasn't been cast recently. ================================================================================================================= ]] function modifier_item_butterfly_datadriven_on_destroy(keys) if not keys.caster:HasModifier("modifier_item_butterfly_datadriven_movespeed") then keys.caster:RemoveModifierByName("modifier_item_butterfly_datadriven_evasion") end end
CatalogueClearAll(); CreateNewMetricProject(); local electcat =AddNewCatalogue("Electrical", ""); CatalogueAddType(electcat,'ELECTRICAL_JOINT','WIRE','WIRE_INSULATION','CABLE','ELECTRICAL_CONDUIT', 'ELECTRIC_APPLIANCE','ELECTRIC_LIGHT'); local waccat =AddNewCatalogue("Wires and Cables", electcat ); CatalogueAddType(waccat , 'ELECTRICAL_JOINT','WIRE','WIRE_INSULATION','CABLE','ELECTRICAL_CONDUIT'); local elccat =AddNewCatalogue("Electrical Connections", waccat ); CatalogueAddType(elccat, 'ELECTRICAL_JOINT'); local wijcat =AddNewCatalogue( " Wire Joints", elccat); CatalogueAddType(wijcat , 'ELECTRICAL_JOINT'); local wirecat =AddNewCatalogue("Wires", waccat); CatalogueAddType( wirecat, 'WIRE'); local winscat =AddNewCatalogue("Wire Insulations", waccat); CatalogueAddType(winscat, 'WIRE_INSULATION'); local cabcat =AddNewCatalogue("Cables", waccat); CatalogueAddType(cabcat, 'CABLE'); local eleconcat =AddNewCatalogue("Electrical Conduits", waccat); CatalogueAddType(eleconcat, 'ELECTRICAL_CONDUIT'); local theccat =AddNewCatalogue("Thin-Wall Electrical Conduits", eleconcat); CatalogueAddType(theccat, 'ELECTRICAL_CONDUIT'); local eapcat =AddNewCatalogue("Electric Appliances", electcat ); CatalogueAddType(eapcat, 'ELECTRIC_APPLIANCE','ELECTRIC_LIGHT'); local geacat =AddNewCatalogue( "Generic Electric Appliances", eapcat); CatalogueAddType(geacat , 'ELECTRIC_APPLIANCE'); local elicat =AddNewCatalogue("Electric Lights", eapcat); CatalogueAddType(elicat, 'ELECTRIC_LIGHT'); local elisubcat =AddNewCatalogue( "Lights", elicat); CatalogueAddType(elisubcat , 'ELECTRIC_LIGHT'); local reclight =AddNewCatalogue( "Rectangular Lights", elisubcat); CatalogueAddType(reclight , 'ELECTRIC_LIGHT'); local vcyllight =AddNewCatalogue( "Vertical Cylindrical Lights", elisubcat); CatalogueAddType(vcyllight , 'ELECTRIC_LIGHT'); local hcyllight =AddNewCatalogue( "Horizontal Cylindrical Lights", elisubcat); CatalogueAddType(hcyllight , 'ELECTRIC_LIGHT'); local sphlight =AddNewCatalogue( "Spherical Lights", elisubcat); CatalogueAddType( sphlight , 'ELECTRIC_LIGHT'); local mats = {}; InputClear(); InputAddPoint(0,0,0); for tag in CreateElement('ELECTRICAL_JOINT') do local ele_type = GetElementType(tag); if ele_type=="ELECTRICAL_JOINT" then SetProperty(tag,'NAME','Wire Joint') SetProperty(tag,'ELECTRICAL_JOINT_TYPE',0) SetProperty(tag,'AUTOSIZE', false) SetProperty(tag,'OUTSIDE_DIAMETER',0.05) SetProperty(tag,'WALL_THICKNESS' ,0.001) SetProperty(tag,'AUTOSIZE', true) SetProperty(tag,'PART_NUMBER','WJ-001' ); local newprod1 = ProductCreateFromElement(wijcat,tag); end end local wireInsDesc= GetTypeDescription('WIRE_INSULATION'); local mats = {}; table.insert(mats, "S671"); table.insert(mats, "S710"); table.insert(mats, "S740"); table.insert(mats, "S741"); table.insert(mats, "S750"); table.insert(mats, "S780"); table.insert(mats, "S800"); table.insert(mats, "S801"); table.insert(mats, "S675"); local newprod1= ""; InputClear(); InputAddPoint(0,0,0); for tag in CreateElement('WIRE_INSULATION') do local ele_type = GetElementType(tag); if ele_type=="WIRE_INSULATION" then SetProperty(tag,'KEYWORD_1',wireInsDesc); for mati,material in ipairs(mats) do MaterialClearCollection(); MaterialAddtoCollection("insulationMat",material) local matName = MaterialGetProperty("insulationMat",'NAME'); SetProperty(tag,'KEYWORD_2',matName); local winssubcat =AddNewCatalogue( matName.." Wire Insulations", winscat); CatalogueAddType(winssubcat , 'WIRE_INSULATION'); for ii = 1,10,1 do local insThk = ii/64; SetProperty(tag,'NAME',wireInsDesc.."- "..matName.."- "..insThk.." in." ); SetProperty(tag,'PART_NUMBER','WIG-'.. mati.."-"..ii); SetLayersCount(tag, 1) SetLayerMaterialID(tag,0,material); SetLayerThickness(tag,0,insThk*0.0254); newprod1 = ProductCreateFromElement(winssubcat ,tag); end end end end local mats = {}; table.insert(mats, "S90"); table.insert(mats, "S170"); local newprod1= ""; local wireGauges = GetWireGauges(); InputClear(); InputAddPoint(0,0,0); InputAddPoint(1,0,0); for tag in CreateElement('WIRE') do local ele_type = GetElementType(tag); if ele_type=="WIRE" then for mati,material in ipairs(mats) do MaterialClearCollection(); MaterialAddtoCollection("WireMat",material) local matName = MaterialGetProperty("WireMat",'NAME'); SetProperty(tag,'KEYWORD_2',matName); SetProperty(tag,'CORE_MATERIAL',material ); local wiresubcat =AddNewCatalogue( matName.." Wires", wirecat); CatalogueAddType(wiresubcat , 'WIRE'); local gindex = 0; for gi,gv in ipairs(wireGauges ) do local AWGname = gv[1]; local AWGdia = gv[2]; SetProperty(tag,'NAME',GetTypeDescription('WIRE')..'- '.. matName.."- "..AWGname ); SetProperty(tag,'PART_NUMBER','Wire '..AWGname ); SetProperty(tag,'WIRE_GAUGE' ,gindex ); gindex = gindex+1; newprod1 = ProductCreateFromElement(wiresubcat ,tag); end end end end local newprod1= ""; InputClear(); InputAddPoint(0,0,0); InputAddPoint(1,0,0); for tag in CreateElement('CABLE') do local ele_type = GetElementType(tag); if ele_type=="CABLE" then SetProperty(tag,'KEYWORD_1','Electrical Cable'); for i=2,10,1 do SetProperty(tag,'CORES_COUNT',i); SetProperty(tag,'OUTSIDE_DIAMETER',i*0.005); SetProperty(tag,'KEYWORD_2',i..' Cores'); SetProperty(tag,'NAME',i..' Cores Cable' ); SetProperty(tag,'PART_NUMBER','CABLE'..i ); RefreshElement(tag); newprod1 = ProductCreateFromElement(cabcat,tag); end end end local newprod1= ""; InputClear(); InputAddPoint(0,0,0); InputAddPoint(1,0,0); for tag in CreateElement('ELECTRICAL_CONDUIT') do local ele_type = GetElementType(tag); if ele_type=="ELECTRICAL_CONDUIT" then SetProperty(tag,'KEYWORD_1','Electrical Conduit'); SetProperty(tag,'KEYWORD_2','thin-wall'); SetProperty(tag,'OUTSIDE_DIAMETER',0.0179); SetProperty(tag,'WALL_THICKNESS',0.00107); SetProperty(tag,'NAME','1/2in in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT16EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.0234); SetProperty(tag,'WALL_THICKNESS',0.00125); SetProperty(tag,'NAME','3/4in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT21EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.0295); SetProperty(tag,'WALL_THICKNESS',0.00145); SetProperty(tag,'NAME','1in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT27EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.0384); SetProperty(tag,'WALL_THICKNESS',0.00165); SetProperty(tag,'NAME','1 1/4in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT35EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.0442); SetProperty(tag,'WALL_THICKNESS',0.00165); SetProperty(tag,'NAME','1 1/2in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT41EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.0558); SetProperty(tag,'WALL_THICKNESS',0.00165); SetProperty(tag,'NAME','2in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT53EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.073); SetProperty(tag,'WALL_THICKNESS',0.00183); SetProperty(tag,'NAME','2 1/2in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT63EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.0889); SetProperty(tag,'WALL_THICKNESS',0.00183); SetProperty(tag,'NAME','3in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT78EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.1016); SetProperty(tag,'WALL_THICKNESS',0.00211); SetProperty(tag,'NAME','3 1/2in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT91EMT'); newprod1 = ProductCreateFromElement(theccat,tag); SetProperty(tag,'OUTSIDE_DIAMETER',0.1143); SetProperty(tag,'WALL_THICKNESS',0.00211); SetProperty(tag,'NAME','4in. thin-wall Electrical conduit'); SetProperty(tag,'PART_NUMBER','EL_CONDUIT103EMT'); newprod1 = ProductCreateFromElement(theccat,tag); end end local mats = {}; InputClear(); InputAddPoint(0,0,0); for tag in CreateElement('ELECTRIC_APPLIANCE') do local ele_type = GetElementType(tag); if ele_type=="ELECTRIC_APPLIANCE" then SetProperty(tag,'LENGTH',0.75 ); SetProperty(tag,'WIDTH',0.75 ); SetProperty(tag,'HEIGHT',0.75 ); SetProperty(tag,'NAME','Generic Rectangular Electric Appliance') SetProperty(tag,'APPLIANCE_TYPE','GENERIC_ELECTRIC_APPLIANCE' ); SetProperty(tag,'PART_NUMBER','EAG-001' ); SetProperty(tag,'SHAPE',0 ); local newprod1 = ProductCreateFromElement(geacat,tag); SetProperty(tag,'NAME','Generic Vertical Cylindrical Electric Appliance') SetProperty(tag,'PART_NUMBER','EAG-002' ); SetProperty(tag,'SHAPE',1 ); SetProperty(tag,'DIAMETER',0.75 ); local newprod1 = ProductCreateFromElement(geacat,tag); SetProperty(tag,'NAME','Generic Horizontal Cylindrical Electric Appliance') SetProperty(tag,'PART_NUMBER','EAG-003' ); SetProperty(tag,'SHAPE',2 ); local newprod1 = ProductCreateFromElement(geacat,tag); SetProperty(tag,'NAME','Generic Spherical Electric Appliance') SetProperty(tag,'PART_NUMBER','EAG-004' ); SetProperty(tag,'SHAPE',3 ); local newprod1 = ProductCreateFromElement(geacat,tag); end end local mats = {}; InputClear(); InputAddPoint(0,0,0); for tag in CreateElement('ELECTRIC_LIGHT') do local ele_type = GetElementType(tag); if ele_type=="ELECTRIC_LIGHT" then SetProperty(tag,'LIGHT_TYPE',2) SetProperty(tag,'APPLIANCE_TYPE','GENERIC_LIGHT' ); SetProperty(tag,'LIGHT_SHAPE',1) SetProperty(tag,'NAME','Rectangular Electric Light, 5 cm x 5 cm x 2 cm') SetProperty(tag,'SHAPE',0) SetProperty(tag,'LENGTH',0.05) SetProperty(tag,'WIDTH',0.05) SetProperty(tag,'HEIGHT',0.02) SetProperty(tag,'PART_NUMBER','ELR-001' ); local newprodr0 = ProductCreateFromElement(reclight,tag); SetProperty(tag,'NAME','Rectangular Electric Light, 10 cm x 10 cm x 5 cm') SetProperty(tag,'LENGTH',0.1) SetProperty(tag,'WIDTH',0.1) SetProperty(tag,'HEIGHT',0.05) SetProperty(tag,'PART_NUMBER','ELR-002' ); local newprodr1 = ProductCreateFromElement(reclight,tag); SetProperty(tag,'NAME','Vertical Cylindrical Electric Light, 10 cm dia. x 5 cm') SetProperty(tag,'SHAPE',1) SetProperty(tag,'DIAMETER',0.1) SetProperty(tag,'HEIGHT',0.05) SetProperty(tag,'PART_NUMBER','ELCV-001' ); local newprodvc0 = ProductCreateFromElement(vcyllight,tag); SetProperty(tag,'NAME','Vertical Cylindrical Electric Light, 20 cm dia. x 10 cm H') SetProperty(tag,'DIAMETER',0.2) SetProperty(tag,'HEIGHT',0.1) SetProperty(tag,'PART_NUMBER','ELCV-002' ); local newprodvc1 = ProductCreateFromElement(vcyllight,tag); SetProperty(tag,'SHAPE',2) SetProperty(tag,'NAME','Horizontal Cylindrical Electric Light, 10 cm dia. x 5 cm L') SetProperty(tag,'DIAMETER',0.1) SetProperty(tag,'LENGTH',0.05) SetProperty(tag,'PART_NUMBER','ELCH-001' ); local newprodhc0 = ProductCreateFromElement(hcyllight,tag); SetProperty(tag,'NAME','Horizontal Cylindrical Electric Light, 20 cm dia. x 10 cm L') SetProperty(tag,'DIAMETER',0.2) SetProperty(tag,'LENGTH',0.1) SetProperty(tag,'PART_NUMBER','ELCH-002' ); local newprodhc1 = ProductCreateFromElement(hcyllight,tag); SetProperty(tag,'SHAPE',3) SetProperty(tag,'NAME','Spherical Electric Light, 5 cm dia.') SetProperty(tag,'DIAMETER',0.05) SetProperty(tag,'PART_NUMBER','ELSP-001' ); local newprodsp2 = ProductCreateFromElement(sphlight ,tag); SetProperty(tag,'NAME','Spherical Electric Light, 10 cm dia.') SetProperty(tag,'DIAMETER',0.1) SetProperty(tag,'PART_NUMBER','ELSP-002' ); local newprodsp1 = ProductCreateFromElement(sphlight ,tag); end end CatalogueSave( electcat, "Electrical catalogue"); ListCatalogues();
-- features marked as "TODO" - are long-term goals, -- that will be implemented after other features complete and working as intended. -- example config for sandbox and exec profile -- following global identifiers (tables) reserved for system use: -- loader (used by bash-lua-helper), some helper stuff: loader.workdir - base directory of this config file, loader.path.combine(path1,path2,...) - combine path components -- config (defined by sandboxer, store some dynamic configuration parameters for current session) -- profile (defined by sandboxer at post-script, will overwrite same define made here) -- defaults (some sane defaults for current linux distribution to simplify config file creation and improve it's portability across different linux distributions. see sandboxer.pre.lua for more info) -- dbus (internal profile for dbus feature support) -- try not to redefine this identifiers accidentally -- TODO: add some more checks -- some tunable defaults: -- base directory: tunables.basedir -- you may change this in case of debug. -- default value is config.ctldir - automatically generated sandbox directory unique to config file, located in /tmp (or $TMPDIR if set). -- base directory for all internal sandbox control stuff, used by sandboxer system, -- this directory will be automatically created, populated and cleaned up by sandboxer system. -- this directory MUST be unique for each sandbox config file, and should be placed on tmpfs. -- this directry may be automatically cleaned up on sandbox shutdown, so do not store any persistent stuff here. -- example: -- tunables.basedir=config.ctldir -- default -- tunables.basedir=loader.path.combine(loader.workdir,"basedir-"..config.sandbox_uid) -- chroot construction dir: tunables.chrootdir -- used by builtin defaults.commands and default.bwrap defines. -- this directory is set (chdir) before running sandbox.setup.commands blocks, and when applying some features. -- this directory may be deleted on sandbox shutdown, if it is located inside tunables.basedir (default). -- you can change this parameter if you want to use your own persistent\non-standard chroot and\or perform some dynamic changes with it. -- example: -- tunables.chrootdir=loader.path.combine(tunables.basedir,"chroot") -- default -- tunables.chrootdir=loader.path.combine(loader.workdir,"chroot-"..config.sandbox_uid) -- chroot construction dir: tunables.configdir -- used by builtin defaults.commands and default.bwrap defines. -- this directory may be deleted on sandbox shutdown, if it is located inside tunables.basedir (by default). -- you can change this parameter if you want to debug dynamic configudation creation, or for use with your own generation routines. -- and also want to use some builtin commands to perform some dynamic setup on each run. -- example: -- tunables.configdir=loader.path.combine(loader.workdir,"dynconfig-"..config.sandbox_uid) -- user id: tunables.uid -- numeric user id, used in various sandbox.setup.commands and when applying some features -- may be used when launching bwrap with custom uid\gid option -- default value - user id of user launched sandboxer.sh script -- example: -- tunables.uid=config.uid -- default -- group id id: tunables.gid -- similiar to user id (above) -- default value - effective gid of user launched sandboxer.sh script -- example: -- tunables.gid=config.gid -- default -- username, used inside sandbox: tunables.user -- username, string, used by some sandbox.setup.commands blocks (for example defaults.commands.pwd command) -- default value - sandboxer -- example: -- tunables.user="sandboxer" -- default -- persistent directory for userdata: tunables.datadir -- used by some sandbox.setup.commands and sandbox.bwrap blocks. -- stores user's home and configs, persistent cache, persistent tmp (/var/tmp) -- default value - unique directory based on config file name + it's fs location. -- this directory created by default in the same directory as current config file. -- example: -- tunables.datadir=loader.path.combine(loader.workdir,"userdata-"..config.sandbox_uid) -- default -- tunables.datadir=loader.path.combine(os.getenv("HOME"),"sandboxer-"..config.sandbox_uid) -- etc directory path that will a source path for some construction commands -- that used to dynamically build etc directory for sandbox. -- by default it is equal to host etc directory location (/etc). -- you may override this tunable parameter if you want to create dynamic etc directory for sandbox from your own source -- (separate extracted rootfs directory, for example) -- tunables.etchost_path="/etc" -- TODO: add descriptions for features tunables: -- tunables.features.dbus_search_prefix -- tunables.features.xpra_search_prefix -- tunables.features.xpra_show_tray -- tunables.features.xpra_use_mmap -- tunables.features.gvfs_fix_search_prefix -- tunables.features.gvfs_fix_search_locations -- tunables.features.gvfs_fix_mounts -- tunables.features.x11util_build -- tunables.features.x11util_build_alt -- tunables.features.x11util_enable -- tunables.features.pulse_skip_sanity_checks -- tunables.features.pulse_force_disable_shm -- see this bug (at the end, it is a bug with pid namespaces): https://bugs.freedesktop.org/show_bug.cgi?id=92141 -- tunables.features.pulse_env_alsa_config -- path to alsa config file, special values: "skip", "unset" -- if you changed ANY of tunable defaults (above), you MUST run defaults.recalculate() function here, -- this will update and recalculate all deps used by other defaults definitions and setup commands. -- uncomment this if you changed anything above: -- defaults.recalculate() sandbox={ -- sandbox features and host-integration stuff that require some complex or dynamic preparations. -- features are enabled in order of appearance, feature name may contain only lowercase letters, numbers and underscores. features={ "dbus", -- run dbus-session instance inside sandbox, and allow other sandbox sessions to use it "gvfs_fix", -- fix gvfs setup inside sandbox, and strip down it's features to bare minimum. TODO: find out what removed gvfs features works inside sandbox and reenable it "pulse", -- make pass-through of running pulseaudio daemon from host to sandbox env. may be used together with defaults.mounts.devsnd_mount if you also need alsa and mixer functionality "x11host", -- make pass-through for host x11 env to sandbox. HIGHLY UNSECURE. NOT FOR RUNNING UNTRUSTED CODE. --"xpra", -- make x11 pass-through with xpra software. FOR RUNNING X11 APPS IN MORE SECURE MANNER than with x11host feature. -- you must select only one of x11 forwarding method - x11host or xpra. Requires dbus feature to be activated before. -- xpra software with server-mode support must be installed on host (and inside sandbox - when using external chroot). -- TODO: add some additional checks for xpra in sandbox sanity. -- (for example, xauth utility is needed for official xpra installation on debian stretch, but it will be not installed by default) "envfix", -- fix final env variables in sandbox - change all links to host home dir to sandboxed home dir }, -- main sandbox setup parameters such as: -- location of control and temporary directories; -- persistent user data locations; -- some chroot construction parameters, dynamic creation and fillup of data directories -- commander\executor options -- -- this table and most of it's parameters are mandatory setup={ -- security key used in hash calculation process for all communications between sandbox and host -- for now it is just a 32-bit unsigned number, it may change in future security_key=42, -- optional -- select executor build for use inside sandox. builds other than "default" may be downloaded with sandboxer-download-extra.sh script executor_build="default", -- optional -- perform control directory cleanup after all sandbox sessions are closed and sandbox is destroyed. -- may be disabled for debug purposes. may also decrease time to full sandbox startup that is performed when no sessions currently running cleanup_on_exit=true, -- optional, will be set automatically to true if missing. -- table with commands, that will be run to create and prepare chroot. -- commands defined by "groups", each group is a table with "strings" that will be executed by sandboxer.sh script. -- command-groups executed in order of appearence. -- current dir will be set to chroot directory (located at sandbox.setup.basedir/chroot) before process any command group. -- command-groups are executed by using eval in a forked context, so there is no risk to corrupt main sandboxer.sh state. -- this list will execute in parallel with other preparation tasks made by main sandboxer.sh script. -- exit code from command group ($?) is examined, sandboxer.sh will automatically terminate is case of errors ($?!=0) -- this mechanism should be used to dynamically create configuration files and other things to mount inside sandbox later. -- there are several "builtin" commands that sandboxer system supports. all such commands are listed here with it's brief descriptions. -- defaults commands may be changed in future, and may vary depending on your distribution or some general setup options above. commands={-- optional --user command example: -- {'mkdir -p "etc"', 'touch "hello"'} defaults.commands.etc_min, -- copy minimal config to tunables.chrootdir, should not include system, kernel, and other machine stuff defaults.commands.etc_dbus, -- copy dbus config to tunables.chrootdir defaults.commands.etc_x11, -- copy x11 config to tunables.chrootdir defaults.commands.etc_udev, -- copy /etc/udev config to tunables.chrootdir. may be needed for some apps, may leak some information about current hardware config -- defaults.commands.etc_full, -- copy full /etc to to tunables.chrootdir defaults.commands.passwd, -- generate default /etc/passwd and /etc/group files with "sandbox" user (mapped to current uid) defaults.commands.home, -- create userdata/home at this config file directory, if missing defaults.commands.home_gui_config, -- copy and process supported gui-toolkits configuration from host env. this command must go after defaults.commands.home. defaults.commands.machineid, -- generate machine id for sandbox, and place it to constructed etc dir, id value rely on host machine-id and sandbox_uid --defaults.commands.machineid_static, -- generate machine id for sandbox, and place it to constructed etc dir. id value rely only on sandbox_uid --defaults.commands.machineid_host_etc, -- generate machine id (if missing) and place it to HOST /etc directory. may be used when creating sandbox on top of external chroot. defaults.commands.resolvconf, -- generate resolvconf file. for now only copy resolv.conf from /etc. TODO: add options for generation resolv.conf defaults.commands.hosts, -- generate (copy) hosts file and place it to dynamic etc directory defaults.commands.hostname, -- generate (copy) hostname file and place it to dynamic etc directory -- defaults.commands.machineid_host_etc, -- generate machine id for sandbox if not exist already, and place it to host etc dir specified by tunables.etchost_path tubalble parameter, useful when working with sandbox based on custom rootfs. defaults.commands.var_cache, -- create userdata/cache at this config file directory, if missing defaults.commands.var_tmp, -- create userdata/tmp at this config file directory, if missing }, -- blacklist for env variables. -- all variables from this list will be unset on start env_blacklist={ defaults.env.blacklist_main, defaults.env.blacklist_audio, defaults.env.blacklist_desktop, defaults.env.blacklist_home, defaults.env.blacklist_xdg, }, -- whitelist for env variables. all env variables not in list will be unset in sandboxed env -- opposite to blacklist, blacklist processing will be skipped if env_whitelist is defined and enabled (even if it is empty!) env_whitelist={ enabled=false, -- optional, to quick enable\disable whitelist logic. applied only if true --"HOST", --"INPUTRC", }, -- set custom env variables, env_set={ -- setup user env, essential for normal operation (especially, for shells and scripts) -- use this when "defaults.commands.passwd" used when constructing sandbox (recommended) -- also define some env variables normally only defined when launching "login" shell -- (launching login shell is usually overkill for sandbox and it may also expose some unneded env variables unset earlier by blacklist feature) defaults.env.set_home, defaults.env.set_xdg_runtime, }, -- define mounts and directories to create inside sandbox, every "mount" entry is a subtable -- with same format as bwrap table entries (see below) -- TODO: add detailed info about mount entries, valid mount operations and other. -- for now see sandboxer.pre.lua source file for example mount entires (defaults.mounts) mounts={ defaults.mounts.system_group, -- defaults.mounts.run_dir, -- included in "system_group" -- defaults.mounts.tmp_dir, -- included in "system_group" -- defaults.mounts.proc_mount, -- included in "system_group". mount /proc prepared by bwrap (according by unshare_* options) -- defaults.mounts.dev_mount, -- included in "system_group". mount /dev, prepared and filtered by bwrap -- defaults.mounts.var_dir, -- included in "system_group" defaults.mounts.xdg_runtime_dir, -- make some essential mounts defaults.mounts.home_mount, -- mount directory with persistent user-data to /home, created with "defaults.commands.home" (recommended) defaults.mounts.var_cache_mount, -- mount directory with persistent cache to /var/cache, created with "defaults.commands.var_cache" (recommended) defaults.mounts.var_tmp_mount, -- mount directory with persistent cache to /var/cache, created with "defaults.commands.var_tmp" (recommended) defaults.mounts.etc_ro_mount, -- readonly mount etc directory from tunables.chrootdir, constructed with defaults.commands.etc_* commands or created manually -- defaults.mounts.etc_rw_mount, -- read-write mount etc directory from tunables.chrootdir, constructed with defaults.commands.etc_* commands or created manually -- defaults.mounts.host_etc_mount, -- readonly mount host etc directory, may be overriden by changing tunables.etchost_path tunable -- defaults.mounts.passwd_mount, -- readonly mount passwd and group files automatically generated with defaults.commands.passwd. for use with host etc mount entry above, not needed when using commands for dynamically generate etc directory. -- other mounts, also essential for normal operation -- defaults.mounts.dbus_system_mount, -- mount dbus system socket from host, may possess a potential security risk. -- defaults.mounts.resolvconf_mount, -- mount custom resolv.conf, only needed if you NOT using defaults.mounts.etc_ro_mount -- defaults.mounts.hosts_mount, -- only needed if you NOT using defaults.mounts.etc_ro_mount -- defaults.mounts.hostname_mount, -- only needed if you NOT using defaults.mounts.etc_ro_mount defaults.mounts.devsnd_mount, -- mount /dev/snd to allow alsa, may be not needed for pure pulseadio client to work defaults.mounts.devdri_mount, -- mount /dev/dri to allow hardware acceleration defaults.mounts.devinput_mount, -- mount /dev/input. may be needed for some apps to detect input devices (joystics?) -- TODO: add mounts only to some parts of sys directory only needed for particular apps to work defaults.mounts.sys_mount, -- mount /sys directory (readonly). will leak sensitive information about hw config, but may be needed for some complex multimedia apps to work. needed for mesa and 3d to work. -- defaults.mounts.devshm_mount, -- mount /dev/shm. if mounted - disables posix-shm isolation (not to be confused with sys.v-shm). may be needed for some applications to work. unsecure - exposes shared memory buffers from other host applications to sandbox. may also break host pulseadio daemon if it's version is < than 9.0 when used with defaults.bwrap.unshare_pid option. defaults.mounts.host_bin_mount, -- readonly mount host /bin directory defaults.mounts.host_sbin_mount, -- readonly mount host /sbin directory defaults.mounts.host_usr_mount, -- readonly mount host /usr directory defaults.mounts.host_lib_mount, -- readonly mount host /lib directory defaults.mounts.host_lib64_mount, -- readonly mount host /lib64 directory defaults.mounts.host_var_lib_mount, -- readonly mount host /var/lib directory. not required for most apps. may expose some system configuration. -- defaults.mounts.bin_ro_mount, -- readonly mount bin directory from tunables.chrootdir, constructed manually -- defaults.mounts.sbin_ro_mount, -- readonly mount sbin directory from tunables.chrootdir, constructed manually -- defaults.mounts.usr_ro_mount, -- readonly mount usr directory from tunables.chrootdir, constructed manually -- defaults.mounts.lib_ro_mount, -- readonly mount lib directory from tunables.chrootdir, constructed manually -- defaults.mounts.lib64_ro_mount, -- readonly mount lib64 directory from tunables.chrootdir, constructed manually -- defaults.mounts.bin_rw_mount, -- mount bin directory from tunables.chrootdir, constructed manually -- defaults.mounts.sbin_rw_mount, -- mount sbin directory from tunables.chrootdir, constructed manually -- defaults.mounts.usr_rw_mount, -- mount usr directory from tunables.chrootdir, constructed manually -- defaults.mounts.lib_rw_mount, -- mount lib directory from tunables.chrootdir, constructed manually -- defaults.mounts.lib64_rw_mount, -- mount lib64 directory from tunables.chrootdir, constructed manually } }, -- parameters for bwrap utility. parameter string should be wrapped to subtable, and applied acording to its priorities (see below) -- you must add mount commands here to form root directory layout for sandboxed application. bwrap={ --[[ -- example parameter entry subtable { -- entry priority. optional. -- parameter-entries sorted by its prio (0<=prio<=100). 0 goes first, 100 goes last. -- defaut priority is 100, you MUST define different priority to entries that must be applied in correct order -- for entries with equal priorities - same order is not guaranteed even if it defined in correct order prio=50, -- mandatory fields below. -- this parameters will be applied to bwap in order of appearence. -- first parameter must be a string. because all bwrap command line parameters prefixed with "--" -- there is no need to prepend "--" to this field, it will be done automatically -- TODO: add validation to supported bwrap parameters "ro-bind", -- all other fields - optional arguments for selected bwrap parameter loader.path.combine(loader.workdir,"test"), -- directory "test" at basedir of this config file. "/test" -- mount point at sandbox }, ]]-- -- there are builtin "defaults" for most of bwrap commands. -- theese defaults covers most of the bwrap parameters needed for proper sanbox function. -- if you change any tunable parameter at the beginning of this file, -- defaults will be also tuned according to your changes -- (do not forget to run defaults.recalculate() function (see top of config file for more info) defaults.bwrap.unshare_user, defaults.bwrap.unshare_ipc, -- use IPC namespace inside sandbox. May break X11 applications when using x11host feature (x11xpra feature should work). defaults.bwrap.unshare_pid, -- use separate pid namespace. recommended. but it may break host pulseaudio < v9.0 when using "pulse" feature (to provide pulseudio pass-through) and defaults.mounts.devshm_mount option (see above). -- defaults.bwrap.unshare_net, -- separate network namespace, not much use right now - it will create only lo interface, may be useful to isolate apps from network. defaults.bwrap.unshare_uts, -- defaults.bwrap.unshare_cgroup, defaults.bwrap.uid, -- set uid inside sandbox according to tunables.uid setting. if you manually change tunables.uid - use of this entry is mandatory. defaults.bwrap.gid, -- set gid inside sandbox according to tunables.gid setting. if you manually change tunables.gid - use of this entry is mandatory. } } -- configuration for applications to run inside this sandbox -- must be a table with any name that is not already defined for service needs (see this list at the top of this file) -- some parameters are mandatory, some is optional shell={ exec="/bin/bash", -- mandatory, absolute path to binary inside sandbox path="/", -- optional, chdir to this directory inside sandbox before exec args=loader.args, -- optional, argument-list for launched binary inside sandbox. loader.args table contain extra arguments appended to sandboxer.sh env_unset={"TERM"}, -- optional, variables list to unset env_set= -- optional, variables list to set { {"TERM",os.getenv("TERM")}, }, term_signal=defaults.signals.SIGHUP, -- optional, number. signal, to gracefully terminate binary. will be sent to binary and all other processes from it's session (childs) term_child_only=false, -- optional, default value is false. if set to true - send term_signal and terminate only child process started by exec profile, instead of whole process tree started by this exec profile. term_orphans=false, -- optional, default value is false. if set to true - terminate all orphan processes left when this and other exec profiles complete its execution. termination performed by master executor after some timeout if no exec profiles running. setting this option to true may interfere with other exec profiles - it will terminate orphan processes left from any exec profile. attach=true, -- optional, default value is false. if true - start in attached mode, commander module and sandboxer.sh script will not terminate and it will link stdin\stdout from sandboxed process and current terminal, so user can control running application. pty=true, -- optional, default value is false. allocate new pty to executor process in sandbox and target process. useful to run interactive shells inside sandbox. exclusive=false, -- optional, default value is false. exclusive mode - will create io channels with name match to profile name instead of random. refuse to launch this profile if already running term_on_interrupt=true, -- optional, default value is false. if set to true perform grace termination with term_signal when detecting SIGHUP or SIGINT signals from host terminal window (when closing terminal window, for example). -- optional section for desktop file creator script desktop={ name = "Shell for example sandbox", comment = "shell for sandbox uid "..config.sandbox_uid, icon = "terminal", --mimetype = "text/x-sandboxer-test", terminal = true, startupnotify = false, -- optional info about mime xml package file deploy. for use with desktop file creator mime = { -- for each string it will create <stringname>.xml file at ~/.local/share/mime and run update-mime-database test='<?xml version="1.0" encoding="UTF-8"?>\ <mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">\ <mime-type type="text/x-sandboxer-test">\ <comment>Sandboxer Test File</comment>\ <icon name="Text"/>\ <glob-deleteall/>\ <glob pattern="*.sandboxer.test"/>\ </mime-type>\ </mime-info>' }, }, } -- another example profile. do not allocate new pty, just connect stdout\stderr\stdin shell_no_pty={ exec="/bin/bash", path="/", args=loader.args, env_unset={"TERM"}, term_signal=defaults.signals.SIGTERM, attach=true, pty=false, exclusive=false, log_stderr=loader.path.combine(loader.workdir,"example.err.log"), log_stdout=loader.path.combine(loader.workdir,"example.out.log"), }
local function setup() require("toggleterm").setup({ open_mapping = require("mappings").functions_terminal, }) end return { setup = setup, }
local SpatialDownSampling, parent = torch.class('nn.SpatialDownSampling', 'nn.Module') local help_desc = [[ Applies a 2D down-sampling over an input image composed of several input planes. The input tensor in forward(input) is expected to be a 3D tensor (nInputPlane x width x height). The number of output planes will be the same as nInputPlane. The downsampling is done using the simple average technique. For interpolated (bicubic) downsampling, use nn.SpatialReSampling(). If the input image is a 3D tensor nInputPlane x width x height, the output image size will be nInputPlane x owidth x oheight where owidth = floor(width/rW) oheight = floor(height/rH) ]] function SpatialDownSampling:__init(...) parent.__init(self) -- get args xlua.unpack_class(self, {...}, 'nn.SpatialDownSampling', help_desc, {arg='rW', type='number', help='ratio width', req=true}, {arg='rH', type='number', help='ratio height', req=true}) end function SpatialDownSampling:updateOutput(input) if (input:size(2) / self.rH) < 1 then error('input too small in dimension 2') elseif (input:size(3) / self.rW) < 1 then error('input too small in dimension 3') end self.output:resize(input:size(1), math.floor(input:size(2) / self.rH), math.floor(input:size(3) / self.rW)) input.nn.SpatialDownSampling_updateOutput(self, input) return self.output end function SpatialDownSampling:updateGradInput(input, gradOutput) self.gradInput:resizeAs(input) input.nn.SpatialDownSampling_updateGradInput(self, gradOutput) return self.gradInput end
--[[customData = { type = "custom", reference = "MyAddonCustomControl", --(optional) unique name for your control to use as reference refreshFunc = function(customControl) end, --(optional) function to call when panel/controls refresh width = "full", --or "half" (optional) } ]] local widgetVersion = 6 local LAM = LibStub("LibAddonMenu-2.0") if not LAM:RegisterWidget("custom", widgetVersion) then return end local wm = WINDOW_MANAGER local tinsert = table.insert local function UpdateValue(control) if control.data.refreshFunc then control.data.refreshFunc(control) end end local MIN_HEIGHT = 26 function LAMCreateControl.custom(parent, customData, controlName) local control = LAM.util.CreateBaseControl(parent, customData, controlName) local width = control:GetWidth() control:SetResizeToFitDescendents(true) if control.isHalfWidth then --note these restrictions control:SetDimensionConstraints(width / 2, MIN_HEIGHT, width / 2, MIN_HEIGHT * 4) else control:SetDimensionConstraints(width, MIN_HEIGHT, width, MIN_HEIGHT * 4) end control.UpdateValue = UpdateValue if control.panel.data.registerForRefresh or control.panel.data.registerForDefaults then --if our parent window wants to refresh controls, then add this to the list tinsert(control.panel.controlsToRefresh, control) end return control end
local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local widget = require('util.widgets') local font = require("util.font") -- widgets for the monitor bar local ram = require("widgets.ram")({ layout = "horizontal", mode = "progressbar", bar_size = 100 }) local volume = require("widgets.volume")({ layout = "horizontal", mode = "progressbar", bar_size = 100 }) local brightness = require("widgets.brightness")({ layout = "horizontal", mode = "progressbar", bar_size = 100 }) local battery = require("widgets.battery")({ layout = "horizontal", mode = "progressbar", bar_size = 100 }) local cpu = require("widgets.cpu")({ mode = "dotsbar" }) local disk = require("widgets.disks")({ mode = "block" }) local network = require("widgets.network")({ mode = "block" }) local music_player = require("widgets.music-player")({ mode = "block" }) -- init tables local mybar = class() -- {{{ Wibar function mybar:init(s) -- bottom bar s.monitor_bar = awful.wibar({ position = "bottom", height = dpi(84), screen = s }) s.monitor_bar.bg = M.x.surface -- widget to decorate local boxes = function(w, size) local s = size or 200 return wibox.widget { { -- margin top, bottom { -- left font.button("", M.x.primary, 16), nil, nil, -- top layout = wibox.layout.align.vertical }, { -- center, widget.centered(w, "vertical"), left = 12, right = 12, forced_width = dpi(s), widget = wibox.container.margin }, { -- right font.button("", M.x.secondary, 16), nil, nil, -- top layout = wibox.layout.align.vertical }, layout = wibox.layout.align.horizontal }, top = 1, bottom = 1, widget = wibox.container.margin } end local w1 = wibox.widget { ram, brightness, forced_height = 30, layout = wibox.layout.fixed.horizontal } local w2 = wibox.widget { volume, battery, forced_height = 30, layout = wibox.layout.fixed.horizontal } s.monitor_bar:setup { nil, -- Left widgets { boxes(music_player), boxes(disk, 250), boxes(widget.box('vertical', { w1, w2 }), 300), boxes(network, 250), { -- the only who need a top margin, idkw boxes(cpu), top = 10, widget = wibox.container.margin, }, spacing = beautiful.widget_spacing, layout = wibox.layout.fixed.horizontal }, nil, -- Right widgets expand ="none", layout = wibox.layout.align.horizontal } end return mybar
pork = { use = function(player) local health = 128 player:sendAction(8, 25) player.attacker = player.ID player:addHealthExtend(health, 0, 0, 0, 0, 0) if player.health == player.maxHealth then player:sendMinitext("You feel satiated.") end end } rare_pork = { use = function(player) local health = 31 player:sendAction(8, 25) player.attacker = player.ID player:addHealthExtend(health, 0, 0, 0, 0, 0) if player.health == player.maxHealth then player:sendMinitext("You feel satiated.") end end }
-- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_dirt", "default:dirt") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_water_source", "default:water_source") minetest.register_alias("mapgen_river_water_source", "default:river_water_source") minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_apple", "default:apple") minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") -- -- Ore generation -- -- Blob ore first to avoid other ores inside blobs minetest.register_ore({ ore_type = "blob", ore = "default:clay", wherein = {"default:sand"}, clust_scarcity = 24*24*24, clust_size = 7, y_min = -15, y_max = 0, noise_threshold = 0, noise_params = { offset=0.35, scale=0.2, spread={x=5, y=5, z=5}, seed=-316, octaves=1, persist=0.5 }, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 8, clust_size = 3, y_min = -31000, y_max = 64, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 12*12*12, clust_num_ores = 3, clust_size = 2, y_min = -15, y_max = 2, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 9*9*9, clust_num_ores = 5, clust_size = 3, y_min = -63, y_max = -16, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 7*7*7, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = -64, }) -- -- Register biomes for biome API -- minetest.clear_registered_biomes() minetest.clear_registered_decorations() minetest.register_biome({ name = "default:grassland", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", y_min = 5, y_max = 31000, heat_point = 50, humidity_point = 50, }) minetest.register_biome({ name = "default:grassland_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 2, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", y_min = -31000, y_max = 4, heat_point = 50, humidity_point = 50, })
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2019, TBOOX Open Source Group. -- -- @author ruki -- @file package.lua -- -- imports import("core.base.semver") import("core.base.option") import("core.base.global") import("lib.detect.cache", {alias = "detectcache"}) import("core.project.project") import("core.package.package", {alias = "core_package"}) import("action") import("devel.git") import("net.fasturl") import("repository") -- -- parse require string -- -- add_requires("zlib") -- add_requires("tbox >=1.5.1", "zlib >=1.2.11") -- add_requires("zlib master") -- add_requires("xmake-repo@tbox >=1.5.1") -- add_requires("aaa_bbb_ccc >=1.5.1 <1.6.0", {optional = true, alias = "mypkg", debug = true}) -- add_requires("tbox", {config = {coroutine = true, abc = "xxx"}}) -- add_requires("xmake::xmake-repo@tbox >=1.5.1") -- add_requires("conan::OpenSSL/1.0.2n@conan/stable") -- add_requires("brew::pcre2/libpcre2-8 10.x", {alias = "pcre2"}) -- -- {system = nil/true/false}: -- nil: get local or system packages -- true: only get system package -- false: only get local packages -- function _parse_require(require_str, requires_extra, parentinfo) -- get it from cache first local requires = _g._REQUIRES or {} local required = requires[require_str] if required then return required.packagename, required.requireinfo end -- split package and version info local splitinfo = require_str:split('%s+') assert(splitinfo and #splitinfo > 0, "require(\"%s\"): invalid!", require_str) -- get package info local packageinfo = splitinfo[1] -- get version -- -- e.g. -- -- lastest -- >=1.5.1 <1.6.0 -- master || >1.4 -- ~1.2.3 -- ^1.1 -- local version = "lastest" if #splitinfo > 1 then version = table.concat(table.slice(splitinfo, 2), " ") end assert(version, "require(\"%s\"): unknown version!", require_str) -- require third-party packages? e.g. brew::pcre2/libpcre2-8 local reponame = nil local packagename = nil if require_str:find("::", 1, true) then packagename = packageinfo else -- get repository name, package name and package url local pos = packageinfo:find_last('@', true) if pos then -- get package name packagename = packageinfo:sub(pos + 1) -- get reponame reponame = packageinfo:sub(1, pos - 1) else packagename = packageinfo end end -- check package name assert(packagename, "require(\"%s\"): the package name not found!", require_str) -- get require extra local require_extra = {} if requires_extra then require_extra = requires_extra[require_str] or {} end -- get required building configurations local require_build_configs = require_extra.configs or require_extra.config if require_extra.debug then require_build_configs = require_build_configs or {} require_build_configs.debug = true end -- require packge in the current host platform if require_extra.host then require_extra.plat = os.host() require_extra.arch = os.arch() end -- init required item local required = {} parentinfo = parentinfo or {} required.packagename = packagename required.requireinfo = { originstr = require_str, reponame = reponame, version = version, plat = require_extra.plat, -- require package in the given platform arch = require_extra.arch, -- require package in the given architecture alias = require_extra.alias, -- set package alias name group = require_extra.group, -- only uses the first package in same group system = require_extra.system, -- default: true, we can set it to disable system package manually option = require_extra.option, -- set and attach option configs = require_build_configs, -- the required building configurations default = require_extra.default, -- default: true, we can set it to disable package manually optional = parentinfo.optional or require_extra.optional -- default: false, inherit parentinfo.optional } -- save this required item to cache requires[require_str] = required _g._REQUIRES = requires -- ok return required.packagename, required.requireinfo end -- load package package from system function _load_package_from_system(packagename) return core_package.load_from_system(packagename) end -- load package package from project function _load_package_from_project(packagename) return core_package.load_from_project(packagename) end -- load package package from repositories function _load_package_from_repository(packagename, reponame) -- get package directory from the given package name local packagedir, repo = repository.packagedir(packagename, reponame) if packagedir then -- load it return core_package.load_from_repository(packagename, repo, packagedir) end end -- search packages from repositories function _search_packages(name) local packages = {} for _, packageinfo in ipairs(repository.searchdirs(name)) do local package = core_package.load_from_repository(packageinfo.name, packageinfo.repo, packageinfo.packagedir) if package then table.insert(packages, package) end end return packages end -- sort package deps -- -- e.g. -- -- a.deps = b -- b.deps = c -- -- orderdeps: c -> b -> a -- function _sort_packagedeps(package) local orderdeps = {} for _, dep in pairs(package:deps()) do table.join2(orderdeps, _sort_packagedeps(dep)) table.insert(orderdeps, dep) end return orderdeps end -- add some builtin configurations to package function _add_package_configurations(package) package:add("configs", "debug", {builtin = true, description = "Enable debug symbols.", default = false, type = "boolean"}) package:add("configs", "shared", {builtin = true, description = "Enable shared library.", default = false, type = "boolean"}) package:add("configs", "cflags", {builtin = true, description = "Set the C compiler flags."}) package:add("configs", "cxflags", {builtin = true, description = "Set the C/C++ compiler flags."}) package:add("configs", "cxxflags", {builtin = true, description = "Set the C++ compiler flags."}) package:add("configs", "asflags", {builtin = true, description = "Set the assembler flags."}) package:add("configs", "vs_runtime", {builtin = true, description = "Set vs compiler runtime.", default = "MT", values = {"MT", "MD"}}) end -- select package version function _select_package_version(package, requireinfo) -- exists urls? otherwise be phony package (only as package group) if #package:urls() > 0 then -- has git url? local has_giturl = false for _, url in ipairs(package:urls()) do if git.checkurl(url) then has_giturl = true break end end -- select package version local source = nil local version = nil local require_version = requireinfo.version if #package:versions() > 0 and (require_version == "lastest" or require_version:find('.', 1, true)) then -- select version? version, source = semver.select(require_version, package:versions()) elseif has_giturl then -- select branch? version, source = require_version ~= "lastest" and require_version or "master", "branches" else raise("package(%s %s): not found!", package:name(), require_version) end return version, source end end -- check the configurations of packages -- -- package("pcre2") -- add_configs("bitwidth", {description = "Set the code unit width.", default = "8", values = {"8", "16", "32"}}) -- add_configs("bitwidth", {type = "number", values = {8, 16, 32}}) -- add_configs("bitwidth", {restrict = function(value) if tonumber(value) < 100 then return true end}) -- function _check_package_configurations(package) local configs_defined = {} for _, name in ipairs(package:get("configs")) do configs_defined[name] = package:extraconf("configs", name) or {} end for name, value in pairs(package:configs()) do local conf = configs_defined[name] if conf then local config_type = conf.type or "string" if type(value) ~= config_type then raise("package(%s %s): invalid type(%s) for config(%s), need type(%s)!", package:name(), package:version_str(), type(value), name, config_type) end if conf.values then local found = false for _, config_value in ipairs(conf.values) do if tostring(value) == tostring(config_value) then found = true break end end if not found then raise("package(%s %s): invalid value(%s) for config(%s), please run `xmake require --info %s` to get all valid values!", package:name(), package:version_str(), value, name, package:name()) end end if conf.restrict then if not conf.restrict(value) then raise("package(%s %s): invalid value(%s) for config(%s)!", package:name(), package:version_str(), value, name) end end else raise("package(%s %s): invalid config(%s), please run `xmake require --info %s` to get all configurations!", package:name(), package:version_str(), name, package:name()) end end end -- load required packages function _load_package(packagename, requireinfo) -- attempt to get it from cache first local packages = _g._PACKAGES or {} local package = packages[packagename] if package then -- satisfy required version? local version_required = _select_package_version(package, requireinfo) if version_required and version_required ~= package:version_str() then raise("package(%s): version conflict, '%s' does not satisfy '%s'!", packagename, package:version_str(), requireinfo.version) end return package end -- load package from project first if os.isfile(os.projectfile()) then package = _load_package_from_project(packagename) end -- load package from repositories if not package then package = _load_package_from_repository(packagename, requireinfo.reponame) end -- load package from system if not package then package = _load_package_from_system(packagename) end -- check assert(package, "package(%s) not found!", packagename) -- select package version local version, source = _select_package_version(package, requireinfo) if version then package:version_set(version, source) end -- save require info to package package:requireinfo_set(requireinfo) -- add some builtin configurations to package _add_package_configurations(package) -- check package configurations _check_package_configurations(package) -- do load for package local on_load = package:script("load") if on_load then on_load(package) end -- load environments from the manifest to enable the environments of on_install() package:envs_load() -- save this package package to cache packages[packagename] = package _g._PACKAGES = packages -- ok return package end -- load all required packages function _load_packages(requires, opt) -- no requires? if not requires or #requires == 0 then return {} end -- load packages local packages = {} for _, requireinfo in ipairs(load_requires(requires, opt.requires_extra, opt.parentinfo)) do -- load package local package = _load_package(requireinfo.name, requireinfo.info) -- maybe package not found and optional if package then -- load dependent packages and save them first of this package if not package._DEPS then local deps = package:get("deps") if deps and opt.nodeps ~= true then local packagedeps = {} for _, dep in ipairs(_load_packages(deps, {requires_extra = package:get("__extra_deps"), parentinfo = requireinfo.info, nodeps = opt.nodeps})) do dep:parents_add(package) table.insert(packages, dep) packagedeps[dep:name()] = dep end package._DEPS = packagedeps package._ORDERDEPS = table.unique(_sort_packagedeps(package)) end end -- save this package package table.insert(packages, package) end end return packages end -- sort packages urls function _sort_packages_urls(packages) -- add all urls to fasturl and prepare to sort them together for _, package in pairs(packages) do fasturl.add(package:urls()) end -- sort and update urls for _, package in pairs(packages) do package:urls_set(fasturl.sort(package:urls())) end end -- get package status string function _get_package_status_str(package) local status = {} if package:debug() then table.insert(status, "debug") end if package:optional() then table.insert(status, "optional") end return #status > 0 and "(" .. table.concat(status, ", ") .. ")" or "" end -- get user confirm function _get_confirm(packages) -- no confirmed packages? if #packages == 0 then return true end -- get confirm local confirm = utils.confirm({default = true, description = function () -- get packages for each repositories local packages_repo = {} local packages_group = {} for _, package in ipairs(packages) do -- achive packages by repository local reponame = package:repo() and package:repo():name() or (package:isSys() and "system" or "") if package:is3rd() then reponame = package:name():lower():split("::")[1] end packages_repo[reponame] = packages_repo[reponame] or {} table.insert(packages_repo[reponame], package) -- achive packages by group local group = package:group() if group then packages_group[group] = packages_group[group] or {} table.insert(packages_group[group], package) end end -- show tips cprint("${bright color.warning}note: ${clear}try installing these packages (pass -y to skip confirm)?") for reponame, packages in pairs(packages_repo) do if reponame ~= "" then print("in %s:", reponame) end local packages_showed = {} for _, package in ipairs(packages) do if not packages_showed[tostring(package)] then local group = package:group() if group and packages_group[group] and #packages_group[group] > 1 then for idx, package_in_group in ipairs(packages_group[group]) do cprint(" ${yellow}%s${clear} %s %s %s", idx == 1 and "->" or " or", package_in_group:name(), package_in_group:version_str() or "", _get_package_status_str(package_in_group)) packages_showed[tostring(package_in_group)] = true end packages_group[group] = nil else cprint(" ${yellow}->${clear} %s %s %s", package:name(), package:version_str() or "", _get_package_status_str(package)) packages_showed[tostring(package)] = true end end end end end}) return confirm end -- patch some builtin dependent packages function _patch_packages(packages_install, packages_download) -- @NOTE use git.apply instead of patch -- we can add some builtin packages like this --[[ -- add package(patch) local patched_package = nil for _, package in ipairs(packages_install) do if package:patches() then patched_package = package break end end if patched_package then local packages = load_packages("patch") if packages and #packages > 0 then -- install patch package local package = packages[1] if not package:fetch() then packages_download[tostring(package)] = package table.insert(packages_install, 1, package) end -- add dependences to ensure to be installed first patched_package:deps_add(package) end end ]] end -- install packages function _install_packages(packages_install, packages_download) local waitindex = 0 local waitchars = {'\\', '-', '/', '|'} local packages_installing = {} local packages_downloading = {} local packages_pending = table.copy(packages_install) local packages_in_group = {} local installing_count = 0 local parallelize = true process.runjobs(function (index) -- fetch a new package local package = nil while package == nil and #packages_pending > 0 do for idx, pkg in ipairs(packages_pending) do -- all dependences has been installed? we install it now local ready = true for _, dep in ipairs(pkg:orderdeps()) do if not dep:exists() then ready = false end end local group = pkg:group() if ready and group then -- this group has been installed? skip it local group_status = packages_in_group[group] if group_status == 1 then table.remove(packages_pending, idx) break -- this group is installing? wait it elseif group_status == 0 then ready = false end end -- get a package with the ready status if ready then package = pkg table.remove(packages_pending, idx) break end end if package == nil and #packages_pending > 0 then local curdir = os.curdir() coroutine.yield() os.cd(curdir) end end if package then -- only install the first package in same group local group = package:group() if not group or not packages_in_group[group] then -- disable parallelize? if not package:parallelize() then parallelize = false end if not parallelize then while installing_count > 0 do local curdir = os.curdir() coroutine.yield() os.cd(curdir) end end installing_count = installing_count + 1 -- mark this group as 'installing' if group then packages_in_group[group] = 0 end -- download this package first local downloaded = true if packages_download[tostring(package)] then packages_downloading[index] = package downloaded = action.download(package) packages_downloading[index] = nil end -- install this package packages_installing[index] = package if downloaded then action.install(package) end packages_installing[index] = nil -- mark this group as 'installed' or 'failed' if group then packages_in_group[group] = package:exists() and 1 or -1 end -- enable parallelize parallelize = true installing_count = installing_count - 1 end end packages_installing[index] = nil packages_downloading[index] = nil end, #packages_install, (option.get("verbose") or option.get("diagnosis")) and 1 or 4, 300, function (indices, tips) -- do not print progress info if be verbose if option.get("verbose") then return end -- update waitchar index waitindex = ((waitindex + 1) % #waitchars) -- make installing and downloading packages list local installing = {} local downloading = {} for _, index in ipairs(indices) do local package = packages_installing[index] if package then table.insert(installing, package:name()) end local package = packages_downloading[index] if package then table.insert(downloading, package:name()) end end -- trace utils.clearline() cprintf("${yellow} => ${clear}") if #downloading > 0 then cprintf("downloading ${magenta}%s${clear}", table.concat(downloading, ", ")) end if #installing > 0 then cprintf("%sinstalling ${magenta}%s${clear}", #downloading > 0 and ", " or "", table.concat(installing, ", ")) end cprintf(" .. ${dim}%s${clear}%s", tips and (tips .. " ") or "", waitchars[waitindex + 1]) io.flush() end) end -- the cache directory function cachedir() return path.join(global.directory(), "cache", "packages") end -- load requires function load_requires(requires, requires_extra, parentinfo) -- parse requires local requireinfos = {} for _, require_str in ipairs(requires) do -- parse require info local packagename, requireinfo = _parse_require(require_str, requires_extra, parentinfo) -- save this required package table.insert(requireinfos, {name = packagename, info = requireinfo}) end -- ok return requireinfos end -- load all required packages function load_packages(requires, opt) opt = opt or {} local unique = {} local packages = {} for _, package in ipairs(_load_packages(requires, opt)) do -- remove repeat packages with same the package name and version local key = package:name() .. (package:version_str() or "") if not unique[key] then table.insert(packages, package) unique[key] = true end end return packages end -- install packages function install_packages(requires, opt) -- init options opt = opt or {} -- load packages local packages = load_packages(requires, opt) -- fetch packages (with system) from local first process.runjobs(function (index) local package = packages[index] if package and (not option.get("force") or (option.get("shallow") and package:parents())) then package:envs_enter() package:fetch() package:envs_leave() end end, #packages) -- filter packages local packages_install = {} local packages_download = {} local packages_unsupported = {} for _, package in ipairs(packages) do if not package:exists() and (#package:urls() > 0 or package:script("install")) then if package:supported() then if #package:urls() > 0 then packages_download[tostring(package)] = package end table.insert(packages_install, package) elseif not package:optional() then table.insert(packages_unsupported, package) end end end -- exists unsupported packages? if #packages_unsupported > 0 then -- show tips cprint("${bright color.warning}note: ${clear}the following packages are unsupported for $(plat)/$(arch)!") for _, package in ipairs(packages_unsupported) do print(" -> %s %s", package:name(), package:version_str() or "") end raise() end -- patch some dependent builtin packages _patch_packages(packages_install, packages_download) -- get user confirm if not _get_confirm(packages_install) then local packages_must = {} for _, package in ipairs(packages_install) do if not package:optional() then table.insert(packages_must, package:name()) end end if #packages_must > 0 then raise("packages(%s): must be installed!", table.concat(packages_must, ", ")) else -- continue other actions return end end -- sort package urls _sort_packages_urls(packages_download) -- install all required packages from repositories _install_packages(packages_install, packages_download) -- ok return packages end -- uninstall packages function uninstall_packages(requires, opt) -- init options opt = opt or {} -- do not remove dependent packages opt.nodeps = true -- clear the detect cache detectcache.clear() -- remove all packages local packages = {} for _, instance in ipairs(load_packages(requires, opt)) do if os.isfile(instance:manifest_file()) then table.insert(packages, instance) end os.tryrm(instance:installdir()) end return packages end -- search packages function search_packages(names) -- search all names local results = {} for _, name in ipairs(names) do local packages = _search_packages(name) if packages then results[name] = packages end end return results end
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames'); --Cache global variables --Lua functions local unpack = unpack --WoW API / Variables local UnitIsWarModePhased = UnitIsWarModePhased local texCoords = { [1] = {1 / 128, 33 / 128, 1 / 64, 33 / 64}, [2] = {34 / 128, 66 / 128, 1 / 64, 33 / 64}, } function UF:PostUpdate_PhaseIcon(isInSamePhase) if not isInSamePhase then self:SetTexCoord(unpack(texCoords[UnitIsWarModePhased(self.__owner.unit) and 2 or 1])) end end function UF:Construct_PhaseIcon(frame) local PhaseIndicator = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'ARTWORK', nil, 1) PhaseIndicator:SetSize(30, 30) PhaseIndicator:SetPoint('CENTER', frame.Health, 'CENTER') PhaseIndicator:SetTexture('Interface\\AddOns\\ElvUI\\media\\textures\\phaseIcons') PhaseIndicator:SetDrawLayer('OVERLAY', 7) PhaseIndicator.PostUpdate = UF.PostUpdate_PhaseIcon return PhaseIndicator end function UF:Configure_PhaseIcon(frame) local PhaseIndicator = frame.PhaseIndicator PhaseIndicator:ClearAllPoints() PhaseIndicator:Point(frame.db.phaseIndicator.anchorPoint, frame.Health, frame.db.phaseIndicator.anchorPoint, frame.db.phaseIndicator.xOffset, frame.db.phaseIndicator.yOffset) local scale = frame.db.phaseIndicator.scale or 1 PhaseIndicator:Size(30 * scale) if frame.db.phaseIndicator.enable and not frame:IsElementEnabled('PhaseIndicator') then frame:EnableElement('PhaseIndicator') elseif not frame.db.phaseIndicator.enable and frame:IsElementEnabled('PhaseIndicator') then frame:DisableElement('PhaseIndicator') end end
----------------------------------- -- Area: Garlaige Citadel [S] -- NPC: Randecque -- !pos 61 -6 137 164 -- Notes: Gives Red Letter required to start "Steamed Rams" ----------------------------------- require("scripts/globals/settings") require("scripts/globals/keyitems") local ID = require("scripts/zones/Garlaige_Citadel_[S]/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) if (player:getCampaignAllegiance() > 0) then if (player:getCampaignAllegiance() == 2) then player:startEvent(3) else -- message for other nations missing player:startEvent(3) end elseif (player:hasKeyItem(tpz.ki.RED_RECOMMENDATION_LETTER) == true) then player:startEvent(2) elseif (player:hasKeyItem(tpz.ki.RED_RECOMMENDATION_LETTER) == false) then player:startEvent(1) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if (csid == 1 and option == 0) then player:addKeyItem(tpz.ki.RED_RECOMMENDATION_LETTER) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.RED_RECOMMENDATION_LETTER) end end
-- obtain mouse state local mouseX = screen.getMouseX() local mouseY = screen.getMouseY() local mouseState = screen.getMouseState() -- convert mouse coordinates to HSV local h = mouseX * 255 local s = 255 local v = 255 if mouseY < 0.5 then s = (mouseY*2) * 255 end if mouseY > 0.5 then v = (1 - ((mouseY-0.5)*2)) * 255 end -- convert HSV to RGB which is what the lights accept r, g, b = HSVtoRGB(h, s, v) -- set light color if holding lmb if mouseState == 1 then light.setRGBColor(r,g,b) end -- print stuff to console --system.print(string.format("x: %.1f, y: %.1f, state: %d", mouseX, mouseY, mouseState)) --system.print(string.format("H: %.1f, S: %.1f, V: %.1f", h, s, v)) --system.print(string.format("R: %.1f, G: %.1f, B: %.1f", r, g, b))
module("luci.controller.changewifi", package.seeall) function index() entry({"admin" , "changewifi"}, cbi("changewifi"), _("修改wifi信息"), 100) end
--[[ Name: HttpService.lua / init.lua Author: DontRevealMe Description: Provides an httpservice queuing system --]] local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Framework")) local Signal = require("Signal") local Promise = require("Promise") local HttpService = game:GetService("HttpService") local Module = {} Module._cache = {} Module._queueData = { queue = {}, lastReset = tick(), requestsMade = 0, wakeQueue = Signal.new() } --[[** Sends an HTTPService request. @param [t:dictionary] requestDictionary See https://developer.roblox.com/en-us/api-reference/function/HttpService/RequestAsync for more info @param [t:bool] cache If true, the method will cache the response @param [t:boool] useCache If true, the method will search the cache for a response and if there isn't one, it will send a request. @returns [t:Promise] **--]] function Module:RequestAsync(requestDictionary, cache, useCache) return Promise.async(function(resolve, reject, onCancel) if useCache and Module._cache[requestDictionary.Url] then return Module._cache[requestDictionary.Url] else if tick() - Module._queueData.lastReset >= 60 then Module._queueData.requestsMade = 0 Module._queueData.lastReset = tick() end if Module._queueData.requestsMade >= 500 or #Module._queueData.queue>0 then -- Queue is full or is on going! local isEmpty = #Module._queueData.queue == 0 local placeOnQueue = #Module._queueData.queue + 1 -- Add it to the queue table.insert(Module._queueData.queue, placeOnQueue, { Response = function(succ, res) if succ then resolve(res) else reject(res) end end, Data = requestDictionary }) if isEmpty then Module._queueData.wakeQueue:Fire() end else -- Queue is not full resolve(HttpService:RequestAsync(requestDictionary)) Module._queueData.requestsMade = Module._queueData.requestsMade + 1 end end end):andThen(function(response) if cache and response["Success"] then Module._cache[response.Url] = response end return response end) end --[[ "Quicker" method of sending requests without having to go through the hassle of setting application/json. DEPRECATED METHOD. USE :RequestAsync. @param [t:dictionary] requestDictionary See https://developer.roblox.com/en-us/api-reference/function/HttpService/RequestAsync for more info @param [t:bool] cache If true, the method will cache the response @param [t:boool] useCache If true, the method will search the cache for a response and if there isn't one, it will send a request. @returns [t:Promise] --]] function Module:QuickRequestAsync(dictionary, cache, useCache) dictionary.Method = dictionary.Method:upper() if not dictionary["Headers"] then dictionary.Headers = {} end if not dictionary.Headers["Content-Type"] then dictionary.Headers["Content-Type"] = "application/json" end dictionary.Body = HttpService:JSONEncode(dictionary.Body) return Module:RequestAsync(dictionary, cache, useCache):andThen(function(res) if res["Success"] then res = HttpService:JSONDecode(res) end return res end) end return Module
------------------ -- Cells are agents used to represent the space. They are also known as tiles or patches in other systems. -- @classmod -- Cell local class = require 'Thirdparty.pl.class' local Cell = class.Cell(Agent) ------------------ -- Cell constructor. -- When a new Cell is created, some properties are given to it (If we do not have done it yet) -- @function _init -- @param p_table Table of pairs 'name_of_attribute:value' -- @return Agent. A new instance of Cell class. -- @usage new_instance = Cell( {} ) Cell._init = function(self,p_table) self:super(p_table) for k,v in pairs(p_table) do self[k] = v end self.pos = p_table.pos or {0,0,0} self.label = p_table.label or '' self.label_color= p_table.color or {1,1,1,1} self.color = p_table.color or {1,1,1,1} self.shape = p_table.shape or 'square' self.width = p_table.width or 1 self.height = p_table.height or 1 self.region = p_table.region or {} self.neighbors = p_table.neighbors or Collection() self.my_agents = p_table.my_agents or Collection() self.z_order = p_table.z_order or 0 return self end; ------------------ -- It returns the x coordinate of the Cell -- @function xcor -- @return the first position of the vector 'pos' -- @usage instance:xcor() Cell.xcor = function(self) return self.pos[1] end ------------------ -- It returns the y coordinate of the Cell -- @function ycor -- @return the second position of the vector 'pos' -- @usage instance:ycor() Cell.ycor = function(self) return self.pos[2] end ------------------ -- It returns the z coordinate of the Cell -- @function zcor -- @return the third position of the vector 'pos' -- @usage instance:zcor() Cell.zcor = function(self) return self.pos[3] end ------------------ -- A function to determine if a position is in the region of the Cell. -- @function region -- @param pos A vector of n dimensions. -- @return true if the position is in the region of the cell. A square region of 1 unit side is considered by default. -- @usage instance:region() Cell.region = function(self,pos) local x,y = pos[1],pos[2] local width_limit, height_limit = self.width / 2, self.height / 2 local x_right_limit, x_left_limit = self:xcor() + width_limit, self:xcor() - width_limit local y_down_limit, y_up_limit = self:ycor() - height_limit, self:ycor() + height_limit if x_right_limit >= x and x > x_left_limit then if y_up_limit >= y and y > y_down_limit then return true end end return false end ------------------ -- A function to update the Collection of agents in a Cell by adding an agent. -- @function come_in -- @param agent An Agent, new member of the Collection of agents with a position inside the region of the Cell. -- @return Nothing -- @usage -- Cell:come_in(an_agent) Cell.come_in = function(self, agent) self.my_agents:add(agent) end ------------------ -- A function to update the Collection of agents in a Cell by removing an agent. -- @function come_out -- @param agent An Agent, current member of the Collection of agents with a position inside the region of the Cell. This agent will be removed of the Collection. -- @return Nothing -- @usage -- Cell:come_out(an_agent) Cell.come_out = function(self, agent) self.my_agents:remove(agent) end return Cell
local patch_id = "GAMESTATE_ADD_AGENT_RM_OLD_SKIN" if not rawget(_G, patch_id) then rawset(_G, patch_id, true) print("Loaded patch:"..patch_id) local old_fn = GameState.AddAgent GameState.AddAgent = function(self, agent) local result = old_fn(self,agent) agent.original_skin = nil return result end local old_skin_fn = Agent.GetSkinID Agent.GetSkinID = function(self) return self.original_skin and self.original_skin.uuid or old_skin_fn(self) end end
return { PlaceObj('ModItemCode', { 'name', "Crime", 'FileName', "Code/Crime.lua", }), PlaceObj('ModItemCode', { 'name', "CrimeUI", 'FileName', "Code/CrimeUI.lua", }), PlaceObj('ModItemCode', { 'name', "DomesticViolence", 'FileName', "Code/DomesticViolence.lua", }), PlaceObj('ModItemCode', { 'name', "FirstResponders", 'FileName', "Code/FirstResponders.lua", }), PlaceObj('ModItemCode', { 'name', "Notifications", 'FileName', "Code/Notifications.lua", }), PlaceObj('ModItemCode', { 'name', "OffDutyHeroes", 'FileName', "Code/OffDutyHeroes.lua", }), PlaceObj('ModItemCode', { 'name', "Rehabilitation", 'FileName', "Code/Rehabilitation.lua", }), PlaceObj('ModItemCode', { 'name', "RehabilitationUI", 'FileName', "Code/RehabilitationUI.lua", }), PlaceObj('ModItemCode', { 'name', "UnitTests", 'FileName', "Code/UnitTests.lua", }), PlaceObj('ModItemTraitPreset', { __copy_group = "", _incompatible = "Renegade", category = "Positive", description = T(598838342649, --[[ModItemTraitPreset Vindicated description]] "Vindicated Renegades will no longer become Renegades and will gain (+20) additional performance on all jobs"), display_icon = "", display_name = T(520259899232, --[[ModItemTraitPreset Vindicated display_name]] "Vindicated"), dome_filter_only = true, group = "Positive", id = "Vindicated", incompatible = { Renegade = true, Violent = true, }, modify_amount = 20, modify_property = "performance", modify_target = "self", name = "Vindicated", weight = 0, }), PlaceObj('ModItemTraitPreset', { _incompatible = "Composed,Vindicated", category = "Negative", description = T(635612439152, --[[ModItemTraitPreset Violent description]] "Violent people will resort to domestic violence more often, and their victims will be more scared to talk about it. Violent people cannot be Vindicated. Can be obtained via sanity breakdown or by being the victim of domestic violence."), display_icon = "", display_name = T(151354650363, --[[ModItemTraitPreset Violent display_name]] "Violent"), group = "Negative", id = "Violent", incompatible = { Composed = true, Vindicated = true, }, initial_filter = true, name = "Violent", sanatorium_trait = true, weight = 100, }), }
local socket = require("socket") client = socket.connect("google.com", 80) client:send("GET /robots.txt HTTP/1.0\r\n\r\n") while true do s, status, partial = client:receive(1024) print(s or partial) if status == "closed" then break end end client:close()
-- soft.lua v0.1 -- Copyright (c) 2016 Ulysse Ramage -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. local soft, softObject = { speed = 5, var = {} }, {} setmetatable(soft, soft) --[[ Private ]]-- local function lerp(a, b, k) --smooth transitions if a == b then return a else if math.abs(a-b) < 0.005 then return b else return a * (1-k) + b * k end end end --[[ Public ]]-- function soft:update(dt) for k, v in pairs(self.var) do v:update(dt) end end function softObject:update(dt) if self.target then self.value = lerp(self.value, self.target, self.speed * dt) end end -- function soft:new(value) local _object = { value = value } setmetatable(_object, { __index = softObject }) self.var[_object] = _object return _object end function softObject:set(value, params) if params and params.reset then self.target = value end self.value = value return self end function softObject:to(target, params) self.target = target self.speed = params and params.speed or soft.speed return self end function softObject:setSpeed(speed) self.speed = speed return self end function softObject:get(target) return target and self.target or self.value end function softObject:getTarget() return self:get(true) end --[[ Aliases ]]-- softObject.s = softObject.set softObject.t = softObject.to softObject.g = softObject.get softObject.gt = softObject.getTarget --[[ End ]]-- return soft
-- -- acme.lua -- -- ACME v2 protocol client implementation for HAProxy Lua host -- -- ACME RFC: -- https://tools.ietf.org/html/draft-ietf-acme-acme-12 -- -- Copyright (c) 2017-2020. Adis Nezirovic <anezirovic@haproxy.com> -- Copyright (c) 2017-2020. HAProxy Technologies, LLC. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- SPDX-License-Identifier: Apache-2.0 local _author = "Adis Nezirovic <anezirovic@haproxy.com>" local _copyright = "Copyright 2017-2020. HAProxy Technologies, LLC." local _version = "1.0.0" local http = require "http" local json = require "json" local openssl = { pkey = require "openssl.pkey", x509 = require "openssl.x509", name = require "openssl.x509.name", altname = require "openssl.x509.altname", csr = require "openssl.x509.csr", digest = require "openssl.digest" } if not config then config = { -- ACME certificate authority configuration ca = { -- HAProxy backend which proxies requests to ACME server proxy_uri = "http://127.0.0.1:9012", -- ACME server URI (also returned by ACME directory listings) uri = "https://acme-v02.api.letsencrypt.org" }, registration = { termsOfServiceAgreed = false, contact = {"mailto:user@example.net"} } } end -- Storage area for serving challanges to ACME server local http_challenges = {} local ACME = {} ACME.__index = ACME function ACME.create(conf) local self = setmetatable({}, ACME) self.conf = conf or {} -- ACME resources, only 'directory' resource should be known in advance self.resources = nil local resp local err resp, err = self:get{url=config.ca.proxy_uri .. "/directory"} if resp and resp.status_code == 200 and resp.headers["content-type"] and resp.headers["content-type"]:match("application/json") then self.resources = json.decode(resp.content) self.nonce = resp.headers["replay-nonce"] end if not self.resources then return nil, err end assert(self.resources["newNonce"]) assert(self.resources["newAccount"]) assert(self.resources["newOrder"]) assert(self.resources["revokeCert"]) self.account = { key = nil, kid = nil } return self end --- Adapt resource URLs when going through HAProxy function ACME.proxy_url(self, url) if url:sub(1, #self.conf.ca.uri) == self.conf.ca.uri then return string.format("%s%s", self.conf.ca.proxy_uri, url:sub(#self.conf.ca.uri)) else return url end end --- ACME wrapper for http.get() -- -- @param resource ACME resource type -- @param url Valid HTTP url (mandatory)G -- -- @return Response object or tuple (nil, msg) on errors function ACME.get(self, t) local resp, err = http.get{url=self:proxy_url(t.url)} if (not t.retry or t.retry < 5) and (not resp or (resp and resp.status_code == 503)) then t.retry = not t.retry and 1 or t.retry + 1 return self:get(t) end return resp, err end --- ACME wrapper for http.post() -- -- @param resource ACME resource type -- @param url Valid HTTP url (mandatory)G -- @param headers Lua table with request headers -- @param data Request content -- -- @return Response object or tuple (nil, msg) on errors function ACME.post(self, t) local jws, err = self:jws{resource=t.resource, url=t.url, payload=t.data} if not jws then return nil, err end if not t.headers then t.headers = { ["content-type"] = "application/jose+json" } elseif not t.headers["content-type"] then t.headers["content-type"] = "application/jose+json" end local resp, err = http.post{url=self:proxy_url(t.url), data=jws, headers=t.headers, timeout=t.timeout} if resp and resp.headers then self.nonce = resp.headers["replay-nonce"] if resp.status_code == 400 then local info = resp:json() if info and info.type == "urn:ietf:params:acme:error:badNonce" then -- We need to retry once more with new nonce (hence new jws) jws, err = self:jws{resource=t.resource, url=t.url, payload=t.data} if not jws then return nil, err end resp, err = self:post{url=self:proxy_url(t.url), data=jws, headers=t.headers} end end end if (not t.retry or t.retry < 5) and (not resp or (resp and resp.status_code == 503)) then t.retry = not t.retry and 1 or t.retry + 1 return self:post(t) end return resp, err end --- ACME wrapper for POST-as-GET -- -- @param resource ACME resource type -- @param url Valid HTTP url (mandatory)G -- @param headers Lua table with request headers -- @param data Request content -- -- @return Response object or tuple (nil, msg) on errors function ACME.postAsGet(self, t) local jws, err = self:jws{url=t.url, payload=nil} if not jws then return nil, err end if not t.headers then t.headers = { ["content-type"] = "application/jose+json" } elseif not t.headers["content-type"] then t.headers["content-type"] = "application/jose+json" end local resp, err = http.post{url=self:proxy_url(t.url), data=jws, headers=t.headers, timeout=t.timeout} if resp and resp.headers then self.nonce = resp.headers["replay-nonce"] if resp.status_code == 400 then local info = resp:json() if info and info.type == "urn:ietf:params:acme:error:badNonce" then -- We need to retry once more with new nonce (hence new jws) jws, err = self:jws{resource=t.resource, url=t.url, payload=""} if not jws then return nil, err end resp, err = self:post{url=self:proxy_url(t.url), data=jws, headers=t.headers} end end end if (not t.retry or t.retry < 5) and (not resp or (resp and resp.status_code == 503)) then t.retry = not t.retry and 1 or t.retry + 1 return self:postAsGet(t) end return resp, err end --- Return the ACME nonce -- -- Nonce is volatile, if nonce is not present (i.e.from previous request), -- a fresh nonce is requested from the ACME server, otherwise, the stored -- nonce is returned (and deleted) -- function ACME.refresh_nonce(self) local nonce = self.nonce self.nonce = nil if nonce then return nonce end local resp, e = http.head{url=self:proxy_url(self.resources["newNonce"])} if resp and resp.headers then -- TODO: Expect status code 204 -- TODO: Expect Cache-Control: no-store -- TODO: Expect content size 0 return resp.headers["replay-nonce"] else return nil, e end end --- Enclose the provided payload in JWS -- -- @param url URL -- @param resource ACME resource type -- @param payload (json) data which will be wrapped in JWS function ACME.jws(self, t) if not self.account or not self.account.key then return nil, "ACME.jws: Account key does not exist." end if not t or not t.url then return nil, "ACME.jws: Missing one or more parameters (url)" end -- if key:type() == rsaEncryption local params = self.account.key:getParameters() if not params then return nil, "ACME.jws: Could not extract account key parameters." end local jws = { protected = { alg = "RS256", nonce = self:refresh_nonce(), url = t.url }, payload = t.payload } if t.resource == "newAccount" then -- if self.account.key:type() == "rsaEncryption" then jws.protected.jwk = { e = http.base64.encode(params.e:toBinary(), base64enc), kty = "RSA", n = http.base64.encode(params.n:toBinary(), base64enc) } local jwk_ordered = string.format('{"e":"%s","kty":"%s","n":"%s"}', jws.protected.jwk.e, jws.protected.jwk.kty, jws.protected.jwk.n) local tdigest = openssl.digest.new("SHA256"):final(jwk_ordered) self.account.thumbprint = http.base64.encode(tdigest, base64enc) else jws.protected.kid = self.account.kid end jws.protected = http.base64.encode(json.encode(jws.protected), base64enc) jws.payload = t.payload and http.base64.encode(json.encode(t.payload), base64enc) or "" local digest = openssl.digest.new("SHA256") digest:update(jws.protected .. "." .. jws.payload) jws.signature = http.base64.encode(self.account.key:sign(digest), base64enc) return json.encode(jws) end function ACME.register(self) if not self.account then return nil, 'No account key' end local resp, err = self:post{url=self.resources["newAccount"], data=self.conf.registration, resource="newAccount"} if not resp then return nil, err end self.account.kid = resp.headers['location'] return resp end local function new_order(applet) local acme, err = ACME.create(config) if not acme then return http.response.create{status_code=500, content=err}:send(applet) end function base64enc(s) return applet.c:base64(s) end function base64dec(s) -- Depends on HAProxy v1.8 return applet.c:b64dec(s) end local r = http.request.parse(applet) if not (r and r.data) then return http.response.create{status_code=400, content=err}:send(applet) end local form, err = r:parse_multipart() if not form then return http.response.create{status_code=400, content=err}:send(applet) end if not (form.account_key and form.domain_key and form.domain) then local err = 'Missing one of mandatory form fields: account_key, domain, domain_key' return http.response.create{status_code=400, content=err}:send(applet) end acme.account = { key = openssl.pkey.new(form.account_key.data or form.account_key) } local resp, err = acme:register() if not resp then return http.response.create{status_code=500, data=err}:send(applet) elseif resp.status_code ~= 200 and resp.status_code ~= 201 then return resp:send(applet) end local aliases = {} if form.aliases then aliases = core.tokenize(form.aliases, ",") end local order_payload = { identifiers = { [1] = { type = "dns", value = form.domain } } } for idx, alias in pairs(aliases) do order_payload.identifiers[idx+1] = {type = "dns", value = alias} end -- Place new order local order, err = acme:post{url=acme.resources["newOrder"], data=order_payload, resource="newOrder"} if not order then return http.response.create{status_code=500, data=err}:send(applet) elseif order.status_code ~= 201 then return order:send(applet) end local order_json = order:json() local challenge_token for _, auth in ipairs(order_json.authorizations) do -- local auth_payload = { keyAuthorization = nil } -- Get auth token local auth, err = acme:postAsGet{url=auth} if auth then local auth_json = auth:json() for _, ch in ipairs(auth_json.challenges) do if ch.type == "http-01" then http_challenges[ch.token] = string.format("%s.%s", ch.token, acme.account.thumbprint) resp, err = acme:post{url=ch.url, data=ch, resource="challengeDone"} challenge_token = ch.token break end end end end -- Wait until the order is ready local order_status for _, t in pairs({1, 1, 2, 3, 5, 8, 13}) do core.sleep(t) local resp, err = acme:postAsGet{url=order.headers["location"]} if resp then order_status = resp:json() if order_status.status == "ready" then break elseif order_status.status == "invalid" then return resp:send(applet) end end end if not order_status then return http.response.create{status_code=500, content="Could not get order status"}:send(applet) end if order_status.status ~= "ready" then return http.response.create{status_code=500, content=order_status}:send(applet) end if challenge_token and http_challenges[challenge_token] then http_challenges[challenge_token] = nil end -- CSR creation local dn = openssl.name.new() dn:add("CN", form.domain) local alt = openssl.altname.new() alt:add("DNS", form.domain) for _, alias in pairs(aliases) do alt:add("DNS", alias) end local csr = openssl.csr.new() csr:setSubject(dn) csr:setSubjectAlt(alt) local key = openssl.pkey.new(form.domain_key.data or form.domain_key) csr:setPublicKey(key) csr:sign(key) local payload = { csr = http.base64.encode(csr:tostring("DER"), base64enc) } resp, err = acme:post{url=order_json.finalize, data=payload, resource="finalizeOrder"} if resp and resp.status_code == 200 then local resp_json = resp:json() if not resp.headers["content-type"] == "application/pem-certificate-chain" then return http.response.create{status_code=500, content="Wrong content type"}:send(applet) end if not resp_json.certificate then return http.response.create{status_code=500, content="No cert"}:send(applet) end local resp, err = acme:postAsGet{url=resp_json.certificate} local bundle = string.format("%s%s", resp.content, key:toPEM("private")) return http.response.create{status_code=200, content=bundle}:send(applet) else return resp:send(applet) end end local function acme_challenge(applet) local p = core.tokenize(applet.path, "/", true) if not p[3] or not http_challenges[p[3]] then return http.response.create{status_code=404}:send(applet) end http.response.create{status_code=200, content=http_challenges[p[3]]}:send(applet) end --- Request handler/router -- -- local function request_handler(applet) local p = core.tokenize(applet.path, "/", true) local m = applet.method local h = { acme = { order = { POST = new_order } }, [".well-known"] = { ["acme-challenge"] = { GET = acme_challenge } } } if h[p[1]] and h[p[1]][p[2]] and h[p[1]][p[2]][m] then return h[p[1]][p[2]][m] end return nil end local function main(applet) local handler = request_handler(applet) if not handler then http.response.create{status_code=404}:send(applet) else handler(applet) end end core.register_service("acme", "http", main)
addEventHandler ( 'onClientPlayerDamage', root, function ( ) if ( isElement ( source ) ) then if ( getElementModel ( source ) == 217 or getElementData ( source, "isGodmodeEnabled" ) == true ) then cancelEvent ( ) end end end )
local display = {} local sharedDirector = cc.Director:getInstance() -- check device screen size local glview = sharedDirector:getOpenGLView() local size = glview:getFrameSize() display.sizeInPixels = {width = size.width, height = size.height} local w = display.sizeInPixels.width local h = display.sizeInPixels.height function display.newScene(name) local scene = cc.Scene:create() scene.name = name or "<unknown-scene>" return scene end function display.replaceScene(newScene, transitionType, time, more) if sharedDirector:getRunningScene() then -- if transitionType then -- newScene = display.wrapSceneWithTransition(newScene, transitionType, time, more) -- end sharedDirector:replaceScene(newScene) else sharedDirector:runWithScene(newScene) end end function display.getRunningScene() return sharedDirector:getRunningScene() end return display
function GBayEntityPageFull(DFrame, data) if IsValid(HomePanel) then HomePanel:Remove() end if IsValid(HomePanel2) then HomePanel2:Remove() end if not IsValid(DFrame) then return end HomePanel = vgui.Create("DFrame", DFrame) HomePanel:SetPos(50, 180) HomePanel:SetSize(DFrame:GetWide() - 60, DFrame:GetTall() - 190) HomePanel:SetDraggable(false) HomePanel:SetTitle("") HomePanel:ShowCloseButton(false) HomePanel.Paint = function() end local ScrollList = vgui.Create("DPanelList", HomePanel) ScrollList:SetPos(50, 0) ScrollList:SetSize(HomePanel:GetWide(), HomePanel:GetTall() - 55) ScrollList:EnableHorizontal(true) ScrollList:SetSpacing(20) ScrollList:EnableVerticalScrollbar(true) local CreateItemPage = vgui.Create("DButton", HomePanel) CreateItemPage:SetPos(HomePanel:GetWide() - 30, HomePanel:GetTall() - 30) CreateItemPage:SetSize(25, 25) CreateItemPage:SetText("+") CreateItemPage:SetFont("GBayLabelFontLarge") CreateItemPage:SetTextColor(Color(214, 214, 214)) CreateItemPage.DoClick = function() GBaySideBarOpened(DFrame, "Create", false, data, false) end CreateItemPage.Paint = function(s, w, h) end for k, v in pairs(data[5]) do local ItemMain = vgui.Create("DFrame") ItemMain:SetSize(270, 130) ItemMain:SetDraggable(false) ItemMain:SetTitle("") ItemMain:ShowCloseButton(false) ItemMain.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h - 30, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 34, Color(255, 255, 255)) draw.RoundedBox(0, 0, 0, 100, 100, Color(238, 238, 238)) end if LocalPlayer():GBayIsAdmin(data) or v[2] == LocalPlayer():SteamID64() then local ViewMoreBTN = vgui.Create("DButton", ItemMain) ViewMoreBTN:SetPos(5, ItemMain:GetTall() - 20) ViewMoreBTN:SetSize(80, 20) ViewMoreBTN:SetText("View More") ViewMoreBTN:SetTextColor(Color(185, 201, 229)) ViewMoreBTN.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255)) end ViewMoreBTN.DoClick = function() GBayViewMoreItemFull("Entity", DFrame, data, v) end local EditBTN = vgui.Create("DButton", ItemMain) EditBTN:SetPos(95, ItemMain:GetTall() - 20) EditBTN:SetSize(80, 20) EditBTN:SetText("Edit") EditBTN:SetTextColor(Color(255, 0, 0)) EditBTN.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255)) end EditBTN.DoClick = function() LocalPlayer().GBayIsEditing = v[1] GBaySideBarOpened(DFrame, "EditEnt", false, data, false) end local RemoveBTN = vgui.Create("DButton", ItemMain) RemoveBTN:SetPos(185, ItemMain:GetTall() - 20) RemoveBTN:SetSize(80, 20) RemoveBTN:SetText("Remove") RemoveBTN:SetTextColor(Color(255, 0, 0)) RemoveBTN.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255)) end RemoveBTN.DoClick = function() Derma_Query("Are you sure you want to remove this item?", "GBay Remove Item", "Yes", function() net.Start("GBayRemoveEnt") net.WriteFloat(v[1]) net.SendToServer() end, "No", function() end) end else local ViewMoreBTN = vgui.Create("DButton", ItemMain) ViewMoreBTN:SetPos(20, ItemMain:GetTall() - 20) ViewMoreBTN:SetSize(ItemMain:GetWide() - 40, 20) ViewMoreBTN:SetText("View More") ViewMoreBTN:SetTextColor(Color(185, 201, 229)) ViewMoreBTN.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255)) end ViewMoreBTN.DoClick = function() GBayViewMoreItemFull("Entity", DFrame, data, v) end end local theweaponpic = false if file.Exists("materials/vgui/entities/" .. v[5] .. ".vmt", "GAME") then theweaponpic = "vgui/entities/" .. v[5] .. ".vmt" elseif file.Exists("materials/entities/" .. v[5] .. ".png", "GAME") then theweaponpic = "entities/" .. v[5] .. ".png" end local WeaponModel = vgui.Create("DImage", ItemMain) WeaponModel:SetPos(0, 0) WeaponModel:SetSize(100, 100) WeaponModel:SetImage(theweaponpic) local ItemName = vgui.Create("DLabel", ItemMain) ItemName:SetPos(110, 10) ItemName:SetSize(ItemMain:GetWide(), 20) ItemName:SetText(v[3]) ItemName:SetTextColor(Color(0, 0, 0)) ItemName:SetFont("GBayLabelFontSmall") local UserRatingText = vgui.Create("DLabel", ItemMain) UserRatingText:SetPos(110, 30) UserRatingText:SetSize(ItemMain:GetWide(), 20) UserRatingText:SetText("User Rating: ") UserRatingText:SetTextColor(Color(0, 0, 0)) UserRatingText:SetFont("GBayLabelFontSmall") for pid, player in pairs(data[1]) do if player[2] == v[2] then playerdata = player end end local thestars = 0 local numbers = {playerdata[4], -playerdata[5], -playerdata[6]} local sum = 0 local total = 0 for i = 1, #numbers do sum = sum + numbers[i] total = total + math.abs(numbers[i]) end local percent = math.Round(numbers[1] / total * 100, 1) if percent <= 20 then thestars = 1 elseif percent <= 40 then thestars = 2 elseif percent <= 60 then thestars = 3 elseif percent <= 80 then thestars = 4 elseif percent <= 100 then thestars = 5 end local theposforstars = 185 for i = 1, thestars do local RatingStars = vgui.Create("DImage", ItemMain) RatingStars:SetPos(theposforstars, 35) RatingStars:SetSize(10, 10) RatingStars:SetImage("gbay/Star128.png") theposforstars = theposforstars + 15 end local UserRatingText = vgui.Create("DLabel", ItemMain) UserRatingText:SetPos(110, 50) UserRatingText:SetSize(ItemMain:GetWide(), 20) UserRatingText:SetText("Price: " .. DarkRP.formatMoney(v[6])) UserRatingText:SetTextColor(Color(0, 0, 0)) UserRatingText:SetFont("GBayLabelFontSmall") local PlayerAvatar = vgui.Create("EnhancedAvatarImage", ItemMain) PlayerAvatar:SetPos(ItemMain:GetWide() - 40, 60) PlayerAvatar:SetSize(34, 34) PlayerAvatar:SetSteamID(v[2], 64) ScrollList:AddItem(ItemMain) end end function GBayEntityPageSmall(DFrame, data) if IsValid(HomePanel) then HomePanel:Remove() end if IsValid(HomePanel2) then HomePanel2:Remove() end if not IsValid(DFrame) then return end HomePanel = vgui.Create("DFrame", DFrame) HomePanel:SetPos(290, 180) HomePanel:SetSize(DFrame:GetWide() - 300, DFrame:GetTall() - 190) HomePanel:SetDraggable(false) HomePanel:SetTitle("") HomePanel:ShowCloseButton(false) HomePanel.Paint = function() end local ScrollList = vgui.Create("DPanelList", HomePanel) ScrollList:SetPos(50, 0) ScrollList:SetSize(HomePanel:GetWide(), HomePanel:GetTall()) ScrollList:EnableHorizontal(true) ScrollList:SetSpacing(20) ScrollList:EnableVerticalScrollbar(true) local CreateItemPage = vgui.Create("DButton", HomePanel) CreateItemPage:SetPos(HomePanel:GetWide() - 30, HomePanel:GetTall() - 30) CreateItemPage:SetSize(25, 25) CreateItemPage:SetText("+") CreateItemPage:SetFont("GBayLabelFontLarge") CreateItemPage:SetTextColor(Color(214, 214, 214)) CreateItemPage.DoClick = function() GBaySideBarOpened(DFrame, "Create", false, data, false) end CreateItemPage.Paint = function(s, w, h) end for k, v in pairs(data[5]) do local ItemMain = vgui.Create("DFrame") ItemMain:SetSize(270, 130) ItemMain:SetDraggable(false) ItemMain:SetTitle("") ItemMain:ShowCloseButton(false) ItemMain.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h - 30, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 34, Color(255, 255, 255)) draw.RoundedBox(0, 0, 0, 100, 100, Color(238, 238, 238)) end if LocalPlayer():GBayIsAdmin(data) or v[2] == LocalPlayer():SteamID64() then local ViewMoreBTN = vgui.Create("DButton", ItemMain) ViewMoreBTN:SetPos(5, ItemMain:GetTall() - 20) ViewMoreBTN:SetSize(80, 20) ViewMoreBTN:SetText("View More") ViewMoreBTN:SetTextColor(Color(185, 201, 229)) ViewMoreBTN.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255)) end ViewMoreBTN.DoClick = function() GBayViewMoreItemSmall("Entity", DFrame, data, v) end local EditBTN = vgui.Create("DButton", ItemMain) EditBTN:SetPos(95, ItemMain:GetTall() - 20) EditBTN:SetSize(80, 20) EditBTN:SetText("Edit") EditBTN:SetTextColor(Color(255, 0, 0)) EditBTN.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255)) end EditBTN.DoClick = function() LocalPlayer().GBayIsEditing = v[1] GBaySideBarOpened(DFrame, "EditEnt", false, data, false) end local RemoveBTN = vgui.Create("DButton", ItemMain) RemoveBTN:SetPos(185, ItemMain:GetTall() - 20) RemoveBTN:SetSize(80, 20) RemoveBTN:SetText("Remove") RemoveBTN:SetTextColor(Color(255, 0, 0)) RemoveBTN.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255)) end RemoveBTN.DoClick = function() Derma_Query("Are you sure you want to remove this item?", "GBay Remove Item", "Yes", function() net.Start("GBayRemoveEnt") net.WriteFloat(v[1]) net.SendToServer() end, "No", function() end) end else local ViewMoreBTN = vgui.Create("DButton", ItemMain) ViewMoreBTN:SetPos(20, ItemMain:GetTall() - 20) ViewMoreBTN:SetSize(ItemMain:GetWide() - 40, 20) ViewMoreBTN:SetText("View More") ViewMoreBTN:SetTextColor(Color(185, 201, 229)) ViewMoreBTN.Paint = function(s, w, h) draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238)) draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255)) end ViewMoreBTN.DoClick = function() GBayViewMoreItemSmall("Entity", DFrame, data, v) end end local theweaponpic = false if file.Exists("materials/vgui/entities/" .. v[5] .. ".vmt", "GAME") then theweaponpic = "vgui/entities/" .. v[5] .. ".vmt" elseif file.Exists("materials/entities/" .. v[5] .. ".png", "GAME") then theweaponpic = "entities/" .. v[5] .. ".png" end local WeaponModel = vgui.Create("DImage", ItemMain) WeaponModel:SetPos(0, 0) WeaponModel:SetSize(100, 100) WeaponModel:SetImage(theweaponpic) local ItemName = vgui.Create("DLabel", ItemMain) ItemName:SetPos(110, 10) ItemName:SetSize(ItemMain:GetWide(), 20) ItemName:SetText(v[3]) ItemName:SetTextColor(Color(0, 0, 0)) ItemName:SetFont("GBayLabelFontSmall") local UserRatingText = vgui.Create("DLabel", ItemMain) UserRatingText:SetPos(110, 30) UserRatingText:SetSize(ItemMain:GetWide(), 20) UserRatingText:SetText("User Rating: ") UserRatingText:SetTextColor(Color(0, 0, 0)) UserRatingText:SetFont("GBayLabelFontSmall") for pid, player in pairs(data[1]) do if player[2] == v[2] then playerdata = player end end local thestars = 0 local numbers = {playerdata[4], -playerdata[5], -playerdata[6]} local sum = 0 local total = 0 for i = 1, #numbers do sum = sum + numbers[i] total = total + math.abs(numbers[i]) end local percent = math.Round(numbers[1] / total * 100, 1) if percent <= 20 then thestars = 1 elseif percent <= 40 then thestars = 2 elseif percent <= 60 then thestars = 3 elseif percent <= 80 then thestars = 4 elseif percent <= 100 then thestars = 5 end local theposforstars = 185 for i = 1, thestars do local RatingStars = vgui.Create("DImage", ItemMain) RatingStars:SetPos(theposforstars, 35) RatingStars:SetSize(10, 10) RatingStars:SetImage("gbay/Star128.png") theposforstars = theposforstars + 15 end local UserRatingText = vgui.Create("DLabel", ItemMain) UserRatingText:SetPos(110, 50) UserRatingText:SetSize(ItemMain:GetWide(), 20) UserRatingText:SetText("Price: " .. DarkRP.formatMoney(v[6])) UserRatingText:SetTextColor(Color(0, 0, 0)) UserRatingText:SetFont("GBayLabelFontSmall") local PlayerAvatar = vgui.Create("EnhancedAvatarImage", ItemMain) PlayerAvatar:SetPos(ItemMain:GetWide() - 40, 60) PlayerAvatar:SetSize(34, 34) PlayerAvatar:SetSteamID(v[2], 64) ScrollList:AddItem(ItemMain) end end
local Line = {} function Line:new(world, x1, y1, x2, y2) local line = {} setmetatable(line, self) self.__index = self line.b = love.physics.newBody(world, 0, 0, 'static') line.s = love.physics.newEdgeShape( x1, y1, x2, y2 ) line.f = love.physics.newFixture( line.b, line.s ) line.color = { math.random(1, 255)/255, math.random(1, 255)/255, math.random(1, 255)/255 } return line end function Line.update(self, dt) return end function Line.draw(self, tx, ty) tx = tx or 0 ty = ty or 0 local x, y, xx, yy = self.b:getWorldPoints(self.s:getPoints()) love.graphics.setColor(self.color) love.graphics.line(x+tx, y+ty, xx+tx, yy+ty) love.graphics.setColor(1,1,1) end function Line.destroy(self) self.f:release() end return setmetatable({}, {__call = function(_, ...) return Line:new(...) end})
---- -- @file WorldInput ---- Brief description. -- @return <#return value description#> function WorldInput:WorldInput() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function WorldInput:getClassName() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function WorldInput:getType() end ---- Brief description. -- @return <#return value description#> function WorldInput:getTouch() end ---- Brief description. -- @return <#return value description#> function WorldInput:getTouch() end ---- Brief description. -- @return <#return value description#> function WorldInput:numberOfTouches() end ---- Brief description. -- @return <#return value description#> function WorldInput:setTouch() end ---- Brief description. -- @return <#return value description#> function WorldInput:setTouch() end ---- Brief description. -- @return <#return value description#> function WorldInput:clearNodeTouches() end ---- Brief description. -- @return <#return value description#> function WorldInput:touchDown() end ---- Brief description. -- @return <#return value description#> function WorldInput:touchUp() end ---- Brief description. -- @return <#return value description#> function WorldInput:touchMove() end ---- Brief description. -- @return <#return value description#> function WorldInput:touchCancelled() end ---- Brief description. -- @return <#return value description#> function WorldInput:setOrientation() end ---- Brief description. -- @return <#return value description#> function WorldInput:isPortraitOrientation() end ---- Brief description. -- @return <#return value description#> function WorldInput:isLandscapeOrientation() end ---- Brief description. -- @return <#return value description#> function WorldInput:getOrientation() end ---- Brief description. -- @return <#return value description#> function WorldInput:showKeyboard() end ---- Brief description. -- @return <#return value description#> function WorldInput:clearTouches() end ---- Brief description. -- @return <#return value description#> function WorldInput:WorldInput() end ---- Brief description. -- @return <#return value description#> function WorldInput:operator=() end
-- luacheck: globals unpack vim local nvim = vim.api --[[ -> iron -- Here is the complete iron API. -- Below is a brief description of module separation: -- -->> behavior: -- Functions that alter iron's behavior and are set to be used -- within configuration by the user -- -- -->> memory: -- Iron's repl database, so it knows which instances it's managing. -- -- -->> ll: -- Low level functions that interact with neovim's windows and buffers. -- -- -->> config: -- This is what guides irons behavior. -- -- -->> fts: -- File types and their repl definitions. -- -- -->> core: -- User api, should have all public functions there. -- mostly a reorganization of core, hiding the complexity -- of managing memory and config from the user. --]] local function echoerr(msg) nvim.nvim_command('echohl ErrorMsg') nvim.nvim_command('echomsg "'..msg..'"') nvim.nvim_command('echohl') end local ext = { repl = require("iron.fts.common").functions, strings = require("iron.util.strings"), tables = require("iron.util.tables"), } local iron = { memory = {}, behavior = { debug_level = require("iron.debug_level"), manager = require("iron.memory_management"), visibility = require("iron.visibility") }, ll = {}, core = {}, debug = { ll = {}, mem = {} }, last = {}, fts = require("iron.fts") } local defaultconfig = { debug_level = iron.behavior.debug_level.fatal, visibility = iron.behavior.visibility.toggle, manager = iron.behavior.manager.path_based, preferred = {}, repl_open_cmd = "topleft vertical 100 split" } -- [[ Low-level iron.ll.get_from_memory = function(ft) return iron.config.manager.get(iron.memory, ft) end iron.ll.set_on_memory = function(ft, fn) return iron.config.manager.set(iron.memory, ft, fn) end iron.ll.get_buffer_ft = function(bufnr) local ft = nvim.nvim_buf_get_option(bufnr, 'filetype') if ext.tables.get(iron.fts, ft) == nil then echoerr("There's no REPL definition for current filetype "..ft) else return ft end end iron.ll.get_file_ft = function() return nvim.nvim_get_option("ft") end iron.ll.get_repl_definitions = function(ft) return iron.fts[ft] end iron.ll.get_preferred_repl = function(ft) local repl_definitions = iron.ll.get_repl_definitions(ft) local preference = iron.config.preferred[ft] local repl_def = nil if preference ~= nil then repl_def = repl_definitions[preference] elseif repl_definitions ~= nil then for _, v in pairs(repl_definitions) do if nvim.nvim_call_function('exepath', {v.command[1]}) ~= '' then repl_def = v break end end if repl_def == nil then echoerr("Failed to locate REPL executable, aborting") end else echoerr("There's no REPL definition for current filetype "..ft) end return repl_def end iron.ll.new_repl_window = function(buff) if type(iron.config.repl_open_cmd) == "function" then iron.config.repl_open_cmd(buff) else nvim.nvim_command(iron.config.repl_open_cmd .. '| ' .. buff .. ' | set wfw | startinsert') end end iron.ll.create_new_repl = function(ft, repl, new_win) -- make creation of new windows optional if new_win == nil then new_win = true end if new_win then iron.ll.new_repl_window("enew") else -- just want to open a new empty buffer, as termopen destroys the -- currently active buffer nvim.nvim_command('enew') end local job_id = nvim.nvim_call_function('termopen', {repl.command}) local bufnr = nvim.nvim_call_function('bufnr', {'%'}) local inst = { bufnr = bufnr, job = job_id, repldef = repl } iron.ll.set_on_memory(ft, function() return inst end) return inst end iron.ll.create_preferred_repl = function(ft, new_win) if new_win == nil then new_win = true end local repl = iron.ll.get_preferred_repl(ft) if repl ~= nil then return iron.ll.create_new_repl(ft, repl, new_win) end return nil end iron.ll.ensure_repl_exists = function(ft, newfn) newfn = newfn or iron.ll.create_preferred_repl local mem = iron.ll.get_from_memory(ft) local created = false if mem == nil or nvim.nvim_call_function('bufname', {mem.bufnr}) == "" then mem = newfn(ft) created = true end return mem, created end iron.ll.send_to_repl = function(ft, data) local dt = data if type(data) == "string" then dt = ext.strings.split(data, '\n') end local mem = iron.ll.get_from_memory(ft) dt = ext.repl.format(mem.repldef, dt) iron.debug.ll.store{ where = "send_to_repl", raw_lines = data, lines = dt, repl = mem, level = iron.behavior.debug_level.info } local window = nvim.nvim_call_function('bufwinnr', {mem.bufnr}) if window ~= -1 then nvim.nvim_command(window .. "windo normal! G") nvim.nvim_command(window .. "wincmd p") end nvim.nvim_call_function('chansend', {mem.job, dt}) end iron.ll.get_repl_ft_for_bufnr = function(bufnr) -- given a buffer number, tries to look up the corresponding -- filetype of the REPL -- If the corresponding buffer number does not exist or is not -- a REPL, then return nil local ft_found = nil for ft in pairs(iron.memory) do local mem = iron.ll.get_from_memory(ft) if mem ~= nil and bufnr == mem.bufnr then ft_found = ft end end return ft_found end -- Low-level ]] iron.core.repl_here = function(ft) -- first check if the repl for the current filetype already exists local mem = iron.ll.get_from_memory(ft) local exists = not (mem == nil or nvim.nvim_call_function('bufname', {mem.bufnr}) == "") if exists then -- it exists so just activate the buffer in the current window nvim.nvim_command('b ' .. mem.bufnr) else -- the repl does not exist, so we have to create a new one, -- but in the current window mem = iron.ll.create_preferred_repl(ft, false) end return mem end iron.core.repl_restart = function() -- First, check if the cursor is on top or a REPL -- Then, start a new REPL of the same time and enter it into the window -- Afterwards, wipe out the old REPL buffer -- This is done without asking for confirmation, so user beware local bufnr_here = nvim.nvim_call_function('bufnr', {"%"}) local ft_here = iron.ll.get_repl_ft_for_bufnr(bufnr_here) local mem = nil if ft_here ~= nil then mem = iron.ll.create_preferred_repl(ft_here, false) -- created a new one, now have to kill the old one nvim.nvim_command('bwipeout! ' .. bufnr_here) else local ft = nvim.nvim_buf_get_option(bufnr_here, 'filetype') local mem = iron.ll.get_from_memory(ft) local exists = not (mem == nil or nvim.nvim_call_function('bufname', {mem.bufnr}) == "") if exists then -- Wipe the old REPL and then create a new one nvim.nvim_command('bwipeout! ' .. mem.bufnr) mem, _ = iron.ll.ensure_repl_exists(ft) nvim.nvim_command('wincmd p') else -- no repl found, so nothing to do echoerr ('No repl found in current buffer; cannot restart') end end return mem end iron.core.repl_for = function(ft) local mem, created = iron.ll.ensure_repl_exists(ft) if not created then local showfn = function() iron.ll.new_repl_window('b ' .. mem.bufnr) end iron.config.visibility(mem.bufnr, showfn) else nvim.nvim_command('wincmd p') end return mem end iron.core.focus_on = function(ft) local mem = iron.ll.ensure_repl_exists(ft) local showfn = function() iron.ll.new_repl_window('b ' .. mem.bufnr) end iron.behavior.visibility.focus(mem.bufnr, showfn) return mem end iron.core.set_config = function(cfg) iron.config = ext.tables.clone(defaultconfig) for k, v in pairs(cfg) do iron.config[k] = v end end iron.core.add_repl_definitions = function(defns) for ft, defn in pairs(defns) do if iron.fts[ft] == nil then iron.fts[ft] = {} end for repl, repldfn in pairs(defn) do iron.fts[ft][repl] = repldfn end end end iron.core.send = function(ft, data) iron.ll.ensure_repl_exists(ft) iron.ll.send_to_repl(ft, data) end iron.core.send_line = function() local ft = iron.ll.get_buffer_ft(0) if ft ~= nil then local linenr = nvim.nvim_win_get_cursor(0)[1] local cur_line = nvim.nvim_buf_get_lines(0, linenr-1, linenr, 0)[1] if #cur_line == 0 then return end iron.debug.ll.store{ linenr = linenr, cur_line = cur_line, where = "send_line", level = iron.behavior.debug_level.info } iron.ll.ensure_repl_exists(ft) iron.ll.send_to_repl(ft, cur_line) end end iron.core.send_motion = function(mtype) local ft = iron.ll.get_buffer_ft(0) if ft == nil then return end local b_line, b_col, e_line, e_col, _ _, b_line, b_col = unpack(nvim.nvim_call_function("getpos", {"'["})) _, e_line, e_col = unpack(nvim.nvim_call_function("getpos", {"']"})) local lines = nvim.nvim_buf_get_lines(0, b_line - 1, e_line, 0) if #lines == 0 then return end if mtype == 'char' then lines[#lines] = string.sub(lines[#lines], 1, e_col) lines[1] = string.sub(lines[1], b_col) end iron.debug.ll.store{ b_col = b_col, e_col = e_col, b_line = b_line, e_line = e_line, lines = lines, where = "send_motion", level = iron.behavior.debug_level.info } iron.ll.ensure_repl_exists(ft) iron.ll.send_to_repl(ft, lines) iron.last.b_line = b_line iron.last.b_col = b_col iron.last.e_col = e_col iron.last.e_line = e_line end iron.core.visual_send = function() local ft = iron.ll.get_buffer_ft(0) if ft == nil then return end local b_line, b_col, e_line, e_col, _ _, b_line, b_col = unpack(nvim.nvim_call_function("getpos", {"'<"})) _, e_line, e_col = unpack(nvim.nvim_call_function("getpos", {"'>"})) local lines = nvim.nvim_buf_get_lines(0, b_line - 1, e_line, 0) lines[#lines] = string.sub(lines[#lines], 1, e_col) lines[1] = string.sub(lines[1], b_col) iron.debug.ll.store{ b_col = b_col, e_col = e_col, b_line = b_line, e_line = e_line, lines = lines, where = "visual_send", level = iron.behavior.debug_level.info } iron.ll.ensure_repl_exists(ft) iron.ll.send_to_repl(ft, lines) iron.last.b_line = b_line iron.last.b_col = b_col iron.last.e_col = e_col iron.last.e_line = e_line end iron.core.repeat_cmd = function() local ft = iron.ll.get_buffer_ft(0) if ft == nil then return end local b_line, b_col, e_line, e_col b_line = iron.last.b_line b_col = iron.last.b_col e_line = iron.last.e_line e_col = iron.last.e_col local lines = nvim.nvim_buf_get_lines(0, b_line - 1, e_line, 0) lines[#lines] = string.sub(lines[#lines], 1, e_col) lines[1] = string.sub(lines[1], b_col) iron.debug.ll.store{ b_col = b_col, e_col = e_col, b_line = b_line, e_line = e_line, lines = lines, where = "repeat_cmd", level = iron.behavior.debug_level.info } iron.ll.ensure_repl_exists(ft) iron.ll.send_to_repl(ft, lines) end iron.core.list_fts = function() local lst = {} for k, _ in pairs(iron.fts) do table.insert(lst, k) end return lst end iron.core.list_definitions_for_ft = function(ft) local lst = {} local defs = ext.tables.get(iron.fts, ft) if defs == nil then echoerr("There's no REPL definition for current filetype " .. ft) else for k, v in pairs(defs) do table.insert(lst, {k, v}) end end return lst end iron.debug.ll.store = function(opt) opt.level = opt.level or iron.behavior.debug_level.info if opt.level > iron.config.debug_level then table.insert(iron.debug.mem, opt) end end iron.debug.dump = function(level, to_buff) level = level or iron.behavior.debug_level.info local inspect = require("vim.inspect") local dump if to_buff then nvim.nvim_command("rightbelow vertical edit +set\\ nobl\\ bh=delete\\ bt=nofile iron://debug-logs") dump = function(data) nvim.nvim_call_function("writefile", {{data}, "iron://debug-logs"}) end else dump = function(data) print(inspect(data)) end end for _, v in ipairs(iron.debug.mem) do if v.level <= level then dump(v) end end end iron.core.list_fts = function() local lst = {} for k, _ in pairs(iron.fts) do table.insert(lst, k) end return lst end iron.core.list_definitions_for_ft = function(ft) local lst = {} local defs = ext.tables.get(iron.fts, ft) if defs == nil then echoerr ("There's no REPL definition for current filetype " .. ft) else for k, v in pairs(defs) do table.insert(lst, {k, v}) end end return lst end iron.debug.ll.store = function(opt) opt.level = opt.level or iron.behavior.debug_level.info if opt.level > iron.config.debug_level then table.insert(iron.debug.mem, opt) end end iron.debug.dump = function(level, to_buff) level = level or iron.behavior.debug_level.info local inspect = require("vim.inspect") local dump if to_buff then nvim.nvim_command("rightbelow vertical edit +set\\ nobl\\ bh=delete\\ bt=nofile iron://debug-logs") dump = function(data) nvim.nvim_call_function("writefile", {{data}, "iron://debug-logs"}) end else dump = function(data) print(inspect(data)) end end for _, v in ipairs(iron.debug.mem) do if v.level <= level then dump(v) end end end iron.debug.definitions = function(lang) local defs = lang and iron.fts[lang] or iron.fts print(require("vim.inspect")(defs)) end iron.debug.memory = function() print(require("vim.inspect")(iron.memory)) end -- [[ Setup ]] -- iron.config = ext.tables.clone(defaultconfig) return iron
-- A progress bar. Simple functional component, nothing to see here. local Roact = require(game:GetService("ReplicatedStorage"):WaitForChild("Roact")) local c = Roact.createElement local Bar = {} Bar.Direction = { Horizontal = 0; Vertical = 1; } Bar.Origin = { Left = 0; Middle = 1; Right = 2; Top = 0; Bottom = 2; } function Bar.Render(props) local origin = props.Origin or Bar.Origin.Left local direction = props.Direction or Bar.Direction.Horizontal local sizeFraction = props.Value or 0 local anchor, size, position if direction == Bar.Direction.Horizontal then size = UDim2.new(sizeFraction, 0, 1, 0) if origin == Bar.Origin.Left then anchor = Vector2.new(0, 0) position = UDim2.new(0, 0, 0, 0) elseif origin == Bar.Origin.Middle then anchor = Vector2.new(0.5, 0) position = UDim2.new(0.5, 0, 0, 0) elseif origin == Bar.Origin.Right then anchor = Vector2.new(1, 0) position = UDim2.new(1, 0, 0, 0) end elseif direction == Bar.Direction.Vertical then size = UDim2.new(1, 0, sizeFraction, 0) if origin == Bar.Origin.Top then anchor = Vector2.new(0, 0) position = UDim2.new(0, 0, 0, 0) elseif origin == Bar.Origin.Middle then anchor = Vector2.new(0, 0.5) position = UDim2.new(0, 0, 0.5, 0) elseif origin == Bar.Origin.Bottom then anchor = Vector2.new(0, 1) position = UDim2.new(0, 0, 1, 0) end end return c("Frame", { AnchorPoint = props.AnchorPoint or Vector2.new(0, 0), BackgroundColor3 = props.BackgroundColor3 or Color3.fromRGB(200, 200, 200), BorderColor3 = props.BorderColor3 or Color3.new(0, 0, 0), BorderSizePixel = props.BorderSizePixel or 0, ClipsDescendants = true, LayoutOrder = props.LayoutOrder or 1, Position = props.Position or UDim2.new(0, 0, 0, 0), Size = props.Size or UDim2.new(0, 100, 0, 5), ZIndex = props.ZIndex or 1, }, { RealBar = c("Frame", { AnchorPoint = anchor, BackgroundColor3 = props.BarColor3 or Color3.new(0, 0, 0), BorderSizePixel = 0, Position = position, Size = size, }) }) end setmetatable(Bar, { __call = function(_, ...) return Bar.Render(...) end }) return Bar
----------------------------------- -- Area: Misareaux Coast -- NPC: Spacial Displacement -- Entrance to Riverne Site #A01 and #B01 ----------------------------------- require("scripts/globals/missions"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:hasCompletedMission(COP,tpz.mission.id.cop.SHELTERING_DOUBT)) then player:startEvent(551); -- Access to Sites A & B elseif (player:getCurrentMission(COP) == tpz.mission.id.cop.ANCIENT_VOWS and player:getCharVar("PromathiaStatus") == 1) then player:startEvent(8); else player:startEvent(550); -- Access to Site A Only end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 8) then player:setCharVar("PromathiaStatus",2); player:setPos(732.55,-32.5,-506.544,90,30); -- Go to Riverne #A01 {R} elseif ((csid == 551 or csid == 550) and option == 1) then player:setPos(732.55,-32.5,-506.544,90,30); -- Go to Riverne #A01 {R} elseif (csid == 551 and option == 2) then player:setPos(729.749,-20.319,407.153,90,29); -- Go to Riverne #B01 {R} end; end;
-- icarus v1.3.0 -- -- I warn you, fly a middle -- course: go too low & water -- will weigh you down; -- go too high and the sun's -- fire will burn you. -- keep to the middle way. -- -- (plug in midi keyboard first) -- E1 = time -- E2 = filter -- E3 = feedback -- K1,2,3 bounce -- speeding up time more easily -- destroys the sun engine.name="Icarus" icarus=include("icarus/lib/icarus") local MusicUtil=require "musicutil" local Formatters=require 'formatters' local feedback_temp=0 local vol_current=0 local vol_target=0 local time_change=0 local time_button=false local filter_change=0 local filter_button=false local current_time=0 function init() skeys=icarus:new() setup_midi() -- osc input osc.event=osc_in clock.run(redraw_clock) end function setup_midi() -- get list of devices local mididevice={} local mididevice_list={"none"} midi_channels={"all"} for i=1,16 do table.insert(midi_channels,i) end for _,dev in pairs(midi.devices) do if dev.port~=nil then local name=string.lower(dev.name) table.insert(mididevice_list,name) print("adding "..name.." to port "..dev.port) mididevice[name]={ name=name, port=dev.port, midi=midi.connect(dev.port), active=false, } mididevice[name].midi.event=function(data) if mididevice[name].active==false then do return end end local d=midi.to_msg(data) --if d.type~="clock" then -- tab.print(d) --end if d.ch~=midi_channels[params:get("midichannel")] and params:get("midichannel")>1 then do return end end if d.type=="note_on" then skeys:on(d.note) elseif d.type=="note_off" then skeys:off(d.note) elseif d.type=="pitchbend" then local bend_st = (util.round(d.val / 2)) / 8192 * 2 -1 -- Convert to -1 to 1 engine.bend(bend_st * params:get("bend_range")) end end end end tab.print(mididevice_list) params:add{type="option",id="midi",name="midi in",options=mididevice_list,default=1} params:set_action("midi",function(v) if v==1 then do return end end for name,_ in pairs(mididevice) do mididevice[name].active=false end mididevice[mididevice_list[v]].active=true end) params:add{type="option",id="midichannel",name="midi ch",options=midi_channels,default=1} params:add_number("bend_range", "bend range", 0, 48, 2) if #mididevice_list>1 then params:set("midi",2) end end function enc(k,d) if k==1 then params:delta("delaytime",d) if params:get("delaytime")<0.25 then params:delta("destruction",d) -- params:set("pressdisablesfeedback",2) else -- params:set("pressdisablesfeedback",1) end elseif k==2 then params:delta("lpf",-1*sign(d)) elseif k==3 then params:delta("feedback",d) end end function key(k,z) if k==1 then time_button=z==1 elseif k==2 then filter_button=z==1 elseif k==3 then if z==1 then feedback_temp=params:get("feedback") params:set("feedback",0.85) else params:set("feedback",feedback_temp) end end end function redraw_clock() -- our grid redraw clock while true do -- while it's running... -- if time button is on, do some shifting if time_button then time_change=time_change-1 params:delta("delaytime",3) elseif time_change<0 then time_change=time_change+1 params:delta("delaytime",-3) end if filter_button then filter_change=filter_change-1 params:delta("lpf",-1) elseif filter_change<0 then filter_change=filter_change+1 params:delta("lpf",1) end -- have this clock move target volume to current volume if math.abs(vol_target-vol_current)>0.005 then vol_current=vol_current+sign(vol_target-vol_current)/200 end -- print(vol_current,vol_target) clock.sleep(1/14) -- refresh current_time=current_time+1/14 redraw() end end function redraw() screen.clear() -- make the sun curve in the sky based on delay time local delay_range={0.05,0.5} local rdelay=util.linlin(delay_range[1],delay_range[2],270,90,params:get("delaytime")) local center={64,32} local rpos={center[1]+40*math.sin(math.rad(rdelay)),center[2]+40*math.cos(math.rad(rdelay))} local rfeedback=util.linlin(0.9,1.5,4,20,params:get("feedback")) local rvolume=util.linlin(0,1,0,32,vol_current) local rlow=rfeedback local rhigh=rfeedback+rvolume for i=rhigh,rlow,-1 do local ll=math.floor(util.linlin(rlow,rhigh,14,1,i)) screen.level(ll) i=i*math.pow(1.5,1/ll) screen.circle(rpos[1],rpos[2]+10,i) screen.fill() end screen.level(15) screen.circle(rpos[1],rpos[2]+10,rfeedback) screen.fill() screen.update() -- the ocean local rfilter=util.linlin(0,18000,20,62,params:get("lpf")) -- screen.level(0) -- screen.rect(0,rfilter,129,65) -- screen.fill() -- -- draw reflection of the sun in the water -- screen.level(1) -- screen.move(0,rfilter) -- screen.line(129,rfilter) -- screen.stroke() -- screen.level(10) -- for i=1,10 do -- screen.level(11-i) -- screen.move(rpos[1]-rfeedback/i*0.8,rfilter+i*2) -- screen.line(rpos[1]+rfeedback/i*0.8,rfilter+i*2) -- screen.stroke() -- end local horizon=math.floor(rfilter) --cls() -- circfill(30,22,15,7) screen.update() math.randomseed(4) screen.level(0) screen.rect(0,rfilter,129,65) screen.fill() for y=0,64 do local z=64/(y+1) for i=0,z*5 do x=(rnd(160)+current_time*160/z)%150-16 w=cos(rnd()+current_time)*12/z if (w>0) then local s = screen.peek(math.floor(x),math.floor(horizon-1-y/2), math.floor(x+1),math.floor(horizon-y/2)) if s ~= nil then local pgot = util.clamp(string.byte(s,1),1,15) screen.level(pgot+1) screen.move(x-w,y+horizon) screen.line(x+w,y+horizon) screen.stroke() end end end end screen.update() end --- Cos of value -- Value is expected to be between 0..1 (instead of 0..360) -- @param x value function cos(x) return math.cos(math.rad(x * 360)) end function rnd(x) if x == 0 then return 0 end if (not x) then x = 1 end x = x * 100 x = math.random(x) / 100 return x end function rerun() norns.script.load(norns.state.script) end function sign(x) if x>0 then return 1 elseif x<0 then return-1 else return 0 end end -- -- osc -- function osc_in(path,args,from) vol_target=util.linlin(0,0.15,0,1,args[2]) end
electrician_energy_absorption = class( AbilityBaseClass ) LinkLuaModifier( "modifier_electrician_energy_absorption", "abilities/electrician/electrician_energy_absorption.lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function electrician_energy_absorption:OnSpellStart() local caster = self:GetCaster() local casterOrigin = caster:GetAbsOrigin() local radius = self:GetSpecialValueFor( "radius" ) -- grab all enemes around the caster local units = FindUnitsInRadius( caster:GetTeamNumber(), casterOrigin, nil, radius, self:GetAbilityTargetTeam(), self:GetAbilityTargetType(), self:GetAbilityTargetFlags(), FIND_ANY_ORDER, false ) -- make the aoe particle, it's dumbshit as of this comment's writing because -- -- i don't need an excuse i'm not doing aesthetics local part = ParticleManager:CreateParticle( "particles/econ/generic/generic_aoe_explosion_sphere_1/generic_aoe_explosion_sphere_1.vpcf", PATTACH_ABSORIGIN, caster ) ParticleManager:SetParticleControl( part, 1, Vector( radius, radius, radius ) ) ParticleManager:SetParticleControl( part, 2, Vector( 1, 1, 1 ) ) ParticleManager:ReleaseParticleIndex( part ) -- play sound caster:EmitSound( "Hero_StormSpirit.StaticRemnantPlant" ) -- make particle -- caster:AddNewModifier( caster, self, "modifier_electrician_shell", { -- duration = self:GetSpecialValueFor( "move_speed_duration" ) -- } ) -- don't bother with anything after this if we didnt' hit a single enemy if #units > 0 then -- grab abilityspecials local damage = self:GetSpecialValueFor( "damage" ) local damageType = self:GetAbilityDamageType() local manaBreak = self:GetSpecialValueFor( "mana_break" ) * 0.01 local manaRestoreCreep = self:GetSpecialValueFor( "creep_mana_restore" ) local manaRestoreHero = self:GetSpecialValueFor( "hero_mana_restore" ) -- talent integration local talent = self:GetCaster():FindAbilityByName( "special_bonus_electrician_absorption_hero_mana_restore" ) if talent and talent:GetLevel() > 0 then manaRestoreHero = manaRestoreHero * talent:GetSpecialValueFor( "value" ) end -- set up the amount of mana restored by this cast local manaRestored = 0 -- iterate through each unit struck for _, target in pairs( units ) do -- deal damage ApplyDamage( { victim = target, attacker = caster, damage = damage, damage_type = damageType, damage_flags = DOTA_DAMAGE_FLAG_NONE, ability = self, } ) -- track the starting mana local manaStart = target:GetMana() -- don't bother breaking mana if they have none if manaStart > 0 then target:ReduceMana( target:GetMaxMana() * manaBreak ) -- for the mana burn number; restricting to heroes as to -- reduce spam, can't ignore illusions tho because -- that'd make it too obvious if target:IsHero() then local manaBurnt = math.floor( manaStart - target:GetMana() ) local numLength = tostring( manaBurnt ):len() + 1 local partNum = ParticleManager:CreateParticle( "particles/units/heroes/hero_nyx_assassin/nyx_assassin_mana_burn_msg.vpcf", PATTACH_OVERHEAD_FOLLOW, target ) ParticleManager:SetParticleControl( partNum, 1, Vector( 1, manaBurnt, 0 ) ) ParticleManager:SetParticleControl( partNum, 2, Vector( 1, numLength, 0 ) ) ParticleManager:ReleaseParticleIndex( partNum ) end end -- figure out the mana restore amount for this unit if target:IsRealHero() then manaRestored = manaRestored + manaRestoreHero else manaRestored = manaRestored + manaRestoreCreep end -- create a projectile that's just for visual effect -- would like to just have a particle here that hits the caster -- after like ~0.25 seconds ProjectileManager:CreateTrackingProjectile( { Ability = self, Target = caster, Source = target, EffectName = "particles/units/heroes/hero_zuus/zuus_base_attack.vpcf", iMoveSpeed = caster:GetRangeToUnit( target ) / 0.25, iSourceAttachment = DOTA_PROJECTILE_ATTACHMENT_HITLOCATION, bDodgeable = false, flExpireTime = GameRules:GetGameTime() + 10, } ) -- play hit sound target:EmitSound( "Hero_StormSpirit.Attack" ) end -- now that we're done with all the hit units -- add the mana restored to the caster and -- do a number for all mana restored caster:GiveMana( manaRestored ) SendOverheadEventMessage( caster:GetPlayerOwner(), OVERHEAD_ALERT_MANA_ADD, caster, manaRestored, nil ) -- give the speed modifier caster:AddNewModifier( caster, self, "modifier_electrician_energy_absorption", { duration = self:GetSpecialValueFor( "move_speed_duration" ) } ) end end -------------------------------------------------------------------------------- modifier_electrician_energy_absorption = class( ModifierBaseClass ) -------------------------------------------------------------------------------- function modifier_electrician_energy_absorption:IsDebuff() return false end function modifier_electrician_energy_absorption:IsHidden() return false end function modifier_electrician_energy_absorption:IsPurgable() return true end -------------------------------------------------------------------------------- function modifier_electrician_energy_absorption:OnCreated( event ) local parent = self:GetParent() self.partShell = ParticleManager:CreateParticle( "particles/hero/electrician/electrician_energy_absorbtion.vpcf", PATTACH_ABSORIGIN_FOLLOW, parent ) ParticleManager:SetParticleControlEnt( self.partShell, 1, parent, PATTACH_ABSORIGIN_FOLLOW, nil, parent:GetAbsOrigin(), true ) self.moveSpeed = self:GetAbility():GetSpecialValueFor( "move_speed_bonus" ) end -------------------------------------------------------------------------------- function modifier_electrician_energy_absorption:OnRefresh( event ) self.moveSpeed = self:GetAbility():GetSpecialValueFor( "move_speed_bonus" ) -- destroy the shield particles ParticleManager:DestroyParticle( self.partShell, false ) ParticleManager:ReleaseParticleIndex( self.partShell ) end -------------------------------------------------------------------------------- function modifier_electrician_energy_absorption:OnDestroy() -- destroy the shield particles ParticleManager:DestroyParticle( self.partShell, false ) ParticleManager:ReleaseParticleIndex( self.partShell ) end -------------------------------------------------------------------------------- function modifier_electrician_energy_absorption:DeclareFunctions() local func = { MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT, } return func end -------------------------------------------------------------------------------- function modifier_electrician_energy_absorption:GetModifierMoveSpeedBonus_Constant( event ) return self.moveSpeed end
spider_egg_sack = class( AbilityBaseClass ) LinkLuaModifier( "modifier_spider_egg_sack", "modifiers/modifier_spider_egg_sack", LUA_MODIFIER_MOTION_NONE ) ------------------------------------------------------------------------- function spider_egg_sack:GetIntrinsicModifierName() return "modifier_spider_egg_sack" end
-- A set of functions which aids the other lua scripts local function toFactorioUnit(settings, kmH) if settings.global["aircraft-speed-unit"].value == "imperial" then kmH = kmH * 1.609 --Thanks google! end -- Convert the lua speed into km/h with * 60 * 3.6 return kmH / 216 end -- Converts factorio's speed to km/h or mph per runtime global local function fromFactorioUnit(settings, unit) unit = unit * 216 if settings.global["aircraft-speed-unit"].value == "imperial" then unit = unit / 1.609 end return unit end -- Converts factorio's speed to km/h or mph per the user's settings local function fromFactorioUnitUser(settings, player, unit) unit = unit * 216 if settings.get_player_settings(player)["aircraft-realism-user-speed-unit"].value == "imperial" then unit = unit / 1.609 end return unit end local function getTableLength(table) local count = 0 for _ in pairs(table) do count = count + 1 end return count end local function roundNumber(number) if (number - (number % 0.1)) - (number - (number % 1)) < 0.5 then number = number - (number % 1) else number = (number - (number % 1)) + 1 end return number end -- You have no idea how scared I am writing a new function in Lua after seeing nils from all sorts of places local function playSound(settings, player, soundName) if settings.get_player_settings(player)["aircraft-realism-sounds-enabled"].value then player.play_sound({path=soundName}) end end -- Makes these functions available to the lua script which requires this file local functions = {} functions.toFactorioUnit = toFactorioUnit functions.fromFactorioUnit = fromFactorioUnit functions.fromFactorioUnitUser = fromFactorioUnitUser functions.getTableLength = getTableLength functions.roundNumber = roundNumber functions.playSound = playSound return functions
--[[ Info.lua --]] return { appName = "Raw Plus Jpeg", author = "Rob Cole", authorsWebsite = "www.robcole.com", donateUrl = "http://www.robcole.com/Rob/Donate", platforms = { 'Windows', 'Mac' }, pluginId = "com.robcole.lightroom.RawPlusJpeg", xmlRpcUrl = "http://www.robcole.com/Rob/_common/cfpages/XmlRpc.cfm", LrPluginName = "rc Raw Plus Jpeg", LrSdkMinimumVersion = 3.0, LrSdkVersion = 5.0, LrPluginInfoUrl = "http://www.robcole.com/Rob/ProductsAndServices/RawPlusJpegLrPlugin", LrPluginInfoProvider = "ExtendedManager.lua", LrToolkitIdentifier = "com.robcole.RawPlusJpeg", LrInitPlugin = "Init.lua", LrShutdownPlugin = "Shutdown.lua", LrMetadataTagsetFactory = "Tagsets.lua", LrLibraryMenuItems = { { title = "&Find Raws with Jpegs", file = "mFindRawsWithJpegs.lua", }, { title = "&View Jpegs", file = "mViewJpegs.lua", }, { title = "&Sync (RAW -> JPEG)", file = "mSyncRawToJpeg.lua", }, { title = "&Sync (JPEG -> RAW)", file = "mSyncJpegToRaw.lua", }, { title = "Delete Jpegs", file = "mDeleteJpegs.lua", }, { title = "&Import Jpegs", file = "mImportJpegs.lua", }, { title = "E&xtract Jpegs", file = "mExtractJpegs.lua", }, }, VERSION = { display = "2.5.2 Build: 2013-10-02 23:18:32" }, }
output_directory = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}/" build_directory = "%{wks.location}/build/bin/" .. output_directory .. "%{prj.name}" int_build_directory = "%{wks.location}/build/bin-int/" .. output_directory .. "%{prj.name}" project_dirs = { engine = "%{wks.location}/projects/hydra", sandbox = "%{wks.location}/projects/sandbox", spdlog = "%{wks.location}/projects/vendor/spdlog", GLFW = "%{wks.location}/projects/vendor/glfw", vulkan = os.getenv("VULKAN_SDK"), } include_dirs = { engine = "%{project_dirs.engine}/src", sandbox = "%{project_dirs.sandbox}/src", spdlog = "%{project_dirs.spdlog}/include", GLFW = "%{project_dirs.GLFW}/include", vulkan = "%{project_dirs.vulkan}/Include", }
-- Thanks Acecool and HandsomeMatt for your code local function generateCircle( radius ) local seg = 100 local cir = {} table.insert( cir, { x = 0, y = 0, u = 0.5, v = 0.5 } ) for i = 0, seg do local a = math.rad( ( i / seg ) * -360 ) table.insert( cir, { x = radius / 2 + math.sin( a ) * radius * 0.5, y = radius / 2 + math.cos( a ) * radius * 0.5, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 } ) end local a = math.rad( 0 ) -- This is needed for non absolute segment counts table.insert( cir, { x = radius / 2 + math.sin( a ) * radius * 0.5, y = radius / 2 + math.cos( a ) * radius * 0.5, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 } ) return cir end local _material = Material( "effects/flashlight001" ); local PANEL = {} function PANEL:Init() self.Avatar = vgui.Create( "AvatarImage", self ) self.Avatar:SetPaintedManually( true ) self:UpdatePoly() end function PANEL:UpdatePoly() self.poly = generateCircle( self:GetWide() ) end function PANEL:OnSizeChanged() self:SetSize( self:GetWide(), self:GetWide() ) self:UpdatePoly() end function PANEL:PerformLayout() self.Avatar:SetSize( self:GetWide(), self:GetTall() ) end function PANEL:Paint( w, h ) render.ClearStencil() render.SetStencilEnable( true ) render.SetStencilWriteMask( 1 ) render.SetStencilTestMask( 1 ) render.SetStencilFailOperation( STENCIL_REPLACE ) render.SetStencilPassOperation( STENCIL_ZERO ) render.SetStencilZFailOperation( STENCIL_ZERO ) render.SetStencilCompareFunction( STENCIL_NEVER ) render.SetStencilReferenceValue( 1 ) draw.NoTexture( ); surface.SetMaterial( _material ); surface.SetDrawColor( color_black ) surface.DrawPoly( self.poly ) render.SetStencilFailOperation( STENCIL_ZERO ) render.SetStencilPassOperation( STENCIL_REPLACE ) render.SetStencilZFailOperation( STENCIL_ZERO ) render.SetStencilCompareFunction( STENCIL_EQUAL ) render.SetStencilReferenceValue( 1 ) self.Avatar:SetPaintedManually( false ) self.Avatar:PaintManual() self.Avatar:SetPaintedManually( true ) render.SetStencilEnable( false ) render.ClearStencil() end function PANEL:SetPlayer( ply ) self.Avatar:SetPlayer( ply ) end function PANEL:SetClickable( c ) self.clickable = c if self.clickable then function self.Avatar.OnMousePressed( keyCode ) if keyCode == MOUSE_LEFT then ply:ShowProfile() end end self.Avatar:SetCursor( "hand" ) else self.Avatar.OnMousePressed = nil self.Avatar:SetCursor( "none" ) end end function PANEL:GetClickable() return self.clickable end vgui.Register( "AvatarImageCircle", PANEL )
-- Copyright 2011 by Jannis Pohlmann -- -- This file may be distributed and/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information -- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/layered/NodeRankingGansnerKNV1993.lua,v 1.1 2012/11/27 17:24:26 tantau Exp $ local NodeRankingGansnerKNV1993 = {} -- Imports local Edge = require "pgf.gd.deprecated.Edge" local Node = require "pgf.gd.deprecated.Node" local NetworkSimplex = require "pgf.gd.layered.NetworkSimplex" function NodeRankingGansnerKNV1993:run() local simplex = NetworkSimplex.new(self.graph, NetworkSimplex.BALANCE_TOP_BOTTOM) simplex:run() self.ranking = simplex.ranking return simplex.ranking end function NodeRankingGansnerKNV1993:mergeClusters() self.cluster_nodes = {} self.cluster_node = {} self.cluster_edges = {} self.original_nodes = {} self.original_edges = {} for _,cluster in ipairs(self.graph.clusters) do local cluster_node = Node.new{ name = 'cluster@' .. cluster.name, } table.insert(self.cluster_nodes, cluster_node) for _,node in ipairs(cluster.nodes) do self.cluster_node[node] = cluster_node table.insert(self.original_nodes, node) end self.graph:addNode(cluster_node) end for _,edge in ipairs(self.graph.edges) do local tail = edge:getTail() local head = edge:getHead() if self.cluster_node[tail] or self.cluster_node[head] then table.insert(self.original_edges, edge) local cluster_edge = Edge.new{ direction = Edge.RIGHT, weight = edge.weight, minimum_levels = edge.minimum_levels, } table.insert(self.cluster_edges, cluster_edge) if self.cluster_node[tail] then cluster_edge:addNode(self.cluster_node[tail]) else cluster_edge:addNode(tail) end if self.cluster_node[head] then cluster_edge:addNode(self.cluster_node[head]) else cluster_edge:addNode(head) end end end for _,edge in ipairs(self.cluster_edges) do self.graph:addEdge(edge) end for _,edge in ipairs(self.original_edges) do self.graph:deleteEdge(edge) end for _,node in ipairs(self.original_nodes) do self.graph:deleteNode(node) end end function NodeRankingGansnerKNV1993:createClusterEdges() for n = 1, #self.cluster_nodes-1 do local first_cluster = self.cluster_nodes[n] local second_cluster = self.cluster_nodes[n+1] local edge = Edge.new{ direction = Edge.RIGHT, weight = 1, minimum_levels = 1, } edge:addNode(first_cluster) edge:addNode(second_cluster) self.graph:addEdge(edge) table.insert(self.cluster_edges, edge) end end function NodeRankingGansnerKNV1993:removeClusterEdges() end function NodeRankingGansnerKNV1993:expandClusters() for _,node in ipairs(self.original_nodes) do assert(self.ranking:getRank(self.cluster_node[node])) self.ranking:setRank(node, self.ranking:getRank(self.cluster_node[node])) self.graph:addNode(node) end for _,edge in ipairs(self.original_edges) do for _,node in ipairs(edge.nodes) do node:addEdge(edge) end self.graph:addEdge(edge) end for _,node in ipairs(self.cluster_nodes) do self.ranking:setRank(node, nil) self.graph:deleteNode(node) end for _,edge in ipairs(self.cluster_edges) do self.graph:deleteEdge(edge) end end -- done return NodeRankingGansnerKNV1993
local awful = require('awful') local wibox = require('wibox') local gears = require('gears') local beautiful = require('beautiful') local dpi = beautiful.xresources.apply_dpi local clickable_container = require('widget.clickable-container') -- Variable used for switching panel modes right_panel_mode = 'today_mode' local active_button = beautiful.groups_title_bg local inactive_button = beautiful.transparent local notif_text = wibox.widget { text = 'Notifications', font = 'Inter Bold 11', align = 'center', valign = 'center', widget = wibox.widget.textbox } local notif_button = clickable_container( wibox.container.margin( notif_text, dpi(0), dpi(0), dpi(7), dpi(7) ) ) local wrap_notif = wibox.widget { notif_button, forced_width = dpi(140), bg = inactive_button, border_width = dpi(1), border_color = beautiful.groups_title_bg, shape = function(cr, width, height) gears.shape.partially_rounded_rect( cr, width, height, false, true, true, false, beautiful.groups_radius ) end, widget = wibox.container.background } local today_text = wibox.widget { text = 'Today', font = 'Inter Bold 11', align = 'center', valign = 'center', widget = wibox.widget.textbox } local today_button = clickable_container( wibox.container.margin( today_text, dpi(0), dpi(0), dpi(7), dpi(7) ) ) local wrap_today = wibox.widget { today_button, forced_width = dpi(140), bg = active_button, border_width = dpi(1), border_color = beautiful.groups_title_bg, shape = function(cr, width, height) gears.shape.partially_rounded_rect( cr, width, height, true, false, false, true, beautiful.groups_radius ) end, widget = wibox.container.background } local switcher = wibox.widget { expand = 'none', layout = wibox.layout.fixed.horizontal, wrap_today, wrap_notif } function switch_rdb_pane(right_panel_mode) local focused = awful.screen.focused() if right_panel_mode == 'notif_mode' then -- Update button color wrap_notif.bg = active_button wrap_today.bg = inactive_button -- Change panel content of right-panel.lua focused.right_panel:switch_pane(right_panel_mode) elseif right_panel_mode == 'today_mode' then -- Update button color wrap_notif.bg = inactive_button wrap_today.bg = active_button -- Change panel content of right-panel.lua focused.right_panel:switch_pane(right_panel_mode) end end notif_button:buttons( gears.table.join( awful.button( {}, 1, nil, function() switch_rdb_pane('notif_mode') end ) ) ) today_button:buttons( gears.table.join( awful.button( {}, 1, nil, function() switch_rdb_pane('today_mode') end ) ) ) return switcher
vim.cmd "colorscheme tokyonight"
local _ = require ('ludash') local observable = require('rx.observable') return function() return observable(_.noop) end
--------------------------------------------------------------------------------------------------- -- --filename: game.ui.battle.PausePanel --date:2019/11/21 16:21:51 --author:heguang --desc:暂停面板 -- --------------------------------------------------------------------------------------------------- local strClassName = 'game.ui.battle.PausePanel' local PausePanel = lua_declare(strClassName, lua_class(strClassName)) function PausePanel:Start() local btnContinue = self.transform:Find("ButtonContinue") if btnContinue ~= nil then EventListener.Get(btnContinue, self).onClick = self.ContinuePlayHandler end local btnHome = self.transform:Find("ButtonHome") if btnHome ~= nil then EventListener.Get(btnHome, self).onClick = self.GoHomeHandler end LuaGameUtil.SetPause(true) end function PausePanel:OnDestroy() LuaGameUtil.SetPause(false) end function PausePanel:GoHomeHandler() Dialog.Hide() LuaGameUtil.LoadHomeScene() end function PausePanel:ContinuePlayHandler() Dialog.Hide() end return PausePanel
pg = pg or {} pg.enemy_data_statistics_180 = { [11800312] = { cannon = 0, battle_unit_type = 35, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 0, wave_fx = "danchuanlanghuaxiao2", cannon_growth = 0, speed = 15, reload_growth = 0, dodge_growth = 0, id = 11800312, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, reload = 150, base = 70, durability = 280, armor_growth = 0, torpedo_growth = 864, luck_growth = 0, hit_growth = 120, armor = 0, torpedo = 70, durability_growth = 2550, antisub = 0, antiaircraft = 0, antiaircraft_growth = 0, appear_fx = { "appearsmall" }, equipment_list = { 569051 } }, [11800313] = { cannon = 60, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 80000, air = 0, rarity = 1, dodge = 0, torpedo = 120, durability_growth = 2550, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 1200, star = 1, hit = 81, antisub_growth = 0, air_growth = 0, battle_unit_type = 15, base = 80, durability = 80, armor_growth = 0, torpedo_growth = 900, luck_growth = 0, speed = 30, luck = 0, id = 11800313, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 569052 } }, [11800321] = { cannon = 80, reload = 150, speed_growth = 0, cannon_growth = 1600, pilot_ai_template_id = 10001, air = 0, rarity = 4, dodge = 11, torpedo = 125, durability_growth = 193600, antiaircraft = 200, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 5, hit = 16, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 190, durability = 9220, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, speed = 20, luck = 15, id = 11800321, antiaircraft_growth = 3600, antisub = 0, armor = 0, appear_fx = {}, equipment_list = { 1100347, 1100377, 1100217, 1100497 } }, [11800322] = { cannon = 115, reload = 150, speed_growth = 0, cannon_growth = 2000, rarity = 5, air = 0, torpedo = 75, dodge = 11, durability_growth = 228800, antiaircraft = 155, luck = 15, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 6, hit = 16, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 264, durability = 11030, armor_growth = 0, torpedo_growth = 1500, luck_growth = 0, speed = 20, armor = 0, id = 11800322, antiaircraft_growth = 3200, antisub = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100027, 1101517, 1100447, 1101522 } }, [11800323] = { cannon = 80, reload = 150, speed_growth = 0, cannon_growth = 1600, pilot_ai_template_id = 10001, air = 0, rarity = 4, dodge = 11, torpedo = 125, durability_growth = 211200, antiaircraft = 200, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 5, hit = 16, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 190, durability = 10060, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, speed = 20, luck = 15, id = 11800323, antiaircraft_growth = 3600, antisub = 0, armor = 0, appear_fx = {}, equipment_list = { 1100347, 1100377, 1100217, 1100497 } }, [11800324] = { cannon = 115, reload = 150, speed_growth = 0, cannon_growth = 2000, rarity = 5, air = 0, torpedo = 75, dodge = 11, durability_growth = 249600, antiaircraft = 155, luck = 15, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 6, hit = 16, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 264, durability = 12040, armor_growth = 0, torpedo_growth = 1500, luck_growth = 0, speed = 20, armor = 0, id = 11800324, antiaircraft_growth = 3200, antisub = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100027, 1101517, 1100447, 1101522 } }, [11800325] = { cannon = 140, battle_unit_type = 90, rarity = 4, speed_growth = 0, pilot_ai_template_id = 10001, air = 0, luck = 15, dodge = 11, id = 11800325, cannon_growth = 2500, speed = 20, reload_growth = 0, dodge_growth = 156, reload = 150, star = 5, hit = 16, antisub_growth = 0, air_growth = 0, torpedo = 0, base = 222, durability = 16730, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 210, armor = 0, durability_growth = 326400, antiaircraft = 175, antisub = 0, antiaircraft_growth = 3600, smoke = { { 70, { { "smoke", { 0.59, 0.87, 0.28 } } } }, { 40, { { "smoke", { -0.83, 2.62, 1.31 } } } } }, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100022, 1101527, 1101532, 1101537 }, buff_list = { { ID = 50500, LV = 3 } } }, [11800326] = { cannon = 80, reload = 150, speed_growth = 0, cannon_growth = 1600, pilot_ai_template_id = 10001, air = 0, rarity = 4, dodge = 11, torpedo = 125, durability_growth = 228800, antiaircraft = 200, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 5, hit = 16, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 190, durability = 10890, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, speed = 20, luck = 15, id = 11800326, antiaircraft_growth = 3600, antisub = 0, armor = 0, appear_fx = {}, equipment_list = { 1100347, 1100377, 1100217, 1100497 } }, [11800327] = { cannon = 115, reload = 150, speed_growth = 0, cannon_growth = 2000, rarity = 5, air = 0, torpedo = 75, dodge = 11, durability_growth = 270400, antiaircraft = 155, luck = 15, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 6, hit = 16, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 264, durability = 13040, armor_growth = 0, torpedo_growth = 1500, luck_growth = 0, speed = 20, armor = 0, id = 11800327, antiaircraft_growth = 3200, antisub = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100027, 1101517, 1100447, 1101522 } }, [11800328] = { cannon = 140, battle_unit_type = 90, rarity = 4, speed_growth = 0, pilot_ai_template_id = 10001, air = 0, luck = 15, dodge = 11, id = 11800328, cannon_growth = 2500, speed = 20, reload_growth = 0, dodge_growth = 156, reload = 150, star = 5, hit = 16, antisub_growth = 0, air_growth = 0, torpedo = 0, base = 222, durability = 18120, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 210, armor = 0, durability_growth = 353600, antiaircraft = 175, antisub = 0, antiaircraft_growth = 3600, smoke = { { 70, { { "smoke", { 0.59, 0.87, 0.28 } } } }, { 40, { { "smoke", { -0.83, 2.62, 1.31 } } } } }, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100022, 1101527, 1101532, 1101537 }, buff_list = { { ID = 50500, LV = 3 } } }, [11800329] = { cannon = 75, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 10001, air = 160, rarity = 5, dodge = 11, torpedo = 0, durability_growth = 312000, antiaircraft = 190, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 6, hit = 16, antisub_growth = 0, air_growth = 3500, battle_unit_type = 90, base = 241, durability = 15250, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 20, luck = 15, id = 11800329, antiaircraft_growth = 3200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 1100022, 1100312, 1100352, 1100797, 1100802, 1100807 } }, [11800331] = { cannon = 120, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 10001, air = 0, rarity = 1, dodge = 22, torpedo = 240, durability_growth = 0, antiaircraft = 185, reload_growth = 0, dodge_growth = 312, hit_growth = 210, star = 5, hit = 25, antisub_growth = 0, air_growth = 0, battle_unit_type = 95, base = 333, durability = 36500, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 18, luck = 18, id = 11800331, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 606060, 606061, 606062 } }, [11800332] = { cannon = 185, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 10001, air = 0, rarity = 1, dodge = 20, torpedo = 200, durability_growth = 0, antiaircraft = 245, reload_growth = 0, dodge_growth = 284, hit_growth = 210, star = 5, hit = 22, antisub_growth = 0, air_growth = 0, battle_unit_type = 95, base = 334, durability = 49500, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 18, luck = 18, id = 11800332, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 606070, 606071, 606072, 606073, 606074 } }, [11800333] = { cannon = 255, hit_growth = 210, rarity = 4, speed_growth = 0, pilot_ai_template_id = 10001, air = 0, luck = 20, dodge = 20, cannon_growth = 0, speed = 18, reload = 150, reload_growth = 0, dodge_growth = 284, id = 11800333, star = 5, hit = 20, antisub_growth = 0, air_growth = 0, torpedo = 150, base = 335, durability = 62500, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, battle_unit_type = 95, armor = 0, durability_growth = 0, antiaircraft = 325, antisub = 0, antiaircraft_growth = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 606080, 606081, 606082, 606083, 606084 }, buff_list = { { ID = 50500, LV = 3 } } }, [11800401] = { cannon = 8, reload = 150, speed_growth = 0, cannon_growth = 560, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 36, durability_growth = 13200, antiaircraft = 80, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 25, base = 105, durability = 640, armor_growth = 0, torpedo_growth = 3250, luck_growth = 0, speed = 15, luck = 0, id = 11800401, antiaircraft_growth = 1000, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 1100103, 1100498 } }, [11800402] = { cannon = 8, reload = 150, speed_growth = 0, cannon_growth = 560, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 36, durability_growth = 13200, antiaircraft = 80, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 25, base = 101, durability = 640, armor_growth = 0, torpedo_growth = 3250, luck_growth = 0, speed = 15, luck = 0, id = 11800402, friendly_cld = 1, antisub = 0, antiaircraft_growth = 1000, armor = 0, equipment_list = { 1100483, 1100078 } } } return
function plas_wall_images() return {single = { layers = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-single.png", priority = "extra-high", width = 32, height = 46, variation_count = 2, line_length = 2, shift = util.by_pixel(0, -6), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-single.png", priority = "extra-high", width = 64, height = 86, variation_count = 2, line_length = 2, shift = util.by_pixel(0, -5), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-single-shadow.png", priority = "extra-high", width = 50, height = 32, repeat_count = 2, shift = util.by_pixel(10, 16), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-single-shadow.png", priority = "extra-high", width = 98, height = 60, repeat_count = 2, shift = util.by_pixel(10, 17), draw_as_shadow = true, scale = 0.5 } } } }, straight_vertical = { layers = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-vertical.png", priority = "extra-high", width = 32, height = 68, variation_count = 5, line_length = 5, shift = util.by_pixel(0, 8), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-vertical.png", priority = "extra-high", width = 64, height = 134, variation_count = 5, line_length = 5, shift = util.by_pixel(0, 8), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-vertical-shadow.png", priority = "extra-high", width = 50, height = 58, repeat_count = 5, shift = util.by_pixel(10, 28), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-vertical-shadow.png", priority = "extra-high", width = 98, height = 110, repeat_count = 5, shift = util.by_pixel(10, 29), draw_as_shadow = true, scale = 0.5 } } } }, straight_horizontal = { layers = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-horizontal.png", priority = "extra-high", width = 32, height = 50, variation_count = 6, line_length = 6, shift = util.by_pixel(0, -4), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-horizontal.png", priority = "extra-high", width = 64, height = 92, variation_count = 6, line_length = 6, shift = util.by_pixel(0, -2), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-horizontal-shadow.png", priority = "extra-high", width = 62, height = 36, repeat_count = 6, shift = util.by_pixel(14, 14), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-horizontal-shadow.png", priority = "extra-high", width = 124, height = 68, repeat_count = 6, shift = util.by_pixel(14, 15), draw_as_shadow = true, scale = 0.5 } } } }, corner_right_down = { layers = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-corner-right.png", priority = "extra-high", width = 32, height = 64, variation_count = 2, line_length = 2, shift = util.by_pixel(0, 6), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-corner-right.png", priority = "extra-high", width = 64, height = 128, variation_count = 2, line_length = 2, shift = util.by_pixel(0, 7), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-corner-right-shadow.png", priority = "extra-high", width = 62, height = 60, repeat_count = 2, shift = util.by_pixel(14, 28), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-corner-right-shadow.png", priority = "extra-high", width = 124, height = 120, repeat_count = 2, shift = util.by_pixel(17, 28), draw_as_shadow = true, scale = 0.5 } } } }, corner_left_down = { layers = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-corner-left.png", priority = "extra-high", width = 32, height = 68, variation_count = 2, line_length = 2, shift = util.by_pixel(0, 6), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-corner-left.png", priority = "extra-high", width = 64, height = 134, variation_count = 2, line_length = 2, shift = util.by_pixel(0, 7), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-corner-left-shadow.png", priority = "extra-high", width = 54, height = 60, repeat_count = 2, shift = util.by_pixel(8, 28), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-corner-left-shadow.png", priority = "extra-high", width = 102, height = 120, repeat_count = 2, shift = util.by_pixel(9, 28), draw_as_shadow = true, scale = 0.5 } } } }, t_up = { layers = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-t.png", priority = "extra-high", width = 32, height = 68, variation_count = 4, line_length = 4, shift = util.by_pixel(0, 6), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-t.png", priority = "extra-high", width = 64, height = 134, variation_count = 4, line_length = 4, shift = util.by_pixel(0, 7), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-t-shadow.png", priority = "extra-high", width = 62, height = 60, repeat_count = 4, shift = util.by_pixel(14, 28), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-t-shadow.png", priority = "extra-high", width = 124, height = 120, repeat_count = 4, shift = util.by_pixel(14, 28), draw_as_shadow = true, scale = 0.5 } } } }, ending_right = { layers = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-ending-right.png", priority = "extra-high", width = 32, height = 48, variation_count = 2, line_length = 2, shift = util.by_pixel(0, -4), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-ending-right.png", priority = "extra-high", width = 64, height = 92, variation_count = 2, line_length = 2, shift = util.by_pixel(0, -3), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-ending-right-shadow.png", priority = "extra-high", width = 62, height = 36, repeat_count = 2, shift = util.by_pixel(14, 14), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-ending-right-shadow.png", priority = "extra-high", width = 124, height = 68, repeat_count = 2, shift = util.by_pixel(17, 15), draw_as_shadow = true, scale = 0.5 } } } }, ending_left = { layers = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-ending-left.png", priority = "extra-high", width = 32, height = 48, variation_count = 2, line_length = 2, shift = util.by_pixel(0, -4), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-ending-left.png", priority = "extra-high", width = 64, height = 92, variation_count = 2, line_length = 2, shift = util.by_pixel(0, -3), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-ending-left-shadow.png", priority = "extra-high", width = 54, height = 36, repeat_count = 2, shift = util.by_pixel(8, 14), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-ending-left-shadow.png", priority = "extra-high", width = 102, height = 68, repeat_count = 2, shift = util.by_pixel(9, 15), draw_as_shadow = true, scale = 0.5 } } } }, filling = { filename = "__PCPRedux__/graphics/plastic-wall/wall-filling.png", priority = "extra-high", width = 24, height = 30, variation_count = 8, line_length = 8, shift = util.by_pixel(0, -2), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-filling.png", priority = "extra-high", width = 48, height = 56, variation_count = 8, line_length = 8, shift = util.by_pixel(0, -1), scale = 0.5 } }, water_connection_patch = { sheets = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-patch.png", priority = "extra-high", width = 58, height = 64, shift = util.by_pixel(0, -2), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-patch.png", priority = "extra-high", width = 116, height = 128, shift = util.by_pixel(0, -2), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-patch-shadow.png", priority = "extra-high", width = 74, height = 52, shift = util.by_pixel(8, 14), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-patch-shadow.png", priority = "extra-high", width = 144, height = 100, shift = util.by_pixel(9, 15), draw_as_shadow = true, scale = 0.5 } } } }, gate_connection_patch = { sheets = { { filename = "__PCPRedux__/graphics/plastic-wall/wall-gate.png", priority = "extra-high", width = 42, height = 56, shift = util.by_pixel(0, -8), hr_version = { filename = "__PCPRedux__/graphics/plastic-wall/hr-wall-gate.png", priority = "extra-high", width = 82, height = 108, shift = util.by_pixel(0, -7), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-gate-shadow.png", priority = "extra-high", width = 66, height = 40, shift = util.by_pixel(14, 18), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-gate-shadow.png", priority = "extra-high", width = 130, height = 78, shift = util.by_pixel(14, 18), draw_as_shadow = true, scale = 0.5 } } } } } end empty_sprite = { filename = "__core__/graphics/empty.png", priority = "extra-high", width = 1, height = 1, frame_count = 1 } -- Plastic Wall **************************************************************************** --entity: plaswallE = table.deepcopy(data.raw["wall"]["stone-wall"]) plaswallE.name="plaswall" plaswallE.minable.result="plaswall" plaswallE.max_health = 750 plaswallE.pictures = { single = plas_wall_images().single, straight_horizontal = plas_wall_images().straight_horizontal, straight_vertical = plas_wall_images().straight_vertical, corner_right_down = plas_wall_images().corner_right_down, corner_left_down = plas_wall_images().corner_left_down, t_up = plas_wall_images().t_up, ending_right = plas_wall_images().ending_right, ending_left = plas_wall_images().ending_left, filling = plas_wall_images().filling, water_connection_patch = plas_wall_images().water_connection_patch, gate_connection_patch = plas_wall_images().gate_connection_patch } data:extend({plaswallE}) plaswallI=table.deepcopy(data.raw.item["stone-wall"]) plaswallI.name="plaswall" plaswallI.order="a[stone-wall]-b[plastic-wall]" plaswallI.place_result="plaswall" data:extend({plaswallI}) data:extend({{ type = "recipe", name = "plaswall", enabled = false, ingredients = {{"plastic-bar", 3},{"stone-brick",2}}, result = "plaswall" }}) local addTech = function (technology, recipe) table.insert(data.raw.technology[technology].effects,{type = "unlock-recipe", recipe = recipe}) end addTech("plastics", "plaswall")
-------------------------------------------------------------------------- -- This class is manages the hash table that stores the "environment" -- variables that Lmod controls. Each instant of Var holds a single -- environment variable, path, local variable, shell function or alias. -- This class is at the core of Lmod. Lmod is all about controlling -- the user environment and this is where Lmod does this. -- -- The other point of this class is to check to see when MODULEPATH -- has changed. -- -------------------------------------------------------------------------- -- PATH Variables: -------------------------------------------------------------------------- -- Storing PATH variables is complicated. Each time a path variable is -- encountered, it is split apart into a hash table - array structure. -- Assuming PATH="/u/bin:/u/l/bin:/u/bin" then self.tbl contains: -- -- self.tbl["/u/bin"] = { 1, 3 } -- self.tbl["/u/l/bin"] = { 2 } -- -- Obviously the each key is the path. The values are a weight that -- represents where it will appear when expanded back into a path-like -- environment variable. If "/u/l/bin" is removed then there will be a -- gap in the values. Each time a path is prepended it inserts a lower -- value. Appending adds a higher value. So prepending "/a/b" and -- appending "/d/e" results in: -- -- self.tbl["/u/bin"] = { 1, 3 } -- self.tbl["/u/l/bin"] = { 2 } -- self.tbl["/a/b"] = { 0 } -- self.tbl["/d/e"] = { 4 } -- -- Originally Lmod removed duplicates. Even now MODULEPATH and -- LMOD_DEFAULT_MODULEPATH remove duplicates. So depending what the -- policy that was chosen at configure time, there may duplicates or -- not. This is the reason for use of "remFunc" in Var:remove() and -- "insertFunc" in Var:prepend() and Var:append(). -- -------------------------------------------------------------------------- -- PUSHENV: Supporting a stack environment variable. -------------------------------------------------------------------------- -- A site may wish to set CC to be the name of the c compiler. They can -- do this with pushenv("CC","gcc"). This is implemented in this class -- via Var:prepend() to push and Var:pop() to pop the stack. So the trick -- here is that all sites allow duplicates to be stored when prepending. -- This way prepend will always work as a push even when append and remove -- do not allow duplicates. Then the Var:pop() member function will work -- correctly independent of site policy towards duplicates -- -- @classmod Var require("strict") -------------------------------------------------------------------------- -- Lmod License -------------------------------------------------------------------------- -- -- Lmod is licensed under the terms of the MIT license reproduced below. -- This means that Lmod is free software and can be used for both academic -- and commercial purposes at absolutely no cost. -- -- ---------------------------------------------------------------------- -- -- Copyright (C) 2008-2014 Robert McLay -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- distribute, sublicense, and/or sell copies of the Software, and to -- permit persons to whom the Software is furnished to do so, subject -- to the following conditions: -- -- The above copyright notice and this permission notice shall be -- included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS -- BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- -------------------------------------------------------------------------- require("string_utils") require("pairsByKeys") require("utils") _G._DEBUG = false -- Required by the new lua posix local abs = math.abs local ceil = math.ceil local dbg = require("Dbg"):dbg() local ModulePath = ModulePath local concatTbl = table.concat local getenv = os.getenv local log = math.log local min = math.min local max = math.max local huge = math.huge local posix = require("posix") local setenv_posix = posix.setenv local systemG = _G local envPrtyName = "__LMOD_PRIORITY_" local ln10_inv = 1.0/log(10.0) local M = {} -------------------------------------------------------------------------- -- Rebuild the path-like priority table. So for a PATH with priorities -- would have: -- __LMOD_PRIORITY_PATH=/a/b/c:-100;/d/e/f:-1000 -- The entries are separated by semicolons and the key-value pairs -- are separated by colons. The results are a table: -- -- t['/a/b/c'] = -100 -- t['/d/e/f'] = -1000 -- -- @param self A Var object. local function build_priorityT(self) local value = getenv(envPrtyName .. self.name) if (value == nil) then return {} end local t = {} local a = false for outer in value:split(";") do local istate = 0 for entry in outer:split(":") do istate = istate + 1 if (istate == 1) then t[entry] = {} a = t[entry] else a[#a+1] = entry end end end return t end -------------------------------------------------------------------------- -- The ctor uses this routine to initialize the variable to be -- the value from the environment. This routine assumes that -- all variables are path like variables here. Not to worry -- however, the set function mark the type as "var" and not -- "path". Other functions work similarly. local function extract(self) local myValue = self.value or getenv(self.name) local pathTbl = {} local imax = 0 local imin = 1 local pathA = {} local sep = self.sep local priorityT = build_priorityT(self) if (myValue and myValue ~= '') then pathA = path2pathA(myValue, sep) for i,v in ipairs(pathA) do local a = pathTbl[v] or {} local priority = 0 local vA = priorityT[v] if (vA) then priority = vA[1] end a[#a + 1] = {i,priority} pathTbl[v] = a imax = i end end self.value = myValue self.type = 'path' self.tbl = pathTbl self.imin = imin self.imax = imax self.export = true end -------------------------------------------------------------------------- -- The ctor for this class. It uses extract to build its -- initial value from the environment. -- @param self A Var object. -- @param name The name of the variable. -- @param value The value assigned to the variable. -- @param sep The separator character. (By default it is ":") function M.new(self, name, value, sep) local o = {} setmetatable(o,self) self.__index = self o.value = value o.name = name o.sep = sep or ":" extract(o) if (not value) then value = nil end setenv_posix(name, value, true) return o end -------------------------------------------------------------------------- -- This member function is here just when debugging. -- @param self A Var object. -- @param title A Descriptive title. function M.prt(self,title) dbg.start{"Var:prt(",title,")"} dbg.print{"name: \"", self.name, "\"\n"} dbg.print{"imin: ", self.imin, "\n"} dbg.print{"imax: ", self.imax, "\n"} local v = self.value if (type(self.value) == "string") then v = "\"" .. self.value .. "\"" end dbg.print{"value: ", v, "\n"} if (not self.tbl or type(self.tbl) ~= "table" or next(self.tbl) == nil) then dbg.print{"tbl is empty\n"} dbg.fini ("Var:prt") return end for k,vA in pairsByKeys(self.tbl) do dbg.print{" \"",k,"\":"} for ii = 1,#vA do io.stderr:write(" {",tostring(vA[ii][1]), ", ",tostring(vA[ii][2]),"} ") end dbg.print{"\n"} end dbg.print{"\n"} dbg.fini ("Var:prt") end -------------------------------------------------------------------------- -- This function is called to let Lmod know that the MODULEPATH -- has changed. -- @param name The variable name -- @param adding True if adding to path. -- @param pathEntry The new value. local function chkMP(name, adding, pathEntry) if (name == ModulePath) then dbg.print{"calling reEvalModulePath()\n"} local mt = systemG.MT:mt() mt:changePATH() mt:reEvalModulePath(adding, pathEntry) end end -------------------------------------------------------------------------- -- This handles removing entries from a path like variable. -- @param a An array of values. -- @param where Where to remove and how: {"first", "last", "all"} -- @param priority The priority of the path if any (default is zero) local function remFunc(a, where, priority, nodups) if (where == "all" or abs(priority) > 0) then local oldPriority = 0 if (next(a) ~= nil) then oldPriority = tonumber(a[1][2]) end if (oldPriority == priority or nodups) then a = nil end elseif (where == "first" ) then table.remove(a,1) if (next(a) == nil) then a = nil end elseif (where == "last" ) then a[#a] = nil if (next(a) == nil) then a = nil end end return a end -------------------------------------------------------------------------- -- Remove an entry in a path. The remove action depends on -- "where". Note that the final action of this routine is -- to push the new value into the current environment so that -- any modules loaded will also know the new value. -- @param self A Var object -- @param value The value to remove -- @param where where it should be removed from {"first", "last", "all"} -- @param priority The priority of the entry. -- @param nodup If true then there are no duplicates allowed. function M.remove(self, value, where, priority, nodups) dbg.start{"Var:remove(value: ",value,", where:",where,", priority: ",priority,")"} if (value == nil) then return end priority = priority or 0 if (where == "first") then priority = - priority end if (dbg.active() and self.name == "MODULEPATH") then self:prt() end where = allow_dups(true) and where or "all" local pathA = path2pathA(value, self.sep) local tbl = self.tbl local adding = false for i = 1, #pathA do local path = pathA[i] dbg.print{"path: ",path,"\n"} if (tbl[path]) then dbg.print{"removing path: ",path,"\n"} tbl[path] = remFunc(self.tbl[path], where, priority, nodups) chkMP(self.name,adding,path) end end local v = self:expand() dbg.print{"where: ",where,", new value: ",v,"\n"} self.value = v if (not v) then v = nil end setenv_posix(self.name, v, true) dbg.fini("Var:remove") end -------------------------------------------------------------------------- -- Remove the top value and return the second value or nil if -- none are left. -- @param self A Var object. function M.pop(self) self.type = 'path' local imin = self.imin local min2 = huge local result = nil if (dbg.active()) then self:prt("(1) Var:pop()") end for k, idxA in pairs(self.tbl) do local v = idxA[1][1] dbg.print{"v: ",v,", imin: ",imin,", min2: ",min2,"\n"} if (v == imin) then idxA = remFunc(idxA, "first", 0) self.tbl[k] = idxA if (idxA ~= nil) then v = idxA[1][1] else v = huge end end dbg.print{"v: ",v,"\n"} if (v < min2) then min2 = v result = k end dbg.print{"min2: ",min2,"\n"} end dbg.print{"imin: ",imin,", min2: ",min2,"\n"} if (min2 < huge) then self.imin = min2 end local v = self:expand() self.value = v if (dbg.active()) then self:prt("(2) Var:pop()") end if (not v) then v = nil end setenv_posix(self.name, v, true) return result end -------------------------------------------------------------------------- -- insert index into table with priority. If nodup or this -- particular path entry has a priority then there is only -- one entry in the path. Otherwise insert [[idx]] at -- beginning for prepends and at the end for appends. -- @param a Input array of entries in path like variable. -- @param idx the index value for the entry. -- @param isPrepend True if a prepend. -- @param nodups True if no duplications are allowed. -- @param priority The priority value. local function insertFunc(a, idx, isPrepend, nodups, priority) if (nodups or abs(priority) > 0) then if (priority == 0) then return { {idx,priority} } end local oldPriority = 0 if (next(a) ~= nil) then oldPriority = tonumber(a[1][2]) end if (priority < 0) then if (priority <= oldPriority) then return { {idx,priority} } end elseif (oldPriority > 0 and priority > oldPriority) then return { {idx,priority} } end elseif (isPrepend) then table.insert(a,1, {idx, priority}) else a[#a+1] = {idx, priority} end return a end -------------------------------------------------------------------------- -- Prepend an entry into a path. [[nodups]] controls -- policies on duplication by setting [[insertFunc]]. -- -- Report an error/warning when appending/prepending a path element -- without the same priority -- @param self A Var object -- @param value The value to prepend -- @param nodups True if no duplications are allowed. -- @param priority The priority value. function M.prepend(self, value, nodups, priority) if (value == nil) then return end if (self.type ~= 'path') then extract(self) end self.type = 'path' priority = priority or 0 local pathA = path2pathA(value, self.sep) local is, ie, iskip = prepend_order(#pathA) local isPrepend = true local adding = true local tbl = self.tbl local imin = min(self.imin, 0) for i = is, ie, iskip do local path = pathA[i] imin = imin - 1 local a = tbl[path] if (LMOD_TMOD_PATH_RULE == "no" or not a) then tbl[path] = insertFunc(a or {}, imin, isPrepend, nodups, priority) chkMP(self.name, adding,path) end end self.imin = imin local v = self:expand() self.value = v if (not v) then v = nil end setenv_posix(self.name, v, true) end -------------------------------------------------------------------------- -- Append an entry into a path. [[nodups]] controls -- policies on duplication by setting [[insertFunc]]. -- @param self A Var object -- @param value The value to prepend -- @param nodups True if no duplications are allowed. -- @param priority The priority value. function M.append(self, value, nodups, priority) if (value == nil) then return end if (self.type ~= 'path') then extract(self) end self.type = 'path' nodups = not allow_dups(not nodups) priority = tonumber(priority or "0") local pathA = path2pathA(value, self.sep) local isPrepend = false local adding = true local tbl = self.tbl local imax = self.imax for i = 1, #pathA do local path = pathA[i] imax = imax + 1 local a = tbl[path] if (LMOD_TMOD_PATH_RULE == "no" or not a) then tbl[path] = insertFunc(a or {}, imax, isPrepend, nodups, priority) chkMP(self.name, adding,path) end end self.imax = imax local v = self:expand() self.value = v if (not v) then v = nil end setenv_posix(self.name, v, true) end -------------------------------------------------------------------------- -- Set the environment variable to *value* -- @param self A Var object -- @param value the value to set. function M.set(self,value) if (not value) then value = false end self.value = value self.type = 'var' if (not value) then value = nil end setenv_posix(self.name, value, true) end -------------------------------------------------------------------------- -- Unset the environment variable. -- @param self A Var object function M.unset(self) self.value = false self.type = 'var' setenv_posix(self.name, nil, true) end -------------------------------------------------------------------------- -- Set the local variable to *value* -- @param self A Var object -- @param value the value to set. function M.setLocal(self,value) if (not value) then value = false end self.value = value self.type = 'local_var' end -------------------------------------------------------------------------- -- Unset the local variable. -- @param self A Var object function M.unsetLocal(self,value) self.value = false self.type = 'local_var' end -------------------------------------------------------------------------- -- Set the alias. -- @param self A Var object. -- @param value the text of the alias. function M.setAlias(self,value) if (not value) then value = false end self.value = value self.type = 'alias' end -------------------------------------------------------------------------- -- unset the alias. -- @param self A Var object. function M.unsetAlias(self) self.value = false self.type = 'alias' end -------------------------------------------------------------------------- -- Set a shell function for Bash and C-shell -- @param self A Var object. -- @param bash_func A bash function string. -- @param csh_func A C-shell function string. function M.setShellFunction(self,bash_func,csh_func) self.value = {bash_func,csh_func} self.type = 'shell_function' end -------------------------------------------------------------------------- -- Unset a shell function for Bash and C-shell -- @param self A Var object. function M.unsetShellFunction(self) self.value = false self.type = 'shell_function' end -------------------------------------------------------------------------- -- Return the var type. -- @param self A Var object. function M.myType(self) return self.type end -------------------------------------------------------------------------- -- Expand the value into a string. Obviously non-path -- types are simply returned. -- -- It is a two step process to expand the path variables. -- First table (self.tbl) is flipped where now the indices -- are the keys and the paths are the values. This creates -- [[t]] with integer keys with possible gaps. Then second -- loop uses pairByKeys to pick keys from lowest to highest. -- @param self A Var object. function M.expand(self) if (self.type ~= 'path') then return self.value, self.type, {} end local t = {} local pathA = {} local pathStr = false local sep = self.sep local prT = {} local maxV = max(abs(self.imin), self.imax) + 1 local factor = 10^ceil(log(maxV)*ln10_inv+1) local resultA = {} local tbl = self.tbl -- Step 1: Make a sparse array with path as values for k, vA in pairs(tbl) do for ii = 1,#vA do local pair = vA[ii] local value = pair[1] local priority = pair[2] local idx = value + factor*priority t[idx] = k if (abs(priority) > 0) then prT[k] = priority end end end -- Step 2: Use pairByKeys to copy paths into pathA in correct order. local n = 0 for _,v in pairsByKeys(t) do n = n + 1 v = path_regularize(v) if (v == ' ') then v = '' end pathA[n] = v end -- Step 2.1: Remove extra trailing empty strings, keep only one. local i = n while (pathA[i] == "") do i = i - 1 end i = i + 2 for j = i, n do pathA[j] = nil end n = #pathA -- Step 3: convert pathA array into "sep" separated string. -- Also Handle "" at end of "path" if (n == 1 and pathA[1] == "") then pathStr = sep .. sep else pathStr = concatTbl(pathA,sep) if (pathA[#pathA] == "") then pathStr = pathStr .. sep end end -- Step 4: Remove leading and trailing ':' from PATH string -- Note this cleanup is only for PATH and no other -- path variables. if (self.name == 'PATH') then pathStr = pathStr:gsub('^:+','') pathStr = pathStr:gsub(':+$','') if (pathStr:find('::')) then pathStr = pathStr:gsub('::+',":") end end local priorityStrT = {} local env_name = envPrtyName .. self.name if (next(prT) == nil) then if (getenv(env_name)) then priorityStrT[env_name] = false end else local sA = {} for k,priority in pairsByKeys(prT) do sA[#sA+1] = k .. ':' .. tostring(priority) end priorityStrT[env_name] = concatTbl(sA,';') end if (next(tbl) == nil) then pathStr = false end return pathStr, "path", priorityStrT end return M
-- Condition local equals = require "resty.taurus.condition.equals" local contains = require "resty.taurus.condition.contains" local startwith = require "resty.taurus.condition.startwith" local endwith = require "resty.taurus.condition.endwith" local range = require "resty.taurus.condition.range" local has_fields = require "resty.taurus.condition.has_fields" local in_array = require "resty.taurus.condition.in_array" local count = require "resty.taurus.condition.count" local type = type local error = error local pairs = pairs local _M = { _VERSION = '0.0.1' } function _M.equals(expr) for key, value in pairs(expr) do return equals.new(key, value) end error("syntax error: no action block for equals condition") end function _M.contains(expr) for key, value in pairs(expr) do return contains.new(key, value) end error("syntax error: no action block for contains condition") end function _M.startwith(expr) for key, value in pairs(expr) do return startwith.new(key, value) end error("syntax error: no action block for startwith condition") end function _M.endwith(expr) for key, value in pairs(expr) do return endwith.new(key, value) end error("syntax error: no action block for endwith condition") end function _M.range(expr) for key, value in pairs(expr) do if type(value) == "table" then return range.new(key, value) end error("syntax error: bad action block for range condition") end error("syntax error: no action block for range condition") end function _M.in_array(expr) for key, value in pairs(expr) do return in_array.new(key, value) end error("syntax error: bad action block for in_array condition") end function _M.has_fields(expr) if type(expr) == "table" then return has_fields.new(expr) end error("syntax error: bad action block for has_fields condition") end function _M.count(expr) for key, value in pairs(expr) do if type(value) == "table" then return count.new(key, value) end error("syntax error: bad action block for count condition") end error("syntax error: bad action block for count condition") end function _M.default(expr) return { execute = function(self, fact) return true end } end return _M
local CropManager = {} CropManager.__index = CropManager local index = 1 local Crop = require "game.crops.Crop" function CropManager:new(tilemap) local ins = setmetatable({}, self) ins._crops = {} ins._tilemap = tilemap or {} Signal.register('cropTick', function () ins:tick() end) Signal.register('save', function () ins:saveState() end) return ins end function CropManager:loadCrops () local crops = saveEngine:getDataStore("crops") for k,v in ipairs(crops) do self:createCrop(v.collumn, v.row, v) end end function CropManager:createCrop (collumn, row, crop) if self:_cropAt(collumn, row) == false then local newCropX = collumn * self._tilemap:getTileWidth() local newCropY = row * self._tilemap:getTileHeight() local newCrop = Crop:new(crop.name, newCropX, newCropY, collumn, row, crop.growthTime, Assets.wheat, crop.harvestable, crop.blueprint) saveEngine:saveItem("crops", newCrop:serialize()) table.insert(self._crops, newCrop) end end function CropManager:harvest (collumn, row) if self:_cropAt(collumn, row) == true then local index = self:getCropAt(collumn, row) local crop = self._crops[index] if crop:getHarvestable() == true then -- HARVEST saveEngine:removeItem("crops", crop:getId()) barn:addItem(crop:getBlueprint()) print(crop:getBlueprint()) -- TODO Make more safe table.remove(self._crops, index) end end end function CropManager:getCropAt (collumn, row) local cropIndex = nil for k,v in ipairs(self._crops) do if v:getCollumn() == collumn and v:getRow() == row then cropIndex = k break end end return cropIndex end function CropManager:_cropAt (collumn, row) local isCrop = false for k,v in ipairs(self._crops) do if v:getCollumn() == collumn and v:getRow() == row then isCrop = true break end end return isCrop end function CropManager:saveState() -- Clear crops datastore and fill it up again saveEngine:clearDataStore("crops") for k,v in ipairs(self._crops) do saveEngine:saveItem("crops", v:serialize()) end end function CropManager:update (dt) for k,v in ipairs(self._crops) do v:update(dt) end end function CropManager:tick () for k,v in ipairs(self._crops) do v:tick() end end function CropManager:draw () for k,v in ipairs(self._crops) do v:draw() end end return CropManager
local g = vim.g g.indentLine_char = '│' g.indent_blankline_use_treesitter = true g.indentLine_faster = 1 g.indentLine_fileTypeExclude = {'tex', 'markdown', 'txt', 'startify', 'packer'} g.indent_blankline_show_first_indent_level = false g.indent_blankline_show_trailing_blankline_indent = false
if (SERVER) then AddCSLuaFile() end --Panzerfaust sound.Add({ name="Weapon_Panzerfaust.Explode", volume = 1.0, sound = "weapons/panzerfaust/panzerfaust_detonate_01.wav", level = 140, --how loud are booms? channel = CHAN_STATIC }) sound.Add({ name="Weapon_Panzerfaust.Single", volume = 1.0, sound = "weapons/panzerfaust/panzerfaust_fp.wav", level = 140, --how loud are rockets? channel = CHAN_STATIC }) sound.Add({ name="Weapon_Panzerfaust.Pin", volume = 0.7, sound = "weapons/panzerfaust/handling/panzerfaust_pinout.wav", channel = CHAN_ITEM }) sound.Add({ name="Weapon_Panzerfaust.Sight", volume = 0.7, sound = "weapons/panzerfaust/handling/Panzerfaust_sightup.wav", channel = CHAN_ITEM }) sound.Add({ name="Weapon_Panzerfaust.Shoulder", volume = 0.7, sound = "weapons/panzerfaust/handling/panzerfaust_shoulder.wav", channel = CHAN_ITEM })
modifier_storegga_avalanche_thinker = class({}) -------------------------------------------------------------------------------- function modifier_storegga_avalanche_thinker:IsHidden() return true end -------------------------------------------------------------------------------- function modifier_storegga_avalanche_thinker:IsPurgable() return false end -------------------------------------------------------------------------------- function modifier_storegga_avalanche_thinker:OnCreated( kv ) if IsServer() then self.interval = self:GetAbility():GetSpecialValueFor( "interval" ) self.slow_duration = self:GetAbility():GetSpecialValueFor( "slow_duration" ) self.damage = self:GetAbility():GetSpecialValueFor( "damage" ) self.radius = self:GetAbility():GetSpecialValueFor( "radius" ) self.movement = self:GetAbility():GetSpecialValueFor( "movement" ) self.Avalanches = {} local enemies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), self:GetParent():GetOrigin(), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false ) self.hAvalancheTarget = enemies[RandomInt(1, #enemies)] self:OnIntervalThink() self:StartIntervalThink( self.interval ) end end -------------------------------------------------------------------------------- function modifier_storegga_avalanche_thinker:OnIntervalThink() if IsServer() then if self:GetCaster():IsNull() then self:Destroy() return end local vNewAvalancheDir1 = RandomVector( 1 ) local vNewAvalancheDir2 = RandomVector( 1 ) if self.hAvalancheTarget ~= nil and self.hAvalancheTarget:IsAlive() then vNewAvalancheDir2 = self.hAvalancheTarget:GetOrigin() - self:GetCaster():GetOrigin() else local enemies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), self:GetParent():GetOrigin(), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false ) self.hAvalancheTarget = enemies[RandomInt(1, #enemies)] if self.hAvalancheTarget ~= nil then vNewAvalancheDir2 = self.hAvalancheTarget:GetOrigin() - self:GetCaster():GetOrigin() end end EmitSoundOnLocationWithCaster( self:GetParent():GetOrigin(), "Ability.Avalanche", self:GetCaster() ) vNewAvalancheDir1 = vNewAvalancheDir1:Normalized() vNewAvalancheDir2 = vNewAvalancheDir2:Normalized() local vRadius = Vector( self.radius * .72, self.radius * .72, self.radius * .72 ) local nFXIndex1 = ParticleManager:CreateParticle( "particles/units/heroes/hero_tiny/tiny_avalanche.vpcf", PATTACH_CUSTOMORIGIN, nil ) ParticleManager:SetParticleControl( nFXIndex1, 0, self:GetParent():GetOrigin() ) ParticleManager:SetParticleControl( nFXIndex1, 1, vRadius ) ParticleManager:SetParticleControlForward( nFXIndex1, 0, vNewAvalancheDir1 ) self:AddParticle( nFXIndex1, false, false, -1, false, false ) local nFXIndex2 = ParticleManager:CreateParticle( "particles/units/heroes/hero_tiny/tiny_avalanche.vpcf", PATTACH_CUSTOMORIGIN, nil ) ParticleManager:SetParticleControl( nFXIndex2, 0, self:GetParent():GetOrigin() ) ParticleManager:SetParticleControl( nFXIndex2, 1, vRadius ) ParticleManager:SetParticleControlForward( nFXIndex2, 0, vNewAvalancheDir2 ) self:AddParticle( nFXIndex2, false, false, -1, false, false ) local Avalanche1 = { vCurPos = self:GetCaster():GetOrigin(), vDir = vNewAvalancheDir1, nFX = nFXIndex1, } local Avalanche2 = { vCurPos = self:GetCaster():GetOrigin(), vDir = vNewAvalancheDir2, nFX = nFXIndex2, } table.insert( self.Avalanches, Avalanche1 ) table.insert( self.Avalanches, Avalanche2 ) for _,ava in pairs ( self.Avalanches ) do local vNewPos = ava.vCurPos + ava.vDir * self.movement ava.vCurPos = vNewPos ParticleManager:SetParticleControl( ava.nFX, 0, vNewPos ) local enemies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), vNewPos, nil, self.radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false ) for _,enemy in pairs( enemies ) do if enemy ~= nil and enemy:IsInvulnerable() == false and enemy:IsMagicImmune() == false then local damageInfo = { victim = enemy, attacker = self:GetCaster(), damage = self.damage, damage_type = DAMAGE_TYPE_MAGICAL, ability = self:GetAbility(), } ApplyDamage( damageInfo ) enemy:AddNewModifier( self:GetCaster(), self:GetAbility(), "modifier_polar_furbolg_ursa_warrior_thunder_clap", { duration = self.slow_duration } ) end end end end end
-- type = github -- DO NOT REMOVE THIS LINE! local name = "uplift" local version = "2.6.4" local org = "gembaadvantage" local repo = "uplift" local base_url = "https://github.com/" .. org .. "/" .. repo food = { name = name, description = "Semantic versioning the easy way. Powered by Conventional Commits. Built for use with CI", license = "MIT", homepage = "https://github.com/gembaadvantage/uplift", version = version, packages = { { os = "darwin", arch = "amd64", url = base_url .. "/releases/download/v" .. version .. "/" .. name .. "_" .. version .. "_darwin-x86_64.tar.gz", sha256 = "3ff52bc894baadb2b7ea5935e28dfbd5e7f55a8c72c940871117c41120b1c0df", resources = { { path = name, installpath = "bin/" .. name, executable = true } } }, { os = "darwin", arch = "arm64", url = base_url .. "/releases/download/v" .. version .. "/" .. name .. "_" .. version .. "_darwin-arm64.tar.gz", sha256 = "80ff2006f6a3f8d950f11fd3eafd4c7ea776a2d65db814979bb7e05825f47875", resources = { { path = name, installpath = "bin/" .. name, executable = true } } }, { os = "linux", arch = "amd64", url = base_url .. "/releases/download/v" .. version .. "/" .. name .. "_" .. version .. "_linux-x86_64.tar.gz", sha256 = "d19a39eb00cf61960df1c98a395c3b90d8210e6b284f0b544807ed4eefb5767f", resources = { { path = name, installpath = "bin/" .. name, executable = true } } }, { os = "windows", arch = "amd64", url = base_url .. "/releases/download/v" .. version .. "/" .. name .. "_" .. version .. "_windows-x86_64.zip", sha256 = "cb99ad24efdca42c8a34bcf889f58bb308ae2ed2ee361ad08a9c6b3eb48a8ffe", resources = { { path = name .. ".exe", installpath = "bin\\" .. name .. ".exe" } } } } }
local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_DS = require(script:GetCustomProperty("APIDifficultySystem")) local API_D = require(script:GetCustomProperty("APIDamage")) local API_RE = require(script:GetCustomProperty("APIReliableEvents")) local RANGE = 0.0 local COOLDOWN = 18.0 local MAX_START_OFFSET = 1000.0 local FIRE_PATCH_RADIUS = 300.0 local FIRE_PATCH_JUMP_RANGE = 300.0 local FIRE_PATCH_DAMAGE_RATE = 35.0 local FIRE_PATCH_DURATION = 10.0 local FIRE_PATCH_JUMP_PERIOD = 3.0 function GetPriority(npc, taskHistory) if API_DS.GetDifficultyLevel() > 2 then return 1.0 else return 0.0 end end function OnTaskStart(npc, threatTable) return 1.5 end function OnTaskEnd(npc, interrupted) if not interrupted then local stream = RandomStream.New() local anchorPosition = npc:GetWorldPosition() API_RE.BroadcastToAllPlayers("CF", npc, anchorPosition, stream:GetInitialSeed()) function GetRandomGroundedPointInCircle(center, radius) for i = 1, 5 do local t = 2 * math.pi * stream:GetNumber() local u = stream:GetNumber() + stream:GetNumber() local r = radius * (1.0 - math.abs(u - 1.0)) local p = center + r * Vector3.New(math.cos(t), math.sin(t), 0.0) local rayStart = p + Vector3.UP * 300.0 local rayEnd = p - Vector3.UP * 300.0 local hitResult = World.Raycast(rayStart, rayEnd, {ignorePlayers = true}) if hitResult then return hitResult:GetImpactPosition() end end end local firePosition = GetRandomGroundedPointInCircle(anchorPosition, MAX_START_OFFSET) Task.Spawn(function() while not API_NPC.IsDead(npc) and API_NPC.GetTarget(npc) and firePosition do Task.Spawn(function() local position = firePosition firePosition = GetRandomGroundedPointInCircle(firePosition, FIRE_PATCH_JUMP_RANGE) for i = 1, FIRE_PATCH_DURATION do Task.Wait(1.0) for _, player in pairs(Game.FindPlayersInSphere(position, FIRE_PATCH_RADIUS, {ignoreDead = true})) do API_D.ApplyDamage(npc, player, FIRE_PATCH_DAMAGE_RATE, API_D.TAG_PERIODIC | API_D.TAG_AOE) end end end) Task.Wait(FIRE_PATCH_JUMP_PERIOD) end end) end end API_NPC.RegisterTaskServer("goblinking_creepingfire", RANGE, COOLDOWN, GetPriority, OnTaskStart, OnTaskEnd)
require 'lfs' -- Ensure the test is launched within the specs/ folder assert(string.match(lfs.currentdir(), "specs")~=nil, "You must run this test in specs folder") local initial_dir = lfs.currentdir() -- Go to specs folder while (not string.match(lfs.currentdir(), "/specs$")) do lfs.chdir("..") end local specs_dir = lfs.currentdir() lfs.chdir("..")-- one more directory and it is lib root -- Include Dataframe lib dofile("init.lua") -- Go back into initial dir lfs.chdir(initial_dir) describe("Categorical column", function() local a = Dataframe() a:load_csv{path = specs_dir.."/data/advanced_short.csv", verbose = false} it("Should not be a numerical column",function() assert.is_true(not a:is_numerical('Col B'), "Column should not be a numerical") end) it("Should be convertible to an integer column",function() a:as_categorical('Col B') assert.are.same(a:get_cat_keys('Col B'), {A=1, B=2}) assert.is_true(a:is_categorical('Col B')) assert.is_true(a:is_numerical('Col B')) end) it("Should be convertible to an int linspace if it's a numerical column",function() a:as_categorical('Col C') assert.are.same(a:get_cat_keys('Col C'), {[8] = 1, [9] = 2}) assert.is_true(a:is_categorical('Col C')) assert.is_true(not a:is_categorical('Col A')) end) it("Check that reversion works",function() a:as_string('Col C') assert.is_false(a:is_categorical('Col C')) assert.are.same(a:get_column('Col C')[1], 8) assert.is.nan(a:get_column{column_name='Col C'}[2]) assert.are.same(a:get_column{column_name='Col C'}[3], 9) end) describe("Conversion",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') it("Should handle integers and nan #1 input",function() assert.is.equal(a:to_categorical{data=1, column_name='Col B'}, 'A') assert.is.equal(a:to_categorical(2, 'Col B'), 'B') assert.is.nan(a:to_categorical(0/0, 'Col B')) end) it("Should handle table input",function() assert.are.same(a:to_categorical(Df_Array(2, 1), 'Col B'), {'B', 'A'}) end) it("Should handle tensor input",function() assert.are.same(a:to_categorical(torch.Tensor({1,2}), 'Col B'), {'A', 'B'}) end) it("Should return nil if a request is outside range",function() assert.are.same(a:to_categorical(3, 'Col B'), nil) end) it("Should fails at converting a non-categorical value",function() assert.has.error(function() a:to_categorical(1, 'Col A') end) end) end) describe("Reverse process",function() it("Should handle a string as input",function() assert.are.same(a:from_categorical('A', 'Col B'), 1) assert.are.same(a:from_categorical('B', 'Col B'), 2) end) it("Should handle a table as input",function() assert.are.same(a:from_categorical(Df_Array('A', 'B'), 'Col B'), {1, 2}) end) it("Should handle a tensor as input",function() assert.is.equal(a:from_categorical{data = Df_Array('A', 'B'), column_name = 'Col B', as_tensor = true}[1], torch.Tensor({1, 2})[1]) assert.is.equal(a:from_categorical{data = Df_Array('A', 'B'), column_name = 'Col B', as_tensor = true}[2], torch.Tensor({1, 2})[2]) -- tester:eq(a:from_categorical{data = {'A', 'B'}, column_name = 'Col B', as_tensor = true}, torch.Tensor({1, 2})) end) it("Should handle nan values",function() assert.is.nan(a:from_categorical('C', 'Col B')) end) it("Should fails on non-categorical column",function() assert.has.error(function() a:from_categorical('A', 'Col A') end) end) end) it("Get #11 column",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') assert.are.same(a:get_column('Col B'), {'A', 'B', 'B'})-- "Failed to retrieve categorical representations" assert.are.same(a:get_column('Col B', true), {1,2,2})-- "Failed to retrieve raw representations" assert.are.same(a:get_column{column_name = 'Col B', as_raw = true}, {1, 2, 2})-- "Failed to return numbers instead of strings for categorical column" true_vals = {"TRUE", "FALSE", "TRUE"} a:load_table{data=Df_Dict{ ['Col A']=true_vals, ['Col B']={10,11,12} }} a:as_categorical('Col A') assert.are.same(a:get_column('Col A'), {"true", "false", "true"}) end) it("Returns unique values",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') assert.are.same(a:unique('Col B'), {'A', 'B'})-- "Failed to get categorical data" assert.are.same(a:unique{column_name = 'Col B', as_raw = true}, {1, 2})-- "Failed to get raw data" assert.are.same(a:unique{column_name ='Col B', as_keys = true}, {['A'] = 1, ['B'] = 2})-- "Failed to get data as keys" assert.are.same(a:unique{column_name ='Col B', as_keys = true, as_raw = true}, {[1] = 1, [2] = 2})-- "Failed to get raw data as keys" end) it("Order the categories", function() local b = Dataframe(Df_Dict{a={"b", "a", "c"}}) b:as_categorical('a') assert.are.same(b:from_categorical(Df_Array("a", "b", "c"), 'a'), {1,2,3}) end) it("Specify levels in a different order than sorted", function() local b = Dataframe(Df_Dict{a={"b", "a", "c"}}) b:as_categorical{column_name = 'a', levels = Df_Array("a", "c", "b")} assert.are.same(b:from_categorical(Df_Array("a", "b", "c"), 'a'), {1,3,2}) b:as_string('a') b:as_categorical('a', Df_Array("b", "a", "c")) assert.are.same(b:from_categorical(Df_Array("a", "b", "c"), 'a'), {2,1,3}) end) it("Specify fewer levels than present", function() local b = Dataframe(Df_Dict{a={"b", "a", "c"}}) b:as_categorical('a', Df_Array("a", "b")) assert.are.same(b:get_column('a', true)[1], 2) assert.are.same(b:get_column('a', true)[2], 1) assert.is.nan(b:get_column('a', true)[3]) end) it("Specify labels", function() local b = Dataframe(Df_Dict{a={"b", "a", "c"}}) b:as_categorical('a', Df_Array("a", "b"), Df_Array("A", "B")) assert.are.same(b:get_column('a')[1], "B") assert.are.same(b:get_column('a')[2], "A") assert.is.nan(b:get_column('a', true)[3]) end) it("Specify levels in a different order than sorted", function() local b = Dataframe(Df_Dict{a={"b", "a", "c"}}) b:as_categorical{column_name = 'a', exclude=Df_Array("a","B")} assert.are.same(b:get_column('a')[1], "b") assert.are.same(b:get_column('a')[3], "c") assert.is.nan(b:get_column('a', true)[2]) assert.are.same(b:from_categorical(Df_Array("b", "c"), 'a'), {1,2}) end) it("Insert new columns",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') local new_data = { ["Col A"] = 1, ["Col B"] = "C", ["Col C"] = 10 } a:append(Df_Dict(new_data)) assert.are.same(a:get_cat_keys('Col B'), {A=1, B=2, C=3}) end) it("Updates rows according to custom function #1",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') a:update( function(row) return row['Col A'] == 3 end, function(row) row['Col B'] = 'C' return row end ) if false then assert.are.same(a:get_column('Col B'), {'A', 'B', 'C'})-- "Should be A,B,C" assert.are.same(a:get_cat_keys('Col B'), {A=1, B=2, C=3})-- "Expected 3 keys after changing the last key" a:load_csv{path = specs_dir.."/data/advanced_short.csv"} a:as_categorical('Col B') a:update( function(row) return row['Col B'] == 'B' end, function(row) row['Col B'] = 'A' return row end ) assert.are.same(a:get_column('Col B'), {'A', 'A', 'A'})-- "All should be A's" assert.are.same(a:get_cat_keys('Col B'), {A=1, B=2})-- "Keys should not be removed without prompting" a:clean_categorical('Col B') assert.are.same(a:get_cat_keys('Col B'), {A=1})-- "Keys should be removed after calling clean_categorical" a:load_csv{path = specs_dir.."/data/advanced_short.csv"} a:as_categorical('Col B') a:update( function(row) return row['Col B'] == 'B' end, function(row) row['Col B'] = 'A' return row end ) a:clean_categorical('Col B', true) assert.are.same(a:get_cat_keys('Col B'), {A=1})-- "Keys should be removed after calling clean_categorical with resetting" a:load_csv{path = specs_dir.."/data/advanced_short.csv"} a:as_categorical('Col B') a:as_categorical('Col C') a:update( function(row) return row['Col A'] == 3 end, function(row) row['Col B'] = 0/0 return row end ) assert.is.nan(a:get_column('Col B')[3])-- "The nan should be saved as such" assert.is.nan(a:get_column('Col C')[2])-- "The nan should be untouched" end end) it("Set a new value given a column name #1", function() local a = Dataframe() a:load_csv{path = specs_dir.."/data/advanced_short.csv"} a:as_categorical('Col B') a:set('A', 'Col B', Df_Dict({['Col B'] = 'C'})) assert.are.same(a:get_cat_keys('Col B'), {A=1, B=2, C=3}) a:set('C', 'Col B', Df_Dict({['Col B'] = 'B'})) assert.are.same(a:get_cat_keys('Col B'), {A=1, B=2, C=3}) a:clean_categorical('Col B') assert.are.same(a:get_cat_keys('Col B'), {B=2}) a:clean_categorical('Col B', true) assert.are.same(a:get_cat_keys('Col B'), {B=1}) end) it("Loads from a CSV or a table",function() local a = Dataframe() a:load_csv{path = specs_dir.."/data/advanced_short.csv"} a:as_categorical('Col B') a:load_csv{path = specs_dir.."/data/advanced_short.csv"} assert.is_true(not a:is_categorical('Col B')) a:as_categorical('Col B') assert.is_true(a:is_categorical('Col B')) a:load_table{data=Df_Dict({['Col A']="3",['Col B']={10,11,12}})} assert.is_true(not a:is_categorical('Col B')) a:as_categorical('Col A') assert.is_true(a:is_categorical('Col A')) end) it("Renames column name",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') assert.has.error(function() a:as_categorical(1) end) assert.is_true(a:is_categorical('Col B')) a:rename_column('Col B', 'Alt col B') assert.has.error(function() a:is_categorical('Col B') end) assert.is_true(a:is_categorical('Alt col B')) end) it("Finds rows in column with specific values #1", function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') local ret_val = a:where('Col B', 'A') assert.are.same(ret_val:shape(), {rows = 1, cols = 3}) assert.are.same(ret_val:from_categorical(Df_Array('A', 'B'), 'Col B'), {1, 2})-- "The categorical values shouldn't change due to subsetting" ret_val = a:where('Col B', 'B') assert.are.same(ret_val:shape(), {rows = 2, cols = 3}) local new_data = { ["Col A"] = 1, ["Col B"] = "C", ["Col C"] = 10 } ret_val:append(Df_Dict(new_data)) assert.are.same(ret_val:from_categorical(Df_Array('A', 'B', 'C'), 'Col B'), {1, 2, 3})-- "The categorical should add the new value as the last number" ret_val = a:where('Col B', 'A') assert.are.same(ret_val:shape(), {rows = 1, cols = 3}) end) it("Creates a subset", function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') local ret_val = a:sub(1,2) assert.are.same(ret_val:shape(), {rows = 2, cols = 3}) a:add_column("Col D", Dataseries(Df_Array({0/0, "B", "C"}))) ret_val = a:sub(1,2) assert.is.nan(ret_val:get_column('Col D')[1])-- "Should retain nan value" assert.is.equal(ret_val:get_column('Col D')[2], 'B')-- "Should retain string value" end) it("Counts values #1 frequencies", function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:as_categorical('Col B') local ret = a:value_counts('Col B') assert.is.equal(ret:where('values', 'B'):get_column('count')[1], 2) assert.is.equal(ret:where('values', 'A'):get_column('count')[1], 1) local ret = a:value_counts('Col A') assert.are.same_elements(ret:get_column('count'), {1,1,1}) assert.are.same_elements(ret:get_column('values'), {1,2,3}) local ret = a:value_counts('Col C') assert.are.same(ret:get_column('count'), {1,1}) local tmp = ret:get_column('values') assert.are.same(tmp, {8,9}) a:as_categorical('Col C') local ret = a:value_counts('Col C') assert.are.same(ret:get_column('count'), {1,1}) local tmp = ret:get_column('values') assert.are.same(tmp, {8,9}) end) it("Exports to tensor",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:fill_all_na(0) tnsr = a:to_tensor() assert.is.equal(tnsr:size(1), a:shape()["rows"])-- "Incorrect number of rows, expecting " .. a:shape()["rows"] .. " but got " ..tnsr:size(1) assert.is.equal(tnsr:size(2), a:shape()["cols"] - 1)-- "Incorrect number of columns, expecting " .. a:shape()["cols"] - 1 .. " but got " .. tnsr:size(2) sum = 0 col_no = a:get_column_order('Col A') for i=1,tnsr:size(1) do sum = math.abs(tnsr[i][col_no] - a:get_column('Col A')[i]) end assert.is_true(sum < 1e-5)-- "The difference between the columns should be < 10^-5, it is currently " .. sum a:as_categorical('Col B') tnsr = a:to_tensor() assert.is.equal(tnsr:size(1), a:shape()["rows"])-- "Incorrect number of rows, expecting " .. a:shape()["rows"] .. " but got " ..tnsr:size(1) assert.is.equal(tnsr:size(2), a:shape()["cols"])-- "Incorrect number of columns, expecting " .. a:shape()["cols"] - 1 .. " but got " .. tnsr:size(2) sum = 0 col_no = a:get_column_order('Col A') for i=1,tnsr:size(1) do sum = math.abs(tnsr[i][col_no] - a:get_column('Col A')[i]) end assert.is_true(sum < 1e-5)-- "The difference between the columns should be < 10^-5, it is currently " .. sum end) end)
require("stategraphs/commonstates") local actionhandlers = { -- ActionHandler(ACTIONS.GOHOME, "action"), -- ActionHandler(ACTIONS.EAT, "eat"), } local events= { CommonHandlers.OnLocomote(false, true), CommonHandlers.OnFreeze(), CommonHandlers.OnAttacked(), CommonHandlers.OnDeath(), CommonHandlers.OnSleep(), CommonHandlers.OnAttack(), } local states = { State{ name = "idle", tags = {"idle", "canrotate"}, onenter = function(inst, playanim) inst.Light:Enable(true) inst.Physics:Stop() if playanim then inst.AnimState:PlayAnimation(playanim) inst.AnimState:PushAnimation("idle_loop", true) else inst.AnimState:PlayAnimation("idle_loop", true) end end, events= { EventHandler("animover", function(inst) if math.random() < 0.15 then inst.sg:GoToState("rumble") else inst.sg:GoToState("idle") end end), }, }, State{ name = "rumble", onenter = function(inst, playanim) inst.Physics:Stop() inst.AnimState:PlayAnimation("idle_rumble") inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/rumble") end, events= { EventHandler("animover", function (inst) inst.sg:GoToState("idle") end), } }, State{ name = "taunt", tags = {"busy"}, onenter = function(inst) inst.Physics:Stop() inst.AnimState:PlayAnimation("taunt") end, timeline = { TimeEvent(5*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/taunt") end), TimeEvent(17*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/taunt") end), TimeEvent(25*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/taunt") end), }, events= { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end), }, }, State{ name = "burp", tags = {"busy"}, onenter = function(inst) inst.shouldburp = false inst.Physics:Stop() inst.AnimState:PlayAnimation("burp") inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/burp") end, events= { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end), }, }, State{ name = "headslurp", tags = {"attack", "busy", "jumping"}, onenter = function(inst, target) inst.AnimState:PlayAnimation("headslurp") end, timeline = { TimeEvent(8*FRAMES, function(inst) inst.Physics:SetMotorVelOverride(8,0,0) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/jump") end), TimeEvent(23*FRAMES, function(inst) inst.Physics:ClearMotorVelOverride() inst.components.locomotor:Stop() end), TimeEvent(24*FRAMES, function(inst) local target = inst.components.combat.target if inst and target then if inst:GetDistanceSqToInst(target) < 2*2 then local oldhat = target.components.inventory:GetEquippedItem(EQUIPSLOTS.HEAD) if oldhat then target.components.inventory:DropItem(oldhat) end target.components.inventory:Equip(inst) end end end), }, events = { --Check attachment eligibility. Either go into hat mode or miss mode. EventHandler("animover", function(inst) inst.sg:GoToState("headslurpmiss") end), }, }, State{ name = "headslurpmiss", tags = {"attack", "busy"}, onenter = function(inst, target) inst.AnimState:PlayAnimation("headslurpmiss") inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/miss") end, events = { --Go to taunt EventHandler("animover", function(inst) --inst.shouldburp gets set in "onequip". This means he's been "feeding" so he should burp. if not inst.shouldburp then inst.sg:GoToState("taunt") else inst.sg:GoToState("burp") end end), }, }, State{ name = "attack", tags = {"attack", "busy", "jumping"}, onenter = function(inst, target) inst.components.locomotor:Stop() inst.components.locomotor:EnableGroundSpeedMultiplier(false) inst.components.combat:StartAttack() inst.AnimState:PlayAnimation("atk") inst.sg.statemem.target = target end, onexit = function(inst) inst.components.locomotor:Stop() inst.components.locomotor:EnableGroundSpeedMultiplier(true) end, timeline = { TimeEvent(20*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/roll_VO", "roll_VO") inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/roll_dirt", "roll_dirt") inst.Physics:SetMotorVelOverride(20,0,0) end), TimeEvent(30*FRAMES, function(inst) local target = inst.components.combat.target if inst and target then if inst:GetDistanceSqToInst(target) < 2*2 then inst.components.combat:DoAttack(target) end if inst.HatTest and inst.HatTest(inst, target) then inst.sg:GoToState("headslurp") end end inst.SoundEmitter:KillSound("roll_VO") inst.SoundEmitter:KillSound("roll_dirt") inst.Physics:ClearMotorVelOverride() inst.components.locomotor:Stop() end), }, events= { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end), }, }, State{ name = "hit", tags = {"hit", "busy"}, onenter = function(inst, cb) if inst.components.locomotor then inst.components.locomotor:StopMoving() end inst.AnimState:PlayAnimation("hit") inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/hurt") end, events = { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end), }, }, State{ name = "death", tags = {"busy"}, onenter = function(inst) inst.AnimState:PlayAnimation("death") if inst.components.locomotor then inst.components.locomotor:StopMoving() end inst.Physics:ClearCollisionMask() end, timeline = { TimeEvent(12*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/die") end), TimeEvent(60*FRAMES,function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/pop") inst.components.lootdropper:DropLoot(Vector3(inst.Transform:GetWorldPosition())) end), }, }, State{ name = "walk_start", tags = {"moving", "canrotate"}, onenter = function(inst) inst.AnimState:PlayAnimation("roll_pre") end, timeline = { TimeEvent(7*FRAMES, function(inst) inst.components.locomotor:WalkForward() end), }, events = { EventHandler("animover", function(inst) inst.sg:GoToState("walk") end ), }, }, State{ name = "walk", tags = {"moving", "canrotate"}, onenter = function(inst) inst.components.locomotor:WalkForward() inst.AnimState:PlayAnimation("roll_loop", true) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/roll_VO", "roll_VO") inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/roll_dirt", "roll_dirt") end, onexit = function(inst) inst.SoundEmitter:KillSound("roll_VO") inst.SoundEmitter:KillSound("roll_dirt") end, events= { --EventHandler("animover", function(inst) inst.sg:GoToState("walk") end ), }, }, State{ name = "walk_stop", tags = {"canrotate"}, onenter = function(inst) inst.AnimState:PlayAnimation("roll_pst") inst.components.locomotor:StopMoving() end, events= { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end ), }, }, } CommonStates.AddSleepStates(states, { starttimeline = { TimeEvent(7*FRAMES, function(inst) inst.Light:Enable(false) end), }, sleeptimeline = { TimeEvent(0*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/slurper/sleep") end), }, endtimeline = { TimeEvent(5*FRAMES, function(inst) inst.Light:Enable(true) end), }, }) CommonStates.AddFrozenStates(states) return StateGraph("slurper", states, events, "idle", actionhandlers)
ASTEROID_SIZE = 100 -- here since we will use it in multiple files, but can also be an asteroid attribute show_debugging = false function calculateDistance(x1, y1, x2, y2) return math.sqrt(((x2 - x1) ^ 2) + ((y2 - y1) ^ 2)) end