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stringlengths 5
1.05M
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local Class = require "Utils/Class"
local UGaeaEventFunctionLibrary = _G.UGaeaEventFunctionLibrary
local Logger = require "Logger/Logger"
local EventHelper = require "Event/EventHelper"
local function EventParamToTable(EventParam)
if not EventParam then
return nil
end
local EventParamTable = {}
local Num = UGaeaEventFunctionLibrary.GetEventParamNum(EventParam)
for i = 0, Num - 1 do
local Element = UGaeaEventFunctionLibrary.GetEventParamByIndex(EventParam, i)
local FunName = UGaeaEventFunctionLibrary.GetGFunNameByType(Element.EventParamType)
local Fun = UGaeaEventFunctionLibrary[FunName]
if not _G.IsCallable(Fun) then
Logger.warn("EventParamToTable => Fun is not found")
else
local Param = Fun(Element)
table.insert(EventParamTable, Param)
end
end
return EventParamTable
end
local LuaDispatcherWarp = Class("LuaDispatcherWarp")
local function __initWarp(self, LuaFun, SelfTable, ParamTable)
self._luaFun = LuaFun
self._selfTable = SelfTable
self._paramTable = ParamTable
end
local function DelegateTrigger(self, EventParam)
local Param = EventParamToTable(EventParam)
if not _G.IsCallable(self._luaFun) then
Logger.warn("LuaDispatcherInfo.DelegateTrigger => _luaFun is not found")
else
if self._selfTable then
table.insert(Param, 1, self._selfTable)
end
table.insert(Param, self._paramTable)
xpcall(self._luaFun, _G.CallBackError, table.unpack(Param))
end
end
LuaDispatcherWarp.__init = __initWarp
LuaDispatcherWarp.DelegateTrigger = DelegateTrigger
local LuaDispatcher = Class("LuaDispatcher")
local function __init(self, Dispatcher)
self.RawDispatcher = Dispatcher
end
local function Add(self, EventId, LuaFun, SelfTable, ParamTable)
if type(EventId) ~= "number" then
Logger.warn("LuaDispatcher:Dispatch => EventId is illegal")
return
end
if not _G.IsValid(self.RawDispatcher) then
Logger.warn("LuaDispatcher:Add => RawDispatcher is nil")
return nil
end
local Delegate = self.RawDispatcher:GetDelegateCallBack(EventId)
if not _G.IsValid(Delegate) then
self.RawDispatcher:CreateDelegateCallBack(EventId)
Delegate = self.RawDispatcher:GetDelegateCallBack(EventId)
if not _G.IsValid(Delegate) then
Logger.warn("LuaDispatcher:Add --> GetDelegateByEvent failed")
return nil
end
end
local Info = LuaDispatcherWarp(LuaFun, SelfTable, ParamTable)
return EventHelper.Add(Delegate, "callback", Info.DelegateTrigger, Info)
end
local function Remove(self, EventId, LuaDelegate)
if type(EventId) ~= "number" then
Logger.warn("LuaDispatcher:Remove => EventId is illegal")
return
end
if not _G.IsValid(self.RawDispatcher) then
Logger.warn("LuaDispatcher:Remove => RawDispatcher is nil")
return
end
local Delegate = self.RawDispatcher:GetDelegateCallBack(EventId)
if not _G.IsValid(Delegate) then
Logger.warn("LuaDispatcher:Remove => GetDelegateByEvent failed")
return
end
return EventHelper.Remove(Delegate, "callback", LuaDelegate)
end
local function Dispatch(self, EventId, ...)
if type(EventId) ~= "number" then
Logger.warn("LuaDispatcher:Dispatch => EventId is illegal")
return
end
if not _G.IsValid(self.RawDispatcher) then
Logger.warn("LuaDispatcher:Dispatch => RawDispatcher is nil")
return
end
local EventParam = {...}
local EventParamTArray = UGaeaEventFunctionLibrary.ConstructEventParamTArray()
for i = 1, #EventParam do
local Element = EventParam[i]
local ParamType = Element[1]
local ParamValue = Element[2]
if ParamType == nil or ParamValue == nil then
Logger.warn("LuaDispatcher:Dispatch => ParamType or ParamValue is nil")
return
end
local FunName = UGaeaEventFunctionLibrary.GetSFunNameByType(ParamType)
local Fun = UGaeaEventFunctionLibrary[FunName]
if not _G.IsCallable(Fun) then
Logger.warn("LuaDispatcher:Dispatch => Fun is not found")
else
local Param = _G.FEventParam()
Param = Fun(Param, ParamValue)
EventParamTArray:Add(Param)
end
end
self.RawDispatcher:DispatchImp(EventId, EventParamTArray)
end
LuaDispatcher.__init = __init
LuaDispatcher.Add = Add
LuaDispatcher.Remove = Remove
LuaDispatcher.Dispatch = Dispatch
return LuaDispatcher
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local dht = require 'dht'
local socket = require 'socket'
local sock = socket.udp()
sock:setsockname('*', 6881)
local node = dht.node_create(nil, function(data, ip, port)
sock:sendto(data, ip, port)
end)
node:set_bootstrap_callback(function(ready)
node:get_peers('4E64AAAF48D922DBD93F8B9E4ACAA78C99BC1F40', function(infohash, peers)
print(string.format('Search for %s done. Peers:', infohash))
if peers then
for _, v in ipairs(peers) do
print(v[1], v[2])
end
end
end)
end)
node:start()
while true do
local timeout = node:timeout()
local t = socket.select({sock}, nil, timeout)
if t[sock] then
local data, ip, port = sock:receivefrom()
node:input(data, ip, port)
end
node:work()
end
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-- @module lib.attacks.common
local bytes = require('lib.bytes')
local sorting = require('lib.sorting')
local toolbox = require('lib.toolbox')
local common = {}
function common.break_one_char_encryption(seq)
--[[ Given a byte sequence that is a result of a single character encryption
-- of plaintext English, returns a list of potential candidate decodings in
-- the decreasing order of likelihood.
--
-- seq: Array of bytes, the ciphertext.
-- return:
-- - An array of pairs ((k, v), score), where k is the key, v is the decryption
-- as a plaintext and score is the likelihood. The array is sorted by
-- decreasing likelihood.
--]]
local scores = {}
for i = 0, 255 do
local b = {}
for j = 1,#seq do
table.insert(b, i)
end
local c = bytes.bytearrayxor(seq, b)
local text = bytes.bytearray2string(c)
local cur_score = toolbox.score_string_as_english(text)
local index = {}
index[1] = i
index[2] = text
scores[index] = cur_score
end
local kv_pairs = sorting.sort_table_by_value(scores)
return kv_pairs
end
function common.break_k_char_encoding(seq, key_size)
--[[ Given a byte sequence that is a result of a key_size character encryption
-- of plaintext English, returns a list of potential candidate decodings in
-- the decreasing order of likelihood.
--
-- seq: Array of bytes, the ciphertext.
-- return:
-- - An array of pairs ((k, v), score), where k is the key, v is the decryption
-- as a plaintext and score is the likelihood. The array is sorted by
-- decreasing likelihood.
--]]
local transposed = {}
for i = 1,key_size do
transposed[i] = {}
end
for i = 1,#seq do
table.insert(transposed[(i - 1) % key_size + 1], seq[i])
end
local guesses = {}
for i = 1,key_size do
guesses[i] = common.break_one_char_encryption(transposed[i])
end
local kv_pairs = {}
for ind = 1,256 do
-- Assemble the key and get average score.
local cur_key = {}
local cur_score = 0.0
for i = 1,key_size do
table.insert(cur_key, guesses[i][ind][1][1])
cur_score = cur_score + guesses[i][ind][2]/key_size
end
-- Assemble the candidate plaintext.
local plaintext = ""
for l = 1,#transposed[1] do
for i = 1,key_size do
if l <= #transposed[i] then
plaintext = plaintext .. guesses[i][ind][1][2]:sub(l,l)
end
end
end
local index = {}
index[1] = cur_key
index[2] = plaintext
kv_pairs[#kv_pairs + 1] = {index, cur_score}
end
return kv_pairs
end
return common
|
#!/usr/bin/env lua5.3
local cqueues = require "cqueues"
local lredis = require "lredis.cqueues"
local resolver = require 'cqueues.dns.resolver'
local http_server = require "http.server"
local http_headers = require "http.headers"
local cjson = require "cjson.safe"
local cipher = require "openssl.cipher"
local rand = require "openssl.rand"
local hmac = require "openssl.hmac"
local digest = require "openssl.digest"
local sslcontext = require "openssl.ssl.context"
local sslpkey = require "openssl.pkey"
local x509 = require "openssl.x509"
local x509chain = require "openssl.x509.chain"
local b64 = require "b64"
local fmt = string.format
local usetls = arg[1] ~= "dev"
local oplogpath = "operations.log"
local tlschainpath = "fullchain.pem"
local tlskeypath = "privkey.pem"
local port = 8888
local cq = cqueues.new()
local tlsctx = nil
local testclientid = "1234567890client"
local testclientpass = "clientpass"
local testdeviceid = "1234567890device"
local testdevicekey = {0x0c, 0xc0, 0x52, 0xf6, 0x7b, 0xbd, 0x05, 0x0e, 0x75, 0xac, 0x0d, 0x43, 0xf1, 0x0a, 0x8f, 0x35}
testdevicekey = string.pack(string.rep("B",16), table.unpack(testdevicekey))
local redisaddr
do
local r = resolver.new({lookup = {"file"}})
local packet = r:query("redisserv")
assert(packet, "Could not find redis server address")
local section = packet:grep({section = "ANSWER"})()
redisaddr = section:addr()
end
local redis = lredis.connect_tcp(redisaddr)
-- load test db items
if redis:call("get", "testdbitems") ~= "v3" then
redis:call("flushall")
redis:call("set", "clientpass:"..testclientid, testclientpass)
redis:call("set", "devkeys:"..testdeviceid, testdevicekey)
redis:call("sadd", "cldevops:"..testclientid..":"..testdeviceid, "lock", "unlock")
redis:call("set", "testdbitems", "v3")
end
if usetls then -- setup TLS
tlsctx = sslcontext.new("TLS", true)
local keyf = assert(io.open(tlskeypath))
local key = keyf:read("a")
keyf:close()
local chainf = assert(io.open(tlschainpath))
local chainstr = chainf:read("a")
chainf:close()
local chain = x509chain.new()
local cert
local i = 1
while true do
local ipos = chainstr:find("-----BEGIN CERTIFICATE-----", i, true)
if not ipos then break end
_,i = assert(chainstr:find("-----END CERTIFICATE-----", ipos, true))
local ccert = x509.new(string.sub(chainstr, ipos, i))
if not cert then
cert = ccert
else
chain:add(ccert)
end
end
assert(cert, "No certificate found in: " .. tlschainpath)
tlsctx:setCertificate(cert)
tlsctx:setCertificateChain(chain)
local pkey = sslpkey.new(key, "PEM")
tlsctx:setPrivateKey(pkey)
end
local function auth_decrypt(message, key)
assert(#message >= 64, "load too small")
local iv_blocks = string.sub(message, 1, -33)
local messagehmac = string.sub(message, -32)
assert(hmac.new(key, "sha256"):final(iv_blocks) == messagehmac, "invalid HMAC")
local iv = string.sub(iv_blocks, 1, 16)
local ciphertext = string.sub(iv_blocks, 17, -1)
local aes = cipher.new("AES-128-CBC")
aes:decrypt(key, iv, false)
return aes:final(ciphertext)
end
local function auth_encrypt(plain, key)
local rem = #plain % 16
plain = plain .. string.rep(' ', rem == 0 and 0 or 16 - rem)
local aes = cipher.new("AES-128-CBC")
local iv = rand.bytes(16)
aes:encrypt(key, iv, false)
local ivaes = iv .. aes:final(plain)
return ivaes .. hmac.new(key, "sha256"):final(ivaes)
end
local function make_authopmsg(operation, key, N1, N2)
local t = {
OP = operation,
N1 = N1,
N2 = N2
}
return b64.encode(auth_encrypt(cjson.encode(t), key))
end
local function client_error(stream, res_headers)
res_headers:upsert(":status", "400")
assert(stream:write_headers(res_headers, true))
end
local function safe_decode_load(dload)
assert(#dload < 500, "device load too large")
assert(not string.find(dload, "[^a-zA-Z0-9/%+=]"), "invalid base64 device load")
dload = b64.decode(dload)
local loadlen = #dload
dload = string.sub(dload, 1, loadlen - (loadlen % 16))
return dload
end
local function authenticate_client(clientid, clientpass)
return clientpass == redis:call("get", "clientpass:"..clientid)
end
local function authorize_client(clientid, deviceid, operation)
local t = redis:call("smembers", "cldevops:"..clientid..":"..deviceid)
for _,op in ipairs(t) do
if op == operation then
return true
end
end
return false
end
local function get_device_key(deviceid)
return redis:call("get", "devkeys:"..deviceid)
end
local function record_authorization(ticket, N2, clientid, deviceid, operation)
redis:call("hmset", ticket, "N2", N2, "clientid", clientid, "deviceid", deviceid, "operation", operation)
redis:call("expire", ticket, "120")
end
local function get_ticketdata(ticket)
local t = redis:call("hgetall", ticket)
local tt = {}
for i=1,#t,2 do
tt[t[i]] = t[i+1]
end
return tt
end
local function log_operation(td)
local log = os.time().." cli: "..td.clientid.."; dev: "..td.deviceid.."; op: "..td.operation
redis:call("rpush", "oplog", log)
end
local function notarize_hash(hash)
-- to be implemented
end
-- thread that every 5 minutes saves a block of logs to disk and its hash on the blockchain
local function log_notarizer()
while true do
cqueues.sleep(300)
local all = redis:call("lrange", "oplog", "0", "-1")
if #all > 1 then
local block = "###BEGIN_BLOCK\n"..table.concat(all, "\n").."\n###END_BLOCK\n"
local f = io.open(oplogpath, "a")
f:write(block)
f:close()
notarize_hash(digest.new("sha256"):final(block))
redis:call("del", "oplog")
end
end
end
cq:wrap(log_notarizer)
local function authorize_operation_handler(stream, res_headers)
local body = stream:get_body_as_string()
if not body then return client_error(stream, res_headers) end
local json = cjson.decode(body)
if not json then return client_error(stream, res_headers) end
local clientid = json.client_id
local clientpass = json.client_pass
local deviceid = json.device_id
local operation = json.operation
local deviceload = json.load
if not (clientid and deviceid and operation and deviceload and clientpass) then
return client_error(stream, res_headers)
end
if not authenticate_client(clientid, clientpass) then
res_headers:upsert(":status", "403")
assert(stream:write_headers(res_headers, true))
return
end
if not authorize_client(clientid, deviceid, operation) then
res_headers:upsert(":status", "403")
assert(stream:write_headers(res_headers, true))
return
end
local binload = safe_decode_load(deviceload)
local key = assert(get_device_key(deviceid))
local devjson = assert(cjson.decode(auth_decrypt(binload, key)))
local N1 = devjson.N1
assert(N1)
local ticket = string.format("%x", (string.unpack("l", rand.bytes(8))))
local N2 = string.format("%x", (string.unpack("l", rand.bytes(8))))
record_authorization(ticket, N2, clientid, deviceid, operation)
local aOP = make_authopmsg(operation, key, N1, N2)
local body = cjson.encode({ success = true, load = aOP, ticket = ticket })
res_headers:append(":status", "200")
res_headers:append("content-type", "application/json")
assert(stream:write_headers(res_headers, false))
assert(stream:write_chunk(body, true))
end
local function result_handler(stream, res_headers)
local body = stream:get_body_as_string()
if not body then return client_error(stream, res_headers) end
local json = cjson.decode(body)
if not json then return client_error(stream, res_headers) end
local ticket = json.ticket
local deviceload = json.load
if not (ticket and deviceload) then
return client_error(stream, res_headers)
end
local ticketdata = get_ticketdata(ticket)
if not ticketdata then
res_headers:upsert(":status", "403")
assert(stream:write_headers(res_headers, true))
return
end
local binload = safe_decode_load(deviceload)
local key = get_device_key(ticketdata.deviceid)
local devjson = assert(cjson.decode(auth_decrypt(binload, key)))
local N2 = devjson.N2
local RES = devjson.RES
assert(N2 == ticketdata.N2, "Invalid nonce received during confirmation")
if RES then
log_operation(ticketdata)
end
local body = cjson.encode({ success = RES })
res_headers:append(":status", "200")
res_headers:append("content-type", "application/json")
assert(stream:write_headers(res_headers, false))
assert(stream:write_chunk(body, true))
end
local myserver =
assert(http_server.listen {
tls = usetls;
ctx = tlsctx;
host = "0.0.0.0";
port = port;
cq = cq;
onstream = function(myserver, stream)
local req_headers = assert(stream:get_headers())
local req_method = req_headers:get ":method"
local res_headers = http_headers.new()
if req_method ~= "POST" then
res_headers:upsert(":status", "405")
assert(stream:write_headers(res_headers, true))
return
end
if req_headers:get(":path") == "/authorize-operation" and
req_headers:get "content-type" == "application/json" then
return authorize_operation_handler(stream, res_headers)
elseif req_headers:get(":path") == "/result" and
req_headers:get "content-type" == "application/json" then
return result_handler(stream, res_headers)
else
res_headers:append(":status", "404")
assert(stream:write_headers(res_headers, true))
end
end;
onerror = function(myserver, context, op, err, errno)
local msg = op .. " on " .. tostring(context) .. " failed"
if err then
msg = msg .. ": " .. tostring(err)
end
assert(io.stderr:write(msg, "\n"))
end;
})
assert(myserver:listen())
do
local bound_port = select(3, myserver:localname())
assert(io.stderr:write(string.format("Now listening on port %d\n", bound_port)))
end
assert(myserver:loop())
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-- Déconnecte le WIFI
print("\n wifi_off.lua zf180822.0959 \n")
wifi.setmode(wifi.NULLMODE)
--[[
print(wifi.NULLMODE, wifi.STATION, wifi.SOFTAP, wifi.STATIONAP)
print(wifi.getmode())
]]
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local function noremap(mode, lhs, rhs)
vim.api.nvim_set_keymap(mode, lhs, rhs, { noremap = true, silent = true })
end
local function nnoremap(lhs, rhs)
noremap("n", lhs, rhs)
end
-- Files
nnoremap("<Leader>ff", "<Cmd>Telescope find_files<CR>")
nnoremap("<Leader>fg", "<Cmd>Telescope live_grep<CR>")
-- Git
nnoremap("<Leader>gc", "<Cmd>Telescope git_commits<CR>")
-- Neovim
nnoremap("<Leader>fb", "<Cmd>Telescope buffers<CR>")
nnoremap("<Leader>fh", "<Cmd>Telescope help_tags<CR>")
nnoremap("<Leader>ts", "<Cmd>Telescope treesitter<CR>")
nnoremap("<Leader>wd", "<Cmd>Telescope lsp_workspace_diagnostics<CR>")
|
--[[
actionObject.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
]]--
local Utils = require 'system.utils'
local Easing = require 'libs.easing.easing'
local love = love
local g = love.graphics
local ActionObject = {}
ActionObject.__index = ActionObject
-- constants
local STATE_INACTIVE = 1
local STATE_ACTIVE = 2
function ActionObject.create(gameStates, objectManager)
-- print("CREATING Action Object") -- DEBUG_TAG
local self = setmetatable({}, ActionObject)
self.gameStates = gameStates
self.objectManager = objectManager
self.state = STATE_INACTIVE
self.type = "" -- "speech, dialogue"
self.properties = {}
return self
end
function ActionObject:load()
-- print("LOADING Action Object") -- DEBUG_TAG
-- Create quad
self.uiElements = g_resMngr.images[g_resMngr.UI_ELEMENTS]
self.w, self.h = 47, 24
self.enterQuad = g.newQuad(112, 0, self.w, self.h, Utils.getSize(self.uiElements))
end
function ActionObject:update(dt)
self.elapsedTime = self.elapsedTime + dt
if self.vy > 0 then
local ending = self.maxY - self.minY
self.y = Easing.inCubic(self.elapsedTime, self.minY, ending, 0.5)
else
local ending = self.minY - self.maxY
self.y = Easing.outCubic(self.elapsedTime, self.maxY, ending, 0.5)
end
-- Change direction
if self.y > self.maxY or self.y < self.minY then
self.vy = self.vy * -1
self.elapsedTime = 0
end
end
function ActionObject:draw()
g.draw(self.uiElements, self.enterQuad, self.x, self.y)
end
function ActionObject:activate(type, x, y, ...)
--
self.type = type
self.state = STATE_ACTIVE
self.orig = {x = x, y = y}
self.vy = 1
self.elapsedTime = 0
--
local n = select('#', ...) -- number of arguments
for i = 1, n do
local a = select(i, ...)
self.properties[i] = a
end
-- Position of the ENTER image
self.x = x - 7
self.y = y - self.h
self.minY = self.y - self.h / 4
self.maxY = self.y + self.h / 4
-- Track the interaction
Utils.addInteraction()
-- check if characterDialog
if self.type == 'characterDialog' then
self.character = self.properties[#self.properties]
end
end
function ActionObject:deactivate()
self.state = STATE_INACTIVE
self.properties = {}
-- notify the character of the deactivation event (restores his state)
if self.type == 'characterDialog' then
self.character:deactivate()
end
end
function ActionObject:isActive()
return self.state ~= STATE_INACTIVE
end
-- Input --------------------------------------------------------------------------------
function ActionObject:controls(isReleased, key, mousebutton)
-- check for enter key or left mouse button
if isReleased and (key == "return" or mousebutton == 1) then
g_resMngr.playSound(g_resMngr.SFX_CONFIRM)
if self.type == "bubble" then
local text = self.properties[1]
self.objectManager:activateBubble(self.orig.x, self.orig.y, text, true)
elseif self.type == "characterDialog" or
self.type == "signDialog" or
self.type == "plaqueDialog" or
self.type == "terminalDialog" then
self.gameStates:activateDialog(self.type, unpack(self.properties))
self.gameStates:changeState(self.gameStates.STATE_LAUNCH)
end
self.objectManager:deactivate("action")
end
end
return ActionObject
|
local resolve_relative_path = require "core.configmanager".resolve_relative_path;
local logger = require "util.logger".init;
local it = require "util.iterators";
local definitions = module:shared("definitions");
local active_definitions = {};
local default_chains = {
preroute = {
type = "event";
priority = 0.1;
"pre-message/bare", "pre-message/full", "pre-message/host";
"pre-presence/bare", "pre-presence/full", "pre-presence/host";
"pre-iq/bare", "pre-iq/full", "pre-iq/host";
};
deliver = {
type = "event";
priority = 0.1;
"message/bare", "message/full", "message/host";
"presence/bare", "presence/full", "presence/host";
"iq/bare", "iq/full", "iq/host";
};
deliver_remote = {
type = "event"; "route/remote";
priority = 0.1;
};
};
local extra_chains = module:get_option("firewall_extra_chains", {});
local chains = {};
for k,v in pairs(default_chains) do
chains[k] = v;
end
for k,v in pairs(extra_chains) do
chains[k] = v;
end
-- Returns the input if it is safe to be used as a variable name, otherwise nil
function idsafe(name)
return name:match("^%a[%w_]*$")
end
-- Run quoted (%q) strings through this to allow them to contain code. e.g.: LOG=Received: $(stanza:top_tag())
function meta(s, extra)
return (s:gsub("$(%b())", [["..tostring(%1).."]])
:gsub("$(%b<>)", function (expr)
expr = expr:sub(2,-2);
if expr:match("^@") then
return "\"..stanza.attr["..("%q"):format(expr:sub(2)).."]..\"";
end
return "\"..stanza:find("..("%q"):format(expr:sub(2, -2))..")..\"";
end)
:gsub("$$(%a+)", extra or {})
:gsub([[^""%.%.]], "")
:gsub([[%.%.""$]], ""));
end
-- Dependency locations:
-- <type lib>
-- <type global>
-- function handler()
-- <local deps>
-- if <conditions> then
-- <actions>
-- end
-- end
local available_deps = {
st = { global_code = [[local st = require "util.stanza";]]};
jid_split = {
global_code = [[local jid_split = require "util.jid".split;]];
};
jid_bare = {
global_code = [[local jid_bare = require "util.jid".bare;]];
};
to = { local_code = [[local to = stanza.attr.to;]] };
from = { local_code = [[local from = stanza.attr.from;]] };
type = { local_code = [[local type = stanza.attr.type;]] };
name = { local_code = [[local name = stanza.name]] };
split_to = { -- The stanza's split to address
depends = { "jid_split", "to" };
local_code = [[local to_node, to_host, to_resource = jid_split(to);]];
};
split_from = { -- The stanza's split from address
depends = { "jid_split", "from" };
local_code = [[local from_node, from_host, from_resource = jid_split(from);]];
};
bare_to = { depends = { "jid_bare", "to" }, local_code = "local bare_to = jid_bare(to)"};
bare_from = { depends = { "jid_bare", "from" }, local_code = "local bare_from = jid_bare(from)"};
group_contains = {
global_code = [[local group_contains = module:depends("groups").group_contains]];
};
is_admin = { global_code = [[local is_admin = require "core.usermanager".is_admin]]};
core_post_stanza = { global_code = [[local core_post_stanza = prosody.core_post_stanza]] };
zone = { global_code = function (zone)
assert(idsafe(zone), "Invalid zone name: "..zone);
return ("local zone_%s = zones[%q] or {};"):format(zone, zone);
end };
date_time = { global_code = [[local os_date = os.date]]; local_code = [[local current_date_time = os_date("*t");]] };
time = { local_code = function (what)
local defs = {};
for field in what:gmatch("%a+") do
table.insert(defs, ("local current_%s = current_date_time.%s;"):format(field, field));
end
return table.concat(defs, " ");
end, depends = { "date_time" }; };
timestamp = { global_code = [[local get_time = require "socket".gettime]]; local_code = [[local current_timestamp = get_time()]]; };
globalthrottle = {
global_code = function (throttle)
assert(idsafe(throttle), "Invalid rate limit name: "..throttle);
assert(active_definitions.RATE[throttle], "Unknown rate limit: "..throttle);
return ("local global_throttle_%s = rates.%s:single();"):format(throttle, throttle);
end;
};
multithrottle = {
global_code = function (throttle)
assert(pcall(require, "util.cache"), "Using LIMIT with 'on' requires Prosody 0.10 or higher");
assert(idsafe(throttle), "Invalid rate limit name: "..throttle);
assert(active_definitions.RATE[throttle], "Unknown rate limit: "..throttle);
return ("local multi_throttle_%s = rates.%s:multi();"):format(throttle, throttle);
end;
};
};
local function include_dep(dependency, code)
local dep, dep_param = dependency:match("^([^:]+):?(.*)$");
local dep_info = available_deps[dep];
if not dep_info then
module:log("error", "Dependency not found: %s", dep);
return;
end
if code.included_deps[dep] then
if code.included_deps[dep] ~= true then
module:log("error", "Circular dependency on %s", dep);
end
return;
end
code.included_deps[dep] = false; -- Pending flag (used to detect circular references)
for _, dep_dep in ipairs(dep_info.depends or {}) do
include_dep(dep_dep, code);
end
if dep_info.global_code then
if dep_param ~= "" then
table.insert(code.global_header, dep_info.global_code(dep_param));
else
table.insert(code.global_header, dep_info.global_code);
end
end
if dep_info.local_code then
if dep_param ~= "" then
table.insert(code, "\n\t\t-- "..dep.."\n\t\t"..dep_info.local_code(dep_param).."\n");
else
table.insert(code, "\n\t\t-- "..dep.."\n\t\t"..dep_info.local_code.."\n");
end
end
code.included_deps[dep] = true;
end
local definition_handlers = module:require("definitions");
local condition_handlers = module:require("conditions");
local action_handlers = module:require("actions");
local function new_rule(ruleset, chain)
assert(chain, "no chain specified");
local rule = { conditions = {}, actions = {}, deps = {} };
table.insert(ruleset[chain], rule);
return rule;
end
local function parse_firewall_rules(filename)
local line_no = 0;
local function errmsg(err)
return "Error compiling "..filename.." on line "..line_no..": "..err;
end
local ruleset = {
deliver = {};
};
local chain = "deliver"; -- Default chain
local rule;
local file, err = io.open(filename);
if not file then return nil, err; end
local state; -- nil -> "rules" -> "actions" -> nil -> ...
local line_hold;
for line in file:lines() do
line = line:match("^%s*(.-)%s*$");
if line_hold and line:sub(-1,-1) ~= "\\" then
line = line_hold..line;
line_hold = nil;
elseif line:sub(-1,-1) == "\\" then
line_hold = (line_hold or "")..line:sub(1,-2);
end
line_no = line_no + 1;
if line_hold or line:find("^[#;]") then -- luacheck: ignore 542
-- No action; comment or partial line
elseif line == "" then
if state == "rules" then
return nil, ("Expected an action on line %d for preceding criteria")
:format(line_no);
end
state = nil;
elseif not(state) and line:sub(1, 2) == "::" then
chain = line:gsub("^::%s*", "");
local chain_info = chains[chain];
if not chain_info then
return nil, errmsg("Unknown chain: "..chain);
elseif chain_info.type ~= "event" then
return nil, errmsg("Only event chains supported at the moment");
end
ruleset[chain] = ruleset[chain] or {};
elseif not(state) and line:sub(1,1) == "%" then -- Definition (zone, limit, etc.)
local what, name = line:match("^%%%s*(%w+) +([^ :]+)");
if not definition_handlers[what] then
return nil, errmsg("Definition of unknown object: "..what);
elseif not name or not idsafe(name) then
return nil, errmsg("Invalid "..what.." name");
end
local val = line:match(": ?(.*)$");
if not val and line:find(":<") then -- Read from file
local fn = line:match(":< ?(.-)%s*$");
if not fn then
return nil, errmsg("Unable to parse filename");
end
local f, err = io.open(fn);
if not f then return nil, errmsg(err); end
val = f:read("*a"):gsub("\r?\n", " "):gsub("%s+5", "");
end
if not val then
return nil, errmsg("No value given for definition");
end
local ok, ret = pcall(definition_handlers[what], name, val);
if not ok then
return nil, errmsg(ret);
end
if not active_definitions[what] then
active_definitions[what] = {};
end
active_definitions[what][name] = ret;
elseif line:find("^[^%s:]+[%.=]") then
-- Action
if state == nil then
-- This is a standalone action with no conditions
rule = new_rule(ruleset, chain);
end
state = "actions";
-- Action handlers?
local action = line:match("^[%w_]+");
if not action_handlers[action] then
return nil, ("Unknown action on line %d: %s"):format(line_no, action or "<unknown>");
end
table.insert(rule.actions, "-- "..line)
local ok, action_string, action_deps = pcall(action_handlers[action], line:match("=(.+)$"));
if not ok then
return nil, errmsg(action_string);
end
table.insert(rule.actions, action_string);
for _, dep in ipairs(action_deps or {}) do
table.insert(rule.deps, dep);
end
elseif state == "actions" then -- state is actions but action pattern did not match
state = nil; -- Awaiting next rule, etc.
table.insert(ruleset[chain], rule);
rule = nil;
else
if not state then
state = "rules";
rule = new_rule(ruleset, chain);
end
-- Check standard modifiers for the condition (e.g. NOT)
local negated;
local condition = line:match("^[^:=%.]*");
if condition:find("%f[%w]NOT%f[^%w]") then
local s, e = condition:match("%f[%w]()NOT()%f[^%w]");
condition = (condition:sub(1,s-1)..condition:sub(e+1, -1)):match("^%s*(.-)%s*$");
negated = true;
end
condition = condition:gsub(" ", "_");
if not condition_handlers[condition] then
return nil, ("Unknown condition on line %d: %s"):format(line_no, (condition:gsub("_", " ")));
end
-- Get the code for this condition
local ok, condition_code, condition_deps = pcall(condition_handlers[condition], line:match(":%s?(.+)$"));
if not ok then
return nil, errmsg(condition_code);
end
if negated then condition_code = "not("..condition_code..")"; end
table.insert(rule.conditions, condition_code);
for _, dep in ipairs(condition_deps or {}) do
table.insert(rule.deps, dep);
end
end
end
return ruleset;
end
local function process_firewall_rules(ruleset)
-- Compile ruleset and return complete code
local chain_handlers = {};
-- Loop through the chains in the parsed ruleset (e.g. incoming, outgoing)
for chain_name, rules in pairs(ruleset) do
local code = { included_deps = {}, global_header = {} };
local condition_uses = {};
-- This inner loop assumes chain is an event-based, not a filter-based
-- chain (filter-based will be added later)
for _, rule in ipairs(rules) do
for _, condition in ipairs(rule.conditions) do
if condition:find("^not%(.+%)$") then
condition = condition:match("^not%((.+)%)$");
end
condition_uses[condition] = (condition_uses[condition] or 0) + 1;
end
end
local condition_cache, n_conditions = {}, 0;
for _, rule in ipairs(rules) do
for _, dep in ipairs(rule.deps) do
include_dep(dep, code);
end
table.insert(code, "\n\t\t");
local rule_code;
if #rule.conditions > 0 then
for i, condition in ipairs(rule.conditions) do
local negated = condition:match("^not%(.+%)$");
if negated then
condition = condition:match("^not%((.+)%)$");
end
if condition_uses[condition] > 1 then
local name = condition_cache[condition];
if not name then
n_conditions = n_conditions + 1;
name = "condition"..n_conditions;
condition_cache[condition] = name;
table.insert(code, "local "..name.." = "..condition..";\n\t\t");
end
rule.conditions[i] = (negated and "not(" or "")..name..(negated and ")" or "");
else
rule.conditions[i] = (negated and "not(" or "(")..condition..")";
end
end
rule_code = "if "..table.concat(rule.conditions, " and ").." then\n\t\t\t"
..table.concat(rule.actions, "\n\t\t\t")
.."\n\t\tend\n";
else
rule_code = table.concat(rule.actions, "\n\t\t");
end
table.insert(code, rule_code);
end
for name in pairs(definition_handlers) do
table.insert(code.global_header, 1, "local "..name:lower().."s = definitions."..name..";");
end
local code_string = "return function (definitions, fire_event, log)\n\t"
..table.concat(code.global_header, "\n\t")
.."\n\tlocal db = require 'util.debug';\n\n\t"
.."return function (event)\n\t\t"
.."local stanza, session = event.stanza, event.origin;\n"
..table.concat(code, "")
.."\n\tend;\nend";
chain_handlers[chain_name] = code_string;
end
return chain_handlers;
end
local function compile_firewall_rules(filename)
local ruleset, err = parse_firewall_rules(filename);
if not ruleset then return nil, err; end
local chain_handlers = process_firewall_rules(ruleset);
return chain_handlers;
end
local function compile_handler(code_string, filename)
-- Prepare event handler function
local chunk, err = loadstring(code_string, "="..filename);
if not chunk then
return nil, "Error compiling (probably a compiler bug, please report): "..err;
end
local function fire_event(name, data)
return module:fire_event(name, data);
end
chunk = chunk()(active_definitions, fire_event, logger(filename)); -- Returns event handler with 'zones' upvalue.
return chunk;
end
function module.load()
if not prosody.arg then return end -- Don't run in prosodyctl
active_definitions = {};
local firewall_scripts = module:get_option_set("firewall_scripts", {});
for script in firewall_scripts do
script = resolve_relative_path(prosody.paths.config, script);
local chain_functions, err = compile_firewall_rules(script)
if not chain_functions then
module:log("error", "Error compiling %s: %s", script, err or "unknown error");
else
for chain, handler_code in pairs(chain_functions) do
local handler, err = compile_handler(handler_code, "mod_firewall::"..chain);
if not handler then
module:log("error", "Compilation error for %s: %s", script, err);
else
local chain_definition = chains[chain];
if chain_definition and chain_definition.type == "event" then
for _, event_name in ipairs(chain_definition) do
module:hook(event_name, handler, chain_definition.priority);
end
elseif not chain:sub(1, 5) == "user/" then
module:log("warn", "Unknown chain %q", chain);
end
module:hook("firewall/chains/"..chain, handler);
end
end
end
end
-- Replace contents of definitions table (shared) with active definitions
for k in it.keys(definitions) do definitions[k] = nil; end
for k,v in pairs(active_definitions) do definitions[k] = v; end
end
function module.command(arg)
if not arg[1] or arg[1] == "--help" then
require"util.prosodyctl".show_usage([[mod_firewall <firewall.pfw>]], [[Compile files with firewall rules to Lua code]]);
return 1;
end
local verbose = arg[1] == "-v";
if verbose then table.remove(arg, 1); end
local serialize = require "util.serialization".serialize;
if verbose then
print("local logger = require \"util.logger\".init;");
print();
print("local function fire_event(name, data)\n\tmodule:fire_event(name, data)\nend");
print();
end
for _, filename in ipairs(arg) do
print("do -- File "..filename);
local chain_functions = assert(compile_firewall_rules(arg[1]));
if verbose then
print();
print("local active_definitions = "..serialize(active_definitions)..";");
print();
end
for chain, handler_code in pairs(chain_functions) do
print("---- Chain "..chain:gsub("_", " "));
if not verbose then
print(("%s = %s;"):format(chain, handler_code:sub(8)));
else
print(("local %s = (%s)(active_definitions, fire_event, logger(%q));"):format(chain, handler_code:sub(8), filename));
print();
local chain_definition = chains[chain];
if chain_definition and chain_definition.type == "event" then
for _, event_name in ipairs(chain_definition) do
print(("module:hook(%q, %s, %d);"):format(event_name, chain, chain_definition.priority or 0));
end
end
print(("module:hook(%q, %s, %d);"):format("firewall/chains/"..chain, chain, chain_definition.priority or 0));
end
print("---- End of chain "..chain);
print();
end
print("end -- End of file "..filename);
end
end
|
local path = (...):sub(1, #(...) - #(".physics.PhysicsJson"))
local JSON = require(path..".3p.JSON").new() -- new instance
local Luaoop = require(path..".3p.Luaoop")
local nvec = require(path..".3p.nvec") ---@type NVec
---@class L2DF.PhysicsJson
local PhysicsJson = Luaoop.class("L2DF.PhysicsJson")
-- JSON keys
local Position = "Position"
local X = "X"
local Y = "Y"
local Angle = "Angle"
local Type = "Type"
local Id = "Id"
-- Meta
local Meta = "Meta"
local EffectiveForces = "EffectiveForces"
local TotalInputCount = "TotalInputCount"
local TotalOutputCount = "TotalOutputCount"
local PhysicsSettingCount = "PhysicsSettingCount"
local Gravity = "Gravity"
local Wind = "Wind"
local VertexCount = "VertexCount"
-- PhysicsSettings
local PhysicsSettings = "PhysicsSettings"
local Normalization = "Normalization"
local Minimum = "Minimum"
local Maximum = "Maximum"
local Default = "Default"
local Reflect = "Reflect"
local Weight = "Weight"
-- Input
local Input = "Input"
local Source = "Source"
-- Output
local Output = "Output"
local Scale = "Scale"
local VertexIndex = "VertexIndex"
local Destination = "Destination"
-- Particle
local Vertices = "Vertices"
local Mobility = "Mobility"
local Delay = "Delay"
local Radius = "Radius"
local Acceleration = "Acceleration"
function PhysicsJson:__construct(jsondata)
self.json = JSON:decode(jsondata)
self.meta = self.json[Meta]
self.effectiveForces = self.meta[EffectiveForces]
self.setting = self.json[PhysicsSettings]
end
function PhysicsJson:getGravity()
return nvec(
assert(tonumber(self.effectiveForces[Gravity][X])),
assert(tonumber(self.effectiveForces[Gravity][Y]))
)
end
function PhysicsJson:getWind()
return nvec(self.effectiveForces[Wind][X], self.effectiveForces[Wind][Y])
end
---@return number
function PhysicsJson:getSubRigCount()
return assert(tonumber(self.meta[PhysicsSettingCount]))
end
---@return number
function PhysicsJson:getTotalInputCount()
return assert(tonumber(self.meta[TotalInputCount]))
end
---@return number
function PhysicsJson:getTotalOutputCount()
return assert(tonumber(self.meta[TotalOutputCount]))
end
---@return number
function PhysicsJson:getVertexCount()
return assert(tonumber(self.meta[VertexCount]))
end
--
-- Input
--
---@param i number
---@return number
function PhysicsJson:getNormalizationPositionMinimumValue(i)
return assert(tonumber(self.setting[i][Normalization][Position][Minimum]))
end
---@param i number
---@return number
function PhysicsJson:getNormalizationPositionMaximumValue(i)
return assert(tonumber(self.setting[i][Normalization][Position][Maximum]))
end
---@param i number
---@return number
function PhysicsJson:getNormalizationPositionDefaultValue(i)
return assert(tonumber(self.setting[i][Normalization][Position][Default]))
end
---@param i number
---@return number
function PhysicsJson:getNormalizationAngleMinimumValue(i)
return assert(tonumber(self.setting[i][Normalization][Angle][Minimum]))
end
---@param i number
---@return number
function PhysicsJson:getNormalizationAngleMaximumValue(i)
return assert(tonumber(self.setting[i][Normalization][Angle][Maximum]))
end
---@param i number
---@return number
function PhysicsJson:getNormalizationAngleDefaultValue(i)
return assert(tonumber(self.setting[i][Normalization][Angle][Default]))
end
---@param i number
function PhysicsJson:getInputCount(i)
return #self.setting[i][Input]
end
---@param i number
---@param j number
---@return number
function PhysicsJson:getInputWeight(i, j)
return assert(tonumber(self.setting[i][Input][j][Weight]))
end
---@param i number
---@param j number
---@return boolean
function PhysicsJson:getInputReflect(i, j)
return not(not(self.setting[i][Input][j][Reflect]))
end
---@param i number
---@param j number
---@return string
function PhysicsJson:getInputType(i, j)
return self.setting[i][Input][j][Type]
end
---@param i number
---@param j number
function PhysicsJson:getInputSourceID(i, j)
return tostring(assert(self.setting[i][Input][j][Source][Id]))
end
--
-- Output
--
---@param i number
function PhysicsJson:getOutputCount(i)
return #self.setting[i][Output]
end
---@param i number
---@param j number
---@return number
function PhysicsJson:getOutputVertexIndex(i, j)
return assert(tonumber(self.setting[i][Output][j][VertexIndex]))
end
---@param i number
---@param j number
---@return number
function PhysicsJson:getOutputAngleScale(i, j)
return assert(tonumber(self.setting[i][Output][j][Scale]))
end
---@param i number
---@param j number
---@return number
function PhysicsJson:getOutputWeight(i, j)
return assert(tonumber(self.setting[i][Output][j][Weight]))
end
---@param i number
---@param j number
function PhysicsJson:getOutputDestinationID(i, j)
return tostring(assert(self.setting[i][Output][j][Destination][Id]))
end
---@param i number
---@param j number
function PhysicsJson:getOutputType(i, j)
return tostring(assert(self.setting[i][Output][j][Type]))
end
---@param i number
---@param j number
---@return boolean
function PhysicsJson:getOutputReflect(i, j)
return not(not(self.setting[i][Output][j][Reflect]))
end
--
-- Particle
--
---@param i number
function PhysicsJson:getParticleCount(i)
return #self.setting[i][Vertices]
end
---@param i number
---@param j number
---@return number
function PhysicsJson:getParticleMobility(i, j)
return assert(tonumber(self.setting[i][Vertices][j][Mobility]))
end
---@param i number
---@param j number
---@return number
function PhysicsJson:getParticleDelay(i, j)
return assert(tonumber(self.setting[i][Vertices][j][Delay]))
end
---@param i number
---@param j number
---@return number
function PhysicsJson:getParticleAcceleration(i, j)
return assert(tonumber(self.setting[i][Vertices][j][Acceleration]))
end
---@param i number
---@param j number
---@return number
function PhysicsJson:getParticleRadius(i, j)
return assert(tonumber(self.setting[i][Vertices][j][Radius]))
end
---@param i number
---@param j number
function PhysicsJson:getParticlePosition(i, j)
return nvec(
assert(tonumber(self.setting[i][Vertices][j][Position][X])),
assert(tonumber(self.setting[i][Vertices][j][Position][Y]))
)
end
return PhysicsJson
|
local json = require("json")
local zip = require("plugin.zip")
local buyProductPage = {}
local properties = {}
function buyProductPage:render(param)
print("parent mci page")
print(appConfig:getTypeOperator())
------------------------------------------------------------------------------
-- Declarations
------------------------------------------------------------------------------
local buttonTouchHandlers, textListener
local requestIsValid = false
local confirmIsValid = false
local requestAuthenticationCodeFuc, downloadProduct, uncompressProduct
local showBlur, closeBlur, changeText, callBackFunc
------------------------------------------------------------------------------
-- View Objects
------------------------------------------------------------------------------
local background = display.newImage( "images/mainBackGround.jpg")
background.x = backgroundX
background.y = backgroundY
table.insert(properties, background)
local pageTitleBackground = display.newImage("images/titleBackGround.png")
pageTitleBackground.x = pageTitleBackgroundX
pageTitleBackground.y = pageTitleBackgroundY
pageTitleBackground.name = "pageTitle"
table.insert(properties, pageTitleBackground)
local pageTitle = display.newText(texts.parent.pageTitle, pageTitleX, pageTitleY, fonts.lalezar, fonts.pageTitleSize)
table.insert(properties, pageTitle)
local backButton = display.newImageRect( "images/back.png", 125, 125)
backButton.x = backButtonX
backButton.y = backButtonY
backButton.name = "back"
table.insert(properties, backButton)
local formBackground = display.newRoundedRect( centerX, centerY, 700, 450, 15 )
formBackground:setFillColor(247 / 255, 247 / 255, 247 / 255)
formBackground:setStrokeColor(0 / 255, 169 / 255, 126 / 255, 1)
formBackground.strokeWidth = 10
local mobile = native.newTextField( centerX - 90, centerY - 90, 400, 70)
mobile.align = "right"
mobile.inputType = "number"
mobile.placeholder = "09---------"
local options = {
text = texts.parent.mobile,
x = centerX + 210,
y = mobile.y,
font = fonts.lalezar,
fontSize = 33
}
local mobileTag = display.newText(options)
mobileTag:setFillColor( 80 / 255, 80 / 255, 80 / 255 )
table.insert(properties, mobile)
table.insert(properties, mobileTag)
local requestAuthenticationCodeBackground = display.newRoundedRect( centerX, centerY +35, 400, 80, 10)
requestAuthenticationCodeBackground:setFillColor(0 / 255, 169 / 255, 126 / 255)
requestAuthenticationCodeBackground.name = "requestAuthenticationCode"
requestAuthenticationCodeBackground.fill.effect = "filter.grayscale"
options = {
text = texts.parent.requestAuthenticationCode,
x = requestAuthenticationCodeBackground.x,
y = requestAuthenticationCodeBackground.y,
font = fonts.lalezar,
fontSize = 36
}
local requestAuthenticationCode = display.newText(options)
table.insert(properties, requestAuthenticationCodeBackground)
table.insert(properties, requestAuthenticationCode)
local haveAuthenticationCodeBackground = display.newRoundedRect( centerX, centerY + 140, 400, 80, 10)
haveAuthenticationCodeBackground:setFillColor(0 / 255, 169 / 255, 126 / 255)
haveAuthenticationCodeBackground.name = "haveAuthenticationCode"
haveAuthenticationCodeBackground.fill.effect = "filter.grayscale"
options = {
text = texts.parent.haveAuthenticationCode,
x = haveAuthenticationCodeBackground.x,
y = haveAuthenticationCodeBackground.y,
font = fonts.lalezar,
fontSize = 36
}
local haveAuthenticationCode = display.newText(options)
table.insert(properties, haveAuthenticationCodeBackground)
table.insert(properties, haveAuthenticationCode)
local myText = display.newText( texts.support.content, 650, 230, fonts.lalezar, 25 )
myText:setFillColor( 80 / 255, 80 / 255, 80 / 255)
renderSoundButton()
local hint = display.newImage("images/hint.png")
hint.width, hint.height = 100, 100
hint.x = centerX + 370
hint.y = 260
hint.isVisible = false
------------------------------------------------------------------------------
-- Event Handelers
------------------------------------------------------------------------------
textListener = function( event )
if ( event.phase == "began" ) then
elseif ( event.phase == "ended" or event.phase == "submitted" ) then
elseif ( event.phase == "editing" ) then
if mobile.text ~= "" then
requestIsValid = true
requestAuthenticationCodeBackground.fill.effect = nil
haveAuthenticationCodeBackground.fill.effect = nil
else
requestIsValid = false
requestAuthenticationCodeBackground.fill.effect = "filter.grayscale"
haveAuthenticationCodeBackground.fill.effect = "filter.grayscale"
end
end
end
mobile:addEventListener( "userInput", textListener )
buttonTouchHandlers = function (event)
if not requestIsValid and event.target.name == "requestAuthenticationCode" then
return
end
if not requestIsValid and event.target.name == "haveAuthenticationCode" then
return
end
if event.phase == "began" then
audio.stop(clickSoundCannel)
audio.play(clickSound, clickPlayOptions)
event.target.width = event.target.width * clickResizeFactor
event.target.height = event.target.height * clickResizeFactor
if event.target.name == "chooseImage" and image then
image.width = image.width * clickResizeFactor
image.height = image.height * clickResizeFactor
end
display.getCurrentStage():setFocus( event.target )
event.target.isFocus = true
end
if not event.target.isFocus then
return false
end
if event.phase == "ended" then
event.target.width = event.target.width / clickResizeFactor
event.target.height = event.target.height / clickResizeFactor
mobileNumber = mobile.text
appConfig:setParentPhone(mobileNumber)
print(mobileNumber)
if event.target.name == "requestAuthenticationCode" then
local s = mobile.text
local tempPrefix = s:sub( 0, 2 )
if string.len(mobile.text) ~= 11 and tempPrefix ~= "09" then
showBlur()
showTextOnBlur(texts.mobile.numChar)
timer.performWithDelay(2000, delayCloseBlur, 1)
mobile.text = ""
return
else
requestAuthenticationCodeFuc()
end
elseif event.target.name == "haveAuthenticationCode" then
navigate("submitFromMessage")
elseif event.target.name == "back" then
back()
end
event.target.isFocus = false
display.getCurrentStage():setFocus(nil)
end
end
backButton:addEventListener("touch", buttonTouchHandlers)
requestAuthenticationCodeBackground:addEventListener("touch", buttonTouchHandlers)
haveAuthenticationCodeBackground:addEventListener("touch", buttonTouchHandlers)
------------------------------------------------------------------------------
-- Functions
------------------------------------------------------------------------------
local blur = nil
local text = nil
------------------------------------------------------------------------------
------------------------------------------------------------------------------
callBackFunc = function()
print("navigating")
navigate("submitMciInApp")
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
showTextOnBlur = function(newText)
print(newText)
if text then
print("logging")
display.remove(text)
text = nil
end
text = display.newText({
text = newText,
x = centerX,
y = centerY,
font = fonts.lalezar,
fontSize = 46,
})
print(text)
text:setFillColor(1, 1, 1, 1)
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
function delayCloseBlur()
closeBlur()
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
function delayCloseBlurWithCB()
closeBlur(true)
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
closeBlur = function(triggerCallBack)
print("closblur")
local function removeGroup(cb1)
display.remove(blur)
blur = nil
if text then
display.remove(text)
text = nil
end
mobile.isVisible = true
if triggerCallBack then
print("callback")
callBackFunc()
end
end
transition.to(blur, { alpha = 0, onComplete = removeGroup})
return true
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
showBlur = function()
if blur then
return
end
blur = display.captureScreen()
blur.x, blur.y = centerX, centerY
blur:setFillColor(.1, .1, .1)
blur.fill.effect = "filter.blur"
blur.alpha = 0
mobile.isVisible = false
transition.to(blur, {alpha = 1})
blur:addEventListener("tap", function() return true end)
blur:addEventListener("touch", function() return true end)
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
requestAuthenticationCodeFuc = function()
local function networkListener( event )
local response = json.decode(event.response)
print(event)
print(response)
print ( "RESPONSE:33 " .. event.response )
print ( "RESPONSE:55 " .. event.status )
if ( event.isError ) then
showTextOnBlur(texts.parent.problemInConnectingToServer)
timer.performWithDelay( 1500, delayCloseBlur, 1)
elseif ( response.status == 'POL0506' ) then
print("status-POL0506")
showTextOnBlur(texts.parent.sendRequstBefor)
timer.performWithDelay( 1500, delayCloseBlur, 1)
elseif ( response.status == 'POL0510' ) then
print("POL0510")
showTextOnBlur(texts.parent.shortTimeTwoRequst)
timer.performWithDelay( 1500, delayCloseBlur, 1)
elseif ( event.status == 200 ) then
-------------------------------------------------------------------------- NEEDS CHANGING
print("success &&&&&&&&&&&&&&&")
showTextOnBlur(texts.parent.successfulRequest)
timer.performWithDelay(1500, delayCloseBlurWithCB, 1)
print(timer)
else
errorResponse(response)
timer.performWithDelay( 1500, delayCloseBlur, 1)
end
end
local tempUrl = { urls.requestAuthenticationCodeForParent, "?user_number=", mobile.text, urls.serviceCodeProductCode}
print("zzzzzzzzzz")
print( table.concat(tempUrl))
showBlur()
showTextOnBlur(texts.parent.pleaseWait)
network.request( table.concat(tempUrl), "POST", networkListener)
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
end -- related to the render function
------------------------------------------------------------------------------
-- Close Method
------------------------------------------------------------------------------
function buyProductPage:close()
closeSoundButton()
if #properties > 0 then
for n = #properties, 1, - 1 do
display.remove(properties[n])
properties[n] = nil
end
end
end
return buyProductPage
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]
local ITEM = Clockwork.item:New();
ITEM.name = "ItemParacetamol";
ITEM.uniqueID = "paracetamol";
ITEM.cost = 10;
ITEM.model = "models/props_junk/garbage_metalcan002a.mdl";
ITEM.weight = 0.2;
ITEM.access = "1v";
ITEM.useText = "Swallow";
ITEM.category = "Medical";
ITEM.business = true;
ITEM.description = "ItemParacetamolDesc";
-- Called when a player uses the item.
function ITEM:OnUse(player, itemEntity)
player:SetCharacterData("stamina", 100);
player:BoostAttribute(self.name, ATB_STAMINA, 3, 120);
end;
-- Called when a player drops the item.
function ITEM:OnDrop(player, position) end;
ITEM:Register();
|
disPlayerNames = 5 --distance you see IDs at
keyToToggleIDs = 19 --left alt by default
playerDistances = {}
showIDsAboveHead = false
Citizen.CreateThread(function()
while true do
if IsControlJustPressed(0, keyToToggleIDs) then
showIDsAboveHead = not showIDsAboveHead
print("changed")
Wait(50)
end
Wait(0)
end
end)
Citizen.CreateThread(function()
while true do
for id = 0, 255 do
if GetPlayerPed(id) ~= GetPlayerPed(-1) then
x1, y1, z1 = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(id), true))
distance = math.floor(GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, true))
playerDistances[id] = distance
end
end
Citizen.Wait(1000)
end
end)
Citizen.CreateThread(function()
while true do
if showIDsAboveHead then
for id = 0, 255 do
if NetworkIsPlayerActive(id) then
if GetPlayerPed(id) ~= GetPlayerPed(-1) then
if (playerDistances[id] < disPlayerNames) then
x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(id), true))
if NetworkIsPlayerTalking(id) then
DrawText3D(x2, y2, z2+1, GetPlayerServerId(id), 247,124,24)
else
DrawText3D(x2, y2, z2+1, GetPlayerServerId(id), 255,255,255)
end
end
end
end
end
end
Citizen.Wait(0)
end
end)
function DrawText3D(x,y,z, text, r,g,b)
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
local scale = (1/dist)*2
local fov = (1/GetGameplayCamFov())*100
local scale = scale*fov
if onScreen then
SetTextScale(0.0*scale, 0.55*scale)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(r, g, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
end
end
|
--[[
索引监听器
--]]
local IndexListener = class("IndexListener")
-- 回调:索引加载
function IndexListener:onIndexesLoaded(ipath, ivalue) end
-- 回调:索引移除(可能非清空)
function IndexListener:onIndexesRemoved() end
return IndexListener
|
local luaunit = require("luaunit")
local Replacer = require("collectd/monitor/config-replacer")
local options = {
Services = {
collectd = {
CommandPath = "collectd",
ConfigPath = "collectd.conf",
PIDPath = "collectd.pid",
},
},
}
TestReplacer = {}
function TestReplacer:test_config_path()
local replacer = Replacer.new(0, options)
luaunit.assert_equals(replacer:config_path(),
"collectd.conf")
end
function TestReplacer:test_new_config_path()
local replacer = Replacer.new(0, options)
luaunit.assert_equals(replacer:new_config_path(),
"collectd.conf.lock")
end
function TestReplacer:test_old_config_path()
local replacer = Replacer.new(0, options)
luaunit.assert_equals(replacer:old_config_path(),
"collectd.conf.orig")
end
function TestReplacer:test_pid_path()
local replacer = Replacer.new(0, options)
luaunit.assert_equals(replacer:pid_path(),
"collectd.pid")
end
function TestReplacer:test_default_start_command()
local replacer = Replacer.new(0, options)
luaunit.assert_equals(replacer:start_command(),
"collectd -P collectd.pid -C collectd.conf 2>&1")
end
function TestReplacer:test_start_command()
local options = {
Services = {
collectd = {
CommandPath = "collectd",
ConfigPath = "collectd.conf",
PIDPath = "collectd.pid",
commands = {
start = "start",
},
},
},
}
local replacer = Replacer.new(0, options)
luaunit.assert_equals(replacer:start_command(),
"start")
end
function TestReplacer:test_stop_command()
local options = {
Services = {
collectd = {
CommandPath = "collectd",
ConfigPath = "collectd.conf",
PIDPath = "collectd.pid",
commands = {
start = "stop",
},
},
},
}
local replacer = Replacer.new(0, options)
luaunit.assert_equals(replacer:start_command(),
"stop")
end
|
OBJECT.Name = "Gadget"
OBJECT.Creator = "Robin Wellner"
OBJECT.Version = 0.0
OBJECT.Resources = { texture = "snakeface/block" }
OBJECT.TextureScale = { x = 1 }
OBJECT.Static = false
OBJECT.Polygon = { {-.4, -.4, -.4, .4, .4, .4, .4, -.4} }
function OBJECT:collision(a)
end
|
local bu = require "spec.fixtures.balancer_utils"
local helpers = require "spec.helpers"
for _, strategy in helpers.each_strategy() do
for mode, localhost in pairs(bu.localhosts) do
describe("Balancing with consistent hashing #" .. mode, function()
local bp
describe("over multiple targets", function()
lazy_setup(function()
bp = bu.get_db_utils_for_dc_and_admin_api(strategy, {
"routes",
"services",
"plugins",
"upstreams",
"targets",
})
assert(helpers.start_kong({
database = strategy,
nginx_conf = "spec/fixtures/custom_nginx.template",
db_update_frequency = 0.1,
}, nil, nil, nil))
end)
lazy_teardown(function()
helpers.stop_kong()
end)
it("hashing on header", function()
local requests = bu.SLOTS * 2 -- go round the balancer twice
bu.begin_testcase_setup(strategy, bp)
local upstream_name, upstream_id = bu.add_upstream(bp, {
hash_on = "header",
hash_on_header = "hashme",
})
local port1 = bu.add_target(bp, upstream_id, localhost)
local port2 = bu.add_target(bp, upstream_id, localhost)
local api_host = bu.add_api(bp, upstream_name)
bu.end_testcase_setup(strategy, bp)
-- setup target servers
local server1 = bu.http_server(localhost, port1, { requests })
local server2 = bu.http_server(localhost, port2, { requests })
-- Go hit them with our test requests
local oks = bu.client_requests(requests, {
["Host"] = api_host,
["hashme"] = "just a value",
})
assert.are.equal(requests, oks)
-- collect server results; hitcount
-- one should get all the hits, the other 0
local _, count1 = server1:done()
local _, count2 = server2:done()
-- verify
assert(count1 == 0 or count1 == requests, "counts should either get 0 or ALL hits")
assert(count2 == 0 or count2 == requests, "counts should either get 0 or ALL hits")
assert(count1 + count2 == requests)
end)
describe("hashing on cookie", function()
it("does not reply with Set-Cookie if cookie is already set", function()
bu.begin_testcase_setup(strategy, bp)
local upstream_name, upstream_id = bu.add_upstream(bp, {
hash_on = "cookie",
hash_on_cookie = "hashme",
})
local port = bu.add_target(bp, upstream_id, localhost)
local api_host = bu.add_api(bp, upstream_name)
bu.end_testcase_setup(strategy, bp)
-- setup target server
local server = bu.http_server(localhost, port, { 1 })
-- send request
local client = helpers.proxy_client()
local res = client:send {
method = "GET",
path = "/",
headers = {
["Host"] = api_host,
["Cookie"] = "hashme=some-cookie-value",
}
}
local set_cookie = res.headers["Set-Cookie"]
client:close()
server:done()
-- verify
assert.is_nil(set_cookie)
end)
it("replies with Set-Cookie if cookie is not set", function()
local requests = bu.SLOTS * 2 -- go round the balancer twice
bu.begin_testcase_setup(strategy, bp)
local upstream_name, upstream_id = bu.add_upstream(bp, {
hash_on = "cookie",
hash_on_cookie = "hashme",
})
local port1 = bu.add_target(bp, upstream_id, localhost)
local port2 = bu.add_target(bp, upstream_id, localhost)
local api_host = bu.add_api(bp, upstream_name)
bu.end_testcase_setup(strategy, bp)
-- setup target servers
local server1 = bu.http_server(localhost, port1, { requests })
local server2 = bu.http_server(localhost, port2, { requests })
-- initial request without the `hash_on` cookie
local client = helpers.proxy_client()
local res = client:send {
method = "GET",
path = "/",
headers = {
["Host"] = api_host,
["Cookie"] = "some-other-cooke=some-other-value",
}
}
local cookie = res.headers["Set-Cookie"]:match("hashme%=(.*)%;")
client:close()
-- subsequent requests add the cookie that was set by the first response
local oks = 1 + bu.client_requests(requests - 1, {
["Host"] = api_host,
["Cookie"] = "hashme=" .. cookie,
})
assert.are.equal(requests, oks)
-- collect server results; hitcount
-- one should get all the hits, the other 0
local _, count1 = server1:done()
local _, count2 = server2:done()
-- verify
assert(count1 == 0 or count1 == requests,
"counts should either get 0 or ALL hits, but got " .. count1 .. " of " .. requests)
assert(count2 == 0 or count2 == requests,
"counts should either get 0 or ALL hits, but got " .. count2 .. " of " .. requests)
assert(count1 + count2 == requests)
end)
end)
end)
end)
end
end
|
if not modules then modules = { } end modules ['sort-ini'] = {
version = 1.001,
comment = "companion to sort-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- It took a while to get there, but with Fleetwood Mac's "Don't Stop"
-- playing in the background we sort of got it done.
--[[<p>The code here evolved from the rather old mkii approach. There
we concatinate the key and (raw) entry into a new string. Numbers and
special characters get some treatment so that they sort ok. In
addition some normalization (lowercasing, accent stripping) takes
place and again data is appended ror prepended. Eventually these
strings are sorted using a regular string sorter. The relative order
of character is dealt with by weighting them. It took a while to
figure this all out but eventually it worked ok for most languages,
given that the right datatables were provided.</p>
<p>Here we do follow a similar approach but this time we don't append
the manipulated keys and entries but create tables for each of them
with entries being tables themselves having different properties. In
these tables characters are represented by numbers and sorting takes
place using these numbers. Strings are simplified using lowercasing
as well as shape codes. Numbers are filtered and after getting an offset
they end up at the right end of the spectrum (more clever parser will
be added some day). There are definitely more solutions to the problem
and it is a nice puzzle to solve.</p>
<p>In the future more methods can be added, as there is practically no
limit to what goes into the tables. For that we will provide hooks.</p>
<p>Todo: decomposition with specific order of accents, this is
relatively easy to do.</p>
<p>Todo: investigate what standards and conventions there are and see
how they map onto this mechanism. I've learned that users can come up
with any demand so nothing here is frozen.</p>
<p>Todo: I ran into the Unicode Collation document and noticed that
there are some similarities (like the weights) but using that method
would still demand extra code for language specifics. One option is
to use the allkeys.txt file for the uc vectors but then we would also
use the collapsed key (sq, code is now commented). In fact, we could
just hook those into the replacer code that we reun beforehand.</p>
<p>In the future index entries will become more clever, i.e. they will
have language etc properties that then can be used.</p>
]]--
local gsub, rep, sub, sort, concat, tohash, format = string.gsub, string.rep, string.sub, table.sort, table.concat, table.tohash, string.format
local utfbyte, utfchar, utfcharacters, utfvalues = utf.byte, utf.char, utf.characters, utf.values
local next, type, tonumber, rawget, rawset = next, type, tonumber, rawget, rawset
local P, Cs, R, S, lpegmatch = lpeg.P, lpeg.Cs, lpeg.R, lpeg.S, lpeg.match
local allocate = utilities.storage.allocate
local setmetatableindex = table.setmetatableindex
local trace_tests = false trackers.register("sorters.tests", function(v) trace_tests = v end)
local trace_methods = false trackers.register("sorters.methods", function(v) trace_methods = v end)
local trace_orders = false trackers.register("sorters.orders", function(v) trace_orders = v end)
local report_sorters = logs.reporter("languages","sorters")
local comparers = { }
local splitters = { }
local definitions = allocate()
local tracers = allocate()
local ignoredoffset = 0x10000 -- frozen
local replacementoffset = 0x10000 -- frozen
local digitsoffset = 0x20000 -- frozen
local digitsmaximum = 0xFFFFF -- frozen
local lccodes = characters.lccodes
local uccodes = characters.uccodes
local lcchars = characters.lcchars
local ucchars = characters.ucchars
local shchars = characters.shchars
local fscodes = characters.fscodes
local fschars = characters.fschars
local decomposed = characters.decomposed
local variables = interfaces.variables
local v_numbers = variables.numbers
local v_default = variables.default
local v_before = variables.before
local v_after = variables.after
local v_first = variables.first
local v_last = variables.last
local validmethods = tohash {
"ch", -- raw character (for tracing)
"mm", -- minus mapping
"zm", -- zero mapping
"pm", -- plus mapping
"mc", -- lower case - 1
"zc", -- lower case
"pc", -- lower case + 1
"uc", -- unicode
}
local predefinedmethods = {
[v_default] = "zc,pc,zm,pm,uc",
[v_before] = "mm,mc,uc",
[v_after] = "pm,mc,uc",
[v_first] = "pc,mm,uc",
[v_last] = "mc,mm,uc",
}
sorters = {
comparers = comparers,
splitters = splitters,
definitions = definitions,
tracers = tracers,
constants = {
ignoredoffset = ignoredoffset,
replacementoffset = replacementoffset,
digitsoffset = digitsoffset,
digitsmaximum = digitsmaximum,
defaultlanguage = v_default,
defaultmethod = v_default,
defaultdigits = v_numbers,
validmethods = validmethods,
}
}
local sorters = sorters
local constants = sorters.constants
local data, language, method, digits
local replacements, m_mappings, z_mappings, p_mappings, entries, orders, lower, upper, method, sequence, usedinsequence
local thefirstofsplit
local mte = { -- todo: assign to t
__index = function(t,k)
if k and k ~= "" and utfbyte(k) < digitsoffset then -- k check really needed (see s-lan-02)
local el
if k then
local l = lower[k] or lcchars[k]
el = rawget(t,l)
end
if not el then
local l = shchars[k]
if l and l ~= k then
if #l > 1 then
l = sub(l,1,1) -- todo
end
el = rawget(t,l)
if not el then
l = lower[k] or lcchars[l]
if l then
el = rawget(t,l)
end
end
end
el = el or k
end
-- rawset(t,k,el)
return el
else
-- rawset(t,k,k)
end
end
}
local noorder = false
local nothing = { 0 }
local function preparetables(data)
local orders, lower, m_mappings, z_mappings, p_mappings = data.orders, data.lower, { }, { }, { }
for i=1,#orders do
local oi = orders[i]
local n = { 2 * i }
m_mappings[oi], z_mappings[oi], p_mappings[oi] = n, n, n
end
local mtm = {
__index = function(t,k)
local n, nn
if k then
if trace_orders then
report_sorters("simplifing character %C",k)
end
local l = lower[k] or lcchars[k]
if l then
if trace_orders then
report_sorters(" 1 lower: %C",l)
end
local ml = rawget(t,l)
if ml then
n = { }
nn = 0
for i=1,#ml do
nn = nn + 1
n[nn] = ml[i] + (t.__delta or 0)
end
if trace_orders then
report_sorters(" 2 order: % t",n)
end
end
end
if not n then
local s = shchars[k] -- maybe all components?
if s and s ~= k then
if trace_orders then
report_sorters(" 3 shape: %C",s)
end
n = { }
nn = 0
for l in utfcharacters(s) do
local ml = rawget(t,l)
if ml then
if trace_orders then
report_sorters(" 4 keep: %C",l)
end
if ml then
for i=1,#ml do
nn = nn + 1
n[nn] = ml[i]
end
end
else
l = lower[l] or lcchars[l]
if l then
if trace_orders then
report_sorters(" 5 lower: %C",l)
end
local ml = rawget(t,l)
if ml then
for i=1,#ml do
nn = nn + 1
n[nn] = ml[i] + (t.__delta or 0)
end
end
end
end
end
else
-- this is a kind of last resort branch that we might want to revise
-- one day
--
-- local b = utfbyte(k)
-- n = decomposed[b] or { b }
-- if trace_tests then
-- report_sorters(" 6 split: %s",utf.tostring(b)) -- todo
-- end
--
-- we need to move way above valid order (new per 2014-10-16) .. maybe we
-- need to move it even more up to get numbers right (not all have orders)
--
if k == "\000" then
n = nothing -- shared
if trace_orders then
report_sorters(" 6 split: space") -- todo
end
else
local b = 2 * #orders + utfbyte(k)
n = decomposed[b] or { b } -- could be shared tables
if trace_orders then
report_sorters(" 6 split: %s",utf.tostring(b)) -- todo
end
end
end
if n then
if trace_orders then
report_sorters(" 7 order: % t",n)
end
else
n = noorder
if trace_orders then
report_sorters(" 8 order: 0")
end
end
end
else
n = noorder
if trace_orders then
report_sorters(" 9 order: 0")
end
end
rawset(t,k,n)
return n
end
}
data.m_mappings = m_mappings
data.z_mappings = z_mappings
data.p_mappings = p_mappings
m_mappings.__delta = -1
z_mappings.__delta = 0
p_mappings.__delta = 1
setmetatable(data.entries,mte)
setmetatable(data.m_mappings,mtm)
setmetatable(data.z_mappings,mtm)
setmetatable(data.p_mappings,mtm)
thefirstofsplit = data.firstofsplit
end
local function update() -- prepare parent chains, needed when new languages are added
for language, data in next, definitions do
local parent = data.parent or "default"
if language ~= "default" then
setmetatableindex(data,definitions[parent] or definitions.default)
end
data.language = language
data.parent = parent
data.m_mappings = { } -- free temp data
data.z_mappings = { } -- free temp data
data.p_mappings = { } -- free temp data
end
end
local function setlanguage(l,m,d,u) -- this will become a specification table (also keep this one as it's used in manuals)
language = (l ~= "" and l) or constants.defaultlanguage
data = definitions[language or constants.defaultlanguage] or definitions[constants.defaultlanguage]
method = (m ~= "" and m) or (data.method ~= "" and data.method) or constants.defaultmethod
digits = (d ~= "" and d) or (data.digits ~= "" and data.digits) or constants.defaultdigits
if trace_tests then
report_sorters("setting language %a, method %a, digits %a",language,method,digits)
end
replacements = data.replacements
entries = data.entries
orders = data.orders
lower = data.lower
upper = data.upper
preparetables(data)
m_mappings = data.m_mappings
z_mappings = data.z_mappings
p_mappings = data.p_mappings
--
method = predefinedmethods[variables[method]] or method
data.method = method
--
data.digits = digits
--
local seq = utilities.parsers.settings_to_array(method or "") -- check the list
sequence = { }
local nofsequence = 0
for i=1,#seq do
local s = seq[i]
if validmethods[s] then
nofsequence = nofsequence + 1
sequence[nofsequence] = s
else
report_sorters("invalid sorter method %a in %a",s,method)
end
end
usedinsequence = tohash(sequence)
data.sequence = sequence
data.usedinsequence = usedinsequence
-- usedinsequence.ch = true -- better just store the string
if trace_tests then
report_sorters("using sort sequence: % t",sequence)
end
--
return data
end
function sorters.update()
update()
setlanguage(language,method,numberorder) -- resync current language and method
end
function sorters.setlanguage(language,method,numberorder)
update()
setlanguage(language,method,numberorder) -- new language and method
end
-- tricky: { 0, 0, 0 } vs { 0, 0, 0, 0 } => longer wins and mm, pm, zm can have them
-- inlining and checking first slot first doesn't speed up (the 400K complex author sort)
local function basicsort(sort_a,sort_b)
if sort_a and sort_b then
local na = #sort_a
local nb = #sort_b
if na > nb then
na = nb
end
if na > 0 then
for i=1,na do
local ai, bi = sort_a[i], sort_b[i]
if ai > bi then
return 1
elseif ai < bi then
return -1
end
end
end
end
return 0
end
-- todo: compile compare function
local function basic(a,b) -- trace ea and eb
if a == b then
-- hashed (shared) entries
return 0
end
local ea, eb = a.split, b.split
local na, nb = #ea, #eb
if na == 0 and nb == 0 then
-- simple variant (single word)
local result = 0
for j=1,#sequence do
local m = sequence[j]
result = basicsort(ea[m],eb[m])
if result ~= 0 then
return result
end
end
if result == 0 then
local la, lb = #ea.uc, #eb.uc
if la > lb then
return 1
elseif lb > la then
return -1
else
return 0
end
else
return result
end
else
-- complex variant, used in register (multiple words)
local result = 0
for i=1,nb < na and nb or na do
local eai, ebi = ea[i], eb[i]
for j=1,#sequence do
local m = sequence[j]
result = basicsort(eai[m],ebi[m])
if result ~= 0 then
return result
end
end
if result == 0 then
local la, lb = #eai.uc, #ebi.uc
if la > lb then
return 1
elseif lb > la then
return -1
end
else
return result
end
end
if result ~= 0 then
return result
elseif na > nb then
return 1
elseif nb > na then
return -1
else
return 0
end
end
end
-- if we use sq:
--
-- local function basic(a,b) -- trace ea and eb
-- local ea, eb = a.split, b.split
-- local na, nb = #ea, #eb
-- if na == 0 and nb == 0 then
-- -- simple variant (single word)
-- return basicsort(ea.sq,eb.sq)
-- else
-- -- complex variant, used in register (multiple words)
-- local result = 0
-- for i=1,nb < na and nb or na do
-- local eai, ebi = ea[i], eb[i]
-- result = basicsort(ea.sq,eb.sq)
-- if result ~= 0 then
-- return result
-- end
-- end
-- if result ~= 0 then
-- return result
-- elseif na > nb then
-- return 1
-- elseif nb > na then
-- return -1
-- else
-- return 0
-- end
-- end
-- end
comparers.basic = basic
function sorters.basicsorter(a,b)
return basic(a,b) == -1
end
local function numify(old)
if digits == v_numbers then -- was swapped, fixed 2014-11-10
local new = digitsoffset + tonumber(old) -- alternatively we can create range
if new > digitsmaximum then
new = digitsmaximum
end
return utfchar(new)
else
return old
end
end
local pattern = nil
local function prepare() -- todo: test \Ux{hex}
pattern = Cs( (
characters.tex.toutfpattern()
+ lpeg.patterns.whitespace / "\000"
+ (P("\\Ux{") / "" * ((1-P("}"))^1/function(s) return utfchar(tonumber(s,16)) end) * (P("}")/""))
+ (P("\\") / "") * R("AZ")^0 * (P(-1) + #(1-R("AZ")))
+ (P("\\") * P(1) * R("az","AZ")^0) / ""
+ S("[](){}$\"'") / ""
+ R("09")^1 / numify
+ P(1)
)^0 )
return pattern
end
function sorters.strip(str) -- todo: only letters and such
if str and str ~= "" then
return lpegmatch(pattern or prepare(),str)
else
return ""
end
end
local function firstofsplit(entry)
-- numbers are left padded by spaces
local split = entry.split
if #split > 0 then
split = split[1].ch
else
split = split.ch
end
local first = split and split[1] or ""
if thefirstofsplit then
return thefirstofsplit(first,data,entry) -- normally the first one is needed
else
return first, entries[first] or "\000" -- tag
end
end
sorters.firstofsplit = firstofsplit
-- for the moment we use an inefficient bunch of tables but once
-- we know what combinations make sense we can optimize this
function splitters.utf(str,checked) -- we could append m and u but this is cleaner, s is for tracing
if #replacements > 0 then
-- todo make an lpeg for this
for k=1,#replacements do
local v = replacements[k]
str = gsub(str,v[1],v[2])
end
end
local m_case, z_case, p_case, m_mapping, z_mapping, p_mapping, char, byte, n = { }, { }, { }, { }, { }, { }, { }, { }, 0
local nm, nz, np = 0, 0, 0
for sc in utfcharacters(str) do
local b = utfbyte(sc)
if b >= digitsoffset then
if n == 0 then
-- we need to force number to the top
z_case[1] = 0
m_case[1] = 0
p_case[1] = 0
char[1] = sc
byte[1] = 0
m_mapping[1] = 0
z_mapping[1] = 0
p_mapping[1] = 0
n = 2
else
n = n + 1
end
z_case[n] = b
m_case[n] = b
p_case[n] = b
char[n] = sc
byte[n] = b
nm = nm + 1
nz = nz + 1
np = np + 1
m_mapping[nm] = b
z_mapping[nz] = b
p_mapping[np] = b
else
n = n + 1
local l = lower[sc]
l = l and utfbyte(l) or lccodes[b] or b
-- local u = upper[sc]
-- u = u and utfbyte(u) or uccodes[b] or b
if type(l) == "table" then
l = l[1] -- there are currently no tables in lccodes but it can be some, day
end
-- if type(u) == "table" then
-- u = u[1] -- there are currently no tables in lccodes but it can be some, day
-- end
z_case[n] = l
if l ~= b then
m_case[n] = l - 1
p_case[n] = l + 1
else
m_case[n] = l
p_case[n] = l
end
char[n], byte[n] = sc, b
local fs = fscodes[b] or b
local msc = m_mappings[sc]
if msc ~= noorder then
if not msc then
msc = m_mappings[fs]
end
for i=1,#msc do
nm = nm + 1
m_mapping[nm] = msc[i]
end
end
local zsc = z_mappings[sc]
if zsc ~= noorder then
if not zsc then
zsc = z_mappings[fs]
end
for i=1,#zsc do
nz = nz + 1
z_mapping[nz] = zsc[i]
end
end
local psc = p_mappings[sc]
if psc ~= noorder then
if not psc then
psc = p_mappings[fs]
end
for i=1,#psc do
np = np + 1
p_mapping[np] = psc[i]
end
end
end
end
-- -- only those needed that are part of a sequence
--
-- local b = byte[1]
-- if b then
-- -- we set them to the first split code (korean)
-- local fs = fscodes[b] or b
-- if #m_mapping == 0 then
-- m_mapping = { m_mappings[fs][1] }
-- end
-- if #z_mapping == 0 then
-- z_mapping = { z_mappings[fs][1] }
-- end
-- if #p_mapping == 0 then
-- p_mapping = { p_mappings[fs][1] }
-- end
-- end
local result
if checked then
result = {
ch = trace_tests and char or nil, -- not in sequence
uc = usedinsequence.uc and byte or nil,
mc = usedinsequence.mc and m_case or nil,
zc = usedinsequence.zc and z_case or nil,
pc = usedinsequence.pc and p_case or nil,
mm = usedinsequence.mm and m_mapping or nil,
zm = usedinsequence.zm and z_mapping or nil,
pm = usedinsequence.pm and p_mapping or nil,
}
else
result = {
ch = char,
uc = byte,
mc = m_case,
zc = z_case,
pc = p_case,
mm = m_mapping,
zm = z_mapping,
pm = p_mapping,
}
end
-- local sq, n = { }, 0
-- for i=1,#byte do
-- for s=1,#sequence do
-- n = n + 1
-- sq[n] = result[sequence[s]][i]
-- end
-- end
-- result.sq = sq
return result
end
local function packch(entry)
local split = entry.split
if split and #split > 0 then -- useless test
local t = { }
for i=1,#split do
local tt = { }
local ch = split[i].ch
for j=1,#ch do
local chr = ch[j]
local byt = utfbyte(chr)
if byt > ignoredoffset then
tt[j] = "[]"
elseif byt == 0 then
tt[j] = " "
else
tt[j] = chr
end
end
t[i] = concat(tt)
end
return concat(t," + ")
else
local t = { }
local ch = (split and split.ch) or entry.ch or entry
if ch then
for i=1,#ch do
local chr = ch[i]
local byt = utfbyte(chr)
if byt > ignoredoffset then
t[i] = "[]"
elseif byt == 0 then
t[i] = " "
else
t[i] = chr
end
end
return concat(t)
else
return ""
end
end
end
local function packuc(entry)
local split = entry.split
if split and #split > 0 then -- useless test
local t = { }
for i=1,#split do
t[i] = concat(split[i].uc, " ") -- sq
end
return concat(t," + ")
else
local uc = (split and split.uc) or entry.uc or entry
if uc then
return concat(uc," ") -- sq
else
return ""
end
end
end
sorters.packch = packch
sorters.packuc = packuc
function sorters.sort(entries,cmp)
if trace_methods then
local nofentries = #entries
report_sorters("entries: %s, language: %s, method: %s, digits: %s",nofentries,language,method,tostring(digits))
for i=1,nofentries do
report_sorters("entry %s",table.serialize(entries[i].split,i,true,true,true))
end
end
if trace_tests then
sort(entries,function(a,b)
local r = cmp(a,b)
local e = (not r and "?") or (r<0 and "<") or (r>0 and ">") or "="
report_sorters("%s %s %s | %s %s %s",packch(a),e,packch(b),packuc(a),e,packuc(b))
return r == -1
end)
local s
for i=1,#entries do
local entry = entries[i]
local letter, first = firstofsplit(entry)
if first == s then
first = " "
else
s = first
if first and letter then
report_sorters(">> %C (%C)",first,letter)
end
end
report_sorters(" %s | %s",packch(entry),packuc(entry))
end
else
sort(entries,function(a,b)
return cmp(a,b) == -1
end)
end
end
|
dofile("../framework/framework.lua")
SetupSolution("Test")
SetupProject("Test", "test.cpp")
|
local PLUGIN = PLUGIN
PLUGIN.name = "Suits"
PLUGIN.author = "Subleader and Alexgrist and verne (Outfit base used)"
PLUGIN.desc = "Compatible with bad air and localized damage, plus it adds damage resistance"
ix.util.Include("cl_plugin.lua")
ix.config.Add("disablePVP", true, "If true, disables player versus player damage.", nil, {
category = "pvp"
})
function PLUGIN:EntityTakeDamage( target, dmginfo )
--disable pvp
if (ix.config.Get("disablePVP", true)) then
if target:IsPlayer() and dmginfo:GetAttacker():IsPlayer() and (target != dmginfo:GetAttacker()) then
return true
end
end
-- Bullet resistance
if ( target:IsPlayer() and dmginfo:IsDamageType(DMG_BULLET)) then
local damage = dmginfo:GetDamage()
local perRes = target:GetNWFloat("ixperbulletres")
local flatRes = target:GetNWInt("ixflatbulletres")
local suitDuraDmg = damage / 100
local suit = target:getEquippedBodyArmor()
if suit != nil then
suit:SetData("durability", math.Clamp(suit:GetData("durability", 100) - suitDuraDmg, 0, 100))
end
damage = damage - flatRes
damage = damage * perRes
--Make sure we dont heal the player
damage = math.max(damage,0)
dmginfo:SetDamage(damage)
end
--Anomaly resistance
local anomtypes = {}
anomtypes[DMG_SHOCK] = true
anomtypes[DMG_BURN] = true
anomtypes[DMG_ACID] = true
anomtypes[DMG_BLAST] = true
anomtypes[DMG_SONIC] = true
anomtypes[DMG_DROWN] = true
anomtypes[DMG_POISON] = true
anomtypes[DMG_NERVEGAS] = true
anomtypes[DMG_SLOWBURN] = true
anomtypes[DMG_GENERIC] = true
if ( target:IsPlayer() and anomtypes[dmginfo:GetDamageType()]) then
local damage = dmginfo:GetDamage()
local perRes = target:GetNWFloat("ixperanomres")
local flatRes = target:GetNWInt("ixflatanomres")
local suitDuraDmg = damage / 50
local suit = target:getEquippedBodyArmor()
if suit != nil then
suit:SetData("durability", math.Clamp(suit:GetData("durability", 100) - suitDuraDmg, 0, 100))
end
damage = damage - flatRes
damage = damage * perRes
--Make sure we dont heal the player
damage = math.max(damage,0)
dmginfo:SetDamage(damage)
end
end
local playerMeta = FindMetaTable("Player")
function playerMeta:getPercentageBulletRes()
local res = 1
local char = self:GetCharacter()
local items = char:GetInventory():GetItems()
for k, v in pairs(items) do
if (v.isBodyArmor and v:GetData("equip")) then
res = v:getBR(v)
end
if (v.br ~= nil and !v.isBodyArmor and v:GetData("equip") == true) then
res = res * (1 - v.br)
end
end
--BUFFS GO HERE
return res
end
function playerMeta:getFlatBulletRes()
local res = 0
local char = self:GetCharacter()
local items = char:GetInventory():GetItems()
for k, v in pairs(items) do
if (v.isBodyArmor and v:GetData("equip")) then
res = res + v:getFBR(v)
end
if (v.fbr ~= nil and !v.isBodyArmor and v:GetData("equip") == true) then
res = res + v.fbr
end
end
--BUFFS GO HERE
return res
end
function playerMeta:getPercentageAnomalyRes()
local res = 1
local char = self:GetCharacter()
local items = char:GetInventory():GetItems()
for k, v in pairs(items) do
if (v.isBodyArmor and v:GetData("equip")) then
res = v:getAR(v)
end
if (v.ar ~= nil and !v.isBodyArmor and v:GetData("equip") == true) then
res = res * (1 - v.ar)
end
end
--BUFFS GO HERE
return res
end
function playerMeta:getFlatAnomalyRes()
local res = 0
local char = self:GetCharacter()
local items = char:GetInventory():GetItems()
for k, v in pairs(items) do
if (v.isBodyArmor and v:GetData("equip")) then
res = res + v:getFAR(v)
end
if (v.far ~= nil and !v.isBodyArmor and v:GetData("equip") == true) then
res = res + v.far
end
end
--BUFFS GO HERE
return res
end
function playerMeta:getEquippedBodyArmor()
local char = self:GetCharacter()
local inventory = char:GetInventory()
if inventory then
local items = char:GetInventory():GetItems(true)
for k, v in pairs(items) do
if (v.isBodyArmor and v:GetData("equip")) then
return v
end
end
return nil
end
return nil
end
function playerMeta:getEquippedHelmet()
local char = self:GetCharacter()
local inventory = char:GetInventory()
if inventory then
local items = char:GetInventory():GetItems(true)
for k, v in pairs(items) do
if (v.isHelmet and v:GetData("equip")) then
return v
end
end
return nil
end
return nil
end
function playerMeta:getEquippedGasmask()
local char = self:GetCharacter()
local inventory = char:GetInventory()
if inventory then
local items = char:GetInventory():GetItems(true)
for k, v in pairs(items) do
if (v.isGasmask and v:GetData("equip")) then
return v
end
end
return nil
end
return nil
end
function playerMeta:RecalculateResistances()
self:SetNWFloat("ixperbulletres", self:getPercentageBulletRes())
self:SetNWInt("ixflatbulletres", self:getFlatBulletRes())
self:SetNWFloat("ixperanomres", self:getPercentageAnomalyRes())
self:SetNWInt("ixflatanomres", self:getFlatAnomalyRes())
end
function playerMeta:ReevaluateOverlay()
local char = self:GetCharacter()
local inventory = char:GetInventory()
if inventory then
local items = char:GetInventory():GetItems(true)
for k, v in pairs(items) do
if (v.overlayPath and v:GetData("equip")) then
self:SetNetVar("gasmask", false)
else
self:SetNetVar("gasmask", true)
end
end
end
end
function playerMeta:ReevaluateGasmaskDSP()
if self:getEquippedGasmask() then
self:SetDSP(31)
end
end
function playerMeta:ApplyDSPGasmask()
self:SetDSP(31)
end
function playerMeta:UnApplyDSPGasmask()
self:SetDSP(1)
end
function PLUGIN:EntityEmitSound(sndTable)
local client = sndTable.Entity
if (client and IsValid(client) and client:IsPlayer() and client:GetCharacter()) then
local gasmaskequip = client:getEquippedGasmask()
if gasmaskequip then
local sndName = sndTable.SoundName:lower()
if (sndName:find("male") or sndName:find("voice")) then
sndTable.DSP = 15
end
return true
end
end
end
function PLUGIN:PostPlayerLoadout(client)
client:RecalculateResistances()
client:ReevaluateOverlay()
client:ReevaluateGasmaskDSP()
end
|
local addonName = ...
Speedy = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceConsole-3.0", "AceEvent-3.0")
Speedy.DatabaseName = "SpeedyDB"
local LibDeflate = LibStub("LibDeflate")
local AceGUI = LibStub("AceGUI-3.0")
-- database version
local DB_VERSION = 2
-- color of console output
local CHAT_COLOR = "ff82bf4c"
-- TODO: handle different expansions and max levels
local MAX_LEVEL = 70
-- set true to update /played time on next TIME_PLAYED_MSG event
local calculateLevelTime = false
-- convert integer returned from UnitSex() to description
local GenderMap = {
[1] = "Unknown",
[2] = "Male",
[3] = "Female"
}
local SpeedyDB_defaults = {
global = {
Characters = {
["*"] = {
Key = nil,
Realm = nil,
Name = nil,
Class = nil,
Race = nil,
Gender = nil, -- enum, need map table
Level = nil,
XP = nil, -- current level xp
PlayedTotal = 0, -- in seconds
PlayedLevel = 0, -- in seconds
LastSeen = nil, -- timestamp in seconds
LevelTimes = {
["*"] = {
Played = nil, -- in seconds
LastUpdated = nil -- timestamp in seconds
}
}
}
}
}
}
------------------------------------
-- base64 encode/decode functions
------------------------------------
local base64 = {}
-- character table string
base64.b = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
function base64:encode(data)
return ((data:gsub(
".",
function(x)
local r, b = "", x:byte()
for i = 8, 1, -1 do
r = r .. (b % 2 ^ i - b % 2 ^ (i - 1) > 0 and "1" or "0")
end
return r
end
) .. "0000"):gsub(
"%d%d%d?%d?%d?%d?",
function(x)
if (#x < 6) then
return ""
end
local c = 0
for i = 1, 6 do
c = c + (x:sub(i, i) == "1" and 2 ^ (6 - i) or 0)
end
return self.b:sub(c + 1, c + 1)
end
) .. ({"", "==", "="})[#data % 3 + 1])
end
function base64:decode(data)
data = gsub(data, "[^" .. self.b .. "=]", "")
return (data:gsub(
".",
function(x)
if (x == "=") then
return ""
end
local r, f = "", (self.b:find(x) - 1)
for i = 6, 1, -1 do
r = r .. (f % 2 ^ i - f % 2 ^ (i - 1) > 0 and "1" or "0")
end
return r
end
):gsub(
"%d%d%d?%d?%d?%d?%d?%d?",
function(x)
if (#x ~= 8) then
return ""
end
local c = 0
for i = 1, 8 do
c = c + (x:sub(i, i) == "1" and 2 ^ (8 - i) or 0)
end
return string.char(c)
end
))
end
------------------------------------
-- Event Handlers
------------------------------------
local function OnPlayerXPUpdate()
Speedy.Character.XP = UnitXP("player")
end
local function OnTimePlayedMsg(_, totalTime, currentLevelTime)
Speedy:UnregisterEvent("TIME_PLAYED_MSG")
local char = Speedy.Character
char.PlayedTotal = totalTime
char.PlayedLevel = currentLevelTime
-- if not max level, update played time of progressing level
if char.Level ~= MAX_LEVEL then
char.LevelTimes[tostring(char.Level + 1)].Played = totalTime
char.LevelTimes[tostring(char.Level + 1)].LastUpdated = time()
end
if calculateLevelTime then
char.LevelTimes[tostring(char.Level)].Played = totalTime - currentLevelTime
char.LevelTimes[tostring(char.Level)].LastUpdated = time()
calculateLevelTime = false
end
-- update XP values since we just updated time
OnPlayerXPUpdate()
end
local function OnPlayerLevelUp(_, newLevel)
Speedy.Character.Level = newLevel
-- if now max level, don't need these handlers anymore
if newLevel == MAX_LEVEL then
Speedy:UnregisterEvent("PLAYER_LEVEL_UP")
Speedy:UnregisterEvent("PLAYER_XP_UPDATE")
end
-- request /played to finalize the just achieved level's time
calculateLevelTime = true
Speedy:RegisterEvent("TIME_PLAYED_MSG", OnTimePlayedMsg)
RequestTimePlayed()
end
local function OnPlayerLogout()
if Speedy.Character.Level ~= MAX_LEVEL then
Speedy.Character.LevelTimes[tostring(Speedy.Character.Level + 1)].LastUpdated = time()
end
Speedy.Character.LastSeen = time()
end
------------------------------------
-- Mixins
------------------------------------
function Speedy:SetCurrentCharacter()
local account = "Default"
local realm = GetRealmName()
local char = UnitName("player")
local key = format("%s.%s.%s", account, realm, char)
if self.db.global.Characters[key].Key == nil then
self.db.global.Characters[key].Key = key
end
self.Character = self.db.global.Characters[key]
end
function Speedy:UpdateCharacterMetadata()
local char = self.Character
char.Realm = GetRealmName()
char.Name = UnitName("player")
char.Class = UnitClass("player")
char.Race = UnitRace("player")
char.Gender = GenderMap[UnitSex("player")] or GenderMap[1]
char.Level = UnitLevel("player")
char.LastSeen = time()
-- update char.XP
OnPlayerXPUpdate()
end
function Speedy:PrintCharacterMetadata()
self:PrintMessage("Key >> %s", self.Character.Key)
self:PrintMessage("Realm >> %s", self.Character.Realm)
self:PrintMessage("Name >> %s", self.Character.Name)
self:PrintMessage("Class >> %s", self.Character.Class)
self:PrintMessage("Race >> %s", self.Character.Race)
self:PrintMessage("Gender >> %s", self.Character.Gender)
self:PrintMessage("Level >> %s", self.Character.Level)
local numLevels = 0
for _, _ in pairs(self.Character.LevelTimes) do
numLevels = numLevels + 1
end
self:PrintMessage("# Levels Tracked >> %d", numLevels)
self:PrintMessage("LastSeen >> %s", self.Character.LastSeen)
end
function Speedy:InitLevelTimes()
local char = self.Character
local levelTime = char.LevelTimes[tostring(char.Level)]
if levelTime.LastUpdated ~= nil then
return
end
if char.Level == 1 then
levelTime.Played = 0
else
calculateLevelTime = true
end
levelTime.LastUpdated = time()
end
function Speedy:PrintMessage(...)
self:Print("|c" .. CHAT_COLOR .. format(...) .. "|r")
end
function Speedy:PrintVersion()
self:PrintMessage("Version %s", self.Version)
end
function Speedy:PrintUsage()
self:PrintMessage("------------------------------------")
self:PrintVersion()
self:Print()
self:PrintMessage(" /speedy - print this usage info")
self:PrintMessage(" /speedy version - print version info")
self:PrintMessage(" /speedy char - print character data")
self:PrintMessage(" /speedy export - export character data")
self:PrintMessage("------------------------------------")
end
function Speedy:ShowExportString()
local json = LibStub("json.lua")
local data = json.encode(self.db.global.Characters)
local compressed = LibDeflate:CompressZlib(data)
local printable = base64:encode(compressed)
local frame = AceGUI:Create("Frame")
frame:SetTitle("Speedy Character Export")
frame:SetStatusText("Exporting Speedy Character Data")
frame:SetCallback(
"OnClose",
function(widget)
AceGUI:Release(widget)
end
)
frame:SetLayout("Fill")
local editBox = AceGUI:Create("MultiLineEditBox")
editBox:DisableButton(true)
editBox:SetLabel(nil)
editBox:SetText(printable)
editBox:SetFocus()
editBox:HighlightText()
frame:AddChild(editBox)
end
function Speedy:UpgradeDB()
local dbVersion = self.db.global.DBVersion or 1
-- nothing to do if already at max db version
if dbVersion == DB_VERSION then
return
end
while dbVersion < DB_VERSION do
if dbVersion == 1 then
-- delete LevelXPMax global table
if self.db.global.LevelXPMax then
self.db.global.LevelXPMax = nil
end
-- remove XP and XPMax from each LevelTimes
-- set LevelTimes keys to strings
for _, char in pairs(self.db.global.Characters) do
local newLevelTimes = {}
for levelNum, levelTime in pairs(char.LevelTimes) do
newLevelTimes[tostring(levelNum)] = {
Played = levelTime.Played,
LastUpdated = levelTime.LastUpdated
}
end
char.LevelTimes = newLevelTimes
end
-- completed 1 => 2 upgrade
dbVersion = 2
self.db.global.DBVersion = dbVersion
end
end
end
------------------------------------
-- Slash Commands
------------------------------------
function Speedy:SpeedySlashHandler(input)
if input == nil then
self:PrintUsage()
return
end
local command = self:GetArgs(input, 1)
if command == "version" then
self:PrintVersion()
return
end
if command == "char" then
self:PrintCharacterMetadata()
return
end
if command == "export" then
self:ShowExportString()
return
end
if command ~= nil then
self:PrintMessage("Unknown command: %s", input)
self:Print()
end
self:PrintUsage()
end
------------------------------------
-- Addon Setup
------------------------------------
function Speedy:OnInitialize()
self.Version = "v" .. GetAddOnMetadata("Speedy", "Version")
self.db = LibStub("AceDB-3.0"):New(self.DatabaseName, SpeedyDB_defaults, true)
self:UpgradeDB()
self:SetCurrentCharacter()
self:RegisterChatCommand("speedy", "SpeedySlashHandler")
end
function Speedy:OnEnable()
self:PrintVersion()
self:UpdateCharacterMetadata()
self:InitLevelTimes()
self:PrintCharacterMetadata()
self:RegisterEvent("PLAYER_LOGOUT", OnPlayerLogout)
self:RegisterEvent("TIME_PLAYED_MSG", OnTimePlayedMsg)
-- only need to register if below max level
if self.Character.Level ~= MAX_LEVEL then
self:RegisterEvent("PLAYER_LEVEL_UP", OnPlayerLevelUp)
self:RegisterEvent("PLAYER_XP_UPDATE", OnPlayerXPUpdate)
end
-- trigger a TIME_PLAYED_MSG
RequestTimePlayed()
end
function Speedy:OnDisable()
-- TODO: keep a running list of event handlers since not all will be registered at all times
self:UnregisterEvent("PLAYER_LOGOUT")
self:UnregisterEvent("TIME_PLAYED_MSG")
self:UnregisterEvent("PLAYER_LEVEL_UP")
self:UnregisterEvent("PLAYER_XP_UPDATE")
self:UnregisterChatCommand("speedy")
end
|
-- file to test relative t.require function
--
return {
content = "I live 'a/b.lua'"
}
|
local Prop = {}
Prop.Name = "Suburbs House 3"
Prop.Cat = "House"
Prop.Price = 2000
Prop.Doors = {
Vector( -11929, 2308, 190 ),
Vector( -11852, 2531, 190 ),
Vector( -11852, 2771, 190 ),
Vector( -12116, 2771, 350 ),
Vector( -12116, 2325, 350 ),
Vector( -12214, 2808, 212 ),
}
GM.Property:Register( Prop )
|
--esmobs v1.3
--maikerumine
--made for Extreme Survival game
--License for code WTFPL
-- nametag
minetest.register_craftitem("esmobs:nametag", {
description = "Nametag",
inventory_image = "mobs_nametag.png",
})
core.register_craft({
type = "shapeless",
output = "esmobs:nametag",
recipe = {"default:paper", "dye:black", "farming:string"},
})
-- leather
minetest.register_craftitem("esmobs:leather", {
description = "Leather",
inventory_image = "mobs_leather.png",
})
-- raw meat
minetest.register_craftitem("esmobs:meat_raw", {
description = "Raw Meat",
inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3),
})
-- cooked meat
minetest.register_craftitem("esmobs:meat", {
description = "Meat",
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "esmobs:meat",
recipe = "esmobs:meat_raw",
cooktime = 5,
})
-- raw porkchop
minetest.register_craftitem("esmobs:pork_raw", {
description = "Raw Porkchop",
inventory_image = "mobs_pork_raw.png",
on_use = minetest.item_eat(4),
})
-- cooked porkchop
minetest.register_craftitem("esmobs:pork_cooked", {
description = "Cooked Porkchop",
inventory_image = "mobs_pork_cooked.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "esmobs:pork_cooked",
recipe = "esmobs:pork_raw",
cooktime = 5,
})
-- cooked rat, yummy!
minetest.register_craftitem("esmobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "esmobs:rat_cooked",
recipe = "esmobs:rat",
cooktime = 5,
})
-- egg entity
--moved to throwing
-- egg entity
mobs:register_arrow("esmobs:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node)
local num = math.random(1, 10)
if num == 1 then
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "esmobs:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
textures = ent2.child_texture[1],
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
end
})
-- egg throwing item
local egg_GRAVITY = 9
local egg_VELOCITY = 19
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:getpos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "esmobs:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
-- egg
minetest.register_node("esmobs:egg", {
description = "Chicken Egg",
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy = 2, dig_immediate = 3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "esmobs:egg", param2 = 1})
end
end,
on_use = mobs_shoot_egg
})
-- fried egg
minetest.register_craftitem("esmobs:chicken_egg_fried", {
description = "Fried Egg",
inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
type = "cooking",
recipe = "esmobs:egg",
output = "esmobs:chicken_egg_fried",
})
-- raw chicken
minetest.register_craftitem("esmobs:chicken_raw", {
description = "Raw Chicken",
inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
})
-- cooked chicken
minetest.register_craftitem("esmobs:chicken_cooked", {
description = "Cooked Chicken",
inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(6),
})
minetest.register_craft({
type = "cooking",
recipe = "esmobs:chicken_raw",
output = "esmobs:chicken_cooked",
})
-- golden lasso
minetest.register_tool("esmobs:magic_lasso", {
description = "Magic Lasso (right-click animal to put in inventory)",
inventory_image = "mobs_magic_lasso.png",
})
minetest.register_craft({
output = "esmobs:magic_lasso",
recipe = {
{"farming:string", "default:gold_lump", "farming:string"},
{"default:gold_lump", "default:diamondblock", "default:gold_lump"},
{"farming:string", "default:gold_lump", "farming:string"},
}
})
-- net
minetest.register_tool("esmobs:net", {
description = "Net (right-click animal to put in inventory)",
inventory_image = "mobs_net.png",
})
minetest.register_craft({
output = "esmobs:net",
recipe = {
{"default:stick", "", "default:stick"},
{"default:stick", "", "default:stick"},
{"farming:string", "default:stick", "farming:string"},
}
})
-- shears (right click to shear animal)
minetest.register_tool("esmobs:shears", {
description = "Steel Shears (right-click to shear)",
inventory_image = "mobs_shears.png",
})
minetest.register_craft({
output = 'esmobs:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'', 'group:stick', 'default:steel_ingot'},
}
})
-- leather, feathers, saddle, etc.
minetest.register_craftitem("esmobs:feather", {
description = "Feather",
inventory_image = "mobs_feather.png",
})
minetest.register_craftitem("esmobs:saddle", {
description = "Saddle",
inventory_image = "saddle.png",
})
minetest.register_craft({
output = "esmobs:saddle",
recipe = {
{"esmobs:leather", "esmobs:leather", "esmobs:leather"},
{"farming:string", "", "farming:string"},
{"default:steel_ingot", "", "default:steel_ingot"}
},
})
-- bucket of milk
minetest.register_craftitem("esmobs:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "mobs_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
})
-- cheese wedge
minetest.register_craftitem("esmobs:cheese", {
description = "Cheese",
inventory_image = "mobs_cheese.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "cooking",
output = "esmobs:cheese",
recipe = "esmobs:bucket_milk",
cooktime = 5,
replacements = {{ "esmobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node("esmobs:cheeseblock", {
description = "Cheese Block",
tiles = {"mobs_cheeseblock.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "esmobs:cheeseblock",
recipe = {
{'esmobs:cheese', 'esmobs:cheese', 'esmobs:cheese'},
{'esmobs:cheese', 'esmobs:cheese', 'esmobs:cheese'},
{'esmobs:cheese', 'esmobs:cheese', 'esmobs:cheese'},
}
})
minetest.register_craft({
output = "esmobs:cheese 9",
recipe = {
{'esmobs:cheeseblock'},
}
})
-- cobweb
minetest.register_node("esmobs:cobweb", {
description = "Cobweb",
drawtype = "plantlike",
visual_scale = 1.1,
tiles = {"mobs_cobweb.png"},
inventory_image = "mobs_cobweb.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 11,
liquidtype = "source",
liquid_alternative_flowing = "esmobs:cobweb",
liquid_alternative_source = "esmobs:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {snappy=1,liquid=3},
drop = "farming:cotton",
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "esmobs:cobweb",
recipe = {
{"farming:string", "", "farming:string"},
{"", "farming:string", ""},
{"farming:string", "", "farming:string"},
}
})
|
local card_reward_hooks = require "hook_card_rewards"
local character_unlock_hooks = require "hook_character_unlock"
-- TODO: clear deck, clear card pack/stash
-- TODO: clear chars
-- TODO: randomize pack of N cards
-- TODO: randomly unlock N chars with their full forms, 3 limit, 200 (?) exp
local max_card_id = 125
local deck_card_start_addr = 0x0DDF
local num_cards_addr = 0x0041
local num_cards_in_deck = 20
local pack_card_start_addr = 0x0DF3
local NUM_RANDOM_CARDS = 50
local NUM_RANDOM_CHARS = 5
-- Clear deck
for i = 0, num_cards_in_deck do
memory.writebyte(deck_card_start_addr + i, 0x00, "WRAM")
end
-- Clear pack
for i = 1, max_card_id do
memory.writebyte(pack_card_start_addr + (i - 1), 0x00, "WRAM")
end
-- Randomize N cards
for i = 0, NUM_RANDOM_CARDS do
local rand_card_offset = math.random(max_card_id) - 1 -- value between 0 and (max_card_id - 1)
local previous_num = memory.readbyte(pack_card_start_addr + rand_card_offset, "WRAM")
memory.writebyte(pack_card_start_addr + rand_card_offset, previous_num + 1, "WRAM")
end
-- Unlock N random chars
character_unlock_hooks.clear_chars()
character_unlock_hooks.unlock_random_chars(NUM_RANDOM_CHARS)
function update()
card_reward_hooks.on_card_reward()
end
event.onframestart(update, "UPDATE")
|
local event = require("event")
local sides = require("sides")
local component = require("component")
local glasses = component.glasses
local nav = require("navigation")
local map = require("map")
local utils = require("utils")
local vec3 = require("vec3")
local locTracker = require("locationtracker")
local ScanBatch = require("scanbatch")
glasses.startLinking("Kristopher38")
glasses.setRenderPosition("absolute")
glasses.removeAll()
print("Mapping...")
local batch = ScanBatch()
batch:scanAround(vec3(8, 8, 8))
print("Finished mapping sorrounding area")
while true do
local EVENT, ID, USER, PLAYER_POSITION_X, PLAYER_POSITION_Y, PLAYER_POSITION_Z,
PLAYER_LOOKAT_X, PLAYER_LOOKAT_Y, PLAYER_LOOKAT_Z, PLAYER_EYE_HEIGHT,
BLOCK_POSITION_X, BLOCK_POSITION_Y, BLOCK_POSITION_Z, BLOCK_SIDE,
PLAYER_ROTATION, PLAYER_PITCH, PLAYER_FACING = event.pull("interact_world_block_right")
local target = vec3(math.ceil(BLOCK_POSITION_X), math.ceil(BLOCK_POSITION_Y), math.ceil(BLOCK_POSITION_Z))
if target ~= locTracker.position then
glasses.removeAll()
utils.timeIt(nav.goTo, target, true)
end
end
|
local discordia = require("discordia")
local client = discordia.Client()
client:on("ready", function() -- bot is ready
print("Logged in as " .. client.user.username)
end)
client:on("messageCreate", function(message)
local content = message.content
if content == "!ping" then
message:reply("Pong!")
elseif content == "!pong" then
message:reply("Ping!")
end
end)
client:run("Bot BOT_TOKEN") -- replace BOT_TOKEN with your bot token
|
--
-- uPnPclient - Simple client to support uPnP packets to devices on the network
--
-- Author: Karl Bunch <karlbunch@karlbunch.com>
--
-- Created: Fri Mar 18 05:22:03 EDT 2016
--
local socket = require('socket')
local http = require('httpclient').new()
local urlparser = require('httpclient.neturl')
local inspect = require("inspect")
local uPnPclient = { }
local _M = {
VERSION = "v0.3"
}
function _M.new(self, init)
if type(init) == "table" then
for k,v in pairs(init) do
self[k] = v
end
end
self.debug_level = self.debug_level or 0
return setmetatable(self, { __index = uPnPclient })
end
function uPnPclient:debug(lvl, ...)
if lvl > self.debug_level then
return
end
local args = { ... }
local msg = { }
for _, v in ipairs(args) do
if type(v) == "table" then
msg[#msg+1] = (inspect and inspect(v)) or (cjson and cjson.encode(v)) or "*table*"
else
msg[#msg+1] = v
end
end
(self.debug_print or print)((self.debug_prefix or "") .. table.concat(msg))
end
local function simple_xml_parse(xml)
local idx_cur = 1
local root = { }
local node_cur = root
local nodes = { }
while true do
local idx_start, idx_end, end_tag, label, args, empty = string.find(xml, "<(%/?)([%w:]+)(.-)(%/?)>", idx_cur)
if not idx_start then break end
if end_tag == "" then -- start tag
node_cur[label] = { }
nodes[#nodes+1] = node_cur[label]
node_cur = nodes[#nodes]
else -- end tag
table.remove(nodes)
node_cur = nodes[#nodes]
local value = string.sub(xml, idx_cur, idx_start - 1)
if not string.find(value, "^%s*$") then
node_cur[label] = value
end
end
idx_cur = idx_end + 1
end
return root
end
local function findNodes(t, name, found)
if found == nil then
found = { }
end
if type(t) == "table" then
for k,v in pairs(t) do
if type(v) == "table" then
if k == name then
found[#found+1] = v
end
findNodes(v, name, found)
end
end
end
return found
end
function uPnPclient:discoverIGD()
local ok, err = self:discover("urn:schemas-upnp-org:device:InternetGatewayDevice:1")
if err then
return nil, err
end
-- Find all the "service" nodes
local services = findNodes(self.deviceProfile, "service")
if #services == 0 then
return nil, "ERROR: Unable to find service nodes in: " .. dev_http_response.body
end
self:debug(9, "Services: ", services)
-- Search for the WAN.*Connection serviceType
for _,v in pairs(services) do
if v.serviceType ~= nil then
self.schema = string.match(v.serviceType, "(.*:WANP*[IP]PConnection:%d+)")
if self.schema then
self.url.path = v.controlURL
self.controlURL = tostring(self.url)
break
end
end
end
if self.schema == nil then
return nil, "ERROR: Unable to find serviceType WANIPConnection or WANPPPConnection in: " .. dev_http_response.body
end
if self.controlURL == nil then
return nil, "ERROR: Unable to find controlURL in object for serviceType: " .. self.schema
end
-- connect location's host quickly to get our LAN ip
local skt, err = socket.connect(self.url.host, self.url.port)
if err then
return nil, "ERROR: failed to open tcp socket to " .. self.url.host .. ':' .. self.url.port .. " - " .. err
end
self.internalClient = skt:getsockname()
skt:close()
self.readyIGD = true
return self.deviceProfile, nil
end
function uPnPclient:discoverBasicDevice()
local ok, err = self:discover("urn:schemas-upnp-org:device:basic:1")
if err then
return nil, err
end
return self.deviceProfile, nil
end
function uPnPclient:discover(search_target)
-- Send sspd discover packet
local udp = assert(socket.udp())
udp:settimeout(10)
local pkt_ssdp_discover = table.concat({
'M-SEARCH * HTTP/1.1\r\n',
'HOST: 239.255.255.250:1900\r\n',
'MAN: "ssdp:discover"\r\n',
'MX: 2\r\n',
'ST: ', search_target, '\r\n',
'\r\n'
})
assert(udp:sendto(pkt_ssdp_discover, "239.255.255.250", 1900))
-- Wait for reply
-- TODO handle multiple replies
local discover_response, err = udp:receive()
if err then
return nil, "ERROR: No response to discovery packet: " .. err
end
local location = string.match(discover_response,"LOCATION:%s+(http://%S+)")
if location == nil or location == "" then
return nil, "ERROR: Unable to parse location from discover response: " .. discover_response
end
self:debug(1, "Location: " .. location)
local url = urlparser.parse(location)
self.url = url
-- Ask gateway for it's profile
local dev_http_response = http:get(location)
if dev_http_response.err then
return nil, "ERROR: GET " .. location .. " FAILED: " .. dev_http_response.err
end
-- Parse into a simple table tree
self.deviceProfile = simple_xml_parse(dev_http_response.body)
self:debug(9, "deviceProfile: ", self.deviceProfile)
return true, nil
end
function uPnPclient:SendSoapRequest(soap_body, action)
local soap_headers = {
['SOAPAction'] = '"' .. self.schema .. '#' .. action .. '"',
['Content-Type'] = "text/xml"
}
self:debug(8, "Soap Headers:\n", soap_headers, "\nSoap Body:\n", soap_body);
-- Send request to IGD
local dev_http_response = http:post(self.controlURL, soap_body, { headers = soap_headers })
if dev_http_response.err then
if dev_http_response.err:match('^<s:Envelope') then
local err = simple_xml_parse(dev_http_response.err)
for k,v in pairs({ "s:Envelope", "s:Body", "s:Fault", 'detail', 'UPnPError' }) do
if err[v] == nil then
break
end
err = err[v]
end
if err.errorCode then
return nil, err.errorCode .. " - " .. err.errorDescription, err
end
end
return nil, "GET " .. self.controlURL .. " ACTION: " .. action .. " FAILED: " .. dev_http_response.err
end
self:debug(9, "dev_response.body: ", dev_http_response.body)
-- Parse into a simple table tree
local r = simple_xml_parse(dev_http_response.body)
self:debug(7, "dev_response: ", r)
return true, nil, r
end
function uPnPclient:AddPortMapping(protocol, external_port, internal_port, description, duration)
if not self.readyIGD then
return nil, "ERROR: Not ready to send commands, did you run discoverIGD()?"
end
if internal_port == nil then
internal_port = external_port
end
if description == nil then
description = 'Port ' .. external_port .. '->' .. self.internalClient .. ':' .. internal_port
end
if duration == nil then
duration = 0
end
protocol = string.upper(protocol)
self:debug(1, "AddPortMapping " .. protocol .. ' ' .. external_port .. " -> " .. self.internalClient .. ':' .. internal_port .. " (" .. description .. ")")
local soap_body = table.concat({
'<?xml version="1.0"?>\r\n',
'<s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/">\r\n',
' <s:Body>\r\n',
' <u:AddPortMapping xmlns:u="', self.schema, '">\r\n',
' <NewRemoteHost></NewRemoteHost>\r\n',
' <NewExternalPort>', external_port, '</NewExternalPort>\r\n',
' <NewProtocol>', protocol, '</NewProtocol>\r\n',
' <NewInternalPort>', internal_port, '</NewInternalPort>\r\n',
' <NewInternalClient>', self.internalClient, '</NewInternalClient>\r\n',
' <NewEnabled>1</NewEnabled>\r\n',
' <NewPortMappingDescription>', description, '</NewPortMappingDescription>\r\n',
' <NewLeaseDuration>', tonumber(duration),'</NewLeaseDuration>\r\n',
' </u:AddPortMapping>\r\n',
' </s:Body>\r\n',
'</s:Envelope>\r\n\r\n',
})
return self:SendSoapRequest(soap_body, 'AddPortMapping')
end
function uPnPclient:DeletePortMapping(protocol, external_port, internal_port)
if not self.readyIGD then
return nil, "ERROR: Not ready to send commands, did you run discoverIGD()?"
end
if internal_port == nil then
internal_port = external_port
end
if description == nil then
description = 'Port ' .. external_port .. '->' .. self.internalClient .. ':' .. internal_port
end
if duration == nil then
duration = 0
end
protocol = string.upper(protocol)
self:debug(1, "DeletePortMapping " .. protocol .. ' ' .. external_port .. " -> " .. self.internalClient .. ':' .. internal_port .. " (" .. description .. ")")
local soap_body = table.concat({
'<?xml version="1.0"?>\r\n',
'<s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/">\r\n',
' <s:Body>\r\n',
' <u:DeletePortMapping xmlns:u="', self.schema, '">\r\n',
' <NewExternalPort>', external_port, '</NewExternalPort>\r\n',
' <NewProtocol>', string.upper(protocol), '</NewProtocol>\r\n',
' <NewInternalPort>', internal_port, '</NewInternalPort>\r\n',
' <NewInternalClient>', self.internalClient, '</NewInternalClient>\r\n',
' </u:DeletePortMapping>\r\n',
' </s:Body>\r\n',
'</s:Envelope>\r\n\r\n',
})
return self:SendSoapRequest(soap_body, 'DeletePortMapping')
end
function uPnPclient:GetExternalIPAddress()
if not self.readyIGD then
return nil, "ERROR: Not ready to send commands, did you run discoverIGD()?"
end
self:debug(1, "GetExternalIPAddress()")
local soap_body = table.concat({
'<?xml version="1.0"?>\r\n',
'<s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/">\r\n',
' <s:Body>\r\n',
' <u:GetExternalIPAddress xmlns:u="', self.schema, '">\r\n',
' </u:GetExternalIPAddress>\r\n',
' </s:Body>\r\n',
'</s:Envelope>\r\n\r\n',
})
local status, err, ret = self:SendSoapRequest(soap_body, 'GetExternalIPAddress')
for _,k in pairs({ "s:Envelope", "s:Body", "u:GetExternalIPAddressResponse", "NewExternalIPAddress" }) do
if ret[k] == nil then
return nil
end
ret = ret[k]
end
return ret
end
function uPnPclient:GetListOfPortMappings()
if not self.readyIGD then
return nil, "ERROR: Not ready to send commands, did you run discoverIGD()?"
end
self:debug(1, "GetListOfPortMappings()")
local soap_body = table.concat({
'<?xml version="1.0"?>\r\n',
'<s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/">\r\n',
' <s:Body>\r\n',
' <u:GetListOfPortMappings xmlns:u="', self.schema, '">\r\n',
' <NewStartPort>0</NewStartPort>\r\n',
' <NewEndPort>65535</NewEndPort>\r\n',
' <NewProtocol>TCP</NewProtocol>\r\n',
' <NewNumberOfPorts>65535</NewNumberOfPorts>\r\n',
' </u:GetListOfPortMappings>\r\n',
' </s:Body>\r\n',
'</s:Envelope>\r\n\r\n',
})
local status, err, ret = self:SendSoapRequest(soap_body, 'GetListOfPortMappings')
if err then
return nil, err
end
return ret
end
function uPnPclient:GetCommonLinkProperties()
if not self.readyIGD then
return nil, "ERROR: Not ready to send commands, did you run discoverIGD()?"
end
self:debug(1, "GetCommonLinkProperties()")
local soap_body = table.concat({
'<?xml version="1.0"?>\r\n',
'<s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/">\r\n',
' <s:Body>\r\n',
' <u:GetCommonLinkProperties xmlns:u="', self.schema, '">\r\n',
' </u:GetCommonLinkProperties>\r\n',
' </s:Body>\r\n',
'</s:Envelope>\r\n\r\n',
})
local status, err, ret = self:SendSoapRequest(soap_body, 'GetCommonLinkProperties')
if err then
return nil, err
end
return ret
end
return _M
|
package("libxt")
set_homepage("https://gitlab.freedesktop.org/xorg/lib/libxt")
set_description("X.Org: X Toolkit Intrinsics library")
add_urls("https://www.x.org/archive/individual/lib/libXt-$(version).tar.gz")
add_versions("1.2.1", "6da1bfa9dd0ed87430a5ce95b129485086394df308998ebe34d98e378e3dfb33")
if is_plat("linux") then
add_extsources("apt::libxt-dev")
end
add_deps("libx11", "libsm")
on_install("macosx", "linux", function (package)
import("package.tools.autoconf").install(package)
end)
on_test(function (package)
assert(package:has_cfuncs("XtConvertAndStore", {includes = "X11/Intrinsic.h"}))
end)
|
local _M = {}
local function configure_origin(ngx, conf)
if conf.origin == nil then
ngx.header["Access-Control-Allow-Origin"] = "*"
else
ngx.header["Access-Control-Allow-Origin"] = conf.origin
ngx.header["Vary"] = "Origin"
end
end
local function configure_credentials(ngx, conf)
if (conf.credentials) then
ngx.header["Access-Control-Allow-Credentials"] = "true"
end
end
local function configure_headers(ngx, conf, headers)
if conf.headers == nil then
ngx.header["Access-Control-Allow-Headers"] = headers['access-control-request-headers'] or ""
else
ngx.header["Access-Control-Allow-Headers"] = conf.headers
end
end
local function configure_exposed_headers(ngx, conf)
if conf.exposed_headers ~= nil then
ngx.header["Access-Control-Expose-Headers"] = conf.exposed_headers
end
end
local function configure_methods(ngx, conf)
if conf.methods ~= nil then
ngx.header["Access-Control-Allow-Methods"] = conf.methods
else
ngx.header["Access-Control-Allow-Methods"] = "GET,HEAD,PUT,PATCH,POST,DELETE"
end
end
local function configure_max_age(ngx, conf)
if conf.max_age ~= nil then
ngx.header["Access-Control-Max-Age"] = tostring(conf.max_age)
end
end
function _M.execute(conf)
local request = ngx.req
local method = request.get_method()
local headers = request.get_headers()
configure_origin(ngx, conf)
configure_credentials(ngx, conf)
if method == "OPTIONS" then
-- Preflight
configure_headers(ngx, conf, headers)
configure_methods(ngx, conf)
configure_max_age(ngx, conf)
if not conf.preflight_continue then
utils.no_content()
end
else
configure_exposed_headers(ngx, conf)
end
end
return _M
|
DECK = {
vanilla = {
-- 108 cartas
-- 2 cópias de 1 a 9 de cada cor
-- 2 cópias de draw2 de cada cor
-- 2 cópias de skip de cada cor
-- 2 cópias de reverse de cada cor
-- 1 cópia de 0 de cada cor
-- 4 cópias de wild
-- 4 cópias de draw4
{"red","n0"},
{"red","n1"},{"red","n2"},{"red","n3"},{"red","n4"},{"red","n5"},{"red","n6"},{"red","n7"},{"red","n8"},{"red","n9"},
{"red","n1"},{"red","n2"},{"red","n3"},{"red","n4"},{"red","n5"},{"red","n6"},{"red","n7"},{"red","n8"},{"red","n9"},
{"red","draw2"},{"red","draw2"},{"red","skip"},{"red","skip"},{"red","reverse"},{"red","reverse"},
{"blue","n0"},
{"blue","n1"},{"blue","n2"},{"blue","n3"},{"blue","n4"},{"blue","n5"},{"blue","n6"},{"blue","n7"},{"blue","n8"},{"blue","n9"},
{"blue","n1"},{"blue","n2"},{"blue","n3"},{"blue","n4"},{"blue","n5"},{"blue","n6"},{"blue","n7"},{"blue","n8"},{"blue","n9"},
{"blue","draw2"},{"blue","draw2"},{"blue","skip"},{"blue","skip"},{"blue","reverse"},{"blue","reverse"},
{"yellow","n0"},
{"yellow","n1"},{"yellow","n2"},{"yellow","n3"},{"yellow","n4"},{"yellow","n5"},{"yellow","n6"},{"yellow","n7"},{"yellow","n8"},{"yellow","n9"},
{"yellow","n1"},{"yellow","n2"},{"yellow","n3"},{"yellow","n4"},{"yellow","n5"},{"yellow","n6"},{"yellow","n7"},{"yellow","n8"},{"yellow","n9"},
{"yellow","draw2"},{"yellow","draw2"},{"yellow","skip"},{"yellow","skip"},{"yellow","reverse"},{"yellow","reverse"},
{"green","n0"},
{"green","n1"},{"green","n2"},{"green","n3"},{"green","n4"},{"green","n5"},{"green","n6"},{"green","n7"},{"green","n8"},{"green","n9"},
{"green","n1"},{"green","n2"},{"green","n3"},{"green","n4"},{"green","n5"},{"green","n6"},{"green","n7"},{"green","n8"},{"green","n9"},
{"green","draw2"},{"green","draw2"},{"green","skip"},{"green","skip"},{"green","reverse"},{"green","reverse"},
{"black","wild"},{"black","wild"},{"black","wild"},{"black","wild"},
{"black","draw4"},{"black","draw4"},{"black","draw4"},{"black","draw4"}
},
numbers = {
-- 80 cartas
-- 2 cópias de 1 a 9 de cada cor
-- 1 cópia de 0 de cada cor
-- 4 cópias de wild
{"red","n0"},
{"red","n1"},{"red","n2"},{"red","n3"},{"red","n4"},{"red","n5"},{"red","n6"},{"red","n7"},{"red","n8"},{"red","n9"},
{"red","n1"},{"red","n2"},{"red","n3"},{"red","n4"},{"red","n5"},{"red","n6"},{"red","n7"},{"red","n8"},{"red","n9"},
{"blue","n0"},
{"blue","n1"},{"blue","n2"},{"blue","n3"},{"blue","n4"},{"blue","n5"},{"blue","n6"},{"blue","n7"},{"blue","n8"},{"blue","n9"},
{"blue","n1"},{"blue","n2"},{"blue","n3"},{"blue","n4"},{"blue","n5"},{"blue","n6"},{"blue","n7"},{"blue","n8"},{"blue","n9"},
{"yellow","n0"},
{"yellow","n1"},{"yellow","n2"},{"yellow","n3"},{"yellow","n4"},{"yellow","n5"},{"yellow","n6"},{"yellow","n7"},{"yellow","n8"},{"yellow","n9"},
{"yellow","n1"},{"yellow","n2"},{"yellow","n3"},{"yellow","n4"},{"yellow","n5"},{"yellow","n6"},{"yellow","n7"},{"yellow","n8"},{"yellow","n9"},
{"green","n0"},
{"green","n1"},{"green","n2"},{"green","n3"},{"green","n4"},{"green","n5"},{"green","n6"},{"green","n7"},{"green","n8"},{"green","n9"},
{"green","n1"},{"green","n2"},{"green","n3"},{"green","n4"},{"green","n5"},{"green","n6"},{"green","n7"},{"green","n8"},{"green","n9"},
{"black","wild"},{"black","wild"},{"black","wild"},{"black","wild"},
},
mess = {
-- 32 cartas
-- 2 cópias de cada carta de ação
-- 4 curingas comuns
-- 4 curingas +4
-- é preenchido por cartas de todas as regras
{"red","skip"},{"red","reverse"},{"red","draw2"},
{"red","skip"},{"red","reverse"},{"red","draw2"},
{"blue","skip"},{"blue","reverse"},{"blue","draw2"},
{"blue","skip"},{"blue","reverse"},{"blue","draw2"},
{"yellow","skip"},{"yellow","reverse"},{"yellow","draw2"},
{"yellow","skip"},{"yellow","reverse"},{"yellow","draw2"},
{"green","skip"},{"green","reverse"},{"green","draw2"},
{"green","skip"},{"green","reverse"},{"green","draw2"},
{"black","wild"},{"black","wild"},{"black","wild"},{"black","wild"},
{"black","draw4"},{"black","draw4"},{"black","draw4"},{"black","draw4"}
},
peace = {
-- 4 cartas
-- 1 cópias de peace de cada cor
{"red","peace"},{"blue","peace"},{"yellow","peace"},{"green","peace"}
},
confuse = {
-- 8 cartas
-- 2 cópias de confuse de cada cor
{"red","confuse"},{"blue","confuse"},{"yellow","confuse"},{"green","confuse"},
{"red","confuse"},{"blue","confuse"},{"yellow","confuse"},{"green","confuse"}
},
death = {
-- 2 cartas
-- 1 cópia de death de cada cor
{"red","death"},{"blue","death"}
},
carousel = {
-- 4 cartas
-- 1 cópia de carousel de cada cor
{"red","carousel"},{"blue","carousel"},{"yellow","carousel"},{"green","carousel"}
},
tornado = {
-- 8 cartas
-- 2 cópias de tornado de cada cor
{"red","tornado"},{"blue","tornado"},{"yellow","tornado"},{"green","tornado"},
{"red","tornado"},{"blue","tornado"},{"yellow","tornado"},{"green","tornado"},
},
trade = {
-- 4 cartas
-- 1 cópia de trade de cada cor
{"red","trade"},{"blue","trade"},{"yellow","trade"},{"green","trade"}
},
gift = {
-- 4 cartas
-- 1 cópia de gift de cada cor
{"red","gift"},{"blue","gift"},{"yellow","gift"},{"green","gift"}
},
ban = {
-- 4 cartas
-- 1 cópia de ban de cada cor
{"red","ban"},{"blue","ban"},{"yellow","ban"},{"green","ban"}
},
magnet = {
-- 8 cartas
-- 2 cópias de magnet de cada cor
{"red","magnet"},{"blue","magnet"},{"yellow","magnet"},{"green","magnet"},
{"red","magnet"},{"blue","magnet"},{"yellow","magnet"},{"green","magnet"},
},
random = {
-- 4 cartas pretas
{"black","random"},{"black","random"},{"black","random"},{"black","random"}
},
clone = {
-- 4 cartas pretas
{"black","clone"},{"black","clone"},{"black","clone"},{"black","clone"}
},
spy = {
-- 8 cartas
-- 2 cópias de spy de cada cor
{"red","spy"},{"blue","spy"},{"yellow","spy"},{"green","spy"},
{"red","spy"},{"blue","spy"},{"yellow","spy"},{"green","spy"}
},
compass = {
-- 8 cartas
-- 2 cópias de compass de cada cor
{"red","compass"},{"blue","compass"},{"yellow","compass"},{"green","compass"},
{"red","compass"},{"blue","compass"},{"yellow","compass"},{"green","compass"}
},
chair = {
-- 4 cartas
-- 1 cópia de chair de cada cor
{"red","chair"},{"blue","chair"},{"yellow","chair"},{"green","chair"}
},
theft = {
-- 8 cartas
-- 1 cópia de theft de cada cor
{"red","theft"},{"blue","theft"},{"yellow","theft"},{"green","theft"},
{"red","theft"},{"blue","theft"},{"yellow","theft"},{"green","theft"}
},
imitate = {
-- 4 cartas
-- 1 cópia de imitate de cada cor
{"red","imitate"},{"blue","imitate"},{"yellow","imitate"},{"green","imitate"}
},
equality = {
-- 4 cartas
-- 1 cópia de equality de cada cor
{"red","equality"},{"blue","equality"},{"yellow","equality"},{"green","equality"}
},
web = {
-- 4 cartas
-- 1 cópia de web de cada cor
{"red","web"},{"blue","web"},{"yellow","web"},{"green","web"}
},
rule = {
-- 4 cartas
-- 1 cópia de rule de cada cor
{"red","rule"},{"blue","rule"},{"yellow","rule"},{"green","rule"}
},
steal = {
-- 4 cartas
-- 1 cópia de steal de cada cor
{"red","steal"},{"blue","steal"},{"yellow","steal"},{"green","steal"}
},
thunder = {
-- 2 cartas
{"yellow","thunder"},{"green","thunder"}
},
rain = {
-- 2 cartas
{"red","rain"},{"blue","rain"}
},
box = {
-- 2 cartas
{"red","box"},{"blue","box"}
},
wish = {
-- 4 cartas
{"red","wish"},{"blue","wish"},{"yellow","wish"},{"green","wish"}
},
ink = {
-- 4 cartas
{"red","ink"},{"blue","ink"},{"yellow","ink"},{"green","ink"}
},
curse = {
-- 4 cartas
{"red","curse"},{"blue","curse"},{"yellow","curse"},{"green","curse"}
},
dice = {
-- 4 cartas
{"red","dice"},{"blue","dice"},{"yellow","dice"},{"green","dice"}
},
paradox = {
-- 4 cartas
{"red","paradox"},{"blue","paradox"},{"yellow","paradox"},{"green","paradox"}
},
mimic = {
-- 4 cartas
{"red","mimic"},{"blue","mimic"},{"yellow","mimic"},{"green","mimic"}
},
justice = {
-- 4 cartas
{"red","justice"},{"blue","justice"},{"yellow","justice"},{"green","justice"}
},
oddeven = {
-- 8 cartas
{"red","oddeven"},{"blue","oddeven"},{"yellow","oddeven"},{"green","oddeven"},
{"red","oddeven"},{"blue","oddeven"},{"yellow","oddeven"},{"green","oddeven"}
},
bomb = {
-- 1 carta
{"black","bomb"}
},
batata = {
-- 1 carta
{"red","batata"}
},
draw99 = {
-- 1 carta
{"black","draw99"}
},
half = {
-- 1 carta
{"black","half"}
},
simon = {
-- 8 cartas
{"black","simon"},{"black","simon"},{"black","simon"},{"black","simon"},{"black","simon"},{"black","simon"},{"black","simon"},{"black","simon"}
},
meep = {
-- 8 cartas
-- 2 cópias de meep de cada cor
{"red","meep"},{"blue","meep"},{"yellow","meep"},{"green","meep"},
{"red","meep"},{"blue","meep"},{"yellow","meep"},{"green","meep"}
},
luck = {
-- 8 cartas
-- 2 cópias de luck de cada cor
{"red","luck"},{"blue","luck"},{"yellow","luck"},{"green","luck"},
{"red","luck"},{"blue","luck"},{"yellow","luck"},{"green","luck"}
},
portal = {
-- 8 cartas
-- 2 cópias de portal de cada cor
{"red","portal"},{"blue","portal"},{"yellow","portal"},{"green","portal"},
{"red","portal"},{"blue","portal"},{"yellow","portal"},{"green","portal"},
},
key = {
-- 4 cartas
-- 1 cópias de key de cada cor
{"red","key"},{"blue","key"},{"yellow","key"},{"green","key"},
},
share = {
-- 8 cartas
-- 2 cópias de share de cada cor
{"green","share"},{"yellow","share"},
},
mix = {
-- 12 cartas
-- 1 cópia de reverse skip de cada cor
-- 1 cópia de reverse +2 de cada cor
-- 1 cópia de skip +2 de cada cor
{"red","mix1"},{"blue","mix1"},{"yellow","mix1"},{"green","mix1"},
{"red","mix2"},{"blue","mix2"},{"yellow","mix2"},{"green","mix2"},
{"red","mix3"},{"blue","mix3"},{"yellow","mix3"},{"green","mix3"},
},
chess = {
-- 22 cartas
-- 1 rei preto
-- 1 rainha preto
-- 1 cópia de bispo de cada cor
-- 1 cópia de cavalo de cada cor
-- 1 cópia de torre de cada cor
-- 2 cópias de peões de cada cor
{"black","king"},{"black","queen"},
{"red","bishop"},{"blue","bishop"},{"yellow","bishop"},{"green","bishop"},
{"red","knight"},{"blue","knight"},{"yellow","knight"},{"green","knight"},
{"red","rook"},{"blue","rook"},{"yellow","rook"},{"green","rook"},
{"red","pawn"},{"blue","pawn"},{"yellow","pawn"},{"green","pawn"},
{"red","pawn"},{"blue","pawn"},{"yellow","pawn"},{"green","pawn"},
}
}
|
local allowCountdown = false
local inSelection = true
local ofsx = -210
local ofsy = 0
local mult = 1.25
characterNames = {'bf', 'pico-player', 'dad', 'spooky', 'mom', 'monster', 'senpai', 'spirit', 'angryplankton-player-old', 'diego-player', 'foxa'} --character json name
characterDisplays = {'boyfriend', 'pico', 'dad', 'spooky kids', 'mom', 'monster', 'senpai', 'spirit', 'plankton', 'diego', 'foxa'} --display name for text
characterLimit = {3, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1} --how many variations does the character have
maxpage = 11 --amount of characters u have
variation = 1 -- 1 = original
local page = 1
local inSelection = true
function onCreate()
if allowCountdown == false then
makeLuaSprite('fader', '', -200, -200)
makeGraphic('fader', 1920, 1080, '000000')
addLuaSprite('fader', true)
setScrollFactor('fader', 0, 0)
setProperty('fader.alpha', 0)
setObjectCamera('fader', 'other')
makeLuaSprite('5', 'stagesea', -500, -300);
setScrollFactor('2', 0.9, 0.9);
scaleObject('2', 1.1, 1.1);
addLuaSprite('5', false);
makeLuaText('text1', characterDisplays[page], 600, 15, 350)
setTextSize('text1', 50);--Sets text size
setTextWidth('text1', 600);--Sets text width
addLuaText('text1')
setProperty('gf.visible', false)
setProperty('dad.visible', false)
playMusic('offsetSong')
end
end
function onStartCountdown()
-- Block the first countdown and start a timer of 0.8 seconds to play the dialogue
if not allowCountdown and not isStoryMode and not seenCutscene then
setProperty('inCutscene', true);
setProperty('gf.visible', false)
setProperty('dad.visible', false)
allowCountdown = true;
return Function_Stop;
end
return Function_Continue;
end
function onUpdate()
if getPropertyFromClass('flixel.FlxG', 'keys.justPressed.ENTER') then
if inSelection == true and getProperty('inCutscene') == true then
removeLuaText('text1', true)
stopSound('offsetSong`')
playMusic('gameOverEnd', 0.5)
if page < 3 then
objectPlayAnimation('boyfriend', 'hey', true)
else
objectPlayAnimation('boyfriend', 'singUP', true)
end
runTimer('startsong', 5)
runTimer('fadein', 2.5)
runTimer('fadedelay', 1.5)
setProperty('seenCutscene', true)
end
end
if getPropertyFromClass('flixel.FlxG', 'keys.justPressed.BACKSPACE') then
endSong()
end
if getPropertyFromClass('flixel.FlxG', 'keys.justPressed.RIGHT') then
if page < maxpage and inSelection == true then
variation = 1
page = page+1
--debugPrint(page, characterNames[page], characterDisplays[page], variation)
setCharacter()
end
elseif getPropertyFromClass('flixel.FlxG', 'keys.justPressed.LEFT') then
if page > 0 and inSelection == true then
variation = 1
page = page-1
--debugPrint(page, characterNames[page], characterDisplays[page], variation)
setCharacter()
end
end
if getPropertyFromClass('flixel.FlxG', 'keys.justPressed.UP') then
if variation < characterLimit[page] and inSelection == true then
variation = variation+1
--debugPrint(page, characterNames[page], characterDisplays[page], variation)
setCharacter()
end
elseif getPropertyFromClass('flixel.FlxG', 'keys.justPressed.DOWN') then
if variation > -1 and inSelection == true then
variation = variation-1
--debugPrint(page, characterNames[page], characterDisplays[page], variation)
setCharacter()
end
end
--animation player
if inSelection == true then
if getPropertyFromClass('flixel.FlxG', 'keys.justPressed.D') then
objectPlayAnimation('boyfriend', 'singLEFT', true)
elseif getPropertyFromClass('flixel.FlxG', 'keys.justPressed.J') then
objectPlayAnimation('boyfriend', 'singUP', true)
elseif getPropertyFromClass('flixel.FlxG', 'keys.justPressed.F') then
objectPlayAnimation('boyfriend', 'singDOWN', true)
elseif getPropertyFromClass('flixel.FlxG', 'keys.justPressed.K') then
objectPlayAnimation('boyfriend', 'singRIGHT', true)
elseif getPropertyFromClass('flixel.FlxG', 'keys.justPressed.G') then
objectPlayAnimation('boyfriend', 'hey', true)
elseif getPropertyFromClass('flixel.FlxG', 'keys.justPressed.H') then
objectPlayAnimation('boyfriend', 'idle', true)
end
end
end
function onTimerCompleted(tag)
if tag == 'startsong' then
startCountdown()
end
if tag == 'fadein' then
inSelection = false
setProperty('dad.visible', true)
if page == 1 then
setProperty('gf.visible', true)
end
removeLuaSprite('5', true)
runTimer('fadeout', 2.5)
end
if tag == 'fadedelay' then
doTweenAlpha('faderfader', 'fader', 1, 0.9, 'linear')
end
end
function setCharacter()
if page > 0 and page < maxpage+1 and inSelection == true then
setVariation()
setTextString('text1', characterDisplays[page]);
--setProperty('boyfriend', 'x', defaultBoyfriendX+characterOfsX[page])
--setProperty('boyfriend', 'y', defaultBoyfriendY+characterOfsY[page])
triggerEvent('Change Character', 0, characterNames[page]);
objectPlayAnimation('boyfriend', 'idle', true)
end
end
function setVariation()
if variation == 1 then
characterNames = {'bf', 'pico-player', 'dad', 'spooky', 'mom', 'monster', 'senpai', 'spirit', 'angryplankton-player-old', 'diego-player', 'foxa'} --character json name
characterDisplays = {'boyfriend', 'pico', 'dad', 'spooky kids', 'mom', 'monster', 'senpai', 'spirit', 'plankton', 'diego'} --display name for text
elseif variation == 2 then
characterNames = {'bf-spong', 'pico-player', 'dad', 'spooky', 'mom', 'monster-christmas', 'senpai-angry', 'spirit', 'angryplankton-player-old', 'diego', 'foxa'} --character json name
characterDisplays = {'boyfriend (spong)', 'pico', 'dad', 'spooky kids', 'mom', 'monster (christmas)', 'senpai (mad)', 'spirit', 'plankton', 'diego'} --display name for text
elseif variation == 3 then
characterNames = {'bf-pixel', 'pico-player', 'dad', 'spooky', 'mom', 'monster-christmas', 'senpai-angry', 'spirit', 'angryplankton-player-old', 'diego-player', 'foxa'} --character json name
characterDisplays = {'boyfriend (pixel)', 'pico', 'dad', 'spooky kids','mom', 'monster (christmas)', 'senpai (mad)', 'spirit', 'plankton', 'diego'} --display name for text
end
end
function onTweenCompleted(tag)
if tag == 'faderfader' then
doTweenAlpha('faderfaderBYE', 'fader', 0, 1.4, 'linear')
end
end
|
vim.api.nvim_set_keymap('n', '<Leader>tt', ':NERDTreeToggle<CR>', {noremap = true})
vim.api.nvim_set_keymap('n', '<Leader>tr', ':NERDTreeRefreshRoot<CR>', {noremap = true})
-- vim.api.nvim_set_keymap('n', '<Leader>tf', ':NERDTreeFocus<CR>', {noremap = true})
vim.g.NERDTreeWinPos = "right"
vim.api.nvim_command([[
augroup DragQuickfixWindowDown
autocmd FileType qf wincmd J
augroup end
]])
vim.api.nvim_command([[
autocmd BufEnter * if tabpagenr('$') == 1 && winnr('$') == 1 && exists('b:NERDTree') && b:NERDTree.isTabTree() | quit | endif
]])
|
local M = { }
local TK = require("PackageToolkit")
local prepend = (TK.module.import(..., "_prepend")).prepend
local tail = (TK.module.import(..., "_tail")).tail
M.reverse = function(list)
local aux
aux = function(list, accum)
if #list == 0 then
return accum
else
return aux((tail(list)), (prepend(list[1], accum)))
end
end
return aux(list, { })
end
return M
|
local math = require('math')
local os = require('os')
local string = require('string')
local helper = require('../helper')
local fixtures = require('/tests/fixtures').checks
local WindowsChecks = require('/check/windows').checks
local exports = {}
exports['test_windowsperfos_check'] = function(test, asserts)
local check = WindowsChecks.WindowsPerfOSCheck:new({id='foo', period=30})
asserts.ok(check._lastResult == nil)
check:run(function(result)
asserts.ok(result ~= nil)
asserts.ok(check._lastResult ~= nil)
if os.type() == 'win32' then
asserts.equals(result:getStatus(), 'success')
asserts.ok(#check._lastResult:serialize() > 0)
local metrics = result:getMetrics()['none']
asserts.ok(metrics['Processes']['t'] == 'uint32')
-- Values always become strings internally
asserts.ok(tonumber(metrics['Processes']['v']) > 0)
else
asserts.ok(result:getStatus() ~= 'success')
end
test.done()
end)
end
local function add_iterative_test(original_test_set, base_name, test_function)
local test_name = 'test_' .. base_name
if helper.test_configs == nil or helper.test_configs[test_name] == nil then
original_test_set[test_name] = function(test, asserts)
test.skip(test_name .. ' requires at least one config file entry')
end
else
for i, config in ipairs(helper.test_configs[test_name]) do
original_test_set[string.format('%s_%u', test_name, i)] = function(test, asserts)
return test_function(test, asserts, config)
end
end
end
return original_test_set
end
local function add_iterative_and_fixture_test(original_test_set, base_name, test_function)
local test_name = 'test_' .. base_name
if not fixtures[base_name .. ".txt"] then
original_test_set[test_name .. '_fixture'] = function(test, asserts)
test.skip(test_name .. '_fixture, fixture is missing')
end
else
original_test_set[test_name .. '_fixture'] = function(test, asserts)
return test_function(test, asserts, {db='foo', powershell_csv_fixture=fixtures[base_name .. ".txt"]})
end
end
return add_iterative_test(original_test_set, base_name, test_function)
end
local function mssql_test_common(check, test, asserts, specific_tests)
asserts.ok(check._lastResult == nil)
--p(check)
check:run(function(result)
asserts.ok(result ~= nil)
asserts.ok(check._lastResult ~= nil)
if os.type() == 'win32' or check:getPowershellCSVFixture() then
asserts.equals(result:getStatus(), 'success')
asserts.ok(#check._lastResult:serialize() > 0, "no metrics")
--local metrics = result:getMetrics()['none']
--p(metrics)
specific_tests(result, test, asserts)
else
asserts.ok(result:getStatus() ~= 'success')
end
test.done()
end)
end
exports = add_iterative_and_fixture_test(exports, 'mssql_database', function(test, asserts, config)
mssql_test_common(WindowsChecks.MSSQLServerDatabaseCheck:new({id='foo', period=30, details=config}),
test, asserts, function(result, test, asserts)
local metrics = result:getMetrics()['none']
-- Values always become strings internally
asserts.ok(tonumber(metrics['size']['v']) > 0)
end
)
end)
exports = add_iterative_and_fixture_test(exports, 'mssql_buffer_manager', function(test, asserts, config)
mssql_test_common(WindowsChecks.MSSQLServerBufferManagerCheck:new({id='foo', period=30, details=config}),
test, asserts, function(result, test, asserts)
local metrics = result:getMetrics()['none']
-- Values always become strings internally
asserts.ok(tonumber(metrics['total_pages']['v']) > 0)
end
)
end)
exports = add_iterative_and_fixture_test(exports, 'mssql_sql_statistics', function(test, asserts, config)
mssql_test_common(WindowsChecks.MSSQLServerSQLStatisticsCheck:new({id='foo', period=30, details=config}),
test, asserts, function(result, test, asserts)
local metrics = result:getMetrics()['none']
-- Values always become strings internally
asserts.ok(tonumber(metrics['sql_attention_rate']['v']) >= 0)
end
)
end)
exports = add_iterative_and_fixture_test(exports, 'mssql_memory_manager', function(test, asserts, config)
mssql_test_common(WindowsChecks.MSSQLServerMemoryManagerCheck:new({id='foo', period=30, details=config}),
test, asserts, function(result, test, asserts)
local metrics = result:getMetrics()['none']
-- Values always become strings internally
asserts.ok(tonumber(metrics['total_server_memory']['v']) > 0)
end
)
end)
exports = add_iterative_and_fixture_test(exports, 'mssql_plan_cache', function(test, asserts, config)
mssql_test_common(WindowsChecks.MSSQLServerPlanCacheCheck:new({id='foo', period=30, details=config}),
test, asserts, function(result, test, asserts)
local metrics = result:getMetrics()['none']
-- Values always become strings internally
asserts.ok(tonumber(metrics['total_cache_pages']['v']) > 0)
end
)
end)
return exports
|
#!/usr/bin/env lua
-- MoonAssimp example: inspect3d.lua - 3D Model Inspector
--
-- For usage help, type at the shell prompt:
-- $ ./inspect3d.lua --help
ai = require("moonassimp")
-- Set to false or comment out if you don't want verbose logging:
ai.enable_verbose_logging(true)
-- Uncomment/comment items if you want to change the default post-process flags:
DEFAULT_POSTPROCESSFLAGS = {
-- 'calc tangent space',
'join identical vertices',
-- 'make left handed',
'triangulate',
-- 'remove component',
-- 'gen normals',
-- 'gen smooth normals',
-- 'split large meshes',
-- 'pre transform vertices',
-- 'limit bone weights',
-- 'validate data structure',
-- 'improve cache locality',
-- 'remove redundant materials',
-- 'fix infacing normals',
-- 'sort by p type',
-- 'find degenerates',
-- 'find invalid data',
-- 'gen uv coords',
-- 'transform uv coords',
-- 'find instances',
-- 'optimize meshes',
-- 'optimize graph',
-- 'flip uvs',
-- 'flip winding order',
-- 'split by bone count',
-- 'debone',
}
POSTPROCESSFLAGS = {
{ 'calc tangent space', '0x1' },
{ 'join identical vertices', '0x2' },
{ 'make left handed', '0x4' },
{ 'triangulate', '0x8' },
{ 'remove component', '0x10' },
{ 'gen normals', '0x20' },
{ 'gen smooth normals', '0x40' },
{ 'split large meshes', '0x80' },
{ 'pre transform vertices', '0x100' },
{ 'limit bone weights', '0x200' },
{ 'validate data structure', '0x400' },
{ 'improve cache locality', '0x800' },
{ 'remove redundant materials', '0x1000' },
{ 'fix infacing normals', '0x2000' },
{ 'sort by p type', '0x8000' },
{ 'find degenerates', '0x10000' },
{ 'find invalid data', '0x20000' },
{ 'gen uv coords', '0x40000' },
{ 'transform uv coords', '0x80000' },
{ 'find instances', '0x100000' },
{ 'optimize meshes', '0x200000' },
{ 'optimize graph', '0x400000' },
{ 'flip uvs', '0x800000' },
{ 'flip winding order', '0x1000000' },
{ 'split by bone count', '0x2000000' },
{ 'debone', '0x4000000' },
}
-- Utilities ------------------------------------------------------------------
function concatflags(t)
if not t[1] then return "-" end
return "'"..table.concat(t, "', '").. "'"
end
function concatboolean(val)
if val==nil then return "-" end
return tostring(val)
end
function concat2(a,b)
if a==nil then return "-" end
return "(" .. a ..", " .. b ..")"
end
function concatcolor(r, g, b, a)
if not r then return "-" end
if a then return string.format("{%.2f, %.2f, %.2f, %.2f}", r, g, b, a) end
return string.format("{%.2f, %.2f, %.2f}", r, g, b)
end
function concatvec3(x, y, z)
if not x then return "-" end
return string.format("{%.1f, %.1f, %.1f}", x, y, z)
end
function concatvec2(x, y)
if not x then return "-" end
return string.format("{%.1f, %.1f}", x, y)
end
-- Print functions ------------------------------------------------------------
function PrintMesh(mesh, indent)
local indent = indent or ""
print(indent .. "mesh: '" .. (mesh:name() or "???").."'" .. " (" .. tostring(mesh) .. ")")
indent = indent .. " "
print(indent .. "vertices: " .. mesh:num_vertices())
print(indent .. "normals: " .. (mesh:has_normals() and "yes" or "no"))
print(indent .. "tangents: " .. (mesh:has_tangents() and "yes" or "no"))
print(indent .. "faces: " .. mesh:num_faces())
print(indent .. "primitive types: " .. concatflags({ai.primtypes(mesh:primitive_types())}))
print(indent .. "bones: " .. mesh:num_bones())
print(indent .. "anim meshes: " .. mesh:num_anim_meshes())
local material = mesh:material()
print(indent .. "material: '" .. material:name().."' (".. tostring(material)..")")
-- print(indent .. "colors: " .. (mesh:has_colors(1) and "yes" or "no"))
local ncc = mesh:num_color_channels()
print(indent .. "color channels: " .. ncc)
-- print(indent .. "texture coords: " .. (mesh:has_texture_coords(1) and "yes" or "no"))
local ntc = mesh:num_texture_coords_channels()
print(indent .. "texture channels: " .. ntc)
for i = 1,ntc do
print(indent .. " channel "..i.. " components: " .. mesh:num_texture_coords_components(i))
end
end
function PrintNodes(node, indent)
local indent = indent or ""
print(indent .. "node " .. "'".. (node:name() or "???") .. "' (" .. tostring(node) ..")" ..
" children:".. node:num_children() .. ", meshes:".. node:num_meshes())
--[[
local indent1 = indent .. " "
print(indent1 .. "meshes:")
indent1 = indent1 .. " "
for _, mesh in ipairs(node:meshes()) do print(indent1 .. tostring(mesh)) end
--]]
for _, child in ipairs(node:children()) do
PrintNodes(child, indent .. " ")
end
end
function PrintMaterial(material, indent)
local indent = indent or ""
print(indent .. "material: '" .. (material:name() or "???").."'" .. " (" .. tostring(material) .. ")")
indent = indent .. " "
print(indent .. "twosided: ".. concatboolean(material:twosided()))
print(indent .. "wireframe: ".. concatboolean(material:wireframe()))
print(indent .. "blend: ".. (material:blend() or "-"))
print(indent .. "color_diffuse: ".. concatcolor(material:color_diffuse()))
print(indent .. "color_ambient: ".. concatcolor(material:color_ambient()))
print(indent .. "color_specular: ".. concatcolor(material:color_specular()))
print(indent .. "color_emissive: ".. concatcolor(material:color_emissive()))
print(indent .. "color_transparent: ".. concatcolor(material:color_transparent()))
print(indent .. "color_reflective: ".. concatcolor(material:color_reflective()))
print(indent .. "opacity: ".. (material:opacity() or "-"))
print(indent .. "shininess: ".. (material:shininess() or "-"))
print(indent .. "shinpercent: ".. (material:shinpercent() or "-"))
print(indent .. "refraction: ".. (material:refraction() or "-"))
print(indent .. "bumpscaling: ".. (material:bumpscaling() or "-"))
print(indent .. "reflectivity: ".. (material:reflectivity() or "-"))
print(indent .. "shading: ".. (material:shading() or "-"))
print(indent .. "global_bg_image: ".. ( material:global_bg_image() or "-"))
local function PrintTexture(indent, tt, index) -- tt = texturetype
print(indent .. "texture: " .. tt .. "[" .. index.."]")
local indent = indent .. " "
print(indent .. "path: " .. (material:texture_path(tt, index) or "-"))
print(indent .. "channel: " .. (material:texture_channel(tt, index) or "-"))
print(indent .. "op: " .. (material:texture_op(tt, index) or "-"))
print(indent .. "mapping: " .. (material:texture_mapping(tt, index) or "-"))
print(indent .. "blend: " .. (material:texture_blend(tt, index) or "-"))
print(indent .. "mapmode (u,v): " .. concat2(material:texture_mapmode(tt, index)))
print(indent .. "axis: " .. concatvec3(material:texture_axis(tt, index)))
print(indent .. "translation: " .. concatvec2(material:texture_translation(tt, index)))
print(indent .. "scaling: " .. concatvec2(material:texture_scaling(tt, index)))
print(indent .. "rotation: " .. (material:texture_rotation(tt, index) or "-"))
local flags = material:texture_flags(tt, index)
print(indent .. "textureflags: " .. (flags and concatflags({ai.textureflags(flags)}) or "-"))
end
local function P(texturetype)
for i = 1, material:texture_count(texturetype) do
PrintTexture(indent, texturetype, i)
end
end
P("diffuse")
P("specular")
P("ambient")
P("emissive")
P("height")
P("normals")
P("shininess")
P("opacity")
P("displacement")
P("lightmap")
P("reflection")
P("unknown")
end
function PrintEmbeddedTexture(texture, n, indent)
local indent = indent or ""
print(indent .. "embedded texture: " .. n)
indent = indent .. " "
print(indent .. "compressed: ".. concatboolean(texture:is_compressed()))
print(indent .. "format_hint: ".. (texture:format_hint() or "-"))
print(indent .. "width: ".. (texture:width() or "-"))
print(indent .. "height: ".. (texture:height() or "-"))
print(indent .. "size (bytes): ".. (texture:size() or "-"))
end
function PrintLight(light, indent)
local indent = indent or ""
print(indent .. "light: '" .. (light:name() or "???").."'" .. " (" .. tostring(light) .. ")")
indent = indent .. " "
print(indent .. "source_type: ".. (light:source_type() or "-"))
print(indent .. "attenuation_constant: ".. (light:attenuation_constant() or "-"))
print(indent .. "attenuation_linear: ".. (light:attenuation_linear() or "-"))
print(indent .. "attenuation_quadratic: ".. (light:attenuation_quadratic() or "-"))
print(indent .. "angle_inner_cone: ".. (light:angle_inner_cone() or "-"))
print(indent .. "angle_outer_cone: ".. (light:angle_outer_cone() or "-"))
print(indent .. "position: ".. concatvec3(light:position()))
print(indent .. "direction: ".. concatvec3(light:direction()))
print(indent .. "color_diffuse: ".. concatvec3(light:color_diffuse()))
print(indent .. "color_specular: ".. concatvec3(light:color_specular()))
print(indent .. "color_ambient: ".. concatvec3(light:color_ambient()))
end
function PrintCamera(camera, indent)
local indent = indent or ""
print(indent .. "camera: '" .. (camera:name() or "???").."'" .. " (" .. tostring(camera) .. ")")
indent = indent .. " "
print(indent .. "aspect: ".. (camera:aspect() or "-"))
print(indent .. "clip_plane_near: ".. (camera:clip_plane_near() or "-"))
print(indent .. "clip_plane_far: ".. (camera:clip_plane_far() or "-"))
print(indent .. "horizontal_fov: ".. (camera:horizontal_fov() or "-"))
print(indent .. "position: ".. concatvec3(camera:position()))
print(indent .. "up: ".. concatvec3(camera:up()))
print(indent .. "look_at: ".. concatvec3(camera:look_at()))
end
function PrintHelp()
print("\nInspect a 3D model file using MoonAssimp and prints a report on stdout.\n")
print("Usage:")
print(" "..arg[0].." <filename> [postprocessflags]")
print(" "..arg[0].." [option]")
print("Options:")
print(" --help - print this help page")
print(" --flags - list the postprocessflags")
print(" --ext - list the supported extensions")
print("Examples:")
print(" "..arg[0].." mymodel.obj # use default flags")
print(" "..arg[0].." mymodel.obj 0x8 # 'triangulate'")
print(" "..arg[0].." mymodel.obj 0x8+0x20 # 'triangulate'+'gen normals'")
print(" "..arg[0].." --flags # list flags")
print(" "..arg[0].." --ext # list extensions")
print("")
end
-- Main -----------------------------------------------------------------------
if not arg[1] then
PrintHelp()
return
end
if arg[1]:sub(1,2) == "--" then -- options
if arg[1] == "--help" then
PrintHelp()
return
end
if arg[1] == "--flags" then
print("Post process flags:")
for _,v in ipairs(POSTPROCESSFLAGS) do
print("- '"..v[1] .. "' = "..v[2])
end
return
elseif arg[1] == "--ext" then
print(ai.get_extension_list())
return
else
print("invalid option '"..arg[1].."'")
return
end
end
filename = arg[1]
-- Determine the post-process flags to be used:
if arg[2] then
local flags = tonumber(arg[2])
if not flags then
flags = load("return "..arg[2])()
end
postprocessflags = {ai.postprocessflags(flags)}
else
postprocessflags = DEFAULT_POSTPROCESSFLAGS
end
-- Import the model:
scene, errmsg = ai.import_file(filename, table.unpack(postprocessflags))
assert(scene, errmsg)
-- Print the report:
print("======================================================================")
print("3D MODEL INSPECTION REPORT")
print("======================================================================")
print("model file: " .. filename)
print("post process flags: ".. concatflags(postprocessflags))
mem = ai.get_memory_requirements(scene)
print("\n-- Memory requirements: ----------------------------------------------")
print("total: " .. mem.total .. " bytes")
print("nodes: " .. mem.nodes .. " bytes")
print("meshes: " .. mem.meshes .. " bytes")
print("textures: " .. mem.textures .. " bytes")
print("materials: " .. mem.materials .. " bytes")
print("lights: " .. mem.lights .. " bytes")
print("cameras: " .. mem.cameras .. " bytes")
print("animations: " .. mem.animations .. " bytes")
print("\n-- Scene -------------------------------------------------------------")
flags = scene:flags()
print("sceneflags: ".. concatflags({ai.sceneflags(flags)}))
print("scene contents:")
print(" meshes: " .. scene:num_meshes())
print(" materials: " .. scene:num_materials())
print(" textures: " .. scene:num_textures())
print(" lights: " .. scene:num_lights())
print(" cameras: " .. scene:num_cameras())
print(" animations: " .. scene:num_animations())
root = scene:root_node()
print("\nNodes tree:")
PrintNodes(root, " ")
print("\n-- Meshes ------------------------------------------------------------")
meshes = scene:meshes()
for k, mesh in ipairs(meshes) do
PrintMesh(mesh)
print()
end
print("\n-- Materials ---------------------------------------------------------")
materials = scene:materials()
for k, material in ipairs(materials) do
PrintMaterial(material)
print()
end
print("\n-- Textures ----------------------------------------------------------")
textures = scene:textures()
for k, texture in ipairs(textures) do
PrintEmbeddedTexture(texture, k)
print()
end
print("\n-- Lights ------------------------------------------------------------")
lights = scene:lights()
for k, light in ipairs(lights) do
PrintLight(light)
print()
end
print("\n-- Cameras -----------------------------------------------------------")
cameras = scene:cameras()
for k, camera in ipairs(cameras) do
PrintCamera(camera)
print()
end
--[[ @@TODO:
print("\n-- Animations --------------------------------------------------------")
animations = scene:animations()
for k, animation in ipairs(animations) do
PrintAnimation(animation)
print()
end
--]]
print("\nEND OF REPORT")
|
return {'kummel','kumquat','kumtich','kumar','kummeling','kumquats'}
|
--[[
Provides a player's thumbnail to other components.
Usage:
Roact.createElement(Thumbnail, {
userId = "-1", -- Must be a string
render = function(thumbnail)
return Roact.createElement("ImageLabel", {
Image = thumbnail.image
})
end
})
--]]
local Players = game:GetService("Players")
local Promise = require(script.Parent.Parent.Lib.Promise)
local Roact = require(script.Parent.Parent.Lib.Roact)
local t = require(script.Parent.Parent.Lib.t)
-- Must be one of the values from here:
-- http://wiki.roblox.com/index.php?title=API:Enum/ThumbnailSize
local AVATAR_SIZE = 420
local function fetchUserThumbnail(userId, thumbnailType)
thumbnailType = thumbnailType or Enum.ThumbnailType.AvatarBust
local size = ("Size{size}x{size}"):gsub("{size}", AVATAR_SIZE)
return Promise.new(function(resolve, reject)
spawn(function()
local ok, result = pcall(function()
return Players:GetUserThumbnailAsync(tonumber(userId),
thumbnailType, Enum.ThumbnailSize[size])
end)
if ok then
resolve(result)
else
reject(result)
end
end)
end)
end
local Thumbnail = Roact.Component:extend("Thumbnail")
local Props = t.interface({
userId = t.string,
render = t.callback,
type = t.optional(t.enum(Enum.ThumbnailType))
})
function Thumbnail:init()
self.state = {
image = ""
}
end
function Thumbnail:render()
assert(Props(self.props))
return self.props.render({
image = self.state.image,
size = Vector2.new(AVATAR_SIZE, AVATAR_SIZE)
})
end
function Thumbnail:didMount()
fetchUserThumbnail(self.props.userId, self.props.thumbnailType)
:andThen(function(image)
self:setState({ image = image })
end)
end
return Thumbnail
|
---------------------------------------------------------------------------------------------------
-- func: capallskills
-- desc: Caps all the players skills.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = ""
}
function onTrigger(player)
player:capAllSkills()
player:PrintToPlayer( 'All skills capped!' )
end
|
-- Copyright 2016 krunkathos
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local leveldata = {}
require("lib/Tserial")
leveldata.TIL_SIZE = 16
leveldata.template ={
{ "<title>", 2, false },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" },
{ "T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0","T0:0:0:0:0:0" }
}
function leveldata.save(filename)
love.filesystem.write(filename, Tserial.pack(leveldata.map, nil, true))
end
function leveldata.load(filename)
if love.filesystem.exists(filename) then
leveldata.map = Tserial.unpack(love.filesystem.read(filename))
else
print("**** Could not open file "..filename)
end
end
function leveldata.save_checkpoint(filename, new_cp)
love.filesystem.write(filename, Tserial.pack({ new_cp }, nil, true))
end
function leveldata.load_checkpoint(filename)
local level = { 0 }
if love.filesystem.exists(filename) then
level = Tserial.unpack(love.filesystem.read(filename))
end
return level[1]
end
function leveldata.update_checkpoint(filename, new_cp)
if love.filesystem.exists(filename) then
local old_cp = leveldata.load_checkpoint(filename)
if new_cp > old_cp then leveldata.save_checkpoint(filename, new_cp) end
else
leveldata.save_checkpoint(filename, new_cp)
end
end
function leveldata.getXY(level, x, y)
local tx = math.floor(x / leveldata.TIL_SIZE) + 1
local ty = math.floor(y / leveldata.TIL_SIZE)
if ty < 1 then ty = 1 end
if ty > #leveldata.map[level]-1 then ty = #leveldata.map[level]-1 end
if tx < 1 then tx = 1 end
if tx > #leveldata.map[level][ty+1] then tx = #leveldata.map[level][ty+1] end
return tx, ty
end
function leveldata.getTileAt(level, x, y)
local tx, ty = leveldata.getXY(level, x, y)
local element, param = leveldata.getBlock(level, tx, ty)
local args = leveldata.mysplit(param, ":")
if element == "T" then return tonumber(args[1]) end
return 0
end
function leveldata.getBlock(level, x, y)
local str = leveldata.map[level][y+1][x]
return string.sub(str, 1, 1), string.sub(str, 2, -1)
end
function leveldata.setTileAt(level, x, y, str)
leveldata.map[level][y+1][x] = str
end
-- mysplit function courtesy of SuperFastNinja, stackoverflow.com
function leveldata.mysplit(inputstr, sep)
if sep == nil then sep = "%s" end
local t={}
local i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
function leveldata.myjoin(args, sep)
local str = ""
for a = 1, #args do
str = str..args[a]
if a < #args then str = str..sep end
end
return str
end
return leveldata
|
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KQ = KUI:NewModule("KuiQuest", "AceEvent-3.0")
KQ.modName = L["Quest"]
-- Cache global variables
local _G = _G
local select, type, tostring, tonumber = select, type, tostring, tonumber
local find, gsub = string.find, gsub
-- WoW API / Variables
local QuestFlagsPVP = QuestFlagsPVP
local GetNumActiveQuests = GetNumActiveQuests
local GetNumAvailableQuests = GetNumAvailableQuests
local GetGossipAvailableQuests = GetGossipAvailableQuests
local AcceptQuest = AcceptQuest
local ConfirmAcceptQuest = ConfirmAcceptQuest
local CompleteQuest = CompleteQuest
local GetNumQuestChoices = GetNumQuestChoices
local IsModifierKeyDown = IsModifierKeyDown
local UnitGUID = UnitGUID
-- Global variables that we don"t cache, list them here for the mikk"s Find Globals script
-- GLOBALS: QuestInfo_GetRewardButton, QuestInfoItemHighlight
function KQ:CheckConfigs()
if UnitInRaid("player") and ( not KQ.db.inraid ) then return end
if IsModifierKeyDown() then
if ( KQ.db.diskey == 1 ) and IsAltKeyDown() then return
elseif ( KQ.db.diskey == 2 ) and IsControlKeyDown() then return
elseif ( KQ.db.diskey == 3 ) and IsShiftKeyDown() then return end
end
if (UnitGUID("target") and string.find(UnitGUID("target"), "(.*)-(.*)")) then
local type, zero, server_id, instance_id, zone_uid, npc_id, spawn_uid = strsplit("-",UnitGUID("target"))
if (npc_id and ((tonumber(npc_id) == 141584) or (tonumber(npc_id) == 142063)) -- Seal of Wartron (BfA)
or (tonumber(npc_id) == 111243) -- Seal of Broken Fate (Legion)
or ((tonumber(npc_id) == 87391) or (tonumber(npc_id) == 88570) or (tonumber(npc_id) == 96130)) -- Seal of Inevitable Fate + Seal of Tempered Fate (WoD)
or ((tonumber(npc_id) == 64029) or (tonumber(npc_id) == 63996)) -- Warforged Seals (MoP)
or (tonumber(npc_id) == 73305)) -- Mogu Rune of Fate (MoP)
then
return
end
end
return true
end
function KQ:CheckQuestData()
if KQ.db.dailiesonly then return end
if QuestFlagsPVP() and ( not KQ.db.pvp ) then return end
return true
end
function KQ:QUEST_GREETING()
if KQ:CheckConfigs() and KQ.db.greeting then
local numact,numava = GetNumActiveQuests(), GetNumAvailableQuests()
if numact+numava == 0 then return end
if numava > 0 then
SelectAvailableQuest(1)
end
if numact > 0 then
SelectActiveQuest(1)
end
end
end
function KQ:GOSSIP_SHOW()
if KQ:CheckConfigs() and KQ.db.greeting then
if GetGossipAvailableQuests() then
SelectGossipAvailableQuest(1)
elseif GetGossipActiveQuests() then
SelectGossipActiveQuest(1)
end
end
end
function KQ:QUEST_DETAIL()
--if IsQuestIgnored() then
--return
--end
if KQ:CheckConfigs() and KQ:CheckQuestData() and KQ.db.accept then
AcceptQuest()
end
end
function KQ:QUEST_ACCEPT_CONFIRM()
if KQ:CheckConfigs() and KQ.db.escort then
ConfirmAcceptQuest()
end
end
function KQ:QUEST_PROGRESS()
if KQ:CheckConfigs() and KQ.db.complete then
CompleteQuest()
end
end
local dbg = 0;
function KQ:SelectQuestReward(index)
local frame = QuestInfoFrame.rewardsFrame;
if dbg == 1 then
KUI:Print("index: "..index)
end
local button = QuestInfo_GetRewardButton(frame, index)
if (button.type == "choice") then
QuestInfoItemHighlight:ClearAllPoints()
QuestInfoItemHighlight:SetOutside(button.Icon)
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.quest ~= true then
QuestInfoItemHighlight:SetPoint("TOPLEFT", button, "TOPLEFT", -8, 7);
else
button.Name:SetTextColor(1, 1, 0)
end
QuestInfoItemHighlight:Show()
-- set choice
QuestInfoFrame.itemChoice = button:GetID()
end
end
function KQ:QUEST_COMPLETE()
if KQ:CheckConfigs() and KQ.db.complete then
if GetNumQuestChoices() == 0 then
GetQuestReward(QuestFrameRewardPanel.itemChoice)
elseif GetNumQuestChoices() == 1 and QuestFrameRewardPanel.itemChoice == nil then
GetQuestReward(1)
end
end
if KQ.db.reward then
local choice, highest = 1, 0
local num = GetNumQuestChoices()
if dbg == 1 then
KUI:Print("GetNumQuestChoices"..num)
end
if num <= 0 then return end -- no choices
for index = 1, num do
local link = GetQuestItemLink("choice", index);
if link then
local price = select(11, GetItemInfo(link))
if price and price > highest then
highest = price
choice = index
end
end
end
if dbg == 1 then
KUI:Print("Choice: "..choice)
end
KQ:SelectQuestReward(choice)
end
end
function KQ:UI_INFO_MESSAGE(event, id, msg)
if (msg ~= nil) then
if (E.db.KlixUI.quest.announce.enable) then
local questText = gsub(msg, "(.*):%s*([-%d]+)%s*/%s*([-%d]+)%s*$", "%1", 1)
KQ:SendDebugMsg("Quest Text: "..questText)
if (questText ~= msg) then
local ii, jj, strItemName, iNumItems, iNumNeeded = string.find(msg, "(.*):%s*([-%d]+)%s*/%s*([-%d]+)%s*$")
local stillNeeded = iNumNeeded - iNumItems
KQ:SendDebugMsg("Item Name: "..strItemName.." :: Num Items: "..iNumItems.." :: Num Needed: "..iNumNeeded.." :: Still Need: "..stillNeeded)
if(stillNeeded == 0 and KQ.db.announce.every == 0) then
KQ:SendMsg(L["Completed: "]..msg)
elseif(KQ.db.announce.every > 0) then
local every = math.fmod(iNumItems, KQ.db.announce.every)
KQ:SendDebugMsg("Every fMod: "..every)
if(every == 0 and stillNeeded > 0) then
KQ:SendMsg(L["Progress: "]..msg)
elseif(stillNeeded == 0) then
KQ:SendMsg(L["Completed: "]..msg)
end
end
end
end
end
end
function KQ:SendDebugMsg(msg)
if(msg ~= nil and E.db.KlixUI.quest.announce.debug) then
KUI:Print("Quest Announce Debug: "..msg)
end
end
function KQ:SendMsg(msg)
local announceIn = E.db.KlixUI.quest.announce.In
local announceTo = E.db.KlixUI.quest.announce.To
if (msg ~= nil and E.db.KlixUI.quest.announce.enable) then
if(announceTo.chatFrame) then
if(announceIn.say) then
SendChatMessage(msg, "SAY")
KQ:SendDebugMsg("KQ:SendMsg(SAY) :: "..msg)
end
if(announceIn.party) then
if(IsInGroup() and GetNumSubgroupMembers(LE_PARTY_CATEGORY_HOME) > 0) then
SendChatMessage(msg, "PARTY")
end
KQ:SendDebugMsg("KQ:SendMsg(PARTY) :: "..msg)
end
if(announceIn.instance) then
if (IsInInstance() and GetNumSubgroupMembers(LE_PARTY_CATEGORY_INSTANCE) > 0) then
SendChatMessage(msg, "INSTANCE_CHAT")
end
KQ:SendDebugMsg("KQ:SendMsg(INSTANCE) :: "..msg)
end
if(announceIn.guild) then
if(IsInGuild()) then
SendChatMessage(msg, "GUILD")
end
KQ:SendDebugMsg("KQ:SendMsg(GUILD) :: "..msg)
end
if(announceIn.officer) then
if(IsInGuild()) then
SendChatMessage(msg, "OFFICER")
end
KQ:SendDebugMsg("KQ:SendMsg(OFFICER) :: "..msg)
end
if(announceIn.whisper) then
local who = announceIn.whisperWho
if(who ~= nil and who ~= "") then
SendChatMessage(msg, "WHISPER", nil, who)
KQ:SendDebugMsg("KQ:SendMsg(WHISPER) :: "..who.."-"..msg)
end
end
end
if(announceTo.raidWarningFrame) then
RaidNotice_AddMessage(RaidWarningFrame, msg, ChatTypeInfo["RAID_WARNING"])
end
if(announceTo.uiErrorsFrame) then
UIErrorsFrame:AddMessage(msg, 1.0, 1.0, 0.0, 7)
end
if(E.db.KlixUI.quest.announce.sound) then
PlaySound(PlaySoundKitID and "RAID_WARNING" or 8959)
end
end
KQ:SendDebugMsg("KQ:SendMsg - "..msg)
end
function KQ:Initialize()
KQ.db = E.db.KlixUI.quest
if E.db.KlixUI.quest.enable then
self:CheckConfigs()
self:CheckQuestData()
self:RegisterEvent("QUEST_GREETING")
self:RegisterEvent("GOSSIP_SHOW")
self:RegisterEvent("QUEST_DETAIL")
self:RegisterEvent("QUEST_ACCEPT_CONFIRM")
self:RegisterEvent("QUEST_PROGRESS")
self:RegisterEvent("QUEST_COMPLETE")
end
if E.db.KlixUI.quest.announce.enable then
self:RegisterEvent("UI_INFO_MESSAGE")
end
function KQ:ForUpdateAll()
KQ.db = E.db.KlixUI.quest
end
end
local function InitializeCallback()
KQ:Initialize()
end
KUI:RegisterModule(KQ:GetName(), InitializeCallback)
|
require 'ex'
scriptPath = ((debug.getinfo(1, "S").source:match("@(.+)[\\/]") or '.') .. '\\'):gsub('\\', '/'):lower()
function test(a, b)
if a ~= b then
print('Actual:', a)
print('Expected:', b)
assert()
end
end
test(os.path.add_extension('', 'ext'), '.ext')
test(os.path.add_extension(' ', ' ext'), ' . ext')
test(os.path.add_extension('', '.ext'), '.ext')
test(os.path.add_extension('hello', 'ext'), 'hello.ext')
test(os.path.add_extension('hello', '.ext'), 'hello.ext')
test(os.path.add_extension('hello.txt', 'ext'), 'hello.txt.ext')
test(os.path.add_extension('hello.txt', '.ext'), 'hello.txt.ext')
test(os.path.add_slash(''), '/')
test(os.path.add_slash(' '), ' /')
test(os.path.add_slash('hello'), 'hello/')
test(os.path.add_slash(' hello'), ' hello/')
test(os.path.add_slash(' hello '), ' hello /')
test(os.path.add_slash('hello/'), 'hello/')
test(os.path.append('', 'filename.txt'), 'filename.txt')
test(os.path.append('', 'dir', 'filename.txt'), 'dir/filename.txt')
test(os.path.append('', 'dirA', '', 'dirB', 'filename.txt'), 'dirA/dirB/filename.txt')
test(os.path.append('..', 'filename.txt'), '../filename.txt')
test(os.path.append('root', 'filename.txt'), 'root/filename.txt')
test(os.path.append('root', 'dir', 'filename.txt'), 'root/dir/filename.txt')
test(os.path.append('root', 'dirA', '', 'dirB', 'filename.txt'), 'root/dirA/dirB/filename.txt')
test(os.path.append('root', 'dirA', '', 'dirB', '..', 'filename.txt'), 'root/dirA/dirB/../filename.txt')
test(os.path.append('root', 'dirA', '', '/dirB', '..', 'filename.txt'), '/dirB/../filename.txt')
test(os.path.combine('', 'filename.txt'), 'filename.txt')
test(os.path.combine('', 'dir', 'filename.txt'), 'dir/filename.txt')
test(os.path.combine('', 'dirA', '', 'dirB', 'filename.txt'), 'dirA/dirB/filename.txt')
test(os.path.combine('..', 'filename.txt'), '../filename.txt')
test(os.path.combine('root', 'filename.txt'), 'root/filename.txt')
test(os.path.combine('root', 'dir', 'filename.txt'), 'root/dir/filename.txt')
test(os.path.combine('root', 'dirA', '', 'dirB', 'filename.txt'), 'root/dirA/dirB/filename.txt')
test(os.path.combine('root', 'dirA', '', 'dirB', '..', 'filename.txt'), 'root/dirA/filename.txt')
test(os.path.combine('c:/test/test2', '..', '.'), 'c:/test/')
test(os.path.combine('c:/test/test2', '..', '.', 'filename.txt'), 'c:/test/filename.txt')
test(os.path.combine('c:/test/test2', '..'), 'c:/test/')
test(os.path.combine('c:/test/test2', '..', '..'), 'c:/')
test(os.path.combine('c:/test/test2', '..', '..', '..'), 'c:/')
test(os.path.escape(''), '')
test(os.path.escape('filename.txt'), 'filename.txt')
if os.getenv("OS") == "Windows_NT" then
test(os.path.escape(' '), '" "')
test(os.path.escape('file name.txt'), '"file name.txt"')
else
test(os.path.escape(' '), '\\ ')
test(os.path.escape('file name.txt'), 'file\\ name.txt')
end
test(os.path.exists(scriptPath .. 'pathtests.lua'), true)
test(os.path.exists(scriptPath .. 'pathtests2.lua'), false)
test(os.path.find_extension(''), nil)
test(os.path.find_extension('filename'), nil)
test(os.path.find_extension('.lua'), 1)
test(os.path.find_extension('pathtests.lua'), 10)
test(os.path.find_extension('pathtests'), nil)
test(os.path.find_filename('pathtests.lua'), 1)
test(os.path.find_filename('/pathtests'), 2)
test(os.path.find_filename('c:/pathtests'), 4)
test(os.path.find_filename('c:pathtests'), 3)
test(os.path.get_extension(''), '')
test(os.path.get_extension('filename'), '')
test(os.path.get_extension('filename.ext'), '.ext')
test(os.path.get_extension('filename.txt.ext'), '.ext')
test(os.path.get_filename(''), '')
test(os.path.get_filename('filename'), 'filename')
test(os.path.get_filename('filename.ext'), 'filename.ext')
test(os.path.get_filename('c:/directory/filename.ext'), 'filename.ext')
test(os.path.get_filename('c:/directory/'), '')
test(os.path.is_directory(''), false)
test(os.path.is_directory(scriptPath .. 'pathtests.lua'), false)
test(os.path.is_directory('.'), true)
test(os.path.is_directory('..'), true)
test(os.path.is_directory(scriptPath .. '../tests'), true)
test(os.path.is_directory(scriptPath .. '../tests/'), true)
test(os.path.is_file(''), nil)
test(os.path.is_file(scriptPath .. 'pathtests.lua'), true)
test(os.path.is_file('.'), false)
test(os.path.is_file('..'), false)
test(os.path.is_file(scriptPath .. '../tests'), false)
test(os.path.is_file(scriptPath .. '../tests/'), nil)
test(os.path.is_relative(''), true)
test(os.path.is_relative('filename.ext'), true)
test(os.path.is_relative('/filename.ext'), false)
test(os.path.is_relative('c:/filename.ext'), false)
test(os.path.is_root(''), false)
test(os.path.is_root('filename.ext'), false)
test(os.path.is_root('/filename.ext'), true)
test(os.path.is_root('c:/filename.ext'), true)
test(os.path.is_unc(''), false)
test(os.path.is_unc('filename.ext'), false)
test(os.path.is_unc('/filename.ext'), false)
test(os.path.is_unc('c:/filename.ext'), false)
test(os.path.is_unc('\\\\share'), true)
test(os.path.is_unc('//share'), true)
local cwd = os.getcwd():gsub('\\', '/')
test(os.path.make_absolute(''), cwd)
test(os.path.make_absolute('.'), cwd .. '/')
test(os.path.make_absolute('..'), cwd:match('(.+)/') .. '/')
test(os.path.make_absolute('abc'), cwd .. '/abc')
test(os.path.make_backslash(''), '')
test(os.path.make_backslash(' '), ' ')
test(os.path.make_backslash('\\\\abc'), '\\\\abc')
test(os.path.make_backslash('//abc'), '\\\\abc')
test(os.path.make_backslash('c:/abc/def/'), 'c:\\abc\\def\\')
test(os.path.make_slash(''), '')
test(os.path.make_slash(' '), ' ')
test(os.path.make_slash('\\\\abc'), '//abc')
test(os.path.make_slash('//abc'), '//abc')
test(os.path.make_slash('c:\\abc\\def\\'), 'c:/abc/def/')
do
os.remove('out.dat')
local file = io.open('out.dat', 'wb')
file:write('junk')
file:close()
test(os.path.is_writable('out.dat'), true)
os.chmod('out.dat', 'r')
test(os.path.is_writable('out.dat'), false)
os.path.make_writable('out.dat')
test(os.path.is_writable('out.dat'), true)
os.remove('out.dat')
end
test(os.path.match('', ''), true)
test(os.path.match('', '*'), true)
test(os.path.match('', '*.*'), false)
test(os.path.match('', 'a*'), false)
test(os.path.match('abcdefg.txt', 'a*'), true)
test(os.path.match('abcdefg.txt', 'a*b*c?e*'), true)
test(os.path.match('abcdefg.txt', 'a*b*c?f*'), false)
test(os.path.match('abcdefg.txt', '*.'), false)
test(os.path.match('abcdefg.txt', '*.t'), false)
test(os.path.match('abcdefg.txt', '*.t*'), true)
test(os.path.match('abcdefg.txt', '*.t'), false)
test(os.path.match('abcdefg.txt', '*.*t'), true)
test(os.path.match('abcdefg.txt', '*.*x'), false)
test(os.path.match('abcdefg.txt', '*.txt'), true)
test(os.path.remove_directory(''), '')
test(os.path.remove_directory(' \t'), ' \t')
test(os.path.remove_directory('abc'), 'abc')
test(os.path.remove_directory('/abc.'), 'abc.')
test(os.path.remove_directory('/dir/abc.'), 'abc.')
test(os.path.remove_directory('c:/abc.'), 'abc.')
test(os.path.remove_directory('c:/dir/abc'), 'abc')
test(os.path.remove_extension(''), '')
test(os.path.remove_extension(' \t'), ' \t')
test(os.path.remove_extension('abc'), 'abc')
test(os.path.remove_extension('abc.'), 'abc')
test(os.path.remove_extension('abc.txt'), 'abc')
test(os.path.remove_extension('abc.txt.dat'), 'abc.txt')
test(os.path.remove_filename(''), '')
test(os.path.remove_filename(' \t'), '')
test(os.path.remove_filename('abc'), '')
test(os.path.remove_filename('/abc.'), '/')
test(os.path.remove_filename('/dir/abc.'), '/dir/')
test(os.path.remove_filename('c:/abc.'), 'c:/')
test(os.path.remove_filename('c:/dir/abc'), 'c:/dir/')
test(os.path.remove_slash(''), '')
test(os.path.remove_slash(' \t'), ' \t')
test(os.path.remove_slash('abc'), 'abc')
test(os.path.remove_slash('abc/'), 'abc')
test(os.path.replace_extension('', 'ext'), '.ext')
test(os.path.replace_extension('', '.ext'), '.ext')
test(os.path.replace_extension('hello', 'ext'), 'hello.ext')
test(os.path.replace_extension('hello', '.ext'), 'hello.ext')
test(os.path.replace_extension('hello.txt', 'ext'), 'hello.ext')
test(os.path.replace_extension('hello.txt', '.ext'), 'hello.ext')
test(os.path.replace_extension('hello.txt.dat', 'ext'), 'hello.txt.ext')
test(os.path.replace_extension('hello.txt.dat', '.ext'), 'hello.txt.ext')
test(os.path.simplify(''), '')
test(os.path.simplify('abc'), 'abc')
test(os.path.simplify('.abc'), '.abc')
test(os.path.simplify('./abc'), 'abc')
test(os.path.simplify('..abc'), '..abc')
test(os.path.simplify('../abc'), '../abc')
test(os.path.simplify('abc/////def'), 'abc/def')
test(os.path.simplify('abc/././././def'), 'abc/def')
test(os.path.simplify('c:/somedir/.././././def'), 'c:/def')
test(os.path.simplify('abc/.././././def'), 'def')
test(os.path.simplify('abc/ABC/../../../../def'), 'def')
test(os.path.simplify('c:\\abc\\ABC\\../..\\../..\\def'), 'c:/def')
test(os.path.simplify('\\\\uncserver\\pathA\\file.txt'), '\\\\uncserver/pathA/file.txt')
function compare_split(path, expectedDirname, expectedFilename)
local actualDirname, actualFilename = os.path.split(path)
return actualDirname == expectedDirname and actualFilename == expectedFilename
end
test(compare_split('', '', ''), true)
test(compare_split('abc.txt', '', 'abc.txt'), true)
test(compare_split('/', '/', ''), true)
test(compare_split('/abc', '/', 'abc'), true)
test(compare_split('/abc/', '/abc/', ''), true)
test(compare_split('c:/', 'c:/', ''), true)
test(compare_split('c:/abc', 'c:/', 'abc'), true)
test(compare_split('c:/abc/', 'c:/abc/', ''), true)
test(os.path.trim('abc.txt'), 'abc.txt')
test(os.path.trim(' abc.txt'), 'abc.txt')
test(os.path.trim('abc.txt '), 'abc.txt')
test(os.path.trim(' \t abc.txt \t \t \t '), 'abc.txt')
test(os.path.unescape(''), '')
if os.getenv("OS") == "Windows_NT" then
test(os.path.unescape('"'), '')
test(os.path.unescape('""'), '')
test(os.path.unescape('" "'), ' ')
test(os.path.unescape('"file with spaces'), 'file with spaces')
test(os.path.unescape('"file with spaces"'), 'file with spaces')
else
test(os.path.unescape('"'), '"')
test(os.path.unescape('""'), '""')
test(os.path.unescape('"\\ "'), '" "')
test(os.path.unescape('"file\\ with\\ spaces'), '"file with spaces')
test(os.path.unescape('"file\\ with\\ spaces"'), '"file with spaces"')
end
|
RatingsFetcher = {}
function RatingsFetcher.requestAll()
dbQuery(function(qh)
local res = dbPoll(qh, 0)
if res then
AllMapsRatings.receiveRatingsFromDatabase(res)
end
end, Database.getConnection(), 'SELECT `mapresourcename`, sum(case when `rating`= 1 then 1 else 0 end) AS likes, sum(case when `rating`= 0 then 1 else 0 end) AS dislikes FROM `mapratings` GROUP BY `mapresourcename')
end
function RatingsFetcher.request()
local resname = getResourceName(exports.mapmanager:getRunningGamemodeMap())
if not resname then outputDebugString("No running map to fetch") return end
dbQuery(function(qh)
local res = dbPoll(qh, 0)
if res then
CurrentMapRatings.receiveRatingsFromDatabase(resname, res)
end
end, Database.getConnection(), 'SELECT `forumid`, `rating` FROM `mapratings` WHERE `mapresourcename` = ?', resname)
end
|
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("valid_fail_contents")
TestValidFailContents = {}
function TestValidFailContents:test_valid_fail_contents()
luaunit.assertErrorMsgMatches(".+: not equal, expected .*, but got .*", ValidFailContents.from_file, ValidFailContents, "src/fixed_struct.bin")
end
|
local service = require "../src/service"
describe("The check module", function()
it("falls back to a display", function()
local expected = "DISPLAY=:0"
local actual = service.get_display()
assert.are.equal(expected, actual)
end)
it("constructs key/values for the service file options", function()
local expected = 'Environment="DISPLAY=:0"'
local actual = service.make_option('Environment', 'DISPLAY=:0')
assert.are.equal(expected, actual)
end)
it("creates a service file given some parameters", function()
local expected = [[
[Unit]
Description="Check Republic Service"
[Service]
User="joe"
Type="oneshot"
Environment="DISPLAY=:0"
Environment="XAUTH=/bla/bla"
Environment="DBUS=/blabla"
ExecStart="/home/joe/bin/check-republicd"]]
local actual = service.make_service_file(
"joe",
"DISPLAY=:0",
"XAUTH=/bla/bla",
"DBUS=/blabla",
"/home/joe/bin/check-republicd"
)
assert.are.equal(expected, actual)
end)
end)
|
--------------------------------
-- @module DrawNode
-- @extend Node
-- @parent_module cc
--------------------------------
-- @function [parent=#DrawNode] drawQuadraticBezier
-- @param self
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #unsigned int int
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] onDraw
-- @param self
-- @param #mat4_table mat4
-- @param #unsigned int int
--------------------------------
-- @function [parent=#DrawNode] clear
-- @param self
--------------------------------
-- @function [parent=#DrawNode] drawTriangle
-- @param self
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawDot
-- @param self
-- @param #vec2_table vec2
-- @param #float float
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawCubicBezier
-- @param self
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #unsigned int int
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawSegment
-- @param self
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] create
-- @param self
-- @return DrawNode#DrawNode ret (return value: cc.DrawNode)
--------------------------------
-- @function [parent=#DrawNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
return nil
|
RPGM.RegisteredFonts = RPGM.RegisteredFonts or {}
local registeredFonts = RPGM.RegisteredFonts
do
RPGM.SharedFonts = RPGM.SharedFonts or {}
local sharedFonts = RPGM.SharedFonts
function RPGM.RegisterFontUnscaled(name, font, size, weight)
weight = weight or 500
local identifier = font .. size .. ":" .. weight
local fontName = "RPGM:" .. identifier
registeredFonts[name] = fontName
if sharedFonts[identifier] then return end
sharedFonts[identifier] = true
surface.CreateFont(fontName, {
font = font,
size = size,
weight = weight,
antialias = true
})
end
end
do
RPGM.ScaledFonts = RPGM.ScaledFonts or {}
local scaledFonts = RPGM.ScaledFonts
function RPGM.RegisterFont(name, font, size, weight)
scaledFonts[name] = {
font = font,
size = size,
weight = weight
}
RPGM.RegisterFontUnscaled(name, font, RPGM.Scale(size), weight)
end
hook.Add("OnScreenSizeChanged", "RPGM.ReRegisterFonts", function()
for k,v in pairs(scaledFonts) do
RPGM.RegisterFont(k, v.font, v.size, v.weight)
end
end)
end
do
local setFont = surface.SetFont
local function setRPGMFont(font)
local RPGMFont = registeredFonts[font]
if RPGMFont then
setFont(RPGMFont)
return
end
setFont(font)
end
RPGM.SetFont = setRPGMFont
local getTextSize = surface.GetTextSize
function RPGM.GetTextSize(text, font)
if font then setRPGMFont(font) end
return getTextSize(text)
end
function RPGM.GetRealFont(font)
return registeredFonts[font]
end
end
|
-- * Metronome IM *
--
-- This file is part of the Metronome XMPP server and is released under the
-- ISC License, please see the LICENSE file in this source package for more
-- information about copyright and licensing.
--
-- As per the sublicensing clause, this file is also MIT/X11 Licensed.
-- ** Copyright (c) 2009-2013, Matthew Wild, Waqas Hussain
-- XEP-0082: XMPP Date and Time Profiles
local os_date = os.date;
local os_time = os.time;
local os_difftime = os.difftime;
local error = error;
local tonumber = tonumber;
module "datetime"
function date(t)
return os_date("!%Y-%m-%d", t);
end
function datetime(t)
return os_date("!%Y-%m-%dT%H:%M:%SZ", t);
end
function time(t)
return os_date("!%H:%M:%S", t);
end
function legacy(t)
return os_date("!%Y%m%dT%H:%M:%S", t);
end
function parse(s)
if s then
local year, month, day, hour, min, sec, tzd;
year, month, day, hour, min, sec, tzd = s:match("^(%d%d%d%d)-?(%d%d)-?(%d%d)T(%d%d):(%d%d):(%d%d)%.?%d*([Z+%-].*)$");
if year then
local time_offset = os_difftime(os_time(os_date("*t")), os_time(os_date("!*t"))); -- to deal with local timezone
local tzd_offset = 0;
if tzd ~= "" and tzd ~= "Z" then
local sign, h, m = tzd:match("([+%-])(%d%d):?(%d*)");
if not sign then return; end
if #m ~= 2 then m = "0"; end
h, m = tonumber(h), tonumber(m);
tzd_offset = h * 60 * 60 + m * 60;
if sign == "-" then tzd_offset = -tzd_offset; end
end
sec = (sec + time_offset) - tzd_offset;
return os_time({year=year, month=month, day=day, hour=hour, min=min, sec=sec, isdst=false});
end
end
end
return _M;
|
data:extend({
{
type = "recipe",
name = "replication-lab",
enabled = "true",
ingredients = {
{'rare-earth-magnet', 5},
{'copper-plate', 10}
},
result = "replication-lab"
},
{
type = "item",
name = "replication-lab",
icon = "__replicators__/graphics/icons/replication-lab.png",
flags = {"goes-to-quickbar"},
subgroup = "replication-research",
order = "a[replication-lab]",
place_result = "replication-lab",
stack_size = 50,
},
{
type = "lab",
name = "replication-lab",
icon = "__replicators__/graphics/icons/replication-lab.png",
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 1, result = "replication-lab"},
max_health = 150,
corpse = "big-remnants",
dying_explosion = "big-explosion",
collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
light = {intensity = 0.75, size = 8},
on_animation =
{
filename = "__replicators__/graphics/entity/replication-lab/replication-lab.png",
width = 113,
height = 91,
frame_count = 33,
line_length = 11,
animation_speed = 1 / 3,
shift = {0.2, 0.15}
},
off_animation =
{
filename = "__replicators__/graphics/entity/replication-lab/replication-lab.png",
width = 113,
height = 91,
frame_count = 1,
shift = {0.2, 0.15}
},
working_sound =
{
sound =
{
filename = "__base__/sound/lab.ogg",
volume = 0.7
},
apparent_volume = 1.5
},
energy_source =
{
type = "electric",
usage_priority = "secondary-input"
},
energy_usage = "60kW",
inputs =
{
"rare-earth",
"rare-earth-magnet",
"superconductor",
"ion-conduit"
},
module_specification =
{
module_slots = 2,
},
},
})
|
bracketl = "{"
bracketr = "}"
compare = {">", "<", "≥", "≤"}
operation = {"+", "-"}
stampa = 3
ind = math.random(2)
sign = operation[ind]
ind2 = math.random(2)
sign2 = operation[ind2]
index = math.random(4)
relat1 = compare[index]
if (ind == 1) then
relat2 = compare[index]
else
if (index < 3) then
relat2 = compare[3 - index]
else
relat2 = compare[7 - index]
end
end
term = math.random(699) + 101;
solution = math.random(900 - term) + 100;
value = term + solution;
if (ind == 2) then
temp = value;
value = term;
term = temp;
end
t2 = math.floor(term/2)
rest = term - 2 * t2
if (ind2 == ind) then
temp = math.random(t2 - 30)
term1 = t2 + rest + temp
term3 = t2 - temp
else
temp = t2 + math.random(t2 - 10)
term1 = t2 + rest + temp
term3 = temp - t2
end
answ = "x " .. "\(\small\in\) " .. bracketl
if (index == 1 or index == 3) then
if (ind == 1) then
if (index == 1) then
min_range = 1
max_range = stampa
else
min_range = 0
max_range = stampa - 1
end
for i = min_range, max_range do
out = solution + i
answ = answ .. lib.check_number(out,25) .. ", "
end
answ = answ .. "..." .. bracketr
neq = " x " .. lib.check_one_option_dropdown(compare,relat2).. " " .. lib.check_number(solution,25)
else
if (index == 3) then
min_range = 1
max_range = stampa
else
min_range = 0
max_range = stampa - 1
end
answ = answ .. lib.check_number(1,25)
for i = min_range, max_range do
out = solution - stampa + i
answ = answ .. ", " .. lib.check_number(out,25)
end
answ = answ .. bracketr
neq = lib.check_number(1,25) .. " " .. lib.check_one_option_dropdown(compare,compare[4]).. " x " .. lib.check_one_option_dropdown(compare,relat2).. " " .. lib.check_number(solution,25)
end
end
if (index == 2 or index == 4) then
if (ind == 1) then
if (index == 2) then
min_range = 0
max_range = stampa -1
else
min_range = 1
max_range = stampa
end
answ = answ .. lib.check_number(1,25)
for i = min_range, max_range do
out = solution - stampa + i
answ = answ .. ", " .. lib.check_number(out,25)
end
answ = answ .. bracketr
neq = lib.check_number(1,25) .. " " .. lib.check_one_option_dropdown(compare,compare[4]).. " x " .. lib.check_one_option_dropdown(compare,relat2).. " " .. lib.check_number(solution,25)
else
if (index == 2) then
min_range = 1
max_range = stampa
else
min_range = 0
max_range = stampa - 1
end
for i = min_range, max_range do
out = solution + i
answ = answ .. lib.check_number(out,25) .. ", "
end
temp = term - 1
answ = answ .. "..." .. lib.check_number(temp,25) .. bracketr
neq = lib.check_number(temp,25) .. " " .. lib.check_one_option_dropdown(compare,compare[3]).. " x " .. lib.check_one_option_dropdown(compare,relat2).. " " .. lib.check_number(solution,25)
end
end
|
-- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/control/Sublayouts.lua,v 1.4 2013/09/23 20:04:26 tantau Exp $
local function full_print(g, pref)
local s = ""
for _,v in ipairs(g.vertices) do
s = s .. tostring(v) .. "[" .. tostring(v.pos) .. "]\n "
end
s = s .. "\n"
for _,a in ipairs(g.arcs) do
for _,e in ipairs(a.syntactic_edges) do
s = s .. tostring(e) .. "(" .. tostring(e.path) .. ")\n"
end
end
pgf.debug((pref or "") .. s)
end
---
-- The |Sublayouts| module handles graphs for which multiple layouts are defined.
--
-- Please see Section~\ref{section-gd-sublayouts} for an overview of
-- sublayouts.
--
local Sublayouts = {}
-- Namespace
require("pgf.gd.control").Sublayouts = Sublayouts
-- Includes
local Digraph = require "pgf.gd.model.Digraph"
local Vertex = require "pgf.gd.model.Vertex"
local Coordinate = require "pgf.gd.model.Coordinate"
local Path = require "pgf.gd.model.Path"
local lib = require "pgf.gd.lib"
local InterfaceCore = require "pgf.gd.interface.InterfaceCore"
local Storage = require "pgf.gd.lib.Storage"
-- Storages
local subs = Storage.newTableStorage()
local already_nudged = Storage.new()
local positions = Storage.newTableStorage()
-- Offset a node by an offset. This will \emph{also} offset all
-- subnodes, which arise from sublayouts.
--
-- @param vertex A vertex
-- @param pos A offset
--
local function offset_vertex(v, delta)
v.pos:shiftByCoordinate(delta)
for _,sub in ipairs(subs[v]) do
offset_vertex(sub, delta)
end
end
-- Nudge positioning. You can call this function several times on the
-- same graph; nudging will be done only once.
--
-- @param graph A graph
--
local function nudge(graph)
for _,v in ipairs(graph.vertices) do
local nudge = v.options['nudge']
if nudge and not already_nudged[v] then
offset_vertex(v, nudge)
already_nudged[v] = true
end
end
end
-- Create subgraph nodes
--
-- @param scope A scope
-- @param syntactic_digraph The syntactic digraph.
-- @param test Only for vertices whose subgraph collection passes this test will we create subgraph nodes
local function create_subgraph_node(scope, syntactic_digraph, vertex)
local subgraph_collection = vertex.subgraph_collection
local binding = InterfaceCore.binding
local cloud = {}
-- Add all points of n's collection, except for v itself, to the cloud:
for _,v in ipairs(subgraph_collection.vertices) do
if vertex ~= v then
assert(syntactic_digraph:contains(v), "the layout must contain all nodes of the subgraph")
for _,p in ipairs(v.path) do
if type(p) == "table" then
cloud[#cloud+1] = p + v.pos
end
end
end
end
for _,e in ipairs(subgraph_collection.edges) do
for _,p in ipairs(e.path) do
if type(p) == "table" then
cloud[#cloud+1] = p:clone()
end
end
end
local x_min, y_min, x_max, y_max, c_x, c_y = Coordinate.boundingBox(cloud)
-- Shift the graph so that it is centered on the origin:
for _,p in ipairs(cloud) do
p:unshift(c_x,c_y)
end
local o = vertex.subgraph_info.generated_options
o[#o+1] = { key = "subgraph point cloud", value = table.concat(lib.imap(cloud, tostring)) }
o[#o+1] = { key = "subgraph bounding box height", value = tostring(y_max-y_min) .. "pt" }
o[#o+1] = { key = "subgraph bounding box width", value = tostring(x_max-x_min) .. "pt" }
-- And now, the "grand call":
binding:createVertex(vertex.subgraph_info)
-- Shift it were it belongs
vertex.pos:shift(c_x,c_y)
-- Remember all the subnodes for nudging and regardless
-- positioning
local s = {}
for _,v in ipairs(subgraph_collection.vertices) do
if v ~= vertex then
s[#s+1] = v
end
end
subs[vertex] = s
end
-- Tests whether two graphs have a vertex in common
local function intersection(g1, g2)
for _,v in ipairs(g1.vertices) do
if g2:contains(v) then
return v
end
end
end
-- Tests whether a graph is a set is a subset of another
local function special_vertex_subset(vertices, graph)
for _,v in ipairs(vertices) do
if not graph:contains(v) and not (v.kind == "subgraph node") then
return false
end
end
return true
end
---
-- The layout recursion. See \ref{section-gd-sublayouts} for details.
--
-- @param scope The graph drawing scope
-- @param layout The to-be-laid-out collection
-- @param fun The to-be-called function for laying out the graph.
-- processed. This stack is important when a new syntactic vertex is
-- added by the algorithm: In this case, this vertex is added to all
-- layouts on this stack.
--
-- @return A laid out graph.
function Sublayouts.layoutRecursively(scope, layout, fun)
-- Step 1: Iterate over all sublayouts of the current layout:
local resulting_graphs = {}
local loc = Storage.new()
-- Now, iterate over all sublayouts
for i,child in ipairs(layout:childrenOfKind(InterfaceCore.sublayout_kind)) do
resulting_graphs[i] = Sublayouts.layoutRecursively(scope, child, fun)
loc[resulting_graphs[i]] = child
end
-- Step 2: Run the merge process:
local merged_graphs = {}
while #resulting_graphs > 0 do
local n = #resulting_graphs
-- Setup marked array:
local marked = {}
for i=1,n do
marked[i] = false
end
-- Mark first graph and copy everything from there
marked[1] = true
local touched = Storage.new()
for _,v in ipairs(resulting_graphs[1].vertices) do
v.pos = positions[v][resulting_graphs[1]]
touched[v] = true
end
-- Repeatedly find a node that is connected to a marked node:
local i = 1
while i <= n do
if not marked[i] then
for j=1,n do
if marked[j] then
local v = intersection(resulting_graphs[i], resulting_graphs[j])
if v then
-- Aha, they intersect at vertex v
-- Mark the i-th graph:
marked[i] = true
connected_some_graph = true
-- Shift the i-th graph:
local x_offset = v.pos.x - positions[v][resulting_graphs[i]].x
local y_offset = v.pos.y - positions[v][resulting_graphs[i]].y
for _,u in ipairs(resulting_graphs[i].vertices) do
if not touched[u] then
touched[u] = true
u.pos = positions[u][resulting_graphs[i]]:clone()
u.pos:shift(x_offset, y_offset)
for _,a in ipairs(resulting_graphs[i]:outgoing(u)) do
for _,e in ipairs(a.syntactic_edges) do
for _,p in ipairs(e.path) do
if type(p) == "table" then
p:shift(x_offset, y_offset)
end
end
end
end
end
end
-- Restart
i = 0
break
end
end
end
end
i = i + 1
end
-- Now, we can collapse all marked graphs into one graph:
local merge = Digraph.new {}
merge.syntactic_digraph = merge
local remaining = {}
-- Add all vertices and edges:
for i=1,n do
if marked[i] then
merge:add (resulting_graphs[i].vertices)
for _,a in ipairs(resulting_graphs[i].arcs) do
local ma = merge:connect(a.tail,a.head)
for _,e in ipairs(a.syntactic_edges) do
ma.syntactic_edges[#ma.syntactic_edges+1] = e
end
end
else
remaining[#remaining + 1] = resulting_graphs[i]
end
end
-- Remember the first layout this came from:
loc[merge] = loc[resulting_graphs[1]]
-- Restart with rest:
merged_graphs[#merged_graphs+1] = merge
resulting_graphs = remaining
end
-- Step 3: Run the algorithm on the layout:
local class = layout.options.algorithm_phases.main
assert (type(class) == "table", "algorithm selection failed")
local algorithm = class
local uncollapsed_subgraph_nodes = lib.imap(
scope.collections[InterfaceCore.subgraph_node_kind] or {},
function (c)
if c.parent_layout == layout then
return c.subgraph_node
end
end)
-- Create a new syntactic digraph:
local syntactic_digraph = Digraph.new {
options = layout.options
}
syntactic_digraph.syntactic_digraph = syntactic_digraph
-- Copy all vertices and edges from the collection...
syntactic_digraph:add (layout.vertices)
for _,e in ipairs(layout.edges) do
syntactic_digraph:add {e.head, e.tail}
local arc = syntactic_digraph:connect(e.tail, e.head)
arc.syntactic_edges[#arc.syntactic_edges+1] = e
end
-- Find out which subgraph nodes can be created now and make them part of the merged graphs
for i=#uncollapsed_subgraph_nodes,1,-1 do
local v = uncollapsed_subgraph_nodes[i]
local vertices = v.subgraph_collection.vertices
-- Test, if all vertices of the subgraph are in one of the merged graphs.
for _,g in ipairs(merged_graphs) do
if special_vertex_subset(vertices, g) then
-- Ok, we can create a subgraph now
create_subgraph_node(scope, syntactic_digraph, v)
-- Make it part of the collapse!
g:add{v}
-- Do not consider again
uncollapsed_subgraph_nodes[i] = false
break
end
end
end
-- Collapse the nodes that are part of a merged_graph
local collapsed_vertices = {}
for _,g in ipairs(merged_graphs) do
local intersection = {}
for _,v in ipairs(g.vertices) do
if syntactic_digraph:contains(v) then
intersection[#intersection+1] = v
end
end
if #intersection > 0 then
-- Compute bounding box of g (this should actually be the convex
-- hull) Hmm...:
local array = {}
for _,v in ipairs(g.vertices) do
local min_x, min_y, max_x, max_y = v:boundingBox()
array[#array+1] = Coordinate.new(min_x + v.pos.x, min_y + v.pos.y)
array[#array+1] = Coordinate.new(max_x + v.pos.x, max_y + v.pos.y)
end
for _,a in ipairs(g.arcs) do
for _,e in ipairs(a.syntactic_edges) do
for _,p in ipairs(e.path) do
if type(p) == "table" then
array[#array+1] = p
end
end
end
end
local x_min, y_min, x_max, y_max, c_x, c_y = Coordinate.boundingBox(array)
-- Shift the graph so that it is centered on the origin:
for _,v in ipairs(g.vertices) do
v.pos:unshift(c_x,c_y)
end
for _,a in ipairs(g.arcs) do
for _,e in ipairs(a.syntactic_edges) do
for _,p in ipairs(e.path) do
if type(p) == "table" then
p:unshift(c_x,c_y)
end
end
end
end
x_min = x_min - c_x
x_max = x_max - c_x
y_min = y_min - c_y
y_max = y_max - c_y
local index = loc[g].event.index
local v = Vertex.new {
-- Standard stuff
shape = "none",
kind = "node",
path = Path.new {
"moveto",
x_min, y_min,
x_min, y_max,
x_max, y_max,
x_max, y_min,
"closepath"
},
options = {},
event = scope.events[index]
}
-- Update node_event
scope.events[index].parameters = v
local collapse_vertex = syntactic_digraph:collapse(
intersection,
v,
nil,
function (new_arc, arc)
for _,e in ipairs(arc.syntactic_edges) do
new_arc.syntactic_edges[#new_arc.syntactic_edges+1] = e
end
end)
syntactic_digraph:remove(intersection)
collapsed_vertices[#collapsed_vertices+1] = collapse_vertex
end
end
-- Sort the vertices
table.sort(syntactic_digraph.vertices, function(u,v) return u.event.index < v.event.index end)
-- Should we "hide" the subgraph nodes?
local hidden_node
if not algorithm.include_subgraph_nodes then
local subgraph_nodes = lib.imap (syntactic_digraph.vertices,
function (v) if v.kind == "subgraph node" then return v end end)
if #subgraph_nodes > 0 then
hidden_node = Vertex.new {}
syntactic_digraph:collapse(subgraph_nodes, hidden_node)
syntactic_digraph:remove (subgraph_nodes)
syntactic_digraph:remove {hidden_node}
end
end
-- Now, we want to call the actual algorithm. This call may modify
-- the layout's vertices and edges fields, namely when new vertices
-- and edges are created. We then need to add these to our local
-- syntactic digraph. So, we remember the length of these fields
-- prior to the call and then add everything ``behind'' these
-- positions later on.
-- Ok, everything setup! Run the algorithm...
fun(scope, algorithm, syntactic_digraph, layout)
if hidden_node then
syntactic_digraph:expand(hidden_node)
end
-- Now, we need to expand the collapsed vertices once more:
for i=#collapsed_vertices,1,-1 do
syntactic_digraph:expand(
collapsed_vertices[i],
function (c, v)
v.pos:shiftByCoordinate(c.pos)
end,
function (a, v)
for _,e in ipairs(a.syntactic_edges) do
for _,p in ipairs(e.path) do
if type(p) == "table" then
p:shiftByCoordinate(v.pos)
end
end
end
end
)
for _,a in ipairs(syntactic_digraph:outgoing(collapsed_vertices[i])) do
for _,e in ipairs(a.syntactic_edges) do
for _,p in ipairs(e.path) do
if type(p) == "table" then
p:shiftByCoordinate(a.tail.pos)
p:unshiftByCoordinate(e.tail.pos)
end
end
end
end
end
syntactic_digraph:remove(collapsed_vertices)
-- Step 4: Create the layout node if necessary
for i=#uncollapsed_subgraph_nodes,1,-1 do
if uncollapsed_subgraph_nodes[i] then
create_subgraph_node(scope, syntactic_digraph, uncollapsed_subgraph_nodes[i])
end
end
-- Now seems like a good time to nudge and do regardless positioning
nudge(syntactic_digraph)
-- Step 5: Cleanup
-- Push the computed position into the storage:
for _,v in ipairs(syntactic_digraph.vertices) do
positions[v][syntactic_digraph] = v.pos:clone()
end
return syntactic_digraph
end
---
-- Regardless positioning.
--
-- @param graph A graph
--
function Sublayouts.regardless(graph)
for _,v in ipairs(graph.vertices) do
local regardless = v.options['regardless at']
if regardless then
offset_vertex(v, regardless - v.pos)
end
end
end
-- Done
return Sublayouts
|
-- Editors:
-- Earth Salamander #42
if Mutation == nil then
Mutation = class({})
IMBA_MUTATION = {}
IMBA_MUTATION["positive"] = ""
IMBA_MUTATION["negative"] = ""
IMBA_MUTATION["terrain"] = ""
end
POSITIVE_MUTATION_LIST = {}
-- VANILLA
POSITIVE_MUTATION_LIST["killstreak_power"] = false
-- POSITIVE_MUTATION_LIST["jump_start"] = false
POSITIVE_MUTATION_LIST["teammate_resurrection"] = false
POSITIVE_MUTATION_LIST["super_blink"] = false
POSITIVE_MUTATION_LIST["pocket_tower"] = false
-- Not coded/approved yet
-- POSITIVE_MUTATION_LIST["damage_reduction"] = false
-- POSITIVE_MUTATION_LIST["stationary_damage_reduction"] = false
-- POSITIVE_MUTATION_LIST["super_runes"] = false
-- IMBA
POSITIVE_MUTATION_LIST["frantic"] = false
POSITIVE_MUTATION_LIST["slark_mode"] = false
-- Not coded/approved yet
-- POSITIVE_MUTATION_LIST["greedisgood"] = false
-- POSITIVE_MUTATION_LIST["angel_arena"] = false
-- POSITIVE_MUTATION_LIST["speed_freaks"] = false
NEGATIVE_MUTATION_LIST = {}
-- VANILLA
NEGATIVE_MUTATION_LIST["death_explosion"] = false
-- NEGATIVE_MUTATION_LIST["death_gold_drop"] = false
-- NEGATIVE_MUTATION_LIST["no_health_bar"] = false
NEGATIVE_MUTATION_LIST["periodic_spellcast"] = false
-- IMBA
NEGATIVE_MUTATION_LIST["defense_of_the_ants"] = false
-- Disabled
-- NEGATIVE_MUTATION_LIST["stay_frosty"] = false
-- Not coded/approved yet
-- NEGATIVE_MUTATION_LIST["monkey_business"] = false
-- NEGATIVE_MUTATION_LIST["the_walking_dead"] = false
-- NEGATIVE_MUTATION_LIST["alien_incubation"] = false
TERRAIN_MUTATION_LIST = {}
TERRAIN_MUTATION_LIST["sleepy_river"] = false
TERRAIN_MUTATION_LIST["fast_runes"] = false
TERRAIN_MUTATION_LIST["minefield"] = false
TERRAIN_MUTATION_LIST["gift_exchange"] = false
-- Disabled
-- TERRAIN_MUTATION_LIST["no_trees"] = false
-- TERRAIN_MUTATION_LIST["omni_vision"] = false
-- Not coded/approved yet
-- TERRAIN_MUTATION_LIST["danger_zone"] = false -- add archer's music danger zone
-- TERRAIN_MUTATION_LIST["river_fag"] = false
-- TERRAIN_MUTATION_LIST["diretide"] = false
-- TERRAIN_MUTATION_LIST["void_path"] = false
-- TERRAIN_MUTATION_LIST["reality_rift"] = false
-- TERRAIN_MUTATION_LIST["blizzard"] = false
-- TERRAIN_MUTATION_LIST["twister"] = false
|
camp_waypoint_datapad = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/loot/quest/force_sensitive/camp_waypoint_datapad.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("camp_waypoint_datapad", camp_waypoint_datapad)
|
---@class ModelInfo
C_ModelInfo = {}
--- This function does nothing in public clients
---@param modelSceneFrame table
---@param modelSceneID number
function C_ModelInfo.AddActiveModelScene(modelSceneFrame, modelSceneID) end
--- This function does nothing in public clients
---@param modelSceneFrameActor table
---@param modelSceneActorID number
function C_ModelInfo.AddActiveModelSceneActor(modelSceneFrameActor, modelSceneActorID) end
--- This function does nothing in public clients
---@param modelSceneFrame table
function C_ModelInfo.ClearActiveModelScene(modelSceneFrame) end
--- This function does nothing in public clients
---@param modelSceneFrameActor table
function C_ModelInfo.ClearActiveModelSceneActor(modelSceneFrameActor) end
---@param modelActorDisplayID number
---@return UIModelSceneActorDisplayInfo actorDisplayInfo
function C_ModelInfo.GetModelSceneActorDisplayInfoByID(modelActorDisplayID) end
---@param modelActorID number
---@return UIModelSceneActorInfo actorInfo
function C_ModelInfo.GetModelSceneActorInfoByID(modelActorID) end
---@param modelSceneCameraID number
---@return UIModelSceneCameraInfo modelSceneCameraInfo
function C_ModelInfo.GetModelSceneCameraInfoByID(modelSceneCameraID) end
---@param modelSceneID number
---@return ModelSceneType, number, number modelSceneType, modelCameraIDs, modelActorsIDs
function C_ModelInfo.GetModelSceneInfoByID(modelSceneID) end
---@class ItemTryOnReason
local ItemTryOnReason = {}
ItemTryOnReason.Success = 0
ItemTryOnReason.WrongRace = 1
ItemTryOnReason.NotEquippable = 2
ItemTryOnReason.DataPending = 3
---@class ModelSceneSetting
local ModelSceneSetting = {}
ModelSceneSetting.AlignLightToOrbitDelta = 1
---@class ModelSceneType
local ModelSceneType = {}
ModelSceneType.MountJournal = 0
ModelSceneType.PetJournalCard = 1
ModelSceneType.ShopCard = 2
ModelSceneType.EncounterJournal = 3
ModelSceneType.PetJournalLoadout = 4
ModelSceneType.ArtifactTier2 = 5
ModelSceneType.ArtifactTier2ForgingScene = 6
ModelSceneType.ArtifactTier2SlamEffect = 7
ModelSceneType.CommentatorVictoryFanfare = 8
ModelSceneType.ArtifactRelicTalentEffect = 9
ModelSceneType.PvpWarModeOrb = 10
ModelSceneType.PvpWarModeFire = 11
ModelSceneType.PartyPose = 12
ModelSceneType.AzeriteItemLevelUpToast = 13
ModelSceneType.AzeritePowers = 14
ModelSceneType.AzeriteRewardGlow = 15
ModelSceneType.HeartOfAzeroth = 16
ModelSceneType.WorldMapThreat = 17
---@class UIModelSceneActorDisplayInfo
---@field animation number
---@field animationVariation number
---@field animSpeed number
---@field animationKitID number|nil
---@field spellVisualKitID number|nil
---@field alpha number
---@field scale number
local UIModelSceneActorDisplayInfo = {}
---@class UIModelSceneActorInfo
---@field modelActorID number
---@field scriptTag string
---@field position table
---@field yaw number
---@field pitch number
---@field roll number
---@field normalizeScaleAggressiveness number|nil
---@field useCenterForOriginX bool
---@field useCenterForOriginY bool
---@field useCenterForOriginZ bool
---@field modelActorDisplayID number|nil
local UIModelSceneActorInfo = {}
---@class UIModelSceneCameraInfo
---@field modelSceneCameraID number
---@field scriptTag string
---@field cameraType string
---@field target table
---@field yaw number
---@field pitch number
---@field roll number
---@field zoomDistance number
---@field minZoomDistance number
---@field maxZoomDistance number
---@field zoomedTargetOffset table
---@field zoomedYawOffset number
---@field zoomedPitchOffset number
---@field zoomedRollOffset number
---@field flags ModelSceneSetting
local UIModelSceneCameraInfo = {}
|
--[[-------------------------------------------------------------------------
Copyright 2017 - 2021 viral32111
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
---------------------------------------------------------------------------]]
if ( CLIENT ) then return end
include("autorun/shared/sh_viralsscoreboard.lua")
--[[-------------------------------------------------------------------------
Chat Command
---------------------------------------------------------------------------]]
hook.Add("PlayerSay", "ViralsScoreboardChatCommand", function( ply, text )
local text = string.lower( text )
if ( text == "!viralsscoreboard" ) then
if ( table.HasValue( ViralsScoreboard.AdminGroups, ply:GetUserGroup() ) ) then
net.Start( "ViralsScoreboardAdmin" )
net.WriteTable( string.Explode( "\n", file.Read( "viralsscoreboard_config.txt" ) ) )
net.WriteTable( string.Explode( ";", file.Read( "viralsscoreboard_displayconfig.txt" ) ) )
--net.WriteTable( string.Explode( "\n", file.Read( "viralsscoreboard_groupconfig.txt" ) ) )
--net.WriteTable( string.Explode( "\n", file.Read( "viralsscoreboard_userconfig.txt" ) ) )
net.Send( ply )
else
ply:ChatPrint("You must be Super Admin or above to use this command!")
end
return ""
end
end )
--[[-------------------------------------------------------------------------
Save new configs
---------------------------------------------------------------------------]]
net.Receive( "ViralsScoreboardAdmin", function()
local Config = net.ReadString()
local DisplayConfig = net.ReadString()
--local GroupConfig = net.ReadString()
--local UserConfig = net.ReadString()
file.Write( "viralsscoreboard_config.txt", Config )
file.Write( "viralsscoreboard_displayconfig.txt", DisplayConfig )
--file.Write( "viralsscoreboard_groupconfig.txt", GroupConfig )
--file.Write( "viralsscoreboard_userconfig.txt", UserConfig )
end )
--[[-------------------------------------------------------------------------
Return the request for files
---------------------------------------------------------------------------]]
hook.Add( "PlayerInitialSpawn", "ViralsScoreboardSendConfig", function( ply )
net.Start( "ViralsScoreboardSendConfig" )
net.WriteTable( string.Explode( "\n", file.Read( "viralsscoreboard_config.txt" ) ) )
net.WriteTable( string.Explode( ";", file.Read( "viralsscoreboard_displayconfig.txt" ) ) )
--net.WriteTable( string.Explode( "\n", file.Read( "viralsscoreboard_groupconfig.txt" ) ) )
--net.WriteTable( string.Explode( "\n", file.Read( "viralsscoreboard_userconfig.txt" ) ) )
net.Send( ply )
end )
|
object_tangible_collection_publish_gift_comlink_component_01 = object_tangible_collection_shared_publish_gift_comlink_component_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_publish_gift_comlink_component_01, "object/tangible/collection/publish_gift_comlink_component_01.iff")
|
local util = require 'util'
local lovetoys = require 'lovetoys.lovetoys'
local Light = lovetoys.Component.create('Light')
function Light:initialize()
self:clear()
self:reset()
end
function Light:reset()
self.map = {}
self:flush()
end
function Light:flush()
util.fill(self.dirty)
end
function Light:clear()
self.map = {}
self.dirty = {}
end
function Light:setColor(value, x, y)
x = x or 1
y = y or 1
util.setMap(self.map, value, x, y)
util.fill(self.dirty)
end
function Light:getColor(x, y)
x = x or 1
y = y or 1
return util.getMap(self.map, x, y)
end
return Light
|
--------------------------------
-- @module SpriteDisplayData
-- @extend DisplayData
-- @parent_module ccs
---@class ccs.SpriteDisplayData:ccs.DisplayData
local SpriteDisplayData = {}
ccs.SpriteDisplayData = SpriteDisplayData
--------------------------------
---
---@param displayData ccs.DisplayData
---@return ccs.SpriteDisplayData
function SpriteDisplayData:copy(displayData)
end
--------------------------------
---
---@return ccs.SpriteDisplayData
function SpriteDisplayData:create()
end
--------------------------------
--- js ctor
---@return ccs.SpriteDisplayData
function SpriteDisplayData:SpriteDisplayData()
end
return nil
|
if SERVER then
AddCSLuaFile()
end
-- CREATE CONVARS
local maxhealth = CreateConVar("ttt2_zomb_maxhealth_new_zomb", 100, {FCVAR_ARCHIVE, FCVAR_NOTIFY})
local walkspeed = CreateConVar("ttt2_zomb_walkspeed", 0.5, {FCVAR_ARCHIVE, FCVAR_NOTIFY})
-- SYNC CONVARS <> GLOBAL VARS
if SERVER then
hook.Add("TTT2SyncGlobals", "TTT2ZombieSyncGlobals", function()
SetGlobalFloat(walkspeed:GetName(), walkspeed:GetFloat())
end)
cvars.AddChangeCallback(walkspeed:GetName(), function(name, old, new)
SetGlobalFloat(walkspeed:GetName(), tonumber(new) == 1)
end, walkspeed:GetName())
end
function ROLE:PreInitialize()
self.color = Color(68, 28, 44, 255)
self.abbr = "zomb"
self.surviveBonus = 1
self.scoreKillsMultiplier = 5
self.scoreTeamKillsMultiplier = -16
self.notSelectable = true
self.preventFindCredits = true
self.preventKillCredits = true
self.preventTraitorAloneCredits = true
self.defaultTeam = TEAM_NECROMANCER
self.defaultEquipment = SPECIAL_EQUIPMENT
end
function ROLE:Initialize()
roles.SetBaseRole(self, ROLE_NECROMANCER)
end
hook.Add("TTTUlxDynamicRCVars", "TTTUlxDynamicZombCVars", function(tbl)
tbl[ROLE_ZOMBIE] = tbl[ROLE_ZOMBIE] or {}
table.insert(tbl[ROLE_ZOMBIE], {cvar = "ttt2_zomb_maxhealth_new_zomb", slider = true, min = 10, max = 500, desc = "Health for new zombies (Def. 100)"})
table.insert(tbl[ROLE_ZOMBIE], {cvar = "ttt2_zomb_walkspeed", slider = true, min = 0, max = 5, decimal = 2, desc = "Zombie walkspeed multplier (Def. 0.5)"})
end)
if SERVER then
-- Give Loadout on respawn and rolechange
function ROLE:GiveRoleLoadout(ply, isRoleChange)
-- remove normal player loadout
ply:StripWeapon("weapon_zm_improvised")
ply:StripWeapon("weapon_zm_carry")
ply:StripWeapon("weapon_ttt_unarmed")
-- give zombie deagle
ply:GiveEquipmentWeapon("weapon_ttth_zombpistol")
end
-- Remove Loadout on death and rolechange
function ROLE:RemoveRoleLoadout(ply, isRoleChange)
-- give back normal player loadout
ply:GiveEquipmentWeapon("weapon_zm_improvised")
ply:GiveEquipmentWeapon("weapon_zm_carry")
ply:GiveEquipmentWeapon("weapon_ttt_unarmed")
-- remove zombie deagle
ply:StripWeapon("weapon_ttth_zombpistol")
end
zombie_sound_idles = {
"npc/zombie/zombie_voice_idle1.wav",
"npc/zombie/zombie_voice_idle2.wav",
"npc/zombie/zombie_voice_idle3.wav",
"npc/zombie/zombie_voice_idle4.wav",
"npc/zombie/zombie_voice_idle5.wav",
"npc/zombie/zombie_voice_idle6.wav",
"npc/zombie/zombie_voice_idle7.wav",
"npc/zombie/zombie_voice_idle8.wav",
"npc/zombie/zombie_voice_idle9.wav",
"npc/zombie/zombie_voice_idle10.wav",
"npc/zombie/zombie_voice_idle11.wav",
"npc/zombie/zombie_voice_idle12.wav",
"npc/zombie/zombie_voice_idle13.wav",
"npc/zombie/zombie_voice_idle14.wav"
}
local zombie_sound_idles_len = #zombie_sound_idles
local minDelay, maxDelay = 5, 25
local function CanIdle(ply)
return IsValid(ply) and ply:IsPlayer() and ply:IsActive() and ply:GetSubRole() == ROLE_ZOMBIE and (not ply.IsGhost or not ply:IsGhost())
end
function StartZombieIdle(target, name, startDelay)
startDelay = startDelay or 0
if timer.Exists(name) then
timer.Stop(name)
timer.Remove(name)
end
if not CanIdle(target) then return end
timer.Create(name, math.random(minDelay, maxDelay) + startDelay, 1, function()
if not CanIdle(target) then return end
target:EmitSound(zombie_sound_idles[math.random(zombie_sound_idles_len)], SNDLVL_90dB, 100, 1, CHAN_VOICE)
StartZombieIdle(target, name)
end)
end
function AddZombie(target)
target:SetRole(ROLE_ZOMBIE)
local name = "sound_idle_" .. target:EntIndex()
timer.Create(name, 10, 1, function()
StartZombieIdle(target, name)
end)
target:SetMaxHealth(maxhealth:GetInt())
target:SetHealth(maxhealth:GetInt())
target:ResetConfirmPlayer()
SendFullStateUpdate()
end
function StopZombieIdle(ply)
local str = "sound_idle_" .. ply:EntIndex()
if timer.Exists(str) then
timer.Stop(str)
timer.Remove(str)
end
end
hook.Add("TTT2UpdateSubrole", "UpdateZombRoleSelect", function(ply, oldSubrole, newSubrole)
if newSubrole == ROLE_ZOMBIE then
ply:SetSubRoleModel("models/player/skeleton.mdl")
elseif oldSubrole == ROLE_ZOMBIE then
ply:SetSubRoleModel(nil)
end
end)
hook.Add("PlayerCanPickupWeapon", "ZombModifyPickupWeapon", function(ply, wep)
if not IsValid(wep) or not IsValid(ply)
or ply:GetSubRole() ~= ROLE_ZOMBIE
or ply:IsSpec() and ply.IsGhost and ply:IsGhost() then
return
end
if WEPS.GetClass(wep) ~= "weapon_ttth_zombpistol" then
return false
end
end)
hook.Add("TTTEndRound", "ZombEndRound", function()
for _, v in ipairs(player.GetAll()) do
v:SetMaxHealth(100) -- reset
StopZombieIdle(v)
end
end)
-- tttc support
hook.Add("TTTCClassDropNotPickupable", "ZombiePickupClassDrop", function(ply)
if IsValid(ply) and ply:IsActive() and ply:GetSubRole() == ROLE_ZOMBIE then
return true
end
end)
end
-- walk speed change has to be run on client and server
hook.Add("TTTPlayerSpeedModifier", "ZombModifySpeed", function(ply, _, _, noLag)
if not IsValid(ply) or ply:GetSubRole() ~= ROLE_ZOMBIE then return end
noLag[1] = noLag[1] * GetGlobalFloat(walkspeed:GetName(), 0.5)
end)
|
local shuffle = require "libs.shuffle"
local function table_copy(t)
local t2 = {}
for k,v in pairs(t) do
t2[k] = v
end
return t2
end
-- SEQ実行
local function SEQ(talk)
local function task(args)
local talk_type = type(talk)
-- 文字列:そのまま1回返す
if talk_type == "string" then
args = coroutine.yield(talk)
return
-- 関数:コルーチンとみなしてループを回す
elseif talk_type == "function" then
local co = coroutine.wrap(talk)
while true do
value = co(args)
if value == nil then
break
end
args = coroutine.yield(value)
end
-- テーブル:配列とみなして1つずつSEQ()を回す。
elseif talk_type == "table" then
for i,v in ipairs(talk) do
local co = SEQ(v)
while true do
value = co(args)
if value == nil then
break
end
args = coroutine.yield(value)
end
end
end
end
return task
end
-- シャッフル実行
local function RAND(talk)
local sh = table_copy(talk)
shuffle.shuffle(sh)
return SEQ(sh)
end
-- 無限SEQ実行
local function INFINITY(talk)
local function task(args)
while true do
local co = SEQ(talk)
while true do
value = co(args)
if value == nil then
break
end
args = coroutine.yield(value)
end
end
end
return task
end
-- 関数を1回実行するタスク(warpはSEQで行うこと)
local function ONE(func)
local function task(args)
coroutine.yield(func(args))
end
return task
end
return {
INFINITY = INFINITY,
SEQ = SEQ,
RAND = RAND,
ONE = ONE,
}
|
local sync = require("util.sync")
local Server = require('utilityNoobhub')
local Message = require('messageTemplates')
local restAPI = require("api.rest")
local isDebug = true
local print = isDebug and Runtime._G.print or function() end
local socket = {}
local _props = {}
local connection = {
sessionId=nil,
userId=nil,
initEventId=nil,
rooms=nil
}
local srv = Server.new({
server='localhost',
port=7776,
callback=function(event) end,
eventName="pubsub"
})
local function isAuthenticated()
return connection.sessionId and connection.initEventId and connection.userId and connection.state == 'ready'
end
function socket.connect(cb)
srv:connect(Message.init(),function(err, res)
if(err) then cb(err); return false end
if(type(res.response) ~= 'table') then print(res); return end
connection = {
initEventId = res.response.initEventId,
appName = res.response.appName,
sessionId = res.response.sessionId,
userId = res.response.userId,
eventId = res.response.eventId, --this changes per publish
rooms = res.response.rooms
}
cb(nil, {status="CONNECTED", message="Verifying..", timeout=5000})
srv:publish(Message.confirmInit(connection), function(errC, resC)
print('confirming init publish')
if(errC) then
print('Confirm Error | Err ', errC)
cb(errC)
connection.state = 'init' --reset
return false
end
connection.state = 'ready'
print('confirm', resC)
cb(nil, 'READY')
cb = nil
end)
end)
end
function socket.disconnect(cb)
srv:disconnect(nil, function(err, res)
if(err) then cb(err); return false end
connection = {}
cb(nil, 'OK')
end)
end
function socket.join(roomName, options, cb)
options = options or {}
if(not isAuthenticated()) then cb('UNAUTHORIZED'); return false end
local params = options.roomProps or {}
local performSubscribe = function(roomName) srv:publish(Message.subscribe({roomName = roomName, params = params}), cb) end
if(not options.path) then performSubscribe(roomName); return end
restAPI.reserveGameRoom(connection, roomName, params, function(err, roomName)
if(err) then cb(err); return false end
performSubscribe(roomName)
end)
end
function socket.leave(roomName, cb)
if(not isAuthenticated()) then cb('UNAUTHORIZED'); return false end
if(type(roomName) == 'function') then cb = roomName end
srv:leave(nil, function(res)
connection = {}
end)
end
return socket
|
print("Project15: Blynk accelerometer from phone")
vw_cb = function(cmd)
pin = tonumber(cmd[2]) -- ALL vpin "vw" messages arrive here. What vpin is this packet?
if pin == 13 then -- v13 = accel
xx=tonumber(cmd[3])
yy=tonumber(cmd[4])
zz=tonumber(cmd[5])
print("pitch", axl.pitch(yy,zz), "roll", axl.roll(xx,zz))
end
if pin == 14 then -- v14 = light
ll = cmd[3]
print("light level", ll)
end
end
dofile("{token}.lua")
dofile ( 'lib-BLYNK.lua' )
b=blynk.new (token, function(b) b:on("vw", vw_cb) end ):connect()
dofile("lib-ACCEL.lua") -- provides the pitch/roll maths
-- at phone, accelerometer vpin 13, 1 sec
-- also (incidentlally) a light sensor on V14, 1/sec
|
project "SharpLang.Compiler"
kind "ConsoleApp"
language "C#"
flags { "Unsafe"}
SetupManagedProject()
files { "**.cs" }
excludes { "obj/**" }
dependson { "SharpLang.Runtime" }
links
{
"System",
"System.Core",
"SharpLLVM",
"Mono.Cecil",
"Mono.Cecil.Pdb",
"Mono.Cecil.Rocks",
"Mono.Linker",
depsdir .. "/Mono.Options/Mono.Options",
depsdir .. "/System.Reflection.Metadata/System.Collections.Immutable",
depsdir .. "/System.Reflection.Metadata/System.Reflection.Metadata",
}
|
local Tract = {}
Tract.fixed = {}
Tract.fixed.L = {}
Tract.fixed.L[1] = 18
Tract.fixed.L[2] = 18
Tract.AreaNose = {}
Tract.AreaNose[1] = 1.5714285714285714
Tract.AreaNose[2] = 2.1036641929499069
Tract.AreaNose[3] = 2.8453153988868278
Tract.AreaNose[4] = 3.5904452690166977
Tract.AreaNose[5] = 4.25
Tract.AreaNose[6] = 4.8186456400742124
Tract.AreaNose[7] = 5.308441558441559
Tract.AreaNose[8] = 5.6117810760667899
Tract.AreaNose[9] = 5.6071428571428568
Tract.AreaNose[10] = 5.2052875695732839
Tract.AreaNose[11] = 4.4056122448979584
Tract.AreaNose[12] = 3.2993970315398866
Tract.AreaNose[13] = 2.0714285714285698
Tract.AreaNose[14] = 1
Tract.noise = {}
Tract.noise.F = {}
Tract.noise.F.freqs = {}
Tract.noise.F.freqs[1] = 2500
Tract.noise.F.freqs[2] = 7500
Tract.noise.F.bw = {}
Tract.noise.F.bw[1] = 0.14999999999999999
Tract.noise.F.bw[2] = 0.14999999999999999
Tract.noise.F.pos = 19
Tract.noise.S = {}
Tract.noise.S.freqs = {}
Tract.noise.S.freqs[1] = 2500
Tract.noise.S.freqs[2] = 7500
Tract.noise.S.bw = {}
Tract.noise.S.bw[1] = 0.14999999999999999
Tract.noise.S.bw[2] = 0.14999999999999999
Tract.noise.S.pos = 19
Tract.noise.Z = {}
Tract.noise.Z.freqs = {}
Tract.noise.Z.freqs[1] = 4000
Tract.noise.Z.freqs[2] = 4500
Tract.noise.Z.bw = {}
Tract.noise.Z.bw[1] = 0.14999999999999999
Tract.noise.Z.bw[2] = 0.14999999999999999
Tract.noise.Z.pos = 19
Tract.AreaNoseC = {}
Tract.AreaNoseC[1] = 0
Tract.AreaNoseC[2] = 2.1036641929499069
Tract.AreaNoseC[3] = 2.8453153988868278
Tract.AreaNoseC[4] = 3.5904452690166977
Tract.AreaNoseC[5] = 4.25
Tract.AreaNoseC[6] = 4.8186456400742124
Tract.AreaNoseC[7] = 5.308441558441559
Tract.AreaNoseC[8] = 5.6117810760667899
Tract.AreaNoseC[9] = 5.6071428571428568
Tract.AreaNoseC[10] = 5.2052875695732839
Tract.AreaNoseC[11] = 4.4056122448979584
Tract.AreaNoseC[12] = 3.2993970315398866
Tract.AreaNoseC[13] = 2.0714285714285698
Tract.AreaNoseC[14] = 1
Tract.areas = {}
Tract.areas.K = {}
Tract.areas.K[1] = 0.378
Tract.areas.K[2] = 0.99200000000000021
Tract.areas.K[3] = 1.25
Tract.areas.K[4] = 0.73999999999999977
Tract.areas.K[5] = 1.45
Tract.areas.K[6] = 1.7619999999999996
Tract.areas.K[7] = 1.5900000000000001
Tract.areas.K[8] = 1.3239999999999994
Tract.areas.K[9] = 1.1839999999999997
Tract.areas.K[10] = 0.95999999999999996
Tract.areas.K[11] = 0.68200000000000038
Tract.areas.K[12] = 0
Tract.areas.K[13] = 0.066000000000000086
Tract.areas.K[14] = 0.067999999999999977
Tract.areas.K[15] = 0.47999999999999998
Tract.areas.K[16] = 2.294
Tract.areas.K[17] = 2.4039999999999999
Tract.areas.K[18] = 3.7059999999999986
Tract.areas.K[19] = 2.46
Tract.areas.K[20] = 1.5
Tract.areas.I2 = {}
Tract.areas.I2[1] = 0.17100000000000001
Tract.areas.I2[2] = 0.16399999999999998
Tract.areas.I2[3] = 1.254
Tract.areas.I2[4] = 1.4599999999999997
Tract.areas.I2[5] = 1.0249999999999999
Tract.areas.I2[6] = 2.6479999999999997
Tract.areas.I2[7] = 3.2919999999999998
Tract.areas.I2[8] = 3.448
Tract.areas.I2[9] = 3.8070000000000004
Tract.areas.I2[10] = 3.4700000000000002
Tract.areas.I2[11] = 2.5949999999999998
Tract.areas.I2[12] = 1.972
Tract.areas.I2[13] = 1.6219999999999997
Tract.areas.I2[14] = 1.2940000000000005
Tract.areas.I2[15] = 0.81000000000000005
Tract.areas.I2[16] = 1.1980000000000004
Tract.areas.I2[17] = 1.8150000000000002
Tract.areas.I2[18] = 1.9159999999999993
Tract.areas.I2[19] = 1.6500000000000006
Tract.areas.I2[20] = 1.1799999999999999
Tract.areas.Ui = {}
Tract.areas.Ui[1] = 0.35000000000000003
Tract.areas.Ui[2] = 0.502
Tract.areas.Ui[3] = 2.7910000000000004
Tract.areas.Ui[4] = 2.3160000000000003
Tract.areas.Ui[5] = 4.7450000000000001
Tract.areas.Ui[6] = 5.4699999999999998
Tract.areas.Ui[7] = 4.5329999999999995
Tract.areas.Ui[8] = 3.5260000000000002
Tract.areas.Ui[9] = 3.2650000000000001
Tract.areas.Ui[10] = 2.3300000000000001
Tract.areas.Ui[11] = 1.9049999999999996
Tract.areas.Ui[12] = 0.43399999999999928
Tract.areas.Ui[13] = 0.21299999999999991
Tract.areas.Ui[14] = 0.41600000000000065
Tract.areas.Ui[15] = 0.81000000000000005
Tract.areas.Ui[16] = 2.2439999999999984
Tract.areas.Ui[17] = 3.9040000000000026
Tract.areas.Ui[18] = 3.6320000000000032
Tract.areas.Ui[19] = 0.86899999999999911
Tract.areas.Ui[20] = 0.85999999999999999
Tract.areas.R = {}
Tract.areas.R[1] = 0.31799999999999995
Tract.areas.R[2] = 0.54399999999999993
Tract.areas.R[3] = 2.237000000000001
Tract.areas.R[4] = 2.6260000000000003
Tract.areas.R[5] = 3.5949999999999998
Tract.areas.R[6] = 4.2359999999999998
Tract.areas.R[7] = 4.4550000000000001
Tract.areas.R[8] = 4.3720000000000008
Tract.areas.R[9] = 3.6840000000000002
Tract.areas.R[10] = 2.3300000000000001
Tract.areas.R[11] = 2.4700000000000002
Tract.areas.R[12] = 2.6579999999999999
Tract.areas.R[13] = 3.6279999999999992
Tract.areas.R[14] = 5.2780000000000014
Tract.areas.R[15] = 6.4900000000000002
Tract.areas.R[16] = 6.758
Tract.areas.R[17] = 3.9449999999999981
Tract.areas.R[18] = 0.01
Tract.areas.R[19] = 4.6690000000000031
Tract.areas.R[20] = 3.7000000000000002
Tract.areas.L = {}
Tract.areas.L[1] = 0.31799999999999995
Tract.areas.L[2] = 0.54399999999999993
Tract.areas.L[3] = 2.237000000000001
Tract.areas.L[4] = 2.6260000000000003
Tract.areas.L[5] = 3.5949999999999998
Tract.areas.L[6] = 4.2359999999999998
Tract.areas.L[7] = 4.4550000000000001
Tract.areas.L[8] = 4.3720000000000008
Tract.areas.L[9] = 3.6840000000000002
Tract.areas.L[10] = 2.3300000000000001
Tract.areas.L[11] = 2.4700000000000002
Tract.areas.L[12] = 2.6579999999999999
Tract.areas.L[13] = 3.6279999999999992
Tract.areas.L[14] = 5.2780000000000014
Tract.areas.L[15] = 6.4900000000000002
Tract.areas.L[16] = 6.758
Tract.areas.L[17] = 3.9449999999999981
Tract.areas.L[18] = 0.13999999999999987
Tract.areas.L[19] = 4.6690000000000031
Tract.areas.L[20] = 3.7000000000000002
Tract.areas.E = {}
Tract.areas.E[1] = 0.13
Tract.areas.E[2] = 0.14000000000000001
Tract.areas.E[3] = 0.78000000000000003
Tract.areas.E[4] = 1.24
Tract.areas.E[5] = 0.71999999999999997
Tract.areas.E[6] = 1.0600000000000001
Tract.areas.E[7] = 1.97
Tract.areas.E[8] = 2.7000000000000002
Tract.areas.E[9] = 3.0299999999999998
Tract.areas.E[10] = 2.8399999999999999
Tract.areas.E[11] = 2.3599999999999999
Tract.areas.E[12] = 2
Tract.areas.E[13] = 1.8100000000000001
Tract.areas.E[14] = 1.5
Tract.areas.E[15] = 1.3600000000000001
Tract.areas.E[16] = 1.8300000000000001
Tract.areas.E[17] = 2.5899999999999999
Tract.areas.E[18] = 2.1099999999999999
Tract.areas.E[19] = 2.7400000000000002
Tract.areas.E[20] = 1.6000000000000001
Tract.areas.T = {}
Tract.areas.T[1] = 0.47999999999999998
Tract.areas.T[2] = 1.1940000000000002
Tract.areas.T[3] = 1.4340000000000002
Tract.areas.T[4] = 0.93799999999999994
Tract.areas.T[5] = 1.03
Tract.areas.T[6] = 2.4160000000000004
Tract.areas.T[7] = 2.6260000000000003
Tract.areas.T[8] = 3.088000000000001
Tract.areas.T[9] = 3.9420000000000002
Tract.areas.T[10] = 4.4100000000000001
Tract.areas.T[11] = 3.8880000000000003
Tract.areas.T[12] = 3.1780000000000008
Tract.areas.T[13] = 2.6579999999999999
Tract.areas.T[14] = 2.0959999999999996
Tract.areas.T[15] = 1.3899999999999999
Tract.areas.T[16] = 0.81599999999999917
Tract.areas.T[17] = 0
Tract.areas.T[18] = 0.078000000000000194
Tract.areas.T[19] = 1.2199999999999962
Tract.areas.T[20] = 1.4299999999999999
Tract.areas.Lorig = {}
Tract.areas.Lorig[1] = 0.66599999999999993
Tract.areas.Lorig[2] = 2.5079999999999996
Tract.areas.Lorig[3] = 3.4610000000000003
Tract.areas.Lorig[4] = 3.0940000000000003
Tract.areas.Lorig[5] = 3.2850000000000001
Tract.areas.Lorig[6] = 3.5759999999999996
Tract.areas.Lorig[7] = 2.3919999999999999
Tract.areas.Lorig[8] = 2.3100000000000005
Tract.areas.Lorig[9] = 2.2769999999999997
Tract.areas.Lorig[10] = 2.3300000000000001
Tract.areas.Lorig[11] = 2.4700000000000002
Tract.areas.Lorig[12] = 2.6579999999999999
Tract.areas.Lorig[13] = 3.6279999999999992
Tract.areas.Lorig[14] = 5.2780000000000014
Tract.areas.Lorig[15] = 6.4900000000000002
Tract.areas.Lorig[16] = 6.758
Tract.areas.Lorig[17] = 3.9449999999999981
Tract.areas.Lorig[18] = 0.62999999999999934
Tract.areas.Lorig[19] = 4.6690000000000031
Tract.areas.Lorig[20] = 3.7000000000000002
Tract.areas.N = {}
Tract.areas.N[1] = 0.22599999999999998
Tract.areas.N[2] = 0.18599999999999997
Tract.areas.N[3] = 0.96599999999999975
Tract.areas.N[4] = 1.4119999999999999
Tract.areas.N[5] = 0.70999999999999996
Tract.areas.N[6] = 1.5419999999999994
Tract.areas.N[7] = 2.0880000000000001
Tract.areas.N[8] = 2.2800000000000002
Tract.areas.N[9] = 2.8080000000000003
Tract.areas.N[10] = 1.9299999999999999
Tract.areas.N[11] = 0.94600000000000006
Tract.areas.N[12] = 1.2519999999999998
Tract.areas.N[13] = 1.2039999999999997
Tract.areas.N[14] = 0.42599999999999971
Tract.areas.N[15] = 0.22
Tract.areas.N[16] = 0
Tract.areas.N[17] = 0
Tract.areas.N[18] = 0
Tract.areas.N[19] = 1.5980000000000001
Tract.areas.N[20] = 1.1699999999999999
Tract.areas.Ute = {}
Tract.areas.Ute[1] = 1
Tract.areas.Ute[2] = 0.90391938499535995
Tract.areas.Ute[3] = 0.3754760024698407
Tract.areas.Ute[4] = 0.048198018727254009
Tract.areas.Ute[5] = 0.072959482854799751
Tract.areas.Ute[6] = 0.069058453516163007
Tract.areas.Ute[7] = 0.041272012955707496
Tract.areas.Ute[8] = 0.58666562996535399
Tract.areas.Ute[9] = 1.3470017685637881
Tract.areas.Ute[10] = 1.07171677738344
Tract.areas.Ute[11] = 0.76179835729825585
Tract.areas.Ute[12] = 1.1411667779434918
Tract.areas.Ute[13] = 1.2253422503067091
Tract.areas.Ute[14] = 0.52233652725121071
Tract.areas.Ute[15] = 0.22218549588177749
Tract.areas.Ute[16] = 0.40546009453562215
Tract.areas.Ute[17] = 0.437193355487205
Tract.areas.Ute[18] = 0.38233156632320997
Tract.areas.Ute[19] = 1.5482263571014692
Tract.areas.Ute[20] = 2.9854003878669002
Tract.areas.Ate = {}
Tract.areas.Ate[1] = 1
Tract.areas.Ate[2] = 0.95204914287383291
Tract.areas.Ate[3] = 0.68831942867991458
Tract.areas.Ate[4] = 0.76737114612512425
Tract.areas.Ate[5] = 1.4462903689388074
Tract.areas.Ate[6] = 1.3026997215274092
Tract.areas.Ate[7] = 0.47368418226177522
Tract.areas.Ate[8] = 1.2185924284757987
Tract.areas.Ate[9] = 2.5537220942446917
Tract.areas.Ate[10] = 2.2864964096159497
Tract.areas.Ate[11] = 2.2710837524813385
Tract.areas.Ate[12] = 6.3761567206856764
Tract.areas.Ate[13] = 8.2156859795424779
Tract.areas.Ate[14] = 4.0137653468058385
Tract.areas.Ate[15] = 2.7382508996803248
Tract.areas.Ate[16] = 4.9744238752881627
Tract.areas.Ate[17] = 5.1528690326368753
Tract.areas.Ate[18] = 4.1554697224089487
Tract.areas.Ate[19] = 13.487868436864515
Tract.areas.Ate[20] = 25.115777823472001
Tract.areas.O = {}
Tract.areas.O[1] = 0.15129999999999999
Tract.areas.O[2] = 0.51600000000000001
Tract.areas.O[3] = 1.355
Tract.areas.O[4] = 1.0700000000000001
Tract.areas.O[5] = 1.3955
Tract.areas.O[6] = 1.8644000000000001
Tract.areas.O[7] = 1.738
Tract.areas.O[8] = 1.3560000000000001
Tract.areas.O[9] = 1.28
Tract.areas.O[10] = 1.25
Tract.areas.O[11] = 0.63019999999999998
Tract.areas.O[12] = 0.16439999999999999
Tract.areas.O[13] = 3.1230000000000002
Tract.areas.O[14] = 4.7670000000000003
Tract.areas.O[15] = 5.5068000000000001
Tract.areas.O[16] = 5.4245999999999999
Tract.areas.O[17] = 6.5140000000000002
Tract.areas.O[18] = 6
Tract.areas.O[19] = 3.887
Tract.areas.O[20] = 0.54800000000000004
Tract.areas.A = {}
Tract.areas.A[1] = 0.21200000000000002
Tract.areas.A[2] = 0.25400000000000006
Tract.areas.A[3] = 0.318
Tract.areas.A[4] = 1.1060000000000001
Tract.areas.A[5] = 0.63
Tract.areas.A[6] = 0.26400000000000001
Tract.areas.A[7] = 0.26600000000000001
Tract.areas.A[8] = 0.28399999999999997
Tract.areas.A[9] = 0.60800000000000021
Tract.areas.A[10] = 1.05
Tract.areas.A[11] = 2.1839999999999997
Tract.areas.A[12] = 2.8119999999999998
Tract.areas.A[13] = 3.4580000000000011
Tract.areas.A[14] = 4.992
Tract.areas.A[15] = 6.5499999999999998
Tract.areas.A[16] = 6.2039999999999988
Tract.areas.A[17] = 5.0480000000000009
Tract.areas.A[18] = 4.0260000000000007
Tract.areas.A[19] = 4.266
Tract.areas.A[20] = 5.0300000000000002
Tract.areas.Lmalo = {}
Tract.areas.Lmalo[1] = 0.66599999999999993
Tract.areas.Lmalo[2] = 2.5079999999999996
Tract.areas.Lmalo[3] = 3.4610000000000003
Tract.areas.Lmalo[4] = 3.0940000000000003
Tract.areas.Lmalo[5] = 3.2850000000000001
Tract.areas.Lmalo[6] = 3.5759999999999996
Tract.areas.Lmalo[7] = 2.3919999999999999
Tract.areas.Lmalo[8] = 2.3100000000000005
Tract.areas.Lmalo[9] = 2.2769999999999997
Tract.areas.Lmalo[10] = 2.3300000000000001
Tract.areas.Lmalo[11] = 2.4700000000000002
Tract.areas.Lmalo[12] = 2.6579999999999999
Tract.areas.Lmalo[13] = 3.6279999999999992
Tract.areas.Lmalo[14] = 5.2780000000000014
Tract.areas.Lmalo[15] = 6.4900000000000002
Tract.areas.Lmalo[16] = 6.758
Tract.areas.Lmalo[17] = 3.8519999999999968
Tract.areas.Lmalo[18] = 0.17999999999999972
Tract.areas.Lmalo[19] = 4.6690000000000031
Tract.areas.Lmalo[20] = 3.7000000000000002
Tract.areas.Oorig = {}
Tract.areas.Oorig[1] = 0.18200000000000002
Tract.areas.Oorig[2] = 0.40400000000000014
Tract.areas.Oorig[3] = 1.544
Tract.areas.Oorig[4] = 0.87799999999999978
Tract.areas.Oorig[5] = 2.7200000000000002
Tract.areas.Oorig[6] = 1.952
Tract.areas.Oorig[7] = 1.6839999999999999
Tract.areas.Oorig[8] = 1.3759999999999997
Tract.areas.Oorig[9] = 1.3119999999999998
Tract.areas.Oorig[10] = 1.25
Tract.areas.Oorig[11] = 1.0140000000000002
Tract.areas.Oorig[12] = 0.43200000000000011
Tract.areas.Oorig[13] = 0.47000000000000031
Tract.areas.Oorig[14] = 1.3160000000000003
Tract.areas.Oorig[15] = 2.9900000000000002
Tract.areas.Oorig[16] = 4.5880000000000027
Tract.areas.Oorig[17] = 7.1500000000000004
Tract.areas.Oorig[18] = 3.4779999999999975
Tract.areas.Oorig[19] = 0.8400000000000023
Tract.areas.Oorig[20] = 0.14000000000000001
Tract.areas.I = {}
Tract.areas.I[1] = 0.33750000000000002
Tract.areas.I[2] = 0.51600000000000001
Tract.areas.I[3] = 1.6049999999999998
Tract.areas.I[4] = 3.036
Tract.areas.I[5] = 2.9399999999999999
Tract.areas.I[6] = 3.6689999999999996
Tract.areas.I[7] = 4.2089999999999996
Tract.areas.I[8] = 4.4209999999999994
Tract.areas.I[9] = 4.2069999999999999
Tract.areas.I[10] = 3.5099999999999998
Tract.areas.I[11] = 2.1409999999999991
Tract.areas.I[12] = 1.2820000000000005
Tract.areas.I[13] = 0.69199999999999973
Tract.areas.I[14] = 0.28500000000000014
Tract.areas.I[15] = 0.13
Tract.areas.I[16] = 0.2320000000000001
Tract.areas.I[17] = 0.59619999999999984
Tract.areas.I[18] = 1.4467200000000005
Tract.areas.I[19] = 2.1372000000000009
Tract.areas.I[20] = 1.1508
Tract.areas.Ote = {}
Tract.areas.Ote[1] = 1
Tract.areas.Ote[2] = 0.92688961903093492
Tract.areas.Ote[3] = 0.5247825237010777
Tract.areas.Ote[4] = 0.32189333498550404
Tract.areas.Ote[5] = 0.46763548284492745
Tract.areas.Ote[6] = 0.38635726853350527
Tract.areas.Ote[7] = 0.11589541907971135
Tract.areas.Ote[8] = 0.30564146594226266
Tract.areas.Ote[9] = 0.66796547392344285
Tract.areas.Ote[10] = 0.57199475591236004
Tract.areas.Ote[11] = 0.54426746255746616
Tract.areas.Ote[12] = 1.6572691417567271
Tract.areas.Ote[13] = 2.1318829657157417
Tract.areas.Ote[14] = 0.90412917570076456
Tract.areas.Ote[15] = 0.41877925428769502
Tract.areas.Ote[16] = 0.82431397519691463
Tract.areas.Ote[17] = 0.85136222899597969
Tract.areas.Ote[18] = 0.66213250158924286
Tract.areas.Ote[19] = 2.5126127303419472
Tract.areas.Ote[20] = 4.8163618382411997
Tract.areas.P = {}
Tract.areas.P[1] = 0.39600000000000002
Tract.areas.P[2] = 0.93800000000000017
Tract.areas.P[3] = 1.74
Tract.areas.P[4] = 1.2859999999999998
Tract.areas.P[5] = 2.0600000000000001
Tract.areas.P[6] = 2.222
Tract.areas.P[7] = 2.4699999999999998
Tract.areas.P[8] = 1.9620000000000004
Tract.areas.P[9] = 2.2399999999999998
Tract.areas.P[10] = 2.29
Tract.areas.P[11] = 2.2319999999999998
Tract.areas.P[12] = 2.5100000000000002
Tract.areas.P[13] = 1.8499999999999994
Tract.areas.P[14] = 1.2159999999999997
Tract.areas.P[15] = 1.76
Tract.areas.P[16] = 2.0260000000000007
Tract.areas.P[17] = 2.3900000000000001
Tract.areas.P[18] = 2.4300000000000002
Tract.areas.P[19] = 1.222000000000002
Tract.areas.P[20] = 0
Tract.areas.Ite = {}
Tract.areas.Ite[1] = 1
Tract.areas.Ite[2] = 1.01576089870161
Tract.areas.Ite[3] = 1.102445841560465
Tract.areas.Ite[4] = 2.2124213096810408
Tract.areas.Ite[5] = 5.1131551970096245
Tract.areas.Ite[6] = 4.7756460856513625
Tract.areas.Ite[7] = 1.7396011420540578
Tract.areas.Ite[8] = 1.0748330897992442
Tract.areas.Ite[9] = 1.2992938717978622
Tract.areas.Ite[10] = 0.79364941476701001
Tract.areas.Ite[11] = 0.28965058875936389
Tract.areas.Ite[12] = 0.53221331201324784
Tract.areas.Ite[13] = 0.63751274141271375
Tract.areas.Ite[14] = 0.3767767205337319
Tract.areas.Ite[15] = 0.41281910093151997
Tract.areas.Ite[16] = 0.80499556286143259
Tract.areas.Ite[17] = 0.95416614675261946
Tract.areas.Ite[18] = 0.96447622890739293
Tract.areas.Ite[19] = 3.7978522081335537
Tract.areas.Ite[20] = 7.2585761644867004
Tract.areas.A1 = {}
Tract.areas.A1[1] = 0.27000000000000002
Tract.areas.A1[2] = 0.158
Tract.areas.A1[3] = 0.36599999999999999
Tract.areas.A1[4] = 1.1800000000000002
Tract.areas.A1[5] = 0.81999999999999995
Tract.areas.A1[6] = 0.68799999999999994
Tract.areas.A1[7] = 0.69599999999999995
Tract.areas.A1[8] = 0.97799999999999976
Tract.areas.A1[9] = 1.0660000000000001
Tract.areas.A1[10] = 1.1699999999999999
Tract.areas.A1[11] = 1.6179999999999999
Tract.areas.A1[12] = 2.2859999999999996
Tract.areas.A1[13] = 2.9380000000000006
Tract.areas.A1[14] = 4.202
Tract.areas.A1[15] = 4.9400000000000004
Tract.areas.A1[16] = 5.7339999999999991
Tract.areas.A1[17] = 5.1700000000000017
Tract.areas.A1[18] = 3.7259999999999982
Tract.areas.A1[19] = 2.2460000000000018
Tract.areas.A1[20] = 1.1699999999999999
Tract.areas.Ae = {}
Tract.areas.Ae[1] = 0.26000000000000001
Tract.areas.Ae[2] = 0.154
Tract.areas.Ae[3] = 0.39599999999999991
Tract.areas.Ae[4] = 1.4399999999999999
Tract.areas.Ae[5] = 0.83999999999999997
Tract.areas.Ae[6] = 1.9319999999999995
Tract.areas.Ae[7] = 1.9970000000000001
Tract.areas.Ae[8] = 2.7140000000000004
Tract.areas.Ae[9] = 3.6829999999999994
Tract.areas.Ae[10] = 3.6899999999999999
Tract.areas.Ae[11] = 3.6319999999999997
Tract.areas.Ae[12] = 3.266
Tract.areas.Ae[13] = 3.202
Tract.areas.Ae[14] = 3.2979999999999996
Tract.areas.Ae[15] = 3.8099999999999996
Tract.areas.Ae[16] = 4.2380000000000004
Tract.areas.Ae[17] = 4.721000000000001
Tract.areas.Ae[18] = 4.4139999999999997
Tract.areas.Ae[19] = 4.5269999999999992
Tract.areas.Ae[20] = 3.9399999999999999
Tract.areas.U = {}
Tract.areas.U[1] = 0.39000000000000001
Tract.areas.U[2] = 0.48199999999999998
Tract.areas.U[3] = 1.9039999999999999
Tract.areas.U[4] = 1.6759999999999999
Tract.areas.U[5] = 1.1100000000000001
Tract.areas.U[6] = 1.236
Tract.areas.U[7] = 0.89000000000000001
Tract.areas.U[8] = 0.82599999999999996
Tract.areas.U[9] = 0.89400000000000002
Tract.areas.U[10] = 0.65000000000000002
Tract.areas.U[11] = 0.65759999999999996
Tract.areas.U[12] = 0.49320000000000003
Tract.areas.U[13] = 0.49320000000000003
Tract.areas.U[14] = 5.2602000000000002
Tract.areas.U[15] = 5.5068000000000001
Tract.areas.U[16] = 5.0136000000000003
Tract.areas.U[17] = 3.4518
Tract.areas.U[18] = 1.3151999999999999
Tract.areas.U[19] = 0.32879999999999998
Tract.areas.U[20] = 0.22
Tract.areas.Ete = {}
Tract.areas.Ete[1] = 1
Tract.areas.Ete[2] = 0.97852542619784599
Tract.areas.Ete[3] = 0.86041527028599907
Tract.areas.Ete[4] = 1.2585521381547484
Tract.areas.Ete[5] = 2.5601212976395402
Tract.areas.Ete[6] = 2.4429825812798596
Tract.areas.Ete[7] = 1.1435873017164502
Tract.areas.Ete[8] = 1.1822637462927383
Tract.areas.Ete[9] = 1.7227170874214117
Tract.areas.Ete[10] = 1.1191622403420101
Tract.areas.Ete[11] = 0.49994679103032386
Tract.areas.Ete[12] = 0.86813350760386765
Tract.areas.Ete[13] = 1.0174253889456677
Tract.areas.Ete[14] = 0.58299770966948383
Tract.areas.Ete[15] = 0.51435020460869008
Tract.areas.Ete[16] = 0.88463890860636452
Tract.areas.Ete[17] = 0.96847534843363714
Tract.areas.Ete[18] = 0.88862478016353796
Tract.areas.Ete[19] = 3.316189047836767
Tract.areas.Ete[20] = 6.3009566123863001
Tract.areas.Uo = {}
Tract.areas.Uo[1] = 0.39000000000000001
Tract.areas.Uo[2] = 0.48200000000000004
Tract.areas.Uo[3] = 1.9039999999999999
Tract.areas.Uo[4] = 1.6759999999999997
Tract.areas.Uo[5] = 1.1100000000000001
Tract.areas.Uo[6] = 1.2360000000000002
Tract.areas.Uo[7] = 0.89000000000000001
Tract.areas.Uo[8] = 0.82600000000000051
Tract.areas.Uo[9] = 0.89400000000000013
Tract.areas.Uo[10] = 0.65000000000000002
Tract.areas.Uo[11] = 1.006
Tract.areas.Uo[12] = 1.4219999999999997
Tract.areas.Uo[13] = 2.1200000000000006
Tract.areas.Uo[14] = 3.2240000000000002
Tract.areas.Uo[15] = 4.7400000000000002
Tract.areas.Uo[16] = 5.6660000000000004
Tract.areas.Uo[17] = 4.7860000000000014
Tract.areas.Uo[18] = 2.2299999999999978
Tract.areas.Uo[19] = 0.73800000000000132
Tract.areas.Uo[20] = 0.22
Tract.areas.S = {}
Tract.areas.S[1] = 0.22599999999999998
Tract.areas.S[2] = 0.18599999999999997
Tract.areas.S[3] = 0.96599999999999975
Tract.areas.S[4] = 1.4119999999999999
Tract.areas.S[5] = 0.70999999999999996
Tract.areas.S[6] = 1.5419999999999994
Tract.areas.S[7] = 2.0880000000000001
Tract.areas.S[8] = 2.2800000000000002
Tract.areas.S[9] = 2.8080000000000003
Tract.areas.S[10] = 1.9299999999999999
Tract.areas.S[11] = 0.94600000000000006
Tract.areas.S[12] = 1.2519999999999998
Tract.areas.S[13] = 1.2039999999999997
Tract.areas.S[14] = 0.42599999999999971
Tract.areas.S[15] = 0.22
Tract.areas.S[16] = 0
Tract.areas.S[17] = 0
Tract.areas.S[18] = 0
Tract.areas.S[19] = 1.5980000000000001
Tract.areas.S[20] = 1.1699999999999999
Tract.areas.M = {}
Tract.areas.M[1] = 0.49799999999999989
Tract.areas.M[2] = 1.2200000000000006
Tract.areas.M[3] = 3.036
Tract.areas.M[4] = 3.5380000000000007
Tract.areas.M[5] = 3.5699999999999998
Tract.areas.M[6] = 3.0099999999999998
Tract.areas.M[7] = 2.9819999999999998
Tract.areas.M[8] = 2.758
Tract.areas.M[9] = 2.8420000000000005
Tract.areas.M[10] = 2.27
Tract.areas.M[11] = 2.1040000000000001
Tract.areas.M[12] = 1.8800000000000003
Tract.areas.M[13] = 1.6100000000000003
Tract.areas.M[14] = 2.2720000000000002
Tract.areas.M[15] = 3.5099999999999998
Tract.areas.M[16] = 4.7539999999999996
Tract.areas.M[17] = 3.898000000000001
Tract.areas.M[18] = 1.9879999999999978
Tract.areas.M[19] = 0
Tract.areas.M[20] = 0.69999999999999996
Tract.nasal = {}
Tract.nasal.N = true
Tract.nasal.M = true
Tract.len = {}
Tract.len.K = 17.460000000000001
Tract.len.I2 = 16.670000000000002
Tract.len.N = 17.460000000000001
Tract.len.M = 17.460000000000001
Tract.len.L = 18.25
Tract.len.Oorig = 17.460000000000001
Tract.len.E = 15.880000000000001
Tract.len.I = 16.670000000000002
Tract.len.Lorig = 18.25
Tract.len.A = 17.460000000000001
Tract.len.U = 18.25
Tract.len.U1 = 17.460000000000001
Tract.len.A1 = 17.460000000000001
Tract.len.Ae = 16.670000000000002
Tract.len.O = 17.460000000000001
Tract.area1len = 9.1428571428571423
return Tract
|
--- === hs.doc ===
---
--- Create documentation objects for interactive help within Hammerspoon
---
--- e.g. `doc = hs.doc.fromJSONFile('path-to-docs.json')`
---
--- You can use the `hs.docstrings_json_file` constant, e.g. `doc = hs.doc.fromJSONFile(hs.docstrings_json_file)`
---
--- Debugging modes:
--- Mostly only have an affect on `hs.doc.fromArray` and `hs.doc.fromPackageLoaded`.
---
--- Set the flag in the global namespace one of these ways:
--- _G["debug.docs.module"] = "build" -- building metatables for return
--- _G["debug.docs.module"] = "genjson" -- creating items in genjson
--- _G["debug.docs.module"] = "load" -- which files are being loaded
--- _G["debug.docs.module"] = "sort" -- sorting module namespaces for item attachment
---
--- Setting it to any of these, or even just `true` causes the global arrays
--- doc_module_json and doc_module_array to be created for further review.
local module = {}
-- private variables and methods -----------------------------------------
local json = require("hs.json")
-- Provide function 'f' as per _Programming_In_Lua,_3rd_ed_, page 52; otherwise order is ascii order ascending.
-- e.g. function(m,n) return not (m < n) end would do descending ascii, assuming string keys.
local sorted_keys = function(t, f)
if t then
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
else
return function() return nil end
end
end
local function item_tostring(item)
return item[2] .. ": " .. item[1] .. "\n\n" .. item[3] .. "\n"
end
local function group_tostring(group)
local str = group.__doc .. "\n\n"
str = str .. "[submodules]\n"
for name, item in sorted_keys(group) do
if name ~= '__doc' and name ~= '__name' and getmetatable(item) == getmetatable(group) then
str = str .. item.__name .. "\n"
end
end
str = str .. "\n" .. "[subitems]\n"
for name, item in sorted_keys(group) do
if name ~= '__doc' and name ~= '__name' and getmetatable(item) ~= getmetatable(group) then
str = str .. item[1] .. "\n"
end
end
return str .. "\n"
end
local function doc_tostring(doc)
local str = '[modules]\n'
for name, group in sorted_keys(doc) do
str = str .. group.__name .. '\n'
end
return str
end
local group_metatable = {__tostring = group_tostring}
local item_metatable = {__tostring = item_tostring}
local internalBuild = function(content)
local rawdocs = json.decode(content)
local doc = setmetatable({}, {__tostring = doc_tostring})
for _, mod in pairs(rawdocs) do
local parts = {}
for s in string.gmatch(mod.name, "[%w_]+") do
table.insert(parts, s)
end
local parent = doc
local keyname = parts[#parts]
parts[#parts] = nil
local subname = nil
for _, s in ipairs(parts) do
subname = subname and subname.."."..s or s
if type(parent[s]) == "nil" then
parent[s] = setmetatable({__doc = subname, __name = subname}, group_metatable)
end
parent = parent[s]
end
local m = setmetatable({__doc = mod.doc, __name = mod.name}, group_metatable)
parent[keyname] = m
for _, item in pairs(mod.items) do
if _G["debug.docs.module"] == "build" then
print(mod.name, item, item.def)
if item.name == nil and package.searchpath("inspect",package.path) then
print(require("inspect")(item))
end
end
m[item.name] = setmetatable({__name = item.name, item.def, item.type, item.doc}, item_metatable)
end
end
return doc
end
local split = function(div,str)
if (div=='') then return { str } end
local pos,arr = 0,{}
for st,sp in function() return string.find(str,div,pos) end do
table.insert(arr,string.sub(str,pos,st-1))
pos = sp + 1
end
if string.sub(str,pos) ~= "" then
table.insert(arr,string.sub(str,pos))
end
return arr
end
-- Holder object so we can autoupdate for package.loaded without caring where
-- the user actually stores the reference. We return a reference to
-- package_loaded_holder, which never changes, and then use meta-methods so
-- that any direct access is passed through to the internal results, which
-- does change every time the update is invoked.
local package_loaded_holder = { results = {} }
setmetatable(package_loaded_holder, {
__tostring = function(o) return tostring(o.results) end,
__index = function(o,k) return o.results[k] end
})
local do_package_loaded_update = function()
local packageLoadedArray = {}
for i,v in pairs(package.loaded) do table.insert(packageLoadedArray, i) end
package_loaded_holder.results = module.fromArray(packageLoadedArray)
end
-- Public interface ------------------------------------------------------
--- hs.doc.fromJSONFile(jsonfile) -> doc-array
--- Function
--- Builds a doc array construct from the json file provided.
---
--- Parameters:
--- * jsonfile - A string containing the location of a json file
---
--- Returns:
--- * A table containing the documentation data loaded from the json file
---
--- Notes:
--- * Usually this will be the json file provided with the Hammerspoon application, but this json file will only contain the documentation for modules recognized by the Hammerspoon builders and the built in modules and not modules from other sources. For those, use `hs.doc.fromArray` and `hs.doc.fromPackageLoaded`.
function module.fromJSONFile(docsfile)
local f = io.open(docsfile)
if not f then
print("Documentation file '"..docsfile.."' not found...")
return setmetatable(
{"Documentation file '"..docsfile.."' not found..."},
{__tostring = function(a) return a[1] end}
)
end
local content = f:read("*a")
f:close()
if _G["debug.docs.module"] then
doc_module_json = json.encode(mods,true)
doc_module_array = "loaded via json file: "..docsfile
end
return internalBuild(content)
end
--- hs.doc.fromArray(array) -> doc-array
--- Function
--- Builds a doc array construct from the lua files of the modules listed in the provided array
---
--- Parameters:
--- * array - A table containing the locations of files
---
--- Returns:
--- * A table containing the documentation data loaded from the files
---
--- Notes:
--- * This is useful for creating doc objects for in progress modules or local files.
function module.fromArray(theArray)
-- bin/gencomments
local lines = {}
for i,v in ipairs(theArray) do
if package.searchpath(v,package.path) then
if _G["debug.docs.module"] == "load" then print("load_path: ", v, package.searchpath(v,package.path)) end
local f = io.open(package.searchpath(v, package.path), 'r')
local r = f:read('*a') ; f:close()
local partial = {}
local incomment = false
for _,l in ipairs(split("[\r\n]",r)) do
if l:match("^[/%-][/%-][/%-]") and not l:match("^[/%-][/%-][/%-][/%-]") then
incomment = true
table.insert(partial, (l:gsub("^[/%-][/%-][/%-]%s?","")))
elseif incomment then
incomment = false
table.insert(lines, partial)
partial = {}
end
end
end
end
-- bin/genjson
local mods, items = {}, {}
local found_mods = {}
for i,v in ipairs(lines) do
if v[1]:match("===") then
local name = string.match(v[1]:gsub("=",""), "^[%s\r\n]*([^%s\r\n].*[^%s\r\n])[%s\r\n]*$")
local doc = ""
local items = {}
for a = 2, #v, 1 do doc = doc..v[a].."\n" end
doc = doc:match("^[%s\r\n]*([^%s\r\n].*[^%s\r\n])[%s\r\n]*$") or "--not provided--"
if found_mods[name] then
print("Duplicate namespace: ", name, " with description\n", doc)
else
table.insert(mods, {name = name, doc = doc, items = items})
found_mods[name] = true
end
else
local name = ""
local def = v[1] or ""
local i_type = v[2] or ""
local doc = ""
for a = 3, #v, 1 do doc = doc..v[a].."\n" end
doc = doc:match("^[%s\r\n]*([^%s\r\n].*[^%s\r\n])[%s\r\n]*$") or "--not provided--"
table.insert(items, {name = name, def = def, type = i_type, doc = doc})
end
end
if _G["debug.docs.module"] then
doc_module_array = mods
end
table.sort(mods, function(m,n)
if _G["debug.docs.module"] == "sort" then
print(m.name, type(m.name), n.name, type(n.name))
end
if m and m.name and n and n.name then return not (m.name < n.name) end
if _G["debug.docs.module"] then
print("error sorting in genjson")
if item.name == nil and package.searchpath("inspect",package.path) then
print("m:",require("inspect")(m),"n:",require("inspect")(n))
end
end
return nil
end)
for i,v in ipairs(items) do
local mod
for a,b in ipairs(mods) do
if v.def:match("^"..b.name:gsub("%.","%%.").."[%.:]") then
mod = b
break
end
end
if not mod then
print("parse error: no module for entity '"..v.def.."'... skipping.")
else
local name,sep = v.def:match("^"..mod.name:gsub("%.","%%.").."[%.:]([%w_]+)(.?)")
if _G["debug.docs.module"] == "genjson" then print(name,sep) end
if sep == "." or sep == ":" then
print("parse error: '"..name.."' is not a defined submodule of '"..mod.name.."'... skipping.")
else
v.name = name
table.insert(mod.items, v)
end
end
end
table.sort(mods, function(m,n) return m.name < n.name end)
if _G["debug.docs.module"] then
doc_module_array = mods
doc_module_json = json.encode(mods,true)
end
return internalBuild(json.encode(mods,true))
end
--- hs.doc.fromPackageLoaded([refreshOnRequire]) -> doc-array
--- Function
--- Builds a doc array construct from the lua files of all modules currently tracked in `package.loaded`
---
--- Parameters:
--- * refreshOnRequire - An optional boolean indicating whether the doc array should be refreshed every time `require()` is called. Defaults to false
---
--- Returns:
--- * A table containing the documentation data loaded from the files
module.fromPackageLoaded = function(autorefresh)
do_package_loaded_update()
if autorefresh then
setmetatable(package.loaded, {
__newindex = function(o,k,v)
rawset(o,k,v)
do_package_loaded_update()
end
})
end
return autorefresh and package_loaded_holder or package_loaded_holder.results
end
-- Return Module Object --------------------------------------------------
return module
|
-- Source Component
--
local Base = require 'modern'
local Source = Base:extend()
-- New
--
function Source:new(host, data)
self.host = host
--
-- properties
self._src = data.src or host
end
-- Get/set `source` value
--
function Source:source(value)
if value == nil then
return self._src
end
self._src = value
end
return Source
|
local sprite = BaseSprite:extend({ type = 'goomba', enemy = true, collision = 'slide' })
function sprite:constructor (x, y)
self.destroyed = false
self.frozen = false
self.x = x
self.y = y
self.dx = 0
self.dy = 0
self.behavior = Behavior {
default = {
{ duration = 0, after = 'walk' },
},
walk = {
{ duration = 0.2, quad = Quads.sprites[1][7] },
{ duration = 0.2, quad = Quads.sprites[1][6] },
},
stomp = {
{ duration = 1, quad = Quads.sprites[1][8] },
},
}
self.handler = Event.on('dead', function () self.frozen = true end)
GlobalState.world:add(self, self.x, self.y, 16, 16)
end
function sprite:stomp (touch, kicked)
if kicked then
Sounds.kick:seek(0)
Sounds.kick:play()
else
Sounds.stomp:seek(0)
Sounds.stomp:play()
end
self.behavior:setState('stomp')
self.frozen = true
self.collision = false
Timer.after(0.5, function () self:destroy() end)
end
function sprite:update (dt)
if self.destroyed or self.frozen then return end
self.behavior:update(dt)
if GlobalState.onFrame then
if not self.visible and -GlobalState.tx + VIRTUAL_WIDTH + 16 > self.x then
self.visible = true
self.dx = -0x1c8
self.dy = 0x700
end
local actualX, actualY, cols = GlobalState.world:move(self, self.x+self.dx/1000, self.y+self.dy/1000, function (_, other)
if other.collision == false then return nil end
return other.collision or 'slide'
end)
self.x = actualX
self.y = actualY
for _, col in pairs(cols) do
if col.type == 'slide' and col.normal.x ~= 0 then self.dx = self.dx * -1 end
if col.other.type == 'mario' then col.other:hit(self) end
end
if self.visible and (self.x < -GlobalState.tx-16 or self.x > -GlobalState.tx + VIRTUAL_WIDTH * 1.5) then self:destroy() end
if self.x < -16 or self.y > VIRTUAL_HEIGHT + 16 then self:destroy() end
end
end
function sprite:draw ()
if self.destroyed then return end
if self.behavior.frame.quad then
love.graphics.draw(Graphics.sprites, self.behavior.frame.quad, math.floor(self.x), math.floor(self.y))
end
end
function sprite:destroy ()
GlobalState.world:remove(self)
self.handler:remove()
self.destroyed = true
end
return sprite
|
--[[
/*******************************************************
* Copyright (c) 2014, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <arrayfire.h>
using namespace af;
array changeContrast(const array &in, const float contrast)
{
float scale = tan((contrast + 1)*Pi / 4);
return (((in / 255.0f - 0.5f) * scale + 0.5f) * 255.0f);
}
array changeBrightness(const array &in, const float brightness, const float channelMax = 255.0f)
{
float factor = brightness*channelMax;
return (in + factor);
}
array clamp(const array &in, float min = 0.0f, float max = 255.0f)
{
return ((in<min)*0.0f + (in>max)*255.0f + (in >= min && in <= max)*in);
}
array usm(const array &in, float radius, float amount)
{
int gKernelLen = 2 * radius + 1;
array blurKernel = gaussianKernel(gKernelLen, gKernelLen);
array blur = convolve(in, blurKernel);
return (in + amount*(in - blur));
}
array digZoom(const array &in, int x, int y, int width, int height)
{
array cropped = in(seq(x, width - 1), seq(y, height - 1), span);
return resize(cropped, (unsigned)in.dims(0), (unsigned)in.dims(1));
}
array alphaBlend(const array &a, const array &b, const array &mask)
{
array tiledMask;
if (mask.dims(2) != a.dims(2))
tiledMask = tile(mask, 1, 1, a.dims(2));
return a*tiledMask + (1.0f - tiledMask)*b;
}
void normalizeImage(array &in)
{
float min = af::min<float>(in);
float max = af::max<float>(in);
in = 255.0f*((in - min) / (max - min));
}
array boundary(const array &in, const array &mask)
{
array ret_val = in - erode(in, mask);
normalizeImage(ret_val);
return ret_val;
}
int main(int argc, char **argv)
{
try {
int device = argc > 1 ? atoi(argv[1]) : 0;
af::setDevice(device);
af::info();
array man = loadImage(ASSETS_DIR "/examples/images/man.jpg", true);
array fight = loadImage(ASSETS_DIR "/examples/images/fight.jpg", true);
array nature = resize(loadImage(ASSETS_DIR "/examples/images/nature.jpg", true), fight.dims(0), fight.dims(1));
array intensity = colorSpace(fight, AF_GRAY, AF_RGB);
array mask = clamp(intensity, 10.0f, 255.0f)>0.0f;
array blend = alphaBlend(fight, nature, mask);
array highcon = changeContrast(man, 0.3);
array highbright = changeBrightness(man, 0.2);
array translated = translate(man, 100, 100, 200, 126);
array sharp = usm(man, 3, 1.2);
array zoom = digZoom(man, 28, 10, 192, 192);
array morph_mask = constant(1, 3, 3);
array bdry = boundary(man, morph_mask);
af::Window wnd("Image Editing Operations");
std::cout << "Press ESC while the window is in focus to exit" << std::endl;
while (!wnd.close()) {
wnd.grid(2, 5);
wnd(0, 0).image(man / 255, "Input");
wnd(1, 0).image(highcon / 255, "High Contrast");
wnd(0, 1).image(highbright / 255, "High Brightness");
wnd(1, 1).image(translated / 255, "Translation");
wnd(0, 2).image(sharp / 255, "Unsharp Masking");
wnd(1, 2).image(zoom / 255, "Digital Zoom");
wnd(0, 3).image(nature / 255, "Background for blend");
wnd(1, 3).image(fight / 255, "Foreground for blend");
wnd(0, 4).image(blend / 255, "Alpha blend");
wnd(1, 4).image(bdry / 255, "Boundary extraction");
wnd.show();
}
}
catch (af::exception& e) {
fprintf(stderr, "%s\n", e.what());
throw;
}
#ifdef WIN32 // pause in Windows
if (!(argc == 2 && argv[1][0] == '-')) {
printf("hit [enter]...");
fflush(stdout);
getchar();
}
#endif
return 0;
}
]]
|
function update(x)
local forceX, forceY;
local gLeft, gRight;
local animeState;
if x == 0 then
forceX == forceY = 0.0
animeState = "idle"
gLeft == gRight = false
end
elseif x == 1 then
forceX = -0.01
forceY = 0.0
animeState = "moveleft"
gLeft = true
gRight = false
end
elseif x == 2 then
forceX = 0.01
forceY = 0.0
animeState = "moveright"
gLeft = false
gRight = true
end
return forceX,forceY,animeState,gLeft,gRight
end
|
--------------------------------------------------------------------------------
--- Head: Require
--
local awful = require("awful")
require("awful.autofocus")
--
-- Tail: Require
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--- Head: Main
-- https://awesomewm.org/doc/api/classes/screen.html
-- https://awesomewm.org/doc/api/classes/screen.html#awful.screen.connect_for_each_screen
-- https://github.com/awesomeWM/awesome/blob/v4.2/awesomerc.lua#L191
awful.screen.connect_for_each_screen(function(s)
-- do something
print('connect_for_each_screen')
end)
--- Tail: Main
--------------------------------------------------------------------------------
|
local ObjectManager = require("managers.object.object_manager")
local shuttleanimationHelper = ScreenPlay:new {
numberOfActs = 1,
questString = "shuttleanimationHelper",
states = {},
planetName = "talus",
mobileName = "lambda_shuttle",
x = 0,
z = 200,
y = 0,
direction = 0,
scriptName = "shuttleanimationHelper",
waitingtime = 60000,
}
function shuttleanimationHelper:start()
if (isZoneEnabled(self.planetName)) then
local pShuttle = spawnMobile(self.planetName, self.mobileName, 0, self.x, self.z, self.y, self.direction, 0)
ObjectManager.withCreatureObject(pShuttle, function(shuttle)
writeData("shuttleanimation:" .. self.scriptName .. ":objectID", shuttle:getObjectID())
shuttle:setOptionsBitmask(256)
shuttle:setPosture(PRONE)
createEvent(self.waitingtime, self.scriptName, "launchferry", shuttle)
end)
end
end
function shuttleanimationHelper:launchferry(shuttle)
local pShuttle = getCreatureObject(readData("shuttleanimation:" .. self.scriptName .. ":objectID"))
ObjectManager.withCreatureObject(pShuttle, function(shuttle)
shuttle:setPosture(FLYING)
createEvent(self.waitingtime, self.scriptName, "landferry", shuttle)
end)
end
function shuttleanimationHelper:landferry(shuttle)
local pShuttle = getCreatureObject(readData("shuttleanimation:" .. self.scriptName .. ":objectID"))
ObjectManager.withCreatureObject(pShuttle, function(shuttle)
shuttle:setPosture(PRONE)
createEvent(self.waitingtime, self.scriptName, "launchferry", shuttle)
end)
end
return shuttleanimationHelper
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ESO_Dialogs["LEGAL_AGREEMENT_UPDATED_ACKNOWLEDGE"] =
{
mustChoose = true,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS.BASIC,
},
mainText =
{
text = SI_CONSOLE_LEGAL_AGREEMENT_UPDATED_ACKNOWLEDGE_DIALOG_BODY,
},
buttons =
{
{
text = SI_CONSOLE_LEGAL_BUTTON_AGREE,
keybind = "DIALOG_PRIMARY",
callback = function(dialog)
PregameStateManager_AdvanceState()
end,
},
{
text = SI_CONSOLE_LEGAL_BUTTON_DISAGREE,
keybind = "DIALOG_NEGATIVE",
callback = function(dialog)
PREGAME_INITIAL_SCREEN_GAMEPAD:ShowError(GetString(SI_LEGAL_DECLINE_HEADER), GetString(SI_LEGAL_DECLINE_PROMPT))
end,
},
}
}
ESO_Dialogs["FREE_TRIAL_INACTIVE"] =
{
canQueue = true,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS.BASIC,
},
title =
{
text = SI_FREE_TRIAL_PURCHASE_DIALOG_HEADER,
},
mainText =
{
text = SI_FREE_TRIAL_PURCHASE_DIALOG_BODY,
},
noChoiceCallback = function()
ZO_Disconnect()
end,
buttons =
{
{
text = SI_FREE_TRIAL_PURCHASE_KEYBIND,
keybind = "DIALOG_PRIMARY",
callback = function()
ShowPlatformESOGameClientUI()
ZO_Disconnect()
end,
},
{
text = SI_GAMEPAD_BACK_OPTION,
keybind = "DIALOG_NEGATIVE",
callback = function()
ZO_Disconnect()
end,
},
},
}
|
--[[
TheNexusAvenger
Mirrors the API of Roblox's Plugin class.
--]]
local CLASS_NAME = "NexusPlugin"
local NexusPluginFramework = require(script.Parent.Parent:WaitForChild("NexusPluginFrameworkProject")):GetContext(script)
local NexusContainer = NexusPluginFramework:GetResource("Base.NexusContainer")
local NexusStudioTheme = NexusPluginFramework:GetResource("Plugin.NexusStudioTheme")
local NexusEventCreator = NexusPluginFramework:GetResource("NexusInstance.Event.NexusEventCreator")
local NexusPlugin = NexusContainer:Extend()
NexusPlugin:SetClassName(CLASS_NAME)
NexusPluginFramework:SetContextResource(NexusPlugin)
local CachedPlugin = plugin
--[[
Returns a static plugin instance. Note it may not be
a "mock" plugin (NexusPlugin).
--]]
function NexusPlugin.GetPlugin()
--Craete the cached plugin if needed.
if not CachedPlugin then
CachedPlugin = NexusPlugin.new()
end
--Return the cached plugin.
return CachedPlugin
end
--[[
Sets the static plugin instance. Needed to be
used in a Script since plugin is not defined
in ModuleScripts, even if it required by a plugin
Script.
--]]
function NexusPlugin.SetPlugin(NewPlugin)
CachedPlugin = NewPlugin
end
--[[
Creates a Nexus Plugin object.
--]]
function NexusPlugin:__new()
self:InitializeSuper()
self.Name = CLASS_NAME
self.CollisionEnabled = true
self.GridSize = 1
self.Deactivation = NexusEventCreator:CreateEvent()
self.Unloading = NexusEventCreator:CreateEvent()
end
--[[
Sets the state of the calling plugin to activated.
--]]
function NexusPlugin:Activate(ExclusiveMouse)
warn("Unimplemented: NexusPlugin:Activate(ExclusiveMouse)")
end
--[[
This function creates a DockWidgetPluginGui using the
provided DockWidgetPluginGuiInfo.
--]]
function NexusPlugin:CreateDockWidgetPluginGui(PluginGuiId,WidgetPluginGuiInfo)
error("Unimplemented: NexusPlugin:CreateDockWidgetPluginGui(PluginGuiId,WidgetPluginGuiInfo)")
end
--[[
Creates a PluginAction which is an object that represents
a generic performable action in Roblox Studio, with no
directly associated Toolbar or Button.
--]]
function NexusPlugin:CreatePluginAction(ActionId,Text,StatusTip,IconName,AllowBinding)
error("Unimplemented: NexusPlugin:CreatePluginAction(ActionId,Text,StatusTip,IconName,AllowBinding)")
end
--[[
Creates a new plugin menu.
--]]
function NexusPlugin:CreatePluginMenu(Id,Title,Icon)
error("Unimplemented: NexusPlugin:CreatePluginMenu(Id,Title,Icon)")
end
--[[
Gets or creates a new Toolbar with the specified name,
which is then used to create a plugin button.
--]]
function NexusPlugin:CreateToolbar(Name)
error("Unimplemented: NexusPlugin:CreateToolbar(Name)")
end
--[[
Deactivates the plugin.
--]]
function NexusPlugin:Deactivate()
warn("Unimplemented: NexusPlugin:Deactivate()")
end
--[[
Returns the JointCreationMode the user has set in studio
under the Model tab.
--]]
function NexusPlugin:GetJoinMode()
warn("Unimplemented: NexusPlugin:GetJoinMode()")
return Enum.JointCreationMode.Surface
end
--[[
Returns a mouse that can be used with the plugin.
--]]
function NexusPlugin:GetMouse()
error("Unimplemented: NexusPlugin:GetMouse()")
end
--[[
Returns the currently selected RibbonTool.
--]]
function NexusPlugin:GetSelectedRibbonTool()
error("Unimplemented: NexusPlugin:GetSelectedRibbonTool()")
end
--[[
Retrieves a previously stored value with the given key,
or nil if the given key doesn’t exist.
--]]
function NexusPlugin:GetSetting(Key)
error("Unimplemented: NexusPlugin:GetSetting(Key)")
end
--[[
Returns the studio user’s userId if they’re logged in,
otherwise returns 0.
--]]
function NexusPlugin:GetStudioUserId()
error("Unimplemented: NexusPlugin:GetStudioUserId()")
end
--[[
Prompts the user to open a .fbx animation file that can
be loaded onto the rigModel, then proceeds to insert the
animation as a KeyframeSequence in the Workspace.
--]]
function NexusPlugin:ImportFbxAnimation(RigModel,IsR15)
error("Unimplemented: NexusPlugin:ImportFbxAnimation(RigModel,IsR15)")
end
--[[
Prompts the user to open a .fbx file, uploads the individual
components of the model as meshes, and generates a character
rig for use in animation, which is loaded into the Workspace.
--]]
function NexusPlugin:ImportFbxRig(IsR15)
error("Unimplemented: NexusPlugin:ImportFbxRig(IsR15)")
end
--[[
Returns true if this plugin is currently active, after having
been activated via the Plugin:Activate function.
--]]
function NexusPlugin:IsActivated()
error("Unimplemented: NexusPlugin:IsActivated()")
end
--[[
Returns true if this plugin is currently active with an
exclusive mouse, after having been activated via the
Plugin:Activate function.
--]]
function NexusPlugin:IsActivatedWithExclusiveMouse()
error("Unimplemented: NexusPlugin:IsActivatedWithExclusiveMouse()")
end
--[[
Negates the given parts and returns the resulting
NegateOperations.
--]]
function NexusPlugin:Negate(Objects)
error("Unimplemented: NexusPlugin:Negate(Objects)")
end
--[[
Used to open the given script instance in an editor window,
in Roblox studio, at the given line. If no line is given
as an argument it will default to 0.
--]]
function NexusPlugin:OpenScript(Script,LineNumber)
error("Unimplemented: NexusPlugin:OpenScript(Script,LineNumber)")
end
--[[
Opens the context help window to the wiki page that url
links to.
--]]
function NexusPlugin:OpenWikiPage(URL)
error("Unimplemented: NexusPlugin:OpenWikiPage(URL)")
end
--[[
Opens a window in Roblox Studio, which prompts the user to
select an asset based on the assetType specified. Returns
what assetId was selected, or -1 if the window was closed.
--]]
function NexusPlugin:PromptForExistingAssetId(AssetType)
error("Unimplemented: NexusPlugin:PromptForExistingAssetId(AssetType)")
end
--[[
Prompts the user to save their current selection with the
specified file name. Returns true if the user did save the file.
--]]
function NexusPlugin:PromptSaveSelection(SuggestedFileName)
error("Unimplemented: NexusPlugin:PromptSaveSelection(SuggestedFileName)")
end
--[[
Opens an upload window for the user’s current selection.
--]]
function NexusPlugin:SaveSelectedToRoblox()
error("Unimplemented: NexusPlugin:SaveSelectedToRoblox()")
end
--[[
Activates the specified Roblox Studio tool.
--]]
function NexusPlugin:SelectRibbonTool(Tool,Position)
error("Unimplemented: NexusPlugin:SelectRibbonTool(Tool,Position)")
end
--[[
Separates the given UnionOperations and returns the resulting parts.
--]]
function NexusPlugin:Separate(Objects)
error("Unimplemented: NexusPlugin:Separate(Objects)")
end
--[[
Stores a given value for later use under the given key. The value
will persist even after studio is closed.
--]]
function NexusPlugin:SetSetting(Key,Value)
error("Unimplemented: NexusPlugin:SetSetting(Key,Value)")
end
--[[
Unions the given parts and returns the resulting UnionOperation.
--]]
function NexusPlugin:Union(Objects)
error("Unimplemented: NexusPlugin:Union(Objects)")
end
return NexusPlugin
|
Log = {}
function Log.debug(message)
if Config.DebugLog then
Wrapper.print(message)
end
end
|
--下面基础组件间的require有依赖顺序相关,闲着没事也别换顺序,要加新的往文件尾加就好
Mathf = require "Common.UnityEngine.Mathf"
Vector2 = require "Common.UnityEngine.Vector2"
Vector3 = require "Common.UnityEngine.Vector3"
Vector4 = require "Common.UnityEngine.Vector4"
Quaternion = require "Common.UnityEngine.Quaternion"
Color = require "Common.UnityEngine.Color"
Ray = require "Common.UnityEngine.Ray"
Bounds = require "Common.UnityEngine.Bounds"
RaycastHit = require "Common.UnityEngine.RaycastHit"
Touch = require "Common.UnityEngine.Touch"
LayerMask = require "Common.UnityEngine.LayerMask"
Plane = require "Common.UnityEngine.Plane"
Time = require "Common.UnityEngine.Time"
Object = require "Common.UnityEngine.Object"
require("Common/BaseClass")
require("Common.Util.util")
require("Common.Util.LuaUtil")
list = require("Common.Util.list")
require("Common.Util.event")
require("Common.Util.Timer")
UpdateManager = require "Common.UpdateManager"
require "Common.GlobalEventSystem"
ECS = require "Game.Common.ECS"
require("Game.Common.Action.ActionNodeWrapper")
require("Game.Common.Action.ActionTweenFunction")
require("Game.Common.Action.Action")
require("Game.Common.Action.ActionInterval")
require("Game.Common.Action.ActionEase")
require("Game.Common.Action.ActionInstant")
require("Game.Common.Action.ActionManager")
require("Game.Common.Action.ActionCatmullRom")
-- require("Game.Common.Action.ActionExtend")
--顺序无关的
require("Common.Util.Functor")
require("Game.Common.UIGlobal")
require("Tools.CookieWrapper")
require("Game.Common.ResPath")
|
workspace "Transcendent-Engine"
architecture "x86_64"
startproject "Editor"
configurations
{
"Debug",
"Release",
"Distrib"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "Transcendent-Engine/vendor/glfw/include"
IncludeDir["GLAD"] = "Transcendent-Engine/vendor/glad/include"
IncludeDir["ImGui"] = "Transcendent-Engine/vendor/imgui"
IncludeDir["glm"] = "Transcendent-Engine/vendor/glm"
IncludeDir["stb"] = "Transcendent-Engine/vendor/stb"
group "Dependencies"
include "Transcendent-Engine/vendor/glfw"
include "Transcendent-Engine/vendor/glad"
include "Transcendent-Engine/vendor/imgui"
group ""
project "Transcendent-Engine"
location "Transcendent-Engine"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "tepch.h"
pchsource "Transcendent-Engine/src/tepch.cpp"
files
{
"%{prj.name}/include/Transcendent-Engine.h",
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/vendor/stb/**.h",
"%{prj.name}/vendor/glm/glm/**.hpp",
"%{prj.name}/vendor/glm/glm/**.inl"
}
defines
{
"_CRT_SECURE_NO_WARNINGS"
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{prj.name}/src/Transcendent-Engine",
"%{IncludeDir.GLFW}",
"%{IncludeDir.GLAD}",
"%{IncludeDir.ImGui}",
"%{IncludeDir.glm}",
"%{IncludeDir.stb}"
}
links
{
"GLFW",
"GLAD",
"ImGui",
"opengl32.lib"
}
filter "system:windows"
systemversion "latest"
defines
{
"TE_BUILD_DLL",
"GLFW_INCLUDE_NONE"
}
filter "configurations:Debug"
defines "TE_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "TE_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Distrib"
defines "TE_DISTRIB"
runtime "Release"
optimize "on"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"Transcendent-Engine/vendor/spdlog/include",
"Transcendent-Engine/include",
"Transcendent-Engine/src",
"Transcendent-Engine/vendor",
"%{IncludeDir.ImGui}",
"%{IncludeDir.GLAD}",
"%{IncludeDir.glm}"
}
links
{
"Transcendent-Engine"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
defines "TE_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "TE_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Dist"
defines "TE_DISTRIB"
runtime "Release"
optimize "on"
project "Editor"
location "Editor"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"Transcendent-Engine/vendor/spdlog/include",
"Transcendent-Engine/include",
"Transcendent-Engine/src",
"Transcendent-Engine/vendor",
"%{IncludeDir.ImGui}",
"%{IncludeDir.GLAD}",
"%{IncludeDir.glm}"
}
links
{
"Transcendent-Engine"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
defines "TE_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "TE_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Dist"
defines "TE_DISTRIB"
runtime "Release"
optimize "on"
|
local expirationd = require("expirationd")
local t = require("luatest")
local g = t.group("process_while")
local helpers = require("test.helper")
g.before_all(function()
helpers.init_spaces(g)
end)
g.after_each(function()
helpers.truncate_spaces(g)
end)
function g.test_passing()
local task = expirationd.start("clean_all", g.tree.id, helpers.is_expired_true)
-- default process_while always return false, iterations never stopped by this function
t.assert_equals(task.process_while(), true)
task:kill()
local function process_while()
return false
end
task = expirationd.start("clean_all", g.tree.id, helpers.is_expired_true,
{process_while = process_while})
t.assert_equals(task.process_while(), false)
task:kill()
-- errors
t.assert_error_msg_contains("bad argument options.process_while to nil (?function expected, got string)",
expirationd.start, "clean_all", g.tree.id, helpers.is_expired_true,
{ process_while = "" })
end
local function process_while(task)
if task.checked_tuples_count >= 1 then return false end
return true
end
function g.test_tree_index()
for _, space in pairs({g.tree, g.vinyl}) do
helpers.iteration_result = {}
space:insert({1, "3"})
space:insert({2, "2"})
space:insert({3, "1"})
local task = expirationd.start("clean_all", space.id, helpers.is_expired_debug,
{process_while = process_while})
-- wait for tuples expired
helpers.retrying({}, function()
t.assert_equals(helpers.iteration_result, {{1, "3"}})
end)
task:kill()
end
end
function g.test_hash_index()
helpers.iteration_result = {}
g.hash:insert({1, "3"})
g.hash:insert({2, "2"})
g.hash:insert({3, "1"})
local task = expirationd.start("clean_all", g.hash.id, helpers.is_expired_debug,
{process_while = process_while})
-- wait for tuples expired
helpers.retrying({}, function()
t.assert_equals(helpers.iteration_result, {{3, "1"}})
end)
task:kill()
end
|
local button = script.parent
local TYPE = script:GetCustomProperty("TYPE")
while not _G["LoadoutState"] do Task.Wait() end
local HOVER_SOUND = script:GetCustomProperty("HOVER_SOUND")
button.pressedEvent:Connect(function()
if(TYPE) == "Perks" or (TYPE) == "Equipment" then
Events.Broadcast("SpawnLoadoutIconPanel", TYPE)
else
Events.Broadcast("SpawnLoadoutEquipPanel", TYPE)
end
_G["LoadoutState"] = _G["LOADOUTSTATEENUMS"][3]
Events.Broadcast("UpdatedLoadoutState")
end)
function Hover()
World.SpawnAsset(HOVER_SOUND)
end
button.hoveredEvent:Connect(Hover)
|
project "App_TinyAudioExample"
language "C++"
kind "ConsoleApp"
includedirs {
".",
"../../src",
}
defines {"B3_USE_STANDALONE_EXAMPLE", "__STK_REALTIME__"}
files {
"**.cpp",
"**.h",
"../StandaloneMain/main_console_single_example.cpp",
"../Utils/b3ResourcePath.cpp"
}
links {"Bullet3Common"}
if os.is("Windows") then
links {"winmm","Wsock32","dsound"}
defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"}
end
if os.is("Linux") then initX11()
defines {"__OS_LINUX__","__LINUX_ALSA__"}
links {"asound","pthread"}
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
defines {"__OS_MACOSX__", "__MACOSX_CORE__"}
end
|
KuiNameplatesCoreSaved = {
["216_HEALTH_TRANSITION"] = true,
["2162_PERSONAL_FRAME_SIZE_TRANSITION"] = true,
["profiles"] = {
["RealUI"] = {
["glow_as_shadow"] = false,
["frame_height"] = 18,
["target_arrows_size"] = 38,
["font_size_normal"] = 14,
["bar_texture"] = "Plain",
["level_text"] = true,
["target_glow"] = false,
["frame_width"] = 155,
["font_face"] = "Roboto Condensed",
["bot_vertical_offset"] = 0,
["name_vertical_offset"] = 3.5,
["target_arrows"] = true,
["fade_avoid_execute_hostile"] = true,
["fade_neutral_enemy"] = true,
},
["default"] = {
},
},
}
|
local awful = require("awful")
local gears = require("gears")
local wibox = require("wibox")
local beautiful = require("beautiful")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local bling = require("module.bling")
local helpers = require("helpers")
-- Helpers
-------------
local function create_title_button(c, color_focus, color_unfocus, shp)
local tb = wibox.widget {
forced_width = dpi(20),
forced_height = dpi(20),
bg = color_focus .. 90,
shape = shp,
border_color = beautiful.border_color,
widget = wibox.container.background
}
local function update()
if client.focus == c then
tb.bg = color_focus
else
tb.bg = color_unfocus
end
end
update()
c:connect_signal("focus", update)
c:connect_signal("unfocus", update)
tb:connect_signal("mouse::enter", function() tb.bg = color_focus .. 55 end)
tb:connect_signal("mouse::leave", function() tb.bg = color_focus end)
tb.visible = true
return tb
end
local wrap_widget = function(w)
return {
w,
top = dpi(20),
widget = wibox.container.margin
}
end
-- Add a titlebar if titlebars_enabled is set to true in the rules.
client.connect_signal("request::titlebars", function(c)
-- Buttons for the titlebar
------------------------------
local buttons = gears.table.join(awful.button({}, 1, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
if c.maximized == true then c.maximized = false end
awful.mouse.client.move(c)
end), awful.button({}, 3, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.resize(c)
end))
local borderbuttons = gears.table.join( awful.button({}, 3, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.resize(c)
end), awful.button({}, 1, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.resize(c)
end))
-- Titlebars shapes
----------------------
local ci = function(width, height)
return function(cr) gears.shape.circle(cr, width, height) end
end
-- Create titlebars buttons
------------------------------
local close = create_title_button(c, beautiful.xcolor1, beautiful.titlebar_unfocused, ci(dpi(11), dpi(11)))
close:connect_signal("button::press", function() c:kill() end)
local float = create_title_button(c, beautiful.xcolor4, beautiful.titlebar_unfocused, ci(dpi(11), dpi(11)))
float:connect_signal("button::press", function() awful.client.floating.toggle(c) end)
local max = create_title_button(c, beautiful.xcolor5, beautiful.titlebar_unfocused, ci(dpi(11), dpi(11)))
max:connect_signal("button::press", function() c.maximized = not c.maximized end)
-- Titlebars setup
--------------------
awful.titlebar(c, {
position = "top",
size = beautiful.titlebar_size
}):setup{
{ -- left
wrap_widget({
close,
left = dpi(25),
widget = wibox.container.margin
}),
wrap_widget(float),
wrap_widget(max),
buttons = buttons,
layout = wibox.layout.fixed.horizontal,
},
{ -- middle
awful.titlebar.widget.titlewidget(c),
layout = wibox.layout.fixed.horizontal
},
{ -- right
layout = wibox.layout.fixed.horizontal
},
bg = beautiful.darker_bg,
shape = helpers.prrect(beautiful.border_radius, true, true, false, false),
widget = wibox.container.background
}
awful.titlebar(c, {
position = "bottom",
size = dpi(24)
}):setup{
bg = beautiful.darker_bg,
shape = helpers.prrect(beautiful.border_radius, false, false, true, true),
widget = wibox.container.background
}
end)
|
-- RAM and swap usage widget type for FreeBSD
-- Copyright (C) 2017-2019 mutlusun <mutlusun@github.com>
-- Copyright (C) 2018 Andreas Geisenhainer <psycorama@datenhalde.de>
-- Copyright (C) 2019 Nguyễn Gia Phong <vn.mcsinyx@gmail.com>
--
-- This file is part of Vicious.
--
-- Vicious is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as
-- published by the Free Software Foundation, either version 2 of the
-- License, or (at your option) any later version.
--
-- Vicious is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Vicious. If not, see <https://www.gnu.org/licenses/>.
-- {{{ Grab environment
local tonumber = tonumber
local math = { floor = math.floor }
local string = {
match = string.match,
gmatch = string.gmatch,
find = string.find
}
local helpers = require("vicious.helpers")
local spawn = require("vicious.spawn")
-- }}}
-- Mem: provides RAM and Swap usage statistics
-- vicious.widgets.mem_freebsd
local mem_freebsd = {}
-- {{{ Memory widget type
function mem_freebsd.async(format, warg, callback)
helpers.sysctl_async({ "hw.pagesize",
"vm.stats.vm",
"vm.swap_total",
"vm.swap_enabled" },
function(ret)
local pgsz = tonumber(ret["hw.pagesize"])
local _mem = { buf = {}, total = nil }
-- Get memory space in bytes
_mem.total = tonumber(ret["vm.stats.vm.v_page_count"]) * pgsz
_mem.buf.free = tonumber(ret["vm.stats.vm.v_free_count"]) * pgsz
_mem.buf.laundry = tonumber(ret["vm.stats.vm.v_laundry_count"]) * pgsz
_mem.buf.cache = tonumber(ret["vm.stats.vm.v_cache_count"]) * pgsz
_mem.buf.wired = tonumber(ret["vm.stats.vm.v_wire_count"]) * pgsz
-- Rework into megabytes
_mem.total = math.floor(_mem.total/1048576)
_mem.buf.free = math.floor(_mem.buf.free/1048576)
_mem.buf.laundry = math.floor(_mem.buf.laundry/1048576)
_mem.buf.cache = math.floor(_mem.buf.cache/1048576)
_mem.buf.wired = math.floor(_mem.buf.wired/1048576)
-- Calculate memory percentage
_mem.free = _mem.buf.free + _mem.buf.cache
-- used memory basically consists of active+inactive+wired
_mem.inuse = _mem.total - _mem.free
_mem.notfreeable = _mem.inuse - _mem.buf.laundry
_mem.wire = _mem.buf.wired
_mem.usep = math.floor(_mem.inuse / _mem.total * 100)
_mem.wirep = math.floor(_mem.wire / _mem.total * 100)
_mem.notfreeablep = math.floor(_mem.notfreeable / _mem.total * 100)
-- Get swap states
local vm_swap_total = tonumber(ret["vm.swap_total"])
local vm_swap_enabled = tonumber(ret["vm.swap_enabled"])
local _swp = { buf = {}, total = nil }
if vm_swap_enabled == 1 and vm_swap_total > 0 then
-- Initialise variables
_swp.usep = 0
_swp.inuse = 0
_swp.total = 0
_swp.buf.free = 0
-- Read output of swapinfo in Mbytes (from async function call)
-- Read content and sum up
spawn.with_line_callback("swapinfo -m", {
stdout = function(line)
if not string.find(line, "Device") then
local ltotal, lused, lfree = string.match(
line, "%s+([%d]+)%s+([%d]+)%s+([%d]+)")
-- Add swap space in Mbytes
_swp.total = _swp.total + tonumber(ltotal)
_swp.inuse = _swp.inuse + tonumber(lused)
_swp.buf.free = _swp.buf.free + tonumber(lfree)
end
end,
output_done = function()
print(_swp.inuse, _swp.total)
_swp.usep = math.floor(_swp.inuse / _swp.total * 100)
callback({ _mem.usep,
_mem.inuse,
_mem.total,
_mem.free,
_swp.usep,
_swp.inuse,
_swp.total,
_swp.buf.free,
_mem.wirep,
_mem.wire,
_mem.notfreeablep,
_mem.notfreeable })
end
})
else
_swp.usep = -1
_swp.inuse = -1
_swp.total = -1
_swp.buf.free = -1
callback({ _mem.usep,
_mem.inuse,
_mem.total,
_mem.free,
_swp.usep,
_swp.inuse,
_swp.total,
_swp.buf.free,
_mem.wirep,
_mem.wire,
_mem.notfreeablep,
_mem.notfreeable })
end
end)
end
-- }}}
return helpers.setasyncall(mem_freebsd)
|
local plyMeta = FindMetaTable("Player")
DarkRP.addPhrase("en", "zombie_approaching", "WARNING: Zombies are approaching!")
DarkRP.addPhrase("en", "zombie_leaving", "Zombies are leaving.")
DarkRP.addPhrase("en", "zombie_spawn_not_exist", "Zombie Spawn %s does not exist.")
DarkRP.addPhrase("en", "zombie_spawn_removed", "You have removed this zombie spawn.")
DarkRP.addPhrase("en", "zombie_spawn_added", "You have added a zombie spawn.")
DarkRP.addPhrase("en", "zombie_maxset", "Maximum amount of zombies is now set to %s")
DarkRP.addPhrase("en", "zombie_enabled", "Zombies are now enabled.")
DarkRP.addPhrase("en", "zombie_disabled", "Zombies are now disabled.")
DarkRP.addPhrase("en", "zombie_spawn", "Zombie Spawn")
DarkRP.addPhrase("en", "zombie_toggled", "Zombies toggled.")
DarkRP.registerDarkRPVar("zombieToggle", net.WriteBit, fn.Compose{tobool, net.ReadBit})
DarkRP.registerDarkRPVar("zPoints", function(zSpawns)
net.WriteUInt(#zSpawns, 16)
for _, pos in pairs(zSpawns) do
net.WriteVector(pos)
end
end,
function()
local res = {}
local count = net.ReadUInt(16)
for i = 1, count, 1 do
table.insert(res, net.ReadVector())
end
return res
end)
local hasCommandsPriv = fn.Curry(fn.Flip(plyMeta.hasDarkRPPrivilege), 2)("rp_commands")
DarkRP.declareChatCommand{
command = "enablestorm",
description = "Enable meteor storms.",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "disablestorm",
description = "Disable meteor storms.",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "removezombie",
description = "Remove a zombie spawn pos by id (get id with /showzombie).",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "addzombie",
description = "Add a zombie spawn pos.",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "showzombie",
description = "Show zombie spawn positions.",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "zombiemax",
description = "Set the maximum amount of zombies that can be in a level.",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "maxzombie",
description = "Set the maximum amount of zombies that can be in a level.",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "maxzombies",
description = "Set the maximum amount of zombies that can be in a level.",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "enablezombie",
description = "Enable zombie mod.",
delay = 1.5,
condition = hasCommandsPriv
}
DarkRP.declareChatCommand{
command = "disablezombie",
description = "Disable zombie mod.",
delay = 1.5,
condition = hasCommandsPriv
}
|
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/star wars the force unleashed/thermal_detonator.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
Glow = ents.Create("env_sprite")
Glow:SetKeyValue("model","orangecore2.vmt")
Glow:SetKeyValue("rendercolor","255 0 0")
Glow:SetKeyValue("scale","0.16")
Glow:SetPos(self.Entity:GetPos())
Glow:SetParent(self.Entity)
Glow:Spawn()
Glow:Activate()
self:SetUseType(SIMPLE_USE)
local phys = self:GetPhysicsObject()
phys:Wake()
util.SpriteTrail(self, 0, Color(255 * 2,0 * 2,0 * 2), false, 5, .5, .1, 1/(15+1)*0.5, "trails/tube.vmt")
self.countsounds = 100
timer.Simple(1,function()
if not IsValid(self) then return end
local entidex = self:EntIndex()
timer.Create("babysounds"..entidex,0.2,0,function()
if not IsValid(self) then timer.Destroy("babysounds"..entidex) return end
if self.countsounds == 200 then
local explode = ents.Create("env_explosion")
explode:SetPos(self:GetPos())
explode:SetOwner(self:GetOwner())
explode:Spawn()
explode:SetKeyValue("iMagnitude","200")
explode:Fire("Explode",0,0)
explode:EmitSound("weapons/explosives_cannons_superlazers/sw_detonator_explosion.ogg",90,60)
timer.Destroy("babysounds"..self:EntIndex())
self:Remove()
else
self:EmitSound("weapons/explosives_cannons_superlazers/wpn_thermdet_chargeup_01.ogg",80,self.countsounds)
self.countsounds = self.countsounds + 10
end
end)
end)
end
function ENT:Use() end
function ENT:OnTakeDamage()
timer.Create("explodeonimpact"..self:EntIndex(),0.08,1,function()
if not IsValid(self) then return end
local explode = ents.Create("env_explosion")
explode:SetPos(self:GetPos())
explode:SetOwner(self:GetOwner())
explode:Spawn()
explode:SetKeyValue("iMagnitude","200")
explode:Fire("Explode",0,0)
explode:EmitSound("weapons/explosives_cannons_superlazers/sw_detonator_explosion.ogg",90,60)
timer.Destroy("babysounds"..self:EntIndex())
self:Remove()
end)
end
|
os = require('os')
vshard = require('vshard')
local IDX_KEY = 1
local IDX_VALUE = 2
local cfg = {
memtx_memory = 100 * 1024 * 1024,
bucket_count = 120,
rebalancer_disbalance_threshold = 10,
rebalancer_max_receiving = 1000,
sharding = {
['7432f072-c00b-4498-b1a6-6d9547a8a150'] = { -- replicaset #1
replicas = {
['a94e7310-13f0-4690-b136-169599e87ba0'] = {
uri = 'qumomf:qumomf@qumomf_1_m.ddk:3301',
name = 'qumomf_1_m',
master = true
},
['bd1095d1-1e73-4ceb-8e2f-6ebdc7838cb1'] = {
uri = 'qumomf:qumomf@qumomf_1_s.ddk:3301',
name = 'qumomf_1_s'
}
},
}, -- replicaset #1
['5065fb5f-5f40-498e-af79-43887ba3d1ec'] = { -- replicaset #2
replicas = {
['a3ef657e-eb9a-4730-b420-7ea78d52797d'] = {
uri = 'qumomf:qumomf@qumomf_2_m.ddk:3301',
name = 'qumomf_2_m',
master = true
},
['bd64dd00-161e-4c99-8b3c-d3c4635e18d2'] = {
uri = 'qumomf:qumomf@qumomf_2_s_1.ddk:3301',
name = 'qumomf_2_s_1'
},
['cc4cfb9c-11d8-4810-84d2-66cfbebb0f6e'] = {
uri = 'qumomf:qumomf@qumomf_2_s_2.ddk:3301',
name = 'qumomf_2_s_2'
}
},
}, -- replicaset #2
}, -- sharding
}
local UUID = os.getenv("STORAGE_UUID")
cfg.listen = 3301
vshard.storage.cfg(cfg, UUID)
box.once("init", function()
if UUID == 'a94e7310-13f0-4690-b136-169599e87ba0' then
vshard.storage.bucket_force_create(0, 60, {})
end
if UUID == 'a3ef657e-eb9a-4730-b420-7ea78d52797d' then
vshard.storage.bucket_force_create(61, 60, {})
end
box.schema.user.create('qumomf', { password = 'qumomf', if_not_exists = true })
box.schema.user.grant('qumomf', 'read,write,create,execute', 'universe')
local space = box.schema.create_space("qumomf", {
if_not_exists = true,
})
space:create_index('key', {
type = 'TREE',
if_not_exists = true,
parts = {
IDX_KEY,
'string',
},
unique = true,
})
end)
dofile('/etc/tarantool/instances.enabled/qumomf/storage/storage.lua')
|
local objects =
{
--Maxime
createObject ( 14393, 1154.90002, -801.40002, 2100.2981, 0, 0, 270 , 77),
createObject ( 1569, 1150.59998, -807.32001, 2098.09009, 0, 0, 270 , 77),
createObject ( 14391, 1142.59998, -808.60699, 2099 , 0, 0, 0, 77),
createObject ( 14392, 1141.80005, -807.70001, 2099.3999 , 0, 0, 0, 77),
createObject ( 14393, 1141.89941, -807.69922, 2100.30005 , 0, 0, 0, 77),
createObject ( 1714, 1145.09998, -809.59998, 2098.1001, 0, 0, 270 , 77),
createObject ( 1714, 1145.09998, -808.5, 2098.1001, 0, 0, 270 , 77),
createObject ( 1714, 1145.09998, -807.40002, 2098.1001, 0, 0, 270 , 77),
createObject ( 1215, 1150.90002, -808.09998, 2100.8999, 0, 90, 180 , 77),
}
local col = createColSphere(1150.19140625, -808.0947265625, 2099.0656738281 ,20)
local function watchChanges( )
if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then
for key, value in pairs( objects ) do
setElementDimension( value, getElementDimension( getLocalPlayer( ) ) )
end
elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then
for key, value in pairs( objects ) do
setElementDimension( value, 65535 )
end
end
end
addEventHandler( "onClientColShapeHit", col,
function( element )
if element == getLocalPlayer( ) then
addEventHandler( "onClientRender", root, watchChanges )
end
end
)
addEventHandler( "onClientColShapeLeave", col,
function( element )
if element == getLocalPlayer( ) then
removeEventHandler( "onClientRender", root, watchChanges )
end
end
)
-- Put them standby for now.
for key, value in pairs( objects ) do
setElementDimension( value, 65535 )
end
for index, object in ipairs ( objects ) do
setElementDoubleSided ( object, true )
--setElementCollisionsEnabled ( object, true )
end
|
local http = require "resty.http"
local server = require "spec.support.server"
describe("option generate_certs", function()
before_each(server.stop)
after_each(server.stop)
it("generate_certs disables generation of new SSL certs", function()
server.start({
auto_ssl_http_config = [[
server {
listen 9444 ssl;
ssl_certificate_by_lua_block {
auto_ssl:ssl_certificate({
generate_certs = false,
})
}
location /foo {
echo -n "generate_certs = false server";
}
}
]],
})
local httpc = http.new()
-- Make an initial request against the "generate_certs = false" server to
-- ensure we don't get back a valid SSL cert.
do
local _, connect_err = httpc:connect("127.0.0.1", 9444)
assert.equal(nil, connect_err)
local _, ssl_err = httpc:ssl_handshake(nil, server.ngrok_hostname, true)
assert.equal("18: self signed certificate", ssl_err)
end
-- Reconnect and try again with ssl verification disabled.
do
local _, connect_err = httpc:connect("127.0.0.1", 9444)
assert.equal(nil, connect_err)
local _, ssl_err = httpc:ssl_handshake(nil, server.ngrok_hostname, false)
assert.equal(nil, ssl_err)
local res, request_err = httpc:request({ path = "/foo" })
assert.equal(nil, request_err)
assert.equal(200, res.status)
local body, body_err = res:read_body()
assert.equal(nil, body_err)
assert.equal("generate_certs = false server", body)
end
-- Make a request to a different server block that uses the default
-- generate_certs value (true) and ensure that this does still generate
-- the cert.
do
local _, connect_err = httpc:connect("127.0.0.1", 9443)
assert.equal(nil, connect_err)
local _, ssl_err = httpc:ssl_handshake(nil, server.ngrok_hostname, true)
assert.equal(nil, ssl_err)
local res, request_err = httpc:request({ path = "/foo" })
assert.equal(nil, request_err)
assert.equal(200, res.status)
local body, body_err = res:read_body()
assert.equal(nil, body_err)
assert.equal("foo", body)
end
-- Make a 3rd request back to the "generate_certs = false" server and
-- ensure that it now returns a valid certificate (since it should still
-- return already existing certs).
do
local _, connect_err = httpc:connect("127.0.0.1", 9444)
assert.equal(nil, connect_err)
local _, ssl_err = httpc:ssl_handshake(nil, server.ngrok_hostname, true)
assert.equal(nil, ssl_err)
local res, request_err = httpc:request({ path = "/foo" })
assert.equal(nil, request_err)
assert.equal(200, res.status)
local body, body_err = res:read_body()
assert.equal(nil, body_err)
assert.equal("generate_certs = false server", body)
end
local error_log = server.read_error_log()
assert.matches("using fallback - did not issue certificate, because the generate_certs setting is false", error_log, nil, true)
assert.matches("auto-ssl: issuing new certificate for", error_log, nil, true)
assert.Not.matches("[warn]", error_log, nil, true)
assert.Not.matches("[alert]", error_log, nil, true)
assert.Not.matches("[emerg]", error_log, nil, true)
end)
end)
|
local EventManager = require 'utils.EventManager';
local NetworkService = require "utils.NetworkService";
local rewardCfg = LoadDatabaseWithKey("rank_rewards", "rankid", "type");
local function GetActivityReward(rankid)
return rewardCfg[rankid];
end
local function GetNowPeriod()
local cfg = GetActivityReward(2)
if not cfg then
return nil
end
local begin_time = cfg.begin_time
local end_time = cfg.end_time
local period = cfg.period
local duration = cfg.duration
local ret = math.ceil((module.Time.now() + 1 - begin_time) / period);
return ret
end
local guild_prop_data = nil
--获取军团道具
local function getGuildProp(isreset)
if guild_prop_data and not isreset then
return guild_prop_data;
end
-- ERROR_LOG("获取军团道具");
NetworkService.Send(3455,{nil})
end
local function resetGuildProp()
getGuildProp(true)
end
local prop_data = {
[79047] = 0,
[79048] = 0,
[79049] = 0,
}
EventManager.getInstance():addListener("server_respond_3456", function(event, cmd, data)
-- ERROR_LOG("server_respond_3456",sprinttb(data))
local sn = data[1]
local err = data[2]
-- prop_data
if err == 0 then
for k,v in pairs(data[3] or {}) do
if prop_data[v[1]] then
prop_data[v[1]] = v[2];
end
end
guild_prop_data = prop_data;
DispatchEvent("GET_GUILD_PROP_SUC");
end
end)
local function GetProp()
return prop_data
end
--个人道具兑换军团道具
local function guildSubProp(id,value)
NetworkService.Send(3453,{nil,id,value});
end
local function GetRank()
local current = GetNowPeriod();
NetworkService.Send(17103,{nil,2,current,10})
end
EventManager.getInstance():addListener("server_respond_3454", function(event, cmd, data)
-- ERROR_LOG("server_respond_3454",sprinttb(data))
local sn = data[1]
local err = data[2]
end)
--道具发生改变
EventManager.getInstance():addListener("server_notify_1143",function ( event,cmd,data)
-- ERROR_LOG("server_notify_1143",sprinttb(data));
if not data[4] then
guild_prop_data[data[1]] = data[2]
-- ERROR_LOG("军团道具数量更新",guild_prop_data);
DispatchEvent("GUILD_ITEM_CHANGE_INFO",data[1]);
end
end)
local function GetRankReward(current,email)
current = current or GetNowPeriod()
NetworkService.Send(17105,{nil,2,current,email and email or 0})
end
return
{
GetGuildProp = getGuildProp,
SubmitGuild = guildSubProp,
GetProp = GetProp,
GetRankReward = GetRankReward,
ResetGuildProp = resetGuildProp
}
|
-- Все возможные точки спавна лута
local vehicleSpawnpoints = {}
local EDITOR_MODE = false
local vehicleModels = {
[400] = {
400, 500, 579, 489
},
[426] = {
426, 445, 507, 585, 466, 492, 546, 551, 516, 467, 547, 405, 580, 550, 566
},
[461] = {
461, 521, 463, 468
},
[521] = {
521, 461, 463, 468
}
}
function loadFile(path, count)
if not fileExists(path) then
return false
end
local file = fileOpen(path)
if not file then
return false
end
if not count then
count = fileGetSize(file)
end
local data = fileRead(file, count)
fileClose(file)
return data
end
function saveFile(path, data)
if not path then
return false
end
if fileExists(path) then
fileDelete(path)
end
local file = fileCreate(path)
fileWrite(file, data)
fileClose(file)
return true
end
function createVehicleSpawnpoints(model, position, rotation)
if not position then
return
end
table.insert(vehicleSpawnpoints, {
x = position.x,
y = position.y,
z = position.z,
rx = rotation.x,
ry = rotation.y,
rz = rotation.z,
model = model
})
saveFile("data/spawnpoints.json", toJSON(vehicleSpawnpoints))
end
if EDITOR_MODE then
addCommandHandler("addcar", function (player)
if not player.vehicle then
return
end
createVehicleSpawnpoints(player.vehicle.model, player.vehicle.position, player.vehicle.rotation)
local vehicle = createVehicle(player.vehicle.model, player.vehicle.position, player.vehicle.rotation)
vehicle.frozen = true
vehicle:setCollisionsEnabled(false)
createBlip(player.vehicle.position)
outputChatBox("Car added")
end)
end
local function randomChance(chance)
return math.random() <= chance
end
-- Раскидывает лут в dimension
function generateVehicles(dimension)
local spawnedVehicles = {}
for i, spawnpoint in ipairs(vehicleSpawnpoints) do
if randomChance(0.4) then
local model = spawnpoint.model
if vehicleModels[model] then
model = vehicleModels[model][math.random(1, #vehicleModels[model])]
end
local vehicle = createVehicle(model, spawnpoint.x, spawnpoint.y, spawnpoint.z, spawnpoint.rx, spawnpoint.ry, spawnpoint.rz)
vehicle.dimension = dimension
exports.pb_fuel:setVehicleRandomFuel(vehicle)
table.insert(spawnedVehicles, vehicle)
end
end
return spawnedVehicles
end
addEventHandler("onResourceStart", resourceRoot, function ()
vehicleSpawnpoints = fromJSON(loadFile("data/spawnpoints.json") or "[[]]") or {}
if EDITOR_MODE then
for i, s in ipairs(vehicleSpawnpoints) do
local vehicle = createVehicle(s.model, s.x, s.y, s.z, s.rx, s.ry, s.rz)
vehicle.frozen = true
vehicle:setCollisionsEnabled(false)
createBlip(s.x, s.y, s.z)
end
end
end)
|
-- Adopted from shell/sysinfo.lua
-- Todo:
-- With NodeMCU "built 2017-12-25 17:45 Lua 5.1.4 on SDK 2.1.0(116b762)" it has a memory leak (seems unrelated to httpd/simple.lua)
return function(conn,req,gv)
dofile("httpd/header.lua")(conn,200,"text/plain")
local kv = function(k,v,u)
local s = k..': '.. (u and v..' '..u or v);
--print(s)
conn:send(s.."\n")
end
kv('Architecture',arch)
if arch=='esp8266' then
kv('Chip ID',node.chipid().." / "..string.format("0x%x",node.chipid()))
kv('Flash ID',node.flashid().." / "..string.format("0x%x",node.flashid()))
else
kv('Chip ID',node.chipid())
--kv('Flash ID',node.flashid()) -- not yet
end
kv('Heap',node.heap(),'bytes')
if arch=='esp8266' then
local maver, miver, devv, cid, fid, fsize, fmode, fspeed = node.info()
kv('Info',"V"..maver.."."..miver.."."..devv..", FlashMode "..fmode..", FlashSpeed "..fspeed)
end
local t = tmr.time();
kv("Uptime",string.format("%dd %dh %dm %ds",int(t/24/3600),int(t/3600)%24,int(t/60)%60,t%60))
if adc then -- make it conditional in case it doesn't exist
adc.force_init_mode(adc.INIT_VDD33)
kv('Vdd',adc.readvdd33(),'mV')
end
local address, size = file.fscfg()
kv('File System Address',address.." / "..string.format("0x%x",address))
kv('File System Size',size,'bytes')
if rtctime then
local tm = rtctime.epoch2cal(rtctime.get())
kv('RTC Time',string.format("%04d/%02d/%02d %02d:%02d:%02d %s",tm["year"],tm["mon"],tm["day"],tm["hour"],tm["min"],tm["sec"],'UTC'))
end
local remain, used, total = file.fsinfo()
kv('File System Usage',used..' / '..total,'bytes')
if arch=='esp8266' then
kv('Wifi STA MAC Address',wifi.sta.getmac())
kv('Wifi AP MAC Address',wifi.ap.getmac())
kv('WiFi Channel',wifi.getchannel())
local wifimode = wifi.getmode()
if wifimode == wifi.STATION then
kv('WiFi Mode','STATION')
elseif wifimode == wifi.SOFTAP then
kv('WiFi Mode','SOFTAP')
elseif wifimode == wifi.STATIONAP then
kv('WiFi Mode','STATIONAP')
elseif wifimode == wifi.NULLMODE then
kv('WiFi Mode','NULLMODE')
end
if (wifimode == wifi.STATIONAP) or (wifimode == wifi.SOFTAP) then
local ip, netmask, gateway = wifi.ap.getip()
kv('AP IP',ip)
kv('AP netmask',netmask)
kv('AP gateway',gateway)
kv('AP client list','')
local clients = wifi.ap.getclient()
for mac, ip in pairs(clients) do
kv(''..mac..'',ip)
end
end
local wifiphymode = wifi.getphymode()
if wifiphymode == wifi.PHYMODE_B then
kv('WiFi Physical Mode','B')
elseif wifiphymode == wifi.PHYMODE_G then
kv('WiFi Physical Mode','G')
elseif wifiphymode == wifi.PHYMODE_N then
kv('WiFi Physical Mode','N')
end
local s = wifi.sta.status()
if s == wifi.STA_IDLE then
kv('wifi.sta.status','STA_IDLE')
elseif s == wifi.STA_CONNECTING then
kv('wifi.sta.status','STA_CONNECTING')
elseif s == wifi.STA_WRONGPWD then
kv('wifi.sta.status','STA_WRONGPWD')
elseif s == wifi.STA_APNOTFOUND then
kv('wifi.sta.status','STA_APNOTFOUND')
elseif s == wifi.STA_FAIL then
kv('wifi.sta.status','STA_FAIL')
elseif s == wifi.STA_GOTIP then
kv('wifi.sta.status','STA_GOTIP')
kv('Hostname',wifi.sta.gethostname())
local ip, netmask, gateway = wifi.sta.getip()
kv('STA IP',ip)
kv('STA netmask',netmask)
kv('STA gateway',gateway)
local ssid, password, bssid_set, bssid = wifi.sta.getconfig()
kv('SSID',ssid)
-- kv('password',password) -- not sure if it should be shown.
kv('BSSID set',bssid_set)
kv('BSSID',bssid)
kv('STA Broadcast IP',wifi.sta.getbroadcast())
kv('RSSI',wifi.sta.getrssi(),'dB')
end
end
end
|
--- Guild member class
-- @classmod discord.guildMember
local discord = ... --Passed as an argument.
local class = discord.class --Middleclass.
local guildMember = class("discord.structures.GuildMember")
--A function for verifying the arguments types of a method
local function Verify(value, name, ...)
local vt, types = type(value), {...}
for _, t in pairs(types) do if vt == t or (t=="nil" and not value) then return end end --Verified successfully
types = table.concat(types, "/")
local emsg = string.format("%s should be %s, provided: %s", name, types, vt)
error(emsg, 3)
end
--REST Request with proper error handling (uses error level 3)
local function Request(endpoint, data, method, headers, useMultipart)
local response_body, response_headers, status_code, status_line, failure_code, failure_line = discord.rest:request(endpoint, data, method, headers, useMultipart)
if not response_body then
error(response_headers, 3)
else
return response_body, response_headers, status_code, status_line
end
end
--New guild member object
function guildMember:initialize(data, userID)
Verify(data, "data", "table", "string")
if type(data) == "string" then
Verify(userID, "userID", "string")
local endpoint = string.format("/guilds/%s/members/%s", data, userID)
data = Request(endpoint)
end
--== Basic Fields ==--
self.roles = {} --Array of roles snowflakes (array of snowflakes)
for id, snowflake in pairs(data.roles) do
self.roles[id] = discord.snowflake(snowflake)
end
self.joinedAt = data.joined_at --When the user joined the guild (number)
self.deaf = data.deaf --Whether the user is deafened in voice channels (boolean)
self.mute = data.mute --Whether the user is muted in voice channels (boolean)
--== Optional Fields ==--
--The user this guild member represents (user)
if data.user then self.user = discord.user(data.user) end
self.nick = data.nick --This users guild nickname (if one is set)
self.premiumSince = data.premium_since --When the user used their Nitro boost on the server (number)
end
--== Methods ==--
--Returns the user's nickname if set on this guild
function guildMember:getNick() return self.nick end
--Returns the timestamp which the user has been booting the server since (if he's boosting)
function guildMember:getPremiumSince() return self.premiumSince end
--Returns a list of roles snowflakes the member has
function guildMember:getRoles()
local roles = {}
for k,v in pairs(self.roles) do roles[k] = v end
return roles
end
--Returns the user object if received
function guildMember:getUser() return self.user end
--Returns a timestamp of when the user joined the guild
function guildMember:getJoinedAt() return self.joinedAt end
--Tells if the user is deafened in voice channels
function guildMember:isDeafened() return self.deaf end
--Tells if the user is muted in voice channels
function guildMember:isMuted() return self.mute end
return guildMember
|
Talk(11, "祝少侠此后平步青云.", "talkname11", 0);
do return end;
|
PLUGIN.Title = "CustomChatCommands"
PLUGIN.Author = "#Domestos"
PLUGIN.Version = "1.1"
PLUGIN.Description = "Set completely custom chat commands"
PLUGIN.ResourceId = "559"
PLUGIN.ConfigFile = "customchatcommands"
-- Debug mode
local debug = false
-- ----------------
function PLUGIN:Init()
self:LoadConfig()
for key, value in pairs(self.Config.ChatCommands) do
self:AddChatCommand(key, self.cmdChatCmd)
end
print(self.Title .. " v" .. self.Version .. " loaded")
end
function PLUGIN:LoadConfig()
local b, res = config.Read(self.ConfigFile)
self.Config = res or {}
-- Config settings
self.Config.Settings = self.Config.Settings or {}
self.Config.Settings.ChatName = self.Config.Settings.ChatName or "SERVER"
self.Config.ChatCommands = self.Config.ChatCommands or {
["command1"] = {
["text"] = {"This is an example text"},
["helptext"] = "This is the helptext for this command",
["admin"] = false
},
["command2"] = {
["text"] = {"This is an example text for admins only", "You can also use multiline messages"},
["helptext"] = "This is the helptext for this command, also admin only",
["admin"] = true
}
}
-- Save config file
config.Save(self.ConfigFile, {
indent = true,
keyorder = {
"Settings",
"ChatName",
"ChatCommands"
}
})
end
function PLUGIN:PostInit()
self:LoadFlags()
end
-- Flag Handling
function PLUGIN:LoadFlags()
self.flagsPlugin = plugins.Find("flags")
self.oxminPlugin = plugins.Find("oxmin")
if(self.oxminPlugin) then
self.FLAG_CCC = oxmin.AddFlag("customchatcommands")
end
end
function PLUGIN:HasPermission(netuser)
if(netuser:CanAdmin()) then
return true
elseif((self.oxminPlugin ~= nil) and (self.oxminPlugin:HasFlag(netuser, self.FLAG_CCC))) then
return true
elseif((self.flagsPlugin ~= nil) and (self.flagsPlugin:HasFlag(netuser, "customchatcommands"))) then
return true
else
return false
end
end
function PLUGIN:cmdChatCmd(netuser, cmd)
for key, value in pairs(self.Config.ChatCommands) do
if(cmd == key) then
-- Check if command is admin only
if(self.Config.ChatCommands[key].admin == true) then
-- Check if user has permission to use command
if(self:HasPermission(netuser) == true) then
-- Output the text
for k, v in pairs(self.Config.ChatCommands[key].text) do
rust.SendChatToUser(netuser, self.Config.Settings.ChatName, self.Config.ChatCommands[key].text[k])
end
end
else
-- Command can be used by everyone
for k, v in pairs(self.Config.ChatCommands[key].text) do
rust.SendChatToUser(netuser, self.Config.Settings.ChatName, self.Config.ChatCommands[key].text[k])
end
end
end
end
end
function PLUGIN:SendHelpText(netuser)
for key, value in pairs(self.Config.ChatCommands) do
if(self.Config.ChatCommands[key].admin == true) then
if(self:HasPermission(netuser) == true) then
rust.SendChatToUser(netuser, self.Config.ChatCommands[key].helptext)
end
else
rust.SendChatToUser(netuser, self.Config.ChatCommands[key].helptext)
end
end
end
|
--
-- AMQP/RabbitMQ Bindings for LuaJIT
-- Requires at least librrabbitmq.so.1.0 (https://github.com/alanxz/rabbitmq-c)
--
-- The contents of this file has been
-- derived (by hand) from rabbitmq-c's amqp.h and amqp-framing.h
--
local ffi = require("ffi")
ffi.cdef[[
static const int AMQP_PROTOCOL_VERSION_MAJOR = 0;
static const int AMQP_PROTOCOL_VERSION_MINOR = 9;
static const int AMQP_PROTOCOL_VERSION_REVISION = 1;
static const int AMQP_PROTOCOL_PORT = 5672;
static const int AMQP_FRAME_METHOD = 1;
static const int AMQP_FRAME_HEADER = 2;
static const int AMQP_FRAME_BODY = 3;
static const int AMQP_FRAME_HEARTBEAT = 8;
static const int AMQP_FRAME_MIN_SIZE = 4096;
static const int AMQP_FRAME_END = 206;
static const int AMQP_REPLY_SUCCESS = 200;
static const int AMQP_CONTENT_TOO_LARGE = 311;
static const int AMQP_NO_ROUTE = 312;
static const int AMQP_NO_CONSUMERS = 313;
static const int AMQP_ACCESS_REFUSED = 403;
static const int AMQP_NOT_FOUND = 404;
static const int AMQP_RESOURCE_LOCKED = 405;
static const int AMQP_PRECONDITION_FAILED = 406;
static const int AMQP_CONNECTION_FORCED = 320;
static const int AMQP_INVALID_PATH = 402;
static const int AMQP_FRAME_ERROR = 501;
static const int AMQP_SYNTAX_ERROR = 502;
static const int AMQP_COMMAND_INVALID = 503;
static const int AMQP_CHANNEL_ERROR = 504;
static const int AMQP_UNEXPECTED_FRAME = 505;
static const int AMQP_RESOURCE_ERROR = 506;
static const int AMQP_NOT_ALLOWED = 530;
static const int AMQP_NOT_IMPLEMENTED = 540;
static const int AMQP_INTERNAL_ERROR = 541;
static const int AMQP_CONNECTION_START_METHOD = (0x000A000A);
static const int AMQP_CONNECTION_START_OK_METHOD = (0x000A000B);
static const int AMQP_CONNECTION_SECURE_METHOD = (0x000A0014);
static const int AMQP_CONNECTION_SECURE_OK_METHOD = (0x000A0015);
static const int AMQP_CONNECTION_TUNE_METHOD = (0x000A001E);
static const int AMQP_CONNECTION_TUNE_OK_METHOD = (0x000A001F);
static const int AMQP_CONNECTION_OPEN_METHOD = (0x000A0028);
static const int AMQP_CONNECTION_OPEN_OK_METHOD = (0x000A0029);
static const int AMQP_CONNECTION_CLOSE_METHOD = (0x000A0032);
static const int AMQP_CONNECTION_CLOSE_OK_METHOD = (0x000A0033);
static const int AMQP_CHANNEL_OPEN_METHOD = (0x0014000A);
static const int AMQP_CHANNEL_OPEN_OK_METHOD = (0x0014000B);
static const int AMQP_CHANNEL_FLOW_METHOD = (0x00140014);
static const int AMQP_CHANNEL_FLOW_OK_METHOD = (0x00140015);
static const int AMQP_CHANNEL_CLOSE_METHOD = (0x00140028);
static const int AMQP_CHANNEL_CLOSE_OK_METHOD = (0x00140029);
static const int AMQP_ACCESS_REQUEST_METHOD = (0x001E000A);
static const int AMQP_ACCESS_REQUEST_OK_METHOD = (0x001E000B);
static const int AMQP_EXCHANGE_DECLARE_METHOD = (0x0028000A);
static const int AMQP_EXCHANGE_DECLARE_OK_METHOD = (0x0028000B);
static const int AMQP_EXCHANGE_DELETE_METHOD = (0x00280014);
static const int AMQP_EXCHANGE_DELETE_OK_METHOD = (0x00280015);
static const int AMQP_EXCHANGE_BIND_METHOD = (0x0028001E);
static const int AMQP_EXCHANGE_BIND_OK_METHOD = (0x0028001F);
static const int AMQP_EXCHANGE_UNBIND_METHOD = (0x00280028);
static const int AMQP_EXCHANGE_UNBIND_OK_METHOD = (0x00280033);
static const int AMQP_QUEUE_DECLARE_METHOD = (0x0032000A);
static const int AMQP_QUEUE_DECLARE_OK_METHOD = (0x0032000B);
static const int AMQP_QUEUE_BIND_METHOD = (0x00320014);
static const int AMQP_QUEUE_BIND_OK_METHOD = (0x00320015);
static const int AMQP_QUEUE_PURGE_METHOD = (0x0032001E);
static const int AMQP_QUEUE_PURGE_OK_METHOD = (0x0032001F);
static const int AMQP_QUEUE_DELETE_METHOD = (0x00320028);
static const int AMQP_QUEUE_DELETE_OK_METHOD = (0x00320029);
static const int AMQP_QUEUE_UNBIND_METHOD = (0x00320032);
static const int AMQP_QUEUE_UNBIND_OK_METHOD = (0x00320033);
static const int AMQP_BASIC_QOS_METHOD = (0x003C000A);
static const int AMQP_BASIC_QOS_OK_METHOD = (0x003C000B);
static const int AMQP_BASIC_CONSUME_METHOD = (0x003C0014);
static const int AMQP_BASIC_CONSUME_OK_METHOD = (0x003C0015);
static const int AMQP_BASIC_CANCEL_METHOD = (0x003C001E);
static const int AMQP_BASIC_CANCEL_OK_METHOD = (0x003C001F);
static const int AMQP_BASIC_PUBLISH_METHOD = (0x003C0028);
static const int AMQP_BASIC_RETURN_METHOD = (0x003C0032);
static const int AMQP_BASIC_DELIVER_METHOD = (0x003C003C);
static const int AMQP_BASIC_GET_METHOD = (0x003C0046);
static const int AMQP_BASIC_GET_OK_METHOD = (0x003C0047);
static const int AMQP_BASIC_GET_EMPTY_METHOD = (0x003C0048);
static const int AMQP_BASIC_ACK_METHOD = (0x003C0050);
static const int AMQP_BASIC_REJECT_METHOD = (0x003C005A);
static const int AMQP_BASIC_RECOVER_ASYNC_METHOD = (0x003C0064);
static const int AMQP_BASIC_RECOVER_METHOD = (0x003C006E);
static const int AMQP_BASIC_RECOVER_OK_METHOD = (0x003C006F);
static const int AMQP_BASIC_NACK_METHOD = (0x003C0078);
static const int AMQP_TX_SELECT_METHOD = (0x005A000A);
static const int AMQP_TX_SELECT_OK_METHOD = (0x005A000B);
static const int AMQP_TX_COMMIT_METHOD = (0x005A0014);
static const int AMQP_TX_COMMIT_OK_METHOD = (0x005A0015);
static const int AMQP_TX_ROLLBACK_METHOD = (0x005A001E);
static const int AMQP_TX_ROLLBACK_OK_METHOD = (0x005A001F);
static const int AMQP_CONFIRM_SELECT_METHOD = (0x0055000A);
static const int AMQP_CONFIRM_SELECT_OK_METHOD = (0x0055000B);
static const int AMQP_CONNECTION_CLASS = (0x000A);
static const int AMQP_CHANNEL_CLASS = (0x0014);
static const int AMQP_ACCESS_CLASS = (0x001E);
static const int AMQP_EXCHANGE_CLASS = (0x0028);
static const int AMQP_QUEUE_CLASS = (0x0032);
static const int AMQP_BASIC_CLASS = (0x003C);
static const int AMQP_BASIC_CONTENT_TYPE_FLAG = (1<<15);
static const int AMQP_BASIC_CONTENT_ENCODING_FLAG = (1<<14);
static const int AMQP_BASIC_HEADERS_FLAG = (1<<13);
static const int AMQP_BASIC_DELIVERY_MODE_FLAG = (1<<12);
static const int AMQP_BASIC_PRIORITY_FLAG = (1<<11);
static const int AMQP_BASIC_CORRELATION_ID_FLAG = (1<<10);
static const int AMQP_BASIC_REPLY_TO_FLAG = (1<<9);
static const int AMQP_BASIC_EXPIRATION_FLAG = (1<<8);
static const int AMQP_BASIC_MESSAGE_ID_FLAG = (1<<7);
static const int AMQP_BASIC_TIMESTAMP_FLAG = (1<<6);
static const int AMQP_BASIC_TYPE_FLAG = (1<<5);
static const int AMQP_BASIC_USER_ID_FLAG = (1<<4);
static const int AMQP_BASIC_APP_ID_FLAG = (1<<3);
static const int AMQP_BASIC_CLUSTER_ID_FLAG = (1<<2);
static const int AMQP_TX_CLASS = (0x005A);
static const int AMQP_CONFIRM_CLASS = (0x0055);
typedef int amqp_boolean_t;
typedef uint32_t amqp_method_number_t;
typedef uint32_t amqp_flags_t;
typedef uint16_t amqp_channel_t;
typedef struct amqp_bytes_t_ {
size_t len;
void *bytes;
} amqp_bytes_t;
typedef struct amqp_decimal_t_ {
uint8_t decimals;
uint32_t value;
} amqp_decimal_t;
typedef struct amqp_table_t_ {
int num_entries;
struct amqp_table_entry_t_ *entries;
} amqp_table_t;
typedef struct amqp_array_t_ {
int num_entries;
struct amqp_field_value_t_ *entries;
} amqp_array_t;
typedef struct amqp_field_value_t_ {
uint8_t kind;
union {
amqp_boolean_t boolean;
int8_t i8;
uint8_t u8;
int16_t i16;
uint16_t u16;
int32_t i32;
uint32_t u32;
int64_t i64;
uint64_t u64;
float f32;
double f64;
amqp_decimal_t decimal;
amqp_bytes_t bytes;
amqp_table_t table;
amqp_array_t array;
} value;
} amqp_field_value_t;
typedef struct amqp_table_entry_t_ {
amqp_bytes_t key;
amqp_field_value_t value;
} amqp_table_entry_t;
typedef enum {
AMQP_FIELD_KIND_BOOLEAN = 't',
AMQP_FIELD_KIND_I8 = 'b',
AMQP_FIELD_KIND_U8 = 'B',
AMQP_FIELD_KIND_I16 = 's',
AMQP_FIELD_KIND_U16 = 'u',
AMQP_FIELD_KIND_I32 = 'I',
AMQP_FIELD_KIND_U32 = 'i',
AMQP_FIELD_KIND_I64 = 'l',
AMQP_FIELD_KIND_U64 = 'L',
AMQP_FIELD_KIND_F32 = 'f',
AMQP_FIELD_KIND_F64 = 'd',
AMQP_FIELD_KIND_DECIMAL = 'D',
AMQP_FIELD_KIND_UTF8 = 'S',
AMQP_FIELD_KIND_ARRAY = 'A',
AMQP_FIELD_KIND_TIMESTAMP = 'T',
AMQP_FIELD_KIND_TABLE = 'F',
AMQP_FIELD_KIND_VOID = 'V',
AMQP_FIELD_KIND_BYTES = 'x'
} amqp_field_value_kind_t;
typedef struct amqp_pool_blocklist_t_ {
int num_blocks;
void **blocklist;
} amqp_pool_blocklist_t;
typedef struct amqp_pool_t_ {
size_t pagesize;
amqp_pool_blocklist_t pages;
amqp_pool_blocklist_t large_blocks;
int next_page;
char *alloc_block;
size_t alloc_used;
} amqp_pool_t;
typedef struct amqp_method_t_ {
amqp_method_number_t id;
void *decoded;
} amqp_method_t;
typedef struct amqp_frame_t_ {
uint8_t frame_type;
amqp_channel_t channel;
union {
amqp_method_t method;
struct {
uint16_t class_id;
uint64_t body_size;
void *decoded;
amqp_bytes_t raw;
} properties;
amqp_bytes_t body_fragment;
struct {
uint8_t transport_high;
uint8_t transport_low;
uint8_t protocol_version_major;
uint8_t protocol_version_minor;
} protocol_header;
} payload;
} amqp_frame_t;
typedef enum amqp_response_type_enum_ {
AMQP_RESPONSE_NONE = 0,
AMQP_RESPONSE_NORMAL,
AMQP_RESPONSE_LIBRARY_EXCEPTION,
AMQP_RESPONSE_SERVER_EXCEPTION
} amqp_response_type_enum;
typedef struct amqp_rpc_reply_t_ {
amqp_response_type_enum reply_type;
amqp_method_t reply;
int library_error;
} amqp_rpc_reply_t;
typedef enum amqp_sasl_method_enum_ {
AMQP_SASL_METHOD_PLAIN = 0
} amqp_sasl_method_enum;
typedef struct amqp_connection_state_t_ *amqp_connection_state_t;
char const *
amqp_version(void);
const amqp_bytes_t amqp_empty_bytes;
const amqp_table_t amqp_empty_table;
const amqp_array_t amqp_empty_array;
void
init_amqp_pool(amqp_pool_t *pool, size_t pagesize);
void
recycle_amqp_pool(amqp_pool_t *pool);
void
empty_amqp_pool(amqp_pool_t *pool);
void *
amqp_pool_alloc(amqp_pool_t *pool, size_t amount);
void
amqp_pool_alloc_bytes(amqp_pool_t *pool, size_t amount, amqp_bytes_t *output);
amqp_bytes_t
amqp_cstring_bytes(char const *cstr);
amqp_bytes_t
amqp_bytes_malloc_dup(amqp_bytes_t src);
amqp_bytes_t
amqp_bytes_malloc(size_t amount);
void
amqp_bytes_free(amqp_bytes_t bytes);
amqp_connection_state_t
amqp_new_connection(void);
int
amqp_get_sockfd(amqp_connection_state_t state);
void
amqp_set_sockfd(amqp_connection_state_t state, int sockfd);
int
amqp_tune_connection(amqp_connection_state_t state,
int channel_max,
int frame_max,
int heartbeat);
int
amqp_get_channel_max(amqp_connection_state_t state);
int
amqp_destroy_connection(amqp_connection_state_t state);
int
amqp_handle_input(amqp_connection_state_t state,
amqp_bytes_t received_data,
amqp_frame_t *decoded_frame);
amqp_boolean_t
amqp_release_buffers_ok(amqp_connection_state_t state);
void
amqp_release_buffers(amqp_connection_state_t state);
void
amqp_maybe_release_buffers(amqp_connection_state_t state);
int
amqp_send_frame(amqp_connection_state_t state, amqp_frame_t const *frame);
int
amqp_table_entry_cmp(void const *entry1, void const *entry2);
int
amqp_open_socket(char const *hostname, int portnumber);
int
amqp_send_header(amqp_connection_state_t state);
amqp_boolean_t
amqp_frames_enqueued(amqp_connection_state_t state);
int
amqp_simple_wait_frame(amqp_connection_state_t state,
amqp_frame_t *decoded_frame);
int
amqp_simple_wait_method(amqp_connection_state_t state,
amqp_channel_t expected_channel,
amqp_method_number_t expected_method,
amqp_method_t *output);
int
amqp_send_method(amqp_connection_state_t state,
amqp_channel_t channel,
amqp_method_number_t id,
void *decoded);
amqp_rpc_reply_t
amqp_simple_rpc(amqp_connection_state_t state,
amqp_channel_t channel,
amqp_method_number_t request_id,
amqp_method_number_t *expected_reply_ids,
void *decoded_request_method);
void *
amqp_simple_rpc_decoded(amqp_connection_state_t state,
amqp_channel_t channel,
amqp_method_number_t request_id,
amqp_method_number_t reply_id,
void *decoded_request_method);
amqp_rpc_reply_t
amqp_get_rpc_reply(amqp_connection_state_t state);
amqp_rpc_reply_t
amqp_login(amqp_connection_state_t state, char const *vhost,
int channel_max, int frame_max, int heartbeat,
amqp_sasl_method_enum sasl_method, ...);
struct amqp_basic_properties_t_;
int
amqp_basic_publish(amqp_connection_state_t state, amqp_channel_t channel,
amqp_bytes_t exchange, amqp_bytes_t routing_key,
amqp_boolean_t mandatory, amqp_boolean_t immediate,
struct amqp_basic_properties_t_ const *properties,
amqp_bytes_t body);
amqp_rpc_reply_t
amqp_channel_close(amqp_connection_state_t state, amqp_channel_t channel,
int code);
amqp_rpc_reply_t
amqp_connection_close(amqp_connection_state_t state, int code);
int
amqp_basic_ack(amqp_connection_state_t state, amqp_channel_t channel,
uint64_t delivery_tag, amqp_boolean_t multiple);
amqp_rpc_reply_t
amqp_basic_get(amqp_connection_state_t state, amqp_channel_t channel,
amqp_bytes_t queue, amqp_boolean_t no_ack);
int
amqp_basic_reject(amqp_connection_state_t state, amqp_channel_t channel,
uint64_t delivery_tag, amqp_boolean_t requeue);
amqp_boolean_t
amqp_data_in_buffer(amqp_connection_state_t state);
char *
amqp_error_string(int err);
int
amqp_decode_table(amqp_bytes_t encoded, amqp_pool_t *pool,
amqp_table_t *output, size_t *offset);
int
amqp_encode_table(amqp_bytes_t encoded, amqp_table_t *input, size_t *offset);
struct amqp_connection_info {
char *user;
char *password;
char *host;
char *vhost;
int port;
};
void
amqp_default_connection_info(struct amqp_connection_info *parsed);
int
amqp_parse_url(char *url, struct amqp_connection_info *parsed);
char const *
amqp_constant_name(int constantNumber);
amqp_boolean_t
amqp_constant_is_hard_error(int constantNumber);
char const *
amqp_method_name(amqp_method_number_t methodNumber);
amqp_boolean_t
amqp_method_has_content(amqp_method_number_t methodNumber);
int
amqp_decode_method(amqp_method_number_t methodNumber,
amqp_pool_t *pool,
amqp_bytes_t encoded,
void **decoded);
int
amqp_decode_properties(uint16_t class_id,
amqp_pool_t *pool,
amqp_bytes_t encoded,
void **decoded);
int
amqp_encode_method(amqp_method_number_t methodNumber,
void *decoded,
amqp_bytes_t encoded);
int
amqp_encode_properties(uint16_t class_id,
void *decoded,
amqp_bytes_t encoded);
/* Method field records. */
typedef struct amqp_connection_start_t_ {
uint8_t version_major;
uint8_t version_minor;
amqp_table_t server_properties;
amqp_bytes_t mechanisms;
amqp_bytes_t locales;
} amqp_connection_start_t;
typedef struct amqp_connection_start_ok_t_ {
amqp_table_t client_properties;
amqp_bytes_t mechanism;
amqp_bytes_t response;
amqp_bytes_t locale;
} amqp_connection_start_ok_t;
typedef struct amqp_connection_secure_t_ {
amqp_bytes_t challenge;
} amqp_connection_secure_t;
typedef struct amqp_connection_secure_ok_t_ {
amqp_bytes_t response;
} amqp_connection_secure_ok_t;
typedef struct amqp_connection_tune_t_ {
uint16_t channel_max;
uint32_t frame_max;
uint16_t heartbeat;
} amqp_connection_tune_t;
typedef struct amqp_connection_tune_ok_t_ {
uint16_t channel_max;
uint32_t frame_max;
uint16_t heartbeat;
} amqp_connection_tune_ok_t;
typedef struct amqp_connection_open_t_ {
amqp_bytes_t virtual_host;
amqp_bytes_t capabilities;
amqp_boolean_t insist;
} amqp_connection_open_t;
typedef struct amqp_connection_open_ok_t_ {
amqp_bytes_t known_hosts;
} amqp_connection_open_ok_t;
typedef struct amqp_connection_close_t_ {
uint16_t reply_code;
amqp_bytes_t reply_text;
uint16_t class_id;
uint16_t method_id;
} amqp_connection_close_t;
typedef struct amqp_connection_close_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_connection_close_ok_t;
typedef struct amqp_channel_open_t_ {
amqp_bytes_t out_of_band;
} amqp_channel_open_t;
typedef struct amqp_channel_open_ok_t_ {
amqp_bytes_t channel_id;
} amqp_channel_open_ok_t;
typedef struct amqp_channel_flow_t_ {
amqp_boolean_t active;
} amqp_channel_flow_t;
typedef struct amqp_channel_flow_ok_t_ {
amqp_boolean_t active;
} amqp_channel_flow_ok_t;
typedef struct amqp_channel_close_t_ {
uint16_t reply_code;
amqp_bytes_t reply_text;
uint16_t class_id;
uint16_t method_id;
} amqp_channel_close_t;
typedef struct amqp_channel_close_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_channel_close_ok_t;
typedef struct amqp_access_request_t_ {
amqp_bytes_t realm;
amqp_boolean_t exclusive;
amqp_boolean_t passive;
amqp_boolean_t active;
amqp_boolean_t write;
amqp_boolean_t read;
} amqp_access_request_t;
typedef struct amqp_access_request_ok_t_ {
uint16_t ticket;
} amqp_access_request_ok_t;
typedef struct amqp_exchange_declare_t_ {
uint16_t ticket;
amqp_bytes_t exchange;
amqp_bytes_t type;
amqp_boolean_t passive;
amqp_boolean_t durable;
amqp_boolean_t auto_delete;
amqp_boolean_t internal;
amqp_boolean_t nowait;
amqp_table_t arguments;
} amqp_exchange_declare_t;
typedef struct amqp_exchange_declare_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_exchange_declare_ok_t;
typedef struct amqp_exchange_delete_t_ {
uint16_t ticket;
amqp_bytes_t exchange;
amqp_boolean_t if_unused;
amqp_boolean_t nowait;
} amqp_exchange_delete_t;
typedef struct amqp_exchange_delete_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_exchange_delete_ok_t;
typedef struct amqp_exchange_bind_t_ {
uint16_t ticket;
amqp_bytes_t destination;
amqp_bytes_t source;
amqp_bytes_t routing_key;
amqp_boolean_t nowait;
amqp_table_t arguments;
} amqp_exchange_bind_t;
typedef struct amqp_exchange_bind_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_exchange_bind_ok_t;
typedef struct amqp_exchange_unbind_t_ {
uint16_t ticket;
amqp_bytes_t destination;
amqp_bytes_t source;
amqp_bytes_t routing_key;
amqp_boolean_t nowait;
amqp_table_t arguments;
} amqp_exchange_unbind_t;
typedef struct amqp_exchange_unbind_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_exchange_unbind_ok_t;
typedef struct amqp_queue_declare_t_ {
uint16_t ticket;
amqp_bytes_t queue;
amqp_boolean_t passive;
amqp_boolean_t durable;
amqp_boolean_t exclusive;
amqp_boolean_t auto_delete;
amqp_boolean_t nowait;
amqp_table_t arguments;
} amqp_queue_declare_t;
typedef struct amqp_queue_declare_ok_t_ {
amqp_bytes_t queue;
uint32_t message_count;
uint32_t consumer_count;
} amqp_queue_declare_ok_t;
typedef struct amqp_queue_bind_t_ {
uint16_t ticket;
amqp_bytes_t queue;
amqp_bytes_t exchange;
amqp_bytes_t routing_key;
amqp_boolean_t nowait;
amqp_table_t arguments;
} amqp_queue_bind_t;
typedef struct amqp_queue_bind_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_queue_bind_ok_t;
typedef struct amqp_queue_purge_t_ {
uint16_t ticket;
amqp_bytes_t queue;
amqp_boolean_t nowait;
} amqp_queue_purge_t;
typedef struct amqp_queue_purge_ok_t_ {
uint32_t message_count;
} amqp_queue_purge_ok_t;
typedef struct amqp_queue_delete_t_ {
uint16_t ticket;
amqp_bytes_t queue;
amqp_boolean_t if_unused;
amqp_boolean_t if_empty;
amqp_boolean_t nowait;
} amqp_queue_delete_t;
typedef struct amqp_queue_delete_ok_t_ {
uint32_t message_count;
} amqp_queue_delete_ok_t;
typedef struct amqp_queue_unbind_t_ {
uint16_t ticket;
amqp_bytes_t queue;
amqp_bytes_t exchange;
amqp_bytes_t routing_key;
amqp_table_t arguments;
} amqp_queue_unbind_t;
typedef struct amqp_queue_unbind_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_queue_unbind_ok_t;
typedef struct amqp_basic_qos_t_ {
uint32_t prefetch_size;
uint16_t prefetch_count;
amqp_boolean_t global;
} amqp_basic_qos_t;
typedef struct amqp_basic_qos_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_basic_qos_ok_t;
typedef struct amqp_basic_consume_t_ {
uint16_t ticket;
amqp_bytes_t queue;
amqp_bytes_t consumer_tag;
amqp_boolean_t no_local;
amqp_boolean_t no_ack;
amqp_boolean_t exclusive;
amqp_boolean_t nowait;
amqp_table_t arguments;
} amqp_basic_consume_t;
typedef struct amqp_basic_consume_ok_t_ {
amqp_bytes_t consumer_tag;
} amqp_basic_consume_ok_t;
typedef struct amqp_basic_cancel_t_ {
amqp_bytes_t consumer_tag;
amqp_boolean_t nowait;
} amqp_basic_cancel_t;
typedef struct amqp_basic_cancel_ok_t_ {
amqp_bytes_t consumer_tag;
} amqp_basic_cancel_ok_t;
typedef struct amqp_basic_publish_t_ {
uint16_t ticket;
amqp_bytes_t exchange;
amqp_bytes_t routing_key;
amqp_boolean_t mandatory;
amqp_boolean_t immediate;
} amqp_basic_publish_t;
typedef struct amqp_basic_return_t_ {
uint16_t reply_code;
amqp_bytes_t reply_text;
amqp_bytes_t exchange;
amqp_bytes_t routing_key;
} amqp_basic_return_t;
typedef struct amqp_basic_deliver_t_ {
amqp_bytes_t consumer_tag;
uint64_t delivery_tag;
amqp_boolean_t redelivered;
amqp_bytes_t exchange;
amqp_bytes_t routing_key;
} amqp_basic_deliver_t;
typedef struct amqp_basic_get_t_ {
uint16_t ticket;
amqp_bytes_t queue;
amqp_boolean_t no_ack;
} amqp_basic_get_t;
typedef struct amqp_basic_get_ok_t_ {
uint64_t delivery_tag;
amqp_boolean_t redelivered;
amqp_bytes_t exchange;
amqp_bytes_t routing_key;
uint32_t message_count;
} amqp_basic_get_ok_t;
typedef struct amqp_basic_get_empty_t_ {
amqp_bytes_t cluster_id;
} amqp_basic_get_empty_t;
typedef struct amqp_basic_ack_t_ {
uint64_t delivery_tag;
amqp_boolean_t multiple;
} amqp_basic_ack_t;
typedef struct amqp_basic_reject_t_ {
uint64_t delivery_tag;
amqp_boolean_t requeue;
} amqp_basic_reject_t;
typedef struct amqp_basic_recover_async_t_ {
amqp_boolean_t requeue;
} amqp_basic_recover_async_t;
typedef struct amqp_basic_recover_t_ {
amqp_boolean_t requeue;
} amqp_basic_recover_t;
typedef struct amqp_basic_recover_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_basic_recover_ok_t;
typedef struct amqp_basic_nack_t_ {
uint64_t delivery_tag;
amqp_boolean_t multiple;
amqp_boolean_t requeue;
} amqp_basic_nack_t;
typedef struct amqp_tx_select_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_tx_select_t;
typedef struct amqp_tx_select_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_tx_select_ok_t;
typedef struct amqp_tx_commit_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_tx_commit_t;
typedef struct amqp_tx_commit_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_tx_commit_ok_t;
typedef struct amqp_tx_rollback_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_tx_rollback_t;
typedef struct amqp_tx_rollback_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_tx_rollback_ok_t;
typedef struct amqp_confirm_select_t_ {
amqp_boolean_t nowait;
} amqp_confirm_select_t;
typedef struct amqp_confirm_select_ok_t_ {
char dummy; /* Dummy field to avoid empty struct */
} amqp_confirm_select_ok_t;
/* Class property records. */
typedef struct amqp_connection_properties_t_ {
amqp_flags_t _flags;
char dummy; /* Dummy field to avoid empty struct */
} amqp_connection_properties_t;
typedef struct amqp_channel_properties_t_ {
amqp_flags_t _flags;
char dummy; /* Dummy field to avoid empty struct */
} amqp_channel_properties_t;
typedef struct amqp_access_properties_t_ {
amqp_flags_t _flags;
char dummy; /* Dummy field to avoid empty struct */
} amqp_access_properties_t;
typedef struct amqp_exchange_properties_t_ {
amqp_flags_t _flags;
char dummy; /* Dummy field to avoid empty struct */
} amqp_exchange_properties_t;
typedef struct amqp_queue_properties_t_ {
amqp_flags_t _flags;
char dummy; /* Dummy field to avoid empty struct */
} amqp_queue_properties_t;
typedef struct amqp_basic_properties_t_ {
amqp_flags_t _flags;
amqp_bytes_t content_type;
amqp_bytes_t content_encoding;
amqp_table_t headers;
uint8_t delivery_mode;
uint8_t priority;
amqp_bytes_t correlation_id;
amqp_bytes_t reply_to;
amqp_bytes_t expiration;
amqp_bytes_t message_id;
uint64_t timestamp;
amqp_bytes_t type;
amqp_bytes_t user_id;
amqp_bytes_t app_id;
amqp_bytes_t cluster_id;
} amqp_basic_properties_t;
typedef struct amqp_tx_properties_t_ {
amqp_flags_t _flags;
char dummy; /* Dummy field to avoid empty struct */
} amqp_tx_properties_t;
typedef struct amqp_confirm_properties_t_ {
amqp_flags_t _flags;
char dummy; /* Dummy field to avoid empty struct */
} amqp_confirm_properties_t;
/* API functions for methods */
amqp_channel_open_ok_t * amqp_channel_open(amqp_connection_state_t state, amqp_channel_t channel);
amqp_channel_flow_ok_t * amqp_channel_flow(amqp_connection_state_t state, amqp_channel_t channel, amqp_boolean_t active);
amqp_exchange_declare_ok_t * amqp_exchange_declare(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t exchange, amqp_bytes_t type, amqp_boolean_t passive, amqp_boolean_t durable, amqp_table_t arguments);
amqp_exchange_delete_ok_t * amqp_exchange_delete(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t exchange, amqp_boolean_t if_unused);
amqp_exchange_bind_ok_t * amqp_exchange_bind(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t destination, amqp_bytes_t source, amqp_bytes_t routing_key, amqp_table_t arguments);
amqp_exchange_unbind_ok_t * amqp_exchange_unbind(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t destination, amqp_bytes_t source, amqp_bytes_t routing_key, amqp_table_t arguments);
amqp_queue_declare_ok_t * amqp_queue_declare(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t queue, amqp_boolean_t passive, amqp_boolean_t durable, amqp_boolean_t exclusive, amqp_boolean_t auto_delete, amqp_table_t arguments);
amqp_queue_bind_ok_t * amqp_queue_bind(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t queue, amqp_bytes_t exchange, amqp_bytes_t routing_key, amqp_table_t arguments);
amqp_queue_purge_ok_t * amqp_queue_purge(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t queue);
amqp_queue_delete_ok_t * amqp_queue_delete(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t queue, amqp_boolean_t if_unused, amqp_boolean_t if_empty);
amqp_queue_unbind_ok_t * amqp_queue_unbind(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t queue, amqp_bytes_t exchange, amqp_bytes_t routing_key, amqp_table_t arguments);
amqp_basic_qos_ok_t * amqp_basic_qos(amqp_connection_state_t state, amqp_channel_t channel, uint32_t prefetch_size, uint16_t prefetch_count, amqp_boolean_t global);
amqp_basic_consume_ok_t * amqp_basic_consume(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t queue, amqp_bytes_t consumer_tag, amqp_boolean_t no_local, amqp_boolean_t no_ack, amqp_boolean_t exclusive, amqp_table_t arguments);
amqp_basic_cancel_ok_t * amqp_basic_cancel(amqp_connection_state_t state, amqp_channel_t channel, amqp_bytes_t consumer_tag);
amqp_basic_recover_ok_t * amqp_basic_recover(amqp_connection_state_t state, amqp_channel_t channel, amqp_boolean_t requeue);
amqp_tx_select_ok_t * amqp_tx_select(amqp_connection_state_t state, amqp_channel_t channel);
amqp_tx_commit_ok_t * amqp_tx_commit(amqp_connection_state_t state, amqp_channel_t channel);
amqp_tx_rollback_ok_t * amqp_tx_rollback(amqp_connection_state_t state, amqp_channel_t channel);
amqp_confirm_select_ok_t * amqp_confirm_select(amqp_connection_state_t state, amqp_channel_t channel);
]]
return (ffi.load("librabbitmq.so.1"))
|
local function create_initial_build_orders(self)
local order = BuildOrder.from_generator(self.min, self.max, 'astral_plane')
BuildOrder.register(order)
self:add_order(order)
end
return {
create_initial_build_orders = create_initial_build_orders
}
|
local rhs_opts = {}
function rhs_opts:new(cmd)
local instance = {
cmd = cmd,
options = {
noremap = false,
silent = false,
expr = false,
nowait = false
}
}
setmetatable(instance, self)
self.__index = self
return instance
end
function rhs_opts:with_silent()
self.options.silent = true
return self
end
function rhs_opts:with_noremap()
self.options.noremap = true
return self
end
function rhs_opts:with_expr()
self.options.expr = true
return self
end
function rhs_opts:with_nowait()
self.options.nowait = true
return self
end
local pbind = {}
function pbind.map(cmd)
local ro = rhs_opts:new(cmd)
return ro
end
function pbind.nvim_load_mapping(mapping)
for key, value in pairs(mapping) do
local mode, keymap = key:match("([^|]*)|?(.*)")
if type(value) == 'table' then
local rhs = value.cmd
local options = value.options
vim.api.nvim_set_keymap(mode, keymap, rhs, options)
end
end
end
return pbind
|
-----------------------------------
-- Ability: Tenuto
-- If the next song you cast affects yourself, it will not subsequently be overwritten by other songs.
-- Obtained: Bard Level 83
-- Recast Time: 0:15
-- Duration: 1:00, or until next song is cast.
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------
function onAbilityCheck(player,target,ability)
return 0,0
end
function onUseAbility(player, target, ability)
player:addStatusEffect(tpz.effect.TENUTO,0,0,60)
end
|
LANG = {
["Intro"] = function ()
print "-------------------------------"
print "Чудище-умножатель и храбрый богатырь"
print "v 1.0.0 by HerrOfTheLand"
print "-------------------------------"
print "Чудище-умножатель украл царевну тридесятого царства!"
print "Помоги богатырю победить его."
print "Когда чудище будет загадывать задачу, подскажи богатырю правильный ответ."
end,
["RoundBegin"] = function ()
print "-------------------------------"
end,
["RoundEnd"] = function ()
print()
end,
["HealthBar"] = function (hero_health, beast_health)
print ("Богатырь: " .. string.rep(">", hero_health) .. "|" .. string.rep("<", beast_health) .. " :Чудище")
end,
["BeastProblem"] = function (a, b)
print ("Чудище: Ну, сколько будет " .. a .. " * " .. b .. "?")
end,
["GetNumber"] = function ()
local answer = io.read "*number"
if answer == nil then
print "Чудище: Это даже не число!"
io.read() -- trailing symbol fix
end
return answer
end,
["BeastLose"] = function ()
print "Чудище: Агрх... Правильно"
end,
["BeastWin"] = function (answer)
print ("Чудище: Хаха, неправильно. Правильный ответ: " .. answer)
end,
["GameMessageBegin"] = function ()
print "-------------------------------"
end,
["GameMessageEnd"] = function ()
print "-------------------------------"
end,
["GameWin"] = function ()
print "Молодец. Чудище больше не сможит никому навредить."
end,
["GameLose"] = function ()
print "Богатырь погиб. Попробуй снова."
end,
["StartAgain"] = function ()
print "Начать сначала? [да/Нет]"
end,
["YesNo"] = function ()
local yesno = (io.read "*line"):sub(1, 2)
return yesno == "д" or yesno == "Д"
end
}
|
-- src/opcodes/configure.ac:/for arch in/
return {
aarch64={'aarch64-asm.c', 'aarch64-dis.c', 'aarch64-opc.c', 'aarch64-asm-2.c', 'aarch64-dis-2.c', 'aarch64-opc-2.c'},
alpha={'alpha-dis.c', 'alpha-opc.c'},
arc={'arc-dis.c', 'arc-opc.c', 'arc-ext.c'},
arm={'arm-dis.c'},
avr={'avr-dis.c'},
bfin={'bfin-dis.c'},
cr16={'cr16-dis.c', 'cr16-opc.c'},
cris={'cris-dis.c', 'cris-opc.c', 'cgen-bitset.c'},
crx={'crx-dis.c', 'crx-opc.c'},
csky={'csky-dis.c'},
d10v={'d10v-dis.c', 'd10v-opc.c'},
d30v={'d30v-dis.c', 'd30v-opc.c'},
dlx={'dlx-dis.c'},
fr30={'fr30-asm.c', 'fr30-desc.c', 'fr30-dis.c', 'fr30-ibld.c', 'fr30-opc.c'},
frv={'frv-asm.c', 'frv-desc.c', 'frv-dis.c', 'frv-ibld.c', 'frv-opc.c'},
ft32={'ft32-opc.c', 'ft32-dis.c'},
moxie={'moxie-dis.c', 'moxie-opc.c'},
h8300={'h8300-dis.c'},
hppa={'hppa-dis.c'},
i386={'i386-dis.c', 'i386-opc.c'},
iamcu={'i386-dis.c', 'i386-opc.c'},
l1om={'i386-dis.c', 'i386-opc.c'},
k1om={'i386-dis.c', 'i386-opc.c'},
ia64={'ia64-dis.c', 'ia64-opc.c'},
ip2k={'ip2k-asm.c', 'ip2k-desc.c', 'ip2k-dis.c', 'ip2k-ibld.c', 'ip2k-opc.c'},
epiphany={'epiphany-asm.c', 'epiphany-desc.c', 'epiphany-dis.c', 'epiphany-ibld.c', 'epiphany-opc.c'},
iq2000={'iq2000-asm.c', 'iq2000-desc.c', 'iq2000-dis.c', 'iq2000-ibld.c', 'iq2000-opc.c'},
lm32={'lm32-asm.c', 'lm32-desc.c', 'lm32-dis.c', 'lm32-ibld.c', 'lm32-opc.c', 'lm32-opinst.c'},
m32c={'m32c-asm.c', 'm32c-desc.c', 'm32c-dis.c', 'm32c-ibld.c', 'm32c-opc.c'},
m32r={'m32r-asm.c', 'm32r-desc.c', 'm32r-dis.c', 'm32r-ibld.c', 'm32r-opc.c', 'm32r-opinst.c'},
m68hc11={'m68hc11-dis.c', 'm68hc11-opc.c'},
m68hc12={'m68hc11-dis.c', 'm68hc11-opc.c'},
m9s12x={'m68hc11-dis.c', 'm68hc11-opc.c'},
m9s12xg={'m68hc11-dis.c', 'm68hc11-opc.c'},
s12z={'s12z-dis.c', 's12z-opc.c'},
m68k={'m68k-dis.c', 'm68k-opc.c'},
mcore={'mcore-dis.c'},
mep={'mep-asm.c', 'mep-desc.c', 'mep-dis.c', 'mep-ibld.c', 'mep-opc.c'},
metag={'metag-dis.c'},
microblaze={'microblaze-dis.c'},
mips={'mips-dis.c', 'mips-opc.c', 'mips16-opc.c', 'micromips-opc.c'},
mmix={'mmix-dis.c', 'mmix-opc.c'},
mn10200={'m10200-dis.c', 'm10200-opc.c'},
mn10300={'m10300-dis.c', 'm10300-opc.c'},
mt={'mt-asm.c', 'mt-desc.c', 'mt-dis.c', 'mt-ibld.c', 'mt-opc.c'},
msp430={'msp430-dis.c', 'msp430-decode.c'},
nds32={'nds32-asm.c', 'nds32-dis.c'},
nfp={'nfp-dis.c'},
nios2={'nios2-dis.c', 'nios2-opc.c'},
ns32k={'ns32k-dis.c'},
or1k={'or1k-asm.c', 'or1k-desc.c', 'or1k-dis.c', 'or1k-ibld.c', 'or1k-opc.c'},
pdp11={'pdp11-dis.c', 'pdp11-opc.c'},
pj={'pj-dis.c', 'pj-opc.c'},
powerpc={'ppc-dis.c', 'ppc-opc.c'},
powerpc_64={'ppc-dis.c', 'ppc-opc.c'},
pru={'pru-dis.c', 'pru-opc.c'},
pyramid={},
romp={},
riscv={'riscv-dis.c', 'riscv-opc.c'},
rs6000={'ppc-dis.c', 'ppc-opc.c'},
rl78={'rl78-dis.c', 'rl78-decode.c'},
rx={'rx-dis.c', 'rx-decode.c'},
s390={'s390-dis.c', 's390-opc.c'},
score={'score-dis.c', 'score7-dis.c'},
sh={'sh-dis.c', 'cgen-bitset.c'},
sparc={'sparc-dis.c', 'sparc-opc.c'},
spu={'spu-dis.c', 'spu-opc.c'},
tic30={'tic30-dis.c'},
tic4x={'tic4x-dis.c'},
tic54x={'tic54x-dis.c', 'tic54x-opc.c'},
tic6x={'tic6x-dis.c'},
tilegx={'tilegx-dis.c', 'tilegx-opc.c'},
tilepro={'tilepro-dis.c', 'tilepro-opc.c'},
v850={'v850-opc.c', 'v850-dis.c'},
v850e={'v850-opc.c', 'v850-dis.c'},
v850ea={'v850-opc.c', 'v850-dis.c'},
v850_rh850={'v850-opc.c', 'v850-dis.c'},
vax={'vax-dis.c'},
visium={'visium-dis.c', 'visium-opc.c'},
wasm32={'wasm32-dis.c'},
xc16x={'xc16x-asm.c', 'xc16x-desc.c', 'xc16x-dis.c', 'xc16x-ibld.c', 'xc16x-opc.c'},
xgate={'xgate-dis.c', 'xgate-opc.c'},
xstormy16={'xstormy16-asm.c', 'xstormy16-desc.c', 'xstormy16-dis.c', 'xstormy16-ibld.c', 'xstormy16-opc.c'},
xtensa={'xtensa-dis.c'},
z80={'z80-dis.c'},
z8k={'z8k-dis.c'},
bpf={'bpf-asm.c', 'bpf-desc.c', 'bpf-dis.c', 'bpf-ibld.c', 'bpf-opc.c'},
}
|
require "busted.runner"()
local Helper = require "spec/scripts/devtools/menu/option/helper"
describe("CheckboxOption", function()
-- before_each initialization
local options
local ChoicesOption, choicesoption
before_each(function()
-- initialization
options = {
choices = {},
label = "Test",
on_accept_fn = spy.new(Empty),
on_cursor_fn = spy.new(Empty),
on_get_fn = spy.new(Empty),
on_set_fn = spy.new(Empty),
}
ChoicesOption = require "devtools/menu/option/choicesoption"
choicesoption = ChoicesOption(options)
end)
insulate("when initializing", function()
local options_fn = function()
return options
end
local init_fn = function()
ChoicesOption(options)
end
local function AssertDefaults(self)
-- Option
assert.is_equal(options.label, self.label)
assert.is_equal(options.label, self.name)
assert.is_equal(options.on_accept_fn, self.on_accept_fn)
assert.is_equal(options.on_cursor_fn, self.on_cursor_fn)
-- general
assert.is_nil(self.key)
-- options
assert.is_equal(options.choices, self.choices)
assert.is_equal(options.on_get_fn, self.on_get_fn)
assert.is_equal(options.on_set_fn, self.on_set_fn)
end
it("should have the default fields", function()
AssertDefaults(choicesoption)
end)
Helper.TestOptionAsserts(options_fn, init_fn, "choices", "table")
end)
end)
|
--vim: ts=2 sw=2 sts=2 expandtab:cindent:
--------- --------- --------- --------- --------- ---------
local Thing = require("thing")
local div = require("divs")
local Some = {klass="Some"}
function Some.new(t)
i = Thing.new(t)
i.me = Some
i.has = {}
i.divs = nil
i.most = t.most or THE.some.most
return i
end
function Some.div(i)
i.divs = i.divs and i.divs or divs(i.has)
return i.divs
end
function Some.add(i,x)
if x == "?" then return x end
x = i.key(x)
i.n = i.n + 1
i.divs = nil
if #i.has < i.most then
i.has[#i.has+1] = x
elseif r() < i.most/i.n then
i.has[ math.floor(#i.has*r()) + 1 ] = x end
end
return Some
|
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