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--[[**********************************
*
* Multi Theft Auto - Admin Panel
*
* client\main\admin_players.lua
*
* Original File by lil_Toady
*
**************************************]]
aPlayersTab = {}
aPlayers = {}
addEvent("aClientPlayerJoin", true)
function aPlayersTab.Create(tab)
aPlayersTab.Tab = tab
-- Player list (left pane)
aPlayersTab.PlayerListSearch = guiCreateEdit(0.01, 0.01, 0.25, 0.04, "", true, tab)
guiCreateInnerImage("client\\images\\search.png", aPlayersTab.PlayerListSearch)
guiHandleInput(aPlayersTab.PlayerListSearch)
aPlayersTab.PlayerList = guiCreateGridList(0.01, 0.06, 0.25, 0.88, true, tab)
guiGridListAddColumn(aPlayersTab.PlayerList, "Player list", 0.85)
aPlayersTab.Context = guiCreateContextMenu(aPlayersTab.PlayerList)
aPlayersTab.ContextKick = guiContextMenuAddItem(aPlayersTab.Context, "Kick")
aPlayersTab.ColorCodes = guiCreateCheckBox(0.01, 0.95, 0.25, 0.04, "Hide color codes", aGetSetting('hideColorCodes') or false, true, tab)
aPlayersTab.SensitiveData = guiCreateCheckBox(0.2, 0.95, 0.25, 0.04, "Hide Sensitive Data", aGetSetting('hideSensitiveData') or false, true, tab)
-- Player info (middle pane)
guiCreateHeader(0.27, 0.04, 0.20, 0.04, "Player:", true, tab)
aPlayersTab.InfoContext = guiCreateContextMenu()
aPlayersTab.ContextCopy = guiContextMenuAddItem(aPlayersTab.InfoContext, "copy")
aPlayersTab.Name = guiCreateLabel(0.27, 0.080, 0.45, 0.035, "Name: N/A", true, tab)
guiSetContextMenu(aPlayersTab.Name, aPlayersTab.InfoContext)
aPlayersTab.IP = guiCreateLabel(0.27, 0.125, 0.45, 0.035, "IP: N/A", true, tab)
guiSetContextMenu(aPlayersTab.IP, aPlayersTab.InfoContext)
aPlayersTab.Serial = guiCreateLabel(0.27, 0.170, 0.45, 0.035, "Serial: N/A", true, tab)
guiSetContextMenu(aPlayersTab.Serial, aPlayersTab.InfoContext)
aPlayersTab.Country = guiCreateLabel(0.27, 0.215, 0.45, 0.035, "Country: Unknown", true, tab)
aPlayersTab.Account = guiCreateLabel(0.27, 0.260, 0.45, 0.035, "Account: N/A", true, tab)
guiSetContextMenu(aPlayersTab.Account, aPlayersTab.InfoContext)
aPlayersTab.Groups = guiCreateLabel(0.27, 0.305, 0.45, 0.035, "Groups: N/A", true, tab)
aPlayersTab.Flag = guiCreateStaticImage(0.40, 0.125, 0.025806, 0.021154, "client\\images\\empty.png", true, tab)
guiSetVisible(aPlayersTab.Flag, false)
guiCreateHeader(0.27, 0.350, 0.20, 0.04, "Game:", true, tab)
aPlayersTab.Health = guiCreateLabel(0.27, 0.395, 0.20, 0.04, "Health: 0%", true, tab)
aPlayersTab.Armour = guiCreateLabel(0.45, 0.395, 0.20, 0.04, "Armour: 0%", true, tab)
aPlayersTab.Skin = guiCreateLabel(0.27, 0.440, 0.20, 0.04, "Skin: N/A", true, tab)
aPlayersTab.Team = guiCreateLabel(0.45, 0.440, 0.20, 0.04, "Team: None", true, tab)
aPlayersTab.Weapon = guiCreateLabel(0.27, 0.485, 0.35, 0.04, "Weapon: N/A", true, tab)
aPlayersTab.Ping = guiCreateLabel(0.27, 0.530, 0.20, 0.04, "Ping: 0", true, tab)
aPlayersTab.Money = guiCreateLabel(0.45, 0.530, 0.20, 0.04, "Money: 0", true, tab)
aPlayersTab.Area = guiCreateLabel(0.27, 0.575, 0.44, 0.04, "Area: Unknown", true, tab)
guiSetContextMenu(aPlayersTab.Area, aPlayersTab.InfoContext)
aPlayersTab.PositionX = guiCreateLabel(0.27, 0.620, 0.30, 0.04, "X: 0", true, tab)
aPlayersTab.PositionY = guiCreateLabel(0.27, 0.665, 0.30, 0.04, "Y: 0", true, tab)
aPlayersTab.PositionZ = guiCreateLabel(0.27, 0.710, 0.30, 0.04, "Z: 0", true, tab)
guiSetContextMenu(aPlayersTab.PositionX, aPlayersTab.InfoContext)
guiSetContextMenu(aPlayersTab.PositionY, aPlayersTab.InfoContext)
guiSetContextMenu(aPlayersTab.PositionZ, aPlayersTab.InfoContext)
aPlayersTab.Dimension = guiCreateLabel(0.27, 0.755, 0.20, 0.04, "Dimension: 0", true, tab)
aPlayersTab.Interior = guiCreateLabel(0.45, 0.755, 0.20, 0.04, "Interior: 0", true, tab)
guiCreateHeader(0.27, 0.805, 0.20, 0.04, "Vehicle:", true, tab)
aPlayersTab.Vehicle = guiCreateLabel(0.27, 0.850, 0.35, 0.04, "Vehicle: N/A", true, tab)
aPlayersTab.VehicleHealth = guiCreateLabel(0.27, 0.895, 0.25, 0.04, "Vehicle Health: 0%", true, tab)
-- Action buttons (right pane)
aPlayersTab.Messages = guiCreateButton(0.74, 0.01, 0.25, 0.04, "0/0 unread messages", true, tab)
aPlayersTab.Kick = guiCreateButton(0.74, 0.1, 0.12, 0.04, "Kick", true, tab, "kick")
aPlayersTab.Ban = guiCreateButton(0.87, 0.1, 0.12, 0.04, "Ban", true, tab, "ban")
aPlayersTab.Mute = guiCreateButton(0.74, 0.145, 0.12, 0.04, "Mute", true, tab, "mute")
aPlayersTab.Freeze = guiCreateButton(0.87, 0.145, 0.12, 0.04, "Freeze", true, tab, "freeze")
aPlayersTab.Shout = guiCreateButton(0.74, 0.19, 0.12, 0.04, "Shout", true, tab, "shout")
aPlayersTab.Spectate = guiCreateButton(0.87, 0.19, 0.12, 0.04, "Spectate", true, tab, "spectate")
aPlayersTab.SetNick = guiCreateButton(0.74, 0.235, 0.12, 0.04, "Set nick", true, tab, "setnick")
aPlayersTab.Admin = guiCreateButton(0.87, 0.235, 0.12, 0.04, "Give admin", true, tab, "setgroup")
aPlayersTab.SlapOptions = guiCreateComboBox(0.76, 0.28, 0.1, 0.04, "0", true, tab)
local width, height = guiGetSize(aPlayersTab.SlapOptions, false)
for i = 0, 200, 20 do
local id = guiComboBoxAddItem(aPlayersTab.SlapOptions, i)
if i == 20 then
guiComboBoxSetSelected(aPlayersTab.SlapOptions, id)
end
end
guiSetSize(aPlayersTab.SlapOptions, width, height + (16 * 11), false) -- adjust height to fit items (16px per item)
aPlayersTab.Slap = guiCreateButton(0.87, 0.28, 0.12, 0.04, "Slap!", true, tab, "slap")
aPlayersTab.SetHealth = guiCreateButton(0.74, 0.35, 0.12, 0.04, "Set Health", true, tab, "sethealth")
aPlayersTab.SetArmour = guiCreateButton(0.87, 0.35, 0.12, 0.04, "Set Armour", true, tab, "setarmour")
aPlayersTab.SetSkin = guiCreateButton(0.74, 0.395, 0.12, 0.04, "Set Skin", true, tab, "setskin")
aPlayersTab.SetTeam = guiCreateButton(0.87, 0.395, 0.12, 0.04, "Set Team", true, tab, "setteam")
aPlayersTab.SetDimension = guiCreateButton(0.74, 0.44, 0.12, 0.04, "Set Dimens.", true, tab, "setdimension")
aPlayersTab.SetInterior = guiCreateButton(0.87, 0.44, 0.12, 0.04, "Set Interior", true, tab, "setinterior")
aPlayersTab.SetMoney = guiCreateButton(0.74, 0.485, 0.12, 0.04, "Set Money", true, tab, "setmoney")
aPlayersTab.SetStats = guiCreateButton(0.87, 0.485, 0.12, 0.04, "Set Stats", true, tab, "setstat")
aPlayersTab.GiveWeapon = guiCreateButton(0.74, 0.53, 0.25, 0.04, "Give Weapon", true, tab)
aPlayersTab.JetPack = guiCreateButton(0.74, 0.575, 0.25, 0.04, "Give JetPack", true, tab, "jetpack")
aPlayersTab.GiveVehicle = guiCreateButton(0.74, 0.62, 0.25, 0.04, "Give Vehicle", true, tab)
aPlayersTab.WarpTo = guiCreateButton(0.74, 0.665, 0.25, 0.04, "Warp to player", true, tab, "warp")
aPlayersTab.WarpPlayer = guiCreateButton(0.74, 0.71, 0.25, 0.04, "Warp player to...", true, tab, "warp")
aPlayersTab.VehicleFix = guiCreateButton(0.74, 0.805, 0.12, 0.04, "Fix", true, tab, "repair")
aPlayersTab.VehicleDestroy = guiCreateButton(0.74, 0.85, 0.12, 0.04, "Destroy", true, tab, "destroyvehicle")
aPlayersTab.VehicleBlow = guiCreateButton(0.87, 0.805, 0.12, 0.04, "Blow", true, tab, "blowvehicle")
aPlayersTab.VehicleCustomize = guiCreateButton(0.87, 0.85, 0.12, 0.04, "Customize", true, tab, "customize")
aPlayersTab.AnonAdmin = guiCreateCheckBox(0.745, 0.942, 0.20, 0.04, "Anonymous Admin", isAnonAdmin(), true, tab)
aPlayersTab.Refresh()
-- EVENTS
addEventHandler("onClientGUIClick", aPlayersTab.Context, aPlayersTab.onContextClick)
addEventHandler("onClientGUIClick", aPlayersTab.InfoContext, aPlayersTab.onContextClick)
addEventHandler("onClientGUIClick", aPlayersTab.Tab, aPlayersTab.onClientClick)
addEventHandler("onClientGUIChanged", aPlayersTab.PlayerListSearch, aPlayersTab.onPlayerListSearch)
addEventHandler("onClientPlayerChangeNick", root, aPlayersTab.onClientPlayerChangeNick)
addEventHandler("aClientPlayerJoin", root, aPlayersTab.onClientPlayerJoin)
addEventHandler("onClientPlayerQuit", root, aPlayersTab.onClientPlayerQuit)
addEventHandler(EVENT_SYNC, root, aPlayersTab.onClientSync)
addEventHandler("onClientResourceStop", resourceRoot, aPlayersTab.onClientResourceStop)
addEventHandler("onAdminRefresh", aPlayersTab.Tab, aPlayersTab.onRefresh)
sync(SYNC_PLAYERS)
if (hasPermissionTo("command.listmessages")) then
sync(SYNC_MESSAGES)
end
--bindKey("arrow_d", "down", aPlayersTab.onPlayerListScroll, 1)
--bindKey("arrow_u", "down", aPlayersTab.onPlayerListScroll, -1)
-- bindKey will not work while the searchbar has input focus - here is a hack using onClientKey instead
addEventHandler("onClientKey", root, function(key, press)
if not (key == "arrow_u" or key == "arrow_d") then return end
if not press then return end
if not guiGetVisible(aAdminMain.Form) then return end
aPlayersTab.onPlayerListScroll(key, press and "down" or "up", key == "arrow_u" and -1 or 1)
end)
end
function aPlayersTab.onContextClick(button)
local translator = {
[aPlayersTab.ContextKick] = aPlayersTab.Kick
}
if (translator[source]) then
source = translator[source]
aPlayersTab.onClientClick(button)
elseif (source == aPlayersTab.ContextCopy) then
if (contextSource) then
local copy = string.sub(guiGetText(contextSource), guiGetText(contextSource):match("%w+:"):len() + 2)
setClipboard(copy)
end
end
end
function aPlayersTab.onClientClick(button)
if (button == "left") then
if (source == aPlayersTab.Messages) then
aMessages.Open()
elseif (getElementType(source) == "gui-button") then
if (guiGridListGetSelectedItem(aPlayersTab.PlayerList) == -1) then
messageBox("No player selected!", MB_ERROR, MB_OK)
else
local player = getSelectedPlayer()
local name = getPlayerName(player)
if (source == aPlayersTab.Kick) then
local reason = inputBox("Kick player " .. name, "Enter the kick reason")
if (reason) then
triggerServerEvent("aPlayer", localPlayer, player, "kick", reason)
end
elseif (source == aPlayersTab.Ban) then
local reason = inputBox("Ban player " .. name, "Enter the ban reason")
if (reason) then
triggerServerEvent("aPlayer", localPlayer, player, "ban", reason)
end
elseif (source == aPlayersTab.Slap) then
triggerServerEvent("aPlayer", localPlayer, player, "slap",
guiComboBoxGetItemText(aPlayersTab.SlapOptions, guiComboBoxGetSelected(aPlayersTab.SlapOptions))
)
elseif (source == aPlayersTab.Mute) then
triggerServerEvent(
"aPlayer",
localPlayer,
player,
iif(aPlayers[player].mute, "unmute", "mute")
)
elseif (source == aPlayersTab.Freeze) then
triggerServerEvent(
"aPlayer",
localPlayer,
player,
iif(aPlayers[player].freeze, "unfreeze", "freeze")
)
elseif (source == aPlayersTab.Spectate) then
aSpectate(player)
elseif (source == aPlayersTab.SetNick) then
local nick = inputBox("Set nick", "Enter new nickname for " .. name)
if (nick) then
triggerServerEvent("aPlayer", localPlayer, player, "setnick", nick)
end
elseif (source == aPlayersTab.Shout) then
local shout = inputBox("Shout", "Enter text to be shown on player's screen")
if (shout) then
triggerServerEvent("aPlayer", localPlayer, player, "shout", shout)
end
elseif (source == aPlayersTab.SetHealth) then
local health = inputBox("Set health", "Enter the health value", "100")
if (health) then
triggerServerEvent("aPlayer", localPlayer, player, "sethealth", health)
end
elseif (source == aPlayersTab.SetArmour) then
local armour = inputBox("Set armour", "Enter the armour value", "100")
if (armour) then
triggerServerEvent("aPlayer", localPlayer, player, "setarmour", armour)
end
elseif (source == aPlayersTab.SetTeam) then
aTeam.Show()
elseif (source == aPlayersTab.SetSkin) then
aSkin.Show(player)
elseif (source == aPlayersTab.SetInterior) then
aInterior.Show(player)
elseif (source == aPlayersTab.JetPack) then
triggerServerEvent("aPlayer", localPlayer, player, "jetpack")
elseif (source == aPlayersTab.SetMoney) then
local money = inputBox("Set money", "Enter the money value")
if (money) then
triggerServerEvent("aPlayer", localPlayer, player, "setmoney", money)
end
elseif (source == aPlayersTab.SetStats) then
aPlayerStats(player)
elseif (source == aPlayersTab.SetDimension) then
local dimension = inputBox("Set dimension", "Enter dimension ID between 0 and 65535", "0")
if (dimension) then
triggerServerEvent("aPlayer", localPlayer, player, "setdimension", dimension)
end
elseif (source == aPlayersTab.GiveWeapon) then
aWeapon.Show(player)
elseif (source == aPlayersTab.GiveVehicle) then
aVehicle.Show(player)
elseif (source == aPlayersTab.VehicleFix) then
triggerServerEvent("aVehicle", localPlayer, player, "repair")
elseif (source == aPlayersTab.VehicleBlow) then
triggerServerEvent("aVehicle", localPlayer, player, "blowvehicle")
elseif (source == aPlayersTab.VehicleDestroy) then
triggerServerEvent("aVehicle", localPlayer, player, "destroyvehicle")
elseif (source == aPlayersTab.VehicleCustomize) then
local vehicle = getPedOccupiedVehicle(player)
if not isElement(vehicle) then
messageBox("Player is not in a vehicle!", MB_ERROR)
else
aVehicleUpgrades.Open(player, vehicle)
end
elseif (source == aPlayersTab.WarpTo) then
if player == localPlayer then
messageBox("You can't warp to yourself!", MB_ERROR)
else
triggerServerEvent("aPlayer", localPlayer, player, "warp")
end
elseif (source == aPlayersTab.WarpPlayer) then
aPlayerWarp(player)
elseif (source == aPlayersTab.Admin) then
if
(aPlayers[player]["admin"] and
messageBox("Revoke admin rights from " .. name .. "?", MB_WARNING))
then
triggerServerEvent("aPlayer", localPlayer, player, "setgroup", false)
elseif (messageBox("Give admin rights to " .. name .. "?", MB_WARNING)) then
triggerServerEvent("aPlayer", localPlayer, player, "setgroup", true)
end
end
end
elseif (source == aPlayersTab.AnonAdmin) then
setElementData(localPlayer, "AnonAdmin", guiCheckBoxGetSelected(aPlayersTab.AnonAdmin))
elseif (source == aPlayersTab.ColorCodes) then
aPlayersTab.Refresh()
aSetSetting('hideColorCodes', guiCheckBoxGetSelected(source))
elseif (source == aPlayersTab.SensitiveData) then
local state = guiCheckBoxGetSelected(source)
aSetSetting('hideSensitiveData', state)
for k, v in ipairs(aAdminMain.Tabs) do
if aAdminMain.BlockedTabsBySensitiveData[v.Acl] then
guiSetEnabled(v.Tab, not state)
end
end
if isElement(aServerTab.Password) then
guiSetText(aServerTab.Password, "Password: " .. getSensitiveText(aServerTab['currentPassword'] or "None"))
end
elseif (source == aPlayersTab.PlayerList) then
local player = getSelectedPlayer()
if (player) then
aPlayersTab.onRefresh()
else
guiSetText(aPlayersTab.Name, "Name: N/A")
guiSetText(aPlayersTab.IP, "IP: N/A")
guiSetText(aPlayersTab.Serial, "Serial: N/A")
guiSetText(aPlayersTab.Account, "Account: N/A")
guiSetText(aPlayersTab.Country, "Country: Unknown")
guiSetText(aPlayersTab.Groups, "Groups: N/A")
guiSetText(aPlayersTab.Mute, "Mute")
guiSetText(aPlayersTab.Freeze, "Freeze")
guiSetText(aPlayersTab.Admin, "Give admin")
guiSetText(aPlayersTab.Health, "Health: 0%")
guiSetText(aPlayersTab.Armour, "Armour: 0%")
guiSetText(aPlayersTab.Skin, "Skin: N/A")
guiSetText(aPlayersTab.Team, "Team: None")
guiSetText(aPlayersTab.Ping, "Ping: 0")
guiSetText(aPlayersTab.Money, "Money: 0")
guiSetText(aPlayersTab.Dimension, "Dimension: 0")
guiSetText(aPlayersTab.Interior, "Interior: 0")
guiSetText(aPlayersTab.JetPack, "Give JetPack")
guiSetText(aPlayersTab.Weapon, "Weapon: N/A")
guiSetText(aPlayersTab.Area, "Area: Unknown")
guiSetText(aPlayersTab.PositionX, "X: 0")
guiSetText(aPlayersTab.PositionY, "Y: 0")
guiSetText(aPlayersTab.PositionZ, "Z: 0")
guiSetText(aPlayersTab.Vehicle, "Vehicle: N/A")
guiSetText(aPlayersTab.VehicleHealth, "Vehicle Health: 0%")
guiSetVisible(aPlayersTab.Flag, false)
end
end
end
end
function aPlayersTab.onPlayerListSearch()
guiGridListClear(aPlayersTab.PlayerList)
local text = guiGetText(source)
if (text == "") then
for id, player in ipairs(getElementsByType("player")) do
local row = guiGridListAddRow(aPlayersTab.PlayerList)
guiGridListSetItemText(aPlayersTab.PlayerList, row, 1, getPlayerName(player), false, false)
guiGridListSetItemData(aPlayersTab.PlayerList, row, 1, player)
end
else
for id, player in ipairs(getElementsByType("player")) do
if (string.find(string.upper(getPlayerName(player)), string.upper(text))) then
local row = guiGridListAddRow(aPlayersTab.PlayerList)
guiGridListSetItemText(aPlayersTab.PlayerList, row, 1, getPlayerName(player), false, false)
guiGridListSetItemData(aPlayersTab.PlayerList, row, 1, player)
end
end
end
end
function aPlayersTab.onPlayerListScroll(key, state, inc)
if (not guiGetVisible(aAdminMain.Form)) then
return
end
local max = guiGridListGetRowCount(aPlayersTab.PlayerList)
if (max <= 0) then
return
end
local current = guiGridListGetSelectedItem(aPlayersTab.PlayerList)
local next = current + inc
max = max - 1
if (current == -1) then
guiGridListSetSelectedItem(aPlayersTab.PlayerList, 0, 1)
elseif (next > max) then
return
elseif (next < 0) then
return
else
guiGridListSetSelectedItem(aPlayersTab.PlayerList, next, 1)
end
-- If we have finally selected an item
if guiGridListGetSelectedItem(aPlayersTab.PlayerList) ~= -1 then
aPlayersTab.onRefresh()
end
end
function aPlayersTab.onClientPlayerChangeNick(oldNick, newNick)
local id = 0
local list = aPlayersTab.PlayerList
while (id <= guiGridListGetRowCount(list)) do
if (guiGridListGetItemData(list, id, 1) == source) then
if (guiCheckBoxGetSelected(aPlayersTab.ColorCodes)) then
guiGridListSetItemText(list, id, 1, stripColorCodes(newNick), false, false)
else
guiGridListSetItemText(list, id, 1, newNick, false, false)
end
end
id = id + 1
end
end
function aPlayersTab.onClientPlayerJoin(ip, username, serial, country, countryname)
aPlayers[source] = {}
aPlayers[source].name = getPlayerName(source)
aPlayers[source].ip = ip
aPlayers[source].serial = serial or "N/A"
aPlayers[source].country = country
aPlayers[source].countryname = countryname
aPlayers[source].account = "guest"
aPlayers[source].groups = "None"
local list = aPlayersTab.PlayerList
local row = guiGridListAddRow(list)
if (guiCheckBoxGetSelected(aPlayersTab.ColorCodes)) then
guiGridListSetItemText(list, row, 1, stripColorCodes(getPlayerName(source)), false, false)
else
guiGridListSetItemText(list, row, 1, getPlayerName(source), false, false)
end
guiGridListSetItemData(list, row, 1, source)
if (aSpecPlayerList) then
local row2 = guiGridListAddRow(aSpecPlayerList)
guiGridListSetItemText(aSpecPlayerList, row2, 1, getPlayerName(source), false, false)
end
end
function aPlayersTab.onClientPlayerQuit()
local list = aPlayersTab.PlayerList
local id = 0
while (id <= guiGridListGetRowCount(list)) do
if (guiGridListGetItemData(list, id, 1) == source) then
guiGridListRemoveRow(list, id)
end
id = id + 1
end
if (aSpecPlayerList) then
local id2 = 0
while (id2 <= guiGridListGetRowCount(aSpecPlayerList)) do
if (guiGridListGetItemText(aSpecPlayerList, id2, 1) == getPlayerName(source)) then
guiGridListRemoveRow(aSpecPlayerList, id2)
end
id2 = id2 + 1
end
end
aPlayers[source] = nil
end
function aPlayersTab.onClientSync(type, table)
if (type == SYNC_PLAYER) then
for type2, data in pairs(table) do
aPlayers[source][type2] = data
end
elseif (type == SYNC_PLAYERS) then
aPlayers = table
elseif (type == SYNC_MESSAGES) then
local prev = tonumber(string.sub(guiGetText(aPlayersTab.Messages), 1, 1))
if (prev < table["unread"]) then
playSoundFrontEnd(18)
end
guiSetText(aPlayersTab.Messages, table["unread"] .. "/" .. table["total"] .. " unread messages")
end
end
function aPlayersTab.onRefresh()
local player = getSelectedPlayer()
if (not player) then
return
end
local data = aPlayers[player]
if (not data) then
return
end
sync(SYNC_PLAYER, player)
guiSetText(aPlayersTab.IP, "IP: " .. getSensitiveText(aPlayers[player].ip))
guiSetText(aPlayersTab.Serial, "Serial: " .. getSensitiveText((aPlayers[player].serial or "Unknown")))
guiSetText(aPlayersTab.Country, "Country: " .. (aPlayers[player].countryname or "Unknown"))
guiSetText(aPlayersTab.Account, "Account: " .. getSensitiveText((aPlayers[player]["account"] or "guest")))
guiSetText(aPlayersTab.Groups, "Groups: " .. (aPlayers[player]["groups"] or "None"))
if (aPlayers[player].country and string.lower(tostring(aPlayers[player].country)) ~= "zz") then
local x, y = guiGetPosition(aPlayersTab.Country, false)
local width = guiLabelGetTextExtent(aPlayersTab.Country)
guiSetPosition(aPlayersTab.Flag, x + width + 3, y + 4, false)
guiSetVisible(
aPlayersTab.Flag,
guiStaticImageLoadImage(
aPlayersTab.Flag,
"client\\images\\flags\\" .. string.lower(tostring(aPlayers[player].country)) .. ".png"
)
)
else
guiSetVisible(aPlayersTab.Flag, false)
end
guiSetText(aPlayersTab.Name, "Name: " .. stripColorCodes(getPlayerName(player)))
guiSetText(aPlayersTab.Mute, iif(aPlayers[player].mute, "Unmute", "Mute"))
guiSetText(aPlayersTab.Freeze, iif(aPlayers[player].freeze, "Unfreeze", "Freeze"))
if (isPedDead(player)) then
guiSetText(aPlayersTab.Health, "Health: Dead")
else
guiSetText(aPlayersTab.Health, "Health: " .. math.ceil(getElementHealth(player)) .. "%")
end
guiSetText(aPlayersTab.Armour, "Armour: " .. math.ceil(getPedArmor(player)) .. "%")
guiSetText(aPlayersTab.Skin, "Skin: " .. getElementModel(player) or "N/A")
local team = getPlayerTeam(player)
if (team) then
guiSetText(aPlayersTab.Team, "Team: " .. getTeamName(team))
else
guiSetText(aPlayersTab.Team, "Team: None")
end
guiSetText(aPlayersTab.Ping, "Ping: " .. getPlayerPing(player) or 0)
guiSetText(aPlayersTab.Money, "Money: " .. (aPlayers[player].money or 0))
if (getElementDimension(player)) then
guiSetText(aPlayersTab.Dimension, "Dimension: " .. getElementDimension(player))
end
if (getElementInterior(player)) then
guiSetText(aPlayersTab.Interior, "Interior: " .. getElementInterior(player))
end
guiSetText(aPlayersTab.JetPack, iif(doesPedHaveJetPack(player), "Remove JetPack", "Give JetPack"))
local weapon = getPedWeapon(player)
if (weapon) then
guiSetText(aPlayersTab.Weapon, "Weapon: " .. getWeaponNameFromID(weapon) .. " (ID: " .. weapon .. ")")
end
local x, y, z = getElementPosition(player)
local area = getZoneName(x, y, z, false)
local zone = getZoneName(x, y, z, true)
guiSetText(aPlayersTab.Area, "Area: " .. getSensitiveText(iif(area == zone, area, area .. " (" .. zone .. ")")))
guiSetText(aPlayersTab.PositionX, "X: " .. getSensitiveText(x))
guiSetText(aPlayersTab.PositionY, "Y: " .. getSensitiveText(y))
guiSetText(aPlayersTab.PositionZ, "Z: " .. getSensitiveText(z))
local vehicle = getPedOccupiedVehicle(player)
if (vehicle) then
guiSetText(
aPlayersTab.Vehicle,
"Vehicle: " .. getVehicleName(vehicle) .. " (ID: " .. getElementModel(vehicle) .. ")"
)
guiSetText(aPlayersTab.VehicleHealth, "Vehicle Health: " .. math.ceil(getElementHealth(vehicle)) .. "%")
else
guiSetText(aPlayersTab.Vehicle, "Vehicle: Foot")
guiSetText(aPlayersTab.VehicleHealth, "Vehicle Health: 0%")
end
return player
end
function aPlayersTab.onClientResourceStop()
--[[aSetSetting("currentWeapon", aCurrentWeapon)
aSetSetting("currentAmmo", aCurrentAmmo)
aSetSetting("currentVehicle", aCurrentVehicle)
aSetSetting("currentSlap", aCurrentSlap)]]
end
function aPlayersTab.Refresh()
local selected = getSelectedPlayer()
local list = aPlayersTab.PlayerList
guiGridListClear(list)
local strip = guiCheckBoxGetSelected(aPlayersTab.ColorCodes)
for id, player in ipairs(getElementsByType("player")) do
local row = guiGridListAddRow(list)
local name = getPlayerName(player)
if (strip) then
name = stripColorCodes(name)
end
guiGridListSetItemText(list, row, 1, name, false, false)
guiGridListSetItemData(list, row, 1, player)
if (player == selected) then
guiGridListSetSelectedItem(list, row, 1)
end
end
end
function getSelectedPlayer()
local list = aPlayersTab.PlayerList
local item = guiGridListGetSelectedItem(list)
if (item ~= -1) then
return guiGridListGetItemData(list, item, 1)
end
return nil
end
function getSensitiveText(text)
if guiCheckBoxGetSelected(aPlayersTab.SensitiveData) then
return ('*'):rep(utf8.len(text))
end
return text
end
|
module("lua.includer", package.seeall)
local is_dotfile, explode_name, include, skeys, is_day_entry, ordinal_suffix, nice_date, output_day_entry, is_month, nice_month, output_month_entry
is_dotfile = function(filename)
return filename:sub(1, 1) == '.'
end
explode_name = function(filename)
return filename:match("([^.]+)%.([^.]+)")
end
include = function(directory)
local helper
helper = function(current_directory, files)
for entry in lfs.dir(current_directory) do
if not is_dotfile(entry) then
entry = current_directory .. "/" .. entry
files[entry] = true
if lfs.isdir(entry) then
helper(entry, files)
end
end
end
end
local all_files = { }
helper(directory, all_files)
return all_files
end
skeys = function(t)
local keys
do
local _accum_0 = { }
local _len_0 = 1
for k, _ in pairs(t) do
_accum_0[_len_0] = k
_len_0 = _len_0 + 1
end
keys = _accum_0
end
table.sort(keys)
local i = 0
return function()
i = i + 1
if keys[i] then
return keys[i]
end
end
end
is_day_entry = function(filename)
return filename:match("^%d%d%d%d/%d%d/%d%d%.tex$") ~= nil
end
ordinal_suffix = function(number)
local _exp_0 = number
if 1 == _exp_0 then
return "st"
elseif 2 == _exp_0 then
return "nd"
elseif 3 == _exp_0 then
return "rd"
else
return "th"
end
end
nice_date = function(date)
local year, month, day = date:match("([^/]+)/([^/]+)/([^/]+)")
local utime = os.time({
year = year,
month = month,
day = day
})
local day_of_week = os.date("%A", utime)
local month_name = os.date("%B", utime)
day = tonumber(day)
local nice_day = tostring(day) .. tostring(ordinal_suffix(day))
return tostring(day_of_week) .. ", " .. tostring(month_name) .. " " .. tostring(nice_day)
end
output_day_entry = function(filename)
local basename, _ = explode_name(filename)
tex.sprint("\\section{" .. tostring(nice_date(basename)) .. "}")
tex.sprint("\\label{" .. tostring(basename) .. "}")
tex.sprint("\\include*{" .. tostring(basename) .. "}")
return tex.sprint("\\clearpage")
end
is_month = function(filename)
return filename:match("^%d%d%d%d/%d%d$") ~= nil
end
nice_month = function(date)
local year, month = date:match("([^/]+)/([^/]+)")
local utime = os.time({
year = year,
month = month,
day = 1
})
return os.date("%B %Y", utime)
end
output_month_entry = function(filename)
tex.sprint("\\chapter{" .. tostring(nice_month(filename)) .. "}")
return tex.sprint("\\clearpage")
end
lua.includer.include_recent = function(year, n)
local all_files = include(year)
local entry_files
do
local _accum_0 = { }
local _len_0 = 1
for f in skeys(all_files) do
if is_day_entry(f) or is_month(f) then
_accum_0[_len_0] = f
_len_0 = _len_0 + 1
end
end
entry_files = _accum_0
end
local skip = #entry_files - n
for _, filename in ipairs(entry_files) do
if skip < 1 then
if is_day_entry(filename) then
output_day_entry(filename)
elseif is_month(filename) then
output_month_entry(filename)
end
else
skip = skip - 1
end
end
end
lua.includer.include_year = function(year)
return lua.includer.include_recent(year, math.huge)
end
|
--[[
Copyright (C) Ordo Lunaris (Blackhand)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
--]]
--[[
ItemModel implementation for selling items from inventory.
--]]
vendor.OwnAuctionsItemModel = {}
vendor.OwnAuctionsItemModel.prototype = {}
vendor.OwnAuctionsItemModel.metatable = {__index = vendor.OwnAuctionsItemModel.prototype}
local L = vendor.Locale.GetInstance()
-- the identifiers of the supported columns
vendor.OwnAuctionsItemModel.TEXTURE = 1
vendor.OwnAuctionsItemModel.NAME = 2
vendor.OwnAuctionsItemModel.COUNT = 3
vendor.OwnAuctionsItemModel.BID = 4
vendor.OwnAuctionsItemModel.BUYOUT = 5
vendor.OwnAuctionsItemModel.CURRENT_AUCTIONS = 6
vendor.OwnAuctionsItemModel.LOWER_BUYOUT = 7
vendor.OwnAuctionsItemModel.AVG_BUYOUT = 8
vendor.OwnAuctionsItemModel.UPPER_BUYOUT = 9
vendor.OwnAuctionsItemModel.TIME_LEFT = 10
local log = vendor.Debug:new("OwnAuctionsItemModel")
--[[
Sorts according to a and b, taking into account heire names, if both are equal
to avoid "hopping".
--]]
local function _SortHelper(a, b, na, nb)
if (a == b) then
return na < nb
end
return a < b
end
-- several sort functions
local SORT_FUNCS = {
[vendor.OwnAuctionsItemModel.COUNT] = {
[true] = function(a, b)
return _SortHelper(a.count, b.count, a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper(b.count, a.count, b.name, a.name)
end
},
[vendor.OwnAuctionsItemModel.CURRENT_AUCTIONS] = {
[true] = function(a, b)
return _SortHelper((a.currentAuctions or -1), (b.currentAuctions or -1), a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper((b.currentAuctions or -1), (a.currentAuctions or -1), b.name, a.name)
end
},
[vendor.OwnAuctionsItemModel.NAME] = {
[true] = function(a, b)
return a.name < b.name
end,
[false] = function(a, b)
return a.name > b.name
end
},
[vendor.OwnAuctionsItemModel.BID] = {
[true] = function(a, b)
return _SortHelper((a.bid or 0) / a.count, (b.bid or 0) / b.count, a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper((b.bid or 0) / a.count, (a.bid or 0) / b.count, b.name, a.name)
end
},
[vendor.OwnAuctionsItemModel.BUYOUT] = {
[true] = function(a, b)
return _SortHelper((a.buyout or 0) / a.count, (b.buyout or 0) / b.count, a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper((b.buyout or 0) / a.count, (a.buyout or 0) / b.count, b.name, a.name)
end
},
[vendor.OwnAuctionsItemModel.LOWER_BUYOUT] = {
[true] = function(a, b)
return _SortHelper((a.lowerBuyout or 0), (b.lowerBuyout or 0), a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper((b.lowerBuyout or 0), (a.lowerBuyout or 0), b.name, a.name)
end
},
[vendor.OwnAuctionsItemModel.AVG_BUYOUT] = {
[true] = function(a, b)
return _SortHelper((a.avgBuyout or 0), (b.avgBuyout or 0), a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper((b.avgBuyout or 0), (a.avgBuyout or 0), b.name, a.name)
end
},
[vendor.OwnAuctionsItemModel.UPPER_BUYOUT] = {
[true] = function(a, b)
return _SortHelper((a.upperBuyout or 0), (b.upperBuyout or 0), a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper((b.upperBuyout or 0), (a.upperBuyout or 0), b.name, a.name)
end
},
[vendor.OwnAuctionsItemModel.TEXTURE] = {
[true] = function(a, b)
return _SortHelper(a.rarity, b.rarity, a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper(b.rarity, a.rarity, b.name, a.name)
end
},
[vendor.OwnAuctionsItemModel.TIME_LEFT] = {
[true] = function(a, b)
return _SortHelper(a.timeLeft, b.timeLeft, a.name, b.name)
end,
[false] = function(a, b)
return _SortHelper(b.timeLeft, a.timeLeft, b.name, a.name)
end
}
};
local function _IsOutDated(info)
local time = info.leastCurrentTime or 0
-- log:Debug("_IsOutDated name [%s] now [%s] time [%s] diff [%s]", info.name, GetTime(), time, GetTime() - time)
return GetTime() - time > vendor.OwnAuctions.db.profile.outDatedTimeout
end
--[[
Checks whether the list has to be sorted and does it in case.
--]]
local function _EnsureSorting(self)
if (not self.sorted and self.index) then
self.updateCount = self.updateCount + 1
table.sort(self.index, self.sortFunc)
self.sorted = true
end
end
--[[
Inits the table of descriptors.
--]]
local function _InitDescriptors(self)
self.descriptors = {
[vendor.OwnAuctionsItemModel.TEXTURE] = {type = "texture", title = L["Texture"], align = "LEFT", order = 1};
[vendor.OwnAuctionsItemModel.NAME] = {type = "text", align = "LEFT", weight = 35, minWidth = 60, sortable = true, title = L["Name"], order = 2};
[vendor.OwnAuctionsItemModel.COUNT] = {type = "number", align = "CENTER", weight = 10, minWidth = 20, sortable = true, title = L["Itms."], order = 3};
[vendor.OwnAuctionsItemModel.CURRENT_AUCTIONS] = {type = "text", align = "CENTER", weight = 10, minWidth = 40, sortable = true, title = L["Aucts."], order = 7};
[vendor.OwnAuctionsItemModel.TIME_LEFT] = {type = "text", align = "CENTER", weight = 10, minWidth = 40, sortable = true, title = L["Time Left"], order = 4};
[vendor.OwnAuctionsItemModel.BID] = {type = "text", align = "RIGHT", weight = 20, minWidth = 70, sortable = true, title = L["Bid"], order = 5};
[vendor.OwnAuctionsItemModel.BUYOUT] = {type = "text", align = "RIGHT", weight = 20, minWidth = 70, sortable = true, title = L["Buyout"], order = 6};
[vendor.OwnAuctionsItemModel.LOWER_BUYOUT] = {type = "text", align = "RIGHT", weight = 20, minWidth = 70, sortable = true, title = L["Lower"], order = 7};
[vendor.OwnAuctionsItemModel.AVG_BUYOUT] = {type = "text", align = "RIGHT", weight = 20, minWidth = 70, sortable = true, title = L["Average"], order = 8};
[vendor.OwnAuctionsItemModel.UPPER_BUYOUT] = {type = "text", align = "RIGHT", weight = 20, minWidth = 70, sortable = true, title = L["Upper"], order = 9};
}
end
local function _IsChange(a, b)
local rtn = false
if (not a) then
rtn = b ~= nil
elseif (not b) then
rtn = a ~= nil
else
rtn = a ~= b
end
return rtn
end
--[[
Update all auction statistics, if itemLinkKey is nil. Otherwise only
corresponding items will be updated.
--]]
local function _UpdateAuctionStatistics(self, itemLinkKey, ignoreNotifer)
log:Debug("_UpdateAuctionStatistics enter itemLinkKey [%s]", itemLinkKey)
if (itemLinkKey and not self.itemLinkKeys[itemLinkKey]) then
log:Debug("ignore itemLinkKey [%s]", itemLinkKey)
return
end
-- log:Debug("_UpdateAuctionStatistics self: %s itemLinkKey: %s", self, itemLinkKey)
local neutralAh = vendor.AuctionHouse:IsNeutral()
local hasChanged = false
for _,info in pairs(self.index) do
if (not itemLinkKey or itemLinkKey == info.itemLinkKey) then
local avgBid, avgBuyout, lowerBid, lowerBuyout, upperBid, upperBuyout, numAuctions,
numBuyouts, leastCurrentTime =
vendor.Gatherer:GetCurrentAuctionInfo(info.itemLink, neutralAh, true)
if (not avgBuyout) then
local _, oldAvgBuyout = vendor.Gatherer:GetAuctionInfo(info.itemLink, neutralAh, true)
avgBuyout = oldAvgBuyout
end
hasChanged = hasChanged or _IsChange(info.avgBid, avgBid) or _IsChange(info.avgBuyout, avgBuyout) or
_IsChange(info.lowerBuyout, lowerBuyout) or _IsChange(info.upperBuyout, upperBuyout) or
_IsChange(info.avgBuyout, avgBuyout) or _IsChange(info.currentAuctions, numAuctions) or
_IsChange(info.leastCurrentTime, leastCurrentTime)
info.avgBid = avgBid
info.avgBuyout = avgBuyout
info.lowerBuyout = lowerBuyout
info.upperBuyout = upperBuyout
info.currentAuctions = numAuctions
info.leastCurrentTime = leastCurrentTime
end
end
if (hasChanged) then
log:Debug("has changed")
self.sorted = false
if (not ignoreNotifer) then
for _,listener in pairs(self.updateListeners) do
listener.func(listener.arg)
end
end
end
log:Debug("_UpdateAuctionStatistics exit")
end
--[[
Updates the list of own auctions.
--]]
local function _Update(self)
-- we need it only, if auction house is open
if (not vendor.AuctionHouse:IsOpen()) then
log:Debug("ah is closed")
return
end
GetOwnerAuctionItems(0)
self.updateCount = self.updateCount + 1
log:Debug("Update enter")
self.index = wipe(self.index)
self.itemLinkKeys = wipe(self.itemLinkKeys)
for i=1,GetNumAuctionItems("owner") do
local name, texture, count, quality, _, level, unknown, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, bidderFullName, owner, ownerFullName, saleStatus = GetAuctionItemInfo("owner", i)
local itemLink = GetAuctionItemLink("owner", i)
if (name and itemLink) then
local itemLinkKey = vendor.Items:GetItemLinkKey(itemLink)
local timeLeft = GetAuctionItemTimeLeft("owner", i)
if (saleStatus == 1) then
-- we have no count and no minBid :-(
count = 1
minBid = 0
end
local info = {name = name, texture = texture, count = count or 1, minBid = minBid,
buyout = buyoutPrice or 0, bidAmount = bidAmount or 0,
bid = math.max(minBid, bidAmount or 0),
itemLink = itemLink, itemLinkKey = itemLinkKey, index = i, saleStatus = saleStatus,
highBidder = highBidder, minIncrement = minIncrement or 0, quality = quality, level = level,
timeLeft = timeLeft, coloredName = vendor.Format.ColorizeQuality(name, quality)}
table.insert(self.index, info)
self.itemLinkKeys[itemLinkKey] = true
end
end
_UpdateAuctionStatistics(self, nil, true)
self.sorted = false
_EnsureSorting(self)
for _,listener in pairs(self.updateListeners) do
listener.func(listener.arg)
end
log:Debug("_Update leave size: %s", #self.index)
end
local function _GetMoney(money, count, outdated)
local msg
if (count > 1 and money > 0) then
if (outdated) then
return vendor.Format.FormatMoneyValuesGrayedOut(money, money * count, true)
else
return vendor.Format.FormatMoneyValues(money, money * count, true)
end
elseif (outdated) then
return vendor.Format.FormatMoneyGrayedOut(money, true)
else
return vendor.Format.FormatMoney(money, true)
end
end
--[[
Creates a new instance.
--]]
function vendor.OwnAuctionsItemModel:new()
log:Debug("new")
local instance = setmetatable({}, self.metatable)
instance.index = {}
instance.itemLinkKeys = {}
instance.selectedIndex = {}
instance.updateCount = 0
instance:Update()
_InitDescriptors(instance)
instance:Sort(vendor.OwnAuctionsItemModel.BUYOUT, true)
instance.updateListeners = {}
return instance
end
--[[
ItemModel function for returning the desired descriptor.
--]]
function vendor.OwnAuctionsItemModel.prototype:GetColumnDescriptor(id)
return self.descriptors[id]
end
--[[
Returns the number of items available.
--]]
function vendor.OwnAuctionsItemModel.prototype:Size()
return #self.index
end
function vendor.OwnAuctionsItemModel.prototype:GetItemLink(row)
_EnsureSorting(self)
local info = self.index[row]
return info.itemLink
end
--[[
Returns the value(s) for the given row and column id.
--]]
function vendor.OwnAuctionsItemModel.prototype:GetValues(row, id)
_EnsureSorting(self)
local rtn1, rtn2, rtn3
local info = self.index[row]
local outdated = _IsOutDated(info)
if (id == vendor.OwnAuctionsItemModel.TEXTURE) then
rtn1, rtn2, rtn3 = info.texture, info.itemLink, info.count
elseif (id == vendor.OwnAuctionsItemModel.NAME) then
if (info.saleStatus == 1) then
if (info.highBidder) then
rtn1 = L["%s - %s"]:format(info.coloredName, info.highBidder)
else
rtn1 = L["%s - Sold"]:format(info.coloredName)
end
elseif (info.bidAmount and info.bidAmount > 0 and info.saleStatus ~= 1 and info.highBidder) then
rtn1 = L["%s - %s"]:format(info.coloredName, info.highBidder)
else
rtn1 = info.coloredName
end
elseif (id == vendor.OwnAuctionsItemModel.COUNT) then
rtn1 = info.count
elseif (id == vendor.OwnAuctionsItemModel.CURRENT_AUCTIONS) then
if (outdated and info.currentAuctions) then
rtn1 = vendor.OUTDATED_FONT_COLOR_CODE..info.currentAuctions..FONT_COLOR_CODE_CLOSE
else
rtn1 = info.currentAuctions
end
elseif (id == vendor.OwnAuctionsItemModel.BID) then
rtn1 = _GetMoney(info.bid / info.count, info.count)
elseif (id == vendor.OwnAuctionsItemModel.BUYOUT) then
rtn1 = _GetMoney(info.buyout / info.count, info.count)
elseif (id == vendor.OwnAuctionsItemModel.LOWER_BUYOUT) then
rtn1 = _GetMoney(info.lowerBuyout or 0, info.count, outdated)
elseif (id == vendor.OwnAuctionsItemModel.AVG_BUYOUT) then
rtn1 = _GetMoney(info.avgBuyout or 0, info.count, outdated)
elseif (id == vendor.OwnAuctionsItemModel.UPPER_BUYOUT) then
rtn1 = _GetMoney(info.upperBuyout or 0, info.count, outdated)
elseif (id == vendor.OwnAuctionsItemModel.TIME_LEFT) then
if (info.saleStatus == 1 and info.timeLeft and info.timeLeft > 0) then
rtn1 = AUCTION_ITEM_TIME_UNTIL_DELIVERY:format(SecondsToTime(info.timeLeft))
rtn2 = AUCTION_ITEM_TIME_UNTIL_DELIVERY:format(SecondsToTime(info.timeLeft))
elseif (info.timeLeft and info.timeLeft >= 1 and info.timeLeft <= 4) then
rtn1 = AuctionFrame_GetTimeLeftText(info.timeLeft)
rtn2 = AuctionFrame_GetTimeLeftTooltipText(info.timeLeft)
else
rtn1 = "???"
end
else
error("unknown id: "..(id or "NA"));
end
-- log:Debug("GetValues row [%s] id [%s] rtn1 [%s] rtn2 [%s] rtn3 [%s]", row, id, rtn1, rtn2, rtn3)
return rtn1, rtn2, rtn3
end
function vendor.OwnAuctionsItemModel.prototype:GetHighlight(row)
local highlight = nil
_EnsureSorting(self)
local info = self.index[row]
if (info.saleStatus == 1) then
highlight = self.soldHighlight
elseif (info.lowerBuyout and info.lowerBuyout > 0 and info.lowerBuyout < (info.buyout / info.count)) then
highlight = self.undercutHighlight
elseif (not highlight and info.bidAmount and info.bidAmount > 0) then
highlight = self.withBidHighlight
end
return highlight
end
--[[
Returns the auction data for the given row as
index, itemLinkKey, itemLink, name, texture, count, bid, buyout, lowerBuyout, saleStatus,
outdated, minBid, bidAmount, minIncrement, timeLeft, quality, level
--]]
function vendor.OwnAuctionsItemModel.prototype:Get(row)
local info = self.index[row]
return info.index, info.itemLinkKey, info.itemLink, info.name, info.texture, info.count,
info.bid, info.buyout, info.lowerBuyout, info.saleStatus, _IsOutDated(info), info.minBid,
info.bidAmount, info.minIncrement, info.timeLeft, info.quality, info.level
end
--[[
Sorts according to the given column.
--]]
function vendor.OwnAuctionsItemModel.prototype:Sort(id, ascending)
vendor.Vendor:Debug("Sort id: %d ascending: %s", id, ascending)
local sortable = self.descriptors[id].sortable
if (sortable) then
self.sortFunc = SORT_FUNCS[id][ascending]
self.sorted = false
self.sortId = id
self.ascending = ascending
_EnsureSorting(self)
end
end
--[[
Toggles the sort state for the given type. If it's currently not
the sorting criteria, then it will be activated and set to ascending.
--]]
function vendor.OwnAuctionsItemModel.prototype:ToggleSort(id)
vendor.Vendor:Debug("ToggleSort id: %d", id)
if (id == self.sortId) then
self:Sort(id, not self.ascending)
else
self:Sort(id, true)
end
end
--[[
Returns the sorted id and whether it's ascending.
--]]
function vendor.OwnAuctionsItemModel.prototype:GetSortInfo()
return self.sortId, self.ascending
end
--[[
Selects the given item.
--]]
function vendor.OwnAuctionsItemModel.prototype:SelectItem(row, selected)
self.index[row].selected = selected
self.updateCount = self.updateCount + 1
end
--[[
Returns whether the given item was selected.
--]]
function vendor.OwnAuctionsItemModel.prototype:IsSelected(row)
_EnsureSorting(self)
return self.index[row].selected
end
--[[
Returns the map with the indices of the selected items.
--]]
function vendor.OwnAuctionsItemModel.prototype:GetSelectedItems()
_EnsureSorting(self)
if (self.updateCount ~= self.selectedUpdateCount) then
self.selectedIndex = wipe(self.selectedIndex)
for i=1,#self.index do
if (self.index[i].selected) then
table.insert(self.selectedIndex, i)
end
end
self.selectedUpdateCount = self.updateCount
end
return self.selectedIndex
end
--[[
Updates the list of items in inventory.
--]]
function vendor.OwnAuctionsItemModel.prototype:Update()
_Update(self)
end
--[[
Updates the auction statistics of the own auctions.
--]]
function vendor.OwnAuctionsItemModel.prototype:UpdateAuctionStatistics(itemLinkKey)
_UpdateAuctionStatistics(self, itemLinkKey)
end
function vendor.OwnAuctionsItemModel.prototype:SetWithBidHighlight(id)
self.withBidHighlight = id
end
function vendor.OwnAuctionsItemModel.prototype:SetUndercutHighlight(id)
self.undercutHighlight = id
end
function vendor.OwnAuctionsItemModel.prototype:SetSoldHighlight(id)
self.soldHighlight = id
end
--[[
Registers a function that will be called, if the model has been updated.
--]]
function vendor.OwnAuctionsItemModel.prototype:RegisterUpdateListener(func, arg)
table.insert(self.updateListeners, {func = func, arg = arg})
end
|
function EventHorizon:InitializeClass()
self.config.gcdSpellID = 162794
self.config.past = -1.5 -- Number of seconds to show in the past. Default = -3
self.config.future = 12 -- Number of seconds to show in the future. Default = 12
-- Havoc
-- Blade Dance
self:newSpell({
requiredTree = 1,
requiredLevel = 12,
cooldown = 188499,
playerbuff = 188499,
})
-- Fel Rush
self:newSpell({
requiredTree = 1,
-- requiredLevel = 98,
recharge = 195072,
})
-- Felblade
self:newSpell({
requiredTree = 1,
requiredTalent = 3,
cooldown = 232893,
})
-- Vengeful Retreat
self:newSpell({
requiredTree = 1,
cooldown = 198793,
})
-- Glaive Tempest
self:newSpell({
requiredTree = 1,
requiredTalent = 9,
cooldown = 342817
})
-- Essence Break
self:newSpell({
requiredTree = 1,
requiredTalent = 15,
cooldown = 258860,
debuff = 320338
})
-- Fel Eruption
self:newSpell({
requiredTree = 1,
requiredTalent = 18,
debuff = 211881,
cooldown = 211881,
})
-- Eye Beam
self:newSpell({
requiredTree = 1,
requiredLevel = 11,
cooldown = 198013,
})
-- Immolation Auro
self:newSpell({
requiredTree = 1,
requiredLevel = 27,
playerbuff = 258920,
cooldown = 258920,
})
-- Fel Barrage
self:newSpell({
requiredTree = 1,
requiredTalent = 21,
cooldown = 258925,
})
-- -- Fury of the Illidari
-- self:newSpell({
-- requiredTree = 1,
-- requiredArtifactTalent = 201467,
-- playerbuff = 201467,
-- cooldown = 201467,
-- })
-- Throw Glaive
self:newSpell({
requiredTree = 1,
requiredLevel = 10,
recharge = 185123,
})
-- Chaos Nova
-- self:newSpell({
-- requiredTree = 1,
-- requiredLevel = 100,
-- cooldown = 179057,
-- })
-- Defensive abilities, hidden by default due to the huge ammount of bars this spec has, remove the --[[ and ]]-- from the spell configs for any you'd like to display.
--[[
-- Blur
self:newSpell({
requiredTree = 1,
requiredLevel = 21,
cooldown = 198589,
})
]]--
--[[
-- Darkness
self:newSpell({
requiredTree = 1,
requiredLevel = 39,
cooldown = 196718,
})
]]--
--[[
-- Netherwalk
self:newSpell({
requiredTree = 1,
requiredTalent = 12,
cooldown = 196555,
})
]]--
-- Vengeance
-- Soul Fragments
self:newSpell({
requiredTree = 2,
playerbuff = 203981,
recharge = 189110,
barcolors = {
playerbuff = {128/255, 025/255, 157/255, 0.7},
recharge = {171/255, 191/255, 181/255, 0.5}
},
})
-- Demon Spikes
self:newSpell({
requiredTree = 2,
requiredLevel = 1,
playerbuff = 203720,
recharge = 203720,
barcolors = {
playerbuff = {232/255, 202/255, 000/255, 0.7},
recharge = {171/255, 191/255, 181/255, 0.4}
},
})
-- Immolation Aura
self:newSpell({
requiredTree = 2,
requiredLevel = 14,
playerbuff = 258920,
cooldown = 258920,
barcolors = {
playerbuff = {205/255, 237/255, 069/255, 0.7},
cooldown = {171/255, 191/255, 181/255, 0.5}
},
})
-- Felblade
self:newSpell({
requiredTree = 2,
requiredTalent = 3,
cooldown = 232893,
})
-- Spirit Bomb
self:newSpell({
requiredTree = 2,
requiredTalent = 9,
debuff = 247456,
})
-- Fracture
self:newSpell({
requiredTree = 2,
requiredTalent = 12,
recharge = 263642
})
-- Fel Eruption
-- self:newSpell({
-- requiredTree = 2,
-- requiredTalent = 9,
-- playerbuff = 211881,
-- cooldown = 211881,
-- })
-- Sigil of Flame
self:newSpell({
requiredTree = 2,
requiredLevel = 12,
debuff = 204596,
cooldown = 204596,
barcolors = {
playerbuff = {070/255, 101/255, 009/255, 0.7},
cooldown = {171/255, 191/255, 181/255, 0.5}
},
})
-- Soul Barrier
self:newSpell({
requiredTree = 2,
requiredTalent = 18,
playerbuff = 263648,
cooldown = 263648,
})
-- Bulk Extraction
self:newSpell({
requiredTree = 2,
requiredTalent = 21,
cooldown = 320341
})
-- Soul Carver
-- self:newSpell({
-- requiredTree = 2,
-- requiredArtifactTalent = 207407,
-- cooldown = 207407,
-- debuff = 207407,
-- barcolors = {
-- debuffmine = {202/255, 161/255, 055/255, 0.9},
-- cooldown = {202/255, 161/255, 055/255, 0.5}
-- },
-- })
-- Sigil of Chains
self:newSpell({
requiredTree = 2,
requiredTalent = 15,
debuff = 202138,
cooldown = 202138,
})
-- Fel Devastation
self:newSpell({
requiredTree = 2,
requiredLevel = 11,
cooldown = 212084,
})
-- Fiery Brand
self:newSpell({
requiredTree = 2,
requiredLevel = 1,
debuff = 207744,
cooldown = 204021,
barcolors = {
debuffmine = {151/255, 252/255, 131/255, 0.7},
cooldown = {171/255, 191/255, 181/255, 0.5}
},
})
-- Metamorphosis
self:newSpell({
requiredTree = 2,
playerbuff = 187827,
cooldown = 187827,
barcolors = {
playerbuff = {040/255, 050/255, 050/255, 0.7},
cooldown = {171/255, 191/255, 181/255, 0.5}
},
})
end
|
return {
PlaceObj("ModItemOptionToggle", {
"name", "EnableMod",
"DisplayName", T(302535920011303, "<color ChoGGi_yellow>Enable Mod</color>"),
"Help", T(302535920011793, "Disable mod without having to see missing mod msg."),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionToggle", {
"name", "SkipGrid0",
"DisplayName", table.concat(T(9428, "Skip") .. " " .. T{11629, "GRID <i>", i = 0}),
"Help", T(302535920011573, "Grids with production+consumption = 0 (doesn't skip grids that aren't producing due to throttle)."),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionToggle", {
"name", "SkipGrid1",
"DisplayName", table.concat(T(9428, "Skip") .. " " .. T{11629, "GRID <i>", i = 1}),
"Help", T(302535920011572, "Grids that only have a single bld (sensor towers)."),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionNumber", {
"name", "SkipGridX",
"DisplayName", table.concat(T(9428, "Skip") .. " " .. T{11629, "GRID <i>", i = "X"}),
"Help", T(302535920011571, "Grids that only have X amount of buildings (for smaller clusters, like a concrete \"hub\", 0 to disable)."),
"DefaultValue", 0,
"MinValue", 0,
"MaxValue", 50,
}),
PlaceObj("ModItemOptionNumber", {
"name", "DepositRemainingWarning",
"DisplayName", T(302535920011939, "Deposit Remaining Warning"),
"Help", T(302535920011940, "Show warning message when resource deposits (all of a single type) are below X amount (0 to disable)."),
"DefaultValue", 100,
"MinValue", 0,
"MaxValue", 1000,
}),
PlaceObj("ModItemOptionToggle", {
"name", "MergedGrids",
"DisplayName", T(302535920011492, "Merge Grid Info"),
"Help", T(302535920011569, "Splits each grid into a separate section in the tooltip."),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionNumber", {
"name", "RolloverWidth",
"DisplayName", table.concat(T(1000112, "Rollover") .. " " .. T(326044431931, "SIZE")),
"Help", T(302535920011568, "Game default is 45, if you want the tooltips wider use this (I use small UI scale)."),
"DefaultValue", 45,
"MinValue", 0,
"MaxValue", 100,
}),
PlaceObj("ModItemOptionToggle", {
"name", "DisableTransparency",
"DisplayName", T(302535920011577, "Disable Transparency"),
"Help", T(302535920011576, "Disable transparency of Infobar."),
"DefaultValue", false,
}),
PlaceObj("ModItemOptionToggle", {
"name", "AlwaysShowRemaining",
"DisplayName", T(302535920011828, "Always Show Remaining"),
"Help", T(302535920011829, "Keep showing remaining amount of resources instead of N/A when prod over consump (time formatting only shows hours for neg numbers, this game uses 24 per Sol)."),
"DefaultValue", false,
}),
}
|
--[[
© 2013 GmodLive private project do not share
without permission of its author (Andrew Mensky vk.com/men232).
--]]
local greenCode = greenCode;
local PLUGIN = PLUGIN or greenCode.plugin:Loader();
PLUGIN.class = {};
local TER_PLUGIN = greenCode.plugin:Get("territory");
greenCode.config:Add( "rent_time", 15, false, false, false );
function PLUGIN:TerritorySystemInitialized()
TERRITORY_PERMISSION_CLASS:New{ name = "owner", desc = "Permission for owning", default = false }:Register();
TERRITORY_PERMISSION_CLASS:New{ name = "coowner", desc = "Permission for co-owning", default = false }:Register();
TERRITORY_PERMISSION_CLASS:New{ name = "canowning", desc = "Permission allow owning", default = false }:Register();
end;
local playerMeta = FindMetaTable("Player");
function playerMeta:HoldingCount() return PLUGIN:HoldingCount( self ); end;
function PLUGIN:HoldingCount( player )
local nCount = 0;
for _, TERRITORY in pairs(TER_PLUGIN:GetStored()) do
if ( TERRITORY:GetOwnerLevel(player) > 0 ) then
nCount = nCount + 1;
end;
end;
return nCount;
end;
-- A function to register class.
function PLUGIN:RegisterPrice( sName, sDesc, funcAfford, funcAdd, cur )
self.class[ sName ] = { desc = sDesc, funcAfford = funcAfford, funcAdd = funcAdd, cur = cur };
end;
function PLUGIN:P_CanAfford( sName, player, nAmount )
if ( self.class[sName] ) then
return self.class[sName].funcAfford( player, nAmount );
end;
return false, "Incorrect price type.";
end;
function PLUGIN:P_AddMoney( sName, player, nAmount )
if ( self.class[sName] ) then
local bDone = self.class[sName].funcAdd(player, nAmount);
if ( bDone != nil ) then return bDone; end;
return true;
end;
return false, "Incorrect price type.";
end;
PLUGIN:RegisterPrice( "session", "Покупка на 1 игровой сеанс", playerMeta.CanAfford, playerMeta.AddMoney, "$" );
PLUGIN:RegisterPrice( "rent", "Аренда на "..greenCode.config:Get("rent_time"):Get(15).." мин", playerMeta.CanAfford, playerMeta.AddMoney, "$" );
PLUGIN:RegisterPrice( "perm", "Покупка на вечное владение", playerMeta.CanAfford, playerMeta.AddMoney, "$" );
---------------------
-- TERRITORY CLASS --
---------------------
function TERRITORY_CLASS:GetOwners() return self("owner", {}); end;
function TERRITORY_CLASS:GetCoOwners() return self("coowner", {}); end;
function TERRITORY_CLASS:IsOwned() return table.Count(self:GetOwners()) > 0 or table.Count(self:GetCoOwners()) > 0 end;
function TERRITORY_CLASS:GetPrice( sType )
local nPrice = self("price",{})[sType] or 0;
if ( sType == "session" or sType == "rent" ) then
return greenCode.plugin:Call( "GetPrice", nPrice ) or nPrice;
end;
return nPrice;
end;
function TERRITORY_CLASS:GetOnlineOwners( bCoOwn )
local tOwners = {};
for uid, _ in pairs( self:GetOwners() ) do
local player = _player.GetByUniqueID(tostring(uid));
if ( player ) then
table.insert( tOwners, player );
end;
end;
if ( bCoOwn ) then
for uid, _ in pairs( self:GetCoOwners() ) do
local player = _player.GetByUniqueID(tostring(uid));
if ( player ) then
table.insert( tOwners, player );
end;
end;
end;
return tOwners;
end;
function TERRITORY_CLASS:GetAllPrice()
local tPriceData = self("price",{});
tPriceData.session = greenCode.plugin:Call( "GetPrice", tPriceData.session or 0 ) or tPriceData.session or 0;
return tPriceData;
end;
-- A function to get all doors location in territory.
function TERRITORY_CLASS:GetDoors()
local tDoors = {};
for k, v in pairs(_ents.GetAll()) do
if ( greenCode.entity:IsDoor( v ) and self:IsInside( v:GetPos() ) ) then
table.insert( tDoors, v );
end;
end;
return tDoors;
end;
if SERVER then
function TERRITORY_CLASS:SetPrice( sType, nAmount )
if ( PLUGIN.class[sType] ) then
local tPriceData = self("price",{});
tPriceData[sType] = nAmount;
self:SetData( "price", tPriceData );
return true;
end;
return false, "Incorrect price type.";
end;
function TERRITORY_CLASS:RemoveAllOwners()
local tPermissionData = self:GetPerm().private;
if ( tPermissionData ) then
for uid, _ in pairs( tPermissionData ) do
self:SetPermission( "private", "coowner", uid, nil );
self:SetPermission( "private", "owner", uid, nil );
end;
end;
end;
function TERRITORY_CLASS:SetOwner( player )
if ( self:GetPermission( "canowning", player, false ) ) then
self:RemoveAllOwners();
return self:SetPermission( "private", "owner", player, true, os.time() );
else
return false, "Вы не можете владеть этим.";
end;
end;
function TERRITORY_CLASS:AddCoOwner( calling_ply, target_ply )
local parentUID = self("ownerSession");
if ( table.Count( self:GetOwners() ) > 0 and parentUID ) then
local bDone, sReason, SESSION = self:SetPermission( "private", "coowner", target_ply, true, os.time() );
if ( bDone ) then
greenCode.plugin:Call( "OnTerritoryAddCoOwner", self, calling_ply, target_ply, SESSION );
end;
return bDone, sReason, SESSION;
else
return false, "Нет основного владельца.";
end;
end;
function TERRITORY_CLASS:RemoveCoOwner( calling_ply, target_ply )
if ( self:GetOwnerLevel(target_ply) == 1 ) then
local bDone, sReason, SESSION = self:SetPermission( "private", "coowner", target_ply, nil );
if ( bDone ) then
greenCode.plugin:Call( "OnTerritoryRemoveCoOwner", self, calling_ply, target_ply, SESSION );
end;
return bDone, sReason, SESSION;
else
return false, "Нет прав."
end;
end;
function TERRITORY_CLASS:GetOwnerLevel( player )
if ( self:IsValid() ) then
if ( self:GetPermission( "owner", player, false ) ) then
return 2;
elseif ( self:GetPermission( "coowner", player, false ) ) then
return 1;
end;
end;
return 0;
end;
function TERRITORY_CLASS:Buy( player, sPriceType )
local bDone, sReason = greenCode.plugin:Call( "PlayerCanBuyTerritory", self, player, sPriceType );
if ( bDone != false ) then
bDone, sReason, SESSION = self:SetOwner( player );
if ( bDone ) then
PLUGIN:P_AddMoney( sPriceType, player, -self:GetPrice(sPriceType) );
self:SetData("lastBuyType", sPriceType);
greenCode.plugin:Call( "OnTerritoryBuy", self, player, sPriceType, SESSION );
end;
end;
return bDone, sReason;
end;
-- A function to sell territory.
function TERRITORY_CLASS:Sell( player )
local bCanSell, sMsg = greenCode.plugin:Call( "PlayerCanSellTerritory", self, player );
if ( bCanSell != false ) then
local nPriceType = self("lastBuyType", "session");
if ( !PLUGIN.class[nPriceType] ) then
nPriceType = PLUGIN.class[1];
end;
bCanSell, sMsg = PLUGIN:P_AddMoney( nPriceType, player, math.ceil(self:GetPrice(nPriceType)/2) );
if ( bCanSell ) then
self.data.ownerSession = -1; -- Clean owner session.
self:RemoveAllOwners();
greenCode.plugin:Call( "OnTerritorySell", self, player );
return true;
end;
end;
return bCanSell, sMsg;
end;
function TERRITORY_CLASS:UpdateDoorOwner( player, bAllow )
local nOwnerLevel = self:GetOwnerLevel( player );
for _, door in pairs( self:GetDoors() ) do
if ( door and IsValid(door) ) then
if ( bAllow and door:IsOwnable() ) then
if ( nOwnerLevel > 1 and !door:IsOwned() and !door:OwnedBy(player) ) then
door:RemoveAllowed(player);
door:Own(player);
continue;
elseif ( door:IsOwned() ) then
door:AddAllowed(player);
end;
door:Own(player);
else
door:RemoveAllowed(player);
door:UnOwn(player);
end;
end;
end;
end;
else
function TERRITORY_CLASS:GetOwnerLevel( player )
if ( self:IsValid() ) then
local uid = tonumber(player:UniqueID());
if ( self:GetOwners()[uid] ) then
return 2;
elseif ( self:GetCoOwners()[uid] ) then
return 1;
end;
end;
return 0;
end;
end;
--------------------
-- TERRITORY HOOK --
--------------------
if CLIENT then return end;
function PLUGIN:OnTerritoryGetPermission( TERRITORY, sPermissionName, player )
if ( sPermissionName == "spawnobject" and TERRITORY:GetOwnerLevel(player) > 0 ) then
return true, "Is owner!";
end;
end;
function PLUGIN:PlayerCharacterInitialized( player )
for _, TERRITORY in pairs(TER_PLUGIN:GetStored()) do
if ( TERRITORY:GetOwnerLevel(player) > 0 ) then
TERRITORY:UpdateDoorOwner(player, true);
end;
end;
end;
function PLUGIN:OnTerrytoryChangeOwners( TERRITORY, player, bValue )
if ( type(player) == "number" ) then
player = _player.GetByUniqueID(tostring(player));
end;
if ( player and type(player) == "Player" ) then
timer.Simple(1, function()
if ( IsValid(player) ) then
TERRITORY:UpdateDoorOwner(player, tobool(bValue));
end;
end);
end;
end;
function PLUGIN:PlayerCanBuyTerritory( TERRITORY, player, sPriceType )
local nPrice = TERRITORY:GetPrice( sPriceType );
if ( !self.class[sPriceType] ) then
return false, "Incorrect price type."
elseif ( TERRITORY:GetOwnerLevel(player) > 0 ) then
return false, "Вы уже владелец этой территорией.";
elseif ( TERRITORY:IsOwned() ) then
local tOwnerNames = {}
for uid, v in pairs( TERRITORY:GetOwners() ) do
table.insert( tOwnerNames, v.name )
end;
return false, "Эта территория уже занята: " .. table.concat( tOwnerNames, ", " )..".";
elseif ( nPrice <= 0 ) then
return false, "Эта территории бесценна =) Позовите админа, пусть исправит!";
elseif ( !self:P_CanAfford( sPriceType, player, nPrice ) ) then
return false, "Вам это не по корману!";
end;
end;
function PLUGIN:PlayerCanSellTerritory( TERRITORY, player )
if ( TERRITORY:GetOwnerLevel(player) < 2 ) then
return false, "Вы не можете продать эту территорию.";
end;
end;
function PLUGIN:OnTerritoryChangePermission( TERRITORY, sPermissionName, sCharterName, player, bValue )
if ( sPermissionName == "owner" or sPermissionName == "coowner" ) then
local uid, sid, sName = greenCode.session:GetPlayerData(player);
local tData = sPermissionName == "owner" and TERRITORY:GetOwners() or TERRITORY:GetCoOwners();
if ( bValue ) then
tData[uid] = { name = sName, sid = sid };
else
tData[uid] = nil;
end;
TERRITORY:SetData( sPermissionName, tData );
greenCode.plugin:Call( "OnTerrytoryChangeOwners", TERRITORY, player, bValue );
elseif ( sPermissionName == "canowning" and sCharterName == "public" ) then
TERRITORY:SetData( "forsale", bValue );
elseif ( sPermissionName == "spawnobject" and sCharterName == "private" ) then
local uid, _, sName = greenCode.session:GetPlayerData(player);
local tPropSpawnData = TERRITORY("propSpawn", {});
tPropSpawnData[uid] = bValue and sName or nil;
TERRITORY:SetData( "propSpawn", tPropSpawnData );
end;
end;
function PLUGIN:OnTerrytoryCreate( tTerritoryData )
tTerritoryData["owner"] = {};
tTerritoryData["coowner"] = {};
tTerritoryData["price"] = { session = 0 };
tTerritoryData["forsale"] = false;
tTerritoryData["propSpawn"] = {};
tTerritoryData["ownerSession"] = 0;
tTerritoryData["_rent"] = 0;
tTerritoryData["lastBuyType"] = "";
end;
-- Called when player try buy door.
function PLUGIN:PlayerBuyDoor( player, eDoor )
local TERRITORY = TER_PLUGIN:GetLocation( eDoor:GetPos() );
if ( TERRITORY and TERRITORY:IsValid() and !eDoor:AllowedToOwn( player ) and TERRITORY:GetOwnerLevel(player) < 2 ) then
GAMEMODE:Notify( player, 1, 4, "Дверь часть территории '" .. TERRITORY:GetName().. "'." );
return false;
end;
end;
-- Called when player try buy door.
function PLUGIN:PlayerSellDoor( player, eDoor )
local TERRITORY = TER_PLUGIN:GetLocation( eDoor:GetPos() );
if ( TERRITORY and TERRITORY:IsValid() and TERRITORY:UniqueID() != 0 ) then
GAMEMODE:Notify( player, 1, 4, "Дверь часть территории '" .. TERRITORY:GetName().. "'." );
return false;
end;
end;
function PLUGIN:OnTerritoryPrintInfo( player, TERRITORY )
ULib.console( player, "\t\tOwner Level = " .. TERRITORY:GetOwnerLevel(player) );
ULib.console( player, "\t\tFor sale = " .. tostring(TERRITORY("forsale",false)) );
ULib.console( player, "\t\tLast Buy = " .. tostring(TERRITORY("lastBuyType","none")) );
ULib.console( player, "\t\tPrice:" );
for sType, nAmount in pairs( TERRITORY:GetAllPrice() ) do
ULib.console( player, "\t\t\t"..sType.." = " .. nAmount );
end;
end;
-- Called when player buy some territory.
function PLUGIN:OnTerritoryBuy( TERRITORY, player, sPriceType, SESSION )
-- to session buy, parent session to player.
if ( sPriceType == "session" ) then
SESSION:SetParent( tonumber(player:UniqueID()) );
elseif ( sPriceType == "rent" ) then
SESSION:SetTimeOut( greenCode.config:Get("rent_time"):Get(15)*60 );
SESSION:SetParent(-1); -- Clean parent if before playey buy in seesion.
elseif ( sPriceType == "perm" ) then
SESSION:SetParent(-1); -- Clean parent if before playey buy in seesion or rent.
end;
TERRITORY:SetData("ownerSession", SESSION:UniqueID());
player:EmitSound( "greencode/mission_passed"..math.random(1,2)..".mp3" );
greenCode.hint:SendAll( player:Name().." купил территорию ["..TERRITORY:GetName().."] "..sPriceType..".", 5, Color( 100, 255, 100 ) );
player:ConCommand("cl_gc_custommenu_update 7920");
end;
-- This fix to shared.lua
GAMEMODE.DefaultTeam = TEAM_CITIZEN;
-- Called when player sell some territory.
function PLUGIN:OnTerritorySell( TERRITORY, player )
-- Set default team
if ( self:HoldingCount(player) < 1 ) then
player:ChangeTeam(GAMEMODE.DefaultTeam, true);
end;
-- Remove props.
local tRemovedProps = { "Territory "..TERRITORY:Name().." - "..TERRITORY:UniqueID().." sell removed props:" };
for k, v in pairs( _ents.GetAll() ) do
if ( v.FPPOwnerID and TER_PLUGIN:GetLocation( v:GetPos() ) == TERRITORY ) then
table.insert( tRemovedProps, "["..v.FPPOwnerID.."] ["..v:EntIndex().." ["..v:GetClass().."]" );
v:Remove();
end;
end;
if ( #tRemovedProps > 1 ) then
greenCode:Debug( table.concat(tRemovedProps, "\n\t\t") );
end;
-- Update info
greenCode.hint:SendAll( player:Name().." продал территорию ["..TERRITORY:GetName().."] "..".", 5, Color( 100, 255, 100 ) );
player:ConCommand("cl_gc_custommenu_update 7920");
end;
function PLUGIN:OnTerritorySendData( tTerritoryData )
tTerritoryData.ownerSession = nil;
end;
function PLUGIN:OnSessionChangeTimeOut( SESSION, nValue, nPrev )
local tData = SESSION("territoryData");
if ( tData and tData.permission == "owner" ) then
local TERRITORY = TER_PLUGIN:FindByID(tData.uid);
if ( TERRITORY and TERRITORY:IsValid() and TERRITORY("lastBuyType") == "rent" ) then
local curTime = CurTime();
local nEndTime = math.ceil( curTime + nValue );
local difference = math.abs(TERRITORY("_rent", 0) - nEndTime);
if ( difference > 1 ) then
TERRITORY:SetData("_rent", nEndTime);
end;
if ( nValue == 300 or nValue == 180 or nValue == 180 ) then
for _, player in pairs( TERRITORY:GetOnlineOwners() ) do
greenCode.hint:Send( player, "До продления аренды '"..TERRITORY:Name().."' осталось "..math.Round(nValue/60).." мин.", 5, Color( 255, 255, 100 ), nil, true );
end;
end;
end;
end;
end;
function PLUGIN:GroupPay( tGroup, nPrice )
local nGoodPrice = math.Round( nPrice / #tGroup );
for k, player in pairs( tGroup ) do
if ( !self:P_CanAfford( "rent", player, nGoodPrice ) and !player:DepositsCanAfford(nGoodPrice) ) then
local nNotHave = nGoodPrice - (player:getDarkRPVar("money") or 0);
player.gcGroupPay = player.gcGroupPay + (nGoodPrice - nNotHave);
tGroup[k] = nil;
return self:GroupPay( tGroup, nPrice - (nGoodPrice-nNotHave) );
else
player.gcGroupPay = player.gcGroupPay + nGoodPrice;
nPrice = nPrice - nGoodPrice;
end;
end;
return nPrice;
end;
function PLUGIN:PreSessionClose( SESSION, uid )
local tData = SESSION("territoryData");
if ( tData ) then
local TERRITORY = TER_PLUGIN:FindByID(tData.uid);
if ( TERRITORY and TERRITORY:IsValid() and TERRITORY("lastBuyType") == "rent" ) then
local nPrice = TERRITORY:GetPrice("rent");
local tOwners = TERRITORY:GetOnlineOwners();
local nGoodPrice = math.Round( nPrice / #tOwners );
for _, player in pairs( tOwners ) do
player.gcGroupPay = 0;
end;
local nCost = self:GroupPay( tOwners, nPrice );
if ( nCost <= 0 ) then
for _, player in pairs( tOwners ) do
local bShouldDeposit = false;
local DEPOSIT;
if ( self:P_CanAfford( "rent", player, player.gcGroupPay ) ) then
self:P_AddMoney( "rent", player, -player.gcGroupPay );
else
DEPOSIT = player:DepositsCanAfford(-player.gcGroupPay);
if ( DEPOSIT ) then
DEPOSIT:AddMoney(-player.gcGroupPay);
bShouldDeposit = true;
end;
end;
greenCode.hint:Send( player, "Автоматическое продление аренды '"..TERRITORY:Name().."' "..greenCode.kernel:FormatNumber(player.gcGroupPay).."$"..( bShouldDeposit and " Оплата со счета #"..DEPOSIT:UniqueID().." - "..DEPOSIT:Name().."." or "" ), 5, Color( 255, 255, 100 ), nil, true );
end;
SESSION:SetTimeOut( greenCode.config:Get("rent_time"):Get(15)*60 );
end;
end;
end;
end;
--------------------
-- PLUGIN COMMAND --
--------------------
greenCode.command:Add( "ter_buy", 0, function( player, command, args )
if ( #args < 2 ) then return; end;
local bDone, sReason;
local TERRITORY = TER_PLUGIN:FindByID(tonumber(args[1])) or TER_PLUGIN:FindByName(args[1]);
if ( TERRITORY and TERRITORY:IsValid() ) then
bDone, sReason = TERRITORY:Buy( player, args[2] );
else
bDone, sReason = false, "Territory not found.";
end;
if ( !bDone ) then
greenCode.hint:Send( player, sReason, 5, Color( 255, 100, 100 ), nil, true );
end
end);
greenCode.command:Add( "ter_sell", 0, function( player, command, args )
if ( #args < 1 ) then return; end;
local bDone, sReason;
local TERRITORY = TER_PLUGIN:FindByID(tonumber(args[1])) or TER_PLUGIN:FindByName(args[1]);
if ( TERRITORY and TERRITORY:IsValid() ) then
bDone, sReason = TERRITORY:Sell( player, args[2] );
else
bDone, sReason = false, "Territory not found.";
end;
if ( !bDone ) then
greenCode.hint:Send( player, sReason, 5, Color( 255, 100, 100 ), nil, true );
end
end);
greenCode.command:Add( "ter_allowcoown", 0, function( player, command, args )
if ( #args < 3 ) then return; end;
local bDone, sReason;
local TERRITORY = TER_PLUGIN:FindByID(tonumber(args[1])) or TER_PLUGIN:FindByName(args[1]);
local bValue = tobool(args[3]) or nil;
local TARGET_PLY_SESSION;
if ( TERRITORY and TERRITORY:IsValid() ) then
if ( TERRITORY:GetOwnerLevel(player) > 1 ) then
local target_ply_uid, calling_ply_uid = tonumber(args[2]), tonumber(player:UniqueID());
TARGET_PLY_SESSION = greenCode.session:FindByID(target_ply_uid or -1);
if ( target_ply_uid != calling_ply_uid and TARGET_PLY_SESSION and TARGET_PLY_SESSION:IsValid() and TARGET_PLY_SESSION("sid") ) then
local sessionName = "private_"..calling_ply_uid.."_owner_"..TERRITORY:UniqueID();
local sessionUID = tonumber(util.CRC(sessionName));
local OWN_SESSION = greenCode.session:FindByID(sessionUID);
if ( OWN_SESSION and OWN_SESSION:IsValid() and OWN_SESSION("territoryData") ) then
local bShould, sError, PERM_SESSION;
if ( bValue ) then
bShould, sError, PERM_SESSION = TERRITORY:AddCoOwner( player, target_ply_uid );
else
bShould, sError, PERM_SESSION = TERRITORY:RemoveCoOwner( player, target_ply_uid );
end;
if ( bShould ) then
PERM_SESSION:SetParent(OWN_SESSION:UniqueID()); -- Remove coowner when owner buy session in close.
player:ConCommand("cl_gc_custommenu_update 7920");
bDone, sReason = bValue, "Вы "..(bValue and "добавили в совладельци " or "удалили из совладельцев ")..TARGET_PLY_SESSION:Name().." на '"..TERRITORY:Name().."'.";
else
sReason = sError;
end;
else
bDone, sReason = false, "Inccorect owner session uid.";
end;
else
bDone, sReason = false, "Inccorect player uid.";
end;
else
bDone, sReason = false, "У вас нет прав.";
end;
else
bDone, sReason = false, "Territory not found.";
end;
if ( bDone ) then
greenCode.hint:SendAll( player:Name()..(bValue and "добавил в совладельци " or "удалил из совладельцев ")..TARGET_PLY_SESSION:Name().." на '"..TERRITORY:Name().."'.", 5, bValue and Color(100,255,100) or Color(255,100,100), nil, true );
else
greenCode.hint:Send( player, sReason, 5, Color(255,100,100), nil, true );
end;
end);
greenCode.command:Add( "ter_allowspawn", 0, function( player, command, args )
if ( #args < 3 ) then return; end;
local bDone, sReason;
local TERRITORY = TER_PLUGIN:FindByID(tonumber(args[1])) or TER_PLUGIN:FindByName(args[1]);
local bValue = tobool(args[3]) or nil;
local PLY_SESSION
if ( TERRITORY and TERRITORY:IsValid() ) then
local nOwnerLevel = TERRITORY:GetOwnerLevel(player);
if ( nOwnerLevel > 0 ) then
local target_ply_uid, calling_ply_uid = tonumber(args[2]), tonumber(player:UniqueID());
PLY_SESSION = greenCode.session:FindByID(target_ply_uid or -1);
if ( target_ply_uid != calling_ply_uid and PLY_SESSION and PLY_SESSION:IsValid() and PLY_SESSION("sid") ) then
local sessionName = "private_"..calling_ply_uid..( nOwnerLevel > 1 and "_owner_" or "_coowner_")..TERRITORY:UniqueID();
local sessionUID = tonumber(util.CRC(sessionName));
local OWN_SESSION = greenCode.session:FindByID(sessionUID);
if ( OWN_SESSION and OWN_SESSION:IsValid() and OWN_SESSION("territoryData") ) then
local bShould, sError, PERM_SESSION = TERRITORY:SetPermission( "private", "spawnobject", target_ply_uid, bValue, bValue and os.time() );
if ( bShould ) then
PERM_SESSION:SetParent(OWN_SESSION:UniqueID()); -- Remove propspawn when owner buy session in close.
player:ConCommand("cl_gc_custommenu_update 7920");
bDone, sReason = true, "Вы "..(bValue and "разрешили" or "запретили").." "..PLY_SESSION:Name().." spawn объектов на '"..TERRITORY:Name().."'.";
else
sReason = sError;
end;
else
bDone, sReason = false, "Inccorect owner session uid.";
end;
else
bDone, sReason = false, "Inccorect player uid.";
end;
else
bDone, sReason = false, "У вас нет прав.";
end;
else
bDone, sReason = false, "Territory not found.";
end;
if ( bDone ) then
greenCode.hint:Send( player, sReason, 5, bValue and Color(100,255,100) or Color(255,100,100), nil, true );
for _, v in pairs( TERRITORY:GetOnlineOwners(true) ) do
if ( player == v ) then
continue;
end;
greenCode.hint:Send( v, player:Name()..(bValue and " разрешили " or " запретили ")..PLY_SESSION:Name().." spawn объектов на '"..TERRITORY:Name().."'.", 5, bValue and Color(100,255,100) or Color(255,100,100), nil, true );
end;
else
greenCode.hint:Send( player, sReason, 5, Color(255,100,100), nil, true );
end;
end);
|
function recipeGetResults(recipe,difficulty)
difficulty = difficulty or "normal"
local search = recipe
if recipe[difficulty] then search = recipe[difficulty] end
local results = search.results
if search.result then
results = {{
type = "item",
name = search.result,
amount = search.result_count or 1
}}
end
if not results then
error("no recipe result found for recipe "..recipe.name)
end
return results
end
-- if multiple items are available pass item name!
function recipeGetResultCount(recipe,item,difficulty)
local results = recipeGetResults(recipe,difficulty)
if #results == 1 then
return results.amount or 1
end
if #results == 0 then
error("no recipe results found for recipe "..recipe.name.." to get result count...")
end
if not item then
error("no item passed but multiple results available for recipe "..recipe.name)
end
for _,tabl in pairs(results) do
if tabl.name == item then
return tabl.amount
end
end
error("multiple results for recipe "..recipe.name.." found but searched item "..item.." was not found")
end
function recipeRemoveResults(recipe)
local erase = function(tabl)
tabl.result = nil
tabl.result_count = nil
tabl.results = nil
end
erase(recipe)
if recipe.normal then erase(recipe.normal) end
if recipe.expensive then erase(recipe.expensive) end
end
function recipeChangeResultsForItemsByFactor(itemNameS, factor, roundValues)
if type(itemNameS) == "string" then
itemNameS = { itemNameS }
elseif type(itemNameS) ~= "table" then
err("Invalid type of argument passed: "..serpent.block(itemNameS))
return
end
info("All recipes will results "..tostring(factor).."x "..serpent.block(itemNameS))
local itemNamesSet = table.set(itemNameS) -- convert itemNames table to set
-- loop through all recipes and change costs for that item
for _,recipe in pairs(data.raw.recipe) do
if recipe.result then
if itemNamesSet[recipe.result] then
recipe.result_count = (recipe.result_count or 1) * factor
if roundValues then recipe.result_count = round(recipe.result_count) end
end
else
for _,data in pairs(recipe.results) do
if itemNamesSet[data.name] then
data.amount = (data.amount or 1) * factor
if roundValues then data.amount = round(data.amount) end
end
end
end
end
end
function recipeChangeCostsForItemsByFactor(itemNameS, factor, roundValues)
if type(itemNameS) == "string" then
itemNameS = { itemNameS }
elseif type(itemNameS) ~= "table" then
err("Invalid type of argument passed: "..serpent.block(itemNameS))
return
end
info("All recipes will cost "..tostring(factor).."x "..serpent.block(itemNameS))
local itemNamesSet = table.set(itemNameS) -- convert itemNames table to set
-- loop through all recipes and change costs for that item
for _,recipe in pairs(data.raw.recipe) do
for _,data in pairs(recipe.ingredients) do
if data.type and itemNamesSet[data.name] then
data.amount = data.amount * factor
if roundValues then data.amount = round(data.amount) end
elseif itemNamesSet[data[1]] then
data[2] = data[2] * factor
if roundValues then data[2] = round(data[2]) end
end
end
end
end
function recipeNamesOfItems(itemNameS)
if type(itemNameS) == "string" then
itemNameS = { itemNameS }
elseif type(itemNameS) ~= "table" then
err("Invalid type of argument passed: "..serpent.block(itemNameS))
return
end
local itemNamesSet = table.set(itemNameS) -- convert itemNames table to set
-- loop through all recipes and put recipeNames in set
local recipeNamesSet = {}
for recipeName,data in pairs(data.raw.recipe) do
if data.result and itemNamesSet[data.result] then
recipeNamesSet[recipeName] = true
elseif data.results then
for _,resultData in pairs(data.results) do
if itemNamesSet[resultData.name] then
recipeNamesSet[recipeName] = true
break
end
end
end
end
return set.table(recipeNamesSet) -- convert set of recipeNames to table
end
-- recipeNameS: can be a name of a recipe or a table of names
function recipeChangeCostsByFactor(recipeNameS, factor, roundValues)
if type(recipeNameS) == "string" then
recipeNameS = { recipeNameS }
elseif type(recipeNameS) ~= "table" then
err("Invalid type of argument passed: "..serpent.block(recipeNameS))
return
end
info("These recipes will cost "..tostring(factor).."x of everything: "..serpent.block(recipeNameS))
for _,name in pairs(recipeNameS) do
local recipe = data.raw.recipe[name]
for _,data in pairs(recipe.ingredients or recipe.normal.ingredients) do
if data.type then
data.amount = (data.amount or 1) * factor
if roundValues then data.amount = round(data.amount) end
else
data[2] = (data[2] or 1) * factor
if roundValues then data[2] = round(data[2]) end
end
end
end
end
-- recipeNameS: can be a name of a recipe or a table of names
function recipeChangeResultByFactor(recipeNameS,factor, roundValues)
if type(recipeNameS) == "string" then
recipeNameS = { recipeNameS }
elseif type(recipeNameS) ~= "table" then
err("Invalid type of argument passed: "..serpent.block(recipeNameS))
return
end
info("These recipes will result "..tostring(factor).."x of everything: "..serpent.block(recipeNameS))
for _,name in pairs(recipeNameS) do
local recipe = data.raw.recipe[name]
if recipe.result then
recipe.result_count = (recipe.result_count or 1) * factor
if roundValues then recipe.result_count = round(recipe.result_count) end
--info(name.." results * "..tostring(factor).." -> "..tostring(recipe.result_count))
else
for _,data in pairs(recipe.results) do
data.amount = (data.amount or 1) * factor
if roundValues then data.amount = round(data.amount) end
--info(name.." results * "..tostring(factor).." -> "..tostring(data.amount).." "..data.name)
end
end
end
end
-- To be removed in 3.0
function ChangeRecipe(Name, Ingredient1, Ingredient2, Amount)
error("Use recipeReplaceIngredient function instead")
end
function recipeReplaceIngredient(name, ingredient1, ingredient2, amount)
for k, v in pairs(data.raw["recipe"][name].ingredients) do
if v[1] == ingredient1 then table.remove(data.raw["recipe"][name].ingredients, k) end
end
table.insert(data.raw["recipe"][name].ingredients,{ingredient2, amount})
end
function recipeReplaceResult(recipeName, result1, result2, newAmount)
local recipe = data.raw.recipe[recipeName]
if recipe.result == result1 then
recipe.result = result2
if newAmount then recipe.result_count = newAmount end
elseif recipe.results then
for _,result in pairs(recipe.results) do
if result[1] == result1 then
result[1] = result2
if newAmount then result[2] = newAmount end
elseif result["name"] == result1 then
result["name"] = result2
if newAmount then result["amount"] = newAmount end
end
end
end
end
function recipeItemAmount(recipe,itemName)
if recipe.ingredients == nil then err("ingredient list is nil for recipe: "..serpent.block(recipe)) end
for _,tuple in pairs(recipe.ingredients) do
if tuple["name"] == itemName then
return tuple["amount"]
elseif tuple[1] == itemName then
return tuple[2]
end
end
return 0
end
function recipeResultsItemAmount(recipe,itemName,difficulty)
if difficulty == nil then difficulty = "normal" end
if recipe.results == nil and recipe.result == nil then
return recipeResultsItemAmount(recipe[difficulty],itemName,difficulty)
end
if recipe.results == nil then
if recipe.result == itemName then
return recipe.result_count or 1
end
return 0
end
for _,tuple in pairs(recipe.results) do
if tuple["name"] == itemName then
return tuple["amount"]
elseif tuple[1] == itemName then
return tuple[2]
end
end
return 0
end
function recipeResultsContain(recipe,itemName)
return recipeResultsItemAmount(recipe,itemName) > 0
end
-- ingredient must be e.g. { type="item", name="stone", amount="1" }
function recipeAddIngredient(recipe,ingredientNew)
for _,ingredient in pairs(recipe.ingredients) do
if ingredient.type == ingredientNew.type and ingredient.name == ingredientNew.name then
ingredient.amount = ingredient.amount + ingredientNew.amount
return
end
end
table.insert(recipe.ingredients,ingredientNew)
end
|
---------------------------------------------
-- Dark Wave
--
-- Description: A wave of dark energy washes over targets in an area of effect. Additional effect: Bio
-- Type: Magical
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: 10' radial
-- Notes: Severity of Bio effect varies by time of day, from 8/tic at midday to 20/tic at midnight.
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
---------------------------------------------
function onMobSkillCheck(target, mob, skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local typeEffect = tpz.effect.BIO
local cTime = VanadielHour()
local power = 8
if (12 <= cTime) then
local power = 8 + (cTime - 11)
end
MobStatusEffectMove(mob, target, typeEffect, power, 3, 60)
local dmgmod = 1
local info = MobMagicalMove(mob, target, skill, mob:getWeaponDmg()*5, tpz.magic.ele.DARK, dmgmod, TP_NO_EFFECT)
local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.MAGICAL, tpz.damageType.DARK, MOBPARAM_IGNORE_SHADOWS)
target:takeDamage(dmg, mob, tpz.attackType.MAGICAL, tpz.damageType.DARK)
return dmg
end
|
#! /usr/bin/lua
require 'Test.More'
plan(3)
local mp = require 'MessagePack'
local function my_cursor_string (str, i, j)
return {
s = str,
i = i or 1,
j = j or #str,
underflow = function ()
error "missing bytes"
end,
}
end
local function my_unpack (s, i, j)
local cursor = my_cursor_string(s, i, j)
local data = mp.unpack_cursor(cursor)
if cursor.i < cursor.j then
error "extra bytes"
end
return data
end
local mpac = mp.pack({1, 2, 3})
local s = 'BAR' .. mpac .. 'BAZ'
eq_array( my_unpack(s, 4, #s - 3), {1, 2, 3}, "my_unpack" )
error_like( function ()
my_unpack(s, 4)
end,
"extra bytes" )
error_like( function ()
my_unpack(s, 4, #s - 4)
end,
"missing bytes" )
|
ITEM.name = "Kopach"
ITEM.model ="models/kek1ch/stalker_outfit.mdl"
ITEM.newModel ="models/nasca/stalker/male_nbc_lone.mdl"
ITEM.description= "Kopach suit."
ITEM.longdesc = "This suit is a modified version of the standard Sunrise outfit, composed of a camouflaged CBRN suit with a Class III-a Kevlar vest. Favored by diggers and underground explorers."
ITEM.width = 2
ITEM.height = 3
ITEM.price = 30000
ITEM.busflag = "dev"
ITEM.br = 0.15
ITEM.fbr = 6
ITEM.ar = 0.4
ITEM.far = 3
ITEM.isHelmet = false
ITEM.isGasmask = true
ITEM.radProt = 0.5
ITEM.repairCost = ITEM.price/100*1
ITEM.overlayPath = "vgui/overlays/hud_gas"
ITEM.ballisticlevels = {"0","ll-a","ll-a","0","0"}
ITEM.img = ix.util.GetMaterial("vgui/hud/nbc.png")
ITEM.weight = 9.800
ITEM.miscslots = 2
ITEM.newSkin = 0
ITEM.bodyGroups = {
["Hood"] = 1,
}
ITEM.skincustom[1] = {
name = "Loner",
skingroup = 0,
modelOverride = "models/nasca/stalker/male_nbc_lone.mdl",
}
ITEM.skincustom[2] = {
name = "Loner 2",
skingroup = 1,
modelOverride = "models/nasca/stalker/male_nbc_lone.mdl",
}
ITEM.skincustom[3] = {
name = "Duty",
skingroup = 0,
modelOverride = "models/nasca/stalker/male_nbc_duty.mdl",
}
ITEM.skincustom[4] = {
name = "Freedom",
skingroup = 0,
modelOverride = "models/nasca/stalker/male_nbc_free.mdl",
}
ITEM.skincustom[5] = {
name = "Ecologist",
skingroup = 0,
modelOverride = "models/nasca/stalker/male_nbc_mono.mdl",
}
ITEM.skincustom[6] = {
name = "Monolith",
skingroup = 0,
modelOverride = "models/nasca/stalker/male_nbc_mono.mdl",
}
|
--Called from ../chiNteractor_04_treeview.lua
numTextures=0;
prevnumTextures=0;
--######################################################### Update textures
function UpdateTextures()
numTextures=chiTextureQuery(0);
if (not (numTextures==prevnumTextures)) then
sk=0;
for k=1,numTextures do
sceneNum = chiTextureQuery(3,k-1);
if (sceneNum > 0) then
sk=sk+1;
if (X_techTexturesSubFolders[sk]==nil) then
name=chinTrimPath(chinTexture[k-1].name);
X_techTexturesSubFolders[sk]=X_techTexturesFolder.AddFolder(X_techTexturesFolder,name);
item=X_techTexturesSubFolders[sk];
X_techTexturesSubFolders[sk].iconTypeFolder=chinIconTexture;
X_techTexturesSubFolders[sk].label.parent = chinTexture[k-1];
--===================== Assigning callback to texture folder
function item.label.CustomSelected(this)
local newSel=SelectionClass.New();
newSel.type=SELECTION_TYPE_TEXTURE;
newSel.index=this.parent.index;
newSel.originFeature=this;
selectionStack.PushItem(newSel);
end
else
end
end
end
end
end
--######################################################### Callback for texture preview
function TextureSetPreview(selectionItem)
if (selectionItem.type==SELECTION_TYPE_TEXTURE) then
chiMaterialSetProperty(mfdDisplayPanel.matlNum,8,selectionItem.index);
end
end
selectionStack.PushCallBackCount=selectionStack.PushCallBackCount+1;
k=selectionStack.PushCallBackCount;
selectionStack.PushCallBacks[k]=TextureSetPreview;
|
-- Add border to :Lsp* commands
-- https://github.com/neovim/nvim-lspconfig/issues/1717
vim.api.nvim_win_set_config(0, { border = "rounded" })
|
local unixsock = require("unixsock")
local json = require("json")
NodeSelectDockerImages = Node("SelectDockerImages")
NodeSelectDockerContainers = Node("SelectDockerContainers")
local dockerClient = unixsock.NewUnixSockClient("/var/run/docker.sock")
local ret
ret = dockerClient:Get("http://l/images/json?all=1")
ret = json.decode(ret)
NodeSelectDockerImages:SelectClearOptions()
for k, image in pairs(ret) do
NodeSelectDockerImages:SelectAppendOption(image.Id, image.RepoTags[1])
end
ret = dockerClient:Get("http://l/containers/json?all=1")
ret = json.decode(ret)
NodeSelectDockerContainers:SelectClearOptions()
for k, container in pairs(ret) do
NodeSelectDockerContainers:SelectAppendOption(container.Id,
string.format("%-20s %-30s [%s]", container.Names[1], container.Image, container.State))
end
|
return {
PlaceObj("ModItemOptionToggle", {
"name", "HideCheatsMenu",
"DisplayName", T(0000, "Hide Cheats Menu"),
"Help", T(0000, "Hide a menu entry to reduce horizontal space."),
"DefaultValue", false,
}),
PlaceObj("ModItemOptionToggle", {
"name", "HideECMMenu",
"DisplayName", T(0000, "Hide ECM Menu"),
"Help", T(0000, "Hide a menu entry to reduce horizontal space."),
"DefaultValue", false,
}),
PlaceObj("ModItemOptionToggle", {
"name", "HideGameMenu",
"DisplayName", T(0000, "Hide Game Menu"),
"Help", T(0000, "Hide a menu entry to reduce horizontal space."),
"DefaultValue", false,
}),
PlaceObj("ModItemOptionToggle", {
"name", "HideDebugMenu",
"DisplayName", T(0000, "Hide Debug Menu"),
"Help", T(0000, "Hide a menu entry to reduce horizontal space."),
"DefaultValue", false,
}),
PlaceObj("ModItemOptionToggle", {
"name", "HideHelpMenu",
"DisplayName", T(0000, "Hide Help Menu"),
"Help", T(0000, "Hide a menu entry to reduce horizontal space."),
"DefaultValue", false,
}),
}
|
--[[
Created by Grid2 original authors, modified by Michael
--]]
local Range = Grid2.statusPrototype:new("range")
local Grid2 = Grid2
local tonumber = tonumber
local tostring = tostring
local UnitIsUnit = UnitIsUnit
local UnitInRange = UnitInRange
local UnitIsFriend = UnitIsFriend
local UnitCanAttack = UnitCanAttack
local UnitCanAssist = UnitCanAssist
local IsSpellInRange = IsSpellInRange
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local CheckInteractDistance = CheckInteractDistance
local UnitPhaseReason = UnitPhaseReason or Grid2.Dummy
local timer
local curAlpha
local curRange
local groupType
local cache = {}
local UnitRangeCheck
local grouped_units = Grid2.grouped_units
local playerClass = select(2, UnitClass("player"))
local rezSpellID = ({ -- classic has the same spellIDs
DRUID = 20484,
PRIEST = 2006,
PALADIN = 7328,
SHAMAN = 2008,
MONK = 115178,
DEATHKNIGHT = 61999,
WARLOCK = 20707
})[playerClass]
local rezSpell = rezSpellID and GetSpellInfo(rezSpellID)
local rangeSpellID = ({
DRUID = 774,
PALADIN = 19750,
PRIEST = Grid2.isClassic and 2050 or 73325,
SHAMAN = Grid2.isClassic and 25357 or 77472,
MONK = 115450
})[playerClass]
local rangeSpell = rangeSpellID and GetSpellInfo(rangeSpellID)
local Ranges= {
[99] = UnitIsVisible,
[10] = function(unit)
return CheckInteractDistance(unit,3)
end,
[28] = function(unit)
return CheckInteractDistance(unit,4)
end,
[38] = function(unit)
if grouped_units[unit] and groupType~='solo' then
return UnitIsUnit(unit,"player") or UnitInRange(unit)
else
return CheckInteractDistance(unit,4) -- 28 yards for non grouped units: target/focus/bossX or when solo (because UnitInRange() does not work for pet when solo)
end
end,
["heal"] = function(unit)
if UnitPhaseReason(unit) then
return
elseif UnitIsFriend("player", unit) then
if UnitIsUnit(unit,'player') then
return true
elseif UnitIsDeadOrGhost(unit) then
return IsSpellInRange(rezSpell,unit)==1
else
return IsSpellInRange(rangeSpell,unit)==1
end
else
return CheckInteractDistance(unit,4) -- 28y for enemies
end
end,
}
local function Update()
for unit in Grid2:IterateRosterUnits() do
local value = UnitRangeCheck(unit) and 1 or false
if value ~= cache[unit] then
cache[unit] = value
Range:UpdateIndicators(unit)
end
end
end
function Range:Grid_GroupTypeChanged(_, newGroupType)
groupType = newGroupType
end
function Range:Grid_PlayerSpecChanged()
if not tonumber(self.dbx.range) then -- If is not a number -> Using RangeSpell for the player class if available
self:UpdateDB()
end
end
function Range:Grid_UnitUpdated(_, unit)
cache[unit] = UnitRangeCheck(unit) and 1 or false
end
function Range:Grid_UnitLeft(_, unit)
cache[unit] = nil
end
function Range:GetPercent(unit)
return cache[unit] or curAlpha
end
function Range:GetRanges()
return Ranges, curRange
end
function Range:IsActive(unit)
return not cache[unit]
end
function Range:OnEnable()
self:UpdateDB()
self:RegisterMessage("Grid_UnitUpdated")
self:RegisterMessage("Grid_UnitLeft")
self:RegisterMessage("Grid_PlayerSpecChanged")
self:RegisterMessage("Grid_GroupTypeChanged")
timer:Play()
end
function Range:OnDisable()
self:UnregisterMessage("Grid_UnitUpdated")
self:UnregisterMessage("Grid_UnitLeft")
self:UnregisterMessage("Grid_PlayerSpecChanged")
self:UnregisterMessage("Grid_GroupTypeChanged")
timer:Stop()
end
-- Due to ancient code, configuration can store a heal spell name in status.dbx.range (Rejuv, Healing wave, etc), but this prevents
-- to use the same profile for different healer classes, because the heal spell is different for each class:
-- So we check if status.dbx.range stores a heal spell name (the value is not a number), and in this case the code loads the correct
-- heal spell for the class (precalculated in rangeSpell variable) instead of the heal spell stored in config.
function Range:UpdateDB()
curAlpha = self.dbx.default or 0.25
curRange = tonumber(self.dbx.range) or (rangeSpellID and IsSpellKnown(rangeSpellID) and 'heal') or 38
UnitRangeCheck = Ranges[curRange] or Ranges[38]
timer = timer or Grid2:CreateTimer( Update )
timer:SetDuration(self.dbx.elapsed or 0.25)
end
Range.GetColor = Grid2.statusLibrary.GetColor
local function Create(baseKey, dbx)
groupType = Grid2:GetGroupType()
Grid2:RegisterStatus(Range, {"percent", "color"}, baseKey, dbx)
return Range
end
Grid2.setupFunc["range"] = Create
Grid2:DbSetStatusDefaultValue( "range", {type = "range", color1 = {r=1, g=0, b=0, a=1}, range=38, default = 0.25, elapsed = 0.5})
|
--[[function Spiral(X, Y)
local x = 0
local y = 0
local dx = 0
local dy = -1;
local t = math.max(X, Y);
local maxI = t * t;
for i = 0, maxI, 1 do
if ((-X/2 <= x) and (x <= X/2) and (-Y/2 <= y) and (y <= Y/2)) then
table.insert(pathway,
{
x = x,
y = y,
z = 503,
id = i
})
end
if( (x == y) or ((x < 0) and (x == -y)) or ((x > 0) and (x == 1-y))) then
t = dx;
dx = -dy;
dy = t;
end
x = x + dx;
y = y + dy;
end
coroutine.yield()
end
local tick = getTickCount()
local co = coroutine.create(Spiral)
coroutine.resume(co, 100, 100)
if ( fileExists("nodes.lua") ) then
fileDelete("nodes.lua")
end
local file = fileCreate("nodes.lua")
fileWrite(file, "local pathway = {}\n\n")
if (file) then
for index, node in ipairs(pathway) do
fileWrite(file, "pathway[" .. index .. "] = { x = " .. node.x .. ", y = " .. node.y .. ", z = " .. node.z ..", id = " .. node.id .. "}\n")
end
fileClose(file);
end
outputDebugString("Done (".. ((getTickCount() - tick ) / 1000) .. " seconds)")
]]--
--[[
local valid_node_func = function ( node, neighbor )
local MAX_DIST = 4
if distance( node.x, node.y, 503, neighbor.x, neighbor.y, 503 ) < MAX_DIST then
--Check here if nodes are obstructed
return true
end
return false
end
local paths = path ( pathway[1], pathway[2], pathway, true, valid_node_func )
local tick = getTickCount()
function renderPath()
local seconds = ( getTickCount() - tick ) / 1000
if ( seconds > 5 ) then
local x, y, z = getElementPosition(localPlayer)
local node = nearest_node(x, y, z)
paths = path ( pathway[1], node, pathway, true, valid_node_func )
tick = getTickCount()
end
if not paths then
dxDrawText("NO PATH", 300, 300)
else
for i, node in ipairs ( paths ) do
if ( paths[i+1] ) then
local neighbor = paths[i+1];
dxDrawLine3D( node.x, node.y, node.z, neighbor.x, neighbor.y, neighbor.z, tocolor(255,200,0,200), 1.0)
end
end
end
dxDrawText(#paths, 300, 320)
end
addEventHandler("onClientPreRender", root, renderPath)
]]--
addEvent("pathfinding:onPedDamage", true)
nodeList = {}
local debugTimer
local paths = {}
local maxZombies = 30
local currentZombies = 0
function onResourceStart(resource)
local nodes = getElementsByType("node", source)
if ( #nodes > 0 ) then
outputDebugString("Found " .. #nodes .. " nodes in resource " .. getResourceName(resource) .. ".")
addNodesToList(nodes)
end
end
function addNodesToList(nodes)
for index, node in ipairs(nodes) do
nodeList[index] = {}
nodeList[index].id = index
nodeList[index].x = node:getData("posX")
nodeList[index].y = node:getData("posY")
nodeList[index].z = node:getData("posZ")
end
triggerClientEvent(root, "pathfinding:sendNodesToClient", resourceRoot, nodeList)
--test
spawnTestDummy()
end
local valid_node_func = function ( node, neighbor )
local MAX_DIST = 6
if distance( node.x, node.y, node.z, neighbor.x, neighbor.y, node.z ) <= MAX_DIST then
return true
end
return false
end
function calculatePath( zombie, endX, endY, endZ )
local startX, startY, startZ = getElementPosition(zombie)
local startNode = nearest_node( startX, startY, startZ )
local endNode = nearest_node( endX + math.random( 1, 3 ), endY - math.random( 1, 3 ), endZ )
local currentDistance = getDistanceBetweenPoints3D( startX, startY, startZ, endX, endY, endZ )
if ( currentDistance <= 7 ) then
return false
end
if ( startNode and endNode ) then
local newPath = path( startNode, endNode, nodeList, true, valid_node_func )
if ( newPath and #newPath > 0 ) then
local zombieId = zombie:getData("zombieId")
zombie:setData("targetNode", 1)
paths[zombie] = newPath
--triggerClientEvent(root, "pathfinding:sendPathToClient", resourceRoot, zombieId, newPath)
else
outputDebugString("Could not determine path")
end
end
end
local updateTimer = nil
local zombieSpawns = {
{ -164.3929, 25.62389, 503.249664 },
{ -125.14426, 4.6317, 503.309631 },
{ -85.36963, 25.11468, 503.167877 },
{ -60.26727, 64.3479, 503.358673 },
{ -72.54577, 103.91753, 502.73703 },
{ -104.5975, 127.43274, 502.920776 },
{ -146.86301, 134.76721, 502.916046 }
}
function spawnTestDummy()
if ( currentZombies >= maxZombies ) then
return false
end
for i, spawn in ipairs(zombieSpawns) do
local x, y, z = unpack(zombieSpawns[i])
local nearestNode = nearest_node( x, y, z )
local dummy = createPed(math.random(115, 118), nearestNode.x + math.random( 2, 4 ), nearestNode.y - math.random( 2, 4 ), nearestNode.z + 2)
--giveWeapon(dummy, 31, 9999, true)
dummy:setData("zombie", true)
dummy:setData("zombieId", i)
dummy:setData("fired", false)
currentZombies = currentZombies + 1
end
if ( not updateTimer ) then
updateTimer = setTimer(onZombieUpdate, 250, 0)
setTimer(spawnTestDummy, 2500, 0)
end
end
function onZombieUpdate()
for i, ped in ipairs(getElementsByType("ped")) do
if ( ped:getData("zombie")) then
if ( findZombieTarget(ped) ) then
updateZombieMovement(ped)
end
end
end
end
function findZombieTarget(zombie)
local zx, zy, zz = getElementPosition(zombie)
local nearestPlayer = getNearestPlayer(zx, zy, zz)
if ( isElement(nearestPlayer) ) then
zombie:setData("target", nearestPlayer, true)
return true
end
return false
end
function updateZombieMovement(zombie)
local target = zombie:getData("target")
if ( not isElement(target)) then
zombie:setData("target", nil)
return false
end
local px, py, pz = getElementPosition(target)
if ( isElement(target)) then
local zombieEndNode = nil
local nx, ny, nz = nil, nil, nil
local distance = 0
if ( paths[zombie] ) then
zombieEndNode = paths[zombie][#paths[zombie]]
nx, ny, nz = zombieEndNode.x, zombieEndNode.y, zombieEndNode.z
distance = getDistanceBetweenPoints3D(px, py, pz, nx, ny, nz)
end
if ( not zombie:getData("targetNode") or distance >= 7 )then
calculatePath( zombie, px, py, pz )
end
end
if ( paths[zombie] ) then
for _, node in ipairs(paths[zombie]) do
local targetNode = zombie:getData("targetNode")
if (paths[zombie][targetNode]) then
local tx, ty, tz = paths[zombie][targetNode].x, paths[zombie][targetNode].y, paths[zombie][targetNode].z
local sx, sy, sz = getElementPosition(zombie)
local rz = findRotation(sx, sy, tx, ty)
local nodeDistance = getDistanceBetweenPoints3D(sx, sy, sz, tx, ty, tz)
zombie:setRotation( 0, 0, rz )
zombie:setAnimation("PED", "RUN_CIVI")
if ( nodeDistance < 2 and paths[zombie][targetNode+1]) then
zombie:setData("targetNode", targetNode+1)
elseif ( not paths[zombie][targetNode+1] ) then
local distance = getDistanceBetweenPoints3D(px, py, pz, sx, sy, sz)
zombie:setAnimation(false)
zombie:setData("targetNode", nil)
zombie:setData("targetPlayer", target)
end
end
if ( zombie:getData("targetPlayer")) then
local x, y, z = getElementPosition(zombie:getData("targetPlayer"))
local zx, zy, zz = getElementPosition(zombie)
local rz = findRotation(zx, zy, x, y)
local distance = getDistanceBetweenPoints3D(x, y, z, zx, zy, zz)
if( distance > 1.5 and distance <= 7 ) then
zombie:setAnimation("PED", "RUN_CIVI")
elseif ( distance <= 1.5 ) then
local fired = zombie:getData("fired")
local pHealth = getElementHealth(target)
if ( pHealth > 0 ) then
setElementRotation(zombie, 0, 0, rz)
zombie:setAnimation(false)
setElementHealth(target, math.max(0, getElementHealth(target) - 1))
triggerClientEvent(root, "pathfinding:onPedWeaponFire", zombie, target, fired)
zombie:setData("fired", not fired)
else
--todo, start idling
end
elseif ( distance > 7 ) then
zombie:setData("targetPlayer", nil)
end
setElementRotation(zombie, 0, 0, rz)
end
end
end
end
function getNearestPlayer(x, y, z)
local distanceToBeat = 9999
local selectedPlayer = nil
for _, player in ipairs(getElementsByType("player")) do
local px, py, pz = getElementPosition(player)
local distance = getDistanceBetweenPoints3D(x, y, z, px, py, pz)
if ( distance < distanceToBeat ) then
distanceToBeat = distance
selectedPlayer = player
end
end
return selectedPlayer or nil
end
function findRotation( x1, y1, x2, y2 )
local t = -math.deg( math.atan2( x2 - x1, y2 - y1 ) )
return t < 0 and t + 360 or t
end
function onPedDamage(ped, attacker, weapon, bodypart)
if ( ped:getData("zombie")) then
local health = getElementHealth(ped)
if ( bodypart == 9 ) then
setPedHeadless(ped, true)
killPed(ped, attacker, weapon)
end
if ( health > 0 ) then
setElementHealth(ped, health - math.random(40, 80))
end
end
end
setTimer(function()
for i,v in ipairs(getElementsByType("ped")) do
if ( v:getData("zombie") and v.health <= 0 ) then
outputDebugString("wasted");
v:setData("zombie", false)
v:setData("target", false)
v:setData("targetNode", false)
v:setCollisionsEnabled(false)
paths[v] = nil
currentZombies = currentZombies - 1
end
end
end, 1234, 0)
setTimer(function()
local bodyCount = 0
for i,v in ipairs(getElementsByType("ped")) do
if ( v.health <= 0 ) then
destroyElement(v)
outputDebugString("Removed dead bodies");
--bodyCount = bodyCount + 1
end
end
--currentZombies = currentZombies - bodyCount
end, 60000, 0)
addEventHandler("pathfinding:onPedDamage", root, onPedDamage)
addEventHandler("onResourceStart", root, onResourceStart)
|
local Utils = require('golem.utils')
local Obect = require('golem.object')
local Canvas = {}
-- New canvas
-- @param number width
-- @param number height
function Canvas:new(width, height, color)
Utils:assertType(width, 'Canvas width', 'number')
Utils:assertType(height, 'Canvas height', 'number')
if color then
Utils:assertType(color, 'Canvas Color', 'table')
Utils:assertType(color.r, 'Red Color', 'number' )
Utils:assertType(color.g, 'Green Color', 'number' )
Utils:assertType(color.b, 'Blue Color', 'number' )
Utils:assertType(color.a, 'Alpha Color', 'number' )
end
-- Default color values.
color = color or {
r = 0,
g = 0,
b = 0,
a = 255,
}
local canvas = {
graphic = love.graphics.newCanvas(width, height)
}
-- Init canvas
love.graphics.setCanvas(self.graphic)
love.graphics.setBlendMode('alpha')
function canvas:draw()
love.graphics.clear()
love.graphics.setColor(color.r, color.g, color.b, color.a)
love.graphics.rectangle('fill', 0, 0, width, height)
love.graphics.setScissor(0, 0, width, height)
love.graphics.draw(self.graphic)
end
-- Reset canvas
function canvas:reset()
love.graphics.setScissor()
love.graphics.setCanvas()
end
return canvas
end
return Canvas
|
local Plugin = SS.Plugins:New("Hide")
// When players values get set
function Plugin.PlayerSetVariables(Player)
CVAR.New(Player, "Hidden", "Hidden", false)
end
// Chat command
local Hide = SS.Commands:New("Hide")
function Hide.Command(Player, Args)
local Bool = SS.Lib.StringBoolean(Args[1])
CVAR.Update(Player, "Hidden", Bool)
if (Bool) then
SS.PlayerMessage(Player, "You are now hidden!", 0)
Player:ConCommand("name MingeBag\n")
Player:Spawn()
else
SS.PlayerMessage(Player, "You no longer hidden!", 0)
end
end
Hide:Create(Hide.Command, {"server", "hide"}, "Hide/Unhide", "<1|0>", 1, " ")
// Player spawn
function Plugin.PlayerSpawn(Player)
timer.Create("Hide: PlayerSpawn", 0.5, 1,
function(Player)
if (CVAR.Request(Player, "Hidden")) then
Player:HideGUI("Hover", true)
else
Player:HideGUI("Hover", false)
end
end,
Player)
end
// Player choose model
function Plugin.PlayerChooseModel(Player)
timer.Create("Hide: PlayerChooseModel", 0.5, 1,
function(Player)
if (CVAR.Request(Player, "Hidden")) then
for K, V in pairs(SS.Groups.List) do
if (V[7]) then
if (V[4] != "") then
Player:SetModel(V[4])
end
end
end
end
end,
Player)
end
// Player choose team
function Plugin.PlayerChooseTeam(Player)
timer.Create("Hide: PlayerChooseTeam", 0.5, 1,
function(Player)
if (CVAR.Request(Player, "Hidden")) then
local Default = SS.Groups.Default()
Player:SetTeam(SS.Groups.Index(Default))
end
end,
Player)
end
// Meta
local Meta = FindMetaTable("Player")
local Backup = Meta.Name
function Meta:Name(String)
if (CVAR.Request(self, "Hidden")) then
return SS.Lib.StringRandom(10)
else
return Backup(self, String)
end
end
// Finish plugin
Plugin:Create()
|
function love.conf(t)
t.window.title = "Stars Demo"
t.window.width = 600
t.window.height = 600
t.window.vsync = false
end
|
if paladin_holy_purification == nil then
paladin_holy_purification = class({})
end
function paladin_holy_purification:GetAOERadius()
local caster = self:GetCaster()
local base_radius = self:GetSpecialValueFor("radius")
-- Talent that increases radius
local talent = caster:FindAbilityByName("special_bonus_unique_paladin_1")
if talent and talent:GetLevel() > 0 then
return base_radius + talent:GetSpecialValueFor("value")
end
return base_radius
end
function paladin_holy_purification:GetCooldown(level)
local caster = self:GetCaster()
local base_cooldown = self.BaseClass.GetCooldown(self, level)
-- Talent that decreases cooldown
local talent = caster:FindAbilityByName("special_bonus_unique_paladin_3")
if talent and talent:GetLevel() > 0 then
return base_cooldown - math.abs(talent:GetSpecialValueFor("value"))
end
return base_cooldown
end
function paladin_holy_purification:OnSpellStart()
local caster = self:GetCaster()
local target = self:GetCursorTarget()
local caster_team = caster:GetTeamNumber()
local target_team = target:GetTeamNumber()
local radius = self:GetSpecialValueFor("radius")
local damage_and_heal = self:GetSpecialValueFor("heal")
local heal_particle_name_1 = "particles/units/heroes/hero_omniknight/omniknight_purification.vpcf"
local heal_particle_name_2 = "particles/econ/items/omniknight/hammer_ti6_immortal/omniknight_purification_immortal_cast.vpcf"
local heal_hit_particle_name = "particles/units/heroes/hero_omniknight/omniknight_purification_hit.vpcf"
-- Talent that increases radius
local talent_1 = caster:FindAbilityByName("special_bonus_unique_paladin_1")
if talent_1 and talent_1:GetLevel() > 0 then
radius = radius + talent_1:GetSpecialValueFor("value")
end
-- Talent that increases damage and heal
local talent_2 = caster:FindAbilityByName("special_bonus_unique_paladin_6")
if talent_2 and talent_2:GetLevel() > 0 then
damage_and_heal = damage_and_heal + talent_2:GetSpecialValueFor("value")
end
if IsServer() then
-- Init damage table
local damage_table = {}
damage_table.attacker = caster
damage_table.damage = damage_and_heal
damage_table.damage_type = DAMAGE_TYPE_PURE
damage_table.ability = self
-- Check if the target is an ally or enemy
if caster_team == target_team then
-- Sound on target (ally)
target:EmitSound("Hero_Omniknight.Purification")
-- Heal Particle
local heal_particle = ParticleManager:CreateParticle(heal_particle_name_1, PATTACH_ABSORIGIN_FOLLOW, target)
ParticleManager:SetParticleControl(heal_particle, 0, target:GetAbsOrigin())
ParticleManager:SetParticleControl(heal_particle, 1, Vector(radius, radius, radius))
ParticleManager:ReleaseParticleIndex(heal_particle)
-- Heal the target (ally)
target:Heal(damage_and_heal, self)
local target_teams = DOTA_UNIT_TARGET_TEAM_ENEMY
local target_types = bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC)
local target_flags = DOTA_UNIT_TARGET_FLAG_NONE
local enemies = FindUnitsInRadius(caster_team, target:GetAbsOrigin(), nil, radius, target_teams, target_types, target_flags, FIND_CLOSEST, false)
for _, enemy in pairs(enemies) do
-- Particles on enemies
local hit_pfx = ParticleManager:CreateParticle(heal_hit_particle_name, PATTACH_ABSORIGIN_FOLLOW, enemy)
ParticleManager:SetParticleControlEnt(hit_pfx, 0, caster, PATTACH_POINT_FOLLOW, "attach_hitloc", caster:GetAbsOrigin(), true)
ParticleManager:SetParticleControlEnt(hit_pfx, 1, enemy, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy:GetAbsOrigin(), true)
ParticleManager:SetParticleControl(hit_pfx, 3, Vector(radius, 0, 0))
ParticleManager:ReleaseParticleIndex(hit_pfx)
local particle = ParticleManager:CreateParticle(heal_particle_name_2, PATTACH_ABSORIGIN_FOLLOW, enemy)
ParticleManager:SetParticleControl(particle, 0, enemy:GetAbsOrigin())
ParticleManager:SetParticleControl(particle, 1, enemy:GetAbsOrigin())
ParticleManager:ReleaseParticleIndex(particle)
-- Damage enemies
damage_table.victim = enemy
ApplyDamage(damage_table)
end
else
-- Spell block check
if not target:TriggerSpellAbsorb(self) then
-- Sound on target (enemy)
target:EmitSound("Hero_Omniknight.Purification")
-- Particles when cast on enemy
local heal_particle = ParticleManager:CreateParticle(heal_particle_name_1, PATTACH_ABSORIGIN_FOLLOW, target)
ParticleManager:SetParticleControl(heal_particle, 0, target:GetAbsOrigin())
ParticleManager:SetParticleControl(heal_particle, 1, Vector(radius/2, radius/2, radius/2))
ParticleManager:ReleaseParticleIndex(heal_particle)
local particle = ParticleManager:CreateParticle(heal_particle_name_2, PATTACH_ABSORIGIN_FOLLOW, target)
ParticleManager:SetParticleControl(particle, 0, target:GetAbsOrigin())
ParticleManager:SetParticleControl(particle, 1, target:GetAbsOrigin())
ParticleManager:ReleaseParticleIndex(particle)
-- spell-immunit and invulnerability check
if not target:IsMagicImmune() and not target:IsInvulnerable() then
damage_table.victim = target
ApplyDamage(damage_table)
end
local target_teams = DOTA_UNIT_TARGET_TEAM_FRIENDLY
local target_types = bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC)
local target_flags = DOTA_UNIT_TARGET_FLAG_NONE
local allies = FindUnitsInRadius(caster_team, target:GetAbsOrigin(), nil, radius, target_teams, target_types, target_flags, FIND_CLOSEST, false)
for _, ally in pairs(allies) do
-- Particles on allies
local hit_pfx = ParticleManager:CreateParticle(heal_hit_particle_name, PATTACH_ABSORIGIN_FOLLOW, ally)
ParticleManager:SetParticleControlEnt(hit_pfx, 0, caster, PATTACH_POINT_FOLLOW, "attach_hitloc", caster:GetAbsOrigin(), true)
ParticleManager:SetParticleControlEnt(hit_pfx, 1, ally, PATTACH_POINT_FOLLOW, "attach_hitloc", ally:GetAbsOrigin(), true)
ParticleManager:SetParticleControl(hit_pfx, 3, Vector(radius, 0, 0))
ParticleManager:ReleaseParticleIndex(hit_pfx)
-- Heal allies
ally:Heal(damage_and_heal, self)
end
end
end
end
end
function paladin_holy_purification:ProcsMagicStick()
return true
end
---------------------------------------------------------------------------------------------------
if guardian_angel_holy_purification == nil then
guardian_angel_holy_purification = paladin_holy_purification
end
|
--------------------------------
-- @module RadioButtonGroup
-- @extend Widget
-- @parent_module ccui
--------------------------------
-- Remove a radio button from this group.<br>
-- param radio button instance
-- @function [parent=#RadioButtonGroup] removeRadioButton
-- @param self
-- @param #ccui.RadioButton radioButton
-- @return RadioButtonGroup#RadioButtonGroup self (return value: ccui.RadioButtonGroup)
--------------------------------
-- Query whether no-selection is allowed or not.<br>
-- param true means no-selection is allowed, false means no-selection is not allowed.
-- @function [parent=#RadioButtonGroup] isAllowedNoSelection
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Get the index of selected radio button.<br>
-- return the selected button's index. Returns -1 if no button is selected.
-- @function [parent=#RadioButtonGroup] getSelectedButtonIndex
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Set a flag for allowing no-selection feature.<br>
-- If it is allowed, no radio button can be selected.<br>
-- If it is not allowed, one radio button must be selected all time except it is empty.<br>
-- Default is not allowed.<br>
-- param true means allowing no-selection, false means disallowing no-selection.
-- @function [parent=#RadioButtonGroup] setAllowedNoSelection
-- @param self
-- @param #bool allowedNoSelection
-- @return RadioButtonGroup#RadioButtonGroup self (return value: ccui.RadioButtonGroup)
--------------------------------
-- @overload self, ccui.RadioButton
-- @overload self, int
-- @function [parent=#RadioButtonGroup] setSelectedButtonWithoutEvent
-- @param self
-- @param #int index
-- @return RadioButtonGroup#RadioButtonGroup self (return value: ccui.RadioButtonGroup)
--------------------------------
-- Add a callback function which would be called when radio button is selected or unselected.<br>
-- param callback A std::function with type @see `ccRadioButtonGroupCallback`
-- @function [parent=#RadioButtonGroup] addEventListener
-- @param self
-- @param #function callback
-- @return RadioButtonGroup#RadioButtonGroup self (return value: ccui.RadioButtonGroup)
--------------------------------
-- Remove all radio button from this group.
-- @function [parent=#RadioButtonGroup] removeAllRadioButtons
-- @param self
-- @return RadioButtonGroup#RadioButtonGroup self (return value: ccui.RadioButtonGroup)
--------------------------------
-- Get a radio button in this group by index.<br>
-- param index of the radio button<br>
-- return radio button instance. Returns nullptr if out of index.
-- @function [parent=#RadioButtonGroup] getRadioButtonByIndex
-- @param self
-- @param #int index
-- @return RadioButton#RadioButton ret (return value: ccui.RadioButton)
--------------------------------
-- Get the number of radio buttons in this group.<br>
-- return the number of radio buttons in this group
-- @function [parent=#RadioButtonGroup] getNumberOfRadioButtons
-- @param self
-- @return long#long ret (return value: long)
--------------------------------
-- Add a radio button into this group.<br>
-- param radio button instance
-- @function [parent=#RadioButtonGroup] addRadioButton
-- @param self
-- @param #ccui.RadioButton radioButton
-- @return RadioButtonGroup#RadioButtonGroup self (return value: ccui.RadioButtonGroup)
--------------------------------
-- @overload self, ccui.RadioButton
-- @overload self, int
-- @function [parent=#RadioButtonGroup] setSelectedButton
-- @param self
-- @param #int index
-- @return RadioButtonGroup#RadioButtonGroup self (return value: ccui.RadioButtonGroup)
--------------------------------
-- Create and return a empty RadioButtonGroup instance pointer.
-- @function [parent=#RadioButtonGroup] create
-- @param self
-- @return RadioButtonGroup#RadioButtonGroup ret (return value: ccui.RadioButtonGroup)
--------------------------------
--
-- @function [parent=#RadioButtonGroup] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Default constructor.<br>
-- lua new
-- @function [parent=#RadioButtonGroup] RadioButtonGroup
-- @param self
-- @return RadioButtonGroup#RadioButtonGroup self (return value: ccui.RadioButtonGroup)
return nil
|
wings_blue = {
minimumLevel = 0,
maximumLevel = 0,
customObjectName = "Blue Wings",
directObjectTemplate = "object/tangible/wearables/backpack/back_love_day_10_blue_wings.iff",
craftingValues = {},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("wings_blue", wings_blue)
|
local json = require "cjson"
local function format_table(t)
local str = ''
for k, v in pairs(t) do
str = str .. k .. '--' .. v .. '\r\n'
end
return str
end
-- JSON TO TABLE
local str_json = '{"key1":"this is key1", "key2":"this is key2", "num":1}'
local t = json.decode(str_json)
ngx.say(format_table(t))
-- TABLE TO JSON
local table1 = {key1="this is key1", key2="this is key2", num=12}
local str_json1 = json.encode(table1)
ngx.say(str_json1)
-- TABLR TO JSON ARRAY
local table2 = {key1={key1_1="6666", key1_2= "7777"}, key2= "8888"}
local str_json2 = json.encode(table2)
ngx.say(str_json2)
-- ARRAY TO JSON
local array = {12, 57, 56}
array[4] = 79
json.encode_sparse_array(true)
local str_json3 = json.encode(array)
ngx.say(str_json3)
-- error capture
local json_str4 = '{"tt":""}, "name": "7777"}'
local table3 = json.decode(json_str4)
ngx.say(format_table(table3))
|
local lpeg = require "lpeg"
local IS_WINDOWS = (package.config:sub(1,1) == '\\')
local D_WIN = function(s) return '%' .. s .. '%' end
local D_PSX = function(s) return '$' .. s end
local D = IS_WINDOWS and D_WIN or D_PSX
local P, C, Cs, Ct, Cp, S = lpeg.P, lpeg.C, lpeg.Cs, lpeg.Ct, lpeg.Cp, lpeg.S
local any = P(1)
local sym = any-S':${}% \t'
local esc = (P'%%' / '%%') + (P'$$' / '$')
local var = (P'%' * C(sym^1) * '%') + (P'${' * C(sym^1) * '}') + (P'$' * C(sym^1))
local function MakeSubPattern(fn)
return Cs((esc + (var / fn) + any)^0)
end
local function BuildExpand(getenv)
local function subst(k)
local v = getenv(k)
if v then return v end
end
local pattern = MakeSubPattern(subst)
return function(str)
return pattern:match(str)
end
end
local Normalize do
local psx_pattern = MakeSubPattern(D_PSX)
local win_pattern = MakeSubPattern(D_WIN)
local sys_pattern = MakeSubPattern(D)
Normalize = function(str, mode)
local pattern
if mode == nil then pattern = sys_pattern
elseif (mode == '$') or (mode == false) then pattern = psx_pattern
elseif (mode == '%') or (mode == true) then pattern = win_pattern
else error('unsupportde mode') end
return pattern:match(str)
end
end
local function split_first(str, sep, plain, pos)
local e, e2 = string.find(str, sep, pos, plain)
if e then
return string.sub(str, 1, e - 1), string.sub(str, e2 + 1)
end
return str
end
local function make_map(mod)
local env = setmetatable({},{
__index = function(_, k)
return mod.getenv(k)
end;
__newindex = function(_, k, v)
return mod.setenv(k, v, true)
end;
__call = function(_, upper)
return mod.environ(upper)
end;
})
return env
end
return {
IS_WINDOWS = IS_WINDOWS;
build_expand = BuildExpand;
normalize = Normalize;
split_first = split_first;
make_env_map = make_map;
}
|
function love.load()
target = {}
target.x = 300
target.y = 300
target.radius = 40
score = 0
gameFont = love.graphics.newFont(20)
font = love.graphics.newFont(80)
timer = 10
timerScore = 5
colour = 1
end
function love.update(dt)
if timer >= 0 then
timer = timer - dt
timerScore = timerScore - dt
end
end
function love.draw()
--[[ love.graphics.setFont(gameFont)
love.graphics.print('Easy', 100, 100)
love.graphics.print('Medium', 200, 100)
love.graphics.print('Hard', 300, 100)
love.graphics.print('I hate Myself', 500, 100)
crosshair colour red ]]
function hard()
love.graphics.setColor(0, colour, 0)
love.graphics.circle("fill", target.x, target.y, target.radius)
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(gameFont)
love.graphics.print('Score', 0, 0)
love.graphics.print(math.floor(score), 150, 0)
love.graphics.print('Seconds Left', 500, 0)
love.graphics.print(math.floor(timer), 700, 0)
if timer <= 0 then
love.graphics.clear(0, 0, 0, 0)
love.graphics.setFont(font)
love.graphics.print('Game over', 200, 300)
love.graphics.print('Your Score ', 200, 0)
love.graphics.print(math.floor(score), 400, 100)
colour = 0
love.graphics.rectangle("fill", 200, 200, 400, 100)
love.graphics.setColor(0, 1, 0)
love.graphics.print('Try Again ', 200, 200)
function love.mousepressed(x, y, button, istouch, presses)
if button == 1 then
love.load()
end
end
end
end
hard()
end
function love.mousepressed(x, y, button, istouch, presses)
if timer >= 0 then
if button == 1 then
local mouseTarget = distance(x, y, target.x, target.y)
if mouseTarget < target.radius then
-- Score + depends on how fast you click the circle, the score goes back to 5 and countsdown to less every second
score = score + timerScore
timerScore = 5
target.x = math.random(target.radius, love.graphics.getWidth() - target.radius)
target.y = math.random(target.radius, love.graphics.getHeight() - target.radius)
timer = timer + 0.5
-- lets up the game difficulty by decreasing the radius of the circle
if target.radius > 12 then
target.radius = target.radius - 3
end
end
end
end
end
function distance(x1, y1, x2, y2)
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
end
|
local palette = require'scene-anothershootout/palette-anotherworld'
local icosphere = require'geometry/icosphere'
local shader = require'fogShader'
local avatar = require'avatar'
local physics = require'physics'
local m = {}
local dome
local colorCycler = 1
local cc = colorCycler
local onDesktop = false
local pewSound = lovr.audio.newSource('scene-anothershootout/pewpew.ogg', 'static')
local hitSound = lovr.audio.newSource('scene-anothershootout/rayhit.ogg', 'static')
local rays = {}
function m.load()
lovr.graphics.setBackgroundColor(palette[14])
shader:send('fogColor', {lovr.graphics.getBackgroundColor()})
shader:send('fogStrength', 0.1)
local vertices, indices = icosphere(1)
dome = lovr.graphics.newMesh(vertices, 'triangles')
dome:setVertexMap(indices)
-- ground
local ground = physics:box(150, 2, 150, {position= vec3(0, -1, 0), kinematic= true, color= palette[11]})
for i= 1, 30 do
physics:box(.05 + math.random()*.3, .35 + math.random()*.3, .05 + math.random()*.3,
{position= vec3(-3 + math.random()*6, math.random()*5, -5+math.random()*5),
color= palette[math.random(19,20)]})
end
onDesktop = lovr.headset.getName() == 'Simulator'
end
function m:update(dt)
--helper for selecting colors
colorCycler = (colorCycler + dt * 2) % #palette
cc = math.floor(colorCycler) + 1
-- gunfire
local hand = avatar.hands[2] or avatar.hands[1]
if hand.triggerPress then
pewSound:stop()
pewSound:setPitch(0.9 + 0.1 * math.random())
pewSound:play()
local hits = physics:raycast(hand.VRtransform, 0.2, 100) -- shooting ray
local from = lovr.math.newVec3(hand.VRtransform:mul(vec3(0,0.055, -0.16)))
local to
if hits[1] then
to = lovr.math.newVec3(hits[1].position)
hits[1].collider:applyForce((quat(hand.VRtransform):direction() * dt * 150000):unpack())
hitSound:stop()
hitSound:setPitch(0.9 + 0.1 * math.random())
hitSound:play()
else
to = lovr.math.newVec3(hand.VRtransform:mul(vec3(0,0,-100)))
end
table.insert(rays, 1, {from = from, to = to, lifetime = 0})
end
for i,ray in ipairs(rays) do
ray.lifetime = ray.lifetime + dt
if ray.lifetime > 0.2 then
rays[i] = nil
end
end
end
function drawGun()
local hand = avatar.hands[2] or avatar.hands[1]
lovr.graphics.push()
lovr.graphics.transform(hand.VRtransform)
lovr.graphics.setColor(palette[1])
stroke(vec3(0, 0.06, 0.03), vec3(0, 0, -0.18), 0, 0.02, 0.02)
lovr.graphics.setColor(palette[4])
stroke(vec3(0, 0.05, 0.02), vec3(0, 0, -0.15), 0, 0.026, 0.042)
lovr.graphics.setColor(palette[2]) --handle
stroke(vec3(0, 0.06, -0.01), vec3(0, -0.11, 0.02), 0, 0.025, 0.04)
lovr.graphics.pop()
end
function circleOf(drawFunction, loc, r, count, faceOut)
for id = 1, count do
local a = id * 2 * math.pi / count
lovr.graphics.push()
lovr.graphics.translate(loc)
lovr.graphics.translate(r * math.cos(a), 0, r * math.sin(a))
lovr.graphics.rotate(faceOut and -a or 0, 0, 1, 0)
drawFunction(id)
lovr.graphics.pop()
end
end
function city(size, lod)
local averageHeight = 7
local scraperHeight = 30
lovr.graphics.setColor(palette[2])
if not onDesktop then
lovr.graphics.cylinder(vec3(0, 0, -80), (1 - lod) * averageHeight,
math.pi/2, 1, 0, 0,
size * 0.9, size * 0.9, true, 7)
end
circleOf(
function(id)
math.randomseed(id)
local height = 5 + 4 * math.random() + math.floor(math.random() * 1.2) * 30 * math.random()
local offset = 8 * math.random()
stroke(vec3(offset,0,2 * offset), vec3(0,height,0), 0, 3, 6)
end,
vec3(0, 0, -80),
size / 2, 30, true)
if not onDesktop then
dome:draw(17, -15, -65, 20)
end
end
function m:draw()
local t = lovr.timer.getTime()
lovr.graphics.setColor(palette[cc])
lovr.graphics.setShader(shader)
drawGun()
city(20, 0)
math.randomseed(t)
for i,ray in ipairs(rays) do
lovr.graphics.setColor(palette[ray.lifetime < 0.1 and 13 or 10])
strokeTo(ray.from, ray.to, 0, 0.05, 0.02)
lovr.graphics.setColor(palette[23])
lovr.graphics.sphere(ray.to, 0.08)
end
end
return m
|
myhighscore = {}
dofile(minetest.get_modpath("myhighscore").."/api.lua")
dofile(minetest.get_modpath("myhighscore").."/scoreboard.lua")
|
--[[
Copyright 2016-2020 The Node.lua Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local core = require('core')
local rtspMessage = require('rtsp/message')
local RtspMessage = rtspMessage.RtspMessage
local STATUS_CODES = rtspMessage.STATUS_CODES
local meta = { }
local exports = { meta = meta }
-------------------------------------------------------------------------------
-- RtspCodec
local FMT_REQUEST_LINE = "^(%u+) ([^ ]+) (%u+)/(%d%.%d)\r?\n"
local FMT_STATUS_LINE = "^RTSP/(%d%.%d) (%d+) ([^\r\n]+)\r?\n"
---@class RtspCodec
local RtspCodec = core.Emitter:extend()
exports.RtspCodec = RtspCodec
function RtspCodec:initialize()
self.buffer = ''
self.count = 0
self.currentContectLength = nil
self.currentPacketLength = nil
self.mode = 0
self.offset = 0
end
--
---@param data string
function RtspCodec:decode(data)
if (not data) then
return
end
self.buffer = self.buffer .. data
self.count = (self.count or 0) + 1
local message = nil
local hasMore = true
local err = nil
while (hasMore) do
message, hasMore, err = self:_decodeNext()
-- console.log('decode', hasMore, message, err)
if (message == nil) then
-- break
elseif (type(message) == 'string') then
self:emit('packet', message)
elseif (message.statusCode) then
self:emit('response', message)
else
self:emit('request', message)
end
end
end
--
---@param buffer string
---@return string packet
---@return boolean hasMore
function RtspCodec:_decodePacket(buffer)
if (#buffer < 4) then
return nil, nil, 2
end
local code, channel, length = string.unpack('>BBI2', buffer)
self.currentPacketLength = length
if #buffer < length + 4 then
return nil, nil, 3
end
local packet = buffer:sub(1, length + 4)
self.buffer = buffer:sub(length + 4 + 1);
local hasMore = self.buffer and (#self.buffer > 0)
--[[
if (hasMore) then
print('packet', #packet, #self.buffer)
end
--]]
return packet, hasMore
end
--
---@param buffer string
---@return string packet
---@return boolean hasMore
function RtspCodec:_decodeMessageContent(buffer)
if (#buffer < self.contentLength) then
return nil, nil, 4
end
local message = self.message;
message.content = buffer:sub(1, self.contentLength)
self.buffer = buffer:sub(self.contentLength + 1)
self.mode = 0
self.message = nil
self.contentLength = 0
local hasMore = self.buffer and (#self.buffer > 0)
return message, hasMore, 5
end
--
---@param header string
---@return string packet
---@return boolean hasMore
function RtspCodec:_decodeMessageHeader(header)
-- Parse the status/request line
local head = { }
local _, offset
-- [[
_, offset, head.version, head.statusCode, head.statusMessage = header:find(FMT_STATUS_LINE)
if not offset then
_, offset, head.method, head.path, head.protocol, head.version = header:find(FMT_REQUEST_LINE)
if not offset then
-- error("expected RTSP data")
return nil, nil, 'expected RTSP data'
end
end
--]]
head.statusCode = head.statusCode and tonumber(head.statusCode)
head.version = head.version and tonumber(head.version)
-- We need to inspect some headers to know how to parse the body.
local contentLength = 0
local message = RtspMessage:new()
message.method = head.method
message.path = head.path
message.version = head.version
message.statusCode = head.statusCode
message.statusMessage = head.statusMessage
-- Parse the header lines
local key, value
-- [[
while true do
_, offset, key, value = header:find("^([^:\r\n]+): *([^\r\n]+)\r?\n", offset + 1)
if not offset then
break
end
-- Inspect a few headers and remember the values
local lowerKey = key:lower()
if lowerKey == "content-length" then
contentLength = tonumber(value)
end
message.headers[key] = value;
end
--]]
local hasMore = true
if contentLength > 0 then
self.mode = 1
self.contentLength = contentLength;
self.message = message
return nil, hasMore, 7
else
return message, hasMore, 8
end
end
--
---@return string message
---@return boolean hasMore
---@return any err
function RtspCodec:_decodeNext()
local buffer = self.buffer
if (not buffer) or (#buffer <= 0) then
return nil, nil, 1
end
-- Start 4 bytes
if (string.byte(buffer, 1) == 0x24) then -- $ - start code
return self:_decodePacket(buffer)
end
-- Parse message content
if (self.mode == 1) then
return self:_decodeMessageContent(buffer)
end
-- Find message header end
local _, length = buffer:find("\r?\n\r?\n", 1)
-- console.log('length', length)
-- First make sure we have all the head before continuing
if not length then
if #buffer < 8 * 1024 then
return nil, nil, 6
end
-- But protect against evil clients by refusing heads over 8K long.
-- error("entity too large")
return nil, nil, "entity too large"
end
local header = buffer:sub(1, length)
self.buffer = buffer:sub(length + 1)
return self:_decodeMessageHeader(header)
end
-- @param message {RtspMessage}
function RtspCodec:encode(message)
local head
-- start line
local version = message.version or 1.0
if message.method then
-- Request Start Line
local path = message.path
assert(path and #path > 0, "expected non-empty path")
head = { message.method .. ' ' .. path .. ' RTSP/' .. version .. '\r\n' }
else
-- Response Start Line
local scheme = message.scheme or 'RTSP'
local code = message.statusCode
local reason = message.statusMessage or STATUS_CODES[message.statusCode] or 'OK'
head = { scheme .. '/' .. version .. ' ' .. code .. ' ' .. reason .. '\r\n' }
end
if (message.content) then
message:setHeader('Content-Length', #message.content)
end
-- headers
for i = 1, #message.headers do
-- console.log(i, message.headers[i])
local key, value = table.unpack(message.headers[i])
local lowerKey = key:lower()
value = string.gsub(tostring(value), "[\r\n]+", " ")
head[#head + 1] = key .. ': ' .. tostring(value) .. '\r\n'
end
-- headers end
head[#head + 1] = '\r\n'
-- message content
if (message.content) then
head[#head + 1] = message.content
end
return table.concat(head)
end
-------------------------------------------------------------------------------
-- exports
function exports.newCodec()
return RtspCodec:new()
end
function exports.parseHeaderValue(line, sep, eq)
eq = eq or '='
sep = sep or ';'
local tokens = line:split(sep)
local data = {}
local value = tokens[1]
for i = 2, #tokens do
local token = tokens[i]
local ret = token:find(eq)
if ret then
data[token:sub(1, ret - 1)] = token:sub(ret + 1)
else
data[token] = ''
end
end
return value, data
end
return exports
|
vim.g.nvim_tree_ignore = { ".git", "node_modules" }
vim.g.nvim_tree_gitignore = 1
vim.g.nvim_tree_auto_open = 1
vim.g.nvim_tree_auto_close = 1
vim.g.nvim_tree_follow = 1
vim.g.nvim_tree_auto_ignore_ft = { "dashboard", "startify" }
vim.g.nvim_tree_indent_markers = 1
vim.g.nvim_tree_git_hl = 1
vim.g.nvim_tree_disable_netrw = 0
vim.g.nvim_tree_lsp_diagnostics = 1
require("nvim-tree.events").on_nvim_tree_ready(function()
vim.cmd("NvimTreeRefresh")
end)
|
--[[
Copyright: (c) 2014 Jason White
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Author: Jason White
]]
require 'cairo'
--[[
Configuration settings. Change these if you dare.
]]
local settings = {
font = {
-- Font used for small text (e.g., cpu info)
small = "Cantarell",
-- Font used for large text (e.g., time, battery percentage)
large = "Impact",
},
cpu = {
-- Number of CPUs. Use 0 to auto-detect the number.
count = 0,
--[[
Starting and ending angles of CPU widgets in radians. (This adjusts
the spread.) Angles start at 3:00 on a clock and increase in the
clockwise direction. (Recall that 2*pi radians constitutes one full
cycle.)
]]
angle_start = 1 * math.pi, -- Start at 9:00
angle_end = 2 * math.pi, -- and increase to 3:00
},
--[[
Time formatting.
]]
time = {
--[[
Time format (e.g., 12:37 PM)
If you wish to use 24-hour time, you may need to adjust the font
and/or font size such that the text below doesn't overlap.
]]
time = "%I:%M %p", -- 12-hour time
--time = "%H:%M", -- 24-hour time
-- Day of the week
day = "%A",
-- Date (e.g., October 16, 2137)
date = "%B %e, %Y",
},
--[[
Network settings
]]
network = {
--[[
List of network interfaces to display. Comment out for network
interfaces to be automatically detected.
You can discover your network interface names by running "ip link
show" command or listing the directory "/sys/class/net/". (Network
interfaces are automatically detected using the latter method.)
The number of "lanes" in the ring will automatically adjust to the
number of network interfaces.
Outer rings are listed first, inner rings are listed last.
]]
--interfaces = {"eth0", "wlan1"},
--[[
Interface names to ignore when autodetecting.
]]
ignore = {"lo"},
},
-- Battery ID
battery = 0,
}
--[[
Color scheme best for a somewhat dark desktop background.
]]
local dark_color_scheme = {
--[[
Background color of the entire circle. This can be commented out if no
background is desired. This is primarily useful if the desktop
background color does not contrast well with Conky.
]]
--bg = { 0, 0, 0, .1 },
--[[
Primary ring color
]]
ring = {
bg = { 1, 1, 1, .2 },
fg = { 1, 1, 1, .9 },
},
--[[
Alternate ring color
]]
ring_alt = {
bg = { 1, 1, 1, .2 },
fg = { .7, .9, 1, .8 },
},
--[[
Primary text color
]]
text = { 1, 1, 1, 0.9 },
--[[
Alternate text color
]]
text_alt = { 0.01, 0.75, 1, 1 },
--[[
Temperature colors. As many colors as desired can be added to this
table.
]]
temperature = {
{ .7, .9, 1, 0.9 },
{ 1, 1, 0, 0.9 },
{ 1, .5, 0, 0.9 },
{ 1, 0, 0, 0.9 },
},
--[[
Battery colors. As many colors as desired can be added to this table.
]]
battery = {
{ 0, 1, 0, 0.9 },
{ 1, 1, 0, 0.9 },
{ 1, .5, 0, 0.9 },
{ 1, 0, 0, 0.9 },
},
}
--[[
Selects the color scheme.
]]
local colors = dark_color_scheme
--[[
END OF USER CONFIGURATION OPTIONS
]]
--[[
Detect the number of CPU cores.
]]
local function get_cpu_count()
if io.popen then
local n = tonumber(io.popen("nproc"):read())
if n then return n end
end
-- Fallback method
local n = 0
while tonumber(conky_parse("${cpu cpu".. n .."}")) do
n = n + 1
end
return n - 1
end
--[[
Helper function. Checks if a value is in a table.
]]
function table.contains(t, value)
for i,v in ipairs(t) do
if v == value then
return true
end
end
return false
end
--[[
Detect network interfaces
]]
local function get_network_interfaces(ignore)
interfaces = {}
for iface in io.popen("ls -1 --indicator-style=none /sys/class/net"):lines() do
if not table.contains(ignore, iface) then
table.insert(interfaces, iface)
end
end
return interfaces
end
if settings.network.interfaces == nil then
settings.network.interfaces = get_network_interfaces(settings.network.ignore)
end
--[[
Draws a ring in the clockwise direction.
]]
local function draw_ring(cr, ring, percentage, arc_fn)
arc_fn = arc_fn or cairo_arc
local sa, ea = ring.start_angle, ring.end_angle
local t_arc = percentage * (ea - sa)
cairo_new_sub_path(cr)
cairo_set_line_width(cr, ring.thickness)
-- Draw background ring
if ring.bg then
arc_fn(cr, ring.x, ring.y, ring.radius, sa, ea)
cairo_set_source_rgba(cr, unpack(ring.bg))
cairo_stroke(cr)
end
-- Draw foreground ring
if ring.fg then
arc_fn(cr, ring.x, ring.y, ring.radius, sa, sa + t_arc)
cairo_set_source_rgba(cr, unpack(ring.fg))
cairo_stroke(cr)
end
cairo_close_path(cr)
end
--[[
Draws a ring in the counter-clockwise direction.
]]
local function draw_ring_inverse(cr, ring, percentage)
draw_ring(cr, ring, percentage, cairo_arc_negative)
end
--[[
Draws aligned text.
]]
local function draw_text_aligned(cr, text, x, y, x_align, y_align)
local extents = cairo_text_extents_t:create()
cairo_text_extents(cr, text, extents)
local x = x - extents.width * x_align
local y = y - extents.height * y_align
cairo_move_to(cr, x, y)
cairo_show_text(cr, text)
return x, y, extents.width, extents.height
end
local function percent_index(p, t)
return t[math.min(math.floor(p * #t) + 1, #t)]
end
--[[
Draws the time widget
]]
local function draw_time_rings(cr)
local t = os.date("*t")
local ring = {
bg = colors.ring_alt.bg,
fg = colors.ring_alt.fg,
x = .5,
y = .5,
radius = .5-2/536,
thickness = 4/536,
start_angle = -math.pi * 0.5,
end_angle = math.pi * 1.5
}
-- Draw hours
draw_ring(cr, ring, (t.hour % 12) / 12)
-- Draw minutes
ring.radius = ring.radius - 1.5 * ring.thickness
--ring.fg[4] = 0.6
draw_ring(cr, ring, t.min / 60)
-- Draw seconds
ring.radius = ring.radius - 1.5 * ring.thickness
--ring.fg[4] = 0.7
draw_ring(cr, ring, t.sec / 60)
end
--[[
Draws the time text
]]
local function draw_time_display(cr)
local time = os.date(settings.time.time)
local day = os.date(settings.time.day)
local date = os.date(settings.time.date)
local extents = cairo_text_extents_t:create()
-- Set the time font
cairo_select_font_face(cr,
settings.font.large,
CAIRO_FONT_SLANT_NORMAL,
CAIRO_FONT_WEIGHT_NORMAL
)
cairo_set_font_size(cr, 56/536)
-- Get the size of the time text
cairo_text_extents(cr, time, extents)
local time_w = extents.width
-- Center horizontally
local time_x = .5 - time_w / 2
local time_y = .5 + 16/536
-- Draw the time
cairo_set_source_rgba(cr, unpack(colors.text))
cairo_move_to(cr, time_x, time_y)
cairo_show_text(cr, time)
-- Set the day/date font
cairo_select_font_face(cr,
settings.font.small,
CAIRO_FONT_SLANT_NORMAL,
CAIRO_FONT_WEIGHT_BOLD
)
cairo_set_font_size(cr, 13/536)
-- Get the size of the day text
cairo_text_extents(cr, day, extents)
local day_x = time_x + 4/536
local day_y = time_y + extents.height + 2/536
-- Draw the day
cairo_set_source_rgba(cr, unpack(colors.text_alt))
cairo_move_to(cr, day_x, day_y)
cairo_show_text(cr, day)
-- Get the size of the date text
cairo_text_extents(cr, date, extents)
-- Right-align the date under the time
local date_x = time_x + time_w - extents.width
local date_y = time_y + extents.height + 2/536
-- Draw the date
cairo_move_to(cr, date_x, date_y)
cairo_show_text(cr, date)
end
--[[
Draws a single CPU widget at the specified coordinates.
The ID is a number starting at 1 for each CPU.
]]
local function draw_cpu_widget(cr, x, y, id)
local ring = {
bg = colors.ring.bg,
x = x,
y = y,
radius = 32/536,
thickness = 10/536,
start_angle = -math.pi * 1.3,
end_angle = math.pi * 0.3
}
local usage = tonumber(conky_parse("${cpu cpu".. id .."}")) or 0
local percent = usage/100
ring.fg = percent_index(percent, colors.temperature)
draw_ring(cr, ring, percent)
-- Draw the CPU ID
cairo_select_font_face(cr, settings.font.small, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD)
cairo_set_font_size(cr, 10/536)
cairo_set_source_rgba(cr, unpack(colors.text))
-- Draw the name
draw_text_aligned(cr, "CPU " .. id, x, y - 4, 0.5, 0.5)
-- Draw the CPU frequency
draw_text_aligned(cr,
conky_parse("${freq_g ".. id .."}") .. " GHz",
x, y, 0.5, -0.5
)
-- Draw the percentage
draw_text_aligned(cr, usage .. "%", x, y + ring.radius, 0.5, 0)
end
--[[
Draws all CPU widgets at pre-computed coordinates.
]]
local function draw_cpu_widgets(cr, cpus)
for k,v in pairs(cpus) do
draw_cpu_widget(cr, v.x, v.y, k)
end
end
--[[
Calculate the positions for the CPU widgets
]]
local function get_cpus()
local cpus = {}
--local angle_start = math.pi*.5 - settings.cpu_spread/2
--local angle_end = math.pi*0.5 + settings.cpu_spread/2
local angle_start = settings.cpu.angle_start
local angle_end = settings.cpu.angle_end
local angle_inc = (angle_end - angle_start) / (settings.cpu.count-1)
local angle = angle_start -- current angle
local length = .5 - 74/536
for i=1, settings.cpu.count do
table.insert(cpus, {
x = length * math.cos(angle) + .5,
y = length * math.sin(angle) + .5,
})
angle = angle + angle_inc
end
return cpus
end
-- High watermarks for each network interface
local network_max = {}
--[[
Draws single network ring. This includes the upload and download speeds.
]]
local function draw_network_ring(cr, interface, radius, thickness)
local ring = {
bg = colors.ring.bg,
x = .5,
y = .5,
radius = radius,
thickness = thickness,
start_angle = -math.pi * 0.98,
end_angle = -math.pi * 0.52
}
local rate_up = tonumber(conky_parse("${upspeedf ".. interface .."}"))
local rate_down = tonumber(conky_parse("${downspeedf ".. interface .."}" ))
-- Calculate high watermarks
local max = network_max[interface]
if not max then
max = {48, 128}
end
max[1] = math.max(max[1], rate_up)
max[2] = math.max(max[1], rate_down)
network_max[interface] = max
-- Upload speed bar
local p = rate_up / max[1]
ring.fg = percent_index(p, colors.temperature)
draw_ring(cr, ring, p)
-- Download speed bar
local p = rate_down / max[2]
ring.fg = percent_index(p, colors.temperature)
ring.start_angle = -math.pi * 0.02
ring.end_angle = -math.pi * 0.48
draw_ring_inverse(cr, ring, p)
end
--[[
Draws all network rings.
]]
local function draw_network_rings(cr, radius, interfaces)
local thickness = 12/536
local spacing = 1/536
local n = #interfaces
if n == 0 then
return
end
-- Thickness of each ring
local ring_thickness = (thickness - spacing*(n - 1))/n
-- Starting ring radius
local ring_radius = radius + (thickness - ring_thickness) * .5
-- Draw the first ring
draw_network_ring(cr, interfaces[1], ring_radius, ring_thickness)
for i=2, n do
ring_radius = ring_radius - ring_thickness - spacing
draw_network_ring(cr, interfaces[i], ring_radius, ring_thickness)
end
cairo_select_font_face(cr,
settings.font.small,
CAIRO_FONT_SLANT_NORMAL,
CAIRO_FONT_WEIGHT_NORMAL
)
cairo_set_font_size(cr, 11/536)
cairo_set_source_rgba(cr, unpack(colors.text))
-- Draw the stats for each interface
for k,v in ipairs(interfaces) do
local upspeed = conky_parse(("${upspeed %s}"):format(v)):gsub("%s+$", "")
local downspeed = conky_parse(("${downspeed %s}"):format(v)):gsub("%s+$", "")
-- Only show the stats if something is happening
if upspeed ~= "0B" then
draw_text_aligned(cr, upspeed .. "/s",
.5 - 16/536,
.5 - radius + (48 + (k-1) * 16)/536,
1, 0
)
end
if downspeed ~= "0B" then
draw_text_aligned(cr, downspeed .. "/s",
.5 + 16/536,
.5 - radius + (48 + (k-1) * 16)/536,
0, 0
)
end
end
end
--[[
Draws the memory ring.
]]
local function draw_memory_widget(cr, radius)
local ring = {
bg = colors.ring.bg,
fg = colors.ring.fg,
x = .5,
y = .5,
radius = radius,
thickness = 12/536,
start_angle = math.pi * 0.02,
end_angle = math.pi * 0.98,
}
local used = conky_parse("${mem}")
local total = conky_parse("${memmax}")
local percent = (tonumber(conky_parse("${memperc}")) or 0)
-- Draw the ring
draw_ring(cr, ring, percent / 100)
-- Draw the memory usage
cairo_select_font_face(cr,
settings.font.small,
CAIRO_FONT_SLANT_NORMAL,
CAIRO_FONT_WEIGHT_NORMAL
)
cairo_set_font_size(cr, 11/536)
cairo_set_source_rgba(cr, unpack(colors.text))
local _, y, _, h = draw_text_aligned(cr, used .." / ".. total,
.5, .5 + radius - 36/536,
.5, 0
)
-- Draw the memory usage percentage
cairo_select_font_face(cr,
settings.font.small,
CAIRO_FONT_SLANT_NORMAL,
CAIRO_FONT_WEIGHT_BOLD
)
cairo_set_font_size(cr, 10/536)
cairo_set_source_rgba(cr, unpack(colors.text_alt))
draw_text_aligned(cr, percent .. "%",
.5, y + h + 4/536,
.5, 0
)
end
-- Nice battery status names.
local battery_state = {
C = "Charging",
D = "Discharging",
F = "Full",
E = "Empty",
-- The battery widget should not be displayed if this is the case.
--N = "Not Present",
--U = "Unknown",
}
--[[
Draws the battery ring and charge percentage.
]]
local function draw_battery_widget(cr)
local state = battery_state[conky_parse("${battery_short}"):sub(1,1)]
if not state then
return
end
local ring = {
x = .5,
y = .5,
radius = .5 - 24/536,
thickness = 8/536,
start_angle = math.pi * -0.5,
end_angle = math.pi * 1.5,
}
local battery = conky_parse("${battery_percent}")
local p = tonumber(battery)/100
ring.fg = percent_index(1-p, colors.battery)
draw_ring(cr, ring, p)
cairo_select_font_face(cr, settings.font.large, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL)
cairo_set_font_size(cr, 40/536)
cairo_set_source_rgba(cr, unpack(colors.text))
draw_text_aligned(cr, battery .. "%",
.5,
1 - 62/536, .5, 0
)
cairo_select_font_face(cr, settings.font.small, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD)
cairo_set_font_size(cr, 12/536)
cairo_set_source_rgba(cr, unpack(colors.text_alt))
draw_text_aligned(cr, state,
.5,
1 - 60/536, .5, -1
)
end
local cpus
local window
-- Called when the window size changes
local function invalidate()
window = {
width = conky_window.width,
height = conky_window.height,
}
cpus = get_cpus()
end
function conky_main()
if conky_window == nil then
return
end
if settings.cpu.count == 0 then
local n = get_cpu_count()
if n > 0 then
--print(n .." CPU cores detected.")
settings.cpu.count = n
else
-- Conky probably isn't ready yet.
return
end
end
-- Window size change?
if (not window or
window.width ~= conky_window.width or
window.height ~= conky_window.height
) then
--print("Window invalidated")
invalidate()
end
-- Create a surface to draw on.
local cs = cairo_xlib_surface_create(
conky_window.display,
conky_window.drawable,
conky_window.visual,
conky_window.width,
conky_window.height
)
local cr = cairo_create(cs)
-- Draw the background
if colors.bg then
cairo_save(cr)
cairo_scale(cr, conky_window.width, conky_window.height)
cairo_arc(cr, .5, .5, .5 - 1/536, 0, 2*math.pi)
cairo_set_source_rgba(cr, unpack(colors.bg))
cairo_fill_preserve(cr)
cairo_restore(cr)
cairo_stroke(cr)
end
cairo_scale(cr, conky_window.width, conky_window.height)
-- Draw all the widgets
draw_network_rings(cr, 130/536, settings.network.interfaces)
draw_memory_widget(cr, 130/536)
if settings.battery then
draw_battery_widget(cr)
end
draw_cpu_widgets(cr, cpus)
draw_time_rings(cr)
draw_time_display(cr)
-- Cleanup
cairo_destroy(cr)
cairo_surface_destroy(cs)
end
|
RotateObjectState = AbstractState:extends{}
function RotateObjectState:init()
AbstractState.init(self)
SB.SetMouseCursor("resize-x")
self.ghostViews = {}
end
function RotateObjectState:GetRotatedObject(params, bridge)
local objectID = params.objectID
local angle = params.angle
local avgX, avgZ = params.avgX, params.avgZ
local pos = bridge.s11n:Get(objectID, "pos")
local objectX, objectY, objectZ = pos.x, pos.y, pos.z
local dx = objectX - avgX
local dz = objectZ - avgZ
local angle2 = angle + math.atan2(dx, dz)
local len = math.sqrt(dx * dx + dz * dz)
local objectAngle = 0
if bridge.s11n.getFuncs.dir then
local dir = bridge.s11n:Get(objectID, "dir")
objectAngle = math.atan2(dir.x, dir.z) + angle
end
local object = {
angle = objectAngle,
pos = {
x = objectX,
y = objectY,
z = objectZ,
}
}
if len > 0 then
local x, z = avgX + len * math.sin(angle2), avgZ + len * math.cos(angle2)
if math.abs(objectY - Spring.GetGroundHeight(objectX, objectZ)) < 5 then -- on ground, stick to it
objectY = Spring.GetGroundHeight(x, z)
end
object.pos = {
x = x,
y = objectY,
z = z,
}
end
return object
end
function RotateObjectState:MouseMove(mx, my, ...)
local result, coords = Spring.TraceScreenRay(mx, my, true)
if result ~= "ground" then
return
end
local selection = SB.view.selectionManager:GetSelection()
local selCount = SB.view.selectionManager:GetSelectionCount()
local avg = {x=0, y=0, z=0}
for selType, selected in pairs(selection) do
local bridge = ObjectBridge.GetObjectBridge(selType)
for _, objectID in pairs(selected) do
local pos = bridge.s11n:Get(objectID, "pos")
avg.x = avg.x + pos.x
avg.y = avg.y + pos.y
avg.z = avg.z + pos.z
end
end
avg.x = avg.x / selCount
avg.y = avg.y / selCount
avg.z = avg.z / selCount
local dx, dz = coords[1] - avg.x, coords[3] - avg.z
local angle = math.atan2(dx, dz)
if self.angle == nil then
self.angle = angle
end
angle = angle - self.angle
self.ghostViews = {}
for selType, selected in pairs(selection) do
local bridge = ObjectBridge.GetObjectBridge(selType)
self.ghostViews[selType] = {}
for _, objectID in pairs(selected) do
local object = self:GetRotatedObject({
objectID = objectID,
angle = angle,
avgX = avg.x,
avgZ = avg.z,
}, bridge)
self.ghostViews[selType][objectID] = object
end
end
end
function RotateObjectState:MouseRelease(...)
if not self.ghostViews then
return
end
local commands = {}
for objType, objects in pairs(self.ghostViews) do
local bridge = ObjectBridge.GetObjectBridge(objType)
for objectID, object in pairs(objects) do
local modelID = bridge.getObjectModelID(objectID)
local opts = {
pos = object.pos
}
if bridge.s11n.setFuncs.dir then
opts.dir = { x = math.sin(object.angle), y = 0, z = math.cos(object.angle) }
end
local cmd = SetObjectParamCommand(bridge.name, modelID, opts)
table.insert(commands, cmd)
end
end
local compoundCommand = CompoundCommand(commands)
SB.commandManager:execute(compoundCommand)
SB.stateManager:SetState(DefaultState())
end
function RotateObjectState:DrawObject(objectID, object, bridge, shaderObj)
local objectDefID = bridge.GetObjectDefID(objectID)
local objectTeamID = bridge.s11n:Get(objectID, "team")
gl.Uniform(shaderObj.teamColorID, Spring.GetTeamColor(objectTeamID))
bridge.DrawObject({
color = { r = 0.4, g = 1, b = 0.4, a = 0.8 },
objectDefID = objectDefID,
objectTeamID = objectTeamID,
pos = object.pos,
angle = { x = 0, y = math.deg(object.angle), z = 0 },
})
end
function RotateObjectState:DrawWorld()
if not self.ghostViews then
return
end
gl.PushAttrib(GL.DEPTH_BUFFER_BIT)
gl.DepthTest(GL.LEQUAL)
gl.DepthMask(true)
local shaderObj = SB.view.modelShaders:GetShader()
gl.UseShader(shaderObj.shader)
gl.Uniform(shaderObj.timeID, os.clock())
if self.ghostViews.unit then
for objectID, object in pairs(self.ghostViews.unit) do
self:DrawObject(objectID, object, unitBridge, shaderObj)
end
end
if self.ghostViews.feature then
for objectID, object in pairs(self.ghostViews.feature) do
self:DrawObject(objectID, object, featureBridge, shaderObj)
end
end
gl.UseShader(0)
for objType, objs in pairs(self.ghostViews) do
if objType ~= "unit" and objType ~= "feature" then
local bridge = ObjectBridge.GetObjectBridge(objType)
if bridge.DrawObject then
for objectID, object in pairs(objs) do
bridge.DrawObject(objectID, object)
end
end
end
end
gl.PopAttrib(GL.DEPTH_BUFFER_BIT)
end
|
item_stoneskin = class(TransformationBaseClass)
LinkLuaModifier("modifier_intrinsic_multiplexer", "modifiers/modifier_intrinsic_multiplexer.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_stoneskin_stacking_stats", "items/transformation/stoneskin.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_stoneskin_aura", "items/transformation/stoneskin.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_stoneskin_aura_effect", "items/transformation/stoneskin.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_stoneskin_stone_armor", "items/transformation/stoneskin.lua", LUA_MODIFIER_MOTION_NONE)
function item_stoneskin:GetIntrinsicModifierName()
return "modifier_intrinsic_multiplexer"
end
function item_stoneskin:GetIntrinsicModifierNames()
return {
"modifier_item_stoneskin_stacking_stats",
"modifier_item_stoneskin_aura"
}
end
function item_stoneskin:GetTransformationModifierName()
return "modifier_item_stoneskin_stone_armor"
end
item_stoneskin_2 = item_stoneskin
------------------------------------------------------------------------
modifier_item_stoneskin_stacking_stats = class(ModifierBaseClass)
function modifier_item_stoneskin_stacking_stats:IsHidden()
return true
end
function modifier_item_stoneskin_stacking_stats:IsDebuff()
return false
end
function modifier_item_stoneskin_stacking_stats:IsPurgable()
return false
end
function modifier_item_stoneskin_stacking_stats:GetAttributes()
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_item_stoneskin_stacking_stats:OnCreated()
local ability = self:GetAbility()
if ability and not ability:IsNull() then
self.int = ability:GetSpecialValueFor("bonus_intellect")
self.armor = ability:GetSpecialValueFor("bonus_armor")
end
end
function modifier_item_stoneskin_stacking_stats:OnRefresh()
local ability = self:GetAbility()
if ability and not ability:IsNull() then
self.int = ability:GetSpecialValueFor("bonus_intellect")
self.armor = ability:GetSpecialValueFor("bonus_armor")
end
end
function modifier_item_stoneskin_stacking_stats:DeclareFunctions()
return {
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS,
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
}
end
function modifier_item_stoneskin_stacking_stats:GetModifierPhysicalArmorBonus()
return self.armor or self:GetAbility():GetSpecialValueFor("bonus_armor")
end
function modifier_item_stoneskin_stacking_stats:GetModifierBonusStats_Intellect()
return self.int or self:GetAbility():GetSpecialValueFor("bonus_intellect")
end
-- function modifier_item_stoneskin_stacking_stats:OnStackCountChanged(numOldStacks)
-- -- Echo stack count to a property on the item so that it can be checked for
-- -- item icon purposes
-- if IsClient() then
-- local ability = self:GetAbility()
-- ability.stoneskinState = self:GetStackCount()
-- end
-- end
-- function modifier_item_stoneskin_stacking_stats:OnDestroy()
-- local item = self:GetAbility()
-- if item and item.mod and not item.mod:IsNull() then
-- item.mod:Destroy()
-- item.mod = nil
-- end
-- end
---------------------------------------------------------------------------------------------------
modifier_item_stoneskin_aura = class(ModifierBaseClass)
function modifier_item_stoneskin_aura:IsHidden()
return true
end
function modifier_item_stoneskin_aura:IsDebuff()
return false
end
function modifier_item_stoneskin_aura:IsPurgable()
return false
end
function modifier_item_stoneskin_aura:IsAura()
return true
end
function modifier_item_stoneskin_aura:GetModifierAura()
return "modifier_item_stoneskin_aura_effect"
end
function modifier_item_stoneskin_aura:GetAuraRadius()
return self:GetAbility():GetSpecialValueFor("aura_radius")
end
function modifier_item_stoneskin_aura:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_FRIENDLY
end
function modifier_item_stoneskin_aura:GetAuraSearchType()
return bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC)
end
---------------------------------------------------------------------------------------------------
modifier_item_stoneskin_aura_effect = class(ModifierBaseClass)
function modifier_item_stoneskin_aura_effect:IsHidden()
return false
end
function modifier_item_stoneskin_aura_effect:IsDebuff()
return false
end
function modifier_item_stoneskin_aura_effect:IsPurgable()
return false
end
function modifier_item_stoneskin_aura_effect:OnCreated()
local ability = self:GetAbility()
if ability and not ability:IsNull() then
self.hp_regen_amp = ability:GetSpecialValueFor("hp_regen_amp")
self.lifesteal_amp = ability:GetSpecialValueFor("lifesteal_amp")
self.heal_amp = ability:GetSpecialValueFor("heal_amp")
self.spell_lifesteal_amp = ability:GetSpecialValueFor("spell_lifesteal_amp")
end
end
function modifier_item_stoneskin_aura_effect:OnRefresh()
local ability = self:GetAbility()
if ability and not ability:IsNull() then
self.hp_regen_amp = ability:GetSpecialValueFor("hp_regen_amp")
self.lifesteal_amp = ability:GetSpecialValueFor("lifesteal_amp")
self.heal_amp = ability:GetSpecialValueFor("heal_amp")
self.spell_lifesteal_amp = ability:GetSpecialValueFor("spell_lifesteal_amp")
end
end
function modifier_item_stoneskin_aura_effect:DeclareFunctions()
return {
MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE,
MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET,
MODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE,
MODIFIER_PROPERTY_SPELL_LIFESTEAL_AMPLIFY_PERCENTAGE,
}
end
function modifier_item_stoneskin_aura_effect:GetModifierHPRegenAmplify_Percentage()
return self.hp_regen_amp or self:GetAbility():GetSpecialValueFor("hp_regen_amp")
end
function modifier_item_stoneskin_aura_effect:GetModifierHealAmplify_PercentageTarget()
return self.heal_amp or self:GetAbility():GetSpecialValueFor("heal_amp")
end
function modifier_item_stoneskin_aura_effect:GetModifierLifestealRegenAmplify_Percentage()
return self.lifesteal_amp or self:GetAbility():GetSpecialValueFor("lifesteal_amp")
end
function modifier_item_stoneskin_aura_effect:GetModifierSpellLifestealRegenAmplify_Percentage()
return self.spell_lifesteal_amp or self:GetAbility():GetSpecialValueFor("spell_lifesteal_amp")
end
function modifier_item_stoneskin_aura_effect:GetTexture()
return "custom/stoneskin_2"
end
------------------------------------------------------------------------
modifier_item_stoneskin_stone_armor = class(ModifierBaseClass)
function modifier_item_stoneskin_stone_armor:IsHidden()
return false
end
function modifier_item_stoneskin_stone_armor:IsDebuff()
return false
end
function modifier_item_stoneskin_stone_armor:IsPurgable()
return false
end
function modifier_item_stoneskin_stone_armor:OnCreated()
if IsServer() then
self:GetParent():EmitSound("Hero_EarthSpirit.Petrify")
end
end
function modifier_item_stoneskin_stone_armor:DeclareFunctions()
return {
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS,
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS,
MODIFIER_PROPERTY_AVOID_DAMAGE,
MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING,
--MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE
}
end
function modifier_item_stoneskin_stone_armor:GetModifierPhysicalArmorBonus()
if not self:GetAbility() then
if not self:IsNull() then
self:Destroy()
end
return 0
end
return self:GetAbility():GetSpecialValueFor("stone_armor")
end
function modifier_item_stoneskin_stone_armor:GetModifierMagicalResistanceBonus()
if not self:GetAbility() then
if not self:IsNull() then
self:Destroy()
end
return 0
end
return self:GetAbility():GetSpecialValueFor("stone_magic_resist")
end
function modifier_item_stoneskin_stone_armor:GetModifierAvoidDamage(event)
local parent = self:GetParent()
local ability = self:GetAbility()
local chance = 50
if ability and not ability:IsNull() then
chance = ability:GetSpecialValueFor("stone_block_chance")
end
if event.ranged_attack == true and event.damage_category == DOTA_DAMAGE_CATEGORY_ATTACK and RollPseudoRandomPercentage(chance, DOTA_PSEUDO_RANDOM_CUSTOM_GAME_1, parent) == true then
return 1
end
return 0
end
function modifier_item_stoneskin_stone_armor:GetModifierStatusResistanceStacking()
if not self:GetAbility() then
if not self:IsNull() then
self:Destroy()
end
return 0
end
return self:GetAbility():GetSpecialValueFor("stone_status_resist")
end
function modifier_item_stoneskin_stone_armor:GetStatusEffectName()
return "particles/status_fx/status_effect_earth_spirit_petrify.vpcf"
end
function modifier_item_stoneskin_stone_armor:StatusEffectPriority()
return MODIFIER_PRIORITY_ULTRA
end
-- function modifier_item_stoneskin_stone_armor:GetModifierMoveSpeed_Absolute()
-- if not self:GetAbility() then
-- if not self:IsNull() then
-- self:Destroy()
-- end
-- return
-- end
-- return self:GetAbility():GetSpecialValueFor("stone_move_speed")
-- end
function modifier_item_stoneskin_stone_armor:GetTexture()
return "custom/stoneskin_2_active"
end
|
local M={}
M.on_attach = function(client)
require'lsp_status'.on_attach(client)
end
return M
|
local TriHard = require('trihard')
local g = love.graphics
local function createTexture(w, h)
local texture = g.newCanvas()
g.setCanvas(texture)
g.draw(g.newMesh({
{0, 0, 0, 0, 255, 255, 0},
{w, 0, 1, 0, 0, 255, 255},
{w, h, 1, 1, 255, 0, 255},
{0, h, 1, 1, 0, 0, 255}
}))
g.setCanvas()
return texture
end
local function loadPolygonData(filepath)
local file = io.open(filepath, 'r')
local vertices = {}
while true do
local x, y = file:read('*n'), file:read('*n')
if x == nil or y == nil then break end
table.insert(vertices, x)
table.insert(vertices, y)
end
return vertices
end
local function buildGeometry(vertices)
shape = TriHard.Shape:new(vertices, {})
shape:sanitize()
local material = TriHard.Material:new()
geometry = TriHard.Geometry:new(shape, material)
end
local files = {
'2.dat',
'bird.dat',
-- 'custom.dat',
'debug.dat',
-- 'debug2.dat',
'diamond.dat',
'dude.dat',
'funny.dat',
'kzer-za.dat',
'nazca_heron.dat',
'nazca_monkey.dat',
-- 'sketchup.dat',
'star.dat',
'strange.dat',
'tank.dat',
'test.dat',
}
local currentFileIndex = 1
function love.load()
background = createTexture(g.getWidth(), g.getHeight())
buildGeometry(loadPolygonData('test/data/' .. files[currentFileIndex]))
g.setLineJoin('none')
end
function love.mousepressed()
currentFileIndex = currentFileIndex % #files + 1
print(files[currentFileIndex])
buildGeometry(loadPolygonData('test/data/' .. files[currentFileIndex]))
end
function love.draw()
g.setColor(255, 255, 255)
g.draw(background)
local b = geometry.bounds
local w = b[3] - b[1]
local h = b[4] - b[2]
local sx, sy = g.getWidth() / w, g.getHeight() / h
local scale = 1
if sx > sy then scale = sy else scale = sx end
g.setLineWidth(1 / scale)
g.scale(scale)
g.translate(-b[1], -b[2])
geometry:draw(0, 0)
g.setColor(0, 0, 0)
for i,triangle in ipairs(geometry.triangles) do
g.polygon('line', triangle)
end
end
|
local TdMapName = "ns2_tgns_td"
local NetworkMessageNames = {WaveInProgress = "td_WaveInProgress", RecentlyWelded = "td_RecentlyWelded"}
local waveInProgress
local recentlyWeldedTime = {}
local recentWeldTimespanInSeconds = 3
local recentWeldEffectEnabled
-- kCatPackDuration = 60
TGNS.RegisterNetworkMessage(NetworkMessageNames.WaveInProgress, {i="boolean"})
TGNS.RegisterNetworkMessage(NetworkMessageNames.RecentlyWelded, {i="integer", t="float"})
local function wasRecentlyWelded(player)
local result = false
if player and player.GetTeamNumber and player.GetClientIndex then
result = player:GetTeamNumber() == kMarineTeamType and Shared.GetTime() - (recentlyWeldedTime[player:GetClientIndex()] or 0) < recentWeldTimespanInSeconds
end
return result
end
Event.Hook("MapPostLoad", function()
if Shared.GetMapName() == TdMapName then
local originalMarineSetOrigin
originalMarineSetOrigin = Class_ReplaceMethod("Marine", "SetOrigin", function(marineSelf, newOrigin)
if not waveInProgress then
originalMarineSetOrigin(marineSelf, newOrigin)
end
end)
-- local originalLOSMixinOnUpdate
-- originalLOSMixinOnUpdate = Class_ReplaceMethod("LOSMixin", "OnUpdate", function(losMixinSelf, deltaTime)
-- losMixinSelf.sighted = true
-- originalLOSMixinOnUpdate(marineSelf, deltaTime)
-- end)
Grenade.kMinLifeTime = 0
Class_ReplaceMethod("Player", "GetCanTakeDamageOverride", function(playerSelf)
return false
end)
local originalMarineOnUpdateAnimationInput = Marine.OnUpdateAnimationInput
Marine.OnUpdateAnimationInput = function(marineSelf, modelMixin)
local originalMarineSelfCatpackboost = marineSelf.catpackboost
marineSelf.catpackboost = true
originalMarineOnUpdateAnimationInput(marineSelf, modelMixin)
marineSelf.catpackboost = originalMarineSelfCatpackboost
end
local originalLOSMixinOnUpdate = LOSMixin.OnUpdate
LOSMixin.OnUpdate = function(losMixinSelf, deltaTime)
if originalLOSMixinOnUpdate then
if losMixinSelf.GetIsAlive and losMixinSelf:GetIsAlive() then
losMixinSelf.sighted = true
end
originalLOSMixinOnUpdate(losMixinSelf, deltaTime)
end
end
local originalFlamethrowerFirePrimary = Flamethrower.FirePrimary
Flamethrower.FirePrimary = function(flamethrowerSelf, player, bullets, range, penetration)
local originalGetRange = flamethrowerSelf.GetRange
flamethrowerSelf.GetRange = function(flamethrowerSelfSelf)
local result = originalGetRange(flamethrowerSelfSelf)
if wasRecentlyWelded(player) then
result = result * 2
end
return result
end
originalFlamethrowerFirePrimary(flamethrowerSelf, player, bullets, range, penetration)
flamethrowerSelf.GetRange = originalGetRange
end
local originalBuildTechData = BuildTechData
BuildTechData = function()
local result = originalBuildTechData()
TGNS.DoFor(result, function(d)
if d[kTechDataId] == kTechId.Sentry then
d[kTechDataBuildRequiresMethod] = function(techId, origin, normal, commander) return true end
d[kTechDataSupply] = 5
elseif d[kTechDataId] == kTechId.SentryBattery then
d[kTechDataBuildRequiresMethod] = function(techId, origin, normal, commander) return true end
-- d[kTechDataCostKey] = 1
end
if not TGNS.Has({kTechId.MedPack, kTechId.AmmoPack, kTechId.CatPack}, d[kTechDataId]) then
local originalBuildRequiresMethod = d[kTechDataBuildRequiresMethod]
d[kTechDataBuildRequiresMethod] = function()
local result = originalBuildRequiresMethod and originalBuildRequiresMethod() or true
if result and waveInProgress then
result = false
end
return result
end
end
end)
return result
end
kTechData = nil
ClearCachedTechData()
local originalLookupTechData = LookupTechData
LookupTechData = function(techId, fieldName, default)
local result
if fieldName == kTechDataBuildMethodFailedMessage and waveInProgress then
result = "Wave in progress."
else
result = originalLookupTechData(techId, fieldName, default)
end
return result
end
if Client then
local originalMarineOutlineMixinOnUpdate = MarineOutlineMixin.OnUpdate
MarineOutlineMixin.OnUpdate = function(marineOutlineMixinSelf, deltaTime)
-- Shared.Message("marineOutlineMixinSelf:GetRenderModel(): " .. tostring(marineOutlineMixinSelf:GetRenderModel()))
local originalClientGetOutlinePlayers = Client.GetOutlinePlayers
local originalClientGetLocalClientTeamNumber = Client.GetLocalClientTeamNumber
local originalkEquipmentOutlineColorTSFBlue = kEquipmentOutlineColor.TSFBlue
--local originalMarineOutlineMixinSelfGetRenderModel = marineOutlineMixinSelf.GetRenderModel
if wasRecentlyWelded(marineOutlineMixinSelf) then
-- Shared.Message("wasRecentlyWelded(marineOutlineMixinSelf): " .. tostring(wasRecentlyWelded(marineOutlineMixinSelf)))
Client.GetOutlinePlayers = function()
return true
end
Client.GetLocalClientTeamNumber = function()
return kSpectatorIndex
end
kEquipmentOutlineColor.TSFBlue = kEquipmentOutlineColor.Yellow
-- marineOutlineMixinSelf.GetRenderModel = function(marineOutlineMixinSelfSelf)
-- return marineOutlineMixinSelfSelf:GetActiveWeapon():GetRenderModel()
-- end
end
originalMarineOutlineMixinOnUpdate(marineOutlineMixinSelf, deltaTime)
Client.GetOutlinePlayers = originalClientGetOutlinePlayers
Client.GetLocalClientTeamNumber = originalClientGetLocalClientTeamNumber
kEquipmentOutlineColor.TSFBlue = originalkEquipmentOutlineColorTSFBlue
--marineOutlineMixinSelf.GetRenderModel = originalMarineOutlineMixinSelfGetRenderModel
-- Shared.Message("Shared.GetTime(): " .. tostring(Shared.GetTime()))
end
end
end
end)
if Predict or Client then
TGNS.HookNetworkMessage(NetworkMessageNames.WaveInProgress, function(message)
waveInProgress = message.i
end)
TGNS.HookNetworkMessage(NetworkMessageNames.RecentlyWelded, function(message)
recentlyWeldedTime[message.i] = message.t
end)
end
if Server or Client then
local Plugin = {}
local TD = {}
if Client then
end
if Server then
Plugin.HasConfig = true
Plugin.ConfigName = "td.json"
end
local function OnClientInitialise()
function Plugin:Think(deltaTime)
if recentlyWeldedTime[Client.GetLocalClientIndex()] then
local recentlyWelded = wasRecentlyWelded(Client.GetLocalPlayer())
if recentlyWelded ~= recentWeldEffectEnabled then
Player.screenEffects.darkVision = Player.screenEffects.darkVision or Client.CreateScreenEffect("shaders/Blur.screenfx")
Player.screenEffects.darkVision:SetActive(recentlyWelded)
recentWeldEffectEnabled = recentlyWelded
end
end
end
end
local function OnServerInitialise()
Server.SetConfigSetting("force_even_teams_on_join", false)
local WaveTextChannelId = 72
local waveStartDelayInSeconds = 25
local structures = {}
local allWaveStructuresDeployed = {}
local currentGameStartWhen = 0
local function markPlayerAsRecentlyWelded(player)
recentlyWeldedTime[player:GetClientIndex()] = Shared.GetTime()
TGNS.DoFor(TGNS.GetPlayerList(), function(p)
TGNS.SendNetworkMessageToPlayer(p, NetworkMessageNames.RecentlyWelded, {i=player:GetClientIndex(), t=Shared.GetTime()})
end)
end
function Plugin:Think()
-- if math.floor(Shared.GetTime()) % 5 == 0 then
-- TGNS.DoFor(TGNS.GetPlayerList(), function(p)
-- if Shared.GetTime() - (recentlyWeldedTime[p:GetClientIndex()] or 0) > recentWeldTimespanInSeconds then
-- markPlayerAsRecentlyWelded(p)
-- end
-- end)
-- end
end
local originalWelderPerformWeld = Welder.PerformWeld
Welder.PerformWeld = function(welderSelf, player)
local originalCheckMeleeCapsule = CheckMeleeCapsule
CheckMeleeCapsule = function(weapon, player, damage, range, optionalCoords, traceRealAttack, scale, priorityFunc, filter, mask)
local didHit, target, endPoint, direction, surface = originalCheckMeleeCapsule(weapon, player, damage, range, optionalCoords, traceRealAttack, scale, priorityFunc, filter, mask)
if didHit and target and target.GetClientIndex then
markPlayerAsRecentlyWelded(target)
end
return didHit, target, endPoint, direction, surface
end
originalWelderPerformWeld(welderSelf, player)
CheckMeleeCapsule = originalCheckMeleeCapsule
end
local function limitationAdvisoryText(c, waveNumber)
local result = ""
if TGNS.ClientIsMarine(c) then
result = string.format("\n\nYou %s during waves!%s", TGNS.IsClientCommander(c) and "can only drop ammo\nand catpacks" or "cannot move", waveNumber < 5 and "\nKill the moving structures!" or "")
end
return result
end
local function getWaveData(n)
local waveInfo = Shine.Plugins.td.Config.Waves[n]
if not TGNS.IsProduction() then
-- waveInfo = "Test|Whip,0,1,5|1"
end
local waveData = TGNS.Split("|", waveInfo)
local waveDamageModifier = waveData[3]
local waveTitle = string.format("%s (Weapons Strength: %s%s)", waveData[1], math.floor(100 * waveDamageModifier), "%%")
local structureInfos = TGNS.Select(TGNS.Split(";", waveData[2]), function(d)
local structureData = TGNS.Split(",", d)
return {type=structureData[1],delay=structureData[2],count=structureData[3],speed=structureData[4],damageModifier=waveDamageModifier}
end)
return {title=waveTitle, structures=structureInfos}
end
function TD.PrepareNextWave(chair, hive, waveNumber)
waveInProgress = false
-- local lastStructureKilledWaveNumber = waveNumber
if #Shine.Plugins.td.Config.Waves >= waveNumber then
local nextWaveData = getWaveData(waveNumber)
local startDelayInSeconds = waveNumber - 1 % 5 == 0 and waveStartDelayInSeconds * 2 or waveStartDelayInSeconds
TGNS.DoTimes(startDelayInSeconds, function(i)
local secondsUntilWaveStart = startDelayInSeconds - i
TGNS.ScheduleAction(startDelayInSeconds - secondsUntilWaveStart, function()
-- if TGNS.IsGameInProgress() and chair and hive and (lastStructureKilledWaveNumber == waveNumber) then
if TGNS.IsGameInProgress() and chair and hive then
-- Shared.Message("secondsUntilWaveStart: " .. tostring(secondsUntilWaveStart))
if secondsUntilWaveStart > 0 then
TGNS.DoFor(TGNS.GetHumanClientList(), function(c)
if secondsUntilWaveStart == startDelayInSeconds - 1 then
TGNS.SendNetworkMessageToPlayer(TGNS.GetPlayer(c), NetworkMessageNames.WaveInProgress, {i=waveInProgress})
end
local teamRgb = TGNS.GetTeamRgb(TGNS.GetClientTeamNumber(c))
Shine.ScreenText.Add(WaveTextChannelId, {X = 0.5, Y = 0.6, Text = string.format("Next: Wave %s - %s%s", waveNumber, nextWaveData.title, TGNS.ClientIsMarine(c) and string.format("\nStarting %s\nPrepare and take positions.%s", secondsUntilWaveStart >= 3 and string.format("in %s seconds...", secondsUntilWaveStart + 1) or "now!", limitationAdvisoryText(c, waveNumber)) or ""), Duration = 600, R = teamRgb.R, G = teamRgb.G, B = teamRgb.B, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, c)
end)
else
TGNS.DoFor(TGNS.GetMarinePlayers(TGNS.GetPlayerList()), function(p)
TGNS.AddPlayerResources(p, 10)
local weapons = p:GetWeapons()
TGNS.DoFor(weapons, function(w)
if w.GiveAmmo then
w:GiveAmmo(AmmoPack.kNumClips, true)
end
end)
end)
TD.SendWave(chair, hive, waveNumber)
end
end
end)
end)
else
if chair and chair:GetIsAlive() then
hive:Kill()
TGNS.DestroyEntity(hive)
end
end
end
function TD.SendWave(chair, hive, waveNumber)
-- Shared.Message("waveNumber: " ..tostring(waveNumber))
local types = {}
types.Whip = Whip.kMapName
types.Shift = Shift.kMapName
types.Crag = Crag.kMapName
types.Drifter = Drifter.kMapName
types.Shade = Shade.kMapName
waveInProgress = true
local waveData = getWaveData(waveNumber)
TGNS.DoFor(TGNS.GetHumanClientList(), function(c)
local teamRgb = TGNS.GetTeamRgb(TGNS.GetClientTeamNumber(c))
Shine.ScreenText.Add(WaveTextChannelId, {X = 0.5, Y = 0.6, Text = string.format("Wave %s%s", string.format("%s - %s", waveNumber, waveData.title), limitationAdvisoryText(c, waveNumber)), Duration = 600, R = teamRgb.R, G = teamRgb.G, B = teamRgb.B, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, c)
TGNS.SendNetworkMessageToPlayer(TGNS.GetPlayer(c), NetworkMessageNames.WaveInProgress, {i=waveInProgress})
end)
local waveCurrentGameStartWhen = currentGameStartWhen
TGNS.DoFor(waveData.structures, function(s, i)
-- Shared.Message(string.format("type: %s, delay: %s, count: %s, speed: %s", s.type, s.delay, s.count, s.speed))
TGNS.ScheduleAction(s.delay, function()
local theseStructuresAreIntendedForCurrentGame = waveCurrentGameStartWhen == currentGameStartWhen
if theseStructuresAreIntendedForCurrentGame then
TGNS.DoTimes(s.count, function()
if TGNS.IsGameInProgress() and chair and hive then
-- check to make sure current round is the round for which these structures were spawned
local structure = CreateEntity(types[s.type], hive:GetOrigin(), kAlienTeamType)
table.insert(structures, structure)
-- local playingHumansCount = #TGNS.GetPlayingClients(TGNS.GetPlayerList())
-- if playingHumansCount > 1 then
-- structure.damageModifier = s.damageModifier
-- end
structure.damageModifier = s.damageModifier
if structure.SetConstructionComplete then
structure:SetConstructionComplete()
end
local modifier = s.speed
local fireSpeedModifier = function(entity) return entity:GetIsOnFire() and .5 or 1 end
local originalGetMaxSpeed = structure.GetMaxSpeed
structure.GetMaxSpeed = function(structureSelf)
local result = originalGetMaxSpeed(structureSelf)
return result * modifier * fireSpeedModifier(structureSelf)
end
local originalDrifterkMoveSpeed = Drifter.kMoveSpeed
local originalDrifterOnUpdate = Drifter.OnUpdate
structure.kDrifterMoveSpeed = originalDrifterkMoveSpeed * modifier
Drifter.OnUpdate = function(drifterSelf, deltaTime)
Drifter.kMoveSpeed = drifterSelf.kDrifterMoveSpeed * fireSpeedModifier(drifterSelf)
originalDrifterOnUpdate(drifterSelf, deltaTime)
Drifter.kMoveSpeed = originalDrifterkMoveSpeed
end
if structure.SetMature then
structure:SetMature()
end
structure:SetMaxHealth(structure:GetMaxHealth() * modifier)
structure:SetMaxArmor(structure:GetMaxArmor() * modifier)
local targetHealth = structure:GetMaxHealth()
local targetArmor = structure:GetMaxArmor()
if structure.matureMaxHealth then
structure.matureMaxHealth = structure.matureMaxHealth * modifier
structure.matureMaxArmor = structure.matureMaxArmor * modifier
targetHealth = structure.matureMaxHealth
targetArmor = structure.matureMaxArmor
end
structure:SetHealth(targetHealth)
structure:SetArmor(targetArmor)
structure:GiveOrder(kTechId.Move, chair:GetId(), chair:GetOrigin(), nil, true, true)
local originalStructureOnKill = structure.OnKill
structure.OnKill = function(structureSelf, attacker, doer, point, direction)
originalStructureOnKill(structureSelf, attacker, doer, point, direction)
-- TGNS.DestroyEntity(structureSelf)
TGNS.RemoveAllMatching(structures, structure)
if waveNumber and allWaveStructuresDeployed[waveNumber] and #structures == 0 then
-- Shared.Message(string.format("------------------------------------------------------------------------------------------------------- allWaveStructuresDeployed[%s] == true", waveNumber))
TD.PrepareNextWave(chair, hive, waveNumber + 1)
end
GetGamerules():GetTeam(kMarineTeamType):AddTeamResources(15)
if attacker and attacker:isa("Marine") then
TGNS.AddPlayerResources(attacker, 5)
local weapons = attacker:GetWeapons()
TGNS.DoFor(weapons, function(w)
if w.GiveAmmo then
w:GiveAmmo(AmmoPack.kNumClips, true)
end
end)
end
end
local originalStructureCompletedCurrentOrder = structure.CompletedCurrentOrder
structure.CompletedCurrentOrder = function(structureSelf)
originalStructureCompletedCurrentOrder(structureSelf)
if chair then
local lengthFromChair = (structureSelf:GetOrigin() - chair:GetOrigin()):GetLength()
-- Shared.Message("lengthFromChair: " .. tostring(lengthFromChair))
if lengthFromChair > 5 then
TGNS.DoFor(TGNS.GetPlayingClients(TGNS.GetPlayerList()), function(c)
Shine.ScreenText.Add(70, {X = 0.5, Y = 0.4, Text = "Blocked structures damage the chair and then die!", Duration = 6, R = 255, G = 0, B = 0, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, c)
end)
end
chair:DeductHealth(chair:GetMaxHealth() * .05)
end
structure:Kill()
-- TGNS.ScheduleAction(5, function()
-- TGNS.DestroyEntity(structure)
-- end)
end
end
end)
if i == #waveData.structures then
-- Shared.Message(string.format("------------------------------------------------------------------------------------------------------- allWaveStructuresDeployed[%s] = true", waveNumber))
allWaveStructuresDeployed[waveNumber] = true
end
end
end)
end)
end
TGNS.DisableUweGameReporting()
local md = TGNSMessageDisplayer.Create("TD")
function Plugin:JoinTeam(gamerules, player, newTeamNumber, force, shineForce)
local cancel = false
if not (force or shineForce) then
if newTeamNumber == kAlienTeamType then
md:ToPlayerNotifyError(player, "TD is played on the Marine team.")
cancel = true
end
if cancel then
return false
end
end
end
function Plugin:PostJoinTeam(gamerules, player, oldTeamNumber, newTeamNumber, force, shineForce)
local client = TGNS.GetClient(player)
if TGNS.ClientIsMarine(client) then
TGNS.ScheduleAction(0, function()
if client and Shine:IsValidClient(client) and TGNS.ClientIsMarine(client) and not TGNS.IsGameInProgress() then
TGNS.ForceGameStart()
end
end)
gamerules:RespawnPlayer(player)
end
end
function Plugin:EndGame(gamerules, winningTeam)
Shine.ScreenText.End(WaveTextChannelId)
end
function Plugin:ClientConnect(client)
TGNS.ScheduleAction(0, function()
if not TGNS.IsProduction() then
TGNS.SendToTeam(TGNS.GetPlayer(client), kMarineTeamType)
end
Shine.ScreenText.Add(82, {X = .5, Y = 0.95, Text = "\nTD BETA - TGNS FORUMS FOR CHANGELOG", Duration = 120, R = 255, G = 255, B = 255, Alignment = TGNS.ShineTextAlignmentCenter, Size = 1, FadeIn = 0, IgnoreFormat = true}, c)
end)
end
lastNoAttackNoticeTimes = {}
lastNoWeldNoticeTimes = {}
function Plugin:TakeDamage( Ent, Damage, Attacker, Inflictor, Point, Direction, ArmourUsed, HealthUsed, DamageType, PreventAlert )
if Ent and Ent:GetTeamNumber() == kAlienTeamType then
if Ent:isa("Hive") or not Inflictor then
Damage = 0
ArmourUsed = 0
HealthUsed = 0
if Ent:isa("Hive") then
local client = TGNS.GetClient(Attacker)
if client and (lastNoAttackNoticeTimes[client] == nil or lastNoAttackNoticeTimes[client] < Shared.GetTime() - 1) and (Attacker:GetOrigin() - Ent:GetOrigin()):GetLength() < kHitEffectRelevancyDistance then
local teamRgb = TGNS.GetTeamRgb(Attacker:GetTeamNumber())
Shine.ScreenText.Add(70, {X = 0.5, Y = 0.4, Text = "You cannot damage the Hive. Attack the moving structures!", Duration = 6, R = teamRgb.R, G = teamRgb.G, B = teamRgb.B, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, client)
lastNoAttackNoticeTimes[client] = Shared.GetTime()
end
end
else
if Ent.damageModifier then
Damage = Damage * Ent.damageModifier
ArmourUsed = ArmourUsed * Ent.damageModifier
HealthUsed = HealthUsed * Ent.damageModifier
end
end
end
return Damage, ArmourUsed, HealthUsed
-- return 0, 0, 0
end
TGNS.RegisterEventHook("GameStarted", function()
currentGameStartWhen = Shared.GetTime()
local chair = GetEntitiesForTeam( "CommandStation", kMarineTeamType )[1]
local hive = GetEntitiesForTeam( "Hive", kAlienTeamType )[1]
hive:SetMature()
hive:SetHealth(hive:GetMatureMaxHealth())
hive:SetArmor(hive:GetMatureMaxArmor())
chair.GetCanBeWeldedOverride = function(chairSelf, doer)
local client = TGNS.GetClient(doer)
if client and (lastNoWeldNoticeTimes[client] == nil or Shared.GetTime() - lastNoWeldNoticeTimes[client] > 1) then
local teamRgb = TGNS.GetTeamRgb(doer:GetTeamNumber())
Shine.ScreenText.Add(71, {X = 0.5, Y = 0.4, Text = "You cannot weld the Chair. The game ends when the Chair dies. Attack the moving structures!", Duration = 6, R = teamRgb.R, G = teamRgb.G, B = teamRgb.B, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, client)
lastNoWeldNoticeTimes[client] = Shared.GetTime()
end
return false, false
end
TD.PrepareNextWave(chair, hive, 1)
end)
local originalNS2GamerulesCheckGameEnd = NS2Gamerules.CheckGameEnd
NS2Gamerules.CheckGameEnd = function(gameRulesSelf)
local chairDestroyed = gameRulesSelf:GetTeam(kTeam1Index):GetNumAliveCommandStructures() == 0
local hiveDestroyed = gameRulesSelf:GetTeam(kTeam2Index):GetNumAliveCommandStructures() == 0
if chairDestroyed or hiveDestroyed then
TGNS.DoFor(structures, function(s) s:Kill() end)
-- explode all the eggs
local originalGameRulesSelfTeam1GetHasTeamLost = gameRulesSelf.team1.GetHasTeamLost
local originalGameRulesSelfTeam2GetHasTeamLost = gameRulesSelf.team2.GetHasTeamLost
gameRulesSelf.team1.GetHasTeamLost = function(team1Self) return chairDestroyed end
gameRulesSelf.team2.GetHasTeamLost = function(team1Self) return hiveDestroyed end
originalNS2GamerulesCheckGameEnd(gameRulesSelf)
gameRulesSelf.team1.GetHasTeamLost = originalGameRulesSelfTeam1GetHasTeamLost
gameRulesSelf.team2.GetHasTeamLost = originalGameRulesSelfTeam2GetHasTeamLost
end
end
local originalNS2GamerulesGetCanSpawnImmediately = NS2Gamerules.GetCanSpawnImmediately
NS2Gamerules.GetCanSpawnImmediately = function() return true end
-- local parent, OldSpawnInfantryPortal = LocateUpValue( MarineTeam.SpawnInitialStructures, "SpawnInfantryPortal", { LocateRecurse = true } )
-- function SpawnInfantryPortal( marineTeamSelf, techPoint )
-- end
-- ReplaceUpValue( parent, "SpawnInfantryPortal", SpawnInfantryPortal, { LocateRecurse = true } )
local parent, OldCheckForNoIPs = LocateUpValue( MarineTeam.Update, "CheckForNoIPs", { LocateRecurse = true } )
function CheckForNoIPs( marineTeamSelf, timePassed )
end
ReplaceUpValue( parent, "CheckForNoIPs", CheckForNoIPs, { LocateRecurse = true } )
end
function Plugin:Initialise()
self.Enabled = true
function init()
if Shared.GetMapName() == "" then
Shine.Timer.Simple(0, init)
elseif Shared.GetMapName() == TdMapName then
if Client then OnClientInitialise() end
if Server then OnServerInitialise() end
end
end
init()
return true
end
function Plugin:Cleanup()
--Cleanup your extra stuff like timers, data etc.
self.BaseClass.Cleanup( self )
end
Shine:RegisterExtension("td", Plugin )
end
|
local moon = require("moon")
local redis = require("moon.db.redis")
local tbremove = table.remove
local tbinsert = table.insert
local setmetatable = setmetatable
local M = {
VERSION = "0.1",
ip = "127.0.0.1",
port = 6379
}
local mt = {__index = M}
function M.new(ip, port, max_size)
local t = {}
t.pool = {}
t.max_size = max_size or 10
t._size = 0
if ip and port then
t.ip = ip
t.port = port
end
return setmetatable(t, mt)
end
function M:spawn(trytimes)
local c = tbremove(self.pool)
if not c then
c = redis.new()
if not c:connect(self.ip, self.port) then
return nil, "connect redis failed"
end
self._size = self._size + 1
else
local ok, _ = c:docmd("PING")
if not ok then
print("span redis not connect,reconnecting...")
while not c:connect(self.ip, self.port) do
print("reconnect redis server failed")
if trytimes then
trytimes = trytimes - 1
if trytimes <= 0 then
return nil, "connect redis failed"
end
end
moon.co_wait(1000)
end
end
end
return c
end
function M:close(c)
if self._size >= self.max_size then
local oc = tbremove(self.pool)
if oc then
oc:close()
self._size = self._size - 1
end
end
tbinsert(self.pool, c)
end
function M:size()
return self._size
end
return M
|
surface.CreateFont( "GModWorldtip",
{
font = "Helvetica",
size = 20,
weight = 700
})
local cl_drawworldtooltips = CreateConVar( "cl_drawworldtooltips", "1", { FCVAR_ARCHIVE } )
local WorldTip = nil
local TipColor = Color( 250, 250, 200, 255 )
--
-- Adds a hint to the queue
--
function AddWorldTip( unused1, text, unused2, pos, ent )
WorldTip = {}
WorldTip.dietime = SysTime() + 0.05
WorldTip.text = text
WorldTip.pos = pos
WorldTip.ent = ent
end
local function DrawWorldTip( tip )
if ( IsValid( tip.ent ) ) then
tip.pos = tip.ent:GetPos()
end
local pos = tip.pos:ToScreen()
local black = Color( 0, 0, 0, 255 )
local tipcol = Color( TipColor.r, TipColor.g, TipColor.b, 255 )
local x = 0
local y = 0
local padding = 10
local offset = 50
surface.SetFont( "GModWorldtip" )
local w, h = surface.GetTextSize( tip.text )
x = pos.x - w
y = pos.y - h
x = x - offset
y = y - offset
draw.RoundedBox( 8, x-padding-2, y-padding-2, w+padding*2+4, h+padding*2+4, black )
local verts = {}
verts[1] = { x=x+w/1.5-2, y=y+h+2 }
verts[2] = { x=x+w+2, y=y+h/2-1 }
verts[3] = { x=pos.x-offset/2+2, y=pos.y-offset/2+2 }
draw.NoTexture()
surface.SetDrawColor( 0, 0, 0, tipcol.a )
surface.DrawPoly( verts )
draw.RoundedBox( 8, x-padding, y-padding, w+padding*2, h+padding*2, tipcol )
local verts = {}
verts[1] = { x=x+w/1.5, y=y+h }
verts[2] = { x=x+w, y=y+h/2 }
verts[3] = { x=pos.x-offset/2, y=pos.y-offset/2 }
draw.NoTexture()
surface.SetDrawColor( tipcol.r, tipcol.g, tipcol.b, tipcol.a )
surface.DrawPoly( verts )
draw.DrawText( tip.text, "GModWorldtip", x + w/2, y, black, TEXT_ALIGN_CENTER )
end
function GM:PaintWorldTips()
if ( !cl_drawworldtooltips:GetBool() ) then return end
if ( WorldTip && WorldTip.dietime > SysTime() ) then
DrawWorldTip( WorldTip )
end
end
|
-- UI
local ui = require "tek.ui"
-- Validators
local validators = require "src.validators.base_validators"
-- Controllers
local get_task = require "src.controller.get_task"
local stop_task = require "src.controller.stop_task"
local delete_task = require "src.controller.delete_task"
local edit_task_time = require "src.controller.edit_task_time"
local edit_task_project = require "src.controller.edit_task_project"
local autocomplete_task = require "src.controller.autocomplete_task"
local autocomplete_project = require "src.controller.autocomplete_project"
local get_task_in_progress = require "src.controller.get_task_in_progress"
local edit_task_description = require "src.controller.edit_task_description"
-- Components
local InputWithAutocomplete = require "src.ui.components.input_with_autocomplete"
-- Utils
local date = require "date.date"
local report_error = require "src.ui.utils".report_error
-- Constants
local row_space = 5
return {
set_task_to_edit = function(self, task_id, refresh)
local task, _ = report_error(get_task(task_id))
local task_in_progress, _ = get_task_in_progress()
local in_progress = false
if task_in_progress and task.id == task_in_progress.id then
in_progress = true
end
local start_time = date(task.start_time)
local end_time = date(task.end_time)
self:getById("edit_start_date"):setValue("Text", string.format(
"%04d/%02d/%02d",
start_time:getyear(),
start_time:getmonth(),
start_time:getday()
))
self:getById("edit_start_date"):onSetText()
self:getById("edit_start_time"):setValue("Text", string.format(
"%02d:%02d",
start_time:gethours(),
start_time:getminutes()
))
self:getById("edit_start_time"):onSetText()
self:getById("edit_end_date"):setValue("Text", string.format(
"%04d/%02d/%02d",
end_time:getyear(),
end_time:getmonth(),
end_time:getday()
))
self:getById("edit_end_date"):onSetText()
self:getById("edit_end_time"):setValue("Text", string.format(
"%02d:%02d",
end_time:gethours(),
end_time:getminutes()
))
self:getById("edit_end_time"):onSetText()
self:getById("edit_end_date"):setValue("Disabled", in_progress)
self:getById("edit_end_time"):setValue("Disabled", in_progress)
self:getById("edit_description"):setValue("Text", task.description)
self:getById("edit_description"):onSetText()
self:getById("edit_project"):setValue("Text", task.project)
self:getById("edit_project"):onSetText()
self:getById("edit_in_progress"):setValue("Selected", in_progress)
self:getById("delete_task_btn"):setValue("onPress", function(_self)
report_error(delete_task(task_id))
_self:getById("edit_task_window"):setValue(
"Status", "hide"
)
refresh()
end)
self:getById("save_task_btn"):setValue("onPress", function(self)
-- Read new values from edit fields
local new_start_date = self:getById("edit_start_date"):getText()
local new_start_time = self:getById("edit_start_time"):getText()
local _, err = report_error(
validators.is_iso8601(
string.format("%sT%s:00", new_start_date, new_start_time)
)
)
if err ~= nil then
print(err)
return
end
local new_start = date(
string.format("%sT%s:00", new_start_date, new_start_time)
)
local new_end_date = self:getById("edit_end_date"):getText()
local new_end_time = self:getById("edit_end_time"):getText()
_, err = report_error(
validators.is_iso8601(
string.format("%sT%s:00", new_end_date, new_end_time)
)
)
if err ~= nil then
print(err)
return
end
local new_end = date(
string.format("%sT%s:00", new_end_date, new_end_time)
)
local new_description = self:getById("edit_description"):getText()
local new_project = self:getById("edit_project"):getText()
local new_in_progress = self:getById("edit_in_progress").Selected
-- Trigger field update when a change is detected
if new_start ~= start_time and
(new_end ~= end_time and not new_in_progress)
then
report_error(edit_task_time(task.id, new_start, new_end))
elseif new_start ~= start_time then
if task.end_time == nil then
report_error(edit_task_time(task.id, new_start, nil))
else
report_error(
edit_task_time(
task.id,
new_start,
date(task.end_time)
)
)
end
elseif new_end ~= end_time and not new_in_progress then
report_error(
edit_task_time(
task.id,
date(task.start_time),
new_end
)
)
end
if new_description ~= task.description then
local _, error = edit_task_description(
task.id,
new_description
)
if error then
report_error(nil, "Invalid Description: "..error)
return
end
end
if new_project ~= task.project then
local _, error = edit_task_project(task.id, new_project)
if error then
report_error(nil, "Invalid Project: "..error)
return
end
end
if in_progress ~= new_in_progress then
if new_in_progress then
-- This way the possible overlaping with other tasks is checked
report_error(stop_task())
report_error(
edit_task_time(
task.id,
date(task.start_time),
nil
)
)
else
report_error(stop_task())
end
end
self:getById("edit_task_window"):setValue(
"Status", "hide"
)
refresh()
end)
end,
init = function()
local task_autocomplete = InputWithAutocomplete:new{
Callback = autocomplete_task,
Id = "edit_description",
Width = "fill"
}
local project_autocomplete = InputWithAutocomplete:new{
Callback = autocomplete_project,
Id = "edit_project",
Width = "fill"
}
local window = ui.Window:new {
Title = "Edit Task",
Id = "edit_task_window",
Style = "margin: 15;",
Status = "hide",
Orientation = "vertical",
Width = 400,
Height = 300,
Children = {
ui.Group:new{
Width = "free",
Height = "auto",
Style = "margin-bottom: "..row_space..";",
Children = {
ui.Text:new{
Style = "text-align: left;",
Width = 100,
Text = "Time:",
Class = "caption"
},
ui.Input:new{
Id = "edit_start_date",
Width = 76,
Text = "27/11/2019"
},
ui.Area:new{
Width = 2,
Height = "auto"
},
ui.Input:new{
Id = "edit_start_time",
Width = 40,
Text = "21:14"
},
ui.Text:new{
Width = 20,
Text = "To",
Class = "caption"
},
ui.Input:new{
Id = "edit_end_time",
Width = 40,
Text = "23:14",
Disabled = false
},
ui.Area:new{
Width = 2,
Height = "auto"
},
ui.Input:new{
Id = "edit_end_date",
Width = 76,
Text = "27/11/2019",
Disabled = false
},
ui.Area:new{
Width = 5,
Height = "auto"
},
ui.CheckMark:new{
Id = "edit_in_progress",
Text = "In Progress",
Selected = false,
onSelect = function(self)
self:getById("edit_end_date"):setValue("Disabled", self.Selected)
self:getById("edit_end_time"):setValue("Disabled", self.Selected)
end
}
}
},
ui.Group:new{
Width = "free",
Height = "auto",
Style = "margin-bottom: "..row_space..";",
Children = {
ui.Text:new{
Style = "text-align: left;",
Width = 100,
Text = "Description:",
Class = "caption"
},
task_autocomplete
}
},
ui.Group:new{
Width = "free",
Height = "auto",
Style = "margin-bottom: "..(row_space * 2)..";",
Children = {
ui.Text:new{
Style = "text-align: left;",
Width = 100,
Text = "Project:",
Class = "caption"
},
project_autocomplete
}
},
ui.Group:new{
Width = "free",
Height = "auto",
Children = {
ui.Button:new{
Id = "delete_task_btn",
Width = 80,
Text = "Delete"
},
ui.Area:new{
Width = "free",
Height = "auto"
},
ui.Button:new{
Width = 80,
Text = "Cancel",
onPress = function(self)
self:getById("edit_task_window"):setValue(
"Status", "hide"
)
end
},
ui.Button:new{
Id = "save_task_btn",
Width = 80,
Text = "Save"
}
}
}
}
}
window:addInputHandler(ui.MSG_FOCUS, window, function(self, msg)
-- Hide autocomplete popups when the window is not in focus
local is_focused = msg[3] == 1
if not is_focused then
task_autocomplete:endPopup()
project_autocomplete:endPopup()
end
end)
return window
end
}
|
---------------------------------------------------------------------------------------------------
-- real_names_redo mod by A S Lewis, based on real_names by Extex101
---------------------------------------------------------------------------------------------------
-- load_names.lua
-- Loads lists of names
---------------------------------------------------------------------------------------------------
local S = minetest.get_translator(minetest.get_current_modname())
---------------------------------------------------------------------------------------------------
-- Notes
---------------------------------------------------------------------------------------------------
-- Let's divide the world into "languages", each with their own characteristic names
--
-- The file .../names/config.txt provides a list of "languages". Each "language" is defined on a
-- separate line. To add a new language, just add a new line
--
-- Each line is in the form
-- language_type language_name
-- For example
-- western French
--
-- "language_type" specifies how the language handles names. There are three possible values:
-- "western", "slavic" and "asian"
-- For "western", we expect west European names, e.g. "Adam Smith" and "Alice Smith"
-- For "slavic", we expect Slavic names, e.g. "Tomas Novák" and "Jana Nováková"
-- For "asian", we expect the surname first, e.g. "Nguyễn Chi" and "Nguyễn Chau"
-- "language_name" can be any text (including multiple words)
--
-- For each "language", we add a sub-folder with the same "language_name"
-- Each folder contains one or more of the following files:
-- firstboy.txt
-- firstgirl.txt
-- last.txt
-- lastgirl.txt
-- All files are optional. The lastgirl.txt file is only used when "language_type" is "slavic"
-- Each file consists of a list of names, one name per line. Empty lines are ignored
---------------------------------------------------------------------------------------------------
-- Functions
---------------------------------------------------------------------------------------------------
local function read_config_file(path)
local file = io.open(path, "r")
if not file then
minetest.log("[" .. rn.name .. "] failed to read config file")
return nil
end
for line in io.lines(path) do
local lang_type = string.match(line, "(%w+)%s")
local lang_name = string.match(line, "%w+%s+(.*)")
rn.config_dict[lang_name] = lang_type
rn.name_dict[lang_name] = {}
-- (The first "language" loaded is the default one)
if rn.lang_name == nil then
rn.lang_name = lang_name
rn.lang_type = lang_type
end
end
file:close()
end
local function read_names(path)
local name_list = {}
local file = io.open(path, "r")
if file then
for line in io.lines(path) do
-- Empty lines are ignored
if string.match(line, "%w") then
table.insert(name_list, line)
end
end
file:close()
end
return name_list
end
---------------------------------------------------------------------------------------------------
-- Load and process files
---------------------------------------------------------------------------------------------------
-- Load the config file
read_config_file(rn.path .. "/names/config.txt");
-- For each 'language' specified by the config file, load lists of names
for lang_name, lang_type in pairs (rn.config_dict) do
rn.name_dict[lang_name]["first_boy"]
= read_names(rn.path .. "/names/" .. lang_name .. "/firstboy.txt")
rn.name_dict[lang_name]["first_girl"]
= read_names(rn.path .. "/names/" .. lang_name .. "/firstgirl.txt")
rn.name_dict[lang_name]["last"]
= read_names(rn.path .. "/names/" .. lang_name .. "/last.txt")
rn.name_dict[lang_name]["last_girl"]
= read_names(rn.path .. "/names/" .. lang_name .. "/lastgirl.txt")
end
|
local M = {}
function M.setup(client)
local ts = require "nvim-lsp-ts-utils"
ts.setup {
enable_import_on_completion = true,
eslint_bin = "eslint_d",
eslint_enable_diagnostics = true,
eslint_enable_disable_comments = true,
}
ts.setup_client(client)
end
return M
|
object_draft_schematic_munition_beast_steroid_horse_lizard_mk2 = object_draft_schematic_munition_shared_beast_steroid_horse_lizard_mk2:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_munition_beast_steroid_horse_lizard_mk2, "object/draft_schematic/munition/beast_steroid_horse_lizard_mk2.iff")
|
if (mode() == "load") then
local mpath = os.getenv("MODULEPATH")
mpath = mpath:gsub("/a1/","/a2/")
io.stderr:write("MPATH: ",mpath,"\n")
pushenv("MODULEPATH",mpath)
end
|
local Debugger = {}
Debugger.Clients = {}
Debugger.NameMap = {}
Debugger.EntVarCounts = {}
util.AddNetworkString("metrostroi-debugger-dataupdate")
util.AddNetworkString("metrostroi-debugger-entremoved")
util.AddNetworkString("metrostroi-debugger-entnamemap")
if game.SinglePlayer() then
RunConsoleCommand("metrostroi_debugger_update_interval",0)
end --[[else --Lets not reset it every time on dedicated servers
RunConsoleCommand("metrostroi_debugger_update_interval",0.5)
end--]]
local function SendNameMap(ply,ent)
net.Start("metrostroi-debugger-entnamemap")
net.WriteInt(ent:EntIndex(),16)
net.WriteTable(ent:GetDebugVars())
if ply then
net.Send(ply)
else
net.Broadcast()
end
end
--Add a new client to send an entities debugvars to
local function AddClient(ply,ent)
if not Debugger.Clients[ply] then
Debugger.Clients[ply]={}
end
if table.HasValue(Debugger.Clients[ply],ent) then return end
table.insert(Debugger.Clients[ply],ent)
end
local function RemoveEnt(ply,ent)
if ply and Debugger.Clients[ply] then
if ent then
table.RemoveByValue(Debugger.Clients[ply],ent)
else
Debugger.Clients[ply]=nil
end
else
for k,v in pairs(Debugger.Clients) do
table.RemoveByValue(v,ent)
end
end
end
--Handler for adding new ents to listen to
local function cmdinithandler(ply,cmd,args,fullstring)
local ent = ply:GetEyeTrace().Entity
if not IsValid(ent) or not ent.GetDebugVars then return end
AddClient(ply,ent)
end
concommand.Add("metrostroi_debugtrainsystems", cmdinithandler, nil, "Add aimed at entity to debugger")
-- Automatically engage debugger for train owner
function Metrostroi.DebugTrain(train,ply)
if not ply then ply = train:GetOwner() end
if (not IsValid(train)) or (not IsValid(ply)) then return end
AddClient(ply,train)
end
local nextthink = 0
local function think()
if CurTime() < nextthink then return end
nextthink = CurTime() + GetConVarNumber("metrostroi_debugger_update_interval")
--Loop over clients and their ents and send the collected data
--Check for new entity variables
for ply,entlist in pairs(Debugger.Clients) do
for k,ent in pairs(entlist) do
local count = table.Count(ent:GetDebugVars())
if Debugger.EntVarCounts[ent] ~= count then
SendNameMap(nil,ent)
Debugger.EntVarCounts[ent] = count
end
end
end
--Send the bulk, nameless data
for ply,entlist in pairs(Debugger.Clients) do
net.Start("metrostroi-debugger-dataupdate")
local count = table.Count(entlist)
net.WriteInt(count,8)
for k,ent in pairs(entlist) do
local entvars = ent:GetDebugVars()
local newtable = {}
for k,v in SortedPairs(entvars) do
table.insert(newtable,v)
end
net.WriteTable({ent:EntIndex(),newtable})
end
net.Send(ply)
end
end
hook.Add("Think","metrostroi-debugger-think",think)
local function OnEntRemove(ent)
RemoveEnt(nil,ent)
--Client doesn't get all removed ents, broadcast it manually to all
net.Start("metrostroi-debugger-entremoved")
net.WriteInt(ent:EntIndex(),16)
net.Broadcast()
end
hook.Add("EntityRemoved","metrostroi-debugger-cleanup",OnEntRemove)
hook.Add("PlayerDisconnected","metrstroi-debugger-plycleanup",RemoveEnt)
|
--[[Author: Pizzalol
Date: 04.03.2015.
Awards the bonus gold to the modifier owner only if the modifier owner is alive]]
function DevourGold( keys )
local target = MyHero
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
local bonus_gold = ability:GetLevelSpecialValueFor("bonus_gold", ability_level)
-- Give the gold only if the target is alive
if target:IsAlive() then
target:ModifyGold(bonus_gold, false, 0)
Increment(bonus_gold)
UpdateGoldTower(PlayerResource:GetPlayer(MyPlayerID), arne_goldtowers_gold)
end
end
-- Function for updating gold gained from gold towers panorama UI
function UpdateGoldTower(playerID, amount)
if MyHero:GetHealth() >= 1 then
CustomGameEventManager:Send_ServerToPlayer( PlayerResource:GetPlayer(MyPlayerID), "etd_update_goldgained", { lumber = arne_goldtowers_gold } )
end
end
function Increment(bonus_gold)
arne_goldtowers_gold = arne_goldtowers_gold + bonus_gold
end
|
local Fueled = Class(function(self, inst)
self.inst = inst
self.consuming = false
self.maxfuel = 0
self.currentfuel = 0
self.rate = 1
self.accepting = false
self.fueltype = "BURNABLE"
self.secondaryfueltype = nil
self.sections = 1
self.sectionfn = nil
self.period = 1
self.bonusmult = 1
self.depleted = nil
end)
function Fueled:MakeEmpty()
if self.currentfuel > 0 then
self:DoDelta(-self.currentfuel)
end
end
function Fueled:OnSave()
if self.currentfuel ~= self.maxfuel then
return {fuel = self.currentfuel}
end
end
function Fueled:OnLoad(data)
if data.fuel then
self:InitializeFuelLevel(data.fuel)
end
end
function Fueled:SetSectionCallback(fn)
self.sectionfn = fn
end
function Fueled:SetDepletedFn(fn)
self.depleted = fn
end
function Fueled:IsEmpty()
return self.currentfuel <= 0
end
function Fueled:SetSections(num)
self.sections = num
end
function Fueled:CanAcceptFuelItem(item)
return self.accepting and item and item.components.fuel and (item.components.fuel.fueltype == self.fueltype or item.components.fuel.fueltype == self.secondaryfueltype)
end
function Fueled:GetCurrentSection()
if self:IsEmpty() then
return 0
else
return math.min( math.floor(self:GetPercent()* self.sections)+1, self.sections)
end
end
function Fueled:ChangeSection(amount)
local fuelPerSection = self.maxfuel / self.sections
self:DoDelta((amount * fuelPerSection)-1)
end
function Fueled:TakeFuelItem(item)
if self:CanAcceptFuelItem(item) then
local oldsection = self:GetCurrentSection()
-- self.currentfuel = self.currentfuel + (item.components.fuel.fuelvalue * self.bonusmult)
-- if self.currentfuel > self.maxfuel then
-- self.currentfuel = self.maxfuel
-- end
local moisturemgr = GetWorld().components.moisturemanager
local fuelamt = item.components.fuel.fuelvalue * self.bonusmult
if moisturemgr and not moisturemgr:IsEntityDry(item) then
fuelamt = fuelamt * TUNING.WET_FUEL_PENALTY
end
self:DoDelta(fuelamt)
if item.components.fuel then
item.components.fuel:Taken(self.inst)
end
item:Remove()
if self.sections > 1 and self.sectionfn then
local newsection = self:GetCurrentSection()
if oldsection ~= newsection then
self.sectionfn(newsection,oldsection, self.inst)
end
end
if self.ontakefuelfn then
self.ontakefuelfn(self.inst)
end
return true
end
end
function Fueled:SetUpdateFn(fn)
self.updatefn = fn
end
function Fueled:GetDebugString()
local section = self:GetCurrentSection()
return string.format("%s %2.2f/%2.2f (-%2.2f) : section %d/%d %2.2f", self.consuming and "ON" or "OFF", self.currentfuel, self.maxfuel, self.rate, section, self.sections, self:GetSectionPercent())
end
function Fueled:AddThreshold(percent, fn)
table.insert(self.thresholds, {percent=percent, fn=fn})
--table.sort(self.thresholds, function(l,r) return l.percent < r.percent)
end
function Fueled:GetSectionPercent()
local section = self:GetCurrentSection()
return (self:GetPercent() - (section - 1)/self.sections) / (1/self.sections)
end
function Fueled:GetPercent()
if self.maxfuel > 0 then
return math.min(1, self.currentfuel / self.maxfuel)
else
return 0
end
end
function Fueled:SetPercent(amount)
local target = (self.maxfuel * amount)
self:DoDelta(target - self.currentfuel)
end
function Fueled:StartConsuming()
self.consuming = true
if self.task == nil then
self.task = self.inst:DoPeriodicTask(self.period, function() self:DoUpdate(self.period) end)
end
end
function Fueled:InitializeFuelLevel(fuel)
local oldsection = self:GetCurrentSection()
if self.maxfuel < fuel then
self.maxfuel = fuel
end
self.currentfuel = fuel
local newsection = self:GetCurrentSection()
if oldsection ~= newsection and self.sectionfn then
self.sectionfn(newsection, oldsection, self.inst)
end
end
function Fueled:DoDelta(amount)
local oldsection = self:GetCurrentSection()
self.currentfuel = math.max(0, math.min(self.maxfuel, self.currentfuel + amount) )
local newsection = self:GetCurrentSection()
if oldsection ~= newsection then
if self.sectionfn then
self.sectionfn(newsection,oldsection, self.inst)
end
if self.currentfuel <= 0 and self.depleted then
self.depleted(self.inst)
end
end
self.inst:PushEvent("percentusedchange", {percent = self:GetPercent()})
end
function Fueled:DoUpdate( dt )
if self.consuming then
self:DoDelta(-dt*self.rate)
end
if self:IsEmpty() then
self:StopConsuming()
end
if self.updatefn then
self.updatefn(self.inst)
end
end
function Fueled:StopConsuming()
self.consuming = false
if self.task then
self.task:Cancel()
self.task = nil
end
end
function Fueled:LongUpdate(dt)
self:DoUpdate(dt)
end
return Fueled
|
local parent = ...
local members = {
"split"
}
local M = { }
for _index_0 = 1, #members do
local name = members[_index_0]
M[name] = require(parent .. "._" .. name)[name]
end
return M
|
------------------
--Suck Suck Suck--
------------------
--[[
JarLore V 5.2
LocalScript based admin
Made by jarredbcv
Originally made to rek oxcool1's sb
but, I just get banned anywho.. :(
~ChangeLogs~
;Added anti remove
;Added mode 1,2,3,4,5,6
;Added Gui for admin control
;Added notifications
]]--
version = 5.2
wait(.1)
script.Parent=nil
local lp = game.Players.LocalPlayer
local pt = {}
local pt2 = {}
local pt3 = {}
local rad = math.rad
local pi = math.pi
local cf = CFrame.new
local ca = CFrame.Angles
local mr = math.random
local count = 0
local bcount = 0
local mode = "origin"
local bc = BrickColor.new
local slct = 0
local speed = 1
local guit = {}
local send = cf()
local as = 4
local events = {}
local fragdeb = false
local ignore = {}
local armloop = false
local grab = nil
local gdist = -5
local tim = 0
local c2timer = 0
local banned = {}
local cmds = {}
local clogs = {}
local bet = "!"
--[["The best ever!"]]--
local lerp = function(a,b,c)
return a+(b-a)*c
end
local clerp = function(c1,c2,t)
return c1:lerp(c2,t)
end
local ClrLerp = function(Mesh,Clr2,Step)
Clr1 = Mesh.VertexColor
Mesh.VertexColor = Vector3.new(lerp(Clr1.X,Clr2.X,Step),lerp(Clr1.Y,Clr2.Y,Step),lerp(Clr1.Z,Clr2.Z,Step))
end
local GetDiscoColor = function(hue)
local section = hue % 1 * 3
local secondary = 0.5 * math.pi * (section % 1)
if section < 1 then
return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
elseif section < 2 then
return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
else
return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
end
end
local new = function(Object, Parent, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
return Object
end
local intable = function(tab, obj)
for _, v in ipairs(tab) do
if v == obj then
return _
end
end
return 0
end
local so = function(id,par,lo,pi,tm)
Spawn(function()
local s = new("Sound",par,{Looped=lo;Pitch=pi;SoundId = "http://roblox.com/asset/?id="..id})
wait() -- tnx anti
s:play()
s.Volume=.8
game.Debris:AddItem(s,tm)
end)
return s
end
local Lightning = function(Start,End,Times,Offset,Color,Thickness)
local magz = (Start - End).magnitude
local curpos = Start
local trz = {-Offset,Offset}
for i=1,Times do
local li = new("Part",workspace,{Size=Vector3.new(Thickness,Thickness,magz/Times);BrickColor=bc('White');CanCollide=false;Anchored=true})
local m = new("SpecialMesh",li,{MeshId='rbxassetid://9856898';Scale=Vector3.new(Thickness*2,Thickness*2,magz/Times*2);TextureId='http://www.roblox.com/asset/?id=55687933';VertexColor = Color})
local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
local trolpos = cf(curpos,End)*cf(0,0,magz/Times).p+ofz
if Times == i then
local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
li.CFrame = cf(curpos,End)*cf(0,0,-magz2/2)
else
li.CFrame = cf(curpos,trolpos)*cf(0,0,magz/Times/2)
end
curpos = li.CFrame*cf(0,0,magz/Times/2).p
game.Debris:AddItem(li,.3)
Spawn(function()
for i=1,10 do
game:service"RunService".RenderStepped:wait()
li.Transparency = li.Transparency+.1
end
li:Destroy()
end)
end
end
local explosion = function(col1,col2,cfr,sz,rng)
local a = new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true})
local a2 = new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true})
local a3 = new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true})
v1,v2,v3=sz.x,sz.y,sz.z
local m = new("SpecialMesh",a,{MeshId='rbxassetid://1185246';Scale=Vector3.new(v1,v2,v3);TextureId='http://www.roblox.com/asset/?id=55687933';VertexColor = col1})
local m2 = new("SpecialMesh",a2,{MeshId='rbxassetid://9856898';Scale=Vector3.new(v1/3*2,v2/3*2,v3/3*2);TextureId='http://www.roblox.com/asset/?id=55687933';VertexColor = col2})
local m3 = new("SpecialMesh",a3,{MeshId='rbxassetid://9856898';Scale=Vector3.new(v1/3*2,v2/3*2,v3/3*2);TextureId='http://www.roblox.com/asset/?id=55687933';VertexColor = col2})
a.CFrame=cfr
a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
for i,v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChild("Humanoid") then
if v:findFirstChild("Head") and v:findFirstChild("Torso") then
if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= lp.Character.Name then
v:BreakJoints()
end
end
end
end
game.Debris:AddItem(a,.6)
game.Debris:AddItem(a2,.6)
game.Debris:AddItem(a3,.6)
Spawn(function()
while true do
game:service"RunService".RenderStepped:wait()
if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2))
a.Transparency=a.Transparency+0.05
a2.Transparency=a2.Transparency+0.05
a3.Transparency=a3.Transparency+0.05
end
end)
end
local frag = function(hit)
local t = {}
local A = {-1, 1}
if hit.Name ~= "Base" and hit.Name ~= "adpart" and hit.Parent ~= lp.Character and hit.Parent.Parent ~= lp.Character and fragdeb ~= true then
so("201858024",ch.Torso,false,math.random(7,11)/10,4)
fragdeb = true
hit:BreakJoints()
local X, Y, Z = 0, 0, 0
for x = 1, 2 do
if hit.Size.X > 1 then
X = hit.Size.X/2
end
for y = 1, 2 do
if hit.Size.Y > 1 then
Y = hit.Size.Y/2
end
for z = 1, 2 do
if hit.Size.Z > 1 then
Z = hit.Size.Z/2
end
local obj = Vector3.new(X*A[x],Y*A[y],Z*A[z])
if intable(t, obj) == 0 and (X ~= 0 or Y ~= 0) and (X ~= 0 or Z ~= 0) and (Y ~= 0 or Z ~= 0) then
table.insert(t, obj)
end
end
end
end
if #t > 0 then
local h = hit:clone()
local par = hit.Parent
hit:Destroy()
hit = h:clone()
for _, v in ipairs(t) do
local n = hit:clone()
--n.FormFactor = "Custom"
n.Size = hit.Size/2
local x,y,z = hit.CFrame:toEulerAnglesXYZ()
n.CFrame = CFrame.new(v/2)*CFrame.Angles(x,y,z) +hit.Position
n.Rotation = hit.Rotation
n.Velocity = Vector3.new(0,0,0)
n.RotVelocity = Vector3.new(0,0,0)
n.Parent = par
if n.Size.X <= 1 or n.Size.Z <= 1 then n.Anchored = false;n:BreakJoints();n.Velocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) spawn(function() for i=1,10 do wait() n.Transparency=n.Transparency+.1 end n:Destroy() end) end
n:BreakJoints()
end
end
end
wait()
fragdeb = false
end
local notif = function(txt)
for i,v in pairs(guit) do
v.Position = v.Position - UDim2.new(0,0,0.03,0)
end
local notif = new("TextLabel",notificationbin,{TextWrapped = true;TextStrokeTransparency = 0;BorderSizePixel = 2;TextScaled = true;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.5;Size = UDim2.new(0.2, 0, 0.02, 0);TextColor3 = Color3.new(1, 1, 1);BorderColor3 = Color3.new(1, 1, 1);Text = "{Notification}:"..txt;Position = UDim2.new(0.395, 0, 0.942, 0);TextXAlignment = Enum.TextXAlignment.Left})
so("205318910",lp.PlayerGui,false,1)
table.insert(guit,notif)
spawn(function() wait(5)
for i=1,20 do wait()
notif.BackgroundTransparency = notif.BackgroundTransparency +.05
notif.TextTransparency = notif.TextTransparency +.05
notif.TextStrokeTransparency = notif.TextStrokeTransparency +.05
end
notif:Destroy()
table.remove(guit,1)
end)
end
local makeg = function()
local jlgui = new("ScreenGui",lp.PlayerGui,{Name="JL_gui"})
local frame = new("Frame",jlgui,{Size = UDim2.new(0.2, 0, 0.025, 0);BorderColor3 = Color3.new(1, 1, 1);Position = UDim2.new(0.395, 0, 0.97, 0);BorderSizePixel = 2;BackgroundTransparency = 0.5;BackgroundColor3 = Color3.new(0, 0, 0)})
local textlabel = new("TextLabel",frame,{TextStrokeTransparency = 0;BorderSizePixel = 0;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(0.2, 0, 1, 0);TextColor3 = Color3.new(1, 1, 1);Text = "Execute >";TextXAlignment = Enum.TextXAlignment.Right})
textbox = new("TextBox",frame,{TextStrokeTransparency = 0;BackgroundColor3 = Color3.new(0, 0, 0);Position = UDim2.new(0.201, 0, 0, 0);Size = UDim2.new(0.785, 0, 1, 0);BackgroundTransparency = 0.9;Text = "Press [R-CTRL] to focus";TextColor3 = Color3.new(1, 1, 1);TextXAlignment = Enum.TextXAlignment.Left})
local frame_2 = new("Frame",frame,{Size = UDim2.new(0.2, 0, 1, 0);BorderColor3 = Color3.new(1, 1, 1);Position = UDim2.new(1.02, 0, 0, 0);BorderSizePixel = 2;BackgroundTransparency = 0.5;BackgroundColor3 = Color3.new(0, 0, 0)})
textlabel_2 = new("TextLabel",frame_2,{TextStrokeTransparency = 0;BorderSizePixel = 0;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(1, 0, 1, 0);TextColor3 = Color3.new(1, 1, 1);BorderColor3 = Color3.new(0, 0, 0);Text = "FPS:n/a"})
local frame_3 = new("Frame",frame,{Size = UDim2.new(0.2, 0, 1, 0);BorderColor3 = Color3.new(1, 1, 1);Position = UDim2.new(-.222, 0, 0, 0);BorderSizePixel = 2;BackgroundTransparency = 0.5;BackgroundColor3 = Color3.new(0, 0, 0)})
local textlabel_3 = new("TextLabel",frame_3,{TextStrokeTransparency = 0;BorderSizePixel = 0;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(1, 0, 1, 0);TextColor3 = Color3.new(1, 1, 1);BorderColor3 = Color3.new(0, 0, 0);Text = "JarLore V"..version})
notificationbin = Instance.new("Folder", jlgui,{Name="Notification_bin"})
listbin = Instance.new("Folder", jlgui,{Name="List_bin"})
textbox.FocusLost:connect(function()
local msg = textbox.Text
local usedACommand=false
for i,v in pairs(cmds) do
if msg:lower():match(bet..v.Usage:lower()..'% ?') and usedACommand==false then
usedACommand=true
local Run, Error = ypcall(function()
spawn(function()
v.Function(lp.Name,msg:lower():match(bet..v.Usage:lower()..'%>?(.+)')or'')
end)
end)
if Error then
notif(Error)
end
end
end
textbox.Text = "Press [R-CTRL] to focus"
end)
end
local makelist = function(na,list)
local pos = -7
local frame = new("Frame", listbin,{Size = UDim2.new(0.15, 0, 0.25, 0);BorderColor3 = Color3.new(1, 1, 1);Position = UDim2.new(0.65, 0, 0.745, 0);BorderSizePixel = 2;BackgroundTransparency = 0.5;BackgroundColor3 = Color3.new(0, 0, 0)})
local textlabel = new("TextBox", frame,{TextStrokeTransparency = 0;BorderSizePixel = 2;BackgroundColor3 = Color3.new(0, 0, 0);Position = UDim2.new(0.01, 0, 0.005, 0);Size = UDim2.new(0.8, 0, 0.1, 0);BackgroundTransparency = 0.9;BorderColor3 = Color3.new(1, 1, 1);TextColor3 = Color3.new(1, 1, 1);Text=na})
local scrollingframe = new("ScrollingFrame", frame,{Size = UDim2.new(1, 0, 0.87, 0);CanvasSize=UDim2.new(0,0,0,0);MidImage = "rbxassetid://65372937";BorderColor3 = Color3.new(1, 1, 1);ScrollBarThickness = 7;TopImage = "rbxassetid://65372937";Position = UDim2.new(0, 0, 0.125, 0);BottomImage = "rbxassetid://65372937";BackgroundTransparency = 0.9;BackgroundColor3 = Color3.new(0, 0, 0)})
local textbutton = new("TextButton", frame,{TextStrokeTransparency = 0;BorderSizePixel = 2;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(0.16, 0, 0.1, 0);Position = UDim2.new(0.83, 0, 0.005, 0);BorderColor3 = Color3.new(1, 1, 1);Text = "X";TextColor3 = Color3.new(1, 1, 1)})
for i,v in pairs(list) do
local textlabel2 = new("TextLabel", scrollingframe,{TextStrokeTransparency = 0;BorderSizePixel = 0;BackgroundColor3 = Color3.new(0, 0, 0);BackgroundTransparency = 0.9;Size = UDim2.new(1, 0, 0, 20);TextColor3 = Color3.new(1, 1, 1);TextXAlignment = Enum.TextXAlignment.Left;Text=v})
textlabel2.Position = UDim2.new(0,0,0,pos+7)
pos = pos + 25
scrollingframe.CanvasSize = UDim2.new(0,0,0,pos+15)
end
textbutton.MouseButton1Click:connect(function()
frame:Destroy()
end)
end
local efx = function(part)
if not part then return end
local Num = 0
local efxs = {}
for i = 1,6 do
local p = new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true;CFrame=part.CFrame})
local msh = new("SpecialMesh",p,{Scale=Vector3.new(1.55,.5,.5);MeshId='rbxassetid://9756362';TextureId='rbxassetid://25701026';VertexColor=GetDiscoColor(i/10)})
table.insert(efxs,p)
local p=new("Part",workspace,{Size=Vector3.new(1,1,1);CanCollide=false;Anchored=true;CFrame=part.CFrame})
msh=new("SpecialMesh",p,{Scale=Vector3.new(1.2,.5,.5);MeshId='rbxassetid://9756362';TextureId='rbxassetid://25701026';VertexColor=GetDiscoColor(i/10+1.2)})
table.insert(efxs,p)
end
for i=1,50 do wait()
Num=Num+.1
for i,v in pairs(efxs)do
if(i<7)then
v.CFrame = clerp(v.CFrame,cf(part.CFrame.p)*cf(0,-math.sin(Num)*3,0)*ca(0,1.55+Num+math.rad(360/6)*i,0)*cf(3,0,0),.1)
else
v.CFrame = clerp(v.CFrame,cf(part.CFrame.p)*cf(0,math.sin(Num)*3,0)*ca(0,-Num+math.rad(360/6)*i,0)*cf(3,0,0),.1)
end
end
end
for i=1,10 do wait()
for i,v in pairs(efxs)do
ClrLerp(v.Mesh,Vector3.new(0,0,0),.3)
v.Mesh.Scale=v.Mesh.Scale+Vector3.new(-.15,0,0)
end
end
for i,v in pairs(efxs)do
v:Destroy()
end
efxs={}
end
local GetPlrs = function(Msg)
local R = {}
if Msg:lower() == "all" then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
table.insert(R, v)
end
else
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name:lower():sub(1 ,#Msg)==Msg:lower() then
table.insert(R, v)
end
end
end
return R
end
local AddCmd = function(Name, Usage, Description, Function)
cmds[Name] = {Name = Name, Usage = Usage, Description = Description, Function = Function}
end
local fixcol = function()
for i=1,#pt do pt[i].BrickColor = bc("White") end
end
local np = function(sz,col)
local new = new("Part",workspace,{Size=Vector3.new(0,sz,0);BrickColor=BrickColor.new(col);CanCollide=false;Anchored=true;Locked=true;Name="adpart"})
return new
end
local pointa = function(var)
if var == true then
if armloop == false then
armloop=true
end
else
armloop=false
ch['Right Arm'].Anchored = false
armw.Parent = ch.Torso
end
end
local fixspeed = function(spd)
repeat wait() speed = speed + .025 until speed >= spd
end
local make = function()
for i=1,6 do
local a = np(1.2,"White")
table.insert(pt,a)
local a1 = np(1.4,"Black")
table.insert(pt2,a1)
local a2 = np(1.4,"Black")
table.insert(pt2,a2)
table.insert(pt3,a)
table.insert(pt3,a1)
table.insert(pt3,a2)
end
end
--cmds--
AddCmd('Kill','kill','Kills <player>',function(Spkr,Msg)
for _,player in next,GetPlrs(Msg)do
spawn(function()
notif(player.Name.." was killed.")
efx(player.Character.Torso)
player.Character:BreakJoints()
end)
end
end)
AddCmd('Kick','kick','Kicks <player>',function(Spkr,Msg)
for _,player in next,GetPlrs(Msg)do
spawn(function()
notif(player.Name.." was kicked.")
efx(player.Character.Torso)
player:Destroy()
end)
end
end)
AddCmd('God','god','Gods <player>',function(Spkr,Msg)
for _,player in next,GetPlrs(Msg)do
spawn(function()
notif(player.Name.." was godded.")
efx(player.Character.Torso)
player.Character.Humanoid.MaxHealth=1e1000
end)
end
end)
AddCmd('UnGod','ungod','UnGods <player>',function(Spkr,Msg)
for _,player in next,GetPlrs(Msg)do
spawn(function()
notif(player.Name.." was ungodded.")
efx(player.Character.Torso)
player.Character.Humanoid.MaxHealth=100
end)
end
end)
AddCmd('ForceField','ff','ForceFields <player>',function(Spkr,Msg)
for _,player in next,GetPlrs(Msg)do
spawn(function()
notif(player.Name.." was given a forcefield.")
efx(player.Character.Torso)
Instance.new("ForceField",player.Character).Name="j_ff"
end)
end
end)
AddCmd('ForceField','unff','UnForceFields <player>',function(Spkr,Msg)
for _,player in next,GetPlrs(Msg)do
spawn(function()
notif(player.Name.."'s forcefield was removed.")
efx(player.Character.Torso)
player.Character:findFirstChild("j_ff"):Destroy()
end)
end
end)
AddCmd('Song','sng','Plays <song>',function(Spkr,Msg)
notif(Msg.." was played.")
spawn(function()
if not game:service"Workspace":FindFirstChild("jbcv_sound") then
local jbcv_sond=Instance.new("Sound",game:service"Workspace")
jbcv_sond.Name="jbcv_sound"
jbcv_sond.Looped=true
jbcv_sond.Volume=1
end
local sond=game:service"Workspace":FindFirstChild("jbcv_sound")
sond.Volume=0
sond.Pitch=0
sond:Stop()
wait()
sond.SoundId="rbxassetid://"..Msg
sond.Volume=1
sond.Pitch=1
sond:Play()
end)
end)
AddCmd('Stop','stop','Stops <song>',function(Spkr,Msg)
notif("Song was stopped.")
local sond=game:service"Workspace":FindFirstChild("jbcv_sound")
sond.Volume=0
sond.Pitch=0
sond:Stop()
end)
AddCmd('ShowLogs','clogs','Shows the chat logs for the server',function(Spkr,Msg)
notif("Showing chatlogs.")
makelist("ChatLogs",clogs)
end)
AddCmd('Commands','cmds','Shows a list of admin commands.',function(Spkr,Msg)
notif("Showing commands.")
local cmdtab = {}
for i,v in pairs(cmds) do
table.insert(cmdtab," "..v.Name.." Usage:"..v.Usage)
end
makelist("Commands",cmdtab)
end)
lp:GetMouse().Button1Down:connect(function()
fixcol()
if mode == "select" then
so('233091183',ch.Torso,false,.8)
if slct == 1 then
pointa(false)
mode = "origin"
speed = .1
fixspeed(1)
return
elseif slct == 2 then
pointa(false)
mode = "ghost"
speed = .1
fixspeed(1)
return
elseif slct == 3 then
pointa(false)
mode = "float"
speed = .1
fixspeed(1)
return
elseif slct == 4 then
mode = "kenisis"
speed = .1
fixspeed(1)
return
elseif slct == 5 then
pointa(false)
mode = "saw"
speed = .1
fixspeed(1)
return
elseif slct == 6 then
pointa(false)
mode = "lightning"
speed = .1
fixspeed(1)
return
end
elseif mode == "ghost" then
so('200633455',ch.Torso,false,1)
mode = "light"
speed = .1
fixspeed(1)
elseif mode == "lightning" then
so('228343249',ch.Torso,false,.9)
color=GetDiscoColor(tick()*.5)
Lightning(guide.CFrame.p,lp:GetMouse().hit.p,math.random(5,10),math.random(-2.5,2.5),color,1.5)
explosion(color,GetDiscoColor(tick()*.3),CFrame.new(lp:GetMouse().hit.p),Vector3.new(30,30,30),20)
elseif mode == "kenisis" then
if lp:GetMouse().Target~=nil and grab == nil then
if lp:GetMouse().Target.ClassName=="Part" and lp:GetMouse().Target.Name~="Base" then
gdist = -(ch:findFirstChild("Right Arm").Position - lp:GetMouse().Target.CFrame.p).magnitude
grab=lp:GetMouse().Target
local dis = (ch:findFirstChild("Head").Position - workspace.CurrentCamera.CoordinateFrame.p).magnitude
lp.CameraMaxZoomDistance = dis
lp.CameraMinZoomDistance = dis
end
end
elseif mode == "float" then
so('233856106',ch.Torso,false,.9)
mode = "fly"
bg=Instance.new("BodyGyro",ch.Torso)
bv=Instance.new("BodyVelocity",ch.Torso)
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
bv.maxForce = Vector3.new(99e3,99e3,99e3)
if(ch.Humanoid.Sit ~= true)then ch.Humanoid.PlatformStand = true end
speed = .1
fixspeed(1)
elseif mode == "origin" then
tim = game:service'RunService'.Stepped:wait()
if (tim - c2timer < .2) then
c2timer = tim
speed = .15
send = lp:GetMouse().Hit.p
mode = "tele"
wait(.2)
so('161006033',ch.Torso,false,.9)
ch.Torso.CFrame = cf(send)*cf(0,3,0)*ca(0,ch.Torso.Rotation.Y,0)
speed = .05
mode="origin"
fixspeed(1)
else
wait(.15)
end
c2timer = tim
end
end)
lp:GetMouse().Button2Down:connect(function()
if mode == "kenisis" and grab then
tim = game:service'RunService'.Stepped:wait()
if (tim - c2timer < .2) then
so('235097661',ch.Torso,false,1)
local shot = grab
grab=nil
shot.Velocity=(lp:GetMouse().Hit.p-ch["Right Arm"].Position).unit*375
else
wait(.15)
end
c2timer = tim
end
end)
lp:GetMouse().Button1Up:connect(function()
if mode == "fly" then
mode = "float"
so('233856106',ch.Torso,false,.8)
bg:Destroy()
bv:Destroy()
ch.Humanoid.PlatformStand = false
ch.Torso.CFrame = cf(ch.Torso.CFrame.X,ch.Torso.CFrame.Y,ch.Torso.CFrame.Z)*ca(0,ch.Torso.Rotation.Y,0)
speed = .1
fixspeed(1)
elseif mode == "light" then
so('200633455',ch.Torso,false,.9)
mode = "ghost"
speed = .1
fixspeed(1)
elseif mode == "kenisis" then
grab = nil
lp.CameraMaxZoomDistance = 400
lp.CameraMinZoomDistance = 0.5
end
end)
lp:GetMouse().KeyDown:connect(function(k)
k = k:lower()
if k == "e" and mode ~= "select" and mode ~= "fly" and mode ~= "light" then
so('233091183',ch.Torso,false,.9)
pointa(true)
mode = "select"
slct = 1
speed = .1
fixspeed(1)
elseif string.byte(k) == 49 then
textbox:CaptureFocus()
end
end)
lp:GetMouse().WheelForward:connect(function()
if mode =="kenisis" then
gdist = gdist - 10
end
end)
lp:GetMouse().WheelBackward:connect(function()
if mode =="kenisis" then
if gdist < -5 then
gdist = gdist + 10
end
end
end)
guide = new("Part",workspace,{Size=Vector3.new(2,0,2);BrickColor=BrickColor.new("");CanCollide=false;Anchored=true;Locked=true;Transparency=1})
pl = new("PointLight",guide,{Color=BrickColor.new("Bright orange").Color;Range=0})
light = new("Fire",guide,{Size=3;Heat=0;Enabled=false})
BP=new("BodyPosition",nil,{maxForce=Vector3.new(9990000, 9990000, 9990000);position=Vector3.new(0,0,0)})
make()
local curplrs = game.Players:GetPlayers()
for i,v in pairs(curplrs) do
v.Chatted:connect(function(m)
table.insert(clogs,"["..v.Name.."]: "..m)
end)
end
game:service"Players".ChildAdded:connect(function(p)
if p.ClassName == "Player" then
notif(p.Name.." has joined the server.")
p.Chatted:connect(function(m)
table.insert(clogs,"["..p.Name.."]: "..m)
end)
end
end)
game:service"Players".ChildRemoved:connect(function(p)
if p.ClassName == "Player" then
notif(p.Name.." has left the server.")
end
end)
game:service("RunService").Stepped:connect(function()
ch = lp.Character
bcount = 0
for i=1,#pt do
bcount = bcount + 2
if mode == "origin" then
count = count + .0025
if i <= 3 then
pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*ca(0,count+rad(360/3)*i,0)*cf(2,-3,0)*ca(-pi/2,0,0),speed)
else
pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*ca(0,-count-rad(360/3)*i,0)*cf(2.3,-3,0)*ca(pi/2,pi,0),speed)
end
elseif mode == "tele" then
pt[i].CFrame = clerp(pt[i].CFrame,cf(send)*ca(0,0,pi/2)*ca(-count-rad(360/6)*i,0,0)*cf(0,3,0)*ca(pi/2,-pi/2,0),speed)
elseif mode == "select" then
guide.CanCollide=false
ch.Humanoid.MaxHealth = 100
ch.Humanoid.WalkSpeed=16
pt[i].CFrame = clerp(pt[i].CFrame,ch.Torso.CFrame*ca(0,rad(-15)+rad(360/12)*i,0)*cf(5,0,0)*ca(pi/2,pi,0),speed)
if lp:GetMouse().Target == pt[i] then
if i == 1 then
pt[i].BrickColor = bc("")
slct = i
elseif i == 2 then
pt[i].BrickColor = bc("Royal purple")
slct = i
elseif i == 3 then
pt[i].BrickColor = bc("Lapis")
slct = i
elseif i == 4 then
pt[i].BrickColor = bc("Lime green")
slct = i
elseif i == 5 then
pt[i].BrickColor = bc("Really red")
slct = i
elseif i == 6 then
pt[i].BrickColor = bc("New Yeller")
slct = i
end
else
pt[i].BrickColor = bc("White")
end
elseif mode == "float" then
guide.CanCollide=true
count = count + .02
local goto = ch.Torso.CFrame*CFrame.new(0,-3,0)
if Vector3.new(0, ch.Torso.Velocity.y, 0).magnitude > 5 then
guide.CFrame=CFrame.new(goto.X,goto.Y,goto.Z)
else
guide.CFrame=CFrame.new(goto.X,guide.CFrame.Y,goto.Z)
end
if i <= 3 then
pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*ca(0,count+rad(360/3)*i,0)*cf(4,-3,0)*ca(pi/2,pi-rad(30),0),speed)
else
pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*ca(0,-count-rad(360/3)*i,0)*cf(4.3,-3,0)*ca(pi/2,pi+rad(30),0),speed)
end
elseif mode == "kenisis" then
count = count + .02
if grab ~= nil then
light.Enabled=true
BP.Parent=grab
a= ch["Right Arm"].CFrame*CFrame.new(0,gdist,0)*CFrame.Angles(math.rad(90),0,-math.rad(180))
BP.position=a.p
else
BP.Parent=nil
light.Enabled=false
end
light.Color = bc("Lime green").Color
guide.CFrame=ch['Right Arm'].CFrame*cf(0,-1.5,0)
local goto = ch.Torso.CFrame*CFrame.new(0,-3,0)
if i <= 3 then
pt[i].CFrame = clerp(pt[i].CFrame,ch['Right Arm'].CFrame*ca(0,count+rad(360/3)*i,0)*cf(.5,-1,0)*ca(pi/2,pi-rad(130),0),speed)
else
pt[i].CFrame = clerp(pt[i].CFrame,ch['Right Arm'].CFrame*ca(0,-count-rad(360/3)*i,0)*cf(.7,-1,0)*ca(pi/2,pi-rad(130),0),speed)
end
elseif mode == "ghost" then
local ff = new("ForceField",ch)
ch.Humanoid.MaxHealth = 100000
ch.Humanoid.Health = 100000
game.Debris:AddItem(ff,.001)
light.Enabled=false
ch.Humanoid.WalkSpeed=35
pl.Range=0
count = count + .005
if i <= 3 then
pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*cf(0,-math.sin(count)*3,0)*ca(0,1.55+count+math.rad(360/3)*i,0)*cf(3,0,0)*ca(0,pi,0),speed)
else
pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*cf(0,math.sin(count)*3,0)*ca(0,-count+math.rad(360/3)*i,0)*cf(3,0,0)*ca(0,pi,0),speed)
end
ypcall(function()
ch.Torso.CanCollide = false
ch.Head.CanCollide = false
end)
elseif mode == "light" then
ch.Humanoid.MaxHealth = 100
ch.Humanoid.WalkSpeed=16
guide.CFrame = CFrame.new(ch.Torso.CFrame.p)*CFrame.new(0,7,0)
light.Enabled=true
light.Color = bc("Bright orange").Color
pl.Range=60
count = count + .005
if i <= 3 then
pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*cf(0,7,0)*ca(count,count,count+math.rad(360/3)*i)*cf(1.5,0,0),speed)
else
pt[i].CFrame = clerp(pt[i].CFrame,cf(ch.Torso.CFrame.p)*cf(0,7,0)*ca(count+1.1,count,count+math.rad(360/3)*i)*cf(2.25,0,0)*ca(0,0,0),speed)
end
ypcall(function()
ch.Torso.CanCollide = false
ch.Head.CanCollide = false
end)
elseif mode == "fly" then
guide.CanCollide=false
Direction = CFrame.new(ch.Torso.Position,lp:GetMouse().Hit.p)
bg.cframe = Direction*CFrame.Angles(-1.55,0,0)
bv.velocity = lp:GetMouse().Hit.lookVector*50
count = count + .01
if i <= 3 then
pt[i].CFrame = clerp(pt[i].CFrame,ch.Torso.CFrame*ca(0,count+rad(360/3)*i,0)*cf(2,-3,0)*ca(pi/2,rad(30),0),speed)
else
pt[i].CFrame = clerp(pt[i].CFrame,ch.Torso.CFrame*ca(0,-count-rad(360/3)*i,0)*cf(2,3,0)*ca(pi/2,-rad(30),0),speed)
end
elseif mode == "saw" then
count = count + .015
local part = pt[i]
part.CFrame = clerp(pt[i].CFrame,ch.Torso.CFrame*ca(-count-rad(360/6)*i,0,0)*cf(0,3,0)*ca(pi/2,-pi/2,0),speed)
local shootpos = pt[i].CFrame*cf(-2,0,0)
local startpos = pt[i].CFrame*cf(-1.2,0,0)
local ray = Ray.new(startpos.p,(shootpos.p - startpos.p).unit*2)
local hit,position = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignore)
if hit then
frag(hit)
end
elseif mode == "lightning" then
count = count + .015
guide.CFrame = cf(ch.Torso.CFrame.p)*CFrame.new(0,7,0)
guide.CFrame = CFrame.new(guide.CFrame.p,lp:GetMouse().Hit.p)
if i <= 3 then
pt[i].CFrame = clerp(pt[i].CFrame,guide.CFrame*ca(-pi/2,count+rad(360/3)*i,0)*cf(1.7,0,0)*ca(pi/2,0,0),speed)
else
pt[i].CFrame = clerp(pt[i].CFrame,guide.CFrame*ca(-pi/2,-count-rad(360/3)*i,0)*cf(2,0,0)*ca(pi/2,-rad(30),0),speed)
end
end
ignore = {}
if bcount < 13 then
pt2[bcount-1].CFrame = pt[i].CFrame *cf(-0.8,-0.5,0)*ca(0,0,rad(60))
pt2[bcount].CFrame = pt[i].CFrame *cf(-0.8,0.5,0)*ca(0,0,-rad(60))
end
table.insert(ignore,pt2[bcount-1])
table.insert(ignore,pt2[bcount])
end
if armloop then
if ch.Torso:findFirstChild("Right Shoulder") then
armw = ch.Torso:findFirstChild("Right Shoulder")
armw.Parent = nil
end
ch['Right Arm'].Anchored = true
local p0 = ch.Torso.CFrame
p0 = p0 + ((p0 * ca(pi/-2,0,0)).lookVector * -0.5) + (p0 * ca(0,pi/-2,0)).lookVector
local p1 = p0 + ((p0.p-lp:GetMouse().Hit.p).unit * -2)
ch['Right Arm'].CFrame = cf((p0.p + p1.p)/2,p0.p) * ca(-math.pi/2,0,0)
end
for i,v in pairs(pt3) do
if v.Parent ~= workspace then
for i=1,#pt3 do game.Debris:AddItem(pt3[i],.1) end
pt3 = {}
pt2 = {}
pt = {}
make()
end
end
if not lp.PlayerGui:findFirstChild("JL_gui") then
makeg()
end
if guide.Parent ~= workspace then
guide = new("Part",workspace,{Size=Vector3.new(2,0,2);BrickColor=BrickColor.new("");CanCollide=false;Anchored=true;Locked=true;Transparency=1})
pl = new("PointLight",guide,{Color=BrickColor.new("Bright orange").Color;Range=0})
light = new("Fire",guide,{Size=3;Heat=0;Enabled=false})
end
if textlabel_2 then
textlabel_2.Text = "FPS: "..math.floor(1/wait()*2)
end
end)
efx(lp.Character.Torso)
wait(.1)
notif("JarLore Version"..version.." has successfully loaded.")
wait(2)
notif("You may start by pressing [L-CTRL] to focus.")
--[["That'sa all folks!"]]--
|
TcpConnect = TcpConnect or class("TcpConnect", net_handler)
function TcpConnect:ctor()
self.super:ctor()
self.recv_cb = nil
self.native_handler = native.make_shared_lua_tcp_connect()
self.native_handler:init(self)
end
function TcpConnect:set_recv_cb(cb)
self.recv_cb = cb
end
function TcpConnect:on_recv(pid, bin)
return self.recv_cb (self, pid, bin)
end
function TcpConnect:Reset()
self.super:Reset()
self.recv_cb = nil
self.native_tcp_cnn = nil
end
function net_handler:get_native_connect_weak_ptr()
return native.to_weak_ptr_net_connect(self.native_handler)
end
function net_handler:send(pid, bin)
if not self.native_handler then
return false
end
local ret = false
if bin then
ret = self.native_handler:send(pid, bin)
else
ret = self.native_handler:send(pid)
end
return ret
end
|
require 'torch'
local nn_utils = {}
-- Sets the weights of a layer to random values within a range.
-- @param weights The weights module to change, e.g. mlp.modules[1].weight.
-- @param range Range for the new values (single number, e.g. 0.005)
function nn_utils.setWeights(weights, range)
weights:randn(weights:size())
weights:mul(range)
end
-- Initializes all weights of a multi layer network.
-- @param model The nn.Sequential() model with one or more layers
-- @param rangeWeights A range for the new weights values (single number, e.g. 0.005)
-- @param rangeBias A range for the new bias values (single number, e.g. 0.005)
function nn_utils.initializeWeights(model, rangeWeights, rangeBias)
rangeWeights = rangeWeights or 0.005
rangeBias = rangeBias or 0.001
for m = 1, #model.modules do
if model.modules[m].weight then
nn_utils.setWeights(model.modules[m].weight, rangeWeights)
end
if model.modules[m].bias then
nn_utils.setWeights(model.modules[m].bias, rangeBias)
end
end
end
-- Creates a tensor of N vectors, each of dimension OPT.noiseDim with random values
-- between -1 and +1.
-- @param N Number of vectors to generate
-- @returns Tensor of shape (N, OPT.noiseDim)
function nn_utils.createNoiseInputs(N)
local noiseInputs = torch.Tensor(N, OPT.noiseDim)
noiseInputs:uniform(-1.0, 1.0)
return noiseInputs
end
-- Feeds noise vectors into G or AE+G and returns the result.
-- @param noiseInputs Tensor from createNoiseInputs()
-- @param outputAsList Whether to return the images as one list or as a tensor.
-- @returns Either list of images (as returned by G/AE) or tensor of images
function nn_utils.createImagesFromNoise(noiseInputs, outputAsList)
local images
local N = noiseInputs:size(1)
local nBatches = math.ceil(N/OPT.batchSize)
for i=1,nBatches do
local batchStart = 1 + (i-1)*OPT.batchSize
local batchEnd = math.min(i*OPT.batchSize, N)
local generated = MODEL_G:forward(noiseInputs[{{batchStart, batchEnd}}]):clone()
if images == nil then
local img = generated[1]
images = torch.Tensor(N, img:size(1), img:size(2), img:size(3))
end
images[{{batchStart, batchEnd}, {}, {}, {}}] = generated
end
if outputAsList then
local imagesList = {}
for i=1, images:size(1) do
imagesList[#imagesList+1] = images[i]
end
return imagesList
else
return images
end
end
-- Creates new random images with G or AE+G.
-- @param N Number of images to create.
-- @param outputAsList Whether to return the images as one list or as a tensor.
-- @param refineWithG Whether to allow AE+G or just AE (if AE was defined)
-- @returns Either list of images (as returned by G/AE) or tensor of images
function nn_utils.createImages(N, outputAsList, refineWithG)
return nn_utils.createImagesFromNoise(nn_utils.createNoiseInputs(N), outputAsList, refineWithG)
end
-- Sorts images based on D's certainty that they are fake/real.
-- Descending order starts at y=1 (Y_NOT_GENERATOR) and ends with y=0 (Y_GENERATOR).
-- Therefore, in case of descending order, images for which D is very certain that they are real
-- come first and images that seem to be fake (according to D) come last.
-- @param images The images to sort. (Tensor)
-- @param ascending If true then images that seem most fake to D are placed at the start of the list.
-- Otherwise the list starts with probably real images.
-- @param nbMaxOut Sets how many images may be returned max (cant be more images than provided).
-- @return Tuple (list of images, list of predictions between 0.0 and 1.0)
-- where 1.0 means "probably real"
function nn_utils.sortImagesByPrediction(images, ascending, nbMaxOut)
local predictions = torch.Tensor(images:size(1), 1)
local nBatches = math.ceil(images:size(1)/OPT.batchSize)
for i=1,nBatches do
local batchStart = 1 + (i-1)*OPT.batchSize
local batchEnd = math.min(i*OPT.batchSize, images:size(1))
predictions[{{batchStart, batchEnd}, {1}}] = MODEL_D:forward(images[{{batchStart, batchEnd}, {}, {}, {}}])
end
local imagesWithPreds = {}
for i=1,images:size(1) do
imagesWithPreds[i] = {images[i], predictions[i][1]}
end
if ascending then
table.sort(imagesWithPreds, function (a,b) return a[2] < b[2] end)
else
table.sort(imagesWithPreds, function (a,b) return a[2] > b[2] end)
end
local resultImages = {}
local resultPredictions = {}
for i=1,math.min(nbMaxOut,#imagesWithPreds) do
resultImages[i] = imagesWithPreds[i][1]
resultPredictions[i] = imagesWithPreds[i][2]
end
return resultImages, resultPredictions
end
-- Visualizes the current training status via Display (based on gfx.js) in the browser.
-- It shows:
-- Images generated from random noise (the noise vectors are set once at the start of the
-- training, so the images should end up similar at each epoch)
-- Images that were deemed "good" by D
-- Images that were deemed "bad" by D
-- Original images from the training set (as comparison)
-- If an Autoencoder is defined, it will show the results of that network (before G is applied
-- as refiner).
-- @param noiseInputs The noise vectors for the random images.
-- @returns void
function nn_utils.visualizeProgress(noiseInputs)
-- deactivate dropout
nn_utils.switchToEvaluationMode()
-- Generate images from G based on the provided noiseInputs
-- If an autoencoder is defined, the images will be first generated by the autoencoder
-- and then refined by G
local semiRandomImagesUnrefined
if MODEL_AE then
semiRandomImagesUnrefined = nn_utils.createImagesFromNoise(noiseInputs, true, false)
end
local semiRandomImagesRefined = nn_utils.createImagesFromNoise(noiseInputs, true, true)
-- denoise
local diList = {}
if DENOISER ~= nil then
local batch = torch.Tensor(#semiRandomImagesRefined, IMG_DIMENSIONS[1], IMG_DIMENSIONS[2], IMG_DIMENSIONS[3])
for i=1,#semiRandomImagesRefined do
batch[i] = semiRandomImagesRefined[i]:clone()
end
local denoisedImages = DENOISER:forward(batch)
for i=1,denoisedImages:size(1) do
table.insert(diList, denoisedImages[i]:clone())
end
end
-- Generate a synthetic test image as sanity test
-- This should be deemed very bad by D
local sanityTestImage = torch.Tensor(IMG_DIMENSIONS[1], IMG_DIMENSIONS[2], IMG_DIMENSIONS[3])
sanityTestImage:uniform(0.0, 0.50)
for i=1,OPT.scale do
for j=1,OPT.scale do
if i == j then
sanityTestImage[1][i][j] = 1.0
elseif i % 4 == 0 and j % 4 == 0 then
sanityTestImage[1][i][j] = 0.5
end
end
end
-- Collect original example images from the training set
local trainImages = torch.Tensor(100, IMG_DIMENSIONS[1], IMG_DIMENSIONS[2], IMG_DIMENSIONS[3])
for i=1,100 do
trainImages[i] = TRAIN_DATA[i]
end
-- Create random images images, they will split into good and bad images
local randomImages = nn_utils.createImages(300, false)
-- Place the sanity test image and one original image from the training corpus among
-- the random Images. The first should be deemed bad by D, the latter as good.
randomImages[299] = TRAIN_DATA[1] -- one real face as sanity test
randomImages[300] = sanityTestImage -- synthetic non-face as sanity test
-- find bad images (according to D) among the randomly generated ones
local badImages, _ = nn_utils.sortImagesByPrediction(randomImages, true, 50)
-- find good images (according to D) among the randomly generated ones
local goodImages, _ = nn_utils.sortImagesByPrediction(randomImages, false, 50)
--if semiRandomImagesUnrefined then
--DISP.image(semiRandomImagesUnrefined, {win=OPT.window, width=IMG_DIMENSIONS[3]*15, title="semi-random generated images (before G)"})
--end
--DISP.image(semiRandomImagesRefined, {win=OPT.window+1, width=IMG_DIMENSIONS[3]*15, title="semi-random generated images (after G)"})
--if #diList > 0 then
--DISP.image(diList, {win=OPT.window+2, width=IMG_DIMENSIONS[3]*15, title="images by G, denoised"})
--end
--DISP.image(goodImages, {win=OPT.window+3, width=IMG_DIMENSIONS[3]*15, title="best samples (first is best)"})
--DISP.image(badImages, {win=OPT.window+4, width=IMG_DIMENSIONS[3]*15, title="worst samples (first is worst)"})
--DISP.image(trainImages, {win=OPT.window+5, width=IMG_DIMENSIONS[3]*15, title="original images from training set"})
-- reactivate dropout
nn_utils.switchToTrainingMode()
end
-- Switch networks to training mode (activate Dropout)
function nn_utils.switchToTrainingMode()
if MODEL_AE then
MODEL_AE:training()
end
MODEL_G:training()
MODEL_D:training()
end
-- Switch networks to evaluation mode (deactivate Dropout)
function nn_utils.switchToEvaluationMode()
if MODEL_AE then
MODEL_AE:evaluate()
end
MODEL_G:evaluate()
MODEL_D:evaluate()
end
--[[
function nn_utils.prepareNetworkForSave(net)
local modules = net:listModules()
for i=1,#modules do
local m = modules[i]
if m.output then
m.output = torch.Tensor()
print(i, "Resetting m.output")
else
print(i, "Not setting m.output")
end
if m.gradInput then
m.gradInput = torch.Tensor()
print(i, "Resetting m.gradInput")
else
print(i, "Not setting m.gradInput")
end
end
end
--]]
-- from https://github.com/torch/DEPRECEATED-torch7-distro/issues/47
function nn_utils.zeroDataSize(data)
if type(data) == 'table' then
for i = 1, #data do
data[i] = nn_utils.zeroDataSize(data[i])
end
elseif type(data) == 'userdata' then
data = torch.Tensor():typeAs(data)
end
return data
end
-- from https://github.com/torch/DEPRECEATED-torch7-distro/issues/47
-- Resize the output, gradInput, etc temporary tensors to zero (so that the on disk size is smaller)
function nn_utils.prepareNetworkForSave(node)
if node.output ~= nil then
node.output = nn_utils.zeroDataSize(node.output)
end
if node.gradInput ~= nil then
node.gradInput = nn_utils.zeroDataSize(node.gradInput)
end
if node.finput ~= nil then
node.finput = nn_utils.zeroDataSize(node.finput)
end
-- Recurse on nodes with 'modules'
if (node.modules ~= nil) then
if (type(node.modules) == 'table') then
for i = 1, #node.modules do
local child = node.modules[i]
nn_utils.prepareNetworkForSave(child)
end
end
end
collectgarbage()
end
function nn_utils.getNumberOfParameters(net)
local nparams = 0
local dModules = net:listModules()
for i=1,#dModules do
if dModules[i].weight ~= nil then
nparams = nparams + dModules[i].weight:nElement()
end
end
return nparams
end
function nn_utils.deactivateCuda(net)
-- transferring to float first, so that the clone does not happen on the gpu (can cause
-- out of memory otherwise)
--[[
print("A", torch.type(net), torch.type(net:get(1)))
net:float()
local newNet = net:clone()
net:cuda()
print("B", torch.type(net), torch.type(net:get(1)))
if torch.type(newNet:get(1)) == 'nn.Copy' then
return newNet:get(2)
else
return newNet
end
--]]
if isInCudaMode(net) then
-- [1] Copy
-- [2] Sequential (the network)
-- [3] Copy
-- transferring to float first, so that the clone does not happen on the gpu (can cause
-- out of memory otherwise)
net:get(2):float()
local newNet = net:clone()
net:get(2):cuda()
return newNet:get(2)
else
return net:clone()
end
end
-- Activates CUDA mode on a network and returns the result.
-- This adds Copy layers at the start and end of the network.
-- Expects the default tensor to be FloatTensor.
-- @param net The network to activate CUDA mode on.
-- @returns The CUDA network
function nn_utils.activateCuda(net)
--[[
local newNet = net:clone()
newNet:cuda()
local tmp = nn.Sequential()
tmp:add(nn.Copy('torch.FloatTensor', 'torch.CudaTensor'))
tmp:add(newNet)
tmp:add(nn.Copy('torch.CudaTensor', 'torch.FloatTensor'))
return tmp
--]]
-- does the network already contain any copy layers?
local containsCopyLayers = false
local modules = net:listModules()
for i=1,#modules do
local t = torch.type(modules[i])
if string.find(t, "Copy") ~= nil then
containsCopyLayers = true
break
end
end
-- no copy layers in the network yet
-- add them at the start and end
if containsCopyLayers then
return net
else
local newNet = net:clone()
local tmp = nn.Sequential()
tmp:add(nn.Copy('torch.FloatTensor', 'torch.CudaTensor'))
tmp:add(newNet)
tmp:add(nn.Copy('torch.CudaTensor', 'torch.FloatTensor'))
newNet:cuda()
newNet = tmp
return newNet
end
--[[
local firstCopyFound = false
local lastCopyFound = false
modules = newNet:listModules()
for i=1,#modules do
local t = torch.type(modules[i])
if string.find(t, "Copy") ~= nil then
if not firstCopyFound then
firstCopyFound = true
modules[i]:cuda()
modules[i].intype = 'torch.FloatTensor'
modules[i].outtype = 'torch.CudaTensor'
else
-- last copy found
lastCopyFound = true
modules[i]:float()
modules[i].intype = 'torch.CudaTensor'
modules[i].outtype = 'torch.FloatTensor'
end
elseif lastCopyFound then
modules[i]:float()
elseif firstCopyFound then
modules[i]:cuda()
else
modules[i]:float()
end
end
--]]
return newNet
end
function isInCudaMode(net)
-- TODO is there a function in cunn to check if :cuda() has been called on a sequential?
local l1 = net:get(1)
local l2 = net:get(2)
local l3 = net:get(3)
return torch.type(l1) == 'nn.Copy' and torch.type(l2) == 'nn.Sequential' and torch.type(l3) == 'nn.Copy'
end
return nn_utils
|
-- params : ...
player = game:GetService("Players").LocalPlayer
char = player.Character
mouse = player:GetMouse()
for i,v in pairs(char:GetChildren()) do
if v.ClassName == "BoolValue" then
v:Destroy()
else
if v.ClassName == "NumberValue" then
v:Destroy()
else
if v.ClassName == "IntValue" then
v:Destroy()
else
if v.ClassName == "CFrameValue" then
v:Destroy()
else
if v.ClassName == "Model" then
v:Destroy()
end
end
end
end
end
end
local makeorb = false
idleq = false
local skl = false
local healingmode = false
parts = {}
poses = {}
sizes = {}
local obj3, HBOX1, HBOX2, TARG10, TARG11, STARG, lastdg, objs, objs2, dg, dgm = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
local active = true
local spinning = false
team = Instance.new("StringValue", char)
team.Name = "Team"
team.Value = player.Name
makepart = function(transparency, collide, color, size, cf, material, shape, debris, anchored)
local p = Instance.new("Part", game.Workspace)
if transparency ~= nil then
p.Transparency = transparency
end
p.Anchored = true
if collide ~= nil then
p.CanCollide = collide
if color ~= nil then
p.BrickColor = BrickColor.new(color)
end
if size ~= nil then
p.Size = size
end
if cf ~= nil then
p.CFrame = cf
end
if material ~= nil then
p.Material = material
end
if shape ~= nil then
p.Shape = shape
end
if debris ~= nil then
game.Debris:AddItem(p, debris)
end
p.TopSurface = "SmoothNoOutlines"
p.BottomSurface = "SmoothNoOutlines"
p.LeftSurface = "SmoothNoOutlines"
p.RightSurface = "SmoothNoOutlines"
p.FrontSurface = "SmoothNoOutlines"
p.BackSurface = "SmoothNoOutlines"
return p
end
end
meshsomething = function(part, meshid, textureid, scale, mt)
local msh = nil
if mt ~= nil then
msh = Instance.new(mt, part)
else
msh = Instance.new("SpecialMesh", part)
end
if meshid ~= nil then
msh.MeshId = meshid
end
if textureid ~= nil then
msh.TextureId = textureid
end
if scale ~= nil then
msh.Scale = scale
end
return msh
end
local lastdf, df, dfm = nil, nil, nil
local basicunlocked = false
stats=Instance.new("BoolValue", char)
stats.Name="Stats"
stats.Value=false
mc = Instance.new("NumberValue", stats)
mc.Name = "CloanTime"
mc.Value = 0
ht = Instance.new("NumberValue", stats)
ht.Name = "HealingTime"
ht.Value = 6
stun = Instance.new("BoolValue", stats)
stun.Name = "Stunned"
stun.Value = false
atk = Instance.new("NumberValue", stats)
atk.Name = "Attack"
atk.Value = 1
def = Instance.new("NumberValue", stats)
def.Name = "Defense"
def.Value = 1
spd = Instance.new("NumberValue", stats)
spd.Name = "Speed"
spd.Value = 1
deft = Instance.new("NumberValue", stats)
deft.Name = "DefenseTime"
deft.Value = 0
atkt = Instance.new("NumberValue", stats)
atkt.Name = "AttackTime"
atkt.Value = 0
spdt = Instance.new("NumberValue", stats)
spdt.Name = "SpeedTime"
spdt.Value = 0
posd = Instance.new("BoolValue", stats)
posd.Name = "Posioned"
posd.Value = false
pt = Instance.new("NumberValue", stats)
pt.Name = "PoisonTime"
pt.Value = 0
bl = Instance.new("BoolValue", stats)
bl.Name = "Blocking"
bl.Value = false
bll = Instance.new("BoolValue", stats)
bll.Name = "BlockingLabel"
bll.Value = false
blt = Instance.new("NumberValue", stats)
blt.Name = "BlockingLeft"
blt.Value = 50
pb = Instance.new("BoolValue", stats)
pb.Name = "PauseBlock"
pb.Value = false
blm = 100
gd = Instance.new("BoolValue", stats)
gd.Name = "Ground"
local TARG7, obj, TARG8, obj2 = nil, nil, nil, nil
for i,v in pairs(char:GetChildren()) do
if v.ClassName == "Weld" then
v:destroy()
end
if v.ClassName == "Model" then
v:Destroy()
end
end
for i,v in pairs(player.PlayerGui:GetChildren()) do
if v.Name == "UI" then
v:Destroy()
end
end
for i,v in pairs(char.Head:GetChildren()) do
if v.ClassName == "Sound" then
v:Destroy()
end
end
local m = Instance.new("Model")
m.Name = "Runic Tunes"
p1 = Instance.new("Part", m)
p1.BrickColor = BrickColor.new("Lily white")
p1.Material = Enum.Material.SmoothPlastic
p1.Name = "BLD"
p1.CFrame = CFrame.new(158.814728, 7.5604434, 68.9112091, 0.118325084, -0.0106279431, -0.992919028, 0.00754601555, 0.999924302, -0.00980370957, 0.992947757, -0.00633254647, 0.118396461)
p1.CanCollide = false
p1.Size = Vector3.new(0.200000003, 1.96283054, 0.200000003)
p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b1 = Instance.new("BlockMesh", p1)
b1.Name = "Mesh"
b1.Scale = Vector3.new(0.648554683, 1, 0.684892654)
p2 = Instance.new("Part", m)
p2.BrickColor = BrickColor.new("Steel blue")
p2.Material = Enum.Material.Neon
p2.Name = "BLD"
p2.CFrame = CFrame.new(158.814041, 7.5597086, 68.9119949, 0.118325084, -0.0106279431, -0.992919028, 0.00754601555, 0.999924302, -0.00980370957, 0.992947757, -0.00633254647, 0.118396461)
p2.CanCollide = false
p2.Size = Vector3.new(0.200000003, 1.97707105, 0.200000003)
p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b2 = Instance.new("BlockMesh", p2)
b2.Name = "Mesh"
b2.Scale = Vector3.new(0.557979703, 1, 0.633331835)
p3 = Instance.new("WedgePart", m)
p3.BrickColor = BrickColor.new("Steel blue")
p3.Material = Enum.Material.Neon
p3.Name = "BLD"
p3.CFrame = CFrame.new(156.878372, 13.0602722, 69.0994492, -0.11835397, -0.992914915, -0.0106989695, -0.00756300753, -0.00987302419, 0.999923646, -0.992943823, 0.118426017, -0.0063409037)
p3.CanCollide = false
p3.FormFactor = Enum.FormFactor.Symmetric
p3.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b3 = Instance.new("SpecialMesh", p3)
b3.MeshType = Enum.MeshType.Wedge
b3.Name = "Mesh"
b3.Scale = Vector3.new(0.498162329, 1, 1)
p4 = Instance.new("Part", m)
p4.BrickColor = BrickColor.new("Steel blue")
p4.Material = Enum.Material.Neon
p4.Name = "BLD"
p4.CFrame = CFrame.new(157.307724, 12.1233807, 69.0564804, 0.118310027, 0.529905677, -0.839764893, 0.00755101116, 0.845199645, 0.534398854, 0.992949247, -0.0695658773, 0.0959944203)
p4.CanCollide = false
p4.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b4 = Instance.new("BlockMesh", p4)
b4.Name = "Mesh"
b4.Scale = Vector3.new(0.50920862, 1, 1)
p5 = Instance.new("Part", m)
p5.BrickColor = BrickColor.new("Steel blue")
p5.Material = Enum.Material.Neon
p5.Name = "BLD"
p5.CFrame = CFrame.new(160.176987, 12.1517935, 68.714447, -0.118335038, -0.547754049, 0.828229785, -0.0075480137, 0.834562182, 0.550863683, -0.992946565, 0.0589350685, -0.10289254)
p5.CanCollide = false
p5.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b5 = Instance.new("BlockMesh", p5)
b5.Name = "Mesh"
b5.Scale = Vector3.new(0.50920862, 1, 1)
p6 = Instance.new("Part", m)
p6.BrickColor = BrickColor.new("Steel blue")
p6.Material = Enum.Material.Neon
p6.Name = "BLD"
p6.CFrame = CFrame.new(157.422958, 12.2590694, 69.0417023, 0.118307069, 0.747301161, -0.653870761, 0.00755501352, 0.657798648, 0.753157079, 0.992949605, -0.0940439478, 0.0721764714)
p6.CanCollide = false
p6.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b6 = Instance.new("BlockMesh", p6)
b6.Name = "Mesh"
b6.Scale = Vector3.new(0.50920862, 1, 1)
p7 = Instance.new("Part", m)
p7.BrickColor = BrickColor.new("Lily white")
p7.Material = Enum.Material.SmoothPlastic
p7.Name = "BLD"
p7.CFrame = CFrame.new(158.754517, 12.4360352, 68.8841705, 0.11835397, -0.99291575, 0.0106354216, 0.00756300753, -0.00980902929, -0.999924123, 0.992943823, 0.118425608, 0.00634848187)
p7.CanCollide = false
p7.Size = Vector3.new(0.200000003, 1.43592846, 0.234207362)
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b7 = Instance.new("BlockMesh", p7)
b7.Name = "Mesh"
b7.Scale = Vector3.new(0.58933264, 1, 1)
p8 = Instance.new("WedgePart", m)
p8.BrickColor = BrickColor.new("Steel blue")
p8.Material = Enum.Material.Neon
p8.Name = "BLD"
p8.CFrame = CFrame.new(157.24379, 11.7580929, 69.0659103, -0.11835397, -0.992914915, -0.0106989695, -0.00756300753, -0.00987302419, 0.999923646, -0.992943823, 0.118426017, -0.0063409037)
p8.CanCollide = false
p8.FormFactor = Enum.FormFactor.Symmetric
p8.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b8 = Instance.new("SpecialMesh", p8)
b8.MeshType = Enum.MeshType.Wedge
b8.Name = "Mesh"
b8.Scale = Vector3.new(0.498162329, 1, 1)
p9 = Instance.new("WedgePart", m)
p9.BrickColor = BrickColor.new("Steel blue")
p9.Material = Enum.Material.Neon
p9.Name = "BLD"
p9.CFrame = CFrame.new(160.248718, 11.7879009, 68.7096558, 0.118293986, 0.992922843, -0.0106371325, 0.00756400824, 0.00981101859, 0.999924242, 0.992950976, -0.11836566, -0.00634988351)
p9.CanCollide = false
p9.FormFactor = Enum.FormFactor.Symmetric
p9.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b9 = Instance.new("SpecialMesh", p9)
b9.MeshType = Enum.MeshType.Wedge
b9.Name = "Mesh"
b9.Scale = Vector3.new(0.498162329, 1, 1)
p10 = Instance.new("Part", m)
p10.BrickColor = BrickColor.new("Lily white")
p10.Material = Enum.Material.SmoothPlastic
p10.Name = "BLD"
p10.CFrame = CFrame.new(159.46701, 12.4445133, 68.7992249, 0.118308052, 0.694607854, -0.709595263, 0.00755301397, 0.713963687, 0.700143218, 0.992949486, -0.0881922767, 0.0792213902)
p10.CanCollide = false
p10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b10 = Instance.new("BlockMesh", p10)
b10.Name = "Mesh"
b10.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
p11 = Instance.new("Part", m)
p11.BrickColor = BrickColor.new("Steel blue")
p11.Material = Enum.Material.Neon
p11.Name = "BLD"
p11.CFrame = CFrame.new(159.728104, 12.4282827, 68.7657394, -0.118352018, -0.982557595, 0.143443584, -0.00755901122, 0.145346135, 0.989352942, -0.99294436, 0.116007797, -0.0246291868)
p11.CanCollide = false
p11.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b11 = Instance.new("BlockMesh", p11)
b11.Name = "Mesh"
b11.Scale = Vector3.new(0.50920862, 1, 1)
p12 = Instance.new("Part", m)
p12.BrickColor = BrickColor.new("Steel blue")
p12.Material = Enum.Material.Neon
p12.Name = "BLD"
p12.CFrame = CFrame.new(160.058914, 12.2851906, 68.727478, -0.118341058, -0.761105955, 0.6377424, -0.00755101349, 0.642926514, 0.765891731, -0.992945552, 0.0858209506, -0.0818318427)
p12.CanCollide = false
p12.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b12 = Instance.new("BlockMesh", p12)
b12.Name = "Mesh"
b12.Scale = Vector3.new(0.50920862, 1, 1)
p13 = Instance.new("Part", m)
p13.BrickColor = BrickColor.new("Steel blue")
p13.Material = Enum.Material.Neon
p13.Name = "BLD"
p13.CFrame = CFrame.new(157.750641, 12.4086933, 69.0015106, 0.118294001, 0.97926718, -0.164452553, 0.00756200869, 0.164722145, 0.986311972, 0.992951095, -0.117918529, 0.0120804515)
p13.CanCollide = false
p13.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b13 = Instance.new("BlockMesh", p13)
b13.Name = "Mesh"
b13.Scale = Vector3.new(0.50920862, 1, 1)
p14 = Instance.new("Part", m)
p14.BrickColor = BrickColor.new("Steel blue")
p14.Material = Enum.Material.Neon
p14.Name = "BLD"
p14.CFrame = CFrame.new(159.909805, 12.3785143, 68.7444763, -0.118348099, -0.916854024, 0.381280303, -0.0075570154, 0.384799153, 0.922970295, -0.992944837, 0.106350563, -0.0524689853)
p14.CanCollide = false
p14.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b14 = Instance.new("BlockMesh", p14)
b14.Name = "Mesh"
b14.Scale = Vector3.new(0.50920862, 1, 1)
p15 = Instance.new("Part", m)
p15.BrickColor = BrickColor.new("Steel blue")
p15.Material = Enum.Material.Neon
p15.Name = "BLD"
p15.CFrame = CFrame.new(157.570007, 12.3553028, 69.0234451, 0.118300028, 0.908478975, -0.400840968, 0.00755601097, 0.402840227, 0.915240228, 0.992950439, -0.111301847, 0.0407916084)
p15.CanCollide = false
p15.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b15 = Instance.new("BlockMesh", p15)
b15.Name = "Mesh"
b15.Scale = Vector3.new(0.50920862, 1, 1)
p16 = Instance.new("Part", m)
p16.BrickColor = BrickColor.new("Steel blue")
p16.Material = Enum.Material.Neon
p16.Name = "BLD"
p16.CFrame = CFrame.new(158.742798, 12.4337044, 68.8831253, 0.118293986, 0.992922843, -0.0106371325, 0.00756400824, 0.00981101859, 0.999924242, 0.992950976, -0.11836566, -0.00634988351)
p16.CanCollide = false
p16.Size = Vector3.new(0.200000003, 1.83073652, 0.486118287)
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b16 = Instance.new("BlockMesh", p16)
b16.Name = "Mesh"
b16.Scale = Vector3.new(0.50920862, 1, 1)
p17 = Instance.new("Part", m)
p17.BrickColor = BrickColor.new("Lily white")
p17.Material = Enum.Material.SmoothPlastic
p17.Name = "BLD"
p17.CFrame = CFrame.new(158.041702, 12.4303865, 68.9691162, 0.118307985, 0.694608331, -0.709595621, 0.00755301351, 0.713964105, 0.700143635, 0.992949724, -0.0881923735, 0.0792214721)
p17.CanCollide = false
p17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b17 = Instance.new("BlockMesh", p17)
b17.Name = "Mesh"
b17.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
p18 = Instance.new("Part", m)
p18.BrickColor = BrickColor.new("Steel blue")
p18.Material = Enum.Material.Neon
p18.Name = "BLD"
p18.CFrame = CFrame.new(160.275757, 13.6879368, 68.6909027, -0.11834804, -0.91685462, 0.381280571, -0.0075570168, 0.384799421, 0.922970891, -0.992945075, 0.10635069, -0.0524690524)
p18.CanCollide = false
p18.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b18 = Instance.new("BlockMesh", p18)
b18.Name = "Mesh"
b18.Scale = Vector3.new(0.50920862, 1, 1)
p19 = Instance.new("Part", m)
p19.BrickColor = BrickColor.new("Steel blue")
p19.Material = Enum.Material.Neon
p19.Name = "BLD"
p19.CFrame = CFrame.new(160.094055, 13.7376461, 68.7121124, -0.118351959, -0.982558072, 0.143443704, -0.00755901216, 0.145346209, 0.989353597, -0.992944598, 0.116007946, -0.0246292129)
p19.CanCollide = false
p19.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b19 = Instance.new("BlockMesh", p19)
b19.Name = "Mesh"
b19.Scale = Vector3.new(0.50920862, 1, 1)
p20 = Instance.new("Part", m)
p20.BrickColor = BrickColor.new("Steel blue")
p20.Material = Enum.Material.Neon
p20.Name = "BLD"
p20.CFrame = CFrame.new(160.543045, 13.4612131, 68.660759, -0.118334994, -0.547754407, 0.828230321, -0.00754801324, 0.834562838, 0.550863981, -0.992946804, 0.0589351282, -0.102892645)
p20.CanCollide = false
p20.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b20 = Instance.new("BlockMesh", p20)
b20.Name = "Mesh"
b20.Scale = Vector3.new(0.50920862, 1, 1)
p21 = Instance.new("WedgePart", m)
p21.BrickColor = BrickColor.new("Steel blue")
p21.Material = Enum.Material.Neon
p21.Name = "BLD"
p21.CFrame = CFrame.new(160.61467, 13.0973186, 68.6560059, 0.118293941, 0.992923439, -0.0106371343, 0.00756401056, 0.0098110307, 0.999924839, 0.992951334, -0.118365787, -0.0063498863)
p21.CanCollide = false
p21.FormFactor = Enum.FormFactor.Symmetric
p21.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b21 = Instance.new("SpecialMesh", p21)
b21.MeshType = Enum.MeshType.Wedge
b21.Name = "Mesh"
b21.Scale = Vector3.new(0.498162329, 1, 1)
p22 = Instance.new("Part", m)
p22.BrickColor = BrickColor.new("Steel blue")
p22.Material = Enum.Material.Neon
p22.Name = "BLD"
p22.CFrame = CFrame.new(160.42485, 13.5945854, 68.6738205, -0.118341006, -0.761106491, 0.637742817, -0.00755101489, 0.642926931, 0.765892208, -0.99294579, 0.0858210698, -0.0818319246)
p22.CanCollide = false
p22.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b22 = Instance.new("BlockMesh", p22)
b22.Name = "Mesh"
b22.Scale = Vector3.new(0.50920862, 1, 1)
p23 = Instance.new("Part", m)
p23.BrickColor = BrickColor.new("Lily white")
p23.Material = Enum.Material.SmoothPlastic
p23.Name = "BLD"
p23.CFrame = CFrame.new(158.827927, 6.39995003, 68.9178162, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
p23.CanCollide = false
p23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b23 = Instance.new("BlockMesh", p23)
b23.Name = "Mesh"
b23.Scale = Vector3.new(0.718227684, 0.506206095, 0.73399806)
p24 = Instance.new("Part", m)
p24.BrickColor = BrickColor.new("Lily white")
p24.Material = Enum.Material.SmoothPlastic
p24.Name = "BLD"
p24.CFrame = CFrame.new(158.827576, 6.39646339, 68.9185486, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
p24.CanCollide = false
p24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b24 = Instance.new("BlockMesh", p24)
b24.Name = "Mesh"
b24.Scale = Vector3.new(0.648554683, 0.687896371, 0.684892654)
p25 = Instance.new("Part", m)
p25.BrickColor = BrickColor.new("Steel blue")
p25.Material = Enum.Material.Neon
p25.Name = "BLD"
p25.CFrame = CFrame.new(158.736465, 14.890851, 68.865036, 0.118337922, -0.709601462, -0.694597363, 0.00755000906, 0.700135171, -0.713972449, 0.992946208, 0.0792460293, 0.0882102326)
p25.CanCollide = false
p25.Size = Vector3.new(0.200000003, 0.345786512, 0.341257185)
p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b25 = Instance.new("BlockMesh", p25)
b25.Name = "Mesh"
b25.Scale = Vector3.new(0.50920862, 1, 1)
p26 = Instance.new("Part", m)
p26.BrickColor = BrickColor.new("Lily white")
p26.Material = Enum.Material.SmoothPlastic
p26.Name = "BLD"
p26.CFrame = CFrame.new(158.801727, 8.90960407, 68.9055328, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
p26.CanCollide = false
p26.Size = Vector3.new(0.200000003, 0.346768677, 0.492501974)
p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b26 = Instance.new("BlockMesh", p26)
b26.Name = "Mesh"
b26.Scale = Vector3.new(0.58933264, 1, 1)
p27 = Instance.new("Part", m)
p27.BrickColor = BrickColor.new("Lily white")
p27.Material = Enum.Material.SmoothPlastic
p27.Name = "Main"
p27.CFrame = CFrame.new(158.815582, 7.5606904, 68.9103928, 0.118325055, -0.0106279459, -0.992918789, 0.0075460095, 0.999924064, -0.00980370119, 0.992947042, -0.00633254554, 0.118396379)
p27.Size = Vector3.new(0.200000003, 1.93370783, 0.200000003)
p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b27 = Instance.new("BlockMesh", p27)
b27.Name = "Mesh"
b27.Scale = Vector3.new(0.718227684, 1, 0.73399806)
p28 = Instance.new("Part", m)
p28.BrickColor = BrickColor.new("Lily white")
p28.Material = Enum.Material.SmoothPlastic
p28.Name = "BLD"
p28.CFrame = CFrame.new(158.93222, 6.67016792, 68.9040375, 0.0761855617, -0.992928326, 0.0911706984, 0.712377787, -0.00977398362, -0.70173943, 0.697660565, 0.118399531, 0.706581771)
p28.CanCollide = false
p28.FormFactor = Enum.FormFactor.Symmetric
p28.Elasticity = 0
p28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b28 = Instance.new("SpecialMesh", p28)
b28.MeshId = "http://www.roblox.com/Asset/?id=9756362"
b28.TextureId = ""
b28.MeshType = Enum.MeshType.FileMesh
b28.Name = "Mesh"
b28.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
p29 = Instance.new("Part", m)
p29.BrickColor = BrickColor.new("Lily white")
p29.Material = Enum.Material.SmoothPlastic
p29.Name = "BLD"
p29.CFrame = CFrame.new(158.808517, 8.45066643, 68.9044189, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
p29.CanCollide = false
p29.Size = Vector3.new(0.200000003, 0.200000003, 0.201797724)
p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b29 = Instance.new("BlockMesh", p29)
b29.Name = "Mesh"
b29.Scale = Vector3.new(0.718227684, 0.502999544, 1)
p30 = Instance.new("Part", m)
p30.BrickColor = BrickColor.new("Lily white")
p30.Material = Enum.Material.SmoothPlastic
p30.Name = "BLD"
p30.CFrame = CFrame.new(158.909317, 8.45204735, 68.8931046, 0.0761855543, -0.992928326, 0.0911706984, 0.712377965, -0.00977396779, -0.701739252, 0.697660387, 0.118399531, 0.706581891)
p30.CanCollide = false
p30.FormFactor = Enum.FormFactor.Symmetric
p30.Elasticity = 0
p30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b30 = Instance.new("SpecialMesh", p30)
b30.MeshId = "http://www.roblox.com/Asset/?id=9756362"
b30.TextureId = ""
b30.MeshType = Enum.MeshType.FileMesh
b30.Name = "Mesh"
b30.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
p31 = Instance.new("Part", m)
p31.BrickColor = BrickColor.new("Lily white")
p31.Material = Enum.Material.SmoothPlastic
p31.Name = "BLD"
p31.CFrame = CFrame.new(158.708908, 8.45005894, 68.917038, 0.0761882216, -0.992918432, 0.0911584049, 0.712373853, -0.0097635109, -0.701733112, 0.697653294, 0.118402772, 0.70658499)
p31.CanCollide = false
p31.FormFactor = Enum.FormFactor.Symmetric
p31.Elasticity = 0
p31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b31 = Instance.new("SpecialMesh", p31)
b31.MeshId = "http://www.roblox.com/Asset/?id=9756362"
b31.TextureId = ""
b31.MeshType = Enum.MeshType.FileMesh
b31.Name = "Mesh"
b31.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
p32 = Instance.new("Part", m)
p32.BrickColor = BrickColor.new("Steel blue")
p32.Material = Enum.Material.Neon
p32.Name = "Ray"
p32.CFrame = CFrame.new(158.769913, 11.8427038, 68.8844223, 0.118325047, -0.0106279496, -0.992918074, 0.00754600298, 0.999923468, -0.00980368629, 0.992946327, -0.00633254042, 0.118396193)
p32.CanCollide = false
p32.Size = Vector3.new(0.200000003, 6.09162045, 0.486118287)
p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b32 = Instance.new("BlockMesh", p32)
b32.Name = "Mesh"
b32.Scale = Vector3.new(0.50920862, 1, 1)
p33 = Instance.new("Part", m)
p33.BrickColor = BrickColor.new("Lily white")
p33.Material = Enum.Material.SmoothPlastic
p33.Name = "BLD"
p33.CFrame = CFrame.new(158.767548, 11.5664883, 68.8892365, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p33.CanCollide = false
p33.Size = Vector3.new(0.200000003, 4.97152424, 0.234207362)
p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b33 = Instance.new("BlockMesh", p33)
b33.Name = "Mesh"
b33.Scale = Vector3.new(0.58933264, 1, 1)
p34 = Instance.new("Part", m)
p34.BrickColor = BrickColor.new("Lily white")
p34.Material = Enum.Material.SmoothPlastic
p34.Name = "BLD"
p34.CFrame = CFrame.new(158.730392, 13.741621, 68.8770142, 0.118353955, -0.992916465, 0.0106354197, 0.00756301219, -0.00980904698, -0.999924719, 0.992944539, 0.118425779, 0.00634848466)
p34.CanCollide = false
p34.Size = Vector3.new(0.200000003, 2.02519441, 0.234207362)
p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b34 = Instance.new("BlockMesh", p34)
b34.Name = "Mesh"
b34.Scale = Vector3.new(0.58933264, 1, 1)
p35 = Instance.new("Part", m)
p35.BrickColor = BrickColor.new("Lily white")
p35.Material = Enum.Material.SmoothPlastic
p35.Name = "BLD"
p35.CFrame = CFrame.new(158.740524, 14.0519733, 68.8734207, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
p35.CanCollide = false
p35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b35 = Instance.new("BlockMesh", p35)
b35.Name = "Mesh"
b35.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
p36 = Instance.new("Part", m)
p36.BrickColor = BrickColor.new("Lily white")
p36.Material = Enum.Material.SmoothPlastic
p36.Name = "BLD"
p36.CFrame = CFrame.new(159.735458, 13.7529106, 68.7572479, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
p36.CanCollide = false
p36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b36 = Instance.new("BlockMesh", p36)
b36.Name = "Mesh"
b36.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
p37 = Instance.new("Part", m)
p37.BrickColor = BrickColor.new("Lily white")
p37.Material = Enum.Material.SmoothPlastic
p37.Name = "BLD"
p37.CFrame = CFrame.new(157.725037, 13.7329903, 68.9969025, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
p37.CanCollide = false
p37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b37 = Instance.new("BlockMesh", p37)
b37.Name = "Mesh"
b37.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
p38 = Instance.new("Part", m)
p38.BrickColor = BrickColor.new("Lily white")
p38.Material = Enum.Material.SmoothPlastic
p38.Name = "BLD"
p38.CFrame = CFrame.new(158.827896, 6.39891052, 68.9171371, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p38.CanCollide = false
p38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b38 = Instance.new("BlockMesh", p38)
b38.Name = "Mesh"
b38.Scale = Vector3.new(0.362895161, 0.388352871, 0.856761694)
p39 = Instance.new("Part", m)
p39.BrickColor = BrickColor.new("Steel blue")
p39.Material = Enum.Material.Neon
p39.Name = "BLD"
p39.CFrame = CFrame.new(157.20462, 13.6575089, 69.0570068, 0.118300013, 0.908479631, -0.400841266, 0.00755601563, 0.402840495, 0.915240765, 0.992951155, -0.111301988, 0.0407916717)
p39.CanCollide = false
p39.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b39 = Instance.new("BlockMesh", p39)
b39.Name = "Mesh"
b39.Scale = Vector3.new(0.50920862, 1, 1)
p40 = Instance.new("Part", m)
p40.BrickColor = BrickColor.new("Steel blue")
p40.Material = Enum.Material.Neon
p40.Name = "BLD"
p40.CFrame = CFrame.new(157.385162, 13.7107983, 69.0350876, 0.118293993, 0.979267836, -0.164452657, 0.00756201334, 0.164722264, 0.986312509, 0.99295181, -0.117918685, 0.0120804729)
p40.CanCollide = false
p40.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b40 = Instance.new("BlockMesh", p40)
b40.Name = "Mesh"
b40.Scale = Vector3.new(0.50920862, 1, 1)
p41 = Instance.new("Part", m)
p41.BrickColor = BrickColor.new("Lily white")
p41.Material = Enum.Material.SmoothPlastic
p41.Name = "BLD"
p41.CFrame = CFrame.new(158.731781, 6.6681776, 68.9279327, 0.0761882588, -0.992918432, 0.0911583677, 0.712373495, -0.00976354349, -0.70173341, 0.697653711, 0.118402772, 0.706584513)
p41.CanCollide = false
p41.FormFactor = Enum.FormFactor.Symmetric
p41.Elasticity = 0
p41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b41 = Instance.new("SpecialMesh", p41)
b41.MeshId = "http://www.roblox.com/Asset/?id=9756362"
b41.TextureId = ""
b41.MeshType = Enum.MeshType.FileMesh
b41.Name = "Mesh"
b41.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
p42 = Instance.new("Part", m)
p42.BrickColor = BrickColor.new("Lily white")
p42.Material = Enum.Material.SmoothPlastic
p42.Name = "BLD"
p42.CFrame = CFrame.new(158.83139, 6.66878939, 68.9153366, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p42.CanCollide = false
p42.Size = Vector3.new(0.200000003, 0.200000003, 0.201797724)
p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b42 = Instance.new("BlockMesh", p42)
b42.Name = "Mesh"
b42.Scale = Vector3.new(0.718227684, 0.502999544, 1)
p43 = Instance.new("Part", m)
p43.BrickColor = BrickColor.new("Lily white")
p43.Material = Enum.Material.SmoothPlastic
p43.Name = "BLD"
p43.CFrame = CFrame.new(158.801743, 8.72985172, 68.9037323, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p43.CanCollide = false
p43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b43 = Instance.new("BlockMesh", p43)
b43.Name = "Mesh"
b43.Scale = Vector3.new(0.648554683, 0.687896371, 0.684892654)
p44 = Instance.new("Part", m)
p44.BrickColor = BrickColor.new("Lily white")
p44.Material = Enum.Material.SmoothPlastic
p44.Name = "BLD"
p44.CFrame = CFrame.new(158.801895, 8.74922943, 68.9028854, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p44.CanCollide = false
p44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b44 = Instance.new("BlockMesh", p44)
b44.Name = "Mesh"
b44.Scale = Vector3.new(0.718227684, 0.665798903, 0.73399806)
p45 = Instance.new("Part", m)
p45.BrickColor = BrickColor.new("Steel blue")
p45.Material = Enum.Material.Neon
p45.Name = "BLD"
p45.CFrame = CFrame.new(158.801086, 8.72885609, 68.9045486, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p45.CanCollide = false
p45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b45 = Instance.new("BlockMesh", p45)
b45.Name = "Mesh"
b45.Scale = Vector3.new(0.557979703, 0.75173372, 0.633331835)
p46 = Instance.new("WedgePart", m)
p46.BrickColor = BrickColor.new("Lily white")
p46.Material = Enum.Material.SmoothPlastic
p46.Name = "BLD"
p46.CFrame = CFrame.new(158.917816, 8.71354866, 68.8893967, 0.118293978, 0.992923558, -0.0106371325, 0.00756401243, 0.00981103629, 0.999924839, 0.992951691, -0.118365817, -0.00634988584)
p46.CanCollide = false
p46.FormFactor = Enum.FormFactor.Symmetric
p46.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b46 = Instance.new("SpecialMesh", p46)
b46.MeshType = Enum.MeshType.Wedge
b46.Name = "Mesh"
b46.Scale = Vector3.new(0.627057493, 0.434583604, 0.228340343)
p47 = Instance.new("Part", m)
p47.BrickColor = BrickColor.new("Lily white")
p47.Material = Enum.Material.SmoothPlastic
p47.Name = "BLD"
p47.CFrame = CFrame.new(158.807114, 8.77627563, 68.9024124, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p47.CanCollide = false
p47.Size = Vector3.new(0.200000003, 0.200000003, 0.559285402)
p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b47 = Instance.new("BlockMesh", p47)
b47.Name = "Mesh"
b47.Scale = Vector3.new(0.254901916, 0.542615652, 1)
p48 = Instance.new("Part", m)
p48.BrickColor = BrickColor.new("Lily white")
p48.Material = Enum.Material.SmoothPlastic
p48.Name = "BLD"
p48.CFrame = CFrame.new(158.80629, 8.78682137, 68.9031525, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p48.CanCollide = false
p48.Size = Vector3.new(0.200000003, 0.200000003, 0.505760431)
p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b48 = Instance.new("BlockMesh", p48)
b48.Name = "Mesh"
b48.Scale = Vector3.new(0.847122908, 0.506206095, 1)
p49 = Instance.new("Part", m)
p49.BrickColor = BrickColor.new("Steel blue")
p49.Material = Enum.Material.Neon
p49.Name = "BLD"
p49.CFrame = CFrame.new(156.942291, 13.4255161, 69.0900345, 0.118310012, 0.529906094, -0.839765429, 0.00755101535, 0.845200121, 0.534399152, 0.992949963, -0.0695659742, 0.0959945396)
p49.CanCollide = false
p49.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b49 = Instance.new("BlockMesh", p49)
b49.Name = "Mesh"
b49.Scale = Vector3.new(0.50920862, 1, 1)
p50 = Instance.new("Part", m)
p50.BrickColor = BrickColor.new("Steel blue")
p50.Material = Enum.Material.Neon
p50.Name = "BLD"
p50.CFrame = CFrame.new(157.057526, 13.5612326, 69.0752792, 0.118307047, 0.747301638, -0.653871238, 0.00755501771, 0.657799125, 0.753157496, 0.99295032, -0.094044067, 0.0721765757)
p50.CanCollide = false
p50.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b50 = Instance.new("BlockMesh", p50)
b50.Name = "Mesh"
b50.Scale = Vector3.new(0.50920862, 1, 1)
p51 = Instance.new("Part", m)
p51.BrickColor = BrickColor.new("Steel blue")
p51.Material = Enum.Material.Neon
p51.Name = "BLD"
p51.CFrame = CFrame.new(158.826889, 6.39547873, 68.9193802, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
p51.CanCollide = false
p51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b51 = Instance.new("BlockMesh", p51)
b51.Name = "Mesh"
b51.Scale = Vector3.new(0.557979703, 0.75173372, 0.633331835)
p52 = Instance.new("WedgePart", m)
p52.BrickColor = BrickColor.new("Lily white")
p52.Material = Enum.Material.SmoothPlastic
p52.Name = "BLD"
p52.CFrame = CFrame.new(158.686249, 8.71128845, 68.9170303, -0.118353955, -0.99291575, -0.0106989676, -0.00756301219, -0.00987304188, 0.999924242, -0.992944539, 0.118426189, -0.00634090649)
p52.CanCollide = false
p52.FormFactor = Enum.FormFactor.Symmetric
p52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b52 = Instance.new("SpecialMesh", p52)
b52.MeshType = Enum.MeshType.Wedge
b52.Name = "Mesh"
b52.Scale = Vector3.new(0.627057493, 0.434583604, 0.228340343)
p53 = Instance.new("Part", m)
p53.BrickColor = BrickColor.new("Steel blue")
p53.Material = Enum.Material.Neon
p53.Name = "BLD"
p53.CFrame = CFrame.new(158.743073, 13.739521, 68.873085, 0.118293978, 0.992923558, -0.0106371325, 0.00756401243, 0.00981103629, 0.999924839, 0.992951691, -0.118365817, -0.00634988584)
p53.CanCollide = false
p53.Size = Vector3.new(0.200000003, 2.56731892, 0.486118287)
p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b53 = Instance.new("BlockMesh", p53)
b53.Name = "Mesh"
b53.Scale = Vector3.new(0.50920862, 1, 1)
w1 = Instance.new("Weld", p27)
w1.Name = "Handle1"
w1.Part0 = p27
w1.C0 = CFrame.new(0.000709533691, -0.000243186951, 0.000946044922, 1.00000072, 9.31322575e-10, 5.21540642e-08, 9.31322575e-10, 1.00000024, -5.58793545e-09, 5.21540642e-08, -5.52972779e-09, 1.00000024)
w1.Part1 = p1
w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2 = Instance.new("Weld", p27)
w2.Name = "Handle2"
w2.Part0 = p27
w2.C0 = CFrame.new(0.00140380859, -0.000975608826, 0.00172424316, 1.00000072, 9.31322575e-10, 5.21540642e-08, 9.31322575e-10, 1.00000024, -5.58793545e-09, 5.21540642e-08, -5.52972779e-09, 1.00000024)
w2.Part1 = p2
w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3 = Instance.new("Weld", p27)
w3.Name = "Blade"
w3.Part0 = p27
w3.C0 = CFrame.new(0, 5.51854897, 1.89195251, -1.00000036, 2.93627381e-05, -1.670653e-05, -1.67097896e-05, -6.95463386e-05, 1.00000036, 2.925843e-05, 1.00000036, 6.95349881e-05)
w3.Part1 = p3
w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4 = Instance.new("Weld", p27)
w4.Name = "Blade"
w4.Part0 = p27
w4.C0 = CFrame.new(0.00106811523, 4.57743835, 1.46974182, 1.00000048, 3.86685133e-06, -1.54301524e-05, 5.14695421e-06, 0.839943171, 0.54267472, 1.51395798e-05, -0.542674839, 0.839943349)
w4.Part1 = p4
w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5 = Instance.new("Weld", p27)
w5.Name = "Blade"
w5.Part0 = p27
w5.C0 = CFrame.new(0.00116729736, 4.57752132, -1.41996765, -1.00000072, 3.88547778e-06, -9.53674316e-06, -1.90036371e-06, 0.839946151, 0.542670369, 9.99867916e-06, 0.542670369, -0.83994621)
w5.Part1 = p5
w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6 = Instance.new("Weld", p27)
w6.Name = "Blade"
w6.Part0 = p27
w6.C0 = CFrame.new(0.00105285645, 4.71198559, 1.35224915, 1.00000048, 7.68899918e-06, -1.8671155e-05, 9.17818397e-06, 0.650401175, 0.759591222, 1.80751085e-05, -0.75959152, 0.650401294)
w6.Part1 = p6
w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7 = Instance.new("Weld", p27)
w7.Name = "Handle1"
w7.Part0 = p27
w7.C0 = CFrame.new(0.00352478027, 4.87578297, 0.00973510742, 1.00000036, 2.93403864e-05, 1.6707927e-05, 1.67097896e-05, -5.54521102e-06, -1.00000024, -2.925843e-05, 1.00000048, -5.53508289e-06)
w7.Part1 = p7
w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8 = Instance.new("Weld", p27)
w8.Name = "Blade"
w8.Part0 = p27
w8.C0 = CFrame.new(0.000114440918, 4.21279812, 1.53791809, -1.00000036, 2.93627381e-05, -1.670653e-05, -1.67097896e-05, -6.95463386e-05, 1.00000036, 2.925843e-05, 1.00000036, 6.95349881e-05)
w8.Part1 = p8
w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9 = Instance.new("Weld", p27)
w9.Name = "Blade"
w9.Part0 = p27
w9.C0 = CFrame.new(0.00215148926, 4.212924, -1.4881897, 1.00000036, 3.10391188e-05, -1.83014199e-05, 1.83028169e-05, 7.07939034e-06, 1.00000036, 3.11434269e-05, -1.00000048, 7.06792343e-06)
w9.Part1 = p9
w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10 = Instance.new("Weld", p27)
w10.Name = "Handle1"
w10.Part0 = p27
w10.C0 = CFrame.new(0.00354766846, 4.87722778, -0.707855225, 1.00000048, 6.95884228e-06, -1.70990825e-05, 7.16885552e-06, 0.707084835, 0.707129061, 1.71065331e-05, -0.70712924, 0.707084954)
w10.Part1 = p10
w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11 = Instance.new("Weld", p27)
w11.Name = "Blade"
w11.Part0 = p27
w11.C0 = CFrame.new(0.00106811523, 4.85843468, -0.970901489, -1.0000006, 2.50265002e-05, -1.68140978e-05, -1.27311796e-05, 0.155042872, 0.987908125, 2.72244215e-05, 0.987908304, -0.155042902)
w11.Part1 = p11
w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12 = Instance.new("Weld", p27)
w12.Name = "Blade"
w12.Part0 = p27
w12.C0 = CFrame.new(0.00114440918, 4.71208, -1.30250549, -1.00000048, 9.14186239e-06, -1.42306089e-05, -4.84287739e-06, 0.650422513, 0.759572983, 1.61081553e-05, 0.759573102, -0.650422573)
w12.Part1 = p12
w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13 = Instance.new("Weld", p27)
w13.Name = "Blade"
w13.Part0 = p27
w13.C0 = CFrame.new(0.00104522705, 4.85837078, 1.0206604, 1.00000048, 2.81631947e-05, -2.0920299e-05, 1.6302336e-05, 0.155048564, 0.987907231, 3.11657786e-05, -0.987907231, 0.155048579)
w13.Part1 = p13
w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14 = Instance.new("Weld", p27)
w14.Name = "Blade"
w14.Part0 = p27
w14.C0 = CFrame.new(0.00108337402, 4.80687332, -1.15335083, -1.0000006, 1.72033906e-05, -1.90958381e-05, -1.07740052e-05, 0.393840313, 0.919179142, 2.3253262e-05, 0.919179261, -0.393840432)
w14.Part1 = p14
w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15 = Instance.new("Weld", p27)
w15.Name = "Blade"
w15.Part0 = p27
w15.C0 = CFrame.new(0.00105285645, 4.80676365, 1.20314026, 1.00000048, 1.89840794e-05, -1.92858279e-05, 1.02454796e-05, 0.393858731, 0.919171393, 2.51531601e-05, -0.919171453, 0.393858761)
w15.Part1 = p15
w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w16 = Instance.new("Weld", p27)
w16.Name = "Blade"
w16.Part0 = p27
w16.C0 = CFrame.new(0.00108337402, 4.87358475, 0.021270752, 1.00000036, 3.10391188e-05, -1.83014199e-05, 1.83028169e-05, 7.07939034e-06, 1.00000036, 3.11434269e-05, -1.00000048, 7.06792343e-06)
w16.Part1 = p16
w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w17 = Instance.new("Weld", p27)
w17.Name = "Handle1"
w17.Part0 = p27
w17.C0 = CFrame.new(0.0034866333, 4.8771739, 0.727615356, 1.00000072, 6.92158937e-06, -1.70618296e-05, 7.16745853e-06, 0.707085252, 0.707129538, 1.719594e-05, -0.707129717, 0.707085311)
w17.Part1 = p17
w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w18 = Instance.new("Weld", p27)
w18.Name = "Blade"
w18.Part0 = p27
w18.C0 = CFrame.new(0.00106811523, 6.11264467, -1.53588867, -1.00000083, 1.72555447e-05, -1.91256404e-05, -1.07744709e-05, 0.393840581, 0.919179738, 2.31638551e-05, 0.919179857, -0.3938407)
w18.Part1 = p18
w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w19 = Instance.new("Weld", p27)
w19.Name = "Blade"
w19.Part0 = p27
w19.C0 = CFrame.new(0.00100708008, 6.1641469, -1.35345459, -1.00000083, 2.5101006e-05, -1.6823411e-05, -1.27311796e-05, 0.155042946, 0.987908781, 2.71350145e-05, 0.9879089, -0.155043021)
w19.Part1 = p19
w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w20 = Instance.new("Weld", p27)
w20.Name = "Blade"
w20.Part0 = p27
w20.C0 = CFrame.new(0.00105285645, 5.88328886, -1.80262756, -1.00000095, 3.91155481e-06, -9.57399607e-06, -1.89943239e-06, 0.839946806, 0.542670667, 9.91672277e-06, 0.542670727, -0.839946747)
w20.Part1 = p20
w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w21 = Instance.new("Weld", p27)
w21.Name = "Blade"
w21.Part0 = p27
w21.C0 = CFrame.new(0.00206756592, 5.51869154, -1.8707428, 1.00000072, 3.09795141e-05, -1.83000229e-05, 1.83028169e-05, 7.08643347e-06, 1.00000095, 3.12253833e-05, -1.00000107, 7.06332503e-06)
w21.Part1 = p21
w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w22 = Instance.new("Weld", p27)
w22.Name = "Blade"
w22.Part0 = p27
w22.C0 = CFrame.new(0.00104522705, 6.01782465, -1.68502808, -1.00000072, 9.20146704e-06, -1.42678618e-05, -4.84287739e-06, 0.650422931, 0.75957346, 1.60336494e-05, 0.759573638, -0.65042299)
w22.Part1 = p22
w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w23 = Instance.new("Weld", p27)
w23.Name = "Handle1"
w23.Part0 = p27
w23.C0 = CFrame.new(7.62939453e-05, -1.16082907, 0, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
w23.Part1 = p23
w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w24 = Instance.new("Weld", p27)
w24.Name = "Handle1"
w24.Part0 = p27
w24.C0 = CFrame.new(0.000732421875, -1.16431618, 0.000473022461, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
w24.Part1 = p24
w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w25 = Instance.new("Weld", p27)
w25.Name = "Blade"
w25.Part0 = p27
w25.C0 = CFrame.new(0.000915527344, 7.33072329, 0.00132751465, 1.00000072, 6.57886267e-06, 1.20475888e-05, 3.86778265e-06, 0.707120955, -0.707093894, -1.29193068e-05, 0.707094073, 0.707121015)
w25.Part1 = p25
w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w26 = Instance.new("Weld", p27)
w26.Name = "Handle1"
w26.Part0 = p27
w26.C0 = CFrame.new(0.00371551514, 1.34898758, -4.57763672e-05, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
w26.Part1 = p26
w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w27 = Instance.new("Weld", p27)
w27.Name = "Handle1"
w27.Part0 = p27
w27.C0 = CFrame.new(0.000770568848, -0.891653061, -0.107833862, 0.70712918, 2.22027302e-06, 0.707089603, 0.707095206, 2.97963852e-05, -0.707128704, -2.96384096e-05, 1.00000954, 1.11237168e-05)
w27.Part1 = p28
w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w28 = Instance.new("Weld", p27)
w28.Name = "Handle"
w28.Part0 = p27
w28.C0 = CFrame.new(-5.34057617e-05, 0.89002037, -0.00241088867, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
w28.Part1 = p29
w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w29 = Instance.new("Weld", p27)
w29.Name = "Handle1"
w29.Part0 = p27
w29.C0 = CFrame.new(0.000648498535, 0.890401363, -0.103851318, 0.707129002, 2.22027302e-06, 0.707089722, 0.707095385, 2.98122177e-05, -0.707128525, -2.96533108e-05, 1.00000954, 1.1138618e-05)
w29.Part1 = p30
w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w30 = Instance.new("Weld", p27)
w30.Name = "Handle1"
w30.Part0 = p27
w30.C0 = CFrame.new(0.000686645508, 0.89039135, 0.0979919434, 0.707122207, 6.69282372e-06, 0.707091391, 0.707091331, 4.01428624e-05, -0.707122266, -3.31173142e-05, 1, 2.36534725e-05)
w30.Part1 = p31
w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w31 = Instance.new("Weld", p27)
w31.Name = "Blade"
w31.Part0 = p27
w31.C0 = CFrame.new(0.001121521, 4.2823329, 0.000289916992, 1.00000072, 1.86264515e-09, 7.4505806e-08, 0, 1.0000006, -1.03609636e-08, 1.04308128e-07, -8.09086487e-09, 1.00000072)
w31.Part1 = p32
w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w32 = Instance.new("Weld", p27)
w32.Name = "Handle1"
w32.Part0 = p27
w32.C0 = CFrame.new(0.00354003906, 4.00613403, 0.00592041016, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w32.Part1 = p33
w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w33 = Instance.new("Weld", p27)
w33.Name = "Handle1"
w33.Part0 = p27
w33.C0 = CFrame.new(0.00341796875, 6.18157005, 0.02003479, 1.00000107, 2.94297934e-05, 1.67060643e-05, 1.67102553e-05, -5.55609586e-06, -1.00000083, -2.91615725e-05, 1.00000119, -5.5267592e-06)
w33.Part1 = p34
w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w34 = Instance.new("Weld", p27)
w34.Name = "Handle1"
w34.Part0 = p27
w34.C0 = CFrame.new(0.00338745117, 6.49181366, 0.00651550293, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
w34.Part1 = p35
w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w35 = Instance.new("Weld", p27)
w35.Name = "Handle1"
w35.Part0 = p27
w35.C0 = CFrame.new(0.00350952148, 6.18293571, -0.992202759, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
w35.Part1 = p36
w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w36 = Instance.new("Weld", p27)
w36.Name = "Handle1"
w36.Part0 = p27
w36.C0 = CFrame.new(0.00344085693, 6.1828661, 1.032547, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
w36.Part1 = p37
w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w37 = Instance.new("Weld", p27)
w37.Name = "Handle1"
w37.Part0 = p27
w37.C0 = CFrame.new(-0.000610351563, -1.1618638, -4.57763672e-05, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w37.Part1 = p38
w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w38 = Instance.new("Weld", p27)
w38.Name = "Blade"
w38.Part0 = p27
w38.C0 = CFrame.new(0.000968933105, 6.1125412, 1.55714417, 1.00000119, 1.89244747e-05, -1.92523003e-05, 1.02459453e-05, 0.393858969, 0.919171929, 2.52500176e-05, -0.919172108, 0.393859059)
w38.Part1 = p39
w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w39 = Instance.new("Weld", p27)
w39.Name = "Blade"
w39.Part0 = p27
w39.C0 = CFrame.new(0.000968933105, 6.16404724, 1.37475586, 1.00000119, 2.80886889e-05, -2.09063292e-05, 1.63028017e-05, 0.155048668, 0.987907767, 3.12551856e-05, -0.987907946, 0.155048683)
w39.Part1 = p40
w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w40 = Instance.new("Weld", p27)
w40.Name = "Handle1"
w40.Part0 = p27
w40.C0 = CFrame.new(0.000762939453, -0.891664505, 0.094039917, 0.707122624, 6.69388146e-06, 0.707090914, 0.707090974, 4.01102079e-05, -0.707122564, -3.30949588e-05, 1, 2.3629651e-05)
w40.Part1 = p41
w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w41 = Instance.new("Weld", p27)
w41.Name = "Handle"
w41.Part0 = p27
w41.C0 = CFrame.new(4.57763672e-05, -0.89203167, -0.00636291504, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w41.Part1 = p42
w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w42 = Instance.new("Weld", p27)
w42.Name = "Handle1"
w42.Part0 = p27
w42.C0 = CFrame.new(0.00057220459, 1.1692605, 0.00149536133, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w42.Part1 = p43
w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w43 = Instance.new("Weld", p27)
w43.Name = "Handle1"
w43.Part0 = p27
w43.C0 = CFrame.new(-0.000106811523, 1.18864012, 0.00105285645, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w43.Part1 = p44
w43.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w44 = Instance.new("Weld", p27)
w44.Name = "Handle2"
w44.Part0 = p27
w44.C0 = CFrame.new(0.00129699707, 1.16826677, 0.00224304199, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w44.Part1 = p45
w44.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w45 = Instance.new("Weld", p27)
w45.Name = "Handle1"
w45.Part0 = p27
w45.C0 = CFrame.new(-5.34057617e-05, 1.15181541, -0.11529541, 1.00000107, 3.0964613e-05, -1.82990916e-05, 1.83028169e-05, 7.09027518e-06, 1.00000095, 3.12328339e-05, -1.00000119, 7.06140418e-06)
w45.Part1 = p46
w45.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w46 = Instance.new("Weld", p27)
w46.Name = "Handle1"
w46.Part0 = p27
w46.C0 = CFrame.new(0.000244140625, 1.21563244, -0.00445556641, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w46.Part1 = p47
w46.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w47 = Instance.new("Weld", p27)
w47.Name = "Handle1"
w47.Part0 = p27
w47.C0 = CFrame.new(0.000961303711, 1.22618103, -0.00364685059, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w47.Part1 = p48
w47.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w48 = Instance.new("Weld", p27)
w48.Name = "Blade"
w48.Part0 = p27
w48.C0 = CFrame.new(0.0009765625, 5.88314533, 1.8237915, 1.00000119, 3.82214785e-06, -1.53705478e-05, 5.14695421e-06, 0.839943647, 0.542675018, 1.52364373e-05, -0.542675316, 0.839943945)
w48.Part1 = p49
w48.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w49 = Instance.new("Weld", p27)
w49.Name = "Blade"
w49.Part0 = p27
w49.C0 = CFrame.new(0.000984191895, 6.01771927, 1.70629883, 1.00000119, 7.62939453e-06, -1.86190009e-05, 9.17818397e-06, 0.650401652, 0.759591639, 1.81794167e-05, -0.759591997, 0.650401771)
w49.Part1 = p50
w49.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w50 = Instance.new("Weld", p27)
w50.Name = "Handle2"
w50.Part0 = p27
w50.C0 = CFrame.new(0.00146484375, -1.16529894, 0.00126647949, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
w50.Part1 = p51
w50.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w51 = Instance.new("Weld", p27)
w51.Name = "Handle1"
w51.Part0 = p27
w51.C0 = CFrame.new(-3.05175781e-05, 1.15184164, 0.117919922, -1.00000107, 2.94372439e-05, -1.67046674e-05, -1.67102553e-05, -6.95563504e-05, 1.00000095, 2.91615725e-05, 1.00000119, 6.95275958e-05)
w51.Part1 = p52
w51.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w52 = Instance.new("Weld", p27)
w52.Name = "Blade"
w52.Part0 = p27
w52.C0 = CFrame.new(0.000999450684, 6.17936039, 0.00700378418, 1.00000107, 3.0964613e-05, -1.82990916e-05, 1.83028169e-05, 7.09027518e-06, 1.00000095, 3.12328339e-05, -1.00000119, 7.06140418e-06)
w52.Part1 = p53
w52.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
m.Parent = char
m:MakeJoints()
local tr = char:WaitForChild("Torso")
local lr = char:WaitForChild("Left Arm")
local ra = char:WaitForChild("Right Arm")
local s1 = Instance.new("Sound", char.Head)
s1.Volume = 1
s1.SoundId = "rbxassetid://419372077"
s1.Pitch = 1
local s2 = Instance.new("Sound", char.Head)
s2.Volume = 1
s2.SoundId = "rbxassetid://419378177"
local s3 = Instance.new("Sound", char.Head)
s3.Volume = 1
s3.SoundId = "rbxassetid://419378177"
local s4 = Instance.new("Sound", char.Head)
s4.Volume = 1
s4.SoundId = "rbxassetid://320557518"
local s5 = Instance.new("Sound", char.Head)
s5.Volume = 1
s5.SoundId = "rbxassetid://320557537"
local s6 = Instance.new("Sound", char.Head)
s6.Volume = 1
s6.SoundId = "rbxassetid://433087655"
local s7 = Instance.new("Sound", char.Head)
s7.Volume = 1
s7.SoundId = "rbxassetid://338586299"
local s8 = Instance.new("Sound", char.Head)
s8.Volume = 1
s8.SoundId = "rbxassetid://338586318"
local s9 = Instance.new("Sound", char.Head)
s9.Volume = 1
s9.SoundId = "rbxassetid://338586331"
local w3 = Instance.new("Weld", char)
run = game:GetService("RunService")
w3.Part0 = lr
w3.Part1 = tr
w3.C0 = CFrame.new(1.5, 0, 0)
local w4 = Instance.new("Weld", char)
w4.Part0 = ra
w4.Part1 = tr
w4.C0 = CFrame.new(-1.5, 0, 0)
local nc = Instance.new("Weld", char)
nc.Part0 = char.Torso
nc.Part1 = char.Head
nc.C0 = CFrame.new(0, 1.5, 0)
local ll = Instance.new("Weld", char)
ll.Part0 = char.Torso
ll.Part1 = char["Left Leg"]
ll.C0 = CFrame.new(-0.5, -2, 0)
local rl = Instance.new("Weld", char)
rl.Part0 = char.Torso
rl.Part1 = char["Right Leg"]
rl.C0 = CFrame.new(0.5, -2, 0)
local ts = Instance.new("Weld", char)
ts.Part0 = char.HumanoidRootPart
ts.Part1 = char.Torso
ts.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
SWELD = Instance.new("Weld", char)
SWELD.Part0 = char["Right Arm"]
SWELD.Part1 = p27
turnonwelds = function()
w3.Part1 = tr
w4.Part1 = tr
nc.Part1 = char.Head
ll.Part1 = char["Left Leg"]
rl.Part1 = char["Right Leg"]
end
turnoffwelds = function()
w3.Part1 = nil
w4.Part1 = nil
nc.Part1 = nil
ll.Part1 = nil
rl.Part1 = nil
end
turnoffwelds()
local walk = {ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), w3.C0 * CFrame.new(0, 0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20))}
local equip = {nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90)), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90))}
local idle = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0), nc.C0 * CFrame.Angles(0, math.rad(25), 0), ll.C0 * CFrame.new(-0.1, 0, -0.1) * CFrame.Angles(math.rad(5), math.rad(20), math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(5)), w3.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(10)), w4.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5))}
local PA1 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), w3.C0 * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), w4.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(190), math.rad(-50), math.rad(-70))}
local PA1B = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90))}
local PA21 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), 0), w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(40), math.rad(0)), w4.C0 * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(-40), math.rad(0))}
local PA2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))}
local SK2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))}
local SK3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0), ll.C0 * CFrame.new(-0.1, 0, -0.1) * CFrame.Angles(math.rad(5), math.rad(20), math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(5)), nc.C0 * CFrame.Angles(0, math.rad(85), 0), w4.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), w3.C0 * CFrame.new(-1.3, 2, 0) * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(-50))}
local SK4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))}
local spin = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), w4.C0 * CFrame.new(0, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20))}
local med = {ts.C0 * CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(90)), rl.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)), nc.C0 * CFrame.Angles(math.rad(-20), math.rad(0), 0), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90)), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90))}
local PA3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(4), math.rad(-80), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), w4.C0 * CFrame.new(0.5, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), w3.C0 * CFrame.new(-2, -0.7, 0.8) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(-90)), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))}
local PA3B = {ts.C0 * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0.5, -0.3, -0.5) * CFrame.Angles(math.rad(90), math.rad(-40), math.rad(0)), w3.C0 * CFrame.new(-0.5, -0.3, -0.5) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0.3, 0.6) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))}
local heal = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5))}
local PA4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), math.rad(-60), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(50), 0), w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(50), 0, math.rad(-70)), w3.C0 * CFrame.new(-1.2, -0.2, 1) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(-50)), ll.C0 * CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-30)), rl.C0 * CFrame.new(1, 0.5, 0.5) * CFrame.Angles(0, math.rad(-20), math.rad(40))}
local jump = {nc.C0 * CFrame.Angles(math.rad(10), 0, 0), w4.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(20), 0, math.rad(-10)), w3.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(10), 0, math.rad(10)), ll.C0 * CFrame.new(-0.1, 0, 0.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(10)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0)}
local jump2 = {nc.C0 * CFrame.Angles(math.rad(-10), 0, 0), w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), ll.C0 * CFrame.new(-0.15, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0.15, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10))}
local stunned = {nc.C0 * CFrame.Angles(0, math.rad(90), 0), w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(-50)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(50)), ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), ts.C0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)}
local PA1C = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(-30)), ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)), nc.C0 * CFrame.Angles(math.rad(-7), math.rad(-20), 0), w3.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(40), math.rad(30)), w4.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20))}
local Stomp = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-13), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0.6, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(30)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-30))}
local Stomp2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(35)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-35))}
local dropkick = {ts.C0 * CFrame.new(0, 0.8, 0) * CFrame.Angles(math.rad(90), math.rad(45), 0), nc.C0 * CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(-30), math.rad(-20), 0), ll.C0 * CFrame.new(-0.2, 0, -0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(-0.05, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), w3.C0 * CFrame.new(-2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(170)), w4.C0 * CFrame.new(2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-160))}
local block = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-9), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), w3.C0 * CFrame.new(-0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0))}
local sjump = {ts.C0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), 0), ll.C0 * CFrame.new(0, 0.4, 0.8) * CFrame.Angles(math.rad(-70), 0, 0), rl.C0 * CFrame.new(0, 0.8, -0.5) * CFrame.Angles(math.rad(-10), 0, 0), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))}
local UpSideDownPunch = {ts.C0 * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(180), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ll.C0 * CFrame.new(-0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), w3.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0))}
local BackBreaker = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 0.1, 0.3) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)), ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(-0.2, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))}
local FrontFlipKick1 = {ts.C0 * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-8), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 1, 1) * CFrame.Angles(math.rad(-110), 0, math.rad(0)), rl.C0 * CFrame.new(0, 1, -1) * CFrame.Angles(math.rad(110), 0, math.rad(0))}
f = Instance.new("ScreenGui", player.PlayerGui)
f.Name = "UI"
f1 = Instance.new("Frame", f)
f1.BorderSizePixel = 0
f1.BackgroundColor3 = Color3.new(0, 0, 0)
f1.Size = UDim2.new(0.3, 0, 0.05, 0)
f1.Position = UDim2.new(0.2, 0, 0.84, 0)
f1f = Instance.new("Frame", f1)
f1f.BorderSizePixel = 0
f1f.BackgroundColor3 = Color3.new(255, 255, 255)
f1f.Size = UDim2.new(1, 0, 1, 0)
f1l = Instance.new("TextLabel", f1)
f1l.TextScaled = true
f1l.TextStrokeTransparency = 0
f1l.BackgroundTransparency = 1
f1l.TextColor3 = Color3.new(255, 255, 255)
f1l.BorderSizePixel = 0
f1l.Size = UDim2.new(1, 0, 1, 0)
f1l.Text = "[Z] Death Frost"
f2 = Instance.new("Frame", f)
f2.BorderSizePixel = 0
f2.BackgroundColor3 = Color3.new(0, 0, 0)
f2.Size = UDim2.new(0.3, 0, 0.05, 0)
f2.Position = UDim2.new(0.52, 0, 0.84, 0)
f2f = Instance.new("Frame", f2)
f2f.BorderSizePixel = 0
f2f.BackgroundColor3 = Color3.new(255, 255, 255)
f2f.Size = UDim2.new(1, 0, 1, 0)
f2l = Instance.new("TextLabel", f2)
f2l.TextScaled = true
f2l.TextStrokeTransparency = 0
f2l.BackgroundTransparency = 1
f2l.TextColor3 = Color3.new(255, 255, 255)
f2l.BorderSizePixel = 0
f2l.Size = UDim2.new(1, 0, 1, 0)
f2l.Text = "[X] Icebound"
f3 = Instance.new("Frame", f)
f3.BorderSizePixel = 0
f3.BackgroundColor3 = Color3.new(0, 0, 0)
f3.Size = UDim2.new(0.3, 0, 0.05, 0)
f3.Position = UDim2.new(0.2, 0, 0.9, 0)
f3f = Instance.new("Frame", f3)
f3f.BorderSizePixel = 0
f3f.BackgroundColor3 = Color3.new(255, 255, 255)
f3f.Size = UDim2.new(1, 0, 1, 0)
f3l = Instance.new("TextLabel", f3)
f3l.TextScaled = true
f3l.TextStrokeTransparency = 0
f3l.BackgroundTransparency = 1
f3l.TextColor3 = Color3.new(255, 255, 255)
f3l.BorderSizePixel = 0
f3l.Size = UDim2.new(1, 0, 1, 0)
f3l.Text = "[C] Phantic Guardian"
f4 = Instance.new("Frame", f)
f4.BorderSizePixel = 0
f4.BackgroundColor3 = Color3.new(0, 0, 0)
f4.Size = UDim2.new(0.3, 0, 0.05, 0)
f4.Position = UDim2.new(0.52, 0, 0.9, 0)
f4f = Instance.new("Frame", f4)
f4f.BorderSizePixel = 0
f4f.BackgroundColor3 = Color3.new(255, 255, 255)
f4f.Size = UDim2.new(1, 0, 1, 0)
f4l = Instance.new("TextLabel", f4)
f4l.TextScaled = true
f4l.TextStrokeTransparency = 0
f4l.BackgroundTransparency = 1
f4l.TextColor3 = Color3.new(255, 255, 255)
f4l.BorderSizePixel = 0
f4l.Size = UDim2.new(1, 0, 1, 0)
f4l.Text = "[V] Ice Age "
f5 = Instance.new("Frame", f)
f5.BorderSizePixel = 0
f5.BackgroundColor3 = Color3.new(255, 255, 255)
f5.Size = UDim2.new(0.3, 0, 0.03, 0)
f5.Position = UDim2.new(0.52, 0, 0.8, 0)
f5f = Instance.new("Frame", f5)
f5f.BorderSizePixel = 0
f5f.BackgroundColor3 = Color3.new(0, 255, 0)
f5f.Size = UDim2.new(1, 0, 1, 0)
f5l = Instance.new("TextLabel", f5)
f5l.TextScaled = true
f5l.TextStrokeTransparency = 0
f5l.BackgroundTransparency = 1
f5l.TextColor3 = Color3.new(255, 255, 255)
f5l.BorderSizePixel = 0
f5l.Size = UDim2.new(1, 0, 1, 0)
f5l.Text = "Health"
f6 = Instance.new("Frame", f)
f6.BorderSizePixel = 0
f6.BackgroundColor3 = Color3.new(255, 255, 255)
f6.Size = UDim2.new(0.3, 0, 0.03, 0)
f6.Position = UDim2.new(0.2, 0, 0.8, 0)
f6f = Instance.new("Frame", f6)
f6f.BorderSizePixel = 0
f6f.BackgroundColor3 = BrickColor.new("Deep blue").Color
f6f.Size = UDim2.new(1, 0, 1, 0)
f6l = Instance.new("TextLabel", f6)
f6l.TextScaled = true
f6l.TextStrokeTransparency = 0
f6l.BackgroundTransparency = 1
f6l.TextColor3 = Color3.new(255, 255, 255)
f6l.BorderSizePixel = 0
f6l.Size = UDim2.new(1, 0, 1, 0)
f6l.Text = "Mana"
fa = Instance.new("TextLabel", f)
fa.TextScaled = true
fa.TextStrokeTransparency = 0
fa.BackgroundTransparency = 0.5
fa.BackgroundColor3 = Color3.new(0, 0, 0)
fa.TextColor3 = Color3.new(255, 0, 0)
fa.BorderSizePixel = 0
fa.Size = UDim2.new(0.2, 0, 0.05, 0)
fa.Position = UDim2.new(0.2, 0, 0.74, 0)
fa.Text = "Attack : 1"
fa2 = Instance.new("TextLabel", f)
fa2.TextScaled = true
fa2.TextStrokeTransparency = 0
fa2.BackgroundTransparency = 0.5
fa2.BackgroundColor3 = Color3.new(0, 0, 0)
fa2.TextColor3 = Color3.new(0, 255, 0)
fa2.BorderSizePixel = 0
fa2.Size = UDim2.new(0.2, 0, 0.05, 0)
fa2.Position = UDim2.new(0.41, 0, 0.74, 0)
fa2.Text = "Speed : 1"
fa3 = Instance.new("TextLabel", f)
fa3.TextScaled = true
fa3.TextStrokeTransparency = 0
fa3.BackgroundTransparency = 0.5
fa3.BackgroundColor3 = Color3.new(0, 0, 0)
fa3.TextColor3 = Color3.new(0, 0, 255)
fa3.BorderSizePixel = 0
fa3.Size = UDim2.new(0.2, 0, 0.05, 0)
fa3.Position = UDim2.new(0.62, 0, 0.74, 0)
fa3.Text = "Defense : 1"
S1 = true
S1T = 0
S1TF = 7
S2 = true
S2T = 0
S2TF = 15
S3 = true
S3T = 0
S3TF = 12
S4 = true
S4T = 0
S4TF = 30
energy = 0
local Close1 = CFrame.new(1.5, 0, 0)
local Close2 = CFrame.new(-1.5, 0, 0)
local Speed = 0.3
local Open4 = w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30))
local h1 = nc.C0 * CFrame.Angles(math.rad(20), math.rad(-30), 0)
local h2 = CFrame.new(0, 1.5, 0)
local h3 = nc.C0 * CFrame.Angles(math.rad(-20), math.rad(30), 0)
local opend = false
local current = true
local DGU = function(p, txt)
s2:Play()
local par = Instance.new("Part", game.Workspace)
par.Transparency = 1
par.Anchored = true
par.CFrame = p.CFrame
par.CanCollide = false
game.Debris:AddItem(par, 10)
local f = Instance.new("BillboardGui", par)
f.Size = UDim2.new(1.2, 0, 1.2, 0)
f.AlwaysOnTop = true
f.StudsOffset = Vector3.new(0, 2, 0)
local fr = Instance.new("Frame", f)
fr.BackgroundTransparency = 1
fr.Size = UDim2.new(1, 0, 1, 0)
fr.ClipsDescendants = true
local fe = Instance.new("TextLabel", fr)
fe.Size = UDim2.new(1, 0, 1, 0)
fe.BackgroundTransparency = 1
fe.TextColor3 = BrickColor.new("Bright yellow").Color
fe.TextStrokeTransparency = 0
fe.Text = txt
fe.TextScaled = true
fe.Font = "Legacy"
fe.Position = UDim2.new(0, 0, 1, 0)
fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
wait(2)
fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
for i = 0, 10 do
wait()
fe.TextTransparency = fe.TextTransparency + 0.1
end
end
local HL = function(p, txt)
local par = Instance.new("Part", game.Workspace)
par.Transparency = 1
par.Anchored = true
par.CFrame = p.CFrame
par.CanCollide = false
game.Debris:AddItem(par, 10)
local f = Instance.new("BillboardGui", par)
f.Size = UDim2.new(1.2, 0, 1.2, 0)
f.AlwaysOnTop = true
f.StudsOffset = Vector3.new(0, 2, 0)
local fr = Instance.new("Frame", f)
fr.BackgroundTransparency = 1
fr.Size = UDim2.new(1, 0, 1, 0)
fr.ClipsDescendants = true
local fe = Instance.new("TextLabel", fr)
fe.Size = UDim2.new(1, 0, 1, 0)
fe.BackgroundTransparency = 1
fe.TextColor3 = BrickColor.new("Lime green").Color
fe.TextStrokeTransparency = 0
fe.Text = txt
fe.TextScaled = true
fe.Font = "Legacy"
fe.Position = UDim2.new(0, 0, 1, 0)
fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
wait(2)
fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
for i = 0, 10 do
wait()
fe.TextTransparency = fe.TextTransparency + 0.1
end
end
makeui = function(color, txt)
local par = Instance.new("Part", game.Workspace)
par.Transparency = 1
par.Anchored = true
par.CFrame = char.Head.CFrame
par.CanCollide = false
game.Debris:AddItem(par, 10)
local f = Instance.new("BillboardGui", par)
f.Size = UDim2.new(1.2, 0, 1.2, 0)
f.AlwaysOnTop = true
f.StudsOffset = Vector3.new(0, 4, 0)
local fr = Instance.new("Frame", f)
fr.BackgroundTransparency = 1
fr.Size = UDim2.new(2, 0, 2, 0)
fr.ClipsDescendants = true
local fe = Instance.new("TextLabel", fr)
fe.Size = UDim2.new(1, 0, 1, 0)
fe.BackgroundTransparency = 1
fe.TextColor3 = Color3.new(255, 255, 255)
fe.TextStrokeTransparency = 0
fe.Text = txt
fe.TextScaled = true
fe.Font = "SourceSansBold"
game.Debris:AddItem(f, 4)
fe.Position = UDim2.new(0, 0, 1, 0)
fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
wait(2)
fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
for i = 0, 10 do
wait()
fe.TextTransparency = fe.TextTransparency + 0.1
end
end
local TARG1, TARG2, TARG3, TARG4, TARG5, TARG6 = nil, nil, nil, nil, nil, nil
local IdleAndWalk = false
turnonwelds()
opend = true
local PartsToTransparency = {}
local pars = {}
local sizes = {}
local poses = {}
local part_to_fade = false
local pa2f = nil
iceeffect = function(part)
local l = Instance.new("Part", char)
l.BrickColor = BrickColor.new("Medium blue")
l.Size = Vector3.new(1, 1, 1)
l.Shape = "Ball"
l.TopSurface = "Smooth"
l.BottomSurface = "Smooth"
l.Material = "Neon"
l.CanCollide = false
l.Anchored = true
l.Transparency = 0
l.CFrame = part.CFrame
game.Debris:AddItem(l, 5)
table.insert(PartsToTransparency, l)
table.insert(pars, l)
table.insert(poses, l.CFrame)
table.insert(sizes, Vector3.new(40, 40, 40))
end
game:GetService("RunService").RenderStepped:connect(function()
for i = 1, #PartsToTransparency do
local part = PartsToTransparency[i]
if part ~= nil then
part.Transparency = part.Transparency + 0.035
if part.Transparency > 1 then
table.remove(PartsToTransparency, i)
end
end
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
for i = 1, #pars do
local par = pars[i]
if par ~= nil then
par.Size = par.Size:lerp(sizes[i], 0.05)
par.CFrame = poses[i]
end
if par.Size == sizes[i] then
table.remove(parts, i)
table.remove(sizes, i)
table.remove(poses, i)
end
end
if part_to_fade ~= false then
part_to_fade = false
table.insert(PartsToTransparency, pa2f)
pa2f = nil
end
end
)
makeice = function(chr)
local num = 0
print("OUTPUT FROM MAKICE FOUND!")
for i,v in pairs(chr.Torso:GetChildren()) do
if v.ClassName == "Part" then
num = num + 1
end
end
print("I GOT " .. tostring(num) .. " ICE")
if num == 0 then
local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
ice.Anchored = false
ice.Parent = chr.Torso
ice.Name = "ICE1"
local weld = Instance.new("Weld", chr)
weld.Part0 = chr["Right Arm"]
weld.Part1 = ice
weld.C0 = CFrame.new(-0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
iceeffect(ice)
else
do
if num == 1 then
local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
ice.Anchored = false
ice.Parent = chr.Torso
ice.Name = "ICE2"
local weld = Instance.new("Weld", chr)
weld.Part0 = chr["Left Arm"]
weld.Part1 = ice
weld.C0 = CFrame.new(0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
iceeffect(ice)
else
do
if num == 2 then
local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
ice.Anchored = false
ice.Parent = chr.Torso
ice.Name = "ICE3"
local weld = Instance.new("Weld", chr)
weld.Part0 = chr["Left Leg"]
weld.Part1 = ice
weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
iceeffect(ice)
else
do
if num == 3 then
local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
ice.Anchored = false
ice.Parent = chr.Torso
ice.Name = "ICE4"
local weld = Instance.new("Weld", chr)
weld.Part0 = chr["Right Leg"]
weld.Part1 = ice
weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
iceeffect(ice)
else
do
local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
ice.Anchored = false
ice.Parent = chr.Torso
ice.Name = "ICE1"
local weld = Instance.new("Weld", chr)
weld.Part0 = chr["Right Arm"]
weld.Part1 = ice
weld.C0 = CFrame.new(-0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
iceeffect(ice)
end
end
end
end
end
end
end
end
end
local wpb = true
local num = 1
mouse.Button1Down:connect(function()
if current == true and opend == true and stun.Value == false and healingmode == true then
energy = energy - 20
S2T = 0
HBOX1:Destroy()
local POS = HBOX2.CFrame
do
HBOX2:Destroy()
local s = Instance.new("Part", game.Workspace)
s.Transparency = 1
s.Size = Vector3.new(0.2, 0.2, 0.2)
s.Anchored = false
s.CanCollide = false
s.Position = POS.p
healingmode = false
local fpos = nil
s.Touched:connect(function()
fpos = s.CFrame
s:Destroy()
print(fpos)
end
)
repeat
wait()
until fpos ~= nil
local dsn = true
print(" FPOS FOUND : " .. tostring(fpos))
local ice1 = makepart(0, false, "Steel blue", Vector3.new(0.2, 1, 0.2), fpos, "Neon", nil, 5, true)
meshsomething(ice1, nil, nil, nil, "CylinderMesh")
local ice2 = makepart(0, false, "Toothpaste", Vector3.new(0.2, 1.2, 0.2), fpos, "Neon", nil, 5, true)
meshsomething(ice2, nil, nil, nil, "CylinderMesh")
game:GetService("RunService").RenderStepped:connect(function()
if dsn == true then
ice1.Size = ice1.Size:lerp(Vector3.new(24, 1, 24), 0.1)
ice2.Size = ice2.Size:lerp(Vector3.new(20, 1.2, 20), 0.1)
ice1.CFrame = fpos
ice2.CFrame = fpos
if ice1.Size.X == 24 or ice1.Size.X > 24 or ice1.Size.X > 23.7 then
dsn = false
print("Done!")
end
end
end
)
wait(1)
local getsnearme = function(studs)
local list = game.Workspace:GetChildren()
local targs = {}
for i = 1, #list do
local target = list[i]
if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - ice1.Position).magnitude < studs and target ~= nil then
table.insert(targs, target)
end
end
return targs
end
local f = getsnearme(23)
for i,v in pairs(f) do
wait()
print(v.Name)
if v:FindFirstChild("Team").Value ~= team.Value then
if v:FindFirstChild("Attack") then
if v:FindFirstChild("Blocking").Value == true then
v.BlockingLabel.Value = true
else
game.Workspace.CagePlayer:InvokeServer(v, team.Value)
iceeffect(v.Torso)
local dtd = math.floor(math.random(3, 5) * atk.Value / v:FindFirstChild("Defense").Value)
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
dfm = 5
df = nil
wait()
dfm = dtd
df = v:FindFirstChild("Head")
end
else
do
do
local dtd = math.floor(math.random(3, 5) * atk.Value)
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
dfm = 5
df = nil
wait()
dfm = dtd
df = v:FindFirstChild("Head")
-- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out DO_STMT
-- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_ELSE_STMT
-- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
-- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT
-- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
end
end
end
end
end
for i = 0, 20 do
wait()
ice1.Transparency = ice1.Transparency + 0.05
ice2.Transparency = ice2.Transparency + 0.05
end
return
end
end
do
if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false and healingmode == false then
local fs = nil
if num == 1 then
wpb = false
current = false
fr = true
p32.Touched:connect(function(hit)
if not fr then
return
end
if hit.Parent:FindFirstChild("Defense") then
fs = math.floor(math.random(5, 7) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
else
fs = math.floor(math.random(5, 7) * atk.Value)
end
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
fr = false
if hit.Parent:FindFirstChild("Blocking") then
if hit.Parent:FindFirstChild("Blocking").Value == true then
hit.Parent.PauseBlock.Value = true
wait()
wait()
hit.Parent.BlockingLeft.Value = 5
wait()
wait()
hit.Parent.PauseBlock.Value = false
if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent.BlockingLabel.Value = true
end
stun.Value = true
else
if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
DGU(hit, fs)
fr = false
end
end
else
-- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
DGU(hit, fs)
fr = false
-- end
end
end
end
)
local tar = CFrame.new(0, -0.7, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(140))
wait(0.1)
TARG1 = PA1[5]
TARG2 = PA1[6]
TARG3 = PA1[4]
TARG4 = PA1[3]
TARG5 = PA1[2]
TARG6 = PA1[1]
STARG = tar
wait(0.05)
TARG1 = PA1[5]
TARG2 = PA1[6]
TARG3 = PA1[4]
TARG4 = PA1[3]
TARG5 = PA1[2]
TARG6 = PA1[1]
STARG = tar
wait(0.05)
TARG1 = PA1[5]
TARG2 = PA1[6]
TARG3 = PA1[4]
TARG4 = PA1[3]
TARG5 = PA1[2]
TARG6 = PA1[1]
STARG = tar
TARG1 = PA1[5]
TARG2 = PA1[6]
TARG3 = PA1[4]
TARG4 = PA1[3]
TARG5 = PA1[2]
TARG6 = PA1[1]
STARG = tar
s4:Play()
local tar2 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
wait(0.05)
TARG1 = PA1B[5]
TARG2 = PA1B[6]
TARG3 = PA1B[4]
TARG4 = PA1B[3]
TARG5 = PA1B[2]
TARG6 = PA1B[1]
STARG = tar2
wait(0.05)
TARG1 = PA1B[5]
TARG2 = PA1B[6]
TARG3 = PA1B[4]
TARG4 = PA1B[3]
TARG5 = PA1B[2]
TARG6 = PA1B[1]
STARG = tar2
wait(0.05)
TARG1 = PA1B[5]
TARG2 = PA1B[6]
TARG3 = PA1B[4]
TARG4 = PA1B[3]
TARG5 = PA1B[2]
TARG6 = PA1B[1]
STARG = tar2
wait(0.05)
TARG1 = PA1B[5]
TARG2 = PA1B[6]
TARG3 = PA1B[4]
TARG4 = PA1B[3]
TARG5 = PA1B[2]
TARG6 = PA1B[1]
STARG = tar2
wait(0.1)
current = true
fr = false
wait(0.1)
wpb = true
num = num + 1
return
end
do
if num == 2 then
wpb = false
current = false
fr = true
p32.Touched:connect(function(hit)
if not fr then
return
end
if hit.Parent:FindFirstChild("Defense") then
fs = math.floor(math.random(7, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
else
fs = math.floor(math.random(7, 8) * atk.Value)
end
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
fr = false
if hit.Parent:FindFirstChild("Blocking") then
if hit.Parent:FindFirstChild("Blocking").Value == true then
if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent.PauseBlock.Value = true
wait()
hit.Parent.BlockingLeft.Value = 5
wait()
hit.Parent.PauseBlock.Value = true
end
if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent.BlockingLabel.Value = true
end
stun.Value = true
else
if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
DGU(hit, fs)
fr = false
end
end
else
-- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
DGU(hit, fs)
fr = false
--end
end
end
end
)
s5:Play()
wait(0.1)
local tar = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
local tar2 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
TARG1 = PA2[6]
TARG2 = PA2[5]
TARG3 = PA2[4]
TARG4 = PA2[3]
TARG5 = PA2[2]
TARG6 = PA2[1]
STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
wait(0.1)
TARG1 = PA2[6]
TARG2 = PA2[5]
TARG3 = PA2[4]
TARG4 = PA2[3]
TARG5 = PA2[2]
TARG6 = PA2[1]
STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
wait(0.1)
TARG1 = PA2[6]
TARG2 = PA2[5]
TARG3 = PA2[4]
TARG4 = PA2[3]
TARG5 = PA2[2]
TARG6 = PA2[1]
STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
wait(0.1)
TARG1 = PA2[6]
TARG2 = PA2[5]
TARG3 = PA2[4]
TARG4 = PA2[3]
TARG5 = PA2[2]
TARG6 = PA2[1]
STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
wait(0.2)
current = true
fr = false
wait(0.1)
wpb = true
num = num + 1
return
end
do
if num == 3 then
wpb = false
current = false
fr = true
char["Left Arm"].Touched:connect(function(hit)
if not fr then
return
end
if hit.Parent:FindFirstChild("Defense") then
fs = math.floor(math.random(8, 10) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
else
fs = math.floor(math.random(8, 10) * atk.Value)
end
if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
fr = false
if hit.Parent:FindFirstChild("Blocking") then
if hit.Parent:FindFirstChild("Blocking").Value == true then
if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent.PauseBlock.Value = true
wait()
hit.Parent.BlockingLeft.Value = 5
wait()
hit.Parent.PauseBlock.Value = true
end
--if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent.BlockingLabel.Value = true
--end
stun.Value = true
else
--if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
DGU(hit, fs)
fr = false
--end
end
else
-- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
DGU(hit, fs)
fr = false
--end
end
end
end
)
s1.Pitch = 0.8
s1:Play()
wait(0.1)
char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 40
local tar = CFrame.new(-0.4, -1, 0) * CFrame.Angles(math.rad(60), math.rad(50), math.rad(160))
STARG = tar
TARG1 = PA3[4]
TARG2 = PA3[3]
TARG3 = PA3[2]
TARG4 = PA3[6]
TARG5 = PA3[5]
TARG6 = PA3[1]
wait(0.1)
TARG1 = PA3[4]
TARG2 = PA3[3]
TARG3 = PA3[2]
TARG4 = PA3[6]
TARG5 = PA3[5]
TARG6 = PA3[1]
STARG = tar
wait(0.1)
TARG1 = PA3[4]
TARG2 = PA3[3]
TARG3 = PA3[2]
TARG4 = PA3[6]
TARG5 = PA3[5]
STARG = tar
TARG6 = PA3[1]
wait(0.1)
TARG1 = PA3[4]
TARG2 = PA3[3]
TARG3 = PA3[2]
TARG4 = PA3[6]
TARG5 = PA3[5]
TARG6 = PA3[1]
STARG = tar
wait(0.2)
current = true
fr = false
wait(0.1)
wpb = true
num = 1
return
end
end
end
end
end
end
)
local rtb = true
local orb = nil
healplrs = function()
local plrs = {}
local healpoints = math.floor(math.random(3, 5))
local num = 0
local getsnearme = function(studs)
local list = game.Workspace:GetChildren()
local targs = {}
for i = 1, #list do
local target = list[i]
if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - char.Torso.Position).magnitude < studs then
table.insert(targs, target)
end
end
return targs
end
makeorb = true
dgm = healpoints
dg = nil
wait(0.1)
local hum = char:FindFirstChild("Humanoid")
hum.Health = hum.Health + healpoints
def.Value = def.Value + 0.03
dgm = healpoints
dg = char.Head
wait()
local f = getsnearme(30)
if f ~= nil then
for i,v in pairs(f) do
if v:FindFirstChild("Attack") then
wait(0.1)
local hum = v:FindFirstChild("Humanoid")
hum.Health = hum.Health + healpoints
v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value + 0.03
dgm = healpoints
dg = v.Head
else
do
wait(0.1)
do
local hum = v:FindFirstChild("Humanoid")
hum.Health = hum.Health + healpoints
dgm = healpoints
dg = v.Head
-- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out DO_STMT
-- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out IF_ELSE_STMT
-- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out IF_STMT
end
end
end
end
end
end
local pos = 0
local pr, sz, ps = nil, nil, nil
local act = false
game:GetService("RunService").RenderStepped:connect(function()
if makeorb == true then
makeorb = false
local l = Instance.new("Part", game.Workspace)
l.BrickColor = BrickColor.new("Forest green")
l.Size = Vector3.new(1, 1, 1)
l.Shape = "Ball"
l.TopSurface = "Smooth"
l.BottomSurface = "Smooth"
l.Material = "Neon"
l.CanCollide = false
l.Anchored = true
l.Transparency = 0
l.CFrame = char.Torso.CFrame
game.Debris:AddItem(l, 2)
sz = Vector3.new(120, 120, 120)
ps = char.Torso.CFrame
pr = l
for i = 0, 20 do
wait()
l.Transparency = l.Transparency + 0.05
end
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
pr.CFrame = char.Torso.CFrame
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if dg ~= lastdg then
lastdg = dg
if dg ~= nil then
HL(dg, dgm)
end
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if df ~= lastdf then
lastdf = df
if df ~= nil then
DGU(df, dfm)
end
end
end
)
local num = 0
game:GetService("RunService").RenderStepped:connect(function()
if spinning == true then
char.Torso.CFrame = CFrame.new(char.Torso.Position) * CFrame.fromEulerAnglesXYZ(0, num, 0)
num = num + 0.5
end
end
)
mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "z" and current == true and opend == true and stun.Value == false and energy > 19 and S1 == true and healingmode == false then
energy = energy - 20
S1T = 0
current = false
wait(0.1)
local cf = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-90))
do
TARG1 = spin[5]
TARG2 = spin[6]
TARG3 = spin[4]
TARG4 = spin[3]
TARG5 = spin[2]
TARG6 = spin[1]
STARG = cf
wait(0.05)
TARG1 = spin[5]
TARG2 = spin[6]
TARG3 = spin[4]
TARG4 = spin[3]
TARG5 = spin[2]
TARG6 = spin[1]
STARG = cf
local ice = makepart(0, false, "Medium blue", Vector3.new(0.2, 0.2, 0.2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(90), 0, 0), "Plastic", nil, 5, true)
meshsomething(ice, nil, nil, nil, "CylinderMesh")
local skull = makepart(0, false, "Medium blue", Vector3.new(0.2, 0.2, 0.2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(0, 0, 0), "Plastic", nil, 5, true)
local sk = meshsomething(skull, "http://www.roblox.com/asset/?id=4770583", nil, (Vector3.new(1, 1, 1)), nil)
obj = ice
objs = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(90), 0, 0)
TARG7 = Vector3.new(9, 0.5, 9)
TARG8 = Vector3.new(20, 20, 20)
objs2 = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -8)
skull.Anchored = true
ice.Anchored = true
ice.CanCollide = false
skull.CanCollide = false
wait(0.05)
obj2 = sk
wait(0.2)
current = true
local getsnearme = function(studs)
local list = (game.Workspace:GetChildren())
local targ = nil
for i = 1, #list do
local target = list[i]
if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - skull.Position).magnitude < studs and target ~= nil then
targ = target
studs = (target.Torso.Position - skull.Position).magnitude
end
end
return targ
end
local v = getsnearme(5)
wait(0.1)
if v ~= nil --[[and v:FindFirstChild("Team").Value ~= team.Value--]] then
if v:FindFirstChild("Stats")==nil then
stats:Clone().Parent=v
end
if v.Stats:FindFirstChild("Attack") then
if v.Stats:FindFirstChild("Blocking").Value == true then
v.Stats.BlockingLabel.Value = true
else
makeice(v)
local dtd = math.floor(math.random(7, 11) * atk.Value / v.Stats:FindFirstChild("Defense").Value)
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
dfm = 5
df = nil
wait()
dfm = dtd
df = v:FindFirstChild("Head")
end
else
local dtd = math.floor(math.random(7, 11) * atk.Value / v.Stats:FindFirstChild("Defense").Value)
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
dfm = 5
df = nil
wait()
dfm = dtd
df = v:FindFirstChild("Head")
end
end
for i = 1, 20 do
wait(0.05)
ice.Transparency = ice.Transparency + 0.05
skull.Transparency = skull.Transparency + 0.1
end
end
end
end
)
local r2d = false
local rb = nil
local r = false
game:GetService("RunService").RenderStepped:connect(function()
if healingmode == true and HBOX1 ~= nil and HBOX2 ~= nil then
HBOX1.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.X, char.HumanoidRootPart.CFrame.Y, char.HumanoidRootPart.CFrame.Z) * CFrame.new(0, -3, 0)
local pos = char.Torso.Position
local posx = math.abs(mouse.Target.Position.X - pos.X)
local posz = math.abs(mouse.Target.Position.Z - pos.Z)
local radius = math.sqrt(posx ^ 2 + posz ^ 2)
if radius < 60 then
HBOX2.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y + 1, mouse.Hit.Z)
end
end
end
)
mouse.KeyDown:connect(function(key)
key = key:lower()
-- DECOMPILER ERROR at PC25: Unhandled construct in 'MakeBoolean' P1
-- DECOMPILER ERROR at PC25: Unhandled construct in 'MakeBoolean' P1
if key == "x" and healingmode == false and current == true and opend == true and stun.Value == false and energy > 19 and S2 == true then
healingmode = true
local p1 = makepart(0.5, false, "Cyan", Vector3.new(70, 0.2, 70), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0), "Neon", nil, nil, true)
meshsomething(p1, nil, nil, nil, "CylinderMesh")
p1.Parent = game.Workspace.CurrentCamera
HBOX1 = p1
local p2 = makepart(0.2, false, "Really red", Vector3.new(20, 0.2, 20), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0), "Neon", nil, nil, true)
meshsomething(p2, nil, nil, nil, "CylinderMesh")
p2.Parent = game.Workspace.CurrentCamera
HBOX2 = p2
mouse.TargetFilter = HBOX2
healingmode = false
HBOX1:Destroy()
HBOX2:Destroy()
end
end
)
ma = function()
local f = Instance.new("Part", char)
game.Debris:AddItem(f, 1.1)
f.TopSurface = "Smooth"
f.BottomSurface = "Smooth"
f.BrickColor = BrickColor.new("Lime green")
f.Size = Vector3.new(2, 2.4, 2)
f.CanCollide = false
f.Anchored = true
local fm = Instance.new("SpecialMesh", f)
fm.MeshId = "http://www.roblox.com/asset/?id=20329976"
fm.Scale = Vector3.new(6, 1, 6)
f.CFrame = CFrame.new(char.B1.CFrame.X, char.B1.CFrame.Y + -3, char.B1.CFrame.Z)
for i = 0, 10 do
wait()
f.Transparency = f.Transparency + 0.1
end
end
game:GetService("RunService").RenderStepped:connect(function()
if r2d == true and mc.Value > 0.9 then
mc.Value = mc.Value - 0.15
end
if mc.Value < 1.1 and r2d == true then
mc.Value = 2
ma()
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if r == true then
r = false
local l = Instance.new("Part", game.Workspace)
do
l.BrickColor = BrickColor.new("Forest green")
l.Size = Vector3.new(1, 1, 1)
l.Shape = "Ball"
l.TopSurface = "Smooth"
l.BottomSurface = "Smooth"
l.Material = "Neon"
l.CanCollide = false
l.Anchored = true
l.Transparency = 0
l.CFrame = rb
local dmg = true
local getsnearme = function(studs)
local list = game.Workspace:GetChildren()
local targs = {}
for i = 1, #list do
local target = list[i]
if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - l.Position).magnitude < studs and target ~= nil then
table.insert(targs, target)
end
end
return targs
end
game.Debris:AddItem(l, 2)
sz = Vector3.new(120, 120, 120)
pl = l
for i = 0, 20 do
wait()
l.Transparency = l.Transparency + 0.05
end
end
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if pl ~= nil and pl.Size ~= Vector3.new(40, 40, 40) then
pl.Size = pl.Size:lerp(Vector3.new(40, 40, 40), 0.05)
pl.CFrame = rb
end
end
)
local spk, spkcf, spkm = nil, nil, nil
local cf = Instance.new("CFrameValue", char)
game:GetService("RunService").RenderStepped:connect(function()
if spk ~= nil and spkcf ~= nil and spkm ~= nil then
spk.Size = spk.Size:lerp(Vector3.new(8.02, 15, 9.39), 0.05)
spk.CFrame = cf
spkm.Scale = spkm.Scale:lerp(Vector3.new(10, 10, 10), 0.05)
end
end
)
local go1, go2, gos1, gos2, p2cf = nil, nil, nil, nil, nil
local acto = false
game:GetService("RunService").RenderStepped:connect(function()
if acto == true and go1 ~= nil and go2 ~= nil and p2cf ~= nil then
go1.Size = go1.Size:lerp(gos1, 0.05)
go2.Size = go2.Size:lerp(gos2, 0.05)
go1.CFrame = go1.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(-4, 2.5, 0) * CFrame.new(0.5, 1 + math.sin(tick()), 0), 0.1)
go2.CFrame = go1.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(-4, 2.5, 0) * CFrame.new(0.5, 1 + math.sin(tick()), 0), 0.1)
end
end
)
local getsnearme = function(studs, object)
local list = (game.Workspace:GetChildren())
local targ = nil
for i = 1, #list do
local target = list[i]
if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - object.Position).magnitude < studs and target ~= nil then
targ = target
studs = (target.Torso.Position - object.Position).magnitude
end
end
return targ
end
local ry, ryc, rys = nil, nil, nil
game:GetService("RunService").RenderStepped:connect(function()
if ry ~= nil and ryc ~= nil and rys ~= nil then
ry.Size = ry.Size:lerp(rys, 0.05)
ry.CFrame = ryc
end
end
)
mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "c" and current == true and opend == true and stun.Value == false and energy > 34 and S3 == true and healingmode == false then
energy = energy - 26
S3T = 0
local dmg = true
do
current = false
wait(0.1)
TARG1 = SK3[6]
TARG2 = SK3[5]
TARG3 = SK3[4]
TARG4 = SK3[3]
TARG5 = SK3[2]
TARG6 = SK3[1]
wait(0.05)
TARG1 = SK3[6]
TARG2 = SK3[5]
TARG3 = SK3[4]
TARG4 = SK3[3]
TARG5 = SK3[2]
TARG6 = SK3[1]
wait(0.05)
TARG1 = SK3[6]
TARG2 = SK3[5]
TARG3 = SK3[4]
TARG4 = SK3[3]
TARG5 = SK3[2]
TARG6 = SK3[1]
wait(0.05)
TARG1 = SK3[6]
TARG2 = SK3[5]
TARG3 = SK3[4]
TARG4 = SK3[3]
TARG5 = SK3[2]
TARG6 = SK3[1]
local out_orb = makepart(1, false, "Steel blue", Vector3.new(6, 6, 6), char.Torso.CFrame * CFrame.new(-4, 2.5, 0), "Neon", "Block", 20)
local msh1 = meshsomething(out_orb, nil, nil, (Vector3.new(1, 1, 1)), nil)
msh1.MeshType = "Sphere"
local orb = makepart(1, false, "Toothpaste", Vector3.new(5, 5, 5), char.Torso.CFrame * CFrame.new(-4, 2.5, 0), "Neon", "Block", 20)
local msh2 = meshsomething(orb, nil, nil, (Vector3.new(1, 1, 1)), nil)
msh2.MeshType = "Sphere"
wait(0.1)
current = true
p2cf = char.Torso.CFrame * CFrame.new(-4, 2.5, 0)
go1 = out_orb
go2 = orb
gos1 = Vector3.new(3, 3, 3)
gos2 = Vector3.new(2, 2, 2)
acto = true
for i = 0, 10 do
wait(0.01)
out_orb.Transparency = out_orb.Transparency - 0.07
orb.Transparency = orb.Transparency - 0.1
end
wait(1)
local getsnearme = function(studs)
local list = (game.Workspace:GetChildren())
local targ = nil
for i = 1, #list do
local target = list[i]
if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - out_orb.Position).magnitude < studs and target ~= nil then
targ = target
studs = (target.Torso.Position - out_orb.Position).magnitude
end
end
return targ
end
local v = getsnearme(40)
if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local r = Instance.new("Part", char)
r.Material = "Neon"
r.BrickColor = BrickColor.New("Deep blue")
r.TopSurface = "Smooth"
r.Anchored = true
r.Transparency = 0.5
r.BottomSurface = "Smooth"
r.FormFactor = "Custom"
r.Shape = "Cylinder"
r.CanCollide = false
local distance = (out_orb.CFrame.p - position).magnitude
r.Size = Vector3.new(distance, 0.1, 0.1)
print(r.Size)
r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
ryc = r.CFrame
ry = r
rys = Vector3.new(distance, 7, 7)
game.Debris:AddItem(r, 1)
do
if v:FindFirstChild("Team").Value ~= team.Value then
local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
v.Humanoid.Health = v.Humanoid.Health - damage
df = nil
dfm = 5
wait()
df = v.Head
dfm = damage
end
for i = 0, 20 do
r.Transparency = r.Transparency + 0.05
wait()
end
do
wait(1)
local v = getsnearme(40)
if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local r = Instance.new("Part", char)
r.Material = "Neon"
r.BrickColor = BrickColor.New("Deep blue")
r.TopSurface = "Smooth"
r.Anchored = true
r.Transparency = 0.5
r.BottomSurface = "Smooth"
r.FormFactor = "Custom"
r.Shape = "Cylinder"
r.CanCollide = false
local distance = (out_orb.CFrame.p - position).magnitude
r.Size = Vector3.new(distance, 0.1, 0.1)
print(r.Size)
r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
ryc = r.CFrame
ry = r
rys = Vector3.new(distance, 7, 7)
game.Debris:AddItem(r, 1)
do
if v:FindFirstChild("Team").Value ~= team.Value then
local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
v.Humanoid.Health = v.Humanoid.Health - damage
makeice(v)
df = nil
dfm = 5
wait()
df = v.Head
dfm = damage
end
for i = 0, 20 do
r.Transparency = r.Transparency + 0.05
wait()
end
do
wait(1)
local v = getsnearme(40)
if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local r = Instance.new("Part", char)
r.Material = "Neon"
r.BrickColor = BrickColor.New("Deep blue")
r.TopSurface = "Smooth"
r.Anchored = true
r.Transparency = 0.5
r.BottomSurface = "Smooth"
r.FormFactor = "Custom"
r.Shape = "Cylinder"
r.CanCollide = false
local distance = (out_orb.CFrame.p - position).magnitude
r.Size = Vector3.new(distance, 0.1, 0.1)
print(r.Size)
r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
ryc = r.CFrame
ry = r
rys = Vector3.new(distance, 7, 7)
game.Debris:AddItem(r, 1)
do
if v:FindFirstChild("Team").Value ~= team.Value then
local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
v.Humanoid.Health = v.Humanoid.Health - damage
makeice(v)
df = nil
dfm = 5
wait()
df = v.Head
dfm = damage
end
for i = 0, 20 do
r.Transparency = r.Transparency + 0.05
wait()
end
do
wait(1)
gos1 = Vector3.new(10, 10, 10)
gos2 = Vector3.new(9, 9, 9)
for i = 0, 20 do
wait(0.01)
out_orb.Transparency = out_orb.Transparency + 0.05
orb.Transparency = orb.Transparency + 0.8
end
ryc = nil
ry = nil
rys = nil
acto = false
go1 = nil
go2 = nil
end
end
end
end
end
end
end
end
end
end
end
end
)
local ttl, cfr, ttl2, cfr2 = nil, nil, nil, nil
game:GetService("RunService").RenderStepped:connect(function()
if ttl ~= nil then
ttl.CFrame = ttl.CFrame:lerp(cfr, 0.2)
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if ttl2 ~= nil then
ttl2.CFrame = ttl2.CFrame:lerp(cfr2, 0.005)
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if makeorb == true then
makeorb = false
local l = Instance.new("Part", game.Workspace)
l.BrickColor = BrickColor.new("Steel blue")
l.Size = Vector3.new(1, 1, 1)
l.Shape = "Ball"
l.TopSurface = "Smooth"
l.BottomSurface = "Smooth"
l.Material = "Neon"
l.CanCollide = false
l.Anchored = true
l.Transparency = 0
l.CFrame = char.Torso.CFrame
game.Debris:AddItem(l, 2)
sz = Vector3.new(120, 120, 120)
ps = char.Torso.CFrame
pr = l
for i = 0, 20 do
wait()
l.Transparency = l.Transparency + 0.05
end
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
pr.CFrame = char.Torso.CFrame
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if dg ~= lastdg then
lastdg = dg
if dg ~= nil then
HL(dg, dgm)
end
end
end
)
game:GetService("RunService").RenderStepped:connect(function()
if df ~= lastdf then
lastdf = df
if df ~= nil then
DGU(df, dfm)
end
end
end
)
mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "v" and current == true and opend == true and stun.Value == false and energy > 49 and S4 == true and healingmode == false then
current = false
skl = true
wait(0.05)
S4T = 0
char.Humanoid.WalkSpeed = 0
energy = energy - 59
SWELD.Part0 = char.HumanoidRootPart
makeorb = true
local sw = CFrame.new(0, -2, 2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
STARG = sw
TARG1 = SK4[6]
TARG2 = SK4[5]
TARG3 = SK4[4]
TARG4 = SK4[3]
TARG5 = SK4[2]
TARG6 = SK4[1]
wait(0.05)
TARG1 = SK4[6]
TARG2 = SK4[5]
TARG3 = SK4[4]
TARG4 = SK4[3]
TARG5 = SK4[2]
TARG6 = SK4[1]
STARG = sw
wait(0.05)
TARG1 = SK4[6]
TARG2 = SK4[5]
TARG3 = SK4[4]
TARG4 = SK4[3]
TARG5 = SK4[2]
TARG6 = SK4[1]
STARG = sw
wait(0.05)
TARG1 = SK4[6]
TARG2 = SK4[5]
TARG3 = SK4[4]
TARG4 = SK4[3]
TARG5 = SK4[2]
TARG6 = SK4[1]
STARG = sw
wait(0.2)
local getsnearme = function(studs)
local list = game.Workspace:GetChildren()
local targs = {}
for i = 1, #list do
local target = list[i]
if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - char.Torso.Position).magnitude < studs and target ~= nil then
table.insert(targs, target)
end
end
return targs
end
local f = getsnearme(20)
for i,v in pairs(f) do
if v:FindFirstChild("Attack") then
if v:FindFirstChild("Blocking").Value == true then
v.BlockingLabel.Value = true
else
if v:FindFirstChild("Team").Value ~= team.Value then
v.Stunned.Value = true
print("CALLING MAKE ICE FUNCTION")
makeice(v)
game:GetService("RunService").RenderStepped:wait()
makeice(v)
game:GetService("RunService").RenderStepped:wait()
makeice(v)
game:GetService("RunService").RenderStepped:wait()
makeice(v)
game:GetService("RunService").RenderStepped:wait()
end
print("Called")
if v:FindFirstChild("Team").Value ~= team.Value then
local dtd = math.floor(math.random(12, 14) * atk.Value / v:FindFirstChild("Defense").Value)
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
dfm = 5
df = nil
wait()
dfm = dtd
df = v:FindFirstChild("Head")
end
end
else
do
do
if v:FindFirstChild("Team").Value ~= team.Value then
local dtd = math.floor(math.random(12, 14) * atk.Value)
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
dfm = 5
df = nil
wait()
dfm = dtd
df = v:FindFirstChild("Head")
end
-- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out DO_STMT
-- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out IF_ELSE_STMT
-- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out IF_STMT
end
end
end
end
wait(0.2)
SWELD.Part0 = char["Right Arm"]
current = true
skl = false
end
end
)
local Speed = 0.2
local lspeed = 0.08
local ice = 0
game:GetService("RunService").RenderStepped:connect(function()
if (Vector3.new(char.Torso.Velocity.X, 0, char.Torso.Velocity.Z)).magnitude > 2 then
IdleAndWalk = true
else
IdleAndWalk = false
end
if active == true then
if TARG4 ~= nil then
rl.C0 = rl.C0:lerp(TARG4, lspeed)
end
if TARG5 ~= nil then
ll.C0 = ll.C0:lerp(TARG5, lspeed)
end
if TARG3 ~= nil then
nc.C0 = nc.C0:lerp(TARG3, lspeed)
end
if TARG1 ~= nil then
w3.C0 = w3.C0:lerp(TARG1, 0.35)
end
if TARG2 ~= nil then
w4.C0 = w4.C0:lerp(TARG2, 0.35)
end
if TARG6 ~= nil then
ts.C0 = ts.C0:lerp(TARG6, Speed)
end
if STARG ~= nil then
SWELD.C0 = SWELD.C0:lerp(STARG, Speed)
end
end
if TARG7 ~= nil and obj ~= nil then
obj.Size = obj.Size:lerp(TARG7, 0.05)
obj.CFrame = objs
end
if TARG8 ~= nil and obj2 ~= nil then
obj2.Scale = obj2.Scale:lerp(TARG8, 0.05)
if obj2.Parent then
obj2.Parent.CFrame = obj2.Parent.CFrame:lerp(objs2, 0.05)
end
end
if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
obj3.Size = obj3.Size:lerp(TARG10, 0.05)
obj3.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) * TARG11
end
if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
obj2.Transparency = obj2.Transparency + 0.05
obj3.Transparency = obj3.Transparency + 0.05
wait(0.1)
end
if char.Humanoid.Jump == true then
gd.Value = true
else
gd.Value = false
end
if energy < 100 and current == true then
energy = energy + 0.05
end
for i = 1, #parts do
local Part = parts[i]
Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7), 0.05)
for x = 1, #poses do
Part.CFrame = poses[i]
end
end
if blt.Value < 99 and bl.Value == false and stun.Value == false then
blt.Value = blt.Value + 0.03
end
if bl.Value == true and blt.Value < 5 then
bl.Value = false
current = true
skl = false
end
if posd.Value == true and pt.Value > 0 then
pt.Value = pt.Value - 0.02
char.Humanoid.Health = char.Humanoid.Health - 0.11
end
if pt.Value < 1 then
posd.Value = false
end
if bl.Value == true then
blt.Value = blt.Value - 0.5
end
if atkt.Value > 0 then
atkt.Value = atkt.Value - 0.02
else
atk.Value = 1
end
if deft.Value > 0 then
deft.Value = deft.Value - 0.02
else
def.Value = 1
end
if spdt.Value > 0 then
spdt.Value = spdt.Value - 0.02
else
wait()
if spdt.Value < 1 then
spd.Value = 1
end
end
local DV2 = S1T / S1TF
local initX6 = f1.Size.X.Scale
f1f:TweenSize(UDim2.new(initX6 * DV2 * 1.665, 0, 1, 0), "In", "Linear", 1)
if S1T < 14 then
S1T = S1T + 0.04
S1 = false
else
S1 = true
end
if S1T == 14 then
S1 = true
end
local DV2 = S2T / S2TF
local initX6 = f2.Size.X.Scale
f2f:TweenSize(UDim2.new(initX6 * DV2 * 3.566, 0, 1, 0), "In", "Linear", 1)
if S2T < 14 then
S2T = S2T + 0.01
S2 = false
else
S2 = true
end
if S2T == 15 then
S2 = true
end
local DV2 = S3T / S3TF
local initX6 = f3.Size.X.Scale
f3f:TweenSize(UDim2.new(initX6 * DV2 * 2.855, 0, 1, 0), "In", "Linear", 1)
if S3T < 14 then
S3T = S3T + 0.01
S3 = false
else
S3 = true
end
if S3T == 15 then
S3 = true
end
local DV2 = S4T / S4TF
local initX6 = f4.Size.X.Scale
f4f:TweenSize(UDim2.new(initX6 * DV2 * 3.45, 0, 1, 0), "In", "Linear", 1)
if S4T < 29 then
S4T = S4T + 0.01
S4 = false
else
S4 = true
end
if S4T == 30 then
S4 = true
end
end
)
local pja = false
satk = atk.Value
sdef = def.Value
sspd = spd.Value
atk.Changed:connect(function()
if atk.Value < satk then
atkt.Value = atkt.Value + 4
makeui(Color3.new(255, 0, 0), "-Damage")
satk = atk.Value
else
atkt.Value = atkt.Value + 4
makeui(Color3.new(255, 0, 0), "+Damage")
satk = atk.Value
end
end
)
posd.Changed:connect(function()
if posd.Value == false then
makeui(Color3.new(255, 0, 0), "-Poison")
else
makeui(Color3.new(255, 0, 0), "+Poison")
end
end
)
def.Changed:connect(function()
if def.Value < sdef then
deft.Value = deft.Value + 4
makeui(Color3.new(0, 0, 255), "-Defense")
sdef = def.Value
else
deft.Value = deft.Value + 4
makeui(Color3.new(0, 0, 255), "+Defense")
sdef = def.Value
end
end
)
spd.Changed:connect(function()
if spd.Value < sspd then
spdt.Value = spdt.Value + 4
makeui(Color3.new(0, 255, 0), "-Speed")
sspd = spd.Value
else
spdt.Value = spdt.Value + 4
makeui(Color3.new(0, 255, 0), "+Speed")
sspd = spd.Value
end
end
)
bll.Changed:connect(function()
if bll.Value == true then
local c = Instance.new("Part", game.Workspace)
c.Anchored = true
c.CanCollide = false
c.BrickColor = BrickColor.new("Medium stone grey")
c.Shape = "Ball"
c.Size = Vector3.new(1, 1, 1)
c.CFrame = char.Torso.CFrame
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Transparency = 0.1
local v = Instance.new("Part", game.Workspace)
v.Anchored = true
v.CanCollide = false
v.BrickColor = BrickColor.new("Medium stone grey")
v.Size = Vector3.new(1, 1, 1)
v.CFrame = char.Torso.CFrame
v.TopSurface = "Smooth"
v.BottomSurface = "Smooth"
v.Transparency = 0.1
obj2 = c
TARG8 = Vector3.new(30, 30, 30)
obj3 = v
TARG10 = Vector3.new(15, 21, 15)
TARG11 = CFrame.new(0, 0, 0)
makeui(BrickColor.new("Bright bluish green").Color, "Blocked!")
bll.Value = false
end
end
)
stun.Changed:connect(function()
if stun.Value == true then
makeui(Color3.new(255, 255, 0), "+Stunned")
wait(1)
if opend == true then
stun.Value = false
end
end
if stun.Value == false then
makeui(Color3.new(255, 255, 0), "-Stunned")
end
end
)
while true do
wait()
fa.Text = "Attack : " .. atk.Value
local iced = 0
for i,v in pairs(char.Torso:GetChildren()) do
if v.ClassName == "Part" then
iced = iced + 1
end
end
if 4 < iced then
iced = 4
end
local iscp = iced * 0.1
local spdt = spd.Value - iscp
fa2.Text = "Speed : " .. spdt
fa3.Text = "Defense : " .. def.Value
local initX5 = f5.Size.X.Scale
local maxhp = char.Humanoid.MaxHealth
local hp = char.Humanoid.Health
local Pie = hp / maxhp
f5f:TweenSize(UDim2.new(initX5 * Pie * 3.33, 0, 1, 0), "In", "Linear", 1)
local DV1 = energy / 100
local initX6 = f6.Size.X.Scale
f6f:TweenSize(UDim2.new(initX6 * DV1 * 3.33, 0, 1, 0), "In", "Linear", 1)
if opend == true then
if current == true then
if idleq == false then
if stun.Value == true then
TARG1 = stunned[3]
TARG2 = stunned[2]
TARG3 = stunned[1]
TARG4 = stunned[5]
TARG5 = stunned[4]
TARG6 = stunned[6]
char.Humanoid.WalkSpeed = 0
end
if stun.Value == true then
char.Humanoid.JumpPower = 0
else
char.Humanoid.JumpPower = 50
end
if stun.Value == false and skl == false then
local iced = 0
for i,v in pairs(char.Torso:GetChildren()) do
if v.ClassName == "Part" then
iced = iced + 1
end
end
if 4 < iced then
iced = 4
end
local iscp = iced * 0.1
local fspeed = spd.Value - iscp
char.Humanoid.WalkSpeed = 16 * fspeed
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false and pja == false then
pja = true
TARG1 = jump[3]
TARG2 = jump[2]
TARG3 = jump[1]
TARG4 = jump[5]
TARG5 = jump[4]
TARG6 = CFrame.new(0, 0, 0)
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
wait(0.05)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
TARG1 = jump[3]
TARG2 = jump[2]
TARG3 = jump[1]
TARG4 = jump[5]
TARG5 = jump[4]
TARG6 = CFrame.new(0, 0, 0)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
wait(0.05)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
TARG1 = jump[3]
TARG2 = jump[2]
TARG3 = jump[1]
TARG4 = jump[5]
TARG5 = jump[4]
TARG6 = CFrame.new(0, 0, 0)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
wait(0.05)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
TARG1 = jump[3]
TARG2 = jump[2]
TARG3 = jump[1]
TARG4 = jump[5]
TARG5 = jump[4]
TARG6 = CFrame.new(0, 0, 0)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
TARG1 = jump2[3]
TARG2 = jump2[2]
TARG3 = jump2[1]
TARG4 = jump2[5]
TARG5 = jump2[4]
TARG6 = CFrame.new(0, 0, 0)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
wait(0.05)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
TARG1 = jump2[3]
TARG2 = jump2[2]
TARG3 = jump2[1]
TARG4 = jump2[5]
TARG5 = jump2[4]
TARG6 = CFrame.new(0, 0, 0)
end
if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
wait(0.15)
end
pja = false
end
local lilwl = ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
local lirwl = rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
local lilwr = ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
local lirwr = rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
if bl.Value == false then
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
TARG1 = walk[8]
TARG2 = walk[7]
TARG3 = walk[6]
TARG4 = walk[4]
TARG5 = walk[3]
TARG6 = walk[5]
STARG = CFrame.new(0.2, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
wait(0.05)
end
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
wait(0.05)
end
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
wait(0.05)
end
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
wait(0.05)
end
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
TARG1 = walk[8]
TARG2 = walk[7]
TARG3 = walk[6]
TARG4 = walk[2]
TARG5 = walk[1]
TARG6 = walk[5]
end
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
wait(0.05)
end
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
wait(0.05)
end
if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
wait(0.05)
end
if IdleAndWalk ~= true or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value == false then
wait(0.05)
end
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out DO_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
-- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
end
end
end
end
end
if IdleAndWalk ~= false or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value == false then
TARG1 = idle[5] * CFrame.Angles(0, 0, 0.04 * math.sin(tick()))
TARG2 = idle[6] * CFrame.Angles(0, 0, -0.04 * math.sin(tick()))
TARG3 = idle[2] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
TARG4 = idle[4] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
TARG5 = idle[3] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
TARG6 = idle[1]
STARG = CFrame.new(0.2, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40))
end
end
|
--
-- This is file `luatex-hyphen.lua',
-- generated with the docstrip utility.
--
-- The original source files were:
--
-- luatex-hyphen.dtx (with options: `lua')
--
-- This is a generated file (source: luatex-hyphen.dtx).
--
-- Copyright (C) 2012 by The LuaLaTeX development team.
--
-- This work is under the CC0 license.
--
luatexhyphen = luatexhyphen or {}
local luatexhyphen = luatexhyphen
local function wlog(msg, ...)
texio.write_nl('log', 'luatex-hyphen: '..msg:format(...))
end
local function err(msg, ...)
error('luatex-hyphen: '..msg:format(...), 2)
end
local dbname = "language.dat.lua"
local language_dat
local dbfile = kpse.find_file(dbname, 'lua')
if not dbfile then
err("file not found: "..dbname)
else
wlog('using data file: %s', dbfile)
language_dat = dofile(dbfile)
end
local function lookupname(name)
if language_dat[name] then
return language_dat[name], name
else
for canon, data in pairs(language_dat) do
for _,syn in ipairs(data.synonyms) do
if syn == name then
return data, canon
end
end
end
end
end
luatexhyphen.lookupname = lookupname
local function loadlanguage(lname, id)
if id == 0 then
return
end
local msg = "loading%s patterns and exceptions for: %s (\\language%d)"
local ldata, cname = lookupname(lname)
if not ldata then
err("no entry in %s for this language: %s", dbname, lname)
end
if ldata.special then
if ldata.special:find('^disabled:') then
err("language disabled by %s: %s (%s)", dbname, cname,
ldata.special:gsub('^disabled:', ''))
elseif ldata.special == 'language0' then
err("\\language0 should be dumped in the format")
else
err("bad entry in %s for language %s")
end
end
wlog(msg, '', cname, id)
for _, item in ipairs{'patterns', 'hyphenation'} do
local filelist = ldata[item]
if filelist ~= nil and filelist ~= '' then
for _, file in ipairs(filelist:explode(',')) do
local file = kpse.find_file(file) or err("file not found: %s", file)
local fh = io.open(file, 'r')
local data = fh:read('*a') or err("file not readable: %s", f)
fh:close()
lang[item](lang.new(id), data)
end
else
if item == 'hyphenation' then item = item..' exceptions' end
wlog("info: no %s for this language", item)
end
end
end
luatexhyphen.loadlanguage = loadlanguage
local function adddialect(dialect, language)
if dialect ~= '0' then
dialect = dialect:gsub('l@', '')
language = language:gsub('l@', '')
data = lookupname(language)
if data then
data.synonyms[#data.synonyms+1] = dialect
end
end
end
luatexhyphen.adddialect = adddialect
--
-- End of File `luatex-hyphen.lua'.
|
local function not_ready()
return false,
"Sorry this refactor is not ready yet! But I appreciate you very much :)"
end
return not_ready
|
--[[
FPS Meter - Client
v1.0
by: standardcombo
See the FPSMeter_README for information about this module.
--]]
local UI_TEXT = script:GetCustomProperty("UIText")
if UI_TEXT and UI_TEXT.isAssigned then
UI_TEXT = UI_TEXT:WaitForObject()
else
UI_TEXT = nil
end
local WRITE_TO_GLOBAL = script:GetCustomProperty("WriteToGlobal")
local PRINT_TO_SCREEN = script:GetCustomProperty("PrintToScreen")
local WEIGHT = script:GetCustomProperty("RollingWeight") or 0.2
local averageDeltaTime = 1 / 60
local printToScreenDelay = 0
function Tick(deltaTime)
averageDeltaTime = averageDeltaTime * (1 - WEIGHT) + deltaTime * WEIGHT
if WRITE_TO_GLOBAL then
_G.FPS = GetAverageFrameRate()
end
if UI_TEXT then
UI_TEXT.text = GetFrameRateString() .. " fps"
elseif PRINT_TO_SCREEN then
printToScreenDelay = printToScreenDelay - deltaTime
if printToScreenDelay <= 0 then
printToScreenDelay = 3
UI.PrintToScreen(GetFrameRateString() .. " fps")
end
end
end
function GetAverageFrameRate()
if averageDeltaTime <= 0 then
return 999
end
local fps = 1 / averageDeltaTime
if fps > 999 then
return 999
end
return fps
end
function GetFrameRateString()
local fps = GetAverageFrameRate()
return string.format("%.2f", fps)
end
local function OnFrameRateRequest()
local fps = GetAverageFrameRate()
Events.BroadcastToServer("FrameRate", fps)
end
Events.Connect("FrameRateRequest", OnFrameRateRequest)
|
object_tangible_quest_township_ig88_feeder_component_03 = object_tangible_quest_township_shared_ig88_feeder_component_03:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_township_ig88_feeder_component_03, "object/tangible/quest/township/ig88_feeder_component_03.iff")
|
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ETHEREALSPEAR)
function onGetFormulaValues(player, level, attack, factor)
local distanceSkill = player:getEffectiveSkillLevel(SKILL_DISTANCE)
local skillDouble, levelTotal = distanceSkill * 2, level / 5
return -(((skillDouble + attack / 2500) * 0.5) + (levelTotal) + 7), -(((skillDouble + attack / 1875) * 0.75) + (levelTotal) + 13)
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
|
-----------------------------------------
-- ID: 4541
-- Item: Goblin Drink
-- Item Effect: Restores 1 MP while healing / 3 tick 180 mins.
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
function onItemCheck(target)
return 0
end
function onItemUse(target)
if (not target:hasStatusEffect(tpz.effect.FOOD)) then
target:addStatusEffect(tpz.effect.FOOD, 1, 3, 10800, 4541)
else
target:messageBasic(tpz.msg.basic.NO_EFFECT)
end
end
function onEffectGain(target, effect)
end
function onEffectTick(target, effect)
if (target:hasStatusEffect(tpz.effect.HEALING)) then
target:addMP(effect:getPower())
end
end
function onEffectLose(target, effect)
end
|
#define 初始化 oninit
#include "fl_base.lua"
fl_point = nil;
missions = {};
missions_count = 0;
missions_number = {};
missions_star = {};
mission_page = 0;
fl_mission = nil;
fl_mission_left = 0;
function oninit()
fl_point = dlg_load("t_point");
fl_point:enable("background", true);
fl_point.pos=Pixel(0,0);
fl_point:bind_click("close", "返回主页面");
fl_mission = fl_point:search("missions");
fl_mission_left = fl_mission.left;
fl_mission.width = mission_pagecount * gamewidth();
fl_mission.left = 0;
mission_page = readi("mission_page");
print("AL"..mission_page);
--writei("mojing", 1010000);
--writei("quanjie", 1);
local page_points = MISSION_PAGE_COUNT2;
local index = 0;
for j=1,mission_pagecount do
index = (j-1) * page_points;
local xbegin = (j-1) * gamewidth() + 30;
for i=0,(page_points-1) do
local star = readi("ok_"..(index+1));
missions[index] = draw_create();
missions[index].context = index;
missions[index]:image("images/bg.png");
if (star>0) then
missions[index]:image_mode("bg/pointbg");
else
missions[index]:image_mode("bg/pointno");
end
missions[index].center = Pixel(65,65);
missions[index].pos = Pixel(25+(i%MISSION_WIDTH)*120 + xbegin, int(i/MISSION_WIDTH) * 120);
missions[index]:bind_click("");
missions_number[index] = missions[index]:add_child();
missions_number[index]:number_mode("combo_number/", 54, 0);
missions_number[index].pos = Pixel(0, -20);
missions_number[index].number = (index+1);
missions_star[index] = {};
--writei("ok_"..(index+1), 5);
missions[index].enabled = (star>0);
missions_number[index].enabled = (star>0);
if star > 4 then
star = 4;
end
if star > 0 then
for s=1,3 do
missions_star[index][s] = missions[index]:add_child();
missions_star[index][s]:image_mode("bg/crystal");
missions_star[index][s].center = Pixel(38,38);
missions_star[index][s].pos = Pixel((s-1)*38-12, 45);
missions_star[index][s].scale = 0.5;
missions_star[index][s].enabled = (star > s);
end
end
fl_mission:bind_draw(missions[index]);
index = index + 1;
if index >= MAX_MISSIONS then
break;
end
end
end
missions_count = index;
更新页面豆();
bind_input("down", "手指按下");
bind_input("up", "手指弹起");
bind_input("move", "手指移动");
page_left = -mission_page* gamewidth();
fl_mission.left = page_left;
end
function 进入关卡(v)
local index = v.context;
if missions[index].enabled then
setvali("current", index + 1);
local w = index*2+4;
if w > 10 then
w = 10;
end
setvali("current_w", w);
setvali("current_h", w);
goto("fl_game");
end
end
手指按下值 = nil;
手指按下点 = nil;
手指是否按下 = false;
手指按下mission = nil;
function 手指按下(pt)
if pt.y > 100 and pt.y < (gameheight()-50) then
pt = fl_mission:mousepoint();
cleartime("自动对齐到页面");
手指是否按下 = true;
手指按下值 = pt;
手指按下点 = pt;
for i=0,(missions_count-1) do
local rc = missions[i]:draw_rect();
if point_in(rc, pt) and missions[i].enabled then
missions[i].scale = 1.2;
手指按下mission = missions[i];
break;
end
end
end
end
function 手指移动(pt)
if 手指按下值~= nil and abs(pt.x-手指按下值.x)<5 and abs(pt.y-手指按下值.y)<5 then
return;
end
if 手指是否按下 then
pt = fl_mission:mousepoint();
local off = pt - 手指按下值;
local newleft = fl_mission.left + off.x;
if newleft > fl_mission_left then
newleft = fl_mission_left;
elseif newleft < (-gamewidth()*(mission_pagecount-1)) then
newleft = (-gamewidth()*(mission_pagecount-1));
end
fl_mission.left = newleft;
手指按下值 = pt;
end
end
page_dir = 0;
page_left = 0;
function 自动对齐到页面(tm,endof,param,maxtm)--tm是秒计数的小数,maxtm最大时间,endof只有在计时器结束的时候被调用一次,param是自定义传入的参数
page_left = page_left + page_dir;
page_dir = page_dir + symbol(page_dir)*50;
local newpage_left = -mission_page* gamewidth();
if page_dir > 0 then
if page_left > newpage_left then
page_left = newpage_left;
cleartime("自动对齐到页面");
end
elseif page_left < newpage_left then
page_left = newpage_left;
cleartime("自动对齐到页面");
end
fl_mission.left = page_left;
end
function 手指弹起(pt)
if 手指按下点 == nil then
return;
end
pt = fl_mission:mousepoint();
local jl = pt - 手指按下点;
if 手指按下mission ~= nil then
手指按下mission.scale = 1;
手指按下mission = nil;
end
if 手指是否按下 then
if (jl.x*jl.x+jl.y*jl.y)<MAX_CLICK_REGION then
for i=0,(missions_count-1) do
local rc = missions[i]:draw_rect();
if point_in(rc, pt) then
进入关卡(missions[i]);
break;
end
end
else
local offsetX = fl_mission.left % gamewidth() - (gamewidth()/2);
local off = 手指按下点 - pt;
if off.x > 100 then
--if offsetX < -200 then
--mission_page = mission_page + 1;
mission_page = -int(fl_mission.left / gamewidth()) + 1;
--end
elseif off.x < -100 then
mission_page = -int(fl_mission.left / gamewidth());
end
if mission_page < 0 then
mission_page = 0
elseif mission_page >= mission_pagecount then
mission_page = mission_pagecount - 1;
end
writei("mission_page", mission_page);
print("sAL"..mission_page);
local newpage_left = -mission_page * gamewidth();
page_left = fl_mission.left;
page_dir = symbol(newpage_left - page_left) * 100;
interval("自动对齐到页面", 50, 10000);
--page_left = -(mission_page-1)* gamewidth();
更新页面豆();
end
end
手指按下点 = nil;
手指是否按下 = false;
end
function 更新页面豆()
local title = fl_point:search("title");
title:element_at(0).texturemode="point"..(mission_page+1);
for i=0,(mission_pagecount-1) do
fl_point:enable("page"..(i+1), (i==mission_page));
end
end
|
--====================================================================--
-- Websockets Pusher
--
-- Communicate with Pusher.com server
--
-- Sample code is MIT licensed, the same license which covers Lua itself
-- http://en.wikipedia.org/wiki/MIT_License
-- Copyright (C) 2014 David McCuskey. All Rights Reserved.
--====================================================================--
print( '\n\n##############################################\n\n' )
--====================================================================--
-- Imports
local WebSockets = require 'dmc_corona.dmc_websockets'
-- local Utils = require( "dmc_corona.dmc_utils" )
--====================================================================--
-- Setup, Constants
local ws
--====================================================================--
-- Support Functions
-- none
--====================================================================--
-- Main Functions
local function webSocketsEvent_handler( event )
-- print( "webSocketsEvent_handler", event.type )
local evt_type = event.type
if evt_type == ws.ONOPEN then
print( 'Received event: ONOPEN' )
elseif evt_type == ws.ONMESSAGE then
local msg = event.message
print( "Received event: ONMESSAGE" )
print( "message: '" .. tostring( msg.data ) .. "'\n\n" )
elseif evt_type == ws.ONCLOSE then
print( "Received event: ONCLOSE" )
print( 'code:reason', event.code, event.reason )
elseif evt_type == ws.ONERROR then
print( "Received event: ONERROR" )
end
end
ws = WebSockets{
-- non-secure
-- uri='ws://ws.pusherapp.com:80/app/a6fc0e5ee5adc489d1ac?client=lua&version=1.0&protocol=7',
-- secure (SSL/TLS)
uri='wss://ws.pusherapp.com:443/app/a6fc0e5ee5adc489d1ac?client=lua&version=1.0&protocol=7',
-- port can be here, or in URI
-- port=443, -- 80/443
protocols='7'
}
ws:addEventListener( ws.EVENT, webSocketsEvent_handler )
|
RegisterCommand('adjcar', function(source, args)
-- Sentinel Classic if no arg is passed
local vehicleName = args[1] or 'sentinel3'
if not IsModelInCdimage(vehicleName) or not IsModelAVehicle(vehicleName) then
TriggerEvent('chat:addMessage', {
args = { 'Nope' }
})
return
end
-- Load model
RequestModel(vehicleName)
while not HasModelLoaded(vehicleName) do
Wait(500)
end
-- get the player's position
local playerPed = PlayerPedId()
local pos = GetEntityCoords(playerPed)
-- create the vehicle
local vehicle = CreateVehicle(vehicleName, pos.x, pos.y, pos.z, GetEntityHeading(playerPed), true, false)
SetVehicleMod(vehicle, 15, 3)
SetPedIntoVehicle(playerPed, vehicle, -1)
SetEntityAsNoLongerNeeded(vehicle)
SetModelAsNoLongerNeeded(vehicleName)
end, false)
RegisterCommand('adjgetpos', function(source, args)
-- get the player's position
local pos = GetEntityCoords(PlayerPedId())
TriggerEvent('chat:addMessage', {
args = { 'X: ' .. pos.x .. ' Y: ' .. pos.y .. ' Z: ' .. pos.z }
})
TriggerServerEvent('adjutor:logpos', pos)
end, false)
|
--[[
This file adds a Pokémon with missing informations to data modules, in order
to test against it.
The Pokémon is SnorloBello, and has no ndex, but the load function may or may
not load many other informations.
--]]
local pokes = require('Poké-data')
local pokeabils = require('PokéAbil-data')
local eggs = require('PokéEggGroup-data')
local items = require('PokéItems-data')
local stats = require('PokéStats-data')
local evos = require('Evo-data')
--[[
Add SnorloBello to data modules. The only argument is a set of flags:
- types (default true): SnorloBello has types
- abil (default false): SnorloBello has an ability
- eggs (default false): SnorloBello has an egg group
- stats (default false): SnorloBello has a set of stats
SnorloBello has a name and never has an ndex. Moreover, it doesn't have any
evolution, but may have some types, an ability, an egg group or some stats.
--]]
local function loadSnorloBello(load)
local name = "SnorloBello"
local nameidx = name:lower()
pokes[nameidx] = { name = name }
if load.types == nil or load.types then
pokes[nameidx].type1, pokes[nameidx].type2 = "Psico", "Psico"
end
pokeabils[nameidx] = { ability1 = '' }
if load.abil then
pokeabils[nameidx].ability1 = "Burla"
end
if load.eggs then
eggs[nameidx] = { group1 = "mostro" }
end
items[nameidx] = {}
if load.stats then
stats[nameidx] = {hp = 45, atk = 49, def = 49, spatk = 65, spdef = 65, spe = 45, spec = 65}
end
evos[nameidx] = { ndex = nil, name = nameidx }
end
return loadSnorloBello
|
-- Copyright 2021 Sonu Kumar
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- https://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and limitations under the License.
--
-- get head of queue
local values = redis.call('LRANGE', KEYS[1], 0, tonumber(ARGV[3]) - 1)
if #values > 0 then
for _, value in ipairs(values) do
-- push to processing set
redis.call('ZADD', KEYS[2], ARGV[2], value)
-- remove from the queue
redis.call('LPOP', KEYS[1])
end
end;
--if elements with lower priority are on the head of processing queue
local v = redis.call('ZRANGE', KEYS[2], 0, 0, 'WITHSCORES')
if v[1] ~= nil and tonumber(v[2]) < tonumber(ARGV[1]) then
redis.call('PUBLISH', KEYS[3], v[2])
end
return values;
|
local Engine = NeP.Engine
local faceroll = {
buttonMap = { },
lastFrame = false,
rolling = false,
bars = {
"ActionButton",
"MultiBarBottomRightButton",
"MultiBarBottomLeftButton",
"MultiBarRightButton",
"MultiBarLeftButton"
}
}
NeP.FaceRoll = CreateFrame('Frame', 'activeCastFrame', UIParent)
local activeFrame = NeP.FaceRoll
activeFrame:SetWidth(32)
activeFrame:SetHeight(32)
activeFrame:SetPoint("CENTER", UIParent, "CENTER")
activeFrame.glow = activeFrame:CreateTexture()
activeFrame.glow:SetTexture(0,1,1,1)
activeFrame.glow:SetAllPoints(activeFrame)
activeFrame.glow.texture = activeFrame:CreateTexture()
activeFrame.glow.texture:SetTexture("Interface/TARGETINGFRAME/UI-RaidTargetingIcon_8")
--activeFrame.glow.texture:SetVertexColor(0, 1, 0, 1)
activeFrame.glow.texture:SetAllPoints(activeFrame)
activeFrame:SetFrameStrata('HIGH')
activeFrame:Hide()
local function showActiveSpell(spell)
local spellButton = faceroll.buttonMap[spell]
if spellButton and spell then
activeFrame:Show()
activeFrame:SetPoint("CENTER", spellButton, "CENTER")
end
end
local frame = CreateFrame("FRAME", "FooAddonFrame");
frame:RegisterEvent("ACTIONBAR_SLOT_CHANGED");
frame:RegisterEvent("PLAYER_ENTERING_WORLD");
frame:SetScript("OnEvent", function(self, event, ...)
wipe(faceroll.buttonMap)
for _, group in ipairs(faceroll.bars) do
for i =1, 12 do
local button = _G[group .. i]
if button then
local actionType, id, subType = GetActionInfo(ActionButton_CalculateAction(button, "LeftButton"))
if actionType == 'spell' then
local spell = GetSpellInfo(id)
if spell then
faceroll.buttonMap[spell] = button
end
end
end
end
end
end)
-- cast on ground
function Engine.CastGround(spell, target)
end
-- Cast
function Engine.Cast(spell, target)
showActiveSpell(spell)
end
-- Macro
function Engine.Macro(text)
end
function Engine.UseItem(name, target)
end
function Engine.UseInvItem(slot)
end
function Engine.LineOfSight(a, b)
return true
end
-- Distance
local rangeCheck = LibStub("LibRangeCheck-2.0")
function Engine.Distance(a, b)
if UnitExists(b) then
local minRange, maxRange = rangeCheck:GetRange(b)
return maxRange or minRange
end
return 0
end
-- Infront
function Engine.Infront(a, b)
return true
end
--[[ Generic OM
---------------------------------------------------]]
local function GenericFilter(unit, objectDis)
if UnitExists(unit) then
local objectName = UnitName(unit)
local alreadyExists = false
-- Friendly Filter
if UnitCanAttack('player', unit) then
for i=1, #NeP.TempOM.unitEnemie do
local object = NeP.TempOM.unitEnemie[i]
if object.distance == objectDis and object.name == objectName then
alreadyExists = true
end
end
-- Enemie Filter
elseif UnitIsFriend('player', unit) then
for i=1, #NeP.TempOM.unitFriend do
local object = NeP.TempOM.unitFriend[i]
if object.distance == objectDis and object.name == objectName then
alreadyExists = true
end
end
end
if not alreadyExists then return true end
end
return false
end
function NeP.OM.Maker()
-- Self
NeP.OM.addToOM('player', 5)
-- Mouseover
if UnitExists('mouseover') then
local object = 'mouseover'
local ObjDistance = Engine.Distance('player', object)
if GenericFilter(object, ObjDistance) then
if ObjDistance <= 100 then
NeP.OM.addToOM(object)
end
end
end
-- Target Cache
if UnitExists('target') then
local object = 'target'
local ObjDistance = Engine.Distance('player', object)
if GenericFilter(object, ObjDistance) then
if ObjDistance <= 100 then
NeP.OM.addToOM(object)
end
end
end
-- If in Group scan frames...
if IsInGroup() or IsInRaid() then
local prefix = (IsInRaid() and 'raid') or 'party'
for i = 1, GetNumGroupMembers() do
-- Enemie
local target = prefix..i..'target'
local ObjDistance = Engine.Distance('player', target)
if GenericFilter(target, ObjDistance) then
if ObjDistance <= 100 then
NeP.OM.addToOM(target)
end
end
-- Friendly
local friendly = prefix..i
local ObjDistance = Engine.Distance('player', friendly)
if GenericFilter(friendly, ObjDistance) then
if ObjDistance <= 100 then
NeP.OM.addToOM(friendly)
end
end
end
end
end
|
--[[
Copyright © 2019, Sjshovan (Apogee)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Clutch nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Sjshovan (Apogee) BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]--
if Clutch == nil then Clutch = {} end
Clutch.name = "Clutch"
Clutch.version = "0.9.1"
Clutch.author = "Sjshovan (Apogee)"
Clutch.contact = "Sjshovan@Gmail.com"
Clutch.url_readme = "https://github.com/Ap0gee/Clutch"
Clutch.description = "Clutch aims to prevent weapons from falling to the ground and grants the ability to pick them back up if they do."
Clutch.commands = {"/clutch", "/clch"}
Clutch.collectibles = {
none = 0,
hats = {
hide_your_helm = 5002
}
}
Clutch.colors = {
info = "eeeeee",
primary = "9ab3e5",
secondary = "6c757d",
success = "28a745",
warning = "ffc107",
danger = "dc3545",
}
local function cStr(color, str)
return string.format("|c%s%s|r", color, str)
end
local function buildHelpEntryCommand(command, description)
local addon_name = cStr(Clutch.colors.primary, "/"..string.lower(Clutch.name))
local command = cStr(Clutch.colors.info, command)
local description = cStr(Clutch.colors.info, description)
local sep = cStr(Clutch.colors.secondary, "=>")
return string.format("%s %s %s %s", addon_name, command, sep, description)
end
local function buildHelpEntry(key, value)
local key = cStr(Clutch.colors.primary, key)
local value = cStr(Clutch.colors.info, value)
local sep = cStr(Clutch.colors.secondary, "=>")
return string.format("%s %s %s", key, sep, value)
end
local function buildHelpTitle(context)
local context = cStr(Clutch.colors.info, context)
local title = cStr(Clutch.colors.primary, string.format("%s Help:", Clutch.name))
return string.format("%s %s", title, context)
end
local function buildHelpSeperator(character, count)
local sep = ''
for i = 1, count do
sep = sep .. character
end
return cStr(Clutch.colors.secondary, sep)
end
function Clutch.displayHelp(table_help)
for index, command in pairs(table_help) do
d(command)
end
end
function Clutch.clutchWeapons()
local collectible_hat_active = GetActiveCollectibleByType(COLLECTIBLE_CATEGORY_TYPE_HAT)
if collectible_hat_active == Clutch.collectibles.none or collectible_hat_active == Clutch.collectibles.hats.hide_your_helm then
UseCollectible(Clutch.collectibles.hats.hide_your_helm)
UseCollectible(Clutch.collectibles.hats.hide_your_helm)
else
UseCollectible(Clutch.collectibles.hats.hide_your_helm)
UseCollectible(collectible_hat_active)
end
end
function Clutch.onBoundKeyPress()
d(string.format("%s: %s",
cStr(Clutch.colors.primary, Clutch.name),
cStr(Clutch.colors.info, "Activated!")
))
Clutch.clutchWeapons()
end
function Clutch.onPlayerActivated()
if not Clutch.startup_info_displayed then
d(string.format("%s %s %s",
cStr(Clutch.colors.primary, Clutch.name),
cStr(Clutch.colors.info, string.format("v%s ~", Clutch.version)),
cStr(Clutch.colors.primary, Clutch.author)
))
Clutch.startup_info_displayed = true
end
Clutch.clutchWeapons()
end
function Clutch.onCommandEntered(args)
if args == 'activate' or args == 'a' then
Clutch.onBoundKeyPress()
elseif args == 'info' or args == 'i' then
Clutch.displayHelp(Clutch.help.info)
elseif args == 'help' or args == 'h' then
Clutch.displayHelp(Clutch.help.commands)
else
Clutch.displayHelp(Clutch.help.commands)
end
end
function Clutch.onAddonLoaded(eventCode, addonName)
if addonName ~= Clutch.name then return end
EVENT_MANAGER:UnregisterForEvent(Clutch.name, EVENT_ADD_ON_LOADED)
ZO_CreateStringId("SI_BINDING_NAME_CLUTCH_WEAPONS", "Clutch Weapons")
for index, command in pairs(Clutch.commands) do
SLASH_COMMANDS[command] = Clutch.onCommandEntered
end
Clutch.help = {
commands = {
buildHelpSeperator("=", 20),
buildHelpTitle("Commands"),
buildHelpSeperator('=', 20),
buildHelpEntryCommand("[activate, a]", "Activate Clutch and pick up your weapons."),
buildHelpEntryCommand("[help, h]", "Display Clutch commands."),
buildHelpEntryCommand("[info, i]", "Display information about Clutch."),
buildHelpSeperator("=", 20),
},
info = {
buildHelpSeperator("=", 14),
buildHelpTitle("Info"),
buildHelpSeperator('=', 14),
buildHelpEntry("Name", Clutch.name),
buildHelpEntry("Description", Clutch.description),
buildHelpEntry("Author", Clutch.author),
buildHelpEntry("Contact", Clutch.contact),
buildHelpEntry("README", Clutch.url_readme),
buildHelpEntry("Version", Clutch.version),
buildHelpSeperator('=', 14),
}
}
EVENT_MANAGER:RegisterForEvent(Clutch.name, EVENT_PLAYER_ACTIVATED, Clutch.onPlayerActivated)
end
EVENT_MANAGER:RegisterForEvent(Clutch.name, EVENT_ADD_ON_LOADED, Clutch.onAddonLoaded)
|
local oo = oo
local SingleTexture = require("gwen.skins.texturing.single")
local BorderedTexture = require("gwen.skins.texturing.bordered")
local SkinBase = require("gwen.skins.base")
local TexturedSkin = oo.InheritClass(SkinBase, "Gwen.Skin.Textured")
local function NewBordered(...)
local obj = BorderedTexture.New()
obj:Init(...)
return obj
end
local function NewSingle(...)
local obj = SingleTexture.New()
obj:Init(...)
return obj
end
function TexturedSkin:Init(renderer, texName, fontName)
-- texName is the name of the texture that will be given to the renderer
self.renderer = renderer
self.tex = self.renderer:LoadTexture(texName)
self.defaultFont = self.renderer:LoadFont(fontName)
self:InitializeColors()
self:InitializeTextures()
end
function TexturedSkin:InitializeColors()
-- TODO: Grab colour out of texture data
-- These colours will have to be hard coded for the moment
self.Colors = {}
self.Colors.Window = {}
self.Colors.Window.TitleActive = GwenColor(255, 255, 255, 204)
self.Colors.Window.TitleInactive = GwenColor(255, 255, 255, 92)
self.Colors.Label = {}
self.Colors.Label.Default = GwenColor(209, 209, 209, 255)
self.Colors.Label.Bright = GwenColor(255, 255, 255, 255)
self.Colors.Label.Dark = GwenColor(10, 10, 10, 255)
self.Colors.Label.Highlight = GwenColor(255, 0, 0, 255)
self.Colors.Tree = {}
self.Colors.Tree.Lines = GwenColor(202, 209, 215, 255)
self.Colors.Tree.Normal = GwenColor(94, 102, 110, 255)
self.Colors.Tree.Hover = GwenColor(51, 148, 240, 255)
self.Colors.Tree.Selected = GwenColor(255, 255, 255, 255)
self.Colors.Properties = {}
self.Colors.Properties.Line_Normal = GwenColor(156, 156, 156, 255)
self.Colors.Properties.Line_Selected = GwenColor(156, 156, 156, 255)
self.Colors.Properties.Line_Hover = GwenColor(156, 156, 156, 255)
self.Colors.Properties.Column_Normal = GwenColor(255, 255, 255, 0)
self.Colors.Properties.Column_Selected = GwenColor(118, 199, 255, 255)
self.Colors.Properties.Column_Hover = GwenColor(118, 199, 255, 59)
self.Colors.Properties.Label_Normal = GwenColor(115, 115, 115, 255)
self.Colors.Properties.Label_Selected = GwenColor(255, 255, 255, 255)
self.Colors.Properties.Label_Hover = GwenColor(168, 168, 168, 255)
self.Colors.Properties.Border = GwenColor(210, 211, 212, 255)
self.Colors.Properties.Title = GwenColor(67, 67, 67, 255)
self.Colors.Button = {}
self.Colors.Button.Normal = GwenColor(82, 82, 82, 255)
self.Colors.Button.Hover = GwenColor(46, 114, 178, 255)
self.Colors.Button.Down = GwenColor(255, 255, 255, 255)
self.Colors.Button.Disabled = GwenColor(82, 82, 82, 179)
self.Colors.Tab = {}
self.Colors.Tab.Active = {}
self.Colors.Tab.Active.Normal = GwenColor(255, 255, 255, 255)
self.Colors.Tab.Active.Hover = GwenColor(255, 255, 255, 255)
self.Colors.Tab.Active.Down = GwenColor(255, 255, 255, 255)
self.Colors.Tab.Active.Disabled = GwenColor(233, 233, 233, 204)
self.Colors.Tab.Inactive = {}
self.Colors.Tab.Inactive.Normal = GwenColor(255, 255, 255, 102)
self.Colors.Tab.Inactive.Hover = GwenColor(249, 249, 249, 153)
self.Colors.Tab.Inactive.Down = GwenColor(255, 255, 255, 255)
self.Colors.Tab.Inactive.Disabled = GwenColor(210, 210, 210, 204)
self.Colors.Category = {}
self.Colors.Category.Header = GwenColor(255, 255, 255, 230)
self.Colors.Category.Header_Closed = GwenColor(255, 255, 255, 153)
self.Colors.Category.Line = {}
self.Colors.Category.Line.Text = GwenColor(119, 119, 119, 255)
self.Colors.Category.Line.Text_Hover = GwenColor(255, 255, 255, 255)
self.Colors.Category.Line.Text_Selected = GwenColor(255, 255, 255, 255)
self.Colors.Category.Line.Button = GwenColor(255, 255, 255, 0)
self.Colors.Category.Line.Button_Hover = GwenColor(255, 255, 255, 0)
self.Colors.Category.Line.Button_Selected = GwenColor(255, 216, 0, 255)
self.Colors.Category.LineAlt = {}
self.Colors.Category.LineAlt.Text = GwenColor(136, 136, 136, 255)
self.Colors.Category.LineAlt.Text_Hover = GwenColor(255, 255, 255, 255)
self.Colors.Category.LineAlt.Text_Selected = GwenColor(255, 255, 255, 255)
self.Colors.Category.LineAlt.Button = GwenColor(0, 0, 0, 26)
self.Colors.Category.LineAlt.Button_Hover = GwenColor(0, 0, 0, 26)
self.Colors.Category.LineAlt.Button_Selected = GwenColor(255, 216, 0, 255)
self.Colors.ModalBackground = GwenColor(255, 255, 255, 51)
self.Colors.TooltipText = GwenColor(124, 124, 124, 255)
end
function TexturedSkin:InitializeTextures()
-- TODO: Alignment
local tex = self.tex
self.Textures = {}
self.Textures.Shadow = NewBordered(tex, 448, 0, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Tooltip = NewBordered(tex, 128, 320, 127, 31, GwenMargin(8, 8, 8, 8))
self.Textures.StatusBar = NewBordered(tex, 128, 288, 127, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Selection = NewBordered(tex, 384, 32, 31, 31, GwenMargin(4, 4, 4, 4))
self.Textures.Panel = {}
self.Textures.Panel.Normal = NewBordered(tex, 256, 0, 63, 63, GwenMargin(16, 16, 16, 16))
self.Textures.Panel.Bright = NewBordered(tex, 256 + 64, 0, 63, 63, GwenMargin(16, 16, 16, 16))
self.Textures.Panel.Dark = NewBordered(tex, 256, 64, 63, 63, GwenMargin(16, 16, 16, 16))
self.Textures.Panel.Highlight = NewBordered(tex, 256 + 64, 64, 63, 63, GwenMargin(16, 16, 16, 16))
self.Textures.Window = {}
self.Textures.Window.Normal = NewBordered(tex, 0, 0, 127, 127, GwenMargin(8, 32, 8, 8))
self.Textures.Window.Inactive = NewBordered(tex, 128, 0, 127, 127, GwenMargin(8, 32, 8, 8))
self.Textures.Checkbox = {}
self.Textures.Checkbox.Active = {}
self.Textures.Checkbox.Active.Checked = NewSingle(tex, 448, 32, 15, 15)
self.Textures.Checkbox.Active.Normal = NewSingle(tex, 464, 32, 15, 15)
self.Textures.Checkbox.Disabled = {}
self.Textures.Checkbox.Disabled.Checked = NewSingle(tex, 448, 48, 15, 15)
self.Textures.Checkbox.Disabled.Normal = NewSingle(tex, 464, 48, 15, 15)
self.Textures.RadioButton = {}
self.Textures.RadioButton.Active = {}
self.Textures.RadioButton.Active.Checked = NewSingle(tex, 448, 64, 15, 15)
self.Textures.RadioButton.Active.Normal = NewSingle(tex, 464, 64, 15, 15)
self.Textures.RadioButton.Disabled = {}
self.Textures.RadioButton.Disabled.Checked = NewSingle(tex, 448, 80, 15, 15)
self.Textures.RadioButton.Disabled.Normal = NewSingle(tex, 464, 80, 15, 15)
self.Textures.TextBox = {}
self.Textures.TextBox.Normal = NewBordered(tex, 0, 150, 127, 21, GwenMargin(4, 4, 4, 4))
self.Textures.TextBox.Focus = NewBordered(tex, 0, 172, 127, 21, GwenMargin(4, 4, 4, 4))
self.Textures.TextBox.Disabled = NewBordered(tex, 0, 193, 127, 21, GwenMargin(4, 4, 4, 4))
self.Textures.Menu = {}
self.Textures.Menu.Strip = NewBordered(tex, 0, 128, 127, 21, GwenMargin(1, 1, 1, 1))
self.Textures.Menu.BackgroundWithMargin = NewBordered(tex, 128, 128, 127, 63, GwenMargin(24, 8, 8, 8))
self.Textures.Menu.Background = NewBordered(tex, 128, 192, 127, 63, GwenMargin(8, 8, 8, 8))
self.Textures.Menu.Hover = NewBordered(tex, 128, 256, 127, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Menu.RightArrow = NewSingle(tex, 464, 112, 15, 15)
self.Textures.Menu.Check = NewSingle(tex, 448, 112, 15, 15)
self.Textures.Tab = {}
self.Textures.Tab.Control = NewBordered(tex, 0, 256, 127, 127, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.Bottom = {}
self.Textures.Tab.Bottom.Active = NewBordered(tex, 0, 416, 63, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.Bottom.Inactive = NewBordered(tex, 0 + 128, 416, 63, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.Top = {}
self.Textures.Tab.Top.Active = NewBordered(tex, 0, 384, 63, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.Top.Inactive = NewBordered(tex, 0 + 128, 384, 63, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.Left = {}
self.Textures.Tab.Left.Active = NewBordered(tex, 64, 384, 31, 63, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.Left.Inactive = NewBordered(tex, 64 + 128, 384, 31, 63, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.Right = {}
self.Textures.Tab.Right.Active = NewBordered(tex, 96, 384, 31, 63, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.Right.Inactive = NewBordered(tex, 96 + 128, 384, 31, 63, GwenMargin(8, 8, 8, 8))
self.Textures.Tab.HeaderBar = NewBordered(tex, 128, 352, 127, 31, GwenMargin(4, 4, 4, 4))
self.Textures.Window = {}
self.Textures.Window.Close = NewSingle(tex, 32, 448, 31, 31)
self.Textures.Window.Close_Hover = NewSingle(tex, 64, 448, 31, 31)
self.Textures.Window.Close_Down = NewSingle(tex, 96, 448, 31, 31)
self.Textures.Window.Maxi = NewSingle(tex, 32 + 96 * 2, 448, 31, 31)
self.Textures.Window.Maxi_Hover = NewSingle(tex, 64 + 96 * 2, 448, 31, 31)
self.Textures.Window.Maxi_Down = NewSingle(tex, 96 + 96 * 2, 448, 31, 31)
self.Textures.Window.Restore = NewSingle(tex, 32 + 96 * 2, 448 + 32, 31, 31)
self.Textures.Window.Restore_Hover = NewSingle(tex, 64 + 96 * 2, 448 + 32, 31, 31)
self.Textures.Window.Restore_Down = NewSingle(tex, 96 + 96 * 2, 448 + 32, 31, 31)
self.Textures.Window.Mini = NewSingle(tex, 32 + 96, 448, 31, 31)
self.Textures.Window.Mini_Hover = NewSingle(tex, 64 + 96, 448, 31, 31)
self.Textures.Window.Mini_Down = NewSingle(tex, 96 + 96, 448, 31, 31)
self.Textures.Tree = {}
self.Textures.Tree.Background = NewBordered(tex, 256, 128, 127, 127, GwenMargin(16, 16, 16, 16))
self.Textures.Tree.Plus = NewSingle(tex, 448, 96, 15, 15)
self.Textures.Tree.Minus = NewSingle(tex, 464, 96, 15, 15)
self.Textures.Input = {}
self.Textures.Input.Button = {}
self.Textures.Input.Button.Normal = NewBordered(tex, 480, 0, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.Button.Hovered = NewBordered(tex, 480, 32, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.Button.Disabled = NewBordered(tex, 480, 64, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.Button.Pressed = NewBordered(tex, 480, 96, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Scroller = {}
self.Textures.Scroller.LeftButton_Normal = NewBordered(tex, 464, 208, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.LeftButton_Hover = NewBordered(tex, 480, 208, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.LeftButton_Down = NewBordered(tex, 464, 272, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.LeftButton_Disabled = NewBordered(tex, 480 + 48, 272, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.UpButton_Normal = NewBordered(tex, 464, 208 + 16, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.UpButton_Hover = NewBordered(tex, 480, 208 + 16, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.UpButton_Down = NewBordered(tex, 464, 272 + 16, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.UpButton_Disabled = NewBordered(tex, 480 + 48, 272 + 16, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.RightButton_Normal = NewBordered(tex, 464, 208 + 32, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.RightButton_Hover = NewBordered(tex, 480, 208 + 32, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.RightButton_Down = NewBordered(tex, 464, 272 + 32, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.RightButton_Disabled = NewBordered(tex, 480 + 48, 272 + 32, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.DownButton_Normal = NewBordered(tex, 464, 208 + 48, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.DownButton_Hover = NewBordered(tex, 480, 208 + 48, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.DownButton_Down = NewBordered(tex, 464, 272 + 48, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.DownButton_Disabled = NewBordered(tex, 480 + 48, 272 + 48, 15, 15, GwenMargin(2, 2, 2, 2))
self.Textures.Scroller.TrackV = NewBordered(tex, 384, 208, 15, 127, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.ButtonV_Normal = NewBordered(tex, 384 + 16, 208, 15, 127, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.ButtonV_Hover = NewBordered(tex, 384 + 32, 208, 15, 127, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.ButtonV_Down = NewBordered(tex, 384 + 48, 208, 15, 127, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.ButtonV_Disabled = NewBordered(tex, 384 + 64, 208, 15, 127, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.TrackH = NewBordered(tex, 384, 128, 127, 15, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.ButtonH_Normal = NewBordered(tex, 384, 128 + 16, 127, 15, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.ButtonH_Hover = NewBordered(tex, 384, 128 + 32, 127, 15, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.ButtonH_Down = NewBordered(tex, 384, 128 + 48, 127, 15, GwenMargin(4, 4, 4, 4))
self.Textures.Scroller.ButtonH_Disabled = NewBordered(tex, 384, 128 + 64, 127, 15, GwenMargin(4, 4, 4, 4))
self.Textures.Input.ListBox = {}
self.Textures.Input.ListBox.Background = NewBordered(tex, 256, 256, 63, 127, GwenMargin(8, 8, 8, 8))
self.Textures.Input.ListBox.Hovered = NewBordered(tex, 320, 320, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.ListBox.EvenLine = NewBordered(tex, 352, 256, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.ListBox.OddLine = NewBordered(tex, 352, 288, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.ListBox.EvenLineSelected = NewBordered(tex, 320, 256, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.ListBox.OddLineSelected = NewBordered(tex, 320, 288, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.ComboBox = {}
self.Textures.Input.ComboBox.Normal = NewBordered(tex, 384, 336, 127, 31, GwenMargin(8, 8, 32, 8))
self.Textures.Input.ComboBox.Hover = NewBordered(tex, 384, 336 + 32, 127, 31, GwenMargin(8, 8, 32, 8))
self.Textures.Input.ComboBox.Down = NewBordered(tex, 384, 336 + 64, 127, 31, GwenMargin(8, 8, 32, 8))
self.Textures.Input.ComboBox.Disabled = NewBordered(tex, 384, 336 + 96, 127, 31, GwenMargin(8, 8, 32, 8))
self.Textures.Input.ComboBox.Button = {}
self.Textures.Input.ComboBox.Button.Normal = NewSingle(tex, 496, 272, 15, 15)
self.Textures.Input.ComboBox.Button.Hover = NewSingle(tex, 496, 272 + 16, 15, 15)
self.Textures.Input.ComboBox.Button.Down = NewSingle(tex, 496, 272 + 32, 15, 15)
self.Textures.Input.ComboBox.Button.Disabled = NewSingle(tex, 496, 272 + 48, 15, 15)
self.Textures.Input.UpDown = {}
self.Textures.Input.UpDown.Up = {}
self.Textures.Input.UpDown.Up.Normal = NewSingle(tex, 384, 112, 7, 7)
self.Textures.Input.UpDown.Up.Hover = NewSingle(tex, 384 + 8, 112, 7, 7)
self.Textures.Input.UpDown.Up.Down = NewSingle(tex, 384 + 16, 112, 7, 7)
self.Textures.Input.UpDown.Up.Disabled = NewSingle(tex, 384 + 24, 112, 7, 7)
self.Textures.Input.UpDown.Down = {}
self.Textures.Input.UpDown.Down.Normal = NewSingle(tex, 384, 120, 7, 7)
self.Textures.Input.UpDown.Down.Hover = NewSingle(tex, 384 + 8, 120, 7, 7)
self.Textures.Input.UpDown.Down.Down = NewSingle(tex, 384 + 16, 120, 7, 7)
self.Textures.Input.UpDown.Down.Disabled = NewSingle(tex, 384 + 24, 120, 7, 7)
self.Textures.ProgressBar = {}
self.Textures.ProgressBar.Back = NewBordered(tex, 384, 0, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.ProgressBar.Front = NewBordered(tex, 384 + 32, 0, 31, 31, GwenMargin(8, 8, 8, 8))
self.Textures.Input.Slider = {}
self.Textures.Input.Slider.H = {}
self.Textures.Input.Slider.H.Normal = NewSingle(tex, 416, 32, 15, 15)
self.Textures.Input.Slider.H.Hover = NewSingle(tex, 416, 32 + 16, 15, 15)
self.Textures.Input.Slider.H.Down = NewSingle(tex, 416, 32 + 32, 15, 15)
self.Textures.Input.Slider.H.Disabled = NewSingle(tex, 416, 32 + 48, 15, 15)
self.Textures.Input.Slider.V = {}
self.Textures.Input.Slider.V.Normal = NewSingle(tex, 416 + 16, 32, 15, 15)
self.Textures.Input.Slider.V.Hover = NewSingle(tex, 416 + 16, 32 + 16, 15, 15)
self.Textures.Input.Slider.V.Down = NewSingle(tex, 416 + 16, 32 + 32, 15, 15)
self.Textures.Input.Slider.V.Disabled = NewSingle(tex, 416 + 16, 32 + 48, 15, 15)
self.Textures.CategoryList = {}
self.Textures.CategoryList.Outer = NewBordered(tex, 256, 384, 63, 63, GwenMargin(8, 8, 8, 8))
self.Textures.CategoryList.Inner = NewBordered(tex, 256 + 64, 384, 63, 63, GwenMargin(8, 21, 8, 8))
self.Textures.CategoryList.Header = NewBordered(tex, 320, 352, 63, 31, GwenMargin(8, 8, 8, 8))
self.Textures.GroupBox = NewBordered(tex, 0, 448, 31, 31, GwenMargin(8, 8, 8, 8))
end
return TexturedSkin
|
-- ======= Copyright (c) 2003-2012, Unknown Worlds Entertainment, Inc. All rights reserved. =====
--
-- lua\AlienTeam.lua
--
-- Created by: Charlie Cleveland (charlie@unknownworlds.com) and
-- Max McGuire (max@unknownworlds.com)
--
-- This class is used for teams that are actually playing the game, e.g. Marines or Aliens.
--
-- ========= For more information, visit us at http://www.unknownworlds.com =====================
Script.Load("lua/TechData.lua")
Script.Load("lua/Skulk.lua")
Script.Load("lua/PlayingTeam.lua")
Script.Load("lua/UpgradeStructureManager.lua")
class 'AlienTeam' (PlayingTeam)
-- Innate alien regeneration
AlienTeam.kAutoHealInterval = 2
AlienTeam.kStructureAutoHealInterval = 0.5
AlienTeam.kAutoHealUpdateNum = 20 -- number of structures to update per autoheal update
AlienTeam.kInfestationUpdateRate = 2
function AlienTeam:GetTeamType()
return kAlienTeamType
end
function AlienTeam:GetIsAlienTeam()
return true
end
function AlienTeam:Initialize(teamName, teamNumber)
PlayingTeam.Initialize(self, teamName, teamNumber)
self.respawnEntity = Skulk.kMapName
-- List stores all the structures owned by builder player types such as the Gorge.
-- This list stores them based on the player platform ID in order to maintain structure
-- counts even if a player leaves and rejoins a server.
self.clientOwnedStructures = { }
self.lastAutoHealIndex = 1
self.updateAlienArmorInTicks = nil
self.timeLastWave = 0
self.bioMassLevel = 0
self.bioMassAlertLevel = 0
self.maxBioMassLevel = 0
self.bioMassFraction = 0
end
function AlienTeam:OnInitialized()
PlayingTeam.OnInitialized(self)
self.lastAutoHealIndex = 1
self.clientOwnedStructures = { }
self.timeLastWave = 0
self.bioMassLevel = 0
self.bioMassAlertLevel = 0
self.maxBioMassLevel = 0
self.bioMassFraction = 0
end
function AlienTeam:GetTeamInfoMapName()
return AlienTeamInfo.kMapName
end
function AlienTeam:GetEggCount()
return self.eggCount or 0
end
local function SortByBioMassAdd(ent1, ent2)
local bioMassAdd1 = ent1.biomassResearchFraction
if not ent1:GetIsBuilt() then
bioMassAdd1 = ent1:GetBuiltFraction()
end
local bioMassAdd2 = ent2.biomassResearchFraction
if not ent2:GetIsBuilt() then
bioMassAdd2 = ent2:GetBuiltFraction()
end
return bioMassAdd1 > bioMassAdd2
end
local kBioMassTechIds =
{
kTechId.BioMassOne,
kTechId.BioMassTwo,
kTechId.BioMassThree,
kTechId.BioMassFour,
kTechId.BioMassFive,
kTechId.BioMassSix,
kTechId.BioMassSeven,
kTechId.BioMassEight,
kTechId.BioMassNine
}
function AlienTeam:UpdateBioMassLevel()
local lastBioMassLevel = self.bioMassLevel
self.bioMassLevel = 0
self.bioMassAlertLevel = 0
self.bioMassFraction = 0
local extraBioMass = 0
local progress = 0
local ents = GetEntitiesForTeam("Hive", self:GetTeamNumber())
table.sort(ents, SortByBioMassAdd)
for index, entity in ipairs(ents) do
if entity:GetIsAlive() then
local currentBioMass = entity:GetBioMassLevel()
self.bioMassLevel = self.bioMassLevel + currentBioMass
local bioMassAdd = entity.biomassResearchFraction
if not entity:GetIsBuilt() then
bioMassAdd = bioMassAdd + entity:GetBuiltFraction()
end
if index == 1 then
progress = bioMassAdd
end
currentBioMass = currentBioMass + bioMassAdd
currentBioMass = currentBioMass * entity:GetHealthScalar()
self.bioMassFraction = self.bioMassFraction + currentBioMass
if Shared.GetTime() - entity:GetTimeLastDamageTaken() < 7 then
self.bioMassAlertLevel = self.bioMassAlertLevel + currentBioMass
end
end
end
if self.techTree then
for i = 1, #kBioMassTechIds do
local techId = kBioMassTechIds[i]
local techNode = self.techTree:GetTechNode(techId)
if techNode then
local techNodeProgress = i == self.bioMassLevel + 1 and progress or 0
if techNode:GetResearchProgress() ~= techNodeProgress then
techNode:SetResearchProgress(techNodeProgress)
self.techTree:SetTechNodeChanged(techNode, string.format("researchProgress = %.2f", techNodeProgress))
end
end
end
end
if lastBioMassLevel ~= self.bioMassLevel and self.techTree then
self.techTree:SetTechChanged()
end
self.maxBioMassLevel = 0
for _, hive in ipairs(GetEntitiesForTeam("Hive", self:GetTeamNumber())) do
if GetIsUnitActive(hive) then
self.maxBioMassLevel = self.maxBioMassLevel + 3
end
end
end
function AlienTeam:GetMaxBioMassLevel()
if GetGameInfoEntity():GetWarmUpActive() then return 9 end
return self.maxBioMassLevel
end
function AlienTeam:GetBioMassLevel()
if GetGameInfoEntity():GetWarmUpActive() then return 9 end
return self.bioMassLevel
end
function AlienTeam:GetBioMassAlertLevel()
if GetGameInfoEntity():GetWarmUpActive() then return 0 end
return self.bioMassAlertLevel
end
function AlienTeam:GetBioMassFraction()
if GetGameInfoEntity():GetWarmUpActive() then return 9 end
return self.bioMassFraction
end
function AlienTeam:RemoveGorgeStructureFromClient(techId, clientId)
local structureTypeTable = self.clientOwnedStructures[clientId]
if structureTypeTable then
if not structureTypeTable[techId] then
structureTypeTable[techId] = { }
return
end
local removeIndex = 0
local structure
for index, id in ipairs(structureTypeTable[techId]) do
if id then
removeIndex = index
structure = Shared.GetEntity(id)
break
end
end
if structure then
table.remove(structureTypeTable[techId], removeIndex)
structure.consumed = true
if structure:GetCanDie() then
structure:Kill()
else
DestroyEntity(structure)
end
end
end
end
local function ApplyGorgeStructureTheme(structure, player)
assert(player:isa("Gorge"))
if structure.SetVariant then
structure:SetVariant(player:GetVariant())
end
end
function AlienTeam:AddGorgeStructure(player, structure)
if player ~= nil and structure ~= nil then
local clientId = Server.GetOwner(player):GetUserId()
local structureId = structure:GetId()
local techId = structure:GetTechId()
if not self.clientOwnedStructures[clientId] then
self.clientOwnedStructures[clientId] = { }
end
local structureTypeTable = self.clientOwnedStructures[clientId]
if not structureTypeTable[techId] then
structureTypeTable[techId] = { }
end
table.insertunique(structureTypeTable[techId], structureId)
ApplyGorgeStructureTheme(structure, player)
local numAllowedStructure = LookupTechData(techId, kTechDataMaxAmount, -1) --* self:GetNumHives()
if numAllowedStructure >= 0 and table.count(structureTypeTable[techId]) > numAllowedStructure then
self:RemoveGorgeStructureFromClient(techId, clientId)
end
end
end
function AlienTeam:GetDroppedGorgeStructures(player, techId)
local owner = Server.GetOwner(player)
if owner then
local clientId = owner:GetUserId()
local structureTypeTable = self.clientOwnedStructures[clientId]
if structureTypeTable then
return structureTypeTable[techId]
end
end
end
function AlienTeam:GetNumDroppedGorgeStructures(player, techId)
local structureTypeTable = self:GetDroppedGorgeStructures(player, techId)
return (not structureTypeTable and 0) or #structureTypeTable
end
function AlienTeam:UpdateClientOwnedStructures(oldEntityId)
if oldEntityId then
for clientId, structureTypeTable in pairs(self.clientOwnedStructures) do
for techId, structureList in pairs(structureTypeTable) do
for i, structureId in ipairs(structureList) do
if structureId == oldEntityId then
table.remove(structureList, i)
break
end
end
end
end
end
end
function AlienTeam:OnEntityChange(oldEntityId, newEntityId)
PlayingTeam.OnEntityChange(self, oldEntityId, newEntityId)
-- Check if the oldEntityId matches any client's built structure and
-- handle the change.
self:UpdateClientOwnedStructures(oldEntityId)
end
local function CreateCysts(hive, harvester, teamNumber)
local hiveOrigin = hive:GetOrigin()
local harvesterOrigin = harvester:GetOrigin()
-- Spawn all the Cyst spawn points close to the hive.
local dist = (hiveOrigin - harvesterOrigin):GetLength()
for c = 1, #Server.cystSpawnPoints do
local spawnPoint = Server.cystSpawnPoints[c]
if (spawnPoint - hiveOrigin):GetLength() <= (dist * 1.5) then
local cyst = CreateEntityForTeam(kTechId.Cyst, spawnPoint, teamNumber, nil)
cyst:SetConstructionComplete()
cyst:SetInfestationFullyGrown()
cyst:SetImmuneToRedeploymentTime(1)
end
end
end
function AlienTeam:SpawnInitialStructures(techPoint)
local tower, hive = PlayingTeam.SpawnInitialStructures(self, techPoint)
hive:SetFirstLogin()
hive:SetInfestationFullyGrown()
-- It is possible there was not an available tower if the map is not designed properly.
if tower then
CreateCysts(hive, tower, self:GetTeamNumber())
end
return tower, hive
end
function AlienTeam:GetHasAbilityToRespawn()
local hives = GetEntitiesForTeam("Hive", self:GetTeamNumber())
return table.count(hives) > 0
end
function AlienTeam:UpdateEggCount()
self.eggCount = 0
for _, egg in ipairs(GetEntitiesForTeam("Egg", self:GetTeamNumber())) do
if egg:GetIsFree() and egg:GetGestateTechId() == kTechId.Skulk then
self.eggCount = self:GetEggCount() + 1
end
end
end
function AlienTeam:AssignPlayerToEgg(player, enemyTeamPosition)
local success = false
-- use non-preevolved eggs sorted by "critical hives position"
local lifeFormEgg
local spawnPoint = player:GetDesiredSpawnPoint()
if not spawnPoint then
spawnPoint = enemyTeamPosition or player:GetOrigin()
end
local eggs = GetEntitiesForTeam("Egg", self:GetTeamNumber())
Shared.SortEntitiesByDistance(spawnPoint, eggs)
-- Find the closest egg, doesn't matter which Hive owns it.
for _, egg in ipairs(eggs) do
-- Any unevolved egg is fine as long as it is free.
if egg:GetIsFree() then
if egg:GetGestateTechId() == kTechId.Skulk then
egg:SetQueuedPlayerId(player:GetId())
success = true
break
elseif lifeFormEgg == nil then
lifeFormEgg = egg
end
end
end
-- use life form egg
if not success and lifeFormEgg then
lifeFormEgg:SetQueuedPlayerId(player:GetId())
success = true
end
return success
end
function AlienTeam:GetCriticalHivePosition()
-- get position of enemy team, ignore commanders
local numPositions = 0
local teamPosition = Vector(0, 0, 0)
for _, player in ipairs( GetEntitiesForTeam("Player", GetEnemyTeamNumber(self:GetTeamNumber())) ) do
if (player:isa("Marine") or player:isa("Exo")) and player:GetIsAlive() then
numPositions = numPositions + 1
teamPosition = teamPosition + player:GetOrigin()
end
end
if numPositions > 0 then
return teamPosition / numPositions
end
end
function AlienTeam:UpdateEggGeneration()
if not self.timeLastEggUpdate then
self.timeLastEggUpdate = Shared.GetTime()
end
if self.timeLastEggUpdate + ScaleWithPlayerCount(kEggGenerationRate, #GetEntitiesForTeam("Player", self:GetTeamNumber())) < Shared.GetTime() then
local hives = GetEntitiesForTeam("Hive", self:GetTeamNumber())
local builtHives = {}
-- allow only built hives to spawn eggs
for _, hive in ipairs(hives) do
if hive:GetIsBuilt() and hive:GetIsAlive() then
table.insert(builtHives, hive)
end
end
for _, hive in ipairs(builtHives) do
hive:UpdateSpawnEgg()
end
self.timeLastEggUpdate = Shared.GetTime()
end
end
function AlienTeam:UpdateAlienSpectators()
if self.timeLastSpectatorUpdate == nil then
self.timeLastSpectatorUpdate = Shared.GetTime() - 1
end
if self.timeLastSpectatorUpdate + 1 <= Shared.GetTime() then
local alienSpectators = self:GetSortedRespawnQueue()
local enemyTeamPosition = self:GetCriticalHivePosition()
for i = 1, #alienSpectators do
local alienSpectator = alienSpectators[i]
-- Do not spawn players waiting in the auto team balance queue.
if alienSpectator:isa("AlienSpectator") and not alienSpectator:GetIsWaitingForTeamBalance() then
-- Consider min death time.
if alienSpectator:GetRespawnQueueEntryTime() + kAlienSpawnTime < Shared.GetTime() then
local egg
if alienSpectator.GetHostEgg then
egg = alienSpectator:GetHostEgg()
end
-- Player has no egg assigned, check for free egg.
if egg == nil then
local success = self:AssignPlayerToEgg(alienSpectator, enemyTeamPosition)
-- We have no eggs currently, makes no sense to check for every spectator now.
if not success then
break
end
end
end
end
end
self.timeLastSpectatorUpdate = Shared.GetTime()
end
end
function AlienTeam:UpdateCystConstruction(deltaTime)
local numCystsToConstruct = self:GetNumCapturedTechPoints()
for _, cyst in ipairs(GetEntitiesForTeam("Cyst", self:GetTeamNumber())) do
local parent = cyst:GetCystParent()
if not cyst:GetIsBuilt() and parent and parent:GetIsBuilt() then
cyst:Construct(deltaTime)
numCystsToConstruct = numCystsToConstruct - 1
end
if numCystsToConstruct <= 0 then
break
end
end
end
function AlienTeam:Update(timePassed)
PROFILE("AlienTeam:Update")
PlayingTeam.Update(self, timePassed)
self:UpdateTeamAutoHeal(timePassed)
self:UpdateEggGeneration()
self:UpdateEggCount()
self:UpdateAlienSpectators()
self:UpdateBioMassLevel()
local shellLevel = GetShellLevel(self:GetTeamNumber())
for index, alien in ipairs(GetEntitiesForTeam("Alien", self:GetTeamNumber())) do
alien:UpdateArmorAmount(shellLevel)
alien:UpdateHealthAmount(math.min(12, self.bioMassLevel), self.maxBioMassLevel)
end
self:UpdateCystConstruction(timePassed)
end
function AlienTeam:OnTechTreeUpdated()
if self.updateAlienArmor then
self.updateAlienArmor = false
self.updateAlienArmorInTicks = 100
end
end
-- update every tick but only a small amount of structures
function AlienTeam:UpdateTeamAutoHeal(timePassed)
PROFILE("AlienTeam:UpdateTeamAutoHeal")
local time = Shared.GetTime()
if self.timeOfLastAutoHeal == nil then
self.timeOfLastAutoHeal = Shared.GetTime()
end
if time > (self.timeOfLastAutoHeal + AlienTeam.kStructureAutoHealInterval) then
local intervalLength = time - self.timeOfLastAutoHeal
local gameEnts = GetEntitiesWithMixinForTeam("InfestationTracker", self:GetTeamNumber())
local numEnts = table.count(gameEnts)
local toIndex = self.lastAutoHealIndex + AlienTeam.kAutoHealUpdateNum - 1
toIndex = ConditionalValue(toIndex <= numEnts , toIndex, numEnts)
for index = self.lastAutoHealIndex, toIndex do
local entity = gameEnts[index]
-- players update the auto heal on their own
if not entity:isa("Player") then
-- we add whips as an exception here. construction should still be restricted to onInfestation, we only don't want whips to take damage off infestation
local requiresInfestation = ConditionalValue(entity:isa("Whip"), false, LookupTechData(entity:GetTechId(), kTechDataRequiresInfestation))
local isOnInfestation = entity:GetGameEffectMask(kGameEffect.OnInfestation)
local isHealable = entity:GetIsHealable()
local deltaTime = 0
local beingCatalyzed = HasMixin(entity, "Catalyst") and entity:GetIsCatalysted()
if not entity.timeLastAutoHeal then
entity.timeLastAutoHeal = Shared.GetTime()
else
deltaTime = Shared.GetTime() - entity.timeLastAutoHeal
entity.timeLastAutoHeal = Shared.GetTime()
end
if requiresInfestation and not isOnInfestation and not beingCatalyzed then
-- Take damage!
local damage = entity:GetMaxHealth() * kBalanceInfestationHurtPercentPerSecond/100 * deltaTime
damage = math.max(damage, kMinHurtPerSecond)
local attacker
if entity.lastAttackerDidDamageTime and Shared.GetTime() < entity.lastAttackerDidDamageTime + 60 then
attacker = entity:GetLastAttacker()
end
entity:DeductHealth(damage, attacker)
end
end
end
if self.lastAutoHealIndex + AlienTeam.kAutoHealUpdateNum >= numEnts then
self.lastAutoHealIndex = 1
else
self.lastAutoHealIndex = self.lastAutoHealIndex + AlienTeam.kAutoHealUpdateNum
end
self.timeOfLastAutoHeal = Shared.GetTime()
end
end
function AlienTeam:InitTechTree()
PlayingTeam.InitTechTree(self)
-- Add special alien menus
self.techTree:AddMenu(kTechId.MarkersMenu)
self.techTree:AddMenu(kTechId.UpgradesMenu)
self.techTree:AddMenu(kTechId.ShadePhantomMenu)
self.techTree:AddMenu(kTechId.ShadePhantomStructuresMenu)
self.techTree:AddMenu(kTechId.ShiftEcho, kTechId.ShiftHive)
self.techTree:AddMenu(kTechId.LifeFormMenu)
self.techTree:AddMenu(kTechId.SkulkMenu)
self.techTree:AddMenu(kTechId.GorgeMenu)
self.techTree:AddMenu(kTechId.LerkMenu)
self.techTree:AddMenu(kTechId.FadeMenu)
self.techTree:AddMenu(kTechId.OnosMenu)
self.techTree:AddMenu(kTechId.Return)
self.techTree:AddOrder(kTechId.Grow)
self.techTree:AddAction(kTechId.FollowAlien)
self.techTree:AddPassive(kTechId.Infestation)
self.techTree:AddPassive(kTechId.SpawnAlien)
self.techTree:AddPassive(kTechId.CollectResources, kTechId.Harvester)
-- Add markers (orders)
self.techTree:AddSpecial(kTechId.ThreatMarker, kTechId.None, kTechId.None, true)
self.techTree:AddSpecial(kTechId.LargeThreatMarker, kTechId.None, kTechId.None, true)
self.techTree:AddSpecial(kTechId.NeedHealingMarker, kTechId.None, kTechId.None, true)
self.techTree:AddSpecial(kTechId.WeakMarker, kTechId.None, kTechId.None, true)
self.techTree:AddSpecial(kTechId.ExpandingMarker, kTechId.None, kTechId.None, true)
-- bio mass levels (required to unlock new abilities)
self.techTree:AddSpecial(kTechId.BioMassOne)
self.techTree:AddSpecial(kTechId.BioMassTwo)
self.techTree:AddSpecial(kTechId.BioMassThree)
self.techTree:AddSpecial(kTechId.BioMassFour)
self.techTree:AddSpecial(kTechId.BioMassFive)
self.techTree:AddSpecial(kTechId.BioMassSix)
self.techTree:AddSpecial(kTechId.BioMassSeven)
self.techTree:AddSpecial(kTechId.BioMassEight)
self.techTree:AddSpecial(kTechId.BioMassNine)
-- Commander abilities
self.techTree:AddBuildNode(kTechId.Cyst)
self.techTree:AddBuildNode(kTechId.NutrientMist)
self.techTree:AddBuildNode(kTechId.Rupture, kTechId.BioMassTwo)
self.techTree:AddBuildNode(kTechId.BoneWall, kTechId.BioMassThree)
self.techTree:AddBuildNode(kTechId.Contamination, kTechId.BioMassNine)
self.techTree:AddAction(kTechId.SelectDrifter)
self.techTree:AddAction(kTechId.SelectHallucinations, kTechId.ShadeHive)
self.techTree:AddAction(kTechId.SelectShift, kTechId.ShiftHive)
-- Drifter triggered abilities
self.techTree:AddTargetedActivation(kTechId.EnzymeCloud, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.Hallucinate, kTechId.ShadeHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.MucousMembrane, kTechId.CragHive, kTechId.None)
--self.techTree:AddTargetedActivation(kTechId.Storm, kTechId.ShiftHive, kTechId.None)
self.techTree:AddActivation(kTechId.DestroyHallucination)
-- Drifter passive abilities
self.techTree:AddPassive(kTechId.DrifterCamouflage)
self.techTree:AddPassive(kTechId.DrifterCelerity)
self.techTree:AddPassive(kTechId.DrifterRegeneration)
-- Hive types
self.techTree:AddBuildNode(kTechId.Hive, kTechId.None, kTechId.None)
self.techTree:AddPassive(kTechId.HiveHeal)
self.techTree:AddBuildNode(kTechId.CragHive, kTechId.Hive, kTechId.None)
self.techTree:AddBuildNode(kTechId.ShadeHive, kTechId.Hive, kTechId.None)
self.techTree:AddBuildNode(kTechId.ShiftHive, kTechId.Hive, kTechId.None)
self.techTree:AddTechInheritance(kTechId.Hive, kTechId.CragHive)
self.techTree:AddTechInheritance(kTechId.Hive, kTechId.ShiftHive)
self.techTree:AddTechInheritance(kTechId.Hive, kTechId.ShadeHive)
self.techTree:AddUpgradeNode(kTechId.ResearchBioMassOne)
self.techTree:AddUpgradeNode(kTechId.ResearchBioMassTwo)
self.techTree:AddUpgradeNode(kTechId.ResearchBioMassThree)
self.techTree:AddUpgradeNode(kTechId.ResearchBioMassFour)
self.techTree:AddUpgradeNode(kTechId.UpgradeToCragHive, kTechId.Hive, kTechId.None)
self.techTree:AddUpgradeNode(kTechId.UpgradeToShadeHive, kTechId.Hive, kTechId.None)
self.techTree:AddUpgradeNode(kTechId.UpgradeToShiftHive, kTechId.Hive, kTechId.None)
self.techTree:AddBuildNode(kTechId.Harvester)
self.techTree:AddBuildNode(kTechId.DrifterEgg)
self.techTree:AddBuildNode(kTechId.Drifter, kTechId.None, kTechId.None, true)
-- Whips
self.techTree:AddBuildNode(kTechId.Whip, kTechId.None, kTechId.None)
self.techTree:AddUpgradeNode(kTechId.EvolveBombard, kTechId.None, kTechId.None)
self.techTree:AddPassive(kTechId.WhipBombard)
self.techTree:AddPassive(kTechId.Slap)
self.techTree:AddActivation(kTechId.WhipUnroot)
self.techTree:AddActivation(kTechId.WhipRoot)
-- Tier 1 lifeforms
self.techTree:AddAction(kTechId.Skulk, kTechId.None, kTechId.None)
self.techTree:AddAction(kTechId.Gorge, kTechId.None, kTechId.None)
self.techTree:AddAction(kTechId.Lerk, kTechId.None, kTechId.None)
self.techTree:AddAction(kTechId.Fade, kTechId.None, kTechId.None)
self.techTree:AddAction(kTechId.Onos, kTechId.None, kTechId.None)
self.techTree:AddBuyNode(kTechId.Egg, kTechId.None, kTechId.None)
self.techTree:AddUpgradeNode(kTechId.GorgeEgg, kTechId.BioMassTwo)
self.techTree:AddUpgradeNode(kTechId.LerkEgg, kTechId.BioMassTwo)
self.techTree:AddUpgradeNode(kTechId.FadeEgg, kTechId.BioMassNine)
self.techTree:AddUpgradeNode(kTechId.OnosEgg, kTechId.BioMassNine)
-- Special alien structures. These tech nodes are modified at run-time, depending when they are built, so don't modify prereqs.
self.techTree:AddBuildNode(kTechId.Crag, kTechId.Hive, kTechId.None)
self.techTree:AddBuildNode(kTechId.Shift, kTechId.Hive, kTechId.None)
self.techTree:AddBuildNode(kTechId.Shade, kTechId.Hive, kTechId.None)
-- Alien upgrade structure
self.techTree:AddBuildNode(kTechId.Shell, kTechId.CragHive)
self.techTree:AddSpecial(kTechId.TwoShells, kTechId.Shell)
self.techTree:AddSpecial(kTechId.ThreeShells, kTechId.TwoShells)
self.techTree:AddBuildNode(kTechId.Veil, kTechId.ShadeHive)
self.techTree:AddSpecial(kTechId.TwoVeils, kTechId.Veil)
self.techTree:AddSpecial(kTechId.ThreeVeils, kTechId.TwoVeils)
self.techTree:AddBuildNode(kTechId.Spur, kTechId.ShiftHive)
self.techTree:AddSpecial(kTechId.TwoSpurs, kTechId.Spur)
self.techTree:AddSpecial(kTechId.ThreeSpurs, kTechId.TwoSpurs)
-- personal upgrades (all alien types)
self.techTree:AddBuyNode(kTechId.Crush, kTechId.Shell, kTechId.None, kTechId.AllAliens)
self.techTree:AddBuyNode(kTechId.Carapace, kTechId.Shell, kTechId.None, kTechId.AllAliens)
self.techTree:AddBuyNode(kTechId.Regeneration, kTechId.Shell, kTechId.None, kTechId.AllAliens)
self.techTree:AddBuyNode(kTechId.Focus, kTechId.Veil, kTechId.None, kTechId.AllAliens)
self.techTree:AddBuyNode(kTechId.Aura, kTechId.Veil, kTechId.None, kTechId.AllAliens)
self.techTree:AddBuyNode(kTechId.Vampirism, kTechId.Veil, kTechId.None, kTechId.AllAliens)
self.techTree:AddBuyNode(kTechId.Silence, kTechId.Spur, kTechId.None, kTechId.AllAliens)
self.techTree:AddBuyNode(kTechId.Celerity, kTechId.Spur, kTechId.None, kTechId.AllAliens)
self.techTree:AddBuyNode(kTechId.Adrenaline, kTechId.Spur, kTechId.None, kTechId.AllAliens)
-- Crag
self.techTree:AddPassive(kTechId.CragHeal)
self.techTree:AddActivation(kTechId.HealWave, kTechId.CragHive, kTechId.None)
-- Shift
self.techTree:AddActivation(kTechId.ShiftHatch, kTechId.None, kTechId.None)
self.techTree:AddPassive(kTechId.ShiftEnergize, kTechId.None, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportHydra, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportWhip, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportTunnel, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportCrag, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportShade, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportShift, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportVeil, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportSpur, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportShell, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportHive, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportEgg, kTechId.ShiftHive, kTechId.None)
self.techTree:AddTargetedActivation(kTechId.TeleportHarvester, kTechId.ShiftHive, kTechId.None)
-- Shade
self.techTree:AddPassive(kTechId.ShadeDisorient)
self.techTree:AddPassive(kTechId.ShadeCloak)
self.techTree:AddActivation(kTechId.ShadeInk, kTechId.ShadeHive, kTechId.None)
self.techTree:AddSpecial(kTechId.TwoHives)
self.techTree:AddSpecial(kTechId.ThreeHives)
self.techTree:AddSpecial(kTechId.TwoWhips)
self.techTree:AddSpecial(kTechId.TwoShifts)
self.techTree:AddSpecial(kTechId.TwoShades)
self.techTree:AddSpecial(kTechId.TwoCrags)
-- abilities unlocked by bio mass:
-- skulk researches
self.techTree:AddResearchNode(kTechId.Leap, kTechId.None, kTechId.None, kTechId.AllAliens)
self.techTree:AddResearchNode(kTechId.Xenocide, kTechId.None, kTechId.None, kTechId.AllAliens)
-- gorge researches
self.techTree:AddBuyNode(kTechId.BabblerAbility, kTechId.None)
self.techTree:AddPassive(kTechId.WebTech, kTechId.None) --, kTechId.None, kTechId.AllAliens
--FIXME Above still shows in Alien-Comm buttons/menu
self.techTree:AddBuyNode(kTechId.Web, kTechId.None)
self.techTree:AddBuyNode(kTechId.BabblerEgg, kTechId.None)
self.techTree:AddResearchNode(kTechId.BileBomb, kTechId.None, kTechId.None, kTechId.AllAliens)
-- lerk researches
self.techTree:AddResearchNode(kTechId.Umbra, kTechId.None, kTechId.None, kTechId.AllAliens)
self.techTree:AddResearchNode(kTechId.Spores, kTechId.None, kTechId.None, kTechId.AllAliens)
-- fade researches
self.techTree:AddResearchNode(kTechId.MetabolizeEnergy, kTechId.None, kTechId.None, kTechId.AllAliens)
self.techTree:AddResearchNode(kTechId.MetabolizeHealth, kTechId.BioMassFive, kTechId.MetabolizeEnergy, kTechId.AllAliens)
self.techTree:AddResearchNode(kTechId.Stab, kTechId.None, kTechId.None, kTechId.AllAliens)
-- onos researches
self.techTree:AddResearchNode(kTechId.Charge, kTechId.None, kTechId.None, kTechId.AllAliens)
self.techTree:AddResearchNode(kTechId.BoneShield, kTechId.None, kTechId.None, kTechId.AllAliens)
self.techTree:AddResearchNode(kTechId.Stomp, kTechId.None, kTechId.None, kTechId.AllAliens)
-- gorge structures
self.techTree:AddBuildNode(kTechId.GorgeTunnel)
self.techTree:AddBuildNode(kTechId.Hydra)
self.techTree:AddBuildNode(kTechId.Clog)
self.techTree:SetComplete()
end
function AlienTeam:GetNumHives()
local teamInfoEntity = Shared.GetEntity(self.teamInfoEntityId)
return teamInfoEntity:GetNumCapturedTechPoints()
end
function AlienTeam:GetActiveHiveCount()
local activeHiveCount = 0
for index, hive in ipairs(GetEntitiesForTeam("Hive", self:GetTeamNumber())) do
if hive:GetIsAlive() and hive:GetIsBuilt() then
activeHiveCount = activeHiveCount + 1
end
end
return activeHiveCount
end
function AlienTeam:GetActiveEggCount()
local activeEggCount = 0
for _, egg in ipairs(GetEntitiesForTeam("Egg", self:GetTeamNumber())) do
if egg:GetIsAlive() and egg:GetIsEmpty() then
activeEggCount = activeEggCount + 1
end
end
return activeEggCount
end
--
-- Inform all alien players about the hive construction (add new abilities).
--
function AlienTeam:OnHiveConstructed(newHive)
local activeHiveCount = self:GetActiveHiveCount()
for index, alien in ipairs(GetEntitiesForTeam("Alien", self:GetTeamNumber())) do
if alien:GetIsAlive() and alien.OnHiveConstructed then
alien:OnHiveConstructed(newHive, activeHiveCount)
end
end
SendTeamMessage(self, kTeamMessageTypes.HiveConstructed, newHive:GetLocationId())
end
--
-- Inform all alien players about the hive destruction (remove abilities).
--
function AlienTeam:OnHiveDestroyed(destroyedHive)
local activeHiveCount = self:GetActiveHiveCount()
for index, alien in ipairs(GetEntitiesForTeam("Alien", self:GetTeamNumber())) do
if alien:GetIsAlive() and alien.OnHiveDestroyed then
alien:OnHiveDestroyed(destroyedHive, activeHiveCount)
end
end
end
function AlienTeam:OnUpgradeChamberConstructed(upgradeChamber)
if upgradeChamber:GetTechId() == kTechId.CarapaceShell then
self.updateAlienArmor = true
end
end
function AlienTeam:OnUpgradeChamberDestroyed(upgradeChamber)
if upgradeChamber:GetTechId() == kTechId.CarapaceShell then
self.updateAlienArmor = true
end
-- These is a list of all tech to check when a upgrade chamber is destroyed.
local checkForLostResearch =
{
[kTechId.RegenerationShell] = { "Shell", kTechId.Regeneration },
[kTechId.CarapaceShell] = { "Shell", kTechId.Carapace },
[kTechId.CrushShell] = { "Shell", kTechId.Crush },
[kTechId.CeleritySpur] = { "Spur", kTechId.Celerity },
[kTechId.AdrenalineSpur] = { "Spur", kTechId.Adrenaline },
[kTechId.SilenceSpur] = { "Spur", kTechId.Silence },
[kTechId.FocusVeil] = { "Veil", kTechId.Focus },
[kTechId.AuraVeil] = { "Veil", kTechId.Aura },
[kTechId.VampirismVeil] = { "Veil", kTechId.Vampirism }
}
local checkTech = checkForLostResearch[upgradeChamber:GetTechId()]
if checkTech then
local anyRemain = false
for _, ent in ientitylist(Shared.GetEntitiesWithClassname(checkTech[1])) do
-- Don't count the upgradeChamber as it is being destroyed now.
if ent ~= upgradeChamber and ent:GetTechId() == upgradeChamber:GetTechId() then
anyRemain = true
break
end
end
if not anyRemain then
SendTeamMessage(self, kTeamMessageTypes.ResearchLost, checkTech[2])
end
end
end
function AlienTeam:OnResearchComplete(structure, researchId)
PlayingTeam.OnResearchComplete(self, structure, researchId)
local checkForGainedResearch =
{
[kTechId.UpgradeCrushShell] = kTechId.Crush,
[kTechId.UpgradeRegenerationShell] = kTechId.Regeneration,
[kTechId.UpgradeCarapaceShell] = kTechId.Carapace,
[kTechId.UpgradeCeleritySpur] = kTechId.Celerity,
[kTechId.UpgradeAdrenalineSpur] = kTechId.Adrenaline,
[kTechId.UpgradeSilenceSpur] = kTechId.Silence,
[kTechId.UpgradeVampirismVeil] = kTechId.Vampirism,
[kTechId.UpgradeAuraVeil] = kTechId.Aura,
[kTechId.UpgradeFocusVeil] = kTechId.Focus
}
local gainedResearch = checkForGainedResearch[researchId]
if gainedResearch then
SendTeamMessage(self, kTeamMessageTypes.ResearchComplete, gainedResearch)
end
end
function AlienTeam:GetSpectatorMapName()
return AlienSpectator.kMapName
end
local function NotTooLate(waveTime, player)
return player.GetRespawnQueueEntryTime ~= nil and player:GetRespawnQueueEntryTime() ~= nil and
player:GetRespawnQueueEntryTime() + kAlienMinDeathTime < waveTime
end
function AlienTeam:OnEvolved(techId)
local listeners = self.eventListeners['OnEvolved']
if listeners then
for _, listener in ipairs(listeners) do
listener(techId)
end
end
end
local function OnSetDesiredSpawnPoint(client, message)
local player = client:GetControllingPlayer()
if player then
player.desiredSpawnPoint = message.desiredSpawnPoint
end
end
Server.HookNetworkMessage("SetDesiredSpawnPoint", OnSetDesiredSpawnPoint)
|
--[[
Copyright (c) 2019 Void Works
See LICENSE in the project directory for license information.
Most of the credit for this mod goes to authors below whose code was compiled:
Original "Fluid Void" mod by Rseding91 - redesigned by Nibuja05 (control code used for fluid voiding)
"High Pressure Pipe" mod by kendfrey (code used for void pipe creation and tinting)
"Void Chest +" mod by Optera (code used for void chest creation and function)
--]]
data:extend(
{
{
type = "technology",
name = "void-works",
icon = "__Void-Works__/graphics/technology/void.png",
icon_size = 128,
prerequisites = {
"fluid-handling",
"advanced-material-processing",
},
effects =
{
{
type = "unlock-recipe",
recipe = "void-pipe",
},
{
type = "unlock-recipe",
recipe = "void-chest",
},
},
unit =
{
time = 30,
count = 100,
ingredients =
{
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
},
},
order = "c-a",
},
})
|
return function()
it("should require without errors", function()
local AvatarEditorPrompts = require(script.Parent)
expect(AvatarEditorPrompts).to.be.ok()
end)
end
|
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if player:getStorageValue(Storage.UnnaturalSelection.Mission05) == 1 then
player:setStorageValue(Storage.UnnaturalSelection.Questline, 11)
player:setStorageValue(Storage.UnnaturalSelection.Mission05, 2) --Questlog, Unnatural Selection Quest "Mission 5: Ray of Light"
player:say("A ray of sunlight comes down from the heaven and hits the crystal. Wow. That probably means Fasuon is supporting.", TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_HOLYAREA)
end
return true
end
|
nurla_employee = Creature:new {
objectName = "@mob/creature_names:businessman",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "townsperson",
faction = "townsperson",
level = 4,
chanceHit = 0.24,
damageMin = 40,
damageMax = 45,
baseXp = 62,
baseHAM = 113,
baseHAMmax = 138,
armor = 0,
resists = {0,0,0,0,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = NONE,
optionsBitmask = AIENABLED + CONVERSABLE,
diet = HERBIVORE,
templates = { "object/mobile/dressed_commoner_fat_zabrak_male_01.iff",
"object/mobile/dressed_commoner_tatooine_ishitib_male_01.iff",
"object/mobile/dressed_commoner_tatooine_aqualish_female_07.iff",
"object/mobile/dressed_commoner_naboo_twilek_female_01.iff",
"object/mobile/dressed_commoner_old_zabrak_male_01.iff",
"object/mobile/dressed_commoner_tatooine_sullustan_male_03.iff",
"object/mobile/dressed_commoner_naboo_human_male_08.iff",
"object/mobile/dressed_commoner_tatooine_nikto_male_03.iff",
"object/mobile/dressed_commoner_old_human_female_02.iff",
"object/mobile/dressed_commoner_tatooine_nikto_male_07.iff",
"object/mobile/dressed_commoner_tatooine_bith_male_05.iff",
"object/mobile/dressed_commoner_tatooine_ishitib_male_01.iff",
"object/mobile/dressed_commoner_naboo_human_male_03.iff",
"object/mobile/dressed_commoner_tatooine_bith_male_02.iff",
"object/mobile/dressed_commoner_tatooine_trandoshan_male_02.iff",
"object/mobile/dressed_commoner_naboo_human_female_07.iff",
"object/mobile/dressed_commoner_tatooine_bith_male_01.iff",
"object/mobile/dressed_commoner_tatooine_trandoshan_female_04.iff",
"object/mobile/dressed_diplomat_human_female_01.iff",
"object/mobile/dressed_diplomat_human_female_02.iff",
"object/mobile/dressed_diplomat_human_female_03.iff",
"object/mobile/dressed_diplomat_human_male_01.iff",
"object/mobile/dressed_diplomat_human_male_02.iff",
"object/mobile/dressed_diplomat_human_male_03.iff",
"object/mobile/dressed_diplomat_trando_female_01.iff",
"object/mobile/dressed_diplomat_trando_male_01.iff",
"object/mobile/dressed_diplomat_zabrak_female_01.iff",
"object/mobile/dressed_diplomat_zabrak_female_02.iff",
"object/mobile/dressed_diplomat_zabrak_male_01.iff",
"object/mobile/dressed_diplomat_zabrak_male_02.iff"
},
lootGroups = {},
weapons = {},
conversationTemplate = "nurla_slinthiss_mission_target_convotemplate",
attacks = brawlermaster
}
CreatureTemplates:addCreatureTemplate(nurla_employee, "nurla_employee")
|
------------------------------------------------------------
-- Buffy by Sonaza (https://sonaza.com)
-- Licensed under MIT License
-- See attached license text in file LICENSE
------------------------------------------------------------
local ADDON_NAME, Addon = ...;
local LE = Addon.LE;
local _;
-- Text Strings
BUFFY_SET_BINDING_TEXT = "|cffeed028Set Buffy Cast Keybind|r";
BUFFY_CHOOSE_BINDING_TEXT = "Choose a Binding";
BUFFY_PRESS_BUTTON_TEXT = "Press a key to use it as the binding";
BUFFY_TEMPORARY_BIND_TEXT = "Buffy will set a temporary binding when required and you can use any key you want without overwriting existing ones."
BUFFY_CANCEL_BINDING_TEXT = "Press Escape to Cancel";
BUFFY_ACCEPT_TEXT = "Save"
LE.CONSUMABLE_CATEGORY = {
GENERIC = 0,
DRAENOR = 5,
LEGION = 6,
BFA = 7,
};
LE.EXPANSION = {
VANILLA = 0,
TBC = 1,
WRATH = 2,
CATACLYSM = 3,
PANDARIA = 4,
DRAENOR = 5,
LEGION = 6,
BFA = 7,
};
LE.CURRENT_EXPANSION = LE.EXPANSION.BFA;
LE.INSTANCETYPE_RAID = 0x1;
LE.INSTANCETYPE_DUNGEON = 0x2;
LE.INSTANCE_MAP_IDS = {
[LE.EXPANSION.DRAENOR] = {
[1228] = LE.INSTANCETYPE_RAID, -- Highmaul
[1205] = LE.INSTANCETYPE_RAID, -- Blackrock Foundry
[1448] = LE.INSTANCETYPE_RAID, -- Hellfire Citadel
[1182] = LE.INSTANCETYPE_DUNGEON, -- Auchindoun
[1175] = LE.INSTANCETYPE_DUNGEON, -- Bloodmaul Slag Mines
[1208] = LE.INSTANCETYPE_DUNGEON, -- Grimrail Depot
[1195] = LE.INSTANCETYPE_DUNGEON, -- Iron Docks
[1176] = LE.INSTANCETYPE_DUNGEON, -- Shadowmoon Burial Grounds
[1209] = LE.INSTANCETYPE_DUNGEON, -- Skyreach
[1279] = LE.INSTANCETYPE_DUNGEON, -- The Everbloom
[1358] = LE.INSTANCETYPE_DUNGEON, -- Upper Blackrock Spire
},
[LE.EXPANSION.LEGION] = {
[1520] = LE.INSTANCETYPE_RAID, -- The Emerald Nightmare
[1530] = LE.INSTANCETYPE_RAID, -- The Nighthold
[1648] = LE.INSTANCETYPE_RAID, -- Trial of Valor
[1676] = LE.INSTANCETYPE_RAID, -- Tomb of Sargeras
[1712] = LE.INSTANCETYPE_RAID, -- Antorus, the Burning Throne
[1456] = LE.INSTANCETYPE_DUNGEON, -- Eye of Azshara
[1458] = LE.INSTANCETYPE_DUNGEON, -- Neltharion's Lair
[1466] = LE.INSTANCETYPE_DUNGEON, -- Darkheart Thicket
[1477] = LE.INSTANCETYPE_DUNGEON, -- Halls of Valor
[1492] = LE.INSTANCETYPE_DUNGEON, -- Maw of Souls
[1493] = LE.INSTANCETYPE_DUNGEON, -- Vault of the Wardens
[1501] = LE.INSTANCETYPE_DUNGEON, -- Black Rook Hold
[1544] = LE.INSTANCETYPE_DUNGEON, -- Violet Hold
[1516] = LE.INSTANCETYPE_DUNGEON, -- The Arcway
[1571] = LE.INSTANCETYPE_DUNGEON, -- Court of Stars
[1677] = LE.INSTANCETYPE_DUNGEON, -- Cathedral of Eternal Night
},
[LE.EXPANSION.BFA] = {
[1861] = LE.INSTANCETYPE_RAID, -- Uldir
[2070] = LE.INSTANCETYPE_RAID, -- Dazar'alor
[2096] = LE.INSTANCETYPE_RAID, -- Crucible of Storms
[2164] = LE.INSTANCETYPE_RAID, -- The Eternal Palace
[1763] = LE.INSTANCETYPE_DUNGEON, -- Atal'Dazar
[1754] = LE.INSTANCETYPE_DUNGEON, -- Freehold
[1762] = LE.INSTANCETYPE_DUNGEON, -- Kings Rest
[1864] = LE.INSTANCETYPE_DUNGEON, -- Shrine of the Storm
[1822] = LE.INSTANCETYPE_DUNGEON, -- Siege of Boralus
[1877] = LE.INSTANCETYPE_DUNGEON, -- Temple of Sethraliss
[1594] = LE.INSTANCETYPE_DUNGEON, -- The Motherlode
[1841] = LE.INSTANCETYPE_DUNGEON, -- The Underrot
[1771] = LE.INSTANCETYPE_DUNGEON, -- Tol Dagor
[1862] = LE.INSTANCETYPE_DUNGEON, -- Waycrest Manor
[2097] = LE.INSTANCETYPE_DUNGEON, -- Mechagon
},
};
-- Enums
LE.STAT = {
AGILITY = 0x001,
STRENGTH = 0x002,
INTELLECT = 0x004,
STAMINA = 0x008,
HASTE = 0x010,
MASTERY = 0x020,
CRIT = 0x040,
VERSATILITY = 0x080,
SPECIAL = 0x0F0,
CUSTOM = 0x100,
AUTOMATIC = 0xFFF,
};
LE.RATING_NAMES = {
[LE.STAT.STAMINA] = "Stamina",
[LE.STAT.HASTE] = "Haste",
[LE.STAT.MASTERY] = "Mastery",
[LE.STAT.CRIT] = "Crit",
[LE.STAT.VERSATILITY] = "Versatility",
};
LE.RATING_IDENTIFIERS = {
[LE.STAT.HASTE] = function()
return GetCombatRatingBonus(CR_HASTE_SPELL);
end,
[LE.STAT.MASTERY] = function()
local mastery, bonusCoeff = GetMasteryEffect();
return GetCombatRatingBonus(CR_MASTERY) * bonusCoeff;
end,
[LE.STAT.CRIT] = function()
return GetCombatRatingBonus(CR_CRIT_SPELL);
end,
[LE.STAT.VERSATILITY] = function()
return GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_DONE);
end,
};
LE.BUFF_SPECIAL = 0xFFF;
LE.CONSUMABLE_FLASK = 0x01;
LE.CONSUMABLE_RUNE = 0x02;
LE.CONSUMABLE_FOOD = 0x03;
LE.ALERT_TYPE_SPELL = 0x01;
LE.ALERT_TYPE_ITEM = 0x02;
LE.ALERT_TYPE_CUSTOM = 0x03;
LE.ALERT_TYPE_SPECIAL = 0xFF;
LE.SPECIAL_FOOD = 0x1;
LE.SPECIAL_EATING = 0x2;
LE.SPECIAL_UNLOCKED = 0x3;
-----------------------------------------------------------------
-- Buff spells
Addon:AddBuffSpell(2823, LE.BUFF_SPECIAL, "ROGUE_DEADLY_POISON");
Addon:AddBuffSpell(8679, LE.BUFF_SPECIAL, "ROGUE_WOUND_POISON");
Addon:AddBuffSpell(3408, LE.BUFF_SPECIAL, "ROGUE_CRIPPLING_POISON");
Addon:AddBuffSpell(108211, LE.BUFF_SPECIAL, "ROGUE_LEECHING_POISON");
Addon:AddBuffSpell(20707, LE.BUFF_SPECIAL, "WARLOCK_SOULSTONE");
Addon:AddBuffSpell(108503, LE.BUFF_SPECIAL, "WARLOCK_GRIMOIRE_OF_SACRIFICE");
Addon:AddBuffSpell(196099, LE.BUFF_SPECIAL, "WARLOCK_GRIMOIRE_OF_SACRIFICE_EFFECT");
Addon:AddBuffSpell(205022, LE.BUFF_SPECIAL, "MAGE_ARCANE_FAMILIAR");
Addon:AddBuffSpell(192106, LE.BUFF_SPECIAL, "SHAMAN_LIGHTNING_SHIELD");
Addon:AddBuffSpell(5487, LE.BUFF_SPECIAL, "DRUID_BEAR_FORM");
Addon:AddBuffSpell(768, LE.BUFF_SPECIAL, "DRUID_CAT_FORM");
Addon:AddBuffSpell(24858, LE.BUFF_SPECIAL, "DRUID_MOONKIN_FORM");
Addon:AddBuffSpell(232698, LE.BUFF_SPECIAL, "PRIEST_SHADOWFORM");
Addon:AddBuffSpell(203538, LE.BUFF_SPECIAL, "PALADIN_GREATER_BLESSING_OF_KINGS");
Addon:AddBuffSpell(203539, LE.BUFF_SPECIAL, "PALADIN_GREATER_BLESSING_OF_WISDOM");
Addon:AddBuffSpell(181943, LE.BUFF_SPECIAL, "PEPE");
Addon:AddBuffSpell(279997, LE.BUFF_SPECIAL, "HEARTSBANE_CURSE");
Addon:AddBuffSpell(6673, LE.STAT.STRENGTH + LE.STAT.AGILITY, "BATTLE_SHOUT");
Addon:AddBuffSpell(21562, LE.STAT.STAMINA, "POWER_WORD_FORTITUDE");
Addon:AddBuffSpell(1459, LE.STAT.INTELLECT, "ARCANE_INTELLECT");
local function CanPoisonWeapons()
local mainhand = GetInventoryItemLink("player", 16);
local mhSlot = mainhand and select(9, GetItemInfo(mainhand)) or "";
local offhand = GetInventoryItemLink("player", 17);
local ohSlot = offhand and select(9, GetItemInfo(offhand)) or "";
return mhSlot == "INVTYPE_WEAPON" or mhSlot == "INVTYPE_WEAPONMAINHAND" or
ohSlot == "INVTYPE_WEAPON" or ohSlot == "INVTYPE_WEAPONOFFHAND";
end
LE.DRUID_FORM = {
BEAR = 1,
CAT = 2,
TRAVEL = 3,
MOONKIN = 4,
};
-- Category designations
-- passive = only passively casted buffs
-- all = Always active for all specs
-- special = Some special thing for all specs, not necessarily always enabled
-- [0] = Base buffs for all specs
-- [x] = Override to previous on per spec basis where x is spec number
local CLASS_CASTABLE_BUFFS = {
["WARRIOR"] = {
all = {
{
raidbuff = LE.BUFFS.BATTLE_SHOUT,
},
},
},
["DEATHKNIGHT"] = {
},
["PALADIN"] = {
[3] = {
{
vars = {
buffs = {
LE.BUFFS.PALADIN_GREATER_BLESSING_OF_KINGS,
LE.BUFFS.PALADIN_GREATER_BLESSING_OF_WISDOM,
},
roleBuffs = { -- Priorities for roles
["DAMAGER"] = { LE.BUFFS.PALADIN_GREATER_BLESSING_OF_KINGS, LE.BUFFS.PALADIN_GREATER_BLESSING_OF_WISDOM },
["TANK"] = { LE.BUFFS.PALADIN_GREATER_BLESSING_OF_KINGS, LE.BUFFS.PALADIN_GREATER_BLESSING_OF_WISDOM },
["HEALER"] = { LE.BUFFS.PALADIN_GREATER_BLESSING_OF_WISDOM, LE.BUFFS.PALADIN_GREATER_BLESSING_OF_KINGS },
["NONE"] = { LE.BUFFS.PALADIN_GREATER_BLESSING_OF_KINGS, LE.BUFFS.PALADIN_GREATER_BLESSING_OF_WISDOM },
},
roleOrder = { "TANK", "HEALER", "DAMAGER", "NONE" },
buffsRemaining = 1337,
getNumBlessings = function()
local knownSpells = 0;
if(IsSpellKnown(LE.BUFFS.PALADIN_GREATER_BLESSING_OF_KINGS)) then knownSpells = knownSpells + 1 end
if(IsSpellKnown(LE.BUFFS.PALADIN_GREATER_BLESSING_OF_WISDOM)) then knownSpells = knownSpells + 1 end
return knownSpells;
end,
},
bufflist = function(self)
local buffStatus = Addon:ScanExclusiveBuffList(self.buffs);
local buffsRemaining = self.getNumBlessings() - #buffStatus["player"];
self.buffsRemaining = buffsRemaining;
if(Addon.db.global.Class.Paladin.OnlyRemind) then
return buffsRemaining > 0, LE.BUFFS.PALADIN_GREATER_BLESSING_OF_KINGS;
end
if(buffsRemaining > 0) then
local isSolo = Addon:GetGroupType() == LE.GROUP_TYPE.SOLO;
local buffToCast = nil;
if(isSolo or Addon.db.global.Class.Paladin.SelfCastBlessings) then
for _, spell in ipairs(self.buffs) do
local hasBuff = Addon:UnitHasBuff("player", spell);
if(not hasBuff) then
buffToCast = {
spell = spell,
target = "player",
};
break;
end
end
else
local remainingBuffs = {};
for _, buffSpellId in ipairs(self.buffs) do
local found = false;
for index, data in ipairs(buffStatus["player"]) do
if(data.spell == buffSpellId) then
found = true;
break;
end
end
if(not found) then
remainingBuffs[buffSpellId] = true;
end
end
local remainingRoleBuffs = {};
for role, roleBuffs in pairs(self.roleBuffs) do
if(not remainingRoleBuffs[role]) then remainingRoleBuffs[role] = {} end
for _, buffSpellId in ipairs(roleBuffs) do
if(remainingBuffs[buffSpellId]) then
tinsert(remainingRoleBuffs[role], buffSpellId);
end
end
end
local missingBuffs = Addon:ScanMissingPartyBuffsByRole(remainingRoleBuffs);
local playerUnitID = Addon:GetPlayerUnitID();
local buffPriorities = {};
for rolePriority, role in ipairs(self.roleOrder) do
if(missingBuffs[role]) then
for unit, buffs in pairs(missingBuffs[role]) do
local spell = buffs[1];
local priority = #buffs;
local totalPriority = priority * (5-rolePriority);
if(unit == playerUnitID) then
totalPriority = totalPriority * 1.1;
end
if(spell == LE.BUFFS.PALADIN_GREATER_BLESSING_OF_WISDOM) then
if(UnitPowerType(unit) == SPELL_POWER_MANA) then
totalPriority = totalPriority * 1.1;
else
totalPriority = totalPriority * 0.5;
end
end
tinsert(buffPriorities, {
spell = spell,
target = unit,
priority = totalPriority,
});
end
end
end
table.sort(buffPriorities, function(a, b)
if(a == nil and b == nil) then return false end
if(a == nil) then return true end
if(b == nil) then return false end
return a.priority > b.priority;
end);
if(buffPriorities[1]) then
buffToCast = {
spell = buffPriorities[1].spell,
target = buffPriorities[1].target,
};
end
end
if(buffToCast) then
self.target = buffToCast.target;
return true, buffToCast.spell, buffToCast.target;
end
end
return false;
end,
condition = function(self)
return Addon.db.global.Class.Paladin.EnableBlessings and not InCombatLockdown();
end,
description = function(self)
return string.format("Missing %d blessing%s", self.buffsRemaining, self.buffsRemaining == 1 and "" or "s");
end,
secondary = function(self)
if(Addon.db.global.Class.Paladin.OnlyRemind) then
return "A Greater Blessing";
end
end,
icon = function()
if(Addon.db.global.Class.Paladin.OnlyRemind) then
return 135993; -- Blessing of Kings icon
end
end,
noCast = function()
return Addon.db.global.Class.Paladin.OnlyRemind;
end,
},
},
},
["MONK"] = {
},
["PRIEST"] = {
all = {
{
raidbuff = LE.BUFFS.POWER_WORD_FORTITUDE,
}
},
[3] = {
{
bufflist = { LE.BUFFS.PRIEST_SHADOWFORM },
condition = function()
return Addon.db.global.Class.Priest.ShadowformAlert and (not Addon.db.global.Class.Priest.OnlyInCombat or InCombatLockdown());
end,
},
},
},
["SHAMAN"] = {
[2] = {
{
hasTalent = { 1, 3 },
bufflist = { LE.BUFFS.SHAMAN_LIGHTNING_SHIELD, },
condition = function()
return Addon.db.global.Class.Shaman.EnableLightningShield;
end,
},
},
},
["DRUID"] = {
[1] = {
{
bufflist = { LE.BUFFS.DRUID_MOONKIN_FORM },
condition = function()
if(not Addon.db.global.Class.Druid.FormAlert) then return false end
if(Addon.db.global.Class.Druid.OnlyInCombat and not InCombatLockdown()) then return false end
return GetShapeshiftForm() ~= LE.DRUID_FORM.MOONKIN;
end,
description = "Not in a form",
},
},
[2] = {
{
bufflist = { LE.BUFFS.DRUID_CAT_FORM },
condition = function()
if(not Addon.db.global.Class.Druid.FormAlert) then return false end
if(Addon.db.global.Class.Druid.OnlyInCombat and not InCombatLockdown()) then return false end
return GetShapeshiftForm() ~= LE.DRUID_FORM.CAT;
end,
description = "Not in a form",
},
},
[3] = {
{
bufflist = { LE.BUFFS.DRUID_BEAR_FORM },
condition = function()
if(not Addon.db.global.Class.Druid.FormAlert) then return false end
if(Addon.db.global.Class.Druid.OnlyInCombat and not InCombatLockdown()) then return false end
return GetShapeshiftForm() ~= LE.DRUID_FORM.BEAR;
end,
description = "Not in a form",
},
},
},
["ROGUE"] = {
[1] = {
{
bufflist = { LE.BUFFS.ROGUE_DEADLY_POISON, LE.BUFFS.ROGUE_WOUND_POISON },
condition = function()
return CanPoisonWeapons() and Addon.db.global.Class.Rogue.EnableLethal and not Addon.db.global.Class.Rogue.WoundPoisonPriority;
end,
description = "Missing Lethal Poison",
},
{
bufflist = { LE.BUFFS.ROGUE_WOUND_POISON, LE.BUFFS.ROGUE_DEADLY_POISON, },
condition = function()
return CanPoisonWeapons() and Addon.db.global.Class.Rogue.EnableLethal and Addon.db.global.Class.Rogue.WoundPoisonPriority;
end,
description = "Missing Lethal Poison",
},
{
noTalent = { 4, 1 },
bufflist = { LE.BUFFS.ROGUE_CRIPPLING_POISON, },
condition = function()
return CanPoisonWeapons() and Addon.db.global.Class.Rogue.EnableNonlethal and not Addon.db.global.Class.Rogue.SkipCrippling;
end,
description = "Missing Non-Lethal Poison",
},
{
hasTalent = { 4, 1 },
bufflist = { LE.BUFFS.ROGUE_LEECHING_POISON, },
condition = function()
return CanPoisonWeapons() and Addon.db.global.Class.Rogue.EnableNonlethal;
end,
description = "Missing Non-Lethal Poison",
},
{
noTalent = { 4, 1 },
bufflist = { LE.BUFFS.ROGUE_CRIPPLING_POISON },
skipBuffCheck = true,
condition = function()
if(not CanPoisonWeapons() or not Addon.db.global.Class.Rogue.EnableNonlethal or Addon.db.global.Class.Rogue.SkipCrippling) then return end
local _, hasBuff, remainingNonLethal, remainingLethal, duration;
hasBuff, _, _, remainingNonLethal, duration = Addon:UnitHasBuff("player", LE.BUFFS.ROGUE_CRIPPLING_POISON);
if(not hasBuff or Addon:WillBuffExpireSoon(remainingNonLethal)) then return false end
hasBuff, _, _, remainingLethal, duration = Addon:UnitHasSomeBuff("player", { LE.BUFFS.ROGUE_WOUND_POISON, LE.BUFFS.ROGUE_DEADLY_POISON });
local remainingDiff = math.abs((remainingNonLethal or 0) - (remainingLethal or 0));
return Addon.db.global.Class.Rogue.RefreshBoth and hasBuff and remainingLethal >= duration - 20 and remainingDiff > 20;
end,
description = "Refresh Non-Lethal Poison Too",
},
{
hasTalent = { 4, 1 },
bufflist = { LE.BUFFS.ROGUE_LEECHING_POISON, },
skipBuffCheck = true,
condition = function()
if(not CanPoisonWeapons() or not Addon.db.global.Class.Rogue.EnableNonlethal) then return end
local _, hasBuff, remainingNonLethal, remainingLethal, duration;
hasBuff, _, _, remainingNonLethal, duration = Addon:UnitHasBuff("player", LE.BUFFS.ROGUE_LEECHING_POISON);
if(not hasBuff or Addon:WillBuffExpireSoon(remainingNonLethal)) then return false end
hasBuff, _, _, remainingLethal, duration = Addon:UnitHasSomeBuff("player", { LE.BUFFS.ROGUE_WOUND_POISON, LE.BUFFS.ROGUE_DEADLY_POISON });
local remainingDiff = math.abs((remainingNonLethal or 0) - (remainingLethal or 0));
return Addon.db.global.Class.Rogue.RefreshBoth and hasBuff and remainingLethal >= duration - 20 and remainingDiff > 20;
end,
description = "Refresh Non-Lethal Poison Too",
},
},
[2] = {
{
skipBuffCheck = true,
condition = function()
if(not Addon.db.global.Class.Rogue.EnableFindTreasure) then return end
if(InCombatLockdown()) then return end
local numTrackingTypes = GetNumTrackingTypes();
for i=1, numTrackingTypes do
local name, icon, active = GetTrackingInfo(i);
if(icon == 1064187) then
return not active;
end
end
return false;
end,
info = {
id = 199736,
type = "custom",
},
cast = function()
local numTrackingTypes = GetNumTrackingTypes();
for i=1, numTrackingTypes do
local name, icon, active = GetTrackingInfo(i);
if(icon == 1064187) then
SetTracking(i, true);
return;
end
end
end,
primary = "Cast",
description = "Yarr, ye treasures be mine!",
},
},
},
["MAGE"] = {
all = {
{
raidbuff = LE.BUFFS.ARCANE_INTELLECT,
}
},
[1] = {
{
hasTalent = { 1, 3 },
bufflist = { LE.BUFFS.MAGE_ARCANE_FAMILIAR, },
condition = function()
return Addon.db.global.Class.Mage.EnableArcaneFamiliar;
end,
},
},
},
["WARLOCK"] = {
special = {
{
bufflist = { LE.BUFFS.WARLOCK_SOULSTONE, },
condition = function()
if(Addon:IsSpellReady(LE.BUFFS.WARLOCK_SOULSTONE) and Addon.db.global.Class.Warlock.EnableSoulstone) then
if(Addon.db.global.Class.Warlock.OnlyEnableSolo and Addon:GetGroupType() ~= LE.GROUP_TYPE.SOLO) then return false end
if(Addon.db.global.Class.Warlock.OnlyEnableOutside and Addon:PlayerInInstance()) then return false end
if(Addon.db.global.Class.Warlock.ExpiryOverride and Addon:GetBuffRemaining("player", LE.BUFFS.WARLOCK_SOULSTONE) > 300) then
return false;
end
return true;
end
return false;
end,
},
{
hasTalent = { 6, 3 },
bufflist = { LE.BUFFS.WARLOCK_GRIMOIRE_OF_SACRIFICE },
condition = function()
-- This talent location has something else for demonology
if(GetSpecialization() == 2) then return false end
local hasBuff = Addon:UnitHasBuff("player", LE.BUFFS.WARLOCK_GRIMOIRE_OF_SACRIFICE_EFFECT);
return not hasBuff and Addon.db.global.Class.Warlock.EnableGrimoireSacrificeAlert;
end,
description = function()
if(UnitName("pet") == nil) then
return "Summon a demon to sacrifice";
end
return "Sacrifice your demon";
end,
},
},
},
["HUNTER"] = {
},
["DEMONHUNTER"] = {
},
};
local function tmerge(table, other)
for key, value in ipairs(other) do
tinsert(table, value);
end
return table;
end
function Addon:GetClassCastableBuffs(class, spec)
local merged = {};
if(CLASS_CASTABLE_BUFFS[class].all) then
tmerge(merged, CLASS_CASTABLE_BUFFS[class].all);
end
if(CLASS_CASTABLE_BUFFS[class].special) then
tmerge(merged, CLASS_CASTABLE_BUFFS[class].special);
end
if(spec and CLASS_CASTABLE_BUFFS[class][spec]) then
tmerge(merged, CLASS_CASTABLE_BUFFS[class][spec]);
elseif(CLASS_CASTABLE_BUFFS[class][0]) then
tmerge(merged, CLASS_CASTABLE_BUFFS[class][0]);
end
if(CLASS_CASTABLE_BUFFS["ALL"]) then
tmerge(merged, CLASS_CASTABLE_BUFFS["ALL"]);
end
return merged;
end
local PEPE_TOY_ITEM_ID = 122293;
local HEARTSBANE_GRIMOIRE_TOY_ITEM_ID = 163742;
-- Miscellaneous category, low priority selfbuffs or other stuff
LE.MISC_CASTABLE_BUFFS = {
{
bufflist = { LE.BUFFS.PEPE },
skipBuffCheck = true,
condition = function()
if(not Addon.db.global.PepeReminderEnabled or InCombatLockdown()) then return false end
if(not PlayerHasToy(PEPE_TOY_ITEM_ID)) then return false end
local inInstance, instanceType = Addon:PlayerInInstance();
if(inInstance and (instanceType == "pvp" or instanceType == "arena")) then return false end
local hasBuff = Addon:UnitHasBuff("player", LE.BUFFS.PEPE);
if(hasBuff) then return false end
local start, duration, enable = GetItemCooldown(PEPE_TOY_ITEM_ID);
return start == 0 and duration == 0;
end,
description = function()
local quotes = {
"You've not got a friend! :(",
"Put a birb on it!",
"It's dangerous to go alone!",
"Pepe is love, Pepe is life",
"It's a rough neighborhood",
"Pepe for Warchief!",
"You found Pepe!",
"The Lil' Tangerine Traveller",
};
return quotes[math.floor(GetTime() / 120) % (#quotes) + 1];
end,
info = {
type = "toy",
id = PEPE_TOY_ITEM_ID,
},
},
{
bufflist = { LE.BUFFS.HEARTSBANE_CURSE },
skipBuffCheck = true,
condition = function()
if(not Addon.db.global.WitchCurseReminderEnabled or InCombatLockdown()) then return false end
if(not PlayerHasToy(HEARTSBANE_GRIMOIRE_TOY_ITEM_ID)) then return false end
local inInstance, instanceType = Addon:PlayerInInstance();
if(inInstance and (instanceType == "pvp" or instanceType == "arena")) then return false end
local hasBuff = Addon:UnitHasBuff("player", LE.BUFFS.HEARTSBANE_CURSE);
if(hasBuff) then return false end
local start, duration, enable = GetItemCooldown(HEARTSBANE_GRIMOIRE_TOY_ITEM_ID);
return start == 0 and duration == 0;
end,
description = function()
local quotes = {
"I've got 99 problems, all of them witches",
};
return quotes[math.floor(GetTime() / 120) % (#quotes) + 1];
end,
info = {
type = "toy",
id = HEARTSBANE_GRIMOIRE_TOY_ITEM_ID,
},
},
}
-----------------------------------------------------------------
-- Consumable spells
BUFFY_CONSUMABLES = {
FLASKS = {},
RUNES = {},
FOODS = {},
};
BUFFY_ITEM_SPELLS = {};
-------------------------------
-- Generic consumables
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.GENERIC, LE.STAT.AGILITY, { 147707, 129192, 118922, 86569 });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.GENERIC, LE.STAT.STRENGTH, { 147707, 118922, 86569 });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.GENERIC, LE.STAT.INTELLECT, { 147707, 118922, 86569 });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.GENERIC, LE.STAT.STAMINA, { 147707, 129192, 118922, });
Addon:AddItemSpell(147707, 242551); -- Repurposed Fel Focuser
Addon:AddItemSpell(118922, 176151); -- Oralius' Crystal
Addon:AddItemSpell(86569, 127230); -- Crystal of Insanity
Addon:AddItemSpell(129192, 193456); -- Inquisitor's Menacing Eye
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.GENERIC, LE.STAT.CUSTOM, { });
-------------------------------
-- Draenor consumables
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.AGILITY, { 109153, 109145, });
Addon:AddItemSpell(109153, 156064); -- Greater Draenic Agility Flask
Addon:AddItemSpell(109145, 156073); -- Draenic Agility Flask
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.STRENGTH, { 109156, 109148, });
Addon:AddItemSpell(109156, 156080); -- Greater Draenic Strength Flask
Addon:AddItemSpell(109148, 156071); -- Draenic Strength Flask
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.INTELLECT, { 109155, 109147, });
Addon:AddItemSpell(109155, 156079); -- Greater Draenic Intellect Flask
Addon:AddItemSpell(109147, 156070); -- Draenic Intellect Flask
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.STAMINA, { 109160, 109152, });
Addon:AddItemSpell(109160, 156084); -- Greater Draenic Stamina Flask
Addon:AddItemSpell(109152, 156077); -- Draenic Stamina Flask
-- Non-consumable rune is listed first (if exists)
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.AGILITY, { 128482, 128475, 118630 });
Addon:AddItemSpell(118630, 175456);
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.STRENGTH, { 128482, 128475, 118631 });
Addon:AddItemSpell(118631, 175439);
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.INTELLECT, { 128482, 128475, 118632 });
Addon:AddItemSpell(118632, 175457);
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.HASTE, { 122348, 111450, 118428, 111434, 111442, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.MASTERY, { 122343, 111452, 118428, 111436, 111444, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.CRIT, { 122345, 111449, 118428, 111433, 111441, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.VERSATILITY, { 122346, 111454, 118428, 111438, 111446, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.STAMINA, { 122347, 111447, 111431, 111439, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.DRAENOR, LE.STAT.SPECIAL, { 127991, }); -- Felmouth
-------------------------------
-- Legion consumables
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.AGILITY, { 127858, 127848, });
Addon:AddItemSpell(127848, 188033); -- Flask of the Seventh Demon
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.STRENGTH, { 127858, 127849, });
Addon:AddItemSpell(127849, 188034); -- Flask of the Countless Armies
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.INTELLECT, { 127858, 109147, });
Addon:AddItemSpell(127847, 188031); -- Flask of the Whispered Pact
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.STAMINA, { 127858, 127850, });
Addon:AddItemSpell(127850, 188035); -- Flask of Ten Thousand Scars
-- Non-consumable rune is listed first (if exists)
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.AGILITY, { 153023, 140587 });
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.STRENGTH, { 153023, 140587 });
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.INTELLECT, { 153023, 140587 });
Addon:AddItemSpell(140587, 224001);
Addon:AddItemSpell(153023, 224001);
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.HASTE, { 133571, 133566, 133561, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.MASTERY, { 133572, 133567, 133562, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.CRIT, { 133570, 133565, 133557, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.VERSATILITY, { 133573, 133568, 133563, });
-- Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.STAMINA, { }); -- No stamina foods
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.LEGION, LE.STAT.SPECIAL, { 133574, 133569, 133564, }); -- Pepper Breath foods
-------------------------------
-- BFA consumables
-- Order of flasks is: greater cauldron flask, greater normal flask, cauldron flask, normal flask
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.AGILITY, { 168655, 168651, 162518, 152638, });
Addon:AddItemSpell(152638, 251836); -- Flask of the Currents
Addon:AddItemSpell(168651, 298836); -- Greater Flask of the Currents
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.STRENGTH, { 168655, 168654, 162518, 152641, });
Addon:AddItemSpell(152641, 251839); -- Flask of the Undertow
Addon:AddItemSpell(168654, 298841); -- Greater Flask of the Undertow
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.INTELLECT, { 168655, 168652, 162518, 152639, });
Addon:AddItemSpell(152639, 251837); -- Flask of Endless Fathoms
Addon:AddItemSpell(168652, 298837); -- Greater Flask of Endless Fathoms
Addon:AddBuffItems(BUFFY_CONSUMABLES.FLASKS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.STAMINA, { 168655, 168653, 162518, 152640, });
Addon:AddItemSpell(152640, 251838); -- Flask of the Vast Horizon
Addon:AddItemSpell(168653, 298839); -- Greater Flask of the Vast Horizon
-- Non-consumable rune is listed first (if exists)
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.AGILITY, { 160053, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.STRENGTH, { 160053, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.RUNES, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.INTELLECT, { 160053, });
Addon:AddItemSpell(160053, 270058);
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.HASTE, { 168313, 166804, 154884, 154883, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.MASTERY, { 168311, 166804, 154888, 154887, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.CRIT, { 168310, 166804, 154882, 154881, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.VERSATILITY, { 168314, 166804, 154886, 154885, });
Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.STAMINA, { 166342, 166343 });
--Addon:AddBuffItems(BUFFY_CONSUMABLES.FOODS, LE.CONSUMABLE_CATEGORY.BFA, LE.STAT.SPECIAL, { }); -- No special foods
-------------------------------
-- Feasts
BUFFY_CONSUMABLES.FEASTS = {
[LE.CONSUMABLE_CATEGORY.DRAENOR] = {
[175215] = { -- Savage Feast
item = 118576,
duration = 180,
stats = 80,
},
[160740] = { -- Feast of Waters
item = 111458,
duration = 180,
stats = 12,
},
[160740] = { -- Feast of Blood
item = 111457,
duration = 180,
stats = 12,
},
},
[LE.CONSUMABLE_CATEGORY.LEGION] = {
[201352] = { -- Lavish Suramar Feast
item = 133579,
duration = 180,
stats = 22,
},
[201351] = { -- Hearty Feast
item = 133578,
duration = 180,
stats = 18,
},
},
[LE.CONSUMABLE_CATEGORY.BFA] = {
[297048] = { -- Famine Evaluator And Snack Table
item = 168315,
duration = 180,
stats = 131,
},
[286050] = { -- Sanguinated Feast
item = 166240,
duration = 180,
stats = 100,
},
[259410] = { -- Bountiful Captain's Feast
item = 156526,
duration = 180,
stats = 100,
},
[259409] = { -- Galley Banquet
item = 156525,
duration = 180,
stats = 75,
},
},
};
-----------------------------------------------------------------
local function ltinsert(table, list)
if(not table or type(table) ~= "table") then return false end
if(not list or type(list) ~= "table") then return false end
for key, value in ipairs(list) do
table[key] = value;
end
end
-- Reference table for main stats for classes and specs
local CLASS_STAT_PREFS = {
["WARRIOR"] = {
[0] = { LE.STAT.STRENGTH },
[3] = { LE.STAT.STAMINA, LE.STAT.STRENGTH };
},
["DEATHKNIGHT"] = {
[0] = { LE.STAT.STRENGTH },
[1] = { LE.STAT.STAMINA, LE.STAT.STRENGTH },
},
["PALADIN"] = {
[1] = { LE.STAT.INTELLECT },
[2] = { LE.STAT.STAMINA, LE.STAT.STRENGTH },
[3] = { LE.STAT.STRENGTH },
},
["MONK"] = {
[1] = { LE.STAT.STAMINA, LE.STAT.AGILITY },
[2] = { LE.STAT.INTELLECT },
[3] = { LE.STAT.AGILITY },
},
["PRIEST"] = {
[0] = { LE.STAT.INTELLECT },
},
["SHAMAN"] = {
[0] = { LE.STAT.INTELLECT },
[2] = { LE.STAT.AGILITY },
},
["DRUID"] = {
[1] = { LE.STAT.INTELLECT },
[2] = { LE.STAT.AGILITY },
[3] = { LE.STAT.STAMINA, LE.STAT.AGILITY },
[4] = { LE.STAT.INTELLECT },
},
["ROGUE"] = {
[0] = { LE.STAT.AGILITY },
},
["MAGE"] = {
[0] = { LE.STAT.INTELLECT },
},
["WARLOCK"] = {
[0] = { LE.STAT.INTELLECT },
},
["HUNTER"] = {
[0] = { LE.STAT.AGILITY },
},
["DEMONHUNTER"] = {
[0] = { LE.STAT.AGILITY },
[2] = { LE.STAT.STAMINA, LE.STAT.AGILITY }
},
};
function Addon:GetStatPreference(class, spec_index)
if(not class or not spec_index) then return -1; end
local statTypes = CLASS_STAT_PREFS[class][spec_index] or CLASS_STAT_PREFS[class][0];
local stats = {};
ltinsert(stats, statTypes);
if(#stats == 2 and stats[1] == LE.STAT.STAMINA and self.db.global.ConsumablesRemind.SkipStamina) then
-- Swap stats
stats[1], stats[2] = stats[2], stats[1]
end
return stats;
end
local TANK_SPECS = {
["WARRIOR"] = {
[3] = true,
},
["DEATHKNIGHT"] = {
[1] = true,
},
["PALADIN"] = {
[2] = true,
},
["MONK"] = {
[1] = true,
},
["DRUID"] = {
[3] = true,
},
["DEMONHUNTER"] = {
[2] = true,
},
};
function Addon:PlayerInTankSpec()
local _, PLAYER_CLASS = UnitClass("player");
local spec = GetSpecialization();
if(not TANK_SPECS[PLAYER_CLASS] or not TANK_SPECS[PLAYER_CLASS][spec]) then
return false;
end
return TANK_SPECS[PLAYER_CLASS] and TANK_SPECS[PLAYER_CLASS][spec];
end
|
local SubType = {
[0] = true,
[1] = true,
[2] = true,
[3] = true,
}
return function (Data)
assert(SubType[Data],"丢弃类型【"..Data.."】错误,必须为0,1,2,3其中之一")
return Data
end
|
local tree_cb = require'nvim-tree.config'.nvim_tree_callback
require'bufferline'.setup{}
require'nvim-tree'.setup{
follow = 1,
view = {
width = 36,
mappings = {
list = {
{ key = { '.' }, cb = tree_cb('toggle_dotfiles') },
{ key = { 'n' }, cb = tree_cb('create') },
{ key = { 'r' }, cb = tree_cb('full_rename') },
{ key = { '<' }, cb = tree_cb('dir_up') },
{ key = { '<C-r>' }, cb = tree_cb('refresh') },
}
}
},
update_focused_file = {
enable = true,
update_cwd = true,
}
}
vim.g.nvim_tree_icons = {
default = '',
symlink = '',
git = {
unstaged = '',
staged = '',
unmerged = '',
renamed = '',
untracked = '?',
deleted = '',
ignored = ''
},
folder_icons = {
default = '',
open = '',
empty = '',
empty_open = '',
symlink = '',
symlink_open = '',
},
lsp = {
hint = '',
info = '',
warning = '',
error = '',
}
}
|
object_static_structure_general_waypoint_personal_cyan = object_static_structure_general_shared_waypoint_personal_cyan:new {
}
ObjectTemplates:addTemplate(object_static_structure_general_waypoint_personal_cyan, "object/static/structure/general/waypoint_personal_cyan.iff")
|
function exemplo()
print("--------------------------")
print("Lado negaivo de dar 'wrap' é que você não tem como retorno o estado da thread")
print("--------------------------")
coroutine.yield()
print("--------------------------")
print("Isso retornou nil, em vez de true ou false")
print("--------------------------")
end
function love.load()
threadExemplo = coroutine.wrap(exemplo)
print("EXEMPLO 9")
retorno = threadExemplo()
print(retorno)
print("RODANDOD NOVAMENTE")
threadExemplo()
print("FIM")
end
function love.update()
end
function love.draw()
end
|
-- Option frame system credits to Shagu, pfUI
zUI:RegisterComponent("zOptions", function ()
ZUI_MINIMAPBUTTON_LINE1 = "Click to toggle Options"
ZUI_MINIMAPBUTTON_LINE2 = "Right-click and drag"
local faction = UnitFactionGroup("player");
zUI.MinimapButtonFrame = CreateFrame("frame", "zMiniMapButtonFrame", Minimap);
zMiniMapButtonFrame:EnableMouse(true);
zMiniMapButtonFrame:SetFrameStrata("LOW");
zMiniMapButtonFrame:SetWidth(32);
zMiniMapButtonFrame:SetHeight(32);
zMiniMapButtonFrame:SetPoint("TOPLEFT", Minimap, "RIGHT", 2, 0);
zMiniMapButtonFrame:RegisterEvent("VARIABLES_LOADED");
zMiniMapButtonFrame.Button = CreateFrame("Button", "zMiniMapButton", zMiniMapButtonFrame);
zMiniMapButton:SetAllPoints(zMiniMapButtonFrame);
--zMiniMapButton:SetNormalTexture("Interface\\AddOns\\zUI\\img\\minibutton\\zUIMapButton3");
zMiniMapButton:SetNormalTexture("Interface\\AddOns\\zUI\\img\\zUIMapButton-Up3");
zMiniMapButton:SetPushedTexture("Interface\\AddOns\\zUI\\img\\zUIMapButton-Down");
zMiniMapButton:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight");
zMiniMapButtonFrame:SetScript("OnEvent", function()
if(event == "VARIABLES_LOADED") then
zMiniMapButton:RegisterForClicks("LeftButtonDown", "RightButtonDown");
zMiniMapButton:RegisterForDrag("RightButton");
zMiniMapButton.dragStart = false;
zUI_Button_UpdatePosition();
--zUI.MinimapButton_Init();
end
end)
zMiniMapButton:SetScript("OnDragStart", function() zMiniMapButton.dragStart = true; end)
zMiniMapButton:SetScript("OnDragStop", function() zMiniMapButton.dragStart = false; end)
zMiniMapButton:SetScript("OnUpdate", function()
if (zMiniMapButton.dragStart == true) then
zUI_Button_BeingDragged();
end
end)
zMiniMapButton:SetScript("OnClick", function()
if arg1=="LeftButton" then
if zUI.gui:IsShown() then
zUI.gui:Hide()
else
zUI.gui:Show()
end
end
end)
zMiniMapButton:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_LEFT");
GameTooltip:AddLine(ZUI_MINIMAPBUTTON_LINE1);
GameTooltip:AddLine(ZUI_MINIMAPBUTTON_LINE2);
GameTooltip:Show();
end)
zMiniMapButton:SetScript("OnLeave", function()
GameTooltip:Hide();
end)
-------------------------------------------------------------------
function zUI_Button_UpdatePosition()
zMiniMapButtonFrame:SetPoint(
"TOPLEFT",
"Minimap",
"TOPLEFT",
54 - (78 * cos(zUI_config.minimap.button_pos)),
(78 * sin(zUI_config.minimap.button_pos)) - 55
);
end
function zUI_Button_BeingDragged()
local x,y = GetCursorPosition()
local xmin,ymin = Minimap:GetLeft(), Minimap:GetBottom()
x = xmin-x/UIParent:GetScale()+70
y = y/UIParent:GetScale()-ymin-70
zUI_Button_SetPosition(math.deg(math.atan2(y,x)));
end
function zUI_Button_SetPosition(v)
if(v < 0) then
v = v + 360;
end
zUI_config.minimap.button_pos = v;
zUI_Button_UpdatePosition();
end
if (C.minimap.button_hide == "1") then
zMiniMapButtonFrame:Hide();
end
-------------------------------------------------------------------
local Reload, U, PrepareDropDownButton, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate
StaticPopupDialogs["CHANGES_RELOAD"] = {
text = "Reload UI for changes to take effect.",
button1 = "Reload UI",
button2 = "Ignore",
OnAccept = function()
ReloadUI();
end,
timeout = 0,
whileDead = true,
hideOnEscape = true
}
do
function Reload()
--CreateQuestionDialog("Some settings need to reload the UI to take effect.\nDo you want to reload now?", function()
-- zUI.gui.settingChanged = nil
-- ReloadUI()
--end)
StaticPopup_Show("CHANGES_RELOAD");
end
U = setmetatable({}, { __index = function(tab,key)
local ufunc
if zUI[key] and zUI[key].UpdateConfig then
ufunc = function() return zUI[key]:UpdateConfig() end
elseif zUI.uf and zUI.uf[key] and zUI.uf[key].UpdateConfig then
ufunc = function() return zUI.uf[key]:UpdateConfig() end
end
if ufunc then
rawset(tab,key,ufunc)
return ufunc
end
end})
function PrepareDropDownButton(index)
if index > _G.UIDROPDOWNMENU_MAXBUTTONS then
for i=1,3 do
local name = "DropDownList" .. i .. "Button" .. index
local parent = _G["DropDownList" .. i]
_G.UIDROPDOWNMENU_MAXBUTTONS = index
_G[name] = CreateFrame("Button", name, parent, "UIDropDownMenuButtonTemplate")
_G[name]:SetID(index)
end
end
end
function EntryUpdate()
if MouseIsOver(this) and not this.over then
this.tex:Show()
this.over = true
elseif not MouseIsOver(this) and this.over then
this.tex:Hide()
this.over = nil
end
end
function CreateConfig(ufunc, caption, category, config, widget, values, skip, named, type)
-- this object placement
if this.objectCount == nil then
this.objectCount = 0
elseif not skip then
this.objectCount = this.objectCount + 1
this.lineCount = 1
end
if skip then
if this.lineCount == nil then
this.lineCount = 1
end
if skip then
this.lineCount = this.lineCount + 1
end
end
if not caption then return end
-- basic frame
local frame = CreateFrame("Frame", nil, this)
frame:SetWidth(this.parent:GetRight()-this.parent:GetLeft()-20)
frame:SetHeight(22)
frame:SetPoint("TOPLEFT", this, "TOPLEFT", 5, (this.objectCount*-23)-5)
-- populate search index
--if caption and this and this.GetParent and widget ~= "button" and widget ~= "header" then
-- local id = tostring(frame)
--
-- searchDB[id] = searchDB[id] or { }
-- searchDB[id][0] = caption
-- searchDB[id][-1] = frame
--
-- -- scrollchild scrollframe Area Area Btton
-- -- this .parent :GetParent():GetParent().button
-- -- this .parent :GetParent().button
-- local scrollframe = this.parent
-- while scrollframe.GetParent and scrollframe:GetParent() and scrollframe:GetParent().button do
-- table.insert(searchDB[id], scrollframe:GetParent().button)
-- scrollframe = scrollframe:GetParent()
-- end
--end
if not widget or (widget and widget ~= "button") then
if widget ~= "header" then
frame:SetScript("OnUpdate", EntryUpdate)
frame.tex = frame:CreateTexture(nil, "BACKGROUND")
frame.tex:SetTexture(1,1,1,.05)
frame.tex:SetAllPoints()
frame.tex:Hide()
end
if not ufunc and widget ~= "header" and C.gui.reloadmarker == "1" then
caption = caption .. " [|cffffaaaa!|r]"
end
-- caption
frame.caption = frame:CreateFontString("Status", "LOW", "GameFontWhite")
frame.caption:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
frame.caption:SetPoint("LEFT", frame, "LEFT", 3, 1)
frame.caption:SetJustifyH("LEFT")
frame.caption:SetText(caption)
end
if category == "CVAR" then
category = {}
category[config] = tostring(GetCVar(config))
ufunc = function()
SetCVar(this:GetParent().config, this:GetParent().category[config])
end
end
--if category == "GVAR" then
-- category = {}
-- category[config] = tostring(_G[config] or 0)
--
-- local U = ufunc
--
-- ufunc = function()
-- UIOptionsFrame_Load()
-- _G[config] = this:GetChecked() and 1 or nil
-- UIOptionsFrame_Save()
-- if U then
-- U()
-- end
-- end
--end
--if category == "UVAR" then
-- category = {}
-- category[config] = _G[config]
--
-- local U = ufunc
--
-- ufunc = function()
-- _G[config] = this:GetChecked() and "1" or "0"
-- if U then
-- U()
-- end
-- end
--end
frame.category = category
frame.config = config
if widget == "color" then
-- color picker
frame.color = CreateFrame("Button", nil, frame)
frame.color:SetWidth(24)
frame.color:SetHeight(15)
--CreateBackdrop(frame.color)
zSkin(frame.color,0);
zSkinColor(frame.color,0.3,0.3,0.3,1);
frame.color:SetPoint("RIGHT" , -5, 0)
frame.color.prev = frame.color:CreateTexture("OVERLAY")
frame.color.prev:SetAllPoints(frame.color)
local cr, cg, cb, ca = strsplit(",", category[config])
if not cr or not cg or not cb or not ca then
cr, cg, cb, ca = 1, 1, 1, 1
end
frame.color.prev:SetTexture(cr,cg,cb,ca)
frame.color:SetScript("OnClick", function()
local cr, cg, cb, ca = strsplit(",", category[config])
if not cr or not cg or not cb or not ca then
cr, cg, cb, ca = 1, 1, 1, 1
end
local preview = this.prev
function ColorPickerFrame.func()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
r = round(r, 1)
g = round(g, 1)
b = round(b, 1)
a = round(a, 1)
preview:SetTexture(r,g,b,a)
if not this:GetParent():IsShown() then
category[config] = r .. "," .. g .. "," .. b .. "," .. a
if ufunc then ufunc() else zUI.gui.settingChanged = true end
end
end
function ColorPickerFrame.cancelFunc()
preview:SetTexture(cr,cg,cb,ca)
end
ColorPickerFrame.opacityFunc = ColorPickerFrame.func
ColorPickerFrame.element = this
ColorPickerFrame.opacity = 1 - ca
ColorPickerFrame.hasOpacity = 1
ColorPickerFrame:SetColorRGB(cr,cg,cb)
ColorPickerFrame:SetFrameStrata("DIALOG")
ShowUIPanel(ColorPickerFrame)
end)
-- hide shadows on wrong stratas
--if frame.color.backdrop_shadow then
-- frame.color.backdrop_shadow:Hide()
--end
end
if widget == "warning" then
CreateBackdrop(frame, nil, true)
frame:SetBackdropBorderColor(1,.5,.5)
frame:SetHeight(50)
frame:SetPoint("TOPLEFT", 25, this.objectCount * -35)
this.objectCount = this.objectCount + 2
frame.caption:SetJustifyH("CENTER")
frame.caption:SetJustifyV("CENTER")
end
if widget == "header" then
frame:SetBackdrop(nil)
frame:SetHeight(40)
this.objectCount = this.objectCount + 1
frame.caption:SetJustifyH("LEFT")
frame.caption:SetJustifyV("BOTTOM")
frame.caption:SetTextColor(1,0.82,0,1) -- .2,1,.8,1
frame.caption:SetAllPoints(frame)
end
-- use text widget (default)
if not widget or widget == "text" then
-- input field
frame.input = CreateFrame("EditBox", nil, frame)
CreateBackdrop(frame.input, nil, true)
frame.input:SetTextInsets(5, 5, 5, 5)
frame.input:SetTextColor(1,0.82,0,1) -- .2,1,.8,1
frame.input:SetJustifyH("RIGHT")
frame.input:SetWidth(100)
frame.input:SetHeight(18)
frame.input:SetPoint("RIGHT" , -3, 0)
frame.input:SetFontObject(GameFontNormal)
frame.input:SetAutoFocus(false)
frame.input:SetText(category[config])
frame.input:SetScript("OnEscapePressed", function(self)
this:ClearFocus()
end)
frame.input:SetScript("OnTextChanged", function(self)
if ( type and type ~= "number" ) or tonumber(this:GetText()) then
if this:GetText() ~= this:GetParent().category[this:GetParent().config] then
this:GetParent().category[this:GetParent().config] = this:GetText()
if ufunc then ufunc() else zUI.gui.settingChanged = true end
end
this:SetTextColor(1,0.82,0,1) -- .2,1,.8,1
else
this:SetTextColor(1,.3,.3,1)
end
end)
-- hide shadows on wrong stratas
if frame.input.backdrop_shadow then
frame.input.backdrop_shadow:Hide()
end
end
-- use button widget
if widget == "button" then
frame.button = CreateFrame("Button", "zButton", frame, "UIPanelButtonTemplate")
CreateBackdrop(frame.button, nil, true)
SkinButton(frame.button)
frame.button:SetWidth(100)
frame.button:SetHeight(20)
frame.button:SetPoint("TOPRIGHT", -(this.lineCount-1) * 105, -5)
frame.button:SetText(caption)
frame.button:SetTextColor(1,1,1,1)
frame.button:SetScript("OnClick", values)
-- hide shadows on wrong stratas
if frame.button.backdrop_shadow then
frame.button.backdrop_shadow:Hide()
end
end
-- use checkbox widget
if widget == "checkbox" then
-- input field
frame.input = CreateFrame("CheckButton", nil, frame, "UICheckButtonTemplate")
--frame.input:SetNormalTexture("")
--frame.input:SetPushedTexture("")
--frame.input:SetHighlightTexture("")
--CreateBackdrop(frame.input, nil, true)
frame.input:SetWidth(24)
frame.input:SetHeight(24) -- 14
frame.input:SetPoint("RIGHT" , -5, 0)
frame.input:SetScript("OnClick", function ()
if this:GetChecked() then
this:GetParent().category[this:GetParent().config] = "1"
else
this:GetParent().category[this:GetParent().config] = "0"
end
if ufunc then ufunc() else zUI.gui.settingChanged = true end
end)
if category[config] == "1" then frame.input:SetChecked() end
-- hide shadows on wrong stratas
if frame.input.backdrop_shadow then
frame.input.backdrop_shadow:Hide()
end
end
-- use dropdown widget
--if widget == "dropdown" and values then
-- if not zUI.gui.ddc then zUI.gui.ddc = 1 else zUI.gui.ddc = zUI.gui.ddc + 1 end
-- local name = zUI.gui.ddc
-- if named then name = named end
--
-- frame.input = CreateFrame("Frame", "zUIDropDownMenu" .. name, frame, "UIDropDownMenuTemplate")
-- frame.input:ClearAllPoints()
-- frame.input:SetPoint("RIGHT", 16, -3)
--
-- UIDropDownMenu_SetWidth(160, frame.input)
-- UIDropDownMenu_SetButtonWidth(160, frame.input)
-- UIDropDownMenu_JustifyText("RIGHT", frame.input)
-- UIDropDownMenu_Initialize(frame.input, function()
-- local info = {}
-- frame.input.values = _G.type(values)=="function" and values() or values
-- for i, k in pairs(frame.input.values) do
-- -- create new dropdown buttons when we reach the limit
-- PrepareDropDownButton(i)
--
-- -- get human readable
-- local value, text = strsplit(":", k)
-- text = text or value
--
-- info.text = text
-- info.checked = false
-- info.func = function()
-- UIDropDownMenu_SetSelectedID(frame.input, this:GetID(), 0)
-- UIDropDownMenu_SetText(this:GetText(), frame.input)
-- if category[config] ~= value then
-- category[config] = value
-- if ufunc then ufunc() else zUI.gui.settingChanged = true end
-- end
-- end
--
-- UIDropDownMenu_AddButton(info)
-- if category[config] == value then
-- frame.input.current = i
-- end
-- end
-- end)
-- UIDropDownMenu_SetSelectedID(frame.input, frame.input.current)
--
-- SkinDropDown(frame.input)
-- frame.input.backdrop:Hide()
-- frame.input.button.icon:SetParent(frame.input.button.backdrop)
--
-- -- hide shadows on wrong stratas
-- if frame.input.backdrop_shadow then
-- frame.input.backdrop_shadow:Hide()
-- frame.input.button.backdrop_shadow:Hide()
-- end
--end
-- use list widget
--if widget == "list" then
-- if not zUI.gui.ddc then zUI.gui.ddc = 1 else zUI.gui.ddc = zUI.gui.ddc + 1 end
-- local name = zUI.gui.ddc
-- if named then name = named end
--
-- frame.input = CreateFrame("Frame", "zUIDropDownMenu" .. name, frame, "UIDropDownMenuTemplate")
-- frame.input:ClearAllPoints()
-- frame.input:SetPoint("RIGHT" , -22, -3)
-- frame.category = category
-- frame.config = config
--
-- frame.input.Refresh = function()
-- local function CreateValues()
-- for i, val in pairs({strsplit("#", category[config])}) do
-- -- create new dropdown buttons when we reach the limit
-- PrepareDropDownButton(i)
--
-- UIDropDownMenu_AddButton({
-- ["text"] = val,
-- ["checked"] = false,
-- ["func"] = function()
-- UIDropDownMenu_SetSelectedID(frame.input, this:GetID(), 0)
-- end
-- })
-- end
-- end
--
-- UIDropDownMenu_Initialize(frame.input, CreateValues)
-- UIDropDownMenu_SetText("", frame.input)
-- end
--
-- frame.input:Refresh()
--
-- UIDropDownMenu_SetWidth(160, frame.input)
-- UIDropDownMenu_SetButtonWidth(160, frame.input)
-- UIDropDownMenu_JustifyText("RIGHT", frame.input)
-- UIDropDownMenu_SetSelectedID(frame.input, frame.input.current)
--
-- SkinDropDown(frame.input)
-- frame.input.backdrop:Hide()
-- frame.input.button.icon:SetParent(frame.input.button.backdrop)
--
-- frame.add = CreateFrame("Button", "zUIDropDownMenu" .. name .. "Add", frame, "UIPanelButtonTemplate")
-- SkinButton(frame.add)
-- frame.add:SetWidth(18)
-- frame.add:SetHeight(18)
-- frame.add:SetPoint("RIGHT", -21, 0)
-- frame.add:GetFontString():SetPoint("CENTER", 1, 0)
-- frame.add:SetText("+")
-- frame.add:SetTextColor(.5,1,.5,1)
-- frame.add:SetScript("OnClick", function()
-- CreateQuestionDialog(T["New entry:"], function()
-- category[config] = category[config] .. "#" .. this:GetParent().input:GetText()
-- end, false, true)
-- end)
--
-- frame.del = CreateFrame("Button", "zUIDropDownMenu" .. name .. "Del", frame, "UIPanelButtonTemplate")
-- SkinButton(frame.del)
-- frame.del:SetWidth(18)
-- frame.del:SetHeight(18)
-- frame.del:SetPoint("RIGHT", -2, 0)
-- frame.del:GetFontString():SetPoint("CENTER", 1, 0)
-- frame.del:SetText("-")
-- frame.del:SetTextColor(1,.5,.5,1)
-- frame.del:SetScript("OnClick", function()
-- local sel = UIDropDownMenu_GetSelectedID(frame.input)
-- local newconf = ""
-- for id, val in pairs({strsplit("#", category[config])}) do
-- if id ~= sel then newconf = newconf .. "#" .. val end
-- end
-- category[config] = newconf
-- frame.input:Refresh()
-- end)
--
-- -- hide shadows on wrong stratas
-- if frame.input.backdrop_shadow then
-- frame.input.backdrop_shadow:Hide()
-- frame.input.button.backdrop_shadow:Hide()
-- frame.add.backdrop_shadow:Hide()
-- frame.del.backdrop_shadow:Hide()
-- end
-- end
return frame
end
local TabFrameOnClick = function()
if this.area:IsShown() then
return
else
-- hide all others
for id, name in pairs(this.parent) do
if type(name) == "table" and name.area and id ~= "parent" then
name.area:Hide()
end
end
this.area:Show()
end
end
local width, height = 130, 20
function CreateTabFrame(parent, title)
if not parent.area.count then parent.area.count = 0 end
local f = CreateFrame("Button", nil, parent.area)
f:SetPoint("TOPLEFT", parent.area, "TOPLEFT", 0, -parent.area.count*height)
f:SetPoint("BOTTOMRIGHT", parent.area, "TOPLEFT", width, -(parent.area.count+1)*height)
f.parent = parent
f:SetScript("OnMouseDown", TabFrameOnMouseDown)
f:SetScript("OnClick", TabFrameOnClick)
-- background
f.bg = f:CreateTexture(nil, "BACKGROUND")
f.bg:SetAllPoints()
-- text
f.text = f:CreateFontString(nil, "LOW", "GameFontWhite")
--f.text:SetFont(zUI.font_default, C.global.font_size)
f.text:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
f.text:SetAllPoints()
f.text:SetText(title)
-- U element count
parent.area.count = parent.area.count + 1
return f
end
function CreateArea(parent, title, func)
-- create drawarea
local f = CreateFrame("Frame", nil, parent.area)
f:SetPoint("TOPLEFT", parent.area, "TOPLEFT", width, 0)
f:SetPoint("BOTTOMRIGHT", parent.area, "BOTTOMRIGHT", 0, 0)
if not parent.firstarea then
parent.firstarea = true
else
f:Hide()
end
f.button = parent[title]
f.bg = f:CreateTexture(nil, "BACKGROUND")
f.bg:SetTexture(1,1,1,.05)
f.bg:SetAllPoints()
f:SetScript("OnShow", function()
this.indexed = true
--1,0.82,0
this.button.text:SetTextColor(1,0.82,0,1)
this.button.bg:SetTexture(1,1,1,.05)
--this.button.bg:SetGradientAlpha("HORIZONTAL", 0,0,0,0, 1,1,1,.05)
end)
f:SetScript("OnHide", function()
this.button.text:SetTextColor(1,1,1,1)
this.button.bg:SetTexture(0,0,0,0)
end)
-- are we a frame with contents?
if func then
f.scroll = CreateScrollFrame(nil, f)
SetAllPointsOffset(f.scroll, f, 2)
f.scroll.content = CreateScrollChild(nil, f.scroll)
f.scroll.content.parent = f.scroll
f.scroll.content:SetScript("OnShow", function()
if not this.setup then
func()
this.setup = true
end
end)
end
return f
end
function CreateGUIEntry(parent, title, populate)
-- create main menu if not yet exists
if not zUI.gui.frames[parent] then
zUI.gui.frames[parent] = CreateTabFrame(zUI.gui.frames, parent)
if title then
zUI.gui.frames[parent].area = CreateArea(zUI.gui.frames, parent, nil)
else
-- populate area when no submenus are given
zUI.gui.frames[parent].area = CreateArea(zUI.gui.frames, parent, populate)
return
end
end
-- create submenus when title was given
if title and not zUI.gui.frames[parent][title] then
zUI.gui.frames[parent][title] = CreateTabFrame(zUI.gui.frames[parent], title)
zUI.gui.frames[parent][title].area = CreateArea(zUI.gui.frames[parent], title, populate)
end
end
end
do -- GUI Frame
-- main frame
zUI.gui = CreateFrame("Frame", "zOptionsGUI", UIParent)
zUI.gui:SetMovable(true)
zUI.gui:EnableMouse(true)
zUI.gui:SetWidth(620)
zUI.gui:SetHeight(480)
zUI.gui:SetFrameStrata("DIALOG")
zUI.gui:SetPoint("CENTER", 0, 0)
zUI.gui:Hide()
zUI.gui:SetBackdrop({bgFile = [[Interface\ChatFrame\ChatFrameBackground]],
tiled = false,
insets = {left = 1, right = 1, top = 1, bottom = 1}})
zUI.gui:SetBackdropColor(0, 0, 0, 0.96)
--zUI.gui:SetBackdropBorderColor(.2, .2, .2)
zUI.gui:SetMovable(true)
zUI.gui:SetUserPlaced(true)
zUI.gui:RegisterForDrag'LeftButton'
zUI.gui:EnableMouse(true)
zUI.gui:SetScript("OnMouseDown",function() this:StartMoving() end)
zUI.gui:SetScript("OnMouseUp",function() this:StopMovingOrSizing() end)
--zUI.gui:SetScript("OnEscapePressed", function(self)
-- this:Hide()
-- end)
tinsert(UISpecialFrames, "zOptionsGUI")
zStyle_Button(zUI.gui) --square borders.
zUI.gui.Reload = Reload
zUI.gui.x = CreateFrame('Button', 'ufi_optionsCloseButton', zUI.gui, 'UIPanelCloseButton')
zUI.gui.x:SetWidth(24)
zUI.gui.x:SetHeight(24)
zUI.gui.x:SetPoint('TOPRIGHT', 4, 4)
zUI.gui.x:SetScript('OnClick', function() zUI.gui:Hide() end)
zUI.gui:SetScript("OnShow",function()
zUI.gui.settingChanged = zUI.gui.delaySettingChanged
zUI.gui.delaySettingChanged = nil
-- exit unlock mode
--if zUI.unlock and zUI.unlock:IsShown() then
-- zUI.unlock:Hide()
--end
-- exit keybind mode
if zUI.zKeybind and zUI.zKeybind:IsShown() then
zUI.zKeybind:Hide()
end
end)
zUI.gui:SetScript("OnHide",function()
if ColorPickerFrame and ColorPickerFrame:IsShown() then
ColorPickerFrame:Hide()
end
if zUI.gui.settingChanged then
zUI.gui:Reload()
end
zUI.gui:Hide()
end)
-- decorations
zUI.gui.title = zUI.gui:CreateFontString("Status", "LOW", "GameFontNormal")
zUI.gui.title:SetFontObject(GameFontWhite)
zUI.gui.title:SetPoint("TOPLEFT", zUI.gui, "TOPLEFT", 8, -8)
zUI.gui.title:SetJustifyH("LEFT")
zUI.gui.title:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
zUI.gui.title:SetText("|cffffd200z|cff808080UI")
zUI.gui.version = zUI.gui:CreateFontString("Status", "LOW", "GameFontNormal")
zUI.gui.version:SetFontObject(NumberFontNormal)
zUI.gui.version:SetPoint("LEFT", zUI.gui.title, "RIGHT", 0, 0)
zUI.gui.version:SetJustifyH("LEFT")
zUI.gui.version:SetFont("Fonts\\ARIALN.TTF", 12)
zUI.gui.version:SetText("|cff555555[|r" .. zUI.version.string.. "|cff555555]|r")
-- root layer
zUI.gui.frames = {}
zUI.gui.frames.area = CreateFrame("Frame", nil, zUI.gui)
zUI.gui.frames.area:SetPoint("TOPLEFT", 7, -25)
zUI.gui.frames.area:SetPoint("BOTTOMRIGHT", -7, 37)
--CreateBackdrop(zUI.gui.frames.area)
--zUI.gui.frames.area:SetBackdrop({bgFile = [[Interface\ChatFrame\ChatFrameBackground]],
-- tiled = false,
-- insets = {left = 10, right = 10, top = -1, bottom = -1}})
--zUI.gui.frames.area:SetBackdropColor(0, 0, 0, 0.5)
zStyle_Button(zUI.gui.frames.area)
zSkinColor(zUI.gui.frames.area,0.2,0.2,0.2,1);
-- hoverbind
zUI.gui.hoverbind = CreateFrame("Button", nil, zUI.gui, "UIPanelButtonTemplate")
zUI.gui.hoverbind:SetPoint("LEFT", zUI.gui.frames.area, "BOTTOMRIGHT", -108, -18)
zUI.gui.hoverbind:SetWidth(110)
zUI.gui.hoverbind:SetHeight(25)
zUI.gui.hoverbind:SetText("Keybind")
zUI.gui.hoverbind:SetScript("OnClick", function()
if zUI.zKeybind then zUI.zKeybind:Show() end
end)
end
do -- Generate Config UI
CreateGUIEntry("About", nil, function()
local currentURL = "";
StaticPopupDialogs['URL_GITLAB_COPY_DIALOG'] = { -- COPY BOX
text = 'URL',
button2 = CLOSE,
timeout = 0,
hasEditBox = 1,
maxLetters = 1024,
hasWideEditBox = 1,
--editBoxWidth = 350,
whileDead = true,
hideOnEscape = true,
OnShow = function()
(this.icon or getglobal(this:GetName()..'AlertIcon')):Hide()
--local editBox = this.editBox or _G[this:GetName()..'EditBox']
--local editBox = this.editBox or getglobal(this:GetName()..'EditBox')
local editBox = this.editBox or getglobal(this:GetName()..'WideEditBox')
editBox:SetText(currentURL)
--editBox:SetTexture("");
editBox:SetWidth(240)
editBox:SetFocus()
editBox:HighlightText(0)
local button2 = this.button2 or getglobal(this:GetName()..'Button2')
button2:ClearAllPoints()
button2:SetPoint('TOP', editBox, 'BOTTOM', 0, 10)
button2:SetWidth(150)
currentURL = nil
end,
}
this.logo = this:CreateTexture(nil, 'OVERLAY', nil, 7)
if(faction) then
--this.logo:SetTexture("Interface\\AddOns\\zUI\\img\\Alliance-Logo")
this.logo:SetTexture("Interface\\AddOns\\zUI\\img\\"..faction.."-Logo")
else
this.logo:SetTexture("Interface\\AddOns\\zUI\\img\\Horde-Logo")
end
this.logo:SetWidth(128)
this.logo:SetHeight(128)
this.logo:SetPoint('TOPLEFT', 150, 0)
--QuestLogFrame.Material = QuestLogFrame:CreateTexture(nil, 'OVERLAY', nil, 7)
--if(faction) then
-- QuestLogFrame.Material:SetTexture("Interface\\AddOns\\zUI\\img\\QuestBG_" .. faction)
--else
-- QuestLogFrame.Material:SetTexture("Interface\\AddOns\\zUI\\img\\QuestBG_Horde")
--end
--QuestLogFrame.Material:SetWidth(514)
--QuestLogFrame.Material:SetHeight(354)
--QuestLogFrame.Material:SetPoint('TOPLEFT', QuestLogDetailScrollFrame)
--QuestLogFrame.Material:SetVertexColor(.9, .9, .9)
this.welcome = this:CreateFontString("Status", "LOW", "GameFontWhite")
this.welcome:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
this.welcome:SetPoint("TOPLEFT", 140, -160)
this.welcome:SetWidth(200)
this.welcome:SetJustifyH("LEFT")
this.welcome:SetText("Thank you for trying |cffffd200z|cff808080UI")
this.bugs = this:CreateFontString("Status", "LOW", "GameFontWhite")
this.bugs:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
this.bugs:SetPoint("TOPLEFT", 80, -180)
this.bugs:SetWidth(300)
this.bugs:SetJustifyH("LEFT")
this.bugs:SetText("If you find any bugs, please report them to the addon issues section on the github page.")
--this.versionc:SetText(T["Version"] .. ":")
local gitlab = CreateFrame("Button", nil, this, "UIPanelButtonTemplate")
gitlab:SetPoint("TOPLEFT", 160, -225)
gitlab:SetWidth(100)
gitlab:SetHeight(20)
gitlab:SetText("Github")
gitlab:SetScript("OnClick", function()
currentURL = "https://github.com/Ko0z/zui"
StaticPopup_Show("URL_GITLAB_COPY_DIALOG")
end)
--zUI.gui.hoverbind = CreateFrame("Button", nil, zUI.gui, "UIPanelButtonTemplate")
--zUI.gui.hoverbind:SetPoint("LEFT", zUI.gui.frames.area, "BOTTOMRIGHT", -108, -18)
--zUI.gui.hoverbind:SetWidth(110)
--zUI.gui.hoverbind:SetHeight(25)
--zUI.gui.hoverbind:SetText("Keybind")
--zUI.gui.hoverbind:SetScript("OnClick", function()
-- if zUI.zKeybind then zUI.zKeybind:Show() end
--end)
-- version
--this.versionc = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.versionc:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.versionc:SetPoint("TOPLEFT", 150, -170)
--this.versionc:SetWidth(200)
--this.versionc:SetJustifyH("LEFT")
--this.versionc:SetText(T["Version"] .. ":")
--this.version = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.version:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.version:SetPoint("TOPRIGHT", 375, -170)
--this.version:SetWidth(200)
--this.version:SetJustifyH("RIGHT")
--this.update = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.update:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.update:SetPoint("TOPLEFT", 200, -140)
--this.update:SetPoint("TOPRIGHT", 375, -140)
--this.update:SetJustifyH("CENTER")
--this.update:SetTextColor(.2,1,.8)
--
--this.screenc = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.screenc:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.screenc:SetPoint("TOPLEFT", 200, -200)
--this.screenc:SetWidth(200)
--this.screenc:SetJustifyH("LEFT")
--this.screenc:SetText(T["Resolution"] .. ":")
--
--this.screen = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.screen:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.screen:SetPoint("TOPRIGHT", 375, -200)
--this.screen:SetWidth(200)
--this.screen:SetJustifyH("RIGHT")
--
--this.scalec = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.scalec:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.scalec:SetPoint("TOPLEFT", 200, -220)
--this.scalec:SetWidth(200)
--this.scalec:SetJustifyH("LEFT")
--this.scalec:SetText(T["Scaling"] .. ":")
--
--this.scale = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.scale:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.scale:SetPoint("TOPRIGHT", 375, -220)
--this.scale:SetWidth(200)
--this.scale:SetJustifyH("RIGHT")
--
--this.clientc = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.clientc:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.clientc:SetPoint("TOPLEFT", 200, -250)
--this.clientc:SetWidth(200)
--this.clientc:SetJustifyH("LEFT")
--this.clientc:SetText(T["Gameclient"] .. ":")
--
--this.client = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.client:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.client:SetPoint("TOPRIGHT", 375, -250)
--this.client:SetWidth(200)
--this.client:SetJustifyH("RIGHT")
--
--this.langc = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.langc:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.langc:SetPoint("TOPLEFT", 200, -270)
--this.langc:SetWidth(200)
--this.langc:SetJustifyH("LEFT")
--this.langc:SetText(T["Language"] .. ":")
--this.lang = this:CreateFontString("Status", "LOW", "GameFontWhite")
--this.lang:SetFont(STANDARD_TEXT_FONT, C.global.font_size)
--this.lang:SetPoint("TOPRIGHT", 375, -270)
--this.lang:SetWidth(200)
--this.lang:SetJustifyH("RIGHT")
--
---- info updater
--local f = CreateFrame("Frame", nil, this)
--f:SetScript("OnUpdate", function()
-- if ( this.tick or 0) > GetTime() then return else this.tick = GetTime() + 1 end
--
-- local parent = this:GetParent()
-- local localversion = tonumber(zUI.version.major*10000 + zUI.version.minor*100 + zUI.version.fix)
-- --local remoteversion = tonumber(zUI_init.updateavailable) or 0
-- --if localversion < remoteversion then
-- -- parent.update:SetText("|cffffffff[|r!|cffffffff] " .. T["A new version is available"])
-- --end
--
-- --parent.version:SetText(zUI.version.string)
-- parent.screen:SetText(GetCVar("gxResolution"))
-- parent.scale:SetText(round(UIParent:GetEffectiveScale(),2))
-- parent.client:SetText(GetBuildInfo() .. " (" .. GetLocale() .. ")")
-- parent.lang:SetText(lang)
--end)
end)
CreateGUIEntry("General", nil, function()
CreateConfig(nil, T["Auto Hide Micro Menu"], C.global, "microbuttons_auto_hide", "checkbox")
CreateConfig(nil, T["Show Endcaps (Gryphons)"], C.actionbars, "endcap", "checkbox")
CreateConfig(nil, T["Enable Global Dark Mode"], C.global, "darkmode", "checkbox")
CreateConfig(nil, T["Quality of Life"], nil, nil, "header")
CreateConfig(nil, T["Auto Dismount"], C.quality, "auto_dismount", "checkbox")
CreateConfig(nil, T["Auto Stance-Switch"], C.quality, "auto_stance", "checkbox")
CreateConfig(nil, T["Retarget Feign Death"], C.quality, "feign_death", "checkbox")
CreateConfig(nil, T["Swingtimer"], nil, nil, "header")
CreateConfig(nil, T["Hide Swingtimer"], C.quality.swingtimer, "disable", "checkbox")
CreateConfig(nil, T["Swingtimer for all classes"], C.quality.swingtimer, "enable_for_all", "checkbox")
CreateConfig(nil, T["Swingtimer Color"], C.swingtimer, "color", "color")
end)
CreateGUIEntry("Actionbars", nil, function()
CreateConfig(nil, T["Enable BFA-Style"], C.actionbars, "bfa_style", "checkbox")
CreateConfig(nil, T["Enable Square Style"], C.actionbars, "squarebuttons", "checkbox")
CreateConfig(nil, T["Hotkey Text Color"], C.hotkeys, "color", "color")
CreateConfig(nil, T["Use Blizzard Hotkey Font"], C.hotkeys, "blizzard_font", "checkbox")
CreateConfig(nil, T["Action Button Border Color"], C.skin, "dark", "color")
end)
CreateGUIEntry("Unitframes", nil, function()
CreateConfig(nil, T["Compact Unitframes"], C.unitframes, "compactmode", "checkbox")
CreateConfig(nil, T["Class Portraits"], C.unitframes, "classportraits", "checkbox")
CreateConfig(nil, T["Show Status Glow Effect"], C.unitframes, "statusglow", "checkbox")
CreateConfig(nil, T["Improved Pet Frame"], C.unitframes, "improvedpet", "checkbox")
CreateConfig(nil, T["Text"], nil, nil, "header")
CreateConfig(nil, T["Show Percentage"], C.unitframes, "percentages", "checkbox")
CreateConfig(nil, T["Format HP/MP-Text (1000 = 1k)"], C.unitframes, "trueformat", "checkbox")
CreateConfig(nil, T["Gradient Colored HP-Text"], C.unitframes, "coloredtext", "checkbox")
CreateConfig(nil, T["Text Outlines"], C.unitframes, "nameoutline", "checkbox")
CreateConfig(nil, T["Hide Pet Text"], C.unitframes, "hidepettext", "checkbox")
CreateConfig(nil, T["Statusbars"], nil, nil, "header")
CreateConfig(nil, T["Flat Textures"], C.unitframes, "healthtexture", "checkbox")
CreateConfig(nil, T["Player Class Colored Healthbar"], C.unitframes, "playerclasscolor", "checkbox")
CreateConfig(nil, T["NPC Class Colored Healthbar"], C.unitframes, "npcclasscolor", "checkbox")
end)
CreateGUIEntry("Castbar", nil, function()
CreateConfig(nil, T["Hide Blizz Castbar"], C.castbar.player, "hide_blizz", "checkbox")
CreateConfig(nil, T["Castbar Color"], C.appearance.castbar, "castbarcolor", "color")
CreateConfig(nil, T["Castbar Channel Color"], C.appearance.castbar, "channelcolor", "color")
CreateConfig(nil, T["Flat Castbar Textures"], C.castbar, "flat_texture", "checkbox")
CreateConfig(nil, T["Player Castbar"], nil, nil, "header")
CreateConfig(nil, T["Hide Player Castbar"], C.castbar.player, "hide_zUI", "checkbox")
CreateConfig(nil, T["Player Castbar Above"], C.castbar.player, "above", "checkbox")
CreateConfig(nil, T["Target Castbar"], nil, nil, "header")
CreateConfig(nil, T["Hide Target Castbar"], C.castbar.target, "hide_zUI", "checkbox")
CreateConfig(nil, T["Target Castbar Above"], C.castbar.target, "above", "checkbox")
end)
CreateGUIEntry("Nameplates", nil, function()
CreateConfig(nil, T["Debuffs"], C.nameplates, "showdebuffs", "checkbox")
CreateConfig(nil, T["Castbars"], C.nameplates, "showcastbar", "checkbox")
CreateConfig(nil, T["Castbar Color"], C.nameplates, "castbarcolor", "color")
CreateConfig(nil, T["Spell Names"], C.nameplates, "spellname", "checkbox")
CreateConfig(nil, T["Clickthrough"], C.nameplates, "clickthrough", "checkbox")
CreateConfig(nil, T["Combopoints"], C.nameplates, "cpdisplay", "checkbox")
CreateConfig(nil, T["Class Colored Friendly Bars"], C.nameplates, "friendclassc", "checkbox")
CreateConfig(nil, T["Class Colored Hostile Bars"], C.nameplates, "enemyclassc", "checkbox")
CreateConfig(nil, T["Flat Health Textures"], C.nameplates, "flat_health_textures", "checkbox")
CreateConfig(nil, T["Flat Castbar Textures"], C.nameplates, "flat_cast_textures", "checkbox")
end)
CreateGUIEntry("Buffs & Debuffs", nil, function()
CreateConfig(nil, T["Show Player Debuffs"], C.aura, "player", "checkbox")
CreateConfig(nil, T["Debuffs On Top"], C.aura, "above", "checkbox")
CreateConfig(nil, T["Show Timers"], C.aura, "timers", "checkbox")
end)
CreateGUIEntry("Cooldowns", nil, function()
CreateConfig(nil, T["Timer Low Color"], C.appearance.cd, "lowcolor", "color")
CreateConfig(nil, T["Timer Normal Color"], C.appearance.cd, "normalcolor", "color")
CreateConfig(nil, T["Timer Minute Color"], C.appearance.cd, "minutecolor", "color")
CreateConfig(nil, T["Timer Hour Color"], C.appearance.cd, "hourcolor", "color")
CreateConfig(nil, T["Timer Day Color"], C.appearance.cd, "daycolor", "color")
end)
CreateGUIEntry("Map", nil, function()
CreateConfig(nil, T["Minimap"], nil, nil, "header")
CreateConfig(nil, T["Square Minimap"], C.minimap, "square", "checkbox")
CreateConfig(nil, T["Hide Minimap Button"], C.minimap, "button_hide", "checkbox")
--CreateConfig(nil, T["Hide Clock"], C.minimap, "hide_clock", "checkbox")
end)
CreateGUIEntry(T["Components"], nil, function()
table.sort(zUI.components)
for i,c in pairs(zUI.components) do
if c ~= "zOptions" then
-- create disabled entry if not existing and display
zUI:UpdateConfig("disabled", nil, c, "0")
CreateConfig(nil, T["Disable Component"] .. " " .. c, C.disabled, c, "checkbox")
end
end
end)
end
end)
|
--[[ @cond ___LICENSE___
-- Copyright (c) 2017 Zefiros Software.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
--
-- @endcond
--]]
local function _installZPM()
printf("%%{greenbg white bright}Installing ZPM version '%s'!", zpm._VERSION)
if not zpm or (zpm and not zpm.__isLoaded) then
zpm.onLoad()
zpm.__isLoaded = true
end
zpm.loader.install:install()
end
if zpm.env.getBinDirectory() ~= _PREMAKE_DIR then
newaction {
trigger = "install",
description = "Installs packages",
execute = function()
local help = false
if (#_ARGS == 1 and _ARGS[1] == "zpm") then
_installZPM()
else
help = true
end
if help or zpm.cli.showHelp() then
printf("%%{yellow}Show action must be one of the following commands:\n" ..
" - zpm \t\tInstalls ZPM")
end
end
}
end
newaction {
trigger = "update",
description = "Updates ZPM",
execute = function()
local help = false
if #_ARGS == 1 and _ARGS[1] == "self" then
zpm.loader.install:update()
--zpm.loader.modules:update("*/*")
elseif #_ARGS == 1 and _ARGS[1] == "bootstrap" then
premake.action.call("update-bootstrap")
elseif #_ARGS == 1 and _ARGS[1] == "registry" then
premake.action.call("update-registry")
elseif #_ARGS == 1 and _ARGS[1] == "zpm" then
premake.action.call("update-zpm")
elseif #_ARGS == 1 and _ARGS[1] == "modules" then
zpm.loader.modules:update("*/*")
else
help = true
end
if help or zpm.cli.showHelp() then
printf("%%{yellow}Show action must be one of the following commands:\n" ..
" - self \tUpdates everything except modules\n" ..
" - bootstrap \tUpdates the bootstrap module loader\n" ..
" - registry \tUpdates the ZPM library registry\n" ..
" - zpm \t\tUpdates ZPM itself\n" ..
" - modules \tUpdates the installed modules")
end
end
}
if _ACTION == "install" or _ACTION == "update" then
zpm.util.disableMainScript()
end
|
-- Insert 'str' into 't' at a random position from 'left' to 'right'
function randomInsert (t, str, left, right)
local pos
repeat pos = math.random(left, right) until not t[pos]
t[pos] = str
return pos
end
-- Generate a random Chess960 start position for white major pieces
function chess960 ()
local t, b1, b2 = {}
local kingPos = randomInsert(t, "K", 2, 7)
randomInsert(t, "R", 1, kingPos - 1)
randomInsert(t, "R", kingPos + 1, 8)
b1 = randomInsert(t, "B", 1, 8)
b2 = randomInsert(t, "B", 1, 8)
while (b2 - b1) % 2 == 0 do
t[b2] = false
b2 = randomInsert(t, "B", 1, 8)
end
randomInsert(t, "Q", 1, 8)
randomInsert(t, "N", 1, 8)
randomInsert(t, "N", 1, 8)
return t
end
-- Main procedure
math.randomseed(os.time())
print(table.concat(chess960()))
|
local cjson = require "cjson"
local crud = require "kong.api.crud_helpers"
local split = require("kong.tools.utils").split
local RedisFactory = require "kong.plugins.header-based-rate-limiting.redis_factory"
local decode_base64 = ngx.decode_base64
local encode_base64 = ngx.encode_base64
local function decode_headers(encoded_header_composition)
local individual_headers = split(encoded_header_composition, ",")
local decoded_headers = {}
for _, header in ipairs(individual_headers) do
local decoded_header = header == "*" and "*" or decode_base64(header)
table.insert(decoded_headers, decoded_header)
end
return decoded_headers
end
local function decode_header_composition(header_based_rate_limit)
local result = {}
for key, value in pairs(header_based_rate_limit) do
if key == "header_composition" then
result["header_composition"] = decode_headers(value)
else
result[key] = value
end
end
return result
end
local function is_wildcard(header)
return header == "*" or header == cjson.null
end
local function encode_headers(header_composition)
local encoded_headers = {}
for _, header in ipairs(header_composition) do
local encoded_header = is_wildcard(header) and "*" or encode_base64(header)
table.insert(encoded_headers, encoded_header)
end
return table.concat(encoded_headers, ",")
end
local function trim_postfix_wildcards(encoded_header_composition)
return select(1, encoded_header_composition:gsub("[,*]+$", ""))
end
local function encode_header_composition(header_based_rate_limit)
local result = {}
for key, value in pairs(header_based_rate_limit) do
if key == "header_composition" then
result["header_composition"] = trim_postfix_wildcards(encode_headers(value))
else
result[key] = value
end
end
return result
end
return {
["/plugins/:plugin_id/redis-ping"] = {
before = function(self, dao_factory, helpers)
crud.find_plugin_by_filter(self, dao_factory, {
id = self.params.plugin_id
}, helpers)
end,
GET = function(self, dao_factory, helpers)
if self.plugin.name ~= "header-based-rate-limiting" then
return helpers.responses.send_HTTP_BAD_REQUEST("Plugin is not of type header-based-rate-limiting")
end
local success, redis_or_error = pcall(RedisFactory.create, self.plugin.config.redis)
if not success then
return helpers.responses.send_HTTP_BAD_REQUEST(redis_or_error.msg)
end
local result = redis_or_error:ping()
helpers.responses.send_HTTP_OK(result)
end
},
["/header-based-rate-limits"] = {
POST = function(self, dao_factory, helpers)
local params_with_encoded_header_composition = encode_header_composition(self.params)
crud.post(params_with_encoded_header_composition, dao_factory.header_based_rate_limits, decode_header_composition)
end,
GET = function(self, dao_factory, helpers)
crud.paginated_set(self, dao_factory.header_based_rate_limits, decode_header_composition)
end,
DELETE = function(self, dao_factory, helpers)
dao_factory.header_based_rate_limits:truncate()
helpers.responses.send_HTTP_OK()
end
},
["/header-based-rate-limits/:id"] = {
DELETE = function(self, dao_factory, helpers)
local settings, err = dao_factory.header_based_rate_limits:find_all({ id = self.params.id })
local setting = settings and settings[1]
if err or not setting then
helpers.responses.send_HTTP_NOT_FOUND("Resource does not exist")
end
crud.delete(setting, dao_factory.header_based_rate_limits)
end
}
}
|
return {
summary = 'Get the location of the save directory.',
description = 'Returns the absolute path to the save directory.',
arguments = {},
returns = {
{
name = 'path',
type = 'string',
description = 'The absolute path to the save directory.'
}
},
notes = [[
The save directory takes the following form:
```
<appdata>/LOVR/<identity>
```
Where `<appdata>` is `lovr.filesystem.getAppdataDirectory` and `<identity>` is
`lovr.filesystem.getIdentity` and can be customized using `lovr.conf`.
]],
related = {
'lovr.filesystem.getIdentity',
'lovr.filesystem.getAppdataDirectory'
}
}
|
return require("opt.plugins.lsp.json")
|
--============================== Level Buttons ===============================--
LevelButtons = Class()
--============================================================================--
function LevelButtons:construct(map, number, y, screenWidth, screenHeight, color)
self.map = map
self.number = number
self.y = y
self.color = color
self.buttons = {}
self.buttonsUnlocked = {}
local buttonHeight = 2 * (screenHeight - y) / (3 * (self.number / 2 + 1)) + 1
for j=-1, 1, 2 do
for i=1, self.number/2 do
local buttonY = self.y + buttonHeight / 2 + ((i - 1) * 1.5 * buttonHeight)
self.buttons[i + (j+1) * self.number/4] = Button(self.map, screenWidth / 2 + j*80 - 40, buttonY, 80, buttonHeight, self.color)
end
end
self.buttonsUnlocked[1] = true
self.buttonsUnlocked[10] = true
end
function LevelButtons:renderAll()
for i=1, self.number do
if not self.buttonsUnlocked[i] then
self.buttons[i].color = colors['red']
self.buttons[i]:render('LOCKED')
else
self.buttons[i]:render(tostring(i))
end
end
end
function LevelButtons:updateAll()
for i=1, self.number do
self.buttons[i]:update()
if self.buttonsUnlocked[i] and self.buttons[i].clicked then
gameState = 'play'
map = Map(i)
end
end
end
|
if not modules then modules = { } end modules ['supp-box'] = {
version = 1.001,
comment = "companion to supp-box.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- this is preliminary code, use insert_before etc
local lpegmatch = lpeg.match
local report_hyphenation = logs.reporter("languages","hyphenation")
local tex = tex
local context = context
local nodes = nodes
local implement = interfaces.implement
local nodecodes = nodes.nodecodes
local disc_code = nodecodes.disc
local hlist_code = nodecodes.hlist
local vlist_code = nodecodes.vlist
local glue_code = nodecodes.glue
local glyph_code = nodecodes.glyph
local nuts = nodes.nuts
local tonut = nuts.tonut
local tonode = nuts.tonode
local getfield = nuts.getfield
local getnext = nuts.getnext
local getprev = nuts.getprev
local getdisc = nuts.getdisc
local getid = nuts.getid
local getlist = nuts.getlist
local getattribute = nuts.getattribute
local getbox = nuts.getbox
local takebox = nuts.takebox
local setfield = nuts.setfield
local setlink = nuts.setlink
local setboth = nuts.setboth
local setnext = nuts.setnext
local setbox = nuts.setbox
local setlist = nuts.setlist
local free_node = nuts.free
local flush_list = nuts.flush_list
local copy_node = nuts.copy
local copy_list = nuts.copy_list
local find_tail = nuts.tail
local traverse_id = nuts.traverse_id
local link_nodes = nuts.linked
local dimensions = nuts.dimensions
local hpack = nuts.hpack
local listtoutf = nodes.listtoutf
local nodepool = nuts.pool
local new_penalty = nodepool.penalty
local new_hlist = nodepool.hlist
local new_glue = nodepool.glue
local setlistcolor = nodes.tracers.colors.setlist
local texget = tex.get
local texgetbox = tex.getbox
local texsetdimen = tex.setdimen
local function hyphenatedlist(head,usecolor)
local current = head and tonut(head)
while current do
local id = getid(current)
local next = getnext(current)
local prev = getprev(current)
if id == disc_code then
local pre, post, replace = getdisc(current)
if pre then
setfield(current,"pre",nil)
end
if post then
setfield(current,"post",nil)
end
if not usecolor then
-- nothing fancy done
elseif pre and post then
setlistcolor(pre,"darkmagenta")
setlistcolor(post,"darkcyan")
elseif pre then
setlistcolor(pre,"darkyellow")
elseif post then
setlistcolor(post,"darkyellow")
end
if replace then
flush_list(replace)
setfield(current,"replace",nil)
end
setboth(current)
local list = link_nodes (
pre and new_penalty(10000),
pre,
current,
post,
post and new_penalty(10000)
)
local tail = find_tail(list)
if prev then
setlink(prev,list)
end
if next then
setlink(tail,next)
end
-- free_node(current)
elseif id == vlist_code or id == hlist_code then
hyphenatedlist(getlist(current))
end
current = next
end
end
implement {
name = "hyphenatedlist",
arguments = { "integer", "boolean" },
actions = function(n,color)
local b = texgetbox(n)
if b then
hyphenatedlist(b.list,color)
end
end
}
-- local function hyphenatedhack(head,pre)
-- pre = tonut(pre)
-- for n in traverse_id(disc_code,tonut(head)) do
-- local hyphen = getfield(n,"pre")
-- if hyphen then
-- flush_list(hyphen)
-- end
-- setfield(n,"pre",copy_list(pre))
-- end
-- end
--
-- commands.hyphenatedhack = hyphenatedhack
local function checkedlist(list)
if type(list) == "number" then
return getlist(getbox(tonut(list)))
else
return tonut(list)
end
end
implement {
name = "showhyphenatedinlist",
arguments = "integer",
actions = function(box)
report_hyphenation("show: %s",listtoutf(checkedlist(n),false,true))
end
}
local function applytochars(current,doaction,noaction,nested)
while current do
local id = getid(current)
if nested and (id == hlist_code or id == vlist_code) then
context.beginhbox()
applytochars(getlist(current),doaction,noaction,nested)
context.endhbox()
elseif id ~= glyph_code then
noaction(tonode(copy_node(current)))
else
doaction(tonode(copy_node(current)))
end
current = getnext(current)
end
end
local function applytowords(current,doaction,noaction,nested)
local start
while current do
local id = getid(current)
if id == glue_code then
if start then
doaction(tonode(copy_list(start,current)))
start = nil
end
noaction(tonode(copy_node(current)))
elseif nested and (id == hlist_code or id == vlist_code) then
context.beginhbox()
applytowords(getlist(current),doaction,noaction,nested)
context.egroup()
elseif not start then
start = current
end
current = getnext(current)
end
if start then
doaction(tonode(copy_list(start)))
end
end
local methods = {
char = applytochars,
characters = applytochars,
word = applytowords,
words = applytowords,
}
implement {
name = "applytobox",
arguments = {
{
{ "box", "integer" },
{ "command" },
{ "method" },
{ "nested", "boolean" },
}
},
actions = function(specification)
local list = checkedlist(specification.box)
local action = methods[specification.method or "char"]
if list and action then
action(list,context[specification.command or "ruledhbox"],context,specification.nested)
end
end
}
local split_char = lpeg.Ct(lpeg.C(1)^0)
local split_word = lpeg.tsplitat(lpeg.patterns.space)
local split_line = lpeg.tsplitat(lpeg.patterns.eol)
local function processsplit(specification)
local str = specification.data or ""
local command = specification.command or "ruledhbox"
local method = specification.method or "word"
local spaced = specification.spaced
if method == "char" or method == "character" then
local words = lpegmatch(split_char,str)
for i=1,#words do
local word = words[i]
if word == " " then
if spaced then
context.space()
end
elseif command then
context[command](word)
else
context(word)
end
end
elseif method == "word" then
local words = lpegmatch(split_word,str)
for i=1,#words do
local word = words[i]
if spaced and i > 1 then
context.space()
end
if command then
context[command](word)
else
context(word)
end
end
elseif method == "line" then
local words = lpegmatch(split_line,str)
for i=1,#words do
local word = words[i]
if spaced and i > 1 then
context.par()
end
if command then
context[command](word)
else
context(word)
end
end
else
context(str)
end
end
implement {
name = "processsplit",
actions = processsplit,
arguments = {
{
{ "data" },
{ "command" },
{ "method" },
{ "spaced", "boolean" },
}
}
}
local a_vboxtohboxseparator = attributes.private("vboxtohboxseparator")
implement {
name = "vboxlisttohbox",
arguments = { "integer", "integer", "dimen" },
actions = function(original,target,inbetween)
local current = getlist(getbox(original))
local head = nil
local tail = nil
while current do
local id = getid(current)
local next = getnext(current)
if id == hlist_code then
local list = getlist(current)
if head then
if inbetween > 0 then
local n = new_glue(0,0,inbetween)
setlink(tail,n)
tail = n
end
setlink(tail,list)
else
head = list
end
tail = find_tail(list)
-- remove last separator
if getid(tail) == hlist_code and getattribute(tail,a_vboxtohboxseparator) == 1 then
local temp = tail
local prev = getprev(tail)
if next then
local list = getlist(tail)
setlink(prev,list)
setlist(tail)
tail = find_tail(list)
else
tail = prev
end
free_node(temp)
end
-- done
setnext(tail)
setlist(current)
end
current = next
end
local result = new_hlist()
setlist(result,head)
setbox(target,result)
end
}
implement {
name = "hboxtovbox",
arguments = "integer",
actions = function(n)
local b = getbox(n)
local factor = texget("baselineskip").width / texget("hsize")
setfield(b,"depth",0)
setfield(b,"height",getfield(b,"width") * factor)
end
}
implement {
name = "boxtostring",
arguments = "integer",
actions = function(n)
context.puretext(nodes.toutf(texgetbox(n).list)) -- helper is defined later
end
}
local function getnaturaldimensions(n)
local w, h, d = 0, 0, 0
local l = getlist(getbox(n))
if l then
w, h, d = dimensions(l)
end
texsetdimen("lastnaturalboxwd",w)
texsetdimen("lastnaturalboxht",h)
texsetdimen("lastnaturalboxdp",d)
return w, h, d
end
interfaces.implement {
name = "getnaturaldimensions",
arguments = "integer",
actions = getnaturaldimensions
}
interfaces.implement {
name = "naturalwd",
arguments = "integer",
actions = function(n)
getnaturaldimensions(n)
context.lastnaturalboxwd(false)
end
}
interfaces.implement {
name = "getnaturalwd",
arguments = "integer",
actions = function(n)
local w, h, d = 0, 0, 0
local l = getlist(getbox(n))
if l then
w, h, d = dimensions(l)
end
context("\\dimexpr%i\\scaledpoint\\relax",w)
end
}
local function setboxtonaturalwd(n)
local old = takebox(n)
local new = hpack(getlist(old))
setlist(old,nil)
free_node(old)
setbox(n,new)
end
interfaces.implement {
name = "setnaturalwd",
arguments = "integer",
actions = setboxtonaturalwd
}
nodes.setboxtonaturalwd = setboxtonaturalwd
local function firstdirinbox(n)
local b = getbox(n)
if b then
local l = getlist(b)
if l then
for h in traverse_id(hlist_code,l) do
return getfield(h,"dir")
end
end
end
end
nodes.firstdirinbox = firstdirinbox
local doifelse = commands.doifelse
interfaces.implement {
name = "doifelserighttoleftinbox",
arguments = "integer",
actions = function(n)
doifelse(firstdirinbox(n) == "TRT")
end
}
|
local helpers = require "spec.helpers"
describe("cargotest", function()
before_each(function()
helpers.before_each()
vim.api.nvim_command "cd spec/fixtures/rust/crate"
end)
after_each(function()
helpers.after_each()
vim.api.nvim_command "cd -"
end)
it("run suite", function()
helpers.view "src/main.rs"
vim.api.nvim_command "TestSuite"
assert.are.same(vim.g.test_latest.cmd, { "cargo", "test" })
end)
it("run file", function()
helpers.view "src/main.rs"
vim.api.nvim_command "TestFile"
assert.are.same(vim.g.test_latest.cmd, { "cargo", "test" })
helpers.view "src/somemod.rs"
vim.api.nvim_command "TestFile"
assert.are.same(vim.g.test_latest.cmd, { "cargo", "test", "somemod::" })
helpers.view "src/nested/mod.rs"
vim.api.nvim_command "TestFile"
assert.are.same(vim.g.test_latest.cmd, { "cargo", "test", "nested::" })
end)
it("run nearest function", function()
helpers.view("src/lib.rs", 7)
assert.exists_pattern "first_test"
vim.api.nvim_command "TestNearest"
assert.are.same(
{ "cargo", "test", "tests::first_test", "--", "--exact" },
vim.g.test_latest.cmd
)
end)
it("run latest", function()
helpers.view "src/main.rs"
vim.api.nvim_command "TestFile"
assert.are.same(vim.g.test_latest.cmd, { "cargo", "test" })
vim.api.nvim_command "TestLast"
assert.are.same(vim.g.test_latest.cmd, { "cargo", "test" })
end)
end)
|
for i,type in pairs(boxing.types) do
data:extend({
{
type = "recipe-category",
name = "boxing-" .. type.name,
},
})
for j,machine in pairs(data.raw["assembling-machine"]) do
if machine.name:sub(1, 18) == "assembling-machine" then
table.insert(machine.crafting_categories, "boxing-" .. type.name)
end
end
end
if settings.startup["player-craftable-wooden-boxing"].value then
table.insert(data.raw.character.character.crafting_categories, "boxing-wooden")
end
|
description = [[
Reports the number of algorithms (for encryption, compression, etc.) that
the target SSH2 server offers. If verbosity is set, the offered algorithms
are each listed by type.
If the "client to server" and "server to client" algorithm lists are identical
(order specifies preference) then the list is shown only once under a combined
type.
]]
---
-- @usage
-- nmap --script ssh2-enum-algos target
--
-- @output
-- PORT STATE SERVICE
-- 22/tcp open ssh
-- | ssh2-enum-algos:
-- | kex_algorithms (4)
-- | diffie-hellman-group-exchange-sha256
-- | diffie-hellman-group-exchange-sha1
-- | diffie-hellman-group14-sha1
-- | diffie-hellman-group1-sha1
-- | server_host_key_algorithms (2)
-- | ssh-rsa
-- | ssh-dss
-- | encryption_algorithms (13)
-- | aes128-ctr
-- | aes192-ctr
-- | aes256-ctr
-- | arcfour256
-- | arcfour128
-- | aes128-cbc
-- | 3des-cbc
-- | blowfish-cbc
-- | cast128-cbc
-- | aes192-cbc
-- | aes256-cbc
-- | arcfour
-- | rijndael-cbc@lysator.liu.se
-- | mac_algorithms (6)
-- | hmac-md5
-- | hmac-sha1
-- | hmac-ripemd160
-- | hmac-ripemd160@openssh.com
-- | hmac-sha1-96
-- | hmac-md5-96
-- | compression_algorithms (2)
-- | none
-- |_ zlib@openssh.com
author = "Kris Katterjohn"
license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
categories = {"safe", "discovery"}
require "shortport"
require "stdnse"
stdnse.silent_require "openssl"
stdnse.silent_require "ssh2"
portrule = shortport.port_or_service(22, "ssh")
-- Build onto lists{} and possibly modify parsed{} based on whether the
-- algorithm name-lists are identical between the server-to-client and
-- client-to-server types. Note that this simply modifies the passed tables.
local combine_types = function(parsed, lists)
local doubles = {
"encryption_algorithms",
"mac_algorithms",
"compression_algorithms"
}
for _, i in ipairs(doubles) do
local c2s = i .. "_client_to_server"
local s2c = i .. "_server_to_client"
if parsed[c2s] == parsed[s2c] then
parsed[i] = parsed[c2s]
parsed[c2s] = nil
parsed[s2c] = nil
table.insert(lists, i)
else
table.insert(lists, c2s)
table.insert(lists, s2c)
end
end
end
-- Build and return the output table
local output = function(parsed, lists)
local out = {}
for _, l in ipairs(lists) do
local v = parsed[l]
local a = v:len() > 0 and stdnse.strsplit(",", v) or {}
local e
if nmap.verbosity() > 0 then
e = { ["name"] = l .. " (" .. #a .. ")" }
table.insert(e, a)
else
e = l .. " (" .. #a .. ")"
end
table.insert(out, e)
end
return stdnse.format_output(true, out)
end
action = function(host, port)
local sock = nmap.new_socket()
local status = sock:connect(host, port)
if not status then
return
end
status = sock:receive_lines(1)
if not status then
sock:close()
return
end
status = sock:send("SSH-2.0-Nmap-SSH2-Enum-Algos\r\n")
if not status then
sock:close()
return
end
local ssh = ssh2.transport
-- I would think that the server would send its kex data right after
-- receiving and verifying our protocol id string above, then we could
-- just use it here, but I've seen no definitive documentation saying
-- that we don't ever send ours first. All I've seen is that if the
-- server doesn't care about compatibility with older clients then it
-- MAY send its kex data after the protocol id string. So I guess I'll
-- send it here until I know for sure (removing this send works against
-- OpenSSH though).
local pkt = ssh.build(ssh.kex_init())
status = sock:send(pkt)
if not status then
sock:close()
return
end
local status, response = ssh.receive_packet(sock)
sock:close()
if not status then
return
end
local parsed = ssh.parse_kex_init(ssh.payload(response))
local lists = {
"kex_algorithms",
"server_host_key_algorithms"
-- Other types will be added below in combine_types()
}
-- Modifies tables
combine_types(parsed, lists)
return output(parsed, lists)
end
|
local skynet = require "skynet"
skynet.start(function()
for i = 1, 1000000000 do -- very long loop
if i%100000000 == 0 then
print("Endless = ", skynet.stat "endless")
print("Cost time = ", skynet.stat "time")
end
end
skynet.exit()
end)
|
return {
action = {
shoot = { "space", "enter" },
pause = { "esc", "p" }
},
axis = {
down = {{-1, "w"}, {1, "s"}, {-1, "up"}, {1, "down"}},
right = {{-1, "a"}, {1, "d"}, {-1, "left"}, {1, "right"}}
}
}
|
require "lib.classes.class"
local NullBehavior = require "lib.physics.behaviors.NullBehavior"
require "Global.application.application"
--------------------------------------------------------------------------------------------------------
-- class: OverworldInteractuableObjectBehavior
-- param: group:str -> the group of the local context the behavior is associated to
-- param: player:Player -> the player object
-- The behaviour that defines how the player interacts with the interactuable objects of the overworld
local OverworldInteractuableObjectBehavior = extend(NullBehavior, function(self, group, player)
self.player = player
self.player_object = player:getSolidObject()
self.group = group
end,
function(group)
return NullBehavior.new(group)
end)
-- AllObjectsInteract: None -> None
-- Checks all objects that collide with the player interactuable hitbox and makes the player interact with them
function OverworldInteractuableObjectBehavior.allObjectsInteract(self)
local local_context_group = application:getFromLocalContext(self.group)
if not (local_context_group == nil) then
for _, object in pairs(local_context_group) do
if object:getSolidObject():checkCollision(self.player_object) then
object:interactWithPlayer(self.player)
end
end
end
end
return OverworldInteractuableObjectBehavior
|
--
-- This plugin add Gotham colorscheme.
--
VERSION = "1.1.0"
AddRuntimeFile("gotham-colors", "colorscheme", "gotham.micro")
|
------------------------
-- Myrkr --
------------------------
require("scripts/globals/aftermath")
require("scripts/globals/status")
require("scripts/globals/weaponskills")
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
-- Apply aftermath
tpz.aftermath.addStatusEffect(player, tp, tpz.slot.MAIN, tpz.aftermath.type.EMPYREAN)
local ftpmp = fTP(tp, 0.2, 0.4, 0.6)
return 1, 0, false, ftpmp * player:getMaxMP()
end
|
function start (song)
setCamZoom(1)
end
function update (elapsed)
if curStep >= 128 and curStep < 256 then
local currentBeat = (songPos / 1000)*(bpm/30)
for i=0,7 do
setActorX(_G['defaultStrum'..i..'X'] + 5 * math.sin((currentBeat + i*50) * math.pi), i)
end
end
if curStep >= 640 and curStep < 768 then
local currentBeat = (songPos / 1000)*(bpm/30)
for i=0,7 do
setActorX(_G['defaultStrum'..i..'X'] + 5 * math.sin((currentBeat + i*50) * math.pi), i)
end
end
if curStep == 384 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 396 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 416 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 428 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 448 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 460 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 480 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 492 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 896 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 908 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 928 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 940 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 960 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 972 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 992 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1004 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1408 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1420 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1440 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1452 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1472 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1484 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1504 then
setCamZoom(1.1)
setHudZoom(1.1)
end
if curStep == 1516 then
setCamZoom(1.1)
setHudZoom(1.1)
end
end
function beatHit(beat) -- do nothing
end
function stepHit (step) -- do nothing
end
|
ffi.cdef[[
void* LoadLibraryA(const char* lpLibFileName);
void* GetProcAddress(void* hModule, const char* lpProcName);
]]
local bass_dll = ffi.C.LoadLibraryA("bass.dll")
local BASS_Init = ffi.cast("int(__stdcall*)(int, unsigned long, unsigned long, void*, void*)", ffi.C.GetProcAddress(bass_dll, "BASS_Init"))
local BASS_StreamCreateURL = ffi.cast("unsigned long(__stdcall*)(const char *, unsigned long, unsigned long, void*, void*)", ffi.C.GetProcAddress(bass_dll, "BASS_StreamCreateURL"))
local BASS_ChannelPlay = ffi.cast("int( __stdcall*)(unsigned long, int)", ffi.C.GetProcAddress(bass_dll, "BASS_ChannelPlay"))
local BASS_ChannelStop = ffi.cast("int(__stdcall*)(unsigned long)", ffi.C.GetProcAddress(bass_dll, "BASS_ChannelStop"))
local BASS_ChannelSetAttribute = ffi.cast("int(__stdcall*)( unsigned long, unsigned long, float )", ffi.C.GetProcAddress(bass_dll, "BASS_ChannelSetAttribute"))
local BASS_Free = ffi.cast("int(__stdcall*)()", ffi.C.GetProcAddress(bass_dll, "BASS_Free"))
local BASS_DEVICE_3D = 4
local BASS_ATTRIB_VOL = 2
local stations =
{
"https://streams.bigfm.de/bigfm-usrap-128-mp3",
"https://streams.bigfm.de/bigfm-oldschool-128-mp3",
"https://streams.bigfm.de/bigfm-hiphop-128-mp3",
"http://us3.internet-radio.com:8313/",
"http://45.79.6.42:2410/listen.pls?sid=1",
"http://uk1.internet-radio.com:8011/",
"http://us5.internet-radio.com:8279/",
"http://uk7.internet-radio.com:8040/",
}
local names =
{
"none", "usrap", "old school rap", "hiphop",
"kcvr rap", "westcoast", "rock",
"classic rock", "90s"
}
ui.add_combo("station", "radio_station", names, 0)
ui.add_checkbox("play", "radio_play", false)
ui.add_slider_float("volume", "radio_volume", 0.0, 1.0, 0.1)
local old_station = ui.get_int("radio_station")
local old_can_play = old_station > 0 and ui.get_bool("radio_play")
local stream, playing = 0, false
BASS_Init(-1, 44100, BASS_DEVICE_3D, nil, nil)
client.register_callback("frame_stage_notify", function(stage)
if stage == 5 then
local radio_station = ui.get_int("radio_station")
local radio_play = ui.get_bool("radio_play")
local can_play = radio_station > 0 and radio_play
local switch = old_station ~= radio_station and can_play
if switch or (can_play and not playing) then
if stream ~= 0 then
BASS_ChannelStop(stream)
end
stream = BASS_StreamCreateURL(stations[radio_station], 0, 0, nil, nil)
BASS_ChannelPlay(stream, 0)
playing = true
end
if not can_play and stream ~= 0 and playing then
BASS_ChannelStop(stream)
playing = false
end
if playing and stream ~= 0 then
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_VOL, ui.get_float("radio_volume"))
end
old_station = radio_station
end
end
)
client.register_callback("unload", function()
BASS_ChannelStop(stream)
BASS_Free();
end
)
|
-- project and version
set_xmakever("2.2.3")
set_project("SpinlockTest")
-- add project directories or targets
target("SpinlockTest")
-- add rules
add_rules("mode.debug")
add_rules("mode.release")
-- set kind
set_kind("binary")
-- add files
add_files("src/**.cpp")
add_headerfiles("inc/**.h", "inc/**.hpp")
-- add include search directories
add_includedirs("inc", {public = true})
-- link to another library
if is_plat("linux") then
add_links("pthread", "atomic")
end
|
local AddonName, Addon = ...
local L = Addon.L
CheckBox = {}
CheckBox.__index = CheckBox;
function CheckBox:new(pGroupFrame, pTitle, pPosX, pLineIndex, pOnCheckedChange)
local self = {}
setmetatable(self, CheckBox)
self.checkbox = CreateFrame('CheckButton', nil, pGroupFrame, 'UICheckButtonTemplate')
--self.checkbox:SetWidth(pWidth)
self.checkbox:SetPoint('TOPLEFT', pPosX, 45 * (1 - pLineIndex) - 25 + 11)
self.checkbox:SetFrameLevel(3)
self.checkbox:SetScript('OnClick', function(pSelf, pButton, pDown)
if self.checkbox:GetChecked() then
pOnCheckedChange(true)
else
pOnCheckedChange(false)
end
end)
local title = self.checkbox:CreateFontString(nil, 'BACKGROUND', 'GameFontNormalLeft')
title:ClearAllPoints()
title:SetPoint('LEFT', self.checkbox, 'RIGHT')
title:SetText(pTitle)
return self
end
function CheckBox:SetChecked(pValue)
self.checkbox:SetChecked(pValue)
end
|
local gears = require('gears')
local icons_dir = gears.filesystem.get_configuration_dir() .. 'theme/icons/'
return {
arrow_down = 'ﰬ',
arrow_up = 'ﰵ',
battery_charging = '',
battery_discharging = '',
bluetooth_off = '',
bluetooth_on = '',
brightness = '',
chat = '',
chevron_left = '',
chevron_right = '',
chrome = '',
clock = '',
code = '',
download = '',
ethernet = '',
files = '',
firefox = '',
games = '',
layout_floating = icons_dir .. 'layout/floating.svg',
layout_max = icons_dir .. 'layout/max.svg',
layout_tiled = icons_dir .. 'layout/tiled.svg',
lock = '',
logout = '',
media = '',
menu = '',
pause = '',
play = '',
power = '',
reboot = '',
skip_next = '',
skip_previous = '',
suspend = '',
terminal = '',
updates = '',
upload = '',
volume_off = '婢',
volume_on = '墳',
wifi_off = '睊',
wifi_on = '直',
}
|
-- https://gabrielpoca.com/2019-11-13-a-bit-more-lua-in-your-vim/
function NavigationFloatingWin()
local width = vim.api.nvim_get_option("columns")
local height = vim.api.nvim_get_option("lines")
local buf = vim.api.nvim_create_buf(false, true)
vim.api.nvim_buf_set_var(buf, '&signcolumn', 'no')
local win_height = height
local win_width = width
if (width > 150) then
win_width = math.ceil(width * 0.9)
end
if (height > 35) then
win_height = math.min(math.ceil(height * 3 / 4), 40)
end
local opts = {
relative = "editor",
width = win_width,
height = win_height,
row = math.ceil((height - win_height) / 2),
col = math.ceil((width - win_width) / 2)
}
local win = vim.api.nvim_open_win(buf, true, opts)
end
|
--
-- DO NOT DELETE
--
-- SETTINGS MODULE
-- Made by Redsaph exclusively for Cleartext
--
-- janvelasco.com
-- github.com/redsaph/cleartext
--
-- If you have read this and have the intention
-- of using this, please do not delete this flower box
-- and just append on it.
--
-- Thank you very much.
--
-- Last modified by Redsaph on June 25, 2020
--
playerTable = {
["Windows Media Player"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "WMP",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_yellow#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["Foobar2000"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "CAD",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_yellow#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["MusicBee"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "CAD",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_yellow#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["Spotify (NowPlaying)"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "Spotify",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_yellow#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["iTunes"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "iTunes",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_yellow#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["VLC"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "CAD",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_yellow#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["WebNowPlaying"] = {
player_controller = "StateButton2",
player_mode = "2",
player_supposed = "Spotify",
disable_np = "1",
disable_gpmdp = "1",
disable_wnp = "0",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_yellow#",
color_btn_zune_sint = "#const_gray#"
},
["GPMDP"] = {
player_controller = "StateButton1",
player_mode = "1",
player_supposed = "Spotify",
disable_np = "1",
disable_gpmdp = "0",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_yellow#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["MediaMonkey"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "MediaMonkey",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_yellow#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["Media Player Classic"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "WLM",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_yellow#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["J. River Media Center"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "CAD",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_yellow#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["Winamp"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "Winamp",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_yellow#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
},
["Zune"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "WLM",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_gray#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_yellow#"
},
["AIMP"] = {
player_controller = "Title0",
player_mode = "0",
player_supposed = "AIMP",
disable_np = "0",
disable_gpmdp = "1",
disable_wnp = "1",
color_btn_aimp_sint = "#const_yellow#",
color_btn_foobar2000_sint = "#const_gray#",
color_btn_gpmdp_sint = "#const_gray#",
color_btn_itunes_sint = "#const_gray#",
color_btn_jrmc_sint = "#const_gray#",
color_btn_mediamonkey_sint = "#const_gray#",
color_btn_mpc_sint = "#const_gray#",
color_btn_musicbee_sint = "#const_gray#",
color_btn_spotify_sint = "#const_gray#",
color_btn_vlc_sint = "#const_gray#",
color_btn_winamp_sint = "#const_gray#",
color_btn_wmp_sint = "#const_gray#",
color_btn_wnp_sint = "#const_gray#",
color_btn_zune_sint = "#const_gray#"
}
}
function Initialize()
dofile(SKIN:GetVariable('@')..'align.lua')
end -- ends Initialize
function setPlayer(selectedPlayerName)
SKIN:Bang('!WriteKeyValue Variables player_setname "' .. selectedPlayerName .. '" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables player_supposed ' .. playerTable[selectedPlayerName]['player_supposed'] .. ' "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables player_mode ' .. playerTable[selectedPlayerName]['player_mode'] .. ' "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables player_controller ' .. playerTable[selectedPlayerName]['player_controller'] .. ' "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables disable_np ' .. playerTable[selectedPlayerName]['disable_np'] .. ' "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables disable_gpmdp ' .. playerTable[selectedPlayerName]['disable_gpmdp'] .. ' "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables disable_wnp ' .. playerTable[selectedPlayerName]['disable_wnp'] .. ' "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_aimp_sint "' .. playerTable[selectedPlayerName]['color_btn_aimp_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_foobar2000_sint "' .. playerTable[selectedPlayerName]['color_btn_foobar2000_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_gpmdp_sint "' .. playerTable[selectedPlayerName]['color_btn_gpmdp_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_itunes_sint "' .. playerTable[selectedPlayerName]['color_btn_itunes_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_jrmc_sint "' .. playerTable[selectedPlayerName]['color_btn_jrmc_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_mediamonkey_sint "' .. playerTable[selectedPlayerName]['color_btn_mediamonkey_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_mpc_sint "' .. playerTable[selectedPlayerName]['color_btn_mpc_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_musicbee_sint "' .. playerTable[selectedPlayerName]['color_btn_musicbee_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_spotify_sint "' .. playerTable[selectedPlayerName]['color_btn_spotify_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_vlc_sint "' .. playerTable[selectedPlayerName]['color_btn_vlc_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_winamp_sint "' .. playerTable[selectedPlayerName]['color_btn_winamp_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_wmp_sint "' .. playerTable[selectedPlayerName]['color_btn_wmp_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_wnp_sint "' .. playerTable[selectedPlayerName]['color_btn_wnp_sint'] .. '" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_zune_sint "' .. playerTable[selectedPlayerName]['color_btn_zune_sint'] .. '" "#@#var_int.inc"')
end -- ends setPlayer
function toggleAdaptiveHide()
bool_adaptivehide = SKIN:GetVariable('bool_adaptivehide')
if bool_adaptivehide == '0' then
SKIN:Bang('!WriteKeyValue Variables bool_adaptivehide "1" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_adaptivehide_sint "#const_yellow#" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables bool_btn_adaptivehide_sint on "#@#var_int.inc"')
else
SKIN:Bang('!WriteKeyValue Variables bool_adaptivehide "0" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_adaptivehide_sint "#const_gray#" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables bool_btn_adaptivehide_sint off "#@#var_int.inc"')
end
end -- ends toggleAdaptiveHide
function toggleScroll()
bool_scroll = SKIN:GetVariable('bool_scroll')
if bool_scroll == '0' then
SKIN:Bang('!WriteKeyValue Variables bool_scroll "1" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_scrolling_sint "#const_gray#" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables bool_btn_scrolling_sint off "#@#var_int.inc"')
else
SKIN:Bang('!WriteKeyValue Variables bool_scroll "0" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_scrolling_sint "#const_yellow#" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables bool_btn_scrolling_sint on "#@#var_int.inc"')
end
end -- ends toggleScroll
function toggleStow()
bool_stow = SKIN:GetVariable('bool_stow')
if bool_stow == '0' then
SKIN:Bang('!WriteKeyValue Variables bool_stow "1" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables name_stowgroup "Stow" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_stow_sint "#const_yellow#" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables bool_btn_stow_sint on "#@#var_int.inc"')
else
SKIN:Bang('!WriteKeyValue Variables bool_stow "0" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables name_stowgroup "NULL" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_stow_sint "#const_gray#" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables bool_btn_stow_sint off "#@#var_int.inc"')
end
end -- ends toggleStow
function toggleTrim()
bool_texttrim = SKIN:GetVariable('bool_texttrim')
if bool_texttrim == '0' then
SKIN:Bang('!WriteKeyValue Variables bool_texttrim "1" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_trim_sint "#const_yellow#" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables bool_btn_trim_sint on "#@#var_int.inc"')
print("On")
else
SKIN:Bang('!WriteKeyValue Variables bool_texttrim "0" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables color_btn_trim_sint "#const_gray#" "#@#var_int.inc"')
SKIN:Bang('!WriteKeyValue Variables bool_btn_trim_sint off "#@#var_int.inc"')
print("Off")
end
end -- ends toggleAdaptiveHide
function rescale(size)
bool_alignright = SKIN:GetVariable('bool_alignright')
bool_aligncenter = SKIN:GetVariable('bool_aligncenter')
-- width = SKIN:GetVariable('size')
-- SKIN:Bang('!Refresh #CURRENTCONFIG#')
print('size: ' .. size)
SKIN:Bang('!WriteKeyValue Variables skinSize "' .. size .. '" "#@#var.inc"')
-- print('in realign')
-- print('bool_alignright: ' .. bool_alignright)
-- print('bool_aligncenter: ' .. bool_aligncenter)
if bool_alignright == '0' and bool_aligncenter == '0' then
alignLeft(size)
elseif bool_alignright == '1' then
alignRight(size)
elseif bool_aligncenter == '1' then
alignCenter(size)
end
SKIN:Bang('!Refresh #CURRENTCONFIG#')
end -- ends realign
function resetFonts()
SKIN:Bang('!WriteKeyValue Variables font_weightbtm 700 "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables font_texttop "Red Hat Display" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables font_textbtm "Red Hat Display" "#@#var.inc"')
SKIN:Bang('!WriteKeyValue Variables font_textinterface "Red Hat Text Medium" "#@#var.inc"')
end -- ends resetFonts
|
local Spell = { }
Spell.LearnTime = 30
Spell.Description = [[
Spawns birds at the end of
the wand.
]]
Spell.ApplyFireDelay = 0.4
Spell.CanSelfCast = false
Spell.AccuracyDecreaseVal = 0.1
Spell.NodeOffset = Vector(-791, -32, 0)
function Spell:OnFire(wand)
local ang = self.Owner:EyeAngles()
local pos = self.Owner:EyePos() + ang:Right() * 2 + ang:Forward() * 40
sound.Play("hpwrewrite/notify.wav", pos, 60, 130)
for i = 1, math.random(3, 5) do
local dir = ang:Forward() + (VectorRand() * 0.1)
local a = ents.Create("entity_hpwand_bird")
a:SetPos(pos + VectorRand() * 10)
a:SetAngles(dir:Angle())
a:Spawn()
end
end
HpwRewrite:AddSpell("Avis", Spell)
|
local cache_location = vim.fn.stdpath 'cache'
local bin_folder = jit.os:lower() == 'osx' and 'macOS' or jit.os
local nlua_nvim_lsp = {
base_directory = string.format(
'%s/nlua/sumneko_lua/lua-language-server/',
cache_location
),
bin_location = string.format(
'%s/nlua/sumneko_lua/lua-language-server/bin/%s/lua-language-server',
cache_location,
bin_folder
),
}
local sumneko_command = function()
return {
nlua_nvim_lsp.bin_location,
'-E',
string.format('%s/main.lua', nlua_nvim_lsp.base_directory),
}
end
return require('lua-dev').setup {
lspconfig = {
cmd = sumneko_command(),
settings = {
Lua = {
diagnostics = {
globals = {
'vim',
'describe',
'it',
'before_each',
'after_each',
'pending',
'teardown',
'packer_plugins',
'spoon',
'hs',
},
},
workspace = {
library = {
['/Applications/Hammerspoon.app/Contents/Resources/extensions/hs/'] = true,
},
},
completion = { keywordSnippet = 'Replace', callSnippet = 'Replace' },
telemetry = { enable = false },
},
},
},
}
|
--[[
LuCI - UCI model
Description:
Generalized UCI model
FileId:
$Id$
License:
Copyright 2008 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
local os = require "os"
local uci = require "uci"
local util = require "luci.util"
local table = require "table"
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
local error, pairs, ipairs, tostring = error, pairs, ipairs, tostring
local require, getmetatable, type = require, getmetatable, type
--- LuCI UCI model library.
-- @cstyle instance
module "luci.model.uci"
--- Create a new UCI-Cursor.
-- @class function
-- @name cursor
-- @return UCI-Cursor
cursor = uci.cursor
APIVERSION = uci.APIVERSION
--- Create a new Cursor initialized to the state directory.
-- @return UCI cursor
function cursor_state()
return cursor(nil, "/var/state")
end
local Cursor = getmetatable(cursor())
--- Applies UCI configuration changes
-- @param configlist List of UCI configurations
-- @param command Don't apply only return the command
function Cursor.apply(self, configlist, command)
configlist = self:_affected(configlist)
local reloadcmd = "/sbin/luci-reload " .. table.concat(configlist, " ")
return command and reloadcmd or os.execute(reloadcmd .. " >/dev/null 2>&1")
end
--- Delete all sections of a given type that match certain criteria.
-- @param config UCI config
-- @param type UCI section type
-- @param comparator Function that will be called for each section and
-- returns a boolean whether to delete the current section (optional)
function Cursor.delete_all(self, config, stype, comparator)
local del = {}
if type(comparator) == "table" then
local tbl = comparator
comparator = function(section)
for k, v in pairs(tbl) do
if section[k] ~= v then
return false
end
end
return true
end
end
local function helper (section)
if not comparator or comparator(section) then
del[#del+1] = section[".name"]
end
end
self:foreach(config, stype, helper)
for i, j in ipairs(del) do
self:delete(config, j)
end
end
--- Create a new section and initialize it with data.
-- @param config UCI config
-- @param type UCI section type
-- @param name UCI section name (optional)
-- @param values Table of key - value pairs to initialize the section with
-- @return Name of created section
function Cursor.section(self, config, type, name, values)
local stat = true
if name then
stat = self:set(config, name, type)
else
name = self:add(config, type)
stat = name and true
end
if stat and values then
stat = self:tset(config, name, values)
end
return stat and name
end
--- Updated the data of a section using data from a table.
-- @param config UCI config
-- @param section UCI section name (optional)
-- @param values Table of key - value pairs to update the section with
function Cursor.tset(self, config, section, values)
local stat = true
for k, v in pairs(values) do
if k:sub(1, 1) ~= "." then
stat = stat and self:set(config, section, k, v)
end
end
return stat
end
--- Get a boolean option and return it's value as true or false.
-- @param config UCI config
-- @param section UCI section name
-- @param option UCI option
-- @return Boolean
function Cursor.get_bool(self, ...)
local val = self:get(...)
return ( val == "1" or val == "true" or val == "yes" or val == "on" )
end
--- Get an option or list and return values as table.
-- @param config UCI config
-- @param section UCI section name
-- @param option UCI option
-- @return UCI value
function Cursor.get_list(self, config, section, option)
if config and section and option then
local val = self:get(config, section, option)
return ( type(val) == "table" and val or { val } )
end
return nil
end
--- Set given values as list.
-- @param config UCI config
-- @param section UCI section name
-- @param option UCI option
-- @param value UCI value
-- @return Boolean whether operation succeeded
function Cursor.set_list(self, config, section, option, value)
if config and section and option then
return self:set(
config, section, option,
( type(value) == "table" and value or { value } )
)
end
return false
end
-- Return a list of initscripts affected by configuration changes.
function Cursor._affected(self, configlist)
configlist = type(configlist) == "table" and configlist or {configlist}
local c = cursor()
c:load("ucitrack")
-- Resolve dependencies
local reloadlist = {}
local function _resolve_deps(name)
local reload = {name}
local deps = {}
c:foreach("ucitrack", name,
function(section)
if section.affects then
for i, aff in ipairs(section.affects) do
deps[#deps+1] = aff
end
end
end)
for i, dep in ipairs(deps) do
for j, add in ipairs(_resolve_deps(dep)) do
reload[#reload+1] = add
end
end
return reload
end
-- Collect initscripts
for j, config in ipairs(configlist) do
for i, e in ipairs(_resolve_deps(config)) do
if not util.contains(reloadlist, e) then
reloadlist[#reloadlist+1] = e
end
end
end
return reloadlist
end
--- Add an anonymous section.
-- @class function
-- @name Cursor.add
-- @param config UCI config
-- @param type UCI section type
-- @return Name of created section
--- Get a table of unsaved changes.
-- @class function
-- @name Cursor.changes
-- @param config UCI config
-- @return Table of changes
--- Commit unsaved changes.
-- @class function
-- @name Cursor.commit
-- @param config UCI config
-- @return Boolean whether operation succeeded
-- @see Cursor.revert
--- Deletes a section or an option.
-- @class function
-- @name Cursor.delete
-- @param config UCI config
-- @param section UCI section name
-- @param option UCI option (optional)
-- @return Boolean whether operation succeeded
--- Call a function for every section of a certain type.
-- @class function
-- @name Cursor.foreach
-- @param config UCI config
-- @param type UCI section type
-- @param callback Function to be called
-- @return Boolean whether operation succeeded
--- Get a section type or an option
-- @class function
-- @name Cursor.get
-- @param config UCI config
-- @param section UCI section name
-- @param option UCI option (optional)
-- @return UCI value
--- Get all sections of a config or all values of a section.
-- @class function
-- @name Cursor.get_all
-- @param config UCI config
-- @param section UCI section name (optional)
-- @return Table of UCI sections or table of UCI values
--- Manually load a config.
-- @class function
-- @name Cursor.load
-- @param config UCI config
-- @return Boolean whether operation succeeded
-- @see Cursor.save
-- @see Cursor.unload
--- Revert unsaved changes.
-- @class function
-- @name Cursor.revert
-- @param config UCI config
-- @return Boolean whether operation succeeded
-- @see Cursor.commit
--- Saves changes made to a config to make them committable.
-- @class function
-- @name Cursor.save
-- @param config UCI config
-- @return Boolean whether operation succeeded
-- @see Cursor.load
-- @see Cursor.unload
--- Set a value or create a named section.
-- @class function
-- @name Cursor.set
-- @param config UCI config
-- @param section UCI section name
-- @param option UCI option or UCI section type
-- @param value UCI value or nil if you want to create a section
-- @return Boolean whether operation succeeded
--- Get the configuration directory.
-- @class function
-- @name Cursor.get_confdir
-- @return Configuration directory
--- Get the directory for uncomitted changes.
-- @class function
-- @name Cursor.get_savedir
-- @return Save directory
--- Set the configuration directory.
-- @class function
-- @name Cursor.set_confdir
-- @param directory UCI configuration directory
-- @return Boolean whether operation succeeded
--- Set the directory for uncommited changes.
-- @class function
-- @name Cursor.set_savedir
-- @param directory UCI changes directory
-- @return Boolean whether operation succeeded
--- Discard changes made to a config.
-- @class function
-- @name Cursor.unload
-- @param config UCI config
-- @return Boolean whether operation succeeded
-- @see Cursor.load
-- @see Cursor.save
|
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