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-- This file is auto-generated by shipwright.nvim local common_fg = "#9FA1BB" local inactive_bg = "#1F2031" local inactive_fg = "#D2D9F8" return { normal = { a = { bg = "#4A4E6F", fg = common_fg, gui = "bold" }, b = { bg = "#353751", fg = common_fg }, c = { bg = "#232437", fg = "#C0CAF5" }, }, insert = { a...
return {'omhaal','omhakken','omhalen','omhaling','omhanden','omhangen','omhangsel','omheen','omheinen','omheining','omhelsd','omhelzen','omhelzing','omhoog','omhoogdrijven','omhoogduwen','omhooggaan','omhooggevallen','omhooghalen','omhooghouden','omhoogkomen','omhooglopen','omhoogschieten','omhoogsteken','omhoogtillen'...
local Rock = GameObject:extend() function Rock:new(zone, x, y, opts) Rock.super.new(self, area, x, y, opts) --local direction = table.random({-1, 1}) self.w = opts.w or 8 self.h = opts.h or 8 self.size = opts.size or 8 self.hp = opts.hp or 10 * self.size self.points = opts.points or 8 self.collider...
local CCScene = require("CCScene") local oPlatformWorld = require("oPlatformWorld") local oVec2 = require("oVec2") local oBody = require("oBodyEx") local CCDirector = require("CCDirector") local CCRect = require("CCRect") local scene = CCScene() local world = oPlatformWorld() world.camera.boudary = CCRect(-2500,-2500...
local dap_install = require("dap-install") dap_install.config( "go_delve", {} )
--autowalk --author: amfero function main() local autowalk = Module.new("AutoWalk", "xd", "MOVEMENT", this) autowalk:body(function(mod) autowalk:registerCallback("tick", function(tick) mc.options.keyForward:setPressed(true) end) autowalk:onDisable(function() mc.options.keyForward:s...
--* Tip (this is a modified tooltip mod based on FatalEntity work) local E, C, L, _ = select(2, shCore()):unpack() if C['tooltip'].enable ~= true then return end; local _G = _G local unpack = unpack local select = select local type = type local format = string.format local hooksecurefunc = hooksecurefunc ...
AddCSLuaFile("shared.lua") include("shared.lua") sfad_sentient_idle_lines_male = { "vo/npc/male01/pain01.wav", "vo/npc/male01/pain02.wav", "vo/npc/male01/pain03.wav", "vo/npc/male01/pain04.wav", "vo/npc/male01/pain05.wav", "vo/npc/male01/pain06.wav", "vo/npc/male01/pain07.wav", "vo/npc/male01/pain08.wav", "...
-- Waterdragon (Hydra) mobs:register_mob("dmobs:waterdragon", { type = "monster", passive = false, attack_type = "dogshoot", dogshoot_switch = 2, dogshoot_count = 0, dogshoot_count_max =5, shoot_interval = 2.5, arrow = "dmobs:ice", shoot_offset = 0, pathfinding = false, reach = 5, damage = 2, hp_min = 100...
-- clear default mapgen biomes, decorations and ores minetest.clear_registered_biomes() minetest.clear_registered_decorations() --minetest.clear_registered_ores() local path = minetest.get_modpath("ethereal") dofile(path .. "/ores.lua") path = path .. "/schematics/" local dpath = minetest.get_modpath("...
-- recursive print a table function pprint(tbl, level) local newlevel = level or 0 newlevel = newlevel + 1 if type(tbl) ~= "table" then print(tbl) else for k, v in pairs(tbl) do if type(v) == "table" then print(k) pprint(v, newlevel) else print(string.rep(' ', newlevel), k, v) end end ...
#!/usr/bin/env lua ------------------------------------- -- Builds the adapter. -- @param options The parameters. ------------------------------------- local function build_adapter(client, options) local type = tostring(options.type) local Adapter = require('adapters/' .. type) local adapter = Adapter:new(clie...
-- Copyright 2014 by Ida Bruhns -- -- This file may be distributed and/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information --- This is the parent class for forces. It provides a constructor and m...
--[[ Derived from roethlin.lua. Original Copyright follows. Copyright (c) 2010 Gerhard Roethlin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitat...
object_mobile_asn_121 = object_mobile_shared_asn_121:new { } ObjectTemplates:addTemplate(object_mobile_asn_121, "object/mobile/asn_121.iff")
local function Move(Camera, Mouse, dt, mx, my) if love.mouse.isDown(2) then local s, c = math.sin(Camera.angle), math.cos(Camera.angle) local dx = (-mx + Mouse.screen.x) / Camera.zoom local dy = (-my + Mouse.screen.y) / Camera.zoom Camera.x = Camera.x + dx * c - dy * s Camera...
--- inspire by https://github.com/sony/sonyflake/blob/master/sonyflake.go --- lua number has 52 bit local BIT_LEN_SEQUENCE = 8 local BIT_LEN_TICK = 52 - BIT_LEN_SEQUENCE local Snowflake = { tick = 0, sequence = 0, } local MASK_SEQUENCE = bit32.lshift(1, BIT_LEN_SEQUENCE - 1) local TICK_BIT_OFFSET = bit32.ls...
#!/usr/bin/lua -- Copyright (C) 2021 Lienol <lawlienol@gmail.com> local jsonc = require "luci.jsonc" local gen_path = "/etc/ddns" local gen4_path = gen_path .. "/services" local gen6_path = gen_path .. "/services_ipv6" local ddns_path = "/usr/share/ddns/default" local file, err = io.open(ddns_path, "rb") if...
JUNKNOTSELLABLE = 0 JUNKGENERIC = 1 JUNKFINERY = 2 JUNKARMS = 4 JUNKGEO = 8 JUNKTUSKEN = 16 JUNKJEDI = 32 JUNKJAWA = 64 JUNKGUNGAN = 128 JUNKCORSEC = 256 includeFile("items/attachment_armor.lua") includeFile("items/attachment_clothing.lua") includeFile("items/balanced_feed_mechanism.lua") includeFile("items/blacksun_...
local Chara = require("api.Chara") local Calc = require("mod.elona.api.Calc") local Rand = require("api.Rand") local Filters = require("mod.elona.api.Filters") local I18N = require("api.I18N") local function mkgenerate(categories) return function(self, quest) local quality = 2 if Rand.one_in(2) then ...
ControlManager = setmetatable({}, {__index = PhysicalEntity}) function ControlManager.new(cell) local self = setmetatable( PhysicalEntity.new(cell) , {__index = ControlManager}) self:createBody_(MOAIBox2DBody.STATIC) local touchedBy = {} local ownedBy = {} local groupsOwnedBy = {} local fixtureToAr...
local PetBattleConstants = { Tables = { { Name = "PetbattleAuraStateFlags", Type = "Enumeration", NumValues = 7, MinValue = 0, MaxValue = 32, Fields = { { Name = "None", Type = "PetbattleAuraStateFlags", EnumValue = 0 }, { Name = "Infinite", Type = "PetbattleAuraStateFlags", EnumValue =...
-- clear cache so this reloads changes. -- useful for development package.loaded["github-theme"] = nil package.loaded["github-theme.util"] = nil package.loaded["github-theme.colors"] = nil package.loaded["github-theme.theme"] = nil package.loaded["github-theme.config"] = nil
require("plugins") local cmd = vim.cmd local opt = vim.opt local g = vim.g opt.backspace = {"indent", "eol", "start"} opt.cursorcolumn = true opt.cursorline = true opt.expandtab = true -- Use spaces instead of tabs opt.hidden = true -- Enable background buffers opt.hlsearch = true -- Highlight found searches opt.igno...
-- sample rate is 11025 local Kaes = {} Kaes.ohh = {} Kaes.ohh.B = 1.2172689310896 Kaes.ohh.gainV = 1 Kaes.ohh.areas = {} Kaes.ohh.areas[1] = 1 Kaes.ohh.areas[2] = 0.060878348187811 Kaes.ohh.areas[3] = 0.44413692621599 Kaes.ohh.areas[4] = 0.2421205145311 Kaes.ohh.areas[5] = 2.6249065351972 Kaes.ohh.areas[6] = 0.6085261...
IUPVAL = {parent = WIDGET} function IUPVAL:CreateIUPelement (obj) return iupCreateVal (obj[1]) end function iupval (o) return IUPVAL:Constructor (o) end iup.val = iupval -- must set here because it is also used elsewhere with a different signature iup_callbacks.mousemove = {"MOUSEMOVE_CB", nil} iup_callbacks.mo...
workspace "ArcticFox" architecture "x64" configurations { "Debug", "Release" } flags { "MultiProcessorCompile" } startproject "ArcticFoxEditor" --Gets from windows propertie enviroments path to installed vulkan/spirv sdk(located in c:\VulkanSDK\1.2.170.0) from there we get include folder. VULKAN_SDK = ...
--unit/wound-change.lua v2.0 local utils = require 'utils' validArgs = validArgs or utils.invert({ 'help', 'unit', 'corpse', 'animate', 'remove', 'recent', 'regrow', 'resurrect', 'fitForResurrect', 'fitForAnimate', 'syndrome', 'dur', }) local args = utils.processArgs({...}, validArgs) ...
--[[ Code library for Crystalis lua scripts --]] --Global value to track whether we are on dolphin or not. dolphinMode = false --Returns true if hitting diagonal this frame will result in 2 pixel movement. function fastDiagonalThisFrame() local counter = memory.readbyte(0x0480) if counter % 2 == 1 then return tru...
ITEM.name = "IMI Desert Eagle" ITEM.description = "The IMI Desert Eagle is a semi-automatic handgun notable for chambering the largest centerfire cartridge of any magazine fed, self-loading pistol. It has a unique design with a triangular barrel and large muzzle.\n\nAmmo: .50AE\nMagazine Capacity: 7" ITEM.model = "mode...
include("shared.lua") function ENT:Initialize() self.bfarm = {} self.a = 0 print("Init?") PrintTable( self:GetSequenceList() ) self:SetBodygroup(0,1) self:SetBodygroup(0,0) self:UseClientSideAnimation() self:SetSequence(1) self:ResetSequence(1) self.smoothSoilAmount = 0 self.cam2d3dSin = 0 self.smoothLight...
require "lang.Signal" local AdRegisterNetworkResponse = require("ad.response.AdRegisterNetworkResponse") describe("AdRegisterNetworkResponse", function() local subject local strAppIds local appIds before_each(function() strAppIds = "1,2" appIds = {1, 2} end) it("should be suc...
return Def.Quad { InitCommand=function(self) self:FullScreen():diffuse(Color.Black):diffusealpha(0) end, StartTransitioningCommand=function(self) self:linear(0.2):diffusealpha(1) end }
--[[ #!#!#!#Cake mod created by Jordan4ibanez#!#!# #!#!#!#Released under CC Attribution-ShareAlike 3.0 Unported #!#!# ]]-- cake_texture = {"cake_top.png","cake_bottom.png","cake_inner.png","cake_side.png","cake_side.png","cake_side.png"} slice_1 = { -7/16, -8/16, -7/16, -5/16, 0/16, 7/16} slice_2 = { -7/16, -8/...
-- _ __ __ ___ _____ _ __ -- | '__/ _` \ \ / / _ \ '_ \ Antonin Fischer (raven2cz) -- | | | (_| |\ V / __/ | | | https://fishlive.org/ -- |_| \__,_| \_/ \___|_| |_| https://github.com/raven2cz -- -- A customized theme.lua for awesomewm-git (Master) / OneDark Eighties Theme (https://github.com/raven2cz) -------...
--- === cp.rx.go.First === --- --- _Extends:_ [Statement](cp.rx.go.Statement.md) --- --- A [Statement](cp.rx.go.Statement.md) that will complete after the first result resolves. local Statement = require "cp.rx.go.Statement" local toObservable = Statement.toObservable --- cp.rx.go.First(resolvabl...
---@class CS.FairyEditor.PublishHandler ---@field public CODE_FILE_MARK string ---@field public genCodeHandler (fun(obj:CS.FairyEditor.PublishHandler):void) ---@field public pkg CS.FairyEditor.FPackage ---@field public project CS.FairyEditor.FProject ---@field public isSuccess boolean ---@field public publishDescOnly b...
--[[ Lexical Tools - lua/entities/base_moneypot.lua Copyright 2010-2016 Lex Robinson This is the main code for Moneypot style entities Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http:/...
local api = require "luci.model.cbi.passwall.api.api" local appname = api.appname local sys = api.sys local has_chnlist = api.fs.access("/usr/share/passwall/rules/chnlist") m = Map(appname) local global_proxy_mode = (m:get("@global[0]", "tcp_proxy_mode") or "") .. (m:get("@global[0]", "udp_proxy_mode") or "") -- [[ ...
-- Copy ext/rf/premake5.lua script as rf.lua to be able to include it os.copyfile("ext/rf/premake5.lua", "ext/rf/rf.lua") require "ext/rf" workspace "Radar" language "C++" cppdialect "C++11" architecture "x86_64" platforms { "Windows", "Unix" } configurations { "Debug", "Release", "ReleaseDbg" } ...
local Object = require "object" local Work = require "work" local WorkQueue = require "work_queue" local Deque = require "deque" local test = Work:extend() function test:setId(id) self.id = id end function test:getId() return self.id end function test:workBegin() print("work begin: ", self.id) end func...
local rules = require "scripts.rules" local animations = require "character.animations" local Character = require "character.character" local ComeInnWaitress = Character:new() function ComeInnWaitress:new(o, control) o = o or Character:new(o, control) setmetatable(o, self) self.__index = self return o end f...
-- kind of trivial right now, but when there are agents/entities, -- this will also handle triggering encounters, etc. startTile = gtr("TunnelStart") endTile = gtr("TunnelEnd") path = FindSimplePath(startTile, endTile) for _, tile in pairs(path) do tile:SetAttributeInt("open", 1) end
local S = mobs.intllib mobs:register_mob("drwho_mobs:cyberman", { type = "monster", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_npcs = false, owner_loyal = true, pathfinding = true, hp_min = 10, hp_max = 20, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8...
Cable.receive('fl_hook_run_cl', function(hook_name, ...) hook.run(hook_name, ...) end) Cable.receive('fl_player_initial_spawn', function(ply_index) hook.run('PlayerInitialSpawn', Entity(ply_index)) end) Cable.receive('fl_player_disconnected', function(ply_index) hook.run('PlayerDisconnected', Entity(ply_index))...
local to = ".build/"..(_ACTION or "nullaction") -------------------------------------------------------------------------------- local function setup_cfg(cfg) configuration(cfg) targetdir(to.."/bin/"..cfg) objdir(to.."/obj/") configuration({cfg, "x32"}) targetsuffix("_x86") config...
slot0 = class("WorldGoods", import("...BaseEntity")) slot0.Fields = { config = "table", item = "table", count = "number", id = "number", moneyItem = "table" } slot0.EventUpdateCount = "WorldGoods.EventUpdateCount" slot0.CreateItem = function (slot0, slot1, slot2) return (slot0 == DROP_TYPE_WORLD_ITEM and WorldIt...
local GTools = class("GTools") function GTools:ctor() end function GTools:delayOneFrame(callback) return self:delayCall(0.01, callback, true) end --默认游戏时间,受timeScale影响 function GTools:delayCall(t, callback, isUseRealTime) return CS.Game.GScheduler.DelayCall(t, callback, isUseRealTime) end function GTools:lo...
return {'oreade','oregano','oremus','orenmaffia','oreren','ore','oreel','oreaden','oreer','oreerde','oreerden','oreert','oren','oremussen','ores'}
local avatar_sizes = {184, 128, 84, 64, 32, 16} local glint_fraction local glint_fraction_offset = -0.03 local glint_offset = 3 local glint_offset_half = glint_offset * 0.5 local glint_percent local glint_period = 2 --local glint_power = 1 --used for a more advanced form of the glint_fraction equation local glint_speed...
function ReduceArmor(keys) local caster = keys.caster local unit = keys.target local ability = keys.ability local stacks = ability:GetAbilitySpecial("armor_per_hit") if unit:IsBoss() then stacks = math.min(stacks, ability:GetAbilitySpecial("boss_max_armor") - unit:GetModifierStackCount("modifier_stegius_desolati...
D3Anim={} D3Anim._animated={} D3Anim._animatedModel={} function D3Anim.updateBones() for k,a in pairs(D3Anim._animated) do if D3Anim._animatedModel[k.bonesTop].dirty then local bt={} local bn=1 for n,bd in ipairs(k.animBones) do local b=bd.bone local name=b.name local m=Matrix.new...
require 'lib.class' require 'factories.base' require 'helpers.base' local eal = require 'lib.eal.manager' -- CameraFactory allows creating different kinds of cameras local CameraFactory = class(EntityFactory, function(self) EntityFactory.init(self, "camera") end) -- createAndAttach shorthand method to create camera...
require("array") local a = array.new(10) local mt = getmetatable(a) for k = 1, array.size(a) do array.set(a, k, k * 2) end for k = 1, array.size(a) do print(array.get(a, k)) end mt.__index = mt mt.set = array.set mt.get = array.get mt.size = array.size for k = 1, a:size() do a:set(k, k / 10) print(a:get(k)) en...
-- by Qige <qigezhao@gmail.com> -- 2017.10.20 ARN iOMC v3.0-alpha-201017Q --local DBG = print local DBG = function(msg) end local CCFF = require 'arn.utils.ccff' local ARNMngr = require 'arn.device.mngr' local TOKEN = require 'arn.service.wsync.v2.util_token' local exec = CCFF.execute local ssplit = CCFF...
A2ADispatcherOptions = { ClassName = "A2ADispatcherOptions", __index = A2ADispatcherOptions, EngageRadius = nil, InterceptDelay = nil, TacticalDisplay = true, DetectionGroups = {}, CAPZones = {}, AssignedCAPS = {} } function A2ADispatcherOptions:New() local self = BASE:Inherit( self, BASE:New() ) r...
return { { effect_list = { { type = "BattleBuffAddAttrBloodrage", trigger = { "onAttach", "onHPRatioUpdate" }, arg_list = { threshold = 1, value = 0.01667, attr = "loadSpeed" } } } }, { effect_list = { { type = "BattleBuffAddAttrBloodrage", trigger ...
-- -- Copyright (c) 2020 Tim Winchester -- -- Permission is hereby granted, free of charge, to any person obtaining a copy of -- this software and associated documentation files (the "Software"), to deal in -- the Software without restriction, including without limitation the rights to -- use, copy, modify, merge, publ...
-- ZPU Emulator V3 -- Based on ZPU Emulator V2.1 by gamemanj. -- Thank you. -- To get a zpu instance, call zpu.new(f:memget32, f:memset32) -> t -- You need to provide memget32, memset32 and a bit32 compatible bit library. -- To set the bit32 compatible library: zpu.set_bit32(<your bit32) -- memget32(t:zpu_inst, i:addr...
local class = require "middleclass" local array = require "array" local margin = 50 local ww, wh = love.graphics.getWidth(), love.graphics.getHeight() local InstanceManager = class("InstanceManager") local instances = {} local queue = {} InstanceManager.static.instances = instances function InstanceManager.static....
-- A basic Hero Entity you can copy and modify for your own creations. sprite = "Idle/0" name = "Ralsei" hooded = false -- Set to true hp = 70 attack = 8 defense = 2 immortal = false dialogbubble = "automatic" -- Chapter 2's automatic dialogue bubble, very similar to ...
local objects = { -- Fox createObject(6400,2.3949372768402,7.6736159324646,1000.7486572266,0,0,0,2), createObject(6400,-0.78046905994415,6.6728477478027,1000.7486572266,0,0,0,2), createObject(2725,0.92446130514145,-1.4625927209854,998.86157226563,0,0,0,2), createObject(9254,0.72266608476639,0.34503030776978,1001....
tutorials = { firstTurn=[[It's the first turn!.]], lowHealth=[[You're low on health!]], stairs=[[You found the stairs!]], death=[[Oh no, you died! Condolences.]] }
--level2.lua local composer = require("composer") local buff = require("buff") local ai = require("AI").newAI local timers = require("timer").timer local scene = composer.newScene() local function backToStart() composer.gotoScene( "restart2" ) end local function nextLevel() composer.gotoScene( "Story3" ,"fade" )...
--Client settings module for ULX GUI -- by Stickly Man! --A settings module for modifing XGUI-based settings, and allows for modules to add clientside setting here. local client = xlib.makepanel{ parent=xgui.null } client.panel = xlib.makepanel{ x=160, y=5, w=425, h=322, parent=client } client.catList = xlib.makelis...
--// Syn Admin Commands; Information \\-- --[[ ToDo: -- Setup Instructions -- GitHub -- Plugins --]]
return PlaceObj('ModDef', { 'title', "AutoShuttleConstruction", 'description', "Automatically construct Shuttles at Shuttle Hubs if there are plenty of resources available (threshold configurable) and the hub is not maxed out already.\n\nBy default, new shuttles will be built if there are more than 5 times the base c...
local Utils = require "plugin.wattageTileEngine.utils" local TileEngine = require "plugin.wattageTileEngine.tileEngine" local requireParams = Utils.requireParams local TileEngineViewControl = {} TileEngineViewControl.new = function(params) requireParams({"parentGroup","centerX","centerY","pixelWidth","pixelHeight...
-- Attack methods base config script -- IT'S NOT A GOOD IDEA TO CHANGE THINGS IN HERE UNLESS -- YOU KNOW WHAT YOU'RE DOING, but reading this file over -- is a good way to get to know how DSB works. -- These functions are not called by the engine directly, -- but they are used by objects and so you should be care...
--constants addGlobalValue("gravitySpeed", "double") setGlobalValue("gravitySpeed", 500) addGlobalValue("sizeMultiplier", "double") setGlobalValue("sizeMultiplier", 3) sizeMultiplier = getGlobalValue("sizeMultiplier") --player addGlobalValue("player", "entity") playerEntity = createEntity("player", 224 * sizeMultiplie...
local tyColSphere = createColSphere( 2532.8212890625, -2029.841796875, 13.546875, 1) exports.pool:allocateElement(tyColSphere) tyrese = createPed (174, 219.3525390625, 1242.6259765625, 1082.140625) exports.pool:allocateElement(tyrese) setPedRotation(tyrese, 220) setPedFrozen(tyrese, true) setElementInterior( ...
local Playback = require("Playback") local Event = require("Event") local KShootParser = require("KShootParser") local parser, chart, playback local lastevent local source function love.load() print("") parser, chart = KShootParser() --love.filesystem.newFile("songs/tests/test1/test1.ksh") local file = love....
local io = io local os = os local table = table local pairs = pairs local ipairs = ipairs local math = math local type = type local tonumber = tonumber local tostring = tostring local setmetatable = setmetatable local cosocket = cosocket local ngx = ngx local tcp local base64_encode = base64_encode local ...
local awful = require("awful") do local cmds = { "/usr/lib/mate-polkit/polkit-mate-authentication-agent-1", "xautolock -time 15 -detectsleep -locker 'gpg-connect-agent reloadagent /bye;slimlock'", "clipmenud", "xfce4-power-manager", "light -S 30", "udiskie", } ...
return {[1]={stats={[1]="base_actor_scale_+%"}},[2]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Sacrifices %1%%% of Skeleton's Life to deal that much Chaos Damage"}}},name="skeletal_chains_aoe_health_percent",stats={[1]="skeletal_chains_aoe_%_health_dealt_as_chaos_damage"}},[3]={lang={English={[1]={limit={...
cc = cc or {} ---LayerGradient object ---@class LayerGradient : LayerColor local LayerGradient = {} cc.LayerGradient = LayerGradient -------------------------------- --- Returns the start color of the gradient.<br> ---return The start color. ---@return color3b_table function LayerGradient:getStartColor() end --------...
--[[ A simplistic window manager for glasses. TODO: support moving windows via mouse drag. ]] local Config = require('opus.config') local Glasses = require('neural.glasses') local UI = require('opus.ui') local Util = require('opus.util') local kernel = _G.kernel local multishell = _ENV.multishell local...
#!/usr/bin/env gt --[[ Author: Sascha Steinbiss <ss34@sanger.ac.uk> Copyright (c) 2014 Genome Research Ltd Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all co...
x = {1, 2, 3} print(x == {1, 2, 3}) function inspect(count) print("inspect number: " .. count) print(x[0]) print(x[1]) print(x[2]) print(x[3]) print(x[4]) print(x[5]) print(x[100]) print(x['test']) print(x['test2']) print(#x) print("---") end inspect(1) x[1] = 'hello' i...
------------------------------- -- "Zenburn" awesome theme -- -- By Adrian C. (anrxc) -- -- License: GNU GPL v2 -- ------------------------------- -- {{{ Main theme = {} theme.confdir = awful.util.getdir("config") theme.wallpaper_cmd = { "/usr/bin/nitrogen --restore" } --theme.wallpaper_cmd = { "aw...
-- This file is under copyright, and is bound to the agreement stated in the EULA. -- Any 3rd party content has been used as either public domain or with permission. -- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved. ARCPhone.Settings = {} ARCPhone.EmergencyNumbers = {} ARCPhone.PhoneSys = ARCPho...
object_tangible_quest_quest_start_profession_smuggler_20 = object_tangible_quest_quest_start_shared_profession_smuggler_20:new { } ObjectTemplates:addTemplate(object_tangible_quest_quest_start_profession_smuggler_20, "object/tangible/quest/quest_start/profession_smuggler_20.iff")
-- Invector, License MIT, Author Jordach local track_def = { grid_pos_offset = vector.new(4,8,4), track_data = {}, music = "the_rush_of_eternity", crescendo_music = "the_ravers_of_eternity", track_icon_model = "default_kart.b3d", track_icon_materials = "blue_kart_neo.png,blue_skin.png,transparent.png,trans...
workspace "Odd" startproject "Sandbox" architecture "x64" configurations { "Debug", "Release", "Distribution" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-x64" include "Odd/vendor/GLFW" include "Odd/vendor/Glad" include "Odd/vendor/ImGui" project "Odd" location "Odd" ...
function myIter() local n=10 return function() if n > 0 then local nn=n; n=n-1; return nn; else return nil; end end end for i in myIter() do print(i) end io.write('ces','fdf','eee','\r\n')
-- This file is auto-generated by shipwright.nvim local common_fg = "#A3A3A3" local inactive_bg = "#242424" local inactive_fg = "#CFCFCF" return { normal = { a = { bg = "#525252", fg = common_fg, gui = "bold" }, b = { bg = "#3E3E3E", fg = common_fg }, c = { bg = "#2A2A2A", fg = "#BBBBBB" }, }, insert = { a...
local module = {} local alerts = {} function module.alert() end function module.init(Modules) if game.ReplicatedStorage:FindFirstChild("alertsOffset") then script.Parent.Position = UDim2.new(0.5, 0, 0, script.Parent.Position.Y.Offset + game.ReplicatedStorage.alertsOffset.Value) end local tween = Modules.twe...
local function a(b,c,d) if type(b)~="table"then error("Error at 'Check'. Bad argument description for argument #"..tostring(c)..". Expected table, got "..type(b),3) end; if#b==0 then error("Error at 'Check'. Empty argument description for argument #"..tostring(c),3) end; if type(b[2]) ~= "string" then err...
ruins = {} dofile(minetest.get_modpath('ruins')..'/structures.lua') dofile(minetest.get_modpath('ruins')..'/nodes.lua')
local WIDGET, VERSION = 'TitleButton', 2 local GUI = LibStub('NetEaseGUI-2.0') local TitleButton = GUI:NewClass(WIDGET, 'Button', VERSION) if not TitleButton then return end function TitleButton:Constructor() self:SetSize(16, 16) self:SetHighlightTexture([[INTERFACE\Challenges\challenges-metal...
local awful = require('awful') local screen = screen local screens = {} local function get_first_output(screen) local next, t = pairs(screen.outputs) return screen.outputs[next(t)] end function screens.primary_index() return screen.primary.index end function screens.primary() return screen.primary end function...
--[[ A paper lamp. ]] local Cuboid = assert(foundation.com.Cuboid) local ng = Cuboid.new_fast_node_box local shoji_lamp_node_box = { type = "fixed", fixed = { ng( 2, 3, 2,12,12,12), -- main box -- legs ng( 2, 0, 2, 2, 3, 2), ng( 2, 0,12, 2, 3, 2), ng(12, 0,12, 2, 3, 2), ng(12, 0, 2, 2, ...
serverAddress = "http://172.16.4.195:3000" state = http.get(serverAddress.."/lightState") print(state) http.get(serverAddress.."/modes/set?mode=colorBubbles")
vim.g.vscode_style = "dark" vim.g.vscode_italic_comment = 1 vim.cmd[[colorscheme vscode]] require('lualine').setup { options = { theme = 'vscode', } } -- Buffer line setup require'bufferline'.setup{ options = { indicator_icon = ' ', buffer_close_icon = '', modified_icon = '●', close...
function love.conf(t) t.window.title = "Tic Tac Love" t.window.width = 4*32*5 t.window.height = 4*32*5 end
--[[ sharesFanatic.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 This is a dialogue that revolves around shares. ]]-- return { type = "decision", dialogues = { --- 1) Welcome dialogue - I LOVE SHARING - HERE'S THE NUMBER ------- { ...
// Wildfire Black Mesa Roleplay // File description: BMRP client-side repair box script // Copyright (c) 2022 KiwifruitDev // Licensed under the MIT License. //********************************************************************************************* // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,...
for ind, sofa_type in pairs({"small", "middle", "long", "corner_1", "corner_2"}) do for color, rgb_code in pairs(sofas_rgb_colors) do for _, pillow_color in ipairs({"red", "green" , "blue", "yellow", "violet"}) do minetest.register_node("luxury_decor:simple_".. color .. "_" .. sofa_type .. "_sof...
-- load all plugins require "pluginList" require "misc-utils" require "top-bufferline" require "statusline" --require("colorizer").setup() require("neoscroll").setup() -- smooth scroll -- lsp stuff require "nvim-lspconfig" require "compe-completion" local cmd = vim.cmd local g = vim.g g.mapleader = " " g.auto_save...
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! -- This file is automaticly generated. Don't edit manualy! -- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! ---@class C_MythicPlus C_MythicPlus = {} ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetCurrentAffixes) ---@return...