content
stringlengths
5
1.05M
-- Copyright 2015-2019, Björn Ståhl -- License: 3-Clause BSD -- Reference: http://durden.arcan-fe.com -- -- Description: Global / Persistent configuration management. -- Deals with key lookup, update hooks and so on. For actual default -- configuration values, see config.lua -- local log, fmt = suppl_add_logfn("config...
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_slark_pou...
vim.opt.fileencodings = { "utf-8", "iso-2022-jp", "euc-jp", "sjis" } vim.opt.fileformats = { "unix", "dos", "mac" } vim.opt.wildmode = { "longest", "full" } vim.opt.nrformats = { "bin", "hex" } vim.opt.autochdir = true vim.opt.breakindent = true vim.opt.confirm = true vim.opt.expandtab = true vim.opt.hidden = true vim....
str = "Hello world" length = #str
local export = {} local conv = { --consonants without nukta ["ਸ"] = "s", ["ਹ"] = "h", ["ਕ"] = "k", ["ਖ"] = "kh", ["ਗ"] = "g", ["ਘ"] = "gh", ["ਙ"] = "ṅ", ["ਚ"] = "c", ["ਛ"] = "ch", ["ਜ"] = "j", ["ਝ"] = "jh", ["ਞ"] = "ñ", ["ਟ"] = "ṭ", ["ਠ"] = "ṭh", ["ਡ"] = "ḍ", ["ਢ"] = "ḍh", ["ਣ"] = "ṇ", ["ਤ"] = "t", ["ਥ"] = "th"...
l = sexpr(1, 2, 3) print(l) assert(is_sexpr(l)) assert(is_sexpr(sexpr(10))) assert(not is_sexpr(10)) assert(not is_sexpr({}))
--[[ Created by DidVaitel (http://steamcommunity.com/profiles/76561198108670811) ]] gDuel.vgui = gDuel.vgui or {} surface.CreateFont( 'gDuelFont100', { font = 'Roboto', size = 100, weight = 500 } ) surface.CreateFont( 'gDuelFont20', { font = 'Roboto', size = 20, weight = 500 } ) surface.CreateFont( 'gDuelFon...
#!/usr/bin/env lua require 'Test.Assertion' plan(12) local doc = [[ { "title": "api", "version": "v1", "description": "api for unit test", "basePath": "/restapi/", "documentationLink": "http://developers.google.com/discovery", "resources": { "test": { "methods": { "get": { "id...
Weapon.PrettyName = "Remington 870" Weapon.WeaponID = "m9k_remington870" Weapon.DamageMultiplier = 1.0 Weapon.WeaponType = WEAPON_PRIMARY
local style = data.raw['gui-style'].default style.filterfill_requests = { type = 'table_style', parent = 'picker_table' } style.filterfill_filters = { type = 'table_style', parent = 'picker_table' } data:extend { { type = 'sprite', name = 'picker-request-bp', filename = '__P...
-- flexdash_ui_button.lua local white = {1, 1, 1, 1} local MOUSE_OFF = 1 local MOUSE_HOVER = 2 local MOUSE_DOWN = 3 local mouse_status = MOUSE_OFF flexdash_lib.num_click_spots = flexdash_lib.num_click_spots + 1 local is_me = flexdash_lib.num_click_spots defineProperty("button_name", "fd_big_button_down") defineProp...
local BitStruct = { _width = 1, -- Prototype default width for each field we create _base = 0, -- Prototype default bit number for each field we create } function BitStruct:new(o) o = o or {} local newFields = { _base = o._base or 0, _width = o._width or 1, _fi...
-- -- Xbox One XDK tests -- Copyright Blizzard Entertainment, Inc -- local p = premake local suite = test.declare("durango_globals") local vc2010 = p.vstudio.vc2010 -- -- Setup -- local wks, prj function suite.setup() p.action.set("vs2017") wks, prj = test.createWorkspace() end local function prepare()...
----------------------------------------------------------------------------------------- -- Decorators -- Filter -- Filters the access of it's child node either a specific number of times, or every -- specific amount of time. By default the node is 'Treated as Inactive' to it's parent -- when child is Filtered. Un...
-------------------------------------------------------------------------------- -- State............ : Debug -- Author........... : -- Description...... : -------------------------------------------------------------------------------- -----------------------------------------------------------------------------...
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") OpaqueExternalType02Child = class.class(KaitaiStruct) function OpaqueExtern...
object_tangible_collection_reward_buddy_painting_01 = object_tangible_collection_reward_shared_buddy_painting_01:new { } ObjectTemplates:addTemplate(object_tangible_collection_reward_buddy_painting_01, "object/tangible/collection/reward/buddy_painting_01.iff")
local socket = require("socket.core") local cjson = require("cjson") local other_port = 8080 local ip = '127.0.0.1' print('Starting socket') udp = socket.udp() udp:setsockname("*", 8088) local cmd = {command='init', args={num_inputs=2, num_outputs=2, num_genomes=100, allow_recurrent=true}} udp:sendto(cjson.encode(cm...
do class "BasicClassA" { m_bBool = false, m_strString = "Hello World", m_nNumber = 1, } getter "Bool->m_bBool" getter "String->m_strString" getter "Number->m_nNumber" function Initialize( self ) end function __GC( self ) self.m_bBool = false end end
--[[ Author: Noya Date: 16.01.2015. After the passive is upgraded, it checks all player controled units for the modifiers to update the buff. Note: To actually apply a synergy buff on every summoned unit as soon they are spawned, you'll need to run a thinker that globally checks your controlled units and applies m...
MDIR = "patch/meta/" print("Loading execfg.lua...") dofile(MDIR .. "execfg.lua") -- sets ORIGINAL_EXE and BUILD_PATH print("Opening database...") img_open(":memory:") print("Populating database tables...") sql_file(MDIR .. "tables.sql") print("Loading original EXE...") img_loadexe(ORIGINAL_EXE, true, true, true, false)...
local Class = require('./utils/class') local logger = require('./utils/logger') local queue_to_vkscript = require('./utils/queue_to_vkscript') local set_interval = require('timer').setInterval local Queue = Class() --- Create Queue object -- @param vk (table) - vk object -- @return Queue object function Queu...
--[[ Name: toyota.lua For: TalosLife By: TalosLife ]]-- local Car = {} Car.Make = "Toyota" Car.Name = "MR2 GT" Car.UID = "toyota_mr2gt" Car.Desc = "A drivable Toyota MR2 GT by TheDanishMaster" Car.Model = "models/tdmcars/toy_mr2gt.mdl" Car.Script = "scripts/vehicles/TDMCars/mr2gt.txt" Car.Price = 3000 Car.FuellTank...
slot0 = class("GuildBossMissionFleet", import("...BaseVO")) slot0.Ctor = function (slot0, slot1) slot0.id = slot1.fleet_id slot0.userShips = {} slot0.commanders = {} slot0.invaildShips = {} slot0.invaildCommanders = {} if slot1.ships then slot0:Flush(slot1) end end slot0.Flush = function (slot0, slot1) slo...
require'lualine'.setup()
onWin = function(W) W:setMap("res/map/meadows/meadows.tmx", 1060, 1025) W:addConditionProgress("boss", "BossZeff") W:unlockAchievement("ACH_KILL_ZEFF") if (W:isQuestState("zeffs_curse", "started")) then W:changeQuestState("zeffs_curse", "failed") end if (W:isQuestState("hungry_wolf", "started")) then W:ch...
object_tangible_loot_creature_loot_collections_fried_icecream_components_naboo_phraig = object_tangible_loot_creature_loot_collections_fried_icecream_components_naboo_shared_phraig:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fried_icecream_components_naboo_phraig, "object/tangib...
local ffi = require 'ffi' local Scalar = require 'libsclr' local qconsts = require "Q/UTILS/lua/qconsts" local basetypes = { "I1", "I2", "I4", "I8", "F4", "F8" } local is_basetype = {} for _, basetype in ipairs(basetypes) do is_basetype[basetype] = true end local inttypes = { "I1", "I2", "I4", "I8" } local...
slot0 = class("ShipDialog") slot1 = 0.3 slot2 = 2 slot0.Ctor = function (slot0, slot1, slot2) slot0.dialog = slot1 slot0.label = slot0.dialog.gameObject:GetComponentInChildren(typeof(Text)) slot0.content = slot2 slot0.started = false end slot0.loop = function (slot0, slot1, slot2, slot3) slot0.timer = Timer.New(...
--------------------------------------------------------------------------------------------------- ---replay_menu_page.lua ---author: Karl ---date: 2021.5.11 ---desc: implements replay player and replay saver --------------------------------------------------------------------------------------------------- local Men...
function foo(x) local bar = function(a, b, c) return a + b + c end return bar( x, 1, 2) end
local es = class(LevelLoadingScreenGuiScript) LevelLoadingScreenGuiScript = es function es:init(gui, res, p, layer) self._gui = gui if arg.load_level_data.level_data.editor_load then self._is_editor = true else es.super.init(self, gui, res, p, layer) end end function es:update(...) if self._is_editor then s...
for i,v in ipairs({ {841,2338.1001,-705.90002,130.89999,1.99811,357.49847,0.08728}, {841,2339.8999,-706.09998,130.89999,4.98779,355.98477,0.34961}, {843,2338.69995,-707.70001,131.5,0,356.75,0}, {839,2334.8999,-706.20001,132.10001,0,0,0}, {833,2338.30005,-704.5,131.3,0,0,46}, ...
-- Lexer tokens local tokens = { "and", "break", "do", "else", "elseif", "end", "false"; "for", "function", "goto", "if", "in", "local", "nil", "not", "or"; "repeat", "return", "then", "true", "until", "while"; "concat", "dots", "eq", "ge", "le", "ne"; "label", "number", "name", "string"; "eof"; "plus", "minus",...
--------------- 选房及私人房指令开始 ------------------------- CREATE_PRIVATE_ROOM_REQUEST = 0x114; --用户创建私人房,回复0x1007或者0x1005 ENTER_PRIVATE_ROOM_REQUEST = 0x115; --用户进入私人房,回复0x1007或者0x1005 ROOM_BROADCAST_ROOM_INFO = 0x212; --server向客户端发送房间信息 SEARCH_PRIVATE_ROOM_REQUEST = 0x10e; --用户搜索私人房 --回复0x208 PRIVATE_ROOM_LI...
PlazaMainRightCcsView = class("PlazaMainRightCcsView") PlazaMainRightCcsView.onCreationComplete = function (slot0) slot1 = { [5] = { cc.p(1282, 602), cc.p(1282, 500), cc.p(1282, 396), cc.p(1282, 295), cc.p(1282, 193) }, [4] = { cc.p(1282, 585), cc.p(1282, 457), cc.p(1282, 334), cc.p(1...
------- -- @module bad local bad = {} -------- -- inference fails! Have to explicitly -- declare the function and its arguments bad['entry'] = function(one) end return bad
require('stdlib/string') local Color = require('util/Colors') local tools = {} tools.MAX_INT32 = 2147483647 function tools.sortByValue(t) local keys = {} for key, _ in pairs(t) do table.insert(keys, key) end table.sort(keys, function(keyLhs, keyRhs) return t[keyLhs] < t[keyRhs] end) local r = {} ...
local UIManager = { Name = "UI", Type = "System", Namespace = "C_UI", Functions = { { Name = "Reload", Type = "Function", }, }, Events = { { Name = "UiScaleChanged", Type = "Event", LiteralName = "UI_SCALE_CHANGED", }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(UIM...
require('core.LGML')({ entry = 'src.Game', debug = true })
--[[ -- Created by Tyler Berry, Aug 14 2017 -- Copyright (c) Firaxis Games --]] -- =========================================================================== -- Base File -- =========================================================================== include("WorldTracker"); include("AllianceResearchSupport"); -- ====...
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" this_is_a_map 'yes'
--[[ module:Color author:DylanYang time:2021-02-18 16:26:05 ]] local _M = Class("Color") _M.public.r = nil _M.public.g = nil _M.public.b = nil function _M:ctor(r, g, b) self.r = r or 0 self.g = g or 0 self.b = b or 0 end function static:ToString() return string.format("Color(r: %s, g: %s,...
-- Copyright (c) 2010-2012 by Robert G. Jakabosky <bobby@sharedrealm.com> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights --...
--------------------------------------------------------------------------------------------------- -- RC common module --------------------------------------------------------------------------------------------------- --[[ General configuration parameters ]] config.mobileHost = "127.0.0.1" config.defaultProtocolVersi...
local register_globalstep = minetest.register_globalstep local get_connected_players = minetest.get_connected_players local close_formspec = minetest.close_formspec --[[ this is a combination of https://forum.minetest.net/viewtopic.php?t=24572 and rubenwardy's recommendation this is an extreme hack, which disables th...
local function intervalOrder(x,y) if x[1] == y[1] then return x[2] < y[2] end return x[1] < y[1] end local function tryMerge(x,y) if x[2] >= y[1] then return {x[1], math.max(x[2], y[2])} else return nil end end local function intervalMerge(intervals) table.sort(intervals, intervalOrder) local i=...
--[[---------------------------------------------------------------------------- MIT License Copyright (c) 2018 David F. Burns This file is part of LrSlide. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in t...
-- Blitwizard style checker -- modified by Roberto Perpuly -- *----------------------* -- Some style check options: c_indent_spaces = 4 c_bracket_on_separate_line = false c_allow_for_loops = false lua_indent_spaces = 4 lua_use_semicolon = false -- End of options. luakeywords = { "function", "do", "end", "for", "wh...
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. ...
mrequire "game/costumes/costumes"
local M = {} M.config = function() local status_ok, colorizer = pcall(require, "colorizer") if not status_ok then return end -- https://github.com/norcalli/nvim-colorizer.lua#customization local files = { "*" } local options = { RGB = true, RRGGBB = true, RRGGBBAA = true, rgb_fn = true, hsl_fn = tr...
require("libosgLua") function showInfo(instance) local c = osgLua.getTypeInfo(instance) if c then print("name = ",c.name) for i,v in ipairs(c.constructors) do print(string.format("\tconstructor(%2d) %s",i,v)) end for i,v in ipairs(c.methods) do print(string.format("\tmethod(%2d) %s",i,v)) end ...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') function ENT:Initialize() self.BaseClass.Initialize(self) self:PhysicsInit(SOLID_NONE) self:SetMoveType(MOVETYPE_NONE) self:SetSolid(SOLID_NONE) self.sbenvironment.temperature2 = 0 self.sbenvironment.temperature3 = 0 ...
local mod = get_mod("rwaon_talents") -- Hagbane Bow ------------------------------------------------------------------------------ for _, weapon in ipairs{ "shortbow_hagbane_template_1", } do local weapon_template = Weapons[weapon] local action_one = weapon_template.actions.action_one local action_two...
Minigolf.HideDefaultHUDElements = { CHudHealth = true, CHudBattery = true, CHudAmmo = true, CHudDamageIndicator = true, CHudWeaponSelection = true, CHudCrosshair = true }; hook.Add("HUDShouldDraw", "Minigolf.HideDefaultHUD", function(name) if(Minigolf.HideDefaultHUDElements[name]) then return false end end);...
local M = {} local random = math.random -- Tile bitmask references. -- NB! Tiles with more than one variant are listed in tables. local frame = { [0] = 1, [1] = 1, [2] = 35, [3] = 35, [4] = 1, [5] = 1, [6] = 35, [7] = 35, [8] = 47, [9] = 47, [10] = 33, [11] = 49, [1...
-------------------------------- -- @module AssetsManagerEx -- @extend Ref -- @parent_module cc ---@class cc.AssetsManagerEx:cc.Ref local AssetsManagerEx = {} cc.AssetsManagerEx = AssetsManagerEx -------------------------------- --- @brief Gets the current update state. ---@return number function AssetsManagerEx:ge...
local fn = vim.fn local execute = vim.api.nvim_command local function packer_init() local install_path = fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then execute("!git clone https://github.com/wbthomason/packer.nvim " .. install_path) end v...
local PersonInfo = class('PersonInfo', TextPanel) return PersonInfo
--[[ This script has only been used by me to make JCR6 able to package all different kind of Bubble engines into a JCR6 file that the Bubble_Builder can use to tie the correct engine to the Bubble projects Please note that some variables may need to be changed if you intend to use this your...
LIBRARY.Name = "Notifications" LIBRARY.Author = "IZED" local rpc = import("libs/rpc") local utils = import("libs/utils") local event = import("libs/event") local cfg = import("config/notifications") local counter = 0 local delayedCounter = 0 local list = {} local yPos = 0 local function ThrowHint( options ) if not ...
-- only alter this file if it's named "custom.recipes.lua" -- alter the recipes as you please and delete / comment out -- the recipes you don't want to be available in the game -- the original versions are in "default/recipes.lua" return { ["tpad:tpad"] = { {'group:wood', 'default:bronze_ingot', 'group:wo...
test = require 'u-test' common = require 'common' local function VerifySuccess(hr) SetCheckHR(1) if hr ~= 0 then test.equal(hr, 0) print("Failure. hr=" .. hr) test.stopTest() end return true end function AchievementsManager_Handler() print("AchievementsManager_Handler") ...
raceRoot = Element("race-root", "raceRoot") local races = {} local raceDimension = 0 -- Возможные состояния гонки local RaceState = { waiting = "waiting", running = "running", ended = "ended" } setTimer(function () for id, race in pairs(races) do local racePlayers = race:getPlayers() if not racePlayers ...
AddCSLuaFile() ENT.Base = "bw_base_explosive" ENT.PrintName = "C4 Explosive" ENT.Model = "models/weapons/w_c4_planted.mdl" ENT.ExplodeTime = 20 ENT.ExplodeRadius = 200 ENT.DefuseTime = 10 ENT.ShowTimer = true ENT.OnlyPlantWorld = false ENT.UsePlant = false
-- https://github.com/premake/premake-core/issues/1559 premake.override(premake.vstudio.vc2010, "targetFramework", function(oldfn, prj) if prj.clr == "NetCore" then local action = premake.action.current() local tools = string.format(' ToolsVersion="%s"', action.vstudio.toolsVersion) local framework = prj...
local MAJOR, MINOR = "Olivine:Luassert:Stub-1.0", 1 -- Get a reference to the package information if any local APkg = Apollo.GetPackage(MAJOR) -- If there was an older version loaded we need to see if this is newer if APkg and (APkg.nVersion or 0) >= MINOR then return end ------------------------------------------...
#!/usr/local/bin/lua --------------------------------------------------------------------- -- LuaSOAP test file. -- $Id: test.lua,v 1.3 2004/03/24 19:27:38 tomas Exp $ --------------------------------------------------------------------- require"lxp/lom" require"soap" function table.equal (t1, t2) assert (type(t1) =...
local function giveExercise() local num1 = math.random(0, 100) local num2 = math.random(0, 100) io.write(string.format("%d + %d = ", num1, num2)) local userNum = io.read("n") if userNum == (num1 + num2) and type(userNum) == "number" then print("Spravne") elseif userNum ~= (num1 + num2)...
local firePlaces = { {-1817.96, 142.17, 15.1}, {-1817.96, 142.17, 15.1}, {-2885.11, 460.5, 4.91}, {-1985.94, 369.42, 35.21}, {-1756.07, 931.96, 24.74}, {-1575.65, 1207.31, 7.59}, {-1552.45, 386.15, 7.18}, {-1527.6357421875,-404.1904296875,7.078125}, {-1738.0205078125,103.244140625,3.5546875}, {-1984.551...
AddCommand("p-spawn", function(player) if DISABLE_COMMANDE then return end local x,y,z = GetPlayerLocation(player) Spawn(x,y,z) end) AddCommand("p-fly", function(player) if DISABLE_COMMANDE then return end local x,y,z = GetPlayerLocation(player) SetPlayerLocation(player, x, y, z + 40...
add_subdirs("deps/malog/src") add_subdirs("src") add_subdirs("examples")
local base_util = require("__core__/lualib/util") local small_ruins = {require("ruins/small-fluid-burner"), require("ruins/small-reinforced-windturbines"), require("ruins/small-sentinel-outpost")} local medium_ruins = {require("ruins/medium-creep-biomass"), require("ruins/medium-fuel-plant"), require("ruins/medium-tre...
game:service("TeleportService"):Teleport(IDHERE)
local Prop = {} Prop.Name = "Book Store" Prop.Government = true Prop.Doors = { Vector( 2236.000000, 2798.000000, -13355.687500 ), Vector( 2236.000000, 2706.000000, -13355.687500 ), } GM.Property:Register( Prop )
----------------------------------- -- Area: Wajaom Woodlands -- ZNM: Gotoh Zha the Redolent ----------------------------------- mixins = { require("scripts/mixins/job_special"), require("scripts/mixins/rage") } require("scripts/globals/status") ----------------------------------- -- Detailed Notes & Todos -- ...
local strnew = CS.ZX.Core.StringNew local M = setmetatable({ }, {__index = function(t, k) local id = strnew(k) t[k] = id return id end}) return M
--[[ LuiExtended License: The MIT License (MIT) --]] local zo_strformat = zo_strformat local changelogMessages = { "|cFFA500LuiExtended Version 6.2.2|r", "", "|cFFFF00Known Issues:|r", "[*] Due to API changes with Major/Minor effects the Bar Highlight component of Combat Info may ha...
data:extend( { { type = "item", name = "plutonium-239", icon = "__Clowns-Nuclear__/graphics/icons/plutonium-239.png", icon_size = 32, subgroup = "clowns-nuclear-isotopes", order = "c", stack_size = 50 }, { type = "ammo", name = "thermonuclear-bomb", icon = "__Clowns-Nuclear__/graphics/icons...
-- NOTE: This needs update acccording to potions.lua! local config = { removeOnUse = "no", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) range = -1, realAnimation = "no", -- make text effect visible only for players in range 1x1 flask = 7636, splash = 41 } config.removeOnUse = getBoolean...
S1 = State() S2 = State() code = [[ id = ... for i = 1, 10000 do print("id: " .. id .. ", val: " .. i) end ]] T1 = thread(S1, code, 1) T2 = thread(S2, code, 2) T1:wait() T2:wait()
g = love.graphics --so instead of typing love.graphics.blahblahblah every time, k = love.keyboard --you can simply write g.blahblahblah! Yay! function love.load() -- frame size declaration width = g.getWidth() height = g.getHeight() -- ball properties ballx, bally = width/2 , height/2 ballxvel...
function PlayerEquipment:use_trip_mine_mx() local ray = self:valid_look_at_placement() if ray then managers.statistics:use_trip_mine() local sensor_upgrade = managers.player:has_category_upgrade("trip_mine", "sensor_toggle") -- if Network:is_client() then -- managers.network:session():send_to_host("place_...
login_autoVerifyFailed_title=[[手机号自动验证未成功]] login_autoVerifyFailed_reasonText=[[]] login_autoVerifyFailed_tryAgainBtnText=[[再试一次]] login_autoVerifyFailed_fillByHandBtnText=[[手动填写]]
-- import local PhysicsShape = require 'candy.physics.2D.PhysicsShape' local ComponentModule = require 'candy.Component' local Component = ComponentModule.Component -- module local PhysicsTriggerModule = {} local function _triggerCollisionHandler ( phase, fixA, fixB, arb ) local bodyA = fixA:getBody () local ownerA...
local _M = require 'resty.resolver.http' describe('resty.resolver.http', function() describe('.new', function() it('initializes client', function() local client = _M.new() assert.truthy(client) end) end) describe(':connect', function() it('resolves localhost', function() local cl...
local plainLayouter = {} plainLayouter.__mt = {__index = plainLayouter} function plainLayouter:new(space) local self = setmetatable({},self.__mt) return self end function plainLayouter:begin() self.drawQueue = {} end function plainLayouter:finish(draw) if draw then for i=#self.drawQueue,1,-1 ...
require('plugins.sniprun.settings')
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
local Model = require("lib.model") local UserLog = Model:new('user_logs') return UserLog
local snap = require('snap') local config = require('snap.config') local file = config.file:with({ reverse = true, suffix = ' »', layout = snap.get('layout').center }) local vimgrep = config.vimgrep:with({ limit = 50000, suffix = ' »' }) -- local args = {"--hidden", "--iglob", "!**/.git/*", "--iglob", "!**/.baks/*", "-...
-- -- Copyright (c) 2007, Trent Gamblin -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions are met: -- -- Redistributions of source code must retain the above copyright -- notice, this list of co...
--- 物品基类 --- @module ItemBase -- @copyright Lilith Games, Avatar Team -- @author Dead Ratman local ItemBase = class('ItemBase') function ItemBase:initialize(_baseData, _derivedData) ----print('ItemBase:initialize()') self.baseData = _baseData self.typeConfig = Config.ItemType[_baseData.Type] self.deriv...
-- Run: lua example.lua require "lunit-globalized" local simple = lunit.create_testcase( "simple" ) function simple.test_success() assert_true( true, "This test never fails.") end function simple.test_failure() assert_true( "Hello World!", "This test always fails!") end local enhanced = lunit.create_testcase(...
local json = require('json') local timer = require('timer') local miniz = require('miniz') local websocket = require('coro-websocket') local Emitter = require('utils/Emitter') local Mutex = require('utils/Mutex') local Stopwatch = require('utils/Stopwatch') local EventHandler = require('client/EventHandler') ...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description '[Grievance] Loading Screen' version '1.3.0' loadscreen 'ui/index.html' files { 'ui/index.html', 'ui/normalize.min.css', 'ui/main.css', 'ui/main.js', 'ui/bg.jpg', 'ui/logo.png', -- Theme: Autumn -- 'ui/main...
--this is incredibly hacky local CollectionService = game:GetService("CollectionService") return function(Sunshine, entity) local water = entity.water local model = entity.model local transform = entity.transform local collider = entity.collider if water and collider and model and transform then ...
return { HOOK_PLAYER_RIGHT_CLICKING_ENTITY = { CalledWhen = "A player has right-clicked an entity. Plugins may override / refuse.", DefaultFnName = "OnPlayerRightClickingEntity", -- also used as pagename Desc = [[ This hook is called when the {{cPlayer|player}} right-clicks an {{cEntity|entity}}. Plugins ma...
--[[ Copyright © 2013-2015, Giuliano Riccio All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the follo...