content stringlengths 5 1.05M |
|---|
local drawableSprite = require("structs.drawable_sprite")
local drawableLine = require("structs.drawable_line")
local drawableNinePatch = require("structs.drawable_nine_patch")
local drawableRectangle = require("structs.drawable_rectangle")
local utils = require("utils")
local zipMover = {}
local themeTextures = {
... |
function Welder:PerformWeld(player)
local attackDirection = player:GetViewCoords().zAxis
local success = false
-- prioritize friendlies
local didHit, target, endPoint, direction, surface = CheckMeleeCapsule(self, player, 0, self:GetRange(), nil, true, 1, PrioritizeDamagedFriends, nil, PhysicsMask.Flam... |
local DB = require("app.libs.db")
local db = DB:new()
local comment_model = {}
function comment_model:delete(user_id, comment_id)
local res, err = db:query("delete from comment where id=? and user_id=?",
{tonumber(comment_id), tonumber(user_id)})
if res and not err then
return true
else
... |
local node_garden = {
description = "Garden Fence",
drawtype = "nodebox",
tiles = {
"myfences_wood.png",
"myfences_wood.png",
"myfences_wood.png^[transformR90",
"myfences_wood.png^[transformR90",
"myfences_wood.png",
"myfences_wood.png",
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propog... |
--[[
@author Sebastian "CrosRoad95" Jura <sebajura1234@gmail.com>
@copyright 2011-2021 Sebastian Jura <sebajura1234@gmail.com>
@license MIT
]]--
vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())
local nlOffsets={
[411]={-1,0,-0.6}, -- infernus
[470]={-1,0,-0.4}, -- patriot
[54... |
local RunService = game:GetService("RunService")
local Promise = require(script.Parent.Parent.Promise)
local REQUIRED_ACTUATION = 0.2
--[=[
A Rebind is used for getting an input the user actuates.
You can create a query with specific devices and inputs and then call [`Rebind:start`](/api/Rebind/start) to get a pr... |
--TESTGAME = function() -- For testing
local GAME = {}
GAME.Name = "Test Game"
GAME.Author = "ukgamer"
GAME.Description = "Here's a test game. WASD to move the box!"
local thePlayer = nil
local x, y = 0, 0
local now = RealTime()
local gameOverAt = 0
local gameState = 0 -- 0 = Attract mode 1 = Playing 2 = Waiting for ... |
local ffi = require("ffi")
local function cstr(s)
local c_str = ffi.new("char[?]", #s)
ffi.copy(c_str, s)
return c_str
end
local M = {}
M.cstr = cstr
return M
|
invoker_cold_snap_lua = class({})
LinkLuaModifier( "modifier_invoker_cold_snap_lua", "lua_abilities/invoker_cold_snap_lua/modifier_invoker_cold_snap_lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_generic_stunned_lua", "lua_abilities/generic/modifier_generic_stunned_lua", LUA_MODIFIER_MOTION_NONE )
-------... |
local skynet = require "skynet"
require "skynet.manager" -- import skynet.register
local db = {}
local command = {}
function command.GET(key) return db[key] end
function command.SET(key, value)
local last = db[key]
db[key] = value
return last
end
skynet.start(function()
-- 注册该服务的lua消息回调函数
skyne... |
bark_mite_burrower_drone = Creature:new {
objectName = "@mob/creature_names:bark_mite_burrower_drone",
socialGroup = "mite",
faction = "",
level = 29,
chanceHit = 0.36,
damageMin = 290,
damageMax = 300,
baseXp = 2914,
baseHAM = 7200,
baseHAMmax = 8800,
armor = 0,
resists = {135,120,-1,170,-1,160,170,15,-1},... |
lfs = require "lfs"
json = require "BuildTools/json"
-- arg[1] prefix
-- arg[2] script-path
-- arg[3] root-path
JsonFileModify = nil
for file in lfs.dir(arg[2]) do
local ff = arg[2].."/"..file
if file == arg[1]..".json" or file == "main"..arg[1]..".json"then
local attr = lfs.attributes(ff)
Json... |
--
-- from src/luhn.c
--
-- a part of main to isLuhn
--
local M = require 'checkdigit'
local isLuhn = M.isLuhn
function p(s)
print(("%s is %s."):format(s, isLuhn(s) and "valid" or "invalid"))
end
do
p("5555555555554444")
-- samples from https://en.wikipedia.org/wiki/Luhn_algorithm
p("79927398713")
p("8961019... |
local main = require(game:WaitForChild("Nanoblox")) |
-- LS2OVR beatmap parsing
-- Part of Live Simulator: 2
-- See copyright notice in main.lua
local love = require("love")
local Luaoop = require("libs.Luaoop")
local nbt = require("libs.nbt")
local log = require("logging")
local Util = require("util")
local md5 = require("game.md5")
local beatmapData =... |
-- resty-gitweb@init.lua
-- Preloads scripts and config for OpenResty workers. MUST be called by init_by_lua_file.
-- Copyright (c) 2020 Joshua 'joshuas3' Stockin
-- <https://git.joshstock.in/resty-gitweb>
-- This software is licensed under the MIT License.
-- Check for RESTY_GITWEB_ENABLE in environment variables
i... |
local BasePlugin = require "kong.plugins.base_plugin"
local responses = require "kong.tools.responses"
local cjson = require "cjson"
local changebody = require "kong.plugins.bodytoken.changebody"
local req_get_headers = ngx.req.get_headers
local pl_path = require "pl.path"
local BodyTokenHandler = BasePlugin:extend()
... |
local chipWidth = 26
local chipHeight = 26
local function checkChipCollision(x1,y1,w1,h1, x2,y2,w2,h2)
return x1 < x2+w2 and
x2 < x1+w1 and
y1 < y2+h2 and
y2 < y1+h1
end
local chip {
chipColor= "white"
value = "1",
x = 0,
y = 0,
w = CardWidth,
h = CardHeight,
visible = true,
dragx = 0,
dragy = 0,
dra... |
AbstractPackageHandler = class("AbstractPackageHandler")
AbstractPackageHandler.ctor = function (slot0, ...)
slot0._buffer = ByteArray.new()
slot0._packageSize = 0
slot0._packageLenByteNum = 2
end
AbstractPackageHandler.handlePackage = function (slot0, slot1)
assert(false, "this method is supposed to be oveerride... |
SleepTrapNpc = {
click = function(block, npc)
local animation = 2
if (block.blType == BL_PC) then
if block.state == 1 then
return
end
if not block:canPK(block) then
return
end
if (block.state == 1) then
return
end
block:sendMinitext("You stepped on a trap!")
end
block.attacke... |
object_tangible_furniture_flooring_tile_frn_flooring_tile_s53 = object_tangible_furniture_flooring_tile_shared_frn_flooring_tile_s53:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_flooring_tile_frn_flooring_tile_s53, "object/tangible/furniture/flooring/tile/frn_flooring_tile_s53.iff")
|
local winreg = require"winreg"
rkey = "HKLM\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run"
hkey = winreg.openkey(rkey)
for name, kind in hkey:enumvalue() do
print("\nname: " .. name
.. "\ntype: " .. hkey:getvaltype(name))
assert(kind == hkey:getvaltype(name))
end
|
--Year: 2009 Month:10 Day: 22 Hour: 16 Minute: 45 Second: 55
local userbot={}
local recordIndex=0
local GameAgentFactory=require("samples.GameAgent")
--recordIndex: 1
recordIndex=recordIndex+1
userbot[recordIndex]=GameAgentFactory.create("UserBot")
userbot[recordIndex]:setTargetAttackable(0)
userbot[recordIndex]:setSi... |
local c = require("composer")
local d = display.newText("opa", 10, 10) |
-- import
local UIWidgetModule = require 'candy.ui.light.UIWidget'
local UIWidget = UIWidgetModule.UIWidget
local EntityModule = require 'candy.Entity'
---@class UIWidgetGroup : UIWidget
local UIWidgetGroup = CLASS: UIWidgetGroup ( UIWidget )
:MODEL {}
EntityModule.registerEntity ( "UIWidgetGroup", UIWidgetGroup )
... |
-- There was a bug in the netbox module related to access
-- to previously released memory. To understand the essence
-- of error, you need to understand how GC works in Lua:
-- - GC checks the reachability of objects in Lua in one cycle
-- and cleans out those that were unreachable
-- - Lua GC object is an entity wh... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
DEFINE_BASECLASS("base_rd3_entity")
function ENT:Initialize()
BaseClass.Initialize(self)
self.energy = 0
self.damaged = 0
self.vent = false
if WireAddon ~= nil then
self.WireDebugName = self.PrintName
self.Inputs = W... |
return {
name = "lumit",
version = "0.1",
description = "luvit module installer",
author = "pancake <pancake@nopcode.org>",
dependencies = {
"json",
"template",
"irc"
, "sdb"
, "crypto"
},
}
|
DRONES_REWRITE.Weapons["Grenade Launcher"] = {
Initialize = function(self, pos, ang)
local ent = DRONES_REWRITE.Weapons["Template"].Initialize(self, "models/dronesrewrite/autogrenadelauncher/autogrenadelauncher.mdl", pos, ang, "models/dronesrewrite/attachment4/attachment4.mdl", pos)
ent.Grenade = {
["Explosive... |
local Tunnel = module("_core", "lib/Tunnel")
local Proxy = module("_core", "lib/Proxy")
cAPI = Proxy.getInterface("API")
API = Tunnel.getInterface("API")
adding = true
vpcreator = false
inCustomization = false
groundCam = nil
hided = false
spawnedCamera = nil
choosePed = {}
pedSelected = nil
sex = nil
InterP = false
... |
LoadModelCommand = Command:extends{}
LoadModelCommand.className = "LoadModelCommand"
function LoadModelCommand:init(modelString)
-- Since the introduction of the data packing/unpacking, is much more
-- efficient passing tables than strings
if modelString then
self.mission = loadstring(modelString)(... |
function eventChatCommand(name, message)
local i, j
local cmd, arg
for k, v in ipairs({{'<', '<'}, {'&', '&'}}) do
message = string.gsub(message, v[1], v[2])
end
while true do
i, j = string.find(message, '%s+')
if i == nil then
cmd = message
arg = ''
... |
-- BASED ON https://github.com/JustAPotota/Unfold
local M = {}
-- Modules
local protoc = require("pb.protoc")
-- Set up protoc -----------------
protoc.unknown_module = ""
protoc.unknown_type = ""
protoc.include_imports = true
protoc:load(sys.load_resource("/proto/liveupdate_ddf.proto"))
----------------------------... |
local onTab = false
local song
local steps
local curInput = ""
local frameX = 10
local frameY = 45
local frameWidth = capWideScale(360,400)
local frameHeight = 350
local fontScale = 0.4
local tagsperpage = 14
local offsetX = 10
local offsetY = 20
local tagFunction = 1
local buttondiffuse = 0
local buttonheight = 10
loc... |
-- empty string
print("")
-- a * 253
print("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa")
-- a * 254
print("aa... |
-- Initialize our Namespace Table
HelloPacrooti = {}
HelloPacrooti.name = "HelloPacrooti"
HelloPacrooti.version = "1.0.0"
-- Summon Pacrooti!!!
function HelloPacrooti.summon_pacrooti()
SetCrownCrateNPCVisible(true)
end
-- Dismiss Pacrooti
function HelloPacrooti.dismiss_pacrooti()
SetCrownCr... |
local _
-- A modified header class for the inventory system.
-- Has the added functionality of a tabbar (of type BETTERUI_TabBarScrollList)
-----------------------------------------------------------------------------
-- Alias the control names to make the code less verbose and more readable.
local TABBAR ... |
---------------------------------<
-- Messages Application
-- c_chat.lua
---------------------------------<
function main()
end
function close()
end
function updateTile(tile,mode)
end |
local M = {}
M.base_30 = {
white = "#cdcecf",
darker_black = "#121c29",
black = "#192330",
black2 = "#202a37",
one_bg = "#252f3c", -- real bg of onedark
one_bg2 = "#313b48",
one_bg3 = "#3d4754",
grey = "#495360",
grey_fg = "#535d6a",
grey_fg2 = "#5c6673",
light_grey = "#646e7b",
red... |
WQTrackerDB = {
["profileKeys"] = {
["情伤难愈丶 - 凤凰之神"] = "Default",
},
["profiles"] = {
["Default"] = {
["quests_tracked"] = {
["Player-1515-040B5514"] = {
},
},
["rarescan"] = {
["recently_spotted"] = {
[142508] = {
1545924591, -- [1]
943, -- [2]
0.476323843002319, -- ... |
local community_pin_map = require("qnFiles/qnPlist/hall/community_pin");
local communityMessageListItem=
{
name="communityMessageListItem",type=0,typeName="View",time=0,x=0,y=0,width=1006,height=103,visible=1,nodeAlign=kAlignTopLeft,fillParentWidth=0,fillParentHeight=0,
{
name="bg",type=0,typeName="Image",time=9854... |
--
-- A minimalist SILE class for a "resumé" (CV)
-- 2021, Didier Willis
-- License: MIT
--
-- This is indeed very minimalist :)
--
local plain = SILE.require("plain", "classes")
local omicv = plain { id = "omicv" }
-- Load all the support package we need so that the user
-- can directly work on their content. N.B. Ot... |
--nbody particles in love
local lg = love.graphics
lg.setDefaultFilter("nearest", "nearest")
--dimension of the particles textures
local dim = 64
--time passes faster or slower
local timescale = 1.0
--break update step into multiple updates
local steps_per_render = 1
--percentage of particles that exert force per-up... |
print("Hello World from Init Config");
print("Value of test: " .. test);
|
local opengl = opengl or {}
opengl.GL_DEPTH_BUFFER_BIT = 0x00000100
opengl.GL_STENCIL_BUFFER_BIT = 0x00000400
opengl.GL_COLOR_BUFFER_BIT = 0x00004000
opengl.GL_FALSE = false --0
opengl.GL_TRUE = true --1
opengl.GL_POINTS ... |
local memory = ARGV
|
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras... |
local Network = {}
function Network:make(inp, out)
local network = {
input = {},
hiddens = {},
output = {},
}
function network:randomize()
local Layer = require "intelligence/layer"
self.input = Layer:make(inp)
for n = 1, 3 do
self.hiddens[#self.hiddens + 1] = Layer:make(2)
... |
local NodeEntityState = require "njli.statemachine.nodeentitystate"
local Yap = {}
Yap.__index = Yap
local json = require('json')
setmetatable(Yap, {
__index = NodeEntityState,
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:create(...)
return self
end,
})
functi... |
#!/usr/bin/env lua
-- vim: ts=2 sw=2 sts=2 et :
local b4={}; for k,_ in pairs(_ENV) do b4[k]=k end
local Lib=require("lib")
local Keys=require("keys0")
----------------------------------------------------
--- Unit tests
local Eg={}
--- Run examples
Eg.all = {
"Run all (or some) examples.",
function(my)
loc... |
local skyla = require "skyla"
local stack = require "skyla.base.stack"
local lfs = require "lfs"
local record = require "record"
local scene_graph_editor = require "scene_graph_editor"
local property_editor = require "property_editor"
local node_editor = require("node_editor")
local stack = require "skyla.base.stack"
... |
-- 天气菜单
local Api = require("coreApi")
local http = require("http")
function menu()
local items = {
'nmc/天气 + 城市(简短,准确)',
'近10天全国最高气温实况图 => 最高气温实况',
'近10天全国最低气温实况图 => 最低气温实况',
'24小时最高气温预报 => 最高气温预报',
'24小时降水量预报 => 降水量预报',
'1小时降水量实况 => 降水量',
'全国逐时风 => 逐时风',
... |
local vim = vim
local lsp_semantic = require'lsp-semantic'
local dirpath = debug.getinfo(1, 'S').source:match("@(.*[/\\])")
local configs = {}
return setmetatable({}, {
__index = function (tbl, key)
-- dofile is used here as a performance hack to increase the speed of calls to setup({})
-- dofile ... |
------------------------------
-- function
------------------------------
function normalize_row(data)
for i = 1,data:size(1) do
datai = data[{i}]
rm_na = datai[torch.eq(datai,datai)]
rm_na:pow(2)
v = torch.sum(rm_na)
data[{i}]:div(math.sqrt(v))
end
return data
end
|
--[[
StaticPopupDialogs used in various areas
]]
StaticPopupDialogs["ED_CANT_DISENCHANT_BLACKLIST"] = {
text = "You cannot disenchant items on the blacklist.|n|nYou are currently viewing or editing a blacklist filter.",
button1 = "Okay",
timeout = 30,
whileDead = false,
hideOnEscape = true,
preferredIn... |
-- redis.log(redis.LOG_WARNING, 'start...')
local key = KEYS[1]
local period = tonumber(ARGV[1])
local count = tonumber(ARGV[2])
-- 每秒钟产生的令牌数
local tickets_per_sec = count / period
-- 请求的令牌数
local required_tickets = tonumber(ARGV[3])
-- 快速失败阈值
local enale_degrade = ARGV[4]
local degrade_strategy = ARGV[5]
local degra... |
--[[
Programmable robot ('hoverbot') mod for Minetest
Copyright (C) 2018 Pilcrow182
Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
... |
local player = ...
local meterFillLength = 136
local meterFillHeight = 18
-- local meterXOffset = _screen.cx + (player==PLAYER_1 and -1 or 1) * WideScale(238, 288)
local meterXOffset = _screen.cx + (player==PLAYER_1 and -1 or 1) * WideScale(238, 288 + 84-27)
local meterYOffset = 20
-- Compute PLAYER1 center for being... |
-- Copyright (c) 2020, The Pallene Developers
-- Pallene is licensed under the MIT license.
-- Please refer to the LICENSE and AUTHORS files for details
-- SPDX-License-Identifier: MIT
local typedecl = require "pallene.typedecl"
-- Pallene IR is a lower level representation of Pallene that is easier for the optimizer... |
local nearTable=false
local animState=0
local animStateLU=getTickCount()
table_position={}
local Z
local W
local H
local s_w, s_h = guiGetScreenSize ()
local function doPoolShot(x,y,x2,y2)
local hit, hx,hy,hz, hitElement=processLineOfSight(x,y, Z, x2,y2,Z, false, false, false,true, false)
if not hit or not hitEle... |
include("middleclass.lua")
include("uuid.lua")
include("von.lua")
include( "shared.lua" )
include("/classes/base.lua")
include("/classes/stats.lua")
include("/classes/character.lua")
|
BigWigs:AddColors("Grand Champions", {
[-7534] = "blue",
[66043] = {"blue","yellow"},
[67528] = "orange",
[67534] = {"blue","yellow"},
})
BigWigs:AddColors("Eadric the Pure", {
[66935] = "orange",
})
BigWigs:AddColors("Argent Confessor Paletress", {
[66515] = {"green","red","yellow"},
[66537] = "orange",
[66... |
application = {
content = {
scale = "adaptive",
fps = 60,
imageSuffix = {
["@2x"] = 2.0,
},
},
}
|
--[[ Netherstorm -- Talbuk Doe.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHer0, Ok... |
-- Copyright (c) 2015-2017 Lymia Alusyia <lymia@lymiahugs.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, co... |
game.AddParticles("particles/blaster_sparks.pcf")
game.AddParticles("particles/skull_fx.pcf")
game.AddParticles("particles/fire_test.pcf")
game.AddParticles("particles/fire_test2.pcf")
game.AddParticles("particles/splode_fx.pcf")
game.AddParticles("particles/flamethrower_fx.pcf")
game.AddParticles("particles/artillery_... |
object_tangible_item_entertainer_console_stage_generated_backdrop_08 = object_tangible_item_entertainer_console_shared_stage_generated_backdrop_08:new {
}
ObjectTemplates:addTemplate(object_tangible_item_entertainer_console_stage_generated_backdrop_08, "object/tangible/item/entertainer_console/stage_generated_backdro... |
self.i = 0
self:increment()
|
local ffi = require( "ffi" )
local glu = ffi.load("glu32");
GLU_FILL = 1;
GLU_INSIDE = 4;
GLU_LINE = 6;
GLU_NONE = 8;
GLU_OUTSIDE = 2;
GLU_POINT = 5;
GLU_SILHOUETTE = 7;
GLU_SMOOTH = 3;
ffi.cdef[[
typedef struct GLUnurbs GLUnurbs;
typedef struct GLUquadric GLUquadric;
typedef struct GLUtesselator GLUtes... |
local genModelCode = require(PluginPath..'/NKG_GenerateModelCode')
local genHotfixCode = require(PluginPath..'/NKG_GenerateHotfixCode')
function onPublish(handler)
if not handler.genCode then
handler.genCode = false
genHotfixCode(handler)
fprint("使用NKG插件生成ET Hotfix代码完成")
else
handler... |
-- flowerpot/documentation.lua
-----Load documentation via doc_helper------------------------
local MP = minetest.get_modpath(minetest.get_current_modname())
local docpath = MP .. DIR_DELIM .. "doc"
doc.add_category("flowerpot",
{
name = "_flowerpot_",
description = "Flowerpot Documentation",
build_formspec = doc.e... |
--- === plugins.core.midi.prefs ===
---
--- MIDI Preferences Panel
local require = require
local log = require "hs.logger".new "prefsMIDI"
local application = require "hs.application"
local dialog = require "hs.dialog"
local fnutils ... |
Database_Hunter = {date="2020-09-05 13:00:44",lookup={["Beast Mastery"] = {[2329] = {}, [2327] = {}, [2334] = {}, [2328] = {}, [2333] = {}, [2335] = {}, [2343] = {}, [2336] = {}, [2331] = {}, [2345] = {}, [2337] = {}, [2344] = {}},["Marksmanship"] = {[2329] = {}, [2327] = {}, [2334] = {}, [2328] = {}, [2333] = {}, [233... |
-- Model: resnet1.def.lua
-- Description: ResNet model for face recognition with OpenFace, v1.
-- Input size: 3x96x96
-- Number of Parameters from net:getParameters() with embSize=128: TODO
-- Components: Mostly `nn`
-- Devices: CPU and CUDA
--
-- Brandon Amos <http://bamos.github.io>
-- 2016-06-19
--
-- Copyright 2016... |
--- Simple Input Patterns (SIP).
-- SIP patterns start with '$', then a
-- one-letter type, and then an optional variable in curly braces.
--
-- sip.match('$v=$q','name="dolly"',res)
-- ==> res=={'name','dolly'}
-- sip.match('($q{first},$q{second})','("john","smith")',res)
-- ==> res=={second='smith',first=... |
-- Profile.lua
-- by David Lannan
-- copyright 2012
--
-- Profile.lua provides the API for users to log in using a number of internet based profile systems.
-- Supported:
-- Twitter, Facebook, OpenID, GoogleID (same as OpenID), MSN / Hotmail, ICQ
-- Profile information can be shared.
-- Each profile m... |
--[[
Name: LibJSON-1.0
Author(s): ckknight (ckknight@gmail.com)
Website: http://www.wowace.com/projects/libjson-1-0/
Description: A library to convert between Lua objects and serialized JSON objects
License: MIT
]]
local LibJSON = LibStub:NewLibrary("LibJSON-1.0", 1)
if not LibJSON then
return
end
LibJSON.NULL =... |
---
-- The 'TexturePacker' class specifies a texture packer.
-- A texture packer is a large image which contains many smaller sub-images.
--
-- Using TexturePacker tools to export packer files.
-- http://www.codeandweb.com/texturepacker
--
-- @module TexturePacker
local M = Class()
---
-- Creates a new 'TexturePacker... |
return import(".uiloader").new()
|
--[[
GD50
Pokemon
Author: Colton Ogden
cogden@cs50.harvard.edu
Few franchises have achieved the degree of fame as Pokemon, short for "Pocket Monsters",
a Japanese monster-catching phenomenon that took the world by storm in the late 90s. Even
to this day, Pokemon is hugely successful, with ... |
module(..., package.seeall)
local s = stat
local mean, std = s.mean , s.std
local meanm = s.meanm
local corr, cov = s.corr , s.cov
local corrm, covm = s.corrm, s.covm
local zscore = s.zscore
local lda, pca = s.lda, s.pca
function setup()
X = matrix{1,2,3,4,5}
X2 = matrix{5,4,6,7,8... |
Player = game:GetService("Players").chrismash
Name = "Ball"
Gui = Instance.new("ScreenGui")
Gui.Name = "Ball"
TextLabel = Instance.new("TextLabel")
TextLabel.Size = UDim2.new(0, 100, 0, 20)
TextLabel.Position = UDim2.new(0, 500, 0, -20)
TextLabel.BackgroundTransparency = 0.4
TextLabel.BackgroundColor3 = Color3.new(15... |
-- Copyright (c) 2021 Kirazy
-- Part of Artisanal Reskins: Bob's Mods
--
-- See LICENSE in the project directory for license information.
-- Check to see if reskinning needs to be done.
if not (reskins.bobs and reskins.bobs.triggers.ores.items) then return end
-- Setup inputs
local inputs = {
mod = "bobs",
gr... |
awful.rules.rules = {
-- All clients will match this rule.
{
rule = { },
properties = {
border_width = beautiful.border_width,
border_color = beautiful.border_normal,
focus = awful.client.focus.filter,
keys = config.keys.client,
buttons = config.buttons.client,
screen = a... |
local cmotan = require "cmotan"
local _M = {
_VERSION = "0.1.0"
}
local _serialize = function(params)
if #params == 0 and params[0] ~= nil then
return nil, nil
end
local stat, result = pcall(cmotan.simple_serialize, params)
if not stat then
return nil, result
end
return resu... |
-- Minetest 0.4.7 mod: technic
-- namespace: technic
-- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl>
technic = technic or {}
technic.tube_inject_item = pipeworks.tube_inject_item or function (pos, start_pos, velocity, item)
local tubed = pipeworks.tube_item(vector.new(pos), item)
tubed:get_luaentity().start_p... |
---
-- A collection of objects that are passed in the menu populate hooks.
-- @author Mineotopia
-- @module menuDataHandler
menuDataHandler = {}
local HELP_MENU_DATA = {}
local HELP_MENU_DATA_OBJECT = {}
local HELP_SUB_MENU_DATA = {}
local HELP_SUB_MENU_DATA_OBJECT = {}
---
-- Registers and returns a new help menu d... |
local ok,e = pcall(dofile,"config.lua")
if not ok then
-- handle error; e has the error message
print ("ERROR loading config " .. e)
end
function wifi_start()
wifi.setmode(wifi.STATION)
wifi.sta.config(station_cfg)
wifi.sta.connect()
print("Connecting to " .. station_cfg.ssid .. " ...")
--co... |
giant_decay_mite_sentry = Creature:new {
objectName = "@mob/creature_names:giant_decay_mite_sentry",
socialGroup = "mite",
faction = "",
level = 18,
chanceHit = 0.31,
damageMin = 160,
damageMax = 170,
baseXp = 1257,
baseHAM = 3200,
baseHAMmax = 3200,
armor = 0,
resists = {120,120,-1,5,5,-1,-1,-1,-1},
meatT... |
AddEvent("OnKeyPress", function(key)
if key == "E" then
local x, y, z = GetPlayerLocation()
-- Object interaction
local objects = GetStreamedObjects()
for key, object in pairs(objects) do
local action = GetObjectPropertyValue(object, "action")
if action ~= n... |
-- devent_activate()
-- Handles activating all dynamic events during on_load
function devent_activate()
if not global.dynamic_events then
return
end
for k, v in pairs(global.dynamic_events) do
if v.enabled == true then
if k == "gui_selected_tab_changed" then
sc... |
local StateMachine = require "scripts/common/StateMachine"
local utilities = require "scripts/common/utilities"
local AnimParamUpdateFlags = require "scripts/Jack/AnimParamUpdateFlags"
local util =
{
LerpAimingAnim = function(weaponcontroller, timeLeft, targetValue, deltaTime)
local targetDiff = targetValue - weap... |
return function(class)
local fields = {}
local o = setmetatable({}, {
__tostring = function()
return class.name .. ' instance'
end
})
o.is_object = true
o.get = function(name)
if fields[name.lexeme] then return fields[name.lexeme] end
local method = class.find_method(o, name.lexeme)
... |
/*
* @package : rlib
* @author : Richard [http://steamcommunity.com/profiles/76561198135875727]
* @copyright : (C) 2018 - 2020
* @since : 1.0.0
* @website : https://rlib.io
* @docs : https://docs.rlib.io
*
* MIT License
*
* THE SOFTWARE IS PROVIDED "AS IS",... |
---
-- curl -X POST http://kong:8001/services/<service-name-or-id>/plugins \
-- -d "name=my-custom-plugin" \
-- -d "config.environment=development" \
-- -d "config.server.host=http://localhost"
---
local require = require
local kong = kong
local BasePlugin = require "kong.plugins.base_plugin"
lo... |
local app = app
app.logInfo("Setup global namespace...")
local unitInputNames = {
["In1"] = 0,
["In2"] = 1,
["In3"] = 2,
["In4"] = 3
}
local function connectUnitInput(unit, inputName, toObject, toPortName)
local channel = unitInputNames[inputName]
if channel == nil then
app.logError("co... |
AddCSLuaFile()
local gballoon_pob = baseclass.Get("gballoon_path_object_base") -- internally sets ENT.Base and ENT.Type too
ENT.PrintName = "#rotgb.gballoon_target"
ENT.Category = "#rotgb.category.miscellaneous"
ENT.ScriptedEntityType = "entity"
ENT.Author = "Piengineer12"
ENT.Contact = "http://steamcommunity.com/id/P... |
-- See LICENSE for terms
local r = const.ResourceScale
local pms = {
-- how much to mine each time
mine_amount = 1 * r,
-- how much to store in res pile (10*10 = 100)
max_res_amount_man = 90 * r,
-- how high we stack on the pile (10 per stack)
max_z_stack_man = 9,
-- amount in auto
max_z_stack_auto = 250,
max... |
require('rentziass.utils.keymaps')
NMap('<C-n>', ':NvimTreeToggle<CR>')
NMap('<Leader>n', ':NvimTreeFindFile<CR>')
NMap('<Leader>r', ':NvimTreeRefresh<CR>')
require('nvim-tree').setup()
|
local data_dir = vim.fn.stdpath('data')
local languageServerPath = data_dir .. "/lspinstall/angular"
local lsp = require('modules.lsp')
local tsProbeLoc = data_dir .. "/lspinstall/typescript/node_modules"
local cmd = {
"node",
languageServerPath .. "/node_modules/@angular/language-server/index.js",
"--std... |
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