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--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distri...
function love.load() sprites = {} sprites.background = love.graphics.newImage('sprites/background.png') sprites.bullet = love.graphics.newImage('sprites/bullet.png') sprites.player = love.graphics.newImage('sprites/player.png') sprites.zombie = love.graphics.newImage('sprites/zombie.png') playe...
return function() local HttpService = game:GetService("HttpService") local EncodedValue = require(script.Parent.EncodedValue) local allValues = require(script.Parent.allValues) local function deepEq(a, b) if typeof(a) ~= typeof(b) then return false end local ty = typeof(a) if ty == "table" then l...
BindingsGen = {} BindingsGen.name = "BindingsGen" project "BindingsGen" kind "ConsoleApp" language "C#" location "." files { "**.cs", "./*.lua" } dependson { "Bridge", "Generator", "Parser" } links { "System", path.join(depsdir, "cxxi", "build", action, "lib", "Bridge"), path.join(depsdir...
local selectionService = game:GetService("Selection") local changeHistoryService = game:GetService("ChangeHistoryService") local toolbar = plugin:CreateToolbar("Texture Randomizer") local button1 = toolbar:CreateButton("Randomize Textures", "Randomize Texture ", "rbxassetid://7509385682") function GetRandomizedValue...
local g = aroma.graphics local s = 100 function r() g.rectangle(0,0, s,s) end function flower() for i = 0, 2 do g.push() g.translate(s/2, s/2) g.rotate(i/10 * math.pi*2) g.translate(-s/2, -s/2) r() g.pop() end end function aroma.draw() g.setColor(128,255,128) r() g.setColor(255,1...
sptbl["saturator"] = { files = { module = "saturator.c", header = "saturator.h", example = "ex_saturator.c", }, func = { create = "ut_saturator_create", destroy = "ut_saturator_destroy", init = "ut_saturator_init", compute = "ut_saturator_compute", ...
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISMoveablesAction : ISBaseTimedAction ISMo...
minetest.register_node("twomt_tinker:fabolight", { description = "It´s fabulous.", light_source = 5, tiles = {"default_stone.png^twomt_tinker_fabolight.png"}, is_ground_content = true, groups = {cracky = 2}, drop = "twomt_tinker:fabolight_lump" }) minetest.register_node("twomt_tinker:minevium",...
--- the Textadept initializer for the Moonscript module. -- @author [Alejandro Baez](https://twitter.com/a_baez) -- @copyright 2015-2016 -- @license MIT (see LICENSE) -- @module init local _snippets = require("moonscript.snippets") textadept.file_types.extensions.moon = 'moonscript' textadept.editing.comment_string.m...
solution "operating_systems" configurations { "Debug", "Release" } project "oscontext" kind "SharedLib" language "C" location "build" targetdir "build" files { "src/*.h", "src/*.c" } links { "rt" } configuration "Debug" defines { "DEBUG" } flags { "Sym...
lfs = require "lfs" util = require "util.util" fs = require "util.filesystem" chainsaw = require "util.chainsaw"
-- The default minetest.item_place_node from item.lua was hard to work with given some of the details -- of how it handled pointed_thing. It also didn't work right with default:torch and seeds. It was simpler to -- just copy it here and chop out the special cases that were causing problems, and add some special handlin...
object_tangible_furniture_jedi_frn_all_banner_dark_s01 = object_tangible_furniture_jedi_shared_frn_all_banner_dark_s01:new { } ObjectTemplates:addTemplate(object_tangible_furniture_jedi_frn_all_banner_dark_s01, "object/tangible/furniture/jedi/frn_all_banner_dark_s01.iff")
AmbientVolume = { type = "Sound", Properties = { soundName = "", --iVolume=255, OuterRadius = 10, bEnabled = 1, bIgnoreCulling=0, bIgnoreObstruction=0, bSensitiveToBattle = 0, bLogBattleValue = 0, }, started = 0, Editor={ Model="Editor/Objects/Sound.cgf", Icon="AmbientVolume.bmp", }, bEnab...
--- XML utility functions local constants = require "expadom.constants" local ERRORS = constants.ERRORS --local TYPES = constants.NODE_TYPES local M = {} --- Library for UTF-8 support. -- This is either the stock Lua lib, on Lua 5.3 or higher. Or the one from -- the Lua 5.3 compatibility module; "compat53.utf8". --...
--[[ LICENSE HEADER MIT License Copyright © 2017 Jordan Irwin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to us...
dofile("/models/testcube.lua"); data.visibles["visible/testcube"] = { objects = { { mesh = "mesh/testcube", submesh_id = 0 } } } data.prototypes["prototype/testcube"] = { visible = "visible/testcube", world_position = true, rotation = true } data.shaders["s...
--* locale config {GUI} suiLC = function(lang) local E, C, L, _ = SohighUI:unpack() --// Main //-- if lang == 'suigui_main' then lang = L_GUI_MAIN end if lang == 'suigui_mainmaxUIScale' then lang = L_GUI_MAIN_UISCALE end if lang == 'suigui_mainrestyleUI' then lang = L_GUI_MAIN_RESTYLEUI end ...
--[[ Takes a table and returns the field count ]] return function(t) local fieldCount = 0 for _ in pairs(t) do fieldCount = fieldCount + 1 end return fieldCount end
local M = {} -- interface: https://docs.oracle.com/javase/7/docs/api/java/util/Arrays.html#binarySearch(float[],%20int,%20int,%20float) -- (but conforming to Lua 1-based table indexes instead of Java's 0-based indexes) -- implementation: https://stackoverflow.com/questions/19522451/binary-search-of-an-array...
--[[-------------------------------------------------- GUI Editor client item_resolution.lua define the resolution right click menu items --]]-------------------------------------------------- function createItem_resolution() return MenuItem_Toggle:create(false, "Preview in resolution"):set({onClick = resoluti...
local inspect = require 'Data.lua.inspect' print("Current SkyBox Is: "); print(inspect(eyeGetSkyBox())); print("List of All SkyBox:"); print(inspect(eyeGetAllSkyBox())); print("Set SkyBox to SkyCube_Evergreen03a.dds"); eyeSetSkyBox("SkyCube_Evergreen03a.dds"); eyeDisableSkyBox(); eyeSetSkyBoxColor({0,255,0,128});
NMS_MOD_DEFINITION_CONTAINER = { ["MOD_FILENAME"] = "AlwaysDay.pak", ["MOD_AUTHOR"] = "Mjjstral", ["NMS_VERSION"] = "1.77", --version on first mod release ["MOD_DESCRIPTION"] = "", --optional, not used ["MODIFICATIONS"] = { { ["PAK_FILE_SOURCE"] = "NMSARC.59B126E2.pak", --globals [...
--[[ Author: Noya Date: 9.1.2015. Plays a looping and stops after the duration ]] function AcidSpraySound( event ) local target = event.target local ability = event.ability local duration = ability:GetLevelSpecialValueFor( "duration", ability:GetLevel() - 1 ) target:EmitSound("Hero_Alchemist.AcidSpray") -- St...
local entity = {} entity["level"] = [[79]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Megidola]] entity["spellDeck"][2] = [[]] entity["spellDeck"][3] = [[Maragidyne]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[]] entity["spellDeck"][6] = [[]] entity["heritage"] = {} entity["heritage"][1] = [[Ligh...
help( [[ elastix is open source software, based on the well-known Insight Segmentation and Registration Toolkit (ITK). The software consists of a collection of algorithms that are commonly used to solve (medical) image registration problems. The modular design of elastix allows the user to quickly configure, test, and ...
----------------------------------------- -- ID: 4994 -- Scroll of Mages Ballad -- Teaches the song Mages Ballad ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(386) end function onItemUse(target) target:addSpell(386) end
local games = require("Games") local misc = require("Misc") local werewords = {} werewords.desc = "A social deduction game for 4-10 players. One player picks a secret word, and the other players ask them yes or no questions to try to deduce it. Certain players are secretly werewolves, and trying to prevent the word fr...
-- Path of Building -- -- Class: Calc Breakdown Control -- Calculation breakdown control used in the Calcs tab -- local t_insert = table.insert local m_max = math.max local m_min = math.min local m_ceil = math.ceil local m_floor = math.floor local m_sin = math.sin local m_cos = math.cos local m_pi = math.pi local band ...
kSkulkMucousShieldPercent = 0.2 kGorgeMucousShieldPercent = 0.13 kLerkMucousShieldPercent = 0.14 kFadeMucousShieldPercent = 0.16 kMucousShieldMaxAmount = 85
local skynet = require "skynet" local meiru = require "meiru.meiru" local config = require "config" local router = require "router" local api_router = require "api_router" local auth = require "component.auth" local response = require "component.response" local renderfunc = require "common.renderfunc" local asset...
Pastelizer = {} require("util") require("components/slider") math.randomseed( love.timer.getDelta() / math.random() ) function love.load() local starterColors = { Pastelizer:RGB(247, 223, 31), Pastelizer:RGB(237, 41, 57), Pastelizer:RGB(106, 79, 236), Pastelizer:RGB(247, 106, 140) } Pasteliz...
-- lua/rs/FlinchMixin.lua FlinchMixin = CreateMixin(FlinchMixin) FlinchMixin.type = "Flinch" FlinchMixin.expectedCallbacks = { TriggerEffects = "The flinch effect will be triggered through this callback.", GetMaxHealth = "Returns the maximum amount of health this entity can have.", SetPoseParam = "Set the...
return { module = "NativeOsUtils" }
---------------------------------------------------------------------------------------------------- -- The DisplayObject that has graphics capabilities. -- You can call in the method chain MOAIDraw. -- -- <h4>Extends:</h4> -- <ul> -- <li><a href="flower.DrawableObject.html">DrawableObject</a><l/i> -- </ul> -- -- @au...
local testing = require 'tests.testing' local fn = require 'fn' local M = {} function M.test_none() testing.forstats({count = 0, sum = 0}, fn.concat()) end function M.test_one() testing.forstats({count = 5, sum = 15}, fn.concat({fn.fromto(1, 5)})) end function M.test_one_none_generated() testing.forst...
local PhysService = game:GetService("PhysicsService") local PlayerGroup = PhysService:CreateCollisionGroup("p") PhysService:CollisionGroupSetCollidable("p","p",false) function NoCollide(model) for k, v in pairs(model:GetChildren()) do if v:IsA("BasePart") then PhysService:SetPartCollisionGroup(v,"p") e...
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Simple Explosive" ENT.WireDebugName = "Simple Explosive" if CLIENT then return end -- No more client function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) ...
#!/usr/bin/env lua local json = require("json") local socket = require("socket") local mime = require("mime") local tcp = socket.tcp() local sf = string.format local page = "sample.json" local action = print if not arg[1] and not arg[2] then print("You need to specify a valid user name and password!") print("E...
object_tangible_furniture_city_xwing_event_reward = object_tangible_furniture_city_shared_xwing_event_reward:new { } ObjectTemplates:addTemplate(object_tangible_furniture_city_xwing_event_reward, "object/tangible/furniture/city/xwing_event_reward.iff")
local manager = require(script.Manager) -- Manager Modules local datastore = manager('Datastore') local session = manager('Session') local suffix = manager('Suffix') local cache = manager('Cache') -- Cache local sessions = cache.Sessions -- Services local players = game:GetService('Players') local replicated_storage...
local subgroups = {"empty-barrel", "fill-barrel"} if settings.startup["unbarrel-subgroup-excludes"] then subgroups = {} for subgroup in string.gmatch(settings.startup["unbarrel-subgroup-excludes"].value, '[^",%s]+') do table.insert(subgroups, subgroup) end end log("hiding subgroups from hand crafting: " .....
return { id = "balloon", name = "Balloons", cost = 6000, profit = 1500, desirability = 5, width = 3, dirtyable = true, visitable = true, upkeep = 35, sprites = { { name = "interior", animations = { clean = { first = 0, last = 0, speed = 1, ...
-- ---------------------------------------------------- -- sqlite3_create.lua -- -- Oct/29/2014 -- ---------------------------------------------------- require ("luasql.sqlite3") require ("text_manipulate") require ("sql_manipulate") print ("*** 開始 ***") local file_db=arg[1] print (file_db) local env = luasql.s...
local format = string.format local cmd = vim.cmd local M = {} M.Hlgroup = { name = '', opts = { gui = nil, guifg = nil, guibg = nil, }, } function M.Hlgroup:embed(text) return format('%%#%s#%s%%*', self.name, text) end function M.Hlgroup:exec() local opts = '' for k, v in pairs(self.opts) d...
fx_version 'cerulean' games { 'gta5' } author 'THC' ui_page 'html/index.html' files { 'html/index.html', 'html/style.css', 'html/Achtung!-Polizei.otf' }
local value = tonumber(redis.call("hincrbyfloat", KEYS[1], ARGV[3], ARGV[1])) local before = value - ARGV[1] local limit = tonumber(ARGV[2]) if (value > limit) then redis.call("hset", KEYS[1], ARGV[3], limit) if (before >= limit) then return -1 else return limit - before end end return A...
local SleepDuration = 50 function main() for x = 0, 92, 4 do for y = 0, 6, 1 do local Col = math.random(8) if Col == 1 then SetLed( x, y, 7, 0, 0 ) elseif Col == 2 then SetLed( x, y, 7, 7, 0 ) elseif Col == 3 then SetLed( x, y, 7, 7, 7 ) ...
return { talon_thanos = { acceleration = 0.0015, brakerate = 0.08, buildcostenergy = 440150, buildcostmetal = 29800, builder = false, buildpic = "talon_thanos.dds", buildtime = 350000, canattack = true, canguard = true, canhover = true, canmove = true, canpatrol = true, canstop ...
--Created by the QnEditor,do not modify.If not,you will die very nankan! local MAP = { var = { Button_selected = 1, Text_num = 2, Image_congratulation = 3, Image_gold_icon = 4, Text_gold_num = 5, }, ui = { [1] = {"Button_selected"}, [2] = {"Button_selected","Text_num"}, [3] = {"Button_selected","Imag...
#!/usr/bin/env lua -- create an mtar v1 file -- local function genHeader(name, len) --io.stderr:write(name, "\n") return string.pack(">I2I1I2", 0xFFFF, 1, #name) .. name .. string.pack(">I8", len) end local function packFile(path) local handle = assert(io.open(path, "r")) local data = handle:read("a") h...
require 'nn' local fSize = {2, 96, 192, 256, 256} local featuresOut = fSize[4] local model = nn.Sequential() model:add(nn.SpatialConvolution(fSize[1], fSize[2], 7, 7, 3, 3)) model:add(nn.ReLU()) model:add(nn.SpatialMaxPooling(2,2,2,2)) model:add(nn.SpatialConvolution(fSize[2], fSize[3], 5, 5)) model:add(nn.ReLU()) mo...
marauder_soldier = Creature:new { customName = "a Marauder Soldier", socialGroup = "endor_marauder", faction = "endor_marauder", level = 150, chanceHit = 3.75, damageMin = 570, damageMax = 1050, baseXp = 10174, baseHAM = 50000, baseHAMmax = 60000, armor = 0, resists = {20,70,20,60,60,45,80,80,25}, meatType...
local shell = require("shell") local filesystem = require("filesystem") local computer = require("computer") if not filesystem.exists("/home/myaenetwork") then filesystem.makeDirectory("/home/myaenetwork") shell.setWorkingDirectory("/home/myaenetwork/") print("Downloading") shell.execute("w...
-------------------------------------------------------------------------------- --- Head: Require -- local gfs = require('gears.filesystem') -- -- Tail: Require -------------------------------------------------------------------------------- ------------------------------------------------------------------------...
racesnumbers = { "first", "gudrace", "city", "mountains", "desert", "longroad", "noname", "antenna", "longroad2", "city2", "coast", "mountains2", "solar", "desert2" } --[[ spawns["name"] = { angle, 1{x,y,z}, 2{x,y,z}, ... } ]...
--[[ source: https://github.com/hamishforbes/lua-resty-iputils/blob/master/lib/resty/iputils.lua ]] module(..., package.seeall) _VERSION = '0.3.1' local bit = require("bit") local ipairs = ipairs local tonumber = tonumber local tostring = tostring local type = type local byte = string.by...
print("Lua Test A") print("Hello world, Lua!!!") print("\n")
--[[ Basically rewriting the c++ code to not be total shit so this can also not be total shit. ]] local allowedCustomization = playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).CustomizeGameplay local jcKeys = tableKeys(colorConfig:get_data().judgment) local jcT = {} -- A "T" following a variable name will designat...
--============================================================================= -- -- lua/Scoreboard.lua -- -- Created by Henry Kropf and Charlie Cleveland -- Copyright 2011, Unknown Worlds Entertainment -- --============================================================================= --[[ * Main purpose it to main...
scrW,scrH = System:screenSize(); imageUrl = "http://g.alicdn.com/ju/lua/2.0.24/doc/icon.png" IMG_W = scrW/3; Download( imageUrl,"baidu.png", function (data) print( data ); --数据流写到文件中 File.save("demo.png",data); print(PathOfResource("demo.png")); --文件创建图片 imageView = Image(); imageView:ima...
package = "blunty666.nodes.gui.objects" class = "CheckBox" extends = "Button" constructor = function(self, node, x, y, order) self.super(node, x, y, order, " ", colours.white, colours.black, 1, 1) self.isToggle = true self.activeMainColour = colours.white self.activeTextColour = colours.black self.activeText = "...
local CSGSecurity = {{{{{ {}, {}, {} }}}}} Objects = { --Tach createObject ( 3115, -2066.1001, 474.60001, 35.1, 0, 90, 270 ), createObject ( 6959, -1673.4, 799.79999, 35, 0, 90, 0 ), createObject ( 6959, -1673.4, 772.40002, 35, 0, 90, 0 ), createObject ( 6959, -1693, 799.79999, 35, 0, 90, 0 ), createObject ( 6959, -169...
local null_ls = require("null-ls") local helpers = require("null-ls/helpers") local methods = require("null-ls/methods") local function make_tool(overrides) local function tool(arg) local defaults = { name = arg.name, filetypes = arg.ft, generator_opts = vim.tbl_extend("...
------------------------------------------- --Classes and their stats ------------------------------------------- Classes = {} Classes[1] = { NAME = "Human", COST = 0, WEAPON = "human_gun", DESCRIPTION = "This is the default starting class armed with a glock. Play this class if you plan on saving for ...
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_monkey_ki...
SPRITES = {} SPRITES.atlas = love.graphics.newImage("res/sprites/atlas.png") local sw = SPRITES.atlas:getWidth() local sh = SPRITES.atlas:getHeight() SPRITES.cell1 = love.graphics.newQuad(1024, 512, 512, 512, sw, sh) SPRITES.cell2 = love.graphics.newQuad(1024, 1024, 512, 512, sw, sh) SPRITES.cell3 = love.graphics.newQu...
-- All Sprites (images) Sprites = {} --Sprites.background = love.graphics.newImage() --Sprites.player_img = love.graphics.newImage("assets/sp.png") Sprites.coin_image = love.graphics.newImage("assets/coin_item-1.png") Sprites.player_image = love.graphics.newImage("assets/Spaceship_01_ORANGE.png") Sprites.enemy_image = ...
----------------------------------- -- Shining Blade -- Sword weapon skill -- Skill Level: 100 -- Deals light elemental damage to enemy. Damage varies with TP. -- Aligned with the Soil Gorget. -- Aligned with the Soil Belt. -- Element: Light -- Modifiers: STR:40% MND:40% -- 100%TP 200%TP 300%TP -- 1.125 2.2...
--[[ CONTENTS_EMPTY = 0 CONTENTS_SOLID = 0x1 CONTENTS_WINDOW = 0x2 CONTENTS_AUX = 0x4 CONTENTS_GRATE = 0x8 CONTENTS_SLIME = 0x10 CONTENTS_WATER = 0x20 CONTENTS_BLOCKLOS = 0x40 CONTENTS_OPAQUE = 0x80 CONTENTS_TESTFOGVOLUME = 0x100 CONTENTS_UNUSED = 0x200 CONTENTS_UNUSED6 = 0x400 CONTENTS_TEAM1 = 0x800 CONTENTS_TEAM2 = 0...
request = function() param_value = math.random(1,10000) path = "/diamond-server/publishConfig?dataId=linname" .. param_value .. "&group=DEFAULT_GROUP" .. param_value .. "&content=wrkpublish" .. param_value return wrk.format("POST", path) end
local chopshop = {} local myChop = 0 chopshop["x"] = 0 chopshop["y"] = 0 chopshop["z"] = 0 local locationset = false local plateshop = {} plateshop["x"] = 0 plateshop["y"] = 0 plateshop["z"] = 0 local lockedplates = {} local chopshopowner = 9999999 local randstrng = { [1] = "Just got another hot vehicle, taking it t...
local lm = require "luamake" --the generated file must store into different directory local defined = require "compile.luajit.defined" local arch = defined.arch local LUAJIT_ENABLE_LUA52COMPAT = defined.LUAJIT_ENABLE_LUA52COMPAT local LUAJIT_NUMMODE = defined.LUAJIT_NUMMODE local luajitDir = defined.luajitDir local ...
--[[ TODO: * Require module from client once required from server. --]]
------------------------------------------------------------ ------------------------ yrp_drugs ------------------------- ------------------------------------------------------------ --------------------- Created by Flap ---------------------- ------------------------------------------------------------ ----------...
local function isInvalid(arg) local from, to, err = ngx.re.find(arg, ".*(shell|bash|root|select .* from).*", "jo") if not from then return false end return true end local arg = ngx.req.get_uri_args() for k,v in pairs(arg) do if isInvalid(k) or isInvalid(v) then ngx.exit(ngx.HTTP_INT...
-- Lua --[=x=] 行コメント print ("I said \"Hello.\" to him.") print ('that\'s good.')--Hello World!と画面に表示する print "Hello World!" --[[この部分が コメントとなります]] for i = 1, 9 do array = {} for j = 1, 9 do table.insert(array , i*j) io.write( string.format("%3d", array[j]) ) end io.write("\n") end io.write --[===[ コメント print([...
-- Loaders data.raw.item["transport-belt-loader"].subgroup = "transport-dead-loader" data.raw.item["transport-belt-loader"].order = "a" data.raw.item["fast-transport-belt-loader"].subgroup = "transport-dead-loader" data.raw.item["fast-transport-belt-loader"].order = "b" data.raw.item["express-transport-belt-loader"].su...
project "Test Lua" language "C#" kind "ConsoleApp" files { "../src/testLua/**.cs" } links { "System", "Lua"} location "testLua" vpaths { ["*"] = "../src/testLua" }
local coordsVisible = false ShowNotificationTicker = function(message) BeginTextCommandThefeedPost('STRING') AddTextComponentSubstringPlayerName(message) EndTextCommandThefeedPostTicker(0, 1) end RegisterCommand('copycoords', function() --Copy coords command. You can change the command to what yo...
-- AudioTest -- Author:LuatTest -- CreateDate:20200717 -- UpdateDate:20210830 module(..., package.seeall) local waitTime1 = 3000 local waitTime2 = 1000 --音频播放优先级,数值越大,优先级越高 local PWRON, CALL, SMS, TTS, REC = 4, 3, 2, 1, 0 local playVol = 0 local micVol = 0 local count = 1 local speed = 4 local ttsStr = "上海合宙通信科技有限公...
-- chatbox/messageManager.lua by Bonyoze -- Manager formatting messages and player avatars bsuChat.imageDataCache = {} function bsuChat.formatMsg(...) -- formats regular print message data table for use in html local msg = {} for k, arg in pairs({...}) do if type(arg) == "string" then table.Add(msg, bsuChat....
-- gruvbox-material vim.g.gruvbox_material_background = 'hard' vim.g.gruvbox_material_palette = 'material' vim.g.gruvbox_material_enable_italic = 1 vim.g.gruvbox_material_disable_italic_comment = 0 vim.g.gruvbox_material_enable_bold = 1 vim.g.gruvbox_material_visual = 'green background' vim.g.gruvbox_material_menu_sele...
turtle.select(16) turtle.refuel(16) turtle.select(1) for i = 1, 32 do turtle.dig() turtle.forward() turtle.digUp() os.sleep(0.5) turtle.digDown() turtle.turnLeft() for u = 1, 2 do turtle.dig() turtle.forward() turtle.digUp() os.sleep(0.5) turtle.digDow...
#!/usr/bin/env lua --[[ local map = { ["apple"] = "蘋果", ["banana"] = "香蕉", ["cherry"] = "櫻桃" } --]] local map = { apple = "蘋果", banana = "香蕉", cherry = "櫻桃" } -- set map["apple"] = "這是蘋果。" map["banana"] = "這是香蕉。" map["cherry"] = "這是櫻桃。" print(map["apple"]) print(map["banana"]) print(map["cherry"])
object_tangible_loot_creature_loot_collections_ig_88_head = object_tangible_loot_creature_loot_collections_shared_ig_88_head:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_ig_88_head, "object/tangible/loot/creature/loot/collections/ig_88_head.iff")
util.AddNetworkString("net_enable_celshading_on_players") util.AddNetworkString("net_enable_gm13halos_on_players") net.Receive("net_enable_celshading_on_players", function(_, ply) if not ply:IsAdmin() then return end RunConsoleCommand("enable_celshading_on_players", net.ReadString()) end) net.Receive("net_en...
-------------------------------------------------------------------------- -- cours exported from GestionPtfEfficienceMarko.txt -------------------------------------------------------------------------- GestionPtfEfficienceMarko = Tmv(GESTION_PTF_EFFICIENCE_MARKO_TITLE_ID,GESTION_PTF_EFFICIENCE_MARKO_TITLE_HEADER_ID)...
object_tangible_loot_creature_loot_kashyyyk_loot_uwari_fluid = object_tangible_loot_creature_loot_kashyyyk_loot_shared_uwari_fluid:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_uwari_fluid, "object/tangible/loot/creature_loot/kashyyyk_loot/uwari_fluid.iff")
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2009-2015 -- ============================================================= -- License -- ============================================================= --[[ > SSK is free to use. > SSK is free to edit. > ...
-- Disable imaps (using Ultisnips) vim.g.vimtex_imaps_enabled = 0 -- Do not open pdfviwer on compile vim.g.vimtex_view_automatic = 0 -- Disable conceal vim.g.vimtex_syntax_conceal = { accents = 0, cites = 0, fancy = 0, greek = 0, math_bounds = 0, math_delimiters = 0, math_fracs = 0, math...
dantari_chief = Creature:new { objectName = "@mob/creature_names:dantari_raider_chief", randomNameType = NAME_GENERIC, randomNameTag = true, socialGroup = "dantari_raiders", faction = "dantari_raiders", level = 42, chanceHit = 0.44, damageMin = 345, damageMax = 400, baseXp = 4188, baseHAM = 9300, baseHAMmax...
--[[ This file contains an alternative pfilter(...) implementation in pure Lua (utilizing moonbridge_io). This implementation is currently not used since extos already comes with a C implementation (extos.pfilter), which is independent of moonbridge_io and thus preferred to the implementation below. data_out, -- s...
---------------------------------- -- Area: Lower Jeuno -- NPC: Mesukiki -- Type: Item Deliverer -- !pos -19.832 -0.101 -39.075 245 -- ----------------------------------- local ID = require("scripts/zones/Lower_Jeuno/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigge...
package.path = 'C:/Program Files (x86)/HTTPD/htdocs/TrainMobileFile/LuaCode/lib/?.lua;C:/Program Files (x86)/HTTPD/htdocs/TrainMobileFile/LuaCode/namepipe/?.lua' --idlcpp for apache. --url format: fs_namepipe_client_get_data.php?id=xx&key=xx&pop=1/0... function handle(r) r.content_type = "text/plain" if r.metho...
-- -- default.lua -- Default Configs -- local default_config = {} -- ============================================================================= -- Default applications -- ============================================================================= default_config.apps = { terminal = "iTerm", browser = "Brave ...
spy_rogue = { cast = function(player, target) if not player:canCast(1, 1, 0) then return end if (player.magic < 30) then player:sendMinitext("You do not have enough mana.") return end if target.level > player.level then player:sendMinitext("Target player must be lower level than you for you to u...
local component = require("component") if component.isAvailable("experience") == true then print("Current experience level " .. component.experience.level()) end
require("Globals") local Tas = require("Tas"); require("util") local Gui = require("Gui") local GuiEvents = require("GuiEvents") inspect = require("inspect") script.on_init( function() -- Dont capture and print error, players won't see it as they haven't been added to the game -- Instead collect the traceba...