content stringlengths 5 1.05M |
|---|
--[[
Copyright 2019 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distri... |
function love.load()
sprites = {}
sprites.background = love.graphics.newImage('sprites/background.png')
sprites.bullet = love.graphics.newImage('sprites/bullet.png')
sprites.player = love.graphics.newImage('sprites/player.png')
sprites.zombie = love.graphics.newImage('sprites/zombie.png')
playe... |
return function()
local HttpService = game:GetService("HttpService")
local EncodedValue = require(script.Parent.EncodedValue)
local allValues = require(script.Parent.allValues)
local function deepEq(a, b)
if typeof(a) ~= typeof(b) then
return false
end
local ty = typeof(a)
if ty == "table" then
l... |
BindingsGen = {}
BindingsGen.name = "BindingsGen"
project "BindingsGen"
kind "ConsoleApp"
language "C#"
location "."
files { "**.cs", "./*.lua" }
dependson { "Bridge", "Generator", "Parser" }
links
{
"System",
path.join(depsdir, "cxxi", "build", action, "lib", "Bridge"),
path.join(depsdir... |
local selectionService = game:GetService("Selection")
local changeHistoryService = game:GetService("ChangeHistoryService")
local toolbar = plugin:CreateToolbar("Texture Randomizer")
local button1 = toolbar:CreateButton("Randomize Textures", "Randomize Texture ", "rbxassetid://7509385682")
function GetRandomizedValue... |
local g = aroma.graphics
local s = 100
function r()
g.rectangle(0,0, s,s)
end
function flower()
for i = 0, 2 do
g.push()
g.translate(s/2, s/2)
g.rotate(i/10 * math.pi*2)
g.translate(-s/2, -s/2)
r()
g.pop()
end
end
function aroma.draw()
g.setColor(128,255,128)
r()
g.setColor(255,1... |
sptbl["saturator"] = {
files = {
module = "saturator.c",
header = "saturator.h",
example = "ex_saturator.c",
},
func = {
create = "ut_saturator_create",
destroy = "ut_saturator_destroy",
init = "ut_saturator_init",
compute = "ut_saturator_compute",
... |
--***********************************************************
--** THE INDIE STONE **
--** Author: turbotutone **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISMoveablesAction : ISBaseTimedAction
ISMo... |
minetest.register_node("twomt_tinker:fabolight", {
description = "It´s fabulous.",
light_source = 5,
tiles = {"default_stone.png^twomt_tinker_fabolight.png"},
is_ground_content = true,
groups = {cracky = 2},
drop = "twomt_tinker:fabolight_lump"
})
minetest.register_node("twomt_tinker:minevium",... |
--- the Textadept initializer for the Moonscript module.
-- @author [Alejandro Baez](https://twitter.com/a_baez)
-- @copyright 2015-2016
-- @license MIT (see LICENSE)
-- @module init
local _snippets = require("moonscript.snippets")
textadept.file_types.extensions.moon = 'moonscript'
textadept.editing.comment_string.m... |
solution "operating_systems"
configurations { "Debug", "Release" }
project "oscontext"
kind "SharedLib"
language "C"
location "build"
targetdir "build"
files { "src/*.h", "src/*.c" }
links { "rt" }
configuration "Debug"
defines { "DEBUG" }
flags { "Sym... |
lfs = require "lfs"
util = require "util.util"
fs = require "util.filesystem"
chainsaw = require "util.chainsaw" |
-- The default minetest.item_place_node from item.lua was hard to work with given some of the details
-- of how it handled pointed_thing. It also didn't work right with default:torch and seeds. It was simpler to
-- just copy it here and chop out the special cases that were causing problems, and add some special handlin... |
object_tangible_furniture_jedi_frn_all_banner_dark_s01 = object_tangible_furniture_jedi_shared_frn_all_banner_dark_s01:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_jedi_frn_all_banner_dark_s01, "object/tangible/furniture/jedi/frn_all_banner_dark_s01.iff")
|
AmbientVolume = {
type = "Sound",
Properties = {
soundName = "",
--iVolume=255,
OuterRadius = 10,
bEnabled = 1,
bIgnoreCulling=0,
bIgnoreObstruction=0,
bSensitiveToBattle = 0,
bLogBattleValue = 0,
},
started = 0,
Editor={
Model="Editor/Objects/Sound.cgf",
Icon="AmbientVolume.bmp",
},
bEnab... |
--- XML utility functions
local constants = require "expadom.constants"
local ERRORS = constants.ERRORS
--local TYPES = constants.NODE_TYPES
local M = {}
--- Library for UTF-8 support.
-- This is either the stock Lua lib, on Lua 5.3 or higher. Or the one from
-- the Lua 5.3 compatibility module; "compat53.utf8".
--... |
--[[ LICENSE HEADER
MIT License
Copyright © 2017 Jordan Irwin
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
us... |
dofile("/models/testcube.lua");
data.visibles["visible/testcube"] = {
objects = {
{
mesh = "mesh/testcube",
submesh_id = 0
}
}
}
data.prototypes["prototype/testcube"] = {
visible = "visible/testcube",
world_position = true,
rotation = true
}
data.shaders["s... |
--* locale config {GUI}
suiLC = function(lang)
local E, C, L, _ = SohighUI:unpack()
--// Main //--
if lang == 'suigui_main' then lang = L_GUI_MAIN end
if lang == 'suigui_mainmaxUIScale' then lang = L_GUI_MAIN_UISCALE end
if lang == 'suigui_mainrestyleUI' then lang = L_GUI_MAIN_RESTYLEUI end
... |
--[[
Takes a table and returns the field count
]]
return function(t)
local fieldCount = 0
for _ in pairs(t) do
fieldCount = fieldCount + 1
end
return fieldCount
end |
local M = {}
-- interface: https://docs.oracle.com/javase/7/docs/api/java/util/Arrays.html#binarySearch(float[],%20int,%20int,%20float)
-- (but conforming to Lua 1-based table indexes instead of Java's 0-based indexes)
-- implementation: https://stackoverflow.com/questions/19522451/binary-search-of-an-array... |
--[[--------------------------------------------------
GUI Editor
client
item_resolution.lua
define the resolution right click menu items
--]]--------------------------------------------------
function createItem_resolution()
return MenuItem_Toggle:create(false, "Preview in resolution"):set({onClick = resoluti... |
local inspect = require 'Data.lua.inspect'
print("Current SkyBox Is: ");
print(inspect(eyeGetSkyBox()));
print("List of All SkyBox:");
print(inspect(eyeGetAllSkyBox()));
print("Set SkyBox to SkyCube_Evergreen03a.dds");
eyeSetSkyBox("SkyCube_Evergreen03a.dds");
eyeDisableSkyBox();
eyeSetSkyBoxColor({0,255,0,128}); |
NMS_MOD_DEFINITION_CONTAINER =
{
["MOD_FILENAME"] = "AlwaysDay.pak",
["MOD_AUTHOR"] = "Mjjstral",
["NMS_VERSION"] = "1.77", --version on first mod release
["MOD_DESCRIPTION"] = "", --optional, not used
["MODIFICATIONS"] =
{
{
["PAK_FILE_SOURCE"] = "NMSARC.59B126E2.pak", --globals
[... |
--[[
Author: Noya
Date: 9.1.2015.
Plays a looping and stops after the duration
]]
function AcidSpraySound( event )
local target = event.target
local ability = event.ability
local duration = ability:GetLevelSpecialValueFor( "duration", ability:GetLevel() - 1 )
target:EmitSound("Hero_Alchemist.AcidSpray")
-- St... |
local entity = {}
entity["level"] = [[79]]
entity["spellDeck"] = {}
entity["spellDeck"][1] = [[Megidola]]
entity["spellDeck"][2] = [[]]
entity["spellDeck"][3] = [[Maragidyne]]
entity["spellDeck"][4] = [[]]
entity["spellDeck"][5] = [[]]
entity["spellDeck"][6] = [[]]
entity["heritage"] = {}
entity["heritage"][1] = [[Ligh... |
help(
[[
elastix is open source software, based on the well-known Insight Segmentation and Registration Toolkit (ITK). The software consists of a collection of algorithms that are commonly used to solve (medical) image registration problems. The modular design of elastix allows the user to quickly configure, test, and ... |
-----------------------------------------
-- ID: 4994
-- Scroll of Mages Ballad
-- Teaches the song Mages Ballad
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(386)
end
function onItemUse(target)
target:addSpell(386)
end
|
local games = require("Games")
local misc = require("Misc")
local werewords = {}
werewords.desc = "A social deduction game for 4-10 players. One player picks a secret word, and the other players ask them yes or no questions to try to deduce it. Certain players are secretly werewolves, and trying to prevent the word fr... |
-- Path of Building
--
-- Class: Calc Breakdown Control
-- Calculation breakdown control used in the Calcs tab
--
local t_insert = table.insert
local m_max = math.max
local m_min = math.min
local m_ceil = math.ceil
local m_floor = math.floor
local m_sin = math.sin
local m_cos = math.cos
local m_pi = math.pi
local band ... |
kSkulkMucousShieldPercent = 0.2
kGorgeMucousShieldPercent = 0.13
kLerkMucousShieldPercent = 0.14
kFadeMucousShieldPercent = 0.16
kMucousShieldMaxAmount = 85 |
local skynet = require "skynet"
local meiru = require "meiru.meiru"
local config = require "config"
local router = require "router"
local api_router = require "api_router"
local auth = require "component.auth"
local response = require "component.response"
local renderfunc = require "common.renderfunc"
local asset... |
Pastelizer = {}
require("util")
require("components/slider")
math.randomseed(
love.timer.getDelta() / math.random()
)
function love.load()
local starterColors = {
Pastelizer:RGB(247, 223, 31),
Pastelizer:RGB(237, 41, 57),
Pastelizer:RGB(106, 79, 236),
Pastelizer:RGB(247, 106, 140)
}
Pasteliz... |
-- lua/rs/FlinchMixin.lua
FlinchMixin = CreateMixin(FlinchMixin)
FlinchMixin.type = "Flinch"
FlinchMixin.expectedCallbacks =
{
TriggerEffects = "The flinch effect will be triggered through this callback.",
GetMaxHealth = "Returns the maximum amount of health this entity can have.",
SetPoseParam = "Set the... |
return
{
module = "NativeOsUtils"
}
|
----------------------------------------------------------------------------------------------------
-- The DisplayObject that has graphics capabilities.
-- You can call in the method chain MOAIDraw.
--
-- <h4>Extends:</h4>
-- <ul>
-- <li><a href="flower.DrawableObject.html">DrawableObject</a><l/i>
-- </ul>
--
-- @au... |
local testing = require 'tests.testing'
local fn = require 'fn'
local M = {}
function M.test_none()
testing.forstats({count = 0, sum = 0},
fn.concat())
end
function M.test_one()
testing.forstats({count = 5, sum = 15},
fn.concat({fn.fromto(1, 5)}))
end
function M.test_one_none_generated()
testing.forst... |
local PhysService = game:GetService("PhysicsService")
local PlayerGroup = PhysService:CreateCollisionGroup("p")
PhysService:CollisionGroupSetCollidable("p","p",false)
function NoCollide(model)
for k, v in pairs(model:GetChildren()) do
if v:IsA("BasePart") then
PhysService:SetPartCollisionGroup(v,"p")
e... |
AddCSLuaFile()
DEFINE_BASECLASS( "base_wire_entity" )
ENT.PrintName = "Wire Simple Explosive"
ENT.WireDebugName = "Simple Explosive"
if CLIENT then return end -- No more client
function ENT:Initialize()
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
... |
#!/usr/bin/env lua
local json = require("json")
local socket = require("socket")
local mime = require("mime")
local tcp = socket.tcp()
local sf = string.format
local page = "sample.json"
local action = print
if not arg[1] and not arg[2] then
print("You need to specify a valid user name and password!")
print("E... |
object_tangible_furniture_city_xwing_event_reward = object_tangible_furniture_city_shared_xwing_event_reward:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_city_xwing_event_reward, "object/tangible/furniture/city/xwing_event_reward.iff")
|
local manager = require(script.Manager)
-- Manager Modules
local datastore = manager('Datastore')
local session = manager('Session')
local suffix = manager('Suffix')
local cache = manager('Cache')
-- Cache
local sessions = cache.Sessions
-- Services
local players = game:GetService('Players')
local replicated_storage... |
local subgroups = {"empty-barrel", "fill-barrel"}
if settings.startup["unbarrel-subgroup-excludes"] then
subgroups = {}
for subgroup in string.gmatch(settings.startup["unbarrel-subgroup-excludes"].value, '[^",%s]+') do
table.insert(subgroups, subgroup)
end
end
log("hiding subgroups from hand crafting: " ..... |
return {
id = "balloon",
name = "Balloons",
cost = 6000,
profit = 1500,
desirability = 5,
width = 3,
dirtyable = true,
visitable = true,
upkeep = 35,
sprites = {
{
name = "interior",
animations = {
clean = {
first = 0,
last = 0,
speed = 1,
... |
-- ----------------------------------------------------
-- sqlite3_create.lua
--
-- Oct/29/2014
-- ----------------------------------------------------
require ("luasql.sqlite3")
require ("text_manipulate")
require ("sql_manipulate")
print ("*** 開始 ***")
local file_db=arg[1]
print (file_db)
local env = luasql.s... |
local format = string.format
local cmd = vim.cmd
local M = {}
M.Hlgroup = {
name = '',
opts = {
gui = nil,
guifg = nil,
guibg = nil,
},
}
function M.Hlgroup:embed(text)
return format('%%#%s#%s%%*', self.name, text)
end
function M.Hlgroup:exec()
local opts = ''
for k, v in pairs(self.opts) d... |
fx_version 'cerulean'
games { 'gta5' }
author 'THC'
ui_page 'html/index.html'
files {
'html/index.html',
'html/style.css',
'html/Achtung!-Polizei.otf'
} |
local value = tonumber(redis.call("hincrbyfloat", KEYS[1], ARGV[3], ARGV[1]))
local before = value - ARGV[1]
local limit = tonumber(ARGV[2])
if (value > limit) then
redis.call("hset", KEYS[1], ARGV[3], limit)
if (before >= limit) then
return -1
else
return limit - before
end
end
return A... |
local SleepDuration = 50
function main()
for x = 0, 92, 4 do
for y = 0, 6, 1 do
local Col = math.random(8)
if Col == 1 then
SetLed( x, y, 7, 0, 0 )
elseif Col == 2 then
SetLed( x, y, 7, 7, 0 )
elseif Col == 3 then
SetLed( x, y, 7, 7, 7 )
... |
return {
talon_thanos = {
acceleration = 0.0015,
brakerate = 0.08,
buildcostenergy = 440150,
buildcostmetal = 29800,
builder = false,
buildpic = "talon_thanos.dds",
buildtime = 350000,
canattack = true,
canguard = true,
canhover = true,
canmove = true,
canpatrol = true,
canstop ... |
--Created by the QnEditor,do not modify.If not,you will die very nankan!
local MAP = {
var = {
Button_selected = 1,
Text_num = 2,
Image_congratulation = 3,
Image_gold_icon = 4,
Text_gold_num = 5,
},
ui = {
[1] = {"Button_selected"},
[2] = {"Button_selected","Text_num"},
[3] = {"Button_selected","Imag... |
#!/usr/bin/env lua
-- create an mtar v1 file --
local function genHeader(name, len)
--io.stderr:write(name, "\n")
return string.pack(">I2I1I2", 0xFFFF, 1, #name) .. name
.. string.pack(">I8", len)
end
local function packFile(path)
local handle = assert(io.open(path, "r"))
local data = handle:read("a")
h... |
require 'nn'
local fSize = {2, 96, 192, 256, 256}
local featuresOut = fSize[4]
local model = nn.Sequential()
model:add(nn.SpatialConvolution(fSize[1], fSize[2], 7, 7, 3, 3))
model:add(nn.ReLU())
model:add(nn.SpatialMaxPooling(2,2,2,2))
model:add(nn.SpatialConvolution(fSize[2], fSize[3], 5, 5))
model:add(nn.ReLU())
mo... |
marauder_soldier = Creature:new {
customName = "a Marauder Soldier",
socialGroup = "endor_marauder",
faction = "endor_marauder",
level = 150,
chanceHit = 3.75,
damageMin = 570,
damageMax = 1050,
baseXp = 10174,
baseHAM = 50000,
baseHAMmax = 60000,
armor = 0,
resists = {20,70,20,60,60,45,80,80,25},
meatType... |
local shell = require("shell")
local filesystem = require("filesystem")
local computer = require("computer")
if not filesystem.exists("/home/myaenetwork") then
filesystem.makeDirectory("/home/myaenetwork")
shell.setWorkingDirectory("/home/myaenetwork/")
print("Downloading")
shell.execute("w... |
--------------------------------------------------------------------------------
--- Head: Require
--
local gfs = require('gears.filesystem')
--
-- Tail: Require
--------------------------------------------------------------------------------
------------------------------------------------------------------------... |
racesnumbers = {
"first",
"gudrace",
"city",
"mountains",
"desert",
"longroad",
"noname",
"antenna",
"longroad2",
"city2",
"coast",
"mountains2",
"solar",
"desert2"
}
--[[
spawns["name"] = {
angle,
1{x,y,z},
2{x,y,z},
...
}
]... |
--[[
source: https://github.com/hamishforbes/lua-resty-iputils/blob/master/lib/resty/iputils.lua
]]
module(..., package.seeall)
_VERSION = '0.3.1'
local bit = require("bit")
local ipairs = ipairs
local tonumber = tonumber
local tostring = tostring
local type = type
local byte = string.by... |
print("Lua Test A")
print("Hello world, Lua!!!")
print("\n") |
--[[
Basically rewriting the c++ code to not be total shit so this can also not be total shit.
]]
local allowedCustomization = playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).CustomizeGameplay
local jcKeys = tableKeys(colorConfig:get_data().judgment)
local jcT = {} -- A "T" following a variable name will designat... |
--=============================================================================
--
-- lua/Scoreboard.lua
--
-- Created by Henry Kropf and Charlie Cleveland
-- Copyright 2011, Unknown Worlds Entertainment
--
--=============================================================================
--[[
* Main purpose it to main... |
scrW,scrH = System:screenSize();
imageUrl = "http://g.alicdn.com/ju/lua/2.0.24/doc/icon.png"
IMG_W = scrW/3;
Download( imageUrl,"baidu.png",
function (data)
print( data );
--数据流写到文件中
File.save("demo.png",data);
print(PathOfResource("demo.png"));
--文件创建图片
imageView = Image();
imageView:ima... |
package = "blunty666.nodes.gui.objects"
class = "CheckBox"
extends = "Button"
constructor = function(self, node, x, y, order)
self.super(node, x, y, order, " ", colours.white, colours.black, 1, 1)
self.isToggle = true
self.activeMainColour = colours.white
self.activeTextColour = colours.black
self.activeText = "... |
local CSGSecurity = {{{{{ {}, {}, {} }}}}}
Objects = {
--Tach
createObject ( 3115, -2066.1001, 474.60001, 35.1, 0, 90, 270 ),
createObject ( 6959, -1673.4, 799.79999, 35, 0, 90, 0 ),
createObject ( 6959, -1673.4, 772.40002, 35, 0, 90, 0 ),
createObject ( 6959, -1693, 799.79999, 35, 0, 90, 0 ),
createObject ( 6959, -169... |
local null_ls = require("null-ls")
local helpers = require("null-ls/helpers")
local methods = require("null-ls/methods")
local function make_tool(overrides)
local function tool(arg)
local defaults = {
name = arg.name,
filetypes = arg.ft,
generator_opts = vim.tbl_extend("... |
-------------------------------------------
--Classes and their stats
-------------------------------------------
Classes = {}
Classes[1] = {
NAME = "Human",
COST = 0,
WEAPON = "human_gun",
DESCRIPTION = "This is the default starting class armed with a glock. Play this class if you plan on saving for ... |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_monkey_ki... |
SPRITES = {}
SPRITES.atlas = love.graphics.newImage("res/sprites/atlas.png")
local sw = SPRITES.atlas:getWidth()
local sh = SPRITES.atlas:getHeight()
SPRITES.cell1 = love.graphics.newQuad(1024, 512, 512, 512, sw, sh)
SPRITES.cell2 = love.graphics.newQuad(1024, 1024, 512, 512, sw, sh)
SPRITES.cell3 = love.graphics.newQu... |
-- All Sprites (images)
Sprites = {}
--Sprites.background = love.graphics.newImage()
--Sprites.player_img = love.graphics.newImage("assets/sp.png")
Sprites.coin_image = love.graphics.newImage("assets/coin_item-1.png")
Sprites.player_image = love.graphics.newImage("assets/Spaceship_01_ORANGE.png")
Sprites.enemy_image = ... |
-----------------------------------
-- Shining Blade
-- Sword weapon skill
-- Skill Level: 100
-- Deals light elemental damage to enemy. Damage varies with TP.
-- Aligned with the Soil Gorget.
-- Aligned with the Soil Belt.
-- Element: Light
-- Modifiers: STR:40% MND:40%
-- 100%TP 200%TP 300%TP
-- 1.125 2.2... |
--[[
CONTENTS_EMPTY = 0
CONTENTS_SOLID = 0x1
CONTENTS_WINDOW = 0x2
CONTENTS_AUX = 0x4
CONTENTS_GRATE = 0x8
CONTENTS_SLIME = 0x10
CONTENTS_WATER = 0x20
CONTENTS_BLOCKLOS = 0x40
CONTENTS_OPAQUE = 0x80
CONTENTS_TESTFOGVOLUME = 0x100
CONTENTS_UNUSED = 0x200
CONTENTS_UNUSED6 = 0x400
CONTENTS_TEAM1 = 0x800
CONTENTS_TEAM2 = 0... |
request = function()
param_value = math.random(1,10000)
path = "/diamond-server/publishConfig?dataId=linname" .. param_value .. "&group=DEFAULT_GROUP" .. param_value .. "&content=wrkpublish" .. param_value
return wrk.format("POST", path)
end |
local chopshop = {}
local myChop = 0
chopshop["x"] = 0
chopshop["y"] = 0
chopshop["z"] = 0
local locationset = false
local plateshop = {}
plateshop["x"] = 0
plateshop["y"] = 0
plateshop["z"] = 0
local lockedplates = {}
local chopshopowner = 9999999
local randstrng = {
[1] = "Just got another hot vehicle, taking it t... |
local lm = require "luamake"
--the generated file must store into different directory
local defined = require "compile.luajit.defined"
local arch = defined.arch
local LUAJIT_ENABLE_LUA52COMPAT = defined.LUAJIT_ENABLE_LUA52COMPAT
local LUAJIT_NUMMODE = defined.LUAJIT_NUMMODE
local luajitDir = defined.luajitDir
local ... |
--[[
TODO:
* Require module from client once required from server.
--]] |
------------------------------------------------------------
------------------------ yrp_drugs -------------------------
------------------------------------------------------------
--------------------- Created by Flap ----------------------
------------------------------------------------------------
----------... |
local function isInvalid(arg)
local from, to, err = ngx.re.find(arg, ".*(shell|bash|root|select .* from).*", "jo")
if not from then
return false
end
return true
end
local arg = ngx.req.get_uri_args()
for k,v in pairs(arg) do
if isInvalid(k) or isInvalid(v) then
ngx.exit(ngx.HTTP_INT... |
-- Lua
--[=x=] 行コメント
print ("I said \"Hello.\" to him.")
print ('that\'s good.')--Hello World!と画面に表示する
print "Hello World!" --[[この部分が
コメントとなります]]
for i = 1, 9 do
array = {}
for j = 1, 9 do
table.insert(array , i*j)
io.write( string.format("%3d", array[j]) )
end
io.write("\n")
end
io.write
--[===[ コメント
print([... |
-- Loaders
data.raw.item["transport-belt-loader"].subgroup = "transport-dead-loader"
data.raw.item["transport-belt-loader"].order = "a"
data.raw.item["fast-transport-belt-loader"].subgroup = "transport-dead-loader"
data.raw.item["fast-transport-belt-loader"].order = "b"
data.raw.item["express-transport-belt-loader"].su... |
project "Test Lua"
language "C#"
kind "ConsoleApp"
files { "../src/testLua/**.cs" }
links { "System", "Lua"}
location "testLua"
vpaths { ["*"] = "../src/testLua" }
|
local coordsVisible = false
ShowNotificationTicker = function(message)
BeginTextCommandThefeedPost('STRING')
AddTextComponentSubstringPlayerName(message)
EndTextCommandThefeedPostTicker(0, 1)
end
RegisterCommand('copycoords', function() --Copy coords command. You can change the command to what yo... |
-- AudioTest
-- Author:LuatTest
-- CreateDate:20200717
-- UpdateDate:20210830
module(..., package.seeall)
local waitTime1 = 3000
local waitTime2 = 1000
--音频播放优先级,数值越大,优先级越高
local PWRON, CALL, SMS, TTS, REC = 4, 3, 2, 1, 0
local playVol = 0
local micVol = 0
local count = 1
local speed = 4
local ttsStr = "上海合宙通信科技有限公... |
-- chatbox/messageManager.lua by Bonyoze
-- Manager formatting messages and player avatars
bsuChat.imageDataCache = {}
function bsuChat.formatMsg(...) -- formats regular print message data table for use in html
local msg = {}
for k, arg in pairs({...}) do
if type(arg) == "string" then
table.Add(msg, bsuChat.... |
-- gruvbox-material
vim.g.gruvbox_material_background = 'hard'
vim.g.gruvbox_material_palette = 'material'
vim.g.gruvbox_material_enable_italic = 1
vim.g.gruvbox_material_disable_italic_comment = 0
vim.g.gruvbox_material_enable_bold = 1
vim.g.gruvbox_material_visual = 'green background'
vim.g.gruvbox_material_menu_sele... |
turtle.select(16)
turtle.refuel(16)
turtle.select(1)
for i = 1, 32 do
turtle.dig()
turtle.forward()
turtle.digUp()
os.sleep(0.5)
turtle.digDown()
turtle.turnLeft()
for u = 1, 2 do
turtle.dig()
turtle.forward()
turtle.digUp()
os.sleep(0.5)
turtle.digDow... |
#!/usr/bin/env lua
--[[
local map = {
["apple"] = "蘋果",
["banana"] = "香蕉",
["cherry"] = "櫻桃"
}
--]]
local map = {
apple = "蘋果",
banana = "香蕉",
cherry = "櫻桃"
}
-- set
map["apple"] = "這是蘋果。"
map["banana"] = "這是香蕉。"
map["cherry"] = "這是櫻桃。"
print(map["apple"])
print(map["banana"])
print(map["cherry"])
|
object_tangible_loot_creature_loot_collections_ig_88_head = object_tangible_loot_creature_loot_collections_shared_ig_88_head:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_ig_88_head, "object/tangible/loot/creature/loot/collections/ig_88_head.iff")
|
util.AddNetworkString("net_enable_celshading_on_players")
util.AddNetworkString("net_enable_gm13halos_on_players")
net.Receive("net_enable_celshading_on_players", function(_, ply)
if not ply:IsAdmin() then return end
RunConsoleCommand("enable_celshading_on_players", net.ReadString())
end)
net.Receive("net_en... |
--------------------------------------------------------------------------
-- cours exported from GestionPtfEfficienceMarko.txt
--------------------------------------------------------------------------
GestionPtfEfficienceMarko = Tmv(GESTION_PTF_EFFICIENCE_MARKO_TITLE_ID,GESTION_PTF_EFFICIENCE_MARKO_TITLE_HEADER_ID)... |
object_tangible_loot_creature_loot_kashyyyk_loot_uwari_fluid = object_tangible_loot_creature_loot_kashyyyk_loot_shared_uwari_fluid:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_uwari_fluid, "object/tangible/loot/creature_loot/kashyyyk_loot/uwari_fluid.iff") |
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2009-2015
-- =============================================================
-- License
-- =============================================================
--[[
> SSK is free to use.
> SSK is free to edit.
> ... |
-- Disable imaps (using Ultisnips)
vim.g.vimtex_imaps_enabled = 0
-- Do not open pdfviwer on compile
vim.g.vimtex_view_automatic = 0
-- Disable conceal
vim.g.vimtex_syntax_conceal = {
accents = 0,
cites = 0,
fancy = 0,
greek = 0,
math_bounds = 0,
math_delimiters = 0,
math_fracs = 0,
math... |
dantari_chief = Creature:new {
objectName = "@mob/creature_names:dantari_raider_chief",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "dantari_raiders",
faction = "dantari_raiders",
level = 42,
chanceHit = 0.44,
damageMin = 345,
damageMax = 400,
baseXp = 4188,
baseHAM = 9300,
baseHAMmax... |
--[[
This file contains an alternative pfilter(...) implementation in pure Lua (utilizing moonbridge_io). This implementation is currently not used since extos already comes with a C implementation (extos.pfilter), which is independent of moonbridge_io and thus preferred to the implementation below.
data_out, -- s... |
----------------------------------
-- Area: Lower Jeuno
-- NPC: Mesukiki
-- Type: Item Deliverer
-- !pos -19.832 -0.101 -39.075 245
--
-----------------------------------
local ID = require("scripts/zones/Lower_Jeuno/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigge... |
package.path = 'C:/Program Files (x86)/HTTPD/htdocs/TrainMobileFile/LuaCode/lib/?.lua;C:/Program Files (x86)/HTTPD/htdocs/TrainMobileFile/LuaCode/namepipe/?.lua'
--idlcpp for apache.
--url format: fs_namepipe_client_get_data.php?id=xx&key=xx&pop=1/0...
function handle(r)
r.content_type = "text/plain"
if r.metho... |
--
-- default.lua
-- Default Configs
--
local default_config = {}
-- =============================================================================
-- Default applications
-- =============================================================================
default_config.apps = {
terminal = "iTerm",
browser = "Brave ... |
spy_rogue = {
cast = function(player, target)
if not player:canCast(1, 1, 0) then
return
end
if (player.magic < 30) then
player:sendMinitext("You do not have enough mana.")
return
end
if target.level > player.level then
player:sendMinitext("Target player must be lower level than you for you to u... |
local component = require("component")
if component.isAvailable("experience") == true then
print("Current experience level " .. component.experience.level())
end |
require("Globals")
local Tas = require("Tas");
require("util")
local Gui = require("Gui")
local GuiEvents = require("GuiEvents")
inspect = require("inspect")
script.on_init( function()
-- Dont capture and print error, players won't see it as they haven't been added to the game
-- Instead collect the traceba... |
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