content stringlengths 5 1.05M |
|---|
function __TS__Spread(iterable)
local arr = {}
if type(iterable) == "string" then
do
local i = 0
while i < #iterable do
arr[#arr + 1] = __TS__StringAccess(iterable, i)
i = i + 1
end
end
else
for ____, item in __TS__I... |
-- two library
-- stb 3rdparty module
function stb_module(name)
local m = dep('stb', name, true)
kind "StaticLib"
includedirs {
path.join(TWO_SRC_DIR),
path.join(TWO_3RDPARTY_DIR, "stb"),
}
files {
path.join(TWO_3RDPARTY_DIR, "stb", "stb_" .. name .. ".h"),
pat... |
function init()
reset()
end
function step()
log("wheelvelocities:"..
string.format("%.2f", robot.joints.base_wheel_bl.encoder) ..","..
string.format("%.2f", robot.joints.base_wheel_fl.encoder) ..","..
string.format("%.2f", robot.joints.base_wheel_br.encoder) ..","..
string.format("%.2f", robot.... |
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- initialize all the scripts
------------------------------------------------------------------------------------------------------------------------------------... |
local sub = string.sub
local concat = table.concat
local str_meta = {
__index = function(s, i)
return sub(s.str, i, i)
end,
__newindex = function(s, i, v)
s.str = concat({sub(s.str, 0, i-1), v, sub(s.str, i+1)}, "")
end,
__tostring = function()
return s.str
end,
__len = function(s)
return #s.str
end,
}... |
object_tangible_quest_naboo_theed_borvo_antenna = object_tangible_quest_shared_naboo_theed_borvo_antenna:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_naboo_theed_borvo_antenna, "object/tangible/quest/naboo_theed_borvo_antenna.iff")
|
--[[-------------------------------------------------------------------------------------------------------------------------
Works as relay between discord and gmod server
-------------------------------------------------------------------------------------------------------------------------]]
--
local PLUGIN = {}
PL... |
-----------------------------------
-- Blade Ei
-- Katana weapon skill
-- Skill Level: 175
-- Delivers a dark elemental attack. Damage varies with TP.
-- Aligned with the Shadow Gorget.
-- Aligned with the Shadow Belt.
-- Element: Dark
-- Modifiers: STR:30% INT:30%
-- 100%TP 200%TP 300%TP
-- 1.00 1.50 ... |
local AddonName, AddonTable = ...
AddonTable.herbalism = {
52983, -- Cinderbloom
52984, -- Stormvine
52985, -- Azshara's Veil
52986, -- Heartblossom
52987, -- Twilight Jasmine
52988, -- Whiptail
}
|
return {'equalizer','equatie','equator','equatoriaal','equidistant','equidistante','equilibrist','equilibriste','equinoctiaal','equinox','equipage','equipagemeester','equipe','equipement','equiperen','equivalent','equivalentie','equaties','equatoriale','equilibristen','equinoctiale','equinoxen','equipagemeesters','equi... |
return {'xxx'} |
-- items: 28056, 28052
function event_say(e)
if(e.message:findi("hail")) then
e.self:Say("Beware these woods! The sarnak claim this land as their own and wicked creatures walk beneath the burning foliage.");
end
end
function event_trade(e)
local item_lib = require("items");
if(item_lib.check_turn_in(e.trade, {it... |
local profile = {};
gcdisplay = gFunc.LoadFile('common\\gcdisplay.lua');
gcinclude = gFunc.LoadFile('common\\gcinclude.lua');
sets = T{
Idle = {
Main = 'Bolelabunga',
Sub = 'Genmei Shield',
Head = 'Nyame Helm',
Neck = 'Loricate Torque +1',
Ear1 = 'Eabani Earring',
Ea... |
object_intangible_vehicle_light_bending_barc = object_intangible_vehicle_shared_light_bending_barc:new {
}
ObjectTemplates:addTemplate(object_intangible_vehicle_light_bending_barc, "object/intangible/vehicle/light_bending_barc.iff") |
local skynet = require "skynet"
local sharedata = require "skynet.sharedata"
local log = require "skynet.log"
local mysql = require "skynet.db.mysql"
local utils = require "utils"
local crypt = require "skynet.crypt"
local mysql_list = {}
local MYSQL_INDEX = 1
local command = {}
local function do_query(sql)
if M... |
--[[
Jet -> Boot Entry (Shared)
by Tassilo (@TASSIA710)
This is the boot entry for Jet.
--]]
AddCSLuaFile("jet/shared.lua")
include("jet/shared.lua")
|
gemai.register_action("aurum_mobs:alert_herd", function(self)
for _,object in ipairs(minetest.get_objects_inside_radius(self.entity.object:get_pos(), aurum.mobs.SEARCH_RADIUS)) do
if object ~= self.entity.object and aurum.mobs.helper_same_herd(self, object) then
local mob = aurum.mobs.get_mob(object)
local tar... |
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Skins")
local S = _Skins
local function LoadSkin()
local IconBackdrop = CreateFrame("Frame", nil, LossOfControlFrame)
IconBackdrop:SetFrameLevel(1)
... |
return "a"
|
local _servers =
{
{1, " 154.32.107.18", " 154.32.105.18", "Telstra Global - (GB)"},
{1, " 31.3.112.165", " ", "Escuelas De Estudios Superiores Esic Sacerdotes Del Corazon De Jesus Padres Reparadores - Majadahonda (ES)"},
{1, " 195.97.240.237", " ", "ONYX Onyx Group - Carluke (GB... |
local folderName = ...
local math_max = _G.math.max
local math_min = _G.math.min
local math_floor = _G.math.floor
local ButtonFrameTemplate_HidePortrait = _G.ButtonFrameTemplate_HidePortrait
local function Round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math_floor(num * mult + 0.... |
local K, C, L, _ = select(2, ...):unpack()
if C.Tooltip.Enable ~= true or C.Tooltip.ItemCount ~= true then return end
local GetItemCount = GetItemCount
local CreateFrame = CreateFrame
-- Item count in tooltip(by Tukz)
GameTooltip:HookScript("OnTooltipCleared", function(self) self.UIItemTooltip = nil end)
GameTooltip... |
function onPathAction()
if getPokemonHealthPercent(1) ~= 100 then
return talkToNpcOnCell(59,13)
else
return moveToNormalGround()
end
end
function onBattleAction() run() end |
fx_version 'bodacious'
game 'gta5'
description 'Fumigate Job by gonibix23'
version '1.0.0'
server_scripts {
'config.lua',
'server/main.lua'
}
client_scripts {
'config.lua',
'client/main.lua'
} |
object_tangible_item_beast_converted_lava_flea_decoration = object_tangible_item_beast_shared_converted_lava_flea_decoration:new {
}
ObjectTemplates:addTemplate(object_tangible_item_beast_converted_lava_flea_decoration, "object/tangible/item/beast/converted_lava_flea_decoration.iff")
|
local Name, Addon = ...
function Addon.IsNPC(guid)
return guid and guid:sub(1, 8) == "Creature"
end
function Addon.GetNPCId(guid)
return tonumber(select(6, ("-"):split(guid)), 10)
end
function Addon.GetInstanceDungeonId(instance)
if instance then
for id,enemies in pairs(MDT.dungeonEnemies) do
... |
local function wct2txt(self, file_name_in, file_name_out)
local content = io.load(file_name_in)
if not content then
message('文件无效:' .. file_name_in:string())
return
end
local index = 1
local max = #content
local chunk = {}
--文件版本
chunk.file_ver, ind... |
-- See LICENSE for terms
return {
PlaceObj("ModItemOptionNumber", {
"name", "LargeRocksCost",
"DisplayName", T(302535920011435, "Cost of large rocks"),
"DefaultValue", 10,
"MinValue", 1,
"MaxValue", 250,
}),
}
|
local mg = require "moongen"
local memory = require "memory"
local device = require "device"
local stats = require "stats"
local log = require "log"
local ip4 = require "proto.ip4"
local libmoon = require "libmoon"
function configure(parser)
-- do nothing, just check parse errors
function convertMac_fake(str)
... |
-- Controls transitions into every screen unless overridden by another 'ScreenName in'
-- This just creates a black box that covers the screen and then fades it to invisible after 0.1 seconds
return Def.Quad {
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y):zoomto(SCREEN_WIDTH, SCREEN... |
--[[
ExportScoreForIRC is something that AJ made for fun. It requires an
understanding of how StepMania views your filesystem, as well as knowledge
on how to make your IRC client play from a script file.
Since this was made for a limited purpose, it assumes you play as a single player
in non-course modes.
It spit... |
local vector = require "vector"
local platform = {}
platform.position = vector( 300, 500 )
platform.speed = vector( 800, 0 )
platform.image = love.graphics.newImage( "img/800x600/platform.png" )
platform.small_tile_width = 75
platform.small_tile_height = 16
platform.small_tile_x_pos = 0
platform.small_tile_y_pos = 0
p... |
--------------------------------------------------------------------------------------------------------------------------
-- Decoder of GIF-files
--------------------------------------------------------------------------------------------------------------------------
-- This module extracts images from GIF-files.
-- ... |
require "/scripts/util.lua"
require "/scripts/vec2.lua"
require "/scripts/versioningutils.lua"
require "/items/buildscripts/abilities.lua"
function build(directory, config, parameters, level, seed)
local configParameter = function(keyName, defaultValue)
if parameters[keyName] ~= nil then
return parameters[... |
construct = {
version = "1.0-dev"
}
-- Currently construct only supports Minetest Game and MineClone (2, 5, and MineClonia)
if minetest.get_modpath("default") ~= nil then
construct.gamemode = "MTG"
elseif minetest.get_modpath("mcl_core") ~= nil then
construct.gamemode = "MCL"
else
construct.gamemode =... |
-- This defines all the callbacks needed by server and client.
-- Callbacks are called when certain events happen.
VERSION = "0.6"
-- These are all possible commands clients of the server can send:
CMD = {
CHAT = 128,
MAP = 129,
START_GAME = 130,
GAMESTATE = 131,
NEW_CAR = 132,
MOVE_CAR = 133,
PLAYER_WINS = 13... |
local M = {}
M.__index = M
function M.new()
local self = setmetatable({
}, M)
return self
end
function M:fireOn()
end
return M |
local socket = require("cqueues.socket")
local LogLevel = require("web-driver/log-level")
local IPCProtocol = require("web-driver/ipc-protocol")
local pp = require("web-driver/pp")
local RemoteLogger = {}
local methods = {}
local metatable = {}
function metatable.__index(geckodriver, key)
return methods[key]
end
... |
-- File browsers, fuzzy finders, explorers, searching.
-- All the fun stuff to find something to operate on.
local function has_words_before()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil
end... |
local is_table_empty = assert(foundation.com.is_table_empty)
local table_keys = assert(foundation.com.table_keys)
local table_length = assert(foundation.com.table_length)
local DeviceCluster = yatm_clusters.SimpleCluster:extends("DeviceCluster")
local ic = DeviceCluster.instance_class
function ic:initialize(cluster_g... |
--
-- tests/actions/vstudio/vc2010/test_extension_settings.lua
-- Check the import extension settings block of a VS 2010 project.
-- Copyright (c) 2014 Jason Perkins and the Premake project
--
local suite = test.declare("vs2010_extension_settings")
local vc2010 = premake.vstudio.vc2010
local project = premake.proje... |
AddJob({"output1", "output2"}, "testing 1", "echo hello > output1")
|
slot0 = class("PrincetonPtPage", import(".TemplatePage.PtTemplatePage"))
slot0.OnInit = function (slot0)
slot0.super.OnInit(slot0)
slot0.buildBtn = slot0:findTF("build", slot0.bg)
end
slot0.OnFirstFlush = function (slot0)
slot0.super.OnFirstFlush(slot0)
onButton(slot0, slot0.buildBtn, function ()
slot0:emit(Ac... |
-- server side demo
if triggerServerEvent == nil then
addEventHandler("onResourceStart", resourceRoot, async(function(...)
outputDebugString("async start")
local connection = dbConnect("sqlite", "testdb.sqlite")
local task0 = asyncDbQuery(connection, "SELECT 1")
local task1 = asyncSleep(10000)
local t... |
return {
{ "kevinhwang91/nvim-bqf" },
{
"mhinz/vim-grepper",
config = function()
vim.cmd([[
augroup Grepper
autocmd!
autocmd User Grepper call setqflist([], 'r', {'context': {'bqf': {'pattern_hl': histget('/')}}}) | botright copen
augroup ... |
// Generated by github.com/davyxu/tabtoy
// Version: 2.8.10
module table {
export var Event : table.IEventDefine[] = [
{ Id : 1, Event : 1001 }
]
// Id
export var EventById : game.Dictionary<table.IEventDefine> = {}
function readEventById(){
for(let rec of Event) {
EventById[rec.Id] = rec;
}
}
readEvent... |
---@class CS.UnityEngine.RenderTargetSetup : CS.System.ValueType
---@field public color RenderBuffer[]
---@field public depth CS.UnityEngine.RenderBuffer
---@field public mipLevel number
---@field public cubemapFace number
---@field public depthSlice number
---@field public colorLoad RenderBufferLoadAction[]
---@field ... |
-- invoke as Pandoc filter
-- set the metadata value 'title' based on the first level 2 header
local title
function Header(elem)
if elem.level == 2 then
-- save first heading to use as the page title
if not title then
title = pandoc.utils.stringify(elem)
end
end
end
function Meta(meta)
if tit... |
local S, G, R = precore.helpers()
precore.import(G"${DEP_PATH}/duct")
precore.make_config_scoped("cacophony.env", {
once = true,
}, {
{global = function()
precore.define_group("CACOPHONY", os.getcwd())
end}})
precore.make_config("cacophony.strict", nil, {
{project = function()
configuration {"clang"}
flags {
... |
--濒死时,献祭队友回血
function onStart(target, buff)
add_buff_parameter(target, buff, 1)
end
function onPostTick(target, buff)
if buff.not_go_round > 0 then
return
end
buff.remaining_round = buff.remaining_round - 1;
if buff.remaining_round <= 0 then
UnitRemoveBuff(buff);
end
end
function onEnd(target, buff)
add_... |
local Model = require("lapis.db.model").Model
local schema = require("lapis.db.schema")
local types = schema.types
local lapis = require("lapis")
local db = require("lapis.db")
local uuid = require("uuid")
-- Localize
local cwd = (...):gsub('%.[^%.]+$', '') .. "."
local oss_options = require(cwd .. "GameDbUrls").get... |
--[[
--=====================================================================================================--
Script Name: Shotty-Snipes, for SAPP (PC & CE)
Description: Players spawn with a shotgun & sniper.
Other weapons & vehicles do not spawn.
You can use equipment (i.e, grenades & poweru... |
local U = require "togo.utility"
local T = require "Quanta.Time"
local O = require "Quanta.Object"
local Unit = require "Quanta.Unit"
local Entity = require "Quanta.Entity"
local Tracker = require "Quanta.Tracker"
local Vessel = require "Quanta.Vessel"
local Tool = require "Quanta.Tool"
local Stat = require "Bio.Stat... |
local fs = require('fs')
local pathjoin = require('pathjoin')
local splitPath = pathjoin.splitPath
local pathJoin = pathjoin.pathJoin
local readFileSync = fs.readFileSync
local scandirSync = fs.scandirSync
local remove = table.remove
local env = setmetatable({
require = require, -- luvit custom require
},... |
local TimeBeforeHealing = script:GetCustomProperty("TimeBeforeHealing")
local HealingPerSecond = script:GetCustomProperty("HealinigPerSecond")
function Regen( )
while true do
for _,player in pairs(Game.GetPlayers( )) do
local hp = player.hitPoints
local maxHP = player.maxHitPoints
... |
--[[
Copyright (c) 2019, Vsevolod Stakhov <vsevolod@highsecure.ru>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law ... |
-- -- init script content
-- -- This file will be run once after deployment to configure the Application Solution.
-- print("Begin initialization.")
-- default_dashboard_config = '{
-- "allow_edit": true,
-- "columns": 3,
-- "datasources": [
-- {
-- "name": "00:11:22:33:44:55 Timeseries",
-- "s... |
-- ULX < --
-- > ulx.LSAddXP
-- > args: caller, target, xp
function ulx.LSAddXP( ply, trg, xp )
if not xp then return ULib.tsayError( "XP amount is not specified!" ) end
trg:LSAddXP( xp )
ulx.fancyLogAdmin( ply, "#A add #i XP to #T !", xp, trg )
end
local LSAddXP = ulx.command( "guthlevelsystem", "ulx lsaddxp", ... |
registerNpc(112, {
walk_speed = 200,
run_speed = 460,
scale = 105,
r_weapon = 0,
l_weapon = 0,
level = 38,
hp = 32,
attack = 154,
hit = 119,
def = 145,
res = 81,
avoid ... |
local fficlass = require("fficlass")
local vec3, meta = fficlass.new("typedef struct {float x, y, z;} vec3;")
local new = vec3.new
local sqrt = math.sqrt
local null = new(0, 0, 0)
vec3.null = null
function vec3.dot(a, b)
return a.x*b.x + a.y*b.y + a.z*b.z
end
function vec3.cross(a, b)
return new(
a.y*b.z - a.... |
require 'setup/setup'
local dummy = { dummy = "dummy" } -- we fulfill or reject with this when we don't intend to test against it
describe("2.3.4: If `x` is not an object or function, fulfill `promise` with `x`", function()
local function testValue(expectedValue, stringRepresentation, beforeEachHook, afterEachHoo... |
BigWigs:AddColors("Commander Sarannis", {
[-5411] = {"cyan","yellow"},
[34794] = {"blue","red"},
[35096] = "orange",
})
BigWigs:AddColors("High Botanist Freywinn", {
[34550] = {"green","red"},
[34752] = {"blue","orange"},
})
BigWigs:AddColors("Thorngrin the Tender", {
[34659] = {"blue","red"},
[34661] = {"blu... |
target("ResignTool")
add_rules("xcode.application")
add_files("**.m")
add_files("ResignTool/*.xcassets")
add_files("ResignTool/**.storyboard")
add_files("ResignTool/Info.plist")
add_includedirs("ResignTool/Entity", "ResignTool/Factory", "ResignTool/Util")
add_frameworks("Security")
|
local F, C, L = unpack(select(2, ...))
-- Actionbar
L['ACTIONBAR_LEAVE_VEHICLE'] = 'Leave vehicle button'
-- Quest
L['QUEST_ACCEPT_QUEST'] = 'Accept quest: '
L['QUEST_QUICK_QUEST'] = 'Auto quest'
-- misc
L['MISC_STRANGER'] = 'Stranger'
L['MISC_GET_NAKED'] = 'Double click to remove gears'
L['NAKE_BUTTON'] = 'Und... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Category = "RocketLandingAttempt",
Effects = {},
EnableChance = 30,
Enabled = true,
Image = "UI/Messages/Events/21_meteors.tga",
NotificationText = "",
Prerequisites = {
PlaceObj('CheckObjectCount... |
require('themer').setup({
colorscheme = "gruvbox-material-dark-soft",
styles = {
comment = { style = 'italic' },
["function"] = { style = 'italic' },
functionbuiltin = { style = 'italic' },
variable = { style = 'italic' },
variableBuiltIn = { style = 'italic' },
p... |
return {
name = "Stone",
desc = "Rough and tough",
sprite = 'stone',
usage = 'wall'
}
|
local Context = require 'stuart.Context'
local stuart = require 'stuart'
local RedisContext = stuart.class(Context)
return RedisContext
|
local function build(id, instance_id, name, address)
local now = os.time()
local retval = {
obsess_over_host = true,
no_more_notifications = false,
check_attempt = 1,
icon_image_alt = "",
enabled = true,
host_id = id,
state = 0,
last_update = now,
address = address,
last_chec... |
Grenade.kModelName = nil -- was PrecacheAsset("models/marine/rifle/rifle_grenade.model")
Grenade.kProjectileCinematic = PrecacheAsset("cinematics/marine/grenade.cinematic") |
-- JMS Dark theme
-- 2019-01-26
local property = require('lexer').property
property['colour.black'] = '#222222'
property['colour.grey'] = '#777777'
property['colour.white'] = '#DDDDDD'
property['colour.red'] = '#FF0000'
property['colour.yellow'] = '#E6DC65'
property['colour.green'] = '#77C32F'
property['colour.blue']... |
require "sloongnet_mysql"
local Sql_Req = {};
local db = sloongnet_mysql.new();
local res,msg = db:Connect('127.0.0.1',3389,'root','pwe','db');
Sloongnet_ShowLog(msg);
local log_ptr = Sloongnet_GetLogObject();
sloongnet_mysql.SetLog(log_ptr,true,true)
Sql_Req.SqlTest = function( u, req, res )
local cm... |
vim.api.nvim_set_keymap('n', '<Leader>t', ':TagbarToggle<CR>', {noremap = true})
|
if ACF.Version then --fallback to old acf, its not set in acf3
function ACF_DefineEngineold(id,data)
ACF_DefineEngine(id,data)
end
else
local class = "zACFE R"
local typeoverwrite = nil
-- Flat 2 engines
ACF.RegisterEngineClass(class, {
Name = "ACFE Radial Engines",
})
do
function ACF_DefineEngineold(id,... |
local _, ns = ...
local oUF = ns.oUF or oUF
assert(oUF, 'oUF Experience was unable to locate oUF install')
for tag, func in next, {
['experience:cur'] = function(unit)
return (IsWatchingHonorAsXP() and UnitHonor or UnitXP) ('player')
end,
['experience:max'] = function(unit)
return (IsWatchingHonorAsXP() and Uni... |
local _M={}
local default_language="en"
local path='init.international.'
local language_list={
zh_cn="zh_cn",
en="en",
}
for k,v in pairs(language_list) do
_M[k] = require (path..v);
end
return _M;
|
local L = pace.LanguageString
local acsfnc = function(key, def)
pace["View" .. key] = def
pace["SetView" .. key] = function(val) pace["View" .. key] = val end
pace["GetView" .. key] = function() return pace["View" .. key] or def end
end
acsfnc("Entity", NULL)
acsfnc("Pos", Vector(5,5,5))
acsfnc("Angles", Angle(0,... |
object_tangible_furniture_lifeday_lifeday_incense_burner = object_tangible_furniture_lifeday_shared_lifeday_incense_burner:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_lifeday_lifeday_incense_burner, "object/tangible/furniture/lifeday/lifeday_incense_burner.iff")
|
function love.conf(t)
t.title = ":Fast :Food - Ludum Dare #27 Jam"
t.author = "Cassassin-LPGhatguy"
t.url = "https://lpghatguy.com/"
t.identity = "ld-ff"
t.version = "0.8.0"
t.console = false
t.release = true
t.screen.width = 100
t.screen.height = 100
t.screen.fullscreen = false
t.screen.vsync = true
t.sc... |
class "SharedUnlocks"
local g_Logger = require "__shared/Logger"
function SharedUnlocks:__init()
g_Logger:Write("Shared Unlocks Init.")
self.m_ModifiedKitId = Guid("28ec16e7-0bbf-4cb0-9321-473c6ec54125", "D")
self.m_ModifiedKit = nil
self.m_NoSpecializationInstance = nil
self.m_SprintBoostL2Instance ... |
slot0 = class("SkillInfoMediator", import("..base.ContextMediator"))
slot0.WARP_TO_TACTIC = "SkillInfoMediator:WARP_TO_TACTIC"
slot0.WARP_TO_META_TACTICS = "SkillInfoMediator:WARP_TO_METATASK"
slot1 = 10
slot0.register = function (slot0)
slot0:bind(slot0.WARP_TO_TACTIC, function (slot0)
slot1 = getProxy(NavalAcadem... |
local M = {}
function M.setup()
require('gitsigns').setup {
signs = {
add = {hl = 'GitGutterAdd', text = '▋'},
change = {hl = 'GitGutterChange',text= '▋'},
delete = {hl= 'GitGutterDelete', text = '▁'},
topdelete = {hl ='GitGutterDeleteChange',text = '▔'},
changedelete = ... |
measure = {}
-- Definitions
measure.screen_width = 960
measure.screen_height = 600
measure.board_width = 600
measure.board_height = 468
measure.piece_size = 64
measure.piece_amount = 16
measure.square_width = 9
measure.square_height = 7
-- Calculated values
measure.board_x = (measure.screen_width - measure.board_w... |
function fib(n, a, b)
if n == 0 then
return a
elseif n == 1 then
return b
end
return fib(n-1, b, a+b)
end
fib(35, 0, 1)
|
MaulerStrongholdScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "MaulerStrongholdScreenPlay",
lootContainers = {
625317,
625318,
8825382
},
lootLevel = 300,
lootGroups = {
{
groups = {
{group = "vehicledeedsnormal", chance = 1000000},
{group = "non_jedi_rings_ranged"... |
local _ = require("lib.underscore")
local stooge = { name = "moe" }
print(_.property("name")(stooge) == "moe")
|
-- import
local candy = require "candy"
local GizmoManagerModule = require "candy_edit.EditorCanvas.GizmoManager"
local Gizmo = GizmoManagerModule.Gizmo
--------------------------------------------------------------------
---@class DrawScriptGizmo : Gizmo
local DrawScriptGizmo = CLASS: DrawScriptGizmo ( Gizmo )
funct... |
---@class ItemType : zombie.inventory.ItemType
---@field public None ItemType
---@field public Weapon ItemType
---@field public Food ItemType
---@field public Literature ItemType
---@field public Drainable ItemType
---@field public Clothing ItemType
---@field public Key ItemType
---@field public KeyRing ItemType
---@fi... |
---@type mx.ndarray.ndarray|mx.ndarray.op
local M = {}
local _internal, contrib, linalg, op, random, sparse, utils, image, ndarray = require('mx.ndarray._internal'), require('mx.ndarray.contrib'), require('mx.ndarray.linalg'), require('mx.ndarray.op'), require('mx.ndarray.random'), require('mx.ndarray.sparse'), requir... |
local scrutinizer = scrutinizer
local ipairs = ipairs
local TEXT = TEXT
local tostring = tostring
local type = type
local pairs = pairs
local tonumber = tonumber
local math_floor = math.floor
local string_find = string.find
local table_insert = table.insert
local string_sub = string.sub
local UnitName = UnitName
local... |
num_enemies = 1
boss_fight = true
experience=1000
gold=1000
function start()
addEnemy("Tode", 45, 105)
end
speech = {
"Tode: I may be a vegetarian...\n",
"Tode: But I will enjoy eating you!\n",
}
speechCount = 1
function get_speech()
speechCount = speechCount + 1
return speech[speechCount-1]
... |
require "ninja"
solution "ninjatestsln"
location "build"
configurations {"debug", "release"}
project "ninjatestprj_app"
kind "ConsoleApp"
location "build"
language "C++"
targetdir "build/bin_%{cfg.buildcfg}"
files {"main.cpp"}
includedirs {"test1", "test2"}
links {"ninjatestprj_lib_test1", "ninjatestprj_lib... |
-- Lua script to generate the implementations of RawSerialize and RawDeserialize for
-- statically sized arrays.
tys = "u8 i8 u16 i16 u32 i32 f32 u64 i64 f64 i128 u128"
lens = "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32"
size = {1, 1, 2, 2, 4, 4, 4, 8, 8, 8, 8, 16, 16}
i = 1
... |
array_decname = {"прве", "друге", "треће", "четврте", "пете", "шесте", "седме", "осме", "девете", "десете"}
neparne_msg = "непарне"
parne_msg = "парне"
|
local parquet_util = require 'parquet.util'
describe('util', function()
it('splice removes 1 element from index 4', function()
-- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/splice
local myFish = {'angel', 'clown', 'drum', 'mandarin', 'sturgeon'}
local removed ... |
--------------------------------------------------------------------------------
-- To catch the operation of the screen, and sends the event. <br>
--------------------------------------------------------------------------------
local table = require("hp/lang/table")
local Event = require("hp/event/Event")
local Event... |
local typedefs = require "kong.db.schema.typedefs"
local plugin_name = ({...})[1]:match("^kong%.plugins%.([^%.]+)")
string.startswith = function(self, str)
return self:find('^' .. str) ~= nil
end
local function validate_variable(value)
local _, err = load("local var = "..value)
if err then
return f... |
local struct = setmetatable(require('struct'), {
__call = function(t, ...)
return t.struct(...)
end,
})
local array = struct.array
local tag = struct.tag
local string = struct.string
local data = struct.data
local packed_string = struct.packed_string
local int8 = struct.int8
local int16 = struct.int1... |
SetupProject("Tut16GammaRamp", "GammaRamp.cpp",
"data/screenCoords.vert",
"data/textureGamma.frag", "data/textureNoGamma.frag")
SetupProject("Tut16GammaCheckers", "GammaCheckers.cpp",
"data/PT.vert",
"data/textureGamma.frag", "data/textureNoGamma.frag")
SetupProject("Tut16GammaLandscape",
"GammaLandsc... |
local record = require('record')
local default = { x = 1, y = 2, z = { a = { b = 3, z = 4 }}}
local function equal( a, b )
if a == b then
return true
elseif type( a ) == type( b ) then
for k, v in pairs( a ) do
if not equal( v, b[k] ) then
return false
end
end
for k, v in pairs( b ) do
if not e... |
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