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function assertArgumentIsElement(variable, argumentNumber) if isElement(variable) then return true end local variableType = getVariableType(variable) if argumentNumber then error( string.format( "expected element at argument %d, got %s", argumentNumber, variableType ...
--[[ More Blocks: registrations Copyright © 2011-2020 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] local S = moreblocks.S local descriptions = { ["micro"] = "Microblock", ["slab"] = "Slab", ["slope"] = "Slope", ["panel"] = "Panel", ["stair"] = "Stair...
local Debug = require(script.Parent.Parent.Parent.Debug) local Typer = require(script.Parent.Parent.Parent.Typer) local copy = require(script.Parent.copy) local Debug_Assert = Debug.Assert local function noUpdate(value) return value end local function call(callback, ...) if type(callback) == "function" then retu...
--[[ Copyright 2021 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
EditorGameDirection = EditorGameDirection or class(MissionScriptEditor) function EditorGameDirection:create_element() self.super.create_element(self) self._element.class = "ElementGameDirection" end
package.path="?/init.lua;"..package.path -- Note: you need 2 computers to test this! Broadcast does not on local host! -- I have tested this code and it works, but only on seperate PC's within the same LAN network require("bin") require("multi") require("net") server=net:newServer(12345) server.OnDataRecieved(function(...
local M = {} function M.is_buffer_empty() -- Check whether the current buffer is empty return vim.fn.empty(vim.fn.expand('%:t')) == 1 end function M.has_width_gt(cols) -- Check if the windows width is greater than a given number of columns return vim.fn.winwidth(0) / 2 > cols end function remap(x, noremap, s...
function isemptydir(directory,nospecial) for filename in require('lfs').dir(directory) do if filename ~= '.' and filename ~= '..' then return false end end return true end
function general (dt) if love.keyboard.isDown("escape") then love.event.quit() end imgToNotBeDrawn = {} if love.keyboard.isDown("f11") and keyf11pressed == false then keyf11pressed = true if fullscren==false then local a = love.graphics.getWidth() local b = love.graphics.getHeight() love.window.setM...
mod_statusbar.create{ screen=0, pos='bl', fullsize=true, systray=true, template=" [ %date ] [ load: %>load ] %filler%systray", } mod_statusbar.launch_statusd{ date={ date_format='%a %Y-%m-%d %H:%M', }, load={ }, }
-- NoIndex: true --local Properties = require("tab_Properties") local Sidebar = {} -- Moved to main script so they can be global; avoids a circular dependency -- Sidebar_w = 272 -- function Sidebar_ref_x() return (GUI.cur_w or GUI.w or gfx.w) - Sidebar_w end -- Adjust the sidebar and its contents when the window is...
-- mud -- mud example application function uses_examples() includedirs { path.join(MUD_DIR, "example"), } end mud.examples = {} mud.examples.all = mud_module(nil, "example", MUD_DIR, "example", nil, uses_examples, false, {}, true) if _OPTIONS["renderer-bgfx"] then --mud_binary("mud_exampl...
local size = tonumber(ARGV[1]) local jobs = redis.call('LRANGE', KEYS[1], 0, size-1) local len_before = redis.call('LLEN', KEYS[1]) if table.getn(jobs) > 0 then local queue_key = KEYS[2] redis.call('RPUSH', queue_key, unpack(jobs)) redis.call('LTRIM', KEYS[1], size, -1) end local len_after = redis.call('LLEN', ...
local actions = require('telescope.actions') local action_state = require('telescope.actions.state') local finders = require('telescope.finders') local make_entry = require('telescope.make_entry') local pickers = require('telescope.pickers') local utils = require('telescope.utils') local conf = require('telescope.conf...
---------------------------------------------------------------------------------------------------- -- localized Spanish (mounts module) strings -- --get the add-on engine local Engine = _G.Cecile_QuickLaunch; --Spanish or Latin America Spanish local L = LibStub("AceLocale-3.0"):NewLocale(Engine.Name, "esES") if not...
local utils = require('utils') utils.map('n', '<Space>', '') vim.g.mapleader = ' ' utils.map('i', 'jk', '<Esc>') utils.map('n', '<leader><esc>', ':nohlsearch<CR>') -- Telescope -- Find files using Telescope command-line sugar. utils.map('n', '<leader>pf', '<cmd>Telescope find_files<CR>') utils.map('n', '<leader>sp',...
--[[********************************** * * Multi Theft Auto - Admin Panel * * client\main\admin_options.lua * * Original File by lil_Toady * **************************************]] aOptionsTab = {} function aOptionsTab.Create(tab) aOptionsTab.Tab = tab guiCreateHeader(0.03, 0.05, 0.10, 0.05, "Main:", true, a...
--- Native Lua implementation of filesystem and platform abstractions, -- using LuaFileSystem, LuaSocket, LuaSec, lua-zlib, LuaPosix, MD5. -- module("luarocks.fs.lua") local fs_lua = {} local fs = require("luarocks.fs") local cfg = require("luarocks.core.cfg") local dir = require("luarocks.dir") local util = require...
function love.load() --- Sprites sprites = {} sprites.pusto = love.graphics.newImage('sprites/pusto.png') sprites.nps = love.graphics.newImage('sprites/zombie.png') sprites.coin_sheet = love.graphics.newImage('sprites/coin_sheet.png') sprites.player_jump = love.graphics.newImage('sprites/444.png') ...
local B = class("BaseView") function B:ctor(pkgName, uiName) self._pkgName = pkgName; self._uiName = uiName; self._hasShowUI = false; local pkg = UIPackage.GetByName(self._pkgName) if pkg then self:_onUILoaded() else local _this = self UIManager.AddPackage(self._pkgName,...
local abs = math.abs local scrollbarColor = tocolor(255, 255, 255, 50) local SCROLLBAR_THRESHOLD = 10 -- in pixels function onMove ( _, _, cX, cY ) if not (pressedButton and scrollbar and tobool(getUserConfig("dragmeterEnabled"))) then return end if not scrollbar.thresholdReached then if not( abs(scro...
local E, C, L = select(2, ...):unpack() if not C.stats.enable or not C.stats.config.Durability.enable then return end ---------------------------------------------------------------------------------------- -- Durability of DataText (modified from ShestakUI) -----------------------------------------------------------...
return PlaceObj("ModDef", { "title", "Fix Flying Drones MidAir Malfunction", "id", "ChoGGi_FixFlyingDronesMidAirMalfunction", "steam_id", "2473394779", "pops_any_uuid", "88b79b2c-a54b-4f9b-8d58-9e69e03def3b", "lua_revision", 1007000, -- Picard "version", 1, "version_major", 0, "version_minor", 1, "image", "Pre...
__game_font_styles = { Help = T{984, --[[Help]] "SchemeBk, 15, aa"}, HelpHint = T{986, --[[HelpHint]] "SchemeBk, 16, aa"}, PopupTitle = T{8572, --[[PopupTitle]] "LibelSuitRg, 30, aa"}, PopupDescr = T{8573, --[[PopupDescr]] "SchemeBk, 18, aa"}, HexChoice = T{8574, --[[HexChoice]] "SchemeBk, 16, aa"}, RolloverTi...
local ch = minetest.mod_channel_join("multiserver") local rq = 0 local cb = {} multiserver.do_rpc = function(msg, cbf) local data = multiserver.tohex(rq) .. " " .. msg rq = rq + 1 ch:send_all(data) cb[rq] = cbf end minetest.register_on_modchannel_message(function(channel_name, sender, msg) if channel_name ~= "mu...
-- Copyright © 2016 g0ld <g0ld@tuta.io> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the COPYING file for more details. -- Quest: @Rympex local sys = require "Libs/syslib" local ga...
-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -- group "" project "modus_launcher" targetname "%{prj.name}" targetdir "%{wks.location}/bin-lib/%{cfg.platform}/%{cfg.buildcfg}/" objdir "%{wks.location}/bin-obj/%{cfg.platform}/%{cfg.buildcfg}/" location...
local os = os local theme = {} theme.dir = os.getenv("HOME") .. "/.config/awesome" theme.wallpaper = theme.dir .. "/wall.png" theme.font = "xos4 Terminus 9" theme.fg_normal = "#DDDDFF" theme.fg_focus = "#EA6F81" theme.fg_urgent = "#CC9393" theme.bg_normal = "#1A1A1A" theme.bg_focus = "#313131" theme.bg_urgent = "#1A1A1...
DoReady.Warlock.Affliction.MythicPlus.Fortified.Legendarys = { [1] = 356362, [2] = 337128, [3] = 337122, [4] = 337057, [5] = 337020, [6] = 337106, [7] = 337111, [8] = 356259, [9] = 356342, [10] = 337141, } DoReady.Warlock.Affliction.MythicPlus.Fortified.Talents = { [1] = 198590, [2] = 196102, [3] = 108416, [4] = 196226...
--[[ OEML - REST API This section will provide necessary information about the `CoinAPI OEML REST API` protocol. This API is also available in the Postman application: <a href=\"https://postman.coinapi.io/\" target=\"_blank\">https://postman.coinapi.io/</a> The version of the OpenAPI document: v1 Con...
local f = CreateFrame("Frame") f:SetScript("OnEvent", function() local c = 0 for b=0,4 do for s=1,GetContainerNumSlots(b) do local l = GetContainerItemLink(b, s) if l then local p = select(11, GetItemInfo(l))*select(2, GetContainerItemInfo(b, s)) if select(3, GetItemInfo(l))==0 then UseContainerI...
local skynet = require "skynet" local skymgr = require "skynet.manager" skynet.start(function() skymgr.abort() end)
--[[ * The MIT License * Copyright (C) 2011 Derick Dong (derickdong@hotmail.com). All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * with...
frozen = false -- Freeze (stops players from moving) function tvRP.toggleFreeze() frozen = not frozen if frozen then FreezeEntityPosition(GetPlayerPed(-1), true) else FreezeEntityPosition(GetPlayerPed(-1), false) end end
-- local base = require('imgui.widgets.Window') ---@class icp.AssetManager:im.Window local M = class('icp.AssetManager', base) local im = imgui local wi = require('imgui.Widget') local ins ---@return icp.AssetManager function M:getInstance() ins = ins or M() return ins end function M:ctor() base.ctor(self,...
----------------------------------------------------------------------------- -- Warning: - -- If you edit the files below, do not request support if something breaks! - ----------------------------------------------------------------------------- -- API ...
local config = require 'config' local u = require 'utilities' local api = require 'methods' local JSON = require 'dkjson' local plugin = {} local function save_data(filename, data) local s = JSON.encode(data, {indent = true}) local f = io.open(filename, 'w') f:write(s) f:close() end local function lo...
--[[ defineComponent is a utility function for defining a component. Given an argument table, it creates a component class. The argument table should have the following keys: - name (string) - generator (() -> table) - entityFilter (entity -> bool) The name must be a string; there are no ...
SMA="SMA" WMA="WMA" EMA="EMA" SMMA="SMMA" WILLMA="WILLMA" Settings= { Name = "**NRTR_LUA", period = 21, multiple = 0.7, value_type = "ATR", showNRTR = 0, line = { { Name = "NRTR_buy", Color = RGB(40,240,250), Type = TYPE_POINT, Width = 4 }, { Name = "NRTR_sell", Color = RGB(255,0,255), Ty...
-- Written by SolarCrane local HEALTH_BACKGROUND_COLOR = Color3.new(228/255, 236/255, 246/255) local HEALTH_RED_COLOR = Color3.new(255/255, 28/255, 0/255) local HEALTH_YELLOW_COLOR = Color3.new(250/255, 235/255, 0) local HEALTH_GREEN_COLOR = Color3.new(27/255, 252/255, 107/255) local MIN_COLOR_POSITION = 0.1 local M...
local Q = require 'Q' local calc_benefit = require 'Q/ML/DT/lua/calc_benefit' local chk_params = require 'Q/ML/DT/lua/chk_params' local is_in = require 'Q/UTILS/lua/is_in' local function check_extract_goal( T, -- table of m lvectors of length n, indexed as 1, 2, 3, ... g, -- lVector of length n ng, is_goal_rea...
--- 模块功能:DTU主逻辑 -- @author openLuat -- @module create -- @license MIT -- @copyright openLuat -- @release 2018.12.27 require "pm" require "iic" require "sms" require "pins" require "misc" require "mqtt" require "utils" require "lbsLoc" require "socket" require "update" require "httpv2" require "gpsv2" require "common" r...
--[[ HTTP Header data structure/type Design criteria: - the same header field is allowed more than once - must be able to fetch seperate occurences (important for some headers e.g. Set-Cookie) - optionally available as comma seperated list - http2 adds flag to headers that they should never be indexed ...
ITEM.name = "Browing Hi-Power" ITEM.desc = "Модифицированная модель пистолета первой половины 20-ого века, которая такая же надежная, точная и мощна, как оригинальный образец. Эта модель получила репутацию одного из лучших пистолетов 20-ого века и пользуется большой популярностью среди сталкеров. \n\nБоеприпасы 9х19"...
NOOP = function() end local input = require "input" local log = require "lib.log" local lume = require "lib.lume" local profi = require "lib.profi" log.usecolor = love.system.getOS() ~= "Windows" lg = love.graphics lg.quad = lume.memoize(lg.newQuad) lm = love.math lc = love.mouse la = love.audio lt = love.timer State...
function momoTweak.recipe.Silver() local AddIng = momoIRTweak.recipe.SafeAddIngredient local ITEM = momoIRTweak.FastItem local FLUID = momoIRTweak.FastFluid local NEWComplex = momoIRTweak.recipe.NewComplexRecipe local UnlockAt = momoIRTweak.recipe.UnlockAtRef local fluidName = momoTweak.fluid -- add liquid cop...
_G.LuaNetworking = _G.LuaNetworking or {} LuaNetworking.HiddenChannel = 4 LuaNetworking.AllPeers = "GNAP" LuaNetworking.AllPeersString = "{1}/{2}/{3}" LuaNetworking.SinglePeer = "GNSP" LuaNetworking.SinglePeerString = "{1}/{2}/{3}/{4}" LuaNetworking.ExceptPeer = "GNEP" LuaNetworking.ExceptPeerString = "{1}/{2}/{3}/{4}...
--This program demonstrates how to use digital lines as simple counters. --Most commonly users should throttle their code execution using the functions: --'LJ.IntervalConfig(0, 1000)', and 'if LJ.CheckInterval(0) then' ... --Array indeces 1-23 correspond with DIO0-22 as the following: --Index: 1 Channel...
-- (c) Fabien Fleutot, 2014. -- Released under the MIT public license. --- @module victron.bmv -- Reads and decodes Victron BMV60x frames. -- -- This module generates specific instances of the more generic handlers -- provided by `victron.ve-direct`: it acquires the frames by pairs -- (a snapshot frame and an hist...
local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) local RoactRodux = require(CorePackages.RoactRodux) local Components = script.Parent.Parent.Parent.Components local ServerStatsChart = require(Components.ServerStats.ServerStatsChart) local UtilAndTab = require(Components.Ut...
--[[ WEAPON ICONS Icons by default are resources searched in the texture table. In order to link one of these icons to a weapon, you need to add an entry on the 'WeaponIcons' table. But because it's not recommended to edit the default skin in order to add more icons, they can be added as if they were text...
for i,v in ipairs({ {4103,1019.9004,-2177.5996,19.7,0,0,175.995,3,121, false}, {9339,978.40039,-2127.2998,27.7,0,0,86.248,3,121, false}, {9339,964.70001,-2139.3,27.7,0,0,356.248,3,121, false}, {9339,990.5,-2141,27.7,0,0,356.243,3,121, false}, {9339,976.7998,-2153,27.7,0,0,266.243,3,121, false}, ...
vim.opt_local.colorcolumn = ""
--[=[ A BaseObject basically just adds the `:Destroy()` interface, and a `Janitor`, along with an optional object it references. @class BaseObject ]=] local Janitor = require(script.Parent.Parent.Parent.Janitor) local BaseObject = {} BaseObject.ClassName = "BaseObject" BaseObject.__index = BaseObject --[=[ Constr...
local PartyPoseUI = { Name = "PartyPose", Type = "System", Namespace = "C_PartyPose", Functions = { { Name = "GetPartyPoseInfoByMapID", Type = "Function", Arguments = { { Name = "mapID", Type = "number", Nilable = false }, }, Returns = { { Name = "info", Type = "PartyPoseInfo", Ni...
-- -*- lua -*- -- Module file created by Pawsey -- whatis([[Name : singularity-hpc]]) whatis([[Version : 0.0.37]]) whatis([[Short description : Local filesystem registry for containers (intended for HPC) using Lmod or Environement Modules. Works for users and admins. ]]) help([[Local filesystem registry for container...
local formats = { details = {} } -- Common object properties. formats.Object = [[ used:b1 class:u1 subclass:u1 detail_index:u2 xref_index:u2 prev:u2 next:u2 x:p2,8 y:p2,8 z:u1 pitch:u1 yaw:u1 roll:u1 ai_maybe:u1 type:u1 hp_maybe:u2 state:u1 unknown:s3 ]] -- Weapons. formats[0] = [[...
-------------------------------------------------------------------------------- -- Array Support -- Original author: Unknown (But the Wiki mentions Erkle) -- Rewritten by Divran at 2010-12-21 -------------------------------------------------------------------------------- ---------------------------------------------...
local ChatInfo = { Name = "ChatInfo", Type = "System", Namespace = "C_ChatInfo", Functions = { { Name = "GetChannelRosterInfo", Type = "Function", Arguments = { { Name = "channelIndex", Type = "number", Nilable = false }, { Name = "rosterIndex", Type = "number", Nilable = false }, }, ...
-- Automation 4 test file -- Create a Macro feature, that displays some text script_name = "Automation 4 test 1" script_description = "Hello World in Automation 4/Lua" script_author = "Niels Martin Hansen" script_version = "1" function macro_test1(subtitles, selected_lines, active_line) --aegisub.debug.out(3, "Hel...
--[[ 管理玩家的个人信息 ]] GamePlayerManager2 = class(DataInterfaceBase); GamePlayerManager2.Delegate = { onPlayerInfoChanged = "onPlayerInfoChanged"; onPlayerPropertyChanged = "onPlayerPropertyChanged"; onPlayerIdentityChanged = "onPlayerIdentityChanged"; }; GamePlayerManager2.getInstance ...
-- This simply returns ABI information -- Makes it easier to substitute for non-ffi solution, eg to run tests local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unp...
// Generated by github.com/davyxu/tabtoy // Version: 2.8.10 module table { export var PalaceMap : table.IPalaceMapDefine[] = [ { Id : 1, Name : "永和宫", BannerPath : "Image/GameScene/Palace/image_palaceCard1", UlockPath : "Image/GameScene/Palace/image_palaceunlock1", Lockpath : "Image/GameScene/Palace/image_palacelock...
-------------------------------- -- @module VertexStepMode -- @parent_module ccb --- Enum ccb.VertexStepMode ---@class ccb.VertexStepMode local VertexStepMode = {} ccb.VertexStepMode = VertexStepMode ---@type number VertexStepMode.VERTEX = 0 ---@type number VertexStepMode.INSTANCE = 1 return nil
g_ItemPrecache = { "item_bubble_orb_1", "item_stoneskin", "item_greater_phase_boots", "item_greater_power_treads", "item_greater_tranquil_boots", "item_dagon", "item_vampire", "item_regen_crystal_1", "item_trumps_fists", "item_enrage_crystal_1", "item_dagger_of_moriah", "item_dispel_orb_1", "i...
local Directions = assert(foundation.com.Directions) local Vector3 = assert(foundation.com.Vector3) local Cuboid = assert(foundation.com.Cuboid) local ng = Cuboid.new_fast_node_box local g_inventory_id = 0 local function create_inventory(self) g_inventory_id = g_inventory_id + 1 local inventory_name = "yatm_armou...
-------------------------------- -- @module TransitionCrossFade -- @extend TransitionScene -- @parent_module cc -------------------------------- -- Creates a transition with duration and incoming scene.<br> -- param t Duration time, in seconds.<br> -- param scene A given scene.<br> -- return A autoreleased Transitio...
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\CommAbilities\HallucinationCloud\shared.lua -- - Dragon HallucinationCloud.kRadius = kHallucinationCloudRadius
function saida() for i=1,101,1 do if (i%2==0) then io.write(i,"\n") end end end function main() saida() end main()
-- Takes a JSON value and sets it to the root using msgpack local js = ARGV[1] local v = cjson.decode(js) local mp = cmsgpack.pack(v) redis.call('SET', KEYS[1], mp) return 'OK'
local filesystem = require('filesystem') local fse = require('fs-extra') local LOG_DIRECTORY = '/var/log/' local LOG_EXTENSION = 'log' local createLogger = function(loggerName, withStackTrace) if isNotString(loggerName) or isEmpty(loggerName) then error('invalid loggerName') end if withStackTrace == nil then ...
local load_crafting_queue = require("modules/inventory_sync/load_crafting_queue") function restore_crafts(event) if event.player_index then local player = game.get_player(event.player_index) local crafting_queue = global.inventory_sync.saved_crafting_queue[player.name] if crafting_queue == nil then player.p...
ithorian_defender_armor_leggings = { minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings.iff", craftingValues = { {"armor_rating",1,1,0}, {"blasteffectiveness",10,45,10}, {"armor_effectiveness",8,29,10}, ...
if GetLocale() ~= "zhTW" then return end local L --------------------------- -- The Restless Cabal -- --------------------------- L= DBM:GetModLocalization(2328) L:SetMiscLocalization({ Zaxasj = "札克沙吉", Fathuul = "法蘇爾" }) --------------------------- -- Uu'nat, Harbinger of the Void -- --------------------------- ...
-- LuaJIT implementation Limited memory BFGS (L-BFGS), based on libLBFGS -- Copyright (c) 1990, Jorge Nocedal -- Copyright (c) 2007-2010 Naoaki Okazaki -- Copyright (c) 2014 Stefano peluchetti -- All rights reserved. -- TODO: -- + method proposed by More and Thuente -- + stop criteria (delta and past parameters) loca...
----------------------------------------------------- --name : lib/drivers/stdio.lua --description: adds /dev/stdin, /dev/stdout and /dev/stderr --author : mpmxyz --github page: https://github.com/mpmxyz/ocprograms --forum page : none ----------------------------------------------------- --loading libraries ...
require 'luacov' local _ = require 'moses' context('Table functions specs', function() context('clear', function() test('', function() local t = _.clear({'a', true, 'hello'}) assert_true(_.isEqual(t,{})) assert_nil(next(t)) end) end) context('each', function() test('provides values and i...
lfs = require ("lfs") FileMonitor = {}; --[[funcao que retorna o nome dos arquivos dentro de um diretorio ]] function FileMonitor.le_diretorio (path,extension) files = {}; print(path .. ' file monitor') for file in lfs.dir(path) do if file ~= "." and file ~= ".." and string.sub(file,-4) == ext...
return { id = 22, x1 = 1, x2 = 2, x3 = { x1 = 3, }, x4 = { _name = 'DemoD2', x1 = 1, x2 = 2, }, s1 = "asfs", s2 = {key='/asf/asfa',text="abcdef"}, }
--[[ * MOCK framework for Moai * Copyright (C) 2012 Tommo Zhou(tommo.zhou@gmail.com). All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including *...
local n_name, NeP = ... NeP.Config = {} local Data = {} NeP.Listener:Add("NeP_Config", "ADDON_LOADED", function(addon) if addon:lower() == n_name:lower() then NePDATA = NePDATA or {} Data = NePDATA end end) function NeP.Config.Read(_, a, b, default) return Data[a] and Data[a][b] or default end function NeP.C...
function onCreate() -- background shit makeLuaSprite('comicglitch', 'comicglitch', -600, -300); setScrollFactor('comicglitch', 0.9, 0.9); addLuaSprite('comicglitch', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loadi...
local fn = vim.fn local g = vim.g local o, wo, bo = vim.o, vim.wo, vim.bo -- Bootstrap paq local install_path = fn.stdpath('data')..'/site/pack/packer/start/packer.nvim' if fn.empty(fn.glob(install_path)) > 0 then packerBootstrap = fn.system({'git', 'clone', '--depth', '1', 'https://github.com/wbthomason/packer.nvi...
local coroutine = require "coroutine" local math = require "math" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local comm = require "comm" local vulns = require "vulns" local http = require "http" description = [[ Tests a web server for vulnerability to the Slowlor...
local lunajson = require('libraries/lunajson') -- Tilesetter map loading and drawing library -- REQUIRES lunajson AND cargo -- Made by Bardificer MapCell = { src = nil, json = nil, tile_size = 0, map_width = 0, map_height = 0, funct = nil, bkg = nil, pos = nil, sources = nil, bk...
local _ENV = {} local components = {} for _, value in pairs{ "luon", "raycast", "schematic", "colorspec", "media", "encode_png", } do components[value] = value end for filename, comps in pairs{ misc = { "max_wear", "override", "after", "register_globalstep", "form_listeners", "register_form_listene...
#!/usr/bin/env lua local AXIUS = { j2 = "HgHg PuFe ____ ____ CuNp PbAu ____ AuPb ____ AgUr ____ FePu ", j3 = "HgSn ____ SnHg UrFe ____ PbAg ____ AuAu ____ AgPb ____ FeUr ", j5 = "PbCu ____ AuSn ____ AgHg TiFe FeTi ____ ____ SnAu ____ CuPb ", j6 = "HgAu ____ SnPb ____ CuUr PbSn ____ AuHg NpFe __...
local menuactive = false function ToggleActionMenu() menuactive = not menuactive if menuactive then SetNuiFocus(true,true) TransitionToBlurred(1000) SendNUIMessage({ showmenu = true }) else SetNuiFocus(false) TransitionFromBlurred(1000) SendNUIMessage({ hidemenu = true }) end end --[ BUTTON ]----------...
local class = require 'middleclass' local Object = class.Object local Model = require 'core/graphics/Model' local Material = class('core/graphics/GraphicalMaterial') function Material:initialize() self.overlayLevel = 0 self.programFamilyList = nil self.shaderVariables = {} end function Materi...
Button = Class("Button", Base) --[[ -- Button.initialize -- Room - The room that the object is allowed to exist in -- X - The X position of the Button -- Y - The Y position of the button -- Text - The text that appears in the center of the button -- Operation - The function that is executed when the button is clicked ...
-- Copyright 2006-2021 Mitchell. See LICENSE. -- Actionscript LPeg lexer. local lexer = require('lexer') local token, word_match = lexer.token, lexer.word_match local P, S = lpeg.P, lpeg.S local lex = lexer.new('actionscript') -- Whitespace. lex:add_rule('whitespace', token(lexer.WHITESPACE, lexer.space^1)) -- Keyw...
--[[ Name: sponge mod Vers: 1.0 Desc: adds minecraft style sponges to minetest Auth: emjds Date: 10/04/2017 Ghub: emjds ]] --defines the search radius for the sponge RANGE = 2 minetest.register_node("wetsponge:sponge",{ description = "Sponge", tiles = {"wetsponge_sponge.png"}, groups = {crumbly=1,flamable=1,dig_im...
-- Load support for Minebase translation. local S = minetest.get_translator("buckets_river_water") -- River water source is 'liquid_renewable = false' to avoid horizontal spread -- of water sources in sloping rivers that can cause water to overflow -- riverbanks and cause floods. -- River water source is instead made ...
local module = { authenticationRequired = false; }; function module.run(authentication,groupId) local endpoint = "https://groups.roblox.com/v1/groups/"..groupId.."/roles"; local response,body = api.request("GET",endpoint,{},{},authentication,false,false); return json.decode(body)["roles"]; end return module;
function draw() imgui.Begin("Timing Line Hider") state.IsWindowHovered = imgui.IsWindowHovered() if imgui.Button("click me") then local start = state.SongTime + 1 local stop = state.CurrentTimingPoint.StartTime + map.GetTimingPointLength(state.CurrentTimingPoint) if stop - ...
require("core/object"); require("core/eventDispatcher"); require("core/system"); require("common/nativeEvent"); require("ubReport/ubReport"); require("netWork/ServerConfig"); require("util/log"); require("common/httpModule"); require("common/commonLogic") UploadImgLogic = class(CommonLogic); UploadImgLogi...
-- The stamina bar shown in the game screen. local stamina_builder = {} function stamina_builder:new(game, config) local stamina = {} stamina.dst_x, stamina.dst_y = config.x, config.y stamina.max_width = game:get_value("max_stamina") or 100 stamina.amount_displayed = stamina.max_width stamina.surface = so...
--GPU: Canvas into window rendering. --luacheck: push ignore 211 local Config, GPU, yGPU, GPUVars, DevKit = ... --luacheck: pop local lg = love.graphics local events = require("Engine.events") local coreg = require("Engine.coreg") local Path = GPUVars.Path local MiscVars = GPUVars.Misc local VRamVars = GPUVars.VRam...
local Transform = {} Transform.__index = Transform; -- A more-sane way to transform points function Transform.new(x, y) return setmetatable({ x = x or 0, y = y or 0, scalex = 1, scaley = 1, rotation = 0, _id = 0, _matid = -1, _matcache = jge.Matrix3():const(), _invid = -1, _invcache = jge.Matrix3(...
local assets = { --FE Asset("ANIM", "anim/credits.zip"), Asset("ANIM", "anim/credits2.zip"), Asset("ATLAS", "bigportraits/locked.xml"), Asset("IMAGE", "bigportraits/locked.tex"), Asset("IMAGE", "images/customisation.tex" ), Asset("ATLAS", "images/customisation.xml" ), Asset("ATLAS...