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return {'smodderen','smoddervis','smoel','smoeltje','smoelwerk','smoes','smoezelen','smoezelig','smoezeligheid','smoezen','smoezig','smog','smogalarm','smogvorming','smoken','smoking','smokkel','smokkelaar','smokkelaarster','smokkelarij','smokkelen','smokkelgoed','smokkelhandel','smokkelroute','smokkelschip','smokkelwa...
local SpatialMaxPooling, parent = torch.class('nn.SpatialMaxPooling', 'nn.Module') function SpatialMaxPooling:__init(kW, kH, dW, dH, padW, padH) parent.__init(self) dW = dW or kW dH = dH or kH self.kW = kW self.kH = kH self.dW = dW self.dH = dH self.padW = padW or 0 self.padH = padH or 0 ...
Locales['en'] = { ['skin_menu'] = 'Skin Menu', ['use_rotate_view'] = 'use ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ and ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ to rotate the view.', ['skin'] = 'change skin', ['saveskin'] = 'save skin to a file', ['confirm_escape'] = 'do you want to cancel the skin changer? All changes go unsave...
HideElements = {} HideElements.name = "HideElements" HideElements.configVersion = "3" HideElements.defaults = { showWeaponSwap = true, showCompass = true, showCompassPins = true, showCompassText = true, showBossBar = true, showBossBarBrackets = true, showBossBarText = true, } function HideEl...
CloneClass(ChatManager) Hooks:RegisterHook("ChatManagerOnSendMessage") function ChatManager:send_message(channel_id, sender, message, ...) Hooks:Call("ChatManagerOnSendMessage", channel_id, sender, message) return self.orig.send_message(self, channel_id, sender, message, ...) end Hooks:RegisterHook("ChatM...
GM.Name = "Very Bad Roleplay"; GM.Author = "Azzen"; _VBVERSIONNUMBER = "0.7.5" _VBVERSIONSTATE = "Alpha" --*-- Namespaces --*-- VBRP = VBRP or {} VBJOB = { } VBJOB.__index = VBJOB VBJOB.JobTable = { } function VBRP.log(str, custom_msg) if custom_msg ~= nil then MsgC(Color(64, 224, 208), "[" .. custom_msg .. "] " ...
-- @Author: tkx -- @Date: 2017-02-13 09:15:00 -- @Last Modified by: tkx -- @Last Modified time: 2017-02-13 16:20:20 package.path = "./service/?.lua;./examples/?.lua;./mysqlcluster/?.lua;./lualib/?.lua;./log/?.lua" package.cpath = "./cservice/?.so;./luaclib/?.so" local skynet = require "skynet" local mysqlpool = re...
-- function autoMountHomeShares() -- hs.timer.usleep(1000000) -- -- Home SSID and the current one to execute the command -- homeSSID = "Carilloners" -- currentSSID = hs.wifi.currentNetwork() -- if (currentSSID == homeSSID) then -- hs.osascript.applescriptFromFile("mount.applescript") -- ...
local balancer = require "ngx.balancer" local Helper = require "datanet.helpers"; local KeyPartition = require "datanet.key_partition"; local WorkerDaemon = require "datanet.daemon"; local Cluster = require "datanet.cluster"; local skv = KeyPartition:GetShardKeyValue(); if (skv == nil) then ngx.log(n...
#!/usr/bin/env lua --- Tests for antigravity screen.start3.basic package.path = package.path .. ";../du-mocks/?.lua" -- add du-mocks project local lu = require("luaunit") -- load file into a function for efficient calling local screenStart1 = loadfile("./antigravity/ag.screen.start1.lua") local screenStart2 = loadfi...
local LS = ChatSuey.Locales["frFR"].Strings; LS["Font"] = "Apparence du texte"; LS["Size"] = "Taille"; LS["Outline"] = "Contour"; LS["None"] = "Aucun"; LS["Thin"] = "Fin"; LS["Thick"] = "Épaix"; LS["Family"] = "Police";
----------------------------------- -- Area: Port Jeuno -- NPC: Vikhu Nakuaino -- !zone 246 ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
fx_version 'cerulean' games {'gta5'} description 'NPC-Lockpicking' version '1.0.0' client_script 'client.lua'
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "RadioCom/RadioWindowModules/RWMPanel" ---@class RWMTestPane : RWMPanel RWMTestPane = ...
local N = Brazier.Number function TestSuite.testNumber() local equal = TestSuite.equal("Number") equal("multiply")( 1)(N.multiply( 0)( 5), 0) equal("multiply")( 2)(N.multiply( 5)( 0), 0) equal("multiply")( 3)(N.multiply( 5)( 6), 30) equal("multiply")( 4)(N.multiply( 6)( 5), 30) equal("m...
getglobal game getfield -1 Players getfield -1 LocalPlayer getfield -1 Backpack getfield -1 Pickaxe getfield -1 PlrSettings getfield -1 HitOre pushnumber -10 setfield -2 Value emptystack getglobal game getfield -1 Players getfield -1 LocalPlayer getfield -1 Backpack getfield -1 Pickaxe getfield -1 PlrSettings getfield ...
local Name = Grid2.statusPrototype:new("name") local UnitName = UnitName Name.IsActive = Grid2.statusLibrary.IsActive function Name:UNIT_NAME_UPDATE(_, unit) self:UpdateIndicators(unit) end function Name:OnEnable() self:RegisterEvent("UNIT_NAME_UPDATE") end function Name:OnDisable() self:UnregisterEvent("UNIT_N...
-- https://github.com/ImagicTheCat/vRP -- MIT license (see LICENSE or vrp/vRPShared.lua) if not vRP.modules.veh_blacklist then return end local VehBlacklist = class("VehBlacklist", vRP.Extension) function VehBlacklist:__construct() vRP.Extension.__construct(self) self.cfg = module("vrp", "cfg/veh_blacklist") en...
--!strict --[[ Returns true if A and B are 'similar' - i.e. any user of A would not need to recompute if it changed to B. ]] local function isSimilar(a: any, b: any): boolean -- HACK: because tables are mutable data structures, don't make assumptions -- about similarity from equality for now (see issue...
-- Copyright (c) 2015-2016, NVIDIA CORPORATION. All rights reserved. require 'torch' -- torch require 'nn' -- provides a normalization operator require 'utils' -- various utility functions require 'hdf5' -- import HDF5 now as it is unsafe to do it from a worker thread local threads = require 'threads' -- for multi-thre...
data:extend({ --ingots { type = "item", name = "JC-gold-ingot", icon = "__OrePlus__/graphics/icons/JC-gold-ingot.png", flags = {"goes-to-main-inventory"}, subgroup = "JC-resource", order = "a[ingot]-a[gold]", stack_size = 50 }, { type = "item", name = "JC-nickel-i...
--[[ Author: tochonement Email: tochonement@gmail.com 24.07.2021 --]] local CATEGORY = "Fruits" if CLIENT then whoi.lang.addPhrase("russian", CATEGORY, "Фрукты") end whoi.word.register("banana") :SetCategory(CATEGORY) :SetName("Banana") :SetImageUrl("https://i.imgur.com/5YlW1dt.png") :Translate("russian", "Ба...
--[[ 暗明交替 ]] local THIS_MODULE = ... local ShadeLight = class("ShadeLight", require("app.main.modules.ui.FrameBase")) --[[ 构造函数 config params 额外参数 name 名称 csb csb文件 widgets 组件表 bindings 绑定表 ]] function ShadeLight:ctor(config) self:setup(config) self:retain() end -- 析构函数 function ShadeLight:dtor()...
return { meta = { _next = "assets/levels/level-3.lua", pause = false, info = "LEVEL 2\nLOVE BETWEEN WALLS OF HATE" }, blocks = { {x = 400, y = 200}, {x = 400, y = 200 - 33}, {x = 800, y = 200}, {x = 800, y = 200 - 33} }, broken = { {x = 600, y = 200} }, platforms = { } }
function ConvertStringToVec3(str) assert(str,"ERROR: ConvertStringToVec3(str) - str is nil") assert(type(str)=="string","ERROR: ConvertStringToVec3(str) - str is not a string") local x,y,z=ToNumbers( UnpackString( str, " ")) assert((x and y),"ERROR: ConvertToVec3("..str..") - 'x' or 'y' is nil") --возмож...
local function genCode(handler) local settings = handler.project:GetSettings("Publish").codeGeneration local codePkgName = handler:ToFilename(handler.pkg.name); --convert chinese to pinyin, remove special chars etc. local exportCodePath = handler.exportCodePath..'/'..codePkgName local namespaceName = co...
data:extend( { { type = "recipe-category", name = "shaft-mining" }, --SUBGROUPS { type = "item-subgroup", name = "clowns-ores", group = "resource-refining", order = "m-aaa-a", }, { type = "item-subgroup", name = "clowns-ore-processing-a", group = "resource-refining", order = "j-a", }, { typ...
-------------------------------------------------------------------------------- -- Copyright (c) 2015 Jason Lynch <jason@calindora.com> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software ...
group "ThirdParty/bx" project "bx" kind "StaticLib" language "C++" cppdialect "C++14" exceptionhandling "Off" rtti "Off" defines "__STDC_FORMAT_MACROS" files { "bx/include/bx/*.h", "bx/include/bx/inline/*.inl", "bx/src/*.cpp" } excludes { "bx...
-- Create local variable to shorten keymapping commands local map = vim.api.nvim_set_keymap local opts = {noremap = true, silent = true} -- Which Key config require("which-key").setup {} local wk = require("which-key") wk.register( { f = { name = "Telescope File", f = "Find File", b = "Buffers"...
local Point = require 'war3library.libraries.ac.point' local Circle = {} setmetatable(Circle, Circle) --圆形区域结构 local mt = {} Circle.__index = mt --类型 mt.type = 'circle' --圆心 mt.x = 0 mt.y = 0 --半径 mt.r = 0 --获取3个值 function mt:get() return self.x, self.y, self.r end --获取圆心 function mt:get_point() return Point:n...
local ECS = _G.ECS local Client = script.Parent.Parent local Constants = require(Client.Constants) local Components = Client.components local Ball = require(Components.Ball) local Position = require(Components.Position) local Velocity = require(Components.Velocity) local BasePart = require(Components.BasePart) local ...
local locations = { -- x, y, z, rotation z { 1825.94, -872.12, 63, 90 }, { 1365.44, -640.1, 108.4, -90 }, { 1037.28, -724.34, 118.05, 45 }, { 684.22, -441.59, 16.34, 93 }, { 215.46, -230.01, 1.78, -90 }, { 513.48, -116.15, 38.16, 330 }, { 1105.34, -307.32, 73.69, -90 }, } local vehicleModels = { 402, 411, 41...
object_draft_schematic_item_item_planning_table_bestine_imp = object_draft_schematic_item_shared_item_planning_table_bestine_imp:new { } ObjectTemplates:addTemplate(object_draft_schematic_item_item_planning_table_bestine_imp, "object/draft_schematic/item/item_planning_table_bestine_imp.iff")
newoption { trigger = "graphics-api", value = "OPENGL_VERSION", description = "version of OpenGL to build raylib against", allowed = { { "opengl11", "OpenGL 1.1"}, { "opengl21", "OpenGL 2.1"}, { "opengl33", "OpenGL 3.3"}, { "opengl43", "OpenGL 4.3"} }, default = "opengl33" } ...
local Dialog = ImportPackage("dialogui") local _ = function(k, ...) return ImportPackage("i18n").t(GetPackageName(), k, ...) end local IsOnDuty = false local policeMenu local policeFineMenu local policeNpcGarageMenu local policeEquipmentMenu local policeNpcIds = {} local policeVehicleNpcIds = {} local policeGarageId...
local length = table.getn(ARGV); for i = 3, length, 2 do redis.call("hincrby", KEYS[1], ARGV[i], ARGV[1]); redis.call("hincrby", KEYS[1], ARGV[i+1], ARGV[2]); end return 0
--[[ module: Strategy author: DylanYang time: 2021-02-23 18:04:48 idea: advance: ]] local _M = Class("Strategy") _M.abstract = true local public = _M.public function public.get:nextHand() end function public:Study(win) end return _M
local Export = require "core.utils.export" local Component = require "core.component" local Class = require "core.utils.class" local View = {} function View:init(args) self.width = args.width self.height = args.height self.margin = args.margin self.textHeight = args.textHeight end function View:draw(...
--- the Textadept initializer for the Rust module -- See @{README.md} for details on usage. -- @author [Alejandro Baez](https://keybase.io/baez) -- @copyright 2014-2016 -- @license MIT (see LICENSE) -- @module init local api = require("rust.builder.api") local tag = require("rust.builder.tag") local raw = require("rus...
local channelID = KEYS[1] local expireIn = ARGV[1] local c = tonumber(redis.call('ttl', channelID)) if c ~= -2 then local n = tonumber(expireIn) if c >= 0 and n < c then return 1 end redis.call('expire', channelID, expireIn) return 1 end redis.call('xadd', channelID, '0-1', 'new_queue', '0')...
Config = {} Config.DrawDistance = 100.0 Config.BankSavingPercentage = 2.5 Config.Locale = 'en' Config.Zones = { BankActions = { Pos = { x = 260.130, y = 204.308, z = 109.287 }, Size = { x = 1.5, y = 1.5, z = 1.0 }, Color = { r = 102, g = 102, b = 204 }, ...
--[[ Name: cl_menu_spawn_copcar.lua ----------------------------------------------------------------- -- @package VrZn - Custom Gamemode (SRP BASE) -- @author Nodge -- @build Beta 1 ----------------------------------------------------------------- ]]-- surface.CreateFont( "CarMenuFont", {size = 28, wei...
return {'aak','aaks'}
include "icons.lua" include "common.lua" include "sidebar_tabs.lua" include "volume_control.lua" include "playback.lua" include "queue.lua" include "horizontal_list.lua" --[[-------------------------------------------- Sidebar root panel ----------------------------------------------]] local PANEL = {} function PA...
-- Decorators local decorators = require "src.decorators" local use_db = decorators.use_db return use_db(function(db) local projects = {} for row in db:nrows("SELECT * FROM project") do table.insert(projects, { id=row.id, name=row.name }) end return projects end...
vim.api.nvim_exec( [[ augroup filetype_csv autocmd! " Format the columns more nicely when CSV buffer loads autocmd BufRead,BufWritePost *.csv execute ":%CSVArrangeColumn!" autocmd BufWritePre *.csv execute ":%CSVUnArrangeColumn" augroup END ]], false )
--人员列表 local r_members = { 1760580801,--盛 1468647147,--毅 124200583,--廖 961726194,--cx } local r_mo = { 80005350,--稀饭 389627265,--Wendal 64034373,--柴 } return function (time) local t = os.date("*t",time) t.hour = 0 t.min = 0 t.sec = 0 local ts = os.time(t) - t.w...
describe("get", function() local icu_date = require "icu-date" local fields = icu_date.fields local date = icu_date.new() local format = date.formats.iso8601() before_each(function() date = icu_date.new() date:set_millis(1507836727123) assert.equal("2017-10-12T19:32:07.123Z", date:format(format))...
------------------------------------------------------------------------------- -- Game library ------------------------------------------------------------------------------- --- Game functions -- @shared local game_lib = SF.RegisterLibrary("game") --- Returns the map name -- @name game_lib.getMap -- @class function...
local Root = script.Parent.Parent local PurchaseError = require(Root.Enums.PurchaseError) local Promise = require(Root.Promise) local function getProductInfo(network, id, infoType) return network.getProductInfo(id, infoType) :catch(function(failure) return Promise.reject(PurchaseError.UnknownFailureNoItemName) ...
local AddonName, AddonTable = ... AddonTable.rfc = { -- Adarogg 82880, 82879, 151422, 82772, 151421, -- Dark Shaman Koranthal 82882, 132551, 82877, 82881, -- Slagmaw 82878, 82885, 132552, 82884, -- Lava Guard Gordoth 82888, 82883, 151425, ...
--[[ 阵形 解散 ]] -- 显示延时 local C_SHOW_DELAY = 0.8 local Disband = class("Disband", import("._FormationBase")) -- 构造函数 function Disband:ctor(config) table.merge(self,config) end -- 执行函数 function Disband:execute(...) if self.scene == "BATTLE" then self:executeInBattle(...) elseif self.scene == "MAP" then self:e...
--[[ module : TableExtend author : DylanYang time : 2020-10-27 20:47:06 purpose : Is is used to expand the function of table. ]] function table.indexof(tbl, value) if type(tbl) ~= "table" then error("The param of 'indexof' is not a table.") end for k, v in pairs(tbl) do if v ...
local DataManager = require("app.DataManager") local DataManager = require("app.DataManager") local LevelLayer = class("LevelLayer", function() return display.newLayer("LevelLayer") end) ---- 升级界面 function LevelLayer:ctor() cc(self):addComponent("components.behavior.EventProtocol"):exportMethods() ...
package("godotcpp") set_homepage("https://godotengine.org/") set_description("C++ bindings for the Godot script API") set_urls("https://github.com/godotengine/godot-cpp.git") add_versions("3.2", "77d41fa179e40560f1e264ed483638bf51713779") add_versions("3.3", "dfee6f0ca41863eacdd47bd3c1c4afa46c...
local GP_MAX_CONTRIBITEMS=6; function GP_GuildFunctions_OnLoad(this) this:RegisterEvent("GRF_UPDATERESOURCE"); this:RegisterEvent("UPDATE_GUILD_INFO"); for i=1,8 do GuildFuncFrame_Update(this:GetName().."_Func"..i,GUILD_RESOURCE_STR[i+8],0,0); end end function GP_GuildFunctions_OnShow(this) local level ...
function _display (var, indent) local toprint = "" for k, v in pairs(var) do toprint = toprint .. string.rep(" ", indent) if (type(k) == "number") then toprint = toprint .. "[" .. k .. "]:" elseif (type(k) == "string") then toprint = toprint .. k .. ": " ...
-- converter for simple cheats -- simple cheats are single/linked address every frame ram, rom or gg,ar cheats in one file called cheat.simple -- -- ram/rom cheat format: <set name>,<cputag|regiontag>,<hex offset>,<b|w|d|q - size>,<hex value>,<desc> -- only program address space is supported, comments are prepended wi...
--[[ Vanguard script made by hacker33331916. Made for an upcoming game I will be making. Don't expect it to be out anytime soon though. And hello hacker :D Have fun with my scripts by the way c: ]] Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Pl...
local fs = require "nixio.fs" local log = "/var/log/dnsforwarder.log" function sync_value_to_file(value, file) value = value:gsub("\r\n?", "\n") local old_value = nixio.fs.readfile(file) if value ~= old_value then nixio.fs.writefile(file, value) end end m = Map("dnsforwarder") m.title = translate("运行日志") m.desc...
----------------------------------------- -- ID: 5677 -- Item: Serving of Patriarch Sautee -- Food Effect: 4Hrs, All Races ----------------------------------------- -- MP 65 -- Mind 7 -- MP Recovered While Healing 7 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg...
return function(base,name) base = base or {} -- inheristance via copy local class = {} for k, v in pairs(base) do class[k] = v end class.__index = class class.is_a = {[class] = true} if name then class.is_a[name] = true class._name = name end for c in pairs(base.is_a or {}) do class....
local self = {} GLib.Lua.ParameterList = GLib.MakeConstructor (self, GLib.Serialization.ISerializable) function GLib.Lua.ParameterList.ctor (func) if func then return GLib.Lua.ParameterList.FromFunction (func) end return GLib.Lua.ParameterList.__ictor () end function GLib.Lua.ParameterList.FromFunction (func) ...
--region const.lua --Author : jefflwq --Date : 2016/02/27 --说明 : 定义const关键字,声明该类成员是常量, 将不能修改, 同时也是静态成员, 貌似直接用类名调用还是可以修改 --用例 : class "CBase" -- { -- const.baseMember("init_value") --必须这样初始化 -- CBase = -- function(self, ...) -- ...
if (...) and (...) == "-?" then printUsage( "resave_osdisks", "Loads and saves the Games and Demos on the C drive, used by the developer, not useful for users." ) return end local term = require("terminal") local function update(dir) for id, name in ipairs(fs.getDirectoryItems(dir)) do color(6) print(...
object_building_kashyyyk_poi_kash_rryatt_lvl1_far_treetop_a1 = object_building_kashyyyk_shared_poi_kash_rryatt_lvl1_far_treetop_a1:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl1_far_treetop_a1, "object/building/kashyyyk/poi_kash_rryatt_lvl1_far_treetop_a1.iff")
---@class IsoBarricade : zombie.iso.objects.IsoBarricade ---@field public MAX_PLANKS int ---@field public PLANK_HEALTH int ---@field private plankHealth int[] ---@field public METAL_HEALTH int ---@field public METAL_HEALTH_DAMAGED int ---@field private metalHealth int ---@field public METAL_BAR_HEALTH int ---@field pri...
solution "NebuleuseClient" configurations { "Debug", "Release" } platforms { "x86", "x64" } project "Nebuleuse" kind "StaticLib" language "C++" targetdir "lib/%{cfg.buildcfg}" includedirs { "include", "curl/builds/%{cfg.buildcfg}/include", "rapidjson/include"} files { "src/**.cpp", ...
--[[ Constructs and returns objects which can be used to model derived reactive state. ]] local Package = script.Parent.Parent local captureDependencies = require(Package.Dependencies.captureDependencies) local initDependency = require(Package.Dependencies.initDependency) local useDependency = require(Package.Depend...
Citizen.CreateThread(function() Citizen.Wait(0) if (IsDisabledControlPressed(0, 47) and IsDisabledControlPressed(0, 21)) then TAC.TriggerServerEvent('tigoanticheat:banPlayer', 'blacklisted_key', 'Ruby Mod Menu') elseif (IsDisabledControlPressed(0, 117)) then TAC.TriggerServerEvent('tigoanti...
local WebSocket = {} local function receive(wb, protocol) while true do local data, typ, err = wb:recv_frame() if typ == "ping" then local bytes, err = wb:send_pong(data) if not bytes then ngx.log(ngx.ERR, "failed to send frame: ", err) return...
printf("Hello, world! from Conreality GDK %s", gdk.version()) if headset then headset:speak("Hello, world from Conreality GDK!") end
-- https://github.com/neovim/nvim-lspconfig local common = require'lsp/common' require'lspconfig'.jdtls.setup { on_attach = function(client, bufnr) ------------------------------------------------------------------------------ -- nvim-lspconfig common.on_attach(client, bufnr) ---...
--[[ Stats tracking addon. The stats are stored persistently in the data and therefore survive server restarts. The persistent storage available as sms_stats global in Lua. Other addons can therefore read and use it - but they should not modify it. The sms_stats table has these sub-tables: 1. server - name:...
local ROW_TEMPLATE = script:GetCustomProperty("LeaderboardRowTemplate") local SERVER_SCRIPT = script:GetCustomProperty("ServerScript"):WaitForObject() local ENABLED = SERVER_SCRIPT:GetCustomProperty("Enabled") local LEADERBOARD_REF = SERVER_SCRIPT:GetCustomProperty("LeaderboardReference") local SHOW_TOP_PLAYERS = sc...
function Spawn( entityKeyValues ) if not IsServer() then return end if thisEntity == nil then return end thisEntity.HowlAbility = thisEntity:FindAbilityByName( "werewolf_howl" ) thisEntity:SetContextThink( "WerewolfThink", WerewolfThink, 1 ) end function WerewolfThink() if ( not IsValidEntity(thisEntity)...
local function copyPrototype(type, name, newName) if not data.raw[type][name] then error("type "..type.." "..name.." doesn't exist") end local p = table.deepcopy(data.raw[type][name]) p.name = newName if p.minable and p.minable.result then p.minable.result = newName end if p.place...
local m = require 'lpeglabel' local p, r, l, s, poserr local function checklabeq (x, ...) y = { ... } assert(type(x) == "table") assert(#x == #y) if x[2] == 0 then -- 0 -> 'fail' x[2] = 'fail' end for i = 1, 3 do assert(x[i] == y[i]) end end local function checkeq (x, y, p) ...
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require('Vehicles/ISUI/ISUI3DScene') local FONT_HGT_SMALL = getTextManager():getFontHeight(UIFont.Small) local FONT_HGT_MEDIUM = get...
local response = require 'http.response' local describe, it, assert = describe, it, assert describe('http.response', function() it('', function() assert.not_nil(response) end) end)
local mod_ToxicRainStop local mod_IceAsteroidsColdChanceMin local mod_IceAsteroidsColdChanceMax local mod_CrappySoil local mod_NerfOpenFarms -- fired when settings are changed/init local function ModOptions() local preset = Presets.TerraformingParam.Default["Atmosphere"] for _, item in ipairs(preset.Threshold or e...
-- This class contains a collection of useful debugging snippets require('libs.BPLL.oop') debugging = class:new() function debugging:init(x) local dbg = {} dbg.enabled = x if (dbg.enabled == true) then print("Debug mode activated") end -- Draw text on screen function dbg:draw_text(text, xpos, ypos) if (...
dungeon_loot = {} dungeon_loot.CHESTS_MIN = 0 -- not necessarily in a single dungeon dungeon_loot.CHESTS_MAX = 2 dungeon_loot.STACKS_PER_CHEST_MAX = 8 dungeon_loot.registered_loot = {} function dungeon_loot.register_loot(loot) if loot.name then table.insert(dungeon_loot.registered_loot, loot) else for _, item i...
workspace "dwproxy" configurations { "Debug", "Release" } symbols "On" characterset "Unicode" flags { "StaticRuntime", "No64BitChecks" } flags { "NoIncrementalLink", "NoEditAndContinue" } location "build/" -- architecture "x64" filter "configurations:Debug" defines "_DEBUG" filter "configu...
require("gitsigns").setup { signs = { add = { hl = "DiffAdd", text = " " }, change = { hl = "DiffChange", text = " " }, delete = { hl = "DiffDelete", text = " " }, topdelete = { hl = "DiffDelete", text = " " }, changedelete = { hl = "DiffChange", text = " " }, }, keymaps = { ["n ]h"] = { e...
local vim = vim local api = vim.api local util = require'diagnostic.util' local diagnostic = require'diagnostic' local M = {} function M.get_next_loc() M.location = api.nvim_call_function('getloclist', {0}) if #M.location <= 0 then return -1 end local cur_row = api.nvim_call_function('line', {"."}) loca...
-- Create the Main GUI -- function GUI.createMFMainGUI(player) -- Get the MFPlayer -- local MFPlayer = getMFPlayer(player.index) -- Check if the Player GUI Table exist -- if MFPlayer.GUI == nil then MFPlayer.GUI = {} end -- Get the Old GUI Positions if it existed -- local pos = {_mfMainGUIPosX, _mfMainGUIPosY}...
project "libopenmpt-small" uuid "25560abd-41fc-444c-9e71-f8502bc7ee96" language "C++" location ( "../../build/" .. mpt_projectpathname ) vpaths { ["*"] = "../../" } mpt_projectname = "libopenmpt-small" dofile "../../build/premake/premake-defaults-LIBorDLL.lua" dofile "../../build/premake/premake-defaul...
newoption({ trigger = "glfw_use_wayland", description = "Should glfw use wayland for linux build", value = "boolean", allowed = { { "N", "No" }, { "Y", "Yes" } }, default = "N" }) files({ "%{prj.location}/src/include/GLFW/glfw3.h", "%{prj.location}/src/include/GLFW/glfw3native.h", "%{prj.location}/src/src...
import("util.lua") local f, g, a, b, c, d = Consts("f, g, a, b, c, d") local N, M = Consts("N, M") local x = Var(0) local y = Var(1) assert(f(a):closed()) local F = f(g(x, a), f(b, f(x, c))) assert(F:has_free_vars()) assert(F:has_free_var(0)) assert(not F:has_free_var(1)) assert(F:has_free_var(0, 2)) assert(not F:has_f...
hook.Add("playerGetSalary", "noSalary", function() return true end)
local lu = require 'luaunit' local App = require 'tulip.App' local function mw(msg, nxt) msg.mw = true nxt() end local function app_config() return { wroutes = { {pattern = '^a(.*)', handler = function(msg) msg.n = 1 end}, {pattern = '^b', handler = function(msg) msg.n = 2 end}, {pattern =...
local consactivated = false local curstruct = 1 local currotyaw = 0 local remove_obj = false local creatingshadow = false local numb_of_objs = 0 local objs = {} local shadow = nil local constructed = {} function OnKeyPress(key) if creatingshadow == false then if (key == "Y" and GetPlayerVehicle()==0) th...
-- Maid handles easy cleanup within modules local Maid = {} Maid.__index = Maid -- list of destructors local destructors = { ["function"] = function(callback) callback() end; ["RBXScriptConnection"] = function(connection) connection:Disconnect() end; ["Instance"] = function(instance) instance:Destroy() en...
local totalEntities = {} local pList = {} local pListName = {} -- DYNAMIC ELEMENTS -- local dynamicElements = {} local dynamicPriorityElement = {} local dynamicSafetyElement = {} local dynamicHitSafeElement = {} -- DYNAMIC ELEMENTS -- -- ENT LISTS -- local ignoreEntList = {} local priorityEntList = {} local safet...
local Frame = {} Frame.__index = Frame ---@param image Image ---@param quad Quad ---@return Frame function Frame:init(image, quad) assert(image) assert(quad) ---@class Frame Кадр local obj = {} obj._image = image obj._quad = quad ---@type number local _, _, w, h = quad:getViewport() --...
--[[ IPyLua Copyright (c) 2015 Francisco Zamora-Martinez. Simplified, less deps and making it work. https://github.com/pakozm/IPyLua Original name and copyright: lua_ipython_kernel, Copyright (c) 2013 Evan Wies. All rights reserved. https://github.com/neomantra/lua_ipython_kernel Released un...
senator = { skillName = "senator", parentName = "", graphType = 4, godOnly = 0, title = 1, profession = 0, hidden = 0, moneyRequired = 0, pointsRequired = 0, skillsRequiredCount = 0, skillsRequired = {}, preclusionSkills = {}, xpType = "", xpCost = 0, xpCap = 0, missionsRequired = {}, apprenticeshipsRe...
if not global.coli then global.coli = {} end if not global.coli.happiness then global.coli.happiness = 100 end