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--[[ Terokkar Forest -- Accursed Apparition.lua This script was written and is protected by the GPL v2. This script was released by Mager of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- Mag...
object_tangible_loot_creature_loot_collections_meatlump_newspaper_02 = object_tangible_loot_creature_loot_collections_shared_meatlump_newspaper_02:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_meatlump_newspaper_02, "object/tangible/loot/creature/loot/collections/meatlump_newspape...
-- Old avatar actor frame.. renamed since much more will be placed here (hopefully?) local t = Def.ActorFrame{ Name="PlayerAvatar" } local profile local profileName = "No Profile" local playCount = 0 local playTime = 0 local noteCount = 0 local numfaves = 0 local AvatarX = 0 local AvatarY = SCREEN_HEIGHT-50 local pl...
require 'lib.ngx_mock' local router = {} local function split(str, delimiter) local res = {} for i in string.gmatch(str, "[^/]+") do table.insert(res, i) end return res end local function tail(t) local result = {} for i=2, #t do result[i-1] = t[i] end return result end function copy(t) local t2 ...
workspace "glcore" architecture "x64" startproject "Sandbox" configurations { "Debug", "Release" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project "glcore" location "glcore" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime ...
-- Copyright 2018 Johan Hidding -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- http://www.apache.org/licenses/LICENSE-2.0 -- Unless required by applicable law or agreed to in writ...
object_tangible_loot_creature_loot_collections_space_booster_mark_05_kse = object_tangible_loot_creature_loot_collections_space_shared_booster_mark_05_kse:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_booster_mark_05_kse, "object/tangible/loot/creature/loot/collections/space...
--====================================================================-- -- Trajectory Multiple -- -- demonstrates multiple objects being controlled at a single time. -- -- by David McCuskey -- -- Sample code is MIT licensed, the same license which covers Lua itself -- http://en.wikipedia.org/wiki/MIT_License -- Copyr...
-- Get all the attributes of this particular job function QlessRecurringJob:data() local job = redis.call( 'hmget', 'ql:r:' .. self.jid, 'jid', 'klass', 'state', 'queue', 'priority', 'interval', 'retries', 'count', 'data', 'tags', 'backlog') if not job[1] then return nil end return { jid ...
TargetBot.Creature.edit = function(config, callback) -- callback = function(newConfig) config = config or {} local editor = UI.createWindow('TargetBotCreatureEditorWindow') local values = {} -- (key, function returning value of key) editor.name:setText(config.name or "") table.insert(values, {"name", functi...
local printdebug = true; function logMessage(message) if printdebug then --print(message); end end
Config = {} Config.DrawDistance = 100.0 Config.MarkerType = 1 Config.MarkerSize = { x = 1.5, y = 1.5, z = 0.5 } Config.MarkerColor = { r = 50, g = 50, b = 204 } Config.EnablePlayerManagement = true Config.EnableArmoryManagemen...
menu = {} --master table menu.state = false --menu.state defines what menu or submenu is shown ( see: menu.draw() ) menu.options = { "Resume", "Restart", "Main menu", "Quit" } menu.bheight = 16 --height of a menu button menu.selectedbutton = 1 --the number of the selected button function menu.load() --hooks the menu i...
-- encoding: UTF-8 -- Macro Parser -- by Shmuel Zeigerman -- Allow running this module without Far Manager -- (any free hanging C-style identifier will be accepted as a key then). if not far then far = { NameToInputRecord=function() return true end } end local lpeg = require "lpeg" local P, R, S, V = lpeg.P, lpeg...
--New events are to be required here for loading --require('sampleEvent')
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('AmbientLife', { group = "Work", id = "WorkSpacebar", param1 = "unit", param2 = "bld", PlaceObj('XPrgDefineSlot', { 'groups', "A", 'spot_type', "Workbar", 'goto_spot', "Pathfind", 'flags_missing', 1, 'usable_by_child', false, })...
local uids = require "uids" local M = {} function M.get_uid(token) return uids[token] end return M
require('torch') require('nn') --- @class WeightedGaussianBCECriterion local WeightedGaussianBCECriterion, WeightedGaussianBCECriterionParent = torch.class('nn.WeightedGaussianBCECriterion', 'nn.Criterion') --- Initialize. function WeightedGaussianBCECriterion:__init() self.sizeAverage = false self.eps = 0 self...
----------------------------------- -- Area: Castle Zvahl Baileys -- Mob: Abyssal Demon -- Note: PH for Marquis Sabnock ----------------------------------- local ID = require("scripts/zones/Castle_Zvahl_Baileys/IDs") require("scripts/globals/mobs") ----------------------------------- function onMobDeath(mob, player, ...
local _M = {} _M["1"] = { ["id"] = 1, ["num"] = 5, ["join"] = 5, ["play"] = 1, ["sblind"] = 25, ["bblind"] = 50, } return _M
-- ====================================================================== -- HighEntropyPassphrases -- Advent of Code 2017 Day 04 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ===============...
local skynet = require 'skynet' skynet.start(function() local gateserver = skynet.newservice('mygateserver2') skynet.call(gateserver, 'lua', 'open', { port = 8002, maxclient = 64, nodelay = true }) end)
-------------------------------------------------------------------------------- -- 81-718 train control unit -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for addition...
if noita then return end noita = {} --- GENERAL --- function noita.print(text, important) if important then GamePrintImportant(text) else GamePrint(text) end end function noita.type(obj) local lua_type = type(obj) if lua_type == "table" then local meta = getmetatable(obj) if meta then if meta.__objn...
--[[Author: LearningDave Date: 04.11.2015 Applies damage to target and fires a impact effect after x sec delay - Converted from datadriven to lua by EarthSalamander - Date: 27.04.2021 ]] LinkLuaModifier("modifier_gaara_sabaku_kyuu", "scripts/vscripts/abilities/heroes/beasts/shukaku/shukaku_sabaku_kyuu.lua", LUA_MO...
----------------------------------------- -- ID: 4943 -- Scroll of Suiton: Ichi -- Teaches the ninjutsu Suiton: Ichi ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(335) end function onItemUse(target) target:addSpell(335) end
print( '-------- basic vm tests --------' ) print( '-- boolean tests' ) local function booleantests() t = true f = false n = nil s = "Hello" z = 0 one = 1 print(t) print(f) print(not t) print(not f) print(not n) print(not z) print(not s) print(not(not(t))) print(not(not(z))) print(not(not(n))) ...
--===========================================================================-- -- -- -- System.Web.HttpRequest -- -- -- ...
if GetLocale() ~= "deDE" then return end DBM_CORE_NEED_LOCALS = "Hey, bist du ein Programmierer oder gut in Fremdsprachen? Falls ja, benötigt DBM deine Hilfe, um in mehr Sprachen übersetzt zu werden. Falls du helfen kannst, dann besuche |HDBM:localizersneeded|h|cff3588ffunser Forum|r." DBM_CORE_NEED_LOGS = "...
--; ============================================================ --; Lua Gaming (Category) --; ============================================================ selectGaming = { ["GameHUB 2"] = { iconName = "GameHUB 2", iconMask = "GameHUB2", showPage1 = "0", showPage2 = "1", showPage3 = "1", showPa...
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 32, height = 32, tilewidth = 16, tileheight = 16, properties = {}, tilesets = { { name = "tiles", firstgid = 1, tilewidth = 64, tileheight = 64, spacing = 0, margin = 0, imag...
--[[ --=====================================================================================================-- Script Name: Proximity Chat, for SAPP (PC & CE) Description: You can only chat with players who are within a certain range from you (see config) Copyright (c) 2021, Jericho Crosby <jericho.crosby227@gmail.com...
liquidPickerLoader = {} local x, y, i local used = {} liquidPickerLoader.initialized = false function liquidPickerLoader.initializeConfig() if liquidPickerLoader.initialized then return end liquidPickerLoader.initialized = true liquidPickerLoader.config = root.assetJson("/interface/wedit/liquidPicker/liquidPic...
local class = require "com/class" local Shooter = class:derive("Shooter") local Vec2 = require("src/Essentials/Vector2") local Sprite = require("src/Essentials/Sprite") local Color = require("src/Essentials/Color") local SphereEntity = require("src/SphereEntity") local ShotSphere = require("src/ShotSphere") ...
local unit1 = system.loadunit 'unit1' local forms = system.loadunit 'forms' local controls = system.loadunit 'controls' unit1.form1.oncreate() unit1.pfs_beep1.data = system.loadbin( 'Beep1.pcm' ) unit1.pfs_beep2.data = system.loadbin( 'Beep2.pcm' ) unit1.pfs_beep3.data = system.loadbin( 'Beep3.pcm' ) unit1.p...
bristleback_quill_spray_lua = class({}) LinkLuaModifier( "modifier_bristleback_quill_spray_lua", "lua_abilities/bristleback_quill_spray_lua/modifier_bristleback_quill_spray_lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_bristleback_quill_spray_lua_stack", "lua_abilities/bristleback_quill_spray_lua/modifier...
local lplatform = require 'lplatform' local defaults_conf = { tmp_path = '/tmp/iojxd/', listen_address = '127.0.0.1', listen_port = 23333, } local defaults_args = nil if lplatform.is_darwin() then defaults_args = { source = { '/Users/secondatke/Desktop/apb.cpp' }, language = 1, flags = '-O3 -g', data = '/Us...
/* Hobo_Gus SWEP Base V2.8. Uses Swep Construction Kit code. Actually its V3.0 in development */ SWEP.Base = "weapon_base" SWEP.AdminSpawnable = true SWEP.AutoSwitchTo = false SWEP.Slot = 2 SWEP.PrintName = "LeafyBase" SWEP.Author = "Leafdroid" SWEP.Spawnable = false SWEP.AutoSwitchFrom = false SWEP.Weight = 5 SW...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "Select n Center!", desc = "Selects and centers the Commander at the start of the game.", ...
Holo.Menu = Holo.Menu or {} local self = Holo.Menu function self:Init() local accent_color = Holo:GetColor("TextColors/MenuHighlighted") local background_color = Holo:GetColor("Colors/Menu"):with_alpha(0.65) self._menu = MenuUI:new({ name = "Holo", accent_color = accent_color, foregr...
--[[ PersistenceXP data file for Carenado Saab 340 ]] module(..., package.seeall) --Modules local LIP = require("LIP") local pxpSwitchData = {} local LYOKE = nil local RYOKE = nil local LARM = nil local RARM = nil local IGNL_CVR = nil local IGNR_CVR = nil local IGN1 = nil local IGN2 = nil local DCAMP = nil local EM...
local here = arg[1] local g_here = here local g_branchname = "main" local g_platform = None package.path = package.path .. ';'..here..'/?.lua;'..here..'/deps/alloui/lib/pl/lua/?.lua' local json = require "json" local tablex = require"pl.tablex" local g_platform_file_map = { ["linux-x64"] = { file = "liballonet...
local maxFPS = getFPSLimit() local minFPS = 25 local timerChecker = 500 local rootElement = getRootElement() local cachedState = isElementInWater(localPlayer) triggerServerEvent ( "getMinFPS", resourceRoot ) addEvent( "setMinFPS", true ) addEventHandler( "setMinFPS", localPlayer, function ( fpsValue ) minFPS = fpsV...
local function history(extra, suc, result) for i=1, #result do delete_msg(result[i].id, ok_cb, false) end if tonumber(extra.con) == #result then send_msg(extra.chatid, ''..#result..' پیام اخیر سوپر گروه حذف شد', ok_cb, false) else send_msg(extra.chatid, 'تمام پیام های سوپر گروه حذف شد', ok_cb, false) end end local func...
-- Particle Carbine sound.Add( { name = "spvcarb_fire", channel = CHAN_STATIC, volume = 1.0, soundlevel = 115, sound = {"spv3/carb/particle_carbine_1.wav","spv3/carb/particle_carbine_2.wav","spv3/carb/particle_carbine_3.wav"} }) sound.Add( { name = "spvcarb_deploy", channel = CHAN_STATIC, ...
if not HpwRewrite then return end HpwRewrite.FM = HpwRewrite.FM or { } function HpwRewrite.FM:GetValue(ply) if CLIENT then return self.FightingValue end return ply.HpwRewrite.InFighting end if CLIENT then HpwRewrite.FM.FightingValue = false net.Receive("hpwrewrite_Fight", function(args) HpwRewrite.FM.Fighting...
yavin4_tanc_herd_neutral_none = Lair:new { mobiles = {{"tanc_mite",1},{"puny_tanc_mite",2}}, spawnLimit = 18, buildingsVeryEasy = {}, buildingsEasy = {}, buildingsMedium = {}, buildingsHard = {}, buildingsVeryHard = {}, buildingType = "none", } addLairTemplate("yavin4_tanc_herd_neutral_none", yavin4_tanc_herd_...
-- StringFormat.test.lua -- David Skrundz package.path = "./../src/?.lua;" .. package.path require "StringFormat" Test:start("StringFormat") sf = StringFormat.new() sf[1] = "start " sf[2] = 10 sf[3] = " end" Test:assertEqual(sf:render(), "start 10 end", "sf:render()", "\"start 10 end\"") Test:stop()
--[[ Mod Xpro para Minetest Copyright (C) 2018 BrunoMine (https://github.com/BrunoMine) Recebeste uma cópia da GNU Lesser General Public License junto com esse software, se não, veja em <http://www.gnu.org/licenses/>. Inventario unified_inventory ]] if unified_inventory == nil then return end -- Traduçõe...
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCr...
--[--[--------------------]--]-- -- Project: Pong -- -- File: ball.lua -- -- -- -- Author: Gabyfle -- -- License: Apache 2.0 -- --]--]--------------------[--[-- local ball = { radius = 10, -- so 20 pixels in diameter color = { 3, 2, 1, 100 }...
--[[ _____ .__ _____.__ .__ __ / ___ \|__| ____ ________ ___/ ____\__| ____ |__| ____ _____/ |_ ____ / / ._\ \ |/ \ / ___/ | \ __\| |/ ___\| |/ __ \ / \ __\/ __ \ < \_____/ | | \\___ \| | /| | | \ \___| \ ___/| | \ | ...
local assets = { Asset("ANIM", "anim/sch_dress_3.zip"), Asset("ATLAS", "images/inventoryimages/sch_dress_3.xml"), Asset("IMAGE", "images/inventoryimages/sch_dress_3.tex"), } local function onequip(inst, owner) owner.AnimState:OverrideSymbol("swap_body", "sch_dress_3", "swap_body") if inst.co...
--[[------------------------------------------------------------------------- Here you can enter your MySQL data, and choose between using MySQL or not ---------------------------------------------------------------------------]] BU3.SQLConfig = {} --[[------------------------------------------------------------------...
local assets = { Asset("ANIM", "anim/coldfire_fire.zip"), Asset("SOUND", "sound/common.fsb"), } local lightColour = {0, 183/255, 1} local heats = {-10, -20, -30, -40} local function GetHeatFn(inst) return heats[inst.components.firefx.level] or -20 end local function fn(Sim) local inst = CreateEntity() local tra...
--[[ 3p8_ow_tower Uses: a generalization of the overworld representation of a jet Todo: test models/xqm/jetbody3.mdl ]] AddCSLuaFile() ENT.Base = "3p8_base_ent" ENT.Model = nil ENT.AttackTime = 3 ENT.Home = Vector(100, 604, 1488) ENT.Target = nil ENT.GuardDist = 750 ENT.HoverDist = 30...
local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") --[ CONNECTION ]---------------------------------------------------------------------------------------------------------------- emp = {} Tunnel.bindInterface("emp_postman",emp) --[ COLLECT | FUNCTION ]-...
--[[ _____ _______ _____ ___________ \__ \\_ __ \/ \ / _ \_ __ \ / __ \| | \/ Y Y ( <_> ) | \/ (____ /__| |__|_| /\____/|__| \/ \/ --]] --~ armor:register_armor("technic_fight:boots", { --~ description = "Boots", --~ inventory_image = "technic_fight_boots_inv.png", --~ texture =...
--- === cp.ui.Image === --- --- Represents an `AXImage` `axuielement` value. --- --- Extends [Element](cp.ui.Element.md). local Element = require "cp.ui.Element" local Image = Element:subclass("cp.ui.Image") --- cp.ui.Image.matches(element) --- Function --- Checks if the provided `axuielement` is an `AXIma...
local the = require"the" local obj,has = the"metas obj has" local out,shout,fmt = the"prints out shout fmt" local gt,r,e = the"maths gt r e" local srand,cos,pi,lt = the"maths srand cos pi lt" local sort,map,per,push = the"tables sort map per push" local top,ntimes,firsts ...
local wibox = require("wibox") local gears = require("gears") local awful = require("awful") local beautiful = require("beautiful") local dpi = beautiful.xresources.apply_dpi local awesome = awesome -- Slider local widget_icon = wibox.widget{ id = "icon", image = beautiful.cc_volume_normal_icon...
--- Unique Array class -- For working with unique string array values. Creates an array with hash/dictionary indexing. -- @classmod unique_array -- Adding or removeing values without using the provided methods can break the functionality of this class. -- Additional methods exported by requering unique_array are .set a...
TryToFish = function() if IsPedSwimming(PlayerPedId()) then return TriggerEvent("DoLongHudText","You haven't quite learned how to multitask yet",2) end if IsPedInAnyVehicle(PlayerPedId()) then return TriggerEvent("DoLongHudText","Exit your vehicle first to start fishing!",2) end local waterValidated, castLo...
--[[---------------------------------------------------------------------------- Application Name: FTPServer ...
-- Just boxes local _box = std.object { _type = "Box", height= 0, depth= 0, width= 0, misfit = false, type="special", explicit = false, discardable = false, value=nil, __tostring = function (str) return str.type end, __concat = function (a, b) return tostring(a)..tostring(b) end, init = functio...
-- -- tests/actions/codeblocks/codeblocks_files.lua -- Validate generation of files block in CodeLite C/C++ projects. -- Copyright (c) 2011 Jason Perkins and the Premake project -- T.codeblocks_files = { } local suite = T.codeblocks_files local codeblocks = premake.codeblocks -- -- Setup -- local sln, prj f...
{data={name="9Battleship", author="PLP"}, blocks={ {0x12e3f0, {9.549, 0.032}, command={faction=1238}}, {0x12e430, {11.293, 35.027}, 1.047}, {0x12e3ff, {-80.495, -39.488}, 2.356}, {0x12e3f9, {-86, -59.974}, 3.142}, {0x12e3ff, {-139.973, -82.473}, 2.88}, {0x12e3f9, {-111.982, -74.973}, 3.142}, ...
local mat_version = 0.9 local mat_table = {} util.AddNetworkString("StormFox - mapdata") -- Alright mr ClockWork guy. This is my file.read and file.write. local file_read = file.Read local file_write = file.Write local function CheckMapData() -- Check if the current data is valid if file.Exists("stormfox/maps/" .. ...
appmod.blacklist['bi-bioreactor'] = true
--[[ - SKYNET SIMPLE ( https://github.com/viticm/skynet-simple ) - $Id init.lua - @link https://github.com/viticm/skynet-simple for the canonical source repository - @copyright Copyright (c) 2020 viticm( viticm.ti@gmail.com ) - @license - @user viticm( viticm.ti@gmail.com ) - @date 2020/08/10 20:07 - @uses The ...
local util = require(".lua.common.util") local logger = require(".lua.common.logger").new("bucket_cache_api.lua") local constants = require(".lua.common.constants") local bucket_status_cache = require(".lua.cache.bucket_status_cache") local redis_service = require(".lua.service.redis_service") --~ Sends success respon...
local L = (...) local utable = L:get("lcore.utility.table") local event = L:get("lcore.service.event") local oop = L:get("lcore.utility.oop") local whack local function fire_from(self, source, event_name, ...) for key, name in ipairs(source) do local entry = self.states[name] if (entry) then if (entry[event_n...
ITEM.name = "Ukrainian IRP" ITEM.model = "models/gmodz/food/irp_ukr.mdl" ITEM.description = "A package with individual food ration." ITEM.hungerAmount = 0.8 ITEM.thirstAmount = 0.5 ITEM.healthAmount = 10 ITEM.staminaAmount = 0.2 ITEM.staminaRegenTime = 20 ITEM.price = 3500 ITEM.useSound = "gmodz/items/irp.wav" ITEM.r...
local assets= { Asset("ANIM", "anim/lantern.zip"), Asset("ANIM", "anim/swap_lantern.zip"), Asset("SOUND", "sound/wilson.fsb"), } local function turnon(inst) if not inst.components.fueled:IsEmpty() then if not inst.components.machine.ison then if inst.components.fueled then ...
vim.g.EasyMotion_smartcase = 1
-- modifier_item_devastator_desolator LinkLuaModifier("modifier_item_devastator_corruption_armor", "modifiers/modifier_item_devastator_corruption_armor.lua", LUA_MODIFIER_MOTION_NONE) modifier_item_devastator_desolator = class({}) function modifier_item_devastator_desolator:DeclareFunctions() local funcs = { MODIFI...
if SERVER then AddCSLuaFile("shared.lua") end SWEP.Author = "Darkspider" SWEP.Contact = "" SWEP.Purpose = "Removes Props" SWEP.Instructions = "Shoot to remove props" SWEP.PrintName = "Prop Remover" SWEP.Slot = 1 SWEP.SlotPos = 3 SWEP.ViewModelFOV = 60 SWEP.ViewModelFlip = false SWEP.ViewModel = "models/weapons/v_c...
-- ======= Copyright (c) 2003-2013, Unknown Worlds Entertainment, Inc. All rights reserved. ======= -- -- lua\CystGhostModel.lua -- -- Created by: Andreas Urwalek (andi@unknownworlds.com) -- -- ========= For more information, visit us at http://www.unknownworlds.com ===================== Script.Load("lua/Hud/Comm...
--[[ ########################################################################## ## ## ## Project: 'Taser' - resource for MTA: San Andreas ## ## ## #####...
local vim = vim local set = vim.opt local cmd = vim.cmd local g = set local home = vim.env.HOME local config = home .. '/.config/nvim' local has = vim.fn.has cmd('filetype plugin on') cmd('filetype indent off') cmd('syntax on') -- To read the what each does use `:h <setting name>` or `:options` se...
local dr = data.raw dr["linked-container"]["linked-chest"].gui_mode = "all" dr["linked-container"]["linked-chest"].inventory_size = 19 dr["item"]["linked-chest"].flags = {} dr["item"]["linked-chest"].subgroup = "logistic-network" dr["item"]["linked-chest"].order = "b[linked-chest]-c[logistic-chest-active-provider]...
local __exports = LibStub:NewLibrary("ovale/scripts/ovale_demonhunter", 80300) if not __exports then return end __exports.registerDemonHunter = function(OvaleScripts) do local name = "sc_t25_demon_hunter_havoc" local desc = "[9.0] Simulationcraft: T25_Demon_Hunter_Havoc" local code = [[ # Ba...
return { { Meta = function(meta) -- The call to `MetaInlines` is redundant and used for testing purposes -- only. The explicit use of a MetaValue constructor is only useful when -- used with an empty table: `MetaInlines{}` is read differently than -- `MetaBlocks{}`. meta.title = pand...
include("shared.lua") SWEP.PrintName = "ACF SWEP Base" SWEP.Slot = 1 SWEP.SlotPos = 1 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false SWEP.ScreenFactor = {} SWEP.ScreenFactor.w = surface.ScreenWidth() SWEP.ScreenFactor.h = surface.ScreenHeight() SWEP.FloatingAim = {} SWEP.FloatingAim.bounds = 0.3 function SWEP:Initia...
--[[ @Author: Eoussama @Version: v0.0.1 @Creation date: 6/12/2019 - 11:24PM ]] local loader = {} --[[ @description Loads the game's assets ]] function loader.loadAssets() -- Loading graphical assets loader.loadGFX() -- Loading vocal assets loader.loadSFX() -- Loading...
--- psychic_demon.lua --- -- This is an importable archetype of a demon that shoots bolts that -- drain wisdom and mana, and kill party members when their wisdom is 0. -- It serves as a demonstration of how to create new spell projectiles -- that do various things, like punish party members' stats. -- -- For a b...
-------------------------------------------------------------------------------- -- Libria -- -- Client functions file -- -------------------------------------------------------------------------------- loca...
object_tangible_collection_rock_bubbling_07 = object_tangible_collection_shared_rock_bubbling_07:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rock_bubbling_07, "object/tangible/collection/rock_bubbling_07.iff")
object_tangible_collection_hanging_light_06 = object_tangible_collection_shared_hanging_light_06:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_hanging_light_06, "object/tangible/collection/hanging_light_06.iff")
local boiler_base = table.deepcopy(data.raw["boiler"]["boiler"]) local entity_path = "__clean-electric-boiler__/graphics/entity/clean-electric-boiler/" boiler_base.icon = "__clean-electric-boiler__/graphics/icons/clean-electric-boiler.png" boiler_base.fast_replaceable_group = "electric-boiler" boiler_base.energy_sour...
local temp temp = data.raw.recipe["boiler-2"] temp.ingredients = { {type="item", name="boiler", amount=1}, {type="item", name="steel-furnace", amount=2}, } temp = data.raw.recipe["boiler-3"] temp.ingredients = { {type="item", name="boiler-2", amount=1}, {type="item", name="steel-plate", amount=15}, } temp = data...
Player = Class { init = function(self) self.hand = {} self.cash = 500 local screenH, cardH = 700, 145 self.y = screenH - cardH - 10 self.bet = 20 self.lastbet = self.bet self.maxW = 1000 self.firstTurn = true self.bust = false end; dra...
SILE = require("core/sile") describe("The measurement convertor", function() it("should exist", function() assert.is.truthy(SILE.toPoints) end) it("should work for points, units explicit", function () assert.is.equal(SILE.toPoints(20,"pt"),20) end) it("should work for points, units implicit", function () as...
function _G.check_back_space() local col = vim.api.nvim_win_get_cursor(0)[2] return (col == 0 or vim.api.nvim_get_current_line():sub(col, col):match('%s')) and true end
-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*- -- vim: ts=4 sw=4 ft=lua noet --------------------------------------------------------------------- -- @author Daniel Barney <daniel@pagodabox.com> -- @copyright 2014, Pagoda Box, Inc. -- @doc -- -- @end -- Created : 4 Feb 2015 by Daniel Barney ...
return function(pipe) pipe:set_linger(1000) pipe:set_sndtimeo(1000) local LogLib = require "log" local zmq = require "lzmq" local mp = require "cmsgpack.safe" local odbc = require "odbc.dba" local common = require "lluv.odbc.common" local ut = require "lluv.utils" local OK ...
function execute._initializers(initializer_path_element) local yieldvalue_inner = {} local coro = coroutine.create(function() execute.multi_wrapped( execute._create_sorted_execution_list( function(add_by_path) add_by_path(initializer_path_element) add_by_path(WEBMCP_APP_NAME, i...
-- Encoding algebraic types and pattern matching in Lua seems to be -- simplest to do using tagged arrays. See explanation in -- test_match.lua local match = {} function match.match(data, pattern) local cons = data[1] local case_fun = pattern[cons] return case_fun(unpack(data,2)) end return match
addEventHandler("onResourceStart", resourceRoot, function() local upgradePrices, exclusiveUpgrades = exports.v_tuning:getTuningUpgrades() neonsPrice = upgradePrices["Neons"] for i, player in pairs(getElementsByType("player")) do updatePlayerNeons(player) end end) function updatePlayerNeons(player) if isElement(...
--[[ ____ _ _ _ / ___| _ _ _ __ ___ / \ __| |_ __ ___ (_)_ __ \___ \| | | | '_ \ / __| / _ \ / _` | '_ ` _ \| | '_ \ ___) | |_| | | | | (__ / ___ \ (_| | | | | | | | | | | |____/ \__, |_| |_|\___/_/ \_\__,_|_| |_| |_|_|_| |_| |___/ ...